· 4 years ago · Aug 28, 2021, 05:30 AM
1--Civilwargeeky's Quarry Program--
2 VERSION = "3.6.4.5"
3--[[
4Recent Changes:
5 Parameter Files! Create a file of parameters, and use -file to load it!
6 Works will with -forcePrompt
7 Quarry no longer goes to start at end of row!
8 Turtle can go left!
9 QuadCopters! Check Lyqyd's thread
10New Parameters:
11 -overfuel/fuelMultiplier [number]: This number is is what neededFuel is multiplied by when fuel is low.
12 -version: This will display the current version number and end the program
13 -file [fileName]: This will load a custom configuration file (basically a list of parameters). "##" starts comment lines. In the future "#" will start programs to run (but only through shell)
14 -preciseTotals [t/f]: If true, turtle will write exactly what it mined to the logs. It may also transmit it over rednet.
15 -forcePrompt [param]: This will add to a list of parameters to force prompt for. So if you say "-forcePrompt doRefuel" it will prompt you "Length","Width","Height","Invert","Do Refuel" etc.
16]]
17--Defining things
18civilTable = nil; _G.civilTable = {}; setmetatable(civilTable, {__index = getfenv()}); setfenv(1,civilTable)
19originalDay = os.day() --Used in logging
20numResumed = 0 --Number of times turtle has been resumed
21-------Defaults for Arguments----------
22--Arguments assignable by text
23x,y,z = 3,3,3 --These are just in case tonumber fails
24inverted = false --False goes from top down, true goes from bottom up [Default false]
25rednetEnabled = false --Default rednet on or off [Default false]
26--Arguments assignable by tArgs
27dropSide = "front" --Side it will eject to when full or done [Default "front"]
28careAboutResources = true --Will not stop mining once inventory full if false [Default true]
29doCheckFuel = true --Perform fuel check [Default true]
30doRefuel = false --Whenever it comes to start location will attempt to refuel from inventory [Default false]
31keepOpen = 1 --How many inventory slots it will attempt to keep open at all times [Default 1]
32fuelSafety = "moderate" --How much fuel it will ask for: safe, moderate, and loose [Default moderate]
33excessFuelAmount = math.huge --How much fuel the turtle will get maximum. Limited by turtle.getFuelLimit in recent CC [Default math.huge]
34fuelMultiplier = 1 --How much extra fuel turtle will ask for when it does need fuel [Default 1]
35saveFile = "Civil_Quarry_Restore" --Where it saves restore data [Default "Civil_Quarry_Restore"]
36autoResume = true --If true, turtle will auto-restart when loaded. [Default true]
37startupRename = "oldStartup.quarry" --What the startup is temporarily renamed to [Default "oldStartup.quarry"]
38startupName = "startup" --What the turtle auto-resumes with [Default "startup"]
39doBackup = true --If it will keep backups for session persistence [Default true]
40uniqueExtras = 8 --How many different items (besides cobble) the turtle expects. [Default 8]
41maxTries = 200 --How many times turtle will try to dig a block before it "counts" bedrock [Default 200]
42gpsEnabled = false -- If option is enabled, will attempt to find position via GPS api [Default false]
43gpsTimeout = 3 --The number of seconds the program will wait to get GPS coords. Not in arguments [Default 3]
44legacyRednet = false --Use this if playing 1.4.7
45logging = true --Whether or not the turtle will log mining runs. [Default ...still deciding]
46logFolder = "Quarry_Logs" --What folder the turtle will store logs in [Default "Quarry_Logs"]
47logExtension = "" --The extension of the file (e.g. ".txt") [Default ""]
48flatBedrock = false --If true, will go down to bedrock to set startDown [Default false]
49startDown = 0 --How many blocks to start down from the top of the mine [Default 0]
50preciseTotals = false --If true, will record exact totals and names for all materials [Default false]
51goLeftNotRight = false --Quarry to left, not right (parameter is "left") [Default false]
52oreQuarry = false --Enables ore quarry functionality [Default false]
53oreQuarryBlacklistName = "oreQuarryBlacklist.txt" --This is the file that will be parsed for item names [Default "oreQuarryBlacklist"]
54dumpCompareItems = true --If ore quarry, the turtle will dump items compared to (like cobblestone) [Default true]
55frontChest = false --If oreQuarry and chest checking, you can turn this on to make turtle check in front of itself for chests as well [Default false]
56lavaBuffer = 500 --If using a lava bucket, this is the buffer it will wait for before checking for lava [Default 500]
57inventoryMax = 16 --The max number of slots in the turtle inventory [Default 16] (Not assignable by parameter)
58quadEnabled = false --Whether or not to request a quadRotor when out of fuel [Default false]
59quadTimeout = 60 * 5 --How long the turtle will wait for a quadRotor [Default 5 minutes]
60--Standard number slots for fuel (you shouldn't care)
61fuelTable = { --Will add in this amount of fuel to requirement.
62safe = 1000,
63moderate = 200,
64loose = 0 } --Default 1000, 200, 0
65--Standard rednet channels
66channels = {
67send = os.getComputerID() + 1 ,
68receive = os.getComputerID() + 101 ,
69confirm = "Turtle Quarry Receiver",
70message = "Civil's Quarry",
71fingerprint = "quarry"
72}
73
74--AVERAGE USER: YOU DON'T CARE BELOW THIS POINT
75
76local help_paragraph = [[
77Welcome!: Welcome to quarry help. Below are help entries for all parameters. Examples and tips are at the bottom.
78-default: This will force no prompts. If you use this and nothing else, only defaults will be used.
79-dim: [length] [width] [height] This sets the dimensions for the quarry
80-invert: [t/f] If true, quarry will be inverted (go up instead of down)
81-rednet: [t/f] If true and you have a wireless modem on the turtle, will attempt to make a rednet connection for sending important information to a screen
82-restore / -resume: If your quarry stopped in the middle of its run, use this to resume at the point where the turtle was. Not guarenteed to work properly. For more accurate location finding, check out the -GPS parameter
83-autoResume / autoRestore: Turtle will automatically resume if stopped. Replaces startup
84-oreQuarry: [t/f] If true, the turtle will use ore quarry mode. It will not mine the blocks that are placed in the turtle initially. So if you put in stone, it will ignore stone blocks and only mine ores.
85-oreQuarry: [t/f] If you are using a newer version of CC, you won't have to put in any compare blocks. (CC 1.64+)
86-blacklist: [file name] If using oreQuarry, this is the blacklist file it will read. Example --
87 minecraft:stone
88 minecraft:sand
89 ThermalExpansion:Sponge
90 ThermalFoundation:Storage
91
92 Note: If you have bspkrsCore, look
93 for "UniqueNames.txt" in your config
94-file: [file name] Will load a file of parameters. One parameter per line. # is a comment line (See the forum thread for more detailed directions)
95-atChest: [force] This is for use with "-restore," this will tell the restarting turtle that it is at its home chest, so that if it had gotten lost, it now knows where it is.
96-doRefuel: [t/f] If true, the turtle will refuel itself with coal and planks it finds on its mining run
97-doCheckFuel: [t/f] If you for some reason don't want the program to check fuel usage, set to false. This is honestly a hold-over from when the refueling algorithm was awful...
98-overfuel: [number] When fuel is below required, fuel usage is multiplied by this. Large numbers permit more quarries without refueling
99-fuelMultiplier: [number] See overfuel
100-uniqueExtras: [number] The expected number of slots filled with low-stacking items like ore. Higher numbers request more fuel.
101-maxFuel: [number] How much the turtle will fuel to max (limited by turtle in most cases)
102-chest: [side] This specifies what side the chest at the end will be on. You can say "top", "bottom", "front", "left", or "right"
103-enderChest: [slot] This one is special. If you use "-enderChest true" then it will use an enderChest in the default slot. However, you can also do "-enderChest [slot]" then it will take the ender chest from whatever slot you tell it to. Like 7... or 14... or whatever.
104-fuelChest: [slot] See the above, but for a fueling chest. Reccommend use with -maxFuel and -doCheckFuel false
105-lava: [slot] If using an oreQuarry, will fill itself with lava it finds to maxFuel
106-lavaBuffer: [number] The amount of fuel below maxFuel the turtle will wait for before using lava again
107-GPS: [force] If you use "-GPS" and there is a GPS network, then the turtle will record its first two positions to precisly calculate its position if it has to restart. This will only take two GPS readings
108-quad: [t/f] This forces the use of GPS. Make sure you have a network set up. This will request to be refueled by a quadrotor from Lyqyd's mod if the turtle is out of fuel
109-quadTimeout: [number] The amount of time the turtle will wait for a quadRotor
110-sendChannel: [number] This is what channel your turtle will send rednet messages on
111-receiveChannel: [number] This is what channel your turtle will receive rednet messages on
112-legacyRednet: [t/f] Check true if using 1.4.7
113-startY: [current Y coord] Randomly encountering bedrock? This is the parameter for you! Just give it what y coordinate you are at right now. If it is not within bedrock range, it will never say it found bedrock
114-startupRename: [file name] What to rename any existing startup to.
115-startupName: [file name] What the turtle will save its startup file to.
116-extraDropItems: [force] If oreQuarry then this will prompt the user for extra items to drop, but not compare to (like cobblestone)
117-dumpCompareItems: [t/f] If oreQuarry and this is true, the turtle will dump off compare blocks instead of storing them in a chest
118-oldOreQuarry: [t/f] If you are using new CC versions, you can use this to use the old oreQuarry.
119-compareChest: [slot] If using oldOreQuarry, this will allow you to check for dungeon chests and suck from them.
120-frontChest: [t/f] If using oreQuarry/oldOreQuarry, this will check in front of itself for chests as well.
121-left: [t/f] If true, turtle will quarry to the left instead of the right
122-maxTries: [number] This is the number of times the turtle will try to dig before deciding its run into bedrock.
123-forcePrompt: [parameter] Whatever parameter you specify, it will always prompt you, like it does now for invert and dim.
124-logging: [t/f] If true, will record information about its mining run in a folder at the end of the mining run
125-preciseTotals: [t/f] If true (and turtle.inspect exists), it will log a detailed record of every block the turtle mines and send it over rednet
126-doBackup: [t/f] If false, will not back up important information and cannot restore, but will not make an annoying file (Actually I don't really know why anyone would use this...)
127-saveFile: [word] This is what the backup file will be called
128-logFolder: [word] The folder that quarry logs will be stored in
129-logExtension: [word] The extension given to each quarry log (e.g. ".txt" or ".notepad" or whatever)
130-keepOpen: [number] This is the number of the slots the turtle will make sure are open. It will check every time it mines
131-careAboutResources: [t/f] Who cares about the materials! If set to false, it will just keep mining when its inventory is full
132-startDown: [number] If you set this, the turtle will go down this many blocks from the start before starting its quarry
133 =
134 C _ |
135 |
136 |
137 |
138 |_ _ _ _ >
139-flatBedrock: [t/f] If true, turtle will find bedrock and "zero" itself so it ends on bedrock level
140-promptAll: This is the opposite of -Default, it prompts for everything
141-listParams: This will list out all your selected parameters and end quarry. Good for testing
142-manualPos: [xPos] [zPos] [yPos] [facing] This is for advanced use. If the server reset when the turtle was in the middle of a 100x100x100 quarry, fear not, you can now manually set the position of the turtle. yPos is always positive. The turtle's starting position is 0, 1, 1, 0. Facing is measured 0 - 3. 0 is forward, and it progresses clockwise. Example- "-manualPos 65 30 30 2"
143-version: Displays the current quarry version and stops the program
144-help: Thats what this is :D
145Examples: Everything below is examples and tips for use
146Important Note:
147 None of the above parameters are necessary. They all have default values, and the above are just if you want to change them.
148Examples [1]:
149 Want to just start a quarry from the interface, without going through menus? It's easy! Just use some parameters. Assume you called the program "quarry." To start a 10x6x3 quarry, you just type in "quarry -dim 10 6 3 -default".
150 You just told it to start a quarry with dimensions 10x6x3, and "-default" means it won't prompt you about invert or rednet. Wasn't that easy?
151Examples [2]:
152 Okay, so you've got the basics of this now, so if you want, you can type in really long strings of stuff to make the quarry do exactly what you want. Now, say you want a 40x20x9, but you want it to go down to diamond level, and you're on the surface (at y = 64). You also want it to send rednet messages to your computer so you can see how its doing.
153Examples [2] [cont.]:
154 Oh yeah! You also want it to use an ender chest in slot 12 and restart if the server crashes. Yeah, you can do that. You would type
155 "quarry -dim 40x20x9 -invert false -startDown 45 -rednet true -enderChest 12 -restore"
156 BAM. Now you can just let that turtle do it's thing
157Tips:
158 The order of the parameters doesn't matter. "quarry -invert false -rednet true" is the same as "quarry -rednet true -invert false"
159
160 Capitalization doesn't matter. "quarry -iNVErt FALSe" does the same thing as "quarry -invert false"
161Tips [cont.]:
162 For [t/f] parameters, you can also use "yes" and "no" so "quarry -invert yes"
163
164 For [t/f] parameters, it only cares about the first letter. So you can use "quarry -invert t" or "quarry -invert y"
165Tips [cont.]:
166 If you are playing with fuel turned off, the program will automatically change settings for you so you don't have to :D
167
168 If you want, you can load this program onto a computer, and use "quarry -help" so you can have help with the parameters whenever you want.
169Internal Config:
170 At the top of this program is an internal configuration file. If there is some setup that you use all the time, you can just change the config value at the top and run "quarry -default" for a quick setup.
