· 9 years ago · Oct 18, 2016, 12:46 AM
1Made by: Digger, on a dare from HeavensAnon
2
3
4Captain SNES: The Game Masta Jump
5“Sweet Christmas, it’s stupid fresh!â€
6
7
8Things ain’t what they used to be.
9Welcome to Videoland, a world where every Nintendo and Super Nintendo Entertainment System video game exists as an independent world, reachable by the others via a multitude of means. You might be familiar with it already. This used to be a place of games and fantasy, where a young man entered the realm of his dreams...A place where he could become a hero, fight villains, and even fell in love with a Princess.
10That was a long, long time ago.
11Even in a whimsical universe like Videoland, things change. The same villains fighting the same heroes and failing every time...there’s a breaking point. Years ago, the leader of this rag-tag group of evildoers known as Mother Brain got fed up. She had one last plan...using an insidious energy apparently tied to the Game Master. But one the surface, this plan seemed to be the same as the others, and would be foiled just the same. Captain N would save the day. But then…
12There was a scream. The first death cry in Videoland, true and terrible. Duke, the old Game Master’s dog, was slain. It was not long after that Mother Brain herself was killed by Kevin Keene, and thus began the chain of events that would lead to the Great Change.
13Years later, one Alex Williams, a dropout fast food worker enters Videoland due to a certain inventress from the world of Chrono Trigger making a mistake, and pieces put in place since the dawning of the Great Change began to move into place.
14You have entered this broken Videoland, this place of lost innocence, to survive and fight it out through the ongoing plots and schemes of a dozen players.
15
16But who are you?
17
18Drop-In(0): A Strange new entry into this worn out universe, aren’t you? You’ll be entertaining, then. Or perhaps you’ll just be a nuisance. In any case, you’re just “strange†enough to be beyond the context of anyone’s schemes. I’d capitalize on that, for that’s about all you’re going to get in terms of assistance here. Good luck, and don’t make too much of a mess.
19
20Old Pro(100): Tagonist, that is. That’s right, you were a contender back in the day. A Protagonist...wait, they never heard of your game? Disgraceful. Whatever, you’ve still got it. You might’ve watched everything go to pot, back in the day, but you managed to survive...Either by being smart or being strong. But the world’s different now. There’s no big bosses to beat and going around attacking everything just gets you jailed. You’ve got a real job, you’ve made something resembling a day-to-day life now.
21They say there are no more heroes. So...what does that make you?
22And can you prove them wrong?
23
24Washed Up Villain(100): What? Yeah, yeah. You were the boss. Once. Maybe you even worked with Mother Brain and Wily back in the day, or rubbed shoulders with the Eggplant Wizard. (Not that you think fondly of those particular times)...But that’s over, isn’t it? Mother Brain’s dead, and the people you terrorized aren’t afraid anymore. Even if you were some kind of dark god or final boss in your prime...You’re nothing compared to real darkness like what the Touched and Sovereign could bring to the table. Still, you’re not useless, dammit. You’ll be on top again, you just gotta find the path…!
25
26Jumper of Science(100): What they don’t tell you about being the top mind in the world is what that means when there’s many others out there. Indeed, despite being as smart as you are, your knowledge of only one of Videoland’s many laws of physics and their “rules†meant if you had to get anywhere, you’d need to rise far above and become something more. Especially when it was the only way to rebuild this broken land. But you’ve got schemes of your own, and they’re pretty bright ones. Just don’t feel that smart...sometimes the unexpected happens, and big plans don’t always survive those factors.
27
28Another Masta(200): Oh hell, you just made things even more complicated. Oh well, I might as well explain why “Another†is in the title. You see, there’s two Game Masters...or two people fighting it out to be Masters. The conflict is only going to get more complicated now that you’re in the running. Still, even a ‘potential’ Game Master has a lot of potential in them compared to the usual Joe Schmoe. You are an inheritor of Videoland, and believe me. It’s calling out for a savior. The whole set of worlds is broken in some way or form and while the Sovereign isn’t in full force yet...the pieces are on the board and the game is set. I hope you’re ready to play.
29
30Touched by the Sovereign(200): Oh.
31I suppose this is what we’re doing now.
