· 6 years ago · Apr 12, 2019, 04:34 PM
1Dear Eclipse Community,
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3After weeks of hard work, I am proud to announce the 2.3.0 Development Update. In this update, you'll see many new and changed features to improve the general roleplay immersion, as well as create opportunities for new roleplay scenes. Without further ado;
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61. Introducing - The Ability to Join Multiple Factions
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8We've long been wanting to implement a system where our players can be a part of more than one faction. We want our players to create characters and build their character's story after their preference. For example, why shouldn't a Police Officer be able to work part-time as a Medic, or a criminal be able to sneak in and be a mechanic? Right now, you are limited to two factions, which is still better than one.
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10KwAgPfo.png
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12Commands:
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14The only commands that are affected by this change are /(f)action and /fmute, which now requires you to input value before the message.
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16• /(f)action [FactionID] [Message], 0 = Your first faction, 1 = Your second faction.
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18• /fmute [FactionID], 0 = Your first faction, 1 = Your second faction.
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20daVrhBw.png
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242. Introducing - Dead Player's Bodies
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26This feature has been a long wanted feature from all sides of the community, and after deliberating and testing ways that this could work, we've come up with a system that suits your needs and our wants.
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28When a player is killed, a model of their body will spawn in their place. This body will remain on the ground for 30 minutes and can be interacted with, its inventory can be looted and wounds analyzed. Bodies can be despawned before the 30 minutes if they are carried to the Los Santos Hospital and dropped at a specific point.
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30Commands:
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32• /analysewounds will work on either alive and injured players or bodies of dead players. If you are analyzing a dead player, you must use /analysewounds false
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34• Pressing I besides a dead player's body will open up their inventory. Any items the player had on them before death will be available in this inventory, with the exception if the player died in a No Crime Zone.
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382.1 Introducing - Ability to Carry & Storing Players & Bodies in Trunks
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40In addition to introducing Dead Player's Bodies, we are also proud to introduce the ability to carry injured players, dead player's bodies and the ability to store them in your vehicle's trunk.
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42Commands:
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44• /carrybody to pick up the nearest body to your player model. You are unable to carry more than 1 body at once.
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46• /dropbody to drop the body which your character is carrying.
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48• /storebody to store the player's body in your vehicle's trunk. The trunk is required to be open before you can store it.
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50• /entertrunk to manually enter the trunk of a car. The trunk is required to be open before you can enter it.
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52• /leavetrunk to leave the trunk of the vehicle. The trunk is required to be open before you can exit it.
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54IMAExFd.png
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56Animated GIF
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582.2 Introducing - Ability to Revive Injured Players & Dispose of Dead Bodies
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60The Eclipse Roleplay Community have long wanted a feature to be able to revive injured players, and after deliberating and working around the idea of our system of carrying bodies, we're proud to announce that it's now possible for you to revive injured players. We hope that this will ease up the workload for our Los Santos Emergency Medical Services and for them to be able to spend quality time on scenes and go more in-depth with their medical roleplay.
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62There are no commands to this system other than the commands for carrying and dropping bodies. You take the injured player inside the Los Santos Hospital and drop them at a marked point inside of the interior, upon dropping the player they will be revived. If the player you are carrying is dead, instead of reviving, their body will just be disposed of.
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703. Introducing - Changes to the Firearms Permit System
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72This is a controversial change that we've decided to push through because we want to improve the quality of roleplay in our community. In the past, you've been able to get a firearms permit and purchase legal firearms despite the character you play, you could become a serial killer, get caught, go to prison, get out from prison and still purchase a firearms permit and legal firearms, but with this change, you won't be able to.
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74Firearms Permits will now be processed by the Los Santos Police Department's Firearms and Licensing Division. There is a list of a wide variety of requirements, both IC and OOC, that you must meet in order to qualify for a firearms license. While this change might raise disagreements/concerns, we are confident that this is the best option moving forward -- if you're building the character story of a criminal, we want you to focus on being a criminal and obtain firearms through connections and gangs.
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76With this change, to avoid the emergency stockpiling of firearms, we have reset everyone's firearms licenses and you will now need to re-apply for a firearms license with the Los Santos Police Department. We hope that you can understand and respect this choice, and why we changed it. We are not trying to run a GTA Online community, we're running a roleplay community and we strive for realism and immersion.
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78Each gun that you purchase from a gun store will now come with a serial number will be used by the police to track the owner of the gun, where and when it was purchased, and to report the gun stolen. Guns imported by illegal factions will not come with a serial number.
