· 10 years ago · Aug 27, 2016, 08:26 PM
1<triggers>
2<trigger
3 enabled = "y"
4 regexp = "y"
5 keep_evaluating = "y"
6 group = "am"
7 send_to = "12"
8 match = "This is a part of Endless Street where Short Street t-junctions from the north. Short Street runs off to the north and Endless Street continues to the east and west. You can see the imposing outline of the Widdershins Gate to the south."
9 sequence = "100"
10 >
11 <send>
12 maps.setCurrRoom(719, 1236);
13 </send>
14</trigger>
15
16<trigger
17 enabled = "y"
18 regexp = "y"
19 keep_evaluating = "y"
20 group = "am"
21 send_to = "12"
22 match = "This is where Short Street meets Ettercap Street and Merchants Street heading east and west. Ettercap stretches off westwards towards Goose Gate and the Shades, while Merchants Street to the east heads for the Dragon's Landing Redevelopment Site."
23 sequence = "100"
24 >
25 <send>
26 maps.setCurrRoom(718, 1110);
27 </send>
28</trigger>
29
30<trigger
31 enabled = "y"
32 regexp = "y"
33 keep_evaluating = "y"
34 group = "am"
35 send_to = "12"
36 match = "Various lamps and torches illuminate the Street of Cunning Artificers at night, proving that the city of Ankh-Morpork never sleeps, especially where the making of money is involved. The shops and workshops populating the street are open at all hours of the day .and night., so it is busy even now, contrasting to slightly quieter Short Street with its tall residential houses."
37 sequence = "100"
38 >
39 <send>
40 maps.setCurrRoom(718, 1054);
41 </send>
42</trigger>
43
44<trigger
45 enabled = "y"
46 regexp = "y"
47 keep_evaluating = "y"
48 group = "am"
49 send_to = "12"
50 match = "Short Street, one of the longest streets in Ankh-Morpork, runs south and north from here. Thanks to the street light which casts a serene pool of light on the ground, this seems like a safe area to be even at night."
51 sequence = "100"
52 >
53 <send>
54 maps.setCurrRoom(718, 985);
55 </send>
56</trigger>
57
58<trigger
59 enabled = "y"
60 regexp = "y"
61 keep_evaluating = "y"
62 group = "am"
63 send_to = "12"
64 match = "In the dark gloom a four way intersection can be seen which is just as busy as it is during the day. The intersection heads north, south, west and east. To the north and south, the well lit Short Street runs and to the east and west, the darker Street of Small Gods and Attic Bee Street lie."
65 sequence = "100"
66 >
67 <send>
68 maps.setCurrRoom(718, 956);
69 </send>
70</trigger>
71
72<trigger
73 enabled = "y"
74 regexp = "y"
75 keep_evaluating = "y"
76 group = "am"
77 send_to = "12"
78 match = "This is the south end of Cockbill Street, just north of the cattle market. There is a slightly peculiar shop to the east, whilst Cockbill Street itself runs north towards Pearl Dock. Baron Street leads off west and Pony Parts leads southwest."
79 sequence = "100"
80 >
81 <send>
82 maps.setCurrRoom(130, 732);
83 </send>
84</trigger>
85
86<trigger
87 enabled = "y"
88 regexp = "y"
89 keep_evaluating = "y"
90 group = "am_port"
91 send_to = "12"
92 match = "Here, the road is quite narrow. Deep ruts made by passing carts dominate the centre of the road, while the odd tuft of coarse grass and the masses of fallen leaves provide shelter for small animals. Some cabbage fields sprawl to the east, south, west, northeast and southwest and the city walls of Ankh-Morpork loom to the north and northwest. Ten miles to the north is the Ankh road, seven miles to the north is the Ankh river, nine miles to the west is the Klatch road, five miles to the northeast is the Sto Lat road, very close to the north lies the city of Ankh-Morpork and sixty miles to the west the Morpork mountains reach to the sky."
93 sequence = "100"
94 >
95 <send>
96 maps.setMap("am");
97 maps.setCurrRoom(719, 1264);
98 </send>
99</trigger>
100
101<trigger
102 enabled = "y"
103 regexp = "y"
104 keep_evaluating = "y"
105 group = "am_port"
106 send_to = "12"
107 match = "^This is a small gravel path winding through Apothecary Gardens. A beautiful golden arch stands over the entrance to the Pishe Gardens"
108 sequence = "100"
109 >
110 <send>
111 maps.setMap("am");
112 maps.setCurrRoom(579, 481);
113 </send>
114</trigger>
115
116<trigger
117 enabled = "y"
118 regexp = "y"
119 keep_evaluating = "y"
120 group = "am_port"
121 send_to = "12"
122 match = "\[middle of New Bridge\]"
123 sequence = "101"
124 >
125 <send>
126 maps.setMap("am");
127 maps.setCurrRoom(774, 579);
128 </send>
129</trigger>
130
131<trigger
132 enabled = "y"
133 regexp = "y"
134 keep_evaluating = "y"
135 group = "am_port"
136 send_to = "12"
137 match = "\[Street of Small Gods outside two temples\]"
138 sequence = "101"
139 >
140 <send>
141 maps.setMap("am");
142 maps.setCurrRoom(858, 942);
143 </send>
144</trigger>
145
146<trigger
147 enabled = "y"
148 regexp = "y"
149 keep_evaluating = "y"
150 group = "am"
151 send_to = "12"
152 match = "Endless Street continues to the west and the east. Treacle Street leads off northeast, towards Dragon's Landing."
153 sequence = "100"
154 >
155 <send>
156 maps.setCurrRoom(830, 1222);
157 </send>
158</trigger>
159
160<trigger
161 enabled = "y"
162 regexp = "y"
163 keep_evaluating = "y"
164 group = "am"
165 send_to = "12"
166 match = "The intersection of Upper Broadway and Endless Street is filled with farmers coming and going through the Hubwards Gate. Most are entering the city, heavily burdened by cabbages, carrots and of course some potatoes that, if you look really, really hard, are very humorously shaped. Endless Street runs straight northeast and southwest from here, while Upper Broadway stretches off to the north, eventually reaching the Patrician's Palace, and right to the southeast is the Hubwards Gate. Directly to the west lies a dilapidated pub."
167 sequence = "100"
168 >
169 <send>
170 maps.setCurrRoom(1124, 1097);
171 </send>
172</trigger>
173
174<trigger
175 enabled = "y"
176 regexp = "y"
177 keep_evaluating = "y"
178 group = "am_port"
179 send_to = "12"
180 match = "The road here is hard, covered only by the odd fallen leaf. The ruts created by many passing carts are deep, and there are several trails of aging footprints in the softer patches. The rotting stump of a tree obstructs part of the trackway. Some cabbage fields sprawl to the south, northeast and southeast and the city walls of Ankh-Morpork loom to the north, west, southwest and northwest. Four miles to the southwest is the Skund Forest road, five miles to the north is the Ankh road, four miles to the north is the Ankh river, ten miles to the west is the Klatch road, very close to the northwest lies the city of Ankh-Morpork and sixty miles to the west the Morpork mountains reach to the sky."
181 sequence = "100"
182 >
183 <send>
184 maps.setMap("am");
185 maps.setCurrRoom(1152, 1110);
186 </send>
187</trigger>
188
189<trigger
190 enabled = "y"
191 regexp = "y"
192 keep_evaluating = "y"
193 group = "am_port"
194 send_to = "12"
195 match = "^(On both sides of the street stand large buildings. The one to the east is, for some reason, shaped like a salt shaker, while the one to the west manages to loom in a very ominous way. The farmers who walk past stare in awe at these city features before hurrying on toward the city's marketplaces. Upper Broadway lets its wide body stretch out northwest and southeast of here.|Upper Broadway passes between two large buildings here. The one to the east is oddly shaped, like a salt shaker, while the one to the west looks more normal, if rather looming. The street is mainly occupied by farmers, most of whom are hurrying southeast toward their homes in the countryside after having sold their goods to the hungry city people.)"
196 sequence = "100"
197 >
198 <send>
199 maps.setMap("am");
200 maps.setCurrRoom(1096, 1054);
201 </send>
202</trigger>
203
204<trigger
205 enabled = "y"
206 regexp = "y"
207 keep_evaluating = "y"
208 group = "am"
209 send_to = "12"
210 match = "Treacle Street, heading west from here, steals much of the attention from Upper Broadway by being... well... more interesting, really. The most exciting thing that happens in this particular part of Upper Broadway is one of the farmers,"
211 sequence = "100"
212 >
213 <send>
214 maps.setCurrRoom(1082, 1040);
215 </send>
216</trigger>
217
218<trigger
219 enabled = "y"
220 regexp = "y"
221 keep_evaluating = "y"
222 group = "am"
223 send_to = "12"
224 match = "Mormius Street leads straight east while Upper Broadway leads northwest all the way up to the Patrician's Palace. A steady stream of farmers laden with farm produce arrive from the southeast, where in the distance the Hubwards Gate leads out to the countryside, full with cabbagey goodness."
225 sequence = "100"
226 >
227 <send>
228 maps.setCurrRoom(1068, 1026);
229 </send>
230</trigger>
231
232<trigger
233 enabled = "y"
234 regexp = "y"
235 keep_evaluating = "y"
236 group = "am"
237 send_to = "12"
238 match = "This is the large open area that makes up the Dragon's Landing Redevelopment Site. Bits of crushed buildings and odd looking bits of broken furniture and art are still scattered around the place. The entrance to Treacle Street can be seen to the east. To the east lies Treacle Street, to the south, northeast, southwest and southeast lie the somewhat shattered remains of the buildings bordering the site and the east side of the landing site is to the north. In the distance to the north is an entrance to Merchants Street, just to the southwest is an entrance to Treacle Street and sixty miles to the southwest the Morpork mountains reach to the sky."
239 sequence = "100"
240 >
241 <send>
242 maps.setCurrRoom(971, 1096);
243 </send>
244</trigger>
245
246<trigger
247 enabled = "y"
248 regexp = "y"
249 keep_evaluating = "y"
250 group = "am"
251 send_to = "12"
252 match = "This is the large open area that makes up the Dragon's Landing Redevelopment Site. Bits of crushed buildings and odd looking bits of broken furniture and art are still scattered around the place. The entrance to Merchants Street can be seen to the east. To the east lies Merchants Street, the east side of the landing site is to the southeast, to the north and northeast lie the somewhat shattered remains of the buildings bordering the site and the north side of the landing site is to the northwest. Just to the south is an entrance to Merchants Street and sixty miles to the southwest the Morpork mountains reach to the sky."
253 sequence = "100"
254 >
255 <send>
256 maps.setCurrRoom(956, 1054);
257 </send>
258</trigger>
259
260<trigger
261 enabled = "y"
262 regexp = "y"
263 keep_evaluating = "y"
264 group = "am"
265 send_to = "12"
266 match = "This is the large open area that makes up the Dragon's Landing Redevelopment Site. Bits of crushed buildings and odd looking bits of broken furniture and art are still scattered around the place. Merchants Street can be seen to the west. To the west lies Merchants Street, the northwest side of the landing site is to the northeast and to the north, southwest and northwest lie the somewhat shattered remains of the buildings bordering the site. In the distance to the south is an entrance to Treacle Street, just to the southwest is an entrance to Merchants Street and sixty miles to the southwest the Morpork mountains reach to the sky."
267 sequence = "100"
268 >
269 <send>
270 maps.setCurrRoom(900, 1082);
271 </send>
272</trigger>
273
274<trigger
275 enabled = "y"
276 regexp = "y"
277 keep_evaluating = "y"
278 group = "am"
279 send_to = "12"
280 match = "This is the large open area that makes up the Dragon's Landing Redevelopment Site. Bits of crushed buildings and odd looking bits of broken furniture and art are still scattered around the place. The entrance to Treacle Street can be seen to the west. To the northwest lies Merchants Street, to the southwest lies Treacle Street, to the west lie the somewhat shattered remains of the buildings bordering the site and the west side of the landing site is to the south. Just to the southwest is an entrance to Treacle Street, just to the west is an entrance to Merchants Street and sixty miles to the southwest the Morpork mountains reach to the sky."
281 sequence = "100"
282 >
283 <send>
284 maps.setCurrRoom(900, 1096);
285 </send>
286</trigger>
287
288<trigger
289 enabled = "y"
290 regexp = "y"
291 keep_evaluating = "y"
292 group = "am"
293 send_to = "12"
294 match = "This is Merchants Street not far from Dragon's Landing. The street continues to the west, curving to the northeast to the east, while Bitwash Street begins to the north."
295 sequence = "100"
296 >
297 <send>
298 maps.setCurrRoom(858, 1096);
299 </send>
300</trigger>
301
302<trigger
303 enabled = "y"
304 regexp = "y"
305 keep_evaluating = "y"
306 group = "am"
307 send_to = "12"
308 match = "This is a busy junction on the southern part of Short Street, with Ettercap Street leading off west towards the Goose Gate and, beyond that, the Shades, and Merchants Street heading east, where it passes through the Dragon's Landing Redevelopment Site and eventually meets Upper Broadway. Traffic is thick here, as carts full of all kinds of produce travel in every direction and over more than a few toes, most likely. Short Street runs north and south from here, stretching all the way from the Mended Drum to the Widdershins Gate."
309 sequence = "100"
310 >
311 <send>
312 maps.setCurrRoom(718, 1110);
313 </send>
314</trigger>
315
316<trigger
317 enabled = "y"
318 regexp = "y"
319 keep_evaluating = "y"
320 group = "am"
321 send_to = "12"
322 match = "Ettercap Street runs straight to the northwest and curves east to the southeast. Street of Cunning Artificers t-junctions here from the north with Ettercap Street."
323 sequence = "100"
324 >
325 <send>
326 maps.setCurrRoom(648, 1096);
327 </send>
328</trigger>
329
330<trigger
331 enabled = "y"
332 regexp = "y"
333 keep_evaluating = "y"
334 group = "am"
335 send_to = "12"
336 match = "This busy market is known as the Goose Gate. Right here is a weather-beaten old market stall that someone has taken great pains to restore, adding buntings and a colourful canvas. The way east leads to Ettercap Street, and the collection of stalls continues to the north and west."
337 sequence = "100"
338 >
339 <send>
340 maps.setCurrRoom(536, 1012);
341 </send>
342</trigger>
343
344<trigger
345 enabled = "y"
346 regexp = "y"
347 keep_evaluating = "y"
348 group = "am"
349 send_to = "12"
350 match = "The market in the Goose Gate opens up to the north and east. There are a few stalls spilling over from it onto here. An exit to the south leads to Kicklebury Street."
351 sequence = "100"
352 >
353 <send>
354 maps.setCurrRoom(522, 1012);
355 </send>
356</trigger>
357
358<trigger
359 enabled = "y"
360 regexp = "y"
361 keep_evaluating = "y"
362 group = "am"
363 send_to = "12"
364 match = "This is the northwest corner of a small busy market known as the Goose Gate that opens up to the south and east. There are a few uninteresting stalls here. Goosegate Road exits the market to the northwest."
365 sequence = "100"
366 >
367 <send>
368 maps.setCurrRoom(522, 998);
369 </send>
370</trigger>
371
372<trigger
373 enabled = "y"
374 regexp = "y"
375 keep_evaluating = "y"
376 group = "am"
377 send_to = "12"
378 match = "This busy market is known as the Goose Gate. The way north leads to Kicklebury Street, and to the south and west is a collection of stalls, while a decorated shed takes up the prime position here."
379 sequence = "100"
380 >
381 <send>
382 maps.setCurrRoom(537, 998);
383 </send>
384</trigger>
385
386<trigger
387 enabled = "y"
388 regexp = "y"
389 keep_evaluating = "y"
390 group = "am"
391 send_to = "12"
392 match = "Kicklebury Street curves north to the northeast and curves southwest to the south. Tenth Egg Street t-junctions here from the west with Kicklebury Street. There's a house on the north side of the street."
393 sequence = "100"
394 >
395 <send>
396 maps.setCurrRoom(453, 1138);
397 </send>
398</trigger>
399
400<trigger
401 enabled = "y"
402 regexp = "y"
403 keep_evaluating = "y"
404 group = "am"
405 send_to = "12"
406 match = "Endless Street curves west to the northwest and continues to the east. Kicklebury Street terminates here from the north and Limping Gate stands to the southwest."
407 sequence = "100"
408 >
409 <send>
410 maps.setCurrRoom(424, 1194);
411 </send>
412</trigger>
413
414<trigger
415 enabled = "y"
416 regexp = "y"
417 keep_evaluating = "y"
418 group = "am_port"
419 send_to = "12"
420 match = "The mud of the trackway is churned into a brown mess at this point in the road. Fallen leaves have covered the ground as far as the eye can see. Large thickets of grass and the odd plant dominate either side of the deep rutted mud. Some cabbage fields sprawl to the east, south, west, southwest and northwest and the city walls of Ankh-Morpork loom to the north and northeast. Five miles to the east is the Skund Forest road, ten miles to the north is the Coast road, seven miles to the north is the Ankh river, four miles to the west is the Klatch road, nine miles to the east is the Sto Lat road, very close to the north lies the city of Ankh-Morpork and fifty miles to the southwest the Morpork mountains reach to the sky."
421 sequence = "100"
422 >
423 <send>
424 maps.setMap("am");
425 maps.setCurrRoom(410, 1222);
426 </send>
427</trigger>
428
429<trigger
430 enabled = "y"
431 regexp = "y"
432 keep_evaluating = "y"
433 group = "am"
434 send_to = "12"
435 match = "The Onion Gate is Ankh-Morpork's main entrance for travellers and cargo from Klatch, and thus camels, garlic, and turbans abound. The gate itself towers above the city wall it is built into, the wall having been largely pulled apart for building materials long ago. Endless Street's northwest-southeast run forms a junction with Losing Street to the east, and a little cafe to the northeast takes advantage of the large amount of people passing this spot."
436 sequence = "100"
437 >
438 <send>
439 maps.setCurrRoom(214, 1096);
440 </send>
441</trigger>
442
443<trigger
444 enabled = "y"
445 regexp = "y"
446 keep_evaluating = "y"
447 group = "am_port"
448 send_to = "12"
449 match = "The deep rutted, well used road continues off into the distance. Autumn flowers line either side of the road, while deep piles of leaves bring some bright colour into the area. Some cabbage fields sprawl to the north, east, south, southwest, southeast and northwest and the city walls of Ankh-Morpork loom to the northeast. Nine miles to the east is the Skund Forest road, nine miles to the north is the Coast road, five miles to the north is the Ankh river, four miles to the northeast lies the city of Ankh-Morpork and fifty miles to the southwest the Morpork mountains reach to the sky."
450 sequence = "100"
451 >
452 <send>
453 maps.setMap("am");
454 maps.setCurrRoom(186, 1125);
455 </send>
456</trigger>
457
458<trigger
459 enabled = "y"
460 regexp = "y"
461 keep_evaluating = "y"
462 group = "am"
463 send_to = "12"
464 match = "This is Parsnip Place, a quiet little square. Losing Street leads off southwestwards, in the direction of Onion Gate. Losing Street also continues to the northeast at the far end of Parsnip Place, while Whopping Street can be seen to the north and Tenth Egg Street to the east."
465 sequence = "100"
466 >
467 <send>
468 maps.setCurrRoom(299, 1040);
469 </send>
470</trigger>
471
472<trigger
473 enabled = "y"
474 regexp = "y"
475 keep_evaluating = "y"
476 group = "am"
477 send_to = "12"
478 match = "This is the southeast corner of Parsnip Place, a rather quiet little square. Tenth Egg Street leads off southeastwards from this corner. Both Losing Street and Whopping Street can be seen in the northwestish direction."
479 sequence = "100"
480 >
481 <send>
482 maps.setCurrRoom(312, 1040);
483 </send>
484</trigger>
485
486<trigger
487 enabled = "y"
488 regexp = "y"
489 keep_evaluating = "y"
490 group = "am"
491 send_to = "12"
492 match = "Parsnip Place is one of the calmer areas of the city. Here, in its northwest corner, Whopping Street leads off towards the Shades. To the east and south Losing Street and Tenth Egg Street can also be seen."
493 sequence = "100"
494 >
495 <send>
496 maps.setCurrRoom(298, 1027);
497 </send>
498</trigger>
499
500<trigger
501 enabled = "y"
502 regexp = "y"
503 keep_evaluating = "y"
504 group = "am"
505 send_to = "12"
506 match = "Losing Street curves southwest to the west. The Hippo crosses Losing Street from the north to the east."
507 sequence = "100"
508 >
509 <send>
510 maps.setCurrRoom(340, 1013);
511 </send>
512</trigger>
513
514<trigger
515 enabled = "y"
516 regexp = "y"
517 keep_evaluating = "y"
518 group = "am_port"
519 send_to = "12"
520 match = "Five Ways is a major intersection that is so named for fairly obvious reasons."
521 sequence = "100"
522 >
523 <send>
524 maps.setMap("am");
525 maps.setCurrRoom(438, 943);
526 </send>
527</trigger>
528
529<trigger
530 enabled = "y"
531 regexp = "y"
532 keep_evaluating = "y"
533 group = "am"
534 send_to = "12"
535 match = "This is where the Scours meets Quarry Lane, which continues east towards Five Ways and northwest towards the Cavern. The Scours leads northeast towards Easy Street."
536 sequence = "100"
537 >
538 <send>
539 maps.setCurrRoom(326, 928);
540 </send>
541</trigger>
542
543<trigger
544 enabled = "y"
545 regexp = "y"
546 keep_evaluating = "y"
547 group = "am"
548 send_to = "12"
549 match = "Quarry Lane runs southeast and west of here. To the north Clay Lane heads towards The Pitts. There isn't much to see here, so you might as well move along."
550 sequence = "100"
551 >
552 <send>
553 maps.setCurrRoom(298, 914);
554 </send>
555</trigger>
556
557<trigger
558 enabled = "y"
559 regexp = "y"
560 keep_evaluating = "y"
561 group = "am"
562 send_to = "12"
563 match = "You are at the southeast part of Sticken Place, an extremely busy intersection, where traders of all kinds gather every day and night to try to sell their goods. Quarry Lane heads off to the southeast, and the rest of Sticken Place lies to the north and west."
564 sequence = "100"
565 >
566 <send>
567 maps.setCurrRoom(186, 830);
568 </send>
569</trigger>
570
571<trigger
572 enabled = "y"
573 regexp = "y"
574 keep_evaluating = "y"
575 group = "am"
576 send_to = "12"
577 match = "The facade, if you'd want to flatter the front of the Cattle Market by calling it that, of the immense building to the northwest is the most distinguishing feature of Sticken Place. Its huge gates allow for big streams of cattle merchants and potential customers to flow in and out every day. Except today, apparently. To the north, Chittling Street runs alongside the Cattle Market into the Shades while Humble Street runs off to the west. A small shop is trying to defend itself against the smell to the northeast."
578 sequence = "100"
579 >
580 <send>
581 maps.setCurrRoom(172, 816);
582 </send>
583</trigger>
584
585<trigger
586 enabled = "y"
587 regexp = "y"
588 keep_evaluating = "y"
589 group = "am"
590 send_to = "12"
591 match = "From here, three streets head off in different directions. Humble Street continues east and west while the Shambles leads north towards its end at Cockbill Street, Pigsty Hill leads off southwest and Whopping Street is to the south. The street is small and made of cobbles. A few people are walking up and down the street, looking for every opportunity to steal a purse from a not-so-attentive victim."
592 sequence = "100"
593 >
594 <send>
595 maps.setCurrRoom(102, 816);
596 </send>
597</trigger>
598
599<trigger
600 enabled = "y"
601 regexp = "y"
602 keep_evaluating = "y"
603 group = "am"
604 send_to = "12"
605 match = "Whopping Street curves northwest to the north and runs straight to the southeast. To the southwest a small alley leads into Cheesemongers Yard."
606 sequence = "100"
607 >
608 <send>
609 maps.setCurrRoom(145, 886);
610 </send>
611</trigger>
612
613<trigger
614 enabled = "y"
615 regexp = "y"
616 keep_evaluating = "y"
617 group = "am"
618 send_to = "12"
619 match = "Whopping Street runs straight to the northwest and curves east to the southeast. There is a small alley to the northeast."
620 sequence = "100"
621 >
622 <send>
623 maps.setCurrRoom(256, 999);
624 </send>
625</trigger>
626
627<trigger
628 enabled = "y"
629 regexp = "y"
630 keep_evaluating = "y"
631 group = "am"
632 send_to = "12"
633 match = "Endless Street crouches, ready to take off in a dash along the long stretch to the southeast. From the northeast, Alguinna Alley watches, short and dark and heedless of any reason for hurry. The city wall, or what remains of it, strides alongside Endless Street, never changing in speed but somehow managing to keep up."
634 sequence = "100"
635 >
636 <send>
637 maps.setCurrRoom(89, 984);
638 </send>
639</trigger>
640
641<trigger
642 enabled = "y"
643 regexp = "y"
644 keep_evaluating = "y"
645 group = "am_port"
646 send_to = "12"
647 match = "Endless Street curves north to the northwest and continues to the south. To the northeast is the start of Pigsty Hill and the Shambling Gate stands to the west."
648 sequence = "100"
649 >
650 <send>
651 maps.setMap("am");
652 maps.setCurrRoom(47, 872);
653 </send>
654</trigger>
655
656<trigger
657 enabled = "y"
658 regexp = "y"
659 keep_evaluating = "y"
660 group = "am_port"
661 send_to = "12"
662 match = "The ruts in the road aren't so deep here, in some places, even grass is growing. A tree seems to have seeded itself on the one side of the road and has shed all of its leaves, while a small hedge is growing on the other. Some cabbage fields sprawl to the south, southwest and southeast, the river Ankh oozes past to the north and northwest and the city walls of Ankh-Morpork loom to the east and northeast. Ten miles to the east is the Skund Forest road, five miles to the north is the Coast road, four miles to the south is the Klatch road, four miles to the east lies the city of Ankh-Morpork and fifty miles to the southwest the Morpork mountains reach to the sky."
663 sequence = "100"
664 >
665 <send>
666 maps.setMap("am");
667 maps.setCurrRoom(18, 872);
668 </send>
669</trigger>
670
671<trigger
672 enabled = "y"
673 regexp = "y"
674 keep_evaluating = "y"
675 group = "am"
676 send_to = "12"
677 match = "The cacophony of sounds and smells here is phenomenal. Through Smelly Alley the cheese peddlers are outbidding each other while from the northeast the cattle market is close enough for the bleating to be heard. Pigsty Hill runs off to the northeast towards Humble Street and southwest towards Endless Street. A pharmacy is set to the west, straight across from a small bakery to the east."
678 sequence = "100"
679 >
680 <send>
681 maps.setCurrRoom(78, 844);
682 </send>
683</trigger>
684
685<trigger
686 enabled = "y"
687 regexp = "y"
688 keep_evaluating = "y"
689 group = "am"
690 send_to = "12"
691 match = "This is a T-junction, where Tobacco Road to the north meets Humble Street, which stretches out east towards Sticken Place and west towards Endless Street. A small shop can be seen to the west, although from here it's hard to see what it sells."
692 sequence = "100"
693 >
694 <send>
695 maps.setCurrRoom(60, 802);
696 </send>
697</trigger>
698
699<trigger
700 enabled = "y"
701 regexp = "y"
702 keep_evaluating = "y"
703 group = "am"
704 send_to = "12"
705 match = "Here, the great wheel that is Endless Street connects with tunnel-like Trotters Lane to the east, one of many twisting and convoluted spokes which radiate from the center of Ankh-Morpork. Travel to the northwest leads clockwise around the circumference of the city, while southern migration leads slowly in the anti-clockwise direction. A mosaic of second-hand bricks and stones on loan form a patchwork wall around the bustling metropolis. Whether the wall was originally designed to keep intruders out or the populace in is a question of great debate."
706 sequence = "100"
707 >
708 <send>
709 maps.setCurrRoom(18, 774);
710 </send>
711</trigger>
712
713<trigger
714 enabled = "y"
715 regexp = "y"
716 keep_evaluating = "y"
717 group = "am"
718 send_to = "12"
719 match = "Abattoirs Lane runs northeast and southwest from here. The air is slightly heavy and metallic tasting and the cobbles are stained a reddish brown colour underfoot. The building to the west is the last remaining abattoir on Abattoirs Lane, the last reminder of the days when animals were led here, unsuspecting, to be slaughtered."
720 sequence = "100"
721 >
722 <send>
723 maps.setCurrRoom(32, 732);
724 </send>
725</trigger>
726
727<trigger
728 enabled = "y"
729 regexp = "y"
730 keep_evaluating = "y"
731 group = "am"
732 send_to = "12"
733 match = "This is where Endless Street meets Morpork Street, which the tough, stupid or suicidal use to walk towards the Shades. Opposite the intersection is the city wall, its tall shadow encircling the city. Just from beyond the wall comes the faint smell of cabbage fields, contrasting nicely with the smell of the river Ankh, which as everyone knows doesn't need describing. At this point houses line both sides of the street, making it clear that a big stone wall being there doesn't stand in the way of a good Morporkian builder who has never heard of planning permission."
734 sequence = "100"
735 >
736 <send>
737 maps.setCurrRoom(4, 718);
738 </send>
739</trigger>
740
741<trigger
742 enabled = "y"
743 regexp = "y"
744 keep_evaluating = "y"
745 group = "am"
746 send_to = "12"
747 match = "This is the west side of the Ferry Lane Dock, at the westernmost end of the Morporkian waterfront. There are crates stacked high along the edge of the road here, waiting to be loaded onto one of the many ships tied up along the dock."
748 sequence = "100"
749 >
750 <send>
751 maps.setCurrRoom(108, 720);
752 </send>
753</trigger>
754
755<trigger
756 enabled = "y"
757 regexp = "y"
758 keep_evaluating = "y"
759 group = "am"
760 send_to = "12"
761 match = "Running along the edge of the river this road is full of the noises and smells of the docks. Fish carts and vessels move around on the docks while people are trying to sell everything imaginable, from trinkets to entire sailing ships and bridges. A ladder leads down to the area below the docks. Cockbill Street, to the south, leads to the heart of the Shades."
762 sequence = "100"
763 >
764 <send>
765 maps.setCurrRoom(130, 606);
766 </send>
767</trigger>
768
769<trigger
770 enabled = "y"
771 regexp = "y"
772 keep_evaluating = "y"
773 group = "am_port"
774 send_to = "12"
775 match = "The Waterfront is the least industrial of Ankh-Morpork's docks. The main activities here are mostly to do with entertainment or small businesses. The pub to the south seems quite popular, judging by the amount of sound it generates. Cockbill Street, to the southwest, leads to the heart of the Shades."
776 sequence = "100"
777 >
778 <send>
779 maps.setMap("am");
780 maps.setCurrRoom(145, 606);
781 </send>
782</trigger>
783
784<trigger
785 enabled = "y"
786 regexp = "y"
787 keep_evaluating = "y"
788 group = "am_port"
789 send_to = "12"
790 match = "This is Cockbill Street, the trade centre of the area. People bustle all about, busy on errands or doing their daily shopping, while carts and wagons rumble north and south, carrying goods to and from the docks and proving once again that commerce is the life-blood of the city. There is a fluffy-looking shop to the northeast, and Sweetheart Lane leads off towards the Shades to the east."
791 sequence = "100"
792 >
793 <send>
794 maps.setMap("am");
795 maps.setCurrRoom(130, 649);
796 </send>
797</trigger>
798
799<trigger
800 enabled = "y"
801 regexp = "y"
802 keep_evaluating = "y"
803 group = "am_port"
804 send_to = "12"
805 match = "This is deep in the Shades. What passes for civilization in these parts is to the west, but otherwise there are three alleyways in weaving twisting directions which don't appear on any compass. Further in is a deadly maze of dangerous alleyways."
806 sequence = "100"
807 >
808 <send>
809 maps.setMap("am");
810 maps.setCurrRoom(201, 648);
811 </send>
812</trigger>
813
814<trigger
815 enabled = "y"
816 regexp = "y"
817 keep_evaluating = "y"
818 group = "am_port"
819 send_to = "12"
820 match = "This is outside of a large building on Romeo Street. A post outside proclaims it to be the Troll's Head; a singularly disreputable tavern which makes the Mended Drum appear positively clean in comparison. A doorway is dimly visible to the east, forced shut despite the bodies of people who are not liked by the current clientele."
821 sequence = "100"
822 >
823 <send>
824 maps.setMap("am");
825 maps.setCurrRoom(186, 662);
826 </send>
827</trigger>
828
829<trigger
830 enabled = "y"
831 regexp = "y"
832 keep_evaluating = "y"
833 group = "am"
834 send_to = "12"
835 match = "This is a large intersection in the middle of Cockbill Street, the trading centre of the area. People are packed in like flies in a honey jar, vying for the best bargains, the cheapest demons and the most colourful anacondas. The shops are colourful and imaginative, and full of typical Morporkian life. Tobacco Road leads southwest, Morpork Street leads west, while Cockbill Street continues north and south."
836 sequence = "100"
837 >
838 <send>
839 maps.setCurrRoom(131, 676);
840 </send>
841</trigger>
842
843<trigger
844 enabled = "y"
845 regexp = "y"
846 keep_evaluating = "y"
847 group = "am"
848 send_to = "12"
849 match = "This is Cockbill Street, which runs from the cattle market in the south to Pearl Dock in the north, or vice versa depending on which way you're going. It also marks a slight change in the character of The Shades, becoming a little more affluent in the west, with wider streets and merchants' warehouses rather than the maze-like alleys and slum properties of the area to the east. At this point on Cockbill Street, there is a small shop to the southeast."
850 sequence = "100"
851 >
852 <send>
853 maps.setCurrRoom(130, 690);
854 </send>
855</trigger>
856
857<trigger
858 enabled = "y"
859 regexp = "y"
860 keep_evaluating = "y"
861 group = "am"
862 send_to = "12"
863 match = "This is the south end of Cockbill Street, just north of the cattle market. There is a slightly peculiar shop to the east, whilst Cockbill Street itself runs north towards Pearl Dock. Baron Street leads off west and Pony Parts leads southwest. "
864 sequence = "100"
865 >
866 <send>
867 maps.setCurrRoom(130, 733);
868 </send>
869</trigger>
870
871<trigger
872 enabled = "y"
873 regexp = "y"
874 keep_evaluating = "y"
875 group = "am"
876 send_to = "12"
877 match = "This is a bend in The Shambles, where a number of alleyways lead off in all directions. The largest among them is Pony Parts, which runs southeast and connects The Shambles with the nearby Tobacco Street to the west. The other alleyways are too small and narrow to merit a name of their own. They are mostly filled with piles of empty crates."
878 sequence = "100"
879 >
880 <send>
881 maps.setCurrRoom(89, 733);
882 </send>
883</trigger>
884
885<trigger
886 enabled = "y"
887 regexp = "y"
888 keep_evaluating = "y"
889 group = "am"
890 send_to = "12"
891 match = "No one really knows for sure, but rumour has it that Tobacco Road got its name from all the people who at any time of the day or night can be found sitting outside and smoking."
892 sequence = "100"
893 >
894 <send>
895 maps.setCurrRoom(74, 719);
896 </send>
897</trigger>
898
899<trigger
900 enabled = "y"
901 regexp = "y"
902 keep_evaluating = "y"
903 group = "am_port"
904 send_to = "12"
905 match = "The deafening clamour of the market that has taken over Sticken Place would make any non-Morporkian lose his mind instantly. But then, it wouldn't be very wise for any of the aforementioned to even consider coming this close to the Shades. Elm Street runs off from here to the east while an old, broken down door leads into a seedy-looking bar to the northeast."
906 sequence = "100"
907 >
908 <send>
909 maps.setMap("am");
910 maps.setCurrRoom(186, 817);
911 </send>
912</trigger>
913
914<trigger
915 enabled = "y"
916 regexp = "y"
917 keep_evaluating = "y"
918 group = "am"
919 send_to = "12"
920 match = "This is the junction of Elm Street with The Pitts, which head off to the southeast of here into downtown Morpork."
921 sequence = "100"
922 >
923 <send>
924 maps.setCurrRoom(327, 817);
925 </send>
926</trigger>
927
928<trigger
929 enabled = "y"
930 regexp = "y"
931 keep_evaluating = "y"
932 group = "am"
933 send_to = "12"
934 match = "This is The Pitts at its junction with Clay Lane."
935 sequence = "100"
936 >
937 <send>
938 maps.setCurrRoom(340, 830);
939 </send>
940</trigger>
941
942<trigger
943 enabled = "y"
944 regexp = "y"
945 keep_evaluating = "y"
946 group = "am"
947 send_to = "12"
948 match = "Scours runs straight to the northeast and curves west to the southwest. The Pitts crosses Scours from the northwest to the southeast."
949 sequence = "100"
950 >
951 <send>
952 maps.setCurrRoom(382, 887);
953 </send>
954</trigger>
955
956<trigger
957 enabled = "y"
958 regexp = "y"
959 keep_evaluating = "y"
960 group = "am"
961 send_to = "12"
962 match = "Scours runs straight to the northeast and curves west to the southwest. Mincing Street t-junctions here from the southeast with Scours."
963 sequence = "100"
964 >
965 <send>
966 maps.setCurrRoom(438, 845);
967 </send>
968</trigger>
969
970<trigger
971 enabled = "y"
972 regexp = "y"
973 keep_evaluating = "y"
974 group = "am"
975 send_to = "12"
976 match = "This is Cheap Street where Mincing Street crosses from the west and northeast."
977 sequence = "100"
978 >
979 <send>
980 maps.setCurrRoom(508, 845);
981 </send>
982</trigger>
983
984<trigger
985 enabled = "y"
986 regexp = "y"
987 keep_evaluating = "y"
988 group = "am"
989 send_to = "12"
990 match = "This is Cheap Street where Quirm Street joins from the south, and God Street from the southeast."
991 sequence = "100"
992 >
993 <send>
994 maps.setCurrRoom(551, 859);
995 </send>
996</trigger>
997
998<trigger
999 enabled = "y"
1000 regexp = "y"
1001 keep_evaluating = "y"
1002 group = "am"
1003 send_to = "12"
1004 match = "This is where Quirm Street intercepts Attic Bee Street."
1005 sequence = "100"
1006 >
1007 <send>
1008 maps.setCurrRoom(509, 901);
1009 </send>
1010</trigger>
1011
1012<trigger
1013 enabled = "y"
1014 regexp = "y"
1015 keep_evaluating = "y"
1016 group = "am"
1017 send_to = "12"
1018 match = "Attic Bee Street curves west to the northwest and continues to the east. Kicklebury Street t-junctions here from the south with Attic Bee Street."
1019 sequence = "100"
1020 >
1021 <send>
1022 maps.setCurrRoom(565, 928);
1023 </send>
1024</trigger>
1025
1026<trigger
1027 enabled = "y"
1028 regexp = "y"
1029 keep_evaluating = "y"
1030 group = "am"
1031 send_to = "12"
1032 match = "This four way intersection is one of the busier junctions in town, large buildings loom in all directions with people walking to and fro. To the east, the Street of Small Gods winds its way across the city to the Plaza of Broken Moons, while to the west Attic Bee Street heads towards the Shades."
1033 sequence = "100"
1034 >
1035 <send>
1036 maps.setCurrRoom(719, 956);
1037 </send>
1038</trigger>
1039
1040<trigger
1041 enabled = "y"
1042 regexp = "y"
1043 keep_evaluating = "y"
1044 group = "am"
1045 send_to = "12"
1046 match = "This is Short Street, which continues northwards to an intersection, and southwards as far as the eye can see, past bleak and miserable-looking houses. To the east, an old, crumbling stone archway cloistered by vines leads into a pleasant-looking garden, while to the west a grim, foreboding cast-iron gate leads into the courtyard of a looming, towering, old-fashioned mansion."
1047 sequence = "100"
1048 >
1049 <send>
1050 maps.setCurrRoom(719, 984);
1051 </send>
1052</trigger>
1053
1054<trigger
1055 enabled = "y"
1056 regexp = "y"
1057 keep_evaluating = "y"
1058 group = "am"
1059 send_to = "12"
1060 match = "Here, busy Short Street meets the even busier Street of Cunning Artificers, home to Ankh-Morpork's most skilled craftsmen .and -dwarfs as well as, presumably, -trolls., which stretches off east and westwards."
1061 sequence = "100"
1062 >
1063 <send>
1064 maps.setCurrRoom(718, 1084);
1065 </send>
1066</trigger>
1067
1068<trigger
1069 enabled = "y"
1070 regexp = "y"
1071 keep_evaluating = "y"
1072 group = "am"
1073 send_to = "12"
1074 match = "This is a T-junction between the Street of Cunning Artificers and the Street of Bookkeepers."
1075 sequence = "100"
1076 >
1077 <send>
1078 maps.setCurrRoom(747, 1041);
1079 </send>
1080</trigger>
1081
1082<trigger
1083 enabled = "y"
1084 regexp = "y"
1085 keep_evaluating = "y"
1086 group = "am"
1087 send_to = "12"
1088 match = "There is a very odd looking building just to the north. It is an old boarded up house, two stories high but not very wide."
1089 sequence = "100"
1090 >
1091 <send>
1092 maps.setCurrRoom(858, 1027);
1093 </send>
1094</trigger>
1095
1096<trigger
1097 enabled = "y"
1098 regexp = "y"
1099 keep_evaluating = "y"
1100 group = "am"
1101 send_to = "12"
1102 match = "A part of the old city wall towers above the street to the south. Around it, the Street of Cunning Artificers leads off southwest and Upper Broadway southeast."
1103 sequence = "100"
1104 >
1105 <send>
1106 maps.setCurrRoom(998, 942);
1107 </send>
1108</trigger>
1109
1110<trigger
1111 enabled = "y"
1112 regexp = "y"
1113 keep_evaluating = "y"
1114 group = "am"
1115 send_to = "12"
1116 match = "Upper Broadway bends a little here, leading northwest and south, while Esoteric Street leads off straight to the northeast on its way toward the river Ankh."
1117 sequence = "100"
1118 >
1119 <send>
1120 maps.setCurrRoom(1012, 956);
1121 </send>
1122</trigger>
1123
1124<trigger
1125 enabled = "y"
1126 regexp = "y"
1127 keep_evaluating = "y"
1128 group = "am"
1129 send_to = "12"
1130 match = "Upper Broadway is one of the widest and most impressive streets of Morpork. While someone from Ankh would dismiss it as a stinking cesspit, the farmers who are walking along it seem duly awed. A couple of them manage to tear themselves away, to head down Merchants Street which leads southwest toward Dragon's Landing, but the majority move northwest toward the Plaza of Broken Moons."
1131 sequence = "100"
1132 >
1133 <send>
1134 maps.setCurrRoom(1040, 998);
1135 </send>
1136</trigger>
1137
1138<trigger
1139 enabled = "y"
1140 regexp = "y"
1141 keep_evaluating = "y"
1142 group = "am"
1143 send_to = "12"
1144 match = "Mormius Street leads straight east while Upper Broadway leads northwest all the way up to the Patrician's Palace."
1145 sequence = "100"
1146 >
1147 <send>
1148 maps.setCurrRoom(1068, 1027);
1149 </send>
1150</trigger>
1151
1152<trigger
1153 enabled = "y"
1154 regexp = "y"
1155 keep_evaluating = "y"
1156 group = "am"
1157 send_to = "12"
1158 match = "Mormius Street t-junctions here from the west with Lobbin Clout."
1159 sequence = "100"
1160 >
1161 <send>
1162 maps.setCurrRoom(1180, 1027);
1163 </send>
1164</trigger>
1165
1166<trigger
1167 enabled = "y"
1168 regexp = "y"
1169 keep_evaluating = "y"
1170 group = "am"
1171 send_to = "12"
1172 match = "This is the junction of Lobbin Clout and Whilom Alley."
1173 sequence = "100"
1174 >
1175 <send>
1176 maps.setCurrRoom(1152, 999);
1177 </send>
1178</trigger>
1179
1180<trigger
1181 enabled = "y"
1182 regexp = "y"
1183 keep_evaluating = "y"
1184 group = "am"
1185 send_to = "12"
1186 match = "This is the northern half of the crossroads between Edgeway Road, Fast Lane and Grunefair."
