· 8 years ago · May 26, 2018, 07:56 PM
1MEmu := "RetroArch"
2MEmuV := "v1.3.6"
3MURL := ["http://themaister.net/retroarch.html"]
4MAuthor := ["djvj","zerojay","SweatyPickle"]
5MVersion := "2.4.3"
6MCRC := "699AB8F7"
7iCRC := "FB2DB971"
8MID := "635038268922229162"
9MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Arcade Classics","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Microsoft MSX2+","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sharp X68000","Sinclair ZX Spectrum","Sinclair ZX81","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"]
10;----------------------------------------------------------------------------
11; Notes:
12; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
13; Devs stated they will never add support for mounted images (like via DT)
14; Fullscreen is controlled via the module setting in RocketLauncherUI
15; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
16; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
17; Enable 7z support for archived roms
18; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
19;
20; LibRetro DLLs:
21; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
22; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
23; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
24; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
25;
26; SRM files:
27; The srm files location is determined by the configuration file used (savefile_directory = ":\whatever") The default RetroArch srm directory is ":\saves" You can select to sort into core folders (ie: :/saves/Mednafen PSX) by changing sort_savefiles_enable = "true" in the configuration file.
28;
29; Save states:
30; The save state files location is determined by the configuration file used (savestate_directory = ":\whatever") The default RetroArch savestate directory is ":\states" You can select to sort into core folders (ie: :/states/Mednafen PSX) by changing sort_savestates_enable = "true" in the configuration file.
31;
32; Config files:
33; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI. This will be the config folder for the module and will NOT change the location of RetroArch's own /config directory.
34; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
35; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
36; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
37; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
38;
39; Core Options:
40; By default, RetroArch creates a retroarch-core-options.cfg in it's root directory. Example: C:\emus\RetroArch\retroarch-core-options.cfg. This will always be used if the default RetroArch.cfg is loaded. If a configuration file from any other location is used, RetroArch will create a retroarch-core-options.cfg file in the root of that directory. The module has an option to have RetroArch use only the default retroarch-core-options.cfg file no matter the path of the config directory or location of the configuiration file being used. To enable this option set Single_Core_Options to true.
41
42; MultiGame:
43; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch.
44; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
45; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
46;
47; MAME:
48; MAME BIOS roms should be placed in Rom Path's directory. Some systems require the BIOS roms be placed in the MAME internal name directory. (Example: :\Rom Folder\a5200). The MAME BIOS_Roms_Folder option will have no effect unless you are using an older version of the mess core.
49;
50; System Specific Notes:
51; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
52; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
53; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
54; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
55; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
56; NEC TurboGrafx-CD (using MAME core)
57; - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
58; mame_boot_from_cli = "enabled"
59; mame_softlists_enable = "disabled"
60; mame_softlists_auto_media = "disabled"
61; - Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
62; - Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
63; For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
64; For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
65; For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
66; For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
67; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
68; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
69;----------------------------------------------------------------------------
70StartModule()
71BezelGUI()
72FadeInStart()
73
74primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
75emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch")) ; instantiate primary emulator window object
76emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass")) ; instantiate emulator console window object
