· 5 years ago · Feb 24, 2020, 08:54 AM
1--------------------------------------------------------------------------
2 WARCRAFT III: THE FROZEN THRONE VERSION HISTORY
3--------------------------------------------------------------------------
4
5--------------------------------------------------------------------------
6Patch 1.28a
7--------------------------------------------------------------------------
8
9Specific Changes & Improvements
10- Added view options: windowed fullscreen (default), windowed (-window), and native fullscreen (-nativefullscr)
11- Added cursor clamping in game while windowed; unclamped in menus
12- Data migration now removes the need to run as admin to access saved games
13- Improved installation and patching performance
14
15Bug Fixes
16- Fixed WorldEdit to include proper icon and strings for Map Script Validation
17- Fixed command cards to be hidden again with special coordinates (0, -11) and (-2147483648,
18 -2147483648) within CommandFunc.txt; invalid coordinates will now be ignored
19- Fixed disconnects from Battle.net at the conclusion of games
20- Fixed the cinematic player to keep the entire video on screen at whatever resolution
21- Fixed an issue that prevented Windows GameDVR from functioning properly
22- Fixed various bugs and exploits
23
24Known Issues
25- Players must run as admin during patching process
26
27--------------------------------------------------------------------------
28Patch 1.27b
29--------------------------------------------------------------------------
30
31Specific Changes & Improvements
32 - Bug fixes and general maintenance
33
34--------------------------------------------------------------------------
35Patch 1.27
36--------------------------------------------------------------------------
37
38Specific Changes & Improvements
39- Throw away that old PowerPC Mac in the closet, we’ve created a new installer to support Mac 10.10 and 10.11
40- Improved compatibility with Windows 7, 8.1, and 10
41- Fixed a crash caused by Chain Lightning
42
43Known Issues
44
45- Windows 8.1 and 10 saved games are still stored in a location that requires running as system admin
46- Some graphical issues with the cinematics are still occurring
47- Changes to gamma settings will not take effect in windowed mode
48- Cyrillic characters are still not displaying
49- Disabled ambient sound while a MIDI issue is being resolved
50- Mac 10.9 and earlier are not supported
51- Mac build does not support the editor
52
53--------------------------------------------------------------------------
54Patch 1.26
55--------------------------------------------------------------------------
56
57FIXES
58
59- Hex will no longer provide a speed boost to a Hero if cast at the end of
60 Metamorphosis or Chemical Rage effects.
61- Reverted the fix "Hex will no longer extend the duration of Metamorphosis."
62- Fixed an issue where some Mac patches could lead to disconnections during
63 Battle.net games.
64
65--------------------------------------------------------------------------
66Patch 1.25b
67--------------------------------------------------------------------------
68
69FIXES
70
71- Fixed an issue where players were able to ally with opponents when
72 alliances were locked ("share hack").
73- A gold exploit with buildings has been fixed.
74- Widescreen (stretched) resolutions should now be available in the Video options.
75- Scroll of Town Portal will no longer be consumed when casting fails
76 when used at the same time that your Hero is Hexed.
77- You can now purchase items from shops while Hexed.
78- Hex will no longer extend the duration of Metamorphosis.
79- Hex will no longer disable mana or health regeneration of Heroes.
80- Wisps Detonate ability will no longer drain mana from Heroes while under
81 the effects of Potion of Invulnerability.
82- Warcraft III will now write its registry keys on launch.
83
84
85BALANCE CHANGES
86
87Humans
88- Improved Masonry Upgrade health boost decreased from 20% to 10% for all 3 levels
89- Siege Engine Level increased from 2 to 3
90- Rifleman HP increased from 505 to 535
91
92Orcs
93- Blade master Wind Walk duration reduced from 20/40/60 to 20/35/50
94- Raider Ensnare Cooldown increased from 12 to 16
95- Spirit Wolf Rank 1 Wolf Level decreased from 3 to 2
96
97Night Elves
98- Warden Shadow Strike mana cost increased from 65 to 75
99- Druid of the Talon Faerie Fire duration decreased from 120 to 90
100
101Items
102- Ivory Tower gold cost increased from 30 to 40.
103- Tome of Experience now gives Heroes 100 experience points, down from 150
104- Orb of Venom poison duration decreased from 8 to 6
105
106NOTE: Replays are incompatible between major game revisions. (1.24e replays
107cannot be viewed with the 1.25 version of Warcraft III.)
108
109--------------------------------------------------------------------------
110Patch 1.25 (PTR)
111--------------------------------------------------------------------------
112
113--------------------------------------------------------------------------
114Patch 1.24e
115--------------------------------------------------------------------------
116
117FIXES
118
119- Fixed an exploit rendering buildings non-interactable ("tower hack").
120- Fixed an exploit allowing a player to bypass a summon ability's
121cooldown ("summon/cooldown hack").
122- Fixed a client crash related to workers failing to build in an
123unintended way ("new crash hack").
124- Fixed an exploit allowing the Blood Mages's Phoenix to be resurrected
125instantly ("phoenix hack").
126- Fixed a bug allowing players to select an invalid matchmaking race
127resulting in all the player's units and buildings becoming sheep
128("sheep hack").
129
130--------------------------------------------------------------------------
131Patch 1.24d
132--------------------------------------------------------------------------
133
134FIXES
135
136- Fixed a client crash related to queuing too many invalid build commands
137 ("crash hack").
138
139--------------------------------------------------------------------------
140Patch 1.24c
141--------------------------------------------------------------------------
142
143FIXES
144
145- Fixed a problem with the "Chapter Six: The Culling" human campaign map
146 that was preventing it from loading.
147- Fixed an issue that allowed JASS functions to return incorrect values
148 under certain conditions.
149- Fixed an issue that caused the TriggerEvaluate native to return
150 incorrect values under certain conditions.
151- Fixed a minor memory leak when using GroupEnum natives.
152- Fixed a crash when using the CreateImage native on PPC Mac.
153- Updated Mac World Editor to work with recent JASS changes.
154
155--------------------------------------------------------------------------
156Patch 1.24b
157--------------------------------------------------------------------------
158
159PC WORLD EDITOR CHANGES
160
161- Increased max map file size from 4 MB to 8 MB.
162- Added the ability to store hashtable handles in a hashtable.
163- Added GetSpellTargetX and GetSpellTargetY natives.
164- Added a new base handle type “Agent” of which many types now extend from.
165- Added a SaveAgentHandle native which can be used for saving most handle types.
166- Added a JASS optimization dealing with global variable change events.
167
168FIXES
169
170- Fixed a few false positives caused by the "return bug" fix.
171- Fixed a crash related to hashtable reference counting.
172- “Shadowing” global variables with local variables no longer is possible.
173- Fixed a type conversion dealing with operators (i.e. adding a handle with an integer).
174
175--------------------------------------------------------------------------
176Patch 1.24
177--------------------------------------------------------------------------
178
179PC WORLD EDITOR CHANGES
180
181- Added new JASS hash table functions to replace the lost functionality from
182 fixing unsafe type casting.
183 - Hash Table - Save Item Handle
184 - Hash Table - Save Unit Handle
185 - ...
186 - Hash Table - Load Item Handle
187 - Hash Table - Load Unit Handle
188 - ...
189 - Hash Table - Get Handle ID
190
191FIXES
192
193- Fixed an exploit related to unsafe type casting that allowed users to
194 execute arbitrary code in maps.
195- Fixed the JASS unsafe type casting exploit ("return bug").
196- Fixed several World Editor crashes.
197
198--------------------------------------------------------------------------
199Patch 1.23
200--------------------------------------------------------------------------
201
202FEATURES
203
204- Battle.net now uses a new banner ad system.
205
206FIXES
207
208- Fixed an exploit where an altered custom map would be seen identical to
209 the original custom map.
210- Fixed an issue where some patches could not apply on Intel Macs.
211
212--------------------------------------------------------------------------
213Patch 1.22
214--------------------------------------------------------------------------
215
216FEATURES
217
218- There is now a replay auto-save feature in the options menu. Replays
219 are automatically saved to the "replay" folder.
220- The game is now automatically saved in the event of a potential
221 disconnect. These saved games are placed in the "save" folder.
222- Player color selection can now be limited by the number of players in
223 the game using an option in the "Advanced Options" screen during game
224 creation.
225- Added an option to always show unit and building health bars.
226- You can now enable and disable the display of minimap signals
227 from players and other observers using chat commands:
228 /showminimapsignals and /hideminimapsignals.
229- Added a new in-game cheat "maxfps" to limit the maximum frame rate to
230 the given number. Example: "maxfps 30" will set the maximum frame rate
231 to 30 FPS.
232
233BALANCE CHANGES
234
235HUMAN
236- Scout Tower repair rate changed from 12 to 20.
237- Knight damage increased: Attack cooldown changed from 1.50 to
238 1.40 and base damage increased from 25 to 28 (Average damage is 34).
239
240UNDEAD
241- Increased Ziggurat base armor from 1 to 5.
242- Reduced the build time of the Necropolis from 120 to 100.
243
244NIGHT ELF
245- Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
246- Increase the experience gain from Dryads from Level 2 (40xp) to
247 Level 3 (60 xp).
248
249FIXES
250
251- The cooldown on unlimited usable items (example: the staff of
252 preservation) now persists after the item is dropped or traded.
253- A cooldown exploit with potions has been fixed.
254- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled
255 off.
256- An exploit bug in which items could lose their cooldowns when transferred
257 between heroes has been fixed.
258- Fixed DotA-specific sound effects on Intel Macs.
259- Fixed sound falloff on Intel Macs. Distant sounds should now still be
260 audible.
261
262MAPS
263
264- New maps from contest winners:
265 - (2)MeltingValley
266 - (2)RoadToStratholme
267 - (4)CentaurGrove
268 - (4)TidewaterGlades
269
270--------------------------------------------------------------------------
271Patch 1.21b
272--------------------------------------------------------------------------
273
274FEATURES
275
276- The game no longer requires the CD to play.
277
278--------------------------------------------------------------------------
279Patch 1.21
280--------------------------------------------------------------------------
281
282FEATURES
283
284- The game now runs natively on both PowerPC-based and Intel-based Macs.
285- Player can now view frames per second using the "/fps" chat command.
286
287FIXES
288
289- Fixed a timing problem with the game on PCs with dual-core CPUs.
290- Fixed a crash that could occur with the Frost Breath ability.
291- Fixed a crash that could happen in multiplayer games.
292- Fixed an exploit that could happen in multiplayer games.
293
294Important Note on Patching for Mac Players: The file layout inside the
295game folder is changed significantly by Patch 1.21. As a result, in order
296to be able to install the Frozen Throne expansion from CD, you must
297install Reign of Chaos first, then install Frozen Throne from CD, and then
298patch to version 1.21, in that order. If you patch to v1.21 and then
299attempt to install Frozen Throne after that, it will not install
300correctly.
301
302MAPS
303
304- New maps:
305 - (2)SecretValley
306 - (6)BomberCommand
307- (4)LostTemple (RoC)
308 - The 4 Forest Troll Berserkers by the natural expansions now drop Level
309 2 Permanent instead of Level 2 Charged items
310- (4)TurtleRock
311 - The 4 Ogre Warriors along the outer pathways now drop Level 2
312 Permanent instead of Level 2 Charged items
313- (6)GnollWood
314 - The 4 Gnoll Brutes by the central Item Shops now drop Level 2
315 Permanent instead of Level 2 Charged items
316
317--------------------------------------------------------------------------
318Patch 1.20e
319--------------------------------------------------------------------------
320
321FIXES
322
323- Fixed an exploit that could happen in multiplayer games.
324
325MAPS
326
327- Replays saved with older versions of a map are no longer compatible.
328
329- (2)TerenasStand
330 - Added some trees to high ground above Red start location to prevent
331 a siege unit attack imbalance.
332 - Replaced Mercenary Camp type from Village to Lordaeron Summer.
333
334--------------------------------------------------------------------------
335Patch 1.20d
336--------------------------------------------------------------------------
337
338FIXES
339
340- Fixed an exploit that could happen in multiplayer games.
341
342--------------------------------------------------------------------------
343Patch 1.20c
344--------------------------------------------------------------------------
345
346FIXES
347
348- Fixed a crash that could happen in multiplayer games.
349
350--------------------------------------------------------------------------
351Patch 1.20b
352--------------------------------------------------------------------------
353
354FIXES
355
356- Fixed a crash that could happen in multiplayer games.
357
358--------------------------------------------------------------------------
359Patch 1.20
360--------------------------------------------------------------------------
361
362BUG FIXES
363
364- Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit
365 Walkers.
366
367MAPS
368
369- (6)WizardsRetreat
370 - separated two creep camps near both corner starting locations to
371 prevent them from calling each other for help when one is attacked.
372
373- (6)Gnollwood
374 - separated two creep camps near merchant buildings to prevent them from
375 calling each other for help when one is attacked.
376
377- (6)BlizzardTD
378 - Fixed phase-shifting units to behave normally when attacked.
379
380- (12)WormWar
381 - Fixed a bug that causes player worms to become immobile after using
382 powerups while respawning.
383
384--------------------------------------------------------------------------
385Patch 1.19b
386--------------------------------------------------------------------------
387
388FIXES
389
390- Fixed a crash that could happen in multiplayer games.
391
392--------------------------------------------------------------------------
393Patch 1.19
394--------------------------------------------------------------------------
395
396MAPS
397
398- (2)Echo Isles
399 - Added ranged creep to expansion goldmines.
400 - Replaced both Fountains of Health with Mercenary camps and changed
401 the creep composition so that they're not all piercing attack.
402 - Replaced the mana fountain with a Market Place and changed the level
403 3 perm item drops to level 3 charged items.
404 - Replaced one Troll Trapper with an equal level Ogre to the all troll
405 trapper green camp next to each start location.
406
407- (2)Tirisfal Glade
408 - Added a tavern to each side of the map, reduced the level of the creep
409 that guard the Mercenary buildings as well as the level of the items
410 they drop, and reduced two Orange creep camps and level of the item
411 drops.
412
413- (4)Turtle Rock
414 - Opened areas of the map to help alleviate strong choke points that
415 favor ranged unit combat.
416
417- (4)Broken Shard
418 - Replaced the 4 center orange camps with 4 green camps.
419 - Replaced two ranged units with two melee units to the creep camps
420 guarding the Goblin Merchants.
421 - Increased the Orange camp levels near each start location and added
422 an additional item to each of those camps.
423
424- (4)Hellfire
425 - Reduced the creep level on the two middle Red creep camps.
426 - Reduced the creep level on the East and West Goblin Laboratory creep
427 camps.
428
429- (4)Stonecold Mountain
430 - All creep with the ability to possess units have been removed from
431 this map.
432
433- (4)Lost Temple
434 - Added a few trees to all the start locations to ensure better
435 balance of lumber harvesting for all races.