171
172 You can also use this if there are settings that you don't like the default value of.
173]]
174--NOTE: BIOS 114 MEANS YOU FORGOT A COLON
175--NOTE: THIS ALSO BREAKS IF YOU REMOVE "REDUNDANT" WHITESPACE
176--Parsing help for display
177--[[The way the help table works:
178All help indexes are numbered. There is a help[i].title that contains the title,
179and the other lines are in help[i][1] - help[i][#help[i] ]
180Different lines (e.g. other than first) start with a space.
181As of now, the words are not wrapped, fix that later]]
182local help = {}
183local i = 0
184local titlePattern = ".-%:" --Find the beginning of the line, then characters, then a ":"
185local textPattern = "%:.+" --Find a ":", then characters until the end of the line
186for a in help_paragraph:gmatch("\n?.-\n") do --Matches in between newlines
187 local current = string.sub(a,1,-2).."" --Concatenate Trick
188 if string.sub(current,1,1) ~= " " then
189 i = i + 1
190 help[i] = {}
191 help[i].title = string.sub(string.match(current, titlePattern),1,-2)..""
192 help[i][1] = string.sub(string.match(current,textPattern) or " ",3,-1)
193 elseif string.sub(current,1,1) == " " then
194 table.insert(help[i], string.sub(current,2, -1).."")
195 end
196end
197
198local supportsRednet
199if peripheral.find then
200 supportsRednet = peripheral.find("modem") or false
201else
202 supportsRednet = (peripheral.getType("right") == "modem") or false
203end
204
205--Pre-defining variables that need to be saved
206 xPos,yPos,zPos,facing,percent,mined,moved,relxPos, rowCheck, connected, isInPath, layersDone, attacked, startY, chestFull, gotoDest, atChest, fuelLevel, numDropOffs, allowedItems, compareSlots, dumpSlots, selectedSlot, extraDropItems, oldOreQuarry, specialSlots, relzPos, eventInsertionPoint
207 = 0, 1, 1, 0, 0, 0, 0, 1, true , false, true, 1, 0, 0, false, "", false, 0, 0, {}, {}, {}, 1, false, false, {explicit = {}}, 0, 1
208
209--These are slot options that need to exist as variables for parameters to work.
210 enderChest, fuelChest, lavaBucket, compareChest
211= false, false, false, false
212
213local chestID, lavaID, lavaMeta = "minecraft:chest", "minecraft:flowing_lava", 0
214
215local statusString
216
217--Initializing various inventory management tables
218for i=1, inventoryMax do
219 allowedItems[i] = 0 --Number of items allowed in slot when dropping items
220 dumpSlots[i] = false --Does this slot contain junk items?
221end --compareSlots is a table of the compare slots, not all slots with a condition
222totals = {cobble = 0, fuel = 0, other = 0} -- Total for display (cannot go inside function), this goes up here because many functions use it
223
224local function newSpecialSlot(index, value, explicit) --If isn't explicit, it will move whatever is already in the slot around to make room.
225 value = tonumber(value) or 0 --We only want numerical indexes
226 local flag = false --Used in slot moving, moved slot is returned for ease of use
227 local function check(num) return num >= 1 and num <= inventoryMax end
228 if not check(value) then error("from newSpecialSlot: number "..value.." out of range",2) end
229 local function getFirstFree(start)
230 for i=1, math.max(inventoryMax-value,value-1) do
231 for a=-1,1,2 do
232 local num = value + (a*i)
233 if check(num) and not specialSlots[num] then return num end
234 end
235 end
236 return false
237 end
238 if specialSlots[value] and specialSlots[value] ~= index then --If we aren't trying to override the same slot :P
239 if not explicit then
240 value = getFirstFree(value) or error("from newSpecialSlots: all slots full, could not add")
241 elseif explicit and not specialSlots.explicit[value] then --Moving around other slots
242 flag = getFirstFree(value)
243 if not flag then error("from newSpecialSlots: could not add explicit in slot: "..index.." "..value.." Taken by "..specialSlots[value],2) end
244 specialSlots[flag] = specialSlots[value]
245 specialSlots[specialSlots[value]] = flag --These will get set to the new thing later
246 else
247 error('You cannot put a "'..index..'" in the same slot as a "'..specialSlots.explicit[value]..'" (Slot '..value..")",0) --Show the user an understandable error :)
248 end
249 end
250 specialSlots[index] = value
251 specialSlots[value] = index
252 if explicit then
253 specialSlots.explicit[value] = index
254 end
255 return value, flag
256end
257
258function resetDumpSlots()
259 for i=1, inventoryMax do
260 if oldOreQuarry then
261 if turtle.getItemCount(i) > 0 and i~= specialSlots.enderChest then
262 dumpSlots[i] = true
263 else
264 dumpSlots[i] = false
265 end
266 else
267 dumpSlots[i] = false
268 end
269 end
270 if not oldOreQuarry and specialSlots.enderChest == 1 then
271 dumpSlots[2] = true
272 elseif not oldOreQuarry then
273 dumpSlots[1] = true
274 end
275end
276
277local function copyTable(tab) if type(tab) ~= "table" then error("copyTable received "..type(tab)..", expected table",2) end local toRet = {}; for a, b in pairs(tab) do toRet[a] = b end; return toRet end --This goes up here because it is a basic utility
278
279--NOTE: rowCheck is a bit. true = "right", false = "left"
280
281local foundBedrock = false
282
283local checkFuel, checkFuelLimit
284if turtle then --Function inits
285 checkFuel = turtle.getFuelLevel
286 if turtle.getFuelLevel() == "unlimited" then --Fuel is disabled --Unlimited screws up my calculations
287 checkFuel = function() return math.huge end --Infinite Fuel
288 end --There is no "else" because it will already return the regular getFuel
289 if turtle.getFuelLimit then
290 checkFuelLimit = function() return math.min(turtle.getFuelLimit(), excessFuelAmount) end --Return the limiting one
291 if turtle.getFuelLimit() == "unlimited" then
292 checkFuelLimit = function() return math.huge end
293 end
294 else
295 checkFuelLimit = function() return excessFuelAmount end --If the function doesn't exist
296 end
297
298
299 turtle.select(1) --To ensure this is correct
300end
301
302
303function select(slot)
304 if slot ~= selectedSlot and slot > 0 and slot <= inventoryMax then
305 selectedSlot = slot
306 return turtle.select(slot), selectedSlot
307 end
308end
309
310
311 -----------------------------------------------------------------
312--Input Phase
313local function screen(xPos,yPos)
314xPos, yPos = xPos or 1, yPos or 1
315term.setCursorPos(xPos,yPos); term.clear(); end
316local function screenLine(xPos,yPos)
317term.setCursorPos(xPos,yPos); term.clearLine(); end
318
319screen(1,1)
320print("----- Welcome to Quarry! -----")
321print("")
322
323local sides = {top = "top", right = "right", left = "left", bottom = "bottom", front = "front"} --Used to whitelist sides
324local tArgs --Will be set in initializeArgs
325local originalArgs = {...}
326local changedT, tArgsWithUpper, forcePrompts = {}, {}, {}
327changedT.new = function(key, value, name) table.insert(changedT,{key, value, name}); if name then changedT[name] = #changedT end end --Numeric list of lists
328changedT.remove = function(num) changedT[num or #changedT].hidden = true end --Note actually remove, just hide :)
329local function capitalize(text) return (string.upper(string.sub(text,1,1))..string.sub(text,2,-1)) end
330local function initializeArgs()
331 tArgs = copyTable(originalArgs) --"Reset" tArgs
332 for i=1, #tArgs do --My signature key-value pair system, now with upper
333 tArgsWithUpper[i] = tArgs[i]
334 tArgsWithUpper[tArgsWithUpper[i]] = i
335 tArgs[i] = tArgs[i]:lower()
336 tArgs[tArgs[i]] = i
337 if tArgs[i] == "-forceprompt" and i ~= #tArgs then --If the prompt exists then add it to the list of prompts
338 forcePrompts[tArgs[i+1]:lower()] = true
339 end
340 end
341end
342initializeArgs()
343
344local restoreFound, restoreFoundSwitch = false --Initializing so they are in scope
345function parseParam(name, displayText, formatString, forcePrompt, trigger, variableOverride, variableExists) --Beware confusion, all ye who enter here
346 --[[ Guide to Variables
347 originalValue: what the variable was before the function
348 givenValue: This is the value after the parameter. So -invert fAlSe, givenValue is "fAlSe"
349 ]]
350 if variableExists ~= false then variableExists = true end --Almost all params should have the variable exist. Some don't exist unless invoked
351 if trigger == nil then trigger = true end --Defaults to being able to run
352 if not trigger then return end --This is what the trigger is for. Will not run if trigger not there
353 if restoreFoundSwitch or tArgs["-default"] then forcePrompt = false end --Don't want to prompt if these. Default is no variable because resuming
354 if not restoreFoundSwitch and (tArgs["-promptall"] or forcePrompts[name:lower()]) then forcePrompt = true end --Won't prompt if resuming, can prompt all or checks list of prompts
355 local toGetText = name:lower() --Because all params are now lowered
356 local formatType = formatString:match("^%a+"):lower() or error("Format String Unknown: "..formatString) --Type of format string
357 local args = formatString:match(" (.+)") or "".."" --Everything in formatString after the type
358 local variable = variableOverride or name --Goes first to the override for name
359 local func = loadstring("return "..variable) --Note to future self: If you want to remove loadstring, this breaks on tables. You will have to remove tables or figure something else out
360 setfenv(func,getfenv(1))
361 local originalValue = assert(func)() --This is the default value, for checking to add to changed table
362 if originalValue == nil and variableExists then error("From addParam, \""..variable.."\" returned nil",2) end --I may have gotten a wrong variable name
363 local givenValue, toRet, values --Initializing for use
364 if tArgs["-"..toGetText] then
365 givenValue = tArgsWithUpper[tArgs["-"..toGetText]+1] --This is the value after the desired parameter
366 elseif forcePrompt then
367 write(displayText.."? ")
368 givenValue = io.read()
369 end
370 if formatType == "force" then --This is the one exception. Should return true if givenValue is nothing
371 toRet = (tArgs["-"..toGetText] and true) or false --Will return true if param exists, otherwise false
372 end
373 if not (givenValue or toRet) or (type(givenValue) == "string" and #givenValue == 0) then return end --Don't do anything if you aren't given anything. Leave it as default, except for "force". Also don't want empty strings
374 if formatType == "boolean" then --All the format strings will be basically be put through a switch statement
375 toRet = givenValue:sub(1,1):lower() ~= "n" and givenValue:sub(1,1):lower() ~= "f" --Accepts anything but false or no
376 elseif formatType == "string" then
377 toRet = givenValue:match("^[%w%./]+") --Basically anything not a space or control character etc
378 elseif formatType == "number" or formatType == "float" then
379 toRet = tonumber(givenValue) --Note this is a local, not the above so we don't change anything
380 if not toRet then return end --We need a number... Otherwise compare errors
381 if formatType == "number" then toRet = math.floor(toRet) end --Get proper integers
382 local startNum, endNum = formatString:match("(%d+)%-(%d+)") --Gets range of numbers
383 startNum, endNum = tonumber(startNum), tonumber(endNum)
384 if not ((toRet >= startNum) and (toRet <= endNum)) then return end --Can't use these
385 elseif formatType == "side" then
386 local exclusionTab = {} --Ignore the wizardry here. Just getting arguments without format string
387 for a in args:gmatch("%S+") do exclusionTab[a] = true end --This makes a list of the sides to not include
388 if not exclusionTab[givenValue] then toRet = sides[givenValue] end --If side is not excluded
389 elseif formatType == "list" then
390 toRet = {}
391 for a in args:gmatch("[^,]") do
392 table.insert(toRet,a)
393 end
394 elseif formatType == "slot" then
395 if givenValue:sub(1,1):lower() == "n" or givenValue:sub(1,1):lower() == "f" then --Copied from boolean
396 toRet = false
397 else
398 local userNumber, correction = givenValue:match("^%d+$") --This makes sure the value is a number | Locally initialize correction
399 toRet, correction = newSpecialSlot(variable, tonumber(userNumber or args), userNumber) --If givenValue was "true", it won't be explicit and will use default number
400 if correction then changedT[changedT[specialSlots[correction]]][2] = tostring(correction) end --This changes the value field of the changedT index taken from the named pointer (which is the value in specialSlots under correction)
401 end
402 elseif formatType == "force" then --Do nothing, everything is already done
403 else error("Improper formatType",2)
404 end
405 if toRet == nil then return end --Don't want to set variables to nil... That's bad
406 tempParam = toRet --This is what loadstring will see :D
407 local func = loadstring(variable.." = tempParam")
408 setfenv(func, getfenv(1)) --Note to future self: If you want to remove loadstring, this breaks on tables. You will have to remove tables or figure something else out
409 func()
410 tempParam = nil --Cleanup of global
411 if toRet ~= originalValue and displayText ~= "" then
412 changedT.new(displayText, tostring(toRet), variable)
413 end
414 return toRet
415end
416
417local paramLookup = {}
418local function addParam(...)
