· 8 years ago · Jan 08, 2018, 05:20 AM
1
2necro (GM): Testing
3Dan G.: tasting
4necro (GM): sweeeet
5give me just a sec and I'll put up a character sheet for you to play with
6Dan G.: cool thanks for fuckin up the display name roll20
7ouij: tasting
8better
9necro (GM): perfect
10at the top of the page is a little card icon, click it and you should be able to see and edit your character sheet
11https://wiki.roll20.net/5th_Edition_OGL_by_Roll20
12here's a handy guide
13ouij: >big weege
14necro (GM): placeholder
15I'll make it your character's name once you put one in
16only you and me can see that sheet right now
17ouij: already did
18necro (GM): perfect
19ouij: man i'm so on the ball today
20necro (GM): : /roll 1d20+40
21: /roll 1d20
221d20
23it's been too long
24rolling d20
25(
2610
27)
28= 10
29rolling 2d6
30(
312
32+
336
34)
35= 8
36necro (GM): rolling 2d6+
37(
381
39+
405
41)
42= 6
43rolling 5d4+10
44(
454
46+
473
48+
492
50+
512
52+
532
54)
55+10
56= 23
57Test
58abjuration cantrip
59Casting Time: test
60Range: test
61Target: test
62Components: V, S, M
63Duration: test
64test
65Test
66abjuration cantrip
67Casting Time: test
68Range: test
69Target: test
70Components: V, S, M
71Duration: Concentration test
72test
73ouij: rolling 1d100
74oh i read the wrong thing
75rolling 1d100
76(
7770
78)
79= 70
80necro (GM): rolling d100
81(
8248
83)
84= 48
85you beat me you fuck
86ouij: yay
87necro (GM): it's on now
88rolling d20
89(
9015
91)
92= 15
93ouij: rolling d20
94(
957
96)
97= 7
987 is my lucky number doe
99so i win
100necro (GM): hold on let me just
101rolling d20
102(
1037
104)
105= 7
106lmfao
107I didn't program that, I legit just rolled a 7
108ouij: rolling d20
109(
1103
111)
112= 3
113lol
114save me jebus
115necro (GM): rolling d20
116(
1172
118)
119= 2
120you're welcome
121ouij: ahaha
122rolling d20
123(
1249
125)
126= 9
127ffs
128necro (GM): do you see now
129the joy of rolling
130rolling d20
131(
13215
133)
134= 15
135ouij: this is like when i played All Flesh Must Be Eaten
136and the die roller only gave me 1's
137and every time you roll a 1 you have to roll again
138and i got 90 something 1's before i got a 2
139so I swung a baseball bat and the world exploded
140because of compound failure interest
141necro (GM): that's
142that's incredibly
143incredible*
144want to hear a funny story about a game I played with a very unlucky necromancer
145ouij: of course
146necro (GM): so me and a few of my friends in my first /r9k/ discord group all did a traditional game of d&d
1473.5, new DM, had no idea what he was doing and we had 10 PCs
148I was playing as a level 1 necromancer with a combat shovel and a skeleton familiar named pierre
149ouij: related to Jacque?
150necro (GM): yes!
151ouij: BEE-ATTLE-JOO-ISS
152necro (GM): the very same
153I had him in mind
154he was a late french war veteran who died in the first two turns because I rolled 1s on every move
155ouij: lol
156necro (GM): my necromancer was so distraught, he gathered his bones and carried them in his pack for the entire mission
157but alas
158my necromancer
159he rolled 1s and 2s every single goddamn turn
160for initiative, for spells, for everything
161I wound up using the cantrip to materialize small, harmless objects for every turn
162ouij: lol
163necro (GM): I threw marbles on the floor to trips orcs, I threw sounds of bats and reflected light
164my necromancer was the most creative fuck that ever lived
165but
166ouij: just not for long i guess
167necro (GM): he made it to the boss of the cavern
168a gigantic dog
169and he had lost all of pierre's bones
170he swung his combat shovel for the first time in hours, too afraid to use it for fear of decapitating himself
171and rolled an 18/20
172...his strength was like 12
173necro (GM): barely did any damage and the other dudes killed off the dog
174ouij: but he DID damage
175necro (GM): yes!
176ouij: that's the important part
177necro (GM): yes it was a mighty victory
178moral of the story was even with a bad DM and horrible rolls you can have fun
179but you shouldn't have to rely on that
180ouij: it still sucks though
181necro (GM): exactly
182ouij: i spent so long making that character
183necro (GM): I try and avoid having players get into that situation
184ouij: you know AFMBE is a zombie rpg - before that was everywhere
185and we were in an urban setting so I made my guy the MacGyver of rats
186he was a former exterminator
187but I had the skills and know-how to build traps, trap rats, cook rats, eat rats - all of that
188and I couldn't hit a 9 year old girl with a baseball bat
189necro (GM): see I try and avoid shit like that at all costs
190you should never get into a situation that makes your character feel powerless
191unless the pc is being stupid
192ouij: yeah I got raped by the IRC dicebot
193we just found me a surrogate to enter my rolls
194necro (GM): I use a reasonable approach to rolls
1951 is a critical failure, but it shouldn't instantly kill someone unless they're being pitifully stupid
196especially not every turn
197and a 20 shouldn't be a miracle
198ever
199just a great success, unless someone did something extraordinary
200necro (GM): like... it's a game, which is supposed to be fun, not a punishment for bad luck, which is entirely out of the player's control. the rolls are just to make the game fair.
201ouij: yeah although
202I seem to recall you telling a story of a man with a pole up a wolf's ass
203making miraculous rolls every time
204wait i said that like it was contradicting your point, which it wasn't
205i don't remember what my point was
206carry on, citizen
207necro (GM): I wasn't the DM
208this was the game with the necromancer with the cursed combat shovel
209the very same game!
210we had this guy who rolled 20s every goddamn turn
211who was a meme
212and, bless him, for all the fucks he didn't give the DM rewarded every roll with ridiculous shit
213necro (GM): so our game was this barbarian waving around a wolf stuck to the end of his sword
214ouij: i hope we live up to this
215necro (GM): it was incredible
216he landed backflips off every small ledge
217and he was the one to slay the giant dog
218it was a grand meme
2196
220HIT DICE (D8+2)
221LANGUAGE PROFICIENCY
222Halfling
223necro (GM):
2247
225HIT DICE (D8+2)
226LANGUAGE PROFICIENCY
227Common
22810
229HIT DICE (D8+2)
23010
231HIT DICE (D8+2)
2323
233HIT DICE (D8+2)
234ARMOR PROFICIENCY
235Light and Medium
236necro (GM):
237ARMOR PROFICIENCY
238Light and Medium
239ARMOR PROFICIENCY
240Light and Medium
241abjuration cantrip
242Components: V, S, M
243Bane
244enchantment 1
245Casting Time: 1 action
246Range: 30 feet
247Components: V, S, M (A drop of blood)
248Duration: Concentration Up to 1 minute
249Up to three creatures of your choice that you can see
250within range must make Charisma saving throws.
251Whenever a target that fails this saving throw makes
252an attack roll or a saving throw before the spell ends,
253the target must roll a d4 and subtract the number rolled
254from the attack roll or saving throw.
255At Higher Levels. When you cast this spell using
256a spell slot of 2nd level or higher, you can target one
257additional creature for each slot level above 1st
258Bane
259enchantment 1
260Casting Time: 1 action
261Range: 30 feet
262Components: V, S, M (A drop of blood)
263Duration: Concentration Up to 1 minute
264Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
265At Higher Levels. When you cast this spell using
266a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st
267Bane
268enchantment 1
269Casting Time: 1 action
270Range: 30 feet
271Components: V, S, M (A drop of blood)
272Duration: Concentration Up to 1 minute
273Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
274At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
275ouij:
276LANGUAGE PROFICIENCY
277Elven
278Mending
279transmutation cantrip
280Casting Time: 1 minute
281Range: Touch
282Components: V, S, M (two lodestones)
283Duration: Instantaneous
284This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
285This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
286abjuration 1
287Components: V, S, M
288abjuration 1
289Components: V, S, M
290abjuration 1
291Components: V, S, M
292Purify Food and Drink
293transmutation 1 (ritual)
294Casting Time: 1 action
295Range: 10 feet
296Components: V, S
297Duration: Instantaneous
298All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
299ouij:
300Detect Poison and Disease
301divination 1 (ritual)
302Casting Time: 1 action
303Range: Self
304Components: V, S, M (a yew leaf)
305Duration: Concentration Up to 10 minutes
306For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
307
308The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
309Warding Flare
310Class: Light Domain
311Interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.
312
313You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
314Warding Flare
315Class: Light Domain
316Interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.
317
318You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
319don't know why all that posted there
320rolling 5d4
321(
3223
323+
3241
325+
3264
327+
3284
329+
3302
331)
332= 14
333necro (GM): well well well
334what have we here
335okay aaron, can you see it now?
336AARON: i see weege's rolls
337where do i look for the actual character sheet i write stuff in at
338necro (GM): there should be a big honking page
339right in the middle of the screen
340AARON: OH I SEE IT
341BNVM
342nvm
343I GOT IT
344srry
345necro (GM): lol
346it's okay
347AARON: wasnt clicking the right thing
348necro (GM): it's all good. just a quick thing, the small numbers on the attributes is your actual attribute score. the huge number is the modifier
349so they're all at 10 (modifier of 0) right now
350I dunno if you wanna fill it out as much as possible and then have me do the rest or if you wanna fill it in together
351up to you
352AARON: the first option
353necro (GM): sweet
354AARON:
3552
3568
357STRENGTH (0)
358necro (GM):
35920
36013
3615
36224
36321
36418
36517
36620
367AARON: ?
368i already picked ability scores
369necro (GM): are you modifying the number in the little bubble?
370or will it not let you?
371AARON: i yam . but not yet, im still deciding on what spells to pick lol im almsot decided im jsut readin these last couple spells i didnt research at all
372necro (GM): take yer time fam, we got all night
373Warding Flare
374Class: Light Domain
375Interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.
376
377You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
378Sacred Flame
379evocation 1
380Casting Time: 1 action
381Range: 60 feet
382Components: V, S
383Duration: Instantaneous
384Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
385At Higher Levels. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
386Eldritch Blast
387evocation 1
388Range: 120 ft
389Components: V, S
390Duration: Instantaneous
391A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
392At Higher Levels. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
393Minor Illusion
394illusion cantrip
395Range: 30 ft
396Components: S, M (A bit of fleece)
397Duration: 1 minute
398You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast the spell again.
399
400If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration or you can make discrete sounds at different times before the spell ends.
401
402If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell or any other sensory effect. Physical interaction with the object reveals it to be an illusion, because things can pass through it.
403
404If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell DC. If the creature discerns the illusion for what it is, the illusion becomes faint to the creature.
405Comprehend Languages
406divination 1
407Range: Self
408Components: V, S, M (A pinch of soot and salt)
409Duration: 1 hour
410For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
411
412This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
413AARON:
414Hex
415enchantment 1
416Casting Time: 1 bonus action
417Range: 90 ft
418Components: V, S, M (the petrified eye of a newt)
419Duration: Concentration Concentration, up to 1 hour
420Hex
421enchantment 1
422Casting Time: 1 bonus action
423Range: 90 ft
424Components: V, S, M (the petrified eye of a newt)
425Duration: Concentration Concentration, up to 1 hour
426oh god wha tdid i click
427Hex
428enchantment 1
429Casting Time: 1 bonus action
430Range: 90 ft
431Components: V, S, M (the petrified eye of a newt)
432Duration: Concentration Concentration, up to 1 hour
433Hex
434enchantment 1
435Casting Time: 1 bonus action
436Range: 90 ft
437Components: V, S, M (the petrified eye of a newt)
438Duration: Concentration Concentration, up to 1 hour
439Hex
440enchantment 1
441Casting Time: 1 bonus action
442Range: 90 ft
443Components: V, S, M (the petrified eye of a newt)
444Duration: Concentration Concentration, up to 1 hour
445AARON:
446Hex
447enchantment 1
448Casting Time: 1 bonus action
449Range: 90 ft
450Components: V, S, M (the petrified eye of a newt)
451Duration: Concentration Concentration, up to 1 hour
452Hex
453enchantment 1
454Casting Time: 1 bonus action
455Range: 90 ft
456Components: V, S, M (the petrified eye of a newt)
457Duration: Concentration Concentration, up to 1 hour
458Hex
459enchantment 1
460Casting Time: 1 bonus action
461Range: 90 ft
462Components: V, S, M (the petrified eye of a newt)
463Duration: Concentration Concentration, up to 1 hour
464Comprehend Languages
465divination 1
466Range: Self
467Components: V, S, M (A pinch of soot and salt)
468Duration: 1 hour
469For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
470
471This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
472necro (GM):
473Hex
474enchantment 1
475Casting Time: 1 bonus action
476Range: 90 ft
477Components: V, S, M (the petrified eye of a newt)
478Duration: Concentration Concentration, up to 1 hour
479
480in:
4811, Enchantment, Warlock Spells, and 2 more
482Hex
483Edit
484Comments (23)
485Share
486
4871st-level enchantment
488
489Casting Time: 1 bonus action
490
491Range: 90 feet
492
493Components: V, S, M (the petrified eye of a newt)
494
495Duration: Concentration, up to 1 hour
496
497You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
498At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
499abjuration 1
500Components: V, S, M
501Hex
502enchantment 1
503Casting Time: 1 bonus action
504Range: 90 ft
505Components: V, S, M (the petrified eye of a newt)
506Duration: Concentration up to 1 hour
507You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
508At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
509Comprehend Languages
510divination 1
511Range: Self
512Components: V, S, M (A pinch of soot and salt)
513Duration: 1 hour
514For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
515
516This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
517Comprehend Languages
518divination 1
519Range: Self
520Components: V, S, M (A pinch of soot and salt)
521Duration: 1 hour
522For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
523
524This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
525AARON: okay
5266
5278
528INTIMIDATION (3)
5292
53014
531INVESTIGATION (1)
532Emi:
5332
534INITIATIVE (0)
53511
536INITIATIVE (0)
5379
538INITIATIVE (0)
53920
540INITIATIVE (0)
54116
542INITIATIVE (0)
54313
544INITIATIVE (0)
545Emi:
54616
547INITIATIVE (0)
548AARON:
549LANGUAGE PROFICIENCY
550LANGUAGE PROFICIENCY
551Emi:
552Guidance
553abjuration cantrip
554Casting Time: 1 action
555Range: Touch
556Components: V, S, M
557Duration: Concentration 1 minute
558abjuration 6
559Components: V, S, M
560ouij: salamander heads kinda look like dicks.
561AARON:
562LANGUAGE PROFICIENCY
563LANGUAGE PROFICIENCY
564LANGUAGE PROFICIENCY
565LANGUAGE PROFICIENCY
566ouij: and since my avatar is that salamander dick
567AARON: gotta fill in s,me stuff first
568ouij: i guess that makes us Dick and Morte
569necro (GM): lol
570AARON: LMAO
571necro (GM): honestly take your time, I'm almost done with the maps
572but the longer you take the more assets and shit I can put in
573don't know if you guys care about that or not
574AARON: well we cant srart with just me and weege yet anyways , we gotta wait for at least a third don';t we ?
575ouij: it's all imagineering
576necro (GM): I'm genuinely not expecting anyone else
577AARON: i mean I suppsoe we don;t have to have to
578necro (GM): and you can easily play with two people
579it's up to you guys if you want to wait
580ouij: hey quick question to make sure i'm right
581necro (GM): but I'd rather start by 8
582myes?
583AARON: any word from anonymiss or oyssumi
584ouij: oh i'd rather start asap and if anyone else shows up, they can be in a cell or something
585100% sure anonymiss is busy
586AARON: baldurs gate stylwe
587i liek it
588necro (GM): protip: everyone is starting in a cell
589ouij: anyway making sure my AC is right
590base of 12 for studded leather + 2 for DEX + 2 for shield = 16
591did i forget anything?
592necro (GM): that's it
593ouij: cool
594necro (GM): you should be good
595ouij: anyway, i meant a different cell
596obvo
597i'm gonna have the obligatory pre-battle cigarette
598and make a cup of battle brew
599brb
600necro (GM): that sounds like an amazing idea
601gl hf
602AARON: yes
603necro (GM): aaron did you ever pick a token?
604AARON: i odtn think so
605dont
606necro (GM): you've got time if you want to
607AARON: i styil lgotta add me spells
608necro (GM): ah
609I thought I added them for you already?
610AARON: you did ?
611necro (GM): yeah, check the spells tab
612AARON: ohj shi
613Comprehend Languages
614divination 1
615Range: Self
616Components: V, S, M (A pinch of soot and salt)
617Duration: 1 hour
618For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
619
620This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
621Comprehend Languages
622divination 1
623Range: Self
624Components: V, S, M (A pinch of soot and salt)
625Duration: 1 hour
626For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
627
628This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
629hes doesnt seem fileld out doe
630or am i nto doing it right
631Comprehend Languages
632divination 1
633Range: Self
634Components: V, S, M (A pinch of soot and salt)
635Duration: 1 hour
636For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
637
638This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
639AARON:
640Hex
641enchantment 1
642Casting Time: 1 bonus action
643Range: 90 ft
644Components: V, S, M (the petrified eye of a newt)
645Duration: Concentration up to 1 hour
646You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
647At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
648oh shi
649Eldritch Blast
650evocation 0
651Range: 120 ft
652Components: V, S
653Duration: Instantaneous
654A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
655At Higher Levels. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
656Minor Illusion
657illusion cantrip
658Range: 30 ft
659Components: S, M (A bit of fleece)
660Duration: 1 minute
661You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast the spell again.
662
663If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration or you can make discrete sounds at different times before the spell ends.
664
665If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell or any other sensory effect. Physical interaction with the object reveals it to be an illusion, because things can pass through it.
666
667If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell DC. If the creature discerns the illusion for what it is, the illusion becomes faint to the creature.
668ouij: bloop
669AARON:
670LANGUAGE PROFICIENCY
671ouij tests this function
672necro (GM): heyo
673sorry was out of chat
674the spells are filled in, but they aren't macros so they don't automatically do the dice roll
675we can program macros to do all of that but it's a pain in the ass
676so I figured just for this session we could manually type in the appropriate roll
677sound okay?
678ouij: yeah i'm good with that
679rolling 1d20+6
680(
68110
682)
683+6
684= 16
685okay so I thought you said it displayed 2 results
686also is there a way to pop my character sheet out of the window
687necro (GM): it displays two results when you select it from the character sheet
688click on the two little boxes in the upper left hand corner
689to pop out
690ouij: fuckin A
691thank you
692necro (GM): np
693ouij:
694Command
695enchantment 1
696Casting Time: 1 action
697Range: 60 feet
698Components: V
699Duration: 1 round
700You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.
701Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.
702
703> Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
704
705> Drop. The target drops whatever it is holding and then ends its turn.
706
707> Flee. The target spends its turn moving away from you by the fastest available means.
708
709> Grovel. The target falls prone and then ends its turn.
710
711> Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
712At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
713Sacred Flame
714evocation 0
715Casting Time: 1 action
716Range: 60 feet
717Components: V, S
718Duration: Instantaneous
719Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
720At Higher Levels. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
721whoops sorry
722whoops sorry
723AARON: okay guess i gotta just add the languages
724Hester Biram: I eat poop.
725ouij: i also eat poop
726AARON: WITCH
727HOWD YO UDO THAT
728Hester Biram pulls his penis from his pants and shouts "I'm testing chat functions!"
729AARON:
730WEAPON PROFICIENCY
731Hester Biram: https://wiki.roll20.net/Text_Chat
732AARON:
733WEAPON PROFICIENCY
734Simple Weapons
735am i doin it right ?
736Hester Biram: probably not
737click the arrow at the bottom to change to your character
738ouij: and then you can use ooc to post as yourself
739necro (GM): the weapons proficiency stuff is more for reference than anything
740but that looks right
741Hester Biram: oh i thought was directed
742ouij: TO ME
743necro (GM): lel
744ouij: I hate everyone else and I don't care if they read this.
745necro (GM): too bad
746ouij: I mean everyone besides you two
747necro (GM): I was hoping you didn't mean that
748ouij: you should've taken a security deposit
749necro (GM): lel
750it's no skin off my back, that's why I insisted on not hand-holding and wasting my time
751ouij: wait you were hoping i didn't hate you or hoping i didn't didn't hate you
752Hester Biram ponders this riddle
753necro (GM): I was hoping you didn't hate the people who didn't join
754Hester Biram: I do.
755ouij: But I don't care as much.
756AARON: OOC dicks
757dickbutts
758Hester Biram: you need a slash, dingus
759but I can't type a slash without it saying it's an unrecognized command
760also, you're already ooc
761ouij: oh, and if you ever get the opportunity to create your own spell in dnd
762might I suggest Nergal's Purple Nurple?
763Hester Biram watches as tentacles emerge from the void to twist the oppositions nipples
764necro (GM): lol
765Hester Biram: also are we doing all our talking in here or the discord
766necro (GM): I think it would be easier to do all of the talking here
767that way it's all in one chat
768Hester Biram: i know you wanted a record
769and i wasn't sure if this saved everything forever
770necro (GM): not forever, but it does keep a log
771and I like doing a dorky thing where I write a little summary of the PC's adventure after the game is over
772would you guys be ready in about 10 minutes?
773ouij: yeah i remember your pirate log
774necro (GM): I think it's safe to say that the other guys aren't showing
775ouij: i was about to ask
776how big this fuckin dungeon was
777i'll be ready
778AARON: oyasumi said she'd be by later
779ouij: guess i'll go smoke anudder to stop the screams
780AARON: and pam as you knwo bailed
781as for anonymiss i dunno
782necro (GM): alright, well we'll drop em in the game if they decide to show
783AARON: you here anything from her?
784necro (GM): she's definitely busy
785ouij: ^
786brb
787AARON: jkk
788kk
7899 hit points/
790god damn
791a stiff wind could kill me
792necro (GM): don't worry, my goal is to not kill you with enemies, but with fun
793ouij: don't scale it down
794I want to flex my murder hobo muscles
795okay now brb
796Nergal: OH SGHIT
797THAT'S HOW YOU DO IT
798I mea
799mean
800ahem
801COWER YE MORTAL WHELPS
802Nergal: AND BOW BEFORE THE POWER OF THE OOZE
803AARON: @HIT DICE
804Nergal: @ hit dice
805@hitdice
806@hit dice
807how do i shot web
808for hit dice is the fraction liek the dice
809like
810Nergal: ex
8111/8
812= 1d8 ?
813necro (GM): honestly I'm not sure how you calculate the hit dice in here
814this will be a learning experience for all of us
815Nergal: wel ltio has a section for hit dice
816jsut its presented as a fraction
817necro (GM): yeah I really have no idea. I'm sure you can find out how to use it in the roll20 wiki
818all you really need to know right now is your hp though
819Nergal: waht do for the attacks/spellcastign box ?
820necro (GM): you already have all of your spells on your spell page. if you want, you can plug in your weapons and spells there for very fast attacking
821it's like putting in a macro, just on your character sheet
822Nergal: OH ok
823well yeha i wanan put in my crossbow
824and quareter staff
825have not put them o nthere
826i donut think
827do i add weapons uunder equipmenti assume ?
828Nergal: oh shi
829ouij: hit dice is like an automatic 8 +constitution modifier for level 1
830hey emi never doubted you for a second
831necro (GM): what do we have here
832ouij: also heads up
833got someone bringing me food since i have none and everything is closed
834so i will have to duck out for a sec in a few minutes
835necro (GM): that's totally cool
836Nergal: all guud
837necro (GM): thanks for the warning
838welcome welcome oyasumi
839you're just in time
840we're starting late
841everyone ready in... two minutes ish?
842ouij: yeppo
843necro (GM): I'm just gonna make some coffee
844then we'll boogie!
845ouij: DISCO IS NOT DEAD
846DISCO IS LIFE
847Nergal: shit
848ouij: ...sorry
849Nergal: I adddeed my weapons to my equipment thigny
850ouij: I can't hear the word boogie without picturing casanova frankenstein
851Nergal: but i have to add their damages right
852ouij: yep
853Nergal: so itnead of str modifeir
854a crossbow uses dex to hit doesnt it
855necro (GM): yes
856ouij: oh yeah also
857necro (GM): I have to restart roll20, it's freaking out
858ouij: what is the range 20/60 for example...do
859how do i english and as well
860necro (GM): first number is the normal range
861second number is "long range" which has a -2 to the attack roll
862ouij: is that in feet?
863necro (GM): yes
864ouij: k
865necro (GM): alright, everyone ready?
866ouij: i am ready to part the veil of reality
867ouij puts the bong away
868necro (GM): aaron, oyasumi?
869Nergal: sorry I was adding my crossbow
870lemem add my staff then im good to go i think
871necro (GM): mmkay
872Nergal: wtf is crit range
873necro (GM): that's only for a modifier that none of you have
874all you need to know about crits is that when you roll a 20 for your attack roll, you roll the damage for the weapon twice
875Hester Biram: not true
876i multiclassed in everything using the "coolest guy ever" feat
877necro (GM): lol
878Nergal:
87922
8808
88180/320
882Ammunition , Range: 80/320 20 bolts
883Loading, 2-handed
884am i doin this right
885necro (GM): Looks good to me but the description is redundant
88620
88710
88880/320
88920 bolts
890Loading, 2-handed
891how's that look to you?
892Nergal: looks gud
893ouij: where'd you add a pic for your dude
894Nergal: now i need to get the quarterstaff
895damage
896quarterstaves are str right
897necro (GM): yes
898Nergal: do ileave rnage blank if it's a melee weapon ?
899range
900ouij: thanks for nothin my dudes
901necro (GM): yes
902Nergal: kk
903oh srry weege
904I went to clci kmy character name
905clcik the big "i"
906then yoru name
907then the popup widnow pop ups
908Nergal: and it shoudl be under your bio tab
909ouij: found it
910thanks, getty images
911cuz i didn't draw shiiiiiit
912brb food
913necro (GM): mmkay
914when he gets back we're actually starting lol
915AARON:
916Hex
917enchantment 1
918Casting Time: 1 bonus action
919Range: 90 ft
920Components: V, S, M (the petrified eye of a newt)
921Duration: Concentration up to 1 hour
922You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
923At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
924Hester Biram: i'm back
925AARON:
926Hex
927enchantment 1
928Casting Time: 1 bonus action
929Range: 90 ft
930Components: V, S, M (the petrified eye of a newt)
931Duration: Concentration up to 1 hour
932You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
933At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
934Hester Biram: i think oyasumi is dead
935Nergal: OKAY
936I TIHNK I GOT DIS
937necro (GM): that was really fast
938Nergal: did Xhe finish her d20 character sheet
939necro (GM): oyasumi, if you're there, we're going to start.
940she didn't
941ouij: yeah I was like nigga bring me a sack of cheeseburgers
942necro (GM): if she comes back she can join when her character sheet is finished lol
943ouij: and then i accepted the sack of cheeseburgers
944necro (GM): congratulations on your successful quest
945ouij: +a billion more xp
946Nergal: mani need food now too
947ouij: too bad
948Nergal: GHAUNADAUR DEMANDS SACRIFICE
949ouij: just fuckin hurry dude
950Nergal: BLOOD WILL FLOW FROM THE WOMBS OF VIRGINS
951ouij: stop just go
952Nergal: kk
953ouij: shut up and go
954Nergal: I was just gonan grab a snack
955ouij: SHUT UP AND GO
956necro (GM): it will be worth it fam
957Hester Biram: dungeon master
958play me a DIRGE
959necro (GM): as you wish
960ouij: nice
961Stay awhile and listen
962I've summoned you here to fight the dee-ah-blow
963necro (GM): ahueheue
964ouij: sure, we COULD move the town, but that sounds like victim shaming
965Nergal: okay
966food is makin i nthe tioaster oven
967im ehre
968lets start
969we gotta get into character, vince
970all I'm saiyan is
971Nergal: when you rubbin a bitch's foot
972it's an ENTIRE different ballpark
973it ain;t even i nthe same goddamn LEAGUE
974as eatin' a bitch's pussy
975necro (GM): alright bitches here we fucking go
976ouij: my character is from a swamp and isn't fond of people
977i was born in character
978Nergal: let's get some descriptions up in here
979necro (GM): You awaken in a dank, dark cell, next to an unknown companion.
980Nergal: What in the...hell
981ouij: oh i was waiting for more
982necro (GM): ((there's more))
983AARON: also how do I switch quickly back and forth between ooc and nergal
984slash + what ?
985necro (GM): ((if you guys talk out of character, please put parantheses or something around your text. it's faster))
986AARON: (((((OH OK)))))00
987necro (GM): There is no light coming from any windows, but out in the hallway you can see a piercing light. Faint footsteps can be heard from what is likely a guard... and the ground shakes violently.
988ouij: ((faster for you maybe but parentheticals are my weakness))
989necro (GM): [This works too or OOC text, I'm not picky lol]
990The shaking stops after a moment and you can hear gutteral noises coming from outside the cell.
991You have recently been fed and the guards have not abused you- yet. What do you, brave adventurers, choose to do?
992Hester Biram immediately moves to place his back to the wall next to the door and stares at his "companion"
993AARON: ((((how do i orange tex}}}
994Hester Biram: use /em
995also
996Hester Biram tries using thaumaturgy to open the door
997Hester Biram: ((just to see if it's unlocked))
998Nergal Nergal awakens from a dreamless slumber, his eyes adjusting to the darkness with relative ease, narrowing at the outline of his soon to be acquaintence
999necro (GM): The door is locked fast. Your spell causes the door to rattle, but the guards assume it is the same rumbling from earlier and do not notice the attempt.
1000Hester Biram also does the sensible thing and checks to see if he has all of his shit
1001Nergal Nergal looks around his person to see what was confiscated
1002necro (GM): Your gear is in a suspiciously neat pile in the corner of the room, alongside another pile of gear that can safely be assumed to be the other adventurers.
1003Nergal: You there !
1004Yes, you
1005Hester Biram goes to collect his things without breaking eye contact with this stranger
1006Nergal: have you seen any of the guards ?
1007Hester Biram stares impassively
1008Nergal: Great, a stoic
1009Well, my impressively passive friend
1010Hester Biram: ((where are we on that picking up my shit thing))
1011necro (GM): You successfully pick up and equip all of your gear. Everything seems to be in place, but it smells terribly of mold.
1012ouij: also, how tall and stout is nergal
1013Nergal: I feel we are going to be getting well acquainted with one another soon enough, so the more readily you aid me the quicker wee can both get out of this rust heap
1014Emi:
1015LANGUAGE PROFICIENCY
1016Common
1017LANGUAGE PROFICIENCY
1018Common
1019(To Nergal): could you give me a brief description of nergal's physical appearance?
1020Hester Biram approaches the stranger with his mace drawn
1021Nergal: ((nergal is roughly 6 feet tall, and of slender build and is an absolute nightmare to behold made flesh
1022he has two knubs where once were horns
1023Hester Biram: ((is he a hunchback though?))
1024Nergal: filed down
1025not a hunchback per se , he jsut choses to hunch to hide mroe of his form
1026Hester Biram: ((kept referring to yourself as a quasimoto type dude))
1027Nergal: yes
1028You won;t be needing that , I assure you
1029ouij: okay so I'm going to attempt to grab the defenseless, gearless nergal by the throat
1030Nergal: I wouldn't try that
1031necro (GM): Roll for iniative!
1032ouij: with my offhand
1033Nergal: if I were you
1034necro (GM): (/roll 1d20)
1035Hester Biram: ((d20 + initiative score?))
1036rolling 1d20
1037(
10386
1039)
1040= 6
1041Nergal Nergal raises his hand in preparation for unleashing a cackling bolt of Eldritch energy
1042Emi:
1043abjuration 1
1044Components: V, S, M
1045abjuration 1
1046Components: V, S, M
1047abjuration 6
1048Components: V, S, M
1049Nergal: rolling 1d20
1050(
105110
1052)
1053= 10
1054necro (GM): (it's your dexterity mod)
1055Hester Biram: ((so 8 total then))
1056Nergal: so
1057does 10 win ?
1058necro (GM): (so 6+1 for nergal and 10+2 for hester)
1059(does that make sense to you guys)
1060ouij: other way around
1061necro (GM): ((my bad))
1062ouij: i rolled the 6
1063Nergal: well shit
1064ouij: DO IT PUSSY
1065LAUNCH THE BOLT
1066Nergal: alright
1067Well, if you insist on dying
1068necro (GM): Suddenly, there is a loud banging at the bars
1069ouij: nice save, dm
1070necro (GM): A goblin has appeared and is screeching at you both
1071He unlocks the door to the cell to come inside and break up the scene
1072Nergal Nergal gestures at the goblin
1073Nergal: Can we settle this later ?
1074Hester Biram nods
1075Nergal: I kind of want my eye of newt back
1076ouij: still your move
1077Nergal: they aren't cheap componenets, go figure
1078necro (GM): ((do you know your options in combat))
1079ouij: aaron wastes all of his actions on talking
1080lol
1081Nergal: (( im pullign up my spell list hangon
1082i have no macros, how do i um use my spell }}}}}}}
1083ouij: roll dice
1084Nergal: (((i want to try using charm on this creature
1085necro (GM): (in the spell description, it describes how to spell works. tell us the spell you want to use by clicking on it, and then roll the appropriate dice
1086Hester Biram removes his holy medallion and wraps it around his wrist during the pre-fight lull
1087Nergal:
1088Minor Illusion
1089illusion cantrip
1090Range: 30 ft
1091Components: S, M (A bit of fleece)
1092Duration: 1 minute
1093You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast the spell again.
1094
1095If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration or you can make discrete sounds at different times before the spell ends.
1096
1097If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell or any other sensory effect. Physical interaction with the object reveals it to be an illusion, because things can pass through it.
1098
1099If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell DC. If the creature discerns the illusion for what it is, the illusion becomes faint to the creature.
1100necro (GM): ((you said you wanted to charm him- that was minor illusion. did you want to cast that spell instead))
1101Nergal: oh shit i forgot I didnt have that one }}}
1102Hester Biram man out of time, talks to his partner Al to find out why he hasn't leapt yet
1103Emi:
1104Guidance
1105abjuration cantrip
1106Casting Time: 1 action
1107Range: Touch
1108Components: V, S, M
1109Duration: Concentration 1 minute
1110Guidance
1111abjuration cantrip
1112Casting Time: 1 action
1113Range: Touch
1114Components: V, S, M
1115Duration: Concentration 1 minute
1116Guidance
1117abjuration cantrip
1118Casting Time: 1 action
1119Range: Touch
1120Components: V, S, M
1121Duration: Concentration 1 minute
1122Guidance
1123abjuration cantrip
1124Casting Time: 1 action
1125Range: Touch
1126Components: V, S, M
1127Duration: Concentration 1 minute
1128Nergal: I also forgot to put in my warlock specific Great Old one granted spells }}]
1129necro (GM): ((patience ouij, this will take all of 5 seconds once everyone understands how shit works lol))
1130Emi:
1131Guidance
1132abjuration cantrip
1133Casting Time: 1 action
1134Range: Touch
1135Components: V, S, M
1136Duration: Concentration 1 minute
1137Guidance
1138abjuration cantrip
1139Casting Time: 1 action
1140Range: Touch
1141Components: V, S, M
1142Duration: Concentration 1 minute
1143Nergal: {{{{tashas laughter, etc
1144Emi:
1145Guidance
1146abjuration cantrip
1147Casting Time: 1 action
1148Range: Touch
1149Components: V, S, M
1150Duration: Concentration 1 minute
1151necro (GM): emi please stop spamming
1152Emi:
1153Shillelagh
1154abjuration cantrip
1155Components: V, S, M
1156ouij: i don't think it's happening on purpose
1157Nergal: okay
1158ouij: the button to do that is right next to the gear button
1159necro (GM): ((well that's frustrating. let's plug in the rest of you spells so we can get on with the actual game lol))
1160ouij: iirc
1161necro (GM): good point
1162Hester Biram: cool so i'm gonna pee then
1163Nergal: (((I wanna use minor illusion on him ))))
1164ouij: go ahead and knock that out
1165necro (GM): ((okay. what illusion are you casting?))
1166ouij: to save time
1167necro (GM): alright. aaron you plug in charm, I'll do tasha's laughter
1168should only take a second
1169Nergal: hmm,,, a visual one ?
1170necro (GM): ((let's finish your character sheet real quick first.))
1171Nergal: [[[ll }}}
1172{{{ well dissonant whispers is the other one I think
1173{{{ i didnt pick chamr i nthe end i think
1174I apaprently went with hex unelss I jsut forgot to take that out
1175ouij: how much do you have to add
1176to finish his shit
1177cuz i'll make some coffee while y'all sort that out
1178necro (GM): alright
1179I'm already done putting in dissonant whispers
1180Nergal: {{two spells}
1181ouij: i'd rather you do it now than in the middle of the boss fight
1182necro (GM): I'll do tasha's and we'll be done
1183Hester Biram: k brb tho
1184Nergal: thanks
1185{{ its jsut this itnerface I swear
1186{{{ like I type slow as it is but this interface ha too many thigns close together
1187necro (GM):
1188Tasha's Hideous Laughter
1189enchantment 1
1190Casting Time: 1 action
1191Range: 30 feet
1192Components: V, S, M (Tiny tarts and a feather that is waved in the air)
1193Duration: Concentration Up to 1 minute
1194A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.
1195
1196At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
1197Hester Biram: >3 mins por favor
1198necro (GM): you got it boss
1199Dissonant Whispers
1200enchantment 1
1201Casting Time: 1 action
1202Range: 60 feet
1203Components: V
1204Duration: Instantaneous
1205You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
1206At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
1207Emi:
1208Druidcraft
1209transmutation cantrip
1210Casting Time: 1 action
1211Range: 30 ft
1212Components: V, S
1213Duration: Instantaneous
1214Whispering to the spirits of nature, you create one of the following effects within range:
1215
1216You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain Falling snowflakes for snow, and so on. This effect persists for 1 round.
1217You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
1218You create an Instantaneous, harmless sensory effect, such as Falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
1219You instantly light or snuff out a Candle, a torch, or a small campfire.
1220Druidcraft
1221transmutation cantrip
1222Casting Time: 1 action
1223Range: 30 ft
1224Components: V, S
1225Duration: Instantaneous
1226Whispering to the spirits of nature, you create one of the following effects within range:
1227
1228You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain Falling snowflakes for snow, and so on. This effect persists for 1 round.
1229You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
1230You create an Instantaneous, harmless sensory effect, such as Falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
1231You instantly light or snuff out a Candle, a torch, or a small campfire.
1232Druidcraft
1233transmutation cantrip
1234Casting Time: 1 action
1235Range: 30 ft
1236Components: V, S
1237Duration: Instantaneous
1238Whispering to the spirits of nature, you create one of the following effects within range:
1239
1240You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain Falling snowflakes for snow, and so on. This effect persists for 1 round.
1241You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
1242You create an Instantaneous, harmless sensory effect, such as Falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
1243You instantly light or snuff out a Candle, a torch, or a small campfire.
1244abjuration cantrip
1245Components: V, S, M
1246Shillelagh
1247conjuration cantrip
1248Casting Time: 1 bonus action
1249Range: Touch
1250Target: Quarterstaff
1251Components: V, S, M
1252necro (GM): back with my own coffee
1253Nergal: guud
1254this is a test of the emergency roleplaying system
1255this is only a test. in the event of real roleplay, weege would be here with his coffee
1256Nergal: heh
1257necro (GM): I'm going to clear the chat log to avoid lag
1258Nergal: kk
1259so is there a shortcut i can do to quickly cast spells
1260((((
1261necro (GM): ((yes, it's macros. they're a pain in the ass to set up though so I'd like to save that for another time.))
1262Nergal: ofc
1263ouij: couple things i meant to clarify
1264necro (GM): mmkay
1265ouij: the gear list is really shitty in the book
1266Nergal: ^
1267ouij: jand i wanted my dude to have blacksmith type gloves but there wasn't anything like that
1268so I bought clothes - does that work?
1269necro (GM): guys this session is like a brutal rough draft, this is where we learn about your characters and what works and what doesn't
1270clothes totally work, you can just list them as gloves
1271we all know what you meant
1272ouij: k will do later
1273necro (GM): and if you guys wanna change up shit after this session too let's go for it
1274I'm super down for custom gear
1275ouij: i should just describe real quick i'm wearing a sleeveless hooded robe with leather armor over it and gloves
1276so you probably can't see my expression too well
1277just throwing that out there for the flava
1278resume normal game when ready
1279where we last left off, an angered goblin guard has stormed into the cell
1280nergal has initiative
1281Nergal: {{{oh wait he's IN the cell }}
1282ouij: oh also is your charm a cantrip or are you burning a spell on this chump
1283necro (GM): ((can you guys see his token?))
1284Hester Biram: no
1285Nergal: {{{nein
1286necro (GM): ((what can you see?))
1287Nergal: [ and i dotn have charm apaprently
1288ouij: k
1289i see a box that says turn order
1290there aren't currently any tokens on this page that take a turn
1291right click a token and choose add a turn etc
1292necro (GM): THERE WE GO
1293sorry about that
1294ouij: you might have to pan your view, aaron
1295i did
1296necro (GM): I'm insanely rusty so you guys will have to bear with me
1297if you guys can see the cell and guard, let's get back to business
1298ouij: it's ok m8
1299i can what's the green line
1300necro (GM): that's your HP
1301ouij: am i only supposed to see mine?
1302necro (GM): I just set it so aaron's is up too
1303ouij: i mean that's the only one i see
1304doesn't matter
1305necro (GM): ah, that's because I have it set so only you can control only that token
1306Nergal: Okay , I cast minor uillusion on the goblin }}}
1307illusion
1308wait
1309{{do i have the materials
1310ouij: you didn't pick your stuff up
1311Nergal: {{{{ did they confiscate all our thigns or
1312ouij: chatty kathy
1313necro (GM): ((at the beginning of the game I said that your stuff is on the floor in the back of the cell))
1314Nergal: sorry
1315necro (GM): ((it's not on you, so you do not have the materials.))
1316Nergal: {{ okay well then fuck this ELDRITCH BLAST
1317ouij: quick rules question
1318necro (GM): quick answer
1319Nergal: oh wait
1320minro illusion si a cantri p
1321ouij: if aaron moved backwards would he get hit with an attack of opportunity
1322Nergal: duh
1323lol
1324necro (GM): yes
1325ouij: thx
1326Nergal: okay srry
1327necro (GM): np
1328Nergal: minor illusion
1329pls
1330its my cantrip
1331which means they cost zero right
1332ouij: i like this song btw
1333necro (GM): ((which illusion are you casting? you need to have a specific illusion in mind for the spell to succeed, otherwise nothing comes out.))
1334((glad you like it weege c:)
1335ouij: sounds like bone wind chimes
1336Emi: oh people are here
1337is it too late to join the game?
1338Nergal Nergal gestures his hands in a swift motion whislt a deep guitteral voice shouts from behind the goblin
1339necro (GM): we've barely started, but please have all of your stuff together when you're ready
1340Nergal: "HEY YA GIT
1341oh wait i frogot to roll
1342kek
1343Emi: i've got all my stats, spells and equipment and cantrips.
1344necro (GM): ((that's okay, definitely tell us what you want to do before you roll))
1345Nergal: { i want to project an audible illusion of a goblin boss or orc boss
1346necro (GM): ((sounds great! you don't need to roll for this cantrip in particular.))
1347Nergal: {{{sweet
1348The goblin jumps almost out of his skin, and whips around to investigate the noise behind him.
1349Nergal a deep gutteral voice with a strange accent rumbles behind the goblin
1350Nergal: AY YA GIT
1351" WATZ ALL DIS RIGHT ERE
1352" I THOGUHT I TOLD YAZ TO TAKE DESE PRISONERS TO DA EQUIPMENT SOTRAGE ROOM
1353the goblin, a dim-witted creature, can't discern where the noise is coming from despite his darkvision and is petrified!
1354necro (GM): ((ouij, your turn, and you have advantage if you choose to attack the goblin))
1355ouij: can i attack him from here or is aaron in the way
1356necro (GM): ((you can attack him))
1357ouij: he seems to be around the corner on the thing
1358Nergal: {{{ dam nwas hopign he;d accidentalyl lead us to our shit
1359ouij: okay cool
1360IT'S BEHIND YOU AARON
1361necro (GM): ((yeah it's a really shitty map lol. and aaron hold onto your pants, the goblin goes after oui))
1362Hester Biram smashes his mace on the back of the goblin's head
1363necro (GM): ((roll to attack))
1364Hester Biram: rolling 1d20+5
1365(
13667
1367)
1368+5
1369= 12
1370ouij: was changing tabs
1371Hester Biram: rolling 1d20+5
1372(
13735
1374)
1375+5
1376= 10
1377Nergal: WAIT DONT KILL HIM YET
1378necro (GM): ((my bad))
1379ouij: well that sucked twice
1380Nergal: wait am i usign an action by talking even if its jsut for rp purposes ?
1381{{{
1382The goblin, eyes watering with fear, has his head nearly cleaved in two. As he falls to the floor, the mace is practically cemented in his skull. You hear footsteps rapidly approaching.
1383ouij: oh that was just rolling to hit not for damage
1384necro (GM): fuck
1385lmao sorry about that
1386I completely forgot
1387Nergal: REWIND
1388lol
1389necro (GM): and talking is a free action, but you cannot move/attack/etc. on someone else's turn
1390ouij: unless he has 4 or less hp
1391then he's dead
1392necro (GM): he has more than 4
1393so pls roll for attack
1394Hester Biram: once or twice
1395rolling 1d6+3
1396(
13974
1398)
1399+3
1400= 7
1401necro (GM): you're supposed to roll once to see if the attack hits, and then again if it hits
1402Hester Biram: yeah but you said I have advantage
1403necro (GM): I could look up the exact numbers or we can just roll twice
1404ouij: not sure if that goes for to hit and damage or what
1405necro (GM): give me two seconds to confirm, I want to make sure that I got my shit straight
1406thanks for being so patient
1407ouij: kk
1408Nergal: {{{{{{{{emi respond btw ? }}
1409ouij: thanks for running the game
1410necro (GM): okay!
1411Attack rolls are 1d20 (+ proficiency if you are proficient) + modifiers (dex for ranged attacks and finesse weapons, Str for most other melee weapons).
1412The Damage rolls are whatever the weapon damage dice is plus the modifier (Again, dex for ranged and finesse weapons, Str for melee weapons.)
1413so you get to pick if you have that advantage on one aspect of your turn
1414be it a spell, attack roll, or ability check
1415AARON: hit the side mouse button on accident }}}
1416ouij: advantage means you roll twice and use the higher result though
1417necro (GM): correct
1418ouij: and that didn't say anything about that
1419necro (GM): that's because that text was only regarding the rolls without advantage
1420Hester Biram: we'll have to go over this later
1421necro (GM): Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.
1422If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20.
1423I just copy/pasted that
1424in short
1425ouij: I don't care enough right now
1426i hit him for 7
1427Fueled by impatience and ire, the cleric channels his rage into his mace and bludgeons the goblin!
1428necro (GM): ((let's get back to the game))
1429AARON: DON'T KILL HIM YOU FOOL
1430Nergal: DON'T KILL HIM YOU FOOL
1431The warlock's words come too late. Footsteps rapidly approach.
1432Nergal: I was going to have him LEAD US to our equipment!
1433Hester Biram drags the corpse into the room and checks for anything useful
1434Hester Biram points without looking
1435Hester Biram: I assume that pile of shit is yours.
1436Nergal: OH... .
1437well.
1438you see for the second time that your equipment is neatly piled in the corner.
1439Nergal: yes
1440ouij: lol
1441Nergal: I missed that aprt earlier }}
1442ouij: anything on this goblin
1443necro (GM): ((alright guys hold onto your pantaloons. you are still in combat, and aaron has initiative
1444Nergal: my warlock is a retard now
1445can i have him comitt ritual sepukku
1446ouij: rapidly approaching =/= here
1447necro (GM): ((correct. aaron, are you going to pick up your gear?))
1448ouij: btw if i knew we were still in combat
1449i would've put my back to the wall by the door after killing the goblin
1450necro (GM): ((that's totally cool, if you want to do that instead of dragging the corpse that's a-ok))
1451Nergal Nergal checks his pouches to make sure hsi prized worm box is stil lthere
1452ouij: yes'm please
1453Nergal sigh
1454Hester has his back to the wall while Nergal confirms that, yes, his worm box is still there.
1455Nergal glad I didn't lose you, buddy
1456Emi: kek
1457Hester Biram shushes nergal
1458necro (GM): Angry shouts and grunts get closer to the cell.
1459Nergal: his name is Ouiija
1460Two more goblins burst into the cell!
1461Nergal: ELDRITCH BLAST
1462ouij: hops and nergal's shoulders and shouts MECHA SHIVA
1463necro (GM): roll for dex :^)
1464ouij: wasn't serious
1465necro (GM): neither was I lol
1466ouij: but on my tuuuuurn....
1467necro (GM): aaron, all you've done is pick up a box, are you going to do anything else before your turn ends?
1468ouij: lol
1469Nergal: sorry
1470ELDIRTICH BLAST THAT FUCKIN GOBOBO
1471necro (GM): ((just let me know which one))
1472ouij: is aaron still there or is he in the back of the room now
1473Emi: no more goblins on our streets
1474Nergal: the one diagonally from me
1475necro (GM): ((good point ouij. you guys can move your tokens around, up to your movement for each turn. each square represents 5 feet.))
1476ouij: k
1477necro (GM): ((for the sake of moving shit along let's just say he picked his shit up and walked back))
1478ouij: lol
1479Nergal: yes
1480ouij: i just don't want him in my way
1481thx
1482necro (GM): ((okay aaron, you're casting eldrich blast on the goblin diagonally from you, roll 1d20+dex mod))
1483((to see if it hits))
1484Nergal: rolling 1d20+1
1485(
148615
1487)
1488+1
1489= 16
1490that a hit ?
1491ouij: that sudden music stop surprised me
1492Light crackles through the air and blasts the goblin!
1493necro (GM): roll a 1d10
1494Nergal: rolling 1d10
1495(
14965
1497)
1498= 5
1499the energy bursts open the goblin's chest plate and he's thrown onto the floor by the force of the blast! He wheezes and appears to be near death...
1500necro (GM): Ouij, your turn
1501ouij: does spell attack bonus apply to the chance to hit or the damage
1502necro (GM): to the damage
150399% sure, I'll look it up later
1504we'll just say damage for now
1505ouij: okay
1506one sec
1507necro (GM): kk
1508Hester Biram snaps his fingers and a beam of light descends on the wounded goblin
1509ouij: make a dex save
1510Nergal eye's open in astonishment
1511necro (GM): rolling 1d20+2
1512(
15137
1514)
1515+2
1516= 9
1517Nergal shields his prized pet muitli headed hydra worm
1518ouij: spell save dc of 14
1519The light pierces through the goblin, and he screams in agony as his skin begins to boil. He dies horribly. One goblin remains.
1520Nergal: {what does spell save do ?
1521ouij: so i guess i don't need to roll eh
1522necro (GM): fuck me I was thinking of another spell
1523thank you for correcting me
1524Hester Biram: rolling 1d8+6
1525(
15262
1527)
1528+6
1529= 8
1530necro (GM): ((o im laffin))
1531in an alternate universe, the goblin dies horribly
1532Hester Biram wonders how "appears to be near death" translates to over 8 hp
1533necro (GM): ((okay time for some transparency cause I really want this first combat to make sense so I do shit properly))
1534((the goblin has 7 HP))
1535((he's taken 5 damage, so with 2HP remaining he's on death's door))
1536Hester Biram: and I did 8 damage
1537necro (GM): ((just now, yes, and I'm retarded))
1538Nergal: he's super fuckin ded
1539necro (GM): yes
1540Nergal: " he looks worse than me
1541Hester Biram spits on the stain that once was a goblin
1542Nergal: " and that's saying a lot
1543The remaining goblin stares in awe at the two spellcasters, then runs for his life.
1544Nergal: GET BACKL HERE
1545{{{itsn ot my turn yet is it
1546the cell door hangs wide open
1547necro (GM): ((it's now your turn.))
1548Nergal: {{{can i cast minor illusion again
1549{{{ or is there a cooldown period
1550ouij: almost made it out of the first rooooom
1551necro (GM): You can cast cantrips as often as you want, within the limits of their spell description. so if it says 1 action, you can cast it once per round basically
1552so yes you can cast it again
1553Nergal:
1554Minor Illusion
1555illusion cantrip
1556Range: 30 ft
1557Components: S, M (A bit of fleece)
1558Duration: 1 minute
1559You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast the spell again.
1560
1561If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration or you can make discrete sounds at different times before the spell ends.
1562
1563If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell or any other sensory effect. Physical interaction with the object reveals it to be an illusion, because things can pass through it.
1564
1565If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell DC. If the creature discerns the illusion for what it is, the illusion becomes faint to the creature.
1566necro (GM): ((what illusion are you casting?))
1567Nergal: {{{hmmm
1568Emi: (where'd the other goblin go?)