32You didn’t think you got out of the Great Change unscathed, did you? (No, no.) There was too much loss.
33(Too much
34Everyone felt the pain of the Change, but some felt it...stronger than others.
35That of course, includes you. You were met with a beautiful woman in purple (not unlike
36), you can’t remember her features but she was there when you had lost so much. (She filled the gap.) She gave you power and a purpose. Because you had been shown the lack of purpose a person like you has, in the end. (A fantasy.) Be her emissary, and bring about the will of your Sovereign. And remember…
37Perks:
38
39Can’t Catch Me(100, free Drop-in) - Aha, you’re a slippery one it seems. You can duck and weave in and out of combat like no one else with the grace and speed of a cat at a full sprint! You’ve got enough control to move deliberately at that speed, too. They’ll have a better chance of catching a fly in their hands than getting you pinned down.
40
41Niht Repap (200, Drop in) - A sacred art, passed down through the generations...Some guy taught it to you in return for buying him a beer. So much for that, I guess. Niht Repap is something that you’ve probably seen before, though I imagine you simply thought it was a comedic construct. No, It’s a true blue technique. By using unlikely and very seemingly obvious disguises, you can throw people off guard or even entirely fool the weak-minded. The secret to the technique is unlikeliness and panache, as you have to be able to have the gall to put on a stovepipe hat, call yourself Abraham Lincoln and MEAN it. But if you do, you’ll find that people might be fooled and confused...sometimes for a moment, sometimes entirely.
42
43Clever Girl (400, Drop in) - Force and fists are impressive, but you don’t quite need them to be effective. You read your Art of War, and you know what it takes to win without fighting. By using other combatants in a fight, or your environmental hazards, or even being able to rig up on-the-fly traps and ruses...with time, quick thinking and the proper scheme, you can defeat enemies much stronger than you by leveraging these factors well.
44
45That Damn Jumper!(600, Drop in) - Oh no, there’s two of you now? This is gonna be a mess...You see, just because you are from another world doesn’t normally mean you’re beyond the clairvoyance of entities here, nor do you inherently have any resistance to getting drawn into the schemes here...but now that’s thrown out the window. You’re a walking X-factor, ‘futures’ that involve you are uncertain and scrambled, and the greatest of seers and analyzers can’t get a read on how you’re going to shift factors. Throwing what would have been a certain gambit out of whack is a simple matter for you, now.
46
47Still Got It(100, free Old Pro) - You’d be a sorry excuse for a pro if you couldn’t do the bare basics of heroing, right? Years of adventuring(even after getting rusty) have given you a good bit of general combat experience, expertise with one kind of weapon, as well as the agility and endurance to handle the kind of running and jumping those kinds of adventures required of you...like at true blue platformer. Ahh..those were the days.
48
49Am I Supposed to Be Impressed? (200, Old Pro) - Pros had it especially rough when the Great Change reared its ugly head. These normally-heroic individuals having to suffer loss and pain that previously was impossible or unthinkable took a major toll on their hearts, and you’re no different. But not for nothing, since even though it was a hard lesson...it’s a lesson that’s served you well ever since. You’re tougher and a bit more mentally hardy than the average Videolander, with loss and heartache being muted to a quiet numbness thanks to the harsh life you’ve lived. Not only that, but this mentality bolsters you against the darkness...able to shout defiantly and fearlessly at the things that’d try to terrorize you. After all, how scary can a monster be when you’ve lived through hell?
50
51Old School N-forcer(400, Old Pro) - The N-Forcers. It’s a name that carries a lot of weight in Videoland. After the N-team had to back down in the face of the mounting threats to Videoland, This team of all-stars rose in their place...Made up of some of the greatest warriors and badasses Videoland could muster. However, they were not the only ones. Despite having an all-star team of Ryu Hayabusa, Samus Aran, Simon Belmont, Solid Snake, Protoman and Captain Spencer the Bionic Commando...they knew that their job was dangerous and having a reserve corps was only reasonable. You were part of this reserve corps. You have learned a number of skills and lessons across the board from all of these members, with CQC from Solid Snake, heavy weapons training from the likes of Samus Aran and Bionic Commando, and athletics skills letting you approach the level of Ryu Hayabusa. You essentially were part of Videoland’s elite special forces squad, and could survive and fight it out in any world Videoland has to offer. Not only that, but one of the N-Forcers took you under their wing as a personal tutor, giving you a deep level of skill in their respective field. Anywhere from Ninja arts, superb combat expertise, or even Chozo mind defenses are available, but you can only choose one of the N-Forcers’ skillsets. You will not be on their level right away, but you’ll be at least an expert in those skills.