419 local args = {...}
420 if not paramLookup[args[1]] then
421 local toRet = copyTable(args)
422 for i=2, table.maxn(toRet) do --Have to do this because table.remove breaks on nil
423 toRet[i-1] = toRet[i]
424 end
425 table.remove(toRet)
426 paramLookup[args[1]] = toRet
427 end
428 return parseParam(unpack(args, 1, table.maxn(args)))
429end
430
431local function paramAlias(original, alias)
432 local a = paramLookup[original]
433 if a then
434 if a[5] == nil then a[5] = original end --This is variableOverride because the originals won't put a variable override
435 return parseParam(alias, unpack(a, 1, table.maxn(a)))
436 else
437 error("In paramAlias: '"..original.."' did not exist",2)
438 end
439end
440
441--Check if it is a turtle
442if not(turtle or tArgs["help"] or tArgs["-help"] or tArgs["-?"] or tArgs["?"]) then --If all of these are false then
443 print("This is not a turtle, you might be looking for the \"Companion Rednet Program\" \nCheck My forum thread for that")
444 print("Press 'q' to quit, or any other key to start help ")
445 if ({os.pullEvent("char")})[2] ~= "q" then tArgs.help = true else error("",0) end
446end
447
448if tArgs["help"] or tArgs["-help"] or tArgs["-?"] or tArgs["?"] then
449 print("You have selected help, press any key to continue"); print("Use arrow keys to navigate, q to quit"); os.pullEvent("key")
450 local pos = 1
451 local key = 0
452 while pos <= #help and key ~= keys.q do
453 if pos < 1 then pos = 1 end
454 screen(1,1)
455 print(help[pos].title)
456 for a=1, #help[pos] do print(help[pos][a]) end
457 repeat
458 _, key = os.pullEvent("key")
459 until key == 200 or key == 208 or key == keys.q
460 if key == 200 then pos = pos - 1 end
461 if key == 208 then pos = pos + 1 end
462 end
463 error("",0)
464end
465
466if tArgs["-version"] or tArgs["version"] then
467 print("QUARRY VERSION: ",VERSION)
468 error("",0) --Exit not so gracefully
469end
470
471--Loading custom parameter lists
472local function split(str, sep)
473 assert(#sep == 1, "Split seperator too long. Got '"..sep.."'")
474 if not str:match(sep) then return {str} end --So everything else isn't pointless
475 local toRet = {}
476 toRet[1] = str:match("^([^"..sep.."]-)"..sep)
477 for i in str:gmatch(sep.."([^"..sep.."]*)") do --Matches not seperator chars
478 toRet[#toRet+1] = i
479 end
480 return toRet
481end
482
483if addParam("file","Custom Parameters","string", false, nil, "parameterFile", false) and parameterFile then --This will not load when resuming because there is no "file" parameter when resuming.
484 if not fs.exists(parameterFile) then
485 print("WARNING: '"..parameterFile.."' DOES NOT EXIST. FILE NOT LOADED")
486 sleep(3)
487 changedT.remove()
488 else
489 local file = fs.open(parameterFile, "r")
490 local text = file.readAll()
491 file.close()
492 text = text.."\n" --So that all replacements work properly
493 text = text:gsub("#[^\n]-\n","") --Replace program codes/comment lines+
494 local commands = {} --Contains all the parameters
495 local append = table.insert
496 for _, a in pairs(split(text,"\n")) do
497 local words = split(a," ")
498 if not a:match("-") then --This means only one command per line
499 append(originalArgs,"-"..words[1])
500 for i=2, #words do
501 append(originalArgs, words[i])
502 end
503 else --Otherwise the dashes are already ordered where we want!
504 for i=1, #words do
505 append(originalArgs, words[i])
506 end
507 end
508 end
509 initializeArgs() --Manipulate the args again, because we modified them
510 print("Finished loading file: ",tArgs[tArgs["-file"]+1])
511 sleep(0.5) --Give em a sec
512 end
513end
514
515
516
517--Saving
518addParam("doBackup", "Backup Save File", "boolean")
519addParam("saveFile", "Save File Name", "string")
520
521restoreFound = fs.exists(saveFile)
522restoreFoundSwitch = (tArgs["-restore"] or tArgs["-resume"] or tArgs["-atchest"]) and restoreFound and doBackup
523if restoreFoundSwitch then
524 local file = fs.open(saveFile,"r")
525 local test = file.readAll() ~= ""
526 file.close()
527 if test then
528 local temp = shell and copyTable(shell) --For whatever reason, the shell table doesn't survive resuming. shell and ... so that copyTable doesn't error
529 os.run(getfenv(1),saveFile) --This is where the actual magic happens
530 shell = temp
531 numResumed = numResumed + 1
532 if checkFuel() ~= math.huge then --If turtle uses fuel
533 if fuelLevel - checkFuel() == 1 then
534 if facing == 0 then xPos = xPos + 1
535 elseif facing == 2 then xPos = xPos - 1
536 elseif facing == 1 then zPos = zPos + 1
537 elseif facing == 3 then zPos = zPos - 1 end
538 elseif fuelLevel - checkFuel() ~= 0 then
539 print("Very Strange Fuel in Restore Section...")
540 print("Current: ",checkFuel())
541 print("Saved: ",fuelLevel)
542 print("Difference: ",fuelLevel - checkFuel())
543 os.pullEvent("char")
544 end
545 end
546 if gpsEnabled then --If it had saved gps coordinates
547 print("Found GPS Start Coordinates")
548 local currLoc = {gps.locate(gpsTimeout)} or {}
549 local backupPos = {xPos, yPos, zPos} --This is for comparing to later
550 if #currLoc > 0 and #gpsStartPos > 0 and #gpsSecondPos > 0 then --Cover all the different positions I'm using
551 print("GPS Position Successfully Read")
552 if currLoc[1] == gpsStartPos[1] and currLoc[3] == gpsStartPos[3] then --X coord, y coord, z coord in that order
553 xPos, yPos, zPos = 0,1,1
554 if facing ~= 0 then turnTo(0) end
555 print("Is at start")
556 else
557 if inverted then --yPos setting
558 ------------------------------------------------FIX THIS
559 end
560 local a, b = copyTable(gpsStartPos), copyTable(gpsSecondPos) --For convenience
561 local flag = true --So we can account for left quarry
562 if b[3] - a[3] == -1 then--If went north (-Z)
563 a[1] = a[1] - 1 --Shift x one to west to create a "zero"
564 xPos, zPos = -currLoc[3] + a[3], currLoc[1] + -a[1]
565 elseif b[1] - a[1] == 1 then--If went east (+X)
566 a[3] = a[3] - 1 --Shift z up one to north to create a "zero"
567 xPos, zPos = currLoc[1] + -a[1], currLoc[3] + -a[3]
568 elseif b[3] - a[3] == 1 then--If went south (+Z)
569 a[1] = a[1] + 1 --Shift x one to east to create a "zero"
570 xPos, zPos = currLoc[3] + a[3], -currLoc[1] + a[3]
571 elseif b[1] - a[1] == -1 then--If went west (-X)
572 a[3] = a[3] + 1 --Shift z down one to south to create a "zero"
573 xPos, zPos = -currLoc[1] + a[1], -currLoc[3] + a[3]
574 else
575 flag = false
576 print("Improper Coordinates")
577 print("GPS Locate Failed, Using Standard Methods") ----Maybe clean this up a bit to use flags instead.
578 end
579 if flag and goLeftNotRight then --This accounts for left quarry (barred to left only because there might be errors in a regular, causing neg/0
580 zPos = math.abs(zPos-1) + 1
581 end
582 end
583 print("X Pos: ",xPos)
584 print("Y Pos: ",yPos)
585 print("Z Pos: ",zPos)
586 print("Facing: ",facing)
587 for i=1, 3, 2 do --We want 1 and 3, but 2 could be coming back to start.
588 if backupPos[i] ~= currLoc[i] then
589 events = {} --We want to remove event queue if not in proper place, so won't turn at end of row or things.
590 end
591 end
592 else
593 print("GPS Locate Failed, Using Standard Methods")
594 end
595 print("Restore File read successfully. Starting in 3"); sleep(3)
596 end
597 else
598 fs.delete(saveFile)
599 print("Restore file was empty, sorry, aborting")
600 error("",0)
601 end
602else --If turtle is just starting
603 events = {} --This is the event queue :D
604 originalFuel = checkFuel() --For use in logging. To see how much fuel is REALLY used
605end
606
607--Dimensions
608if tArgs["-dim"] then
609 local a,b,c = x,y,z
610 local num = tArgs["-dim"]
611 x = tonumber(tArgs[num + 1]) or x; z = tonumber(tArgs[num + 2]) or z; y = tonumber(tArgs[num + 3]) or y
612 if a ~= x then changedT.new("Length", x) end
613 if c ~= z then changedT.new("Width", z) end
614 if b ~= y then changedT.new("Height", y) end
615elseif not (tArgs["-default"] or restoreFoundSwitch) then
616 print("What dimensions?")
617 print("")
618 --This will protect from negatives, letters, and decimals
619 term.write("Length? ")
620 x = math.floor(math.abs(tonumber(io.read()) or x))
621 term.write("Width? ")
622 z = math.floor(math.abs(tonumber(io.read()) or z))
623 term.write("Height? ")
624 y = math.floor(math.abs(tonumber(io.read()) or y))
625 changedT.new("Length",x); changedT.new("Width",z); changedT.new("Height",y)
626end
627--Params: parameter/variable name, display name, type, force prompt, boolean condition, variable name override
628--Invert
629addParam("flatBedrock","Go to bedrock", "boolean") --Not done before GPS because GPS only runs on restart
630addParam("invert", "Inverted","boolean", true, not flatBedrock, "inverted") --Not flat bedrock, because invert will be set to false
631addParam("startDown","Start Down","number 1-256", nil, not flatBedrock)
632addParam("left","Left Quarry","boolean", nil, nil, "goLeftNotRight")
633--Inventory
634addParam("chest", "Chest Drop Side", "side front", nil, nil, "dropSide")
635addParam("enderChest","Ender Chest Slot","slot 16") --Note: All slots can be 16 and they will auto-assign, but I feel it is less confusing if they are always the same
636addParam("fuelChest","Fuel Chest Slot","slot 15")
637--Rednet
638addParam("rednet", "Rednet Enabled","boolean",true, supportsRednet, "rednetEnabled")
639addParam("sendChannel", "Rednet Send Channel", "number 1-65535", false, supportsRednet, "channels.send")
640addParam("receiveChannel","Rednet Receive Channel", "number 1-65535", false, supportsRednet, "channels.receive")
641addParam("fingerprint","Sending Fingerprint", "string", false, supportsRednet, "channels.fingerprint")
642addParam("legacyRednet","Legacy Rednet","boolean", false, supportsRednet)
643--Quad Rotor --Must be before GPS
644if addParam("quad", "Quad Rotor Enabled","boolean",nil, rednetEnabled, "quadEnabled") then --This returns true if param found :3
645 gpsEnabled = true
646end
647addParam("quadTimeout","Quad Rotor Timeout","number 1-1000000", nil, quadEnabled) --The amount of time to wait for a quadRotor
648--GPS
649addParam("gps", "GPS Location Services", "force", nil, (not restoreFoundSwitch) and supportsRednet and not quadEnabled, "gpsEnabled" ) --Has these triggers so that does not record position if restarted.
650if gpsEnabled and not restoreFoundSwitch then
651 gpsStartPos = {gps.locate(gpsTimeout)} --Stores position in array
652 gpsEnabled = #gpsStartPos > 0 --Checks if location received properly. If not, position is not saved
653 if quadEnabled and not gpsEnabled then
654 error("You have no GPS network. You may not use Quad Rotors",0)
655 end
656end
657--Fuel
658addParam("uniqueExtras","Unique Items", "number 0-15")
659addParam("doRefuel", "Refuel from Inventory","boolean", nil, checkFuel() ~= math.huge) --math.huge due to my changes
660addParam("doCheckFuel", "Check Fuel", "boolean", doCheckFuel and fuelChest, checkFuel() ~= math.huge) --Will prompt if doCheckFuel and fuelChest are on. Probably don't want
661excessFuelAmount = excessFuelAmount or math.huge --Math.huge apparently doesn't save properly (Without saving, this is the config, on save it is actually set to nil if math.huge)
662addParam("maxFuel", "Max Fuel", "number 1-999999999", maxFuel == checkFuelLimit() and fuelChest, checkFuel() ~= math.huge, "excessFuelAmount") --Will prompt if fuel chest and the limit isn't changed
663addParam("fuelMultiplier", "Fuel Multiplier", "float 1-9001", nil, checkFuel() ~= math.huge)
664paramAlias("fuelMultiplier","fuelRequestMultiplier")
665paramAlias("fuelMultiplier","overFuel")
666--Logging
667addParam("logging", "Logging", "boolean")
668addParam("logFolder", "Log Folder", "string")
669addParam("logExtension","Log Extension", "string")
670--Misc
671addParam("startY", "Start Y","number 1-256")
672addParam("maxTries","Tries Before Bedrock", "number 1-9001")
673--Inventory
674addParam("keepOpen", "Slots to Keep Open", "number 1-15")
675addParam("careAboutResources", "Care About Resources","boolean")
676addParam("preciseTotals","Precise Totals","boolean", rednetEnabled and turtle.inspect, turtle.getItemDetail ~= nil)
677if preciseTotals and not restoreFoundSwitch then
678 exactTotals = {} --Don't want to initialize if we aren't using this
679end
680--Auto Startup
681addParam("autoResume", "Auto Resume", "boolean", nil, doBackup)
682paramAlias("autoResume","autoRestart")
683addParam("startupRename", "Startup Rename","string", nil, autoResume)
684addParam("startupName", "Startup File", "string", nil, autoResume)
685--Ore Quarry
686addParam("oreQuarry", "Ore Quarry", "boolean" )
687if oreQuarry and not turtle.inspect then
688 oldOreQuarry = true
689 oreQuarry = false
690end
691addParam("lavaBucket","Lava Bucket Slot", "slot 14", nil, oreQuarry)
692paramAlias("lavaBucket","lava")
693paramAlias("lavaBucket","lavaRefuel")
694addParam("lavaBuffer","Lava Buffer","number 1-19999", nil, lavaBucket)
695--Old Ore
696addParam("oldOreQuarry", "Old Ore Quarry", "boolean")
697addParam("dumpCompareItems", "Dump Compare Items", "boolean", nil, oldOreQuarry) --Do not dump compare items if not oreQuarry
698addParam("extraDropItems", "", "force", nil, oldOreQuarry) --Prompt for extra dropItems
699paramAlias("extraDropItems","extraDumpItems") --changed to Dump
700addParam("compareChest","Compare Chest Slot","slot 13", nil, oldOreQuarry)
701addParam("frontChest","Front Chest Check","boolean", nil, compareChest or turtle.insepect) --Does not need oreQuarry, but is similar (does need inspect if not compareChest)
702--New Ore
703addParam("blacklist","Ore Blacklist", "string", nil, oreQuarry, "oreQuarryBlacklistName")
704paramAlias("blacklist","blacklistFile")
705--Mod Related
706
707--Extra
708if tArgs["-testparams"] then
709 screen()
710 print("KEY: VALUE (VARIABLE)")
711 for key, val in ipairs(changedT) do
712 if not val.hidden then
713 print(val[1],": ",val[2]," (",val[3] or "",")")
714 end
715 end
716 error("Done",0)
717end
718
719
720--for flatBedrock
721if flatBedrock then
722 inverted = false
723end
724
725--Auto Startup functions
726local function doAutoResumeStuff()
727 if fs.exists(startupName) then
728 if fs.exists(startupRename) then fs.delete(startupRename) end
729 fs.move(startupName, startupRename)
730 end
731 local file = fs.open(startupName,"w") --Startup File
732 file.writeLine( --The below is on the left because spacing
733[[
734--This is an auto-generated startup
735--Made by civilwargeeky's Variable Size Quarry
736print("Now Resuming Quarry")
737print("Press any key to quit. You have 5 seconds.")
