· 5 years ago · Mar 12, 2020, 04:56 AM
1Translation report for Latin American Spanish
2
3========== General load errors (2) ==========
4Error loading language from (TarDirectory [C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Data\Core\Languages\SpanishLatin (Español(Latinoamérica)).tar], 2 files, Ludeon.RimWorld, C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Data\Core): dir SiteCoreDef doesn't correspond to any def type. Skipping...
5Exception loading from translation file FilesystemFile [C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2007063961\Languages\SpanishLatin\Keyed\Messages_VG.xml], Length 1060: System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 2, position 1.
6 at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <1d98d70bb7d8453b80c25aa561fdecd1>:0
7 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00029] in <1d98d70bb7d8453b80c25aa561fdecd1>:0
8 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x0000c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0
9 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x0000f] in <1d98d70bb7d8453b80c25aa561fdecd1>:0
10 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00139] in <1d98d70bb7d8453b80c25aa561fdecd1>:0
11 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x002d4] in <1d98d70bb7d8453b80c25aa561fdecd1>:0
12 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0
13 at System.Xml.Linq.XDeclaration..ctor (System.Xml.XmlReader r) [0x00039] in <a9ef27d60e3144519c0741b6584ba229>:0
14 at System.Xml.Linq.XDocument.Load (System.Xml.XmlReader reader, System.Xml.Linq.LoadOptions options) [0x00074] in <a9ef27d60e3144519c0741b6584ba229>:0
15 at RimWorld.IO.VirtualFileInfoExt.LoadAsXDocument (RimWorld.IO.VirtualFile file) [0x0000d] in <f022d63938c4495c89633af859c233cf>:0
16 at Verse.DirectXmlLoaderSimple+<ValuesFromXmlFile>d__1.MoveNext () [0x0001f] in <f022d63938c4495c89633af859c233cf>:0
17 at Verse.LoadedLanguage.LoadFromFile_Keyed (RimWorld.IO.VirtualFile file) [0x0008e] in <f022d63938c4495c89633af859c233cf>:0
18
19========== Def-injected translations load errors (0) ==========
20
21========== Backstories load errors (0) ==========
22
23========== Missing keyed translations (2803) ==========
24AlertColonistLeftUnburied 'Colonist left unburied' (English file: Alerts.xml:40) (placeholder exists in Alerts.xml:67)
25AlertColonistLeftUnburiedDesc 'A colonist is left unburied.\n\nThis may negatively affects your colonists mood.' (English file: Alerts.xml:41) (placeholder exists in Alerts.xml:69)
26CaravanIdle 'Caravan idle' (English file: Alerts.xml:92) (placeholder exists in Alerts.xml:155)
27CaravanIdleDesc 'These caravans are waiting for you to set their next destination:\n\n{0}' (English file: Alerts.xml:93) (placeholder exists in Alerts.xml:157)
28BuildingCantBeUsedRoofed 'Building unusable due to roof' (English file: Alerts.xml:125) (placeholder exists in Alerts.xml:211)
29BuildingCantBeUsedRoofedDesc 'One or more of your buildings can only be used if not roofed, but there is a roof over it. The building(s) won't be usable until you remove the roof.' (English file: Alerts.xml:126) (placeholder exists in Alerts.xml:213)
30AlertHeatstroke 'Heatstroke' (English file: Alerts.xml:128) (placeholder exists in Alerts.xml:216)
31AlertHeatstrokeDesc 'The following people are suffering from heatstroke:\n\n{0}\nGet them to a cooler area. You can cool down rooms with passive coolers or electrical coolers. Deep underground spaces are also naturally cool, if separated from the outdoors by a door.' (English file: Alerts.xml:129) (placeholder exists in Alerts.xml:218)
32QuestPartMoodBelowThreshold 'Guest unhappy' (English file: Alerts.xml:131) (placeholder exists in Alerts.xml:221)
33QuestPartMoodBelowThresholdDesc 'The quest {0} requires you to keep this person in a good mood. However, their mood is poor. Take some action to make them feel better:\n\n{1}' (English file: Alerts.xml:132) (placeholder exists in Alerts.xml:223)
34QuestPartShuttleLeaveDelay 'Shuttle leaving in {0}' (English file: Alerts.xml:134) (placeholder exists in Alerts.xml:226)
35QuestPartShuttleLeaveDelayDesc 'The shuttle will leave in {1}. The quest {0} requires you to load the following people or items onto the shuttle before it leaves:\n\n{2}' (English file: Alerts.xml:135) (placeholder exists in Alerts.xml:228)
36DisallowedBuildingInsideMonument 'Monument will be destroyed' (English file: Alerts.xml:137) (placeholder exists in Alerts.xml:231)
37DisallowedBuildingInsideMonumentDesc 'You've built a disallowed building inside one of your monuments. The monument will be considered destroyed in {0}.' (English file: Alerts.xml:138) (placeholder exists in Alerts.xml:233)
38ActivatorCountdown 'Countdown activator {0}' (English file: Alerts.xml:140) (placeholder exists in Alerts.xml:236)
39ActivatorCountdownDesc 'There is a countdown activator ticking down, preparing to awaken nearby mechanoids.' (English file: Alerts.xml:141) (placeholder exists in Alerts.xml:238)
40ActivatorCountdownMultiple '{0} countdown activators' (English file: Alerts.xml:142) (placeholder exists in Alerts.xml:240)
41ActivatorCountdownDescMultiple 'There are {0} countdown activators ticking down, preparing to awaken nearby mechanoids.' (English file: Alerts.xml:143) (placeholder exists in Alerts.xml:242)
42QuestExpiresSoon 'Quest expires in {0}' (English file: Alerts.xml:145) (placeholder exists in Alerts.xml:245)
43QuestExpiresSoonDesc 'The quest '{0}' will expire in {1}.' (English file: Alerts.xml:146) (placeholder exists in Alerts.xml:247)
44ShortDate '{0} {1} {2}' (English file: Dates.xml:10) (placeholder exists in Dates.xml:16)
45TerrainCannotSupport_TerrainAffordanceFromStuff '{0_label} (when made of {2_label}) requires terrain that supports: {1_label}' (English file: Designators.xml:120) (placeholder exists in Designators.xml:204)
46InteractionSpotWillOverlap 'Interaction spot will overlap with the interaction spot of {1_labelShort}.' (English file: Designators.xml:125) (placeholder exists in Designators.xml:214)
47InteractionSpotOverlaps 'Interaction spot overlaps with the interaction spot of {1_labelShort}.' (English file: Designators.xml:126) (placeholder exists in Designators.xml:216)
48MonumentAdjacentToBuilding 'Monument markers can't be placed directly adjacent to any building.' (English file: Designators.xml:127) (placeholder exists in Designators.xml:218)
49NoColonistWithSkillTip 'None of your {0} have this skill.' (English file: Designators.xml:136) (placeholder exists in Designators.xml:232)
50SkillNeededForConstructing '{0} needed' (English file: Designators.xml:137) (placeholder exists in Designators.xml:234)
51NoColonistWithAllSkillsForConstructing 'None of your {0} have all skills required.' (English file: Designators.xml:138) (placeholder exists in Designators.xml:236)
52AllColonistsWithSkillHaveDisabledConstructingTip 'All of your {0} who have this skill are not assigned to {1}.' (English file: Designators.xml:139) (placeholder exists in Designators.xml:238)
53OfficialContent 'Official content' (English file: Dialogs_Various.xml:69) (placeholder exists in Dialogs_Various.xml:121)
54ContentActive 'Active' (English file: Dialogs_Various.xml:70) (placeholder exists in Dialogs_Various.xml:123)
55ContentInstalledButNotActive 'Installed, but not active' (English file: Dialogs_Various.xml:71) (placeholder exists in Dialogs_Various.xml:125)
56ContentNotInstalled 'Not installed' (English file: Dialogs_Various.xml:72) (placeholder exists in Dialogs_Various.xml:127)
57DisarmedTime 'Disarmed' (English file: Dialogs_Various.xml:172) (placeholder exists in Dialogs_Various.xml:302)
58NutritationEatenPerDay 'Nutrition need per day' (English file: Dialogs_Various.xml:200) (placeholder exists in Dialogs_Various.xml:358)
59CreatedAt 'Created at' (English file: Dialogs_Various.xml:206) (placeholder exists in Dialogs_Various.xml:370)
60SurgeryDeathOnFailChance 'Death chance on fail' (English file: Dialogs_Various.xml:225) (placeholder exists in Dialogs_Various.xml:408)
61SkillRequiredToBuild '{0} skill required' (English file: Dialogs_Various.xml:228) (placeholder exists in Dialogs_Various.xml:414)
62SkillRequiredToBuildExplanation 'Requires this level of {0} in order to build.' (English file: Dialogs_Various.xml:229) (placeholder exists in Dialogs_Various.xml:416)
63Target 'Target' (English file: Dialogs_Various.xml:243) (placeholder exists in Dialogs_Various.xml:444)
64TargetHuman 'Human' (English file: Dialogs_Various.xml:244) (placeholder exists in Dialogs_Various.xml:446)
65TargetAnimal 'Animal' (English file: Dialogs_Various.xml:245) (placeholder exists in Dialogs_Various.xml:448)
66TargetSelf 'Self' (English file: Dialogs_Various.xml:246) (placeholder exists in Dialogs_Various.xml:450)
67TargetGround 'Ground' (English file: Dialogs_Various.xml:247) (placeholder exists in Dialogs_Various.xml:452)
68ClickToLearnMore 'Click to learn more.' (English file: Dialogs_Various.xml:248) (placeholder exists in Dialogs_Various.xml:454)
69ClickToViewFactions 'Click to view factions.' (English file: Dialogs_Various.xml:249) (placeholder exists in Dialogs_Various.xml:456)
70NegotiatorTradeDialogInfo 'Negotiator: {0} (+{1})' (English file: Dialogs_Various.xml:268) (placeholder exists in Dialogs_Various.xml:492)
71TraderNotVisitedYet 'Never visited - stock unknown' (English file: Dialogs_Various.xml:289) (placeholder exists in Dialogs_Various.xml:532)
72TraderRestockedSinceLastVisit 'Restocked since your last visit' (English file: Dialogs_Various.xml:290) (placeholder exists in Dialogs_Various.xml:534)
73NextTraderRestock 'Next restock: {0} days' (English file: Dialogs_Various.xml:291) (placeholder exists in Dialogs_Various.xml:536)
74ConfirmAttackFriendlyFaction 'Are you sure you want to attack {0}?\n\nThis will make {1} hostile to you, and they will eventually start raiding your colony!' (English file: Dialogs_Various.xml:365) (placeholder exists in Dialogs_Various.xml:678)
75TooBigTransporterSingleMassUsage 'The assigned people and items are too heavy for the shuttle.' (English file: Dialogs_Various.xml:370) (placeholder exists in Dialogs_Various.xml:686)
76CantSendEmptyTransporterSingle 'You can't send empty shuttle.' (English file: Dialogs_Various.xml:372) (placeholder exists in Dialogs_Various.xml:690)
77PawnCantReachTransporterSingle '{1_labelShort} can't reach the shuttle.' (English file: Dialogs_Various.xml:374) (placeholder exists in Dialogs_Various.xml:694)
78TransporterSingleItemIsUnreachableSingle 'There is no path between the shuttle and the {0}.' (English file: Dialogs_Various.xml:376) (placeholder exists in Dialogs_Various.xml:698)
79TransporterSingleItemIsUnreachableMulti 'There is no path between the shuttle and {0}x {1}.' (English file: Dialogs_Various.xml:378) (placeholder exists in Dialogs_Various.xml:702)
80ConfirmCancelMonumentMarker 'Do you really want to remove this monument marker?' (English file: Dialogs_Various.xml:492) (placeholder exists in Dialogs_Various.xml:898)
81AbilityRequiresLOS 'Line of sight required' (English file: Dialogs_Various.xml:495) (placeholder exists in Dialogs_Various.xml:902)
82AbilityEntropyGain 'Entropy gain ' (English file: Dialogs_Various.xml:496) (placeholder exists in Dialogs_Various.xml:904)
83AbilityDuration 'Effect duration' (English file: Dialogs_Various.xml:497) (placeholder exists in Dialogs_Various.xml:906)
84AbilityEffectRadius 'Effect radius' (English file: Dialogs_Various.xml:498) (placeholder exists in Dialogs_Various.xml:908)
85AbilityCastingTime 'Casting time' (English file: Dialogs_Various.xml:499) (placeholder exists in Dialogs_Various.xml:910)
86AbilityCannotHitTarget 'No line of sight to target.' (English file: Dialogs_Various.xml:500) (placeholder exists in Dialogs_Various.xml:912)
87AbilityOccupiedCells '{0} must target an empty area.' (English file: Dialogs_Various.xml:501) (placeholder exists in Dialogs_Various.xml:914)
88AbilityUnwalkable '{0} must target a walkable area.' (English file: Dialogs_Various.xml:502) (placeholder exists in Dialogs_Various.xml:916)
89Stat_MineableThing_Name 'Mined item' (English file: Dialog_StatsReports.xml:61) (placeholder exists in Dialog_StatsReports.xml:117)
90Stat_MineableThing_Desc 'The item that will be yielded when mining this.' (English file: Dialog_StatsReports.xml:62) (placeholder exists in Dialog_StatsReports.xml:119)
91Stat_SourceSpecies_Name 'Source species' (English file: Dialog_StatsReports.xml:63) (placeholder exists in Dialog_StatsReports.xml:121)
92Stat_SourceSpecies_Desc 'The species of creature from which this was taken.' (English file: Dialog_StatsReports.xml:64) (placeholder exists in Dialog_StatsReports.xml:123)
93Stat_Stuff_Name 'Stuff' (English file: Dialog_StatsReports.xml:65) (placeholder exists in Dialog_StatsReports.xml:125)
94Stat_Stuff_Desc 'The stuff this thing is made of. This affects many other stats, including weapon damage, apparel armor and insulation, item and building hit points, beauty, market value, and much more.' (English file: Dialog_StatsReports.xml:66) (placeholder exists in Dialog_StatsReports.xml:127)
95Stat_Weapon_Name 'Weapon' (English file: Dialog_StatsReports.xml:67) (placeholder exists in Dialog_StatsReports.xml:129)
96Stat_Weapon_Desc 'The weapon used by this turret.' (English file: Dialog_StatsReports.xml:68) (placeholder exists in Dialog_StatsReports.xml:131)
97Stat_HitPoints_Desc 'How much damage an object can take before being destroyed.' (English file: Dialog_StatsReports.xml:69) (placeholder exists in Dialog_StatsReports.xml:133)
98Stat_Thing_WorkToUninstall_Desc 'The amount of work it takes to uninstall this.' (English file: Dialog_StatsReports.xml:70) (placeholder exists in Dialog_StatsReports.xml:135)
99Stat_Thing_CreatedAt_Desc 'Which facilities can be used to produce this.' (English file: Dialog_StatsReports.xml:71) (placeholder exists in Dialog_StatsReports.xml:137)
100Stat_Thing_Damage_Desc 'The amount of damage this weapon deals.\n\nThis may be deflected or mitigated by the target's armor.' (English file: Dialog_StatsReports.xml:72) (placeholder exists in Dialog_StatsReports.xml:139)
101Stat_Thing_Drug_MedicineXpGainFactor_Desc 'A multiplier on the amount of experience doctors gain when using this to tend a patient.' (English file: Dialog_StatsReports.xml:73) (placeholder exists in Dialog_StatsReports.xml:141)
102Stat_Thing_Plant_Attributes_Desc 'The attributes of this plant.' (English file: Dialog_StatsReports.xml:74) (placeholder exists in Dialog_StatsReports.xml:143)
103Stat_Thing_Apparel_Covers_Desc 'Which body parts this covers.\n\nArmor does not protect body parts that it does not cover.' (English file: Dialog_StatsReports.xml:75) (placeholder exists in Dialog_StatsReports.xml:145)
104Stat_Thing_Apparel_Layer_Desc 'Which apparel layers this fills.\n\nFor a given body part, only one piece of apparel can be worn in each layer.' (English file: Dialog_StatsReports.xml:76) (placeholder exists in Dialog_StatsReports.xml:147)
105Stat_Thing_Plant_FertilityRequirement_Desc 'The minimum soil fertility that this plant requires to grow.' (English file: Dialog_StatsReports.xml:77) (placeholder exists in Dialog_StatsReports.xml:149)
106Stat_Thing_Plant_FertilitySensitivity_Desc 'How sensitive this plant is to soil fertility.\n\nLow sensitivity means the plant will grow about the same speed in rich or poor soil. High sensitivity means the plant grows slow in poor soil, but faster in rich soil.' (English file: Dialog_StatsReports.xml:78) (placeholder exists in Dialog_StatsReports.xml:151)
107Stat_Thing_Plant_LightRequirement_Desc 'The amount of light this plant requires to grow.' (English file: Dialog_StatsReports.xml:79) (placeholder exists in Dialog_StatsReports.xml:153)
108Stat_Thing_Plant_LifeSpan_Desc 'The lifespan of the plant.\n\nPlants naturally die after they reach a certain age, even if not harvested.' (English file: Dialog_StatsReports.xml:80) (placeholder exists in Dialog_StatsReports.xml:155)
109Stat_Thing_Plant_HarvestYield_Desc 'The amount of product this plant will yield when harvested.' (English file: Dialog_StatsReports.xml:81) (placeholder exists in Dialog_StatsReports.xml:157)
110Stat_Thing_Plant_MinGrowthTemperature_Desc 'The minimum temperature this plant can survive.\n\nTemperatures below this will cause damage over time.' (English file: Dialog_StatsReports.xml:82) (placeholder exists in Dialog_StatsReports.xml:159)
111Stat_Thing_Plant_MaxGrowthTemperature_Desc 'The maximum temperature this plant can survive.\n\nTemperatures above this will cause damage over time.' (English file: Dialog_StatsReports.xml:83) (placeholder exists in Dialog_StatsReports.xml:161)
112Stat_Thing_Plant_MinGrowingSkillToSow_Desc 'The minimum skill needed for a farmer to to sow this plant.' (English file: Dialog_StatsReports.xml:84) (placeholder exists in Dialog_StatsReports.xml:163)
113Stat_Race_Diet_Desc 'The kinds of food this creature is capable of eating.\n\nCan eat: {0}' (English file: Dialog_StatsReports.xml:85) (placeholder exists in Dialog_StatsReports.xml:165)
114Stat_Race_LeatherType_Desc 'The type of leather this creature will yield when butchered.' (English file: Dialog_StatsReports.xml:86) (placeholder exists in Dialog_StatsReports.xml:167)
115Stat_Race_Animal_TameFailedRevengeChance_Desc 'The chance that this creature will attack when a tamer tries to tame it and fails.' (English file: Dialog_StatsReports.xml:87) (placeholder exists in Dialog_StatsReports.xml:169)
116Stat_Race_Trainability_Desc 'This creature's general mental aptitude for training. This is a combination of intelligence and attentiveness. It determines which kinds of tasks this creature can be trained to perform.' (English file: Dialog_StatsReports.xml:88) (placeholder exists in Dialog_StatsReports.xml:171)
117Stat_Race_LifeExpectancy_Desc 'The average life expectancy of this creature.' (English file: Dialog_StatsReports.xml:89) (placeholder exists in Dialog_StatsReports.xml:173)
118Stat_Thing_Ingestible_Joy_Desc 'The recreational value of ingesting this. Higher numbers will fulfill the recreation need more.' (English file: Dialog_StatsReports.xml:90) (placeholder exists in Dialog_StatsReports.xml:175)
119Stat_Race_BodySize_Desc 'The size of this creature's body, compared to an average adult human.' (English file: Dialog_StatsReports.xml:91) (placeholder exists in Dialog_StatsReports.xml:177)
120Stat_Thing_Weapon_MeleeWarmupTime_Desc 'How much time passes between when a melee attack with this weapon begins and when it hits.' (English file: Dialog_StatsReports.xml:92) (placeholder exists in Dialog_StatsReports.xml:179)
121Stat_Thing_Weapon_BurstShotCount_Desc 'The amount of shots this weapon fires in each burst.' (English file: Dialog_StatsReports.xml:93) (placeholder exists in Dialog_StatsReports.xml:181)
122Stat_Thing_Weapon_BurstShotFireRate_Desc 'The fire rate of this weapon during each burst.' (English file: Dialog_StatsReports.xml:94) (placeholder exists in Dialog_StatsReports.xml:183)
123Stat_Thing_Weapon_Range_Desc 'The maximum range of this weapon.' (English file: Dialog_StatsReports.xml:95) (placeholder exists in Dialog_StatsReports.xml:185)
124Stat_Thing_Weapon_MissRadius_Desc 'The radius of random spread on shots fired by this weapon.\n\nHigh values make projectiles disperse randomly around the target.' (English file: Dialog_StatsReports.xml:96) (placeholder exists in Dialog_StatsReports.xml:187)
125Stat_Thing_Weapon_DirectHitChance_Desc 'The chance that a shot will directly hit its target if not intercepted, dodged or stopped.' (English file: Dialog_StatsReports.xml:97) (placeholder exists in Dialog_StatsReports.xml:189)
126Stat_Thing_MoodChange_Desc 'This body part's effect on the mood of the owner.' (English file: Dialog_StatsReports.xml:98) (placeholder exists in Dialog_StatsReports.xml:191)
127Stat_Recipe_Skill_Desc 'The main skill used while performing this recipe.\n\nIt determines the quality of the result, and is learned while performing this recipe.' (English file: Dialog_StatsReports.xml:99) (placeholder exists in Dialog_StatsReports.xml:193)
128Stat_Recipe_Ingredients_Desc 'The ingredients required to perform this recipe.' (English file: Dialog_StatsReports.xml:100) (placeholder exists in Dialog_StatsReports.xml:195)
129Stat_Recipe_SkillRequirements_Desc 'The skills required to perform this recipe.' (English file: Dialog_StatsReports.xml:101) (placeholder exists in Dialog_StatsReports.xml:197)
130Stat_Recipe_Products_Desc 'The products produced by this recipe.' (English file: Dialog_StatsReports.xml:102) (placeholder exists in Dialog_StatsReports.xml:199)
131Stat_Recipe_WorkSpeedStat_Desc 'Which character stat governs the workspeed of this recipe.\n\nThe higher the stat of the worker is, the faster work will be done.' (English file: Dialog_StatsReports.xml:103) (placeholder exists in Dialog_StatsReports.xml:201)
132Stat_Recipe_EfficiencyStat_Desc 'Which stat governs the quality or amount of output.\n\nThe higher the stat of the worker is, the higher the quality or yield will be.' (English file: Dialog_StatsReports.xml:104) (placeholder exists in Dialog_StatsReports.xml:203)
133Stat_Thing_Surgery_SuccessChanceFactor_Desc 'A multiplier on the chance this operation will be a success. More difficult operations have lower multipliers.\n\nThe actual chance of success of a surgery is also affected by the doctor, facilities, and medicine used.' (English file: Dialog_StatsReports.xml:105) (placeholder exists in Dialog_StatsReports.xml:205)
134Stat_Thing_Surgery_SuccessChanceFactor_CantFail 'Can't fail' (English file: Dialog_StatsReports.xml:106) (placeholder exists in Dialog_StatsReports.xml:207)
135Stat_Thing_Surgery_SuccessChanceFactor_CantFail_Desc 'Performing this operation is safe for the patient.' (English file: Dialog_StatsReports.xml:107) (placeholder exists in Dialog_StatsReports.xml:209)
136Stat_Thing_Surgery_DeathOnFailChance_Desc 'The chance the patient will die upon failure of this surgery.' (English file: Dialog_StatsReports.xml:108) (placeholder exists in Dialog_StatsReports.xml:211)
137Stat_Thing_Drug_Addictiveness_Desc 'The addictiveness of this drug.' (English file: Dialog_StatsReports.xml:109) (placeholder exists in Dialog_StatsReports.xml:213)
138Stat_Hediff_TotalBleedFactor_Name 'Total bleed factor' (English file: Dialog_StatsReports.xml:110) (placeholder exists in Dialog_StatsReports.xml:215)
139Stat_Hediff_TotalBleedFactor_Desc 'A multiplier applied to the overall rate of blood loss.' (English file: Dialog_StatsReports.xml:111) (placeholder exists in Dialog_StatsReports.xml:217)
140Stat_Hediff_NaturalHealingFactor_Name 'Natural healing factor' (English file: Dialog_StatsReports.xml:112) (placeholder exists in Dialog_StatsReports.xml:219)
141Stat_Hediff_NaturalHealingFactor_Desc 'A multiplier applied to the overall rate of natural wound healing.' (English file: Dialog_StatsReports.xml:113) (placeholder exists in Dialog_StatsReports.xml:221)
142Stat_Hediff_FoodPoisoningChanceFactor_Name 'Food poisoning chance factor' (English file: Dialog_StatsReports.xml:114) (placeholder exists in Dialog_StatsReports.xml:223)
143Stat_Hediff_FoodPoisoningChanceFactor_Desc 'A multiplier applied to the chance of accidentally cooking a meal with food poisoning.' (English file: Dialog_StatsReports.xml:115) (placeholder exists in Dialog_StatsReports.xml:225)
144Stat_Hediff_BleedingRate_Desc 'The rate at which this condition is drains blood.' (English file: Dialog_StatsReports.xml:116) (placeholder exists in Dialog_StatsReports.xml:227)
145Stat_Hediff_Pain_Desc 'The amount of pain caused by this condition.' (English file: Dialog_StatsReports.xml:117) (placeholder exists in Dialog_StatsReports.xml:229)
146Stat_Hediff_PartEfficiency_Desc 'The offset in efficiency applied to body parts affected by this.' (English file: Dialog_StatsReports.xml:118) (placeholder exists in Dialog_StatsReports.xml:231)
147Stat_Hediff_Affects_Desc 'The mental abilities this affects.' (English file: Dialog_StatsReports.xml:119) (placeholder exists in Dialog_StatsReports.xml:233)
148Stat_Hediff_HungerRateOffset_Name 'Hunger rate offset' (English file: Dialog_StatsReports.xml:120) (placeholder exists in Dialog_StatsReports.xml:235)
149Stat_Hediff_HungerRateFactor_Desc 'A multiplier on the rate at which the food need depletes.' (English file: Dialog_StatsReports.xml:121) (placeholder exists in Dialog_StatsReports.xml:237)
150Stat_Hediff_HungerRateOffset_Desc 'An offset on the rate at which the food need depletes.' (English file: Dialog_StatsReports.xml:122) (placeholder exists in Dialog_StatsReports.xml:239)
151Stat_Hediff_TirednessOffset_Name 'Rest fall rate' (English file: Dialog_StatsReports.xml:123) (placeholder exists in Dialog_StatsReports.xml:241)
152Stat_Hediff_TirednessOffset_Desc 'An offset applied to the rate at which the creatures rest need falls.' (English file: Dialog_StatsReports.xml:124) (placeholder exists in Dialog_StatsReports.xml:243)
153Stat_Hediff_TirednessFactor_Desc 'A multiplier applied to the rate at which the creatures rest need falls.' (English file: Dialog_StatsReports.xml:125) (placeholder exists in Dialog_StatsReports.xml:245)
154Stat_Hediff_PreventsInfection_Desc 'Whether or not this will prevent infections.' (English file: Dialog_StatsReports.xml:126) (placeholder exists in Dialog_StatsReports.xml:247)
155Stat_Thing_Terrain_Supports_Desc 'The things this terrain supports.' (English file: Dialog_StatsReports.xml:127) (placeholder exists in Dialog_StatsReports.xml:249)
156Stat_Thing_TerrainRequirement_Desc 'This can only be placed on terrain of these types.' (English file: Dialog_StatsReports.xml:128) (placeholder exists in Dialog_StatsReports.xml:251)
157Stat_Thing_Terrain_Fine_Name 'Considered' (English file: Dialog_StatsReports.xml:129)
158Stat_Thing_Terrain_Fine_Value 'Fine' (English file: Dialog_StatsReports.xml:130)
159Stat_Thing_Terrain_Fine_Desc 'This floor is considered fine and suitable for royalty.' (English file: Dialog_StatsReports.xml:131)
160Stat_Thing_PowerConsumption_Desc 'The amount of power this building will draw from the power grid.' (English file: Dialog_StatsReports.xml:132) (placeholder exists in Dialog_StatsReports.xml:253)
161Stat_Thing_BodyPartEfficiency_Desc 'The overall efficiency of this body part.' (English file: Dialog_StatsReports.xml:133) (placeholder exists in Dialog_StatsReports.xml:255)
162Stat_Thing_Weapon_Biocoded_Name 'Biocoding' (English file: Dialog_StatsReports.xml:134) (placeholder exists in Dialog_StatsReports.xml:257)
163Stat_Thing_Weapon_Biocoded_Desc 'This item has been coded to only accept a particular individual's bio-signature.' (English file: Dialog_StatsReports.xml:135) (placeholder exists in Dialog_StatsReports.xml:259)
164WorkTypeDisablesOption 'won't do {0}' (English file: Dialog_Trees.xml:9) (placeholder exists in Dialog_Trees.xml:14)
165ContentSource_OfficialModsFolder 'official content' (English file: Enums.xml:83) (placeholder exists in Enums.xml:144)
166ContentSource_ModsFolder 'local folder' (English file: Enums.xml:84) (placeholder exists in Enums.xml:146)
167AutomaticPauseMode_Never 'Never' (English file: Enums.xml:171) (placeholder exists in Enums.xml:294)
168AutomaticPauseMode_MajorThreat 'Major threats' (English file: Enums.xml:172) (placeholder exists in Enums.xml:296)
169AutomaticPauseMode_AnyThreat 'Any threat' (English file: Enums.xml:173) (placeholder exists in Enums.xml:298)
170AutomaticPauseMode_AnyLetter 'Any letter' (English file: Enums.xml:174) (placeholder exists in Enums.xml:300)
171PainCategory_LowPain 'itchy' (English file: Enums.xml:177) (placeholder exists in Enums.xml:304)
172PainCategory_MediumPain 'aching' (English file: Enums.xml:178) (placeholder exists in Enums.xml:306)
173PainCategory_HighPain 'painful' (English file: Enums.xml:179) (placeholder exists in Enums.xml:308)
174ExtraFactionType_HomeFaction 'home faction' (English file: Enums.xml:182) (placeholder exists in Enums.xml:312)
175ExtraFactionType_HostFaction 'remote host faction' (English file: Enums.xml:183) (placeholder exists in Enums.xml:314)
176NotAllowed 'Not allowed' (English file: FloatMenu.xml:13) (placeholder exists in FloatMenu.xml:23)
177Burying 'burying' (English file: FloatMenu.xml:31) (placeholder exists in FloatMenu.xml:55)
178FoodBelowTitleRequirements 'below requirements of {0}' (English file: FloatMenu.xml:48) (placeholder exists in FloatMenu.xml:88)
179SkillTooLowForConstruction '{0} skill too low' (English file: FloatMenu.xml:53) (placeholder exists in FloatMenu.xml:98)
180InstallImplantNoBodyPart 'no body part' (English file: FloatMenu.xml:69) (placeholder exists in FloatMenu.xml:130)
181InstallImplantNotAllowedForNonColonists 'not a colonist' (English file: FloatMenu.xml:70) (placeholder exists in FloatMenu.xml:132)
182InstallImplantAlreadyInstalled 'already installed' (English file: FloatMenu.xml:71) (placeholder exists in FloatMenu.xml:134)
183InstallImplantAlreadyMaxLevel 'max level' (English file: FloatMenu.xml:72) (placeholder exists in FloatMenu.xml:136)
184UpgradeImplant 'Upgrade {0} to level {1}' (English file: FloatMenu.xml:73) (placeholder exists in FloatMenu.xml:138)
185CarryToShuttle 'Carry {0_label} to shuttle' (English file: FloatMenu.xml:93) (placeholder exists in FloatMenu.xml:171)
186CryptosleepCasketGuestsNotAllowed 'Temporary faction members not allowed.' (English file: FloatMenu.xml:96)
187CannotDrop 'Cannot drop {1_label}' (English file: FloatMenu.xml:147) (placeholder exists in FloatMenu.xml:267)
188QuestRelated 'temporary faction member' (English file: FloatMenu.xml:148) (placeholder exists in FloatMenu.xml:269)
189QuestRelated_Outfit 'Cannot change outfits on temporary faction members' (English file: FloatMenu.xml:149) (placeholder exists in FloatMenu.xml:271)
190WouldReplaceLockedApparel 'would replace locked apparel' (English file: FloatMenu.xml:150) (placeholder exists in FloatMenu.xml:273)
191TradeWithSettlement 'Trade with {0}' (English file: FloatMenu.xml:174) (placeholder exists in FloatMenu.xml:315)
192EnterShuttle 'Get in shuttle' (English file: FloatMenu.xml:179) (placeholder exists in FloatMenu.xml:323)
193CannotGenericAlreadyAmCustom 'Already {0}' (English file: FloatMenu.xml:189) (placeholder exists in FloatMenu.xml:338)
194CannotTradeMissingTitleAbility 'Cannot trade: lacking necessary title' (English file: FloatMenu.xml:192) (placeholder exists in FloatMenu.xml:343)
195ApplyTechprint 'apply {0}' (English file: FloatMenu.xml:237) (placeholder exists in FloatMenu.xml:418)
196CommandThingSetOwnerLabel 'Set owner' (English file: GameplayCommands.xml:42) (placeholder exists in GameplayCommands.xml:68)
197CommandThroneSetOwnerDesc 'Assign this throne to be owned by a specific colonist.' (English file: GameplayCommands.xml:44) (placeholder exists in GameplayCommands.xml:72)
198CommandTradeFailNeedPermit 'None of your people have the required faction permission: {0}' (English file: GameplayCommands.xml:216) (placeholder exists in GameplayCommands.xml:355)
199CommandToggleAllowAutoRefuel 'Toggle automatic refuel' (English file: GameplayCommands.xml:238) (placeholder exists in GameplayCommands.xml:389)
200CommandToggleAllowAutoRefuelDesc 'Sets whether or not automatic refueling is allowed.' (English file: GameplayCommands.xml:239) (placeholder exists in GameplayCommands.xml:391)
201CommandLoadTransporterSingle 'Load' (English file: GameplayCommands.xml:259) (placeholder exists in GameplayCommands.xml:423)
202CommandLoadTransporterSingleDesc 'Opens the loading dialog so you can decide who and what should be loaded inside.' (English file: GameplayCommands.xml:260) (placeholder exists in GameplayCommands.xml:425)
203CommandSetToLoadTransporter 'Set to load' (English file: GameplayCommands.xml:263) (placeholder exists in GameplayCommands.xml:429)
204CommandSetToLoadTransporterDesc 'Opens the loading dialog so you can decide who and what should be loaded inside.' (English file: GameplayCommands.xml:264) (placeholder exists in GameplayCommands.xml:431)
205CommandAutoloadTransporters 'Autoload' (English file: GameplayCommands.xml:267) (placeholder exists in GameplayCommands.xml:435)
206CommandAutoloadTransportersDesc 'Toggle loading all required cargo automatically as soon as they become available.' (English file: GameplayCommands.xml:268) (placeholder exists in GameplayCommands.xml:437)
207CommandSendShuttle 'Send' (English file: GameplayCommands.xml:303) (placeholder exists in GameplayCommands.xml:489)
208CommandSendShuttleDesc 'Initiate takeoff and have the shuttle fly to its destination.' (English file: GameplayCommands.xml:304) (placeholder exists in GameplayCommands.xml:491)
209CommandSendShuttleFailUnderRoof 'The shuttle is under a roof.' (English file: GameplayCommands.xml:305) (placeholder exists in GameplayCommands.xml:493)
210CommandSendShuttleFailMissingRequiredThing 'Some of the required items or people are missing.' (English file: GameplayCommands.xml:306) (placeholder exists in GameplayCommands.xml:495)
211CommandPlaceBlueprints 'Place blueprints' (English file: GameplayCommands.xml:309) (placeholder exists in GameplayCommands.xml:499)
212CommandPlaceBlueprintsDesc 'Place all required blueprints where possible.' (English file: GameplayCommands.xml:310) (placeholder exists in GameplayCommands.xml:501)
213CommandCancelMonumentMarker 'Cancel' (English file: GameplayCommands.xml:313) (placeholder exists in GameplayCommands.xml:505)
214CommandCancelMonumentMarkerDesc 'Permanently remove this monument marker.' (English file: GameplayCommands.xml:314) (placeholder exists in GameplayCommands.xml:507)
215CommandViewQuest 'View quest: {0}' (English file: GameplayCommands.xml:317) (placeholder exists in GameplayCommands.xml:511)
216CommandViewQuestDesc 'View this quest in quests tab.' (English file: GameplayCommands.xml:318) (placeholder exists in GameplayCommands.xml:513)
217CommandOpenLinkedQuest 'Open linked quest' (English file: GameplayCommands.xml:319) (placeholder exists in GameplayCommands.xml:515)
218CommandOpenLinkedQuestDesc 'Open linked quest in the quests tab.' (English file: GameplayCommands.xml:320) (placeholder exists in GameplayCommands.xml:517)
219ClauseSequence2 '{0} and {1}.' (English file: Grammar.xml:30) (placeholder exists in Grammar.xml:53)
220ClauseSequence3 '{0}. Also, {1} and {2}.' (English file: Grammar.xml:31) (placeholder exists in Grammar.xml:55)
221ClauseSequence4 '{0} and {1}. In addition {2} and {3}.' (English file: Grammar.xml:32) (placeholder exists in Grammar.xml:57)
222ClauseSequence5 '{0} and {1}. Additionally, {2} and {3}. Finally, {4}.' (English file: Grammar.xml:33) (placeholder exists in Grammar.xml:59)
223ClauseSequence6 '{0}. {1} and {2}. Also, {3} and {4}. Finally, {5}.' (English file: Grammar.xml:34) (placeholder exists in Grammar.xml:61)
224ClauseSequence7 '{0} and {1}. {2} and {3}. Also, {4} and {5}. Finally, {6}.' (English file: Grammar.xml:35) (placeholder exists in Grammar.xml:63)
225ClauseSequence8 '{0} and {1}. Also, {2} and {3}. {4} and {5}. Finally, {6} and {7}.' (English file: Grammar.xml:36) (placeholder exists in Grammar.xml:65)
226XorY '{0} or {1}' (English file: Grammar.xml:38) (placeholder exists in Grammar.xml:68)
227TraderArrivalFromFaction 'They're affiliated with {FACTION_name}.' (English file: Incidents.xml:39) (placeholder exists in Incidents.xml:64)
228TraderArrivalNoFaction 'They are not affiliated with any faction.' (English file: Incidents.xml:40) (placeholder exists in Incidents.xml:66)
229ActivatedDaysAgo 'Activated {0} days ago' (English file: Incidents.xml:62) (placeholder exists in Incidents.xml:105)
230OpenedDaysAgo 'Opened {0} days ago' (English file: Incidents.xml:63) (placeholder exists in Incidents.xml:107)
231LetterCaravanArrivalCommonWarning 'They will hang around the colony for some time before leaving. You can attack them - but this will anger their faction!' (English file: Incidents.xml:93) (placeholder exists in Incidents.xml:155)
232EscapeShipFoundPeaceful 'You've reached the coordinates sent by <Name>Charlon Whitestone</Name> and discovered the hidden starship.\n\nThe ship's reactor is still in deep hibernation mode, so it can't fly yet. You can start it up by interacting with the computer core.\n\n<Name>Charlon Whitestone</Name> warns you that the startup process will take about 15 days.' (English file: Incidents.xml:104) (placeholder exists in Incidents.xml:173)
233CaravanMeeting_NoPermit 'need a trader with the title of {0} from {1_name}' (English file: Incidents.xml:115) (placeholder exists in Incidents.xml:193)
234LetterLabelQuestAskerFactionHostile 'Quest failed' (English file: Incidents.xml:137) (placeholder exists in Incidents.xml:229)
235LetterQuestAskerFactionHostile 'The quest is now incompletable because {FACTION_name} is hostile.' (English file: Incidents.xml:138) (placeholder exists in Incidents.xml:231)
236LetterLabelQuestAskerCaptured 'Quest failed' (English file: Incidents.xml:141) (placeholder exists in Incidents.xml:235)
237LetterQuestAskerCaptured 'The quest is now incompletable because {SUBJECT_definite} has been captured.' (English file: Incidents.xml:142) (placeholder exists in Incidents.xml:237)
238LetterLabelQuestAskerDied 'Quest failed' (English file: Incidents.xml:145) (placeholder exists in Incidents.xml:241)
239LetterQuestAskerDied 'The quest is now incompletable because {SUBJECT_definite} has died.' (English file: Incidents.xml:146) (placeholder exists in Incidents.xml:243)
240TabCasketContents 'Contents' (English file: ITabs.xml:25) (placeholder exists in ITabs.xml:46)
241RecruitmentChance 'Recruitment chance' (English file: ITabs.xml:46) (placeholder exists in ITabs.xml:84)
242RecruitmentChanceExplanation 'Recruit difficulty factor: {0}\nMood factor: {1}\nCombined base chance: {2}' (English file: ITabs.xml:47) (placeholder exists in ITabs.xml:86)
243RecruitmentChanceWithLastRecruiterExplanationPart '\n----------------\nLast recruitment attempt\nRecruiter: {3}\nNegotiation ability factor: {4}\nOpinion factor: {5} ({6})\nFinal chance for {3}: {7}' (English file: ITabs.xml:48) (placeholder exists in ITabs.xml:88)
244RecruitmentLastRecruiterResistanceReduceExplanationPart '\nResistance reduction: {0}' (English file: ITabs.xml:49) (placeholder exists in ITabs.xml:90)
245PrisonerReleasePotentialRelationGains 'Relations gain on release' (English file: ITabs.xml:50) (placeholder exists in ITabs.xml:92)
246PrisonerReleaseRelationGainsDesc 'The faction relations improvement you will get from the prisoner's faction if you release them. This is affected by the prisoner's health and mental condition.' (English file: ITabs.xml:51) (placeholder exists in ITabs.xml:94)
247PrisonBreakMTBDays 'Prison break interval' (English file: ITabs.xml:52) (placeholder exists in ITabs.xml:96)
248PrisonBreakMTBDaysDescription 'The mean number of days of time awake between prison break attempts. Affected by mood, mobility and time since the last prison break.\n\nThis number ignores time spent sleeping, so the actual average prison break interval will usually be longer.' (English file: ITabs.xml:53) (placeholder exists in ITabs.xml:98)
249SlavePrice 'Slave price' (English file: ITabs.xml:54) (placeholder exists in ITabs.xml:100)
250UntendedInjury 'Untended injury' (English file: ITabs.xml:74)
251Lent 'Lent to {FACTION_name}, returns in {1}' (English file: ITabs.xml:125) (placeholder exists in ITabs.xml:231)
252ContainedItems 'Contained items' (English file: ITabs.xml:170) (placeholder exists in ITabs.xml:313)
253DismissQuest 'Dismiss this quest and move it to the historical tab.\n\nThe quest can be un-dismissed at any time. Its effects and expiry times will proceed as normal. You won't recieve notifications about dismissed quests.' (English file: ITabs.xml:174) (placeholder exists in ITabs.xml:319)
254UnDismissQuest 'Un-dismiss this quest.\n\nThe quest will be returned to the available or active tab, and notifications will be re-enabled.' (English file: ITabs.xml:175) (placeholder exists in ITabs.xml:321)
255QuestDismissed 'This quest is here because it was dismissed.\n\nYou can un-dismiss it until it expires.' (English file: ITabs.xml:176) (placeholder exists in ITabs.xml:323)
256PawnWasFormerlyLodger 'You previously hosted {0}.' (English file: Letters.xml:49) (placeholder exists in Letters.xml:83)
257ViewRelatedQuest 'View related quest' (English file: Letters.xml:84) (placeholder exists in Letters.xml:143)
258ViewQuest 'View quest' (English file: Letters.xml:85) (placeholder exists in Letters.xml:145)
259LetterNoLongerLovers_BackToBirthName '{PAWN_labelShort} will change {PAWN_possessive} last name back to {PAWN_possessive} birth name.' (English file: Letters.xml:111) (placeholder exists in Letters.xml:192)
260LetterAcceptedProposal_NameChange '{PAWN_label} will change {PAWN_possessive} last name to {1}.' (English file: Letters.xml:116) (placeholder exists in Letters.xml:202)
261LetterLabelDeepScannerFoundLump 'Scanned underground' (English file: Letters.xml:173) (placeholder exists in Letters.xml:290)
262LetterDeepScannerFoundLump '{FINDER_nameDef} has found a lump of buried {0} using the ground-penetrating scanner!' (English file: Letters.xml:174) (placeholder exists in Letters.xml:292)
263LetterCraftedLegendaryMessageArt '{WORKER_labelShort} has created a {CRAFTED_labelShort}.\n\n{0}\n\nNews of this valuable artifact will spread across the world.' (English file: Letters.xml:205) (placeholder exists in Letters.xml:343)
264LetterCraftedMasterworkLabel 'Masterwork' (English file: Letters.xml:207) (placeholder exists in Letters.xml:346)
265LetterCraftedMasterworkMessage '{WORKER_labelShort} has created a {CRAFTED_labelShort}.' (English file: Letters.xml:208) (placeholder exists in Letters.xml:348)
266LetterCraftedMasterworkMessageArt '{WORKER_labelShort} has created a {CRAFTED_labelShort}.\n\n{0}' (English file: Letters.xml:209) (placeholder exists in Letters.xml:350)
267LetterQuestBecameAvailable 'A new quest has become available. It is called '{0}'.' (English file: Letters.xml:248) (placeholder exists in Letters.xml:410)
268LetterQuestRequiresAcceptance 'If you don’t accept the quest within {0}, it will expire.' (English file: Letters.xml:249) (placeholder exists in Letters.xml:412)
269LetterQuestBecameActive 'A new quest has become active. It is called '{0}'.' (English file: Letters.xml:250) (placeholder exists in Letters.xml:414)
270LetterQuestAutomaticallyAcceptedTitle 'Quest active: {0}' (English file: Letters.xml:251) (placeholder exists in Letters.xml:416)
271LetterQuestActiveNowTime 'It will expire in {0}.' (English file: Letters.xml:252) (placeholder exists in Letters.xml:418)
272LetterLabelQuestDropPodsArrived 'Pods arrived' (English file: Letters.xml:255) (placeholder exists in Letters.xml:422)
273LetterQuestDropPodsArrived 'Transport pods with the following contents have arrived:\n\n{0}' (English file: Letters.xml:256) (placeholder exists in Letters.xml:424)
274LetterLabelRefugeeJoins '{PAWN_nameDef} joins' (English file: Letters.xml:259) (placeholder exists in Letters.xml:428)
275LetterRefugeeJoins 'A {PAWN_title} named {PAWN_nameDef} has arrived and is joining the colony.' (English file: Letters.xml:260) (placeholder exists in Letters.xml:430)
276LetterLabelRescueeJoins '{PAWN_nameDef} joins' (English file: Letters.xml:263) (placeholder exists in Letters.xml:434)
277LetterRescueeJoins '{PAWN_nameDef} is thankful that you rescued {PAWN_objective}. {PAWN_pronoun} has decided that {PAWN_pronoun} would rather stay than leave, and is joining your colony.' (English file: Letters.xml:264) (placeholder exists in Letters.xml:436)
278LetterLabelPawnsArriveAndJoin 'People join' (English file: Letters.xml:267) (placeholder exists in Letters.xml:440)
279LetterPawnsArriveAndJoin 'The following people have arrived and joined the colony:\n\n{0}' (English file: Letters.xml:268) (placeholder exists in Letters.xml:442)
280LetterLabelPawnsArrive 'People arrived' (English file: Letters.xml:271) (placeholder exists in Letters.xml:446)
281LetterPawnsArrive 'The following people have arrived:\n\n{0}' (English file: Letters.xml:272) (placeholder exists in Letters.xml:448)
282LetterLabelPawnLeaving '{0} leaving' (English file: Letters.xml:275) (placeholder exists in Letters.xml:452)
283LetterPawnLeaving '{0} is leaving.' (English file: Letters.xml:276) (placeholder exists in Letters.xml:454)
284LetterLabelPawnsLeaving '{0} leaving' (English file: Letters.xml:279) (placeholder exists in Letters.xml:458)
285LetterPawnsLeaving '{0} are leaving.' (English file: Letters.xml:280) (placeholder exists in Letters.xml:460)
286LetterLabelPawnsKidnapped '{PAWN_nameDef} kidnapped' (English file: Letters.xml:283) (placeholder exists in Letters.xml:464)
287LetterPawnsKidnapped '{PAWN_nameDef} has been kidnapped by {FACTION_name}!\n\nHowever, {PAWN_pronoun} is not lost forever. An opportunity to rescue {PAWN_objective} may present itself in the coming days or years.' (English file: Letters.xml:284) (placeholder exists in Letters.xml:467)
288LetterTechprintAppliedLabel 'Techprint applied: {PROJECT_label}' (English file: Letters.xml:288) (placeholder exists in Letters.xml:471)
289LetterTechprintAppliedPartIntro 'A techprint has been applied to the research project: {PROJECT_label}.' (English file: Letters.xml:289) (placeholder exists in Letters.xml:473)
290LetterTechprintAppliedPartJustUnlocked 'You've completed the project's techprint requirements! Your researchers can now begin researching how to actually use the technology at your research benches.' (English file: Letters.xml:290) (placeholder exists in Letters.xml:475)
291LetterTechprintAppliedPartNotUnlockedYet 'This project's techprint requirements are not yet satisfied. {0} techprints have been applied so far. The project requires {1} in total.' (English file: Letters.xml:291) (placeholder exists in Letters.xml:477)
292LetterTechprintAppliedPartAlreadyUnlocked 'This project's techprint requirements were already satisfied. The extra techprint advanced your research efforts on {PROJECT_label}. Half the remaining research work, {0} points, has been completed.' (English file: Letters.xml:292) (placeholder exists in Letters.xml:479)
293LetterTechprintAppliedPartAlreadyResearched 'This project is already fully researched, so the techprint didn't advance your knowledge at all.' (English file: Letters.xml:293) (placeholder exists in Letters.xml:481)
294LetterTechprintAppliedPartExpAwarded 'By applying the techprint, {PAWN_labelShort} gained {0} experience in the {1} skill.' (English file: Letters.xml:294) (placeholder exists in Letters.xml:483)
295LetterQuestCompletedLabel 'Quest completed' (English file: Letters.xml:297) (placeholder exists in Letters.xml:487)
296LetterQuestFailedLabel 'Quest failed' (English file: Letters.xml:298) (placeholder exists in Letters.xml:489)
297LetterQuestConcludedLabel 'Quest concluded' (English file: Letters.xml:299) (placeholder exists in Letters.xml:491)
298LetterQuestCompletedSuccess 'You have successfully completed the quest '{0}'!' (English file: Letters.xml:300) (placeholder exists in Letters.xml:493)