77
78; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
79; 1 - Official System Name in RocketLauncher
80; 2 - Short name used only for easy referencing within module
81; 3 - Default core
82; 4 - The system ID MAME core recognizes
83RLLog.Debug("Module - Started building the " . MEmu . " object")
84mTypeVar:="
85 ( LTrim
86 AAE|LibRetro_AAE|mame_libretro
87 Acorn BBC Micro|LibRetro_BBCB|mame_libretro|bbcb
88 Amstrad CPC|LibRetro_CPC|mame_libretro|cpc464
89 Amstrad GX4000|LibRetro_GX4K|mame_libretro|gx4000
90 APF Imagination Machine|LibRetro_APF|mame_libretro|apfimag
91 Apple IIGS|LibRetro_AIIGS|mame_libretro|apple2gs
92 Applied Technology MicroBee|LibRetro_MBEE|mame_libretro|mbeeic
93 Arcade Classics|LibRetro_ARCADE|mame_libretro
94 Atari 2600|LibRetro_2600|stella_libretro|a2600
95 Atari 5200|LibRetro_5200|mame_libretro|a5200
96 Atari 7800|LibRetro_7800|prosystem_libretro|a7800
97 Atari 8-Bit|LibRetro_ATARI8|mame_libretro|a800
98 Atari Classics|LibRetro_ACLS|mame_libretro
99 Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
100 Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
101 Atari ST|LibRetro_ST|hatari_libretro
102 Atari XEGS|LibRetro_XEGS|mame_libretro|xegs
103 Bally Astrocade|LibRetro_BAST|mame_libretro|astrocde
104 Bandai Gundam RX-78|LibRetro_BGRX|mame_libretro|rx78
105 Bandai Super Vision 8000|LibRetro_SV8K|mame_libretro|sv8000
106 Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
107 Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
108 Canon X07|LibRetro_CX07|mame_libretro|x07
109 Capcom Classics|LibRetro_CAPC|mame_libretro
110 Capcom Play System|LibRetro_CPS1|fbalpha_libretro
111 Capcom Play System II|LibRetro_CPS2|fbalpha_libretro
112 Capcom Play System III|LibRetro_CPS3|mame_libretro
113 Casio PV-1000|LibRetro_CAS1K|mame_libretro|pv1000
114 Casio PV-2000|LibRetro_CAS2K|mame_libretro|pv2000
115 Cave|LibRetro_CAVE|mame_libretro
116 Coleco ADAM|LibRetro_ADAM|mame_libretro|adam
117 ColecoVision|LibRetro_COLEC|mame_libretro|coleco
118 Commodore Amiga|LibRetro_PUAE|puae_libretro
119 Commodore Max Machine|LibRetro_CMAX|mame_libretro|vic10
120 Creatronic Mega Duck|LibRetro_DUCK|mame_libretro|megaduck
121 Data East Classics|LibRetro_DATA|mame_libretro
122 Dragon Data Dragon|LibRetro_DRAG64|mame_libretro|dragon64
123 Elektronika BK|LibRetro_EBK|mame_libretro|bk0010
124 Elektronska Industrija Pecom 64|LibRetro_P64|mame_libretro|pecom64
125 Emerson Arcadia 2001|LibRetro_A2001|mame_libretro|arcadia
126 Entex Adventure Vision|LibRetro_AVISION|mame_libretro|advision
127 Epoch Game Pocket Computer|LibRetro_GPCKET|mame_libretro|gamepock
128 Epoch Super Cassette Vision|LibRetro_SCV|mame_libretro|scv
129 Exidy Sorcerer|LibRetro_SORCR|mame_libretro|sorcerer
130 Fairchild Channel F|LibRetro_CHANF|mame_libretro|channelf
131 Final Burn Alpha|LibRetro_FBA|fbalpha_libretro
132 Funtech Super Acan|LibRetro_SACAN|mame_libretro|supracan
133 GamePark 32|LibRetro_GP32|mame_libretro|gp32
134 GCE Vectrex|LibRetro_VECTX|mame_libretro|vectrex
135 Hartung Game Master|LibRetro_GMASTR|mame_libretro|gmaster
136 Interton VC 4000|LibRetro_VC4K|mame_libretro|vc4000
137 Irem Classics|LibRetro_IREM|mame_libretro
138 JungleTac Sport Vii|LibRetro_SPORTV|mame_libretro|vii
139 Konami Classics|LibRetro_KONC|mame_libretro
140 Magnavox Odyssey 2|LibRetro_ODYS2|mame_libretro|odyssey2
141 MAME|LibRetro_MAME|mame_libretro|mame
142 Matra & Hachette Alice|LibRetro_ALICE|mame_libretro|alice32
143 Mattel Aquarius|LibRetro_AQUA|mame_libretro|aquarius
144 Mattel Intellivision|LibRetro_INTV|mame_libretro|intv
145 MGT Sam Coupe|LibRetro_SAMCP|mame_libretro|
146 Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
147 Microsoft MSX|LibRetro_MSX|bluemsx_libretro
148 Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
149 Microsoft MSX2+|LibRetro_MSX2|bluemsx_libretro
150 Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
151 Midway Classics|LibRetro_MIDC|mame_libretro
152 Namco Classics|LibRetro_NAMC|mame_libretro
153 Namco System 22|LibRetro_NAM2|mame_libretro
154 NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
155 NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
156 NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
157 NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
158 NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
159 NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
160 Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
161 Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
162 Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
163 Nintendo Classics|LibRetro_NINC|mame_libretro
164 Nintendo DS|LibRetro_DS|desmume_libretro
165 Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
166 Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
167 Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
168 Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
