· 6 years ago · Jan 22, 2020, 01:24 PM
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3This is evolving as I recall things I might have missed. Please remind me of anything else important.
4
5
6What is chaining?
7Chaining is the process of making multiple hits/attacks in succession without letting a timer run out.
8
9Why do we chain?
10To earn large quantities of respect for your faction.
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12Why do we need respect?
13Respect helps us unlock perks for you and your faction mates to enjoy.
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15How do you start a chain?
16A chain is started when 10 successful hits are made in a five minute window.
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18What happens if a hit is failed?
19A small loss of respect occurs but the chain is not affected - only successful hits affect the numbers.
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21What happens after the 10 initial hits?
22A new five minute timer is introduced.
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24What is the timer for?
25A new hit. You have up to five minutes to make another hit.
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27What happens after that hit?
28The timer is refreshed and there's another five minute window to make the next hit.
29
30Should I be hitting as fast as possible?
31Not necessarily. You want to get your energy down below your threshold (100/150, more on that later), so you're regaining energy, but because of various factors we'll discuss later, you might want to spread the chain out over time so more people can recover energy.
32
33How many hits we have to make?
34This is determined by your faction leader (assuming it is a planned chain) or by you and any other participants.
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36Is there a limit on hits that can be made?
37Yes. After a chain reaches the faction maximum, it will go into forced cooldown.
38
39What is cooldown?
40Cooldown is the time after a chain ends. During that time, the chain cannot be advanced but the bonus multiplier is still in effect.
41
42Bonus multiplier?
43Every hit after the 10th hit receives a small multiplier that is incremental. For example, the 11th hit is worth something like 1.01x normal respect and the 12th is worth 1.02x - these numbers are probably not accurate but illustrate the point.
44
45So later hits are worth more?
46Yes, so when looking at your list of hits, you want to determine how many hits you can make after calculating all boosters (energy drinks, point refills, drugs, etc) and start that far down your list. Example: If you can make 20 hits and your list is 30 targets long, you'll start at the 20th target ignoring the lower 10, and work your way up to the top target.
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48List? Boosters? This is getting complex.
49So let's talk about the boosters first, and then we'll get to the list.
50A donator gets 150 energy as a maximum and a non-donator gets 100. This fills at different rates, too. I believe it's 5e for every 15 minutes for a non-donator (meaning you'll get 20 per hour, full 100 in five hours) and it is 5e every 10 minutes for a donator (meaning you'll get 30 per hour, full 150 in five hours).
51Every day at 12:00am TCT you'll get a refresh to your availability for a point refill which is either 100e for a non-donator (not really worth it) or 150e for a donator (a bit more worth it, but only barely).
52Even worse is spending $13,000,000 (approximate) for a Feathery Hotel Coupon (worth 150e and affecting your booster cooldown), or $3,500,000 for an energy drink that only gives 25e. These options are "great" in a pinch but not cost-effective.
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54Why aren't points an effective use?
55Well, points are great for making more hits in a pinch, and sometimes you can use points before 12:00am and again after, adding 12 total hits over the 40 you'd get from being "fully stacked" (explained later). This means you can provide 52 hits in the first part of the chain if it is timed around the daily reset. OUTSTANDING!
56
57So what is cost-effective?
58Drugs! Oh man, don't we love that answer!
59LSD can give you 50 energy but comes with a lengthy cooldown. But Xanax... Xanax is the best for this sort of thing. Xanax gives you 250 energy.
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61250? I thought the maximum was 100/150.
62Sure, it is the maximum you can earn while idle, but the maximum you can have is 1000 and is considered "fully stacked."
63
64So I can take 4 Xanax and call it good?
65I wish it were that simple. Xanax stacking can take as long as 40 hours to stack (and not be under the effect of the drug).
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67Why so long?
68Well, you can only take a drug when you are not under the effect of a drug. Xanax has an 8-10 hour cooldown and when you are on it, you are substantially weaker, which can be a risk for hitting your targets.