299LetterQuestCompletedFail 'You have failed the quest '{0}'.' (English file: Letters.xml:301) (placeholder exists in Letters.xml:495)
300LetterQuestCompletedConcluded 'You have concluded the quest '{0}'.' (English file: Letters.xml:302) (placeholder exists in Letters.xml:497)
301LetterBladelinkWeaponBondedLabel 'Bladelink bond: {PAWN_labelShort}' (English file: Letters.xml:305) (placeholder exists in Letters.xml:501)
302LetterBladelinkWeaponBonded '{PAWN_labelShort} has established a bond with the persona of {WEAPON_labelShort}.\n\nFrom now on, {WEAPON_labelShort} will refuse to be wielded by anyone except {PAWN_labelShort}.' (English file: Letters.xml:306) (placeholder exists in Letters.xml:504)
303LetterLabelMechClusterArrived 'Mechanoids arrived' (English file: Letters.xml:310) (placeholder exists in Letters.xml:508)
304LetterMechClusterArrived 'Mechanoids have arrived.' (English file: Letters.xml:311) (placeholder exists in Letters.xml:510)
305PriorityOneDoneFirst 'Priority 1 is done first. Priority 4 is done last.' (English file: MainTabs.xml:15) (placeholder exists in MainTabs.xml:26)
306Priority0 'Will not do' (English file: MainTabs.xml:16) (placeholder exists in MainTabs.xml:28)
307Priority1 'Top priority' (English file: MainTabs.xml:17) (placeholder exists in MainTabs.xml:30)
308Priority2 'High priority' (English file: MainTabs.xml:18) (placeholder exists in MainTabs.xml:32)
309Priority3 'Normal priority' (English file: MainTabs.xml:19) (placeholder exists in MainTabs.xml:34)
310Priority4 'Low priority' (English file: MainTabs.xml:20) (placeholder exists in MainTabs.xml:36)
311Unchangeable 'Unchangeable' (English file: MainTabs.xml:24) (placeholder exists in MainTabs.xml:42)
312ApparelLockedLower 'locked' (English file: MainTabs.xml:27) (placeholder exists in MainTabs.xml:48)
313IsInMentalState 'This creature is currently in mental state: {0}' (English file: MainTabs.xml:45) (placeholder exists in MainTabs.xml:78)
314EnemyOf 'Enemy of: ' (English file: MainTabs.xml:52) (placeholder exists in MainTabs.xml:90)
315ResearchTechprintRequirement 'Techprints required {0} / {1}' (English file: MainTabs.xml:106) (placeholder exists in MainTabs.xml:186)
316InsufficientTechprintsApplied 'Insufficient techprints applied ({0} / {1})' (English file: MainTabs.xml:107) (placeholder exists in MainTabs.xml:188)
317PrerequisitesNotCompleted 'Prerequisite(s) not completed' (English file: MainTabs.xml:108) (placeholder exists in MainTabs.xml:190)
318ResearchTechprintsFromFactions 'Techprints are available from these factions via trade and quests:' (English file: MainTabs.xml:112) (placeholder exists in MainTabs.xml:198)
319TechLevelTooLow 'Your faction tech level is {0}, but this project's tech level is {1}. Research speed will be multiplied by {2}.' (English file: MainTabs.xml:113) (placeholder exists in MainTabs.xml:200)
320AvailableQuests 'Available' (English file: MainTabs.xml:116) (placeholder exists in MainTabs.xml:204)
321ActiveQuests 'Active' (English file: MainTabs.xml:117) (placeholder exists in MainTabs.xml:206)
322HistoricalQuests 'Historical' (English file: MainTabs.xml:118) (placeholder exists in MainTabs.xml:208)
323NoQuestSelected 'no quest selected' (English file: MainTabs.xml:119) (placeholder exists in MainTabs.xml:210)
324AppearedDaysAgo 'Appeared {0} days ago' (English file: MainTabs.xml:120) (placeholder exists in MainTabs.xml:212)
325AppearedOn 'Appeared on {0}' (English file: MainTabs.xml:121) (placeholder exists in MainTabs.xml:214)
326AcceptedAgo 'Accepted {0} ago' (English file: MainTabs.xml:122) (placeholder exists in MainTabs.xml:216)
327AcceptedOn 'Accepted on {0}' (English file: MainTabs.xml:123) (placeholder exists in MainTabs.xml:218)
328AcceptedAgoBy 'Accepted {0} ago by {1}' (English file: MainTabs.xml:124) (placeholder exists in MainTabs.xml:220)
329AcceptedOnBy 'Accepted on {0} by {1}' (English file: MainTabs.xml:125) (placeholder exists in MainTabs.xml:222)
330QuestExpiresIn 'Expires in {0}' (English file: MainTabs.xml:126) (placeholder exists in MainTabs.xml:224)
331QuestExpiresOn 'Expires on {0}' (English file: MainTabs.xml:127) (placeholder exists in MainTabs.xml:226)
332ShuttleArrivesIn 'Shuttle arrives in {0}' (English file: MainTabs.xml:128) (placeholder exists in MainTabs.xml:228)
333ShuttleArrivesOn 'Shuttle arrives on {0}' (English file: MainTabs.xml:129) (placeholder exists in MainTabs.xml:230)
334ShuttleDepartsIn 'Shuttle departs in {0}' (English file: MainTabs.xml:130) (placeholder exists in MainTabs.xml:232)
335ShuttleDepartsOn 'Shuttle departs on {0}' (English file: MainTabs.xml:131) (placeholder exists in MainTabs.xml:234)
336QuestFinishedAgo 'Finished {0} ago' (English file: MainTabs.xml:132) (placeholder exists in MainTabs.xml:236)
337AcceptQuest 'Accept quest' (English file: MainTabs.xml:133) (placeholder exists in MainTabs.xml:238)
338AcceptWith 'Accept with {0_labelShort}' (English file: MainTabs.xml:134) (placeholder exists in MainTabs.xml:240)
339QuestOutcomeInfo_OfferExpired 'The offer expired.' (English file: MainTabs.xml:135) (placeholder exists in MainTabs.xml:242)
340QuestOutcomeInfo_UnknownOrSuccess 'You completed this quest.' (English file: MainTabs.xml:136) (placeholder exists in MainTabs.xml:244)
341QuestOutcomeInfo_Failed 'You failed this quest.' (English file: MainTabs.xml:137) (placeholder exists in MainTabs.xml:246)
342JumpToTargetCustom 'Jump to {0}' (English file: MainTabs.xml:138) (placeholder exists in MainTabs.xml:248)
343SelectHiveTargets 'Select hives' (English file: MainTabs.xml:139)
344QuestChallengeRatingTip 'Challenge rating. This is a general rating for how difficult the quest will be relative to your current strength. More challenging quests give greater rewards.\n\n1: Normal\n2: Hard\n3: Extreme\n4: Ultimate' (English file: MainTabs.xml:140) (placeholder exists in MainTabs.xml:250)
345QuestAcceptanceRequirementsDescription 'To accept this quest, you need' (English file: MainTabs.xml:141) (placeholder exists in MainTabs.xml:252)
346QuestBedroomRequirementsUnsatisfied 'free bedrooms that satisfy the title requirements of' (English file: MainTabs.xml:142) (placeholder exists in MainTabs.xml:254)
347QuestBedroomRequirementsUnsatisfiedSingle 'a free bedroom that satisfies the title requirements of' (English file: MainTabs.xml:143) (placeholder exists in MainTabs.xml:256)
348QuestNoColonistWithTitle 'a colonist with the title of {0}.' (English file: MainTabs.xml:144) (placeholder exists in MainTabs.xml:258)
349AcceptRoyalFavor 'Accept {FACTION_royalFavorLabel}' (English file: MainTabs.xml:145) (placeholder exists in MainTabs.xml:260)
350AcceptRoyalFavorDesc 'Whether you wish to be rewarded with {FACTION_royalFavorLabel} from {FACTION_name}.\n\nIf this is disabled, {FACTION_name} will offer other types of rewards instead.\n\nThis setting only affects newly-arriving quests.' (English file: MainTabs.xml:146) (placeholder exists in MainTabs.xml:262)
351RoyalFavorOn 'You are currently opting in to receive {FACTION_royalFavorLabel}.' (English file: MainTabs.xml:147) (placeholder exists in MainTabs.xml:264)
352RoyalFavorOff 'You are currently opting out of receiving {FACTION_royalFavorLabel}.' (English file: MainTabs.xml:148) (placeholder exists in MainTabs.xml:266)
353Mod 'Mod' (English file: Menus_Main.xml:12) (placeholder exists in Menus_Main.xml:20)
354PlanetPopulation 'Population' (English file: Menus_Main.xml:49) (placeholder exists in Menus_Main.xml:88)
355PlanetPopulation_Low 'Sparse' (English file: Menus_Main.xml:56) (placeholder exists in Menus_Main.xml:102)
356PlanetPopulation_Normal 'Normal' (English file: Menus_Main.xml:57) (placeholder exists in Menus_Main.xml:104)
357PlanetPopulation_High 'Crowded' (English file: Menus_Main.xml:58) (placeholder exists in Menus_Main.xml:106)
358ResolveModOrder 'Auto-sort mods' (English file: Menus_Main.xml:85) (placeholder exists in Menus_Main.xml:152)
359ModDisplayFulfilledRequirements 'Display fulfilled requirements' (English file: Menus_Main.xml:96) (placeholder exists in Menus_Main.xml:174)
360ModClickToSelect 'Click to select.' (English file: Menus_Main.xml:97) (placeholder exists in Menus_Main.xml:176)
361ModClickToGoToWebsite 'Click to go to website.' (English file: Menus_Main.xml:98) (placeholder exists in Menus_Main.xml:178)
362ModPackageId 'ID' (English file: Menus_Main.xml:101) (placeholder exists in Menus_Main.xml:184)
363ModMustLoadBefore 'This must be loaded before: {0}.' (English file: Menus_Main.xml:102) (placeholder exists in Menus_Main.xml:186)
364ModMustLoadAfter 'This must be loaded after: {0}.' (English file: Menus_Main.xml:103) (placeholder exists in Menus_Main.xml:188)
365ModDependsOn 'Depends on: {0}' (English file: Menus_Main.xml:104) (placeholder exists in Menus_Main.xml:190)
366ModIncompatibleWith 'Incompatible with: {0}' (English file: Menus_Main.xml:105) (placeholder exists in Menus_Main.xml:192)
367ModIncompatibleWithTip 'This mod is incompatible with: {0}.' (English file: Menus_Main.xml:106) (placeholder exists in Menus_Main.xml:194)
368ModOrderingWarning 'This mod is loading in the wrong order relative to another mod. Use the 'auto-sort' button, or re-order the mods manually.' (English file: Menus_Main.xml:107) (placeholder exists in Menus_Main.xml:196)
369ModWithSameIdAlreadyActive 'Another active mod uses the same ID: {0}.' (English file: Menus_Main.xml:108) (placeholder exists in Menus_Main.xml:198)
370ModCyclicDependency 'There is a cyclic mod dependency starting with {0}.' (English file: Menus_Main.xml:109) (placeholder exists in Menus_Main.xml:200)
371ModUnsatisfiedDependency 'This requires following mods to work: {0}.' (English file: Menus_Main.xml:110) (placeholder exists in Menus_Main.xml:202)
372MessageModNeedsWellFormattedPackageId 'Mod needs a unique, properly formatted packageId in About.xml. It must must meet following requirements:\n\n - Alphanumeric characters and dot only.\n - No spaces.\n - At least one dot.\n - No repeated dots in a row, or starting or ending with a dot.\n - 60 characters or less.\n - Cannot contain word "Ludeon".\n\nFor example:\n<packageId>AuthorName.ModName</packageId>\n<packageId>AuthorName.ModName.Specific</packageId>' (English file: Menus_Main.xml:114) (placeholder exists in Menus_Main.xml:210)
373ModHadLoadFolderIssues 'This mod has issues in LoadFolders.xml, that you need to resolve before uploading:' (English file: Menus_Main.xml:115) (placeholder exists in Menus_Main.xml:212)
374ModLoadFolderDoesntExist 'Folder {0} specified for version {1} doesn't exist.' (English file: Menus_Main.xml:116) (placeholder exists in Menus_Main.xml:214)
375ModLoadFolderMalformedVersion 'Malformed version string '{0}'. Correct format is Major.Minor (e.g. 1.1)' (English file: Menus_Main.xml:117) (placeholder exists in Menus_Main.xml:216)
376ModLoadFolderListEmpty 'The list of load folders for version {0} is empty.' (English file: Menus_Main.xml:118) (placeholder exists in Menus_Main.xml:218)
377ModLoadFolderRepeatingFolder 'Version {0} lists the same folder more than once: {1}.' (English file: Menus_Main.xml:119) (placeholder exists in Menus_Main.xml:220)
378ModLoadFolderOutOfOrder 'Invalid version order: {0} should come before {1}.' (English file: Menus_Main.xml:120) (placeholder exists in Menus_Main.xml:222)
379ModLoadFolderOutOfOrderDefault 'Invalid version order: 'default' should be defined first.' (English file: Menus_Main.xml:121) (placeholder exists in Menus_Main.xml:224)
380ModLoadFolderDefinesUnsupportedGameVersion 'Version {0} is defined in load folders, but is not listed in 'supportedVersions' of mod's About.xml.' (English file: Menus_Main.xml:122) (placeholder exists in Menus_Main.xml:226)
381PawnSummary '{PAWN_race}, age {PAWN_ageFull}' (English file: Menus_Main.xml:202) (placeholder exists in Menus_Main.xml:376)
382PawnSummaryWithGender '{PAWN_gender} {PAWN_race}, age {PAWN_ageFull}' (English file: Menus_Main.xml:203) (placeholder exists in Menus_Main.xml:378)
383Abilities 'Abilities' (English file: Menus_Main.xml:206) (placeholder exists in Menus_Main.xml:384)
384IncapableOfTooltipBackstory 'Caused by backstory: {0}' (English file: Menus_Main.xml:207) (placeholder exists in Menus_Main.xml:386)
385IncapableOfTooltipTitle 'Caused by title: {0}' (English file: Menus_Main.xml:208) (placeholder exists in Menus_Main.xml:388)
386IncapableOfTooltipTrait 'Caused by trait: {0}' (English file: Menus_Main.xml:209) (placeholder exists in Menus_Main.xml:390)
387IncapableOfTooltipHediff 'Caused by: {0}' (English file: Menus_Main.xml:210) (placeholder exists in Menus_Main.xml:392)
388IncapableOfTooltipWorkTypes 'Disabled work types:' (English file: Menus_Main.xml:211) (placeholder exists in Menus_Main.xml:394)
389ClickForMoreInfo 'Click for more info' (English file: Menus_Main.xml:248) (placeholder exists in Menus_Main.xml:463)
390AutomaticPauseModeSetting 'Pause on' (English file: Menu_Options.xml:15) (placeholder exists in Menu_Options.xml:24)
391OpenLogFileFolder 'Open log file folder' (English file: Menu_Options.xml:29) (placeholder exists in Menu_Options.xml:52)
392ShowLogFileLocation 'Show log file location' (English file: Menu_Options.xml:30) (placeholder exists in Menu_Options.xml:54)
393MapDragSensitivity 'Map mouse drag sensitivity' (English file: Menu_Options.xml:40)
394ResetAndRestartConfirmationDialog 'All your settings will be reset to the default and the game will be restarted. All unsaved progress will be lost!\n\nContinue?' (English file: Menu_Options.xml:58) (placeholder exists in Menu_Options.xml:102)
395MessageDeterioratedAway '{0} has deteriorated away in storage.' (English file: Messages.xml:23) (placeholder exists in Messages.xml:38)
396MessageConditionCauserDespawned '{0} has been destroyed.' (English file: Messages.xml:31) (placeholder exists in Messages.xml:50)
397MessageMustDesignateDeconstructibleMechCluster 'You must defeat a mech cluster before you can deconstruct it.' (English file: Messages.xml:62)
398MessagePsychicAmplifierNoSensitivity '{PAWN_labelShort} won't be able to use the psychic amplifier while {PAWN_pronoun} has zero psychic sensitivity.' (English file: Messages.xml:96) (placeholder exists in Messages.xml:160)
399MessageLostImplantLevelFromHediff '{PAWN_labelShort} has lost a {1} implant level due to {2}.' (English file: Messages.xml:97) (placeholder exists in Messages.xml:162)
400MessageReceivedBrainDamageFromHediff '{PAWN_labelShort} has suffered {1} points of brain damage due to {2}.' (English file: Messages.xml:98) (placeholder exists in Messages.xml:164)
401MessageWentOverPsychicEntropyLimit '{PAWN_labelShort} has exceeded the safe limit of psychic entropy.' (English file: Messages.xml:99) (placeholder exists in Messages.xml:166)
402MessageRescueeDidntJoin '[PAWN_nameDef] has recovered and decided to leave.' (English file: Messages.xml:179) (placeholder exists in Messages.xml:295)
403MessageTransporterSingleLoadCanceled_TransporterDestroyed 'The loading process has been canceled because the shuttle has been destroyed.' (English file: Messages.xml:185) (placeholder exists in Messages.xml:305)
404MessageTransporterSingleLoadingProcessStarted 'Assigned items and people will now be loaded into the shuttle.' (English file: Messages.xml:189) (placeholder exists in Messages.xml:312)
405MessageFinishedLoadingTransporterSingle 'Shuttle is loaded with required cargo and can launch when ready.' (English file: Messages.xml:196) (placeholder exists in Messages.xml:324)
406MessageCantEquipCustom 'Cannot equip: {0}.' (English file: Messages.xml:207) (placeholder exists in Messages.xml:341)
407MessageCantWearApparelMissingBodyParts 'Cannot wear: {1_labelShort} is missing required body parts.' (English file: Messages.xml:210) (placeholder exists in Messages.xml:347)
408MessageCantUnequipLockedApparel 'This person refuses to remove this.' (English file: Messages.xml:211) (placeholder exists in Messages.xml:349)
409MessageWouldReplaceLockedApparel 'Cannot wear: This would replace apparel {1_labelShort} refues to remove.' (English file: Messages.xml:212) (placeholder exists in Messages.xml:351)
410MessageCaravanDeathCorpseAddedToInventory '{PAWN_definite}'s corpse has been picked up by the caravan. It is heavy and may immobilize the caravan, but can be left behind in the caravan items tab.' (English file: Messages.xml:217) (placeholder exists in Messages.xml:359)
411MessageMechanoidsAssembled 'Mechanoids have been assembled and are attacking.' (English file: Messages.xml:226) (placeholder exists in Messages.xml:373)
412MessageMechanoidsReinforcementsDrop 'Mech drop beacon has summoned reinforcements in drop pods nearby.' (English file: Messages.xml:227) (placeholder exists in Messages.xml:375)
413MessageMechClusterDefeated 'Mech cluster buildings have been defeated.' (English file: Messages.xml:245) (placeholder exists in Messages.xml:405)
414GoodwillChangedReason_UsedAbility 'used {0} on {1}' (English file: Messages.xml:283) (placeholder exists in Messages.xml:467)
415GoodwillChangedReason_DowngradedImplant 'downgraded {0}' (English file: Messages.xml:285) (placeholder exists in Messages.xml:471)
416GoodwillChangedReason_FinishedQuest 'finished a quest' (English file: Messages.xml:297) (placeholder exists in Messages.xml:495)
417GoodwillChangedReason_UsedForbiddenThing '{PAWN_labelShort} used {CULPRIT}' (English file: Messages.xml:298) (placeholder exists in Messages.xml:497)
418GoodwillChangedReason_SoldPawn 'sold {0_labelShort}' (English file: Messages.xml:299) (placeholder exists in Messages.xml:499)
419GoodwillChangedReason_EuthanizedPawn 'euthanized {PAWN_labelShort}' (English file: Messages.xml:300) (placeholder exists in Messages.xml:501)
420MessagePermitCooldownFinished '{0_labelShort} can now freely use "{1}".' (English file: Messages.xml:326) (placeholder exists in Messages.xml:544)
421MessageModWithPackageIdAlreadyEnabled 'Another mod with the package ID {0} is already active. Deactivate {1} before trying to activate this.' (English file: Messages.xml:333) (placeholder exists in Messages.xml:555)
422MessageUnpackBeforeCleaningTranslationFiles 'Unpack and then delete all compressed translation files for this language before using this tool.' (English file: Messages.xml:335) (placeholder exists in Messages.xml:559)
423MessageNoColonistCanAcceptQuest 'None of your {0} can accept this quest now.' (English file: Messages.xml:344) (placeholder exists in Messages.xml:573)
424MessageCannotAcceptQuest 'Cannot accept this quest.' (English file: Messages.xml:345) (placeholder exists in Messages.xml:575)
425MessageQuestAccepted '{0_definite} has accepted a quest: {1}' (English file: Messages.xml:346) (placeholder exists in Messages.xml:577)
426MessagePawnLeaving '{0} is leaving.' (English file: Messages.xml:347) (placeholder exists in Messages.xml:579)
427MessagePawnsLeaving '{0} are leaving.' (English file: Messages.xml:348) (placeholder exists in Messages.xml:581)
428MessageMonumentDestroyedBecauseOfDisallowedBuilding 'The monument has been destroyed because you've built a disallowed building inside.' (English file: Messages.xml:350) (placeholder exists in Messages.xml:587)
429MessageNoResearchBenchForTechprint 'Cannot apply: No reachable, un-reserved research bench available.' (English file: Messages.xml:352) (placeholder exists in Messages.xml:590)
430NoValidDestinationFound 'No valid destination found for {0}' (English file: Messages.xml:354) (placeholder exists in Messages.xml:593)
431MessageResearchMenuWithoutBench 'Warning: Research will not begin until you build a research bench.' (English file: Messages.xml:357) (placeholder exists in Messages.xml:597)
432MessageActivatorProximityTriggered '{0_indefinite} has triggered a proximity activator.' (English file: Messages.xml:359) (placeholder exists in Messages.xml:600)
433MessageCannotSelectInvisibleStat '{0_label} is currently hidden.' (English file: Messages.xml:361) (placeholder exists in Messages.xml:603)
434GameVersionIndicator 'Game version' (English file: Misc.xml:12) (placeholder exists in Misc.xml:20)
435ToCommaListAnd '{0} and {1}' (English file: Misc.xml:18) (placeholder exists in Misc.xml:30)
436New 'new' (English file: Misc.xml:23) (placeholder exists in Misc.xml:38)
437Gender 'Gender' (English file: Misc.xml:24) (placeholder exists in Misc.xml:40)
438expired 'expired' (English file: Misc.xml:32) (placeholder exists in Misc.xml:56)
439Cause 'Cause' (English file: Misc.xml:45) (placeholder exists in Misc.xml:82)
440TechprintLabel 'techprint ({PROJECT_label})' (English file: Misc.xml:55) (placeholder exists in Misc.xml:98)
441TechprintDesc 'This is a techprint for the research project '{PROJECT_label}'.\n\nThe physical form of techprints can range from scraps of paper with diagrams, all the way to advanced self-contained teaching machines. Regardless of form, they play the same role. They give your researchers the confidence that an idea is possible, and a rough idea of the designs used in more established societies.\n\nYour researchers need the foundational knowledge offered by techprints to know where to start on a given technology. Only after enough techprints have been applied can your researchers work out the fine details of how to make use of the technology in your particular situation.\n\nApplying techprints to a satisfied project fulfills half the remaining research progress. In addition, researchers always gain a boost to their intellectual skills when applying techprints, even on already-completed technologies.' (English file: Misc.xml:56) (placeholder exists in Misc.xml:103)
442Unlocks 'Unlocks' (English file: Misc.xml:60) (placeholder exists in Misc.xml:105)
443ApplyingTechprint 'applying techprint ({0})' (English file: Misc.xml:96) (placeholder exists in Misc.xml:163)
444Nothing 'Nothing' (English file: Misc_Gameplay.xml:26) (placeholder exists in Misc_Gameplay.xml:48)
445DaysToRecover '{0} days to recover' (English file: Misc_Gameplay.xml:37) (placeholder exists in Misc_Gameplay.xml:70)
446Ineffective 'Ineffective' (English file: Misc_Gameplay.xml:38) (placeholder exists in Misc_Gameplay.xml:72)
447Illegal 'illegal' (English file: Misc_Gameplay.xml:39) (placeholder exists in Misc_Gameplay.xml:74)
448DetectionChance 'detection chance' (English file: Misc_Gameplay.xml:40)
449DropThingLodger 'Temporary faction members will not drop their items.' (English file: Misc_Gameplay.xml:48) (placeholder exists in Misc_Gameplay.xml:90)
450DropThingLocked 'This person refuses to drop this.' (English file: Misc_Gameplay.xml:49) (placeholder exists in Misc_Gameplay.xml:92)
451NextSpawnedResourceIn 'Next resource in' (English file: Misc_Gameplay.xml:71) (placeholder exists in Misc_Gameplay.xml:136)
452CaravanTrading 'Trading with {0}' (English file: Misc_Gameplay.xml:116) (placeholder exists in Misc_Gameplay.xml:226)
453QuestTargetDestroyInspectStringShort '{0} wants this destroyed.' (English file: Misc_Gameplay.xml:144) (placeholder exists in Misc_Gameplay.xml:282)
454ShuttleDelayInspectString 'Departing on shuttle in {0}' (English file: Misc_Gameplay.xml:145) (placeholder exists in Misc_Gameplay.xml:284)
455ShuttleLeaveDelayInspectString 'Departing in {0}' (English file: Misc_Gameplay.xml:146) (placeholder exists in Misc_Gameplay.xml:286)
456ShouldDepartOnShuttleInspectString 'Should depart on shuttle' (English file: Misc_Gameplay.xml:147) (placeholder exists in Misc_Gameplay.xml:288)
457KnownSiteThreatEnemyCountAppend '{0} {1}' (English file: Misc_Gameplay.xml:154) (placeholder exists in Misc_Gameplay.xml:302)
458CannotResearchNoBench 'Cannot research: No research bench' (English file: Misc_Gameplay.xml:187) (placeholder exists in Misc_Gameplay.xml:368)
459Location 'location' (English file: Misc_Gameplay.xml:193) (placeholder exists in Misc_Gameplay.xml:380)
460AnimalsLower 'animals' (English file: Misc_Gameplay.xml:194) (placeholder exists in Misc_Gameplay.xml:382)
461FilthLabel '{0} x{1}' (English file: Misc_Gameplay.xml:195) (placeholder exists in Misc_Gameplay.xml:384)
462FilthLabelWithSource '{0} of {1} x{2}' (English file: Misc_Gameplay.xml:196) (placeholder exists in Misc_Gameplay.xml:386)
463Required 'Required' (English file: Misc_Gameplay.xml:197) (placeholder exists in Misc_Gameplay.xml:388)
464GiveGiftViaTransportPodsTradeRequestWarning 'Warning: You cannot complete trade requests by using transport pods.\nIf you send the goods, the settlement will accept them as gifts but they will not reward you.\n\nFor trading, approach the settlement with a caravan!\n\nAre you sure you want to gift the loaded goods to the faction?' (English file: Misc_Gameplay.xml:198) (placeholder exists in Misc_Gameplay.xml:390)
465PrisonerLower 'prisoner' (English file: Misc_Gameplay.xml:199) (placeholder exists in Misc_Gameplay.xml:392)
466PrisonersLower 'prisoners' (English file: Misc_Gameplay.xml:200) (placeholder exists in Misc_Gameplay.xml:394)
467Complete 'Complete' (English file: Misc_Gameplay.xml:201) (placeholder exists in Misc_Gameplay.xml:396)
468ClickToViewInQuestsTab 'Click to view this quest in quests tab' (English file: Misc_Gameplay.xml:202) (placeholder exists in Misc_Gameplay.xml:398)
469Mood 'Mood' (English file: Misc_Gameplay.xml:203) (placeholder exists in Misc_Gameplay.xml:400)
470Quest 'Quest' (English file: Misc_Gameplay.xml:204) (placeholder exists in Misc_Gameplay.xml:402)
471BringsRaidsEvery 'Brings raids every {0}' (English file: Misc_Gameplay.xml:205) (placeholder exists in Misc_Gameplay.xml:404)
472GeneratesResourcesEvery 'Generates {0} every {1}' (English file: Misc_Gameplay.xml:206) (placeholder exists in Misc_Gameplay.xml:406)
473FoliageKillRadius 'Foliage kill radius' (English file: Misc_Gameplay.xml:207) (placeholder exists in Misc_Gameplay.xml:408)
474RadiusExpandRate 'Radius expand rate' (English file: Misc_Gameplay.xml:208) (placeholder exists in Misc_Gameplay.xml:410)
475ViewHyperlink 'View: {0}' (English file: Misc_Gameplay.xml:209) (placeholder exists in Misc_Gameplay.xml:412)
476DetonationCountdown 'Detonates in {0} days' (English file: Misc_Gameplay.xml:210) (placeholder exists in Misc_Gameplay.xml:414)
477ExplosionOnDamageWarning 'Large explosion if damaged' (English file: Misc_Gameplay.xml:211) (placeholder exists in Misc_Gameplay.xml:416)
478MechCluster 'Mech cluster' (English file: Misc_Gameplay.xml:212) (placeholder exists in Misc_Gameplay.xml:418)
479SpawningNextPawnIn 'Spawning in {0}' (English file: Misc_Gameplay.xml:213) (placeholder exists in Misc_Gameplay.xml:420)
480MechAssemblyCompleteIn '{0} assembly completes in {1}' (English file: Misc_Gameplay.xml:214) (placeholder exists in Misc_Gameplay.xml:422)
481ThingsProduced 'produced' (English file: Misc_Gameplay.xml:215) (placeholder exists in Misc_Gameplay.xml:424)
482PlantsHarvested 'harvested' (English file: Misc_Gameplay.xml:216) (placeholder exists in Misc_Gameplay.xml:426)
483PawnsKilled '{0} killed' (English file: Misc_Gameplay.xml:217) (placeholder exists in Misc_Gameplay.xml:428)
484PawnsLent 'Sent {0}, will return in {1}' (English file: Misc_Gameplay.xml:218) (placeholder exists in Misc_Gameplay.xml:430)
485DormantCompInactive 'Dormant' (English file: Misc_Gameplay.xml:219) (placeholder exists in Misc_Gameplay.xml:432)
486DormantCompSealed 'Sealed' (English file: Misc_Gameplay.xml:220) (placeholder exists in Misc_Gameplay.xml:434)
487DormantCompBeacon 'Ready to drop mechanoids' (English file: Misc_Gameplay.xml:221) (placeholder exists in Misc_Gameplay.xml:436)
488DormantCompExpired 'Expired' (English file: Misc_Gameplay.xml:222) (placeholder exists in Misc_Gameplay.xml:438)
489SendSignalOnCountdownCompTime 'Activates in {0}' (English file: Misc_Gameplay.xml:223) (placeholder exists in Misc_Gameplay.xml:440)
490PsychicEntropy 'Psychic entropy' (English file: Misc_Gameplay.xml:224) (placeholder exists in Misc_Gameplay.xml:442)
491PsychicEntropyPainFocus '{0} pain focus' (English file: Misc_Gameplay.xml:225) (placeholder exists in Misc_Gameplay.xml:444)
492ConditionCauserRadius 'radius {0}' (English file: Misc_Gameplay.xml:226) (placeholder exists in Misc_Gameplay.xml:446)
493DurationLeft '{0} left' (English file: Misc_Gameplay.xml:227) (placeholder exists in Misc_Gameplay.xml:448)
494UserScanAbility 'User scanning speed' (English file: Misc_Gameplay.xml:230)
495ScanAverageInterval 'Random find interval' (English file: Misc_Gameplay.xml:231)
496ScanningProgressToGuaranteedFind 'Progress to guaranteed find' (English file: Misc_Gameplay.xml:232)
497TextMote_Immune 'Immune' (English file: Misc_Gameplay.xml:257) (placeholder exists in Misc_Gameplay.xml:494)
498ReportHaulingToGrave 'burying {THING_label} in {DESTINATION}.' (English file: Misc_Gameplay.xml:296) (placeholder exists in Misc_Gameplay.xml:562)
499LordReportAttendingConcert 'Attending concert' (English file: Misc_Gameplay.xml:318) (placeholder exists in Misc_Gameplay.xml:604)
500LordReportHoldingConcert 'Holding a concert' (English file: Misc_Gameplay.xml:319) (placeholder exists in Misc_Gameplay.xml:606)
501LordReportGivingSpeech 'Giving a speech' (English file: Misc_Gameplay.xml:320) (placeholder exists in Misc_Gameplay.xml:608)
502LordReportListeningSpeech 'Listening to {ORGANIZER_labelShort}'s speech' (English file: Misc_Gameplay.xml:321) (placeholder exists in Misc_Gameplay.xml:610)
503RecipeMakeDescription 'Make {0}.' (English file: Misc_Gameplay.xml:339) (placeholder exists in Misc_Gameplay.xml:642)
504ThoughtNullifiedBy 'thought disabled by' (English file: Misc_Gameplay.xml:348) (placeholder exists in Misc_Gameplay.xml:658)
505PawnTitleDescWrap '{0} in {1}' (English file: Misc_Gameplay.xml:358) (placeholder exists in Misc_Gameplay.xml:676)
506PawnMainDescUnderFactionedWrap '{0} under {1}' (English file: Misc_Gameplay.xml:359) (placeholder exists in Misc_Gameplay.xml:678)
507PawnMainDescTempFactionedWrap '{0} under {1}\nHome faction: {2}' (English file: Misc_Gameplay.xml:360) (placeholder exists in Misc_Gameplay.xml:680)
508FactionDesc 'The faction {PAWN_labelShort} currently belongs to.' (English file: Misc_Gameplay.xml:363) (placeholder exists in Misc_Gameplay.xml:686)
509ExtraFactionDesc 'The faction {PAWN_labelShort} originally belongs to. {PAWN_pronoun} will rejoin their home faction when they depart from their current faction.' (English file: Misc_Gameplay.xml:364) (placeholder exists in Misc_Gameplay.xml:688)
510ShowFertilityOverlayToggleButton 'Toggle fertility overlay.\n\nThis shows how fertile the ground is, which affects what kinds of plants can grow and how fast they grow.' (English file: Misc_Gameplay.xml:474) (placeholder exists in Misc_Gameplay.xml:880)
511ShowTerrainAffordanceOverlayToggleButton 'Toggle visibility of terrain affordance.\n\nThis relates to what kinds of building can be constructed at each location.\n\nFor example, some types of ground only accept light or medium buildings, but not heavy ones. Bridges can only be built on water.' (English file: Misc_Gameplay.xml:475) (placeholder exists in Misc_Gameplay.xml:882)
512SourceUnknown 'Source unknown.' (English file: Misc_Gameplay.xml:490) (placeholder exists in Misc_Gameplay.xml:908)
513ClickToJumpToSource 'Click to jump to the source.' (English file: Misc_Gameplay.xml:491) (placeholder exists in Misc_Gameplay.xml:910)
514CausedByQuest 'Caused by quest: {0}' (English file: Misc_Gameplay.xml:492) (placeholder exists in Misc_Gameplay.xml:912)
515SkillNeurotrainerLabel 'neurotrainer ({0})' (English file: Misc_Gameplay.xml:535) (placeholder exists in Misc_Gameplay.xml:984)
516SkillNeurotrainerUseLabel 'Use skill neurotrainer to learn {0}' (English file: Misc_Gameplay.xml:536) (placeholder exists in Misc_Gameplay.xml:986)
517SkillNeurotrainerDescription 'A one-use super-dose of mechanites which trains a specific skill.\n\nThe dose is administered through the orbit of the eye. Once released into the brain, the mechanites quickly improve the subject's skills in a specific area, transmuting themselves into neural tissue as needed.' (English file: Misc_Gameplay.xml:537) (placeholder exists in Misc_Gameplay.xml:988)
518SkillNeurotrainerUsed '{USER_labelShort} used {1} neurotrainer to go from level {2} to level {3}.' (English file: Misc_Gameplay.xml:538) (placeholder exists in Misc_Gameplay.xml:990)
519GameOverShipLaunchedIntro 'You've launched the ship!' (English file: Misc_Gameplay.xml:569) (placeholder exists in Misc_Gameplay.xml:1040)
520GameOverShipLaunchedEnding 'Your machine persona will now try to guide the ship to a safe place. It might find a prosperous planet in this system. Or, it may undertake a centuries-long journey to another star. It might even decide to hide under ice on an asteroid for a few thousand years, waiting for someone to build a new glitterworld here.\n\nYou'll find out when you wake up.' (English file: Misc_Gameplay.xml:570) (placeholder exists in Misc_Gameplay.xml:1042)
521GameOverColonistsEscaped 'These colonists escaped:\n\n{0}' (English file: Misc_Gameplay.xml:571) (placeholder exists in Misc_Gameplay.xml:1044)
522GameOverColonistsLeft 'These colonists were left behind:\n\n{0}' (English file: Misc_Gameplay.xml:572) (placeholder exists in Misc_Gameplay.xml:1046)
523GameOverInMemoryOf 'In memory of:\n' (English file: Misc_Gameplay.xml:573) (placeholder exists in Misc_Gameplay.xml:1048)
524PawnTooltipWithDescAndPrimaryEquip '{0} ({1})\n{2}\n{3}' (English file: Misc_Gameplay.xml:659) (placeholder exists in Misc_Gameplay.xml:1192)
525PawnTooltipWithDescNoPrimaryEquip '{0} ({1})\n{2}' (English file: Misc_Gameplay.xml:660) (placeholder exists in Misc_Gameplay.xml:1194)
526PawnTooltipWithPrimaryEquipNoDesc '{0}\n{1}\n{2}' (English file: Misc_Gameplay.xml:661) (placeholder exists in Misc_Gameplay.xml:1196)
527PawnTooltipNoDescNoPrimaryEquip '{0}\n{1}' (English file: Misc_Gameplay.xml:662) (placeholder exists in Misc_Gameplay.xml:1198)
528PawnTooltipPsychicEntropy 'Psychic entropy: {0}/{1}\nFall rate: {2}/{3}s({4}s until zero)\n\nPsychic entropy increases after performing a psycast.\nGoing over the safe limit can lead to long-term health consequences.\nWhenever entropy reaches zero, it leaves a psychic hangover behind.' (English file: Misc_Gameplay.xml:663) (placeholder exists in Misc_Gameplay.xml:1200)
529PawnTooltipPsychicEntropyPainFocus 'Physical pain focuses the mind and clears extraneous thoughts; this has the side-effect of causing faster recovery from psychic entropy.' (English file: Misc_Gameplay.xml:664) (placeholder exists in Misc_Gameplay.xml:1202)
530PawnTooltipPsychicEntropyLimit 'Toggle psychic entropy limiter.\n\nGoing over your psychic entropy limit can cause serious health consequences, including long-term psychic breakdown, and even brain damage for significant overages. The higher over-limit the entropy is, the more dangerous the effects.' (English file: Misc_Gameplay.xml:665) (placeholder exists in Misc_Gameplay.xml:1204)
531PawnTooltipGenderAndKindLabel '{0} {1}' (English file: Misc_Gameplay.xml:668) (placeholder exists in Misc_Gameplay.xml:1208)
532Reward_Pawn_DropPod 'a {0_age}-year-old {0_title} named {0_nameDef} will arrive in a transport pod {0_relationInfoInParentheses}' (English file: Misc_Gameplay.xml:671) (placeholder exists in Misc_Gameplay.xml:1212)
533Reward_Pawn_WalkIn 'a {0_age}-year-old {0_title} named {0_nameDef} will arrive and join you {0_relationInfoInParentheses}' (English file: Misc_Gameplay.xml:672) (placeholder exists in Misc_Gameplay.xml:1214)
534Reward_Pawn_Caravan 'a {0_age}-year-old {0_title} named {0_nameDef} will join you {0_relationInfoInParentheses}' (English file: Misc_Gameplay.xml:673) (placeholder exists in Misc_Gameplay.xml:1216)
535Reward_Items 'transport pods with the following resources will arrive (total value {1}):\n\n{0}' (English file: Misc_Gameplay.xml:674) (placeholder exists in Misc_Gameplay.xml:1219)
536Reward_Items_Caravan 'you will receive (total value {1}):\n\n{0}' (English file: Misc_Gameplay.xml:676) (placeholder exists in Misc_Gameplay.xml:1222)
537Reward_Goodwill 'your faction relations with {0_name} will improve by {1}' (English file: Misc_Gameplay.xml:678) (placeholder exists in Misc_Gameplay.xml:1224)
538BondedWith 'Bonded to: {0}' (English file: Misc_Gameplay.xml:681) (placeholder exists in Misc_Gameplay.xml:1228)
539NotBonded 'Not yet bonded' (English file: Misc_Gameplay.xml:682) (placeholder exists in Misc_Gameplay.xml:1230)
540BladelinkBondedToSomeoneElse 'bonded to someone else' (English file: Misc_Gameplay.xml:683) (placeholder exists in Misc_Gameplay.xml:1232)
541Biocoded 'biocoded {0}' (English file: Misc_Gameplay.xml:686) (placeholder exists in Misc_Gameplay.xml:1236)
542CodedFor 'Biocoding: {0}' (English file: Misc_Gameplay.xml:687) (placeholder exists in Misc_Gameplay.xml:1238)
543BiocodedCodedForSomeoneElse 'biocoded' (English file: Misc_Gameplay.xml:688) (placeholder exists in Misc_Gameplay.xml:1240)
544InterceptsProjectilesEvery 'Intercepts {0} every {1}' (English file: Misc_Gameplay.xml:691) (placeholder exists in Misc_Gameplay.xml:1244)
545InterceptsProjectiles 'Intercepts {0}' (English file: Misc_Gameplay.xml:692) (placeholder exists in Misc_Gameplay.xml:1246)
546InterceptsProjectiles_GroundProjectiles 'ground projectiles' (English file: Misc_Gameplay.xml:693) (placeholder exists in Misc_Gameplay.xml:1248)
547InterceptsProjectiles_AerialProjectiles 'aerial projectiles' (English file: Misc_Gameplay.xml:694) (placeholder exists in Misc_Gameplay.xml:1250)
548AffectedGender 'Affected gender' (English file: Misc_Gameplay.xml:697) (placeholder exists in Misc_Gameplay.xml:1254)
549LetterYear 'y' (English file: Time.xml:8) (placeholder exists in Time.xml:13)
550HoursLower 'hours' (English file: Time.xml:11) (placeholder exists in Time.xml:18)
551QuadrumAprimay_Short 'Apr' (English file: Time.xml:26) (placeholder exists in Time.xml:45)
552QuadrumJugust_Short 'Jug' (English file: Time.xml:27) (placeholder exists in Time.xml:47)
553QuadrumSeptober_Short 'Sep' (English file: Time.xml:28) (placeholder exists in Time.xml:49)
554QuadrumDecembary_Short 'Dec' (English file: Time.xml:29) (placeholder exists in Time.xml:51)
555WorkTagHunting 'hunting' (English file: WorkTags.xml:20) (placeholder exists in WorkTags.xml:37)
556WorkTagCommoner 'commoner work' (English file: WorkTags.xml:21) (placeholder exists in WorkTags.xml:39)
557HugsLib_setting_expand_mod 'Open' (English file: English.xml:21)
558HugsLib_setting_collapse_mod 'Close' (English file: English.xml:22)
559HugsLib_features_ignoreTooltip 'Notify about future updates from this mod' (English file: English.xml:29)
560HugsLib_features_confirmIgnoreTitle 'Confirm' (English file: English.xml:30)
561HugsLib_features_confirmIgnore 'Ignore future update news from {0}?\n\nCan be re-enabled in Mod Options > All mod update news' (English file: English.xml:31)
562HugsLib_logs_useRecommendedSettings 'Use recommended settings' (English file: English.xml:47)
563HugsLib_logs_shortUrls 'Use URL shortener' (English file: English.xml:48)
564HugsLib_logs_shortUrls_tip 'Produces a shorter link when uploading. Not recommended on Steam- short links are automatically removed.' (English file: English.xml:49)
565HugsLib_logs_platformInfo 'Include platform information' (English file: English.xml:50)
566HugsLib_logs_platformInfo_tip 'Includes information about your CPU, memory and video card in the log.' (English file: English.xml:51)
567HugsLib_logs_unlimitedLogSize 'Allow unlimited log size' (English file: English.xml:52)
568HugsLib_logs_unlimitedLogSize_tip 'When disabled, log size is limited to 10K lines to prevent very long logs from causing issues.' (English file: English.xml:53)
569HugsLib_logs_toClipboardBtn 'To clipboard' (English file: English.xml:54)
570HugsLib_logs_uploadBtn 'Upload' (English file: English.xml:55)
571AU_NoTargets 'No targets available.' (English file: AbilityUser.xml:4)
572JecsTools_WorldObjectConst_NotEnoughThings 'Missing Specific Items. Need {1}x {2}, have only {0}' (English file: Eng_WorldObjectMods.xml:6)
573JecsTools_WorldObjectConst_NotEnoughResources 'Failed to build {0} due to lack of resources' (English file: Eng_WorldObjectMods.xml:8)
574JT_PlaceWorker_UnderCeiling 'Must be placed under a ceiling.' (English file: Misc.xml:3)
575FloatDebugLog 'Show Debug Log' (English file: FloatMenuItems.xml:4)
576FloatAGRegen 'Regenerate AvoidGrids' (English file: FloatMenuItems.xml:5)
577FloatFactionFixItems1 'Fix Faction Relationships' (English file: FloatMenuItems.xml:6)
578FloatFactionFixItems2 'Fix Faction Leaders' (English file: FloatMenuItems.xml:7)
579FloatToolsItems1 'Animal Family sweep-up' (English file: FloatMenuItems.xml:9)
580FloatToolsItems2 'Remove Filth (Home Area)' (English file: FloatMenuItems.xml:10)
581FloatToolsItems2Dev1 'Dev: Remove Filth (This Map)' (English file: FloatMenuItems.xml:11)
582FloatToolsItems2Dev2 'Dev: Remove Filth (All Maps)' (English file: FloatMenuItems.xml:12)
583FloatToolsItems2Snow 'Remove Snow (Home Area)' (English file: FloatMenuItems.xml:13)
584FloatToolsItems2SnowDev1 'Dev: Remove Snow (This Map)' (English file: FloatMenuItems.xml:14)
585FloatToolsItems2SnowDev2 'Dev: Remove Snow (All Maps)' (English file: FloatMenuItems.xml:15)
586FloatToolsItems3 'Remove Corpses in current map' (English file: FloatMenuItems.xml:16)
587FloatToolsItems4 'Remove BattleLog Entries' (English file: FloatMenuItems.xml:17)
588FloatToolsItems5 'Remove Unpinned Messages' (English file: FloatMenuItems.xml:18)
589FloatToolsItems5Dev 'Dev: Remove All Messages' (English file: FloatMenuItems.xml:19)
590QuickCloseLetStack 'Close All Letters' (English file: FloatMenuItems.xml:21)
591QuickUnlockSpeedLimit 'Unlock Normal Speed Limit' (English file: FloatMenuItems.xml:22)
592QuickOpenSettings 'Change RuntimeGC Settings' (English file: FloatMenuItems.xml:23)
593FloatACModMetaData 'Clear unnecessary Mod info' (English file: FloatMenuItems.xml:25)
594FloatACLanguageData 'Clear unused translations' (English file: FloatMenuItems.xml:26)
595FloatACDefPackage 'Clear cached DefPackage' (English file: FloatMenuItems.xml:27)
596FloatACModMetaDataCleared 'Cleared unnecessary Mod info' (English file: FloatMenuItems.xml:28)
597FloatACLanguageDataCleared 'Cleared unused translations' (English file: FloatMenuItems.xml:29)
598FloatACDefPackageCleared 'Cleared cached DefPackage' (English file: FloatMenuItems.xml:30)
599HelpTextGCWP 'CleanUp : World Pawns\n\n\nWhen disappeared from a map(eg. walk to the edge and leave),a pawn would be stored as a World Pawn.It is the same with dead pawns.\n\nThe WorldPawns pool is designed to hold important pawns(faction leaders, members of your caravan,dead relatives,etc.) and to make the relation network more realistic(relatives are selected and spawned from it sometimes).\n\nBut you won't mind removing useless ones to make your game run as smoothly as it used to...or 24fps at least,will you?\n\n\n\n-Removes all unnecessary World Pawns to alleviate burden of GameSystem\n\n-Keeps all faction leaders\n\n-Keeps all pawns existing in a map\n\n-Keeps all relatives(alive or dead) of your colonists or prisoners\n\n-Keeps all pawns traveling in world map(caravans,transport pods...)\n\n-All tales used by artworks will be kept,but some(a small proportion of) unused tales will be deleted\n\nAnd many patches are imported to avoid potential bugs,just feel free to do this cleaning!\n\n\n\nPS. The longer you play(in-game time),the more effective this cleaning will be.' (English file: HelpContents1.xml:4)
600HelpTextGCV 'CleanUp(Debug only)\n\nClick this button ONLY when the author ask you to.' (English file: HelpContents2.xml:4)
601HelpTextQB 'Quickbar\n\nClose All Letters:\n All letters will disappear as if you dismissed every of them! The lazier the better!\n\nUnlock Normal Speed Limit:\n Unlock the arbitrary Normal Speed limit brought by large threats or assaults. Note this will not permanently disable the speed limit and you will have to unlock it again the next time a limit is triggered. (And it's designed for skipping the march before engage, not for bypassing speed limit during the whole battle)\n\nChange RuntimeGC Settings:\n Bring up Mod Settings page (vanilla page, if you enabled HugsLib).\n' (English file: HelpContents2.xml:7)
602HelpTextAddOn 'More CleanUp..\n\n\n\nAnimal Family sweep-up:\n Sometimes there are too many members(dead or of other factions) in an animal family,and this function can remove them.Better use after cleaning World Pawns.\n\n\n\nRemove Filth (Home Area): Yes, literally.\n\nRemove Snow (Home Area): The same, but snow this time.\n\nRemove Corpses in current map:\n All the dead pawns in graves, cryo caskets or anything like that will be ignored.\n\nRemove BattleLog Entries:\n Entries will be created during combat and shown under Log tab of a pawn. This cleanup will remove them while social interaction logs are not affected.\n\nRemove Unpinned Messages:\n Letters and messages (top left floating notifications) will be saved and can be tracked under History - Message tab. This cleanup will remove them, but an entry will be kept if you've clicked and pinned it before.' (English file: HelpContents3.xml:4)
603HelpTextFix 'First Aid..\n\n\n\nShow Debug Log:\n Bring up Debug Log window. Designed for those who refuse to enable Dev mode or get it disabled permanently.\n\nRegenerate AvoidGrids:\n Regenerate AvoidGrids and attempt to fix some enemy raid AI issues. \n\nFaction Relationships: Attempt to fix the DebugLog Error:"Faction xxx has null relation with xxx. Return Dummy relation." \nThis tool could not fix the Error caused by the following mods:\n 1.Misc. FactionBase:Error while generating maps,if a mechanoid is spawned.\n 2.PPSMedicalCare (not for sure):Error during saving and loading,and that might become increasingly serious.\n\n\n\nFaction Leaders: Attempt to fix Comms Console issues by generating leaders for bugged factions. A faction leader won't be replaced if a faction currently has one.' (English file: HelpContents3.xml:25)
604HelpTextSysGC 'Reclaim Memory\n\n\n\nCall System.GC.Collect() and recycle some used memory (will not intefere other programs).\nMinor boost for game performance (and it returns to normal soon).\n\nShift+click: Manually execute some auto-cleanup commands. Find details in RuntimeGC's mod setting page.' (English file: HelpContents3.xml:43)
605MMUpdate_Debug_Flash 'Dev: Flash(~0.03s)' (English file: MemoryMonitorUpdateModes.xml:4)
606MMUpdate_Debug_Realtime 'Dev: Realtime (~0.25s)' (English file: MemoryMonitorUpdateModes.xml:5)
607MMUpdate_PerSecond '~1s' (English file: MemoryMonitorUpdateModes.xml:6)
608MMUpdate_UltraFrequent 'Ultra (~2.5s)' (English file: MemoryMonitorUpdateModes.xml:7)
609MMUpdate_Frequent 'Frequent (~5s)' (English file: MemoryMonitorUpdateModes.xml:8)
610MMUpdate_Moderate 'Moderate (~10s)' (English file: MemoryMonitorUpdateModes.xml:9)
611MMUpdate_PerMinuteQuarter '~15s' (English file: MemoryMonitorUpdateModes.xml:10)
612MMUpdate_PerMinuteHalf '~30s' (English file: MemoryMonitorUpdateModes.xml:11)
613MMUpdate_PerMinute '~60s' (English file: MemoryMonitorUpdateModes.xml:12)
614MMUpdate_Debug_Lazy 'Dev: Lazy (~5min)' (English file: MemoryMonitorUpdateModes.xml:13)
615MMUpdate_Debug_frozen 'Dev: Frozen (~1 year)' (English file: MemoryMonitorUpdateModes.xml:14)
