· 7 years ago · Dec 09, 2018, 01:30 PM
1// game=csgo
2, version=1.36.6.6
3, appid=730
4, map=de_mirage, totalcmd=766
5
6// Performs a bind <key> "increment var <cvar> 0 1 1"
7BindToggle
8
9// Create a prediction error
10// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
11CreatePredictionError
12
13// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
14Test_EHandle
15
16// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
17Test_InitRandomEntitySpawner
18
19// Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
20// Flags: FCVAR_CHEAT
21Test_Loop
22
23// Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
24// Flags: FCVAR_CHEAT
25Test_LoopCount
26
27// Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
28// Flags: FCVAR_CHEAT
29Test_LoopForNumSeconds
30
31// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
32Test_ProxyToggle_EnableProxy
33
34// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
35Test_ProxyToggle_SetValue
36
37// Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
38// Flags: FCVAR_CHEAT
39Test_RandomChance
40
41// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
42Test_RandomizeInPVS
43
44// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
45Test_RemoveAllRandomEntities
46
47// Flags: FCVAR_CHEAT
48Test_RunFrame
49
50// Flags: FCVAR_CHEAT
51Test_SendKey
52
53// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
54Test_SpawnRandomEntities
55
56// Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
57// Flags: FCVAR_CHEAT
58Test_StartLoop
59
60// Start a test script running..
61// Flags: FCVAR_CHEAT
62Test_StartScript
63
64// Flags: FCVAR_CHEAT
65Test_Wait
66
67// Flags: FCVAR_CHEAT
68Test_WaitForCheckPoint
69
70// Transmits Game Events to <address:port>
71// Flags: FCVAR_DEVELOPMENTONLY
72TransmitEvents
73
74// Erases current game stats and writes out a blank stats file
75// Flags: FCVAR_GAMEDLL
76_resetgamestats
77
78// Shutdown and restart the engine.
79_restart
80
81// Add an IP address to the ban list.
82addip
83
84// Clears bits set on nav links indicating link is unusable
85// Flags: FCVAR_GAMEDLL
86ai_clear_bad_links
87
88// Debug the attempted connection between two nodes
89// Flags: FCVAR_GAMEDLL
90ai_debug_node_connect
91
92// Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
93// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
94ai_disable
95
96// Drop an ai_hint at the player's current eye position.
97// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
98ai_drop_hint
99
100// Flags: FCVAR_GAMEDLL
101ai_dump_hints
102
103// Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
104// Arguments: NPC name or classname, <none>=NPC under crosshair
105// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
106ai_hull
107
108// Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
109// Arguments: -none-
110// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
111ai_next_hull
112
113// Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
114// Green - ground node
115// Cyan - air node
116// Magenta - climb node
117// Grey - node not available for selected hull size
118// Orange - node currently locked
119// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
120ai_nodes
121
122// If NPC is stepping through tasks (see ai_step ) will resume normal processing.
123// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
124ai_resume
125
126// Set how high AI bumps up ground walkers when checking steps
127// Flags: FCVAR_GAMEDLL
128ai_set_move_height_epsilon
129
130// Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
131// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
132ai_setenabled
133
134// Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
135// Green - ground movement
136// Blue - jumping movement
137// Cyan - flying movement
138//
139// Yellow - crawling movement
140// Magenta - climbing movement
141// Red - connection disabled
142// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
143ai_show_connect
144
145// Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
146// Green - ground movement
147// Blue - jumping movement
148// Cyan - flying movement
149// Yellow - crawling movement
150// Magenta - climbing movement
151// Red - connection disabled
152// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
153ai_show_connect_crawl
154
155// Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
156// Green - ground movement
157// Blue - jumping movement
158// Cyan - flying movement
159//
160// Yellow - crawling movement
161// Magenta - climbing movement
162// Red - connection disabled
163// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
164ai_show_connect_fly
165
166// Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
167// Green - ground movement
168// Blue - jumping movement
169// Cyan - flying movement
170//
171// Yellow - crawling movement
172// Magenta - climbing movement
173// Red - connection disabled
174// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
175ai_show_connect_jump
176
177// Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
178// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
179ai_show_graph_connect
180
181// Draw a grid on the floor where looking.
182// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
183ai_show_grid
184
185// Displays all hints as small boxes
186// Blue - hint is available for use
187// Red - hint is currently being used by an NPC
188// Orange - hint not being used by timed out
189// Grey - hint has been disabled
190// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
191ai_show_hints
192
193// Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
194// Green - ground movement
195// Blue - jumping movement
196// Cyan - flying movement
197//
198// Yellow - crawling movement
199// Magenta - climbing movement
200// Arguments: -none-
201// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
202ai_show_hull
203
204// Highlight the specified node
205// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
206ai_show_node
207
208// Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
209// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
210ai_show_visibility
211
212// NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
213// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
214ai_step
215
216// Test AI LOS from the player's POV
217// Flags: FCVAR_GAMEDLL
218ai_test_los
219
220// Generate a report to the console.
221// Flags: FCVAR_GAMEDLL
222ainet_generate_report
223
224// Generate a report to the console.
225// Flags: FCVAR_GAMEDLL
226ainet_generate_report_only
227
228// Changes the density of air for drag computations.
229// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
230air_density
231
232// Alias a command.
233alias
234
235async_resume
236
237async_suspend
238
239// Add a user ID to the ban list.
240banid
241
242// Add an IP address to the ban list.
243banip
244
245// Bind a key.
246bind
247
248// Bind a key for OSX only.
249bind_osx
250
251// Dump the contents of the blackbox
252// Flags: FCVAR_DONTRECORD
253blackbox_dump
254
255// Record an entry into the blackbox
256// Flags: FCVAR_DONTRECORD
257blackbox_record
258
259// bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
260// Flags: FCVAR_GAMEDLL
261bot_add
262
263// bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
264// Flags: FCVAR_GAMEDLL
265bot_add_ct
266
267// bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
268// Flags: FCVAR_GAMEDLL
269bot_add_t
270
271// Allows the bots to use all weapons
272// Flags: FCVAR_GAMEDLL
273bot_all_weapons
274
275// Take control of the next bot regardless of team (development only).
276// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL|FCVAR_CHEAT|FCVAR_CLIENTCMD_CAN_EXECUTE
277bot_control_next_all_teams
278
279// Sends a bot to the marked nav area (useful for testing navigation meshes)
280// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
281bot_goto_mark
282
283// Sends a bot to the selected nav area (useful for testing navigation meshes)
284// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
285bot_goto_selected
286
287// bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
288// Flags: FCVAR_GAMEDLL
289bot_kick
290
291// bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
292// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
293bot_kill
294
295// Restricts the bots to only using knives
296// Flags: FCVAR_GAMEDLL
297bot_knives_only
298
299// Restricts the bots to only using pistols
300// Flags: FCVAR_GAMEDLL
301bot_pistols_only
302
303// bot_place - Places a bot from the map at where the local player is pointing.
304// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
305bot_place
306
307// Restricts the bots to only using sniper rifles
308// Flags: FCVAR_GAMEDLL
309bot_snipers_only
310
311// Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
312// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
313buddha
314
315// Turn a budget group on/off
316budget_toggle_group
317
318// Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
319// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
320buyrandom
321
322// cache_print [section]
323// Print out contents of cache memory.
324cache_print
325
326// cache_print_lru [section]
327// Print out contents of cache memory.
328cache_print_lru
329
330// cache_print_summary [section]
331// Print out a summary contents of cache memory.
332cache_print_summary
333
334// Start a vote on an issue.
335// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
336callvote
337
338// Tests hull collision detection
339// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
340cast_hull
341
342// Tests collision detection
343// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
344cast_ray
345
346// Spawn airboat in front of the player.
347// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
348ch_createairboat
349
350// Spawn jeep in front of the player.
351// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
352ch_createjeep
353
354// Change server to the specified map
355// Flags: FCVAR_DONTRECORD
356changelevel
357
358// Transition to the specified map in single player
359// Flags: FCVAR_DONTRECORD
360changelevel2
361
362// Usage:
363// cl_csm_server_status
364//
365// Flags: FCVAR_GAMEDLL
366cl_csm_server_status
367
368// Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
369clear_anim_cache
370
371// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
372clear_bombs
373
374// clears debug overlays
375// Flags: FCVAR_GAMEDLL
376clear_debug_overlays
377
378// Forward command to server.
