· 8 years ago · May 11, 2018, 03:54 PM
1A New Owner's Guide to Their First Arcology
2from Mistes, a relatively new arcology owner
3(by LoyalTreeWP)
4
50. Why Bother
6
7"Are you okay, Mistress?"
8
9The young, Cambodian head girl tilts her head at her mistress, who wipes the non-existent sweat on her brow.
10
11The blonde mistress clears her throat. "The other owners entrusted me to do this because of all the changes since a year ago. The Free Cities are different with all the modifications, so we must instruct any newcomers and guide them. Otherwise, it's, ahem," she adapts a smooth, male voice from memory, "`more complications to supervise and dismantle.'"
12
13"Ah. Is that what he said?" The head girl nods, stepping beside her taller mistress with camera and tripod in hand.
14
15"Are we ready?"
16
17After some adjustments, the mistress takes a deep breath as the "Record" button is pressed.
18
191. For Whom This Is For
20
21"H-Hello. Ahem. My name is Mistes, a new mistress to the Free Cities. Although I'm relatively new to the Free Cities myself, everyone else thought it was a good idea for me to give some tips on how to run an arcology. I guess this is for anyone who doesn't know anything about the Free Cities, or has trouble with income and reputation after 50 weeks. So, um, I don't know how much this will help, but I'll do my best."
22
232. Prerequisites
24
25"Before you even step into the first week, let's explain what you'll need to prepare yourself for before you even take a step into the Free Cities. I'll treat this as if you're running a simulation of your first time through, so things will make sense to you."
26
27"In particular, you should begin with picking these decisions in this order, if and when they're shown to you:"
28
29"Very Serious" for the standard difficulty.
30Choose anything to your preference as to the nationality of slaves.
31"They drew back from them" for types of extreme content.
32Choose your preference for the types of slaves, females or otherwise.
33
34"As for who you are, know that females receive a small reputation decrease per week as may be stated. But other than that, feel free to pick what you prefer. Moving on:"
35
36If applicable, pick the "Safe" option to prevent pregnancy and keep your hormones normal before continuing.
37The next customization screen is changeable to your preference, so do as you wish with the time you have.
38
39"For your previous career, I recommend `Idle Wealth,` but you can pick any option that does not have any red text. Click on 'Show Security Expansion changes' if you plan to use the Security Expansion later on. Um, you'll be able to change and finalize everything up until now later, so don't feel too pressured."
40
41"For the approach you take controlling an arcology, I think you should do so with 'a judicious application of funds.' There are a few important upgrades you'll want, especially if you are using some of the modified content, so you'll want the boost in capital to help with this."
42
43"As for the specific arcology, select `a newly constructed arcology` located on an `oceanic` Free City. Not selecting an `oceanic` Free City will leave you open to more attacks if you plan on using the Security Expansion, which might be daunting on your first time through."
44
45"The final screen is a confirmation and finalization, but I also think it's a good idea to change several things here. First, look for `Curative side effects` and disable it. Some arcology owners don't agree, but for a first-time owner, any subtle complications tend to be overlooked, so I think it's a good idea to get rid of that. Second, look directly under `Slave Age Settings` and click on `Semi aging.` I also think this is another slice of life change that helps first-time owners concentrate on remembering more important things. Think of it like you're living in a world after life without death from aging, though slaves can still die due to other reasons. Along with the owner themselves. Because of this, also look for your `Player Character` settings and click on `Semi aging` there as well. And before we get to the larger modifications, I also think it's a good idea to enlarge your breasts to their maximum. You don't have to, but I think it's not a bad thing...."
46
47"The most important part of this final screen are the modifications, or mods, that you'll be using. Enable all three. Though there are immediate downsides for these in the short-term, the long-term benefits you can achieve far outweigh the stress they may give you. And, in my opinion, you should be able to deal with these within the first year as an owner. You may not see any use of the Cybernetics mod, but the other two Security mods will have a large impact through the three years you'll be in charge of your arcology."