69Ideally, starting at 0 energy, you'll take a Xanax, wait 10 hours, take another Xanax, wait 10 more (20), take a third Xanax, wait 10 more, take the fourth and final Xanax and be at 1000e ten full hours before the chain starts.
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71What about training or mission targets?
72Training will have to wait. This is all about doing things that are better for you in the long run.
73In regards to your mission targets, one thing you can do is start stacking from full energy (100/150) and carefully use that energy (100 or 150, depending) to hit mission targets, as needed, so you don't waste it.
74
75What if I accidentally train at the gym?
76This can be avoided, assuming you set your train quantities back to 1 instead of a large number, that way you, at worst, only spend 10 energy (5 at lower gyms) before realizing your mistake. PLEASE DO YOUR BEST TO NOT MAKE THIS MISTAKE
77
78Are there risks with taking so many Xanax?
79Glad you asked. YES, there are risks. Overdosing will put you in the hospital (with a revive being the only practical way out) and completely wipe your energy. Every chain this is bound to happen to someone if the number of participants is high enough.
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81How can I avoid overdosing?
82You can't. Not really. Some people seem to think flying to Switzerland for rehab after the second or third Xanax is your best option but all research and information online says that addiction has no effect on chance of overdose.
83
84So what does affect the chance?
85Well, I've heard from multiple sources that each person has their own internal tolerance levels. For example, I have a hard time with shrooms - I overdose 50% of the time I take them, but so far I haven't overdosed on Xanax.
86
87Are there any reasons I shouldn't be taking Xanax?
88There's a "drug-free gym" that only lets you train at the late levels of the game if you have less than 150 combined uses of both Xanax and Ecstasy. Please remember that both of these drugs have merits for using exactly 50 of them.
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90So I can use 150 Xanax without losing access to the gym?
91Yes, but I recommend getting yourself to 50 of each for the merits, and not taking any more as a precaution, or saving those doses 101-150 for dire situations.
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93What if I don't want to take *any* Xanax?
94Well, my advice, candidly, is find a faction that doesn't care. That won't be easy. Most factions have mandatory minimums for large chains. A faction maxes at 100 people and some chains are 5,000 or 10,000 hits and can take a few days. Meaning that everyone needs to put in an average of 100 hits! That means people have to stack.
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96Can't I rely on them to make those hits and stay under the radar?
97Only for so long. I assure you, it will catch up to you if you aren't taking any of the risk.
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99Who pays for these things?
100That's a great question. Often a faction leader will provide the necessary drugs and points or the money to acquire them.
101
102So what about that list you were talking about?
103If you aren't using YATA then why are we even talking?
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105YATA?
106Yet-Another-Torn-App. YATA is critical to managing your chaining.
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108What makes it so important? I have a Blacklist.
109YATA will sort your targets by respect earned.
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111Targets?
112Yes, so when you sign into YATA using your API key you can see a very long list of your most recent attacks. You can cull this list for people you wish to make targets and add them to your target list. It's important to add targets to this list and remove targets whom you deem too hard.
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114What makes a good target?
115Well, respect is typically 3.00 and the lower/easier a target is, the less respect it gives. Some targets are easy despite their respect (maybe they're unarmoured or unequipped) and some can be hard (if they have good gear) and not worth it. So you need to write notes about them (know which ones are easy to take while under the influence of Xanax, for example).
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117What do you do?
118I keep notes on how much health they typically take off me both under the influence and sober, so I know what to expect and don't go into a battle I'll lose for having too little health.
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120Isn't there an easier way to find targets? I've heard people talk about wallsitters.
121We'll talk about that later, but yes, you're right.
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123So with my YATA list at 40 targets, am I good?
124Sure, you should do just fine - just don't hospitalize the ones you want to come back and hit. Leave them in the street.
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126How about mugging them?
127No. Never mug targets except your bonus hits. Mugging gives the least respect. Always leave or hospitalize (as they give the same respect).
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129So why hospitalize at all?
130Typically you don't want to. Hospitalization is for active players who you want to inconvenience.
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132Ok, but what was that about bonus hits?
