· 5 years ago · Jan 15, 2021, 07:54 AM
1=====================================================================
2== D:\TCAFiles\Users\keithr\9108447\arma2oaserver.exe
3== arma2oaserver.exe -ip=194.147.122.177 -port=2305 "-config=SC\config.cfg" "-cfg=SC\basic.cfg" "-profiles=SC" -name=SC "-mod=@DayzOverwatch;@extDB;@DayZ_Epoch;@DayZ_Epoch_Server;"
4=====================================================================
5Exe timestamp: 2020/12/26 16:43:10
6Current time: 2021/01/15 07:33:08
7
8Version 1.64.144629
9Unable to initialize Steam API.
10Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
11File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
12Unsupported language English in stringtable
13Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
14Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
15 <English>From world.guns.ru: <'
16Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
17Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
18 <Italian>From world.guns.ru: <'
19Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
20Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
21 <Spanish>From world.guns.ru: <'
22Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
23Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
24 <French>From world.guns.ru: <'
25Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
26Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
27 <Czech>From world.guns.ru: <'
28Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
29Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
30 <Russian>From world.guns.ru: <'
31Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
32Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
33 <Polish>From world.guns.ru: <'
34Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
35Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
36 <Hungarian>From world.guns.ru: <'
37Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
38Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
39 </Key>
40 <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
41 <German>Compact assault rifle with silenced grenade launcher<'
42Item STR_VIL_DN_BS1 listed twice
43Item STR_AUTHOR_VILAS listed twice
44Item STR_VIL_EASTERN listed twice
45Item STR_VIL_WEAPONS listed twice
46Item str_dss_10rnd_vss listed twice
47Item str_dss_20rnd_vss listed twice
48Item str_dn_20rnd_9x39_sp5_vss listed twice
49Item str_dn_ak_107_gl_pso listed twice
50Item str_dn_ak_107_kobra listed twice
51Item str_dn_M40A3 listed twice
52Item str_dn_rpk_74 listed twice
53Item str_ep1_dn_fn_fal listed twice
54Item STR_DN_LADA_CP listed twice
55Item STR_DN_LADA_RED_CP listed twice
56Item STR_DN_LADA_WHITE_CP listed twice
57Item STR_DN_LADALM_CP listed twice
58Item STR_DN_MTVR_REFUEL_CP listed twice
59Item STR_DN_USBASICWEAPONSBOX_CP listed twice
60Item STR_DN_USLAUNCHERSBOX_CP listed twice
61Item STR_DN_USORDNANCEBOX_CP listed twice
62Conflicting addon CorePatch_CCP_67542 in 'corepatch_a2\corepatch_ccp_67542\', previous definition in 'corepatch\corepatch_ccp_67542\'
63Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
64Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
65Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
66Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
67Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
68Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
69Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
70Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
71Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
72Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
73Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
74Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
75Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
76Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
77Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
78Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
79Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
80Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
81Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
82Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
83Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
84Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
85Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
86Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
87Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
88Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
89Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
90Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
91Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
92Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
93Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
94Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
95Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
96Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
97Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
98Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
99Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
100Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
101Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
102Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
103Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
104Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
105Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
106Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
107Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
108Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
109Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
110Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
111Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
112Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
113Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
114Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
115Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
116Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
117Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
118Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
119Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
120Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
121Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
122Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
123Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
124Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
125Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
126Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
127Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
128Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
129Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
130Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
131Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
132Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CZ_Soldier_Crew_Wdl_ACR/HitPoints/
133Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
134Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
135Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
136Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
137Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
138Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
139Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
140Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
141Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
142Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
143Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ (original (bin\config.bin - no unload))
144Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
145Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
146Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
147Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
148Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
149Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
150Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
151Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
152Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
153Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
154Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
155Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
156Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
157Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
158Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
159Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
160Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
161Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
162Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
163Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ (original bin\config.bin)
164Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
165Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
166Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
167Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ (original ca\weapons\config.bin)
168Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
169Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
170Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
171Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
172Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
173Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
174Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
175Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
176Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
177Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
178Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
179Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
180Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
181Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
182Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
183Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
184Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
185Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
186Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
187Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
188Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
189Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
190Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
191Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
192Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
193Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
194Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
195Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
196Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
197Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
198Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
199Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
200Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
201Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
202Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
203Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
204Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
205Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
206Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
207Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
208Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
209Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
210Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
211Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
212Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
213Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
214Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
215Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
216Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
217Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
218Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
219Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
220Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
221Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
222Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
223Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
224Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
225Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
226Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
227Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
228Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
229Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
230Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
231Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
232Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
233Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
234Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
235Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
236Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
237Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
238Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
239Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
240Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
241Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
242Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
243Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
244Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
245Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
246Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
247Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
248Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
249Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
250Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
251Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
252Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
253Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
254Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
255Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
256Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
257Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
258Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
259 7:33:27 Initializing Steam server - Game Port: 2305, Steam Query Port: 2306
260 7:33:27 Connected to Steam servers
261 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
262 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
263 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
264 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
265 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
266 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
267 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
268 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
269 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
270 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
271 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
272 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
273 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
274 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
275 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
276 7:35:17 Server error: Player without identity [R4GE]Th3-Hunter333 (id 409918699)
277 7:35:31 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
278 7:35:32 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
279 7:35:32 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
280 7:35:33 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
281 7:35:33 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
282 7:35:33 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
283 7:35:33 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
284 7:35:33 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
285 7:35:33 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
286 7:35:33 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
287 7:35:33 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
288 7:35:33 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
289 7:35:33 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
290 7:35:33 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
291 7:35:33 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
292 7:35:33 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
293 7:35:33 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
294 7:35:33 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
295 7:35:33 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
