· 8 years ago · Mar 29, 2018, 02:32 PM
1Advanced Light Infantry Virtual Environment (ALiVE) Changelog
2
3
4Latest Version set to 1801061
5Pre Release Build 1.5.3
6
7[ALL] Updated version to 1.5.3.1801061
8[ALL] Use A3 dikCodes instead of CBA's
9[INDEX] Updated Prei Khmaoch Luong (again)
10[createRoadblock] fixed nil return to array to fix an error (#475)
11- Update fnc_createRoadblock.sqf
12
13- fixed description
14
15- optimised one statment (no time for more)
16
17- it was possible to return NIL, but ALiVE_fnc_INS_helpers need everytime an array, fixed
18
19- fixed wrong select
20
21- i've been bamboozled
22[MIL_OPCOM] Fix starting forces persistence
23[MIL_C2ISTAR] Improved handling of _target input in fnc_TaskRequest
24
25
26Latest Version set to 1712071
27Pre Release Build 1.5.2
28
29[ALL] Updated version to 1.5.2.1712071 clusterbuild 1.80.143751 - Public Stable Hotfix (Tac-Ops DLC)
30[MAIN] Add CFP logistics.
31[INDEX] Update Prei Khmaoch Luong index by @HeroesandvillainsOS
32[MIL_ATO] Added default values to fix errors if ATO ran out of assets (fix #487)
33
34
35Latest Version set to 1712051
36Pre Release Build 1.5.1
37
38[ALL] Updated version to 1.5.1.1712051 clusterbuild 1.78.143717 - Public Stable (Tac-Ops DLC)
39[MIL_LOGISTICS] Fixed enum error
40[MIL_ATO] Fix ATO creating corrupt profiles (fix #485)
41[SYS_ACEMENU] Do away with some logging remnants, and clarify others
42[MIL_PLACEMENT_CUSTOM] Handle custom composition lookup to prevent init errors (#471)
43[MIL_IED] specify enum after BIS 1.78 changes
44[CIV_PLACEMENT] Exit gracefully on creation of roadblocks, if no dominant faction is present (fix #480)
45[INDEX] Kastellorizo. Thanks to Beckerman!
46[MIL_ATO] Took me ages to fix this user error...
47
48
49Latest Version set to 1711281
50Pre Release Build 1.5.1
51
52[ALL] Updated version to 1.5.1.1711281
53[INDEX] Even better index for UNSUNG - Da Krong
54[SYS LOGISTICS] Fixed syncing vehicles / objects to the "Player Logistics (disable)"-module did still persist their state
55[INDEX] Updated UNSUNG - Da Krong
56[INDEX] Added UNSUNG - Khe Sanh
57[MAIN] Custom group faction adaption for UNSUNG III (unsung_e & unsung_e)
58[MIL_C2ISTAR] Ensured ALiVE_fnc_TaskRequest does not throw an error if MIL C2ISTAR is not available but called by another module
59[MIL_IED] Fixed leftover code causing a a script error when placing VBIEDs.
60 * Revert "stopManagement fix #465 (#466)" This reverts commit 853e6034d56e8beb1bd11a5dea875a351d181951.
61 * Revert "Update fnc_createRoadblock.sqf (#467)" This reverts commit d19d994313eaa061f0ff8308ac705c877f21cc98.
62 * Added Placement Inverse Filtering (#455)
63 * Inverse Filtering on Size for cluster copying
64 * UI for Inverse Size Filters
65 * Consolidate image resources into [main] (#462)
66[MAIN] Consolidate CS tablet and PDA .paa's
67[ALL] Remove redundant CS Tablet and PDA .paa's
68 * main
69 * mil_c2istar
70 * sup_combatsupport
71 * sup_command
72 * sup_group_manager
73 * sup_player_resupply
74 * sys_logistics
75 * sys_viewdistance
76[ALL] Use consolidated .paa's from main\data\ui
77 * main
78 * mil_c2istar
79 * sup_combatsupport
80 * sup_command
81 * sup_group_manager
82 * sup_player_resupply
83 * sys_acemenu
84 * sys_patrolrep
85 * sys_sitrep
86 * sys_viewdistance
87 * stopManagement fix #465 (#466)
88 * fix #465 handle objNull default value in stopManagement if something happend wrong with the startManagement
89 * Update fnc_civCommandRouter.sqf
90 * Update fnc_createRoadblock.sqf (#467)
91 - fixed description
92 - optimised one statment (no time for more)
93 - it was possible to return NIL, but ALiVE_fnc_INS_helpers need everytime an array, fixed
94[SYS_PROFILE] Ensured that if a vehicle is deleted all references are also removed from the assigned profiles (fix #463)
95[MIL_OPCOM] Fix script error if QRF was called on a destroyed vehicle
96[SYS_ORBATCREATOR] Fix issue where export of nested arrays to config format was not supported.
97[SYS_ORBATCREATOR] Another attempt at enabling the import and re-edit of ORBATRON factions within ORBATRON
98
99Latest Version set to 1711091
100Release Build 1.5.0
101
102[ALL] Updated version to 1.5.0.1711091
103[SYS_ORBATCREATOR] Fix issue where insignia did not show in game
104[MIL_OPCOM] Reduce the amount of VBIEDs created by using new fnc_placeVBIED param improving performance massively if VBIEDs are used! Health warning: Try to keep the amount of VBIEDs below 20 in your mission!
105[MIL_IED] Fixed wrong amount of VBIEDs was selected if vehicles were already existing. Added optional _numberOfVBIEDs input to ALiVE_fnc_placeVBIED, that will directly create the exact amount of VBIEDs in the given radius.
106[SYS_ORBATCREATOR] Revert change made to display vehicle code
107
108Latest Version set to 1711071
109Release Build 1.5.0
110
111[ALL] Updated version to 1.5.0.1711071
112[SYS_ORBATCREATOR] Fix issue where export of insignia customization corrupted init script.
113[MIL_OPCOM] Implemented OPCOM dynamic strategic task "capture objective"! If C2ISTAR is placed, and strategic autotasking is used for the players side, then OPCOM will issue a task to capture the highest priority target that is currently being attacked by friendly troops.
114[SYS_PROFILE] Handle 2D positions on spawn to avoid errors in persistent missions
115[X_LIB] Improved fnc_groupGarrison to not select already garrisoned building-positions
116[SYS_PROFILE] Fixed profile system not respecting formerly stored units position and always spawning all units on ground in the same spot. Only perform profileGetGoodSpawnPosition on virtualized AI that also control vehicles to increase performance and decrease spawn time (createUnit creates the AI units in safe spots either way). Removed legacy code.
117Fixes:
118- profiles were always spawned on ground level.
119- profiles always spawned at the same spot instead of their last stored unit position.
120- much of senseless legacy code
121Note:
122- if a profile is moved in virtual space (bf.e. y OPCOM) it will therefore also not remain in the originally placed position when spawned again. that is logical and intended.
123- if units in a group are placed individually they will return to their formation position. this happens without or with profiled ones, though profiled ones are set directly to their formationpos and won't move for themselves. that is intended.
124- init code in units placed in editor has no effect on virtualised units. its same as before.
125
126Latest Version set to 1710311
127Pre Release Build 1.4.1
128
129[ALL] Updated version to 1.4.1.1710311
130[MIL_C2ISTAR] At least inform the players to bring a vehicle with enough cargo capacity to the pick up point in task Troop Transport Insertion before letting some noobs (incl. myself) stumble into an instafail!
131[MIL_C2ISTAR] Fixed situation in Task Hostage rescue where the player could be switched to from leader to regular group member after the hostage was rescued, preventing the mission to continue properly.
132[MIL_C2ISTAR] Task CSAR - Fixed corrupt UAV AI profiles which spawned at [0,0,0] preventing the player from continuing the mission! Fixed situation where a player could be the switched from to group leader to normal group member which preventing to order commands on the rescued crew and continuing the mission.
133[MIL_C2ISTAR] Fix Task CSAR was not finishing parent task if an intermediate mission state would fail, leaving an uncompleted task that could not be completed
134[MIL_C2ISTAR] Fix Task Hostage Rescue was not finishing parent task if intermediate mission states would fail, leaving uncompleted tasks that could not be completed
135[MIL_C2ISTAR] Fix Task Hostage Rescue was not finishing parent task if intermediate mission state would fail, leaving an uncompleted final task that could not be completed (fix #458)
136[MIL_C2ISTAR] Fix error in task "Capture Military Objective" if there were no objectives being attacked by OPCOM! (fix #456)
137[UI] Use CBA's flexiMenu functions but keep ALiVE's popup menu style
138[MIL_C2ISTAR] Improved Tasking System: Dynamically generated missions can now be "Failed", "Succeeded", "Cancelled" via the regular task-edit option of the commanders tablet! A new task will be given, according to the selected autotasking option.
139[MIL_C2ISTAR] Fix cancel task was not working when updating a task
140[MIL_C2ISTAR] Fixed wrong input check in taskdestroyBuilding , that broke autotasking if this mission was called
141[MIL_C2ISTAR] Fix task markers didn't get cleaned up if an auto-generated task was updated via commanders tablet
142[MIL_C2ISTAR] Reverted c867aea0d6c2cadfb8cecc9d67b7068b4a3caf87 and fixed it fo realZ (fix #457)
143[SUP_COMBATSUPPORT] And some more .... :(
144[SUP_COMBATSUPPORT] Cleanup the pylon code a bit
145[SUP_COMBATSUPPORT] Add pylon support for vehicles synced to CS module (#441)
146[MIL_LOGISTICS] TABS :(
147[MIL_LOGISTICS] Add smoke/strobe to supply drop for heli inserts (Fixes #324)
148[MIL_LOGISTICS] Put some rogue inspectHash es behind a _debug check
149[INDEX] X-Cam Prototype
150[MIL_C2ISTAR] Fixes #457
151[MIL_ATO] Added initial ATO respawn
152[DEMO] Try lower case
153[DEMO] Updated MP Malden
154[MIL_LOGISTICS] Add smoke/strobe to supply drop for airdrops (#324)
155[INDEX] Object Blacklist updated
156[MISSIONS] Malden Multiplayer Demo
157[MAIN] Clarified on how to the mission needs to be completed in mission briefing of Offensive Counter air mission (#252)
158[MIL_C2ISTAR] Fix action on pilot not working up for JIP players in hostage rescue mission
159[MIL_C2ISTAR] Fix action on pilot not working up for JIP players in CSAR mission
160[UI] Fix copy faction class to clipboard not working
161[MAIN] New Quickstart by Heroes
162[INDEX] Reindex Namalsk. Missing one mil objective but good enough
163[ALL] staticData loading overhaul (#444)
164 -[main] Function to control loading of staticData
165 -[amb_civ_placement] Update staticData handling
166 -[civ_placement] Update staticData handling
167 -[fnc_analysis] Update staticData handling
168 -[mil_c2istar] Update staticData handling
169 -[mil_cqb] Update staticData handling
170 -[mil_placement] Update staticData handling
171 -[mil_placement_custom] Update staticData handling
172 -[sup_player_resupply] Update staticData handling
173 -[sys_logistics] Update staticData handling
174 -[sys_orbatcreator] Update staticData handling
175 -[sys_profile] Update staticData handling
176 -[x_lib] Update staticData handling
177 -[main] Remove redundant checks from ALiVE_fnc_staticDataHandler
178[INDEX] Leskovets. Thanks to Bradon
179[SYS_ACEMENU] ACE Interact menu integration (#454) Basic integration of ALiVE menu in players ACE Self Interaction menu. C2ISTAR - Personnel, Intel, Tasks, Operations and Reporting, Combat Support, Player Resupply. Minor changes. Usage of clientInit PostInit XEH since its entirely a player/client. feature Update authors, because fame and glory .... Small syntax cleanups. Added module readme
180 -[sys_acemenu] Handle different displays and controls correctly
181 -[sys_acemenu] fnc_aceMenu_readIntel for adding interaction to dropped intel
182 -[mil_opcom] Add ACE interaction to dropped intel items
183 -[sys_acemenu] Missing delimiter (,)
184 -[sys_acemenu] Add IED interaction
185 -[mil_ied] Modify IED action and arm/disarm functions for ace interaction. ALiVE_fnc_addActionIED, ALiVE_fnc_armIED, ALiVE_fnc_disarmIED, ALiVE_fnc_removeActionIED
186 -[sys_acemenu] Better sanity checking
187 -[sys_acemenu] Minor spelling changes
188 -[sys_acemenu] Run init on all machines
189[SUP_COMBATSUPPORT] Hybrid CS assets dual respawn (boom) (#449)
190 -[sup_combatsupport] Fix condition where hybrid CS assets spawn twice
191 -Check if there is already a new vehicle spawned
192 -Tabs and what not
193[SYS_ORBATCREATOR] Fix issues where object was not displayed correctly. Add new classname functionality. Add ability to write configs to file.
194[SYS_ORBATCREATOR] Add optional addon prefix to module parameters
195[MAIN] Update logistics static data for RHS (by @HeroesandvillainsOS)
196[ALIVECLIENT] Updated.
197[ALIVECLIENT] Added ability to export ORBATRON configs to file
198[SYS_ORBATCREATOR] Fixed issue where copy faction UI would not show.
199[SYS_ORBATCREATOR] Added UI to allow editing of faction name prior to copy. WIP
200
201Latest Version set to 1710111
202Pre Release Build 1.4.1
203
204[ALL] Updated version to 1.4.1.1710111
205[Map Index] Tilos. Thanks to bradont!
206[MIL_IED] Fixed output of ALiVE_fnc_placeVBIED was broken and a script error was thrown if not executed from within a trigger
207[MIL_OPCOM] Added VBIEDs if an insurgents group is on an operation to place IEDs or is setting up an IED factory. The VBIED threat level and amount of VBIEDs placed can be selected on the according IED module option (fix #430)
208[MIL_IED] Improved handling of module function overrides if synced to AI commander module for better flexibility and customizable options
209[MIL_CQB] Fix CQB sometimes did not choose the correct faction if several CQB modules where in place (fix #432)
210[SYS_ORBATCREATOR] Fix error when Orbat Creator is launched from menu
211[SYS_ORBATCREATOR] Fix issue where vehicles are placed underground. Added option to remove grey background. Position on map now determined by module.
212
213Latest Version set to 1710051
214Pre Release Build 1.4.1
215
216[ALL] Updated version to 1.4.1.1710051 clusterbuild 1.76.143187 - Public Stable Hotfix
217[MIL_CQB]CQB Unit Blacklists
218[X_LIB] Added functions to manage AI getting into vehicles in an HC environment
219[MIL_ATO] Added ignore_HC setting to profiled AI pilots to avoid them being moved off server
220
221[MAIN] AI Distributor should ignore profiles with ignore_HC set
222[SYS_PROFILE] Add a profile attribute that can be used to stop profiled AI from being moved to a headless client
223[MIL_C2ISTAR] Enhanced C2ISTAR UI to support tactical and strategic auto tasking
224
225
226Latest Version set to 1709291
227Pre Release Build 1.4.1
228
229[ALL] Updated version to 1.4.1.1709291
230[MIL_PLACEMENT] Improve random camp placement (avoid runways and roads)
231[MAIN] Properly handle ACEX Headless, and other small optimizations. Actually checks the value of 'acex_headless_enabled', not just presence. 'AI_DISTRIBUTOR' value now properly checked with isNull, not just presence. Populate 'AI_LOCALITIES' hash only if 'debug' is active
232[MIL_C2ISTAR] Fixed UI issues with new auto tasking improvements.
233[MIL_C2ISTAR] Fix UI error in C2ISTAR tablet when enabling/disabling auto task generation.
234[MIL_C2ISTAR] Fix for backward compatibility of old missions with C2ISTAR auto tasking set to "true"
235[MIL_ OPCOM] Added restore disable-action on existing roadblocks on mission start (fix #433)
236[MIL_OPCOM] Store roadblock information on nearest building instead of "any" object which could also be a butterfly and not be existing on next mission start. Adjust disable function to match new output of ALiVE_fnc_CreateRoadblock
237[CIV_MP] ALiVE_fnc_CreateRoadblock now returns roads of all created roadblocks improving situations with multiple roadblocks at an objective
238[SYS_DATA] Fix Sys Data wanted to save an unexisting variable if only objectives was chosen on CIV MP module
239[MIL_C2ISTAR] Fixed issue where module debug default choice was yes.
240[X_LIB] Update ALiVE_fnc_getNearestAirport to use allAirports
241[SYS_DATA] Added Chat Kill Feed as Friznit asked for it.
242[MIL_C2ISTAR] Added taskRequest function so that modules may send players tasks via C2ISTAR. Added sample Capture Objective task for use by OPCOM. WIP
243[MISSIONS] Added custom objective and some manually placed vAI for showcase reasons
244[SYS_PROFILE] Sped up profile sim again by reducing frames needed for combat (again)
245[MAIN] Further check to not allow saving mission state without player persistence to DB when player persistence has been turned off on player options module
246[MAIN] Re-add lazy evals
247[MAIN] AI_Distributor enhancements. Handle calls where mode is (Distribution set to Server in module config). Do away with some tabs from copy/paste
248
249
250Latest Version set to 1709191
251Release Build 1.4.0
252
253[ALL] Updated version to 1.4.0.1709191 (1.4.0 release hotfix)
254[SYS_PLAYER] Fix global init halting when player persistence is disabled
255[MAIN] Change single quoted isNil to QMOD
256[INDEX] Malden updated.
257[MAIN] Better fix for the previous fix :)
258[MAIN] Fix error in AI_Distributor
259
260
261Latest Version set to 1709171
262Release Build 1.4.0
263
264[ALL] Updated version to 1.4.0.1709171
265[MISSIONS] Switched BLUFOR forces to Armored to counter opposing forces properly
266[MIL OPCOM] If an installation has been disabled show message to all players of the side who has disabled the installation
267[MIL OPCOM] Make disable-installation functions working for JIP
268Revert parts of "[MIL PLACEMENT | MIL PLACEMENT CUSTOM] Allow Military Placement modules handle a situation where no suitable parking position was found to minimize exploding vehicles"
269[ALL] More converting CRLF to LF to hopefully fix git oddities
270[ALL] Convert CRLF to LF to hopefully fix this git oddities
271Revert "[INDEXES] Delete Taunus from to prevent another error.... Feel free to repush a working version"
272[INDEXES] Delete Taunus from to prevent another error.... Feel free to repush a working version
273Revert "[WHATEVER] Taunus merge clusterfizzle again."
274[MISSIONS] Reset unwanted mod dependency...
275[MISSIONS] Changed BLUFOR troops constellation from light infantry to mechanized troops
276[MAIN] Update AI_Distributor
277
278
279Latest Version set to 1709151
280Pre Release Build 1.4.0
281
282[ALL] Updated version to 1.4.0.1709151
283[MIL OPCOM] Revert identify roadblock change to nearest building as not tested yet
284[WHATEVER] Taunus merge clusterfizzle again.
285[MISSIONS] Minor Adjustments to SP init of ALiVE Air Superiority
286[MIL_OPCOM] Add removal option on Roadblocks! You need to aim at the the charge placed in the center of the roadblock and hold space if you want to disable it without blowing it up
287[CIV_PLACEMENT] Changed output of ALiVE_fnc_CreateRoadblock from nothing to return the selected road (and yes, I checked all occurences of this function for its output usage).
288[X_LIB] Added ALiVE_fnc_RemoveComposition ([_pos,_radius] call ALiVE_fnc_RemoveComposition will remove any previously placed ALiVE composition being removed visually and from data)
289[X_LIB] Added storage of created composition objects to ALiVE_fnc_SpawnComposition
290[MIL_CQB] Prevent error when trying to create a CQB thingy outside the ALiVE grid
291[FNC_STRATEGIC] Fixed issue in getParkingPosition where a > 360deg check was performed. Changed detection of suitable spot to findEmptyPosition command and exit with [] if no suitable position is found.
292[MIL_PLACEMENT | MIL PLACEMENT CUSTOM] Allow Military Placement modules handle a situation where no suitable parking position was found to minimize exploding vehicles
293[MIL_OPCOM] Tweaked "disable asymmetric installation"-action to show only when being in a building (or very close to it)
294[MIL_OPCOM] Also remove charges when an installation has been removed manually
295[MISSIONS] Added Showcase ALiVE | Air Superiority
296[MIL_OPCOM] Only show performance warning on too many objectives in RPT and not on screen
297[MIL_PLACEMENT_CUSTOM] Fix bug with composition field being set to "false"
298[SUP_COMBATSUPPORT] Add VCOM exclusion variable to Combat Support asset pilots (drivers) to avoid VCOM giving support orders overriding player given orders
299[MAIN] Add RHS GREF and SAF factions to CustomFactions.hpp
300
301Latest Version set to 1709081
302Pre Release Build 1.3.7
303
304[ALL] Updated version to 1.3.7.1709081 clusterbuild 1.76.142872 - Public Stable (Laws of War DLC)
305[AMB_CIV_POP] Fix tabs!
306[SYS_PLAYEROPTIONS] Update ALiVE Player Options module to 3DEN standards and fix backwards compatibility
307[MAIN] Update ALiVE Required module to 3DEN standards and fix backward compatibility
308[MIL_OPCOM] Added ability to disable Insurgents installations without having to destroy them to minimize negative impact on civilians! (fix #414)
309[MIL_OPCOM] Improved cleanup procedure after an installation has been removed!
310[MIL_C2ISTAR] Fixed typo in C2ISTAR module config
311[SUP_COMBATSUPPORT] Fix issue where error appears when CAS asset is destroyed prior to any taskings.
312[MIL_C2ISTAR] Fixed typo on new CfgVehicles definition
313[SYS_WEATHER] Improved date and error handling for real weather. Fixes #309
314
315Latest Version set to 1709061
316Pre Release Build 1.3.7
317
318[ALL] Updated version to 1.3.7.1709061
319[MIL_IED] Fix issue where incorrect type was sent for sector hostility update.
320[MAIN] Improved the way ZEUS is handled so you can now effectively remote-control other units via ZEUS (fix #321)
321[MIL_OPCOM] Replace dev branch command
322[MIL_OPCOM] Improve change of IEDs and roadblocks for insurgent commanders
323[MIL_IED] Update sector hostility based on IED detonation or disarm
324[MIL_CQB] Readd sector id to debug
325[MIL_CQB] Fix CQB not persisting (fixes #411)
326[MIL_CQB] Remove subsector ID from regular debug to reduce marker spam
327[MIL_ML] Fixed LOGCOM did not replenish armored or mech at all
328[MIL_OPCOM] Fixed OPCOM was not requesting artillery and AAA reinforcements. Added Force-Makeup-Data to debug.
329[MIL_OPCOM] Reset danger indication level of an objective that has been taken to avoid it being not reconned once it has been lost and is reattacked afterwards
330[INDEX] add composition type to Beketov index
331[INDEX] Beketov 1.0 by @HeroesandvillainsOS
332[SYS_ADMIN] Fixed typo in stringtable reference
333[MIL_C2ISTAR] Changed property values to support backwards compatibility
334[MIL_LOGISTICS] First de-duplication pass
335[MIL_LOGISTICS] Less hacky hacky fix
336[MIL_LOGISTICS] Use actual group faction and not player faction when requesting resupply of groups
337[MIL_LOGISTICS] Hacky fix for RHS player resupply
338[SUP_PLAYER_RESUPPLY] Updated text to be clear that restricting items to faction will include whitelisted factions (if defined)
339[SUP_PLAYER_RESUPPLY] Added faction whitelist to module parameters. Defaults to player faction unless whitelist is defined. Factions must be covered by LOGCOM. Fixes #127
340[X_LIB] Update War Room export functions to use A3 screenshot command
341[MIL_C2ISTAR] remove debug.
342[MIL_ATO] Use a Gamelogic as a laz0r-dummy-object unit instead of a balloon and add a cleanup procedure for it and the laz0r
343[X_LIB] Fix profileNameSpaceClear did not delete missions with whitespace part #2
344[MIL_ATO] Add support for previous persistent missions, add debug message for data loading.
345[SYS_ORBATCREATOR] Once again fix improper variable use
346[SYS_ORBATCREATOR] Fix improper variable
347[MAIN] Fix IFA3 logistics blocking static data from finishing
348[SYS_LOGISTICS] Improvements to building destruction persistence for dedicated server. Added moar debug!
349[SYS_LOGISTICS] ALiVE now persists building destruction. Formerly destroyed buildings will also stay destroyed when loading a mission from DB (local / cloud).
350[MIL_ATO] Fixed Air strike was not working.
351[MIL_OPCOM] Moved position of _maxLimit check to avoid errors
352[MIL_OPCOM] Improved monitoring to allow a more detailed inside on OPCOM (put ALiVE_MIL_OPCOM_MONITOR_FULL = true in debug console). Fixed OPCOM not processing queued events and getting stuck, not proceeding
353[STATICDATA] IF44 Logistics Compatability
354[INDEX] Updated Lythium
355[MIL_OPCOM] Changed OPCOM is not in charge of air assets and also does not request air reinforcements
356[SYS_ORBATCREATOR] Fix invalid variable names
357[SYS_ORBATCREATOR] Spawn vehicle init code to accomodate 'sleep' command
358[MIL_CQB] Fix sub sector substring thingy
359[X_LIB] Added ATO to PNS data-clean-up procedure when using ALiVE_fnc_ProfileNameSpaceClear
360[SYS_LOGISTICS] Improved handling of destroyed objects on mission load from DB e.g. delete previously destroyed objects instead of resetting state.
361[INDEX] I44 Sark
362[INDEX] I44 Battle of the Bulge
363[INDEX] I44 Merderet Winter
364[INDEX] I44 Merderet
365[INDEX] Updated Object Blacklist
366[INDEX] I44 Merderet V2
367
368
369Latest Version set to 1708111
370Pre Release Build 1.3.7
371
372[ALL] Updated version to 1.3.7.1708111 clusterbuild 1.74.142559 - Public Stable Hotfix
373[UTILS] Added template module to utils folder
374[MIL_ATO] Added ability to persist MACC state across server restarts using local or cloud DB.
375[SYS_DATA_COUCHDB] Add support for storing nested hashes in CouchDB.
376[UI] Close player menu once Server Save and Exit or Server Exit is clicked.
377[UI] Updated: Player menu is now closed once ALiVE SP Save is clicked.
378[X_LIB] Fixed issue where mission names with whitespace could not be cleared from local DB.
379[MIL_ATO] Updated tests
380[MIL_ATO] Updated TODO
381[MAIN] Add logistics static data for RHS (by @HeroesandvillainsOS)
382[INDEX] Saralite re-index Fixes #357
383[MIL_CQB] Mark sector as cleared if all (known) sub sectors are cleared
384[MIL_CQB] Cleanup
385[MIL_CQB] Use 100x100m sub sectors to increase persistence precision
386[MIL OPCOM] Fixed knownEntities array was not cleaned up properly when a profile has been killed
387[MIL_ATO] Fixed issue where CAS requests were not fulfilled due to null target object
388[MIL_OPCOM] Updated: OPCOM will only get a Recce mission from ATO if the position is in enemy territory and the objective is > 150 in size. Recce requests will wait until ATO is initialised
389[MIL_OPCOM] Updated: OPCOM will request OCA if objective is an airfield. Adjusted Recce request to enemy territory only.
390[MIL_ATO] Updated strike mission so that aircraft may attack up to 3 targets in one sortie
391[MIL_ATO] Updates task handling and added OCA as a request
392[ALL] You're weird (updated Readme.txt)
393[MIL_OPCOM] Improved interaction with ATO! - TACOM is assisted by Air Reconnaissance, when attacking objectives. - Airstrikes are called on enemy held objectives after recon has happened and enemies have been spotted - OCA requests are sent if, TACOM spots enemy air assets - TACOM will request CAS on hostile tanks
394[FNC_STRAT| main | mp] it gets even weirder
395[MIL_OPCOM] Added OCA and Recce requests to OPCOM FSM, requires updates to TACOM to set condition to call them though
396[MIL_OPCOM] Add position to ATO request for CAS
397[SYS_LOGISTICS] Fixed: Can't Blacklist Vehicles From Persistence. Fixes #31
398[MIL_C2ISTAR] Added airfield/helipad denial task for Offensive Counter Air operations
399[MIL_OPCOM] Prevent error in SP
400[MIL_ATO] Fix issue where factions without Heli's would error. Fix issue where crew placement caused an error.
401[MIL_ATO] Fix shit.
402[MIL_OPCOM] Changed OPCOMs ATO requests should also be sent in the name of OPCOM
403[AMB_CIV_POPULATION] Fix ambient civ vehicles floating down
404[INDEX] Saint Kapaulio Reindex
405[MIL_OPCOM] Added debug, fixed some formatting
406[MIL_OPCOM] AI Commander enhancements! Changed communications flow of OPCOM <-> TACOM. Added OPCOM requests airstrikes and CAS from ATO and handles enemy vehicle detection in a better way
407[SUP_COMBATSUPPORT] formatting
408[SUP_COMBATSUPPORT] Fix code not being run on manually placed down CS vehicles
409[MIL_ATO] Fix issue where list of ATO supported was reset to nil
410[MIL_LOGISTICS] Don't save when module persistence is disabled Note: Due to how mil_logistics works it saves data from all modules when 1 module has persistence enabled even if the other don't have it enabled
411[SUP_PLAYER_RESUPPLY] Fixed: Logistics radio chatter only uses BLUFOR regardless of faction or side. Fixes #398
412[MIL_OPCOM] Prevent possible error when sys_data is set to PNS
413[MIL_OPCOM] Persist starting forces (closes #356)
414[ALL] Comp string cleanup
415[MIL_ATO] Added task for airfield denial (Offensive Counter Air)
416[MAIN] Add logistics static data for 3CB (by @HeroesandvillainsOS)
417[ALL] Remove $PBOPREFIX$ files and spaces from various filenames (#394)
418[INDEX] Added Xcam Taunus Index.
419[COMPOSITION_(A3|CUP)] Replace strings in CfgGroups with strings from stringtable
420[COMPOSITION_CUP] Tabs => spaces
421[COMPOSITION_(A3|CUP)] Remove unused strings
422[COMPOSITION_(A3|CUP)] Add missing `name`s to CfgGroups
423[COMPOSITION_A3] Move APEX ALiVE specific compositions to composition_alive
424[COMPOSITIONS_A3] Merge optional APEX compositions into main A3 1.72 (Malden) made the Tanoa/APEX terrain assets "free"
425[MIL_ATO] Fixed: SEAD missions were using any vehicle as target rather than AA vehicles/units.
426[MIL_ATO] Updated: Improved accuracy of crash site task so that real crash site is always used where possible.
427[MIL_ATO] Updated: Integrated ATO with C2ISTAR taskings such as CAS, DCA, SEAD etc so that ATO can now task players when needed.
428[MIL_C2ISTAR] Updated: Task radio messages are delayed giving player time to read the messages properly.
429[MIL_C2ISTAR] Added: New mission tasks that include SEAD (ATO only), Close Air Support, Defensive Counter Air and Destroy Buildings. Updated CSAR and Destroy Vehicles tasks to support ATO generated taskings.
430[X_LIB] Added: ALiVE_fnc_dirToText gets cardinal point from azimuth. Also updated functions list, config and remove obsolete fnc_getGroupsDataSource.sqf from units folder.
431[MIL_C2ISTAR] Fixed: Rescued pilot will take over group after being rescued in CSAR #255
432[SYS_ORBATCREATOR] Add small sleep to vehicle on spawn code
433[SYS_ORBATCREATOR] Update vehicle export code to match unit export
434[SYS_ORBATCREATOR] Fix backpacks being overridden by A3
435[MIL_OPCOM] Fixed knownEntities and attackEntities arrays were no updated/cleared properly. Improved TACOM behaviour on scanning enemy troops! Added ATO request when detected enemy is in vehicle and ATO is available
436[SYS_SITREP] Fix RPT spam of "No Control" on dedi MP.
437[MAIN] Fix issue where sys_player did not init until after players connected
438[SYS_PLAYEROPTIONS] Fix issue where sys_player did not complete init before user joins MP session.
439
440
441Latest Version set to 1707141
442Pre Release Build 1.3.7
443
444[ALL] Updated version to 1.3.7.1707141
445[MIL_PLACEMENT] Fixed issue where large aircraft were incorrectly placed in or around hangars.
446[X_LIB] Added diagnostic check for faction / group configs that returns warnings
447[MAIN] Fixed issue where PlayerConnected and PlayerDisconnected events were not firing for connecting players.
448[SYS_PLAYER] Add debug for scenario where no player data exists
449[SYS LOGISTICS] Fix if a player-manned vehicle was destroyed the player object was saved instead of the vehicle
450[MIL_LOGISTICS] Add default value to slingloading check to prevent error on non existing config
451[SYS_LOGISTICS] Return proper data format in exitWith to prevent an error during saving
452[MIL_ATO] Improve support for STOVL aircraft such as CUP AV8B and F35
453[MIL_C2ISTAR] Fixed issue where C2ISTAR task params were evaluated as BOOL and not STRING.
454[SYS LOGISTICS] Fixed destroyed objects were not persisted but being put back on mission start position
455[MAIN] Remove use of BIS_fnc_addStackedEventHandler and replace with addMissionEventHandler. Clean up modules referencing obsolete BIS function. Fixes #388
456[MIL_ATO] Improved support for custom aircraft. Supports legacy missile config (pre A3 1.70). Fixes #384
457[MIL_ATO] Added fix for inconsistent carrier take offs on Malden, improved take off chances.
458[SYS_PLAYEROPTIONS] Improve ALiVE Player Options module UI by moving to new 3DEN config.
459[MAIN] Fixed issue where tooltips were not shown for modules using new config
460[MAIN] Updated ALiVE module config to support 3DEN configuration. Updated ALiVE Required to new config and improved C2ISTAR module UI.
461[SUP_PLAYER_RESUPPLY] Fix ForcePool issue #380 Fixed Force Pool issue where it was stuck on "Waiting..."
462[SYS_GC] Correct label #383 Corrected label as its not items to exclude
463[MIL_CMP] Fixed issue where HQ was not created for custom objective where Create HQ was selected. Updated module to accept composition type as well as specific composition class for Composition parameter.
464[SUP_COMMAND] #379 Fix script issue with sleep in Unschedule call
465[SUP_COMMAND] Fix script issue with sleep inUnschedule call #379
466[MIL_ATO] Fix issue where GBAD threats were not registered
467[MIL_ATO] Added 5-15 minute gap between CAPs, added 3-13 minute maintenance period for aircraft that have just completed a sortie, GBADs are now reported to MACC if they lock on or fire upon aircraft
468[MIL_C2ISTAR] Fix issue where tasks were using incorrect array reference. Extended CSAR task to support ATO generated tasks in future.
469[Mil_ATO] Tweaked some VP and things for consistency
470[INDEX] Prei Khmaoch Luong to replace Suonkomar Sahav
471
472
473Latest Version set to 1706291
474Pre Release Build 1.3.7
475
476[ALL] Updated version to 1.3.7.1706291 clusterbuild 1.72.142223 - Public Stable Hotfix
477[CIV_PLACEMENT] Fix issue where roadblocks are spawned on runways or certain checkpoints are not orientated correctly. Fixes #360
478[MIL_ATO] Improve aircraft launch on carrier, add air defense placement and SEAD missions. Spawned Carrier launch (on Malden) and SEAD are still "tech preview". Fixes #378
479[X_LIB] Add search string (and direction) to getCompositions and spawnRandomPopulatedComposition functions
480[MIL_LOGISTICS] added other options to clear container
481[MIL_LOGISTICS] Clear Container prior to filling Clear Container prior to filling so that it only contains the requested item
482[MIL_LOGISTICS] Fix Data Load isses reported in #367 Reverted chnage to ML_LoadData Function
483
484
485Latest Version set to 1706261
486Release Build 1.3.6
487
488[ALL] Updated version to 1.3.6.1706261
489[X_LIB] Updated fnc_GetNearestAirportID to use new BIS command allAirports
490[INDEX] Updated Malden 2035 index based on GA release
491[X_LIB] Revert updated fnc_GetNearestAirportID to use new BIS command allAirports". Command presently only available in dev branch.