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80LSPD Website - Firearms and Licensing Division
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864. Introducing - General Immersion Changes
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884.1 Weapon Drawing Animations
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90Each weapon (gun) now has a drawing animation to delay the drawing process.
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924.2 Crosshair Removal
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94Crosshairs for weapons have been removed as we find the crosshair being an out of character guide to aiming. We ask our player base to play fair and adapt to this immersion change like everyone else.
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96Animated GIF
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984.3 Faction Properties & Ability to have multiple builders.
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100Faction Leaders can now attach their property to their faction and edit permissions for groups/branches to manage the property, access the property and to build in the property. This will allow for more than one person to build in the property, which is a good immersion change.
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102(Property being the properties that you can purchase, e.g. the Irish Tavern is a property).
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104Commands:
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106• The permissions are edited in the F4 menu by faction leaders.
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108• /attachFaction and /deattachFaction [FactionID] to attach and deattach [FactionID] properties to/from factions. Can only be used by the property owner.
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1114.4Ability to Open Vehicle Doors, Trunk & Hood.
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113This is another wanted feature by the Eclipse Roleplay Community. By simply pressing O when you're standing beside a vehicle that is unlocked, you can open its doors/hood and/or trunk.
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115Animated GIF
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1174.5 Ability to Transfer Vehicles
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119We've had a lot of requests to implement a system where you can transfer a vehicle for free to another player without using the car markets and risk your car being taken by another player. This command does not give you a price input, so if you use this for your vehicle sales, then you must remember that you are not protected by any scamming rules as they do not exist.
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121Commands:
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123• /TransferVehicle [Receiver] [LicensePlate] to send a transfer request.
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125• /acceptTransfer [LicensePlate] to accept the transfer request.
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129RULE CHANGES
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131We are also proud to announce some changes to our server rules. One rule that is being eliminated is Killing on Sight, we will no longer allow players to attack one another without engaging in roleplay beforehand, so Killing on Sight as you knew it before, no longer exists. We're also adding a rule which removes the new player protection for new players that deliberately insert themselves into or start active crime scenes. We're also adding a rule to prison breaks that all prison breaks will now require approval from a Moderator+ who will spectate the event and make sure that it consists of quality role-play, proper planning and that there's sufficient law enforcement to handle the prison break.
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133The rule changes go into effect immediately.
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137OLD:
138 Kill on Sight (KoS) is the act of killing a player with no engagement in roleplay.
139 The person who has KoS rights must have evidence prior to committing the kill.
140 Killing a player without warning or roleplay is allowed only within 24 hours of:
141 • Your life being threatened not including law enforcement aiming weaponry.
142 • The life of your friend or ally is presently being threatened or if you have witnessed it happen.
143 • A player attempting to steal your assets worth greater than $75,000 not including vehicles.
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145CURRENT:
146 The act of killing a player with no engagement in roleplay is not allowed.
147 Killing a player that has obeyed all orders and demands during a roleplay situation is allowed,
148 with roleplay, only within 3 hours of:
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150 • Severe hostile or criminal action is taken against you,
151 e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.)
152 • Someone is attempting to take your life.
153 • Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen.
154OLD:
155 â— Players may participate in no more than 1 prison break attempt within 1 OOC week.
156 â— Official Factions may attempt 2 additional breaks in the case the prisoner is the faction leader.
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158CURRENT:
159 â— Permission for prison break must be approved by a Moderator+ prior to the attempt.
160 â— Players may participate in no more than 1 prison break attempt within 1 OOC week.
161 â— Official Factions may attempt 2 additional breaks in the case the prisoner is the faction leader.
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164OLD:
165 ◠Players cannot steal from players with “NEW PLAYER†above their head unless it is in retaliation.
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167CURRENT:
168 ◠Players cannot steal from players with “NEW PLAYER†above their head unless it is in retaliation.
169 â— Players with the (( NEW PLAYER )) tag that deliberately insert themselves into or start active crime scenes
170 lose their new player protection during those illegal activities.
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173ENDING STATEMENT
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175We would like to thank everyone in the community for their patience, it's been a really long journey for us and a stressful one, and it's not over here. We understand that a lot of sides of the community want to have development done and we're slowly getting there, but we have to prioritize requests that will improve the general quality of life and roleplay.
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177We've tested this update as much as we could, but obviously, it's going to be different when there are 200+ players on the server. If you experience any bugs after this update, please make sure that you create bug reports so that they can be fixed in a timely manner.
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179https://forum.eclipse-rp.net/forum/5-bug-reports/
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181Moving forward, if you want to stay up to date with development and look at sneak peeks of what's coming, make sure that you follow our Twitter.
