· 6 years ago · Aug 26, 2019, 06:58 AM
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334<div id='write' class = 'is-node'><h1><a name="litrpg" class="md-header-anchor"></a><span>LIT_RPG</span></h1><p><span>MMORPG details</span></p><p><span>name: ???</span>
335<span>genre: traditional medieval fantasy, with a focus on crafting and socialization versus combat</span></p><p><span>skills:</span></p><figure><table><thead><tr><th style='text-align:center;' ><span>Combat Skills</span></th><th style='text-align:center;' ><span>Level</span></th></tr></thead><tbody><tr><td style='text-align:center;' ><span>Melee</span></td><td style='text-align:center;' ><span>1/1</span></td></tr><tr><td style='text-align:center;' ><span>Defense</span></td><td style='text-align:center;' ><span>1/1</span></td></tr><tr><td style='text-align:center;' ><span>Ranged</span></td><td style='text-align:center;' ><span>1/1</span></td></tr><tr><td style='text-align:center;' ><span>Magic</span></td><td style='text-align:center;' ><span>1/1</span></td></tr></tbody></table></figure><figure><table><thead><tr><th style='text-align:center;' ><span>Social Skills</span></th></tr></thead><tbody><tr><td style='text-align:center;' ><span>Music</span></td></tr><tr><td style='text-align:center;' ><span>Thievery</span></td></tr><tr><td style='text-align:center;' ><span>Divinity</span></td></tr><tr><td style='text-align:center;' ><span>Charm</span></td></tr><tr><td style='text-align:center;' ><span>Illusion</span></td></tr></tbody></table></figure><figure><table><thead><tr><th style='text-align:center;' ><span>Crafting Skills</span></th></tr></thead><tbody><tr><td style='text-align:center;' ><span>Alchemy</span></td></tr><tr><td style='text-align:center;' ><span>Cooking</span></td></tr><tr><td style='text-align:center;' ><span>Enchantment</span></td></tr><tr><td style='text-align:center;' ><span>Fletching</span></td></tr><tr><td style='text-align:center;' ><span>Smithing</span></td></tr><tr><td style='text-align:center;' ><span>Carpentry</span></td></tr><tr><td style='text-align:center;' ><span>Tailoring</span></td></tr><tr><td style='text-align:center;' ><span>Jewelry</span></td></tr><tr><td style='text-align:center;' ><span>Runecrafting</span></td></tr></tbody></table></figure><figure><table><thead><tr><th style='text-align:center;' ><span>Resource Skills</span></th></tr></thead><tbody><tr><td style='text-align:center;' ><span>Mining</span></td></tr><tr><td style='text-align:center;' ><span>Fishing</span></td></tr><tr><td style='text-align:center;' ><span>Lumberjacking</span></td></tr><tr><td style='text-align:center;' ><span>Herblore</span></td></tr><tr><td style='text-align:center;' ><span>Hunting</span></td></tr></tbody></table></figure><h2><a name="characters" class="md-header-anchor"></a><span>Characters </span></h2><ul><li><p><strong><span>Bard</span></strong><span>: a socialite, drawn to the social benefits involving and surrounding music, hedonistic, drawn to the positive qualities that define humanity</span></p><ul><li><p><span>Self: THE STAR</span></p><ul><li><span>The bard is a young-spirited musician with lots of hope and trust in his circle of friends; an eternal optimist.</span></li></ul></li><li><p><span>Goals: QUEEN OF PENTACLES</span></p><ul><li><span>The bard prefers a more practical goal: one that focuses on stability and comfort, a life where there are few if any surprises and they are allowed to enjoy their crafts and pursuits.</span></li></ul></li><li><p><span>Motivation: KNIGHT OF WANDS</span></p><ul><li><span>The bard is motivated by a sense of wanderlust, adventure, and a personal sense of entertainment / fulfilment. Heavily motivated by their own self and desires. </span></li></ul></li><li><p><span>Secret: KNIGHT OF CUPS</span></p><ul><li><span>The bard gave up an IRL career and a former combat-focused main character IG due to their mood--they actually ruined those two opportunities and does not like to be reminded of them. Has a cyclical mood that rears its head every so often </span></li></ul></li><li><p><span>Flaw: FIVE OF CUPS</span></p><ul><li><span>The bard is extremely self-critical, sometimes to toxic lengths. Is sometimes internally disappointed with their own decisions after mulling them over in their mind even after being initially happy over said decisions.