1187 sequence = "100"
1188 >
1189 <send>
1190 maps.setCurrRoom(453, 200);
1191 </send>
1192</trigger>
1193
1194<trigger
1195 enabled = "y"
1196 regexp = "y"
1197 keep_evaluating = "y"
1198 group = "am"
1199 send_to = "12"
1200 match = "This is the southern half of a wide crossroad that is almost deserted at this time of the night. Right here, Grunefair intersects with Edgeway Road from the southwest, while you can see the intersection with Fast Lane to the north. An eerie atmosphere hangs over the place, as if it's waiting for something to happen."
1201 sequence = "100"
1202 >
1203 <send>
1204 maps.setCurrRoom(453, 215);
1205 </send>
1206</trigger>
1207
1208<trigger
1209 enabled = "y"
1210 regexp = "y"
1211 keep_evaluating = "y"
1212 group = "am_port"
1213 send_to = "12"
1214 match = "This is the northern side of Dolly Sisters where Lobbin Clout provides an exit north."
1215 sequence = "100"
1216 >
1217 <send>
1218 maps.setMap("am");
1219 maps.setCurrRoom(1139, 914);
1220 </send>
1221</trigger>
1222
1223<trigger
1224 enabled = "y"
1225 regexp = "y"
1226 keep_evaluating = "y"
1227 group = "am"
1228 send_to = "12"
1229 match = "This is the southwestern corner of Dolly Sisters, which spreads out to the north and east."
1230 sequence = "100"
1231 >
1232 <send>
1233 maps.setCurrRoom(1124, 929);
1234 </send>
1235</trigger>
1236
1237<trigger
1238 enabled = "y"
1239 regexp = "y"
1240 keep_evaluating = "y"
1241 group = "am"
1242 send_to = "12"
1243 match = "Zephire Street continues winding its way north and southwest, while a little alley called Whilom lurks to the southeast."
1244 sequence = "100"
1245 >
1246 <send>
1247 maps.setCurrRoom(1111, 985);
1248 </send>
1249</trigger>
1250
1251<trigger
1252 enabled = "y"
1253 regexp = "y"
1254 keep_evaluating = "y"
1255 group = "am"
1256 send_to = "12"
1257 match = "Esoteric Street runs straight to the northeast and continues to the southwest. In the distance to the southwest is a junction with Upper Broadway, and Zephire Street heads off southeast from here."
1258 sequence = "100"
1259 >
1260 <send>
1261 maps.setCurrRoom(1041, 928);
1262 </send>
1263</trigger>
1264
1265<trigger
1266 enabled = "y"
1267 regexp = "y"
1268 keep_evaluating = "y"
1269 group = "am"
1270 send_to = "12"
1271 match = "Esoteric Street curves north to the northeast and runs straight to the southwest. Market Street junctions here from the west with Esoteric Street."
1272 sequence = "100"
1273 >
1274 <send>
1275 maps.setCurrRoom(1068, 900);
1276 </send>
1277</trigger>
1278
1279<trigger
1280 enabled = "y"
1281 regexp = "y"
1282 keep_evaluating = "y"
1283 group = "am_port"
1284 send_to = "12"
1285 match = "You are on a gravel path that passes between Esoteric Street on the other side of the gate to the north into a courtyard to the south. On either side are parts of a red brick building."
1286 sequence = "100"
1287 >
1288 <send>
1289 maps.setMap("am");
1290 maps.setCurrRoom(1083, 900);
1291 </send>
1292</trigger>
1293
1294<trigger
1295 enabled = "y"
1296 regexp = "y"
1297 keep_evaluating = "y"
1298 group = "am"
1299 send_to = "12"
1300 match = "Esoteric Street runs straight to the northeast and curves southwest to the west. Lobbin Clout junctions here from the south with Esoteric Street."
1301 sequence = "100"
1302 >
1303 <send>
1304 maps.setCurrRoom(1110, 816);
1305 </send>
1306</trigger>
1307
1308<trigger
1309 enabled = "y"
1310 regexp = "y"
1311 keep_evaluating = "y"
1312 group = "am"
1313 send_to = "12"
1314 match = "Esoteric Street runs straight to the northeast and curves west to the southwest. In the distance to the southwest is a junction with Lobbin Clout, while Vagabond Street leads off to the southeast."
1315 sequence = "100"
1316 >
1317 <send>
1318 maps.setCurrRoom(1124, 802);
1319 </send>
1320</trigger>
1321
1322<trigger
1323 enabled = "y"
1324 regexp = "y"
1325 keep_evaluating = "y"
1326 group = "am"
1327 send_to = "12"
1328 match = "This part of Vagabond Street is amazingly dull."
1329 sequence = "100"
1330 >
1331 <send>
1332 maps.setCurrRoom(1222, 774);
1333 </send>
1334</trigger>
1335
1336<trigger
1337 enabled = "y"
1338 regexp = "y"
1339 keep_evaluating = "y"
1340 group = "am"
1341 send_to = "12"
1342 match = "This is Vagabond Street, north of Money Trap Lane."
1343 sequence = "100"
1344 >
1345 <send>
1346 maps.setCurrRoom(1236, 774);
1347 </send>
1348</trigger>
1349
1350<trigger
1351 enabled = "y"
1352 regexp = "y"
1353 keep_evaluating = "y"
1354 group = "am"
1355 send_to = "12"
1356 match = "Endless Street curves north to the northeast and runs straight to the southwest. Money Trap Lane t-junctions here from the north with Endless Street."
1357 sequence = "100"
1358 >
1359 <send>
1360 maps.setCurrRoom(1236, 970);
1361 </send>
1362</trigger>
1363
1364<trigger
1365 enabled = "y"
1366 regexp = "y"
1367 keep_evaluating = "y"
1368 group = "am"
1369 send_to = "12"
1370 match = "Endless Street continues to the north and south, while to the west is the small dirty street that is Vagabond Street."
1371 sequence = "100"
1372 >
1373 <send>
1374 maps.setCurrRoom(1335, 746);
1375 </send>
1376</trigger>
1377
1378<trigger
1379 enabled = "y"
1380 regexp = "y"
1381 keep_evaluating = "y"
1382 group = "am"
1383 send_to = "12"
1384 match = "Vagabond Street runs east and west from here with a rather large stone building looming on the south side of the street."
1385 sequence = "100"
1386 >
1387 <send>
1388 maps.setCurrRoom(1279, 760);
1389 </send>
1390</trigger>
1391
1392<trigger
1393 enabled = "y"
1394 regexp = "y"
1395 keep_evaluating = "y"
1396 group = "am"
1397 send_to = "12"
1398 match = "Endless Street leads south from here. Actually it leads north too, but that's on the other side of the river Ankh."
1399 sequence = "100"
1400 >
1401 <send>
1402 maps.setCurrRoom(1349, 648);
1403 </send>
1404</trigger>
1405
1406<trigger
1407 enabled = "y"
1408 regexp = "y"
1409 keep_evaluating = "y"
1410 group = "am"
1411 send_to = "12"
1412 match = "Washer Way curves northwest to the west and continues to the east. Euphrasy Street t-junctions here from the south with Washer Way."
1413 sequence = "100"
1414 >
1415 <send>
1416 maps.setCurrRoom(1208, 690);
1417 </send>
1418</trigger>
1419
1420<trigger
1421 enabled = "y"
1422 regexp = "y"
1423 keep_evaluating = "y"
1424 group = "am"
1425 send_to = "12"
1426 match = "Euphrasy Street continues to the south. Esoteric Street starts from here and runs to the west and Washer Way starts from here and runs to the north."
1427 sequence = "100"
1428 >
1429 <send>
1430 maps.setCurrRoom(1209, 704);
1431 </send>
1432</trigger>
1433
1434<trigger
1435 enabled = "y"
1436 regexp = "y"
1437 keep_evaluating = "y"
1438 group = "am"
1439 send_to = "12"
1440 match = "Washer Way curves north to the northwest and continues to the east. In the distance to the east is a junction with Euphrasy Street. Hopper Street leads off westwards, in towards the centre of Morpork."
1441 sequence = "100"
1442 >
1443 <send>
1444 maps.setCurrRoom(1194, 690);
1445 </send>
1446</trigger>
1447
1448<trigger
1449 enabled = "y"
1450 regexp = "y"
1451 keep_evaluating = "y"
1452 group = "am"
1453 send_to = "12"
1454 match = "This is the southeasternmost part of Unreal Estate. The estate spreads out westwards, and Washer Way leads off southeast. The river Ankh lies to the north and east, with Wood Bridge crossing it to the east."
1455 sequence = "100"
1456 >
1457 <send>
1458 maps.setCurrRoom(1138, 620);
1459 </send>
1460</trigger>
1461
1462<trigger
1463 enabled = "y"
1464 regexp = "y"
1465 keep_evaluating = "y"
1466 group = "am"
1467 send_to = "12"
1468 match = "This is the northwest corner of Unreal Estate. The Fronts leads off to the west, while Unreal Estate spreads out to the south and southeast. The river Ankh runs along the northern edge of Unreal Estate."
1469 sequence = "100"
1470 >
1471 <send>
1472 maps.setCurrRoom(1083, 593);
1473 </send>
1474</trigger>
1475
1476<trigger
1477 enabled = "y"
1478 regexp = "y"
1479 keep_evaluating = "y"
1480 group = "am"
1481 send_to = "12"
1482 match = "This is the south end of Water Bridge. Just off to the south Water Street leads into the Unseen University campus, and it also travels north of the bridge."
1483 sequence = "100"
1484 >
1485 <send>
1486 maps.setCurrRoom(1040, 578);
1487 </send>
1488</trigger>
1489
1490<trigger
1491 enabled = "y"
1492 regexp = "y"
1493 keep_evaluating = "y"
1494 group = "am"
1495 send_to = "12"
1496 match = "Under the great vaulted arch that leads between Sator Square and Water Street as it runs through the Fronts of the Unseen University is a small world of wonder."
1497 sequence = "100"
1498 >
1499 <send>
1500 maps.setCurrRoom(1026, 621);
1501 </send>
1502</trigger>
1503
1504<trigger
1505 enabled = "y"
1506 regexp = "y"
1507 keep_evaluating = "y"
1508 group = "am"
1509 send_to = "12"
1510 match = "This is the northern edge of Sator Square just east of the northwest corner."
1511 sequence = "100"
1512 >
1513 <send>
1514 maps.setCurrRoom(1026, 635);
1515 </send>
1516</trigger>
1517
1518<trigger
1519 enabled = "y"
1520 regexp = "y"
1521 keep_evaluating = "y"
1522 group = "am_port"
1523 send_to = "12"
1524 match = "This is the western edge of Sator Square before the huge, black gates of Unseen University."
1525 sequence = "100"
1526 >
1527 <send>
1528 maps.setMap("am");
1529 maps.setCurrRoom(1013, 648);
1530 </send>
1531</trigger>
1532
1533<trigger
1534 enabled = "y"
1535 regexp = "y"
1536 keep_evaluating = "y"
1537 group = "am_port"
1538 send_to = "12"
1539 match = "This is the eastern edge of Sator Square, just south of where a street joins it from the northeast."
1540 sequence = "100"
1541 >
1542 <send>
1543 maps.setMap("am");
1544 maps.setCurrRoom(1068, 649);
1545 </send>
1546</trigger>
1547
1548<trigger
1549 enabled = "y"
1550 regexp = "y"
1551 keep_evaluating = "y"
1552 group = "am"
1553 send_to = "12"
1554 match = "This is the northeastern corner of Sator Square."
1555 sequence = "100"
1556 >
1557 <send>
1558 maps.setCurrRoom(1068, 634);
1559 </send>
1560</trigger>
1561
1562<trigger
1563 enabled = "y"
1564 regexp = "y"
1565 keep_evaluating = "y"
1566 group = "am"
1567 send_to = "12"
1568 match = "This section on the eastern side of the Plaza of Broken Moons provides a much needed escape route to the east along Hopper Street, especially for those needing to get away from the hustle and bustle of the Plaza."
1569 sequence = "100"
1570 >
1571 <send>
1572 maps.setCurrRoom(1040, 746);
1573 </send>
1574</trigger>
1575
1576<trigger
1577 enabled = "y"
1578 regexp = "y"
1579 keep_evaluating = "y"
1580 group = "am"
1581 send_to = "12"
1582 match = "This is the south side of the Plaza of Broken Moons where the Street of Small Gods joins from the south."
1583 sequence = "100"
1584 >
1585 <send>
1586 maps.setCurrRoom(1012, 775);
1587 </send>
1588</trigger>
1589
1590<trigger
1591 enabled = "y"
1592 regexp = "y"
1593 keep_evaluating = "y"
1594 group = "am"
1595 send_to = "12"
1596 match = "The main feature on this part of the Street of Small Gods, apart from the Barbican, which opens out into the Barbican Plaza to the west, is one of Ankh-Morpork's mushrooming crop of Omnian churches."
1597 sequence = "100"
1598 >
1599 <send>
1600 maps.setCurrRoom(999, 831);
1601 </send>
1602</trigger>
1603
1604<trigger
1605 enabled = "y"
1606 regexp = "y"
1607 keep_evaluating = "y"
1608 group = "am"
1609 send_to = "12"
1610 match = "Here the Street of Small Gods meets with Market Street, which leads off to the southeast."
1611 sequence = "100"
1612 >
1613 <send>
1614 maps.setCurrRoom(984, 858);
1615 </send>
1616</trigger>
1617
1618<trigger
1619 enabled = "y"
1620 regexp = "y"
1621 keep_evaluating = "y"
1622 group = "am"
1623 send_to = "12"
1624 match = "The Street of Small Gods and Upper Broadway cross each other here in a big hubbub."
1625 sequence = "100"
1626 >
1627 <send>
1628 maps.setCurrRoom(956, 900);
1629 </send>
1630</trigger>
1631
1632<trigger
1633 enabled = "y"
1634 regexp = "y"
1635 keep_evaluating = "y"
1636 group = "am"
1637 send_to = "12"
1638 match = "This is the northwestern extreme of Upper Broadway, where it divides into Turnwise Broadway and Widdershins Broadway which head off to the northeast and southwest respectively, before joining forces again on the other side of the Patrician's Palace Grounds."
1639 sequence = "100"
1640 >
1641 <send>
1642 maps.setCurrRoom(928, 873);
1643 </send>
1644</trigger>
1645
1646<trigger
1647 enabled = "y"
1648 regexp = "y"
1649 keep_evaluating = "y"
1650 group = "am"
1651 send_to = "12"
1652 match = "This is Turnwise Broadway which extends northwest towards The Maul and south from here. A large stone wall towers over you to the east, with an archway leading through to the Barbican plaza to the northeast."
1653 sequence = "100"
1654 >
1655 <send>
1656 maps.setCurrRoom(957, 830);
1657 </send>
1658</trigger>
1659
1660<trigger
1661 enabled = "y"
1662 regexp = "y"
1663 keep_evaluating = "y"
1664 group = "am_port"
1665 send_to = "12"
1666 match = "One of the few areas of the Barbican still in use, this part of the cellars has been turned into a safe room by one of Ankh-Morpork's more enterprising citizens."
1667 sequence = "100"
1668 >
1669 <send>
1670 maps.setMap("am");
1671 maps.setCurrRoom(970, 816);
1672 </send>
1673</trigger>
1674
1675<trigger
1676 enabled = "y"
1677 regexp = "y"
1678 keep_evaluating = "y"
1679 group = "am"
1680 send_to = "12"
1681 match = "This is Turnwise Broadway where the Maul leads northeastwards towards the Plaza of Broken Moons. Broadway runs southeast and northwest along the outside of the wall the Patrician's Palace."
1682 sequence = "100"
1683 >
1684 <send>
1685 maps.setCurrRoom(928, 802);
1686 </send>
1687</trigger>
1688
1689<trigger
1690 enabled = "y"
1691 regexp = "y"
1692 keep_evaluating = "y"
1693 group = "am"
1694 send_to = "12"
1695 match = "Turnwise Broadway continues to the west and curves southeast to the east. Peach Pie Street t-junctions here from the north with Turnwise Broadway and to the west is the large, open space of Peasant Parade."
1696 sequence = "100"
1697 >
1698 <send>
1699 maps.setCurrRoom(872, 761);
1700 </send>
1701</trigger>
1702
1703<trigger
1704 enabled = "y"
1705 regexp = "y"
1706 keep_evaluating = "y"
1707 group = "am"
1708 send_to = "12"
1709 match = "The Willows runs west from here, following the river, and ends very nearby to the east. Peach Pie Street leads off straight southwards, while there is a junction with Memorial Street to the west."
1710 sequence = "100"
1711 >
1712 <send>
1713 maps.setCurrRoom(900, 621);
1714 </send>
1715</trigger>
1716
1717<trigger
1718 enabled = "y"
1719 regexp = "y"
1720 keep_evaluating = "y"
1721 group = "am"
1722 send_to = "12"
1723 match = "The Willows curves north to the northwest. Memorial Street leads off to the west. A warehouse sits on the south side of the street."
1724 sequence = "100"
1725 >
1726 <send>
1727 maps.setCurrRoom(886, 621);
1728 </send>
1729</trigger>
1730
1731<trigger
1732 enabled = "y"
1733 regexp = "y"
1734 keep_evaluating = "y"
1735 group = "am"
1736 send_to = "12"
1737 match = "Holofernes Street continues to the west. The Willows crosses Holofernes Street from the north to the southeast."
1738 sequence = "100"
1739 >
1740 <send>
1741 maps.setCurrRoom(859, 578);
1742 </send>
1743</trigger>
1744
1745<trigger
1746 enabled = "y"
1747 regexp = "y"
1748 keep_evaluating = "y"
1749 group = "am"
1750 send_to = "12"
1751 match = "Pleaders Row curves southwest to the west. Chrononhotonthologos Street starts from here and runs to the north and The Willows starts from here and runs to the southeast."
1752 sequence = "100"
1753 >
1754 <send>
1755 maps.setCurrRoom(817, 509);
1756 </send>
1757</trigger>
1758
1759<trigger
1760 enabled = "y"
1761 regexp = "y"
1762 keep_evaluating = "y"
1763 group = "am"
1764 send_to = "12"
1765 match = "Holofernes Street continues to the west and continues to the east. Pleaders Row crosses Holofernes Street from the north to the south."
1766 sequence = "100"
1767 >
1768 <send>
1769 maps.setCurrRoom(803, 579);
1770 </send>
1771</trigger>
1772
1773<trigger
1774 enabled = "y"
1775 regexp = "y"
1776 keep_evaluating = "y"
1777 group = "am"
1778 send_to = "12"
1779 match = "Pleaders Row travels south for a while and bends northwest here, while Memorial Street leads off east. To the west a gangplank leads onto an old narrowboat, which appears to have run aground on a mud bank."
1780 sequence = "100"
1781 >
1782 <send>
1783 maps.setCurrRoom(830, 621);
1784 </send>
1785</trigger>
1786
1787<trigger
1788 enabled = "y"
1789 regexp = "y"
1790 keep_evaluating = "y"
1791 group = "am"
1792 send_to = "12"
1793 match = "This is the end of the Street of Alchemists, where it meets with Memorial Street. Memorial Street heads off east and west from here, while the Street of Alchemists runs off to the south."
1794 sequence = "100"
1795 >
1796 <send>
1797 maps.setCurrRoom(858, 621);
1798 </send>
1799</trigger>
1800
1801<trigger
1802 enabled = "y"
1803 regexp = "y"
1804 keep_evaluating = "y"
1805 group = "am_port"
1806 send_to = "12"
1807 match = "The Street of Alchemists extends to the northeast and enters Peasant Parade to the south. To the west is the Thieves' Guild, facing the Butchers' Guild conveniently located on the other side of the street."
1808 sequence = "100"
1809 >
1810 <send>
1811 maps.setMap("am");
1812 maps.setCurrRoom(845, 746);
1813 </send>
1814</trigger>
1815
1816<trigger
1817 enabled = "y"
1818 regexp = "y"
1819 keep_evaluating = "y"
1820 group = "am"
1821 send_to = "12"
1822 match = "To the southwest a small alley known as Flood Walk winds off, and Lower Broadway itself continues southeast, towards the Patrician's Palace."
1823 sequence = "100"
1824 >
1825 <send>
1826 maps.setCurrRoom(803, 747);
1827 </send>
1828</trigger>
1829
1830<trigger
1831 enabled = "y"
1832 regexp = "y"
1833 keep_evaluating = "y"
1834 group = "am"
1835 send_to = "12"
1836 match = "Thanks to the close proximity of no fewer than seven different guilds and three pubs, this crossroads is busy, even after dark."
1837 sequence = "100"
1838 >
1839 <send>
1840 maps.setCurrRoom(733, 803);
1841 </send>
1842</trigger>
1843
1844<trigger
1845 enabled = "y"
1846 regexp = "y"
1847 keep_evaluating = "y"
1848 group = "am_port"
1849 send_to = "12"
1850 match = "This stretch of Filigree Street is not much quieter after dark than it is in daylight hours, since the passage of people through the gates of the Assassins' Guild always tends to pick up at night."
1851 sequence = "100"
1852 >
1853 <send>
1854 maps.setMap("am");
1855 maps.setCurrRoom(803, 788);
1856 </send>
1857</trigger>
1858
1859<trigger
1860 enabled = "y"
1861 regexp = "y"
1862 keep_evaluating = "y"
1863 group = "am"
1864 send_to = "12"
1865 match = "This is Widdershins Broadway which continues northwest and south from here around the edge of the grounds of the Patrician's Palace."
1866 sequence = "100"
1867 >
1868 <send>
1869 maps.setCurrRoom(844, 844);
1870 </send>
1871</trigger>
1872
1873<trigger
1874 enabled = "y"
1875 regexp = "y"
1876 keep_evaluating = "y"
1877 group = "am"
1878 send_to = "12"
1879 match = "This is the intersection of God Street and Baker Street."
1880 sequence = "100"
1881 >
1882 <send>
1883 maps.setCurrRoom(761, 887);
1884 </send>
1885</trigger>
1886
1887<trigger
1888 enabled = "y"
1889 regexp = "y"
1890 keep_evaluating = "y"
1891 group = "am"
1892 send_to = "12"
1893 match = "Street of Small Gods continues to the east and curves west to the southwest. Baker Street heads north, while Street of Bookkeepers journeys south."
1894 sequence = "100"
1895 >
1896 <send>
1897 maps.setCurrRoom(789, 942);
1898 </send>
1899</trigger>
1900
1901<trigger
1902 enabled = "y"
1903 regexp = "y"
1904 keep_evaluating = "y"
1905 group = "am"
1906 send_to = "12"
1907 match = "At its T-junction with Heroes Street the Street of Small Gods changes slightly."
1908 sequence = "100"
1909 >
1910 <send>
1911 maps.setCurrRoom(760, 957);
1912 </send>
1913</trigger>
1914
1915<trigger
1916 enabled = "y"
1917 regexp = "y"
1918 keep_evaluating = "y"
1919 group = "am"
1920 send_to = "12"
1921 match = "This intersection is the epicentre of a rushing, erratic crowd."
1922 sequence = "100"
1923 >
1924 <send>
1925 maps.setCurrRoom(718, 887);
1926 </send>
1927</trigger>
1928
1929<trigger
1930 enabled = "y"
1931 regexp = "y"
1932 keep_evaluating = "y"
1933 group = "am_port"
1934 send_to = "12"
1935 match = "\[north end of Short Street outside the Mended Drum\]"
1936 sequence = "101"
1937 >
1938 <send>
1939 maps.setMap("am");
1940 maps.setCurrRoom(718, 803);
1941 </send>
1942</trigger>
1943
1944<trigger
1945 enabled = "y"
1946 regexp = "y"
1947 keep_evaluating = "y"
1948 group = "am"
1949 send_to = "12"
1950 match = "This is the junction of Cheapside with Filigree Street, one of Ankh-Morpork's more renowned streets."
1951 sequence = "100"
1952 >
1953 <send>
1954 maps.setCurrRoom(663, 802);
1955 </send>
1956</trigger>
1957
1958<trigger
1959 enabled = "y"
1960 regexp = "y"
1961 keep_evaluating = "y"
1962 group = "am"
1963 send_to = "12"
1964 match = "The eastern end of Rime Street attaches itself to Cheapside just east of here,"
1965 sequence = "100"
1966 >
1967 <send>
1968 maps.setCurrRoom(663, 775);
1969 </send>
1970</trigger>
1971
1972<trigger
1973 enabled = "y"
1974 regexp = "y"
1975 keep_evaluating = "y"
1976 group = "am"
1977 send_to = "12"
1978 match = "This is Rime Street near its western end, with a small alley heading south."
1979 sequence = "100"
1980 >
1981 <send>
1982 maps.setCurrRoom(592, 733);
1983 </send>
1984</trigger>
1985
1986<trigger
1987 enabled = "y"
1988 regexp = "y"
1989 keep_evaluating = "y"
1990 group = "am"
1991 send_to = "12"
1992 match = "This is the eastern part of a very busy four-way junction."
1993 sequence = "100"
1994 >
1995 <send>
1996 maps.setCurrRoom(551, 760);
1997 </send>
1998</trigger>
1999
2000<trigger
2001 enabled = "y"
2002 regexp = "y"
2003 keep_evaluating = "y"
2004 group = "am"
2005 send_to = "12"
2006 match = "Modest housing bounds Welcome Soap, forming an uneven wall along each side of the street, except for a gap in the south side where Mincing Street stretches off to the west."
2007 sequence = "100"
2008 >
2009 <send>
2010 maps.setCurrRoom(592, 788);
2011 </send>
2012</trigger>
2013
2014<trigger
2015 enabled = "y"
2016 regexp = "y"
2017 keep_evaluating = "y"
2018 group = "am"
2019 send_to = "12"
2020 match = "At this very spot Cheapside joins with Welcome Soap, which curves in from the northwest, and Heroes Street, which runs off south before making a turn to the southeast."
2021 sequence = "100"
2022 >
2023 <send>
2024 maps.setCurrRoom(648, 816);
2025 </send>
2026</trigger>
2027
2028<trigger
2029 enabled = "y"
2030 regexp = "y"
2031 keep_evaluating = "y"
2032 group = "am"
2033 send_to = "12"
2034 match = "The crowds of drunken partygoers from Short Street spill onto this junction, where God Street from the west and Heroes Street from the northwest join together and head east onto Short Street."
2035 sequence = "100"
2036 >
2037 <send>
2038 maps.setCurrRoom(704, 887);
2039 </send>
2040</trigger>
2041
2042<trigger
2043 enabled = "y"
2044 regexp = "y"
2045 keep_evaluating = "y"
2046 group = "am"
2047 send_to = "12"
2048 match = "This is the junction of God Street with Blood Alley which runs north from here."
2049 sequence = "100"
2050 >
2051 <send>
2052 maps.setCurrRoom(634, 887);
2053 </send>
2054</trigger>
2055
2056<trigger
2057 enabled = "y"
2058 regexp = "y"
2059 keep_evaluating = "y"
2060 group = "am_port"
2061 send_to = "12"
2062 match = "The Flaming Cabbage completely dominates this part of Blood Alley."
2063 sequence = "100"
2064 >
2065 <send>
2066 maps.setMap("am");
2067 maps.setCurrRoom(635, 845);
2068 </send>
2069</trigger>
2070
2071<trigger
2072 enabled = "y"
2073 regexp = "y"
2074 keep_evaluating = "y"
2075 group = "am"
2076 send_to = "12"
2077 match = "This is the western part of a very busy four-way junction."
2078 sequence = "100"
2079 >
2080 <send>
2081 maps.setCurrRoom(536, 761);
2082 </send>
2083</trigger>
2084
2085<trigger
2086 enabled = "y"
2087 regexp = "y"
2088 keep_evaluating = "y"
2089 group = "am"
2090 send_to = "12"
2091 match = "This is Gleam Street where it intersects with Cable Street."
2092 sequence = "100"
2093 >
2094 <send>
2095 maps.setCurrRoom(508, 732);
2096 </send>
2097</trigger>
2098
2099<trigger
2100 enabled = "y"
2101 regexp = "y"
2102 keep_evaluating = "y"
2103 group = "am"
2104 send_to = "12"
2105 match = "Treacle Mine Road curves north to the northeast and continues to the south. Cable Street t-junctions here from the southeast with Treacle Mine Road."
2106 sequence = "100"
2107 >
2108 <send>
2109 maps.setCurrRoom(453, 690);
2110 </send>
2111</trigger>
2112
2113<trigger
2114 enabled = "y"
2115 regexp = "y"
2116 keep_evaluating = "y"
2117 group = "am"
2118 send_to = "12"
2119 match = "Treacle Mine Road continues to the north and curves southwest to the south. Whalebone Lane t-junctions here from the east with Treacle Mine Road."
2120 sequence = "100"
2121 >
2122 <send>
2123 maps.setCurrRoom(466, 663);
2124 </send>
2125</trigger>
2126
2127<trigger
2128 enabled = "y"
2129 regexp = "y"
2130 keep_evaluating = "y"
2131 group = "am"
2132 send_to = "12"
2133 match = "Treacle Mine Road runs northeast and south while Sheer Street starts from here and runs to the east."
2134 sequence = "100"
2135 >
2136 <send>
2137 maps.setCurrRoom(466, 635);
2138 </send>
2139</trigger>
2140
2141<trigger
2142 enabled = "y"
2143 regexp = "y"
2144 keep_evaluating = "y"
2145 group = "am"
2146 send_to = "12"
2147 match = "This is Treacle Mine Road, just north of where it leads off to Whalebone Lane."
2148 sequence = "100"
2149 >
2150 <send>
2151 maps.setCurrRoom(481, 565);
2152 </send>
2153</trigger>
2154
2155<trigger
2156 enabled = "y"
2157 regexp = "y"
2158 keep_evaluating = "y"
2159 group = "am"
2160 send_to = "12"
2161 match = "This is Sheer Street at a point where it is possible to travel along Morphic Street by going north."
2162 sequence = "100"
2163 >
2164 <send>
2165 maps.setCurrRoom(509, 634);
2166 </send>
2167</trigger>
2168
2169<trigger
2170 enabled = "y"
2171 regexp = "y"
2172 keep_evaluating = "y"
2173 group = "am"
2174 send_to = "12"
2175 match = "This is Sheer Street, which is next to the river Ankh at this point. With the Beggars' Guild nearby and the river being so close, the smell is so awful that it is almost taking on a solid form, and even seems to be a sentient being."
2176 sequence = "100"
2177 >
2178 <send>
2179 maps.setCurrRoom(564, 621);
2180 </send>
2181</trigger>
2182
2183<trigger
2184 enabled = "y"
2185 regexp = "y"
2186 keep_evaluating = "y"
2187 group = "am"
2188 send_to = "12"
2189 match = "Treacle Mine Road runs straight to the northwest. Easy Street starts from here and runs to the east, Scours starts from here and runs to the southwest and Cheap Street starts from here and runs to the south."
2190 sequence = "100"
2191 >
2192 <send>
2193 maps.setCurrRoom(481, 803);
2194 </send>
2195</trigger>
2196
2197<trigger
2198 enabled = "y"
2199 regexp = "y"
2200 keep_evaluating = "y"
2201 group = "am"
2202 send_to = "12"
2203 match = "Treacle Mine Road continues to the north and runs straight to the southeast. Elm Street t-junctions here from the southwest with Treacle Mine Road and Gleam Street t-junctions here from the east with Treacle Mine Road."
2204 sequence = "100"
2205 >
2206 <send>
2207 maps.setCurrRoom(452, 774);
2208 </send>
2209</trigger>
2210
2211<trigger
2212 enabled = "y"
2213 regexp = "y"
2214 keep_evaluating = "y"
2215 group = "am"
2216 send_to = "12"
2217 match = "This is where Fish Dock and the well-lit structure that is Ankh Bridge meet. Ankh Bridge is the largest in the city."
2218 sequence = "100"
2219 >
2220 <send>
2221 maps.setCurrRoom(313, 593);
2222 </send>
2223</trigger>
2224
2225<trigger
2226 enabled = "y"
2227 regexp = "y"
2228 keep_evaluating = "y"
2229 group = "am_port"
2230 send_to = "12"
2231 match = "This is the Rat-Hole, one of the finest dwarfish restaurants in Ankh-Morpork. Which doesn't say much. The rats, carefully cultivated in the garbage outside then temptingly covered in the finest of sauces .ketchup., are the house speciality, but other foods are available as well, such as .rat on a stick., .rat in ketchup sauce. and .fried rat. - but they all look identical. Several dwarf warriors lounge, stand, sit, and lie in a drunken stupor around the rough-hewn wooden tables from which the smell of stale ale permeates the air. A menu of culinary delights has been tacked onto the wall using a rat tooth. To the east is a sloping tunnel that leads back out onto the street."
2232 sequence = "100"
2233 >
2234 <send>
2235 maps.setMap("am");
2236 maps.setCurrRoom(1124, 348);
2237 </send>
2238</trigger>
2239
2240<trigger
2241 enabled = "y"
2242 regexp = "y"
2243 keep_evaluating = "y"
2244 group = "am"
2245 send_to = "12"
2246 match = "This is the northernmost part of Hopesprings. To the north is Artorollo Alley, while Hopesprings leads on south."
2247 sequence = "100"
2248 >
2249 <send>
2250 maps.setCurrRoom(1139, 341);
2251 </send>
2252</trigger>
2253
2254<trigger
2255 enabled = "y"
2256 regexp = "y"
2257 keep_evaluating = "y"
2258 group = "am"
2259 send_to = "12"
2260 match = "This is a nondescript intersection between Hopesprings to the south, which leads on to Water Street and Artorollo Alley which continues west and southeast from here."
2261 sequence = "100"
2262 >
2263 <send>
2264 maps.setCurrRoom(1139, 327);
2265 </send>
2266</trigger>
2267
2268<trigger
2269 enabled = "y"
2270 regexp = "y"
2271 keep_evaluating = "y"
2272 group = "am"
2273 send_to = "12"
2274 match = "Pallant Street curves northeast to the east and continues towards the centre of the city to the southwest. Artorollo Alley leads off northwestwards."
2275 sequence = "100"
2276 >
2277 <send>
2278 maps.setCurrRoom(1181, 355);
2279 </send>
2280</trigger>
2281
2282<trigger
2283 enabled = "y"
2284 regexp = "y"
2285 keep_evaluating = "y"
2286 group = "am"
2287 send_to = "12"
2288 match = "This is the corner of Pallant Street and Endless Street. Pallant Street runs off to the southwest. Endless Street curves south to the southeast, and west to the northwest. Least Gate, just northeast of here, leads out of the city of Ankh-Morpork."
2289 sequence = "100"
2290 >
2291 <send>
2292 maps.setCurrRoom(1251, 327);
2293 </send>
2294</trigger>
2295
2296<trigger
2297 enabled = "y"
2298 regexp = "y"
2299 keep_evaluating = "y"
2300 group = "am"
2301 send_to = "12"
2302 match = "Endless Street curves northwest to the north and continues to the south. Nap Lane t-junctions here from the northwest with Endless Street."
2303 sequence = "100"
2304 >
2305 <send>
2306 maps.setCurrRoom(1293, 411);
2307 </send>
2308</trigger>
2309
2310<trigger
2311 enabled = "y"
2312 regexp = "y"
2313 keep_evaluating = "y"
2314 group = "am"
2315 send_to = "12"
2316 match = "Endless Street continues to the north and curves south to the southeast. Weaver Street t-junctions here from the southwest with Endless Street."
2317 sequence = "100"
2318 >
2319 <send>
2320 maps.setCurrRoom(1293, 439);
2321 </send>
2322</trigger>
2323
2324<trigger
2325 enabled = "y"
2326 regexp = "y"
2327 keep_evaluating = "y"
2328 group = "am"
2329 send_to = "12"
2330 match = "This is the northeast corner of the Green Lumpy Bit."
2331 sequence = "100"
2332 >
2333 <send>
2334 maps.setCurrRoom(1236, 593);
2335 </send>
2336</trigger>
2337
2338<trigger
2339 enabled = "y"
2340 regexp = "y"
2341 keep_evaluating = "y"
2342 group = "am"
2343 send_to = "12"
2344 match = "Directly to the west Wood Bridge leads off across the river Ankh. The Green Lumpy Bit stretches out eastwards."
2345 sequence = "100"
2346 >
2347 <send>
2348 maps.setCurrRoom(1181, 607);
2349 </send>
2350</trigger>
2351
2352<trigger
2353 enabled = "y"
2354 regexp = "y"
2355 keep_evaluating = "y"
2356 group = "am"
2357 send_to = "12"
2358 match = "This is the south end of Water Bridge."
2359 sequence = "100"
2360 >
2361 <send>
2362 maps.setCurrRoom(1041, 579);
2363 </send>
2364</trigger>
2365
2366<trigger
2367 enabled = "y"
2368 regexp = "y"
2369 keep_evaluating = "y"
2370 group = "am"
2371 send_to = "12"
2372 match = "Water Street curves northeast to the north and curves south to the southwest. An opening in the hedge to the west leads into Zoo Park."
2373 sequence = "100"
2374 >
2375 <send>
2376 maps.setCurrRoom(1069, 523);
2377 </send>
2378</trigger>
2379
2380<trigger
2381 enabled = "y"
2382 regexp = "y"
2383 keep_evaluating = "y"
2384 group = "am"
2385 send_to = "12"
2386 match = "Water Street crosses Mort Lake to the north, by means of an old bridge, and continues peacefully southwestwards."
2387 sequence = "100"
2388 >
2389 <send>
2390 maps.setCurrRoom(1083, 494);
2391 </send>
2392</trigger>
2393
2394<trigger
2395 enabled = "y"
2396 regexp = "y"
2397 keep_evaluating = "y"
2398 group = "am"
2399 send_to = "12"
2400 match = "Water Street leads off north, and crosses Mort Lake on a low bridge to the southwest."
2401 sequence = "100"
2402 >
2403 <send>
2404 maps.setCurrRoom(1097, 453);
2405 </send>
2406</trigger>
2407
2408<trigger
2409 enabled = "y"
2410 regexp = "y"
2411 keep_evaluating = "y"
2412 group = "am"
2413 send_to = "12"
2414 match = "People hurry east along Nap Lane towards the bath house, southwest towards Mort Lake, or disappear through an opening in the hedge to the south which offers access to Nap Hill."
2415 sequence = "100"
2416 >
2417 <send>
2418 maps.setCurrRoom(1167, 439);
2419 </send>
2420</trigger>
2421
2422<trigger
2423 enabled = "y"
2424 regexp = "y"
2425 keep_evaluating = "y"
2426 group = "am"
2427 send_to = "12"
2428 match = "Weaver Street's halfway point is a nexus of local transportation as it curves to the east and southwest. Loom Alley, with its wholesale merchants and knock-offs, travels to the northwest and a small white wrought iron arch leads west through the hedges and into the neighborhood of Nap Hill."
2429 sequence = "100"
2430 >
2431 <send>
2432 maps.setCurrRoom(1223, 467);
2433 </send>
2434</trigger>
2435
2436<trigger
2437 enabled = "y"
2438 regexp = "y"
2439 keep_evaluating = "y"
2440 group = "am"
2441 send_to = "12"
2442 match = "This is a large intersection of Hopesprings, Pallant Street, Spa Lane and Water Street."
2443 sequence = "100"
2444 >
2445 <send>
2446 maps.setCurrRoom(1125, 383);
2447 </send>
2448</trigger>
2449
2450<trigger
2451 enabled = "y"
2452 regexp = "y"
2453 keep_evaluating = "y"
2454 group = "am"
2455 send_to = "12"
2456 match = "Spa Lane curves west to the northwest and continues to the south, while Artorollo Alley leads off to the east."
2457 sequence = "100"
2458 >
2459 <send>
2460 maps.setCurrRoom(1097, 313);
2461 </send>
2462</trigger>
2463
2464<trigger
2465 enabled = "y"
2466 regexp = "y"
2467 keep_evaluating = "y"
2468 group = "am"
2469 send_to = "12"
2470 match = "Spa Lane continues to the west and curves south to the southeast. To the north a low wall blocks any entrance to the Tump, but that's no problem since there's an opening in the wall to the east, to provide entrance to the Tump. To the south through an archway is an open plaza, which lies in front of an imposingly tall stone building."
2471 sequence = "100"
2472 >
2473 <send>
2474 maps.setCurrRoom(1083, 299);
2475 </send>
2476</trigger>
2477
2478<trigger
2479 enabled = "y"
2480 regexp = "y"
2481 keep_evaluating = "y"
2482 group = "am"
2483 send_to = "12"
2484 match = "Brookless Lane curves northwest to the west and curves south to the southeast. Spa Lane t-junctions here from the east with Brookless Lane."
2485 sequence = "100"
2486 >
2487 <send>
2488 maps.setCurrRoom(1041, 299);
2489 </send>
2490</trigger>
2491
2492<trigger
2493 enabled = "y"
2494 regexp = "y"
2495 keep_evaluating = "y"
2496 group = "am"
2497 send_to = "12"
2498 match = "Brookless Lane t-junctions here from the north with Pallant Street, which travels east and southwest."
2499 sequence = "100"
2500 >
2501 <send>
2502 maps.setCurrRoom(1069, 383);
2503 </send>
2504</trigger>
2505
2506<trigger
2507 enabled = "y"
2508 regexp = "y"
2509 keep_evaluating = "y"
2510 group = "am"
2511 send_to = "12"
2512 match = "Seven Sleepers intersects with Pallant Street from the northwest, while Pallant Street curves east and southwest."
2513 sequence = "100"
2514 >
2515 <send>
2516 maps.setCurrRoom(1013, 397);
2517 </send>
2518</trigger>
2519
2520<trigger
2521 enabled = "y"
2522 regexp = "y"
2523 keep_evaluating = "y"
2524 group = "am"
2525 send_to = "12"
2526 match = "Pallant Street curves northeast to the east and runs straight to the southwest. Moon Pond Lane t-junctions here from the northwest."
2527 sequence = "100"
2528 >
2529 <send>
2530 maps.setCurrRoom(985, 410);
2531 </send>
2532</trigger>
2533
2534<trigger
2535 enabled = "y"
2536 regexp = "y"
2537 keep_evaluating = "y"
2538 group = "am"
2539 send_to = "12"
2540 match = "To the north Pallant Street leads off northwards, there are some buildings to the northeast and remnants of the Old City Wall are to the south, southwest and northwest."
2541 sequence = "100"
2542 >
2543 <send>
2544 maps.setCurrRoom(957, 467);
2545 </send>
2546</trigger>
2547
2548<trigger
2549 enabled = "y"
2550 regexp = "y"
2551 keep_evaluating = "y"
2552 group = "am"
2553 send_to = "12"
2554 match = "Scoone Avenue continues to the west and curves east to the southeast. Moon Pond Lane t-junctions here from the north with Scoone Avenue. In the distance to the west is a junction with Chrononhotonthologos Street."
2555 sequence = "100"
2556 >
2557 <send>
2558 maps.setCurrRoom(859, 425);
2559 </send>
2560</trigger>
2561
2562<trigger
2563 enabled = "y"
2564 regexp = "y"
2565 keep_evaluating = "y"
2566 group = "am"
2567 send_to = "12"
2568 match = "A busy intersection splits Chrononhotonthologos Street and Scoone Avenue here."
2569 sequence = "100"
2570 >
2571 <send>
2572 maps.setCurrRoom(831, 411);
2573 </send>
2574</trigger>
2575
2576<trigger
2577 enabled = "y"
2578 regexp = "y"
2579 keep_evaluating = "y"
2580 group = "am"
2581 send_to = "12"
2582 match = "To the south, beyond the Maudlin Bridge and the oozing mass of mud beneath it posing as the Ankh River, guild houses and cheap apartments crowd close together. To the north, Chrononhotonthologos Street leads to the homes and haunts of those educated enough to spell the street name, or wealthy enough to hire someone else to do it."