379cmd
380
381// sets userinfo string for split screen player in slot 1
382cmd1
383
384// sets userinfo string for split screen player in slot 2
385cmd2
386
387// sets userinfo string for split screen player in slot 3
388cmd3
389
390// sets userinfo string for split screen player in slot 4
391cmd4
392
393// Tests collision system
394// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
395collision_test
396
397// Flags: FCVAR_GAMEDLL
398commentary_cvarsnotchanging
399
400// Flags: FCVAR_GAMEDLL
401commentary_finishnode
402
403// Cause the engine to crash (Debug!!)
404// Flags: FCVAR_CHEAT
405crash
406
407// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
408create_flashlight
409
410// Flags: FCVAR_GAMEDLL
411creditsdone
412
413// Marks a player as the VIP
414// Flags: FCVAR_GAMEDLL
415cs_make_vip
416
417// Show the list of convars/concommands.
418cvarlist
419
420// Add a line to the debug history. Format: <category id> <line>
421// Flags: FCVAR_GAMEDLL
422dbghist_addline
423
424// Dump the debug history to the console. Format: <category id>
425// Categories:
426// 0: Entity I/O
427// 1: AI Decisions
428// 2: Scene Print
429// 3: Alyx Blind
430// 4: Log of damage done to player
431// Flags: FCVAR_GAMEDLL
432dbghist_dump
433
434// Used by the devshots system to go to the next map in the devshots maplist.
435devshots_nextmap
436
437// Show all convars which are not at their default values.
438differences
439
440// Disconnect game from server.
441// Flags: FCVAR_SERVER_CAN_EXECUTE
442disconnect
443
444// List all collideable displacements
445disp_list_all_collideable
446
447// Displays how much time has elapsed since the game started
448// Flags: FCVAR_CHEAT
449display_elapsedtime
450
451// Flags: FCVAR_GAMEDLL
452dm_reset_spawns
453
454// Draws a cross at the given location
455// Arguments: x y z
456// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
457drawcross
458
459// Draws line between two 3D Points.
460// Green if no collision
461// Red is collides with something
462// Arguments: x1 y1 z1 x2 y2 z2
463// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
464drawline
465
466// Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
467// Flags: FCVAR_GAMEDLL|FCVAR_RELEASE
468ds_get_newest_subscribed_files
469
470// Write out the datatable instrumentation files (you must run with -dti for this to work).
471dti_flush
472
473// Print sizeof(entclass)
474// Flags: FCVAR_GAMEDLL
475dump_entity_sizes
476
477// Dump all global entities/states
478// Flags: FCVAR_GAMEDLL
479dump_globals
480
481// Lists all entity factory names.
482// Flags: FCVAR_GAMEDLL
483dumpentityfactories
484
485// Dump the contents of the Entity I/O event queue to the console.
486// Flags: FCVAR_GAMEDLL
487dumpeventqueue
488
489// Dump the contents of the game string table to the console.
490// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
491dumpgamestringtable
492
493// Print string tables to console.
494dumpstringtables
495
496// Clear all DZ teams
497// Flags: FCVAR_GAMEDLL
498dz_clearteams
499
500// dz_jointeam team# [userid#|name] - Join DZ team N (0 to leave your team). Server admins can assign other players to teams.
501// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
502dz_jointeam
503
504// Shuffle all teams for Danger Zone
505// Flags: FCVAR_GAMEDLL
506dz_shuffle_teams
507
508// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
509dz_spawnselect_choose_hex
510
511// Echo text to console.
512// Flags: FCVAR_SERVER_CAN_EXECUTE
513echo
514
515// End the current round.
516// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
517endround
518
519// Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
520// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
521// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
522ent_absbox
523
524// Displays the attachment points on an entity.
525// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
526// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
527ent_attachments
528
529// Displays the entity's autoaim radius.
530// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
531// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
532ent_autoaim
533
534// Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
535// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
536// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
537ent_bbox
538
539// Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
540// Flags: FCVAR_GAMEDLL
541ent_cancelpendingentfires
542
543// Creates an entity of the given type where the player is looking.
544// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
545ent_create
546
547// Usage:
548// ent_dump <entity name>
549//
550// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
551ent_dump
552
553// Usage:
554// ent_fire <target> [action] [value] [delay]
555//
556// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
557ent_fire
558
559// Usage:
560// ent_info <class name>
561//
562// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
563ent_info
564
565// Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
566// Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
567//
568// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
569ent_keyvalue
570
571// Reports all list of all entities in a map, one by one
572// Flags: FCVAR_GAMEDLL
573ent_list_report
574
575// Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
576// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
577// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
578ent_messages
579
580// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
581ent_name
582
583// Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
584// Format: ent_orient <entity name> <optional: allangles>
585// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
586ent_orient
587
588// Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
589// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
590ent_pause
591
592// Displays the pivot for the given entity(ies).
593// (y=up=green, z=forward=blue, x=left=red).
594// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
595// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
596ent_pivot
597
598// Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
599// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
600// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
601ent_rbox
602
603// Removes the given entity(s)
604// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
605// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
606ent_remove
607
608// Removes all entities of the specified type
609// Arguments: {entity_name} / {class_name}
610// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
611ent_remove_all
612
613// Rotates an entity by a specified # of degrees
614// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
615ent_rotate
616
617// Dumps the names and values of this entity's script scope to the console
618// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
619// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
620ent_script_dump
621
622// Set entity angles
623// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
624ent_setang
625
626// Sets the targetname of the given entity(s)
627// Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
628// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
629ent_setname
630
631// Move entity to position
632// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
633ent_setpos
634
635// Print, to the console, an entity's current criteria set used to select responses.
636// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
637// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
638ent_show_response_criteria
639
640// When 'ent_pause' is set this will step through one waiting input / output message at a time.
641// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
642ent_step
643
644// Teleport the specified entity to where the player is looking.
645// Format: ent_teleport <entity name>
646// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
647ent_teleport
648
649// Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
650// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
651// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
652ent_text
653
654// Displays the eye position for the given entity(ies) in red.
655// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
656// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
657ent_viewoffset
658
659// Execute script file.
660exec
661
662// Execute script file if file exists.
663execifexists
664
665// Execute script file, only execing convars on a whitelist.
666execwithwhitelist
667
668// Exit the engine.
669exit
670
671// Kills the player with explosive damage
672// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
673explode
674
675// Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
676// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
677explodevector
678
679// fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
680// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
681fadein
682
683// fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
684// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
685fadeout
686
687ff
688
689// Find concommands with the specified string in their name/help text.
690find
691
692// Find and list all entities with classnames or targetnames that contain the specified substring.
693// Format: find_ent <substring>
694//
695// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
696find_ent
697
698// Display data for entity matching specified index.
699// Format: find_ent_index <index>
700//
701// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
702find_ent_index
703
704// Find concommands by flags.
705findflags
706
707// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
708firetarget
709
710// Flush unlocked cache memory.
711// Flags: FCVAR_CHEAT
712flush
713
714// Flush unlocked and locked cache memory.
715// Flags: FCVAR_CHEAT
716flush_locked
717
718// Bind a command to an available key. (forcebind command opt:suggestedKey)
719forcebind
720
721// Cause the engine to fork and wait for child PID, parameter can be passed for requested exit code (Debug!!)
722// Flags: FCVAR_CHEAT
723forktest
724
725// Give the engine control of the mouse.
726// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
727foundry_engine_get_mouse_control
728
729// Give the control of the mouse back to Hammer.
730// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
731foundry_engine_release_mouse_control
732
733// Select the entity under the crosshair or select entities with the specified name.
734// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
735foundry_select_entity
736
737// Move Hammer's 3D view to the same position as the engine's 3D view.
738// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
739foundry_sync_hammer_view
740
741// Updates the entity's position/angles when in edit mode
742// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
743foundry_update_entity
744
745// Clear the list of files that have been opened.
746fs_clear_open_duplicate_times
747
748// Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
749fs_dump_open_duplicate_times
750
751// Cancels all the prefetches in progress.