296 7:35:33 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
297 7:35:33 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
298 7:35:33 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
299 7:35:33 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
300 7:35:33 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
301 7:35:33 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
302 7:35:33 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
303 7:35:33 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
304 7:35:33 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
305 7:35:33 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
306 7:35:33 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
307 7:35:33 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
308 7:35:33 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
309 7:35:33 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
310 7:35:33 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
311 7:35:33 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
312 7:35:33 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
313 7:35:33 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
314 7:35:33 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
315 7:35:33 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
316 7:35:33 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
317 7:35:33 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
318 7:35:33 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
319 7:35:33 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
320 7:35:33 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
321 7:35:33 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
322 7:35:33 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
323 7:35:33 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
324 7:35:33 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
325 7:35:33 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
326 7:35:33 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
327 7:35:33 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
328 7:35:33 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
329 7:35:33 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
330 7:35:33 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
331 7:35:33 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
332 7:35:33 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
333 7:35:33 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
334 7:35:33 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
335 7:35:33 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
336 7:35:33 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
337 7:35:33 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
338 7:35:33 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
339 7:35:33 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
340 7:35:33 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
341 7:35:33 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
342 7:35:33 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
343 7:35:33 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
344 7:35:33 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
345 7:35:33 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
346 7:35:33 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
347 7:35:33 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
348 7:35:33 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
349 7:35:33 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
350 7:35:33 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
351 7:35:33 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
352 7:35:33 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
353 7:35:33 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
354 7:35:33 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
355 7:35:33 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
356 7:35:33 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
357 7:35:33 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
358 7:35:33 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
359 7:35:33 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
360 7:35:33 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
361 7:35:33 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
362 7:35:33 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
363 7:35:33 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
364 7:35:33 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
365 7:35:33 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
366 7:35:33 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
367 7:35:33 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
368 7:35:33 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
369 7:35:33 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
370 7:35:33 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
371 7:35:36 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
372 7:35:36 "MPframework inited"
373 7:35:36 "dayz_preloadFinished reset"
374 7:35:37 "<Epoch-AH>: Initializing Epoch Antihack/Admin Tools"
375 7:35:37 "<Epoch-AH>: Config loaded successfully"
376 7:35:37 "<Epoch-AH>: Admins sorted successfully"
377 7:35:37 "<Epoch-AH>: _kfc_sz: DG8KEH6Jk0mNT87"
378 7:35:37 "<Epoch-AH>: _kfc_re: OGE3PpsJ945C7on"
379 7:35:37 "<Epoch-AH>: _kfc_sz1: FXxFgI2kwT4abNKx5"
380 7:35:37 "<Epoch-AH>: _kfc_sz2: SCYywU05Azgtc55"
381 7:35:37 "<Epoch-AH>: _kfc_sz3: YQPe3k44JL4i"
382 7:35:37 "<Epoch-AH>: _kfc_mic: FNXsrHg5k11Bs"
383 7:35:37 "<Epoch-AH>: _kfc_msg: OQK7A4bvSZ"
384 7:35:37 "<Epoch-AH>: _kfc_get: GXKI63IqVI0XL7h9c"
385 7:35:37 "<Epoch-AH>: _kfc_got: EERNLegE2oXuE3u2QL"
386 7:35:37 "<Epoch-AH>: _kfc_ban: UJ0DYfL19o84"
387 7:35:37 "<Epoch-AH>: _kfc_oef: SVT8pr2cvq81p4"
388 7:35:37 "<Epoch-AH>: _kfc_pvs: YX38wd87nkUprsutDQ5"
389 7:35:37 "<Epoch-AH>: _kfc_msg1: FB1yWUGhQgYftB779"
390 7:35:37 "<Epoch-AH>: _kfc_pvar: RYwMJ4xw59lj68gSQ"
391 7:35:37 "<Epoch-AH>: _kfc_gvar: XVkO6Aa8Yni0GcT"
392 7:35:37 "<Epoch-AH>: _kfc_init: QX6si69B2"
393 7:35:37 "<Epoch-AH>: _kfc_gtrd: TOVWP1BPf9j"
394 7:35:37 "<Epoch-AH>: _kfc_atrd: UX4WiLOI07c68xQZ"
395 7:35:37 "<Epoch-AH>: _kfc_ntrd: VPzJiZxyCpT3w5a"
396 7:35:37 "<Epoch-AH>: _kfc_akey: JDkdwZ82D3k8wdM5ZW"
397 7:35:37 "<Epoch-AH>: _kfc_strd: JCqmNguJNo942"
398 7:35:37 "<Epoch-AH>: _kfc_info: JD155X7WChAEIm"
399 7:35:37 "<Epoch-AH>: _kfc_pveh: JJt4iivAIFX"
400 7:35:37 "<Epoch-AH>: _kfc_keys: IWo7Dap4U6WVTgU"
401 7:35:37 "<Epoch-AH>: _kfc_gclnt: OLhiGftY46nHL2QS"
402 7:35:37 "<Epoch-AH>: _kfc_sclnt: NUyiO4TLM4W8i6KsJ"
403 7:35:37 "<Epoch-AH>: _kfc_nclnt: TKs2N45Z2lM7QP22a"
404 7:35:37 "<Epoch-AH>: _kfc_rekey: GVDhTGAKmLtu"
405 7:35:37 "<Epoch-AH>: _kfc_atrd_cfg: YMvWJKqb5D"
406 7:35:37 "<Epoch-AH>: _kfc_strd_cfg: DIzmvdgcmc"
407 7:35:37 "<Epoch-AH>: Global client compiled successfully"
408 7:35:38 "<Epoch-AH>: Normal client compiled successfully"
409 7:35:38 "<Epoch-AH>: Staff client compiled successfully"
410 7:35:38 "<Epoch-AH>: SERVER: Created 197 safe zone bubbles"
411 7:35:38 "<Epoch-AH>: Server code compiled successfully"
412 7:35:38 "<Epoch-AH>: Epoch Antihack/Admin Tools Initialized"
413 7:35:38 "<Epoch-AH>: SERVER: FPS: 46 | AI: 0 | Players: 1 | Uptime: 00:00:30"
414 7:35:46 Cannot create non-ai vehicle Land_Mil_Mil_Guardhouse,
415 7:35:46 "Res3tting B!S effects..."
416 7:35:50 Cannot create non-ai vehicle Land_Terrace_K_2_EP1,
417 7:35:50 Cannot create non-ai vehicle Land_t_malus1s,
418 7:35:51 Cannot create non-ai vehicle Land_R2_Boulder1,
419 7:35:51 Cannot create non-ai vehicle Land_Mil_Mil_Guardhouse,
420 7:35:54 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
421 7:35:54 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
422 7:35:54 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
423 7:35:54 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
424 7:35:54 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
425 7:35:54 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
426 7:35:54 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
427 7:35:54 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
428 7:35:55 String STR_FAL_Street_Sign not found
429 7:35:55 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
430buildings3
431 7:36:18 BIKE: loading version 2.8.2 ...