</span></li></ul></li><li><p><span>Ideal: THE HIGH PRIESTESS</span></p><ul><li><span>The bard's ideal state of mind / environment is one where they are not only intuitive but hyper-aware of their intuition, so that it blocks out toxic doubts. This state of mind is full of positive affirmation rather than negative, inane self-critiques. </span></li></ul></li></ul></li><li><p><strong><span>Thief</span></strong><span>: a "black flag" rebel that focuses on morality rather than rule of law, against order for the sake of order, soft-spoken but passionate and impulsive, empathetic</span></p><ul><li><p><span>Self: THE MOON</span></p><ul><li><span>The thief is an extremely intuitive and empathetic person who relies on that intuition to guide their thoughts, feelings, and actions.</span></li></ul></li><li><p><span>Goals: FOUR OF CUPS</span></p><ul><li><span>The thief wants to combat the nagging apathy inside of their heart--despite what their exterior and their actions may show--and wants to simply be happy with what exists and what is available to them instead of being driven by passion to do more. </span></li></ul></li><li><p><span>Motivation: SIX OF CUPS</span></p><ul><li><span>The thief is motivated by happy memories with loved ones, friends, colleagues, and strangers. They strive to find a thread of familiarity with everyone they encounter, and include everyone in their pursuits.</span></li></ul></li><li><p><span>Secret: SEVEN OF PENTACLES</span></p><ul><li><span>The thief's secret is the slice of apathy in their extremely empathetic heart. More so, the bigger secret is that they are simply lazy--nuance, in every sense of the word, is lost to them and tasks, morals, etc. are "all or nothing" and if they're seen as momentous, they shy away from acknowledging or carrying it out.</span></li></ul></li><li><p><span>Flaw: ACE OF PENTACLES</span></p><ul><li><span>The thief's biggest flaw is essentially their secret: their laziness. It has cost them relationships, and opportunities before due to the thief shying away from extended effort, falsely led astray due to their intuition.</span></li></ul></li><li><p><span>Ideal: KNIGHT OF SWORDS</span></p><ul><li><span>The thief's ideal sense of self is one where they combine their passion and impulse with action, and carrying out effort. Ideally, they would like to match their intuition with material action and intellectual force. The thief wants to be free from their fear of a long, prolonged fight that stands between them and their goals.</span></li></ul></li></ul></li><li><p><strong><span>Gardener</span></strong><span>: humanistic, community-oriented, focused on making sure things grow and develop in a positive sense; focused on leaving a positive legacy in the surrounding environment</span></p><ul><li><p><span>Self: PAGE OF PENTACLES</span></p><ul><li><span>The gardener, albeit compassionate and always a helping hand, is a person committed to ambition and a strict work ethic. A lot of their work and goals, however, are ultimately tied to helping their community and themselves as well.</span></li></ul></li><li><p><span>Goals: TEN OF PENTACLES</span></p><ul><li><span>The gardener's ultimate goal is to leave a long-lasting legacy to their friends and to their community. Just as they inherited the tools and resources necessary to achieve a lot, materially speaking, they wish to leave an abundant 'inheritance' to their family, friends, strangers, and nature.</span></li></ul></li><li><p><span>Motivation: WHEEL OF FORTUNE</span></p><ul><li><span>In tune with their green thumb, the gardener is motivated by a personal, optimistic point of view of the circle of life: life ultimately decays after it is brought into existence, but decay also means the opportunity for more life to form. It is important for the gardener to not stress over the idea of controlling every facet of one's life, and instead finds importance in being able to adapt and change with the inevitable cycle of fate.