2583 sequence = "100"
2584 >
2585 <send>
2586 maps.setCurrRoom(817, 467);
2587 </send>
2588</trigger>
2589
2590<trigger
2591 enabled = "y"
2592 regexp = "y"
2593 keep_evaluating = "y"
2594 group = "am"
2595 send_to = "12"
2596 match = "Chrononhotonthologos Street continues to the north and curves south to the southwest. Seven Sleepers intersects Chrononhotonthologos Street, leaving east and northwest from here."
2597 sequence = "100"
2598 >
2599 <send>
2600 maps.setCurrRoom(859, 327);
2601 </send>
2602</trigger>
2603
2604<trigger
2605 enabled = "y"
2606 regexp = "y"
2607 keep_evaluating = "y"
2608 group = "am"
2609 send_to = "12"
2610 match = "Chrononhotonthologos Street curves northeast to the north and curves southwest to the south. Brookless Lane t-junctions here from the east with Chrononhotonthologos Street. In the distance to the north is a junction with The Ridings."
2611 sequence = "100"
2612 >
2613 <send>
2614 maps.setCurrRoom(873, 243);
2615 </send>
2616</trigger>
2617
2618<trigger
2619 enabled = "y"
2620 regexp = "y"
2621 keep_evaluating = "y"
2622 group = "am"
2623 send_to = "12"
2624 match = "Chrononhotonthologos Street curves north to the northeast and continues to the south. The Ridings t-junctions here from the west with Chrononhotonthologos Street. In the distance to the south is a junction with Brookless Lane."
2625 sequence = "100"
2626 >
2627 <send>
2628 maps.setCurrRoom(873, 229);
2629 </send>
2630</trigger>
2631
2632<trigger
2633 enabled = "y"
2634 regexp = "y"
2635 keep_evaluating = "y"
2636 group = "am"
2637 send_to = "12"
2638 match = "Endless Street curves northwest to the west and continues to the east. Chrononhotonthologos Street t-junctions here from the southeast with Endless Street."
2639 sequence = "100"
2640 >
2641 <send>
2642 maps.setCurrRoom(859, 61);
2643 </send>
2644</trigger>
2645
2646<trigger
2647 enabled = "y"
2648 regexp = "y"
2649 keep_evaluating = "y"
2650 group = "am"
2651 send_to = "12"
2652 match = "Endless Street continues to the west and the east. King's Down t-junctions here from the south and the Deosil Gate fills the northern vista."
2653 sequence = "100"
2654 >
2655 <send>
2656 maps.setCurrRoom(747, 33);
2657 </send>
2658</trigger>
2659
2660<trigger
2661 enabled = "y"
2662 regexp = "y"
2663 keep_evaluating = "y"
2664 group = "am_port"
2665 send_to = "12"
2666 match = "This is the flashy office of the Ankh-Morpork real estate agency, King's Down branch. A wide, high counter encloses the employees' area, where a lot of agents are doing official things behind desks and totally ignoring you. A fake silk potted plant lurks on the end of the counter, adding a splash of colour to the otherwise sterile white room. On the walls, an arrangement of iconograph pictures shows some of the houses currently being auctioned, and some chairs are lined neatly around the perimeter of the room."
2667 sequence = "100"
2668 >
2669 <send>
2670 maps.setMap("am");
2671 maps.setCurrRoom(733, 131);
2672 </send>
2673</trigger>
2674
2675<trigger
2676 enabled = "y"
2677 regexp = "y"
2678 keep_evaluating = "y"
2679 group = "am"
2680 send_to = "12"
2681 match = "King's Down continues to the north. King's Way starts from here and runs to the south, The Ridings starts from here and runs to the east and Long Wall starts from here and runs to the west."
2682 sequence = "100"
2683 >
2684 <send>
2685 maps.setCurrRoom(733, 215);
2686 </send>
2687</trigger>
2688
2689<trigger
2690 enabled = "y"
2691 regexp = "y"
2692 keep_evaluating = "y"
2693 group = "am_port"
2694 send_to = "12"
2695 match = "The owner of this office must have plenty of money to spare, as a lot has been spent on the furnishings of this office. Quite possibly, he or she is also a devout Gappic, as the carpets on the floor and hangings on the walls look very fine indeed. A couple of fine imported Agatean futons lounge against the northwest and southeast walls. A desk stands in one corner next to a door in the northeast wall, while another door in the southwest wall leads out to The Ridings."
2696 sequence = "100"
2697 >
2698 <send>
2699 maps.setMap("am");
2700 maps.setCurrRoom(845, 201);
2701 </send>
2702</trigger>
2703
2704<trigger
2705 enabled = "y"
2706 regexp = "y"
2707 keep_evaluating = "y"
2708 group = "am"
2709 send_to = "12"
2710 match = "King's Way leads north and south from here, with Seven Sleepers leading off eastwards and Speedwell Street westwards."
2711 sequence = "100"
2712 >
2713 <send>
2714 maps.setCurrRoom(719, 327);
2715 </send>
2716</trigger>
2717
2718<trigger
2719 enabled = "y"
2720 regexp = "y"
2721 keep_evaluating = "y"
2722 group = "am"
2723 send_to = "12"
2724 match = "King's Way continues to the north and continues to the south. Scoone Avenue t-junctions here from the east with King's Way. Prouts Street t-junctions here from the west with King's Way."
2725 sequence = "100"
2726 >
2727 <send>
2728 maps.setCurrRoom(719, 411);
2729 </send>
2730</trigger>
2731
2732<trigger
2733 enabled = "y"
2734 regexp = "y"
2735 keep_evaluating = "y"
2736 group = "am"
2737 send_to = "12"
2738 match = "The King's Bridge leads south from Phedre Road here, crossing the Cut to the Isle of Gods and eventually heading towards Pseudopolis Yard and the Opera House."
2739 sequence = "100"
2740 >
2741 <send>
2742 maps.setCurrRoom(705, 509);
2743 </send>
2744</trigger>
2745
2746<trigger
2747 enabled = "y"
2748 regexp = "y"
2749 keep_evaluating = "y"
2750 group = "am"
2751 send_to = "12"
2752 match = "Phedre Road runs along the northern bank of the Cut to form the most southern part of Ankh. The Cut is the canal that links the straight parts of the Ankh River together, separating the Isle of Gods from Ankh. Salis Street runs north, and crosses over the small stone bridge towards the Isle of Gods to the southeast. Kiln Lane heads northeast towards Five and Seven Yard, although at the moment it is blocked by a cart."
2753 sequence = "100"
2754 >
2755 <send>
2756 maps.setCurrRoom(634, 509);
2757 </send>
2758</trigger>
2759
2760<trigger
2761 enabled = "y"
2762 regexp = "y"
2763 keep_evaluating = "y"
2764 group = "am_port"
2765 send_to = "12"
2766 match = "This is a small gravel path winding through Apothecary Gardens. The path's orange gravel is a marked contrast to the lush green grass around it, allowing for easy navigation. A beautiful golden arch stands over the entrance to the Pishe Gardens. A nice open grass area spreads out to the north, south, northeast and southeast, there is a gravel path to the east, southwest and northwest and to the west are the Pishe Gardens."
2767 sequence = "100"
2768 >
2769 <send>
2770 maps.setMap("am");
2771 maps.setCurrRoom(579, 481);
2772 </send>
2773</trigger>
2774
2775<trigger
2776 enabled = "y"
2777 regexp = "y"
2778 keep_evaluating = "y"
2779 group = "am"
2780 send_to = "12"
2781 match = "This is the four-way junction of Prouts, which curves east to the northeast and west to the southwest, Park Lane, which runs toward Hide Park to the northwest, and Salis Street, bordering the edge of Apothecary Gardens and leading towards the aptly named Salis Street Bridge and across the river to the Isle of Gods. A souvenir shop sits on the east side of the junction."
2782 sequence = "100"
2783 >
2784 <send>
2785 maps.setCurrRoom(593, 439);
2786 </send>
2787</trigger>
2788
2789<trigger
2790 enabled = "y"
2791 regexp = "y"
2792 keep_evaluating = "y"
2793 group = "am"
2794 send_to = "12"
2795 match = "Park Lane curves north to the northwest and curves south to the southeast. Speedwell Street t-junctions here from the northeast with Park Lane and Nonesuch Street t-junctions here from the southwest with Park Lane. The buildings along Speedwell Street look particularly smart and official."
2796 sequence = "100"
2797 >
2798 <send>
2799 maps.setCurrRoom(551, 369);
2800 </send>
2801</trigger>
2802
2803<trigger
2804 enabled = "y"
2805 regexp = "y"
2806 keep_evaluating = "y"
2807 group = "am"
2808 send_to = "12"
2809 match = "Hidden Corner continues to the north and continues to the west. Park Lane t-junctions here from the south with Hidden Corner."
2810 sequence = "100"
2811 >
2812 <send>
2813 maps.setCurrRoom(495, 271);
2814 </send>
2815</trigger>
2816
2817<trigger
2818 enabled = "y"
2819 regexp = "y"
2820 keep_evaluating = "y"
2821 group = "am"
2822 send_to = "12"
2823 match = "Hidden Corner continues to the west and continues to the south. Long Wall t-junctions here from the east with Hidden Corner. On the north side of the road, a house stands."
2824 sequence = "100"
2825 >
2826 <send>
2827 maps.setCurrRoom(495, 243);
2828 </send>
2829</trigger>
2830
2831<trigger
2832 enabled = "y"
2833 regexp = "y"
2834 keep_evaluating = "y"
2835 group = "am"
2836 send_to = "12"
2837 match = "Hidden Corner continues to the east and continues to the south. Edgeway Road t-junctions here from the north with Hidden Corner."
2838 sequence = "100"
2839 >
2840 <send>
2841 maps.setCurrRoom(467, 243);
2842 </send>
2843</trigger>
2844
2845<trigger
2846 enabled = "y"
2847 regexp = "y"
2848 keep_evaluating = "y"
2849 group = "am"
2850 send_to = "12"
2851 match = "At this point, Grunefair intersects with Edgeway Road from the southwest, while you can see the intersection with Fast Lane to the north."
2852 sequence = "100"
2853 >
2854 <send>
2855 maps.setCurrRoom(453, 215);
2856 </send>
2857</trigger>
2858
2859<trigger
2860 enabled = "y"
2861 regexp = "y"
2862 keep_evaluating = "y"
2863 group = "am"
2864 send_to = "12"
2865 match = "To the northwest you can see traffic backed up a long way along Edgeway Road, while to the northeast Fast Lane adds its share to the mess."
2866 sequence = "100"
2867 >
2868 <send>
2869 maps.setCurrRoom(453, 201);
2870 </send>
2871</trigger>
2872
2873<trigger
2874 enabled = "y"
2875 regexp = "y"
2876 keep_evaluating = "y"
2877 group = "am"
2878 send_to = "12"
2879 match = "Endless Street continues to the west and continues to the east. A street known as Fast Lane leads off southwards."
2880 sequence = "100"
2881 >
2882 <send>
2883 maps.setCurrRoom(550, 18);
2884 </send>
2885</trigger>
2886
2887<trigger
2888 enabled = "y"
2889 regexp = "y"
2890 keep_evaluating = "y"
2891 group = "am"
2892 send_to = "12"
2893 match = "Endless Street continues to the east and runs straight to the southwest. Edgeway Road t-junctions here from the southeast with Endless Street and the Rimward Gate opens to the northwest."
2894 sequence = "100"
2895 >
2896 <send>
2897 maps.setCurrRoom(354, 47);
2898 </send>
2899</trigger>
2900
2901<trigger
2902 enabled = "y"
2903 regexp = "y"
2904 keep_evaluating = "y"
2905 group = "am"
2906 send_to = "12"
2907 match = "Endless Street runs straight to the northeast and runs straight to the southwest. Dimwell Street begins to the southeast and Traitors Gate stands to the northwest."
2908 sequence = "100"
2909 >
2910 <send>
2911 maps.setCurrRoom(145, 215);
2912 </send>
2913</trigger>
2914
2915<trigger
2916 enabled = "y"
2917 regexp = "y"
2918 keep_evaluating = "y"
2919 group = "am"
2920 send_to = "12"
2921 match = "Right in the middle of Dimwell Street, this intersection sees Grunefair stretch off to the east and Ankh Street to the southwest."
2922 sequence = "100"
2923 >
2924 <send>
2925 maps.setCurrRoom(229, 271);
2926 </send>
2927</trigger>
2928
2929<trigger
2930 enabled = "y"
2931 regexp = "y"
2932 keep_evaluating = "y"
2933 group = "am"
2934 send_to = "12"
2935 match = "This is the intersection of The Soake, which runs alongside Hide Park, and Dimwell Street, which sets off towards the Traitors Gate."
2936 sequence = "100"
2937 >
2938 <send>
2939 maps.setCurrRoom(341, 355);
2940 </send>
2941</trigger>
2942
2943<trigger
2944 enabled = "y"
2945 regexp = "y"
2946 keep_evaluating = "y"
2947 group = "am"
2948 send_to = "12"
2949 match = "The Soake runs straight to the northeast and runs straight to the southwest. Mollymog Street t-junctions here from the south with The Soake."
2950 sequence = "100"
2951 >
2952 <send>
2953 maps.setCurrRoom(299, 397);
2954 </send>
2955</trigger>
2956
2957<trigger
2958 enabled = "y"
2959 regexp = "y"
2960 keep_evaluating = "y"
2961 group = "am"
2962 send_to = "12"
2963 match = "This is a large square in the middle of Mollymog Street which continues to north and south, and T-junctions to the east with Nonesuch Street."
2964 sequence = "100"
2965 >
2966 <send>
2967 maps.setCurrRoom(299, 453);
2968 </send>
2969</trigger>
2970
2971<trigger
2972 enabled = "y"
2973 regexp = "y"
2974 keep_evaluating = "y"
2975 group = "am"
2976 send_to = "12"
2977 match = "This is a fork in Nonesuch Street where it splits into two directions."
2978 sequence = "100"
2979 >
2980 <send>
2981 maps.setCurrRoom(355, 453);
2982 </send>
2983</trigger>
2984
2985<trigger
2986 enabled = "y"
2987 regexp = "y"
2988 keep_evaluating = "y"
2989 group = "am"
2990 send_to = "12"
2991 match = "Nonesuch Street curves east to the northeast and curves southwest to the west. Myrtle Street t-junctions here from the southwest with Nonesuch Street. You can see the walls around Hide Park to the north."
2992 sequence = "100"
2993 >
2994 <send>
2995 maps.setCurrRoom(508, 396);
2996 </send>
2997</trigger>
2998
2999<trigger
3000 enabled = "y"
3001 regexp = "y"
3002 keep_evaluating = "y"
3003 group = "am"
3004 send_to = "12"
3005 match = "Myrtle Street continues to the northeast and runs straight to the southwest. Wharfinger Street t-junctions here from the south with Myrtle Street. In the distance to the northeast is a junction with Nonesuch Street."
3006 sequence = "100"
3007 >
3008 <send>
3009 maps.setCurrRoom(481, 425);
3010 </send>
3011</trigger>
3012
3013<trigger
3014 enabled = "y"
3015 regexp = "y"
3016 keep_evaluating = "y"
3017 group = "am"
3018 send_to = "12"
3019 match = "This is the major intersection on the southern end of Wharfinger Street. Myrtle Street intersects Wharfinger from the west, while Prouts leads off to the east. Misbegot Bridge runs to the south of here over the Ankh River."
3020 sequence = "100"
3021 >
3022 <send>
3023 maps.setCurrRoom(481, 509);
3024 </send>
3025</trigger>
3026
3027<trigger
3028 enabled = "y"
3029 regexp = "y"
3030 keep_evaluating = "y"
3031 group = "am"
3032 send_to = "12"
3033 match = "Myrtle Street runs straight to the northeast and runs straight to the southeast. A run-down house sits on the east side of the street."
3034 sequence = "100"
3035 >
3036 <send>
3037 maps.setCurrRoom(425, 481);
3038 </send>
3039</trigger>
3040
3041<trigger
3042 enabled = "y"
3043 regexp = "y"
3044 keep_evaluating = "y"
3045 group = "am"
3046 send_to = "12"
3047 match = "Mollymog Street continues to the north and continues to the south. Nonesuch Street t-junctions here from the northeast with Mollymog Street."
3048 sequence = "100"
3049 >
3050 <send>
3051 maps.setCurrRoom(299, 495);
3052 </send>
3053</trigger>
3054
3055<trigger
3056 enabled = "y"
3057 regexp = "y"
3058 keep_evaluating = "y"
3059 group = "am"
3060 send_to = "12"
3061 match = "This is the end of The Soake. The Soake runs straight to the northeast, and there is a nice little cafe just off to the north. Well, a little cafe anyway."
3062 sequence = "100"
3063 >
3064 <send>
3065 maps.setCurrRoom(201, 495);
3066 </send>
3067</trigger>
3068
3069<trigger
3070 enabled = "y"
3071 regexp = "y"
3072 keep_evaluating = "y"
3073 group = "am"
3074 send_to = "12"
3075 match = "Endless Street curves northeast to the north and curves south to the southwest. Ankh Street t-junctions here from the east with Endless Street."
3076 sequence = "100"
3077 >
3078 <send>
3079 maps.setCurrRoom(47, 355);
3080 </send>
3081</trigger>
3082
3083<trigger
3084 enabled = "y"
3085 regexp = "y"
3086 keep_evaluating = "y"
3087 group = "am"
3088 send_to = "12"
3089 match = "This is King's Way just south of the King's Bridge. On the other side of the Bridge King's Way crosses Phedre Road, to the west it has a junction with the Gods' Collar, and Body Street leads away to the east."
3090 sequence = "100"
3091 >
3092 <send>
3093 maps.setCurrRoom(705, 537);
3094 </send>
3095</trigger>
3096
3097<trigger
3098 enabled = "y"
3099 regexp = "y"
3100 keep_evaluating = "y"
3101 group = "am"
3102 send_to = "12"
3103 match = "King's Way continues to the south and east, leading to the King's Bridge and Body Street to the east. The Gods' Collar starts here and runs to the west. In the distance to the west is a junction with Salis Street, whilst to the south is a junction with Pseudopolis Yard."
3104 sequence = "100"
3105 >
3106 <send>
3107 maps.setCurrRoom(691, 537);
3108 </send>
3109</trigger>
3110
3111<trigger
3112 enabled = "y"
3113 regexp = "y"
3114 keep_evaluating = "y"
3115 group = "am"
3116 send_to = "12"
3117 match = "Salis Street forms a junction with the long street that encircles the Isle here, which is busy even at this time of night. Running off east-west is the long street called Gods' Collar, while there is a tall building to the southeast that appears to be selling a large amount of delicious looking cakes. Salis Street runs off to the northwest and south."
3118 sequence = "100"
3119 >
3120 <send>
3121 maps.setCurrRoom(663, 537);
3122 </send>
3123</trigger>
3124
3125<trigger
3126 enabled = "y"
3127 regexp = "y"
3128 keep_evaluating = "y"
3129 group = "am"
3130 send_to = "12"
3131 match = "Sheer Street continues to the west and continues to the east. Gods' Collar crosses Sheer Street from the north to the south."
3132 sequence = "100"
3133 >
3134 <send>
3135 maps.setCurrRoom(607, 607);
3136 </send>
3137</trigger>
3138
3139<trigger
3140 enabled = "y"
3141 regexp = "y"
3142 keep_evaluating = "y"
3143 group = "am"
3144 send_to = "12"
3145 match = "Great, soaring trees line either side of Gods' Collar and the cobbles are very clean, almost as if they had been swept. Not even a horse potato mars the cleanliness of the street. A wooden bench is under one of the trees, inviting the weary and footsore to take a short break from the daily routine. Just to the southeast is a nice-looking shop with a sign hung in the window."
3146 sequence = "100"
3147 >
3148 <send>
3149 maps.setCurrRoom(635, 691);
3150 </send>
3151</trigger>
3152
3153<trigger
3154 enabled = "y"
3155 regexp = "y"
3156 keep_evaluating = "y"
3157 group = "am"
3158 send_to = "12"
3159 match = "This is towards the southern end of Brewer Street, where the Gods' Collar crosses the street, and just north of the Contract Bridge, by which Brewer Street crosses the river Ankh."
3160 sequence = "100"
3161 >
3162 <send>
3163 maps.setCurrRoom(663, 733);
3164 </send>
3165</trigger>
3166
3167<trigger
3168 enabled = "y"
3169 regexp = "y"
3170 keep_evaluating = "y"
3171 group = "am"
3172 send_to = "12"
3173 match = "Gods' Collar is quite a lively street, even at night. The entrance to a huge armoury lies a bit further to the west, and it seems to attract the attention of quite a number of people, while the lovely Ankh is on the south side of the street. Luckily for everyone, the street is separated from the river bank by a rusty railing. To the north, Squeezebelly Alley slinks off."
3174 sequence = "100"
3175 >
3176 <send>
3177 maps.setCurrRoom(691, 733);
3178 </send>
3179</trigger>
3180
3181<trigger
3182 enabled = "y"
3183 regexp = "y"
3184 keep_evaluating = "y"
3185 group = "am"
3186 send_to = "12"
3187 match = "This is the intersection of Gods' Collar and Lower Broadway. Gods' Collar follows the bank of the river Ankh on its journey around the Isle of Gods, while Lower Broadway leads northwest towards the centre of the isle, and southeastwards, heading for Morpork via Brass Bridge."
3188 sequence = "100"
3189 >
3190 <send>
3191 maps.setCurrRoom(744, 705);
3192 </send>
3193</trigger>
3194
3195<trigger
3196 enabled = "y"
3197 regexp = "y"
3198 keep_evaluating = "y"
3199 group = "am"
3200 send_to = "12"
3201 match = "Holofernes Street was once a respectable little street, but the onset of clickies and the reconstruction of the Odium has made it rather trendy, much to the distaste of the proud stone houses that line its southern side."
3202 sequence = "100"
3203 >
3204 <send>
3205 maps.setCurrRoom(747, 593);
3206 </send>
3207</trigger>
3208
3209<trigger
3210 enabled = "y"
3211 regexp = "y"
3212 keep_evaluating = "y"
3213 group = "am"
3214 send_to = "12"
3215 match = "The monstrosity that is the Ankh-Morpork Opera House glares down Holofernes Street, to the east, daring any 'undesirables' to even try and intrude into an exclusive area such as this."
3216 sequence = "100"
3217 >
3218 <send>
3219 maps.setCurrRoom(718, 593);
3220 </send>
3221</trigger>
3222
3223<trigger
3224 enabled = "y"
3225 regexp = "y"
3226 keep_evaluating = "y"
3227 group = "am"
3228 send_to = "12"
3229 match = "A few pretentious rich young people are milling about this, the southeastern part of the cobbled Pseudopolis Yard."
3230 sequence = "100"
3231 >
3232 <send>
3233 maps.setCurrRoom(705, 621);
3234 </send>
3235</trigger>
3236
3237<trigger
3238 enabled = "y"
3239 regexp = "y"
3240 keep_evaluating = "y"
3241 group = "am"
3242 send_to = "12"
3243 match = "This is the upper end of Lower Broadway. Pseudopolis Yard starts from here and runs to the north while Lower Broadway is to the southeast, and a small alley leads off to the southwest."
3244 sequence = "100"
3245 >
3246 <send>
3247 maps.setCurrRoom(705, 635);
3248 </send>
3249</trigger>
3250
3251<trigger
3252 enabled = "y"
3253 regexp = "y"
3254 keep_evaluating = "y"
3255 group = "am"
3256 send_to = "12"
3257 match = "Lower Broadway is one of the main thoroughfares of the Isle of Gods. The street stretches off to the northwest and southeast. Brewer Street joins here, running off to the southwest. There is a plaque to the side of the door of the building to the west."
3258 sequence = "100"
3259 >
3260 <send>
3261 maps.setCurrRoom(719, 649);
3262 </send>
3263</trigger>
3264
3265<trigger
3266 enabled = "y"
3267 regexp = "y"
3268 keep_evaluating = "y"
3269 group = "am"
3270 send_to = "12"
3271 match = "This part of Brewer Street smells like a brewery, which isn't too odd, considering that the Brewers' Guild dominates the landscape to the west."
3272 sequence = "100"
3273 >
3274 <send>
3275 maps.setCurrRoom(691, 677);
3276 </send>
3277</trigger>
3278
3279<trigger
3280 enabled = "y"
3281 regexp = "y"
3282 keep_evaluating = "y"
3283 group = "am"
3284 send_to = "12"
3285 match = "This is the mid-point of Brewer Street which continues northeast past the Brewers' Guild to Lower Broadway and southwest where it curves toward the Contract Bridge."
3286 sequence = "100"
3287 >
3288 <send>
3289 maps.setCurrRoom(676, 691);
3290 </send>
3291</trigger>
3292
3293<trigger
3294 enabled = "y"
3295 regexp = "y"
3296 keep_evaluating = "y"
3297 group = "am"
3298 send_to = "12"
3299 match = "This is the southwestern end of the cobbled Pseudopolis Yard, situated in the centre of the Isle of Gods."
3300 sequence = "100"
3301 >
3302 <send>
3303 maps.setCurrRoom(690, 620);
3304 </send>
3305</trigger>
3306
3307<trigger
3308 enabled = "y"
3309 regexp = "y"
3310 keep_evaluating = "y"
3311 group = "am"
3312 send_to = "12"
3313 match = "This is the western side of Pseudopolis Yard, where Sheer Street leads away to the west."
3314 sequence = "100"
3315 >
3316 <send>
3317 maps.setCurrRoom(676, 607);
3318 </send>
3319</trigger>
3320
3321<trigger
3322 enabled = "y"
3323 regexp = "y"
3324 keep_evaluating = "y"
3325 group = "am"
3326 send_to = "12"
3327 match = "This is the northwestern area of Pseudopolis Yard, where Salis Street leads away to the northwest and King's Way starts to the north."
3328 sequence = "100"
3329 >
3330 <send>
3331 maps.setCurrRoom(691, 579);
3332 </send>
3333</trigger>
3334
3335<trigger
3336 enabled = "y"
3337 regexp = "y"
3338 keep_evaluating = "y"
3339 group = "am_port"
3340 send_to = "12"
3341 match = "Here, the road is quite narrow. Deep ruts made by passing carts dominate the centre of the road, while the odd tuft of coarse grass and the masses of leaves provide shelter for the night for local small animals. Some cabbage fields sprawl to the north, northeast, southeast and northwest and the city walls of Ankh-Morpork loom to the south, west and southwest. Ten miles to the south is the Skund Forest road, two miles to the south is the Ankh river, seven miles to the south is the Sto Lat road, very close to the southwest lies the city of Ankh-Morpork and seventy miles to the southwest the Morpork mountains reach to the sky."
3342 sequence = "100"
3343 >
3344 <send>
3345 maps.setMap("am");
3346 maps.setCurrRoom(1237, 369);
3347 </send>
3348</trigger>
3349
3350<trigger
3351 enabled = "y"
3352 regexp = "y"
3353 keep_evaluating = "y"
3354 group = "am_port"
3355 send_to = "12"
3356 match = "This is the middle of a well used road. Large wheel ruts run along either side, filled with dark pools of stagnant water and a few rotting leaves. A lone tree is growing at the one edge of the trackway. Some cabbage fields sprawl to the north, northeast, southeast and northwest and the city walls of Ankh-Morpork loom to the south, west and southwest. Two miles to the southeast is the Ankh road, five miles to the south is the Ankh river, very close to the south lies the city of Ankh-Morpork and seventy miles to the southwest the Morpork mountains reach to the sky."
3357 sequence = "100"
3358 >
3359 <send>
3360 maps.setMap("am");
3361 maps.setCurrRoom(747, 5);
3362 </send>
3363</trigger>
3364
3365<trigger
3366 enabled = "y"
3367 regexp = "y"
3368 keep_evaluating = "y"
3369 group = "am_port"
3370 send_to = "12"
3371 match = "The road here consists of slightly more unusual gravel-like stone chippings covered by many fallen multicoloured leaves. Large thickets of a dark plant accompany the road far off into the darkness of the horizon. Some cabbage fields sprawl to the north, northeast and northwest and the city walls of Ankh-Morpork loom to the east, south, southwest and southeast. Four miles to the southwest is the Coast road, five miles to the south is the Ankh river, very close to the southeast lies the city of Ankh-Morpork and sixty miles to the southwest the Morpork mountains reach to the sky."
3372 sequence = "100"
3373 >
3374 <send>
3375 maps.setMap("am");
3376 maps.setCurrRoom(327, 33);
3377 </send>
3378</trigger>
3379
3380<trigger
3381 enabled = "y"
3382 regexp = "y"
3383 keep_evaluating = "y"
3384 group = "am_port"
3385 send_to = "12"
3386 match = "The deep rutted, well used road continues off into the distance. Autumn plants line either side of the road with their flowers closed, awaiting the warmth and sunshine of the morning, while large piles of red and brown leaves provide a welcome change from the rutted trackway. Some cabbage fields sprawl to the north, south, west, northeast and southwest and the city walls of Ankh-Morpork loom to the east and southeast. Four miles to the south is the Ankh river, four miles to the east lies the city of Ankh-Morpork and sixty miles to the southwest the Morpork mountains reach to the sky."
3387 sequence = "100"
3388 >
3389 <send>
3390 maps.setMap("am");
3391 maps.setCurrRoom(117, 201);
3392 </send>
3393</trigger>
3394
3395</triggers>
3396
3397<triggers>
3398<trigger
3399 enabled = "y"
3400 regexp = "y"
3401 keep_evaluating = "y"
3402 group = "cwc_port"
3403 send_to = "12"
3404 match = "This part of Ricecake Alley is a busy crossroad, well to be truthful it's almost a yard area where three alleys meet."
3405 sequence = "100"
3406 >
3407 <send>
3408 maps.setMap("cwc");
3409 maps.setCurrRoom(1154, 679);
3410 </send>
3411</trigger>
3412
3413<trigger
3414 enabled = "y"
3415 regexp = "y"
3416 keep_evaluating = "y"
3417 group = "cwc_port"
3418 send_to = "12"
3419 match = "\[bend on Onetwolong Avenue\]"
3420 sequence = "101"
3421 >
3422 <send>
3423 maps.setMap("cwc");
3424 maps.setCurrRoom(104, 651);
3425 </send>
3426</trigger>
3427
3428<trigger
3429 enabled = "y"
3430 regexp = "y"
3431 keep_evaluating = "y"
3432 group = "cwc_port"
3433 send_to = "12"
3434 match = "^Here, the Snail has started to curve in towards its centre for a second lap."
3435 sequence = "100"
3436 >
3437 <send>
3438 maps.setMap("cwc");
3439 maps.setCurrRoom(728, 122);
3440 </send>
3441</trigger>
3442
3443<trigger
3444 enabled = "y"
3445 regexp = "y"
3446 keep_evaluating = "y"
3447 group = "cwc_port"
3448 send_to = "12"
3449 match = "Large warehouses loom suddenly out of the blackness here, casting long, dim shadows onto the road. Gurgles and sticky splashes drip out of the narrow alleys between the warehouses, making hairs stand up on even the most stalwart adventurer's spine. Every few feet, a glint of metal shines out of a wall, indicating a weapon embedded deep within. To the south the Snail continues its harangued passage to its heart and to the north the road leads towards the exit."
3450 sequence = "100"
3451 >
3452 <send>
3453 maps.setMap("cwc");
3454 maps.setCurrRoom(799, 149);
3455 </send>
3456</trigger>
3457
3458<trigger
3459 enabled = "y"
3460 regexp = "y"
3461 keep_evaluating = "y"
3462 group = "cwc_port"
3463 send_to = "12"
3464 match = "^This is the approximate centre of the .Divine Flower. marketplace. "
3465 sequence = "100"
3466 >
3467 <send>
3468 maps.setMap("cwc");
3469 maps.setCurrRoom(1043, 637);
3470 </send>
3471</trigger>
3472
3473<trigger
3474 enabled = "y"
3475 regexp = "y"
3476 keep_evaluating = "y"
3477 group = "cwc"
3478 send_to = "12"
3479 match = "This is a junction on Ricecake Alley just inside the infamous Red Triangle District. The alley goes northeast and south into the Triangle, and a road runs northwest away from the area. Small, Auriental people dash about, and in such a small and narrow alley, one could be excused for feeling more than a little claustrophobic. The sides of the thoroughfares are lined with small buildings."
3480 sequence = "100"
3481 >
3482 <send>
3483 maps.setCurrRoom(1126, 726);
3484 </send>
3485</trigger>
3486
3487<trigger
3488 enabled = "y"
3489 regexp = "y"
3490 keep_evaluating = "y"
3491 group = "cwc"
3492 send_to = "12"
3493 match = "This is the east end of the harbour front, within the Red Triangle District. Tuna Walk runs due west from here as far as the eye can see, but because of the mass of humanity here, that's not actually that far. It also runs east. The docks lie to the south and southwest. North is a small, winding alleyway, called Ricecake Alley. To the southeast is an extremely large wall, and some steps climb it."
3494 sequence = "100"
3495 >
3496 <send>
3497 maps.setCurrRoom(1127, 749);
3498 </send>
3499</trigger>
3500
3501<trigger
3502 enabled = "y"
3503 regexp = "y"
3504 keep_evaluating = "y"
3505 group = "cwc"
3506 send_to = "12"
3507 match = "The road runs both east and west here, while to the south is a wall that towers above you and to the north is a noisy pub. This is within the fabled Red Triangle district of Bes Pelargic, so I hope you have all the required precautions on your person. People mill about trading, chatting and generally passing the time of day."
3508 sequence = "100"
3509 >
3510 <send>
3511 maps.setCurrRoom(1155, 748);
3512 </send>
3513</trigger>
3514
3515<trigger
3516 enabled = "y"
3517 regexp = "y"
3518 keep_evaluating = "y"
3519 group = "cwc"
3520 send_to = "12"
3521 match = "Pearwood Way, running west to southeast, branches off to the northeast into a street sloping down towards the river. While Pearwood Way is a little disorganised at the best of times, with its ramshackle houses and worn cobbles underfoot, the street to the northeast looks very old indeed, its houses being distinctly wonky. One or two residents amble past here, in their own time."
3522 sequence = "100"
3523 >
3524 <send>
3525 maps.setCurrRoom(1183, 496);
3526 </send>
3527</trigger>
3528
3529<trigger
3530 enabled = "y"
3531 regexp = "y"
3532 keep_evaluating = "y"
3533 group = "cwc"
3534 send_to = "12"
3535 match = "The quiet residential street known as Pearwood Way runs east to west, but also meets a short street heading south onto a much larger street here. The houses on Pearwood Way are traditional Auriental houses, and have seen better days, but the ambience of the street is quite pleasant and serene. To the east, the street is very quiet, as most traffic is heading west or south."
3536 sequence = "100"
3537 >
3538 <send>
3539 maps.setCurrRoom(1127, 497);
3540 </send>
3541</trigger>
3542
3543<trigger
3544 enabled = "y"
3545 regexp = "y"
3546 keep_evaluating = "y"
3547 group = "cwc"
3548 send_to = "12"
3549 match = "This is Long Street, where Pearwood Way joins it from the north."
3550 sequence = "100"
3551 >
3552 <send>
3553 maps.setCurrRoom(1126, 524);
3554 </send>
3555</trigger>
3556
3557<trigger
3558 enabled = "y"
3559 regexp = "y"
3560 keep_evaluating = "y"
3561 group = "cwc"
3562 send_to = "12"
3563 match = "This is Long Street, where it is met to the north by another street that comes close to matching it for sheer bustle and noise. It would seem the noise and rowdiness of the crowd is increased here as they try to compete with the people in the street to the north. The effect is not very pleasing, and the noise would surely drive a man insane after any long period of exposure. Long Street goes west and east from here, and Anchor Street goes off north."
3564 sequence = "100"
3565 >
3566 <send>
3567 maps.setCurrRoom(1042, 525);
3568 </send>
3569</trigger>
3570
3571<trigger
3572 enabled = "y"
3573 regexp = "y"
3574 keep_evaluating = "y"
3575 group = "cwc"
3576 send_to = "12"
3577 match = "This is Long Street, relatively near where it bends down toward the south. Long Street is a very busy and packed street, and not an especially nice place to be unless you're a shop-o-holic, which many of these people are. They push and shove in a most unsavoury manner, caring not for their own safety or the safety of those around them. Long Street continues in a similar fashion to the west and east."
3578 sequence = "100"
3579 >
3580 <send>
3581 maps.setCurrRoom(1070, 524);
3582 </send>
3583</trigger>
3584
3585<trigger
3586 enabled = "y"
3587 regexp = "y"
3588 keep_evaluating = "y"
3589 group = "cwc"
3590 send_to = "12"
3591 match = "This is the northern corner of the bustling Black Market of Bes Pelargic, where you are jostled and shoved by all sorts of disreputable types."
3592 sequence = "100"
3593 >
3594 <send>
3595 maps.setCurrRoom(1112, 566);
3596 </send>
3597</trigger>
3598
3599<trigger
3600 enabled = "y"
3601 regexp = "y"
3602 keep_evaluating = "y"
3603 group = "cwc"
3604 send_to = "12"
3605 match = "This is about halfway along a dark, gloomy, narrow passage known as Flotsam Way. The passage stretches to the west and east, and running south from here is an even darker and smaller alleyway. Although people do wander along this passage, they seem aware that it isn't the most pleasant place in the world, and generally look like they're expecting trouble."
3606 sequence = "100"
3607 >
3608 <send>
3609 maps.setCurrRoom(1126, 608);
3610 </send>
3611</trigger>
3612
3613<trigger
3614 enabled = "y"
3615 regexp = "y"
3616 keep_evaluating = "y"
3617 group = "cwc"
3618 send_to = "12"
3619 match = "This is the western end of a small passage known as Jetsam Alley. Due to it being very narrow, and there being sheets hung over the alley, there isn't much light in this alley at all. This combined with the stillness of the alley makes it quite an unnerving place to be in. To the west is an archway with some tarpaulin hanging behind it, and you can hear the clamour of a marketplace beyond that. To the east the alley continues into the gloom."
3620 sequence = "100"
3621 >
3622 <send>
3623 maps.setCurrRoom(1085, 637);
3624 </send>
3625</trigger>
3626
3627<trigger
3628 enabled = "y"
3629 regexp = "y"
3630 keep_evaluating = "y"
3631 group = "cwc"
3632 send_to = "12"
3633 match = "This is the east side of the .Divine Flower. public marketplace. The entire marketplace is crowded, with people from all parts of the city coming here. The rest of the market extends to the north, west and south. The wonderful smell of freshly baked bread seems to be coming from a nearby stall."
3634 sequence = "100"
3635 >
3636 <send>
3637 maps.setCurrRoom(1057, 637);
3638 </send>
3639</trigger>
3640
3641<trigger
3642 enabled = "y"
3643 regexp = "y"
3644 keep_evaluating = "y"
3645 group = "cwc"
3646 send_to = "12"
3647 match = "There is barely room enough for two people to pass in this tiny passage, although that doesn't seem to deter the flow of people passing by and out onto a residential street to the southwest. Tall walls block out much of the light in the alley, which continues to the north."
3648 sequence = "100"
3649 >
3650 <send>
3651 maps.setCurrRoom(1071, 581);
3652 </send>
3653</trigger>
3654
3655<trigger
3656 enabled = "y"
3657 regexp = "y"
3658 keep_evaluating = "y"
3659 group = "cwc"
3660 send_to = "12"
3661 match = "This is Willow Avenue, a quiet and pleasant avenue. Here, the normal flow of houses, gardens and trees is interrupted on both sides by the junction with Cat's Tail. This rude interruption has disrupted the normally prim and straight rows, making them start again to the north and south. Willow Avenue is to the north and south, and Cat's Tail is to the east and west."
3662 sequence = "100"
3663 >
3664 <send>
3665 maps.setCurrRoom(945, 567);
3666 </send>
3667</trigger>
3668
3669<trigger
3670 enabled = "y"
3671 regexp = "y"
3672 keep_evaluating = "y"
3673 group = "cwc"
3674 send_to = "12"
3675 match = "Willow Avenue is here bisected by Bluebirds both on the southeast and southwest. Bluebirds is very much like Willow Avenue, in that they are both quiet, pleasant residential areas. Willow Avenue is lined with trees on both sides, although they have to take a break where Bluebirds joins. Willow Avenue goes south and north from here, and Bluebirds goes southeast and southwest."
3676 sequence = "100"
3677 >
3678 <send>
3679 maps.setCurrRoom(945, 594);
3680 </send>
3681</trigger>
3682
3683<trigger
3684 enabled = "y"
3685 regexp = "y"
3686 keep_evaluating = "y"
3687 group = "cwc"
3688 send_to = "12"
3689 match = "This is Long Street, at a junction with Joy Luck Street. The crowds here swarm around the shops and stalls on the west side of the street, but on the east side near the junction there is very little activity. Occasionally people break away from the crowd and wander down Joy Luck Street, or the crowd is bolstered by someone entering. Long Street goes north and south from here."
3690 sequence = "100"
3691 >
3692 <send>
3693 maps.setCurrRoom(861, 623);
3694 </send>
3695</trigger>
3696
3697<trigger
3698 enabled = "y"
3699 regexp = "y"
3700 keep_evaluating = "y"
3701 group = "cwc"
3702 send_to = "12"
3703 match = "This is Long Street, a bustling commercial highway in the Bad Poo-Ning district of Bes Pelargic. To the west of here is the district exit - or the entry, depending on how you look at it. This street is bustling with trade, and a steady flow of people enter from the Pong Ping district to the west, and set about the shops that line this street. The street leads north, and south towards a junction, from here."
3704 sequence = "100"
3705 >
3706 <send>
3707 maps.setCurrRoom(861, 609);
3708 </send>
3709</trigger>
3710
3711<trigger
3712 enabled = "y"
3713 regexp = "y"
3714 keep_evaluating = "y"
3715 group = "cwc"
3716 send_to = "12"
3717 match = "This is the southern part of Long Street, where an alley runs east to Serpentine Way. Long Street isn't very busy here. But that can easily be excused. After all, it is the biggest and busiest street in the district, so it should be allowed one area where not so many tourist feet tread its weary cobbles. Long Street heads off north and south, while a nameless alley shoots off east."
3718 sequence = "100"
3719 >
3720 <send>
3721 maps.setCurrRoom(860, 707);
3722 </send>
3723</trigger>
3724
3725<trigger
3726 enabled = "y"
3727 regexp = "y"
3728 keep_evaluating = "y"
3729 group = "cwc"
3730 send_to = "12"
3731 match = "This is where Hook Street connects to Bes Pelargic's fish markets. Due to the proximity of the markets .in particular, the screaming of merchants trying to outbid each other and the awful stench of fish that's been out in the sun too long., there are noticeably fewer homes in this section of the street. There is, however, a great deal of traffic here, streaming in and out of the .Bounty of Sea. markets to the west, while Hook Street itself continues to the north and southeast."
3732 sequence = "100"
3733 >
3734 <send>
3735 maps.setCurrRoom(1001, 678);
3736 </send>
3737</trigger>
3738
3739<trigger
3740 enabled = "y"
3741 regexp = "y"
3742 keep_evaluating = "y"
3743 group = "cwc"
3744 send_to = "12"
3745 match = "The grave seriousness of the Palace Approach touches the more laid-back atmosphere of Pearl Street here, as the Approach expands into a broad promenade, suitable for parades, funerals and haulage. Pearwood trees mark regular intervals along the street, counting the paces between Rhinu Road and the entrance into Bad Poo-Ning."
3746 sequence = "100"
3747 >
3748 <send>
3749 maps.setCurrRoom(790, 566);
3750 </send>
3751</trigger>
3752
3753<trigger
3754 enabled = "y"
3755 regexp = "y"
3756 keep_evaluating = "y"
3757 group = "cwc"
3758 send_to = "12"
3759 match = "The main thing most people notice about Long Street is its rather remarkable length. From here, the onlooker can quite easily see from the far southwest point of the Bad Poo-Ning district right across to the point that's almost the far northeast - and all down one street. Long Street is a bustling centre for trade, and this is just where the eating district begins with Won Huge Sausage's Morporkian eating house to the north. Long Street goes south and east from here. A small street ducks between a gap in the buildings towards another busy street to the northwest."