169 Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
170 Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
171 Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
172 Nintendo Gamecube|LibRetro_GC|dolphin_libretro|gc
173 Nintendo Game & Watch|LibRetro_GW|gw_libretro
174 Nintendo Pokemon Mini|LibRetro_POKE|mame_libretro|pokemini
175 Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
176 Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
177 Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
178 Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
179 Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
180 Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
181 Panasonic 3DO|LibRetro_3DO|4do_libretro
182 Philips CD-i|LibRetro_CDI|mame_libretro|cdimono1
183 Philips Videopac|LibRetro_PVID|mame_libretro|videopac
184 RCA Studio II|LibRetro_STUD2|mame_libretro|studio2
185 SCUMMVM|LibRetro_SCUMM|scummvm_libretro
186 Sega 32X|LibRetro_32X|picodrive_libretro|32x
187 Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
188 Sega Classics|LibRetro_SEGC|mame_libretro
189 Sega Dreamcast|LibRetro_DCAST|reicast_libretro
190 Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
191 Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
192 Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
193 Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
194 Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
195 Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
196 Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
197 Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
198 Sega Pico|LibRetro_PICO|picodrive_libretro
199 Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
200 Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
201 Sega SC-3000|LibRetro_SC3K|mame_libretro|sc3000
202 Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
203 Sega ST-V|LibRetro_STV|mame_libretro
204 Sega VMU|LibRetro_SVMU|mame_libretro|svmu
205 Sharp X1|LibRetro_SX1|mame_libretro|x1
206 Sharp X68000|LibRetro_SX68000|mame_libretro|x68000
207 Sinclair ZX Spectrum|LibRetro_SPECZX|mame_libretro|spectrum
208 Sinclair ZX81|LibRetro_ZX81|81_libretro|zx81
209 SNK Classics|LibRetro_SNKC|mame_libretro
210 SNK Neo Geo|LibRetro_NEO|fbalpha_libretro
211 SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
212 SNK Neo Geo CD|LibRetro_NEOCD|mame_libretro|neocdz
213 SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
214 SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
215 SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
216 Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
217 Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
218 Sony PocketStation|LibRetro_POCKS|mame_libretro|pockstat
219 Sony PSP|LibRetro_PSP|ppsspp_libretro
220 Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
221 Sord M5|LibRetro_SORD|mame_libretro|m5
222 Spectravideo|LibRetro_SV328|mame_libretro|svi328n
223 Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
224 Taito Classics|LibRetro_TAIC|mame_libretro
225 Tandy TRS-80 Color Computer|LibRetro_TRS80|mame_libretro|coco3
226 Technos|LibRetro_TECHN|mame_libretro
227 Texas Instruments TI 99-4A|LibRetro_TI99|mame_libretro|ti99_4a
228 Thomson MO5|LibRetro_MO5|mame_libretro|mo5
229 Thomson TO7|LibRetro_TO7|mame_libretro|to7
230 Tiger Game.com|LibRetro_TCOM|mame_libretro|gamecom
231 Tiki-100|LibRetro_TIKI|mame_libretro|kontiki
232 Tomy Tutor|LibRetro_TOMY|mame_libretro|tutor
233 VTech CreatiVision|LibRetro_VTECH|mame_libretro|crvision
234 Watara Supervision|LibRetro_SUPRV|mame_libretro|svision
235 Williams Classics|LibRetro_WILLS|mame_libretro
236 )"
237mType := Object()
238Loop, Parse, mTypeVar, `n, `r
239{
240 obj := {}
241 Loop, Parse, A_LoopField, |
242 {
243 If (A_Index = 1)
244 obj.System := A_LoopField
245 Else If (A_Index = 2)
246 obj.ID := A_LoopField
247 Else If (A_Index = 3)
248 obj.Core := A_LoopField
249 Else { ; 4
250 StringSplit, tmp, A_LoopField, `,
251 obj.MAMEID := tmp1
252 obj.MAMEMedia := tmp2
253 }
254 }
255 mType.Insert(obj["System"], obj)
256}
257RLLog.Debug("Module - Finished building the " . MEmu . " object")
258; For easier use throughout the module
259retroSystem := mType[systemName].System
260retroID := mType[systemName].ID
261retroCore := mType[systemName].Core
262retroMAMEID := mType[systemName].MAMEID
263retroMAMEMedia := mType[systemName].MAMEMedia
264RLLog.Info("Module - Using these system variables:")
265RLLog.Info("Module - retroSystem: " . retroSystem)
266RLLog.Info("Module - retroID: " . retroID)
267RLLog.Info("Module - retroCore: " . retroCore)
268RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
269RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
270If !retroSystem
271 ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
272If !retroCore
273 ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
274
275Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
276configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)
277singlecoreoptions := moduleIni.Read("Settings", "single_core_options","false",,1) = "true" ? ":\retroarch-core-options.cfg" : """"
278mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)
279mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"
280mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"
281mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"
282hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)
283ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)
284nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)
285prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)
286core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)
287superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)
288enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)
289overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)
290videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)
291aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)
292customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)
293customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)
294customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)
295customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)
296stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)
297rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)
298cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)
299threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)
300vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)
301integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)
302configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)
303coreOverrides := moduleIni.Read(romName . "|" . systemName, "CoreOverrides","false",,1)
304
305If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
306 retroMAMEID := "mame" ; set all systems that use a mame core to the default mame ID so any system name is supported
307 RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
308}
309
310configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
311mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
312overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
313videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
314rotateBezel := false
315
316configFolder := new Folder(configFolder)
317
318If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy
319{ superGB := "true" ; setting this just in case it's false and the system is Nintendo Super Game Boy
320 sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
321 CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
322 retroID := "LibRetro_SGB" ; switching to Super Game Boy mode
323 retroSystem := "Nintendo Super Game Boy"
324}
325
326; Find the dll for this system
327libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
328
329; Find the cfg file to use
330If !configFolder.Exist()
331 ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
332globalRetroCfg := emuPath . "\retroarch.cfg"
333systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
334coreRetroCfg := configFolder.FilePath . "\" . core . ".cfg"
335RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
336RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
337RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
338foundCfg := ""
339
340systemRetroCfg := new File(systemRetroCfg)
341coreRetroCfg := new File(coreRetroCfg)
342globalRetroCfg := new File(globalRetroCfg)
343
344If systemRetroCfg.Exist() { ; check for system cfg first
345 retroCFGFile := systemRetroCfg
346 foundCfg := 1
347 RLLog.Info("Module - Found a System cfg!")
348} Else If coreRetroCfg.Exist() { ; 2nd option is a core config
349 retroCFGFile := coreRetroCfg
350 foundCfg := 1
351 RLLog.Info("Module - Found a Core cfg!")
352} Else If globalRetroCfg.Exist() { ; 3rd is global cfg
353 retroCFGFile := globalRetroCfg
354 foundCfg := 1
355 RLLog.Info("Module - Found a Global cfg!")
356}
357If foundCfg {
358 RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
359 retroCFG := LoadProperties(retroCFGFile.FileFullPath)
360} Else
361 RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
362
363If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
364 rotateBezel := true
365
366If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
367 retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
368 retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
369 retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
370 If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
371 retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
372 RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
373 retroSysDir := emuPath . retroSysDir
374 }
375 If !retroSysDir
376 ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
377 checkForSlash := StringUtils.Right(retroSysDir, 1)