436
437- (4)Twisted Meadows
438 - Changed the level 4 charged item drops at the Goblin Merchant to
439 level 4 permanent drops.
440
441- (6)Sunrock Cove
442 - Added pathing room around Goblin Laboratory and removed the clump of
443 trees in front of the Goblin Laboratory to enhance game play.
444 - Lowered the goldmine creep camp from Red to Green
445 - Pushed Blue's West ramp further from its start location.
446
447- (6)GnollWood
448 - Removed all Gnoll Assassins from the Goblin Merchant creep camps,
449 replaced with Gnoll Brutes.
450
451- (6)Typhoon
452 - Fixed Red and Teal start locations to be closer to the goldmines
453 like the other start locations.
454
455- (6)Silverpine Forest
456 - Removed the Tavern from all start locations
457 - Can now path across the center of the map, added a Tavern to the
458 center of the map.
459 - Reduced the Item and creep levels of the 4 Red camps in the center
460 of the map.
461 - The 6 center goldmines have been reduced in difficulty of creep
462 camps.
463
464- (6)Dragonblight
465 - The two center creep camps have been pushed away from pathable area
466 to prevent accidental attacks.
467 - The players alliance settings have been changed to favor 2v2.
468
469- (6)Moonglade New Map File
470 - Two center creep camps and buildings have been removed.
471 - Added two taverns to the center of the map.
472 - Opened up all chokepoints
473 - Added some trees to all start locations to help harvesting.
474
475- (6)Everfrost
476 - Added a few trees to Yellow and Teal start locations to ensure
477 lumber harvesting balance.
478 - Added ground Anti-Air units to the East and West Red creep camps.
479
480
481- Bonus Maps Added to Battle.net
482 - (2)Shrine of the Ancients
483 - (2)Terenas Stand
484 - (4)Phantom Grove
485 - (4)Deathrose
486 - (6)Everfrost
487 - (6)Sunrock Cove
488 - (6)Emerald Shores
489 - (6)Duststorm
490 - (8)Full Scale Assault
491 - (8)Hurricane Isle
492 - (8)Cherryville
493 - (10)Skibis Castle TD
494 - (12)Worm War
495
496
497BALANCE CHANGES
498
499Items
500- Creep-dropped item sell prices have been standardized. Items of the
501 same level will now generally sell for the same amount.
502
503Undead
504- Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
505- Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
506- Exhume Corpses research now costs 75 gold / 50 lumber down from 125
507 gold/ 100 lumber.
508- Destroyer armor reduced to 3 from 4.
509
510Orc
511- Spiritwalkers now have the passive Resistant Skin ability. This
512 causes some spells such as Cyclone and Slow to have a much shorter
513 duration when used on a Spiritwalker. Resistant skin also grants
514 immunity to certain other spells such as Polymorph and Possession.
515- Ensnare duration reduced from 15 seconds to 12 seconds.
516- Batrider hit points reduced to 325 from 400.
517
518Night Elf
519- Tree of Life build time increased to 120 seconds from 110 seconds.
520
521Human
522- Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per
523 masonry upgrade, down from 2.
524
525
526
527WORLD EDITOR CHANGES
528
529Trigger Editor
530- The "Image" category and actions now appear after the "Item" category.
531- The "Ubersplat" category and actions now appear after the "Unit Group"
532 category.
533- Fixed script generation errors when using the "Terrain Pathing Is Off"
534 function. This is now a Boolean function.
535- Fixed script generation errors when using variables of the following
536 types:
537 - Attack Type
538 - Combat Sound
539 - Damage Type
540 - Effect Type
541 - Pathing Type
542 - Sound Type
543- Sorted lightning type presets.
544- Appended "Cliff" to cliff terrain types, to distinguish them from
545 non-cliff terrain types.
546- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana",
547 respectively.
548- Cleaned up the name, grammar text, hints and/or sorting order for the
549 following trigger functions/calls:
550 - (Boolean) Environment - Terrain Pathing Is Off (was Terrain
551 Pathable)
552 - (Unit) Event Response - Damage Source
553 - (String) Game - Ability Name
554 - (String) Game - Ability Effect Art Path (was Ability Effect Art)
555 - (String) Game - Ability Effect Sound Name (was Ability Sound)
556 - (String) Hero - Hero Proper Name
557 - (String) Trigger - Trigger Name
558 - (Real) Lightning - Red Color of Lightning
559 - (Real) Lightning - Green Color of Lightning
560 - (Real) Lightning - Blue Color of Lightning
561 - (Real) Lightning - Alpha Value of Lightning (was Alpha Color of
562 Lightning)
563- Cleaned up the name, grammar text, hints and/or sorting order for the
564 following trigger actions:
565 - Environment - Change Terrain Type
566 - Environment - Turn Terrain Pathing On/Off (was Turn Pathing
567 On/Off)
568 - Floating Text - Suspend/Resume
569 - Floating Text - Permanent/Expires
570 - Floating Text - Change Color
571 - Floating Text - Change Lifespan
572 - Floating Text - Change Fading Age (was Change Fadepoint)
573 - Floating Text - Change Age
574 - Game - Enable/Disable Selection (was Enable/Disable Select)
575 - Game - Enable/Disable Drag-Selection (was Enable/Disable Drag
576 Select)
577 - Game - Enable/Disable Pre-Selection (was Enable/Disable Pre
578 Select)
579 - Image - Create
580 - Image - Change Color
581 - Image - Change Render State
582 - Image - Change Render Always State
583 - Image - Change Above Water State
584 - Lightning - Create Lightning Effect (was Create Lightning Effect
585 At Points)
586 - Lightning - Move Lightning Effect (was Move Lightning Effect To
587 Points)
588 - Lightning - Set Lightning Effect Color
589 - Unit - Add Classification
590 - Unit - Remove Classification
591 - Unit - Issue Drop Item Order (was Drop Item On A Point)
592 - Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
593 - Unit - Issue Give Item Order (was Drop Item On A Unit)
594 - Unit - Damage Area
595 - Unit - Damage Target
596 - Unit - Decrease Level Of Ability For Unit
597 - Unit - Increase Level Of Ability For Unit
598 - Unit - Set Level Of Ability For Unit
599 - Ubersplat - Create
600 - Ubersplat - Change Render State
601 - Ubersplat - Change Render Always State
602- Added an event and three new trigger functions for future tournament
603 support:
604 - (Trigger Event) Tournament Event
605 - (Real) Tournament Time Remaining
606 - (Integer) Tournament Melee Score
607 - (Integer) Tournament Finish Rule
608
609--------------------------------------------------------------------------
610- PATCH 1.18
611--------------------------------------------------------------------------
612
613FEATURES
614
615- 6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo
616 Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix,
617 (8)Extreme Candy Wars 2004.
618
619FIXES
620
621- Fixed a problem that prevented selection sounds from playing when
622 units were drag-selected.
623- Fixed a problem that caused Gargoyles to become stuck in Stone Form.
624- Fixed a problem with Dark Ritual or Death Pact leaving an unusable
625 corpse.
626- Fixed a problem that caused a player's units to continue to harvest
627 resources after they were dropped and no one has control of them.
628- Fixed a problem that allowed Ethereal units to take Physical damage from
629 missiles that were in flight as they became Ethereal.
630- Fixed a problem that allowed Magic Immune units to take Magical damage
631 from missiles that were in flight as they became Magic Immune.
632- Fixed a problem that allowed Unstable Concoction to kill the casting
633 Batrider even after its target became Ethereal.
634- Fixed the visibility of the Flamestrike de-buff icon.
635- Fixed a problem with Defend not absorbing Piercing splash damage.
636- Fixed a problem with melee units with Incinerate not damaging any units
637 that they would Incinerate.
638- Fixed a problem that caused Heroes holding items that increase their
639 primary attribute to display an increase in their base damage on the
640 info panel. Their actual damage was not affected.
641- Fixed a problem that allowed morphing units in their alternate form to
642 retain their alternate form bonuses when killed by a Mana Flare when
643 activating their alternate form.
644- Fixed a problem that allowed Destroyers to use Devour Magic on Watcher
645 Wards.
646- Fixed a problem that prevented Watcher Wards from being revealed by the
647 Dust of Appearance.
648- Fixed a problem that removed the Summoned state from Carrion Beetles
649 when they burrow.
650- Fixed a problem with Metamorphosis and Chemical Rage that allowed the
651 timer to remain active after the Hero had died.
652- Fixed a problem with Goblin Zeppelins being considered Undead instead of
653 Mechanical in custom Reign of Chaos maps.
654
655MAPS
656
657- (8)Crossroads - Fixed a grammatical error.
658
659BALANCE CHANGES
660
661Undead
662- Banshee build time has been reduced to 28 seconds from 35 seconds.
663
664Neutral
665- Drunken Haze movement reduction has been changed to increase by level.
666 The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
667- Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
668- Tornado mana cost has been reduced to 200 mana from 250 mana.
669- Incinerate can now be turned on or off. When turned on, it
670 consumes 6 mana per attack. It is otherwise unchanged.
671- Lava Spawns now require 15 attacks to replicate, up from 14.
672- Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
673- Summon Hawk mana cost increased to 50 mana from 35 mana.
674- Pocket factory hit points increased to 300/450/600 by level from
675 300/400/500.
676- Healing Spray effect per wave increased to 40/55/70 from 35/50/65
677
678Items
679- Staff of Teleportation gold cost has been increased to 150 gold from 100
680 gold.
681
682WORLD EDITOR FEATURES
683
684Trigger Editor
685- Added new functions:
686 - Environment: Terrain Pathability
687 - Environment: Terrain Tile Type
688 - Environment: Terrain Tile Variance
689 - Floating Text: Permanent/Expires
690 - Floating Text: Suspend/Resume
691 - Floating Text: Change Position to Point
692 - Floating Text: Change Position to Unit
693 - Floating Text: Change Age
694 - Floating Text: Change Lifespan
695 - Floating Text: Change Fadepoint
696 - Floating Text: Change Text
697 - Game: Enable/Disable Selection (Functionality and/or UI)
698 - Game: Enable/Disable Pre-Selection (Functionality and/or UI)
699 - Game: Enable/Disable Drag-Selection (Functionality and/or UI)
700 - Trigger: Get Trigger Name
701- Added new unit states:
702 - Plagued
703 - Snared
704 - Stunned
705 - Poisoned
706 - Polymorphed
707 - Sleeping
708 - Resistant
709 - Ethereal
710 - Magic Immune
711- Lightning triggers now have their own category.
712- Lightning triggers now use the Z coordinate of the specified Location.
713- Custom Lightning triggers can now use an explicit Z coordinate.
714
715WORLD EDITOR FIXES
716
717- Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial
718 Shackles, and Tornado.
719- Fixed multiple-level support for Shadowmeld.
720- Fixed Rain of Chaos' order id.
721
722--------------------------------------------------------------------------
723- PATCH 1.17
724--------------------------------------------------------------------------
725
726FEATURES
727
728- Two new Neutral Heroes, the Firelord and the Goblin Alchemist, have been
729 added to the game. For further information on these exciting new Heroes
730 and a listing of their abilities, visit http://www.battle.net/war3 .
731- A "Profile" button has been added to the Battle.net toolbar. You can now
732 look at your profile from the Battle.net news page without ever entering
733 chat.
734- Replays now display their version number in the Replay selection screen.
735- Designating a new clan chieftain now includes a confirmation dialogue.
736- 9 maps from our Bonus Map program including (8)Funny Bunny's Egg Hunt,
737 (8)Shamrock Reef, (8)Dragon Falls, (8)Deadlock, (8)Gold Rush, (8)Slalom,
738 (6)Copper Canyon, (6)Rolling Hills, and (4)Predators.
739
740FIXES
741
742- Fixed a problem with Burning Oil that caused the effect to not be created
743 when buildings were attacked directly.
744- Fixed a problem that caused some instant spells cast after a targeted
745 spell to execute before the targeted spell.
746- Fixed problems with the Melee AI when it attempted to use certain
747 instant spells.
748- Fixed a problem with Morphing units re-executing commands that were
749 interrupted by the morph timer expiring.
750- Fixed an exploit that would allow players to track enemy units under
751 the fog of war with queued move commands.
752- Fixed a problem with units following enemy units and never proceeding
753 to the next order when they moved underneath the fog.
754- Fixed a problem with Envenomed Spears wearing off too early if the
755 affected unit was also affected by Slow Poison or the Orb of Venom.
756- Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.
757- Fixed the orb air attack speeds for the Blood Mage, Pit Lord, and Fire
758 Lord.
759- Fixed the armor upgrade values for Human, Orc, and Undead shops.
760- Fixed a problem preventing Phased Faerie Dragons from teleporting.
761- Fixed an issue with Faerie Dragons that could cause them to become
762 unresponsive to most commands if you Phase Shifted just as the unit was
763 attacking something.
764- Fixed Doom so that the spell now has a maximum creep level.
765- Fixed an issue that caused Crypt Fiends to deactivate Web when they
766 unburrowed.
767- Fixed a problem with Cleaving Attack that would prevent it from working
768 when Orbs were equipped.
769- Fixed an issue with Cleaving Attack that would cause Thorns Aura to
770 reflect damage on targets that took splash damage.
771- Fixed an issue that could cause the Orb of Annihilation's splash damage
772 to ignore armor.
773- Fixed a problem that could cause Metamorphosis to cancel the effects of
774 a Staff of Teleportation.
775- Fixed Devour such that devoured units now give experience to the owner of
776 the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.
777- Fixed rally points such that friendly units will no longer cancel rally
778 orders to Heroes that teleport, Blink, or Mirror Image.
779- Fixed illusions so they now get correct damage, armor, life, and mana
780 bonuses consistent with the original units.
781- Fixed an issue with morphed units that could cause them to cost food when
782 revived by Animated Dead if they had died in their morphed form.
783- Fixed the Storm Pandaren (from the Pandaren Brewmaster's ultimate) so it
784 now correctly displays Wind Walk's backstab damage.
785- Fixed a problem with Flame Strike that wouldn't allow Blood Mages to
786 become invisible after they finished channeling the spell. Prior to this
787 fix, the Blood Mage would become visible for as long as damage was taking
788 place, despite the fact that he was no longer casting the spell.
789- Fixed upgrading buildings such that they now receive the correct hit point
790 bonus from the Masonry upgrade.
791- Fixed a problem that could cause manually cast arrow abilities to
792 occasionally fail.
793- Fixed racial shops so they no longer block line of sight.
794- Fixed multiple units' casting the same spell so they now distribute the
795 load more efficiently.
796- Fixed creeps so that missile spells no longer wake them when launched.
797 Instead, the creeps now wake when a spell hits.
798- Fixed channeling units so they will auto-queue orders issued to the entire
799 selection except for Stop and Hide. Orders issued to the selected subgroup
800 will break channeling (so you can teleport out of the area while
801 channeling).
