· 10 years ago · Sep 08, 2016, 04:40 AM
110:17:48 PM <•[ATM]> Antioch [10]: Back in highschool, you were a drinker, and looking back, you know you were an alcoholic. Your 'rock bottom' was when you got blackout drunk and got in a fight with your friends, hospitalizing one. You went to court, got community service, and had to attend meetings. It was the talk of your high school for a long while.
210:17:53 PM <•[ATM]> Now with a six year chip in your pocket, you still want to drink every day, but you hold off. Someone out there, however, doesn't want you to put the past behind you. A package arrived on your doorstep. You opened it, and found a bottle of whiskey, your favorite. It took willpower, but you emptied it into the garden, then discarded the bottle in the recycling bin.
310:17:58 PM <•[ATM]> A strange situation, but not a problem. Until you got home from work and found the second package, this one with a note. 'Every day you come home, you'll have a drink waiting for you.' This isn't an isolated incident - it's a campaign, and you know it's one that's going to break you, or catch you on a bad day and ruin you. You trigger.
410:18:26 PM <•ColdGold> Tinker
510:18:29 PM <Fulvus> ^
610:18:29 PM <Vulstag> . . .
710:18:30 PM <Lid|Bryan> I swear I've seen this already...
810:18:30 PM <•ColdGold> Straight up
910:18:31 PM <Vulstag> brutal
1010:18:34 PM <SsendamM> most likely things i get from that - tinker, stranger, thinker
1110:18:37 PM — •Antioch rubs his filthy little hands together.
1210:18:41 PM <•ColdGold> Straight up Tinker
1310:18:44 PM <•ColdGold> Like no arguments
1410:18:44 PM <Fulvus> Pretty cut and dry.
1510:18:51 PM <•ColdGold> Blaster sub
1610:19:07 PM <•Antioch> Shame I can't design a table for this, I did one for this trigger as a mental exercise a while back.
1710:19:21 PM <Lid|Bryan> This isn't familiar to anyone else?
1810:19:25 PM <•ColdGold> Nah
1910:19:30 PM <•ColdGold> It's kind of like the one from Cleveland
2010:19:31 PM Lid|Bryan → Lid
2110:19:39 PM <•ColdGold> But not the same
2210:19:40 PM <Fulvus> I've seen it before. Definitely.
2310:19:44 PM <Nick> I've seen it but it might have been just reading the list
2410:19:51 PM <Fulvus> ^
2510:19:51 PM <SsendamM> yeah, it's on the list
2610:19:56 PM <•ColdGold> I'm thinking Gentlman with a focus on a nerv rifle
2710:19:57 PM <Nick> They all are
2810:20:02 PM <•Antioch> I'm gonna step away and get some rest -- gotta wake up in 7 hours.
2910:20:02 PM <Lid> 85% I saw it in chat though
3010:20:05 PM <•ColdGold> Shoots darts with intoxicating and stat draining effects
3110:20:18 PM <•Antioch> Cogo, would you do me the favor of rolling luck by proxy?
3210:20:21 PM <Nick> lid I'll check logs
3310:20:24 PM <•ColdGold> Got you Anti
3410:20:27 PM <•ColdGold> Have a good night
3510:20:29 PM <Lid> Kk
3610:20:34 PM <SsendamM> tinker with a focus on debilitating effects?
3710:20:44 PM <•Antioch> With your luck spent on double power perks, I hold out hope for Ruin x4.
3810:20:47 PM <•ColdGold> What do you all think of my idea?
3910:20:57 PM <•ColdGold> Ha, I'll try to get you some tasty flaws
4010:21:03 PM <SsendamM> i like this intoxicating and stat draining
4110:21:13 PM <SsendamM> maybe not just the darts is what i feel
4210:21:29 PM <•ColdGold> I'm really pushing for a blaster delivery system here
4310:21:30 PM <Quagger> Maybe more "siren" intoxicating than "dive bar" intoxicating
4410:21:41 PM <•ColdGold> Give the guy a rifle that fires these things off
4510:21:47 PM <•ColdGold> He can alter the rifle heavy
4610:21:50 PM <•ColdGold> And switch the ammo
4710:21:51 PM <Nick> can't find it in logs
4810:22:00 PM <Lid> Huh.
4910:22:01 PM <•ColdGold> Nick what do you think of mine?
5010:22:03 PM <SsendamM> the feelings i get from the campaign is just quiet desperation
5110:22:13 PM <Nick> let me read
5210:22:23 PM <Quagger> that's the feelings I get from worm in general
5310:22:33 PM <Nick> What does he fire?