492
493
494Latest Version set to 1706231
495Pre Release Build 1.3.6
496
497[ALL] Updated version to 1.3.6.1706231 clusterbuild 1.72.142164 - Public Stable (Malden DLC)
498[COMPOSITIONS_ALIVE] Split ZEC compositions and ALIVE compositions into separate PBOs
499[MIL_ATO] Added OPF_F AA assets
500[INDEX] G.O.S N'Djenahoud by HeroesandvillainsOS
501[MIL_ATO] Improved catapult launch, improved aircraft selection, spawn targets for ATO
502[INDEX] Suonkomar Sahav by Burdy323
503[INDEX] Neaville (summer) by Burdy323
504[SUP_CS] Fixed CAS was locking the vehicle completely (not only driver) which prevented boarding multirole choppers (fix #358)
505[MIL_LOGISTICS] Do not communicate the internal reinforcement level value after each delivery (#fix 348)
506[INDEX] Added composition categories
507[INDEX] Nam. War, what is it good for? Absolutely nothing.
508[INDEX] SEA (Unsung) by Burdy324
509[MAIN] Added back small drones to placement blacklist
510[MIL_PLACEMENT] Avoid placing helis and planes on editor placed units or hangars that are too small.
511[MIL_ATO] m.
512[MIL_ATO] Fix exploding planes when large aircraft don't fit in hangars, accept position array as well as marker name for request airspace
513[INDEX] Added Malden 2035 index
514[MIL_ATO] Change JFACC module name to Military Air Component Commander
515[INDEX] I44 Omaha by Burdy323
516[MIL_PLACEMENT] Fixes issue where variable was undefined.
517[COMPOSITION_A3] Fix missing closing key tags... :(
518[MIL_PLACEMENT] Fixed issue where aircraft or heli's could be placed on top of existing vehicles
519[MAIN] Removed UAVs from vehicle blacklist, Added UCAV (as is should only be spawned on carrier), updated parachute blacklist
520[MIL_OPCOM] operation "entitiesNearSector" was altering profile position-arrays
521[SYS_PROFILE] Removed code preventing aircraft from despawning if airborne, added code to profileSpawner.
522[SYS_PROFILE] Adjusted aircraft despawn to cater for carrier and avoid overriding prevented despawns
523[MIL_PLACEMENT] Fix issue where random heli groups were placed outside of helipads/runways etc.
524[SYS_PROFILE] Fix issue where editor placed aircraft did not despawn
525[SYS_PROFILE] Experimental - despawn air vehicles after landing
526[FNC_ANALYSIS] Remove remaining asserts in sectorGrid
527[FNC_ANALYSIS] Reformat and add minor optimizations to sectorGrid
528[X_LIB] Improved performance after ATO changes with lazy eval and avoiding unneeded double check for plane in fnc_isArmed and findFlatArea
529[MIL_C2ISTAR] Fix barriers and other invincible objects were selected directly from the given clusternodes in task "Sabotage Building".
530[SYS_DATA] fixed "DATA: Waiting for global DISABLED variable..."-Spam in RPT (fix #354)
531[MIL_ATO] Updated default settings.
532[MIL_ATO] Fixed issue where aircraft were not returned to correct position on carrier.
533[MIL_ATO] m.
534[MIL_ATO] Added radio notification of Air Tasking Orders, cleaned up debug, set default op to 25 minutes, height 750
535[MIL_ATO] Refactor aircraftStart code, fix numerous issues
536[MIL_ATO] More updates
537[SYS_PROFILE] Added use of nearShip function
538[MIL_ATO] Improved support for VTOL
539[MIL_ATO] Added air scramble siren, basic support for VTOL, improved debug, handled issue where pilot unavailable, improved stability and launch readiness, updated tests
540[MIL_ATO] Updated to do
541[SYS_PROFILE] Fixed issue where flying aircraft were spawned flying backwards
542[MIL_ATO] Updated tests fror Strike and Recce
543[MIL_ATO] Improved catapult launch, spawning of choppers and handling of VTOL aircraft
544[MIL_ATO] Added new tests for SEAD, STRIKE and CAS, improved AI landing on carrier (using tailhook!)
545[SYS_PROFILE] Support spawning entities on ships/platforms in the water
546[MIL_ATO] Added support for dynamic runways and aircraft carriers
547[MIL_ATO] Added support for UAVs, spawning aircraft on carriers, improved flat area function to avoid helipads, support for dynamic runways, improved isArmed function
548[MIL_ATO] Improve composition placement and alignment
549[FNC_ANALYSIS] Updated ALiVE_fnc_getClosestRoad with an option to ignore runways
550[MIL_ATO] WIP
551[SYS_PROFILE] Spawn airborne aircraft at 300m if below 50m and prevent despawn of aircraft that are airborne
552[SYS_PROFILE] Changed profile default for aircraft so that they despawn
553[MIL_ATO] Improved profile handling
554[MIL_ATO] Handle situation where crew are unavailable (killed)
555[MIL_PLACEMENT] Increase chance that aircraft are placed in hangars
556[MIL_ATO] Added more robust placement checks
557[X_LIB] Update isArmed function to cater for planes.
558[MIL_ATO] Initial push of ATO code, still very WIP
559[SYS_STATISTICS] #includes should be on top screws up line counts in error reports otherwise
560[CQB] Cos Marcel Wanted Spaces
561[CQB] Changed statics density to drop down close 80
562[COMPOSITIONS] Re-add ALiVE compositions
563[COMPOSITIONS] Update to latest ZEC compositions (closes #344)
564[SUP_COMBATSUPPORT] Fix transport vehicles would only detect BLUFOR IR Strobes
565[MIL_OPCOM | SYS_PROFILE] Improved profileSimulation to not lock up on extreme numbers of profiles in to virtual combat and fixed bug which caused a sharp freeze everytime an objective was reserved (e.g. "resetOrders" was called in unscheduled) - fix #350.
566[SYS_ADMINACTIONS] QOL improvements for admin actions - teleport units. You can now teleport units infinitly until you close the map. (fix #343)
567[SYS_PROFILE] Fix immersion-breaking bug
568[PROFILES] Changed Virtual Combat Speed Modifier to a drop down selection Fastest x2; Faster x 1.5; Slower x 0.5; Slowest x0.2
569[AMB_CIV _OP] Avoid raining vehicles
570[FNC STRAT] Changed debug...
571[AMB_CIVS | FNC STRAT] Improve dynamic vehicle placement
572[X_LIB] Added function that always sets something on the surface of given position (KKK)
573[SYS ADMINACTION] Also grey out debug console option if not activated in hosted environment
574[SYS ADMINACTIONS] Adapt debug console option in admin actions to grey out if "debug console" parameter is not set in Eden. This works around debug console not opening but blocking the screen until pressing ESC since BIS fixed enableDebugConsole parameter not working properly in 1.70 - https://community.bistudio.com/wiki/Mission_Editor:_Debug_Console_(Arma_3)
575[SYS_ORBATCREATOR] Change static weapons can no longer be edited
576[MIL CMP] Improved handling of guards to not create an extra group but use the given module numbers
577
578
579Latest Version set to 1705161
580Release Build 1.3.5
581
582[ALL] Updated version to 1.3.5.1705161 clusterbuild 1.70.141764 - Public Stable
583[SYS_PROFILE] If a vehicle has been created from virtual prior to the assigned virtual entity, then do not spawn out the entity-creation process but call it within the same thread since the original vehicle-creation has already been spawned out in the very beginning
584[SYS_PROFILE] Minor code improvement for vehicle spawn (added lazy evaluation)
585[SYS_PROFILE] Code improvements to "spawn" operation
586[MIL_LOGISTICS] Fix regression introduced with https://github.com/ALiVEOS/ALiVE.OS/commit/2947cf3cfb79a27bbe75388356bcd934c5db8ac5 (fix #341)
587[SYS_PROFILE] Fix virtual combat left empty profiles in Profilehandler data after combat iteration, which caused corrupted empty profiles on [0,0,0] on spawn
588[X_LIB | MIL_COMMAND] Fix minor script error regression after [0,0,0] unit spawn fix in fnc_groupGarrison. Make groups that garrison a location remove former virtual waypoints when put static in fnc_garrison
589[MIL_OPCOM] Fix spawned groups did not garrison buildings and static weapons after taking an objective until despawned and respawned
590[MIL_LOGISTICS] Fixed another error with slingloading when calling in VTOL supplies
591[SYS_LOGISTICS] Some objects (like razorwires) could not be carried due to them being null-objects for the cursortarget! Calculate better offset for objects when carrying them!
592[GLOBAL] Updated mod.cpp
593[MAIN] Resync mod.cpp including correct bugtracker link from master to release branch
594
595
596Latest Version set to 1705121
597Pre Release Build 1.3.5
598
599[ALL] Updated version to 1.3.5.1705121
600[X LIB] Check for [0,0 instead of 0,0 to avoid false positives (and remove debug line)
601[Main] Stringtable spelling correction
602[X LIB | MAIN] Fixed units got placed on [0,0,0] due to BIS changing defense-object classes to not return building-positions anymore
603[X_LIB] Synced missing commits from master
604[X_LIB] Synced deleted functions with master
605[SYS_DATA] Update data source choices to be clearer - options now Cloud and Local
606
607
608Latest Version set to 1705091
609Pre Release Build 1.3.4
610
611[ALL] Updated version to 1.3.4.1705091
612[SYS DATA PNS] Added optional local autosave function (SP / MP compatible) for "local"-persistence-setting on SYS Database module.
613 _interval call ALiVE_fnc_AutoSave_PNS - see description for usage below:
614 !! Health Warning: Uses write-to-file operation which causes the game to hold for about 2 seconds on large data.
615 Will cause desync and lag for that period in MP so ideally use with high intervals and with care !!
616 900 call ALiVE_fnc_AutoSave_PNS // put in init.sqf -- will save every 15 minutes
617 -1 call ALiVE_fnc_AutoSave_PNS // will disable save
618[MIL_COMMAND] Fixed: Sea Patrols with waypoints on land. https://github.com/ALiVEOS/ALiVE.OS/commit/4f137a3f5f890dd3ca87439ee92daf3c4af19384 Fixes #315
619[MIL_OPCOM] Added vehicle air transport to delayed delivery (improves #218)
620[MIL_OPCOM] Only set default ambient movement on vehicles that do not have an active command assigned yet
621[MIL_COMMAND] Fixed issue where diver teams did not get a proper set of waypoints for sea patrols.
622[MIL OPCOM] Fixed regression where AI commander did not initialize properly, if asymmetric occupation setting was used (fix #338)
623[SYS_DATA] Added ability to use Local database and web services for stats, perfmon and AAR.
624[MAIN] Tweaked labels & tooltips. Tweaked labelling for clarity
625
626
627Latest Version set to 1705051
628Pre Release Build 1.3.3
629
630[ALL] Updated version to 1.3.3.1705051
631[MAIN] Removed sleep in fnc_buttonAbort and moved pausing modules before opening ALiVE tablet to avoid issus with updating data on ALiVE tablet
632[UI] Added ALiVE Single Player Save button
633[SYS_PROFILE] Fix script error when a profile has been destroyed during virtual combat
634[X_LIB] Avoid using setUnitPos due to a BIS bug making the units "dance"
635[SYS_WEATHER] Initial start on weather effects.
636[INDEX] Dingor (#325) Desert Lingor index (copy of Lingor index) thanks to Whigital
637[INDEX] Winthera3 (#326) Winter Panthera (carbon copy of Panthera index thanks to Whigital)
638[INDEX] Added initial map index for Lythium.
639[MIL OPCOM] Split the amount of requested reinforcement assets delivered by air transport to several delayed iterations, to allow for a constant stream of BCR instead of sending one pile of air transports. This massively reduces the chance of colliding choppers (improves #218).
640
641
642Latest Version set to 1704261
643Pre-Release Build 1.3.2
644
645[ALL] Updated version to 1.3.2.1704261
646[X LIB] Improve quadtree radius query performance
647[SYS LOGISTICS] objects snap to surface and reposition to surface gradient accordingly when dropped after carrying
648[X LIB] Fix quadtree returning items outside of the passed rectangle, added queryRect queryRadius queryPolygon to quadtree, improve quadtree query performance
649[MIL PLACEMENT] Fixed virtual AI group tuplication on HQs when reloading a persisted mission
650[SYS PROFILE] Added ArrayFramHandler to virtual AI simulation to ensure stable FPS (fixes jumps in FPS)
651[X LIB] Further improvement to deleting mission data in ALiVE_fnc_ProfileNamespaceClear
652[SYS PROFILES] Various improvements to handling false data
653[MIL OPCOM] Made asymmetric commander not assign groups in garrison (f.e. fixes roadblocks being abandoned)
654[SYS DATA PNS] Ensured ProfileNamespace data is not referenced and used by runtime after load of mission data
655[SYS_PROFILE] revert distanceSqr change in fnc_getNearProfiles
656[X LIB] Add quadtree class
657[ORBATCREATOR] Add ALiVE versioning to ORBAT Creator Output
658[SYS_PROFILE] Optimize distance check in fnc_getNearProfiles
659[X LIB] Added removal of task data to ALiVE fnc_ProfileNamespaceClear. Ensured correct prefixes are used to match variables
660[MIL C2ISTAR] Fixed persistent tasks not initializing correctly on some environments. Removed former workaround that lead to a race conditions on hosted.
661[MAIN] Add rhssaf_faction_army mappings
662[MAIN] Update existing RHS faction mappings, add new RHS faction mappings
663[SYS PROFILE] Added debubg for _active being nil in profileSpawner FSM leading to endless RPT spam in seldom cases
664[SYS DATA] Added information if a formerly stored mission data has been loaded to an editor, single player or MP host.
665[X LIB] Speeded up TRACE init
666[SUP PR] Fixed PR destination markers leaving ["",""] entries and could not be deleted
667[SYS MARKER] Restore ALiVE Markers from save in Single Player too
668[SYS PROFILE] fixed script error in fnc_profileEntity when group was empty
669[X LIB] fixed error when a group was empty in groupGarrisson
670[MIL ML] Fixed _slingLoad error on vehicles without slingloadmax config entry
671[MIL OPCOM | MIL CQB] Add chance of recruitment to reduce rate of recruitment - fixed CQB locations were not reset correctly on stored asym objectives after load from DB / PNS
672
673
674Latest Version set to 1704141
675Pre-Release Build 1.3.1
676
677[ALL] Updated version to 1.3.1.1704141 clusterbuild 1.68.141205 - Public Stable Hotfix
678[SYS DATA] Set default to fail with more grace in case wrong settings are used
679[VARIOUS] Added option to SYS DATA to persist mission state locally to profileNamespace, which enables persistence for SP, hosted and dedicated server. Integrates with current ALiVE interface and uses already given module-export-data. Does not use @ALiVEServer and therefore does not support webservices (for statistics, AAR, perf monitoring etc. use the proper CouchDB way). Select "ProfileNamespace" on the ALiVE Database module and make sure you have persistence enabled on the other modules, which you want to persist! WARNING: Experimental! Back up your current user and/or server profile folder or define a new one in your startup params! Additional functions: call ALiVE_fnc_ProfileNameSpaceClear in debug >>> will wipe the current mission data (or rename the mission)! call ALiVE_fnc_ProfileNameSpaceWipe will delete all ALiVE related data from profileNamespace (ergo: delete all missions).
680[SYS PROFILE] Fix issue where slingLoad variables where not existing after load from DB, leading to corrupted profiles
681[SYS PROFILE] Improvements to spawning speed especially avoiding using ALiVE_SectorGrid for realtime operations! Fixed situation in profileSimulation where _leader could be not existing, leading to broken profiles. Fixed issue with boatz where _boat could be not existing.
682[INDEX] Diyala 1.3 Thanks to HeroesandvillainsOS!
683[SYS LOGISTICS] Added POC of persisting SYS LOGISTICS to ProfileNameSpace in SP and dedicated server without database (save Data with call ALiVE_fnc_LogisticsSaveDataPNS manually)
684[MIL OPCOM] Fixed issue where the current opcom instance could have not been selected,
685[SUP_COMMAND] Remove list onSelChanged actions when showing color keys
686[X LIB] Added data functions to save / load mission data to / from profileNamespace to persist data without database
687Example:
688_saved = ["urID",_urData] call ALiVE_fnc_ProfileNameSpaceSave;
689_urData = "urID" call ProfileNameSpaceLoad;
690clear all current mission data
691call ALiVE_fnc_ProfileNameSpaceClear
692wipe all ALiVE Data from ProfileNameSpace
693call ALiVE_fnc_ProfileNameSpaceWipe
694
695
696Latest Version set to 1703301
697Release Build 1.3.0
698
699[ALL] Updated version to 1.3.0.1703301 clusterbuild 1.68.141112 - Public Stable Hotfix
700[INDEX] FSF Adiyaman. Thanks to Vegas!
701[MIL CQB] Adjustments to CQB for customizable smoothSpawn change
702[SYS PROFILE] [AMB CIV POP] Implemented option to vary the smooth spawn speed to allow quicker spawns with x64 and jets DLC
703[X LIB] Missed config entry for ALiVE_fnc_arrayFrameSplitter
704[MIL CQB] Applied ArrayFrameSplitter to CQB to quicken up the CQB loop, improve debug and free up the scheduler
705[MIL C2ISTAR] Applied ArrayFrameSplitter to TRACE system to quicken up the grid update
706[X LIB] Added ALiVE_fnc_arrayFrameSplitter: Splits execution of code in given amount of array blocks and executes each block in unscheduled! f.e. [{_Code},[array with 3000 entries], 30] will split up the arrays to 30 parts б 100 entries. The code will be executed in one frame each making it about 30 frames to finish the loop, which prevents the game from locking up on big data.
707[sup_command] Fix issue where intel menu did not open if MapBag01 model was selected
708
709
710Latest Version set to 1703191
711Release Build 1.3.0
712
713[ALL] Updated version to 1.3.0.1703191 clusterbuild 1.68.140908 - Public Stable
714[INDEX] Kidal - A lot of RAM needed! It's indexed but ArmA CTD's with out of mem if you try to run it with ALiVE (x64 with 16Gb RAM and extended page size on)
715[CIV POP] Make arrested civilians not despawn to allow for putting them to a prison
716[CIV POP] Added "Detain" action to civilian actions and changed "Arrest" action to make arrested units stay in their spot and be excluded from simulation. With "Release" the unit is put back to simulation (fix #293)
717[INDEX] Re-index GOS Kalu Khan v2.1. Fixed HQ location and Civ spawns.
718[X LIB] Fix units in garrison "dancing" when setUnitPos "UP" is set, pathfinding is disabled and they come under fire (fix #307)
719[SUP COMBATSUPPORT] Stabilized fnc_setGroupID to not fail in stupid inputs
720[SUP_PLAYER_RESUPPLY] Forcepool now shows properly in tablet in MP
721[SYS_ORBATCREATOR] Change unit init code to only run if unit is local (not server only)
722[SYS PROFILE] Changed storing of boat data to not disrupt persistence
723[INDEX] Re-index Lingor v3.8
724[INDEX] Bin Song Tanh. Apex version indexed by HeroesandvillansOS
725[VARIOUS] More readable tablet map (#305). Update common.hpp for each module. Thanks Taro8!
726[SUP_COMMAND] Add colorkey to intel commander objectives and unit marking
727[SUP_COMMAND] Optimize and reduce network footprint
728[VARIOUS] Fix issue where alternate tablet models displayed no controls
729[SUP_COMMAND] Add option to toggle busy setting on profiles
730[INDEX] Splits all map data into separate index files (#301)
731[INDEX] Composition env setting phase1 (#300)
732[INDEX] Re-index Panthera 3.7. Thanks to Vegas and the team!
733[MIL_C2ISTAR] Add mapbag paa file
734[VARIOUS] Allow customization of ALiVE tablet model
735[MAIN] Set initialization behind loading screen on all localities to improve init time (fixes regression of long init on server)
736[MIL PLACEMENT] Improved compatibility for built in map-objects that miss config entries when creating helicopter assets (fix #289)
737[MIL OPCOM] Improved filtering method when composing a section, speeding it up and avoiding OPCOM stopping assigning objectives too early
738[MIL OPCOM] Do not assign objectives to tanks and other vehicles that would have to cross a water barrier
739[SYS PROFILE] Unscheduled virtual combat to improve profile simulation speed by 3 times!
740[MIL_IED] Make ALiVE IEDs visible for ACE3 minedetector
741[SYS PROFILE] Improved situation where boatz could have been stuck and entity wouldn't move on
742[X LIB] Increased sample size to avoid false positives in findNearestShore
743[INDEX] Re-index Isla Duala v3.88. Thanks to HeroesandvillainsOS!
744[SYS_ORBATCREATOR] Make ALiVE great again
745[SYS_ORBATCREATOR] Add StaticData export option for groups
746[MAIN] Change "GUER" to "INDEP" for some factions
747[SYS PROFILE] Improved code with newly added functions. Added If a spawned group would swim over sea a boat of that faction and size is added (optionally if experimental boatz is switched on)
748[X LIB] Added ALiVE_fnc_crossesSea and ALiVE_fnc_findNearestShore
749[SYS PROFILE] Added optional orderGetIn option to ALiVE_fnc_profileVehicleAssignmentsToVehicleAssignments so mounting vehicles is done correctly when spawned (default off).
750[SYS PROFILE] Operation "insertWaypoint" didn't set the given waypoint as current waypoint, which messed up waypoint order
751
752
753Latest Version set to 1702201
754Pre Release Build 1.3.0
755
756[ALL] Updated version to 1.3.0.1702201
757[X LIB] Fixed group was re-mounting a vehicle after vehicleDismount was called
758[SYS PROFILE] Fixed vehicle being placed in direction 90 deg to road
759[SYS GC] Fixed situation where null-objects were not deleted by Garbage Collector
760[SYS PROFILE] Added sea transport simulation for profile entities (optional, default off). Provides an appropriate boat of size and faction for infantry groups crossing water
761[MAIN] Fix ALiVE loading screen not being activated before mission start
762[SYS_ORBATCREATOR] Fix issue where new vehicles from copied factions did not have OC_import02 appended to their parent class
763[SYS_PROFILE] Fix hitpoints not detected for some RHS vehicles #286 (#287). Some RHS vehicles were not returning any hitpoints for use when calculating virtualised damage. [(configfile >> "CfgVehicles" >> _vehicleClass >> "HitPoints"),0] call BIS_fnc_returnChildren;
764[CIV PLACEMENT] Fixed roadblocks not being created on some maps because the selected position was a trail instead of a road. Fixed wrong filter method where the _foreachIndex could not keep up due to items in the array being deleted.
765[MIL CQB] Optimized generic positioning of static weapons, added more static weapon types, improved house patrol to (re-)mount nearby static weapons.
766[X LIB] Make units on garrison not leave their position while still maintaining their awareness of enemies
767[MIL CQB] Added static weapons on top of buildings. Set module option "static weapons" to a value you like
768
769
770Latest Version set to 1702101
771Pre Release Build 1.3.0
772
773[ALL] Updated version to 1.3.0.1702101
774[MIL OPCOM] Implemented workaround for https://github.com/CBATeam/CBA_A3/issues/584, (asymmetric objectives being moved to weird positions). Fixed recruits being created over water.
775[SYS_ORBATCREATOR] Fixed bad CfgGroups output for civilian factions (fix #285)
776[INDEX] Re-index Clafghan
777[AMB CIVS] Improved units not returning and being stuck when joining a gathering! Fixed situation where a civilian could be called to a meeting and a gathering at the same time preventing the calling unit to be stuck! Added disableAI autotarget and autocombat on the civilian units. Added current civlian action to debug markers for testing purposes.
778[AMV CIV COMMAND] Added function name to header
779[AMB CIV POP] Added replacement code for #277 revert. Removed superfluous CARELESS command Added function name to header.
780[AMB CIV COMMANDS] Removing ALIVE_currentEnvironment GVAR as it is often referenced and out of date. Replacing with function call.
781[MIL MP] Avoid race condition when ALiVE_groupConfig is created but data has not fully loaded that could lead to no profiles being generated for a faction
782[AMB CIV POP] Revert to former civilian spawning behaviour until a solution for single group grouping behaviour is found (fix #277). Balance amount of spawned ambient vehicles. Improve driving behaviour.
783[FNC STRATEGIC] Improved ALiVE_fnc_getParkingPosition to not select parking positions in buildings or too close to walls and other objects to minimize changes of explosions
784[C2ISTAR] Fix broken tasks on maps with bad index (fix #280)
785[SYS_ORBATCREATOR] Add support for lego people
786[MIL C2ISTAR] Give the mission maker an opportunity to disable generated and/or autogenerated tasking. Easy enough - put in init.sqf: ["generated","autogenerated"] call ALiVE_fnc_TaskDisable
787[X LIB] placed trace to narrow down script errors on clafghan
788[SUP COMBATSUPPORT] Fixed CAS did not accept any orders after ordering RTB and did not finish properly when it was killed on way home.
789[VARIOUS] Fix for objective-type CIV / MIL not being persisted correctly and converted wrong. (fix #272)
790[SYS_DATA] Fix issue where script could error if no roadblock data
791
792
793Latest Version set to 1701291
794Release Build 1.2.9
795
796[ALL] Updated version to 1.2.9.1701291
797[SYS_STATISTICS] Updated statistics init so to avoid race condition with setting of public variables over the network
798[SYS_DATA] Missing update in release
799[SYS LOGISTICS] Do not save to sys logistics store if inventoryClosed fires on a unit (fix #270)
800[SYS_DATA] Fix error handling issue.
801[MAIN] Remove waitUntil from isModuleInitialised
802
803
804Latest Version set to 1701251
805Release Build 1.2.9
806
807[ALL] Updated version to 1.2.9.1701251
808[ALiVEPlugIn] Aliveplugin calling invalid config location #264
809[SYS STATISTICS] Fixed race condition in sys stats where sys stats was broken for players (very visible on start of a freshly started server; fix #265)
810[SYS_DATA] Fix issue where mission is stuck on loading screen if corrupt array data.
811[SYS_PROFILE] Fixed incorrect initialization of combatrate variable in profile
812[INDEX] Updated Object Blacklist
813
814
815- Latest Version set to 1701221
816- Release Build 1.2.9
817
818[ALL] Updated version to 1.2.9.1701221
819[C2ISTAR] Missed to re-enable HVT insertion and extraction (only static was enabled for testing)
820[X_LIB] Fixed regression in fnc_getCompositions that caused infinite loading screen and prevented use of compositions on APEX maps if optional APEX compositions pbo was not loaded
821[X_LIB] Update fnc_getCompositions.sqf
822Update alive_object_blacklist.txt (#258)
823[C2ISTAR] Improved scenery of Task Assassination in case "static" (ambient objects were sometimes flipping or dropping to floor, HVTs were moving away from the ambient objects).
824[C2ISTAR] Fix script error on task "destroy vehicles" if no vehicle profile of selected faction is existing (fix #253)
825[VARIOUS] Fix unprivatized variables
826[INDEX] Re-index Koplic 0.4
827[X_LIB] Private variables for getCompositions, for Spyder. Fix infinite loop on incorrect params.
828[SYS_DATA] Improve error messages
829[SYS_DATA] Fix issue where sys_data_auto did not init data and stats correctly, fix issue where vehicle data could overwrite inf data in AAR
830[X_LIB] Fix unprivatized variables
831[SYS_PROFILE] Add virtual combat speed modifier variable to module options
832[SYS_PROFILE] Remove remaining battle code, reduce combat related function calls
833[C2ISTAR] Fixed Insertion helicopter was hovering on spot and not returning in some tasks! Improved scene creation in HVT task (e.g. furniture and HVT being placed away from main composition)
834[MIL_LOGISTICS] Fixed script error on slingloadmax where value not defined
835[SYS_DATA] Fix issue where AAR stops when auto started
836[AMB_CIV] #205 Single group maintained for all ambient civilians
837[AMB_CIV] #205 Simplified ambient vehicles chance algo
838[SYS_PROFILE] Increase profile attack distance, reduce profile combat rate, remove legacy battle code
839[SYS_PROFILE] Fix issue where the profile simulator could freeze
840[SYS_PROFILE] Improve variable scoping
841[SYS_AISKILL] Fix missing fleeing value in generic skill sets
842
843
844- Latest Version set to 1701171
845- Release Build 1.2.8
846
847[ALL] Updated version to 1.2.8.1701171
848[SYS_MARKER] fixed #245 Civ Marker script error
849[SUP_COMBATSUPPORT] fix issue #243 talk to pilot
850[SYS_PROFILE] Improve variable scoping and minor optimizations to fnc_profileSimulator (round 1)
851[SYS_DATA] Update fnc_DataInit.sqf
852[Indexing] Re-index N'Ziwasogo 0.97
853[MIL_C2ISTAR] removed rogue diag
854[mil_C2ISTAR] Fix issue #142 Child Tasks not mirroring Parent State. Child Tasks now mirror parent state, also implemented if Parent Task is deleted so is child task
855[AMB_CIV_POPULATION] Fix module check var name
856[SYS_MARKERS] More fixes for JIP markers and reports
857[SYS_MARKER] Fix issue where JIP does get persistent markers restored.
858[SYS_ORBATCREATOR] Fix state operation working under the debug variable
859[SYS_LOGISTICS] Added Non_Strategic class to logistics canCarry, allowing people to carry various items. Ability to add any class by setting alive_sys_logistics setVariable ["WHITELIST",["YOUCLASSHERE"]]. Fixes #34
860[SYS_ORBATCREATOR] Add visual feedback for dragging asset list-->group unit list
861[SYS_LOGISTICS] Fixes issue where carryable objects did not honour height of placement
862[SYS_ORBATCREATOR] Improve list dragging, units can now be dragged out of the selected group to remove them
863[AMB CIVS] https://github.com/ALiVEOS/ALiVE.OS/issues/205 Tested on Stratis Agia Marina. Extreme ~84 units. High ~30. Med ~ 21. Low ~ 10
864[MIL_OPCOM] Fix error where TACOM was trying to give orders to null profiles
865[SYS_DATA] Fix issue with incorrect typeName
866[C2ISTAR] Task CSAR: Fixed no composition was placed at destination location and script error was thrown (fix #242). Fix Rescue option wasn't shown in SP (fix #241)
867[CIV_PLACEMENT] Fixed issue where vanilla OPF_G_F were spawned on roadblocks if no dominant faction was found. Fixes #193
868[C2ISTAR] Hostage Rescue: Fixed rescue action not showing in SP and editor preview (fix #240). Fixed hostage not getting out of ambient animation (fix #194).
869[SYS_DATA] Improve tracking of player units for AAR
870[AMB CIVS] Fixed script error when ambient music was generated (fix #238)
871[SYS_DATA] Fix data issue where server authorization was incorrectly processed
872[SYS_DATA] fix typo on ALiVE_fnc_dump
873[MIL_PLACEMENT_CUSTOM] Fix issue where custom objectives have debug enabled by default regardless. Fixes #236
874[CIV_PLACEMENT] Fixed civlian military placement module randomly didn't place units even when correctly configured factions were used. (fix #237)
875[MIL OPCOM] Only set up roadblocks until a maximum limit of roadblocks for the location size is reached (possible fix #234)
876[ORBATCREATOR] Fix default misc identity datatype was string instead of array
877
878
879- Latest Version set to 1701061
880- Release Build 1.2.7
881
882Note: Build includes new x32/x64 ALiVEPlugIns
883[ALL] Updated version to 1.2.7.1701061
884[SYS_WEATHER] Fixed undefined global variable
885[SYS_DATA] Updated getServerTime function header
886[SYS_WEATHER] Added option to override weather based on game time with weather based on real time. Still WIP
887[SYS_DATA] Updated ALiVE_fnc_getServerTime, if a param is passed (i.e. [true ] call ALiVE_fnc_getServerTime) then it will return local server time rather than UTC
888[SYS_DATA] Added information to help address any public server IP issues
889[SYS_WEATHER] Fixed issue where scripts did not fail gracefully if real weather could not be loaded.
890[SYS_DATA] Removed script error when failing to connect properly to web services.
891[SYS_WEATHER] Fixed issue where conditions were not processed properly. added checks for rain and lightning
892
893
894- Latest Version set to 1701042
895- Release Build 1.2.6
896
897[ALL] Updated version to 1.2.6.1701042. Build includes new x64 ALiVEPlugIns
898[sys_weather] Initial real weather feature (dedi server only)
899[ALL] Updated version to 1.2.6.1701041
900[MAIN] Fixed issue where user disconnect was not captured correctly.
901[MIL_OPCOM] Fix asymmetric AI commander could have been caught up in a loop, preventing progression. Fix asymmetric AI commander was sometimes retreating from unoccupied areas, lower hostility level and reset fulfilled orders once retreated. Improved movement behaviour when setting up roadblocks and establishing depots.
902[SYS_DATA] Increase AAR sampling to every 5 seconds
903[SYS_DATA] Enable AAR by default
904[SYS_WEATHER] Added initial function to get real weather
905[MIL_OPCOM] Removed unneeded debug information clutter from "Toggle OPCOM installations"
906[MIL_C2ISTAR] Fixed bug with side independent in task HVT assassination!
907[ALL] Updated version to 1.2.6.1612261
908[SYS_ORBATCREATOR] Add MPRespawn EH to exported units to call init code
909[CIV_PLACEMENT] Increase the radius roadblocks can be placed by default from 100m to 300m, helps ensure the dominant faction can be found.
910[IMAGES] Added hi res logo
911[SYS_WEATHER] More formatting fixes m.
912[CIV_PLACEMENT] Allow for no cluster filtering for ambient civilians. Current missions need to be updated with new Very Small setting.
913[SYS_WEATHER] Fixed formatting m.
914[MIL_OPCOM] Missed a line, now fine
915[MIL_OPCOM] Added options to allow for more detailed tweaks of the AI Commander. 1. Amount of objectives attacked simultanously 2. Minimum of ALiVE civilians needed for a recruitment center to be set up by the asymmetric commander. Both settings can be used to slow down an ongoing Insurgency, esp. if you plan a long term operation to avoid the map being taken over too quickly! (fix #138)
916[SYS_STAT] Add player group to player start event
917[MISSIONS] correct reference to tanoa showcase mission
918[C2ISTAR] Set behaviour from careless to safe in Task Military Defence since groups were not engaging at all (fix #179)
919[C2ISTAR] Fixed: Sabotage mission - no OPCOM buildings were selected at all. Removed legacy code, improved filtering and added optional internal blacklist (fix #166 - Sabotage mission on a undestroyable house)
920[MIL_C2ISTAR] fix issue where no logistics or CS modules placed causing null exception
921[SYS_STATISTICS] Add missionTime to events
922[SYS_DATA] Fix vehicle AAR data not saving
923[MIL_C2ISTAR] removed debuggers noob
924[MIL_C2ISTAR] Fix issue #198 with menu items not showing even though player had item
925
926
927- Latest Version set to 1612191
928- Release Build 1.2.5
929
930[ALL] Updated version to 1.2.5.1612191 clusterbuild 1.66.139586 - Public Stable Hotfix
931[ALiVEClient] Update ALiVEClient.dll to support new Win7/Win10 option, added 64-bit version.
932[sys_indexer] Added option for client OS, try Win 7 or Win 10 if the indexer is crashing.
933[various] Fix issue where some CMP modules would initialize before global group config data was finished being created
934
935
936- Latest Version set to 1612151
937- Release Build 1.2.4
938
939[ALL] Updated version to 1.2.4.1612151
940[VARIOUS] Replace BIS_fnc_relPos with getPos
941[SYS_MARKER] Don't wait for briefing in SP (infinite waitUntil)
942[SYS_PROFILE] Fix typo / infinite waitUntil
943[SYS_PROFILE] Fix mark (in)active units error
944[SYS_PROFILE] Fix zero divisor error in despawn analyzer (#86)
945[SYS_PROFILE] Refactor previous fix (#86)
946[SYS_PROFILE] Fix zero divisor error in despawn loop (#86)
947[SYS_DATA] Increased AAR sample rate to 10s and save time to 2mins, fixed bulk save issues
948[SYS_DATA] Fixed issue where unit icon was not saved correctly.