802- Fixed units in the middle of a non-channeling spell such that they will now
803 auto-queue all orders until the spell is complete.
804- Fixed Hero icons so their order is now consistent throughout the game.
805- Fixed replay speeds so they can once again be changed while the replay
806 is paused.
807
808
809MAPS
810
811Expansion - Frozen Throne
812- (4)Turtle Rock - Top right and bottom left creep camps now drop equivalent
813 items.
814- (4)Twisted Meadows - Added some trees near the south Mercenary Camp
815 to prevent mercenary purchase without engaging the creeps. Also added
816 some trees to prevent item purchase from Goblin Merchant without
817 engaging creep camp.
818- (6)Demon's Crossing - Removed the two Dragon Roosts and their accompanying
819 creep camps from both sides of the map, then altered the creep camp
820 guarding the remaining Dragon Roost. Rebalanced most of the creep camps to
821 be more player friendly.
822- (6)Monsoon - Added some trees near the water line to prevent units from
823 moving behind them.
824- (6)Typhoon - Added some trees near the expansion gold mines to prevent the
825 creeps from harassing players when they pass by. Added some trees to start
826 locations and moved bottom middle start location closer to trees to help
827 with initial harvesting.
828- (6)Upper Kingdom - The two center creep camps that are guarding gold mines
829 have been pushed back from common pathing areas.
830- (8)Mur'gul Oasis - Center creeps pushed further back away from common
831 pathing areas through the middle.
832- (8)Gold Rush - Fixed missing Tavern from the bottom left corner.
833
834Classic - Reign of Chaos
835- (6)Dark Forest - Cleaned up some trees to provide wider areas for larger
836 groups to path through. The creep camp guarding the top middle expansion
837 gold mine no longer attacks units that path nearby.
838
839
840BALANCE CHANGES
841
842General
843- Haunted and Entangled Gold Mines are now indicated on the minimap.
844- The experience bonus for having a single Hero and owning a tier-2 or
845 tier-3 town hall has been increased to +15%/+30% from +10%/+20%.
846- Line damage spells such as Shockwave, Carrion Swarm, Breath of Fire, and
847 Breath of Frost no longer damage a targeted friendly unit.
848- Default autocast spells (like Abolish Magic or Bloodlust) that require
849 research will now have autocast enabled when the research completes.
850- Arrow abilities set to autocast now override Orb effects.
851- Repairing an upgrading building now uses the repair time and cost of the
852 original building.
853- Harvesting, building, and repairing workers are the only units left
854 behind by a teleport.
855- Hexed and polymorphed units now have the same statistics as the normal
856 units except for movement speed and the model. Previously, these abilities
857 were changing the armor type and hit point regeneration type.
858- Constructing Peasants are now included in group selections. A
859 constructing Peasant will automatically queue all orders unless it is
860 the only unit selected, or until it receives a Stop order.
861- Channeling ultimates now cancel invulnerability. If an invulnerability
862 spell is used while channeling, channeling will end.
863- Damage-capped AOE spells now have a seperate cap for friendly, enemy,
864 and neutral units.
865- Enemy units now take damage from Lightning Shielded illusions.
866- If a unit is rallied to a unit/Hero that dies, the rallied unit will
867 now continue to move towards the last spot the rally target occupied.
868
869Human
870- Defend has been reworked. Piercing damage is still reduced by 50%, and
871 there is now an additional 30% chance that a defending Footman will
872 reflect unit attacks back on the source for full damage. Piercing damage
873 building attacks have a 30% chance to do no damage.
874- Banish now costs mana 75/60/50 by level, and has a 0-second cooldown at all
875 levels, down from 5/3/1 seconds.
876- Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55.
877- Siphon Mana has been reworked. It now transfers mana from an enemy to the
878 Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana
879 can push the Blood Mage's mana up to as much as twice its normal maximum
880 value, though mana gained in this way drains off rapidly if not used.
881- Blood Mage attack speed increased by 30%.
882- Flame Strike damage cap set to the equivalent of 6 targets, up from 5.
883- Knight hit points increased to 835 from 800.
884- Arcane Towers now deal 20 bonus damage per attack to summoned units.
885- Divine Shield can no longer be deactivated.
886- Phoenixes no longer regenerate life from a Fountain of Health.
887
888Undead
889- Death Knight base armor reduced to 3 from 4.
890- Banshee attack range increased to 600 from 500.
891- Units raised by Animate Dead are now invulnerable to dispels as well as
892 damage.
893- Destroyers no longer regenerate mana from a Fountain of Mana.
894- Unsummoning an upgraded building now provides resources for the original
895 building in addition to the cost of the upgrade (before it was just the
896 cost of the upgrade).
897- The Nerubian Towers' frost attacks now properly affect magic-immune units.
898- Devour Magic now dispels the owl summoned by Sentinel, but does not give
899 mana to the Destroyer.
900- Since we have corrected the splash damage bug with Destroyers, we have
901 reverted Destroyers to their old 1.14 statistics. Destroyers now have
902 mana regeneration of -3/sec (down from -6/sec), Orb of Annihilation
903 now costs 25 mana down from 50 mana, and Devour Magic restores 75 mana
904 per unit dispelled, down from 150. Note that Devour Magic no longer
905 gives health or mana when a player devours friendly buffs.
906
907Orc
908- Wind Walk now allows the Blademaster to walk through units.
909- Wind Walk's backstab damage reduced to 40/70/100 from 50/85/120.
910- Unstable Concoction primary target damage increased to 600 from 550.
911- Chain Lightning will now jump to sleeping targets if the primary target
912 is also asleep.
913- Tauren Chieftain base Intelligence increased to 15 from 14.
914- Troll Batrider build time increased from 25 to 28.
915- Experience granted for killing the Spirit Wolves summoned by the spell
916 Feral Spirit increased by approximately 40%.
917- Spirit Link can now be used to affect illusions.
918- Spirit Walkers now appear before Raiders and Kodo Beasts in the group
919 selection.
920- Troll Batriders can no longer use Unstable Concoction while Banished.
921
922Night Elf
923- Abolish Magic no longer auto-dispels hero spells.
924- Abolish Magic no longer removes positive buffs on friendlies or negative
925 buffs on enemies when manually cast (it already did this for autocast).
926- Rejuvination can now target magic immune units.
927- Faerie Fire armor debuff reduced to 4 from 5.
928- Archer hit points increased to 245 from 240.
929- Faerie Dragon damage increased to 14-16 from 13-14.
930- Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but
931 level-3 Entangling Roots damage increased to 25 per second from 15 per
932 second.
933- Ancient Protector's attack now uses a homing missile.
934- The Huntress' bouncing attacks will no longer bounce back to the initial
935 target.
936- Shadow Strike is no longer removed by Banish.
937- Taunt now affects only the 10 closest units. It is also now disabled by
938 Banish.
939
940Neutrals
941- Naga Sea Witch speed reduced to 270 from 300.
942- Cluster Rockets mana cost reduced to 70 from 75.
943- Voidwalker mercenaries now cost 2 food, up from 1.
944- Hydras spawned from a splitting parent are no longer considered summoned
945 units.
946
947Items
948- Targeting an unwalkable location with a Scroll of Town Portal will now
949 try to place units as close to that location as possible. If no valid
950 location can be found, the units will be teleported to an area around
951 the town hall.
952- All Orbs now affect magic-immune units.
953- Orb of Corruption debuff can no longer be dispelled.
954- Orb of Fire now deals Spell damage instead of Magic damage.
955- Mechanical Critters are no longer displayed on the minimap.
956- Mechanical Critters no longer teleport with you.
957- Amulet of Spell Shield no longer blocks physical skills (e.g., Ensnare).
958
959NOTES: Replays are incompatible between major game revisions (1.16
960replays cannot be viewed with the 1.17 version of Warcraft III).
961Custom save games will not load from version 1.16.
962
963
964--------------------------------------------------------------------------
965- PATCH 1.16
966--------------------------------------------------------------------------
967
968BALANCE CHANGES
969
970Human
971- Rifleman hit points reduced to 505 from 520.
972
973Undead
974- Destroyer negative mana regeneration increased to -6/sec from -3/sec.
975- Mana gain of Devour Magic increased to 150 per dispelled unit from 75 per
976 dispelled unit.
977- Orb of Annihilation mana cost increased to 50 from 25.
978- Orb of Annihilation had a splash damage that was dealing full damage to
979 all targets instead of full damage to the primary target, and reduced
980 damage to nearby targets. This discrepancy has been fixed and the orb
981 now deals damage identical to the functionality in patch 1.14.
982
983Orc
984- Bladestorm mana cost reduced to 200 from 250.
985- Troll Batrider hit points reduced to 400 from 500.
986- Demolisher build time increased to 40 seconds from 36 seconds.
987
988Neutral Heroes
989- Cluster Rockets cooldown reduced to 6 seconds from 7 seconds.
990- Pocket Factory cooldown reduced to 35 seconds from 40 seconds.
991- Pit Lord base Strength increased to 26 from 24.
992- Dark Minion hit points increased from 200/260/320 to 215/290/405 and armor
993 reduced to 0/0/0 from 1/2/3.
994- Breath of Fire has been damage capped to 8 targets. Note that this does
995 not affect the amount of damage dealt by burning damage from the Breath
996 of Fire / Drunken Haze combination.
997- Storm, Earth and Fire Pandaren hit points increased by 200, and attack
998 damage increased by 33%.
999
1000Items
1001- Shared cooldown of 20 seconds added on all summoning items.
1002- Wand of Lightning Shield given 10-second cooldown.
1003- Staff of Preservation max stock set to 1, down from 2.
1004- Sentry Ward item duration reduced to 5 minutes from 10 minutes.
1005
1006NOTES: Replays are incompatible between major game revisions (1.15 replays
1007cannot be viewed with the 1.16 version of Warcraft III). Custom save games
1008will not load from version 1.15.
1009
1010
1011--------------------------------------------------------------------------
1012- PATCH 1.15
1013--------------------------------------------------------------------------
1014
1015FEATURES
1016
1017- A new Neutral Hero, the Goblin Tinker, has been added to the game. For
1018 further information on this strange new Hero and a listing of his abilities,
1019 visit http://www.battle.net/war3 .
1020- The matchmaking system has been significantly updated. New accounts should
1021 more quickly begin playing against opponents of equivalent skill level.
1022- Clan ladders are now functional. Games against ranked players will now
1023 contribute to your clan's ranking on the ladder.
1024- Clan information is now displayed in your player profile, including your
1025 clan name, tag, ladder ranking, and more.
1026- Display of channel moderators has changed.
1027- Ladder information is now more clearly separated in your user profile.
1028- Free For All (FFA) games are now anonymous. Account names and player levels
1029 will no longer be displayed to other participants. Other players will be
1030 displayed as "Player X", where X is the number of the player in the game.
1031- Added an on/off button for the "Alt" formation toggle functionality to the
1032 Options --> Gameplay menu. The option is "On" by default.
1033- Added a "Worker Selection" button that appears beneath the construction
1034 progress indicator for Night Elf and Orc buildings. This allows Orc and
1035 Night Elf players to re-select workers that are currently constructing a
1036 building and give them additional way-pointed orders.
1037- Added the ability for users to double-click replay files (*.w3g files) from
1038 system directories. Doing so will automatically launch the game and load the
1039 appropriate replay.
1040- Buff and debuff icons (not including auras) now flash when their duration
1041 has 10 or fewer seconds remaining.
1042- Buff icons will display in the tooltip when a group-selected unit is
1043 highlighted in the info panel.
1044
1045FIXES
1046
1047- Fixed an issue with cargo based structures/units (Entangled Gold Mines, Orc
1048 Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck
1049 inside permanently.
1050- Fixed a problem where water elementals that died during Mass Teleport were
1051 not being properly removed from the game.
1052- Fixed an issue that caused hit point bars not to show up properly for some
1053 teams when viewing replays.
1054- Fixed an issue that caused the Anti-magic Shell art to display incorrectly
1055 on Crypt Fiends after they unburrow.
1056- Fixed a problem where a Scroll of Town Portal could be wasted if the
1057 targeted town hall was destroyed before the spell completed. The Hero now
1058 retains the Scroll if the spell doesn't complete.
1059- Fixed an issue with the Mountain Giant's Taunt that could cause Invisible
1060 and Shadowmelded units to improperly attack and reveal themselves when the
1061 ability was activated.
1062- Fixed an issue with the "Observers on Defeat" functionality that caused
1063 units not to be displayed on the minimap.
1064- Fixed a problem with the Pandaren Brewmaster that caused incorrect
1065 regeneration of health and mana while his ultimate was active.
1066- Fixed a problem with Spell Steal and Polymorph that could turn a ground unit
1067 into a Flying Sheep.
1068- Fixed an issue that could cause the Web and Ensnare graphics to display
1069 improperly.
1070- Fixed a problem that caused the Inferno stun damage to not be applied to
1071 magic-immune units in The Frozen Throne. All ultimates should ignore magic
1072 immunity.
1073- Fixed some spell targeting issues with Resistant Skin. Doom (and possibly
1074 other spells) should work the same way as Charm.
1075- Fixed an issue with Metamorphosis which prevented some Orb effects
1076 from working while the Demon Hunter was in his altered form.
1077- Fixed a problem with the Scroll of Town Portal which did not allow Heroes
1078 to regenerate the appropriate hit points and mana while the spell was being
1079 cast.
1080- Fixed the accidentally inflated hit point regeneration rate on the Naga
1081 Sea Witch, Beastmaster, Pandaren Brewmaster, and Spell Breaker back to
1082 the standard .25 hit points per second.
1083- Fixed Shockwave's damage radius to 125.
1084- Fixed Orb items to now cause the proper damage versus air for melee Heroes.
1085- Fixed an issue with Militia in which units ordered "Back to Work" could
1086 change back into Militia when arriving back at the town hall.
1087- Fixed Breath of Fire's damage area to more accurately represent a cone area
1088 of effect, rather than a line.
1089- Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff
1090 now register as idle like other peons.
1091- Fixed the Blight generated by the Sacrificial Skull such that a
1092 non-Undead building placed on top of the Blight will not remove the
1093 Blight when it finishes construction.
1094 Detonate, Dispel Magic, and Disenchant correctly dispel this Blight.
1095- Fixed an issue that allowed Banished worker units to build, Repair,
1096 and harvest. Note that Detonate and Unsummon will remain unaffected by
1097 Banish since they're considered "magical".
1098- Fixed Lightning Shield so that if two units with Lightning Shields overlap
1099 each other, they both correctly take damage.
1100- Fixed an issue that allowed an ally that did not have Shared Control to
1101 Uproot and command your Ancient of Wonders. Allied players without Shared
1102 Control should only be able to purchase items from the building.
1103- Fixed a problem with item-summoned units which would cause them to leave
1104 corpses and spawn units from Black Arrow.