5410:22:46 PM <•ColdGold> I was saying Darts, but they can be modular energy pulses
5510:22:52 PM <SsendamM> darts that impart intoxicating effects
5610:22:57 PM <•ColdGold> ^
5710:23:07 PM <•ColdGold> Intoxicating or stat drains
5810:23:13 PM <•ColdGold> Depending on ammo type
5910:23:17 PM <•ColdGold> Very versatile
6010:23:21 PM <SsendamM> but i'd push that to a focus on effects that can do more
6110:23:26 PM <Nick> Sounds interesting
6210:23:27 PM <•ColdGold> But huge focus on the rifle
6310:23:27 PM <Quagger> Force the subject hit to want something?
6410:23:33 PM <SsendamM> the thing with alcohol is, it can provoke a variety of responses
6510:23:37 PM <•ColdGold> Limited body armor options
6610:23:46 PM <SsendamM> depression, anger, bipolar swings, sadness
6710:23:53 PM <•ColdGold> All of those can be options
6810:23:56 PM <Quagger> Mania even
6910:23:56 PM <SsendamM> some happiness, tiredness as well
7010:23:58 PM <•ColdGold> Especially since they're a Tinker
7110:24:10 PM <•ColdGold> And I'd push for some physical effects as well
7210:24:15 PM <SsendamM> i think, functionally he could be a bit like ana from overwatch
7310:24:24 PM <SsendamM> buffing allies and drugging enemies
7410:24:33 PM <•ColdGold> I like that, yeah
7510:24:49 PM <Quagger> idea
7610:24:49 PM <SsendamM> kit: modular sniper rifle
7710:25:00 PM <Quagger> ... He has to drink to work on his tinker stuff
7810:25:10 PM <Nick> Tinker with a focus on dart-gun delivered poisons. Poisons provide a variety of emotional and stat-draining effects, or can even buff allies.
7910:25:17 PM <ExecuteDumbo> A drug tinker?
8010:25:21 PM <Nick> what about non-dart tinkerings?
8110:25:40 PM <SsendamM> sniper rifle is air-compressed, fires darts filled with a variety of concoctions
8210:25:41 PM <Quagger> And the stuff he creates has effects similar to the emotions he goes through when creating them
8310:25:44 PM <•ColdGold> Can create a body suit that he can use to apply some of the beneficial effects to himself
8410:25:48 PM → Megafire joined (Megafire@net-56lide.dynamic.ziggo.nl)
8510:25:49 PM <•ColdGold> But it's very light on defense
8610:25:53 PM <•ColdGold> Raw defense anyway
8710:25:58 PM <•ColdGold> Also doubles as a costume
8810:26:00 PM <SsendamM> dart varieties:
8910:26:22 PM <Nick> Could use the poisons from my Madison Tinker and and some emotional ones
9010:26:40 PM <SsendamM> anger - inspires feelings of anger in target, temp. will and knowledge penalty but brawn and guts boost
9110:26:50 PM <•ColdGold> I also want to give him some straight damage options
9210:26:58 PM <•ColdGold> Hangover blast being the most on the nose one
9310:27:07 PM <•ColdGold> Exhaustion/Dehydration being another
9410:27:08 PM <Nick> headache, dehydration
9510:27:13 PM <•ColdGold> Exactly
9610:27:38 PM <Nick> Have you ever done a tinker table before?
9710:27:42 PM <Quagger> Hangover blast - spends and erases all dart effects on target, does super headache effect?
9810:27:50 PM <SsendamM> smashed - major athletic and dexterity penalty, major social and wits penalty
9910:28:06 PM <•ColdGold> Me? Yeah I've done one.
10010:28:16 PM <•ColdGold> I'm not great at them though
10110:28:20 PM <•ColdGold> But I'm happy to assist
10210:28:25 PM <•Antioch> Would be curious to see how the resultant Tinker table matches up to the one I cooked up for this trigger on a whim.
10310:28:29 PM <Nick> I'd like some hep for sure
10410:28:39 PM <•Antioch> Best I sleep now, though. Later.
10510:28:42 PM <SsendamM> buzz - minor boost to all stats
10610:28:43 PM <Nick> Night!
10710:28:44 PM <•ColdGold> o/
10810:28:54 PM <•ColdGold> Okay so a quick write up and then I'll luck for hi
10910:28:59 PM <•ColdGold> We'll collaborate on the table
11010:29:09 PM <SsendamM> i got some ideas for darts and stuff
11110:29:19 PM <SsendamM> shoot us the link
11210:29:46 PM <Nick> Tinker with a focus on dart-gun delivered poisons. Poisons provide a variety of emotional, stat-draining, and damaging effects, or can even buff allies. Body armor can apply the beneficial effects to the Tinker, but is light on straight defense.