949[SUP_COMBATSUPPORT] Alphabetize combat support list
950
951
952- Latest Version set to 1612051
953- Release Build 1.2.3
954
955[ALL] Updated version to 1.2.3.1612051 clusterbuild 1.66.139494 - Public Stable
956[MIL_OPCOM] Fix syntax issue with getDir optimization changes
957[VARIOUS] Optimise Leftover BIS_fnc_selectRandom calls
958[VARIOUS] Replace BIS_fnc_dirTo with getDir
959[MIL_CQB] Fix syntax issue with selectRandom replacement
960[VARIOUS] Optimisations replacing BIS_fnc_selectRandom with selectRandom
961[SYS_STATISTICS] Fix issue where kills were not registered when using ACE medical with ALiVE. #157
962[SYS_ORBATCREATOR] Change unit init code to only run on server
963[X_LIB] Fix issue where CSAR missions sometimes caused errors when spawning compositions. Fixes #180
964[VARIOUS] Optimize various array append methods using pushback
965[VARIOUS] Fix MakePBO errors caused by including script_component.hpp too much
966Update ALiVEClient.dll to fix crashing issues while indexing
967
968
969- Latest Version set to 1611241
970- Release Build 1.2.2
971
972[ALL] Updated version to 1.2.2.1611241
973[VARIOUS] Privatize variables and Optimize Existing Privatization Methods
974[SYS_ORBATCREATOR] Mapped display names for vanilla faces and languages
975[SYS_ORBATCREATOR] Switch unit loadout setting on spawn to setUnitLoadout command, Fix issue where languages had different casings in different areas in some mods
976[CIV_PLACEMENT] Fix issue where profiled vehicle was not created with roadblocks.
977[MIL_COMMAND] Fix issue where nil profile causes script error. Fixes #174
978[X_LIB] Fix issue where composition was converted to array but function expected config
979[X_LIB] Updated composition functions for persistence.
980[MIL_PLACEMENT] Added persistent compositions and roadblocks to mil_placement, civ_placement and custom mil placement. Fixes #161 #164 WIP
981[SYS_PROFILE] Fixes an issues where certain profiles did not have the correct position or damage data. Fixes #163
982[MAIN] Fix issue where logistics saving error'd in certain circumstances. Fixes #165
983[X_LIB] Optimized fnc_spawnRandomPopulatedComposition
984[X_LIB] Optimized fnc_spawnComposition
985
986
987- Latest Version set to 1611141
988- Release Build 1.2.2
989
990[ALL] Updated version to 1.2.2.1611141
991[MIL_C2ISTAR] Fix issues where rescued hostage did not join group on dedi
992[MIL_C2ISTAR] Fix issue where rescued crew don't join group on dedi
993[SYS_ORBATCREATOR] Change scopeArsenal to scopeCurator for exported units
994[X_LIB] Workaround put in to adjust for incorrectly orientated ZEC checkpoint compositions.
995[MIL_C2ISTAR] Added "hold" action (space bar) to rescue units during tasks.
996[X_LIB] Populated composition groups now guard the position and patrol
997[COMPOSITIONS] Fix issue where incorrect faction vehicles and flags were spawned for compositions. Fixes #98
998[MIL_C2ISTAR] Fixed rescue mission where hostage was sometimes spawned away from composition location and animations would sometimes error.
999[X_LIB] Fix issue where Event logging errored. Fixes #149
1000[MIL_PLACEMENT] Fix supplies placement if building has no positions
1001[SYS_ORBATCREATOR] Fix issue with headgear and goggles not being added to exported units
1002[SYS_ORBATCREATOR] Fix CBA Extended Event Handlers inheritance, fix edited units not inheriting turrets
1003[SYS_ORBATCREATOR] Fix issue whereunits with no turrets tried to inherit Turrets subclass, assignedItems are now persisted through export
1004[MIL_LOGISTICS] Fixes issue where vehicles were parachuted into a base with a helo following. Fixes #159
1005[MIL_C2ISTAR] Fix rescue mission error on completion or failure when using auto generated tasks. Fixes #154
1006[FNC_ANALYSIS] optimize some functions for #147
1007[ALL] Unify PboPrefix.txtÒ‘s and add missing ones - now you can makepbo outside the normal P: environment
1008[MIL_PLACEMENT] Use BIS_fnc_buildingPositions for supplies placement (fixes #146)
1009[SUP_PLAYER_RESUPPLY] Add tooltip showing the classname hovered item (fixes #151)
1010[SUP_PLAYER_RESUPPLY] Reset tablet after requesting supplies (fixes #152)
1011[SYS_LOGISTICS] Fix issue where certain cars and boats mass was incorrectly calculated. Fixes #150
1012[MIL_COMMAND] Add 3rd element to return value of BIS_fnc_findSafePos (fixes #139)
1013[MAIN] Fixes issue where civ pop errored on Panthera. Fixes #148
1014[SUP_PLAYER_RESUPPLY] If no resupply options chosen (by mistake) default to Convoy. Fixes #144
1015[MIL_C2ISTAR] Pause auto task generation if no players are on server. WIP #140
1016[MIL_OPCOM] Add an option to disable roadblocks for asymmetric OPCOM. Fixes #93
1017[MIL_C2ISTAR] Fix issue where task messages were incorrectly overwritten
1018
1019
1020- Latest Version set to 1611081
1021- Release Build 1.2.1
1022
1023[ALL] Updated version to 1.2.1.1611081
1024[MIL_CS2ISTAR] Fixed tasks where radio messages were not correctly formatted. Fixes #135
1025[MIL_C2ISTAR] Fix issue with sabotage building where radio chat messages were not set correctly. Fixes #135
1026[MIL_C2ISTAR] Fixed issue where some messages did not include correct values. Fixes #135
1027[MIL_IED] Fixes issues where ALiVE IEDs were not removed or respawned and supports 3rd party mods (assuming those mods use mines for IEDs). #126
1028[MIL_IED] Support 3rd party IED systems such as ACE. Select 3rd party parameter in Military IED module and ensure you add the correct classes for the IEDs.
1029[SYS_ORBATCREATOR] Fix issue where units with non string entries in identityTypes would corrupt data
1030[SYS_ORBATCREATOR] Fix error when changing custom unit classnames
1031[SYS_ORBATCREATOR] Add option to define vehicle crew per turret, Add identity customization to custom units, fix issue with imported units not properly displaying edited parent classes. genericize unit importation function, prevent static items from being added to groups
1032[SYS_AISKILL] Fix fleeing value not being set
1033[MAIN] Fix issue where OnPlayerDisconnected did not fire for auto pause modules. Fixes #132
1034[SYS_PLAYER] Fix issue where script errors if player persistence was disabled and a player disconnected. Fixes #131
1035[MIL_OPCOM] Report error if there are no profiles for a faction under the control of OPCOM.
1036[MIL_OPCOM] Add factions to debug message to be more clear which OPCOM is misconfigured. Fixes #124
1037[SYS_PROFILE] Handle situation where there maybe no profiles for a faction. Fixes #123
1038[SYS_ORBATCREATOR] Add tooltips to ambiguous interface labels
1039[SYS_ORBATCREATOR] Enable editing of multiple groups at once
1040[X_LIB] Fix unprivatized variable in fnc_configGetDifferences
1041[SYS_ORBATCREATOR] Enable editing of multiple groups at once
1042[MAIN] Clean up tasks static data
1043[MIL_LOGISTICS] Make ALiVE supply crates compatible with CBA XEH
1044[COMPOSITIONS_A3] Add ALiVE specific composition strings
1045[COMPOSITIONS] Updated to the latest ZEC compositions
1046[SUP_COMBATSUPPORT] Allow aircraft to be used as hybrid CAS/Transport assets. CS_TYPE variable should be set to HYBRID. Fixes #111
1047[SYS_PROFILE] Avoid script error if a profile that is supposed to be slingloaded does not exist.
1048[MIL_LOGISTICS] Fix issue where priority reinforcements were not sent if helicopters were not available. Checks to see if helis are available, if not send by road.
1049[X_LIB] Updated fnc_configGetFactionClass to support custom factions where the CfgFactionClasses name does not match the CfgGroups faction name
1050[MIL_LOGISTICS] Ensure if there's no helicopter class available and resupply is limited to faction that a side helicopter is not used. Drop slingload if heli runs out of time.
1051[MIL_LOGISTICS] Ensure resupply convoys move as convoys, will field drop if no one is around and then return to base.
1052[MIL_LOGISTICS] Unload cargo automatically if no one shows up to meet the chopper
1053[MIL_LOGISTICS] Clean up debug messages
1054[MIL_LOGISTICS] Ensure helicopters wait at least 2-3 minutes before leaving drop zone or leave as soon as cargo has been dropped or unloaded.
1055[MIL_LOGISTICS] Set ALiVE slingloading crates to 650kg (empty)
1056[SYS_ORBATCREATOR] Group editor differentiates between ALiVE compat and non-compat group categories, improve gear equip methods for exported units, fix unregistered OC state change, fix CBA EH inheritance
1057
1058
1059- Latest Version set to 1610251
1060- Release Build 1.2.1
1061
1062[ALL] Updated version to 1.2.1.1610251 clusterbuild 1.64.138732 - Public Stable (hotfix)
1063[X_LIB] Fixed RECOMPILE entries
1064[SYS_STATISTICS] Replace ace eventhandler with CBA's (fixes 115)
1065[ALL] Fix for CBA's RECOMPILE macro changes
1066[UI] Disable data saving buttons if data module is absent
1067[X_LIB] fix possible undefined variable errors in fnc_timer
1068[SYS_AISKILL] Add fleeing parameter field, replace BIS functions with SQF commands - performance++
1069[SUP_COMMAND] Fix waituntil/sleep being ran in unscheduled when spectating unit
1070[SYS_ORBATCREATOR] Re-enable arsenal buttons
1071[SYS_ORBATCREATOR] Fix missing { in exportation of CfgPatches
1072[SYS_ORBATCREATOR] Overhaul UI, add civilian faction support, add additional export options
1073
1074
1075- Latest Version set to 1609261
1076- Release Build 1.2.0
1077
1078[ALL] Updated version to 1.2.0.1609261 clusterbuild 1.64.138497 - Public Stable
1079[SYS_DATA] Add diag_activeScripts to perf monitor (#67) Added diag_activeScripts to perf monitor
1080[COMPOSITIONS_A3] Fix issue where checkpoint compositions and communications compositions were not spawning
1081[SYS_ORBATCREATOR] Fix custom vehicle textures not being output properly
1082[COMPOSITIONS] Updated compositions with latest from ZEC
1083[X_LIB] Added debug for getCompositions
1084
1085
1086- Repo updated 23/08/2016 @ 14:09 GMT
1087- Latest Version set to 1608231
1088- Pre Release Build 1.2.0
1089
1090[ALL] Updated version to 1.2.0.1608231
1091[MAP INDEXING] Reindex beketov 0.89b
1092[COMPOSITIONS_A3] Move APEX compositions to optional folder, pbo location: optional/compositions_apex
1093[SUP_COMBATSUPPORT] Fix wrong variable name
1094[SYS_ORBATCREATOR] Add module icon
1095[MIL_LOGISTICS] Allow loading index from mission
1096[MAP INDEXING] Index for Beketov 0.88b
1097[MAP INDEXING] Re-index of Panthera v3.66. Many thanks to tallguyjv!
1098[MAP INDEXING] Re-index of Dariyah v04. Thanks Vegas!
1099
1100
1101- Repo updated 12/08/2016 @ 12:20 GMT
1102- Latest Version set to 1608121
1103- Pre Release Build 1.2.0
1104
1105[ALL] Updated version to 1.2.0.1608121
1106[X_LIB] Updated getCompositions function header
1107[X_LIB] Undefine LOG macro before redefining it Fixes an error with Rapify (1.76.5.37)
1108[SYS_ORBATCREATOR] Fix CfgGroups ouputing Independent instead of Indep, Fix create and edit group interfaces displaying group config names instead of display names
1109[X_LIB] Add minor guard against factions mapped as "GUER"
1110[SYS_ORBATCREATOR] Fixed gear not properly being set on spawn for autogenerated units (EH's for now), moved event handlers into their own class
1111[COMPOSITION_A3] Fixed duplicated stringtable entry
1112[SYS_ORBATCREATOR] Added custom attribute for vehicle texture to simplify importation and exportation
1113[SYS_ORBATCREATOR] Fixed rogue group delete button, fixed unit editor opening twice if confirm changes was clicked in the arsenal
1114[MAIN] Updated tasks with correct grammar
1115[MIL_C2ISTAR] Fixed CSAR task.
1116[X_LIB] m. Remove debug from getCompositions
1117[X_LIB] Updated getCompositions to better handle GUER side
1118[COMPOSITION_A3] Added ALiVE stringtable entries
1119[COMPOSITION_A3] Added ALiVE crashsites and IED factory
1120[X_LIB] Updated getComposition to deal with multiple enemy sides (for example EAST may have both WEST and INDEP as enemies etc).
1121[X_LIB] Updated getCompositions function to cater for faction.
1122[COMPOSITION_A3] Updated compositions from ZEC added with stringtable names
1123[MIL_PLACEMENT] Updated to use new compositions for camps.
1124[MAIN] Minor updates to tasks formatting
1125[MIL_C2ISTAR] Added hostage rescue and CSAR missions to tasks framework along with updates to helper functions
1126[X_LIB] Updated getCompositions to fix issue when faction was not passed
1127[MIL_PLACEMENT] Added Custom Mil Objective support for new composition framework
1128[MAIN] Added 'ALiVE_mapCompositionType = "Pacific"' to Tanoa static data to fit with new composition framework.
1129[COMPOSITIONS_A3] Converted roadblock, mil placement and c2istar modules to use new compositions framework, added getCompositions function, updated findComposition and spawnRandomPopulatedComposition.
1130[COMPOSITIONS_A3] ZEC compositions reordered and added to ALiVE. Still WIP.
1131[SYS_ORBATCREATOR] Removed copy unit button
1132[SYS_ORBATCREATOR] Fixed edit vehicle buttons not showing picture when not selected, removed edit vehicle "reset to original" button, fixed custom units possibly having unwanted base attachments on spawn, moved vehicle texturing to init eventhandler
1133[SYS_ORBATCREATOR] Fixed getFactionAssetCategories not properly acknowledging the addition of editorSubcategories of custom units added during runtime
1134[SYS_ORBATCREATOR] Moved groups tree to more sensible position, added copy group button, added edit vehicle interface
1135[SYS_ORBATCREATOR] Fixed issues with gray background/camera being deleted, added basic functionality for overwriting units already in config, Improved method of hooking displays closing via escape, fixed custom units of all factions appearing in group editor asset list, custom units can no longer be created with no parent class
1136[X_LIB] Added ALiVE_fnc_configProperties and ALiVE_fnc_configGetDifferences
1137[MISSIONS] Updated ALiVE APEX Getting Started mission
1138[SYS_ORBATCREATOR] Fixed missing semicolon that prevented building the PBO
1139[SYS_ORBATCREATOR] Background and interface camera is only deleted upon complete exit of the orbat creator (faster switching of interfaces, no nature sounds in faction editor), added comment with all exports
1140[MAIN] Fixed issue where ALiVE overwrote abort button
1141[SYS_ORBATCREATOR] Fixed remaining UI scaling issues
1142[SYS_ORBATCREATOR] Fix for UI scaling (faction editor only atm)
1143[SUP_TRANSPORT] Proper way to clear waypoints (fixes #71) (#72)[SUP_TRANSPORT] Proper way to clear waypoints (fixes #71) See comment by kju @ https://community.bistudio.com/wiki/deleteWaypoint. Skip initial (default) WP when clearing waypoints (Really fixes #71)
1144[SYS_AISKILL] Added Apex factions Fixes #70
1145[MAIN] Fixed case in CQB blacklist Fixes #73
1146[SYS_ORBATCREATOR] Faction assets are now separated by editor categories in create unit/edit unit/group editor interfaces, custom units can now be copied, fixed issue where groups were not deleted and viewed units would stop spawning, changed ALiVE_fnc_listSelectData to allow for multiselection lists to select multiple values
1147[SYS_ORBATCREATOR] validateClassname operation now accepts underscores and will no longer force-lowercase classname, custom units inheriting from custom units now properly receive the parent class' loadout at time of inheritance, custom groups now export properly again
1148[SYS_ORBATCREATOR] Group icons can be assigned and edited, added more flags to the faction editor, create unit unittype list defaults to first item in list
1149[SYS_ORBATCREATOR] Selected faction now persists between all 3 tools
1150[SYS_ORBATCREATOR] Added better handling of enabled/disabled group editor buttons
1151[SYS_ORBATCREATOR] Fixed validateClassname operation
1152[X_LIB] Fixed un-privated variable in fnc_configGetFactions
1153[X_LIB] Minor optimization of fnc_findVehicleType
1154[X_LIB] Fixed fnc_findVehicleType to work properly with factions that have no groups defined. Factions overwritten in description.ext now properly return all units used by faction.
1155[SYS_ORBATCREATOR] Rebuilt faction group categories data structure to better match config structure. Groups now support icon and rarity group exportation. Changing a faction's side will now automatically convert it's custom units to the new side. Refined groups and faction exportations. Fix issue where civilian population static data was incorrectly defined
1156[SYS_ORBATCREATOR] Added module
1157[MAP INDEXING] Complete index of Taviana A3. Thanks to KuroNeko87
1158[MIL_OPCOM] OPCOM no longer logs a debug message to sidechat when paused
1159[COMPOSITIONS] Added Friznit HQ and sorted out formatting
1160[C2ISTAR] Correct function header
1161[MAIN] Fix typos on tasks
1162[UI] Reverted output format of fnc_copyFactionClasses to array
1163[SYS_PROFILE] Fixed issue where profile speed modifier module option would automatically switch from certain values
1164[UI] Changed ALiVE_logFaction text to match other EDEN Log texts, Changed fnc_copyFactionClasses to match output of other EDEN Log actions
1165[GRP_A3] Updated CfgPatches authors
1166[VARIOUS] Allow mission makers to define factions/groups in description.ext
1167[MAIN] Added Riley's garrison positions for APEX military buildings
1168[MISSIONS] Minor enhancements to ALIVE APEX mission
1169[MISSIONS] Added OPFOR sea patrols and more enhancements to ALiVE APEX Getting Started mission
1170[GRP_A3] Added ALiVE ORBAT groups for APEX factions
1171[MISSIONS] Added briefing and markers to the ALiVE APEX Getting Started showcase
1172[SUP_COMBATSUPPORT] Fix issue where dropdown slingloading menu was not disabled correctly.
1173[SUP_COMBATSUPPORT] Fixed issue where it was possible to choose a location where no object existed for slingloading. Fixes #63
1174[SUP_COMBATSUPPORT] Only list objects that the chopper can slingload.
1175[MIL_LOGISTICS] Fix Air Transport Assets can only be set to Faction. Fixes #64
1176
1177
1178- Repo updated 20/07/2016 @ 15:17 GMT
1179- Latest Version set to 1607201
1180- Release Build 1.1.1
1181
1182[ALL] Updated version to 1.1.1.1607201
1183[MAIN] Added new APEX buildings to garrison position static data
1184[MIL_C2ISTAR] fnc_taskReward now logs a TASK_SUCCEEDED event
1185[MISSIONS] Add ambient intro music to ALiVE APEX Quick Start
1186[MIL_C2ISTAR] Fix issue where transport insertion task can error if pickup group is not created. Fixes #61.
1187[MIL_C2ISTAR] Fixes issue where completion of a task by a friendly faction without an OPCOM caused an error. Fixes #62
1188[UI] Add log faction classes in 3den context menu. Thanks to marceldev89
1189
1190
1191
1192- Repo updated 19/07/2016 @ 10:32 GMT
1193- Latest Version set to 1607191
1194- Release Build 1.1.1
1195
1196* [ALL] Updated version to 1.1.1.1607191
1197* [MISSIONS] Added ALiVE | APEX Getting Started mission based on the ALiVE Quick Start mission on the wiki.
1198* [SUP_PLAYER_RESUPPLY] Fix issue where non-slingloading aircraft caused an error.
1199* [X_LIB] Fixed ALiVE_fnc_getFactions once again
1200* [X_LIB] Fixed ALiVE_fnc_getFactions
1201* [VARIOUS] factions/groups can now be defined in a mission's description.ext file
1202* [MISSIONS] Converted missions to 3DEN
1203* [MAIN] Fixed issue where map static data files were not being loaded on dedicated server.
1204* [MIL_PLACEMENT] Stop aircraft from spawning in buildings other than hangars. Find a suitable position nearby
1205* [SUP_COMBATSUPPORT] Minor - remove debug.
1206* [MIL_LOGISTICS] Added option to limit air transport assets to faction only. If no air assets available, then delivery via convoy etc. #59
1207* [SUP_COMBATSUPPORT] Added dropdown to slingloading request, so you can select from the slingable objects within 100m of the marker (or player position)
1208* [SUP_COMBATSUPPORT] Ordering an AI pilot to RTB should avoid them getting confused about canceled or incomplete slingloading requests.
1209* [SUP_COMBATSUPPORT] Added variable for spawning containers for transport vehicles (CS_CONTAINERS). Remove slingloading requests when slingloading is false. #51
1210* [X_LIB] Modified mission defined compositions to have a higher precedence than config-based compositions (allows overwriting of config compositions)
1211* [SUP_COMBATSUPPORT] Added ability to disable slingloading on editor-placed CS assets via object variable "CS_SLINGLOADING"
1212* [X_LIB] Added support for mission specific compositions
1213* [SUP_TRANSPORT] Added module option to select number of containers spawned. Fixed issue where turning off slingloading didn't take effect. #51
1214* [SUP_COMBATSUPPORT] Fixed race condition with staticData
1215* [GRP_A3] Added new faction class definitions
1216* [GRP_A3] Added IND_G_F, CIV_F_EUROPE, CIV_F_AFRICA, CIV_F_ASIA, and CIV_F_TANOA factions
1217
1218
1219- Repo updated 14/07/2016 @ 15:55 GMT
1220- Latest Version set to 1607141
1221- Release Build 1.1.0
1222
1223* [ALL] Updated version to 1.1.0.1607141
1224* [MAIN] Fixed BLU_GEN_F / Gendarmarie faction mappings
1225* [MAIN] Added faction mapping for BIS Gendarmarie faction
1226* [SUP_COMBATSUPPORT] Fixed potential issue where height was ignored when inserting over forests and buildings. Fixed audio related script errors.
1227* [SUP_GROUP_MANAGER] Fixed groupHandler not being created properly
1228
1229
1230- Repo updated 12/07/2016 @ 16:32 GMT
1231- Latest Version set to 1607121
1232- Release Build 1.1.0
1233
1234* [ALL] Updated version to 1.1.0.1607121 clusterbuild 1.62.137494 - Public Stable (APEX)
1235* [SUP_PLAYER_RESUPPLY] Fix #50 Error in Forcepool readout on Player Combat Logistics tablet
1236* [MIL_OPCOM]Added new APEX factions to AI Commander module
1237
1238
1239
1240- Repo updated 11/07/2016 @ 15:44 GMT
1241- Latest Version set to 1607111
1242- Pre Release Build 1.0.7
1243
1244* [ALL] Updated version to 1.0.7.1607111 clusterbuild 1.62.137464 - Public Release Candidate/Apex Sneak Preview
1245* [map index] Indexed Tanoa using new BIS objects file against Arma 3 RC 1.62 build (may need new index on release)
1246* [map index] WIP Tanoa index (original object files against Dev 1.63) prefix with _
1247* [Main] Removed obsolete Al Rayak data
1248* [Map Indexing] Re-Index Al Rayak v0.43
1249* [Main] Removed obsolete N'Ziwasogo data N'Ziwasogo re-indexed and staticdata moved to standalone map file. Cleaned up staticdata.
1250* [Map Indexing] Re-Index N'Ziwasogo v0.94
1251* [Map Indexing] Updated Blacklist Please stop overwriting me!
1252* [Map Indexing] added object blacklist
1253* [mil_placement] Ensure helicopters spawn on helipads in case of indexing issues
1254* Updated blacklist
1255* [Map Indexing] Updated Blacklist
1256* [Map Indexing] Bozcaada v1.1.1 (2016-06-07)
1257* [Map Indexing] Sarugao A3 v1.0
1258* [map indexing] Added initial Tanoa map index (untested)
1259* [sys_indexer] Updated debug message
1260* [tools] Added install script for local CouchDB
1261* [mil_OPCOM] Fixed Unable to stop aysmmetric OPCOMs #48
1262* [Maps] CUP Nogova Index Thanks to jtgibson
1263* [license] Removing old license
1264* Delete LICENSE.txt
1265* Delete LICENSE.txt
1266* [Main] Re-index Gunkizli v0.5
1267* [ui] Updated ALiVE UI on main menu to fit with APEX main menu
1268* [main] Added APEX factions and assets to static data
1269* [main] Moved static data into a set of hpp files for easier maintenance.
1270* [sup_combatsupport] Fixed issue where no containers were found for slingloading when using side value
1271* [sup_command] Added combat indicators above profiles in combat to intel marking units
1272* [sys_profile] Improved veh vs veh virtual combat
1273* [sys_logistics] Adjust weighting for cars to be more accurate
1274* [civ_placement] Added module parameter that truly implements no filtering of civilian objectives. Use only on maps that are not densely populated with civ buildings.
1275* Virtual combat enhancements (#47)[sys_profile] Fixed vehicle assignments breaking when a vehicle died in virtual combat, Fixed vehicles exploding on spawn again (may always be possible, lessened chances though), Vehicles removed in virtual combat also have their crew removed from their commanding entity. Fixed undefined hitpoint error. Improved depth of depth of veh vs inf virtual combat
1276* [sup_combatsupport] Fixed issue where transport errored if the vehicle did not support slingloading
1277* the big one
1278* moar
1279* OMG tabs
1280* more
1281* convert tabs to spaces
1282* convert tabs to spaces
1283* [ui] Convert tabs to spaces
1284* [x_lib] Convert tabs to spaces
1285* [sys_profile] Convert tabs to spaces
1286* [sup_combatsupport] Convert tabs to spaces
1287* [splashscreen] Convert tabs to spaces
1288* [missions] Convert tabs to spaces
1289* [mil_placement_custom] Convert tabs to spaces
1290* [mil_placement] Convert tabs to spaces
1291* [All] Converted tabs to spaces
1292* [amb_civ_command] Converted tabs to spaces - coding guidelines
1293* Little clarification
1294* Fix groups listing for IND_F in logistics tablet
1295* Make IND_F mortars work, sort of
1296* [mil_logistics] Updated LOGCOM logic to determine best method of resupply for AI.
1297* [mil_opcom] OPCOM no longer determines the method of resupply for logistics
1298* [sys_profile] Improved depth of virtual combat for inf vs inf and inf vs veh, needs further balancing
1299* [sys_profile] Fixed unit profileIndex variables being incorrect when units were removed an active profile
1300* [x_lib] Corrected header for fnc_vehicleSetDamage
1301* [x_lib] eventLog can now handle string class references for event distribution
1302* [sys_profile] profileCombatHandler now tracks profiles in combat, reformed combat events, fixed corrupt entity profiles, profiles no longer virtually attack players, fixed heavily damaged vehicles potentially exploding after spawn, fixed error if profiles "missed" their target
1303* [mil_logistics] Added ability for OPCOM to receive motorized groups via slingload. Fixed bug where OPF_F did not find motorized groups.
1304* [sys_profile] Removed debug lines, tied combat simulation to simulation rate
1305* [sys_profile] Updated profileVehicle to handle profiles that are slung by a chopper. Added debug too.
1306* [sys_profile] Added fnc_profileGetDamageOutput
1307* [sys_profile] Combat Rework Stage 1 (Occasional minor issues remain)
1308* [mil_logistics] Fixes error where payload profiles do not exist for AI OPCOM logcom request. Fixes #39
1309* [sup_player_resupply] Added current force pool status to the Logistics tablet UI #8
1310* [ALL] Updated stringtable.xml and replace English entries with Original. Added in missing strings. Fixes #38
1311* [map indexing] Added Sugar Lake (WIP)
1312* [sys_profile] Fixed potential corruption of entity profiles if units were killed too quickly during the spawning process
1313* [sup_combatsupport] Ensure transport choppers don't try to slingload if they already are slingloading etc.
1314* [sys_profile] Corrected header for fnc_removeProfileVehicleAssignments
1315* [sys_profile] Improved unit spawning on slopes
1316* [sup_combatsupport] Added slingloading to combat support transport functionality. Can now call transport assets to slingload and unhook cargo/vehicles.
1317* [sys_profile] Corrected header for fnc_removeProfileVehicleAssignment
1318* [sys_profile] Speed up and improve fluidity of unit spawning
1319* [sys_profile] Removed trailing spaces in fnc_profileHandler
1320* [sys_profile] Staged files in preparation for combat rework
1321* [sys_profile] Fixed unit deletion in removeUnit operation if profile was active
1322* [sys_profile] Fixed random formation assignment
1323* [main] Fixed issue where logistics saving would hang due to incorrect check. Fixes #35
1324* [mil_logistics] Convoy vehicles now return to base once cargo has been unloaded.
1325* [main] Ensure static data looks for file using lowercase map name
1326* [map indexing] Added Diyala Province, Iraq
1327* [sys_profile] Added debug output for slingloading
1328* [mil_logistics] Added ability to deliver Support groups. Fixed issue where cargo containers could not be slung by certain helis.
1329* [mil_logistics] Added slingloading of groups with vehicles (WIP), fixed boat spawning again.
1330* [sup_player_resupply] Minor updates to tablet UI
1331* [fnc_analysis] Correct function header for getClosestSea
1332* [mil_logistics] Added ability to paradrop motorized groups
1333* [mil_logistics] Ensure boats being spawned do not get destroyed.
1334* [mil_logistics] Support slingloading boats to locations on water.
1335* [sup_player_resupply] Max parachute weight now 18000kg, no longer displays vehicles that cannot be slingloaded with helicopter insertions or vehicles that are too heavy to paradrop.
1336* [sup_player_resupply] Fixed issue with group blacklists
1337* [sup_player_resupply] Added support for slingloading (empty) vehicles, plus a few minor tweaks.
1338* [mil_logistics] Helicopters will now slingload containers when necessary to conduct heavier player resupply missions
1339* [main] Updated staticData to include Heli DLC cargo containers and helicopters for player resupply (DLC not required). Removed ability to air drop tanks and APCs. Added option to air drop motorized groups. Added option to resupply armored, mechanized and motorized groups via road.
1340* [sup_player_resupply] Adjusted text on player resupply tablet to be more clear.
1341* [sup_player_resupply] Adjusted player resupply weight limits. Heli insertion limits now based on the actual helicopter load maximums. Increased convoy and air drop to more realistic weight limits.
1342* [sys_profile] Enable profiles to be spawned/despawned with sling load
1343* [sys_logistics] Increased Static type object weight factor. Most Static classes are buildings or fortifications.
1344* [sys_logistics] Added ALiVE containers to logistics, adjusted placement of objects when unloaded to consider object size.
1345* [sys_indexer] Set object categorization param as a BOOL
1346* [sup_command] Operations and Intel tablets now function without error when no virtual ai module is placed
1347* [mil_c2istar] Check for _data being nil
1348* Fix: Lazy eval with {}. Thanks @Glowbal
1349* Tweak: Using lazy evaluation (Glowbal)
1350* [fnc_analysis] Check whether _sectordata is array
1351* Fix #25
1352* [mil_c2istar] Fix issue where C2ISTAR did not initialise if Virtual AI module is not placed. #26 @SpyderBlack723 to check
1353* [main] Added some additional modules to debugging defines
1354* [sys_sitrep] Added the ability to delete SITREPs (markers from screen and from database on next restart). Default keybind is SHIFT+DEL. Fixes #11
1355* [sys_patrolrep] Fix issue where waiting to hook briefing screen either took too long or did not complete for SP
1356* [sys_patrolrep] Added the ability to delete Patrol Reports (markers and from database for next restart), default keybind is SHIFT+DEL #11
1357* [sup_combatsupport] Fix issue where respawned assets did not use audio messages
1358* [sup_player_resupply] Added vanilla audio radio messages to logistics requests, option to switch off in module
1359* [sup_combatsupport] Cleaned up text based radio messages
1360* [sup_combatsupport] Added Arma 3 audio radio messages to combat support requests where applicable. Audio is optional.
1361
1362
1363
1364- Repo updated 16/06/2016 @ 10:25 GMT
1365- Latest Version set to 1606161
1366- Release Build 1.0.7
1367
1368* [ALL] Updated version to 1.0.7.1606161
1369* [MIL_LOGISTICS] Fix issue where helicopters did not despawn after returning to base. Fixes #13
1370* [UI] Fixed issues where we override base UI classes. Fixes #23
1371
1372
1373
1374- Repo updated 08/06/2016 @ 15:20 GMT
1375- Latest Version set to 1606081
1376- Release Build 1.0.6
1377
1378* [ALL] Updated version to 1.0.6.1606081 clusterbuild 1.60.136470 - public stable
1379* [SYS_MARKER] Fixed keybind clash with Arma 3 1.60 line drawing. ALiVE Advanced Markers now use CTRL+ALT LMB/RMB. Closes issue #21
1380* [MAIN] Compatibility with UNSUNG A3 (use faction UNSUNG_E and UNSUNG_C for civis). Uses NVA 65 for now (because some NVA 68 objects seem to cause crashes due to "Bad texture format in GetPixel").
1381* [MAIN] Re-index Da Krong v3.1b (#18) Re-index dakrong. Add map bounds
1382* [AMB_CIV_POPULATION] Replaced BIS functions with SQF commands
1383* [AMB_CIV_COMMAND] Replaced BIS functions with SQF commands
1384* [AMB_CIV_PLACEMENT] Replaced BIS functions with SQF commands
1385* [All] Updated CfgPatches to accommodate new authors value
1386* [VARIOUS] Fixed LineMarker RscMapControl values
1387
1388
1389
1390- Repo updated 30/05/2016 @ 11:49 GMT
1391- Latest Version set to 1605301
1392- Release Build 1.0.6
1393
1394[ALL] Updated version to 1.0.6.1605301 clusterbuild 1.60.136406 - public stable
1395[SUP_PLAYER_RESUPPLY] On-Click markers now deleted on tablet close, destination markers now delete automatically after 3 mins
1396[MIL_LOGISTICS] Fixed formatting
1397[VARIOUS] Updated all map controls to accommodate 1.60 line drawing
1398[Main] Index for Da Krong (UNSUNG 3.0 Bravo) (#17). Complete index of Da Krong (Unsing 3.0 Bravo) by marceldev89
1399
1400
1401
1402- Repo updated 25/05/2016 @ 11:05 GMT
1403- Latest Version set to 1605251
1404- Pre Release Build 1.0.5
1405
1406* [ALL] Updated version to 1.0.5.1605251
1407* [MAIN] Set recompile 0
1408* [MIL_LOGISTICS] Replaced BIS functions with SQF commands
1409* [SUP_PLAYER_RESUPPLY] Fixed markers not deleting when tablet was closed
1410* [MAIN] Fixed ALiVE menus not working with ArmA 3 1.60
1411* [MIL OPCOM] Fixed script error on deleting old INTEL objects! Added operation addObjective now objects Side (String: "WEST","EAST","GUER") as input (["EAST","addobjective",["_id",_pos,_size]] call ALiVE_fnc_OPCOM). Improved debug marker handling.
1412* [SUP_COMMAND] Fixed intel unit marking not working when faction restrictor was selected
1413
1414
1415
1416- Repo updated 05/05/2016 @ 10:45 GMT
1417- Latest Version set to 1605051
1418- Release Build 1.0.5
1419
1420[ALL] Updated version to 1.0.5
1421[ALL] Updated version to 1.0.4.1605051 clusterbuild 1.58.135742 - public stable (hotfix)
1422[X LIB] Added 2 functions to ease up unit detection for custom blacklisting (esp. to support the common request to remove AA units and groups). Details below:
1423_groupTypes = [_stringToSearchFor, _side or _faction] call ALiVE_fnc_groupFinder;
1424_entries = [_configPath, stringToSearchFor] call ALiVE_fnc_configFindEntries;
1425Example:
1426_groupTypes = ["AA", INDEPENDENT] call ALiVE_fnc_groupFinder;
1427_objectTypes = [configFile >> "cfgVehicles", "AA"] call ALiVE_fnc_configFindEntries;
1428those arrays can basically be easily read and copypasted to whatever blacklist you like (ALiVE_PLACEMENT_CUSTOM_GROUPBLACKLIST, ALiVE_PLACEMENT_CUSTOM_VEHICLEBLACKLIST, ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST and ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST)
1429[X LIB] Removed legacy code from ALiVE_fnc_inArea and switched to inArea command (incl. keeping pos-array, locations, and objects working)
1430[X LIB] Fixed bug in ALiVE_fnc_RandomGroup which could cause a potential issue for random units on side INDEP (minor as fnc not used atm)
1431[MAIN] Complete index of Ambramia by noonanamous. Index thanks to noonanamous!