432 7:36:18 BIKE: adding bike to safe vehicle list...
433 7:36:18 "--- Player Menu Init Starting : 190.344 --- "
434 7:36:18 "--- Player Menu Init Finished : 190.344 seconds --- "
435 7:36:18 "--- Player Menu Init took 0 seconds --- "
436 7:36:18 "HIVE: Starting"
437 7:36:18 ["TIME SYNC: Local Time set to:",[2012,8,2,16,36],"Fullmoon:",true,"Date given by HiveExt.dll:",[2021,1,15,16,36]]
438 7:36:18 "HIVE: trying to get objects"
439 7:36:19 "HIVE: found 7220 objects"
440 7:36:19 "HIVE: Request sent"
441 7:36:19 "HIVE: Streamed 7220 objects"
442 7:36:20 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
443 7:36:20 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
444 7:36:22 "<Epoch-AH>: [R4GE]Th3-Hunter333 (76561198052276084): Connected to the server"
445 7:36:22 "<Epoch-AH>: SERVER: Staff client sent to [R4GE]Th3-Hunter333 (76561198052276084)"
446 7:36:22 "SERVER FPS: 35 PLAYERS: 1"
447 7:36:26 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
448 7:36:26 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
449 7:36:32 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
450 7:36:32 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
451 7:36:33 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
452 7:36:33 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
453 7:36:35 No owner
454 7:36:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
455 7:36:37 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
456 7:36:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
457 7:36:38 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
458 7:36:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
459 7:36:43 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
460 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
461 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
462 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
463 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
464 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
465 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
466 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
467 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
468 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
469 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
470 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
471 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
472 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
473 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
474 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
475 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
476 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
477 7:36:44 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
478 7:36:53 Old style reload used in bin\config.bin/CfgVehicles/T810A_MG_ACR/AnimationSources/
479 7:36:54 350z_pink: ABSwitch - unknown animation source ABSwitch
480 7:36:55 350z_gold: ABSwitch - unknown animation source ABSwitch
481 7:37:06 No owner
482 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
483 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
484 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
485 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
486 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
487 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
488 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
489 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
490 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
491 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
492 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
493 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
494 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
495 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
496 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
497 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
498 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
499 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
500 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
501 7:37:07 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
502 7:37:12 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
503 7:37:12 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape
504 7:37:14 350z_black: ABSwitch - unknown animation source ABSwitch
505 7:37:16 Old style reload used in bin\config.bin/CfgVehicles/T810A_MG_ACR/AnimationSources/
506 7:37:17 350z_v: ABSwitch - unknown animation source ABSwitch
507 7:37:17 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
508 7:37:17 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
509 7:37:17 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
510 7:37:17 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
511 7:37:17 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
512 7:37:17 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
513 7:37:27 : Invalid parent bone 'osa_door_r1' for 'door_r1'
514 7:37:27 : Invalid parent bone 'osa_door_r2' for 'door_r2'
515 7:37:27 : Invalid parent bone 'osa_door_l1' for 'door_l1'
516 7:37:27 : Invalid parent bone 'osa_door_l2' for 'door_l2'
517 7:37:27 : Invalid parent bone 'osa_kapota' for 'kapota'
518 7:37:27 : Invalid parent bone 'osa_kufr' for 'kufr'
519 7:37:30 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 7220 objects in 72.031 seconds (unscheduled)"
520 7:37:30 "Total Number of spawn locations 6"
521 7:37:30 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
522 7:37:30 "[DZAI] Reading DZAI configuration file."
523 7:37:30 "[DZAI] DZAI configuration file loaded."
524 7:37:30 "CLEANUP: INITIALIZING Vehicle SCRIPT"
525 7:37:31 "[DZAI] Compiling DZAI functions."
526 7:37:31 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,16,37],"Fullmoon:",true,"Date given by HiveExt.dll:",[2021,1,15,16,37]]
527 7:37:33 "[DZAI] DZAI functions compiled."
