· 4 years ago · Feb 23, 2021, 10:40 PM
1--Civilwargeeky's Quarry Program--
2 VERSION = "3.6.4.5"
3--[[
4Recent Changes:
5 Parameter Files! Create a file of parameters, and use -file to load it!
6 Works will with -forcePrompt
7 Quarry no longer goes to start at end of row!
8 Turtle can go left!
9 QuadCopters! Check Lyqyd's thread
10New Parameters:
11 -overfuel/fuelMultiplier [number]: This number is is what neededFuel is multiplied by when fuel is low.
12 -version: This will display the current version number and end the program
13 -file [fileName]: This will load a custom configuration file (basically a list of parameters). "##" starts comment lines. In the future "#" will start programs to run (but only through shell)
14 -preciseTotals [t/f]: If true, turtle will write exactly what it mined to the logs. It may also transmit it over rednet.
15 -forcePrompt [param]: This will add to a list of parameters to force prompt for. So if you say "-forcePrompt doRefuel" it will prompt you "Length","Width","Height","Invert","Do Refuel" etc.
16]]
17--Defining things
18civilTable = nil; _G.civilTable = {}; setmetatable(civilTable, {__index = getfenv()}); setfenv(1,civilTable)
19originalDay = os.day() --Used in logging
20numResumed = 0 --Number of times turtle has been resumed
21-------Defaults for Arguments----------
22--Arguments assignable by text
23x,y,z = 3,3,3 --These are just in case tonumber fails
24inverted = false --False goes from top down, true goes from bottom up [Default false]
25rednetEnabled = true --Default rednet on or off [Default false]
26--Arguments assignable by tArgs
27dropSide = "front" --Side it will eject to when full or done [Default "front"]
28careAboutResources = true --Will not stop mining once inventory full if false [Default true]
29doCheckFuel = true --Perform fuel check [Default true]
30doRefuel = false --Whenever it comes to start location will attempt to refuel from inventory [Default false]
31keepOpen = 1 --How many inventory slots it will attempt to keep open at all times [Default 1]
32fuelSafety = "moderate" --How much fuel it will ask for: safe, moderate, and loose [Default moderate]
33excessFuelAmount = math.huge --How much fuel the turtle will get maximum. Limited by turtle.getFuelLimit in recent CC [Default math.huge]
34fuelMultiplier = 1 --How much extra fuel turtle will ask for when it does need fuel [Default 1]
35saveFile = "Civil_Quarry_Restore" --Where it saves restore data [Default "Civil_Quarry_Restore"]
36autoResume = true --If true, turtle will auto-restart when loaded. [Default true]
37startupRename = "oldStartup.quarry" --What the startup is temporarily renamed to [Default "oldStartup.quarry"]
38startupName = "startup" --What the turtle auto-resumes with [Default "startup"]
39doBackup = true --If it will keep backups for session persistence [Default true]
40uniqueExtras = 8 --How many different items (besides cobble) the turtle expects. [Default 8]
41maxTries = 200 --How many times turtle will try to dig a block before it "counts" bedrock [Default 200]
42gpsEnabled = true -- If option is enabled, will attempt to find position via GPS api [Default false]
43gpsTimeout = 3 --The number of seconds the program will wait to get GPS coords. Not in arguments [Default 3]
44legacyRednet = false --Use this if playing 1.4.7
45logging = true --Whether or not the turtle will log mining runs. [Default ...still deciding]
46logFolder = "Quarry_Logs" --What folder the turtle will store logs in [Default "Quarry_Logs"]
47logExtension = "" --The extension of the file (e.g. ".txt") [Default ""]
48flatBedrock = false --If true, will go down to bedrock to set startDown [Default false]
49startDown = 0 --How many blocks to start down from the top of the mine [Default 0]
50preciseTotals = false --If true, will record exact totals and names for all materials [Default false]
51goLeftNotRight = false --Quarry to left, not right (parameter is "left") [Default false]
52oreQuarry = true --Enables ore quarry functionality [Default false]
53oreQuarryBlacklistName = "oreQuarryBlacklist.txt" --This is the file that will be parsed for item names [Default "oreQuarryBlacklist"]
54dumpCompareItems = true --If ore quarry, the turtle will dump items compared to (like cobblestone) [Default true]
55frontChest = false --If oreQuarry and chest checking, you can turn this on to make turtle check in front of itself for chests as well [Default false]
56lavaBuffer = 500 --If using a lava bucket, this is the buffer it will wait for before checking for lava [Default 500]
57inventoryMax = 16 --The max number of slots in the turtle inventory [Default 16] (Not assignable by parameter)
58quadEnabled = false --Whether or not to request a quadRotor when out of fuel [Default false]
59quadTimeout = 60 * 5 --How long the turtle will wait for a quadRotor [Default 5 minutes]
60--Standard number slots for fuel (you shouldn't care)
61fuelTable = { --Will add in this amount of fuel to requirement.
62safe = 1000,
63moderate = 200,
64loose = 0 } --Default 1000, 200, 0
65--Standard rednet channels
66channels = {
67send = os.getComputerID() + 1 ,
68receive = os.getComputerID() + 101 ,
69confirm = "Turtle Quarry Receiver",
70message = "Civil's Quarry",
71fingerprint = "quarry"
72}
73
74--AVERAGE USER: YOU DON'T CARE BELOW THIS POINT
75
76local help_paragraph = [[
77Welcome!: Welcome to quarry help. Below are help entries for all parameters. Examples and tips are at the bottom.
78-default: This will force no prompts. If you use this and nothing else, only defaults will be used.
79-dim: [length] [width] [height] This sets the dimensions for the quarry
80-invert: [t/f] If true, quarry will be inverted (go up instead of down)
81-rednet: [t/f] If true and you have a wireless modem on the turtle, will attempt to make a rednet connection for sending important information to a screen
82-restore / -resume: If your quarry stopped in the middle of its run, use this to resume at the point where the turtle was. Not guarenteed to work properly. For more accurate location finding, check out the -GPS parameter
83-autoResume / autoRestore: Turtle will automatically resume if stopped. Replaces startup
84-oreQuarry: [t/f] If true, the turtle will use ore quarry mode. It will not mine the blocks that are placed in the turtle initially. So if you put in stone, it will ignore stone blocks and only mine ores.
85-oreQuarry: [t/f] If you are using a newer version of CC, you won't have to put in any compare blocks. (CC 1.64+)
86-blacklist: [file name] If using oreQuarry, this is the blacklist file it will read. Example --
87 minecraft:stone
88 minecraft:sand
89 ThermalExpansion:Sponge
90 ThermalFoundation:Storage
91
92 Note: If you have bspkrsCore, look
93 for "UniqueNames.txt" in your config
94-file: [file name] Will load a file of parameters. One parameter per line. # is a comment line (See the forum thread for more detailed directions)
95-atChest: [force] This is for use with "-restore," this will tell the restarting turtle that it is at its home chest, so that if it had gotten lost, it now knows where it is.
96-doRefuel: [t/f] If true, the turtle will refuel itself with coal and planks it finds on its mining run
97-doCheckFuel: [t/f] If you for some reason don't want the program to check fuel usage, set to false. This is honestly a hold-over from when the refueling algorithm was awful...
98-overfuel: [number] When fuel is below required, fuel usage is multiplied by this. Large numbers permit more quarries without refueling
99-fuelMultiplier: [number] See overfuel
100-uniqueExtras: [number] The expected number of slots filled with low-stacking items like ore. Higher numbers request more fuel.
101-maxFuel: [number] How much the turtle will fuel to max (limited by turtle in most cases)
102-chest: [side] This specifies what side the chest at the end will be on. You can say "top", "bottom", "front", "left", or "right"
103-enderChest: [slot] This one is special. If you use "-enderChest true" then it will use an enderChest in the default slot. However, you can also do "-enderChest [slot]" then it will take the ender chest from whatever slot you tell it to. Like 7... or 14... or whatever.
104-fuelChest: [slot] See the above, but for a fueling chest. Reccommend use with -maxFuel and -doCheckFuel false
105-lava: [slot] If using an oreQuarry, will fill itself with lava it finds to maxFuel
106-lavaBuffer: [number] The amount of fuel below maxFuel the turtle will wait for before using lava again
107-GPS: [force] If you use "-GPS" and there is a GPS network, then the turtle will record its first two positions to precisly calculate its position if it has to restart. This will only take two GPS readings
108-quad: [t/f] This forces the use of GPS. Make sure you have a network set up. This will request to be refueled by a quadrotor from Lyqyd's mod if the turtle is out of fuel
109-quadTimeout: [number] The amount of time the turtle will wait for a quadRotor
110-sendChannel: [number] This is what channel your turtle will send rednet messages on
111-receiveChannel: [number] This is what channel your turtle will receive rednet messages on
112-legacyRednet: [t/f] Check true if using 1.4.7
113-startY: [current Y coord] Randomly encountering bedrock? This is the parameter for you! Just give it what y coordinate you are at right now. If it is not within bedrock range, it will never say it found bedrock
114-startupRename: [file name] What to rename any existing startup to.
115-startupName: [file name] What the turtle will save its startup file to.
116-extraDropItems: [force] If oreQuarry then this will prompt the user for extra items to drop, but not compare to (like cobblestone)
117-dumpCompareItems: [t/f] If oreQuarry and this is true, the turtle will dump off compare blocks instead of storing them in a chest
118-oldOreQuarry: [t/f] If you are using new CC versions, you can use this to use the old oreQuarry.
119-compareChest: [slot] If using oldOreQuarry, this will allow you to check for dungeon chests and suck from them.
120-frontChest: [t/f] If using oreQuarry/oldOreQuarry, this will check in front of itself for chests as well.
121-left: [t/f] If true, turtle will quarry to the left instead of the right
122-maxTries: [number] This is the number of times the turtle will try to dig before deciding its run into bedrock.
123-forcePrompt: [parameter] Whatever parameter you specify, it will always prompt you, like it does now for invert and dim.
124-logging: [t/f] If true, will record information about its mining run in a folder at the end of the mining run
125-preciseTotals: [t/f] If true (and turtle.inspect exists), it will log a detailed record of every block the turtle mines and send it over rednet
126-doBackup: [t/f] If false, will not back up important information and cannot restore, but will not make an annoying file (Actually I don't really know why anyone would use this...)
127-saveFile: [word] This is what the backup file will be called
128-logFolder: [word] The folder that quarry logs will be stored in
129-logExtension: [word] The extension given to each quarry log (e.g. ".txt" or ".notepad" or whatever)
130-keepOpen: [number] This is the number of the slots the turtle will make sure are open. It will check every time it mines
131-careAboutResources: [t/f] Who cares about the materials! If set to false, it will just keep mining when its inventory is full
132-startDown: [number] If you set this, the turtle will go down this many blocks from the start before starting its quarry
133 =
134 C _ |
135 |
136 |
137 |
138 |_ _ _ _ >
139-flatBedrock: [t/f] If true, turtle will find bedrock and "zero" itself so it ends on bedrock level
140-promptAll: This is the opposite of -Default, it prompts for everything
141-listParams: This will list out all your selected parameters and end quarry. Good for testing
142-manualPos: [xPos] [zPos] [yPos] [facing] This is for advanced use. If the server reset when the turtle was in the middle of a 100x100x100 quarry, fear not, you can now manually set the position of the turtle. yPos is always positive. The turtle's starting position is 0, 1, 1, 0. Facing is measured 0 - 3. 0 is forward, and it progresses clockwise. Example- "-manualPos 65 30 30 2"
143-version: Displays the current quarry version and stops the program
144-help: Thats what this is :D
145Examples: Everything below is examples and tips for use
146Important Note:
147 None of the above parameters are necessary. They all have default values, and the above are just if you want to change them.
148Examples [1]:
149 Want to just start a quarry from the interface, without going through menus? It's easy! Just use some parameters. Assume you called the program "quarry." To start a 10x6x3 quarry, you just type in "quarry -dim 10 6 3 -default".
150 You just told it to start a quarry with dimensions 10x6x3, and "-default" means it won't prompt you about invert or rednet. Wasn't that easy?
151Examples [2]:
152 Okay, so you've got the basics of this now, so if you want, you can type in really long strings of stuff to make the quarry do exactly what you want. Now, say you want a 40x20x9, but you want it to go down to diamond level, and you're on the surface (at y = 64). You also want it to send rednet messages to your computer so you can see how its doing.
153Examples [2] [cont.]:
154 Oh yeah! You also want it to use an ender chest in slot 12 and restart if the server crashes. Yeah, you can do that. You would type
155 "quarry -dim 40x20x9 -invert false -startDown 45 -rednet true -enderChest 12 -restore"
156 BAM. Now you can just let that turtle do it's thing
157Tips:
158 The order of the parameters doesn't matter. "quarry -invert false -rednet true" is the same as "quarry -rednet true -invert false"
159
160 Capitalization doesn't matter. "quarry -iNVErt FALSe" does the same thing as "quarry -invert false"
161Tips [cont.]:
162 For [t/f] parameters, you can also use "yes" and "no" so "quarry -invert yes"
163
164 For [t/f] parameters, it only cares about the first letter. So you can use "quarry -invert t" or "quarry -invert y"
165Tips [cont.]:
166 If you are playing with fuel turned off, the program will automatically change settings for you so you don't have to :D
167
168 If you want, you can load this program onto a computer, and use "quarry -help" so you can have help with the parameters whenever you want.
169Internal Config:
170 At the top of this program is an internal configuration file. If there is some setup that you use all the time, you can just change the config value at the top and run "quarry -default" for a quick setup.