3760 sequence = "100"
3761 >
3762 <send>
3763 maps.setCurrRoom(861, 524);
3764 </send>
3765</trigger>
3766
3767<trigger
3768 enabled = "y"
3769 regexp = "y"
3770 keep_evaluating = "y"
3771 group = "cwc"
3772 send_to = "12"
3773 match = "Silk Lane and Chestnut Path meet here. Running east is Silk Lane, home to many merchants and businessmen. Looking down it you can clearly see some large and impressive houses. Chestnut Path runs north of here some distance and is lined on either side by trees. It also runs south a little way to one end of Garden Walk."
3774 sequence = "100"
3775 >
3776 <send>
3777 maps.setCurrRoom(1168, 146);
3778 </send>
3779</trigger>
3780
3781<trigger
3782 enabled = "y"
3783 regexp = "y"
3784 keep_evaluating = "y"
3785 group = "cwc"
3786 send_to = "12"
3787 match = "This is the junction of Chopsticks and Chestnut Path. The city wall towers above you to the north, and the Imperial Palace in all its splendour can be seen in the distance to the south. Chopsticks runs east to a dead-end and west to the Square of a Thousand Parades here, while Chestnut Path leads to the south."
3788 sequence = "100"
3789 >
3790 <send>
3791 maps.setCurrRoom(1168, 90);
3792 </send>
3793</trigger>
3794
3795<trigger
3796 enabled = "y"
3797 regexp = "y"
3798 keep_evaluating = "y"
3799 group = "cwc"
3800 send_to = "12"
3801 match = "North of here Cherry Blossom Road forms a junction with Wall Street. To the south it heads off towards Imperial Avenue. Either side of the road are small cherry trees, and behind them, to the east is a large stone building."
3802 sequence = "100"
3803 >
3804 <send>
3805 maps.setCurrRoom(986, 203);
3806 </send>
3807</trigger>
3808
3809<trigger
3810 enabled = "y"
3811 regexp = "y"
3812 keep_evaluating = "y"
3813 group = "cwc"
3814 send_to = "12"
3815 match = "From here you can see quite a lot of Champion Stadium, hardly a surprising fact given that there's so much of it to see. The mountainous combat arena looms massively into the sky over Champion Way, which rings around its base. The Way, a torch-lined affair paved of light red tiles, extends east and west from here, while a short extension of it meets Imperial Avenue to the north. All around you thick crowds of boistrous people come and go, many waving banners and flags. On either side of this extension are groves of odd-looking trees which separate the the two larger roads."
3816 sequence = "100"
3817 >
3818 <send>
3819 maps.setCurrRoom(931, 272);
3820 </send>
3821</trigger>
3822
3823<trigger
3824 enabled = "y"
3825 regexp = "y"
3826 keep_evaluating = "y"
3827 group = "cwc"
3828 send_to = "12"
3829 match = "This is the junction of Sion Street, which runs north towards the city wall and south towards the river, and Imperial Avenue, which forms an impressive run-up to the Imperial Palace to the east and dwindles into suburbia to the west. Many people hurry past here going about their daily business. Sum Bing's park can be seen to the southwest."
3830 sequence = "100"
3831 >
3832 <send>
3833 maps.setCurrRoom(861, 245);
3834 </send>
3835</trigger>
3836
3837<trigger
3838 enabled = "y"
3839 regexp = "y"
3840 keep_evaluating = "y"
3841 group = "cwc"
3842 send_to = "12"
3843 match = "Pearl Path, running along the north side of the Pearl River, is joined by Sion Street here. Sion Street runs north nearly along the entire length of Sum Bing from the river, while Pearl Path draws to a close to the east of here, leaving Sum Bing for the Imperial quarter. To the west, Pearl Path stretches into the distance. A pleasant flower bed stands in between here and the river, brightening the place up."
3844 sequence = "100"
3845 >
3846 <send>
3847 maps.setCurrRoom(860, 385);
3848 </send>
3849</trigger>
3850
3851<trigger
3852 enabled = "y"
3853 regexp = "y"
3854 keep_evaluating = "y"
3855 group = "cwc"
3856 send_to = "12"
3857 match = "This is Pearl Path, a quite splendid riverside street. The river in question is the Pearl River, and its clear, blue waters run just to the south of here. The Dragonback Bridge shoots off south from here as well, crossing the Pearl River gracefully, and with this grace managing not to affect the natural beauty of the river. There is a mass of greenery clinging to the sides of the river here, and it makes this scene seem even closer to nature. The street continues its rows of pleasant, ill-positioned houses to the west and east."
3858 sequence = "100"
3859 >
3860 <send>
3861 maps.setCurrRoom(763, 384);
3862 </send>
3863</trigger>
3864
3865<trigger
3866 enabled = "y"
3867 regexp = "y"
3868 keep_evaluating = "y"
3869 group = "cwc"
3870 send_to = "12"
3871 match = "Albin Lane runs south and west away from this junction, so in many respects, it isn't really a crossroads. However, life is too short for worrying about the exact definition of particular junctions, and far more relevant are the other streets joining Albin Lane. Namely, these are Park Avenue which stretches off to the north, and Imperial Lane, which heads east a short distance, before turning north. The junction is busy with people heading in all directions."
3872 sequence = "100"
3873 >
3874 <send>
3875 maps.setCurrRoom(734, 300);
3876 </send>
3877</trigger>
3878
3879<trigger
3880 enabled = "y"
3881 regexp = "y"
3882 keep_evaluating = "y"
3883 group = "cwc"
3884 send_to = "12"
3885 match = "Sion Street runs south from here down the entire length of the eastern edge of Sum Bing. To the north is the eastern end of Wall Street, demarcating the edge of the city, and to the east leads a road into the glorious Imperial district. Although it's reasonably busy here, the real action appears to be to the south."
3886 sequence = "100"
3887 >
3888 <send>
3889 maps.setCurrRoom(860, 119);
3890 </send>
3891</trigger>
3892
3893<trigger
3894 enabled = "y"
3895 regexp = "y"
3896 keep_evaluating = "y"
3897 group = "cwc"
3898 send_to = "12"
3899 match = "This is the northeast edge of the Sum Bing district where Wall Street meets Sion Street. The great wall dominates the view, and its enormous shadow is enough to make anyone feel intimidated, which may explain the attitude of the citizens here. Wall Street runs west, leading toward the Gar Eth Gate, while much farther to the east is the Imperial quarter. Sion Street runs straight south, and boring houses are clustered along the road."
3900 sequence = "100"
3901 >
3902 <send>
3903 maps.setCurrRoom(860, 90);
3904 </send>
3905</trigger>
3906
3907<trigger
3908 enabled = "y"
3909 regexp = "y"
3910 keep_evaluating = "y"
3911 group = "cwc"
3912 send_to = "12"
3913 match = "Wall Street continues here and is joined from the south by Highe Redge Street. The massive wall corralling Bes Pelargic is to the north and blocks much of the sunlight. This would serve as a nice place to duck into the shade - were it not for the guards patrolling above. Scrubby weeds are growing out of tiny cracks in the wall, and thin, prickly bushes line the path."
3914 sequence = "100"
3915 >
3916 <send>
3917 maps.setCurrRoom(678, 90);
3918 </send>
3919</trigger>
3920
3921<trigger
3922 enabled = "y"
3923 regexp = "y"
3924 keep_evaluating = "y"
3925 group = "cwc"
3926 send_to = "12"
3927 match = "The massive wall to the north is overwhelming. Even during the day it casts a heavy shadow on either side. Its slate grey stone slabs reach up toward the sky and high above guards can be seen patrolling. There don't seem to be many people around, which isn't surprising considering well-built guards above. Small, middle-class housing lies to the south, huddled around tiny courtyards. Wall Street continues to the east and west."
3928 sequence = "100"
3929 >
3930 <send>
3931 maps.setCurrRoom(650, 90);
3932 </send>
3933</trigger>
3934
3935<trigger
3936 enabled = "y"
3937 regexp = "y"
3938 keep_evaluating = "y"
3939 group = "cwc"
3940 send_to = "12"
3941 match = "This is the Gar Eth Gate, which leads out of Sum Bing and away from Bes Pelargic. The gate itself has been constructed out of a massive stone arch which squats sternly between the two walls that flank its sides. Two hefty wooden doors have been attached to the framework with enormous hinges, and look like they serve to keep as many people in as they do out. Apart from guards, the street is fairly empty here. Wall Street continues to the east and west and Gate Avenue stretches out to south. To the north the road leads away from Bes Pelargic."
3942 sequence = "100"
3943 >
3944 <send>
3945 maps.setCurrRoom(637, 90);
3946 </send>
3947</trigger>
3948
3949<trigger
3950 enabled = "y"
3951 regexp = "y"
3952 keep_evaluating = "y"
3953 group = "cwc"
3954 send_to = "12"
3955 match = "This is the junction where Wall Street connects with Elysien Street. Aptly named, the road is bordered on the north side by a towering wall which makes its ominous presence blatantly apparent. Tiny flowers scrabble out of the base of the wall and reach toward a narrow strip of grass and bush which clings to the barricade. Small, well-kept homes run along the south side of the street and a particularly unkept one stands out among them. Immediately to the east is the Gar Eth Gate, and Elysien leads off to the west."
3956 sequence = "100"
3957 >
3958 <send>
3959 maps.setCurrRoom(609, 90);
3960 </send>
3961</trigger>
3962
3963<trigger
3964 enabled = "y"
3965 regexp = "y"
3966 keep_evaluating = "y"
3967 group = "cwc"
3968 send_to = "12"
3969 match = "Elysien Street meets up with Wall Street here, just west of the Gar Eth Gate. Running along the northern end of Sum Bing, the Great Wall casts a great shadow during the day over the houses on the south side of the street just past its boundary. Modest houses with relaxing, peaceful gardens line the streets along Elysien, and occasionally people wander past on their way to the market. Elysien continues to the west and Wall Street heads off towards the Gar Eth Gate."
3970 sequence = "100"
3971 >
3972 <send>
3973 maps.setCurrRoom(580, 90);
3974 </send>
3975</trigger>
3976
3977<trigger
3978 enabled = "y"
3979 regexp = "y"
3980 keep_evaluating = "y"
3981 group = "cwc"
3982 send_to = "12"
3983 match = "Immediately to the west, Gate Avenue makes its long-awaited juncture with Elysien Street. The area here is in slightly better shape than the road farther east, but the houses are still in relatively poor condition. Over the houses to the north, the great wall is just discernible. Most people don't realise that the walls are in place more to keep locals inside the city walls than to keep foreigners outside of them. The avenue leads a straight, dusty path to the east and joins Elysien to the west."
3984 sequence = "100"
3985 >
3986 <send>
3987 maps.setCurrRoom(580, 119);
3988 </send>
3989</trigger>
3990
3991<trigger
3992 enabled = "y"
3993 regexp = "y"
3994 keep_evaluating = "y"
3995 group = "cwc"
3996 send_to = "12"
3997 match = "This is one of those places the universe has sort of given up on. It's not exactly wrong, it's not exactly right, it just exists. The people that live here exist too - although it's not certain why they would want to do so. The street is dull and uncolourful, and the houses aren't much better. A small alley leads away toward the Gar Eth Gate and Gate Avenue continues to the east and west."
3998 sequence = "100"
3999 >
4000 <send>
4001 maps.setCurrRoom(637, 119);
4002 </send>
4003</trigger>
4004
4005<trigger
4006 enabled = "y"
4007 regexp = "y"
4008 keep_evaluating = "y"
4009 group = "cwc"
4010 send_to = "12"
4011 match = "Nearby to the east, Gate Avenue joins Highe Redge Street in a T junction. The entire street looks as if it had a bit too much to drink last night and is regretting it today with every ounce of its being. The houses, which have been arranged around communal courtyards, house multiple families in their simple geometric designs. Gate Avenue ends abruptly to the east and continues on to the west."
4012 sequence = "100"
4013 >
4014 <send>
4015 maps.setCurrRoom(651, 119);
4016 </send>
4017</trigger>
4018
4019<trigger
4020 enabled = "y"
4021 regexp = "y"
4022 keep_evaluating = "y"
4023 group = "cwc"
4024 send_to = "12"
4025 match = "This is the crossing of Highe Redge Street and Gate Avenue. A stone well squats in middle of the junction, supplying fresh water to the many citizens in this area. Middle class housing continues to line the streets, and small gardens brighten up the otherwise dull neighbourhood. Highe Redge Street continues southward toward the bustling shopping district, and brightly coloured stalls can be seen a few blocks down."
4026 sequence = "100"
4027 >
4028 <send>
4029 maps.setCurrRoom(679, 118);
4030 </send>
4031</trigger>
4032
4033<trigger
4034 enabled = "y"
4035 regexp = "y"
4036 keep_evaluating = "y"
4037 group = "cwc"
4038 send_to = "12"
4039 match = "Immediately to the south, the sounds, smells and shouts of Market Street can be perceived through the haze of cloth and crowds of people. The residential neighbourhood of Highe Redge continues to the north, and the houses in this area are a little more crowded, probably due to the fact that the merchants want to live as close to home as possible and don't want to share their earnings with anyone else on their journey home for dinner. The street is clean and respectable, although it is a Hong Fa Special compared to the true gems found further south."
4040 sequence = "100"
4041 >
4042 <send>
4043 maps.setCurrRoom(678, 161);
4044 </send>
4045</trigger>
4046
4047<trigger
4048 enabled = "y"
4049 regexp = "y"
4050 keep_evaluating = "y"
4051 group = "cwc"
4052 send_to = "12"
4053 match = "The bustle of Market Street has started to die down here, as the residential district of Highe Redge begins just to the north. The stalls here are not as frequent, but many more goods .and services. for sale can be seen further to the west. Just past the stall to the south, a large pond can be made out."
4054 sequence = "100"
4055 >
4056 <send>
4057 maps.setCurrRoom(679, 188);
4058 </send>
4059</trigger>
4060
4061<trigger
4062 enabled = "y"
4063 regexp = "y"
4064 keep_evaluating = "y"
4065 group = "cwc"
4066 send_to = "12"
4067 match = "Market Street gets quieter and darker here, a little more sinister than the bright fanfare of shops to the west. All of the nicer houses have clustered along the southern side of the street near the park and have tried to stay as far away as possible from the road which leaves north. A stout black sign has been staked in the middle of the street. Perhaps one should take this as a hint."
4068 sequence = "100"
4069 >
4070 <send>
4071 maps.setCurrRoom(706, 188);
4072 </send>
4073</trigger>
4074
4075<trigger
4076 enabled = "y"
4077 regexp = "y"
4078 keep_evaluating = "y"
4079 group = "cwc"
4080 send_to = "12"
4081 match = "More squatters' housing lines the streets here. The exteriors of the warehouses are filthy, while the occasional glint of an ill-placed bonfire flicks out one of the broken windows. A dirty string of lanterns filled with fireflies has been strung across the entrance of one of the larger buildings. Bes Pelargic's answer to Ankh-Morpork's Shades certainly has developed a character all its own."
4082 sequence = "100"
4083 >
4084 <send>
4085 maps.setCurrRoom(706, 115);
4086 </send>
4087</trigger>
4088
4089<trigger
4090 enabled = "y"
4091 regexp = "y"
4092 keep_evaluating = "y"
4093 group = "cwc"
4094 send_to = "12"
4095 match = "The warehouses have thinned here, leaving way for empty lots and scrubby pale grass. Dirty men in filthy kimonos sit crosslegged on the ground creating infamous Hong Fa specials - ordinary stones which are buffed and polished to a high shine, then touted as The Real Thing. Scruffy rugs have been placed on the ground here and polishing cloths are scattered between the men. A lot of these false gems are probably sold at the market. The slums continue to the east and west."
4096 sequence = "100"
4097 >
4098 <send>
4099 maps.setCurrRoom(728, 108);
4100 </send>
4101</trigger>
4102
4103<trigger
4104 enabled = "y"
4105 regexp = "y"
4106 keep_evaluating = "y"
4107 group = "cwc"
4108 send_to = "12"
4109 match = "The raucous splendor of the Sum Bing street market continues here - the one place in Bes Pelargic .alright, the one place of many. where you can buy everything, anything and anyone your heart desires."
4110 sequence = "100"
4111 >
4112 <send>
4113 maps.setCurrRoom(651, 189);
4114 </send>
4115</trigger>
4116
4117<trigger
4118 enabled = "y"
4119 regexp = "y"
4120 keep_evaluating = "y"
4121 group = "cwc"
4122 send_to = "12"
4123 match = "The street is completely engulfed with stalls at this point, having reached its peak. Huge umbrellas litter the narrow path that is left between the makeshift constructions, each perched above a stall, each dutifully protecting its charge from the rain and sun. On the southern side of the street is a small building that has probably been erected solely to draw customers in to see the delights held within."
4124 sequence = "100"
4125 >
4126 <send>
4127 maps.setCurrRoom(623, 188);
4128 </send>
4129</trigger>
4130
4131<trigger
4132 enabled = "y"
4133 regexp = "y"
4134 keep_evaluating = "y"
4135 group = "cwc"
4136 send_to = "12"
4137 match = "The entire street seems to glitter in the light here. Gold and gems sparkle and shine in glass cases which are carefully guarded by their keepers. To the north is a large shop which looks like it turns a roaring trade. Its exterior is flaked in gold and an enormous marble arch perches over the entrance. To the east the market dies down and to the west lies the restaurant district. A smaller market shoots off to the south and looks a bit more intimate than the raucous crowd here."
4138 sequence = "100"
4139 >
4140 <send>
4141 maps.setCurrRoom(609, 189);
4142 </send>
4143</trigger>
4144
4145<trigger
4146 enabled = "y"
4147 regexp = "y"
4148 keep_evaluating = "y"
4149 group = "cwc"
4150 send_to = "12"
4151 match = "The food quarter of the market bustles with activity while vivid smells float around, waiting impatiently to tickle shoppers' tastebuds. Carts filled with colourful fruits and vegetables line the north end of the street and large tanks filled with brightly shaded fish have been pushed up against the southern side of the street. Rickety wooden cages, complete with the mandatory profusion of ratty feathers, are piled up as merchants ply passersby with their wares. Several restaurants are clustered in the buildings here, and the flurry of Market Street continues."
4152 sequence = "100"
4153 >
4154 <send>
4155 maps.setCurrRoom(580, 189);
4156 </send>
4157</trigger>
4158
4159<trigger
4160 enabled = "y"
4161 regexp = "y"
4162 keep_evaluating = "y"
4163 group = "cwc_port"
4164 send_to = "12"
4165 match = "The noise and clamour of Sum Bing's famous street market intensifies as it nears the centre. Colourful umbrellas have been erected here to shield the stall owners from the elements, and small children scurry between the crates and boxes which have been strewn around the makeshift counters. Clanging noises come from the building to the north, and to the south lies a large yellow building with a slanted stone and wood slatted roof."
4166 sequence = "100"
4167 >
4168 <send>
4169 maps.setMap("cwc");
4170 maps.setCurrRoom(553, 189);
4171 </send>
4172</trigger>
4173
4174<trigger
4175 enabled = "y"
4176 regexp = "y"
4177 keep_evaluating = "y"
4178 group = "cwc"
4179 send_to = "12"
4180 match = "Market Street is an impressive procession of stalls and shops which thrive during the day. People from all over the city clamber to find the best deals on every sort of merchandise imaginable. The shop to the north oozes a strong floral scent, beckoning young women inside to peruse its wares. Throngs of people make the street hard to manoeuvre as they crowd around the stalls. The market stretches out to the east and west and brightly coloured swaths of cloth have been hung from each stall."
4181 sequence = "100"
4182 >
4183 <send>
4184 maps.setCurrRoom(539, 188);
4185 </send>
4186</trigger>
4187
4188<trigger
4189 enabled = "y"
4190 regexp = "y"
4191 keep_evaluating = "y"
4192 group = "cwc"
4193 send_to = "12"
4194 match = "This is Towerfalk Street, which joins the market just to the north of here. The commercialism of the area is evident even here as there is a shop on either side of this street inviting you to enter. To the south, Towerfalk Street begins to turn into a southwesterly direction, away from the business of the market. Many people run around here, looking for things to buy and deals to make."
4195 sequence = "100"
4196 >
4197 <send>
4198 maps.setCurrRoom(539, 217);
4199 </send>
4200</trigger>
4201
4202<trigger
4203 enabled = "y"
4204 regexp = "y"
4205 keep_evaluating = "y"
4206 group = "cwc"
4207 send_to = "12"
4208 match = "This is the middle of Towerfalk Street, where Grasshopper Lane leads to the south. Further to the southwest is Yari Lane, leading towards the Shoo Li district. You can hear the distant sounds of the famous market coming from the northeast. This is a solid, middle-class area, as can be seen from the quality of the houses."
4209 sequence = "100"
4210 >
4211 <send>
4212 maps.setCurrRoom(525, 245);
4213 </send>
4214</trigger>
4215
4216<trigger
4217 enabled = "y"
4218 regexp = "y"
4219 keep_evaluating = "y"
4220 group = "cwc"
4221 send_to = "12"
4222 match = "Grasshopper Lane, a residential street, turns from west to north .or north to west, if you'd prefer. here. The houses bordering the street seem to be in some need of repair, although they look perfectly habitable. A narrow archway in between some buildings to the east runs through to South Hill Street. The street is alive with people going about their daily business."
4223 sequence = "100"
4224 >
4225 <send>
4226 maps.setCurrRoom(551, 301);
4227 </send>
4228</trigger>
4229
4230<trigger
4231 enabled = "y"
4232 regexp = "y"
4233 keep_evaluating = "y"
4234 group = "cwc"
4235 send_to = "12"
4236 match = "This is just south of the northern end of Grasshopper Lane, before it turns east into Diamond Place. To the west is an example of the housing along this street - slightly in need of maintenance, but on the whole in pretty good shape. Just to the south of here Grasshopper Lane turns to the west. Many people pass you by here, on their way to or from Diamond Place, most likely."
4237 sequence = "100"
4238 >
4239 <send>
4240 maps.setCurrRoom(553, 272);
4241 </send>
4242</trigger>
4243
4244<trigger
4245 enabled = "y"
4246 regexp = "y"
4247 keep_evaluating = "y"
4248 group = "cwc"
4249 send_to = "12"
4250 match = "This is the northern end of Grasshopper Lane, which comes to an end by turning east to join Diamond Place, a busy little square full of people talking about nothing all day. Grasshopper Lane itself is a residential street, and heads south between lines of very slightly decrepit houses, an example of which can be seen to the northwest."
4251 sequence = "100"
4252 >
4253 <send>
4254 maps.setCurrRoom(553, 259);
4255 </send>
4256</trigger>
4257
4258<trigger
4259 enabled = "y"
4260 regexp = "y"
4261 keep_evaluating = "y"
4262 group = "cwc"
4263 send_to = "12"
4264 match = "This is the west corner of Diamond Place, a slightly dilapidated but lively area where half the population seem to be gossiping in the doorways of their houses. On the east side of the street is a bookshop. To the southeast you can see an old-fashioned shop, and to the northeast the skyline is dominated by a large building, from which issues the clatter and grind of monstrous machinery. South Hill Street leads south from here and Grasshopper Lane leads west."
4265 sequence = "100"
4266 >
4267 <send>
4268 maps.setCurrRoom(580, 258);
4269 </send>
4270</trigger>
4271
4272<trigger
4273 enabled = "y"
4274 regexp = "y"
4275 keep_evaluating = "y"
4276 group = "cwc"
4277 send_to = "12"
4278 match = "This is the north corner of Diamond Place, a slightly dilapidated but lively area where half the population seem to be gossiping in the doorways of their houses. To the south, the skyline is dominated by a large building, from which issues the clatter and grind of monstrous machinery. Down the street to the southeast and southwest you can see two shops, and through a little alley between the houses you can glimpse the park to the east."
4279 sequence = "100"
4280 >
4281 <send>
4282 maps.setCurrRoom(609, 230);
4283 </send>
4284</trigger>
4285
4286<trigger
4287 enabled = "y"
4288 regexp = "y"
4289 keep_evaluating = "y"
4290 group = "cwc"
4291 send_to = "12"
4292 match = "This street is a smaller, quieter offshoot of Sum Bing's famous market. The wall of the shop to the west is blank and unadorned, and to the north you can see that its entrance is boarded-up and apparently abandoned. Slightly further north of here is a well-kept and inviting shop, and beyond that you can hear the hubbub of people entering and leaving the enormous store whose marble arch dominates the entrance to the street. The road continues south from here, with a view to the east of a wooded park where you can glimpse wild animals drinking at a pond."
4293 sequence = "100"
4294 >
4295 <send>
4296 maps.setCurrRoom(608, 220);
4297 </send>
4298</trigger>
4299
4300<trigger
4301 enabled = "y"
4302 regexp = "y"
4303 keep_evaluating = "y"
4304 group = "cwc"
4305 send_to = "12"
4306 match = "This street is a smaller, quieter offshoot of Sum Bing's famous market. The shop to the west is boarded-up and empty. But just north of here is a well-kept and inviting shop, and beyond that you can hear the hubbub of people entering and leaving the enormous store whose marble arch dominates the entrance to the street. The road continues south from here, with a view to the east of a wooded park where you can glimpse wild animals drinking at a pond."
4307 sequence = "100"
4308 >
4309 <send>
4310 maps.setCurrRoom(608, 210);
4311 </send>
4312</trigger>
4313
4314<trigger
4315 enabled = "y"
4316 regexp = "y"
4317 keep_evaluating = "y"
4318 group = "cwc"
4319 send_to = "12"
4320 match = "This street is a smaller, quieter offshoot of Sum Bing's famous market. Some way to the north you can hear the hubbub of people entering and leaving the enormous store whose marble arch dominates the entrance to the street. To the west is a more modest, but very genteel-looking shop. The street continues south from here, with a view to the east of a wooded park where you can glimpse wild animals drinking at a pond."
4321 sequence = "100"
4322 >
4323 <send>
4324 maps.setCurrRoom(608, 200);
4325 </send>
4326</trigger>
4327
4328<trigger
4329 enabled = "y"
4330 regexp = "y"
4331 keep_evaluating = "y"
4332 group = "cwc"
4333 send_to = "12"
4334 match = "This is the east corner of Diamond Place, a slightly dilapidated but lively area where half the population seem to be gossiping in the doorways of their houses. On the west side of the street is a ramshackle shop. To the southwest you can see an old-fashioned shop, and to the northwest the skyline is dominated by a large building, from which issues the clatter and grind of monstrous machinery. Large Clam Street leads south from here."
4335 sequence = "100"
4336 >
4337 <send>
4338 maps.setCurrRoom(637, 259);
4339 </send>
4340</trigger>
4341
4342<trigger
4343 enabled = "y"
4344 regexp = "y"
4345 keep_evaluating = "y"
4346 group = "cwc"
4347 send_to = "12"
4348 match = "This is the south corner of Diamond Place, a slightly dilapidated but lively area where half the population seem to be gossiping in the doorways of their houses. Just north of here is an old-fashioned shop, up the street to the northwest is a bookshop, and to the northeast is a ramshackle shop. The sounds of machinery can be heard in the far north."
4349 sequence = "100"
4350 >
4351 <send>
4352 maps.setCurrRoom(608, 287);
4353 </send>
4354</trigger>
4355
4356<trigger
4357 enabled = "y"
4358 regexp = "y"
4359 keep_evaluating = "y"
4360 group = "cwc"
4361 send_to = "12"
4362 match = "South Hill Street is a busy little residential street connecting Diamond Place, to the north, with Pearl Path, to the south. Diamond Place is a busy square, with people chatting away and doing trade. Naturally, there's a fair overspill into South Hill Street and quite a few people pass you by. A small house to the east tries to hide from all the noise, but fails miserably."
4363 sequence = "100"
4364 >
4365 <send>
4366 maps.setCurrRoom(580, 287);
4367 </send>
4368</trigger>
4369
4370<trigger
4371 enabled = "y"
4372 regexp = "y"
4373 keep_evaluating = "y"
4374 group = "cwc"
4375 send_to = "12"
4376 match = "This is the middle of South Hill Street, which merrily runs north and south from here. A small archway to the west seems to lead to Grasshopper Lane, and to the east is a private-looking house. South Hill Street is fairly busy here, as it is halfway between the busy Diamond Place and Pearl Path, which is to the south, and there are many people heading past you in both directions."
4377 sequence = "100"
4378 >
4379 <send>
4380 maps.setCurrRoom(580, 300);
4381 </send>
4382</trigger>
4383
4384<trigger
4385 enabled = "y"
4386 regexp = "y"
4387 keep_evaluating = "y"
4388 group = "cwc"
4389 send_to = "12"
4390 match = "This is a T-Junction on Pearl Path. Pearl Path itself continues its usual beautiful and satisfactory manner to the west and east, and Large Clam Street shoots off north towards a small square of some kind. The beauty of the Pearl River is one of the main things about this street that many people appreciate the most, although there is little on the street that is without beauty. To the west and east of here there are two bridges, but neither are, as it has been put, .shackles on the river., and both have a certain aesthetic quality about them. There is quite a thick layer of greenery near the river, and it continues east."
4391 sequence = "100"
4392 >
4393 <send>
4394 maps.setCurrRoom(636, 384);
4395 </send>
4396</trigger>
4397
4398<trigger
4399 enabled = "y"
4400 regexp = "y"
4401 keep_evaluating = "y"
4402 group = "cwc"
4403 send_to = "12"
4404 match = "This is Pearl Path, a beautiful walkway that runs parallel to the Pearl River on the river's north side. It is lined on its own north side by well-presented houses interspaced with the occasional shop. One such shop is here, and it looks pleasant enough from the outside, fitting in as it does with the houses of the street. What it sells, however, isn't determinable from the outside - perhaps it warrants a further investigation. The street leads west to east from here, and there are a few people wandering down it, enjoying the peace, calm and flow of the Pearl River. A bridge leads south across the river."
4405 sequence = "100"
4406 >
4407 <send>
4408 maps.setCurrRoom(511, 385);
4409 </send>
4410</trigger>
4411
4412<trigger
4413 enabled = "y"
4414 regexp = "y"
4415 keep_evaluating = "y"
4416 group = "cwc"
4417 send_to = "12"
4418 match = "This is Yari Lane, a residential street in the Sum Bing district of Bes Pelargic. The Shoo-Li district lies to the west through an entrance-way which is adorned with strings of lanterns. This part of the street is very reasonable - the housing is not very expensive-looking or particulary stylish, but nor is it ugly to behold. It is strange to note that the quality of the housing seems to get better to the south, and a little worse to the north, with the riverside properties being most exclusive and highly-prized. The street continues to the north and south."
4419 sequence = "100"
4420 >
4421 <send>
4422 maps.setCurrRoom(483, 329);
4423 </send>
4424</trigger>
4425
4426<trigger
4427 enabled = "y"
4428 regexp = "y"
4429 keep_evaluating = "y"
4430 group = "cwc"
4431 send_to = "12"
4432 match = "This is Yari Lane, a residential street which stretches north to south across most of the Sum Bing District. Towerfalk Street branches off of the Lane here, heading northeast. The houses here are of an intermediate quality, although they don't really compare at all to the dwellings near the south end of this street near the beautiful Pearl River. There is an entrance into the Shoo-Li District just to the north of here, and another a little way down the road to the south. Many people seem to wander out of the District entrance, down into this part of the road, and up Towerfalk Street, which can perhaps account for the slightly shoddy state of the road and houses here."
4433 sequence = "100"
4434 >
4435 <send>
4436 maps.setCurrRoom(483, 287);
4437 </send>
4438</trigger>
4439
4440<trigger
4441 enabled = "y"
4442 regexp = "y"
4443 keep_evaluating = "y"
4444 group = "cwc"
4445 send_to = "12"
4446 match = "This is Yari Lane, a residential street which stretches north to south across most of the Sum Bing District. The houses here aren't wonderful, but they fit the needs of Bes Pelargic's extensive working class. They cannot, however, compare at all to the dwellings near the south end of the Lane, on the banks of the beautiful Pearl River. There is an entrance into the Shoo-Li District somewhere off to the north of here, and another shortly down the road to the south. There is a fairly constant flow of people in both directions, whether heading for the River area or the famed Shoo-Li markets."
4447 sequence = "100"
4448 >
4449 <send>
4450 maps.setCurrRoom(482, 258);
4451 </send>
4452</trigger>
4453
4454<trigger
4455 enabled = "y"
4456 regexp = "y"
4457 keep_evaluating = "y"
4458 group = "cwc"
4459 send_to = "12"
4460 match = "Yari Lane runs north to south here along the western edge of the Sum Bing district, which you could leave in favour of Shoo-Li through the district exit to the west. A short distance to the north, Yari Lane comes to an end, but it appears to run all the way to the river to the south."
4461 sequence = "100"
4462 >
4463 <send>
4464 maps.setCurrRoom(483, 216);
4465 </send>
4466</trigger>
4467
4468<trigger
4469 enabled = "y"
4470 regexp = "y"
4471 keep_evaluating = "y"
4472 group = "cwc"
4473 send_to = "12"
4474 match = "Close by to the south, Sum Bing's famous market can be seen. If the rumours are true, you can buy practically anything there. Wide smiles on the faces of recent customers returning home attest to the quality of goods, services, and individuals that can be purchased at its heart. Scrubby patches of grass along the road have turned brown from the many feet which tread on their blades every day."
4475 sequence = "100"
4476 >
4477 <send>
4478 maps.setCurrRoom(510, 161);
4479 </send>
4480</trigger>
4481
4482<trigger
4483 enabled = "y"
4484 regexp = "y"
4485 keep_evaluating = "y"
4486 group = "cwc"
4487 send_to = "12"
4488 match = "Near a footbridge, Elysien splits here and continues in three directions; west and north toward Shoo-Li and southeast toward the district of Sum Bing. The north road runs along the wall, while the west path leads into a residential area. Here, just across the footbridge, the road is a mass of messy cobbles which have been thrown together, making walking, lurching or dragging your market goods home quite the chore."
4489 sequence = "100"
4490 >
4491 <send>
4492 maps.setCurrRoom(497, 119);
4493 </send>
4494</trigger>
4495
4496<trigger
4497 enabled = "y"
4498 regexp = "y"
4499 keep_evaluating = "y"
4500 group = "cwc"
4501 send_to = "12"
4502 match = "The path of Elysien Lane leads straight towards the Great Wall, which it runs parallel to after meeting it at a T-junction north of here. Directly to the north it ends in a T-junction and runs parallel to the wall. Houses line the street here, topped with pagoda-style roofs. Low hedges run along the road, shielding the homes from most of the residential traffic."
4503 sequence = "100"
4504 >
4505 <send>
4506 maps.setCurrRoom(497, 86);
4507 </send>
4508</trigger>
4509
4510<trigger
4511 enabled = "y"
4512 regexp = "y"
4513 keep_evaluating = "y"
4514 group = "cwc"
4515 send_to = "12"
4516 match = "This is the back alley of Elysien Lane. Very few buildings line the alley as it narrows and runs along the wall. A large sign has been erected in the middle of the street, pointing large arrows to the west and south. The alley continues toward Shoo-Li to the west, back toward Sum Bing to the east and vacant lots fill the void to the south."
4517 sequence = "100"
4518 >
4519 <send>
4520 maps.setCurrRoom(497, 51);
4521 </send>
4522</trigger>
4523
4524<trigger
4525 enabled = "y"
4526 regexp = "y"
4527 keep_evaluating = "y"
4528 group = "cwc"
4529 send_to = "12"
4530 match = "This is the junction of Butterfly Boulevard and Wall Street, the very northeastern point of Shoo-Li. If one wished, it is possible to head east on Wall Street and enter the district of Sum Bing, but why would one want to leave the stunning jewel that is Shoo-Li"
4531 sequence = "100"
4532 >
4533 <send>
4534 maps.setCurrRoom(440, 52);
4535 </send>
4536</trigger>
4537
4538<trigger
4539 enabled = "y"
4540 regexp = "y"
4541 keep_evaluating = "y"
4542 group = "cwc"
4543 send_to = "12"
4544 match = "This is Butterfly Boulevard, just south of the junction where this lovely road meets Wall Street. On the west side of the road sits a charming but little house. Though of modest proportions, the wooden beams of this structure have been decorated entirely with a gleaming bronze paint. Plum trees planted in this yard have grown so hardily that their branches extend into the road here. At the foot of one tree, a small, fat black and white pig is rooting around, perhaps looking for some fallen fruit. To the south is the intersection with Wung-Chi Lane."
4545 sequence = "100"
4546 >
4547 <send>
4548 maps.setCurrRoom(440, 86);
4549 </send>
4550</trigger>
4551
4552<trigger
4553 enabled = "y"
4554 regexp = "y"
4555 keep_evaluating = "y"
4556 group = "cwc"
4557 send_to = "12"
4558 match = "This is Butterfly Boulevard where Wung-Chi Lane crosses to make a busy four-way intersection. A circle of bamboo shoots surrounds this spot, creating an impression of shelter despite the bustle."
4559 sequence = "100"
4560 >
4561 <send>
4562 maps.setCurrRoom(440, 118);
4563 </send>
4564</trigger>
4565
4566<trigger
4567 enabled = "y"
4568 regexp = "y"
4569 keep_evaluating = "y"
4570 group = "cwc"
4571 send_to = "12"
4572 match = "This is Butterfly Boulevard, where begins a phalanx of blooming cherry trees that follows the wide, smooth road in its long sweep south. Under and behind the impressive trees are milkweeds and some other mundane plants intended to attract various species of butterfly."
4573 sequence = "100"
4574 >
4575 <send>
4576 maps.setCurrRoom(440, 146);
4577 </send>
4578</trigger>
4579
4580<trigger
4581 enabled = "y"
4582 regexp = "y"
4583 keep_evaluating = "y"
4584 group = "cwc"
4585 send_to = "12"
4586 match = "This is Butterfly Boulevard, a long, wide street that runs north-south along the eastern border of Shoo-Li. Lined with houses, blooming cherry trees and some more mundane plants as well, and frequented by butterflies, this street is always full of colour and people. The kind of rich, elegant people who appreciate the landscaping and only occasionally swat a butterfly that dares to land on their bespoke kimono."
4587 sequence = "100"
4588 >
4589 <send>
4590 maps.setCurrRoom(441, 174);
4591 </send>
4592</trigger>
4593
4594<trigger
4595 enabled = "y"
4596 regexp = "y"
4597 keep_evaluating = "y"
4598 group = "cwc"
4599 send_to = "12"
4600 match = "This is a charming spot on Butterfly Boulevard, a respite from the more populated area."
4601 sequence = "100"
4602 >
4603 <send>
4604 maps.setCurrRoom(440, 174);
4605 </send>
4606</trigger>
4607
4608<trigger
4609 enabled = "y"
4610 regexp = "y"
4611 keep_evaluating = "y"
4612 group = "cwc"
4613 send_to = "12"
4614 match = "This is Butterfly Boulevard, a wide and busy road flanked by flowering cherry trees and sundry other plants. One of the shorter trees here has a low, thick branch within arm's length. There is more of the gorgeous Butterfly Boulevard, much more. It extends to the far distance in the north, and a bit to the south it deigns to curve. A large building stands to the west."
4615 sequence = "100"
4616 >
4617 <send>
4618 maps.setCurrRoom(441, 258);
4619 </send>
4620</trigger>
4621
4622<trigger
4623 enabled = "y"
4624 regexp = "y"
4625 keep_evaluating = "y"
4626 group = "cwc"
4627 send_to = "12"
4628 match = "There, a lovely haiku to brighten the day, as if the gobs of blooming cherry trees weren't enough. The wide and busy Boulevard reaches a curve to the south and runs off north as far as the eye can see."
4629 sequence = "100"
4630 >
4631 <send>
4632 maps.setCurrRoom(440, 286);
4633 </send>
4634</trigger>
4635
4636<trigger
4637 enabled = "y"
4638 regexp = "y"
4639 keep_evaluating = "y"
4640 group = "cwc"
4641 send_to = "12"
4642 match = "This is the split along Butterfly Boulevard where the Yari Connection leads east into the district of Sum Bing."
4643 sequence = "100"
4644 >
4645 <send>
4646 maps.setCurrRoom(440, 328);
4647 </send>
4648</trigger>
4649
4650<trigger
4651 enabled = "y"
4652 regexp = "y"
4653 keep_evaluating = "y"
4654 group = "cwc"
4655 send_to = "12"
4656 match = "This is where Squid Walk meets Oyster Lane."
4657 sequence = "100"
4658 >
4659 <send>
4660 maps.setCurrRoom(371, 300);
4661 </send>
4662</trigger>
4663
4664<trigger
4665 enabled = "y"
4666 regexp = "y"
4667 keep_evaluating = "y"
4668 group = "cwc"
4669 send_to = "12"
4670 match = "This is a junction where Squid Walk beckons you south and Buffalo Tail Trail tempts you from the east and west."
4671 sequence = "100"
4672 >
4673 <send>
4674 maps.setCurrRoom(384, 258);
4675 </send>
4676</trigger>
4677
4678<trigger
4679 enabled = "y"
4680 regexp = "y"
4681 keep_evaluating = "y"
4682 group = "cwc"
4683 send_to = "12"
4684 match = "This is a pseudo-bohemian neighbourhood on Buffalo Tail Trail. Cutting-edge music and the raucous wailings of neo-kabuki are all the rage among this set. You could linger and inhale the heady fumes of er, of the scent of freedom bought by lots and lots of money, or you could continue north or west."
4685 sequence = "100"
4686 >
4687 <send>
4688 maps.setCurrRoom(413, 258);
4689 </send>
4690</trigger>
4691
4692<trigger
4693 enabled = "y"
4694 regexp = "y"
4695 keep_evaluating = "y"
4696 group = "cwc"
4697 send_to = "12"
4698 match = "This is a pseudo-bohemian part of Buffalo Tail Trail, an area inhabited mostly by earnest young people with no gainful employment. In their case none is necessary because they continue to accept huge allowances and lavishly spend their due share of family money. There is a shop to the west, where presumably they can do this, were the shop open, which it isn't."
4699 sequence = "100"
4700 >
4701 <send>
4702 maps.setCurrRoom(412, 231);
4703 </send>
4704</trigger>
4705
4706<trigger
4707 enabled = "y"
4708 regexp = "y"
4709 keep_evaluating = "y"
4710 group = "cwc"
4711 send_to = "12"
4712 match = "This is a fairly uninteresting bend on Buffalo Tail Trail. A high fence of dark cherry wood runs along the north side of the road before veering off into the distance. Situated inside the curve of the road is a stone lantern, carved intricately with water buffaloes."
4713 sequence = "100"
4714 >
4715 <send>
4716 maps.setCurrRoom(412, 202);
4717 </send>
4718</trigger>
4719
4720<trigger
4721 enabled = "y"
4722 regexp = "y"
4723 keep_evaluating = "y"
4724 group = "cwc"
4725 send_to = "12"
4726 match = "This is the lively intersection of Buffalo Tail Trail, Pang-Ho Street and Sugar Lane."
4727 sequence = "100"
4728 >
4729 <send>
4730 maps.setCurrRoom(370, 202);
4731 </send>
4732</trigger>
4733
4734<trigger
4735 enabled = "y"
4736 regexp = "y"
4737 keep_evaluating = "y"
4738 group = "cwc"
4739 send_to = "12"
4740 match = "A small landing between a zig and a zag along the northern stairway down Tora Hill, this platform provides an area for pedestrians to pause and catch their breath before continuing their trek up to the Fang Estate. As there is occasionally a bottleneck in traffic along this section of the street, a few enterprising merchants have set up shop here, pawning their wares off on the more naive travellers. The stone staircases continues up and down the slope, cutting its way into the hillside."
4741 sequence = "100"
4742 >
4743 <send>
4744 maps.setCurrRoom(496, 496);
4745 </send>
4746</trigger>
4747
4748<trigger
4749 enabled = "y"
4750 regexp = "y"
4751 keep_evaluating = "y"
4752 group = "cwc"
4753 send_to = "12"
4754 match = "On the border of the districts of Pong Ping and Hong Fa, this is the point where Island Street and Origami Moon Way meet."