48
492. Post-Requisites
50
51"Next, you'll be brought to customizing your first slave. There are a few changes I would make to the recommendations made by someone long ago, but the basics are the same. However, to make it easier for you to manage what you want and what you will need, I've listed a few points I think is best for first-timers to follow:"
52
53Most Important for Slave(s') Customization:
54- Buy at least one slave and set their Devotion to 94 or click on Worshipful. The former will cost you less money, while the latter will set you on or near maximum devotion. High devotion is needed to allow your slave to perform important jobs with continuous benefits.
55- At the start of the game, you want to secure at least ¤20,000 to use. (¤ is the currency of the Free Cities.) As it relates to slave customization, know this: You may or may not inherit money and/or additional slaves at the start. So don't be too afraid to spend more than 3-5 thousand ¤ on a slave. But if you do, consider selling the slaves you inherit at the beginning for more ¤ to use.
56
57Other Notes:
58- Set Age as old as you like. Age is one of the heaviest weights for slave price at this point. A younger slave comes with better, immediate results for public pursuits, but will cost more to purchase here. For older slaves, it's the reverse: Any assignments taken will generally be less efficient, but the cost for the slave will be lower.
59- I would recommend keeping your slave's physical attributes to the average level, if possible. Changing the slave's physical condition to make them uglier or less skilled will make them less effective at most jobs, but decrease the price. Making a slave more beautiful or skilled will increase their effectiveness, but increase the price. Almost everything about a slave can be changed later on with more resources and time.
60- Set your slave's genitals however you please. Slaves with penises may experience trouble or struggle while working. But later on, this shouldn't be a problem. However, vaginal virginity will increase the slave's cost.
61- There are a few, other key influences in price. I do think it's a good idea to give her both a behavior and a sexual flaw. Giving her behavior and sexual flaws greatly lowers her price, and only requires a week or two to fix each of them. Making your slave a vaginal virgin greatly increases her price, but I don't advise to keep her a virgin. Also keep her sexuality unknown, as making it known will also greatly increase her price, likely more than you can afford if she is a young slave.
62- Make your slave as smart as possible and make them educated. Intelligence and education play an influential role in most jobs your slave will do. Also, you can sometimes improve your skills without a price increase.
63- Play with the rest of the options and see how the price changes before buying your slave. Go to the text boxes with numerical values and press "enter" to refresh the slave's appearance and price. Some changes won't show until you do so.
64
653. Week 0
66
67----
68
69"When you're finished buying your starting slaves, you'll obtain your arcology. With it, the previous owner may have left slaves and/or money for you to spend. Hopefully, they'll leave a few slave for you. Whether they do or not, here are a some things for you to do walking in and looking at the main screen:"
70
71- Sell any inherited slaves. Slave prices should be high for the first week, so use this chance to earn money. Right now, you need the money more than three or more slaves. Alternatively, you could keep a slave if she is heavily devoted to switch with your Head Girl. Whatever you do, try to have at least ¤45k for what you're going to buy in a moment. At minimum, you'll want at least ¤25k. The most you'll likely use is around ¤70k.
72(- Optional, but play with the "Rules Assistant Options" in the MAIN MENU row of the main screen. The rules assistant can be a time-efficient tool for managing slaves instead of having to manage each and every slave yourself. This is more than most first time owners can deal with, though. One goal every playthrough should be to modify one rule or add one of your own, importing all rules that you like to use as you go. Eventually, the thirty seconds it takes to import all of your rules should be worth the time you save managing all the slaves you may be recruiting later on.)
73- Now to purchase upgrades. Go to Manage Arcology or press the [C] button on your keyboard. Prices may vary depending on your career. Buy the drones upgrade for ~5k and unlock the security headquarters for ~5k. You will also need to buy 20 menial slaves for about ~20k and assign them to the headquarters. DO NOT forget to assign them! (If you have around ¤70k, buy the nano-camera upgrade for ~5k, cybersecurity algorithms for ~8k, and bulk buy another 10 menial slaves for about ~10k. Don't forget to assign these slaves as well, which should bring you to 30 slaves as mentioned by the requirements at the headquarters.)
74- Next, go to Manage Penthouse, or press the [P] button. Buy the head girl suite for ~5k and upgrade the kitchen's nutritional sensing system for ~5k. The head girl suite is needed to send girls to live with said slave and be trained by her. The kitchen upgrade is for managing slave diets easier.