</span></li></ul></li><li><p><span>Secret: DEATH</span></p></li><li><p><span>Flaw: KING OF WANDS</span></p><ul><li><span>Due to their ambition, and due to the gardener being much of a community-driven person, their major flaw revolves around sometimes being impulsive and having extremely high expectations of themselves, and the people around them. When anyone does not manage to at least somewhat meet those expectations, the gardener acts overbearing against them, and feels disappointed in them.</span></li></ul></li><li><p><span>Ideal: THE EMPRESS</span></p><ul><li><span>The gardener's ideal revolves around being a nurturing, life-giving and life-sustaining person to the people and environment around them. Ideally they are a parental or loving-yet-authoritative figure in everyone's lives, capable of being compassionate yet strict when necessary.</span></li></ul></li></ul></li><li><p><strong><span>Alchemist</span></strong><span>: extremely curious, a bit absent-minded when it comes to matters outside of their field, is heavily materialistic, driven not only via research but also in practical applications / uses for the community at large</span></p><ul><li><p><span>Self: TWO OF SWORDS</span></p><ul><li><span>The alchemist is an indecisive, cautious, and ironically curious person. Usually hyper focused on a potion recipe or newly discovered herb, they are prone to flip-flopping between given tasks and responsibilities, usually ignoring making a significant decision if the stakes really stress the alchemist out.</span></li></ul></li><li><p><span>Goals: THE HIEROPHANT</span></p><ul><li><span>For the alchemist, their personal goal is to be able to be radical and assertive. To them, being a subversive voice in their field of alchemy would be a dream come true--being able to discover new approaches and analyses about their tools, the plants they forage, and the elixirs they create would be fantastic. They are extremely knowledgeable in traditional alchemical practices, but wish to push the envelope via their own personal methods and ideas.</span></li></ul></li><li><p><span>Motivation: ACE OF WANDS</span></p><ul><li><span>The alchemist's main motivator revolves around the simple joy of creating. They love applying themselves to tasks and producing new ideas, new material--and coupled with this love of creating, is the joy and primitive desire of seeking inspiration. This is one of the main reasons why they are lost in their mind so much--they are always thinking of new, better ideas and methods.</span></li></ul></li><li><p><span>Secret: NINE OF PENTACLES</span></p></li><li><p><span>Flaw: SIX OF WANDS</span></p><ul><li><span>The alchemist's flaw comes in the form of expectations, and ego. Swimming laps in their mind almost every waking second of the day, they do not believe people are capable of thinking at the level that they do. Ironically, despite this egotistical view about themselves and others, they heavily build their self-worth based on how much praise and attention they receive from the community. This flaw can be good, in the sense that they are always seeking ways to favor and help the community--but bad, because it is difficult for them to find self-worth within themselves.</span></li></ul></li><li><p><span>Ideal: THREE OF PENTACLES</span></p><ul><li><span>The alchemist's ideal is to not just revolutionize their field, but to be able to be apart of a team, a community, where they all focus on collaboration and building up each other's own goals.</span></li></ul></li></ul></li><li><p><strong><span>Priest</span></strong><span>: focused not only on material or physical wellness and healing, but also on emotional and spiritual health / wellness, intellectually and empathetically driven</span></p><ul><li><span>Self: EIGHT OF CUPS</span></li><li><span>Goals: QUEEN OF SWORDS</span></li><li><span>Motivation: PAGE OF SWORDS</span></li><li><span>Secret: FIVE OF SWORDS</span></li><li><span>Flaw: KING OF CUPS</span></li><li><span>Ideal: EIGHT OF PENTACLES</span></li></ul></li><li><p><strong><span>Sailor</span></strong><span>: the life of the party in many ways--an eccentric brewer, as well as a gambler (cards and dice), and a sublime sailor / navigator; drawn to bravado and action, but dislikes visceral conflict</span></p><ul><li><p><span>Self: TWO OF PENTACLES</span></p><ul><li><span>The sailor is an extremely adaptive, flexible individual. They are constantly reassessing and working towards priorities and responsibilities, and aim to be as organized as one can be in order to make sure they are not lost or overwhelmed with their tasks and desires. Very methodical, and superstitious to boot.