· 6 years ago · Dec 29, 2019, 08:38 AM
1Initialize engine version: 2019.3.0b9 (de32b4c0dd7a)
2[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/SCP Secret Laboratory/SCPSL_Data/UnitySubsystems
3GfxDevice: creating device client; threaded=1
4Direct3D:
5 Version: Direct3D 11.0 [level 11.1]
6 Renderer: AMD Radeon RX 5700 (ID=0x731f)
7 Vendor:
8 VRAM: 8151 MB
9 Driver: 26.20.15003.5016
10D3D11 device created for Microsoft Media Foundation video decoding.
11<RI> Initializing input.
12
13<RI> Input initialized.
14
15<RI> Initialized touch support.
16
17UnloadTime: 0.220000 ms
18Failed to create Convex Mesh from source mesh "BandDispencer". Reached the maximum polygons limit (256). Consider simplifying your mesh.
19(Filename: Line: 95)
20
21Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found
22Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
23UnloadTime: 2.249200 ms
24Thank you for using Mirror! https://mirror-networking.com
25UnityEngine.Logger:Log(LogType, Object)
26UnityEngine.Debug:Log(Object)
27Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorNetworkManager:Awake()
28
29(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
30
31Discord: init
32UnityEngine.Logger:Log(LogType, Object)
33UnityEngine.Debug:Log(Object)
34DiscordController:OnEnable()
35
36(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
37
38
39Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 25167.
40Total: 14.292900 ms (FindLiveObjects: 1.451900 ms CreateObjectMapping: 1.027800 ms MarkObjects: 11.713300 ms DeleteObjects: 0.099300 ms)
41
42GPU: AMD Radeon RX 5700
43VRAM: 8151MB
44ShaderLevel: 5.0
45Vendor: ATI
46API: Direct3D11
47Info: Direct3D 11.0 [level 11.1]
48Resolution: 1920x1080
49FPS Limit: -1
50Fullscreen: False
51CPU: AMD Ryzen 5 2600 Six-Core Processor
52Threads: 12
53Frequency: 3400MHz
54RAM: 16334MB
55Audio Supported: True
56OS: Windows 10 (10.0.0) 64bit
57OS Version:
58Unity: 2019.3.0b9
59Version: 9.1.3
60Build: 1d3244671c7207746833b1f10719c1ae
61System Language: French (France)(fr-FR)
62Game Language:English (default)
63UnityEngine.Logger:Log(LogType, Object)
64UnityEngine.Debug:Log(Object)
65DebugScreenController:Log()
66
67(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
68
69Hi there! Initializing console...
70UnityEngine.Logger:Log(LogType, Object)
71UnityEngine.Debug:Log(Object)
72GameCore.Console:AddLog(String, Color, Boolean)
73GameCore.Console:Start()
74
75(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76
77Done! Type 'help' to print the list of available commands.
78UnityEngine.Logger:Log(LogType, Object)
79UnityEngine.Debug:Log(Object)
80GameCore.Console:AddLog(String, Color, Boolean)
81GameCore.Console:Start()
82
83(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
84
85Loaded central server public key from cache.
86SHA256 of public key: 798585A2E7314FFFBA8FC8C5431696410E3735F061C25F15CAD4E287AD4D031D
87UnityEngine.Logger:Log(LogType, Object)
88UnityEngine.Debug:Log(Object)
89GameCore.Console:AddLog(String, Color, Boolean)
90GameCore.<_RefreshPublicKey>d__95:MoveNext()
91MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Nullable`1, String, CoroutineHandle, Boolean)
92MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
93GameCore.Console:Start()
94
95(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
96
97Generatig session keys...
98UnityEngine.Logger:Log(LogType, Object)
99UnityEngine.Debug:Log(Object)
100GameCore.Console:AddLog(String, Color, Boolean)
101GameCore.Console:Start()
102
103(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
104
105Session keys generated (ECDSA)!
106UnityEngine.Logger:Log(LogType, Object)
107UnityEngine.Debug:Log(Object)
108GameCore.Console:AddLog(String, Color, Boolean)
109GameCore.Console:Start()
110
111(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
112
113Detected distribution platform: Steam
114UnityEngine.Logger:Log(LogType, Object)
115UnityEngine.Debug:Log(Object)
116GameCore.Console:AddLog(String, Color, Boolean)
117GameCore.Console:Start()
118
119(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
120
121Started Steam Client (Tanados - 76561198082723399)
122UnityEngine.Logger:Log(LogType, Object)
123UnityEngine.Debug:Log(Object)
124SteamManager:StartClient()
125GameCore.Console:Start()
126
127(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
128
129Refreshed auth token!