752fs_fios_cancel_prefetches
753
754// Flushes the FIOS HDD cache.
755fs_fios_flush_cache
756
757// Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
758// The preftech is medium priority and persistent.
759fs_fios_prefetch_file
760
761// Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
762// The preftech is medium priority and non-persistent.
763fs_fios_prefetch_file_in_pack
764
765// Displays all the prefetches currently in progress.
766fs_fios_print_prefetches
767
768// Show all files currently opened by the engine.
769fs_printopenfiles
770
771// Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
772fs_syncdvddevcache
773
774// Set the filesystem warning level.
775fs_warning_level
776
777// Give item to player.
778// Arguments: <item_name>
779// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
780give
781
782// Give a supply of ammo for current weapon..
783//
784// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
785givecurrentammo
786
787// global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
788// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
789global_set
790
791// Toggle. Player becomes invulnerable.
792// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
793god
794
795// Toggle. All players become invulnerable.
796// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
797gods
798
799// Display ground entity list <index>
800// Flags: FCVAR_GAMEDLL
801groundlist
802
803// Updates the entity's position/angles when in edit mode
804// Flags: FCVAR_GAMEDLL
805hammer_update_entity
806
807// Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
808// Flags: FCVAR_GAMEDLL
809hammer_update_safe_entities
810
811// Force heartbeat of master servers
812heartbeat
813
814// Find help about a convar/concommand.
815help
816
817// Show Killer Replay status and some statistics, works on listen or dedicated server.
818hltv_replay_status
819
820// Dumps time spent idle in previous frames in ms(dedicated only).
821host_filtered_time_report
822
823// Run off some time without rendering/updating sounds
824//
825host_runofftime
826
827// Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
828host_timer_report
829
830// Get the latest version of maps in a workshop collection and host them as a maplist.
831// Flags: FCVAR_GAMEDLL
832host_workshop_collection
833
834// Get the latest version of the map and host it on this server.
835// Flags: FCVAR_GAMEDLL
836host_workshop_map
837
838// Hurts the player.
839// Arguments: <health to lose>
840// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
841hurtme
842
843// Increment specified convar value.
844// Flags: FCVAR_DONTRECORD
845incrementvar
846
847// Flags: FCVAR_GAMEDLL
848itemtimedata_dump_active
849
850// Flags: FCVAR_GAMEDLL
851itemtimedata_dump_total
852
853// Outputs item time data to server log and clears data.
854// Flags: FCVAR_GAMEDLL
855itemtimedata_print_and_reset
856
857// Tests spatial partition for entities queries.
858// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
859kdtree_test
860
861// Find key bound to specified command string.
862key_findbinding
863
864// List bound keys with bindings.
865key_listboundkeys
866
867// Kick a player by name.
868kick
869
870// Kick a player by userid or uniqueid, with a message.
871kickid
872
873// Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
874kickid_ex
875
876// Kills the player with generic damage
877// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
878kill
879
880// Shutdown the server.
881killserver
882
883// Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
884// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
885killvector
886
887// Displays a list of the last 5 lines of speech from NPCs.
888// Flags: FCVAR_GAMEDLL|FCVAR_DONTRECORD
889listRecentNPCSpeech
890
891// Lists banned users.
892listid
893
894// List IP addresses on the ban list.
895listip
896
897// List all the issues that can be voted on.
898// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
899listissues
900
901listmaps
902
903// List loaded models.
904listmodels
905
906// Reloads the item master schema.
907// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL|FCVAR_MATERIAL_SYSTEM|FCVAR_CHEAT
908load_master_item_schema
909
910// Enables logging to file, console, and udp < on | off >.
911log
912
913// Set address and port for remote host <ip:port>.
914logaddress_add
915
916// Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets.
917logaddress_add_ex
918
919// Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
920// Flags: FCVAR_GAMEDLL|FCVAR_UNLOGGED|FCVAR_RELEASE
921logaddress_add_http
922
923// Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets.
924logaddress_add_ts
925
926// Remove address and port for remote host <ip:port>.
927logaddress_del
928
929// Remove all udp addresses being logged to
930logaddress_delall
931
932// Remove all http listeners from the dispatch list.
933// Flags: FCVAR_GAMEDLL|FCVAR_UNLOGGED|FCVAR_RELEASE
934logaddress_delall_http
935
936// List all addresses currently being used by logaddress.
937logaddress_list
938
939// List all URIs currently receiving server logs
940// Flags: FCVAR_GAMEDLL|FCVAR_UNLOGGED|FCVAR_RELEASE
941logaddress_list_http
942
943// Start playing on specified map.
944// Flags: FCVAR_DONTRECORD
945map
946
947// Runs a map as the background to the main menu.
948// Flags: FCVAR_DONTRECORD
949map_background
950
951// Start playing, with commentary, on a specified map.
952// Flags: FCVAR_DONTRECORD
953map_commentary
954
955// Sets the bomb radius for the map.
956// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
957map_setbombradius
958
959// Shows bomb radius from the center of each bomb site and planted bomb.
960// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
961map_showbombradius
962
963// Shows player spawn points (red=invalid). Optionally pass in the duration.
964// Flags: FCVAR_GAMEDLL
965map_showspawnpoints
966
967// Specify a map group
968// Flags: FCVAR_DONTRECORD
969mapgroup
970
971// Displays list of maps.
972maps
973
974// show the current video control panel config for the material system
975mat_configcurrent
976
977// Show memory usage for custom weapon materials.
978// Flags: FCVAR_CLIENTDLL
979mat_custommaterialusage
980
981// Activates debugging spew for a specific material.
982// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_CHEAT
983mat_debug
984
985// Report if HDR is enabled for debugging
986mat_hdr_enabled
987
988// Shows material system info
989mat_info
990
991// Reloads all custom materials
992// Flags: FCVAR_CLIENTDLL|FCVAR_CHEAT
993mat_reloadallcustommaterials
994
995// Reloads all materials
996// Flags: FCVAR_CHEAT
997mat_reloadallmaterials
998
999// Reloads a single material
1000// Flags: FCVAR_CHEAT
1001mat_reloadmaterial
1002
1003// Reloads all textures
1004// Flags: FCVAR_CHEAT
1005mat_reloadtextures
1006
1007// Reload vmts from vmtcache.txt.
1008// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_CLIENTDLL|FCVAR_CHEAT
1009mat_reloadvmtcache
1010
1011// 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this)
1012mat_rendered_faces_spew
1013
1014// Reports the amount of size in bytes taken up by hardware morph textures.
1015// Flags: FCVAR_CHEAT
1016mat_reporthwmorphmemory
1017
1018// saves current video configuration to the registry
1019mat_savechanges
1020
1021// Spew info about the hardware aspect ratio
1022// Flags: FCVAR_DEVELOPMENTONLY
1023mat_showaspectratioinfo
1024
1025// Show materials.
1026mat_showmaterials
1027
1028// Show materials (verbose version).
1029mat_showmaterialsverbose
1030
1031// Show used textures.
1032mat_showtextures
1033
1034// Suppress a material from drawing
1035// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_CHEAT
1036mat_suppress
1037
1038// Change the maximum number of players allowed on this server.
1039maxplayers
1040
1041// Dump the state of the MDLCache Dictionary.
1042mdlcache_dump_dictionary_state
1043
1044mem_compact
1045
1046// Dump memory stats to text file.
1047mem_dump
1048
1049mem_eat
1050
1051mem_incremental_compact
1052
1053mem_test
1054
1055// Dumps the memory used by vcollides
1056mem_vcollide
1057
1058// Verify the validity of the heap
1059mem_verify
1060
1061// Print memory stats.
