· 6 years ago · Oct 13, 2019, 04:44 PM
1# __________________________________________________________
2# / / / /\ \
3# \_\___________________________________________________\_\/ /
4# / / _____ __ __ / /
5# / / / ____\ / / /_/ /\ / /
6# / / / /__ / /___ ___ __ ______ __/ /_ / /
7# / / \___ \ / __/ / __\ / / / __ //_ __/ / /
8# / / ____/ / / /\ \ / / / / / /_/ / / / / /
9# / / \_____/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__
10# / / ========================== / / ========== / / \ \
11# | | /_/ | | | |
12# \_\_________________________________________________\_\_/_/
13#
14# == Introduction ==
15# This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one.
16#
17# Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.
18# This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.
19# You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.
20#
21# === !!! PLEASE NOTE !!! ===
22# This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!
23# Please remember the following when editing files:
24# - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger.
25# - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text")
26# - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to encode the file in UTF-8.
27#
28
29
30
31# ==== General Options ====
32
33language: english
34# Which language to use. Currently english and german are included in the download, but custom languages can be created as well.
35# Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language.
36# If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar
37# (open the jar as zip or rename it to Skript.zip to access it)
38
39
40check for new version: true
41# Whether Skript should check for whether a new version of Skript is available when the server starts.
42# If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.
43# If set to false you can still check for a new version with '/skript update check'.
44# Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable.
45
46update check interval: 12 hours
47# If 'check for new version' is enabled, this sets how often to check for a new update.
48# A first check will always be made when the server starts, after that checks will be made in intervals set by this option.
49# Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts.
50# Please note that this option is currently the only means of making Skript check for an update more than once,
51# as '/skript update check' does only display the results of the last check if a check has been made before.
52
53automatically download new version: false
54# Whether Skript should automatically download & install the newest version if one is available.
55# I suggest to disable this feature if your server restarts automatically as you likely won't be informed
56# of any incompatibilities of your scripts and the newest version of Skript.
57# If you disable this you can still use '/skript update download' to make Skript download the newest version.
58# If you're concerned about changes use '/skript update changes' for a full list of changes since your current version.
59
60update to pre-releases: true
61# Indicates if Skript should update to pre-release builds, which might be unstable. This is enabled by default, if
62# your first Skript version in this server is pre-release.
63
64enable effect commands: false
65effect command token: !
66# If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.
67# The token can be longer than a single character, but it should not start with '/' as that starts a command.
68# A player needs the permission "skript.effectcommands" to use such commands,
69# which does not default to OPs since these commands can do severe damage to the world or crash the server (see below).
70# Some example commands which can be used if this setting is enabled:
71# !heal player - heals the player (doesn't do anything if used from the console)
72# !repair tool - repairs the currently held item
73# !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command
74# !set time to 6:00 - sets the time in the current world
75# The command can also be abused, so only give the permission to trusted players, like owners & co-owners:
76# !spawn 20 ender dragons - will destroy a large part of the world in a short time if no protection is present
77# !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time
78# !ban all players - as the effect implies
79
80allow ops to use effect commands: false
81# Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands.
82# This setting is mainly useful for servers that do not run any permissions plugin.
83
84
85player variable fix: true
86#Whether to enable the player variable fix if a player has rejoined and was reciding inside a variable.
87#Player objects inside a variable(list or normal) are not updated to the new player object
88#A server creates whenever a player rejoins.
89#Basicly the variable holds the old player object when a player has rejoined thus rendering the variable kinda broken.
90#This fix should work around that and whenever a invalid(old) player object is attempted to be get through a variable
91#It will check if the player is online and then get the valid(new) player object and update the variable object to that one.
92#By Mirre
93
94use player UUIDs in variable names: false
95# Whether to use a player's UUID instead of their name in variables, e.g. {home.%player%} will look like
96# {home.e5240337-a4a2-39dd-8ed9-e5ce729a8522} instead of {home.njol}.
97# Please note that if this setting is changed old variables WILL NOT be renamed automatically.
98
99
100date format: default
101# The date format to be used when dates should be displayed.
102# This can be 'default' to use Java's default date format for the system's language.