1105- Fixed an issue with Animate Dead which in some cases caused the spell to
1106 transfer the unit upgrades to the new owner.
1107- Fixed an issue that prevented players from way-pointing the Faerie
1108 Dragon's Mana Flare ability.
1109
1110MAPS
1111
1112Expansion - Frozen Throne
1113- (2)Tirisfal Glades - Added more trees to bottom start location. Mercenary
1114 creep camps are better suited to drop a level-4 charged item.
1115- (2)TheTwoRivers - Removed the Rune of Rebirth from Ogre Mage; added Rune of
1116 Mana to Ogre Mage. Lowered Ogre Lord drop from permanent level-6 item to
1117 level-5 item. Increased level of power up.
1118- (2)GlacialThaw - The drop tables have been re-adjusted for better one-on-one
1119 competition.
1120- (4)TwistedMeadows - Corner creep camps harder to Gargoyle rush. Replaced
1121 Tavern with Goblin Merchant; replaced Marketplace with Tavern. Lowered creep
1122 strength for Goblin Merchant. Goblin Laboratories are harder to purchase
1123 from without engaging creeps.
1124- (4)TurtleRock - Added some trees to the south Goblin Merchant area to
1125 prevent the player from making purchases from the building without engaging
1126 the creeps that guard the building. Changed several creep drops to help with
1127 game flow.
1128- (6)DemonsCrossing - Fixed alliance settings.
1129- (6)RiverOfSouls - Removed the creeps from the taverns and fixed a cave
1130 doodad.
1131- (8)AzureTowerDefense - Fixed the hotkey for the Azure Wisp 'A'. Fixed a
1132 spelling error with 'Upgrade Arrow Damage' tooltip. Azure Witch had a
1133 conflicting ability hotkey that has been fixed. Brilliance Aura and Frost
1134 Arrow both used 'R'; Brilliance Aura now uses 'A'. The +3 Tome's description
1135 now correctly states that it adds +3 to all Hero attributes.
1136
1137Classic - Reign of Chaos
1138- (2)Plunder Isle - Added some trees to the north and south location near the
1139 Goblin Merchant to prevent the player from making purchases without engaging
1140 the creep guarding the building. Cleared some room around the Goblin
1141 Merchant to prevent Archer cheese.
1142
1143BALANCE CHANGES
1144
1145Human
1146- Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the
1147 damage done to 5 targets normally is split evenly across all available
1148 targets.
1149- Mass Teleport cooldown increased to 20 seconds from 15 seconds.
1150- Level 1 water elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit
1151 points increased to 525 from 450.
1152- Bash % chance to hit increased by 5% across all levels.
1153- Slow mana cost increased to 50 from 40.
1154- Control Magic mana cost is now calculated based on the target unit's
1155 current hit points instead of its maximum hit points. The dynamic mana
1156 cost of Control Magic has also been increased to .45 mana per hit point
1157 from .3 mana per hit point.
1158- Spell Breaker feedback damage vs. Heroes reduced to 4 per hit from 5 per
1159 hit.
1160- Dragonhawk Rider damage reduced to 1d3 + 17 from 1d3 + 18.
1161- Flying Machine damage vs. air increased to 1d2 + 13 from 1d2 + 11.
1162- Militia are now level-1 units, instead of level-2 units. This causes them
1163 to give less experience when killed.
1164- Scout Towers can be repaired twice as fast as before.
1165
1166Undead
1167- Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously
1168 lasted 4/6/8 seconds against Heroes.
1169- Animate Dead mana cost reduced to 175 from 250.
1170- Death Coil cooldown increased to 6 seconds from 5 seconds.
1171- The damage a Banshee takes while possessing a unit has been reduced to
1172 225% from 300%.
1173- Anti-magic Shell mana cost reduced to 75 from 100.
1174- Anti-magic Shell correctly allows self-targeting now.
1175- Devour Magic cooldown reduced to 7 seconds from 8 seconds.
1176- Ziggurat armor reduced to 1 from 5.
1177- Abomination hit points increased to 1175 from 1080.
1178- Obsidian Statue hit points reduced to 550 from 700.
1179- Frost Wyrm build time reduced to 65 seconds from 80 seconds.
1180- Boneyard build time reduced to 70 seconds from 80 seconds.
1181- Necromancer build time reduced to 24 seconds from 30 seconds.
1182- Skeletal Longevity now costs 50/75, down from 100/75, and can be researched
1183 in 30 seconds, down from 60 seconds.
1184- Necromancer Adept and Master training now take 30 and 45 seconds to
1185 research, down from 60 and 75 seconds.
1186- Exhume Corpses now requires Halls of the Dead instead of Black Citadel.
1187- Level-2 Carrion Beetles are now the same size as Ghouls, instead of the
1188 same size as Crypt Fiends. Level-3 Carrion Beetles are now the same size
1189 as Crypt Fiends, instead of the same size as Abominations.
1190- Possession damage multiplier reduced to 166% from 225%.
1191
1192Orc
1193- Disenchant range increased to 650 from 500, and mana cost reduced to 100
1194 from 125.
1195- Feral Spirit cooldown increased from 25 to 30.
1196- Troll Batrider's Unstable Concoction has changed such that the Batrider
1197 increases speed dramatically when it gets within a short range of its
1198 target.
1199- Liquid Fire damage reduced to 8 per second down from 15 per second.
1200- Demolisher damage reduced to 1d18 + 71 from 1d19 + 75.
1201- Troll Headhunter build time reduced to 20 seconds from 22 seconds.
1202- Spirit Walker build time reduced to 38 from 42.
1203- Blademaster speed increased to 320 from 300.
1204- Wind Walk bonus damage increased to 50/85/120 from 50/75/100
1205- Watch Tower build time increased to 60 seconds from 55 seconds.
1206
1207Night Elf
1208- Chimaera movement speed reduced to 250 from 270.
1209- Fan of Knives level-2 base damage increased to 125 from 120, and
1210 level-3 base damage increased from 180 to 190. Although this appears
1211 to be an upgrade, it actually is a reduction in overall power. The
1212 previous patch had a bug at levels 2 and 3 in which, if 6 or more
1213 targets were available, the ability did more than the expected
1214 amount of maximum damage. This change remedies that error.
1215- Mana Flare splash damage no longer harms units that lack a mana pool.
1216- Wellspring now upgrades Moonwells to 425 mana, down from 500 mana, and
1217 Moonwell mana regeneration scaled proportionally.
1218- Force of Nature casting range increased to 800 from 700.
1219- Faerie Fire mana cost increased to 45 from 35.
1220
1221Neutral Units and Heroes
1222- Dark Ranger starting Agility increased to 21 from 19.
1223- Breath of Fire now correctly has a cone shape at all levels. Previously,
1224 the level-2 and level-3 versions were shaped exactly like Shockwave,
1225 while the level-1 area was occupying a much larger area than intended.
1226 The spell now hits far fewer targets, which roughly matches the graphic.
1227 The damage of Breath of Fire has been increased to 65/120/175 from
1228 50/100/150 to compensate for this change.
1229- Level-3 Quilbeasts' splash radii have been reduced from 75/100/150 to
1230 25/75/125.
1231- Drain Life damage increased to 25/40/55 per second from 20/35/50.
1232- Cleaving Attack damage increased to 30%/55%/80% from 25%/45%/65%.
1233- Tornado can now cyclone a particular unit more often once every 22
1234 seconds, down from once every 30 seconds.
1235- Tornado speed increased to 75 from 60.
1236- Zeppelins are now available at the start of the 2nd day, rather than at
1237 the first nightfall.
1238- Neutral Hero lumber cost increased to 135 from 100.
1239- To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero
1240 must now be within 450 distance units, down from 600 distance units.
1241 Note that this change does not affect racial shops.
1242
1243Items
1244- Boots of Speed now cost 250 gold, up from 150 gold. They are not
1245 available until the first nightfall, and are now considered a level-3
1246 permanent item, up from level 2.
1247- Talisman of the Wild is now a level-5 charged item, up from 4.
1248- Legion Doom-Horn is now a level-5 permanent item, up from being a
1249 level-4 permanent item.
1250- Wand of Lightning Shield reduced to 2 charges from 3.
1251- Orb of Venom poison damage increased to 9 per second from 7 per second.
1252- Orb of Fire cost reduced to 275 gold from 300 gold.
1253- Staff of Preservation cooldown increased to 30 seconds from 15 seconds.
1254
1255Miscellaneous
1256- All autocast buffs and debuffs cast by racial units now have a cooldown
1257 of 1 second. Before, some had cooldowns of 0 seconds, while others had
1258 cooldowns of 1 second. This change does not include Priest Heal.
1259- Hero spell resistance increased to 30% reduction from 25% reduction.
1260
1261WORLD EDITOR FEATURES/IMPROVEMENTS
1262
1263General
1264- Added Game Interface fields for "Text - Unit Classification".
1265- Reduced minimum map size to 32 (was 64).
1266
1267Trigger Editor
1268- Added new functions:
1269 - Hero - Hero Proper Name (string call)
1270 - Player - Divert Player Income (Tax) (action)
1271 - Player - Player Tax Rate (integer call)
1272 - Unit - Add Classification (action)
1273 - Unit - Remove Classification (action)
1274 - Unit - Issue Order Targeting An Item (action)
1275 - Unit Group - Issue Order Targeting An Item (action)
1276
1277Object Editor
1278- Enabled additional abilities for modification: Poison Arrows and Blighted
1279 Gold Mine ability.
1280- Added checkbox UI for Channel ability "Data - Options" field.
1281- Added new fields:
1282 - Stats - Hero - Hide Hero Death Message (Hero units)
1283 - Stats - Hide Minimap Display (units)
1284
1285WORLD EDITOR FIXES
1286
1287General
1288- Custom abilities are now disabled properly via the Ability Properties
1289 dialog.
1290- Object Properties dialogs now properly load facing angles between 270-360
1291 degrees.
1292- Fixed a crash that could occur when modifying very long Game Interface text
1293 fields.
1294
1295Trigger Editor
1296- Abilities added via "Unit - Add Ability" action now properly apply currently
1297 researched "Ability Level Bonus" upgrade effects.
1298- Dialogs now respond to clicking the 12th button.
1299- Compile errors in the custom script section no longer disable all triggers
1300 or lead to an infinite loop of error messages.
1301
1302Object Editor
1303- Import/Export menu items now properly update text for Buffs/Effects tab.
1304- Warnings about resetting objects now appropriately refer to the current tab.
1305- Maximum value of "Data - Maximum Creep Level" has been increased in order
1306 to work with some abilities (Devour, Possession, Item Command).
1307- Ability "Item Attack Corruption Bonus" now has the correct data fields.
1308- Ability "Thorns Aura (Neutral Hostile)" now has the correct data fields.
1309- Fixed some abilities that did not recognize non-default buffs and/or
1310 effects.
1311- (Mac only) Mousing over the "New Custom Buff" toolbar button will no longer
1312 crash the editor.
1313
1314NOTES: Replays are incompatible between major game revisions (1.14 replays
1315cannot be viewed with the 1.15 version of Warcraft III). Custom save games
1316will not load from version 1.14.
1317
1318
1319--------------------------------------------------------------------------
1320- PATCH 1.14b
1321--------------------------------------------------------------------------
1322
1323FIXES
1324
1325- Fixed an issue with recalling control groups and quickly pressing 'TAB'
1326 to change your selected subgroup.
1327
1328--------------------------------------------------------------------------
1329- PATCH 1.14
1330--------------------------------------------------------------------------
1331
1332FIXES
1333
1334- Fixed an issue with custom save games from version 1.12 (including those
1335 from Orc Act I) so Hero Agility is recognized properly. Attack speeds
1336 will now be correct when loading from a previous save game.
1337- Fixed an issue that caused Scroll of Town Portal to always place your
1338 units to the lower right side of your town hall instead of the location
1339 you clicked.
1340- Fixed an issue with the Skeletal Mage upgrade that prevented the Raise
1341 Dead skill from working on the corpses inside Meat Wagons.
1342- Fixed an issue that caused a unit to permanently lose 75% of its attack
1343 speed if it was Polymorphed or Hexed while under the effects of Unholy
1344 Frenzy.
1345- Fixed an issue with Spirit Link in which, if one of the linked units was
1346 a Troll Berserker with the Berserk ability active, all units linked with
1347 that Troll would take the increased damage penalty associated with the
1348 Berserk ability.
1349- Fixed an issue in which, if a unit casting a channeling spell died from
1350 Mana Flare, the channeled spell would linger in the area permanently.
1351- Fixed an issue that caused the Call to Arms command not to work if you
1352 clicked the button an EVEN number of times.
1353- Fixed an issue with Hero and unit ability orders in which, under certain
1354 conditions, ability orders would not be dispatched properly, causing
1355 "lag" or unresponsiveness.
1356- Fixed an issue that caused Glaive Throwers to lose damage when the
1357 Vorpal Blades upgrade was researched.
1358
1359BALANCE CHANGES
1360
1361Undead
1362- Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed
1363 reduced to 300 from 350.
1364
1365Night Elf
1366- Mana Flare area-of-effect damage radius reduced to 200 from 250.
1367
1368Neutral Units and Heroes
1369- Nerubian Webspinners now cost 200/35/3, up from 175/25/2.
1370- Stampede damage reduced from 80 per beast to 60 per beast.
1371- The Beastmaster bear's Bash ability now stuns Heroes for 1 second instead
1372 of 2 seconds.
1373- Summoned Treants no longer give large gold bounties.
1374
1375NOTES: Replays are incompatible between major game revisions (1.13 replays
1376cannot be viewed with the 1.14 version of Warcraft III).
1377
1378--------------------------------------------------------------------------
1379- PATCH 1.13b
1380--------------------------------------------------------------------------
1381
1382FIXES
1383
1384- Fixed an issue related to copy protection.
1385
1386ANNOUNCEMENT
1387
1388We are aware of some new issues that came up with the release of the 1.13
1389patch. We will be releasing a 1.14 patch in the near future that addresses
1390some of these issues, including:
1391
1392- Custom save games from version 1.12 (including those from Orc Act I)
1393 incorrectly recognize Hero Agility, causing slow attack speeds after the
1394 1.13 patch is applied. This will be fixed in the 1.14 patch.
1395- Town Portal always places your units to the lower right side of your town
1396 hall instead of the location you clicked, as it previously did. This will
1397 be fixed in the 1.14 patch.
1398- If you research the Skeletal Mage upgrade, then you will no longer be able
1399 to use the Raise Dead skill on the corpses inside a Meat Wagon. This will
1400 be fixed in the 1.14 patch.
1401- When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit
1402 permanently loses 75% of its attack speed. This will be fixed in the 1.14
1403 patch.