528 7:37:33 "[DZAI] Epoch classnames loaded."
529 7:37:33 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true."
530 7:37:33 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Random: false. Air: true. Land: true."
531 7:37:33 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false."
532 7:37:33 "[DZAI] DZAI loading completed in 3.26001 seconds."
533 7:37:34 "EPOCH EVENTS INIT"
534 7:37:47 "INFO - Player: PID#3([R4GE]Th3-Hunter333)(UID:76561198052276084/CID:887) Status: LOGGING IN"
535 7:37:48 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
536 7:37:48 "<Epoch-AH>: SERVER: FPS: 1 | AI: 0 | Players: 1 | Uptime: 00:01:40"
537 7:37:49 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6743.25,8089.72,0] with 6 items."
538 7:37:49 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [4795.95,4585.57,0] with 7 items."
539 7:37:49 "INFO - Player: PID#3([R4GE]Th3-Hunter333)(UID:76561198052276084/CID:887) Status: LOGGING IN"
540 7:37:49 "INFO - Player: PID#3([R4GE]Th3-Hunter333)(UID:76561198052276084/CID:887) Status: LOGIN PUBLISHING, Location Old Fields [072066]"
541 7:37:51 "<Epoch-AH>: [R4GE]Th3-Hunter333 (76561198052276084): Enabled [alt + left click] map teleport @ 812895"
542 7:37:51 "<Epoch-AH>: [R4GE]Th3-Hunter333 (76561198052276084): Enabled god mode @ 812895"
543 7:37:51 "<Epoch-AH>: [R4GE]Th3-Hunter333 (76561198052276084): Enabled tp forward keybind @ 812895"
544 7:37:51 "<Epoch-AH>: [R4GE]Th3-Hunter333 (76561198052276084): Enabled unlimited ammo @ 812895"
545 7:37:51 "<Epoch-AH>: [R4GE]Th3-Hunter333 (76561198052276084): Enabled body markers @ 812895"
546 7:37:51 "<Epoch-AH>: [R4GE]Th3-Hunter333 (76561198052276084): Enabled player markers @ 812895"
547 7:37:52 "INFO - Player: [R4GE]Th3-Hunter333(UID:76561198052276084/CID:887) Status: CLIENT LOADED & PLAYING"
548 7:37:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7967.18,9118.49,0] with 5 items."
549 7:37:55 "[AuctionHouseDebug] _this: [B 1-1-B:1 ([R4GE]Th3-Hunter333) REMOTE,false]"
550 7:37:55 "WAI: AI Config File Loaded"
551 7:37:55 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [3827.39,7207.39,0] with 12 items."
552 7:37:55 "Auction House: Player 76561198052276084 has 201500 Coins to be claimed from the Auction house!"
553 7:37:55 "WAI: blacklist Loaded"
554 7:37:55 "WAI: Overpoch Config File Loaded"
555 7:37:56 "WAI: Initializing missions"
556 7:37:56 "[DZAI] Verified 154 unique classnames in 3.88599 seconds."
557 7:37:56 "Chernarus spawn areas loaded."
558 7:37:56 "Chernarus static spawn configuration loaded."
559 7:37:57 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2044.18,4364.34,0] with 6 items."
560 7:37:58 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8142.9,12056.6,0] with 5 items."
561 7:37:58 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [1618.57,5406.23,0] with 7 items."
562 7:38:00 "WAI: Static mission for DayZ_Epoch_11 loaded"
563 7:38:05 "WAI: Initializing static missions"
564 7:38:05 "HIVE: Vehicle Spawn limit reached!"
565 7:38:05 "HIVE: Spawning # of Debris: 20"
566 7:38:10 Cannot load sound 'jsrs_dmr\reload.wss'
567 7:38:14 Cannot load sound 'jsrs_dmr\reload.wss'
568 7:38:23 "HIVE: Spawning # of Ammo Boxes: 15"
569 7:38:24 Cannot load sound 'jsrs_dmr\reload.wss'
570 7:38:27 Cannot load sound 'jsrs_dmr\reload.wss'
571 7:38:34 Cannot load sound 'jsrs_dmr\reload.wss'
572 7:38:41 "HIVE: Spawning # of Veins: 25"
573 7:38:46 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 20 Debris, 15 SupplyCrates and 25 MineVeins in 71.802 seconds (scheduled)"
574 7:38:46 Cannot load sound 'jsrs_dmr\reload.wss'
575 7:38:49 [DZMS]: Starting DayZ Mission System.