616MsgTextAGR 'RuntimeGC: Regenerated AvoidGrids for all maps.' (English file: MessageTexts.xml:4)
617MsgTextFFR 'RuntimeGC: FactionRelationships Fixed.' (English file: MessageTexts.xml:5)
618MsgTextFFL 'RuntimeGC: {0} leader(s) regenerated(fixed).' (English file: MessageTexts.xml:6)
619MsgTextAFT 'RuntimeGC: {0} redundant member(s) in animal families removed.' (English file: MessageTexts.xml:8)
620MsgTextRFH 'RuntimeGC: {0}sq filth removed from home area.' (English file: MessageTexts.xml:9)
621MsgTextRFM 'RuntimeGC: {0}sq filth removed from the map.' (English file: MessageTexts.xml:10)
622MsgTextRFW 'RuntimeGC: {0}sq filth removed from all maps.' (English file: MessageTexts.xml:11)
623MsgTextRSH 'RuntimeGC: Snow swept in home area.' (English file: MessageTexts.xml:12)
624MsgTextRSM 'RuntimeGC: Snow swept in the map.' (English file: MessageTexts.xml:13)
625MsgTextRSW 'RuntimeGC: Snow swept in all maps.' (English file: MessageTexts.xml:14)
626MsgTextRCM 'RuntimeGC: {0} corpse(s) removed from current map.' (English file: MessageTexts.xml:15)
627MsgTextRBL 'RuntimeGC: {0} BattleLog entries deleted.' (English file: MessageTexts.xml:16)
628MsgTextRAM 'RuntimeGC: {0} Archived messages deleted.' (English file: MessageTexts.xml:17)
629MsgTextSysGC 'System.GC : Memory Reclaimed!' (English file: MessageTexts.xml:19)
630SettingsMMCategory 'Memory Monitor' (English file: ModSettingsUI.xml:4)
631SettingsMMBarLabel 'Visualize memory usage percentage' (English file: ModSettingsUI.xml:5)
632SettingsMMBarTip 'The RuntimeGC tab will be filled with a bar to indicate how many percent of the memory is occupied, similar to the Research tab. You can further specify an interval you wish to monitor.\n\n*Note: The memory usage shown here is the .NET VM working set of RimWorld, which is the space currently used by program codes. Unity framework and bulk game assets use unmanaged memory out of .NET VM, so they are not counted here (but occupy a stable portion of memory). Both part contributes to the total memory usage shown in taskmgr.exe.\nThis memory usage also helps to indicate overall game performance and monitor possible dead loops or memory leaks. ' (English file: ModSettingsUI.xml:6)
633SettingsMMTipLabel 'Append memory usage to the tooltip' (English file: ModSettingsUI.xml:10)
634SettingsMMTipTip 'Memory usage will be added into the tooltip, hover your mouse to inspect.\n\n*Note: The memory usage shown here is the .NET VM working set of RimWorld, which is the space currently used by program codes. Unity framework and bulk game assets use unmanaged memory out of .NET VM, so they are not counted here (but occupy a stable portion of memory). Both part contributes to the total memory usage shown in taskmgr.exe.\nThis memory usage also helps to indicate overall game performance and monitor possible dead loops or memory leaks. ' (English file: ModSettingsUI.xml:11)
635SettingsMMRangeLabel 'Monitoring interval (Mb)' (English file: ModSettingsUI.xml:15)
636SettingsMMRangeTip 'This setting only affects the percentage bar filling the RuntimeGC tab.' (English file: ModSettingsUI.xml:16)
637SettingsMMIntervalLabel 'Update frequency (interval)' (English file: ModSettingsUI.xml:18)
638SettingsMMIntervalTip 'How frequent the Memory Monitor should update.\nUpdate frequency (interval) is based on UI ticks and the actual timespan between updates may vary according to your CPU performance.\n\n*Note: Too frequent updates can create many memory garbages.' (English file: ModSettingsUI.xml:19)
639SettingsDevOnScreenMemoryUsageLabel 'Dev: Replace "RuntimeGC" with memory usage data' (English file: ModSettingsUI.xml:23)
640SettingsAutoCleanupCategory 'Auto-Cleanup' (English file: ModSettingsUI.xml:25)
641SettingsACModMetaDataLabel 'Clear unnecessary Mod info' (English file: ModSettingsUI.xml:26)
642SettingsACModMetaDataTip 'During startup, remove Mod info that is used only when you click "Mods" button.\nIf you accessed that button after startup, you can still execute this cleanup by shift-clicking "Reclaim Memory" in RuntimeGC tab.\n\nMod files are not affected.' (English file: ModSettingsUI.xml:27)
643SettingsACLanguageDataLabel 'Clear unused translations' (English file: ModSettingsUI.xml:31)
644SettingsACLanguageDataTip 'During startup, remove translation data that are neither English nor your current language, eg. remove Korean, Thai,... if you are using Russian or all other language translations if you are using English.\n\nTranslation files are not affected.\n*Note: If you want to switch your language, you must disable this item, restart and then change language settings, or RimWorld will fail to find the data. It is suggested that all translators disable this item if frequent switching of languages is needed.' (English file: ModSettingsUI.xml:32)
645SettingsACDefPackageLabel 'Clear cached DefPackage' (English file: ModSettingsUI.xml:36)
646SettingsACDefPackageTip 'During startup, remove load cache of DefPackage for each Mod.\n**Note: If you are using mods that can customize stack limits or introduce generic materials, it is suggested you disable this item in case the mods are trying to access these data and raise errors (even though this behavior itself is not recommended).**\n\nMod files are not affected.' (English file: ModSettingsUI.xml:37)
647SettingsMuteCategory 'Mute/Replace Functionalities' (English file: ModSettingsUI.xml:42)
648SettingsMuteGCLabel 'Replace/enchance vanilla GC' (English file: ModSettingsUI.xml:43)
649SettingsMuteGCTip '**HIGHLY Recommended to enable**\nReplace vanilla GC cleaner with RuntimeGC to avoid periodic lag (4 times a day in-game) and potential save-breaking glitches.\nYou don't have to enable MuteGC mod, which is the standalone version of this item.' (English file: ModSettingsUI.xml:44)
650SettingsMuteBLLabel 'Mute battle logs' (English file: ModSettingsUI.xml:47)
651SettingsMuteBLTip '*Not recommended unless you are too desperate to get your game back to life*\nCompletely disable Battle logs so that no such logs will be generated, saved or loaded.\nYou don't have to enable MuteCL mod, which is the standalone version of this item.' (English file: ModSettingsUI.xml:48)
652SettingsGeneralCategory 'General Settings' (English file: ModSettingsUI.xml:52)
653SettingsArchiveGCLabel 'Archive WorldPawn cleanup result' (English file: ModSettingsUI.xml:53)
654SettingsArchiveGCTip 'Save the result of each sucessful WorldPawn cleanup into your save. You can check it via History - Messages tab.\n*Note: This Message tab has a limit of 200 entries and is shared with in-game notifications and letters. Old entries will be removed if exceeded limit.' (English file: ModSettingsUI.xml:54)
655SettingsArchiveGeneralLabel 'Archive all RuntimeGC notifications' (English file: ModSettingsUI.xml:56)
656SettingsArchiveGeneralTip '*Not recommended*\nSave all the notifications from RuntimeGC mod into your save. This may kick many in-game message logs out of the archive pool.' (English file: ModSettingsUI.xml:57)
657SettingsReset 'Reset to Default' (English file: ModSettingsUI.xml:60)
658UITicks '{0} UI ticks' (English file: ModSettingsUI.xml:62)
659DlgTitleRestart 'Restart Required' (English file: ModSettingsUI.xml:64)
660DlgTextRestartNotice 'The change to this setting will be validated only after restarting your game.\n\nRimWorld will resatrt after exiting Mod Settings page.' (English file: ModSettingsUI.xml:65)
661DlgTextRestartRequest 'One or more settings of RuntimeGC has been changed and RimWorld needs to restart in order to apply them.\n\nRestart RimWorld now?' (English file: ModSettingsUI.xml:68)
662UndoChange 'Undo Change' (English file: ModSettingsUI.xml:71)
663RuntimeGCTitle 'RuntimeGC In-Game Cleaner' (English file: RuntimeGC.xml:4)
664RuntimeGCVer 'For {0}' (English file: RuntimeGC.xml:5)
665MainTabWindowDescription 'This tab contains lots of useful functions.\nClean,boost,or even fix your current savegame here.' (English file: RuntimeGC.xml:7)
666BtnTextGCWP 'CleanUp : World Pawns' (English file: RuntimeGC.xml:10)
667BtnTextGCV 'CleanUp(Debug only)' (English file: RuntimeGC.xml:11)
668BtnTextFix 'First Aid..' (English file: RuntimeGC.xml:12)
669BtnTextAddOn 'More CleanUp..' (English file: RuntimeGC.xml:13)
670BtnTextQB 'Quickbar' (English file: RuntimeGC.xml:14)
671BtnTextSysGC 'Reclaim Memory' (English file: RuntimeGC.xml:15)
672DlgTextGC 'pawnsAlive: {0} -> {1}\npawnsDead: {2} -> {3}\n\nPawns removed: {4}' (English file: RuntimeGC.xml:17)
673DlgTextGCAdvice1 'All unnecessary WorldPawns are removed.\nSo you don't have to press this button again(for a considerably long time!).' (English file: RuntimeGC.xml:21)
674DlgTextGCAdvice2 'There are still {0} WorldPawn(s) to remove.\nSo it's highly recommended that you press this button again(to complete a thorough clean-up).' (English file: RuntimeGC.xml:23)
675DlgTextGCV 'RuntimeGC: Check detailed output in Debug Log' (English file: RuntimeGC.xml:25)
676MMTip '\n.NET VM Usage: {0:F2} Mb\nUnity farmework and bulk game assets are not counted in.' (English file: RuntimeGC.xml:27)
677DlgArchiveTitle 'RuntimeGC World Pawn Cleaning Log' (English file: RuntimeGC.xml:30)
678MsgModMetaDataCleaned '{0} ModMetaData removed and {1} cleaned.' (English file: RuntimeGC.xml:32)
679MsgLanguageDataCleaned '{0} unused languages removed and {1} translation injections cleaned.' (English file: RuntimeGC.xml:33)
680MsgDefPackageCleaned '{0} DefPackages removed.' (English file: RuntimeGC.xml:34)
681EdB.PC.AddParentChild.Header.AddParent 'Add a Parent' (English file: EdBPrepareCarefully.xml:87)
682EdB.PC.AddParentChild.Error.ParentRequired 'You must select a parent' (English file: EdBPrepareCarefully.xml:88)
683EdB.PC.AddParentChild.Header.AddChild 'Add a Child' (English file: EdBPrepareCarefully.xml:89)
684EdB.PC.AddParentChild.Error.ChildRequired 'You must select a child' (English file: EdBPrepareCarefully.xml:90)
685EdB.PC.AddParentChild.Header.SelectColonist 'Select a colonist' (English file: EdBPrepareCarefully.xml:91)
686EdB.PC.AddParentChild.Header.SelectWorldPawn 'Select another character from the world' (English file: EdBPrepareCarefully.xml:92)
687EdB.PC.AddParentChild.Header.CreateTemporaryPawn 'Create a temporary character to link together two other characters' (English file: EdBPrepareCarefully.xml:93)
688EdB.PC.AddParentChild.NewHiddenCharacter 'New Temporary Character' (English file: EdBPrepareCarefully.xml:94)
689EdB.PC.AddParentChild.Temporary 'Temporary' (English file: EdBPrepareCarefully.xml:95)
690EdB.PC.AddParentChild.Colony 'Colony' (English file: EdBPrepareCarefully.xml:96)
691EdB.PC.AddParentChild.World 'World' (English file: EdBPrepareCarefully.xml:97)
692EdB.PC.AddRelationship.Header.Relationship 'Select The Relationship' (English file: EdBPrepareCarefully.xml:99)
693EdB.PC.AddRelationship.Header.Source 'Select a Character' (English file: EdBPrepareCarefully.xml:100)
694EdB.PC.AddRelationship.Header.Target 'Select a Target Character' (English file: EdBPrepareCarefully.xml:101)
695EdB.PC.AddRelationship.Error.RelationshipRequired 'You must select a relationship' (English file: EdBPrepareCarefully.xml:102)
696EdB.PC.AddRelationship.Error.SourceRequired 'You must select a character' (English file: EdBPrepareCarefully.xml:103)
697EdB.PC.AddRelationship.Error.TargetRequired 'You must select a character' (English file: EdBPrepareCarefully.xml:104)
698EdB.PC.Animals.LabelWithGender '{0}, {1}' (English file: EdBPrepareCarefully.xml:106)
699EdB.PC.Animals.LabelWithoutGender '{0}' (English file: EdBPrepareCarefully.xml:107)
700EdB.PC.BodyParts.WholeBody 'Whole Body' (English file: EdBPrepareCarefully.xml:109)
701EdB.PC.Common.Add 'Add' (English file: EdBPrepareCarefully.xml:111)
702EdB.PC.Common.Next 'Next' (English file: EdBPrepareCarefully.xml:112)
703EdB.PC.Common.NoOptionSelected 'None' (English file: EdBPrepareCarefully.xml:113)
704EdB.PC.Common.NoOptionAvailable 'None' (English file: EdBPrepareCarefully.xml:114)
705EdB.PC.Common.Cancel 'Cancel' (English file: EdBPrepareCarefully.xml:115)
706EdB.PC.Common.Close 'Close' (English file: EdBPrepareCarefully.xml:116)
707EdB.PC.Common.Confirm 'Confirm' (English file: EdBPrepareCarefully.xml:117)
708EdB.PC.Common.Default 'Default' (English file: EdBPrepareCarefully.xml:118)
709EdB.PC.Common.Select 'Select' (English file: EdBPrepareCarefully.xml:119)
710EdB.PC.Dialog.Backstory.Filter.Add 'Add Filter' (English file: EdBPrepareCarefully.xml:121)
711EdB.PC.Dialog.Backstory.Filter.NoDisabledWorkTypes 'No Disabled Work Types' (English file: EdBPrepareCarefully.xml:122)
712EdB.PC.Dialog.Backstory.Filter.NoSkillPenalties 'No Skill Penalties' (English file: EdBPrepareCarefully.xml:123)
713EdB.PC.Dialog.Backstory.Filter.SkillBonus 'Bonus: {0} +{1}' (English file: EdBPrepareCarefully.xml:124)
714EdB.PC.Dialog.Backstory.Filter.SkillBonusFull 'Skill Bonus: {0}, +{1} or better' (English file: EdBPrepareCarefully.xml:125)
715EdB.PC.Dialog.Backstory.Filter.MatchesFaction 'Faction backstories only' (English file: EdBPrepareCarefully.xml:126)
716EdB.PC.Dialog.BodyPart.Header 'Select a location' (English file: EdBPrepareCarefully.xml:128)
717EdB.PC.Dialog.BodyPart.Error.Required 'You must select a location' (English file: EdBPrepareCarefully.xml:129)
718EdB.PC.Dialog.Faction.ChooseFaction 'Choose a Faction' (English file: EdBPrepareCarefully.xml:131)
719EdB.PC.Dialog.Faction.LeaderFaction 'Leader: {0}' (English file: EdBPrepareCarefully.xml:132)
720EdB.PC.Dialog.Faction.NumberedFaction '{1}: {0}' (English file: EdBPrepareCarefully.xml:133)
721EdB.PC.Dialog.Faction.Random 'Random' (English file: EdBPrepareCarefully.xml:134)
722EdB.PC.Dialog.Faction.RandomFaction 'Random: {0}' (English file: EdBPrepareCarefully.xml:135)
723EdB.PC.Dialog.Faction.SelectLeaderFaction 'Make this character the leader of a specific faction' (English file: EdBPrepareCarefully.xml:136)
724EdB.PC.Dialog.Faction.SelectRandomFaction 'Place this character in a random faction' (English file: EdBPrepareCarefully.xml:137)
725EdB.PC.Dialog.Faction.SelectSpecificFaction 'Choose a specific faction for this character' (English file: EdBPrepareCarefully.xml:138)
726EdB.PC.Dialog.Implant.Alert 'You've selected at least one implant that will not be installed because it conflicts with another selection:\n{0}' (English file: EdBPrepareCarefully.xml:140)
727EdB.PC.Dialog.Implant.Alert.Item '- {0}, {1}' (English file: EdBPrepareCarefully.xml:141)
728EdB.PC.Dialog.Implant.Button.Confirm 'Apply' (English file: EdBPrepareCarefully.xml:142)
729EdB.PC.Dialog.Implant.Conflict 'This implant cannot be installed because it conflicts with the following:\n\n- {0}, {1}' (English file: EdBPrepareCarefully.xml:143)
730EdB.PC.Dialog.Implant.Header 'Select Implants and Bionics' (English file: EdBPrepareCarefully.xml:144)
731EdB.PC.Dialog.Injury.Header 'Select a condition' (English file: EdBPrepareCarefully.xml:146)
732EdB.PC.Dialog.Injury.Error.Required 'You must select a condition' (English file: EdBPrepareCarefully.xml:147)
733EdB.PC.Dialog.Injury.OldInjury.Label '{0} ({1})' (English file: EdBPrepareCarefully.xml:148)
734EdB.PC.Dialog.PawnPreset.Button.Load 'Load' (English file: EdBPrepareCarefully.xml:150)
735EdB.PC.Dialog.PawnPreset.Button.Save 'Save' (English file: EdBPrepareCarefully.xml:151)
736EdB.PC.Dialog.PawnPreset.DeleteTooltip 'Delete this Colonist' (English file: EdBPrepareCarefully.xml:152)
737EdB.PC.Dialog.PawnPreset.ConfirmDelete 'Are you sure that you want to delete this colonist?' (English file: EdBPrepareCarefully.xml:153)
738EdB.PC.Dialog.PawnPreset.Loaded 'Loaded character {0}' (English file: EdBPrepareCarefully.xml:154)
739EdB.PC.Dialog.PawnPreset.Error.Failed 'Failed to load character. Check that all required mods are enabled.' (English file: EdBPrepareCarefully.xml:155)
740EdB.PC.Dialog.PawnPreset.Error.PreAlpha13NotSupported 'Pre-alpha 13 versions of saved colonists are not supported.' (English file: EdBPrepareCarefully.xml:156)
741EdB.PC.Dialog.Preset.Button.Load 'Load Preset' (English file: EdBPrepareCarefully.xml:158)
742EdB.PC.Dialog.Preset.Button.Save 'Save Preset' (English file: EdBPrepareCarefully.xml:159)
743EdB.PC.Dialog.Preset.ConfirmDelete 'Are you sure that you want to delete this preset?' (English file: EdBPrepareCarefully.xml:160)
744EdB.PC.Dialog.Preset.DeleteTooltip 'Delete this Preset' (English file: EdBPrepareCarefully.xml:161)
745EdB.PC.Dialog.Preset.Error.EquipmentFailed 'Could not load equipment from the preset.' (English file: EdBPrepareCarefully.xml:162)
746EdB.PC.Dialog.Preset.Error.Failed 'Failed to load colonists from the preset. Check that all required mods are enabled.' (English file: EdBPrepareCarefully.xml:163)
747EdB.PC.Dialog.Preset.Error.PartialSaveFailure 'There were problems saving the preset. Some customizations were not included.' (English file: EdBPrepareCarefully.xml:164)
748EdB.PC.Dialog.Preset.Error.PreAlpha13NotSupported 'Pre-alpha 13 versions of presets are not supported.' (English file: EdBPrepareCarefully.xml:165)
749EdB.PC.Dialog.Preset.Error.RelationshipFailed 'Could not load a custom relationship from the preset.' (English file: EdBPrepareCarefully.xml:166)
750EdB.PC.Dialog.Preset.Error.SaveFailed 'There was a problem while saving. You may not be able to load the preset.' (English file: EdBPrepareCarefully.xml:167)
751EdB.PC.Dialog.Preset.Error.ThingDefFailed 'Could not fully load preset. Check that all required mods are enabled.' (English file: EdBPrepareCarefully.xml:168)
752EdB.PC.Dialog.Preset.Error.NoCharacter 'Could not load saved character. Check that all required mods are enabled.' (English file: EdBPrepareCarefully.xml:169)
753EdB.PC.Dialog.Preset.Loaded 'Loaded preset {0}' (English file: EdBPrepareCarefully.xml:170)
754EdB.PC.Dialog.Severity.Header 'Select a severity level' (English file: EdBPrepareCarefully.xml:172)
755EdB.PC.Dialog.Severity.Error.Required 'You must select a severity level' (English file: EdBPrepareCarefully.xml:173)
756EdB.PC.Dialog.Severity.OldInjury.Label.2 '2 Damage' (English file: EdBPrepareCarefully.xml:174)
757EdB.PC.Dialog.Severity.OldInjury.Label.3 '3 Damage' (English file: EdBPrepareCarefully.xml:175)
758EdB.PC.Dialog.Severity.OldInjury.Label.4 '4 Damage' (English file: EdBPrepareCarefully.xml:176)
759EdB.PC.Dialog.Severity.OldInjury.Label.5 '5 Damage' (English file: EdBPrepareCarefully.xml:177)
760EdB.PC.Dialog.Severity.OldInjury.Label.6 '6 Damage' (English file: EdBPrepareCarefully.xml:178)
761EdB.PC.Dialog.Severity.Stage.Label. '{0} {1}' (English file: EdBPrepareCarefully.xml:179)
762EdB.PC.Dialog.UnrecoverableError.Header 'Unrecoverable Error' (English file: EdBPrepareCarefully.xml:181)
763EdB.PC.Dialog.UnrecoverableError.Message 'Something went wrong, and Prepare Carefully was not able to recover. The following error message may help identify the problem:\n\n"{0}"' (English file: EdBPrepareCarefully.xml:182)
764EdB.PC.Equipment.AnimalLabel '{0} {1}' (English file: EdBPrepareCarefully.xml:186)
765EdB.PC.Equipment.Type.Animals 'Animals' (English file: EdBPrepareCarefully.xml:187)
766EdB.PC.Equipment.Type.Apparel 'Apparel' (English file: EdBPrepareCarefully.xml:188)
767EdB.PC.Equipment.Type.Buildings 'Furniture' (English file: EdBPrepareCarefully.xml:189)
768EdB.PC.Equipment.Type.Food 'Food' (English file: EdBPrepareCarefully.xml:190)
769EdB.PC.Equipment.Type.Medical 'Medical' (English file: EdBPrepareCarefully.xml:191)
770EdB.PC.Equipment.Type.Resources 'Resources' (English file: EdBPrepareCarefully.xml:192)
771EdB.PC.Equipment.Type.Weapons 'Weapons' (English file: EdBPrepareCarefully.xml:193)
772EdB.PC.Equipment.LoadingProgress.Initializing 'Initializing...' (English file: EdBPrepareCarefully.xml:194)
773EdB.PC.Equipment.LoadingProgress.StuffDefs 'Processing materials...' (English file: EdBPrepareCarefully.xml:195)
774EdB.PC.Equipment.LoadingProgress.ThingDefs 'Processing items...' (English file: EdBPrepareCarefully.xml:196)
775EdB.PC.Equipment.LoadingProgress.Finished 'Finished' (English file: EdBPrepareCarefully.xml:197)
776EdB.PC.Error.NotEnoughPoints 'You've spent too many points.' (English file: EdBPrepareCarefully.xml:199)
777EdB.PC.Error.NotEnoughColonists1 'You must have at least one colonist.' (English file: EdBPrepareCarefully.xml:200)
778EdB.PC.Error.NotEnoughColonists 'You must have at least {0} colonists.' (English file: EdBPrepareCarefully.xml:201)
779EdB.PC.Error.Initialization 'Prepare Carefully failed to initialize.\n\nThis is frequently caused by an unexpected issue between Prepare Carefully and another mod but could also be a caused by a bug in Prepare Carefully.\n\nBefore reporting an error, please try to figure out which mod may be causing the problem. If you have a lot of mods, you can use a divide and conquer approach to disable mods until you find the one that's triggering the issue.\n ' (English file: EdBPrepareCarefully.xml:202)
780EdB.PC.Pawn.AgeWithChronological '{0} ({1})' (English file: EdBPrepareCarefully.xml:209)
781EdB.PC.Pawn.AgeWithoutChronological '{0}' (English file: EdBPrepareCarefully.xml:210)
782EdB.PC.Pawn.BodyType.Average 'Average' (English file: EdBPrepareCarefully.xml:211)
783EdB.PC.Pawn.BodyType.Heavyset 'Heavyset' (English file: EdBPrepareCarefully.xml:212)
784EdB.PC.Pawn.BodyType.Hulking 'Hulking' (English file: EdBPrepareCarefully.xml:213)
785EdB.PC.Pawn.BodyType.Oval 'Rotund' (English file: EdBPrepareCarefully.xml:214)
786EdB.PC.Pawn.BodyType.Thin 'Thin' (English file: EdBPrepareCarefully.xml:215)
787EdB.PC.Pawn.BodyType.Unnamed 'Unnamed' (English file: EdBPrepareCarefully.xml:216)
788EdB.PC.Pawn.HiddenPawnDescriptionWithGender '{0}, {1}' (English file: EdBPrepareCarefully.xml:217)
789EdB.PC.Pawn.HiddenPawnDescriptionNoGender '{0}' (English file: EdBPrepareCarefully.xml:218)
790EdB.PC.Pawn.HiddenPawnNameFull 'Hidden {0}' (English file: EdBPrepareCarefully.xml:219)
791EdB.PC.Pawn.HiddenPawnNameShort 'Hidden {0}' (English file: EdBPrepareCarefully.xml:220)
792EdB.PC.Pawn.HiddenPawnProfession 'Unknown' (English file: EdBPrepareCarefully.xml:221)
793EdB.PC.Pawn.PawnDescriptionWithGender '{0}, {1}, age {2}' (English file: EdBPrepareCarefully.xml:222)
794EdB.PC.Pawn.PawnDescriptionNoGender '{0}, age {1}' (English file: EdBPrepareCarefully.xml:223)
795EdB.PC.Pawn.PawnLayer.Accessory 'Accessory' (English file: EdBPrepareCarefully.xml:224)
796EdB.PC.Pawn.PawnLayer.AlienAddonOption 'Option {0}' (English file: EdBPrepareCarefully.xml:225)
797EdB.PC.Pawn.PawnLayer.BodyType 'Body Type' (English file: EdBPrepareCarefully.xml:226)
798EdB.PC.Pawn.PawnLayer.BottomClothingLayer 'Bottom Clothing Layer' (English file: EdBPrepareCarefully.xml:227)
799EdB.PC.Pawn.PawnLayer.Hair 'Hair' (English file: EdBPrepareCarefully.xml:228)
800EdB.PC.Pawn.PawnLayer.Hat 'Hat' (English file: EdBPrepareCarefully.xml:229)
801EdB.PC.Pawn.PawnLayer.HeadType 'Head Type' (English file: EdBPrepareCarefully.xml:230)
802EdB.PC.Pawn.PawnLayer.MiddleClothingLayer 'Middle Clothing Layer' (English file: EdBPrepareCarefully.xml:231)
803EdB.PC.Pawn.PawnLayer.Pants 'Pants' (English file: EdBPrepareCarefully.xml:232)
804EdB.PC.Pawn.PawnLayer.TopClothingLayer 'Top Clothing Layer' (English file: EdBPrepareCarefully.xml:233)
805EdB.PC.Pawn.TemporaryPawnNameFull 'Temporary {0}' (English file: EdBPrepareCarefully.xml:234)
806EdB.PC.Pawn.TemporaryPawnNameShort 'Temp {0}' (English file: EdBPrepareCarefully.xml:235)
807EdB.PC.Page.Button.LoadPreset 'Load Preset' (English file: EdBPrepareCarefully.xml:237)
808EdB.PC.Page.Button.PrepareCarefully 'Prepare Carefully' (English file: EdBPrepareCarefully.xml:238)
809EdB.PC.Page.Button.SavePreset 'Save Preset' (English file: EdBPrepareCarefully.xml:239)
810EdB.PC.Page.ConfirmExit 'Are you sure that you do not want to Prepare Carefully? Any changes that you made will be lost.' (English file: EdBPrepareCarefully.xml:240)
811EdB.PC.Page.ConfirmStart 'Are you sure that you are finished with your customizations? Confirm that you're ready to start!' (English file: EdBPrepareCarefully.xml:241)
812EdB.PC.Page.Points.CostSummary.Total 'Total Spent: {0}' (English file: EdBPrepareCarefully.xml:242)
813EdB.PC.Page.Points.CostSummary.Equipment 'Equipment: {0}' (English file: EdBPrepareCarefully.xml:243)
814EdB.PC.Page.Points.CostSummary.Apparel 'Apparel: {0}' (English file: EdBPrepareCarefully.xml:244)
815EdB.PC.Page.Points.CostSummary.Colonist '{0}: {1}' (English file: EdBPrepareCarefully.xml:245)
816EdB.PC.Page.Points.CostSummary.Implants 'Implants: {0}' (English file: EdBPrepareCarefully.xml:246)
817EdB.PC.Page.Points.NotEnoughPoints 'You've spent too many points.' (English file: EdBPrepareCarefully.xml:247)
818EdB.PC.Page.Points.Remaining 'Points Remaining: {0}' (English file: EdBPrepareCarefully.xml:248)
819EdB.PC.Page.Points.ScenarioPoints 'The starting colonists and resources that were randomly generated for this scenario were worth {0} points.' (English file: EdBPrepareCarefully.xml:249)
820EdB.PC.Page.Points.Spent 'Points Spent: {0}' (English file: EdBPrepareCarefully.xml:250)
821EdB.PC.Page.Points.Unlimited 'Unlimited' (English file: EdBPrepareCarefully.xml:251)
822EdB.PC.Page.Points.UsePoints 'Use Point Limits' (English file: EdBPrepareCarefully.xml:252)
823EdB.PC.Page.Points.UsePoints.Tip '\n Enable point limits if you want to maintain a balanced start by paying for skills, additional colonists and equipment from a fixed number of available points. Your starting points will match the point cost of the characters and resources that were randomly generated for your chosen scenario.\n\n Disable point limits to prepare your starting colonists with no limitations.\n ' (English file: EdBPrepareCarefully.xml:253)
824EdB.PC.Page.Title 'Prepare Carefully' (English file: EdBPrepareCarefully.xml:258)
825EdB.PC.Panel.Age.Biological 'Biological Age' (English file: EdBPrepareCarefully.xml:260)
826EdB.PC.Panel.Age.Chronological 'Chronological Age' (English file: EdBPrepareCarefully.xml:261)
827EdB.PC.Panel.Appearance.ApparelConflict.Description 'Cannot wear the selected {0} with the following apparel:' (English file: EdBPrepareCarefully.xml:263)
828EdB.PC.Panel.Appearance.ApparelConflict.LineItem ' - {0}' (English file: EdBPrepareCarefully.xml:264)
829EdB.PC.Panel.Appearance.NoneSelected 'None' (English file: EdBPrepareCarefully.xml:265)
830EdB.PC.Panel.Appearance.WorldPawnAlert 'The game will often "redress" world characters, giving them new apparel and equipment before spawning them on the map. If you select a custom apparel option, those customizations will likely be lost if you eventually encounter the character.\n \nThis is not the case for faction leaders. If you make this character a faction leader, your apparel customizations will be preserved.' (English file: EdBPrepareCarefully.xml:266)
831EdB.PC.Panel.AvailableEquipment.Add 'Add Equipment' (English file: EdBPrepareCarefully.xml:270)
832EdB.PC.Panel.AvailableEquipment.Materials.All 'All Materials' (English file: EdBPrepareCarefully.xml:271)
833EdB.PC.Panel.AvailableEquipment.Materials.None 'No Materials' (English file: EdBPrepareCarefully.xml:272)
834EdB.PC.Panel.ColonyPawnList.Title 'Colony' (English file: EdBPrepareCarefully.xml:274)
835EdB.PC.Panel.Health.Error.MustSelectBodyPart 'You must select a location' (English file: EdBPrepareCarefully.xml:276)
836EdB.PC.Panel.Health.Error.MustSelectImplant 'You must select an implant procedure' (English file: EdBPrepareCarefully.xml:277)
837EdB.PC.Panel.Health.Error.MustSelectOption 'You must select an option' (English file: EdBPrepareCarefully.xml:278)
838EdB.PC.Panel.Health.Error.MustSelectSeverity 'You must select a severity level' (English file: EdBPrepareCarefully.xml:279)
839EdB.PC.Panel.Health.HediffTypeInjury 'Add an injury or health condition' (English file: EdBPrepareCarefully.xml:280)
840EdB.PC.Panel.Health.HediffTypeImplant 'Manage implants and bionics' (English file: EdBPrepareCarefully.xml:281)
841EdB.PC.Panel.Health.InjuryLabel.Stage '{0}, {1}' (English file: EdBPrepareCarefully.xml:282)
842EdB.PC.Panel.Health.InjuryLabel.Severity '{0}' (English file: EdBPrepareCarefully.xml:283)
843EdB.PC.Panel.Health.None 'No injuries, conditions or implants' (English file: EdBPrepareCarefully.xml:284)
844EdB.PC.Panel.Health.SelectBodyPart 'Select a location' (English file: EdBPrepareCarefully.xml:285)
845EdB.PC.Panel.Health.SelectSeverity 'Select a severity level' (English file: EdBPrepareCarefully.xml:286)
846EdB.PC.Panel.Incapable.None 'None' (English file: EdBPrepareCarefully.xml:288)
847EdB.PC.Panel.Incapable.Warning 'None of your pawns are capable of the following work types that are considered to be required by the vanilla game.\n\n{0}\n\nYou can play the game with your colonists as they are, but you will be asked to confirm before starting the scenario.' (English file: EdBPrepareCarefully.xml:289)
848EdB.PC.Panel.Incapable.WarningItem ' - {0}' (English file: EdBPrepareCarefully.xml:294)
849EdB.PC.Panel.LoadSave.Load 'Load Character' (English file: EdBPrepareCarefully.xml:296)
850EdB.PC.Panel.LoadSave.Save 'Save Character' (English file: EdBPrepareCarefully.xml:297)
851EdB.PC.Panel.PawnList.Delete.Confirm 'Are you sure that you want to remove this character?' (English file: EdBPrepareCarefully.xml:299)
852EdB.PC.Panel.PawnList.Error.MustSelectFaction 'Must select a faction' (English file: EdBPrepareCarefully.xml:300)
853EdB.PC.Panel.PawnList.SelectFaction 'Select From a Faction Template' (English file: EdBPrepareCarefully.xml:301)
854EdB.PC.Panel.PawnList.Error.FactionPawnFailed 'There was an unexpected error when trying to create the new character' (English file: EdBPrepareCarefully.xml:302)
855EdB.PC.Panel.PawnList.PawnCount '({0})' (English file: EdBPrepareCarefully.xml:303)
856EdB.PC.Panel.RelationshipsOther.Title 'Other Relationships' (English file: EdBPrepareCarefully.xml:305)
857EdB.PC.Panel.RelationshipsParentChild.Title 'Parent, Child and Sibling Relationships' (English file: EdBPrepareCarefully.xml:307)
858EdB.PC.Panel.SelectedEquipment.Remove 'Remove Equipment' (English file: EdBPrepareCarefully.xml:309)
859EdB.PC.Panel.Skills.ResetTip 'Reset all skills and passions to their original values' (English file: EdBPrepareCarefully.xml:311)
860EdB.PC.Panel.Skills.ClearTip 'Clear all skills and passions by setting them to their lowest possible levels' (English file: EdBPrepareCarefully.xml:312)
861EdB.PC.Panel.Traits.None 'No traits' (English file: EdBPrepareCarefully.xml:314)
862EdB.PC.Panel.Traits.Warning.TooManyTraits 'Normally, three traits is the maximum allowed per character. You can add more here, but those traits may not be displayed properly in all of the character information screens in the game.' (English file: EdBPrepareCarefully.xml:315)
863EdB.PC.Panel.Traits.Tip.Conflict '{0}\n\nConflicts with:\n{1}' (English file: EdBPrepareCarefully.xml:316)
864EdB.PC.Panel.Traits.Tip.Conflict.List.1 ' - {0}' (English file: EdBPrepareCarefully.xml:317)
865EdB.PC.Panel.Traits.Tip.Conflict.List.2 ' - {0}\n - {1}' (English file: EdBPrepareCarefully.xml:318)
866EdB.PC.Panel.Traits.Tip.Conflict.List.Many ' - {0}\n{1}' (English file: EdBPrepareCarefully.xml:319)
867EdB.PC.Panel.Traits.Tip.Conflict.List.Last ' - {0}\n - {1}' (English file: EdBPrepareCarefully.xml:320)
868EdB.PC.TabView.Animals.Title 'Animals' (English file: EdBPrepareCarefully.xml:322)
869EdB.PC.TabView.Equipment.Title 'Equipment' (English file: EdBPrepareCarefully.xml:323)
870EdB.PC.TabView.Pawns.Title 'Characters' (English file: EdBPrepareCarefully.xml:324)
871EdB.PC.TabView.Relationships.Title 'Relationships' (English file: EdBPrepareCarefully.xml:325)
872EdB.PC.Panel.WorldPawnList.Title 'World' (English file: EdBPrepareCarefully.xml:327)
873sos2int 'SoS2 integration' (English file: DubsHygiene.xml:5)
874sos2intTip 'Adds water and sewage processing to life support, and pipes to ship structures (Requires restart)' (English file: DubsHygiene.xml:6)
875NoUnreservedSource 'No unreserved water sources of the highest available quality' (English file: DubsHygiene.xml:7)
876ColonistGroups_GroupSaved 'Group {0} with {1} colonists saved.' (English file: ColonistSelections.xml:5)
877ColonistGroups_GroupNotSet_PositionMode 'Group {0} not set. Use Shift+{1} to set drafted colonists.' (English file: ColonistSelections.xml:6)
878ColonistGroups_GroupInvalid_PositionMode 'Group {0} not set. No drafted colonists found.' (English file: ColonistSelections.xml:7)
879ColonistGroups_GroupNotSet_SelectionMode 'Group {0} not set. Use Shift+{1} to set selected colonists.' (English file: ColonistSelections.xml:8)
880ColonistGroups_GroupInvalid_SelectionMode 'Group {0} not set. No selected colonists found.' (English file: ColonistSelections.xml:9)
881ColonistGroups_GroupPositioned 'Group {0} is on their way.' (English file: ColonistSelections.xml:10)
882ColonistGroups_GroupSelected 'Group {0} is selected.' (English file: ColonistSelections.xml:11)
883ColonistGroups_PawnsUndrafted 'All colonists without active job released.' (English file: ColonistSelections.xml:12)
884ColonistGroups_GroupSelectionActive 'Group mode is active.' (English file: ColonistSelections.xml:13)
885ColonistGroups_GroupPositioningActive 'Position mode is active.' (English file: ColonistSelections.xml:14)
886ColonistGroups_GameStartHelp_prt1 'Miscellaneous: Colonist Groups' (English file: ColonistSelections.xml:17)
887ColonistGroups_GameStartHelp_prt2 'The keys 6, 7, 8, 9 can be used to define groups and positions.\nUse them like this:\nDraft the colonists you want to define the group or position for and place them at their target positions. Now select who you want in this group, and press SHIFT+6 (for group 1).\nThe positions of your drafted and selected colonists are now saved to this group.\nTo recall the positions just press 6. This can be done for the keys 6, 7, 8 and 9.\n\nNote: If the group mode (switch: SHIFT+0) is active, they will only be selected.\nIn this mode they won't go to any saved positions.' (English file: ColonistSelections.xml:18)
888ColonistGroups_GameStartHelp_prt3 'Key 0 has two functions:\nIf pressed once, your drafted colonists who don't have an active job, will be undrafted.\nSecondly press SHIFT+0 to switch the recall mode (6-9) between POSITION and GROUP.\n\nFurthermor there is BACKSPACE.\nWith BACKSPACE the camera will jump randomly into your homezone.\nThis is a kind of goto-colony-button.\n\nAll key bindings can be changed in the keybinding dialog.' (English file: ColonistSelections.xml:19)
889ColonistGroups_GameStartHelp_openHelp 'You can open this help by pressing SHIFT+K.' (English file: ColonistSelections.xml:20)
890ColonistGroups_Letter_InfoOpenHelp 'Information' (English file: ColonistSelections.xml:21)
891ColonistGroups_Message_InfoOpenHelp 'You can open the help for Miscellaneous: Colonist Groups when ever you want.\n\nJust press SHIFT+K and it will show up.\n\n' (English file: ColonistSelections.xml:22)
892ColonistSelections_ModOptions_Category 'Miscellaneous Core: Colonist Groups' (English file: ColonistSelections.xml:25)
893ColonistSelections_ModOptions_ShowGroupIcons 'Show Icons' (English file: ColonistSelections.xml:26)
894ColonistSelections_ModOptions_ShowGroupIcons_ToolTip 'Disabling this will hide ALL Colonist Group Icons.' (English file: ColonistSelections.xml:27)
895ColonistSelections_ModOptions_SizeGroupIconsPercent 'Icon size relative to the screen resolution' (English file: ColonistSelections.xml:28)
896ColonistSelections_ModOptions_StartPosGroupIconsX 'Icon position X relativ to the screen resolution' (English file: ColonistSelections.xml:29)
897ColonistSelections_ModOptions_StartPosGroupIconsY 'Icon position Y relativ to the screen resolution' (English file: ColonistSelections.xml:30)
898ColonistSelection_Icon_ToggleGroupIcons 'Toggle colonist group icons' (English file: ColonistSelections.xml:33)
899ColonistSelection_Icon_Click2CallGroupX 'Click to call group {0}. ({1} Colonists)\nShift+Click to set group {0}.\nKey: {2} / Shift+K for help.' (English file: ColonistSelections.xml:34)
900ColonistSelection_Icon_Click2ReleaseAll 'Click to release all idle colonists.\nShift+Click to toggle group mode.\nKey: {0} / Shift+K for help.' (English file: ColonistSelections.xml:35)
901TrainingFacility_PracticeShooting 'Practice shooting' (English file: TrainingFacility.xml:5)
902TrainingFacility_RangedWeaponRequired 'Ranged weapon required' (English file: TrainingFacility.xml:6)
903TrainingFacility_PracticeMartialArts 'Practice martial arts' (English file: TrainingFacility.xml:8)
904TrainingFacility_MeleeWeaponRequired 'Melee weapon required' (English file: TrainingFacility.xml:9)
905TrainingFacility_DangerousWeaponFound_ThrowingStones 'The equipped weapon is too dangerous for shooting. {0} will throw stones instead.' (English file: TrainingFacility.xml:12)
906GUC_GiddyUp 'Giddy up!' (English file: GiddyUpCore_Keys.xml:4)
907GUC_StatPart_MountMoveSpeed 'Mount move speed (overrides pawn move speed)' (English file: GiddyUpCore_Keys.xml:5)
908GUC_StatPart_HandlingMultiplier 'Multiplier for handling skill of rider' (English file: GiddyUpCore_Keys.xml:6)
909GUC_StatPart_HandlingSkill 'Animal handling skill of rider' (English file: GiddyUpCore_Keys.xml:7)
910GUC_StatPart_SkillReq 'Skill requirement for animal' (English file: GiddyUpCore_Keys.xml:8)
911GUC_StatPart_LevelsAbove 'Levels above skill requirement' (English file: GiddyUpCore_Keys.xml:9)
912GUC_StatPart_HandlingMovementImpact 'Speed impact per level (configured in mod settings)' (English file: GiddyUpCore_Keys.xml:10)
913GUC_StatPart_MountTypeMultiplier 'Multiplier for mount type' (English file: GiddyUpCore_Keys.xml:11)
914GUC_HandlingAccuracyImpact_Title 'Accuracy impact(%) per animal handling level' (English file: GiddyUpCore_Keys.xml:13)
915GUC_HandlingAccuracyImpact_Description 'If the animal handling skill of a pawn is below the level that would be needed to tame the animal, this is a per level-penalty. Otherwise it is a per-level bonus.' (English file: GiddyUpCore_Keys.xml:14)
916GUC_HandlingMovementImpact_Title 'Movement impact(%) per animal handling level' (English file: GiddyUpCore_Keys.xml:15)
917GUC_HandlingMovementImpact_Description 'If the animal handling skill of a pawn is below the level that would be needed to tame the animal, this is a per level-penalty. Otherwise it is a per-level bonus.' (English file: GiddyUpCore_Keys.xml:16)
918GUC_AccuracyPenalty_Title 'Accuracy penalty' (English file: GiddyUpCore_Keys.xml:17)
919GUC_AccuracyPenalty_Description 'Accuracy penalty when pawns are mounted' (English file: GiddyUpCore_Keys.xml:18)
920GUC_tab1 'Mountable animals..' (English file: GiddyUpCore_Keys.xml:19)
921GUC_tab2 'Drawing options..' (English file: GiddyUpCore_Keys.xml:20)
922GUC_Tabs_Title 'Configuration options' (English file: GiddyUpCore_Keys.xml:21)
923GUC_BodySizeFilter_Title 'Filter by body size' (English file: GiddyUpCore_Keys.xml:22)
924GUC_BodySizeFilter_Description 'Filter mountable animals by body size' (English file: GiddyUpCore_Keys.xml:23)
925GUC_Animalselection_Title 'Select mountable animals' (English file: GiddyUpCore_Keys.xml:24)
926GUC_Animalselection_Description 'Use the filter above to filter by body size, and click tiles to make exceptions' (English file: GiddyUpCore_Keys.xml:25)
927GUC_Drawselection_Title 'Set draw priority' (English file: GiddyUpCore_Keys.xml:26)
928GUC_Drawselection_Description 'Configure which animals should be drawn in front of pawns, and which ones should be drawn behind pawns. \n Most animals should be drawn behind pawns, but some (especially animals with long necks or horns) look better when drawn in front of pawns' (English file: GiddyUpCore_Keys.xml:27)
929GUC_SizeOk 'Mountable' (English file: GiddyUpCore_Keys.xml:29)
930GUC_SizeNotOk 'Not Mountable' (English file: GiddyUpCore_Keys.xml:30)
931GUC_DrawFront 'Animal in front' (English file: GiddyUpCore_Keys.xml:31)
932GUC_DrawBack 'Animal behind pawn' (English file: GiddyUpCore_Keys.xml:32)
933GUC_NotInModOptions 'Cannot mount, animal not allowed in mod options' (English file: GiddyUpCore_Keys.xml:34)
934GUC_AnimalBusy 'Cannot mount, animal busy' (English file: GiddyUpCore_Keys.xml:35)
935GUC_NotFullyGrown 'Cannot mount, animal not fully grown' (English file: GiddyUpCore_Keys.xml:36)
936GUC_NeedsObedience 'Cannot mount, animal needs guard training' (English file: GiddyUpCore_Keys.xml:37)
937GUC_Mount 'Mount' (English file: GiddyUpCore_Keys.xml:38)
938GUC_Dismount 'Dismount' (English file: GiddyUpCore_Keys.xml:39)
939GU_RR_NoMountedHunting_Title 'No mounted hunting' (English file: GiddyUpRideAndRoll_Keys.xml:3)
940GU_RR_NoMountedHunting_Description 'Forbid mounted hunting, when using Combat Extended it is recommended to turn this on, as otherwise animals may get harmed while playing the game' (English file: GiddyUpRideAndRoll_Keys.xml:4)
941GU_RR_MinAutoMountDistance_Title 'Min. distance for auto mounting ' (English file: GiddyUpRideAndRoll_Keys.xml:5)
942GU_RR_MinAutoMountDistance_Description 'Minimum distance from which a pawn will consider using a mount to get to its destination. If the job can be done mounted, the distance to the second target of the job is also taken into account' (English file: GiddyUpRideAndRoll_Keys.xml:6)
943GU_RR_MinAutoMountDistanceFromAnimal_Title 'Min. distance for auto mounting from animal' (English file: GiddyUpRideAndRoll_Keys.xml:7)
944GU_RR_MinAutoMountDistanceFromAnimal_Description 'Minimum distance from an animal a pawn is considering, to the job. If the job can be done mounted, the distance to the second target of the job is also taken into account' (English file: GiddyUpRideAndRoll_Keys.xml:8)
945GU_RR_Designator_GU_DropAnimal_Expand_Label 'Place mount drop spot' (English file: GiddyUpRideAndRoll_Keys.xml:9)
946GU_RR_Designator_GU_DropAnimal_Expand_Description 'When trying to enter a "forbid riding" area while pawns are mounted, they will drop off the the animal they are riding at the nearest colony drop spot.' (English file: GiddyUpRideAndRoll_Keys.xml:10)
947GU_RR_Designator_GU_DropAnimal_Clear_Label 'Clear mount drop spot' (English file: GiddyUpRideAndRoll_Keys.xml:11)
948GU_RR_Designator_GU_DropAnimal_Clear_Description 'Clears mount drop spots. Drag to delete multiple drop spots at once.' (English file: GiddyUpRideAndRoll_Keys.xml:12)
949GU_RR_Designator_GU_NoMount_Clear_Label 'Clear forbid riding area' (English file: GiddyUpRideAndRoll_Keys.xml:13)
950GU_RR_Designator_GU_NoMount_Clear_Description 'Clears the forbid riding area.' (English file: GiddyUpRideAndRoll_Keys.xml:14)
951GU_RR_Designator_GU_NoMount_Expand_Label 'Expand forbid riding area ' (English file: GiddyUpRideAndRoll_Keys.xml:15)
952GU_RR_Designator_GU_NoMount_Expand_Description 'Before trying to enter a "forbid riding" area on an animal, pawns will drop off their mount at the nearest mount drop spot. This will only happen when their destination is inside the forbidden area. IMPORTANT NOTE: This area only has effect when mount drop spots have been designated!' (English file: GiddyUpRideAndRoll_Keys.xml:16)
953GU_RR_NoDropAnimal_Label 'No mount drop spots (Giddy-up!)' (English file: GiddyUpRideAndRoll_Keys.xml:17)
954GU_RR_NoDropAnimal_Description 'A forbid riding area has been designated but no mount drop spots exist. This way the forbid riding area has no effect. Check out mount drop spots in the Zone/Area menu.' (English file: GiddyUpRideAndRoll_Keys.xml:18)
955GU_RR_NotReachable_DropAnimal_Message 'Colonist could not reach Giddy-up! Drop off point. Make sure all drop off points are reachable' (English file: GiddyUpRideAndRoll_Keys.xml:19)
956GU_RR_Gizmo_LeaveRider_Label 'Leave rider' (English file: GiddyUpRideAndRoll_Keys.xml:21)
957GU_RR_Gizmo_LeaveRider_Description 'Order the animal to stop waiting for the rider.' (English file: GiddyUpRideAndRoll_Keys.xml:22)
958BM_InBiomeWeight_Title 'Enemy mount from your biome chance' (English file: BattleMounts_Keys.xml:3)
959BM_InBiomeWeight_Description 'The chance a mount used by an enemy pawn is one from your biome.\n Chances are normalized to 100 if the sum is not 100' (English file: BattleMounts_Keys.xml:4)
960BM_OutBiomeWeight_Title 'Enemy mount from any biome chance' (English file: BattleMounts_Keys.xml:6)
961BM_OutBiomeWeight_Description 'The chance a mount used by an enemy pawn is one from any biome.\n Chances are normalized to 100% if the sum is not 100' (English file: BattleMounts_Keys.xml:7)
962BM_NonWildWeight_Title 'Non-wild enemy mount chance' (English file: BattleMounts_Keys.xml:9)
963BM_NonWildWeight_Description 'The chance a mount used by an enemy pawn is one not found in the wild. \n Chances are normalized to 100% if the sum is not 100' (English file: BattleMounts_Keys.xml:10)
964BM_EnemyMountChance_Title 'Enemy pawn mount chance' (English file: BattleMounts_Keys.xml:14)
965BM_EnemyMountChance_Description 'Chance that a given enemy pawn has a mount during a raid' (English file: BattleMounts_Keys.xml:15)
966BM_EnemyMountChanceTribal_Title 'Enemy tribal pawn mount chance' (English file: BattleMounts_Keys.xml:16)
967BM_EnemyMountChanceTribal_Description 'Chance that a given enemy tribal pawn has a mount during a raid' (English file: BattleMounts_Keys.xml:17)
968BM_AccuracyPenalty_Title 'Accuracy penalty' (English file: BattleMounts_Keys.xml:18)
969BM_AccuracyPenalty_Description 'Accuracy penalty when pawns are mounted' (English file: BattleMounts_Keys.xml:19)
970BM_SizeOk 'Mountable' (English file: BattleMounts_Keys.xml:20)
971BM_SizeNotOk 'Not Mountable' (English file: BattleMounts_Keys.xml:21)
972BM_DrawFront 'Animal in front' (English file: BattleMounts_Keys.xml:22)
973BM_DrawBack 'Animal behind pawn' (English file: BattleMounts_Keys.xml:23)
974GU_Car_Explanation_Speed 'Speed with Giddy-up! Caravan' (English file: GiddyUpCaravan_Keys.xml:4)
975GU_Car_Explanation_EveryoneRiding 'Everyone riding!' (English file: GiddyUpCaravan_Keys.xml:5)
976GU_Car_Explanation_Bonus 'Bonus' (English file: GiddyUpCaravan_Keys.xml:6)
977GU_Car_Explanation_NotEveryoneRiding 'Not everyone riding' (English file: GiddyUpCaravan_Keys.xml:7)
978GU_Car_Explanation_MaxNotEveryone 'Max riders before everyone rides' (English file: GiddyUpCaravan_Keys.xml:8)
979GU_Car_Explanation_OfTotal 'of total colonists' (English file: GiddyUpCaravan_Keys.xml:9)
980GU_Car_Explanation_FractionMax 'Fraction of max' (English file: GiddyUpCaravan_Keys.xml:10)
981GU_Car_Explanation_FinalSpeed 'Final speed' (English file: GiddyUpCaravan_Keys.xml:11)
982GU_Car_NotReachable_DropAnimal_NPC_Message ' Visitor could not reach Giddy-up! NPC Drop off point. Make sure all NPC drop off points are reachable' (English file: GiddyUpCaravan_Keys.xml:13)
983GU_Car_CompleteCaravanBonus_Title 'All colonists riding bonus' (English file: GiddyUpCaravan_Keys.xml:15)
984GU_Car_CompleteCaravanBonus_Description 'Bonus to caravan movement speed when every colonist in a caravan is riding a mount' (English file: GiddyUpCaravan_Keys.xml:16)
985GU_Car_incompleteCaravanBonusCap_Title 'Not all colonists riding max bonus' (English file: GiddyUpCaravan_Keys.xml:17)