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183https://twitter.com/ProPaulius
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187FULL CHANGELOG
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189(including all changes made since the last development update)
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191Added dead bodies that stay after players death
192Added weapon drawing animations
193Added ability to /entertrunk and /leavetrunk, /carrybody /storebody /dropbody
194Added system that allows players to revive injured players by carrying their bodies into the interior of hospital
195Added ability to join multiple factions
196Added permissions to factions Manage Property/Build Property/Access Property. Also /attachFaction and /deattachFaction can be used to attach property to faction
197 Added /accessdoortype 2 [price] that allows property doors to be pay for access
198Added weapon serial numbers
199Added firearms approval license. Issued by the LSPD. It is required in order to get a weapons license.
200Added MDC functionality to get information about the gun with the serial number
201Added /transferVehicle and /acceptTransfer that allows for people to transfer their vehicles to other people
202 Added ability to donate to the government at the government building
203 Added more in-depth logging and tracking of server economy
204 Added ability to open vehicle doors with hotkey O
205 Removed weapons crosshair
206 Removed ablity to use city bee if there are on duty taxi drivers that are not on call
207/calls now inform who responded to the 911 call
208Fixed /analyseWounds command, it also now supports analysing dead bodies
209Improved attachment sync to support more types of attachments
210Added zipties
211Added fduty activity tracking
212Added ability for faction leaders to pay salaries individualy
213Added random gestures that will get invoked when player is speaking or chatting
214Added faction treasury logs
215Added animation for phone being taken out
216Added /orderBlip [receiver] [servicePrice] [sprite] [minimap] [days] [name] for weazel employees to service people that want a blip.
217Added /acceptBlipOrder for people who received offer from weazel employee and want to accept it.
218Added /removeOrderedBlip for people that bought a blip, but don't want for it to be visible anymore.
219Added /accessdoor and /accessdoortype (for property owners)
220Added new VIP perks
221Adjusted salary tax cuts, implemented parking cost cuts, VIPs won't be affected by inactivty property cleaning
222Added /mood
223Added fishing rods to the general store
224Added dynamic fishing (you can now fish near any water source)
225Added 550 new furniture items (thanks to Osborn)
226Added PD management commands like /units /createunit to MD
227Added /raterp system. You can now rate your roleplay experience with another player!
228Added refueling car that will now require you to leave the car, use commands /startrefueling, /finishrefueling
229Added speed cameras at MD, PD, Tequila and Bank. This was done to keep the city a little bit more in order
230Added characters looking at players who are talking
231Optimizations to server code
232Fixed laptop order bug
233Fixed phone accept call bug
234Fixed MDC calls displaying wrong type
235Fixed government salaries not being taxed
236Fixed /medicheal showing wrong player name
237Fixed speed cameras setting incorrect jail time
238Fixed phone messages contact names not loading
239Fixed item disappearing when pressing N in map editor
240Fixed some issues that caused game crashes
241Fixed phones receiving messages when battery is 0
242Fixed phone, with battery of 0, being on when player logins
243Fixed DMV licenses not being saved
244Fixed vehicle burnout sync
245Fixed laptop order delivery point selection bug
246Fixed fish item bug
247Fixed phone bug where it makes any item you are carrying disappear
248Fixed /grabCash bug
249Fixed shooting while eating/drinking
250Fixed burnout sync
251Fixed pop tires sync
252Fixed CTRL + X menu
253Fixed dealership bug
254First time quiz applicant will be prioritized
255/drag /undrag now works for civilians too
256/calls will only show police calls for police and medic calls for medics
257Mors will now fix tires when can is available to retrieve for free
258Taco job now provides customer taco food item
259Lowered poker cash objects on the table amount
260Calls to medics will only go to medics instead of police and medics
261Increased look at duration when someone talks
262Changed quiz system to display applicant's id instead of applicant's name
263DCC fares go to faction treasury
264Changed taxi fares limits from 20-80 to 10-1000
265/salary will now display accumulated fduty hours
266Changed faction funding system
267Changed weazel report command to /weazelreport
268Money from faction services will go to faction instead of the person providing the service, example (mechanic service, weazel service)
269Removed /dnn /vnn
270Disabled /mug
271Dealership menus now close with ESC
272Fixed police trace command for players that are in interiors (will now show the entrance location).
273Removed all blips from non-government/non-server entities
274[/AccessDoorType 0] makes door only accessible by the owner.
275[/AccessDoorType 1] makes door accessible by keypad (code is set by owner)
276/AccessDoor unlocks/locks door
277Disabled cover (Q) due to its bad sync.
278Changed garbage blip icon
279Adjusted gunstore import prices