378 If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
379 retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
380}
381
382If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
383 RLLog.Info("Module - Reading / creating system ini for specific settings.")
384 If !StringUtils.Contains(core, "^(mame|mess|ume)") {
385 If !SystemModuleIni.Exist()
386 SystemModuleIni.Append ; create a new blank ini file if one does not exist
387 }
388
389 coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
390
391 If StringUtils.Contains(core, "^(mame|mess|ume)") { ; Set some MAME/MESS/UME core options.
392 tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
393 WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
394 WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1) ; This needs to be enabled in order to run games with RLauncher
395 WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
396 WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
397 WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
398 } Else If StringUtils.Contains(retroID, "LibRetro_N64") { ; Nintendo 64
399 mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)
400 mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)
401 mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
402 mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)
403 mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)
404 mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)
405 mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)
406 mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)
407 mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)
408 mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)
409 mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)
410 mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)
411 mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)
412 mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
413 mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
414 mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)
415 mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)
416
417 WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
418 WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
419 WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
420 WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
421 WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
422 WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
423 WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
424 WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
425 WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
426 WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
427 WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
428 WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
429 WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
430 WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
431 WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
432 WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
433 WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
434 } Else If StringUtils.Contains(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
435 If StringUtils.Contains(core, "nestopia_libretro") { ; Nestopia
436 nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
437 nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)
438 nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)
439
440 WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
441 WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
442 WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
443 }
444 } Else If StringUtils.Contains(retroID, "LibRetro_LYNX") { ; Atari Lynx
445 If StringUtils.Contains(core, "handy_libretro") { ; Handy
446 handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)
447 If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
448 rotateBezel := true
449 WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
450 }
451 } Else If StringUtils.Contains(retroID, "LibRetro_PSX") { ; Sony PlayStation
452 psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)
453 psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)
454 psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
455
456 WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
457 WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
458 WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
459 }
460 SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
461}
462
463hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
4647z(romPath, romName, romExtension, sevenZExtractPath)
465
466mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
467
468mgRomExtensions := "cue|iso|ccd"
469mgValidExtension := false
470
471Loop, Parse, mgRomExtensions, |
472 If (romExtension = "." . A_LoopField)
473 mgValidExtension := true
474
475If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated
476 m3uRomIndex := Object()
477 mgType := romTable[1,6] . " "
478 mgMaxIndex := romTable.MaxIndex()
479 mgRomIndex := 0
480
481 If mgM3UFile.Exist()
482 mgM3UFile.Delete()
483
484 Loop % mgMaxIndex
485 {
486 If (romTable[A_Index, 3] = romName) {
487 tempType := romTable[A_Index, 5]
488 mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
489 RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
490 Break
491 }
492 }
493
494 If (mgRomIndex > 0) {
495 tempRomIndex := mgRomIndex
496 Loop % mgMaxIndex
497 {
498 mgTypeIndex := mgType . tempRomIndex
499 m3uRomIndex.Insert(tempRomIndex)
500
501 Loop % mgMaxIndex
502 {
503 If (romTable[A_Index, 5] = mgTypeIndex) {
504 tempRomPath := romTable[A_Index, 1]
505 mgM3UFile.Append(tempRomPath . "`n")
506 RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
507 Break
508 }
509 }
510
511 If (tempRomIndex < mgMaxIndex)
512 tempRomIndex++
513 Else
514 tempRomIndex := 1
515 }
516 }
517}
518
519; MAME/MESS/UME core options
520MAMEParam1 := ""
521MAMEParam2 := ""
522MAMEParam3 := ""
523If StringUtils.Contains(core, "^(mame|mess|ume)") { ; if a MAME/MESS/UME core is used
524 If !retroMAMEID
525 ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
526 Else
527 RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
528
529 If !mameRomPath
530 ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
531
532 If (retroMAMEID = "mame") { ; want this for arcade mame only
533 RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
534 fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
535 } Else {
536 RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
537 MAMEParam1 := ""
538 MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
539
540 ; If we already have a media type, then use it.
541 If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
542 ;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
543 MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
544 ; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
545 ; Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
546 } Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
547 ;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
548 MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
549 } Else {
550 ; Build a key/value object containing the different MAMEParam3 choices
551 MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
552 MAMEParam3 := MAMEP3[retroMAMEID] ; search object for the retroMAMEID pair
553 MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
554 }
555
556 If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