130UnityEngine.Logger:Log(LogType, Object)
131UnityEngine.Debug:Log(Object)
132GameCore.Console:Start()
133
134(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
135
136[DEBUG_SDAUTH] <color=gray>Started authentication thread.</color>
137UnityEngine.Logger:Log(LogType, Object)
138UnityEngine.Debug:Log(Object)
139GameCore.Console:AddLog(String, Color, Boolean)
140GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
141CentralAuthManager:AuthDebug(String, String)
142CentralAuthManager:Authentication()
143System.Threading.ThreadStart:Invoke()
144System.Threading.TimerCallback:Invoke(Object)
145System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
146System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
147System.Threading.ThreadStart:Invoke()
148
149(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
150
151Cached central servers count: 1
152UnityEngine.Logger:Log(LogType, Object)
153UnityEngine.Debug:Log(Object)
154GameCore.Console:AddLog(String, Color, Boolean)
155CentralServer:Start()
156
157(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
158
159Selected central server: GRA2 (https://gra2.scpslgame.com/)
160UnityEngine.Logger:Log(LogType, Object)
161UnityEngine.Debug:Log(Object)
162GameCore.Console:AddLog(String, Color, Boolean)
163CentralServer:Start()
164
165(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
166
167Loading gameplay config...
168UnityEngine.Logger:Log(LogType, Object)
169UnityEngine.Debug:Log(Object)
170GameCore.Console:AddLog(String, Color, Boolean)
171ServerConsole:AddLog(String)
172GameCore.ConfigFile:ReloadGameConfigs(Boolean)
173CustomNetworkManager:LoadConfigs(Boolean)
174CustomNetworkManager:Start()
175
176(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
177
178Processing rate limits...
179UnityEngine.Logger:Log(LogType, Object)
180UnityEngine.Debug:Log(Object)
181GameCore.Console:AddLog(String, Color, Boolean)
182ServerConsole:AddLog(String)
183GameCore.ConfigFile:ReloadGameConfigs(Boolean)
184CustomNetworkManager:LoadConfigs(Boolean)
185CustomNetworkManager:Start()
186
187(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
188
189Rate limiting loaded
190UnityEngine.Logger:Log(LogType, Object)
191UnityEngine.Debug:Log(Object)
192GameCore.Console:AddLog(String, Color, Boolean)
193ServerConsole:AddLog(String)
194GameCore.ConfigFile:ReloadGameConfigs(Boolean)
195CustomNetworkManager:LoadConfigs(Boolean)
196CustomNetworkManager:Start()
197
198(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
199
200Loading sharing config...
201UnityEngine.Logger:Log(LogType, Object)
202UnityEngine.Debug:Log(Object)
203GameCore.Console:AddLog(String, Color, Boolean)
204ServerConsole:AddLog(String)
205GameCore.ConfigFile:ReloadGameConfigs(Boolean)
206CustomNetworkManager:LoadConfigs(Boolean)
207CustomNetworkManager:Start()
208
209(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
210
211Processing shares...
212UnityEngine.Logger:Log(LogType, Object)
213UnityEngine.Debug:Log(Object)
214GameCore.Console:AddLog(String, Color, Boolean)
215ServerConsole:AddLog(String)
216GameCore.ConfigFile:ReloadGameConfigs(Boolean)
217CustomNetworkManager:LoadConfigs(Boolean)
218CustomNetworkManager:Start()
219
220(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
221
222Config sharing loaded.
223UnityEngine.Logger:Log(LogType, Object)
224UnityEngine.Debug:Log(Object)
225GameCore.Console:AddLog(String, Color, Boolean)
226ServerConsole:AddLog(String)
227GameCore.ConfigFile:ReloadGameConfigs(Boolean)
228CustomNetworkManager:LoadConfigs(Boolean)
229CustomNetworkManager:Start()
230
231(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
232
233Config sharing loaded.