133The 10th, 25th, 50th, 100th, etc (the ones at the end of the meter) hits will always provide a flat respect.
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135What do you mean?
136The 10th, 25th, 50th, 100th, etc (the ones at the end of the meter) hits will always provide a flat respect.
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138Sure. I guess so. Seems a bit weird.
139Sure does. And I'll say this - if you've got a bunch of wallsitters helping you (once again, I'll explain that later), it's important that you remember NOT to hit a wallsitter on the bonus hit as it will cause a MASSIVE respect loss for their faction and we don't want that.
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141Ok, so you need to tell me more about wallsitters now.
142Wallsitting is the practice of "getting naked and equipping a rusty sword" so you're an easy target for an allied "rival" faction.
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144What do you mean by 'allied "rival" faction'?
145Two faction leaders will agree to a territory dispute and the faction wallsitting will "hop on the wall" and make themselves easy targets for your faction to hit. There's a "war multiplier" on top of all of the multipliers we've discussed and it doesn't affect the bonus hit BUT it does negatively affect the losing faction. It's very poor form to do this.
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147So why is that multiplier a thing?
148Well, in a real war, it's a great way to hurt the opposing faction.
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150Ahh, got it. These are people trying to help and I shouldn't be a dick to them.
151Bingo. Don't hospitalize or mug them - leave them. They will use a small first aid kit to med-out and get back on the wall.
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153Wow, that's amazing.
154Yep, it's not uncommon to see a dedicated wallsitter earn a full 24 hours of medical cooldown just from burning SFAKits on another faction as well as the time spent.
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156How do we arrange such a thing?
157Leave that to your faction leaders - they'll do it when/if they can.
158
159So what else do I need to know?
160Chaining etiquette!
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162You mean there's etiquette?
163Yes. It's customary to make sure you aren't stealing a bonus hit when it's been requested.
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165Stealing? I thought we're all a team.
166We are, but there's merits to be earned for things like cumulative respect earned and respect-earned-in-a-single-hit.
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168So all bonus hits need to be called?
169Typically no. 10th, 25th, 50th are all pretty minor and even 100th doesn't count much. It all depends on your faction and what's going on. They'll announce that with their own chaining rules.
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171So when a hit matters, how do we handle that?
172Well, around 10-20 hits before the bonus hit, we'll start "holding."
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174What's "holding"?
175"Holding" is when everyone starts looking at chat and calls their hits. For example, if we're looking to hold for 100, at 90 we'll call "hold" in chat and then someone will say "91" and they'll make the 91st hit. Another will say "92" and they'll make the 92nd hit. It's important not to rush through these because sometimes someone not paying attention to chat will come in and crash the chain, sniping the hit by accident.
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177I don't want to be that person.
178Good, just pay attention to chat and be mindful of your faction mates.
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180Is there anything else I should know?
181Probably not at this point.
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183
184
185Nuke's Growth Guide for Young players
186
187This tutorial was designed to help young players that join Nuclear Blast to get a good start into the game.
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189Although this guide was originally written for players below 50 days of age, we will require any players with less than 1 million battle stats, with a Natural Nerve Bar below 35 and players below level 15 to adhere to it.
190
191This tutorial is not the only way to be successful in this game, but it's a proven one. You should read it and understand it.
192
193Patience, one step at a time
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195Before we start, you have to be warned, this game is about achieving goals (referred to as merits), it's addictive, but quite rewarding. You will need to be patient.
196I have encountered many successful players in this game, they usually take different paths, but in all cases, they did it by completing merits, one at a time. Achieving merits will keep you in the game.
197
198Natural Nerve Bar (NNB)
199
200Growing your natural nerve bar early into the game is critical to put you on the right path. A large number of merits are associated to criminal activity. You should read and understand Nuke's - Nerve Guide to 60 NNB. You might find other tutorial that offer similar advice. You might select another one, but make sure it tells you to stick to safe crimes and avoid getting jailed.
201
202Battle stats
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204If you want to be strong, you need to train hard. Familiarize yourself with Nuke's training method - Below 250K. Spend as much E at the gym as possible, minimum average of 750E daily.