1569Nergal: {{ ill cast an audible illusion
1570necro (GM): ((he's running for his life emi))
1571Emi: (haha)
1572(should i join now or wait til the next room?)
1573Nergal waves his figners in a strange gesture and suddenly a familair gutteral vocie thunders fro msomewhere beyodnm the next chamber
1574Nergal: "OI YOU FOOKIN GITS
1575necro (GM): ((emi you can drop in after they get to the next room))
1576ouij: please explain the movement distance again
1577Nergal: " I SAYS TO GET BACK ERE AND SHOW DESE HUMIES THE EXIT
1578Emi: (koolbeans ^_^)
1579necro (GM): each square is 5 feet. you can move up to your movement distance each turn. you do not have to move the entire distance at once, and you can move inbetween actionn.
1580actions*
1581ouij: movement distance = speed?
1582necro (GM): yes
1583ouij: kk
1584The goblin, shaking, turns slowly around and walks back to the cell, looking for the commanding voice.
1585Nergal: " I SAYS TO GIT BACK ERE YOU KNOBBIN GITS
1586necro (GM): rolling 1d20
1587(
158811
1589)
1590= 11
1591ouij: what do i roll to resist that illusion btw
1592necro (GM): Intelligence
1593Hester Biram: rolling 1d20
1594(
159511
1596)
1597= 11
1598The voice slowly fades from Hester's and the goblins minds, and they realize it was but an illusion.
1599Nergal turns to his dear flaming companion and smiles "I love this one"
1600necro (GM): your turn ouij
1601ouij: please don't call me your "flaming companion"
1602which direction did it run
1603necro (GM): If you leave the cell you'd be able to see the hallway better :^)
1604but it ran left
1605ouij: i can't see shit
1606necro (GM): workin on it, sorry
1607ouij: oh k
1608necro (GM): better?
1609ouij: yeah
1610Hester Biram snaps his fingers again
1611ouij: another dex save por favor
1612necro (GM): rolling 1d20+2
1613(
161418
1615)
1616+2
1617= 20
1618Hester Biram: goddamn
1619the goblin lets out a harsh bark that you might even mistake for a laugh.
1620Hester Biram makes a mental note to pray harder
1621Having a tongue for goblin, you can understand his scathing remarks regarding your "heathen gods"
1622Nergal lets out a hearty laugh
1623necro (GM): The goblin, filled with spirit, decides that may be he has a fighting chance after all, and charges at Hester!
1624Hester Biram: I'LL SEND YOU TO MEET HIM, ASSHOLE
1625ouij: he says in goblin
1626necro (GM): rolling 1d20+2
1627(
162818
1629)
1630+2
1631= 20
1632Hester Biram: warding flare
1633ouij: try again, buddy
1634Nergal: [[[can i help weege or only on my turn ?
1635necro (GM): ((only on your turn.))
1636((ouij your ac is 16, and he rolled a 20))
1637Nergal: {{{ is emi doen with character creation then ?
1638necro (GM): ((so the attack hits))
1639Hester Biram erupts into a brilliant flash of light
1640Hester Biram: i said warding flare
1641necro (GM): oh
1642missed it, my bad
1643Emi: (yeah i am)
1644necro (GM): ((emi after the goblin's turn I'll drop you in and you'll have initiative after him ok?))
1645Emi: (yay!)
1646ouij: quickly my small boy bladder hasta pee again
1647AARON: hmmm
1648necro (GM): actually I have to pee too lol, brb. while I'm gone, emi if you want to pick a token go ahead
1649AARON: [[[weege rolling ?
1650Emi: (okey)
1651ouij: i don't have to roll shit
1652the goblin has to roll again
1653necro (GM): back
1654ouij: i imposed disadvantage
1655necro (GM): ((yeah sorry bout that.))
1656ouij: np
1657necro (GM): rolling 1d20+2
1658(
16596
1660)
1661+2
1662= 8
1663((OHOHOHO))
1664ouij: not gonna do it
1665The goblin's scimitar doesn't even come close to grazing you.
1666The goblin staggers, and wins up to your right.
1667necro (GM): winds*
1668((Alright emi, are you there?))
1669Emi: (yea)
1670necro (GM): ((did you pick a token?))
1671ouij: super sorry phonecall brb
1672only happens when we're doing shit
1673necro (GM): no worries fam
1674if you don't mind we'll have emi and aaron take their turns
1675ouij: totes
1676Emi: https://img00.deviantart.net/71e4/i/2015/342/1/1/leaf_on_the_wind_by_irocandrew-d8ytzij.png
1677does this work for now?
1678necro (GM): ((yup, already got it on the screen! can you see it in the bottom right?))
1679Emi: (yep, lol that looks horrible downscaled, but oh well xD)
1680Animal Friendship
1681enchantment 1
1682Casting Time: 1 action
1683Range: 30 ft
1684Components: V, S, M (A morsel of food)
1685Duration: 24 hr
1686This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be Charmed by you for the spell's Duration. If you or one of your companions harms the target, the Spells ends.
1687You awaken in a dank, moldy cell. You see your equipment neatly folded in the corner next to you, and two very dead goblins near the cell door.
1688Emi: (oh i didnt mean to cast that)
1689next to them is a hunchbacked Tiefling, who seems very eager to leave.
1690necro (GM): ((no worries))
1691((this is your turn- do you know what actions you can take on your turn?))
1692AARON clears his throat
1693Emi: (may i move forward and cast a spell?)
1694AARON: DIDNT MENA TO CAP S
1695sorry
1696necro (GM): ((absolutely. you can move up to 30 feet and can cast any spell you've prepared or any cantrips))
1697ouij: back fwiw
1698AARON hes nto hunchbacked he jsut hunches to hide his face in the light
1699ouij: aka hunchbacked
1700necro (GM): each square represents 5 feet, I think I may have fucked up the dimensions
1701wb weege
1702AARON turns about hearing a rusting of lgiht feet behind him
1703ouij: ty
1704Nergal turns about hearing a rusting of lgiht feet behind him
1705ouij: for the record, i can do warding flare 3 more times before resting
1706Emi:
1707Entangle
1708conjuration 1
1709Casting Time: 1 minute
1710Range: 90ft
1711Target: Any creature inside a 20-foot square from a point within range when the spell is cast
1712Components: V, S
1713Duration: Concentration 1 minute
1714Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.
1715
1716A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature Restrained by the Plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
1717
1718When the spell ends, the conjured Plants wilt away.
1719Entangle
1720conjuration 1
1721Casting Time: 1 minute
1722Range: 90ft
1723Target: Any creature inside a 20-foot square from a point within range when the spell is cast
1724Components: V, S
1725Duration: Concentration 1 minute
1726Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.
1727
1728A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature Restrained by the Plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
1729
1730When the spell ends, the conjured Plants wilt away.
1731Entangle
1732conjuration 1
1733Casting Time: 1 minute
1734Range: 90ft
1735Target: Any creature inside a 20-foot square from a point within range when the spell is cast
1736Components: V, S
1737Duration: Concentration 1 minute
1738Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.
1739
1740A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature Restrained by the Plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
1741
1742When the spell ends, the conjured Plants wilt away.
1743Entangle
1744conjuration 1
1745Casting Time: 1 minute
1746Range: 90ft
1747Target: Any creature inside a 20-foot square from a point within range when the spell is cast
1748Components: V, S
1749Duration: Concentration 1 minute
1750Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.
1751
1752A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature Restrained by the Plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
1753
1754When the spell ends, the conjured Plants wilt away.
1755ouij: i don't have a way to mark that
1756Emi:
1757Entangle
1758conjuration 1
1759Casting Time: 1 minute
1760Range: 90ft
1761Target: Any creature inside a 20-foot square from a point within range when the spell is cast
1762Components: V, S
1763Duration: Concentration 1 minute
1764Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.
1765
1766A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature Restrained by the Plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
1767
1768When the spell ends, the conjured Plants wilt away.
1769necro (GM): thanks for keeping track m8
1770Emi: (goddamn i didnt know it'd show up 4 times. i wanted to prepare entangle .-.)
1771necro (GM): ((you prepare your spells at the start of the day or after a rest))
1772Nergal waves to the wild eyed feral looking elf
1773necro (GM): ((once they're prepared you cast them based on the spell description))
1774Emi: (_darn_)
1775necro (GM): ((just let me know which spells you have prepared for the start of the session fam, it's assumed you already did it))
1776Nergal: " Come now, don't; be shy here, we've got plenty of time t-
1777Emi: (oh, got it. entangle is prepared and i would like to cast it)
1778Nergal turns to the flame priest
1779Nergal: "She a friend of yours?
1780Hester Biram salivates at the thought of destroying this heathen goblin and doesn't hear a word
1781Gwenhwÿfar blinks.
1782grasping weeds and vines begin to sprout up from inbetween the concrete in a massive radius surrounding the elf!
1783Hester Biram stands in place awaiting the chance, as is the custom
1784the goblin's feet begin to become entangled in the vines and he struggles furiously to escape
1785necro (GM): rolling 1d20-1
1786(
178714
1788)
1789-1
1790= 13
1791Nergal: "hey hye HEY watch where you aim that
1792ouij: do we all need to roll?
1793Gwenhwÿfar: ...?
1794necro (GM): ((no, only the goblin as that was her target))
1795The goblin's feet become loosened from the vines, but the ground surrounding the elf is now difficult terrain.
1796ouij: ok - thought it was a radial thing
1797necro (GM): it is, but it only affects movement for you guys
1798ouij: k
1799necro (GM): your move aaron
1800ouij: ghosts n goblins pls
1801thematically appropriate
1802loooove yoooooou
1803necro (GM):
1804Nergal: heh
1805necro (GM): ((your move, kaiba))
1806Emi: (haha)
1807necro (GM): ((was trying to do the little heart emoji))
1808Nergal Nergal turns to the Elf druid and bows his disfigured head
1809Nergal: "Pleasure to meet you
1810ouij:
1811Gwenhwÿfar: ci saesi..
1812ouij: roll20 has no place for love
1813the goblin is gnashing his teeth furiously as he curses every race under the sun
1814Nergal:
1815Comprehend Languages
1816divination 1
1817Range: Self
1818Components: V, S, M (A pinch of soot and salt)
1819Duration: 1 hour
1820For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
1821
1822This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
1823necro (GM): looping this shit
1824Nergal:
1825Tasha's Hideous Laughter
1826enchantment 1
1827Casting Time: 1 action
1828Range: 30 feet
1829Components: V, S, M (Tiny tarts and a feather that is waved in the air)
1830Duration: Concentration Up to 1 minute
1831A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.
1832
1833At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
1834ouij: i will never mind
1835i could listen to it forever, and often have
1836necro (GM): excellent
1837Nergal: ddint mean to hit that
1838necro (GM): it's cool. what did you mean to do?
1839Nergal: I'd like to use comprehend languages actually
1840{{{ sicne it apapears my elf friend here isn;t able top udnerstand common ?
1841Emi: (no elves can)
1842(my character is just a butthole)
1843Nergal: {{{ elves cant understand common ??
1844{{{ or the ycan
1845necro (GM): ((all elves understand common))
1846Emi: (they CAN lol)
1847Nergal: {{ ohl ol
1848ouij: danny elfman can't
1849necro (GM): ayyyy
1850Emi: (elves are kind of aversive to other races)
1851Nergal: {{ I'll use comrpehend languages then and speak elvish to our elf friend here
1852Emi: (like cautious of them and shit)
1853ouij: does comprehend allow you to speak it
1854or just comprehend it
1855Nergal: .....hm
1856necro (GM): Only understand.
1857Emi: (maybe you should focus on combat?)
1858Nergal:
1859Comprehend Languages
1860divination 1
1861Range: Self
1862Components: V, S, M (A pinch of soot and salt)
1863Duration: 1 hour
1864For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
1865
1866This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
1867Emi: (haha)
1868Nergal: hm....
1869Emi: (hm...)
1870Nergal: okay fair
1871necro (GM): You'd understand the goblin's cursing very well
1872Hester Biram plays quartz, parchment, shears with the goblin
1873Emi: (true)
1874Nergal: ALRIGHT FUCKUIT
1875Emi: (goblins cursing sounds funny)
1876Nergal eyes glow with cacklign sickly green energy
1877Nergal rears back his palm
1878Nergal: "GO BACK TO THE SHADOW
1879ouij: it's like Dragon Ball DnD
1880we just talk about fighting for 3 sessions
1881before anything happens
1882Emi: (HAHAHAHAHA)
1883necro (GM): ((I swear to god I made this massive labyrinth))
1884((and you guys have been in the starting room for two hours))
1885ouij: through no fault of mine
1886necro (GM): (aaron what are you doing to the goblin?))
1887((I think I'm going to enact a two-minute timer))
1888((if that's okay with everyone))
1889Emi: ((very smart idea))
1890ouij: super okay
1891necro (GM): at 11:11 we move on to weege
1892Nergal: attack wirh eldritch lvast
1893ouij: for the record, this is the fifth loop of gng
1894and aaron still hasn't done anything
1895Nergal: I SAID ATTACK
1896PLS
1897necro (GM): roll 1d20+ dex mod
1898Nergal: srry
1899Emi: ((good job aaron!! ^_^))
1900Nergal: rolling 1d20
1901(
19023
1903)
1904= 3
1905rolling 1d20+1
1906(
190712
1908)
1909+1
1910= 13
1911then i roll for the damage right?
1912necro (GM): yes, roll 1d10
1913Nergal: rolling 1d10
1914(
19157
1916)
1917= 7
1918Light crackles from your eyes and hands and blasts the goblin!
1919Nergal YOU KNOW I WANTED TO BE SUBTLE
1920necro (GM): He falls to the ground, writhing in agony, and dies.
1921Hester Biram: nooo
1922green smoke emits from the goblin steadily
1923Hester Biram jams his thumbs into the goblin's eyes before it dies
1924Hester Biram: "You don't deserve to see my god" he says in goblin
1925as he falls, the ground begins to shake again, more violently than before!
1926necro (GM): Everyone roll for dexterity!
1927Emi shudders.
1928Hester Biram: rolling 1d20+2
1929(
19302
1931)
1932+2
1933= 4
1934ouij: these dice amirite
1935Nergal: rolling 1d20+1
1936(
193714
1938)
1939+1
1940= 15
1941Emi: rolling 1d20+1
1942(
194314
1944)
1945+1
1946= 15
1947necro (GM): The elf and warlock keep their balance but Hester falls to the floor. The shaking subsides.
1948combat has ended
1949Hester Biram: Goddamn, vines...
1950Gwenhwÿfar chuckles.
1951Nergal: [[[can icatch hester?
1952Hester Biram looks for the source of the laughter
1953necro (GM): You can try! Roll for dex again.
1954Nergal: rolling 1d20+1
1955(
195620
1957)
1958+1
1959= 21
1960Hester Biram: wait
1961Nergal: I GOT YOU
1962ouij: can i roll to avoid his help
1963necro (GM): yes
1964bear in mind he got a nat 20 though
1965Gwenhwÿfar: ((............)
1966Nergal chuckles
1967ouij: what modifier
1968necro (GM): dex
1969Hester Biram: rolling 1d20+2
1970(
197117
1972)
1973+2
1974= 19
1975ouij: so close
1976Nergal: " we might need your help later, don't take it personally
1977Hester Biram punches nergal in the face
1978The warlock deftly dives to save Hester from his fall. The two dance momentarily, but ultimately the man is saved by his tiefling acquaintance.
1979necro (GM): hester, roll for strength
1980Nergal: can i roll to dodge his punch
1981Hester Biram: rolling 1d20+3
1982(
198315
1984)
1985+3
1986= 18
1987ouij: while holding me?
1988Nergal: yes
1989necro (GM): ^ your arms are full
1990Nergal: ahaha
1991Nergal shakes off the punch
1992Hester Biram: Don't touch me, freakshow
1993Nergal I;ve been beat harder than that before, priest
1994the green gas emitting from the goblin has not stopped
1995the vines surrounding him are slowly dying
1996ouij: am i still being held or what
1997Nergal trust me if i wanted you dead I wouldnt be doing this
1998ouij: because i'd run if i saw that
1999necro (GM): you are not in combat and not being restrained, you can run!
2000running as a full action allows you greater movement speed as well
2001ouij: so i'm not restrained then right
2002Nergal: is it my turn ?
2003ouij: it's my turn if we're in combat
2004or i'm running if we're not
2005necro (GM): you are not in combat, you can all move at once
2006Nergal looks at where the elf once was
2007Nergal wodners if he had too much wine
2008ouij: how much faster
2009Nergal before this whole fever dream
2010necro (GM): 4x your normal speed if you are unencumbered, 3x your movement speed with armor
2011so up to 90ft
2012Hester Biram casts smell ya later
2013the green gas spreads. the vines around the goblin have blackened.
2014Nergal: can i cast an illusion spell on him ?
2015ouij: also how do you get that counter to appear
2016necro (GM): you can, but you need to make a constitution check if you stay around the gas any longer
2017ouij: nm it's inaccurate anyway
2018necro (GM): yeah it's not accurate for this map
2019sorry bout that, I'll get it right next time
2020Nergal: oh canI run ?
2021necro (GM): yes
2022you goober
2023ouij: i noticed a lot more cells
2024and I didn't care
2025btw i'm assuming this is an exit on the left
2026can't really tell
2027if it's a dead-end i wouldn't go that way
2028also i'm hearing GnG and Mischief Makers at the same time
2029Nergal: can I cast an illusion spell to help guide emi }}}}
2030Hester notices an extremely ornate door at the end of the hallway, which appears unlocked.
2031necro (GM): and yes nergal, absolutely
2032try refreshing
2033Nergal: I'd liek to catst minor illusion then
2034necro (GM): the music bugged out
2035Hester Biram flings the door open with thaumaturgy
2036Nergal waves his hand about with an impressive flrury of gestures
2037Hester Biram: and steps to the side
2038the door slams open, revealing a very well lit corridor. do you enter?
2039necro (GM): Emi make a constitution check
2040ouij: lol this remix
2041Nergal suddenly the viasage of a great Ent treefolk sprouts fro mthe ground and waves its limbs with a smile across it's face and becjkons the elf towards it where Nergal is standing behind
2042Gwenhwÿfar: rolling 1d20+3
2043(
20447
2045)
2046+3
2047= 10
2048It's obvious that the gas is a very toxic poison. You take 1 HP of damage.
2049ouij: emi didn't get far enough away?
2050Gwenhwÿfar: ..!!!
2051Nergal waves his arms
2052The gas has spread throughout the cells. The elf is still within its reach
2053ouij: also brb refreshing page
2054necro (GM): kk
2055Nergal: "EHLLLOO OVER THERE
2056necro (GM): ((Emi you can still run!))
2057Gwenhwÿfar: ((oh cool))
2058ouij: that mashup was killing me
2059necro (GM): yeah I think goblins just wanted to play forever
2060is everyone leaving the room?
2061ouij: i opened the door
2062i was waiting for a description or something
2063Gwenhwÿfar: ((i mean considering its filling with poison gas, we should run)
2064ouij: and i moved to the side so aaron would catch the poison darts
2065Nergal: did my treeman illusion help her fidn the exit?
2066ouij: no
2067Nergal: or was i supposed to roll
2068oh
2069ok
2070ouij: necro's impatience with us did
2071Emi: (this map is weird)
2072(the music is perfect for it though)
2073ouij: oh no poison gas BETTER HURRY
2074Nergal: lol
2075The gas begins creeping towards you from the prison cells. Before you is a marble passageway, with deep incisions in the walls.
2076ouij: for the record, I've shut the door behind us
2077The door clicks shut as you close it.
2078ouij: well, i'll just pretend everyone somehow made it through before i did that
2079necro (GM): yeah I wanted to confirm that you all made it into this new area lol.
2080ouij: i was gonna move my token forward
2081but i can't
2082necro (GM): Oh fuck I have to reassign everyone. Sorry one sec
2083ouij: np
2084Gwenhwÿfar: (to make a cup of coffee or to not make another cup of coffee ?)
2085Nergal: do it
2086necro (GM): ((that sounds so good, you guys okay with a 5 minute break?))
2087ouij: YES
2088Gwenhwÿfar: (yes ma'am ^_^)
2089necro (GM): sweet
2090see yall in 5
2091Gwenhwÿfar: Aaarron :p
2092ouij: lol again with the song
2093brb
2094Emi: Aaron T_T did you leave?
2095Nergal: im here
2096Emi: i met a weird girl u might like
2097Nergal: oh ?
2098Emi: yeah she showed me a bunny she cut the feet off ^_^
2099Nergal: message me on discord aobut dat
2100wait waht
2101she tortures animals ?
2102Emi: no she found it dead
2103she likes surgury tho o:
2104and gore?? ig
2105Nergal: neat
2106tel lme mroe about xher on discord
2107Emi: okey
2108Nergal: so
2109Emi: i gave u her contact info ^_^
2110Nergal: is my character naked
2111necro (GM): aaaand I'm back
2112Nergal: lmao
2113i forgot if I had robes on or not
2114necro (GM): no, you all have your clothes on
2115and I thought you equipped all your gear when you picked it up
2116Nergal: kek
2117I never specifically said I did
2118necro (GM): let's clarify then, are you carrying around all of your stuff in your arms?
2119:^) are you wearing it as a hat?
2120ouij: back
2121Nergal: ys
2122yes
2123necro (GM): wb
2124my coffee is almost finished brewing
2125anyways, you guys are not in combat, the poison is stopped by the door behind you.
2126ouij: i decided not to make a cup
2127so i won't have to pee again
2128necro (GM): good call
2129Emi: coffee ^o^
2130ouij: also are there any rules for bashing someone with a shield
2131necro (GM): ((any of you can move freely, inspect the roof, whatever((
2132Hester Biram inspects the area
2133necro (GM): shield bashing is considered an improvised attack
2134for consistency's sake I'd say it does 1d6 of damage with a strength modifier
2135Hester Biram: so I have to refresh to stop GnG again
2136necro (GM): damn
2137ouij: you weren't kidding about looping it forever
2138necro (GM): roll intelligence for investigation
2139Nergal: waht do I rol
2140necro (GM): if you want to look around? same thing
2141Hester Biram: rolling 1d20
2142(
21435
2144)
2145= 5
2146Emi: rolling 1d20
2147(
214818
2149)
2150= 18
2151ouij: jesus i hate this die roller
2152necro (GM): yeah you've had terrible luck lol
2153ouij: is that door containing the gas?
2154Nergal: rolling 1d20
2155(
215612
2157)
2158= 12
2159Hester detects that the door is firmly locked behind the group, and the gas has stopped coming through. There is a very large chandelier overhead.
2160Nergal: do i detect anything
2161ouij: I don't care what these other two yahoos are doing
2162necro (GM): ((typing))
2163ouij: i want to sit and ritual cast detect magic
2164Gwenhwÿfar notices that there are many grooves along the marble walls, worn with use. The smell of something beastly is coming from the right hand passage, and it appears that there has been signs of battle throughout the hall.
2165ouij: away from the chandelier
2166Nergal also sees the grooves along the walls and can smell something horrible from the right.
2167necro (GM): detect magic?
2168ouij: yeah
2169Gwenhwÿfar: ...
2170Nergal: "somethign smells worse than me
2171" and that's saying a lot
2172ouij: i wouldn't want to walk into some magical trap shit
2173Hester is almost overwhelmed with the presence of magic in the corridor. In particular, the walls and area directly in front of him are pulsing with magical energy. There are no traps that he can sense in the immediate vicinity- other than that the building itself is a trap!
2174ouij: i need clarification btw
2175necro (GM): kk
2176ouij: when you said they detected it from the right
2177you mean the right side of the map or to the right of the door we entered
2178necro (GM): your character's right, right of the door you entered
2179ouij: okay
2180Suddenly, the floor begins to shake horribly!
2181ouij: btw detect magic lasts 10 minutes
2182You all see the walls shake and tremble, and the floor begins to move!
2183Nergal: can I detect magic aswell
2184{{
2185the entire building begins to shift, and you become disoriented from the spinning. Roll for dexterity!
2186necro (GM): and yes you can
2187ouij: so did anyone indicated the direction of the smell when they mentioned it
2188Hester Biram: rolling 1d20+2
2189(
219019
2191)
2192+2
2193= 21
2194Gwenhwÿfar: rolling 1d20+1
2195(
219616
2197)
2198+1
2199= 17
2200Nergal Nergal mutters some inaudible gutteral speech
2201Nergal: {{do i roll for detect magic ?
2202necro (GM): ((aaron roll for dex, you do not roll to detect magic))
2203Nergal: rolling 1d20+1
2204(
220510
2206)
2207+1
2208= 11
2209Gwenhwÿfar: thys si vol... "from the right..."
2210Everyone manages to stay on their feet. You hear loud clanging noises from the passage to the right, and then silence. The rooms stop moving.
2211Hester Biram confidently strolls to the other passage
2212Nergal senses the same potent magical energy as Hester
2213Nergal: "thsi plae is alive
2214ouij: welp
2215as Hester makes his way through the winding passage, he sees the tip of a statue
2216ouij: i made monsters
2217question
2218There appears to be several miniature statues of the same man, wearing magnificent armor
2219ouij: how bright are these areas
2220like well lit?
2221necro (GM): Extremely well lit
2222ouij: okay
2223so
2224Overhead are many more chandeliers, and candles flicker from holders along the floors. The light is almost blinding as it reflects off of the statues.
2225ouij: thaumaturgy says it can cause harmless tremors
2226i'd like to use that under the statues to see if they react to it
2227necro (GM): go for it!
2228Hester Biram does.
2229ouij: it's a cantrip
2230The ground trembles gently underneath the statues. One by one, pebbles and bits of dirt appear to fall from the nooks of their armor.
2231As if under a spell, the statues come to life!
2232Nergal: hmm
2233necro (GM): Everyone roll for initiative!
2234Nergal: "having fun there , priest ?
2235Hester Biram: rolling 1d20+2
2236(
22374
2238)
2239+2
2240= 6
2241ouij: lol
2242necro (GM): I'm tickled
2243Nergal: rolling 1d20+1
2244(
224514
2246)
2247+1
2248= 15
2249ouij: i hope that's all they can do
2250Gwenhwÿfar: rolling 1d20+1
2251(
225219
2253)
2254+1
2255= 20
2256necro (GM): Can everyone see the turn order box
2257Gwenhwÿfar: (ye)
2258ouij: when you get a chance please elaborate on magnificent armor
2259i see it
2260Nergal: yes
2261necro (GM): The statue icon represents all of the enemies, okay?
2262ouij: also did I not detect they were magical because of the overwhelming magical power of this place?
2263because I was specifically hoping to avoid this scenario
2264glinting like the sun, the small statues appear to be adorned with armor of an unknown metal. There are engravings on them of various light fixtures, and their shields bear the mark of a candleabra
2265necro (GM): you were out of their range and the building has too much magical energy to detect them
2266ouij: ...
2267i'll take it
2268necro (GM): however your thaumaturgy gives you advantage as you saw this shit coming
2269ouij: sweet
2270also the turn order doesn't have numbers in it
2271necro (GM): aaron, emi, you guys do not have advantage as you simply heard the encounter
2272ouij: if you added those
2273Gwenhwÿfar: (my turn?)
2274ouij: oh you know what, doesn't matter
2275necro (GM): emi, it's your turn.
2276ouij: i'm thinking shadowrun where initiative has multiple passes
2277Gwenhwÿfar screams and runs away in the other direction.
2278Gwenhwÿfar: (must i roll?)
2279necro (GM): ((you do not need to roll for movement))
2280ouij: roll for cowardice
2281also, just want to say sincerely
2282thanks for not flaking, emi
2283Three disgusting kobolds appear before you!
2284Gwenhwÿfar: (^_^)
2285necro (GM): ^ what weege said, it's an absolute pleasure
2286ouij: SOUND THE PAN FLUTES OF BATTLE
2287The Kobolds are caught by surprise and are startled by the scream!
2288necro (GM): Emi, you have the element of surprise here and the opportunity to act before the Kobolds if you so choose
2289You have until 11:02
2290Gwenhwÿfar: (i cast entangle!)
2291necro (GM): ((You already used that spell once today.))
2292Gwenhwÿfar: (oh you can only use once a day?)
2293necro (GM): ((Spells are a limited resource. Cantrips can be cast unlimited numbers of times, but prepared spells require study and rest to use because of their power.))
2294((I don't want to punish you for not knowing that but it's right in the PH lol))
2295Gwenhwÿfar: (i have terrible reading comprehension skills)
2296(just deal me the damage doc)
2297Nergal: me too }
2298necro (GM): ((for the sake of fun let's say you can use it, but that's the only time I'm making an exception for it ok?))
2299((spell management is very important for spell casters))
2300ouij: i didn't want to argue with the dm
2301but I was thinking the first use was kind of a bust anyway
2302necro (GM): yeah same
2303I was cringing when you guys were throwing out spells in the first area lol
2304Nergal: lol
2305well I only used cantrips
2306ouij: i've only used cantrips
2307Gwenhwÿfar: (it's the first game, these mistakes wont be made again)
2308necro (GM): (it's all good!)
2309Nergal: ^^
2310Gwenhwÿfar: (roll now?)
2311necro (GM): (yes please)
2312Gwenhwÿfar: rolling 1d20
2313(
231414
2315)
2316= 14
2317necro (GM): ((I'm a gloob, you didn't need to roll. The enemies roll to resist))
2318Gwenhwÿfar: (ohhhh)
2319necro (GM): ((I really need to read the spells better))
2320ouij: i did use my warding flare feat but that's because a goblin fuckin crit on me
2321necro (GM): rolling 5d20 -2
2322(
23234
2324+
232518
2326+
232712
2328+
232910
2330+
233120
2332)
2333-2
2334= 62
2335Hester Biram: lol
2336necro (GM): almost got it right
2337so the actual rolls were 2, 16, 10, 8 and 18
2338fuck me
2339I still fucked it up
2340there's three not five
2341Gwenhwÿfar: (o-: )
2342necro (GM): ((sorry. just going to say that the first three rolls are for the three kobolds.))
2343ouij: this is why gm's have screens
2344necro (GM): yeah if you guys don't mind I'm going to dm roll
2345from now on
2346to not ruin the magic
2347ouij: hide that shame, boss
2348Gwenhwÿfar: (haha)
2349(hugs necro it's okey ^_^)
2350The kobold closest to you falls flat on his face, and nearly impales himself on his weapon as he becomes completely entangled in the vines!
2351ouij: also, anything that gives you the opportunity to lie for good is okay in my book
2352The other two keep their footing but are not entangled. The entire room is now overgrown with vines and will be difficult terrain.
2353necro (GM): your turn aaron
2354Got til 11:12
2355Nergal: ELDIRTCH BLAST
2356whcihever kobold is the most in peril
2357ouij: i'm going to imagine you said it just like that
2358necro (GM): ^
2359Nergal mutters incromprehensible words fro mbeyond the stars
2360Nergal: rolling 1d20+1
2361(
23628
2363)
2364+1
2365= 9
2366is that a hit ?
2367necro (GM): Unfortunately no
2368Your words fall flat on your God's ears.
2369Nergal: Oh sorry, targettign the kobold that is entagled int the center
2370oh damn
2371Gwenhwÿfar: (seems like you just barely missed him)
2372Nergal: "well, bugger me
2373necro (GM): Your turn ouij
2374ouij: shot in the dark here, literally
2375Nergal nods towards the wild elf
2376Hester Biram looks at the candle themed emblems on the armor and then to the lights adorning the room
2377Hester Biram uses thaumaturgy to dim the lights
2378The statues visibly dim along with the room, and their movement slows almost to a halt.
2379ouij: also
2380just want to clarify
2381it looks like this hallway is only big enough for one person at a time, right?
2382necro (GM): The hallway is a small space- two people can fit but their movement is slowed by half.
2383ouij: and these statues are human sized?
2384necro (GM): They are small sized, like a halfling or gnome
2385ouij: ah i missed that
2386Gwenhwÿfar: (how to add music?)
2387The statues barely creep forward, their movement dramatically slowed.
2388ouij: also, the lights are dimmed for one minute
2389is a round like 6 seconds?
2390necro (GM): (there's a jukebox at the top)
2391A round is approximately 6 seconds long
2392ouij: go me
2393necro (GM): it can be less if few actions are taken- that's the upper limit
2394so your light dimming will last for about 10 turns
2395ouij: oh and you get one action and one bonus action right?
2396necro (GM): correct!
2397also attacks of opportunity
2398ouij: can you move after attacking?
2399necro (GM): yes. you can move, attack, then move again so long as you have movement left
2400so if you want, you can move right now up to your max movement speed
2401ouij: i'm good there
2402necro (GM): cool. kobold time
2403Nergal: hey guys , I'l l need to get going after we clear this next part .
2404Gwenhwÿfar: (u suck)
2405ouij: whaaaaat
2406necro (GM): would you want us to stop or keep playing without your dude?
2407Nergal: im dealing with shit right now
2408ill tel lyu later
2409necro (GM): totally understand m8
2410Nergal: you can play withotu mah dude and say he got captured
2411ouij: don't s'pupose we can resume tomorrow
2412Nergal: and we can free him next time or soemthing
2413necro (GM): I would be insanely down for playing more tomorrow
2414Nergal: that'd be gr8
2415ouij: we started off captured
2416necro (GM): and your dude can totally get captured, or just sit out the game
2417I'd honestly rather just drop him back in
2418no need to tie your dude up
2419ouij: they gonna throw you in dungeon jail
2420Gwenhwÿfar: (i wouldn't mind stopping prematurely on a cliffhanger and continuing tomorrow)
2421ouij: i wouldn't mind killing everything myself
2422necro (GM): ((you guys wanna wrap up this fight and call it?))
2423ouij: with my incredible rolls
2424Nergal: yeee. thats fine wit me
2425srry guise
2426ouij: also pick a time for tomorrow
2427necro (GM): no worries fam
2428Gwenhwÿfar: i vote yes too. im definitely free tomorrow though
2429Nergal: I;ve enjyoed this thus far tho
2430ouij: but I go in at 10pm
2431necro (GM): how about the afternoon, like 2PM?
2432that way I can sleep in
2433Gwenhwÿfar: sounds good to me ^_^
2434ouij: jjjjeeeeeeeee
2435necro (GM): aaron, sound good to you?
2436ouij: ...
2437i'll be tired as fuck going to work but
2438i guess that works
2439Nergal: oh im off tyoommorrow
2440so that werks
2441necro (GM): excellent. 2PM tomorrow. now let's wrap this up
2442ouij: maybe 3?
2443necro (GM): that's cool too
2444Gwenhwÿfar: works for me too
2445necro (GM): 3pm it is!
2446The kobold on the floor is completely incapacitated, but the two standing reading their slings to fire on the warlock and druid!
2447necro (GM): ready*
2448The kobold in the center is the one incapacitated
2449Gwenhwÿfar raises her quarterstaff to bulgeon the kobold on the left.
2450Nergal turns to the priest
2451necro (GM): rolling 1d20-2
2452(
24535
2454)
2455-2
2456= 3
2457Nergal: "LEND A HAND, MAN OF KOSSUTH ?
2458necro (GM): rolling 1d20-2
2459(
24601
2461)
2462-2
2463= -1
2464ouij: you don't know kossuth
2465no one does
2466Gwenhwÿfar: (wow.)
2467Nergal: qwith a hgih enough lore i do
2468The kobold to the left attempts to fire his slingshot and misses completely.
2469ouij: not really wearing any identifying adornments
2470The one next to him fails so spectacularly that he shoots himself in the eye, taking 1HP of damage and screaming bloody murder.
2471Nergal: lmao
2472Gwenhwÿfar laughs heartily.
2473necro (GM): It's your turn emi
2474ouij: and you're the guy who didn't see your own equipment in a barren room
2475Nergal laughs heartily
2476Nergal: ive been a bitdistracted ir l
2477Gwenhwÿfar: (i started too soon because i thought it was my turn but i want to hit the kobold on the left with my quarterstaff)
2478necro (GM): (turn 2/10 for the candles)
2479ouij: also good description
2480Gwenhwÿfar: rolling 1d20-1
2481(
248214
2483)
2484-1
2485= 13
2486necro (GM): roll for damage!
2487ouij: I'm guessing the answer is no but would repeatedly dimming the candles put them out?
2488Gwenhwÿfar: (do i 1d10-1?)
2489necro (GM): you're correct, the answer is no
2490ouij: no worries
2491necro (GM): it's 1d6+strength mod
2492Gwenhwÿfar: (ohh okey)
2493rolling 1d6-1
2494(
24954
2496)
2497-1
2498= 3
2499necro (GM): (that's a 3.)
2500The staff hits! The kobold, weak, blind and in pain, takes a heavy hit from the quarterstaff and falls to the ground. He appears to be barely alive, but still breathing.
2501necro (GM): Your turn aaron
2502if you're still with us
2503Nergal: yes
2504so I jsut remembered
2505I have a crossbow
2506Gwenhwÿfar: (GJ ^-^)
2507Nergal: should I use it or eldritch blast
2508Amazed by his own skills of observation, the Tiefling realizes he's been carrying a crossbow this whole time!
2509Nergal: Im gonan use my crossbow o nthe one i nthe middle
2510ouij: lmao
2511Gwenhwÿfar: (hahahahahhaa)
2512ouij: he was so preoccupied with retrieving his two-headed worm
2513necro (GM): roll to attack friendo
2514ouij: he forgot the rest of his possessions
2515Nergal aims steadily at the eye of the incpacitated kobold and holds his breath, readyign hsi shot
2516Nergal: so for that I do....
25171d20+1 for attack ?
2518necro (GM): yes
2519then if it hits, roll for the damage
2520Nergal: rolling 1d20+1
2521(
252219
2523)
2524+1
2525= 20
2526A direct hit!
2527necro (GM): roll for damage
2528got until 11:32
2529Nergal: rolling 1d8+1+4
2530(
25313
2532)
2533+1+4
2534= 8
2535Nergal cheers
2536Nergal: "GOT HIM
2537Tangled in vines, the kobold is helpless to escape. The crossbow loosens and strikes him straight through the chest, killing him instantly.
2538necro (GM): Your turn weege
2539Nergal: well i aimed for the eye and got the chest
2540ouij: so describe these lights to me again pls
2541The floors of the passageways are adorned with dozens of candles, and chandeliers hang from the ceiling, gently swaying from the last rotation of the building.
2542ouij: that's the room with the statues?
2543necro (GM): That's every room. So far as you can tell, the room with the statues isn't anything special.
2544ouij: huh
2545will these statues get an attack of opportunity if I run past them
2546since they're so sluggish
2547necro (GM): Yes.
2548but they'll probably miss.
2549ouij: yeah not with these rolls
2550who's left in the kobold room
2551necro (GM): just the one guy
2552Nergal turns to the wild eyed elf
2553ouij: tangled or not
2554necro (GM): you've got until 11:35 to make your move
2555not tangled
2556Nergal: "you alright there ?
2557ouij: biotch don't make a labyrinth if you don't want me to solve it
2558necro (GM): :^)
2559ouij: i'm not the one casting language spells in combat
2560now is he TANGLED or not
2561Nergal: ...heh
2562Hester Biram: you've got until now to answer
2563necro (GM): he is not tangled you goober
2564Gwenhwÿfar ignores Nergal and focuses on the kobolds.
2565ouij: distracted by aaron
2566also mark the dead one
2567Nergal: lol
2568The remaining Kobold, emboldened by his comrade's deaths, remains steadfast
2569Nergal: "wait
2570Hester Biram: How do I turn off the goddamn statues
2571he says before hitting the kobold with his mace
2572(or attempting to and failing)
2573rolling 1d20+5
2574(
257514
2576)
2577+5
2578= 19
2579necro (GM): roll for damage
2580ouij: also, said that in goblin
2581Nergal: "lets use him to lead us to whatever creature is cmmanding them
2582necro (GM): thank you for specifying
2583Hester Biram: rolling 1d6+3
2584(
25856
2586)
2587+3
2588= 9
2589The mace slams into the side of the goblin, maiming him, but not killing him. He staggers, and in terror he tries to respond
2590Hester Biram: >kobold
2591necro (GM): kobold
2592kobold*
2593~kobold~
2594Hester Biram: GO BOLD
2595The kobold spits at your feet. "You cowards. The statues won't attack you if you leave them be!"
2596He crawls along the ground and weakly tries swinging his scimitar at your ankles.
2597Hester Biram laughs at being called a coward
2598The scimitar barely skims your clothes, and the kobold collapses. He's still alive, but barely.
2599necro (GM): Combat has ended.
2600ouij: they won't attack you if you leave them be...except for attacks of opportunity if you try to go around them
2601pretty sneaky sis
2602Nergal: alright boyos
2603lads
2604lady
2605ouij: you got me diagnolly
2606Gwenhwÿfar: lassy
2607Nergal: yes
2608I must adjorn
2609necro (GM): I hope you guys had fun even with all the hiccups
2610Nergal: however
2611necro (GM): thanks so much for playing, tomorrow will be way smoother
2612Nergal: yes!
2613Hester Biram: oh yeah
2614Emi: it was cool ^_^
2615Nergal: I am off tommrorow
2616ouij: the mostest
2617Nergal: so you guys hit me up
2618Emi: 3PM
2619necro (GM): 3pm lad
2620Nergal: 3pm my time ?
2621Hester Biram: 2pm for you aaron
2622Nergal: ah ok
2623thanks weegy
2624Hester Biram: yep
2625Nergal: srry i was distracted
2626ouij: have fun dealing with your shit
2627Nergal: luv yu guise
2628Emi: GLHF
2629necro (GM): have a good night m8, hope everything goes well
2630see ya tomorrow
2631Nergal: tommorrow will be better
2632ouij: ahahahaha
2633necro (GM): I was gonna do one little description before you guys sign off
2634Nergal: I had a good time
2635ouij: i've said that so many times
2636hit us with the cliffhanger dood
2637Emi: owo
2638Nergal: yes
2639As the kobold collapses, the sound of a woman faintly sobbing echoes down the passageway. The kobolds appear to have been resting in a dead end, but who knows what lies beyond the living statues?
2640Nergal: my warlock must be canonically drugged
2641ouij: yeah but i see a doorway in this dead end
2642Nergal: can he ba caninicallly dfrunk on wine this whole time
2643drunk
2644necro (GM): :^)
2645Nergal: like before capture
2646went hard on that wine
2647Emi: do drugs exist in this multiverse ?
2648Nergal: yes
2649they do
2650necro (GM): the tiefling being drunk should be cannon
2651drunken master
2652Hester Biram: explains his spelling
2653Nergal: its one of his flaws
2654necro (GM): and ouij
2655I said appear
2656ouij: kidding, i've been fucking up hard myself
2657Nergal: and owudl explain why a well educate d teiflign coudlnt find his crossbow
2658Emi: haha
2659Hester Biram: DO DO DO DO DO dunna dunna dunna dun dun dun dun DUN
2660Nergal: nergal goes hjrd on the Firewine ale
2661necro (GM): I will never get sick of this song
2662ever
2663Hester Biram: ^^
2664I just couldn't take other songs playing over it
2665necro (GM): hope you guys had a blast, that was a lot of fun and next time will be way smoother.
2666looking forward to combat breezing by now
2667Hester Biram: thanks for running, babe
2668necro (GM): anytime!
2669Nergal: thanks again
2670Emi: that was a lot of fun ^^
2671Nergal nergal pets his multi headed worm
2672Hester Biram: okay
2673Nergal good ouiija
2674Hester Biram: is your name nergal nergal or just nergal
2675i need to know
2676Nergal: thats a typo
2677Hester Biram: just making sure
2678Nergal keeps forgetting it says yoru name automatically
2679Emi: nergal nergal like in billy and mandy?
2680necro (GM): lol
2681Hester Biram: ahahaha
2682it always comes back to billy and mandy
2683Nergal: yes, but it was'Nurgle' and was based off of Nergal
2684the summerian god
2685of the underworld
2686Emi: can i be nurgle jr ^o^
2687Nergal: yes
2688yes you can
2689Hester Biram: the kids can call you NurJoo
2690necro (GM): >not nurjew
2691Hester Biram: that name's taken
2692Nergal: if my drunk tieflign dies Im rolling either alex jones themed aztec druid or Thag
2693sorry
2694THAGG
2695THAGG THE BARBARIAN
2696Hester Biram: Nurjew, DM Special Reserve 1996
2697Nergal: and thagg will have 4 int
2698immune to dominate
2699because he;s too retarded
2700necro (GM): he'll never find his crossbow
2701Hester Biram: weren't you leaving
2702necro (GM): ^
2703Nergal: yes
2704i yam now
2705necro (GM): we could have been playing this whole time ;_;
2706Hester Biram: cuz if you aren't i'm still playing
2707Emi: ;_;.
2708Nergal: good ngith everyone
2709plays the world's tiniest violin
2710Nergal: ngiht
2711night
2712Emi: nini ^^
2713necro (GM): good night!
2714Nergal: may Ghaunadaur watch over us all
2715Ooze bless
2716Hester Biram: laters mang
2717Nergal:
2718<#
2719Hester Biram: peppermint
2720necro (GM): yes
2721Nergal: fare thee well
2722Hester Biram: was this a handcrafted dungeon
2723with love in every stitch?
2724necro (GM): I just had a very barebones template. all of the encounters, objects, descriptions, lore, the prison, was all lovingly handcrafted
2725I'm going to go full ham next week
2726just you wait
2727Hester Biram: well the 2 rooms we've entered have been lovely
2728necro (GM): lmfao
2729I was getting butt blasted
2730but I'm really glad you guys took your time to get the hang of the UI and we sorted out a lot of shit
2731Hester Biram: i assure you my character and i want nothing more than to confidently stroll ahead
2732necro (GM): I know, I know
2733there will come a time, very soon, when that happens
2734Emi: sorry my character is a wuss ^^;
2735Hester Biram: but someone was trying to interrogate characters for the location of his equipment
2736that was next to him
2737necro (GM): I don't like to meta-game and punish characters for the player not paying attention
2738but it's going to happen
2739and emi lol don
2740don't apologize!
2741Hester Biram: i like that your character is a wuss
2742necro (GM): ^
2743Hester Biram: mine is going to die from overconfidence
2744necro (GM): you guys all compliment each other very well
2745I'm going to have to ramp the difficulty up because every encounter I designed is piss easy for your dudes lol
2746Hester Biram: just imagine if I don't roll 5's
2747necro (GM): yeah we're going to need a lot more kobolsd
2748kobolds*
2749jk
2750but not really
2751btw any requests for any shit you want to see?
2752Hester Biram: stay the course
2753it's good so far
2754necro (GM): sweet
2755Hester Biram: also did you take our shit into account when making this dungeon?
2756necro (GM): completely
2757Hester Biram: I like the candle robuts
2758necro (GM): I've got fleshed out lore for this place and wanted to tailor the encounters to your characters
2759Hester Biram: neat
2760necro (GM): instead of filling a generic 1 floor dungeon with 20 guards
2761Hester Biram: also, the gas was totally to move shit along wasn't it
2762necro (GM): yes
2763Hester Biram: lol
2764necro (GM): my original idea was a trap in the cell you guys were in that triggered and forced you out, but nobody inspected the fucking cell
2765Emi: i thought there might be treasure...
2766Hester Biram: i already had my shit
2767i wouldn't expect to find MORE shit in a prison cell
2768necro (GM): basically I have like 20 ideas for every room
2769plans a-zzz
2770Hester Biram: i just wanted to check the dead goblin for keys and gtfo
2771necro (GM): cause no one can anticipate what the player characters do
2772Emi: are you sure your name isnt jigsaw?
2773necro (GM): lol
2774Hester Biram: nah jigsaw pretended he wanted people to live
2775Emi: :p
2776necro (GM): lmfao
2777I haven't tried killing you guys THAT much
2778only constantly
2779Hester Biram: lol
2780also if aaron had attacked me i probably would've killed him
2781so gj
2782necro (GM): yeah that would not have been a fair fight lol
2783Hester Biram: it was a RUSE
2784necro (GM): but np, I've got too much shit planned to kill you guys for you two to wipe each other out in the first room
2785Hester Biram: they old fake fight to attract the guards routine
2786necro (GM): lmao
2787Emi: have u guys seen petscop?
2788Hester Biram: don't think i didn't notice
2789i didn't get to roll for damage after punching him
2790also petscop?
2791necro (GM): never heard of it
2792Emi: its a creepypasta
2793Hester Biram: is it a good one or like
2794abandoned disney park and INVERTED MICKEY WOOOOOOO SCARY
2795necro (GM): lol
2796Emi: someone made a fake videogame and they make lets play videos about it
2797necro (GM): like the grifter, but video games?
2798Emi: yeaaa
2799Hester Biram: like ben drowned but a fake game
2800necro (GM): guys I gotta go pick up some food with the gf
2801I'll be back laters
2802Emi: okey!
2803necro (GM): in discord probably
2804Hester Biram: oh word
2805necro (GM): or here if you guys are still chillin
2806gotta get a better variety of music for tomorrow lol
2807Hester Biram: i'll hang out in discord for a bit
2808necro (GM): sweet. see ya in a few!
2809Hester Biram: and probably watch these damn videos
2810and fall down this rabbit hole of petscop
2811Emi: ohhh yay! cool . i'll be on discord ^_^ cya
2812Hester Biram: [heart]
2813ouij: Dungeons n Dragons n Trans Ams was the less popular successor to Cadillacs and Dinosaurs
2814necro (GM): learn something new every day
2815ouij: did you write up one of those synopses?
2816also is there a way to pop out the chat to make it less shitty
2817necro (GM): double click on the chat icon, should pop it out
2818I didn't have time to write one up, so I'm going to do a big one today with both sessions
2819ouij: omg that's so much better
2820i kept missing shit because someone would accidentally click a spell or roll dice
2821and it would push the chat off the screen
2822necro (GM): that sounds insanely annoying
2823ouij: and i'd scroll up and new posts would bring me back to the bottom while I was reading
2824you'd think a thing specifically for dnd would be less retarded
2825necro (GM): yeah it's far from perfect
2826I really don't know of anything better though
2827ouij: i mean it's functional
2828necro (GM): also there's jewbait advanced accounts that have way more features
2829ouij: but there should be a tab for dice and one for chat
2830or something
2831necro (GM): if we wind up doing this on a regular basis I might dip into that
2832yeah definitely
2833so aaron isn't responding to texts and I haven't heard from oyasumi since last night
2834ouij: emi's here
2835in the list of players
2836necro (GM): whaaaaa
2837Emi: yea
2838necro (GM): lmao I didn't see your icon
2839ouij: aaron said something about banishing demons
2840Emi: hi ^_^
2841ouij: not sure if that means pooping or fapping
2842necro (GM): so fucking good to see you emi, welcome welcome welcome
2843probably both
2844ouij: fooping
2845necro (GM): we'll sit tight until he's done... fooping or whatever
2846while we're waiting I wanted to let you guys know something I forgot last night!
2847Emi: he said his fwb was over last night iirc
2848ouij: weege gets all the xp
2849"f" w "b"
2850Emi: ¯\_(ツ)_/¯
2851ouij: also emi that petscop thing is actually well done
2852Emi: it gets better
2853ouij: it's upsetting
2854necro (GM): well at least I know what demon he's banishing now lol
2855ouij: because i want to play it
2856Emi: it makes references to other forms of media if you google the names
2857ouij: yeah he obviously failed his willpower rolls again
2858necro (GM): fuckin crit failure
2859Emi: google candice newmaker
2860ouij: there was a daisy-head mayzie reference
2861Emi: :-o
2862ouij: also the candace newmaker thing doesn't make sense
2863she died after the game was supposedly released
2864Emi: just read the transcript
2865ouij: well, i guess that doesn't matter
2866Emi: did u read it
2867it's creepy
2868ouij: i know of her
2869and i saw the shit about rebirthing in the video
2870Emi: read the transcript of the rebirthing. its the scariest thing ive ever read
2871ouij: yeah i read it before
2872Emi: let her die in the shit and vomit
2873ouij: not to sound like a hardass or anything but it takes more than that to scare me
2874Mistress Dungeon Daddy you've been typing for a long time
2875Emi: ¯\_(ツ)_/¯
2876necro (GM): did it say I was typing that whole time?
2877Emi: what's scary
2878necro (GM): I was just listening to the convo lol
2879ouij: yeah
2880it still says it
2881necro (GM): weird
2882I'll try refreshing
2883ouij: me too i guess
2884necro (GM): how about now?
2885ouij: how bou dah
2886it's fixed but the problem was prolly on my end
2887necro (GM): no worries.
2888what I was going to tell you guys was
2889EXPERIENCE POINTS TIMEEEE
2890ouij: woo
2891necro (GM): I usually like to give it out at the end of each session but it was kind of wonky last night
2892ouij: well old dnd didn't give you shit until you finished the adventure
2893necro (GM): for slaying the goblins and kobolds, each one of you is rewarded 75 exp!
2894you obviously can't level up yet, but I like to think it gives a bigger sense of accomplishment/progress to get it at the end of each session
2895ouij: what's the requirements anyway
2896necro (GM): every dm varies
2897200xp to level 2
2898Emi: .-.
2899ouij: does it double every time?