75- Last, buy a slave from the kidnappers' market for 3-4k. This can be done by selecting the Buy Slaves [S] option from the main screen after the yellow message at the bottom of the main screen. Browse through and purchase a slave that looks good to you, but don't worry too much about her condition. When you reach the after-purchase choices, address medical issues or dominate bust/penis if the options are available. Otherwise, continue by hitting spacebar or click continue. The remaining options are for more experienced slavers who know what they're doing, but for your first time, we'll avoid the more complicated options. Most of these options will result in small devotion and/or trust changes.
76- After this, make your customized slave your head girl. She should be devoted enough to do so. If not, then you should skip the next point.
77- If you can, assign your newest slave to her. You do this by going to HG Suite (named this by default), going to the new slave, and selecting "Send her to live with your Head Girl." Also, for your first time, look at the top and click "Disallow" on all three options. This will disallow your head girl from using surgical modification, growth hormones, and hormone treatments on the slave living with her. Allowing her to do so may cause unwanted changes to your live-in slave, unless you're willing to manage your slaves more closely.
78- Change your personal plans by selecting Change Plans [A] at the bottom of the main screen. Give attention to your first, customized slave and remove or soften her behavior flaws. Removing a flaw will get rid of it entirely, while softening a flaw will turn it into a strength at the cost of usually needing more time. You will check on this every week, as you may be unsuccessful in removing or softening a flaw in one week.
79
80"I know that was a lot, but your first week is usually the set-up to your life as an owner. But now you can end the current week by pressing [Enter] or selecting 'END WEEK' on the sidebar.""
81
824. Week 1
83
84"Upon doing so, the week will play out as you've planned. There are three, distinct phases that follow:"
85
86Slave Reports
87- Look carefully at the slave report. You may feel overwhelmed at the information presented to you, but you will come to recognize the different colors in time if you haven't tried to learn their effects from the in-game encyclopedia. For now, try to look for any red messages. Some red messages are out of your control, but most can be prevented by you.
88- The last sentence of each slave's report is also important if you're looking to increase their devotion and/or trust. The words may say "resistance" or "fear" instead, which means that the slave's devotion or trust is below a certain threshold.
89- Read through what you can and learn what you may be able to change if you want.
90
91Arcology Weekly Financial Report
92- For now, you're also looking for red messages here, but you can read through the information here as well if you want. Most of it details changes in Cash, Reputation, and other personal variables that influence or affect your influence in your arcology.
93- More red messages here will be out of your control at this point, but try to keep them in mind. The end goal is to remove every red message you can from this report, which will also become longer as more content becomes available to you.
94
95Random Events
96- The end of the week follows with usually one or two random events that you'll need to deal with. You're on your own at this point, but do what comes naturally to you. If you're a kinder owner, you'll tend to foster both devotion and trust. A harder owner increases devotion as well, but also installs fear in their slaves.
97- Sometimes, you'll also be able to recruit more slaves. For now, either sell the slave if the option is available, or skip the event by entering [Space] or clicking on "Continue" on the sidebar.
98
995. After Week 1, Now Week 2 / Toward Your First Month
100
101"There are only a few more things to keep in mind at this point. First is the parentheses under your Cash, detailing your profits since last week, and your Upkeep. This should speak for itself, but if you need to remember something, then it's that you want that number in parentheses to be green."
102
103"Re-check your plans for yourself [A], which will change if you fixed your slave's behavioral flaw. You should either try to remove flaws from slaves or soften them. If you have slaves that can perform tasks, you will usually set them to "Whore" if their devotion is at yellow or above -15. If not, you may want to set them to "Confinement" instead, though this will decrease their Health over time. Explore more of your options if you want, but you'll likely proceed to the next week.""
104
1056. Your First Few Months or Twelve Weeks
106
107"This is the time to fix any problems with your slaves and your arcology:"
108
109- Make changes to remove as many red messages as you can. Your second slave will most likely see the most red messages. Some negative effects won't go away until the slave's devotion moves out of the Hateful category, or above -20 into the Hesitant category. Once they do either, you can take them out of the Head Girl Suite, unassign your Head Girl, and try setting them both to "Whore."