557 { microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)
558 If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
559 ScriptError("This is not a known MicroBee model value: " . microbeeModel)
560 Else If (microbeeModel != "mbeeic")
561 retroMAMEID := microbeeModel
562 If romExtension in .mwb,.com,.bee
563 mediaDeviceType := "quik1"
564 Else If romExtension in .wav,.tap
565 mediaDeviceType := "cass"
566 Else If romExtension in .rom
567 mediaDeviceType := "cart"
568 Else If romExtension in .dsk
569 mediaDeviceType := "flop1"
570 Else ; .bin format
571 mediaDeviceType := "quik2"
572 MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
573 }
574
575 If (retroMAMEID = "x68000") ; Sharp X68000
576 {
577 If romExtension in .xdf,.hdm,.2hd,.dim,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
578 mediaDeviceType := "flop1"
579 Else ; .bin format
580 mediaDeviceType := "sasi"
581 MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
582 }
583
584 fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
585 }
586} Else If (superGB = "true") {
587 RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
588 fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
589} Else {
590 RLLog.Info("Module - Retroarch standard mode enabled")
591 fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
592}
593
594If (retroID = "LibRetro_NFDS") ; Nintendo Famicom Disk System
595{ disksysRom := new File(retroSysDir . "\disksys.rom")
596 If !disksysRom.Exist()
597 ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
598} Else If (retroID = "LibRetro_SCD") ; Sega CD
599{ If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
600 ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
601 biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
602 biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
603 biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
604 If !biosCDEBin.Exist()
605 ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
606 If !biosCDUBin.Exist()
607 ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
608 If !biosCDJBin.Exist()
609 ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
610} Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD") ; NEC PC Engine-CD and NEC TurboGrafx-CD
611{ If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
612 ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
613 sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
614 If !sysCard3Pce.Exist()
615 ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
616} Else If (retroID = "LibRetro_PCFX")
617{ If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
618 ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
619 pcfxBios := new File(retroSysDir . "\pcfx.bios")
620 If !pcfxBios.Exist()
621 ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
622} Else If (retroID = "LibRetro_SCUMM")
623{
624 scummFile := new File(romPath . "\" . romName . ".scummvm")
625 If !scummFile.Exist()
626 scummFile.Append("""" . romName . """")
627}
628
629networkSession := ""
630If (enableNetworkPlay = "true") {
631 RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
632
633 netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
634 getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
635
636 If (getWANIP = "true")
637 myPublicIP := GetPublicIP()
638
639 RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
640 defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
641 defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
642 lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
643 lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
644
645 mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
646 If (mpMenuStatus = -1) { ; if user exited menu early
647 RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
648 ExitModule()
649 }
650 If networkSession {
651 RLLog.Info("Module - Using a Network for " . dbName)
652 moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
653 ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
654 If (networkType = "client") {
655 moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP") ; Save last used IP and Port for quicker launching next time
656 netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
657 } Else { ; server
658 netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
659 }
660 RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
661 RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
662 } Else
663 RLLog.Info("Module - User chose Single Player mode for this session")
664}
665
666BezelStart(,,(If rotateBezel ? 1:""))
667
668If foundCfg {
669 If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
670 {
671 customViewportWidth := bezelScreenWidth
672 customViewportHeight := bezelScreenHeight
673 customViewportX := 0
674 customViewportY := 0
675 aspectRatioIndex := 22
676 RLLog.Info("Stretching viewport to fit bezel")
677 }
678
679 raCfgHasChanges := ""
680 WriteRetroProperty("core_options_path", singlecoreoptions)
681 WriteRetroProperty("input_overlay", overlay)
682 WriteRetroProperty("video_shader", videoShader)
683 WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
684 WriteRetroProperty("custom_viewport_width", customViewportWidth)
685 WriteRetroProperty("custom_viewport_height", customViewportHeight)
686 WriteRetroProperty("custom_viewport_x", customViewportX)
687 WriteRetroProperty("custom_viewport_y", customViewportY)
688 WriteRetroProperty("video_rotation", rotation)
689 WriteRetroProperty("video_crop_overscan", cropOverscan)
690 WriteRetroProperty("video_threaded", threadedVideo)
691 WriteRetroProperty("video_vsync", vSync)
692 WriteRetroProperty("video_scale_integer", integerScale)
693 WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
694 WriteRetroProperty("input_disk_next", nextDiskKey)
695 WriteRetroProperty("input_disk_prev", prevDiskKey)
696 If StringUtils.Contains(retroID, "LibRetro_PSX") {
697 Loop, 8 ; Loop 8 times for 8 controllers
698 { p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)
699 WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
700 }
701 }
702
703 If raCfgHasChanges {
704 RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
705 SaveProperties(retroCFGFile.FileFullPath, retroCFG)
706 }
707}
708
709fullscreen := If fullscreen = "true" ? " -f" : ""
710retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
711
712coreOverridesRelative := AbsoluteFromRelative("", coreOverrides)
713coreOverridesCfg := new File(coreOverridesRelative)
714
715If coreOverridesCfg.Exist() {
716 retroCoreOverrides := " --appendconfig """ . coreOverridesRelative . """"
717}
718
719HideAppStart(hideEmuObj,hideEmu)
720
721If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) { ; if a MAME/MESS/UME core is used
722 primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . """" . retroCoreOverrides . netCommand, "Hide")
723} Else If (retroID = "LibRetro_SCUMM") {
724 primaryExe.Run(" """ . scummFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """" . retroCoreOverrides . netCommand, "Hide")
725} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
726 primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . """" . fullRomPath . retroCoreOverrides . netCommand, "Hide")
727} Else If mgM3UFile.Exist() {
728 primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """" . retroCoreOverrides . netCommand, "Hide")
729} Else {
730 primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . """" . retroCoreOverrides . netCommand, "Hide")
731}
732
733mpMenuStatus := ""