171
172 You can also use this if there are settings that you don't like the default value of.
173]]
174--NOTE: BIOS 114 MEANS YOU FORGOT A COLON
175--NOTE: THIS ALSO BREAKS IF YOU REMOVE "REDUNDANT" WHITESPACE
176--Parsing help for display
177--[[The way the help table works:
178All help indexes are numbered. There is a help[i].title that contains the title,
179and the other lines are in help[i][1] - help[i][#help[i] ]
180Different lines (e.g. other than first) start with a space.
181As of now, the words are not wrapped, fix that later]]
182local help = {}
183local i = 0
184local titlePattern = ".-%:" --Find the beginning of the line, then characters, then a ":"
185local textPattern = "%:.+" --Find a ":", then characters until the end of the line
186for a in help_paragraph:gmatch("\n?.-\n") do --Matches in between newlines
187 local current = string.sub(a,1,-2).."" --Concatenate Trick
188 if string.sub(current,1,1) ~= " " then
189 i = i + 1
190 help[i] = {}
191 help[i].title = string.sub(string.match(current, titlePattern),1,-2)..""
192 help[i][1] = string.sub(string.match(current,textPattern) or " ",3,-1)
193 elseif string.sub(current,1,1) == " " then
194 table.insert(help[i], string.sub(current,2, -1).."")
195 end
196end
197
198local supportsRednet
199if peripheral.find then
200 supportsRednet = peripheral.find("modem") or false
201else
202 supportsRednet = (peripheral.getType("right") == "modem") or false
203end
204
205--Pre-defining variables that need to be saved
206 xPos,yPos,zPos,facing,percent,mined,moved,relxPos, rowCheck, connected, isInPath, layersDone, attacked, startY, chestFull, gotoDest, atChest, fuelLevel, numDropOffs, allowedItems, compareSlots, dumpSlots, selectedSlot, extraDropItems, oldOreQuarry, specialSlots, relzPos, eventInsertionPoint
207 = 0, 1, 1, 0, 0, 0, 0, 1, true , false, true, 1, 0, 0, false, "", false, 0, 0, {}, {}, {}, 1, false, false, {explicit = {}}, 0, 1
208
209--These are slot options that need to exist as variables for parameters to work.
210 enderChest, fuelChest, lavaBucket, compareChest
211= false, false, false, false
212
213local chestID, lavaID, lavaMeta = "minecraft:chest", "minecraft:flowing_lava", 0
214
215local statusString
216
217--Initializing various inventory management tables
218for i=1, inventoryMax do
219 allowedItems[i] = 0 --Number of items allowed in slot when dropping items
220 dumpSlots[i] = false --Does this slot contain junk items?
221end --compareSlots is a table of the compare slots, not all slots with a condition
222totals = {cobble = 0, fuel = 0, other = 0} -- Total for display (cannot go inside function), this goes up here because many functions use it
223
224local function newSpecialSlot(index, value, explicit) --If isn't explicit, it will move whatever is already in the slot around to make room.
225 value = tonumber(value) or 0 --We only want numerical indexes
226 local flag = false --Used in slot moving, moved slot is returned for ease of use
227 local function check(num) return num >= 1 and num <= inventoryMax end
228 if not check(value) then error("from newSpecialSlot: number "..value.." out of range",2) end
229 local function getFirstFree(start)
230 for i=1, math.max(inventoryMax-value,value-1) do
231 for a=-1,1,2 do
232 local num = value + (a*i)
233 if check(num) and not specialSlots[num] then return num end
234 end
235 end
236 return false
237 end
238 if specialSlots[value] and specialSlots[value] ~= index then --If we aren't trying to override the same slot :P
239 if not explicit then
240 value = getFirstFree(value) or error("from newSpecialSlots: all slots full, could not add")
241 elseif explicit and not specialSlots.explicit[value] then --Moving around other slots
242 flag = getFirstFree(value)
243 if not flag then error("from newSpecialSlots: could not add explicit in slot: "..index.." "..value.." Taken by "..specialSlots[value],2) end
244 specialSlots[flag] = specialSlots[value]
245 specialSlots[specialSlots[value]] = flag --These will get set to the new thing later
246 else
247 error('You cannot put a "'..index..'" in the same slot as a "'..specialSlots.explicit[value]..'" (Slot '..value..")",0) --Show the user an understandable error :)
248 end
249 end
250 specialSlots[index] = value
251 specialSlots[value] = index
252 if explicit then
253 specialSlots.explicit[value] = index
254 end
255 return value, flag
256end
257
258function resetDumpSlots()
259 for i=1, inventoryMax do
260 if oldOreQuarry then
261 if turtle.getItemCount(i) > 0 and i~= specialSlots.enderChest then
262 dumpSlots[i] = true
263 else
264 dumpSlots[i] = false
265 end
266 else
267 dumpSlots[i] = false
268 end
269 end
270 if not oldOreQuarry and specialSlots.enderChest == 1 then
271 dumpSlots[2] = true
272 elseif not oldOreQuarry then
273 dumpSlots[1] = true
274 end
275end
276
277local function copyTable(tab) if type(tab) ~= "table" then error("copyTable received "..type(tab)..", expected table",2) end local toRet = {}; for a, b in pairs(tab) do toRet[a] = b end; return toRet end --This goes up here because it is a basic utility
278
279--NOTE: rowCheck is a bit. true = "right", false = "left"
280
281local foundBedrock = false
282
283local checkFuel, checkFuelLimit
284if turtle then --Function inits
285 checkFuel = turtle.getFuelLevel
286 if turtle.getFuelLevel() == "unlimited" then --Fuel is disabled --Unlimited screws up my calculations
287 checkFuel = function() return math.huge end --Infinite Fuel
288 end --There is no "else" because it will already return the regular getFuel
289 if turtle.getFuelLimit then
290 checkFuelLimit = function() return math.min(turtle.getFuelLimit(), excessFuelAmount) end --Return the limiting one
291 if turtle.getFuelLimit() == "unlimited" then
292 checkFuelLimit = function() return math.huge end
293 end
294 else
295 checkFuelLimit = function() return excessFuelAmount end --If the function doesn't exist
296 end
297
298
299 turtle.select(1) --To ensure this is correct
300end
301
302
303function select(slot)
304 if slot ~= selectedSlot and slot > 0 and slot <= inventoryMax then
305 selectedSlot = slot
306 return turtle.select(slot), selectedSlot
307 end
308end
309
310
311 -----------------------------------------------------------------
312--Input Phase
313local function screen(xPos,yPos)
314xPos, yPos = xPos or 1, yPos or 1
315term.setCursorPos(xPos,yPos); term.clear(); end
316local function screenLine(xPos,yPos)
317term.setCursorPos(xPos,yPos); term.clearLine(); end
318
319screen(1,1)
320print("----- Welcome to Quarry! -----")
321print("")
322
323local sides = {top = "top", right = "right", left = "left", bottom = "bottom", front = "front"} --Used to whitelist sides
324local tArgs --Will be set in initializeArgs
325local originalArgs = {...}
326local changedT, tArgsWithUpper, forcePrompts = {}, {}, {}
327changedT.new = function(key, value, name) table.insert(changedT,{key, value, name}); if name then changedT[name] = #changedT end end --Numeric list of lists
328changedT.remove = function(num) changedT[num or #changedT].hidden = true end --Note actually remove, just hide :)
329local function capitalize(text) return (string.upper(string.sub(text,1,1))..string.sub(text,2,-1)) end
330local function initializeArgs()
331 tArgs = copyTable(originalArgs) --"Reset" tArgs
332 for i=1, #tArgs do --My signature key-value pair system, now with upper
333 tArgsWithUpper[i] = tArgs[i]
334 tArgsWithUpper[tArgsWithUpper[i]] = i
335 tArgs[i] = tArgs[i]:lower()
336 tArgs[tArgs[i]] = i
337 if tArgs[i] == "-forceprompt" and i ~= #tArgs then --If the prompt exists then add it to the list of prompts
338 forcePrompts[tArgs[i+1]:lower()] = true
339 end
340 end
341end
342initializeArgs()
343
344local restoreFound, restoreFoundSwitch = false --Initializing so they are in scope
345function parseParam(name, displayText, formatString, forcePrompt, trigger, variableOverride, variableExists) --Beware confusion, all ye who enter here
346 --[[ Guide to Variables
347 originalValue: what the variable was before the function
348 givenValue: This is the value after the parameter. So -invert fAlSe, givenValue is "fAlSe"
349 ]]
350 if variableExists ~= false then variableExists = true end --Almost all params should have the variable exist. Some don't exist unless invoked
351 if trigger == nil then trigger = true end --Defaults to being able to run
352 if not trigger then return end --This is what the trigger is for. Will not run if trigger not there
353 if restoreFoundSwitch or tArgs["-default"] then forcePrompt = false end --Don't want to prompt if these. Default is no variable because resuming
354 if not restoreFoundSwitch and (tArgs["-promptall"] or forcePrompts[name:lower()]) then forcePrompt = true end --Won't prompt if resuming, can prompt all or checks list of prompts
355 local toGetText = name:lower() --Because all params are now lowered
356 local formatType = formatString:match("^%a+"):lower() or error("Format String Unknown: "..formatString) --Type of format string
357 local args = formatString:match(" (.+)") or "".."" --Everything in formatString after the type
358 local variable = variableOverride or name --Goes first to the override for name
359 local func = loadstring("return "..variable) --Note to future self: If you want to remove loadstring, this breaks on tables. You will have to remove tables or figure something else out
360 setfenv(func,getfenv(1))
361 local originalValue = assert(func)() --This is the default value, for checking to add to changed table
362 if originalValue == nil and variableExists then error("From addParam, \""..variable.."\" returned nil",2) end --I may have gotten a wrong variable name
363 local givenValue, toRet, values --Initializing for use
364 if tArgs["-"..toGetText] then
365 givenValue = tArgsWithUpper[tArgs["-"..toGetText]+1] --This is the value after the desired parameter
366 elseif forcePrompt then
367 write(displayText.."? ")
368 givenValue = io.read()
369 end
370 if formatType == "force" then --This is the one exception. Should return true if givenValue is nothing
371 toRet = (tArgs["-"..toGetText] and true) or false --Will return true if param exists, otherwise false
372 end
373 if not (givenValue or toRet) or (type(givenValue) == "string" and #givenValue == 0) then return end --Don't do anything if you aren't given anything. Leave it as default, except for "force". Also don't want empty strings
374 if formatType == "boolean" then --All the format strings will be basically be put through a switch statement
375 toRet = givenValue:sub(1,1):lower() ~= "n" and givenValue:sub(1,1):lower() ~= "f" --Accepts anything but false or no
376 elseif formatType == "string" then
377 toRet = givenValue:match("^[%w%./]+") --Basically anything not a space or control character etc
378 elseif formatType == "number" or formatType == "float" then
379 toRet = tonumber(givenValue) --Note this is a local, not the above so we don't change anything
380 if not toRet then return end --We need a number... Otherwise compare errors
381 if formatType == "number" then toRet = math.floor(toRet) end --Get proper integers
382 local startNum, endNum = formatString:match("(%d+)%-(%d+)") --Gets range of numbers
383 startNum, endNum = tonumber(startNum), tonumber(endNum)
384 if not ((toRet >= startNum) and (toRet <= endNum)) then return end --Can't use these
385 elseif formatType == "side" then
386 local exclusionTab = {} --Ignore the wizardry here. Just getting arguments without format string
387 for a in args:gmatch("%S+") do exclusionTab[a] = true end --This makes a list of the sides to not include
388 if not exclusionTab[givenValue] then toRet = sides[givenValue] end --If side is not excluded
389 elseif formatType == "list" then
390 toRet = {}
391 for a in args:gmatch("[^,]") do
392 table.insert(toRet,a)
393 end
394 elseif formatType == "slot" then
395 if givenValue:sub(1,1):lower() == "n" or givenValue:sub(1,1):lower() == "f" then --Copied from boolean
396 toRet = false
397 else
398 local userNumber, correction = givenValue:match("^%d+$") --This makes sure the value is a number | Locally initialize correction
399 toRet, correction = newSpecialSlot(variable, tonumber(userNumber or args), userNumber) --If givenValue was "true", it won't be explicit and will use default number
400 if correction then changedT[changedT[specialSlots[correction]]][2] = tostring(correction) end --This changes the value field of the changedT index taken from the named pointer (which is the value in specialSlots under correction)
401 end
402 elseif formatType == "force" then --Do nothing, everything is already done
403 else error("Improper formatType",2)
404 end
405 if toRet == nil then return end --Don't want to set variables to nil... That's bad
406 tempParam = toRet --This is what loadstring will see :D
407 local func = loadstring(variable.." = tempParam")
408 setfenv(func, getfenv(1)) --Note to future self: If you want to remove loadstring, this breaks on tables. You will have to remove tables or figure something else out
409 func()
410 tempParam = nil --Cleanup of global
411 if toRet ~= originalValue and displayText ~= "" then
412 changedT.new(displayText, tostring(toRet), variable)
413 end
414 return toRet
415end
416
417local paramLookup = {}
418local function addParam(...)