986GU_Car_incompleteCaravanBonusCap_Description 'A per-animal bonus is applied for each colonist riding an animal, up to the maximum configured in this setting. This maximum is achieved when all but one colonists are riding.\nThis bonus is not applied when all colonists are riding.' (English file: GiddyUpCaravan_Keys.xml:18)
987GU_Car_visitorMountChance_Title 'Friendly NPC mount chance' (English file: GiddyUpCaravan_Keys.xml:21)
988GU_Car_visitorMountChance_Description 'Chance that visiting friendly NPC pawns ride an animal' (English file: GiddyUpCaravan_Keys.xml:22)
989GU_Car_visitorMountChanceTribal_Title 'Friendly tribal NPC mount chance' (English file: GiddyUpCaravan_Keys.xml:23)
990GU_Car_visitorMountChanceTribal_Description 'Chance that visiting friendly tribal NPC pawns ride an animal' (English file: GiddyUpCaravan_Keys.xml:24)
991GU_Car_InBiomeWeight_Title 'Friendly NPC mount from your biome chance' (English file: GiddyUpCaravan_Keys.xml:25)
992GU_Car_InBiomeWeight_Description 'The chance a mount used by a friendly pawn is one from your biome.\n Chances are normalized to 100% if the sum is not 100' (English file: GiddyUpCaravan_Keys.xml:26)
993GU_Car_OutBiomeWeight_Title 'Friendly NPC from any biome chance' (English file: GiddyUpCaravan_Keys.xml:28)
994GU_Car_OutBiomeWeight_Description 'The chance a mount used by a friendly NPC pawn is one from any biome.\n Chances are normalized to 100% if the sum is not 100' (English file: GiddyUpCaravan_Keys.xml:29)
995GU_Car_NonWildWeight_Title 'Non-wild friendly NPC mount chance' (English file: GiddyUpCaravan_Keys.xml:31)
996GU_Car_NonWildWeight_Description 'The chance a mount used by a friendly NPC pawn is one not found in the wild. \n Chances are normalized to 100% if the sum is not 100' (English file: GiddyUpCaravan_Keys.xml:32)
997GU_Car_Designator_GU_DropAnimal_NPC_Clear_Label 'Clear NPC mount spot' (English file: GiddyUpCaravan_Keys.xml:35)
998GU_Car_Designator_GU_DropAnimal_NPC_Clear_Description 'Clear designated NPC mount spots' (English file: GiddyUpCaravan_Keys.xml:36)
999GU_Car_Designator_GU_DropAnimal_NPC_Expand_Label 'Place NPC mount spot' (English file: GiddyUpCaravan_Keys.xml:37)
1000GU_Car_Designator_GU_DropAnimal_NPC_Expand_Description 'Place drop off spots for NPC mounts. When traders or visitors arrive, they will temporarily leave their mounts at the NPC mount spot closest to the place they gather. Mounts will stay near the drop off point until their rider returns. ' (English file: GiddyUpCaravan_Keys.xml:38)
1001GU_Car_No_Rider 'No rider' (English file: GiddyUpCaravan_Keys.xml:40)
1002GU_Car_Set_Rider 'Set rider' (English file: GiddyUpCaravan_Keys.xml:41)
1003GU_Car_NotInModOptions 'Mount forbidden' (English file: GiddyUpCaravan_Keys.xml:42)
1004GU_Car_NotFullyGrown 'Not fully grown' (English file: GiddyUpCaravan_Keys.xml:43)
1005GU_Car_NeedsObedience 'Needs obedience' (English file: GiddyUpCaravan_Keys.xml:44)
1006GU_Car_AnimalNotSelected 'Not selected' (English file: GiddyUpCaravan_Keys.xml:45)
1007GU_Car_PawnNotSelected 'not selected' (English file: GiddyUpCaravan_Keys.xml:46)
1008Children_DisableChildren_Title 'Disable children' (English file: English.xml:4)
1009Children_DisableChildren_Desc 'Colonists should no longer be able to have children from this mod. (Does not remove existing children or pregnancies which can also be hidden. Needs a game restart for some parts to deactivate)' (English file: English.xml:5)
1010Children_GeneratedChildrenAge_Title 'Child age (human)' (English file: English.xml:7)
1011Children_GeneratedChildrenAge_Desc 'Age of generated Children' (English file: English.xml:8)
1012GeneratedChildrenLifeStage_Title 'Child lifestage (Alien)' (English file: English.xml:10)
1013GeneratedChildrenLifeStage_Desc 'Sets the lifestage at which alien children are born (instead of the normal age, because they can vary greatly between the races - uses the human-age(above) if no valid age can be found)' (English file: English.xml:11)
1014GeneratedChildrenLifeStage_Desc_Baby 'Baby' (English file: English.xml:13)
1015GeneratedChildrenLifeStage_Desc_Toddler 'Toddler' (English file: English.xml:14)
1016GeneratedChildrenLifeStage_Desc_Child 'Child' (English file: English.xml:15)
1017GeneratedChildrenLifeStage_Desc_Teenager 'Teenager' (English file: English.xml:16)
1018GeneratedChildrenLifeStage_Desc_Adult 'Adult' (English file: English.xml:17)
1019GeneratedChildrenLifeStage_Desc_HumanAge 'Same as human (above)' (English file: English.xml:18)
1020Children_GeneratedChildrenLearnMinAge_Title 'Learn min. age' (English file: English.xml:20)
1021Children_GeneratedChildrenLearnMinAge_Desc 'Minimum age to learn at school' (English file: English.xml:21)
1022Children_GeneratedChildrenLearnMinAgeAndroid_Title 'Learn min. age (Android/Droid)' (English file: English.xml:23)
1023Children_GeneratedChildrenLearnMinAgeAndroid_Desc 'Minimum age to learn at school for androids and droid' (English file: English.xml:24)
1024Children_GeneratedChildrenLearnMaxAge_Title 'Learn max. age' (English file: English.xml:26)
1025Children_GeneratedChildrenLearnMaxAge_Desc 'Maximum age to learn at school' (English file: English.xml:27)
1026Children_GeneratedChildrenTeachMinAge_Title 'Teach min. age' (English file: English.xml:29)
1027Children_GeneratedChildrenTeachMinAge_Desc 'Minimum age to teach' (English file: English.xml:30)
1028Children_GeneratedChildrenChance_Title 'Base pregnancy chance' (English file: English.xml:32)
1029Children_GeneratedChildrenChance_Desc '0 - 100 gets influence from fertility value' (English file: English.xml:33)
1030Children_PregnancyDuration_Title 'Modifier: Pregnancy duration' (English file: English.xml:35)
1031Children_PregnancyDuration_Desc '0 - 1000% (Standard human pawn: 100% = 45 days) [Rimworld needs to restart for this to affect the game!]' (English file: English.xml:36)
1032Children_ReverseFertilityEnabled_Title 'Reverse fertility' (English file: English.xml:38)
1033Children_ReverseFertilityEnabled_Desc '[Needs reload!]Disables fertility for all colonists on default - the drug 'fertility booster' or the medical operation is needed to be able to get pregnant (not for animals)' (English file: English.xml:39)
1034Children_AlwaysShowPregnancyEnabled_Title 'Always show pregnancy' (English file: English.xml:41)
1035Children_AlwaysShowPregnancyEnabled_Desc 'Normally the base game has the first third of the pregnancy duration hidden, this disables it for colonists (not for animals)' (English file: English.xml:42)
1036Children_GetReproductionFromLifeStageEnabled_Title 'Fertility from life stage' (English file: English.xml:44)
1037Children_GetReproductionFromLifeStageEnabled_Desc 'Sets the fertility to 0 if pawn is not reproductive in current life stage' (English file: English.xml:45)
1038Children_GetReproductionFromOldAgeEnabled_Title 'Fertility from old age' (English file: English.xml:47)
1039Children_GetReproductionFromOldAgeEnabled_Desc 'Sets the fertility to 0 in 3 steps if pawn is of old age. (Disabled with BirdsAndBees) (('life expectancy' - 'age to be in last lifestage') / 5, 2/5=100%, 3/5=80%, 4/5=50%, 5/5=0%)' (English file: English.xml:48)
1040Children_AlwaysHaveChildren_Title 'Always get pregnant(TEST)' (English file: English.xml:50)
1041Children_AlwaysHaveChildren_Desc 'All factors are ignored and lovin always results in pregnancy (mostly for testing/mod compatibility checking)' (English file: English.xml:51)
1042Children_MixedSpeciesChildrenAllowed_Title 'Mixed species allowed' (English file: English.xml:53)
1043Children_MixedSpeciesChildrenAllowed_Desc 'Can mixed species couples have children? When on there is a 50/50 chance what species the child is' (English file: English.xml:54)
1044Children_ShowChildSpeciesDialogIfUnclearEnabled_Title 'Show child species dialog if unclear' (English file: English.xml:56)
1045Children_ShowChildSpeciesDialogIfUnclearEnabled_Desc 'Sometimes the species of the parents can not be determined to 100%, show a dialog to choose it when it happens.' (English file: English.xml:57)
1046Children_AlwaysShowChildSpeciesDialogEnabled_Title 'Always show child species dialog' (English file: English.xml:59)
1047Children_AlwaysShowChildSpeciesDialogEnabled_Desc 'Always show a dialog to choose the child species on birth.' (English file: English.xml:60)
1048Children_AndroidChildrenAllowed_Title 'Android allowed' (English file: English.xml:62)
1049Children_AndroidChildrenAllowed_Desc '[Needs reload!]Can Androids have children? (Needs reload to take full effect!)' (English file: English.xml:63)
1050Children_DroidChildrenAllowed_Title 'Droid allowed' (English file: English.xml:65)
1051Children_DroidChildrenAllowed_Desc '[Needs reload!]Can Droids/robots have children? (Needs reload to take full effect!)' (English file: English.xml:66)
1052Children_AvaliChildrenAllowed_Title 'Avali allowed' (English file: English.xml:68)
1053Children_AvaliChildrenAllowed_Desc 'Can be used to disable the Mod-Routine for Avali' (English file: English.xml:69)
1054Children_VampireChildrenAllowed_Title 'Vampires allowed' (English file: English.xml:71)
1055Children_VampireChildrenAllowed_Desc 'Can Vampires have children?' (English file: English.xml:72)
1056Children_VampireChildrenAreVampires_Title 'Vampire inherit' (English file: English.xml:74)
1057Children_VampireChildrenAreVampires_Desc 'Are children of vampires also vampires?' (English file: English.xml:75)
1058Children_WerewolfChildrenAreWerewolfs_Title 'Werewolf inherit' (English file: English.xml:77)
1059Children_WerewolfChildrenAreWerewolfs_Desc 'Are children of werewolfs also werewolfs?' (English file: English.xml:78)
1060Children_WerewolfChildrenMinAgeFirstTransformation_Title 'Werewolf min. age' (English file: English.xml:80)
1061Children_WerewolfChildrenMinAgeFirstTransformation_Desc 'At what age do werewolf children first transform?' (English file: English.xml:81)
1062Children_WerewolfChildrenPregnancyDuration_Title 'Werewolf: Pregnancy duration' (English file: English.xml:83)
1063Children_WerewolfChildrenPregnancyDuration_Desc '0 - 100% of normal duration (100% = no difference to normal)' (English file: English.xml:84)
1064Children_PostpartumEnabled_Title 'Add postpartum' (English file: English.xml:86)
1065Children_PostpartumEnabled_Desc 'Adds a debuff to fertility over a period of 50 days in 3 Stages (-100%,-80%,-50%)' (English file: English.xml:87)
1066Children_OneChildEnabled_Title ''One pregnancy only' option' (English file: English.xml:89)
1067Children_OneChildEnabled_Desc 'Disables fertility after birth, so that everyone has only one pregnancy. (This can be removed through an operation. Needs a game restart!)' (English file: English.xml:90)
1068Children_ShowFatherEnabled_Title 'Show father' (English file: English.xml:92)
1069Children_ShowFatherEnabled_Desc 'Show father in health-tab' (English file: English.xml:93)
1070Children_DebugTickDisabled_Title 'Disable loving chance boost' (English file: English.xml:95)
1071Children_DebugTickDisabled_Desc 'There might be a Problem with the base chances in the game, this is why this mods boosts them' (English file: English.xml:96)
1072Children_RandomBackstoryEnabled_Title 'Enable random backstories' (English file: English.xml:98)
1073Children_RandomBackstoryEnabled_Desc 'Chooses one of the base-game backstories that are mostly ok, instead of 'child of the colony'' (English file: English.xml:99)
1074GeneratedChildrenInheritPercentage_Title 'Skill Inherit %' (English file: English.xml:101)
1075GeneratedChildrenInheritPercentage_Desc 'Percentage of parents skills inherited (0=All skills level 1) ((Parent1 + Parent2 skilllevel / 2) * Percentage) (Random=Normal skill generation)' (English file: English.xml:102)
1076GeneratedChildrenInheritPercentage_Desc_0 '0%' (English file: English.xml:104)
1077GeneratedChildrenInheritPercentage_Desc_25 '25%' (English file: English.xml:105)
1078GeneratedChildrenInheritPercentage_Desc_50 '50%' (English file: English.xml:106)
1079GeneratedChildrenInheritPercentage_Desc_75 '75%' (English file: English.xml:107)
1080GeneratedChildrenInheritPercentage_Desc_100 '100%' (English file: English.xml:108)
1081GeneratedChildrenInheritPercentage_Desc_RandomSkills 'Random skills' (English file: English.xml:109)
1082GeneratedChildrenInheritPercentage_Desc_StrongestAndRandom 'Inherit 3 best +Random' (English file: English.xml:110)
1083GeneratedChildrenInheritTraits_Title 'Trait Inherit' (English file: English.xml:112)
1084GeneratedChildrenInheritTraits_Desc 'Defines which/how traits get generated for children' (English file: English.xml:113)
1085GeneratedChildrenInheritTraits_Desc_NoTraits 'No traits' (English file: English.xml:115)
1086GeneratedChildrenInheritTraits_Desc_InheritedTraits 'Inherited traits' (English file: English.xml:116)
1087GeneratedChildrenInheritTraits_Desc_InheritedAndRandomTraits 'Inherited and random' (English file: English.xml:117)
1088GeneratedChildrenInheritTraits_Desc_RandomTraits 'Random traits' (English file: English.xml:118)
1089GeneratedChildrenInheritTraitCount_Title 'Inherited trait count' (English file: English.xml:120)
1090GeneratedChildrenInheritTraitCount_Desc 'How many traits are inherited from parents, when 'inherit traits' is active ('Max traits' will remove some of those when over the limit)' (English file: English.xml:121)
1091GeneratedChildrenInheritTraitCount_Desc_1each '1 from each' (English file: English.xml:123)
1092GeneratedChildrenInheritTraitCount_Desc_2each '2 from each' (English file: English.xml:124)
1093GeneratedChildrenInheritTraitCount_Desc_3each '3 from each' (English file: English.xml:125)
1094GeneratedChildrenInheritTraitCount_Desc_1father '1 from father' (English file: English.xml:126)
1095GeneratedChildrenInheritTraitCount_Desc_2father '2 from father' (English file: English.xml:127)
1096GeneratedChildrenInheritTraitCount_Desc_3father '3 from father' (English file: English.xml:128)
1097GeneratedChildrenInheritTraitCount_Desc_1mother '1 from mother' (English file: English.xml:129)
1098GeneratedChildrenInheritTraitCount_Desc_2mother '2 from mother' (English file: English.xml:130)
1099GeneratedChildrenInheritTraitCount_Desc_3mother '3 from mother' (English file: English.xml:131)
1100GeneratedChildrenInheritTraitCount_Desc_all 'inherit all' (English file: English.xml:132)
1101GeneratedChildrenTraitMax_Title 'Max traits' (English file: English.xml:134)
1102GeneratedChildrenTraitMax_Desc 'Defines how many traits children can have at maximum (removes traits at random after generation until set max. is met)' (English file: English.xml:135)
1103GeneratedChildrenTraitMax_Desc_One '1' (English file: English.xml:137)
1104GeneratedChildrenTraitMax_Desc_Two '2' (English file: English.xml:138)
1105GeneratedChildrenTraitMax_Desc_Three '3 (Default)' (English file: English.xml:139)
1106GeneratedChildrenTraitMax_Desc_Four '4' (English file: English.xml:140)
1107GeneratedChildrenTraitMax_Desc_Five '5' (English file: English.xml:141)
1108GeneratedChildrenTraitMax_Desc_NoLimit 'No limit' (English file: English.xml:142)
1109GeneratedChildrenTraitScenario_Title 'Scenario traits' (English file: English.xml:144)
1110GeneratedChildrenTraitScenario_Desc 'The other trait-settings might prevent/override the scenario traits + New pawns don't normally consider the starting traits from a scenario which this setting can re-enable' (English file: English.xml:145)
1111GeneratedChildrenTraitScenario_Desc_Off 'Not considered (Off)' (English file: English.xml:147)
1112GeneratedChildrenTraitScenario_Desc_OnTop 'After trait max' (English file: English.xml:148)
1113GeneratedChildrenTraitScenario_Desc_Inherit 'Inherited before trait-max' (English file: English.xml:149)
1114GeneratedChildrenTraitScenario_Desc_InheritOnTop 'Inherited after trait-max (Default)' (English file: English.xml:150)
1115GeneratedChildrenLastName_Title 'Last name' (English file: English.xml:152)
1116GeneratedChildrenLastName_Desc 'Defines who's last name children get' (English file: English.xml:153)
1117GeneratedChildrenLastName_Desc_NameMother 'Mother' (English file: English.xml:155)
1118GeneratedChildrenLastName_Desc_NameFather 'Father' (English file: English.xml:156)
1119SchoolsOutMinFireDanger_Title '(School Area) School's out - fire danger' (English file: English.xml:158)
1120SchoolsOutMinFireDanger_Desc 'Defines which fire danger triggers that the school-area is no longer respected in school-time.' (English file: English.xml:159)
1121SchoolsOutMinFireDanger_Desc_AllFires0 'All fires' (English file: English.xml:161)
1122SchoolsOutMinFireDanger_Desc_SmallFire30 'Small fires' (English file: English.xml:162)
1123SchoolsOutMinFireDanger_Desc_MediumFire60 'Medium fires' (English file: English.xml:163)
1124SchoolsOutMinFireDanger_Desc_LargeFire90 'Large fires' (English file: English.xml:164)
1125SchoolsOutMinFireDanger_Desc_Off999 'Off (Ignores fires)' (English file: English.xml:165)
1126Children_TeacherNotTeaching 'Teacher not teaching or teaching other subject' (English file: English.xml:167)
1127Children_MissingTeacher 'No teacher' (English file: English.xml:168)
1128Children_MissingBlackboard 'No blackboard found' (English file: English.xml:169)
1129Children_PawnToYoungSeeOptions 'Too young, see mod options' (English file: English.xml:171)
1130Children_PawnToOldSeeOptions 'Too old, see mod options' (English file: English.xml:172)
1131ChildrenMessageMedicalOperationPregFailure '{1} could not get artificially pregnant, reason: {0}' (English file: English.xml:174)
1132ChildrenMessageMedicalOperationPregFailureMale '{1} can not get artificially pregnant because he is male' (English file: English.xml:175)
1133ChildrenMessageMedicalOperationPregFailureFertile '{1} has no fertility and can not get artificially pregnant' (English file: English.xml:176)
1134ChildrenMessageMedicalOperationPregSuccessPartner '{1} is now artificially pregnant from {0}' (English file: English.xml:178)
1135ChildrenMessageMedicalOperationPregSuccessSelf '{1} is now artificially pregnant without a partner' (English file: English.xml:179)
1136ChildrenMessageMedicalOperationRemovePregFailure '{1} was not pregnant (the operation had no effect)' (English file: English.xml:181)
1137ChildrenMessageMedicalOperationRemovePregSuccess 'The pregnancy of {1} was successfully aborted through the operation' (English file: English.xml:182)
1138ChildrenMessageMedicalOperationDiscoverPregFailure '{1} is not pregnant' (English file: English.xml:184)
1139ChildrenMessageMedicalOperationDiscoverPregSuccess '{1} is pregnant! ({2} until birth)' (English file: English.xml:185)
1140ChildrenMessageMedicalOperationRemoveOneChildFailure '{1} did not have the 'one pregnancy only' debuff (the operation had no effect)' (English file: English.xml:187)
1141ChildrenMessageMedicalOperationRemoveOneChildSuccess 'The 'one pregnancy only' debuff of {1} was successfully removed through the operation' (English file: English.xml:188)
1142ChildrenMessageNotLearningMuch '{1} can't learn much from {0} anymore (Message can be disabled)' (English file: English.xml:190)
1143ChildrenMessageOldEnoughToWork '{1} is now old enough to work' (English file: English.xml:192)
1144Children_PawnSizeEnabled_Title 'Enable scaling' (English file: English.xml:194)
1145Children_PawnSizeEnabled_Desc '[Needs reload!]Younger colonists are drawn smaller, based on their lifestage. NEEDS RELOAD!' (English file: English.xml:195)
1146Children_NoWorkYoungEnabled_Title 'Young can't work' (English file: English.xml:197)
1147Children_NoWorkYoungEnabled_Desc '[Needs reload!]Young colonists are not able to perform tasks (humans 0-3 / once they are 4 years they can work). NEEDS RELOAD!' (English file: English.xml:198)
1148Children_NotLearningMessageEnabled_Title 'Message: Not learning anymore' (English file: English.xml:200)
1149Children_NotLearningMessageEnabled_Desc 'Display the message: 'X can't learn much from Y anymore'' (English file: English.xml:201)
1150Children_AlwaysRenameFirstNameEnabled_Title 'Always override rename' (English file: English.xml:203)
1151Children_AlwaysRenameFirstNameEnabled_Desc 'Enables you to rename any colonists first name but overrides the normal nickname and title dialog (should be disabled after renaming, and is mostly for migrating from an old version without this function)' (English file: English.xml:204)
1152Children_DebugInfoMessagesEnabled_Title 'Log debug info messages' (English file: English.xml:206)
1153Children_DebugInfoMessagesEnabled_Desc 'Log debug info messages' (English file: English.xml:207)
1154Children_DebugErrorMessagesEnabled_Title 'Log debug error messages' (English file: English.xml:209)
1155Children_DebugErrorMessagesEnabled_Desc 'Log debug error messages' (English file: English.xml:210)
1156Children_RemoveMod_Title 'Remove the mod' (English file: English.xml:212)
1157Children_RemoveMod_Desc 'Opens a dialog to remove most of the mods content from the game. (Must be clicked in a running game)' (English file: English.xml:213)
1158Children_RemoveModMessage 'This will try to remove most parts of the mod from this game. After it finishes you should save the game first without doing anything else and after that remove the mod from the load-order and reload the save. (There will be some error messages on the first reload (possibly also on the first save), but those shouldn't be a big problem)' (English file: English.xml:215)
1159Children_RemoveModCompeted 'Most mod related parts should now be removed, save the game before doing anything else.' (English file: English.xml:216)
1160Children_FixBrokenMap_Title 'Try to fix map' (English file: English.xml:218)
1161Children_FixBrokenMap_Desc 'Tries to fix a map that can no longer be loaded because the mod was not properly removed (will reset all areas of that map to default settings - mod still needs to be removed properly afterwards!)' (English file: English.xml:219)
1162ChildrenMessageSecondMother '2. Mother' (English file: English.xml:221)
1163ChildrenMessagePartner 'Partner' (English file: English.xml:222)
1164ChildrenMessageFather 'Father' (English file: English.xml:223)
1165ChildrenMessageNoPartner 'No partner' (English file: English.xml:224)
1166ChildrenMessageChooseSpecies 'Choose the species for the children of {0}' (English file: English.xml:226)
1167ChildrenMessageChooseSpeciesInfo '(This dialog is beeing shown, because the species could not be determined to 100%)' (English file: English.xml:227)
1168ChildrenMessageChooseSpeciesButton 'Choosen species: ' (English file: English.xml:228)
1169Children_School 'School' (English file: English.xml:230)
1170Children_SchoolTooltipOverride 'Overridden from school-time' (English file: English.xml:232)
1171Children_DesignatorAreaSchoolExpand 'Expand school area' (English file: English.xml:234)
1172Children_DesignatorAreaSchoolExpandDesc 'Colonists who have school-time assigned will be locked inside this area for that time.' (English file: English.xml:235)
1173Children_DesignatorAreaSchoolClear 'Clear school area' (English file: English.xml:236)
1174Children_DesignatorAreaSchoolClearDesc 'Clear school area' (English file: English.xml:237)
1175fulfill_outdoors_head 'Need of Outdoors' (English file: strings.xml:4)
1176fulfill_outdoors_label 'Pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors' (English file: strings.xml:5)
1177fulfill_outdoors_note 'NOTE: Don't place the same joy giving sources both indoors and outdoors to avoid indecisiveness.' (English file: strings.xml:6)
1178clean_head 'Opportunistic jobs' (English file: strings.xml:7)
1179clean_before_working_label 'Pawns are encouraged to clean the room before operating a building in it' (English file: strings.xml:8)
1180clean_before_working_note 'NOTE: don't expect cleaning from those guys, that don't like to clean' (English file: strings.xml:9)
1181bill_job_pathing_label 'Calculate accurate path to the building for bill jobs' (English file: strings.xml:10)
1182bill_job_pathing_note 'It'll help to avoid making unreasonable hooks around when your pawns need to bring resources first, but it may be costly on CPU' (English file: strings.xml:11)
1183clean_after_tending_label 'Pawns are encouraged to clean the room after tending to a patient' (English file: strings.xml:12)
1184clean_after_tending_note 'NOTE: don't expect cleaning from those guys, that don't like to clean' (English file: strings.xml:13)
1185meal_stacking_head 'Meal stacking' (English file: strings.xml:14)
1186meal_stacking_label 'Pawns avoid mixing negative thoughts when stacking meals' (English file: strings.xml:15)
1187meal_stacking_note 'That way pawns will never mix disgusting meals with normal ones' (English file: strings.xml:16)
1188dont_count_odd_label 'Count odd meat (ex.: insect) as normal, allowing to stack it with normal meals' (English file: strings.xml:17)
1189dont_count_odd_note 'Insect meat isn't so bad...' (English file: strings.xml:18)
1190gen_ingredients_head 'Meal generation' (English file: strings.xml:19)
1191gen_ingredients_label 'Add random ingredients to randomly generated meals' (English file: strings.xml:20)
1192gen_ingredients_note 'Ex.: gifted by story teller, sold by a trader, looted from corpse. Only mood neutral components are used. With this option on, the game will never be the same' (English file: strings.xml:21)
1193add_to_que_label 'Add former task to queue' (English file: strings.xml:22)
1194add_to_que_note 'That way pawns will not change their mind after performing an opportunistic task, but sometimes it can cause a confusion if a job was already taken' (English file: strings.xml:23)
1195hauling_over_bills_label 'Pawns are encouraged to haul ingredients for a bill to a stockpile' (English file: strings.xml:24)
1196hauling_over_bills_note 'When working on a bill, pawns will prefer hauling ingredients to a stockpile, instead of taking a small fraction, required for a recipe' (English file: strings.xml:25)
1197fulfill_needs_head 'Fulfillment of needs' (English file: strings.xml:26)
1198drugs_use_potential_mood_label 'Pawns are encouraged to take account of potential mood in drug policies' (English file: strings.xml:27)
1199drugs_use_potential_mood_note 'Pawns will not use drugs if "potential" mood is above a marker, prevents overuse of drugs to get above a set level of mood' (English file: strings.xml:28)
1200miscellaneous_head 'Miscellaneous' (English file: strings.xml:29)
1201extended_recipe_label 'Recipes display complete list of ingredients' (English file: strings.xml:30)
1202extended_recipe_note 'Instead of just vague "ingredients"' (English file: strings.xml:31)
1203advanced_head 'Advanced behaviors' (English file: strings.xml:32)
1204advanced_inbetween_cleaning_label 'Pawns will clean rooms in between hauling ingredients and crafting' (English file: strings.xml:33)
1205advanced_inbetween_cleaning_note 'Basic behavior would let them clean only before hauling' (English file: strings.xml:34)
1206advanced_haul_all_ings_label 'Pawns are encouraged to pick up all ingredients before hauling them to the crafting place' (English file: strings.xml:35)
1207advanced_haul_all_ings_note 'Pawns will be taking all necessary ingredients to their hauling inventory before delivering them to the crafting place' (English file: strings.xml:36)
1208prefer_spoiling_ingredients_label 'Pawns are encouraged to ingredients and materials that spoil faster' (English file: strings.xml:37)
1209prefer_spoiling_ingredients_note 'WARNING: with more items to chose from it may start causing a lag' (English file: strings.xml:38)
1210UnloadThing 'Unload' (English file: strings.xml:39)
1211UnloadThingCancel 'Cancel unload' (English file: strings.xml:40)
1212manual_unload_label 'Enable a button in colonist's inventory to mark items for hauling to stockpile' (English file: strings.xml:41)
1213manual_unload_note 'If there is no stockpiles to haul to, colonist will drop an item near him' (English file: strings.xml:42)
1214put_back_to_inv_label 'Pawns will put items back to inventory when interrupted' (English file: strings.xml:43)
1215put_back_to_inv_note 'When pawns are holding their inventory items on their hands, they'll put them back if action was interrupted' (English file: strings.xml:44)
1216pick_proper_amount_label 'Pawns will stop taking more sweets than they can eat' (English file: strings.xml:45)
1217pick_proper_amount_note 'No more chocolate lying around' (English file: strings.xml:46)
1218Category 'Category' (English file: strings.xml:47)
1219fun_police_label 'Pawns are encouraged to fulfill secondary needs during joy assignment or if woke early' (English file: strings.xml:48)
1220fun_police_note 'Pawns will try to top off their joy need only after it goes below 80%, they'll prefer to pick up a spare meal to their inventory, and fulfill all their hygiene needs (if dubs mod is present)' (English file: strings.xml:49)
1221numbers_head 'Tweakable numbers (0 = Unlimited)' (English file: strings.xml:50)
1222op_clean_number_label 'Filth limit for pre-task cleaning' (English file: strings.xml:51)
1223adv_clean_number_label 'Filth limit for pre-bill cleaning' (English file: strings.xml:52)
1224doc_clean_number_label 'Filth limit for post-tending cleaning' (English file: strings.xml:53)
1225skip_snow_clean_label 'Pawns are discouraged to clear area from snow when it's snowing or raining' (English file: strings.xml:54)
1226skip_snow_clean_note 'When raining just in case if it's a tricky weather' (English file: strings.xml:55)
1227prefer_spoiling_meals_label 'Pawns are encouraged to eat meals that spoil faster' (English file: strings.xml:56)
1228prefer_spoiling_meals_note 'WARNING: with more items to chose from it may start causing a lag' (English file: strings.xml:57)
1229allow_feeding_with_plants_label 'Allow pawns to feed animals with hay and encourage it.' (English file: strings.xml:58)
1230allow_feeding_with_plants_note ' Animals also encouraged to prefer non-human food more.' (English file: strings.xml:59)
1231VisiblePants.SettingsCategory 'Visible Pants' (English file: Keys.xml:4)
1232VisiblePants.DrawPantsOver 'Draw pants over shirts' (English file: Keys.xml:6)
1233VisiblePants.DrawPantsOver_Tooltip 'When enabled, shirts will have a tucked-in appearance.' (English file: Keys.xml:7)
1234ShowHair.ShowHair 'Show Hair' (English file: ShowHair.xml:3)
1235ShowHair.HideAllHats 'Hide All Hats' (English file: ShowHair.xml:4)
1236ShowHair.SelectHatsWhichHideHair 'Select hats that will hide hair' (English file: ShowHair.xml:5)
1237ShowHair.SelectHairThatWillBeHidden 'Select hair that hats will hide' (English file: ShowHair.xml:6)
1238ShowHair.ShowHatsOnlyWhenDrafted 'Show Hats Only When Drafted' (English file: ShowHair.xml:7)
1239RG_Dialog_CE_Title 'Prepare RunAndGun for Combat Extended' (English file: RunAndGun_Keys.xml:32)
1240RG_Dialog_CE_Description 'It seems you're using the latest version Run and Gun and Combat Extended together for the first time. Combat Extended works great with Run and Gun, but not for each weapon. \nFor the best experience, please allow Combat Extended to set for which weapons running and gunning is forbidden. If you configured forbidden weapons for Run and Gun before, your configuration (of only that specific setting) will be overwritten.' (English file: RunAndGun_Keys.xml:33)
1241RG_Dialog_CE_ConfirmButton 'Allow' (English file: RunAndGun_Keys.xml:35)
1242RG_Dialog_CE_DisallowButton 'Disallow' (English file: RunAndGun_Keys.xml:36)
1243FALCFF.EnableAccurateMissRadius 'Use accurate miss radius' (English file: FALCFF_LanguageData.xml:21)
1244FALCFF.EnableAccurateMissRadiusDesc 'Low skill shooters have a larger miss radius than higher skilled ones and this mod accounts for that. If this setting is disabled, the mod will assume a one tile miss radius for all shooters, which will be more lenient to low skill shooters but may result in more friendly fire hits.' (English file: FALCFF_LanguageData.xml:22)
1245DefPos_context_assignPosition 'Save defensive position{0}' (English file: DefensivePositionsStrings.xml:12)
1246DefPos_context_clearPosition 'Clear saved position{0}' (English file: DefensivePositionsStrings.xml:13)
1247DefPos_context_slotSuffix ' (slot {0})' (English file: DefensivePositionsStrings.xml:14)
1248DefPos_context_toggleAdvanced 'Toggle advanced mode' (English file: DefensivePositionsStrings.xml:15)
1249setting_shiftKeyMode_label 'Shift key mode' (English file: DefensivePositionsStrings.xml:44)
1250setting_shiftKeyMode_desc 'Defines what holding the Shift key does in combination with clicking a position slot or pressing the hotkey. When the Shift key is set to queue orders, colonist positions can be assigned through the right-click menu of the slot.' (English file: DefensivePositionsStrings.xml:45)
1251setting_shiftKeyMode_AssignSlot 'Assign slot position' (English file: DefensivePositionsStrings.xml:46)
1252setting_shiftKeyMode_QueueOrder 'Queue move order' (English file: DefensivePositionsStrings.xml:47)
1253settings_sameGroupDistance_label 'Minimum jump distance' (English file: DefensivePositionsStrings.xml:48)
1254settings_sameGroupDistance_desc 'How far from each other colonists can be to be considered as part of the same group. Used when jumping between squad locations by pressing the squad key multiple times.\nSet this to a low number (0+) to jump between squad members individually.\nSet this to a high number like 1000 to only jump between maps occupied by members of the same squad.' (English file: DefensivePositionsStrings.xml:49)
1255settings_jumpingSelectsNearby_label 'Jumping selects only nearby members' (English file: DefensivePositionsStrings.xml:50)
1256settings_jumpingSelectsNearby_desc 'Affects what gets selected when jumping between members of a squad. Used when jumping between squad locations by pressing the squad key multiple times.\nWhen enabled, only other members close to the focused location are selected. Otherwise, always selects all squad members on the current map.' (English file: DefensivePositionsStrings.xml:51)
1257BPC.NewWorkPolicy 'New work policy' (English file: BetterPawnControl.xml:19)
1258BPC.WorkPolicy 'Policy ' (English file: BetterPawnControl.xml:20)
1259BPC.CurrentWorkPolicy 'Active work policy' (English file: BetterPawnControl.xml:21)
1260BPC.WorkTab 'Work' (English file: BetterPawnControl.xml:23)
1261BPC.Copy 'Copy Policy' (English file: BetterPawnControl.xml:33)
1262BPC.Paste 'Paste Policy' (English file: BetterPawnControl.xml:34)
1263BPC.CopySchedule 'Copy Schedule' (English file: BetterPawnControl.xml:36)
1264BPC.PasteSchedule 'Paste Schedule' (English file: BetterPawnControl.xml:37)
1265ResearchPal.None 'none' (English file: KeyedTranslations.xml:19)
1266ResearchPal.RestoreQueue 'Restoring queue' (English file: KeyedTranslations.xml:33)
1267EventSpeed 'Event Speed' (English file: ACSmartSpeedStrings.xml:4)
1268EventSpeedLabel 'Change Event Speed' (English file: ACSmartSpeedStrings.xml:5)
1269Slow 'Slow' (English file: ACSmartSpeedStrings.xml:6)
1270Normal 'Normal' (English file: ACSmartSpeedStrings.xml:7)
1271Fast 'Fast' (English file: ACSmartSpeedStrings.xml:8)
1272Half 'Half' (English file: ACSmartSpeedStrings.xml:9)
1273setting_partyHuntUnforbid_label 'Unforbid prey' (English file: AllowToolEnglish.xml:51)
1274Harvest_fully_grown_success '{0} fully grown plants marked for harvesting.' (English file: AllowToolEnglish.xml:64)
1275Harvest_fully_grown_failure 'No new fully grown plants or trees found.' (English file: AllowToolEnglish.xml:65)
1276StripMine_win_horizontalSpacing 'Horizontal spacing' (English file: AllowToolEnglish.xml:67)
1277StripMine_win_verticalSpacing 'Vertical spacing' (English file: AllowToolEnglish.xml:68)
1278StripMine_win_showWindow 'Show this window' (English file: AllowToolEnglish.xml:69)
1279StripMine_win_showWindow_tip 'Disable to automatically use these settings next time.\nHold Shift to show this window again.' (English file: AllowToolEnglish.xml:70)
1280StripMine_win_variableOffset 'Variable grid offset' (English file: AllowToolEnglish.xml:71)
1281StripMine_win_variableOffset_tip 'When enabled, the grid will extend from the starting point of the selection. Otherwise, grid lines will always pass through the same cells, regardless of where the selection started.' (English file: AllowToolEnglish.xml:72)
1282StripMine_cursor_autoApply 'Apply immediately' (English file: AllowToolEnglish.xml:73)
1283Designator_context_similar_visible 'Select similar things in visible area' (English file: AllowToolEnglish.xml:89)
1284Designator_context_similar_visible_succ 'Selected {0} visible similar things.' (English file: AllowToolEnglish.xml:90)
1285Designator_context_similar_visible_part 'Selected {0} closest visible similar things out of {1}.' (English file: AllowToolEnglish.xml:91)
1286Designator_context_chop_home 'Chop all wood in home area' (English file: AllowToolEnglish.xml:109)
1287Designator_context_mine_selectStripMine 'Select "Strip mine" tool' (English file: AllowToolEnglish.xml:118)
1288Designator_context_harvest_fullgrown 'Harvest fully grown plants on map' (English file: AllowToolEnglish.xml:134)
1289Designator_context_harvest_home_fullgrown 'Harvest fully grown plants in home area ' (English file: AllowToolEnglish.xml:135)
1290Designator_context_harvest_fullgrown_succ '{0} fully grown plants designated for harvesting.' (English file: AllowToolEnglish.xml:136)
1291Designator_context_harvest_fullgrown_fail 'Found no new fully grown plants to harvest.' (English file: AllowToolEnglish.xml:137)
1292TD.SettingsCornerBuildable 'Corner tiles are buildable and mineable from inside' (English file: AutoEnglish.xml:11)
1293TD.SettingsCornerBuildableDesc 'This might sometime cause weird pathing issues - turn it off to maybe fix that.' (English file: AutoEnglish.xml:12)
1294FALCLF.Enabled 'Enabled' (English file: FALCLF_LanguageData.xml:3)
1295FALCLF.EnabledDesc 'Enable the mod' (English file: FALCLF_LanguageData.xml:4)
1296FALCLF.UseLightText 'Use white text' (English file: FALCLF_LanguageData.xml:6)
1297FALCLF.UseLightTextDesc 'Use white instead of black text' (English file: FALCLF_LanguageData.xml:7)
1298FALCLF.TextOpacity 'Text opacity' (English file: FALCLF_LanguageData.xml:9)
1299FALCLF.TextOpacityDesc 'How solid the labels look' (English file: FALCLF_LanguageData.xml:10)
1300FALCLF.ShowRoomLabels 'Show room names' (English file: FALCLF_LanguageData.xml:12)
1301FALCLF.ShowRoomLabelsDesc 'Show room names on floor' (English file: FALCLF_LanguageData.xml:13)
1302FALCLF.ShowZoneLabels 'Show zone names' (English file: FALCLF_LanguageData.xml:15)
1303FALCLF.ShowZoneLabelsDesc 'Show stockpile and growing zone names on floor' (English file: FALCLF_LanguageData.xml:16)
1304FALCLF.MaxFontScale 'Max font scale' (English file: FALCLF_LanguageData.xml:18)
1305FALCLF.MaxFontScaleDesc 'Decimal value limiting the maximum size of text. At 1.0 a letter is about one tile wide. Must be between 0.1 and 5.0.' (English file: FALCLF_LanguageData.xml:19)
1306FALCLF.MinFontScale 'Min font scale' (English file: FALCLF_LanguageData.xml:21)
1307FALCLF.MinFontScaleDesc 'Decimal value limiting the minimum size of text. A label needing text smaller than this will not be displayed. At 1.0 a letter is about one tile wide. Must be between 0.1 and 1.0.' (English file: FALCLF_LanguageData.xml:22)
1308FALCLF.MaxAllowedZoom 'Max zoom for labels' (English file: FALCLF_LanguageData.xml:24)
1309FALCLF.MaxAllowedZoomDesc 'Furthest zoom at which visible labels will be drawn. Note that very small labels may not be drawn at some zoom levels, regardless of this setting.' (English file: FALCLF_LanguageData.xml:25)
1310FALCLF.RenameDesc 'Rename a room or zone' (English file: FALCLF_LanguageData.xml:27)
1311FALCLF.enumSetting_Closest 'Closest' (English file: FALCLF_LanguageData.xml:29)
1312FALCLF.enumSetting_Close 'Close' (English file: FALCLF_LanguageData.xml:30)
1313FALCLF.enumSetting_Middle 'Middle' (English file: FALCLF_LanguageData.xml:31)
1314FALCLF.enumSetting_Far 'Far' (English file: FALCLF_LanguageData.xml:32)
1315FALCLF.enumSetting_Furthest 'Furthest' (English file: FALCLF_LanguageData.xml:33)
1316ZEN_MustPlaceHeadOnUnrakedGravel 'Must be placed on unraked gravel.' (English file: Messages.xml:5)
1317ZEN_CannotGrowBadSeason 'not growing (out of season).' (English file: Messages.xml:8)
1318ZEN_DesignatorHarvestSecondary 'Harvest secondary' (English file: Messages.xml:9)
1319ZEN_DesignatorHarvestSecondaryDesc 'Designate colonists to harvest secondary resources.' (English file: Messages.xml:10)
1320ZEN_MustDesignatePlantsWithSecondary 'Must designate plants with a secondary resource.' (English file: Messages.xml:11)
1321ZEN_MustDesignateHarvestableSecondary 'Must designate plants with a harvestable secondary resource.' (English file: Messages.xml:12)
1322ZEN_OrchardZone 'Orchard zone' (English file: Messages.xml:15)
1323ZEN_DesignatorOrchardZoneDesc 'Create a zone where your colonists will try to grow a certain kind of plant which has a secondary resource. Colonists will harvest the secondary resources as they grow, but will not cut the plants, unless they are designated to be cut.' (English file: Messages.xml:16)
1324ZEN_DisplayStat_LimitedGrowSeasons 'growing seasons' (English file: Messages.xml:17)
1325ZEN_DisplayStat_GrowsInAllSeasons 'All seasons' (English file: Messages.xml:18)
1326ZEN_DisplayStat_MinPlantGrowth 'min. plant growth' (English file: Messages.xml:19)
1327ZEN_DisplayStat_MinGrowthReport 'This resource is only able to be harvested after the full plant has matured to a certain point.' (English file: Messages.xml:20)
1328TD.SettingGlobalSurgeryUnlimited 'Default medical settings for a new game have 'surgery use best' checked' (English file: AutoEnglish.xml:39)
1329TD.SettingGlobalSurgeryUnlimitedDesc 'During a game, this setting is not used - the default for new colonists is alongside the other medical defaults accessible in the Health tab' (English file: AutoEnglish.xml:40)
1330TD.DefaultSurgeryUnlimited 'Surgery uses best medicine available' (English file: AutoEnglish.xml:41)
1331TD.PawnSettingSurgeryUnlimited 'Surgery uses best' (English file: AutoEnglish.xml:42)
1332TD.DefaultCare 'Default care' (English file: AutoEnglish.xml:43)
1333TD.RemoveTempTendDesc 'Remove this (in case it lingers around after it's unused)' (English file: AutoEnglish.xml:44)
1334VFEF_CommandMakeCompAreaDesc 'Automatically designate the specified area around this {0}.' (English file: KeyedStrings.xml:3)
1335VFEF_CommandMakeCompAreaLabel 'Designate feeding area' (English file: KeyedStrings.xml:4)
1336VFEF_ScarecrowGizmo 'Scare colony animals' (English file: KeyedStrings.xml:5)
1337VFEF_ScarecrowGizmoText 'Allow to choose if this scarecrow should make your colony animal flee' (English file: KeyedStrings.xml:6)
1338TargetLightRadius 'Current light radius' (English file: Misc_Gameplay.xml:4)
1339CurrentLightOpacity 'Current intensity' (English file: Misc_Gameplay.xml:5)
1340CommandRaiseLightRDesc 'Increase the current radius.' (English file: Misc_Gameplay.xml:7)
1341CommandLowerLightRDesc 'Decrease the current radius.' (English file: Misc_Gameplay.xml:8)
1342CommandRaiseLightIntDesc 'Increase the current intensity.' (English file: Misc_Gameplay.xml:10)
1343CommandLowerLightIntDesc 'Lower the current intensity.' (English file: Misc_Gameplay.xml:11)
1344LightIntensityPercent '% Intensity.' (English file: Misc_Gameplay.xml:13)
1345LightRadiusCells ' Cell radius.' (English file: Misc_Gameplay.xml:14)
1346SwitchedColourDesc 'Switch light colour to ' (English file: Misc_Gameplay.xml:16)
1347LightColourRed 'Red' (English file: Misc_Gameplay.xml:17)
1348LightColourGreen 'Green' (English file: Misc_Gameplay.xml:18)
1349LightColourBlue 'Blue' (English file: Misc_Gameplay.xml:19)
1350LightColourWhite 'White' (English file: Misc_Gameplay.xml:20)
1351VFESecurity.Submerged 'submerged' (English file: Keys.xml:5)
1352VFESecurity.WorldTileRange 'World tile range' (English file: Keys.xml:8)
1353VFESecurity.TargetWorldTile 'Target world tile' (English file: Keys.xml:10)
1354VFESecurity.TargetWorldTile_Description 'Select a world tile for this {0} to fire at.' (English file: Keys.xml:11)
1355VFESecurity.TargetWorldTile_DescriptionShort 'Select a world tile to fire at.' (English file: Keys.xml:12)
1356VFESecurity.CommandTargetTileFailNoArtillery 'This {0} does not have any suitable artillery.' (English file: Keys.xml:13)
1357VFESecurity.TargetWorldTileOutOfRange 'Tile is out of range.' (English file: Keys.xml:15)
1358VFESecurity.TargetMap 'Target map' (English file: Keys.xml:16)
1359VFESecurity.TargetPeaceTalks 'Target peace talks' (English file: Keys.xml:17)
1360VFESecurity.TargetSettlement 'Target settlement' (English file: Keys.xml:18)
1361VFESecurity.TargetOutpost 'Target outpost' (English file: Keys.xml:19)
1362VFESecurity.TargetWorldTileEmpty 'Target area (will have no effect)' (English file: Keys.xml:20)
1363VFESecurity.TargetWorldFlyingObject 'Cannot target flying objects.' (English file: Keys.xml:21)
1364VFESecurity.TargetWorldTileSameTile 'Cannot target the same tile.' (English file: Keys.xml:22)
1365VFESecurity.MessageTargetWorldTileInvalid 'Targeted area is invalid.' (English file: Keys.xml:24)
1366VFESecurity.Settlement 'settlement' (English file: Keys.xml:25)
1367VFESecurity.MessageTargetWorldTileOutOfRange 'Targeted area is out of the {0}'s range.' (English file: Keys.xml:26)
1368VFESecurity.GoodwillChangedReason_ArtilleryStrike 'attacked by artillery' (English file: Keys.xml:29)
1369VFESecurity.Message_ArtilleryBombardmentEnded '{0} from {1} have stopped bombarding your settlements.' (English file: Keys.xml:30)
1370VFESecurity.ArtilleryStrikeProvokedGeneric_Letter 'Provoked {0}' (English file: Keys.xml:33)
1371VFESecurity.ArtilleryStrikePeaceTalks_LetterText 'By sending an artillery strike at their peace talks negotiation party, relations between you and {0} have soured. They may send a raiding party in retaliation.' (English file: Keys.xml:34)
1372VFESecurity.ArtilleryStrikeSettlement_Letter 'Artillery retaliation' (English file: Keys.xml:36)
1373VFESecurity.ArtilleryStrikeSettlement_LetterText 'Due to your provocation via artillery strike, the {0} at {1} have decided to return fire at your settlements using their own artillery!\n\nThis bombardment will go on for a few days, or until you destroy the settlement.' (English file: Keys.xml:37)
1374VFESecurity.LetterFactionBaseDefeatedStrike 'The enemy base {0} has been destroyed.' (English file: Keys.xml:39)
1375VFESecurity.PsychicPylonExposure 'Psychic pylon exposure' (English file: Keys.xml:42)
1376VFESecurity.AmmoCrate 'Ammo crate' (English file: Keys.xml:45)
1377VFESecurity.Armed 'Armed' (English file: Keys.xml:48)
1378VFESecurity.NeedsRearming 'Needs rearming' (English file: Keys.xml:49)
1379VFESecurity.DesignatorRearmTraps 'Rearm' (English file: Keys.xml:50)
1380VFESecurity.DesignatorRearmTraps_Description 'Mark unarmed rearmable traps to be rearmed by your colonists.' (English file: Keys.xml:51)
1381VFESecurity.MessageMustDesignateRearmables 'Must designate unarmed rearmable traps.' (English file: Keys.xml:52)
1382VanillaHairExpanded.SettingsCategory 'Vanilla Hair Expanded' (English file: Keys.xml:5)
1383VanillaHairExpanded.Beards_ToolTip 'Whether or not beards are rendered on pawns.' (English file: Keys.xml:7)