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206Nuke's expectations
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208As a faction, we count on young players to quickly get on the right path.
209Here are our expectations:
210SLUTTING. At this stage in the game, unless you didn't use real money to buy donator packs, you probably don't have enough income to pay for xanax and Premium Train (see below for more details). An easy solution is do Slutting (see below for more details). Use natural energy (E) to do Slutting. This will allow you to start buying xanax. Using up to 3 xanax per day, perform enough Slutting to earn about to 17 million. On your second day, you should have close to 21 million and will be ready to pay for Premium Train.
211PREMIUM TRAIN. Using the detailed instructions provided below, perform one or two Premium Train so you can effectively Power Level up. Your 1st Premium Train will increase your stats by about 7k. After you have reach level 15, you are expected to do a minimum of 1 Premium Train per week. You can finance these trains by doing slutting (many faction members will pay good money to buy losses) and by running plushies and flowers.
212ARM YOURSELF. Before you start attacking players and leaving them in the street, you need to acquire decent armor and weapons. You can ask a faction committee member to loan you a basic equipment set from the faction armory if you don't have any.
213POWER LEVEL UP. We expect new factions members to reach level 15 within 10 days. After you have done one Premium Train and have equipped yourself, start attacking players and leave them in the street. A list of targets to power level up quickly is provided below in the Power Leveling Up Target paragraph. If you follow our guidance, you should reach level 15 within about 7 to 10 days. Once you reach level 15, Power leveling up should be stopped since you risk becoming a leveling target.
214DECENT PROPERTIES. Happiness plays a big part in gym gains, especially at the beginning. That's why the shack isn't a good place to live. Low happy means low gym gains. We ask that members rent a mansion or a ranch until you reach level 15. Don't buy a property, and don't rent long term. 15 to 30 days is about right.
215GROW NETWORTH. As soon as you reach level 15, you will have the ability to travel. Travelling is an easy source of revenue. One player can easily make 5 million a day by importing plushies/flowers. Nuke's Travelling Guide is a good place to learn about travelling. The Tutorial forum is full of guides that may propose other means to generate income. You may select other methods to pay for the other steps below, but travelling is a proven method and it works well with active players.
216PRIVATE ISLAND. Within a few days of reaching level 15, you will be able to afford renting a Private Island (PI) with an airstrip. Renting a PI with an airstrip is critical to increase your gym gain due to higher happiness. The airstrip is equally important since it will allow you, once you hire a pilot, to increase your travel capacity and make even more profits from travelling. You might consider looking for a faction member without a spouse to share the cost of the PI.
217BLOOD BAGS. Complete both the Introduction to Biochemistry & Intravenous Therapy. This will take a month to complete. We expect you to have it completed within the first two months. Blood bags are useful as a medical items, but they are also a decent source of revenue for the faction. It allows the faction to pay for prizes that we distribute during contests. We ask players to fill a minimum of 3 blood bags per day. Most players will contribute 3 to 6 blood bags per day.
218GROW YOUR NNB. Work on your crime experience to reach 30 NNB by 125 days old & 35 NNB by 200 days old. Just follow our Nuke's - Nerve Guide to 60 NNB. Stay out of jail and resist the temptation to steal candies. Stick to safe crimes and use free beer from the faction's armory, use them as often as you can. Growing your NNB will help you earn merits and is key to ensure regular stream of cash and respect to the faction. Without OCs, the faction would have a hard time to afford chaining. Eventually, you will reach 50 NNB and be part of "Robbing of a money train" or 60 NNB and participate in "Plane hijacking".
219TRAIN HARD. Work on your battle stats and spend a minimum of 750E per day at the gym. Familiarize yourself with Nuke's training method - Below 250K. Within a week or two of reaching level 15, you should be able to do 1 or 2 Method I training per week. You should be using this Method I until you reach 250k. If you work in an adult novelties company, you should continue until you reach 350k per stats.
