· 7 years ago · Dec 23, 2018, 06:14 PM
1Warlock Subclass and Reflavoring - Artificer
2
3It seems to me that warlocks, who have limited spellcasting and a bunch of tricks they can do whenever they want (through Invocations), are built similarly to how you might build an artificer, who would have limited spellcasting and a bunch of tricks they can do whenever they want (through crafted artifacts). Thus, I have attempted to build an Artificer subclass and provide reflavoring for Warlock features and Invocations.
4
5The Subclass:
6
7Artificer Expanded Spells: You automatically learn the following spells when you reach the specified levels. They do not count against your spells known:
8 1: Detect Magic
9 3: Nystul's Magic Aura
10 5: Dispel Magic
11 7: Leomund's Secret Chest
12 9: Animate Objects
13
14Puzzling Creations:
15 As an Artificer, you work your magic through your own intelligence and will rather than it being granted by a higher power. Whenever a Warlock Feature specifies your Charisma or your Charisma modifier, substitute your Intelligence modifier.
16
17Imbued Magic:
18 Starting at level 1, you have learned the art of temporarily imbuing magic into objects. At the end of a short rest, you can expend an spell slot to place a spell that you can cast into an object. When you do so, anyone holding the object can use an action to cast that spell at the same level as the spell slot you spent, and using your spellcasting modifier.
19 After casting the spell, the object can't do so again until after a short rest.
20 You cannot regenerate a spell slot expended by this feature as long as the object exists.
21 Alternatively, you may place a cantrip into the object. The object can be used to cast the cantrip using your spellcasting modifier at any time, without needing to wait until after a short rest to cast it again. When you do so, you cannot cast that cantrip for as long as the object exists.
22
23Lender of Power:
24 Starting at level 6, you can make your Crafted Artifacts work for people other than you. You can give a Crafted Artifact to another character, losing access to its power. The character you gave it to must attune to the Crafted Artifact in order to use it.
25
26Magical Understanding:
27 Starting at level 10, you have learned magical knowledge from a wide spectrum of sources. Choose three spells from any class, including Warlock. A spell you choose must be level 3 or lower. The chosen spells can be used with your Imbued Magic feature, but you cannot cast them. They do not count against your spells known.
28
29Overload:
30 Starting at level 14, you have learned to explosively destroy magical items. You can use your action to attempt to destroy a magical item you are touching, including those created by your Imbued Magic feature. When you do so, make an Intellect Check as though you were dispelling a spell, DC=10+the spells level (common items should be compared to 1st level spells, uncommon to 3rd, rare to 5th, very rare to 7th, legendary to 9th). If you succeed, the item bursts explosively at the end of your turn. All creatures within 15 feet of the item when it explodes must make a Dexterity Save or take 4d6 Force damage per spell level, taking half damage on a successful save. If you succeed in destroying the item, you may use a bonus action to throw it anywhere within 45 feet of you before it explodes.
31
32Reflavorings:
33
34Eldritch Invocations -> Crafted Artifacts:
35 In your study of artificing, you create magical items, which can be worn or used to grant magical abilities. At 2nd level, you have crafted two magical items of your choice. When you gain certain warlock levels, you craft additional magical items of your choice, as shown in the Invocations Known column of the Warlock Table. Your Crafted Artifacts cannot be taken from you without your consent, and they do not work for anyone other than you even if you do give them.
36 Additionally, when you gain a level in this class, you can disassemble one of the magical items you have crafted and replace it with another magical item.
37
38Pact Boon -> Signature Item:
39 Signature Construct:
40 You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: Imp, Pseudodragon, Quasit, or Sprite. Rather than being a fiendish, celestial, or fae, your familiar is a construct in the shape of the chosen form.