1404- If an Orc player uses the spell Spirit Link, and one of the linked units is
1405 a Troll Berserker with the Berserk ability active, then all units linked
1406 with that Troll will take the increased damage penalty associated with the
1407 Berserk ability. This will be fixed in the 1.14 patch.
1408- If a unit casting a channeling spell dies from Mana Flare, the channeled
1409 spell lingers in the area permanently. This will be fixed in the 1.14
1410 patch.
1411- The Call to Arms command does not work if you click the button an EVEN
1412 number of times. This will be fixed in the 1.14 patch.
1413* Any other confirmed issues that we can fix in time for the release of the
1414 1.14 patch.
1415
1416Regarding balance, we are currently assessing the state of balance of 1.13
1417based on user feedback, online testing, and the review of replays. Although
1418we will make some number of balance changes in 1.14, these have yet to be
1419determined.
1420
1421We appreciate the community's patience and support in our endeavor to further
1422tune the play balance, enhance the feature set, and increase the stability
1423of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne.
1424
1425- Blizzard Entertainment
1426
1427
1428--------------------------------------------------------------------------
1429- PATCH 1.13
1430--------------------------------------------------------------------------
1431
1432FEATURES
1433
1434- Acts II & III, the conclusion acts to the bonus Orc campaign contained in
1435 The Frozen Throne, are included in this patch. To play these levels, you
1436 can simply click the "Chapter Two - Old Hatreds" link from the Bonus Campaign
1437 screen. If you have completed Act I, your Heroes will carry over to Act II.
1438 Otherwise, your Heroes will be default-level Heroes with basic starting items.
1439- Warcraft III now supports binding an email address to your Battle.net account,
1440 so that you can recover your password at a later stage, similar to the
1441 functionality that was added to D2.
1442- Race selection on the scheduled game dialog (tournament finals) is now saved
1443 for future scheduled games.
1444
1445MAPS
1446
1447Expansion - Frozen Throne
1448- (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item
1449 drop from 7 to 5.
1450- (2)Glacial Thaw - Switched the start locations to face the center of the
1451 map. Lowered the level of a few creep camps; lowered the level of a few
1452 item drops.
1453- (4)Paradise Island - Creeps are less likely to aggro passing units.
1454- (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added
1455 some trees behind the 3 o'clock start location to prevent building NE town
1456 hall behind the gold mine. Changed a level-4 drop from charged item to
1457 permanent item.
1458- (4)Bridge Too Near - Switched start locs with the expansion gold mines.
1459- (4)Devil's Cauldron - Lowered the total level of 4 creep camps.
1460- (4)Turtle Rock - The two large turtles that are placed between player bases
1461 each drop a better item. Removed Rune of Lesser Healing from the expansion
1462 creep.
1463- (4)Floodplains 1v1 - Removed the easy creep camp outside of player's base
1464 and moved it to the other easy creep camps further from the player's base.
1465- (4)Lost Temple - Adjusted creep camps and item drops.
1466- (4)Avalanche - Weakened the 3 o'clock and 9 o'clock expansion creeps. Added
1467 a green-sized camp in place of the orange camp.
1468- (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and
1469 added Tavern.
1470- (6)Rice Fields - Changed all the randomly generated creep camps; they are a
1471 bit easier for the user now.
1472- (6)Wellspring - Added more trees to the starting location and moved the
1473 lumber a bit closer to the town hall. Removed the east and west gate from
1474 the center and created a bit more room around the Taverns.
1475- (6)Stranglethorn Vale - Expansion creeps are a bit easier now.
1476- (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to
1477 eliminate two creep icons. Moved bottom middle start location deeper into
1478 forest to prevent the easy (green) creep camp from being nuked from start
1479 location placement. Same change to the bottom left position. Added a tree to
1480 the hole in the forest at the top left position to prevent units from
1481 getting stuck when portaling home.
1482- (8)Friends - Changed drop item classification from 'any' level-6 items to
1483 'charged' level-6 items.
1484- (8)Feralas - Removed some creep camps to help the flow of the game.
1485- (8)Rock Quarry - Added some trees to several start locs that needed more
1486 lumber. Added ground-based anti-air to the center of the map.
1487- (8)Mur'gul Oasis - Added another 1500 gold to the starting locations.
1488- (8)Deathknell - Removed the center creep camp and neutral building.
1489- (8)Plains of Snow - Moved Teal's easy creep camp farther away to prevent
1490 them from being nuked at the start of the game.
1491- (8)Garden of War - Moved Yellow's easy creep camp to prevent them from being
1492 nuked at the start of the game.
1493- (8)Battleground - Moved 12 o'clock easy creep camp further away from start
1494 location to prevent them from being nuked at the start of the game.
1495
1496Classic - Reign of Chaos
1497- (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps;
1498 also added some trees to the top start location.
1499- (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines
1500 should be a bit tougher. Each player's expansion gold mine now has one melee
1501 creep. The Goblin Merchant camp is now tougher and has anti-air.
1502
1503BALANCE CHANGES
1504
1505Human
1506- Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all
1507 levels. Previously, it had this level of stun at level 1, but went up 2
1508 seconds vs. units and one second vs. Heroes each level. Additionally,
1509 level-2 and level-3 damage are now 225 and 350, respectively.
1510- Militia can now only be created from a player's starting Town Hall, but they
1511 can still be created from any of the player's Keeps or Castles.
1512- Blizzard is now damage capped. This damage cap is invoked when Blizzard hits
1513 more than 5 targets per wave.
1514- Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5.
1515- Human towers now gain 2 armor per masonry upgrade, up from 1.
1516- Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9)
1517 by level, and mana costs were 75/50/25 by level. Instead, its mana cost is
1518 now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and
1519 its durations only slightly improve with level (12(4) / 15(5) / 18(6)).
1520- Siphon Mana maximum range reduced to 800 from 850.
1521- Flying Machine hit points increased to 200 from 175.
1522- Holy Light mana cost reduced to 65 from 75.
1523
1524Undead
1525- Web upgrade cost increased to 150/150 from 75/75.
1526- Spirit Touch now restores 3 mana per casting, down from 4.
1527- Possession has been reworked. It is now a channelled spell with a 4 1/2
1528 second casting duration. During this time, the target is disabled and
1529 frozen into place, but is also invulnerable; and the Banshee takes triple
1530 damage from all attacks. Stunning or killing the Banshee that is casting
1531 Possession will cause the spell to abort. Additionally, the range of
1532 Possession has been increased to 350 from 200.
1533- Anti-magic Shell has been redesigned. The spell now absorbs the first 350
1534 points of spell or magic damage dealt to the target, but does not grant
1535 magic immunity. Note that spells absorbed by AMS can still deal secondary
1536 effects, such as stun, paralysis, or mana drain. Also the mana cost of
1537 AMS has been re-balanced to 150.
1538
1539Orc
1540- Troll Batrider Unstable Concoction damage reduced to 550 from 900, and
1541 splash damage increased to 140 from 100.
1542- Troll Batrider damage increased to 13-15 from 11-12.
1543- Level-1 Spirit Wolves now move at speed 320, down from speed 350.
1544- Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points.
1545- Damage sustained over Spirit Link is now never fatal. Fatal damage sustained
1546 via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit
1547 Link.
1548- Stasis Trap area of effect reduced to 400 from 500.
1549- Shockwave now has a damage cap of roughly 12 units affected. Note that this
1550 limit will not typically be reached except in team games.
1551
1552Night Elf
1553- Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15.
1554- Detonate mana drain reduced to 50 from 100.
1555- Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds
1556 respectively, down from 45 seconds and 1 minute.
1557- Dryad damage increased to 17-19 from 16-18.
1558- Glaive Thrower damage changed from 39-50 to 36-53.
1559- Eating trees now heals 500 hit points over 30 seconds, up from 200
1560 hit points over 10 seconds.
1561
1562Neutral Buildings, Units and Heroes
1563- Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from
1564 3.
1565- Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points
1566 reduced to 650 from 875.
1567- Breath of Fire and Drunken Haze mana costs reduced to 70 from 75.
1568- Naga Sea Witch speed reduced to 300 from 320.
1569- Frost Arrows mana cost is now 10 per shot, up from 7 per shot.
1570- Pit Lord footprint, or collision size, has been reduced to 32 from 48. This
1571 means that he takes up less space on the battlefield.
1572- Rain of Fire is now damage capped. This damage cap is invoked when Rain of
1573 Fire hits more than 5 targets per wave.
1574- Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage
1575 reduced to 9-10 from 14-15.
1576- Cleave attack splash radius increased to 200 from 150.
1577- Dragonspawn Meddlers have been rebalanced to correctly reflect their food,
1578 level and gold cost. They now have 370 hit points, down from 500 hit points,
1579 and deal 12-13 damage, down from 21-25 damage.
1580- Mercenary Barbed Arachnathids are now available at the start of the second
1581 day, instead of very early in the game.
1582- Creep Bloodlust mana cost increased to 75 from 50.
1583- Creeps with Faerie Fire always use the creep version of Faerie Fire now.
1584 Additionally, creep Faerie Fire cooldown increased to 8 from 5.
1585- Creep Curse cooldown increased to 8 from 5.
1586- Thunder Lizard cost increased to 6 food from 5, and 150 lumber from
1587 80 lumber.
1588
1589Items
1590- Replenishment Potion can now be sold to a shop for 75 gold, down from 200
1591 gold.
1592- Sentry Wards now have 2 charges, down from 3.
1593- Anti-magic Potion duration increased to 15 from 10.
1594- Orb of Fire cost reduced to 300 from 375.
1595- Orb of Venom cost reduced to 325 from 375.
1596- Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5).
1597- Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from
1598 level 4.
1599- Staff of Preservation cost reduced to 150 from 200.
1600- Staff of Preservation no longer affects allied units--it now can only
1601 affect its owner's units.
1602- Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec.
1603
1604Other
1605- We have made modifications to how gold is mined. Although these changes are
1606 somewhat difficult to describe, the effect is that in almost all cases, 5
1607 peons are required for an Orc or Human to mine a gold mine at maximum
1608 efficiency (assuming the town hall equivalent is as close as possible).
1609
1610WORLD EDITOR FEATURES/IMPROVEMENTS
1611
1612General
1613- Map-specific option for game data set to be used (custom vs. melee).
1614- Model selection dialog now includes all doodad/destructible variations.
1615- Added "standard/custom" filter menu to ability selection UI.
1616- Added "Hero Attributes - Attack Speed Bonus per Agility Point" field to
1617 Gameplay Constants.
1618- Added preference for "Automatically zoom Previewer to fit new models"
1619 (Visual tab).
1620- New Gameplay Constants for global "Tech Tree - Dependency Equivalents".
1621- New Gameplay Constants for tier-based Hero experience bonus factors.
1622- New Game Interface fields for many of the game UI strings
1623 (Text - General fields).
1624- Maximum unit movement speed increased from 400 to 522.
1625- Minimum unit movement speed decreased from 25 to 1.
1626- Added "Advanced->Reset Fixed Object Heights" option.
1627 (Turn off to preserve any fixed object heights [set via ctrl-page up/down]
1628 while moving them.)
1629- Object Manager Items tab now includes global item tables.
1630- Increased maximum texture space for tilesets (was 12, now 13).
1631
1632Trigger Editor
1633- "Hero skill" trigger parameter UI now allows selection of all Hero abilities,
1634 including custom.
1635- Increased maximum length of trigger comments (was 640, now 2048).
1636- "Event Response - Triggering Player" is now valid during "Dialog - Dialog
1637 Button Click" events.
1638- Added special doodad animation tags "show" and "hide".
1639- "Conversion - Convert Externalized String" will now work properly with
1640 string concatenation and substrings.
1641- Enabled all save/load game trigger actions for general use (i.e., no longer
1642 Blizzard-signed maps only).
1643- Added 'Pawns An Item' unit event (for units selling items back to shops).
1644- Added new functions for working with "multiboards" (new Multiboard function
1645 category).
1646- Added various new functions:
1647 - Ability Name (string call)
1648 - Buff Comparison (condition)
1649 - Conversion - Convert String Case (string call)
1650 - Destructible - Destructible Name (string call)
1651 - Environment - Turn Water Deformation On/Off (action)
1652 - Environment - Point Is Blighted (boolean call)
1653 - Event Response - Target Point Of Ability Being Cast (point call)
1654 - Event Response - Target Unit Of Ability Being Cast (unit call)
1655 - Event Response - Target Destructible Of Ability Being Cast (destructible
1656 call)
1657 - Event Response - Target Item Of Ability Being Cast (item call)
1658 - Game - Show/Hide Creep Camps On Minimap (action)
1659 - Game - Creep Camp Display Is On (boolean call)
1660 - Game - Enable/Disable Minimap Buttons (action)
1661 - Item - Set Charges Remaining (action)
1662 - Item - Item Charges Remaining (integer call)
1663 - Item - Set Custom Value (action)
1664 - Item - Custom Value Of Item (integer call)
1665 - Item - Item Name (string call)
1666 - Player - Leaves Game (event)
1667 - Player - Player Score (integer call)
1668 - String Length (integer call)
1669 - Unit - Set Rally-Point To Point (action)
1670 - Unit - Set Rally-Point To Unit (action)
1671 - Unit - Set Rally-Point To Destructible (action)
1672 - Unit - Rally-Point As Point (point call)
1673 - Unit - Rally-Point As Unit (unit call)
1674 - Unit - Rally-Point As Destructible (destructible call)
1675 - Unit - Remove Specific Buff (action)
1676 - Unit - Unit Has Specific Buff (boolean call)
1677 - Unit - Level Of Unit (integer call)
1678 - Unit - Level Of Ability For Unit (integer call)
1679 - Unit - Count Items Carried (integer call)
1680 - Unit - Current Order Of Unit (order call)
1681- Added "Height Offset" Camera Field value
1682- Added Map Flag values
1683 - Observers on defeat
1684 - Use random Heroes
1685 - Use random races
1686 - Visibility - Hide Terrain
1687 - Visibility - Map Explored
1688 - Visibility - Always Visible
1689
1690Sound Editor
1691- Added Edit->Find command (works on sound/music list and variable list).
1692
1693Object Editor
1694- Custom Buffs/Effects data (new tab).
1695- Option to sort objects by name only (View->Sort Objects By Name).
1696- Holding down Shift while modifying a numerical value will disable all
1697 min/max limits for that field (use with caution; this can potentially crash
1698 the game!).
1699- Tech Item dialog allows selection of special multi-unit "Equivalents" (any
1700 Altar, etc.).
1701- Ability dialog allows selection of "None" for "Abilities - Default Active
1702 Ability" unit field.
1703- New unit fields for tier-based tech tree requirements.
1704- Enabled additional abilities for modification:
1705 Devour Cargo, Entangled Gold Mine Ability, Load (Entangled Gold Mine),
1706 Poison Sting, Way Gate Ability.
1707- Increased maximum number of workers per gold mine to 32 (was 4).