734If networkSession {
735 canceledServerWait := false
736 multiplayerMenuExit := false
737 TimerUtils.SetTimer("NetworkConnectedCheck", 500)
738
739 If (networkType = "server") {
740 RLLog.Info("Module - Waiting for a client to connect to your server")
741 mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
742 } Else { ; client
743 RLLog.Info("Module - Trying to contact the server to establish a connection.")
744 mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
745 }
746
747 If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
748 RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
749 If primaryExe.Process("Exist")
750 primaryExe.Process("Close") ; must close process as the exe is waiting for a client to connect and no window was drawn yet
751 ExitModule()
752 } Else { ; blank response from MultiPlayerMenu, exited properly
753 RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
754 emuPrimaryWindow.Wait()
755 emuPrimaryWindow.WaitActive()
756 }
757 TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
758} Else { ; single player
759 emuPrimaryWindow.Wait()
760 emuPrimaryWindow.WaitActive()
761}
762
763If (hideConsole = "true")
764 emuConsoleWindow.Set("Transparent", "On") ; makes the console window transparent so you don't see it on exit
765
766BezelDraw()
767HideAppEnd(hideEmuObj,hideEmu)
768FadeInExit()
769primaryExe.Process("WaitClose")
7707zCleanUp()
771BezelExit()
772FadeOutExit()
773ExitModule()
774
775
776; Writes new properties into the retroCFG if defined by user
777WriteRetroProperty(key,value="") {
778 If (value != "") {
779 Global retroCFG,raCfgHasChanges
780 WriteProperty(retroCFG, key, value,1,1)
781 raCfgHasChanges := 1
782 }
783}
784
785; Used to convert between RetroArch keys and usable data
786ConvertRetroCFGKey(txt,direction="read"){
787 Global emuPath,RLLog
788 If (direction = "read")
789 { newtxt := StringUtils.TrimLeft(txt,1,0) ; removes the " from the left of the txt
790 newtxt := StringUtils.TrimRight(newtxt,1,0) ; removes the " from the right of the txt
791 relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
792 If StringUtils.Contains(relativeCheck,":",0) { ; if the path contains a ":" then it is a relative path
793 RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
794 newtxt := StringUtils.TrimLeft(newtxt,1,0) ; removes the : from the left of the txt
795 newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
796 }
797 If StringUtils.Contains(newtxt,"/",0)
798 newtxt := StringUtils.Replace(newtxt,"/","\",1,,0) ; replaces all forward slashes with backslashes
799 } Else If (direction = "write")
800 { newtxt := """" . txt . """" ; wraps the txt with ""
801 If StringUtils.Contains(newtxt,"\\",0)
802 newtxt := StringUtils.Replace(newtxt,"\","/",1,,0) ; replaces all backslashes with forward slashes
803 } Else
804 ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
805 RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
806 Return newtxt
807}
808
809MultiGame:
810 KeyUtils.SetKeyDelay(100)
811 emuPrimaryWindow.Activate()
812 KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; eject disc in Retroarch
813 If (!mgLastRomIndex) {
814 mgLastRomIndex := mgRomIndex
815 }
816 selectedRomIndex := 0
817 selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
818
819 Loop % mgMaxIndex
820 {
821 If (m3uRomIndex[A_index] = mgLastRomIndex) {
822 tempLastRomIndex := A_index
823 RLLog.Debug("Module - Last index: " . tempLastRomIndex)
824 }
825 If (m3uRomIndex[A_index] = selectedRomIndex) {
826 tempSelectedRomIndex := A_index
827 RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
828 }
829 }
830
831 mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
832
833 If (mgNewIndex < 0) {
834 mgNewIndex := mgNewIndex * -1
835 Loop % mgNewIndex
836 {
837 RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
838 KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
839 }
840 } Else If (mgNewIndex > 0) {
841 Loop % mgNewIndex
842 {
843 RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
844 KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
845 }
846 }
847
848 KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; close disc in Retroarch
849 mgLastRomIndex := selectedRomIndex
850Return
851
852NetworkConnectedCheck:
853 If clientConnected
854 multiplayerMenuExit := true
855 Else If emuPrimaryWindow.Exist() {
856 RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
857 multiplayerMenuExit := true
858 }
859Return
860
861CloseProcess:
862 FadeOutStart()
863 emuPrimaryWindow.Close()
864Return