52
53Beyond Despair(600, Old Pro) - Alpha Energy. It’s something that’s only been seen a few times, and is most associated with a fellow Pro, Megaman. It’s the only force seen to counteract the Touch of Sorrow, or the Sovereign’s might in general. Simply put...It’s Hope. The power of heroism and idealism, the power of refuting cruel reality and making that dream real. This power can amp up your strength by a magnitude and turn an impossible fight into an even match...as well as bolstering the minds and hearts of yourself and those around you. The awakening of Alpha Energy within you can even spread out as a wave of hope, bringing light to people for miles..but such strength is not freely accessed. Alpha Energy can only rise to its potential in the face of despair, in the face of a dark and desperate time. As such, this power only becomes apparent when it seems all is lost.
54It is only in the darkness that the light shines brightest.
55
56Drinking Buddies(100, free Washed Up Villain) - You think just because a villain’s not active anymore, he doesn’t have friends? Not the case, actually. Whether it be reminiscing about old times in a smoky bar or catching up on what that dumbass miniboss you used to work with is up to now, you’ve kept in contact with the old nefarious folks you used to rub shoulders with. You’ve got criminal and underground friends all across Videoland you can call a few favors on, and who have the 411 on any dirty deals going down or weird phenomena occuring. Making these contacts again in other worlds is simple as pie, too.
57
58 Backstabber I can Trust (200, Washed Up Villain) - It’s strange. People here actually seem COMFORTED that you’re a familiar type villain, since you’re at least someone who could be counted on being something more like Dr. Wily or Dick Dastardly than the dark nihilism of the Touched and the Sovereign. As such, as long as you act more like a Saturday Morning villain and don’t do things such as cold blooded torture or murder in open daylight...People tend not to suspect you overall, no matter how openly suspicious you seem.
59
60I’m the Boss(400, Washed up Villain) - Hell yeah! You haven’t been resting on your laurels. You’re still a force to be reckoned with! You now are able to call on what I like to call “Boss Power.†Boss Power is either a boost in physical strength, or magical strength, or a technological supervehicle you can summon around you. It’s a great advantage in combat, able to defeat a swarm of untrained fighters with ease and even challenge and defeat a powerful hero...But they do have a weak point.You can’t use these powers freely, only in a set of 2-4 ‘patterns’...one of which exposes you to damage without retribution. You can switch through these patterns, but not break them while using “Boss Powerâ€
61
62Surpass them All (600, Washed Up Villain) - Man, the ego on you...you were from one of those games where the villain gets top billing, I bet. In any case, You’re tired of being in the shadows. Much like another prominent pig-monster villain, you’ve got a nasty habit of revealing yourself as the mastermind behind what looks like another’s work...Because you’re conniving enough to undermine someone right under their nose! You have a talent for ingraining yourself into the plots of others and subtly directing their plots to align with yours...bit by bit, until you can outright overtake the entire operation! Just be wary of getting caught in the process. Nobody’s gonna be happy with you for doing this kind of thing.
63
64Light Gun Gamer(100, free Jumper of Science): Videoland’s a rough place, let nobody fool you. It’s full of monsters and madmen who aren’t afraid to use violence to get their way. That’s why you need some high tech self defense gear...and don’t you know it, you’ve got just the right knowledge. With the proper materials(mostly plastic and basic electronics+light emitters) you can now make energy weapons potent as the great Kevin Keene’s Zapper. That’s not the limit of your knowledge though, as you have enough expertise to know the basics of the Zapper’s successor. The Super Scope. The Super Scope’s power is enough to blow holes in multiple buildings, but only once at full power...and without the proper batteries, that can be it’s only shot. Still, nothing proper engineering can’t fix eventually, right?