419 local args = {...}
420 if not paramLookup[args[1]] then
421 local toRet = copyTable(args)
422 for i=2, table.maxn(toRet) do --Have to do this because table.remove breaks on nil
423 toRet[i-1] = toRet[i]
424 end
425 table.remove(toRet)
426 paramLookup[args[1]] = toRet
427 end
428 return parseParam(unpack(args, 1, table.maxn(args)))
429end
430
431local function paramAlias(original, alias)
432 local a = paramLookup[original]
433 if a then
434 if a[5] == nil then a[5] = original end --This is variableOverride because the originals won't put a variable override
435 return parseParam(alias, unpack(a, 1, table.maxn(a)))
436 else
437 error("In paramAlias: '"..original.."' did not exist",2)
438 end
439end
440
441--Check if it is a turtle
442if not(turtle or tArgs["help"] or tArgs["-help"] or tArgs["-?"] or tArgs["?"]) then --If all of these are false then
443 print("This is not a turtle, you might be looking for the \"Companion Rednet Program\" \nCheck My forum thread for that")
444 print("Press 'q' to quit, or any other key to start help ")
445 if ({os.pullEvent("char")})[2] ~= "q" then tArgs.help = true else error("",0) end
446end
447
448if tArgs["help"] or tArgs["-help"] or tArgs["-?"] or tArgs["?"] then
449 print("You have selected help, press any key to continue"); print("Use arrow keys to navigate, q to quit"); os.pullEvent("key")
450 local pos = 1
451 local key = 0
452 while pos <= #help and key ~= keys.q do
453 if pos < 1 then pos = 1 end
454 screen(1,1)
455 print(help[pos].title)
456 for a=1, #help[pos] do print(help[pos][a]) end
457 repeat
458 _, key = os.pullEvent("key")
459 until key == 200 or key == 208 or key == keys.q
460 if key == 200 then pos = pos - 1 end
461 if key == 208 then pos = pos + 1 end
462 end
463 error("",0)
464end
465
466if tArgs["-version"] or tArgs["version"] then
467 print("QUARRY VERSION: ",VERSION)
468 error("",0) --Exit not so gracefully
469end
470
471--Loading custom parameter lists
472local function split(str, sep)
473 assert(#sep == 1, "Split seperator too long. Got '"..sep.."'")
474 if not str:match(sep) then return {str} end --So everything else isn't pointless
475 local toRet = {}
476 toRet[1] = str:match("^([^"..sep.."]-)"..sep)
477 for i in str:gmatch(sep.."([^"..sep.."]*)") do --Matches not seperator chars
478 toRet[#toRet+1] = i
479 end
480 return toRet
481end
482
483if addParam("file","Custom Parameters","string", false, nil, "parameterFile", false) and parameterFile then --This will not load when resuming because there is no "file" parameter when resuming.
484 if not fs.exists(parameterFile) then
485 print("WARNING: '"..parameterFile.."' DOES NOT EXIST. FILE NOT LOADED")
486 sleep(3)
487 changedT.remove()
488 else
489 local file = fs.open(parameterFile, "r")
490 local text = file.readAll()
491 file.close()
492 text = text.."\n" --So that all replacements work properly
493 text = text:gsub("#[^\n]-\n","") --Replace program codes/comment lines+
494 local commands = {} --Contains all the parameters
495 local append = table.insert
496 for _, a in pairs(split(text,"\n")) do
497 local words = split(a," ")
498 if not a:match("-") then --This means only one command per line
499 append(originalArgs,"-"..words[1])
500 for i=2, #words do
501 append(originalArgs, words[i])
502 end
503 else --Otherwise the dashes are already ordered where we want!
504 for i=1, #words do
505 append(originalArgs, words[i])
506 end
507 end
508 end
509 initializeArgs() --Manipulate the args again, because we modified them
510 print("Finished loading file: ",tArgs[tArgs["-file"]+1])
511 sleep(0.5) --Give em a sec
512 end
513end
514
515
516
517--Saving
518addParam("doBackup", "Backup Save File", "boolean")
519addParam("saveFile", "Save File Name", "string")
520
521restoreFound = fs.exists(saveFile)
522restoreFoundSwitch = (tArgs["-restore"] or tArgs["-resume"] or tArgs["-atchest"]) and restoreFound and doBackup
523if restoreFoundSwitch then
524 local file = fs.open(saveFile,"r")
525 local test = file.readAll() ~= ""
526 file.close()
527 if test then
528 local temp = shell and copyTable(shell) --For whatever reason, the shell table doesn't survive resuming. shell and ... so that copyTable doesn't error
529 os.run(getfenv(1),saveFile) --This is where the actual magic happens
530 shell = temp
531 numResumed = numResumed + 1
532 if checkFuel() ~= math.huge then --If turtle uses fuel
533 if fuelLevel - checkFuel() == 1 then
534 if facing == 0 then xPos = xPos + 1
535 elseif facing == 2 then xPos = xPos - 1
536 elseif facing == 1 then zPos = zPos + 1
537 elseif facing == 3 then zPos = zPos - 1 end
538 elseif fuelLevel - checkFuel() ~= 0 then
539 print("Very Strange Fuel in Restore Section...")
540 print("Current: ",checkFuel())
541 print("Saved: ",fuelLevel)
542 print("Difference: ",fuelLevel - checkFuel())
543 os.pullEvent("char")
544 end
545 end
546 if gpsEnabled then --If it had saved gps coordinates
547 print("Found GPS Start Coordinates")
548 local currLoc = {gps.locate(gpsTimeout)} or {}
549 local backupPos = {xPos, yPos, zPos} --This is for comparing to later
550 if #currLoc > 0 and #gpsStartPos > 0 and #gpsSecondPos > 0 then --Cover all the different positions I'm using
551 print("GPS Position Successfully Read")
552 if currLoc[1] == gpsStartPos[1] and currLoc[3] == gpsStartPos[3] then --X coord, y coord, z coord in that order
553 xPos, yPos, zPos = 0,1,1
554 if facing ~= 0 then turnTo(0) end
555 print("Is at start")
556 else
557 if inverted then --yPos setting
558 ------------------------------------------------FIX THIS
559 end
560 local a, b = copyTable(gpsStartPos), copyTable(gpsSecondPos) --For convenience
561 local flag = true --So we can account for left quarry
562 if b[3] - a[3] == -1 then--If went north (-Z)
563 a[1] = a[1] - 1 --Shift x one to west to create a "zero"
564 xPos, zPos = -currLoc[3] + a[3], currLoc[1] + -a[1]
565 elseif b[1] - a[1] == 1 then--If went east (+X)
566 a[3] = a[3] - 1 --Shift z up one to north to create a "zero"
567 xPos, zPos = currLoc[1] + -a[1], currLoc[3] + -a[3]
568 elseif b[3] - a[3] == 1 then--If went south (+Z)
569 a[1] = a[1] + 1 --Shift x one to east to create a "zero"
570 xPos, zPos = currLoc[3] + a[3], -currLoc[1] + a[3]
571 elseif b[1] - a[1] == -1 then--If went west (-X)
572 a[3] = a[3] + 1 --Shift z down one to south to create a "zero"
573 xPos, zPos = -currLoc[1] + a[1], -currLoc[3] + a[3]
574 else
575 flag = false
576 print("Improper Coordinates")
577 print("GPS Locate Failed, Using Standard Methods") ----Maybe clean this up a bit to use flags instead.
578 end
579 if flag and goLeftNotRight then --This accounts for left quarry (barred to left only because there might be errors in a regular, causing neg/0
580 zPos = math.abs(zPos-1) + 1
581 end
582 end
583 print("X Pos: ",xPos)
584 print("Y Pos: ",yPos)
585 print("Z Pos: ",zPos)
586 print("Facing: ",facing)
587 for i=1, 3, 2 do --We want 1 and 3, but 2 could be coming back to start.
588 if backupPos[i] ~= currLoc[i] then
589 events = {} --We want to remove event queue if not in proper place, so won't turn at end of row or things.
590 end
591 end
592 else
593 print("GPS Locate Failed, Using Standard Methods")
594 end
595 print("Restore File read successfully. Starting in 3"); sleep(3)
596 end
597 else
598 fs.delete(saveFile)
599 print("Restore file was empty, sorry, aborting")
600 error("",0)
601 end
602else --If turtle is just starting
603 events = {} --This is the event queue :D
604 originalFuel = checkFuel() --For use in logging. To see how much fuel is REALLY used
605end
606
607--Dimensions
608if tArgs["-dim"] then
609 local a,b,c = x,y,z
610 local num = tArgs["-dim"]
611 x = tonumber(tArgs[num + 1]) or x; z = tonumber(tArgs[num + 2]) or z; y = tonumber(tArgs[num + 3]) or y
612 if a ~= x then changedT.new("Length", x) end
613 if c ~= z then changedT.new("Width", z) end
614 if b ~= y then changedT.new("Height", y) end
615elseif not (tArgs["-default"] or restoreFoundSwitch) then
616 print("What dimensions?")
617 print("")
618 --This will protect from negatives, letters, and decimals
619 term.write("Length? ")
620 x = math.floor(math.abs(tonumber(io.read()) or x))
621 term.write("Width? ")
622 z = math.floor(math.abs(tonumber(io.read()) or z))
623 term.write("Height? ")
624 y = math.floor(math.abs(tonumber(io.read()) or y))
625 changedT.new("Length",x); changedT.new("Width",z); changedT.new("Height",y)
626end
627--Params: parameter/variable name, display name, type, force prompt, boolean condition, variable name override
628--Invert
629addParam("flatBedrock","Go to bedrock", "boolean") --Not done before GPS because GPS only runs on restart
630addParam("invert", "Inverted","boolean", true, not flatBedrock, "inverted") --Not flat bedrock, because invert will be set to false
631addParam("startDown","Start Down","number 1-256", nil, not flatBedrock)
632addParam("left","Left Quarry","boolean", nil, nil, "goLeftNotRight")
633--Inventory
634addParam("chest", "Chest Drop Side", "side front", nil, nil, "dropSide")
635addParam("enderChest","Ender Chest Slot","slot 16") --Note: All slots can be 16 and they will auto-assign, but I feel it is less confusing if they are always the same
636addParam("fuelChest","Fuel Chest Slot","slot 15")
637--Rednet
638addParam("rednet", "Rednet Enabled","boolean",true, supportsRednet, "rednetEnabled")
639addParam("sendChannel", "Rednet Send Channel", "number 1-65535", false, supportsRednet, "channels.send")
640addParam("receiveChannel","Rednet Receive Channel", "number 1-65535", false, supportsRednet, "channels.receive")
641addParam("fingerprint","Sending Fingerprint", "string", false, supportsRednet, "channels.fingerprint")
642addParam("legacyRednet","Legacy Rednet","boolean", false, supportsRednet)
643--Quad Rotor --Must be before GPS
644if addParam("quad", "Quad Rotor Enabled","boolean",nil, rednetEnabled, "quadEnabled") then --This returns true if param found :3
645 gpsEnabled = true
646end
647addParam("quadTimeout","Quad Rotor Timeout","number 1-1000000", nil, quadEnabled) --The amount of time to wait for a quadRotor
648--GPS
649addParam("gps", "GPS Location Services", "force", nil, (not restoreFoundSwitch) and supportsRednet and not quadEnabled, "gpsEnabled" ) --Has these triggers so that does not record position if restarted.
650if gpsEnabled and not restoreFoundSwitch then
651 gpsStartPos = {gps.locate(gpsTimeout)} --Stores position in array
652 gpsEnabled = #gpsStartPos > 0 --Checks if location received properly. If not, position is not saved
653 if quadEnabled and not gpsEnabled then
654 error("You have no GPS network. You may not use Quad Rotors",0)
655 end
656end
657--Fuel
658addParam("uniqueExtras","Unique Items", "number 0-15")
659addParam("doRefuel", "Refuel from Inventory","boolean", nil, checkFuel() ~= math.huge) --math.huge due to my changes
660addParam("doCheckFuel", "Check Fuel", "boolean", doCheckFuel and fuelChest, checkFuel() ~= math.huge) --Will prompt if doCheckFuel and fuelChest are on. Probably don't want
661excessFuelAmount = excessFuelAmount or math.huge --Math.huge apparently doesn't save properly (Without saving, this is the config, on save it is actually set to nil if math.huge)
662addParam("maxFuel", "Max Fuel", "number 1-999999999", maxFuel == checkFuelLimit() and fuelChest, checkFuel() ~= math.huge, "excessFuelAmount") --Will prompt if fuel chest and the limit isn't changed
663addParam("fuelMultiplier", "Fuel Multiplier", "float 1-9001", nil, checkFuel() ~= math.huge)
664paramAlias("fuelMultiplier","fuelRequestMultiplier")
665paramAlias("fuelMultiplier","overFuel")
666--Logging
667addParam("logging", "Logging", "boolean")
668addParam("logFolder", "Log Folder", "string")
669addParam("logExtension","Log Extension", "string")
670--Misc
671addParam("startY", "Start Y","number 1-256")
672addParam("maxTries","Tries Before Bedrock", "number 1-9001")
673--Inventory
674addParam("keepOpen", "Slots to Keep Open", "number 1-15")
675addParam("careAboutResources", "Care About Resources","boolean")
676addParam("preciseTotals","Precise Totals","boolean", rednetEnabled and turtle.inspect, turtle.getItemDetail ~= nil)
677if preciseTotals and not restoreFoundSwitch then
678 exactTotals = {} --Don't want to initialize if we aren't using this
679end
680--Auto Startup
681addParam("autoResume", "Auto Resume", "boolean", nil, doBackup)
682paramAlias("autoResume","autoRestart")
683addParam("startupRename", "Startup Rename","string", nil, autoResume)
684addParam("startupName", "Startup File", "string", nil, autoResume)
685--Ore Quarry
686addParam("oreQuarry", "Ore Quarry", "boolean" )
687if oreQuarry and not turtle.inspect then
688 oldOreQuarry = true
689 oreQuarry = false
690end
691addParam("lavaBucket","Lava Bucket Slot", "slot 14", nil, oreQuarry)
692paramAlias("lavaBucket","lava")
693paramAlias("lavaBucket","lavaRefuel")
694addParam("lavaBuffer","Lava Buffer","number 1-19999", nil, lavaBucket)
695--Old Ore
696addParam("oldOreQuarry", "Old Ore Quarry", "boolean")
697addParam("dumpCompareItems", "Dump Compare Items", "boolean", nil, oldOreQuarry) --Do not dump compare items if not oreQuarry
698addParam("extraDropItems", "", "force", nil, oldOreQuarry) --Prompt for extra dropItems
699paramAlias("extraDropItems","extraDumpItems") --changed to Dump
700addParam("compareChest","Compare Chest Slot","slot 13", nil, oldOreQuarry)
701addParam("frontChest","Front Chest Check","boolean", nil, compareChest or turtle.insepect) --Does not need oreQuarry, but is similar (does need inspect if not compareChest)
702--New Ore
703addParam("blacklist","Ore Blacklist", "string", nil, oreQuarry, "oreQuarryBlacklistName")
704paramAlias("blacklist","blacklistFile")
705--Mod Related
706
707--Extra
708if tArgs["-testparams"] then
709 screen()
710 print("KEY: VALUE (VARIABLE)")
711 for key, val in ipairs(changedT) do
712 if not val.hidden then
713 print(val[1],": ",val[2]," (",val[3] or "",")")
714 end
715 end
716 error("Done",0)
717end
718
719
720--for flatBedrock
721if flatBedrock then
722 inverted = false
723end
724
725--Auto Startup functions
726local function doAutoResumeStuff()
727 if fs.exists(startupName) then
728 if fs.exists(startupRename) then fs.delete(startupRename) end
729 fs.move(startupName, startupRename)
730 end
731 local file = fs.open(startupName,"w") --Startup File
732 file.writeLine( --The below is on the left because spacing
733[[
734--This is an auto-generated startup
735--Made by civilwargeeky's Variable Size Quarry
736print("Now Resuming Quarry")
737print("Press any key to quit. You have 5 seconds.")
