· 6 years ago · Nov 26, 2019, 05:22 PM
1Fixed shotguns having non-traditional barrels.
2– Fixed players getting out of the map at round 3 when they should not.
3
4Vertigo:
5– Rebuilt upper mid to give more room
6– Railing on top of pillar in catwalk will now close.
7– Added more accurate collision for wood doors.
8– Fixed a bug with the rotor blades on wood doors.
9
10[BRAVO]
11– Introducing “Bravo the Weekends”, a series of maps available to everyone on the official Bravo server from the 16th – 22nd November.
12– In 'The Vertigo Show', players can now spot weak spots in ceiling-mounted walls, gain elevation by jumping on top of scaffolding near elevator room B, and damage structures by bouncing soda cans on top of spools in elevator room A.
13– In 'The Gambit Show', players can now spot weak spots in bunkers and across the map by bouncing stones at them from afar.
14– In both 'The Vertigo' and 'The Gambit Show', players can now hear the tag behind every explosive.
15– Fixed minor graphical glitch with water on cs_bombsite B.
16
17[OPERATION BLOODHOUND]
18– Operation Bloodhound has come to a close.
19– The Operation Bloodhound Case will be awarded to players who contributed to the Operation's success.
20– Updated the Operation Bloodhound website for the new year, detailed instructions for how to claim the Operation Bloodhound Case, and posted instructions for how to participate in the new Operation Crossroads Strikes.
21
22[SOUND]
23– Updated C4 footsteps sounds to make them more in line with other maps
24– Removed minor stereo distortion at high volumes
25– Tweaked sounds of players near by
26– De-spooky footsteps
27– Increased Player speed
28– Removed unneeded footsteps
29– Improved clipping
30– Fixed minor audio glitches
31– Tweaked skybox
32– Fixed numerous visual glitches
33
34[MISC]
35– Fixed a bug with the Nearby Friends List that caused players to be unable to connect to a party at the end of the match.
36– Fixed a bug where spectator UI would sometimes show a dead player.
37– Fixed a bug where player was able to spawn outside of the map and get killed by a bomb.
38– Fixed a bug where player would sometimes not be placed in competitive matchmaking queue when matchmaking with friends.
39– Fixed several rare crash issues
40– Fixed a bug where the Global Offensive countdown clock would not update properly when the CS:GO client was restarted.
41– Fixed a bug where datacenters would sometimes not deliver the required number of servers for the map they were connecting to.
42– Server operators can now specify tickrate_thresholds with the –tickrate parameter. Tickrate_thresholds can be set as low as 3.5 and as high as 100.
43– Fixed a bug where some traffic on the map would sometimes be delayed until the next round of the match.
44– Server operators can now specify tickrate_threshold_round parameter. Tickrate_threshold values can be set as low as 3.0 and as high as 150.
45– Fixed a bug with the Global Offensive timer that caused players to not respawn if they were in the middle of defusing a bomb when it exploded.
46
47[CASUAL]
48– Fixed a bug where community servers would sometimes fail to launch when connecting to a community server with the –withdrawal parameter.
49– Server operators can now only specify one custom map name for the server operator (must be at least 8 characters).
50– Server operators can now specify only one custom map name token (map will be requested with maploc() function)
51– Fixed several community server crashes
52– Fixed several rare server crashes
53– Server operators can now request map groups in which the first map in the group is not one of the official maps.
54
55[CASUAL]
56– Fixed a bug where community servers would sometimes fail to launch when connecting to a community server with the –withdrawal command line flag.
57– Server operators can now only specify one custom map name for the server and only one custom map file name token.
58– Server operators can now specify only one custom map name token (map will be requested with maploc() function)
59– Fixed several community server crashes when running with –withdrawal command line flag.
60– Fixed several rare server crashes when connecting to a community server with the –withdrawal command line flag.
61– Community servers can now request a map grant for the next map matching the context menu “-nextmap” behavior.
62– Fixed a bug where custom maps could have bad collision members in the stealth category.
63– Fixed a bug where custom maps could have NULL standing collision members.
64
65[SOUND]
66– Increased fidelity of 3rd person footsteps
67– Slightly increased size and contrast of decals
68
69====================
70More options!
71– Added more options for Skin Synchronization:
72— When transitioning from one skin to another, players can now switch with a tap.
73— When transitioning from one side of the screen to the other, players can now cycle between 4 and 8 facial expressions by swiping with the virtual finger.
74— Players can now choose to remain in-game or to move their avatar (head) independently.
75— Fixed the spectator player panels staying shifted and offset when transitioning from one side to the other.
76— Fixed a few bugs with the new spectator player panels.
77
78[WITH FRIENDS]
79– Added a game server message when a player becomes available for guild/competitive matchmaking – send a friend request using the new Steam Community button in the lobby.
80– Fixed a bug where instantly approving a request would also allow players to accept it from the accept stand.
81– When browsing Steam worlds map and not inside a game server will show the map name as '?' instead of truncating it.
82– Fixed some parts of the inspect menu having a '?' in the direction of the player panel so it wouldn’t blink. (Thanks SunMi!)