41 Signature Weapon:
42 You have crafted a magical weapon with a changeable form. You can use your action to change your weapon into a ring, bracelet, gauntlet, or other wearable, inconspicuous item, or into a different weapon. When changed into a weapon, your Signature Weapon must be a melee weapon. You are always proficient with your Signature Weapon. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Other characters can use your Signature Weapon, but they cannot change its form.
43 Signature Tome: (Unchanged)
44
45Mystic Arcanum -> Mystic Artifact:
46 At 11th level, you craft a powerful item called a Mystic Artifact. Choose one 6th level spell from the warlock spell list. Your Artifact can cast this spell once without requiring a spell slot. You must finish a long rest before your Artifact can be used to do so again. Your Artifact only works for you - other characters cannot use it to cast its spell.
47 At higher levels, you craft more Artifacts that can be cast in this way: one 7th level spell at 13th level, one 8th level spell at 15th level, and one 9th level spell at 17th level. You regain all uses of your Mystic Artifacts when you finish a long rest.
48
49Artifact Master:
50 At 20th level, you can meditate and regain lost inspiration. You can spend 1 minute in quiet thought to regain all your expended spell slots from your Pact Magic Feature, with the exception of any slots used for Imbued Magic. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.
51
52Invocations:
53 PH:
54 Agonizing Blast -> Empowered Blast (no item)
55 Armor of Shadows -> Amulet of Armor
56 Ascendant Step -> Boots of Levitation
57 Beast Speech -> Ring of Animal Speech
58 Beguiling Influence -> Circlet of the Silver Tongue
59 Bewitching Whispers -> Ring of the Mind Trick
60 Book of Ancient Secrets -> (Unchanged)
61 Chains of Carceri -> (unchanged) (a set of chains which magically bind)
62 Devil's Sight -> Goggles of the Moon
63 Dreadful Word -> Bottled Scream
64 Eldritch Sight -> Mage Glass (a magnifying glass that reveals magic)
65 Eldritch Spear -> Extended Blast (no item)
66 Eyes of the Rune Keeper -> Glasses of the Librarian
67 Fiendish Vigor -> Temporary Healing Potion
68 Gaze of Two Minds -> Ring of Borrowed Vision
69 Lifedrinker -> (unchanged) (no item)
70 Mask of Many Faces -> (unchanged) (a mask)
71 Master of Myriad Forms -> (unchanged) (a mask)
72 Minions of Chaos -> Elemental Gems
73 Mire the Mind -> Dust of Slowness
74 Misty Visions -> Ring of Projecting
75 One With Shadows -> Cloak of Shade
76 Otherworldly Leap -> Boots of Bouncing
77 Repelling Blast -> (unchanged) (no item)
78 Sculptor of Flesh -> Wand of Change
79 Sign of Ill Omen -> Cursed Coin
80 Thief of Five Fates -> Ill-Fated Coin
81 Thirsting Blade -> (unchanged) (no item)
82 Visions of Distant Realms -> Scrying Glass (a glass orb)
83 Voice of the Chain Master -> Mask of the Construct
84 Whispers of the Grave -> Coin of Stygian Passage
85 Witch Sight -> Goggles of True Sight
86 XGTE:
87 Aspect of the Moon -> Caffeinated Necklace
88 Cloak of Flies -> Foul-Smelling Cloak
89 Eldritch Smite -> Magical Channeling (no item)
90 Ghostly Gaze -> Glasses of Ethereal Sight
91 Gift of the Depths -> Ring of Rebreathing
92 Gift of the Ever-Living Ones -> Construct Body (no item)
93 Grasp of Hadar -> Inverted Blast (no item)
94 Improved Pact Weapon -> Enhanced Weapon (no item)
95 Lance of Lethargy -> Lethargic Blast
96 Maddening Hex -> (unchanged)
97 Relentless Hex -> (unchanged)
98 Shroud of Shadow -> Clasp of Invisibility (a clasp for a cloak)
99 Tomb of Levistus -> Emergency Amulet
100 Tricker's Escape -> Ring of Slipperyness