738function deleteStuff()
739 fs.delete("]]..startupName..[[")
740 if fs.exists("]]..startupRename..[[") then
741 fs.move("]]..startupRename.."\",\""..startupName..[[")
742 end
743end
744local event
745if fs.exists("]]..saveFile..[[") then
746 for i=5,1,-1 do
747 print(i)
748 os.startTimer(1)
749 event = os.pullEvent()
750 if event == "key" then break end
751 end
752 if event == "timer" then
753 os.run({},"]]..shell.getRunningProgram()..[[","-resume")
754 else
755
756 deleteStuff()
757 end
758else
759 print("Never mind, no save file found")
760 deleteStuff()
761end
762 ]])
763 file.close()
764end
765if autoResume and not restoreFoundSwitch then --Don't do for restore because would overwrite renamed thing. Can't edit mid-run because no shell in restarted
766 doAutoResumeStuff()
767end
768--oreQuarry blacklist
769local blacklist = { "minecraft:air", "minecraft:bedrock", "minecraft:cobblestone", "minecraft:dirt", "minecraft:ice", "minecraft:ladder", "minecraft:netherrack", "minecraft:sand", "minecraft:sandstone",
770 "minecraft:snow", "minecraft:snow_layer", "minecraft:stone", "minecraft:gravel", "minecraft:grass", "minecraft:torch",
771 "minecraft:granite", "minecraft:diorite", "minecraft:andesite", " chisel:limestone", "chisel:marble" }
772for a,b in pairs(copyTable(blacklist)) do
773 blacklist[b], blacklist[a] = true, nil --Switch
774end
775if fs.exists(oreQuarryBlacklistName) then --Loading user-defined blacklist
776 local file = fs.open(oreQuarryBlacklistName, "r")
777 blacklist = {}
778 for a in file:readAll():gmatch("[^,\n]+") do
779 blacklist[a:match("[%w_.]+:[%w_.]+")] = true --Grab only the actual characters, not whitespaces
780 end
781 file:close()
782end
783
784--Manual Position
785if tArgs["-manualpos"] then --Gives current coordinates in xPos,zPos,yPos, facing
786 local a = tArgs["-manualpos"]
787 xPos, zPos, yPos, facing = tonumber(tArgs[a+1]) or xPos, tonumber(tArgs[a+2]) or zPos, tonumber(tArgs[a+3]) or yPos, tonumber(tArgs[a+4]) or facing
788 changedT.new("xPos",xPos); changedT.new("zPos",zPos); changedT.new("yPos",yPos); changedT.new("facing",facing)
789 restoreFoundSwitch = true --So it doesn't do beginning of quarry behavior
790 for i=0,4 do tArgs[a+i] = "" end --Get rid of this argument from future restores
791end
792if addParam("atChest", "Is at Chest", "force") then --This sets position to 0,1,1, facing forward, and queues the turtle to go back to proper row.
793 local neededLayer = math.floor((yPos+1)/3)*3-1 --Make it a proper layer, +- because mining rows are 2, 5, etc.
794 if neededLayer > 2 and neededLayer%3 ~= 2 then --If turtle was not on a proper mining layer
795 print("Last known pos was not in proper layer, restarting quarry")
796 sleep(4)
797 neededLayer = 2
798 end
799 xPos, zPos, yPos, facing, rowCheck, layersDone = 0,1,1, 0, true, math.ceil(neededLayer/3)
800 doAutoResumeStuff() --This was probably deleted when they hit a key to launch with -atChest
801 events = {{"goto",1,1,neededLayer, 0}}
802end
803
804
805local function saveProgress(extras) --Session persistence
806exclusions = { modem = true, shell = true, _ENV = true}
807if doBackup then
808local toWrite = ""
809for a,b in pairs(getfenv(1)) do
810 if not exclusions[a] then
811 --print(a ," ", b, " ", type(b)) --Debug
812 if type(b) == "string" then b = "\""..b.."\"" end
813 if type(b) == "table" then b = textutils.serialize(b) end
814 if type(b) ~= "function" then
815 toWrite = toWrite..a.." = "..tostring(b).."\n"
816 end
817 end
818end
819toWrite = toWrite.."doCheckFuel = false\n" --It has already used fuel, so calculation unnecessary
820local file
821repeat
822 file = fs.open(saveFile,"w")
823until file
824file.write(toWrite)
825if type(extras) == "table" then
826 for a, b in pairs(extras) do
827 file.write(a.." = "..tostring(b).."\n")
828 end
829end
830if checkFuel() ~= math.huge then --Used for location comparing
831 file.write("fuelLevel = "..tostring(checkFuel()).."\n")
832end
833file.close()
834end
835end
836
837local area = x*z
838local volume = x*y*z
839local lastHeight = y%3
840layers = math.ceil(y/3)
841local yMult = layers --This is basically a smart y/3 for movement
842local moveVolume = (area * yMult) --Kept for display percent
843--Calculating Needed Fuel--
844do --Because many local variables unneeded elsewhere
845 local changeYFuel = 2*(y + startDown)
846 local dropOffSupplies = 2*(x + z + y + startDown) --Assumes turtle as far away as possible, and coming back
847 local frequency = math.ceil(((moveVolume/(64*(15-uniqueExtras) + uniqueExtras)) ) ) --This is complicated: volume / inventory space of turtle, defined as 64*full stacks + 1 * unique stacks.
848 --max of 15 full stacks because once one item is picked up, slot is "full". Ceil to count for initial back and forth
849 if enderChest then frequency = 0 end --Never goes back to start
850 neededFuel = moveVolume + changeYFuel + (frequency * dropOffSupplies) + ((x + z) * layers) --x + z *layers because turtle has to come back from far corner every layer
851 neededFuel = neededFuel + fuelTable[fuelSafety] --For safety
852end
853
854if neededFuel > checkFuelLimit() and doCheckFuel then--Checks for if refueling goes over turtle fuel limit
855 if not (doRefuel or fuelChest) then
856 screen()
857 print("Turtle cannot hold enough fuel\n")
858 print("Options: \n1. Select a smaller size \n2. Enable Mid-Run Refueling (RECOMMENDED) \n3. Turn fuel checking off (only if fuel chest) \n4. Do nothing")
859 local _, key = os.pullEvent("char")
860 if key == "1" then
861 screen(); print("Okay"); error("",0)
862 elseif key == "3" then
863 doCheckFuel = false
864 elseif key == "4" then
865 --pass
866 else --Not for number two because this is default
867 doRefuel = true
868 end
869 end
870 neededFuel = checkFuelLimit()-checkFuel()-1
871end
872
873
874--Getting Fuel
875local hasRefueled --This is for oldOreQuarry prompting
876if doCheckFuel and checkFuel() < neededFuel then
877 neededFuel = math.min(math.floor(neededFuel * fuelMultiplier), checkFuelLimit()-checkFuel()-1) --Does the same as above, but not verbose because optional
878 hasRefueled = true
879 print("Not enough fuel")
880 print("Current: ",checkFuel()," Needed: ",neededFuel)
881 print("Starting SmartFuel...")
882 sleep(2) --So they can read everything.
883 term.clear()
884 local oneFuel, neededFuelItems = 0,0 --Initializing Variables
885 local currSlot = 0
886 local function output(text, x, y) --For displaying fuel statistics
887 local currX, currY = term.getCursorPos()
888 term.setCursorPos(x,y)
889 term.clearLine()
890 term.write(text)
891 term.setCursorPos(currX,currY)
892 end
893 local function roundTo(num, target) --For stacks of fuel and turtle slots when undergoing addition/subtraction
894 if num >= target then return target elseif num < 0 then return 0 else return num end
895 end
896 local function updateScreen()
897 output("Welcome to SmartFuel! Now Refueling...", 1,1)
898 output("Fuel Request Multiplier: "..tostring(fuelMultiplier).."x",1,2)
899 output("Currently taking fuel from slot "..currSlot,1,3)
900 output("Current single fuel: "..tostring(oneFuel or 0),1,4)
901 output("Current estimate of needed fuel: ",1,4)
902 output("Single Items: "..math.ceil(neededFuelItems),4,6)
903 output("Stacks: "..math.ceil(neededFuelItems / 64),4,7)
904 output("Needed Fuel: "..tostring(neededFuel),1,12)
905 output("Current Fuel: "..tostring(checkFuel()),1,13)
906 end
907 while checkFuel() < neededFuel do
908 currSlot = currSlot + 1
909 select(currSlot)
910 if currSlot ~= 1 and not turtle.refuel(0) then --If it's not the first slot, and not fuel, go back to start
911 currSlot = 1; select(currSlot)
912 end
913 updateScreen()
914 while turtle.getItemCount(currSlot) == 0 do
915 sleep(1.5)
916 end
917 repeat --TODO: Probably unnecessary loop, remove later
918 local previous = checkFuel()
919 turtle.refuel(1)
920 oneFuel = checkFuel() - previous
921 updateScreen()
922 until (oneFuel or 0) > 0 --Not an if to prevent errors if fuel taken out prematurely.
923 neededFuelItems = math.ceil((neededFuel - checkFuel()) / oneFuel)
924 turtle.refuel(roundTo(neededFuelItems, 64)) --Change because can only think about 64 at once.
925 if turtle.getItemCount(roundTo(currSlot + 1, inventoryMax)) == 0 then --Resets if no more fuel
926 currSlot = 0
927 end
928 neededFuelItems = math.ceil((neededFuel - checkFuel()) / oneFuel) --This line is not repeated uselessly, it's for the display function
929 end
930 select(1)
931end
932--Ender Chest Obtaining
933function promptSpecialSlot(specialSlot, name, limit)
934 local function isInRange(toCheck, lower, upper) return toCheck <= upper and toCheck >= lower end
935 while not isInRange(turtle.getItemCount(specialSlots[specialSlot]), 1, limit or 1) do
936 screen(1,1)
937 print("You have decided to use a ",name,"!")
938 print("Please place one ",name," in slot ",specialSlots[specialSlot])
939 sleep(1)
940 end
941 print(name," in slot ",specialSlots[specialSlot], " checks out")
942end
943function checkSpecialSlot(specialSlot, name, allowed)
944 if restoreFoundSwitch and turtle.getItemCount(specialSlots[specialSlot]) == 0 then --If the turtle was stopped while dropping off items.
945 select(specialSlots[specialSlot])
946 turtle.dig()
947 select(1)
948 end
949 promptSpecialSlot(specialSlot, name, allowed)
950 allowedItems[specialSlots[specialSlot]] = 1
951 sleep(1)
952end
953if enderChest then
954 checkSpecialSlot("enderChest","Ender Chest")
955end
956if fuelChest then
957 checkSpecialSlot("fuelChest","Fuel Chest")
958end
959if lavaBucket then
960 checkSpecialSlot("lavaBucket","Empty Bucket")
961 select(specialSlots.lavaBucket)
962 if turtle.refuel(1) then --Just in case they actually put in a lava bucket >:(
963 print("No! You're supposed to put in an empty bucket") --This doubles as emptying the lava bucket if mid-run
964 sleep(2)
965 end
966 select(1)
967end
968if compareChest then
969 checkSpecialSlot("compareChest","Chest", 64)
970end
971
972--Setting which slots are marked as compare slots
973if oldOreQuarry then
974 if not restoreFoundSwitch then --We don't want to reset compare blocks every restart
975 local counter = 0
976 for i=1, inventoryMax do if turtle.getItemCount(i) > 0 and not specialSlots[i] then counter = counter+1 end end --If the slot has items, but isn't enderChest slot if it is enabled
977
978 screen(1,1)
979 print("You have selected an Ore Quarry!")