738function deleteStuff()
739 fs.delete("]]..startupName..[[")
740 if fs.exists("]]..startupRename..[[") then
741 fs.move("]]..startupRename.."\",\""..startupName..[[")
742 end
743end
744local event
745if fs.exists("]]..saveFile..[[") then
746 for i=5,1,-1 do
747 print(i)
748 os.startTimer(1)
749 event = os.pullEvent()
750 if event == "key" then break end
751 end
752 if event == "timer" then
753 os.run({},"]]..shell.getRunningProgram()..[[","-resume")
754 else
755
756 deleteStuff()
757 end
758else
759 print("Never mind, no save file found")
760 deleteStuff()
761end
762 ]])
763 file.close()
764end
765if autoResume and not restoreFoundSwitch then --Don't do for restore because would overwrite renamed thing. Can't edit mid-run because no shell in restarted
766 doAutoResumeStuff()
767end
768--oreQuarry blacklist
769local blacklist = { "minecraft:air", "minecraft:bedrock", "minecraft:cobblestone", "minecraft:dirt", "minecraft:ice", "minecraft:ladder", "minecraft:netherrack", "minecraft:sand", "minecraft:sandstone",
770 "minecraft:snow", "minecraft:snow_layer", "minecraft:stone", "minecraft:gravel", "minecraft:grass", "minecraft:torch" }
771for a,b in pairs(copyTable(blacklist)) do
772 blacklist[b], blacklist[a] = true, nil --Switch
773end
774if fs.exists(oreQuarryBlacklistName) then --Loading user-defined blacklist
775 local file = fs.open(oreQuarryBlacklistName, "r")
776 blacklist = {}
777 for a in file:readAll():gmatch("[^,\n]+") do
778 blacklist[a:match("[%w_.]+:[%w_.]+")] = true --Grab only the actual characters, not whitespaces
779 end
780 file:close()
781end
782
783--Manual Position
784if tArgs["-manualpos"] then --Gives current coordinates in xPos,zPos,yPos, facing
785 local a = tArgs["-manualpos"]
786 xPos, zPos, yPos, facing = tonumber(tArgs[a+1]) or xPos, tonumber(tArgs[a+2]) or zPos, tonumber(tArgs[a+3]) or yPos, tonumber(tArgs[a+4]) or facing
787 changedT.new("xPos",xPos); changedT.new("zPos",zPos); changedT.new("yPos",yPos); changedT.new("facing",facing)
788 restoreFoundSwitch = true --So it doesn't do beginning of quarry behavior
789 for i=0,4 do tArgs[a+i] = "" end --Get rid of this argument from future restores
790end
791if addParam("atChest", "Is at Chest", "force") then --This sets position to 0,1,1, facing forward, and queues the turtle to go back to proper row.
792 local neededLayer = math.floor((yPos+1)/3)*3-1 --Make it a proper layer, +- because mining rows are 2, 5, etc.
793 if neededLayer > 2 and neededLayer%3 ~= 2 then --If turtle was not on a proper mining layer
794 print("Last known pos was not in proper layer, restarting quarry")
795 sleep(4)
796 neededLayer = 2
797 end
798 xPos, zPos, yPos, facing, rowCheck, layersDone = 0,1,1, 0, true, math.ceil(neededLayer/3)
799 doAutoResumeStuff() --This was probably deleted when they hit a key to launch with -atChest
800 events = {{"goto",1,1,neededLayer, 0}}
801end
802
803
804local function saveProgress(extras) --Session persistence
805exclusions = { modem = true, shell = true, _ENV = true}
806if doBackup then
807local toWrite = ""
808for a,b in pairs(getfenv(1)) do
809 if not exclusions[a] then
810 --print(a ," ", b, " ", type(b)) --Debug
811 if type(b) == "string" then b = "\""..b.."\"" end
812 if type(b) == "table" then b = textutils.serialize(b) end
813 if type(b) ~= "function" then
814 toWrite = toWrite..a.." = "..tostring(b).."\n"
815 end
816 end
817end
818toWrite = toWrite.."doCheckFuel = false\n" --It has already used fuel, so calculation unnecessary
819local file
820repeat
821 file = fs.open(saveFile,"w")
822until file
823file.write(toWrite)
824if type(extras) == "table" then
825 for a, b in pairs(extras) do
826 file.write(a.." = "..tostring(b).."\n")
827 end
828end
829if checkFuel() ~= math.huge then --Used for location comparing
830 file.write("fuelLevel = "..tostring(checkFuel()).."\n")
831end
832file.close()
833end
834end
835
836local area = x*z
837local volume = x*y*z
838local lastHeight = y%3
839layers = math.ceil(y/3)
840local yMult = layers --This is basically a smart y/3 for movement
841local moveVolume = (area * yMult) --Kept for display percent
842--Calculating Needed Fuel--
843do --Because many local variables unneeded elsewhere
844 local changeYFuel = 2*(y + startDown)
845 local dropOffSupplies = 2*(x + z + y + startDown) --Assumes turtle as far away as possible, and coming back
846 local frequency = math.ceil(((moveVolume/(64*(15-uniqueExtras) + uniqueExtras)) ) ) --This is complicated: volume / inventory space of turtle, defined as 64*full stacks + 1 * unique stacks.
847 --max of 15 full stacks because once one item is picked up, slot is "full". Ceil to count for initial back and forth
848 if enderChest then frequency = 0 end --Never goes back to start
849 neededFuel = moveVolume + changeYFuel + (frequency * dropOffSupplies) + ((x + z) * layers) --x + z *layers because turtle has to come back from far corner every layer
850 neededFuel = neededFuel + fuelTable[fuelSafety] --For safety
851end
852
853if neededFuel > checkFuelLimit() and doCheckFuel then--Checks for if refueling goes over turtle fuel limit
854 if not (doRefuel or fuelChest) then
855 screen()
856 print("Turtle cannot hold enough fuel\n")
857 print("Options: \n1. Select a smaller size \n2. Enable Mid-Run Refueling (RECOMMENDED) \n3. Turn fuel checking off (only if fuel chest) \n4. Do nothing")
858 local _, key = os.pullEvent("char")
859 if key == "1" then
860 screen(); print("Okay"); error("",0)
861 elseif key == "3" then
862 doCheckFuel = false
863 elseif key == "4" then
864 --pass
865 else --Not for number two because this is default
866 doRefuel = true
867 end
868 end
869 neededFuel = checkFuelLimit()-checkFuel()-1
870end
871
872
873--Getting Fuel
874local hasRefueled --This is for oldOreQuarry prompting
875if doCheckFuel and checkFuel() < neededFuel then
876 neededFuel = math.min(math.floor(neededFuel * fuelMultiplier), checkFuelLimit()-checkFuel()-1) --Does the same as above, but not verbose because optional
877 hasRefueled = true
878 print("Not enough fuel")
879 print("Current: ",checkFuel()," Needed: ",neededFuel)
880 print("Starting SmartFuel...")
881 sleep(2) --So they can read everything.
882 term.clear()
883 local oneFuel, neededFuelItems = 0,0 --Initializing Variables
884 local currSlot = 0
885 local function output(text, x, y) --For displaying fuel statistics
886 local currX, currY = term.getCursorPos()
887 term.setCursorPos(x,y)
888 term.clearLine()
889 term.write(text)
890 term.setCursorPos(currX,currY)
891 end
892 local function roundTo(num, target) --For stacks of fuel and turtle slots when undergoing addition/subtraction
893 if num >= target then return target elseif num < 0 then return 0 else return num end
894 end
895 local function updateScreen()
896 output("Welcome to SmartFuel! Now Refueling...", 1,1)
897 output("Fuel Request Multiplier: "..tostring(fuelMultiplier).."x",1,2)
898 output("Currently taking fuel from slot "..currSlot,1,3)
899 output("Current single fuel: "..tostring(oneFuel or 0),1,4)
900 output("Current estimate of needed fuel: ",1,4)
901 output("Single Items: "..math.ceil(neededFuelItems),4,6)
902 output("Stacks: "..math.ceil(neededFuelItems / 64),4,7)
903 output("Needed Fuel: "..tostring(neededFuel),1,12)
904 output("Current Fuel: "..tostring(checkFuel()),1,13)
905 end
906 while checkFuel() < neededFuel do
907 currSlot = currSlot + 1
908 select(currSlot)
909 if currSlot ~= 1 and not turtle.refuel(0) then --If it's not the first slot, and not fuel, go back to start
910 currSlot = 1; select(currSlot)
911 end
912 updateScreen()
913 while turtle.getItemCount(currSlot) == 0 do
914 sleep(1.5)
915 end
916 repeat --TODO: Probably unnecessary loop, remove later
917 local previous = checkFuel()
918 turtle.refuel(1)
919 oneFuel = checkFuel() - previous
920 updateScreen()
921 until (oneFuel or 0) > 0 --Not an if to prevent errors if fuel taken out prematurely.
922 neededFuelItems = math.ceil((neededFuel - checkFuel()) / oneFuel)
923 turtle.refuel(roundTo(neededFuelItems, 64)) --Change because can only think about 64 at once.
924 if turtle.getItemCount(roundTo(currSlot + 1, inventoryMax)) == 0 then --Resets if no more fuel
925 currSlot = 0
926 end
927 neededFuelItems = math.ceil((neededFuel - checkFuel()) / oneFuel) --This line is not repeated uselessly, it's for the display function
928 end
929 select(1)
930end
931--Ender Chest Obtaining
932function promptSpecialSlot(specialSlot, name, limit)
933 local function isInRange(toCheck, lower, upper) return toCheck <= upper and toCheck >= lower end
934 while not isInRange(turtle.getItemCount(specialSlots[specialSlot]), 1, limit or 1) do
935 screen(1,1)
936 print("You have decided to use a ",name,"!")
937 print("Please place one ",name," in slot ",specialSlots[specialSlot])
938 sleep(1)
939 end
940 print(name," in slot ",specialSlots[specialSlot], " checks out")
941end
942function checkSpecialSlot(specialSlot, name, allowed)
943 if restoreFoundSwitch and turtle.getItemCount(specialSlots[specialSlot]) == 0 then --If the turtle was stopped while dropping off items.
944 select(specialSlots[specialSlot])
945 turtle.dig()
946 select(1)
947 end
948 promptSpecialSlot(specialSlot, name, allowed)
949 allowedItems[specialSlots[specialSlot]] = 1
950 sleep(1)
951end
952if enderChest then
953 checkSpecialSlot("enderChest","Ender Chest")
954end
955if fuelChest then
956 checkSpecialSlot("fuelChest","Fuel Chest")
957end
958if lavaBucket then
959 checkSpecialSlot("lavaBucket","Empty Bucket")
960 select(specialSlots.lavaBucket)
961 if turtle.refuel(1) then --Just in case they actually put in a lava bucket >:(
962 print("No! You're supposed to put in an empty bucket") --This doubles as emptying the lava bucket if mid-run
963 sleep(2)
964 end
965 select(1)
966end
967if compareChest then
968 checkSpecialSlot("compareChest","Chest", 64)
969end
970
971--Setting which slots are marked as compare slots
972if oldOreQuarry then
973 if not restoreFoundSwitch then --We don't want to reset compare blocks every restart
974 local counter = 0
975 for i=1, inventoryMax do if turtle.getItemCount(i) > 0 and not specialSlots[i] then counter = counter+1 end end --If the slot has items, but isn't enderChest slot if it is enabled
976
977 screen(1,1)
978 print("You have selected an Ore Quarry!")