1062memory
1063
1064// Metamod:Source control options
1065meta
1066
1067// Shows information retrieved from data center
1068mm_datacenter_debugprint
1069
1070// Shows information about dlc
1071mm_dlc_debugprint
1072
1073// Dumps the weapon view model cache contents
1074mod_DumpWeaponWiewModelCache
1075
1076// Dumps the weapon world model cache contents
1077mod_DumpWeaponWorldModelCache
1078
1079// debug spew for Combiner Info
1080mod_combiner_info
1081
1082// debug spew for dynamic model loading
1083// Flags: FCVAR_MATERIAL_SYSTEM|FCVAR_DONTRECORD
1084mod_dynamicmodeldebug
1085
1086motd
1087
1088// Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
1089// Flags: FCVAR_GAMEDLL|FCVAR_RELEASE
1090mp_backup_restore_list_files
1091
1092// Loads player cash, KDA, scores and team scores; resets to the next round after the backup
1093// Flags: FCVAR_GAMEDLL|FCVAR_RELEASE
1094mp_backup_restore_load_file
1095
1096// Prevents a userid from being auto-kicked
1097// Flags: FCVAR_GAMEDLL
1098mp_disable_autokick
1099
1100// Prints round timers to the console for debugging
1101// Flags: FCVAR_GAMEDLL
1102mp_dump_timers
1103
1104// Force all players to respawn.
1105// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1106mp_forcerespawnplayers
1107
1108// Forces team to win
1109// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1110mp_forcewin
1111
1112// Pause the match in the next freeze time
1113// Flags: FCVAR_GAMEDLL
1114mp_pause_match
1115
1116// Scramble the teams and restart the game
1117// Flags: FCVAR_GAMEDLL
1118mp_scrambleteams
1119
1120// Swap the teams and restart the game
1121// Flags: FCVAR_GAMEDLL
1122mp_swapteams
1123
1124// Switch teams and restart the game
1125// Flags: FCVAR_GAMEDLL
1126mp_switchteams
1127
1128// Restart Tournament Mode on the current level.
1129// Flags: FCVAR_GAMEDLL
1130mp_tournament_restart
1131
1132// Resume the match
1133// Flags: FCVAR_GAMEDLL
1134mp_unpause_match
1135
1136// End warmup immediately.
1137// Flags: FCVAR_GAMEDLL
1138mp_warmup_end
1139
1140// Start warmup.
1141// Flags: FCVAR_GAMEDLL
1142mp_warmup_start
1143
1144// Multiply specified convar value.
1145// Flags: FCVAR_DONTRECORD
1146multvar
1147
1148// Add current area to the selected set.
1149// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1150nav_add_to_selected_set
1151
1152// Add specified area id to the selected set.
1153// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1154nav_add_to_selected_set_by_id
1155
1156// Re-analyze the current Navigation Mesh and save it to disk.
1157// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1158nav_analyze
1159
1160// commandline hook to run a nav_analyze and then quit.
1161// Flags: FCVAR_GAMEDLL|FCVAR_MATERIAL_SYSTEM|FCVAR_CHEAT
1162nav_analyze_scripted
1163
1164// Toggles the 'avoid this area when possible' flag used by the AI system.
1165// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1166nav_avoid
1167
1168// Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
1169// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1170nav_begin_area
1171
1172// Start continuously removing from the selected set.
1173// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1174nav_begin_deselecting
1175
1176// Start dragging a selection area.
1177// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1178nav_begin_drag_deselecting
1179
1180// Start dragging a selection area.
1181// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1182nav_begin_drag_selecting
1183
1184// Start continuously adding to the selected set.
1185// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1186nav_begin_selecting
1187
1188// Begin shifting the Selected Set.
1189// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1190nav_begin_shift_xy
1191
1192// Attempts to build a nav ladder on the climbable surface under the cursor.
1193// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1194nav_build_ladder
1195
1196// Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
1197// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1198nav_check_connectivity
1199
1200// Scans the maps directory and reports any missing/out-of-date navigation files.
1201// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1202nav_check_file_consistency
1203
1204// Updates the blocked/unblocked status for every nav area.
1205// Flags: FCVAR_GAMEDLL
1206nav_check_floor
1207
1208// Update the nav mesh STAIRS attribute
1209// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1210nav_check_stairs
1211
1212// Chops all selected areas into their component 1x1 areas
1213// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1214nav_chop_selected
1215
1216// Remove given nav attribute from all areas in the selected set.
1217// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1218nav_clear_attribute
1219
1220// Clear the selected set.
1221// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1222nav_clear_selected_set
1223
1224// Erase any previously placed walkable positions.
1225// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1226nav_clear_walkable_marks
1227
1228// Re-orders area and ladder ID's so they are continuous.
1229// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1230nav_compress_id
1231
1232// To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
1233// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1234nav_connect
1235
1236// Lower the selected corner of the currently marked Area.
1237// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1238nav_corner_lower
1239
1240// Places the selected corner of the currently marked Area on the ground.
1241// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1242nav_corner_place_on_ground
1243
1244// Raise the selected corner of the currently marked Area.
1245// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1246nav_corner_raise
1247
1248// Select a corner of the currently marked Area. Use multiple times to access all four corners.
1249// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1250nav_corner_select
1251
1252// Toggles the 'must crouch in this area' flag used by the AI system.
1253// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1254nav_crouch
1255
1256// Deletes the currently highlighted Area.
1257// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1258nav_delete
1259
1260// Deletes the currently marked Area (if any).
1261// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1262nav_delete_marked
1263
1264// To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
1265// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1266nav_disconnect
1267
1268// Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
1269// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1270nav_dont_hide
1271
1272// Defines the second corner of a new Area or Ladder and creates it.
1273// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1274nav_end_area
1275
1276// Stop continuously removing from the selected set.
1277// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1278nav_end_deselecting
1279
1280// Stop dragging a selection area.
1281// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1282nav_end_drag_deselecting
1283
1284// Stop dragging a selection area.
1285// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1286nav_end_drag_selecting
1287
1288// Stop continuously adding to the selected set.
1289// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1290nav_end_selecting
1291
1292// Finish shifting the Selected Set.
1293// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1294nav_end_shift_xy
1295
1296// Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
1297// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1298nav_flood_select
1299
1300// Mark cliff areas, post-processing approximation
1301// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1302nav_gen_cliffs_approx
1303
1304// Generate a Navigation Mesh for the current map and save it to disk.
1305// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1306nav_generate
1307
1308// Generate a Navigation Mesh for the current map and save it to disk.
1309// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1310nav_generate_incremental
1311
1312// Toggles the 'traverse this area by jumping' flag used by the AI system.
1313// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1314nav_jump
1315
1316// Flips the selected ladder's direction.
1317// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1318nav_ladder_flip
1319
1320// Loads the Navigation Mesh for the current map.
1321// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1322nav_load
1323
1324// Lower the top of the drag select volume.
1325// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1326nav_lower_drag_volume_max
1327
1328// Lower the bottom of the drag select volume.
1329// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1330nav_lower_drag_volume_min
1331
1332// Chops the marked area into disconnected sub-areas suitable for sniper spots.
1333// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1334nav_make_sniper_spots
1335
1336// Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
1337// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1338nav_mark
1339
1340// Set nav attribute for all areas in the selected set.
1341// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1342nav_mark_attribute
1343
1344// Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
1345// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1346nav_mark_unnamed
1347
1348// Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
1349// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1350nav_mark_walkable
1351
1352// To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
1353// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1354nav_merge
1355
1356// Merges a saved selected set into the current mesh.
1357// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1358nav_merge_mesh
1359
1360// Toggles the 'hostages cannot use this area' flag used by the AI system.
1361// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1362nav_no_hostages
1363
1364// Toggles the 'dont jump in this area' flag used by the AI system.
1365// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1366nav_no_jump
1367
1368// Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
1369// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1370nav_place_floodfill
1371
1372// Lists all place names used in the map.
1373// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1374nav_place_list
1375
1376// Sets the current Place to the Place of the Area under the cursor.
1377// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1378nav_place_pick
1379
1380// Replaces all instances of the first place with the second place.
1381// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1382nav_place_replace
1383
1384// Sets the Place of all selected areas to the current Place.
1385// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1386nav_place_set
1387
1388// Toggles the 'dont avoid obstacles' flag used by the AI system.
1389// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1390nav_precise
1391
1392// Raise the top of the drag select volume.
1393// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1394nav_raise_drag_volume_max
1395
1396// Raise the bottom of the drag select volume.
1397// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1398nav_raise_drag_volume_min
1399
1400// Re-selects the stored selected set.
1401// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1402nav_recall_selected_set
1403
1404// Remove current area from the selected set.