980 if counter == 0 or hasRefueled then --If there are no compare slots, or the turtle has refueled, and probably has fuel in inventory
981 print("Please place your compare blocks in the first slots\n")
982
983 print("Press Enter when done")
984 repeat until ({os.pullEvent("key")})[2] == 28 --Should wait for enter key to be pressed
985 else
986 print("Registering slots as compare slots")
987 sleep(1)
988 end
989 for i=1, inventoryMax do
990 if turtle.getItemCount(i) > 0 then
991 if not specialSlots[i] then
992 table.insert(compareSlots, i) --Compare slots are ones compared to while mining. Conditions are because we Don't want to compare to enderChest
993 allowedItems[i] = 1 --Blacklist is for dropping off items. The number is maximum items allowed in slot when dropping off
994 dumpSlots[i] = true --We also want to ignore all excess of these items, like dirt
995 end
996 end
997 end
998 if extraDropItems then
999 screen(1,1)
1000 print("Put in extra drop items now\n")
1001 print("Press Enter when done")
1002 repeat until ({os.pullEvent("key")})[2] == 28 --Should wait for enter key to be pressed
1003 for i=1,inventoryMax do
1004 if not dumpSlots[i] and turtle.getItemCount(i) > 0 then --I don't want to modify from above, so I check it hasn't been assigned.
1005 dumpSlots[i] = true
1006 allowedItems[i] = 1
1007 end
1008 end
1009 end
1010 --This is could go very wrong if this isn't here
1011 if #compareSlots >= inventoryMax-keepOpen then screen(1,1); error("You have more quarry compare items than keep open slots, the turtle will continuously come back to start. Please fix.",0) end
1012 end
1013 local counter = 0
1014 for a, b in pairs(compareSlots) do if turtle.getItemCount(b) > 0 then counter = counter + 1 end end
1015 if counter == 0 then
1016 screen(1,1)
1017 print("You have an ore quarry without any compare slots. Continue? y/n")
1018 if ({os.pullEvent("char")})[2] ~= "y" then error("",0) end
1019 end
1020elseif not oreQuarry then --This was screwing up dumpCompareItems
1021 dumpCompareItems = false --If not an ore quarry, this should definitely be false
1022 if specialSlots.enderChest == 1 then
1023 dumpSlots[2] = true
1024 else
1025 dumpSlots[1] = true
1026 end
1027end
1028
1029--Rednet Handshake
1030function newMessageID()
1031 return math.random(1,2000000000)
1032end
1033function sendMessage(send, receive, message)
1034 if legacyRednet then
1035 if type(message) == "table" then message = textutils.serialize(message) end
1036 return modem.transmit(send, receive, message)
1037 end
1038 return modem.transmit(send , receive, {fingerprint = channels.fingerprint, id = newMessageID(), message = message})
1039end
1040if rednetEnabled then
1041 screen(1,1)
1042 print("Rednet is Enabled")
1043 print("The Channel to open is "..channels.send)
1044 if peripheral.find then
1045 modem = peripheral.find("modem")
1046 else
1047 modem = peripheral.wrap("right")
1048 end
1049 modem.open(channels.receive)
1050 local i = 0
1051 repeat
1052 local id = os.startTimer(3)
1053 i=i+1
1054 print("Sending Initial Message "..i)
1055 sendMessage(channels.send, channels.receive, channels.message)
1056 local message = {} --Have to initialize as table to prevent index nil
1057 repeat
1058 local event, idCheck, channel,_,locMessage, distance = os.pullEvent()
1059 if locMessage then message = locMessage end
1060 if legacyRednet then --For that one guy that uses 1.4.7
1061 message = {message = message}
1062 end
1063 until (event == "timer" and idCheck == id) or (event == "modem_message" and channel == channels.receive and type(message) == "table")
1064 until message.message == channels.confirm
1065 connected = true
1066 print("Connection Confirmed!")
1067 sleep(1.5)
1068end
1069function biometrics(isAtBedrock, requestQuad)
1070 if not rednetEnabled then return end --This function won't work if rednet not enabled :P
1071 local toSend = { label = os.getComputerLabel() or "No Label", id = os.getComputerID(),
1072 percent = percent, zPos = relzPos, xPos = relxPos, yPos = yPos,
1073 layersDone = layersDone, x = x, z = z, layers = layers,
1074 openSlots = getNumOpenSlots(), mined = mined, moved = moved,
1075 chestFull = chestFull, isAtChest = (xPos == 0 and yPos == 1 and zPos == 1),
1076 isGoingToNextLayer = (gotoDest == "layerStart"), foundBedrock = foundBedrock,
1077 fuel = checkFuel(), volume = volume, status = statusString,
1078 }
1079 if requestQuad and isInPath then --If we are requesting a quadRotor to send help
1080 if not gps.locate(gpsTimeout) then
1081 print("\nOH NOES! Trying to reach quadrotor, but can't get GPS position!")
1082 sleep(1)
1083 else
1084 toSend.firstPos = gpsStartPos
1085 toSend.secondPos = gpsSecondPos
1086 toSend.emergencyLocation = {gps.locate(gpsTimeout)}
1087 end
1088 end
1089 sendMessage(channels.send, channels.receive, toSend)
1090 id = os.startTimer(0.1)
1091 local event, received
1092 repeat
1093 local locEvent, idCheck, confirm, _, locMessage, distance = os.pullEvent()
1094 event, received = locEvent, locMessage or {message = ""}
1095 if legacyRednet and type(received) == "string" then
1096 received = {message = received}
1097 end
1098 until (event == "timer" and idCheck == id) or (event == "modem_message" and confirm == channels.receive and type(received) == "table")
1099 if event == "modem_message" then connected = true else connected = false end
1100 local message = received.message:lower()
1101 if message == "stop" or message == "quit" or message == "kill" then
1102 count(true)
1103 display()
1104 error("Rednet said to stop...",0)
1105 end
1106 if message == "return" then
1107 endingProcedure()
1108 error('Rednet said go back to start...',0)
1109 end
1110 if message == "drop" then
1111 dropOff()
1112 end
1113 if message == "pause" then
1114 print("\nTurtle is paused. Send 'resume' or press any character to resume")
1115 statusString = "Paused"
1116 toSend.status = statusString
1117 os.startTimer(3)
1118 repeat --The turtle sends out periodic messages, which will clear the receiver's queue and send a message (if it exists)
1119 --This may be a bit overkill, sending the whole message again, but whatever.
1120 local event, idCheck, confirm, _, message, distance = os.pullEvent()
1121 if event == "timer" then os.startTimer(3); sendMessage(channels.send, channels.receive, toSend) end --Only send messages on the timer. This prevents ridiculous spam
1122 until (event == "modem_message" and confirm == channels.receive and (message.message == "resume" or message.message == "unpause" or message.message == "pause")) or (event == "char")
1123 statusString = nil
1124 end
1125 if message == "refuel" then
1126 print("\nEngaging in emergency refueling")
1127 emergencyRefuel(true)
1128 end
1129
1130end
1131--Showing changes to settings
1132screen(1,1)
1133print("Your selected settings:")
1134if #changedT == 0 then
1135 print("Completely Default")
1136 else
1137 for i=1, #changedT do
1138 if not changedT[i].hidden then
1139 print(changedT[i][1],": ",changedT[i][2]) --Name and Value
1140 end
1141 end
1142end
1143print("\nStarting in 3"); sleep(1); print("2"); sleep(1); print("1"); sleep(1.5) --Dramatic pause at end
1144
1145
1146
1147----------------------------------------------------------------
1148--Define ALL THE FUNCTIONS
1149--Event System Functions
1150function eventSetInsertionPoint(num)
1151 eventInsertionPoint = num or 1
1152end
1153function eventAddAt(pos, ...)
1154 return table.insert(events,pos, {...}) or true
1155end
1156function eventAdd(...) --Just a wrapper
1157 return eventAddAt(eventInsertionPoint, ...)
1158end
1159function eventGet(pos)
1160 return events[tonumber(pos) or #events]
1161end
1162function eventPop(pos)
1163 return table.remove(events,tonumber(pos) or #events) or false --This will return value popped, tonumber returns nil if fail, so default to end
1164end
1165function eventRun(value, ...)
1166 local argsList = {...}
1167 if type(value) == "string" then
1168 if value:sub(-1) ~= ")" then --So supports both "up()" and "up"
1169 value = value .. "("
1170 for a, b in pairs(argsList) do --Appending arguments
1171 local toAppend
1172 if type(b) == "table" then toAppend = textutils.serialize(b)
1173 elseif type(b) == "string" then toAppend = "\""..tostring(b).."\"" --They weren't getting strings around them
1174 else toAppend = tostring(b) end
1175 value = value .. (toAppend or "true") .. ", "
1176 end
1177 if value:sub(-1) ~= "(" then --If no args, do not want to cut off
1178 value = value:sub(1,-3)..""
1179 end
1180 value = value .. ")"
1181 end
1182 --print(value) --Debug
1183 local func = loadstring(value)
1184 setfenv(func, getfenv(1))
1185 return func()
1186 end
1187end
1188function eventClear(pos)
1189 if pos then events[pos] = nil else events = {} end
1190end
1191function runAllEvents()
1192 while #events > 0 do
1193 local toRun = eventGet()
1194 --print(toRun[1]) --Debug
1195 eventRun(unpack(toRun))
1196 eventPop()
1197 end
1198end
1199
1200--Display Related Functions
1201function display() --This is just the last screen that displays at the end
1202 screen(1,1)
1203 print("Total Blocks Mined: "..mined)
1204 print("Current Fuel Level: "..checkFuel())
1205 print("Cobble: "..totals.cobble)
1206 print("Usable Fuel: "..totals.fuel)
1207 print("Other: "..totals.other)
1208 if rednetEnabled then
1209 print("")
1210 print("Sent Stop Message")
1211 if legacyRednet then --This was the traditional stopping signal
1212 print("Sent Legacy Stop")
1213 sendMessage(channels.send, channels.receive, "stop")
1214 end
1215 local finalTable = {mined = mined, cobble = totals.cobble, fuelblocks = totals.fuel,
1216 other = totals.other, fuel = checkFuel(), isDone = true }
1217 if preciseTotals then
1218 finalTable.preciseTotals = exactTotals --This table doubles as a flag.
1219 end
1220 sendMessage(channels.send,channels.receive, finalTable)
1221 modem.close(channels.receive)
1222 end
1223 if doBackup then
1224 fs.delete(saveFile)
1225 if autoResume then --Getting rid of the original startup files and replacing
1226 fs.delete(startupName)
1227 if fs.exists(startupRename) then
1228 fs.move(startupRename, startupName)
1229 end
1230 end
1231 end
1232end
1233function updateDisplay() --Runs in Mine(), display information to the screen in a certain place
1234screen(1,1)
1235print("Blocks Mined")
1236print(mined)
1237print("Percent Complete")
1238print(percent.."%")
1239print("Fuel")
1240print(checkFuel())
1241 -- screen(1,1)
1242 -- print("Xpos: ")
1243 -- print(xPos)
1244 -- print("RelXPos: ")
1245 -- print(relxPos)
1246 -- print("Z Pos: ")
1247 -- print(zPos)
1248 -- print("Y pos: ")
1249 -- print(yPos)
1250if rednetEnabled then
1251screenLine(1,7)
1252print("Connected: "..tostring(connected))
1253end
1254end
1255--Utility functions
1256local function pad(str, length, side)
1257 toRet = ""
1258 if side == "right" then
1259 toRet = str
1260 end
1261 for i=1, length-#str do
1262 toRet = toRet.." "
1263 end
1264 if side == "left" then
1265 toRet = toRet..str
1266 end
1267 return toRet
1268end
1269function logMiningRun(textExtension, extras) --Logging mining runs
1270 if not logging then return end
1271 local number, name = 0
1272 if not fs.isDir(logFolder) then
1273 fs.delete(logFolder)
1274 fs.makeDir(logFolder)
1275 end
1276 repeat
1277 number = number + 1 --Number will be at least 2
1278 name = logFolder.."/Quarry_Log_"..tostring(number)..(textExtension or "")
1279 until not fs.exists(name)
1280 local handle = fs.open(name,"w")
1281 local function write(...)
1282 for a, b in ipairs({...}) do
1283 handle.write(tostring(b))
1284 end
1285 handle.write("\n")
1286 end
1287 local function boolToText(bool) if bool then return "Yes" else return "No" end end
1288 write("Welcome to the Quarry Logs!")
1289 write("Entry Number: ",number)
1290 write("Quarry Version: ",VERSION)
1291 write("Dimensions (X Z Y): ",x," ",z," ", y)
1292 write("Blocks Mined: ", mined)
1293 write(" Cobble: ", totals.cobble)
1294 write(" Usable Fuel: ", totals.fuel)
1295 write(" Other: ",totals.other)
1296 write("Total Fuel Used: ", (originalFuel or (neededFuel + checkFuel()))- checkFuel()) --Protect against errors with some precision
1297 write("Expected Fuel Use: ", neededFuel)
1298 write("Days to complete mining run: ",os.day()-originalDay)
1299 write("Day Started: ", originalDay)
1300 write("Number of times resumed: ", numResumed)
1301 write("Was an ore quarry? ",boolToText(oreQuarry or oldOreQuarry))
1302 write("Was inverted? ",boolToText(invert))
1303 write("Was using rednet? ",boolToText(rednetEnabled))
1304 write("Chest was on the ",dropSide," side")
1305 if startDown > 0 then write("Started ",startDown," blocks down") end
1306 if exactTotals then
1307 write("\n==DETAILED TOTALS==")
1308 for a,b in pairs(exactTotals) do
1309 write(pad(a, 15, "right"),":",pad(tostring(b),({term.getSize()})[1]-15-1, "left"))
1310 end
1311 end
1312 handle.close()
1313end
1314--Inventory related functions
1315function isFull(slots) --Checks if there are more than "slots" used inventory slots.