576 7:38:49 [DZMS]: DZAI Found! Using DZAI's Relations!
577 7:38:50 [DZMS]: WickedAI Found! Using WickedAI's Relations!
578 7:38:50 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
579 7:38:50 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
580 7:38:50 [DZMS]: Currently Running Version: 1.1FIN
581 7:38:50 [DZMS]: Mission and Extended Configuration Loaded!
582 7:38:50 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
583 7:38:50 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
584 7:38:50 [DZMS]: Loading ExecVM Functions.
585 7:38:50 [DZMS]: Loading Compiled Functions.
586 7:38:50 [DZMS]: Loading All Other Functions.
587 7:38:50 [DZMS]: Mission Functions Script Loaded!
588 7:38:50 [DZMS]: Mission Marker Loop for JIPs Starting!
589 7:38:50 [DZMS]: Major Mission Clock Starting!
590 7:38:50 [DZMS]: Minor Mission Clock Starting!
591 7:38:56 Cannot load sound 'jsrs_dmr\reload.wss'
592 7:38:59 Cannot load sound 'jsrs_dmr\reload.wss'
593 7:39:07 Cannot load sound 'jsrs_dmr\reload.wss'
594 7:39:27 Cannot load sound 'jsrs_dmr\reload.wss'
595 7:39:38 "<Epoch-AH>: SERVER: Unlocked "BAF_FV510_W" @ 072066"
596 7:39:51 "<Epoch-AH>: SERVER: FPS: 15 | AI: 29 | Players: 1 | Uptime: 00:06:24"
597 7:39:53 [DZMS]: Running Major Mission NATO_Weapons_Cache.
598 7:39:59 Cannot load sound 'jsrs_dmr\reload.wss'
599 7:39:59 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission.
600 7:40:01 "[R4GE]Th3-Hunter333 (76561198052276084) UNLOCKED CinderWallDoorSmallLocked_DZ with code: EYESCAN @072066 [7219.9,8752.33,-0.314]"
601 7:40:01 "<Epoch-AH>: [R4GE]Th3-Hunter333 (76561198052276084): Unlocked a CinderWallDoorSmallLocked_DZ located @ 072066 and owned by UID: 76561198052276084 - Correct Code: EYESCAN"
602 7:40:04 Cannot load sound 'jsrs_dmr\reload.wss'
603 7:40:06 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 12 units in mission.
604 7:40:10 "<Epoch-AH>: SERVER: Unlocked "ArmoredSUV_PMC_DZE3" @ 072066"
605 7:40:11 trigger - unknown animation source revolved
606 7:40:12 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 16 units in mission.
607 7:40:18 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 20 units in mission.
608 7:40:24 [DZMS]: (DZMSUnitsMajor) Waiting for 4/20 Units or Less to be Alive and a Player to be Near the Objective.
609 7:40:27 Cannot load sound 'jsrs_dmr\reload.wss'
610 7:40:39 "[AuctionHouseDebug] _this: [B 1-1-B:1 ([R4GE]Th3-Hunter333) REMOTE,true]"
611 7:40:40 "Auction House: Player 76561198052276084 claimed 201500 Coins from the Auction house!"
612 7:40:40 "Auction House: Player 76561198052276084 has 201500 Coins to be claimed from the Auction house!"