234UnityEngine.Logger:Log(LogType, Object)
235UnityEngine.Debug:Log(Object)
236GameCore.Console:AddLog(String, Color, Boolean)
237ServerConsole:AddLog(String)
238GameCore.ConfigFile:ReloadGameConfigs(Boolean)
239CustomNetworkManager:LoadConfigs(Boolean)
240CustomNetworkManager:Start()
241
242(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
243
244Validating bans...
245UnityEngine.Logger:Log(LogType, Object)
246UnityEngine.Debug:Log(Object)
247GameCore.Console:AddLog(String, Color, Boolean)
248ServerConsole:AddLog(String)
249BanHandler:Init()
250GameCore.ConfigFile:ReloadGameConfigs(Boolean)
251CustomNetworkManager:LoadConfigs(Boolean)
252CustomNetworkManager:Start()
253
254(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
255
256Bans has been validated.
257UnityEngine.Logger:Log(LogType, Object)
258UnityEngine.Debug:Log(Object)
259GameCore.Console:AddLog(String, Color, Boolean)
260ServerConsole:AddLog(String)
261BanHandler:Init()
262GameCore.ConfigFile:ReloadGameConfigs(Boolean)
263CustomNetworkManager:LoadConfigs(Boolean)
264CustomNetworkManager:Start()
265
266(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
267
268Whitelist has been loaded.
269UnityEngine.Logger:Log(LogType, Object)
270UnityEngine.Debug:Log(Object)
271GameCore.Console:AddLog(String, Color, Boolean)
272ServerConsole:AddLog(String)
273WhiteList:Reload()
274GameCore.ConfigFile:ReloadGameConfigs(Boolean)
275CustomNetworkManager:LoadConfigs(Boolean)
276CustomNetworkManager:Start()
277
278(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
279
280Whitelist has been loaded.
281UnityEngine.Logger:Log(LogType, Object)
282UnityEngine.Debug:Log(Object)
283GameCore.Console:AddLog(String, Color, Boolean)
284ServerConsole:AddLog(String)
285WhiteList:Reload()
286GameCore.ConfigFile:ReloadGameConfigs(Boolean)
287CustomNetworkManager:LoadConfigs(Boolean)
288CustomNetworkManager:Start()
289
290(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
291
292Loading saved mutes...
293UnityEngine.Logger:Log(LogType, Object)
294UnityEngine.Debug:Log(Object)
295GameCore.Console:AddLog(String, Color, Boolean)
296MuteHandler:Reload()
297GameCore.ConfigFile:ReloadGameConfigs(Boolean)
298CustomNetworkManager:LoadConfigs(Boolean)
299CustomNetworkManager:Start()
300
301(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
302
303Can't load the mute file!
304UnityEngine.Logger:Log(LogType, Object)
305UnityEngine.Debug:Log(Object)
306GameCore.Console:AddLog(String, Color, Boolean)
307ServerConsole:AddLog(String)
308MuteHandler:Reload()
309GameCore.ConfigFile:ReloadGameConfigs(Boolean)
310CustomNetworkManager:LoadConfigs(Boolean)
311CustomNetworkManager:Start()
312
313(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
314
315Loading saved mutes...
316UnityEngine.Logger:Log(LogType, Object)
317UnityEngine.Debug:Log(Object)
318GameCore.Console:AddLog(String, Color, Boolean)
319MuteHandler:Reload()
320GameCore.ConfigFile:ReloadGameConfigs(Boolean)
321CustomNetworkManager:LoadConfigs(Boolean)
322CustomNetworkManager:Start()
323
324(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
325
326Can't load the mute file!
327UnityEngine.Logger:Log(LogType, Object)
328UnityEngine.Debug:Log(Object)
329GameCore.Console:AddLog(String, Color, Boolean)
330ServerConsole:AddLog(String)
331MuteHandler:Reload()
332GameCore.ConfigFile:ReloadGameConfigs(Boolean)
333CustomNetworkManager:LoadConfigs(Boolean)
334CustomNetworkManager:Start()
335
336(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
337
338Reserved slots list has been loaded.
339UnityEngine.Logger:Log(LogType, Object)
340UnityEngine.Debug:Log(Object)
341GameCore.Console:AddLog(String, Color, Boolean)
342ServerConsole:AddLog(String)
343ReservedSlot:Reload()
344GameCore.ConfigFile:ReloadGameConfigs(Boolean)
345CustomNetworkManager:LoadConfigs(Boolean)
346CustomNetworkManager:Start()
347
348(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
349
350Reserved slots list has been loaded.