2900Emi: i called aaron on discord
2901necro (GM): oh I'm sorry
2902300
29030 1 +2
2904300 2 +2
2905900 3 +2
29062,700 4 +2
2907necro (GM): 6,500 5 +3
290814,000 6 +3
290923,000 7 +3
291034,000 8 +3
291148,000 9 +4
291264,000 10 +4
2913necro (GM): 85,000 11 +4
2914100,000 12 +4
2915120,000 13 +5
2916140,000 14 +5
2917165,000 15 +5
2918195,000 16 +5
2919necro (GM): 225,000 17 +6
2920265,000 18 +6
2921305,000 19 +6
2922355,000 20 +6
2923that's the full list
2924Emi: he said he'd be on in 15-20 .-. we should start without him
2925necro (GM): wow that did not format well
2926ouij: math
2927necro (GM): https://roll20.net/compendium/dnd5e/Character%20Advancement#content
2928ouij: also if you liked that tune
2929necro (GM): there ya go
2930ouij: you should listen to that whole album
2931necro (GM): yeah let's get this show back on the road
2932I totally will weege, it was awesome
2933ouij: i don't know shit about pokemon but I like this one too: https://www.youtube.com/watch?v=OfdDhPvWBvI
2934necro (GM): neat
2935I'll bookmark it for when we're all done
2936ouij: so i'll brb since aaron's not here
2937just text me if he shows up
2938necro (GM): ah alright
2939ouij: don't want to start without him
2940necro (GM): he said it was cool, but I gotcha
2941ouij: brb
2942necro (GM): I'm laffin
2943Emi: i'll see if i can get him to bully that annoying person away... so we can play sooner .-.
2944necro (GM): that would be greatly appreciated
2945Emi: he's letting her... bully him instead...
2946necro (GM): really annoying to be waiting on the succubus
2947oh no
2948time to bully back
2949Emi: Necrosisinthebutt - Today at 12:17 PM
2950We are. I told her to go at 2
2951NEW MESSAGES
2952Necrosisinthebutt - Today at 12:17 PM
2953She's rolling a joint
2954She's smokin then goin
2955Emi: ._.
2956necro (GM): oh fuck no
2957nope nope nope
2958Emi: its okey im yelling at him
2959necro (GM): I'm conducting a bully train as well
2960choo choo motherfuckers
2961Emi: even with all the detours, i had a lot of fun learning about the game yesterday ^^
2962necro (GM): I'm so glad. I've been doing more reading and we got it down except for one little thing (that doesn't make a huge difference but I want to go over it real quick when everyone is here)
2963Emi: cool and good
2964ouij: sigh
2965necro (GM): you sure you want to wait?
2966I have 0 problem going ahead
2967ouij: that's up to you
2968do you want to cardboard him in or does he just mysteriously vanish
2969necro (GM): He'll mysteriously vanish as if he doesn't exist for the next few turns/until he gets back
2970he won't get exp for any battles you guys fight
2971ouij: alright then set the stage
2972necro (GM): and any loot discovered will only be shared amongst the players playing
2973mmkay give me two seconds to grab some more coffee lol
2974ouij: k
2975i really wish this map would quit zooming in
2976necro (GM): back
2977ready guys?
2978ouij: yep
2979Where we last left off, our brave adventurers had defeated multiple enemies and narrowly escaped from certain death. Their last victim, a badly injured kobold, informed the group that the living statues wouldn't harm anyone that didn't try to harm them...
2980The candlelight surrounding the statues is still faint, but time is precious What will our heroes do next?
2981ouij: for the record I only caused harmless tremors
2982necro (GM): ((correct, and they didn't attack you, only moved toward you))
2983ouij: but you did say they'd get attacks of opportunity
2984anyway are we out of combat?
2985necro (GM): Yes you guys are out of combat
2986ouij: okay. I want to kick the scimitar away from this kobold
2987The kobold is unconcious and makes no effort to stop you.
2988ouij: I check him over for anything useful
2989and the others
2990necro (GM): Roll intelligence for investigation
2991ouij: in other words: LOOT THAT BODY! LOOT THAT BODY FOR ME
2992necro (GM): lol
2993Hester Biram: rolling 1d20
2994(
29951
2996)
2997= 1
2998necro (GM): damn son
2999Hester Biram: so we're still doing that
3000Emi: HAHAHA
3001Hester Biram pricks himself on a heroin needle
3002Hester begins to search the kobolds for loot, and is completely unsuccessful. In his eagerness to do so, several coins fall out of his pockets and makes him look rather foolish,.
3003AARON: WAZ GUUUD NIGGGA
3004necro (GM): well well well, look who it is
3005Nergal: WAZ REALLLY GUD
3006WAZ REALLY REALLY REALLY GUUUD NIGGGGA?
3007Hester Biram attempts to pick the coins up, possibly dropping his entire inventory
3008necro (GM): we're playing m8, I'll put your token back in. everyone is out of combat
3009Nergal: WHERE DA FUCK I AM NYGUH
3010ouij: you're at your house making terrible life decisions
3011Nergal: FOR SOME REAISIN I GOT DA CURSE OF EUBONICS
3012NYGUH
3013ouij: curse of eugenics
3014Emi: we were going to start without you because you're useless at fending off demons ^_^
3015necro (GM): well said
3016Nergal: kek
3017*ahem
3018SO WHERE DA GOBLINS AT
3019ouij: SO
3020AARON: ALSO
3021ouij: I'M MOVING TO THIS POTENTIAL DOORWAY AND LOOKING AT IT
3022AARON: do you guys like my orc boss illusion
3023ouij: the one you used to find equipment that was next to you?
3024AARON: .....yes
3025You see a door with a large candleabra inscribed on it. The door is worn with the movement of the walls around it, but appears ordinary otherwise.
3026ouij: can i fail a roll to inspect it further
3027necro (GM): you can certainly try
3028ouij: also keeping in mind i still have detect magic running, for what THAT'S worth
3029necro (GM): ah! I forgot the duration of that spell
3030AARON: CAN i USE DETECT MAGICK ON IT ?
3031NYGUH
3032necro (GM): yes
3033ouij: would this be insight or perception or what
3034necro (GM): intelligence for any investigation
3035Hester Biram: rolling 1d20
3036(
303717
3038)
3039= 17
3040ouij: hey guys i did it
3041AARON: I dont roll for detect magick right, nygahs ?
3042ouij: double digits
3043The door has a very nice handle, and it appears that it has been used frequently. It is not locked, and otherwise appears ordinary.
3044ouij: if you didn't use the spell you aren't doing it
3045AARON: rolling 1d20+1
3046(
30474
3048)
3049+1
3050= 5
3051ouij: okay I stand to the side and use thaumaturgy to open it
3052AARON: do i detect magick
3053ouij: that's not how it works
3054AARON: oh srry can i not do that out of turn
3055necro (GM): you don't have to roll for detect magic
3056AARON: oh right
3057necro (GM): you're not in combat so don't worry about the turn order
3058ouij: also emi still here?
3059Nergal gents taps the shoudler of the vacant eyed elf in trance with nature
3060Nergal clears hsi throat
3061The door blasts open with thaumaturgy. Inside appears to be another well-lit room, but the contents of the room are impossible to see. There may be a magical barrier cloaking its contents. Do you enter?
3062Nergal: you in there, ?
3063ouij: well do I see a magical barrier?
3064necro (GM): You do, the other players do not.
3065ouij: can i tell if it's harmful?
3066Hester is able to determine that the barrier is merely a visual illusion.
3067ouij: okay
3068Nergal: wait really??
3069AARON: why cant i see da barrier
3070ouij: I pick up the kobold's scimitar and cast Light on it
3071and toss it through the barrier
3072Nergal claps
3073necro (GM): Aaron I couldn't tell if you decided to cast detect magic or not. If you wanted to cast it, just try and tell me a little more clearly lo,l
3074Nergal: nice burp er trick there
3075The scimitar flies through the barrier as if it was thin air, but you do not hear it land.
3076Nergal: oh I thoguht i said yes
3077ouij: hm.
3078Nergal: how should I format it
3079Nergal can also tell that there is a magical, harmless barrier in place.
3080necro (GM): "I am casting detect magic."
3081Nergal: oh right
3082necro (GM): something like that lol
3083ouij: lol
3084Nergal: wait is that a tihng all spellcasters can do or do i have to specifically have detect magick as an ability / spell
3085ouij: should i keep going or does someone else want to do something
3086Emi: it it my turn yet?
3087Nergal: hmmm
3088ouij: we're not in turns
3089Emi: is*
3090oh
3091ouij: it's not combat anymore
3092Nergal: there arent turns when it;s not bcombat
3093I want to do stuff but Im lost
3094ouij: keep in mind in less than a minute robots may be coming up behind you
3095Nergal: {{{{like idont know what ability woudl be useful and I feel useless
3096RIP]
3097ouij: okay fuck it
3098necro (GM): hold up hold up
3099ouij: hol'ing
3100Nergal: {{{i have a bunch of materials I coudl probably use for spells
3101ouij: i have a plan though
3102necro (GM): aaron if you're not in combat, there is no turn order, so you can talk and move freely. if you choose to take an action at the exact same time as someone else that's conflicting I'll have you guys roll for initiative
3103but on the whole you can safely assume that you guys can move about reasonably
3104ouij: or we can decide like adults
3105necro (GM): ^
3106ouij: i'm just gonna do something
3107Gwenhwÿfar tip-toes through the right-hand corridor and takes a peak at the statues to check if they're still moving.
3108Nergal: {{{{{ okay i get that Im jsut like , overwhelemed cause I dont knwo what i shoudl do in this scenario i wanan be useful but i have no iea what i shoudl cast
3109Hester Biram approaches the barrier but stops short of it and begins shaking violent
3110Hester Biram turns to face Nergal, his eyes glowing white
3111necro (GM): ((you don't have to cast a spell every turn, you can use your weapons, explore, use your items, or even talk to the other players and find out what they can do too)
3112Nergal nods
3113necro (GM): (take your time with your abilities, this is just the first few sessions. I'm not going to punish anyone for not knowing))
3114Hester Biram: The barrier...it will only let YOU pass.
3115necro (GM): ((and emi I saw what you typed gimme a sec))
3116Nergal: " I think it's safe to go through
3117Emi: Take your time ^^
3118Hester Biram steps away and bows his head in deference
3119Nergal: "Clergymen first, you know
3120As the elf approaches the statues, she can see that they have barely moved from their original position. There appears to be an opening just past them, and another door adjacent.
3121Emi: (can i move in the opposite direction?)
3122necro (GM): ((absolutely, you can move back, past them, wherever you can see))
3123Hester Biram mutters the goblin word for "pussy" and steps through the barrier
3124necro (GM): ((okay so I have a totally separate map for the next area. aaron, emi, are you stepping through the door too?))
3125ouij: spoiler alert
3126Nergal: yes
3127necro (GM): ((emi you're not in combat, so you can move that full distance if you want.))
3128Nergal: wait
3129before I leave
3130can i search the corpses of the dead kobolds for clues
3131necro (GM): yes
3132Nergal: or useful things
3133necro (GM): roll intelligence for investigation
3134ouij: do better than a 1
3135Nergal: do iroll for that
3136necro (GM): ^
31373:50PMnecro (GM): roll intelligence for investigation
3138Nergal: okay
3139onem sec
3140ouij: careful, freak
3141Nergal: 1d20 + 1 ?
3142necro (GM): yes
3143ouij: the muscial score implies trouble
3144Nergal: rolling 1d20+1
3145(
31468
3147)
3148+1
3149= 9
3150Nergal leans down towards the kobold corpses searching for clues
3151Nergal searches the corpses of the kobolds. The smell is revolting, and he can't stand to touch them for more than a minute. With a brief search you find 10 copper pieces on their bodies, and notice all three are carrying a compass.
3152Nergal: can iexamine the compass ?
3153necro (GM): yes
3154Nergal: dpo I roll for that ?
3155}}}
3156ouij: i have a super important rules question
3157necro (GM): go for it
3158Nergal: rolling 1d20+1
3159(
31608
3161)
3162+1
3163= 9
3164ouij: i have medicine and insight as...tagged skills
3165Nergal peers down towards the odd compass
3166ouij: do I not get the bonus for the other skills if i use them?
3167necro (GM): you definitely get the bonus. that's what I wanted to mention before we started playing that I totally forgot
3168you guys get a proficiency bonus for the skills and languages you know
3169ouij: okay just checking
3170necro (GM): so you get +2 to insight, +2 to medicine, and so on
3171and that also applies to abilities that you make saving throws for
3172ouij: like i'm untrained in survival but it says 4 next to it
3173so I still get that bonus?
3174Nergal: so my skilsl would be ...arcana , intimidation, and stealth ?
3175{{{
3176ouij: i only have 2 skills
3177Nergal: also, compass description pls
3178necro (GM): since emi seems to be afk atm I'm going to double check the difference between the skill points and your proficiency bonus with them
3179Nergal: sweet
3180Nergal looks down at the compass and can see that it is completely ordinary. Aged, slimy, but ordinary.
3181ouij: also i have a 6 in insight and medicine
3182oh i get it
3183it's 4 from wisdom modifier +2 for proficiency?
3184Nergal: rolling 1d20+1
3185(
318618
3187)
3188+1
3189= 19
3190{{{{usign detect magic on compass
3191necro (GM): honestly I'm having a hard time finding the specific ruling, so for the sake of moving along let's just go with that
3192ouij: aaron look up your description for detect magic
3193Nergal mutters words ina low grumble
3194Nergal: oh
3195necro (GM): take the time to read the spells before casting them even if you're sure of how they work lol
3196ouij: anyway are we going through this door now
3197necro (GM): yeah let's just bring emi in or out when she gets back
3198ouij: k
3199Nergal: ihave nop diea what im doing
3200sorry
3201ouij: don't forget to reassign us to our icons
3202i'm gonna pee brb
3203necro (GM): kk
3204aaron it's cool, just read the stuff you picked. detect magic is a spell, not a cantrip, and you do not have to roll to cast it
3205Nergal: OH
3206sorry
3207wait i left tools and skilsl blank
3208did i have skills
3209necro (GM): you should
3210takes like two seconds to look it up for your race and class, let's do that real quick
3211don't worry about tools
3212Nergal: pls do
3213il look thru da book
3214phsyically
3215necro (GM): Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
3216pick two
3217Nergal: i know i have thaumaturgy
3218necro (GM): that's it
3219Nergal: i think
3220oh that
3221ouij: You enter through the magical barrier and see the signs of a surprise party. A double surprise party, actually, as the person throwing it now has a glowing scimitar sticking out of their chest
3222Nergal: I think i picked arcana and intimidation
3223necro (GM): wb ouij
3224tick those off, let's keep playing lol
3225ouij: ty
3226is that icon a bed?
3227Nergal looks around the room
3228You enter through the magical barrier and it fades as if walking through a thick fog. Before you is a small area, seemingly for resting guards. There is a bed in the corner and a crate beside it, but otherwise the room appears barren.
3229ouij: I want to investigate the room without walking further in
3230Hester Biram: rolling 1d20
3231(
323219
3233)
3234= 19
3235necro (GM): nice
3236Nergal searches through the crate
3237necro (GM): what are you rolling for
3238ouij go for it, roll for investigation
3239Nergal: {{{do i find anything useful ?
3240necro (GM): aaron in the future please tell me what you're rolling for before you roll, ok?
3241ouij: that was my roll
3242necro (GM): oh
3243derp
3244derpy doo
3245nm nm
3246Nergal: i didnt roll tho
3247lol
3248necro (GM): nm I misread
3249Nergal neral laughs heartily
3250Nergal forgot he has one name
3251ouij: and how to spell it
3252Nergal bleches loudly
3253Hester examines the crate extremely thoroughly. Inside is a bag of 10 silver coins, a compass, and two bottles of very fine wine.
3254Nergal belches too
3255ouij: "BLECHH"
3256Nergal grabs the wine
3257ouij: ooooh
3258no you don't
3259necro (GM): Roll for dexterity
3260and both of you roll for iniative
3261initiative*
3262Hester Biram: in what order
3263necro (GM): roll for initiative first
3264then aaron, roll for dex
3265Hester Biram: rolling 1d20+2
3266(
32673
3268)
3269+2
3270= 5
3271necro (GM): and you too ouij if you want to dodge/resist
3272ouij: ofc
3273Nergal: rolling 1d20+1
3274(
327514
3276)
3277+1
3278= 15
3279thats for intitiavtie
3280ouij: dodge him stealing?
3281necro (GM): if you wish!
3282ouij: I don't see why he even has the chance
3283Nergal: THATS PREMIEM FIREWINE
3284ouij: if i'm the one investigating
3285i didn't announce oh look wine
3286Nergal: preium, too
3287premium
3288necro (GM): you're both standing right next to each other, and he has passive perception that's a little better than a drunken hunchback. I'm assuming he was able to see you digging through the crate, but you're right, you didn't announce that you picked up the wine or anything
3289Nergal don't judge me, priest, I haven't had a decent ale in...well since before i was captured
3290ouij: i'm calling bullshit
3291necro (GM): hold onto your tits aaron
3292Nergal: welp
3293necro (GM): weege did you take anything out of the crate yet?
3294ouij: i rolled a 19 to his didn't roll at all
3295Nergal: {{{do i roll for ex or no
3296ded
3297dex
3298ouij: i did not
3299necro (GM): hold up fam, I want to be fair here
3300okay so weege hasn't done shit yet
3301Nergal: o sorry
3302{{{{{sorry daddy Nergal needs his wine
3303necro (GM): you see him digging through a crate, that's all.
3304you both rolled for initiative. ouij is currently taking an action. when he finishes then aaron you're good for whatever
3305oiij you have a full action, are you choosing to do anything?
3306ouij: I want to throw the bottle at his face and pocket the coins
3307necro (GM): roll for dex lol
3308also there are two bottles total
3309Hester Biram: rolling 1d20+2
3310(
331115
3312)
3313+2
3314= 17
3315Nergal: rolling 1d20+1
3316(
331714
3318)
3319+1
3320= 15
3321ouij: yeah i'll get the other one when he's unconscious
3322Nergal: did I roll the right thingy
3323or were you reffering to weege }}}
3324necro (GM): ouij has an attack of opportunity, and a big advantage given the small quarters
3325Emi: (Sorry, something came up suddenly)
3326necro (GM): I was referring to ouij
3327Nergal: oh sorry}}}
3328necro (GM): it's cool emi, welcome back. they both went through the passage and are in a new room, did you want to follow?
3329Emi: (yes, my character got spooked by the statues and ran back the other way ^^)
3330necro (GM): also ouij roll 1d4 for the wine bottle please
3331Hester Biram: rolling 1d4
3332(
33333
3334)
3335= 3
3336ouij: lol
3337Emi: (your rolls.... xd)
3338Nergal: what do I rol lfor da wine bottle
3339ouij: that was 3 out of 4, emi
3340pretty gooood
3341necro (GM): make an athletics check to see if you dodge
3342Nergal: {{{{how do i determine my dex roll again ? i know the modifier is liek 1 but is it just 1d20 ?
3343Hester Biram: Heads up, heathen.
3344A very fine wine bottle whizzes through the air straight towards Nergal's face!
3345necro (GM): it's 1d20+1
3346Nergal: rolling 1d20+1
3347(
334814
3349)
3350+1
3351= 15
3352{{{do i dodge?
3353ouij: was that vs my 17?
3354necro (GM): ((no I had an insanely high AC for that because of the close quarters))
3355((yes))
3356Nergal: {{[ did i get hit ?
3357The bottle smacks into the side of Nergal's face, not exploding but packing a whollop. He takes 1 HP of damage.
3358Nergal shouts OW WHAT THE FUCK
3359Gwenhwÿfar laughs.
3360Hester Biram: Hair of the dog.
3361The fine wine shatters on the ground, and there is glass everywhere.
3362Nergal I said HAND ME the wine not throw it
3363ouij: you didn't say shit
3364Nergal that was GOOD SHIT too
3365ouij: because you never saw it
3366Nergal: I have a nose for alchol
3367Nergal turns to the flame priest
3368ouij: Hester finds 8 million dollars cash because we can just do things now.
3369A dryad and a large, venemous snake appear in the doorway.
3370Nergal: If you woke up looking like me, you;d be an alcoholic too
3371The dryad's hands are glowing green and appears extremely hostile.
3372"What are you doing here?
3373Nergal: {{{{can I talk to the dryad?
3374necro (GM): ((absolutely))
3375Nergal: {{is she speaking common
3376Hester Biram: Elf coward! Tell your tree friends to piss off.
3377necro (GM): ((the dryad is speaking common))
3378Nergal: " forgive my compatriot here
3379" where exactly are we?
3380ouij: oh that was directed to emi
3381who may or may not be here
3382Nergal: "We are lost, you see and would like to kindly make our way out of this dungeon, if you could help us out, I could make it worth your while, Iassure you
3383The dryad looks from each person to the next frantically. She seems frightened.
3384necro (GM): Everyone roll for initative, and aaron roll for charisma
3385Nergal: {{{{ can I cast minor illusion
3386Hester Biram turns to walk out of the other door
3387Nergal: oh Il lroll for charisma
3388necro (GM): roll for initiative first
3389Hester Biram: rolling 1d20+2
3390(
33915
3392)
3393+2
3394= 7
3395necro (GM): everyone
3396Gwenhwÿfar: rolling 1d20+1
3397(
33985
3399)
3400+1
3401= 6
3402ouij: and we're back
3403Nergal: rolling 1d20+3
3404(
340519
3406)
3407+3
3408= 22
3409Emi: (wow)
3410Nergal bows how rude of me child of the forest
3411Nergal: As I said, despite my appearance, I assure you we mean no harm
3412At least, I don't
3413ouij: sorry the chat still sucks
3414it was a dryad and what?
3415Nergal: I can;t speak for my fire obsessed comapnion here
3416"as I said, if you help us out I will make it worth your while
3417ouij: okay for fucks sake aaron
3418you haven't seen me use one goddamn fire
3419necro (GM): A snake
3420Nergal: also lol pilalrs of eternity
3421ouij: please stop assuming shit kthx
3422necro (GM): ^
3423Nergal: OKAY
3424necro (GM): your character doesn't know any of hester's abilities beyond what he's seen in the dungeon thus far
3425Nergal: ssorry for immersion breaking}}}
3426ouij: you've seen holy beams of light, mace swingery and bottle chuckin
3427necro (GM): ^
3428Nergal: {{{ alright rpelace fire with light
3429and it works
3430The dryad calms down slightly and lowers her hands. "I've been stuck in this place for... I don't know how long. Everything keeps moving, and I don't know how to get out."
3431Hester Biram: Please excuse my hentai obsessed, slow-witted, non-bottle catching cellmate
3432Nergal: HEY
3433what is that even
3434ouij: that was ooc
3435my bizzle
3436necro (GM): lol
3437Nergal clears throat
3438Emi: (is this cube dnd edition ? :p)
3439necro (GM): Alright, aaron used his turn to talk to the dryad
3440ouij you're up
3441Nergal: "Will you help us on our way ? we coudl use any aid we can get
3442ouij: well I know which one is the retarded janitor
3443okay pls describe this snake
3444AARON: hey
3445HEY
3446;-;
3447ouij: and the dryad
3448AARON: I'll jsut comitt seppukku and use thgg
3449Thagg
3450I cant type for shit man
3451The dryad looks around, tearful. "Everywhere else I've been seems to be filled with monsters. I won't leave here until I know it's safe, but here-"
3452AARON: if we were doing voice id be better at beign in character
3453necro (GM): (Combat has ended, but initiative is staying up to help everyone move around and stuff without stepping over each other))
3454((and just put brackets around ooc stuff))
3455The dryad holds out a small vial of slightly glowing liquid. "I'll be here if you need me. Good luck."
3456ouij: okay that didn't answer my question
3457or statement
3458The snake is extremely large, well over 6ft long. It appears to have calmed down.
3459Emi: (theyre not going to attack us so who cares?)
3460AARON: {{{ I got glowign liquid ""
3461???
3462The dryad is holding the vial out awkwardly.
3463Emi: (u rolled the charisma so yea)
3464AARON nergal takes the vial
3465ouij: nergal shuts the fuck up
3466because it's my turn
3467necro (GM): ^
3468sorry if I wasn't clear
3469ouij: i take the other bottle of wine and the compass and walk towards the other door
3470Nergal: SORRY
3471I am bad at this
3472ouij: lol
3473necro (GM): Ouij now has 1 bottle of wine, 1 compass, and 1 potion in his inventory. Nergal can tell that this is a magic potion as well.
3474ouij: whoa
3475necro (GM): ((emi it's finally your turn))
3476ouij: what poition
3477potion
3478necro (GM): the vial broski
3479Nergal: Oh
3480ouij: if it's the vial i didnt take it
3481necro (GM): am I retarded
3482you're right
3483Nergal: {{{I took it lel
3484necro (GM): sorry about the confusion.
3485Gwenhwÿfar walks past the dryad into the next corridor.
3486necro (GM): ouij hasn't taken the vial, but it's his turn, not yours, aaron.
3487ouij: also does the compass appear magical with my spell still active
3488Nergal: oh sorry
3489necro (GM): or rather he used his turn to take the wine and compass. emi's turn.
3490Nergal: i get confused abotu the turns
3491necro (GM): the compass does not appear to be magical.
3492ouij: and I moved to that other door
3493not sure if it's open or not
3494cool thanks
3495necro (GM): np np
3496Nergal: guys I think I'm too retarded for dnd
3497;-;
3498necro (GM): just chill out bro
3499ouij: dumb question but these giant numbers aren't written on the floor are they?
3500necro (GM): yes
3501lol
3502Emi: (what the GM said)
3503(keep calm and play dnd)
3504ouij: yes they are?
3505necro (GM): there's a lot of rooms so I numbered them to keep them straight and forgot to take them off the map before uploading the rooms
3506they do not exist in the game
3507ouij: oh cool
3508necro (GM): only meta
3509ouij: thought there was a puzzle
3510Nergal: they should
3511ahaha
3512necro (GM): rule of cool! the rooms are numbered.
3513Nergal chuckles
3514ouij: emi's turn?
3515necro (GM): yes
3516emi you chose to move through the room?
3517Emi: (yes ma'am, to the corridor past the dyrad)
3518you see a door leading out to the outside of the wall, and a small room where the dryad must have come from
3519necro (GM): ((you still have a lot of movement left emi, do you want to keep going?))
3520Emi walks into the room to check for treasure.
3521Emi: (aaah as my character ^^;)
3522Nergal: "Careful !
3523Gwenhwÿfar: ...
3524Nergal: " Tehre could be traps you know
3525BURRRRP
3526You see stacks of storage boxes all through the interior of the room. The dryad walks up behind you.
3527Nergal: " I wouldn't burrp want you teh wander pukes
3528Gwenhwÿfar turns around to see what the dryad wants.
3529ouij: roll a ranged attack for vomit
3530Nergal: rolling 1d20+1
3531(
35327
3533)
3534+1
3535= 8
3536"This is the only safe room I've found in this place. There are only supplies here though, no weapons or a way out...."
3537necro (GM): lol
3538Gwenhwÿfar: (nergal turned into rick xD)
3539Nergal: did I puke }}}
3540necro (GM): aaron your turn is next, I promise
3541I know it's confusing
3542Nergal: {{{i was just memeing
3543ouij: also aaron
3544necro (GM): I know so am I lol
3545Gwenhwÿfar checks the room to see if there are any useful supplies.
3546ouij: you got 75 xp for last night
3547necro (GM): roll for investigation
3548AARON: YES ?
3549necro (GM): ^ yes, everyone got 75exp
3550AARON: oh sweet
3551Gwenhwÿfar: rolling 1d20
3552(
35533
3554)
3555= 3
3556(...)
3557AARON: is that enough to level ?
3558ouij: nope
3559300
3560AARON: nice
3561You see that the crates are packed with straw, some rotten fruit, and dried meat, but nothing useful. You get the feeling that the dryad wouldn't appreciate you taking anything.
3562necro (GM): Aaron, it's your turn
3563at long last
3564ouij: lol
3565Nergal clears throat
3566Nergal: {{{can i inspect the dryad
3567Gwenhwÿfar: ...
3568necro (GM): yes
3569Nergal: {{{do i have to roll for investiagation
3570Hester Biram realizes he should've said "Looks like that wine went straight to your head" earlier and chastises himself
3571necro (GM): yes
3572((lmao))
3573Nergal: rolling 1d20+1
3574(
357516
3576)
3577+1
3578= 17
3579Nergal eyes the dryad up and down looking for clues and ahem
3580Nergal: "So....what part of the woods you from ?
3581Gwenhwÿfar covers her eyes.
3582You see a slender, middle-aged, female elf standing before you in green robes. She is leaning towards her snake almost unconciously, and seems to be intimidated by how close you're standing to her.
3583Suddenly, the room begins to shake violently!
3584necro (GM): Everyone roll for dexterity
3585Nergal: rolling 1d20+1
3586(
35871
3588)
3589+1
3590= 2
3591ouij: does that include me
3592Nergal: well shit
3593Gwenhwÿfar: rolling 1d20+1
3594(
359519
3596)
3597+1
3598= 20
3599Hester Biram: rolling 1d20+2
3600(
36019
3602)
3603+2
3604= 11
3605necro (GM): yes ouij, the entire building is shaking
3606ouij: you said room
3607just making sure
3608necro (GM): good point. I should have said the whole building,
3609but yes please roll for dex
3610ouij: done and done
3611Nergal: {{{ i actually meanty op make it clear i was seeing if I coudl identify any magickal markings on her via my arcana skill
3612{{{ but also to pretend liek I was flirtign as to obscure the fact I was seeing clues as to where she was from
3613necro (GM): ((it's always good to know your intent, let me know next time ok))
3614Nergal: {{{also when Nergal is drunk he has no shame
3615ouij: don't blame the booze
3616Emi: (shes not a mindreader, you know `o')
3617Nergal and the dryad stumble and fall. The dryad stays on the floor, and is shaking slightly. You can all see the walls moving past where the doors once were as the shaking continues.
3618Hester Biram tries to catch himself on the doorframe
3619Nergal: Can I still use arcana to see if I recognize any wierd macgikal properties on ehr
3620necro (GM): on your next turn fam. it's ouij's now
3621Emi: (maybe you should check so you dont burden the story teller ^_^)
3622Nergal nods
3623ouij: so which walls moved where now
3624The dryad points at the doors. The walls stop moving, and they appear to have slightly different markings from before. "The rooms, they keep moving... I can't figure it out, but I know there must be some way out of here.
3625ouij: i mean can i enter into room 9 or is there a wall there now
3626necro (GM): The red boxes represent the doors
3627ouij: thanks fam
3628necro (GM): 9, 10 and 11 are connected
3629np np
3630Hester Biram: rolling 1d20
3631(
363214
3633)
3634= 14
3635ouij: to inspect the room
3636necro (GM): ((are you opening the door? it appears to be the same ordinary, unlocked kind as before))
3637ouij: well i asked earlier if it was open or not
3638and never got an answer
3639necro (GM): lol I'm sorry
3640Hester Biram: so sure but with thaumaturgy
3641ouij: from the side again
3642i don't trust this giant trap
3643The door opens wide, and the same mist that you saw before appears now. You detect its magical presence, and that it is the same exact illusion.
3644ouij: wait
3645the magic barrier mist or the poison gas mist
3646necro (GM): Magic barrier
3647ouij: oh then i stride through it
3648Nergal: "You don't talk much do you, stoic light bender?
3649ouij: psst we're not in the same room, dog
3650necro (GM): ouij's turn has ended
3651emi, you're up
3652refreshing real quick cause it's lagging for me lol
3653Nergal shouts OI , YO UALRIGHT LIGHT GUY ?
3654Nergal: "well that's probably not good
3655The dryad panics. "Keep your voice down! Are you insane?!"
3656Nergal: {{{also, didnt I fall on my ass earlier?
3657{{{ I rolled a 1
3658"This place is full of monsters... I don't know if they can hear us."
3659necro (GM): you did not fall on your ass, but you fell.
3660Gwenhwÿfar: (can i check to see if all the doors are unlocked?)
3661Nergal: emi, your turn srry
3662necro (GM): (Yes, absolutely)
3663also I think I broke the music
3664Gwenhwÿfar checks to see if all the doors are unlocked.
3665Nergal: {{{{ i can ehar it
3666ouij: it's playing for me
3667necro (GM): weird, my headphones are busted. says the sound is coming from my browser but I can't hear it. oh well
3668anyways!
3669emi please roll for investigation
3670Gwenhwÿfar: rolling 1d20
3671(
36723
3673)
3674= 3
3675(._.!)
3676ouij: rip headphones
3677Gwenhwÿfar: (rip my rolls xd)
3678ouij: looks like you're converting to my religion
3679You try all of the doors. The two closed doors appear to be locked and will not budge, but you can at least tell that Hester has left and that the door he entered is open.
3680The dryad sits on the bed with her enormous pet snake.
3681necro (GM): your turn aaron
3682Gwenhwÿfar motions to go through the last door but stops and waits to see what the others will do.
3683Nergal: {{{oh hey, apparently I've had thaumaturgy cantrip all alogn as a racial
3684accordign to PH
3685necro (GM): excellent. you probably don't need it right now though lol
3686Nergal: {{{righto
3687"ALRIGHT
3688Gwenhwÿfar: ("be patient i have autism")
3689ouij: you ever notice aaron has 8 million ideas when it's not his turn
3690and then it's just silence when it is
3691Nergal: :{
3692ouij: xD
3693Gwenhwÿfar: (xd)
3694Nergal: {{{can i inspect thesymbols
3695{{{ o nthe wall
3696s
3697necro (GM): yes
3698Nergal: I wish to use my arcana skill
3699to see if they have soem wierd magickal significance
3700necro (GM): just to save time
3701Nergal: roll for int ?
3702necro (GM): you have detect magic running, and have not detected that there is anything special about the symbols
3703you also already inspected the door- and it was ordinaru
3704you also already inspected the door- and it was ordinary
3705I don't want you to waste your turn
3706Nergal: oh I see
3707I had forgotten }}}
3708OKAY
3709ouij: i feel like we're in the dungeon equivalent of a revolving restaurant
3710Nergal: {{{is the door open or ?
3711necro (GM): it's open
3712two people did just walk through it
3713Nergal: I wish to cast minor illusion
3714Oh wait they did?
3715necro (GM): yes, they're trying to move forward
3716desperately
3717Gwenhwÿfar motions to Nergal to walk through the door.
3718Nergal: okay I walk thru the door and end my turn
3719necro (GM): beautiful
3720Nergal: I dunno what else to do
3721;-
3722;-;;
3723Emi: (there was nothing else to do that was the point lol)
3724ouij: lol
3725Nergal: oh I jsut feel like Im not awesome and stuff if I dotn have cool magickal shti to do eahc turn
3726like Im jsut that guy with the hunchback that drinks al lthe wine
3727or tries to
3728Emi: (no, sometimes the best thing to do is get a move on)
3729necro (GM): (yeah you don't have to do magical shit nonstop)
3730Nergal: b-but...warlock
3731ouij: remember, aaron
3732nobody likes david blaine
3733Nergal: ha!
3734Emi: (it's ouij's turn now ^^)
3735The door slams shut behind you all with a click once everyone has stepped through. The mist dissipates, and you find yourself in a very small library. In the corner is a massive crate with strange writing on it.
3736Nergal: whomst turn is it ?
3737ouij: it's mine but i don't see anything on the map
3738necro (GM): I'm going to refresh my browser
3739ouij: nm found it
3740Nergal: "We should probably check for traps on that thing
3741ouij: you need to take a break, peppermint?
3742necro (GM): (Hey it fixed my audio!)
3743ouij: coool
3744necro (GM): (yeah if you guys don't mind let's take 5)
3745(need some coffee)
3746Nergal: "Also, im amazed you two haven't recooield from my stench
3747ouij: same
3748brb
3749Emi: (it must be hard dealing with all this ^^ thanks for your work GM)
3750Nergal: yes dank you
3751AARON: tfw hit on dryads and puke
3752such is the life of Nergal
3753necro (GM): baaackckkk
3754((and ty emi that's terribly sweet
3755((I'm having a lot of fun, trying not to railroad is hard though lol))
3756Emi: (i figured ^^;)
3757necro (GM): ((just glad you guys are all here and we're actually playing!))
3758AARON burps
3759Nergal burps
3760necro (GM): aaron could you do me a favor while we're waiting for weege
3761Nergal me burrrrrrrpgh TOO
3762Nergal: yes?
3763necro (GM): let's look at your abilities and spells real quick so you have an idea of what you can do
3764Nergal: yes
3765necro (GM): I don't want you to feel lost or anything
3766Nergal: I am terribly lost
3767yes
3768I know I have eldritch blast , minor illusion
3769and comprehend languages
3770and Hex
3771and tasha hdieous laughter
3772Nergal: and dissonant whispers
3773I jsut have yet to find a reason to use them over others
3774necro (GM): so here's the thing about your spells
3775Nergal: or a situaiton where theyd be useful
3776necro (GM): you don't have to cast a spell every turn
3777your character has other abilities, and your cantrips can be used indefinitely
3778exploration is a big part of dnd
3779Nergal: I know. I just feel like I want to do soemthign intuitive and im tryign to think of creative uses for spells
3780the only one really multi faceted is the minor illusion spell
3781necro (GM): sometimes just interacting with the other players and environment is better than trying to work in the same spell 20 different ways
3782ouij: omg so many messages
3783necro (GM): lol sorry
3784ouij: take all the time you need btw
3785Nergal: (((( woudl comprehend languages be useful for the crate magic or sicnei ts not explcitly a language i guess it woudltn help ai ?
3786necro (GM): it would be insanely helpful!
3787ouij: also, my character is a dick so if i'm being a dick just take it with a grain of salt pls
3788Nergal: yeah ?
3789necro (GM): absolutely, it's in a strange language
3790and comprehend languages is just for that
3791Nergal: sweet
3792necro (GM): also
3793Nergal: {{{i know what I;m doign next turn then
3794necro (GM): excellent
3795Nergal: okay now
3796necro (GM): so your other spells fam
3797yes
3798ouij: can we just abandon turn order for now
3799Nergal: I never relaly fileld out my items al lthe way
3800necro (GM): yes ouij
3801ouij: and i'd like to investigate these book shelves if that's what they are
3802Hester Biram: rolling 1d20
3803(
380420
3805)
3806= 20
3807necro (GM): sure thing. let's finish going over aaron's stuff with him to make sure he's comfy
3808ouij: wasted my only 20
3809Nergal: can I use comprehend languages then ? }}}
3810necro (GM): lmfao that'll count
3811Nergal: and yeah
3812okay so
3813necro (GM): yes aaron. I just wanted to make sure you were ok with your abilities and spells
3814Nergal: I have thaumaturgy too
3815as a racial apaprently
3816necro (GM): have you read the description for it?
3817Hester Biram:
3818Thaumaturgy
3819transmutation cantrip
3820Casting Time: 1 action
3821Range: 30 feet
3822Components: V
3823Duration: Up to 1 minute
3824You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
3825
3826> Your voice booms up to three times as loud as normal for 1 minute.
3827> You cause flames to flicker, brighten, dim, or change color for 1 minute.
3828> You cause harmless tremors in the ground for 1 minute.
3829> You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
3830> You instantaneously cause an unlocked door or window to fly open or slam shut.
3831> You alter the appearance of your eyes for 1 minute.
3832
3833If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
3834necro (GM): if you want to cast it, just state what exactly you want to do
3835it's a cantrip and you don't have to roll for it, so it's very useful
3836thanks for putting that up weege
3837Nergal: nice
3838ouij: np
3839i thought you were already using it with the orc boss voice thing
3840Nergal: I'd liek to use comprehend languges tho first
3841ouij: but i guess that's not a sound
3842necro (GM): he was, but I don't know if he knew everything it could do
3843Nergal: no that weas minor illusion
3844necro (GM): ^
3845and minor illusion is great too
3846Nergal: i didnt even know i had thamaturgy
3847necro (GM):
3848Minor Illusion
3849illusion cantrip
3850Range: 30 ft
3851Components: S, M (A bit of fleece)
3852Duration: 1 minute
3853You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast the spell again.
3854
3855If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration or you can make discrete sounds at different times before the spell ends.
3856
3857If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell or any other sensory effect. Physical interaction with the object reveals it to be an illusion, because things can pass through it.
3858
3859If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell DC. If the creature discerns the illusion for what it is, the illusion becomes faint to the creature.
3860Nergal: until recently
3861necro (GM): np fam
3862Nergal: okay
3863so roll for int?
3864ouij: also i'm having fun, thanks
3865Nergal: for comprehend languages or
3866necro (GM): I'm super glad, np fam
3867and broski
3868ouij: thanks to errybody
3869necro (GM): read your comprehend languages page
3870always read the stuff you want to do if you're unsure
3871it saves a lot of time
3872Nergal: I know i need an ingredient
3873hangon
3874ouij: did you stop the music or did my shit break
3875necro (GM): it broke
3876Nergal: I have a pouch of magic supplies
3877ouij: lol restarting
3878Nergal: reagents
3879necro (GM): because you have the pouch, it's assumed that you always have the correct small ingredient.
3880if you lose the pouch, you'll have to improvise.
3881but you're good
3882Nergal: OKAY
3883Nergal reachs into his pouch
3884Nergal begins chanting an incantation in a whisper
3885necro (GM): ((going back to using brackets for OOC stuff now))
3886Nergal retrieves a pinch of soto and salt
3887Nergal soot
3888ouij: nergal soot sounds like something nibbler would say
3889necro (GM): ((lmao))
3890Nergal sprinlels the soot and salt over the crate and palces his hand upon it gently
3891Nergal: sprinkles
3892ouij: this song sounds like the sims house building music
3893Nergal's mind is filled with comprehension. For the next hour, he can understand the literal meaning of languages.
3894Nergal 's eyes glow with Eldritch knowledge
3895Nergal inspects the crate
3896necro (GM): ((better))
3897ouij: thaaaaat's adventurin' music
3898Nergal: {{{ roll for investigate?
3899Nergal perceives one, very large word written on the crate. "Rat."
3900The other players cannot see this and do not know this.
3901Nergal: "Well everyoen this word here
3902ouij: did you say what language was written on the crate?
3903Nergal: " It seems to mean "Rat"
3904SUDDENLY, THE CRATE EXPLODES
3905Nergal: 'SHIT
3906ouij: lol aaron gj
3907Nergal: {{{ yeah what languge was it
3908Two swarms of rats and two giant monsters appear out of the crate as if by magic!
3909ouij: guess i won't be investigating those books with that 20
3910Gwenhwÿfar: ...!!
3911Nergal: {{{ combat is on, whose turn ??
3912Gwenhwÿfar: rolling d120+1
3913(
391494
3915)
3916+1
3917= 95
3918necro (GM): ((It was beast))
3919Gwenhwÿfar: (AAA)
3920Hester Biram: rolling 1d20+2
3921(
392220
3923)
3924+2
3925= 22
3926ouij: fuckin aaaaaaaaa
3927Nergal: rolling 1d20+1
3928(
392914
3930)
3931+1
3932= 15
3933Gwenhwÿfar: rolling 1d20+1
3934(
39353
3936)
3937+1
3938= 4
3939Nergal: {{{95???
3940Gwenhwÿfar: (i accidentally rolled 120 ^^;)
3941Nergal chuckles
3942Nergal: "Well I guess they have a way or ordering the food here
3943The rats have taken you by surprise and have initiative! The swarm lunges for Nergal
3944Nergal: "Fire roasted rat was my favourite for awhile
3945{{{ can i roll dex to try and roll out of the way
3946necro (GM): (To GM) rolling 1d20
3947(
394810
3949)
3950= 10
3951necro (GM): testing, could anyone see that
3952ouij: prolly should've taken that giant snake with us
3953see what
3954Nergal: ^
3955necro (GM): I just did a gmroll
3956sweet
3957Nergal: "the rats surround
3958oh ok
3959The swarm of rats races quickly towards Nergal!
3960necro (GM): Roll dex!
3961ouij: hey do i have the ability to draw on this map?
3962Nergal: {{{ can i roll dex as a reaction to move out the way ?
3963necro (GM): I think so weege
3964Nergal: rolling 1d20+1
3965(
39664
3967)
3968+1
3969= 5
3970ouij: okay
3971necro (GM): ((yes aaron, please roll dex to try and dodge))
3972Nergal: I rolled}}
3973Nergal SHIT
3974ouij: AWW NERGAL SHIT
3975necro (GM): (To GM) rolling 1d6
3976(
39771
3978)
3979= 1
3980Nergal: " SHIT
3981ouij: niggle snush
3982Nergal: {{ DID I SUCCEED?
3983ouij: i'm guessing that's a hester level bad roll
3984The swarm of rats crawls up Nergal's body, and the revolting, writhing mass begins to burrow into your clothes! There are so many of them, it's impossible to shake them all off.. they begin biting and Nergal takes 2HP of damage!
3985Nergal: "HEY THATS NOT OWW HOW THIS WORKS
3986The second swarm goes for Hester....
3987Nergal: "A LITTLE HELP HERE
3988Hester Biram: rolling 1d20+2
3989(
39905
3991)
3992+2
3993= 7
3994ouij: yep that's a shit dodge
3995Nergal: "I promise you you won;t like the taste of me
3996The second swarm gathers at Hester's feet, biting frantically. A few begin to scurry up his pant legs! Hester takes 1HP of damage
3997The giant rats gather in closer and one takes a swing at Gwen!
3998necro (GM): Emi roll for dex!
3999Gwenhwÿfar: rolling 1d20+1
4000(
40011
4002)
4003+1
4004= 2
4005(...)
4006necro (GM): (To GM) rolling 1d4+2
4007(
40081
4009)
4010+2
4011= 3
4012The giant rats close in! One dives onto Gwen and bites deep into her shoulder, causing 2HP of damage.
4013The other, in too close of quarters, tries swinging his scimitar and nearly cuts off his companion's head!
4014The rat biting Gwen staggers backwards and wipes blood offf of his chin.
4015necro (GM): Hester's turn
4016Gwenhwÿfar growls.
4017Nergal howls
4018ouij: I use thaumaturgy to create the sound of giant falcon screeching behind me in that upper right corner
4019to try and scare the smaller ones out the door
4020Nergal: {{{ I have an idea
4021ouij: or hawk, whichever is a rat's more common predator
4022Nergal: {{{ooc cna I use minor illusion to create the IMAGE of a giant falcon
4023necro (GM): (To GM) rolling 1d20
4024(
402511
4026)
4027= 11
4028Nergal: {{{ or hawk
4029necro (GM): (To GM) rolling 1d20
4030(
40318
4032)
4033= 8
4034Nergal: {{ to make it more real
4035ouij: we have back to back turns so prolly
4036Nergal: {{{ okay I was gonna go with lion sicne cats ansd rats yu know }}
4037The first swarm, the ones inside and around Nergal, panics, and tries to scurry away, terrified by the sound.
4038Nergal: {{ but i like your idea }} }
4039ouij: have fun with that, tree lady
4040Nergal: {{{ wil lthe sound stil lbe goin on on my turn
4041The second, too intent on attacking their prey, standfast and continue their assault
4042ouij: well
4043nm
4044necro (GM): ((the sound can last 1 minute))
4045((and if you want to help you totally can))
4046ouij: i guess rolling around on the floor would be a full action?
4047Nergal: {{ nvm then
4048{{ i do want to help
4049necro (GM): "You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn."
4050Nergal: oh shit
4051necro (GM): ((or to house rule, if you want to help one another with a spell, you get advantage/a bonus))
4052Nergal: {{ so i can help weege
4053necro (GM): ((teamwork is heavily rewarded lol))
4054Nergal: {{ okay so i can cast minor illusion to go with the soudn even if it isnt my turn ?
4055ouij: it's still screeching so i don't see why not
4056oh i mean
4057it's your turn now
4058necro (GM): you can absolutely do that. ouij took his turn for the spell, so yes
4059it's your turn aaaron, go for it
4060Nergal: I cast minor illusion , creatign a massive hawk
4061ouij: can you illusion move?
4062Nergal: {{{ shit i have to roll for that right
4063{{ its a cnatrip
4064necro (GM): read the description for it fam
4065ouij: I can't...
4066necro (GM): that was directed at aaron
4067Nergal:
4068Minor Illusion
4069illusion cantrip
4070Range: 30 ft
4071Components: S, M (A bit of fleece)
4072Duration: 1 minute
4073You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast the spell again.
4074
4075If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration or you can make discrete sounds at different times before the spell ends.
4076
4077If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell or any other sensory effect. Physical interaction with the object reveals it to be an illusion, because things can pass through it.
4078
4079If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell DC. If the creature discerns the illusion for what it is, the illusion becomes faint to the creature.
4080Okay
4081Nergal removes a piece of fleece
4082Nergal makes elaborate gestures
4083Nergal eyes glow with an unearthly blue light
4084rats fall out of the tiefling's sleeves as he gestures
4085ouij: lol
4086his should be gone by now
4087Nergal BEHOLD THE GREAT WHITE HAWK
4088ouij: damn lingerers
4089A five foot tall white hawk appears above the rats, and they scream in terror!
4090Nergal gestures towards the swarm on the priest
4091ouij: screaming rats is kind of a scary thought
4092Gwenhwÿfar screams along with the rats
4093ouij: lol
4094a few rats from the swarm try and scurry under the bookshelves, but the rest run in the same direction as the other swarm
4095Nergal: {{{ cna I do anytihgn else on my turn ?
4096Hester is freed from the swarm of rats, but two giant rats remain!
4097Nergal: {{ cna I cast one more cantrip ?
4098necro (GM): no, your cantrips require a full action and you already took an action by casting the spell
4099Hester Biram nods at Nergal, god's rough draft
4100Nergal nods at Hester
4101necro (GM): if you get a bonus action you could, but for now you're limited to the one spell per turn, ok?
4102Nergal: " I never got your name, you know
4103" what with al lthe wine and screaming
4104Hester Biram turns to face the giant rats
4105necro (GM): ((emi, it's your turn c:))
4106Nergal: ahaha gods rought draft
4107necro (GM): ((gonna move onto the rat's turn at 5:37))
4108((if no response))
4109Nergal: EMI WHERE YU GO
4110ouij: there needs to be a ping sound or something
4111necro (GM): yeah seriously
4112ouij: add an alarm clock sound to the music list
4113necro (GM): maybe this will get her attention
4114ouij: tfw same idea
4115Nergal: gwyn
4116GYWN
4117necro (GM): text her m8
4118you have her number right?
4119Nergal: meant to type that as
4120me me
4121ouij: meme
4122AARON: she said text her in chat cause discrod gltiches her screen
4123or soemthing
4124necro (GM): damn
4125AARON: I donut ave her number number
4126Emi: (you guys take so long i zone out)
4127ouij: wb
4128AARON: LOL
4129necro (GM): ((damn lol))
4130((wb. it's your turn m8))
4131AARON: IM SORRY
4132ouij: nibba i took 15 seconds
4133AARON: ;-;
4134Gwenhwÿfar: (i cast my cantrip)
4135AARON: I jsut liek making sure I can do stuff beforeI jsut do it
4136Gwenhwÿfar:
4137Shillelagh
4138conjuration cantrip
4139Casting Time: 1 bonus action
4140Range: Touch
4141Target: Quarterstaff
4142Components: V, S, M
4143(on my quarterstaff)
4144AARON looks at the elf
4145ouij: the cantrip i kept finding while searching google for the weapon shillelagh
4146Nergal looks at the elf
4147necro (GM): ((roll a 1d8 plus your wisdom modifier to attack!))
4148((also please specify which rat you're killing horribly))
4149ouij: were the giant rats fooled by our tricks at all
4150Nergal: {{{ i dont think they were fooled
4151Gwenhwÿfar bulgeons the rat closest to Nergal with the force of a bald eagles tears.
4152The giant rats stare blankly at the giant eagle. They've seen too much shit to be fooled by your sorceries.
4153Gwenhwÿfar: rolling 1d8+3
4154(
41558
4156)
4157+3
4158= 11
4159ouij: mmk
4160Nergal: well ti was sound TOO
4161{{{because of weege's thamaturgy
4162The quarterstaff hits home, crushing the rat so firmly that you can hear his ribs crack.
4163He falls to the ground, drops his scimitar, and dies.
4164Gwenhwÿfar: (^^ yay finaly a roll works for me)
4165The other rat lets out a terrible scream.
4166necro (GM): Everyone roll for constitution!
4167Nergal: {{{can we leave this one alive to interogate him ?
4168Hester Biram: rolling 1d20+2
4169(
41705
4171)
4172+2
4173= 7
4174cool, cool
4175don't roll enough 5's
4176necro (GM): lol
4177ouij: yeah, aaron
4178Nergal: rolling 1d20+1
4179(
418015
4181)
4182+1
4183= 16
4184ouij: let's interrogate the giant rat you summoned from a crate
4185probably full of info
4186Nergal: ...okay
4187FAIR ENOUGH
4188ouij: ;)
4189necro (GM): emi going to have to assume your roll fails if you aren't responding
4190pls respond
4191Nergal: EMI
4192{{{{{{{[EMI
4193necro (GM): 1 more minute
4194Nergal: {{{ can i aid her chracter
4195{{ like push her out of the way
4196ouij: of a scream?