103# The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html
104# some examples:
105# d/M/yyyy h:mm a => 15/7/2012 8:53 PM
106# dd.MM.yyyy, HH:mm => 16.03.2013, 09:33
107
108
109verbosity: normal
110# Determines how much info is logged.
111# Allowed values: low, normal, high, very high, debug
112# The highest you should go is very high, which prints quite a lot of useful information,
113# including how much time each trigger takes to execute.
114# Only use debug if you're programming an add-on for Skript, but even then you might usually not need it.
115
116
117plugin priority: high
118# Allowed values: lowest, low, normal, high, highest
119# Change this if you encounter problems with other plugins, e.g.:
120# - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority
121# (e.g. WorldGuard cancels events if a player doesn't have permission for the given region,
122# and you made some 'place' triggers which should not bypass WorldGuard's protection)
123# - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority
124# - effect 'drop': Another plugin doesn't process added drops => decrease priority
125# - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority
126# Skript removes drops it shouldn't => decrease priority or specify which item types to remove
127
128
129log player commands: true
130# Whether Skript should log the usage of custom commands.
131# They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'
132
133
134number accuracy: 2
135# How many digits should be displayed after the dot at maximum when displaying numbers.
136# Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits.
137# Money bypasses this setting and is displayed as configured in your economy plugin if you have one.
138
139
140maximum target block distance: 100
141# How far to search for a player's targeted block in blocks/meters.
142# Lower values improve performance, but might reduce the usability of your scripts.
143# This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters.
144
145
146case sensitive: false
147# Whether Skript's functions should be case sensitive or not.
148# This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'.
149# Variable names are case-insensitive irrespective of this setting.
150
151disable variable conflict warnings: false
152# Disables warnings of potential variable name conflicts if set to true.
153# I recommend to not touch this option, but if you do so you should at least set it back to false
154# whenever you create new scripts with new variables.
155
156disable variable will not be saved warnings: false
157# Disables the "... i.e contents cannot be saved ..." warning when reloading and something in your scripts sets a variable(non local) to a value that is not serializable.
158# By Mirre.
159
160soft api exceptions: false
161# Allows Skript to ignore certain actions which would normally result in thrown exceptions.
162# If everything works correctly, you should keep this option disabled. It might cause problems in some cases.
163# However, if Skript or addons of it are not working correctly, this might help.
164# You may also get told to enable this by Skript or addon developers - then do so.
165
166enable timings: false
167# When enabled, triggers in scripts will be present in timings reports.
168# Note that this requires Paper (https://paper.readthedocs.io/en/paper-1.11/) to work; on Bukkit/Spigot this option has no effect.
169# When false, timings are not enabled for scripts even if you're running Paper.
170
171parse links in chat messages: strict
172# Controls how Skript will try to parse links in chat messages.
173# If 'disabled' or 'false', no links will be automatically parsed.
174# When 'strict', everything starting with http(s):// will be parsed as link.
175# When 'lenient', everything that contains a dot will be interpreted as a link.
176
177color codes reset formatting: true
178# With old Minecraft chat protocol, color codes used to reset formatting of text.
179# With JSON-based new chat protocol, this is not necessary, but can be done
180# manually for compatibility. This is done by default for compatibility.
181
182# ==== Variables ====
183
184databases:
185 # Databases to store variables in. These can either be used as a simple one-server-storage
186 # where variables are written constantly but only read at server start,
187 # or as a connection between multiple servers by monitoring the database(s) for changes.
188 #
189 # You can define as many databases as you want, just make sure to choose a distinct name for each one, and don't forget to set all options correctly.
190 #
191 # To be able to use a database you'll need to download the plugin 'SQLibrary' from http://dev.bukkit.org/server-mods/sqlibrary/files/
192 # and install it in your server's plugin directory like other plugins.
193 #
194 # Please note that '/skript reload' will not reload this section, i.e. you'll have to restart Skript for changes to take effect.
195
196 # Each database definition must be in a separate section. You can choose any name for the sections, as long as it's not already used.
197 database 1:
198 # an example database to describe all possible options.