1432[AMB_CIV_PLACEMENT] Updated function to allow for use of custom indexes
1433[MAIN] Full index of Kapaulio by psvialli. http://alivemod.com/forum/1975-saint-kapaulio-complete-index/0#p11288
1434[SUP_COMBATSUPPORT] Fix to Synched Arty Object code error
1435[MIL OPCOM] Improved - Allow different INTEL settings per side
1436[MIL OPCOM] Added option for soldiers to carry INTEL on them. If they get killed they will drop a file, that has information about nearby objectives and installations. The probability can be adjusted on the OPCOM module.
1437[SYS PROFILE] Fixed units were sometimes wounded or killed during the spawn process, esp. if they were spawned in mid-air! Also fixes group vanishing after unload from transport helicopter when ordered with player combat logistics! Improved some parts with lazy evaluation!
1438[SYS_PLAYER] Fixed persistence issue where allPlayers is empty at mission start.
1439[SYS_PLAYER] More TRACE to debug connection issue.
1440[EXTENSIONS] Updated linux plugin to address thread issue
1441
1442
1443
1444- Repo updated 21/04/2016 @ 22:30 GMT
1445- Latest Version set to 1604212
1446- Release Build 1.0.4
1447
1448[ALL] Updated version to 1.0.4.1604212
1449[SYS PROFILE] Fixed error with creating new vehicles in a persistent session on mission reload if no single vehicle was restored from DB
1450[SYS STATISTICS] Fixed ALiVE_fnc_statisticsInit was not finishing on server, hanging at line 192 (regression due to !isNull player fix, originally caused due to clientside-code being run on server).
1451
1452
1453
1454- Repo updated 21/04/2016 @ 16:50 GMT
1455- Latest Version set to 1604211
1456- Release Build 1.0.4
1457
1458[ALL] Updated version to 1.0.4.1604211 clusterbuild 1.58.135656 - public stable
1459[X_LIB] Updated export functions to support JSON config output, adjusted aperture for new lighting.
1460[SYS_STATS] Fixed issue where shots fired were not reported for JIP players or respawned players
1461[SYS_PATROLREP] Added JIP support
1462[SYS_SITREP] Added JIP support
1463[SYS_SPOTREPS] Fixed issue where JIP players did not see spotreps
1464[SYS_MARKER] Fixed issue where JIP players did not see markers
1465[ALIVESERVER] New Linux and Windows ALiVEPlugIn v2.1 - ensures correct time reporting
1466[ALIVESERVER] New Linux ALiVEPlugIn.so
1467[MIL_C2ISTAR] Replaced BIS functions with scripting commands. Performance++
1468[MIL_INTELLIGENCE] Replaced BIS functions with scripting commands. Performance++
1469[MAIN] Added new OnPlayerConnected parameters to OPC calls
1470[X_LIB] Replaced BIS functions with scripting commands. Performance++
1471[MIL_OPCOM] Replaced BIS functions with scripting commands. Performance++
1472[MAIN] Stop versioning alert if you are using a dev build.
1473[SYS_DATA] Data should register complete before launching stats
1474[SYS_STATS] Fix issue with shots fired when a non-jip player respawns
1475[FNC_STRATEGIC] Replaced BIS functions with scripting commands. Performance++
1476[SYS_PROFILE] Replaced BIS functions with scripting commands. Performance++
1477[FNC_ANALYSIS] Replaced BIS functions with scripting commands. Performance++
1478[SUP_COMMAND] Reintroduced dynamic profile selection radius based on marker size - now works on maps of all sizes.
1479[SUP_COMMAND] Removed 'hint' testing line
1480[SUP_COMMAND] Added zoom in/out to IMINT. Changed camera-vehicle offset to be based on vehicle height.
1481[MIL_OPCOM] Fixed lamps and other weird objects getting selected as installations (IED factories etc.) with asymmetric pre-placement due to some of these ported objects being classed as "house_f"
1482[SUP_COMBATSUPPORT] Optimized CS to only transmit radio messages to currently connected clients. Should also fix JIP errors for CS.
1483[SYS_STATS] Fixed bug with shotsfired not recorded with JIPs
1484[SUP_COMMAND] Fixed IMINT not working for independent side and when combat support wasn't used. Added All air vehicles of the player's side as IMINT sources. Fixed lists not resetting selection indexes properly. Sped up Operations group list loading again.
1485[SUP_MULTISPAWN] Optimized respawn type "Insertion" for multiple players. Fixed: players with bad connection could not have been put in a valid cargo slot of the insertion helicopter. Fixed: If transport helicopter was killed after all players got out, Insertion was broken, putting players to to their default respawn point from thereon.
1486[SYS_CREWINFO] Improved stability and performance of SYS Crewinfo! Fixed: Crewinfo failed for JIP players. Fixed scripterror with undefined variable _weap.
1487[SUP_COMMAND] Added initial IMINT functionality (please provide feedback/direction)
1488[SUP_COMMAND] Improved unit marking to display profile types using different markers. Known enemies are now marked on the map.
1489[AMB_CIV_POPULATION] Fixed search/arrest actions being added to civilians when Civilian Population module wasn't placed or when civilian roles was set to "none"
1490
1491
1492
1493- Repo updated 12/04/2016 @ 14:15 GMT
1494- Latest Version set to 1604121
1495- Release Build 1.0.3
1496
1497[ALL] Updated version to 1.0.3.1604121
1498[VARIOUS] Fixed placement modules Readiness parameter not working properly when option other than 100% was selected.
1499[MIL C2ISTAR] Set input default to Array as _logic needs to be a hash
1500[MIL CQB] Disabled client FPS reporting as obsolete since JIP-AI-spawn option was disabled
1501[MIL_C2ISTAR] Fix error due to incorrect usage of BIS_fnc_param
1502[X_LIB] Fixed fnc_inArea to handle location objects
1503[SUP MULTISPAWN] Fixed crew was not deleted from a synced helicopter. Fixed: If a synced helicopter was not of the same faction as the player (f.e. if default vehicle was chosen) then insertion worked only once, making players hang in waiting screen. Fixed: If an ALiVE_SUP_MULTISPAWN_INSERTION_%FACTION% marker was used and a vehicle was synced a script error was thrown. Added: "Respawn With Gear" option on the module (backward compatible)
1504[INDEXES] Added full index of Australia (thanks Fadi)
1505[SUP_COMMAND] Fixes getPos --> getDir
1506[SUP_COMMAND] Reverting to group list now works when a waypoint is selected. Performance improvements
1507[X LIB] Fixed: Group didn't move to ambush position properly on HC
1508[MAIN] Enabled Kunduz data
1509[VARIOUS] Fixed wrong or missing default values on modules placed with 3DEN
1510[SUP_COMBATSUPPORT] Fixed issue where rounds for incorrect Ordnance
1511
1512
1513
1514- Repo updated 03/04/2016 @ 12:05 GMT
1515- Latest Version set to 1604031
1516- Release Build 1.0.2
1517
1518[ALL] Updated version to 1.0.2.1604031
1519[SUP_COMMAND] Pressing back when editing a group's waypoints will reset to group list instead of commander selection. Reverted dynamic profile selection radius.
1520[SYS_INDEXER] Fix indexing for non dev environments.
1521[MIL CQB | MIL C2ISTAR] Moved T.R.A.C.E. Intel system from CQB to C2ISTAR. Fixed: TRACE was marking grids green for players of other sides. Fixed: Sometimes grids were not showing as cleared for JIP players. Fixed: Re-occupied grids were not always uncleared, but stayed green. Improved: every side now gets their own cleared sectors displayed. Improved: Storing cleared sectors-data (preparation for DB persistency).
1522[SUP_COMBATSUPPORT] Fixed buttons turning back when focused
1523[SUP_COMBATSUPPORT] Added code field to artillery module
1524[SYS_STATISTICS] Fixed issue where number of shots fired per weapon were not reported
1525[SYS_STATISTICS] Added compatibility for ACE and War Room stats when using ACE Medical and preventing instant deaths. ACE kills now recorded!
1526[SYS_STATISTICS] Initial fix for ACE damage / kills compatibility
1527[SYS_INDEXER] Removed debug output
1528[SYS_DATA] Improved logging for clarity
1529[SYS_VIEWDISTANCE] Fixed rpt error caused by duplicated logic creation
1530[VARIOUS] Fixed remaining UI errors ("cannot load control")
1531[MIL CQB] Changed "error" to "none" to avoid sys data false-positives
1532[MIL C2ISTAR] Fixed ALiVE_taskhandler and ALiVE_taskhandlerClient haven't been created correctly and script error was thrown if task events were received from the server before task system was fully initialized locally on the JIP client
1533[SYS PROFILE] Fixed: If a persistent mission was loaded from DB then newly created virtual groups where not given unique IDs (overwriting existing groups in some cases)
1534[VARIOUS] Removed usage of BIS_fnc_inTrigger and switched to ALiVE_fnc_inArea as it is potentially still broken with 1.58 initial release
1535[X LIB] Updated ALiVE_fnc_inArea to accept also position-array as input
1536
1537
1538
1539- Repo updated 25/03/2016 @ 20:34 GMT
1540- Latest Version set to 1603251
1541- Release Build 1.0.2
1542
1543[ALL] Updated version to 1.0.2.1603251
1544[sys_indexer] Fix mapBounds error
1545[SYS PROFILE] Fix for wrong-input debug-log messages in rpt on HC
1546
1547
1548
1549- Repo updated 24/03/2016 @ 09:40 GMT
1550- Latest Version set to 1603241
1551- Release Build 1.0.1
1552
1553[ALL] Updated version to 1.0.1.1603241
1554[MIL OPCOM] Fixed: Not all installations were not restored properly when loaded back from DB
1555[sup_group_manager] Fixed RPT UI errors ("cannot load control")
1556[sys_data] Do not return error if the string terror, terrorize etc is used
1557[MAIN] Fixed wrong output in debug when saving to DB
1558[SUP CS] Added approx. ETA to arrival in SITREP
1559[sup_player_resupply] Fixed RPT UI errors ("cannot load control")
1560[civ_placement] Fixed issue where script error occurs if no vehicles exist
1561[MIL COMMAND | CIV PLACEMENT] Fixed undefined variable _pos error. Persisted mil commands, made _debug of fnc_Seapatrol static and streamlined args to [NUMBER, STRING, ARRAY] to avoid dictionary issues with DB.
1562[MIL MP] Fixed error with persistence when loading from DB if HQ or Field HQ was selected and guards have been stored to DB
1563[SUP CS] Fixed typo that hurt my eyes since years ("combat innefective")
1564[SUP CS] Fixed: CAS with plane was showing as combat ineffective after returning to base parking position
1565[SUP CS] Put back in the Night/Time difference as I found a possibility to select the IR Strobe (not by config but by object class)
1566[sys_indexer] Updates to multiple systems to allow custom static data, object data, cluster data to be included in a mission folder for testing. Indexing requires latest ALiVEClient.dll
1567[SUP CS] Fixed: Transport with "PICK UP" threw a script error at night because there is no class "IRStrobeBase" in A3 (btw. also chemlights are "smokeShell" classes).
1568[SUP CS] Wrong type of helipad used in CAS (Cannot create non-ai vehicle Land_HeliHEmpty_F).
1569[X LIB] Fixed fnc_moveRemote having wrong default allowed input params and wrong input check
1570[x_lib] Updated dump function :D
1571
1572
1573
1574- Repo updated 16/03/2016 @ 16:25 GMT
1575- Latest Version set to 1603161
1576- Release Build 1.0.1
1577
1578[ALL] Updated version to 1.0.1.1603161
1579[MIL IED] Fixed crash when using MIL IED and clutter
1580[MIL LOG | FNC ANALYSIS] Fixed potential minor script error in logistics and live analysis if asymmetric warfare was used
1581
1582
1583
1584- Repo updated 15/03/2016 @ 17:35 GMT
1585- Latest Version set to 1603151
1586- Release Build 1.0.1
1587
1588[ALL] Updated version to 1.0.1.1603151
1589
1590
1591
1592- Repo updated 14/03/2016 @ 10:22 GMT
1593- Latest Version set to 1603141
1594- Testers Build 1.0.0
1595
1596[ALL] Updated version to 1.0.0.1603141
1597[sys_indexer] Fix issue where stuck in map view for object categorization #204
1598[MIL PLACEMENTs] Added Field HQ! Explanation below! If option is chosen, a Field HQ composition created at the HQ cluster defined by the module position. The composition is randomly chosen from ALiVE_compositions. A mission maker can add his composition by using [ALiVE_compositions,"FieldHQ","yourCompositionClass"] call ALiVE_fnc_HashSet. in the init field of the module or adding it to staticData.
1599[X LIB] Added Function: ALIVE_fnc_findNearObjectsByType, pretty useful: returns all objects of given type within radius. Works with P3D name AND config class (f.e. to be used with typeOf). Very useful for buildingsearch: [__pos, 500, ALIVE_militaryBuildingTypes + ALIVE_militaryHQBuildingTypes] call ALIVE_fnc_findNearObjectsByType
1600[X LIB] Improved ALiVE_fnc_getNearestObjectInArray with lazy evaluation
1601
1602
1603
1604- Repo updated 11/03/2016 @ 10:30 GMT
1605- Latest Version set to 1603111
1606- Testers Build 1.0.0
1607
1608[ALL] Updated version to 1.0.0.1603111
1609[SUP_COMMAND] Fixed RPT UI errors ("cannot load control")
1610[MIL C2ISTAR] Fixed task "clear the town" was instantly cleared on dedicated server (fix #198)
1611[MIL CQB] Fixed issue with null-groups sometimes being kept in CQB for some time until GC collected them
1612[SUP COMMAND] Fixed object-leak when spectating an OPCOM group and player was killed
1613[SUP COMMAND] Corrected syntax for BIS_fnc_MP "call" parameter
1614[SUP_COMMAND] Optimized tablet performance
1615[SUP_COMMAND] Fixed stringtable references
1616[SUP_COMMAND] Changed map-click profile selection radius to be dynamic based on map-zoom
1617[SUP_COMMAND] Fixed missing semicolon
1618[SUP_COMMAND] Fixed corrupted marker bug, optimized loading of ops interface, switched createMarker to drawLine
1619[X LIB] Improved debug to show the calling function if ALiVE_fnc_HashGet retrieved wrong input values
1620[X LIB] Fixed error due to wrong input param check in landAtRemote and landRemote (CS threw a script error on heli transport -> land)
1621
1622
1623- Repo updated 06/03/2016 @ 14:35 GMT
1624- Latest Version set to 1603061
1625- Testers Build 1.0.0
1626
1627[ALL] Updated version to 1.0.0.1603061 clusterbuild 1.56.134787 - public stable (Eden hotfix)
1628[Main] Full index of Kunar Province
1629some task error fixes
1630[X LIB] improved performance of ALiVE_fnc_SortBy by using deleteAt again
1631[X LIB] Added Inpput validation in various remote-functions to fix da Freeze
1632[VARIOUS | XLIB] Fixed broken BIS_fnc_SortBy and changed to ALiVE_fnc_SortBy
1633[sys_indexer] Added debug for Friznit
1634[sys_indexer] Added key press to continue after static data generation and before map completion.
1635[Map Index] Kunduz re-indexed, please test
1636[sys_indexer] Added support for using a custom map bound within the module settings. Once indexed, the value must be added to the main staticData.sqf file.
1637[sys_Indexer] Converted Tuplindexinator to Indexing module. Use ALiVE key to access Map indexing
1638[Map Index] Added Chernarus Winter
1639[Tuplindexinator] Improved logging, added support for A2 Chernarus static data
1640[indexer] remove diags
1641[Main] Updated Indexing Object Blacklist (Chernarus)
1642[Tuplindexinator] Improved camera angles, dump object list to log
1643[Main] Indexing Object Blacklist. Updated from Stratis CLIT
1644[SUP CS | C2ISTAR] Fixed support options (Combat Support and Player Resupply) were accessibly via ALiVE tablet even though the defined items on the modules wouldn't allow it! (fix #195)
1645[MISSIONS] Fixed ALiVE Sabotage to work with new CLIT ALTIS index
1646[MIL C2ISTAR] Updated taskSabotage to work with new CLIT indexes (incl. fallback for older indexes)
1647[Tuplindexinator] Fixed case sensitivity issues
1648[MIL C2ISTAR] Changed: Task Sabotage building was selecting lampposts and other weird tall objects. Changed to primarily selecting buildings with the most indoor building positions (to prefer f.e. big military offices and HQs) at the objective, and if no useful buildings are found fallback to random houses within 500m of objective (f.e. for A2 non enterable buildings).
1649[Tuplindexinator] Added a boolean value to ALiVE_fnc_indexMap that indicates if a default staticdata should be used. i.e ["path\myaddon_map.pbo", true] call ALiVE_fnc_indexMap
1650[ALiVEClient] Updated
1651[ALiVE Map Indexer] First version ready for testing
1652[ui] m.
1653[VARIOUS] Fixed occassion of an error where ALiVE_fnc_AllCurator was undefined. Refactored and removed ALiVE_fnc_AllCurators completely
1654[UI] Updated UI to work with CBA 2.3 hotfix that includes ability to hook into initDisplay
1655[Tuplindexinator] Prototype complete.
1656[Tuplindexinator] Remove debug test
1657[Tuplindexinator] Updates
1658[MIL CQB] Fix for CQB debug "CQB ERROR: No House was defined for CQB group <NULL-group>"
1659[Tuplindexinator] Updated static data dialog
1660[Tuplindexinator] Updates
1661[Tuplindexinator] Updated cam script
1662
1663
1664
1665- Repo updated 19/02/2016 @ 21:17 GMT
1666- Latest Version set to 1602191
1667- Testers Build 1.0.0
1668
1669[ALL] Updated version to 1.0.0.1602191
1670[MapIndex] Reindexed Altis for 1.56
1671[MapIndex] Reindexed Stratis for 1.56
1672[xlib] Removed spheres from debug function as they spam the RPT
1673
1674
1675
1676- Repo updated 18/02/2016 @ 17:35 GMT
1677- Latest Version set to 1602181
1678- Testers Build 1.0.0
1679
1680[ALL] Updated version to 1.0.0.1602181 clusterbuild 1.56.134627 - public stable (Eden)
1681[sys_profile] Fixed profile speed modifier module setting
1682[sup_combatsupport] Fixed issue where incorrect classname was used for invisible helipad
1683[sup_combatsupport] Fixed precedence in code replacement
1684[sys_stats] Fixed issue where nil was being passed to shots fired. Fixes #166
1685[Map Index] Re-indexed Stratis to avoid exploding helicopters Fixes #180
1686[mil_CQB] Fixed issue where spawning of units did not look up unit blacklist. #179
1687[Main] Stratis reindex
1688[sys_profiles] Removed debug code
1689[sys_profiles] Fixed issue where identically named groups would conflict #170
1690[C2ISTAR] Fixed UI errors due to changed RscButton class #185
1691[C2ISTAR] Fixed issue where incorrect side was returned for tasks #156
1692
1693
1694
1695- Repo updated 11/02/2016 @ 16:15 GMT
1696- Latest Version set to 1602111
1697- Release Build 1.0.0
1698
1699[ALL] Updated version to 1.0.0.1602111
1700[sup_combatsupport] Fixed UI issue with buttons #116
1701[xlib] Improved random group function to handle issues if ALiVE group mappings are incorrect
1702[Main] Fixed RHS insurgent group mappings #184
1703
1704
1705
1706- Repo updated 09/02/2016 @ 11:00 GMT
1707- Latest Version set to 1602091
1708- Release Build 1.0.0
1709
1710[ALL] Updated version to 1.0.0.1602091 clusterbuild 1.54.133741 - public stable
1711[UI] Updated Johari info
1712[Main] Updated release post and missions to include new bonus track.
1713[Main] Updated version to 1.0, updated credits and included BIF release post for v1.0
1714[Main] Added RHS and CUP faction compatibility update
1715
1716
1717
1718- Repo updated 22/12/2015 @ 10:50 GMT
1719- Latest Version set to 1512221
1720- Release Build 0.9.10
1721
1722[ALL] Updated version to 0.9.10.1512221
1723[SUP CS] Fixed Combat support was not working properly due to http://feedback.arma3.com/view.php?id=26091
1724(https://github.com/ALiVEmod/alive/issues/162 and https://github.com/ALiVEmod/alive/issues/140).
1725
1726
1727
1728- Repo updated 16/12/2015 @ 14:50 GMT
1729- Latest Version set to 1512161
1730- Release Build 0.9.10
1731
1732[ALL] Updated version to 0.9.10.1512161 clusterbuild 1.54.133741 - public stable
1733[XLIB] Fixed ALiVE_fnc_getPlayerByUIDOnConnect was caught in a loop that never finished (f.e. during HC usage)
1734
1735
1736
1737- Repo updated 03/11/2015 @ 11:00 GMT
1738- Latest Version set to 1511031
1739- Testers Build 0.9.10
1740
1741[ALL] Updated version to 0.9.10.1511031
1742[CIV_PLACEMENT] ADDED: custom roadblock compositions can be listed in the array ALiVE_compositions_roadblocks
1743[CIV_PLACEMENT] FIXED: roadblocks are spawned on runways
1744[MIL_COMMAND] Updated: Avoid patrol movement waypoints in the sea
1745[INTRO] Added ALiVE Bonus track for v1.0 - Everest by Johari
1746
1747
1748
1749- Repo updated 28/10/2015 @ 12:40 GMT
1750- Latest Version set to 1510281
1751- Release Build 0.9.10
1752
1753[ALL] Updated version to 0.9.10.1510281
1754[sys_player] Fixed: Vehicles names defined in the editor are overwritten by sys_player #152
1755[AliveServer]
1756* 9a98f0e0 - Dump perfmon to a file for debugging purposes
1757* ed54e183 - Show Auth URI in log
1758[AliveServer] 19c0e3a - Added thread error code to debug output.
1759[SYS AI SKILL] Fixed ALiVE_fnc_AIskillSetter waiting for AI Skill module even if it wasn't used in the mission http://dev.withsix.com/issues/76331
1760
1761
1762
1763- Repo updated 20/10/2015 @ 10:00 GMT
1764- Latest Version set to 1510201
1765- Release Build 0.9.10
1766
1767[ALL] Updated version to 0.9.10.1510201
1768[sup_player_resupply] made logistics player requests cancellable if still virtual
1769[SYS CREWINFO] Fixed CrewInfo was always running if playeroptions-module was placed, ignoring the "None" setting in the module parameters.
1770[AliveServer] - Fixes
1771 * 07a7d4a [cmdStartALiVE] Fixed typo in error logging
1772 * ce7aa4e Fixed a bug where Linux was unabled to do a regex search on large strings.
1773 * 1f5e14d Added a thread counter.
1774 * a212ff6 Flush logs immediately.
1775 * c323c61 Changed the name of Linux plugin.
1776[sup_player_resupply] added initial functionality to handle multiple player requests, view status on existing requests, cancel existing requests
1777[AliveServer] Updated plugin to hash 9563efa
1778
1779
1780
1781- Repo updated 13/10/2015 @ 12:05 GMT
1782- Latest Version set to 1510131
1783- Release Build 0.9.10
1784
1785[ALL] Updated version to 0.9.10.1510131
1786[SUP CS] Removed leftover debug lines
1787[RN] Updated release notes
1788[MAIN] Updated clusterbuild for current stable version
1789
1790
1791- Repo updated 12/10/2015 @ 10:20 GMT
1792- Latest Version set to 1510121
1793- Release Build 0.9.10
1794
1795[ALL] Updated version to 0.9.10.1510121
1796[SYS ADMINACTIONS] Fixed regression with new module settings tab, when player options module wasnt in place
1797[C2ISTAR] Created 2 new insurgency tasks - patrol and destroy assets
1798[sys_player] Removed unnecessary broadcasting of logic variables.
1799small fix to scom command handler
1800small fix to spelling in group manager cfgfunctions
1801fix for scom marker issue
1802
1803
1804- Repo updated 09/10/2015 @ 10:15 GMT
1805- Latest Version set to 1510091
1806- Release Build 0.9.10
1807
1808[ALL] Updated version to 0.9.10.1510091
1809[OPTIONAL] Updated auto starting server pbo's to run on dedi only
1810[MISSIONS] Fixed onLoadIntroTime and onLoadMissionTime didnt have a number set
1811[sup_multispawn] FIXED: Multispawn Insertion not working for OPF_F #150
1812[sys_newsfeed] Changed newsfeed to use wildcards for URL config (thank you BIS)
1813[sys_statistic] Fixed: Headless Client errors when disconnecting due to issue with stats. Improved shots fired error handling
1814[civ_placement] Added Sea Patrols (compatible with virtual AI/profiles) with new Naval group configs for A3 vanilla assets #16
1815[mil_IED] Added custom IED classes (road, urban and clutter) #147
1816[mil_IED] Added menu option to set IED threat levels during mission (only applied prior to visiting a location the first time) #15
1817[mil_IED] Added menu option to debug IEDs
1818[mil_IED] Fixed: Sometimes Suicide Bomber donned go kart gear...
1819[mil_IED] Changed: Suicide bombers will carry a radio or mobile phone, a suicide vest and explosives
1820[mil_IED] Changed: Sometimes the suicide bomber explosive will malfunction
1821[mil_IED] Changed: Sometimes a suicide bomber will have a dead man switch
1822[sys_adminactions] Disabled data menu in module options for now
1823[sys_newsfeed] Fixed issue where Arma 3 1.52 allowedHTMLLoadURIs does not support scripted params
1824[sys_adminactions] Updated Module Settings menu to check to see if player persistence is enabled
1825[mil_opcom] Improved mobile phone inventory picture
1826[sys_player] CHANGED player save data menu items and moved them to player options
1827[Main] Update credits
1828[Misc] Map index nam
1829[Misc] Fixes for default value errors in modules
1830[Misc] Map indexes MSKE, Lingor3
1831[fnc_analysis] Fixed getClosestSea function, was using incorrect sectorFilter to find sea areas. Added option to find a nearby sector as well as closest.
1832[sys_profile] Fixed issue where by vehicle count can be 0 in certain circumstances when spawning profiles.
1833[UI] Stringtable fixes for tuplicates
1834[Misc] Map indexing. Esseker, Mogadishu, Gunkizli
1835[Module Init] Changed module functionPriority to reflect what is expected - see (http://dev.withsix.com/projects/alive/wiki/Modules#Module-Init-Order-function-priority)
1836[sys_logistics] Fixed multiple player option menu entries (check for player options module)
1837[UI] Updated Menu UI for Logistics actions
1838[sys_marker] Fixed issue where group ID and server time were not properly stored in marker, spotrep, sitrep or patrolrep database entries
1839[sys_data] Additional debugging code
1840[UI] Changed Admin Options to Module Settings
1841[Misc] Added options to c2istar to disable spectate and join for command. Fixed a few issues in SpyderTab
1842
1843
1844
1845- Repo updated 26/09/2015 @ 13:25 GMT
1846- Latest Version set to 1509261
1847- Release Build 0.9.10
1848
1849
1850* [ALL] Updated version to 0.9.10.1509261
1851* [SUP GROUP MANAGER] Small fix
1852* [SUP GROUP MANAGER] Tidy up of group manager. Fixed group manager and spyder tablet in dedicated server. Added some function from tour to spyder tablet
1853
1854
1855
1856- Repo updated 25/09/2015 @ 10:40 GMT
1857- Latest Version set to 1509251
1858- Release Build 0.9.10
1859
1860
1861[ALL] Updated version to 0.9.10.1509251
1862[sys_player] Option to auto save player data to DB should only appear if Data module is enabled.
1863[sys_data] Added new optional PBO to allow auto start of just perfmon data component. Default Date/Time save is now disabled.
1864[X LIB] Fixed ALiVE_fnc_DumpMPH wasnt showing structured text correctly
1865[MIL CQB] Removed Locality settings (main setting is still there for backward compatibility (to be removed on ALiVE 1.0)
1866[MAIN] Added dynamic AI Distribution
1867[sys_data] Fixed: don't let data init twice if sys_data_auto is used with a mission that has the data module.
1868[MIL OPCOM] Fixed: on long operations Insurgents could have recruited too many groups from conquered civilians areas. Also if the Recruitment HQs have been destroyed there was still recruitment going on.
1869[SYS PROFILE | AMB CIVS] Killed groups/agents were not removed from virtual space if the locality was remote
1870[UI] Fixed player logistics button did not appear when player options module was not placed.
1871[sys_data] Handle error returned if access is denied.
1872[UI] Update menu to handle player persistence admin options etc
1873[UI] Changed Menu layout and put in place modular system for expansion of menu
1874[VARIOUS] Fixed groups not beeing deleted (THX BIS), added landRemote and landAtRemote (still WIP)
1875[SUP COMMAND] waypoint editing working
1876[SUP COMMAND] wip command tablet
1877[SUP COMMAND] initial setup
1878
1879
1880
1881
1882- Repo updated 19/09/2015 @ 20:32 GMT
1883- Latest Version set to 1509191
1884- Release Build 0.9.10
1885
1886[ALL] Updated version to 0.9.10.1509191
1887[Main] Reindex Australia v3. Imperfect but should be good enough
1888[VARIOUS] Added ALiVE_fnc_unitReadyRemote to improve AI behaviour on HC (WIP)
1889
1890
1891
1892- Repo updated 17/09/2015 @ 00:15 GMT
1893- Latest Version set to 1509171
1894- Release Build 0.9.10
1895
1896[ALL] Updated version to 0.9.10.1509171
1897[VARIOUS] Added functions ALiVE_fnc_doMoveRemote and ALiVE_fnc_moveRemote to enable remote orders and provide HC compatibility for all modules dynamically. Please use those functions in your code instead of doMove and move in the future!
1898[sup_PR] Fixed - player support logistics not available if C2ISTAR not there.
1899[mil_C2ISTAR] Tidied up menu ready for Group Manager and Tactical Command functionality
1900[sup_player_resupply] Moved logistics to C2ISTAR menu, cleaned up C2ISTAR menu
1901[@ALiVEServer] Added Linux shared library extension for Linux Dedicated Server data and persistence (thanks to Secure!) #111
1902[X LIB | MAIN | SUP RESUPPLY] Added whitelist field, improved selection method of allowed/blacklisted vehicles (quicker and cleaner now). Use the field on the module or the ALiVE_PR_WHITELIST variable (array of types you wanna have in your list). https://github.com/ALiVEmod/alive/issues/49
1903[SYS PROFILE] Fixed bug with cycle waypoints not being applied correctly (causing stuck groups and other weird behaviours). Fixes https://github.com/ALiVEmod/alive/issues/112
1904[ALiVE_Tablet] Fixed: Alive_tablet not detected by Virtual Arsenal #118 https://github.com/ALiVEmod/alive/issues/118
1905[mil_IED] Added more sound effects for IED detection
1906[mil_C2ISTAR] Updated menu choices to include new group manager, intel, tasks and logistics
1907gm buttons
1908[Main] Attempt to index Faysh Kabur (ArmA crashes when generating civ clusters).
1909[GM] Initial group manager stuff
1910[VARIOUS] Persisted active military commands (needed change in params to have consistent data): https://github.com/ALiVEmod/alive/issues/12
1911[sys_data] FIXED: Perf monitor didn't launch with sys_data_auto.
1912[MAIN] Missed to commit the ALiVE_PR_CUSTOM_BLACKLIST option to staticData
1913[Main] Bornholm re-index (v4)
1914[mil_IED] Fixed issue where ALiVE IEDs fell through floor (ThingX), added options to module for detection and detecting device. https://github.com/ALiVEmod/alive/issues/107 #107
1915[sys_data] Default date/time persistence has been set to false
1916[optional] Added a sys_data_auto module, place this in an addons folder on the server to auto start the data module. Atm requires @ALiVE on both client and server as well as @ALiVEServer on the server.
1917[@ALiVEServer] New plugin fixes window crash on JIP.
1918[sys_data] FIXED: If plugin fails to initialise and admin tries to Save Server and Exit it errors #126 https://github.com/ALiVEmod/alive/issues/126
1919[main] FIXED: Server attempts to save even if data module is disabled, leading to errors
1920[sys_stats] FIXED: Server attempts to update shots fired to DB even when data module is disabled
1921[x_lib] FIXED: ALIVE_fnc_createLineMarker Doesn't make use of color parameter #124
1922[sys_data] Handle error if there is a problem with the plugin
1923[PLAYER COMBAT LOGISTICS] Added Blacklist (including module field) to allow for more customization of the request list! Detailed examples in the Wiki!
1924[sys_statistics] Incorrect variable passed if UID is not found
1925[sys_perf] Fixed error when sys_perf is disabled.
1926[X LIB] Improved debug output on ALiVE_fnc_HashGet
1927[ SYS PROFILE] Multiple Improvements and fixes to Virtual AI System
1928- Added default value for limiter to 144 (do not limit)
1929- Removed unneeded debug in ALiVE_fnc_getNearProfiles
1930- Fixed script error if roadsConnected failed when finding a good spawn position
1931- Improved virtual AI simulation performance, update speed and virtual combat by 7 times
1932[MIL OPCOM] Several improvements to OPCOM esp. when reinforcements were called
1933- Fixed reinforcements were not called reliably,
1934- Added information if no insertion position is available for reinforcements,
1935- Added limiter to reduce reinforcements called at once (sometimes over 100 profiles were created),
1936- improved debug
1937
1938
1939
1940- Repo updated 26/08/2015 @ 17:40 GMT
1941- Latest Version set to 1508261
1942- Release Build 0.9.10
1943
1944[ALL] Updated version to 0.9.10.1508261 clusterbuild 1.50.131969 - public stable
1945[MIL C2ISTAR] Workaround for freezes with ALIVE_fnc_taskGetSideSectorEntities, ALIVE_fnc_taskGetRandomSideEntityFromSector, etc. (some fnc. that use BattlefieldAnalysis). Still some optimastions to be done on some missions
1946[SUP_CS]/[XLIB] Fix to BUS_MotInf_MortTeam Fix to bug https://github.com/ALiVEmod/alive/issues/115
1947[SYS Profile] Improved spawn positioning further!
1948[MIL COMMAND] Primarily select roads for ambient vehicle patrol waypoints
1949[SYS PROFILE] Improved spawn quality of vehicles esp. vehicle groups
1950
1951
1952
1953- Repo updated 17/08/2015 @ 18:30 GMT
1954- Latest Version set to 1508171
1955- Release Build 0.9.10
1956
1957[ALL] Updated version to 0.9.10.1508171
1958[SYS PROFILE] Fixed error if no hash was given to fnc_profileWaypointToWaypoint
1959[SUP_COMBATSUPPORT] Ability to Add and remove Units via script added functions to add and remove CAS and Transport units via script
1960[X-Lib] removed Dump Left dump in oops
1961[XLIB] Amended Arty Functions To select only 1st returned Mag for Task Type
1962KG added Dynamic Arty Mags,Rounds and Distance. Added doe that dynamically gathers the Magazines, Rounds and min max distance of the Arty Type
1963KG - Added the new Arty Functions. Added getArtyMagazineTypes and getArtyRounds Functions
1964KG - New Arty Functions to CfgFunctions. Added New Arty Functions to CfgFunctions for Dynamic Ammo Mags and Tyoes
1965[MIL Logistics] Fixed Logistics wasnt completing waypoint check under some circumstances and threw an error
1966[X LIB] Fixed CBA_fnc_HashGet error on wrong input
1967[AMB CIV | MIL CQB | SYS PROFILE] Improved spawn performance
1968[Main] Hindu Kush static data added Hindu Kush is not indexed because analysis is broken, but static data done.
1969[FNC ANALYSIS] Fixed ALiVE_fnc_getClosestLand always defaulted to the units position if it was over water and near a shore, spawning "swimming units"
1970
1971
1972
1973- Repo updated 28/07/2015 @ 18:00 GMT
1974- Latest Version set to 1507281
1975- Release Build 0.9.10
1976
1977[ALL] Updated version to clusterbuild 1.48.131645 - public stable (hotfix)
1978[ALL] Updated version to 0.9.10.1507281
1979[MIL CQB] Fixed on HC and JIP clients only groupsize of pair spawned! https://github.com/ALiVEmod/alive/issues/103
1980[MIL C2ISTAR] [MAIN] Fixed default value was not selected correctly, hopefully fixing No entry 'bin\config.bin/CfgVehicles/ALiVE_MIL_C2ISTAR/Arguments/debug/Values/Yes.default
1981[MAIN] Fixed default value was not selected correctly, hopefully fixing No entry bin\config.bin/CfgVehicles/ALiVE_require/Arguments/debug/Values/Yes.default
1982[MAIN] Attempt to reindex Kalu Khan. Getting stuck on append civ clusters. Branched for review.