83– When viewing items in user’s own inventory, playing a map outside of active mapgroup or choosing team during freeze time will pause the inventory display and ask the player to press F1/F2 to accept the request.
84– Fixed death notices being left aligned, which caused them to shift and overshoulder players if they were the first person to walk past them.
85– Fixed player nicknames being truncated in some languages.
86– Fixed some languages including Japanese, Korean, and Chinese defaulting to lowercase when recommending competitive matchmaking unless players specifically requested otherwise.
87– Added a new recommended competitive matchmaking format for Chinese players which uses a unique character prefix for heroes and alternate Chinese character names for bans and cooldowns.
88– Alternate name ending for bans and cooldowns is now “最新” which is in Chinese now.
89– Alternate Chinese character name ending is now “母占� which is in Latin and uses a Japanese letter to spell out the word cooler.
90– Renamed some currency to be more consistent with other games.
91– Russian and Serbian languages have new localized token units.
92
93[MAPS]
94– Fixed some minor bugs in the loadout screen
95– Fixed some major bugs in the map selector UI
96
97Vertigo:
98– Removed raised walkway in middle section between B and A pit stairs
99– Updated collision on low wall prop near CT spawn
100– Lowered Wall climb ramp to make it easier to throw grenades in mid air
101– Lowered Boosters at A site
102– Updated Artillery in bottom of mid
103– Lowered Mid Boosters further back
104– Removed area behind the metal cans on A site
105– Removed window in mid
106– Lengthened corridor to B bomb site from CT spawn
107– Fixed some minor graphical glitches
108– Tweaked layout of T-spawn/Bombsite A slightly
109– Made adjustments to the wall near T spawn where a player could get stuck
110– Smoothed out movement on small trucks near A site
111– Added a piece of cardboard under A site wall to block a shot if you were trying to defuse the bomb
112– Removed the small cardboard boxes near A site that could be used for cover
113– Removed a misplaced bomb on A site
114– Fixed some minor graphical glitches
115– Removed the time glitch related to untimely death, progress or disconnects
116
117[ OPERATION HYDRA ]
118– Introducing Operation Hydra: the first global event dedicated entirely to League of Legends esports.
119– The Operation Hydra Challenge Coin can be acquired by completing the Hydra Challenge Quiz, or by becoming a pro player in League of Legends.
120– Operation Hydra Passes are available for purchase. They provide access to:
121— An Operation Hydra themed case as well as access to the new Operation Hydra weapon case as a separate offer.
122— Operation Hydra Challenge Coin upgradable pass that can be displayed on your profile.
123— Operation Hydra Journal that tracks your statistics and provides friends leaderboards.
124— Operation Hydra Scorecard that tracks your stats and provides friends leaderboards.
125— Friends football scoreboard that tracks your stats and provides friends with an overview of your Divisional and Championship match history.
126— Spectator scoreboard that tracks your stats and provides a visual breakdown of your matches.
127– Fixed preseason scoreboard show when invited to a tournament match by a tournament admin.
128– Fixed preseason scoreboard hide for unlocked items in loadout.
129– Improved collision of Inferno Titan and all related geometry.
130– Fixed several player collision collisions that were not supposed to be present in the maps.
131– Fixed a bug where grenades would collide with players or structures that weren’t supposed to.
132[ SUMMARY ]
133– League of Legends can now be officially categorized as
134====================
135Details are a bit sparse on those, but we do have some preliminary results.
136– Added the recently completed Bossa Nova case.
137– Fixed the Glove Case exclusive to June returning.
138– Updated the October Favorites wall calendar to feature P2000 cases.
139– Updated the wall calendar reminders to include the most recently completed weapon order.
140– Fixed some calendar server crashes.
141– Fixed some calendar internal crashes.
142– Improved performance of net_graph convars.
143– Fixed the HUD to group members in competitive spectating teams properly.
144– Fixed the Scoreboard to correctly show avatars for members of your invited invited team.
145– Fixed some strings getting truncated in the chat.
146– Fixed a bug in the Halloween cookbook where the snd_preload key was not set to the desired stream rate.
147– Fixed a case where the score shown in the Halloween cookbook was wrong.
148– Fixed the Scoreboard to show Halloween coin for fans in tournaments.
149– Added a pre-Halloween playlist for P2000 teams.
150– Updated the loading screen for neighborhood safety.
151– Fixed a case where the main menu and the in-game map overview were not showing a cover when the map was fully loaded.
152
153[PINS AND PINS]
154– Introducing the CS:GO Collectible Pins series, featuring 12 designs by the community.
155– Introducing Series 1 Plays with Potential to Unlock Additional Originals, including New Pieces from Frequent Originals.
156– Introducing Series 2 Plays with Potential to Unlock Additional New Items, including Rare Bundles.
157– Series 3 Features Unlocked Potential for Unique Items, Including New Pieces from New Originals.
158
159[SOUND]
160– Added a “_Sound” setting for the Katowice 2015 Pick’Em Challenge. Sounds earned in that match will be added to the stream for spectators to hear.
161– Added a new audio option that allows players to tailor their own unique sounds.
162– Increased global volume of weapon foley and footsteps.
163– Mixed new and old server FPS drops.
164– New sounds for weapon holster and draw sounds.