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66Operating Buddy(200, Jumper of Science): You’re only one person(hopefully), and you’re not sure how much you can trust other people...which makes it hard to get a lot done. Thankfully, however, you’ve managed to find some solution..however temporary. You are able to construct, with much the same materials as the Zappers of “Light Gun Gamerâ€, 3-foot “Robotic Operating Buddiesâ€, who have access to basic laser weapons and are completely loyal to you...Aren’t they cute?
67Oh...for another 200, you can make them fully intelligent and sapient, as well as allowing them to wield stronger weaponry. This does open them up to sassing you and being stubborn, but they’ll never directly turn against you or otherwise seek to bring you harm. They just act like a smartass sometimes.
68
69Nintendo is Unbreakable(400, Jumper of Science): Have you ever wondered how the Power Pad, the Super Scope, and the various other toys of the Game Masta manage to hold up to such abuse? After all, they’re not that far away from the Nintendo toys in appearance...well, you know exactly why. There’s a treatment to regular plastics that is made to make them that durable. They go from becoming mere plastic and electronics to the venerable material...Nintendium. Nintendium, once produced by treating normal plastics, becomes enormously shock absorbent. Nintendium tools and electronics can survive bombing runs and warzones without any issue, and can survive pressures as strong as the bottom of the ocean for days. It’s near-unbreakable by direct force, all things considered. The only weakness it has is that when exposed to extreme heat, such as that produced by heat rays, blowtorches, thermite or flamethrowers, it becomes normal fragile plastic again. The chemical bonds are broken by this heat...as a bonus, if you’ve taken “Operating Buddyâ€..you can treat your OBs with the same substance, becoming very fearsome! Or at least protecting them from their own fumbles.
70
71The Power of ‘C’(600, discount Jumper of Science): My God...if you got a deck of cards, you’d be unstoppable. What does that mean, you may ask? Well...Long story short, an energy exists in this world, one that could change everything if used correctly. This energy is called the “C-Waveâ€, and it s produced by competitive conflict. This energy can be produced from any competition, anything from a debate, to rock paper scissors, to even a nice game of solitaire. It’s potent and if harvested correctly, is known as one of the most potent and efficient sources of power in Videoland! You start off with the bare basics of how to collect C-Waves being produced, though you’ll have to study further in order to learn how to store it in the “D-cells†used by weapons such as Alex(the Game Masta)’s Super Scope, and with time can create hybrid collector/batteries that can catch and store ambient C-waves in the air. I don’t have to tell you what the implications of this are….Now? Now you’re playing with power.
72
73A Lot of Free Time(100, free Another Masta): How the hell are you going to be the Game Masta if you don’t play games? You’ve got knowledge of every SNES game in existence, and have about 4-8 hours experience with each one. Sometimes, that’s enough to clear it...other times that’s just dipping your toes in. Still, it’s a good basis and you’ll have some idea of what to expect from Videoland.
74
75Like a Damn Fiddle(200, Another Masta): Well? Keep talking. Maybe it’s just cause they’re wondering how implausible or convoluted your stories are...but people tend to buy into stories you tell and bluffs you’re telling in much much easier now. They always want to at least hear what you have to say, if only to have a good laugh. And who knows, they might just believe you. As a bonus, thinking on your feet constantly leaves you with some pretty impressive wits when it comes to reacting on the fly.
76
77Competitive Spirit(400, Another Masta): An energy burns deep in your heart, you’ve probably felt it when you were “in the Zoneâ€...in intense showdowns with your best friends, playing a shooter or dueling it out in children’s card games. If this sounds familiar...it’s because deep down, you were the conduit of a power that couldn’t quite be harnessed by anything the mundane world could bring to bear. But here? You can really shine bright. You see, your soul...your heart, your being, whatever you call it. It blazes forth with C-waves far beyond what anyone else could create, giving almost 3 times the normal output in the same games and conflicts other people produce! Not only that, but this power suffuses your body...Allowing you to utilize that energy without any technology needed. A mundane human could become approaching peak human with this power, and the power of C-waves could even spur on the quick natural stitching of wounds. Though it can’t repair what your body normally couldn’t, it’d turn a weeks-long recovery into a few hours rest. Still, without a way to collect it...this energy will fade within the hour of it’s creation. Still, it’s enough time to give it your A-game. Get Excite, jumper.