1983[MAIN] Complete index of Isla Duala v3.33
1984[MAIN] Tweaks to Australia Index
1985[MAIN] Full index of Australia v2
1986[MIL OPCOM] Added variety level of 20%-33% to opcom objective priorities
1987[MIL IED] A Suicidebomber was created everytime the triggerarea was entered, resulting in suicide bombers havoc in some situations...
1988
1989
1990
1991- Repo updated 24/07/2015 @ 10:00 GMT
1992- Latest Version set to 1507241
1993- Release Build 0.9.10
1994
1995[ALL] Updated version to 0.9.10.1507241
1996[MIL OPCOM] Added start occupation option for asymmetric installations like factories, ieds, HQs, etc.! Fixed: OPCOM was able to start before a synced CQB was initialized, resulting in uncached positions
1997[AMB Civs] Fixed Unit was not returned to side civilian after arresting and releasing
1998[MIL OPCOM] Fixed: Insurgency was not pausing if told so
1999[MAIN] Added option to autopause ALiVE modules if no players are present on server (https://github.com/ALiVEmod/alive/issues/101)
2000
2001
2002
2003- Repo updated 18/07/2015 @ 23:28 GMT
2004- Latest Version set to 1507181
2005- Release Build 0.9.10
2006
2007[ALL] Updated version to 0.9.10.1507181 clusterbuild 1.48.131561 - public stable
2008[sys_data] Major commit to include new Plugin and sys_data, sys_data_couchdb and other persistence code changes. Only windows dll atm. Goodbye arma2net.
2009[AMB CIVs | SYS PROFILE] Experimental smooth spawn
2010
2011
2012
2013- Repo updated 06/07/2015 @ 15:51 GMT
2014- Latest Version set to 1507061
2015- Release Build 0.9.9
2016
2017[ALL] Updated version to 0.9.9.1507061
2018[FNC Analysis | MIL C2ISTAR] Fixed: Battlefield Analysis failed to retrieve data if a string was passed to getClustersOwnedBySide and getClustersOwnedBySideAndType and an error was thrown, putting C2ISTAR to halt (also affected SYS Tour).
2019[X LIB | MIL C2ISTAR] Fixed: Several bugs and script errors, added defaults and fallbacks, fixed wrong variable in ALiVE_fnc_SpawnRandomPopulatedComposition
2020[SYS Logistics] Fixed: Carry option broke occasionally (http://dev.withsix.com/issues/76276), actions were visible on killed players, action broke if player was killed during operating
2021[MAIN] Fixed: ZEUS didnt recognize created troops of class CAManBase when added with XEH
2022[MIL OPCOM] Fixed: Objective in suicidebomber-state couldnt find civilians on mission reload with persistence
2023
2024
2025
2026- Repo updated 22/06/2015 @ 11:55 GMT
2027- Latest Version set to 1506221
2028- Release Build 0.9.9
2029
2030[ALL] Updated version to 0.9.9.1506221
2031[C2ISTAR] Fixed script error with independend units owning a sector
2032[VARIOUS] Changed dynamic placement modules to not garrison unprofiled vehicles in order to fix http://dev.withsix.com/issues/76211
2033[X LIB] Added option to ALiVE_fnc_groupGarrison to only garrison profiled vehicles (preparation for http://dev.withsix.com/issues/76211)
2034[C2ISTAR] http://dev.withsix.com/issues/76238: Changed way of defaulting to selected map position if dynamically found location is further away than 1 click or no location was found. Ensured that compositions are created on a flat area. Fixed nil variable script error in Transport Insertion Task.
2035[sys_data] Fix infinite loading issue when empty value occurs
2036[sys_stats] Improved stats recording of shots fired, added additional data to events to allow image inclusion in pop ups on operations page
2037[C2ISTAR] Fixed sabotage installation could give orders to attack a "friendly" building (now checks for friendly troops in the area before assigning).
2038[MIL OPCOM] Added operation "getOPCOMbyid"
2039[X LIB] Added option to look for virtual profiles in ALiVE_fnc_isEnemyNear
2040
2041
2042
2043- Repo updated 14/06/2015 @ 20:55 GMT
2044- Latest Version set to 1506141
2045- Release Build 0.9.8
2046
2047[ALL] Updated version to 0.9.8.1506141
2048[MIL CQB | XLIB] Added "no civilian factions" option to ALiVE_fnc_getDominantFaction and fixed CQB spawning armed civilians with dominant faction in some cases
2049[Main] Prelim index of Al Rayak - some villages still missing
2050[MIL OPCOM] Fixed indestructable IEDs by switching to ALiVE IEDs
2051[CIV PLACEMENT] Fixed: If roadblocks were too close to another, virtual groups sometimes were spawned at [0,0,0] and a script error was dumped
2052[X LIB] Removed unneeded conversion
2053[X LIB] Another regression in ALiVE_fnc_findVehicleType
2054[missions] Updated missions for 0.9.8.x release
2055
2056
2057
2058- Repo updated 12/06/2015 @ 10:10 GMT
2059- Latest Version set to 1506121
2060- Release Build 0.9.8
2061
2062[ALL] Updated version to 0.9.8.1506121 clusterbuild 1.46.131175 - public stable
2063[SYS AI SKILL] Removed permanent debug in AISkillSetter
2064[X LIB] Fixed regression after perf improvement in ALiVE_fnc_findVehicleType (arrays were not cached and threw a script error)
2065[MIL IED | AMB CIVs] Fixed MIL IED wasnt recognizing ALiVE ambient civilian factions correctly
2066[sys_data] Added the ability to store custom data to the database i.e. ["key", _value] call ALIVE_fnc_setData and ["key"] call ALiVE_fnc_getData
2067[sys_player] Fixed issue with player persistence where player was sometimes restored without any equipment
2068[Main] Fixed typo in Military Objective Defence Task http://dev.withsix.com/issues/76262
2069[functions] Fixed issue where non existent file error was missed
2070[AAR] Added unit config class to AAR for better icon presentation on map
2071[MIL OPCOM] The unneeded space wasnt beautiful...
2072[MIL CQB] Forgot to change the comment
2073[MIl CQB] Added operation "allHouses", which was missing after the debug fix
2074[SYS AI Skill] Refactored AI skill to initialise AI skill sets on unit creation in order to avoid the allUnits scan-loop.
2075[Functions] Added function to export a map to War Room to be tiled. Requires the EMF to be exported from in game before being used.
2076
2077
2078- Repo updated 25/05/2015 @ 20:57 GMT
2079- Latest Version set to 1505251
2080- Release Build 0.9.8
2081
2082[ALL] Updated version to 0.9.8.1505251
2083[X LIB] Fixed groupGarrison disabledAI move, so garrisoning soldiers were not turning or moving at all, resulting in dumb units that wouldnt fire at you unless they were facing you directly.
2084[MIL CQB] Fixed "dominant faction" was broken in last release
2085[MIL OPCOM] Ensured that Toggle Toggle OPCOM installation function quits if not a single OPCOM instance is existing
2086
2087
2088- Repo updated 24/05/2015 @ 09:48 GMT
2089- Latest Version set to 1505241
2090- Release Build 0.9.8
2091
2092[ALL] Updated version to 0.9.8.1505241
2093[VARIOUS] Added terrorize to monitoring and battlefield analysis
2094[C2ISTAR] Fixed sidechat message did only show the first objective location, improved errorhandling on wrong input values, Added fallback if no opcom objective was found for the used faction
2095[MIL CQB] Fixed debug wasnt showing cached vs. uncached positions correctly in some cases, made debug markers smaller
2096[MIL OPCOM] Fixed, suicide bombers where created everytime players left the area and returned again, sometimes resulting in suicide bombers havoc! Made debug markers smaller, improved way of calculating objectives hostility
2097[AMB CIVS] Tweaked civilian insurgent actions, Removed INDEP / GUER workaround to be streamlined with other sides, fixed civilian debug markers were not removed if killed, improved performance when detecting near enemies,
2098
2099
2100- Repo updated 18/05/2015 @ 13:28 GMT
2101- Latest Version set to 1505181
2102- Release Build 0.9.8
2103
2104
2105[ALL] Updated version to 0.9.8.1505181
2106[AMB CIVs] Fixed Civilians were always created in the center of the house, resulting in them getting stuck in some buildings! Added name of hostile civ command to debug marker (like suicide, etc.). Fixed civilian still dropped his explosives if killed!
2107[Main] Updated OnPlayerConnected call to use BIS_fnc_addStackedEventHandler for greater compatibility. Fixes an issue where BIS Dynamic Groups breaks ALiVE.
2108[sys_player] Fixed issue where auto store was not working due to incorrect time.
2109[sys data] Fixed - Don't enable AAR if it is turned off globally.
2110[sys_statistics] Remove debug from logs
2111[MIL OPCOM] Fixed undeclared variable _civFactions when loading an asymmetric mission where a suicidebomber was present at an objective
2112[ALiVEServer] New plugin to avoid connection issues for servers that do not have permission to run performance counters.
2113
2114
2115
2116- Repo updated 11/05/2015 @ 13:33 GMT
2117- Latest Version set to 1505111
2118- Release Build 0.9.8
2119
2120
2121[ALL] Updated version to 0.9.8.1505111
2122[functions] Updated ALiVE_fnc_getPositionDistancePlayers to ensure it does not return positions on water.
2123[sys_player] Moved the player data auto save loop to a CBA per Frame Handler to avoid the spawn and waitUntil.
2124[sys_stats] Fixed null player start message being sent to DB
2125[sys_data] Optimized array operation, fixed init race condition.
2126
2127
2128
2129- Repo updated 09/05/2015 @ 20:36 GMT
2130- Latest Version set to 1505091
2131- Release Build 0.9.8
2132
2133
2134[ALL] Updated version to 0.9.8.1505091
2135[sys_player] Optimised module init
2136[MIL OPCOM | MIL COMMAND] Fixed Suicide and IED positions were not restored after loading from DB! Armed Insurgents now move in stealth if on a patrol in hostile area!
2137[MIL CQB] Spawn the units softer
2138[MIL CQB] Reverted preferred house position as its not working on dedi (OPCOM_instances array is not available on clients)
2139[SYS GC] Corrected wrong info text and change in a way its deleting all individually passed classes
2140[MIL CQB] Don't choose roofs as preferred building position if CQB is synced to an asymmetric OPCOM, Stay low!
2141[SYS PROFILE | AMB CIVs] Create vehicles with can_collide to minimize explosions in case no suitable location was found
2142[X LIB] Ensured that guarding groups don't wander off during garrison, leaving installations unguarded under some circumstances!
2143[MIL OPCOM] Passed ambient patrols to insurgents in case no command was given to enhance immersion
2144[X LIB] Implemented searchbag into ALiVE_fnc_FindVehicleType, impproving performance of the function by 160 times
2145[main] Optimized player object checking when player connects to dedicated server
2146[sys_statistics] Optimized performance of combat dive checking and fixed dive time accuracy
2147[ALL] Optimized module initialization by terminating bis_fnc_initModule on auto initialized modules
2148
2149
2150- Repo updated 08/05/2015 @ 20:28 GMT
2151- Latest Version set to 1505082
2152- Release Build 0.9.8
2153
2154[ALL] Updated version to 0.9.8.1505082
2155[MIL CQB] Found culprit that improves performance when units are spawned by approx. five times
2156[AMB CIV COMMANDS] Missed to also add default value for ALiVE_civilianWeapons in rogueTarget
2157[MIL OPCOM] Ensured that only civilians and not civilian vehicles were ordered to conduct a sabotage, rogue, etc. mission
2158
2159
2160- Repo updated 08/05/2015 @ 16:28 GMT
2161- Latest Version set to 1505081
2162- Release Build 0.9.8
2163
2164[ALL] Updated version to 0.9.8.1505081 clusterbuild 1.44.130654 - public stable
2165[SYS PROFILE] Fixed bug in persistence with 3rd party mods, that didn't follow the BIS defaults for ranks https://community.bistudio.com/wiki/rank (_ranksMap error)!
2166[AMB CIVS] Several fixes and workarounds for getting and setting hostility with independent insurgents, fixes compatibility issues with 3rd party mods like Leights OPFOR package. Allows for asymmetric warfare with f.e. afghan civilians and insurgent groups that are on side independend, fixes scripterrors if there are no civilian weapons defined for the used civilian faction.
2167[sys_data] Added additional debug to catch async write issue
2168[sys player] Fixed error with CBA menu
2169[VARIOUS] Added default values and sanity checks for missing sector data in fnc_analysis and their calling modules in order to minimize errors on 3rd party maps! Affects many modules! Arjay please review! Others please test!
2170[UI] Fixed main menu issue with icons disappearing off screen
2171[sup_player_resupply] Interaction menu only available if there is a mil logistics module placed for the player's side
2172[Main] Full index of Gorgona
2173[Main] Full index of Kunduz
2174
2175
2176- Repo updated 02/05/2015 @ 10:36 GMT
2177- Latest Version set to 1505021
2178- Release Build 0.9.7
2179
2180[ALL] Updated version to 0.9.7.1505021
2181[mil ied] Removed mil_ied from CfgMod to clear up CBA documentation entry
2182[MIL OPCOM] Update objectives sector hostility properly if an insurgents installation is destroyed
2183[MIL OPCOM] Asym sabotage action runs at least 15 minutes before switching to another one! Removed overengineered part to balance between the different terrorize actions!
2184[AMB CIVS] Fixed error in setActiveCommand when agent was active! Increased civilian traffic! Tweaked hostility values to fit Asym warfare better!
2185[MIL OPCOM] Fixed overpopulating installations, ensured a building is not furnitured twice! Improved way of handling installations if they are destroyed by a player
2186[Composition A3] Fixed demoCharge_remote_ammo config error in ZEUS (tbd, find fitting IEDs to be placed at the composition, that doesnt throw errors). Fixed missing string that wasnt existing in stringtable.xml
2187[sup PR] Fixed typos for "denied" messages
2188[sys data] Added debug for OperationStart issue
2189[sup combat support] Fixed typo on radio confirmation
2190[combat logistics support] Add proper check to see if Mil Log has been placed
2191[combat support logistics] Menu item is now greyed out if no military logistics module is placed
2192[mil ied] Fix to stop IED ammunition from rocketing into the distance
2193[sys marker] Added new CBA keybinds to map controls
2194[AMB CIV COIMMANDS] Removed debug
2195[MIL OPCOM] Lowered hostility thresholds and improved way of setting actions, to allow more IED and Suicide areas
2196[AMB CIVS] Tweaked clusterhostility levels to be in sync with Insurgency
2197[MIL OPCOM] Fixed OPCOMToggleInstallations was not recognising input on dedicated
2198[AMB CIVS] Added rare chance of getting HUMINT
2199[SYS ADMINACTIONS, MIL INT, FNC ANALYSIS] Updated Mil Int and fnc analysis for Insurgency cases
2200[MIL OPCOM] Added Insurgency to eventsystem (C2ISTAR, Military Intelligence), OPCOM ToggleInstallations markers will now fade
2201[ALL] Added initial CBA compatibility for new CBA keybind implementation. Changing interaction key still requires a reboot, but can now be configured via Configure Controls > Configure Addons UI
2202
2203
2204- Repo updated 24/04/2015 @ 13:54 GMT
2205- Latest Version set to 1504241
2206- Release Build 0.9.7
2207- Note. This Build requires the latest ALiVEPlugIn.dll
2208
2209[ALL] Updated version to 0.9.7.1504241
2210[SYS ADMINACTIONS] Added Admin actions debug toggle for showing OPCOM installations
2211[MIL OPCOM] Tweaked Asym to allow more IED & suicide bomber locations especially on small objectives, IED factories will be created at larger objectives (> 200m in size), added depot composition instead of placing a single box, Insurgent cells wont directly approach the objective center anymore if no building was found in the periphers. Made sure that roadblocks and IEDs were created but only once per objective until cleared. Created "Show Installations" admin debug output function
2212[SYS_DATA] Disabling OS performance monitoring by default to avoid issues with shared game servers
2213[AMB CIV POP] You cannot talk to dead people anymore (lol)
2214
2215
2216
2217- Repo updated 20/04/2015 @ 11:48 GMT
2218- Latest Version set to 1504201
2219- Release Build 0.9.7
2220
2221[ALL] Updated version to 0.9.7.1504201
2222[X LIB] Added missing default values to fix script errors if players were side "ENEMY" after shooting friendly units
2223
2224
2225
2226- Repo updated 16/04/2015 @ 21:32 GMT
2227- Latest Version set to 1504161
2228- Release Build 0.9.7
2229
2230[ALL] Updated version to 0.9.7.1504161 clusterbuild 1.42.130340 - public stable (hotfix)
2231[MIL OPCOM] fixed the freezing in debug after about 45 mins (need to check CBA_fnc_replace in unscheduled)! Improved placement of furniture! Improved ambush!
2232
2233
2234
2235- Repo updated 08/04/2015 @ 22:41 GMT
2236- Latest Version set to 1504081
2237- Release Build 0.9.7
2238
2239[ALL] Updated version to 0.9.7.1504081 - public stable
2240[MP_DEMO] - Added Alive Insurgency - Asymmetric Warfare Environment Demo mission
2241
2242
2243
2244- Repo updated 01/04/2015 @ 01:15 GMT
2245- Latest Version set to 1501041
2246- Build 0.9.6
2247
2248[ALL] Updated version to 0.9.6.1501041
2249[Various] Tweaks to labels and tooltips to correct spelling and make them more intuitive
2250[AMB Civs] Tweaked text to be clearer.
2251Fix to synched vehicles in CS
2252[UI] UI updates to remove unnecessary ALiVE splash and logos. Added Donate link.
2253[intros] Removed Johari advert
2254
2255
2256
2257- Repo updated 28/03/2015 @ 20:35 GMT
2258- Latest Version set to 1528031
2259- Build 0.9.6
2260
2261[ALL] Updated version to 0.9.6.1528031
2262[mil_ied] VBIED locations trigger once.
2263[MIL OPCOM] Small fix for factory, depot and HQ if the chosen building has to few buildingpositions
2264[AMB Civs] Implemented Role system including actions! Set param to eastern/western to get the appropriate roles like town elder, major, muezzin, priest, politician etc.! You will get actions on the civis accordingly! Use "none" (default) if you want to keep running as is.
2265[MIL COMMAND | MIL OPCOM] Insurgents now place explosives on ambushes properly
2266[MIL OPCOM] Also roadblocks will be restored after load from DB
2267[MIL CQB] Disabled clientside debug after switch to global debug
2268[X LIB] Fixed issue where fnc_spawnComposition failed if isFurniture wasnt defined
2269[MIL OPCOM] Fixed invasion and occupation was not starting correctly after persistent data was loaded
2270
2271
2272
2273- Repo updated 24/03/2015 @ 16:48 GMT
2274- Latest Version set to 1524031
2275- Build 0.9.6
2276
2277[ALL] Updated version to 0.9.6.1524031
2278[MIL OPCOM] Improved visual appearance of current and accomplished INS orders
2279[MIL CQB] Improved operation debug to take into account disabled CQB positions
2280[MIL OPCOM] Improved method of determining already fulfilled actions (esp. for persitence)
2281[MIL CQB | MIL IED] Enabled Reading from synced OPCOM module
2282[MIL OPCOM] Fixed some small issues with sending units to appropriate positions
2283[X LIB] Added ALiVE_fnc_addActionGlobal that can be used for BIS_fnc_MP
2284[AMB CIV Commands] Changed way of issuing "search" action to be JIP compatible!
2285[MIL OPCOM] Reviewed way of resetting CQB. Changed reset CQB during init of OPCOM, and before persistent data is loaded, in order to activate formerly stored CQB areas after loading from DB!
2286[MIL CQB] Improved way of ending and resetting CQB process
2287[MIL OPCOM] Added persistence for INS
2288[compositions] Added IED Factory and ability to spawn furniture
2289[sys_stats] Added debug code to catch OperationStart issue
2290[mil_IED] Fixed VBIED's being spawned as Karts :(
2291[main] Added karts to vehicle blacklist
2292[mil_ied] Fixed issue where suicide bomber was spawned in water. http://dev.withsix.com/issues/76079
2293[mil_ied] Fixed issue where VBIED markers were stated as IED.
2294[mil_placement_custom] Fixed undefined vehicleClass error
2295[mil_placement_custom] m
2296[mil_placement_custom] Added module settings for placing supplies, air units, ambient vehicles and HQ. Updated composition selection to include air station. http://dev.withsix.com/issues/76103
2297[MIL OPCOM] Ins persistence basics (objects/buildings/module references are stored as [_type,_pos], moved code to helper functions
2298[MIL OPCOM] Forgot to remove mock action
2299[MIL OPCOM] Enabled asym after release, added case Retreat! Further tweakings and improvements
2300[AMB CIV COMMANDS] Added (invisible) suicide vest to be able to let civis carry explosives, added search action!
2301[mil_opcom] Added mobile phone item for insurgency purposes. Added a groundholder model for the suicide vest.
2302[mil_opcom] Added Suicide Vest (V_ALiVE_Suicide_Vest) so that bombers have something to carry explosives in (under their clothes). Cannot wear other vests on top though.
2303
2304
2305
2306- Repo updated 09/03/2015 @ 23:50 GMT
2307- Latest Version set to 1509031
2308- Release Build 0.9.6
2309- Note. This Build requires the latest ALiVEPlugIn.dll
2310
2311[ALL] Updated version to 0.9.6.1509031
2312[OPCOM] Temp disable Asymmetric for this release
2313[x_lib] Reformatted remaining headers for nDocs.
2314[mil_ied] m.
2315[mil_ied] Added module parameter to specify array of bomber classes. http://dev.withsix.com/issues/76086
2316[Sys_profiles] Tweaked tooltips
2317[sys_data] Turn on perf data by default
2318[sys_data] Removed global override
2319[AliveServer] New plugin to take into consideration multi-core processors
2320[mil_ied] Added Beep to suicide bomber detonation and removed suicide bombers scream.
2321
2322
2323
2324- Repo updated 03/03/2015 @ 18:40 GMT
2325- Latest Version set to 1503032
2326- Build 0.9.6
2327
2328[ALL] Updated version to 0.9.6.1503032 CLUSTERBUILD 1.40.129533
2329
2330
2331
2332- Repo updated 03/03/2015 @ 17:23 GMT
2333- Latest Version set to 1503031
2334- Build 0.9.6
2335
2336[ALL] Updated version to 0.9.6.1503031
2337[MIL OPCOM] Several important fixes and improvements!
2338[MIL | CIV Commands] Added ALiVE_fnc_ambush to mil commands! Added initial wait time to cc_getWeapons!
2339[MIL CQB] Changed iteration time of TRACE from 20 to 30 secs
2340[X LIB] Removed Debug output in fnc_isEnemyNear
2341
2342
2343
2344- Repo updated 02/03/2015 @ 10:47 GMT
2345- Latest Version set to 1503021
2346- Build 0.9.5
2347
2348
2349[ALL] Updated version to 0.9.5.1503021
2350[MIL OPCOM] Forgot to remove mock orders
2351[MIL OPCOM] Dynamic selection of all available civilian factions, better troop handling if troop count is decreased
2352[SYS BRO FILE] Made ALiVE_fnc_ProfileHandler understand a string on operation unregisterProfile
2353[main] configured mappings for new RHS factions: rhs_faction_usmc_wd, rhs_faction_usmc_d. Updated faction mappings for other RHS factions
2354
2355[MIL OPCOM | MIL CQB | AMB CIV] Insurgency WIP playable (!).... See description below!
2356Insurgency is set up to use the already built in ALiVE features as best as possible. There are several layers that are tightly tied together:
2357- Armed Insurgent Cells (SYS PROFILE)
2358- Civilian insurgents (AMB CIV)
2359- Close Quarters Battle (CQB)
2360- Ambient IEDs
2361- Ambient Suicide bombers
2362- Roadblocks
2363
2364Funtionality
2365
2366Objectives
2367Objectives of the asymmetric Military Commander will be civilian and military installations, depending on the MIL/CIV Placement modules synced to it.
2368Type of objectives can be additionally chosen on the placement modules to use specific objective types like power, communications, etc.
2369Unguarded civilian objectives near to the Ai commanders module (HQ) will have a higher priority than distant guarded military installations.
2370
2371Armed Insurgent Cells
2372Depending on objective size, enemy and friendly troop strength as well as overall sector hostility and existing civilian population one or more armed insurgent cells in a section will try to establish appropriate installations like roadblocks, Recruitment HQs, Weapon Depots and IED factories in buildings in the outskirts of the objective.
2373They will furthermore occupy the area with CQB spawns, plant IEDs, recruit new armed insurgent cells and manipulate the local civilian population to create suicide bombers, rogue enemies, and sabotage installations.
2374If hostility level eventually allows it, the armed insurgent cells will attack guarded objectives by assaulting them directly or organising ambushes near roads outside of the objective.
2375As the security level is lowered by successfully terrorizing, attacking and reserving objectives in a sector, the sector hostility is lowered toward the insurgents sides.
2376
2377Civilian Insurgents
2378As the armed insurgent cells complete objectives, peaceful ambient civilians are turned into hostile civilian insurgents:
2379If there is a factory, a weapons depot or a Recruitment HQ in the area, then some of civilians will be ordered to pick up weapons and explosives. This will happen until the installation has been destroyed.
2380On sabotaging, the selected civilian will move to the given building and plant 3-5 explosives within the building. If they are back at safe distance they will detonate the charges. You can avoid all this by detecting the civilian and killing/arresting him.
2381There will be suicide bombers, and rogue civilians created that will attack enemy forces! Detect and kill them in time!
2382In opposite to regular civilians the insurgent civilians carry explosives or magazines in their inventory and have been set with the setvariable "ALiVE_INSURGENT" (true or nil) for further usage like searching, arresting or waterboarding.
2383A special note to Recruitment
2384If armed Insurgent Cells manage to set up a Recruitment HQ at a nearby civilian objective, every 15-30 minutes an armed terror cell is created for every civilian agent in at the objective until the Recruitment HQ has been destroyed.
2385Setup
2386As its WIP and please mind to use the following minimum setup:
2387Required ALIVE
2388SYS Profile
2389AMB CIV + POP
2390MIL IED (everything off)
2391MIL/CIV MP <sync> MIL OPCOM ASYM <sync> CQB
2392
2393Please mind its still WIP
2394
2395[Combat Support] Fixed issue with turrets being locked FFV
2396[x_lib] removed debug output
2397
2398[mil_logistics] change to player request handling:
2399* If there is no OPCOM + Mil Logistics for the requesting players faction and there is a OPCOM + Mil Logistics for the players side, the request will go through.
2400* If there is no OPCOM + Mil Logistics for the requesting players faction and there is more than one OPCOM + Mil Logistics for the players side, the request will fail with error message on tablet.
2401* If there is no OPCOM + Mil Logistics for the requesting players faction and there is no OPCOM + Mil Logistics for the players side, the request will fail with error message on tablet.
2402
2403[Compositions_a3] Added FieldHQ
2404[indexing] fixed issue with sahrani dewrp and hopefully fixed null inputs to node compilation
2405[index] Push to debug possible issues with AiA missions and indexing.
2406[mil_ied] Pushed possible replacement sound.
2407[Main] Removed redundant (disable) logistics. Now everything is done from logistics Module.
2408[MIL_CQB] Renamed confusing CQB buildingGrids to the new name of 'T.R.A.C.E System'.
2409[MIL_CQB] Removed double instance of </key> in stringtable
2410
2411
2412
2413
2414- Repo updated 26/02/2015 @ 11:38 GMT
2415- Latest Version set to 1502261
2416- Build 0.9.5
2417
2418[ALL] Updated version to 0.9.5.1502261
2419[mil_ied] changed sound
2420[mil_ied] Scream added to mil_ied as replacement sound effect
2421[OPCOM] Removed debug message from OPCOM
2422[indexes] bornholm re-index
2423[mil_IED] Fixed null victim issue, bomber spawning in water, invalid class script error
2424[MIL OPCOM] INS WIP
2425* Enabled Asym after release
2426* Improved debug markers to not clutter map
2427* Enabled reading from sector cluster hostility
2428* Added ambient civilian TACOM commands: suicideTarget, rogueTarget, move & rearm, sabotage depending on IED factory, Recruitment HQ, Weapons Depot or roadblocks
2429[AMB CIV Commands] Forgot functions (lol)
2430[AMB CIV Commands] Added
2431* cc_getWeapons (makes selected civilians go to the nearest weapons depot or IED factory and then return home)
2432* cc_sabotage (selected civilian moves to given target position and walks through building placing charges, then runs off and detonates the charges if not detected and killed)
2433* cc_suicideTarget and Rogue now accept multiple sides (makes attackers attack given sides)
2434
2435
2436
2437
2438- Repo updated 22/02/2015 @ 15:10 GMT
2439- Latest Version set to 1502221
2440- Build 0.9.5
2441- Note. This Build requires the latest ALiVEPlugIn.dll
2442
2443
2444[ALL] Updated version to 0.9.5.1502221
2445[demo_mp] Fixed issues with bad cache houses array. Additional fixes and robustness for cache spawning.
2446[x_lib] removed debug line from isEnemyNear
2447[amb_civ] some fixes to civ commands
2448[linux] Remove uppercase folders
2449[linux] changed folder/pbo names to lowercase
2450[sys_data] Removed sql data module (not being developed)
2451[main] Updated supported version to 1.38.128937
2452
2453
2454
2455
2456
2457- Repo updated 20/02/2015 @ 18:50 GMT
2458- Latest Version set to 1502201
2459- Build 0.9.5
2460- Note. This Build requires the latest ALiVEPlugIn.dll
2461
2462[ALL] Updated version to 0.9.5.1502201
2463[DEMO_MP] Final cleanup of Insurgency Demo. Ready for Release. mission version 0.55.6
2464[DEMO_MP] Fixed issue with death on start.
2465[REL_NOTES] Made minor line change.
2466[DEMO_MP] Removed Mission Release note and made mine changes to LIC/Notice.
2467[rel notes] Draft release post 095
2468[sys_perf] eliminated redundant message
2469[index] Isleduala re-index for update 3.21
2470Added ability to run code on CS trans and CAS units inc setvariables
2471[MISC] Fixed missing STR and module descriptions in combat support modules.
2472[INTRO] Removed AAN News from Intro scene as it didn't fit well with menu.
2473[DEMO_MP] Updated Insurgency | Alive Demo release candidate.
2474[mil_ied] ALiVE now with 100% more akbar! (added akbar to suicide bomber).
2475[mil_opcom] Fixed zero divisor error with OPCOM analysis (fsm). http://dev.withsix.com/issues/75912
2476[DEMO_MP] - Added first release candidate of Insurgency | ALiVE mission.
2477[MIL OPCOM] Disabled asymetric option for this release! Further Insurgeny WIP (all ins controlled civs build campfires atm :))
2478[sys_profile] Added option in Virtual AI module to choose a speed modifier (25%>125%) for simulated AI. http://dev.withsix.com/issues/75395
2479[ALiVEServer] Updated plugin to support enhanced performance monitoring
2480[sys_perf] Fixed issue where lack of custom monitor parameters caused RPT spam
2481[sys_data] Fixed issue where an error was returned during a successful save
2482[SYS PROFILE] Fix for non moving air units were blocking virtual combat
2483[MIL OPCOM] Extracted temp function, enabled syncing of CQB module, some more WIP work
2484[MIL CQB] Moved several functions from INS fsm to CQB and enabled syncing module to asymmetric OPCOM
2485[X LIB] Made building grid not clear if player is in a vehicle
2486[MIL OPCOM] INS WIP
2487[civ_population] added some test data for HH to use with civ functions
2488[sys_profile] big changes to handling of vehicle assignments to fix some FFV bugs.
2489[]MIL CQB | X LIB] Fix for Builiding-Grid (optional markerbrush change)
2490Remove Diags
2491Allow Code to be ran on CAs and transport units
2492[MIL_CQB] Added ability to change buildingGrid markerBrush type via module params.
2493[sys_statistics] Fixed issue where stats system throws an error if users war room profile does not exist
2494[tools] Updated Image Capture War Room mission and documentation
2495[sys_logistics] Fixed issue where despite being disabled logistics still attempts to save
2496[MIL CQB] Implemented building grid option (tbd: Add markerbrush optione like "solid" etc.)! NOTE: to reliably enable the buildinggrid, turn it on on all CQB instances or they would potentially override each other
2497[X LIB] Forgot to update one function
2498[X LIB] Added ALiVE_fnc_CreateMarkerGlobal that uses createMarker instead of createmarkerlocal (intended for global use of markers on server)
2499[README] Updated credits
2500[Demos] Finished making sure demos were 0.9.5 ready.
2501its an array an array of hope
2502Fix forcepool 0 error http://dev.withsix.com/issues/75912
2503[Combat Support] Fixed spelling errors and tooltip for mobile mortar teams
2504[sys_player] Stop hash inspection
2505[mil_IED] Fixed spelling error in "Extreme"
2506New API docs; tweaked CSS
2507[Combat Support] Fixed issue where CS arty scripts error if a unit dies (mortar teams)
2508[mil ied] Prevent a vehicle having double IEDs attached
2509[mil ied] Rewrote VBIED to only attach IEDs to vehicles within certain locations (and not when vehicles were spawned)
2510[MIL OPCOM] Adjusted Assault condition, fixed scripterror until defend is done
2511[MIL OPCOM | MIL COMMAND] Further INS WIP (incl. CQB and Assault)
2512[SYS PROFILE] Fix for virtual units without waypoints were not fighting but stuck
2513[X LIB | MIL CQB] Implemented building grid functions, fixed isEnemyNear to not include snakes
2514[Combat Support] Updated mortar arty so that vehicles are provided to mortar support teams
2515[SYS_LOGI] Fixed issue with debug message displaying even while debug is set to false.
2516[SUP_COMBAT] Fixed Tabbing :)
2517Fix for UH-80 removal of Gunner due to FFV thanks BIS!
2518made fix to FFV dynamic works on any vehicle for CAS and Transport
2519Fixed FFV issue with CS and Hummingbird
2520[SYS_VDIST] Fixed reported localization error.
2521[Demos] Updated Sabotage Mission for 0.9.5 compatibility. https://dev.withsix.com/issues/76001
2522Fixed http://dev.withsix.com/issues/74932 no chnage in behaviours
2523[SYS_PLAYERTAGS] Fixed issue with Feature Turned off being reported even with debug off.
2524[Intro] Added additional intro scenes.
2525[MIL OPCOM] Fix for hanging on loading screen! MIL Ins WIP!
2526[X_LIB] Added ALiVE_fnc_canSee (checks if a player/unit can see another object/unit
2527[ALIVEServer] Updated plugin to handle string that may not be JSON compliant
2528[ALiVEServer] Updated plugin to avoid whitespace in monitoring string values
2529[sys_data] Updated default values for custom perf monitor.
2530[Mod Image Export] Updated functions to cater for mods that don't correctly list all items in CfgPatches, added support for grenades.
2531[sys_data] NEW! Updated Perf Monitor (similar to ASM) with custom counts and improved process/OS stats
2532[ALiVE Required] Added options to disable Adv Markers, Admin Actions and Player Logistics
2533[mil_ied] Added ambient suicide bombers to IED module
2534[Intro] m.
2535[mil_IED] Added suicide bombers
2536[Intro] Added Johari graphic to main menu
2537[Intro] Added Johari's This Is War metal cover of the Arma 3 theme tune to the main menu intro.
2538[ALiVEServer] Added ASM-like functionality. New version of NewtonSoft.JSON, new version of ALiVEPlugIn.dll, sys_data updated. please upgrade entire @ALiVEServer. Replace Data module in missions.