979 if counter == 0 or hasRefueled then --If there are no compare slots, or the turtle has refueled, and probably has fuel in inventory
980 print("Please place your compare blocks in the first slots\n")
981
982 print("Press Enter when done")
983 repeat until ({os.pullEvent("key")})[2] == 28 --Should wait for enter key to be pressed
984 else
985 print("Registering slots as compare slots")
986 sleep(1)
987 end
988 for i=1, inventoryMax do
989 if turtle.getItemCount(i) > 0 then
990 if not specialSlots[i] then
991 table.insert(compareSlots, i) --Compare slots are ones compared to while mining. Conditions are because we Don't want to compare to enderChest
992 allowedItems[i] = 1 --Blacklist is for dropping off items. The number is maximum items allowed in slot when dropping off
993 dumpSlots[i] = true --We also want to ignore all excess of these items, like dirt
994 end
995 end
996 end
997 if extraDropItems then
998 screen(1,1)
999 print("Put in extra drop items now\n")
1000 print("Press Enter when done")
1001 repeat until ({os.pullEvent("key")})[2] == 28 --Should wait for enter key to be pressed
1002 for i=1,inventoryMax do
1003 if not dumpSlots[i] and turtle.getItemCount(i) > 0 then --I don't want to modify from above, so I check it hasn't been assigned.
1004 dumpSlots[i] = true
1005 allowedItems[i] = 1
1006 end
1007 end
1008 end
1009 --This is could go very wrong if this isn't here
1010 if #compareSlots >= inventoryMax-keepOpen then screen(1,1); error("You have more quarry compare items than keep open slots, the turtle will continuously come back to start. Please fix.",0) end
1011 end
1012 local counter = 0
1013 for a, b in pairs(compareSlots) do if turtle.getItemCount(b) > 0 then counter = counter + 1 end end
1014 if counter == 0 then
1015 screen(1,1)
1016 print("You have an ore quarry without any compare slots. Continue? y/n")
1017 if ({os.pullEvent("char")})[2] ~= "y" then error("",0) end
1018 end
1019elseif not oreQuarry then --This was screwing up dumpCompareItems
1020 dumpCompareItems = false --If not an ore quarry, this should definitely be false
1021 if specialSlots.enderChest == 1 then
1022 dumpSlots[2] = true
1023 else
1024 dumpSlots[1] = true
1025 end
1026end
1027
1028--Rednet Handshake
1029function newMessageID()
1030 return math.random(1,2000000000)
1031end
1032function sendMessage(send, receive, message)
1033 if legacyRednet then
1034 if type(message) == "table" then message = textutils.serialize(message) end
1035 return modem.transmit(send, receive, message)
1036 end
1037 return modem.transmit(send , receive, {fingerprint = channels.fingerprint, id = newMessageID(), message = message})
1038end
1039if rednetEnabled then
1040 screen(1,1)
1041 print("Rednet is Enabled")
1042 print("The Channel to open is "..channels.send)
1043 if peripheral.find then
1044 modem = peripheral.find("modem")
1045 else
1046 modem = peripheral.wrap("right")
1047 end
1048 modem.open(channels.receive)
1049 local i = 0
1050 repeat
1051 local id = os.startTimer(3)
1052 i=i+1
1053 print("Sending Initial Message "..i)
1054 sendMessage(channels.send, channels.receive, channels.message)
1055 local message = {} --Have to initialize as table to prevent index nil
1056 repeat
1057 local event, idCheck, channel,_,locMessage, distance = os.pullEvent()
1058 if locMessage then message = locMessage end
1059 if legacyRednet then --For that one guy that uses 1.4.7
1060 message = {message = message}
1061 end
1062 until (event == "timer" and idCheck == id) or (event == "modem_message" and channel == channels.receive and type(message) == "table")
1063 until message.message == channels.confirm
1064 connected = true
1065 print("Connection Confirmed!")
1066 sleep(1.5)
1067end
1068function biometrics(isAtBedrock, requestQuad)
1069 if not rednetEnabled then return end --This function won't work if rednet not enabled :P
1070 local toSend = { label = os.getComputerLabel() or "No Label", id = os.getComputerID(),
1071 percent = percent, zPos = relzPos, xPos = relxPos, yPos = yPos,
1072 layersDone = layersDone, x = x, z = z, layers = layers,
1073 openSlots = getNumOpenSlots(), mined = mined, moved = moved,
1074 chestFull = chestFull, isAtChest = (xPos == 0 and yPos == 1 and zPos == 1),
1075 isGoingToNextLayer = (gotoDest == "layerStart"), foundBedrock = foundBedrock,
1076 fuel = checkFuel(), volume = volume, status = statusString,
1077 }
1078 if requestQuad and isInPath then --If we are requesting a quadRotor to send help
1079 if not gps.locate(gpsTimeout) then
1080 print("\nOH NOES! Trying to reach quadrotor, but can't get GPS position!")
1081 sleep(1)
1082 else
1083 toSend.firstPos = gpsStartPos
1084 toSend.secondPos = gpsSecondPos
1085 toSend.emergencyLocation = {gps.locate(gpsTimeout)}
1086 end
1087 end
1088 sendMessage(channels.send, channels.receive, toSend)
1089 id = os.startTimer(0.1)
1090 local event, received
1091 repeat
1092 local locEvent, idCheck, confirm, _, locMessage, distance = os.pullEvent()
1093 event, received = locEvent, locMessage or {message = ""}
1094 if legacyRednet and type(received) == "string" then
1095 received = {message = received}
1096 end
1097 until (event == "timer" and idCheck == id) or (event == "modem_message" and confirm == channels.receive and type(received) == "table")
1098 if event == "modem_message" then connected = true else connected = false end
1099 local message = received.message:lower()
1100 if message == "stop" or message == "quit" or message == "kill" then
1101 count(true)
1102 display()
1103 error("Rednet said to stop...",0)
1104 end
1105 if message == "return" then
1106 endingProcedure()
1107 error('Rednet said go back to start...',0)
1108 end
1109 if message == "drop" then
1110 dropOff()
1111 end
1112 if message == "pause" then
1113 print("\nTurtle is paused. Send 'resume' or press any character to resume")
1114 statusString = "Paused"
1115 toSend.status = statusString
1116 os.startTimer(3)
1117 repeat --The turtle sends out periodic messages, which will clear the receiver's queue and send a message (if it exists)
1118 --This may be a bit overkill, sending the whole message again, but whatever.
1119 local event, idCheck, confirm, _, message, distance = os.pullEvent()
1120 if event == "timer" then os.startTimer(3); sendMessage(channels.send, channels.receive, toSend) end --Only send messages on the timer. This prevents ridiculous spam
1121 until (event == "modem_message" and confirm == channels.receive and (message.message == "resume" or message.message == "unpause" or message.message == "pause")) or (event == "char")
1122 statusString = nil
1123 end
1124 if message == "refuel" then
1125 print("\nEngaging in emergency refueling")
1126 emergencyRefuel(true)
1127 end
1128
1129end
1130--Showing changes to settings
1131screen(1,1)
1132print("Your selected settings:")
1133if #changedT == 0 then
1134 print("Completely Default")
1135 else
1136 for i=1, #changedT do
1137 if not changedT[i].hidden then
1138 print(changedT[i][1],": ",changedT[i][2]) --Name and Value
1139 end
1140 end
1141end
1142print("\nStarting in 3"); sleep(1); print("2"); sleep(1); print("1"); sleep(1.5) --Dramatic pause at end
1143
1144
1145
1146----------------------------------------------------------------
1147--Define ALL THE FUNCTIONS
1148--Event System Functions
1149function eventSetInsertionPoint(num)
1150 eventInsertionPoint = num or 1
1151end
1152function eventAddAt(pos, ...)
1153 return table.insert(events,pos, {...}) or true
1154end
1155function eventAdd(...) --Just a wrapper
1156 return eventAddAt(eventInsertionPoint, ...)
1157end
1158function eventGet(pos)
1159 return events[tonumber(pos) or #events]
1160end
1161function eventPop(pos)
1162 return table.remove(events,tonumber(pos) or #events) or false --This will return value popped, tonumber returns nil if fail, so default to end
1163end
1164function eventRun(value, ...)
1165 local argsList = {...}
1166 if type(value) == "string" then
1167 if value:sub(-1) ~= ")" then --So supports both "up()" and "up"
1168 value = value .. "("
1169 for a, b in pairs(argsList) do --Appending arguments
1170 local toAppend
1171 if type(b) == "table" then toAppend = textutils.serialize(b)
1172 elseif type(b) == "string" then toAppend = "\""..tostring(b).."\"" --They weren't getting strings around them
1173 else toAppend = tostring(b) end
1174 value = value .. (toAppend or "true") .. ", "
1175 end
1176 if value:sub(-1) ~= "(" then --If no args, do not want to cut off
1177 value = value:sub(1,-3)..""
1178 end
1179 value = value .. ")"
1180 end
1181 --print(value) --Debug
1182 local func = loadstring(value)
1183 setfenv(func, getfenv(1))
1184 return func()
1185 end
1186end
1187function eventClear(pos)
1188 if pos then events[pos] = nil else events = {} end
1189end
1190function runAllEvents()
1191 while #events > 0 do
1192 local toRun = eventGet()
1193 --print(toRun[1]) --Debug
1194 eventRun(unpack(toRun))
1195 eventPop()
1196 end
1197end
1198
1199--Display Related Functions
1200function display() --This is just the last screen that displays at the end
1201 screen(1,1)
1202 print("Total Blocks Mined: "..mined)
1203 print("Current Fuel Level: "..checkFuel())
1204 print("Cobble: "..totals.cobble)
1205 print("Usable Fuel: "..totals.fuel)
1206 print("Other: "..totals.other)
1207 if rednetEnabled then
1208 print("")
1209 print("Sent Stop Message")
1210 if legacyRednet then --This was the traditional stopping signal
1211 print("Sent Legacy Stop")
1212 sendMessage(channels.send, channels.receive, "stop")
1213 end
1214 local finalTable = {mined = mined, cobble = totals.cobble, fuelblocks = totals.fuel,
1215 other = totals.other, fuel = checkFuel(), isDone = true }
1216 if preciseTotals then
1217 finalTable.preciseTotals = exactTotals --This table doubles as a flag.
1218 end
1219 sendMessage(channels.send,channels.receive, finalTable)
1220 modem.close(channels.receive)
1221 end
1222 if doBackup then
1223 fs.delete(saveFile)
1224 if autoResume then --Getting rid of the original startup files and replacing
1225 fs.delete(startupName)
1226 if fs.exists(startupRename) then
1227 fs.move(startupRename, startupName)
1228 end
1229 end
1230 end
1231end
1232function updateDisplay() --Runs in Mine(), display information to the screen in a certain place
1233screen(1,1)
1234print("Blocks Mined")
1235print(mined)
1236print("Percent Complete")
1237print(percent.."%")
1238print("Fuel")
1239print(checkFuel())
1240 -- screen(1,1)
1241 -- print("Xpos: ")
1242 -- print(xPos)
1243 -- print("RelXPos: ")
1244 -- print(relxPos)
1245 -- print("Z Pos: ")
1246 -- print(zPos)
1247 -- print("Y pos: ")
1248 -- print(yPos)
1249if rednetEnabled then
1250screenLine(1,7)
1251print("Connected: "..tostring(connected))
1252end
1253end
1254--Utility functions
1255local function pad(str, length, side)
1256 toRet = ""
1257 if side == "right" then
1258 toRet = str
1259 end
1260 for i=1, length-#str do
1261 toRet = toRet.." "
1262 end
1263 if side == "left" then
1264 toRet = toRet..str
1265 end
1266 return toRet
1267end
1268function logMiningRun(textExtension, extras) --Logging mining runs
1269 if not logging then return end
1270 local number, name = 0
1271 if not fs.isDir(logFolder) then
1272 fs.delete(logFolder)
1273 fs.makeDir(logFolder)
1274 end
1275 repeat
1276 number = number + 1 --Number will be at least 2
1277 name = logFolder.."/Quarry_Log_"..tostring(number)..(textExtension or "")
1278 until not fs.exists(name)
1279 local handle = fs.open(name,"w")
1280 local function write(...)
1281 for a, b in ipairs({...}) do
1282 handle.write(tostring(b))
1283 end
1284 handle.write("\n")
1285 end
1286 local function boolToText(bool) if bool then return "Yes" else return "No" end end
1287 write("Welcome to the Quarry Logs!")
1288 write("Entry Number: ",number)
1289 write("Quarry Version: ",VERSION)
1290 write("Dimensions (X Z Y): ",x," ",z," ", y)
1291 write("Blocks Mined: ", mined)
1292 write(" Cobble: ", totals.cobble)
1293 write(" Usable Fuel: ", totals.fuel)
1294 write(" Other: ",totals.other)
1295 write("Total Fuel Used: ", (originalFuel or (neededFuel + checkFuel()))- checkFuel()) --Protect against errors with some precision
1296 write("Expected Fuel Use: ", neededFuel)
1297 write("Days to complete mining run: ",os.day()-originalDay)
1298 write("Day Started: ", originalDay)
1299 write("Number of times resumed: ", numResumed)
1300 write("Was an ore quarry? ",boolToText(oreQuarry or oldOreQuarry))
1301 write("Was inverted? ",boolToText(invert))
1302 write("Was using rednet? ",boolToText(rednetEnabled))
1303 write("Chest was on the ",dropSide," side")
1304 if startDown > 0 then write("Started ",startDown," blocks down") end
1305 if exactTotals then
1306 write("\n==DETAILED TOTALS==")
1307 for a,b in pairs(exactTotals) do
1308 write(pad(a, 15, "right"),":",pad(tostring(b),({term.getSize()})[1]-15-1, "left"))
1309 end
1310 end
1311 handle.close()
1312end
1313--Inventory related functions
1314function isFull(slots) --Checks if there are more than "slots" used inventory slots.