4755 sequence = "100"
4756 >
4757 <send>
4758 maps.setCurrRoom(496, 580);
4759 </send>
4760</trigger>
4761
4762<trigger
4763 enabled = "y"
4764 regexp = "y"
4765 keep_evaluating = "y"
4766 group = "cwc"
4767 send_to = "12"
4768 match = "This is Bridge Street as it continues on its straight and frankly uninteresting way. Southwards it leads into Pong Ping, while to the north it runs past a small crossroads, down to the river and the bridge that gave the street its rather unimaginative name. With no buildings along it to spoil the view, there is a rare unrestricted vista of Tora Hill to the west and the houses around Phoenix Park to the east."
4769 sequence = "100"
4770 >
4771 <send>
4772 maps.setCurrRoom(580, 511);
4773 </send>
4774</trigger>
4775
4776<trigger
4777 enabled = "y"
4778 regexp = "y"
4779 keep_evaluating = "y"
4780 group = "cwc"
4781 send_to = "12"
4782 match = "This is the bottom of Bridge Street where it meets the Middle Bridge."
4783 sequence = "100"
4784 >
4785 <send>
4786 maps.setCurrRoom(580, 454);
4787 </send>
4788</trigger>
4789
4790<trigger
4791 enabled = "y"
4792 regexp = "y"
4793 keep_evaluating = "y"
4794 group = "cwc"
4795 send_to = "12"
4796 match = "This is a sort of crossroads on a very wonderful and beautiful street, Pearl Path."
4797 sequence = "100"
4798 >
4799 <send>
4800 maps.setCurrRoom(580, 384);
4801 </send>
4802</trigger>
4803
4804<trigger
4805 enabled = "y"
4806 regexp = "y"
4807 keep_evaluating = "y"
4808 group = "cwc"
4809 send_to = "12"
4810 match = "This is the Corridor of the Dragons. It is a wide alley framed with wooden beams, almost like a pergola. Each beam has a painted image of a dragon. At this hour the masked colours and dancing shadows help to make the dragons more menacing. This part of the alley is dedicated to a specific dragon, although it is hard to determine which."
4811 sequence = "100"
4812 >
4813 <send>
4814 maps.setCurrRoom(300, 539);
4815 </send>
4816</trigger>
4817
4818<trigger
4819 enabled = "y"
4820 regexp = "y"
4821 keep_evaluating = "y"
4822 group = "cwc"
4823 send_to = "12"
4824 match = "This is the Corridor of the Dragons. It is a wide alley framed with wooden beams, almost like a pergola. Each beam has a painted image of a dragon. The darkness of the night makes the alley more claustrophobic and enriches the colour of the paintings. This part of the alley is dedicated to a specific dragon, although in this light it is hard to determine which."
4825 sequence = "100"
4826 >
4827 <send>
4828 maps.setCurrRoom(343, 538);
4829 </send>
4830</trigger>
4831
4832<trigger
4833 enabled = "y"
4834 regexp = "y"
4835 keep_evaluating = "y"
4836 group = "cwc"
4837 send_to = "12"
4838 match = "This is the Corridor of the Dragons. It is a wide alley framed with wooden beams, almost like a pergola. Each beam has a painted image of a dragon. At this hour the striking white and dancing shadows help to make the dragons more menacing. To the south an alley allows access out of the corridor."
4839 sequence = "100"
4840 >
4841 <send>
4842 maps.setCurrRoom(412, 538);
4843 </send>
4844</trigger>
4845
4846<trigger
4847 enabled = "y"
4848 regexp = "y"
4849 keep_evaluating = "y"
4850 group = "cwc"
4851 send_to = "12"
4852 match = "The sleek, rocky landscape towards the south is the most interesting feature here. Smooth lines of rocks being embraced by streams and mingled with shadows of the night seem to compose a unique landscape. If one follows the little path to the north it will lead them eventually to the Dragon District."
4853 sequence = "100"
4854 >
4855 <send>
4856 maps.setCurrRoom(412, 594);
4857 </send>
4858</trigger>
4859
4860<trigger
4861 enabled = "y"
4862 regexp = "y"
4863 keep_evaluating = "y"
4864 group = "cwc"
4865 send_to = "12"
4866 match = "The intersection at this hour is deserted except for the trees that are constantly watching over it. Dust has settled on the street after a busy day annoying people. Footprints in the dust have been tracked in from all directions, but mostly lead out to the north. Silver Snake Road stretches out to the north, while Tree Snake Avenue continues toward the Silk Markets to the west and toward the Moon district to the east."
4867 sequence = "100"
4868 >
4869 <send>
4870 maps.setCurrRoom(202, 567);
4871 </send>
4872</trigger>
4873
4874<trigger
4875 enabled = "y"
4876 regexp = "y"
4877 keep_evaluating = "y"
4878 group = "cwc"
4879 send_to = "12"
4880 match = "Just south of the ivory white expanse of Silver Mermaid Bridge, Silver Snake Road leads into the heart of Hong Fa. Surprisingly, not many people are about, making this a relatively quiet area of the quarter. Just to the north lies the blue boardwalk which constitutes Riverview Walk, one of the prettiest roads in Hong Fa. Towards the east, over a wall, one can just make out a small back yard."
4881 sequence = "100"
4882 >
4883 <send>
4884 maps.setCurrRoom(188, 482);
4885 </send>
4886</trigger>
4887
4888<trigger
4889 enabled = "y"
4890 regexp = "y"
4891 keep_evaluating = "y"
4892 group = "cwc"
4893 send_to = "12"
4894 match = "This is the south side of Silk Market. It is quite peaceful with not as many customers going about at this time of the night. Most of the activity comes from the shopkeepers who go about making sure that their merchandise is ready for the start of the next day. To the west a well lit store defies the traditional working hours by remaining open. It has a display of wares draped from hangers around the entrance. To the south Tree Snake Avenue runs from the east to the west."
4895 sequence = "100"
4896 >
4897 <send>
4898 maps.setCurrRoom(132, 567);
4899 </send>
4900</trigger>
4901
4902<trigger
4903 enabled = "y"
4904 regexp = "y"
4905 keep_evaluating = "y"
4906 group = "cwc"
4907 send_to = "12"
4908 match = "The view towards the west here would have been great, had the Great Wall not been put up in its way. On the other side of the wall is a seaside paradise: brilliant turquoise waves, soaring seagulls and golden sand sits just out of your reach."
4909 sequence = "100"
4910 >
4911 <send>
4912 maps.setCurrRoom(104, 651);
4913 </send>
4914</trigger>
4915
4916<trigger
4917 enabled = "y"
4918 regexp = "y"
4919 keep_evaluating = "y"
4920 group = "cwc"
4921 send_to = "12"
4922 match = "This is the busiest intersection of the golden district. Even now, at night, there are many people out and about on various errands. The street is lined with tall trees to cut the houses off from the noise, and from these trees hang paper lanterns to provide light for those people who never sleep."
4923 sequence = "100"
4924 >
4925 <send>
4926 maps.setCurrRoom(315, 693);
4927 </send>
4928</trigger>
4929
4930<trigger
4931 enabled = "y"
4932 regexp = "y"
4933 keep_evaluating = "y"
4934 group = "cwc_port"
4935 send_to = "12"
4936 match = "The Serpent takes another dirty turn here, the densely packed housing to the southwest having given way to various small shops. One lies just south of here, while off to the southeast is the junction with Waterfall Lane and, beyond that, more grimy houses and shops. The shop to the south has a Needful Things hanging outside it."
4937 sequence = "100"
4938 >
4939 <send>
4940 maps.setMap("cwc");
4941 maps.setCurrRoom(594, 650);
4942 </send>
4943</trigger>
4944
4945<trigger
4946 enabled = "y"
4947 regexp = "y"
4948 keep_evaluating = "y"
4949 group = "cwc_port"
4950 send_to = "12"
4951 match = "This is Phoenix Avenue, a pretty residential street shaded by the trees of Phoenix Park. The Avenue grows quieter towards the north, although the bustle of the busy junction to the south is still audible. The west side of the street is lined by houses, while the railings of Phoenix Park run along the eastern side."
4952 sequence = "100"
4953 >
4954 <send>
4955 maps.setMap("cwc");
4956 maps.setCurrRoom(609, 580);
4957 </send>
4958</trigger>
4959
4960<trigger
4961 enabled = "y"
4962 regexp = "y"
4963 keep_evaluating = "y"
4964 group = "cwc"
4965 send_to = "12"
4966 match = "Long Street, unlike roads in other large cities, is accurately named. It stretches south and north from here, and is jam-packed with all types of people. It's busy here, but it seems to get ever busier to the north. A large wall of crates in front of the houses hardly helps matters either, considerably narrowing the street's effective width."
4967 sequence = "100"
4968 >
4969 <send>
4970 maps.setCurrRoom(1211, 623);
4971 </send>
4972</trigger>
4973
4974<trigger
4975 enabled = "y"
4976 regexp = "y"
4977 keep_evaluating = "y"
4978 group = "cwc_port"
4979 send_to = "12"
4980 match = "This is an open courtyard surrounded on three sides by classic Auriental architecture and an awe-inspiring gate to the south. The buildings themselves are simple slate and stone, a door on each of the three walls leading into the complex. Waist high dragon statues stand watch on either side of the three doors, and the sound of trickling water emanates from fountains in each of the four corners."
4981 sequence = "100"
4982 >
4983 <send>
4984 maps.setMap("cwc");
4985 maps.setCurrRoom(272, 95);
4986 </send>
4987</trigger>
4988
4989<trigger
4990 enabled = "y"
4991 regexp = "y"
4992 keep_evaluating = "y"
4993 group = "cwc_port"
4994 send_to = "12"
4995 match = "This is somewhere in the Square of a Thousand Parades. All about you soldiers go through their paces and civilians watch or just wander past. A huge gold statue stands here, commemorating one of the great battles fought by legions of the Empire. The north side of the square is shadowed by the city wall."
4996 sequence = "100"
4997 >
4998 <send>
4999 maps.setMap("cwc");
5000 maps.setCurrRoom(1057, 119);
5001 </send>
5002</trigger>
5003
5004<trigger
5005 enabled = "y"
5006 regexp = "y"
5007 keep_evaluating = "y"
5008 group = "cwc_port"
5009 send_to = "12"
5010 match = "You are standing on a T-junction on Lover's Lane. It runs north and southwest, whilst a small alley runs northwest into the Medina. This appears to be a busy junction, and all the while people are coming and going. To the southeast is a small, dimly-lit shop. Other warehouses, houses and business premises line the lane and alleyways around here."
5011 sequence = "100"
5012 >
5013 <send>
5014 maps.setMap("cwc");
5015 maps.setCurrRoom(1210, 721);
5016 </send>
5017</trigger>
5018
5019<trigger
5020 enabled = "y"
5021 regexp = "y"
5022 keep_evaluating = "y"
5023 group = "cwc_port"
5024 send_to = "12"
5025 match = "This part of Ricecake Alley is a busy crossroads. To the northeast and southwest it continues, whilst Lover's Lane goes off to the east. A very small alley leads southeast. Even at night there are plenty of people about and this is clearly near the heart of the Red Triangle. There are buildings all about you."
5026 sequence = "100"
5027 >
5028 <send>
5029 maps.setMap("cwc");
5030 maps.setCurrRoom(1154, 679);
5031 </send>
5032</trigger>
5033
5034<trigger
5035 enabled = "y"
5036 regexp = "y"
5037 keep_evaluating = "y"
5038 group = "cwc"
5039 send_to = "12"
5040 match = "The hustle and bustle of Wung-Chi Lane slows with respect for a moment here as a sprawling building sets its entrance to the north. The low roof has been constructed in pagoda-style, stretching out to the east and west. A tall tower gate lies just to the north, surrounded by a small garden full of plum and cherry blossom trees behind its border. Wung-Chi Lane picks up speed again to the east and west as merchants try desperately to part with their goods for less-than-fair prices."
5041 sequence = "100"
5042 >
5043 <send>
5044 maps.setCurrRoom(272, 119);
5045 </send>
5046</trigger>
5047
5048<trigger
5049 enabled = "y"
5050 regexp = "y"
5051 keep_evaluating = "y"
5052 group = "cwc"
5053 send_to = "12"
5054 match = "Running along the crystal clear waters of Tang Bay, Long Tang Lane meanders slowly in a north-south direction past the golden grains which make up the bay's sandy beach. Tang Island crouches menacingly just inside the protective enclosure of the great wall which encircles the bay, while just to the south a long pier juts out expectantly into the water. Wung-Chi Lane meets up with Long Tang, here, running straight as a die east toward Sum Bing."
5055 sequence = "100"
5056 >
5057 <send>
5058 maps.setCurrRoom(175, 119);
5059 </send>
5060</trigger>
5061
5062<trigger
5063 enabled = "y"
5064 regexp = "y"
5065 keep_evaluating = "y"
5066 group = "cwc"
5067 send_to = "12"
5068 match = "This is Wall Street, probably the longest street in Shoo-Li. To the north the tall city wall runs alongside the street, keeping out invaders, and serving the convenient dual purpose of keeping the citizens in. The street widens slightly here into a small plaza, formed by the intersection of Wall Street, and Jui-Pi Way, which leads off to the south. People seem to congregate here, speaking softly to one another or trading goods under the watchful eyes of the ever present Imperial guards."
5069 sequence = "100"
5070 >
5071 <send>
5072 maps.setCurrRoom(343, 52);
5073 </send>
5074</trigger>
5075
5076<trigger
5077 enabled = "y"
5078 regexp = "y"
5079 keep_evaluating = "y"
5080 group = "cwc"
5081 send_to = "12"
5082 match = "This is the junction of Butterfly Boulevard and Wall Street, the very northeastern point of Shoo-Li. If one wished, it is possible to head east on Wall Street and enter the district of Sum Bing, but why would one want to leave the stunning jewel that is Shoo-Li. The wide, stone-paved majesty of Butterfly Boulevard stretches to the south as far as the eye can see while the Great Wall looms along the northern edge of Bes Pelargic just to the north."
5083 sequence = "100"
5084 >
5085 <send>
5086 maps.setCurrRoom(441, 52);
5087 </send>
5088</trigger>
5089
5090<trigger
5091 enabled = "y"
5092 regexp = "y"
5093 keep_evaluating = "y"
5094 group = "cwc"
5095 send_to = "12"
5096 match = "This is the back alley of Elysien Lane. In the darkness, very few buildings can be seen lining the alley as it narrows and runs along the wall. The alley continues toward Shoo-Li to the west, back toward Sum Bing to the east and vacant lots fill the darkness to the south."
5097 sequence = "100"
5098 >
5099 <send>
5100 maps.setCurrRoom(496, 52);
5101 </send>
5102</trigger>
5103
5104<trigger
5105 enabled = "y"
5106 regexp = "y"
5107 keep_evaluating = "y"
5108 group = "cwc"
5109 send_to = "12"
5110 match = "Near a footbridge, Elysien splits here and continues in three directions; west and north toward Shoo-Li and southeast toward the district of Sum Bing. The north road is shrouded in shadows and runs along the wall, while the west path leads into a more well-lit residential area. Here, just across the footbridge, the road is a mass of messy cobbles which have been thrown together, making walking, lurching or dragging your market goods home quite the chore."
5111 sequence = "100"
5112 >
5113 <send>
5114 maps.setCurrRoom(497, 119);
5115 </send>
5116</trigger>
5117
5118<trigger
5119 enabled = "y"
5120 regexp = "y"
5121 keep_evaluating = "y"
5122 group = "cwc"
5123 send_to = "12"
5124 match = "This is Butterfly Boulevard where Wung-Chi Lane crosses to make a four-way intersection, not as busy now as it is during the day. A circle of bamboo shoots surrounds this spot, creating an impression of shelter in the middle of the road here, and also creating some weird shadows and noises. To the north one can glimpse something very shiny, and a riot of pale blooms to the south indicates cherry trees in full flower. Wung-Chi Lane lies to the west, and heading east would mean abandoning splendid Shoo-Li for the district of Sum Bing."
5125 sequence = "100"
5126 >
5127 <send>
5128 maps.setCurrRoom(441, 119);
5129 </send>
5130</trigger>
5131
5132<trigger
5133 enabled = "y"
5134 regexp = "y"
5135 keep_evaluating = "y"
5136 group = "cwc"
5137 send_to = "12"
5138 match = "This busy intersection marks the junction of Wung-Chi Lane and Jui-Pi Way. A number of tall trees have been planted around the intersection, which has been crammed full of people and goods for sale .take that as you will.. Hundreds of carts stand next to their red-faced, screaming owners as they try mercilessly to haggle unsuspecting browsers into buying their wares. Bright bolts of cloth, antique Auriental furniture and foods of every shape, colour and taste sit ready to be bought by shoppers out for a daily stroll. Wung-Chi Lane continues its merchant-attracting atmosphere to the east and west."
5139 sequence = "100"
5140 >
5141 <send>
5142 maps.setCurrRoom(343, 119);
5143 </send>
5144</trigger>
5145
5146<trigger
5147 enabled = "y"
5148 regexp = "y"
5149 keep_evaluating = "y"
5150 group = "cwc"
5151 send_to = "12"
5152 match = "Long Tang Lane ends here, as the picturesque Kyu-Yu Walk runs in a southwesterly direction along the waterfront and east toward Fountain Park. Thickly packed wild rose bushes line the south side of the path, their shiny green leaves contrasting beautifully with soft pink petals. Behind the bushes lies the beautiful green canopy of Fountain Park. The beach lies just to the west and Kyu-Yu Walk continues to the east."
5153 sequence = "100"
5154 >
5155 <send>
5156 maps.setCurrRoom(174, 175);
5157 </send>
5158</trigger>
5159
5160<trigger
5161 enabled = "y"
5162 regexp = "y"
5163 keep_evaluating = "y"
5164 group = "cwc"
5165 send_to = "12"
5166 match = "Just on the northwest edge of Fountain Park, the sounds of animals cavorting happily drift out of the trees in short, spasmodic bursts. Flamboyant greenery lies on each side of the elaborately tiled road; trees and bamboo lean over in a thick green canopy which protects the passersby from sun and rain, making relocation a little easier for those without an umbrella. The lovely waters of Tang Bay lies further to the west and Park Lane runs down the west side of Fountain Park to the south."
5167 sequence = "100"
5168 >
5169 <send>
5170 maps.setCurrRoom(203, 175);
5171 </send>
5172</trigger>
5173
5174<trigger
5175 enabled = "y"
5176 regexp = "y"
5177 keep_evaluating = "y"
5178 group = "cwc"
5179 send_to = "12"
5180 match = "At the intersection with Jui-Pi Way, tall golden statues line the cobbled street, as Fountain Road nears the gates of Fountain Park. The beautiful golden statues continue along the fence, shining softly in the light. Crowds of children have taken over the street, running full tilt back and forth and playing games with scarves and chalk. Splashes and angry snapping drift over the fence, and occasionally there is a strangled squawk as a few tufts of feathers fly up into the air. Fountain Road continues to the north and south, with Jui-Pi way heading off northeast towards the Wung-Chi market."
5181 sequence = "100"
5182 >
5183 <send>
5184 maps.setCurrRoom(259, 217);
5185 </send>
5186</trigger>
5187
5188<trigger
5189 enabled = "y"
5190 regexp = "y"
5191 keep_evaluating = "y"
5192 group = "cwc"
5193 send_to = "12"
5194 match = "This is where Fountain Road and Squid Walk connect in a relaxed manner. How two streets can feel relaxed is yet, by man, an unsolved mystery. There are some highly skilled scientists working on it though, funded by Lord Tang. They expect to make a major breakthrough anytime soon now. Of course, that's what they've said for centuries to keep funds being pumped into the project. The continued crowds waiting to enter Fountain Park remain here, while the road continues to the north and south and Squid Walk shoots off to the east."
5195 sequence = "100"
5196 >
5197 <send>
5198 maps.setCurrRoom(259, 301);
5199 </send>
5200</trigger>
5201
5202<trigger
5203 enabled = "y"
5204 regexp = "y"
5205 keep_evaluating = "y"
5206 group = "cwc"
5207 send_to = "12"
5208 match = "Near the eastern end of the High Tide covered market, the stalls are nearly piled on top of each other as the merchants try desperately to stuff their wares into one of the most popular shopping areas in Shoo-Li. A narrow slit in the tent allows shoppers who are feeling slightly claustrophobic in the hot and humid interior of the market to slip outside onto Fountain Road to take a breather and regain their composure before continuing down the cornucopia of food, animals and demon charms that line the street. The covered market ends just to the east and continues far down High Tide Road to the west."
5209 sequence = "100"
5210 >
5211 <send>
5212 maps.setCurrRoom(259, 356);
5213 </send>
5214</trigger>
5215
5216<trigger
5217 enabled = "y"
5218 regexp = "y"
5219 keep_evaluating = "y"
5220 group = "cwc"
5221 send_to = "12"
5222 match = "Another long stretch of the covered market runs along High Tide Road here. The stalls and shops have intensified in number, the squished stalls to the west nothing but a day at the park compared to the piled crates, goods and merchants here. Miraculously, a small piece of hessian has been exposed on the north wall of the tent, and a large slit cut up its length to allow shoppers out of the sweaty and humid interior of the High Tide Market. The crates and boxes littered with sweaty human forms continue to the east and west."
5223 sequence = "100"
5224 >
5225 <send>
5226 maps.setCurrRoom(202, 356);
5227 </send>
5228</trigger>
5229
5230<trigger
5231 enabled = "y"
5232 regexp = "y"
5233 keep_evaluating = "y"
5234 group = "cwc"
5235 send_to = "12"
5236 match = "Turtle Path splits off of High Tide Road here, running straight south towards Hong Fa and Mermaid Bridge. Immediately to the east the stalls along the covered market can be seen scampering in and out of the marketplace with armfuls of food, cagefuls of chickens and cloth bags full to the brim with healing potions and amulets. Scurrying down the street here, people are obviously eager to get back home to Hong Fa or to sample the cuisine available further down High Tide Road. The crowds begin just to the east, the thick curtains which protect the stalls from the weather regularly being opened to release a handful of shoppers. The green canopy of a residential area lies to the west."
5237 sequence = "100"
5238 >
5239 <send>
5240 maps.setCurrRoom(174, 356);
5241 </send>
5242</trigger>
5243
5244<trigger
5245 enabled = "y"
5246 regexp = "y"
5247 keep_evaluating = "y"
5248 group = "cwc"
5249 send_to = "12"
5250 match = "Far from the clutches of business and commerce, Pearl Bank Walk glides along the bank of the river, oblivious to the goings on of everyday life. That was, of course, until the High Tide Road opened its doors to the many merchants and traders who now inhabit the area just north of here. High Tide Road shoots off to the north here, the frantic cries of shoppers, children, traders and animals ready to be shipped off for dinner filtering onto the walk from its entrance. The south side of the river bank is littered with cherry blossoms as scores of old trees stand proudly watching the ferry boats pass."
5251 sequence = "100"
5252 >
5253 <send>
5254 maps.setCurrRoom(147, 384);
5255 </send>
5256</trigger>
5257
5258<trigger
5259 enabled = "y"
5260 regexp = "y"
5261 keep_evaluating = "y"
5262 group = "cwc"
5263 send_to = "12"
5264 match = "This is where Pearl Bank Walk and Turtle Path meet each other. The junction is quite busy, as there is also a bridge to the south which leads to the district of Hong Fa. The area is very expensive looking with houses that normal people dream about. Not the kind of dreams that involve custard, honey, cream and chameleons though. Much cleaner dreams."
5265 sequence = "100"
5266 >
5267 <send>
5268 maps.setCurrRoom(174, 384);
5269 </send>
5270</trigger>
5271
5272<trigger
5273 enabled = "y"
5274 regexp = "y"
5275 keep_evaluating = "y"
5276 group = "cwc"
5277 send_to = "12"
5278 match = "This is the junction where Buffalo Lane, Coast Lane and Green Way meet. The junction provides a beautiful view of the Turnwise Sea before it is abruptly chopped off by the Great Wall. In fact, there is even a small tower raised in the middle of the intersection just for the purpose of viewing the sea unobstructed. There are quite a few people moving about here and enjoying the view, most of them heading south towards the large and expensive houses along the coast and east toward the centre of Shoo-Li."
5279 sequence = "100"
5280 >
5281 <send>
5282 maps.setCurrRoom(104, 328);
5283 </send>
5284</trigger>
5285
5286<trigger
5287 enabled = "y"
5288 regexp = "y"
5289 keep_evaluating = "y"
5290 group = "cwc"
5291 send_to = "12"
5292 match = "This is the leafy junction of Green Way and No-Gen Road. To the northwest lie the cool and inviting waters of Tang Bay, while to the east Green Way continues its lush voyage to Fountain Park. The road here is paved with pink tiles which swirl off to the east in a circular pattern. Passing beautiful Auriental houses that show off their assets in a yearly competition in which participant homes are assessed for their adherence to the traditional Auriental art of home decoration, the winner is rewarded with quite a sum of rhinu, and this is how Green Way got its name. The road continues to the east and south, while No-Gen Road branches off to the northwest toward Tang Bay."
5293 sequence = "100"
5294 >
5295 <send>
5296 maps.setCurrRoom(147, 273);
5297 </send>
5298</trigger>
5299
5300<trigger
5301 enabled = "y"
5302 regexp = "y"
5303 keep_evaluating = "y"
5304 group = "cwc"
5305 send_to = "12"
5306 match = "Tang Bay swings back out toward the far promontory here, while Kyu-Yu Walk leads northeast toward the pier. Presently, No-Gen Road runs straight to the northwest to the end of the Tang Peninsula, where it meets Coast Lane which runs south along the spectacular sandy coastline of Shoo-Li. Here, the Bay continues to sparkle and dance shyly with the visitors that flock to its golden shores. No-Gen Road runs perpendicular to Kyu-Yu Walk, which begins just to the northeast."
5307 sequence = "100"
5308 >
5309 <send>
5310 maps.setCurrRoom(105, 231);
5311 </send>
5312</trigger>
5313
5314<trigger
5315 enabled = "y"
5316 regexp = "y"
5317 keep_evaluating = "y"
5318 group = "cwc"
5319 send_to = "12"
5320 match = "This is the intersection of Jui-Pi Way and Pang-Ho Street. To the southeast, Pang-Ho Street stretches away through one of the densest residential areas of Shoo-Li. The houses here beautify Shoo-Li, justifying it as one of the most beautiful areas in Bes Pelargic. The street is so well taken care of that most people would seriously consider carrying a broom with them so they didn't dirty the brightly polished yellow tiles which lead from Fountain Park all the way to the Great Wall. People hustle and bustle all around as they go about their business, heading off on various tangents. A few stalls and shops are scattered around the intersection, providing a welcome rest stop between the park and the Wung-Chi Market."
5321 sequence = "100"
5322 >
5323 <send>
5324 maps.setCurrRoom(287, 189);
5325 </send>
5326</trigger>
5327
5328<trigger
5329 enabled = "y"
5330 regexp = "y"
5331 keep_evaluating = "y"
5332 group = "cwc"
5333 send_to = "12"
5334 match = "You are at the intersection of Buffalo Tail Trail, Pang-Ho Street and Sugar Lane. Although quieter than during the daylight hours, this is still a fairly busy place. A wooden bench is off to the side here, out of the way of traffic, and a low stone wall begins at the corner leading to Sugar Lane, either of which you could sit on and take a breather while you contemplate your next move."
5335 sequence = "100"
5336 >
5337 <send>
5338 maps.setCurrRoom(371, 203);
5339 </send>
5340</trigger>
5341
5342<trigger
5343 enabled = "y"
5344 regexp = "y"
5345 keep_evaluating = "y"
5346 group = "cwc"
5347 send_to = "12"
5348 match = "This bend on Buffalo Tail Trail is dimly lit by the warm glow from a stone lantern situated here inside the curve of the road. The view to the north is obstructed by a high fence of dark cherry wood."
5349 sequence = "100"
5350 >
5351 <send>
5352 maps.setCurrRoom(413, 203);
5353 </send>
5354</trigger>
5355
5356<trigger
5357 enabled = "y"
5358 regexp = "y"
5359 keep_evaluating = "y"
5360 group = "cwc"
5361 send_to = "12"
5362 match = "This is Butterfly Boulevard, a long, wide street that runs north-south along the eastern border of Shoo-Li. The lights from the houses reflect on the pale cherry blossoms and attract the nocturnal or just insomniac butterflies. This is as quiet as this area gets, and it is still fairly busy. Street sweepers push their brooms through the crowds as best they can, shoving fallen petals into the vegetation at the side of the road, where presumably the debris becomes the problem of gardeners."
5363 sequence = "100"
5364 >
5365 <send>
5366 maps.setCurrRoom(441, 175);
5367 </send>
5368</trigger>
5369
5370<trigger
5371 enabled = "y"
5372 regexp = "y"
5373 keep_evaluating = "y"
5374 group = "cwc"
5375 send_to = "12"
5376 match = "This is a quieter spot on Butterfly Boulevard, away from the denser residential area. Fewer stop to linger here despite the two stone benches flanking the road. As inviting and unyielding stone is, the tendency to nap on on one of the benches should be avoided, as vagrancy is forcibly discouraged here in Shoo-Li. The cherry trees gleam ethereally, the pale petals catching the slightest offering of light. The violets and daisies also planted along the Boulevard are mostly closed, waiting for the sun to return in its orbit of the Disc. The wide road reaches off into the distance to both the north and south."
5377 sequence = "100"
5378 >
5379 <send>
5380 maps.setCurrRoom(441, 217);
5381 </send>
5382</trigger>
5383
5384<trigger
5385 enabled = "y"
5386 regexp = "y"
5387 keep_evaluating = "y"
5388 group = "cwc"
5389 send_to = "12"
5390 match = "There, a lovely haiku to er, brighten the night. There is still plenty of traffic on this street at night. The street sweepers do their best to clean away the fallen petals and butterflies and they don't seem to be deliberately tripping too many people."
5391 sequence = "100"
5392 >
5393 <send>
5394 maps.setCurrRoom(441, 287);
5395 </send>
5396</trigger>
5397
5398<trigger
5399 enabled = "y"
5400 regexp = "y"
5401 keep_evaluating = "y"
5402 group = "cwc"
5403 send_to = "12"
5404 match = "Lights are on in all the houses of this pseudo-bohemian neighbourhood on Buffalo Tail Trail. Cutting-edge music and the raucous wailings of neo-kabuki are all the rage among this set. You could linger and inhale the heady fumes of er, of the scent of freedom bought by lots and lots of money, or you could continue north or west."
5405 sequence = "100"
5406 >
5407 <send>
5408 maps.setCurrRoom(413, 259);
5409 </send>
5410</trigger>
5411
5412<trigger
5413 enabled = "y"
5414 regexp = "y"
5415 keep_evaluating = "y"
5416 group = "cwc"
5417 send_to = "12"
5418 match = "This junction where Squid Walk meets Buffalo Tail Trail is busy even at night. The restaurants nearby and the ongoing parties and debates of this pseudo-bohemian area make it very popular. On the north side of the road is a lawn with a wide stone bench. Squid Walk heads south and Buffalo Tail Trail runs east and west."
5419 sequence = "100"
5420 >
5421 <send>
5422 maps.setCurrRoom(385, 259);
5423 </send>
5424</trigger>
5425
5426<trigger
5427 enabled = "y"
5428 regexp = "y"
5429 keep_evaluating = "y"
5430 group = "cwc"
5431 send_to = "12"
5432 match = "Squid Walk meets Oyster Lane here, at an intersection where two rickshaw drivers are determinedly arguing rather than going home for the night. Their throats are getting hoarse, and are no competition for the noise of the wild party carrying on to the west. There is a bench here where you could sit and rest, although not for very long, as dossing down on the street is frowned upon in this posh district."
5433 sequence = "100"
5434 >
5435 <send>
5436 maps.setCurrRoom(371, 301);
5437 </send>
5438</trigger>
5439
5440<trigger
5441 enabled = "y"
5442 regexp = "y"
5443 keep_evaluating = "y"
5444 group = "cwc_port"
5445 send_to = "12"
5446 match = "\[southern end of Oyster Lane next to the Rainbow Bridge\]"
5447 sequence = "101"
5448 >
5449 <send>
5450 maps.setMap("cwc");
5451 maps.setCurrRoom(371, 385);
5452 </send>
5453</trigger>
5454
5455<trigger
5456 enabled = "y"
5457 regexp = "y"
5458 keep_evaluating = "y"
5459 group = "cwc"
5460 send_to = "12"
5461 match = "Near the eastern end of the High Tide covered market, the stalls are nearly piled on top of each other as the merchants try desperately to stuff their wares into one of the most popular shopping areas in Shoo-Li. A narrow slit in the tent allows shoppers who are feeling slightly claustrophobic in the hot and humid interior of the market to slip outside onto Fountain Road to take a breather and regain their composure before continuing down the cornucopia of food, animals and demon charms that line the street. The covered market ends just to the east and continues far down High Tide Road to the west."
5462 sequence = "100"
5463 >
5464 <send>
5465 maps.setCurrRoom(259, 356);
5466 </send>
5467</trigger>
5468
5469<trigger
5470 enabled = "y"
5471 regexp = "y"
5472 keep_evaluating = "y"
5473 group = "cwc"
5474 send_to = "12"
5475 match = "This is Park Lane at its junction with Big Street. Strangely enough, Big Street is actually quite tiny, dark and dingy compared to its spectacularly wealthy counterparts. However, crowds of people still stuff the alley full to its brim, regardless of its comparatively unpleasant atmosphere. To the east, the tall trees of Fountain Park sway uncertainly as unseen eyes peer down onto the street and the occasional .Ook.. filters out from their leaves. Further to the north are the western gates of Fountain Park and the busy atmosphere of High Tide Road lies to the south."
5476 sequence = "100"
5477 >
5478 <send>
5479 maps.setCurrRoom(203, 315);
5480 </send>
5481</trigger>
5482
5483<trigger
5484 enabled = "y"
5485 regexp = "y"
5486 keep_evaluating = "y"
5487 group = "cwc"
5488 send_to = "12"
5489 match = "Massive golden filigree gates tower into the trees, setting the stage for Fountain Park's exit gate. The number of snotty-nosed children in this area has risen exponentially as parents try to drag their screaming bundles of joy back home. Attendants rush around the gate, ensuring that no mischievous works are afoot, while vendors do their best to ensure that no child goes away from Fountain Park without a cup of bubble tea and a sticky ginseng lolly. The lush path of Green Way stretches off toward the Turnwise Sea to the west, while Park Lane continues to the north and south."
5490 sequence = "100"
5491 >
5492 <send>
5493 maps.setCurrRoom(203, 273);
5494 </send>
5495</trigger>
5496
5497<trigger
5498 enabled = "y"
5499 regexp = "y"
5500 keep_evaluating = "y"
5501 group = "cwc"
5502 send_to = "12"
5503 match = "This is the section of Park Lane which lies just between the exit gates of Fountain Park to the north and the intersection with Big Street to the south. To the east lies the Disc-reknowned Fountain Park, which supposedly houses every species of animal ever to walk on This Great Turtle. The reality, however, is a very nice zoo with a selection of animals from all over the Disc and a variety of sticky-fingered children and many snotty noses. Park Lane continues to the north where it intersects with Kyu-Yu Walk, and to the south where it joins the bustling market atmosphere of High Tide Road."
5504 sequence = "100"
5505 >
5506 <send>
5507 maps.setCurrRoom(203, 301);
5508 </send>
5509</trigger>
5510
5511<trigger
5512 enabled = "y"
5513 regexp = "y"
5514 keep_evaluating = "y"
5515 group = "cwc"
5516 send_to = "12"
5517 match = "Just off of Green Way, Big Street is fabled for its classic look of complete and utter trashiness. As always, hand in hand with trashiness comes score after score of people just dying to catch a peek of something naughty. Oddly enough, the east side of the street is lined with prim and proper looking austere houses which sneer with distaste at the shops which have set up business on the west side. The shops continue on this short street to the south and Green Way lies back to the north."
5518 sequence = "100"
5519 >
5520 <send>
5521 maps.setCurrRoom(175, 301);
5522 </send>
5523</trigger>
5524
5525<trigger
5526 enabled = "y"
5527 regexp = "y"
5528 keep_evaluating = "y"
5529 group = "cwc"
5530 send_to = "12"
5531 match = "The dusty rose coloured tiles of Green Way continue to swirl around each other as they festoon the walkway with their polished brilliance. The road opens into a small square here as it meets with a narrow yet crowded alley which runs off to the south. A large pedestal has been erected in the middle of the square, inviting all passersby to stand on it and speak their mind. There are no houses on either side of the square for a change, but wild vegetation creeps over its boundaries and flourishes."
5532 sequence = "100"
5533 >
5534 <send>
5535 maps.setCurrRoom(175, 273);
5536 </send>
5537</trigger>
5538
5539<trigger
5540 enabled = "y"
5541 regexp = "y"
5542 keep_evaluating = "y"
5543 group = "cwc"
5544 send_to = "12"
5545 match = "Close to the north, Green Way branches off to the northwest toward Tang Bay as it meets up with No-Gen Road. The stunning botany which showers Green Way in soft petals and shiny leaves continues to line the path here, covering the pale pink tiles in organic bliss. Many of the gardens have miniature pagoda-style gazebos placed carefully among the ponds, rocks and plants which compose the atmosphere of the street. Green Way continues to the south toward the cool blue waters of the Turnwise Sea and north toward the youthful excitement of Fountain Park."
5546 sequence = "100"
5547 >
5548 <send>
5549 maps.setCurrRoom(147, 301);
5550 </send>
5551</trigger>
5552
5553<trigger
5554 enabled = "y"
5555 regexp = "y"
5556 keep_evaluating = "y"
5557 group = "cwc"
5558 send_to = "12"
5559 match = "Receiving its name from the family which has ruled, or shall we say, dominated, Shoo-Li for generations, Long Tang Lane runs along the beautiful sandy beach which frames Tang Bay. Just to the west, a splendid pier runs out into the sea and stretches toward the large fortressed island which sits glumly in the enclosed harbour. Large wooden support beams run vertically into the sand and have been wrapped around many times with long lengths of thick rope which anchor the supports firmly to the ground."
5560 sequence = "100"
5561 >
5562 <send>
5563 maps.setCurrRoom(175, 147);
5564 </send>
5565</trigger>
5566
5567<trigger
5568 enabled = "y"
5569 regexp = "y"
5570 keep_evaluating = "y"
5571 group = "cwc"
5572 send_to = "12"
5573 match = "This is Long Tang Lane, a beautiful stretch of road that trails along the enclosed coastline of the Turnwise Sea. Long bladed grasses dance gently in the breeze, splashing colour along the golden sands of the beach. The waters shimmer gently to your west, giving off a peaceful vibe that is somewhat spoiled by the huge blight of a wall to the north. Far in the distance, Tang Island can be seen, sitting fortified in the beautiful waters of the bay. Long Tang Lane continues to the north and south."
5574 sequence = "100"
5575 >
5576 <send>
5577 maps.setCurrRoom(175, 87);
5578 </send>
5579</trigger>
5580
5581<trigger
5582 enabled = "y"
5583 regexp = "y"
5584 keep_evaluating = "y"
5585 group = "cwc"
5586 send_to = "12"
5587 match = "Here, Long Tang Lane turns into the oppressive Wall Street, spoiling the mind-numbingly pleasant effect of one of Shoo-Li's prettiest roads. The huge wall towers over the junction, casting a long shadow across everything on the land before sweeping protectively into the bay to the west. From here you could head east along the wall or south to more aesthetically pleasing locales."
5588 sequence = "100"
5589 >
5590 <send>
5591 maps.setCurrRoom(175, 52);
5592 </send>
5593</trigger>
5594
5595<trigger
5596 enabled = "y"
5597 regexp = "y"
5598 keep_evaluating = "y"
5599 group = "cwc"
5600 send_to = "12"
5601 match = "Between Wall Street and Wung-Chi Lane, houses have been packed together tightly on either side of the road, fitting in wherever there is room. Paved with yellow tiles, Jui-Pi Way leads all the way from the Great Wall nearly to the eastern gates of Fountain Park to the southwest. Passing through some of the most prime commercial areas in the city, Jui-Pi Way is a standard route for many to follow when they have finished shopping and are ready to head home. To the west is a prestigious-looking shop so posh that it has scared off most of its potential customers."
5602 sequence = "100"
5603 >
5604 <send>
5605 maps.setCurrRoom(342, 87);
5606 </send>
5607</trigger>
5608
5609<trigger
5610 enabled = "y"
5611 regexp = "y"
5612 keep_evaluating = "y"
5613 group = "cwc"
5614 send_to = "12"
5615 match = "This is Butterfly Boulevard, in-between the intersections with Wall Street to the north and Wung-Chi Lane to the south. On the west side of the road sits a quiet little house painted in gleaming bronze. Branches from plum trees planted in the yard extend out into the road. At the foot of one tree you can make out the shape of a smallish pig dozing in the grass."
5616 sequence = "100"
5617 >
5618 <send>
5619 maps.setCurrRoom(440, 86);
5620 </send>
5621</trigger>
5622
5623<trigger
5624 enabled = "y"
5625 regexp = "y"
5626 keep_evaluating = "y"
5627 group = "cwc"
5628 send_to = "12"
5629 match = "There is some light coming from houses, here. Short green hedges protect the houses from most of the traffic along the street, but at this time of day there isn't much to protect them from. Directly to the north, Elysien Lane runs into the great wall."
5630 sequence = "100"
5631 >
5632 <send>
5633 maps.setCurrRoom(496, 86);
5634 </send>
5635</trigger>
5636
5637<trigger
5638 enabled = "y"
5639 regexp = "y"
5640 keep_evaluating = "y"
5641 group = "cwc"
5642 send_to = "12"
5643 match = "This is Jui-Pi Way, just southwest of the busy market atmosphere of Wung-Chi Lane. Paved with bright yellow tiles, the path leads past beautiful Agatean homes owned by the merchants of this quarter. Tiny silver ornaments adorn the eaves and hang from the windows to ward off demons, which probably includes most of the shoppers in this district. Ah, irony. The tight enclosure of Sugar Lane leads off to the east, while Jui-Pi Way heads northeast toward the Wung-Chi Market area and southwest toward Fountain Park."
5644 sequence = "100"
5645 >
5646 <send>
5647 maps.setCurrRoom(329, 147);
5648 </send>
5649</trigger>
5650
5651<trigger
5652 enabled = "y"
5653 regexp = "y"
5654 keep_evaluating = "y"
5655 group = "cwc"
5656 send_to = "12"
5657 match = "This is the main gate to Fountain Park. An enormous wrought filigree golden gate shoots out of the ground in a T-style arch which sits pompously far above the street, stretching its welcoming arms over all of the families below. On each side of the gate, two huge golden bears, polished to a brilliant shine, stand, forever frozen in poses of merriment and welcome. The noise here is incredibly loud as children either scream with excitement or throw loud tantrums at the nearest available vendor."
5658 sequence = "100"
5659 >
5660 <send>
5661 maps.setCurrRoom(259, 273);
5662 </send>
5663</trigger>
5664
5665<trigger
5666 enabled = "y"
5667 regexp = "y"
5668 keep_evaluating = "y"
5669 group = "cwc"
5670 send_to = "12"
5671 match = "Far below, the calm waters of Tang Bay slap playfully against one of the rocky promontories which enclose its peaceful waters. Here, though, green grass covers the ground and spreads out as far as it can until it reaches the infertile rock. The Great Wall is much closer from this vantage point, and cuts through the water relatively closer to the shoreline. No-Gen Road leads back around the bay to the southeast and the first stretch of picturesque Coast Lane begins to the south."