220TORNSTATS. We ask that players join Tornstats by registering at www.tornstats.com. Then join the faction
221 www.tornstats.com/factions.php?key=47fb7ecfa76568d7ca06ccddd639b6a9&apply=1. This allows us to monitor your progress early in the game.
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223As a faction, we strongly believe in expectations listed above. The committee monitors the expectations above and will not hesitate to taken action against players that are not showing regular signs of progress.
224
225Faction's Support
226
227Now that we covered personal aspect of the game, we will talk about what the faction will do for you.
228The faction provides a lot of resources in the game (not all factions in our family have same benefits).
229We offer 10% gym gains on all stats, this will continue to grow.
230Drug Addiction reduction 50% & Decreases chance of overdose by 30%.
231Travel capacity +10
232Provides a passive crime skill & exp boost & Increases maximum nerve. Both will continue to grow over time.
233Our forum includes many tutorials that can help you in this game.
234The faction will loan basic armors and weapons to young players. Just need to ask one of the committee members.
235Many players will gladly help players younger players by sharing their experience in the game.
236In other cases, players might help with mission or to earn merits.
237Faction will act as a family.
238Insurance when power training (for small fee get insurance if you overdose on ecstasy).
239We will regularly organize contest to foster activity in the faction in a friendly environment.
240Slutting
241
242Slutting means attacking someone and losing. People will pay you to attack them and lose. They do it to increase the number of successful defends so they can earn merits. You can make $250,000 to $350,000 for each attack, sometimes more. I wouldn't do it for less than 250k.
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244Many faction members have indicated below what they pay for losses and their price. You can also ask in faction chat who will pay for slutting, doing this within the faction will avoid risk of getting mugged or scammed. Alternatively, you will find buyers here www.torn.com/forums.php#/p=forums&f=59&b=0&a=0 but beware of scammers. Slutting is an efficent way to pay for Donator Pack and Premium training. It is not recommended after you have reached 250k in each of your battle stats.
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246
247
248Premium Train
249
250If you want to read more details about training, you should read Nuke's training method - Below 250K.
251
252This method is expensive (about 20.5 million) but pretty efficient, with 0 battle stats, one Premium train will increase your stats by about 7k. Every train like this will keep getting bigger. Premium Train can be repeated 2-3 times a week if you travel and do Slutting. At that pace, you will quickly reach 1 million in battle stats. Premium train will boost your battle stats about 100 times faster then regular trains. To perform such training, you must have the following ready:
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2543 Xanax ($2,550,000)
2555 Erotic DVDs ($16,500,000)
25625 Points ($1,325,000)
2571 Ecstasy ($72,000)
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259How to get these?
260
261The xanax, erotic dvds and ecstasy can be bought in the Item Market found in the city, as for the points you can buy them in the Points Market.
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263How to do this training?
264
265With your energy bar full (100E), start by using the 1st xanax. This will bring you to 350E. Do not spend any of it.
266Wait for drug cooldown to complete (6 to 7,5 hours)
267Take a 2nd xanax to 600E and wait again for drug cooldown to complete.
268Repeat with 3rd xanax to 850E just as above.
269Once at 850E and drug cooldown finish, it's critical to check what time it is. You can only start the next step after 15/30/45/00 minutes of the hour since happiness will reset at these times.
270Once timing is good, take 5 Erotic DVDs and use an ecstassy.
271Quickly train and earn pretty good gains. Use all your energy on all 4 stats.
272Once down to 0 E, refill with your 25 points and train between them again.
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274Using this method once or twice should allow you to have the stats to quickly power level up.
275
276I overdosed! What do I do?
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278You will overdose eventually. When it happens, just make sure your General setting is set to "Allow everyone" and someone will revive you for free pretty quickly (usually within 5 minutes). The main issues remaining are the low happiness (bad for training) and 24 hour drug cooldown (no more drugs during for 1 day).
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280If you already reached level 15, take 500k on hand and go to Switzerland for rehab. If you are below level 15, you can either use E to level up (if you are strong enough), alternatively, you may want to use that day and do some slutting to earn cash. This is a reasonable option since low happiness will greatly reduce gym gain.