1316 slots = slots or inventoryMax
1317 local numUsed = 0
1318 sleep(0)
1319 for i=1, inventoryMax do
1320 if turtle.getItemCount(i) > 0 then numUsed = numUsed + 1 end
1321 end
1322 if numUsed > slots then
1323 return true
1324 end
1325 return false
1326end
1327function countUsedSlots() --Returns number of slots with items in them, as well as a table of item counts
1328 local toRet, toRetTab = 0, {}
1329 for i=1, inventoryMax do
1330 local a = turtle.getItemCount(i)
1331 if a > 0 then toRet = toRet + 1 end
1332 table.insert(toRetTab, a)
1333 end
1334 return toRet, toRetTab
1335end
1336function getSlotsTable() --Just get the table from above
1337 local _, toRet = countUsedSlots()
1338 return toRet
1339end
1340function getChangedSlots(tab1, tab2) --Returns a table of changed slots. Format is {slotNumber, numberChanged}
1341 local toRet = {}
1342 for i=1, math.min(#tab1, #tab2) do
1343 diff = math.abs(tab2[i]-tab1[i])
1344 if diff > 0 then
1345 table.insert(toRet, {i, diff})
1346 end
1347 end
1348 return toRet
1349end
1350function getFirstChanged(tab1, tab2) --Just a wrapper. Probably not needed
1351 local a = getChangedSlots(tab1,tab2)
1352 return (a[1] or {"none"})[1]
1353end
1354
1355function getRep(which, list) --Gets a representative slot of a type. Expectation is a sequential table of types
1356 for a,b in pairs(list) do
1357 if b == which then return a end
1358 end
1359 return false
1360end
1361function assignTypes(types, count) --The parameters allow a preexisting table to be used, like a table from the original compareSlots...
1362 types, count = types or {1}, count or 1 --Table of types and current highest type
1363 for i=1, inventoryMax do
1364 if turtle.getItemCount(i) > 0 and not specialSlots[i] then --Not special slots so we don't count ender chests
1365 select(i)
1366 for k=1, count do
1367 if turtle.compareTo(getRep(k, types)) then types[i] = k end
1368 end
1369 if not types[i] then
1370 count = count + 1
1371 types[i] = count
1372 end
1373 if oreQuarry then
1374 if blacklist[turtle.getItemDetail().name] then
1375 dumpSlots[i] = true
1376 else
1377 dumpSlots[i] = false
1378 end
1379 end
1380 end
1381 end
1382 select(1)
1383 return types, count
1384end
1385function getTableOfType(which, list) --Returns a table of all the slots of which type
1386 local toRet = {}
1387 for a, b in pairs(list) do
1388 if b == which then
1389 table.insert(toRet, a)
1390 end
1391 end
1392 return toRet
1393end
1394
1395--This is so the turtle will properly get types, otherwise getRep of a type might not be a dumpSlot, even though it should be.
1396if not restoreFoundSwitch then --We only want this to happen once
1397 if oldOreQuarry then --If its not ore quarry, this screws up type assigning
1398 initialTypes, initialCount = assignTypes()
1399 else
1400 initialTypes, initialCount = {1}, 1
1401 end
1402end
1403
1404function count(add) --Done any time inventory dropped and at end, true=add, false=nothing, nil=subtract
1405 local mod = -1
1406 if add then mod = 1 end
1407 if add == false then mod = 0 end
1408 slot = {} --1: Filler 2: Fuel 3:Other --[1] is type, [2] is number
1409 for i=1, inventoryMax do
1410 slot[i] = {}
1411 slot[i][2] = turtle.getItemCount(i)
1412 end
1413
1414 local function iterate(toSet , rawTypes, set)
1415 for _, a in pairs(getTableOfType(toSet, rawTypes)) do --Get all slots matching type
1416 slot[a][1] = set --Set official type to "set"
1417 end
1418 end
1419
1420 --This assigns "dumb" types to all slots based on comparing, then based on knowledge of dump type slots, changes all slots matching a dump type to one. Otherwise, if the slot contains fuel, it is 2, else 3
1421 local rawTypes, numTypes = assignTypes(copyTable(initialTypes), initialCount) --This gets increasingly numbered types, copyTable because assignTypes will modify it
1422
1423 for i=1, numTypes do
1424 if (select(getRep(i, rawTypes)) or true) and turtle.refuel(0) then --Selects the rep slot, checks if it is fuel
1425 iterate(i, rawTypes, 2) --This type is fuel
1426 elseif dumpSlots[getRep(i,(oreQuarry and rawTypes) or initialTypes)] then --If the rep of this slot is a dump item. This is initial types so that the rep is in dump slots. rawTypes if oreQuarry to get newly assigned dumps
1427 iterate(i, rawTypes, 1) --This type is cobble/filler
1428 else
1429 iterate(i, rawTypes, 3) --This type is other
1430 end
1431 end
1432
1433 for i=1,inventoryMax do
1434 if not specialSlots[i] then --Do nothing for specialSlots!
1435 if exactTotals and slot[i][2] > 0 then
1436 local data = turtle.getItemDetail(i)
1437 exactTotals[data.name] = (exactTotals[data.name] or 0) + (data.count * mod)
1438 end
1439 if slot[i][1] == 1 then totals.cobble = totals.cobble + (slot[i][2] * mod)
1440 elseif slot[i][1] == 2 then totals.fuel = totals.fuel + (slot[i][2] * mod)
1441 elseif slot[i][1] == 3 then totals.other = totals.other + (slot[i][2] * mod) end
1442 end
1443 end
1444
1445 select(1)
1446end
1447
1448--Refuel Functions
1449function emergencyRefuel(forceBasic)
1450 local continueEvac = true --This turns false if more fuel is acquired
1451 if fuelChest then --This is pretty much the only place that this will be used
1452 if not fuelChestPhase then --Since I want to do things with return of enderRefuel, I will just make a special system. All of this is for backup safety.
1453 fuelChestPhase = 0 --Global variable will be saved
1454 fuelChestProperFacing = facing
1455 end
1456 if fuelChestPhase == 0 then
1457 turnTo(coterminal(fuelChestProperFacing+2))
1458 dig(false)
1459 fuelChestPhase = 1
1460 saveProgress()
1461 end
1462 if fuelChestPhase == 1 then
1463 select(specialSlots.fuelChest)
1464 turtle.place()
1465 fuelChestPhase = 2
1466 saveProgress()
1467 end
1468 if fuelChestPhase == 2 then
1469 if not enderRefuel() then --Returns false if slots are full
1470 select(specialSlots.fuelChest)
1471 turtle.drop() --Somehow stuff got in here...
1472 end
1473 fuelChestPhase = 3
1474 saveProgress()
1475 end
1476 if fuelChestPhase == 3 then
1477 select(specialSlots.fuelChest)
1478 dig(false)
1479 select(1)
1480 fuelChestPhase = 4
1481 saveProgress()
1482 end
1483 if fuelChestPhase == 4 then
1484 turnTo(fuelChestProperFacing)
1485 fuelChestProperFacing = nil --Getting rid of saved values
1486 fuelChestPhase = nil
1487 continueEvac = false
1488 end
1489 elseif quadEnabled then --Ask for a quadRotor
1490 screen()
1491 print("Attempting an emergency Quad Rotor refuel")
1492 print("The turtle will soon send a message, then wait ",quadTimeout," seconds before moving on")
1493 print("Press any key to break timer")
1494 biometrics(nil, true)
1495 local timer, counter, counterID, event, id = os.startTimer(quadTimeout), 0, os.startTimer(1)
1496 local startInventory = getSlotsTable()
1497 repeat
1498 if id == counterID then counter = counter + 1; counterID = os.startTimer(1) end
1499 screenLine(1,6)
1500 print("Seconds elapsed: ",counter)
1501 event, id = os.pullEvent() --Waits for a key or fuel or the timer
1502 until (event == "timer" and id == timer) or event == "key" or event == "turtle_inventory" --Key event just makes turtle go back to start
1503 if event == "turtle_inventory" then --If fuel was actually delivered
1504 local slot = getFirstChanged(startInventory, getSlotsTable())
1505 select(slot)
1506 local initialFuel = checkFuel()
1507 midRunRefuel(slot)
1508 if checkFuel() > initialFuel then
1509 print("Fuel delivered! Evac aborted")
1510 continueEvac = false
1511 else
1512 print("What did you send the turtle? Not fuel >:(")
1513 print("Continuing evac")
1514 end
1515 sleep(1)
1516 end
1517 elseif doRefuel or forceBasic then --Attempt an emergency refueling
1518 screen()
1519 print("Attempting an emergency refuel")
1520 print("Fuel Level: ",checkFuel())
1521 print("Distance Back: ",(xPos+zPos+yPos+1))
1522 print("Categorizing Items")
1523 count(false) --Do not add count, but categorize
1524 local fuelSwitch, initialFuel = false, checkFuel() --Fuel switch so we don't go over limit (in emergency...)
1525 print("Going through available fuel slots")
1526 for i=1, inventoryMax do
1527 if fuelSwitch then break end
1528 if turtle.getItemCount(i) > 0 and slot[i][1] == 2 then --If there are items and type 2 (fuel)
1529 select(i)
1530 fuelSwitch = midRunRefuel(i) --See above "function drop" for usage
1531 end
1532 end
1533 select(1) --Cleanup
1534 print("Done fueling")
1535 if checkFuel() > initialFuel then
1536 continueEvac = false
1537 print("Evac Aborted")
1538 else
1539 print("Evac is a go, returning to base")
1540 sleep(1.5) --Pause for reading
1541 end
1542 end
1543 return continueEvac
1544end
1545
1546function lavaRefuel(suckDir)
1547 if checkFuel() + lavaBuffer >= checkFuelLimit() then return false end -- we don't want to constantly over-fuel the turtle.
1548 local suckFunc
1549 if suckDir == "up" then suckFunc = turtle.placeUp
1550 elseif suckDir == "down" then suckFunc = turtle.placeDown
1551 else suckFunc = turtle.place end
1552
1553 select(specialSlots.lavaBucket)
1554 if suckFunc() then
1555 midRunRefuel(specialSlots.lavaBucket, 0) --0 forces it to refuel, even though allowed items[slot] is 1
1556 end
1557 select(1)
1558 return true
1559end
1560
1561--Mining functions
1562function dig(doAdd, mineFunc, inspectFunc, suckDir) --Note, turtle will not bother comparing if not given an inspectFunc
1563 if doAdd == nil then doAdd = true end
1564 mineFunc = mineFunc or turtle.dig
1565 local function retTab(tab) if type(tab) == "table" then return tab end end --Please ignore the stupid one-line trickery. I felt special writing that. (Unless it breaks, then its cool)
1566 --Mine if not in blacklist. inspectFunc returns success and (table or string) so retTab filters out the string and the extra table prevents errors.
1567 local mineFlag = false
1568 if oreQuarry and inspectFunc then
1569 local worked, data = inspectFunc()
1570 if data then
1571 mineFlag = not blacklist[data.name]
1572 if data.name == chestID then
1573 emptyChest(suckDir)
1574 end
1575 if lavaBucket and data.name == lavaID and data.metadata == lavaMeta then
1576 lavaRefuel(suckDir)
1577 end
1578 end
1579 end
1580 if not oreQuarry or not inspectFunc or mineFlag then --Mines if not oreQuarry, or if the inspect passed
1581 if mineFunc() then
1582 if doAdd then
1583 mined = mined + 1
1584 end
1585 return true
1586 else
1587 return false
1588 end
1589 end
1590 return true --This only runs if oreQuarry but item not in blacklist. true means succeeded in duty, not necessarily dug block
1591end
1592
1593function digUp(doAdd, ignoreInspect)--Regular functions :) I switch definitions for optimization (I think)
1594 return dig(doAdd, turtle.digUp, (not ignoreInspect and turtle.inspectUp) or nil, "up")
1595end
1596function digDown(doAdd, ignoreInspect)
1597 return dig(doAdd, turtle.digDown, (not ignoreInspect and turtle.inspectDown) or nil, "down")
1598end
1599if inverted then --If inverted, switch the options
1600 digUp, digDown = digDown, digUp
1601end
1602
1603function smartDig(doDigUp, doDigDown) --This function is used only in mine when oldOreQuarry
1604 if inverted then doDigUp, doDigDown = doDigDown, doDigUp end --Switching for invert
1605 local blockAbove, blockBelow = doDigUp and turtle.detectUp(), doDigDown and turtle.detectDown() --These control whether or not the turtle digs
1606 local index = 1
1607 for i=1, #compareSlots do
1608 if not (blockAbove or blockBelow) then break end --We don't want to go selecting if there is nothing to dig
1609 index = i --To access out of scope
1610 select(compareSlots[i])
1611 if blockAbove and turtle.compareUp() then blockAbove = false end
1612 if blockBelow and turtle.compareDown() then blockBelow = false end
1613 end
1614 if compareChest then
1615 local flag = false
1616 select(specialSlots.compareChest)
1617 if turtle.compareUp() then emptyChest("up") end --Impressively, this actually works with session persistence. I'm gooood (apparently :P )
1618 if turtle.compareDown() then emptyChest("down") end --Looking over the code, I see no reason why that works... Oh well.