5672 sequence = "100"
5673 >
5674 <send>
5675 maps.setCurrRoom(77, 203);
5676 </send>
5677</trigger>
5678
5679<trigger
5680 enabled = "y"
5681 regexp = "y"
5682 keep_evaluating = "y"
5683 group = "cwc"
5684 send_to = "12"
5685 match = "The rocky cliffside road of Coast Lane continues down the harmonious shoreline which marks the edge of the Turnwise Sea. A sheer rock wall drops rapidly down to the sandy beach below, its height allowing passersby to catch glimpses of beautiful sunsets as they dip past the Great Wall. The grassy ground encroaches on the path and looks very keen to take over the pebbled path. A small, windswept sea shanty overlooks the ocean at this point, while Coast Lane continues along the breathtaking Turnwise Sea to the north and south."
5686 sequence = "100"
5687 >
5688 <send>
5689 maps.setCurrRoom(77, 231);
5690 </send>
5691</trigger>
5692
5693<trigger
5694 enabled = "y"
5695 regexp = "y"
5696 keep_evaluating = "y"
5697 group = "cwc"
5698 send_to = "12"
5699 match = "This is Butterfly Boulevard, a wide and busy road flanked by flowering cherry trees and sundry other plants. One of the shorter trees here has a low, thick branch within arm's length. There is more of the gorgeous Butterfly Boulevard to the north and south. A large building stands to the west."
5700 sequence = "100"
5701 >
5702 <send>
5703 maps.setCurrRoom(441, 259);
5704 </send>
5705</trigger>
5706
5707<trigger
5708 enabled = "y"
5709 regexp = "y"
5710 keep_evaluating = "y"
5711 group = "cwc"
5712 send_to = "12"
5713 match = "This is Butterfly Boulevard, a long, wide street that runs north-south along the eastern border of Shoo-Li. The lights from the houses reflect on the pale cherry blossoms and attract the nocturnal or just insomniac butterflies. This is as quiet as this area gets, and it is still fairly busy. Street sweepers push their brooms through the crowds as best they can, shoving fallen petals into the vegetation at the side of the road, where presumably the debris becomes the problem of gardeners."
5714 sequence = "100"
5715 >
5716 <send>
5717 maps.setCurrRoom(441, 175);
5718 </send>
5719</trigger>
5720
5721<trigger
5722 enabled = "y"
5723 regexp = "y"
5724 keep_evaluating = "y"
5725 group = "cwc"
5726 send_to = "12"
5727 match = "Elysien Street branches off here, splitting into the residential district to the northwest. To the southwest it continues on to the market. A small outdoor shrine lies to the southeast, squatting complacently under the shadow of the great wall. Small benches have been placed along the side of the road here for weary shoppers to rest their tired feet."
5728 sequence = "100"
5729 >
5730 <send>
5731 maps.setCurrRoom(525, 147);
5732 </send>
5733</trigger>
5734
5735<trigger
5736 enabled = "y"
5737 regexp = "y"
5738 keep_evaluating = "y"
5739 group = "cwc"
5740 send_to = "12"
5741 match = "This is the junction of Elysien Street and Gate Avenue. The neighbourhood to the east looks wholly neglected, and to the southwest the road runs straight into Sum Bing's renowned marketplace. Faint shouts and hollers can barely be heard from the road a few blocks down. A narrow marsh trickles along the wall here, providing a haven for bullrushes and water lilies to grow in peace."
5742 sequence = "100"
5743 >
5744 <send>
5745 maps.setCurrRoom(553, 119);
5746 </send>
5747</trigger>
5748
5749<trigger
5750 enabled = "y"
5751 regexp = "y"
5752 keep_evaluating = "y"
5753 group = "cwc"
5754 send_to = "12"
5755 match = "Elysien Street meets up with Wall Street here, just west of the Gar Eth Gate. Running along the northern end of Sum Bing, the Great Wall casts a great shadow during the day over the houses on the south side of the street just past its boundary. Modest houses with relaxing, peaceful gardens line the streets along Elysien, and occasionally people wander past in the darkness toward the restaurant quarter of the market. Elysien continues to the west and Wall Street heads off towards the Gar Eth Gate."
5756 sequence = "100"
5757 >
5758 <send>
5759 maps.setCurrRoom(580, 91);
5760 </send>
5761</trigger>
5762
5763<trigger
5764 enabled = "y"
5765 regexp = "y"
5766 keep_evaluating = "y"
5767 group = "cwc"
5768 send_to = "12"
5769 match = "This is the junction where Wall Street connects with Elysien Street. Darkness only increases the ominous presence of the massive stone slabs to the north. Muffled light spills out of a few houses and falls in yellow pools on the dirt road and swirls around before retreating back to where it came from. One particularly unkempt house lies to the south, immediately to the east is the Gar Eth Gate, and Elysien leads off to the west."
5770 sequence = "100"
5771 >
5772 <send>
5773 maps.setCurrRoom(609, 91);
5774 </send>
5775</trigger>
5776
5777<trigger
5778 enabled = "y"
5779 regexp = "y"
5780 keep_evaluating = "y"
5781 group = "cwc"
5782 send_to = "12"
5783 match = "This is the Gar Eth Gate, which leads out of Sum Bing and away from Bes Pelargic. A massive stone arch, the Gar Eth Gate itself is ensconced in shadows as a flickering yellow glow highlights the two hefty wooden doors which have been attached to the framework with enormous hinges. Torches flare from several holders which have been hung from each side of the gate. Guards patrol here even more rigorously than the parapets, and street activity here has dwindled from minimal to nonexistent. Wall Street continues to the east and west and Gate Avenue stretches out to south. To the north the road leads away from Bes Pelargic."
5784 sequence = "100"
5785 >
5786 <send>
5787 maps.setCurrRoom(637, 91);
5788 </send>
5789</trigger>
5790
5791<trigger
5792 enabled = "y"
5793 regexp = "y"
5794 keep_evaluating = "y"
5795 group = "cwc"
5796 send_to = "12"
5797 match = "The massive wall to the north is overwhelming. Its slate grey stone slabs reach up into the night and high above guards can be seen patrolling by torchlight. There don't seem to be many people around, which isn't surprising considering the well-built guards above. Small, middle-class housing lies to the south, huddled around tiny well-maintained courtyards. Wall Street continues to the east and west."
5798 sequence = "100"
5799 >
5800 <send>
5801 maps.setCurrRoom(651, 91);
5802 </send>
5803</trigger>
5804
5805<trigger
5806 enabled = "y"
5807 regexp = "y"
5808 keep_evaluating = "y"
5809 group = "cwc"
5810 send_to = "12"
5811 match = "Wall Street continues here and is joined from the south by Highe Redge Street. The massive wall corralling Bes Pelargic is to the north and casts an impenetrable shadow on the street below. Faint light scrabbles out of the houses to the south, but then thinks better of it and retreats back inside. Scrubby weeds grow out of tiny cracks in the wall, and thin, prickly bushes line the path."
5812 sequence = "100"
5813 >
5814 <send>
5815 maps.setCurrRoom(679, 91);
5816 </send>
5817</trigger>
5818
5819<trigger
5820 enabled = "y"
5821 regexp = "y"
5822 keep_evaluating = "y"
5823 group = "cwc"
5824 send_to = "12"
5825 match = "This is the crossing of Highe Redge Street and Gate Avenue. Quite dark at night, a stone well sits, immersed in shadow in middle of the junction, supplying fresh water to the many citizens in this area. Middle class housing continues to line the streets, and small gardens brighten up the otherwise dull neighbourhood. Most of the houses have their drapes pulled at this time of night, but light shines out of a few. Highe Redge Street continues southward toward the bustling shopping district, and brightly coloured stalls can be seen a few blocks down."
5826 sequence = "100"
5827 >
5828 <send>
5829 maps.setCurrRoom(679, 119);
5830 </send>
5831</trigger>
5832
5833<trigger
5834 enabled = "y"
5835 regexp = "y"
5836 keep_evaluating = "y"
5837 group = "cwc"
5838 send_to = "12"
5839 match = "Nearby to the east, Gate Avenue joins Highe Redge Street in a T junction. The entire street looks as if it's gone on a drinking binge and is going to wake up with a splitting headache tomorrow. The area has been neglected and the shadows only emphasise the seedy character of the steet. The houses, which have been arranged around communal courtyards, house multiple families in their simple geometric designs. Gate Avenue ends abruptly to the east and continues on to the west."
5840 sequence = "100"
5841 >
5842 <send>
5843 maps.setCurrRoom(651, 119);
5844 </send>
5845</trigger>
5846
5847<trigger
5848 enabled = "y"
5849 regexp = "y"
5850 keep_evaluating = "y"
5851 group = "cwc"
5852 send_to = "12"
5853 match = "This is one of those places the universe has sort of given up on. It's not exactly wrong, it's not exactly right, it just exists. The people that live here exist too - although it's not certain why they would want to do so. At night, the street is dull and dark, and home to some of Sum Bing's more colourful citizens. A small alley leads away toward the Gar Eth Gate and Gate Avenue continues to the east and west."
5854 sequence = "100"
5855 >
5856 <send>
5857 maps.setCurrRoom(637, 119);
5858 </send>
5859</trigger>
5860
5861<trigger
5862 enabled = "y"
5863 regexp = "y"
5864 keep_evaluating = "y"
5865 group = "cwc"
5866 send_to = "12"
5867 match = "Gate Avenue is not the most glamourous of streets. A residential area, most of the houses here have fallen into bitter disuse and neglect, and have an air of resigned humility. They know they are nothing to write home about and have long since accepted the fact. Light slips out of the houses to the south and illuminates the street enough to see the path, but not enough to see what may be lurking in the shadows. A small house to the north has been sitting uncared for over a long period of time."
5868 sequence = "100"
5869 >
5870 <send>
5871 maps.setCurrRoom(623, 119);
5872 </send>
5873</trigger>
5874
5875<trigger
5876 enabled = "y"
5877 regexp = "y"
5878 keep_evaluating = "y"
5879 group = "cwc"
5880 send_to = "12"
5881 match = "A short way to the west is the junction of Gate Avenue and Elysien Street. Elysien is more well-lit than Gate Avenue, and some small light trickles in from its houses and lamps. Here, unfortunately, is as far as it goes. To the east, the avenue gets darker and it probably wouldn't be the ideal place to curl up for a quick nap - unless you want to wake up with your pockets a fair bit lighter. To the north is a small, house which has been sitting uncared for so long that plants have started to invade, and Gate Avenue continues in a straight line to the east and west."
5882 sequence = "100"
5883 >
5884 <send>
5885 maps.setCurrRoom(595, 119);
5886 </send>
5887</trigger>
5888
5889<trigger
5890 enabled = "y"
5891 regexp = "y"
5892 keep_evaluating = "y"
5893 group = "cwc"
5894 send_to = "12"
5895 match = "Immediately to the west is the junction of Gate Avenue and Elysien Street. Elysien is more well-lit than Gate Avenue, and light trickles in from its houses and lamps. Here, unfortunately, is as far as it goes. To the east, the avenue gets darker and it probably wouldn't be the ideal place to curl up for a quick nap - unless you want to wake up with your purse much lighter. Gate Avenue continues in a straight line to the east, and joins Elysien Street to the west."
5896 sequence = "100"
5897 >
5898 <send>
5899 maps.setCurrRoom(580, 119);
5900 </send>
5901</trigger>
5902
5903<trigger
5904 enabled = "y"
5905 regexp = "y"
5906 keep_evaluating = "y"
5907 group = "cwc"
5908 send_to = "12"
5909 match = "Close by to the south, Sum Bing's famous market can be seen. If the rumours are true, you can buy practically anything there. Drunken grins on the faces of recent customers returning home from the restaurant quarter attest to the quality of goods, services, and individuals which can be purchased at its heart. Scrubby patches of grass along the darkened road have turned brown from the many feet which tread on their blades every day."
5910 sequence = "100"
5911 >
5912 <send>
5913 maps.setCurrRoom(511, 160);
5914 </send>
5915</trigger>
5916
5917<trigger
5918 enabled = "y"
5919 regexp = "y"
5920 keep_evaluating = "y"
5921 group = "cwc"
5922 send_to = "12"
5923 match = "This is the junction of Market Street and Elysien Street. Bright, happy faces line the crowds, ready to sell everything, anything, and anyone. Shouts of bartering ring shrilly through the air, ensuring that if a better deal can be found elsewhere, it will be. To the north, the great wall can be seen running along Elysien Street, while Market Street continues its bright fanfare to the east and west."
5924 sequence = "100"
5925 >
5926 <send>
5927 maps.setCurrRoom(511, 189);
5928 </send>
5929</trigger>
5930
5931<trigger
5932 enabled = "y"
5933 regexp = "y"
5934 keep_evaluating = "y"
5935 group = "cwc"
5936 send_to = "12"
5937 match = "Yari Lane runs north to south here along the western edge of the Sum Bing district, which you could leave in favour of Shoo-Li through the district exit to the west. A short distance to the north, Yari Lane comes to an end, but it appears to run a fair distance to the south. If it were a little lighter you could probably see exactly how far it went."
5938 sequence = "100"
5939 >
5940 <send>
5941 maps.setCurrRoom(483, 217);
5942 </send>
5943</trigger>
5944
5945<trigger
5946 enabled = "y"
5947 regexp = "y"
5948 keep_evaluating = "y"
5949 group = "cwc"
5950 send_to = "12"
5951 match = "This is the middle of Yari Lane, a residential street in the Sum Bing District of Bes Pelargic. The houses here aren't slums, even if they are unable to match up to the fantastic riverside dwellings which grace the banks of the Pearl River, by the southern end of the Lane. There is a gap in the houses some distance to the north, which takes the form of an entrance into the Shoo-Li District. The entrance is adorned by lanterns, which can barely be made out as a pale glow from here."
5952 sequence = "100"
5953 >
5954 <send>
5955 maps.setCurrRoom(483, 259);
5956 </send>
5957</trigger>
5958
5959<trigger
5960 enabled = "y"
5961 regexp = "y"
5962 keep_evaluating = "y"
5963 group = "cwc"
5964 send_to = "12"
5965 match = "This is Yari Lane, a residential street in the Sum Bing District of Bes Pelargic. Here it is intersected by Towerfalk Street, which heads off northeast into the depths of the District. The houses here are of a reasonable quality, although they do not compare to the fantastic riverside dwellings which grace the street of Pearl Path and the south side of this street. There is a gap in the houses to the north, which takes the form of an entrance into the Shoo-Li District. The entrance is adorned by lanterns, which can be seen to emit a pale glow from here."
5966 sequence = "100"
5967 >
5968 <send>
5969 maps.setCurrRoom(483, 287);
5970 </send>
5971</trigger>
5972
5973<trigger
5974 enabled = "y"
5975 regexp = "y"
5976 keep_evaluating = "y"
5977 group = "cwc"
5978 send_to = "12"
5979 match = "This is the middle of Towerfalk Street, where Grasshopper Lane leads to the south. Further to the southwest is Yari Lane, leading towards the Shoo Li district. Towerfalk Street continues northeast towards the famous market. This is a solid, middle-class area, as can be seen from the quality of the houses."
5980 sequence = "100"
5981 >
5982 <send>
5983 maps.setCurrRoom(525, 245);
5984 </send>
5985</trigger>
5986
5987<trigger
5988 enabled = "y"
5989 regexp = "y"
5990 keep_evaluating = "y"
5991 group = "cwc"
5992 send_to = "12"
5993 match = "This is Towerfalk Street, which joins the market just to the north of here. The commercialism of the area is evident even here as there is a shop on either side of this street inviting you to enter. To the south, Towerfalk Street begins to turn into a southwesterly direction, away from the business of the market. Even though it is late, this section of Towerfalk Street is reasonably busy, with a fair few shoppers running around try to purchase everything they need."
5994 sequence = "100"
5995 >
5996 <send>
5997 maps.setCurrRoom(539, 217);
5998 </send>
5999</trigger>
6000
6001<trigger
6002 enabled = "y"
6003 regexp = "y"
6004 keep_evaluating = "y"
6005 group = "cwc"
6006 send_to = "12"
6007 match = "Market Street is an impressive procession of stalls and shops which thrive during the day. However, at this time of night the street is nearly deserted. Despite this, the shop to the north continues to ooze a strong floral scent, beckoning young women inside to peruse its wares. The deserted marketplace stretches out to the east and west."
6008 sequence = "100"
6009 >
6010 <send>
6011 maps.setCurrRoom(539, 189);
6012 </send>
6013</trigger>
6014
6015<trigger
6016 enabled = "y"
6017 regexp = "y"
6018 keep_evaluating = "y"
6019 group = "cwc_port"
6020 send_to = "12"
6021 match = "\[middle of Market Street outside a bank branch\]"
6022 sequence = "101"
6023 >
6024 <send>
6025 maps.setMap("cwc");
6026 maps.setCurrRoom(553, 189);
6027 </send>
6028</trigger>
6029
6030<trigger
6031 enabled = "y"
6032 regexp = "y"
6033 keep_evaluating = "y"
6034 group = "cwc"
6035 send_to = "12"
6036 match = "Although the merchants have packed up their wares and headed home, the market is still relatively busy in the food quarter. Several restaurants on either side of the street liven up the night-life in the area and light shines out of their windows even at this hour. The street quiets down on either side of the restaurant stretch again and continues to the east and west."
6037 sequence = "100"
6038 >
6039 <send>
6040 maps.setCurrRoom(580, 189);
6041 </send>
6042</trigger>
6043
6044<trigger
6045 enabled = "y"
6046 regexp = "y"
6047 keep_evaluating = "y"
6048 group = "cwc"
6049 send_to = "12"
6050 match = "The entire street seems to glitter in the light here. Gold and gems sparkle and shine the glass display cases of the shop to the north as they catch the light from passing heavenly bodies and citizens with torches. The shop's exterior is flaked in gold and an enormous marble arch perches over the entrance. To the east the market district ends and to the west lies the restaurant district. A smaller market shoots off to the south and looks a bit more intimate than the wide street here."
6051 sequence = "100"
6052 >
6053 <send>
6054 maps.setCurrRoom(609, 189);
6055 </send>
6056</trigger>
6057
6058<trigger
6059 enabled = "y"
6060 regexp = "y"
6061 keep_evaluating = "y"
6062 group = "cwc"
6063 send_to = "12"
6064 match = "The street is completely empty at this point, with neither hide nor hair of the traders seen so commonly during the day. Littered with abandoned stalls, the street is eerily quiet, leaving nothing more than the faint whispers of the ghosts of the day as the boulevard revels in its peaceful night rest. On the southern side of the street is a small building, still emitting pale rays of light that splash out onto the darkened street."
6065 sequence = "100"
6066 >
6067 <send>
6068 maps.setCurrRoom(623, 189);
6069 </send>
6070</trigger>
6071
6072<trigger
6073 enabled = "y"
6074 regexp = "y"
6075 keep_evaluating = "y"
6076 group = "cwc"
6077 send_to = "12"
6078 match = "At night, the spectres of Sum Bing come out to haunt the streets, often looking for a conveniently located watering hole at which they'll be able to drown a few sorrows over a few cups of sake and maybe even throw some darts. This, however, is not the spot where they would choose to stop. Chances are, that would be at the Belching Dragon Pub just down the road. The street here at night is completely silent, with only the two small shops sitting on either side of the street to keep a quiet vigil."
6079 sequence = "100"
6080 >
6081 <send>
6082 maps.setCurrRoom(651, 189);
6083 </send>
6084</trigger>
6085
6086<trigger
6087 enabled = "y"
6088 regexp = "y"
6089 keep_evaluating = "y"
6090 group = "cwc"
6091 send_to = "12"
6092 match = "This is a crossroads between Market Street and Highe Redge Street. At night, the market is disturbingly still. More noise spills out of the park to the south, as owls hoot an eerie chorus which is punctuated by the occasional punctured squeak. Market Street continues to the east and west and Highe Redge Street wanders off to the north."
6093 sequence = "100"
6094 >
6095 <send>
6096 maps.setCurrRoom(679, 189);
6097 </send>
6098</trigger>
6099
6100<trigger
6101 enabled = "y"
6102 regexp = "y"
6103 keep_evaluating = "y"
6104 group = "cwc"
6105 send_to = "12"
6106 match = "Immediately to the south, the quiet inactivity of Market Street permeates the air. The residential neighbourhood of Highe Redge continues to the north, and the houses in this area are a little more crowded, probably due to the fact that the merchants want to live as close to home possible and don't want to share their earnings with anyone else on their journey home for dinner. The street is clean and respectable, although it is a Hong Fa Special compared to the true gems found further south."
6107 sequence = "100"
6108 >
6109 <send>
6110 maps.setCurrRoom(679, 161);
6111 </send>
6112</trigger>
6113
6114<trigger
6115 enabled = "y"
6116 regexp = "y"
6117 keep_evaluating = "y"
6118 group = "cwc"
6119 send_to = "12"
6120 match = "Market Street is much quieter, slightly darker, and a little more sinister here than the relatively more cheerful aura that Market Street exudes to the west. All of the nicer houses have clustered along the southern side of the street near the park and have tried to stay as far away as possible from the road which leaves north. A stout black sign has been staked in the middle of the street. Perhaps one should take this as a hint."
6121 sequence = "100"
6122 >
6123 <send>
6124 maps.setCurrRoom(707, 189);
6125 </send>
6126</trigger>
6127
6128<trigger
6129 enabled = "y"
6130 regexp = "y"
6131 keep_evaluating = "y"
6132 group = "cwc"
6133 send_to = "12"
6134 match = "This is the northeast edge of the Sum Bing district where Wall Street meets Sion Street. The great wall dominates the view, and its enormous shadow is enough to make anyone feel intimidated, which may explain the attitude of the citizens here. This junction is more well-lit than most, which probably means it isn't a good place to hang around. Wall Street runs west, leading toward the Gar Eth Gate, while much farther to the east is the Imperial quarter. Sion Street runs straight south, and boring houses are clustered along the road."
6135 sequence = "100"
6136 >
6137 <send>
6138 maps.setCurrRoom(861, 91);
6139 </send>
6140</trigger>
6141
6142<trigger
6143 enabled = "y"
6144 regexp = "y"
6145 keep_evaluating = "y"
6146 group = "cwc"
6147 send_to = "12"
6148 match = "Sion Street runs south from here down the entire length of the eastern edge of Sum Bing. To the north is the eastern end of Wall Street, demarcating the edge of the city, and to the east leads a road into the glorious Imperial district. Despite the hour, there appears to be a substantial amount of human traffic a little to the south."
6149 sequence = "100"
6150 >
6151 <send>
6152 maps.setCurrRoom(861, 119);
6153 </send>
6154</trigger>
6155
6156<trigger
6157 enabled = "y"
6158 regexp = "y"
6159 keep_evaluating = "y"
6160 group = "cwc"
6161 send_to = "12"
6162 match = "Close to the northern end of Sion Street, very few people wander about here, although even at this hour it seems quite busy to the south. North Aibe Street, a dull little residential street, runs southwest from here. The rest of Sion Street stretches out to the south, and a short distance to the north."
6163 sequence = "100"
6164 >
6165 <send>
6166 maps.setCurrRoom(861, 132);
6167 </send>
6168</trigger>
6169
6170<trigger
6171 enabled = "y"
6172 regexp = "y"
6173 keep_evaluating = "y"
6174 group = "cwc"
6175 send_to = "12"
6176 match = "Here Imperial Avenue comes to a crossroads with two much smaller and quieter streets - off to the southwest is Imperial Lane, while to the northeast North Aibe Street wanders off on its merry little way. Imperial Avenue on the other hand maintains its dignity and continues steadly to the southeast and northwest."
6177 sequence = "100"
6178 >
6179 <send>
6180 maps.setCurrRoom(777, 217);
6181 </send>
6182</trigger>
6183
6184<trigger
6185 enabled = "y"
6186 regexp = "y"
6187 keep_evaluating = "y"
6188 group = "cwc"
6189 send_to = "12"
6190 match = "To the east is some wasteground but that is all that has not been built on around here. Imperial Lane runs north and south, and to the west is Park Avenue. All around you are houses and shops. Only the occasional person can be seen around here at this time of night."
6191 sequence = "100"
6192 >
6193 <send>
6194 maps.setCurrRoom(748, 259);
6195 </send>
6196</trigger>
6197
6198<trigger
6199 enabled = "y"
6200 regexp = "y"
6201 keep_evaluating = "y"
6202 group = "cwc"
6203 send_to = "12"
6204 match = "Park Avenue runs north-south here, with a large, animal-filled lake to the west. To the east is a line of buildings, and a park can vaguely be seen at the end of a small road running between them. To the south appears to be a crossroads, while to the north, the serenity of Park Avenue."
6205 sequence = "100"
6206 >
6207 <send>
6208 maps.setCurrRoom(735, 259);
6209 </send>
6210</trigger>
6211
6212<trigger
6213 enabled = "y"
6214 regexp = "y"
6215 keep_evaluating = "y"
6216 group = "cwc"
6217 send_to = "12"
6218 match = "Albin Lane runs south and west away from this junction, so in many respects, it isn't really a crossroads. However, life is too short for worrying about the exact definition of particular junctions, and far more relevant are the other streets joining Albin Lane. Namely, these are Park Avenue which stretches off to the north, and Imperial Lane, which heads east a short distance, before turning north. The junction has a reasonable thoroughfare of people heading their various ways, although on average it's pretty quiet."
6219 sequence = "100"
6220 >
6221 <send>
6222 maps.setCurrRoom(735, 301);
6223 </send>
6224</trigger>
6225
6226<trigger
6227 enabled = "y"
6228 regexp = "y"
6229 keep_evaluating = "y"
6230 group = "cwc"
6231 send_to = "12"
6232 match = "Altruism or misplaced pride aside, the public gardens of the Sung family are truly works of art. Citizens of the empire passing through the estate grounds are treated to this lush night environment. Beautiful cherry trees hang overhead and sparkling streams glide through the well manicured lawn. A white stone path guides walkers through the gardens to view huge marble statues of lions in various forms and poses. Sliding shoji doors lead south into the estate itself and beautiful ornaments hang from the golden eaves of the estate."
6233 sequence = "100"
6234 >
6235 <send>
6236 maps.setCurrRoom(721, 315);
6237 </send>
6238</trigger>
6239
6240<trigger
6241 enabled = "y"
6242 regexp = "y"
6243 keep_evaluating = "y"
6244 group = "cwc"
6245 send_to = "12"
6246 match = "Night lends a sense of security to the Sung public gardens. Gentle breezes bring the scent of cherry trees and the delicate sounds of wind chimes. The darkness mutes the colours of the garden but it is still very easy to see the care that has gone into creating this small paradise. Lawns have been sculpted with precision to enhance the beauty of the estate and it provides a seamless transition to the trees and flowers. Shadowy marble statues seem to grow out of the darkness as if white lions protected the estate. It is very easy to believe that this carefully controlled environment is crafted rather than grown. The walls of the estate rise like white cliffs to the ornamented eaves above."
6247 sequence = "100"
6248 >
6249 <send>
6250 maps.setCurrRoom(651, 315);
6251 </send>
6252</trigger>
6253
6254<trigger
6255 enabled = "y"
6256 regexp = "y"
6257 keep_evaluating = "y"
6258 group = "cwc"
6259 send_to = "12"
6260 match = "Bordering the grounds of the Sung Estate, Large Clam Street continues its journey between the Pearl River and Diamond Place. Just to the east, lies one of the public gardens on the Sung Estate, its edges fringed with large blocks of snow white stone that have been carved into gape-mouthed lions. The street here is quite clean, which is a rarity in Sum Bing, and has likely been kept pristine by the Sungs in their constant quest for artistic perfection. To the north lies the street's junction with Albin Lane, and further on it runs into the heart of Diamond Place."
6261 sequence = "100"
6262 >
6263 <send>
6264 maps.setCurrRoom(637, 315);
6265 </send>
6266</trigger>
6267
6268<trigger
6269 enabled = "y"
6270 regexp = "y"
6271 keep_evaluating = "y"
6272 group = "cwc"
6273 send_to = "12"
6274 match = "Large Clam Street running north to south here branches off into Albin Lane, which heads east in between the lake to the northwest and the Sung Estate to the southeast. To the north, Large Clam Street comes to an end as it joins Diamond Place, which appears to be quite busy despite the late hour. To the south Large Clam heads towards the river."
6275 sequence = "100"
6276 >
6277 <send>
6278 maps.setCurrRoom(637, 301);
6279 </send>
6280</trigger>
6281
6282<trigger
6283 enabled = "y"
6284 regexp = "y"
6285 keep_evaluating = "y"
6286 group = "cwc"
6287 send_to = "12"
6288 match = "This is the east corner of Diamond Place. Knots of people are hanging about, being variously sociable, sinister or sexually inviting. On the west side of the street is a ramshackle shop. To the southwest you can see an old-fashioned shop, and to the northwest the skyline is dominated by a large building, which even at night is lit up and resounds with the clank of machinery. Large Clam Street leads south from here."
6289 sequence = "100"
6290 >
6291 <send>
6292 maps.setCurrRoom(637, 259);
6293 </send>
6294</trigger>
6295
6296<trigger
6297 enabled = "y"
6298 regexp = "y"
6299 keep_evaluating = "y"
6300 group = "cwc"
6301 send_to = "12"
6302 match = "This is the north corner of Diamond Place. Knots of people are hanging about, being variously sociable, sinister or sexually inviting. To the south, the skyline is dominated by a large building, which even at night is lit up and resounds with the clank of machinery. Down the street to the southeast and southwest you can see two shops."
6303 sequence = "100"
6304 >
6305 <send>
6306 maps.setCurrRoom(609, 231);
6307 </send>
6308</trigger>
6309
6310<trigger
6311 enabled = "y"
6312 regexp = "y"
6313 keep_evaluating = "y"
6314 group = "cwc"
6315 send_to = "12"
6316 match = "This is the west corner of Diamond Place. Knots of people are hanging about, being variously sociable, sinister or sexually inviting. On the east side of the street is a bookshop. To the southeast you can see an old-fashioned shop, and to the northeast the skyline is dominated by a large building, which even at night is lit up and resounds with the clank of machinery. South Hill Street leads south from here and Grasshopper Lane leads west."
6317 sequence = "100"
6318 >
6319 <send>
6320 maps.setCurrRoom(580, 259);
6321 </send>
6322</trigger>
6323
6324<trigger
6325 enabled = "y"
6326 regexp = "y"
6327 keep_evaluating = "y"
6328 group = "cwc"
6329 send_to = "12"
6330 match = "This is the south corner of Diamond Place. Knots of people are hanging about, being variously sociable, sinister or sexually inviting. Just north of here is an old-fashioned shop, up the street to the northwest is a bookshop, and to the northeast is a ramshackle shop. The sounds of machinery can be heard in the far north."
6331 sequence = "100"
6332 >
6333 <send>
6334 maps.setCurrRoom(609, 287);
6335 </send>
6336</trigger>
6337
6338<trigger
6339 enabled = "y"
6340 regexp = "y"
6341 keep_evaluating = "y"
6342 group = "cwc"
6343 send_to = "12"
6344 match = "South Hill Street is a little residential street connecting Diamond Place, to the north, with Pearl Path, to the south. Even at this hour it is quite busy, as no-one really seems to actually go to bed around here. A small house to the east of you bears the brunt of the noise."
6345 sequence = "100"
6346 >
6347 <send>
6348 maps.setCurrRoom(580, 287);
6349 </send>
6350</trigger>
6351
6352<trigger
6353 enabled = "y"
6354 regexp = "y"
6355 keep_evaluating = "y"
6356 group = "cwc"
6357 send_to = "12"
6358 match = "This is the middle of South Hill Street, which merrily runs north and south from here. A small archway to the west seems to lead to Grasshopper Lane, and to the east is a private-looking house. South Hill Street is fairly busy even at this time of night, as it connects Diamond Place to the north with Pearl Path to the south."
6359 sequence = "100"
6360 >
6361 <send>
6362 maps.setCurrRoom(580, 301);
6363 </send>
6364</trigger>
6365
6366<trigger
6367 enabled = "y"
6368 regexp = "y"
6369 keep_evaluating = "y"
6370 group = "cwc"
6371 send_to = "12"
6372 match = "Grasshopper Lane, a residential street, turns from west to north .or north to west, if you'd prefer. here. The houses bordering the street seem to be in some need of repair, although they look perfectly habitable. A narrow archway in between some buildings to the east runs through to South Hill Street. Even at night, a there's a fair number of people passing by."
6373 sequence = "100"
6374 >
6375 <send>
6376 maps.setCurrRoom(553, 301);
6377 </send>
6378</trigger>
6379
6380<trigger
6381 enabled = "y"
6382 regexp = "y"
6383 keep_evaluating = "y"
6384 group = "cwc"
6385 send_to = "12"
6386 match = "This is just south of the northern end of Grasshopper Lane, before it turns east into Diamond Place. To the west is an example of the housing along this street - slightly in need of maintenance, but on the whole in pretty good shape. Just to the south of here Grasshopper Lane turns to the west. A few people pass you by here, returning home or in some cases setting out for work early."
6387 sequence = "100"
6388 >
6389 <send>
6390 maps.setCurrRoom(553, 273);
6391 </send>
6392</trigger>
6393
6394<trigger
6395 enabled = "y"
6396 regexp = "y"
6397 keep_evaluating = "y"
6398 group = "cwc"
6399 send_to = "12"
6400 match = "This is the northern end of Grasshopper Lane, which comes to an end by turning east to join Diamond Place, a lively little square still quite busy throughout the night for various reasons. Grasshopper Lane itself is a residential street, and heads south between lines of very slightly decrepit houses, an example of which can be seen to the northwest."
6401 sequence = "100"
6402 >
6403 <send>
6404 maps.setCurrRoom(553, 259);
6405 </send>
6406</trigger>
6407
6408<trigger
6409 enabled = "y"
6410 regexp = "y"
6411 keep_evaluating = "y"
6412 group = "cwc"
6413 send_to = "12"
6414 match = "This is Yari Lane, a medium-sized residential street in Bes Pelargic. It is positioned in the Sum Bing district of the city, which is mainly a residential area. The Shoo-Li district lies to the west, and the entrance is surrounded by lanterns on both sides which are usually lit at night. The housing on this part of the street is reasonable, but not magnificent - and it seems that the further north you go on Yari Lane, the less magnificent the housing becomes. The street runs north to south."
6415 sequence = "100"
6416 >
6417 <send>
6418 maps.setCurrRoom(483, 329);
6419 </send>
6420</trigger>
6421
6422<trigger
6423 enabled = "y"
6424 regexp = "y"
6425 keep_evaluating = "y"
6426 group = "cwc"
6427 send_to = "12"
6428 match = "Just to the south lies an enormous pavilion, its pyramidal multi-tiered roofs soaring high into the Agatean sky. The number of people here, both day and night is staggering. The district is not only a haven for those with large pockets, but for those who desire to have their hands in those large pockets and hopefully take something home to surprise the wife with. The brilliant pink cherry blossoms that line the path continue to the north and south."
6429 sequence = "100"
6430 >
6431 <send>
6432 maps.setCurrRoom(441, 329);
6433 </send>
6434</trigger>
6435
6436<trigger
6437 enabled = "y"
6438 regexp = "y"
6439 keep_evaluating = "y"
6440 group = "cwc_port"
6441 send_to = "12"
6442 match = "This is the southwest corner of the Square of a Thousand Parades. People mill about and a parade or two march past. The square stretches for thousands of square feet around you. The north side is lined by the city wall, and burning torches are mounted atop this wall."
6443 sequence = "100"
6444 >
6445 <send>
6446 maps.setMap("cwc");
6447 maps.setCurrRoom(1015, 147);
6448 </send>
6449</trigger>
6450
6451<trigger
6452 enabled = "y"
6453 regexp = "y"
6454 keep_evaluating = "y"
6455 group = "cwc"
6456 send_to = "12"
6457 match = "This is the junction of Wall Street and Cherry Blossom Road. Wall Street heads off to the northwest and Cherry Blossom goes both northeast and south. To the northeast you can make out the edge of a parade ground. All along the road are cherry trees."
6458 sequence = "100"
6459 >
6460 <send>
6461 maps.setCurrRoom(987, 175);
6462 </send>
6463</trigger>
6464
6465<trigger
6466 enabled = "y"
6467 regexp = "y"
6468 keep_evaluating = "y"
6469 group = "cwc"
6470 send_to = "12"
6471 match = "Imperial Avenue joins with Cherry Blossom Road here. Cherry Blossom heads due north to the Imperial Parade Ground and Imperial Avenue heads southeast to the Imperial Palace. It also runs west towards the Sum Bing District of town. Statues line the Avenue here, and between them are curious trees."
6472 sequence = "100"
6473 >
6474 <send>
6475 maps.setCurrRoom(987, 245);
6476 </send>
6477</trigger>
6478
6479<trigger
6480 enabled = "y"
6481 regexp = "y"
6482 keep_evaluating = "y"
6483 group = "cwc"
6484 send_to = "12"
6485 match = "Imperial Avenue, a rather impressive avenue, runs east towards the Imperial Palace, and west towards the Sum Bing district. Long-dead emperors - or rather, their stone effigies - keep watch over the street, standing in neat lines on either side of the street in between strange-looking trees. A short length of red tiles connects Imperial Avenue with Champion Way, a heavily-crowded street encirling a massive stadium to the south."
6486 sequence = "100"
6487 >
6488 <send>
6489 maps.setCurrRoom(931, 245);
6490 </send>
6491</trigger>
6492
6493<trigger
6494 enabled = "y"
6495 regexp = "y"
6496 keep_evaluating = "y"
6497 group = "cwc"
6498 send_to = "12"
6499 match = "From here you can see quite a lot of Champion Stadium, hardly a surprising fact given that there's so much of it to see. The mountainous combat arena looms massively into the night sky over Champion Way, which rings around its base. The Way, a torch-lit affair paved of light red tiles, extends east and west from here, while a short extension of it meets Imperial Avenue to the north. Even at night, the thick crowds of boistrous people come and go all around you, many waving banners and flags. On either side of this extension are groves of odd-looking trees which separate the the two larger roads."
6500 sequence = "100"
6501 >
6502 <send>
6503 maps.setCurrRo
6504
6505
6506<triggers>
6507<trigger
6508 enabled = "y"
6509 regexp = "y"
6510 keep_evaluating = "y"
6511 group = "djb"
6512 send_to = "12"
6513 match = "At night the statues and pillars lining the Avenue of the Pharaohs loom awe-inspiringly over the few people who scurry along the street, probably on their way to somewhere less eerie and empty. The avenue joins up with the Square of the Ancestors to the north and to the south runs through the commercial district, the heart of Djelibeybi these days. Temple Street runs off to the west and Ibis Parade to the east."
6514 sequence = "100"
6515 >
6516 <send>
6517 maps.setCurrRoom(438, 328);
6518 </send>
6519</trigger>
6520
6521<trigger
6522 enabled = "y"
6523 regexp = "y"
6524 keep_evaluating = "y"
6525 group = "djb"
6526 send_to = "12"
6527 match = "This is a junction joining Ibis Parade, which heads north and west, to Scarab Walk, which starts to the east. A huge dark structure to the northwest looms in the night; the constant background noise of a hundred loudly snoring men indicates this is the barracks, where the city's army sleeps at night. The south side of the road is lined by a wall which consists of the rear ends of a few conjoined houses."
6528 sequence = "100"
6529 >
6530 <send>
6531 maps.setCurrRoom(480, 327);
6532 </send>
6533</trigger>
6534
6535<trigger
6536 enabled = "y"
6537 regexp = "y"
6538 keep_evaluating = "y"
6539 group = "djb"
6540 send_to = "12"
6541 match = "The Road of the Sun leads away from this junction into the dark suburbs to the north and south; while to the west an archway leads through to the winding alley known as Scarab Walk. Over the entrance to Scarab Walk, apartments from the block to the north spread out across and form one continuous building with the townhouses to the south. Opposite the archway the city wall stands ominously, small flecks of light from the apartments lighting up bits of colour on its painted surface."
6542 sequence = "100"
6543 >
6544 <send>
6545 maps.setCurrRoom(593, 285);
6546 </send>
6547</trigger>
6548
6549<trigger
6550 enabled = "y"
6551 regexp = "y"
6552 keep_evaluating = "y"
6553 group = "djb"
6554 send_to = "12"
6555 match = "Two large palms lean over the northwest corner of this junction, their long leaves reaching out across to the immense city wall. Leading back into town from the Road of the Sun, the disreputable thoroughfare of Sickle Street leads west from here, the first notable point on the journey being a dingy looking shop open even at this late hour. The southwest corner of the junction is occupied by the weathered corner to a terrace of buildings leading south and west."
6556 sequence = "100"
6557 >
6558 <send>
6559 maps.setCurrRoom(607, 355);
6560 </send>
6561</trigger>
6562
6563<trigger
6564 enabled = "y"
6565 regexp = "y"
6566 keep_evaluating = "y"
6567 group = "djb"
6568 send_to = "12"
6569 match = "This place is so spacious that with as little light as is available now, it is hard to fight the impression that it is not a city at all. Still, there are houses surrounding the square, and the night has, as usual, painted them dark grey, to make them look more like mythical monsters than human dwellings - not that anyone resides in them anymore, judging by their state. As for myths, the pedestal in the centre is sure to have been based on one. The poor illumination helps the shape to look as eerie as possible. The square changes into Phoenix Road, as it goes west. It is also joined by Sickle Street to the north, and opens, on its southern side to Garlic Street, which is bending east and southwest."
6570 sequence = "100"
6571 >
6572 <send>
6573 maps.setCurrRoom(565, 383);
6574 </send>
6575</trigger>
6576
6577<trigger
6578 enabled = "y"
6579 regexp = "y"
6580 keep_evaluating = "y"
6581 group = "djb"
6582 send_to = "12"
6583 match = "Garlic Street takes a bend here, continuing east towards two large shadows that can barely be made out in the distance. It also curves slightly to the southwest, where more lights can be seen. This part is not as well illuminated, but there are a few windows which shed light on the street. The air here smells somewhat more intense, but it would be hard to describe the sensation more accurately. To the south a small exit leads to Sleepers."
6584 sequence = "100"
6585 >
6586 <send>
6587 maps.setCurrRoom(536, 412);
6588 </send>
6589</trigger>
6590
6591<trigger
6592 enabled = "y"
6593 regexp = "y"
6594 keep_evaluating = "y"
6595 group = "djb"
6596 send_to = "12"
6597 match = "This is the area that dissects the rich and poor parts of Ephebe Road. On one half there are a few rich-looking dwellings, and on the other there are many, many hovels for the poor people, making for an interesting clash of cultures. The only people around look as if they have nowhere else to go. The city wall stands to the southeast of the road, and the road continues northeast and south. A small exit to the west leads to the peaceful road, Sleepers."
6598 sequence = "100"
6599 >
6600 <send>
6601 maps.setCurrRoom(593, 439);
6602 </send>
6603</trigger>
6604
6605<trigger
6606 enabled = "y"
6607 regexp = "y"
6608 keep_evaluating = "y"
6609 group = "djb"
6610 send_to = "12"
6611 match = "This is the Harbour Gate of Djelibeybi, the capital city of the kingdom of the same name. Several roads meet just to the west of here, ferrying much of the harbour's traffic into the city, to the bazaar, palace or a myriad of other locations. To the east a road heads out into the desert, towards the harbour itself. On either side loom the great iron bound gates, set into the massively thick sandstone walls. There are two doors set into the stone, one to the north and one to the south."
6612 sequence = "100"
6613 >
6614 <send>
6615 maps.setCurrRoom(620, 397);
6616 </send>
6617</trigger>
6618
6619<trigger
6620 enabled = "y"
6621 regexp = "y"
6622 keep_evaluating = "y"
6623 group = "djb_port"
6624 send_to = "12"
6625 match = "This is on a well used road in the land surrounding the city of Djelibeybi. Farmland lies to the east, the river Djel to the northeast and the city walls of Djelibeybi stand to the south, west, southwest and northwest. Very close to the west lies the city of Djelibeybi and ten miles to the northwest lies the necropolis of Djelibeybi."