2539[MIL OPCOM] Initial ALiVE Insurgency WIP!, IEDs, Sabotage, Roadblocks, Weapon Caches, Recruitment
2540[XLIB] Make ALiVE_fnc_CreateMarker remove an existing marker of the same name before creating it, in order to be able to update a marker with one call
2541
2542
2543
2544- Repo updated 12/12/2014 @ 11:45 GMT
2545- Latest Version set to 1412121
2546- Build 0.9.4
2547
2548[ALL] Updated version to 0.9.4.1412121
2549[CIV_PLACEMENT] Optimised Roadblocks, switched to single check
2550[MIL_IED] minor
2551[MIL_IED] Performance optimization (IEDs now despawn when out of range) and prep for persistence
2552[MIL OPCOM] Further optimization of init
2553[MIL OPCOM] Variable "startupComplete" wasnt set if an error happened on startup, resulting in a loadingscreen hang
2554[FNC ANALYSIS] Fix for sector plot
2555[MIl CQB] fallsback to server if HC disconencts
2556
2557
2558
2559- Repo updated 06/12/2014 @ 15:30 GMT
2560- Latest Version set to 1412061
2561- Release Build 0.9.4
2562- Note. This Build requires the latest ALiVEPlugIn.dll
2563
2564[MIL IED] Fixed disarmed IEDs dont explode on damage
2565[MIL IED] Fix for VBIED blacklist script error
2566[MIL IED] ] Fix to mil_ied
2567[MIL IED | SYS NEWSFEED] Fixed recompile = 1 was set static instead of main recompile variable
2568[MP / CP] Fixed "Objectives Only" was suddenly placing units (wtf?)
2569[x_lib] fixes for littlebird and other firing from vehicles stuff
2570[indexes] added wake island http://www.armaholic.com/page.php?id=27321
2571[xlib] bugfix for when a building does not return positions
2572[main] made debug default false on requires alive module
2573[MIL IED] Fix missing functions issue
2574
2575
2576
2577- Repo updated 04/12/2014 @ 23:36 GMT
2578- Latest Version set to 1412041
2579- Build 0.9.4 (Revised)
2580- Note. This Build requires the latest ALiVEPlugIn.dll
2581
2582[MAIN] Updated BUILD number
2583[ALL] Added final updates to MIL IED
2584[MIL MP] Removed old temp clusters of Bornholm
2585[ALiVEServer] New Plugin, update your @ALiVEServer folder
2586[AMB CIVs | SYS Profile] Fixed ALiVE_SpawnRadius was overwritten by heli / jet! Spawn radii are available with AliVE_SpawnRadius, ALiVE_SpawnRadiusHeli, ALiVE_SpawnRadiusJet, AliVE_SpawnRadiusCiv, ALiVE_SpawnRadiusCivHeli, ALiVE_SpawnRadiusCivJet
2587[CIV MP] Integrated Roadblocks to CIV MP, adding option to spawn profiles
2588[Compositions] Removed duplicate static AA Launcher (Hazey)
2589[INDEXES] Full index of Panthera3 by IceBreakr https://dev.withsix.com/issues/75739
2590[Main] Added Panthera3 Entry to staticData.
2591[main] static data prep for CUP factions mappings
2592[MIL COMMAND] Fixed static radius value in fnc_garrison. Removed unused variable calls in fnc_garrison and fnc_ambientmovement!
2593[MIL IED] Added MIL IEDs (see dev changelog for dev details)
2594[MIL MP] Fixed wrong stringtable entry
2595[MIL OPCOM] Improved performance in OPCOM drastically by optimizing some checks! Removes stuttering in SP with higher objectives counts!
2596[SYS GC] Updated Stringtable with "turn off" Info
2597[x_lib] removed debug lines
2598
2599
2600
2601- Repo updated 28/11/2014 @ 12:50 GMT
2602- Latest Version set to 1411261
2603- Build 0.9.5
2604- Note. This Release Build requires the latest ALiVEPlugIn.dll
2605
2606
2607[ALiVEServer] Updated DLL to be compatible with placing alive.cfg in arma 3 root dir
2608[C2ISTAR / Player resupply] Made only left click on map place markers. https://dev.withsix.com/issues/75585
2609[combatsupport] altered bm21 range values
2610[combatsupport] support added for RHS artillery units
2611[DEMO] Cleaned up demo folder
2612[INDEXES] new bornholm indexes in top folder (zip)
2613[indexes] possible fix for index
2614[iron front] Indexed omaha beach, tweaked config mappings, assigned logistics transport vehicles
2615[MAIN | XLIB] Reverted funny workarounds for serverCommandAvailable since BIS deployed the fix finally! Persistence saving restored! Changed method of waiting for last player/admin from ALiVE_player_count to BIS_fnc_ListPlayers
2616[MAIN] Added OPCOM to loadingscreen
2617[MAIN] Fixed missing ; in testcase
2618[main] fixes for RHS group mappings
2619[MANW] Package added to git for safe keeping/testing
2620[MIL CIV AMB CIV Placement] Tweaked default values if no module is provided, Fixed bug where default value wasnt used
2621[MIL CIV CUSTOM PLACEMENT] Added Readiness Level to Placement modules http://dev.withsix.com/issues/74094
2622[MIL COMMAND] Fix for vehicle patrol radius was too small! http://dev.withsix.com/issues/75615
2623[MIL COMMAND] Resync of ambientMovement due to GIT error
2624[MIL COMMAND] Resync of AmbientMovement due to GIT error done
2625[MIL CQB] Changed all _arr set [count, _val] to new pushback command to optimize performance
2626[MIL MP] Camps in the wilderness http://dev.withsix.com/issues/74933
2627[MIL OPCOM] Added create and destroy! Added automated test! Fixed _profileIDs error! Fixed createhashobject didnt create a hash (WTF?!)
2628[MIL OPCOM] Added nil check for profiles (potential nil value could be passed)
2629[MIL OPCOM] Changed all _arr set [count, _val] to new pushback command to optimize performance!
2630[MIL OPCOM] Fixed operation "pause" did not work properly if it was called too early (f.e. from within a trigger)
2631[MIL OPCOM] Improved automated test
2632[MIL OPCOM] Made default setting of ambient movement only for vehicles/air
2633[MIL OPCOM] Reset active commands if orders are set!
2634[MIL_CQB] Added create and destroy, added automated test
2635[MODULETEMPLATE, SYS NEWSFEED, SYS PATROLREP, SYS PLAYER, SYS PLAYERTAGS, SYS SITREP, SYS SPOTREP, SYS VD] Changed to emptyInit function (fixed warnings)
2636[README] More updates
2637[README] Updated
2638[Releasenotes] Updated Releasenotes with 0.9 release
2639[SYS ADMINACTIONS] Changed to emptyInit function (fixed warnings)
2640[SYS CREWINFO] Changed to emptyInit function (fixed warnings)
2641[SYS GC] Added option to disable GC if cleanup iteration is set to 0 or below. Handling startup differently including using init function. Improved Destroy operation to exit FSM! Added automated test!
2642[SYS GC] Changed to emptyInit function (fixed warnings)
2643[SYS LOGISTICS] Changed to emptyInit function (fixed warnings)
2644[SYS LOGISTICS] Improved destroy operation! Using initfunction! Added automated test!
2645[SYS MARKER] Changed to emptyInit function (fixed warnings)
2646[SYS PLAYEROPTIONS] Fixed Init failed on Setting module param vars if provided _value was not existing
2647[SYS PLAYEROPTIONS] Fixed Playertags was not exiting if turned off!
2648[SYS PROFILE] Added Init Eventlog to profileSystemInit in case ALiVE require is not placed
2649[SYS PROFILE] Changed all _arr set [count, _val] to new pushback command to optimize performance
2650[SYS PROFILE] Ensured initialisation happens only once per machine
2651[SYS PROFILE] Fixed _profilesCategorisedSide error! Fixed ProfileSystem was not destroying its babies on "destroy" op
2652[SYS PROFILE] Prevent despawn of player profiles to get rid of various player-AI issues
2653[sys_marker] Updated hint to be silent
2654[sys_profile] made a few changes to profiles to make firing from vehicle turret positions behave better
2655[SYSS VD] Fixed default value for maxVD
2656[VARIOUS] Added more automated tests, #define in script_mod.hpp! Made destroy ops work properly for more modules!
2657[X LIB] Changed all _arr set [count _arr, _val] to new pushback command to optimize performance
2658[XLIB] Added empy dummy init function to workaround display missing init function warnings
2659[XLIB] Fixed fnc_iSHC, headlessClients array was not updating properly http://dev.withsix.com/issues/75555
2660
2661
2662- Repo updated 25/10/2014 @ 12:42 GMT
2663- Latest Version set to 1410251
2664- Release Build 0.9.0
2665- Note. This Release Build requires the latest ALiVEPlugIn.dll
2666
2667
2668[aliveserver] rebranded arma2net component as @aliveserver, removed unneeded components. scott_nz has agreed to inclusion of code and license.
2669[aliveserver] updated logging folder to avoid clash with plugin checks
2670[all] added field manual entries for modules with in game user elements
2671[all] couple more fixed for field manual
2672[all] editor module consolidation
2673[all] fixed field manual entries
2674[c2istar] added sabotage task
2675[c2istar] changed only un-destroyed buildings are selected for sabotage task
2676[c2istar] improved sabotage building task, with autodetection of enemy opcom objectives by distance/setting chosen and better selection of buildings to destroy
2677[civ_population] fix for https://dev.withsix.com/issues/75143
2678[clusters] chernarus summer added for aiatp
2679[clusters] indexed bornholm http://forums.bistudio.com/showthread.php?184446-bornholm-denmark-terrain
2680[clusters] indexes for everon2014 http://www.armaholic.com/page.php?id=24569
2681[clusters] re-indexed bornholm for 1.1 version
2682[demo] added sabotage to demos. added ui calls and c2istar generation settings to mission
2683[demo] sabotage mp demo! fixes! and persisted hideouts!
2684[demo] updated sabotage mp demo with awesomeness!
2685[fnc_analysis] refactored get closest land!
2686[images] added manw dir in images to store submission assets. added manw alive header jpg and template.
2687[init] minor fixes to init
2688[main | placements] fixed: group-blacklist was not taken into account for guards leading to boats/sdvs beeing spawned around clusters
2689[main] added cqb to loading screen
2690[main] added staticdata for c2istar sabotage task
2691[main] changed default variables of gc to strings to make existing missions not break
2692[main] descoped mil_insurgency and combatsupport2 for 0.9
2693[main] descoped quick start and revive for 0.9
2694[main] fixed issue with saving when logging off and back in as admin did not complete save properly
2695[main] static data fixes for rhs
2696[main] updated alive to support arma 3 stable 1.32
2697[main] updated init order
2698[main] updated init process and function priority
2699[manw] added special manw plugin and alive.cfg - not for general/public use
2700[mil opcom | mil command | sys profile] opcom orders air vehicles to rtb land after attack mission, fixes helicopters hovering in air!
2701[mil opcom] fix for recon waypoints were placed over water on some occasions
2702[mil opcom] fixed hashget script error on waypointcreation.
2703[mil_c2istar] added options to enable auto gen tasks on module. added autogen tasks to static data to allow possiblity to override at mission level.
2704[mil_c2istar] fix for allowed item to use c2
2705[mil_c2istar] possible fix for missing parent task on client task creation
2706[mil_convoy] updated deprecated module
2707[mil_opcom] moved showcase mission
2708[missions] added mission pbo that includes all showcase and mp missions
2709[missions] added mp overview pic and text for mp scenarios
2710[missions] added pic to sabotage
2711[missions] alive | divide & rule finalized
2712[missions] alive | sabotage finalised
2713[missions] config updates and removed foursome
2714[missions] fixed scripting issue with quick start and updated configs
2715[missions] small fix to tour
2716[missions] tidy up, removed vas from divide and rule. added standardised to init.sqf's for all missions. added briefings. added new alive logo image after removal of foursome. turned off debug on all modules in all missions.
2717[missions] updated descriptions for quick start mission
2718[missions] updated divide and rule mission name, quick start briefing
2719[missions} updated configs and missions. initial addition of divide and rule (needs updating).
2720[placement] added specops to guard groups. added ambient movement for cmp
2721[playeroptions] module clean up
2722[readme] updated readme
2723[root] cleaned up root directory. added readme.txt
2724[root] moved qc notes
2725[root] updated readme, added mod logo for mod.cpp
2726[sup multispawn] added possibility to use every vehicle as insertion vehicle (boats, trucks, etc.)
2727[sup multispawn] fixed getgear/setgear script error if no "player options"-module was placed! gear didnt persist on respawn for all new types (insertion, building, etc.)...
2728[sup_combatsupport] added radio message for sad mission
2729[sup_player_resupply] added module options to disable certain delivery types
2730[sup_player_resupply] added option to module to restrict supply selections to player faction or player side. also added options to static data for more fine grain options for mission makers to enable or disable categories, also caters to 3rd party factions.
2731[sup_player_resupply] some hacks to support rhs in resupply
2732[sys logistics] fine tweaking of available weight function since some cars couldn't load a single box (as an example: an ammo box has an average weight of 500kg, but max. additional weight for a hatchback was 484kg)
2733[sys playertags] fixed rpt spam
2734[sys profile] fix for script error with profiled civilians http://dev.withsix.com/issues/75345
2735[sys viewdistance] fixed vd wasnt initialising properly since autoinit. fixed issue with instantiating mutliple logics! ensured this is covered http://dev.withsix.com/issues/75394
2736[sys_aar] minor fixes
2737[sys_aar] updated sys_aar to report every minute
2738[sys_data] handle null value in array
2739[sys_data] stop aar collecting data on civs
2740[sys_data_couchdb] catch error if records are missing from db
2741[sys_markers] fixed jip issue with markers and reports
2742[sys_player] fixed init, to avoid network ping pong
2743[sys_playeroptions] fix module parameter issue
2744[sys_playeroptions] init sys_player earlier
2745[sys_profile] added extra checks for null ranks on profile export
2746[sys_profile] couple of fixes to ensure release works on helicopters dlc
2747[sys_profile] fix for change to driver case change in assignedvehiclerole - thanks bis!
2748[sys_profile] fixed a couple of outstanding bugs
2749[sys_tour] added cs tutorial, added advanced marker tutorial
2750[sys_tour] added player tutorial section to the tour. more clean up. adjusted tour mission in the showcases for new options.
2751[sys_tour] couple of updates and fixes
2752[sys_tour] made copy adjustments per gdoc. stuck an initial tour mission in the game showcases menu
2753[sys_tour] made first action selection option, join random group
2754[sys_tour] made the mil logistics module part only display text.
2755[sys_tour] more camera fixes, more copy added.
2756[sys_tour] more tidy up and updates to the tour. couple of other bug fixes
2757[sys_tour] more ui improvements
2758[sys_tour] more ui improvements
2759[sys_tour] moved showcase mission
2760[sys_tour] some cleaning up
2761[sys_tour] updated mission overview text
2762[sys_tour] some bugfixes
2763[ui] fixed error with ui when pressing esc in mp play and trying to configure settings
2764[ui] more fixes for saving when admin locality can change (thanks bis!)
2765[ui] updated alive server save/exit ui functionality to follow bis approach to executing certain admin commands.
2766[various] added mil_placement_custom to waiters list in main init.
2767[various] fixes for https://dev.withsix.com/issues/75352
2768[various] module consolidation naming and usability
2769[various] private var cleaning
2770[various] some sanity checks and preperations for rhs support
2771[various] some spelling fixes
2772[various] switched debug mode to default false on all modules
2773[x_lib] couple of tweaks to allow rhs groups to work
2774[x_lib] fix for b_heli_light turrets
2775[x_lib] isserveradmin fix for single player
2776[x_lib] removed debug output
2777[x_lib] fixed c2istar error on taskcreation if player was civilian (or captive)
2778[_xlib] funny workaround for admin-detection broken http://feedback.arma3.com/view.php?id=21137! remove when in stable!
2779
2780
2781
2782- Repo updated 28/09/2014 @ 22:25 BST
2783- Latest Version set to 1409251
2784- Release Build 0.8.0
2785- Note. This Release Build requires the latest ALiVEPlugIn.dll
2786
2787
2788[SUP MULTISPAWN] Missed "none" option in module params
2789[DEMO] Updated Foursome, Divide and Rule, and Airport Assault with new modules
2790[mil_C2ISTAR] removed clientside debug output
2791[mil_logistics] small bugfix
2792[ALL] Updated Version to 0.8.0.1409251! Final bugfixing and improvements for 0.8
2793[VARIOUS] Removed visible debug output for former Module Init fix
2794[SYS MARKER] Fixed ALiVE persistence broke when quotes where used
2795[mil_C2ISTAR] Fix for file not encoding on pbo [sup_player_resupply] Fix for file not encoding on pbo
2796[compositions] Hazeys fixes for https://dev.withsix.com/issues/75099
2797[sys_tour] started on modules placement and modules OPCOM, camera fun!
2798[x_lib] ported camera functions
2799[ui] improved menu system
2800[clusters] Indexes made for Imrali http://forums.bistudio.com/showthread.php?183457-Map-Imrali-Island
2801[sys_newsfeed] Disabled newsfeed module function being called on creation
2802[sys_data] m
2803[sys_data] Temp fix for malformed data responses causing RPT spam
2804[sys_newsfeed] Auto enabled and updated newsfeed
2805[sys_stats] Fixed issue with unknown username
2806[sys_data] Improved debug output and error handling
2807[sys_aar] Avoid storing type
2808[ui] create menu handling system for creating dialogs and rsc display with alive theme
2809[mil_C2ISTAR] couple of debug removals
2810[sys_stat] Fix typo
2811[sys_stats] Player profile downloaded from War Room now includes stats, using Naught's new JSON function
2812[sys_data] Added create function to support auto enablement
2813[mil_C2ISTAR] fix for generated tasks reported by savage
2814[sys_profiles] Changed strings to Virtual AI
2815[aiskill] added create function
2816[main] added create to requires alive
2817[VARIOUS] Fixed tuplication of menu items on first server start and ensured init is only done once due to this bug http://feedback.arma3.com/view.php?id=17921!
2818[mil_C2ISTAR] Stringtable updates
2819
2820
2821
2822
2823- Repo updated 19/09/2014 @ 15:38 BST
2824- Latest Version set to 1409191
2825- Build 0.8.0
2826- Note. This Build requires the latest ALiVEPlugIn.dll
2827
2828
2829[main] increased version number
2830[mil_C2ISTAR] small bugfix
2831[mil_intelligence] Depreciated, merged sector display and intel modules into C2ISTAR. Hidden depreciated modules from selection.
2832[sys_data_couchdb] Handling null values in hash or array during conversion to JSON string
2833[main] added default support for suddens East vs West mod for ambient vehicles and convoys
2834[sys_profile] removed debug info
2835[sys_profile] made a work around for group configs that don't contain side data - allows A2 groups to spawn correctly without murdering each other
2836[main] borked static data..
2837[main] added couple of civ units to CQB blacklist
2838[mil_C2ISTAR] small fix for recreation of tasks on restore of mission
2839[sys_data_couchdb] Exception handling added to deal with http://dev.withsix.com/issues/75161
2840[VARIOUS] Added CQB, OPCOM, Multispawn, Player Logistics, Viewdistance, Weather to Field manual (WIP)
2841[sys_player] Error handling and reporting to catch http://dev.withsix.com/issues/75160
2842[sys_aar] Updated data specification for War Room interoperability
2843[main] Updated mod information on main menu
2844[sys_marker] Added ability to draw markers on the briefing map, other minor fixes. Added Field Manual entry for sys_marker.
2845[main] couple small fixes to buttonAbort
2846[all persistence] improved the save functions to return an array of messages about save results
2847[arjay code cleanup] added private vars to my code where missing. updated private var report
2848[tools] ran private variable report again
2849[SYS LOGISTICS] Fix for fucked up BIS inventory command magazinesAmmo (as it returns different resultsets for vehicles and boxes and/or items and magazines, leading to gazillions of item entries if applied on a box (9999 entries for a CSE box f.e. as magazinesAmmo _CSE_box returned [[Atropin,1],[Atropin,1],....] instead of the expected [[Atropin,2],...]).
2850[sys_marker] Added free drawing or lines, ellipses and rectangles. Press [ to cycle through draw modes on map. Left Ctrl and LMB to create a free draw marker. Left Ctrl and RMB to delete. Left Ctrl and LMB on an existing marker to edit. Still WIP
2851[all persistence] Implemented a tablet UI to give the server admin a good idea about saving progress. Server will display this tablet until server saving process is finished then will exit the mission.
2852[all persistence] Made a global var: ALiVE_SYS_DATA_DEBUG_ON set by the database module debug option (added). This will enable IN DEPTH RPT reporting of sys data and sys data couch db operations. It also controls RPT output of various module load and save operations. [x_lib] found a serious issue related to CBA_fnc_isHash (reported on CBA tracker) but for peace of mind have ported to ALIVE_fnc_isHash to make the fix for now. Replaced all instances of CBA_fnc_isHash with ALIVE_fnc_isHash
2853[credits] Added Cameroon, Hazey and Naught
2854[all persistence] removed all loading screens from individual save methods, implemented instead in buttonAbort. Made button abort serversave wait unitl 1 player remains - assumed is admin. Then display loading screen until saving is completed - seems to work!
2855[sys_data] added some dumps to server OPD
2856[ALiVEPlugIn] Updated plugin to include a StartALiVE function
2857[sys_data] Added function to send alive.log output to server.rpt
2858[mil_C2ISTAR] implemented saving of player created tasks
2859[fnc_analysis] fixed an issue on MP for friendly unit marking
2860[sys_profile] fix for issues seen in keith's RPT
2861[mil_C2ISTAR] added rewards for completed tasks. Rewards currently increase the factions forcePool
2862[mil_C2ISTAR] removed testing vars
2863[mil_C2ISTAR] improved the HVT task, random possiblity of insertion, extraction, or static HVT missions
2864[mil_logistics] Added a radio broadcast to side with available force pool post logistics insertion
2865[sup_resupply] Changed module priority and added wait for profile system startup [mil_C2ISTAR] Changed module priority and added wait for profile system startup
2866[analysis] fixed issue on chernarus in AiA TP - re-analysis done
2867[SUP CS] Added possibility to sync real vehicles! http://dev.withsix.com/issues/74872
2868[SUP CS] Changed: Groups and Units are deleted on Respawn now, even if they exited their vehicle ("Rescue the pilots mission" should be handled by C2ISTAR)! Fixed: Planes were not parking and taking after RTB, making them unavailable, and crashing (http://dev.withsix.com/issues/74748)
2869[MIL CONVOY] Hide Module in Editor (scope = 1), as its going to be disabled in favor for MIL Logistics and to avoid feature tuplication!
2870[SYS PLAYERTAGS] Updated playertags with new method of drawing icons - now in unscheduled using drawIcon3D to avoid flickering and and the unscheduled while loop! Set new method to default but left former method intact so there is backward compatibility granted! Added option to only show player tags when looking directly at the unit http://dev.withsix.com/issues/73684 to both methods (old and new)!
2871[mil_intelligence] fixed a bug where bluforce radius number does not effect
2872[SYS GC] Added option to sync objects/units to GC that shall not be removed. Optional: this setvariable ["ALiVE_SYS_GC_IGNORE",true]. http://dev.withsix.com/issues/74718
2873[MIL OPCOM] Removed player taskings from OPCOM in favor for C2ISTAR and to avoid feature tuplication! http://dev.withsix.com/issues/75141
2874[sys_player] Added support to Player Persistence for non-side uniforms being worn by players (and being restored correctly)
2875[sys_player] Fixed issue where hats/helmets/headgear was not restored http://dev.withsix.com/issues/74750
2876[main] mod.cpp updated to new spec
2877[mil_C2ISTAR] updated task copy again from Friz
2878[clusters] fixed indexes for AiA TP for Bystrcia, Sahrani, Southern Sahrani, United Sahrani
2879[main] Updated CfgMod entry to match newer DLC entries
2880[config] Removed CfgMod entry in modules
2881[mod.cpp] Added new entries based on CBA updated mod.cpp
2882[sys_profile] fix for https://dev.withsix.com/issues/74746
2883[sys_profile] a group that is synced can only be profiled once
2884[sys_profile] fix for https://dev.withsix.com/issues/75100
2885[sys_crewinfo] changed colours of text to better suit A3
2886[sys_marker] Fixed JIP issue for advanced markers
2887[xlib] Improved hint function by adding ALiVE logo
2888[sys_sitrep] Added war room data to spotrep, patrolrep and marker systems
2889[sys_aar] Added war room data to AAR and added helper functions
2890[SYS ADMINACTIONS] Fixed: Admin options for serverside modules were out of sync / unpersistet on admin disconnect. http://dev.withsix.com/issues/75102
2891[SYS PROFILE | AMB CIV POP] Added: Referenced System-Logic as ALiVE_SYS_PROFILE and ALiVE_AMB_CIV_POPULATION (as they were unsued and nil before) to be able to get the module params in preparations of http://dev.withsix.com/issues/75102, changed way of converting string->bool for some debug values (rJ please review)
2892[MIL CQB] Fixed Blacklists were ignored if TAOR markers were placed http://dev.withsix.com/issues/75040
2893[mil_C2ISTAR] tweaked task atmospherics, transport task gets IR Strobe or Smoke at pickup point. Mil defence gets random smoke bombardment in daytime or flares at night.
2894[mil_C2ISTAR] updated task text from Friz
2895[UI] Implemented "removable" splashscreen
2896[sys_profile] hopeful fix for simulation to 0,0,0. Fix to simulation markers when leader is killed. [mil_C2ISTAR] new task - destroy vehicle - selects an existing vehicle profile to destroy [mil_C2ISTAR] new task - destroy infantry - selects an existing entity profile to destroy [mil_C2ISTAR] new task - defend mil base - selects a held objective and sends waves of enemies against it
2897[sys_patrolrep] UI fixes
2898[sys_sitrep] UI fixes
2899Merge branch 'develop' of https://git.withsix.com/alive into develop
2900[sys_patrolrep] UI and form fixes, still WIP
2901[SUP MULTISPAWN] INS: Fixed Respawn at [0,0,0] under some circumstances, Fixed weird behaviour after players disconnected while beeing in queue, Ensured insertion is ended when insertion transport was killed, Changed input check for insertion to happen earlier
2902[mil_C2ISTAR] Added troop insertion with vehicle task
2903[C2ISTAR] Updated to do list on sub systems (spot, sit and patrol rep)
2904[sys_data] Added WIP AAR functionality
2905[C2ISTAR] SITREP and PATROLREP integrated into C2ISTAR menu
2906[main] Added SITREP and PATROLREP to server save method
2907[sys_patrolrep] WIP PATROLREP functionality added to ALiVE Tablet
2908[sys_sitrep] Updated to support new SITREP functionality using ALiVE Tablet
2909[sys_spotrep] Updated OPC method
2910[OPC] Updated modules to new OPC method
2911[main] Added new modules to debug
2912[mil_C2ISTAR] various utility methods. Made random possibility of mil logistics insertion during mil assault task. Ported code from MSO HVT task into HVT task. Ported some arjay lib functions createBombardment etc.
2913[mil_C2ISTAR] Fixed JIP issues for group and side tasks
2914[SUP MULTISPAWN] Further improvements:
2915[SUP MULTISPAWN] RESYNC 2! Fixed Insertion only put in the first player, made insertion more robust against null objects if players disconnected f.e. and ensured insertion is only started with valid data!
2916[SUP MULTISPAWN] RESYNC of Multispawn 1
2917Merge branch 'develop' of https://git.withsix.com/alive into develop
2918[mil_C2ISTAR] seperated mil and civ assault tasks
2919[SUP MULTISPAWN] Fixed Insertion only put in the first player, made insertion more robust against null objects if players disconnected f.e. and ensured insertion is only started with valid data!
2920[mil_C2ISTAR] MP testing fixes
2921[SUP MULTISPAWN] Implemented 2 more rSpwN types: building spawn and group based spawn! Updated module description!
2922[mil_C2ISTAR] couple o fixes
2923[mil_C2ISTAR] got autogenerated tasks working - booya! [sys_adminactions] ghost mode now comes with a free invisibility cloak
2924[mil_C2ISTAR] auto generation of tasks progress
2925[mil_C2ISTAR] added a whole bunch of fixes, prep for auto generation of tasks
2926[sys_marker] Fixed delete issue for markers and changed sitrep to spotrep
2927[mil_C2ISTAR] Made marker creation and radio chatter utils for tasks
2928[SUP MULTISPAWN] Reworked basecode (incl. store) to be able to handle factions instead of sides on all cases (air insertion, regular faction based, spawn in vehicle). This allows for a higher detail of respawn options. Smoothed respawn transmission! Fixed some bugs!
2929[mil_C2ISTAR] wip HVT assassination task
2930[mil_C2ISTAR] added random text selection for task title, implemented in staticData for now. More task utils.
2931[mil_C2ISTAR] cleaned up a few things, made a utils directory to store utility functions specific to tasks
2932[SUP MULTISPAWN] Added 2 new Respawn types (vehicle and faction based), various
2933[mil_C2ISTAR] first working prototype generated task!
2934[mil_C2ISTAR] added more options to the task generation UI. slowly hooking up analysis functions to task generation [fnc_Analysis] added some more functions to battlefield analysis getClustersOwnedBySide, getSectorsContainingSide
2935[mil_C2ISTAR] removed main menu
2936[fnc_analysis] more features added to battlefield analysis
2937[SUP MULTISPAWN] Refactoring and cleanup of SUP Multispawn! Added new type of respawn: "Insertion"!
2938[X_LIB] ALiVE_fnc_allSides, classSide and compileReadableDate
2939[mil_logistics] more fixes [fnc_analysis] created battlefield anaylsis! made plotters to display casualty hotspots and OPCOM cluster ownership run execVM "\x\alive\addons\fnc_analysis\tests\test_battlefieldAnalysis.sqf" to display test plots
2940[mil_logistics] couple of fixes
2941[mil_C2ISTAR] added more interface options to the generate task UI
2942[mil_C2ISTAR] updated OPC to use new function [sys_profile] updated OPC to use new function [x_lib] created function for OPC player find - getPlayerByUIDOnConnect [x_lib] created inspect array function
2943[mil_C2ISTAR] more mp testing...
2944[mil_C2ISTAR] more testing for MP issue.......
2945[mil_C2ISTAR] more fixes
2946[mil_C2ISTAR] made initial task generator interface and backend
2947[mil_C2ISTAR] added functionality to create child tasks of parent tasks
2948[ui] tweaked the fleximenu ui settings to fit a bit better into default A3
2949[mil_C2ISTAR] hopeful fix for MP issues!
2950[mil_C2ISTAR] yet more debug messages to work out this bug...
2951[main] added debug call to postServerInit.. more trying to track down issue with C2ISTAR in MP
2952[mil_C2ISTAR] more debug messages to try to fix MP issue
2953[mil_C2ISTAR] made player list restricted to side
2954[sys_marker] Fixed minor bugs and issues with sys_marker and sys_sitrep
2955[SYS LOG] Resync of fnc_logistics II
2956[SYS LOG] Resync of fnc_logistics
2957Merge branch 'develop' of https://git.withsix.com/alive into develop
2958[SYS Logistics] Only players should update an object with GET OUT EH, not AI
2959[sys_sitrep] Updated todo's for HH's sanity.
2960[MIL OPCOM] Changed way of exlucding player profiles (cleaner now, as players were still ordered waypoints in some cases)
2961[sys_sitrep] Added ability to load and save SITREPs
2962[MAIN] Enabled "Save" for Non-ALiVE SP missions! http://dev.withsix.com/issues/75073
2963[xlib] Fixed date conversion to DTG (month was 1 ahead)
2964[sys_marker] Updates to integrate with sys_sitrep
2965[sys_sitrep] Added ability to handle sitreps linked to markers (get created as player diary entries) WIP
2966[mil_C2ISTAR] added debugging output to fix the MP issues..
2967[sys_markers] Added ability to edit markers (ctrl left click existing marker)
2968[sys_player] Added debug hash inspection for ARJay. :)
2969[sys_marker] Fixed marker deletion issue. Fixed JIP issue where markers were not up to date for player.
2970[sys_marker] Added ability to add and remove persistent markers using CTRL-Left Mouse Button (add) and CTRL-Right Mouse Button (remove). Marker system will automatically save to DB if the database module is placed.
2971[xlib] Added a createMarker function, creates markers locally
2972[sys_data_couchdb] Added delete data function
2973
2974
2975
2976
2977- Repo updated 30/08/2014 @ 11:50 BST
2978- Latest Version set to 1408261
2979- Build 0.7.1
2980
2981[MIL CQB / VARIOUS] Checked code for dynamic unit creation with ALiVE_fnc_findVehicleType and ChooseRandomUnits and changed CQB to only filter for armed Units! This should also prevent CQB from spawning unarmed civilians! [X LIB] Preparations for http://dev.withsix.com/issues/74993
2982[MIL CQB] Some Loving for CQB...
2983 Added ALiVE_fnc_PlayersInRangeIncludeAir! Similar to anyPlayersInRangeIncludeAir gets the list of players within range of ground/heli/jet
2984 Usage: _players = [_pos,_spawnRadiusGround,spawnRadiusHeli,spawnRadiusJet] call ALiVE_fnc_PlayersInRangeIncludeAir
2985 Improved Reduce Lag on JIP client setting, improved code, now selecting near host with best FPS
2986 - http://dev.withsix.com/issues/75039
2987 Fixed AI was not spawning when set to setting ""server""
2988 - http://dev.withsix.com/issues/75034
2989 Improved conversion of TAOR and Blacklist user inputs on module params
2990 - http://dev.withsix.com/issues/75040
2991 Blacklisted Survivor
2992 - http://dev.withsix.com/issues/75038
2993[MIL OPCOM] Changed: OPCOM doesnt use player profiles (http://dev.withsix.com/issues/74336)
2994[sup_player_resupply] made a fix for the issue when players try to request support before LOGCOM has started
2995[mil_logistics] fix for join player group
2996[mil_logistics] fixes for helicopter landing
2997[mil_logistics] more fixes to various bugs
2998[mil_OPCOM] added custom military objective to list of synced modules to get objectives from
2999[mil_placement_custom] made CMP conform to MP setup, with objectives array of clusters that OPCOM can read from. Addresses: https://dev.withsix.com/issues/75037. Also allows for purely CMP placement!
3000[mil_placement_custom] added check for profile persistence
3001[mil_placement_custom] removed warning on no groups [mil_logistics] big restructuring!
3002[SUP_CS] Allow LaserTarget in CAS Attack Run
3003[SUP_CS] Fix bug with message from static artillery assets
3004[SYS LOGISTICS] Disabled Workaround for enableSimulationGlobal and hideObjectGlobal as BIS stated they fixed their shit (lets see)
3005[SYS LOGISTICS] Implemented "Disable Objects" according to http://dev.withsix.com/issues/75016! Fixed http://dev.withsix.com/issues/75029
3006[sys_profile] fix for parachuting vehicles on A2 maps
3007[XLIB] Forgot to push the PlayersInRangeIncludeAir function!
3008[sup_player_resupply] Added support vehicles to player support convoy options
3009
3010
3011
3012- Repo updated 16/08/2014 @ 22:06
3013- Latest Version set to 1408161
3014- Release Build 0.7.0
3015
3016[MIL_LOGISTICS] made airdrop box not a profile
3017[SYS LOGISTICS] Only one object may be carried at once!
3018[MIL_LOGISTICS] adjust convoy complete wait time
3019[MAIN] tidied up static data
3020[SYS_PROFILE] made persistence save a couple more fields that should fix the spawning issues
3021
3022
3023
3024- Repo updated 14/08/2014 @ 22:46
3025- Latest Version set to 1408141
3026- Build 0.7.0
3027
3028[SYS DATA / SYS DATA COUCHDB / MIL LOGISTICS / SYS PROFILE / MAIN] Updated Version to 0.7.0.1408141!
3029[MAIN] Excluded Kart Driver Units from CQB (argh...)
3030[DEMOS] Updated Divide & Rule, Foursome and Air Assault with new module settings
3031[mil_logistics] Added persistence for global force pool
3032[SYS PROFILE] Fix for exportData error on saving to DB if profile was nil
3033[SYS_DATA] Fix for issue where data dictionaries and module indexes that were greater than 10kb could not be loaded back into game. Set data inbound limit to 9.5kb. Reduced TRACE output for SYS_DATA for easier reading.