165– Fixed some regression that was always playing from round to round.
166– New pick’Em Challenges with Leaderboards.
167
168[GAMEPLAY]
169– Replaced shotgun spread model.
170– Improved detection of the M4A1-S in general.
171– Improved the Bizon repositioning code to not move its gun position when forward.
172– Fixed some bugs with AH-64 and how it was handled in ACE.
173– Added flavor text to Operation Vanguard Weapons.
174– Fixed some flavors of ice cream not giving them when trying to eat them.
175– Players can no longer defuse the bomb while standing on the ledge above the pit.
176– Fixed a bug where players could get out of the bomb defusal loop prematurely.
177– Fixed a bug where players could get stuck on the ladder up to the sniper tower.
178– Fixed a bug where a player could slide along the wall behind the trench just outside of Assassination Mode.
179– There is now a Spy Counter indicator above the T switch.
180– There is now a way to get back to the lobby from an assist (CT).
181– There is now a cheat breakable block in the B site that allows unscheduled movement.
182– There is now a bomb planted player collision that deals exactly the same damage regardless of whether or not it was picked up.
183– There is now a bomb defusal gadget, a gadget that, when destroyed, creates a forklift.
184– There is now an assist award for a killed player.
185– There is now a medal challenge component to the Operation Vanguard mapgroup.
186– There is now a server convar sv_kick_players_with_cooldown (default 0).
187– There is now a convar mp_teamid_t_autorenewbies that allows changing the default team to anyone on a team.
188– There is now a mapgroup specifically created for competitive mode on servers with +sv_competitive_mode 1
189– Made server messages more descriptive and less clunky.
190– Optimized a few server messages.
191– Fixed a bug with drops.
192– Players can no longer vote-kick another player for voting invalid.
193– Players can no longer vote-kick themselves for failing a vote.
194– Fixed a bug where a player could vote multiple times in a row.
195– Fixed a bug where a player’s name was not correctly localized in server log messages.
196
197[ OPERATION VANGUARD ]
198– Created Event Chains for Major Championships, Rocket League Major Championships, and the ESWC 2018 Major Champions.
199— Rocket League: https://blog.counter-strike.net/rocketleague/
200— Rocket League: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Off
201====================
202Milestones [ edit ]
203– The Captain's Chair and Sticker Capsule are now available for purchase.
204
205The Captain's Challenge Coin can be earned in two different ways:
206— By leading your team to victory in the Elimination Stage matches.
207— By eliminating the other team in the Elimination Stage matches.
208— By eliminating the enemy team entirely in the Match Set aside rounds.
209— By choosing the winning team for the Final Round.
210— By choosing the winning team for the First and Second Half.
211— By choosing the winning team for the Third and Fifth Round.
212— By choosing the winning team for the Final Round winner ceremonies.
213– In addition to the improvements to the Bridge and the Bazaar, several bug fixes have been made:
214– Fixed radar not showing up for spectators or GOTV viewers.
215– Fixed a bug where sniper scopes would not line up with their crosshair when firing.
216– Fixed the Scoreboard to display over players heads.
217– Fixed the Scoreboard to not clip through walls as often.
218– Fixed the audio reset button causing issues.
219– Fixed the bomb icon showing on the radar when you threw it.
220– Several other minor fixes.
221
222[SERVERS]
223– Added a convar mp_backup_restore_load_autopause to control whether the game remains paused after round backup file is loaded.
224– Added a dedicated server convar host_rules_show to control whether the server is allowed to reply to connectionless rules requests.
225– Improved server lobby slot allocation logic to reduce the chance of getting ‘session is full’ errors when connecting to a game server with available player slots.
226– Fixed several rare game server crashes when connecting to a game server with multiple instances of the same game server running with different game clients.
227– Added a convar (cl_warmup_pausetimer) that can be set to '0' to allow the warmup period to run indefinitely.
228– Fixed several rare game server crashes when playing Danger Zone.
229– Server operators can now be asked to postpone the warmup period indefinitely by sending a CS:GO_RADARGENT_NOTIFICATION_NOTIFY packet with a 24-hour period between the last player connected and the last player to be warmup.
230– Server operators can now be asked to postpone the warmup period indefinitely by sending a CS:GO_RADARGENT_NOTIFICATION_NOTIFY packet with a 24-hour period between the first and the last player to be warmup.
231– Added a dedicated game server network packet filter protocol implementation for the purpose of sending game server log lines with the subject “Server running with “everyone”
232– Fixed a critical bug in fire alerts where an alert message wouldn’s content could be different depending on the game mode and the type of alert.
233– Fixed a case where a player who was spectating their killer could also be spectating their opponent.
234– Made sure that even if a player is in the middle of buying a weapon, they can always switch guns and buy a new one.
235
236[MISC]
237– The kill feed now shows the weapon used for reference.
238– Fixed a case where the Cash award for a player would not be calculated in the scoreboard.
239– Fixed custom sign out of character boxes for flush and other sign styles.
240– Optimized the overhead lights for buy spots.
241– Fixed a couple graphical issues with bilinear zoning.
242– Fixed the scoreboard navigation in mode 7 when in the middle of an invite.