1315 slots = slots or inventoryMax
1316 local numUsed = 0
1317 sleep(0)
1318 for i=1, inventoryMax do
1319 if turtle.getItemCount(i) > 0 then numUsed = numUsed + 1 end
1320 end
1321 if numUsed > slots then
1322 return true
1323 end
1324 return false
1325end
1326function countUsedSlots() --Returns number of slots with items in them, as well as a table of item counts
1327 local toRet, toRetTab = 0, {}
1328 for i=1, inventoryMax do
1329 local a = turtle.getItemCount(i)
1330 if a > 0 then toRet = toRet + 1 end
1331 table.insert(toRetTab, a)
1332 end
1333 return toRet, toRetTab
1334end
1335function getSlotsTable() --Just get the table from above
1336 local _, toRet = countUsedSlots()
1337 return toRet
1338end
1339function getChangedSlots(tab1, tab2) --Returns a table of changed slots. Format is {slotNumber, numberChanged}
1340 local toRet = {}
1341 for i=1, math.min(#tab1, #tab2) do
1342 diff = math.abs(tab2[i]-tab1[i])
1343 if diff > 0 then
1344 table.insert(toRet, {i, diff})
1345 end
1346 end
1347 return toRet
1348end
1349function getFirstChanged(tab1, tab2) --Just a wrapper. Probably not needed
1350 local a = getChangedSlots(tab1,tab2)
1351 return (a[1] or {"none"})[1]
1352end
1353
1354function getRep(which, list) --Gets a representative slot of a type. Expectation is a sequential table of types
1355 for a,b in pairs(list) do
1356 if b == which then return a end
1357 end
1358 return false
1359end
1360function assignTypes(types, count) --The parameters allow a preexisting table to be used, like a table from the original compareSlots...
1361 types, count = types or {1}, count or 1 --Table of types and current highest type
1362 for i=1, inventoryMax do
1363 if turtle.getItemCount(i) > 0 and not specialSlots[i] then --Not special slots so we don't count ender chests
1364 select(i)
1365 for k=1, count do
1366 if turtle.compareTo(getRep(k, types)) then types[i] = k end
1367 end
1368 if not types[i] then
1369 count = count + 1
1370 types[i] = count
1371 end
1372 if oreQuarry then
1373 if blacklist[turtle.getItemDetail().name] then
1374 dumpSlots[i] = true
1375 else
1376 dumpSlots[i] = false
1377 end
1378 end
1379 end
1380 end
1381 select(1)
1382 return types, count
1383end
1384function getTableOfType(which, list) --Returns a table of all the slots of which type
1385 local toRet = {}
1386 for a, b in pairs(list) do
1387 if b == which then
1388 table.insert(toRet, a)
1389 end
1390 end
1391 return toRet
1392end
1393
1394--This is so the turtle will properly get types, otherwise getRep of a type might not be a dumpSlot, even though it should be.
1395if not restoreFoundSwitch then --We only want this to happen once
1396 if oldOreQuarry then --If its not ore quarry, this screws up type assigning
1397 initialTypes, initialCount = assignTypes()
1398 else
1399 initialTypes, initialCount = {1}, 1
1400 end
1401end
1402
1403function count(add) --Done any time inventory dropped and at end, true=add, false=nothing, nil=subtract
1404 local mod = -1
1405 if add then mod = 1 end
1406 if add == false then mod = 0 end
1407 slot = {} --1: Filler 2: Fuel 3:Other --[1] is type, [2] is number
1408 for i=1, inventoryMax do
1409 slot[i] = {}
1410 slot[i][2] = turtle.getItemCount(i)
1411 end
1412
1413 local function iterate(toSet , rawTypes, set)
1414 for _, a in pairs(getTableOfType(toSet, rawTypes)) do --Get all slots matching type
1415 slot[a][1] = set --Set official type to "set"
1416 end
1417 end
1418
1419 --This assigns "dumb" types to all slots based on comparing, then based on knowledge of dump type slots, changes all slots matching a dump type to one. Otherwise, if the slot contains fuel, it is 2, else 3
1420 local rawTypes, numTypes = assignTypes(copyTable(initialTypes), initialCount) --This gets increasingly numbered types, copyTable because assignTypes will modify it
1421
1422 for i=1, numTypes do
1423 if (select(getRep(i, rawTypes)) or true) and turtle.refuel(0) then --Selects the rep slot, checks if it is fuel
1424 iterate(i, rawTypes, 2) --This type is fuel
1425 elseif dumpSlots[getRep(i,(oreQuarry and rawTypes) or initialTypes)] then --If the rep of this slot is a dump item. This is initial types so that the rep is in dump slots. rawTypes if oreQuarry to get newly assigned dumps
1426 iterate(i, rawTypes, 1) --This type is cobble/filler
1427 else
1428 iterate(i, rawTypes, 3) --This type is other
1429 end
1430 end
1431
1432 for i=1,inventoryMax do
1433 if not specialSlots[i] then --Do nothing for specialSlots!
1434 if exactTotals and slot[i][2] > 0 then
1435 local data = turtle.getItemDetail(i)
1436 exactTotals[data.name] = (exactTotals[data.name] or 0) + (data.count * mod)
1437 end
1438 if slot[i][1] == 1 then totals.cobble = totals.cobble + (slot[i][2] * mod)
1439 elseif slot[i][1] == 2 then totals.fuel = totals.fuel + (slot[i][2] * mod)
1440 elseif slot[i][1] == 3 then totals.other = totals.other + (slot[i][2] * mod) end
1441 end
1442 end
1443
1444 select(1)
1445end
1446
1447--Refuel Functions
1448function emergencyRefuel(forceBasic)
1449 local continueEvac = true --This turns false if more fuel is acquired
1450 if fuelChest then --This is pretty much the only place that this will be used
1451 if not fuelChestPhase then --Since I want to do things with return of enderRefuel, I will just make a special system. All of this is for backup safety.
1452 fuelChestPhase = 0 --Global variable will be saved
1453 fuelChestProperFacing = facing
1454 end
1455 if fuelChestPhase == 0 then
1456 turnTo(coterminal(fuelChestProperFacing+2))
1457 dig(false)
1458 fuelChestPhase = 1
1459 saveProgress()
1460 end
1461 if fuelChestPhase == 1 then
1462 select(specialSlots.fuelChest)
1463 turtle.place()
1464 fuelChestPhase = 2
1465 saveProgress()
1466 end
1467 if fuelChestPhase == 2 then
1468 if not enderRefuel() then --Returns false if slots are full
1469 select(specialSlots.fuelChest)
1470 turtle.drop() --Somehow stuff got in here...
1471 end
1472 fuelChestPhase = 3
1473 saveProgress()
1474 end
1475 if fuelChestPhase == 3 then
1476 select(specialSlots.fuelChest)
1477 dig(false)
1478 select(1)
1479 fuelChestPhase = 4
1480 saveProgress()
1481 end
1482 if fuelChestPhase == 4 then
1483 turnTo(fuelChestProperFacing)
1484 fuelChestProperFacing = nil --Getting rid of saved values
1485 fuelChestPhase = nil
1486 continueEvac = false
1487 end
1488 elseif quadEnabled then --Ask for a quadRotor
1489 screen()
1490 print("Attempting an emergency Quad Rotor refuel")
1491 print("The turtle will soon send a message, then wait ",quadTimeout," seconds before moving on")
1492 print("Press any key to break timer")
1493 biometrics(nil, true)
1494 local timer, counter, counterID, event, id = os.startTimer(quadTimeout), 0, os.startTimer(1)
1495 local startInventory = getSlotsTable()
1496 repeat
1497 if id == counterID then counter = counter + 1; counterID = os.startTimer(1) end
1498 screenLine(1,6)
1499 print("Seconds elapsed: ",counter)
1500 event, id = os.pullEvent() --Waits for a key or fuel or the timer
1501 until (event == "timer" and id == timer) or event == "key" or event == "turtle_inventory" --Key event just makes turtle go back to start
1502 if event == "turtle_inventory" then --If fuel was actually delivered
1503 local slot = getFirstChanged(startInventory, getSlotsTable())
1504 select(slot)
1505 local initialFuel = checkFuel()
1506 midRunRefuel(slot)
1507 if checkFuel() > initialFuel then
1508 print("Fuel delivered! Evac aborted")
1509 continueEvac = false
1510 else
1511 print("What did you send the turtle? Not fuel >:(")
1512 print("Continuing evac")
1513 end
1514 sleep(1)
1515 end
1516 elseif doRefuel or forceBasic then --Attempt an emergency refueling
1517 screen()
1518 print("Attempting an emergency refuel")
1519 print("Fuel Level: ",checkFuel())
1520 print("Distance Back: ",(xPos+zPos+yPos+1))
1521 print("Categorizing Items")
1522 count(false) --Do not add count, but categorize
1523 local fuelSwitch, initialFuel = false, checkFuel() --Fuel switch so we don't go over limit (in emergency...)
1524 print("Going through available fuel slots")
1525 for i=1, inventoryMax do
1526 if fuelSwitch then break end
1527 if turtle.getItemCount(i) > 0 and slot[i][1] == 2 then --If there are items and type 2 (fuel)
1528 select(i)
1529 fuelSwitch = midRunRefuel(i) --See above "function drop" for usage
1530 end
1531 end
1532 select(1) --Cleanup
1533 print("Done fueling")
1534 if checkFuel() > initialFuel then
1535 continueEvac = false
1536 print("Evac Aborted")
1537 else
1538 print("Evac is a go, returning to base")
1539 sleep(1.5) --Pause for reading
1540 end
1541 end
1542 return continueEvac
1543end
1544
1545function lavaRefuel(suckDir)
1546 if checkFuel() + lavaBuffer >= checkFuelLimit() then return false end -- we don't want to constantly over-fuel the turtle.
1547 local suckFunc
1548 if suckDir == "up" then suckFunc = turtle.placeUp
1549 elseif suckDir == "down" then suckFunc = turtle.placeDown
1550 else suckFunc = turtle.place end
1551
1552 select(specialSlots.lavaBucket)
1553 if suckFunc() then
1554 midRunRefuel(specialSlots.lavaBucket, 0) --0 forces it to refuel, even though allowed items[slot] is 1
1555 end
1556 select(1)
1557 return true
1558end
1559
1560--Mining functions
1561function dig(doAdd, mineFunc, inspectFunc, suckDir) --Note, turtle will not bother comparing if not given an inspectFunc
1562 if doAdd == nil then doAdd = true end
1563 mineFunc = mineFunc or turtle.dig
1564 local function retTab(tab) if type(tab) == "table" then return tab end end --Please ignore the stupid one-line trickery. I felt special writing that. (Unless it breaks, then its cool)
1565 --Mine if not in blacklist. inspectFunc returns success and (table or string) so retTab filters out the string and the extra table prevents errors.
1566 local mineFlag = false
1567 if oreQuarry and inspectFunc then
1568 local worked, data = inspectFunc()
1569 if data then
1570 mineFlag = not blacklist[data.name]
1571 if data.name == chestID then
1572 emptyChest(suckDir)
1573 end
1574 if lavaBucket and data.name == lavaID and data.metadata == lavaMeta then
1575 lavaRefuel(suckDir)
1576 end
1577 end
1578 end
1579 if not oreQuarry or not inspectFunc or mineFlag then --Mines if not oreQuarry, or if the inspect passed
1580 if mineFunc() then
1581 if doAdd then
1582 mined = mined + 1
1583 end
1584 return true
1585 else
1586 return false
1587 end
1588 end
1589 return true --This only runs if oreQuarry but item not in blacklist. true means succeeded in duty, not necessarily dug block
1590end
1591
1592function digUp(doAdd, ignoreInspect)--Regular functions :) I switch definitions for optimization (I think)
1593 return dig(doAdd, turtle.digUp, (not ignoreInspect and turtle.inspectUp) or nil, "up")
1594end
1595function digDown(doAdd, ignoreInspect)
1596 return dig(doAdd, turtle.digDown, (not ignoreInspect and turtle.inspectDown) or nil, "down")
1597end
1598if inverted then --If inverted, switch the options
1599 digUp, digDown = digDown, digUp
1600end
1601
1602function smartDig(doDigUp, doDigDown) --This function is used only in mine when oldOreQuarry
1603 if inverted then doDigUp, doDigDown = doDigDown, doDigUp end --Switching for invert
1604 local blockAbove, blockBelow = doDigUp and turtle.detectUp(), doDigDown and turtle.detectDown() --These control whether or not the turtle digs
1605 local index = 1
1606 for i=1, #compareSlots do
1607 if not (blockAbove or blockBelow) then break end --We don't want to go selecting if there is nothing to dig
1608 index = i --To access out of scope
1609 select(compareSlots[i])
1610 if blockAbove and turtle.compareUp() then blockAbove = false end
1611 if blockBelow and turtle.compareDown() then blockBelow = false end
1612 end
1613 if compareChest then
1614 local flag = false
1615 select(specialSlots.compareChest)
1616 if turtle.compareUp() then emptyChest("up") end --Impressively, this actually works with session persistence. I'm gooood (apparently :P )
1617 if turtle.compareDown() then emptyChest("down") end --Looking over the code, I see no reason why that works... Oh well.