4197necro (GM): no, this is a constitution check
4198you can't make her ears stronger
4199Nergal: {{[oh right
4200{LOL
4201necro (GM): alright gonna keep trucking
4202ouij: to be fair, just assume she's terrified
4203since she was already screaming about the rats
4204Nergal: ROUS es
4205Nergal manages to keep his footing, and can understand that the rat is mourning the loss of someone near to him. Hester is temporarily stunned and will have disadvantage this round to dodges.
4206Gwen is also stunned for the rest of this round
4207Nergal: {{{ oh shit i can still comprehend languages
4208necro (GM): ((yeah, for a full hour))
4209Nergal: {{{but that means I can only understand it right, not speak it ?
4210the rat lunges at the party and sweeps his scimitar wide!
4211Nergal: orpetty sure thats how its worded
4212necro (GM): ((correct))
4213Both of you roll for dex!
4214Nergal: rolling 1d20+1
4215(
421614
4217)
4218+1
4219= 15
4220Hester Biram: nope
4221warding flare, nigga
4222necro (GM): hell yes
4223Hester Biram: i still have to roll though
4224Nergal: {{{ wait can i use a cantrip as a reaction ?
4225Hester Biram: rolling 1d20+2
4226(
42279
4228)
4229+2
4230= 11
4231gaaaaaay
4232necro (GM): ((no, warding flare is a special ability))
4233Nergal: >>9/11
4234Hester Biram: i meant for dex
4235Nergal: NINE
4236ELEVEN
4237ouij: assuming i still have to dodge
4238Hester Biram: oh also
4239rolling 1d20+2
4240(
424118
4242)
4243+2
4244= 20
4245of course, because i'm at disadvantage
4246ouij: just throw that 20 in the dumpster
4247A blinding light flares in front of the giant rat as he swings! The tip grazes your bodies, but the rat recoils before he can send the blade home.
4248The rat staggers backwards, covering his eyes.
4249ouij: 2 left
4250necro (GM): Your turn weege
4251ouij: of warding flare i mean
4252necro (GM): yup
4253ouij: does this rat have a shield?
4254just out of curiosity
4255necro (GM): No, he only wields a scimitar and his teetth.
4256Hester Biram: cool
4257Hester Biram attempts to uppercut the rat's jaw with his mace
4258Hester Biram: rolling 1d20+5
4259(
426011
4261)
4262+5
4263= 16
4264necro (GM): Roll for damage!
4265Hester Biram: rolling 1d6+3
4266(
42671
4268)
4269+3
4270= 4
4271super lame
4272The rat, blind and unable to defend himself, takes a severe blow to the chin. Hester's mace cleaves a large chunk of the rat's face clean off, and he bleeds profusely as he tries to stay on his feet.
4273ouij: hope i at least broke some teeth
4274necro (GM): your turn aaron!
4275Nergal 's eyes glow ethereal green
4276Nergal raises his hands and aims it at the half bloodied rat
4277ouij: i like this danger music
4278Nergal: "GO BACK TO THE SHADOW
4279{{{use eldritch blast on rat
4280rolling 1d20
4281(
42829
4283)
4284= 9
4285wait my magick chekcs are done via Int checks or charisma since i ma warlock ?
4286necro (GM): charisma
4287Nergal: OH SHIT
4288necro (GM): good catch
4289Nergal: {{ one sec
4290ouij: gonna pee
4291Nergal: rolling 1d20+3
4292(
429318
4294)
4295+3
4296= 21
4297necro (GM): kk
4298roll a 1d10 for damage!
4299Nergal: {{{ it def hits then
4300rolling 1d0
4301(
43020
4303)
4304= 0
4305necro (GM): try again lol
4306Nergal: rolling 1d10
4307(
43081
4309)
4310= 1
4311SERIOUSLY
4312LOL
4313Light flares from Nergal's eyes and hands, and the rat cowers in fear from his terrible yell.
4314An arc of magical energy strikes out at the rat, bringing him to his knees. He's on the brink of death.
4315Nergal curses
4316Nergal: " I blame the wine
4317necro (GM): ((is emi dead?))
4318Gwenhwÿfar: (here)
4319ouij: woo
4320Nergal: {{{ can I do anything else on my turn ?
4321necro (GM): ((you can move, but that's about it))
4322Nergal: I move ifnrotn of the elf
4323ouij: your turn emi don't leave
4324necro (GM): ^
4325Nergal: {{{ oh shes here
4326necro (GM): please stay with us
4327we need the fluid druid for morale
4328ouij: >fluid druid
4329Gwenhwÿfar: (^^)
4330Nergal: IVE BEEN USIGN THE WRONG ROLSL THIS WHOLE TIME FOR ELDRITCH BLAST LOL
4331necro (GM): yeah lol thank you for catching that
4332Nergal: didnt pcik uop the charisma thign til now
4333necro (GM): ((emi it's your turn, whenever you're ready))
4334ouij: i've been using the wrong dice
4335supposed to have ones that work
4336necro (GM): ((you were stunned by the rat's scream, so you have disadvantage on your attack rolls this round))
4337lol weege
4338Nergal: {{{ also what band is this
4339necro (GM): ((some original artist on fanburst, no idea cause I changed the names of everything for quick reference lol))
4340Nergal: sounds liek russian folk metal
4341Gwenhwÿfar: (are they not dead?)
4342ouij: there's one left and he's on the brink
4343necro (GM): ((they're on the brink of death, bleeding out and missing half his face))
4344there's one*
4345Nergal: "You there, elf girl, mind finishign the beast?
4346"The ale has burps struck me harder than I thought
4347ouij: don't say strike harder it triggers me
4348Gwenhwÿfar moves over to the last rat and motions to crush what remains of its skull in with her foot
4349ouij: and my inability to strike harder
4350Gwenhwÿfar: (roll for damage or for the hit?)
4351necro (GM): emi roll 1d20+strenght
4352Nergal: SHE CURB STOMPING THIS FOOL ?
4353Gwenhwÿfar: rolling 1d20-1
4354(
435515
4356)
4357-1
4358= 14
4359the rat looks up in abject terror
4360Nergal looks on in amazement
4361necro (GM): roll a 1d4+strength
4362Gwenhwÿfar: rolling 1d4-1
4363(
43644
4365)
4366-1
4367= 3
4368Nergal looks on in curiosity
4369Nergal: "FINISH HIM
4370The elf brings down her foot with conviction and crushes the rat's skull in. His skull makes a wet noise as it collapses, and the elf now is covered in rat blood from her foot to her knee.
4371Nergal: " Do you need a towel ?
4372Gwenhwÿfar dusts herself off.
4373Gwenhwÿfar shakes her head.
4374Nergal sighs in relief
4375Hester Biram turns to face Nergal
4376Nergal looks on in bewilderment
4377Nergal: " hey don't blame me !
4378Hester Biram: You know why I'm quiet, freak?
4379Because quiet doesn't manifest GIANT. FUCKING. RATS.
4380Nergal: " Because your mum never propperly socialized you as a child ?
4381necro (GM): ((I need to run and get some food guys, would everyone be okay with like a 20-30 minute break?))
4382Nergal: " Oh
4383Gwenhwÿfar snickers.
4384Nergal: {{{FUCKING. VAMPIRES
4385Hester Biram he emphasizes each word with a finger poke to Nergal's chest
4386Gwenhwÿfar: (yes. i need to take my pup out for a walk.)
4387Hester Biram turns to examine the books with his nat 20
4388Nergal: "Well , I thoguht I could glean soemthign USEFUL instead of just making fancy light's appear. I'll remind you I aided your hawk demonstration with one of my own and HELPED you de-rat yourself
4389ouij: yeah i'm good with that but i wants my books
4390necro (GM): ((yes I didn't forget about it! let me tell you the description before we break))
4391Hester Biram doesn't hear a word of Nergal's bullshit
4392Nergal: " I may be a freak, bu the mage's guild taught me manners, at least
4393"you're welcome, by the by
4394Hester scans the bookcase as thoroughly as humanly possible. The books themselves detail a very limited range of subjects- "Chandeliers: A History" seems to have several volumes in multiple places.
4395More importantly, in one of these tomes is a very conspicuous diagram.
4396Nergal laughs
4397It shows a drawing of the bookshelves, and behind them, pictures of treasure!
4398Nergal examiens the bookshelf himself
4399ouij: i'm definitely taking a copy of that book
4400Hester Biram: rolling 1d20+3
4401(
44029
4403)
4404+3
4405= 12
4406Nergal: {{{ has weege taken the strange tome yet
4407Hester Biram: to tip the bookshelf over
4408The bookcase comes toppling down, and a passageway is revealed!
4409necro (GM): we're going to stop here :^)
4410Nergal: {{{ i wish to investigate the bookshelf for strange tomes
4411ouij: let's stop there
4412Nergal: {{ oh nvm
4413ouij: !
4414necro (GM): let's reconvene at 6:35 dudes and dudettes
4415ouij: word
4416Nergal cheers
4417ouij: don't die, everybody
4418Nergal: {{{ okay i feel liek im kidna gettin the hang of it meow
4419Gwenhwÿfar finds a book labeled "XXX: Witches in compromising Bonds of Soul".
4420Nergal clears his throat
4421necro (GM): gg everybody
4422gg
4423Nergal: " that's a dangerous tome!
4424ouij: whoa whoa whoa
4425necro (GM): this is great and I'm dying having to leave
4426but I'll brb
4427ouij: if anyone found that book it's me
4428Nergal: " LET ME READ THAT
4429ouij: dont deprive me of my only 20
4430Gwenhwÿfar sets the book back down gingerly.
4431Nergal: ROLL FOR HENTAI WITCH BOOK
4432do it
4433ouij: anyway catch y'all in a bit
4434Nergal: rolling 1d20
4435(
44369
4437)
4438= 9
4439rolling 1d20+1
4440(
444113
4442)
4443+1
4444= 14
4445Gwenhwÿfar: (okeeey ^^ same here)
4446Nergal looks aroudn cautiously
4447Nergal slowly reaches his hand for that dusty tome the elf sdet down
4448Nergal mutters to himself
4449Nergal: "well well well
4450" don't miiind if I burps
4451" ...do
4452GOTTA GO TO THE BATHROOM
4453necro (GM): baaack
4454Gwenhwÿfar: me too now
4455necro (GM): sweet
4456wb
4457Gwenhwÿfar: thank
4458Hester Biram: making coffee 2 mins
4459necro (GM): no worries, I'm eating salad
4460laughinggmeatingsalad.exe
4461ouij: also i misread earlier as multiple copies of the same book
4462i'd like to fill ma sack with all 20 volumes and tie it to my backpack before knocking over the shelf if possible
4463necro (GM): each volume weighs about 4lbs, for a total of 80lbs if you choose to carry all of them at once
4464Hester Biram: can do
4465necro (GM): you have one backpack, which holds 30lbs- that means you'll have your pack filled and carrying the rest in your arms. Are you sure?
4466Hester Biram: no i have a sack
4467necro (GM): that you do!
4468Nergal: back
4469ouij: if that's cool
4470necro (GM): yes, the sack can hold up to an additional 30lbs
4471ouij: i can't leave behind fire related books...
4472necro (GM): so a total of 60 between the sack and pack
4473ouij: i'll take volumes 1-5
4474necro (GM): that's very reasonable
4475Nergal: {{ can I have soem fo thsoe books
4476necro (GM): ((you'll need to ask hester :^))
4477Nergal: {{{ I actually wanted to investigate and see if there were any occult themed texts
4478necro (GM): ((or just take the other volumes))
4479Nergal: {{ id like to scan the shelves for occult themed texts
4480necro (GM): you definitely can investigate. I'm going to say that the bookshelf was pushed over, but you can still inspect all the books on the floor and the standing bookshelves too
4481only one fell over
4482ouij: lol
4483sorry, m8
4484zealots be overzealous
4485Nergal: I inspect the oens stil lstanding the and oens o nthe floor to search for any occult books especially pertainign to ritual magick
4486{{ do I roll ?
4487necro (GM): yes, go ahead and roll intelligence for inspection. I'm assuming everyone is here lol
4488ouij: also moving into that corridor
4489Nergal: rolling 1d20+1
4490(
44916
4492)
4493+1
4494= 7
4495necro (GM): invesigation*
4496Nergal: {{{ do i find any occult books
4497ouij: hypothetically would occult books be more visible with detect magic active
4498Nergal Nergal scans the pile of scattered tomes on the floor scannign for anythign that migth poertai nto occult ritual magic or night hags
4499You can tell that all of the tomes on the shelves are clearly filled with the ravings of a madman. They appear to be the work of some occult leader who worships light fixtures, and are packed with nonsense regarding the power that he claims can be obtained from them.
4500However, you cannot make sense of his ramblings.
4501Nergal shrugs
4502Nergal: " You can have em, Light-man
4503ouij: i don't recall writing any books...
4504necro (GM): ((lol))
4505ouij: okay what do i see in this corridor
4506Lord of the Rings: Shadow of Corridor
4507Nergal: {{{wait
4508" can I search the bodies
4509necro (GM): you can still search the bodies, you haven't left the room
4510Nergal: {{{ for vlauables
4511I woudl like to searc hthe bodies for vlauables
4512valuables
4513ouij: i don't like that sound
4514Nergal: {{{ roll for perception ?
4515Hester steps forward and is greeted by two abhorrent, gray oozes. Behind them is a magnificent, glistening chest, and stacks of coins, statues and paintings surround it!
4516Nergal perks up
4517Hester Biram steps back and attempts to pick the bookcase back up
4518Nergal: " Oh...Oh no
4519One of the oozes creeps over a pile of coins... and they begin to slowly melt away.
4520ouij: hoping he hasn't been noticed
4521The oozes do not seem to have noticed Hester.
4522Nergal SHOUTS WAIT
4523Nergal: "DONT ATTACK HIM
4524Hester Biram: Stop. Shouting.
4525Nergal: "OH HI
4526hi
4527Nergal whispers it's okay their sense of hearign isnt great
4528ouij: also you prolly don't see this
4529if you're looting bodies
4530Nergal: ... good poinjt
4531I emant to do that
4532{{{do i roll soemthign to loot
4533necro (GM): if you're looting the bodies, roll for perception
4534I keep using the wrong word
4535you know what I mean, 1d20+intelligence
4536Nergal: rolling 1d20+1
4537(
453814
4539)
4540+1
4541= 15
4542Nergal searches the rat carcasses
4543ouij: can i roll to put the shelf back?
4544The rats are putrid, and slick with blood. You find a few chunks of molded bread in their pockets, two more compasses, and 5 copper pieces.
4545necro (GM): You can definitely roll to put it back!
4546roll a strength check
4547Nergal: {{{ how much copper do I have total now
4548Hester Biram: rolling 1d20+3
4549(
455020
4551)
4552+3
4553= 23
4554necro (GM): wow nice
4555ouij: always wasting 20's
4556on bookshelves
4557Nergal: 5 plus 5 earlier plus what was in my belongings i guess
4558ouij: i'm moving to inspect this other door now
4559Hester Biram: rolling 1d20
4560(
456115
4562)
4563= 15
4564Nergal: {{{also is there a basic tourniquet style heal function we can all use?
4565ouij: well I assume we can't rest because of violent tremors
4566Hester moves the bookcase effortlessly back into place, completely concealing the passageway. The door before him appears to be unlocked now. It has slightly different engravings than before, but is otherwise unremarkable.
4567Nergal: {{{ does food restore hp or is this fallout hardcore where it only sates hunger
4568ouij: thaumaturgy, standing to the side - you get it
4569necro (GM): Rest heals you, medicine skill with the right tools can heal you, so can herbs, so can potions
4570but food does not heal
4571Nergal: guud
4572The door blasts open, and a familiar sight greets you. A thick fog, the same magical barrier that you've seen in the other rooms. It is harmless, but obscures your sight and any sound from the room beyond.
4573necro (GM): ((emi are you alive))
4574ouij: I walk through it again. If aaron's not done here it's all on him
4575Gwenhwÿfar: (yea)
4576necro (GM): ((do you want to do anything?))
4577Nergal: im jsut trying to figure otu whcih door hes steppign thru
4578ouij: i put the bookcase back
4579Nergal: PPPP the oen wit hthe oozes or did he seal that one up
4580necro (GM): that door
4581ouij: and left through the exit
4582you never saw what was behind the book case
4583necro (GM): ^
4584ouij: but feel free to check it out
4585necro (GM): lol
4586ouij: but you did see me decide against it
4587Nergal: well I woudl If I had the pre dsicussed ooze animal friend thing
4588but we dotn have it pre set up
4589so no point otherwise I'd have to roleplay and let the ooze strike me
4590ouij: you were looting bodies so all you know is i knocked over a book case, took a step through and then put the bookshelf back
4591Gwenhwÿfar: (may i cast druidcraft to clear out the fog?)
4592ouij: also did the music break for everyone else?
4593Nergal turns to the priest
4594necro (GM): ((aaron we never did get around to talking about the ooze thing, sorry about that))
4595ouij: the priest is gone
4596Nergal: " o uh
4597"so uh
4598" what was behind that case
4599necro (GM): ((if you want to go back down there and interact with them, I'm super down with you having the item we discussed and I'll fill everyone else in on it as well, but it's up to you))
4600((and emi))
4601ouij: i think i can't hear through this barrier so none of that gets through
4602necro (GM): ((you can try, but this is a very thick magical barrier, and druidcraft usually works on light smog and stuff so just keep that in mind))
4603ouij: oh i don't care
4604necro (GM): ouij is correct, the barrier is blocking all sound and sight
4605Nergal: Its okay, Id have to lookup how animal friend works and copy it
4606ouij: oh that was to emi, nm
4607should read the whole sentence next time
4608necro (GM): lol
4609no worries
4610ouij: also is the music working for y'all?
4611necro (GM): I just reset it
4612Gwenhwÿfar: (hrm i'll be more subtle this turn)
4613necro (GM): try refreshing?
4614Nergal: nein o nthe music
4615Hester Biram: lemme refresh
4616Nergal: emi why not pcik a round token
4617there are soem cool druid tokens otu there liek anima lskulls and stuff
4618ouij: that's better
4619necro (GM): sweet
4620ouij: maybe the pro edition of roll20 doesn't berak
4621or break
4622necro (GM): lol I bet that's their gimmick
4623ouij: ^
4624AARON: lol pilalrs of eternity battle theme
4625i always have this in my head
4626ouij: so feel free to do something guise
4627necro (GM): emi I'm going to move on at 7:01
4628AARON: I looted the rat corpses
4629necro (GM): was trying to wait for her
4630Gwenhwÿfar: (yeah i know its just hard to decide what to do)
4631ouij: we're not in combat so
4632you can do other shit aaron
4633Nergal: Im standign next to weege
4634ouij: I left
4635Nergal: I follow the priest
4636necro (GM): (no pressure m8, when in doubt it's a pretty safe bet to go with the rest of the group)
4637Nergal: {{ id try talkign to the oozes but
4638Gwenhwÿfar: (i'll do that)
4639Gwenhwÿfar follows behind the others.
4640Gwenhwÿfar: (turn ended)
4641ouij: treasure don't spend when it's melted
4642Nergal: {{ unelss yall feelign liek waitign for me to rp my ooze god's machinations
4643ouij: do what you think is right
4644welp too late
4645i moved on because my character is impatient
4646doesn't mean I am
4647necro (GM): (protip: you guys can always try to go back to other rooms)
4648(just throwing that out there)
4649Nergal: {{{ let's setup my ooze animal friend perk next session
4650necro (GM): ((sounds good.))
4651As you step through the door, it shuts behind you firmly and clicks.
4652ouij: if I could always burn the path behind me I would
4653those rooms are dead to me
4654Nergal: "well. that sounded ...comforting
4655ouij: didn't say that out loud
4656Nergal: I was refferign to the clikign sounds
4657{{{
4658ouij: ahhhh
4659Nergal: clicking
4660As you enter this new area, you are once again greeted with extravagant lights along the floors and ceiling. There is a winding passage before you, and in the center of the room, an enormous level.
4661necro (GM): lever*
4662Nergal: ooo
4663Hester Biram: rolling d20
4664(
466520
4666)
4667= 20
4668to inspect the lever
4669Nergal: rolling 1d20+1
4670(
467110
4672)
4673+1
4674= 11
4675necro (GM): I'm laughing
4676Hester Biram: sorry
4677necro (GM): at your 20's
4678Nergal: inspectign lever aswell
4679Hester Biram: i'll type first before rolling
4680necro (GM): ty
4681Hester and Nergal step forward to inspect the lever. It is absolutely colossal, easily taller than anyone in the party.
4682Nergal inspects the lever
4683Nergal: {{damn ngiga. Im 6'1''
4684Hester is able to confidently discern that it will take at least two people to pull the lever with good force.
4685ouij: is it on the floor or the wall
4686The lever is firmly affixed to the floor.
4687ouij: k sorry
4688necro (GM): lol it's cool
4689Nergal: {{{ question
4690Hester Biram kicks the lever
4691Nergal: {{{ could I use my Eldritch Blast cantrip to _
4692nvm
4693Hester Biram: rolling 1d20+3
4694(
469520
4696)
4697+3
4698= 23
4699Nergal: nevermind
4700lol
4701ouij: I should worship the god of shelves and levers
4702Nergal: {{ I wish to inspect the rest of the room
4703Hester kicks the lever with almost inhuman force! It swings forward, and crashes to the floor.
4704Nergal: rolling 1d20+1
4705(
470610
4707)
4708+1
4709= 11
4710Nergal inspects the floor and the rest of the room
4711Nergal: {{{ that okay?
4712ouij: i solved your stupid puzzle
4713as the lever falls to the floor, you hear something horrible
4714necro (GM): ((it'll have to wait a moment aaron lol))
4715((I can't type fast enough))
4716ouij: lol
4717Nergal: lollll
4718A gigantic trap door opens from the ceiling!
4719Hester Biram: NOPE
4720Nergal: "And you claled me out for sayign WORDS
4721Suddenly, a pile of hideous zombies in various states of decay fall down on you!
4722ouij: i want to close it with thaumaturgy before that happens
4723if I can
4724Nergal: (((((reeeewind
4725necro (GM): I'm sorry but the trap was instantaneous
4726you wouldn't have the reflexes to close it before they fell
4727ouij: oh yeah i've got dial-up magic
4728isn't that what rolling is for
4729necro (GM): you can use warding flare, and you can certainly dodge
4730ouij: didn't know we were playing Calvin Ball
4731necro (GM): lol
4732Nergal: lmao
4733ouij: thought there was a giant rule book my bad
4734necro (GM): if I'm wrong here please correct me
4735I don't want to be an asshole, just saying what I think makes sense
4736ouij: pretty sure the horrible sound would've alerted me to it
4737Hester Biram: and could at least give me the chance to fail a dex roll
4738necro (GM): that's fair
4739Nergal: LET THE MAN ROL LDEX
4740Hester Biram: rolling 1d20+2
4741(
47422
4743)
4744+2
4745= 4
4746okay continue
4747necro (GM): I'm crying
4748Gwenhwÿfar: (hahahahahhahahahaha)
4749Hester Biram: also tfw no turn undead yet
4750Nergal: so the zobmies descend
4751{{{ are any of the zombies classified also as Aberrations ?
4752Hester Biram: also this map is a clusterfuck
4753and i can't tell how many there are
4754necro (GM): Everyone roll for initiative!
4755let me make it a little easier to see
4756Hester Biram: rolling 1d20+2
4757(
47586
4759)
4760+2
4761= 8
4762Nergal: rolling 1d20+1
4763(
476415
4765)
4766+1
4767= 16
4768ouij: NOW WE'RE IN HESTER'S COURT
4769EIGHTS ALL AROUND, MATEY
4770necro (GM): lol
4771the zombies are all classified as normal undead
4772ouij: moving myself to the lever
4773Nergal: {{{ are they all regular zombies or are any also special zombos dual classified as aberrations ?
4774{{{ thanks
4775ouij: pretty sure aaron was by it too
4776if he was inspecting it
4777necro (GM): yees
4778ouij: sorry aaron
4779necro (GM): they are all regular zombies
4780Nergal: so am I able to run right now or?
4781ouij: oh we're in the shit
4782necro (GM): yes! You can run back the way you came, or there is a passageway behind them
4783ouij: but you really should be in the middle with me
4784There are four zombies standing before you. They are extremely dazed from falling from the ceiling, and one of them appears to have split in half.
4785Nergal: I run up to stand by the priest
4786ouij: vertically or horizontally
4787oh i see it now
4788Nergal: who's roll goes first
4789necro (GM): You have initiative, so it's your turn
4790Nergal: sweet. Okay so
4791ouij: I'm a little winded from my awesome lever kicking skills so
4792i'll let you go first
4793necro (GM): (emi you have yet to roll for initiative)
4794Nergal: I target the zombo closest to the priest
4795{{{ eldritch blast
4796rolling 1d20+3
4797(
47989
4799)
4800+3
4801= 12
4802necro (GM): I'm going to try and make this easier
4803Nergal: ??? did I do it wrong
4804necro (GM): no you did it right!
4805Nergal: okay
4806necro (GM): I just put colors by the zombies so you guys can specify which one you're attacking
4807can you guys see those dots?
4808Nergal 's eye glow with a familiar ethereal green as he rears his hands back i na windign circular motion
4809ouij: yeah
4810but I only see 4 zombies but 5 dots
4811Nergal aims his hand towards the zombie closest to the priest
4812ouij: green must be blurry
4813Nergal: {{{ did my 12 hit him ?
4814necro (GM): yes, the 12 hit! roll to see how hard you hit
4815can you guys see all five now?
4816ouij: pull green down a bit
4817Nergal: rolling 1d10
4818(
48197
4820)
4821= 7
4822ouij: it's in the blackness
4823perfect
4824necro (GM): alright that should make things easier
4825epic map music
4826Nergal: {{{ I was aimiogn for yellow
4827necro (GM): ((ty!))
4828Nergal: whcihever was closest to weege but i thoguht it was yellow
4829ouij: EMI PLEASE COME BACK
4830Nergal: {{{ so 7/10 means pretty hard right
4831ouij: i need the rules for dual wielding btw
4832looking them up
4833An arc of light shoots out from Nergal's hands and eyes. The zombie, still stunned from falling, is incinerated with magical energy and, so far as you can tell, is finally dead.
4834The other zombies seem to have been roused from their stupor by this explosive display, and are angrily standing
4835Nergal: {{{ it does force damage primarly so it shoudl also send his carcass careenign across the room , like a jedi force push
4836{{{{ not tryna correct you
4837{{{ juet super sayajin
4838necro (GM): ((I appreciate it, thank you))
4839His charred carcass slides into the zombie behind him. The room is so tightly packed that they don't really move.
4840ouij: actually better question
4841Nergal: {{ a green glowing jedi force push with energy bolts
4842ouij: what was your take on shield bashing again and can I use it to knock enemies away
4843necro (GM): Anyone wielding two light weapons can attack with one weapon and use a bonus action to make an offhand attack.
4844ouij: i don't suppose a shield can be considered a light weapon
4845Nergal: if it's a buckler Id argue it can be
4846necro (GM): ^
4847ouij: woo
4848necro (GM): what size is your shield?
4849ouij: I don't know the book just has shield
4850but I imagine it as kind of a buckler
4851not a tower shield or anything
4852necro (GM): the rule of cool demands that it is a buckler and you can shield bash.
4853Nergal: lets jsut house rule if it s the size of a buckler ie.e able to be lifted and wielded reasonably withotu recquireing great stngth
4854ouij: just a circle strapped to my hand
4855Nergal: it shoudl be consdiered a ligth shiled
4856ouij: awesome
4857Nergal: or oen handed
4858ouij: is it my turn now?
4859necro (GM): yes
4860Nergal: yes
4861ouij: also do I have to spend an action changing weapons or what
4862Nergal: I wasnt tryna DM here jsut my suggestion
4863ouij: because I'd like to use my hand axe instead of my mace
4864necro (GM): I appreciate it, no worries
4865and yeah if you want to draw a new weapon that would be your action
4866because I'm imagining it being strapped to your back or something, right?
4867ouij: fuggit then
4868on my side
4869like a holster
4870it's fine
4871necro (GM): kk
4872Gwenhwÿfar: (im falling asleep)
4873necro (GM): holy shit emi is alive
4874Hester Biram: I'm gonna smash purple and bash him if he's still up
4875Nergal: aw
4876necro (GM): ((it's cool, if you need to dip out that's alright))
4877Hester Biram: rolling 1d20+5
4878(
487912
4880)
4881+5
4882= 17
4883Nergal: {{ can we have emi be teleported away temproarily or soemthing
4884necro (GM): nice, roll for how hard you hit
4885Nergal: in lore
4886Hester Biram: rolling 1d6+3
4887(
48886
4889)
4890+3
4891= 9
4892necro (GM): ((yeah we're going to pretend she's disappeared for now))
4893Gwenhwÿfar: (i disappeared into the fog )
4894Nergal: {{ say it was a trap door
4895{{ or fog
4896you enjoy da game emi ?
4897ouij: thanks for coming
4898Nergal: yes thanks
4899Gwenhwÿfar: (yea its just that i got like 3 hours of sleep)
4900necro (GM): it's been a pleasure, don't worry about it
4901Nergal: hop in next time
4902necro (GM): if you're up to it, I'd love to do this again next Friday, same time
4903but we'll talk more in discord later
4904Nergal: yes ^
4905Gwenhwÿfar: ((yay! def. nini u guys, thanks for letting me play with you ^^))
4906ouij: not to rush you dm
4907but i gotta pee sooooo
4908Nergal: night !
4909The mace slams into the zombie, knocking him back into the wall. His armor protects him from the worst of the blow, and he remains standing, but wounded.
4910Hester Biram: and now I bash him
4911Nergal: YES
4912ouij: i want to backhand him with the buckler and try to knock him into the half-zombie
4913what's the roll for that
4914Nergal: {{{ can I assit him on his turn with my ranged weapon, legolas style?
4915necro (GM): roll a 1d4+strength
4916Hester Biram: rolling 1d4+3
4917(
49183
4919)
4920+3
4921= 6
4922necro (GM): ((you totally can, and it will benefit the attack he makes after you assist))
4923Nergal: {{ I assit him with my crossbow
4924{{{ aimign for purple
4925necro (GM): ((to clarify, assisting means that AFTER you assist, you apply the aid))
4926Nergal levels his crossbow at the zobmie the priest is attacking
4927ouij: I feel like all of our problems in this game are self-inflicted
4928necro (GM): ((so your crossbow will fire on your turn))
4929lol
4930Nergal: Well im jsut aimign right now
4931ouij: anyway really gotta pee brb
4932necro (GM): kk
4933The buckler slams into the zombie, and he falls to the floor. He appears to be dead... but his eyes flare with an eerie green glow!
4934Nergal: {{{so icant shoott him on hsi turn i have to wait til mine but my assit appleis to his attack roll ?
4935The zombie slowly rises back to his feet, but is wavering, ready to fall over.
4936ouij: k
4937necro (GM): ((how it works is that you say you want to assist the other player. Say you want to trip an enemy so he can curb stomp him. Or in this case, you want to shoot an enemy that your ally is attacking. He gains advantage on his turn AFTER you said you aid him))
4938((make sense?))
4939wb ouij
4940ouij: ty ty
4941Nergal: OH
4942okay
4943but thwe attack stil laplleis onMY turn tho ?
4944applies
4945necro (GM): yes
4946Nergal: ok
4947i think i got that
4948necro (GM): granted this guy is almost dead though
4949so you'll probably just kill him
4950ouij: which is fiiiiiiine
4951necro (GM): yes
4952Nergal: I might just eldritch blast him instead then
4953necro (GM): go for it! it's your turn
4954Nergal: its not original but
4955I dotn think charisma modifier appleis to m crossbow
4956ouij: he looks like the most intimidating sprite so
4957drop him
4958Nergal: jsut deciding what damage woudl be better
4959my blast or my crossbow
4960necro (GM): he's like 1 pixel from death
4961either one is a safe choice
4962ouij: lol
4963Nergal: truu
4964The armored zombie's eyes flare green as he readies his next attack
4965ouij: we're never getting through this dungeon
4966Nergal: {{ can i mvoe and attack same turn or one or other ?
4967necro (GM): ((same turn, up to your movement speed
4968Nergal: {{{sweet
4969necro (GM): ((just don't run past the zombies unless you want to be attacked))
4970Nergal: {{ weege's turn ,ine or the zombo ?
4971necro (GM): your turn
4972Nergal: {{ id like to eldritch blast the purple one
4973necro (GM): roll!
4974ouij: oh also to be fair
4975Nergal readies his hands as they arc with eldritch green energy
4976Nergal: rolling 1d20+3
4977(
497814
4979)
4980+3
4981= 17
4982ouij: I think I shouldn't get the strength bonus on shield bashing after attacking
4983necro (GM): roll for damage!
4984Nergal: rolling 1d10
4985(
49863
4987)
4988= 3
4989Hester Biram: because I think two weapon fighting removes the bonus for the second weapon
4990necro (GM): probably not, but I'm winging it a little bit
4991Nergal shouts
4992Nergal: "GO BACK TO THE SHADOW
4993ouij: hey if you're cool with it i'm cool with it
4994necro (GM): I'll look up all the specifics after the game
4995c:
4996ouij: down a player anyway
4997Nergal: {{{ do i kill him
4998An unholy light flares from Nergal's eyes and hands, and blasts the armored skeleton
4999His armor fills with light, and his body all but disintegrates. The other zombies become enraged and attack!
5000Nergal: " HEY ASSHOLE , GREEN IS MY COLOUR
5001ouij: oh they become enraged
5002Nergal: " ALSO YOU SMELL LIKE PISS
5003ouij: like we could've just strooooolled right past them
5004that's enough of your chicanery
5005Nergal: {{ if the ywqere oozes or aberrations and i had my ability setup we mgith have
5006The zombies shamble closer. One appears to be some sort of shaman in a past life, but now he mindlessly lunges at Hester, mouth wide!
5007necro (GM): Roll dexterity!
5008Hester Biram: rolling 1d20+2
5009(
501019
5011)
5012+2
5013= 21
5014Nergal: rolling 1d20+1
5015(
501616
5017)
5018+1
5019= 17
5020ouij: that was just for me
5021Nergal attempts to deftly dodge
5022Nergal: {{{ oops
5023necro (GM): ^ just for weege for now
5024Nergal: {{they dont want the stiny mold warlock ?
5025The cleric deftly dodges the bite, and the zombie steadies himself, readying another attack.
5026Nergal: stinky
5027A nearly naked undead shambles forwards towards Nergal. Dripping with bile, he dives with full force at the warlock!
5028necro (GM): Roll for dex!
5029(just aaron)
5030ouij: i'm seeing 3 green dots now
5031ty
5032necro (GM): np, no idea why it did that
5033ouij: is it just red blue and purple?
5034necro (GM): yes, there are three remaining
5035aaron you've got until 7:41
5036Nergal ears perk up
5037Nergal: rolling 1d20+1
5038(
503918
5040)
5041+1
5042= 19
5043"welll hellooooo nurse
5044The zombie misses, nearly slamming into the wall next to the warlock- and providing an attack of opportunity for Hester!
5045Nergal: " i'd say you were jaw-dropping but uh , heh
5046Hester Biram: rolling 1d20+5
5047(
50486
5049)
5050+5
5051= 11
5052Nergal: {{{ was it my turn then or the zomos turn rn
5053zombos
5054ouij: zombies turn, i got an attack of opportunity
5055necro (GM): ((it was the zombies turn, you were just reacting))
5056Nergal: {{{also i am ging to sexually harass all the female undead
5057just fyi
5058{{{ Nergal likes em decomposed
5059jkkk
5060mostly
5061The cleric's mace slams into the back of the zombie, cleaving a chunk of flesh off. The zombie doesn't seem to even notice the attack, but is barely able to stand.
5062ouij: roll?
5063necro (GM): yes
5064Hester Biram: rolling 1d6+3
5065(
50662
5067)
5068+3
5069= 5
5070Nergal: {{{ he got two attacks of opportunity?
5071ouij: no the first roll was to hit, then for damage
5072necro (GM): ((nah the first roll was to see if it hit, the second for damage)
5073ty lol
5074ouij: np
5075Nergal: OHRIGHT woops
5076my bad
5077misread that
5078The chunk of flesh taken from the zombie has critically wounded him! The undead must be using every last ounce of willpower to remain on its feet.
5079There is one more monster on the floor, legs torn from its body, dragging itself towards the two heroes
5080necro (GM): both of you roll for dex!
5081Hester Biram: rolling 1d20+2
5082(
508319
5084)
5085+2
5086= 21
5087Nergal: {{{ jsut to clarify whcih oen did he wound
5088blue ?
5089ouij: omg that made my pussy wet
5090Nergal: rolling 1d20+1
5091(
509210
5093)
5094+1
5095= 11
5096necro (GM): ((green))
5097Nergal: IH THERE HE IS
5098I coudlnt see him
5099ouij: my go?
5100Hester dives away from the zombie's reach with the grace of an eagle. Nergal barely manages to get away, but is unscathed
5101necro (GM): it's aaron's turn now
5102ouij: oh right
5103wait
5104Nergal: KK
5105ouij: I thought he just went with his attack
5106Nergal: {{{ eldritch blast the green one
5107ouij: before the zombies
5108necro (GM): nah I know it got convoluted for a second there, but that was all the zombies
5109ouij: i bashed the one, he finished it off
5110necro (GM): am I wrong...?
5111oh yeah
5112ouij: then the zombies went
5113Nergal turns to face the woudned zombie-shaman
5114necro (GM): fuck I have the initiative order backwards
5115sorry
5116it is weege's turn
5117Nergal: rolling 1d20+3
5118(
51199
5120)
5121+3
5122= 12
5123oh woops
5124Nergal rewinds
5125ouij: okay since that zombie had it's back to me
5126necro (GM): you have advantage
5127ouij: i'd like to do something incredibly stupid
5128necro (GM): oh boy
5129Hester Biram filled with to the brim with confidence in his god's protection, attempts the retarded
5130ouij: i'd like to duck my head between that zombies legs, pick him up on my shoulders and slam him on the crawling zombie
5131Nergal turns towards the priest
5132necro (GM): Roll for dex!
5133to see if it works
5134Nergal: "hey priest, what are you...
5135Hester Biram: rolling 1d20+2
5136(
513710
5138)
5139+2
5140= 12
5141necro (GM): ROLL FOR ATTACK POWER WITH STRENGTH MOD
5142Nergal: "what are you, mad??
5143Hester Biram: rolling 1d20+3
5144(
514513
5146)
5147+3
5148= 16
5149ouij: did i do that right?
5150Hester, glowing with the blessing of his God, deftly picks up the zombie before him and slams him on the crawling zombie!
5151ouij: i powerbomb for the lord
5152Nergal cackles
5153Nergal: "impressive display, I must say
5154The zombie being used as a weapon lets out a horrible moan as he collapses onto the crawling victim, who is now pinned and trying to free itself.
5155ouij: thank you for this music btw
5156Nergal: its amazing
5157The zombie on top's eyes glow with a green energy, and seems to be struggling to stay alive. The one on the floor however, is still brimming with undead energy!
5158necro (GM): you're welcome guys, my pleasure
5159your turn aaron
5160ouij: Kenshiro bows
5161Nergal: okay
5162so
5163{{{ let me make sure i have this pictured correctly
5164{{ before I attemtp soemthign equally retarded
5165ouij: good luck with that
5166i'm lolling at it
5167Nergal: {{{ you have a zombie pinned down by anotehr zombie , but the pinned one is still """alive"" right?
5168There are three zombies remaining. One is missing its legs and pinned to the floor, by a zombie near death. The other is standing just to the side of Hester.
5169necro (GM): ((hope that's clear enough))
5170Nergal: {{ I would to attemtp to Eldritch blast the head off the one pinned to the floor but aim it i nsuch a way that it hits the one stil lstanding ? is that too convulted or ? coudl I rollf or the regualr attack liek nromal then roll for dex?
5171necro (GM): it's going to have a higher threshold to hit, but you can totally try
5172Nergal: I will then
5173necro (GM): go for it fam
5174Nergal: {{ okay so first I eldritch blast
5175rolling 1d20+3
5176(
517720
5178)
5179+3
5180= 23
5181necro (GM): woo
5182wee
5183ouij: zoo wee mama
5184necro (GM): roll for damage
5185Nergal readies his hands with cracklign green ethereal light
5186Nergal aims his shot carefully the head of the legless zobmie his target
5187Nergal: rolling 1d10
5188(
51895
5190)
5191= 5
5192{{{ now how woudl I aim the trick shot
5193necro (GM): ((your nat 20 was the aim))
5194Nergal: YES
5195necro (GM): ((the 5 is the damage))
5196Like a bullet out of a gun, a hyper concentrated beam shoots out of Nergal's hands and pierces the skull of the zombie on the floor.
5197Nergal: {{ is it enogu hto sever the head and send it careening into the other one for 5 damage or was the sddamager appleid to the one with no legs
5198The zombie on top of it, terrified, jumps to the side, but the zombie on the floor is completely incapacitated. It still writhes in agony, but cannot seem to control its body any longer.
5199Nergal: {{{ zombies can feel fear?
5200necro (GM): ((it reacted to an immediate threat to its safety?))
5201Nergal: {{{ lol its fine i was jsut curious
5202I wasnt diggin on you
5203necro (GM): ((don't worry too much about it lol))
5204ouij: wait
5205that zombie avoided a nat 20?
5206necro (GM): no
5207the hit was directed at the one on the floor
5208who is now unable to move
5209ouij: oh i thought he was trying to shoot both at once
5210Nergal: {{{ I was
5211necro (GM): welp
5212Nergal: btu its call good
5213necro (GM): I misread that
5214nah you guys are right it totally should have made it
5215Nergal: I was trying to see if i crit the head of the first oen if I coudl boucne its head int othe standing oen liek a bowling ball
5216ouij: heart emoji
5217necro (GM): the rule of cool aaron
5218Nergal: :}}
5219rewind noises
5220ouij: see I pictured you like
5221blasting through both heads like breaking boards in a karate tournament
5222with your palm over them
5223Nergal: THATS EVEN COOLER
5224kenshiro style
5225A bright beam of light fires out of the warlock's hand like a bullet from a gun. The zombies' eyes glow green momentarily before their heads are engulfed in pure energy, and explode violently on impact!
5226The two corpses slump over, and the remaining zombie lunges to attack!
5227Nergal smiles as a rain or brain matter and gore showers the room
5228Nergal: {{{ was that okay to add DM ?
5229necro (GM): ((absolutely))
5230Hester Biram laughs the laugh of a drunken madman
5231The last remaining zombie does not seem remotely phased by the death surrounding him and shambles forward. With a sudden lurch, he dives, mouth agape, at Hester!
5232necro (GM): roll for dex!
5233Hester Biram: rolling 1d20+2
5234(
523513
5236)
5237+2
5238= 15
5239necro (GM): ((see I knew the good rolls would come around))
5240Nergal laughs a drunkard's laugh i nreturn nodding towards the priest
5241ouij: i cut and pasted it quickly
5242to outrun the bad luck
5243The zombie, without eyes in its skull, misses poorly.
5244necro (GM): your turn weege
5245ouij: now when i kicked the lever
5246did it break off or is it still attached
5247necro (GM): it is still attached
5248ouij: can we pretend it's facing me?
5249necro (GM): yes
5250ouij: excellent
5251necro (GM): here we go
5252ouij: I'd like to grab this zombie and charge forward to impale him on it
5253Nergal: "You're pretty good at this, priest
5254necro (GM): roll with strength mod
5255Hester Biram: rolling 1d20+3
5256(
52576
5258)
5259+3
5260= 9
5261welp can't win em all
5262Nergal: {{{ can I aid weege
5263Hester attempts to grab the zombie and perform another insane feat of strength, but the zombie lurches out of his grasp and remains elusive.
5264Nergal: {{{ by nocking out the zobmies legs
5265necro (GM): ((totally, you can sweep his legs on this turn and he'll have advantage on his turn))
5266ouij: lol
5267Nergal: {{{ okay. but the swep has to be doen on my turn right
5268ouij: don't worry about it fam
5269necro (GM): ((yes, and the zombie will have time to get up cause his turn is aftter yours))
5270ouij: just kill it before it attacks again
5271necro (GM): ^
5272Nergal: {{ i want us to finish this guy Evil Dead style
5273{{ with puns
5274{{{ but okay, thsi time im gonna use eldritch blast but, if i crit can it explode his head ina rain of gore
5275necro (GM): ((absolutely))
5276Nergal: {{ okay im gonna try and kenshiro him
5277Nergal readies his hands as arcs of sickly green energy pulse and arc between his palms
5278ouij: y'all probably got shit to do tomorrow, huh?
5279necro (GM): I don't actually
5280Nergal: "I'll take care of him
5281{{ im off early
5282ouij: cuz...i'd be doooown...
5283Nergal: {{ me too
5284necro (GM): ...same tbh
5285...is this happening
5286Nergal: {{{ i do have shit to do but not til 6pm your time
5287ouij: high fives all around
5288The GM vibrates with excitement
5289necro (GM): if you guys are down for another early afternoon session
5290Nergal: rolling 1d20+3
5291(
529216
5293)
5294+3
5295= 19
5296ouij: yeah we just need to nail down the time
5297necro (GM): zoo wee mama roll for damage!
5298Nergal: {{ is that a crit or hit
5299necro (GM): that's a hit, 20's are crits
5300you were very close
5301ouij: unless you're a fighter
5302necro (GM): ^
5303Nergal: rolling 1d10
5304(
530510
5306)
5307= 10
5308DAMN
5309ouij: nice
5310Nergal approaches the zombie
5311Nergal 's hands crackle and arc with green lightning
5312Nergal places his palm over the zobmies head
5313Hester Biram: "...Abra cadaver."
5314Nergal: " FORRRREEEEEE
5315{{{ do i explode his head
5316The arcs of green energy hit the zombie with such force that he goes flying back. His head explodes as the body gracefully sails through the air and collides with the wall.
5317The corpse falls to the floor, and the zombie is absolutely, utterly dead.
5318Nergal cackles amniacally
5319Nergal cackles Maniacally
5320Hester Biram stares at the lever
5321Hester Biram: That was a hell of a thing.
5322Nergal: " sorry , I got carried away there
5323" You;re not so bad, priest
5324Nergal extends his hand
5325Hester Biram starts digging zombie pockets
5326Nergal shrugs
5327ouij: that's how we black people say
5328Nergal: well, when in rome
5329ouij: LOOT THAT BODY! LOOT THAT BODY FOR ME
5330necro (GM): roll for investigation lol
5331Nergal begins to search the corpses
5332Hester Biram: rolling 1d20
5333(
53346
5335)
5336= 6
5337Nergal: rolling 1d20+1
5338(
533919
5340)
5341+1
5342= 20
5343ouij: i will accept these shitty investigation rolls
5344Nergal: dat nat 20
5345ouij: because I'm not looking for your crass MATERIAL goods
5346Nergal: {{{ what do i find
5347ouij: also 19 + 1 isn't a nat 20
5348Hester and Nergal dig through the corpse's pockets and armor. Hester, for all his enthusiasm, only finds that they are all completely devoid of any magical objects or anything of importance.
5349Nergal: oh damn
5350Nergal is luckier, and finds 10cp along with a very small piece of paper.
5351Nergal: MATH
5352READ PAPER
5353READ PAPER
5354Hester Biram realizing the GM's insistence on mentioning them, pulls out the compass he found earlier
5355ouij: aside from "North" what direction is this compass pointing in
5356Nergal reads the paper
5357The paper contains a very small, barely legible text. It says, "Remember to be polite."
5358ouij: lol
5359fortune zombies
5360Nergal shrugs
5361ouij: our gm died
5362Nergal: "huh. wonder what that means
5363necro (GM): accidentally clicked out of roll20
5364Hester Biram reaches his hand out
5365Hester Biram looks towards the paper
5366The compass you have appears ordinary, but instead of reading north, it is unmarked. The arrow points towards the corridor down the hall.
5367Nergal hands hi mthe paper
5368Hester Biram reads the paper, snickers, wads it up and throws it on the zombie heap
5369necro (GM): ((lol))
5370Nergal nods
5371Nergal: " guess these zombies' master had a sense of humour
5372ouij: oh so
5373at this point, i'm gonna open that bottle of wine and sniff it
5374necro (GM): you don't need to do anything special, but if you want you can roll to investigate it
5375Hester Biram: rolling 1d20
5376(
53778
5378)
5379= 8
5380smells like daddy fuel
5381Hester is not an expert on wines, but even with a stuffed nose he can tell that it is of exceptional quality.
5382ouij: how many ounces?
5383excuse me pints
5384The bottle is approximately 26 oz or a little over 1 1/2 pints
5385Hester Biram fills his empty 1 pt flask with the wine and hands the remainder to his drunken "companion"
5386Hester Biram: was there a name on that wine bottle btw
5387Nergal graciously accepts it
5388Nergal: {{firewine ale
5389{{ Neverwinter brandy
5390ouij: are you talking out of your ass or did you write it down
5391Nergal: {{ talkign out my ass as suggestions
5392ouij: well i think there was one though
5393Nergal nods to hsi companion
5394Nergal: " thank you
5395ouij: i'm just not scrolling up that far
5396Nergal sips the ale
5397Nergal coos in delight
5398Hester Biram nods, almost imperceptibly
5399Nergal: "oooh this is the good stuff, lad
5400Hester Biram secretly watches to see if Nergal dies
5401The bottle read "Whiterose Abbey Wine" and is a fine white
5402Nergal does not suffer any ill effects from drinking, nor does he become intoxicated.
5403ouij: ty
5404also how do i delete boxes from this character sheet
5405Nergal: BRB
5406necro (GM): kk
5407I've never tried deleting anything from the sheets, but I'm sure it would be easy to look that up
5408ouij: so get to it
5409jk
5410necro (GM): I'll also brb quick bathroom break
5411lol
5412ouij: 5 min break then
5413necro (GM): back
54142fast
5415Nergal: HI
5416necro (GM): I just realized I completely lost track of what HP you guys are at
5417cause I changed the tokens twice
5418it didn't keep track
5419reee
5420got the log nm I'll get it fixed
5421ouij: protip: if you don't prepare detect poison, just hand it to nergal
5422Nergal: I kept track of mine
5423I was at 7
5424ouij: i have 9
5425lost 1 to rats
5426necro (GM): thank you guys
5427Nergal: I lost 2
5428necro (GM): okay sweet
5429Nergal: dm
5430necro (GM): yes?
5431Nergal: would you plugg in animal frioendship for me pls
5432ouij: nergal lost 1 to rats and 1 to a bottle i think
5433don't know how that happened
5434Nergal: but as a custom varation for oozes slimes and jellies
5435{and aberrations
5436necro (GM): sure thing fam. do you mind if I do it after this session, or did you want to go back to the oozes?
5437Nergal: you type faster
5438necro (GM): cause if you do I'll just do it now
5439Nergal: I was thinking of doign that yes
5440if weege is okay with that
5441only if weege is okay wit dat
5442necro (GM): we discussed that as his bonus thing that he could have a charm with a chance to charm a mold/slim/etc. once a day
5443essentially
5444ouij: i don't care about shit
5445necro (GM): also this was the grossest sound effect I could find
5446Nergal: its animal friendship but only for oozes, slimes, jellies, and aberrations
5447ouij: making more coffee anyway
5448necro (GM): kk
5449Nergal: mmm
5450ouij: i was more worried about proceeding without emi but there's no guarantee she'll be back anyway so...
5451Nergal: the sound of nergal
5452necro (GM): yeah she'll be alright
5453Nergal: she'll be back
5454ouij: i mean tomorrow
5455necro (GM): if we wind up playing on a regular basis one or two sessions won't hurt a thing
5456Nergal: ^
5457we will find her again
5458and if anonymiss ever joins
5459or emi's friend
5460ouij: also i'd like to investigate this entire room when you're done with aaron's shit
5461Hester Biram: rolling 1d20
5462(
546312
5464)
5465= 12
5466necro (GM): sure thing
5467Nergal: {{{ question
5468ouij: including seeing if anything useful fell out of the trap door with the corpses
5469Nergal: {{{ as per anim a lfriendship {{{ ooze ] or if you need a cooelr name "BLESSING OF GHAUNADAUR
5470will i be able to have the ooze follow me as a charmed pet for the duration of the spell ?
5471necro (GM):
5472Slime Friendship
5473enchantment 1
5474Casting Time: 1 Action
5475Range: 30 feet
5476Components: V, S, M (A morsel of food)
5477Duration: 24 Hours
5478This spell lets you convince an ooze, slime, jelly, or aberration that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell ends.
5479At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
5480How's that look
5481Nergal: YES
5482can it be Ghaunadaur's Blessing ?
5483necro (GM): Sure!
5484Nergal: {{{{rp boner intensiefes
5485ouij: i need to look up aberration
5486necro (GM):
5487Ghaunadaur's Blessing
5488enchantment 1
5489Casting Time: 1 Action
5490Range: 30 feet
5491Components: V, S, M (A morsel of food)
5492Duration: 24 Hours
5493This spell lets you convince an ooze, slime, jelly, or aberration that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell ends.