1708- Morphing abilities now support different unit types per ability level in the
1709 game.
1710- Doodad "tinting color" fields now dynamically displayed based on number of
1711 variations (and they support Auto Fill Levels command).
1712- Added various new fields:
1713 - Art - Selection Size - Editor (items)
1714 - Art - Animation Names (abilities)
1715 - Art - Lightning Effects (abilities)
1716 - Data - Uprooted Defense Type ("root" abilities)
1717 - Stats - Hero - Hide Hero Interface Icon (Hero units)
1718 - Stats - Hero - Hide Hero Minimap Display (Hero units)
1719
1720Import Manager
1721- New command for importing all files within a directory (File->Import Files).
1722- New command for exporting all files at once (File->Export All Files).
1723
1724WORLD EDITOR FIXES
1725
1726General
1727- Item Tables dialog is accessible from Unit Properties dialog (ROC only).
1728- Pre-placed summoned units count towards creep camp minimap icons.
1729- "Extra->Cinematic Arthas" model file reference is invalid.
1730- Game lock-up when decreasing level of "Attribute Bonus" ability.
1731- Crash when resizing column in Gameplay Constants/Game Interface dialogs too
1732 far to the right.
1733- Excessive performance loss when units and start locations overlap.
1734- Doodad "fixed height" status is not preserved across undo operations.
1735- Setting "Berserker Upgrade" or "Barrage" to researched in Upgrade Properties
1736 disables the corresponding units.
1737- Pre-placed random units may have their team color set to red in game,
1738 regardless of owner.
1739- Unit Properties dialog does not display mana value for buildings with mana.
1740- Moving a start location which is on top of another start location can cause
1741 duplicate start locations.
1742- Random Group references used for dropped items are not displayed properly in
1743 the Object Manager.
1744- View menu does not always refresh properly after changing layers.
1745- Advanced->Adjust Cliff Levels does not adjust water height along with
1746 terrain.
1747- Added names for all "unknown" abilities.
1748- Using lumber upkeep (via Gameplay Constants) can cause the game to crash on
1749 the scorescreen.
1750
1751Trigger Editor
1752- Unit event "Uses an item" does not fire for items with unlimited charges.
1753- Action "Player Group - Set Alliance" ignores the player groups and sets the
1754 alliance for all players.
1755- Attempting to enable a trigger does not properly validate that the trigger
1756 script compiles.
1757- Action "Game - Show/Hide Custom Campaign Button" fails if game has been
1758 loaded from a saved game.
1759- Action "Skip Remaining Actions" can cause compile errors if used as a
1760 parameter to another function.
1761- "Event Response - Casting Unit" and "Target Point Of Issued Order" become
1762 reset after a "Wait" action.
1763- Invalid sub-functions are not disabled when pasting triggers.
1764- Function menu appears in the dialog for setting variable initial values.
1765- "Automatically create unknown variables when pasting" option does not work
1766 for "Set Variable" actions.
1767- "Edit->Category Is Comment" toggle is not undoable.
1768- "Game Cache - Cache Value Exists" fails on Integer value types.
1769- Deleting functions may corrupt the strings within other "cut" functions
1770 (manifest after pasting).
1771- "Event Response - Learned Skill Level" result is off by one for all levels
1772 greater than one.
1773- Variables dialog sorting by Initial Value does not sort properly.
1774- Unit-Targeted Order for Drunken Haze uses invalid order string "st.rongdrink"
1775 (should be "drunkenhaze").
1776- Map Flag value "Observer chat" is obsolete and causes compile errors.
1777
1778Sound Editor
1779- There is no way to remove imported sounds (TFT can use Import Manager).
1780
1781Object Editor
1782- Default values for ability levels beyond four are not loaded properly in
1783 game.
1784- Custom "Required Animation Names" values do not display properly in the
1785 editor (works in game).
1786- Character limit on extended tooltip fields too small (was 300, now 1024).
1787- Custom values of "Techtree - Requirements - Levels" field are not loaded
1788 properly in game.
1789- Maximum value for some ability duration fields is too small (was 300, now
1790 3600).
1791- Ability "data" fields do not show up for custom versions of some abilities.
1792- Black Arrow data fields list "Damage Bonus" twice. One should be "Summoned
1793 Unit Duration."
1794- Unit/item tooltips referencing custom abilities will display as zero in game.
1795- Hotkey field not allowed to be empty.
1796- Changing an object "category" does not automatically refresh the field list,
1797 if necessary.
1798- Maximum value for ability "Stats - Required Level" and "Stats - Level Skip
1799 Requirement" is too small (10).
1800- Upgrade "Techtree - Requirements" fields are not loaded properly beyond
1801 level 1 in game.
1802- Upgrade effect "Ability Level Bonus" does not recognize custom abilities
1803 in game.
1804- Upgrade effect "Ability Level Bonus" does not apply multiple levels to units
1805 created after researching.
1806- "Stats - Build Time" values less than 8 cause Heroes to be unable to revive.
1807- Extra "data" fields appear for certain Orb abilities.
1808- "Stats - Levels" field does not appear for non-Hero abilities (where it can
1809 be valid in some cases).
1810- "Stats - Casting Time" and "Stats - Mana Cost" fields do not appear for item
1811 abilities (can be valid).
1812- Three upgrade effects are missing appropriate data and UI: 'rtma', 'rart',
1813 'rauv'.
1814- Setting Ability or Upgrade race to "Critter" or "Commoner" can crash the
1815 editor.
1816- Excessive load times for abilities or upgrades with many levels
1817 (noticeably improved).
1818- Improper truncation of ability name displayed with commas.
1819- Using 10 Mirror Images will crash the game (max should be 9).
1820- Values cannot be set to original default values if the campaign value is
1821 different.
1822- Custom doodads/destructibles can be chosen as the base object for a new
1823 custom object (leads to crash).
1824- Object tabs do not always refresh properly after importing "all" object data
1825 file.
1826- Minimum value for Brilliance Aura "Data - Mana Regeneration Increase" is too
1827 small (was 1, now 0).
1828- Maximum value is too small for various ability data fields that can
1829 optionally be used as percentages.
1830- Buildings with no pathing map crash the game.
1831- Custom abilities based on Locust Swarm do not recognize the "Sound - Effect
1832 Sound (Looping)" field.
1833- Unit field "Abilities - Default Active Ability" does not work with custom
1834 abilities.
1835- Abilities "Essence of Blight" and "Spirit Touch" should not have mana and hp
1836 related "Data" fields, respectively.
1837- "Replenish" and related abilities have a "Stats - Casting Time" field that
1838 should read "Data - Maximum Units Affected".
1839- "Parasite" and related abilities have a "Stats - Casting Time" field that
1840 should read "Data - Summoned Unit Duration".
1841- Abilities "Defend" and "Magic Defense" do not apply modifiers properly if
1842 additional levels are learned while they are active.
1843- Abilities may display the "editor suffix" corresponding to a different ability.
1844- Auto Fill dialog allows any character for hotkey fields.
1845- "Art - Scaling Value" is not applied to building placement cursor in game.
1846- Pasting "True" values over "False" values does not work.
1847
1848Campaign Editor
1849- Custom campaign objects are not listed in dialogs in the rest of the
1850 Campaign Editor.
1851- Custom campaign abilities display every possible "Data" field.
1852- User-selected variable difficulty level does not take effect in the game.
1853
1854AI Editor
1855- Food limit displays as 90, even though 100 (or more) is possible.
1856- Reloading an already open AI data file does not revert the current data.
1857
1858NOTES: Replays are incompatible between major game revisions (1.12 replays
1859cannot be viewed with the 1.13 version of Warcraft III). Custom save games
1860will not load from version 1.12.
1861
1862
1863--------------------------------------------------------------------------
1864- PATCH 1.12
1865--------------------------------------------------------------------------
1866
1867MISCELLANEOUS FIXES
1868
1869- Cinematic sequences that were not playing within certain foreign language
1870 versions have been fixed.
1871- Fixed problem that enabled you to save games that could not be loaded.
1872- Fixed problem that enabled you to create a replay that could not be properly
1873 played back.
1874
1875MAP FIXES
1876
1877- Rune of Rebirth has been removed from maps (6)GnollWood and (4)Floodplains1v1.
1878- Gold mine positioning has been rebalanced and the starting location tree
1879 placement has been improved for the map (2)TwoRivers.
1880- A Golem has been added to each of the Mercenary Camps within the map
1881 (4)Twisted Meadows.
1882- Destructible rocks have been added to the upper and lower gold mine areas
1883 in (4)Avalanche.
1884
1885CREEP FIXES
1886
1887- The creep version of Inner Fire has had its mana cost increased from 35 to 75.
1888- The creep version of Raise Dead has had its cooldown increased from 5 to 12
1889 seconds.
1890- The creep version of Purge no longer stuns units.
1891- The creep version of Abolish Magic has had its mana cost increased from 50
1892 to 75.
1893
1894UNDEAD CHANGES
1895
1896- Within the Tomb of Relics maximum stock for the Rod of Necromancy has been
1897 reduced from 2 to 1.
1898
1899HUMAN CHANGES
1900
1901- Aerial Shackles damage has been increased from 20 points per second to
1902 30 per second.
1903- The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30.
1904- Arcane Towers now deal Piercing damage, and have had their range increased
1905 from 700 to 800.
1906- Animal War Training upgrade cost has been reduced from 150/250 to 125/175.
1907- Long Rifles Upgrade now requires a Keep instead of a Workshop.
1908
1909NIGHT ELF CHANGES
1910
1911- Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have
1912 had their damage increased from 14-18 to 17-21.
1913
1914ORC CHANGES
1915
1916- You no longer need a Fortress as a prerequisite to build Batriders.
1917- Wind Rider hit points have been reduced from 600 to 570.
1918- Burrow armor has been increased from 2 to 5 and damage has been reduced
1919 from 1d8+33 to 1d5+22
1920
1921CLASSIC CHANGES
1922
1923- Anti-air creeps have been added to each Mercenary Camp in the map
1924 (4)Tranquil Paths (Reign of Chaos).
1925- Wyvern hit points have been reduced from 600 to 570.
1926- Halls of the Dead and Black Citadel attack cooldown have been reduced
1927 from 2.0 to 1.5.
1928- The multiplayer custom map desync that occurs between Reign of Chaos
1929 and Frozen Throne players has been fixed.
1930
1931NOTES: Replays are incompatible between major game revisions (1.11 replays
1932cannot be viewed with the 1.12 version of Warcraft III). Custom save games will
1933not load from version 1.11.
1934
1935
1936--------------------------------------------------------------------------
1937- PATCH 1.11
1938--------------------------------------------------------------------------
1939
1940FIXES
1941
1942- Classic Campaign unit damage has been adjusted to match 1.01 values.
1943- Some custom maps would crash because they had pre-1.10 data embedded in them.
1944- Czech-only: fixed a crash with the display news items.
1945- Fixed a number of text strings within our localized versions.
1946- Fixed a number of hotkeys within our localized versions.
1947
1948
1949--------------------------------------------------------------------------
1950- PATCH 1.10
1951--------------------------------------------------------------------------
1952
1953THE FROZEN THRONE SPECIFICS
1954
1955FEATURE INFORMATION
1956
1957- Further information regarding modifying hotkeys can be found in your
1958 Warcraft III installation directory.
1959
1960MAPS
1961
1962- Numerous maps have had minor improvements made to them.
1963
1964BALANCE CHANGES
1965
1966Human
1967- Lumber Mill cost reduced to 120 from 145.
1968- Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up
1969 from +5 lumber capacity per level of the upgrade.
1970- Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100,
1971 125/175, 175/250.
1972- Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60.
1973- Mortar Teams now have a limitless supply of flares. However, a particular
1974 Mortar Team can only use a flare once per 2 minutes.
1975- Flying Machine damage versus air increased to 12-13 from 7-8.
1976- Gryphon Aviary cost changed to 140/150 from 120/240.
1977- Gryphon Aviaries now require a Keep instead of a Castle. However, both the
1978 Cloud upgrade and Gryphon Riders require a Castle to access.
1979- Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit.
1980 This only impacts the experience gained when they are killed.
1981- Dragonhawk Rider build time reduced to 30 from 45.
1982- Spell Breaker hit points reduced to 600 from 650.
1983- Spell Breaker armor type changed to Medium.
1984- Mana cost of Spell Steal increased to 75.
1985- Scroll of Regeneration now heals 225 hit points over its 45 second duration,
1986 up from 150 hit points.
1987- Thunder Clap damage reduced to 60/100/140 from 70/110/150.
1988- Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140
1989 from 125.
1990- Priest heal effect increased to 25 hit points per cast, up from 20; Priest
1991 heal mana cost increased to 5 from 4.
1992- Sorceress damage increased to 10-12 from 8-10.
1993- Powerbuild has been improved. Each additional Peasant contributes 60% of
1994 the speed of the first, up from 50%.
1995
1996Undead
1997- Crypt Fiend damage reduced from 28-33 to 26-31.
1998- Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec.
1999- Ghoul hit points upgraded to 340 from 330.
2000- Orb of Corruption cost was reduced to 375 from 400, and its armor decrease
2001 has gone to 5 from 4.
2002- Rod of Necromancy cooldown increased from 15 to 22.
2003- Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and
2004 damage per target reduced to 75/125/200 from 100/150/200.
2005- Impale area of effect width reduced to 250 from 300.
2006- Gargoyles now require Halls of the Dead instead of Black Citadel.
2007- Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5.
2008- Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec.
2009- Boneyard cost changed to 175/200 from 125/250.
2010- Halls of the Dead and Black Citadel deal one quarter as much damage as
2011 previously, but now possess a frost attack similar to that of Nerubian Towers.
2012- Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10.
2013- The Tomb of Relics now sells Dust of Appearance, but no longer sells
2014 Lesser Clarity Potions.
2015- Devour Magic now heals 50 hit points per spell devoured, up from 25, and
2016 restores 75 mana, up from 50.
2017- Destroyer damage reduced to 19-21 from 21-24.
2018- Frost Wyrm damage increased to 93-115 from 85-105.
2019
2020Orc
2021- Demolisher damage reduced from 82-102 to 76-94.
2022- Kodo Beasts are now Unarmored.
2023- Raiders now have a base armor of 1, up from 0.
2024- Ensnare duration increased to 15 from 12, and range increased to 500 from 400.
2025- Shockwave area of effect width reduced to 250 from 300.
2026- Chain Lightning base damage reduced to 85/125/180 from 100/140/180.
2027- Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25
2028 from 15.
2029- Tauren Chieftain speed increased to 270 from 250.
2030- The Tauren Chieftain now has a smaller collision size: 32 down from 48.