1384VanillaHairExpanded.ChangeHairstyle 'Change hairstyle' (English file: Keys.xml:10)
1385VanillaHairExpanded.Hairstyles 'Hairstyles' (English file: Keys.xml:13)
1386VanillaHairExpanded.Beards 'Beards' (English file: Keys.xml:14)
1387VanillaHairExpanded.CustomMode 'Colour sliders' (English file: Keys.xml:15)
1388VanillaHairExpanded.ColoursTied 'Colours tied' (English file: Keys.xml:16)
1389RWC_TooClose 'Too close to other structures! Some directions may be obstructed.' (English file: English.xml:4)
1390RWC_Obstructed '\nDirections obstructed: {0}' (English file: English.xml:5)
1391DropSpotDestroyed 'Drop Spot has been moved.' (English file: TranslationKeys.xml:4)
1392VCEF_FishingGrowingZone 'Fishing Zone' (English file: Misc_Gameplay.xml:6)
1393VCEF_FishingGrowingZoneDesc 'Create a zone where your colonists will try to fish' (English file: Misc_Gameplay.xml:7)
1394VCEF_ChooseFish 'Choose catch' (English file: Misc_Gameplay.xml:9)
1395VCEF_ChooseFishDesc 'Choose prefered fish size to catch from those inhabiting this biome. Smaller fish take less time but are less nutritive, while larger fish take longer and are more nutritive. Medium fish are balanced between the two extremes. There is always a chance to catch some different fish or special items' (English file: Misc_Gameplay.xml:10)
1396VCEF_ChooseFishSmallLabel 'Catch Small Fish' (English file: Misc_Gameplay.xml:13)
1397VCEF_ChooseFishMediumLabel 'Catch Medium Fish' (English file: Misc_Gameplay.xml:14)
1398VCEF_ChooseFishLargeLabel 'Catch Large Fish' (English file: Misc_Gameplay.xml:15)
1399VCEF_CommandAllowFishing 'Allow Fishing' (English file: Misc_Gameplay.xml:17)
1400VCEF_CommandAllowFishingDesc 'Allow fishing to take place in this fishing zone' (English file: Misc_Gameplay.xml:18)
1401VCEF_ZoneSetTo 'This zone is set to catch fish of size' (English file: Misc_Gameplay.xml:20)
1402VCEF_FishesInThisZone 'Fish in this zone: ' (English file: Misc_Gameplay.xml:21)
1403VCEF_IsZoneOceanZone 'Oceanic fishing zone: ' (English file: Misc_Gameplay.xml:22)
1404VCEF_Yes 'Yes' (English file: Misc_Gameplay.xml:23)
1405VCEF_No 'No' (English file: Misc_Gameplay.xml:24)
1406VCEF_ZoneTooSmall 'This zone is too small. Fishing zones need to be at least {0} tiles to be valid (this calculation is made every few seconds: unpause to update).' (English file: Misc_Gameplay.xml:25)
1407VCEF_NoFish 'No fish to catch in this biome (this could happen with modded biomes, ask the owner to add support! Or perhaps you are in a lifeless biome)' (English file: Misc_Gameplay.xml:27)
1408VCEF_CaughtSpecial 'While fishing, {0} has caught something special: {1}' (English file: Misc_Gameplay.xml:29)
1409VCEF_minimumZoneSize 'Minimum Fishing Zone size' (English file: Misc_Gameplay.xml:33)
1410VCEF_minimumZoneSizeTooltip 'Minimum Fishing Zone size, default is 25 tiles' (English file: Misc_Gameplay.xml:34)
1411VCEF_smallFishDurationFactor 'Base Fishing Duration in ticks' (English file: Misc_Gameplay.xml:36)
1412VCEF_smallFishDurationFactorTooltip 'Base Fishing Duration in ticks. Default is 4500 for small fish. Medium fish take double this time, while large fish take three times as much. Decreasing this increases food yield per day, and viceversa.' (English file: Misc_Gameplay.xml:37)
1413VCEF_chanceForSpecials 'Chance to get an special item instead of fish' (English file: Misc_Gameplay.xml:39)
1414VCEF_chanceForSpecialsTooltip 'Chance to get an special item instead of fish. Default is 1% per fishing operation.' (English file: Misc_Gameplay.xml:40)
1415VCEF_minMapTempForLowFish 'Minimum map temperature for reduced fish yield' (English file: Misc_Gameplay.xml:42)
1416VCEF_minMapTempForLowFishTooltip 'Minimum map temperature for reduced fish yield. Below this temperature fish yield will be greatly reduced. Default is 0ºC.' (English file: Misc_Gameplay.xml:43)
1417VCEF_maxMapTempForLowFish 'Maximum map temperature for reduced fish yield' (English file: Misc_Gameplay.xml:45)
1418VCEF_maxMapTempForLowFishTooltip 'Maximum map temperature for reduced fish yield. Above this temperature fish yield will be greatly reduced. Default is 50ºC.' (English file: Misc_Gameplay.xml:46)
1419VCEF_dropFish 'Fisher drops fish on the ground instead of hauling to stockpiles' (English file: Misc_Gameplay.xml:50)
1420HDHPlantCount 'Occupied Plant Bays' (English file: HighDensityHydro.xml:3)
1421HDHHighestGrowth 'Growth' (English file: HighDensityHydro.xml:4)
1422NoItemsAreStoredHere 'No items are currently stored here.' (English file: LWM.DeepStorage.Keys.xml:4)
1423LWM_DS_Total 'Total: {0}' (English file: LWM.DeepStorage.Keys.xml:5)
1424LWM_DS_PerCell '{0} per cell' (English file: LWM.DeepStorage.Keys.xml:6)
1425LWM_DS_TotalAndPerCell '{0} total; {1} per cell' (English file: LWM.DeepStorage.Keys.xml:7)
1426LWM_DS_kg '{0}kg' (English file: LWM.DeepStorage.Keys.xml:8)
1427LWM_DS_BulkEtcOf '{0} {1}' (English file: LWM.DeepStorage.Keys.xml:9)
1428LWM_DSU_GainsName 'The {0} is now called {1}.' (English file: LWM.DeepStorage.Keys.xml:10)
1429LWM.ContentsHeaderMaxMass '{0} / {1} with total {2} of {3} / {4} kg' (English file: LWM.DeepStorage.Keys.xml:15)
1430LWM.ContentsHeaderMax '{0} / {1} with total {2} of {3} kg' (English file: LWM.DeepStorage.Keys.xml:16)
1431LWM.ContentsHeaderMinMax '{0} / {1}, max {2}, with total {3} of {4} kg' (English file: LWM.DeepStorage.Keys.xml:17)
1432LWM.ContentsHeaderStacksMax '{0} stacks, max {1}, limited with total {2} of {3} kg' (English file: LWM.DeepStorage.Keys.xml:18)
1433LWM.ContentsHeaderItemsMax '{0} items, max {1} (limited by {2}), with total {2} of {3} kg' (English file: LWM.DeepStorage.Keys.xml:19)
1434LWM.XStacks '{0} stacks' (English file: LWM.DeepStorage.Keys.xml:20)
1435LWM.XItems '{0} items' (English file: LWM.DeepStorage.Keys.xml:21)
1436LWM.ContentsHeaderMaxSize ' (Cannot store items above a {0} of {1} kg)' (English file: LWM.DeepStorage.Keys.xml:22)
1437LWM.ContentsHeaderPawnUsing ' {0} is using this.' (English file: LWM.DeepStorage.Keys.xml:23)
1438LWM.ContentsHeaderPawnsUsing ' This is being used by: {0}.' (English file: LWM.DeepStorage.Keys.xml:24)
1439LWM_DS_Empty 'empty' (English file: LWM.DeepStorage.Keys.xml:25)
1440LWM_DS_maxNumStacks 'maximum number of stacks per cell' (English file: LWM.DeepStorage.Keys.xml:27)
1441LWM_DS_maxNumStacksDesc 'The maximum number of stacks that can go in a single space. Buildings two-cells large will have twice as much storage capacity.\n\nNote that other factors may reduce storage capacity.' (English file: LWM.DeepStorage.Keys.xml:28)
1442LWM_DS_minNumStacks 'minimum number of stacks per cell' (English file: LWM.DeepStorage.Keys.xml:29)
1443LWM_DS_minNumStacksDesc 'The minimum number of items that can be stored in a single space.\n\nNo matter what, this storage unit can store at least {0} items.' (English file: LWM.DeepStorage.Keys.xml:30)
1444LWM_DS_maxTotalMass 'maximum total mass' (English file: LWM.DeepStorage.Keys.xml:31)
1445LWM_DS_maxTotalMassDesc 'The maximum mass that the storage unit can hold. Once the unit is full, no more items can be added (altho most units can always store a minimum of at least two items.) Note that if the building is more than one cell large, this limit is divided evenly among all the cells.' (English file: LWM.DeepStorage.Keys.xml:32)
1446LWM_DS_maxMassOfStoredItem 'maximum mass of any stored item' (English file: LWM.DeepStorage.Keys.xml:33)
1447LWM_DS_maxMassOfStoredItemDesc 'The maximum mass of any given item that can be stored in this unit. Vanilla RimWorld doesn't have any stat for "size" so mass is used. If you are using the Combat Extended mod, they have a "Bulk" stat that is used instead.\n\nThe basic idea is the same: some items are too big to easily fit here.' (English file: LWM.DeepStorage.Keys.xml:34)
1448LWM_DS_allowedCategories 'Storable Categories' (English file: LWM.DeepStorage.Keys.xml:35)
1449LWM_DS_allowedCategoriesDesc 'These are the categories that this unit is designed to store.\n\nIf you are using a mod besides LWM's Deep Storage, this might not be perfectly accurate. Also note: specific items may or may not fit for other reasons.' (English file: LWM.DeepStorage.Keys.xml:36)
1450LWM_DS_allowedDefs 'Storable Items' (English file: LWM.DeepStorage.Keys.xml:37)
1451LWM_DS_allowedDefsDesc 'These are items that this unit is designed to store.\n\nIf you are using a mod besides LWM's Deep Storage, this might not be perfectly accurate. Also note: specific items may or may not fit for other reasons.' (English file: LWM.DeepStorage.Keys.xml:38)
1452LWM_DS_disallowedStuff ' but not' (English file: LWM.DeepStorage.Keys.xml:39)
1453LWM_DS_disallowedStuffDesc 'You might think these items would be storable in this type of unit, but you would be wrong. They cannot be stored here.\n\nIf you are using a mod besides LWM's Deep Storage, this might not be perfectly accurate. Also note: specific items may or may not fit for other reasons.' (English file: LWM.DeepStorage.Keys.xml:40)
1454LWMDSstoringDelaySettings 'Storing Delay Settings' (English file: LWM.Settings.Keys.xml:4)
1455LWMDSstoringTakesTimeLabel 'If you really want to turn off the delay while storing, uncheck this.' (English file: LWM.Settings.Keys.xml:5)
1456LWMDSstoringTakesTimeDesc 'Turning this off is not how LWM plays. But hey, it's your game! You do you!' (English file: LWM.Settings.Keys.xml:6)
1457LWMDSstoringGlobalScale 'Global Storing Time: {0}%\nIf you want to adjust how long it takes pawns to store items (maybe you think it takes too long), you can adjust this setting, and it will apply to all storage units.' (English file: LWM.Settings.Keys.xml:7)
1458LWMDSstoringTimeConsidersStackSize 'Does storing time consider stack size?' (English file: LWM.Settings.Keys.xml:8)
1459LWMDSstoringTimeConsidersStackSizeDesc 'If selected (default), storing 75 of something may take longer than storing 3. This mainly affects Skips. You probably want to turn this off if you are using a mod that makes stack sizes really big.' (English file: LWM.Settings.Keys.xml:9)
1460LWM_DS_defaultStoragePriority 'Deep Storage defaults to Storage Priority:' (English file: LWM.Settings.Keys.xml:10)
1461LWM_DS_userInterface 'User Interface' (English file: LWM.Settings.Keys.xml:11)
1462LWM_DS_useDSRightClick 'Use Deep Storage custom Right Click' (English file: LWM.Settings.Keys.xml:12)
1463LWM_DS_useDSRightClickDesc 'The custom Deep Storage right-click interface SHOULD work, and should make things easier to use - especially in weapons lockers with mods such as Dual Wielding. Disable this to use Vanilla's logic in case something breaks, but it may make some tasks more difficult (e.g., loading caravans).' (English file: LWM.Settings.Keys.xml:13)
1464LWM_DS_Storage_ArchitectMenuSettings 'Location on Architect Menu:' (English file: LWM.Settings.Keys.xml:15)
1465LWM_DS_Storage_ArchitectMenuAlwaysShowCategory 'Always show the Storage category?' (English file: LWM.Settings.Keys.xml:16)
1466LWM_DS_Storage_ArchitectMenuAlwaysShowDesc 'The default place for all Deep Storage units is in the "Storage" category in the Architect Menu. If you change it, by default, the Storage category goes away. Check this if you want it to always be there, even if there are no Deep Storage units in it.' (English file: LWM.Settings.Keys.xml:17)
1467LWM_DS_Storage_ArchitectMenuMoveALL 'Put (almost) ALL storage units here?' (English file: LWM.Settings.Keys.xml:18)
1468LWM_DS_Storage_ArchitectMenuMoveALLDesc 'Check this to move things like vanilla shelves or other mods' storage units to "Storage" too. "Production" storage buildings (like Hoppers) are not moved. REQUIRES RESTART TO FULLY TURN OFF! If you uncheck this, items will end up in "Furniture" until you restart.' (English file: LWM.Settings.Keys.xml:19)
1469LWMDSoverCapacityCheck 'Check for storage being Over Capacity' (English file: LWM.Settings.Keys.xml:21)
1470LWMDSoverCapacityCheckDesc 'If more than one thing ends up in a stockpile, pawns need to know to clean it up. Turning this off prevents that.\n\nTurn this OFF to allow some other storage mods to function:\n RimFactory' (English file: LWM.Settings.Keys.xml:22)
1471LWMDSperDSUSettings 'EXPERIMENTAL: Change Storage Settings for each type of Unit: Caution' (English file: LWM.Settings.Keys.xml:24)
1472LWMDSperDSUturnOn 'TURN ON USER-MODIFIED BUILDING SETTINGS:' (English file: LWM.Settings.Keys.xml:25)
1473LWMDSperDSUturnOnDesc 'This lets you edit the properties of each Deep Storage building! Don't break anything, okay? TURNING THIS OFF WILL RESET ALL SETTINGS TO DEFAULT.' (English file: LWM.Settings.Keys.xml:26)
1474LWMDSperDSUWarning 'Note: No settings will be saved unless you turn on this feature above!' (English file: LWM.Settings.Keys.xml:27)
1475LWMDSpDSUlabel 'Label' (English file: LWM.Settings.Keys.xml:28)
1476LWMDSpDSUshowContents 'Show contents for this type of building' (English file: LWM.Settings.Keys.xml:29)
1477LWMDSpDSUoverlay 'What kind of count overlay (little white numbers) to use' (English file: LWM.Settings.Keys.xml:30)
1478LWMDSpDSUstoragePriority 'Default Storage Priority for this building' (English file: LWM.Settings.Keys.xml:31)
1479LWMDSpDSUchangeFilterQ 'Change what Items are allowed in this building?' (English file: LWM.Settings.Keys.xml:32)
1480LWMDSpDSUchangeFilterQDesc 'If you are NOT using a custom list of items here, you should uncheck this.' (English file: LWM.Settings.Keys.xml:33)
1481LWM_DS_Default '(default: {0})' (English file: LWM.Settings.Keys.xml:34)
1482LWM.ResetAllToDefault 'Reset ALL to default' (English file: LWM.Settings.Keys.xml:35)
1483LWMDSrobotsCanUse 'Robots can always haul to Deep Storage?' (English file: LWM.Settings.Keys.xml:38)
1484LWMDSrobotsCanUseDesc 'Allow Robots to haul to Deep Storage. Robots from "Misc. Robots" are supported. Note that ANYONE may take FROM Deep Storage' (English file: LWM.Settings.Keys.xml:39)
1485LWM_DS_IntTitle 'Intelligence Required to Haul to Deep Storage' (English file: LWM.Settings.Keys.xml:40)
1486LWM_DS_IntDesc 'This option can let your animals/robots/whatever haul TO Deep Storage.\nMost alien races have "Humanlike" or better. Most animals are "animal." Vanilla Mechanoids are "tool users" Robots for various mods? Your guess is as good as mine.\nNote that ANYONE may take FROM Deep Storage.' (English file: LWM.Settings.Keys.xml:41)
1487LWM_DS_Int_Animal 'Animal (Animals and some robots)' (English file: LWM.Settings.Keys.xml:42)
1488LWM_DS_Int_ToolUser 'Tool User (Mechanoids and some robots)' (English file: LWM.Settings.Keys.xml:43)
1489LWM_DS_Int_Humanlike 'Humanlike (Humans, most aliens, Default) (LWM * of approval)' (English file: LWM.Settings.Keys.xml:44)
1490AutothrotIDCount 'Multiple cores set to {0}, each core must have a unique ID for autothrottle to engage' (English file: Rimatomics.xml:5)
1491AutothrotOn 'Autothrottle engaged for {0}' (English file: Rimatomics.xml:6)
1492AutothrotOff 'Autothrottle disengaged for {0}' (English file: Rimatomics.xml:7)
1493AutothrotRange 'Grid excess must be within +/- 5000w to engage' (English file: Rimatomics.xml:8)
1494AutothrotTip 'Engage Autothrottle\n\ncontrol flux level to match power net load, the grid excess on the power net that this console is connected to must be within +/- 5000w to engage' (English file: Rimatomics.xml:9)
1495CoreIdMismatch 'Reactor and console ID do not match, each core requires its own console with a unique ID for autothrottle' (English file: Rimatomics.xml:10)
1496FuelLifeRange '{0} Fuel Life' (English file: Rimatomics.xml:11)
1497PoolLoading 'Loading' (English file: Rimatomics.xml:12)
1498PoolUnloading 'Unloading' (English file: Rimatomics.xml:13)
1499Designateremoveallspent 'Remove all spent fuel' (English file: Rimatomics.xml:14)
1500Designateremoveall 'Remove all fuel' (English file: Rimatomics.xml:15)
1501Designateremoveallprocessable 'Remove all processable fuel' (English file: Rimatomics.xml:16)
1502Designateinstallall 'Install fuel into all slots' (English file: Rimatomics.xml:17)
1503Clearalldesignations 'Clear all designations' (English file: Rimatomics.xml:18)
1504MissingPESUpgrades 'When the mod Preemtive Strike is running its sky object detection research projects must be completed before the ATOM can detect incoming drop pods. The scramblers will however still operate normally.' (English file: Rimatomics.xml:19)
1505ReactorAlert 'Reactor Alert!' (English file: Rimatomics.xml:20)
1506ShortRangeStratLaunch 'Tactical Launch' (English file: Rimatomics.xml:21)
1507ShortRangeStratLaunchDesc 'Launch a strategic missile on this map' (English file: Rimatomics.xml:22)
1508LongRangeStratLaunch 'Strategic Launch' (English file: Rimatomics.xml:23)
1509LongRangeStratLaunchDesc 'Launch the missile at a target on this Rimworld' (English file: Rimatomics.xml:24)
1510HighYieldWarhead 'High Yield' (English file: Rimatomics.xml:25)
1511HighYieldWarheadDesc 'Warheads launched from this silo are set to create a massive explosion that will destroy anything on the map that isn't inside a mountain bunker' (English file: Rimatomics.xml:26)
1512LowYieldWarhead 'Low Yield' (English file: Rimatomics.xml:27)
1513LowYieldWarheadDesc 'Missiles launched from this silo are set to create a small tactical explosion' (English file: Rimatomics.xml:28)
1514RimatomicsValveLabel 'Toggle Valve' (English file: Rimatomics.xml:29)
1515RimatomicsValveLabelDesc 'Toggle the valve open or closed' (English file: Rimatomics.xml:30)
1516FlareScram 'Flare SCRAM' (English file: Rimatomics.xml:32)
1517FlareScramDesc 'SCRAM the reactor during solar flares' (English file: Rimatomics.xml:33)
1518TargetAllShells 'Target All Shells' (English file: Rimatomics.xml:34)
1519TargetEnemyShells 'Target Enemy Shells' (English file: Rimatomics.xml:35)
1520ThreatDetection 'Threat Detection' (English file: Rimatomics.xml:36)
1521NextResearchStep 'Next Step:' (English file: Rimatomics.xml:37)
1522AlertNeedsTurbine 'Core needs turbine' (English file: Rimatomics.xml:39)
1523AlertNeedsTurbineDesc 'A reactor needs to be connected to a turbine, failure to do so may result in overheating and meltdown' (English file: Rimatomics.xml:40)
1524AlertNeedsCooling 'Turbine needs cooling' (English file: Rimatomics.xml:41)
1525AlertNeedsCoolingDesc 'A turbine needs to be connected to a cooling system, failure to do so may result in overheating and meltdown' (English file: Rimatomics.xml:42)
1526AlertCoreMelt 'Core Melt' (English file: Rimatomics.xml:43)
1527AlertCoreMeltDesc 'A reactor is suffering a core melt incident, evacuate immediately' (English file: Rimatomics.xml:44)
1528AlertCoreOverheat 'Reactor Temp' (English file: Rimatomics.xml:45)
1529AlertCoreOverheatDesc 'A reactor is being damaged due to overheating' (English file: Rimatomics.xml:46)
1530AlertCracked 'Cracked Core' (English file: Rimatomics.xml:47)
1531AlertCrackedDesc 'Stress from running the core at high temperatures for a long period of time has caused the core to crack, it will need to be deconstructed and rebuilt or it will continue to emit lethal radiation, produce less power and damage the fuel rods.' (English file: Rimatomics.xml:48)
1532CRACKEDFUEL ' ::CRACKED FUEL::' (English file: Rimatomics.xml:50)
1533NOCOOLING ' ::NO COOLING::' (English file: Rimatomics.xml:51)
1534OVERHEATING ' ::OVERHEATING:: {0}' (English file: Rimatomics.xml:52)
1535COREMELT ' ::CORE MELT IMMINENT::' (English file: Rimatomics.xml:53)
1536EVACUATE ' ::EVACUATE::' (English file: Rimatomics.xml:54)
1537CONTROLRODJAM ' ::CONTROL RODS JAMMED::' (English file: Rimatomics.xml:55)
1538ReactorAlerts 'Reactor Alerts:' (English file: Rimatomics.xml:56)
1539RADIATIONLEAK ' ::RADIATION LEAK::' (English file: Rimatomics.xml:57)
1540RADIATIONLEAKSYSTEM ' ::RADIATION IN SYSTEM::' (English file: Rimatomics.xml:58)
1541PodsScrambledOK 'Enemy drop pods scrambled by TACS' (English file: Rimatomics.xml:60)
1542PodsScrambledDesc 'The enemy drop pod guidance systems were scrambled by the TACS using a {0}kw pulse' (English file: Rimatomics.xml:61)
1543PodsScrambledFail 'Failed to scramble enemy drop pods' (English file: Rimatomics.xml:62)
1544PodsScrambledFailDesc 'The {0}kw pulse required to scramble this raid was not available' (English file: Rimatomics.xml:63)
1545ScrambleDropPods 'Scramble Drop Pods' (English file: Rimatomics.xml:64)
1546ScrambleDropPodsDesc 'Prevent raiders landing in the center of the map by using a large pulse of energy from connected PPC's to scramble the guidance systems of incoming drop pods' (English file: Rimatomics.xml:65)
1547TemperatureTip 'Temperature\n\nHigh temperature can cause damage to the core, and crack the fuel. If the cores HP reaches 0 while it is at or above its normal operating temperature it will explode' (English file: Rimatomics.xml:68)
1548FuelTip 'Fuel\n\nThe total amount of fuel in the core. Fuel chain reacts with fuel in adjacent slots which produces more power\nFuel will produce less power over time until it is spent' (English file: Rimatomics.xml:69)
1549CoolingTip 'Cooling\n\nTotal amount of your cooling capacity that is in use. If the gauge turns red add more cooling or reduce power' (English file: Rimatomics.xml:70)
1550TurbineTip 'Turbine\n\nTotal amount of your turbine capacity that is in use. If the gauge turns red add more turbines or reduce power\n\nTurbines also require enough transformers to distribute the power to standard power nets' (English file: Rimatomics.xml:71)
1551PowerTip 'Power\n\nTotal amount of power being produced by the reactor, does not count how much is actually being generated by turbines and transformers' (English file: Rimatomics.xml:72)
1552RadiationTip 'Radiation\n\nThe core will emit radiation if it becomes damaged, the amount of radiation increases with the amount of damage' (English file: Rimatomics.xml:73)
1553CoreNotBuilt 'Not Built' (English file: Rimatomics.xml:74)
1554Dragtoincreasefluxlevel 'Drag to increase flux level to produce more power' (English file: Rimatomics.xml:75)
1555MOX 'MOX' (English file: Rimatomics.xml:76)
1556Used 'Used' (English file: Rimatomics.xml:77)
1557AbortTest 'ABORT' (English file: Rimatomics.xml:78)
1558reactorSCRAM 'SCRAM' (English file: Rimatomics.xml:79)
1559reactorSTART 'START' (English file: Rimatomics.xml:80)
1560BreederTest 'Breeder Test' (English file: Rimatomics.xml:81)
1561InstallAll 'Install all' (English file: Rimatomics.xml:82)
1562ShutdownCold 'Shutdown and Cold' (English file: Rimatomics.xml:83)
1563StartingUp 'Starting up' (English file: Rimatomics.xml:84)
1564ShuttingDown 'Shutting down' (English file: Rimatomics.xml:85)
1565RimatomActive 'Active' (English file: Rimatomics.xml:86)
1566ReactorBreakdown 'ID: {0}\nStatus: {1}\nMax power: {2}W\nConversion ratio: {3}\n\n{4}' (English file: Rimatomics.xml:87)
1567SlotBreakdown 'Estimated Life: {0}\nMax Power: {1}W\nCurrent Power: {2}W\nUsage: {3}\nRatio: {4}\nCan Process Now: {5}' (English file: Rimatomics.xml:88)
1568cycleScreensDesc 'Monitor all reactors on this network' (English file: Rimatomics.xml:89)
1569cycleScreens 'Monitor All' (English file: Rimatomics.xml:90)
1570AutoScram 'Auto Scram' (English file: Rimatomics.xml:91)
1571AutoScramDesc 'SCRAM the reactor core when the temperature reaches unsafe levels, or a solar flare is detected' (English file: Rimatomics.xml:92)
1572FlareSCRAMletterText 'A solar flare has triggered a reactor SCRAM' (English file: Rimatomics.xml:93)
1573SCRAMletterText 'Unsafe core temperature has triggered a reactor SCRAM' (English file: Rimatomics.xml:94)
1574CantUseReactorConsole 'Requires 8 intellectual' (English file: Rimatomics.xml:95)
1575ProcessingProgress 'Progress: {0} {1}' (English file: Rimatomics.xml:98)
1576ContainsFuel 'Contains {0} / {1} Nuclear fuel.' (English file: Rimatomics.xml:99)
1577ContainsChemfuel 'Contains {0} / {1} Chemfuel.' (English file: Rimatomics.xml:100)
1578critSpentfuelonly 'Spent fuel only' (English file: Rimatomics.xml:101)
1579critAnyfuel 'Any fuel' (English file: Rimatomics.xml:102)
1580critProg 'Progress: {0}' (English file: Rimatomics.xml:103)
1581critRemovePlutonium 'Processing complete, remove material' (English file: Rimatomics.xml:104)
1582critEnouPU 'Can be reprocessed' (English file: Rimatomics.xml:105)
1583NoChemfuel 'No chemfuel' (English file: Rimatomics.xml:106)
1584VeteranBonus ' Bonus: Cooldown -{0}%' (English file: Rimatomics.xml:109)
1585AnUnknownForce 'an unknown force' (English file: Rimatomics.xml:110)
1586ATOMattackGround 'via land' (English file: Rimatomics.xml:111)
1587ATOMattackPods 'via drop pods' (English file: Rimatomics.xml:112)
1588ATOMdetection 'Threat Detected!' (English file: Rimatomics.xml:113)
1589ATOMdetectionDesc 'The TACS has detected a possible threat, it is estimated that {0} will attack {1} in approximately {2}' (English file: Rimatomics.xml:114)
1590ScadLivesMatter 'SCAD HP: {0}' (English file: Rimatomics.xml:115)
1591Detonating 'Detonating...' (English file: Rimatomics.xml:116)
1592KillCounter 'Kills: {0}' (English file: Rimatomics.xml:117)
1593energyWepLoadedShell 'Loaded: {0}' (English file: Rimatomics.xml:118)
1594MessageRailgunCantTargetMyMap 'Cannot target your own map.' (English file: Rimatomics.xml:119)
1595needsRadar 'Needs TACS' (English file: Rimatomics.xml:120)
1596ICBMNeedConsole 'Requires a manned SACS weapon console' (English file: Rimatomics.xml:121)
1597ICBMNeedMissile 'A missile is required for launch' (English file: Rimatomics.xml:122)
1598ICBMAlreadyLaunching 'Already Launching' (English file: Rimatomics.xml:123)
1599MissileRangeBad 'Target not within range' (English file: Rimatomics.xml:124)
1600MissileTargetInvalid 'Missile target is not valid' (English file: Rimatomics.xml:125)
1601EnergyWeaponNeedsMannedConsole 'Requires a manned weapons console' (English file: Rimatomics.xml:126)
1602EnergyWeaponNeedConsole 'Weapons console connection required' (English file: Rimatomics.xml:127)
1603MissingPPC 'Missing Pulsed Power Container' (English file: Rimatomics.xml:128)
1604PulseSize 'Pulse: {0} Wd / Damage: {1}' (English file: Rimatomics.xml:129)
1605critCommandFireMission 'Fire Mission' (English file: Rimatomics.xml:130)
1606critCommandFireMissionDesc 'Long range artillery shot' (English file: Rimatomics.xml:131)
1607criticbmAttack 'The enemy faction {0} are preparing to launch a missile attack from a nearby base, you have {1} days before launch.' (English file: Rimatomics.xml:132)
1608critMagazine 'Magazine: {0}' (English file: Rimatomics.xml:133)
1609critNoSabotRounds 'No Sabot ammunition' (English file: Rimatomics.xml:134)
1610SiloMissingPart 'Requires part: {0}' (English file: Rimatomics.xml:135)
1611critBombDet 'The bomb has detonated' (English file: Rimatomics.xml:136)
1612critBombDetFac 'The bomb detonated and {0} has been destroyed' (English file: Rimatomics.xml:137)
1613SetCamoMode 'Set Camo' (English file: Rimatomics.xml:138)
1614critCountdown 'Countdown: {0}' (English file: Rimatomics.xml:139)
1615critArm 'Arm' (English file: Rimatomics.xml:140)
1616MessageRailgunNeedsMap 'Map not generated, send colonists to scout' (English file: Rimatomics.xml:141)
1617MessageRailgunTargetInvalid 'Target is not valid' (English file: Rimatomics.xml:142)
1618NextPart 'Next Part: {0}, {1} Needed' (English file: Rimatomics.xml:143)
1619SiloFull 'Silo Full' (English file: Rimatomics.xml:144)
1620SiloMagazine 'Missiles: {0}/{1}' (English file: Rimatomics.xml:145)
1621ICBMReady 'strategic missile ready' (English file: Rimatomics.xml:146)
1622TestFireHELSOnOwnShells 'Shoot down our own morter shells for data gathering.' (English file: Rimatomics.xml:147)
1623OpenRadar 'Open target tracking display' (English file: Rimatomics.xml:148)
1624NoSabotToExtract 'No sabot rounds to extract' (English file: Rimatomics.xml:149)
1625CancelICBMLaunch 'Abort Launch' (English file: Rimatomics.xml:150)
1626CancelICBMLaunchDesc 'Abort Launch' (English file: Rimatomics.xml:151)
1627ICBMLaunchCancelled 'strategic missile launch aborted' (English file: Rimatomics.xml:152)
1628ReactorUptime 'Uptime: {0}' (English file: Rimatomics.xml:155)
1629PuCreated 'Pu: {0}' (English file: Rimatomics.xml:156)
1630fuelCracked 'Cracked!' (English file: Rimatomics.xml:157)
1631Managefuel 'Manage' (English file: Rimatomics.xml:158)
1632RoofedTower 'Tower blocked by roofed' (English file: Rimatomics.xml:159)
1633TurbineRPM 'RPM: {0} ({1})' (English file: Rimatomics.xml:160)
1634TradeShipWait 'Rimatomics trade ship ready in {0}' (English file: Rimatomics.xml:161)
1635critsetid 'Set ID' (English file: Rimatomics.xml:162)
1636critCoolingCapShare 'Cooling capacity share: {0} with {1} Turbines' (English file: Rimatomics.xml:163)
1637ControlRod 'Control Rods' (English file: Rimatomics.xml:165)
1638crackedRemoveNow '\nCRACKED! Remove Now' (English file: Rimatomics.xml:166)
1639critCoreTemp 'Core Temp: {0}C' (English file: Rimatomics.xml:167)
1640critCoreEnergy 'Energy: {0}kW' (English file: Rimatomics.xml:168)
1641critCoreCooling 'Cooling: {0}' (English file: Rimatomics.xml:169)
1642critCoreFlux 'Neutron Flux: {0}' (English file: Rimatomics.xml:170)
1643critscramDesc 'Return temperature and neutron flux to base values, but leaves the core on' (English file: Rimatomics.xml:171)
1644critStartup 'Startup' (English file: Rimatomics.xml:172)
1645critShutdown 'Shutdown' (English file: Rimatomics.xml:173)
1646critStartupDesc 'Starts the core, allowing temperatures and flux levels to rise' (English file: Rimatomics.xml:174)
1647critShutdownDesc 'Shuts down the core, leaving it powered but cold, for refueling and repairs.' (English file: Rimatomics.xml:175)
1648critManageReactor 'Manage Reactor' (English file: Rimatomics.xml:176)
1649critreactorcritical 'Reactor critical' (English file: Rimatomics.xml:177)
1650critreactorleaking 'Reactor leaking' (English file: Rimatomics.xml:178)
1651critreactionstable 'Reactor stable' (English file: Rimatomics.xml:179)
1652critStorageCapacity 'Storage Capacity: {0} / {1}' (English file: Rimatomics.xml:180)
1653critGenerated 'Generated: {0} W' (English file: Rimatomics.xml:181)
1654critConsumed 'Consumed: {0} W' (English file: Rimatomics.xml:182)
1655critPnetPct 'Powernet Load: {0}' (English file: Rimatomics.xml:183)
1656critPowerGeneration 'Power Generation: {0} W' (English file: Rimatomics.xml:184)
1657critValveOpen 'Valve: Open' (English file: Rimatomics.xml:185)
1658critValveClosed 'Valve: Closed' (English file: Rimatomics.xml:186)
1659critOpenValve 'Open Valve' (English file: Rimatomics.xml:187)
1660critCloseValve 'Close Valve' (English file: Rimatomics.xml:188)
1661critToggleValve 'Operate the valve' (English file: Rimatomics.xml:189)
1662critTempBoost 'Temp Boost' (English file: Rimatomics.xml:190)
1663critTemp 'Temp' (English file: Rimatomics.xml:191)
1664critCooling 'Cooling' (English file: Rimatomics.xml:192)
1665critTurbine 'Turbine' (English file: Rimatomics.xml:193)
1666critControlRod 'Control Rods' (English file: Rimatomics.xml:194)
1667critTargetRod 'Control Rods To' (English file: Rimatomics.xml:195)
1668critFuelRemaining2 'Fuel Remaining: {0}' (English file: Rimatomics.xml:196)
1669RimatomEmpty 'Empty' (English file: Rimatomics.xml:197)
1670RimatomActivated 'Activated' (English file: Rimatomics.xml:198)
1671RimatomCracked 'Cracked' (English file: Rimatomics.xml:199)
1672RimatomSpent 'Spent' (English file: Rimatomics.xml:200)
1673RimatomNew 'New' (English file: Rimatomics.xml:201)
1674RimatomRemove 'Remove' (English file: Rimatomics.xml:202)
1675RimatomStore 'Store' (English file: Rimatomics.xml:203)
1676RimatomLife 'Life' (English file: Rimatomics.xml:204)
1677UnsafeFacility 'Unsafe Facility' (English file: Rimatomics.xml:205)
1678FacilityNoPower 'No Power' (English file: Rimatomics.xml:206)
1679NoActiveBenchWithProject 'No active bench with required project' (English file: Rimatomics.xml:207)
1680NoStandableCell 'No adjacent standable cell' (English file: Rimatomics.xml:208)
1681critPlaceOnCore 'Must be placed on a molten core of correct type' (English file: Rimatomics.xml:210)
1682NeedsRiver 'Needs to be placed next to a river, lake or ocean' (English file: Rimatomics.xml:211)
1683critMoreWater 'Requires a larger body of water' (English file: Rimatomics.xml:212)
1684critActiveCore 'Core is still active' (English file: Rimatomics.xml:213)
1685critCrackedcore 'Core is cracked' (English file: Rimatomics.xml:214)
1686critNoSlotDes 'No designated slots' (English file: Rimatomics.xml:215)
1687critnoFuelRods 'No Fuel Assembly Available' (English file: Rimatomics.xml:216)
1688critNoSpace 'No Space' (English file: Rimatomics.xml:217)
1689critSpentOnly 'Set for spent fuel only, none available' (English file: Rimatomics.xml:218)
1690critNoPool 'No storage pool available' (English file: Rimatomics.xml:219)
1691critCoreIntegrityDesc 'The integrity of this core is so low that it may crack.' (English file: Rimatomics.xml:221)
1692TradeShipPrice 'Send trade ship ({0} silver)' (English file: Rimatomics.xml:224)
1693TradeShipPriceNeed 'Need {0} silver to send trade ship' (English file: Rimatomics.xml:225)
1694TradeShipCooldown 'Trade Ship Cooldown: {0}' (English file: Rimatomics.xml:226)
1695TradeShipArrival 'Trade Ship Arrival: {0}' (English file: Rimatomics.xml:227)
1696TradeShipReq 'A Rimatomics trade ship has been dispached to your planet.\n\nIt will take 2 days to arrive.' (English file: Rimatomics.xml:229)
1697LowerPowerLimit 'Lower Power Limit' (English file: Rimatomics.xml:231)
1698RaisePowerLimit 'Raise Power Limit' (English file: Rimatomics.xml:232)
1699PowerLimitDesc 'Change the power limit for this transformer, used for changing power distribution over multiple powernets\n\nHold Shift for finer control' (English file: Rimatomics.xml:233)
1700TrannyLimit 'Power Limit: {0}kW' (English file: Rimatomics.xml:234)
1701TurbinePower 'Turbine Power: {0}kW' (English file: Rimatomics.xml:235)
1702NonBlueprintUpgrade '' (English file: Rimatomics.xml:239)
1703BlueprintUpgradeDesc 'This is a blueprint upgrade, new constructions will have this upgrade built in as standard, existing buildings will need to be manually upgraded using the crafted module' (English file: Rimatomics.xml:240)
1704RimatomFree 'Free' (English file: Rimatomics.xml:241)
1705RimatomPurchase 'Purchase' (English file: Rimatomics.xml:242)
1706RimatomPrice 'Price' (English file: Rimatomics.xml:243)
1707RimatomUnlocks 'Unlocks Research' (English file: Rimatomics.xml:244)
1708openResearchPanel 'Open Research Panel' (English file: Rimatomics.xml:245)
1709ResearchProg '{0}/{1}' (English file: Rimatomics.xml:246)
1710ResearchPriceNeed 'Requires {0} Silver near a trade beacon' (English file: Rimatomics.xml:247)
1711RimUnlocked 'Probe detected.' (English file: Rimatomics.xml:248)
1712RimatomicsResearchAlert 'Rimatomics Research' (English file: Rimatomics.xml:249)
1713RimatomicResearchAlertMess 'Project: {0}\nStep: {1}\nTask: {2}' (English file: Rimatomics.xml:250)
1714thingsUnlocked 'Unlocked - ' (English file: Rimatomics.xml:251)
1715RimatomStepComplete 'Step Completed' (English file: Rimatomics.xml:252)
1716RequiresFac ' Requires: ' (English file: Rimatomics.xml:253)
1717StepInspect 'Step: {0}' (English file: Rimatomics.xml:254)
1718ResearchComplete 'Research Complete' (English file: Rimatomics.xml:255)
1719StillTestingDef 'Still testing prototype' (English file: Rimatomics.xml:256)
1720TabResearch 'Research' (English file: Rimatomics.xml:257)
1721CurProj 'Project: {0}' (English file: Rimatomics.xml:258)
1722CurStep 'Step: {0}' (English file: Rimatomics.xml:259)
1723SkillLevel '{0} Requires Level {1} {2}' (English file: Rimatomics.xml:260)
1724DesignatorRemoveRimatomicsPipes 'Deconstruct Pipes' (English file: Rimatomics.xml:263)
1725DesignatorRemoveRimatomicsPipesDesc 'Designate pipes for deconstruction' (English file: Rimatomics.xml:264)
1726Alert_ResearchFacility 'Research Facility Missing' (English file: Rimatomics.xml:266)
1727RequiresFacility '{0} required for current step' (English file: Rimatomics.xml:267)
1728DesignatorRemoveColdWater 'Remove Cold Water' (English file: Rimatomics.xml:269)
1729DesignatorRemoveColdWaterDesc 'Remove Cold water pipes' (English file: Rimatomics.xml:270)
1730DesignatorRemoveCooling 'Remove Cooling' (English file: Rimatomics.xml:272)
1731DesignatorRemoveCoolingDesc 'Remove Cooling pipes' (English file: Rimatomics.xml:273)
1732DesignatorRemoveHighVoltage 'Remove High Voltage' (English file: Rimatomics.xml:275)
1733DesignatorRemoveHighVoltageDesc 'Remove High Voltage lines' (English file: Rimatomics.xml:276)
1734DesignatorRemoveLoom 'Remove Loom' (English file: Rimatomics.xml:278)
1735DesignatorRemoveLoomDesc 'Remove Wiring Loom' (English file: Rimatomics.xml:279)
1736DesignatorRemoveSteam 'Remove Steam' (English file: Rimatomics.xml:281)
1737DesignatorRemoveSteamDesc 'Remove Steam pipes' (English file: Rimatomics.xml:282)
1738coreUpgradeFail 'Can't upgrade while core is active' (English file: Rimatomics.xml:284)
1739powerUpgradeFail 'Building must be powered down before upgrading' (English file: Rimatomics.xml:285)
1740RimatomicResearchCompleteDialog '{0} - complete\n\n{1}' (English file: Rimatomics.xml:287)
1741rimatomicsProto ' Prototype' (English file: Rimatomics.xml:289)
1742StartProject 'Start Project' (English file: Rimatomics.xml:291)
1743ProjectInitiated 'Project initiated' (English file: Rimatomics.xml:292)
1744StopProject 'Stop Project' (English file: Rimatomics.xml:293)
1745ProjectTerminated 'Project terminated' (English file: Rimatomics.xml:294)
1746NoBenchAvailable 'No Rimatomics research bench available' (English file: Rimatomics.xml:295)
1747ResearchPurchased 'Research Purchased!' (English file: Rimatomics.xml:296)
1748VanillaTexturesExpanded.SettingsCategory 'Vanilla Textures Expanded' (English file: Settings.xml:4)
1749VanillaTexturesExpanded.MainButtonRenderMode 'Menu button render mode' (English file: Settings.xml:6)
1750VanillaTexturesExpanded.MainButtonRenderMode_IconsAndText 'Icons and text (new)' (English file: Settings.xml:7)
1751VanillaTexturesExpanded.MainButtonRenderMode_IconsThenText 'Icons where possible (vanilla)' (English file: Settings.xml:8)
1752VanillaTexturesExpanded.MainButtonRenderMode_TextOnly 'Text only (classic)' (English file: Settings.xml:9)
1753ActiveTab_desc '' (English file: English.xml:4)
1754ActiveTab_title 'Configuration tabs' (English file: English.xml:5)
1755ToolAutoSwitch_desc 'Should pawns switch tools/weapons with statboosts for their current job?' (English file: English.xml:6)
1756ToolAutoSwitch_title 'Tool use autoswitch' (English file: English.xml:7)
1757OptimalMelee_desc 'Should pawns automatically switch to a higher DPS melee weapon?' (English file: English.xml:8)
1758OptimalMelee_title 'Use best melee weapon' (English file: English.xml:9)
1759CQCAutoSwitch_desc 'Should pawns switch to their melee sidearms when attacked in melee?' (English file: English.xml:10)
1760CQCAutoSwitch_title 'Melee combat autoswitch' (English file: English.xml:11)
1761CQCFistSwitch_desc 'Should pawns switch even when they are not using a weapon?' (English file: English.xml:12)
1762CQCFistSwitch_title 'Unarmed combat autoswitch' (English file: English.xml:13)
1763CQCTargetOnly_desc 'Should pawns only react to attacks from their current target?' (English file: English.xml:14)
1764CQCTargetOnly_title 'Switch only on attacks from target' (English file: English.xml:15)
1765DropMode_desc 'In which situations are pawns forced to drop their weapon instead of moving it to their inventory?' (English file: English.xml:17)
1766DropMode_title 'Weapon dropping criteria' (English file: English.xml:18)
1767ReEquipBest_desc 'After having dropped a weapon, auto-re-equip will find the best weapon available (instead of the closest)' (English file: English.xml:19)
1768ReEquipBest_title 'Re-equip best available' (English file: English.xml:20)
1769LimitCarryInfo_desc '' (English file: English.xml:22)
1770LimitCarryInfo_title '*Always limited by pawn's carry capacity' (English file: English.xml:23)
1771CEOverrideInfo_desc '' (English file: English.xml:25)
1772CEOverrideInfo_title 'Disabled in favor of CE's system.' (English file: English.xml:26)
1773LimitModeAmountMelee_desc 'What restrictions are there on all melee sidearms.' (English file: English.xml:28)
1774LimitModeAmountMelee_title 'Total melee sidearms limit mode' (English file: English.xml:29)
1775LimitModeAmountRanged_desc 'What restrictions are there on all ranged sidearms.' (English file: English.xml:30)
1776LimitModeAmountRanged_title 'Total ranged sidearms limit mode' (English file: English.xml:31)
1777LimitModeAmount_desc 'What restrictions are there on all sidearms.' (English file: English.xml:32)
1778LimitModeAmount_title 'Total sidearms limit mode' (English file: English.xml:33)
1779LimitModeSingleMelee_desc 'What restrictions are there on individual melee sidearms.' (English file: English.xml:34)
1780LimitModeSingleMelee_title 'Single melee sidearm limit mode' (English file: English.xml:35)
1781LimitModeSingleRanged_desc 'What restrictions are there on individual ranged sidearms.' (English file: English.xml:36)
1782LimitModeSingleRanged_title 'Single ranged sidearm limit mode' (English file: English.xml:37)
1783LimitModeSingle_desc 'What restrictions are there on individual sidearms.' (English file: English.xml:38)
1784LimitModeSingle_title 'Single sidearm limit mode' (English file: English.xml:39)
1785LimitModeAmountTotal_title 'Total' (English file: English.xml:41)
1786LimitModeAmountTotal_desc 'What restrictions are there on all sidearms.' (English file: English.xml:42)
1787MaximumMassAmountAbsolute_desc 'Maximum total mass of sidearms a pawn can carry.' (English file: English.xml:44)
1788MaximumMassAmountAbsolute_title 'Max. mass of sidearms' (English file: English.xml:45)
1789MaximumMassAmountRelative_desc 'Maximum total mass percentage of sidearms a pawn can carry relative to their carry capacity.' (English file: English.xml:46)
1790MaximumMassAmountRelative_title 'Max. mass percentage of sidearms' (English file: English.xml:47)
1791MaximumMassSingleAbsolute_desc 'Maximum mass of a single sidearm a pawn can carry.' (English file: English.xml:48)
1792MaximumMassSingleAbsolute_title 'Max. mass per sidearm' (English file: English.xml:49)
1793MaximumMassSingleRelative_desc 'Maximum mass percentage of a single sidearm a pawn can carry relative to their carry capacity.' (English file: English.xml:50)
1794MaximumMassSingleRelative_title 'Max. mass percentage per sidearm' (English file: English.xml:51)
1795MaximumSlots_desc 'How many sidearms can a pawn carry.' (English file: English.xml:52)
1796MaximumSlots_title 'Slots' (English file: English.xml:53)
1797RangedCombatAutoSwitchMaxWarmup_desc 'What is the threshold after which a pawn will refuse to interrupt their attack to switch to a sidearm?' (English file: English.xml:54)
1798RangedCombatAutoSwitchMaxWarmup_title 'Maximum warmup percentage' (English file: English.xml:55)
1799RangedCombatAutoSwitch_desc 'Should pawns switch to range-appropriate ranged sidearms when attacking at range?' (English file: English.xml:56)
1800RangedCombatAutoSwitch_title 'Use best ranged weapon' (English file: English.xml:57)
1801SeparateModes_desc 'Should melee and ranged weapons have shared or separate restrictions?' (English file: English.xml:58)
1802SeparateModes_title 'Split melee/ranged' (English file: English.xml:59)
1803SidearmSelection_desc '' (English file: English.xml:60)
1804SidearmSelection_title 'Sidearm selection' (English file: English.xml:61)
1805SingleshotAutoSwitch_desc 'Should pawns switch to sidearms after expending single-use weapons?' (English file: English.xml:62)
1806SingleshotAutoSwitch_title 'Singleshot autoswitch' (English file: English.xml:63)
1807SpeedSelectionBiasMelee_desc 'Pawn bias towards selecting weapons with faster attack speed.' (English file: English.xml:64)
1808SpeedSelectionBiasMelee_title 'Speed bias (melee)' (English file: English.xml:65)
1809SpeedSelectionBiasRanged_desc 'Pawn bias towards selecting weapons with faster warmup.' (English file: English.xml:66)
1810SpeedSelectionBiasRanged_title 'Speed bias (ranged)' (English file: English.xml:67)
1811WeaponMatch_desc 'These are the weapons that match the given criteria.' (English file: English.xml:68)
1812WeaponMatch_title '' (English file: English.xml:69)
1813SidearmSpawnChance_desc 'The chance for any pawn that spawns with a weapon to also have a sidearm.' (English file: English.xml:71)
1814SidearmSpawnChance_title 'Sidearm spawn chance' (English file: English.xml:72)
1815SidearmSpawnChanceDropoff_desc 'The amount by which the chance to spawn a sidearm is reduced by per additional sidearm.' (English file: English.xml:73)
1816SidearmSpawnChanceDropoff_title 'Additional spawn chance reduction' (English file: English.xml:74)
1817SidearmBudgetMultiplier_desc 'The amount of money a sidearm can be worth, based on the default primary weapon.' (English file: English.xml:75)
1818SidearmBudgetMultiplier_title 'Sidearm budget multiplier' (English file: English.xml:76)
1819SidearmBudgetDropoff_desc 'The amount by which the budget is reduced by per additional sidearm.' (English file: English.xml:77)
1820SidearmBudgetDropoff_title 'Additional sidearm budget reduction' (English file: English.xml:78)
1821ColonistDefaultWeaponMode_desc 'The default weapon preference mode for player-controlled pawns.' (English file: English.xml:79)
1822ColonistDefaultWeaponMode_title 'Colonist default weapon mode' (English file: English.xml:80)
1823NPCDefaultWeaponMode_desc 'The default weapon preference mode for NPC pawns.' (English file: English.xml:81)
1824NPCDefaultWeaponMode_title 'NPC default weapon mode' (English file: English.xml:82)
1825PrimaryWeaponMode_option_Ranged 'Ranged' (English file: English.xml:84)
1826PrimaryWeaponMode_option_Melee 'Melee' (English file: English.xml:85)
1827PrimaryWeaponMode_option_BySkill 'By skill' (English file: English.xml:86)
1828PrimaryWeaponMode_option_ByGenerated 'By primary' (English file: English.xml:87)
1829LimitModeSingle_option_None 'No limit' (English file: English.xml:90)
1830LimitModeSingle_option_RelativeWeight 'Mass\nfraction' (English file: English.xml:91)
1831LimitModeSingle_option_AbsoluteWeight 'Mass\nabsolute' (English file: English.xml:93)
1832LimitModeSingle_option_Selection 'Specific\nweapons' (English file: English.xml:95)
1833LimitModeAmount_option_MaximumCarryWeightOnly 'No limit' (English file: English.xml:98)
1834LimitModeAmount_option_RelativeWeight 'Mass\nfraction' (English file: English.xml:99)
1835LimitModeAmount_option_AbsoluteWeight 'Mass\nabsolute' (English file: English.xml:101)
1836LimitModeAmount_option_Slots 'Slots' (English file: English.xml:103)
1837ActiveTab_option_Folded '<' (English file: English.xml:105)
1838ActiveTab_option_Presets 'Presets' (English file: English.xml:106)
1839ActiveTab_option_Automation 'Triggers' (English file: English.xml:107)
1840ActiveTab_option_Allowances 'Limits' (English file: English.xml:108)
1841ActiveTab_option_Spawning 'Spawns' (English file: English.xml:109)
1842ActiveTab_option_Misc 'Misc.' (English file: English.xml:110)
1843DropMode_option_Never 'Never' (English file: English.xml:112)
1844DropMode_option_InDistress 'In distress' (English file: English.xml:113)
1845DropMode_option_InCombat 'In combat' (English file: English.xml:114)