1405// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1406nav_remove_from_selected_set
1407
1408// Removes legacy jump areas, replacing them with connections.
1409// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1410nav_remove_jump_areas
1411
1412// Toggles the 'traverse this area by running' flag used by the AI system.
1413// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1414nav_run
1415
1416// Saves the current Navigation Mesh to disk.
1417// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1418nav_save
1419
1420// Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
1421// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1422nav_save_selected
1423
1424// Adds all blocked areas to the selected set
1425// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1426nav_select_blocked_areas
1427
1428// Adds all damaging areas to the selected set
1429// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1430nav_select_damaging_areas
1431
1432// Selects any areas that intersect the given half-space.
1433// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1434nav_select_half_space
1435
1436// Adds all invalid areas to the Selected Set.
1437// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1438nav_select_invalid_areas
1439
1440// Adds all obstructed areas to the selected set
1441// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1442nav_select_obstructed_areas
1443
1444// Selects nav areas that are overlapping others.
1445// Flags: FCVAR_GAMEDLL
1446nav_select_overlapping
1447
1448// Adds all areas in a radius to the selection set
1449// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1450nav_select_radius
1451
1452// Adds all stairway areas to the selected set
1453// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1454nav_select_stairs
1455
1456// Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
1457// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1458nav_set_place_mode
1459
1460// Shifts the selected areas by the specified amount
1461// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1462nav_shift
1463
1464// Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
1465// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1466nav_simplify_selected
1467
1468// To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
1469// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1470nav_splice
1471
1472// To split an Area into two, align the split line using your cursor and invoke the split command.
1473// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1474nav_split
1475
1476// Toggles the 'stand while hiding' flag used by the AI system.
1477// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1478nav_stand
1479
1480// Toggles the 'must stop when entering this area' flag used by the AI system.
1481// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1482nav_stop
1483
1484// Stores the current selected set for later retrieval.
1485// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1486nav_store_selected_set
1487
1488// Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
1489// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1490nav_strip
1491
1492// Subdivides all selected areas.
1493// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1494nav_subdivide
1495
1496// Test the selected set for being on stairs
1497// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1498nav_test_stairs
1499
1500// Start or stop continuously removing from the selected set.
1501// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1502nav_toggle_deselecting
1503
1504// Remove current area from the selected set.
1505// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1506nav_toggle_in_selected_set
1507
1508// Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
1509// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1510nav_toggle_place_mode
1511
1512// Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
1513// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1514nav_toggle_place_painting
1515
1516// Toggles all areas into/out of the selected set.
1517// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1518nav_toggle_selected_set
1519
1520// Start or stop continuously adding to the selected set.
1521// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1522nav_toggle_selecting
1523
1524// Toggles the 'area is transient and may become blocked' flag used by the AI system.
1525// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1526nav_transient
1527
1528// Clears the marked Area or Ladder.
1529// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1530nav_unmark
1531
1532// Updates the blocked/unblocked status for every nav area.
1533// Flags: FCVAR_GAMEDLL
1534nav_update_blocked
1535
1536// Recomputes lighting values
1537// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1538nav_update_lighting
1539
1540// If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
1541// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1542nav_use_place
1543
1544// Toggles the 'traverse this area by walking' flag used by the AI system.
1545// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1546nav_walk
1547
1548// Warps the player to the marked area.
1549// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1550nav_warp_to_mark
1551
1552// Centers the nav mesh in the world
1553// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1554nav_world_center
1555
1556// Shows net channel info
1557net_channels
1558
1559// Dumps out a report of game event network usage
1560net_dumpeventstats
1561
1562// Inits multiplayer network sockets
1563net_start
1564
1565// Shows current network status
1566net_status
1567
1568// Print status of steam connection sockets.
1569net_steamcnx_status
1570
1571nextmap
1572
1573// Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
1574// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1575noclip
1576
1577// Toggle. Player becomes hidden to NPCs.
1578// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1579notarget
1580
1581// Subtracts half of the target's ammo
1582// Flags: FCVAR_GAMEDLL
1583npc_ammo_deplete
1584
1585// Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.
1586// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
1587// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1588npc_bipass
1589
1590// Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
1591// Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
1592// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1593npc_combat
1594
1595// Displays all the current AI conditions that an NPC has in the overlay text.
1596// Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
1597// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1598npc_conditions
1599
1600// Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).
1601// Arguments: [npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]
1602// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1603npc_create
1604
1605// Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
1606// Arguments: {npc_class_name}
1607// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1608npc_create_aimed
1609
1610// Removes the given NPC(s) from the universe
1611// Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
1612// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1613npc_destroy
1614
1615// Removes all NPCs from the universe that aren't currently selected
1616// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1617npc_destroy_unselected
1618
1619// Shows memory of NPC. Draws an X on top of each memory.
1620// Eluded entities drawn in blue (don't know where it went)
1621// Unreachable entities drawn in green (can't get to it)
1622// Current enemy drawn in red
1623// Current target entity drawn in magenta
1624// All other entities drawn in pink
1625// Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
1626// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1627npc_enemies
1628
1629// Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
1630// Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
1631// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1632npc_focus
1633
1634// Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
1635// Arguments: -none-
1636// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1637npc_freeze
1638
1639// Freeze all NPCs not selected
1640// Flags: FCVAR_GAMEDLL
1641npc_freeze_unselected
1642
1643// Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
1644// Arguments: -none-
1645// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1646npc_go
1647
1648// Sends all selected NPC(s) to a random node.
1649// Arguments: -none-
1650// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1651npc_go_random
1652
1653// Heals the target back to full health
1654// Flags: FCVAR_GAMEDLL
1655npc_heal
1656
1657// Kills the given NPC(s)
1658// Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
1659// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1660npc_kill
1661
1662// Draw's a while box around the NPC(s) nearest node
1663// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
1664// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1665npc_nearest
1666
1667// Displays the relationships between this NPC and all others.
1668// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
1669// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1670npc_relationships
1671
1672// Reloads schedules for all NPC's from their script files
1673// Arguments: -none-
1674// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1675npc_reset
1676
1677// Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
1678// Blue - path to a node
1679// Cyan - detour around an object (triangulation)
1680// Red - jump
1681// Maroon - path to final target position
1682// Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
1683// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1684npc_route
1685
1686// Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
1687// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
1688// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1689npc_select
1690
1691// Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
1692// Arguments: -none-
1693// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1694npc_set_freeze
1695
1696// Freeze all NPCs not selected
1697// Flags: FCVAR_GAMEDLL
1698npc_set_freeze_unselected
1699
1700// Obsolete. Replaced by npc_combat
1701// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1702npc_squads
1703
1704// Displays the steering obstructions of the NPC (used to perform local avoidance)
1705// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
1706// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1707npc_steering
1708
1709// Displays the steering obstructions of all NPCs (used to perform local avoidance)
1710//
1711// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1712npc_steering_all
1713
1714// Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
1715// Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
1716// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1717npc_task_text
1718
1719// Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
1720// Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
1721// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1722npc_tasks
1723
1724// Selected NPC will teleport to the location that the player is looking (shown with a purple box)
1725// Arguments: -none-
1726// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1727npc_teleport
1728
1729// Trigger NPC to think
1730// Flags: FCVAR_GAMEDLL
1731npc_thinknow
1732
1733// Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
1734// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
1735// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1736npc_viewcone
1737
1738// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
1739observer_use
1740
1741// Occlusion statistics; [-jitter] [-reset]
1742// Flags: FCVAR_RELEASE
1743occlusion_stats
1744
1745// equips parachute
1746// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1747parachute
1748
1749// Dispatches the test particle system with the parameters specified in particle_test_file,
1750// particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
1751// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
1752// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1753particle_test_start
1754
1755// Stops all particle systems on the selected entities.
1756// Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
1757// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1758particle_test_stop
1759
1760// Show the engine filesystem path.
1761path
1762
1763// Toggle the server pause state.