78
79What They Deserve(600, Another Masta): Between the powers of Hope and Despair, The Game Masta sits. He has a different ability. Of course it’d be simplistic to say he works to bring good to the world and serves Hope, for hope brings with it a dangerous idealism that sees conflicts as black and white affairs...and Despair, of course could never be the true source of the Game Masta’s heroic destiny. So what does the Game Masta serve? The Best word for it is...Karma. Simply put, the Game Masta can give people what’s coming to them. The Weight of their good and bad deeds summed up. Sometimes that’s being knocked down a peg, sometimes it’s a literal kick in the nuts. All you need to do is take a decisive action(striking someone, denouncing a person, or making a meaningful gesture) and for one glorious moment in all of creation...things will be “made right.†People who have gotten away without comeuppance will suffer a setback or even series of setbacks as their deeds come back to haunt them, while those who have suffered despite doing the right thing will find reprieve in mysterious ways. The results will never QUITE be lethal, though some people may have their livelihoods ruined if they’ve been especially nasty. In the end, you can’t control what happens. All you can do is ensure for one moment: People get what they deserve.
80
81Open your Heart(100, free Touched): Hurt and pain are the hallmarks of this new Videoland, and often they represent an...opportunity to people like you. Those who have nothing have the most to gain by embracing your Queen, and thus finding those with wounded hearts is a simple matter for you. You can easily discern the general source of their struggles and how deeply it affects them, as well. Open your Heart, my child, for how else can comfort be found?
82
83Divide(200, Touched): The Sovereign was not invincible. That’s what people forget. Those with hope in their heart and united together could push back the darkness. But deep down, these bonds can be shattered. They do not trust eachother as much as they think. And the most sincere blood brotherhood can be broken by pulling at these seams. You have an eye for the weak links in the relationships between people...and can with deliberate action suss out what it takes to get them to break. Allied together, a threat men display...but divide them with doubt, it will all wash away.
84
85Merrily, Merrily Merrily, Merrily...(400, Touched): Life is but a dream. What they call being touched by the Sovereign, you call being awakened. Your existence, as is theirs, is the folly and fancy for those who see your suffering and existence as amusements. Your exposure to the ridiculous nature of your existence has oddly shielded you from lesser torments, as one would regard the pains and losses of some bygone dream. You can’t help but want to share the news, as the comforting embrace of the Sovereign has been enough to keep you going from here on out. You may ‘awaken’ others, a powerful mental attack...though not necessarily intended as an attack. You simply show them that they are a fictional being, an entity made for entertainment. Their hopes and dreams? For play. Their struggles and life-or-death-battles? An engaging afternoon. Their loves and sorrows for the ever-silent protagonists? Their emotions a plaything, shown towards a hollow shadow puppet. They may resist and continue on, but those who relent and accept their epiphany are now open to your suggestions and will take your word as the Sovereign’s will to an extent, after all, you are *her champion*, aren’t you? Of course, those who have them openly rebel will find themselves having a chance of being turned upon instead
86
87Beyond Hope(600, Touched): This world wasn’t always so broken. It was once something like the original Game Masta’s daydreams, a world of villains and heroes battling it out without the fears and anxieties of the mundane world. The villains were dastardly but not murderers and madmen, nor were the fates ever as grim as they become now. But you know that the Game Masta comes from a world where this isn’t so. The Game Masta comes from our world, where cynicism and death are commonplace, more so than we’re comfortable admitting. That raw painful energy slipped through, and was called Omega Energy. That power is what you wield now, the energy of cold cruel reality. You can augment your own power with it, infusing sorrow and deathly power into your own abilities...as well as simply bring it to bear as a pure and terrible force. Omega Energy has a few unique attributes...those who are attacked by it with lethal intent feel it no matter what ‘plot armor’ or genre protections keep them safe..and those who are slain with it simply remain so, even those who would usually brush off death with ease. This does not mean it’s an “instant kill†or any such effect. Rather, those who are put down with Omega Energy are unable to benefit from anything that’d raise the dead or restore their health, because death cannot be turned back so easily in its realm of origin. Life is but a dream...
88It’s time to wake up.