5494At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
5495https://roll20.net/compendium/dnd5e/Monsters%20by%20Type#content
5496ouij: jesus christ that's a lot
5497necro (GM): here's an easy reference
5498yeah
5499Nergal: aberration can include powerful shit but thats easily balanced by the fact that like anima lfriend if it's int is too hgih it wont work anyways
5500necro (GM): alright you guys ready?
5501ouij: yes'm
5502Nergal: {{{ can we go back to the slime room
5503ouij: i like chokers
5504i used to read a lot of monster manuals and draw the shit in them
5505and chokers were one of my favorites
5506Hester carefully examines the room around him. The trap door above is caked in dried bile and maggots from the zombies but appears to otherwise be empty. There is a corridor further down that appears to have another door, and there is still the door that the group entered from.
5507Nergal: "care to go back ?
5508ouij: if he goes back to investigate that
5509Nergal: " I think we might have missed soemthign earlier
5510ouij: i'm gonna sit down and re-ritualize my detect magic
5511Hester Biram: "Death." is Hester's response
5512Suddenly, the building begins to shake terribly!
5513Nergal: {{{ we coudl also jsut go on ahead to nto break momentum
5514necro (GM): roll for dex!
5515Hester Biram: rolling 1d20+2
5516(
551717
5518)
5519+2
5520= 19
5521Nergal: rolling 1d20+1
5522(
552311
5524)
5525+1
5526= 12
5527The two adventurers manage to stay on their feet as the building slides. You notice that the door at the end of the hall, after rotating, appears to be the same door as before.
5528Nergal: {{{ gm, can you kindly let me know if and when we are facign anythign classifed under what falls udner aberration if i forget
5529necro (GM): ((absolutely))
5530Nergal: {{{ thank you
5531necro (GM): ((np))
5532ouij: refreshing to get my music back
5533necro (GM): kk
5534ouij: k
5535so is aaron going back or what
5536Nergal: YEs
5537if i know... how
5538necro (GM): ((try the door you came from))
5539Hester Biram sits and meditates...in the other room
5540Nergal: {{ {well actually
5541ouij: away from stink town
5542Nergal: {{{ maybe we shoudl jsut move forward
5543LOL
5544necro (GM): lol
5545Nergal: {{ and if we coem across soemthign apllicable
5546I'll use my ability then
5547so as not to break the momentum
5548{{that sound good ?
5549ouij: i still want to re-up my shit, useless as it may be
5550Nergal: kk
5551{{{ ill go back and get slimer then
5552ouij: wrong door aaron
5553nailed it
5554Nergal: " I'm goign to look for ...more wine
5555necro (GM): alright so ouij you're preparing your shit again?
5556ouij: yes ma'am
5557Nergal: "in case we can't fidn an exit to this palce
5558necro (GM): gotcha
5559Nergal: " I don't want to die sober
5560" You coming, priest?
5561ouij: i know enough to not fuck with slime that can melt metal
5562Hester Biram sits silently, lost in thought
5563Nergal shrugs
5564Nergal: " suit yourself, then
5565"....these jedi an their mysticism
5566{{{ oops wrong universe
5567Nergal cackles
5568Nergal walks directly into the door and is slightly stunned
5569ouij: lol
5570Nergal: OW \
5571Nergal opens the door
5572Nergal walks through the oepning
5573Nergal: " god damn door
5574"WHERES THE ALE IN THIS PLACE
5575ouij: i'm kinda scrounging for food and getting ready for work so
5576Nergal: " I'll be damned if I;m dying sober
5577ouij: take your time on your aaron adventure
5578Nergal: aww
5579{{{gm, kindly display the map please
5580necro (GM): ((sorry, didn't think it would blank out))
5581Hester Biram: unless this party is going on until question marks
5582cuz i'll fuckin skip work so hard
5583necro (GM): I'm in it to win it
5584Nergal: I mdown
5585I have to bed at like...11 or 12
5586The DM rubs her hands with jewish glee
5587ouij: k i'll consider it
5588convince me by 9:30
5589necro (GM): aaron would you like to try opening the door, getting onthe floor, and/or walking the dinosaur
5590Nergal: Im down for the party
5591ouij: he did say he opened it
5592Nergal: Im stayin
5593necro (GM): do I need to say anything more than "you're less than two rooms away from the final boss"
5594ouij: after walking into it
5595Nergal: {{ LET ME GET MY SLIME BRO
5596ouij: final boss eh
5597necro (GM): spoilers
5598it's not the final boss
5599Nergal: {{{ we shoudl save the boss for emi beign here
5600ouij: i need to smoke brb do some aaron things
5601necro (GM): but it's gonna be cool as shit
5602Nergal: {{{ well... if its nto the fina lfinal one
5603{{{ and I can get my sliem bro
5604necro (GM): ((it's more liek a mini-boss))
5605((this dungeon was designed with beating it in under a weekend in mind))
5606Nergal: {{[guuud
5607necro (GM): ((go forth and get your slime bro))
5608Nergal: {{ btw
5609Nergal opens the door and peers utside
5610Nergal: {{{ waht do i see
5611Hester Biram: hey
5612The door is now unlocked, but you cannot see through the thick mist inside of the door.
5613Nergal: " Yes, priest?
5614ouij: before i step out can we retcon something
5615necro (GM): what?
5616ouij: can we say aaron has that green vial instead of emi
5617necro (GM): oh yeah if you guys have that fight, sure
5618Nergal: I thoguht i was suppsoed to have it
5619yes
5620ouij: i thought she took it
5621Nergal: {{ oh ok
5622{{ thats fine
5623ouij: but i want to say you should have it since she's not here
5624on the off chance it's important
5625Nergal: {{ soudns gud to me
5626necro (GM): yeah that's a very valid point
5627let's go with that
5628ouij: also aaron there were 2 slimes and a giant chest
5629glhf
5630Nergal nergal turns the knob carefulyl and opens the door
5631The thick mist obscures your sight and hearing, but you can tell that the magical barrier will not cause you any harm. Do you proceed?
5632Nergal nods
5633Nergal steps forward int opthe mist
5634Nergal: "emmm
5635"hmmm
5636"what was it he did...
5637Nergal investigates the shelf
5638You reenter the library. The books scattered amongst the floor have shifted dramatically from the movement in the building, and the rat corpses are undisturbed.
5639Nergal: " I know it's one of these
5640necro (GM): Roll for investigation
5641Nergal: rolling 1d20+1
5642(
564317
5644)
5645+1
5646= 18
5647necro (GM): nice
5648Nergal: " what's all ...this then
5649Nergal peers at the slightly battered shelf
5650You feel a faint breeze coming from behind the bookshelves. It appears that there may be a passageway behind the one that has all of the books removed from it.
5651Nergal: {{ can i use my quarterstaff asd a lever to make the str roll not as high
5652*as
5653necro (GM): ((certainly, you'll have advantage if you decide to do that))
5654Nergal: {{ since in irl physics a lever makes the amount of force recquired liek half right
5655necro (GM): ((yes, that's totally reasonable))
5656((if you want to try and move the bookshelf, make a strength check))
5657Nergal withdraws hsi quarterstaff he's left woefulyl udnerused throughout hsi journey
5658necro (GM): lol
5659Nergal: " okay old...faithful
5660Nergal taps his staff along the slightly off center shelf
5661Nergal then taps his staff o nthe adjacent shelf
5662Nergal it resoudns with a fuller THUD than the off center one
5663Nergal rubs his hands in semite glee
5664Nergal: "found you
5665SORRY IM ROLEPLAYING
5666necro (GM): ((please continue))
5667((this is nergal's adventure right now))
5668Nergal nergal braces his trusty staff agaisnt the far top of the shelf which appears slightly tilted outwards
5669Nergal: " alright muscles , don't FAIL ME NOW
5670{{{ roll for stengrth ?
5671{{ strength
5672necro (GM): ((yes, twice. the highest roll is the one you take, because you have advantage))
5673Nergal: {{ I shoudl note , whci his why i moved my dot
5674{{ hjes standing to the side
5675{{ of the shelf
5676necro (GM): kk
5677Nergal: {{ bracing his staff on the top at a 30 degree angle
5678{{ so that it wotn fall on him
5679{{ won't
5680necro (GM): ((good thinking lol))
5681Nergal: {{ just infroming you
5682Nergal nergal stands to the side of the off kilter shelf
5683Nergal bracing his staff against he he heaves
5684Nergal: rolling 1d20+1
5685(
56869
5687)
5688+1
5689= 10
5690rolling 1d20+1
5691(
569214
5693)
5694+1
5695= 15
5696"COME ...ON ...YOU..SONUVABITCH
5697" MVOE GODDAMN YOU
5698Using all of his might, the Tiefling braces the staff and with a tremendous push, manages to slide the bookshelf away from the wall! There is just enough space for him to squeeze through the gap.
5699Nergal: "BY GHAUNADAUR'S GAPING MAW
5700ouij: i'm back i'm just calling out from work
5701this music inspired me
5702Through the crack you can see a narrow passageway, and gold glinting in the distance.
5703necro (GM): ((I am fucking delighted))
5704((hurray for bad influence!!)
5705Nergal: {{{ now
5706Hester Biram: lol
5707Nergal cheers
5708Nergal: {[we're doing my sidequest before the big fight
5709Nergal peers into the room
5710necro (GM): ((do you proceed through the opening?))
5711Nergal: {{ roll investigate ?
5712{{ or is lookign a free action
5713necro (GM): ((it would be impossible to see anything without moving inside, and you are not in combat))
5714((you can just walk in))
5715Nergal cautiously hugs the wall and inches inside
5716There are what appear to be two glistening boulders inside.
5717behind them is a massive chest, surrounded by statues, artwork, and coins.
5718suddenly, one of the boulders moves....
5719it's a gray ooze!
5720The ooze moves over some of the coins, and you see them dissolve before your very eyes. It would be wise to proceed with caution.
5721Nergal: {{ can I use my arcana skil lto determine the magickal properties wit ha bonus wah tdo you cal lit... where you roll twice becuase my god is the lrod of oozes
5722oh nvm
5723was lookign down
5724LOL
5725"by Ghaunadaur's maw
5726"one of my brothers
5727Nergal: " It's okay, little one
5728" I mean you no harm
5729{{{ I wish to use his blessing
5730On the one cloeset to me
5731{{ roll cha for to hit or does it jsut werk ?
5732Ghaunadaur's Blessing
5733enchantment 1
5734Casting Time: 1 Action
5735Range: 30 feet
5736Components: V, S, M (A morsel of food)
5737Duration: 24 Hours
5738This spell lets you convince an ooze, slime, jelly, or aberration that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell ends.
5739At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
5740necro (GM):
5741Ghaunadaur's Blessing
5742enchantment 1
5743Casting Time: 1 Action
5744Range: 30 feet
5745Components: V, S, M (A morsel of food)
5746Duration: 24 Hours
5747This spell lets you convince an ooze, slime, jelly, or aberration that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell ends.
5748At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
5749((lol))
5750Nergal prepares a morsel of food from his pack
5751necro (GM): ((the ooze rolls for wis))
5752Nergal withdraws the moldy bread from earlier
5753Nergal: " I knew you'd come in handy
5754Nergal makes astrange pattern o nthe floor
5755Nergal mutters an incantation to his lord of the deep
5756Nergal: {{ do i roll for spell to hit ?
5757{{{ or did you already roll hsi wisdom
5758necro (GM): ((no, I just finisihed rolling wis))
5759Nergal looks towards the ooze approachign him and whispers the incantation
5760The ooze quivers, and moves slightly towards you. Nergal has seen his fair share of molds and can tell that this one means him no harm.
5761The other, on the other hand, is slowly approaching as well...
5762necro (GM): Roll for initiative!
5763Nergal: {{initiative same as int roll right
5764necro (GM): ((no your initiative is your dex mod))
5765Nergal: rolling 1d20+1
5766(
57678
5768)
5769+1
5770= 9
5771{{ I can now use my friendly ooze to fight the non friendly ooze right
5772{{ well by fight i mean Im gonna let him defend me while I run away and seal the door behind me
5773wit hthe ozoe folowing me
5774necro (GM): ((charm spells work to make an enemy friendly towards you. you can win pretty much any charisma check by default, it will not attack you, but you have to be able to communicate with it))
5775Nergal: {{{ or actually
5776ouij: done and done
5777necro (GM): ((if you want it to follow you))
5778welcome back ouij
5779ouij: work is for chumps
5780Nergal: {{ oozes can commuicate, no ?
5781necro (GM): aaron sucessfully charmed his mold friend
5782ouij: i read
5783necro (GM): ((they do not speak any languages))
5784Nergal: with children of ghaunadaur
5785ouij: i warned him there were two doe
5786not in character tho
5787Nergal: {{ they have a way of detecting other peopel and dsicernign whcih are friend or foe
5788{{ otherwise theyd attack each other
5789necro (GM): ((I'm house-ruling that because you can commune with your god, the fucking lord of slimes and molds, you can pray to him to control the beasts for you))
5790ouij: calibrate your slime's IFF sensor
5791Nergal: {{ thats what i figured
5792mold - slime telepathy
5793{{ thjank you
5794necro (GM): ((basically. you can't command them but you sure as shit can invoke your god's ability to))
5795((no problem fam. now hold onto your butt
5796Nergal affixes some salt and soot and a bit of moldy bread
5797ouij: that perfectly timed music doe
5798necro (GM): ((broski you can only use the charm once per day))
5799Nergal places his hand o nthe circle and another on his new ooze freind
5800Nergal: {{{ im nto usign a charm
5801necro (GM): (Ah! gotcha))
5802Nergal: {{ im usign ghaundaur to direct the ALREADY charmed one
5803Nergal raises his voice LORD OF ABERRATIONS , I BESEECH YOU
5804Your hand burns intensely. Gray oozes corrode metal, to say nothing of flesh!
5805Nergal: GRANT YOUR PAWN THIS BLESSING , COMMUNE WITH YOUR CHILDREN, WITH I AS YOUR CONDUIT
5806ouij: sorry to interrupt but does aaron's comprehend languages spell last an hour?
5807necro (GM): Yes
5808Nergal: BLODO AS MY SACRIFICE
5809ouij: cool
5810Nergal: TAKE THIS FLESH
5811Nergal prays to his deity
5812Nergal: {{{ does he answer the call dm ?
5813{{ with my pound of flesh extracted
5814Nergal can see drops of blood seep from his hands into the gray ooze. The blood dissipates, and the ooze slowly slinks away, towards the other mold!
5815Nergal takes 1HP of damage and has bought precious time!
5816You can distinguish the ooze you've touched by the faint pink tint its taken on, and it's pulsating against the other ooze.
5817Nergal: {{{ should I try and fight the other one risking damaging it or shoudl I jsut direct it to follow me and asattempto to seal the door behind me after my ooze follows me out
5818{{ is the ooze crazy high attack
5819ouij: just gonna say
5820necro (GM): ((this encounter was designed with three players in mind))
5821ouij: it melted gold
5822necro (GM): ((I'll leave it at that))
5823ouij: yet doesn't melt the floor....
5824Nergal: {{ can i command the ooze to follow me out otr have my god comamnd him to do so and shtu the door behind me , but you did say there was a chest, right
5825ouij: stupid magic masonry
5826Nergal contemplates the jewry
5827necro (GM): ((the building IS magic))
5828((lol))
5829ouij: yeah i figured that out on my own
5830Nergal: {{{ aw but roleplay reasons mean i cant attack the ooze unelss i let it hit me first
5831"" or if i put my hand on it and let it damage me first
5832necro (GM): ((I'm just being a jackass. aaron, you can try to have him follow you out by praying again, but that will take him away from the other ooze.))
5833((it's risky either way))
5834ouij: what would nergal do
5835wwnd
5836necro (GM): ^
5837Nergal: Hmm....
5838Hester Biram calls out from work
5839Nergal: he wants powerful artefacts to help break the curse...he;s also drunk
5840FUCK IT
5841Nergal readies himself
5842Nergal: {{ i have magic components
5843I can cast hex
5844necro (GM): ((yes, absolutely))
5845ouij: i would argue that you can attack the slime
5846Nergal: or dissonant whispers
5847ouij: because it doesn't submit to your will
5848so it's gone rogue
5849necro (GM): ^
5850ouij: but I don't know how your character thinks
5851Nergal: {{ alright fuckit
5852Nergal places his hand on the hostile slime
5853Nergal: BLOOD FOR MY BLOOD
5854ouij: i know if a flame didn't obey me i'd consider it hostile
5855Nergal: ALL OUR ONE I NTHE ALFATHER OF OOZE
5856ALL ARE ONE
5857hit me for damage
5858the touchign it damage i mean
5859Your already burned hand sears with pain, and is now completely raw. You lose 1 HP and suffer disadvantage from any attacks made with that hand until you are healed.
5860Nergal: OW
5861" ALRIGHT NOW
5862{{ can i stil lattack
5863ouij: btw since we're never going back there again
5864Nergal: {{ with a spell
5865ouij: did those statues have a flame inside them or something?
5866Your god is most pleased by this sacrifice, however. The blood sinks deep into the ooze.
5867necro (GM): I'll tell you all about it after this encounter :^)
5868ouij: thanks
5869Nergal: " I HAVE GIVEN YOU FIRST BLOOD, NOW YO UARE MINE TO SLAY
5870ouij: i assumed it was the lights in the room until you said there were lights friggin everywhere
5871Nergal: {{{ would dissonant whispers effect an ooze ?
5872Dissonant Whispers
5873enchantment 1
5874Casting Time: 1 action
5875Range: 60 feet
5876Components: V
5877Duration: Instantaneous
5878You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
5879At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
5880necro (GM): ((they are not immune to psychic damage, I say it counts))
5881Nergal mutters insane gibbering of a mad god
5882Nergal leans towards the hostile ooze
5883Nergal ' psychic link with Ghaundaur allows him to penetate the minds of oozes
5884necro (GM): ((roll a 3d6!))
5885Nergal ....sexually
5886Nergal: rolling 3d6
5887(
58881
5889+
58906
5891+
58921
5893)
5894= 8
5895ouij: clown shoes
58962 hesters and a nergal
5897Nergal: {{ was i suppsoed to roll for hit first ?
5898necro (GM): (no, it failed the wis save)
5899Nergal: {{ or is pretty much a garuntee sicne im wtihin spittign distance anyways
5900{{{ sweet
5901{{ 8 damage
5902ouij: i think they roll to resist
5903Nergal: {{ is that a lot
5904{{ is it ded
5905ouij: you don't roll to hit
5906The gray ooze recoils into itself, in obvious, excruciating pain. Unable to move away quickly, it creeps along the ground, trying to get into the corner of the room.
5907Nergal PNG'WAH CTHULHU RY'LEH FTAGN'
5908necro (GM): ((it's bulky and far from dead, but it's trying to escape now))
5909ouij: aaron types a normal message
5910Nergal cackles
5911ouij: gotta find some food brb
5912necro (GM): kk
5913Nergal shakes his head
5914Nergal: {{{ shoudl I leave it alive ?
5915The friendly ooze pulsates happily next to you, oblivious to the peril you're in.
5916Nergal: {{ i wish to chekc the chest
5917{{ but i dotn want it to attack me
5918{{ whislt I do that
5919necro (GM): ((it's up to you. you're still in combat- each turn is about 6 seconds and there's no telling how long it will take to recover))
5920Nergal: {{ you said it has an assload of hitpoints left?
5921necro (GM): ((yes. the ooze still appears to be in one piece, but in a lot of pain))
5922Nergal: *er it LOOKS barely phaseD?
5923The ooze has not lost any matter and appears to move the same as before, but it is recoiling into itself.
5924Nergal: {{ okay Im goign to investigate the chest
5925necro (GM): roll for investigation
5926Nergal: rolling 1d20+1
5927(
592817
5929)
5930+1
5931= 18
5932Nergal quickly examiens the chest whislt the hostile ooze is in pain
5933You see that the ornate, gold chest is securely locked, but surrounding it are many objects of obvious wealth. Paintings of a man that look the same as the statues you saw before adorn the room, as well as several other beautiful light fixtures, candle holders, and coins.
5934Nergal: " I do not wish to kill one of m brothers
5935ouij: inb4 chest is full of slimes
5936In particular, you see a silver flask sitting on the floor.
5937Nergal examiens the flask
5938Nergal: {{ roll investiagte again ?
5939necro (GM): Yes
5940Nergal: rolling 1d20+1
5941(
594220
5943)
5944+1
5945= 21
5946necro (GM): wew
5947Nergal cheers
5948You can sense that this flask is of great value. It is inscribed with detailed writing in a language you normally would not understand, but is clear in your mind thanks to your spells.
5949Nergal: YES
5950A man's face is carved into the front and the writing forms the outline of his face
5951Nergal: {{ what's it say
5952{{{ languge boner
5953{{{language boner intensifies
5954"Long Live Lord Lucerne, Lord of Light.... Fixtures"
5955Nergal pockets the flask
5956Nergal this might be of vlaue to my friend
5957The gray ooze in the corner pulsates, and has begun moving towards you again!
5958Nergal: {{ we established I can use my componenet spelsl and uits assumed i have them so logn as I have my pouch right?
5959necro (GM): ((sorry tokens bugged out))
5960((yes, if you have your pouch you can use the components no problem))
5961Nergal looks at the approaching ooze
5962Nergal shakes his head
5963Nergal im sorry I have to do this again
5964The friendly ooze starts to move between you and the other.
5965Nergal: {{ I use dissonant whisper o nthe hostile ooze again
5966necro (GM): ((dissonant whisper is not a cantrip, and you only had it prepared once))
5967Nergal: OH SHTI
5968{{{in that case
5969ELDRITCH BLAST
5970ouij: lol lord of light fixtures
5971also i don't want to backseat dm you but
5972Nergal 's hands puslate with writhing tendrils of green energy
5973ouij: some shit is going down in the near future and i'm taking it into my own hands
5974necro (GM): care to elaborate
5975Nergal: rolling 1d20+3
5976(
59777
5978)
5979+3
5980= 10
5981ouij: specifically
5982before aaron has a chance to say anything
5983Nergal aims his hands at the hostile ooze
5984ouij: when he walks through that door with a fucking slime trailing behind him
5985necro (GM): lmao
5986ouij: i'm rolling for intelligence to see if I realize they're together
5987Nergal: {{ im goign to ask it to wait outside
5988ouij: and rolling for initiative if i fail
5989Nergal: {{ and explai nto you its a my friend
5990necro (GM): if I seem like I'm being hands-off
5991it's because I am
5992I want you guys to dictate how the adventure plays out
5993ouij: i just want to roleplay it without being told
5994necro (GM): please
5995it would tickle me
5996ouij: but i didn't want to step on your toes
5997necro (GM): no way fam
5998Nergal: {{ i roleld for eldritch blast to hit
5999{{ did I hit
6000necro (GM): ((sorry! it did not))
6001Nergal: 10 didnt hit ?
6002damn
6003ouij: glad we're on the same page
6004necro (GM): ((these fuckers are not to be trifled with))
6005the two slimes grapple!
6006Nergal: { can i still run
6007necro (GM): ((yes))
6008Nergal: {{ can I use my god to cal lthe other one to me or do I have to wait til the enemy sliem turn
6009You slide through the bookshelves, and cannot see the battle that takes place between the two slimes, but only one emerges, slowly....
6010Nergal: {{ if you want to hosue use that I have to offer up blood each command and take 1 hp you can do that too }} or liek each time I want ti to attack a fellow slime or aberration
6011*house rule
6012Gray ooze slides through the bookshelves, and the pages dissolve on contact.
6013Nergal: FUCK
6014necro (GM): ((That sounds good, but bear in mind you're down to 6 HP))
6015ouij: aaron dies from self-inflicted wounds
6016Nergal: {{ let me roll to palce the shelf back
6017before it
6018{ or is the shelf gone
6019necro (GM): ((roll for dex! the bookshelf is intact and the slime is inbetween it and the wall))
6020Nergal: {{ the hostiel sliem is ?
6021necro (GM): ((you're going to need a high roll, fyi))
6022Nergal: is my bro slime made it out
6023}}
6024necro (GM): ((there's no telling if it's hostile or not, they both have the same pink tinge from your blood))
6025Nergal: SHIT
6026{{ can I ask ghaundaur or do I have to seal it and let it hit me
6027necro (GM): ((you're within range, you can do anything within reach. you can also still run ))
6028Nergal: {{ ait waht if I marked the bread o nthe one thats friendly do Id know
6029{{ so I'd know
6030necro (GM): ((you would have needed to state that you marked it when you gave it to him fam))
6031Nergal: {{ or woudl it jsut dissolve
6032necro (GM): ((and it would have dissolved))
6033Nergal: {{ yeee
6034okay fuckit Im gonan try and seal the door
6035necro (GM): ((this fucker melts metal))
6036alright, how are you sealing the door?
6037Nergal: rolling 1d20+1
6038(
60399
6040)
6041+1
6042= 10
6043Nergal attempts the hastily use hsi quarterstaff to raise the shelf back in palce
6044Nergal: {{ rol lagain ?
6045{{ because staff lever ?
6046necro (GM): ((yes))
6047Nergal: rolling 1d20+1
6048(
60495
6050)
6051+1
6052= 6
6053necro (GM): ((weege if you're wondering I gave him advantage when he did this last time))
6054Nergal: SHIT
6055{{ 10 ?
6056AM I FUCKED
6057With all of his strength, the tiefling tries to slide the bookshelf shut, but it doesn't budge. There is smoke coming from the dissolving pages and wood as the slime comes in to attack!
6058necro (GM): roll for dex!
6059Nergal: rolling 1d20+1
6060(
60614
6062)
6063+1
6064= 5
6065shit
6066THIS IS HWO I DIE
6067THIS IS HOW I DIE
6068TFW
6069necro (GM): The slime inches on to the warlock's leg, and begins to burn away his robes. Your AC will take a penalty every turn until you kill the slime or escape! You also take 2 HP of damage.
6070Nergal: {{{can i summon the friendly sliem over to help grapple him
6071{{ sicne th book case is stil intact
6072necro (GM): ((The slime has a movement speed of 10ft per turn. I wouldn't recommend it- you'll probably die before he gets to you.
6073Nergal: {{{ I have a question
6074{{ the slime isnt dissolving the floor right
6075{{ but it can dissolve metal
6076necro (GM): ((yeah, the building is magic. MAGIC))
6077Nergal: {{ assumign the bricks or mortar is blessed
6078{{{ could I attemopt to pry a buckler shaped tile off the floor
6079ouij: i would break character slightly and help but
6080Nergal: and use it as a shield
6081ouij: this barrier prevents me from even hearing your screams
6082necro (GM): I'm going to be a faggot here
6083and suggest that you try to run, or get help
6084Nergal: yeha I was gonna run
6085but I jsut want an answer here
6086necro (GM): you could try to!
6087I really don't recommend it!
6088lol
6089Nergal: {{{ if i was able to pry a tiel off the floor
6090and use it as a shield
6091{{ would it work
6092necro (GM): ((if the mold, that can burn through metal, doesn't damage the floor, how is the tiefling going to damage it?))
6093ouij: lol this is good stuff
6094necro (GM): I know right
6095ouij: i love dnd
6096necro (GM): I hope you're having fun
6097Nergal: >............
6098OKAY I MRUNNING
6099ouij: i'm having a blast
6100necro (GM): okay aaron so here's some options
6101Nergal: CAN I COMMAND THE FIRENDLY OOZE TO FOLLOW ME BACK
6102necro (GM): in combat, if you make your FULL action defense, running away, etc. you get a bonus
6103Nergal: I really jsut wanted an oozy companion
6104;-;
6105necro (GM): I know, I know. but you are currently being burned alive by a really strong monster
6106Nergal: this is why emi coudl have helped
6107tfw
6108okay
6109Im running
6110necro (GM): full action, all-in running?
6111Nergal: {{ can I get ghauandaur to get that ooze to follow me back
6112Hester Biram 's voice rings in your ears and you remember the last thing he said "Death."
6113Nergal: if not its okay
6114necro (GM): ((rotflmfao weege))
6115Nergal: ahaha
6116{{{ hester is now easy pete
6117necro (GM): ((you could pray, but the ooze is very slow, and very far away. the door is going to close before it can get to you.))
6118ouij: ahahaha
6119Nergal: BAD TROUBLE
6120ouij: i definitely wanted some easy pete in there
6121my spirit npc
6122necro (GM): I can hear it
6123manually
6124Nergal frantically runs through the door
6125Nergal calls to his god to aid him in guiding his oozy companion to him
6126Nergal: {{ If I cut my hand again for anotehr 1 hp can I summo nthe ooze to me
6127ouij: can we assume 10 minutes have passed and i'm finishing up my ritual?
6128necro (GM): yes, you absolutely have finished the ritual
6129ouij: cool thanks
6130Nergal: pls respond
6131blood magic dont bother me none
6132necro (GM): you can try, just remember what I said before
6133Nergal: VICTORY HAS A PRICE
6134necro (GM): about it moving 10ft per turn
6135Hester Biram looks over his shoulder at the even more pathetic looking husk of a man behind him
6136Nergal /em breathes
6137ouij: i'm gonna roll medicine to investigate his wounds if that's okay
6138Nergal i ... tried to..
6139Nergal bursts into the room, pant leg dissolved, hand bloodied and raw
6140Nergal sits down
6141Nergal give me some ale please
6142ouij: from my spot on the floor
6143The door shuts behind him with a click, and a small blob of gray ooze falls onto the floor.
6144Nergal: " Ale, man, please
6145it has the same pink tint as the oozes in the previous room, and wobbles for a moment before going still.
6146Hester Biram: rolling 1d20+6
6147(
61483
6149)
6150+6
6151= 9
6152welp that sucked
6153necro (GM): wew
6154Hester Biram: oh also
6155Nergal: " I was a fool. I tried to claim one of the native childre nof my patron god
6156Hester Biram: rolling intelligence
6157rolling 1d20
6158(
615920
6160)
6161= 20
6162oh you got so lucky lol
6163Nergal: " there were two oozes behind that door you went into earlier
6164" I probably should have asked you then
6165" but I got curious
6166Hester Biram 's muscles tense into combat mode for a second then relax
6167Nergal: " I managed to calm one of them
6168It's apparent that the wound on Nergal's hand is severe. Third degree acid burns. This will leave a nasty mark, even if properly treated.
6169Hester Biram: Yours?
6170Hester Biram gestures to the slime
6171Nergal: {{ is there an ooze behind me
6172necro (GM): ((A small piece of it broke off as it tried to get through the door. It's motionless.))
6173Nergal: {{ can this be the part of the friendly one I touched as a mini ooze
6174omg
6175RULE OF COOL
6176ouij: it stopped moving though
6177Nergal: {{ damn
6178necro (GM): you're welcome to inspect it
6179Nergal inspects the ooze
6180Nergal: " let me see
6181Hester Biram stands and readies his mace as he has not received an answer
6182Nergal: rolling 1d20+1
6183(
618415
6185)
6186+1
6187= 16
6188ouij: a satisfying answer that is
6189The small, pink ooze is completely still. Your experience with oozes tells you that this is akin to a dismembered arm or leg.
6190Nergal: "it's nto alive
6191it was oen of mine
6192" I think
6193I escaped , barely
6194Hester Biram looks to the sky and laughs
6195Hester Biram: This one continues to disappoint!
6196Nergal: I " I thoguht I could... take the other one
6197Hester Biram does the kossuth equivalent of the sign of the cross
6198Nergal: " wait
6199I ..got soemthing for you
6200" a gift
6201Hester Biram walks to the door, disinterested
6202Nergal: " its abotu the Lord Of Light
6203Hester Biram stops
6204Nergal: " gfigure it'd peak your interest, light-man
6205Hester Biram extends his hand
6206Nergal withdraws the flask
6207Nergal hands the flask to Hester
6208Hester Biram inspects the flask
6209Nergal: " well ?
6210Hester Biram: rolling 1d20
6211(
621212
6213)
6214= 12
6215Nergal: " anything useful ?
6216{{ how long woudl we have to wait for the ozoe comapnion to get here at 10 ft a turn
6217Hester examines the ornate flask. He cannot make out what the writing on it says, but he recognizes the face of the man inscribed as the same one that adorned the small living statues.
6218necro (GM): ((the door is locked and oozes cannot open doors.))
6219Hester Biram: False prophets.
6220Nergal: " It says " the Lord of Light Fixtures
6221Hester Biram throws the flask on the pile of dead and resumes walking to the door
6222necro (GM): ((lol))
6223Nergal cackles
6224Nergal: " oh cheer up, lad
6225I thought you;d get a kick out of it
6226ouij: thaumaturgy on the door
6227Nergal: {{ wait so how logn woudl it take for my ooze bouddy to get here
6228;-;
6229ouij: sorry for not saying it in a cool way but
6230gonna be flinging open a lot of doors
6231Nergal: {{ wait did we search the dead already
6232necro (GM): ((aaron the ooze is unable to reach you. you do not know if it survived the battle with the other ooze, and it cannot open the door.))
6233ouij: oozes can't open doors
6234necro (GM): ((you guys searched the dead))
6235((you got 10cp and the paper))
6236Nergal: {{ the ycan crawl udner the mtho
6237{{ oh right
6238{{ okay
6239there will be others
6240Nergal sniffles
6241As you cast thaumaturgy, the most unusual thing happens!
6242Nergal I'll always rememebr you ooze bro
6243a large, white, gloved hand appears in thin air. You recognize that this is a magical creature.
6244Nergal: {{ can I inspect the green flask
6245ouij: also you searched the bodies but
6246you can pick that flask back up if you want
6247The hand gives you a very rude gesture, and the door, which had slammed open, slams shut again.
6248ouij: might be worth something
6249necro (GM): ((you can totally inspect the green flask))
6250ouij: fucking hamburger helper
6251Nergal picks the ornate silver flas k back up fro tmhe pile of dead
6252Nergal: rolling 1d20+1
6253(
625420
6255)
6256+1
6257= 21
6258Nergal inspects the green flask
6259Nergal gree nvial
6260Nergal: rather
6261Hester Biram: is there a roll to identify the creature
6262You instantly know that this is a healing potion, that does not contain any poisons or toxins. The dryad meant you well.
6263Nergal: {{ do we need an identify spell
6264{{ is weege hurt rn
6265ouij: The God of Convenience smiles on you this day
6266necro (GM): You guys already have identify magic up, and recognize that this is a magical being, but you cannot tell what it is.
6267ouij: i have 9/10 hp
6268necro (GM): and weege is not hurt, the hand only flipped him off
6269Nergal uncorks the vial and drinks it
6270ouij: i didn't slice myself up like a salami at subway
6271Nergal: heh
6272The severe burns on Nergal's hand feel cool to the touch, and the wound is magically healed. He regains 3HP and no longer suffers penalties for attacks with either hand.
6273Nergal: Ghaunadaur's favour recquires blood
6274The flask is now empty.
6275Hester Biram draws his hand axe
6276Nergal: "waht's in there
6277ouij: and starts chopping through the door like jack nicholson
6278Nergal gestures towards the door
6279necro (GM): Roll for strength
6280Hester Biram: rolling 1d20+3
6281(
628216
6283)
6284+3
6285= 19
6286Nergal readies his hands as the ycrackle with eldritch energy
6287Nergal nods to Hester
6288necro (GM): roll for damage
6289Nergal: " on the count of three?
6290{{ wait i thoguht the door was closed again
6291Hester Biram: rolling 1d6+3
6292(
62932
6294)
6295+3
6296= 5
6297ouij: that's why i'm chopping it
6298Nergal: {{ can i blast the door open
6299{{ with eldritch blast
6300Hester hacks away at the door like a madman, and wood splinters away like it would with any ordinary door. A gaping hole has appeared... and through it, you can see the hand. It seems disgruntled in a way only a disembodied, magical hand can.
6301ouij: i'm working on a hester-sized hole
6302Nergal: {{ it's basically warlock force push
6303necro (GM): you can try
6304Nergal approaches the door
6305Nergal looks to the priest
6306Nergal motions him to stand down
6307Nergal: " allow me
6308Nergal places his hand on the door
6309ouij: so i guess we're rolling for initiative after he does his thing
6310Nergal 's hands pulsate with radiating green glow
6311ouij: cuz i'm blasting that hand
6312Nergal: rolling 1d20+3
6313(
631416
6315)
6316+3
6317= 19
6318necro (GM): ((you guys are not in combat atm, the hand has made no attempt to attack you))
6319Nergal: {{ do i hit the door
6320lol
6321necro (GM): ((and you're both politely taking turns attacking so no need unless you want to))
6322you definitely hit the door! roll for attack poewr
6323ouij: yeah i just wanted to make that clear
6324before you resolve his thing
6325Nergal: rolling 1d10
6326(
63275
6328)
6329= 5
6330necro (GM): yeah np
6331Nergal shouts to his god of aberrations
6332ouij: the little fucker flipped me off
6333Nergal: "open
6334"OPEN
6335Bolts of green energy arc and bolt around Nergal, and a beam shoots out at the door, blasting what remains of it to pieces!
6336Before your eyes, the wood around you flies into the air... and reconstructs the door.
6337The hand appears again, and wags a finger.
6338Nergal: {{ i mean t to covney my hand was resting on it o nthe hole and thus it'd shatter to pieces and make a big explosion hole
6339Hester Biram blasts the hand in it's middle finger dick
6340Nergal: { btu
6341WHA TTHE FUCK
6342" what in the ...hell
6343ouij: with sacred flame
6344Hester Biram: rolling 1d8+6
6345(
63462
6347)
6348+6
6349= 8
6350Nergal: {{ can i use arcana to identify the specific kind of creature?
6351necro (GM): ((absolutely. you can also try and talk to it, charm it, dance with it, shake its hand, whatever))
6352ouij: it's about to shake hands with Kossuth
6353Nergal: {{ how do i roll for arcana to Giles from buffy- identify it
6354{{ int aloen or can i use cha modifer as a warlock ?
6355Hester Biram has had enough of this dungeon and it's bullshit
6356The door bursts into flames, and like a phoenix, rises again.
6357ouij: i attacked the hand not the door
6358Nergal: " Idon't think that's going to work
6359necro (GM): my bad
6360ouij: also is there more to this hallway at the top of the map or is that a deadend
6361Nergal: {{ how 2 roll for arcana to identify hand ? int roll or
6362necro (GM): That's a dead end up there
6363ouij: k
6364necro (GM): ((I am not sure what the exact skill rolls are so let's just say int))
6365The hand burst into flame, and becomes badly singed. It disappears behind the door.
6366Hester Biram tries thaumaturgy again
6367Nergal: {{first
6368Nergal uses thamturgey on the same door
6369Nergal: thaumaturgy
6370necro (GM): ((for rule of cool sake you guys do it at the same time))
6371ouij: yeah so you don't slam it back shut lol
6372Nergal uses thaumaturgy on the same door
6373The door flies completely off of its hinges!
6374Nergal: yess thats my idea to hold it double
6375Hester Biram attempts to run through
6376ouij: before it reforms
6377Nergal: to keep it pinned
6378The hand holds itself out in a stop sign
6379Nergal: {{ actually
6380I hold it with one thamteurgy while you blast the hand
6381{{ that sound doable?
6382ouij: no i'm just bumrushing this hand
6383Nergal: {{or weege could physically wrestle the door ope nand pin it ?
6384ouij: i'm done with this hand
6385i will talk to the hand with my fists
6386Nergal peers into the doorway
6387The hand begins frantically knocking on the floor, almost in code
6388Nergal: " waht's it trying to..say
6389Hester Biram still attempts to charge through the hand
6390Nergal: " WAIT
6391" It mgith be tryign to communicate with us
6392Nergal's spell is still in effect, and can tell that it is trying to say something- but it is taking a moment to convey the message
6393ouij: i just want to make it clear that weege would solve these puzzles pretty well
6394hester? not so much
6395Nergal: {{ that can discern hand sign languge too ?
6396necro (GM): ((lol I know, it's wonderful to see you guys RPing seriously))
6397((the hand is attempting to talk in morse, not sign language))
6398((it's badly singed and can't move well enough to form signs))
6399ouij: so can i roll something
6400to get past?
6401necro (GM): absolutely ouij, you can roll for strength
6402ouij: i just want to shoulder charge it
6403Nergal: {{ can i roll soemthign to decode the morse code
6404Hester Biram: rolling 1d20+3
6405(
640610
6407)
6408+3
6409= 13
6410necro (GM): ((you simply need to give it a minute to finish the message, you already understand it))
6411Hester Biram: gawddamn
6412Nergal: {{ what's the message say thus far
6413ouij: it's shave and a haircut 2 bits
6414Nergal peaks his ears for the hand's odd tapping
6415Nergal is able to make out the phrase, "You could have just asked-" before Hester charges the hand. It glides through the air, away from Hester, making no further attempts at resisting.
6416necro (GM): weege roll for dex
6417Hester Biram: rolling 1d20+2
6418(
641910
6420)
6421+2
6422= 12
6423ouij: getting better...or worse
6424Hester plows through where the hand was a moment before, and barely manages to keep from stumbling. He is now inside of the room the door was so intently blocking entry to.
6425Nergal: {{ is this hand a reference to the master hand from fuckign smash bros
6426Hester Biram: My progress will not be impeded by ANYONE'S HAND.
6427Nergal: {{ or the hand thing from zelda
6428necro (GM): ((that's what I was picturing in my head lol))
6429((the master hand))
6430ouij: i immediately went to smash bros too
6431Nergal: {{ or is it Bongo Bongo
6432{ shadowtemple
6433necro (GM): ((door flew off the hinges a few minutes ago, forgot to remove it))
6434((aaron, what will you do next?))
6435Nergal: {{ he jsut charged in there eh ?
6436ouij: aaron go get another slime
6437Nergal: {{{ loll
6438necro (GM): ((yup. The hand is still there, though))
6439Nergal: {{ are yo userious or
6440necro (GM): ((lmfao))
6441Nergal: I mean i can ...
6442ouij: gonna need more green liquid at this rate
6443Nergal: ALRIGHT FUCKIT
6444necro (GM): that is a dead end
6445Nergal curses to himself
6446ouij: i like that aaron's character
6447Nergal: where did weege go
6448ouij: just walks into things randomly
6449Nergal: just liek me
6450;-;
6451necro (GM): that way
6452Nergal: I thoguht the hand was i nthat other direction for some raisin
6453ouij: just ask the hand to let you through
6454necro (GM): ^
6455Nergal: " hello there Mr. hand
6456The hand waves at you
6457Nergal: " terribly sorry aobut my friend there
6458" I jsut want to talk
6459ouij: i would love to shout "WE'RE NOT FRIENDS" but
6460necro (GM): lmao
6461Nergal: " what was it you were trying to tell me earlier?
6462"Let's talk shop, shall we?
6463" you , a mysterious floating hand
6464" me an intrepid warlock
6465The hand rapidly taps on the floor. It manages to explain, "If you simply asked, I would let you through. My master is terribly rude, and that brute that burnt me is no better."
6466Nergal: all im looking for here is an exit and soem fine ale, ya digg?
6467The hand waves to the mist before you after tapping, "Good luck."
6468Nergal: " is there a way I could make amends to you ?
6469ouij: i'm a genius
6470Nergal: " a favour perhaps ?
6471ouij: i managed to use burning hands without burning a spell slot
6472necro (GM): lmfao
6473oh im laffin
6474Nergal: {{ can i rol lcharisma to convince the hand to stay and help
6475{{ pls
6476ouij: nergal's always trying to make friends
6477but everyone he loves either dies or disappears mysteriously
6478The hand taps once more. "I've always guarded this labyrinth, and I fear I cannot leave from this doorway. If you could find a way out of this terrible place, that would be favor enough.
6479Nergal: " if you woke up liek me, you'd need all the friends you can get, priest
6480ouij: don't know why you responded to that but cooooool
6481Nergal: " if you aid me in fidn ing a way out I promise you I'll get you out of here
6482" you have my word . and I can make it offical with me and my god
6483"I will tell you this- my master is a terrible man, with terrible powers- light is his ally."
6484ouij: *heathen god
6485Nergal: {{ i repsodned to it for in character rp reasons
6486{{ shoudl I rol lcharisma for further info
6487ouij: is your character one that can hear ooc comments in chat?
6488necro (GM): ((just gimme a sec I can't type fast enough lol))
6489Nergal: {{ my character is stinky deadpool
6490ouij: are you deadpool?
6491lol
6492Nergal: {{ so yes
6493{{ his eldritch master bends reality
6494{{ so he can perceive himself a character i na game
64955 D CHE S S
6496{{ but he can only perceive this when he's sober
6497{{ that's why he drinks
6498ouij: sweet guard that just lets you through if you ask politely
6499nice jorb, light fixture king
6500The hand curls into itself, obviously in some sort of pain. "I wish I could be of greater assistance. Goodbye, kind warlock."
6501Nergal: " So tell me more of this...god of light fixtures?
6502ouij: i'm gonna smoke a cig while aaron does this and you load the next map if that's cool
6503necro (GM): sure thing fam
6504Nergal: " wait , whcih room is he in ?? does he have any weaknesses ? enemies?
6505" help me and I'll get you a giant glove
6506" to stay warm
6507"My master is just through this door. YOU are welcome to enter, friend."
6508With that, the hand fades from sight.
6509Before you lies more mist.
6510Nergal: " thank you
6511Nergal nods
6512Nergal: {{ also mroe map pls
6513more
6514necro (GM): ((sure thing. I'm going to go make some more coffee, let's take 5
6515Nergal: {{ cant see shit capn
6516yes
6517ouij: sorry
6518just remembered i gotta drip mah pipes cuz it's about to be 16 degrees
6519Nergal: shit nigger
6520ouij: brb
6521Nergal: kk
6522necro (GM): back
6523Nergal: hey
6524necro (GM): oh fuck that's a good idea brb too
6525Nergal: LOL
6526WHAT'S A GOOD MIXER FOR JAMESON IRISH WHISKEY
6527ouij: more whiskey
6528necro (GM): ^
6529also I found this
6530https://www.liquor.com/brands/jameson-irish-whiskey/
6531ouij: so should i scroll up or was that endeavor fruitless
6532Hester Biram: nm
6533necro (GM): He was given entry without any conflict
6534the hand was hurt too badly to be of much use
6535ouij: i'm awesome
6536necro (GM): I thought you guys were going to be stuck there all night
6537ouij: not me
6538necro (GM): lol
6539ouij: i'm a soldier
6540necro (GM): you both got through in your own way~
6541ouij: lol
6542also yeah the map is black
6543necro (GM): for dramatic effect
6544ouij: if it's supposed to be showing anything
6545k
6546necro (GM): I'm waiting for aaron to get back
6547ouij: is the music off or am i broken again
6548necro (GM): it's off completely
6549ouij: good
6550oh shit
6551necro (GM): can you hear this magnificent jam
6552the thunderFORCE
6553ouij: yes
6554though i'm a bit disappointed
6555i thought it was doom - e1m1 at first
6556Nergal: back
6557necro (GM): welcome back
6558ouij: rooooooooooooock
6559Nergal: so whats happening
6560necro (GM): allow me
6561ouij: our dm is awesome is what's happening
6562Nergal: ^^
6563ouij: also I want to say
6564if there's anything worth looting in this room i should get first crack at it
6565Nergal: lol
6566ouij: since he was dicking around iwht a hand forever
6567necro (GM): that is correct
6568Nergal: I convinced the hand to let us thru
6569ouij: but i'll wait until you set the stage
6570Nergal: instead of barging in ther
6571ouij: you convinced the hand to let you through
6572Nergal: e also the hand specifically said I was allowed in, not the priest
6573ouij: i already convinced it
6574Nergal: { but can it enforce that
6575As the mist parts, you see that the opening behind you has completely disappeared. Before you is the most brilliantly illuminated room yet. A colossal chandelier hangs from the ceiling, adorned with hundreds of candles. The marble floors and walls blink at you, and you can barely make out a statue, taller than any man, in the center of the room.
6576There is a crypt to the left. The statue moves.
6577Nergal recoils fro mthe blinding light
6578Nergal: "DEAR GOD WHAT IS THIS FUCKING LIGHT
6579Before you stands a man in glistening armor, and with a booming voice, calls out, "Who goes there?!"
6580Nergal: {{ can I make out anythign aside from vague depictions of ligth fixtures and a statue
6581ouij: sorry looking at sheet
6582Nergal: " It is I, Nergal, the chosen of Ghaunadaur, lord of Aberrations. The Elder Eye
6583The statue was not a statue, but a man. The same you've seen in the paintings, the same as the statues- you can only assume this is the Lord himself!
6584Nergal: " I come in peace
6585" ... lord of Light
6586necro (GM): Roll for charisma
6587Nergal: "I presume?
6588rolling 1d20+3
6589(
65901
6591)
6592+3
6593= 4
6594necro (GM): ((cringing))
6595Nergal: lmao
6596{{ why cringing?
6597necro (GM): ((the roll was so low and i wanted it to work so bad))
6598Nergal: WELP
6599ouij: i feel like aaron should still be in the other room right now
6600Nergal: {{ wait sicne I have such a hgih CHA can i rol ltwice like waht you cal lit
6601necro (GM): ((he should be, but for simplicity's sake he's here. I hope that doesn't fluster your fanny))
6602Nergal: aptitude ?
6603ouij: it does
6604necro (GM): no, the modifier is the bonus
6605Nergal: I stepped thru the door didnt I
6606oh right
6607ouij: yeah 3 hours after me
6608necro (GM): if you want to act first, please do!
6609Nergal: yeah go ahead
6610necro (GM): that's only fair, and aaron's attempt to charm the guy will stay put
6611ouij: nah he already fucked the pooch so
6612necro (GM): after you act
6613if it makes sense
6614Nergal: " Lod of Light, I foudn this flask of yours you know
6615ouij: let him resolve his terrible attempts
6616necro (GM): alright lol
6617Nergal: " marvelous craftsmanship I must say
6618Nergal withdraws the flask
6619Nergal raises it above his head
6620Nergal is this yours?
6621Lord Lucerne laughs at you. "Pathetic Tiefling. Hold your tongue. You have the gall to steal my things and then offer them to me?"
6622He draws a mace large than you thought possible. "Who do you think brought you here to die?"
6623necro (GM): larger*
6624Nergal: " AS I said, I am bu a humble hedge mage passing through here . and I didn't STEAL it, I found it. HJad I been aware you were HERE I would have returned it to you, as I am now
6625"....oh, bugger
6626Hester Biram pushes past Nergal
6627Nergal: {{ can I run away
6628necro (GM): Hester has initiative in this fight by default
6629and it is now his turn
6630Nergal: ALSO I CANT SEE SHIT
6631Hester Biram: wait are we in combat?
6632necro (GM): can you guys see the screen?
6633Nergal: {{ but im guessign thats by design
6634ouij: no
6635Nergal: I see a blank white map
6636ouij: i see the map
6637Nergal: { i thoguht it was by design
6638to symbolize hwo bright it is
6639ouij: also new music pls too loud
6640necro (GM): well fml
6641Nergal: LOL
6642THE LROD OF LIGHT BLIDNS US ALL
6643ouij: thx
6644necro (GM): let me fix that
6645one sec
6646ouij: no i see the map just fine
6647i thought you meant gm screen or something
6648Nergal: F5'ED
6649OKAY
6650necro: There should be a small round room on the screen
6651Nergal: FIXED
6652I see him now
6653necro: okay good lol
6654Nergal: {{ can Iru nthen attack ?
6655necro (GM): ((it's weege's turn, but on your turn, yes))
6656Nergal: {{ okay
6657ouij: so are we in combat
6658Nergal: " Priest, diplomacy failed, you straight I'll go
6659necro (GM): Yes, you are in combat, and it is your turn
6660Nergal: ... Left
6661" i think
6662ouij: thanks for fucking up for both of us
6663necro (GM): you guys are in a very narrow corridor if that wasn't obvious
6664ouij: lol
6665Nergal: " it never hurts to try. in my experience
6666ouij: no it does hurt
6667Nergal has horrible flashbacks to the goblins, the kobolds, the oozes, the zombies and now Lord Lucerne
6668ouij: you specifically hurt us
6669you forgot the rats
6670necro (GM): lol
6671Nergal: {{ waht do you mean ?
6672ouij: conveniently left out the rats
6673Nergal: lam o
6674necro (GM): I'm just memeing
6675Nergal: {{ those werent al lmy fault
6676ouij: the rats specifically were
6677i'll eat the shit sandwich for the zombies but no one got hurt there
6678necro (GM): lol
6679Nergal: and hey waht can i say whe nyou're a walking abomiantion you get lonely and the way to survive is to try and make friends
6680ouij: anyway is that crypt open or closed
6681necro (GM): I mean, the dryad and ooze and hamburger helper were all very friendly
6682The crypt is sealed shut. It looks as if it would take monumental effort to open it.
6683Nergal: hamburger helper?
6684ouij: i only hurt one of those but he was a dick
6685necro (GM): the white glove
6686Nergal: heh
6687ouij: guessing thaumaturgy wouldn't open the crypt then?
6688Nergal: " so what's the plan, Priest?