</span></li></ul></li><li><p><span>Goals: SIX OF PENTACLES</span></p><ul><li><span>The sailor wishes to be able to give treasures to his closest of friends and family. Ultimately, he does want to seek out rewards (with a reasonable amount of risk), but he wants to be able to enjoy them with others in company.</span></li></ul></li><li><p><span>Motivation: FOUR OF SWORDS</span></p><ul><li><span>The sailor, as noted previously, does want treasure and reward, going far and at great risk to achieve it. However, they only risk for the possibility of security, and stability. They are not completely trapped by the drug of gambling, rather, they try to stave it off as much as they can.</span></li></ul></li><li><p><span>Secret: NINE OF WANDS</span></p></li><li><p><span>Flaw: THE HANGED MAN</span></p></li><li><p><span>Ideal: KING OF SWORDS</span></p></li></ul></li></ul><h4><a name="group--mud-information" class="md-header-anchor"></a><span>Group & MUD Information</span></h4><pre spellcheck="false" class="md-fences md-end-block ty-contain-cm modeLoaded" lang=""><div class="CodeMirror cm-s-inner CodeMirror-wrap" lang=""><div style="overflow: hidden; position: relative; width: 3px; height: 0px; top: 0px; left: 4px;"><textarea autocorrect="off" autocapitalize="off" spellcheck="false" tabindex="0" style="position: absolute; bottom: -1em; padding: 0px; width: 1000px; height: 1em; outline: none;"></textarea></div><div class="CodeMirror-scrollbar-filler" cm-not-content="true"></div><div class="CodeMirror-gutter-filler" cm-not-content="true"></div><div class="CodeMirror-scroll" tabindex="-1"><div class="CodeMirror-sizer" style="margin-left: 0px; margin-bottom: 0px; border-right-width: 0px; padding-right: 0px; padding-bottom: 0px;"><div style="position: relative; top: 0px;"><div class="CodeMirror-lines" role="presentation"><div role="presentation" style="position: relative; outline: none;"><div class="CodeMirror-measure"><pre>x</pre></div><div class="CodeMirror-measure"></div><div style="position: relative; z-index: 1;"></div><div class="CodeMirror-code" role="presentation" style=""><div class="CodeMirror-activeline" style="position: relative;"><div class="CodeMirror-activeline-background CodeMirror-linebackground"></div><div class="CodeMirror-gutter-background CodeMirror-activeline-gutter" style="left: 0px; width: 0px;"></div><pre class=" CodeMirror-line " role="presentation"><span role="presentation" style="padding-right: 0.1px;">This random assortment of PCs were brought about by a game of cards, played in their favorite MUD. A group where each member typically shied away or outright ignored the combat and conflict-driven activities in the game, they began to regularly schedule sessions with one another, focusing on social and pacifist activities--from questing, to commerce, to roleplaying, to gambling, even time spent simply grinding away. </span></pre></div><pre class=" CodeMirror-line " role="presentation"><span role="presentation" style="padding-right: 0.1px;"><span cm-text=""></span></span></pre><div class="" style="position: relative;"><pre class=" CodeMirror-line " role="presentation"><span role="presentation" style="padding-right: 0.1px;">Their focus on the "less exciting" aspects of gaming and traditional fantasy games was mainly due to the fact that the MUD had a sizeable roleplaying and simulation community. Even the combat-oriented characters put a little more thought behind their wars, their sieges, PK-ing and grinding, and this fostered an environment ripe for deep interactive play between players.