11310:30:06 PM <Nick> rest would just be examples
11410:30:17 PM <Quagger> (and also make him feel like shit because substance addiction)
11510:30:17 PM <•ColdGold> Okay luck time?
11610:30:26 PM <•ColdGold> Anti will play it properly
11710:30:28 PM <Thalia> Come on, addiction.
11810:30:28 PM <SsendamM> maybe the irony of it is that he can modify alcohol to cause these effects
11910:30:29 PM <Nick> I think so
12010:30:30 PM <Quagger> yay luck
12110:30:35 PM <SsendamM> hit us
12210:30:35 PM <•ColdGold> Here goes
12310:30:38 PM <Nick> ruin
12410:30:38 PM <•ColdGold> $luck
12510:30:38 PM <•[ATM]> ColdGold [1/4, 4/4] [Life Flaw 73]: Nemesis. At the GM's discretion, the character either has an opponent in the area with a vendetta, roughly as powerful as they are, the old enemy exists offscreen and works against the character, or the character themselves has an enemy that is stronger than them, but they have the initiative and must get revenge at some point.
12610:30:39 PM <Nick> ruin
12710:30:41 PM <Nick> ruin
12810:30:43 PM <Nick> damn
12910:30:44 PM <•[ATM]> Failing to deal with the nemesis will see the character surprise attacked and killed during the campaign's climax or just before the final session concludes, counting as a 'loss'. On successfully removing the Nemesis from consideration, roll a dice. There's a 50% chance of getting a life perk or life flaw if the enemy was equally as strong, and 66% chance of a perk vs.
13010:30:44 PM <•[ATM]> a 33% chance of flaw if the enemy was stronger.
13110:30:46 PM <SsendamM> nemesis makes sense
13210:30:47 PM <•[ATM]> [Power Perk 3]: Power has a flourish to it, style, decoration, produced materials/visual effects are artistic or interesting. Reputation grows more easily while using power.
13310:30:48 PM <Thalia> You want a ruin so bad.
13410:31:01 PM <SsendamM> this person wants you to jump into the bottle
13510:31:07 PM <Nick> fucking power perk 3
13610:31:10 PM <Nick> damn
13710:31:17 PM <•ColdGold> Want me to reroll the perk?
13810:31:25 PM <Nick> Yeah, I hate pp3
13910:31:29 PM <•ColdGold> $power perk
14010:31:29 PM <•[ATM]> ColdGold [Power Perk 56]: Shattered chains. The character noticed almost from the outset that they could push their power, and there were hints of something happening to their body as they did. Veins glowing, cracks appearing, thematic changes. The shard included a breaker form, but it's not for regular use.
14110:31:33 PM <•[ATM]> The first option is a breaker state they shift into when their power is in use (typically over several rounds, or higher chance over time), an alternate, whole-body change that they enter into as a course of using their primary power, with minor, complimentary benefits.
14210:31:37 PM <•ColdGold> Kek
14310:31:37 PM <•[ATM]> The second option is that they have a discrete, second power that they can force themselves into, with something of a cost or a prerequisite; on entering the form, their mentality becomes more alien, the idea being that they would enter the form when they -really- need to defeat an enemy or -really- need to complete an objective.
14410:31:39 PM <Quagger> agaaaain
14510:31:41 PM <•[ATM]> They name their objective as they enter the form, something simple that they might not be able to achieve without their breaker form. They get an added breaker power, but suffer consequences if they cannot meet the named objective, possibly within a time limit.
14610:31:42 PM <Nick> cashy pls
14710:31:50 PM <•ColdGold> You good with that Nick? Or?
14810:31:53 PM <ExecuteDumbo> you made your bed.
14910:31:53 PM <SsendamM> third time's the charm?
15010:32:02 PM <Nick> Let's roll with shattered chains
15110:32:05 PM ⇠Megafire quit (Megafire@net-56lide.dynamic.ziggo.nl) Ping timeout: 181 seconds
15210:32:09 PM <Nick> what's the breaker state
15310:32:10 PM <Nick> ?
15410:32:15 PM <SsendamM> okay, so he can get a seriously boosted state
15510:32:17 PM <Quagger> HAS TO DRINK TO GET BEST THINGIES
15610:32:21 PM <Nick> no
15710:32:24 PM <SsendamM> but he has to get absolutely hammered
15810:32:25 PM <Quagger> ok
15910:32:35 PM <SsendamM> that makes sense to me but i can see why
16010:32:50 PM <•ColdGold> Injecting themselves with chemicals instills breaker like qualities/or blood stream becomes poison which they use to fuel their tinkerings
16110:32:51 PM <Fulvus> Doesn't really work well with a tinker, and we already had this literally last power. I say reroll.