3034http://dev.withsix.com/issues/74739, http://dev.withsix.com/issues/74740
3035[SYS LOGISTICS] Fix for SYS LOGISTICS using MIL_CQB_DATAHANDLER resulting in not updating SYS LOGISTICS Index table in CouchDB and therefor missing objects after second reload
3036[SUP CS] Fix to artillery spawn using different variables
3037[SUP CS] Shift attack run/targeting/timeout conditions
3038[SUP CS] Major interim CAS FSM updates
3039[SUP CS] Undo UI tweak
3040[SUP CS] Add misc functions for interim CAS updates
3041[SUP CS] Tweak CAS Tablet UI
3042[mil_logistics] nil check added
3043[SYS BROFILE] Switched "NIL-out ProfileID" to "unregisterProfile" operation in ProfileHandler
3044[MIL OPCOM] Implemented generic AA/Artillery functions
3045[X_LIB] Added ALiVE_fnc_isAA and ALiVE_fnc_Artillery (detects if a vehicle is AA/AAA or Artillery)
3046[MIL_OPCOM] Fixed bug where potentially sorting with BIS_fnc_SortBy was affected
3047[MIL OPCOM] ALiVE_fnc_OPCOMJoinObjective was not working as intended on dedicated! Excluded already assigned playergroups, Ensured Fadescreens are activated on all player units and not only leader!
3048[SYS LOGISTICS] Disabled "Drop object" action if in vehicle! Trucks can now be lifted (if weight is ok), Improved Lift/Release action to kick in only between 10 and 20 meters height!
3049[sys_profile] nilled profile id on get in event handler
3050[SYS LOGISTICS] Increased radius for towing, removed drop action if in vehicle! Several improvements to the canStow, canLift, canTow checks:
3051[mil_logistics] made payload items count against force pool (1000kg = 1 fp point)
3052[sup_player_resupply] made payload total for convoy less"
3053[sup_player_resupply] added module option to set what item is required to open support
3054[mil_logistics] fixed some bugs. Got air drop containers working with some hacking :)
3055[sys_logistics] added alive cargo boxes to stowable array
3056[sup_player_resupply] made a marker appear at final destination
3057[civ_command] added more isNil checks"
3058[mil_logistics] small fix for landing payload helis [civ_command] changed null check to nil
3059[sup_player_resupply] added some new radio messages for payload vehicles
3060[mil_logistics] added handling for payload via convoy and heli insert"
3061Fix Combat Support units moving to [0,0,0]
3062[SYS PROFILE] Excluded air units from simulated combat to prevent Battlefield Logistics getting stuck
3063[mil_logistics] fix
3064[x_lib] fix to group garrison
3065[general] code cleanup!
3066[SYS LOGISTICS] Implemented operations: fillContainer and clearContainer! Adds possibility to add a list of classNames to the containers cargo! Adds possibility to clear a container completely in one operation!
3067[VARIOUS] Pushed BIF Releasepost from local to GIT
3068[code cleanup] fixed some undef vars [tools] made powershell script to parse alive codebase for undef vars
3069[sup_player_resupply] added object size counts and restrictions
3070[civ_population] made hostility levels more hostile. Made clusters store hostility levels, so that civilians killed will add up to hostile surrounding areas
3071[composition_a3] updated with haze's latest compositions!
3072[mil_logistics] more fixes
3073[sup_player_resupply] various fixes
3074[mil_logistics] tweaked convoy waypoints, fixed bug in heli insert
3075[main] changed the zeus event handler to AllVehicle class so that vehicles are editable in zeus mode
3076[sup_player_request] garrison is now working
3077[sup_player_request] Radio messages added. Status readout during request phase. State switching on request complete done.
3078[mil_logistics] Join player group implemented, garrison partially implemented
3079[mil_command] modified garrison command to also include nearby static weapons
3080[x_lib] new radio broadcast function with callsigns. Improved building pos debug. Added group garrison.
3081[sup_resupply] UI fixes, implementing radio messaging, client to server events
3082[x_lib] moved all my latest general functions into the xlib
3083[mil_logistics] tackled empty vehicle delivery for player requests"
3084[mil_logistics] fix
3085[SYS LOGISTICS] Further improvements of size/weight functions, using only mapsize now for code simplifaction and optimisation
3086[mil_logistics] main integration with player requests done
3087[sys_logistics] adjusted getObjectWeight for classes [sup_player_resupply] more ui adjustments
3088[mil_logistics] initial adaptions for player requests"
3089[SYS LOGISTICS] Added optional input possibility for Classnames in getObjectWeight and getObjectSize
3090[sup_player_resupply] initial module, UI almost complete
3091[placement] removed count from label
3092[MIL OPCOM] Hotfix Removed HALO insertion - since adbackpack is not global, changed to regular teleport!
3093
3094
3095- Repo updated 01/08/2014 @ 15:55
3096- Latest Version set to 1408011
3097- Build 0.7.0
3098
3099[ALL] Updated version to 0.7.0.1408011! No changes than the OPCOM once below!
3100[MIL OPCOM] Added ALiVE_fnc_OPCOMJoinNearestGroup and ALiVE_fnc_OPCOMJoinObjective!
3101
3102 ALiVE_fnc_JoinNearestGroup:
3103 This will select the most important objective that is currently being attacked/defended by your forces and join you to an AI group that is on and assault/defend mission! This will set you directly in the action!
3104 Usage: Execute that function locally on any players machine
3105 [player,"attacking"] call ALiVE_fnc_OPCOMjoinNearestGroup (possible: "attacking"/"defending")
3106
3107 ALiVE_fnc_OPCOMJoinObjective:
3108 This will display all objectives that are currently beeing attacked/defended, lets you select the objective of choice and HALO drops your group to an AI group that is currently ordered to assault/defend this objective!
3109 Usage: Execute that function locally on any players machine
3110 [player,"attacking"] call ALiVE_fnc_OPCOMjoinObjective (possible: "attacking"/"defending")
3111
3112[ALL] Updated version to 0.7.0.1407311! M0aR compositionZ!
3113[compositions] Hazes updates to naming of categories
3114[sys_profile] waypoint map markers improved
3115[ALL] HOTFIXES for latest testers build! Version updated to 0.7.0.1407301
3116[MIL OPCOM] Replaced AMB CIV Populator, vanished somehow
3117[mil_logistics] fix for _infantryProfileID script error
3118[MIL OPCOM] Foursome Showcase updated with new modulesettings
3119[DEMO] Reset MIL Logistics modules
3120[X LIB] Fixed error in BUS
3121[MIL_OPCOM] Fixed Regression where troops were LOGCOM reinforcements amount was doubled
3122
3123
3124- Repo updated 29/07/2014 @ 17:53
3125- Latest Version set to 1407291
3126- Build 0.7.0
3127
3128[DEMOS] Updated Foursome new with settings! Added ALiVE - Air Assault!
3129[SYS LOGISTICS] Ensured compatibility with units that are spawned during game time!
3130[MIL OPCOM] Implemented QRF Helicopter Insertion for Infantry groups
3131[SYS LOGISTICS] Implemented "Enable/Disable Actions" menu entries to help usability and not clutter interface! Added Ships can stow cargo, Added Ships can be towed and lifted!
3132[MIL_OPCOM] Added dynamic destination point for reinforcements! Nearest secured objective of an attacked or defended objective is chosen as LOGCOM destination point for reinforcments! When the troops arrive at the deployment base OPCOM takes over!
3133[civ_population] getAgentData function
3134[mil_logistics] added event dispatch and included in mil_intel display for insertion and destination points
3135[civ_population] created get agent data function to enable CSE integration
3136[composition] made config composition spawner to spawn Zeus style CfgGroups comps. Made autogen builders to generate code from Haze's composition files. Imported first round of Haze's comps. [custom_mil_placement] Added all haze's comps to the composition drop down [clusters] Made base VR files so VR works (slightly - still errors)
3137[MIL_OPCOM] Made MIL Logistics "optional" for OPCOM (No Reinforcements if no logistics module is placed)
3138[MIL_OPCOM] First WIP iteration of LOGCOM integration!
3139[mil_logistics] implemented static logistics option
3140[custom_placement] made seperate module folder for this [compositions] initial module for providing custom compositions for Zeus and custom placement.
3141[mil_logistics] made busy flag on profiles
3142[mil_logistics] return points for transports and heli drops!
3143[sys_profile] made a formation randomiser for spawn to mix up formations
3144[various] changed module categories to include new ALiVE player category
3145[civ_profile] added getIn event handling to remove from civ vehicles also
3146[sys_profile] added vehicle event handler for unregistering profile when player gets in
3147Map Indexes
3148Caribou Frontier - http://www.armaholic.com/page.php?id=22146
3149Sturko island from Swedish Forces Pack - http://forums.bistudio.com/showthread.php?175121-SFP-Islands
3150Wamako island from Swedish Forces Pack - http://forums.bistudio.com/showthread.php?175121-SFP-Islands
3151Napf - http://www.armaholic.com/page.php?id=17088
3152Taviana - http://www.armaholic.com/page.php?id=15085
3153FSF Kalu Khan - http://forums.bistudio.com/showthread.php?179388-Net-A3-Terrain-FSF-Kalu-Khan
3154FSF Dariyah - http://forums.bistudio.com/showthread.php?179035-MAP-FSF-Dariyah-Released"
3155[custom_placement] new module! custom objective and placement for OPCOM
3156[mil_logistics] some bugfixes and changes, merged dynamic option into forcepool drop down
3157[placement] made customer override module options so users can exactly specify group counts created by placement modules"
3158[mil_logistics] LOGCOM first iteration!
3159[SYS LOGISTICS] Various...
3160[SYS_LOGISTICS] Ensured that actions are reapplied on player respawn
3161[SYS_LOGISTICS] Check for nullObject (fix for BIS attaching nullObj to players when using Arsenal)
3162[sys_profile] added check to tell if incoming side value from load profiles from data is a number, if so then convert to side string
3163[MIL OPCOM | SYS PROFILE] ProfileSimulator change for Air was on wrong position, cleaned up code of former Air changes
3164[SYS_PROFILE] Fixed bug where moving virtual air assets were spawned on ground instead of air
3165[SYS_LOGISTICS] Maybe a house would be too heavy to be carried by a man in reality :)
3166
3167
3168- Repo updated 11/07/2014 @ 17:37
3169- Latest Version set to 1407111
3170- Build 0.7.0
3171
3172[ALL] Updated Version to 0.7.0.1407111, approved for A3 v1.22.125469 Stable!
3173[SYS_LOGISTICS] Player Logistics implemented!! please refer to WIKI for further instructions
3174[SYS_PROFILE] Allow custom definements for groups to use a special vehicle! This change fulfills http://dev.withsix.com/issues/73890 and also is a good preparationfor LOGCOM!. This will virtualise a group and vehicle and put that custom group (any group created individually or editor spawned, only picks the leader) in the vehicle (again, any vehicle you want): [your_editor_unit, your_editor_vehicle] spawn ALiVE_fnc_createProfileVehicleAssignment"
3175[MIL/CIV PLACEMENT, MIL CQB, SYS PROFILE, MIL ML, AMB CIV] http://dev.withsix.com/issues/73754 - Implemented custom blacklists for mission editors to allow for a higher grade of force composition-details http://dev.withsix.com/issues/73754
3176[MIL_OPCOM] Oh yeah... They DO use chopperZ & planeZ! http://dev.withsix.com/issues/74095 - Improved OPCOMs behaviour in order to use all the Air assets!
3177[SUP COMBATSUPPORT] Implemented Respawn for Artillery module http://dev.withsix.com/issues/74747
3178[SYS_ADMINACTIONS] Fix for http://dev.withsix.com/issues/74752 and also in "Mark units" we changed the color of playerunits to colorBlack
3179[SYS_ADMINACTIONS] Implemented Feature Request: http://dev.withsix.com/issues/74587 ("Teleport Units" option for admins)
3180[SYS_DATA_COUCHDB] Fixed http://dev.withsix.com/issues/74598 - Ungraceful error when data failed to load (e.g. if @ArmA2NET was not loaded)
3181[X_LIB] Fixed for http://dev.withsix.com/issues/73115 (_idvx error if no entry was found in BUS queue)
3182[MAIN] Changed method of detecting modules to grab modules created during runtime
3183[MIL_CONVOY] Flag convoy vehicles with ALiVE_Convoy flag so ProfileHandler doesnt throw a group related script error if profiing an empty vehicle
3184[SYS_ADMINACTIONS] Changed to DumpH and using async call of ALiVE_fnc_BUS
3185[SYS_DATA] Set "startupComplete" to indicate sys_data has finished initialising fully
3186[X_LIB] Add alive_fnc_encodeJSON function
3187[X_LIB] Added ALiVE_fnc_DumpH, Displays a Debug message as "hint"
3188
3189
3190
3191- Repo updated 18/06/2014 @ 21:30
3192- Latest Version set to 1406181
3193- Release Build 0.6.8
3194
3195 * 1406181 changelog
3196 * !Important notice and changelog below!
3197
3198- Update ALiVEPlugin.dll with the new version shipped!
3199- Several CQB instances are possible now, replace and reset your CQB modules!
3200- DB Saving and Loading times reduced by 100x
3201
3202Changelog:
3203
3204[ALL] Updated Version to 0.6.8.1406181, approved for A3 v1.22.125300 Stable
3205[DEMO] Fixed up Dive & Rule to work with WarRoom, updated module settings
3206[DEMO] Updated Foursome demo mish with new module settings/params
3207[SYS_ADMINACTIONS] Fixed regression where markers were not shown when CQB debug was enabled
3208[MIL_CQB | MIL_OPCOM] Switched to bulkLoad mech, improving loading times by x100
3209[combat support] Added support for IR markers during night operations with transport choppers
3210[sys_player] Updated to use new bulk load and bulk save functions
3211[sys_data_couchdb] Fixed issue where hash id's where not being restored correctly
3212[sys_profile] Updated to use new bulkLoad function
3213[AddIns] Updated ALiVEPlugIn to support bulk read API calls to couchdb
3214[sys_data_couchdb] Improved loading times from minutes to seconds with new bulkRead function (WIP)
3215
3216
3217- Repo updated 07/06/2014 @ 12:18
3218- Latest Version set to 1406071
3219- Build 0.6.8
3220
3221 * 1406071 changelog
3222
3223
3224[MAIN] Updated versioning check to 1.20.124746
3225[X_LIB] Fixed and improved ALiVE_fnc_get(all)enterablehouses as it didnt cover whole Altis
3226[MIL_CQB] http://dev.withsix.com/issues/74364 - Enabled multiple instances for CQB incl. switch for strategic/civilian, spawndistances, factions, TAORs, Blacklists etc.! --> REPLACE YOUR CQB MODULE!
3227[AMB_CIVILIANS] blacklisted kart dlc drivers and vehicles
3228[SUP_COMBATSUPPORT] Added ROE selection for CAS
3229[SUP_COMBATSUPPORT] Minor fix to CAS attack run
3230[SUP_COMBATSUPPORT] Added Loiter and Attack Run tasks for CAS. Attack Run still WIP.
3231[SUP_COMBATSUPPORT] Enhanced SITREP to include proper AMCAS.
3232[SYS_PROFILE] removed best places spawn. Will look into improvements to spawning in future iteration.
3233[SUP_COMBATSUPPORT] Minor UI fixes
3234[SUP_COMBATSUPPORT] Enhanced arty support, including rate of fire, delay, dispersion and minor bug fixes
3235[SUP_COMBATSUPPORT] Improved radio protocol, added SITREP support for ARTY
3236[SUP_COMBATSUPPORT] Fixed several issues with arty, now deploys group of 3 fire support assets per arty module.
3237[SUP_COMBATSUPPORT] Minimal insertion height of 2m is now possible (f.e. to be extracted from water by a hovering helicopter)
3238[SYS_PROFILE] BIS_fnc_findSafePos before spawning of a vehicle to exterminate exploding vehicles once for all (hopefully, though i doubt it. 2nd iteration of finding a safe pos happens in case it fails on the first one).
3239
3240
3241- Repo updated 25/05/2014 @ 15:50
3242- Latest Version set to 1405251
3243- Build 0.6.8
3244
3245 * 1405251 changelog
3246
3247[MAIN] Updated version to 0.6.8.1405251
3248[MIL_OPCOM] Removed more MP hints!
3249[X_LIB] Fixed ALiVE_fnc_chooseRandomUnits to select the correct amount of units that has been passed to the function (has alsways been one to much)!
3250[MIL_CQB] Implemented max. groupsize switch (Solo, Pair, Fireteam) to give the mission editor the opportunity to limit AI, according to feature request http://dev.withsix.com/issues/74415
3251[SUP_CS] Increased flyinheight from 600 to 1000 in CS to fit this need http://dev.withsix.com/issues/74490
3252[MIL LOGISTICS] Fixed race condition if MIL ML initialised before SYS Profile was finished (_profilesCategorisedSide script error, classic)!
3253[MIL_CQB] [MIL OPCOM] Updated CQB and OPCOM with global datahandler per module to allow multiple saves
3254[SYS_PROFILE] Fixed side was still not restored correctly after loading from DB!
3255[VARIOUS] Removed HAC from modules
3256[sys_profile] had to make the datahandler for load and saving global to ensure index updates
3257[sys_profile] Air spawn and group vehicle spawn settings tweaked. Fix for https://dev.withsix.com/issues/74534 also http://dev.withsix.com/issues/74337
3258[sys_profiles] Removed the side conversion call as its now handles by sys_data
3259[sys_data_couchdb] Added support for SIDE conversion, if a number is returned instead of text
3260[sys_data_couchdb] Added bulkLoad and bulkRead functions
3261[sys_statistics] Fixed issue where heals were not being recorded. Fixed issue where timeplayed was being reported incorrectly
3262[SYS_PROFILE] Increased despawnrange dynamically based on spawnrange (factor x1.2) to fix/reduce this issue http://dev.withsix.com/issues/74435
3263[ALL] commented out about.sqf reference in cfgPatches
3264[X_LIB] Fix function "sideNumberToText"
3265[MIL_OPCOM] http://dev.withsix.com/issues/74528 (OPCOM objectives count was reported to players instead of rpt)
3266[X_LIB] Fixed error that sneaked in with a commit of Raps a few days ago
3267[MAIN | X_LIB] ALiVE_fnc_BUS! Fixed automated test to run also with only 1 connected client and moved x_lib
3268[MIL_OPCOM] Implemented BulkSave
3269[MIL_CQB] Implemented BulkSave and did mandatory fixes (ensure you pull)! See below for details:
3270[MAIN] Updated version check to current stable build 124200
3271[combat_support] adding arty units to profiler ignore
3272[main] Removed about page from config
3273[sys_newsfeed] Fixed changes to default UI scrollbars
3274[MIL_CQB] Fixed CQB errors
3275[SYS_ADMIN] Bug fixes and added a fade effect for the Mark All Units feature for the Admin, now you can see how long you have for the shown units as well as know that on the next update, those markers will most likely move. updates take 15-20 seconds. Try it... :D
3276[SYS_STATS] Â should fix an issue that could happen under certain circumstances... ask me for more details... :D
3277[MAIN] Fix recompile of migrated function in postInit.
3278[ALL] Integrate central function library and migrate common and new functions.
3279[SYS REVIVE] bug fixes and changes [SYS STATISTICS] fixed issue with time not reporting correctly for vehicles and units when using stats on dedicated server. Issue before was that if the admin was to skipTime it would skew(seriously skew) the time recorded so when spending 30 mins in a vehicle could be 3hours, or 3 weeks... based on admin adjusting mission time. Tested with using SDV for fist time in MP game with stats. changes admin time several times. Time on record is correct, .3 hours... and not 3.3 or 10+ hours...
3280[MIL_CQB] Fix undefined variable error in CQB module init
3281[sys_profile] Updated profile handler to use BulkSave call and remove whitespaces from missionname.
3282[sys_player] Updated mission name processing to handle whitespaces
3283[sys_player] minor fixes
3284[sys_data_couchdb] Added BulkSave and BulkWrite functions to improve the save times for modules
3285[MIL_CQB] Further optimized initialization functions
3286[MIL_CQB] Update ALiVE_fnc_CQBsortStrategicHouses and related with small fixes
3287[UTILS] Update 'make_dev_build' script to accommodate unwanted PBO prefix applications
3288[MIL_CQB] Optimize ALiVE_fnc_CQBsortStrategicHouses function for module init
3289[sys_data] Removed 10kb limit for outgoing data :O
3290[sys_player] Fixed sys_player not saving to DB. Still requires that Player Persistence module be placed in mission SQM after sys_data. Updated abortButton to wait for players to be disconnected (alive_player_count) before saving or exiting server. Enabled "store to DB" in Player Persistence module. Added some additional traces for debugging purposes.
3291[mil_sectorDisplay] fix for update time [sys_event_log] made event dispatch spawn in a new thread
3292[UTILS] Update 'make_dev_build' script with stringtable support
3293[UTILS] Add 'make_dev_build' PowerShell script
3294[UI] Fix for loading screen issues
3295[VARIOUS] Fixed script error in buttonAbort by changing to BIS_fnc_MP (dont laugh Tup), Missed MIL_OPCOM persistent setting on one MIL_OPCOM in Foursome (was true, should be false)
3296
3297- Repo updated 30/04/2014 @ 20:24
3298- Latest Version set to 1404301
3299- Release Build 0.6.5
3300
3301 * 1404301 changelog
3302
3303[MAIN] Updated Version to 0.6.5.1404301 (Public Release)
3304[VARIOUS] Last few checks for release (Foursome demo, fix in buttonabort)
3305[MIL/CIV/AMBCIV PLACEMENT] New Clusters for 1.18 release
3306[ui] Disabled IDC_LOADINGSTART_LOADINGSTART with IDC_LOADINGSTART for release to workaround broken map/mission loading screen in 1.18 (needs check and real fix)
3307[SUP_CS] Added ALiVE_Tablet to CS
3308[MIL_OPCOM] Updated Showcase with new module params
3309[MIL_CQB] Removed visible debug output
3310[SYS_PROFILE] Ensured that player profiles are also deleted on alt+f4
3311
3312
3313
3314- Repo updated 26/04/2014 @ 19:48
3315- Latest Version set to 1404261
3316- Build 0.6.5
3317
3318 * 1404261 changelog
3319
3320[ALL] Updated version to 0.6.5.1404261 (closed testers)
3321[MAIN] Fixed player profiles not beeing deleted and moved to [0,0,0] on player disconnect (fixing / reducing the [0,0,0] warnings)
3322[SYS_PROFILE] Fixed script error if no waypoints were assigned!
3323[CIV_COMMAND] fix for missing meeting partner
3324[SYS_DATA_COUCHDB] Fixed Loading Data was broken!
3325[MIL_PLACEMENT] fixed bug in HQ clusters
3326[SYS_PROFILE] fixed bug in persistence setting for older maps
3327[SYS_DATA] Fix RPT spam error when web service is down
3328[TABLET] Added tablet model (m_tablet) and config (c_tablet). Still WIP as RVMATs not showing in game yet.
3329[MIL CONVOYS] Added failsafe in location lookup to exit if it fails to prevent script errors!
3330[MIL_CQB] Create Sector Grid if Profiles Module isnt placed
3331
3332
3333
3334- Repo updated 22/04/2014 @ 10:51
3335- Latest Version set to 1404211
3336- Build 0.6.5
3337
3338 * 1404211 changelog
3339
3340[SYS_WEATHER] Fine tuning of values
3341[MIL OPCOM] Fixed HashSet script error on adding custom objectives, improved debug
3342[MIL_CQB] Removed/changed RPT output
3343[MIL CQB / MIL CONVOY] CQB saves cleared sectors instead of every house, fixed opportunity for script error in convoys
3344[SYS REVIVE] More MP fixes... Variable name changes... adjusted damage amount before bleeding out and dieing.
3345[SYS REVIVE] Squashing MP Bugs, added player notifications
3346[SYS_PERF] Optimized sys_perf to report all perf data every 60 seconds in 1 record.
3347[UI] Fix error with server save text
3348[MAIN] Added CQB to Save Server button
3349[MIL_CQB] Implemented persistence for CQB
3350[SYS_PLAYER] Fixed issue with gear not being properly stored on disconnect https://dev.withsix.com/issues/74377
3351[MIL_OPCOM] Changes and Fixes
3352[SYS_PROFILE] fixes for save and load
3353[SYS_PLAYER] Reduced minimum time to save from 1 minute to 20 seconds
3354[UI] Added Server Save button
3355[MIL_CQB] Prepared operation "state" in order for CQB Pestilence... ahhhm Persistence
3356[MAIN] Fix for script error in ALiVE_fnc_pause/unpause
3357[MIL_OPCOM] Persistence: Autoload from DB implemented, optimized structure of operations
3358[MAIN] Updated CLUSTERBUILD for new public stable
3359[FNS_STRATEGIC] fixes for get parking position to reduce ambient vehicles exploding
3360[MAIN] fix in button abort to fix https://dev.withsix.com/issues/74372
3361[MIL_PLACEMENT] made only planes spawn in hangars if planes are available for faction
3362[SYS_DATA] Return string ERROR rather than boolean to indicate a failed db connection. Fixes http://dev.withsix.com/issues/74374
3363
3364
3365
3366- Repo updated 10/04/2014 @ 15:45
3367- Latest Version set to 1404101
3368- Release Build 0.6.2
3369
3370 * 1404101 changelog
3371
3372
3373* [MAIN] Updated version to 0.6.2.1404101 (public stable)!
3374* [DEMO] Updated demo missions with weather module param changes
3375* [SYS WEATHER] Removed WIP real weather parameter selectors
3376* [DEMO] Update Foursome and Divide & Rule with ZEUS, removed Logistics_Test
3377* [MIL/CIV/AMBCIV PLACEMENT] Only warn in RPT on version mismatch, not as pop up (can easily be enabled again)
3378
3379
3380
3381
3382- Repo updated 08/04/2014 @ 15:20
3383- Latest Version set to 1404081
3384- Build 0.6.2
3385
3386 * 1404081 changelog
3387
3388
3389[ALL] Updated version to 0.6.2.1404081 (closed testers) A3 Development Branch Pre-Release
3390[MIL_CONVOYS] Added ALIVE_convoy var to convoy groups
3391[SYS_PROFILE] Create groups from units runtime added more exception handling
3392[MAIN] Enabled ZEUS for ALiVE autodiscover functionality!
3393[ADMINACTIONS & SYS PROFILE & CQB] Added button to create profiles from units to admin actions, works nice with Zeus!
3394[ADDINS] Added exception handling for HTTP 404 status codes in ALiVEPlugIn
3395[CLUSTERS] built clusters for A3 Development branch. Saved current stable clusters as
3396 addons\civ_placement\clusters\clusters.altis_civ_s.sqf
3397 addons\civ_placement\clusters\clusters.stratis_civ_s.sqf
3398 addons\fnc_analysis\data\data.altis_s.sqf
3399 addons\fnc_analysis\data\data.stratis_s.sqf
3400 addons\fnc_strategic\indexes\objects.altis_s.sqf
3401 addons\fnc_strategic\indexes\objects.stratis_s.sqf
3402 addons\mil_placement\clusters\clusters.altis_mil_s.sqf
3403 addons\mil_placement\clusters\clusters.stratis_mil_s.sqf"
3404[MAIN] Implemented Save OPCOM into "Save Server" button (the button will be enabled soon(tm))
3405[MIL_OPCOM] Finished persistence basics for OPCOM!
3406 - Changed loading back behaviour until several module instances are possible
3407 - Fixed SKYNET behaviour - OPCOM didnt stop when told to!
3408 - Implemented Loadingscreen on loading and saving
3409 - Ensured loaded Profiles & OPCOMs work
3410 - Adapated automated tests!
3411[MIL / CIV / AMBCIV PLACEMENT] Fixed bad race condition on that sometimes occurred on first server start! Important fix!
3412[SYS_PROFILE] Trimmed data that gets sent to couch down, to improve performance and loading times
3413[SYS_WEATHER] Added GillSans font (preparation for upcoming forecast dialogs)
3414
3415
3416
3417
3418- Repo updated 02/04/2014 @ 21:30
3419- Latest Version set to 1404011
3420- Build 0.6.1
3421
3422 * 1404011 changelog
3423
3424[MAIN] Updated version to 0.6.1.1404011 (closed testers)
3425[MIL_OPCOM] Saving & Loading objectives to/from DB!
3426[SYS_WEATHER] Added override values: clear, overcast, stormy and foggy. Tweaked fog values.
3427[MAIN] Added ALiVE_fnc_factionSide, returns side from given faction (read from config). Changed ALiVE_fnc_randomgroup to use correct side. Fixes #74307 (http://dev.withsix.com/issues/74307)
3428[SUP_COMBAT SUPPORT] Fixes for issues #74271, #74274
3429[AddIns] Updated ALIVEPLugIn to better support real weather
3430[AddIns] Updated ALiVEPlugIn to better support Real Weather.
3431[SYS_WEATHER] Added WIP real weather and fixed some configs/variable issues.
3432[various] pause system implemented, added test in main/tests/test_pauseModules.sqf
3433[MIL_OPCOM] For perf sakes set FSM variable _pause directly
3434[ADDIN] Added: ALiVEPlugIn now supports placing the alive.cfg file into the Arma 3 root directory.
3435[MIL_OPCOM] Formatting correction
3436[MIL_CQB] Implemented "pause" operation in Mainclass
3437[MAIN] Stabilized Pause and unPause functions to work with any kind of strning module and hash
3438[MIL_OPCOM] Implemented "pause" in Mainclass and FSMS
3439[MAIN] Implemented ALiVE_fnc_pauseModule and ALiVE_fnc_unPauseModule
3440
3441
3442
3443
3444- Repo updated 28/03/2014 @ 14:57
3445- Latest Version set to 1403281
3446- Release Build 0.6.1
3447
3448 * 1403281 changelog
3449
3450[MAIN] Updated version to 0.6.1.1403281 (Closed Testing)!
3451[SYS_WEATHER] Added seasonal variations for selectable climates. Added random selection option. Updated parameter descriptions.
3452[MIL_CONVOYS] Fixed script error havoc if no roads were found, refactored way of selecting near roads
3453[SYS_STATISTICS] Fixed _shotsfired script error on player exit if no shots were fired yet
3454[SYS_PLAYER] Fixed _shotsfired script error on player exit if no shots were fired yet
3455[MAIN] Changed BUS to BIS_fnc_MP to prevent script error with ALIVE_fnc_player_onPlayerDisconnected on player exit
3456[MAIN] ALiVE_fnc_BUS, function-names transferred as strings
3457[VARIOUS] BIS_fnc_findSafepos passed a default spawn pos to prevent [0,0,0] spawns
3458[SYS_STATISTICS] FIXED: False vehicle destruction recorded
3459[SYS_STATISTICS] FIXED: vehicles placed by BIS_fnc_findsafepos can sometimes be placed at 0,0,0 and destroyed. This can spam statistics with false events.
3460[SYS_WEATHER] Added [timeinseconds] ALIVE_fnc_weatherDebugEvent.sqf
3461[SYS_WEATHER] Implemented new server side weather functions. WIP.
3462[SYS_STATISTICS] FIXED: error when player was hit, reporting expecting integer instead of string for alive_sys_statistics_eventlevel
3463[MIL_OPCOM] Implemented [_OPCOM, "removeObjective",_id] call ALiVE_fnc_OPCOM according to http://dev.withsix.com/issues/74214
3464[AMB_CIV_PLACEMENT] Fix for hanging on loading screen if civilian population module wasnt placed but amb civ placement module was (warning displayed now)
3465
3466
3467
3468
3469- Repo updated 22/03/2014 @ 14:27
3470- Latest Version set to 1403221
3471- Release Build 0.6.0
3472
3473 * 1403221 changelog
3474
3475[MAIN] Updated version to 0.6.0.1403221
3476[MIL_CQB] Added Headless Client compatibility to CQB modules HC switch
3477[MAIN] Fixed ALiVE_fnc_isHC didnt compile the headlessClients Array on server, as the HC player object wasnt yet available in PREINIT
3478[UI] Added Player Exit button, please use this to save your player state between disconnect and reconnect (does not save to DB yet)
3479[sys_stats] Disabled hit events using event level
3480[sys_stat] Fixed timeplayed undef data issue
3481
3482
3483
3484- Repo updated 21/03/2014 @ 21:57
3485- Latest Version set to 1403211
3486- Release Build 0.6.0
3487
3488 * 1403211 changelog
3489
3490[MAIN] Updated CLUSTERBUILD to match version 1.14.116248 - Stable hotfix
3491
3492
3493
3494- Repo updated 20/03/2014 @ 14:44
3495- Latest Version set to 1403201
3496- Release Build 0.6.0
3497
3498 * 1403201 changelog
3499
3500[MAIN] Updated CLUSTERBUILD to match version 1.14.116216 - Stable
3501
3502
3503
3504- Repo updated 19/03/2014 @ 16:45
3505- Latest Version set to 1403191
3506- Build 0.6.0
3507
3508 * 1403191 changelog
3509
3510[MAIN] Updated version to 0.6.0.1403191 (closed testers)
3511[SYS_PLAYER] Disable store to DB for sys_player and clarify player save button (disconnect/reconnect only), Disabled menu item to enable DB, coming in next release! :)
3512[UI] Updated UI for SYS Data purposes (Server exit, Mission abort) - this is mainly done because of this BIS issues: https://dev.withsix.com/issues/39421
3513[ALL] Put functionpriority on non-dependend modules with menu items to a lower priority to workaround BIS bug http://feedback.arma3.com/view.php?id=17921 and minimize tuplications of menu items and other weird bugs
3514[ADDINS] Added new ALiVE Plugin DLL to secure database writes and to work with BEAST server
3515[AMB_CIVS] Added new sounds to the civ pop module (including dogs, car alarms, babies, orgies, etc.)
3516[CLUSTERS] added more support for user requested maps: Reshmaan, Afghan Village, MCN Aliabad, Bystrica, Bukovina
3517[MIL_OPCOM] Fixed regression where taken objectives were not secured immediatly but only after next analysis iteration, not sure when introduced
3518[MIL_OPCOM] http://dev.withsix.com/issues/73745 Added ability to read synced triggers: if all synced triggers (if any) become true, OPCOM will start to attack unassigned positions! condition must become true serverside so avoid conditions like player distance _pos < 100 if you want your mission to be MP compatible
3519[DEMO] Fix for http://dev.withsix.com/issues/73279 just because I can (and ist so simple)
3520[MIL_CONVOY] Fixed bug if default value of faction field was deleted on the module and fallback to OPCOMs faction didnt work properly
3521[ALL] modified init order, and added order to non ordered modules. added some debubg messaging tricks. fixed issue with server not halting simulation.
3522
3523
3524
3525- Repo updated 13/03/2014 @ 09:50
3526- Latest Version set to 1403121
3527- Build 0.6.0
3528
3529 * 1403121 changelog
3530
3531[MAIN] Updated version to 0.6.0.1403121 (closed testers)
3532[ALL] modified init order, and added order to non ordered modules. added some debug messaging tricks. Fixed issue with server not halting simulation.
3533[MIL_CONVOY] Fixed bug if default value of faction field was deleted on the module and fallback to OPCOMs faction didnt work properly
3534[DEMO] Fix for http://dev.withsix.com/issues/73279 just because I can
3535
3536
3537
3538- Repo updated 11/03/2014 @ 16:21
3539- Latest Version set to 1403111
3540- Build 0.6.0
3541
3542 * 1403111 changelog
3543
3544[MAIN] Set version to 0.6.0.1403111
3545[MAIN] Updated static blacklists to include diver groups
3546[MAIN] Added Loading Screen until all ALiVE modules are initialised (requires "ALiVE require" module)
3547[ALL] Fixes to BIS changes for initialisation of ALiVE modules
3548[VARIOUS] made debug messages more informative
3549[MIL_CONVOYS / MAIN] Moved common functions to Main, Further cleanup
3550[MAIN / MIL_MP / CIV_MP /AMB_CIV] Centralized Clusterbuild versioning: Set in main script_mod.hpp for more ease! Reduced amount of warnings!
3551[CIV_POP] added civilian death event to intel
3552[CIV_COMMAND] adjusted suicide bombers explosive type
3553[CIV_COMMAND] fixed various bugs. Improved suicide bombers routine. Improved rogue routine. Improved parking position placement on vehicles.