1846DropMode_option_Always 'Always' (English file: English.xml:115)
1847PresetExport_title '' (English file: English.xml:118)
1848PresetExport_desc '' (English file: English.xml:119)
1849PresetExport_label 'Copy active config to clipboard' (English file: English.xml:120)
1850PresetCustom_title 'Custom' (English file: English.xml:123)
1851PresetCustom_desc 'Custom settings. Automatically selected upon making a change.' (English file: English.xml:124)
1852PresetCustom_label '' (English file: English.xml:125)
1853Preset0_title 'Disabled' (English file: English.xml:126)
1854Preset0_desc 'All options disabled. Good base for configurations that use only a small portion of the mod's features.' (English file: English.xml:127)
1855Preset0_label '' (English file: English.xml:128)
1856Preset1half_title 'Lite' (English file: English.xml:129)
1857Preset1half_desc 'Allows a single light weapon as a sidearm.' (English file: English.xml:130)
1858Preset1half_label '' (English file: English.xml:131)
1859Preset1_title 'Loadout only' (English file: English.xml:132)
1860Preset1_desc 'Allows equipping sidearms, but nothing else. Essentially a convenient inventory extension.' (English file: English.xml:133)
1861Preset1_label '' (English file: English.xml:134)
1862Preset2_title 'Basic' (English file: English.xml:135)
1863Preset2_desc 'A simple setup. Pawns can use a few light weapons and will attempt to use them in appropriate situations.' (English file: English.xml:136)
1864Preset2_label '' (English file: English.xml:137)
1865Preset3_title 'Advanced' (English file: English.xml:138)
1866Preset3_desc 'Pawns get more creative with their weapon selection, but still remain within what one would expect possible from regular people trying to survive on a dangerous rimworld.' (English file: English.xml:139)
1867Preset3_label '' (English file: English.xml:140)
1868Preset4_title 'Excessive' (English file: English.xml:141)
1869Preset4_desc 'Bring all of it! Minigun? Bring two! Spears? I've got a whole collection in my backpack!' (English file: English.xml:142)
1870Preset4_label '' (English file: English.xml:143)
1871Preset5_title 'Brawler mode' (English file: English.xml:144)
1872Preset5_desc 'Melee sidearms for everyone.' (English file: English.xml:145)
1873Preset5_label '' (English file: English.xml:146)
1874SidearmPickupFail_NoFreeSpace 'No free space' (English file: English.xml:149)
1875SidearmPickupFail_TooHeavyForSidearm 'Loadout too heavy' (English file: English.xml:150)
1876SidearmPickupFail_TooHeavyForSidearmMelee 'Melee loadout too heavy' (English file: English.xml:151)
1877SidearmPickupFail_TooHeavyForSidearmRanged 'Ranged loadout too heavy' (English file: English.xml:152)
1878SidearmPickupFail_SidearmsTooHeavy 'Too heavy for a sidearm' (English file: English.xml:153)
1879SidearmPickupFail_SidearmsTooHeavyMelee 'Too heavy for a melee sidearm' (English file: English.xml:154)
1880SidearmPickupFail_SidearmsTooHeavyRanged 'Too heavy for a ranged sidearm' (English file: English.xml:155)
1881SidearmPickupFail_SidearmsTooHeavyInTotal 'Too heavy for a sidearm' (English file: English.xml:156)
1882SidearmPickupFail_NotASidearm 'Not a sidearm' (English file: English.xml:157)
1883SidearmPickupFail_NotASidearmMelee 'Not a sidearm' (English file: English.xml:158)
1884SidearmPickupFail_NotASidearmRanged 'Not a sidearm' (English file: English.xml:159)
1885SidearmPickupFail_AllSlotsFull 'Slots full' (English file: English.xml:160)
1886SidearmPickupFail_MeleeSlotsFull 'Melee slots full' (English file: English.xml:161)
1887SidearmPickupFail_RangedSlotsFull 'Ranged slots full' (English file: English.xml:162)
1888SidearmPickupFail_NotAToolForPacifist 'Not a tool. {0} is incapable of violence.' (English file: English.xml:163)
1889SidearmPickupFail_NotYetBladelinkBonded 'Not yet bonded' (English file: English.xml:164)
1890SidearmPickupPass 'No issue' (English file: English.xml:165)
1891AsSidearm ' as sidearm' (English file: English.xml:166)
1892AsTool ' as tool' (English file: English.xml:167)
1893Preset_option_NoneApplied 'None' (English file: English.xml:169)
1894Preset_option_Custom 'Custom' (English file: English.xml:170)
1895Preset_option_Lite 'Lite' (English file: English.xml:171)
1896Preset_option_Disabled 'Disabled' (English file: English.xml:172)
1897Preset_option_LoadoutOnly 'Loadout only' (English file: English.xml:173)
1898Preset_option_Basic 'Basic' (English file: English.xml:174)
1899Preset_option_Advanced 'Advanced' (English file: English.xml:175)
1900Preset_option_Excessive 'Excessive' (English file: English.xml:176)
1901Preset_option_Brawler 'Brawler' (English file: English.xml:177)
1902WeaponListKind_option_Both 'Both' (English file: English.xml:179)
1903WeaponListKind_option_Melee 'Melee' (English file: English.xml:180)
1904WeaponListKind_option_Ranged 'Ranged' (English file: English.xml:181)
1905TribalWeapons 'Tribal' (English file: English.xml:183)
1906NonTribalWeapons 'Not tribal' (English file: English.xml:184)
1907ConsideredSidearms 'Sidearms' (English file: English.xml:186)
1908NotConsideredSidearms 'Not sidearms' (English file: English.xml:187)
1909LockedWeaponSwitch 'Cannot autoswitch (ranged)' (English file: English.xml:189)
1910UnlockedWeaponSwitch 'Can autoswitch (ranged)' (English file: English.xml:190)
1911WeaponSwitchAutolockOn 'Lock autoswitch on draw' (English file: English.xml:192)
1912WeaponSwitchAutolockOff 'Off' (English file: English.xml:193)
1913DrawSidearm_gizmoTitle 'Sidearms' (English file: English.xml:195)
1914SidearmPreference_Ranged 'Use ranged weapons.' (English file: English.xml:196)
1915SidearmPreference_Skill 'Use weapons according to own skill or passion.' (English file: English.xml:197)
1916SidearmPreference_Melee 'Use melee weapons.' (English file: English.xml:198)
1917DrawSidearm_gizmoTooltipRanged 'Left click to set {0} as default ranged weapon.\nRight click to drop {0}.' (English file: English.xml:199)
1918DrawSidearm_gizmoTooltipMelee 'Left click to set {0} as preferred melee weapon.\nRight click to drop {0}.' (English file: English.xml:201)
1919DrawSidearm_gizmoTooltipRangedDefault 'Left click to force use of {0}.\nRight click to unset {0} as default ranged weapon.' (English file: English.xml:203)
1920DrawSidearm_gizmoTooltipMeleePreferred 'Left click to force use of {0}.\nRight click to remove melee weapon preference of {0}.' (English file: English.xml:205)
1921DrawSidearm_gizmoTooltipForced 'Right click to remove forced use of {0}.' (English file: English.xml:207)
1922DrawSidearm_gizmoTooltipWhileDrafted 'Left click to force use of {0} until end of combat.' (English file: English.xml:208)
1923DrawSidearm_gizmoTooltipForcedWhileDrafted 'Right click to remove forced use of {0}.' (English file: English.xml:209)
1924DrawSidearm_gizmoTooltipMemory 'Right click to forget about {0}.' (English file: English.xml:210)
1925DrawSidearm_gizmoTooltipMemoryWhileDrafted 'No interaction while drafted.' (English file: English.xml:211)
1926DrawSidearm_gizmoTooltipUnarmed 'Left click to set unarmed combat as preferred melee option.' (English file: English.xml:212)
1927DrawSidearm_gizmoTooltipUnarmedPreferred 'Left click to force use of unarmed combat. \nRight click to remove unarmed combat as preferred melee option.' (English file: English.xml:213)
1928DrawSidearm_gizmoTooltipUnarmedForced 'Right click to remove forced use of unarmed combat.' (English file: English.xml:215)
1929DrawSidearm_gizmoTooltipUnarmedWhileDrafted 'Left click to force use of unarmed combat until end of combat.' (English file: English.xml:216)
1930DrawSidearm_gizmoTooltipUnarmedForcedWhileDrafted 'Right click to remove forced use of unarmed combat.' (English file: English.xml:217)
1931Alert_MissingSidearm_label 'Colonist missing sidearm' (English file: English.xml:219)
1932Alert_MissingPrimary_label 'Colonist missing primary weapon' (English file: English.xml:220)
1933Alert_MissingSidearm_desc 'These colonists are missing one or more of their sidearms:\n\n{0}' (English file: English.xml:222)
1934Alert_MissingPrimary_desc 'These colonists are missing their primary weapon:\n\n{0}' (English file: English.xml:223)
1935DropMode_option_Panic 'In distress' (English file: English.xml:226)
1936DropMode_option_PanicOrRange 'In combat' (English file: English.xml:227)
1937SidearmsEnableNeolithicExtension_desc 'Allow more weapons to be used as sidearms by tribals.' (English file: English.xml:229)
1938SidearmsEnableNeolithicExtension_title 'Extend neolithic sidearms' (English file: English.xml:230)
1939SidearmsNeolithicExtension_desc '' (English file: English.xml:231)
1940SidearmsNeolithicExtension_title 'Sidearms considered neolithic' (English file: English.xml:232)
1941TD.SettingDeliverAny 'Deliver resources even if there's not enough to finish the building' (English file: AutoEnglish.xml:4)
1942TD.SettingBlockingJobs 'Make other jobs clear things for blueprints' (English file: AutoEnglish.xml:5)
1943TD.SettingBlockingJobsDesc 'Plant cutters and miners will clear away things for blueprints.\n\n(There are reports that this is making right-clicking something slow, so disable this to probably fix that.)' (English file: AutoEnglish.xml:6)
1944TD.ShareTheLoad 'Share The Load' (English file: AutoEnglish.xml:7)
1945FM.Manager 'Manager' (English file: Manager_Keyed.xml:4)
1946FM.Details 'Details' (English file: Manager_Keyed.xml:5)
1947FM.Manage 'Manage!' (English file: Manager_Keyed.xml:6)
1948FM.Delete 'Delete' (English file: Manager_Keyed.xml:7)
1949FM.All 'All' (English file: Manager_Keyed.xml:8)
1950FM.TabDisabledBecause '(disabled: {0})' (English file: Manager_Keyed.xml:9)
1951FM.HelpTitle 'Colony Manager V2' (English file: Manager_Keyed.xml:12)
1952FM.HelpMessage 'Welcome to the Colony Manager V2!\n\nThe colony manager allows you to set targets for production, hunting, logging and animal husbandry. Each of these can be set through the various manager screens, and accessed through the buttons at the top of the window, as well as some other handy screens. \n\nWhen you set a target, a pawn with the manager job enabled will occasionally review your targets and the colony's stockpiles at a manager's desk, and update bills and designations accordingly.\n\nIn order for the mod to work, you need two things:\n - A pawn with the manager job enabled.\n - A manager's desk.\n\nHappy hunting!' (English file: Manager_Keyed.xml:13)
1953FM.AlertNoTableLabel 'Need manager's desk' (English file: Manager_Keyed.xml:14)
1954FM.AlertNoTable 'Manager targets are set, but no manager's desk is available' (English file: Manager_Keyed.xml:15)
1955FM.AlertNoManagerLabel 'Need manager' (English file: Manager_Keyed.xml:16)
1956FM.AlertNoManager 'Manager targets are set, but no pawn has the managing job enabled' (English file: Manager_Keyed.xml:17)
1957FM.LastUpdateTooltip 'This job was last updated {0} ago, and is scheduled to be updated every {1}.\n\nClick to change update interval.' (English file: Manager_Keyed.xml:20)
1958FM.OrderUp 'Increase job priority' (English file: Manager_Keyed.xml:21)
1959FM.OrderDown 'Decrease job priority' (English file: Manager_Keyed.xml:22)
1960FM.OrderTop 'Maximum priority' (English file: Manager_Keyed.xml:23)
1961FM.OrderBottom 'Minimum priority' (English file: Manager_Keyed.xml:24)
1962multiple '[multiple]' (English file: Manager_Keyed.xml:25)
1963FM.Threshold 'Threshold' (English file: Manager_Keyed.xml:26)
1964FM.CheckReachability 'Check if targets are reachable' (English file: Manager_Keyed.xml:27)
1965FM.CheckReachability.Tip 'Calculate if a path to the target exists (for any pawn) before creating a designation.' (English file: Manager_Keyed.xml:28)
1966FM.Expensive.Tip 'Enabling this setting may decrease performance, particularly on large maps, mountainous maps, jobs with many potential targets, and colonies with high numbers of colonists.' (English file: Manager_Keyed.xml:29)
1967FM.PathBasedDistance 'Calculate distance based on actual path' (English file: Manager_Keyed.xml:30)
1968FM.PathBasedDistance.Tip 'If enabled, distances will be calculated based on real paths. If disabled, distances will be calculated 'as the crow flies'. \n\nNOTE: Enabling this option on jobs with a large amount of possible targets may lead to significant lag spikes.' (English file: Manager_Keyed.xml:31)
1969FM.CountAllOnMap 'Count all on map' (English file: Manager_Keyed.xml:32)
1970FM.CountAllOnMap.Tip 'If enabled, counts all items allowed by the threshold filter on the map. If disabled, counts only those in stockpiles and storage buildings.' (English file: Manager_Keyed.xml:33)
1971FM.None 'None' (English file: Manager_Keyed.xml:34)
1972Fluffy.Manager.DesignationLabel '{0}\n distance: {1}\n yield: {2}x {3}' (English file: Manager_Keyed.xml:36)
1973FM.DefaultUpdateInterval 'Default update interval' (English file: Manager_Keyed.xml:39)
1974FM.Hourly 'Every hour' (English file: Manager_Keyed.xml:40)
1975FM.MultiHourly 'Every {0} hours' (English file: Manager_Keyed.xml:41)
1976FM.Daily 'Daily' (English file: Manager_Keyed.xml:42)
1977FM.Monthly 'Monthly' (English file: Manager_Keyed.xml:43)
1978FM.Yearly 'Yearly' (English file: Manager_Keyed.xml:44)
1979FM.HistoryPeriod 'Period' (English file: Manager_Keyed.xml:47)
1980FM.HistoryShowHideLegend 'Show/Hide legend' (English file: Manager_Keyed.xml:48)
1981FM.HistoryClickToEnable '\n\nClick to {0} {1} in plot.\nRight click to show only {1}.' (English file: Manager_Keyed.xml:49)
1982FM.HistoryNoChapters 'Nothing to show!' (English file: Manager_Keyed.xml:50)
1983FME.PeriodShown 'Period: {0}' (English file: Manager_Keyed.xml:53)
1984FME.PeriodShownTooltip 'Currently showing power production and consumption for the last {0}.\n\nClick to change the period.' (English file: Manager_Keyed.xml:54)
1985FME.Power 'Power' (English file: Manager_Keyed.xml:55)
1986FME.NotResearched 'Power management has not been researched' (English file: Manager_Keyed.xml:56)
1987FME.NoPoweredStation 'No managing station has power' (English file: Manager_Keyed.xml:57)
1988FM.Overview 'Overview' (English file: Manager_Keyed.xml:60)
1989FM.NoJobs 'No jobs set.' (English file: Manager_Keyed.xml:61)
1990FM.Activity 'Current activity' (English file: Manager_Keyed.xml:62)
1991FM.Enabled 'Work' (English file: Manager_Keyed.xml:63)
1992FM.Priority 'Work' (English file: Manager_Keyed.xml:64)
1993FM.ClickToJumpTo 'Click to jump to {0}' (English file: Manager_Keyed.xml:65)
1994FM.JobCompletedTooltip 'Job threshold has been reached.\n\nClick to suspend this job.' (English file: Manager_Keyed.xml:66)
1995FM.UnsuspendJobTooltip 'Job has been suspended.\n\nClick to unsuspend.' (English file: Manager_Keyed.xml:67)
1996FM.SuspendJobTooltip 'Click to suspend this job.' (English file: Manager_Keyed.xml:68)
1997FM.PluralSuffix 's' (English file: Manager_Keyed.xml:69)
1998FM.ImportExport 'Import & Export' (English file: Manager_Keyed.xml:72)
1999FM.CurrentJobs 'Current Jobs:' (English file: Manager_Keyed.xml:73)
2000FM.Export 'Export' (English file: Manager_Keyed.xml:74)
2001FM.ConfirmOverwrite '{0} exists.\n\nAre you sure you want to overwrite?' (English file: Manager_Keyed.xml:75)
2002FM.JobsExported '{0} jobs exported' (English file: Manager_Keyed.xml:76)
2003FM.JobsImported '{0} jobs imported' (English file: Manager_Keyed.xml:77)
2004FM.InvalidJobsDeleted '{0} invalid jobs removed' (English file: Manager_Keyed.xml:78)
2005FM.Import 'Import' (English file: Manager_Keyed.xml:79)
2006FM.NoSaves 'No exports found.' (English file: Manager_Keyed.xml:80)
2007FMH.Hunting 'Hunting' (English file: Manager_Keyed.xml:83)
2008FMH.NewHuntingJob 'New job' (English file: Manager_Keyed.xml:84)
2009FMH.NewHuntingJobTooltip 'Create a new hunting job' (English file: Manager_Keyed.xml:85)
2010FMH.AllowHumanMeat 'Count human meat' (English file: Manager_Keyed.xml:86)
2011FMH.AllowHumanMeat.Tip 'Should human meat be counted? \n\nNOTE: This is a shortcut for toggling humanoid meats in the threshold filter. You can set more options in the threshold details.' (English file: Manager_Keyed.xml:87)
2012FMH.AllowInsectMeat 'Count insect meat' (English file: Manager_Keyed.xml:88)
2013FMH.AllowInsectMeat.Tip 'Should insect meat be counted? \n\nNOTE: This is a shortcut for toggling insect meat in the threshold filter. You can set more options in the threshold details.' (English file: Manager_Keyed.xml:89)
2014FMH.UnforbidCorpses 'Unforbid corpses' (English file: Manager_Keyed.xml:90)
2015FMH.UnforbidCorpses.Tip 'Automatically unforbid (fresh) corpses of animal types set to be hunted.' (English file: Manager_Keyed.xml:91)
2016FMH.Animals 'Allowed animals' (English file: Manager_Keyed.xml:92)
2017FMH.TargetCount 'Target count: {0}+{1}+{2}/{3}' (English file: Manager_Keyed.xml:93)
2018FMH.TargetCountTooltip 'Target: {3}\n{0} in storage\n{1} expected from butchery\n{2} expected from current designations.' (English file: Manager_Keyed.xml:94)
2019FM.Hunting.Predators 'Predators' (English file: Manager_Keyed.xml:95)
2020FM.Hunting.Predators.Tip 'Toggle all predators' (English file: Manager_Keyed.xml:96)
2021FM.Hunting.HerdAnimals 'Herd animals' (English file: Manager_Keyed.xml:97)
2022FM.Hunting.HerdAnimals.Tip 'Toggle all herd animals' (English file: Manager_Keyed.xml:98)
2023FM.Hunting.Exploding 'Exploding' (English file: Manager_Keyed.xml:99)
2024FM.Hunting.Exploding.Tip 'Toggle all exploding animals' (English file: Manager_Keyed.xml:100)
2025FM.Hunting.AreaRestriction 'Restrict hunting to' (English file: Manager_Keyed.xml:101)
2026FMF.Forestry 'Forestry' (English file: Manager_Keyed.xml:104)
2027FMF.NewForestryJob 'New job' (English file: Manager_Keyed.xml:105)
2028FMF.NewForestryJobTooltip 'Create a new forestry job' (English file: Manager_Keyed.xml:106)
2029FMF.Options 'Options' (English file: Manager_Keyed.xml:107)
2030FMF.ClearWindCells 'Clear wind turbine cells' (English file: Manager_Keyed.xml:108)
2031FMF.ClearWindCells.Tip 'Clear all cells that are in wind turbines' catchment area' (English file: Manager_Keyed.xml:109)
2032FMF.AllowSaplings 'Only fully matured trees' (English file: Manager_Keyed.xml:110)
2033FMF.AllowSaplings.Tip 'Should forestry be limited to fully mature trees only?' (English file: Manager_Keyed.xml:111)
2034FMF.LoggingArea 'Allow logging in:' (English file: Manager_Keyed.xml:112)
2035FMF.TargetCount 'Target count: {0}+{1}/{2}' (English file: Manager_Keyed.xml:113)
2036FMF.TargetCountTooltip 'Target: {2}\n{0} in storage\n{1} expected from current designations.' (English file: Manager_Keyed.xml:114)
2037FMF.ClearAreas 'Clear areas of all vegetation:' (English file: Manager_Keyed.xml:115)
2038FMF.JobType 'Job type' (English file: Manager_Keyed.xml:116)
2039FMF.JobType.ClearArea 'Clear areas' (English file: Manager_Keyed.xml:117)
2040FMF.JobType.ClearArea.Tip 'Clearing areas to keep wind turbines running smoothly, and deny enemies any possible cover in the killing fields' (English file: Manager_Keyed.xml:118)
2041FMF.JobType.Logging 'Wood logging' (English file: Manager_Keyed.xml:119)
2042FMF.JobType.Logging.Tip 'Chop trees for wood' (English file: Manager_Keyed.xml:120)
2043FMF.Clear 'Clear {0}' (English file: Manager_Keyed.xml:122)
2044FMF.TurbineArea 'wind turbines' (English file: Manager_Keyed.xml:123)
2045FMF.Trees 'Trees' (English file: Manager_Keyed.xml:125)
2046FMF.Trees.Tip 'Select all trees' (English file: Manager_Keyed.xml:126)
2047FMF.Flammable 'Flammable' (English file: Manager_Keyed.xml:127)
2048FMF.Flammable.Tip 'Select all flammable plants' (English file: Manager_Keyed.xml:128)
2049FMF.Ugly 'Ugly' (English file: Manager_Keyed.xml:129)
2050FMF.Ugly.Tip 'Select all ugly plants' (English file: Manager_Keyed.xml:130)
2051FMF.ProvidesCover 'Cover' (English file: Manager_Keyed.xml:131)
2052FMF.ProvidesCover.Tip 'Select all plants that provide cover' (English file: Manager_Keyed.xml:132)
2053FMF.BlocksWind 'Blocks wind' (English file: Manager_Keyed.xml:133)
2054FMF.BlocksWind.Tip 'Select all plants that block wind' (English file: Manager_Keyed.xml:134)
2055FMG.Foraging 'Foraging' (English file: Manager_Keyed.xml:138)
2056FMG.NewForagingJob 'New job' (English file: Manager_Keyed.xml:139)
2057FMG.NewForagingJobTooltip 'Create a new foraging job' (English file: Manager_Keyed.xml:140)
2058FMG.Options 'Options' (English file: Manager_Keyed.xml:141)
2059FMG.TargetCount 'Target count: {0}+{1}/{2}' (English file: Manager_Keyed.xml:142)
2060FMG.TargetCountTooltip 'Target: {2}\n{0} in storage\n{1} expected from current designations.' (English file: Manager_Keyed.xml:143)
2061FMG.ForceMature 'Only fully matured plants' (English file: Manager_Keyed.xml:144)
2062FMG.ForceMature.Tip 'Should foraging be limited to fully mature plants only?' (English file: Manager_Keyed.xml:145)
2063FMG.ForagingArea 'Allow foraging in:' (English file: Manager_Keyed.xml:146)
2064FMG.Plants 'Allowed plants' (English file: Manager_Keyed.xml:147)
2065FM.Foraging.Edible 'Edible plants' (English file: Manager_Keyed.xml:148)
2066FM.Foraging.Edible.Tip 'Select all edible plants' (English file: Manager_Keyed.xml:149)
2067FM.Foraging.Mushrooms 'Mushrooms' (English file: Manager_Keyed.xml:150)
2068FM.Foraging.Mushrooms.Tip 'Select all mushrooms' (English file: Manager_Keyed.xml:151)
2069FM.Foraging.SyncFilterAndAllowed 'Synchronize threshold' (English file: Manager_Keyed.xml:152)
2070FM.Foraging.SyncFilterAndAllowed.Tip 'Enabling this will try to synchronize the counted materials in the threshold filter with the plants allowed for foraging, and vice versa.' (English file: Manager_Keyed.xml:153)
2071FMP.ThresholdCount 'Threshold: {0}/{1}' (English file: Manager_Keyed.xml:157)
2072FMP.ThresholdCountTooltip 'Click to open threshold details.\n\nTarget: {1}\nIn production: {0}' (English file: Manager_Keyed.xml:158)
2073FMP.ThresholdDetails 'Theshold details' (English file: Manager_Keyed.xml:159)
2074FMP.Current 'Current' (English file: Manager_Keyed.xml:162)
2075FMP.Available 'Available' (English file: Manager_Keyed.xml:163)
2076FML.Livestock 'Livestock' (English file: Manager_Keyed.xml:166)
2077FML.TargetCounts 'Target counts' (English file: Manager_Keyed.xml:167)
2078FML.Adult 'Adult' (English file: Manager_Keyed.xml:168)
2079FML.Juvenile 'Juvenile' (English file: Manager_Keyed.xml:169)
2080FML.Training 'Training' (English file: Manager_Keyed.xml:170)
2081FML.RestrictToArea 'Restrict animals to area?' (English file: Manager_Keyed.xml:171)
2082FML.RestrictToArea.Tip 'Restrict animals to a specific area, optionally separated by gender and lifestage' (English file: Manager_Keyed.xml:172)
2083FML.ButcherExcess 'Butcher excess livestock' (English file: Manager_Keyed.xml:173)
2084FML.ButcherExcess.Tip 'Should excess livestock be butchered for meat?' (English file: Manager_Keyed.xml:174)
2085FML.ButcherTrained 'Trained' (English file: Manager_Keyed.xml:175)
2086FML.ButcherTrained.Tip 'Are trained animals allowed to be butchered?' (English file: Manager_Keyed.xml:176)
2087FML.ButcherPregnant 'Pregnant' (English file: Manager_Keyed.xml:177)
2088FML.ButcherPregnant.Tip 'Are pregnant animals allowed to be butchered?' (English file: Manager_Keyed.xml:178)
2089FML.ButcherBonded 'Bonded' (English file: Manager_Keyed.xml:179)
2090FML.ButcherBonded.Tip 'Are bonded animals allowed to be butchered?' (English file: Manager_Keyed.xml:180)
2091FML.TameMore 'Auto-designate animals to be tamed' (English file: Manager_Keyed.xml:181)
2092FML.TameMore.Tip 'Should the manager designate wild animals to be tamed?' (English file: Manager_Keyed.xml:182)
2093FML.TameArea 'Allow taming in:' (English file: Manager_Keyed.xml:183)
2094FML.ListEntryTooltip '{0}s:\n{1}/{5} adult females\n{2}/{6} adult males\n{3}/{7} juvenile females\n{4}/{8} juvenile males' (English file: Manager_Keyed.xml:184)
2095FML.TameWildCount '{0} tamed, {1} in the wild.' (English file: Manager_Keyed.xml:185)
2096FML.NoAnimals 'no {0} {1}' (English file: Manager_Keyed.xml:186)
2097FML.GenderHeader 'Gender' (English file: Manager_Keyed.xml:187)
2098FML.AgeHeader 'Age (Lifestage)' (English file: Manager_Keyed.xml:188)
2099FML.MeatHeader 'Expected meat amount when butchered' (English file: Manager_Keyed.xml:189)
2100FML.MilkHeader 'Progress till next milking' (English file: Manager_Keyed.xml:190)
2101FML.WoolHeader 'Progress till next shearing' (English file: Manager_Keyed.xml:191)
2102FML.Yields 'Expected yield: {0} x{1}' (English file: Manager_Keyed.xml:192)
2103FML.UnassignTraining 'Unassign training' (English file: Manager_Keyed.xml:193)
2104FML.UnassignTraining.Tip 'Unassign training targets for animals' (English file: Manager_Keyed.xml:194)
2105FML.TrainYoung 'Train young animals' (English file: Manager_Keyed.xml:195)
2106FML.SendToSlaughterArea 'Restrict animals marked for slaughter' (English file: Manager_Keyed.xml:196)
2107FML.SendToSlaughterArea.Tip 'Restrict animals designated for slaughtering to a specific area' (English file: Manager_Keyed.xml:197)
2108FML.SendToMilkingArea 'Restrict animals ready to be milked' (English file: Manager_Keyed.xml:198)
2109FML.SendToMilkingArea.Tip 'Restrict animals with milk fullness above 94% to a specific area.' (English file: Manager_Keyed.xml:199)
2110FML.SendToShearingArea 'Restrict animals ready to be sheared' (English file: Manager_Keyed.xml:200)
2111FML.SendToShearingArea.Tip 'Restrict animals with shearing fullness above 94% to a specific area' (English file: Manager_Keyed.xml:201)
2112FM.Livestock.TargetCountsHeader 'Target counts' (English file: Manager_Keyed.xml:202)
2113FM.Livestock.AreaRestrictionsHeader 'Area restrictions' (English file: Manager_Keyed.xml:203)
2114FM.Livestock.TrainingHeader 'Training' (English file: Manager_Keyed.xml:204)
2115FM.Livestock.ButcherHeader 'Butchering' (English file: Manager_Keyed.xml:205)
2116FM.Livestock.TamingHeader 'Taming' (English file: Manager_Keyed.xml:206)
2117FML.Tame 'tame' (English file: Manager_Keyed.xml:207)
2118FML.Wild 'wild' (English file: Manager_Keyed.xml:208)
2119FM.Livestock.AnimalsHeader '{0} {1}' (English file: Manager_Keyed.xml:209)
2120FM.Livestock.SelectPawnKind 'No job selected' (English file: Manager_Keyed.xml:210)
2121FM.Livestock.DisabledBecauseSlaughterExcessDisabled 'Disabled because excess livestock is not being butchered.' (English file: Manager_Keyed.xml:211)
2122FML.SendToTrainingArea 'Restrict animals marked for training' (English file: Manager_Keyed.xml:212)
2123FML.SendToTrainingArea.Tip 'Restrict animals designated for training to a specific area.' (English file: Manager_Keyed.xml:213)
2124FM.Livestock.DisabledBecauseNoTrainingSet 'Disabled because no training target is set.' (English file: Manager_Keyed.xml:214)
2125FM.Livestock.CannotTrainTooSmall '{0} are too small to train this.' (English file: Manager_Keyed.xml:215)
2126FM.Livestock.FollowHeader 'Following' (English file: Manager_Keyed.xml:218)
2127FM.Livestock.MasterDefault 'Assign master(s)' (English file: Manager_Keyed.xml:219)
2128FM.Livestock.MasterDefault.Tip 'Assign animals to a specific master, or to groups of colonists. May overwrite user settings when enabled.' (English file: Manager_Keyed.xml:220)
2129FM.Livestock.RespectBonds 'Respect bonds' (English file: Manager_Keyed.xml:221)
2130FM.Livestock.RespectBonds.Tip 'If enabled, always assigns animals that have bonded with a colonist to that colonist. If disabled, bonds are ignored.' (English file: Manager_Keyed.xml:222)
2131FM.Livestock.RespectBonds.DisabledBecauseMastersNotSet 'Disabled because master is set to a specific pawn, or set manually.' (English file: Manager_Keyed.xml:223)
2132FM.Livestock.Follow 'Set master following' (English file: Manager_Keyed.xml:224)
2133FM.Livestock.FollowTip 'Set master follow settings, will overwrite user settings when enabled. If disabled, follow settings can be assigned manually.' (English file: Manager_Keyed.xml:225)
2134FM.Livestock.FollowDrafted 'Drafted' (English file: Manager_Keyed.xml:226)
2135FM.Livestock.FollowDrafted.Tip 'Should animals follow their assigned masters when the master is drafted?' (English file: Manager_Keyed.xml:227)
2136FM.Livestock.FollowFieldwork 'Fieldwork' (English file: Manager_Keyed.xml:228)
2137FM.Livestock.FollowFieldwork.Tip 'Should animals follow their assigned masters when the master is doing field work (e.g., hunting)?' (English file: Manager_Keyed.xml:229)
2138FM.Livestock.FollowTraining 'Follow trainer' (English file: Manager_Keyed.xml:230)
2139FM.Livestock.FollowTraining.Tip 'Make animals marked for training try to follow their trainer.' (English file: Manager_Keyed.xml:231)
2140FM.Livestock.MasterTraining 'Assign trainer(s)' (English file: Manager_Keyed.xml:232)
2141FM.Livestock.MasterTraining.Tip 'Assign animals marked for training to a specific master (trainer), or to all trainers. May overwrite user settings when enabled.' (English file: Manager_Keyed.xml:233)
2142FM.Livestock.Master '{0} ({1})' (English file: Manager_Keyed.xml:234)
2143FM.Livestock.MasterMode.Default 'Manual' (English file: Manager_Keyed.xml:237)
2144FM.Livestock.MasterMode.Hunters 'Hunters' (English file: Manager_Keyed.xml:238)
2145FM.Livestock.MasterMode.Trainers 'Trainers' (English file: Manager_Keyed.xml:239)
2146FM.Livestock.MasterMode.Melee 'Melee' (English file: Manager_Keyed.xml:240)
2147FM.Livestock.MasterMode.Ranged 'Ranged' (English file: Manager_Keyed.xml:241)
2148FM.Livestock.MasterMode.Violent 'Violent' (English file: Manager_Keyed.xml:242)
2149FM.Livestock.MasterMode.NonViolent 'Non-violent' (English file: Manager_Keyed.xml:243)
2150FM.Livestock.MasterMode.All 'All' (English file: Manager_Keyed.xml:244)
2151Fluffy.ColonyManager.CannotManage.NoPower 'no power' (English file: Manager_Keyed.xml:247)
2152Fluffy.ColonyManager.CannotManage.NoJobs 'no jobs set' (English file: Manager_Keyed.xml:248)
2153Fluffy.ColonyManager.CannotManage.NoActiveJobs 'all jobs are done' (English file: Manager_Keyed.xml:249)
2154FM.Mining 'Mining' (English file: Mining.xml:3)
2155FM.Mining.MiningArea 'Mining area' (English file: Mining.xml:4)
2156FM.Mining.HealthAndSafety 'Health and Safety' (English file: Mining.xml:5)
2157FM.Mining.AllowedMinerals 'Minerals' (English file: Mining.xml:6)
2158FM.Mining.AllowedBuildings 'Buildings' (English file: Mining.xml:7)
2159FM.Mining.DeconstructBuildings 'Deconstruct buildings' (English file: Mining.xml:8)
2160FM.Mining.DeconstructBuildings.Tip 'Should unclaimed buildings be deconstructed for salvage?' (English file: Mining.xml:9)
2161FM.Mining.CheckRoofSupport 'Leave roof supports' (English file: Mining.xml:10)
2162FM.Mining.CheckRoofSupport.Tip 'Managers will leave support columns up at regular intervals.\n\nNOTE: The position of columns is pre-calculated, cave-ins and roof collapse can still occur!' (English file: Mining.xml:11)
2163FM.Mining.CheckRoofSupportAdvanced 'Check for roof supports' (English file: Mining.xml:12)
2164FM.Mining.CheckRoofSupportAdvanced.Tip 'Managers will calculate roof support before designating mining and deconstruction tasks, drastically reducing the risk of cave-ins and roof collapse.' (English file: Mining.xml:13)
2165FM.Mining.CheckRoofSupportAdvanced.DisabledTip 'Disabled because checking for roof support is disabled.' (English file: Mining.xml:14)
2166FM.Mining.CheckRoomDivision 'Check room boundaries' (English file: Mining.xml:15)
2167FM.Mining.CheckRoomDivision.Tip 'Managers will try to prevent breaching walls that divide rooms, or that would create shortcuts.' (English file: Mining.xml:16)
2168FM.Mining.SyncFilterAndAllowed 'Synchronize threshold' (English file: Mining.xml:17)
2169FM.Mining.SyncFilterAndAllowed.Tip 'Enabling this will try to synchronize the counted materials in the threshold filter with the rocks and buildings allowed for mining/deconstruction, and vice versa.' (English file: Mining.xml:18)
2170FM.Mining.TargetCount 'Target count: {0}+{1}+{2}/{3}' (English file: Mining.xml:21)
2171FM.Mining.TargetCount.Tip 'Target: {3}\n{0} in storage\n{1} expected from stonecutting\n{2} expected from current designations.' (English file: Mining.xml:22)
2172FM.Mining.NewJob 'New job' (English file: Mining.xml:25)
2173FM.Mining.NewJob.Tip 'Create a new mining job' (English file: Mining.xml:26)
2174FM.Mining.Stone 'Stone' (English file: Mining.xml:29)
2175FM.Mining.Stone.Tip 'Toggle all mineables that yield stone chunks' (English file: Mining.xml:30)
2176FM.Mining.Metal 'Metal' (English file: Mining.xml:31)
2177FM.Mining.Metal.Tip 'Toggle all mineables that yield metal' (English file: Mining.xml:32)
2178FM.Mining.Precious 'Precious' (English file: Mining.xml:33)
2179FM.Mining.Precious.Tip 'Toggle all mineables that yield precious materials' (English file: Mining.xml:34)
2180TD.MiningPriority 'Mining Priority' (English file: AutoEnglish.xml:4)
2181TD.RestrictBest 'Restrict mining with yield to best miners' (English file: AutoEnglish.xml:5)
2182TD.RestrictBestDesc 'Because low skilled miners will not produce as much. Yield increases until skill 8, but bad health can affect it. Check their Mining Yield in their stats window.' (English file: AutoEnglish.xml:6)
2183TD.MineValue 'Mine in order of value' (English file: AutoEnglish.xml:7)
2184TD.SettingIgnoreBusy 'Ignore best miners that are busy with another job' (English file: AutoEnglish.xml:8)
2185TD.SettingIgnoreBusyDesc 'Checks if your best miner is busy with other work, and allows the next best skilled miners to mine' (English file: AutoEnglish.xml:9)
2186TD.SettingMinerGoodEnough 'Include miners that are good enough' (English file: AutoEnglish.xml:10)
2187TD.SettingMinerGoodEnoughDesc 'For example, if your best miner has 80% yield, a setting of 75% would allow a miner with 60% yield.' (English file: AutoEnglish.xml:11)
2188TD.SettingPartialyMined 'Prefer partially mined targets' (English file: AutoEnglish.xml:12)
2189TD.JobFailReasonNotBestMiner 'Not the best miner' (English file: AutoEnglish.xml:13)
2190TD.SettingFinishUpDrills 'Prefer deep drills that are nearer to exhaustion' (English file: AutoEnglish.xml:14)
2191TD.SettingColonistGizmo 'Gizmo showing selected colonist's job' (English file: AutoEnglish.xml:4)
2192TD.SettingTargetGizmo 'Gizmo showing who is using a selected thing' (English file: AutoEnglish.xml:5)
2193TD.SettingMultiGizmos 'Show Target Gizmo with up to this many selected: {0}' (English file: AutoEnglish.xml:6)
2194TD.Reserved 'Reserved' (English file: AutoEnglish.xml:7)
2195TD.WhatIsMyPurpose 'What Is My Purpose' (English file: AutoEnglish.xml:8)
2196TD.SelectAllReservedThings 'Select all reserved things' (English file: AutoEnglish.xml:9)
2197FailCalm '{0} failed to calm {1} down.' (English file: CalmDown.xml:4)
2198SuccessCalm '{1} has been successfully calmed down by {0}.' (English file: CalmDown.xml:5)
2199AggroFailCalm '{0} is being attacked after failing to calm {1} down' (English file: CalmDown.xml:6)
2200SettingsCategoryLabel 'Snap Out!' (English file: CalmDown.xml:7)
2201MessagesEnabledLabel 'Enable character messages' (English file: CalmDown.xml:8)
2202AggroCalmEnabledLabel 'Enable calming of aggressive pawns' (English file: CalmDown.xml:9)
2203OpinionOnlyEnabledLabel 'Only opinion matters' (English file: CalmDown.xml:10)
2204NonFactionEnabledLabel 'Enable calming prisoners' (English file: CalmDown.xml:11)
2205TraderCalmEnabledLabel 'Enable calming traders' (English file: CalmDown.xml:12)
2206AdvancedMenu 'Advanced options' (English file: CalmDown.xml:13)
2207SMultLabel 'Diplomacy multiplier' (English file: CalmDown.xml:14)
2208OMultLabel 'Opinion multiplier' (English file: CalmDown.xml:15)
2209OOMultLabel 'Opinion only multiplier' (English file: CalmDown.xml:16)
2210StunWeight 'Aggressive pawn stun chance multiplier' (English file: CalmDown.xml:17)
2211CalmDuration 'Duration of the calm' (English file: CalmDown.xml:18)
2212DebugChanceSetting 'Debug mode' (English file: CalmDown.xml:19)
2213NoCathEnabledLabel 'Disable Catharsis' (English file: CalmDown.xml:20)
2214Cooldown 'Cool down on failed attempt (ticks)' (English file: CalmDown.xml:21)
2215LaunchCounterSetting 'Launch Counter' (English file: CalmDown.xml:22)
2216AlwaysSucceedSetting 'No fail (debug)' (English file: CalmDown.xml:23)
2217CM1 'It will be all fine.' (English file: CalmDown.xml:25)
2218CM2 'Don't worry, I've got your back.' (English file: CalmDown.xml:26)
2219CM3 'Just hold on with me, I'll be with you all the way.' (English file: CalmDown.xml:27)
2220CM4 'It's just a table, we will be fine.' (English file: CalmDown.xml:28)
2221CM5 'We will be with you.' (English file: CalmDown.xml:29)
2222CM6 'I'm here for you, tell me what's bothering you - I'm listening.' (English file: CalmDown.xml:30)
2223CM7 'We can solve this together.' (English file: CalmDown.xml:31)
2224CM8 'Take deep breaths, you can do it. Relax...' (English file: CalmDown.xml:32)
2225CM9 'I know what you're going through, I'd really like to help...' (English file: CalmDown.xml:33)
2226CM10 'What are you worried about?' (English file: CalmDown.xml:34)
2227CM11 'Not this again, come on...' (English file: CalmDown.xml:35)
2228CM12 'Tell me your concerns.' (English file: CalmDown.xml:36)
2229CM13 'This too will pass.' (English file: CalmDown.xml:37)
2230CM14 'It's like a storm, it's just temporary.' (English file: CalmDown.xml:38)
2231CM15 'Let's solve this together.' (English file: CalmDown.xml:39)
2232CM16 'You're safe, I'm here for you.' (English file: CalmDown.xml:40)
2233CM17 'I'm sorry you're going through that.' (English file: CalmDown.xml:41)
2234CM18 'You're not on your own, we are all here for you.' (English file: CalmDown.xml:42)
2235CM19 'It's not your fault.' (English file: CalmDown.xml:43)
2236CM20 'You can vent to me, I'll listen.' (English file: CalmDown.xml:44)
2237CM21 'We have a great recreation room, how about we play some chess together?' (English file: CalmDown.xml:45)
2238IW.OutputFilterLabel 'Count additional items' (English file: IW_LanguageData.xml:51)
2239IW.OutputFilterTitle 'Also count these products:' (English file: IW_LanguageData.xml:53)
2240IW.CountOutsideStockpiles 'Count resources outside stockpiles' (English file: IW_LanguageData.xml:98)
2241IW.CountOutsideStockpilesDesc 'A bug in the vanilla game prevents "resource items" (e.g. meals and medicine) from being counted if they are not in stockpiles. Enable this option to fix that, or disable if you are using another mod to do that.' (English file: IW_LanguageData.xml:99)
2242Fluffy.Blueprints.CreateFromSelectionHelp 'Create a new blueprint from the currently selected buildings.' (English file: Translations.xml:16)
2243Fluffy.Blueprints.CreateFromSelection 'Create blueprint' (English file: Translations.xml:17)
2244Fluffy.Blueprints.UnFlippable.HasInteractionCell '{0} cannot be rotated and has an interaction spot. Flipping it may have lead to invalid placement.' (English file: Translations.xml:23)
2245Fluffy.Blueprints.UnRotatable.HasInteractionCell '{0} cannot be rotated and has an interaction spot. Rotating it may have lead to invalid placement.' (English file: Translations.xml:24)
2246Fluffy.Blueprints.UnRotatable.NonSquare '{0} cannot be rotated, and is not square. Rotating the blueprint will lead to invalid placement of {0}.' (English file: Translations.xml:25)
2247Fluffy.Blueprints.Plural '{0}s' (English file: Translations.xml:28)
2248config_menu_button_main 'Main Settings' (English file: English.xml:50)
2249config_menu_button_research_project_settings 'Project Settings' (English file: English.xml:51)
2250configCheckboxMakeHigherResearchesSuperExpensive 'Make research projects X times more expensive if they are more advanced than your faction.' (English file: English.xml:53)
2251configCheckboxMakeHigherResearchesSuperExpensiveFac 'Use the following base multiplier for the above setting: (current factor: x{0})' (English file: English.xml:54)
2252configChangeResearchCostFac 'Scale the cost of all research projects by following value: (current factor: x{0})' (English file: English.xml:55)
2253configWordTechlevel 'Techlevel' (English file: English.xml:56)
2254NoTool 'No tool' (English file: Keys.xml:3)
2255ToolInUse 'in use' (English file: Keys.xml:4)
2256SurvivalToolsSettingsCategory 'Survival Tools' (English file: Keys.xml:7)
2257Settings_HardcoreMode 'Hardcore mode' (English file: Keys.xml:9)
2258Settings_HardcoreMode_Tooltip 'Tools wear 50% quicker and most tasks that require tools in order to be done effectively will no longer be doable without their required tools.' (English file: Keys.xml:10)
2259Settings_ToolMapGen 'Tools in ruined buildings' (English file: Keys.xml:12)
2260Settings_ToolMapGen_Tooltip 'Whether or not low-quality basic tools will generate along with ruined structures upon map generation.' (English file: Keys.xml:13)
2261Settings_ToolLimit 'Tool limit' (English file: Keys.xml:15)
2262Settings_ToolLimit_Tooltip 'Whether or not colonists are limited to only being able to carry a certain amount of tools at once in their inventory (other than when caravanning).' (English file: Keys.xml:16)
2263Settings_ToolDegradationRate 'Tool degradation rate' (English file: Keys.xml:18)
2264Settings_ToolOptimization 'Tool optimization' (English file: Keys.xml:20)
2265Settings_ToolOptimization_Tooltip 'Whether or not colonists will attempt to automatically optimize their inventory tools. Disabling may improve performance and fix any oddities with some modded materials.' (English file: Keys.xml:21)
2266ColonistNeedsSurvivalTool 'Colonist lacks tools' (English file: Keys.xml:24)
2267ColonistsNeedSurvivalTool 'Colonists lack tools' (English file: Keys.xml:25)
2268ColonistNeedsSurvivalToolDesc 'The following colonists are assigned to work tasks that require tools in order to be performed effectively but lack the tools to do so' (English file: Keys.xml:26)
2269SurvivalToolsNeedReplacing 'Tools need replacing' (English file: Keys.xml:28)
2270SurvivalToolNeedsReplacingDesc 'The following colonists are using tools that will break within half a day of use' (English file: Keys.xml:29)
2271ManageSurvivalToolAssignments 'Manage tool assignments' (English file: Keys.xml:32)
2272SurvivalToolAssignment 'Tool assignment' (English file: Keys.xml:33)
2273SurvivalToolAssignmentConstructor 'Constructor' (English file: Keys.xml:34)
2274SurvivalToolAssignmentMiner 'Miner' (English file: Keys.xml:35)
2275SurvivalToolAssignmentPlantWorker 'Plant worker' (English file: Keys.xml:36)
2276SelectSurvivalToolAssignment 'Select tool assignment...' (English file: Keys.xml:37)
2277NewSurvivalToolAssignment 'New tool assignment' (English file: Keys.xml:38)
2278DeleteSurvivalToolAssignment 'Delete tool assignment...' (English file: Keys.xml:39)
2279SurvivalToolAssignmentInUse 'Tool assignment is in use by {0}' (English file: Keys.xml:40)
2280NoSurvivalToolAssignmentSelected 'No tool assignment selected' (English file: Keys.xml:41)
2281ForcedSurvivalTools 'Forced tools' (English file: Keys.xml:42)
2282Reroll2_rerollMap 'Reroll Map{0}' (English file: MapRerollStrings.xml:4)
2283Reroll2_rerollGeysers 'Reroll Geysers{0}' (English file: MapRerollStrings.xml:5)
2284Reroll2_commitMap 'Keep this map' (English file: MapRerollStrings.xml:6)
2285Reroll2_commitMap_tip 'Confirm this map, and hide the reroll controls.' (English file: MapRerollStrings.xml:7)
2286Reroll2_rerollInProgress 'Reroll already in progress.' (English file: MapRerollStrings.xml:8)
2287Reroll2_costSuffix ' ({0}%)' (English file: MapRerollStrings.xml:9)
2288Reroll2_remainingResources 'Remaining map resources: {0}%' (English file: MapRerollStrings.xml:11)
2289Reroll2_previews_previewsTab 'Previews' (English file: MapRerollStrings.xml:13)
2290Reroll2_previews_favoritesTab 'Favorites ({0})' (English file: MapRerollStrings.xml:14)
2291Reroll2_previews_nextPage 'Next page{0} >' (English file: MapRerollStrings.xml:15)
2292Reroll2_previews_prevPage '< Previous page' (English file: MapRerollStrings.xml:16)
2293Reroll2_previews_generateMap 'Generate this map' (English file: MapRerollStrings.xml:17)
2294Reroll2_previews_favoriteCheck 'Favorite' (English file: MapRerollStrings.xml:18)
2295Reroll2_previews_zoomOut 'Zoom out' (English file: MapRerollStrings.xml:19)
2296Reroll2_previews_statusGenerating 'Generating previews ({0} left) {1}' (English file: MapRerollStrings.xml:20)
2297Reroll2_previews_statusComplete 'Done: generated {0} previews.' (English file: MapRerollStrings.xml:21)
2298Reroll2_previews_configureMap 'Configure map' (English file: MapRerollStrings.xml:22)
2299Reroll2_finishingPreview 'Completing preview' (English file: MapRerollStrings.xml:24)
2300MapReroll_windowTitle 'Map Reroll' (English file: MapRerollStrings.xml:26)
2301MapReroll_oresLeft 'Resources remaining: {0}%' (English file: MapRerollStrings.xml:27)
2302MapReroll_rerollGeysersBtn 'Reroll Geysers{0}' (English file: MapRerollStrings.xml:28)
2303MapReroll_rerollMapBtn 'Reroll Map{0}' (English file: MapRerollStrings.xml:29)
2304MapReroll_resourceCost_suffix ' ({0}%)' (English file: MapRerollStrings.xml:30)
2305MapReroll_freeRerollsLabel 'Reroll costs are disabled' (English file: MapRerollStrings.xml:31)
2306setting_paidRerolls_label 'Rerolls cost resources' (English file: MapRerollStrings.xml:33)
2307setting_paidRerolls_desc 'When enabled, generating map previews and rerolling geysers will cost unmined resources from the map.' (English file: MapRerollStrings.xml:34)
2308setting_deterministicRerolls_label 'Deterministic map rerolls' (English file: MapRerollStrings.xml:35)
2309setting_deterministicRerolls_desc 'When enabled, rerolling a map will always generate the same sequence of maps for the same world seed and world position.' (English file: MapRerollStrings.xml:36)
2310setting_loadingMessages_label 'Custom loading messages' (English file: MapRerollStrings.xml:37)
2311setting_loadingMessages_desc 'Will display custom loading messages on the loading screen while rerolling a map.' (English file: MapRerollStrings.xml:38)
2312setting_widgetSize_label 'Dice button size' (English file: MapRerollStrings.xml:39)
2313setting_widgetSize_desc 'The size of the red dice button in pixels.' (English file: MapRerollStrings.xml:40)
2314setting_logConsumption_label 'Log consumed resources' (English file: MapRerollStrings.xml:41)
2315setting_logConsumption_desc 'Writes the amounts of resources consumed by the reroll operations to the console.' (English file: MapRerollStrings.xml:42)
2316setting_noVomiting_label 'Disable Cryptosleep sickness' (English file: MapRerollStrings.xml:43)
2317setting_noVomiting_desc 'Enable this to keep your colonists from vomiting all over your shiny new map.' (English file: MapRerollStrings.xml:44)
2318setting_antiCheese_label 'Anti-cheese' (English file: MapRerollStrings.xml:45)
2319setting_antiCheese_desc 'When enabled, rerolling a map will destroy all things generated with the old map, except for your colonists.' (English file: MapRerollStrings.xml:46)
2320setting_mapGeneratorMode_label 'Map generator mode' (English file: MapRerollStrings.xml:47)
2321setting_mapGeneratorMode_desc 'When set to "accurate previews", the map generator will produce slightly different maps than the stock game. Setting this to "original map generator" is useful if you're using a vanilla world seed to get a specific map.' (English file: MapRerollStrings.xml:48)