351UnityEngine.Logger:Log(LogType, Object)
352UnityEngine.Debug:Log(Object)
353GameCore.Console:AddLog(String, Color, Boolean)
354ServerConsole:AddLog(String)
355ReservedSlot:Reload()
356GameCore.ConfigFile:ReloadGameConfigs(Boolean)
357CustomNetworkManager:LoadConfigs(Boolean)
358CustomNetworkManager:Start()
359
360(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
361
362Loading configs...
363UnityEngine.Logger:Log(LogType, Object)
364UnityEngine.Debug:Log(Object)
365GameCore.Console:AddLog(String, Color, Boolean)
366ServerConsole:AddLog(String)
367CustomNetworkManager:LoadConfigs(Boolean)
368CustomNetworkManager:Start()
369
370(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
371
372Config file loaded!
373UnityEngine.Logger:Log(LogType, Object)
374UnityEngine.Debug:Log(Object)
375GameCore.Console:AddLog(String, Color, Boolean)
376ServerConsole:AddLog(String)
377CustomNetworkManager:LoadConfigs(Boolean)
378CustomNetworkManager:Start()
379
380(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
381
382Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
383UnloadTime: 5.285900 ms
384Scene Manager: Loaded scene 'FastMenu' [Assets/_Scenes/FastMenu.unity]
385UnityEngine.Logger:Log(LogType, Object)
386UnityEngine.Debug:Log(Object)
387GameCore.Console:AddLog(String, Color, Boolean)
388GameCore.Console:OnSceneLoaded(Scene, LoadSceneMode)
389UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
390UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
391
392(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
393
394
395Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26850.
396Total: 21.046200 ms (FindLiveObjects: 1.267000 ms CreateObjectMapping: 0.975100 ms MarkObjects: 18.758200 ms DeleteObjects: 0.045300 ms)
397
398Setting up 6 worker threads for Enlighten.
399 Thread -> id: f3c -> priority: 1
400 Thread -> id: 2278 -> priority: 1
401 Thread -> id: 558 -> priority: 1
402 Thread -> id: 24cc -> priority: 1
403 Thread -> id: 3118 -> priority: 1
404 Thread -> id: 20f8 -> priority: 1
405Discord: connected to Tanados#1477: 155371710617616384
406UnityEngine.Logger:Log(LogType, Object)
407UnityEngine.Debug:Log(Object)
408DiscordController:ReadyCallback(DiscordUser&)
409Discord.CurrentUserUpdateHandler:Invoke(IntPtr)
410DiscordRpc:RunCallbacks()
411DiscordController:Update()
412
413(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
414
415Discord: ready!
416UnityEngine.Logger:Log(LogType, Object)
417UnityEngine.Debug:Log(Object)
418GameCore.Console:AddLog(String, Color, Boolean)
419DiscordController:ReadyCallback(DiscordUser&)
420Discord.CurrentUserUpdateHandler:Invoke(IntPtr)
421DiscordRpc:RunCallbacks()
422DiscordController:Update()
423
424(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
425
426Updated list of central servers.