6689necro (GM): you could try, but probably not
6690ouij: and what range is this dude at from us
6691necro (GM): each square represents 5 feet
6692Nergal: looks to be 20- 25 feet
6693necro (GM): he is 10 feet tall (approximately) and about 20 feet from you
6694ouij: moving to 15 feet then
6695Nergal: " hey! what're you doing
6696"he's a GIANT
6697"we need a plan
6698Hester Biram: I am not come to destroy but to fulfill. My name is Hester Biram, and I am your destruction.
6699Nergal: " oh, hells
6700Hester Biram extends his hands and blasts forth a cone of fire
6701Nergal: "That's a pretty cool name
6702Lord Lucerne laughs heartily and raises his shield.
6703ouij: i effed up mah speech
6704Nergal claps
6705necro (GM): it was still cool as hell
6706ouij: but we rolls with it
6707Nergal: " any other ideas, light-boy ?
6708Hester Biram: rolling 3d6+6
6709(
67104
6711+
67122
6713+
67143
6715)
6716+6
6717= 15
6718Nergal: {{ so is this lord guy a mortal , made of flesh , an automaton ? woudl I need an investigate check to ddetermine that ?
6719ouij: also you never told me the secret of the robuts
6720but don't do it if it's the same as this guy
6721The giant armored man is slowed by his equipment, and cannot dodge the blast! His armor becomes red hot, but he does not appear to take much damage.
6722Nergal: {{ is he fro tmeh plane of law , a mechanized creation ?
6723necro (GM): ((you would need to make an investigation check, and that would be your full action))
6724ouij: also did you mention a chandelier in this room?
6725necro (GM): there is an ENORMOUS chandelier hanging from a very high ceiling.
6726ouij: can i talk right now?
6727necro (GM): yes
6728Nergal: {{ can I run and then investigate , and would I have to get clsoe to investigate ?
6729Hester Biram flexes his thinkin' muscles
6730Hester Biram: AIM FOR THE CHANDELIER
6731Nergal: {{ thamaturgy coudl make it flciekr off right
6732"" the chandelier??
6733necro (GM): ((you could get closer to investigate, but because you're in combat you're going to have a penalty regardless))
6734((your focus is on the giant armored cultist trying to kill you))
6735((you could try!))
6736Nergal readies his arms in a green arc of eldritch current
6737Hester Biram: Lord of Light Fixtures. Just a hunch
6738Nergal: " the chandelier ?
6739" Ai.
6740Nergal aims for the Chandelier
6741Nergal: " I HOPE THIS ISNT JUST A HUNCH
6742ouij: and if i'm wrong, maybe it'll fall on him
6743Nergal: rolling 1d20+3
6744(
67456
6746)
6747+3
6748= 9
6749{{ id like to attack the chandelier
6750{{ to make it fall
6751{{ did i hit it
6752{{ with eldritch blast
6753ouij: the chandelier dodges effortlessly
6754Nergal: LOL
6755sweat msut ahve gotten in my eyes with the BLINDIGN FUCKIGN LIGHTS
6756The chandelier remains completely unphased. Lord Lucerne laughs even harder. "You took the time to make me an offering... and you don't even heed my name?! You FOOLS"
6757Nergal: {{ can i stil lsue thamturgy as a free action ?
6758necro (GM): ((no, thaumaturgy takes a full action and you just used one))
6759Nergal: {{ cna i do anything else ?
6760Hester Biram: I offer you nothing but death.
6761necro (GM): ((you can move, you can talk, you can pull out items))
6762Nergal: " Well , that missed
6763ouij: hester uses nobody puts baby in a corner...of a cell
6764Nergal pulls out an eye of newt fro mhis reagent pack
6765ouij: hey so
6766why is there a skull and crossbones behind us
6767necro (GM): that was a placeholder on the map that I forgot to remove, like the numbers
6768Nergal: "/em whispers to the priest
6769Nergal whispers to the priest
6770ouij: lol okay
6771necro (GM): sorry bout that lol
6772Nergal: " I can hex him
6773ouij: still not comforting
6774necro (GM): lol
6775Nergal: "" buy me some time
6776" I can hex him
6777ouij: well i assume it's his turn
6778Nergal: " it'll make him easier to take down
6779Hester Biram: Stick to the plandelier
6780Nergal: " the gods have ways fo shwoing their favour, yo uare an instrument of your god, I am a...business partner of mine
6781" Hold him off logn enough
6782" we'll try the chandelier again
6783" but if that doesn;t work
6784" Im hexing him
6785ouij: you can totes hex him
6786AARON: have top do it on my turn tho
6787ouij: after he squishes my face
6788Nergal: " do yo uhave any boons you coudl do, to aid my aim ?
6789" its too damned bright in here
6790ouij: i'm just waiting for our gm to do something
6791Nergal: " i can barely see the damned thing
6792necro (GM): I didn't know if you guys were done with your turn or not
6793Nergal: {{ do yo uhave any aimign buffs ?
6794necro (GM): are you done acting aaron?
6795ouij: i did my shit
6796if you want to give me more turns i'm in
6797Nergal: {{well IO d cast hex on him or try Thaumatury if i could but I dont think I can run past him to the crypt withotu him swiping at me
6798necro (GM): lol no I just wanted to give you ample opportunity
6799Nergal: {{ cna I investigate beore my turn ends or
6800necro (GM): you already cast a spell this turn
6801that's it for full actions
6802Nergal: kk
6803necro (GM): gonna move the lord
6804or rather attack
6805The towering man makes a dramatic gesture with his mace, and then points it directly at the warlock. Nergal is overwhelmed with an urge to obey the next command of the cultist. "Enough of this. If you want to gain my favor, kneel before me! Grovel, show your devotion, and I may let you live!"
6806Nergal: "NOT GOOD
6807necro (GM): ROLL FOR WISDOM
6808Nergal: {{ well this isn't good
6809rolling 1d20+1
6810(
68115
6812)
6813+1
6814= 6
6815Nergal what in the ...helll
6816Like a tiefling possessed, Nergal falls to his knees before the false God.
6817Nergal: "OW
6818"I'm sorry Ghaunadaur
6819{{ can i make a blood sacrifice to help my god in resisting
6820fro mmy god
6821necro (GM): ((you absolutely can make a saving wisdom throw on your turn and will have advantage if you invoke your god's favor))
6822it's ouij's turn
6823ouij: technically he only commanded you to kneel
6824Nergal: kk
6825Lord Lucerne laughs heartily and turns to the cleric, mace at the ready.
6826"Are you ready to prove your faith?
6827Hester Biram: You've activated my trap card.
6828Nergal: ahahaa
6829Nergal laughs nervously
6830ouij: out of actions, my man
6831Nergal: " I....hope...you...know what ...you're doing
6832necro (GM): ((aaron is groveling, and is completely immobile until he succeeds a wisdom check))
6833((this will only last this turn))
6834((it's your turn, weege))
6835ouij: not true
6836well, nm not important
6837anyway
6838necro (GM): ((note I said immobile, not helpless))
6839ouij: i just mean he shouldn't grovel until his turn technically
6840Nergal: {{ so are you gonna ai mfor that chandelier again
6841ouij: but that's not worth arguing over so I rescind my objection
6842necro (GM): if you're sure
6843ouij: target must succeed on a wisdom saving throw or follow the command on its next turn
6844but anyway
6845necro (GM): :^) we're gonna take turns dming one of these days so I can play a PC
6846ouij: using thaumaturgy to dim the lights, hopefully having the same effect that it had on the robots
6847Nergal: well if we leqave it this way i can act next turn if i succeed a saving roll
6848ouij: hey you said to correct you
6849Nergal: and yes good
6850ouij: i'm just clearing it up since i have the spell too
6851necro (GM): I did, and I legitimately appreciate it
6852was winging it a little because of the turn order
6853but you're right
6854it's just he can't act until it's his turn anyways
6855ouij: yeah but where are we on that thaumaturgy
6856necro (GM): but at any rate
6857ouij: and the dimming
6858necro (GM): yes
6859ouij: also i didn't say that trap card bit out loud
6860i'll leave that shit up to kid deadpool over here
6861Hundreds of lights dim, and Lord Lucerne becomes visibly distressed. He staggers slightly, and shouts, "What do you think you're doing?!"
6862Nergal: "yes... it's ...it's working
6863" KEEP IT UP
6864Hester Biram: Like I said: Stick to the plan.
6865necro (GM): if that's the end of your turn, aaron, your move
6866you need to roll for wisdom
6867Nergal: "Good idea , Priest
6868ouij: yeah i can't outrun this dude so i'm good
6869Nergal: rolling 1d20+1
6870(
68718
6872)
6873+1
6874= 9
6875ouij: fwiw
6876Nergal: {{ wait you said I had a bonsui if i beseech my god
6877necro (GM): roll twice, you have advantage
6878ouij: i don't know if i'd be a good dm because i'm all about some difficulty
6879necro (GM): yes
6880Nergal: {{ rol lagain ?
6881Nergal beseeches his deity
6882necro (GM): ((I'm all for tweaking things for the sake of fun))
6883Nergal: " Lord of oozes , Mold,s slimes, and FATEHR OF ABERRATIONS
6884necro (GM): ((arguably more difficulty is better, but I'm getitng the hang of how you guys play))
6885Nergal: "BY GHAUNDAURS GAPING MAW
6886ouij: like I probably would've let aaron get eaten by slime because of his poor decisions
6887Nergal: rolling 1d20+1
6888(
688910
6890)
6891+1
6892= 11
6893ouij: i wouldn't drop a slime on his head from out of nowhere, but I would've let him die
6894Nergal: ;-;
6895necro (GM): ((I was extremely tempted, but this is only session 2 and I hate punishing players. better to teach a lesson and have some fun than have to reroll when making characters is a bitch))
6896ouij: true
6897The Tiefling, passionate and full of conviction, struggles and rises from the floor.
6898Nergal: {{ I have THAGG in mind when that inevitably happens
6899ouij: i play too many roguelikes though
6900oh so i have a question
6901Nergal dusts himself off
6902necro (GM): ((yeah dnd takes a lot more work than starting a new safe file lol))
6903((ask away))
6904Nergal: " okay
6905ouij: is this chandelier full of candles or some kind of electricity or what
6906necro (GM): aaron you have risen, and you have an action remaining
6907Nergal: {{ I want to cast hex on the lord of light there
6908Nergal grabs the eye of newt he readied last turn
6909The chandelier hanging above easily contains over 100 candles. It is ornate, likely made of pure gold, and appears VERY firmly affixed to the ceiling. You detect a magical aura throughout it similar to that of the building and the magic doors.
6910Nergal:
6911Hex
6912enchantment 1
6913Casting Time: 1 bonus action
6914Range: 90 ft
6915Components: V, S, M (the petrified eye of a newt)
6916Duration: Concentration up to 1 hour
6917You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
6918At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
6919ouij: well that's no good
6920necro (GM): ((The spell is automatically successful. Your next attack deals an additional 1d6 damage.))
6921((also choose an ability))
6922Nergal: {{ anmd he also gets a disadvantage o none ability
6923necro (GM): ((for the disadvantage))
6924((correct))
6925Nergal: {{ hmmm
6926{{ decidiing on dex, or wis
6927{{ waht yu think, weege
6928ouij: it says he gets the attack bonus until the spell ends
6929which is one hour
6930necro (GM): you're right, I misread it
6931ty
6932big difference
6933ouij: what am ability checks
6934Nergal begins makign strange arcane gestures i nthe air and chanting alien words
6935necro (GM): wisdom, intelligence, charisma, etc
6936ouij: yeah but i feel like the only one that matters here is dexterity checks
6937Nergal BY THE FURY OF THE ELDER EYE
6938necro (GM): ((you are correct))
6939Nergal I curse you, lord of light
6940ouij: since he's not going to be lifting weights or doing crossword puzzles
6941Nergal aims his hand at the towering figure
6942necro (GM): for all you know
6943jk
6944Nergal: {{ dex
6945necro (GM): but that would be awesome
6946Nergal: {{ i pick dex for his stat that is cursed
6947ouij: FOUR DOWN, THREE ACROSS
6948Nergal: {{ gm pls describe the cool hex animation
6949ouij: six letter word for this guy's future condition
6950Nergal: {{ make it purple
6951ouij: F-U-C-K-E-D
6952Nergal: {{ with tentacles
6953{{ also he too knecrotic damage jsut now or only when he gets attacked ?
6954The lord of light fixtures bends slightly, and when he raises his head, you can just make out his eyes through the slits of his helm. They are furious. "You think your hexes will do anything to me? You think that your pitiful display will save you, against the might of my worship?! THINK AGAIN"
6955Nergal:
6956Hex
6957enchantment 1
6958Casting Time: 1 bonus action
6959Range: 90 ft
6960Components: V, S, M (the petrified eye of a newt)
6961Duration: Concentration up to 1 hour
6962You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
6963At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
6964Hester Biram doesn't think again.
6965Nergal: {{ but it did succeed ,, right ?
6966Hester Biram doesn't think at all.
6967Nergal: " alright, priest that should make thigns easier for us
6968" now we mgith look good in our caskets
6969necro (GM): ((your attacks will all do an additional 1d6 necrotic damage from your next turn on))
6970Nergal: { for an hour yisss
6971necro (GM): ((exactly))
6972Nergal: {{{ ;3
6973necro (GM): ((and for the record, in this universe, necrotic damage, like the name implies, does continued damage. no pussy shit))
6974ouij: after lumierre's turn i need to clarify something else
6975Nergal: {{{ oh bugger doesnt give necrotic damage to allied attacks
6976necro (GM): np
6977ouij: you said the chandelier has the magical barrier that the doors had?
6978necro (GM): yes
6979Nergal: { wait necrotic damage does damage each turn like a DoT ?
6980ouij: okay I used Light on something and threw it through the barrier earlier
6981necro (GM): ((I'd like your guys opinion on how much damage it deals, because I can't find an official ruling))
6982ouij: so that shit doesn't STOP magic, right?
6983Nergal: {{ offical ruling on what ?
6984{ lord of ligth deals ?
6985necro (GM): correct. the magic you detect from the chandelier is similar in that it is not dangerous, it simply is providing the fixture with more stability.
6986Nergal: light
6987necro (GM): ((ruling on how much damage per turn/round/minute/hour/whatever))
6988ouij: looking it up
6989necro (GM): ((it's universally said that necrotic damage does continual damage, but not how much))
6990great
6991Nergal: I woudl guess 1d6, no?
6992necro (GM): that would be insanely powerful
6993ouij: well
6994Nergal: or is that a fuck ton
6995ahh
6996ouij: when I use inflict wounds it does 3d10 base
6997Nergal: maybe it does half the amopunt each turn
6998ouij: i'd say 1d4 after that if you're going with continual damage
6999Nergal: until it fades
7000necro (GM): fair enough
7001ouij: with a constitution roll to end it maybe?
7002necro (GM): I'm asking because he's about to use it on you guys
7003and I want it to be fair
7004ouij: lemme just check real quick though
7005necro (GM): yeah I'm trying to find anything
7006I think I might house rule it
7007with whatever we all agree on
7008ouij: now
7009necro (GM): oh here's a good one
7010ouij: the book doesn't say anything about it continuing
7011it says damage types have no rules of their own
7012necro (GM): yeah the book says it's just treated as normal damage, but that makes no sense to me because necrotic flesh rots
7013so how about this
7014CON save every 24 hours; DC starts at 10 and goes up by one every time you succeed.
7015in addition to the initial damage
7016ouij: i think we should just treat it as normal damage for the moment
7017even if i use it
7018necro (GM): yeah
7019Nergal: well every time i hit this shiny asshoel he gets necrotic damage right
7020necro (GM): it doesn't stack
7021ouij: just to keep moving along
7022necro (GM): yeah
7023Nergal: so he'll be gettin it too
7024ouij: and then we'll worry about it later
7025necro (GM): alright for now we'll just treat it as normal damage
7026just think of it as a bonus aaron
7027ANYWAYS
7028clears throat
7029Nergal: we'll house rule it, but if you can fidn riles on POISON damage that did the same thing
7030for future games
7031it'd be the same pret much
7032continous damage
7033The lord of light takes two enormous steps forward, shaking the room. He reaches out, and tries to touch Hester.
7034necro (GM): ROLL FOR DEX
7035Nergal: {{ can I assit Hester
7036ouij: seems like necrotic damage is treated as a normal damage type unless otherwise specified by a spell or attack
7037necro (GM): yeah exactly
7038((it is not your turn, you cannot help him with this dodge.))
7039Hester Biram: rolling 1d20+2
7040(
704111
7042)
7043+2
7044= 13
7045The cleric takes a wide step away from the behemoth, and avoids his attack. ((please take one step in any direction))
7046ouij: also i'm confused about why i have an AC if we just seem to be rolling away from stuff
7047necro (GM): yeah I'm not using it correctly
7048I'll get the hang of it
7049bear with me lol
7050ouij: lol np
7051The lord of light withdraws his hand and curls it into a fist.
7052Nergal: because we're usign Big Trouble in Little China rules
7053necro (GM): exactly
7054your turn weege
7055ouij: every serial from the 1930's rules
7056Nergal: lol
7057alright
7058Hester Biram: You dare pervert His light, you heathenous fuck?
7059"Pervert? I'm glorifying it. Just not his. Mine."
7060Nergal: Weege gonna be able to get any shots off on him ? "
7061Hester Biram raises a hand to the sky
7062Nergal: didnt meab to quote that
7063ouij: sorry spell tab
7064necro (GM): it's cool
7065Nergal: {{ whats he gonna do
7066ouij: i'm going to create rain in a 30 foot cube centered over the chandelier
7067Nergal: " you got any other plans in there , Light-man ?
7068necro (GM): ((fuck YES))
7069Hester Biram: He QUENCHES your bastard light.
7070Nergal: {{ what spell does that
7071Hester Biram laughs uncontrollably
7072ouij: create or destroy water
7073"You... you wouldn't dare-"
7074ouij: so I guess it just happens cuz there's no rolls associated with it
7075Nergal: no savign throw ?
7076ouij: can't save against rain bucko
7077lol i love this track
7078Nergal laughs uncontrollably
7079From the skies, a shower of heavy rain pours down on the flames!
7080Nergal: " where there's water...there's ...mold
7081"wehre there's mold ....there's... ooze
7082ouij: also, hope this works cuz I am fresh outta spells
7083Nergal: " mcuh better
7084ouij: all this rain talk is making me have to pee again brb
7085The Lord of Light cries out and holds his hands above his head, trying to shield himself. As the lights go out, he collapses to the floor, but is not dead. It is apparent that he is merely stunned.
7086necro (GM): Your turn aaron!
7087Also
7088hold up
7089Nergal: {{ can I run AND attack or jsut one ?
7090necro (GM): it is now pitch-black in the room
7091Nergal: {{ I have darkvision 30 as a tieflign dont i
7092tiefling
7093necro (GM): yes you do!
7094ouij: also
7095wait
7096Nergal: {{ so shit isn't dark to me tho i cannto discern colour
7097necro (GM): you can see up to 30 ft in front of you, but ouij is good as blind until he adjusts to the darkness
7098ouij: we house ruled that any water created by a god is holy water
7099necro (GM): yes that is corerct
7100Nergal: lmao
7101ouij: and he seems to be necrotic
7102necro (GM): oh fuck
7103ouij: any damage there?
7104necro (GM): let me see
7105because necrotic flesh- hear me out here- does not mean you're undead, just rotting
7106does that makes sense
7107ouij: I guess?
7108Nergal: he coudl jsut have an infectiosu bacteria
7109a flesh eating bacteria
7110necro (GM): yeah
7111'If the target is a fiend or Undead, it takes 2d6 radiant damage."
7112ouij: he's still an enemy of my god as far as i'm concerned
7113Nergal: {{ is he classifeid as a naberration ?
7114ouij: and thus unholy
7115necro (GM): nothing about necrotic damage, and this is not an abberation. you're uncertain if this is a statue, human, automaton, whatever
7116Nergal: I eman it doesnt mattwerI guess I wasted my charm and hsi int is probably too high
7117ouij: theology debate time
7118necro (GM): lol
7119Nergal: OKAY
7120ouij: nah it's all good
7121Nergal: {{ so can I move and attack same turn ?
7122necro (GM): it wasn't a waste at all fam
7123ouij: it was like 1d4 anyway
7124necro (GM): you can move and attack the same turn
7125just within your movement
7126ouij: aaron if you can knock him over pls do
7127Nergal: {{ is he standing or kneeling or what ?
7128ouij: with your force push
7129Nergal: {{ the statuem na
7130{{ is the statue guy
7131The armored figure is kneeling dramatically on the floor, hands and knees.
7132Nergal: {{ and could I {{ so kneeling on all fours?use
7133{{ kneelign on all fours liek a baby
7134?
7135necro (GM): ((yes))
7136Nergal: {{ so If i were to force push I mean eldritch blast one of his hands away , would his head crash int othe ground ?
7137necro (GM): ((he's like 1 ft off the ground and armored))
7138((so probably not))
7139ouij: wait he's floating?
7140necro (GM): ((lol no his head ))
7141Nergal: {{ he's kneelign o nall forus liek a baby
7142ouij: oh carry on
7143Nergal: {{ could I target his foot
7144{ and fuck it up enogu hso he cant walk on it
7145{{ opr his knee
7146necro (GM): ((you could target any part of him, just bear in mind that he has very heavy armor on))
7147Nergal: {{ or his knee
7148ouij: do something good because i have to waste my next turn just to see
7149Nergal: {{ knee joints typically arent armored
7150knee joints and under the armpitts are where mail is worn typically on a knight
7151necro (GM): ((If you want to aim for a knee joint, you are very welcome to))
7152Nergal: {{ okay
7153{{ weege, knee joint or heaD?
7154ouij: whatever dude
7155Nergal: ALRIGHT
7156Nergal readies his hands
7157ouij: i made it rain like fat joe
7158you do something cool
7159Nergal spawns the familiar cracklign of ethereal energy
7160Nergal turns towards the giant kneeling on al lfours like a baby
7161The Lord of Light, quenched in darkness, is muttering to himself incoherently.
7162Nergal aims for his kneecloeset to him, his darkvision ensuring perfect visibility
7163Nergal 's eyes alight in green eldritch flame
7164Nergal: rolling 1d20+3
7165(
716614
7167)
7168+3
7169= 17
7170Through the darkness, Hester can see Nergal's eyes alight with a magical glow.
7171Nergal: {{ did I hit him ?
7172necro (GM): ((you did! roll for damge))
7173((I looked up how the AC is supposed to work and I was doing it horribly wrong))
7174((but no worries))
7175Nergal: {{ do I include the necrotic damage ?
7176ouij: does the room light up from this blast
7177necro (GM): ((yes!))
7178Nergal: { in my roll ?
7179necro (GM): The room will light up from this, for a moment
7180((you will roll the normal damage, and then the additional))
7181Nergal:
7182Hex
7183enchantment 1
7184Casting Time: 1 bonus action
7185Range: 90 ft
7186Components: V, S, M (the petrified eye of a newt)
7187Duration: Concentration up to 1 hour
7188You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
7189At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
7190ouij: enough to get a general sense of where everyone is?
7191necro (GM): Yes
7192ouij: k
7193Nergal: rolling 1d10+1d6
7194(
71955
7196)
7197+(
71985
7199)
7200= 10
7201necro (GM): wew
7202Nergal: {{ did I puncture his kneecap ?
7203{ or disable it at all
7204Arcs of green light flicker and burst around the Tiefling, illuminating the room temporarily. Wasting no time, the Lord of Light rises, only to be shot directly through his armor, piercing a knee. He falls to the floor on that one leg, and lets loose an insane laugh that almost sounds like a scream.
7205"It will take more than that to stop me, you slime! You cretin!"
7206Nergal: "I GOTCHA
7207ouij: nergal IS a slime
7208i solved your puzzle
7209Nergal: {{ he's back on his legs crawling right
7210{{ or limpign at least
7211{ limping
7212Hester was able to see briefly and now knows the general position of everyone in the room. The Lord of Light raises his arms to the heavens.
7213ouij: HEATHEN heavens
7214Nergal: {{ wait coudl I have used Thaumaturgy
7215i naddition to my spell
7216last turn
7217ouij: no
7218Nergal: {{ kk
7219ouij: thaumaturgy is a full action
7220Nergal: gotcha
7221{{ so did I slow hi mdown a bit at least, stacked u pwit hthe dex penalty ?
7222Lord Lucerne's hands emit an incredible brilliance, and this light engulfs the tiefling!
7223necro (GM): ((this time you actually roll for dexterity))
7224((you slowed him way down, he can no longer walk))
7225Nergal: rolling 1d20+1
7226(
722710
7228)
7229+1
7230= 11
7231Nergal attempts to dodge
7232Nergal: " OH FUCK OH UFCK PH FFUCCK
7233FUCKFUCKFUCK
7234The light intensifies so brightly that Nergal's eyes sear with pain. His skin feels as if it's being burned by a hundred suns, and takes 2HP of damage!
7235Nergal: I TRIED TO SLWO HIM PRIEST
7236necro (GM): The light dims and the room is black again.
7237Weege, it's your turn
7238Nergal howls in pain
7239ouij: so in that action
7240Nergal: " OWWW
7241ouij: he turned his back to me to aim at nergal
7242Nergal: " YE FUCKIN CUNT
7243ouij: and illuminated himself temporarily
7244Nergal: {{ he's still limping or on al lfours right
7245necro (GM): correct. he has his back to you, and is on one knee
7246ouij: so I'd like to attempt to tackle him forward
7247Nergal: P cool
7248{....tackle him ?
7249ouij: and pin his face to the ground which is slowly filling up with water
7250Nergal: HA
7251yes
7252Nergal cackles
7253Nergal: " if you;re gonna do soemthign, do soemthign fast, chief
7254ouij: would that be dex, str?
7255Nergal: both I'd iamgine
7256}}
7257ouij: i meant for the tackle first
7258necro (GM): I just want to clarify
7259ouij: mmhmm
7260necro (GM): each one of these squares is approx. 5 ft and your spell generates up to 10 gallons of water
7261while that's a lot, it would not be enough to drown him
7262Nergal: {{ if you take out the other knee we can shadow of collussus thsi motherfucker
7263ouij: no but 1) it's cool
7264and 2) i wasn't aware because you said the room was really small
7265Nergal: {{ wait
7266ouij: at any rate, i'd still like to do it
7267even if it's like trying to drown him in a sippy cup
7268necro (GM): I feel like an asshole because it's a really cool idea, and still possible
7269Nergal: {{ is the chandelier powered by flame or actual electrcity
7270necro (GM): so roll mother fucker
7271roll for strength
7272ouij: because at least then i'll know where he is which is under me
7273necro (GM): ((flame bro, this is a medieval fantasy adventure))
7274Nergal: {{ right
7275Hester Biram: rolling 1d20+3
7276(
727715
7278)
7279+3
7280= 18
7281Nergal: {{ coudl eldritch blast be considered electrciity
7282necro (GM): wew
7283((it's magical energy))
7284Nergal nods
7285ouij: also, water or not
7286i'm slamming his face into the ground with force
7287necro (GM): exactly
7288ouij: so that counts for something
7289necro (GM): roll for damage
7290ouij: what exactly
7291necro (GM): 1`d4
72921d4*
7293+strength
7294Nergal: {{ if we take otu the chandelier we coudl drop it int ohsi mouth so he choeks on it
7295Hester Biram: rolling 1d4+3
7296(
72973
7298)
7299+3
7300= 6
7301Nergal: {{ could make hi mchoke o nthe chandelier
7302ouij: well i knocked him off the dais or whatever and on the ground next to you
7303from the angle i took
7304Nergal: { also the slipepry gorund shoudl make it impossible for hi mto keep his footing if we keep him under the rain, no
7305Hester dives forward, aiming for where he last saw Lord Lucerne, and his aim is true. The cleric slams the man's face into the ground with great force, and you hear a sickening crack as his head hits the marble flooring.
7306Hester Biram shoves Lucerne's face into the pitiful amount of water
7307Hester Biram: DRINK OF THE WINE OF THE WRATH OF GOD, WHICH IS POURED INTO THE CUP OF HIS INDIGNATION
7308Hester Biram laughs again
7309The Lord of Light coughs and splutters, unable to speak, thrashing around and trying desperately to escape with his massive frame.
7310necro (GM): Your turn aaron
7311ouij: mentally patting myself on the back for that actually working
7312Nergal: {{ there are holes in his helmet where his eyes are right
7313{{ elswise how can he see
7314{{ is his face currently bauried int oteh water puddle ?
7315ouij: there are slits
7316necro (GM): ^ I mentioned you could see his eyes earlier
7317Nergal: okay
7318{ lemme see what spells I got left
7319necro (GM): I'm gonna get a drink while you do that
7320be back in a flash
7321ouij: samesies
7322Nergal:
7323Tasha's Hideous Laughter
7324enchantment 1
7325Casting Time: 1 action
7326Range: 30 feet
7327Components: V, S, M (Tiny tarts and a feather that is waved in the air)
7328Duration: Concentration Up to 1 minute
7329A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.
7330
7331At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
7332not casting it
7333{ jsut recallign what it does
7334ouij: omg
7335i wish there was more water
7336Nergal: {{ okay
7337ouij: and you could make him laugh himself into drowning
7338Nergal: I have a question
7339{{ is weege on top of him
7340ouij: i am
7341necro (GM): back
7342Nergal: {{ if i try to hit the chandelier
7343ouij: dude forget the chandelier
7344Nergal: wil lit fall on both of you
7345{ okay
7346{ im gonan aim for his eye
7347ouij: it's very secure
7348necro (GM): moved your token so it's on top of him, can you guys see everything?
7349ouij: yus
7350necro (GM): great
7351you're going to use eldrich blast aaron?
7352Nergal: I mgith use crossbow instead
7353{{ as its more accurate
7354no ?
7355or
7356hmm m
7357necro (GM): his ac is the same either way
7358Nergal: wait
7359if I use crossbow
7360it sitll gets the bonus necrotic damage
7361necro (GM): yes
7362Nergal: okay
7363crossbow then
7364cause I tjink itd be higher
7365necro (GM): go for it fam
7366ouij: man am i glad you can see in the dark
7367Nergal withdraws hsi crossbow
7368Nergal steadies his aim
7369Nergal prays to the Lord of Slimes
7370necro (GM): ((I tried so hard to make environments and shit that took advantage of your guys abilities lol ;u;)(
7371Nergal: "hHOLD EM STEADY
7372The Lord of Light manages to lift his head briefly from the water to scream at you, "JUST GET ON WITH IT"
7373Nergal steadily and carefulyl aims at the Lord of light's eye slit
7374Nergal: {{ can I walk up to hi mand point blank shoot thru his slit for an advantage roll ?
7375necro (GM): ((yes))
7376Nergal: {{ or wil leh get attack of opportunity
7377{ okay
7378Nergal walks casualyl up to the distressed lord
7379ouij: you did great, peppermint
7380Nergal places his crossbow level throgu hthe slit
7381necro (GM): thanks fam. means a lot.
7382ouij: sorry we shit all over it lol
7383necro (GM): lmfao no way, this is fucking awesome
7384Nergal prays to his slime god
7385Nergal can almost feel his God's blessing as he readies to sacrifice a great being in his name.
7386Nergal: rolling 1d20+3
7387(
738817
7389)
7390+3
7391= 20
7392ouij: if you told 12 year old weege he'd have a great time skipping work to play dnd he...well, probably would've believed you
7393necro (GM): roll for damage!
7394Nergal laughs manicallly
7395Nergal: rolling 1d8+1+4+1d6
7396(
73977
7398)
7399+1+4+(
74006
7401)
7402= 18
7403necro (GM): if you told a 12 year old necro she'd have a great time playing dnd for over 12 hours on the weekend she'd obsessively spend every waking moment reading guidebooks to ensure that she was the best DM ever
7404also holy shit
7405Nergal TELL YOUR LORD I'LL SEE HIM IN HELL
7406ouij: ahahaha
7407Nergal: {{ wait can i rol lagian for the better of two
7408{{ cause advantage
7409necro (GM): YES, YOU HAVE ADVANTAGE
7410Nergal: rolling 1d8+1+4+1d6
7411(
74126
7413)
7414+1+4+(
74153
7416)
7417= 14
7418necro (GM): didn't mean to all caps
7419ouij: i don't see it getting better
7420necro (GM): but it was effective
7421Nergal: {{ okay 18 iot is
7422" YIFF IN HELL, LIGHTFAG
7423Lord Lucerne screams, "YOU'LL SEE HIM YOURSELF," as the crossbow loosens at point-blank range directly into his eye socket.
7424Hester Biram doesn't understand Nergal's language, though it seems to be Common
7425He screams in complete agony, choking and unable to free himself momentarily.
7426Nergal: { please describe the eyeball gore
7427{ i ened to get erect
7428need
7429necro (GM): Ouij, make a strength check!
7430ouij: one sec
7431necro (GM): kk
7432Hester Biram: rolling 1d20+3
7433(
74345
7435)
7436+3
7437= 8
7438ouij: fuckin back to that
7439Nergal: " My lord makes me speak in tongues sometime
7440ouij: too bad it wasn't a dexterity check eh?
7441Nergal: {{ eyeball gore pls
7442ouij: prolly shoulda gone with strength as the penalty lol
7443Nergal: shti yeah btu he is basically immobile
7444}}
7445ouij: he found a way to lift weights after all
7446The armored creature tosses Hester off of him as if he weighed absolutely nothing- there is no viscera, no blood. Bending at the knee, he raises an arm, and screams to the heavens, "LET THERE BE LIGHT!"
7447Nergal: {{ wait he is partially blidned tho right
7448necro (GM): ((yes but he could feel hester on him))
7449ouij: i swear if this niggro relights the candles i'm out
7450i got nothin at that point
7451Nergal: { and shoudl suffer attack penalties for havign only one eye and a blindspot at least
7452either or
7453no ?
7454The Lord drops to the ground, and touching the floor, a bright light is emitted in a 20ft radius around him.
7455Nergal: { we can put them out temproarily with thaumaturgy
7456He stands straight up, and looks down at the two brave adventurers standing before him.
7457"I may have underestimated you two, but this ends here."
7458ouij: no you can dim them
7459Nergal: "SHIT THAT DIDNT WORK
7460ouij: you can't put them out
7461Nergal: " isn't he still hobbled in one leg ?
7462" and blidn in one eye
7463didnt mean to speak that
7464lol
7465Lord Lucerne is very clearly, mortally wounded. He stands proudly, emboldened by the light of his God, but has been badly weakened.
7466Nergal: {{ if he;s blidn in one eye , woudlnt puttign otu the other one make him compeltely blind ?
7467necro (GM): ((yes))
7468Nergal: can he still sue his light tricks if hes blind
7469necro (GM): ((only one way to find out))
7470Nergal: {{ i mean he woudl have a harder tiem of it no
7471{[ wegee's turn right
7472necro (GM): ((yes! ))
7473((weege it's your move))
7474ouij: he's done then?
7475necro (GM): ((yes, he cast the one spell))
7476ouij: where am i in relation to him now that he threw me
7477necro (GM): ((oh right))
7478Nergal: I didnt cast a spell I shot hi mwith my crossbow
7479{{ i cant cast and shoot I assume
7480necro (GM): ((correct))
7481ouij: okay bear in mind he's at disadvantage for dexterity rolls
7482necro (GM): correct
7483Nergal: {{ also wehn I shoot hi mwith my crossbow agian can you pls describe the curse effect 's extra damage as necrotic flesh manifesting where it hits cause thatd be awesome
7484ouij: and you said his helmet has slits in it
7485necro (GM): ((fuck yes, I really should have been doing that))
7486yes
7487ouij: okay...shiiiiiiit
7488you said aaron could pull out that eye of newt as a bonus action
7489Nergal: {{ take out his other eye
7490ouij: yeah shut up
7491Nergal: okey srry
7492necro (GM): ((yes, you can take out objects, drink potions, and do other minor actions during your turn))
7493((there's a really useful article on everything you can do during a turn, I can find it if you want))
7494ouij: okay so I want to run and leap towards him
7495and jam my crowbar through the slit in his helmet into his other eye
7496necro (GM): fuck yes
7497you can do your movement and then try and jam the crowbar in
7498ouij: like dex roll?
7499necro (GM): yeah, that would be dex
7500Hester Biram: rolling 1d20+2
7501(
75024
7503)
7504+2
7505= 6
7506failzo
7507Hester Biram slips on water and dies
7508Hester lunges towards the Lord of Light and misses, leading the Lord to laugh hoarsely. "Is that the best you've got?"
7509necro (GM): aaron, it's your turn if weege has nothing else he'd liek to do
7510Hester Biram does a glorious spin across the water
7511Nergal: " SHIT
7512"pkay
7513"LAUGH WHILE YOU CAN, HWLEP
7514WHELP
7515Nergal reloads hsi crossbow
7516ouij: is that a full action?
7517Nergal: {{{ is it ?
7518ouij: it might be and you might want to reconsider if it is
7519Nergal: { i assuem I have to relaod after each shto right ?
7520*shot
7521necro (GM): ((loading a crossbow is done as part of the action, as per the official rules))
7522((I can quote them if you guys like))
7523Nergal: OKAY
7524necro (GM): ((you cannot load TWO crossbows))
7525((you cannot attack TWICE))
7526Nergal: { so i can relaod + shoot same turn n oprob
7527necro (GM): ((but you can load and attack in one turn with a crossbow, yes))
7528ouij: ah k
7529Nergal: YES
7530ouij: unrealistic as fuck but i'll take it
7531Nergal: okay
7532necro (GM): ((it's some legolas shit))
7533Nergal: {{ he;s still hobbling right
7534necro (GM): ((he's standing tall but he is horribly wounded))
7535Nergal: {{ on one knee rather
7536{ okay
7537ouij: Nergal jams his foot into the crossbow, throws a bolt in the air, kickflips the crossbow into it
7538Nergal levels the crossbow carefully
7539necro (GM): lmao
7540Nergal thansk Mold jesus
7541Nergal liens up the unwounded eye slit of the giant
7542Nergal: "EAT SHIT , MAGGOT
7543rolling 1d20+3
7544(
754516
7546)
7547+3
7548= 19
7549necro (GM): (wew)
7550(you've gotten crazy rolls all game fam))
7551Nergal: {{ roll for damage?
7552ouij: aaron paid for a premium account
7553necro (GM): ((yes))
7554ouij: and the rolls that come with it
7555Nergal: rolling 1d8+1+4+1d6
7556(
75571
7558)
7559+1+4+(
75602
7561)
7562= 8
7563" FUCK YOUR LIGHT NIGGER
7564" FUCK YOUR LIGHT IN THE ASS
7565With the deftness of an elf and the strength of an ogre, the tiefling loads his crossbow with lightning reflexes and unleashes a bolt straight at the eye of the cultist!
7566Nergal: { PLS DESCRIBE GORE AND NECROTIC FLESH CURSE
7567"YOUUUUU-" he screams, as the arrow lodges deep in his other eye, completely blinding him.
7568ouij: by the time he saw the light it was bliiiindiiiiing
7569Nergal cackles maniacally
7570Shards of marble shoot out from the wounds as the man falls to his knees, and the armor surrounding the wounds blackens and decays. The impact has shattered the surrounding armor and you can see Lord Lucerne's face for the first time.
7571Nergal: " YOU ALIVE OVER THERE , PRIEST ?
7572ouij: if he spent more time attacking and less time Smooth Criminaling the floor
7573he could've won this fight
7574Nergal: ahahah
7575His voice is a horrible, broken mess. "I curse you... you and your false Gods... this is only the beginning, my friends... my false friends...."
7576ouij: also
7577what's his face look like
7578Nergal: ^^
7579Lord Lucern collapses to the floor in a broken heap. The face of the living statue is cracked, but you see a beautiful albeit aged man.
7580ouij: and if we're out of combat
7581i'd like to behead him with my axe
7582Nergal: {{ also can I in-lore have the excuse for my warlock using memespeak that his god is in a dimension beyond time and space from where tentacle aboinations fro mbeyodn the stars dwell, thus he can send me giberrign mad languiages of altertante realities and planes
7583necro (GM): ouij you are very welcome to roll for strength
7584ouij: i don't think i'd fuck this up
7585necro (GM): and aaron what the hell are you talking about
7586Nergal: {{ wait, he's.. deaD?
7587ouij: so i don't know why you're making me fuck this up
7588Nergal: { or blind
7589necro (GM): there is no ac check
7590Hester Biram: rolling 1d20+3
7591(
75925
7593)
7594+3
7595= 8
7596necro (GM): just roll for damage lol
7597Hester Biram: rolling 1d6+3
7598(
75994
7600)
7601+3
7602= 7
7603Nergal: {{ an excuse for my warlco kto say things liek FUCK YOUR LIGHT GOD NIGGGER
7604ouij: i'd prefer if you didnt
7605Nergal: okay i wont
7606ouij: as it just sounds dumb
7607Nergal: yeah...
7608The cleric, with a mighty swing, brings his axe down on the deceased statue's head and cleaves clean from his shoulders!
7609Nergal: I try to soudn badass
7610Hester Biram: Lights out.
7611powder hangs in the air around the body as the light fades.
7612Nergal: ahaahhaa
7613Nergal claps
7614The room is pitch black once more.
7615Hester Biram throws the head across the room
7616Nergal: " WAIT
7617Hester Biram and goes to investigate that coffin in the corner
7618Nergal: " can I ... keep that
7619Hester Biram: All yours.
7620Nergal: {{ how muc hdoe sthe head weigh
7621necro (GM): ((the tiefling has night vision, but hester is unable to see in the darkness. You will need to light the room in some fashion to see where you are going.))
7622ouij: no
7623because the goddamn floor was glowing
7624but if i have to i'll use light on my shield
7625necro (GM): ((this statue's weighs 15lbs without armor))
7626Nergal: { can I ... carry it ?
7627{{ i have a pakc right
7628necro (GM): ((Lord Lucerne cast Light on the floor, but as he is dead, the spell is no longer in effect.))
7629Nergal: { or no
7630necro (GM): ((is that fair))
7631ouij: is that so?
7632necro (GM): ((I mean I can look it up__
7633((and aaron you're welcome to take the trophy))
7634ouij: i think there's lots of magical shit in this world from previous eras
7635Nergal: { yay
7636necro (GM): ((just count it towards your gear))
7637Nergal stores the head in his pack
7638ouij: i don't know if that sets a precedent of the world falling apart
7639because dead people's magic stopped working
7640necro (GM): you know what
7641the spell does not require concentration
7642so fuck it
7643ouij: once again
7644not trying to be a rules dick
7645necro (GM): no this is really good
7646seriously, we're all learning a lot
7647ouij: lol heart
7648necro (GM): please keep correcting me if you find shit lol, it's good
7649I enjoy it
7650ouij: anyway, checking out that coffin
7651necro (GM): yes
7652Hester Biram: rolling 1d20
7653(
76543
7655)
7656= 3
7657rewind noises
7658ouij: and walking away
7659cuz it looks like a coffin
7660The aura of light 20ft around Lord Lucerne remains, and you can make out the crypt in the corner. It appears to be a stone coffin, with a VERY heavy lid.
7661ouij: what's the rules on retrying shit
7662like investigation checks and all
7663necro (GM): let aaron do something and try it again
7664I'm not an asshole
7665Nergal: { can i use my quarterstaff as a elver to help weege lif t the lid
7666ouij: okay cool
7667Nergal: *lever
7668ouij: also no
7669necro (GM): yes absolutely, and you guys get advantage if you try together
7670ouij: i'm not doing that
7671Nergal: { okay
7672ouij: until we inspect it
7673Nergal: .... waht
7674{ oh good idea
7675Nergal inspects the coffin
7676ouij: you roll good so you do it
7677Nergal: rolling 1d20+1
7678(
76799
7680)
7681+1
7682= 10
7683ouij: lol
7684necro (GM): lmao
7685Nergal: { do i find anything
7686weird abotu it
7687{{ can i use arcana
7688I have 3 in arcana
7689if that helps
7690Nergal looks over the stone coffin. It appears to be nothing booby trapped or unusual, but it will definitely take at least two grown men to lift it.
7691necro (GM): feel free to try again to move it or do anything else
7692Nergal: " I think it's okay
7693ouij: i want to inspect it again
7694Nergal: " you check though
7695necro (GM): go for it
7696Nergal: " to be sure
7697ouij: for anything unusual
7698Hester Biram: rolling 1d20
7699(
77007
7701)
7702= 7
7703necro (GM): I'm crying
7704Hester Biram: alright let's crack this fucker open
7705Nergal: man our powers of observation suck apprently
7706Hester Biram pulls out his crowbar
7707necro (GM): I don't need to say anything, you both observe the same thing
7708Nergal: rolling 1d20+1
7709(
771014
7711)
7712+1
7713= 15
7714necro (GM): roll again for advantage
7715Hester Biram: rolling 1d20+3
7716(
771711
7718)
7719+3
7720= 14
7721Nergal: rolling 1d20+1
7722(
772320
7724)
7725+1
7726= 21
7727necro (GM): you open it
7728Hester Biram: rolling 1d20+3
7729(
77301
7731)
7732+3
7733= 4
7734necro (GM): sec for description
7735Nergal: I roleld twice because advantage
7736necro (GM): ty
7737ouij: i thought we both had advantage
7738necro (GM): you do
7739Nergal helps the priest lfit the lid wit ha HEAVE with his staff
7740necro (GM): sorry
7741ouij: yeah crowbar is automatic advantage anyway
7742necro (GM): yeah lol
7743Nergal: " I..think it's moving
7744ouij: also, second roll was garbo so who cares
7745Nergal: how the fuck I get a nat 20 o na str roll
7746lol
7747The lid pries open, and a winding staircase appears below...
7748ouij: my god doesn't let me take the easy way out
7749that's why
7750Nergal looks down
7751Nergal looks back to the priest
7752Nergal: " Your name was Hester, wasn't it ?
7753Hester Biram hops in the hole
7754Nergal extends his hand
7755Nergal frowns
7756Nergal: " typical
7757Nergal descends the stairs too
7758Nergal: { so uh
7759we sohuld prob stiop here
7760I have to be awake
7761necro (GM): yes
7762Nergal: In like
7763ouij: no
7764necro (GM): I was just about to say - BUT
7765ouij: i need closure
7766necro (GM): BUT
7767Nergal: 5 hours...
7768necro (GM): can you hold on for like 5 more minutes
7769Nergal: I can
7770ouij: i tried to drown a giant in a puddle
7771Nergal: and I HELP3D
7772HELPED
7773I kneecapepd him mafioso style
7774The stairs wind down to an enormous cavern, stocked to the ceiling with what appears to be treasure.
7775Nergal rubs hands
7776Nergal searches the room for occult tomes
7777It appears that the Lord of Light had ulterior motives!
7778Nergal searches the room for anythign pertainign to night hags
7779ouij: anything stand out with my detect magic
7780Nergal: ^^ or mine
7781rolling 1d20+1
7782(
778314
7784)
7785+1
7786= 15
7787ouij: yours probably wore off
7788if it's the same time limit as mine
7789in the midst of the treasure, deep in a locked chest. you both detect two items of magical potency
7790Nergal Investigates the room
7791necro (GM): ((I wasn't keeping strict track of the time and want to reward you both for a game well played))
7792Nergal walks over to the priest
7793ouij: i'm inspecting the chest
7794necro (GM): ((fuck me if that's too lenient))
7795Hester Biram: rolling 1d20
7796(
779711
7798)
7799= 11
7800ouij: fuck me if these rolls are too strict
7801Nergal: rolling 1d20+1
7802(
780318
7804)
7805+1
7806= 19
7807{ insepctign chest aswell
7808Hester can tell that there is a very, very secure lock on this chest, and that it will take a skilled locksmith, thief or spell to open it.
7809Hester Biram pulls out the ol' crowbar
7810Nergal senses that there may be a clue somewhere in this room to open the chest.
7811necro (GM): Let's leave it there. :^)
7812Nergal: " wait
7813{{ we coudl have thsi be where emi shows up too for wahetver reason
7814that'd be great
7815Hester Biram pulls out his 4 ladders
7816necro (GM): ((yes, I've got a good explanation))
7817lmfao
7818Nergal: " Did you ever know
7819necro (GM): I want you guys to know this is the best game
7820I've ever dmed
7821Nergal: " that you're my hero
7822necro (GM): you guys are so into the RP
7823ouij: awww
7824Nergal: aw
7825ouij: hope we're not the second game
7826Nergal: I try
7827necro (GM): it means a lot that you both really obviously care and want to put in some effort
7828so thanks
7829Nergal: ofc
7830ouij: HEY
7831right back atcha, babe
7832Nergal: I jsut wanna find the hag that cursed me
7833necro (GM): :^)
7834Nergal: adn respecc women
7835respecc ooze
7836necro (GM): mostly ooze
7837Nergal: yes
7838ouij: now
7839necro (GM): I wanted to give you that companion so bad but dude your moves were so counter productive
7840Nergal: btw
7841ouij: let's begin the quest for a better die roller
7842Nergal: { yeah I know I shoudl have ran
7843necro (GM): see dice are the bane of my shit
7844Nergal: but i was hopign to ope nthat treasure chest beofre the other ooze recovered
7845ouij: yeah i know the feeling
7846necro (GM): but it makes for good rp
7847ouij: oh that pointless roll went swimmingly
7848Nergal: I thoguht i coudl get loot AND a companion
7849necro (GM): you were thinking with your loot dick
7850ouij: nat20 on scratching my ass
7851Nergal: hahah
7852necro (GM): you gotta think, "is taking my level 1 character into a room that was described as "death" such a good idea?"
7853Nergal: we al llearned a valuable lesson
7854ouij: lol
7855no you learned one
7856Nergal: well I had a plan
7857ouij: i think i obviously knew the lesson
7858necro (GM): lol
7859Nergal: I was gonna use the first ooze to pin dow nthe other one while I got the loot
7860ouij: when i put the shelf back
7861and tried to stop you from entering
7862necro (GM): I'm trying to be really lenient while we start out, seriously
7863but aaron you gotta read up on your skills
7864seriously
7865Nergal: hm ?
7866ouij: i actually would've walked out the door
7867Nergal: I thoguht i did better towards the end
7868necro (GM): you did!
7869absolutely
7870ouij: but I was like aaron's gonna die if I don't put this bookcase back
7871necro (GM): you both have been spectacular
7872Nergal: heh
7873BTW
7874ouij: sniff
7875aww, shucks, peppermint
7876Nergal: I f i ever manifest an aspect of Gauhandaur
7877Ghaunadaur
7878I want hi mto be described as looking
7879either as a flaoting jelly eye or Ivan fuckign Ooze
7880fro mPower rangers
7881necro (GM): noted
7882I loved that movie as a kid
7883Nergal: UH OH WE'RE IN TROUBLEE
7884necro (GM): lmao
7885Hester Biram applauds the DM for an exceptional first campaign
7886Nergal claps
7887necro (GM): thank you so much c:
7888Nergal hoots
7889necro (GM): I'm gonna write up a little
7890a little summary
7891Hester Biram condemns Nergal to hell for getting that song stuck in his head
7892Nergal: man we sohudl have said soem gangster shit weh nwe kenecapepd that giant
7893AND YOU WILL KNOW
7894MY NAME IS THE LORD
7895necro (GM): I gotta tell you guys, I had so much more shit planned for that dungeon but you A. got lucky with the rotations and B. did really well
7896let me tell you
7897when I get back from this piss break
7898about the statues and shit
7899ouij: brb too
7900Nergal: {[ wait was that the final final boss or was therre more ?
7901ouij: sadly that was described as a miniboss
7902Nergal: yes
7903ouij: brb
7904Nergal: if I didnt work tommrorow id go for more
7905ouij: name time to be here tomorrow
7906brb
7907Nergal: can we describe this segment as the BLues Brothers campaign
7908necro (GM): back
7909that's awesome lol
7910Nergal: we're both o na mission from god
7911jsut different gods
7912necro (GM): I was thinking 1pm tomorrow
7913cause you've got work
7914Nergal: I was gonan have Nergal give hi mthe "we're not so different, you and I .. .
7915necro (GM): oh no lol
7916Nergal: heh
7917kek
7918let me see what time im off
7919Im off at 1030 am, so thats 1130 am your time
7920necro (GM): would 1PM work?
7921Nergal: ill prob nap til 12 or 1
7922yeah
7923necro (GM): if that's too early I'm down with 2PM too
7924Nergal: il lhave to go around 6pm your time
7925but im sure we'll be abotu finisehd by den
7926btu if we arent I have no qualms canceling on their asses
7927necro (GM): sounds gucci. we'll say 1PM EST then, if weege has no objections
7928Nergal: if the game is good enoguh for 5 hours then tis prob pretty guud
7929ouij: did it taste good, aaron?
7930Nergal: di what taste good
7931ouij: my flavor that you chomped
7932Nergal: ?
7933lol
7934ouij: cuz i made that blues brothers joke 3 days ago
7935necro (GM): lmao
7936Nergal: oh wel lyeah i was usign your joke
7937thats why i made da refwerence
7938reference
7939DOOOM
7940ouij: also 1 probably works
7941necro (GM): awesome
7942Nergal: wait 1 yoru tiem so
794312 my time ?
7944necro (GM): yes
7945is that ok
7946ouij: until 6 you said?