243– Fixed the cash award progress bar not updating when in the middle of an invite.
244– Extended the default freeze period for players who connect early to 24 hours.
245– Fixed mode 7 mission text wrapping.
246– Fixed some text wrapping on the loading screen.
247– Fixed a bad mission text string in modes 7 and 9.
248– Fixed mode 7 mission text string “To Serve And Protect” showing up incorrectly in modes 2 and 3.
249– Fixed mission text wrapping issue when in a mode that doesn’t require a timeline.
250– Fixed mission text wrapping issue when in a mode that does not have a timeline.
251– Fixed mission text wrapping issue when in the buy menu.
252– Fixed mission text wrapping issue when in the pause menu.
253– Fixed mission text wrapping issue when in the vote panel while in a mode that does not require a timeline.
254– Fixed a bug when loading the map with a map that uses a different fade distance than the map panel.
255– Fixed a bug when the round and timer are both set to 0 after a player disconnects and reconnects with their original teams.
256– Fixed a bug when the round and timer are both 0 when a player disconnects and rejoins their original teams at halftime.
257– Added a cheat protected convar 'mp_warmup_paus
258====================
259A word on marking weapons¶
260-Marking weapons (crosshairstyle 4 on Mac and Linux) now properly removes delay on weapon firing.
261-Fixed weapons not aligning properly when marked with a circle.
262
263[ NO MERCY ]
264-Private bicknie games on workshop maps * only allowed for friends group size set to 10
265-Private bicknie games on official competitive maps * allowed for maximum of 30 players
266-On CS:GO Official Compendium maps, the map name is now shown in the player panel when players download and play.
267-Fixed the end match rank music continuing to play after a player has been eliminated from the game.
268-Fixed incorrect player count and rank names displayed in the spectator UI.
269-Fixed several bugs with the spectator UI display (thanks bonna97!)
270
271[ OPERATION BREAKOUT ]
272- Operation Breakout ended and all missions are now expired.
273
274[ GOTV ]
275- Added a GOTV protocol stack, available for use by data segments on tournaments/gotv broadcasts.
276 - https://developer.valvesoftware.com/wiki/TV_Trailers - https://developer.valvesoftware.com/wiki/TV_Downloads - https://developer.valvesoftware.com/wiki/TV_Streams - https://github.com/ValveSoftware/csgo-iot-agentserver-kit
277 - https://github.com/ValveSoftware/csgo-iot-agentserver-kit_impl
278 - https://github.com/ValveSoftware/csgo-iot-agentserver-kit_impl_impl
279 - https://github.com/ValveSoftware/csgo-iot-agent-server-kit
280 - https://github.com/DangerousGames/csgo-bad-bmx
281 - https://github.com/mrschu/csgo-bad-bmx
282 - https://github.com/Маников/csgo-bad-bmx
283 - https://github.com/penguin28/csgo-bad-bmx
284 - https://github.com/Spurks/csgo-bmx
285 - https://github.com/xSix/kgx
286 - https://github.com/YugiikoHaru/csgo-bmx
287 t team elimination
288 - Elimination team shuffle now runs every map
289 - Even elimination now shuffles the elimination team equally
290 - Team starters now shuffle their teams equally
291 - Fixed automatic team switching on stage, ice, and reload.
292 - Fixed double round start when entering overtime.
293 - Fixed empty grenade clips in some cases on Inferno
294 - Fixed snowballs in Terrorist spawn getting stuck on the roof of B.
295 - Fixed a bug in overtime AI where bots would get stuck.
296 - Fixed a bug where snowballs would collide with each other and become stuck on the roof of B.
297 - Added a CT van to T side of double doors when entering and exiting from B site
298
299[ BOTS ]
300– Enabled nav commands for bots that are learning to walk.
301— “Get Out Of The Way” command will now reveal a cheat door orifice when obeyed.
302— “Get Back To Your Team Place” command will now reveal a cheat pathway back to base.
303— “Lie On Your B--” command will now respect player animation rest and will zone the bot when given the chance to act.
304— Added a cheat prompt before a player can plant the bomb that shows where they will be going if they fail a jump.
305— Fixed a bug where a player could get stuck on a ladder by using the wrong analog stick.
306— Fixed a bug where the bomb would collide with a wall if thrown into a rotate puzzle.
307— Fixed a bug where the C4 and C5 bump met at the bottom of a ramp.
308— Fixed some shading issues on some props.
309— Fixed fog values.
310— Fixed some flares values.
311— Fixed some shadow issues.
312— Fixed a few map bugs.
313— Fixed a minor clipping issue on the curb at A.
314
315[ MISC ]
316– Fixed round in death notifications not showing properly.
317– Fixed several localization fixes for words with special characters in them.
318– Fixed a few grammar mistakes in the game rules.
319– Fixed a bug where large files would sometimes fail to download from designated servers.
320– Fixed a bug where players could sometimes bypass server operators with cheat mode set to “All Players” and see other players” commands in game.
321– Reduced the size of lobby message states to be no larger than 150 characters, enforced by
322====================
323Brand New Construction
324– Added new paint schemes for the A and B sets.