2031 This means that he takes up less space on the ground.
2032- Purge has been improved. It no longer slows friendly units when used on
2033 them, and it causes enemies to stop for a brief moment when first cast (in
2034 addition to slowing them later).
2035- Wind Riders no longer require a Fortress to be built.
2036- Wind Rider damage reduced to 36-44 from 39-47.
2037- Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second.
2038- Wind Rider speed reduced to 320 from 350.
2039- Tauren Totem cost changed to 135/155 from 90/200.
2040- Orb of Lightning cost reduced to 375 from 400.
2041- The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust
2042 of Appearance.
2043- Spirit Link mana cost reduced to 75 from 100.
2044- Mirror Image cost reduced to 125 from 150.
2045- Blademaster's base Agility increased to 24 from 23.
2046
2047Night Elf
2048- Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7.
2049- Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and
2050 damage per target reduced to 75/120/180 from 90/135/180.
2051- Chimaera splash increments reduced by 50 for quarter, 25 for half. This
2052 effectively means that Chimaeras will do less splash damage than previously.
2053- Mana Flare has had a bug fixed that was preventing multiple Mana Flares from
2054 attacking multiple targets at the same time. As a result, Mana Flare has
2055 been rebalanced, and deals up to 90 damage to targets in a 250 area when a
2056 unit casts a spell, down from 125 damage.
2057- Archer hit points reduced to 240 from 310.
2058- Archers now have a new passive ability, Elune's Grace. This ability grants
2059 them 35% damage reduction against Piercing attacks, and 20% damage reduction
2060 against spells.
2061- Hippogryph Rider hit points decreased to 765 from 835 and armor increased to
2062 1 from 0.
2063- Dryad damage increased from 15-17 to 16-18.
2064- Mountain Giant base armor increased to 4 from 0 and hit points increased to
2065 1600 from 1400.
2066- Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage
2067 reduction reduced to 12 from 15.
2068- Chimaera Roost cost changed to 140/190 from 100/230.
2069- Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased
2070 to 7 from 6.
2071
2072Neutral Buildings, Units, and Heroes
2073- Forked Lightning damage reduced to 85/160/250 from 100/175/250.
2074- Tornado now deals 7 damage a second to buildings in its general vicinity
2075 (down from 10) and 50 damage to buildings it is over (down from 80), and
2076 it now costs 250 mana to cast, up from 150.
2077- Silence area of effect increased from 150/250/350 to 200/275/350.
2078- Mercenaries cost 25% more gold than previously.
2079- Mud Golem availability delayed to second day.
2080- Summoned Doom Guard hit points increased to 1600 from 1350.
2081- Howl of Terror % damage reduction increased by 5% at all levels.
2082- Zeppelin hit points increased to 575 from 500.
2083- Forest Troll Shadow Priests have had their starting availability delayed
2084 by 60 seconds to 120 seconds.
2085- The Beastmaster now has a smaller collision size: 32 down from 48.
2086 This means that he takes up less space on the ground.
2087
2088Items
2089- Scroll of Restoration is now a level 5 item instead of a level 6 item.
2090
2091Other
2092- Town Portal now takes 5 seconds to activate, up from 3.
2093- Units killed in a transport will "spill out" over a wider area. This means
2094 that surrounding a webbed transport and killing it will generally not kill
2095 the passengers.
2096- Tavern instant revive costs three times more lumber than previously.
2097- Heroes revived at the Tavern now are brought back to life with 0 mana and
2098 50% health.
2099- Tier 3 town halls all cost 20 lumber and 20 gold less.
2100- At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will
2101 gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3.
2102 This affects all experience gain--both from killing creeps and enemy units.
2103
2104REIGN OF CHAOS SPECIFICS
2105
2106MAPS
2107
2108- All multiplayer maps that were shipped with the original product have
2109 been patched to have improved item drop tables.
2110- Some maps have been additionally improved with other minor enhancements.
2111- Tranquil Paths now has random creeps.
2112
2113BALANCE CHANGES
2114
2115Humans
2116- Devotion Aura now gives 1.5/3/4.5 armor per level.
2117- Powerbuild effectiveness has been reduced to 60% of its previous strength
2118 in terms of how much speed additional Peasants add when supporting the
2119 construction of a building. Note that the cost increase per additional
2120 Peasant is unchanged.
2121- Thunder Clap damage reduced to 60/100/140 from 70/110/150.
2122- Gyrocopter damage increased to 27-32 from 25-30.
2123
2124Undead
2125- Shade speed increased to 350 from 270, but hit points reduced to 125
2126 from 250.
2127- Animate Dead's duration reduced to 40 from 120, cooldown reduced from
2128 180 to 240. Additionally, animated units are invulnerable, but can
2129 still be dispelled.
2130- Death Pact and Dark Ritual can now be used on invulnerable units.
2131- Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and
2132 damage per target reduced to 75/125/200 from 100/150/200.
2133- Halls of the Dead and Black Citadel attack cooldown is now 2 seconds
2134 up from 1 second, and their damage has been reduced by 33% as well
2135- Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to
2136 reflect new air pathing changes.
2137
2138Orcs
2139- Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels
2140 (changed from 100/75/25), and deals "backstab" damage. When a Blademaster
2141 attacks while using Wind Walk, he deals bonus damage to his victim.
2142- Lightning Shield range increased to 600 from 500.
2143- Ensnare duration increased to 15 from 12, and range increased to 500
2144 from 400.
2145- Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to
2146 25 from 15.
2147- Shockwave area of effect width reduced to 250 from 300.
2148- Chain Lightning base damage reduced to 85/125/180 from 100/140/180.
2149- Tauren Chieftain speed increased to 270 from 250.
2150- The Tauren Chieftain now has a smaller collision size: 32 down from 48.
2151 This means that he takes up less space on the ground.
2152- Wyvern hit points increased to 600 from 500.
2153- Wyvern poison now lasts 25 seconds and deals 4 damage a second.
2154- Headhunter cooldown reduced to 2.26 from 2.34.
2155- Berserker Strength now requires a Stronghold instead of a Fortress.
2156- Mirror Image cost reduced to 125 from 150.
2157
2158Night Elves
2159- Dryad damage increased from 15-17 to 16-18.
2160- Entangle now prevents an affected unit from attacking, and interrupts
2161 channeling spells such as Blizzard and Starfall. However, its duration
2162 has been reduced to 12(3)/24(4)/36(5) (unit(Hero)).
2163- Treants created by Force of Nature now benefit from the Nature's Blessing
2164 upgrade.
2165- Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds
2166 by level.
2167- Tranquility cooldown reduced to 60 from 120.
2168- Tranquility mana cost reduced to 125 from 200.
2169- Cyclone no longer affects mechanical units.
2170- Rejuvenation can now be cast on units at full health.
2171- Ancients now attack while rooted.
2172- Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new
2173 air pathing changes.
2174- Chimaera splash increments reduced by 50 for quarter, 25 for half. This
2175 effectively means that Chimaeras will do less splash damage than previously.
2176
2177Items
2178- Items have been revamped with new level tables. Items now have a level
2179 from 1 to 8, along with one of several categories. Items of levels 1 to 6
2180 can be charged items, permanent items, or powerups. Items of level 7 or
2181 higher are artifacts.
2182 Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring
2183 of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death
2184 (artifact).
2185- You can now sell items at the Goblin Merchant by right-clicking on an item,
2186 and then "dropping" it onto a Goblin Merchant.
2187- Scroll of Town Portal now takes 5 seconds to use. During this time it is
2188 being "channeled", and the Hero using it cannot be attacked or stunned.
2189 Under no circumstances can the town portal be aborted once started.
2190- Wand of Illusion can no longer be cast on hostile units. This change was
2191 made to prevent players from cheesing high level creep camps by using Wand
2192 of Illusion on high level creeps, and then using this illusionary creep to
2193 tank the damage.
2194- Boots of Speed no longer stack: two Boots of Speed will make a Hero just
2195 as fast as one.
2196
2197Other
2198- When "attack-moving", air units now prefer to attack other air units more
2199 often than previously.
2200- Creeps that are not in combat now ignore flying units. This means that if
2201 you move flying units around using "move" instead of "attack move", creeps
2202 will generally not attack them.
2203- Creeps can no longer be dragged via constant attacks--they eventually give
2204 up and return to their start location.
2205- Goblin Sappers now deal 750 damage to buildings, 250 damage to all units,
2206 and 185 damage to Heroes. These values are reduced by armor values such as
2207 '5 armor', but do not interact with armor types (e.g. 'Medium armor').
2208- Units in a transport over ground will "spill out" over a wider area. This
2209 means that surrounding a webbed transport and killing it will generally
2210 not kill the passengers.
2211
2212NOTES: Replays are incompatible between major game revisions. (1.07 replays
2213cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will
2214not load from version 1.07.
2215
2216
2217--------------------------------------------------------------------------
2218- PATCH 1.06
2219--------------------------------------------------------------------------
2220
2221BALANCE CHANGES
2222
2223Improved Counterability
2224 Unarmored Light Medium Heavy Fortified Hero
2225Normal 100% 150% 100% 100% 50% 100%
2226Piercing 150% 75% 100% 150% 35% 50%
2227Siege 150% 50% 100% 100% 150% 50%
2228Magic 75% 100% 200% 100% 50% 50%
2229Hero 100% 100% 100% 100% 50% 100%
2230
2231You can find further information related to armor and damage types on our
2232web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml
2233
2234Spellcaster Rebalance
2235- Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer,
2236 Banshee, Druid of the Talon) have been re-balanced. In general, units
2237 with piercing damage rip up spellcasters, while basic melee units, such
2238 as Ghouls or Footmen, are weak against spellcasters. The specific
2239 changes to the units in question are:
2240 * They have a new armor type, unarmored, which takes bonus damage from
2241 siege and piercing attacks.
2242 * They also have a new damage type, magic, which does reduced damage to
2243 fortified and hero armor, but does bonus damage against medium armor.
2244 * They had their damage adjusted, typically downwards.
2245 * They no longer gain damage as they go up in level, and gain less
2246 hitpoints as they go up in level (but start with more hitpoints when
2247 initially built)
2248 * Many autocast buffs and debuff costs reduced.
2249 * Casters, including Dryads, have had their mana regeneration rates
2250 boosted by 30%.
2251
2252Hero Damage
2253- Heroes now have an aptly named hero damage type. It deals 100% damage
2254 to everything except fortified armor, to which it deals 50% damage. Hero
2255 damage was added so that heroes no longer strongly counter ranged units
2256 such as Archers and Crypt Fiends.
2257
2258Advanced Structures
2259- Most advanced technology structures had their build times reduced. This
2260 reduction ranged from 20 seconds for especially underused structures, to
2261 10 seconds for less underused structures. For instance, the Slaughterhouse
2262 builds 20 seconds faster now, while the Arcane Sanctum build time was only
2263 reduced 10 seconds.
2264
2265Humans
2266- Flares now cost 75/25 to research, down from 100/50.
2267- Inner Fire cost increased to 35, from 25.
2268- Slow cost reduced to 40 from 50.
2269- Slow duration vs heroes reduced to 10 seconds from 20 seconds.
2270- Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels.
2271
2272Undead
2273- Curse now causes a 33% chance to miss, up from 25%.
2274- Curse now lasts 2 minutes, up from 1 minute.
2275- Curse cost reduced to 40 mana from 50.
2276- Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12
2277 seconds, down from 20 seconds.
2278- Carrion Swarm max damage increased to 375/700/1000 from 300/550/800.
2279- Carrion Swarm no longer hits wards.
2280- Boneyard cost reduced to 250/100 from 350/125.
2281- Acolytes now have 220 health, up from 180.
2282- Necropolis cost reduced to 300 gold, down from 350 gold.
2283- Black Citadel now has 2000 hitpoints, down from 2300.
2284- Halls of the Dead now has 1750 hitpoints, down from 2000.
2285
2286Orcs
2287- Bloodlust cost reduced from 50 mana to 40 mana.
2288- Raiders now have light armor instead of heavy armor.
2289- Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown
2290 of 12 seconds, down from 20 seconds.
2291- Bladestorm cooldown reduced to 3 minutes, down from 4 minutes.
2292
2293Night Elves
2294- Cyclone duration on units increased to 15 from 10.
2295- Faerie Fire cost reduced to 35 from 75.
2296- Chimaera Roost cost reduced to 230/70 from 280/100
2297- Ancients temporarily lose their fortified armor when they uproot,
2298 becoming medium armor units.
2299- Dryads now have the unarmored armor type. This change was made to
2300 further specialize Dryads as melee killers, but allow piercing damage
2301 units, such as Crypt Fiends and Archers, to counter them more
2302 effectively.
2303- Dryad hitpoints increased to 435 from 380.
2304
2305Other
2306- All basic siege units (Mortar Teams, Catapults, etc.) have had their night
2307 sight increased to 1100 from 1000.
2308
2309Creeps
2310- Creep-cast Polymorph duration reduced to 25.
2311- Creep autocast Heal heals 12 hp a cast not 15.
2312- Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly
2313 fire - their attacks only hit hostile targets.
2314- Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14
2315- Thunder Lizard damage reduced from 1d11+30 to 1d8+26.
2316- Centaur Impaler hitpoints reduced to 350 from 450.
2317
2318Items
2319- Anhk of Reincarnation is now a level 7 item.
2320- Potion of Restoration now heals 500 health and 200 mana, rather than fully
2321 replenishing a hero's health and mana.
2322- Scroll of Restoration now heals 300 health and 150 mana, rather than fully
2323 replenishing all targets health and mana.
2324- Tome of Experience is now a level 5 item
2325- Scroll of Protection cost reduced to 150
2326
2327NOTES: Replays are incompatible between major game revisions (1.05 replays
2328cannot be viewed with the 1.06 version of Warcraft III).
2329
2330--------------------------------------------------------------------------
2331- PATCH 1.05
2332--------------------------------------------------------------------------
2333
2334FIXES
2335
2336- Fixed a problem with viewing certain replays.
2337
2338--------------------------------------------------------------------------
2339- PATCH 1.04c
2340--------------------------------------------------------------------------
2341
2342FIXES
2343
2344- Dates now use the system date format.
2345- Fixed some issues related to IME text input.
2346- Fixed some minor text wrapping issues that were occurring with Asian languages.
2347- Fixed an issue that allowed players to keep Castles and Keeps alive for
2348 abnormal lengths of time while those buildings were under attack.
2349
2350--------------------------------------------------------------------------
2351- PATCH 1.04
2352--------------------------------------------------------------------------
2353
2354FIXES
2355
2356- Fixed an issue related to full shared unit control and allied play that could
2357 cause one or more players to lose the ability to train or upgrade their own
2358 units.
2359- Fixed an issue that caused the experience point bars in Battle.net profiles
2360 to improperly reflect recently gained or lost points.
2361- Fixed a graphic issue related to the ladder profile and the scroll bar.