6626 sequence = "100"
6627 >
6628 <send>
6629 maps.setMap("djb");
6630 maps.setCurrRoom(675, 398);
6631 </send>
6632</trigger>
6633
6634<trigger
6635 enabled = "y"
6636 regexp = "y"
6637 keep_evaluating = "y"
6638 group = "djb_port"
6639 send_to = "12"
6640 match = "This is the part of the Avenue of the Pharaohs where Lettuce Lane runs off to the west and Garlic Street to the east. To the north is the bustling market district and to the south a park of some sort. Grand ceremonial features such as the splendid mosaic paving the road and the statues and pillars lining it, are abundant at this point."
6641 sequence = "100"
6642 >
6643 <send>
6644 maps.setMap("djb");
6645 maps.setCurrRoom(438, 425);
6646 </send>
6647</trigger>
6648
6649<trigger
6650 enabled = "y"
6651 regexp = "y"
6652 keep_evaluating = "y"
6653 group = "djb_port"
6654 send_to = "12"
6655 match = "This is on a well used road in the land surrounding the city of Djelibeybi. The river Djel flows gently to the northwest, the river Djel to the north and northeast, some plains are to the south, southwest and southeast and the harbour of Djelibeybi stands to the east. Very close to the east nestles the Djelibeybi harbour."
6656 sequence = "100"
6657 >
6658 <send>
6659 maps.setMap("djb");
6660 maps.setCurrRoom(764, 429);
6661 </send>
6662</trigger>
6663
6664<trigger
6665 enabled = "y"
6666 regexp = "y"
6667 keep_evaluating = "y"
6668 group = "djb"
6669 send_to = "12"
6670 match = "The Ptrip-Ptrap bridge over the river Djel. A road can be seen to the south, the river Djel flows gently to the southwest and southeast, the river Djel to the east, northeast and northwest, a river is to the west and the Ptrip-Ptrap bridge arches over the river to the north. Six miles to the southeast lies the city of Djelibeybi and very close to the northwest lies the necropolis of Djelibeybi."
6671 sequence = "100"
6672 >
6673 <send>
6674 maps.setCurrRoom(218, 134);
6675 </send>
6676</trigger>
6677
6678<trigger
6679 enabled = "y"
6680 regexp = "y"
6681 keep_evaluating = "y"
6682 group = "djb"
6683 send_to = "12"
6684 match = "This is a well used road that runs between Djelibeybi and Al Khali. A road can be seen to the northeast, the necropolis extends to the north and northwest, the river Djel to the south and southwest, some plains are to the east, the Ptrip-Ptrap bridge arches over the river to the southeast and a road lies to the west. Nine miles to the southeast lies the city of Djelibeybi and very close to the west lies the necropolis of Djelibeybi."
6685 sequence = "100"
6686 >
6687 <send>
6688 maps.setCurrRoom(207, 107);
6689 </send>
6690</trigger>
6691
6692<trigger
6693 enabled = "y"
6694 regexp = "y"
6695 keep_evaluating = "y"
6696 group = "djb"
6697 send_to = "12"
6698 match = "This is a well used road just outside the city of Djelibeybi. A road can be seen to the south and northwest, farmland lies to the north, east, west and southwest, the city walls of Djelibeybi stand to the southeast and a road lies to the northeast. Very close to the east lies the city of Djelibeybi and nine miles to the northwest lies the necropolis of Djelibeybi."
6699 sequence = "100"
6700 >
6701 <send>
6702 maps.setCurrRoom(260, 207);
6703 </send>
6704</trigger>
6705
6706<trigger
6707 enabled = "y"
6708 regexp = "y"
6709 keep_evaluating = "y"
6710 group = "djb_port"
6711 send_to = "12"
6712 match = "A well used road leads off in either direction to the east and west, skirting along the edge of the river. A barely worn footpath leads off north and disappears into the plains after a few yards. A collection of small buildings nestle to the west, the river Djel to the south and southeast, some plains are to the north, northeast and northwest and a road lies to the east and southwest."
6713 sequence = "100"
6714 >
6715 <send>
6716 maps.setMap("djb");
6717 maps.setCurrRoom(36, 84);
6718 </send>
6719</trigger>
6720
6721<trigger
6722 enabled = "y"
6723 regexp = "y"
6724 keep_evaluating = "y"
6725 group = "djb"
6726 send_to = "12"
6727 match = "Here Market Street passes the darkened and quiet west bazaar. The daytime racket has gone, the stalls have been packed up and taken home and the crowds have mostly dissipated. Only a few individuals are left, presumably visiting the haughty-looking stall here which is still lit up and trading, even at night. Even the road's busy traffic has dwindled to a trickle, a few vehicles moving slowly and ponderously through the Djelian night, and a few shady-looking characters following them. A quiet alley leads away from the bazaar."
6728 sequence = "100"
6729 >
6730 <send>
6731 maps.setCurrRoom(397., 370);
6732 </send>
6733</trigger>
6734
6735<trigger
6736 enabled = "y"
6737 regexp = "y"
6738 keep_evaluating = "y"
6739 group = "djb"
6740 send_to = "12"
6741 match = "This is the eastern part of Lettuce Lane, which continues to the east and west. The bazaar spills into Lettuce Lane to the north, and a large park spans the length of the southern side of the road. Several statues sit proudly in front of the park wall, lining the road all the way to the intersection with the Avenue of the Pharaohs. Each statue is a shrine to commemorate Djelibeybi's fine trade and architecture, boasting its splendour to nations afar."
6742 sequence = "100"
6743 >
6744 <send>
6745 maps.setCurrRoom(397, 426);
6746 </send>
6747</trigger>
6748
6749<trigger
6750 enabled = "y"
6751 regexp = "y"
6752 keep_evaluating = "y"
6753 group = "djb_port"
6754 send_to = "12"
6755 match = "At night the ceremonial features lining the wide Avenue of the Pharaohs seem to take a step forward in an attempt to make up for the obscure existence they lead during the daytime. Dark shadows stretch over the mosaic that covers the street and form pools of darkness on the ground. Lettuce Lane leads off to the west and Garlic Street runs east from here."
6756 sequence = "100"
6757 >
6758 <send>
6759 maps.setMap("djb");
6760 maps.setCurrRoom(438, 426);
6761 </send>
6762</trigger>
6763
6764<trigger
6765 enabled = "y"
6766 regexp = "y"
6767 keep_evaluating = "y"
6768 group = "djb"
6769 send_to = "12"
6770 match = "Garlic Street continues to the west, along the now strangely silent bazaar, and to the east where the lights of the residential area can be seen. Closed stalls to the north do not hint at the havoc that takes place during the day, which can be deduced from the amount of litter scattered all over the ground."
6771 sequence = "100"
6772 >
6773 <send>
6774 maps.setCurrRoom(481, 426);
6775 </send>
6776</trigger>
6777
6778<trigger
6779 enabled = "y"
6780 regexp = "y"
6781 keep_evaluating = "y"
6782 group = "djb"
6783 send_to = "12"
6784 match = "Phoenix Road runs on the northern side of the bazaar, defining its boundary in fact. It connects the centre of the city, located to the west, with some less lively, eastern areas. As for the market, it forms a corner here, with the main part lying southwest of here. On the northern side of the street is a small shop, still open for business, and nearby to the east is the Post Office. All the street activity is dead now, with only a few people present."
6785 sequence = "100"
6786 >
6787 <send>
6788 maps.setCurrRoom(480, 370);
6789 </send>
6790</trigger>
6791
6792<trigger
6793 enabled = "y"
6794 regexp = "y"
6795 keep_evaluating = "y"
6796 group = "djb"
6797 send_to = "12"
6798 match = "This is the ending point of Avenue of the Pharaohs that has managed to get here all the way from the palace to the north. To the south is a gate in the city wall. Here the avenue connects to the Road of the Moon to the west and Ephebe Road to the east. The intersection is crowded with grand ceremonial features, but at night it has a very, very empty and somewhat eerie feeling to it."
6799 sequence = "100"
6800 >
6801 <send>
6802 maps.setCurrRoom(439, 496);
6803 </send>
6804</trigger>
6805
6806<trigger
6807 enabled = "y"
6808 regexp = "y"
6809 keep_evaluating = "y"
6810 group = "djb"
6811 send_to = "12"
6812 match = "At this southern end of the Avenue of the Pharaohs it runs through a beautiful park. The ever-present statues and pillars are still here, although they, at this part of the road, share the space with palm trees and flowerbeds. At night the place is very calm, but with a nice peaceful feeling to it. In theory all sorts of nasty things could be hiding here but the place seems to imply that of course they aren't."
6813 sequence = "100"
6814 >
6815 <send>
6816 maps.setCurrRoom(439, 453);
6817 </send>
6818</trigger>
6819
6820<trigger
6821 enabled = "y"
6822 regexp = "y"
6823 keep_evaluating = "y"
6824 group = "djb"
6825 send_to = "12"
6826 match = "At night the Avenue of the Pharaohs lies quiet and as good as empty. The long, very straight, very wide road was designed to host the great parades of the pharaohs but at night it's just a very empty road with some rather unpleasant shadows stretching out over the beautiful mosaic from the grand statues and pillars that line the road. To both sides a dark park stretches out."
6827 sequence = "100"
6828 >
6829 <send>
6830 maps.setCurrRoom(438, 440);
6831 </send>
6832</trigger>
6833
6834<trigger
6835 enabled = "y"
6836 regexp = "y"
6837 keep_evaluating = "y"
6838 group = "djb_port"
6839 send_to = "12"
6840 match = "This is on a well used road in the land surrounding the city of Djelibeybi. Farmland lies to the south and southwest and the city walls of Djelibeybi stand to the north, east, west, northeast and northwest. Ten miles to the northwest lies the necropolis of Djelibeybi."
6841 sequence = "100"
6842 >
6843 <send>
6844 maps.setMap("djb");
6845 maps.setCurrRoom(438, 564);
6846 </send>
6847</trigger>
6848
6849<trigger
6850 enabled = "y"
6851 regexp = "y"
6852 keep_evaluating = "y"
6853 group = "djb"
6854 send_to = "12"
6855 match = "This is the Ephebe Gate of Djelibeybi. To the south a road heads out into the desert ultimately towards Ephebe itself, while to the north a number of roads lead away into the gloom of the city. Huge iron-banded gates hang open; they could probably be shut in an emergency, but it would surely take some time and effort. To either side of the gateway a door leads into the stone wall."
6856 sequence = "100"
6857 >
6858 <send>
6859 maps.setCurrRoom(438, 510);
6860 </send>
6861</trigger>
6862
6863<trigger
6864 enabled = "y"
6865 regexp = "y"
6866 keep_evaluating = "y"
6867 group = "djb"
6868 send_to = "12"
6869 match = "Gnarled bushes reach into the street, snatching and grabbing at people as they pass by. This doesn't seem to bother the wildlife however, as a colony of rather noisy insects have taken up residence underneath them. A row of houses stand with darkened windows behind the sparse vegetation, with occasional muffled sounds from within drifting into the street. The Road of the Moon continues to the southeast in much the same fashion, and west past a couple of small shops. A dark, gloomy alleyway can be seen heading off to the northeast."
6870 sequence = "100"
6871 >
6872 <send>
6873 maps.setCurrRoom(326, 468);
6874 </send>
6875</trigger>
6876
6877<trigger
6878 enabled = "y"
6879 regexp = "y"
6880 keep_evaluating = "y"
6881 group = "djb"
6882 send_to = "12"
6883 match = "This is somewhere in the middle of Lettuce Lane. Djelibeybi bazaar can be seen a considerable distance to the east, its light cascading onto the surface of Lettuce Lane. Lettuce Lane continues northwest towards Djelibeybi prison and further west to the Ur Gate. Just to the southwest, the bright light spilling out of the Traveller's Rest illuminates Pooney Alley."
6884 sequence = "100"
6885 >
6886 <send>
6887 maps.setCurrRoom(354, 426);
6888 </send>
6889</trigger>
6890
6891<trigger
6892 enabled = "y"
6893 regexp = "y"
6894 keep_evaluating = "y"
6895 group = "djb"
6896 send_to = "12"
6897 match = "The tall trees stand as silhouettes at night. The gentle canopy or arm-like branches that stand overhead in the day-time, now seem more like vicious claws waiting to strike. Further along the road some houses or flats can be seen but here there is nothing. Even the Tsort Road to the west and Lettuce Street to the southeast seem to be empty at night."
6898 sequence = "100"
6899 >
6900 <send>
6901 maps.setCurrRoom(283, 384);
6902 </send>
6903</trigger>
6904
6905<trigger
6906 enabled = "y"
6907 regexp = "y"
6908 keep_evaluating = "y"
6909 group = "djb"
6910 send_to = "12"
6911 match = "The magnificent Ur Gatehouse of Djelibeybi rises on either side of the road leading into the city. If considered from the other direction the road leads out of the city towards Ur. However it's a long way to Ur and between lies the interminable desert. Huddled out there in the darkness are the garlic and melon fields which provide what counts for agriculture here. The gates stand open on their rather impressive hinges while doors lead into the stone walls to the north and south. To the east the rest of the city can be accessed via the Tsort Road."
6912 sequence = "100"
6913 >
6914 <send>
6915 maps.setCurrRoom(256, 384);
6916 </send>
6917</trigger>
6918
6919<trigger
6920 enabled = "y"
6921 regexp = "y"
6922 keep_evaluating = "y"
6923 group = "djb_port"
6924 send_to = "12"
6925 match = "This is on a well used road in the land surrounding the city of Djelibeybi. Farmland lies to the west and southwest and the city walls of Djelibeybi stand to the north, east, south, northeast and southeast. Ten miles to the northwest lies the necropolis of Djelibeybi."
6926 sequence = "100"
6927 >
6928 <send>
6929 maps.setMap("djb");
6930 maps.setCurrRoom(202, 384);
6931 </send>
6932</trigger>
6933
6934<trigger
6935 enabled = "y"
6936 regexp = "y"
6937 keep_evaluating = "y"
6938 group = "djb"
6939 send_to = "12"
6940 match = "At this point on Market Street, Deity Lane leads off to the north towards several looming temples. Usually a bustling street during the day, an eerie quietness descends at night, with only a few priests and shoppers in the area. The buildings lining the street loom a sombre black against the night sky, and if one glanced to the west they would see the street begin to deteriorate and look somewhat more dilapidated. Perhaps this cheerless atmosphere is one of the reasons the few remaining pedestrians are walking with determination to reach their destination as quickly as possible."
6941 sequence = "100"
6942 >
6943 <send>
6944 maps.setCurrRoom(341, 355);
6945 </send>
6946</trigger>
6947
6948<trigger
6949 enabled = "y"
6950 regexp = "y"
6951 keep_evaluating = "y"
6952 group = "djb"
6953 send_to = "12"
6954 match = "A constant murmur of prayer passes over this part of Tsort Road from Deity Lane to the east. It may be that the priesthood use this method to prevent undesirables from taking up residence in the neighbourhood by denying them the opportunity to sleep, although that raises the question of how they manage to rest themselves."
6955 sequence = "100"
6956 >
6957 <send>
6958 maps.setCurrRoom(285, 314);
6959 </send>
6960</trigger>
6961
6962<trigger
6963 enabled = "y"
6964 regexp = "y"
6965 keep_evaluating = "y"
6966 group = "djb"
6967 send_to = "12"
6968 match = "Temple Street leads southeast from here into the depths of the religious quarter, away from the city wall which follows Tsort Road north and southwest. Occasional cries echo from the nearer temples despite the lateness of the hour, possibly due to priests who decided to perform one last sacrifice before going to bed."
6969 sequence = "100"
6970 >
6971 <send>
6972 maps.setCurrRoom(313, 257);
6973 </send>
6974</trigger>
6975
6976<trigger
6977 enabled = "y"
6978 regexp = "y"
6979 keep_evaluating = "y"
6980 group = "djb"
6981 send_to = "12"
6982 match = "Lush and verdant trees line this part of Tsort Road, their leaves rustling softly in the night air. A small sandstone building sits between two particularly tall palms to the south, while to the north stand the towers of the Tsort Gate. A few bright lanterns hang from them, casting a warm glow over the road."
6983 sequence = "100"
6984 >
6985 <send>
6986 maps.setCurrRoom(355, 229);
6987 </send>
6988</trigger>
6989
6990<trigger
6991 enabled = "y"
6992 regexp = "y"
6993 keep_evaluating = "y"
6994 group = "djb"
6995 send_to = "12"
6996 match = "The Tsort Gate guards the entrance of the city of Djelibeybi in its northern wall. Huge gates lie open, obviously there isn't much to guard against these days. To the north the road stretches off towards Tsort, cutting through the melon and garlic fields while to the south various roads leads off into the city itself. Set in either side of the gateway is a door, probably allowing access to the gatehouse itself."
6997 sequence = "100"
6998 >
6999 <send>
7000 maps.setCurrRoom(355, 216);
7001 </send>
7002</trigger>
7003
7004<trigger
7005 enabled = "y"
7006 regexp = "y"
7007 keep_evaluating = "y"
7008 group = "djb_port"
7009 send_to = "12"
7010 match = "This is a well used road just outside the Tsort Gate of the city of Djelibeybi. A road can be seen to the northeast, farmland lies to the east, the river Djel flows gently to the north and northwest, the city walls of Djelibeybi stand to the south, southwest and southeast and a road lies to the west. Ten miles to the northwest lies the necropolis of Djelibeybi."
7011 sequence = "100"
7012 >
7013 <send>
7014 maps.setMap("djb");
7015 maps.setCurrRoom(355, 151);
7016 </send>
7017</trigger>
7018
7019<trigger
7020 enabled = "y"
7021 regexp = "y"
7022 keep_evaluating = "y"
7023 group = "djb"
7024 send_to = "12"
7025 match = "A torch on the north side of the archway leading in and out of the square here provides enough light to see by and plenty of shadows to lurk in should the need arise. The arch itself leads to Tsort Road to the west, being one of only three entrances through the high walls surrounding the square. Wide enough for wagons and other traffic to pass through with ease the roadway beneath the arch shows plenty of wear and tear from the years of pounding by wheels and feet alike. The square itself spreads out to the south and to the east, where the royal palace stands in all its glory."
7026 sequence = "100"
7027 >
7028 <send>
7029 maps.setCurrRoom(411, 257);
7030 </send>
7031</trigger>
7032
7033<trigger
7034 enabled = "y"
7035 regexp = "y"
7036 keep_evaluating = "y"
7037 group = "djb_port"
7038 send_to = "12"
7039 match = "The sheer number of torches here makes it seem like the sun barely set. The light illuminates the grand marble steps leading up to the palace entrance and reflects off of the great bronze doors. The palace dominates the square and here in the centre of the north side its imposing form makes looking at anything else almost impossible. Massive stone pillars flank the entrance supporting a vast lintel, made from a single, huge, block of marble embossed with the cartouche of the Pteppicymon dynasty. To the south, in front of the palace, the square spreads out in all directions while to the east and west the palace stretches out on either side of the main entrance."
7040 sequence = "100"
7041 >
7042 <send>
7043 maps.setMap("djb");
7044 maps.setCurrRoom(438, 257);
7045 </send>
7046</trigger>
7047
7048<trigger
7049 enabled = "y"
7050 regexp = "y"
7051 keep_evaluating = "y"
7052 group = "djb"
7053 send_to = "12"
7054 match = "At night this way into the Square of Ancestors is lit by torches on either side of the huge triumphal arch, the Gate of the Pharaohs, that connects the Square with the Avenue of the Pharaohs. The arch casts deep shadows across this part of the square and strange shapes form in them created by the reflection of the light from the carvings on it. To the north the imposing frontage of the Palace is lit by more torches. To the east and west the square spreads out into the darkness, watched over by the statues of past royalty that stand around its edge."
7055 sequence = "100"
7056 >
7057 <send>
7058 maps.setCurrRoom(438, 272);
7059 </send>
7060</trigger>
7061
7062<trigger
7063 enabled = "y"
7064 regexp = "y"
7065 keep_evaluating = "y"
7066 group = "djb_port"
7067 send_to = "12"
7068 match = "At night the splendid entrance to the Djelian Guard is lit by torches, placed in sconces on the two, huge, hieroglyph covered, stone pillars on either side of the arched entrance. The light from the torches illuminates this part of the Square of Ancestors. The bronze doors of the Guard stand open and shine in the torch light beneath the massive triangular stone slab that the pillars are supporting. To the north and west the square spreads out in front of the palace, the massive statues along the sides of it standing watch in the darkness."
7069 sequence = "100"
7070 >
7071 <send>
7072 maps.setMap("djb");
7073 maps.setCurrRoom(466, 272);
7074 </send>
7075</trigger>
7076
7077<trigger
7078 enabled = "y"
7079 regexp = "y"
7080 keep_evaluating = "y"
7081 group = "djb"
7082 send_to = "12"
7083 match = "The wall surrounding the Square of the Ancestors casts deep shadows over this part of the square at night. Large, embossed brass torches have been placed within golden sconces around the wall and create pools of dim light on the sandstone walls and the ground around them. The vast statues of the pharaohs seem even more imposing at night. The flickering torch light catches the features of the statues and forms strange shadows on them. The sense of them having watched over the city for millennia is almost palpable in the darkness. The gate itself is lit by two larger torches which means that the exit to the Road of the Sun beyond them to the east is cast into almost total darkness."
7084 sequence = "100"
7085 >
7086 <send>
7087 maps.setCurrRoom(467, 257);
7088 </send>
7089</trigger>
7090
7091<trigger
7092 enabled = "y"
7093 regexp = "y"
7094 keep_evaluating = "y"
7095 group = "djb_port"
7096 send_to = "12"
7097 match = "Here, in the centre of the north side of the square, a grandiose flight of marble steps leads up to the huge bronze doors of the main entrance to the palace. "
7098 sequence = "100"
7099 >
7100 <send>
7101 maps.setMap("djb");
7102 maps.setCurrRoom(439, 258);
7103 </send>
7104</trigger>
7105
7106<trigger
7107 enabled = "y"
7108 regexp = "y"
7109 keep_evaluating = "y"
7110 group = "djb_port"
7111 send_to = "12"
7112 match = "Here, in the southeast corner of the square, stands the entrance to the Djelian Guard."
7113 sequence = "100"
7114 >
7115 <send>
7116 maps.setMap("djb");
7117 maps.setCurrRoom(467, 272);
7118 </send>
7119</trigger>
7120
7121<trigger
7122 enabled = "y"
7123 regexp = "y"
7124 keep_evaluating = "y"
7125 group = "djb"
7126 send_to = "12"
7127 match = "Here the Avenue of the Pharaohs reaches the junction with Temple Street and Ibis Parade."
7128 sequence = "100"
7129 >
7130 <send>
7131 maps.setCurrRoom(439, 328);
7132 </send>
7133</trigger>
7134
7135<trigger
7136 enabled = "y"
7137 regexp = "y"
7138 keep_evaluating = "y"
7139 group = "djb_port"
7140 send_to = "12"
7141 match = "This is the crossroads of the Avenue of the Pharaohs, Market Street and Phoenix Road."
7142 sequence = "100"
7143 >
7144 <send>
7145 maps.setMap("djb");
7146 maps.setCurrRoom(439, 370);
7147 </send>
7148</trigger>
7149
7150<trigger
7151 enabled = "y"
7152 regexp = "y"
7153 keep_evaluating = "y"
7154 group = "djb_port"
7155 send_to = "12"
7156 match = "This is the Avenue of the Pharaohs on its way through the heart of Djelibeybi - the bazaar. "
7157 sequence = "100"
7158 >
7159 <send>
7160 maps.setMap("djb");
7161 maps.setCurrRoom(439, 398);
7162 </send>
7163</trigger>
7164
7165<trigger
7166 enabled = "y"
7167 regexp = "y"
7168 keep_evaluating = "y"
7169 group = "djb"
7170 send_to = "12"
7171 match = "This is the part of the Avenue of the Pharaohs where Lettuce Lane runs off to the west and Garlic Street to the east."
7172 sequence = "100"
7173 >
7174 <send>
7175 maps.setCurrRoom(439, 426);
7176 </send>
7177</trigger>
7178
7179<trigger
7180 enabled = "y"
7181 regexp = "y"
7182 keep_evaluating = "y"
7183 group = "djb"
7184 send_to = "12"
7185 match = "At this point the Avenue of the Pharaohs ends. Or starts, depending on your point of view."
7186 sequence = "100"
7187 >
7188 <send>
7189 maps.setCurrRoom(439, 396);
7190 </send>
7191</trigger>
7192
7193<trigger
7194 enabled = "y"
7195 regexp = "y"
7196 keep_evaluating = "y"
7197 group = "djb"
7198 send_to = "12"
7199 match = "This is the transitional area between the rich and poor areas of Ephebe Road. "
7200 sequence = "100"
7201 >
7202 <send>
7203 maps.setCurrRoom(593, 440);
7204 </send>
7205</trigger>
7206
7207<trigger
7208 enabled = "y"
7209 regexp = "y"
7210 keep_evaluating = "y"
7211 group = "djb"
7212 send_to = "12"
7213 match = "The large, black, leaden gateway that forms the seaward portal of Djelibeybi's capital dominates this crossroads. "
7214 sequence = "100"
7215 >
7216 <send>
7217 maps.setCurrRoom(607, 398);
7218 </send>
7219</trigger>
7220
7221<trigger
7222 enabled = "y"
7223 regexp = "y"
7224 keep_evaluating = "y"
7225 group = "djb"
7226 send_to = "12"
7227 match = "Two large palms lean over the Road of the Sun here as it is joined by the disreputable Sickle Street coming from the west."
7228 sequence = "100"
7229 >
7230 <send>
7231 maps.setCurrRoom(607, 356);
7232 </send>
7233</trigger>
7234
7235<trigger
7236 enabled = "y"
7237 regexp = "y"
7238 keep_evaluating = "y"
7239 group = "djb"
7240 send_to = "12"
7241 match = "The Road of the Sun leads away from this junction to the north and south, while to the west an archway leads through to the winding alley known as Scarab Walk."
7242 sequence = "100"
7243 >
7244 <send>
7245 maps.setCurrRoom(593, 286);
7246 </send>
7247</trigger>
7248
7249<trigger
7250 enabled = "y"
7251 regexp = "y"
7252 keep_evaluating = "y"
7253 group = "djb"
7254 send_to = "12"
7255 match = "The city wall curves round Djelibeybi's capital leading off to the west and northeast along the Road of the Sun."
7256 sequence = "100"
7257 >
7258 <send>
7259 maps.setCurrRoom(523, 230);
7260 </send>
7261</trigger>
7262
7263<trigger
7264 enabled = "y"
7265 regexp = "y"
7266 keep_evaluating = "y"
7267 group = "djb"
7268 send_to = "12"
7269 match = "At this junction Ibis Parade continues north and west while Scarab Walk heads off to the east."
7270 sequence = "100"
7271 >
7272 <send>
7273 maps.setCurrRoom(481, 328);
7274 </send>
7275</trigger>
7276
7277<trigger
7278 enabled = "y"
7279 regexp = "y"
7280 keep_evaluating = "y"
7281 group = "djb"
7282 send_to = "12"
7283 match = "Three streets join here creating a small square, or a triangle rather."
7284 sequence = "100"
7285 >
7286 <send>
7287 maps.setCurrRoom(565, 384);
7288 </send>
7289</trigger>
7290
7291<trigger
7292 enabled = "y"
7293 regexp = "y"
7294 keep_evaluating = "y"
7295 group = "djb"
7296 send_to = "12"
7297 match = "This is where Phoenix Road forms a T-junction with Garlic Street from the northwest. "
7298 sequence = "100"
7299 >
7300 <send>
7301 maps.setCurrRoom(579, 398);
7302 </send>
7303</trigger>
7304
7305<trigger
7306 enabled = "y"
7307 regexp = "y"
7308 keep_evaluating = "y"
7309 group = "djb"
7310 send_to = "12"
7311 match = "Garlic Street takes a bend here, running east towards two large buildings that can be seen in the distance."
7312 sequence = "100"
7313 >
7314 <send>
7315 maps.setCurrRoom(537, 412);
7316 </send>
7317</trigger>
7318
7319<trigger
7320 enabled = "y"
7321 regexp = "y"
7322 keep_evaluating = "y"
7323 group = "djb"
7324 send_to = "12"
7325 match = "Garlic Street continues to the west, along the unbelievably loud bazaar, and to the east, towards less clamorous areas."
7326 sequence = "100"
7327 >
7328 <send>
7329 maps.setCurrRoom(481, 426);
7330 </send>
7331</trigger>
7332
7333<trigger
7334 enabled = "y"
7335 regexp = "y"
7336 keep_evaluating = "y"
7337 group = "djb"
7338 send_to = "12"
7339 match = "Phoenix Road stretches west, where the city's centre can be found, and also east, towards the living areas."
7340 sequence = "100"
7341 >
7342 <send>
7343 maps.setCurrRoom(481, 369);
7344 </send>
7345</trigger>
7346
7347<trigger
7348 enabled = "y"
7349 regexp = "y"
7350 keep_evaluating = "y"
7351 group = "djb"
7352 send_to = "12"
7353 match = "Here Market Street passes the western-most parts of Djelibeybi's famed bazaar."
7354 sequence = "100"
7355 >
7356 <send>
7357 maps.setCurrRoom(397, 369);
7358 </send>
7359</trigger>
7360
7361<trigger
7362 enabled = "y"
7363 regexp = "y"
7364 keep_evaluating = "y"
7365 group = "djb"
7366 send_to = "12"
7367 match = "This is Lettuce Lane which extends in an east-west direction from here."
7368 sequence = "100"
7369 >
7370 <send>
7371 maps.setCurrRoom(397, 426);
7372 </send>
7373</trigger>
7374
7375<trigger
7376 enabled = "y"
7377 regexp = "y"
7378 keep_evaluating = "y"
7379 group = "djb"
7380 send_to = "12"
7381 match = "This is the middle of Lettuce Lane, which extends to the east towards the Avenue of the Pharaohs and northwest towards the Ur Gate."
7382 sequence = "100"
7383 >
7384 <send>
7385 maps.setCurrRoom(355, 426);
7386 </send>
7387</trigger>
7388
7389<trigger
7390 enabled = "y"
7391 regexp = "y"
7392 keep_evaluating = "y"
7393 group = "djb"
7394 send_to = "12"
7395 match = "Pooney Alley leads off towards Lettuce Lane to the northeast and the Road of the Moon heads west past a shop smelling strongly of paint, and southeast toward more houses."
7396 sequence = "100"
7397 >
7398 <send>
7399 maps.setCurrRoom(327, 468);
7400 </send>
7401</trigger>
7402
7403<trigger
7404 enabled = "y"
7405 regexp = "y"
7406 keep_evaluating = "y"
7407 group = "djb"
7408 send_to = "12"
7409 match = "Three roads meet here by the Ur Gate of Djelibeybi."
7410 sequence = "100"
7411 >
7412 <send>
7413 maps.setCurrRoom(271, 384);
7414 </send>
7415</trigger>
7416
7417<trigger
7418 enabled = "y"
7419 regexp = "y"
7420 keep_evaluating = "y"
7421 group = "djb"
7422 send_to = "12"
7423 match = "Large urns of flowers have been placed at intervals where the Tsort Road meets up with Market Street to the west. The effect they create seems to pick out the remaining colours of the old tiles running towards the junction with Lettuce Lane to the southeast. Even though this section of Market Street is generally thought of as the slum area it is still desirable by many standards."
7424 sequence = "100"
7425 >
7426 <send>
7427 maps.setCurrRoom(285, 384);
7428 </send>
7429</trigger>
7430
7431<trigger
7432 enabled = "y"
7433 regexp = "y"
7434 keep_evaluating = "y"
7435 group = "djb"
7436 send_to = "12"
7437 match = "At this point on Market Street, Deity Lane joins from the north, bringing with it the scents and sounds of worship which drift from its temples."
7438 sequence = "100"
7439 >
7440 <send>
7441 maps.setCurrRoom(341, 356);
7442 </send>
7443</trigger>
7444
7445<trigger
7446 enabled = "y"
7447 regexp = "y"
7448 keep_evaluating = "y"
7449 group = "djb"
7450 send_to = "12"
7451 match = "This part of Tsort Road runs past Deity Lane, a narrow eastward path to the godliness of the religious quarter."
7452 sequence = "100"
7453 >
7454 <send>
7455 maps.setCurrRoom(285, 314);
7456 </send>
7457</trigger>
7458
7459<trigger
7460 enabled = "y"
7461 regexp = "y"
7462 keep_evaluating = "y"
7463 group = "djb"
7464 send_to = "12"
7465 match = "The cries of the priesthood echo from Temple Street to the southeast as they go about their daily business of prayer, contemplation, and the flaying alive of those who have been insufficiently punctilious in their devotions."
7466 sequence = "100"
7467 >
7468 <send>
7469 maps.setCurrRoom(313, 258);
7470 </send>
7471</trigger>
7472
7473<trigger
7474 enabled = "y"
7475 regexp = "y"
7476 keep_evaluating = "y"
7477 group = "djb"
7478 send_to = "12"
7479 match = "Lush and verdant trees line this part of Tsort Road, casting their dappled shade over the road and the small sandstone building to the south."
7480 sequence = "100"
7481 >
7482 <send>
7483 maps.setCurrRoom(355, 230);
7484 </send>
7485</trigger>
7486
7487<trigger
7488 enabled = "y"
7489 regexp = "y"
7490 keep_evaluating = "y"
7491 group = "djb"
7492 send_to = "12"
7493 match = "Surprisingly, for Temple Street, there are no temples here, merely a high wall bordering either side of the road."
7494 sequence = "100"
7495 >
7496 <send>
7497 maps.setCurrRoom(411, 328);
7498 </send>
7499</trigger>
7500
7501<trigger
7502 enabled = "y"
7503 regexp = "y"
7504 keep_evaluating = "y"
7505 group = "djb"
7506 send_to = "12"
7507 match = "This is the wall that encircles the city of Djelibeybi. The city lies below, a chaotic hubbub of activity. The white stones of the palace seem to block the path to the southeast, and the bell towers, spires and domes stretching out to the south are part of the temple district. The wall stretches away to the southeast and a large wooden door leads into the gatehouse to the west."
7508 sequence = "100"
7509 >
7510 <send>
7511 maps.setCurrRoom(395, 198);
7512 </send>
7513</trigger>
7514
7515<trigger
7516 enabled = "y"
7517 regexp = "y"
7518 keep_evaluating = "y"
7519 group = "djb"
7520 send_to = "12"
7521 match = "Built in ancient times when Djelibeybi needed to protect itself, the walls encircle the city. Several houses are scattered below. Immediately to the south the spires and domes of the temple district rise towards the sky, and immediately to the east the Tsort Gatehouse rises menacingly over the wall. The wall continues to the southwest and a large wooden door leads into the gatehouse to the east."
7522 sequence = "100"
7523 >
7524 <send>
7525 maps.setCurrRoom(309, 198);
7526 </send>
7527</trigger>
7528
7529<trigger
7530 enabled = "y"
7531 regexp = "y"
7532 keep_evaluating = "y"
7533 group = "djb"
7534 send_to = "12"
7535 match = "The top of the wall that surrounds the city of Djelibeybi offers unparalleled views across the rooftops. Far below, the vast landscape of the city stretches away. Immediately to the south lies the Ur Gatehouse, breaking up the monotony of the wall somewhat, and the multi-coloured stalls of the bazaar are crowded against each other far to the east. The wall stretches away to the north and a large wooden door leads into the gatehouse to the south."
7536 sequence = "100"
7537 >
7538 <send>
7539 maps.setCurrRoom(239, 338);
7540 </send>
7541</trigger>
7542
7543<trigger
7544 enabled = "y"
7545 regexp = "y"
7546 keep_evaluating = "y"
7547 group = "djb"
7548 send_to = "12"
7549 match = "This spot is somewhere along the top of the city wall that surrounds Djelibeybi. The city's buildings jostle against each other below, forming a colourful, if rather jumbled, landscape. Immediately to the north lies the Ur Gatehouse, breaking up the monotony of the wall somewhat, and a jumble of brightly-coloured stalls and huge crowds of people indicate the presence of the bazaar just visible to the east. The wall leads away to the southeast and a large wooden door leads into the gatehouse to the north."
7550 sequence = "100"
7551 >
7552 <send>
7553 maps.setCurrRoom(239, 430);
7554 </send>
7555</trigger>
7556
7557<trigger
7558 enabled = "y"
7559 regexp = "y"
7560 keep_evaluating = "y"
7561 group = "djb"
7562 send_to = "12"
7563 match = "This is a point on top of the wall that completely encloses the city of Djelibeybi. The chaotic mixture of shops, shrines and houses provides the cityscape below. Far to the north the white bulk of the palace cuts across the wall, and immediately to the east lies the Ephebe Gatehouse, breaking up the monotony of the wall somewhat. The wall leads away to the west and a large wooden door leads into the gatehouse to the east."
7564 sequence = "100"
7565 >
7566 <send>
7567 maps.setCurrRoom(393, 528);
7568 </send>
7569</trigger>
7570
7571<trigger
7572 enabled = "y"
7573 regexp = "y"
7574 keep_evaluating = "y"
7575 group = "djb"
7576 send_to = "12"
7577 match = "This is the wall that encircles the city of Djelibeybi. Below, houses and buildings lean right against it for support. Far to the north stands the splash of colour that is the bazaar, and immediately to the west the Ephebe Gatehouse rises more than thirty feet above the wall. From here, the wall continues to the east and a large wooden door leads into the gatehouse to the west."
7578 sequence = "100"
7579 >
7580 <send>
7581 maps.setCurrRoom(485, 528);
7582 </send>
7583</trigger>
7584
7585<trigger
7586 enabled = "y"
7587 regexp = "y"
7588 keep_evaluating = "y"
7589 group = "djb"
7590 send_to = "12"
7591 match = "This is the wall that was built centuries ago as a means of protecting the city of Djelibeybi. The city's buildings jostle against each other below, forming a colourful, if rather jumbled, landscape. The heavy sandstone trousers of the Harbour Gatehouse lie immediately to the north, and a lush green area far to the west marks out the Pharaoh's Park. The wall leads away to the southwest and a large wooden door leads into the gatehouse to the north."
7592 sequence = "100"
7593 >
7594 <send>
7595 maps.setCurrRoom(629, 444);
7596 </send>
7597</trigger>
7598
7599<trigger
7600 enabled = "y"
7601 regexp = "y"
7602 keep_evaluating = "y"
7603 group = "djb"
7604 send_to = "12"
7605 match = "This spot is somewhere along the top of the city wall that surrounds Djelibeybi. A confusion of homes, shops and warehouses spreads out far below. The Harbour Gatehouse looms immediately to the south, rising more than thirty feet above the wall, and a jumble of brightly-coloured stalls and huge crowds of people indicate the presence of the bazaar in the distance to the west. From here, the wall continues to the north and a large wooden door leads into the gatehouse to the south."
7606 sequence = "100"
7607 >
7608 <send>
7609 maps.setCurrRoom(639, 342);
7610 </send>
7611</trigger>
7612
7613<trigger
7614 enabled = "y"
7615 regexp = "y"
7616 keep_evaluating = "y"
7617 group = "djb"
7618 send_to = "12"
7619 match = "The wide paved Harbour Road starts here, and winds gently into the harbour itself. Well travelled, the road sees constant use as imports are carted from the harbour warehouses to the city of Djelibeybi and exports are moved in. The stream of people moving in both directions seems endless."
7620 sequence = "100"
7621 >
7622 <send>
7623 maps.setCurrRoom(779, 429);
7624 </send>
7625</trigger>
7626
7627</triggers>
7628
7629<triggers>
7630
7631
7632
7633
7634<trigger
7635 enabled = "y"
7636 regexp = "y"
7637 keep_evaluating = "y"
7638 group = "ephebe_port"
7639 send_to = "12"
7640 match = "For some reason this part of the market has no stall and trader, though doubtless it will not take very long for a new trader to move into the gap. The remains of a stall are in evidence, the remaining bits of wood and canvas creating a range of little nooks and crannies. There are also an inordinate number of shadows around the base of the stall. Less ominous parts of the market stretch out all around."
7641 sequence = "100"
7642 >
7643 <send>
7644 maps.setMap("ephebe");
7645 maps.setCurrRoom(583, 352);
7646 </send>
7647</trigger>
7648
7649<trigger
7650 enabled = "y"
7651 regexp = "y"
7652 keep_evaluating = "y"
7653 group = "ephebe_port"
7654 send_to = "12"
7655 match = "^\[(belly of the horse|Slouching Gardens of Ephebe at the back end of a horse)\]$"
7656 sequence = "101"
7657 >
7658 <send>
7659 maps.setMap("ephebe");
7660 maps.setCurrRoom(499, 198);
7661 </send>
7662</trigger>
7663
7664<trigger
7665 enabled = "y"
7666 regexp = "y"
7667 keep_evaluating = "y"
7668 group = "ephebe_port"
7669 send_to = "12"
7670 match = "^\[near the lighthouse plaza\]$"
7671 sequence = "101"
7672 >
7673 <send>
7674 maps.setMap("ephebe");
7675 maps.setCurrRoom(611, 72);
7676 </send>
7677</trigger>
7678
7679<trigger
7680 enabled = "y"
7681 regexp = "y"
7682 keep_evaluating = "y"
7683 group = "ephebe_port"
7684 send_to = "12"
7685 match = "\[Logical Lane, just south of the Slouching Gardens\]"
7686 sequence = "101"
7687 >
7688 <send>
7689 maps.setMap("ephebe");
7690 maps.setCurrRoom(303, 337);
7691 </send>
7692</trigger>
7693
7694<trigger
7695 enabled = "y"
7696 regexp = "y"
7697 keep_evaluating = "y"
7698 group = "ephebe"
7699 send_to = "12"
7700 match = "This is a large cobbled area, high up in the city of Ephebe. Steps climb up the north and south sides of square, whilst up the middle the road leads up from Flatulus Walk and Long Avenue which head off down the hill to the southeast and northeast respectively. At the top of the square the Street of Enlightenment leads off northwards and southwest skirting round the top of the rock of Ephebe and beyond that lies the Slouching Gardens and the (floodlit citadel itself. A narrow path leads westwards at the top of the square into the dark gardens.|marbled citadel itself. A narrow path leads westwards at the top of the square towards one of the statues in the gardens.)"
7701 sequence = "100"
7702 >
7703 <send>
7704 maps.setCurrRoom(526, 338);
7705 </send>
7706</trigger>
7707
7708<trigger
7709 enabled = "y"
7710 regexp = "y"
7711 keep_evaluating = "y"
7712 group = "ephebe"
7713 send_to = "12"
7714 match = "This is where the cobbled market street of Long Avenue collides with the hurly burly of Dockside Walk via the steps to the northeast. Sailors dash eastwards towards the harbour late for their shops, bewildered tourists meander slowly through the crowds and shoppers stream to and from the market to the south, their slaves laden with newly bought goodies. Clearly defining the entry to Dockside Walk is an archway that links together two very impressive houses."
7715 sequence = "100"
7716 >
7717 <send>
7718 maps.setCurrRoom(596, 282);
7719 </send>
7720</trigger>
7721
7722<trigger
7723 enabled = "y"
7724 regexp = "y"
7725 keep_evaluating = "y"
7726 group = "ephebe"
7727 send_to = "12"
7728 match = "\[wooden walkway just north of some piers\]"
7729 sequence = "101"
7730 >
7731 <send>
7732 maps.setCurrRoom(582, 128);
7733 </send>
7734</trigger>
7735
7736<trigger
7737 enabled = "y"
7738 regexp = "y"
7739 keep_evaluating = "y"
7740 group = "ephebe"
7741 send_to = "12"
7742 match = "An impressively large marble fountain in the middle of the northern end of Impartiality Avenue attempts to inject a much needed dose of Ephebian culture into this intersection with the crowded, and noisy, Harbour Market to the west. To the north and east is a gleaming white cobbled promenade that runs along the length of the harbour wall that prevents people from accidentally falling into the Bay of Ephebe."