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2874 0
288Thread created on 11:18:44 - 28/11/18 (1 year ago)
289Nuke's Travelling Guide
290
291This guide is intended to provide guideline on how to optimize revenues while travelling.
292
293Many players will refer to running flowers/plushies/drugs. Running is a simple terms used to describe players that travel abroad to buy flowers, plushies or drugs to resell locally with high profits.
294
295Active runners can make up to 10 million in revenue per day. Realistically, you can make a few millions a day if you make a few trips everyday.
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297If you intend to be an active runner and are part of a faction (this is your case if you read this guide), you should review the Organised Crime schedule before taking off. The faction will not be able to initiate the OC if you are travelling and it could create frustration with other faction members that are waiting for the crime to be initiated before they take off.
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299How to make this profitable
300
301
302Before selecting a destination, check inventory 1st. Use DoctorN or https://doctorn.rocks/travel-hub.
303Get a Private Island with an airstrip and a pilot. This will increase by 10 your carrying capacity.
304Join a faction with Excursion benefits. This will increase your carrying capacity by up to 10.
305Get a Large Suitcase, this will add 4 to your carrying capacity. You can get them in Hawaii or purchase them locally for about 10 million on the item market.
306Work in a 7* Flower Shop or Toy Shop, this will add an overcapacity of 5 flowers or Plushies to your normal carrying capacity.
307Limiting the cash you carry to about 130% of what you are planning to buy is enough. You will get mugged regularly abroad. You will loose a lot if you carry too much.
308Get a Laptop, this will allow you to send mail while travelling and trade stock from the stock market. Trading stock is useful if you want to reduce the quantity of cash you carry while travelling.
309
310Pass Go and Collect - Selling your imports
311
312You have multiple option available to get the revenues needed from your imports:
313Sell them directly on the Item market. You will have to pay a 3% market fee for all items you will list.
314Sell them thru your bazaar. You will need 250 points to get a bazaar from the Points market.
315Sell them thru a distributor (Buyer). You can find plenty of distributor in the Trading forum, or you can contact faction members as someone always buy flowers/Plushies/drugs and temporary weapons at good price.
316If you finished the history bachelor, you can exchange plushies and flower sets for points at the museum and sell points in the points market. You will generally get 5 to 10% more for your imports if you can exchange them for points at the museum.
317
318You should consider how much time you are willing to spend when selecting your method to pass go and collect.
319
320If you are very active, you can sell directly thru the market or your bazaar, but you will have to time yourself to avoid getting mugged after selling a few millions of your imports.
321
322If you are moderately active, you should consider using a distributor, you will get less revenue per imports, but will not have to worry about large losses from mugging.
323
324Running Plushies
325
326Personally, I find that running plushies is the best solution to optimize revenue while reducing risk of loss due to mugging.
327
328With the exception of camel and jaguar plushies sold for around $10k each, all plushies are purchased for $1000 or less and do not require a lot of cash on hand when purchased abroad. You can make a couple of millions daily while running plushies.
329
330If you decide to run plushies, you should consider working for a 7* Toy Shop to benefit from an over capacity of 5 plushies while travelling.
331
332Running Flowers
333
334Running flowers is a decent alternative to running plushies but find it less rewarding and typically requires more cash to buy flowers abroad. I will tend to buy flowers only when plushies are sold out.
335
336If you decide to run flowers, you should consider working for a 7* flower shop to benefit from an over capacity of 5 flowers while travelling.
337Flower shop do not require high working stats and is usually accessible to almost everyone.
338
339Running drugs
340
341Running drugs will provide good revenue but also requires a high quantity of cash. For example, you can go to South Africa and buy xanax for 752K that you can resell for about 840K each. With carrying capacity of 29, that's a profit of around 2,5 million per trip.
342
343Before you decide to run xanax, make sure you can properly time yourself with the arrival because if you get mugged, you could easily loose more than twice your profits.
344
345Running Armor and Weapons
346
347Running Armor and Weapons is not frequently performed but when performed the right way will bring very nice revenues.