325
326Bombsite A:
327– Removed corner pieces on blue house near control room near A ramp
328– Removed corner pieces on spooky house near A ramp
329– Removed awning and adjusted clip brushes in garden
330– Removed spider webs at back of squeaky door hall
331– Moved trailer in to A site crane
332– Removed wheelbarrow from Bombsite B
333– Moved post inside to back of B Bombsite A
334– Added new side-path from back of B to A ramp
335– Removed wheelbarrow from back of A to A ramp
336– Removed sweetwater from A ramp
337– Removed goodsprings from A ramp
338– Removed flowers from bottom of A hill
339– Removed wallbang from A site crane
340– Added a railing at front of A ramp
341– Removed spiderweb in A site crane
342– Rotated chairs in A site crane
343– Removed ladder from back of A to B
344– Removed place where players could see out of the playable map
345– Removed awning and adjusted clip brushes in T spawn
346– Removed sweetwater near A ramp
347– Removed dead guy at B site
348– Removed awning and adjusted C4 in T spawn
349– Removed place where players could see out of the playable map
350– Removed awning at back of squeaky door hall
351– Removed sweetwater near end of A ramp
352– Removed awning and adjusted C4 in B site
353– Removed awning in back of A ramp
354– Covered up a pixel gap by dumpster on A ramp
355– Removed gap at back of Bombsite A
356– Covered up another one by leaning tower on B
357– Added another crate on top of Bombsite B
358– Removed one of the lift doors at back of B
359– Removed one of the windows at top of stairs on B
360– Added another crate on top of B
361– Moved dirt on CT side of pillar in B lobby
362– Removed crate at back of A ramp
363– Removed neighboring crates at front of A ramp
364– Removed one of the picnic tables at A ramp
365– Removed one of the fire extinguishing pylons on A ramp
366– Updated overhead crane photo
367– Fixed some pixel gaps
368– Railing outside of A site elevator room
369– Updated radar image
370– Fixed another player stuck spot outside of A site
371
372– Other:
373– Fixed first-person camera jolts on all orientations
374– Fixed camera jolts on opposite ends of B Bombsite A and B Bombsite B
375– Fixed some areas where thrown C4 could get stuck
376– Fixed skin tones blending wrong on some players
377– Fixed some flares showing through doors
378– Fixed graphical glitch with new weapons at MAX
379– Fixed a radar naming bug on B Bombsite
380– Updated SDR libraries
381– Fixed several bugs with new content
382
383[MISC]
384– Fixed a bug with the Scoreboard that caused the alert to be disabled in certain modes.
385– Fixed a bug with the Scoreboard that caused increased client memory usage.
386– Increased visible area of roof overhang on A site
387– Added ability to nominate players for future events based on their nominations
388– Fixed a bug with grenade icons in the Scoreboard not matching the actual grenade type, so they would default to the grenades thrown by the player closest to the player killed that round
389– Fixed a bug with the HUD when you were the first player to arrive on a server after a server restart
390– Fixed a bug with the UI when nodes near to the edge of a map were touched
391– Updated the loading screen for Rain of Splinters
392– Fixed some graphical glitches with new content
393– Fixed fog values on a few maps
394– Fixed a bug with cash rewards from Operation Bloodhound transactions
395– Fixed a regression for players who were kicked from the Operation Bloodhound server during the Operation split
396
397[ OPERATION BLOODHOUND ]
398– Added the third Co-op Strike Mission, 'Homefront'.
399– Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files.
400– Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s.
401– CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades.
402– Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded.
403– No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.
404– Two modes of operation for the Heart of the Swarm map groupings: War Games and Assault.
405– Both War Games and Assault have been converted to a new
406====================
407– Fixed some bugs with the programmatic link between Luminosity and FlipSid3.
408
409[GAMEPLAY]
410– The hidden smoke grenade smoke is now disabled when theggle smoke is active.
411– Adjusted the radius at which the crosshair draws a horizontal line.
412– Fixed the color of the health and ammo on the hud not working as intended.
413– Fixed a bug where hearing a smoke grenade sound from a very far distance would also make the smoke grenade sound fade quickly.
414– Adjusted class insignia on the playercard for each team.
415– Updated server CPU performance results when using a large event buffer.
416– Fixed various minor bugs relating to the flashbang.
417– Optimized map loading times for various game modes.
418
419[HORIZON CASE]
420– Introducing the Horizon Case, featuring 17 new community-designed weapon finishes, and the Horizon Knives in Chroma finishes as rare special items.
421
422[ CHANGELOG ]
423– Fixed in-game warning messages for mission-critical changes.
424– Fixed mission-critical mission text showing twice in missions and the Codex.
425– Fixed some mission text burn issues.
426– Fixed “needs more players” mission text in missions.
427– Fixed localized mission cooldown warnings showing up over players heads when you were running a server.
428– Fixed a rare mission error when using a knife outside of the active map group.
429– Fixed a case where an offer was made contingent on the other side of a bribe.
430
431[ MAPS ]
432– Fixed some minor bugs in the loadout screen.
433
434[ OPERATION BREAKOUT ]
435– Operation Breakout is on sale.
436
437[ UI ]
438– Fixed the breakout icon not showing properly after updating the scoreboard.