1764pause
1765
1766// Times the cost of each active object
1767// Flags: FCVAR_GAMEDLL
1768physics_budget
1769
1770// Highlights constraint system graph for an entity
1771// Flags: FCVAR_GAMEDLL
1772physics_constraints
1773
1774// Dumps debug info for an entity
1775// Flags: FCVAR_GAMEDLL
1776physics_debug_entity
1777
1778// Turns on the absbox for all active physics objects
1779// Flags: FCVAR_GAMEDLL
1780physics_highlight_active
1781
1782// Lists all active physics objects
1783// Flags: FCVAR_GAMEDLL
1784physics_report_active
1785
1786// Dumps debug info for an entity
1787// Flags: FCVAR_GAMEDLL
1788physics_select
1789
1790// Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
1791// Arguments: full - enables all debug information
1792// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1793picker
1794
1795// Display ping to server.
1796ping
1797
1798// plugin_load <filename> : loads a plugin
1799plugin_load
1800
1801// plugin_pause <index> : pauses a loaded plugin
1802plugin_pause
1803
1804// pauses all loaded plugins
1805plugin_pause_all
1806
1807// Prints details about loaded plugins
1808plugin_print
1809
1810// plugin_unload <index> : unloads a plugin
1811plugin_unload
1812
1813// plugin_unpause <index> : unpauses a disabled plugin
1814plugin_unpause
1815
1816// unpauses all disabled plugins
1817plugin_unpause_all
1818
1819// Prints the current mapgroup and the contained maps
1820// Flags: FCVAR_GAMEDLL|FCVAR_RELEASE
1821print_mapgroup_sv
1822
1823// Shows name for prop looking at
1824// Flags: FCVAR_CHEAT
1825prop_crosshair
1826
1827// Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
1828// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1829prop_debug
1830
1831// Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
1832// Arguments: {.mdl name}
1833// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1834prop_dynamic_create
1835
1836// Creates a physics prop with a specific .mdl aimed away from where the player is looking.
1837// Arguments: {.mdl name}
1838// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1839prop_physics_create
1840
1841// Exit the engine.
1842quit
1843
1844// Flush and reload LODs.
1845r_flushlod
1846
1847r_printdecalinfo
1848
1849// Recomputes clock speed (for debugging purposes).
1850// Flags: FCVAR_CHEAT
1851recompute_speed
1852
1853// Reload the most recent saved game (add setpos to jump to current view position on reload).
1854reload
1855
1856// Remove all user IDs from the ban list.
1857removeallids
1858
1859// Remove a user ID from the ban list.
1860removeid
1861
1862// Remove an IP address from the ban list.
1863removeip
1864
1865// start hltv replay of last death
1866// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1867replay_death
1868
1869// Start GOTV replay: replay_start <delay> [<player name or index>]
1870// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1871replay_start
1872
1873// stop hltv replay
1874// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
1875replay_stop
1876
1877// Lists all entities
1878// Flags: FCVAR_GAMEDLL
1879report_entities
1880
1881// Lists all simulating/thinking entities
1882// Flags: FCVAR_GAMEDLL
1883report_simthinklist
1884
1885// reports sound patch count
1886// Flags: FCVAR_GAMEDLL
1887report_soundpatch
1888
1889// Lists all touchlinks
1890// Flags: FCVAR_GAMEDLL
1891report_touchlinks
1892
1893// Reset player scores, player controls, team scores, and end the round
1894// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1895reset_expo
1896
1897// Reset a bunch of game convars to default values
1898// Flags: FCVAR_CHEAT
1899reset_gameconvars
1900
1901// Respawn all the entities in the map.
1902// Flags: FCVAR_GAMEDLL|FCVAR_SPONLY|FCVAR_CHEAT
1903respawn_entities
1904
1905// Restart the game on the same level (add setpos to jump to current view position on restart).
1906restart
1907
1908// fire a response concept directly at a given character.
1909// USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..."
1910// criteria values are optional.
1911//
1912// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1913rr_forceconcept
1914
1915// Reload all response system scripts.
1916// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1917rr_reloadresponsesystems
1918
1919// Display player message
1920// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
1921say
1922
1923// Show plugin help
1924say !ts_help
1925
1926// Display player message to team
1927// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
1928say_team
1929
1930// Show plugin help
1931say_team !ts_help
1932
1933// Flush all .vcds from the cache and reload from disk.
1934// Flags: FCVAR_GAMEDLL
1935scene_flush
1936
1937// Play the given VCD as an instanced scripted scene.
1938// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1939scene_playvcd
1940
1941// Run the text as a script
1942// Flags: FCVAR_GAMEDLL
1943script
1944
1945// Connect the vscript VM to the script debugger
1946// Flags: FCVAR_GAMEDLL
1947script_debug
1948
1949// Dump the state of the VM to the console
1950// Flags: FCVAR_GAMEDLL
1951script_dump_all
1952
1953// Run a vscript file
1954// Flags: FCVAR_GAMEDLL
1955script_execute
1956
1957// Output help for script functions, optionally with a search string
1958// Flags: FCVAR_GAMEDLL
1959script_help
1960
1961// Execute a vscript file, replacing existing functions with the functions in the run script
1962// Flags: FCVAR_GAMEDLL
1963script_reload_code
1964
1965// Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
1966// Flags: FCVAR_GAMEDLL
1967script_reload_entity_code
1968
1969// Execute an activation script, replacing existing functions with the functions in the run script
1970// Flags: FCVAR_GAMEDLL
1971script_reload_think
1972
1973// SteamDatagram Network Configuration
1974sdr
1975
1976// Flags: FCVAR_GAMEDLL|FCVAR_MATERIAL_SYSTEM|FCVAR_PRINTABLEONLY|FCVAR_RELEASE
1977send_round_backup_file_list
1978
1979// Gives the game time in seconds (server's curtime)
1980// Flags: FCVAR_GAMEDLL
1981server_game_time
1982
1983// Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
1984// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1985setang
1986
1987// Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
1988// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1989setang_exact
1990
1991// Changes's player's model
1992// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
1993setmodel
1994
1995// Set the pause state of the server.
1996setpause
1997
1998// Move player to specified origin (must have sv_cheats).
1999// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2000setpos
2001
2002// Move player to an exact specified origin (must have sv_cheats).
2003// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2004setpos_exact
2005
2006// Move specified player to specified origin (must have sv_cheats).
2007// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2008setpos_player
2009
2010// Shake the screen.
2011// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2012shake
2013
2014// Toggle show triggers
2015// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2016showtriggers_toggle
2017
2018// Skips the next map in the map rotation for the server.
2019// Flags: FCVAR_GAMEDLL
2020skip_next_map
2021
2022// SourceMod Menu
2023sm
2024
2025// sm_abortban
2026sm_abortban
2027
2028// sm_addban <time> <steamid> [reason]
2029sm_addban
2030
2031// Displays the admin menu
2032sm_admin
2033
2034sm_afk
2035
2036// sm_ban <#userid|name> <minutes|0> [reason]
2037sm_ban
2038
2039// sm_banip <ip|#userid|name> <time> [reason]
2040sm_banip
2041
2042// sm_beacon <#userid|name> [0/1]
2043sm_beacon
2044
2045// sm_blind <#userid|name> [amount] - Leave amount off to reset.
2046sm_blind
2047
2048// Teleport a player to you
2049sm_bring
2050
2051// sm_burn <#userid|name> [time]
2052sm_burn
2053
2054sm_buyitem
2055
2056// sm_cancelvote
2057sm_cancelvote
2058
2059// sm_chat <message> - sends message to admins
2060sm_chat
2061
2062sm_conhook_start
2063
2064sm_conhook_stop
2065
2066// sm_cookies <name> [value]
2067sm_cookies
2068
2069sm_credits
2070
2071// sm_csay <message> - sends centered message to all players
2072sm_csay
2073
2074// sm_cvar <cvar> [value]
2075sm_cvar
2076
2077sm_detective
2078
2079// sm_drug <#userid|name> [0/1]
2080sm_drug
2081
2082sm_drules
2083
2084// Dumps the admin cache for debugging
2085sm_dump_admcache
2086
2087// Dumps the class list as a text file
2088sm_dump_classes
2089
2090// Dumps the data map list as a text file
2091sm_dump_datamaps
2092
2093// Dumps Handle usage to a file for finding Handle leaks
2094sm_dump_handles
2095
2096// Dumps the networkable property table as a text file
2097sm_dump_netprops
2098
2099// Dumps the networkable property table as an XML file
2100sm_dump_netprops_xml
2101
2102// Dumps tempentity props to a file
2103sm_dump_teprops
2104
2105sm_exchange
2106
2107// sm_execcfg <filename>
2108sm_execcfg
2109
2110// sm_firebomb <#userid|name> [0/1]
2111sm_firebomb
2112
2113sm_fl
2114
2115sm_flashlight
2116
2117// sm_freeze <#userid|name> [time]
2118sm_freeze
2119
2120// sm_freezebomb <#userid|name> [0/1]
2121sm_freezebomb
2122
2123sm_fswap
2124
2125// sm_gag <player> - Removes a player's ability to use chat.