2322setting_mapGeneratorMode_AccuratePreviews 'Accurate previews' (English file: MapRerollStrings.xml:49)
2323setting_mapGeneratorMode_OriginalGenerator 'Original map generator' (English file: MapRerollStrings.xml:50)
2324setting_changeMapSize_label 'Change default map size' (English file: MapRerollStrings.xml:51)
2325setting_changeMapSize_desc 'This will change the size of the maps generated whenever you reroll a map or settle on a new world tile.' (English file: MapRerollStrings.xml:52)
2326setting_changeMapSize_noWorld 'A game must be loaded' (English file: MapRerollStrings.xml:53)
2327setting_geyserArrows_label 'Show geyser arrows' (English file: MapRerollStrings.xml:54)
2328setting_geyserArrows_desc 'Highlights new geysers with arrows when rerolling them.' (English file: MapRerollStrings.xml:55)
2329setting_previewCaves_label 'Reveal caves on previews' (English file: MapRerollStrings.xml:56)
2330setting_previewCaves_desc 'When enabled, the previews will show cave systems, including hidden ones. Turning this off will keep them hidden and make preview generation a bit faster.' (English file: MapRerollStrings.xml:57)
2331MapReroll_loading0 'Bribing Fates' (English file: MapRerollStrings.xml:61)
2332MapReroll_loading1 'Reticulating Splines' (English file: MapRerollStrings.xml:62)
2333MapReroll_loading2 'Rewinding Time' (English file: MapRerollStrings.xml:63)
2334MapReroll_loading3 'Meanwhile, in Texas' (English file: MapRerollStrings.xml:64)
2335MapReroll_loading4 'Twiddling thumbs' (English file: MapRerollStrings.xml:65)
2336MapReroll_loading5 'Recreating universe' (English file: MapRerollStrings.xml:66)
2337MapReroll_loading6 'Shifting continents' (English file: MapRerollStrings.xml:67)
2338MapReroll_loading7 'Growing rocks' (English file: MapRerollStrings.xml:68)
2339MapReroll_loading8 'Breeding Thrumbos' (English file: MapRerollStrings.xml:69)
2340MapReroll_loading9 'You saw nothing' (English file: MapRerollStrings.xml:70)
2341MapReroll_loading10 'Cranking Magic' (English file: MapRerollStrings.xml:71)
2342MapReroll_loading11 'Poking God' (English file: MapRerollStrings.xml:72)
2343MapReroll_loading12 'Hiding treasure' (English file: MapRerollStrings.xml:73)
2344MapReroll_loading13 'Taunting mechanoids' (English file: MapRerollStrings.xml:74)
2345MapReroll_loading14 'Fueling OCD' (English file: MapRerollStrings.xml:75)
2346MapReroll_loading15 'Making More Better' (English file: MapRerollStrings.xml:76)
2347MapReroll_loading16 'Breaking rules' (English file: MapRerollStrings.xml:77)
2348MapReroll_loading17 'Draining oceans' (English file: MapRerollStrings.xml:78)
2349MapReroll_loading18 'Rolling dice' (English file: MapRerollStrings.xml:79)
2350MapReroll_loading19 'Compacting steel' (English file: MapRerollStrings.xml:80)
2351MapReroll_loading20 'Hiding gold' (English file: MapRerollStrings.xml:81)
2352MapReroll_loading21 'Flushing evidence' (English file: MapRerollStrings.xml:82)
2353MapReroll_loading22 'We must go deeper' (English file: MapRerollStrings.xml:83)
2354MapReroll_loading23 ''T was only a dream' (English file: MapRerollStrings.xml:84)
2355MapReroll_loading24 'Mocking pirates' (English file: MapRerollStrings.xml:85)
2356MapReroll_loading25 'Grinding gears' (English file: MapRerollStrings.xml:86)
2357MapReroll_loading26 'Fluffing bunnies' (English file: MapRerollStrings.xml:87)
2358MapReroll_loading27 'Refueling Boomalopes' (English file: MapRerollStrings.xml:88)
2359MapReroll_loading28 'Rerolling hills' (English file: MapRerollStrings.xml:89)
2360MapReroll_loading29 'Flattening world' (English file: MapRerollStrings.xml:90)
2361MapReroll_loading30 'Preparing carefully' (English file: MapRerollStrings.xml:91)
2362MapReroll_loading31 'Spinning up world' (English file: MapRerollStrings.xml:92)
2363MapReroll_loading32 'Building pirate bases' (English file: MapRerollStrings.xml:93)
2364MapReroll_loading33 'Hiding pentagons' (English file: MapRerollStrings.xml:94)
2365MapReroll_loading34 'Sorting rocks' (English file: MapRerollStrings.xml:95)
2366MapReroll_loading35 'Sticking the landing' (English file: MapRerollStrings.xml:96)
2367NoFloorsOnBridges 'You cannot build floors on bridges.' (English file: All.xml:5)
2368PERSONALSHIELD_BROKEN 'BROKEN' (English file: AllKeyed.xml:3)
2369DM_MISS 'Miss' (English file: AllKeyed.xml:4)
2370EnableIndicatorNeutralFactions 'Enable damage indicators for neutral faction' (English file: AllKeyed.xml:5)
2371EnableIndicatorNeutralFactions_Desc 'Damage indicators will not show if either instigator or target has no faction.' (English file: AllKeyed.xml:6)
2372DisplayPawnsOnly 'Only show damage indicators for pawns' (English file: AllKeyed.xml:7)
2373DisplayPawnsOnly_Desc 'Damage indicators will not show if the target is not a pawn.' (English file: AllKeyed.xml:8)
2374TradingSpot 'Trading Spot' (English file: TradingSpot.xml:3)
2375TradingSpot.VisitorsGoToTradeSpot 'Visitors go to Trading Spot' (English file: TradingSpot.xml:5)
2376RSACore 'Rimworld Search Agency Core' (English file: RSACoreKeys.xml:3)
2377RSACore.Debug 'Rimworld Search Agency Core (v{0})' (English file: RSACoreKeys.xml:4)
2378RSACore.HarmonyLog 'Rimworld Search Agency basics injected...' (English file: RSACoreKeys.xml:6)
2379RSACore.IncludeParentCategory 'Show parent category' (English file: RSACoreKeys.xml:9)
2380RSACore.IncludeParentCategoryTip 'Include an item's first parent categoryKey in the search filter.' (English file: RSACoreKeys.xml:10)
2381RSACore.SearchWatermark 'Search' (English file: RSACoreKeys.xml:11)
2382RSACore.SearchWidth 'Searchbox relative width' (English file: RSACoreKeys.xml:13)
2383RSACore.Preview 'Preview' (English file: RSACoreKeys.xml:15)
2384RSA 'Rimworld Search Agency' (English file: RSAKeys.xml:4)
2385RSA.ForOutfits 'Enable outfits filter' (English file: RSAKeys.xml:7)
2386RSA.ForOutfitsTip 'Show the search box in outfit manager.' (English file: RSAKeys.xml:8)
2387RSA.ForCrafting 'Enable crafting filter' (English file: RSAKeys.xml:10)
2388RSA.ForCraftingTip 'Show the search box in crafting bill details.' (English file: RSAKeys.xml:11)
2389HaulingHysteresis.RefillCellsLabel 'Refill cells less than' (English file: RSAKeys.xml:14)
2390RSA.Harmony 'Filter Search Main injected {0}...' (English file: RSAKeys.xml:16)
2391RSA.Harmony.ExtendedCrafting '(ExtendedCrafting detected)' (English file: RSAKeys.xml:17)
2392SelectMissionBoardRC 'Check out missions' (English file: MissionBoard_RC.xml:4)
2393SelectMissionRC 'Select a mission you want to start from the options below.\nEvery mission costs 500 silver to start.' (English file: MissionBoard_RC.xml:6)
2394RedHorse_AutoPlay 'Autoplay' (English file: RedHorse_Keys.xml:4)
2395RedHorse_AutoPlayDesc 'Set up the radio to automatically play without needing to be adjusted.' (English file: RedHorse_Keys.xml:5)
2396RedHorse_Shuffle 'Shuffle' (English file: RedHorse_Keys.xml:6)
2397RedHorse_ShuffleDesc 'Reorder the order in which the tracks will play.' (English file: RedHorse_Keys.xml:7)
2398RedHorse_Default 'Default' (English file: RedHorse_Keys.xml:8)
2399RequestFreeMilitaryAidRC 'Request for a patrol' (English file: Reinforcements_RC.xml:4)
2400RequestPaidMilitaryAidRC 'Request for a quick reaction force (cost: {0} silver)' (English file: Reinforcements_RC.xml:6)
2401RequestHeavyPaidMilitaryAidRC 'Request for a heavy quick reaction force (cost: {0} silver)' (English file: Reinforcements_RC.xml:8)
2402NoFriendlyFactionRC 'No friendly faction' (English file: Reinforcements_RC.xml:10)
2403FishIndustry.FishingPier_InvalidBiome 'No fish lives in this biome.' (English file: FishIndustry_Strings.xml:5)
2404FishIndustry.TooCloseFishingPier 'Too close from another fishing pier.' (English file: FishIndustry_Strings.xml:6)
2405FishIndustry.TooCloseFishingZone 'Too close from a fishing zone.' (English file: FishIndustry_Strings.xml:7)
2406FishIndustry.FishingPier_PierMustBeOnWater 'Fishing pier must be placed on water.' (English file: FishIndustry_Strings.xml:8)
2407FishIndustry.FishingPier_TooFewWater 'Too few water' (English file: FishIndustry_Strings.xml:9)
2408FishIndustry.FishingPier_ZoneMustBeOnWater 'Fishing zone must be placed on water.' (English file: FishIndustry_Strings.xml:10)
2409FishIndustry.NeedHopperLabel 'Need food hopper' (English file: FishIndustry_Strings.xml:13)
2410FishIndustry.NeedHopperExplanation 'You have an aquaculture basin with no hopper next to it.\n\nTo breed, aquaculture basins must draw from an adjacent hopper filled with raw vegetable food or animal products.\n\nBuild a hopper adjacent to the aquaculture basin.' (English file: FishIndustry_Strings.xml:14)
2411FishIndustry.IdleAquacultureBasinLabel 'Idle aquaculture basin' (English file: FishIndustry_Strings.xml:16)
2412FishIndustry.IdleAquacultureBasinExplanation 'You have an idle aquaculture basin.\n\nEnsure a hunter can access it to start the breeding process. Select the basin if you want to modify the bred species.' (English file: FishIndustry_Strings.xml:17)
2413FishIndustry.CriticalIssueLabel 'Aquaculture basin critical issue' (English file: FishIndustry_Strings.xml:19)
2414FishIndustry.CriticalIssueExplanation 'There is a critical issue with one of your basin.\n\nBred fishes will die if it lasts for too long! You should check the following requirements are met:\n- power supply,\n- food availability,\- correct maintenance.' (English file: FishIndustry_Strings.xml:20)
2415FishIndustry.FishesDied 'Bred fishes have died in an aquaculture basin. You should check its conditions.' (English file: FishIndustry_Strings.xml:23)
2416FishIndustry.FisherBitten ' was bitten by a tailtheeth while fishing.' (English file: FishIndustry_Strings.xml:24)
2417FishIndustry.ChangeSpecies 'Change species' (English file: FishIndustry_Strings.xml:27)
2418FishIndustry.ChangeSpeciesDescription1 'The aquaculture basin will start breeding ' (English file: FishIndustry_Strings.xml:28)
2419FishIndustry.ChangeSpeciesDescription2 'once a colonist has come to change the parameters. Click to select another species.' (English file: FishIndustry_Strings.xml:29)
2420FishIndustry.FishLabelPluralMashgon 'mashgons' (English file: FishIndustry_Strings.xml:30)
2421FishIndustry.FishLabelPluralBlueblade 'blueblades' (English file: FishIndustry_Strings.xml:31)
2422FishIndustry.FishLabelPluralTailteeth 'tailteeths' (English file: FishIndustry_Strings.xml:32)
2423FishIndustry.FishDescriptionMashgon 'short breeding time but low meat yield' (English file: FishIndustry_Strings.xml:33)
2424FishIndustry.FishDescriptionBlueblade 'medium breeding time and medium meat yield' (English file: FishIndustry_Strings.xml:34)
2425FishIndustry.FishDescriptionTailteeth 'high breeding time but large meat yield' (English file: FishIndustry_Strings.xml:35)
2426FishIndustry.Breeding 'Breeding ' (English file: FishIndustry_Strings.xml:36)
2427FishIndustry.BasinIsBreeding 'This aquaculture basin is breeding ' (English file: FishIndustry_Strings.xml:37)
2428FishIndustry.WaitingForEggs 'Waiting for eggs' (English file: FishIndustry_Strings.xml:38)
2429FishIndustry.ClickToCancel 'Click to cancel breeding ' (English file: FishIndustry_Strings.xml:39)
2430FishIndustry.EnsureHaveHunterAndEggs 'Ensure you have an available hunter and some eggs (a piece of meat) to start breeding.' (English file: FishIndustry_Strings.xml:40)
2431FishIndustry.Breed 'Breed ' (English file: FishIndustry_Strings.xml:41)
2432FishIndustry.ClickToStart 'Click to start breeding ' (English file: FishIndustry_Strings.xml:42)
2433FishIndustry.BreedingRequestedMashgon 'Mashgons breeding requested.' (English file: FishIndustry_Strings.xml:43)
2434FishIndustry.BreedingRequestedBlueblade 'Blueblades breeding requested.' (English file: FishIndustry_Strings.xml:44)
2435FishIndustry.BreedingRequestedTailteeth 'Tailteeths breeding requested.' (English file: FishIndustry_Strings.xml:45)
2436FishIndustry.BreedingRequestedButNoEggsMashgon 'Mashgons breeding requested however you have no mashgon egg in storage to start breeding.' (English file: FishIndustry_Strings.xml:46)
2437FishIndustry.BreedingRequestedButNoEggsBlueblade 'Blueblades breeding requested however you have no blueblade egg in storage to start breeding.' (English file: FishIndustry_Strings.xml:47)
2438FishIndustry.BreedingRequestedButNoEggsTailteeth 'Tailteeths breeding requested however you have no tailteeth egg in storage to start breeding.' (English file: FishIndustry_Strings.xml:48)
2439FishIndustry.AllowFishingLabel 'Allow fishing' (English file: FishIndustry_Strings.xml:50)
2440FishIndustry.AllowFishingDesc 'Allow your hunters to fish in this area.' (English file: FishIndustry_Strings.xml:51)
2441FishIndustry.AllowUsingGrainLabel 'Allow using grain' (English file: FishIndustry_Strings.xml:52)
2442FishIndustry.AllowUsingGrainDesc 'Allow your hunters to use grain to catch fishes faster and more reliably.' (English file: FishIndustry_Strings.xml:53)
2443FishIndustry.ProgressLabel 'Progress: ' (English file: FishIndustry_Strings.xml:56)
2444FishIndustry.ProgressLabelNotBreeding 'Progress: not breeding' (English file: FishIndustry_Strings.xml:57)
2445FishIndustry.WaterQuality 'Water quality: {0}%' (English file: FishIndustry_Strings.xml:58)
2446FishIndustry.WaterQualityFishesHealth 'Water quality/fishes health: {0}%/{1}%' (English file: FishIndustry_Strings.xml:59)
2447FishIndustry.NeedsMaintenanceNow 'Needs maintenance now ' (English file: FishIndustry_Strings.xml:60)
2448FishIndustry.Issue 'Issue' (English file: FishIndustry_Strings.xml:61)
2449FishIndustry.Issues 'Issues' (English file: FishIndustry_Strings.xml:62)
2450FishIndustry.Issue_MicroFungus 'micro fungus' (English file: FishIndustry_Strings.xml:63)
2451FishIndustry.Issue_NoFood 'no food' (English file: FishIndustry_Strings.xml:64)
2452FishIndustry.Issue_CriticalWaterQuality 'critical water quality' (English file: FishIndustry_Strings.xml:65)
2453FishIndustry.Issue_BadlyMaintained 'badly maintained' (English file: FishIndustry_Strings.xml:66)
2454FishIndustry.FishStock 'Fish stock: {0}' (English file: FishIndustry_Strings.xml:68)
2455FishIndustry.TooSmallZone 'Too small zone' (English file: FishIndustry_Strings.xml:69)
2456FishIndustry.NotEnoughViableSpace 'Not enough viable space' (English file: FishIndustry_Strings.xml:70)
2457FishIndustry.SpeciesInZone 'Species in zone: ' (English file: FishIndustry_Strings.xml:71)
2458FishIndustry.AffectedBy 'Affected by: ' (English file: FishIndustry_Strings.xml:72)
2459FishIndustry.AffectedByBiome 'biome' (English file: FishIndustry_Strings.xml:73)
2460FishIndustry.AffectedByToxicFallout 'toxic fallout' (English file: FishIndustry_Strings.xml:74)
2461FishIndustry.AffectedByBadTemperature 'non-ideal temperature' (English file: FishIndustry_Strings.xml:75)
2462FishIndustry.LetterLabelMicroFungus 'Micro fungus' (English file: FishIndustry_Strings.xml:78)
2463FishIndustry.MicroFungus 'Some of your aquaculture basins have been infected by a strange aquatic fungus.\nIt seems to consume all the water's oxygen.\nLet's hope the fishes will survive this deprivation.' (English file: FishIndustry_Strings.xml:79)
2464FishIndustry.LetterLabelSunkenTreasure 'Sunken treasure!' (English file: FishIndustry_Strings.xml:81)
2465FishIndustry.SunkenTreasure '{0} has found a sunken treasure while fishing! What a good catch!\n' (English file: FishIndustry_Strings.xml:82)
2466FishIndustry.LetterLabelDeadMarine 'Dead marine' (English file: FishIndustry_Strings.xml:84)
2467FishIndustry.LetterDescDeadMarine '{0} has cought a dead body while fishing!\n\n'This is really disgusting but look at his gear! This guy was probably a MiningCo. security member. I wonder what happend to him...'' (English file: FishIndustry_Strings.xml:85)
2468FishIndustry.FishingZone 'Fishing zone' (English file: FishIndustry_Strings.xml:88)
2469FishIndustry.DesignatorFishingZoneDesc 'Create a zone where your colonists will try to fish.' (English file: FishIndustry_Strings.xml:89)
2470FishIndustry.Settings_FishRespawnRateFactorLabel 'Fish respawn rate factor in fishing zone (default is 1.0): {0}' (English file: FishIndustry_Strings.xml:92)
2471FishIndustry.Settings_FishRespawnRateFactorDesc 'Adjust the frequency at which fishes appear in fishing zones. Low value means less fishes, high value means more fishes. Note: there will still be no fish during a toxic fallout!' (English file: FishIndustry_Strings.xml:93)
2472FishIndustry.Settings_FishBreedQuantityFactorLabel 'Fish breed quantity factor (default is 1.0): {0}' (English file: FishIndustry_Strings.xml:94)
2473FishIndustry.Settings_FishBreedQuantityFactorDesc 'Adjust the amount of meat you get from aquaculture basins when harvesting fishes. Low value means less meat, high value means more meat.' (English file: FishIndustry_Strings.xml:95)
2474FishIndustry.Settings_BiomeRestrictionLabel 'Enable biome restrictions' (English file: FishIndustry_Strings.xml:96)
2475FishIndustry.Settings_BiomeRestrictionDesc 'When enabled, fishes can only be caught in their native biomes. Disable it to allow fishing in all biomes (especially useful for modded biomes). May need to restart the game to take effect.' (English file: FishIndustry_Strings.xml:97)
2476AA_AsexualHatched '{0} has reproduced asexually.' (English file: Misc_Gameplay.xml:8)
2477AA_AsexualCloning '{0} has cloned itself.' (English file: Misc_Gameplay.xml:9)
2478AA_AsexualHatchedEgg '{0} has sporulated.' (English file: Misc_Gameplay.xml:10)
2479NocturnalAnimals.BodyClock 'Body clock' (English file: Misc_Gameplay.xml:11)
2480NocturnalAnimals.BodyClock_Description 'Determines when the animal sleeps and when it is awake.\n\nDiurnal animals sleep during the night and are awake during the day, while nocturnal animals sleep during the day and are awake during the night. Crepuscular animals are mainly active during dusk.' (English file: Misc_Gameplay.xml:12)
2481NocturnalAnimals.BodyClock_Diurnal 'Diurnal' (English file: Misc_Gameplay.xml:14)
2482NocturnalAnimals.BodyClock_Nocturnal 'Nocturnal' (English file: Misc_Gameplay.xml:15)
2483NocturnalAnimals.BodyClock_Crepuscular 'Crepuscular' (English file: Misc_Gameplay.xml:16)
2484LetterLabelColossalAerofleetPasses 'Colossal Aerofleet' (English file: Misc_Gameplay.xml:20)
2485LetterColossalAerofleetPasses 'A strange floating creature bounces around in the distance, blundering around the landscape.\n\nA small horde of smaller specimens seem to be attracted to it, and follow it at a short distance.\n\nThey seem to be mostly harmless, and will probably leave the area when they have fed.' (English file: Misc_Gameplay.xml:21)
2486LetterLabelSkyAsteroid 'Strange asteroid' (English file: Misc_Gameplay.xml:23)
2487LetterSkyAsteroid 'A small, strange asteroid seems to have entered the atmosphere of this planet. Impact is inminent.' (English file: Misc_Gameplay.xml:24)
2488LetterLabelBumbledroneMigration 'Bumbledrone migration' (English file: Misc_Gameplay.xml:26)
2489LetterBumbledroneMigration 'A small group of bumbledrones, led by a bumbledrone queen, has entered this area.\n\nBumbledrones are generally not aggressive, unless threatened.\n\nThey will probably leave this area after a while in search of a quieter place, since the colony is too noisy for them.' (English file: Misc_Gameplay.xml:27)
2490LetterLabelManhuntingArcticLion 'Stalking Arctic Lion' (English file: Misc_Gameplay.xml:30)
2491ManhuntingArcticLion 'An arctic lion is stalking one of your colonists from the shadows.\n\nIt will be almost invisible until it decides to attack and is damaged by your colonists. Colonists that are drafted and alert and automatic defenses will be able to detect it, so you should prepare quickly! \n\nArctic lions are fearsome, genetically engineered creatures bred for combat in cold climates.' (English file: Misc_Gameplay.xml:31)
2492LetterLabelBlizzariskClutchMother 'Blizzarisk clutch mother' (English file: Misc_Gameplay.xml:33)
2493BlizzariskClutchMother 'A huge spider like creature called a Blizzarisk, adapted to cold climates, wanders through this territory.\n\nThis Blizzarisk seems to be of much bigger size than usual, and is carrying a clutch of eggs on its back. This sounds like a recipe for disaster if not dealt with quickly.' (English file: Misc_Gameplay.xml:34)
2494LetterLabelDunealiskClutchMother 'Dunealisk clutch mother' (English file: Misc_Gameplay.xml:36)
2495DunealiskClutchMother 'A huge spider like creature called a Dunealisk, adapted to hot climates, wanders through this territory.\n\nThis Dunealisk seems to be of much bigger size than usual, and is carrying a clutch of eggs on its back. This sounds like a recipe for disaster if not dealt with quickly.' (English file: Misc_Gameplay.xml:37)
2496LetterLabelFeraliskClutchMother 'Feralisk clutch mother' (English file: Misc_Gameplay.xml:39)
2497FeraliskClutchMother 'A huge spider like creature called a Feralisk wanders through this territory.\n\nThis Feralisk seems to be of much bigger size than usual, and is carrying a clutch of eggs on its back. This sounds like a recipe for disaster if not dealt with quickly.' (English file: Misc_Gameplay.xml:40)
2498LetterLabelSummitCrab 'Summit Crab' (English file: Misc_Gameplay.xml:42)
2499SummitCrab 'The ground trembles as a massive hermit crab living inside a huge boulder drags itself across this region.\n\nThe gargantuan bouldermit isn't hostile, but it is almost impervious to gunfire and it will lay waste to anything in its path if not stopped.' (English file: Misc_Gameplay.xml:43)
2500LetterLabelCactipinePod 'Strange drop pod' (English file: Misc_Gameplay.xml:45)
2501CactipineDropPod 'The air roars with the unmistakable sound of a drop pod during re-entry. Scanners detect life signs inside, but they are REALLY weird life signs, as if the scanner couldn't tell whether it is animal or plant life.' (English file: Misc_Gameplay.xml:46)
2502LetterLabelGallatrossPasses 'Gallatross wanders' (English file: Misc_Gameplay.xml:48)
2503LetterGallatrossPasses 'Legends tell of a creature so huge and powerful that entire tribes fled at the sight of it. Such legends were inspired by the Gallatross, an inmense creature with a ravenous appetite. Perhaps it is somehow related to the elusive Thrumbo? Such questions are probably impossible to answer.' (English file: Misc_Gameplay.xml:49)
2504LetterLabelBlackHiveAttack 'Black hive attack' (English file: Misc_Gameplay.xml:51)
2505LetterBlackHiveAttack 'Insectoids in the rim are genetically altered organisms designed to fight mechanoid invasions. The Black Hive was the best of the best, designed to be much more aggressive than usual, and capable of laying siege to impregnable mechanoid fortresses. Existing insectoid species were improved and several new species were created and added to the Hive to increase its lethality.\n\nA group of Black Hive insectoids has tunneled to this location, and will attack your base immediately.' (English file: Misc_Gameplay.xml:52)
2506HyperweaveDesc 'Hyperweave production' (English file: Misc_Gameplay.xml:57)
2507AA_UraniumCrystalsDesc 'Uranium crystal loosening' (English file: Misc_Gameplay.xml:58)
2508StoneChunkDesc 'Random stone chunk loosening' (English file: Misc_Gameplay.xml:59)
2509StoneBlockDesc 'Random stone block loosening' (English file: Misc_Gameplay.xml:60)
2510MedicinalQuillDesc 'Medicinal quill growth' (English file: Misc_Gameplay.xml:61)
2511DevilstrandDesc 'Devilstrand production' (English file: Misc_Gameplay.xml:62)
2512SynthreadDesc 'Synthread production' (English file: Misc_Gameplay.xml:63)
2513AA_SeasonalWoolDesc 'Chameleon wool production' (English file: Misc_Gameplay.xml:64)
2514BoomthreadDesc 'Boomthread production' (English file: Misc_Gameplay.xml:65)
2515ChunkSlagSteelDesc 'Steel chunk loosening' (English file: Misc_Gameplay.xml:66)
2516RawMushrooms 'Raw mushrooms growth' (English file: Misc_Gameplay.xml:67)
2517AA_MealNutrientPaste 'Nutrient paste production' (English file: Misc_Gameplay.xml:68)
2518AA_Wood 'Time to "trim" trees' (English file: Misc_Gameplay.xml:69)
2519AA_MutantImplantsDesc 'Time to excise implant' (English file: Misc_Gameplay.xml:70)
2520allowBlackHive 'Allow Black Hive raids' (English file: Misc_Gameplay.xml:77)
2521allowStalkingLions 'Allow Stalking Arctic Lion attacks' (English file: Misc_Gameplay.xml:78)
2522allowCactipineDroppods 'Allow Cactipine droppod event' (English file: Misc_Gameplay.xml:79)
2523allowSpiderClutchMothers 'Allow spider clutch mothers event' (English file: Misc_Gameplay.xml:80)
2524allowAerofleet 'Allow colossal aerofleet migrations' (English file: Misc_Gameplay.xml:81)
2525allowGallatross 'Allow gallatross migrations' (English file: Misc_Gameplay.xml:82)
2526allowSummitCrab 'Allow summit crab event' (English file: Misc_Gameplay.xml:83)
2527allowBumbledrones 'Allow bumbledrone queen migrations' (English file: Misc_Gameplay.xml:84)
2528allowFrostmiteCorpses 'Allow frostmites digging corpses on their own' (English file: Misc_Gameplay.xml:85)
2529allowAsteroids 'Allow Arcturan Sky eel asteroids impacting' (English file: Misc_Gameplay.xml:86)
2530removeAnimalParticles 'Remove animal particles' (English file: Misc_Gameplay.xml:87)
2531disableAerofleet 'Disable Aerofleet' (English file: Misc_Gameplay.xml:92)
2532disableAnimusVox 'Disable Animus Vox' (English file: Misc_Gameplay.xml:93)
2533disableArcticLion 'Disable Arctic Lion' (English file: Misc_Gameplay.xml:94)
2534disableBarbslinger 'Disable Barbslinger' (English file: Misc_Gameplay.xml:95)
2535disableBedBug 'Disable Bed bug' (English file: Misc_Gameplay.xml:96)
2536disableBlizzarisk 'Disable Blizzarisk' (English file: Misc_Gameplay.xml:97)
2537disableBoulderMit 'Disable Bouldermit' (English file: Misc_Gameplay.xml:98)
2538disableBumbledrone 'Disable Bumbledrone' (English file: Misc_Gameplay.xml:99)
2539disableCactipine 'Disable Cactipine' (English file: Misc_Gameplay.xml:100)
2540disableDecayDrake 'Disable Decay Drake' (English file: Misc_Gameplay.xml:101)
2541disableDunealisk 'Disable Dunealisk' (English file: Misc_Gameplay.xml:102)
2542disableFeralisk 'Disable Feralisk' (English file: Misc_Gameplay.xml:103)
2543disableFissionMouse 'Disable Fission Mouse' (English file: Misc_Gameplay.xml:104)
2544disableFrostmite 'Disable Frostmite' (English file: Misc_Gameplay.xml:105)
2545disableGigantelope 'Disable Gigantelope' (English file: Misc_Gameplay.xml:106)
2546disableGreatDevourer 'Disable Great Devourer' (English file: Misc_Gameplay.xml:107)
2547disableGroundrunner 'Disable Groundrunner' (English file: Misc_Gameplay.xml:108)
2548disableLockjaw 'Disable Lockjaw' (English file: Misc_Gameplay.xml:109)
2549disableMammothWorm 'Disable Mammoth Worm' (English file: Misc_Gameplay.xml:110)
2550disableMantrap 'Disable Mantrap' (English file: Misc_Gameplay.xml:111)
2551disableMeadowAve 'Disable all Meadow Aves' (English file: Misc_Gameplay.xml:112)
2552disableMegaLouse 'Disable Megalouse' (English file: Misc_Gameplay.xml:113)
2553disableNeedlepost 'Disable Needlepost' (English file: Misc_Gameplay.xml:114)
2554disableNeedleroll 'Disable Needleroll' (English file: Misc_Gameplay.xml:115)
2555disableNightling 'Disable Nightling' (English file: Misc_Gameplay.xml:116)
2556disableOcularJelly 'Disable Ocular Jelly' (English file: Misc_Gameplay.xml:117)
2557disableOvergrownColossus 'Disable Overgrown Colossus' (English file: Misc_Gameplay.xml:118)
2558disablePebbleMit 'Disable Pebblemit' (English file: Misc_Gameplay.xml:119)
2559disableRadyak 'Disable Radyak' (English file: Misc_Gameplay.xml:120)
2560disableRaptorShrimp 'Disable Raptor Shrimp' (English file: Misc_Gameplay.xml:121)
2561disableSandLion 'Disable Sand Lion' (English file: Misc_Gameplay.xml:122)
2562disableSandSquid 'Disable Sand Squid' (English file: Misc_Gameplay.xml:123)
2563disableShockGoat 'Disable Shock Goat' (English file: Misc_Gameplay.xml:124)
2564disableSlurrypede 'Disable Slurrypede' (English file: Misc_Gameplay.xml:125)
2565disableTetraSlug 'Disable Tetraslug' (English file: Misc_Gameplay.xml:126)
2566disableThermadon 'Disable Thermadon' (English file: Misc_Gameplay.xml:127)
2567disableWildpawn 'Disable Wildpawn' (English file: Misc_Gameplay.xml:128)
2568disableWildpod 'Disable Wildpod' (English file: Misc_Gameplay.xml:129)
2569disableAgaripod 'Disable Agaripod' (English file: Misc_Gameplay.xml:131)
2570disableInfectedAerofleet 'Disable Infected Aerofleet' (English file: Misc_Gameplay.xml:132)
2571disableJunglelisk 'Disable Junglelisk' (English file: Misc_Gameplay.xml:133)
2572disableMycoidColossus 'Disable Mycoid Colossus' (English file: Misc_Gameplay.xml:134)
2573disableRedGoo 'Disable Red Goo spawns' (English file: Misc_Gameplay.xml:135)
2574disableGreenGoo 'Disable Green Goo' (English file: Misc_Gameplay.xml:136)
2575disableRedSpore 'Disable Red Spore' (English file: Misc_Gameplay.xml:137)
2576disableYak 'Disable Chameleon Yak' (English file: Misc_Gameplay.xml:139)
2577disableBeetle 'Disable Crepuscular Beetle' (English file: Misc_Gameplay.xml:140)
2578disableDuskRat 'Disable Dusk Rat' (English file: Misc_Gameplay.xml:141)
2579disableFrostBehemoth 'Disable Frostbound Behemoth' (English file: Misc_Gameplay.xml:142)
2580disableFrostling 'Disable Frostling' (English file: Misc_Gameplay.xml:143)
2581disableNightmule 'Disable Nightmule' (English file: Misc_Gameplay.xml:144)
2582disableNightram 'Disable Nightram' (English file: Misc_Gameplay.xml:145)
2583disableTeratogenicOriginator 'Disable Teratogenic Originator' (English file: Misc_Gameplay.xml:146)
2584Election 'Election' (English file: Coded.xml:6)
2585ElectionGathering 'The colonists are gathering to vote for new leader(s).' (English file: Coded.xml:7)
2586ElectionFinished 'The election has finished.' (English file: Coded.xml:8)
2587ElectionNoAttendees 'Nobody attended the election.' (English file: Coded.xml:9)
2588AttendingElectionDesc 'Attending election' (English file: Coded.xml:10)
2589ElectionFail_NoAbleLeader 'Tried to start a election but no colonist is able to be a leader. Remember that social skill is needed.' (English file: Coded.xml:12)
2590ElectionFail_ColonistsNotFound 'Couldn't find a colonist to start the election. This can be caused by: colonists sleeping, assigned to non-joy times, starvation or health issues.' (English file: Coded.xml:13)
2591ElectionFail_NoDemocracy 'Elections will not happen because this colony is not a democracy.' (English file: Coded.xml:14)
2592ElectionFail_Disaster 'Leader election cancelled! Something bad happened.' (English file: Coded.xml:15)
2593BallotDescription 'Elections will happen on the days: 1, 7 and 15.\nThey only happen if needed.\nLast Election: ' (English file: Coded.xml:17)
2594BallotDescriptionDisabled 'Elections will not happen on the days: 1, 7 and 15.\nThey only happen if needed.\nLast Election: ' (English file: Coded.xml:18)
2595EnableElections 'Enable Elections' (English file: Coded.xml:20)
2596EnableElectionsDesc 'If disabled, elections will not happen.' (English file: Coded.xml:21)
2597NoColonistAbleLeader 'No colonist is able to be a leader.' (English file: Coded.xml:23)
2598LeaderChosen '{0} was chosen {1}.' (English file: Coded.xml:29)
2599LeaderElected '{0} was elected {1}.' (English file: Coded.xml:30)
2600NewLeaderLetterTitle 'New {0}' (English file: Coded.xml:31)
2601TimeLeftL 'Time left: ' (English file: Coded.xml:34)
2602LeaderDied '{0} {1} has died.' (English file: Coded.xml:35)
2603LeaderEndLetter 'Leadership Ended' (English file: Coded.xml:37)
2604LeaderEndLetterDesc '{0} is no longer a leader.' (English file: Coded.xml:38)
2605LeaderEndLetterArrested 'Leader Arrested' (English file: Coded.xml:40)
2606LeaderEndLetterDescArrested '{0} is no longer a leader and was arrested by rebelling colonists.' (English file: Coded.xml:41)
2607LeaderLevel 'Leader level:' (English file: Coded.xml:43)
2608AverageOpinion 'Average opinion of me:' (English file: Coded.xml:44)
2609TeacherUnavailable 'Teacher is unavailable.' (English file: Coded.xml:48)
2610TeacherUnavailableNamed 'The teacher, {0}, is unavaialable.' (English file: Coded.xml:49)
2611LessonGathering '{0} is gathering for a lesson. {1} will be the teacher. Skills related: ' (English file: Coded.xml:51)
2612MustWaitForLesson 'The colony must wait 24 hours before gathering for a new lesson.' (English file: Coded.xml:52)
2613NoTeacherSelected 'No teacher selected. Trying again.' (English file: Coded.xml:53)
2614TeacherDrafted 'Teacher is drafted. Trying again.' (English file: Coded.xml:54)
2615TeacherDownedDead 'Teacher is downed or dead.' (English file: Coded.xml:55)
2616TeacherTableReserved 'The teaching table is reserved by something else. Trying again.' (English file: Coded.xml:56)
2617TeachingDesc 'Teaching.' (English file: Coded.xml:58)
2618FinishLessonDesc 'Finishing up.' (English file: Coded.xml:59)
2619WaitingDesc 'Waiting to start lesson.' (English file: Coded.xml:60)
2620LessonFinished 'The lesson has finished.' (English file: Coded.xml:62)
2621SkillSet1 'Growing, Medicine or Animals.' (English file: Coded.xml:63)
2622SkillSet2 'Shooting or Melee.' (English file: Coded.xml:64)
2623SkillSet3 'Construction, Crafting or Artistic.' (English file: Coded.xml:65)
2624SkillSet4 'Research.' (English file: Coded.xml:66)
2625MustHaveSkill 'The selected teacher must have at least level {0} in any of these skills: ' (English file: Coded.xml:68)
2626OnlyTeachIfSkill '"The teacher will only teach a skill if the level is above {0}. Skills related to this teacher: ' (English file: Coded.xml:69)
2627OnlyOnePerColony 'Only one {0} allowed per colony' (English file: Coded.xml:73)
2628Rebellion 'Rebellion' (English file: Coded.xml:77)
2629RebelLetter 'Rebel!' (English file: Coded.xml:78)
2630RebelLetterDesc '{0} is the chosen one to arrest the unwanted the leader. HECAP will arrest the leader when possible.' (English file: Coded.xml:79)
2631RebellionLetter 'Rebellion!' (English file: Coded.xml:81)
2632RebellionLetterDesc '{0} is hated among the colony and other colonists want HIS leadership to end.' (English file: Coded.xml:82)
2633UnpopularM '{0}, a leader of the colony, is becoming unpopular. If HE keep being unliked by other colonists, they may start a rebellion to put HIM out of power."' (English file: Coded.xml:84)
2634ResignLetterText 'A colonist approaches the leader and ask for HIS resignation. If HE accepts, HE will end HIS mandate and won't be able to be elected for a time.' (English file: Coded.xml:85)
2635OnlyOnce 'This option will only be given once. Choose carefully.' (English file: Coded.xml:86)
2636Resign 'Resign' (English file: Coded.xml:87)
2637DontResign 'Don't resign.' (English file: Coded.xml:88)
2638ResignationProposal 'Resignation Proposal' (English file: Coded.xml:89)
2639LeadershipTab 'Leadership' (English file: Coded.xml:94)
2640ChooseLeader 'Choose the leader you want to force upon your colonists from the list below:' (English file: Coded.xml:95)
2641NoneL 'None' (English file: Coded.xml:96)
2642ChooseLeader_NoAbleColonists 'No colonists are able to be leaders. They can't be unable to do social-related work.' (English file: Coded.xml:97)
2643ChooseGov 'Choose which government type your colony will have:' (English file: Coded.xml:98)
2644Schedule 'Schedule' (English file: Coded.xml:100)
2645LessonSchedule 'Lesson Schedule' (English file: Coded.xml:101)
2646ScheduleText 'Assign teacher roles to leaders on the buttons below.\nClick on the days to cycle between teachers.\nYellow means a random leader will be assigned.' (English file: Coded.xml:102)
2647SeasonDays 'Days of a Season:' (English file: Coded.xml:103)
2648RedTeacher 'Red Teacher: ' (English file: Coded.xml:104)
2649BlueTeacher 'Blue Teacher: ' (English file: Coded.xml:105)
2650LessonStart 'Lesson Start: ' (English file: Coded.xml:106)
2651IgnoreList 'Ignore List' (English file: Coded.xml:107)
2652IgnoreLectures 'Check the colonists which won't attend lectures:' (English file: Coded.xml:108)
2653SetDictator 'Set Dictator' (English file: Coded.xml:110)
2654BuildBallotBox 'Build a ballot box so colonists can organize elections to choose new leaders.' (English file: Coded.xml:111)
2655AverageOpinionAbout 'Average opinion about this leader: ' (English file: Coded.xml:112)
2656UnpopularLeader 'WARNING: This leader is very unpopular. Colonists may start a rebellion and possibly arrest this leader!' (English file: Coded.xml:113)
2657UnlikedLeader 'CAUTION: This leader is not liked very much by the colonists.' (English file: Coded.xml:114)
2658Dictatorship 'Dictatorship' (English file: Coded.xml:117)
2659DictatorshipDesc 'The colony will be ruled by one single leader chosen by you. Leadership ends when the dictator dies.' (English file: Coded.xml:118)
2660Dictator 'Dictator' (English file: Coded.xml:119)
2661Democracy 'Democracy' (English file: Coded.xml:121)
2662DemocracyDesc 'Colonists will vote for their leaders. The mandate for each leadership is 1 year.' (English file: Coded.xml:122)
2663Leader 'Leader' (English file: Coded.xml:123)
2664UF_ContainsIngredient 'Contains {0} / {1} {2}.' (English file: Messages_UF.xml:5)
2665UF_ContainsProduct 'Contains {0} / {1} {2}.' (English file: Messages_UF.xml:6)
2666UF_NoIngredient 'need ingredients' (English file: Messages_UF.xml:7)
2667UF_Progress 'Progress: {0} ({1})' (English file: Messages_UF.xml:8)
2668UF_NonIdealInfluences 'Non-ideal {0}.' (English file: Messages_UF.xml:9)
2669UF_NonIdealSpeedFactor 'Speed: {0}' (English file: Messages_UF.xml:10)
2670UF_IdealSafeProductionTemperature 'Ideal (safe) production temp' (English file: Messages_UF.xml:11)
2671UF_Finished 'Finished' (English file: Messages_UF.xml:12)
2672UF_Ideal 'Ideal' (English file: Messages_UF.xml:13)
2673UF_Safe 'Safe' (English file: Messages_UF.xml:14)
2674UF_WeatherTemperature 'temperature' (English file: Messages_UF.xml:15)
2675UF_WeatherSunshine 'sunshine' (English file: Messages_UF.xml:16)
2676UF_WeatherRain 'rain' (English file: Messages_UF.xml:17)
2677UF_WeatherSnow 'snow' (English file: Messages_UF.xml:18)
2678UF_WeatherWind 'wind' (English file: Messages_UF.xml:19)
2679GenerateFloorsDesc 'Generate synthylene floor styles from other flooring' (English file: Rimefeller.xml:3)
2680GenerateFloors 'Generate floors' (English file: Rimefeller.xml:4)
2681CommandDesignateOpenCloseValveLabelRimefeller 'Toggle Valve' (English file: Rimefeller.xml:5)
2682CommandDesignateOpenCloseValveDescRimefeller 'Toggle the valve open or closed' (English file: Rimefeller.xml:6)
2683ValveClosedRimefeller 'Valve Closed' (English file: Rimefeller.xml:7)
2684NoUncuredPlasteel 'No uncured plasteel' (English file: Rimefeller.xml:9)
2685NoUncuredSynthamide 'No uncured synthamide' (English file: Rimefeller.xml:10)
2686CantModeAutoclave 'Cannot change mode while curing' (English file: Rimefeller.xml:11)
2687CuringTime 'Curing Time: {0}' (English file: Rimefeller.xml:12)
2688PickCompositeColour 'Pick Colour' (English file: Rimefeller.xml:14)
2689PickCompositeColourDesc 'Pick the colour of the cured synthamide composite' (English file: Rimefeller.xml:15)
2690PickSynthyleneColour 'Pick Synthylene Colour' (English file: Rimefeller.xml:16)
2691PickSynthyleneColourDesc 'Pick Synthylene Colour' (English file: Rimefeller.xml:17)
2692CurePlasteel 'Cure Plasteel' (English file: Rimefeller.xml:19)
2693CureComposite 'Cure Composite' (English file: Rimefeller.xml:20)
2694CommandCompositeModeDesc 'Toggle between curing plasteel or composite at this autoclave' (English file: Rimefeller.xml:21)
2695FuelStorage 'Fuel Storage: {0} / {1}L' (English file: Rimefeller.xml:23)
2696TotalFuelStorage 'Piped Fuel Storage: {0}L' (English file: Rimefeller.xml:24)
2697DrillingPhase 'Drilling oil well' (English file: Rimefeller.xml:26)
2698DrillingPhaseDesc 'The oil derrick has been constructed, but the well still needs to be drilled.\n\nA colonist with the construction skill must supervise the drilling operation until it is complete.\n\nUp to 3 colonists can supervise the drilling at the same time to speed up the process\n\nProgress: {0}' (English file: Rimefeller.xml:27)
2699OilStorage 'Oil Storage: {0} / {1}L' (English file: Rimefeller.xml:29)
2700WellPressure 'Well Pressure: x{0}' (English file: Rimefeller.xml:30)
2701OilWellCapacity 'Well Capacity: {0} L/day' (English file: Rimefeller.xml:31)
2702TotalOilStorage 'Piped Oil Storage: {0} L ({1})' (English file: Rimefeller.xml:32)
2703PipedOilPumpCapacity 'Piped Capacity: {0} L/day' (English file: Rimefeller.xml:33)
2704DrillingProgress 'Drilling Progress: {0}' (English file: Rimefeller.xml:35)
2705CleanOilSpill 'Clean Spill' (English file: Rimefeller.xml:37)
2706CleanOilSpillDesc 'Cleanup Oil spills or Napalm trails' (English file: Rimefeller.xml:38)
2707DesignatorRemovePipeline 'Deconstruct Pipeline' (English file: Rimefeller.xml:39)
2708DesignatorRemovePipelineDesc 'Deconstruct Oil Pipeline' (English file: Rimefeller.xml:40)
2709PlaceDirectlyOverWell 'Too close to existing wellhead, Place directly over an unused well to access it again' (English file: Rimefeller.xml:42)
2710FuelPowerplantUsage 'Fuel usage: {0} L/day' (English file: Rimefeller.xml:44)
2711CuringFailed 'Curing failed due to power loss' (English file: Rimefeller.xml:46)
2712DrainStorageTank 'Drain Tank' (English file: Rimefeller.xml:48)
2713DrainStorageTankDesc 'Drain the contents of this tank to other available tanks' (English file: Rimefeller.xml:49)
2714RaiseRefinerPower 'Increase Power' (English file: Rimefeller.xml:51)
2715LowerRefinerPower 'Reduce Power' (English file: Rimefeller.xml:52)
2716LowerRefinerPowerDesc 'Reduces the power used by the refiner to reduce the output' (English file: Rimefeller.xml:53)
2717RaiseRefinerPowerDesc 'Increases the power used by the refiner to increase the output' (English file: Rimefeller.xml:54)
2718NoRefinerNeedsWork 'No connected refineries or crackers ready for work' (English file: Rimefeller.xml:56)
2719DisableColoursDesc 'This will remove the coloured versions of materials from the game. Any saved things will be changed to the plain version when you load the save' (English file: Rimefeller.xml:58)
2720DisableColours 'Disable Colours (Restart required)' (English file: Rimefeller.xml:59)
2721RequiresDeepScanner 'A working Ground-penetrating scanner is needed to see deep oil reservoirs' (English file: Rimefeller.xml:61)
2722RequiresResourceConsole 'A working Resource console is needed to see oil reservoirs' (English file: Rimefeller.xml:62)
2723AllowedCraftingSkill 'Allowed Crafting Skill {0}' (English file: Rimefeller.xml:64)
2724FuelStorageLimit 'Fuel Production Limit {0}' (English file: Rimefeller.xml:65)
2725OilStorageLimit 'Oil Production Limit {0}' (English file: Rimefeller.xml:66)
2726FuelStoragelimitTip 'Crackers will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable' (English file: Rimefeller.xml:68)
2727OilStoragelimitTip 'Oil wells will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable' (English file: Rimefeller.xml:70)
2728FuelPumpLimit 'Fuel Pump Limit' (English file: Rimefeller.xml:72)
2729FuelPumpLimitTip 'Pump fuel until this amount is reached, Tick to enable' (English file: Rimefeller.xml:73)
2730ResourceConsoleAlert 'Resource Console' (English file: Rimefeller.xml:75)
2731ResourceConsoleAlertDesc 'Open the bills tab on the resource console to change settings for oil and fuel production and add bills for refineries' (English file: Rimefeller.xml:76)
2732ConsoleSettings 'Console Settings' (English file: Rimefeller.xml:78)
2733GlobalSettings 'Global Settings' (English file: Rimefeller.xml:79)
2734PS_Messages_SurgeryResult_Success '{0} successfully completed {1}'s {2}.' (English file: Messages.xml:3)
2735PS_Messages_SurgeryResult_Botched '{0} botched {1}'s {2}.' (English file: Messages.xml:4)
2736PS_Messages_Surgery_Facial 'facial reconstruction' (English file: Messages.xml:6)
2737PS_Messages_Surgery_Body 'body modification' (English file: Messages.xml:7)
2738PS_Messages_Surgery_Laryngoplasty 'laryngoplasty' (English file: Messages.xml:8)
2739PS_Messages_Surgery_ImmunityBoost 'immunity boost' (English file: Messages.xml:9)
2740PS_Messages_Surgery_SexChange 'sex reassignment' (English file: Messages.xml:10)
2741MessagePlacementOnSupport 'Must place on a supporting structure!' (English file: PlaceWorkers.xml:5)
2742MSPainless.Name 'Drug Response' (English file: DRLanguage.xml:6)
2743MSPainless.Warning 'Warning: Game not loaded, will assume research completed.' (English file: DRLanguage.xml:7)
2744MSPainless.UseNonMedical 'Use Non-medical drugs' (English file: DRLanguage.xml:9)
2745MSPainless.ShowResearched 'Only show researched drugs' (English file: DRLanguage.xml:10)
2746MSPainless.BillsHighPain 'Always use bills for high pain' (English file: DRLanguage.xml:11)
2747MSPainless.DoIfImmune 'Respond when full immunity reached' (English file: DRLanguage.xml:12)
2748MSPainless.UsePainManagement 'Use pain relief AI' (English file: DRLanguage.xml:14)
2749MSPainless.PainReliefWaitPeriod 'Pain relief waiting period (hrs)' (English file: DRLanguage.xml:15)
2750MSPainless.ShowReliefMsg 'Show pain relief notifications' (English file: DRLanguage.xml:16)
2751MSPainless.MethodRelief 'Do pain relief using surgery bills' (English file: DRLanguage.xml:17)
2752MSPainless.UseDrugResponse 'Use malady response AI' (English file: DRLanguage.xml:19)
2753MSPainless.DRWaitPeriod 'Malady response waiting period (hrs)' (English file: DRLanguage.xml:20)
2754MSPainless.ShowResponseMsg 'Show malady response notifications' (English file: DRLanguage.xml:21)
2755MSPainless.MethodResponse 'Do malady response using surgery bills' (English file: DRLanguage.xml:22)
2756MSPainless.WaitDays ' ({0} days)' (English file: DRLanguage.xml:24)
2757MSPainless.None 'None' (English file: DRLanguage.xml:26)
2758MSPainless.Yes 'Yes' (English file: DRLanguage.xml:27)
2759MSPainless.No 'No' (English file: DRLanguage.xml:28)
2760MSPainless.DrugMild 'Mild pain' (English file: DRLanguage.xml:30)
2761MSPainless.DrugMinor 'Minor pain' (English file: DRLanguage.xml:31)
2762MSPainless.DrugSerious 'Serious pain' (English file: DRLanguage.xml:32)
2763MSPainless.DrugIntense 'Intense pain' (English file: DRLanguage.xml:33)
2764MSPainless.DrugExtreme 'Extreme pain' (English file: DRLanguage.xml:34)
2765MSPainless.DrugMinorLevels 'Pain below 15%' (English file: DRLanguage.xml:36)
2766MSPainless.DrugSeriousLevels 'Pain 15% to 39%' (English file: DRLanguage.xml:37)
2767MSPainless.DrugIntenseLevels 'Pain 40% to 80%' (English file: DRLanguage.xml:38)
2768MSPainless.DrugExtremeLevels 'Pain above 80%' (English file: DRLanguage.xml:39)
2769MSPainless.ReliefMsg '{0} is taking pain relief with drug: {1}' (English file: DRLanguage.xml:41)
2770MSPainless.ResponseMsg '{0} is responding to {1} with drug: {2}' (English file: DRLanguage.xml:42)
2771MSPainless.Malady 'Malady' (English file: DRLanguage.xml:44)
2772MSPainless.MaladyDrug 'Response' (English file: DRLanguage.xml:45)
2773MSPainless.Set 'Set' (English file: DRLanguage.xml:46)
2774MSPainless.Clear 'Clear' (English file: DRLanguage.xml:47)
2775MSPainless.ClearAll 'Clear "ALL"' (English file: DRLanguage.xml:48)
2776MSPainless.ErrDrugPolicy '{0}'s current drug policy does not contain an entry for {1}. Please update policy.' (English file: DRLanguage.xml:50)