427UnityEngine.Logger:Log(LogType, Object)
428UnityEngine.Debug:Log(Object)
429GameCore.Console:AddLog(String, Color, Boolean)
430CentralServer:RefreshServerList(Boolean, Boolean)
431System.Threading.ThreadStart:Invoke()
432System.Threading.TimerCallback:Invoke(Object)
433System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
434System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
435System.Threading.ThreadStart:Invoke()
436
437(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
438
439Central servers count: 1
440UnityEngine.Logger:Log(LogType, Object)
441UnityEngine.Debug:Log(Object)
442GameCore.Console:AddLog(String, Color, Boolean)
443CentralServer:RefreshServerList(Boolean, Boolean)
444System.Threading.ThreadStart:Invoke()
445System.Threading.TimerCallback:Invoke(Object)
446System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
447System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
448System.Threading.ThreadStart:Invoke()
449
450(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
451
452[DEBUG_SDAUTH] <color=gray>Authentication initialized.</color>
453UnityEngine.Logger:Log(LogType, Object)
454UnityEngine.Debug:Log(Object)
455GameCore.Console:AddLog(String, Color, Boolean)
456GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
457CentralAuthManager:AuthDebug(String, String)
458CentralAuthManager:Authentication()
459System.Threading.ThreadStart:Invoke()
460System.Threading.TimerCallback:Invoke(Object)
461System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
462System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
463System.Threading.ThreadStart:Invoke()
464
465(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
466
467[DEBUG_SDAUTH] <color=blue><color=blue>Obtaining authentication ticket from Steam...</color></color>
468UnityEngine.Logger:Log(LogType, Object)
469UnityEngine.Debug:Log(Object)
470GameCore.Console:AddLog(String, Color, Boolean)
471GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
472CentralAuthManager:AuthDebug(String, String)
473CentralAuthManager:Authentication()
474System.Threading.ThreadStart:Invoke()
475System.Threading.TimerCallback:Invoke(Object)
476System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
477System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
478System.Threading.ThreadStart:Invoke()
479
480(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
481
482[DEBUG_SDAUTH] <color=blue><color=blue>Authentication Ticked obtained from Steam.</color></color>
483UnityEngine.Logger:Log(LogType, Object)
484UnityEngine.Debug:Log(Object)
485GameCore.Console:AddLog(String, Color, Boolean)
486GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
487CentralAuthManager:AuthDebug(String, String)
488CentralAuthManager:Authentication()
489System.Threading.ThreadStart:Invoke()
490System.Threading.TimerCallback:Invoke(Object)
491System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
492System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
493System.Threading.ThreadStart:Invoke()
494
495(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
496
497[DEBUG_SDAUTH] <color=blue>Signing auth ticket...</color>
498UnityEngine.Logger:Log(LogType, Object)
499UnityEngine.Debug:Log(Object)
500GameCore.Console:AddLog(String, Color, Boolean)
501GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
502CentralAuthManager:AuthDebug(String, String)
503CentralAuthManager:Sign(String)
504CentralAuthManager:Authentication()
505System.Threading.ThreadStart:Invoke()
506System.Threading.TimerCallback:Invoke(Object)
507System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
508System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
509System.Threading.ThreadStart:Invoke()
510
511(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
512
513Downloaded public key from central server.
514SHA256 of public key: 798585A2E7314FFFBA8FC8C5431696410E3735F061C25F15CAD4E287AD4D031D
515UnityEngine.Logger:Log(LogType, Object)
516UnityEngine.Debug:Log(Object)
517GameCore.Console:AddLog(String, Color, Boolean)
518GameCore.<_RefreshPublicKey>d__95:MoveNext()
519MEC.Timing:FixedUpdate()
520
521(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
522
523SHA256 of cached key matches, no need to update cache.
524UnityEngine.Logger:Log(LogType, Object)
525UnityEngine.Debug:Log(Object)
526GameCore.Console:AddLog(String, Color, Boolean)
527GameCore.<_RefreshPublicKey>d__95:MoveNext()
528MEC.Timing:FixedUpdate()
529
530(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
531
532[DEBUG_SDAUTH] <color=blue>Auth ticket singed!</color>
533UnityEngine.Logger:Log(LogType, Object)
534UnityEngine.Debug:Log(Object)
535GameCore.Console:AddLog(String, Color, Boolean)
536GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
537CentralAuthManager:AuthDebug(String, String)
538CentralAuthManager:Sign(String)
539CentralAuthManager:Authentication()
540System.Threading.ThreadStart:Invoke()
541System.Threading.TimerCallback:Invoke(Object)
542System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
543System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
544System.Threading.ThreadStart:Invoke()
545
546(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
547
548[DEBUG_SDAUTH] <color=green>Auth ticket signing complete.</color>
549UnityEngine.Logger:Log(LogType, Object)
550UnityEngine.Debug:Log(Object)
551GameCore.Console:AddLog(String, Color, Boolean)
552GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
553CentralAuthManager:AuthDebug(String, String)
554CentralAuthManager:Sign(String)
555CentralAuthManager:Authentication()
556System.Threading.ThreadStart:Invoke()
557System.Threading.TimerCallback:Invoke(Object)
558System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
559System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
560System.Threading.ThreadStart:Invoke()
561
562(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
563
564[DEBUG_SDAUTH] <color=blue>Establishing authentication session (attempt 1)...</color>
565UnityEngine.Logger:Log(LogType, Object)
566UnityEngine.Debug:Log(Object)
567GameCore.Console:AddLog(String, Color, Boolean)
568GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
569CentralAuthManager:AuthDebug(String, String)
570CentralAuthManager:Authentication()
571System.Threading.ThreadStart:Invoke()
572System.Threading.TimerCallback:Invoke(Object)
573System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
574System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
575System.Threading.ThreadStart:Invoke()
576
577(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
578
579[DEBUG_SDAUTH] <color=green>Authentication session established.</color>
580UnityEngine.Logger:Log(LogType, Object)
581UnityEngine.Debug:Log(Object)
582GameCore.Console:AddLog(String, Color, Boolean)
583GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
584CentralAuthManager:AuthDebug(String, String)
585CentralAuthManager:Authentication()
586System.Threading.ThreadStart:Invoke()
587System.Threading.TimerCallback:Invoke(Object)
588System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
589System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
590System.Threading.ThreadStart:Invoke()
591
592(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
593
594Loading server list...