</span></pre></div><pre class=" CodeMirror-line " role="presentation"><span role="presentation" style="padding-right: 0.1px;"><span cm-text=""></span></span></pre><pre class=" CodeMirror-line " role="presentation"><span role="presentation" style="padding-right: 0.1px;">The MUD is currently experiencing a new, GM-and-PC driven series of global quests and events: sieges, diplomatic struggles, funding and logistics for projects (and campaigns), and even the creation of new factions and settlements are now a common occurance. </span></pre></div></div></div></div></div><div style="position: absolute; height: 0px; width: 1px; border-bottom: 0px solid transparent; top: 528px;"></div><div class="CodeMirror-gutters" style="display: none; height: 528px;"></div></div></div></pre><p> </p><h2><a name="classes" class="md-header-anchor"></a><span>Classes</span></h2><ul><li><p><strong><span>Bard</span></strong></p><ul><li><span>Singer</span></li><li><span>Musician</span></li><li><span>Poet</span></li><li><span>Storyteller</span></li></ul></li><li><p><strong><span>Farmer</span></strong></p><ul><li><span>Gardener</span></li><li><span>Rancher</span></li><li><span>Shepherd</span></li></ul></li><li><p><strong><span>Crafter</span></strong></p><ul><li><span>Carpenter</span></li><li><span>Black / Gold / Silver -smith</span></li><li><span>Tailor</span></li><li><span>Chandler</span></li><li><span>Jeweller</span></li><li><span>Potter</span></li><li><span>Glassblower</span></li><li><span>Fletcher</span></li></ul></li><li><p><strong><span>Cook</span></strong></p><ul><li><span>Baker</span></li><li><span>Brewer</span></li></ul></li><li><p><strong><span>Laborer</span></strong></p><ul><li><span>Miner</span></li><li><span>Lumberjack</span></li><li><span>Fisher</span></li></ul></li><li><p><strong><span>Rogue</span></strong></p><ul><li><span>Thief</span></li><li><span>Gambler</span></li><li><span>Smuggler</span></li></ul></li><li><p><strong><span>Herbalist</span></strong></p><ul><li><span>Apothecary</span></li><li><span>Alchemist</span></li></ul></li><li><p><strong><span>Magi</span></strong></p><ul><li><p><span>Arcanist</span></p></li><li><p><span>Witch</span></p></li><li><p><span>Illusionist</span></p></li><li><p><span>Priest</span></p></li><li><p><span>Occultist</span></p><ul><li><span>Cartomancer</span></li></ul></li></ul></li><li><p><strong><span>Sailor</span></strong></p><ul><li><span>Pirate</span></li><li><span>Navigator</span></li></ul></li><li><p><strong><span>Scribe</span></strong></p><ul><li><span>Scholar</span></li><li><span>Cartographer</span></li><li><span>Loremaster</span></li><li><span>Accountant</span></li><li><span>Teacher</span></li></ul><p> </p></li></ul><h2><a name="tarot-card-spreads" class="md-header-anchor"></a><span>Tarot Card Spreads</span></h2><p><strong><span>The Character Spread</span></strong></p><ol start='' ><li><span>Representation of self</span></li><li><span>Personal goals</span></li><li><span>Motivation</span></li><li><span>A personal secret </span></li><li><span>A major / minor flaw</span></li><li><span>Ideal</span></li></ol><ul><li><span>Self: </span></li><li><span>Goals: </span></li><li><span>Motivation: </span></li><li><span>Secret: </span></li><li><span>Flaw: </span></li><li><span>Ideal: </span></li></ul><p> </p><h1><a name="magic" class="md-header-anchor"></a><span>Magic </span></h1><p><span>In the MUD, magic is a basic "elemental" / trait-based magic system, and there are four concentrations, or focuses--</span><strong><span>blood</span></strong><span>, </span><strong><span>smoke</span></strong><span>, </span><strong><span>bone</span></strong><span>, and </span><strong><span>noise</span></strong><span>.</span></p><ul><li><span>Blood Rush</span></li><li><span>Blood Bolt</span></li><li><span>Blood Burst</span></li><li><span>Blood Bomb</span></li><li><span>Blood Wave</span></li><li><span>Blood Barrage</span></li></ul><ul><li><span>Smoke Rush</span></li><li><span>Smoke Bolt</span></li><li><span>Smoke Burst</span></li><li><span>Smoke Bomb</span></li><li><span>Smoke Wave</span></li><li><span>Smoke Barrage</span></li></ul><ul><li><span>Bone Rush</span></li><li><span>Bone Bolt</span></li><li><span>Bone Burst</span></li><li><span>Bone Bomb</span></li><li><span>Bone Wave</span></li><li><span>Bone Barrage</span></li></ul><ul><li><span>Noise Rush</span></li><li><span>Noise Bolt</span></li><li><span>Noise Burst</span></li><li><span>Noise Bomb</span></li><li><span>Noise Wave</span></li><li><span>Noise Barrage</span></li></ul><ul><li><span>Cure Else</span></li><li><span>Cure Self</span></li><li><span>Cure Group</span></li><li><span>Transfer</span></li></ul></div>
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