613 7:40:40 Cannot load sound 'jsrs_dmr\reload.wss'
614 7:40:46 Cannot load sound 'jsrs_dmr\reload.wss'
615 7:40:51 Cannot load sound 'jsrs_dmr\reload.wss'
616 7:41:07 "WAI: [Mission:[Bandit] Presidents in Town]: Starting... [1082.69,7207.55,0]"
617 7:41:11 "[AuctionHouseDebug] _this: [B 1-1-B:1 ([R4GE]Th3-Hunter333) REMOTE,true]"
618 7:41:28 "[AuctionHouseDebug] _this: [B 1-1-B:1 ([R4GE]Th3-Hunter333) REMOTE,true]"
619 7:41:32 "[AuctionHouseDebug] _this: [B 1-1-B:1 ([R4GE]Th3-Hunter333) REMOTE,true]"
620 7:41:37 Cannot load sound 'jsrs_dmr\reload.wss'
621 7:41:54 "<Epoch-AH>: SERVER: FPS: 12 | AI: 83 | Players: 1 | Uptime: 00:08:27"
622 7:42:03 "<Epoch-AH>: Samuel L Jackson (76561198013256299): Connected to the server"
623 7:42:05 "<Epoch-AH>: SERVER: Normal client sent to Samuel L Jackson (76561198013256299)"
624 7:42:09 "INFO - Player: PID#4(Samuel L Jackson)(UID:76561198013256299/CID:1370) Status: LOGGING IN"
625 7:42:09 "INFO - Player: PID#4(Samuel L Jackson)(UID:76561198013256299/CID:1370) Status: LOGIN PUBLISHING, Location Berezino [122061]"
626 7:42:14 "INFO - Player: Samuel L Jackson(UID:76561198013256299/CID:1370) Status: CLIENT LOADED & PLAYING"
627 7:42:30 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
628 7:42:34 [DZMS]: Running Minor Mission Weapons_Truck.
629 7:42:37 "SERVER FPS: 11 PLAYERS: 2"
630 7:42:43 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.
631 7:42:45 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission.
632 7:42:47 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 9 units in mission.
633 7:42:50 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 12 units in mission.
634 7:42:51 [DZMS]: (DZMSUnitsMinor) Waiting for 2/12 Units or Less to be Alive and a Player to be Near the Objective.
635 7:43:00 "DZAI Monitor :: Server Uptime: 0:9:52. Active AI Groups: 8."
636 7:43:00 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
637 7:43:00 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 3. Land Patrols: 5."
638 7:43:32 Cannot load sound 'jsrs_dmr\reload.wss'
639 7:43:35 Cannot load sound 'jsrs_dmr\reload.wss'
640 7:43:39 "[AuctionHouseDebug] _this: [B 1-1-C:1 (Samuel L Jackson) REMOTE,false]"
641 7:43:43 Cannot load sound 'jsrs_dmr\reload.wss'
642 7:43:46 Cannot load sound 'jsrs_dmr\reload.wss'
643 7:43:57 "<Epoch-AH>: SERVER: FPS: 10 | AI: 95 | Players: 2 | Uptime: 00:10:30"
644 7:44:01 Cannot load sound 'jsrs_dmr\reload.wss'
645 7:44:04 "<Epoch-AH>: [R4GE]Th3-Hunter333 (76561198052276084): Spectated "Samuel L Jackson (76561198013256299)""
646 7:44:32 "<Epoch-AH>: [R4GE]Th3-Hunter333 (76561198052276084): Viewed the gear of "Samuel L Jackson (76561198013256299)""
647 7:44:39 "<Epoch-AH>: [R4GE]Th3-Hunter333 (76561198052276084): Stopped spectating"
648 7:44:47 Cannot load sound 'jsrs_dmr\reload.wss'
649 7:45:04 "Player 76561198052276084 bought 's ItemHempPlant for 120000 from the auctionhouse!"
650 7:45:25 "WAI: [Mission:[Bandit] Ural Attack]: Starting... [5629.38,8431.36,0]"
651 7:45:26 Cannot load sound 'jsrs_dmr\reload.wss'
652 7:46:00 "<Epoch-AH>: SERVER: FPS: 9 | AI: 103 | Players: 2 | Uptime: 00:12:33"
653 7:46:09 "<Epoch-AH>: SERVER: Unlocked "UH1H_DZE" @ 123062"
654