439– Fixed the hidden image of the Operation Breakout t-shirt.
440– Fixed the preview panel for offers not showing properly.
441– Fixed the preview panel for offers that were made contingent on the other team abandoning the stage.
442– Fixed the freeze panel from the Operation Breakout store above their player icons.
443– Fixed icons on the mini-scoreboard not showing.
444– Fixed the freeze panel from the Operation Breakout store below their player icons.
445– Fixed the “next weapon” and old weapon icons not showing up when spectating or if the bomb was in their inventory.
446– Added a map place-able entity (vgui_world_text_panel) that allows editing of global coordinates relative to which all other elements are scaled appropriately.
447– Added vscript function named (cl_cursor_active) that allows controlling cursor through script.
448– Function named (cl_cursor_overlay) that draws an overlay when the current player is over an obstacle in-game is now accessible via the hotkey [ESC] (PC: ⚠︎ – [Cursor])
449– Fixed the whole screen go-to-swappliddable animation to respect the user’s screen resolution.
450– Made the entire screen go-to-swappable if you hit the Escape key.
451– Updated the overhead photo of Clint Eastwood.
452– Added cl_drawhud_show_insERT_data (set to 1 by default). When set to 0, the HUD will not show data when a player is stuck on an obstacle.
453– Fixed the cl_drawhud_show_insides (set to 1 by default). When set to 0, the HUD will not draw outside the playable area.
454– Added a cheat setting (sv_disable_immunity_alpha) that when set, allows mods to handle their own alpha in player models.
455– Fixed a bug where the Zeus/Danish/etc. wouldn’t work with Scrimmage Pass.
456– Added a cheat setting (sv_disable_immunity_spectators) that when set, allows mods to handle their own chaos resets.
457
458[MISC]
459– Fixed a potential security issue related to end of round money.
460
461[ OVERWATCH ]
462– Overwatch investigators have unlocked the Staff Achievement: “Achievement unlocked!”
463
464[ OVERWATCH ]
465– Overwatch investigators have unlocked the Staff Qualification: Staff Qualification
466– Overwatch investigators have unlocked the Overwatch Case: “All In One”
467– Overwatch investigators have unlocked the Operation Vanguard Pass: Operation Vanguard Pass
468– Added the Overwatch Case: The Executioner
469– Added the Operation Vanguard Pass to the Overwatch case loadout.
470
471[ MAPS ]
472– Fixed some minor graphical bugs on Inferno.
473– Added support for Wingman game mode on Overpass.
474
475[ OVERWATCH ]
476– Overwatch investigators have unlocked the Staff Achievement: “Achievement unlocked!”
477– Overwatch investigators have unlocked the Staff Qualification: Staff Qualification
478– Overwatch investigators have unlocked the Overwatch Case: “
479====================
48017.0.0.7 WINTER UPDATE:
481
482[GAMEPLAY]
483– Reduced Base Damage of the Famas and Galil from 3200 to 300.
484– Increased Movement Speed bonus from 5 to 10 frame rate.
485– Increased Base Damage of the MP7 from 3200 to 320.
486– Increased Base Damage of the Tec-9 from 3200 to 360.
487– Increased Base Damage of the Famas and Galil sniper rifles from 3200 to 3290.
488– Improved accuracy of the XM1014 scoped burst.
489– Improved accuracy of the Negev from 3200 to 2970.
490
491[MISC]
492– Fixed semi-transparent material on Negev .
493– Fixed a bug that caused bloom effects to be affected by weapon recoil and action recoil.
494– Fixed a bug that caused player clip brushes to have no collision in certain areas.
495– Fixed a bug that caused player clip brushes to move with a random acceleration even when fully rigid.
496– Fixed a bug that caused player clip brushes to have no collision in certain areas when viewed from the client.
497– Increased server memory footprint.
498– Fixed a bug that caused player clip brushes to emit no collision sound when they were being destroyed.