110- You want to increase your slaves' sexual and entertainment skills to their maximum. Your goal for most slaves is to make them Masterful Sex Slaves (MSS). Doing so requires your slaves to train their Whoring and Entertainment skills with the Whore and Public Servant assignments respectively.
111- For your customized slave, you will likely assign her to Head Girl assignment again once she becomes an MSS. A Head Girl who is an MSS is more competent at training slaves living with her. For your second slave, you may want to consider either making her live with your Head Girl and alternating their roles, or keeping her on "Whore" after she becomes a MSS.
112- Always keep your ¤ above 10,000 at the end of every week. Your Cash changes when you get to your financial report, increasing or decreasing if you're making a profit or losing cash respectively. You also want to have spare cash to spend in case a random event occurs that you want to use ¤ for. There will be automatic events to save for. For random events, the most expensive option is usually the most beneficial, unless it involves buying a slave. If an option is unavailable, you may be told of the requirements you lack to choose it.
113- Keep an eye out for when slave prices are low. Once you can whore your second slave without losing devotion and trust, I recommend buying a third and assigning her to your Head Girl. You will repeat this process while removing or softening any flaws, exploring slaves' sexualities, and even increasing devotion yourself if you can.
114- If you're using the Security Expansion mod, you will want to buy enough menial slaves to bring your security level up to 60. This can be achieved by going to Manage Security, transferring slaves until you have 30 slaves working in the HQ, and buying both the nano-camera system and the cyber-security algorithm upgrades if you haven't already. Menial slaves can be bought from the HQ, or from the bottom of the slave market screen.
115
1167. Toward Week 20 to 30
117
118"Now you should be getting comfortable with what you want to do and what you need to do to live comfortably with money to spare. If not, pay attention to any red messages, your profits or losses, and your Reputation. Also consider your Security and your Crime rate if applicable. Additionally, issues with money and earning ¤ can usually be solved by Whoring good slaves, selling skilled and Devoted slaves at a profit while slave prices are high, or even building a Brothel once you have a few slaves who are an MSS."
119
120"I've also prepared some guidelines to follow:"
121
122- There will be a few events or happenings that require your direct attention. Deal with these as necessary and make changes to your arcology to reflect what you need to do. What happens and how you deal with what occurs depends on your personal preferences, so I won't try to control that aspect of your life as an owner.
123- By week 10, buy the water reclamation system upgrade from the arcology screen for ~10k. This will help your arcology become more prosperous and help with increasing profits. Further tiers in this category will keep increasing your prosperity, so don't forget it. (This leveling of multiple upgrade tiers exists for almost every upgrade.)
124- By week 20, have at least four slaves. One or two slaves should be whoring to help with upkeep at this point.
125- By week 25, have your Head Girl / first customized slave at MSS skill levels. She'll likely stay as your Head Girl after this, which can spawn random events that increase her trust or increase other slaves' devotion or trust.
126- By week 30, create and manage a Brothel (or other facility). You establish a Brothel, and a few, other facilities, from converting a shop at the main screen for ~10k.
127- Keep your ¤ above 10k to 20k at all times. Going under this threshold by a few thousand is acceptable if you spent the money for upgrades, but try to stay above these values.
128
1298. Toward Week 50
130
131"By now, you should be comfortable with your arcology and what you're doing. How each owner manages their slaves divides here, though most find a common path in how they acquire money. I'll give a few more guidelines in case you're not quite sure where you should be at in terms of success in the Free Cities. "
132
133- Have at least seven slaves. A few of them should be at MSS at this point, and there should be at least two slaves in every facility you've created.
134- Create and manage another facility. There should always be a top slave at each of these, paired with a second slave to help with its efficiency.
135- Establish the Corporation and begin buying shares. This will become the bulk of your profits next to your slaves' earnings and your arcology's prosperity.
136- Make sure Reputation is increasing over time. Reputation prevents many detriments from occurring and serves as a second currency in the Free Cities. Achieving and maintaining high Reputation can be attained by upgrading certain parts of your arcology or managing policies that increase your Reputation over time. Some random events can also provide small to medium boosts in Reputation if the right choices are available and chosen.