7947Nergal: kk
7948necro (GM): something like that
7949ouij: cuz then i can get a nap
7950Nergal: yes until 6 ATLANTA time
795112pm to 6 pm
7952necro (GM): I have to tell you guys about the shit you missed
7953it's breaking my heart
7954Nergal: oh?
7955ouij: or
7956Nergal: did we jsut b-line for the main dungeon i naccident ?
7957necro (GM): yes
7958ouij: you can recycle, reduce, reuse that shit
7959necro (GM): I can't reuse the tiny statues
7960ouij: I thought the giant chandelier was involved
7961necro (GM): they were a direct tie-in to the main boss
7962it was
7963ouij: but I had no idea how to take it down
7964necro (GM): see the tiny statues were powered by the lights around them
7965there was a friendly human cleric behind them, hiding
7966Nergal: yeah I was gonan try for it but thought fuck it we'll just brign him dow nthe old fashioned way
7967ouij: well fuck that pussy
7968no aaron
7969the chandelier in the first hallway
7970Nergal: ??
7971ouij: after the prison
7972Nergal: ohhh
7973ouij: the robots I slowed by dimming the lights
7974Nergal: was gonna be as clue to beat the main dude
7975ouij: btw how was a cleric hiding behind them
7976if they were gnome sized
7977Nergal: leaping wizards
7978thats hiow
7979necro (GM): there was another room. if you walked past the statues, there was a whole nother room with an altar to the god of light
7980ouij: ah
7981see when we were in there
7982i thought both doors were leading into a central chamber further in
7983until we went through the door and it was all rotate-y and shit
7984necro (GM): I was rotating the entire map by 45 degrees every time the rooms shifted
7985but you assholes had perfect timing to get to the final room
7986Nergal: we can stil lexplore the rrest of the palce for the main boss right ?
7987there's mroe isnt there
7988ouij: lol
7989Nergal: i meant nextr time
7990lol
7991necro (GM): you absolutely can
7992ouij: i take back what I said about magic not stopping after the user died
7993because I want that fuckin hand to die
7994Nergal: i have intimidate 5 can i use the head of this lord guy to spook the main boss
7995necro (GM): lol
7996Nergal: com,bined with charisma check
7997necro (GM): the hand is a separate entity that's under the dominion of lord lucerne
7998and to clarify, you guys killed a statue
7999a living statue, but not a man
8000ouij: oh
8001Nergal: ohhh
8002ouij: yeah i was a bit confused about that
8003necro (GM): didn't mean to be confusing
8004Nergal: but he had flesh ...right
8005necro (GM): no
8006no blood
8007Nergal: partially
8008necro (GM): no decay
8009no viscera
8010Nergal: oh okay
8011necro (GM): only rot through the stone
8012Nergal: except the magical decay caused by my necrotic damage
8013necro (GM): correct
8014which ultimately killed it
8015Nergal: neat
8016necro (GM): I'm so glad we're playing dnd
8017ouij: i tried to drown a statue in a puddle
8018Nergal: did I canonically hit on the female zombie
8019necro (GM): yes
8020@weege
8021the female zombie is too unintelligent to detect advances
8022Nergal: i nthe midst of blastign them
8023ouij: but he seemed to be having trouble breathing so I don't know what's real anymore
8024Nergal: lmao
8025ouij: what am water
8026how are statue
8027necro (GM): The statue's goal was to make the encounter as believable as possible for yo
8028spluttering in less than an inch of water was part of that
8029ouij: so now that I know the place isn't shaking apart and was just rotating
8030Hester Biram: can we work in a long rest here
8031necro (GM): YES
8032please
8033you guys earned it
8034all of your spells and shit should be regained
8035ouij: like full hp too?
8036i was only down one
8037necro (GM): read this
8038https://roll20.net/compendium/dnd5e/Resting#content
8039ouij: and let's talk experience points
8040yeah that's what i thought it was
8041Nergal: ^^ yeah
8042meant to ask
8043how much xp for dis
8044ouij: just making sure we can take a long rest
8045and it's not disturbed by anything
8046necro (GM): you guys won't believe me but I made a fucking excel spreadsheet for the encounters
8047so gimme a sec to calculate
8048ouij: i believe you
8049Nergal: LOL
8050ouij: cuz you good dm
8051Nergal: thats beautiful
8052Hester Biram pats the dm's head
8053Nergal pats the dm's head
8054Nergal: I may send you my Numenera book
8055ouij: aaron
8056Nergal: if you like dis
8057ouij: my flavor
8058Nergal: IM SORRY
8059ouij: stop sampling it
8060necro (GM): this is all you get to see of it
8061https://imgur.com/a/cxfU9
8062Nergal: I THOGUHT THSI WAS SAM'S CLUB
8063ouij: NOOOOOOOO
8064there was a hugbear in there?!
8065necro (GM): I made so much shit
8066so much
8067ouij: i'm gonna cry a lil bit
8068Nergal: necro
8069Im msend yo uthe pdf's fro Numenera
8070necro (GM): mmkay
8071Nergal: I wanan see what you;d make
8072ouij: cry for the awesome dm
8073and cry for the missed hugbear
8074Nergal: I mean i lvoe dnd but Numenera is even more straightforward than dnd imo and focuses more on exploration but the cobmat soudns fun af too
8075and ist has an HP lovecraft expansion
8076ouij: numenera is a weirder setting though
8077i kinda like the simplicity of this for now
8078Nergal: iit is ! BUUUT it cobmines psot apocalypse with cybertech with magic with alien scifi space horror
8079necro (GM): I love weird settings. If it's okay with you guys, I'd like to do some more dnd 5e, so we get really comfortable with the system
8080Nergal: OFC
8081necro (GM): it'll build your confidence with your characters and make the game go MUCH faster
8082Nergal: I jsut meant
8083long term
8084ouij: i want to stick with this for a long while
8085necro (GM): oh of course
8086Nergal: I jsut meant rike
8087see the settign if you;d liek to do a gam init at soem point
8088necro (GM): hell yeah bud
8089ouij: i mean
8090necro (GM): one thing at a time though lol
8091ouij: why don't you learn it
8092and you dm it
8093necro (GM): ^ that's an amazing idea
8094taking turns dming is incredible in groups
8095ouij: i only know shadowrun and deadlands
8096Nergal: cause they also got mech sutis and guns and fish men and nanomachiens and sentient trees that eat you and make you absorbed int othe matrix with other braisn it's eaten
8097wtb weege dming shadowrun
8098necro (GM): I know some world of darkness, some .5, and 5e
80993.5*
8100that's it
8101Nergal: I totes woudl DM it but woudl that work ro rolld20 ? Id probably have to make quite a bit of shti huh
8102ouij: i've read a lot of tear-stained dm guides
8103while hoping i'd have people to play with
8104necro (GM): for unconventional games you gotta do a lot of workarounds, but it's far from impossible
8105but that's why I want to get comfy with a good, default system
8106Nergal: I've played Vamprie beofre and loved it
8107Vamprie the masquerade
8108necro (GM): hell yeah
8109ouij: >vamprie
8110Nergal: i had a backstory too and started a game with this group even btu the lead guy like...fell offf the grid and the game went to pieces
8111ouij: lil bit o' Vamprie tha Maskrade, y'all
8112necro (GM): that is the worst thing ever
8113lol weege
8114so guys.
8115guys.
8116guys.
8117it's time.
8118necro (GM): for exp.
8119Nergal: yes
8120ouij: woooooooooo
8121Nergal: gimmie dat xp
8122ouij: oh god if it takes us to level 2
8123Nergal: wait we got 75 for last tiem plus
8124ouij: that's a whole new can o worms
8125Nergal: yes pls
8126necro (GM): For your valiant defeat of the goblin guards... the terrible kobolds... you were rewarded a mighty 75 exp.
8127ouij: but then i can turn undead instead of lifting them and slamming them onto each other
8128Nergal 's penis thuds against the gold pile as his tentacled erection bursts forth
8129ouij: for the record, aaron, that's the xp we already got
8130don't mark it twice
8131Nergal: yesa
8132yes
8133yesa massa
8134oh wait I mnto the negroemancer
8135necro (GM): In your adventures you encountered rat traps, zombies, slimes, magical portals, and at the end of it all, a beast terrible and fearsome to behold- a living statue with the power of five men.
8136But through it all you overcame your trials!
8137ouij: lol rat trap
8138necro (GM): and are rewarded with 300 exp!
8139Nergal: HNGGGGGGGGGGG
8140wait is that level 2
8141ouij: woooooooooooOOOOOOO-OOOP
8142necro (GM): That is level 2 with cushion.
8143Nergal: HNGGGGGGGG
8144necro (GM): I will break down quickly what you can do with your newfound experience.
8145ouij: thanks dungeon mistress
8146Nergal takes out his pet worm i na box to make sure he;s okay
8147Nergal pets' his many headed worm, Ouiija
8148necro (GM): First, you gain hit dice (and a corresponding increase in maximum hit points).
8149This is described for each class briefly under Class Features, and explained on page 15 of the PHB (or here in the free Basic Rules):
8150Each time you gain a level, you gain 1 additional Hit Die. Roll that Hit Die, add your Constitution modifier to the roll, and add the total to your hit point maximum. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up).
8151ouij: that's not fair
8152making me roll
8153necro (GM): :^)
8154ouij: rolling 1d8+2
8155(
81563
8157)
8158+2
8159= 5
8160like really
8161couldn't even be a 4
8162necro (GM): Hey, that's not bad.
8163Nergal: okay so we roll our hit die for dis
8164necro (GM): Could be a 1
8165ouij: and will be in the future
8166necro (GM): Roll your hit die and ad you con mod
8167wow typos
8168add your*
8169Nergal: kk
8170rolling 1d8+1
8171(
81725
8173)
8174+1
8175= 6
8176so i can shoe thsi or the average ?
8177*chose
8178ouij: this fuck
8179Nergal: and thats my increase in hitpoints ?
8180necro (GM): there is no choose, that is the increase
8181Nergal: in hitpoints
8182?
8183necro (GM): yes
8184I worry about you sometimes aaron
8185ouij: also that means we have 2 hit die for resting right?
8186Nergal: so im 9 + 6 den ?
8187necro (GM): correct weege
8188yes aaron
8189Nergal: okay
8190I jsut liek to clarify
8191necro (GM): np
8192the rest of your benefits are right there in the class table but I'm gonna spell it out for clarity ok
8193ouij: i think i get channel divinity or something
8194Nergal: i do better when i can talk
8195ouij: i don't have the book open
8196necro (GM): aaron
8197Eldritch Invocations
8198In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.
8199At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.
8200necro (GM):
8201Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
8202these are the eldrich invocation descriptions: https://www.dndbeyond.com/characters/classes/warlock#EldritchInvocationDescriptions
8203choose two, and add that shit!
8204weege
8205You get channel domain AND Divine domain
8206necro (GM): Both are in the player handbook- can you reference them or do you want me to paste all of it
8207cause it's kind of a lot lol, clerics get a lot at level 2
8208ouij: i'm looking now
8209necro (GM): sweetness.
8210ouij: wait when is turn undead
8211like 4?
8212necro (GM): 2nd level :^)
8213Nergal: reading rn
8214necro (GM): Channel Divinity
8215At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.
8216When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.
8217necro (GM): Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.
8218Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.
8219Channel Divinity: Turn Undead
8220As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
8221necro (GM):
8222A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
8223ouij: oh that IS channel divinity
8224necro (GM): yes
8225it's OP as hell
8226ouij: man this book is shit
8227necro (GM): yeah that's why I keep linking wikis and reddits
8228ouij: also i get 3 spell slots
8229Nergal: oh and i get three spells too
8230necro (GM): https://roll20.net/compendium/dnd5e/Cleric%20Spells%20by%20Level#content
8231here's a list of spells by level
8232up to level 2 you're gucci
8233and aaron, https://roll20.net/compendium/dnd5e/Rules:Warlock%20Spells%20by%20Level#h-Warlock%20Spells%20by%20Level
8234Nergal: can i chsoe a cantrip to add or are thsoe not consdiered spelsl
8235in lieu of a spell
8236ouij: did i miss anything else
8237oh hey
8238this says my hit dice are 1d8 (or 5) + constitution modifier
8239necro (GM): you guys should check all of your cantrips to see if they increase with damage/whatever with the increase in level
8240ouij: so I should get 7 hp
8241necro (GM): it should say under the "at higher levels" shit
8242ouij: also quit reading my sheet aaaaagh
8243necro (GM): lol sory
8244yours is so neat
8245it's easy reference
8246ouij: yeah and it says every level after 1
8247=D
8248thanks
8249necro (GM): np np
8250the mod should not stack
8251it should be your hit dice each level
8252and then after whatever increase, the con modifier is always added
8253not stacking the mod
8254ouij: Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st
8255necro (GM): am I reading it wrong?
8256ouij: i'm reading that as my hp should've been at least 5 + constitution modifier
8257necro (GM): at 1st level it's 8+con mod
8258after that you roll, and add that base
8259then add the con modd
8260ouij: okay you're not following me here
82611st level = 8 plus constitution
8262every level after first says
82631d8 (or 5) plus constitution modifier
8264necro (GM): right
8265you rolled a 3
8266ouij: meaning I should get a minimum of 5 + constitution
8267necro (GM): H
8268OH*
8269YES
8270yes you're absolutely right
8271the 3 should be changed out for the 5
8272ouij: yeah
8273okay cool
8274necro (GM): so your HP should be 8+5+con mod
8275I'm glad you saw that
8276Nergal: wait does that appyl for me to o
8277necro (GM): what does yours say about hp?
8278ouij: well 10 + 7
8279because 8 + 2 + 5 + 2
8280Nergal: ( 1d8(or 5) + con mod
8281necro (GM): yeah you rolled a 5 anyways
8282so youre good
8283Nergal: a 6
8284but yes
8285:3
8286necro (GM): 5 + the mod
8287Nergal: oh right
8288yu right
8289necro (GM): so you guys don't get any racial buffs until 3rd level
8290once you get your spells sorted, you're gguuuccciciiii
8291Nergal: SO MANY GOOD CHOICES
8292necro (GM): I know
8293take your time
8294Nergal: i know for sure what one of my invokations is gon na be
8295ouij: bitches love my character sheet
8296necro (GM): lol
8297it's so nice that you guys are competent
8298ouij: well...
8299Nergal: oh yeah
8300actually
8301dm
8302necro (GM): like seriously, i"ve had so many games where peopel couldn't even do this shit themselves
8303Nergal: can you do me a flavour
8304necro (GM): what's up?
8305ouij: it's funny because
8306Nergal: because this interface is ass
8307ouij: i think i understand the rules better but my character has no use for them
8308Nergal: can you add my level 2 freebie spells
8309ouij: aaron is the opposite
8310necro (GM): lol
8311warlocks are insanely OP
8312Nergal: detect thoguhts and phantasmal force
8313necro (GM): sure thing
8314you know you literally just have to copy and paste right?
8315ouij: oh and while we were taking that long rest
8316Nergal: oh... well when i try and do it like , my shit fucks up and the buttosn infuriate me
8317ouij: i just want it to be known that i started reading the first volume of Chandeliers: A History
8318necro (GM):
8319Detect Thoughts
8320divination 1
8321Casting Time: 1 Action
8322Range: Self
8323Components: V, S, M
8324Duration: Concentration Up to 1 minute
8325For the Duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any Language, the creature is unaffected.
8326
8327You initially learn the surface thoughts of the creature - what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check if it succeeds, the spell ends.
8328
8329Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.
8330
8331You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the Duration, you can Search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any Language.
8332
8333Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the Duration as described above, even if you can't see it, but it must still be within range.
8334Nergal: YES
8335necro (GM): duly noted
8336Nergal: are yo ualready addign phantasmal force
8337necro (GM): yes why
8338Nergal: guut
8339ty ty
8340necro (GM):
8341Phantasamal Force
8342illusion 1
8343Casting Time: 1 Action
8344Range: 60 feet
8345Components: V, S, M (A bit of fleece)
8346Duration: Concentration Up to 1 minute
8347You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.
8348
8349The phantasm includes sound, temperature, and other stimuli, also evident only to the creature. The target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall-it was pushed, it slipped, or a strong wind might have knocked it off.
8350
8351An affected target is so convinced of the phantasm's reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm's area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.
8352typo in the name but I fixed it
8353that is a strong as shit spell btw
8354ouij: oh sweet baby jesus thank you
8355finally figured out how to delete that empty fuckin box from my sheet
8356necro (GM): nice
8357what did you have to do?
8358ouij: unlock it and then click the icon that's supposed to be a trashcan but isn't
8359necro (GM): oh neat
8360ouij: seriously fucking up my sheet
8361and jerking my ocd cock
8362necro (GM): ikntf
8363iktf*
8364Nergal: OHLY SHTI
8365I think i wanan pick crown of madness as my next acutall spell spell
8366but
8367theres other optiosn that are equally good too
8368ouij: btw i was so glad when you told us we were in final boss territory
8369necro (GM): just wanna make sure weege, you know that you now have 4 lvl1 spells slots and 2 lvl2 spell slots to cast them.
8370ouij: because i really didn't want to waste my spells
8371necro (GM): yeah I figured you guys would appreciate knowing the end was near lol
8372ouij: i shouldn't have that
8373necro (GM): I put that rest area in there if you guys REALLY wanted to explore the entire dungeon and still rest
8374ouij: i should just have 3 level 1 slots
8375necro (GM): I may have the wrong reference
8376you're looking just straight at the PH right?
8377ouij: i closed it
8378but the editor automatically updated me to 3 slots when i changed my level to 2
8379and it won't let you edit it otherwise
8380also i think the chart said the same
8381oh wait i do have it open
8382necro (GM): yeah you're right
8383ouij: 3 cantrips, 3 level 1 slots
8384necro (GM): yup
8385I had the wrong shit open
8386think I'm gonna call it in a few mintues guys
8387ouij: np m8
8388necro (GM): my brain is a little fried
8389ouij: yeah i figured
8390hey wait
8391necro (GM): no rush, what's up?
8392ouij: do you have more planned beyond this already?
8393Nergal: yeah same
8394I mgith edit my shit tommrorow
8395necro (GM): I'm gonna be straight with you, this is as far as I got with concrete maps, but I still had a LOT of shit planned
8396ouij: or did we accidentally rush through all your shit
8397necro (GM): so I just need to actually build the maps
8398Nergal: thats fine
8399ouij: nice
8400Nergal: it'll guive me tiem to finsih selecting spells
8401ouij: i thought we were taking too long
8402Nergal: weege oput the pedla to the metal
8403necro (GM): no way, I figured you guys would be in this dungeon until next week
8404Nergal: heh
8405necro (GM): there were over a dozen rooms and you only hit half of them
8406ouij: lol hester doesn't fuck around
8407necro (GM): nah you guys did great lol
8408if you guys wanna play tomorrow, I got a very mellow thing planned out
8409Nergal: are we gonan ahve an actual cvilizatio nto explroe at soem poitn
8410necro (GM): yes
8411Nergal: lie a city with a bar and tavern
8412...and wenches
8413ouij: yeah good luck getting that shit together by 1 o clock
8414necro (GM): you underestimate me
8415Nergal: lmao
8416kekekeke
8417ouij: but we can spend some time in the loot room while you get it together
8418Nergal: yes
8419necro (GM): that's the idea lol
8420ouij: scrooge mcduckin around
8421necro (GM): I think I'm gonna head off guys, but it was an extreme pleasure
8422Nergal: we can have a character bondign expeirence and do the
8423necro (GM): thanks for playing!
8424Nergal: " what;s your story, rex?
8425ouij: yeah we're all heading off
8426Nergal: " Shepard
8427ouij: thanks for the game
8428Nergal: " Rex
8429ouij: night all
8430Nergal: nigth everyone
8431luiv u guise
8432ouij: heart
8433necro (GM): hearts all around
8434ouij uses smoke bomb
8435AARON:
8436Phantasmal Force
8437illusion 1
8438Casting Time: 1 Action
8439Range: 60 feet
8440Components: V, S, M (A bit of fleece)
8441Duration: Concentration Up to 1 minute
8442You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.
8443
8444The phantasm includes sound, temperature, and other stimuli, also evident only to the creature. The target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall-it was pushed, it slipped, or a strong wind might have knocked it off.
8445
8446An affected target is so convinced of the phantasm's reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm's area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.
8447jsut realized ithink i been doin it wrong
8448"Spell attack modifier = your proficiency bonus +
8449your Charisma modifier
8450"
8451I havent been usign my prof bonus i donut think
8452AARON: just the charisma
8453necro (GM): woops
8454glad you caught it
8455ouij: are we in this window now?
8456AARON: oh also
8457apaprently I;ve had this ability al lalong
8458"Awakened Mind
8459ouij: you woke fam
8460AARON: looking for the copy pasta
8461but basically it lets me speack to any creature telepathcially within 30 feet so logn as it udnerstands oen language and I dont have to understand the language it speaks
8462Let me get dat copy paste
8463necro (GM): kk
8464ouij: love you DM
8465necro (GM): just wanted to clear up how
8466ouij: thanks for not having a life
8467necro (GM): np np
8468it's my pleasure, really
8469AARON: "A w a k e n e d M in d
8470Starting at 1st level, your alien knowledge gives you
8471the ability to touch the minds of other creatures. You
8472can com m unicate telepathically with any creature you
8473can see within 30 feet of you. You don’t need to share
8474a language with the creature for it to understand your
8475AARON: telepathic utterances, but the creature must be able to
8476understand at least one language."
8477ouij: eeeeee!
8478necro (GM): neat
8479ouij: oh can we clear something else up
8480necro (GM): yes I wanted to clarify the AC thing
8481but go ahead
8482AARON: dio i add it as an abiltiy like where doth i click for that
8483ouij: can we use thac0 properly so the onus is on you to fail rolls and not me?
8484necro (GM): on the front page of your character sheet is a sections that says features and traits, just drop it there
8485and yes I really wanted to clarify that lol
8486so your AC determines whether you get hit or not
8487ouij: yeah the attacker rolls to hit and has to beat the AC
8488necro (GM): exactly
8489it's on the attacker, not the defender
8490so I had it backwards all game
8491ouij: i noticed but we were already in the shit
8492necro (GM): yeah it worked out alright
8493ouij: lol
8494necro (GM): I made this next area combat heavy so we can test it out
8495ouij: i didn't know if you house ruled constant rolling or what
8496necro (GM): I did temporarily
8497but to be clear, from now on, when you want to attack, you are challenging the AC
8498ouij: good
8499necro (GM): if you roll is lower than the ac, it does not hit. if it is higher, it does hit
8500unless you roll a 1 for your attack, in which case it always missses
8501ouij: cuz I think i've passed one dex roll
8502necro (GM): lol yeah no more of that
8503ouij: and that was to powerbomb a zombie
8504powerbombie
8505necro (GM): lol
8506ouij: is aaron still doing stuff?
8507necro (GM): I think so
8508aaron are you alive
8509AARON: i am
8510I was addign my racial and awakened mind
8511if you woudl liek to type it in for me if you think itd be faster you are welcome to type in my invocatiosn for me
8512Im picking Agonizing Blast
8513and Mask of Many Faces
8514ouij: brb then
8515AARON: and as for my 3rd spell
8516ouij: ALRIGHT LET'S ROLL SOME ELECTRONIC MOTHERFUCKIN DICE
8517AARON: Im torn between crown of madness and misty step
8518ouij: flip a coin
8519AARON: one teleports me away and recquires no components, the other charms and enemy and makes him frenzy and attack anyone else that i chose for 1 min
8520necro (GM): what would nergal pick?
8521ouij: ^
8522necro (GM): (wwnd)
8523AARON: fffuuuuuuuuu
8524ouij: =D
8525AARON: tleeport is useful but ...
8526crown fo madness is so cool...
8527ouij: are you a coward or a gaslighter
8528AARON: OK
8529FUCK TIT
8530CROWN OF MADNESS
8531necro (GM):
8532Agonizing Blast
8533evocation 1
8534Components:
8535Prerequisite: Eldritch Blast cantrip
8536
8537When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.
8538Agonizing Blast
8539evocation 1
8540Components:
8541Prerequisite: Eldritch Blast cantrip
8542
8543When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.
8544AARON: also ,woudlnt that be added under my traits thingy
8545necro (GM): I guess that would be easier
8546AARON: not to complain here, jsut my tism
8547necro (GM): nah you're right
8548AARON: cause my spell lsit is gonna be bloated af by level 3
8549necro (GM): yeah. you know how many spells you can have prepared per rest right?
8550AARON: ialredy added awkened mind and thaumaturgy there, tho i didnt fill otu thamaturgy
8551yeah, 3 spells
8552right
8553or is it 2
8554lemem see
8555oh its 2
8556AARON: I know 3 I have 2 slots
8557and 2 cantrips
8558necro (GM): Okay
8559would you mind marking the ones you want to use for this session as prepped, and unmarking the ones you don't?
8560it'll make life a lot easier for both of us lol
8561AARON: how do I
8562how do I do that
8563necro (GM): in the spell desciption, there's a box that says prep
8564just check or uncheck it
8565AARON: OH SHIT
8566thanks
8567necro (GM): np np
8568AARON: gotcha
8569necro (GM): I don't think I can add your invocations while you're doing that though lol
8570AARON: so i can only prep 2
8571can we add ghaunadaurs blessign as a abilty instead of spell
8572necro (GM): correct. you can know all of the ones you've choosen to know, but you can only prep 2
8573yes
8574AARON: that way it wotn coutn towards my limit
8575thank yuu
8576ill untick da rest when you finish adding the new stuff fammalam
8577necro (GM): ty
8578AARON: i think yo uaccidentally pasted detect thoguhts
8579lol
8580necro (GM): fuck
8581AARON: yeah yo uaccidentally copy pasted detect thoguhts
8582all guut
8583yayy
8584thsi combiend with awakened mind MEANS
8585ouij: we bout done?
8586AARON: I CAN DIRECT THE OOZE MYSELF
8587HAHA
8588necro (GM): 99% there
8589AARON: right ?
8590ouij: mmk
8591necro (GM): it has to be able to speak one language
8592AARON: oh right
8593damn
8594stil lneed my ooze god as a caveat then
8595thats okay
8596there are still things that flal int othat category
8597I can tleelpathically attemtp to smooth talk an illithid with my hig charisma
8598AARON: hell, with mask of many faces I could pretend to be one ifthey didnt get too close heh
8599necro (GM): mask of many faces is cool as shit
8600you about ready?
8601AARON: {{ so question for stuff like for ex mask of many faces, should we add that to my spell lsit for sake of easy reference ?
8602nto mask
8603i meant
8604the disguise self spell it references
8605shoudl we add that as reference
8606necro (GM): I just dropped it all in there so it's all in one place
8607AARON: so I know its length of effect, etc
8608necro (GM): check the first page of your character sheet
8609AARON: OH SWEET
8610THANKS
8611necro (GM): np fam
8612AARON: okay so for clarity
8613with the agonizing blast
8614and my spel lmidifier
8615and cha
8616whats my proficeincy bonus
8617whe nit means
8618AARON: in regards to spellcasting
8619my spell attack modifier
8620necro (GM): your proficiency bonus is always the same
8621AARON: OH ITS PLUS 2
8622I SEE IT
8623okay
8624didnt know it applied to all thigns unilaterally
8625okay
8626ouij: scurred me
8627necro (GM): if it says proficiency, you get proficiency
8628lol
8629AARON: so that means my attack roll shoudl looke like
8630necro (GM): if it is not mentioned, no bonus
8631AARON: 1d20+2+3
8632is what my attack roll sohudl have been
8633thsi whole time
8634to hit
8635necro (GM): I believe so
8636AARON: sweet
8637okay
8638damn
8639and i stil lgot dem rolls
8640dsomehow
8641ouij: master music volume does nothing
8642lol
8643necro (GM): dang lol
8644AARON:
8645Agonizing Blast
8646Class: Warlock/2nd Level/Invocation
8647When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.
86481d10+3
8649okay
8650cool
8651alrgith lets start
8652necro (GM): sweetness
8653ouij you ready?
8654ouij: yessum
8655AARON: can we have a cool in lore explanatio nfor our new shit
8656liek the chest coverd in oozey goodness as a gift fro mmy god
8657necro (GM): lol
8658you'll see
8659ouij: my god is pleased for defeating that shitlord
8660AARON: where the mask is
8661OH SHIT WAIT
8662gotta chsoe me prep spells
8663ouij: and awarded me his love in easily measured units
8664AARON: then we good
8665necro (GM): alright alright lol
8666AARON: also
8667yu didnt add crown of madness
8668I can do it if yu like
8669ouij: only 2 hours behind schedule
8670AARON: IM SORRY
8671necro (GM): adding it in
8672real quick
8673Crown of Madness
8674enchantment 1
8675Casting Time: 1 Action
8676Range: 120 Ft
8677Components: V, S
8678Duration: Concentration Up to 1 Minute
8679Crown of Madness
8680enchantment 1
8681Casting Time: 1 Action
8682Range: 120 Ft
8683Components: V, S
8684Duration: Concentration Up to 1 Minute
8685One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
8686
8687The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose.
8688
8689The target can act normally on its turn if you choose no creature or if none are within its reach.
8690
8691On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
8692done and done
8693let's get this show on the road
8694ouij: indeed
8695AARON:
8696Crown of Madness
8697enchantment 1
8698Casting Time: 1 Action
8699Range: 120 Ft
8700Components: V, S
8701Duration: Concentration Up to 1 Minute
8702One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
8703
8704The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose.
8705
8706The target can act normally on its turn if you choose no creature or if none are within its reach.
8707
8708On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
8709Phantasmal Force
8710illusion 1
8711Casting Time: 1 Action
8712Range: 60 feet
8713Components: V, S, M (A bit of fleece)
8714Duration: Concentration Up to 1 minute
8715You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.
8716
8717The phantasm includes sound, temperature, and other stimuli, also evident only to the creature. The target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall-it was pushed, it slipped, or a strong wind might have knocked it off.
8718
8719An affected target is so convinced of the phantasm's reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm's area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.
8720ouij: ooh did you write up a thingy?
8721AARON: OKAY
8722Im taking crown of madness and hex with me
8723necro (GM): nope, I went to bed at 2AM, woke up at 12:30pm, and came straight online
8724ouij: lol
8725all good
8726necro (GM): but that works better because now I can do the entire weekend in one
8727AARON: ready vtw
8728btw
8729ouij: that's what you said last time
8730necro (GM): that was in the middle of the weekend :^)
8731alright
8732ouij: ;)
8733well you said now i can do TWO sessions in one
8734now it's THREE
8735do your homework, slacker
8736i have to get in character
8737Hester Biram hates everything
8738ouij: and done
8739The cleric and warlock find themselves standing amongst a room loaded with what appears to be ill-gotten goods. Chests, coins and ornate pieces of art litter the floor.
8740AARON turns to the priest and speaks to him with his Awakened Mind
8741Nergal: LOL
8742ouij: you say lol?
8743Nergal turns to the priest and speaks to him with his Awakened Mind
8744ouij: is this after we took a long rest or what
8745Nergal whispers into the head of the priest ..."hey. look what I can do
8746Nergal lifts up his armpit
8747necro (GM): This is after a long rest. Your spells and health have been fully restored.
8748Nergal proceeds to make a loud fart noise
8749necro (GM): ((why, aaron))
8750Nergal continues speakign to the priest via telepathy " Don't worry, it;s a one way mirror type thing. I can't read your thoughts, but so logn as I can see you within 30 feet of me we can communicate like this
8751ouij: did he just waste a spell
8752Nergal: nope
8753its an ability
8754ouij: did he just waste an ability
8755Nergal: oassive free level 1 abiltiy I've had this whole time
8756doesnt cost anything
8757Hester Biram turns to face Nergal
8758Hester Biram: Stop. Or I will make you stop.
8759Nergal nods to Hester
8760Nergal: "I jsut thoguht it'd coem in handy, is all
8761Hester Biram approaches the locked chest with his crowbar
8762Nergal: " if you're ever in trouble or something
8763Hester Biram stops
8764Hester Biram approaches Nergal with his crowbar
8765Hester Biram: Stop. Or I will make you stop.
8766Nergal: "well while that is nice
8767ouij: if you're saying this mentally
8768Nergal withdraws a slimey ooze covered porcelain mask
8769ouij: i'm going to hit you with a fucking crowbar
8770Nergal: " huh I don't remember having this
8771{{{ im talking talking
8772Hester Biram goes back to the chest
8773Nergal: {{{ when i speak telepathically to you ikll use the emote
8774ouij: and i'll use the crowbar when you do
8775Nergal insepcts hsi glistening porcelain mask
8776Nergal: {{{ well I guess someoen doesnt want free help
8777ouij: but for now, i'm gonna attempt to pry open the chest
8778necro (GM): Roll for strength
8779Nergal nods
8780Nergal: " have fun with that
8781ouij: advantage cuz of the crowbar btw
8782necro (GM): yes
8783ouij: shit gotta open my sheet
8784necro (GM): lol
8785Hester Biram: rolling 1d20+3
8786(
878716
8788)
8789+3
8790= 19
8791rolling 1d20+3
8792(
87938
8794)
8795+3
8796= 11
8797Nergal: rolling 1d20+1
8798(
879913
8800)
8801+1
8802= 14
8803{{{ inspectign my mask
8804I ROLEPLAY TO THE MAX
8805masks dotn jsut fall out of the sky
8806In an incredible display of strength, Hester pries open the chest with such force that the lock holding it in place snaps in half!
8807ouij: yay
8808(To AARON): test
8809ouij: i'm looking inside
8810but like cautiously
8811Nergal turns the mask over in his hands. It's made of a beautiful, light green porcelain, and is covered in a thick slime. Moss adheres to the edges of it, as if it's a living thing itself.
8812Nergal: " well well well
8813Hester sees that the chest is filled with hundreds of copper coins! A small green and blue gem are lying neatly on top.
8814Nergal: " a gift from the father of aberrations
8815" don't mind if I do, sire
8816Nergal dons the mask
8817Nergal suddenly feels himself overwhelemed i na tornado of motions
8818Nergal spins aroudn 360 degrees
8819ouij: i'd like to tip the chest over just in case
8820Nergal: " SS-S-S-S-SMMMMOOOOOOOKIN'
8821necro (GM): roll again for strength
8822Nergal cackles
8823ouij: can i use my crowbar for leverage?
8824necro (GM): absolutely!
8825Hester Biram: rolling 1d20+3
8826(
88278
8828)
8829+3
8830= 11
8831rolling 1d20+3
8832(
883311
8834)
8835+3
8836= 14
8837With a great heave, Hester tries to topple the chest, but is unsuccessful. The weight of the coins and chest itself make it almost impossible to move.
8838ouij: well, i tried
8839i'm gonna attempt to pocket the two gems
8840Nergal wisfully thinks back to to the tiem before he was hideous abomination
8841ouij: actually
8842Nergal , unaware of any change to his apeparance approaches the chest
8843ouij: before you resolve that
8844i'd like to knock them out of the chest with my crowbar
8845and not just grab them
8846necro (GM): ah, alright
8847Nergal looks dow nat his hands and notices the burns are gone and in their palce his old pale hands from before he was transformed
8848ouij: i don't trust this to not have a springloaded trap or be a goddamn mimic or something
8849necro (GM): lmao
8850Nergal frantically looks for a mirror
8851ouij: hester's played a lot of rpgs on his Yontendo Game Lad
8852Nergal tocuhes his face but feels no discernable change
8853Nergal: " priest !
8854necro (GM): >yontendo
8855Nergal: " hey !
8856" do I look different ?
8857(To AARON): forgive me but I seem to be getting altzheimers. what effect is this mask supposed to be having on you?
8858(To AARON): type /w and my name to whisper
8859Hester Biram isn't listening
8860Nergal:
8861Mask of Many Faces
8862Class: Warlock/2nd Level/Invocation
8863You can cast Disguise Self at will, without expending a spell slot.
8864
8865You make yourself, including your clothing, armor, Weapons, and other belongings on your person, look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the Illusion is up to you.
8866
8867The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, Objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
8868
8869To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
8870AARON: clciekd the wrogn thing
8871heh
8872(To AARON): got it, sorry bout that lol
8873necro (GM): weege are you going to knock out the gems then?
8874AARON:
8875Mask of Many Faces
8876Class: Warlock/2nd Level/Invocation
8877You can cast Disguise Self at will, without expending a spell slot.
8878
8879You make yourself, including your clothing, armor, Weapons, and other belongings on your person, look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the Illusion is up to you.
8880
8881The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, Objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
8882
8883To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
8884ouij: yeah i was waiting for you to say something
8885a gentle tap though
8886not trying to golf swing them
8887The cleric cautiously moves his crowbar to knock the gems out of the chest- and the lid slams shut!
8888necro (GM): roll for dex!
8889Hester Biram: rolling 1d20+2
8890(
88915
8892)
8893+2
8894= 7
8895love me some 7s
8896ouij: gotta pick a new lucky number
8897The lid slams with great force on the crowbar and it appears to be trapped in place! Enormous force seems to be pressing down on the metal, and it's bending....
8898Hester Biram steps backwards quickly
8899ouij: without taking his eyes off the chest though
8900wait
8901i attempt to use thaumaturgy to open it back up
8902since the lock broke
8903necro (GM): smart
8904AARON: {{{ Nergal's older self is a pale alabaster 6'1'' Tiefling with narrow elf- like features and small knubs of filed down stag horns with a set of plain gray robes on
8905The lid is almost vibrating with pressure, but thanks to Hester's spell it flies back open!
8906ouij: if my crowbar falls out i'd like to retrieve it
8907assuming it's undamaged
8908Nergal: "ahem
8909The crowbar has fallen uneventfully onto the floor. It has a slight bend in it, but appears otherwise unharmed.
8910Nergal walks over to the chest
8911ouij: and then i'm done with chest time
8912Nergal turns to Hester
8913ouij: i'd like to inspect the rest of the room
8914necro (GM): roll for investigation
8915Nergal: " would you like help ?
8916Hester Biram: rolling 1d20
8917(
89187
8919)
8920= 7
8921love them 7s
8922necro (GM): they love you
8923ouij: i feel it
8924Nergal looks dow na t the chest
8925Nergal inspects the chest
8926ouij: tempted to kick aaron into the chest
8927Nergal: rolling 1d20+1
8928(
892916
8930)
8931+1
8932= 17
8933Hester looks around the room and, in addition the the (apparently booby-trapped) chests, sees a large opening at the end of the room that appears to lead into a larger cavern. There is also a very bright red flask lying on the floor, away from the rest of the treasure.
8934Nergal looks int othe chest
8935Hester Biram feels like nothing has been going right since he woke up next to this fucking jinx
8936Nergal sees hundreds of copper coins, the two gems, and ornate engravings all along the chest in an unknown language. It is very likely a spell of some sort to keep the chest from being looted.
8937Nergal shrugs
8938Nergal explores the rest of the chamber
8939ouij: i'd like to vibrate the floor under the flask to see how it reacts, from a distance obv
8940Nergal: rolling 1d20+1
8941(
894212
8943)
8944+1
8945= 13
8946necro (GM): sure thing!
8947Nergal: {{ inspectign the rest of the room
8948slight tremors shake the flask, and it rolls harmlessly to one side. You hear the sound of liquid inside.
8949Hester Biram doesn't trust a goddamn thing in this room and heads for the ext
8950Nergal: also respect my pronouns cis scum Im taking on the appearance of my older tiefling self
8951emant to {{{
8952menat to bracket that
8953meant
8954ouij: *exit
8955Nergal looks around the room as well. Ornate mirrors and candles litter the floor haphazardly, as if this room has just been used for storage. He sees the same flask on the floor as Hester did, as well as two small glass vials in a similar red color not too much farther away from it.
8956Nergal grabs the mirror
8957necro (GM): ((I figured we don't need tokens in this room, but I'll bring up the map as soon as you leave the area))
8958Nergal looks at his reflection
8959ouij: cool
8960The tiefling sees the reflection of his former self.
8961Nergal raises an eyebrow
8962ouij: i hope you didn't want us to spend a lot of time here
8963because I am DONE
8964necro (GM): ((lmao no way, please keep on trucking))
8965Nergal: " well, that is good news for me and the barmaids
8966ouij: every room is just stuff that wants me dead
8967Nergal pockets the flasks
8968Nergal: {{{er vials
8969Nergal now has two red vials of unknown origin!
8970Nergal: " well, fidner's keepers
8971finder's
8972Nergal investigates the vials
8973Nergal: rolling 1d20+1
8974(
897518
8976)
8977+1
8978= 19
8979Intelligent enough to remember your study of arcanery, you can recognize these vials as potions. Their coloring is typical of those used for healing.
8980Nergal: " hey priest ! they're healing potions
8981Hester Biram is nowhere to be seen
8982necro (GM): lol
8983Nergal looks around
8984Nergal: "I hate it when he does that
8985Nergal wanders out of the room
8986necro (GM): ((I'm going to run to the restroom real quick guys, sit tight))
8987ouij: kk
8988Nergal: kkkk
8989so btw
8990I have prettym uch unlimited uses of disguise self
8991{{
8992{{{i tohught it might come in handy
8993ouij: eh. maybe.
8994Nergal: {{{ only caveat is i have to wait 1 in game hour
8995ouij: hester didn't care what you looked like before and won't care after
8996Nergal: for each use to wear off
8997{{ no i meant like
8998ouij: i get it
8999Nergal: {{ if we need to infiltrate soemthing
9000ouij: just sayin
9001necro (GM): ((the suffering, one of my roommates is in the bathroom))
9002ouij: we can wait
9003Nergal: use a cup
9004necro (GM): ((gonna reveal the next area while I wait))
9005Nergal: use a really big cup
9006ouij: kinda have to pee myself
9007well not pee myself but
9008you know what i mean
9009Nergal: >not having a catheter with tubing hooked to a ten gallon tank
9010ouij: dear god we've entered minesweeper
9011brb
9012Nergal: ahaha
9013as you leave the treasure room, a dank, sprawling cave appears before you. The sound of dripping water and the scurrying of unknown creatures can be heard in the distance.
9014Hester Biram: break for like 4 mins pls
9015necro (GM): np
9016AARON: im here
9017ouij: sorry back
9018necro (GM): back as well
9019ouij: cool
9020necro (GM): everyone all good
9021?
9022ouij: yep
9023how's the lighting in this place
9024The cavern, in sharp contrast to the labyrinth, is only dotted with torches along the walls. These passageways look well traveled, but not by the Lord of Light.
9025ouij: so I can see though?
9026necro (GM): Yes, you can see normally.
9027ouij: okay
9028can i roll to determine what direction that scurrying came from
9029or was it everywhere
9030necro (GM): yes! roll for investigation
9031Hester Biram: rolling 1d20
9032(
90331
9034)
9035= 1
9036necro (GM): wew
9037ouij: so that's a no
9038just gonna wait for aaron to come back
9039since i guess he's not here
9040Hester's right ear feels a little plugged. He may be coming down with a cold. He brushes it off and forgets about looking for the source of the noise.
9041necro (GM): yeah we'll hold off lol
9042AARON: I mhere
9043necro (GM): ah good
9044AARON: was reading
9045necro (GM): can you guys tell that there's two passages in front of you?
9046Nergal inspects the room
9047necro (GM): on the map I mean
9048Hester Biram pulls the drawstring on his hood a little tighter
9049Nergal: rolling 1d20+1
9050(
905113
9052)
9053+1
9054= 14
9055ouij: apparently i'm catching cold
9056Nergal: hm??
9057you okay ?
9058ouij: it's a joke
9059Nergal: oh lel
9060{{ wha tdo i see dm
9061Nergal looks around the cavern. To the right is a large passage, with stalagmites dotting the floors. The torches provide adequate lighting for even the human to see down here, so you have no problem noticing the smaller passageway to your left as well. You hear low voices talking to the left in an unknown language.
9062Hester Biram channels his rarely used thaumaturgy cantrip to brighten the lights a bit
9063necro (GM): ((lol))
9064ouij: and he's going to specifically inspect the ceiling now
9065The cavern in your immediate vicinity is now very well lit.
9066necro (GM): roll for investigation
9067Hester Biram: rolling 1d20
9068(
906919
9070)
9071= 19
9072Nergal: {{{ can i use my thaumaturgy racial ability o nthe same lights to britghen the meven more/
9073necro (GM): ((absolutely))
9074Nergal: {{ how I do that
9075{{{ do i need to roll for a racial
9076ouij: just say you do it
9077oh nm
9078The cleric sees hundreds of very small, glistening black rocks embedded in the ceiling. There are old, thick cobwebs hanging from most of them.
9079Nergal uses his Thaumaturgy granted by his infernal lineage to brigthen the ligths his priest companion jsut brightened even further
9080ouij: wait
9081Hester Biram attempts to grab Nergal's arm before he does so
9082The cavern is now EXTREMELY well lit. You hear footsteps approaching from the left!
9083ouij: damn
9084necro (GM): ah-
9085Nergal: "I fixed it for you
9086Nergal winks
9087Hester Biram slaps Nergal
9088Nergal: " OW
9089ouij: and points at the ceiling
9090Nergal: " hey wha tthe hell was that for ?
9091Hester Biram slaps nergal again
9092Hester Biram: and puts one finger to his lips
9093The footsteps get closer and Nergal no longer hears any voices.
9094You see an orc cautiously come from around the corner, squinting. The lights appear to be hurting his eyes.
9095Nergal: {{ i attempt to lcoate the sounds
9096{{ oh nvm
9097lol
9098ouij: i don't want to look it up
9099i assume orcs associate with goblins and might be familiar with their language
9100Nergal: {{{ can i cast mior illusion o nthe orc
9101ouij: so
9102Nergal: {{ and use my orc warboss illusion to make him think hes talki nto da bosss combiend with him beign blinded
9103Hester Biram squats to the ground, points to himself and says "Friend." in goblin
9104ouij: softly
9105Nergal: {{ that a yes ?
9106ouij: since the ceiling is full of something I don't want to wake up
9107Nergal: {{ gotcha
9108necro (GM): ((orcs language is derivative of dwarvish, but yes, they associate with goblins. You did not notice their conversation, but if you had heard it you would have been able to understand it. Aaron's character doesn't speak goblin so he couldn't understand))
9109ouij: I didn't see the orc?
9110misread that
9111necro (GM): ((you see him now. you didn't hear him talking in the corridor earlier because you rolled a 1 for perception))
9112ouij: yeah gotcha
9113Nergal 's hands glwo a pale ghostly blue
9114necro (GM): ((and aaron you can totally do the illusion thing))
9115ouij: oh my god it's like you want to die
9116Nergal: {{lol
9117Hester Biram starts walking to the right corridor because fuck this moron
9118Nergal blinks , and suddenly
9119Nergal: "{{ waiot do i rol lfor cantrips or not
9120necro (GM): ((read the cantrip))
9121ouij: lol
9122Nergal:
9123Minor Illusion
9124illusion cantrip
9125Range: 30 ft
9126Components: S, M (A bit of fleece)
9127Duration: 1 minute
9128You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast the spell again.
9129
9130If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration or you can make discrete sounds at different times before the spell ends.
9131
9132If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell or any other sensory effect. Physical interaction with the object reveals it to be an illusion, because things can pass through it.
9133
9134If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell DC. If the creature discerns the illusion for what it is, the illusion becomes faint to the creature.
9135okay
9136it jsut hapepns i guess
9137necro (GM): ((so you're creating an illusion of an orc boss in front of this guy?))
9138Nergal: {{ the soudn of one yes
9139ouij: gooooooood why didn't I slap you harder
9140necro (GM): ((important question: where is the sound coming from and how loud is it ))
9141Nergal: {{ what ? I can cancel if you want
9142{{ alrigth fine
9143ouij: you know she's loving this, right?
9144necro (GM): :^)))
9145ouij: she doesn't want to type lol until you bomb
9146Nergal santers to the corner and gets out his prized worm box
9147ouij: no you already did it
9148Nergal: {{ not yet
9149ouij: we're in the goddamn soup now
9150Nergal: {{ nope
9151ouij: just do it
9152necro (GM): ((you guys can do whatever, you're not in combat))
9153ouij: yeah I started walking when he got that look on his face
9154Nergal sits down and eats his moldy bread crumbs from earlier
9155necro (GM): ((can you move your tokens?))
9156ouij: the look of oh no he bouta do it
9157Hester Biram: i didn't want to
9158ouij: until you said it was cool
9159necro (GM): Roll for stealth if you're trying to sneak past the goblin
9160Nergal: Im not
9161ouij: also changing the HP on my token
9162Nergal: {{{ I msittign down and eating moldy bread
9163necro (GM): ah yes ty
9164ouij: nigga i'm strollin
9165I said friend and I'm outtie 5k
9166As Hester casually walks past the goblin, he's spotted!
9167necro (GM): Roll for initiative!
9168orc*
9169not goblin*
9170ouij: i was under the impression that i was already spotted
9171Nergal contineus to sit and eat hsi bread
9172necro (GM): ((He hasn't seen you guys yet, he was looking for you though))
9173hadn't*
9174Nergal dusts the crumbs off himself and begins quiets meditating
9175necro (GM): ((Hester has been located, Nergal has not))
9176Nergal: quietly
9177ouij: well then I wouldn't have said shit and I would've tried to sneak past
9178necro (GM): ((that's why I asked if you were rollin to sneak))
9179((you totally can if you want to))
9180this song sucks btw
9181ouij: i thought he saw us
9182Nergal: burps
9183necro (GM): I guess I wasn't clear enough
9184The orc squints through the light as he comes out of the passageway. He has not spotted the two adventurers yet, but is actively looking.
9185ouij: otherwise i'd thaumaturdge up a sound of a footstep behind him and try to sneak to the right
9186necro (GM): go for it fam
9187ouij: aaron's thing makes more sense now
9188Nergal: ?
9189necro (GM): lol
9190ouij: but still...the boisterous orc thing is worse
9191subtlety, man
9192Nergal: {{{well, what would you do
9193ouij: so I do that sound and then roll for dex?
9194necro (GM): yes
9195he's going to be checking his perception against your roll
9196Hester Biram: rolling 1d20+2
9197(
919816
9199)
9200+2
9201= 18
9202Nergal: {{ can I use minro illusion to creat footsteps comign from behind the goblin aswell , fro tmeh other direction
9203The sound of footsteps is thrown by Hester behind the goblin. Distracted, he turns, and completely fails to notice Hester sneaking past.
9204Nergal: nvm }}
9205{{{ can I cast minor illusion on the goblin i nthe same spot heseter cast but isntead of footstepps a gioblin vocie cursign him out in goblin ?
9206ouij: sorry, fam
9207Nergal: {{ what?
9208{{{ goblisn dotn tak no shit
9209ouij: no, i said sorry
9210dipshit
9211Nergal: huh?
9212ouij: as in sorry for the misunderstanding
9213the way people apologize for things
9214necro (GM): ((it's an orc, you can absolutely cast any spells you want right now))
9215Nergal: {{{ what misunderstanding
9216Hester Biram teleports back to nergal and slaps him again
9217necro (GM): lol
9218Nergal: im lost
9219necro (GM): don't worry about it dude
9220ouij: just do your thing
9221Nergal: k
9222necro (GM): weege snuck past, the orc is distracted
9223you can try and sneak by as well
9224Nergal: kk
9225{ do iroll
9226ouij: well you have to roll for it
9227necro (GM): ^
9228please roll for dex
9229Nergal: rolling 1d20+1
9230(
923114
9232)
9233+1
9234= 15
9235Nergal also successfully slips past the unaware orc.
9236Nergal: yay}}
9237Hester Biram grabs Nergal's shoulder
9238Nergal: "AH
9239" wh-what
9240ouij: omg if you don't shut the fuck up i'm going to kill you
9241Nergal is startled
9242Hester Biram places a finger to his lips, AGAIN
9243Nergal nods
9244Hester Biram points at your eyes then points towards the south end of the cavern
9245Nergal nods
9246necro (GM): You guys are not in combat, so you can move freely
9247ouij: i'm gonna roll to look around but i trust his eyes better
9248Hester Biram: rolling 1d20
9249(
925010
9251)
9252= 10
9253Nergal: rolling 1d20+1
9254(
92551
9256)
9257+1
9258= 2
9259LOL
9260ouij: faith misplaced
9261Nergal: {{its to obright for tieflign eyes
9262tiefling
9263ouij: never trust a CTHULHU MONKEY
9264Nergal sits down
9265Nergal withdraws his prized worm
9266Nergal feeds it a bit of bread crumbs
9267The human looks around the very well-lit cavern. In addition to the cobwebs hanging from the oddly jeweled ceiling, he sees the protruding rock formations all around on the ground. The floor is going down at a steady slope, and there appears to only be one way forward. He can hear the orc walking back to his position further down the cavern.
9268Nergal the strange worm liek mutleheaded creatue absorbs it into it's slimey skin
9269Nergal seems to have gotten a piece of dust in his eyes, and is too distracted to notice anything.
9270ouij: i'm going to quietly move forward
9271Nergal sheathes hsi worm
9272ouij: to there, provided I don't trip and die
9273necro (GM): lol
9274Nergal crouches and quietly follows Hester
9275ouij: i broke the dice
9276Hester moves forward. Ahead there is a fork in the cavern.