2777MSPainless.ViolationMsg 'Cannot administer drug {1} to {0}, {2}' (English file: DRLanguage.xml:52)
2778MSPainless.ViolationTeetotaler 'since teetotalers will not take non-medical drugs.' (English file: DRLanguage.xml:53)
2779MSPainless.ViolationNonPlayer 'since outsiders don't like the use of non-medical drugs.' (English file: DRLanguage.xml:54)
2780MSExotic.MedSupplyLabel 'Medical Supplies' (English file: MSLanguage.xml:27)
2781MSExotic.MedSupplyEvent 'Medical supplies have been dropped to your indicated location.' (English file: MSLanguage.xml:28)
2782MSOpt.RealisticBandages 'Apply realistic bandage use:' (English file: MSLanguage.xml:62)
2783MSOpt.AllowCollapseRocks 'Allow Collapsed rocks to produce mining bits:' (English file: MSLanguage.xml:63)
2784NoFermentingIngredient 'need ingredient' (English file: FloatMenu.xml:4)
2785FermentingBuildingContainsSomething 'Contains {0} / {1} {2}.' (English file: Misc_Gameplay.xml:4)
2786RFF.FertileFields 'Rainbeau's Fertile Fields' (English file: LanguageData.xml:4)
2787RFF.Unplaceable 'Cannot place on {0}' (English file: LanguageData.xml:8)
2788RFF.HardMode 'Not allowed in "hard mode"' (English file: LanguageData.xml:9)
2789RFF.BillRequires 'Requires {0} kg ' (English file: LanguageData.xml:13)
2790RFF.Progress 'Progress:' (English file: LanguageData.xml:17)
2791RFF.NullMapHeld 'Tried to get a compost barrel temperature but MapHeld is null.' (English file: LanguageData.xml:18)
2792RFF.FullOfFert 'Tried to add raw compost to barrel full of fertilizer. Colonists should take out the fertilizer first.' (English file: LanguageData.xml:19)
2793RFF.ContainsFert 'Contains fertilizer:' (English file: LanguageData.xml:20)
2794RFF.ContainsComp 'Contains raw compost:' (English file: LanguageData.xml:21)
2795RFF.Composted 'Composted' (English file: LanguageData.xml:22)
2796RFF.CompProg 'Composting progress:' (English file: LanguageData.xml:23)
2797RFF.OutOfTemp 'Compost barrel out of ideal temperature:' (English file: LanguageData.xml:24)
2798RFF.Temp 'Temperature:' (English file: LanguageData.xml:25)
2799RFF.IdealTemp 'Ideal composting temp:' (English file: LanguageData.xml:26)
2800RFF.NotReady 'Tried to get fertilizer but it's not yet ready.' (English file: LanguageData.xml:27)
2801RFF.BadTemp 'Bad temperature' (English file: LanguageData.xml:28)
2802RFF.NoComp 'Contains no raw compost' (English file: LanguageData.xml:29)
2803RFF.FarmingOptions 'Farming Options:' (English file: LanguageData.xml:33)
2804RFF.DegradeChancePlowed 'Chance for Plowed Soil to Degrade to Rich Soil when Crops are Harvested:' (English file: LanguageData.xml:35)
2805RFF.DegradeChanceRich 'Chance for Rich Soil to Degrade to Normal Soil when Crops are Harvested:' (English file: LanguageData.xml:36)
2806RFF.AutoRefertilize 'Refertilizing is Automatic.' (English file: LanguageData.xml:38)
2807RFF.AutoRefertilizeTip 'By default, when rich soil degrades to normal soil, it will automatically be flagged to be refertilized before any new crops are planted. If you prefer to decide for yourself when pawns should refertilize farm tiles (for example, if you don't have a ready supply of fertilizer and don't want your fields sitting idle), uncheck this option.' (English file: LanguageData.xml:39)
2808RFF.AutoReplow 'Replowing is Automatic.' (English file: LanguageData.xml:41)
2809RFF.AutoReplowTip 'By default, when plowed soil degrades to rich soil, it will automatically be flagged to be replowed before any new crops are planted. If you prefer to decide for yourself when pawns should replow farm tiles (for example, if you don't have a ready supply of fertilizer and don't want your fields sitting idle), uncheck this option.' (English file: LanguageData.xml:42)
2810RFF.AutoRecompost 'Recomposting is Automatic.' (English file: LanguageData.xml:44)
2811RFF.AutoRecompostTip 'By default, when compost bins turn to fertilizer, they will automatically leave behind blueprints for new compost bins. If you prefer that this not happen, uncheck this option.' (English file: LanguageData.xml:45)
2812RFF.TerraformingOptions 'General Options:' (English file: LanguageData.xml:47)
2813RFF.PlayHardMode 'Play in "Hard Mode."' (English file: LanguageData.xml:49)
2814RFF.PlayHardModeTip '"Hard Mode" disables the mod's less realistic terrain transformations. You won't be able to remove ice from ice sheet or sea ice maps, won't be able to create mud, marsh or marshy soil on those same maps, and won't be able to create or remove deep ocean water on any maps. (The ability to create or remove deep lake or river water is unaffected.)' (English file: LanguageData.xml:50)
2815RFF.PlantScraps 'Amount of Scrapped Dropped by Cut/Harvested Plants:' (English file: LanguageData.xml:52)
2816RFF.CompressedMenu 'Use Compressed "Terraform" Tab.' (English file: LanguageData.xml:54)
2817RFF.CompressedMenuTip 'By default, the mod compresses the "Terraform" tab of the Architect menu so that the various transformation options that produce any particular end result are grouped as a "sub-menu." If you prefer the older system, where everything is always immediately visible, just unselect this. Note, however, that changes to this setting will not take effect until the game is restarted.' (English file: LanguageData.xml:55)
2818Tools_ContainsIngredient 'Contains {0} / {1} {2}.' (English file: Messages_VG.xml:5)
2819Tools_ContainsProduct 'Contains {0} / {1} {2}.' (English file: Messages_VG.xml:6)
2820Tools_NoIngredient 'need ingredients' (English file: Messages_VG.xml:7)
2821Tools_IdealSafeFermentingTemperature 'Ideal (safe) fermenting temp' (English file: Messages_VG.xml:8)
2822Tools_Finished 'Finished' (English file: Messages_VG.xml:9)
2823Tools_Ideal 'Ideal' (English file: Messages_VG.xml:10)
2824Tools_Safe 'Safe' (English file: Messages_VG.xml:11)
2825Tools_SunLampMakeGrowingZoneDesc 'Create a growing zone around this building exactly matching the shape of the lamp's light radius.' (English file: Messages_VG.xml:13)
2826Tools_SunLampMakeGrowingZoneLabel 'Create growing zone' (English file: Messages_VG.xml:14)
2827
2828========== Def-injected translations missing (0) ==========
2829
2830========== Backstory translations missing (436) ==========
2831AbandonedChild30.title missing
2832AbandonedChild30.titleShort missing
2833AbandonedChild30.desc missing
2834Abductee7.title missing
2835Abductee7.titleShort missing
2836Abductee7.desc missing
2837Archer25.title missing
2838Archer25.titleShort missing
2839Archer25.desc missing
2840Artilleryman28.title missing
2841Artilleryman28.titleFemale missing
2842Artilleryman28.titleShort missing
2843Artilleryman28.desc missing
2844ArtsPatron54.title missing
2845ArtsPatron54.titleShort missing
2846ArtsPatron54.desc missing
2847Assassin7.title missing
2848Assassin7.titleShort missing
2849Assassin7.desc missing
2850Assembler69.title missing
2851Assembler69.titleShort missing
2852Assembler69.desc missing
2853BalletDancer81.title missing
2854BalletDancer81.titleShort missing
2855BalletDancer81.titleShortFemale missing
2856BalletDancer81.desc missing
2857Banished68.title missing
2858Banished68.titleShort missing
2859Banished68.desc missing
2860Beastmaster67.title missing
2861Beastmaster67.titleShort missing
2862Beastmaster67.desc missing
2863Bookworm19.title missing
2864Bookworm19.titleShort missing
2865Bookworm19.desc missing
2866BountyHunter17.title missing
2867BountyHunter17.titleShort missing
2868BountyHunter17.desc missing
2869Brave88.title missing
2870Brave88.titleShort missing
2871Brave88.desc missing
2872BrokenSoldier29.title missing
2873BrokenSoldier29.titleShort missing
2874BrokenSoldier29.desc missing
2875BuddingArtist44.title missing
2876BuddingArtist44.titleShort missing
2877BuddingArtist44.desc missing
2878Builder96.title missing
2879Builder96.titleShort missing
2880Builder96.desc missing
2881Bully70.title missing
2882Bully70.titleShort missing
2883Bully70.desc missing
2884Carver1.title missing
2885Carver1.titleShort missing
2886Carver1.desc missing
2887Castaway81.title missing
2888Castaway81.titleShort missing
2889Castaway81.desc missing
2890Chef52.title missing
2891Chef52.titleShort missing
2892Chef52.desc missing
2893ChildSpy84.title missing
2894ChildSpy84.titleShort missing
2895ChildSpy84.desc missing
2896ChurchPsychic98.title missing
2897ChurchPsychic98.titleShort missing
2898ChurchPsychic98.desc missing
2899Colonist22.title missing
2900Colonist22.titleShort missing
2901Colonist22.desc missing
2902Computer80.title missing
2903Computer80.titleShort missing
2904Computer80.desc missing
2905ComputerEngineer36.title missing
2906ComputerEngineer36.titleShort missing
2907ComputerEngineer36.desc missing
2908CoreworldJeweler19.title missing
2909CoreworldJeweler19.titleShort missing
2910CoreworldJeweler19.desc missing
2911CoreworldStudent50.title missing
2912CoreworldStudent50.titleShort missing
2913CoreworldStudent50.desc missing
2914CorporateDrone10.title missing
2915CorporateDrone10.titleShort missing
2916CorporateDrone10.desc missing
2917CorporateFixer36.title missing
2918CorporateFixer36.titleShort missing
2919CorporateFixer36.desc missing
2920CorporateManager76.title missing
2921CorporateManager76.titleShort missing
2922CorporateManager76.desc missing
2923CorpResearcher71.title missing
2924CorpResearcher71.titleShort missing
2925CorpResearcher71.desc missing
2926CountryLordling92.title missing
2927CountryLordling92.titleFemale missing
2928CountryLordling92.titleShort missing
2929CountryLordling92.titleShortFemale missing
2930CountryLordling92.desc missing
2931CrashBaby32.title missing
2932CrashBaby32.titleShort missing
2933CrashBaby32.desc missing
2934CropFarmer17.title missing
2935CropFarmer17.titleShort missing
2936CropFarmer17.desc missing
2937Delinquent13.title missing
2938Delinquent13.titleShort missing
2939Delinquent13.desc missing
2940Demolitionist39.title missing
2941Demolitionist39.titleShort missing
2942Demolitionist39.desc missing
2943Deserter65.title missing
2944Deserter65.titleShort missing
2945Deserter65.desc missing
2946DisasterSurvivor29.title missing
2947DisasterSurvivor29.titleShort missing
2948DisasterSurvivor29.desc missing
2949DisgracedOfficer19.title missing
2950DisgracedOfficer19.titleShort missing
2951DisgracedOfficer19.desc missing
2952FactoryDrone58.title missing
2953FactoryDrone58.titleShort missing
2954FactoryDrone58.desc missing
2955FeralChild85.title missing
2956FeralChild85.titleShort missing
2957FeralChild85.desc missing
2958Firebomber51.title missing
2959Firebomber51.titleShort missing
2960Firebomber51.desc missing
2961Framer37.title missing
2962Framer37.titleShort missing
2963Framer37.desc missing
2964FrontierMarshal27.title missing
2965FrontierMarshal27.titleShort missing
2966FrontierMarshal27.desc missing
2967GangMember16.title missing
2968GangMember16.titleShort missing
2969GangMember16.desc missing
2970Gigolo30.titleFemale missing
2971Gigolo30.titleShortFemale missing
2972Gigolo68.title missing
2973Gigolo68.titleShort missing
2974Gigolo68.desc missing
2975HeadButler50.title missing
2976HeadButler50.titleShort missing
2977HeadButler50.desc missing
2978Healer35.title missing
2979Healer35.titleShort missing
2980Healer35.desc missing
2981HearthTender66.title missing
2982HearthTender66.titleShort missing
2983HearthTender66.desc missing
2984Hideaway9.title missing
2985Hideaway9.titleShort missing
2986Hideaway9.desc missing
2987Housemate8.titleFemale missing
2988Housemate8.titleShortFemale missing
2989HouseServant63.title missing
2990HouseServant63.titleShort missing
2991HouseServant63.desc missing
2992Hunter73.title missing
2993Hunter73.titleShort missing
2994Hunter73.desc missing
2995HypnocultLeader61.title missing
2996HypnocultLeader61.titleShort missing
2997HypnocultLeader61.desc missing
2998ImperialInquisitor53.title missing
2999ImperialInquisitor53.titleShort missing
3000ImperialInquisitor53.titleShortFemale missing
3001ImperialInquisitor53.desc missing
3002ImperialPriest24.title missing
3003ImperialPriest24.titleShort missing
3004ImperialPriest24.titleShortFemale missing
3005ImperialPriest24.desc missing
3006InfantryEngineer46.title missing
3007InfantryEngineer46.titleShort missing
3008InfantryEngineer46.desc missing
3009InfantryMedic6.title missing
3010InfantryMedic6.titleShort missing
3011InfantryMedic6.desc missing
3012InfantryOfficer49.title missing
3013InfantryOfficer49.titleShort missing
3014InfantryOfficer49.desc missing
3015IntelligenceAgent10.title missing
3016IntelligenceAgent10.titleShort missing
3017IntelligenceAgent10.desc missing
3018Landworker98.title missing
3019Landworker98.titleShort missing
3020Landworker98.desc missing
3021LineInfanteer20.title missing
3022LineInfanteer20.titleShort missing
3023LineInfanteer20.desc missing
3024LivestockFarmer8.title missing
3025LivestockFarmer8.titleShort missing
3026LivestockFarmer8.desc missing
3027Logger16.title missing
3028Logger16.titleShort missing
3029Logger16.desc missing
3030LoyalJanissary59.title missing
3031LoyalJanissary59.titleShort missing
3032LoyalJanissary59.desc missing
3033Machinist56.title missing
3034Machinist56.titleShort missing
3035Machinist56.desc missing
3036MadScientist2.title missing
3037MadScientist2.titleShort missing
3038MadScientist2.desc missing
3039MadScientist31.title missing
3040MadScientist31.titleShort missing
3041MadScientist31.desc missing
3042MadScientist47.title missing
3043MadScientist47.titleShort missing
3044MadScientist47.desc missing
3045Mailman2.title missing
3046Mailman2.titleFemale missing
3047Mailman2.titleShort missing
3048Mailman2.titleShortFemale missing
3049Mailman2.desc missing
3050Malingerer28.title missing
3051Malingerer28.titleShort missing
3052Malingerer28.desc missing
3053MedievalLordling19.titleFemale missing
3054MedievalLordling19.titleShortFemale missing
3055MedievalSailor97.title missing
3056MedievalSailor97.titleShort missing
3057MedievalSailor97.desc missing
3058MedievalSlave50.title missing
3059MedievalSlave50.titleShort missing
3060MedievalSlave50.desc missing
3061MenagerieKeeper1.title missing
3062MenagerieKeeper1.titleShort missing
3063MenagerieKeeper1.desc missing
3064Mercenary20.title missing
3065Mercenary20.titleShort missing
3066Mercenary20.desc missing
3067Mercenary4.title missing
3068Mercenary4.titleShort missing
3069Mercenary4.desc missing
3070MilitaryCadet46.title missing
3071MilitaryCadet46.titleShort missing
3072MilitaryCadet46.desc missing
3073MilitaryChaplain10.title missing
3074MilitaryChaplain10.titleShort missing
3075MilitaryChaplain10.desc missing
3076MilitaryCook18.title missing
3077MilitaryCook18.titleShort missing
3078MilitaryCook18.desc missing
3079MusicalKid86.title missing
3080MusicalKid86.titleShort missing
3081MusicalKid86.desc missing
3082OrnamentMaker56.title missing
3083OrnamentMaker56.titleShort missing
3084OrnamentMaker56.desc missing
3085Orphan25.title missing
3086Orphan25.titleShort missing
3087Orphan25.desc missing
3088PamperedLordling37.title missing
3089PamperedLordling37.titleFemale missing
3090PamperedLordling37.titleShort missing
3091PamperedLordling37.desc missing
3092Pickpocket61.title missing
3093Pickpocket61.titleShort missing
3094Pickpocket61.desc missing
3095PiousSoldier67.title missing
3096PiousSoldier67.titleShort missing
3097PiousSoldier67.desc missing
3098PlanetaryMiner64.title missing
3099PlanetaryMiner64.titleShort missing
3100PlanetaryMiner64.desc missing
3101Policeman45.title missing
3102Policeman45.titleFemale missing
3103Policeman45.titleShort missing
3104Policeman45.titleShortFemale missing
3105Policeman45.desc missing
3106PoliticalCaptive7.title missing
3107PoliticalCaptive7.titleShort missing
3108PoliticalCaptive7.desc missing
3109Propagandist86.title missing
3110Propagandist86.titleShort missing
3111Propagandist86.desc missing
3112Rancher43.title missing
3113Rancher43.titleShort missing
3114Rancher43.desc missing
3115RebelliousStudent74.title missing
3116RebelliousStudent74.titleShort missing
3117RebelliousStudent74.desc missing
3118ReconSniper89.title missing
3119ReconSniper89.titleShort missing
3120ReconSniper89.desc missing
3121Regent9.title missing
3122Regent9.titleShort missing
3123Regent9.desc missing
3124RichKid61.title missing
3125RichKid61.titleShort missing
3126RichKid61.desc missing
3127RoyalBastard3.title missing
3128RoyalBastard3.titleShort missing
3129RoyalBastard3.desc missing
3130RoyalCook18.title missing
3131RoyalCook18.titleShort missing
3132RoyalCook18.desc missing
3133RoyalGuard51.title missing
3134RoyalGuard51.titleShort missing
3135RoyalGuard51.desc missing
3136RoyalMasseuse43.title missing
3137RoyalMasseuse43.titleShort missing
3138RoyalMasseuse43.desc missing
3139Scout59.title missing
3140Scout59.titleShort missing
3141Scout59.desc missing
3142Scout6.title missing
3143Scout6.titleShort missing
3144Scout6.desc missing
3145ServingBoy97.title missing
3146ServingBoy97.titleFemale missing
3147ServingBoy97.titleShort missing
3148ServingBoy97.titleShortFemale missing
3149ServingBoy97.desc missing
3150ShipboundLordling12.title missing
3151ShipboundLordling12.titleFemale missing
3152ShipboundLordling12.titleShort missing
3153ShipboundLordling12.titleShortFemale missing
3154ShipboundLordling12.desc missing
3155ShipBoy89.title missing
3156ShipBoy89.titleFemale missing
3157ShipBoy89.titleShort missing
3158ShipBoy89.titleShortFemale missing
3159ShipBoy89.desc missing
3160Shipcracker37.title missing
3161Shipcracker37.titleShort missing
3162Shipcracker37.desc missing
3163ShopKid36.title missing
3164ShopKid36.titleShort missing
3165ShopKid36.desc missing
3166SoldiersKid55.title missing
3167SoldiersKid55.titleShort missing
3168SoldiersKid55.desc missing
3169SoleSurvivor63.title missing
3170SoleSurvivor63.titleShort missing
3171SoleSurvivor63.desc missing
3172SoleSurvivor85.title missing
3173SoleSurvivor85.titleShort missing
3174SoleSurvivor85.desc missing
3175SpaceMarine19.title missing
3176SpaceMarine19.titleShort missing
3177SpaceMarine19.desc missing
3178SpaceMarine5.title missing
3179SpaceMarine5.titleShort missing
3180SpaceMarine5.desc missing
3181SpaceTactician28.title missing
3182SpaceTactician28.titleShort missing
3183SpaceTactician28.desc missing
3184SpaceyachtPilot89.title missing
3185SpaceyachtPilot89.titleShort missing
3186SpaceyachtPilot89.desc missing
3187Spymaster41.title missing
3188Spymaster41.titleShort missing
3189Spymaster41.desc missing
3190StalwartFarmer90.title missing
3191StalwartFarmer90.titleShort missing
3192StalwartFarmer90.desc missing
3193StewKeeper95.title missing
3194StewKeeper95.titleShort missing
3195StewKeeper95.desc missing
3196StreetRat81.title missing
3197StreetRat81.titleShort missing
3198StreetRat81.desc missing
3199StreetUrchin11.title missing
3200StreetUrchin11.titleShort missing
3201StreetUrchin11.desc missing
3202StreetUrchin53.title missing
3203StreetUrchin53.titleShort missing
3204StreetUrchin53.desc missing
3205SuperSoldier95.title missing
3206SuperSoldier95.titleShort missing
3207SuperSoldier95.desc missing
3208Tamer79.title missing
3209Tamer79.titleShort missing
3210Tamer79.desc missing
3211TestSubject39.title missing
3212TestSubject39.titleShort missing
3213TestSubject39.desc missing
3214TestSubject82.title missing
3215TestSubject82.titleShort missing
3216TestSubject82.desc missing
3217TestSubject92.title missing
3218TestSubject92.titleShort missing
3219TestSubject92.desc missing
3220Tinkerer11.title missing
3221Tinkerer11.titleShort missing
3222Tinkerer11.desc missing
3223TournamentFighter28.title missing
3224TournamentFighter28.titleShort missing
3225TournamentFighter28.desc missing
3226UnwantedSurvivor67.title missing
3227UnwantedSurvivor67.titleShort missing
3228UnwantedSurvivor67.desc missing
3229UrbanLordling82.title missing
3230UrbanLordling82.titleFemale missing
3231UrbanLordling82.titleShort missing
3232UrbanLordling82.titleShortFemale missing
3233UrbanLordling82.desc missing
3234UrbworldChild56.title missing
3235UrbworldChild56.titleShort missing
3236UrbworldChild56.desc missing
3237UrbworldDrone32.title missing
3238UrbworldDrone32.titleShort missing
3239UrbworldDrone32.desc missing
3240UrbworldRebel56.title missing
3241UrbworldRebel56.titleShort missing
3242UrbworldRebel56.desc missing
3243UrbworldUrchin87.title missing
3244UrbworldUrchin87.titleShort missing
3245UrbworldUrchin87.desc missing
3246VengefulHunter32.title missing
3247VengefulHunter32.titleShort missing
3248VengefulHunter32.desc missing
3249VideoGamer16.title missing
3250VideoGamer16.titleShort missing
3251VideoGamer16.desc missing
3252WarBastard60.title missing
3253WarBastard60.titleShort missing
3254WarBastard60.desc missing
3255Warmaster54.title missing
3256Warmaster54.titleShort missing
3257Warmaster54.desc missing
3258Warmonger35.title missing
3259Warmonger35.titleShort missing
3260Warmonger35.desc missing
3261WarRefugee96.title missing
3262WarRefugee96.titleShort missing
3263WarRefugee96.desc missing
3264Missing backstory: CHDR_ColonyChild
3265Missing backstory: ShunnedGirl30
3266Missing backstory: ArtStudent6
3267
3268========== Unnecessary def-injected translations (marked as NoTranslate) (0) ==========
3269
3270========== Def-injected translations using old, renamed defs (fixed automatically but can break in the next RimWorld version) (0) =========
3271
3272========== Argument count mismatches (may or may not be incorrect) (14) ==========
3273TerrainCannotSupport (Designators.xml:200)
3274 - '{0_label} cannot be built on this terrain.'
3275 - 'El tipo de terreno no es el adecuado.'
3276TryToArrest (FloatMenu.xml:151)
3277 - 'Try to arrest {1_label} ({2} chance)'
3278 - 'Intentar arrestar a {1_label}'
3279LetterLabelCropBlight (Incidents.xml:14)
3280 - 'Blight: {PLANTDEF_labelPlural}'
3281 - 'Plaga'
3282LetterCropBlight (Incidents.xml:17)
3283 - 'Blight has been discovered on the {PLANTDEF_labelPlural}!\n\nYou should cut or burn the affected plants before the blight spreads.'
3284 - '¡Un colono ha notado una plaga en sus cosechas! Usted debe cortar o quemar las plantas arruinadas antes de que la plaga se propague.'
3285TraderArrival (Incidents.xml:62)
3286 - 'A trade ship is passing nearby.\n\nThey are known as {0}. They are a {1}.\n\n{2}'
3287 - 'Hay una nave comercial en las cercanías.\n\nSe les conoce como {0}. Ellos son {1}.'
3288MessageAnimalInsanityPulse (Incidents.xml:99)
3289 - 'The {SOURCE_label} has emitted a psychic pulse that has driven nearby animals mad.'
3290 - 'La antigua estructura ha emitido un pulso psíquico que ha hecho enloquecer a los animales cercanos.'
3291PawnWasFormerlyColonist (Letters.xml:81)
3292 - '{0} was formerly part of your faction.'
3293 - '{1_labelShort} formaba parte de tu facción.'
3294LetterRunWildMentalBreak (Letters.xml:326)
3295 - '{0} is fed up with civilization.\n\n{PAWN_pronoun} realized that wild creatures are always free. So, {PAWN_pronoun} has decided to leave your faction and live with the animals.\n\nYou can attempt to tame or arrest {PAWN_objective} to get {PAWN_objective} back.'
3296 - '{0} está harto de la civilización.\n\n{0_pronoun} se dio cuenta de que las criaturas salvajes son siempre libres. Por lo tanto, {0_pronoun} ha decidido dejar su facción y vivir con los animales.\n\nPuedes intentar domar{0_objective} para recuperar{0_objective}. '
3297LetterCatatonicMentalBreak (Letters.xml:330)
3298 - '{0} has suffered a total mental breakdown and entered a catatonic state. {PAWN_pronoun} will recover in several days.'
3299 - '{0} tiene un colapso catatónico que durará varios días. {0_pronoun} se recuperará en unos días.'
3300MessageMedicalOperationFailureMinor (Messages.xml:141)
3301 - '{SURGEON_labelShort} has failed in a minor way while operating on {PATIENT_labelShort} ({RECIPE_label}).'
3302 - '{SURGEON_labelShort} se ha equivocado un poco mientras operaba a {PATIENT_labelShort}.'
3303MessageMedicalOperationFailureCatastrophic (Messages.xml:143)
3304 - '{SURGEON_labelShort} has failed catastrophically while operating on {PATIENT_labelShort} ({RECIPE_label}).'
3305 - '{SURGEON_labelShort} se ha equivocado catastróficamente mientras operaba a {PATIENT_labelShort}.'
3306MessageMedicalOperationFailureRidiculous (Messages.xml:145)
3307 - '{SURGEON_labelShort} has failed in a ridiculous way while operating on {PATIENT_labelShort} ({RECIPE_label}).'
3308 - '{SURGEON_labelShort} se ha equivocado de forma ridícula mientras operaba a {PATIENT_labelShort}.'
3309JecsTools_WorldObjectConst_NotEnoughStuff (Eng_WorldObjectMods.xml:6)
3310 - 'Missing {2} Stuff. Need {1}x, have only {0}'
3311 - 'Fallido. {1} de los {0} materiales es requirido.'
3312SewageProcessing (DubsHygiene.xml:176)
3313 - 'Treating: {0} L/d Holding: {1} L ({2})'
3314 - 'Tratando: {1} L/d Mantenimiento: {0} L'
3315
3316========== Unnecessary keyed translations (will never be used) (48) ==========
3317NoColonistWithConstructionSkillTip 'Ninguno de tus {0} tienen esta habilidad.' (Designators.xml:241)
3318AllColonistsWithConstructionSkillHaveDisaledConstructingTip 'Todos tus {0} que tienen esta habilidad no están asignados a {1}.' (Designators.xml:242)
3319ResearchMenuWithoutBench 'Hasta que construyas una MESA DE INVESTIGACIONES, tus colonos no podrán investigar nada.\n\nAun así, ya puedes revisar y escoger un proyecto desde ahora.' (Dialogs_Various.xml:919)
3320ConstructionSkillRequired 'Habilidad de construcción requerida' (Dialogs_Various.xml:920)
3321ConstructionSkillRequiredExplanation 'Requiere este nivel de Construcción para construir.' (Dialogs_Various.xml:921)
3322ContentSource_LocalFolder 'carpeta local' (Enums.xml:316)
3323ConstructionSkillTooLow 'habilidad de construcción demasiado baja' (FloatMenu.xml:421)
3324CommandBedSetOwnerLabel 'Asignar dueño' (GameplayCommands.xml:520)
3325LetterLabelPsychicDrone 'Zumbido psíquico' (Incidents.xml:246)
3326LetterIncidentPsychicDrone '¡Cada colono {0} se retuerce de dolor!\n\nAlguna lejana fuente de odio se está activando. Se está proyectando un potente zumbido psíquico en toda esta región, en una frecuencia que sólo parece afectar a {0}. Durante unos días, el estado de ánimo de algunas personas será un poco peor.\n\nEl nivel del zumbido es {1}' (Incidents.xml:247)
3327LetterLabelPsychicSoothe 'Calma psíquica' (Incidents.xml:248)
3328LetterIncidentPsychicSoothe '¡Cada colono {0} sonríe con satisfacción!\n\nAlguna lejana fuente de felicidad se está despertando. Se está proyectando un potente zumbido psíquica en toda esta región, en una frecuencia que sólo parece afectar a {0}. Durante unos días, el estado de ánimo de algunas personas va a ser un poco mejor.' (Incidents.xml:249)
3329RefugeeChasedTitle 'Refugiado perseguido(a) por {0}' (Incidents.xml:250)
3330RefugeeChasedInitial '{PAWN_titleIndef} llamado {PAWN_nameDef} te llama desde la cercanía. {PAWN_pronoun} esta siendo perseguido(a) por {2} de {3}\n\n{PAWN_pronoun} ruega por seguridad y se ofrece a unirse a su colonia. {PAWN_pronoun} te dice que biologicamente tiene {4} años, pero no hay tiempo para obtener más información.\n\nEsté alerta, si usted acepta, tendrá que luchar contra los {2} que les va pisando los talones. Su grupo está compuesto por:\n\n{5}' (Incidents.xml:251)
3331RefugeeChasedInitial_Accept 'Oferta de salvamento' (Incidents.xml:252)
3332RefugeeChasedInitial_Reject 'Ignorar el mensaje' (Incidents.xml:253)
3333RefugeeChasedRejected 'Antes de cortar la transmisión, oyes gritos de pánico de {1_labelShort} a través del pequeño altavoz.' (Incidents.xml:254)
3334JourneyOffer 'Una IA amistosa de tu pasado llamada Charlon Whitestone te ha enviado un mensaje!\n\nRevela que tiene una nave estelar escondida en este planeta, y les envía las coordenadas de su mundo.\n\nLa nave está en modo de hibernación profunda. Tendrás que hacerla arrancar cuando llegues, y luego defenderla de los invasores que intenten robarla hasta que la secuencia de arranque se complete.\n\nSi consigues que la nave despegue, Charlon te sacará de este mundo, hacia las estrellas.' (Incidents.xml:255)
3335PrisonerRescueTimeout 'El campamento desaparecerá dentro de {0} días. Si pierdes esta oportunidad, es posible que no vuelvas a escuchar de {PRISONER_labelShort} de nuevo.' (Letters.xml:513)
3336LetterLabelMentalBreakdown 'Colapso mental' (Letters.xml:514)
3337LetterLabelNewParty 'Fiesta' (Letters.xml:515)
3338LetterNewParty '¡{1_labelShort} está organizando una fiesta! Todos el que vaya ganará alegría, energía social y una bonificación al humor.' (Letters.xml:516)
3339ProjectTechLevel 'Nivel tecnológico del proyecto' (MainTabs.xml:269)
3340YourTechLevel 'Tu nivel tecnológico' (MainTabs.xml:270)
3341ResearchCostMultiplier 'Multiplicador de costo' (MainTabs.xml:271)
3342MessageThingInstalledPermanently '' (Messages.xml:584)
3343MessagePartyCalledOff 'La fiesta se ha cancelado.' (Messages.xml:606)
3344MessagePartyFinished 'La fiesta ha terminado.' (Messages.xml:607)
3345MessageRescueeJoined '{1_labelShort} se ha unido a su asentamiento después de ser rescatado!.' (Messages.xml:608)
3346MessageCraftedMasterwork '{WORKER_labelShort} ha creado un {CRAFTED_labelShort}.' (Messages.xml:609)
3347ItemStashContents 'Contenidos: {0} ({1}).' (Misc_Gameplay.xml:1257)
3348KnownSiteThreat 'Amenaza conocida: {0}.' (Misc_Gameplay.xml:1258)
3349KnownSiteThreats 'Amenazas conocidas: {0}.' (Misc_Gameplay.xml:1259)
3350KnownSiteThreatsNone 'Amenazas conocidas: ninguna.' (Misc_Gameplay.xml:1260)
3351NeurotrainerUsed '{USER_labelShort} usó {1} neuroentrenador(es) para ir del nivel {2} al nivel {3}.' (Misc_Gameplay.xml:1261)
3352GameOverShipLaunched '¡Haz lanzado la nave! Estos colonos escaparon:\n\n{0}\nEstos colonos se han quedado atrás:\n\n{1}\nAhora la IA intentará guiar a la nave hacia un lugar seguro. Podría encontrar un planeta próspero en este mismo sistema o podría realizar un viaje de siglos hacia otra estrella. Incluso podría decidir quedarse bajo un asteroide por unos cuantos miles de años, esperando que alguien convierta este planeta en un mundobrillante.\n\nLo sabrás cuando despiertes.' (Misc_Gameplay.xml:1262)
3353GameOverArrivedAtJourneyDestination 'Al subir a bordo de la nave, te saluda la tripulación con los brazos abiertos. Parecen alegrarse de poder tener al menos una persona más con ellos.\n\nThese colonists escaped:\n\n{0}\nEstos colonos fueron abandonados:\n\n{1}\nLa IA ahora intentará guiar a la nave a un lugar seguro. Podría encontrarte un planeta prospero en éste mismo sistema o podría realizar un viaje de varios siglos hacia otra estrella. Incluso podría decidir quedarse bajo un asteroide por unos cuantos miles de años, esperando que alguien convierta este planeta en un mundobrillante.\n\nLo sabrás cuando despiertes...' (Misc_Gameplay.xml:1263)
3354ResearchPal.PreparingTree.RestoreQueue 'Restauración de la cola' (KeyedTranslations.xml:32)
3355HarvestFullyGrown_cursorTip 'Seleccionando sólo plantas completamente maduras' (keyed.xml:73)
3356ChopFullyGrown_cursorTip 'Seleccionando sólo árboles completamente maduros' (keyed.xml:74)
3357RearmUrgently_cursorTip 'Seleccionar trampas para rearmar urgentemente' (keyed.xml:76)
3358Designator_context_rearm 'Rearmar urgentemente las trampas' (keyed.xml:91)
3359Designator_context_rearmAll 'Rearmar urgentemente todas las trampas' (keyed.xml:92)
3360Designator_context_rearmAll_succ '{0} trampas han sido designadas para ser rearmadas urgentemente.' (keyed.xml:93)
3361Designator_context_rearmAll_fail 'No hay necesidad de rearmar las trampas ahora mismo.' (keyed.xml:94)
3362Designator_context_harvestFullyGrown 'Recolectar sólo cosechas maduras' (keyed.xml:126)
3363Designator_context_chopFullyGrown 'Talar sólo cosechas maduras' (keyed.xml:127)
3364Designator_context_fullyGrown_desc 'Las plantas que no están completamente maduras producen menos recursos.' (keyed.xml:128)
3365
3366========== Keyed translations matching English (maybe ok) (183) ==========
3367Credit_Tester 'Tester' (Credits.xml:31)
3368Credit_WikiMaster 'Wiki master' (Credits.xml:39)
3369OK 'OK' (Dialogs_Various.xml:9)
3370MapStartSeasonDefault 'Auto' (Dialogs_Various.xml:211)
3371IncompatibleLower 'incompatible' (Dialogs_Various.xml:239)
3372CantGrazeBecauseOfBiome '({0})' (Dialogs_Various.xml:654)
3373FoodRestrictionSimple 'Simple' (Dialogs_Various.xml:818)
3374StatsReport_Material 'Material' (Dialog_StatsReports.xml:22)
3375StatsReport_Inspiration '{0}' (Dialog_StatsReports.xml:92)
3376StoragePriorityNormal 'normal' (Enums.xml:30)
3377QualityCategory_Normal 'normal' (Enums.xml:68)
3378ContentSource_SteamWorkshop 'Steam Workshop' (Enums.xml:148)
3379TechLevel_Animal 'animal' (Enums.xml:180)
3380TechLevel_Medieval 'medieval' (Enums.xml:184)
3381TechLevel_Industrial 'industrial' (Enums.xml:186)
3382TechLevel_Ultra 'ultra' (Enums.xml:190)
3383Celsius 'Celsius' (Enums.xml:218)
3384Fahrenheit 'Fahrenheit' (Enums.xml:220)
3385Kelvin 'Kelvin' (Enums.xml:222)
3386Direction8Way_North_Short 'N' (Enums.xml:226)
3387Direction8Way_NorthEast_Short 'NE' (Enums.xml:228)
3388Direction8Way_East_Short 'E' (Enums.xml:230)
3389Direction8Way_SouthEast_Short 'SE' (Enums.xml:232)
3390Direction8Way_South_Short 'S' (Enums.xml:234)
3391DietCategory_NeverEats_Short '-' (Enums.xml:256)
3392DietCategory_Herbivorous_Short 'H' (Enums.xml:258)
3393DietCategory_Dendrovorous_Short 'D' (Enums.xml:260)
3394DietCategory_Ovivorous_Short 'Ov' (Enums.xml:262)
3395DietCategory_Omnivorous_Short 'O' (Enums.xml:264)
3396DietCategory_Carnivorous_Short 'C' (Enums.xml:266)
3397TabSocial 'Social' (ITabs.xml:38)
3398GoodCondition 'OK' (ITabs.xml:194)
3399Neutral 'Neutral' (Letters.xml:31)
3400LetterHediffFromRandomHediffGiverLabel '{PAWN_labelShort}: {1}' (Letters.xml:117)
3401LetterLabelShortCircuit 'Zzztt...' (Letters.xml:216)
3402EmergencyWorkMarker 'E' (MainTabs.xml:22)
3403Rival 'Rival' (MainTabs.xml:108)
3404Tutorial 'Tutorial' (Menus_Main.xml:6)
3405Mods 'Mods' (Menus_Main.xml:22)
3406PlanetRainfall_Normal 'Normal' (Menus_Main.xml:92)
3407PlanetTemperature_Normal 'Normal' (Menus_Main.xml:98)
3408ScenariosSteamWorkshop 'Steam Workshop' (Menus_Main.xml:236)
3409Incompatible 'Incompatible' (Menus_Main.xml:260)
3410No 'No' (Misc.xml:36)
3411min 'min' (Misc.xml:42)
3412max 'max' (Misc.xml:44)
3413NoUppercase 'NO' (Misc.xml:70)
3414kg 'kg' (Misc.xml:72)
3415FertShort 'fert.' (Misc_Gameplay.xml:38)
3416MissingMedicalBillIngredient 'no {0}' (Misc_Gameplay.xml:66)
3417CaravanColonistsCount '{0} {1}' (Misc_Gameplay.xml:184)
3418CaravanAnimal '1 animal' (Misc_Gameplay.xml:186)
3419PawnMainDescGendered '{PAWN_gender} {1}' (Misc_Gameplay.xml:672)
3420PawnMainDescLifestageWrap '{2_lifeStageAdjective} {0}' (Misc_Gameplay.xml:682)
3421Mood_Neutral 'neutral' (Misc_Gameplay.xml:1028)
3422Wiki 'Wiki' (PlayInterface.xml:5)
3423SkillMax 'MAX' (Skills.xml:23)
3424LetterDay 'd' (Time.xml:5)
3425LetterHour 'h' (Time.xml:7)
3426LetterMinute 'm' (Time.xml:9)
3427LetterSecond 's' (Time.xml:11)
3428TabCaravanSocial 'Social' (WITabs.xml:10)
3429HugsLib_features_update '{0} v{1}' (SpanishLatin.xml:24)
3430AU_Extra 'Extra' (AbilityUser.xml:12)
3431HygieneWiki 'Bad Hygiene Wiki' (DubsHygiene.xml:25)
3432TotalHygieneStat 'Total: x{0}' (DubsHygiene.xml:78)
3433Unisex 'Unisex' (DubsHygiene.xml:99)
3434LetterLabelDoctorRequest_DisasterSW 'Doctor request disaster' (Events_SparklingWorlds.xml:5)
3435LetterDoctorRequest_DisasterSW 'The medical treatment ended in a disaster. Your doctor failed his operation and killed the patient in the process.\n\nYour caravan scrambled to depart early but {0} from {1} caught up with it and attackes!\n\nRelations with {1}: {2}.' (Events_SparklingWorlds.xml:6)
3436LetterLabelDoctorRequest_BackfireSW 'Doctor request major failure' (Events_SparklingWorlds.xml:7)
3437LetterDoctorRequest_BackfireSW 'Your doctor failed during a critical part of the medical procedure and the patient died.\n\nRelations with {0}: {1}.' (Events_SparklingWorlds.xml:8)
3438LetterLabelDoctorRequest_NeutralSW 'Doctor request minor failure' (Events_SparklingWorlds.xml:9)
3439LetterDoctorRequest_NeutralSW 'Despite your doctors best effort the medical treatment failed and the patient did not get better.\n\nRelations with {0} remain unchanged.' (Events_SparklingWorlds.xml:10)
3440LetterLabelDoctorRequest_SuccessSW 'Doctor request success' (Events_SparklingWorlds.xml:11)
3441LetterDoctorRequest_SuccessSW 'The medical treatment was a success. The patient made a full recovery.\n\nRelations with {0} have improved by {1}.' (Events_SparklingWorlds.xml:12)
3442LetterLabelDoctorRequest_TriumphSW 'Doctor request triumph' (Events_SparklingWorlds.xml:13)
3443LetterDoctorRequest_TriumphSW 'The medical treatment was a great triumph! The patient feels even better than before.\n\nRelations with {0} have improved by {1}.\n\nAs your caravan departed, {0} offered you a gift: {2}.' (Events_SparklingWorlds.xml:14)
3444DoctorRequestXPGainSW '{0}, your doctor, has gained {1} medical and {2} social experience.' (Events_SparklingWorlds.xml:15)
3445LetterLabelPsychicEmitter_NewDroneSW 'Psychic emitter drone' (Events_SparklingWorlds.xml:17)
3446LetterPsychicEmitter_NewDroneSW 'The emitter has changed its wave pattern and is now emitting a psychic drone affecting colonists of the {0} gender.' (Events_SparklingWorlds.xml:18)
3447LetterLabelPsychicEmitter_NewSootheSW 'Psychic emitter soothe' (Events_SparklingWorlds.xml:20)
3448LetterPsychicEmitter_NewSootheSW 'The emitter has stabilized its wave pattern and is now emitting a soothing signal. Colonists of the {0} gender start to smile.' (Events_SparklingWorlds.xml:21)
3449LetterLabelPsychicEmitter_ShutdownSW 'Psychic emitter shutdown' (Events_SparklingWorlds.xml:23)
3450LetterPsychicEmitter_ShutdownSW 'The psychic emitter seems to have shut down. It is still possible to explore its location for a few days.' (Events_SparklingWorlds.xml:24)
3451LetterLabelPsychicEmitter_MassAnimalInsanitySW 'Psychic pulse!' (Events_SparklingWorlds.xml:26)
3452LetterPsychicEmitter_MassAnimalInsanitySW 'An intense energy pulse from the psychic emitter sweeps over the area. The colonists wince in pain for a second but feel fine afterwards. However it seems that the pulse drove many {0} in the area insane.' (Events_SparklingWorlds.xml:27)
3453LetterLabelSalvageTeamSW 'Hostile salvage team!' (Events_SparklingWorlds.xml:29)
3454LetterSalvageTeamSW 'Hostile salvage team!' (Events_SparklingWorlds.xml:30)
3455LetterLabelHuntingPartySW 'Hostile hunting party!' (Events_SparklingWorlds.xml:32)
3456LetterHuntingPartySW 'Hostile hunting party!' (Events_SparklingWorlds.xml:33)
3457LetterLabelCrashedShipSW 'Spaceship crash opportunity' (Events_SparklingWorlds.xml:35)
3458LetterCrashedShipSW 'The comms console lights up with an automated distress signal send by a spaceship. The signal includes specific coordinates but suddenly stops, followed by a distant rumbling. What may one find at the crashsite?' (Events_SparklingWorlds.xml:36)
3459LetterLabelCrashedHiveShipSW 'Hiveship crash opportunity' (Events_SparklingWorlds.xml:38)
3460LetterCrashedHiveShipSW 'The comms console lights up with a garbled signal. You eventually realize it's an encrypted mechanoid signal and the source is moving rapidly through the atmosphere towards the planets surface. A few seconds later the signal suddenly stops and you realize a mechanoid hiveship just crashed nearby. The ship is probably heavily damaged but there might still be loot inside. However there will be many surviving mechanoids. This might be very dangerous.' (Events_SparklingWorlds.xml:39)
3461HuntinLodgeOppTitleSW 'Hunting lodge opportunity' (Events_SparklingWorlds.xml:41)
3462HuntinLodgeOpp_AcceptSW 'Accept' (Events_SparklingWorlds.xml:42)
3463HuntinLodgeOpp_RejectSW 'Reject' (Events_SparklingWorlds.xml:43)
3464HuntinLodgeOppFeeDemandSW '{0} is willing to tell us the location in exchange for {1} silver.' (Events_SparklingWorlds.xml:44)
3465LetterLabelConditionHealedEventSW '{0} cured' (Events_SparklingWorlds.xml:46)
3466LetterConditionHealedEventSW 'The {1} went to work and cured {2} of {0}.' (Events_SparklingWorlds.xml:47)
3467LetterLabelWeaponsCachePodCrash 'Weapons cache pods' (Events_SparklingWorlds.xml:49)
3468EnterMadSW 'Enter the Mind Altering Device' (MAD_SparklingWorlds.xml:4)
3469OpenMadSW 'Open the Mind Altering Device' (MAD_SparklingWorlds.xml:5)
3470MADConslusionSW '{0} exits the M.A.D. but is now feeling {1}.' (MAD_SparklingWorlds.xml:7)
3471MADBadStuffSW 'After exiting the Mind Altering Device {0} seems to be affected by {1}.\nThis is probably due to inproper/repeated use of the MAD or an unexpected power loss.' (MAD_SparklingWorlds.xml:9)
3472LazarusActivationMessageSW 'Lazarus mechanites started healing {0}' (Mechanites_SparklingWorlds.xml:4)
3473MentalStateInductionMessageSW '{0} is now {1}' (Mechanites_SparklingWorlds.xml:6)
3474MessageCorpseReconstructed 'The corpse of {0} has been reconstructed and is now fresh again' (Mechanites_SparklingWorlds.xml:8)
3475AchtungModKeyOptionAlt 'Alt' (Text.xml:27)
3476AchtungModKeyOptionCtrl 'Ctrl' (Text.xml:28)
3477AchtungModKeyOptionShift 'Shift' (Text.xml:29)
3478AchtungModKeyOptionMeta 'Win/Cmd' (Text.xml:30)
3479JobInterruptedBreakdown '{0}: {1}' (Text.xml:56)
3480AlreadyDoing '(Job #{0})' (Text.xml:74)
3481BPC.Auto 'Auto' (BetterPawnControl.xml:3)
3482ResearchPal 'ResearchPal' (KeyedTranslations.xml:4)
3483TD.ReplaceStuff 'Replace Stuff' (AutoEnglish.xml:4)
3484TD.SmartMedicine 'Smart Medicine' (Keyed.xml:27)
3485Zoom 'Zoom' (Text.xml:3)
3486KeyLeftShift 'Left Shift' (Text.xml:26)
3487KeyLeftAlt 'Left Alt' (Text.xml:27)
3488KeyLeftControl 'Left Ctrl' (Text.xml:28)
3489KeyLeftCommand 'Left Cmd' (Text.xml:29)
3490KeyLeftWindows 'Left Win' (Text.xml:30)
3491KeyRightShift 'Right Shift' (Text.xml:31)
3492KeyRightAlt 'Right Alt' (Text.xml:32)
3493KeyRightControl 'Right Ctrl' (Text.xml:33)
3494KeyRightCommand 'Right Cmd' (Text.xml:34)
3495KeyRightWindows 'Right Win' (Text.xml:35)
3496MedicalTab 'Medical Tab' (Keyed-en.xml:4)
3497Hostiles 'Hostiles' (Keyed-en.xml:11)
3498MedicalTab.Shift 'shift' (Keyed-en.xml:14)
3499MedicalTab.Alt 'alt' (Keyed-en.xml:15)
3500MedicalTab.Ctrl 'ctrl' (Keyed-en.xml:16)
3501MedicalTab.XClickToY '{0} click: {1}' (Keyed-en.xml:20)
3502MedicalTab.SuggestDrugs 'Suggest administering drugs' (Keyed-en.xml:42)
3503configIndustrial 'Industrial' (SpanishLatin.xml:24)
3504TA_TL_Ultra 'Ultra' (SpanishLatin.xml:42)
3505TA_TL_Industrial 'Industrial' (SpanishLatin.xml:44)
3506TA_TL_Medieval 'Medieval' (SpanishLatin.xml:45)
3507TA_TL_Animal 'Animal' (SpanishLatin.xml:47)
3508RMTS.RMTS 'More Trait Slots' (LanguageData.xml:4)
3509MessageAgeReduced '{0}: {1} -> {2}.' (LHM_Keys.xml:4)
3510MSExotic.ReasonPrefix 'Failed to use Stim since ' (MSLanguage.xml:6)
3511MSExotic.NotHumanLike '{0} is not humanlike.' (MSLanguage.xml:7)
3512MSExotic.NotMale '{0} is not male.' (MSLanguage.xml:8)
3513MSExotic.NotFemale '{0} is not female.' (MSLanguage.xml:9)
3514MSExotic.AlreadyHasImmunity '{0} already has super-immunity.' (MSLanguage.xml:10)
3515MSExotic.HasNoPsychSensitivity '{0} doesn't have psychic sensitivity.' (MSLanguage.xml:11)
3516MSExotic.AlreadyStimmed '{0} is already stimmed.' (MSLanguage.xml:12)
3517MSExotic.StimSelDoNothing 'Do Nothing' (MSLanguage.xml:13)
3518MSExotic.StimSelUseStim 'Use {0}' (MSLanguage.xml:14)
3519MSExotic.StimUses '{0} Uses:[{1}]' (MSLanguage.xml:15)
3520MSExotic.StimDesc 'Equipped with a {0}. Click to select use.' (MSLanguage.xml:16)
3521MSExotic.TraitAdded '{0} has added the trait of {1} due to {2}.' (MSLanguage.xml:18)
3522MSExotic.TraitRemoved '{0}'s trait of {1} has been removed by {2}.' (MSLanguage.xml:19)
3523MSExotic.TSkillBoost 'Skill: {1} for {0} has been transcended from {2} to {3}.' (MSLanguage.xml:21)
3524MSExotic.NoTSkillList 'ERR: {1}'s transcendence listing is not defined.' (MSLanguage.xml:22)
3525MSExotic.WontLearnUsing '{0} wont learn anything using {1}' (MSLanguage.xml:23)
3526MSExotic.PerpetuityDone '{0}'s biological age has been changed from {1} to {2} by Perpetuity.' (MSLanguage.xml:25)
3527MSRegen.WoundHealed '{PAWN_labelShort}'s {2} has healed. Cause: {0}' (MSLanguage.xml:29)
3528MSRegen.CureMsg '{0}'s condition of {1} has been cured.' (MSLanguage.xml:31)
3529MSDrugMix.ErrorRCP 'Error with MSChemical Mixer recipe value item: {0} ticks: {1} min: {2} max: {3}' (MSLanguage.xml:35)
3530MSDrugMix.ErrorRes 'Error with MSChemical Mixer: recipe item {0} not researched.' (MSLanguage.xml:36)
3531MSDrugMix.ChemSelectDesc 'Select chemical to produce.' (MSLanguage.xml:38)
3532MSDrugMix.ChemSelect 'Select Chemical' (MSLanguage.xml:39)
3533MSDrugMix.Production 'Production' (MSLanguage.xml:41)
3534MSDrugMix.ProductionDesc 'Toggle Production' (MSLanguage.xml:42)
3535MSDrugMix.ProdLabelRange '(Minimum: {0}, Maximum: {1})' (MSLanguage.xml:43)
3536MSDrugMix.ProdLabelERR '(ERR: No Valid Recipe)' (MSLanguage.xml:44)
3537MSDrugMix.ProdNoChem '(No Chemical Selected)' (MSLanguage.xml:45)
3538MSDrugMix.ProdStopped '(Stopped)' (MSLanguage.xml:46)
3539MSDrugMix.StockLabel '(Limit:{0}, ({1}%)' (MSLanguage.xml:48)
3540MSDrugMix.StockLabelNL '( No Limit )' (MSLanguage.xml:49)
3541MSDrugMix.SelectStockLimit 'Select stock limit' (MSLanguage.xml:50)
3542MSDrugMix.StockNoLimit 'No Limit' (MSLanguage.xml:52)
3543MSDrugsMix.SelNoChemical 'No Chemical' (MSLanguage.xml:53)
3544MSOpt.Name 'Medical Supplements' (MSLanguage.xml:57)
3545MSOpt.ResPct 'Relative cost for research %:' (MSLanguage.xml:59)
3546MSOpt.ResTip 'Note these changes will only take effect when RimWorld is restarted.' (MSLanguage.xml:60)
3547MSOpt.ResWarn '(Warning: increasing the % will mean research will become incomplete using the previous value.)' (MSLanguage.xml:61)
3548MSMineBits.Name 'Medical Supplements: Mining Bits' (MSLanguage.xml:65)
3549MSMineBits.AllowCollapseRocks 'Allow Collapsed rocks to produce mining bits:' (MSLanguage.xml:66)
3550
3551========== Backstory translations matching English (maybe ok) (39) ==========
3552Actor72.title 'actor'
3553Actor72.titleShort 'actor'
3554AntisocialChild83.titleShort 'antisocial'
3555AwkwardNerd48.titleShort 'nerd'
3556DestroyerGeneral26.titleShort 'general'
3557DisplacedNoble83.titleShort 'noble'
3558FearfulChef49.titleShort 'chef'
3559Flaneur30.title 'flaneur'
3560GalacticPage37.titleShort 'page'
3561Guardian55.title 'guardian'
3562Guardian55.titleShort 'guardian'
3563HackerKid98.titleShort 'hacker'
3564HackerProdigy84.titleShort 'hacker'
3565HighBaroness37.titleShort 'noble'
3566ImperialGeneral27.titleShort 'general'
3567Inventor6.title 'inventor'
3568Inventor6.titleShort 'inventor'
3569MarbleDoctor99.titleShort 'doctor'
3570MasterChef48.title 'master chef'
3571MedievalLord57.titleShort 'noble'
3572MilitaryInventor35.titleShort 'inventor'
3573Nerd92.title 'nerd'
3574Nerd92.titleShort 'nerd'
3575NinjaAssassin31.titleShort 'ninja'
3576PlagueDoctor31.titleShort 'doctor'
3577PrivateDetective66.titleShort 'detective'
3578Punk30.title 'punk'
3579Punk30.titleShort 'punk'
3580QuietNerd97.titleShort 'nerd'
3581SpaceBartender0.titleShort 'bartender'
3582SpaceNavyDoctor72.titleShort 'doctor'
3583StarshipDoctor37.titleShort 'doctor'
3584TraumatizedYouth87.titleShort 'trauma'
3585TribeChild40.titleShort 'tribal'
3586UnethicalDoctor29.titleShort 'doctor'
3587UrbworldCriminal80.titleShort 'criminal'
3588VatgrownSoldier8.titleShort 'vatgrown'
3589VidtubeStar98.titleShort 'vidtuber'
3590WhiteHatHacker82.titleShort 'hacker'