2126sm_gag
2127
2128sm_giveitem
2129
2130// Go to a player
2131sm_goto
2132
2133// sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0
2134sm_gravity
2135
2136// Displays SourceMod commands and descriptions
2137sm_help
2138
2139// sm_hsay <message> - sends hint message to all players
2140sm_hsay
2141
2142// Prove yourself as Innocent
2143sm_id
2144
2145sm_internal
2146
2147sm_karma
2148
2149sm_karmareset
2150
2151// sm_kick <#userid|name> [reason]
2152sm_kick
2153
2154sm_listitems
2155
2156sm_log
2157
2158sm_logs
2159
2160// sm_map <map>
2161sm_map
2162
2163// Shows the most recent maps played
2164sm_maphistory
2165
2166sm_menu
2167
2168// sm_msay <message> - sends message as a menu panel
2169sm_msay
2170
2171// sm_mute <player> - Removes a player's ability to use voice.
2172sm_mute
2173
2174// sm_noclip <#userid|name>
2175sm_noclip
2176
2177sm_nvg
2178
2179// sm_play <#userid|name> <filename>
2180sm_play
2181
2182// Prints the temp entity list
2183sm_print_telist
2184
2185// sm_psay <name or #userid> <message> - sends private message
2186sm_psay
2187
2188sm_radio
2189
2190// sm_rcon <args>
2191sm_rcon
2192
2193sm_reload_radio
2194
2195// Reparses all loaded translation files
2196sm_reload_translations
2197
2198// sm_reloadadmins
2199sm_reloadadmins
2200
2201sm_reloadbuttons
2202
2203sm_reloadgrablist
2204
2205// sm_rename <#userid|name>
2206sm_rename
2207
2208sm_reopenshop
2209
2210sm_res
2211
2212// sm_resetcvar <cvar>
2213sm_resetcvar
2214
2215sm_resetitems
2216
2217sm_reshop
2218
2219sm_respawn
2220
2221sm_resrefresh
2222
2223sm_revote
2224
2225sm_roshop
2226
2227sm_rshop
2228
2229sm_rslays
2230
2231// sm_say <message> - sends message to all players
2232sm_say
2233
2234// Searches SourceMod commands
2235sm_searchcmd
2236
2237sm_setcredits
2238
2239sm_setkarma
2240
2241sm_setrole
2242
2243sm_settings
2244
2245sm_shop
2246
2247sm_showitems
2248
2249// sm_silence <player> - Removes a player's ability to use voice or chat.
2250sm_silence
2251
2252// sm_slap <#userid|name> [damage]
2253sm_slap
2254
2255// sm_slay <#userid|name>
2256sm_slay
2257
2258sm_spec
2259
2260sm_specmenu
2261
2262sm_spm
2263
2264sm_status
2265
2266sm_swap
2267
2268sm_swapallct
2269
2270sm_swapallspec
2271
2272sm_swapallt
2273
2274sm_swapct
2275
2276sm_swapdeath
2277
2278sm_swaproundend
2279
2280sm_swapt
2281
2282sm_tele
2283
2284// Opens the Teleport Menu
2285sm_telemenu
2286
2287// sm_timebomb <#userid|name> [0/1]
2288sm_timebomb
2289
2290sm_tripmine
2291
2292sm_trules
2293
2294// sm_tsay [color] <message> - sends top-left message to all players
2295sm_tsay
2296
2297sm_tttversion
2298
2299sm_tvoice
2300
2301// sm_unban <steamid|ip>
2302sm_unban
2303
2304// sm_ungag <player> - Restores a player's ability to use chat.
2305sm_ungag
2306
2307// sm_unmute <player> - Restores a player's ability to use voice.
2308sm_unmute
2309
2310// sm_unsilence <player> - Restores a player's ability to use voice and chat.
2311sm_unsilence
2312
2313sm_version
2314
2315// sm_vote <question> [Answer1] [Answer2] ... [Answer5]
2316sm_vote
2317
2318// sm_votealltalk
2319sm_votealltalk
2320
2321// sm_voteban <player> [reason]
2322sm_voteban
2323
2324// sm_voteburn <player>
2325sm_voteburn
2326
2327// sm_voteff
2328sm_voteff
2329
2330// sm_votegravity <amount> [amount2] ... [amount5]
2331sm_votegravity
2332
2333// sm_votekick <player> [reason]
2334sm_votekick
2335
2336// sm_votemap <mapname> [mapname2] ... [mapname5]
2337sm_votemap
2338
2339// sm_voteslay <player>
2340sm_voteslay
2341
2342// sm_who [#userid|name]
2343sm_who
2344
2345// Restart sound system.
2346snd_restart
2347
2348// Flushes the server & client side soundscapes
2349// Flags: FCVAR_GAMEDLL
2350soundscape_flush
2351
2352// generates a fake spike
2353// Flags: FCVAR_CHEAT
2354spike
2355
2356// Cause the engine to spincycle (Debug!!)
2357// Flags: FCVAR_CHEAT
2358spincycle
2359
2360// Start playing on specified map with max allowed splitscreen players.
2361// Flags: FCVAR_DONTRECORD
2362ss_map
2363
2364// Dump memory stats
2365star_memory
2366
2367// Prints server performance variables
2368stats
2369
2370// Display map and connection status.
2371status
2372
2373// Create dictionary for current strings.
2374stringtabledictionary
2375
2376// Parses and stuffs command line + commands to command buffer.
2377stuffcmds
2378
2379// Reports the surface properties at the cursor
2380// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2381surfaceprop
2382
2383// print out a number of all possible final zone
2384// Flags: FCVAR_GAMEDLL
2385survival_check_num_possible_final_zone
2386
2387// Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
2388// Flags: FCVAR_GAMEDLL
2389sv_benchmark_force_start
2390
2391// Clear memory of server side hints displayed to the player.
2392// Flags: FCVAR_GAMEDLL
2393sv_clearhinthistory
2394
2395// sv_cs_dump_econ_item_stringtable
2396// Flags: FCVAR_GAMEDLL
2397sv_cs_dump_econ_item_stringtable
2398
2399// Dump server class infos.
2400sv_dump_class_info
2401
2402// Dump server class table matching the pattern (substr).
2403sv_dump_class_table
2404
2405// Dump serialized entity allocations stats.
2406sv_dump_serialized_entities_mem
2407
2408// Flags: FCVAR_GAMEDLL
2409sv_dz_reset_danger_zone
2410
2411// Find sound names which reference the specified wave files.
2412// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL
2413sv_findsoundname
2414
2415// Display the values of the convars for the current game_mode.
2416// Flags: FCVAR_GAMEDLL
2417sv_game_mode_convars
2418
2419// Show user info of a connected client
2420sv_getinfo
2421
2422// Loads a file containing SteamID64 names for clients
2423// Flags: FCVAR_GAMEDLL|FCVAR_RELEASE
2424sv_load_forced_client_names_file
2425
2426// Loads a file containing random name words for clients
2427// Flags: FCVAR_GAMEDLL|FCVAR_RELEASE
2428sv_load_random_client_names_file
2429
2430// Show precache info.
2431sv_precacheinfo
2432
2433// Show user data.