2362
2363BALANCE CHANGES
2364
2365Humans
2366- Divine Shield duration increased to 15/30/45 from 10/20/30.
2367- Divine Shield cooldown changed to 35/50/65 from 60/60/60.
2368- Avatar cooldown increased to 180 from 120.
2369- Resurrection mana cost reduced to 200 from 250.
2370- Sorceress acquisition range increased to 700 from 600, improving the
2371 frequency with which Slow is auto-cast.
2372
2373Undead
2374- Banshee acquisition range increased to 700 from 500, improving the frequency
2375 with which Curse is auto-cast.
2376- Anti-magic Shell is once again dispellable. A summoned unit under a shell
2377 does not take damage from the dispel, but will lose the shell.
2378- Anti-magic Shell mana cost reduced to 50 from 75.
2379- Sleep duration decreased on Hero units to 5/10/15 from 10/20/30.
2380- Web duration decreased on Hero units to 7 from 20.
2381- Animate Dead mana cost reduced to 250 from 300.
2382- Player-controlled Ghouls no longer turn off pathing against units when they
2383 are instructed to harvest lumber.
2384- Possession now takes 1 second to cast, up from 0.
2385
2386Orcs
2387- Wards are no longer hit by Huntress Moon Glaive bounce.
2388- Critical Strike no longer receives damage from Thorns Aura. However, the
2389 Blademaster's base attack associated with a Critical Strike still interacts
2390 with Thorns appropriately.
2391
2392Night Elves
2393- Thorns no longer interacts with Critical Strike.
2394- Mana Burn mana cost reduced to 50 from 75.
2395- Mana Burn drain amount reduced to 50/100/150 from 100/200/300.
2396- Mana Burn cooldown reduced to 7 from 9.
2397- Huntress damage reduced to 1d3+14 from 1d3+15.
2398- Metamorphosis cooldown increased to 180 from 120.
2399- Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units).
2400- Starfall cooldown increased to 180 from 120.
2401- Druid of the Talon (in Night Elf form) acquisition range increased to 700
2402 from 600, improving the frequency with which Faerie Fire is auto-cast.
2403- Ballista Impaling Bolt no longer functions with "Attack Ground."
2404- Ancient Protector cost reduced to 160/80 from 240/100.
2405- Ancient Protector hit points increased to 600 from 550.
2406- Ancient Protector armor decreased to 1 from 2.
2407- Ancient Protector minimum range reduced to 0 from 200.
2408- Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51.
2409- Ancient Protector damage type changed to pierce from siege.
2410- Ancient Protector splash damage reduced.
2411
2412Creeps
2413- Murloc Mutant damage increased to 1d5+24 from 1d2+12.
2414
2415MAP CHANGES
2416
2417- Many minor changes were made to many maps due to the balance changes made in
2418 patch 1.03 and patch 1.04. Some examples include:
2419 (4) Lost Temple - Added more shallow water to the islands. Center creep camp
2420 is a bit harder. Added Ogre Magi to the corner Ogre creep camps.
2421 (6) Moonglade - Reduced all creep camps approximately 2 levels.
2422 (8) The Crucible - All start locations should now be very similar, close to
2423 trees with enough room to build. All Goblin Merchant creep camps are
2424 now farther off the main path.
2425 (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved
2426 Razormane creeps off the main paths.
2427 (12) Ice Crown - Fixed the creep levels so that all camps are equal.
2428
2429NOTES: Replays are incompatible between major game revisions. (1.03 replays
2430cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will
2431not load from versions 1.03 and below.
2432
2433
2434--------------------------------------------------------------------------
2435- PATCH 1.03
2436--------------------------------------------------------------------------
2437
2438NEW FEATURES
2439
2440- Each AI player can now be set to one of three different settings:
2441 Easy, Normal, and Insane.
2442- Allied AI will teleport to human allies' towns when the towns are under
2443 attack.
2444- Allied AI will ping the minimap to indicate where they are going to attack
2445 next.
2446- Messages can now be sent when the "Waiting for Players" dialog is up.
2447- Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the
2448 graphics engine.
2449
2450FIXES
2451
2452- Fixed an issue with building reimbursement that could credit a player twice
2453 for canceling a building.
2454- Fixed a crash that could occur when the system date was set to > 2038.
2455- Fixed map loading crash that could result from custom units that sell too
2456 many items.
2457- Fixed crash with Avance Sound cards. The fix requires a minor change to your
2458 registry. If you are experiencing this problem, please contact our technical
2459 support staff.
2460- Fixed a crash that could occur when loading a corrupted save file.
2461- Fixed a crash that could occur on custom maps during some unit creation
2462 events.
2463- Fixed an issue causing localized versions of maps to be passed unnecessar-
2464 ily.
2465- Fixed Mass Teleport crash that could result from a target unit's dying
2466 before spell completes.
2467- Fixed save/load map interaction that could result in an unresponsive game.
2468- Fixed an issue related to unit selection and upgrading Human towers.
2469- Fixed an issue with Dreadlord that could cause him to not take damage
2470 from Unholy Frenzy if he had the Sleep skill.
2471- Fixed some AI mining issues that could occur when their original town
2472 hall was destroyed.
2473- Fixed an AMM chat message bug that could disconnect you if an AMM team
2474 game message was sent just before game launch.
2475- Fixed an issue that allowed players to save after choosing "Continue" in a
2476 single-player mission.
2477- Fixed a supply issue related to the Demon Hunter and his Metamorphosis
2478 ability.
2479- Fixed Zeppelin drop exploit as a method of building locating through fog
2480 of war.
2481- Fixed an issue with saving while "Waiting for Players" dialog was up that
2482 could result in a soft lock.
2483- Fixed an issue that could create an invincible Mountain King.
2484- Fixed an issue related to graphical display of auras from aura-generating
2485 items.
2486- Fixed an issue with Anti-magic Shell so it now properly interacts with
2487 magic-immune and non-magic-immune summoned units.
2488- Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting
2489 circle.
2490- Fixed an issue with Huntress' bouncing missile that would allow it to hit
2491 a secondary target even if it missed the primary target.
2492- Fixed an issue with rooted Ancients that would cause them to trigger
2493 Goblin Land Mines.
2494- Fixed an issue related to Hero illusions' carrying a Ring of Protection.
2495- Fixed an issue with Town Portal spell art.
2496- Fixed an issue with hit point/mana upgrades and Polymorph.
2497- Fixed an issue with the Abolish Magic ability and allies.
2498- Fixed an issue with poison that could kill a unit. Poison, by itself,
2499 should only take a unit to the brink of death.
2500- Fixed an issue related to the interaction of Shift-adding units to a group
2501 and unit deaths.
2502- Fixed an issue related to replays, selection circles, and changing player
2503 perspective.
2504- Fixed an issue with Cyclone and moving units creating aerial footprints.
2505- Fixed keyboard screen scroll and "Waiting for Players" interaction.
2506- Fixed several minor text and tooltip issues.
2507- Fixed a few improper combat sound assignments on creeps and NPCs.
2508- Frost Wyrm attack now also slows air units.
2509- AI Keepers of the Grove no longer cast Force of Nature on different cliff
2510 levels.
2511- Night Elf AI now uses the Wisp's Renew ability effectively.
2512- Disease (Plague) and poison no longer wake sleeping units.
2513- Moon Glaive bounce no longer hits invisible units.
2514- Demon Hunter's attack while in Demon Form no longer damages self or allies.
2515- Upgraded building shadows no longer update through the fog of war.
2516- Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk.
2517- Observers no longer gain full player UI when entering a loaded game.
2518- Observers no longer get gold/lumber/supply UI when selecting neutral
2519 buildings.
2520- Fog of war updates properly now if you are alt-tabbed out of game.
2521- War3 now warns you when you save game or screenshot or profile if there's
2522 not enough available disk space.
2523- Improved "We're Under Attack" messages so they trigger at more appropriate
2524 times.
2525
2526WORLD EDITOR FIXES
2527
2528- Fixed Macintosh World Editor crash.
2529- Added Unit Editor field for building upgrades.
2530- Increased number of possible dialog buttons from 5 to 12.
2531- Added blank entries for all units that don't normally have abilities or
2532 attacks, allowing a user to potentially add these through the Unit Editor.
2533- Added Unit Editor field to set unit sounds to that of another unit type.
2534- Reorganized limits on pre-placed neutral units. Neutral hostile
2535 buildings now count towards the "unit" limit of 512, and only passive
2536 buildings count towards the "building" limit of 96.
2537- Fixed bug where map auto-save could bypass object limit checks.
2538- Fixed Sound Editor bug that would sometimes delete an imported sound file
2539 from the map if it was imported from outside the War3 directory and the
2540 Test Map feature was used before the map was saved.
2541- Fixed force issue that would cause Force 11 when you selected Force 10
2542 for a trigger in the editor.
2543
2544BALANCE CHANGES
2545
2546Humans
2547- Brilliance Aura has been reworked, and is no longer % based. It now adds
2548 a fixed amount of mana per second to units under its power -- .75, 1.5,
2549 and 2.25 respectively by level. While it's just as effective with mass spell-
2550 casters, players will find it is less powerful (though still exceedingly
2551 useful) with Heroes.
2552- Divine Shield now costs 25 mana, down from 75.
2553- Blizzard no longer goes up in radius as the level of the ability increases.
2554- Water elementals now last 60 seconds, down from 75.
2555
2556Undead
2557- Gargoyles' ground attack was substantially upgraded. They now do 21-24
2558 damage, up from 16-18 damage. They also have less armor (3, down from 5),
2559 but also hit harder against air units, doing 51-63 damage, up from 46-57
2560 damage. Note that they are still just as effective against air units as
2561 they were before, but their ground attack has been much improved.
2562- Death Pact now costs 50 mana (down from 75), and can be cast twice as
2563 frequently as before (15 seconds cooldown from 30).
2564- Lich Heroes now have far more hit points, as they now have 15 str + 2/level,
2565 up from 13 + 1.6/level.
2566- Frost Armor is now an auto-cast spell which will target units under attack
2567 if auto-casting is enabled. Frost Armor also costs less mana -- 40 down
2568 from 50.
2569- The Spirit Tower Upgrade now costs 160/40, up from 120/40.
2570- Crypt Fiends' attack was slightly improved.
2571
2572Orcs
2573- Headhunters have more hit points (350, up from 280), but also strike more
2574 slowly.
2575- Stasis Trap no longer stuns friendly units, but has a shorter duration
2576 (6 seconds, down from 12 seconds). Stasis Traps, when they are set off,
2577 also destroy other Stasis Traps within their area of effect.
2578- Kodo Beasts now have 1000 hit points, up from 790 hit points. They also
2579 attack more slowly than before.
2580- Orc Barracks cost less lumber: 50, down from 70.
2581- Watch Towers now do 16-18 damage, down from 19-22 damage.
2582- Grunts now have 700 hit points, up 20 from 680.
2583- Shaman's attack is far less powerful. They attack somewhat more slowly,
2584 and also do 11-12 damage, down from 14-16 damage.
2585- Stasis Ward and Sentry Ward no longer inhibit movement or building
2586 construction.
2587
2588Night Elves
2589- Sentinel can now be removed from a tree with various dispels (Wand of
2590 Negation, Dryads, etc.), as well by attacking the tree with a peon or siege
2591 unit (previously, the tree had to be destroyed -- now it merely has to be
2592 damaged).
2593- Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr
2594 Soulstealers, Felhounds, etc.).
2595- Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee
2596 damage dealt by level.
2597- Wisp's sight radius increased by 25%.
2598- Detonate now does 225 damage against summoned creatures, up from 150.
2599- Non-tree buildings now have 5 armor, up from 2.
2600- Ballistae now have an "Attack Ground" command.
2601- Force of Nature cooldown reduced to 20 seconds, down from 30 seconds.
2602- Treants now last 60 seconds, down from 75 seconds.
2603- Eating trees now gives a constant, non-stacking healing effect for 10
2604 seconds.
2605- Moon Wells now spend mana on health and mana replenishment separately. For
2606 instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well,
2607 and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health.
2608 Before, the Hero would gain 200 health and 50 mana. This change does not
2609 affect the benefits of healing a unit without mana.
2610
2611Creeps
2612- All melee creeps in between levels 1 and 5 are slightly more powerful.
2613- All creeps of level 6 or higher now have Hero magic resistance.
2614- Creeps of level 7 or higher will behave more intelligently in general.
2615- All creeps of level 7 or higher now deal Chaos damage.
2616- Level 10 Dragons no longer have spell immunity.
2617- Many minor creep balance tweaks to damage and abilities.
2618- Mercenaries are now more accurately priced in general, which in most
2619 cases amounts to price decreases.
2620
2621Items
2622- Scepter of Mastery no longer will drop randomly in multiplayer maps.
2623- Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10
2624 respectively).
2625- Wand of Lightning Shield is now a level-3 item, down from level 6.
2626- Sentry Ward item now comes with 3 charges, down from 5.
2627- Periapt of Vitality now gives 150 hps, up from 100.
2628- Pendant of Mana now gives 250 mana, down from 300.
2629- Tome of Experience now gives Heroes 150 experience points, down from 200.
2630
2631NOTE: Replays are incompatible between major game revisions. (1.02 replays
2632cannot be viewed with the 1.03 version of Warcraft III.)
2633
2634
2635--------------------------------------------------------------------------
2636- PATCH 1.02a
2637--------------------------------------------------------------------------
2638
2639- Added localized Battle.net messages.
2640
2641
2642--------------------------------------------------------------------------
2643- PATCH 1.02
2644--------------------------------------------------------------------------
2645
2646FIXES
2647
2648- Fixed an issue that allowed players to abuse dragons with Devour.
2649- Fixed an issue with dragons that could cause them to divert attacks.
2650
2651BALANCE CHANGES
2652
2653- Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines
2654 no longer randomly drop in multiplayer games.
2655- Scroll of Resurrection & Scroll of Animate Dead item level increased.
2656- Bridges are no longer destroyable on the (6)Stromguarde.w3m map.
2657
2658NOTE: Replays are incompatible between major game revisions. (1.01 replays
2659cannot be viewed with the 1.02 version of Warcraft III.)
2660
2661
2662--------------------------------------------------------------------------
2663- PATCH 1.01c
2664--------------------------------------------------------------------------
2665
2666- Fixed an issue with copy protection for certain DVD drives.
2667
2668
2669--------------------------------------------------------------------------
2670- PATCH 1.01b
2671--------------------------------------------------------------------------
2672- Fixed a problem where players were disconnected from a game as it was
2673 starting and thus getting a loss.
2674
2675
2676--------------------------------------------------------------------------
2677- PATCH 1.01
2678--------------------------------------------------------------------------
2679
2680** Welcome to Warcraft III and improved Battle.net! **
2681
2682This patch contains various data and code updates necessary for play on
2683Battle.net as well as some minor balance changes.