1619 end
1620 table.insert(compareSlots, 1, table.remove(compareSlots, index)) --This is so the last selected slot is the first slot checked, saving a select call
1621 if blockAbove then dig(true, turtle.digUp) end
1622 if blockBelow then dig(true, turtle.digDown) end
1623end
1624
1625function relxCalc()
1626 if layersDone % 2 == 1 then
1627 relzPos = zPos
1628 else
1629 relzPos = (z-zPos) + 1
1630 end
1631 if relzPos % 2 == 1 then
1632 relxPos = xPos
1633 else
1634 relxPos = (x-xPos)+1
1635 end
1636 if layersDone % 2 == 0 and z % 2 == 1 then
1637 relxPos = (x-relxPos)+1
1638 end
1639end
1640function horizontalMove(movement, posAdd, doAdd)
1641 if doAdd == nil then doAdd = true end
1642 if movement() then
1643 if doAdd then
1644 moved = moved + 1
1645 end
1646 if facing == 0 then
1647 xPos = xPos + 1
1648 elseif facing == 1 then
1649 zPos = zPos + 1
1650 elseif facing == 2 then
1651 xPos = xPos - 1
1652 elseif facing == 3 then
1653 zPos = zPos - 1
1654 else
1655 error("Function forward, facing should be 0 - 3, got "..tostring(facing),2)
1656 end
1657 relxCalc()
1658 return true
1659 end
1660 return false
1661end
1662function forward(doAdd)
1663 return horizontalMove(turtle.forward, 1, doAdd)
1664end
1665function back(doAdd)
1666 return horizontalMove(turtle.back, -1, doAdd)
1667end
1668function verticalMove(moveFunc, yDiff, digFunc, attackFunc)
1669 local count = 0
1670 while not moveFunc() do
1671 if not digFunc(true, true) then --True True is doAdd, and ignoreInspect
1672 attackFunc()
1673 sleep(0.5)
1674 count = count + 1
1675 if count > maxTries and yPos > (startY-7) then bedrock() end
1676 end
1677 end
1678 yPos = yDiff + yPos
1679 saveProgress()
1680 biometrics()
1681 return true
1682end
1683function up() --Uses other function if inverted
1684 verticalMove(inverted and turtle.down or turtle.up, -1, digUp, attackUp) --Other functions deal with invert already
1685end
1686function down()
1687 verticalMove(inverted and turtle.up or turtle.down, 1, digDown, attackDown)
1688end
1689
1690
1691function right(num)
1692 num = num or 1
1693 for i=1, num do
1694 facing = coterminal(facing+1)
1695 saveProgress()
1696 if not goLeftNotRight then turtle.turnRight() --Normally
1697 else turtle.turnLeft() end --Left Quarry
1698 end
1699end
1700function left(num)
1701 num = num or 1
1702 for i=1, num do
1703 facing = coterminal(facing-1)
1704 saveProgress()
1705 if not goLeftNotRight then turtle.turnLeft() --Normally
1706 else turtle.turnRight() end --Left Quarry
1707end
1708end
1709
1710function attack(doAdd, func)
1711 doAdd = doAdd or true
1712 func = func or turtle.attack
1713 if func() then
1714 if doAdd then
1715 attacked = attacked + 1
1716 end
1717 return true
1718 end
1719 return false
1720end
1721function attackUp(doAdd)
1722 if inverted then
1723 return attack(doAdd, turtle.attackDown)
1724 else
1725 return attack(doAdd, turtle.attackUp)
1726 end
1727end
1728function attackDown(doAdd)
1729 if inverted then
1730 return attack(doAdd, turtle.attackUp)
1731 else
1732 return attack(doAdd, turtle.attackDown)
1733 end
1734end
1735
1736function detect(func)
1737 func = func or turtle.detect
1738 return func()
1739end
1740function detectUp(ignoreInvert)
1741 if inverted and not ignoreInvert then return detect(turtle.detectDown)
1742 else return detect(turtle.detectUp) end
1743end
1744function detectDown(ignoreInvert)
1745 if inverted and not ignoreInvert then return detect(turtle.detectUp)
1746 else return detect(turtle.detectDown) end
1747end
1748
1749
1750
1751function mine(doDigDown, doDigUp, outOfPath,doCheckInv) -- Basic Move Forward
1752 if doCheckInv == nil then doCheckInv = true end
1753 if doDigDown == nil then doDigDown = true end
1754 if doDigUp == nil then doDigUp = true end
1755 if outOfPath == nil then outOfPath = false end
1756 isInPath = (not outOfPath) --For rednet
1757 if not outOfPath and (checkFuel() <= xPos + zPos + yPos + 5) then --If the turtle can just barely get back to the start, we need to get it there. We don't want this to activate coming back though...
1758 local continueEvac = false --It will be set true unless at start
1759 if xPos ~= 0 then
1760 continueEvac = emergencyRefuel() --This is a huge list of things to do in an emergency
1761 end
1762 if continueEvac then
1763 eventClear() --Clear any annoying events for evac
1764 local currPos = yPos
1765 endingProcedure() --End the program
1766 print("Turtle ran low on fuel so was brought back to start for you :)\n\nTo resume where you left off, use '-startDown "..tostring(currPos-1).."' when you start")
1767 error("",0)
1768 end
1769 end
1770 if frontChest and not outOfPath then
1771 if turtle.inspect then
1772 local check, data = turtle.inspect()
1773 if check and data.name == chestID then
1774 emptyChest("front")
1775 end
1776 else
1777 local flag = false
1778 select(specialSlots.compareChest)
1779 if turtle.compare() then flag = true end
1780 select(1)
1781 if flag then
1782 emptyChest("front")
1783 end
1784 end
1785 end
1786
1787 local count = 0
1788 if not outOfPath then dig() end --This speeds up the quarry by a decent amount if there are more mineable blocks than air
1789 while not forward(not outOfPath) do
1790 sleep(0) --Calls coroutine.yield to prevent errors
1791 count = count + 1
1792 if not dig() then
1793 attack()
1794 end
1795 if count > 10 then
1796 attack()
1797 sleep(0.2)
1798 end
1799 if count > maxTries then
1800 if checkFuel() == 0 then --Don't worry about inf fuel because I modified this function
1801 saveProgress({doCheckFuel = true, doRefuel = true}) --This is emergency because this should never really happen.
1802 os.reboot()
1803 elseif yPos > (startY-7) and turtle.detect() then --If it is near bedrock
1804 bedrock()
1805 else --Otherwise just sleep for a bit to avoid sheeps
1806 sleep(1)
1807 end
1808 end
1809 end
1810 checkSanity() --Not kidding... This is necessary
1811 saveProgress(tab)
1812
1813 if not oldOreQuarry then
1814 if doDigUp then--The digging up and down part
1815 sleep(0) --Calls coroutine.yield
1816 if not digUp(true) and detectUp() then --This is relative: will dig down first on invert
1817 if not attackUp() then
1818 if yPos > (startY-7) then bedrock() end --Checking for bedrock, but respecting user wishes
1819 end
1820 end
1821 end
1822 if doDigDown then
1823 digDown(true) --This needs to be absolute as well
1824 end
1825 else --If oldQuarry
1826 smartDig(doDigUp,doDigDown)
1827 end
1828 percent = math.ceil(moved/moveVolume*100)
1829 updateDisplay()
1830 if doCheckInv and careAboutResources then
1831 if isFull(inventoryMax-keepOpen) then
1832 if not ((oreQuarry or oldOreQuarry) and dumpCompareItems) then
1833 dropOff()
1834 else
1835 local currInv = getSlotsTable()
1836 drop(nil, false, true) --This also takes care of counting.
1837 if #getChangedSlots(currInv, getSlotsTable()) <= 2 then --This is so if the inventory is full of useful stuff, it still has to drop it
1838 dropOff()
1839 end
1840 end
1841 end
1842 end
1843 biometrics()
1844end
1845--Insanity Checking
1846function checkSanity()
1847 if not isInPath then --I don't really care if its not in the path.
1848 return true
1849 end
1850 if not (facing == 0 or facing == 2) and #events == 0 then --If mining and not facing proper direction and not in a turn
1851 turnTo(0)
1852 rowCheck = true
1853 end
1854 if xPos < 0 or xPos > x or zPos < 0 or zPos > z or yPos < 0 then
1855 saveProgress()
1856 print("I have gone outside boundaries, attempting to fix (maybe)")
1857 if xPos > x then goto(x, zPos, yPos, 2) end --I could do this with some fancy math, but this is much easier
1858 if xPos < 0 then goto(1, zPos, yPos, 0) end
1859 if zPos > z then goto(xPos, z, yPos, 3) end
1860 if zPos < 0 then goto(xPos, 1, yPos, 1) end
1861 relxCalc() --Get relxPos properly
1862 eventClear()
1863
1864 --[[
1865 print("Oops. Detected that quarry was outside of predefined boundaries.")
1866 print("Please go to my forum thread and report this with a short description of what happened")
1867 print("If you could also run \"pastebin put Civil_Quarry_Restore\" and give me that code it would be great")
1868 error("",0)]]
1869 end
1870end
1871
1872local function fromBoolean(input) --Like a calculator
1873if input then return 1 end
1874return 0
1875end
1876local function multBoolean(first,second) --Boolean multiplication
1877return (fromBoolean(first) * fromBoolean(second)) == 1
1878end
1879function coterminal(num, limit) --I knew this would come in handy :D
1880limit = limit or 4 --This is for facing
1881return math.abs((limit*fromBoolean(num < 0))-(math.abs(num)%limit))
1882end
1883if tArgs["-manualpos"] then
1884 facing = coterminal(facing) --Done to improve support for "-manualPos"
1885 if facing == 0 then rowCheck = true elseif facing == 2 then rowCheck = false end --Ditto
1886 relxCalc() --Ditto
1887end
1888
1889--Direction: Front = 0, Right = 1, Back = 2, Left = 3
1890function turnTo(num)
1891 num = num or facing
1892 num = coterminal(num) --Prevent errors
1893 local turnRight = true
1894 if facing-num == 1 or facing-num == -3 then turnRight = false end --0 - 1 = -3, 1 - 0 = 1, 2 - 1 = 1
1895 while facing ~= num do --The above is used to smartly turn
1896 if turnRight then
1897 right()
1898 else
1899 left()
1900 end
1901 end
1902end
1903function goto(x,z,y, toFace, destination)
1904 --Will first go to desired z pos, then x pos, y pos varies
1905 x = x or 1; y = y or 1; z = z or 1; toFace = toFace or facing
1906 gotoDest = destination or "" --This is used by biometrics.
1907 statusString = "Going to ".. (destination or "somewhere")
1908 --Possible destinations: layerStart, quarryStart
1909 if yPos > y then --Will go up first if below position
1910 while yPos~=y do up() end
1911 end
1912 if zPos > z then
1913 turnTo(3)
1914 elseif zPos < z then
1915 turnTo(1)
1916 end
1917 while zPos ~= z do mine(false,false,true,false) end
1918 if xPos > x then
1919 turnTo(2)
1920 elseif xPos < x then
1921 turnTo(0)
1922 end
1923 while xPos ~= x do mine(false,false,true,false) end
1924 if yPos < y then --Will go down after if above position
1925 while yPos~=y do down() end
1926 end
1927 turnTo(toFace)
1928 saveProgress()
1929 gotoDest = ""
1930 statusString = nil
1931end
1932function getNumOpenSlots()
1933 local toRet = 0
1934 for i=1, inventoryMax do
1935 if turtle.getItemCount(i) == 0 then
1936 toRet = toRet + 1
1937 end
1938 end
1939 return toRet
1940end
1941function emptyChest(suckDirection)
1942 eventAdd("emptyChest",suckDirection)
1943 eventSetInsertionPoint(2) --Because dropOff adds events we want to run first
1944 local suckFunc
1945 if suckDirection == "up" then
1946 suckFunc = turtle.suckUp
1947 elseif suckDirection == "down" then
1948 suckFunc = turtle.suckDown
1949 else
1950 suckFunc = turtle.suck
1951 end
1952 repeat
1953 if inventoryMax - countUsedSlots() <= 0 then --If there are no slots open, need to empty
1954 dropOff()
1955 end
1956 until not suckFunc()
1957 eventClear()
1958 eventSetInsertionPoint()
1959end
1960
1961--Ideas: Bring in inventory change-checking functions, count blocks that have been put in, so it will wait until all blocks have been put in.
1962local function waitDrop(slot, allowed, whereDrop) --This will just drop, but wait if it can't
1963 allowed = allowed or 0
1964 while turtle.getItemCount(slot) > allowed do --No more half items stuck in slot!
1965 local tries = 1
1966 while not whereDrop(turtle.getItemCount(slot)-allowed) do --Drop off only the amount needed
1967 screen(1,1)
1968 print("Chest Full, Try "..tries)
1969 chestFull = true
1970 biometrics()--To send that the chest is full
1971 tries = tries + 1
1972 sleep(2)
1973 end
1974 chestFull = false
1975 end
1976end
1977
1978function midRunRefuel(i, allowed)
1979 allowed = allowed or allowedItems[i]
1980 local numToRefuel = turtle.getItemCount(i)-allowed
1981 if checkFuel() >= checkFuelLimit() then return true end --If it doesn't need fuel, then signal to not take more
1982 local firstCheck = checkFuel()
1983 if numToRefuel > 0 then turtle.refuel(1) --This is so we can see how many fuel we need.