1618 end
1619 table.insert(compareSlots, 1, table.remove(compareSlots, index)) --This is so the last selected slot is the first slot checked, saving a select call
1620 if blockAbove then dig(true, turtle.digUp) end
1621 if blockBelow then dig(true, turtle.digDown) end
1622end
1623
1624function relxCalc()
1625 if layersDone % 2 == 1 then
1626 relzPos = zPos
1627 else
1628 relzPos = (z-zPos) + 1
1629 end
1630 if relzPos % 2 == 1 then
1631 relxPos = xPos
1632 else
1633 relxPos = (x-xPos)+1
1634 end
1635 if layersDone % 2 == 0 and z % 2 == 1 then
1636 relxPos = (x-relxPos)+1
1637 end
1638end
1639function horizontalMove(movement, posAdd, doAdd)
1640 if doAdd == nil then doAdd = true end
1641 if movement() then
1642 if doAdd then
1643 moved = moved + 1
1644 end
1645 if facing == 0 then
1646 xPos = xPos + 1
1647 elseif facing == 1 then
1648 zPos = zPos + 1
1649 elseif facing == 2 then
1650 xPos = xPos - 1
1651 elseif facing == 3 then
1652 zPos = zPos - 1
1653 else
1654 error("Function forward, facing should be 0 - 3, got "..tostring(facing),2)
1655 end
1656 relxCalc()
1657 return true
1658 end
1659 return false
1660end
1661function forward(doAdd)
1662 return horizontalMove(turtle.forward, 1, doAdd)
1663end
1664function back(doAdd)
1665 return horizontalMove(turtle.back, -1, doAdd)
1666end
1667function verticalMove(moveFunc, yDiff, digFunc, attackFunc)
1668 local count = 0
1669 while not moveFunc() do
1670 if not digFunc(true, true) then --True True is doAdd, and ignoreInspect
1671 attackFunc()
1672 sleep(0.5)
1673 count = count + 1
1674 if count > maxTries and yPos > (startY-7) then bedrock() end
1675 end
1676 end
1677 yPos = yDiff + yPos
1678 saveProgress()
1679 biometrics()
1680 return true
1681end
1682function up() --Uses other function if inverted
1683 verticalMove(inverted and turtle.down or turtle.up, -1, digUp, attackUp) --Other functions deal with invert already
1684end
1685function down()
1686 verticalMove(inverted and turtle.up or turtle.down, 1, digDown, attackDown)
1687end
1688
1689
1690function right(num)
1691 num = num or 1
1692 for i=1, num do
1693 facing = coterminal(facing+1)
1694 saveProgress()
1695 if not goLeftNotRight then turtle.turnRight() --Normally
1696 else turtle.turnLeft() end --Left Quarry
1697 end
1698end
1699function left(num)
1700 num = num or 1
1701 for i=1, num do
1702 facing = coterminal(facing-1)
1703 saveProgress()
1704 if not goLeftNotRight then turtle.turnLeft() --Normally
1705 else turtle.turnRight() end --Left Quarry
1706end
1707end
1708
1709function attack(doAdd, func)
1710 doAdd = doAdd or true
1711 func = func or turtle.attack
1712 if func() then
1713 if doAdd then
1714 attacked = attacked + 1
1715 end
1716 return true
1717 end
1718 return false
1719end
1720function attackUp(doAdd)
1721 if inverted then
1722 return attack(doAdd, turtle.attackDown)
1723 else
1724 return attack(doAdd, turtle.attackUp)
1725 end
1726end
1727function attackDown(doAdd)
1728 if inverted then
1729 return attack(doAdd, turtle.attackUp)
1730 else
1731 return attack(doAdd, turtle.attackDown)
1732 end
1733end
1734
1735function detect(func)
1736 func = func or turtle.detect
1737 return func()
1738end
1739function detectUp(ignoreInvert)
1740 if inverted and not ignoreInvert then return detect(turtle.detectDown)
1741 else return detect(turtle.detectUp) end
1742end
1743function detectDown(ignoreInvert)
1744 if inverted and not ignoreInvert then return detect(turtle.detectUp)
1745 else return detect(turtle.detectDown) end
1746end
1747
1748
1749
1750function mine(doDigDown, doDigUp, outOfPath,doCheckInv) -- Basic Move Forward
1751 if doCheckInv == nil then doCheckInv = true end
1752 if doDigDown == nil then doDigDown = true end
1753 if doDigUp == nil then doDigUp = true end
1754 if outOfPath == nil then outOfPath = false end
1755 isInPath = (not outOfPath) --For rednet
1756 if not outOfPath and (checkFuel() <= xPos + zPos + yPos + 5) then --If the turtle can just barely get back to the start, we need to get it there. We don't want this to activate coming back though...
1757 local continueEvac = false --It will be set true unless at start
1758 if xPos ~= 0 then
1759 continueEvac = emergencyRefuel() --This is a huge list of things to do in an emergency
1760 end
1761 if continueEvac then
1762 eventClear() --Clear any annoying events for evac
1763 local currPos = yPos
1764 endingProcedure() --End the program
1765 print("Turtle ran low on fuel so was brought back to start for you :)\n\nTo resume where you left off, use '-startDown "..tostring(currPos-1).."' when you start")
1766 error("",0)
1767 end
1768 end
1769 if frontChest and not outOfPath then
1770 if turtle.inspect then
1771 local check, data = turtle.inspect()
1772 if check and data.name == chestID then
1773 emptyChest("front")
1774 end
1775 else
1776 local flag = false
1777 select(specialSlots.compareChest)
1778 if turtle.compare() then flag = true end
1779 select(1)
1780 if flag then
1781 emptyChest("front")
1782 end
1783 end
1784 end
1785
1786 local count = 0
1787 if not outOfPath then dig() end --This speeds up the quarry by a decent amount if there are more mineable blocks than air
1788 while not forward(not outOfPath) do
1789 sleep(0) --Calls coroutine.yield to prevent errors
1790 count = count + 1
1791 if not dig() then
1792 attack()
1793 end
1794 if count > 10 then
1795 attack()
1796 sleep(0.2)
1797 end
1798 if count > maxTries then
1799 if checkFuel() == 0 then --Don't worry about inf fuel because I modified this function
1800 saveProgress({doCheckFuel = true, doRefuel = true}) --This is emergency because this should never really happen.
1801 os.reboot()
1802 elseif yPos > (startY-7) and turtle.detect() then --If it is near bedrock
1803 bedrock()
1804 else --Otherwise just sleep for a bit to avoid sheeps
1805 sleep(1)
1806 end
1807 end
1808 end
1809 checkSanity() --Not kidding... This is necessary
1810 saveProgress(tab)
1811
1812 if not oldOreQuarry then
1813 if doDigUp then--The digging up and down part
1814 sleep(0) --Calls coroutine.yield
1815 if not digUp(true) and detectUp() then --This is relative: will dig down first on invert
1816 if not attackUp() then
1817 if yPos > (startY-7) then bedrock() end --Checking for bedrock, but respecting user wishes
1818 end
1819 end
1820 end
1821 if doDigDown then
1822 digDown(true) --This needs to be absolute as well
1823 end
1824 else --If oldQuarry
1825 smartDig(doDigUp,doDigDown)
1826 end
1827 percent = math.ceil(moved/moveVolume*100)
1828 updateDisplay()
1829 if doCheckInv and careAboutResources then
1830 if isFull(inventoryMax-keepOpen) then
1831 if not ((oreQuarry or oldOreQuarry) and dumpCompareItems) then
1832 dropOff()
1833 else
1834 local currInv = getSlotsTable()
1835 drop(nil, false, true) --This also takes care of counting.
1836 if #getChangedSlots(currInv, getSlotsTable()) <= 2 then --This is so if the inventory is full of useful stuff, it still has to drop it
1837 dropOff()
1838 end
1839 end
1840 end
1841 end
1842 biometrics()
1843end
1844--Insanity Checking
1845function checkSanity()
1846 if not isInPath then --I don't really care if its not in the path.
1847 return true
1848 end
1849 if not (facing == 0 or facing == 2) and #events == 0 then --If mining and not facing proper direction and not in a turn
1850 turnTo(0)
1851 rowCheck = true
1852 end
1853 if xPos < 0 or xPos > x or zPos < 0 or zPos > z or yPos < 0 then
1854 saveProgress()
1855 print("I have gone outside boundaries, attempting to fix (maybe)")
1856 if xPos > x then goto(x, zPos, yPos, 2) end --I could do this with some fancy math, but this is much easier
1857 if xPos < 0 then goto(1, zPos, yPos, 0) end
1858 if zPos > z then goto(xPos, z, yPos, 3) end
1859 if zPos < 0 then goto(xPos, 1, yPos, 1) end
1860 relxCalc() --Get relxPos properly
1861 eventClear()
1862
1863 --[[
1864 print("Oops. Detected that quarry was outside of predefined boundaries.")
1865 print("Please go to my forum thread and report this with a short description of what happened")
1866 print("If you could also run \"pastebin put Civil_Quarry_Restore\" and give me that code it would be great")
1867 error("",0)]]
1868 end
1869end
1870
1871local function fromBoolean(input) --Like a calculator
1872if input then return 1 end
1873return 0
1874end
1875local function multBoolean(first,second) --Boolean multiplication
1876return (fromBoolean(first) * fromBoolean(second)) == 1
1877end
1878function coterminal(num, limit) --I knew this would come in handy :D
1879limit = limit or 4 --This is for facing
1880return math.abs((limit*fromBoolean(num < 0))-(math.abs(num)%limit))
1881end
1882if tArgs["-manualpos"] then
1883 facing = coterminal(facing) --Done to improve support for "-manualPos"
1884 if facing == 0 then rowCheck = true elseif facing == 2 then rowCheck = false end --Ditto
1885 relxCalc() --Ditto
1886end
1887
1888--Direction: Front = 0, Right = 1, Back = 2, Left = 3
1889function turnTo(num)
1890 num = num or facing
1891 num = coterminal(num) --Prevent errors
1892 local turnRight = true
1893 if facing-num == 1 or facing-num == -3 then turnRight = false end --0 - 1 = -3, 1 - 0 = 1, 2 - 1 = 1
1894 while facing ~= num do --The above is used to smartly turn
1895 if turnRight then
1896 right()
1897 else
1898 left()
1899 end
1900 end
1901end
1902function goto(x,z,y, toFace, destination)
1903 --Will first go to desired z pos, then x pos, y pos varies
1904 x = x or 1; y = y or 1; z = z or 1; toFace = toFace or facing
1905 gotoDest = destination or "" --This is used by biometrics.
1906 statusString = "Going to ".. (destination or "somewhere")
1907 --Possible destinations: layerStart, quarryStart
1908 if yPos > y then --Will go up first if below position
1909 while yPos~=y do up() end
1910 end
1911 if zPos > z then
1912 turnTo(3)
1913 elseif zPos < z then
1914 turnTo(1)
1915 end
1916 while zPos ~= z do mine(false,false,true,false) end
1917 if xPos > x then
1918 turnTo(2)
1919 elseif xPos < x then
1920 turnTo(0)
1921 end
1922 while xPos ~= x do mine(false,false,true,false) end
1923 if yPos < y then --Will go down after if above position
1924 while yPos~=y do down() end
1925 end
1926 turnTo(toFace)
1927 saveProgress()
1928 gotoDest = ""
1929 statusString = nil
1930end
1931function getNumOpenSlots()
1932 local toRet = 0
1933 for i=1, inventoryMax do
1934 if turtle.getItemCount(i) == 0 then
1935 toRet = toRet + 1
1936 end
1937 end
1938 return toRet
1939end
1940function emptyChest(suckDirection)
1941 eventAdd("emptyChest",suckDirection)
1942 eventSetInsertionPoint(2) --Because dropOff adds events we want to run first
1943 local suckFunc
1944 if suckDirection == "up" then
1945 suckFunc = turtle.suckUp
1946 elseif suckDirection == "down" then
1947 suckFunc = turtle.suckDown
1948 else
1949 suckFunc = turtle.suck
1950 end
1951 repeat
1952 if inventoryMax - countUsedSlots() <= 0 then --If there are no slots open, need to empty
1953 dropOff()
1954 end
1955 until not suckFunc()
1956 eventClear()
1957 eventSetInsertionPoint()
1958end
1959
1960--Ideas: Bring in inventory change-checking functions, count blocks that have been put in, so it will wait until all blocks have been put in.
1961local function waitDrop(slot, allowed, whereDrop) --This will just drop, but wait if it can't
1962 allowed = allowed or 0
1963 while turtle.getItemCount(slot) > allowed do --No more half items stuck in slot!
1964 local tries = 1
1965 while not whereDrop(turtle.getItemCount(slot)-allowed) do --Drop off only the amount needed
1966 screen(1,1)
1967 print("Chest Full, Try "..tries)
1968 chestFull = true
1969 biometrics()--To send that the chest is full
1970 tries = tries + 1
1971 sleep(2)
1972 end
1973 chestFull = false
1974 end
1975end
1976
1977function midRunRefuel(i, allowed)
1978 allowed = allowed or allowedItems[i]
1979 local numToRefuel = turtle.getItemCount(i)-allowed
1980 if checkFuel() >= checkFuelLimit() then return true end --If it doesn't need fuel, then signal to not take more
1981 local firstCheck = checkFuel()
1982 if numToRefuel > 0 then turtle.refuel(1) --This is so we can see how many fuel we need.