9277Hester Biram: rolling 1d20
9278(
927911
9280)
9281= 11
9282ouij: oh there it goes
9283Nergal: rolling 1d20+2
9284(
92851
9286)
9287+2
9288= 3
9289i meant 1
9290so it was a 2
9291tfw
9292ouij: nah
9293it was a fail
9294There is complete silence coming from the left. To the right, the cobwebs seem to thicken. Nergal is still struggling with the dust in his eyes and can't see anything.
9295Nergal: {{{ what are we rolling for
9296necro (GM): ((for perception, yeah?))
9297ouij: I was rolling for stealth
9298Nergal: investigate yo umean
9299oh right
9300necro (GM): ((I'm a goober))
9301ouij: I don't trust shit in here
9302Nergal: {{ heh
9303necro (GM): ((yeah please just say what you're rolling for before you roll))
9304ouij: i don't trust shit anywhere
9305I did
9306necro (GM): ((I failed my own perception check))
9307Nergal: well its the same forulame so i stil lgot a 2
9308ouij: no you got a crit fail
9309Nergal: thats waht i meant
9310necro (GM): ((the description still stands but knowing you guys were rolling for stealth))
9311Nergal: instead of a 3
9312ouij: so nothing happens?
9313Hester quietly creeps forward, but Nergal, still blinded, trips and falls over his feet!
9314Nergal: i know i failed dude I was saying it was lower
9315since my thingy was 1d20+1 and i accdentalyl hit 1d20+2
9316You hear the shuffling of footsteps rapidly approaching!
9317necro (GM): Roll for initiative!
9318ouij: and I'm saying it doesn't matter if it was a 2 or a 3 because you rolled a 1
9319necro (GM): ^
9320Nergal: oh
9321I didnt know
9322Hester Biram: rolling 1d20+2
9323(
93242
9325)
9326+2
9327= 4
9328Nergal: that
9329necro (GM): a nat 1 is a crit fail no matter what you add to it
9330Hester Biram uses sweet dice skills
9331necro (GM): and a nat 20 is a nat 20 regardles of what you add to it
9332Nergal: well i wasnt saiying it wasnt a fial tho, for the record
9333necro (GM): I gotcha
9334ouij: hey so
9335Nergal: I jsut didnt know it didnt matter in those maragins
9336ouij: aaron fumbled his stealth roll
9337but did I succeed at all?
9338Nergal: "shit
9339necro (GM): you did, you have not been noticed yet
9340ouij: thanks
9341necro (GM): but nergal is prone and about to be attacked
9342np
9343you'll need to keep rolling for stealth if you want to stay hidden
9344but for now you're good
9345Nergal: { can i ready my eldritch blast
9346ouij: gotcha
9347did you roll for initiative?
9348Nergal: rolling 1d20+1
9349(
935018
9351)
9352+1
9353= 19
9354{{ rolled
9355ouij: yeah why not
9356necro (GM): lol
9357ouij: are these things close enough to identify them?
9358necro (GM): each square actually represents 5 feet this time
9359ouij: ok
9360Nergal 's hands cackle and glow with ethereal green energy
9361ouij: stop
9362Nergal: {{ what ?
9363{{ im gonan get pounced
9364ouij: it may not be your turn
9365Nergal: {{ did I win initiative?
9366ouij: The Mon-Stars aren't listed
9367Nergal: thats why im asking
9368necro (GM): I'm trying to get them to list- tokens are busted for some reason
9369give me just a sec
9370ouij: yeah and that's why I said stop, bruh
9371Nergal: srry
9372well
9373ouij: np just stating
9374Nergal: {{ he can stil lready them hands right
9375{{ istn that a free action or soemthin
9376{{ cash me outside howboudah
9377well assumign i won intitative i guess
9378ouij: i mean you can just tell us the turn order
9379and we'll trust you
9380necro (GM): there we go
9381Nergal: kk
9382necro (GM): ((Aaron got 1st initiative. Then will go the monsters, then weege))
9383((aaron because you're prone you have disadvantage until you stand))
9384ouij: sounds good
9385necro (GM): https://roll20.net/compendium/dnd5e/Conditions#content
9386Nergal 's hands and eyes glow with eldritch fire
9387ouij: maybe you can disguise yourself
9388with your fancy mask
9389Nergal aims towards the closest goblinoid
9390Nergal: {{ i used it earleir so i cant again for anotehr in game hour
9391ouij: cool
9392lol
9393necro (GM): I'm laffin
9394this is great
9395your move kaiba
9396Nergal: okay so
9397{{ rol lto hit ?
9398ouij: also please to for describink oaf monstairs pleasing
9399necro (GM): ((for eldrich? yes, and add charisma))
9400Nergal: 1d20+2+3
9401necro (GM): yas monstairs describ comink up
9402Nergal: rolling 1d20+2+3
9403(
94047
9405)
9406+2+3
9407= 12
9408Nergal aims his pulsatign hands at the closest goblin charging him
9409ouij: a mighty hester of a roll
9410Nergal: {{ is it a hit ?
9411{{ aklso description pls too
9412ouij: roll again
9413Coming down the passageway is a disgusting, pungent orc that has clearly been in the caverns for far too long. His eyesight seems to be affected by the bright lights at the front of the hall. Behind him is a small goblin and what you can only assume to be his worg- a fearsome, highly aggressive creature.
9414ouij: since you didn't stand up
9415necro (GM): ^ you have disadvantage
9416Nergal: {{ disvantage means the lwoer gets used ?
9417necro (GM): ((yes))
9418Nergal: kk
9419rolling 1d20+2+3
9420(
942113
9422)
9423+2+3
9424= 18
9425so 12 ?
9426}}
9427necro (GM): ((yes))
9428ouij: yep
9429Nergal: {{ did I hit ?
9430Light begins to crackle and flare around Nergal's eyes and hands, but as the beam of light fires towards the orc, it bounces harmlessly off of his leather armor.
9431Nergal: {{ no hit then ?
9432necro (GM): ((no hit))
9433ouij: before you continue
9434Nergal: I was aimign at the one closest before the worg ja ?
9435necro (GM): ((yeah))
9436Nergal: {{
9437oh okay
9438" well shit
9439ouij: my channel divinity shits don't say anything about a limited number of uses or anything
9440Nergal: {{ can I attmept to stand back up before i end my turn
9441necro (GM): "
9442When you use your Channel Divinity, you choose which effect to create. You must then finish a short or Long Rest to use your Channel Divinity again."
9443ouij: thanks
9444necro (GM): np
9445Nergal: { or can I jsut stnad
9446{{ stand
9447necro (GM): ((you can just stand))
9448Nergal: lol
9449Nergal stands up and regaisn his footing
9450ouij: please say i am spartacus
9451or Tardicus
9452Nergal: {{ can Iru naway too or
9453necro (GM): ((yes, you can move up to your movement speed))
9454Nergal pwoerwalsk to the oher side of th room and then turns to face the approaching horde
9455Nergal: *powerwalks
9456The orc, furious, charges after Nergal!
9457ouij: you just lost another Companion Point
9458Nergal: {{ ?
9459{{ what is this , dragon age ?
9460lol
9461You notice that the goblin and worg hang behind to watch the spectacle. The orc, not even remotely fatigued, continues charging forward and attacks!
9462Nergal: {{ can i roll to dodge
9463necro (GM): ((no, your armor class determines if the attack hits))
9464ouij: you need 1000 Companion Points to reach the Acquaintance level with Hester
9465you have 6
9466Nergal: LOL
9467necro (GM): lol
9468Nergal: " well , I'm fucked
9469necro (GM): (To GM) rolling 1d20+3
9470(
947112
9472)
9473+3
9474= 15
9475The orc swings wide with a mighty greataxe and cleaves into Nergal!
9476Nergal: is ac 11 decent
9477necro (GM): ((not against this guy))
9478Nergal: im guessing not
9479ouij: ahahaha
9480Nergal cries out in pain
9481Nergal: " OW
9482necro (GM): (To GM) rolling 1d12+3
9483(
94847
9485)
9486+3
9487= 10
9488Nergal pukes on the orc
9489The greataxe shears through the tiefling's robes and leaves a mighty gash, causing 3HP of damage!
9490The orc backs away slightly, looking past the tiefling and daring him to attack
9491necro (GM): weege's turn
9492ouij: so I have...a...cunning...plan?
9493Nergal: " I thoguht hester jsut charges in blindly and shoots thigns with fire
9494necro (GM): ((there goes another friendship point))
9495Nergal: didsnt mean to quote that
9496ouij: lol
9497Hester Biram feels the urge...the urge to thaumaturge
9498Nergal: heh
9499necro (GM): I need a tshirt with that on it
9500Nergal continues to puke blood
9501Hester Biram clears his throat and takes a deep breath
9502Nergal: {{ can i puke enough blood for -1 hp to make the ground slippery
9503Hester Biram: "LEAVE THIS PLACE IMMEDIATELY OR PREPARE YOURSELF FOR A LONG LIFE OF UNBRIDLED PAIN" he shouts in goblin, three times as booming as normal
9504necro (GM): ((I don't think you can voluntarily puke that much blood))
9505Nergal nods
9506ouij: and hopefully if they don't get scared, some rocks fall or it's at least loud enough to not pinpoint his location
9507Nergal: {{ i read that as Hulk Hogan
9508"HULK....HOGAN
9509ouij: can i do an intimidation check?
9510necro (GM): absolutely!
9511Nergal: WE COMIN FOR YOUUUU NIGGGA
9512Hester Biram: rolling 1d20+1
9513(
951418
9515)
9516+1
9517= 19
9518necro (GM): wew
9519ouij: + 20 for BOOMIN
9520The earth quakes with Hester's voice, and small jewels rain from the ceiling onto the orc, goblin and worg. The worg is so frightened by the sound that it immediately turns tail and flees!
9521ouij: nailed it
9522i just want to say, this is pretty much the best cantrip ever
9523Nergal looks aroudn for the soruce of voice
9524Nergal: *soruce
9525The orc, axe dripping in blood, is not so easily startled, but is still so visibly shaken that he can barely stand!
9526The goblin refuses to move and is looking after his worg, ready to flee-
9527necro (GM): your turn aaron
9528Nergal: {[ I cast eldritch blast o nthe orc infrotn of me
9529ouij: gotta pee brb
9530necro (GM): kk
9531roll!
9532Nergal 's hands glow with sickly green arcs of cracklign energy
9533Nergal: " Now be a good boy and DIE this time
95341d20+2+3
9535rolling 1d20+2+3
9536(
953712
9538)
9539+2+3
9540= 17
9541{{ hit ?
9542The orc's eyes widen as he is engulfed in green light!
9543necro (GM): (((hit! roll for damage))
9544Nergal: rolling 1d10+3
9545(
95468
9547)
9548+3
9549= 11
9550"This was my favourite robe , you know
9551The light surges around the orc and throws him across the cavern! He falls hard on his back, taking a massive amount of damage!
9552ouij: woo
9553The orc rights himself, standing up in great pain. He lets loose the cry of a creature that knows he's met his death.
9554Nergal: {{ oh btw , from now orn you dotn have to do the force thign because apaprently although it does do force dmaage, it soudl only knock them back like 10 ft at most, their is an invocation that makes it liek 30 feet
9555necro (GM): ((yeah I threw him back too far lol))
9556The orc charges Nergal once more!
9557Nergal: {{ its cool i didnt knwo there was an invocatio nthat did that
9558necro (GM): (To GM) rolling 1d20+3
9559(
956012
9561)
9562+3
9563= 15
9564Nergal: {{ cna i do anythign else o nthis turn ?
9565{{ move ?
9566ouij: what's your hp aaron
9567Nergal: {{12
9568necro (GM): (( I thought you were done with your turn, but yeah you can always move))
9569ouij: oh ok
9570Nergal: turn ended
9571{{ of the orc rusbes past weege does he get attack of opprotunity ?
9572rushes
9573ouij: he's five feet away
9574necro (GM): ((he'd have to move through the square next to weege))
9575Nergal: oh right
9576ouij: also, i was trippin mad balls earlier
9577Nergal nods
9578ouij: because I thought it was a child orc that peaked around the corner
9579i don't know what the fuck i read
9580necro (GM): lol
9581The orc, hell bent on killing his foe, raises his axe above his head and charges Nergal!
9582He swings wide with the great axe, blood arcing across the cavern-
9583necro (GM): (To GM) rolling 1d20
9584(
95857
9586)
9587= 7
9588Badly hurt, the swing misses its mark!
9589The orc roars at Nergal and takes a few cautious steps back.
9590Nergal ducks swiftly narrowly avoidign being hit by the axe
9591necro (GM): Your turn weege
9592ouij: that other guy isn't doing anything?
9593necro (GM): He's pissing himself
9594ouij: lol
9595how far can you move in stealth
9596Nergal: tfw no urine puddle description
9597weege woudl have been great at hellmoo
9598necro (GM): ((it's 2/3 your movement speed if you're movng stealthily))
9599((so 20 feet total for your turn))
9600((instead of the normal 30))
9601ouij: so he's just far enough that i can't do that =(
9602guess I'll just run up behind him
9603Nergal: {{ HEY ASSHOLE
9604{{{ YOU SMELL LIEK PISSS
9605ouij: and bury my axe in his back since that's the last weapon i used
9606necro (GM): go for it
9607Hester Biram: rolling 1d20+5
9608(
960911
9610)
9611+5
9612= 16
9613necro (GM): ((hit! roll for damage))
9614Hester Biram: rolling 1d6+3
9615(
96162
9617)
9618+3
9619= 5
9620With a mighty swing, Hester brings his axe down on the orc's head and splits it in two!
9621Nergal claps
9622The two men are showered in foul-smelling blood and the orc dies horribly.
9623Nergal cheers
9624Hester Biram: I lied about the long life part.
9625Nergal cackles
9626ouij: and then i move there and my turn's done
9627Nergal: " well, glad to see yo umade it
9628necro (GM): Aaron, your turn
9629Nergal: {{ so that gobli nstil lpsisign himself or what
9630{{ or did he run
9631ouij: i think he's paralyzed with piss
9632The goblin remains at the far end of the cavern, still shaking in his boots. He does not seem to want to suffer the same fate as his partner.
9633Nergal nods
9634Nergal: {{ so not i ncobmat guess ill
9635necro (GM): ((you can still choose to attack if you want, but yes, combat has ended))
9636Nergal: {{ investigate tghe southern opart of the room further
9637ouij: gonna loot this body then
9638Nergal: rolling 1d20+1
9639(
96405
9641)
9642+1
9643= 6
9644Nergal studies the rest fo the room
9645Hester Biram: rolling 1d20
9646(
96473
9648)
9649= 3
9650Nergal: surveys rather
9651ouij: welp
9652at least combat had hits
9653i'm gonna move up here and peek around this corner
9654as my companion runs straight past it
9655apparently not injured enough
9656Nergal charges forward into the cavern blindly
9657Nergal: {{i mean ,the room is wel llit isnt it
9658{{ its LIT AF
9659ouij: lit just enough to be an obvious target
9660The bright lights of the entryway are behind you. There are torches lining the walls well enough for the human to see normally, as if the sun were just setting.
9661ouij: good description, gm 11/10
9662Nergal looks infront of him '
9663You see three passages. One to the south, and two to the north. Both are thick with cobwebs.
9664Nergal: {{ that for me ?
9665ouij: define both
9666necro (GM): ((that's for nergal))
9667Nergal: {{ remove FOW pls
9668ouij: cuz both = 2 and there's 3
9669The cobwebs decorate the two passages that are leading north. The passage to the south appears to be cleaner and relatively silent.
9670ouij: yeah i'm sure south is the way to go
9671not an obvious trap
9672jk
9673they're all traps
9674I pull out my compass
9675Nergal looks at the priest
9676Hester searches the corpse of the orc and finds that he is carrying a small bag, but with only 2 copper coins.
9677ouij: oh thanks
9678This orc had seen better days.
9679ouij: but yeah I'm checking to see if this compass is still working
9680The compass points back in the direction of the labyrinth.
9681Hester Biram throws the compass at the far wall
9682necro (GM): lol
9683Nergal approaches hester for suggestions
9684Nergal shrugs
9685ouij: just gotta get that out of the ol inventory
9686As he does this, the goblin has finally had enough and runs.
9687ouij: and done
9688Nergal: " ..well ?
9689" What now ?
9690Hester Biram stops to ponder his character sheet
9691ouij: fuck it
9692can I remove one of these torches from the wall?
9693did you take a break, peppermint?
9694okay quick 5 then
9695necro (GM): i'm here
9696ran to the restroom while you were looking over your sheet lol
9697ouij: well i'll brb anyway
9698necro (GM): kk
9699when you get back, you can absolutely take a torch off the wall
9700Nergal: im jsut updatign my inventory
9701necro (GM): mkay
9702Nergal: mde sure to include tha tsevered statue head
9703necro (GM): lol excellent
9704Nergal: {{ has it been on in game hour yet
9705one
9706Mask of Many Faces
9707Class: Warlock/2nd Level/Invocation
9708You can cast Disguise Self at will, without expending a spell slot.
9709
9710You make yourself, including your clothing, armor, Weapons, and other belongings on your person, look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the Illusion is up to you.
9711
9712The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, Objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
9713
9714To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
9715necro (GM): ((no. combat is about 6 seconds per turn, and you guys killed that orc pretty quickly
9716Nergal: OH LOL
9717ouij: sorry back
9718necro (GM): it's coo, wb
9719guys I think I'm gonna have to call it at 6 ok?
9720can still totally play until then though
9721ouij: k
9722i'd like to make a survival roll if you think it applies
9723necro (GM): it's an ordinary torch hanging on the wall, you don't need to roll for it
9724ouij: i want to inspect that clear tunnel to determine if it's clear because it's well-traveled or because something horrible is in there
9725necro (GM): oh gotcha
9726yeah sure go for it
9727Nergal: I'm go nan have to go around 6 your time anyways
9728Hester Biram: rolling 1d20+4
9729(
97308
9731)
9732+4
9733= 12
9734ouij: shiiiiiit
9735necro (GM): are you moving into the tunnel or examining from a distance?
9736Hester Biram: i guess from the corner there
9737as close as i can get without being spotted from inside it
9738Nergal follows the priest
9739ouij: like looking for obvious tracks or monster leavin's
9740Nergal crouches beside Hester
9741Nergal: {{ cna i investiaget the floor for footprints or obviosu signs of habitation ?
9742Hester turns cautiously around the corner. The floor to the cavern is relatively free of debris, but he notices a smear of blood the further he looks in.
9743ouij: yeah no
9744necro (GM): lol
9745Nergal: kk
9746Hester Biram grabs a torch and burns the cobwebs on this first tunnel
9747The cobwebs are incredibly thick, and while the fire burns a hole neatly where the flame touches. it does not spread.
9748Hester Biram gestures Nergal to stand on the other side
9749Nergal moves to the other side
9750Hester Biram splashes a flask of oil on the webs
9751ouij: nah the other side of the entrance
9752Nergal hastily corrects his posture
9753necro (GM): I'm gonna do something cheesy
9754Nergal: beautiful
9755ouij: have at it
9756do you just not want us to go that way?
9757Nergal: shes drawign cobwebs
9758necro (GM): ((no I just wanted to have a visual representation of the webs))
9759Nergal: i think
9760necro (GM): ((so as you burn them you can see))
9761ouij: i mean would the oil thing work
9762necro (GM): ((absolutely!))
9763The webs in front of you are soaked with oil.
9764Hester Biram does that.
9765Nergal nods
9766Hester Biram throws the torch at that shit
9767Nergal baces himself agaisnt the enrtyway itn otej tunnel
9768Nergal: braces
9769The webs covered in oil are instantly incinerated! The fire spreads much further than before, and a path free of webs has opened in the fire's wake.
9770Hester Biram clutches his holy symbol
9771Hester Biram: Give me junction to preach this now in your name.
9772ouij: and then he steps through the open path
9773Nergal nods
9774Nergal: " well said
9775Nergal follows the zelous priest
9776ouij: dear god they won't stop
9777Before you the cobwebs get thicker and thicker.
9778Nergal: "well... got anymore oil ?
9779Hester Biram 's eyes turn red
9780Hester Biram extends his hands in front of him and let forth a gout of flame in defiance of this goddamn waste of time
9781necro (GM): ((lol))
9782Nergal looks on in astonishment
9783ouij: do i need to roll?
9784Nergal whistles
9785necro (GM): ((burning hands right?))
9786ouij: yes maam
9787fired to the northeast
9788Thumbs touching, fingers spread, in an act of devotion to his God, Hester's hands emit a divine fire that burns away the cobwebs in a cone far out in front of him
9789The fire continues to spread, and you hear a nightmarish screeching!
9790Hester Biram readies his mace
9791Nergal shields his hears
9792Hester Biram disappears from the map
9793Nergal: ?
9794ouij: what devilry is this
9795You cannot see what creature made the noise, but you can tell that it lies ahead.
9796ouij: seriously tho i can't see my token anymore
9797Nergal: ^
9798{ did weege get spdier-napped
9799necro (GM): ((lemme fix that))
9800Hester Biram screams "LET'S HAVE ON WITH IT, THEN!"
9801necro (GM): ((not sure exactly where you were but should be good now))
9802ouij: good enough thx
9803gonna put me there so i'm on one square instead of 4
9804As you move forward, you see the source of the webs... 6 hideous, GIANT wolf spiders!
9805One of them, closest to Hester, appears badly burnt. The rest are skittering around in terror.
9806Nergal: {{ are any of the mconsidered aberrations
9807{{ or just spiders
9808necro (GM): (they are beasts)
9809Nergal: righto
9810necro (GM): (just really fucking huge spiders)
9811ouij: they're beasts so just shout RAT again
9812Nergal: -nods
9813necro (GM): lol
9814roll for initiative!
9815Hester Biram: rolling 1d20+2
9816(
981720
9818)
9819+2
9820= 22
9821Nergal: rolling 1d20+1
9822(
982315
9824)
9825+1
9826= 16
9827ouij: cool use of nat20 hester
9828necro (GM): lol
9829Hester, seeing this shit coming from a mile away, gets a bonus action to attack the spiders!
9830ouij: can I move and attack?
9831necro (GM): Yes
9832ouij: woot
9833Nergal sighs
9834necro (GM): fyi the lines represent a giant web the spiders are still in
9835Nergal why'd it have to be spiders
9836ouij: ahh thanks
9837necro (GM): any square with a line is assumed to be coated in cobwebs
9838ouij: i was gonna walk into it lol
9839necro (GM): yeah thought that would be good to mention lol
9840ouij: is that close enough without touching it?
9841necro (GM): yes that's fine
9842ouij: i should be able to hit the three on the left with a 15 foot cone, right?
9843necro (GM): yes
9844ouij: groovy
9845Hester Biram cracks his neck and extends his hands a second time
9846Hester Biram: I'M FUCKING DONE WITH THIS CAVE AND EVERYTHING IN IT
9847rolling 3d6+6
9848(
98493
9850+
98514
9852+
98536
9854)
9855+6
9856= 19
9857ouij: dexterity saving throws
9858half damage if they succeed
9859necro (GM): (To GM) rolling 3d20+3
9860(
986112
9862+
98631
9864+
986511
9866)
9867+3
9868= 27
9869The spider closest to you, already wary of danger, manages to deftly jump away from the flames- but the two others get horribly scorched!
9870The spider closest is still singed, and looks to be near death.
9871Nergal whistles
9872ouij: and it should burn the webs too
9873Nergal: "Just how I lik my spiders
9874"well done
9875The thick, winding cobwebs surrounding the spiders burn away in the flame's wake. The fire snuffs out just as it starts to extend beyond the third spider.
9876ouij: cool
9877necro (GM): your turn aaron
9878Nergal: k
9879ouij: no
9880Nergal: { can I cast minor illusion to create the sound of a giant wolf spider queen calling her babies back to her behind the spiders ?
9881ouij: that was a bonus action
9882necro (GM): my bad
9883you're absolutely right!
9884Nergal waits patiently
9885Hester Biram: rolling 1d20+5
9886(
98879
9888)
9889+5
9890= 14
989114 to hit the closest spider with my axe
9892necro (GM): ((it hits, roll for damage!))
9893Hester Biram: rolling 1d6+3
9894(
98955
9896)
9897+3
9898= 8
9899Hester swings his axe overhead and brings it down on the suffering wolf spider. Green blood explodes in a shower around the wound and the spider is cleaved in two!
9900ouij: i'm gonna make a tactical backwards advance now
9901Nergal gulps
9902necro (GM): kk
9903ouij: okay i'm done
9904necro (GM): kk, aaron you wanted to do an illusion?
9905Nergal: {{{ can I cast minor illusion to create the sound of a giant wolf spider queen calling her babies back to her behind the spiders ?
9906ouij: man wtf would that sound like
9907necro (GM): ((I don't exactly know if that's how spiders work))
9908Nergal: *chtittering
9909ouij: ^
9910that's all I had
9911Nergal: {{ well theyd have sorm form of communication right
9912maybe not verbal
9913okay fuck it ill jsut blast em
9914ouij: or maybe a lizard to scare them?
9915necro (GM): ((spiders communicate through vibrations- like these can tell where any other spider is in its web))
9916Nergal: I take it the spdiers closest to that flame are injrued more
9917necro (GM): ((yes the ones closest to the left are very badly hurt))
9918((can you guys see the HP bars?))
9919ouij: no
9920Nergal: {{ I cast eldritch blast o nthe left msot spider
9921{{ cant see shti capn
9922necro (GM): ((dang. well the spider to the far left is dead, and the two next to it are very badly hurt))
9923((can you guys at least see the tokens?))
9924ouij: yeah
9925you can draw health bars
9926necro (GM): ((okay cool. and aaron roll for eldrich blast!)
9927ouij: with your mad skillz
9928necro (GM): lol
9929Nergal aims his glowing hands carefulyl at the left most spider
9930ouij: i remembered i had feats after smashing that one spider
9931necro (GM): fyi eldrich blast has as range
9932and you're very far
9933ouij: next time, gadget
9934Nergal mutters a prayer to his god
9935Nergal: {{ sohuld be i nrange now
9936{{ right
9937necro (GM): ((yes. before you were behind a wall lol))
9938((but yeah groovy))
9939Nergal: rolling 1d20+2+3
9940(
99413
9942)
9943+2+3
9944= 8
9945welp
9946ouij: also aaron
9947you really shouldn't follow me
9948Nergal: >?
9949ouij: this is what happens
9950The green light around the warlock fizzles out before it even reaches the spider.
9951necro (GM): lol weege
9952are you doing anything else on your turn aaron?
9953Nergal: loll
9954ouij: quick thought
9955when i moved up next to those spiders
9956Nergal: {{ can i use my racial abiltiy or is that coutn as ful laction right
9957necro (GM): ((that is a full action))
9958Nergal: then I run away
9959ouij: could i tell if the cavern connected to that other webbed entrance?
9960i mean i'm assuming it did but
9961Nergal: { and take cover behind the wall
9962ouij: just making sure
9963necro (GM): good point
9964pretty obvious right
9965ouij: thanks
9966lol
9967necro (GM): np
9968ouij: i keep waiting for the reveal
9969when we're in a dick-shaped cavern
9970necro (GM): it's only a matter of tiem
9971believe me I was very tempted lol
9972ouij: ahahaha
9973spider force 5 activate
9974The spiders are in fight-or-flight mode- and they've chosen to fight!
9975ouij: like mike tyson
9976man these fuckers have some speed
9977if it comes to it
9978Nergal: forreal
9979necro (GM): ((they have 40 movement speed, in webs, on walls, ceilings, anywhere))
9980ouij: my next action is oil flask over the head and lighting myself on fire
9981necro (GM): lol
9982The spiders surround our brave heroes and attack!
9983Nergal: {{ wait weege
9984{{ I have an idea thats hialriosu and in character for you
9985ouij: lighting myself on fire is in character
9986Nergal: {{ tieflings have fire resistance
9987necro (GM): (To GM) rolling 5d20
9988(
998915
9990+
999117
9992+
999311
9994+
999516
9996+
99978
9998)
9999= 67
10000Nergal: {{ light me on fire
10001ouij: with gusto
10002Nergal: {{ it'll be hilarious
10003{{ now the manul doesnt specify HOW MUCH fire ressitane I have
10004{ jsut says that I have it
10005{{ as my "infernal lineage"
10006The two spiders closest to hester lunge in for the kill.... the first harmlessly bounces off of him, but the other sinks itself into his arm!
10007necro (GM): Roll for constitution!
10008ouij: nope
10009warding flare
10010necro (GM): yesssss
10011so the spider has disadvantage
10012ouij: yes
10013necro (GM): rolling again to see if it hit
10014(To GM) rolling 1d20
10015(
100161
10017)
10018= 1
10019necro (GM): wew
10020ouij: fingers crossed
10021The spider, blinded by the sudden flare of light, is completely stunned and misses entirely!
10022Hester Biram grins
10023The three remaining are unphased, as they've narrowed in on Nergal...
10024ouij: hey so
10025can you mark the two damaged ones
10026necro (GM): yes
10027ouij: now that they've moved
10028thanks
10029necro (GM): np
10030ouij: word
10031The three spiders around Nergal jump up to bite the warlock!
10032ouij: i love that they've got a vendetta and the others consider nergal the easier kill
10033necro (GM): (To GM) rolling 3d20
10034(
1003520
10036+
100378
10038+
100397
10040)
10041= 35
10042Nergal: "PRIEST
10043The first spider, almost as if a creature possessed, jumps on top of Nergal and bites down!
10044necro (GM): roll for con!
10045Nergal: "QUICK
10046"LIGHT ME ON FIRE
10047rolling 1d20+1
10048(
100494
10050)
10051+1
10052= 5
10053ouij: can I offer you an egg in these trying times?
10054The spider sinks itself into Nergal's arm, dealing 1HP of piercing damage. Nergal feels poison seeping into his body, and takes an additional 2HP of damage!
10055Nergal mutters curses
10056The other two spider jump...
10057Nergal: {{ assumign tis spdiers turn then weege
10058?
10059They fall harmlessly off of the distressed warlock, and skitter around aimlessly.
10060necro (GM): ((it's now weege's turn))
10061ouij: ahhh
10062Hester Biram clutches his medallion
10063Hester Biram: "You have persevered and have endured hardships for my name, and have not grown weary..."
10064Hester Biram harnesses the power of His light
10065ouij: aka radiance of the dawn
10066necro (GM): ((awesome))
10067Nergal squints
10068Hester Biram: rolling 2d10+2
10069(
100709
10071+
100728
10073)
10074+2
10075= 19
10076Nergal: " waht the hell
10077ouij: constitution saving throws for every spider
10078half damage on save
10079The spiders recoil into themselves as a brilliant light shines forth from Hester's holy symbol!
10080necro (GM): (To GM) rolling 5d20+2
10081(
1008220
10083+
1008412
10085+
100869
10087+
1008819
10089+
100909
10091)
10092+2
10093= 71
10094Nergal: why dopes hester's vocie soudn liek Yugi fro mYu-gi-oh when he goes pharoh mode
10095}
10096ouij: i wouldn't know
10097Nergal: heh
10098The injured spider closest to Hester stands fast, clinging onto life, but the others smoke and burn!
10099ouij: even after half damage?
10100goddamn I should anoint the little bastard
10101necro (GM): (he's like one pixel's pixel from death lol)
10102ouij: that's my pet
10103Nergal: {{ updated spdierama
10104diagram
10105pls
10106The light remains, illuminating the room brilliantly. The spiders are frantically scurrying in place.
10107Two remain- the bastard haunting Hester, and one next to Nergal.
10108Nergal continus to squint
10109Nergal: ow
10110Hester Biram: "I am coming soon. My reward is with me, and I will give to everyone according to what they have done."
10111Hester Biram stares at the remaining spider
10112ouij: it's your turn aaron
10113Nergal: {{ can I brandish my quarterstaff and attrack with ti in same turn ?
10114necro (GM): ((yes))
10115Nergal draws his quarterstaff
10116Nergal calmy walks over to the hlaf dead spider and swings at it
10117ouij: for the record it's been like 4 minutes since our last 8 hour rest and I need another one lol
10118Nergal: for hittign with my staff, do I use a charisma modifer at all or jsut str?
10119necro (GM): ((lol you'll be okay))
10120ouij: yeah i'm just down to one spell slot
10121necro (GM): ((aaron just an fyi, if you're moving to attack the spider next to weege you're going to provoke an atatck of opportunity
10122((because you'll be moving away from the spider on your ass))
10123Nergal: {{ oh didnt see him ,Ill hit him isntead den
10124Nergal reeeewinds
10125necro (GM): ((it's the faggot with the red dot))
10126Nergal swings at hte spider directly on his ass
10127Nergal: {{{ do i rol lstr?
10128necro (GM): ((roll a 1d6+strength))
10129Nergal: str
10130necro (GM): whoop
10131((sorry. 1d20+str for attack))
10132Nergal: rolling 1d20+1
10133(
1013417
10135)
10136+1
10137= 18
10138ouij: wait
10139are you proficient with it?
10140that'd be another bonus
10141Nergal: I ...thoguht so
10142necro (GM): ((it's a simple weapon, so yes!))
10143Nergal: Iam proficient with simple weapons or soemthing
10144necro (GM): ((we'll just tack on your bonus))
10145Nergal: yeah
10146necro (GM): ((so that was a 20))
10147ouij: so like 20 then
10148necro (GM): ((definitely, absolutely a hit lol))
10149((roll for damage!))
10150Nergal: rolling 1d6(1d8)+2
101511
10152= 1
10153LOL
10154LOL
10155ouij: you did something wrong
10156necro (GM): yeah
10157Nergal: DID i DO THAT WRONG
10158okay
10159necro (GM): you did, roll again
10160Nergal: that how it was ttyoped i nthe manual
10161Il ldo 1d6
10162rolling 1d6+2
10163(
101641
10165)
10166+2
10167= 3
10168ouij: lol
10169Nergal: LOL
10170well, that sucks
10171{{ can I ai mweege on hsi next attack roll
10172The quarterstaff slams on the spider closest to Nergal lamely. It recoils from the blow but is not severely damaged.
10173Nergal: aid
10174necro (GM): ((aiding is a full action, and you already attacked))
10175ouij: aaron you may die
10176Nergal: {{kk Imm run
10177necro (GM): ((kk))
10178ouij: running = attack of opportunity
10179Nergal: I ran
10180ouij: don't do that
10181Nergal: Il ltake the hit
10182necro (GM): ((are you sure))
10183Nergal: {{ i have two heralth potions
10184remember
10185health
10186the ones from the golden chamber
10187as the warlock turns to run, he leaves himself wide open to attack!
10188The spider lunges after him!
10189necro (GM): (To GM) rolling 1d20
10190(
101919
10192)
10193= 9
10194The beast bites deep into the warlock....
10195necro (GM): Roll for con!
10196ouij: also, just so you know
10197that spider has the movement to chase you down
10198Nergal: {{ wait dotn i get an extr a hti dice or soemthign for con checks afte hittign level 2 ?
10199hitting
10200*hit dice
10201ouij: that's for resting
10202Nergal: I have two hit dice now right
10203necro (GM): ^
10204you jsut apply the con mod
10205Nergal: not for that but i meant
10206necro (GM): you're doing a fortitude check against poison right now
10207Nergal: oh
10208rolling 1d20+1
10209(
102101
10211)
10212+1
10213= 2
10214necro (GM): ...wew
10215ouij: oh she laffin
10216Nergal pukes
10217necro (GM): (To GM) rolling 2d6
10218(
102194
10220+
102215
10222)
10223= 9
10224Nergal sees the spider, like something out of a nightmare, discharge so much poison into his body that it would be impossible to fend off. He takes 2HP of damage from the bite... and 3HP of poison!
10225The spider loosens itself and he's able to run.
10226Nergal: {{ can Idrin ka potion o nthis turn or no
10227necro (GM): ((on your next turn))
10228ouij: if you make it that long
10229Nergal: kk
10230necro (GM): ((actually wait a minute))
10231((nm))
10232((I took the time to look it up, it does require a full action))
10233((anyways! spider's turn))
10234ouij: let's finish this shit
10235The spider that's been hounding hester is clearly on death's door.
10236with its final, horrifying breaths, it lunges again at the cleric!
10237necro (GM): (To GM) rolling 1d20
10238(
1023918
10240)
10241= 18
10242necro (GM): Roll for con!
10243ouij: nope
10244this fucker beat a 16 twice?
10245necro (GM): yeah it was an 19
10246ouij: warding flare
10247necro (GM): lol
10248I love when you do that
10249ouij: me too
10250necro (GM): (To GM) rolling 1d20
10251(
1025218
10253)
10254= 18
10255necro (GM): fucking hell
10256roll for con
10257ouij: take that shit back to the schoolyard little man
10258Hester Biram: rolling 1d20+2
10259(
102605
10261)
10262+2
10263= 7
10264ouij: lucky sevens
10265just hit me with the damage
10266The spider sinks itself deep into the cleric...
10267ouij: i ain't got time to bleed
10268Nergal: lol
10269The spider deals 2HP of damage from the bite as it rends the cleric's flesh, and another 2HP of poison!
10270ouij: noted
10271necro (GM): The other spider, hell-bent on its prey, charges after the warlock!
10272Nergal: " well, this is it then
10273" geuss this is how I die
10274necro (GM): (To GM) rolling 1d20
10275(
102768
10277)
10278= 8
10279Nergal sighs
10280To the warlock's enormous relief, the spider dives for him and completely misses!
10281necro (GM): Weege, your turn
10282ouij: Okay if this is cool
10283I would like to smash this fucker with my shield, run south and throw my axe at the other spider
10284necro (GM): absolutely
10285ouij: just tell me what to roll for the shield now
10286necro (GM): roll a strength check for the shielf
10287ouij: post-thaco adjustments
10288necro (GM): shield*
10289Hester Biram: rolling 1d20+3
10290(
1029112
10292)
10293+3
10294= 15
10295necro (GM): ((hit! roll a 1d4+strength for damage))
10296Hester Biram: rolling 1d4+3
10297(
102984
10299)
10300+3
10301= 7
1030210
1030321
10304Light, thrown (range 20/60)
10305Hester slams his shield down on the crippled spider, and it is crushed into a fine paste beneath him. It will take some effort to scrape the spider limbs off of the shield.
10306ouij: eh technically I could run all the way there
10307but I'd rather throw it
10308necro (GM): That's cooler anyways
10309Nergal: {{ how did yo uget yoru weapon to shwo uop liek that
10310ouij: so what do i do for thrown attacks
10311necro (GM): dexterity
10312ouij: you accidentally click on it aaron lol
10313Hester Biram: rolling 1d20+2
10314(
103153
10316)
10317+2
10318= 5
10319ouij: lol
10320heads up bro
10321Hester throws his axe at the spider and it clatters to the floor about 10 feet away from him.
10322Hester Biram: "TAKE IT, WARLOCK!"
10323hester shouts to save face
10324Nergal grabs the axe
10325ouij: that was a joke
10326necro (GM): ((are you moving away from the spider
10327((again))
10328ouij: AARON NO
10329necro (GM): lol
10330Nergal: AH I GOT CONFUSED
10331necro (GM): lol
10332ouij: i'm so glad that didn't work
10333it wouldn't be this campaign if that had connected
10334Nergal: ^^^
10335ouij: hit him with the big trouble in little china
10336GREEEN FLAAAAAAME
10337necro (GM): ^^^
10338@ the not working comment
10339Nergal: LOL
10340necro (GM): too fucking funny
10341Nergal: BIG TRABBLE
10342ouij: also, i'm just glad aaron didn't run in front of the blood soaked cave down there
10343necro (GM): same
10344it's too early in the campaign for you guys to die
10345Nergal: {{ okay i have a risky crazy idea
10346necro (GM): ((here we go))
10347Nergal: {{{ that jsut might work
10348ouij: or not!
10349Nergal: {{ well first of all
10350{{ is consumfing a potion 1 entrie action cna I consume potion and then attack or is it either or
10351also
10352necro (GM): ((nope. you can use bonus actions, you can move, but you can't attack and drink the potion))
10353Nergal: kk
10354ouij: just kill it
10355Nergal: {{ are there any torches near me
10356necro (GM): ((yes, the walls are covered in them))
10357Nergal: {{ where did weege get that oil
10358necro (GM): ((he bought it as his starting equipment))
10359ouij: i bought it with money
10360Nergal: kk
10361ouij: currency is exchanged for goods and services in the world of dnd
10362tfw music died
10363Nergal: welel I was gonan say if I coudl roll to see if I coul jam my figners int othe spiders eyes or two of them snaywyays and thus get advantage on a roll for eldritch blast but thats probably two actions
10364necro (GM): ((try refreshing))
10365ouij: better
10366necro (GM): ((I'd regard poking his eyes out as an attack with your off-hand))
10367Nergal: {{ i wasnt goign to poke them out I was goign to lodge them i nthere and thus makign it easier and mroe liekly to blast his fuckign brains out
10368{{ aka advantage on eldritch blast roll
10369necro (GM): ((sounds good. it would be an improved attack as a bonus action, so you would not get your ability modifier as a bonus))
10370Nergal: hmmm
10371{ descisons descions
10372ouij: how badly damaged is this spider
10373Nergal: ^
10374ouij: and does it really matter
10375necro (GM): This spider is at full health.
10376ouij: I thought he hit it
10377it's got one of the red dots you used to show it was damaged
10378necro (GM): am I losing my mind
10379Nergal: {{if I crit it at poitn blank can it be pushed back into weege
10380necro (GM): I must have not marked his HP down
10381ouij: also it has to have some damage
10382because i hit all of them
10383necro (GM): You're absolutely right
10384ouij: so it should be down at least half of 19
10385necro (GM): I derped and never marked down his HP bar
10386ouij: rounding up or down, i forget which
10387Nergal gulps
10388necro (GM): checked the chat log. rounded down, and he hit it
10389hence the red dot
10390sorry bout that
10391ouij: so we've both hit it
10392Nergal: updated spider log pls
10393ouij: so just blast it
10394can't have too much left
10395Nergal sees that the spider closest to him is singed badly from Hester's light, and is badly hurt.
10396Nergal preapres his hands
10397Nergal places his hand on the spider
10398The spider hisses horribly
10399ouij: "I KILLED ONE WITH MY BUCKING FUCKLER! SHOW SOME SPINE!"
10400Nergal: "JUST DIE ALREADY
10401rolling 1d20+2+3
10402(
104034
10404)
10405+2+3
10406= 9
10407...........
10408" {Priest
10409necro (GM): ((ahhahaha))
10410Nergal: " it was ...
10411" nice knowing you I guess
10412" jsut promsie to bury mw with my ooze
10413ouij knows it wasn't
10414Nergal: " My pet cough worm
10415Light flares from the warlock's eyes- and fades. His god seems displeased by the lack of sacrifices in the last 15 minutes.
10416The spider barely has to move to bite at the warlock's hand, which was conveniently placed on him.
10417ouij: lol
10418necro (GM): (To GM) rolling 1d20
10419(
104207
10421)
10422= 7
10423Nergal: {I tought thatd give me advantage
10424wait if you doin that can i re rol lfor advantsge
10425sicne im like
104262 inches away
10427ouij: it's okay aaron
10428i might bury you
10429necro (GM): spoiler; the spider missed
10430ouij: prolly not
10431Nergal: nah fuckit jsut kill me
10432Miraculously, the spider can't seem to get a hold of his enemy!
10433ouij: okay
10434Nergal awaite the sweet embrace of death
10435ouij: i'm gonna attempt to run forward
10436play my theme pls
10437necro (GM): will do
10438ouij: the one when i do dumb stuff
10439i'm gonna attempt to run forward and slide, grab my axe and immediately throw it again while sliding
10440necro (GM): you're going to need a very high dex roll
10441but go for it
10442ouij: can do
10443necro (GM): also
10444because that's super fuckiing cool
10445take a point of inspiration
10446Hester Biram: rolling 1d20+2
10447(
1044813
10449)
10450+2
10451= 15
10452which i will now use if that's not high enough
10453ouij: ah you know what no
10454necro (GM): please use it, you need higher
10455if you want
10456ouij: that gives advantage right?
10457necro (GM): yes!
10458for that one roll
10459ouij: i'm good
10460necro (GM): kk
10461Nergal: {{ does hester have any oil left
10462ouij: i'm not gonna beat 15
10463necro (GM): ((yeah he has at least one more))
10464Hester Biram: 2 more
10465ouij: please describe my failure
10466Hester runs forward, attempting to slide and grab his axe. He manages to slide, but completely misses his weapon.
10467Hester Biram shoots you a thumbs up
10468necro (GM): ((lmao))
10469ouij: as he slides by
10470Nergal coughs
10471Nergal smiels in delirium
10472Hester Biram: rolling 1d20+1
10473(
1047411
10475)
10476+1
10477= 12
10478Nergal wearily thumbs up the priest
10479ouij: performance roll to play it off
10480necro (GM): aaron roll for intelligence
10481ouij: i can't stop laughing
10482Nergal: rolling 1d20+1
10483(
104846
10485)
10486+1
10487= 7
10488ouij: he buys it!
10489Nergal sees this display and thinks it's pretty cool!
10490ouij: i'm done
10491ahahahaha
10492Nergal: LOL
10493{{ wait
10494necro (GM): aaron it's your turn if weege is done showing off his sick sliding skills
10495Nergal: {{ I have 5 i nintimidate
10496ouij: oh god why is this song so perfect
10497necro (GM): it really is
10498Nergal: I have 5 in intimidate
10499can I attmept to scare it away soemhow
10500{ mayeb cobmiend with thaumaturgy
10501ouij: please kill it
10502necro (GM): you can try but really, this thing is at death's door
10503Nergal: yeha Ill kill it
10504ouij: i can't
10505i'm done
10506Nergal: OK
10507{ my eldritch blasts kee p fuckign fialign if i use a crossbow at poitn blank can i get advantage
10508necro (GM): ((yes))
10509Nergal: OKYA
10510ouij: this fight started off so great
10511Nergal , tired of these MOTHERFUCKIGN SPIDERS i nthis MOTHERFUCKIN cave
10512Nergal gets otu Ol; faithful
10513Nergal brandishes his crossbow, kcikflips that shit into his hand
10514necro (GM): it's still great imo
10515ouij: i swear if you don't kill this thing
10516necro (GM): roll for dex if you want to kickflip pls
10517ouij: i don't know what i'll do
10518Nergal shjvoes the corssbow int othe eye of the spider
10519necro (GM): (just kidding)
10520(please kill it)
10521ouij: oh yeah it's great but like
10522i mean it started off competent
10523Nergal: " JUST . FUCKING,. DIE
10524{{ rolling
10525{{ wait do I roll my CHA modifeir for a crossbow attack
10526{{ is that hwo we handled it last time
10527ouij: what
10528necro (GM): ((no dex))
10529ouij: do you smooth talk the bolt?
10530Nergal: rolling 1d20+1
10531(
105322
10533)
10534+1
10535= 3
10536ouij: I'M OUT
10537necro (GM): you have advantage
10538roll again
10539Nergal: {{ no liek cha is my main stat
10540necro (GM): ((charisma is for spellcasting))
10541((you're firing a weapon))
10542((and it's ranged, so it's dex))
10543Nergal: {{ does my proficeiny bonus apply to crossbows
10544ouij: please be a crit fail
10545necro (GM): ((no))
10546((but you roll again))
10547Nergal: kk
10548rolling 1d20+1
10549(
1055010
10551)
10552+1
10553= 11
10554ouij: lol
10555don't cheat dm
10556Nergal: "JUST FUCKING DIE
10557{{ di I hit
10558The crossbow clicks and has jammed.
10559ouij: i need this to be honest
10560ahahahahaha
10561Nergal: .................
10562The spider, sick of this shit, rears its head and attacks!
10563Nergal: I shoudl have blasted him
10564necro (GM): (To GM) rolling 1d20
10565(
1056617
10567)
10568= 17
10569ouij: Ya think? [laughtrack]
10570necro (GM): christ
10571Nergal: well
10572necro (GM): roll for con
10573Nergal: rolling 1d20+1
10574(
1057519
10576)
10577+1
10578= 20
10579necro (GM): nice
10580ouij: nice
10581Nergal: wait do i rol lan 8
10582did i rol lthe right one
10583necro (GM): That was correct
10584Nergal: okay
10585sweet fucking ooze jesus
10586Nergal prays to his god
10587ouij: OKAY - ENOUGH FUCKIN AROUND
10588Nergal: cough
10589The spider rears its ugly head and bites down on the warlock, dealing 2HP of damage. On the brink of death, or perhaps building an immunity to poison after so much of it- he resists, and only takes an additional 1HP of poison damage!
10590Nergal: " dont... cough
10591" mind me
10592Nergal is now on the brink of death. A strong wind may kill him.
10593ouij: my turn?
10594Nergal: " fuck
10595necro (GM): weege, it's your turn
10596Hester Biram runs, leaps into the air and does a flying elbow drop with his buckler
10597necro (GM): dex roll lol
10598Hester Biram: rolling 1d20+2
10599(
106001
10601)
10602+2
10603= 3
10604and
10605necro (GM): oh no
10606Hester Biram: uses a point of inspiration
10607rolling 1d20+2
10608(
1060912
10610)
10611+2
10612= 14
10613necro (GM): PERFECT
10614Nergal pays to ooze jesus
10615ouij: i can beat a 3
10616Hester dives through the air, buckler extended, and slams firmly down on the spider!
10617necro (GM): roll a 1d4+strength for damage!
10618Hester Biram: rolling 1d4+3
10619(
106201
10621)
10622+3
10623= 4
10624Nergal cries
10625Nergal sobs
10626The spider, already struggling to remain alive, is crushed horribly!
10627Nergal its over
10628Hester Biram laughs heartily
10629Nergal: " GAME OVER MAN
10630" GAME OVER
10631The buckler is now coated in so much spider gunk that it could be scraped off with a spoon.
10632ouij: i just imagine nergal covered in splootch
10633Nergal looks on in amzement
10634ouij: like a goddamn nickelodeon game show
10635Nergal: { can I drink my potion now
10636Nergal is dripping in green poison and blood, much like his slimey friends.
10637Hester Biram goes to retrieve his axe
10638necro (GM): combat has ended, drink away
10639Nergal drinks his potion
10640ouij: inb4 poison
10641Nergal grabs the red coloured bvial and downs it
10642necro (GM): roll a 2d4 + 2 and gain that many HP
10643Nergal: rolling 2d4+2
10644(
106453
10646+
106473
10648)
10649+2
10650= 8
10651ouij: i mean i assume we're ending here right
10652necro (GM): yes
10653Nergal sighs
10654ouij: i know you wanted to do that 30 mins ago
10655Nergal: " well... thanks for saving me
10656Life flowing back into him, the green tinge fades from Nergal's face. He is far from recovered, but no longer at death's door.
10657ouij: man that was a good sesh
10658Nergal: " I was a goner without you, priest
10659Hester Biram: "I know."
10660necro (GM): I'm so glad you liked it, that was a ton of fun
10661this would be a good spot for emi to jump bakc in too
10662Nergal: " So uh...next tim I'll keep quiet
10663ouij: jesus christ we didn't even finish one map
10664not counting that treasure room
10665Nergal: " but um ... could we mayeb not run int othe spider nest head first next time ?
10666Hester Biram walks back into the spider nest
10667Nergal: " I dont mind the flames, just...spiders....
10668" HEY
10669" HEY ARE YOU LSITENING PRIEST
10670ouij: calling it there
10671necro (GM): yeah
10672ouij: thanks y'all
10673good times
10674necro (GM): thanks!
10675Nergal whispers int oteh priest's mind " thank you
10676necro (GM): I'm down for next friday if you guys are
106777PM EST
10678Nergal: me too
10679ouij: if that's the earliest sure
10680Nergal: " MYT ROLLS KEPT SUCKING
10681WAS I FUCKIGN CURSED
10682necro (GM): yeah I have work until 6PM so
10683Nergal: WHA TTHE FUCK
10684ouij: oh i meant earliest day
10685Nergal: sorry had to get that off
10686ouij: lol
10687necro (GM): oh
10688yeah I have work all week
10689don't want to be rushed
10690ouij: quit
10691necro (GM): I wish
10692ouij: you've found your calling
10693necro (GM): tfw can't dm full time
10694Nergal: heh
10695ouij: ^
10696you totally bought my thumbs up
10697i'm still laughing
10698necro (GM): lol
10699that shit was too good
10700Nergal takes the eye of the spider that almost killed him
10701Nergal: {{ can I dm
10702ouij: okay i'm gonna try to get a nap before work
10703love y'all, laters
10704necro (GM): adios amigo!
10705Nergal pockets the disgusting squisy spdier eye
10706necro (GM): hearts etc etc
10707Nergal:
10708night guise
10709gg
10710necro (GM): good night!
10711gg
10712Nergal: thanks for not killing me
10713necro (GM): lol
10714it was my pleasure
10715Nergal: that last atrack was fudged althoguh I feel like I sould have posion resistance becasue oozes or soemthign but I dunno not an offical class
10716als o
10717theres tonens mroe warlock types
10718i nth expanded 5e shit
10719I nevdr knew
10720never
10721Nergal: in any case
10722GG
10723necro (GM): have a good night fam, ttyl