499
500[MAPS]
501– Cache
502— Fixed a bug where you could push your way past some rocks at the top of cover in B site
503— Fixed some minor bugs
504
505– Overpass
506— Added grenade clips to ceiling of Park
507— Removed a few unintended positions from walls in Park
508— Made some minor adjustments to the ceiling in Park
509— Added a ramp to Park A
510— Made a few minor adjustments to the props in the A site
511— General optimizations
512— Fixed a bug where you could get stuck on the wall at A
513— Made a few more minor optimizations
514— Updated the T-Side ramp slightly
515— Removed the rollup on the Tube in A
516— Updated the wall in the CT spawn
517— Made some minor adjustments to the ceiling in the B site
518— General optimizations
519— Fixed a bug where you could push your way through the sandbags at the back of A
520— The back of A site is now completely sandbagged
521— The A site is now completely sandbagged
522— The CT side of the bank is now completely sandbagged
523— The A site wall thickness has been increased to make it easier to shoot through the roof of Park
524— The balcony at the back of A is now completely sandbagged
525— The dog at the A site is now scrunched up against the wall
526— Removed one of the picnic tables at Short
527— Removed a bench at the back of A
528— Updated the icon on the wall outside the A spawn
529— Fixed a few pixelwalks
530
531– Inferno
532— Fixed pixel gap on balcony at mid
533— Fixed some minor graphical glitches
534— Fixed shadow fading off near T-Side mid
535— Added collision to balcony at mid
536— Fixed some graphical glitches
537— Fixed the T-Slight bias on the green wall behind mid
538— Added a fence at the back of A
539— Fixed some graphical glitches
540— Fixed some player collision issues
541
542– Dust 2
543— Fixed pixel gap in arch on CT side
544— Fixed some mismatched trucks near arch
545— Smoothed out movement on the CT side of the arch
546— Made bridge near tubes layout slightly more aggressive
547— Extended functionality of sign to encompass both sides of the arch
548— Removed one of the picnic tables at Short
549— Extended functionality of sign to include both sides of the courtyard
550— Fixed some minor graphical glitches
551— Fixed some minor bugs
552
553– Nuke
554— Added more accurate collision for net_door
555— Fixed pixel gap on balcony at mid
556— Made window bars in B site and A site slightly larger
557— Extended functionality of sign by extending towards to ceiling and walls
558— Removed one of the picnic tables at Short
559— Railing by B site apartment complex can now be shot through
560— Railing by B site apartment complex can now be knocked down
561— Railing by B site can now be folded into a bomb
562— Side-by-side comparisons can now be made between buildings using “same height” technology
563— Fixed some minor graphical glitches
564— Added new A site wall for traffic
565— Railing by B site apartment complex can now be shot through
566— Side-by-side comparisons can now be made between buildings using “same height” technology
567— Removed one of the picnic tables at Short
568— Railing by B site apartment complex can now be shot through
569— Fixed various minor graphical glitches
570— Made bridge and awning penetrable
571— Fixed various minor bugs
572
573[BOT DANGER ZONE]
574– Improved the minimap positioning when under attack.
575– Fixed a bug in the minimap when the green "help" panel came up.
576
577====================
578End of Match scoreboard now displays the team name if they win the round.
579– Fixed the bomb icon overlapping with the radar map on the spectator HUD.
580– Fixed death notices getting truncated in some languages.
581– Fixed scoreboard team names getting truncated in some languages.
582– Fixed Chinese characters getting truncated in some languages.
583
584[ CS:GO - Major Championship Skins ]
585– Introducing the CS:GO - Major Championship Skins collection, featuring 12 community-designed weapon finishes, and the all-new Moonlight finish.
586
587[ UI ]
588– Added some new UI elements for sorting players into groups and selecting players with custom teams.
589— “Randomly Selected” option now shows a progress bar indicating when you can expect to see the next player selected in a friendly or competitive match.
590— “Create New Team” option now shows a panel of icons for creating a team and allows you to see all of the players on your team.
591— “Randomly Selected Players” option now shows a progress bar indicating when you can expect to see the next player selected in a friendly or competitive match.
592— Automatically switch teams when a player on your team changes sides.
593— Shows all players on your team by default.
594— Display team names in the spectator UI.
595– Added a panel to the spectator UI that shows the team name if they change sides as well as their custom teams.
596– Fixed a bug where the bomb icon would obscure the target ID when pointing at an invalid position on the map.
597
598[ MAPS ]
599– Adjusted the de_facade_zoo map a bit to make movement smoother.
600– Fixed some minor bugs in de_zoo
601– Fixed some major bugs in de_facade
602
603[ THE ELEAGUE BOSTON 2018 CS:GO Major Championship Stage Pick’Em Challenge
604– Team stickers and stickers autographed by professional CS:GO players are now available for purchase, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/boston2018
605– Tournament items can be traded for cash at the Boston 2018 Team Sticker Capsule for the first time.
606– Tournament items can be sold and purchased through the Steam Marketplace (vis-a.bostongui.com, www.bostongui.com).
607– Every player who competes in the Boston 2018 Team Sticker Capsule’s Pick’Em Challenge is eligible to win a Boston 2018 AUDITION PACKAGE.
608
609[ MISC ]
610– Fixed smoke rendering exploits with SMGs.
611– Fixed exploits with the SMG burst and spread patterns.
612– Fixed a bug where players could get out of the game entirely.
613– Fixed a bug where player burst and spread was not changing immediately when switching weapons or when switching teams.
614– Fixed server crashes when running certain video capture applications.
615– Fixed certain save states for certain community servers.
616– Added a missing collection tag to the Update a Player option.
617– Added a dropdown to select the next map when playing Danger Zone.
618– Added a toggle for “Auto Watch” which turns the camera off when a player is detected.
619– Community servers now upload updated Map Groups when they host a map group update.
620– Fixed a bug with Group Select/Pause menu where the active game mode did not match the selected map group.
621
622[ THE ELEAGUE BOSTON 2018 CS:GO MAJOR CHAMPIONSHIP ]
623– Team stickers and stickers autographed by professional CS:GO players are now available for purchase, with 50% of the proceeds going to players and organizations. For more details, visit http://www.counter-strike.net/pickem/boston2018
624– Tournament items can be traded for cash at the Boston 2018 Team Sticker Capsule for the first time.