1983 else return false end --Bandaid solution: If won't refuel, don't try.
1984 local singleFuel
1985 if checkFuel() - firstCheck > 0 then singleFuel = checkFuel() - firstCheck else singleFuel = math.huge end --If fuel is 0, we want it to be huge so the below will result in 0 being taken
1986 --Refuel The lesser of max allowable or remaining fuel space / either inf or a single fuel (which can be 0)
1987 turtle.refuel(math.min(numToRefuel-1, math.ceil((checkFuelLimit()-checkFuel()) / singleFuel))) --The refueling part of the the doRefuel option
1988 if checkFuel() >= checkFuelLimit() then return true end --Do not need any more fuel
1989 return false --Turtle can still be fueled
1990end
1991
1992function enderRefuel() --Assumes a) An enderchest is in front of it b) It needs fuel
1993 local slot
1994 for a,b in ipairs(getSlotsTable()) do
1995 if b == 0 then slot = a; break end
1996 end
1997 if not slot then return false end --No room for fueling
1998 select(slot)
1999 repeat
2000 print("Required Fuel: ",checkFuelLimit())
2001 print("Current Fuel: ",checkFuel())
2002 local tries = 0
2003 while not turtle.suck() do
2004 sleep(1)
2005 statusString = "No Fuel in Ender Chest"
2006 biometrics() --Let user know that fuel chest is empty
2007 print(statusString,". Try: ",tries)
2008 tries = tries + 1
2009 end
2010 statusString = nil
2011 until midRunRefuel(slot, 0) --Returns true when should not refuel any more
2012 if not turtle.drop() then turtle.dropDown() end --If cannot put fuel back, just drop it, full fuel chest = user has too much fuel already
2013 return true -- :D
2014end
2015
2016
2017function drop(side, final, compareDump)
2018 side = sides[side] or "front"
2019 local dropFunc, detectFunc, dropFacing = turtle.drop, turtle.detect, facing+2
2020 if side == "top" then dropFunc, detectFunc = turtle.dropUp, turtle.detectUp end
2021 if side == "bottom" then dropFunc, detectFunc = turtle.dropDown, turtle.detectDown end
2022 if side == "right" then turnTo(1); dropFacing = 0 end
2023 if side == "left" then turnTo(3); dropFacing = 0 end
2024 local properFacing = facing --Capture the proper direction to be facing
2025
2026 count(true) --Count number of items before drop. True means add. This is before chest detect, because could be final
2027
2028 while not compareDump and not detectFunc() do
2029 if final then return end --If final, we don't need a chest to be placed, but there can be
2030 chestFull = true
2031 biometrics() --Let the user know there is a problem with chest
2032 screen(1,1) --Clear screen
2033 print("Waiting for chest placement on ",side," side (when facing quarry)")
2034 sleep(2)
2035 end
2036 chestFull = false
2037
2038 local fuelSwitch = false --If doRefuel, this can switch so it won't overfuel
2039 for i=1,inventoryMax do
2040 --if final then allowedItems[i] = 0 end --0 items allowed in all slots if final ----It is already set to 1, so just remove comment if want change
2041 if turtle.getItemCount(i) > 0 then --Saves time, stops bugs
2042 if slot[i][1] == 1 and dumpCompareItems then turnTo(dropFacing) --Turn around to drop junk, not store it. dumpComapareItems is global config
2043 else turnTo(properFacing) --Turn back to proper position... or do nothing if already there
2044 end
2045 select(i)
2046 if slot[i][1] == 2 then --Intelligently refuels to fuel limit
2047 if doRefuel and not fuelSwitch then --Not in the conditional because we don't want to waitDrop excess fuel. Not a break so we can drop junk
2048 fuelSwitch = midRunRefuel(i)
2049 else
2050 waitDrop(i, allowedItems[i], dropFunc)
2051 end
2052 if fuelSwitch then
2053 waitDrop(i, allowedItems[i], dropFunc)
2054 end
2055 elseif not compareDump or (compareDump and slot[i][1] == 1) then --This stops all wanted items from being dropped off in a compareDump
2056 waitDrop(i, allowedItems[i], dropFunc)
2057 end
2058 end
2059 end
2060
2061 if compareDump then
2062 for i=2, inventoryMax do
2063 if not specialSlots[i] then --We don't want to move buckets and things into earlier slots
2064 select(i)
2065 for j=1, i-1 do
2066 if turtle.getItemCount(i) == 0 then break end
2067 turtle.transferTo(j)
2068 end
2069 end
2070 end
2071 select(1)
2072 end
2073 if oldOreQuarry or compareDump then count(nil) end--Subtract the items still there if oreQuarry
2074 resetDumpSlots() --So that slots gone aren't counted as dump slots next
2075
2076 select(1) --For fanciness sake
2077
2078end
2079
2080function dropOff() --Not local because called in mine()
2081 local currX,currZ,currY,currFacing = xPos, zPos, yPos, facing
2082 if careAboutResources then
2083 if not enderChest then --Regularly
2084 eventAdd("goto", 1,1,currY,2, "drop off") --Need this step for "-startDown"
2085 eventAdd('goto(0,1,1,2,"drop off")')
2086 eventAdd("drop", dropSide,false)
2087 eventAdd("turnTo(0)")
2088 eventAdd("mine",false,false,true,false)
2089 eventAdd("goto(1,1,1, 0)")
2090 eventAdd("goto", 1, 1, currY, 0)
2091 eventAdd("goto", currX,currZ,currY,currFacing)
2092 else --If using an enderChest
2093 if turtle.getItemCount(specialSlots.enderChest) ~= 1 then eventAdd("promptSpecialSlot('enderChest','Ender Chest')") end
2094 eventAdd("turnTo",currFacing-2)
2095 eventAdd("dig",false)
2096 eventAdd("select",specialSlots.enderChest)
2097 eventAdd("turtle.place")
2098 eventAdd("drop","front",false)
2099 eventAdd("turnTo",currFacing-2)
2100 eventAdd("select", specialSlots.enderChest)
2101 eventAdd("dig",false)
2102 eventAdd("turnTo",currFacing)
2103 eventAdd("select(1)")
2104 end
2105 runAllEvents()
2106 numDropOffs = numDropOffs + 1 --Analytics tracking
2107 end
2108 return true
2109end
2110function endingProcedure() --Used both at the end and in "biometrics"
2111 eventAdd("goto",1,1,yPos,2,"quarryStart") --Allows for startDown variable
2112 eventAdd("goto",0,1,1,2, "quarryStart") --Go back to base
2113 runAllEvents()
2114 --Output to a chest or sit there
2115 if enderChest then
2116 if dropSide == "right" then eventAdd("turnTo(1)") end --Turn to proper drop side
2117 if dropSide == "left" then eventAdd("turnTo(3)") end
2118 eventAdd("dig(false)") --This gets rid of a block in front of the turtle.
2119 eventAdd("select",specialSlots.enderChest)
2120 eventAdd("turtle.place")
2121 eventAdd("select(1)")
2122 end
2123 eventAdd("drop",dropSide, true)
2124 eventAdd("turnTo(0)")
2125
2126 --Display was moved above to be used in bedrock function
2127 eventAdd("display")
2128 --Log current mining run
2129 eventAdd("logMiningRun",logExtension)
2130 toQuit = true --I'll use this flag to clean up (legacy)
2131 runAllEvents()
2132end
2133function bedrock()
2134 foundBedrock = true --Let everyone know
2135 if rednetEnabled then biometrics() end
2136 if checkFuel() == 0 then error("No Fuel",0) end
2137 local origin = {x = xPos, y = yPos, z = zPos}
2138 print("Bedrock Detected")
2139 if turtle.detectUp() and not turtle.digUp() then
2140 print("Block Above")
2141 turnTo(facing+2)
2142 repeat
2143 if not forward(false) then --Tries to go back out the way it came
2144 if not attck() then --Just making sure not mob-blocked
2145 if not dig() then --Now we know its bedrock
2146 turnTo(facing+1) --Try going a different direction
2147 end
2148 end
2149 end
2150 until not turtle.detectUp() or turtle.digUp() --These should be absolute and we don't care about about counting resources here.
2151 end
2152 up() --Go up two to avoid any bedrock.
2153 up()
2154 eventClear() --Get rid of any excess events that may be run. Don't want that.
2155 endingProcedure()
2156 print("\nFound bedrock at these coordinates: ")
2157 print(origin.x," Was position in row\n",origin.z," Was row in layer\n",origin.y," Blocks down from start")
2158 error("",0)
2159end
2160
2161function endOfRowTurn(startZ, wasFacing, mineFunctionTable)
2162local halfFacing = ((layersDone % 2 == 1) and 1) or 3
2163local toFace = coterminal(wasFacing + 2) --Opposite side
2164if zPos == startZ then
2165 if facing ~= halfFacing then turnTo(halfFacing) end
2166 mine(unpack(mineFunctionTable or {}))
2167end
2168if facing ~= toFace then
2169 turnTo(toFace)
2170end
2171end
2172
2173
2174-------------------------------------------------------------------------------------
2175--Pre-Mining Stuff dealing with session persistence
2176runAllEvents()
2177if toQuit then error("",0) end --This means that it was stopped coming for its last drop
2178
2179local doDigDown, doDigUp = (lastHeight ~= 1), (lastHeight == 0) --Used in lastHeight
2180if not restoreFoundSwitch then --Regularly
2181 --Check if it is a mining turtle
2182 if not isMiningTurtle then
2183 local a, b = turtle.dig()
2184 if a then
2185 mined = mined + 1
2186 isMiningTurtle = true
2187 elseif b == "Nothing to dig with" or b == "No tool to dig with" then
2188 print("This is not a mining turtle. To make a mining turtle, craft me together with a diamond pickaxe")
2189 error("",0)
2190 end
2191 end
2192
2193 if checkFuel() == 0 then --Some people forget to start their turtles with fuel
2194 screen(1,1)
2195 print("I have no fuel and doCheckFuel is off!")
2196 print("Starting emergency fueling procedures!\n")
2197 emergencyRefuel()
2198 if checkFuel() == 0 then
2199 print("I have no fuel and can't get more!")
2200 print("Try using -doRefuel or -fuelChest")
2201 print("I have no choice but to quit.")
2202 error("",0)
2203 end
2204 end
2205
2206 mine(false,false,true) --Get into quarry by going forward one
2207 if gpsEnabled and not restoreFoundSwitch then --The initial locate is done in the arguments. This is so I can figure out what quadrant the turtle is in.
2208 gpsSecondPos = {gps.locate(gpsTimeout)} --Note: Does not run this if it has already been restarted.
2209 end
2210 for i = 1, startDown do
2211 eventAdd("down") --Add a bunch of down events to get to where it needs to be.
2212 end
2213 runAllEvents()
2214 if flatBedrock then
2215 while (detectDown() and digDown(false, true)) or not detectDown() do --None of these functions are non-invert protected because inverse always false here
2216 down()
2217 startDown = startDown + 1
2218 end
2219 startDown = startDown - y + 1
2220 for i=1, y-2 do
2221 up() --It has hit bedrock, now go back up for proper 3 wide mining
2222 end
2223 elseif not(y == 1 or y == 2) then
2224 down() --Go down to align properly. If y is one or two, it doesn't need to do this.
2225 end
2226else --restore found
2227 if not(layersDone == layers and not doDigDown) then digDown() end
2228 if not(layersDone == layers and not doDigUp) then digUp() end --Get blocks missed before stopped
2229end
2230--Mining Loops--------------------------------------------------------------------------
2231select(1)
2232while layersDone <= layers do -------------Height---------
2233local lastLayer = layersDone == layers --If this is the last layer
2234local secondToLastLayer = (layersDone + 1) == layers --This is a check for going down at the end of a layer.
2235moved = moved + 1 --To account for the first position in row as "moved"
2236if not(layersDone == layers and not doDigDown) then digDown() end --This is because it doesn't mine first block in layer
2237if not restoreFoundSwitch and layersDone % 2 == 1 then rowCheck = true end
2238relxCalc()
2239while relzPos <= z do -------------Width----------
2240while relxPos < x do ------------Length---------
2241mine(not lastLayer or (doDigDown and lastLayer), not lastLayer or (doDigUp and lastLayer)) --This will be the idiom that I use for the mine function
2242end ---------------Length End-------
2243if relzPos ~= z then --If not on last row of section
2244 local func
2245 if rowCheck == true then --Switching to next row
2246 func = "right"; rowCheck = false; else func = false; rowCheck = true end --Which way to turn
2247 eventAdd("endOfRowTurn", zPos, facing , {not lastLayer or (doDigDown and lastLayer), not lastLayer or (doDigUp and lastLayer)}) --The table is passed to the mine function
2248 runAllEvents()
2249else break
2250end
2251end ---------------Width End--------
2252if layersDone % 2 == 0 then --Will only go back to start on non-even layers
2253 eventAdd("goto",1,1,yPos,0, "layerStart") --Goto start of layer
2254else
2255 eventAdd("turnTo",coterminal(facing-2))
2256end
2257if not lastLayer then --If there is another layer
2258 for i=1, 2+fromBoolean(not(lastHeight~=0 and secondToLastLayer)) do eventAdd("down()") end --The fromBoolean stuff means that if lastheight is 1 and last and layer, will only go down two
2259end
2260eventAdd("relxCalc")
2261layersDone = layersDone + 1
2262restoreFoundSwitch = false --This is done so that rowCheck works properly upon restore
2263runAllEvents()
2264end ---------------Height End-------
2265
2266endingProcedure() --This takes care of getting to start, dropping in chest, and displaying ending screen