· 7 years ago · Sep 15, 2018, 09:54 AM
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2Current stage: Alpha Development
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9 August 1st, 2012:
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11 - Snowballs can now be created by casting an Ancient Magick spell that has a freeze effect on a vial of water. You
12 receive 5 snowballs per vial, excess snowballs are dropped to the ground. Snowballs will be used to create
13 Ice Arrows with a fletching level of 35, by combining Rune Arrow + Snowball.
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15 - Devolution 7.0 Item on Ground glitch patched.
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17 - Item Duplication glitch via Trade has been patched.
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19 - The Quest system has had content added onto it. Very unique and efficient way of doing things; never seen anyone
20 make a Quest system like this. It's very easy to add Quest content and has measures implemented to insure It's
21 stability.
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23 - Karil's X-bow has been added; fully functional with everything correct.
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25 - A basic Cutscene system has been added. We have MANY ideas and plans on how this will be used.
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30 July 31st, 2012:
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32 - Rune Throwing axe now has the proper special attack.
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34 - The old Magic system has been completely removed.
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36 - Notorious Devolution 7.0 Inventory glitch patched.
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38 - New Run Energy system created. This will be able to support things which will be
39 implemented at a later time. Such as Weight Carried, Agility level, Agility
40 equipment, and more.
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42 - All Bronze equipment has been completely removed from the game.
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44 - Arrows except for the following have been completely removed from the game: Rune, Ice and Dragon.
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49 July 30th, 2012:
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51 - A Saving glitch where the player would be instantly rolled back to before combat happened if they logged out
52 after combat has been patched.
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54 - UseItem on N.P.C. bugs have been patched. Using any item on a N.P.C. now has no effect unless desired.
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56 - Switching to 'Run' from 'Walk' whilst walking now makes you run, instead of running at the next click.
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58 - An Item Duplication glitch via Smithing has been patched.
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60 - Javelin Speed and Accuracy has been corrected, it was the same as Darts.
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62 - Throwing Axes fixed as well.
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70 July 29th, 2012:
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72 - The Normal Magic tab no longer exists. All Ancient Magic attack spells have been moved to the top of the Magic
73 Tab "book". There will be NO teleportation spells in the Magic Tab. The remaining space will be used for our
74 future plans, which will not be revealed at this time.
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80 July 28th, 2012:
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82 - The 474 Prayer tab has been completely re-done and replaced by a fully functioning 289 Prayer tab.
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84 - Ranged combat is now 90% completed in regards to PvM.
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86 - Text capitalization has been implemented for multiple instances of when this can be used.
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88 - Looping Emotes corrected.
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93 July 27th, 2012:
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95 - More Constant factors have been moved and grouped with the others. This includes content such as
96 imperative Coordinates, Experience holdings, teleportation Coordinates, and much more.
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98 - The Command system has been completely re-done, and is now very efficient. Due to Alpha stage testing, all
99 conditions or restrictions in regards to Commands have been removed.
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101 - The Quest tab has had all text removed, except for all Free Quest slots.
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103 - A small starting N.P.C. V.S. N.P.C. Combat base has been added to work with. When completed, N.P.C. will be
104 able to attack each other with Ranged, Mage, or Melee Combat. Whether this will be seen often or not in-game
105 has yet to be decided. This feature IS, however, promised to be seen in multiple cutscenes during Gameplay.
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107 - The Music tab has had all Text strings removed. We noticed that the three buttons in the Interface were perfect
108 for difficulty selection. We thought, why not see how the Music tab would look as an Achievement Diary? It isn't
109 final, but for now it looks like we might not need to have players switch between Quests/Achievements after-all.
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114 July 26th, 2012:
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116 - Normal Magic, and everything to do with Normal Magic has been removed from the client.
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118 - Players will now automatically always be on the Advanced Ancients Magick tab.
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120 - The Herblore Stat Icon has been set correctly, and no longer is misplaced.
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129 - Burying bones has been re-done, and is now more efficient. Also, it is now very slow, as we want it to be.
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131 - The Engine has been modified greatly. It has had content removed to the basics. Not only does it check for
132 IP bans, but Account bans now work properly, as well as the System. It also flags for things such as: 24 Hour Mutes, 48 Hour
133 Mutes, IP Mutes, 24 Hour Account bans, 48 Hour Account bans, Perm bans, ect. More bans will be added at a later
134 date.
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136 - Server class reduced to 7KB. This includes the features listed above.
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138 - ALL Constants are now being used and grouped properly.
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140 - MANY More Handlers and Classes have been added, as they were needed.
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142 - Packaging updated, one word: sexy.
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144 - Skill Interfaces are being written, this is time consuming as all Skills will be unique, original, and
145 customized.
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147 - Removed duplicate Strings which were causing issues.
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149 - Prayer now has been implemented with the basic features. Correct draining and other information is needed, as
150 this is just a base. The original Devolution did not have this.
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152 - N.P.C. now have the option to use Ranged attacks.
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154 - N.P.C. Ranged attacks now have fully functioning and materializing projectiles implemented. The delays are
155 accurate as well.
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157 - More N.P.C. customization options added into our N.P.C. table database.
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159 - Izzygoo has written Ranged projectiles for us, as well as redoing most of the Ranged combat system.
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161 - N.P.C. now have the options to be made aggresive with limits.
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163 - Izzygoo has written a new Magic system for Devolution 7.0!
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165 - A base for Skill Interfaces has been implemented, it is done neatly and correctly.
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167 - Client has been modified and edited in several different ways, including new strings and the removal of buttons.
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169 - 80KB of useless content removed from Client class.
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171 - Commands are now handled properly.
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173 - Around 50KB of code removed from multiple classes.
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175 - Started working on Range-based combat.
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177 - All N.P.C. now have an advanced system designed to streamline combat and make it as easy and accessible as
178 possible. It also has the options for extreme customization if needed.
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180 - Source and Client are now both properly packaged.
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182 - Multiple Process methods reduced to 2KB and re-done correctly.
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184 - Multiple new Classes created to hold many things.
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186 - Processing class reduced to 2KB.
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188 - World Objects kept in one class at 3KB now... :)
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190 - Objects are now handled completely differently than before. They will load very quickly.
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192 - Graham's Event-Manager has been implemented.
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194 - Over 900KB of useless content cleaned out of the entire source. This includes things that need to be re-done such
195 as combat.
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197 - PVM combat has been re-written to a basic formulas for now, but it will be enhanced later of course.