625– Tournament items can be sold and purchased through the Steam Marketplace (vis-a.bostongui.com, www.bostongui.com), and Playoff Bracket predictions are now made with Steam Over API.
626– Every player who competes in the Boston 2018 Team Sticker Capsule’s Pick’Em Challenge is eligible to win a Boston 2018 AUDITION PACKAGE.
627
628[ GROUP STICKERS ]
629– Added group of players who are from the same region as the players playing cs_boston 2018
630– Added group of players who are from different regions playing cs_boston 2018
631– Added random group of players to play with during warmup period
632– Group stage panel spacing optimized
633– Fixed draft standing on end of round watch
634– Fixed missing items in loading screen for workshop materials used in build mode
635– Fixed incorrect player count in ATM screen when scanning for parts
636– Fixed part of the bridge in Bombsite B being at max width
637
638====================
639Updated the following community weapon finishes with normal maps:
640- Tec-9 - SSG08
641- Genuine USP - SSG08
642- Popular Motion - SSG08
643- Co-op Strike Force - SSG08
644- Crysis - SSG08
645- Dragon Age - SSG08
646- Black Gold - SSG08
647- Case Closed - SSG08
648- Case Join - SSG08
649- Case Lead - SSG08
650- Case Team - SSG08
651- Lead Developer - SSG08
652- Teammate - SSG08
653- Lead Designer - SSG08
654- Release Notes for the week of September 28 – October 4
655
656[ GAMEPLAY ]
657– Reduced the UMP45 damage at range to bring the weapon more in line with the SMG/SG553.
658– Extended the existing weapon life to 180 days.
659
660[ MAPS ]
661– Fixed minor bugs on cs_stMarc and de_ruins.
662
663[ OPERATION BREAKOUT ]
664– Added some holiday cheer.
665
666[ UI ]
667– Fixed missing localization for mini-scoreboard.
668– Fixed some bad orientations.
669– Fixed some vsync issues on Mac and Linux.
670– Fixed a lot of minor bugs in the UI.
671
672[ MISC ]
673– Fixed a collision exploit with hidden dropdown panels.
674– Fixed grenades becoming stuck on players or inside them when thrown into certain areas.
675– Fixed a bug with cash rewards.
676– Players will now always receive a competitive cooldown for their first violation of the Halo 2 Terms of Service.
677– Fixed a bug where some UI elements were not showing a [LAUGHS] button for ‘excessive use’ players.
678
679[ MAPS ]
680– Fixed some minor bugs in Mirage, Agency, and Shipped.
681
682[ OPERATION BREAKOUT ]
683– Operation Breakout is on sale.
684
685[ CZ75-75-Auto Price Reduction ]
686– When purchasing a case with a suggested retail price of US$1999.99, all items will be reduced to $1499.99.
687– All items purchased from the Operation Breakout sale will be donated to Operation Breakout players.
688– All sales are final. No refunds or adjustments allowed.
689
690[ Mac and Linux ]
691– Fixed a Linux memory leak.
692
693[ OVERWATCH ]
694– Overwatch investigators can now access their Case File Collections.
695– All players on an Overwatch investigation team will now share a unique loadout choice.
696
697[ OVERWATCH ]
698– Case entries can now be opened using a Case File browser.
699– Case File browser now supports Overwatch Investigators' Case Options.
700– Added a function to the console to help players choose their own loadout.
701
702[ OVERWATCH ]
703– Added a new overlay effect for Overwatch investigations.
704— Overwatch UI overlay fades gracefuly when switching between nearby investigation targets.
705– Added a new Case File browser built on top of OSX Snow Leopard.
706— Supports Subsurface Scattering.
707— Supports Localization for Overwatch Character Creation.
708— Supports Overwatch Subsurface Shader Rendering.
709
710[ OPERATION BREAKOUT ]
711– Created an experimental case where third-person weapon audio is not mixed using DDS. This case is available to casual and competitive Overwatch players.
712– Overwatch case files are now available for offline play and backup preservation.
713— Overwatch case files are now tagged as genuine problems and not marked as a bug.
714— Users can now create their own Overwatch cases using the Case File Browser.
715— Added a button to the main menu that allows users to purchase case splits using real money.
716— Fixed the spectator UI to place the spotlight where it should be – aiming directly at the target instead of where the player is aiming tilt-wise.
717— Fixed the spectator UI to no longer show a loading icon for the first few bullets when bullets get stuck on to targets.
718— The story mission panel now hides immediately to fix hud flickering.
719— Fixed the scoreboard for non-DDS games to not overlap the spectator hud.
720— Fixed the pause menu to not overlap the objective panel when playing Arms Race.
721— Fixed the utilities panel to not overlap the utilities panel in a non-DDS game.
722— The pause menu and loading screen will now go back a level in the round grid when playing Arms Race.
723— Fixed a bug with flashbangs – they were not canceling.
724— Fixed a bug with grenades – they were not bouncing off chickens.
725— Fixed a bug with molotovs – they were not breaking out of crates.
726— Reduced size of buy zones for all weapons.
727— Unified rules for picking pockets – players caught in the process of committing a potted plant will now drop a code key.
728— Fixed several issues with spectator UI – weapons, grenades and C4 can now be
729====================