137If Security Expansion is enabled:
138- Begin accumulating Authority. This is started by setting up the propaganda Hub and buying the basic upgrades to generate Authority by itself. NOTE: Most upgrades in general cannot be undone. Because of this, I would not recommend ever setting up the propaganda campaign or infiltrating the black market. You may experiment with them in later playthroughs, but you can get by fine without them as of this moment.
139- Build the barracks and upgrade your drones to the maximum. Either buy a slave unit or a mercenary unit if the latter is available. Whatever unit you create, look to upgrade each tier at least twice if applicable and make sure the unit is at maximum capacity before Week 40 to 50.
140- Build the riot control center and upgrade as you seem fit to avoid rebellions and attacks. If you haven't already experienced a battle or been defeated and seen a Game Over, you will eventually after week 50. A few upgrades here will help slow the process.
141
1429. After the First Year
143
144"If you're doing well after week 60, then you may not need help anymore. But if you do, or if you'd like more objectives to follow, here are a handful to look to:"
145
146- Something will happen some time after your first year. I recommend saving at least 20-30k per week, if you aren't already earning that much every week.
147- You should be able to obtain ¤100k after a few weeks if you don't buy anything. Upgrades will cost anywhere from 10-25k per tier now, and will only increase afterward. Because of this, you may be relying mostly on the Corporation, or selling slaves for a high price.
148- Around week 75, if you make it that far, you need to be comfortably making around 100k per week. You should also be in control of most of your arcology, purchasing sectors, and improving upgrades to their maximum.
149- Your Reputation should be at max by week 100. Spent Reputation should also return over several weeks if you've managed your arcology properly.
150If certain mods are enabled:
151- A few, important events may take place near the end of your second year. You shouldn't have any worries about your arcology and managing your resources at this point, so keep calm and do what you need to do.
152- After your second year, your slaves may be playing a smaller role with the introduction of the Special Forces, if the Special Forces mod is enabled. The Special Forces and the Corporation are the source of most owners' income.
153- Your combined upgrades from your propaganda Hub, security Headquarters, barracks, and riot control center should keep your security at 100%, crime at 0%, and allow you to fend off all rebellions and attacks.
154
15510. The End (of the Third Year or Week 150)
156
157"If you've gotten this far, congratulations! You should be surrounded by willing (?) slaves, making more money than you can spend, and wondering what else you can do. There may be a few things you've never done, but you've experienced a good amount of what the Free Cities have to offer. Or you could move on to greater challenges, if you so choose. New Game Plus, beginning completely anew on a harder difficulty, or using different settings will lead to vastly different experiences. Many owners have employed a multitude of methods to succeed. Where you go and how you go from here is up to you."
158
159"My name is Mistes, and I hope this guide helps someone survive the Free Cities."
160
16111. ????
162
163"...Phew."
164
165The blonde mistress slumps backward after her slave flashes a thumbs up behind the camera. Mistes feels the wrinkles of her business suit fold along her back on the chair. Her head girl slave gathers the slides, papers, and monitors with the script and sets them all aside while her mistress sips on her glass of apple juice.
166
167"Is there anything else you need, Mistress?" The slave brushes the front of her maid apron, pulling the ends of the frills.
168
169Mistes rubs her eye with a finger. "I'm just a little tired. I'm thinking of what the other owners will think of this...."
170
171Eyes closed, something warm pecks at her cheek. The mistress opens her eyes to see her slave staring with adoration beside her, leaning forward with hands folded behind her back.
172
173"I think you did splendidly, Mistress." The slave shuffles over her mistress's lap. She realizes that Mistes's suit crumples a bit at the pants, which was nicer than her upper attire. "Is...this okay?"
174
175Mistes swallows first, then smiles with a light laugh. The slave seems to hop in place from surprise when the mistress wraps her arms around her slave's petite body.
176
177"Of course it's okay."
178
179After a small kiss, Mistes leans forward and lays her beloved slave on the table before them. With a deeper kiss, their hands come together. Fingers intertwine as the rings on their fingers clink loud enough that no one but them could hear. Though as clothes hit the floor, they wouldn't have heard such a sound to begin with. The slaves caresses her lover's body as the other young woman reaches for a remote, pressing a button.
180
181The last sound of the outside world both hear is the sound of the large office doors closing on their own.