2434sv_pure
2435
2436// CheckPureServerVPKFiles
2437sv_pure_checkvpk
2438
2439// ListPureServerFiles
2440sv_pure_finduserfiles
2441
2442// ListPureServerFiles
2443sv_pure_listfiles
2444
2445// ListPureServerFiles
2446sv_pure_listuserfiles
2447
2448// Display status of the query cache (client only)
2449// Flags: FCVAR_GAMEDLL
2450sv_querycache_stats
2451
2452// show stats of running parallel send
2453sv_send_stats
2454
2455// token
2456// Set game server account token to use for logging in to a persistent game server account
2457sv_setsteamaccount
2458
2459// Describe current gametags.
2460sv_showtags
2461
2462// Sets the server to shutdown when all games have completed
2463// Flags: FCVAR_RELEASE
2464sv_shutdown
2465
2466// Report missing wave files for sounds and game_sounds files.
2467// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL
2468sv_soundemitter_filecheck
2469
2470// Flushes the sounds.txt system (server only)
2471// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL
2472sv_soundemitter_flush
2473
2474// Flushes the sounds.txt system
2475// Flags: FCVAR_GAMEDLL
2476sv_soundemitter_reload
2477
2478// Print details about a sound.
2479// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL
2480sv_soundemitter_spew
2481
2482// print soundscapes
2483// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2484sv_soundscape_printdebuginfo
2485
2486// Test a clientside dispatch effect.
2487// Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
2488// Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
2489//
2490// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2491test_dispatcheffect
2492
2493// Test command that drops an entity blocker out in front of the player.
2494// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2495test_entity_blocker
2496
2497// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2498test_outtro_stats
2499
2500testturret
2501
2502thread_test_tslist
2503
2504thread_test_tsqueue
2505
2506// Cycles threadpool reservation by powers of 2
2507threadpool_cycle_reserve
2508
2509threadpool_run_tests
2510
2511// prints the time remaining in the match
2512// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
2513timeleft
2514
2515// Flags: FCVAR_GAMEDLL
2516timeout_ct_start
2517
2518// Flags: FCVAR_GAMEDLL
2519timeout_terrorist_start
2520
2521// Toggles a convar on or off, or cycles through a set of values.
2522toggle
2523
2524tools_cvarlist
2525
2526// traceattack damage hitgroup
2527// Flags: FCVAR_GAMEDLL
2528traceattack
2529
2530// Buy the tactical shield
2531ts_buy
2532
2533// Show plugin help
2534ts_help
2535
2536// Override shield for a player
2537ts_override
2538
2539// Reload custom model file
2540ts_reloadmodel
2541
2542// Toggle the tactical shield
2543ts_toggle
2544
2545// resend broadcast data to broadcast relay
2546tv_broadcast_resend
2547
2548// Print out broadcast status
2549tv_broadcast_status
2550
2551// Shows list of connected GOTV clients [-instance <inst> ]
2552tv_clients
2553
2554// hltv memory statistics
2555tv_mem
2556
2557// Send a screen message to all clients [-instance <inst> ]
2558tv_msg
2559
2560// Starts GOTV demo recording [-instance <inst> ]
2561tv_record
2562
2563// Connect to GOTV server and relay broadcast.
2564tv_relay
2565
2566// Reconnects the GOTV relay proxy
2567tv_retry
2568
2569// Show GOTV server status.
2570tv_status
2571
2572// Stops the GOTV broadcast [-instance <inst> ]
2573tv_stop
2574
2575// Stops GOTV demo recording [-instance <inst> ]
2576tv_stoprecord
2577
2578// Print remaining tv broadcast time
2579// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY|FCVAR_RELEASE
2580tv_time_remaining
2581
2582// Allow real-time tweaking of the ammo impulse values.
2583// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2584tweak_ammo_impulses
2585
2586// Unbind a key.
2587unbind
2588
2589// Unbind all keys.
2590unbindall
2591
2592// Unbind all joystick keys.
2593unbindalljoystick
2594
2595// Unbind all mouse / keyboard keys.
2596unbindallmousekeyboard
2597
2598// Unpause the game.
2599unpause
2600
2601// Use a particular weapon
2602// Arguments: <weapon_name>
2603// Flags: FCVAR_GAMEDLL|FCVAR_PRINTABLEONLY
2604use
2605
2606// Show user data.
2607user
2608
2609// Show user info for players on server.
2610users
2611
2612// Flush and reload all vehicle scripts
2613// Flags: FCVAR_GAMEDLL
2614vehicle_flushscript
2615
2616// Print version info string.
2617version
2618
2619// Mute a specific Steam user
2620voice_mute
2621
2622// Reset all mute information for all players who were ever muted.
2623voice_reset_mutelist
2624
2625// Show whether current players are muted.
2626voice_show_mute
2627
2628// Unmute a specific Steam user, or `all` to unmute all connected players.
2629voice_unmute
2630
2631// Reload sentences.txt file
2632// Flags: FCVAR_CHEAT
2633vox_reload
2634
2635// View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
2636// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2637voxeltree_box
2638
2639// View entities in the voxel-tree at the player position.
2640// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2641voxeltree_playerview
2642
2643// View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
2644// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2645voxeltree_sphere
2646
2647// View entities in the voxel-tree.
2648// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2649voxeltree_view
2650
2651// set sleep timeout: large values mean stuff won't ever sleep
2652vphys_sleep_timeout
2653
2654// Toggle VProf profiler
2655vprof
2656
2657// Toggle VProf cache miss checking
2658vprof_cachemiss
2659
2660// Turn off VProf cache miss checking
2661vprof_cachemiss_off
2662
2663// Turn on VProf cache miss checking
2664vprof_cachemiss_on
2665
2666// Dump vprof counters to the console
2667vprof_dump_counters
2668
2669// Write the names of all of the vprof groups to the console.
2670vprof_dump_groupnames
2671
2672// Generate a report to the console.
2673vprof_generate_report
2674
2675// Generate a report to the console.
2676vprof_generate_report_AI
2677
2678// Generate a report to the console.
2679vprof_generate_report_AI_only
2680
2681// Generate a report to the console based on budget group.
2682vprof_generate_report_budget
2683
2684// Generate a report to the console.
2685vprof_generate_report_hierarchy
2686
2687// Generate a minimal hiearchical report to the console.
2688vprof_generate_report_hierarchy_per_frame_and_count_only
2689
2690// Generate a report to the console.
2691vprof_generate_report_map_load
2692
2693// Turn off VProf profiler
2694vprof_off
2695
2696// Turn on VProf profiler
2697vprof_on
2698
2699// Average the next N frames.
2700vprof_playback_average
2701
2702// Start playing back a recorded .vprof file.
2703vprof_playback_start
2704
2705// While playing back a .vprof file, step to the next tick.
2706vprof_playback_step
2707
2708// While playing back a .vprof file, step to the previous tick.
2709vprof_playback_stepback
2710
2711// Stop playing back a recorded .vprof file.
2712vprof_playback_stop
2713
2714// Start recording vprof data for playback later.
2715vprof_record_start
2716
2717// Stop recording vprof data
2718vprof_record_stop
2719
2720// Reset the stats in VProf profiler
2721vprof_reset
2722
2723// Reset just the peak time in VProf profiler
2724vprof_reset_peaks
2725
2726// Convert a recorded .vprof file to .csv.
2727vprof_to_csv
2728
2729// enable vtune for a particular vprof group ("disable" to disable)
2730vprof_vtune_group
2731
2732// When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
2733// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2734wc_air_edit_further
2735
2736// When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
2737// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2738wc_air_edit_nearer
2739
2740// When in WC edit mode, toggles laying down or air nodes instead of ground nodes
2741// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2742wc_air_node_edit
2743
2744// When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
2745// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2746wc_create
2747
2748// When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
2749// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2750wc_destroy
2751
2752// When in WC edit mode restores the last deleted node
2753// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2754wc_destroy_undo
2755
2756// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2757wc_link_edit
2758
2759// Runs a whitelisted command.
2760whitelistcmd
2761
2762// Clear all nav attributes of selected area.
2763// Flags: FCVAR_GAMEDLL|FCVAR_CHEAT
2764wipe_nav_attributes
2765
2766// Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
2767// Flags: FCVAR_GAMEDLL
2768workshop_start_map
2769
2770// Writes a list of permanently-banned user IDs to banned_user.cfg.
2771writeid
2772
2773// Save the ban list to banned_ip.cfg.
2774writeip