595UnityEngine.Logger:Log(LogType, Object)
596UnityEngine.Debug:Log(Object)
597GameCore.Console:AddLog(String, Color, Boolean)
598<DownloadList>d__13:MoveNext()
599MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Nullable`1, String, CoroutineHandle, Boolean)
600MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
601UnityEngine.Events.UnityAction`1:Invoke(T0)
602UnityEngine.Events.InvokableCall`1:Invoke(T1)
603UnityEngine.Events.UnityEvent:Invoke()
604UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
605UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
606UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
607UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
608UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
609UnityEngine.EventSystems.StandaloneInputModule:Process()
610UnityEngine.EventSystems.EventSystem:Update()
611
612(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
613
614Servers list loaded
615UnityEngine.Logger:Log(LogType, Object)
616UnityEngine.Debug:Log(Object)
617GameCore.Console:AddLog(String, Color, Boolean)
618<DownloadList>d__13:MoveNext()
619MEC.Timing:FixedUpdate()
620
621(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
622
623Connecting to 185.157.246.83:7778!
624UnityEngine.Logger:Log(LogType, Object)
625UnityEngine.Debug:Log(Object)
626GameCore.Console:AddLog(String, Color, Boolean)
627PlayButton:Click()
628System.Threading.ThreadStart:Invoke()
629UnityEngine.Events.UnityEvent:Invoke()
630UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
631UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
632UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
633UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
634UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
635UnityEngine.EventSystems.StandaloneInputModule:Process()
636UnityEngine.EventSystems.EventSystem:Update()
637
638(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
639
640Loading server list...
641UnityEngine.Logger:Log(LogType, Object)
642UnityEngine.Debug:Log(Object)
643GameCore.Console:AddLog(String, Color, Boolean)
644<DownloadList>d__13:MoveNext()
645MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Nullable`1, String, CoroutineHandle, Boolean)
646MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
647UnityEngine.Events.UnityAction`1:Invoke(T0)
648UnityEngine.Events.InvokableCall`1:Invoke(T1)
649UnityEngine.Events.UnityEvent:Invoke()
650UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
651UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
652UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
653UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
654UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
655UnityEngine.EventSystems.StandaloneInputModule:Process()
656UnityEngine.EventSystems.EventSystem:Update()
657
658(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
659
660Servers list loaded
661UnityEngine.Logger:Log(LogType, Object)
662UnityEngine.Debug:Log(Object)
663GameCore.Console:AddLog(String, Color, Boolean)
664<DownloadList>d__13:MoveNext()
665MEC.Timing:FixedUpdate()
666
667(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
668
669Connecting to 185.157.246.83:7778!
670UnityEngine.Logger:Log(LogType, Object)
671UnityEngine.Debug:Log(Object)
672GameCore.Console:AddLog(String, Color, Boolean)
673PlayButton:Click()
674System.Threading.ThreadStart:Invoke()
675UnityEngine.Events.UnityEvent:Invoke()
676UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
677UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
678UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
679UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
680UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
681UnityEngine.EventSystems.StandaloneInputModule:Process()
682UnityEngine.EventSystems.EventSystem:Update()
683
684(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
685
686Discord: shutdown
687UnityEngine.Logger:Log(LogType, Object)
688UnityEngine.Debug:Log(Object)
689DiscordController:OnDisable()
690
691(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)