199
200 type: disabled
201 # The type of this database. Allowed values are 'CSV', 'SQLite', 'MySQL' and 'disabled'.
202 # CSV uses a text file to store the variables, while SQLite and MySQL use databases, and 'disabled' makes Skript ignore the database as if it wasn't defined at all.
203
204 pattern: .*
205 # Defines which variables to save in this database.
206 # This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in this database,
207 # or use '.*' (the default value) to store all variables here (recommended for the last database in this list, as otherwise some variables might not be saved).
208 # Please note that variables are only stored in one database, and databases are checked from top to bottom,
209 # e.g. if a variable matches the topmost database's pattern it will be saved there and nowhere else.
210 # BTW: Patterns are checked in a separate thread, i.e. your server likely won't run slower when using complicated patterns.
211
212 monitor changes: false
213 monitor interval: 20 seconds
214 # If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval').
215 # ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same values on all servers that access the same database!
216
217 # == MySQL configuration ==
218 host: localhost# Where the database server is located at, e.g. 'example.com', 'localhost', or '192.168.1.100'
219 port: 3306# 3306 is MySQL's default port, i.e. you likely won't need to change this value
220 user: root
221 password: pass
222 database: skript# The database to use. Skript will automatically create a table 'variables21' in this database if it doesn't exist
223 # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded)
224
225 # == SQLite/CSV configuration ==
226 file: ./plugins/Skript/variables.db
227 # Where to save the variables to. For a CSV file, the file extension '.csv' is recommended, but not required, but SQLite database files must end in '.db' (SQLibrary forces this).
228 # The file path can either be absolute (e.g. 'C:\whatever\...' [Windows] or '/usr/whatever/...' [Unix]), or relative to the server directory (e.g. './plugins/Skript/...').
229
230 backup interval: 2 hours
231 # Creates a backup of the file every so often. This can be useful if you ever want to revert variables to an older state.
232 # Variables are saved constantly no matter what is set here, thus a server crash will never make you loose any variables.
233 # Set this to 0 to disable this feature.
234
235
236 MySQL example:
237 # A MySQL database example, with options unrelated to MySQL removed.
238
239 type: disabled# change to line below to enable this database
240 # type: MySQL
241
242 pattern: synced_.*# this pattern will save all variables that start with 'synced_' in this MySQL database.
243
244 host: localhost
245 port: 3306
246 user: root
247 password: pass
248 database: skript
249
250 monitor changes: true
251 monitor interval: 20 seconds
252
253 SQLite example:
254 # An SQLite database example.
255
256 type: disabled# change to line below to enable this database
257 # type: SQLite
258
259 pattern: db_.*# this pattern will save all variables that start with 'db_' in this SQLite database.
260
261 file: ./plugins/Skript/variables.db
262 # SQLite databases must end in '.db'
263
264 backup interval: 0# 0 = don't create backups
265 monitor changes: false
266 monitor interval: 20 seconds
267
268 default:
269 # The default "database" is a simple text file, with each variable on a separate line and the variable's name, type, and value separated by commas.
270 # This is the last database in this list to catch all variables that have not been saved anywhere else.
271 # You can modify this database freely, but make sure to know what you're doing if you don't want to loose any variables.
272
273 type: CSV
274
275 pattern: .*
276
277 file: ./plugins/Skript/variables.csv
278
279 backup interval: 2 hours
280
281 # PS: If you don't want some variables to be saved in any database (e.g. variables that contain an %entity% which usually despawn when the server is shut down)
282 # you can modify the last database's pattern to not match all variables, e.g. use '(?!x_).*' to match all variables that don't start with 'x_'.
283 # Be very cautious when doing this however as unsaved variables cannot be recovered after the server has been stopped.
284 # I recommend to use a single character to denote unsaved variables (similar to local variables' '_'), e.g. '-', in which case the last database's pattern should be '(?!-).*'.
285
286
287
288 # ==== Settings that should not be changed ====
289
290version: 2.2-dev27
291# DO NOT CHANGE THIS VALUE MANUALLY!
292# This saves for which version of Skript this configuration was written for.
293# If it does not match the version of the .jar file then the config will be updated automatically.