3554[MIL_OPCOM] Removed sleeps to improve init, debug cleanup
3555
3556
3557
3558- Repo updated 07/03/2014 @ 14:34
3559- Latest Version set to 1403071
3560- Build 0.6.0
3561
3562 * 1403071 changelog
3563
3564[MAIN] Set version to 0.6.0.1403071
3565[CIV_PLACEMENT] updated ALIVE_clusterBuild to ARMA3 STABLE 1.12.115994
3566[MIL_PLACEMENT] updated ALIVE_clusterBuild to ARMA3 STABLE 1.12.115994
3567
3568
3569
3570
3571- Repo updated 05/03/2014 @ 19:01
3572- Latest Version set to 1403051
3573- Build 0.6.0
3574
3575 * 1403041 changelog
3576
3577[MAIN] Set version to 0.6.0.1403051
3578[CIV_PLACEMENT] updated ALIVE_clusterBuild to ARMA3 STABLE 1.12.115915
3579[MIL_PLACEMENT] updated ALIVE_clusterBuild to ARMA3 STABLE 1.12.115915
3580
3581
3582
3583
3584- Repo updated 04/03/2014 @ 15:23
3585- Latest Version set to 1403041
3586- Build 0.6.0
3587
3588 * 1403041 changelog
3589
3590[MAIN] Updated version to 0.6.0.1403041 (closed testers)
3591[AMB_CIV] NEW FEATURE: Ambient Civilians. Functions of the civilian agents include: Gather, movement, campfire, housework, houselights, sleep, rogue, suicide bomber
3592[MIL_CONVOYS] NEW FEATURE: Ambient military convoys (Several instances possible, if synced to an OPCOM convoys will wait for at least 4 secured objectives)
3593[MIL_CQB] Added locality switch to CQB module options in preparations for HC (JIP Client, Server, HC)
3594[MIL_CQB] Implemented ARJays common blacklists
3595[MIL_CQB] Improved performance on finding positions in higher floors of buildings
3596[CLUSTERS] Implemented proper building class lists for individual maps. Fixed issue in grid data generation and long line lengths. Re-analysed and Re-indexed most AiA supported maps.
3597[MAIN] Fixed several stuff in nuke! Multiple nukes now working properly including fallout and radiation zones and destruction effects, improved visual appearance of nuke and performance of destruction!"
3598[MAIN] added civ population arrays for all supported maps
3599[MAIN] Added function for pressing ALiVE abort button
3600[MAIN] Added missing blacklists from CQB
3601[MAIN] added more helper functions
3602[MAIN] Disabled implemented ZEUS compatibility until it is stable enough to code (commented it)
3603[MAIN] disabled XEH postServerInit handlers, clarified debug messages on button abort.
3604[MAIN] Implemented option on "Requires ALiVE"-module to kick players on ALiVE version mismatch (warning is default). http://dev.withsix.com/issues/74011
3605[MAIN] Tidied up abort button code, still WIP
3606[MAIN] Updated Abort button functionality
3607[ALL] adjusted startup function priority for modules
3608[MIL_OPCOM] Added _positions = [_faction,_state] call ALiVE_fnc_OPCOMpositions possible states: ""unassigned"",""attack"",""attacking"",""defense"",""defending"",reserve"",""reserving"",""idle"")"
3609[MIL_OPCOM] Improvements to defensive behaviour, WIP on unscheduled analysis (temp. disabled)
3610[MIL_OPCOM] Persistence WIP, fixed several saves where not possible
3611[SYS_AISKILL] Excluded civilians from set skill
3612[SYS_DATA] Changed max string length to 10kb
3613[SYS_DATA] Fixed on disconnect code
3614[SYS_DATA] Improved logging
3615[SYS_DATA_COUCHDB] Fixed issue where storing more than 10 arrays failed. Fixed BOOL conversion issue
3616[SYS_DATA_COUCHDB] Removed the need to store STRING types in dictionary
3617[SYS_PERF] Added logging
3618[SYS_PLAYER] Enabled player persistence to database (default set to false though), improved logging and handle null player object
3619[SYS_PLAYER] minor updates
3620[SYS_PROFILE] Fix: to simulated combat was taking too long on 1:1
3621[SYS_PROFILE] removed player profile debug messages
3622[SYS_STATS] Deal with potential empty player connection
3623[UI] Added ALiVE Menu to MP game interrupt screen.
3624[UI] Updated pics used for debriefings
3625[CIV_COMMAND] Added behaviours for civilians
3626
3627
3628
3629- Repo updated 24/02/2014 @ 11:45
3630- Latest Version set to 1402241
3631- Build 0.6.0
3632
3633 * 1402241 changelog
3634
3635[MAIN] Updated version to 0.6.0.1402241 (testing release)
3636[MAIN] Implemented option on "Requires ALiVE"-module to kick players on ALiVE version mismatch (warning is default). http://dev.withsix.com/issues/74011
3637[MAIN] Disabled ZEUS compatibility until ZEUS is stable enough to code on it (commented it out)
3638[MAIN] Added ZEUS compatibility, units will spawn/despawn if you move around with ZEUS
3639[MAIN] Fixed several stuff in nuke! Multiple nukes now working properly including fallout and radiation zones and destruction effects, improved visual appearance of nuke and performance of destruction!
3640[MAIN] Added missing blacklists from CQB
3641[MIL_CQB] Improved performance on finding positions in higher floors of buildings
3642[MIL_CQB] Implemented ARJays common blacklists
3643[CLUSTERS] Implemented proper building class lists for individual maps. Fixed issue in grid data generation and long line lengths. Re-analysed and Re-indexed most AiA supported maps.
3644
3645
3646
3647- Repo updated 08/02/2014 @ 16:50
3648- Latest Version set to 1402081
3649- Build 0.6.0
3650
3651 * 1402081 changelog
3652
3653[MAIN] Updated version to 0.6.0.1402081 (testing release)
3654[SYS_STATISTICS] Fixed: PlayerStart did not log all player details or position
3655[MIL/CIV MP] Changed versionmismatch-check to warning and not exit (to provide support for perf server binaries)
3656[SYS_DATA] Change function priority to 0
3657[COMBAT_SUPPORT] Several changes:
3658- added ability to use TFR backpacks
3659- Grid References now stated
3660- fixed callsign not displayed in chat
3661- fixed ROE not engaging properly
3662- fixed flying too low after insertion
3663
3664
3665- Repo updated 04/02/2014 @ 16:34
3666- Latest Version set to 1402041
3667- Build 0.6.0
3668
3669 * 1402041 changelog
3670
3671[MAIN] Updated version to 0.6.0.1402041 (closed testers)
3672[SYS_PLAYER] Fixes for SYS_DATA/STATISTICS compatibility
3673[SYS_PERF] Deployed SYS_PERF to testing
3674[SYS_STATISTICS] Deployed SYS_STATISTICS to testing
3675[SYS_DATA] Deployed SYS_DATA from Develop to testing
3676[MIL CQB] Changed name Density to Probability, Whitelist to TAOR (to be in line with MP modules)
3677[CIV/MIL MP/CQB] Fixed TAOR and Blacklist broke in SP and HOST, if several MIL modules (CQB/MP) shared the same marker.
3678[SUP_COMBATSUPPORT] Changed lowest possible insertion height to 5m
3679[MIL_CQB] fixed: Civilians spawned in as EAST
3680[SYS_ADMINACTIONS] integrated CQB debug (toggle), changed activating profile debug to async method fixes freeze and _idvx script error
3681
3682
3683- Repo updated 29/01/2014 @ 14:18
3684- Latest Version set to 1401291
3685- Release Build 0.5.6
3686
3687 * 1401291 changelog
3688
3689[MAIN] Updated Version to 0.5.6.1401291 (new public stable)
3690[CLUSTERS] version update to match hotfix
3691[CIV_PLACEMENT] added spec ops weighting and included groups from spec ops
3692[MIL_PLACEMENT] added spec ops weighting and included groups from spec ops
3693[CLUSTERS] indexed Nziwasogo http://www.armaholic.com/page.php?id=24455
3694[CLUSTERS]
3695- MGB_celle2 http://www.armaholic.com/page.php?id=16585
3696- smd_sahrani_a2 http://www.armaholic.com/page.php?id=22209
3697[MIL_CQB] Reduced dominant faction search radius to 250
3698[MIL/CIV PLACEMENT] Fix for undef var error if no locations were found
3699[SYS_PROFILE] Fix for INDEP side
3700[SUP_COMBATSUPPORT] Fixed CAS firing at enemy while at base on ground
3701[MIL_CQB] Added Whitelist option https://dev.withsix.com/issues/73803
3702[MIL_CQB] Added Spawn distance fields to modules (Ground, Helicopter, Jet) https://dev.withsix.com/issues/73748
3703
3704
3705
3706- Repo updated 21/01/2014 @ 16:20
3707- Latest Version set to 1401211
3708- Release Build 0.5.6
3709
3710 * 1401211 changelog
3711
3712[MAIN] Updated version to 0.5.6.1401211 (public release on new stable patch)
3713[PRESETS] Updated static presets for new stable build 1.10.114486
3714[SUP_CS] Implemented compatibility with radios (ACRE, TF) http://dev.withsix.com/issues/73747
3715[MIL_OPCOM] Added check for online players to not clutter map on persistent scenarios http://dev.withsix.com/issues/73636
3716[MIL_CQB] Added more unfitting unit-types to blacklist
3717[DEMO] Foursome Demo updated with new module settings
3718[MIL_OPCOM] Updated Demo with new module settings
3719[MIL_CQB,MIL_OPCOM,SYS_GC] Removed Inconsistency in moodule param input fields (["String1","String2"] -> String1,String2)
3720
3721
3722
3723- Repo updated 14/01/2014 @ 13:25
3724- Latest Version set to 1401141
3725- Build 0.5.6
3726
3727 * 1401141 changelog
3728
3729[MAIN] Updated Version to 0.5.6.1401141
3730[MIL_OPCOM] Updated Foursome showcase with new module setting
3731[DEMO] Updated Foursome demo with new module setting
3732[MIL_CQB] CQB density module option. Enables a better control of spread of CQB positions.
3733[SUP_CS] Various:
3734- Added Respawn for CS Transport and CAS.
3735- Fixed bug with duplicating assets
3736
3737
3738- Repo updated 11/01/2014 @ 18:10
3739- Latest Version set to 1401111
3740- Build 0.5.6
3741
3742 * 1401111 changelog
3743
3744[MAIN] Updated Version to 0.5.6.1401111
3745[MIL_OPCOM] Updated Foursome Showcase with new modules, Changed intro text
3746[DEMO] Updated Foursome Demo with new module settings
3747[sys_profile] Fixed profiles beeing deleted when group leader was deleted (poof issue)
3748[SUP_COMBATSUPPORT] Implemented SITREP functionality for assets
3749- Shared assets enabled (= BLUFOR can use planeZ),
3750- Radios enable ability to call in CS
3751[[clusters] A3 map koplic and A2 map FATA indexed
3752[mil_intel] made sector display refresh time module param
3753[sys_profile] added options to profile system:
3754- enable / disable heli or jet spawning of profiles including individual radius settings
3755[MAIN] Rewrote getDominantFaction for better performance
3756
3757
3758- Repo updated 06/01/2014 @13:48 GMT
3759- Latest Version set to 1401061
3760- Build 0.5.6
3761
3762 * 1401061 changelog
3763
3764[DEMO] Added Iron Front 1944 demo - ALiVE the Grind
3765[DEMO] Updated Demo with GC settings
3766- free hostage objective (at Pyrgos cemetary)
3767- intro for JIP players fixed
3768[MIL_OPCOM] Updated Showcase with GC params
3769[SYS_GC] Several fixes to GC
3770- optimized workflow
3771- added hardlimit option to module (incl. fallback to ensure rev. compatibility).
3772[MAIN] Excluded playerProfiles in ALiVE_fnc_getDominantFaction to fix dominantFaction falling back to player
3773[SYS_PROFILE] Fixed editor-converted units didnt get isPlayer set
3774[sys_player] Added client side variable to player object
3775- indicate when player has finished: f.e. waituntil {player getvariable ["alive_sys_player_playerloaded",false]}.
3776[SUP_CS] Fixed assets vanished during ghosting (setcaptive true / civilian assets still intact)
3777[MIL_CQB] Added Land offices to strat types (tbd: integrate static data)
3778[MIL_CQB] Fixed CQB not initialising on client (due to former registry only executing init via "start" on server)
3779- fixes Blacklist markers not removed on dedi
3780[SUP_COMBATSUPPORT] Fixed UAV RTB to correct airport added uav typeof in FSM
3781[MIL_OPCOM] Implemented feature "custom objective"
3782
3783
3784- Repo updated 30/12/2013 @11:17 GMT
3785- Latest Version set to 1312301
3786- Build 0.5.6
3787
3788 * 1312301 changelog
3789
3790
3791[SYS_PROFILE] Rebase of conflicting profileSimulator.sqf from develop - contents is the same but the formatting was different
3792[clusters] reindexed iron front maps
3793[data] made a system to add custom building lists and blacklists on a per map basis, for iron front to use its own building names for discovery.
3794[fnc_analysis] fixed staszow data
3795[sys_profile] hardening
3796[sys_registry] module nuked removed all trace from modules
3797[various] removed sys_registry traces, reinstated module startup var
3798[various] made flags in sys_profile so a user can override blacklist and config mappings
3799[mil_cqb] put in commented out code to enable overridable blacklist and building list
3800[various] put in dumps for inits to see order more fully
3801[clusters] generated for 4 iron front maps
3802[sys_profile] config mappings for Iron Front factions:
3803- LIB_LUFTWAFFE
3804- LNRD_Luft
3805- LIB_PANZERWAFFE
3806- LIB_WEHRMACHT
3807- SG_STURM
3808- LIB_RKKA
3809- LIB_USSR_AIRFORCE
3810- LIB_USSR_TANK_TROOPS
3811- LIB_GUER
3812- LIB_US_AIRFORCE
3813- LIB_US_ARMY
3814- LIB_US_TANK_TROOPS
3815[sys_profile] config mappings for A3 user made factions:
3816- drIrregulars - http://www.armaholic.com/page.php?id=23308
3817- mas_afr_rebl_b - http://www.armaholic.com/page.php?id=21897
3818- mas_afr_rebl_i - http://www.armaholic.com/page.php?id=21897
3819- mas_afr_rebl_o - http://www.armaholic.com/page.php?id=21897
3820- mas_ukf_sftg - http://www.armaholic.com/page.php?id=19345
3821- mas_usa_delta - http://www.armaholic.com/forums.php?m=posts&q=21125
3822- mas_usa_devg - http://www.armaholic.com/forums.php?m=posts&q=21125
3823- mas_usa_rang - http://www.armaholic.com/forums.php?m=posts&q=21125
3824- mas_usa_usoc - http://www.armaholic.com/forums.php?m=posts&q=21125
3825- SUD_RU - http://www.armaholic.com/page.php?id=18836
3826[MIL_CQB] Adapted comment
3827[MIL_CQB] Missed to remove blacklist markers in CQB
3828[MIL_OPCOM] Updated SP Showcase with new settings
3829[DEMO] Updated Foursome with new CQB module
3830[MIL_CQB] Added module option for selection of dominant faction or usage of static factions
3831[MIL_CQB] Implemented Blacklists on module (including default values to ensure backward compatibility and tested multiple Blacklist markers too)
3832[SYS_AISKILL] Updated module default values
3833[DEMO] Updated Foursome with spotTime 0.5 and removed obsolete CIV Placement and new MIL MI
3834[MIL_OPCOM] Performing first cluster analysis in postinit, immensly speeding up OPCOM on mission start, reduced regular analysis iteration to 5 minutes (was 2 minutes before), Updated Showcase with new MIL MI module and speeded up intro
3835[clusters] added sangin a2 user map
3836[sys_profile] added global server variable for mission makers to read once ALiVE map profiling has taken place. eg: waitUntil { sleep 1; !isNil "ALIVE_profileSystemInit"};
3837[sys_event_log] Event log handling system created. Generate events and log them to the event log. Listeners will receive events they are subscribed to.
3838[sys_profile] added events for profiles killed
3839[mil_opcom] added events to TACOM fsm
3840[mil_intel] complete restructure to use as an event listener. Changes to module options, no longer to be synced to opcom, only 1 required per mission.
3841[MAIN] Added functions ALIVE_fnc_isModuleSynced and ALIVE_fnc_isModuleAvailable
3842[VARIOUS] Better checks for Init
3843[SYS_PROFILE] Init before briefing screen, excluded from registry
3844[SYS_GC] Init before briefing screen, changed function priority
3845[SYS_AISkill] Init before briefing screen, excluded from Registry
3846[MIL_OPCOM] Init before briefing screen, excluded from registry
3847[MIL_PLACEMENT] Init before briefing screen, excluded from registry
3848[MIL_Logistics] Init before briefing screen Excluded from Registry
3849[MIL_MI] Init before briefing screen, excluded from registry
3850[MIL_CQB] Reverted registry change, Init before briefing screen
3851[CIV_PLACEMENT] Init before briefing screen
3852[profiles] priority fun
3853[adminactions] added option to enable profile system debug
3854[placement] proper fix for multiple blacklist markers
3855[placement] fsm init tidy up
3856[sys_profiles] fsm init created
3857[sys_profiles] player profile fixes
3858[placement] fix
3859[placement] FSM POWER
3860[placement] reverted blacklist fix
3861[sys_profile] fix for civilian profiles https://dev-heaven.net/issues/73452
3862[placement] fixed multiple blacklist not working bug https://dev-heaven.net/issues/73378
3863[sys_profile] cleanup
3864[sys_profile] player profile improvements
3865[grp_a3] - Added troop carriers with sections of infantry. Aligned rarity values with other categories
3866[DEMO] Updated Demo with new VD settings
3867[SYS_VIEWDISTANCE] added setviewdistance to maxvd if current VD is above max setting
3868[SYS_VIEWDISTANCE] added Disable Terrain Grid Code if min and max the same
3869[SYS_PROFILE] WIP: Player profiles
3870[SYS_PROFILE] fixes
3871[SYS_PROFILE] removed debug
3872[SYS_PROFILE] player groups for testing, fixed bug in allowing INDEP side to spawn.
3873
3874
3875- Repo updated 19/12/2013 @14:06 GMT
3876- Latest Version set to 1312191
3877- Build 0.5.5
3878
3879 * 1312191 changelog
3880
3881[MIL_OPCOM] Updated Showcase with Artillery
3882[DEMO] Added Artillery module
3883[MIL_OPCOM] Updated Showcase with new 2% module setting
3884[DEMO] Updated Foursome with new 2% module setting
3885[MIL_CQB] Made CQB compatible with A2 maps, improved CQB to use more buildings and added 2% param, CQB spawns for ground troops only now (to improve performance), fixed bug where no enterable buildings were selected, fixed no house for group found (finally).
3886[SYS_PROFILE] Slowed down virtual combat! https://dev-heaven.net/issues/73436
3887[sys_player] Fixed CBA bug by replacing it with native BIS function :), manual player save now works without error
3888[MIL_OPCOM] Added debug output for profile-count and objective-count! Raised threshold when warning kicks in and changed output back to hintsilent
3889[MIL_CQB] Added type of locations where CQB will be available (towns, all map, will be overwritten if synced to a MIL/CIV MP).
3890[SUP_COMBATSUPPORT] fixed standby sidechat mp
3891[SUP_ARTILLERY] TYPOOOOOOOOOOOOOOOOOOOOO
3892[SUP_ARTILLERY] fixed sidechat messages on dedi
3893[SUP_ARTILLERY] Changed default ARTY Asset to MBT
3894[MIL_CQB] Fixed baaaaad error in CQB on clearing houses (thanks Jman and Tup)
3895[SUP_CAS] Removed duplicate folder of SUP_COMBATSUPPORT
3896[SUP_ARTILLERY] Added correct FSM and put back correct map_p
3897[SUP_ARTILLERY] Added Artillery Module for testing
3898[sys_player] changed to use CBA globalexecute. Bug oustanding with CBA
3899[sys_player] Fixed issue with items disappearing after changes were made post disconnect. Fixed ammo count issue.
3900
3901
3902- Repo updated 11/12/2013 @17:30 GMT
3903- Latest Version set to 1312111
3904- Release Build 0.5.4
3905
3906 * 1312111 changelog
3907
3908[VARIOUS] Updated Clusters for stable (dev build clusters used)
3909[MIL_OPCOM] Updated SP Foursome Showcase with new modules and removed Multispawn
3910[DEMO] Updated Foursome demo with new module params
3911[SUP_COMBATSUPPORT] Fixed default value (f.e. if module wasnt updated yet)
3912[MIL OPCOM] Changed addActiveCommand to setActiveCommand in TACOM, fixed groups not patrolling
3913[MIL COMMAND] Lowered patrol radius for garrisonning troops
3914[MIL/CIV PLACEMENT] Implemented default behaviour (to be done: dropdown for initial stance)
3915[SYS_PROFILE] added setActiveCommand method to clear add and activate mil_commands
3916[SUP_CS] Added Spawn Height param in SUP_CAS and SUP_TRANSPORT to work with Nimitz MOD
3917[SUP_MULTISPAWN] Various fixes for unwanted dodgy behaviour
3918[SUP_CS] added UAV Support as CAS
3919[SYS_VIEWDISTANCE] - Partial fix for #73189
3920[MIL_PLACEMENT] fixes to enable 3rd party factions to be placed
3921[FNC_ANALYSIS] fixed faulty analysis data on stratis
3922[SYS_REGISTRY] Implemented output of init state of modules on startup (MP compatible)
3923[MIL_OPCOM] Fixed Init warnings not displayed if debug was off
3924[SYS_PROFILE] MCC fix
3925[SYS_PROFILE] fix for empty vehicle non profiling
3926[MIL_PLACEMENT] - Randomised direction of aircraft in hangers
3927[MIL_OPCOM] Fix for https://dev-heaven.net/issues/73280 (Task name wasnt displayed correctly)
3928[GRP_A3] Fixed "Item STR_A3_CfgGroups_East_OPF_F_Motorized_MTP_ORG_Technicals0" listet twice
3929[SYS_PLAYERTAGS] Fixes for labels not showing correctly if on upper floor
3930[SYS_xSTREAM] Added first draft module of sys_xstream. Currently, WIP, menu not working
3931[SYS_PROFILE] Fixed converted editor units werent controlled by OPCOM (bad faction)
3932
3933
3934- Repo updated 04/12/2013 @11:23 GMT
3935- Latest Version set to 1312041
3936- Build 0.5.3
3937
3938 * 1312041 changelog
3939
3940[SYS_PROFILE] MCC fix
3941[SYS_PROFILE] Fix for empty vehicle non profiling
3942[MIL_PLACEMENT] - Randomised direction of aircraft in hangers
3943[MIL_OPCOM] Fix for https://dev-heaven.net/issues/73280 (Task name wasnt displayed correctly)
3944[GRP_A3] Fixed "Item STR_A3_CfgGroups_East_OPF_F_Motorized_MTP_ORG_Technicals0 listed twice" rpt error
3945[SYS_PLAYERTAGS]
3946- Fixed issue: https://dev-heaven.net/issues/73359
3947- Fixed issue: https://dev-heaven.net/issues/73305
3948- Added 'Player Tag Height' module parameter (number) relative to the base of the target
3949- Added 'Tag Targets' module parameter (array). Filters objects to target
3950[SYS_XSTREAM] Fixed xstream menu not showing (thanks Wolffy!)
3951[SYS_XSTREAM] Can stop camera by calling the stopCamera operation
3952[SYS_XSTREAM] Added first draft module of sys_xstream. Currently, WIP, menu not working, camera is a bit buggy!
3953[IMAGES] added sys_xstream
3954[SYS_PROFILE] Fixed converted editor units had bad faction set (double-quotes ""%faction%"") and couldnt be controlled by OPCOM
3955
3956
3957- Repo updated 02/12/2013 @09:42 GMT
3958- Latest Version set to 1312021
3959- Release Build 0.5.2
3960
3961 * 1312021 changelog
3962
3963[MAIN] Fix for module function init error seen with Requires ALiVE
3964Added compression exclusion of sqm files (Showcase fix)
3965
3966
3967- Repo updated 30/11/2013 @22:35 GMT
3968- Latest Version set to 1312011
3969- Release Build 0.5.1
3970
3971 * 1312011 changelog
3972
3973[MIL_OPCOM] Added REDFOR Guerillas to OPCOM faction dropdowns
3974[MIL_PLACEMENT] Added default config data for OPF_G_F to use for civ/mil_placement, OPF_G_F working
3975[MAIN] "OPF_G_F" not working at all, findVehicleType failing fixed
3976[SYS_PROFILE] Fixed TIMER ENDED: spam in RPT
3977[DEMO] Updated Foursome Demo, set allow different class
3978[MAIN] Added Custom key setting on custom Userkey 20, default stays 221
3979[MIL_CQB] Changed default debug to false, fixed regression
3980[MIL_OPCOM] Added comprehensive tasks and intro briefing
3981[sys_newsfeed] added alivemod.com\alive_news.php as new page
3982[adminactions] fix for marking units
3983[sys_newsfeed] changed to function
3984[MAIN] disabled saving to fix out of mem crashes on closing SP missions / MP hosted! enableSaving [true, false] seems to be broken
3985[DEMO] Removed deprecated HAC demo
3986[MIL_OPCOM] Turned init sidechats and monitor to only output if _debug is on
3987[SYS_PROFILE] Increased spawn limiter default to 50
3988[MIL_CQB] Fix for factions not set correctly on some occassions - https://dev-heaven.net/issues/73289
3989[sys_profile] implemented flashing vehicle fix after review of HH's code. Added checks for map profiling to prevent support vehicles being profiled by default
3990[sup_combatSupport] implemented a set variable on the combat support vehicles for the profile system to ignore and read
3991[grp_a3] Added OPF_G_F faction to CfgGroups
3992[placement_modules] made placement modules not place in water to begin with, this should fix the spawn in water issues
3993[mil_intel] fix so that markers are hidden when they are over water
3994[SYS_PROFILE] Fix for infamous vehicle flasher
3995[civ_placement] fixed critical bug where CP will not wait for profile system to start
3996[various] added author to cfgvehicles for many modules
3997[sys_player] disabled sys_player on hosted
3998[sys_revive] - Removed from release
3999[sys_player] Removed reliance on sys_data
4000
4001
4002- Repo updated 26/11/2013 @12:41 GMT
4003- Latest Version set to 1311261
4004
4005 * 1311261 changelog
4006
4007[aiskill] set default level if no factions are set
4008[sys_aiskill] - Minor formatting changes
4009[various] reverted global change
4010[various] experimenting with changing module properties to global 0 and persistant 0
4011[various] added module descriptions to modules
4012[clusters] Made the cluster version checking produce a GUI warning over BIS_fnc_MP.
4013[registry] Made the registry loop error produce a GUI warning over BIS_fnc_MP.
4014[MIL_OPCOM] Removed modules from SP Foursome showcase
4015[DEMO] Updated Foursome demo
4016[MAIN] Removed reference to SYS_RWG
4017[SYS_RWG] Removed RWG completely as deprecated (sys_player setgear/getgear)
4018[MIL_OPCOM] Removed old showcases
4019[MIL_OPCOM] Updated and fixed SP Showcase
4020[MIL_OPCOM] Implemented potential fix for (unreplicable) errors if no civ clusters were found
4021[MIL_CQB] Fixed _house error if house was undefined, fixed _pos error if a unit was killed during buildingpos check
4022[sys_player] Fixed player restore issue when sys_data is not placed
4023
4024
4025- Repo updated 25/11/2013 @15:10 GMT
4026- Latest Version set to 1311251
4027
4028 * 1311251 changelog
4029
4030[DEMO] Removed player persistence module
4031[sys_player] Removed reliance on sys_data
4032[sys_weather] Added weather change minimum/maximum module parameters. Lowered _initialOvercast value for overcast preset.
4033[all] - Removed sys_data* & sys_statistics
4034[all] - Reset authors...
4035[main] - Version changes
4036[sys_player] removed return of unwanted variable _vestmags, be gone!
4037[SUP_MULTISPAWN] Renamed Forward Respawn to "Spawn on squad"
4038[SUP_MULTISPAWN] Finally fixed gear wasn't re-applied correctly! Yay!
4039[sys_player] SP fix
4040[sys_registry] If more than 10 loops of the registry occurs, an error will be displayed to server radio and RPT, and registry loop will be terminated
4041[clusters] added versioning to altis and stratis cluster files. Currently will display a warning on server radio and RPT about the version required. If error occurs cluster loading will not start.
4042[main] - Updated website
4043[SUP_TRANSPORT] Added Module author, added usage to stringtable
4044[SUP_COMBATSUPPORT] Added Module description to be shown on show infor button, added USAGE in stringtable, added module author
4045[SUP_CAS] Updated Stringtable with USAGE and added Module Author
4046[SUP_COMBATSUPPORT] Bugfix for Talk to pilot showing all available CS https://dev-heaven.net/issues/73188
4047[sys_registry] - Formatting change and minor tweaks
4048[sys_aiskill] - Formatting changes and minor tweaks
4049[main] - Formatting changes
4050[SYS_AISKILL] Reverted : ModuleDescription, A3 wouldnt start
4051[MIL_OPCOM] OPCOM now uses module description ("Show Info"-Button in editor)
4052[MIL_CQB] CQB now uses module description ("Show Info"-Button in editor)
4053[MIL_CQB] Updated stringtable with usage description from manual
4054[MIL_OPCOM] Updated stringtable with usage description from manual
4055[MIL_MI] Updated stringtable with usage description from manual
4056[MIL_MP] Updated stringtable with usage description from manual
4057[CIV_MP] Updated stringtable with usage description from manual
4058[main] Added check for data modules before launching OPD/OPC scripts for data related modules
4059[sys_aiskill] - Small fixes
4060[MIL_CQB] Fixed bug where only placing the module (without syncing it to MIL/CIV MP) caused errors
4061[all] - Changed recompile = 1; in CfgFunctions.hpp to use RECOMPILE macro
4062
4063
4064- Repo updated 21/11/2013 @13:00 GMT
4065- Latest Version set to 1311211
4066
4067 * 1311211 changelog
4068
4069[DEMO] Removed Respawn with gear and Revive modules from Forsome mission
4070[SYS_HAC] Removed module from this release
4071[SYS_RWG] Removed module from this release
4072[Clusters] Updates for Stratis and Altis for latest A3 stable release
4073[MIL_OPCOM] Detailed sector analysis integrated, see tasks descriptions
4074[SYS_GC] Fixed bug reported by closed testers, removed duplicate code parts and combined to one deletion process
4075
4076
4077- Repo updated 20/11/2013 @13:02 GMT
4078- Latest Version set to 1311201
4079
4080 * 1311201 changelog
4081
4082[DEMO] Updated demo with discovery of communication clusters (radio towers etc.) and assign as primary objectives for BLUFOR Guerilla
4083[MIL_OPCOM] OPCOM objectives reference to cluster nodes of objectives, selecting relevant communication, power, fuel etc. objects for player tasks, preparing to make the tasks more generic with individual messages for win and fail etc.
4084[MIL_OPCOM] Bugfix for occupation/invasion
4085[civ_placement] bugfix to civ cluster types with default size filter. thanks HH
4086[sys_crewinfo] Increased text width and height values to prevent text wrapping.
4087[SYS_REVIVE] Fixed revive not working correctly in buildings (you were put to height zero)
4088[sys_player] - Fixed issue where uniform and vest items do not get restored on 2nd reconnect. Inventory store/restore still a little buggy.
4089[sys_crewinfo] Fix for http://dev-heaven.net/issues/73186 and UI should no longer show whilst player is looking at map.
4090[sys_weather] Code cleanup
4091[sys_playertags] Fix for issue: http://dev-heaven.net/issues/73187. Cleaned up some code
4092[main] - Formatting and peer review
4093[MIL_OPCOM] Simple Player Task system...
4094[all] - Updated notes
4095[DEMO] Updated demo da session
4096[sys_aiskill] - Added more peer review notes
4097[sys_aiskill] - Updated doc headers
4098[sys_aiskill] - peer review
4099[all] - Naming corrections
4100[main] Fixed JMan's name ;)
4101[main] - Updated credits so that the entire dev team is included (in alphabetical order)
4102
4103
4104- Repo updated 14/11/2013 @14:42 GMT
4105- Latest Version set to 1311141
4106
4107 * 1311141 changelog
4108
4109[DEMO] Updated sys_playertags module parameters
4110[sys_weather] Removed debug Publicvariable
4111[sys_playertags] Fixed 'In Vehicle' parameter
4112[sys_crewinfo] Added crewinfoClient function
4113[sys_revive] changed module icon, great suggestion Wolffy, a heart, but added a first a...
4114[main] - ADDED sys_player and sys_perf to main script_mod.hpp
4115[SYS_GC] Reduced threshhold for deletion of dead entities
4116[MIL_CQB] Stringtable fix for https://dev-heaven.net/issues/73170
4117[SUP_MULTISPAWN] Check for Revive (and exit if so), needs to be merged into respawn man...
4118
4119
4120- Repo updated 13/11/2013 @16:08 GMT
4121- Latest Version set to 1311131
4122
4123 * 1311131 changelog
4124
4125[sys_playertags] Fixed client issue when on dedicated server.
4126[DEMO] Added sys_playertags module
4127[images] Added icon for sys_player_tags module
4128[sys_playertags] Added new parameters for tag colours and boolean in vehicle. Added module icon
4129[SYS_REVIVE] created new functions that are called instead of the direct(execVM) of the sqf file in the addAction. Seems to have fixed the issue on my recent tests... need to do a little more testing with more than 2 people to help confirm.
4130[sys_playertags] First commit.
4131[sys_viewdistance] fix for gui not showing
4132GUI Button sounds fix
4133[fnc_strategic] - Removed duplicated stringtable.xml to stop RPT errors
4134[images] icons for missing modules
4135[sys_GC] created icon for garbage collector
4136[sys_profile] possible fix for https://dev-heaven.net/issues/73116
4137[sys_profile] various fixes to spawner system. Implemented spawner system V2
4138[MIL_COMMAND] smallend radius for basepatrols of non garrissonned guards
4139
4140
4141- Repo updated 11/11/2013 @14:20 GMT
4142- Latest Version set to 1311111
4143
4144 * 1311111 changelog
4145
4146[sys_revive] fixed revive init bug
4147[sys_profile] fix pushed
4148[sys_profile] experimental profile spawner pushed not enabled see line 180 of fnc_profileSystem.sqf to enable.
4149[sys_viewdistance] fix for pbo
4150[SYS_REVIVE] Still issues with init, cleaned up files and corrected several link issues...
4151[sys_viewdistance] fixed view distance res issue, new gui usingg Raps PDA
4152[DEMO] Added Hostage Rescue as little task, removed "blow up hospital"
4153[MIL_OPCOM] Fixed situation where guards of secured objectives moved out too far, so they didnt garrison the towers anymore
4154[MIL_CQB] Changed BUS calls to async (as no returnvalue is needed), added debug-line on group creation to trace down if/when CQB dies!
4155[clusters] created clusters and analysis for many working in AIA user maps
4156[tools] added some extra tools for working with indexes and clusters
4157[DEMO] Added 2 task markers
4158[DEMO] Prepared Forusome for event
4159[MIL_CQB] Added Rangemaster to blacklist (https://dev-heaven.net/issues/73109)
4160
4161
4162- Repo updated 08/11/2013 @14:40 GMT
4163- Latest Version set to 1311081
4164
4165 * 1311081 changelog
4166
4167- [sys_profile] bug fix to profile limiter code
4168- [sys_profile] critical fix to profile spawner limiter code
4169- [DEMO] Fixed critical issue with spawn limit set to 2, fixed AI still wasnt disabled
4170- [FIXED] looped scripted error if profiles were nonexisting due to removal
4171- [SUP_COMBATSUPPORT] Fixed script error in ghosting / CIV - changed Author
4172- [mil_intelligence] commented out grid check and plot removal
4173- [demo] more debug settings turned off
4174- [demo] disabled AI
4175- [demo] added different support vehicles
4176- [demo] added more support vehicles
4177- [demo] added more support vehicles.. :)
4178- [demo] updated support call signs. Turned off debug on all modules
4179- [sys_aiskill] added little sleep
4180- Combat Support Fixes DH Bugs 73094,73101,73106
4181- [DEMO] Updated Foursome with AI Skill (settings for cool firefights)
4182- [MIL_CQB] Fixed _house error if units were deleted too early
4183- [sys_aiskill] initial alpha version, needs some tweaks.. but works
4184- [DEMO] Updated forusome with weather module and new sys profile, also changed Callsigns...