348
349In brief, you go and buy armors and weapons abroad and list them in your bazaar or thru your trading thread to sell the highest quality items many times (20, to 100 times) the purchased cost.
350
351The higher the stats, the higher the resell price. Generally most items collected will be sold for little or no profit while the few rare "GEMS" will be resold with a very nice profit.
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354
355
356Nuke's training method - on your way to 50 million
357
358Once you have reached the the threshold of 250k for your individual stats, your priority should be to spend as much energy as possible in the gym to quickly unlock better gym.
359
360This method is one that will use natural energy and is repeated in cycles of 24 hours as the booster cool down is finished.
361Daily items required:
362Up to 3 xanax
36325 points
364Happy Boosters of your choice (5 Erotic DVDs if you can afford it, 49 big box of chocolate, or 49 of any 25 happy candies.)
365Total cost will vary based on Happy Booster selection.
366
367The cycle below is repeated every day as the booster cool down is completed:
368Wait for the drug and booster cool down to be finished and for a full energy bar, you will have 150 energy.
369Take all Happy booster of choice.
370Train 150E all at once.
371Use 25 points to refill your energy bar.
372Train 150E all at once.
373Take a xanax.
374Train all 250E at once.
375Train with natural energy throughout the rest of the day.
376Take a xanax and train as drug cool down is finished.
377Using this training method, you can spend above 1500E daily at the gym and it will allow you to quickly unlock higher gyms.
378
379Optionally, if you can afford it, you can use Feathery Hotel Coupons to increase the total E spent daily. If you use FHC, you will need to reduce the quantity of Happy booster take to ensure you can also use the FHC coupons.
380
381It is also recommended to train the statistic with the highest gym dots.
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388
389Nuke's training method - Below 250K
390
391Before I start, I must credit the following source for the information provided:
392Gym Training Guide for Beginners by ColeDTX [1842054]
393
394If your individual stats are below 250k, this guide is for you.
395
396Premium Train or Method I - 26 to 27 million per training session
397
398This method is expensive but affordable. If you actively run flowers or plushies, you should be able to afford this train with this method every week.
399
400Items required:
4013 Xanax (3 x 840,000$ = 2,250,000$)
4025 Erotic DVDs (5 x 4,550,000$ = 22,750,000$)
40325 points (25 x 53,000$ = 1,325,000$)
4041 ecstasy (1 x 70,000$ = 70,000$)
405Total Cost: 26,395,000$
406
407The following steps must be followed for every training session which will last about 30 hours:
408Wait for a full energy bar, you will have 150 energy.
409Take a xanax. You will have 400 energy.
410After drug cool down has ended (around 6 to 8 hours), take another xanax. You will have 650 energy.
411After drug cool down has ended (around 6 to 8 hours), take another xanax. You will have 900 energy.
412Once both the drug and booster cool down are finished and with at least five minutes before the Happy Reset (:00, :15, :30, :45), watch 5 Erotic DVD's., this will increase your happiness by 12,500.
413Take an Ecstasy pill. Ecstasy will double your current happiness.
414Train all 900 energy in one go.
415Refill your energy bar using 25 points and train in one go.
416
417It should be noted that in the scenario above, the energy is based on a profile with a donator status. This method can also be used without the donator status, but the energy at every step will be lower by 50 energy.
418It is also possible to use a 4th xanax to reach the maximum energy level of 1000E (and earn the Energetic merit) but it also increases your risk of getting an overdose so consider yourself warned.
419
420Warning, there is a risk of overdose at step 2, 3,4 and 6.
421Ecstasy Cool down: 3-4 Hours
422Xanax Cool down: 6-8 Hours
423
424This method will help you increase your stats by 15,000 to 25,000 per training session. Unfortunately, you will not gain any natural energy for a period of about 21 hours per training session.
425
426It is also recommended to train the statistic with the highest gym dots. This is even more thru in the Light-Weight gyms. Training with 2,8 dots instead of 2.4 dots will increase your gains by 17% (2.8/2.4 = 117%).