16210:32:51 PM <Nick> The power shouldn't be obviously alchoholic
16310:33:00 PM <•ColdGold> We can reroll if you want.
16410:33:08 PM <SsendamM> roll the bones
16510:33:14 PM <Nick> No, I want to see this used for a Tinker
16610:33:19 PM <•ColdGold> Alrighty
16710:33:20 PM <Nick> It'll be interesting
16810:33:31 PM <•ColdGold> What do you think about implementation? The two above work at all?
16910:33:51 PM <SsendamM> how about, if he focuses, he can excrete his thought of drugs ala newter?
17010:34:06 PM <Lid> His breaker state shoots bottles of 150 proof vodka
17110:34:10 PM <•ColdGold> Can enter an enhanced mental state that allows him to see bloodstreams, and place shots perfectly.
17210:34:15 PM <•ColdGold> The shit comes with a consequence
17310:34:27 PM <•ColdGold> Messes with his body also
17410:34:33 PM ⇠Dolyn quit (Dolyn@net-9pf5lr.mo.charter.com) Quit: Leaving
17510:34:33 PM <ExecuteDumbo> Ohh that'd be nice.
17610:34:33 PM <SsendamM> he thinks of a drug, he sweats it out and can load it into his vials
17710:35:15 PM <ExecuteDumbo> Maybe when he goes into that mode, after a few minutes he begins to sway?
17810:35:24 PM <ExecuteDumbo> Become tipsy, or he starts to shake
17910:35:36 PM <FaustAndAbout> I swear I saw that trigger before.
18010:35:41 PM <•ColdGold> Not in the logs
18110:35:41 PM FaustAndAbout → Faustus
18210:35:55 PM <•ColdGold> It's very similar to another one
18310:35:59 PM ⇠SsendamM quit (SsendamM@net-f6o.c9d.127.129.IP) Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
18410:36:26 PM <Nick> I don't think we should be making the power obviously and blatantly related to alcohol
18510:36:30 PM <Nick> subtle is fine
18610:36:38 PM <•ColdGold> I'm not. Do any of mine work?
18710:36:39 PM <Nick> having effects based on it is good
18810:36:41 PM <•ColdGold> I've thrown out three
18910:36:46 PM <Nick> yeah, i like yours CG
19010:36:49 PM <•ColdGold> Which?
19110:37:03 PM <Nick> the last one
19210:37:06 PM <Nick> and 3?
19310:37:08 PM <Nick> I count 2
19410:37:25 PM <•ColdGold> The first suggestion was separated by a slash
19510:37:28 PM <Nick> ah, OK
19610:37:38 PM <Nick> I like the first one then
19710:37:47 PM <Nick> chemicals cause them to go breaker
19810:38:12 PM <Quagger> a la pathfinder mutagens?
19910:38:14 PM <•ColdGold> Body suit can inject breaker states into the cape, that give immediate benefits and far off consequenses
20010:38:17 PM <•ColdGold> Ala hangover
20110:38:20 PM <•ColdGold> Cool?
20210:38:21 PM <Nick> Nice
20310:38:33 PM <ExecuteDumbo> Alright, I can see that.
20410:38:34 PM <Nick> the table will have a couple options?
20510:38:37 PM <•ColdGold> Yep
20610:38:43 PM <Nick> Sounds good
20710:38:48 PM <ExecuteDumbo> It's a very versatile power, though, multiple breaker states?
20810:38:58 PM <Nick> I'm going to save this convo for later
20910:38:58 PM <•ColdGold> Tinker's are by definition versatile
21010:39:06 PM <•ColdGold> Tinkers*
21110:39:07 PM <Nick> I need to sleep for my 8am math
21210:39:08 PM <Quagger> Surely they'd be relatively minor breaker states, or at least with drawbacks
21310:39:12 PM <ExecuteDumbo> Even then, though
21410:39:18 PM <Nick> they have drawbacks
21510:39:18 PM <•ColdGold> Mind taking down his luck and write up to send him Nick?
21610:39:24 PM <Nick> Sure
21710:39:27 PM <Thalia> Sleep well, Nick. Sheriff Charmander has your back.
21810:39:30 PM <•ColdGold> Minor and drawbacks
21910:39:32 PM <Quagger> None of them would be Spotlight-Face level breaker powers
22010:39:32 PM <Nick> thanks Thal
22110:39:36 PM <•ColdGold> Good night
22210:39:38 PM <Nick> I'm excited for Pueblo