1984 else return false end --Bandaid solution: If won't refuel, don't try.
1985 local singleFuel
1986 if checkFuel() - firstCheck > 0 then singleFuel = checkFuel() - firstCheck else singleFuel = math.huge end --If fuel is 0, we want it to be huge so the below will result in 0 being taken
1987 --Refuel The lesser of max allowable or remaining fuel space / either inf or a single fuel (which can be 0)
1988 turtle.refuel(math.min(numToRefuel-1, math.ceil((checkFuelLimit()-checkFuel()) / singleFuel))) --The refueling part of the the doRefuel option
1989 if checkFuel() >= checkFuelLimit() then return true end --Do not need any more fuel
1990 return false --Turtle can still be fueled
1991end
1992
1993function enderRefuel() --Assumes a) An enderchest is in front of it b) It needs fuel
1994 local slot
1995 for a,b in ipairs(getSlotsTable()) do
1996 if b == 0 then slot = a; break end
1997 end
1998 if not slot then return false end --No room for fueling
1999 select(slot)
2000 repeat
2001 print("Required Fuel: ",checkFuelLimit())
2002 print("Current Fuel: ",checkFuel())
2003 local tries = 0
2004 while not turtle.suck() do
2005 sleep(1)
2006 statusString = "No Fuel in Ender Chest"
2007 biometrics() --Let user know that fuel chest is empty
2008 print(statusString,". Try: ",tries)
2009 tries = tries + 1
2010 end
2011 statusString = nil
2012 until midRunRefuel(slot, 0) --Returns true when should not refuel any more
2013 if not turtle.drop() then turtle.dropDown() end --If cannot put fuel back, just drop it, full fuel chest = user has too much fuel already
2014 return true -- :D
2015end
2016
2017
2018function drop(side, final, compareDump)
2019 side = sides[side] or "front"
2020 local dropFunc, detectFunc, dropFacing = turtle.drop, turtle.detect, facing+2
2021 if side == "top" then dropFunc, detectFunc = turtle.dropUp, turtle.detectUp end
2022 if side == "bottom" then dropFunc, detectFunc = turtle.dropDown, turtle.detectDown end
2023 if side == "right" then turnTo(1); dropFacing = 0 end
2024 if side == "left" then turnTo(3); dropFacing = 0 end
2025 local properFacing = facing --Capture the proper direction to be facing
2026
2027 count(true) --Count number of items before drop. True means add. This is before chest detect, because could be final
2028
2029 while not compareDump and not detectFunc() do
2030 if final then return end --If final, we don't need a chest to be placed, but there can be
2031 chestFull = true
2032 biometrics() --Let the user know there is a problem with chest
2033 screen(1,1) --Clear screen
2034 print("Waiting for chest placement on ",side," side (when facing quarry)")
2035 sleep(2)
2036 end
2037 chestFull = false
2038
2039 local fuelSwitch = false --If doRefuel, this can switch so it won't overfuel
2040 for i=1,inventoryMax do
2041 --if final then allowedItems[i] = 0 end --0 items allowed in all slots if final ----It is already set to 1, so just remove comment if want change
2042 if turtle.getItemCount(i) > 0 then --Saves time, stops bugs
2043 if slot[i][1] == 1 and dumpCompareItems then turnTo(dropFacing) --Turn around to drop junk, not store it. dumpComapareItems is global config
2044 else turnTo(properFacing) --Turn back to proper position... or do nothing if already there
2045 end
2046 select(i)
2047 if slot[i][1] == 2 then --Intelligently refuels to fuel limit
2048 if doRefuel and not fuelSwitch then --Not in the conditional because we don't want to waitDrop excess fuel. Not a break so we can drop junk
2049 fuelSwitch = midRunRefuel(i)
2050 else
2051 waitDrop(i, allowedItems[i], dropFunc)
2052 end
2053 if fuelSwitch then
2054 waitDrop(i, allowedItems[i], dropFunc)
2055 end
2056 elseif not compareDump or (compareDump and slot[i][1] == 1) then --This stops all wanted items from being dropped off in a compareDump
2057 waitDrop(i, allowedItems[i], dropFunc)
2058 end
2059 end
2060 end
2061
2062 if compareDump then
2063 for i=2, inventoryMax do
2064 if not specialSlots[i] then --We don't want to move buckets and things into earlier slots
2065 select(i)
2066 for j=1, i-1 do
2067 if turtle.getItemCount(i) == 0 then break end
2068 turtle.transferTo(j)
2069 end
2070 end
2071 end
2072 select(1)
2073 end
2074 if oldOreQuarry or compareDump then count(nil) end--Subtract the items still there if oreQuarry
2075 resetDumpSlots() --So that slots gone aren't counted as dump slots next
2076
2077 select(1) --For fanciness sake
2078
2079end
2080
2081function dropOff() --Not local because called in mine()
2082 local currX,currZ,currY,currFacing = xPos, zPos, yPos, facing
2083 if careAboutResources then
2084 if not enderChest then --Regularly
2085 eventAdd("goto", 1,1,currY,2, "drop off") --Need this step for "-startDown"
2086 eventAdd('goto(0,1,1,2,"drop off")')
2087 eventAdd("drop", dropSide,false)
2088 eventAdd("turnTo(0)")
2089 eventAdd("mine",false,false,true,false)
2090 eventAdd("goto(1,1,1, 0)")
2091 eventAdd("goto", 1, 1, currY, 0)
2092 eventAdd("goto", currX,currZ,currY,currFacing)
2093 else --If using an enderChest
2094 if turtle.getItemCount(specialSlots.enderChest) ~= 1 then eventAdd("promptSpecialSlot('enderChest','Ender Chest')") end
2095 eventAdd("turnTo",currFacing-2)
2096 eventAdd("dig",false)
2097 eventAdd("select",specialSlots.enderChest)
2098 eventAdd("turtle.place")
2099 eventAdd("drop","front",false)
2100 eventAdd("turnTo",currFacing-2)
2101 eventAdd("select", specialSlots.enderChest)
2102 eventAdd("dig",false)
2103 eventAdd("turnTo",currFacing)
2104 eventAdd("select(1)")
2105 end
2106 runAllEvents()
2107 numDropOffs = numDropOffs + 1 --Analytics tracking
2108 end
2109 return true
2110end
2111function endingProcedure() --Used both at the end and in "biometrics"
2112 eventAdd("goto",1,1,yPos,2,"quarryStart") --Allows for startDown variable
2113 eventAdd("goto",0,1,1,2, "quarryStart") --Go back to base
2114 runAllEvents()
2115 --Output to a chest or sit there
2116 if enderChest then
2117 if dropSide == "right" then eventAdd("turnTo(1)") end --Turn to proper drop side
2118 if dropSide == "left" then eventAdd("turnTo(3)") end
2119 eventAdd("dig(false)") --This gets rid of a block in front of the turtle.
2120 eventAdd("select",specialSlots.enderChest)
2121 eventAdd("turtle.place")
2122 eventAdd("select(1)")
2123 end
2124 eventAdd("drop",dropSide, true)
2125 eventAdd("turnTo(0)")
2126
2127 --Display was moved above to be used in bedrock function
2128 eventAdd("display")
2129 --Log current mining run
2130 eventAdd("logMiningRun",logExtension)
2131 toQuit = true --I'll use this flag to clean up (legacy)
2132 runAllEvents()
2133end
2134function bedrock()
2135 foundBedrock = true --Let everyone know
2136 if rednetEnabled then biometrics() end
2137 if checkFuel() == 0 then error("No Fuel",0) end
2138 local origin = {x = xPos, y = yPos, z = zPos}
2139 print("Bedrock Detected")
2140 if turtle.detectUp() and not turtle.digUp() then
2141 print("Block Above")
2142 turnTo(facing+2)
2143 repeat
2144 if not forward(false) then --Tries to go back out the way it came
2145 if not attck() then --Just making sure not mob-blocked
2146 if not dig() then --Now we know its bedrock
2147 turnTo(facing+1) --Try going a different direction
2148 end
2149 end
2150 end
2151 until not turtle.detectUp() or turtle.digUp() --These should be absolute and we don't care about about counting resources here.
2152 end
2153 up() --Go up two to avoid any bedrock.
2154 up()
2155 eventClear() --Get rid of any excess events that may be run. Don't want that.
2156 endingProcedure()
2157 print("\nFound bedrock at these coordinates: ")
2158 print(origin.x," Was position in row\n",origin.z," Was row in layer\n",origin.y," Blocks down from start")
2159 error("",0)
2160end
2161
2162function endOfRowTurn(startZ, wasFacing, mineFunctionTable)
2163local halfFacing = ((layersDone % 2 == 1) and 1) or 3
2164local toFace = coterminal(wasFacing + 2) --Opposite side
2165if zPos == startZ then
2166 if facing ~= halfFacing then turnTo(halfFacing) end
2167 mine(unpack(mineFunctionTable or {}))
2168end
2169if facing ~= toFace then
2170 turnTo(toFace)
2171end
2172end
2173
2174
2175-------------------------------------------------------------------------------------
2176--Pre-Mining Stuff dealing with session persistence
2177runAllEvents()
2178if toQuit then error("",0) end --This means that it was stopped coming for its last drop
2179
2180local doDigDown, doDigUp = (lastHeight ~= 1), (lastHeight == 0) --Used in lastHeight
2181if not restoreFoundSwitch then --Regularly
2182 --Check if it is a mining turtle
2183 if not isMiningTurtle then
2184 local a, b = turtle.dig()
2185 if a then
2186 mined = mined + 1
2187 isMiningTurtle = true
2188 elseif b == "Nothing to dig with" or b == "No tool to dig with" then
2189 print("This is not a mining turtle. To make a mining turtle, craft me together with a diamond pickaxe")
2190 error("",0)
2191 end
2192 end
2193
2194 if checkFuel() == 0 then --Some people forget to start their turtles with fuel
2195 screen(1,1)
2196 print("I have no fuel and doCheckFuel is off!")
2197 print("Starting emergency fueling procedures!\n")
2198 emergencyRefuel()
2199 if checkFuel() == 0 then
2200 print("I have no fuel and can't get more!")
2201 print("Try using -doRefuel or -fuelChest")
2202 print("I have no choice but to quit.")
2203 error("",0)
2204 end
2205 end
2206
2207 mine(false,false,true) --Get into quarry by going forward one
2208 if gpsEnabled and not restoreFoundSwitch then --The initial locate is done in the arguments. This is so I can figure out what quadrant the turtle is in.
2209 gpsSecondPos = {gps.locate(gpsTimeout)} --Note: Does not run this if it has already been restarted.
2210 end
2211 for i = 1, startDown do
2212 eventAdd("down") --Add a bunch of down events to get to where it needs to be.
2213 end
2214 runAllEvents()
2215 if flatBedrock then
2216 while (detectDown() and digDown(false, true)) or not detectDown() do --None of these functions are non-invert protected because inverse always false here
2217 down()
2218 startDown = startDown + 1
2219 end
2220 startDown = startDown - y + 1
2221 for i=1, y-2 do
2222 up() --It has hit bedrock, now go back up for proper 3 wide mining
2223 end
2224 elseif not(y == 1 or y == 2) then
2225 down() --Go down to align properly. If y is one or two, it doesn't need to do this.
2226 end
2227else --restore found
2228 if not(layersDone == layers and not doDigDown) then digDown() end
2229 if not(layersDone == layers and not doDigUp) then digUp() end --Get blocks missed before stopped
2230end
2231--Mining Loops--------------------------------------------------------------------------
2232select(1)
2233while layersDone <= layers do -------------Height---------
2234local lastLayer = layersDone == layers --If this is the last layer
2235local secondToLastLayer = (layersDone + 1) == layers --This is a check for going down at the end of a layer.
2236moved = moved + 1 --To account for the first position in row as "moved"
2237if not(layersDone == layers and not doDigDown) then digDown() end --This is because it doesn't mine first block in layer
2238if not restoreFoundSwitch and layersDone % 2 == 1 then rowCheck = true end
2239relxCalc()
2240while relzPos <= z do -------------Width----------
2241while relxPos < x do ------------Length---------
2242mine(not lastLayer or (doDigDown and lastLayer), not lastLayer or (doDigUp and lastLayer)) --This will be the idiom that I use for the mine function
2243end ---------------Length End-------
2244if relzPos ~= z then --If not on last row of section
2245 local func
2246 if rowCheck == true then --Switching to next row
2247 func = "right"; rowCheck = false; else func = false; rowCheck = true end --Which way to turn
2248 eventAdd("endOfRowTurn", zPos, facing , {not lastLayer or (doDigDown and lastLayer), not lastLayer or (doDigUp and lastLayer)}) --The table is passed to the mine function
2249 runAllEvents()
2250else break
2251end
2252end ---------------Width End--------
2253if layersDone % 2 == 0 then --Will only go back to start on non-even layers
2254 eventAdd("goto",1,1,yPos,0, "layerStart") --Goto start of layer
2255else
2256 eventAdd("turnTo",coterminal(facing-2))
2257end
2258if not lastLayer then --If there is another layer
2259 for i=1, 2+fromBoolean(not(lastHeight~=0 and secondToLastLayer)) do eventAdd("down()") end --The fromBoolean stuff means that if lastheight is 1 and last and layer, will only go down two
2260end
2261eventAdd("relxCalc")
2262layersDone = layersDone + 1
2263restoreFoundSwitch = false --This is done so that rowCheck works properly upon restore
2264runAllEvents()
2265end ---------------Height End-------
2266
2267endingProcedure() --This takes care of getting to start, dropping in chest, and displaying ending screen