7743 sequence = "100"
7744 >
7745 <send>
7746 maps.setCurrRoom(638, 310);
7747 </send>
7748</trigger>
7749
7750<trigger
7751 enabled = "y"
7752 regexp = "y"
7753 keep_evaluating = "y"
7754 group = "ephebe"
7755 send_to = "12"
7756 match = "This is the chaotic and extremely busy junction between Impartiality Avenue, Flatulus Walk and Antithesis Lane. The area to the north is filled with brightly-coloured stalls that have been set up by Ephebe's opportunistic traders in the hope of selling their wares to the throngs of people passing by. The more civilised half of Impartiality Avenue leads peacefully southwards towards the Tyrant's Gate."
7757 sequence = "100"
7758 >
7759 <send>
7760 maps.setCurrRoom(596, 394);
7761 </send>
7762</trigger>
7763
7764<trigger
7765 enabled = "y"
7766 regexp = "y"
7767 keep_evaluating = "y"
7768 group = "ephebe"
7769 send_to = "12"
7770 match = "(The southernmost point of Dockside Market opens onto Dockside Walk here, spilling its patrons out across the neat white cobbles. Animals bearing loads and slaves bearing their masters fight for space with the merchants and tourists fresh off the boats. Behind the market, the land rises steelply up to the night-illuminating lighthouse in a truly formidable ascent. The crowds thin out only slightly to the southeast, where the grand arc of the walkway curves onwards past another market as it heads towards the philosophy school. Broad stone steps lead up into the market to the west.|The southernmost point of Dockside Market opens onto Dockside Walk here, spilling its patrons out across the neat white cobbles. Animals bearing loads and slaves bearing their masters fight for space with the merchants and tourists fresh off the boats. Behind the market, the land rises steeply up to the lighthouse in a truly formidable ascent. The crowds thin out only slightly to the southeast, where the grand arc of the walkway curves onwards past another market as it heads towards the philosophy school. Broad stone steps lead up into the market to the west.)"
7771 sequence = "100"
7772 >
7773 <send>
7774 maps.setCurrRoom(582, 240);
7775 </send>
7776</trigger>
7777
7778<trigger
7779 enabled = "y"
7780 regexp = "y"
7781 keep_evaluating = "y"
7782 group = "ephebe"
7783 send_to = "12"
7784 match = "The white-cobbled pleasantness of Dockside Walk is met to the west by Inconsistent Street, which climbs (through the darkness|.+) up the steep cliffside to the Citadel above. This straight stretch of road is (only marginally quieter by night than it is by day, with ships arriving to unload at the commercial piers nearby and late-night revellers making merry with one another|a hustling-bustling hive of activity, the commercial piers nearby witnessing the constant unloading of goods for the market, slaves for the populace and tourists for the con men). The busy Dockside Market can be found further to the south, while to the north the promenade passes a grand stone pier and heads up towards the lighthouse."
7785 sequence = "100"
7786 >
7787 <send>
7788 maps.setCurrRoom(582, 141);
7789 </send>
7790</trigger>
7791
7792<trigger
7793 enabled = "y"
7794 regexp = "y"
7795 keep_evaluating = "y"
7796 group = "ephebe"
7797 send_to = "12"
7798 match = "This is a narrow gravelled path running along the edge of the Slouching Gardens of Ephebe. The gardens spread out more to the west, however immediately to the west is a tranquil pool which the path skirts around to the northwest. The path sits atop a reasonably steep slope, populated with (dark foliage|violets and other flowers), leading down to Inconsistent Street. Continuing northwest following the line of a low wall on the northeast border of the gardens, the path widens up, in the other direction the path leads south to a (well lit|busy) interchange."
7799 sequence = "100"
7800 >
7801 <send>
7802 maps.setCurrRoom(470, 142);
7803 </send>
7804</trigger>
7805
7806<trigger
7807 enabled = "y"
7808 regexp = "y"
7809 keep_evaluating = "y"
7810 group = "ephebe"
7811 send_to = "12"
7812 match = "This stand is really just a somewhat organised collection of boxes and baskets filled with fruits and vegetables, no doubt harvested on the farms surrounding Ephebe. Most are quite fresh and appealing, and the prices seem reasonable, at least for the local produce. The sweet scents of oranges, lemons, and other fruit mix very oddly with the distinct odor of fish drifting in from a stall to the north, though.( The sooty and resiny scents given off by the brazier adds a most curious layer of smell of its own, too.)?"
7813 sequence = "100"
7814 >
7815 <send>
7816 maps.setCurrRoom(527, 170);
7817 </send>
7818</trigger>
7819
7820<trigger
7821 enabled = "y"
7822 regexp = "y"
7823 keep_evaluating = "y"
7824 group = "ephebe"
7825 send_to = "12"
7826 match = "(Curving around the Citadel of Ephebe, this is the Street of Enlightenment. The wide street stretches out along the shoulders of the hill and sparkles in the night. Towering over the gardens to the south of here is the huge statue; it is almost as high as the walls of the citadel itself. A small cut-through in the wall to the northwest leads to some steps down the hill and towards Ephebe's harbour.|Curving around the Citadel of Ephebe, this is the Street of Enlightenment. The wide street stretches out along the shoulders of the hill, its smooth cobbles knitting tightly together. Towering over the gardens to the west of here is the huge statue of a horse, it simply dwarfs the pair of statues in the gardens just in front of it. A small cut-through in the wall to the northwest leads to some steps down the hill and towards Ephebe's harbour.)"
7827 sequence = "100"
7828 >
7829 <send>
7830 maps.setCurrRoom(526, 198);
7831 </send>
7832</trigger>
7833
7834<trigger
7835 enabled = "y"
7836 regexp = "y"
7837 keep_evaluating = "y"
7838 group = "ephebe"
7839 send_to = "12"
7840 match = "(This small make-shift stall deals in ordinary jewellery the sort that utterly fails to impress anyone with its rarity or value, but which comes in rather handy if you're out of ideas for a hostess gift or need to buy something shiny for your girl or boyfriend without having to think too much about it. The tidbits of jewellery on display are nothing outlandish or too fancy, but some of them are quite pretty. The more fancy pieces sparkle daintily in the firelight of the braziers.|This small make-shift stall deals in ordinary jewellery the sort that utterly fails to impress anyone with its rarity or value, but which comes in rather handy if you're out of ideas for a hostess gift or need to buy something shiny for your girl or boyfriend without having to think too much about it. The tidbits of jewellery on display are nothing outlandish or too fancy, but some of them are quite pretty.)"
7841 sequence = "100"
7842 >
7843 <send>
7844 maps.setCurrRoom(541, 197);
7845 </send>
7846</trigger>
7847
7848<trigger
7849 enabled = "y"
7850 regexp = "y"
7851 keep_evaluating = "y"
7852 group = "ephebe"
7853 send_to = "12"
7854 match = "(Curving around the Citadel of Ephebe, this is the Street of Enlightenment. The wide street stretches out along the shoulders of the hill and sparkles in the night. A narrow cut-through in the stone wall to the east provides access to a set of stairs lead down from the Street of Enlightenment into Ephebe's marketplace. To the south a vine covered trellis stands between the road and the citadel; whereas to the west the grassy lawns of the Slouching Gardens stretch out into the dark night.|Curving around the Citadel of Ephebe, this is the Street of Enlightenment. The wide street stretches out along the shoulders of the hill, its smooth cobbles knitting tightly together. A narrow cut-through in the stone wall to the east provides access to a set of stairs lead down from the Street of Enlightenment into Ephebe's marketplace. To the south a vine covered trellis stands between the road and the citadel; whereas to the west the grassy lawns of the Slouching Gardens stretch out into the distance.)"
7855 sequence = "100"
7856 >
7857 <send>
7858 maps.setCurrRoom(541, 226);
7859 </send>
7860</trigger>
7861
7862<trigger
7863 enabled = "y"
7864 regexp = "y"
7865 keep_evaluating = "y"
7866 group = "ephebe"
7867 send_to = "12"
7868 match = "Curving around the Citadel of Ephebe, this is the Street of Enlightenment. The wide street stretches out along the shoulders of the hill and sparkles in the night. Falling water forms a huge curtain of water to the west stretching off to the north and south. On the eastern side of the street a cut-through to a set of stone stairs leads down the Ephebian hillside and into the market below."
7869 sequence = "100"
7870 >
7871 <send>
7872 maps.setCurrRoom(554, 254);
7873 </send>
7874</trigger>
7875
7876<trigger
7877 enabled = "y"
7878 regexp = "y"
7879 keep_evaluating = "y"
7880 group = "ephebe"
7881 send_to = "12"
7882 match = "Sitting snugly at the edge of the market, this grassy area is lush and pleasant, and probably occasionally doubles as a ball playing field for local children besides serving people coming and going from the ever-changing stalls. The atmosphere is a little cleaner here, smelling faintly of the not too distant sea"
7883 sequence = "100"
7884 >
7885 <send>
7886 maps.setCurrRoom(554, 226);
7887 </send>
7888</trigger>
7889
7890<trigger
7891 enabled = "y"
7892 regexp = "y"
7893 keep_evaluating = "y"
7894 group = "ephebe"
7895 send_to = "12"
7896 match = "(This is the approach to the Ephebian Citadel from Pragmatic Place. The great arch at the entrance to the Citadel stands majestically to the east inviting visitors into the forecourt and out of the night. Either side of the sandstone paved walkway the Slouching Gardens reach out surrounding the Citadel, the silhouettes of various statues just in sight. The sandstone paving continues westward on Pragmatic Place and right up to the edge of the Ephebian cliffs.|This is the approach to the Ephebian citadel from Pragmatic Place. The great arch at the entrance to the Citadel stands majestically to the east inviting visitors into the forecourt at the front of the complex. Either side of the sandstone paved walkway the Slouching Gardens reach out surrounding the Citadel, the statues at the base of the Citadel walls just in view. The sandstone paving continues westward on Pragmatic Place and right up to the edge of the Ephebian cliffs.)"
7897 sequence = "100"
7898 >
7899 <send>
7900 maps.setCurrRoom(331, 268);
7901 </send>
7902</trigger>
7903
7904<trigger
7905 enabled = "y"
7906 regexp = "y"
7907 keep_evaluating = "y"
7908 group = "ephebe_port"
7909 send_to = "12"
7910 match = "\[centre of Pragmatic Place\]"
7911 sequence = "100"
7912 >
7913 <send>
7914 maps.setMap("ephebe");
7915 maps.setCurrRoom(317, 268);
7916 </send>
7917</trigger>
7918
7919<trigger
7920 enabled = "y"
7921 regexp = "y"
7922 keep_evaluating = "y"
7923 group = "ephebe"
7924 send_to = "12"
7925 match = "This narrow grass verge sits between the Discordant Fountain to the west and the Street of Enlightenment's Lighthouse Lookout, which juts out to the east. The soft green grass is neatly clipped and continues across Inconsistent Street to the northwest and again across the Street of Enlightenment to the south. To the north a low stone wall looks out over Inconsistent Street which twists off towards the city's famous lighthouse."
7926 sequence = "100"
7927 >
7928 <send>
7929 maps.setCurrRoom(484, 156);
7930 </send>
7931</trigger>
7932
7933<trigger
7934 enabled = "y"
7935 regexp = "y"
7936 keep_evaluating = "y"
7937 group = "ephebe"
7938 send_to = "12"
7939 match = "Curving around the Citadel of Ephebe, this is the Street of Enlightenment. The wide street stretches out along the shoulders of the hill, its smooth cobbles knitting tightly together. A large paved lookout area stands to the northeast of here, a wide path leading off to the northeast between two narrow grass verges. Across the road from the lookout one of the statues of the Slouching Gardens can be seen surrounded by the gifts of the Ephebians."
7940 sequence = "100"
7941 >
7942 <send>
7943 maps.setCurrRoom(484, 170);
7944 </send>
7945</trigger>
7946
7947<trigger
7948 enabled = "y"
7949 regexp = "y"
7950 keep_evaluating = "y"
7951 group = "ephebe"
7952 send_to = "12"
7953 match = "Curving its way round the citadel of Ephebe, the Slouching Gardens form a pleasant place for residents of and visitors to the city to come and relax, soaking up the wisdom of the great philosophers who have studied and thought here. Amid the grass and shrubbery here in the gardens a large, badly-sculpted statue stands proudly looking out to the sea and the boats as they enter and leave Ephebe's busy harbour."
7954 sequence = "100"
7955 >
7956 <send>
7957 maps.setCurrRoom(484, 184);
7958 </send>
7959</trigger>
7960
7961<trigger
7962 enabled = "y"
7963 regexp = "y"
7964 keep_evaluating = "y"
7965 group = "ephebe"
7966 send_to = "12"
7967 match = "This part of Inconsistent Street continues into the Slouching Gardens, which lean in from everywhere except the north and northeast. The garden to the northeast looks like a miniature version of the Slouching Gardens from here; which, from a gardener's point of view, must look rather boring compared to what lies to the southwest. Small shrubs of a dark green kind line the path of roughly hewn pebbles. To the north of the path a rather worn meadow continues towards some rocks that hint at the cliffs dropping down to the roaring sea."
7968 sequence = "100"
7969 >
7970 <send>
7971 maps.setCurrRoom(470, 156);
7972 </send>
7973</trigger>
7974
7975<trigger
7976 enabled = "y"
7977 regexp = "y"
7978 keep_evaluating = "y"
7979 group = "ephebe"
7980 send_to = "12"
7981 match = "(Standing proudly at the front of the Citadel of Ephebe, Pragmatic Place is made of a honeycomb of hexagonal flagstones which span out north and south along the length of the plaza. Skirting between two large fountains, the flagstones stretch out eastwards away from the cliff edge and up towards the floodlit citadel to the east. A low stone wall forms a barrier at the cliff edge and curves north and southwards along the edge of the plaza.|Standing proudly at the front of the Citadel of Ephebe, Pragmatic Place is made of a honeycomb of hexagonal flagstones which span out north and south along the length of the plaza. Skirting between two large fountains, the flagstones stretch out eastwards away from the cliff edge and up towards the citadel to the east. A low stone wall forms a barrier at the cliff edge and curves north and southwards along the edge of the plaza.)"
7982 sequence = "100"
7983 >
7984 <send>
7985 maps.setCurrRoom(302, 268);
7986 </send>
7987</trigger>
7988
7989<trigger
7990 enabled = "y"
7991 regexp = "y"
7992 keep_evaluating = "y"
7993 group = "ephebe"
7994 send_to = "12"
7995 match = "(Logical Lane trips slowly down the cliff edge here. The cobbled street rolls precariously along the edge of the city, separated only by a low stone wall from the drop into the sea to the west. This part of Logical Lane is at the very southwest corner of the Slouching Gardens which stretch off to the east and northeast, bordered to their south by a large white building, the lights of which pour out onto the street further to the south.|Logical Lane trips slowly down the cliff edge here. The cobbled street rolls precariously along the edge of the city, separated only by a low stone wall from the drop into the sea to the west. This part of Logical Lane is at the very southwest corner of the Slouching Gardens which stretch off to the east and northeast, bordered to their south by a large white building which can be entered further to the south.)"
7996 sequence = "100"
7997 >
7998 <send>
7999 maps.setCurrRoom(302, 324);
8000 </send>
8001</trigger>
8002
8003<trigger
8004 enabled = "y"
8005 regexp = "y"
8006 keep_evaluating = "y"
8007 group = "ephebe_port"
8008 send_to = "12"
8009 match = "Three roads join together at this point, the pale cobbles of Logical Lane from the northwest, merge into the dark cobbles of Rational Street to the east to form a mottled pattern tripping southwestwards through a large limestone archway. Neatly trimmed olive bushes surround the edge of this confluence of streets, save for the northern side which is graced by a wide set of limestone steps leading up to a welcoming looking building."
8010 sequence = "100"
8011 >
8012 <send>
8013 maps.setMap("ephebe");
8014 maps.setCurrRoom(330, 464);
8015 </send>
8016</trigger>
8017
8018<trigger
8019 enabled = "y"
8020 regexp = "y"
8021 keep_evaluating = "y"
8022 group = "ephebe_port"
8023 send_to = "12"
8024 match = "\[northern end of the Ephebe lighthouse plaza\]"
8025 sequence = "101"
8026 >
8027 <send>
8028 maps.setMap("ephebe");
8029 maps.setCurrRoom(611, 29);
8030 </send>
8031</trigger>
8032
8033
8034
8035<trigger
8036 enabled = "y"
8037 regexp = "y"
8038 keep_evaluating = "y"
8039 group = "ephebe"
8040 send_to = "12"
8041 match = "This is just northeast of Rational Street's junction with Logical Lane and Philosopher's Walk. To the northwest is a narrow alleyway that runs between here and Logical Lane. To the east is a large doric arch that acts as the entrance to the small park which has been designed as somewhere pleasant to while away the hours."
8042 sequence = "100"
8043 >
8044 <send>
8045 maps.setCurrRoom(358, 449);
8046 </send>
8047</trigger>
8048
8049<trigger
8050 enabled = "y"
8051 regexp = "y"
8052 keep_evaluating = "y"
8053 group = "ephebe"
8054 send_to = "12"
8055 match = "(On the north side of Rational Street there is a high, white wall which has foliage poking out over the top of it. The property that that runs along the southern side of the street has a high wall that's been painted white as well, giving this part of the road the feeling of a freshly painted corridor. The street slightly narrows here as it prepares to turn to the southwest. To the east, it climbs sharply towards the Street of Enlightenment.|On the north side of Rational Street there is a high, white wall which has foliage poking out over the top of it. The house that that runs along the southern side of the street has a high wall that's been painted white as well, giving this part of the road the feeling of a freshly painted corridor. The street slightly narrows here as it prepares to turn to the southwest. To the east, it climbs sharply towards the Street of Enlightenment.)"
8056 sequence = "100"
8057 >
8058 <send>
8059 maps.setCurrRoom(400, 422);
8060 </send>
8061</trigger>
8062
8063<trigger
8064 enabled = "y"
8065 regexp = "y"
8066 keep_evaluating = "y"
8067 group = "ephebe"
8068 send_to = "12"
8069 match = "(This is part of the Street of Enlightenment, the cobbled road that circles Ephebe's floodlit citadel. At this point Hypothetical Road joins from the southeast and climbs up to meet the wider, flatter Street of Enlightenment. Hypothetical Road is incredibly steep and narrow, certainly not a thoroughfare for carts; it'd be barely manageable for horses. The north side of the road is bordered by polished granite kerb stones which sparkle in the lights reflected off the citadel, and beyond them the grassy lawns of Ephebe's Slouching Gardens.|This is part of the Street of Enlightenment, the cobbled road that circles Ephebe's brilliant white citadel. At this point Hypothetical Road joins from the southeast and climbs up to meet the wider, flatter Street of Enlightenment. Hypothetical Road is incredibly steep and narrow, certainly not a thoroughfare for carts; it'd be barely manageable for horses. The north side of the road is bordered by polished granite kerb stones which sparkle in the daylight, and beyond them the grassy lawns of Ephebe's Slouching Gardens.)"
8070 sequence = "100"
8071 >
8072 <send>
8073 maps.setCurrRoom(484, 380);
8074 </send>
8075</trigger>
8076
8077<trigger
8078 enabled = "y"
8079 regexp = "y"
8080 keep_evaluating = "y"
8081 group = "ephebe"
8082 send_to = "12"
8083 match = "(This is the western corner of a small, vibrant plaza whose central feature is a large marble fountain. Even at this time, a modest number of people pass through the square, which extends to the northeast and southeast. The few people passing head west, up Philosopher's Walk, although there are a couple of philosophers here too, putting in a late night session at their semi-permanent residence which looks out onto the square from its location on the northwest side of the square. Piles of barrels seem to have been placed nearby in such a way as to bar entrance, however. There is a sign above the doorway.|This is the western corner of a small, vibrant plaza whose central feature is a large marble fountain. Throngs of people crowd around and through this small opening, which extends to the northeast and southeast. The people here are mainly heading west, up Philosopher's Walk, although there are a number of philosophers here too, whose semi-permanent residence looks out onto the square from its location on the northwest side of the square. Piles of barrels seem to have been placed nearby in such a way as to bar entrance, however. There is a sign above the doorway.)"
8084 sequence = "100"
8085 >
8086 <send>
8087 maps.setCurrRoom(540, 463);
8088 </send>
8089</trigger>
8090
8091<trigger
8092 enabled = "y"
8093 regexp = "y"
8094 keep_evaluating = "y"
8095 group = "ephebe"
8096 send_to = "12"
8097 match = "This well used and rutted road is scattered with leaves and cuttings from the nearby tomato crops. Farmland lies to the east, south, west, southeast and northwest and the city of Ephebe stands on the cliffs to the north and northeast. Four miles to the southeast lies a small farmstead, nine miles to the north stands Ephebe's famous lighthouse and very close to the north lies the city of Ephebe."
8098 sequence = "100"
8099 >
8100 <send>
8101 maps.setCurrRoom(484, 548);
8102 </send>
8103</trigger>
8104
8105<trigger
8106 enabled = "y"
8107 regexp = "y"
8108 keep_evaluating = "y"
8109 group = "ephebe"
8110 send_to = "12"
8111 match = "This is the northeastern corner of a small, vibrant plaza whose central feature is a large marble fountain. This area marks the hectic convergence of three major roads. The militarily neat Hypothetical Road leads northwestwards towards the city barracks in stark contrast between the vine-clad Tuvelpit Road which takes a more relaxed approach as it wends its way along to the southeast. To the northeast, the neatly paved Impartiality Avenue continues to direct traffic towards the Harbour."
8112 sequence = "100"
8113 >
8114 <send>
8115 maps.setCurrRoom(568, 464);
8116 </send>
8117</trigger>
8118
8119<trigger
8120 enabled = "y"
8121 regexp = "y"
8122 keep_evaluating = "y"
8123 group = "ephebe"
8124 send_to = "12"
8125 match = "This well used and rutted road is scattered with leaves and cuttings from the nearby tomato crops. Farmland lies to the east, south, west, southeast and northwest and the city of Ephebe stands on the cliffs to the north and northeast. Two miles to the southeast lies a small farmstead, ten miles to the north stands Ephebe's famous lighthouse and very close to the north lies the city of Ephebe."
8126 sequence = "100"
8127 >
8128 <send>
8129 maps.setCurrRoom(652, 576);
8130 </send>
8131</trigger>
8132
8133<trigger
8134 enabled = "y"
8135 regexp = "y"
8136 keep_evaluating = "y"
8137 group = "ephebe_port"
8138 send_to = "12"
8139 match = "(Great brass gates supported by tall marble columns stand guard over the city of Ephebe, protecting it from the dangers of the darkened countryside beyond. Most of the time those dangers seem to comprise the odd Omnian door-to-door pamphlet pusher, but as history testifies, the danger of invading Tsortean armies has sometimes been very real. The gates are wide open now, but once shut, it would probably take quite a lot of work with a battering ram to force them. A large statue of Odartheus guards the street and the city, and Paradox Avenue spreads out to the northeast.|Great brass gates supported by tall marble columns stand guard over the city of Ephebe, protecting it from the dangers of the countryside beyond. Most of the time those dangers seem to comprise the odd Omnian door-to-door pamphlet pusher, but as history testifies, the danger of invading Tsortean armies has sometimes been very real. The gates are wide open now, but once shut, it would probably take quite a lot of work with a battering ram to force them. A large statue of Odartheus guards the street and the city, and Paradox Avenue spreads out to the northeast.)"
8140 sequence = "100"
8141 >
8142 <send>
8143 maps.setMap("ephebe");
8144 maps.setCurrRoom(666, 562);
8145 </send>
8146</trigger>
8147
8148<trigger
8149 enabled = "y"
8150 regexp = "y"
8151 keep_evaluating = "y"
8152 group = "ephebe"
8153 send_to = "12"
8154 match = "Here at the edge of a nice little plaza Ephebians sit and watch the day pass by. Traffic moves sluggishly here, intercepted over and over by people breaking out for the gardens to the west, or coming down the hill from Paradox Avenue to the north. The traffic coming and going to the southeast is distinctly pedestrian as there's no way a cart could traverse the narrow and winding route of Eureka Chase."
8155 sequence = "100"
8156 >
8157 <send>
8158 maps.setCurrRoom(708, 506);
8159 </send>
8160</trigger>
8161
8162<trigger
8163 enabled = "y"
8164 regexp = "y"
8165 keep_evaluating = "y"
8166 group = "ephebe"
8167 send_to = "12"
8168 match = "(At night, traffic in this normally bustling intersection slacks off a good deal, but never completely dies down. Tired citizens, worn down from their labours, trudge through to the west and their humble homes along Eureka Chase. Late-arriving merchants drive their carts and goods north, towards the slave markets and commercial district. Night owls and some of the more holy set wander south, towards a more religious part of town, or the revels of Tuvelpit Road.|This busy intersection brings together Petulia Avenue, one of Ephebe's great commercial lifelines, and Eureka Chase, one of her more sedate residential areas. Many people live, work, and play along the Chase, while many more do their business up and down Petulia, making this quite an active area. The interested traveller could find themselves wandering north, towards the slave markets, or south towards the more religious areas of the city.)"
8169 sequence = "100"
8170 >
8171 <send>
8172 maps.setCurrRoom(848, 506);
8173 </send>
8174</trigger>
8175
8176<trigger
8177 enabled = "y"
8178 regexp = "y"
8179 keep_evaluating = "y"
8180 group = "ephebe"
8181 send_to = "12"
8182 match = "This is the middle of an extremely well used road through the desert, with huge ruts made by the many cart-wheels that pass this way every day. The road runs towards Klatch from Ankh-Morpork. The city of Ephebe stands on the cliffs to the northwest and farmland lies to the north, east, west, northeast, southwest and southeast. One mile to the south lies a small farmstead, ten miles to the north stands Ephebe's famous lighthouse and very close to the north lies the city of Ephebe."
8183 sequence = "100"
8184 >
8185 <send>
8186 maps.setCurrRoom(835, 618);
8187 </send>
8188</trigger>
8189
8190<trigger
8191 enabled = "y"
8192 regexp = "y"
8193 keep_evaluating = "y"
8194 group = "ephebe_port"
8195 send_to = "12"
8196 match = "(This bit of Petulia Avenue is actually pretty quiet at night. Most of the usual population of merchants, sightseers and various denizens of the city have gone off to bed or a stiff drink in one of Ephebe's many tabernae. The occasional cart still rumbles north with a late-night delivery to the slave markets, while some late-working citizens wander south towards an intersection in the distance, perhaps on their way home for the evening.|Petulia Avenue is a major thoroughfare in Ephebe, connecting many disparate parts of the city. Here, the street leads north towards the slave markets and commercial district. In the distance to the south, one might find an intersection with a more residential street or, conceivably, continue on south towards the more religious segment of the road.)"
8197 sequence = "100"
8198 >
8199 <send>
8200 maps.setMap("ephebe");
8201 maps.setCurrRoom(848, 478);
8202 </send>
8203</trigger>
8204
8205<trigger
8206 enabled = "y"
8207 regexp = "y"
8208 keep_evaluating = "y"
8209 group = "ephebe"
8210 send_to = "12"
8211 match = "This well used and rutted road is scattered with leaves and cuttings from the nearby vineyard. Farmland lies to the east, south and southwest and the city of Ephebe stands on the cliffs to the north, west and northwest. Five miles to the southwest lies a small farmstead and ten miles to the northwest stands Ephebe's famous lighthouse."
8212 sequence = "100"
8213 >
8214 <send>
8215 maps.setCurrRoom(834, 422);
8216 </send>
8217</trigger>
8218
8219<trigger
8220 enabled = "y"
8221 regexp = "y"
8222 keep_evaluating = "y"
8223 group = "ephebe"
8224 send_to = "12"
8225 match = "(This is the hub where Dockside Walk and Petulia Avenue meet. While Dockside Walk is quite the tourist spot, Petulia Avenue seems to appear less impressive, and less chaste. The junction is quite busy for that matter, the more curious heading south - or coming back with a guilty expression on their face - while the tourists mainly just head to the nearest tavernas. They seem to get accustomed to the daily rituals of the city quite easily.|This is the hub where Dockside Walk and Petulia Avenue meet. While Dockside Walk is quite the tourist spot, Petulia Avenue seems to appear less impressive, and less chaste. The junction is quite busy for that matter, the more curious heading south - or coming back with a worried expression on their face - while the tourists mainly continue their walk along the bay.)"
8226 sequence = "100"
8227 >
8228 <send>
8229 maps.setCurrRoom(778, 323);
8230 </send>
8231</trigger>
8232
8233<trigger
8234 enabled = "y"
8235 regexp = "y"
8236 keep_evaluating = "y"
8237 group = "ephebe_port"
8238 send_to = "12"
8239 match = "Here, Dockside Walk is joined to the southeast by Contradiction Close. To the southwest, Dockside Walk continues its slope down the cliff, whereas the path leading north comes to its end in the near distance, where it meets the temple of Zephyrus."
8240 sequence = "100"
8241 >
8242 <send>
8243 maps.setMap("ephebe");
8244 maps.setCurrRoom(890, 184);
8245 </send>
8246</trigger>
8247
8248<trigger
8249 enabled = "y"
8250 regexp = "y"
8251 keep_evaluating = "y"
8252 group = "ephebe"
8253 send_to = "12"
8254 match = "(Dominating the road here is a set of magnificent stone steps. Leading up from the harbour, this was the original grand entrance to the city for visitors and tradesmen arriving by sea. Tall marble columns topped with huge braziers that burn day and night flank the wide steps, and strung in between them is a gloriously brightly-coloured banner. Nowadays, most of the city's heavy traffic arrives at the grand stone piers to the western end of Dockside Walk, but the historical significance of this part of the promenade makes this a popular point of call for tourists and sight-seers, which are only marginally less during the brightly illuminated nighttime. Paradox Avenue heads south from here and Dockside Walk curves northwestwards and eastwards.|Dominating the road here is a set of magnificent stone steps. Leading up from the harbour, this was the original grand entrance to the city for visitors and tradesmen arriving by sea. Tall marble columns topped with huge braziers that burn day and night flank the wide steps, and strung in between them is a gloriously brightly-coloured banner. Nowadays, most of the city's heavy traffic arrives at the grand stone piers to the western end of Dockside Walk, but the historical significance of this part of the promenade makes this a popular point of call for tourists and sight-seers. Paradox Avenue heads south from here, and Dockside Walk curves northwestwards and eastwards.)"
8255 sequence = "100"
8256 >
8257 <send>
8258 maps.setCurrRoom(694, 338);
8259 </send>
8260</trigger>
8261
8262</triggers>
8263
8264<triggers>
8265
8266
8267
8268<trigger
8269 enabled = "y"
8270 regexp = "y"
8271 keep_evaluating = "y"
8272 group = "genua"
8273 send_to = "12"
8274 match = "This is a wide, open terrace that stands alongside the blue depths of the river Vieux. Towards the west can be seen the gaudy lights and bars of Liquor Alley, whereas to the south and northwest can be seen the cobblestones of Vieux Promenade."
8275 sequence = "100"
8276 >
8277 <send>
8278 maps.setCurrRoom(625, 340);
8279 </send>
8280</trigger>
8281
8282<trigger
8283 enabled = "y"
8284 regexp = "y"
8285 keep_evaluating = "y"
8286 group = "genua"
8287 send_to = "12"
8288 match = "This part of Florin Avenue is a picture of suburban bliss. Shouting, playful children run around under the watchful eyes of adults who sit on benches and doorsteps gossiping. The houses on this part of Florin are not in the best repair, with flaking paint and the occasional cracked window, but both they and the gardens that separate them from one another have enjoyed the best care that their owners can give them with what little they have, and seem airy and comfortable enough."
8289 sequence = "100"
8290 >
8291 <send>
8292 maps.setCurrRoom(401438, -);
8293 </send>
8294</trigger>
8295
8296<trigger
8297 enabled = "y"
8298 regexp = "y"
8299 keep_evaluating = "y"
8300 group = "genua"
8301 send_to = "12"
8302 match = "Northern Florin Avenue intersects with Diamond Crescent and Golden Key Crescent here in a rich flurry of upper class suburban life. This is firmly in the richer section of Genua, and the houses that line either side of the Avenue here are freshly painted, large and in perfect condition, spreading their aura of snooty affluence over the entire road. Each house is separated from the ones to either side of it by a perfectly groomed and manicured patch of garden, many of them filled with bushes and shrubs pruned to look like native Genuan animals on the prowl"
8303 sequence = "100"
8304 >
8305 <send>
8306 maps.setCurrRoom(400, 340);
8307 </send>
8308</trigger>
8309
8310<trigger
8311 enabled = "y"
8312 regexp = "y"
8313 keep_evaluating = "y"
8314 group = "genua"
8315 send_to = "12"
8316 match = "Diamond Crescent, here towards its southern end, is an immaculate, glittering jewel in the heart of upper class urban Genua. Everything here seems very serene, as though this street is immune to anything that may try to break the idyllic atmosphere, and the perfect green rivers of grass and shrubbery that line either side of the street that flow gently northeast and west seem almost like frames for the perfect picture of peace that is Diamond Crescent. To the north stands an elegant little shop, and Darling Road leaves to the southeast."
8317 sequence = "100"
8318 >
8319 <send>
8320 maps.setCurrRoom(428, 341);
8321 </send>
8322</trigger>
8323
8324<trigger
8325 enabled = "y"
8326 regexp = "y"
8327 keep_evaluating = "y"
8328 group = "genua"
8329 send_to = "12"
8330 match = "Fancy cast iron awnings line the row of clothing shops on either side of Darling Road, providing shade for the never-ending stream of shoppers, most of whom are decked out in the latest fashions. The lacy balconies and cast"
8331 sequence = "100"
8332 >
8333 <send>
8334 maps.setCurrRoom(456, 368);
8335 </send>
8336</trigger>
8337
8338<trigger
8339 enabled = "y"
8340 regexp = "y"
8341 keep_evaluating = "y"
8342 group = "genua"
8343 send_to = "12"
8344 match = "The opulence of Diamond Crescent lies off to the northwest. Here, Liquor Alley leads off to the east... a celebration of alcohol and merriment, and a popular spot for tourists visiting the city or sailors in port for the day."
8345 sequence = "100"
8346 >
8347 <send>
8348 maps.setCurrRoom(513, 299);
8349 </send>
8350</trigger>
8351
8352<trigger
8353 enabled = "y"
8354 regexp = "y"
8355 keep_evaluating = "y"
8356 group = "genua"
8357 send_to = "12"
8358 match = "This is the southern edge of the docks of Genua city, where they make an intersection with Vieux Promenade to the south. A large white arch dominates the intersection, standing over the street's entrance like a giant guard-dog. "
8359 sequence = "100"
8360 >
8361 <send>
8362 maps.setCurrRoom(583, 270);
8363 </send>
8364</trigger>
8365
8366<trigger
8367 enabled = "y"
8368 regexp = "y"
8369 keep_evaluating = "y"
8370 group = "genua"
8371 send_to = "12"
8372 match = "\[junction of Sapphire Street and Trade Street\]"
8373 sequence = "101"
8374 >
8375 <send>
8376 maps.setCurrRoom(526, 144);
8377 </send>
8378</trigger>
8379
8380<trigger
8381 enabled = "y"
8382 regexp = "y"
8383 keep_evaluating = "y"
8384 group = "genua"
8385 send_to = "12"
8386 match = "Carrefour Crescent continues its gradual loop around the southern section of Genua. Shack-like buildings line the filthy cobbles, forming a messy lattice of wooden panels and broken rubble walls. This appears to be a slightly more populated area of the street,"
8387 sequence = "100"
8388 >
8389 <send>
8390 maps.setCurrRoom(176, 298);
8391 </send>
8392</trigger>
8393
8394<trigger
8395 enabled = "y"
8396 regexp = "y"
8397 keep_evaluating = "y"
8398 group = "genua_port"
8399 send_to = "12"
8400 match = "This is where Carrefour Crescent gradually meanders around the south-western border of Genua. The tightly packed shanty of ruinous houses on either side of the street is punctuated on either side by a tall building of red brick and mortar to the east and the entrance to Honest Joe's Used Horses to the northwest."
8401 sequence = "100"
8402 >
8403 <send>
8404 maps.setMap("genua");
8405 maps.setCurrRoom(176, 312);
8406 </send>
8407</trigger>
8408
8409<trigger
8410 enabled = "y"
8411 regexp = "y"
8412 keep_evaluating = "y"
8413 group = "genua_port"
8414 send_to = "12"
8415 match = "The triangular shaped marketplace of Genua extends to the west, southwest, northeast and north. Here, it nestles against the picturesque Vieux. The Vieux laps gently against the muddy ground of the marketplace, licking at the edge like an affectionate puppy. All around, the bustle of the marketplace continues unabated, although the grubby stall lurking here doesn't seem to attract much custom."
8416 sequence = "100"
8417 >
8418 <send>
8419 maps.setMap("genua");
8420 maps.setCurrRoom(611, 158);
8421 </send>
8422</trigger>
8423
8424<trigger
8425 enabled = "y"
8426 regexp = "y"
8427 keep_evaluating = "y"
8428 group = "genua"
8429 send_to = "12"
8430 match = "A large building stands off to the southeast here, its architecture somewhat simplistic and the general state of repair leaning towards the higher end of dilapidated. The general aura of pain and misery hangs over the place, its grey bricks veritably stained with fear and sadness. It could only be a school... no other place could have such a palpable atmosphere of menace. Felicity Avenue meanders off to the east, whereas Rue Ephebe continues to the north and southwest."
8431 sequence = "100"
8432 >
8433 <send>
8434 maps.setCurrRoom(246, 326);
8435 </send>
8436</trigger>
8437
8438<trigger
8439 enabled = "y"
8440 regexp = "y"
8441 keep_evaluating = "y"
8442 group = "genua"
8443 send_to = "12"
8444 match = "The impressive mass of a large marble-fronted building draws the eye inexorably towards the southeast. Graceful, sweeping columns and pillars of white hold an archway over the entrance, the architecture evoking images of faraway Ephebe and the exotic architecture that may be found there. A clock is set into the archway above,"
8445 sequence = "100"
8446 >
8447 <send>
8448 maps.setCurrRoom(246, 298);
8449 </send>
8450</trigger>
8451
8452<trigger
8453 enabled = "y"
8454 regexp = "y"
8455 keep_evaluating = "y"
8456 group = "genua"
8457 send_to = "12"
8458 match = "The avenue widens here as if in reluctant acceptance of an intruding street. Between the two, crouches a small island of tropical flora, which stubbornly seems to mark its division between them. Seemingly undaunted by this lush obstacle, "
8459 sequence = "100"
8460 >
8461 <send>
8462 maps.setCurrRoom(247, 242);
8463 </send>
8464</trigger>
8465
8466<trigger
8467 enabled = "y"
8468 regexp = "y"
8469 keep_evaluating = "y"
8470 group = "genua"
8471 send_to = "12"
8472 match = "This is where Golden Key Crescent meets Savannah Road to the south, and continues west and southeast. The street seems to be a nice haven from the noise and chaos floating in from the south. Large live oak trees line both sides of the cobbled street providing a leafy canopy overhead. In the distance houses can be seen along the street in both directions."
8473 sequence = "100"
8474 >
8475 <send>
8476 maps.setCurrRoom(344, 312);
8477 </send>
8478</trigger>
8479
8480<trigger
8481 enabled = "y"
8482 regexp = "y"
8483 keep_evaluating = "y"
8484 group = "genua"
8485 send_to = "12"
8486 match = "This is a section of Carrefour Crescent, just southeast of the entrance to a large market square. A scattering of vegetation provides of green tinge to the street here, merging with the grimy browns of a mass of shanty buildings that border the edges in a rough lattice. To the west, between the shambles of jutting rooftops and crumbled walls,"
8487 sequence = "100"
8488 >
8489 <send>
8490 maps.setCurrRoom(288, 438);
8491 </send>
8492</trigger>
8493
8494<trigger
8495 enabled = "y"
8496 regexp = "y"
8497 keep_evaluating = "y"
8498 group = "genua"
8499 send_to = "12"
8500 match = "This part of Florin Avenue is a picture of suburban bliss. Shouting, playful children run around under the watchful eyes of adults who sit on benches and doorsteps gossiping. The houses on this part of Florin are not in the best repair, with flaking paint and the occasional cracked window, but both they and the gardens that separate them from one another have enjoyed the best care that their owners can give them with what little they have, and seem airy and comfortable enough."
8501 sequence = "100"
8502 >
8503 <send>
8504 maps.setCurrRoom(401, 438);
8505 </send>
8506</trigger>
8507
8508<trigger
8509 enabled = "y"
8510 regexp = "y"
8511 keep_evaluating = "y"
8512 group = "genua_port"
8513 send_to = "12"
8514 match = "\[Little Brindisi outside a pizzeria\]"
8515 sequence = "101"
8516 >
8517 <send>
8518 maps.setMap("genua");
8519 maps.setCurrRoom(386, 439);
8520 </send>
8521</trigger>
8522
8523<trigger
8524 enabled = "y"
8525 regexp = "y"
8526 keep_evaluating = "y"
8527 group = "genua"
8528 send_to = "12"
8529 match = "Yaga Crescent here is a play of light and colour, with a few prominent shops with awnings wedged between the houses here. The place is cobbled sturdily for the everyday traffic; dappled light filters down from through the tree branches overhead, and a few people stroll down the road, headed east towards the Okra Avenue intersection or southwest towards their houses. To the west an iron gate allows entrance to the verdant greenery of Genua's park."
8530 sequence = "100"
8531 >
8532 <send>
8533 maps.setCurrRoom(372, 144);
8534 </send>
8535</trigger>
8536
8537<trigger
8538 enabled = "y"
8539 regexp = "y"
8540 keep_evaluating = "y"
8541 group = "genua"
8542 send_to = "12"
8543 match = "Stately white houses line Paradise Crescent, porches and balconies festooned with hanging baskets or crowded with the leaves of potted ferns and rubber plants. Here and there an iron-railed staircase leads up to a second storey balcony above the white cobbled street. A busy crowd lines the thoroughfare, heading purposedly in both directions."
8544 sequence = "100"
8545 >
8546 <send>
8547 maps.setCurrRoom(442, 158);
8548 </send>
8549</trigger>
8550
8551<trigger
8552 enabled = "y"
8553 regexp = "y"
8554 keep_evaluating = "y"
8555 group = "genua"
8556 send_to = "12"
8557 match = "To the west, in the shade of sprawling acacia trees, large wrought iron gates allow entrance to Genua's magnificent graveyard. Stone gateposts tower over the road, some twelve feet in height; the borders of the graveyard marked by an iron railed fence that extends along the western side of Lachaise Road to the north and south."
8558 sequence = "100"
8559 >
8560 <send>
8561 maps.setCurrRoom(470, 102);
8562 </send>
8563</trigger>
8564
8565<trigger
8566 enabled = "y"
8567 regexp = "y"
8568 keep_evaluating = "y"
8569 group = "genua"
8570 send_to = "12"
8571 match = "At a junction of the ways on Lachaise Road, two large gates of wrought-iron on its western border mark one of the entrances to Genua's graveyard, but at this time they stand closed, great chains wrapped along their length to seal them shut. Acacia and willow trees crowd the iron railed fence that marks the boundary of Genua's graveyard to the west, whilst a small alleyway slinks away between tumbledown homesteads on the east side of the road, a strangely carved midhir near the alley entrance."
8572 sequence = "100"
8573 >
8574 <send>
8575 maps.setCurrRoom(498, 74);
8576 </send>
8577</trigger>
8578
8579<trigger
8580 enabled = "y"
8581 regexp = "y"
8582 keep_evaluating = "y"
8583 group = "genua"
8584 send_to = "12"
8585 match = "The triangular shaped marketplace of Genua extends to the north, south and east. To the west lies a junction with the busy Trade Street which disgorges a steady stream of consumers onto the muddy ground of the marketplace. The picturesque Vieux River nestles against the marketplace to the east. There is a rather interesting-looking stall here, its demeanour suggesting great adventure and mystery lie within."
8586 sequence = "100"
8587 >
8588 <send>
8589 maps.setCurrRoom(596, 158);
8590 </send>
8591</trigger>
8592
8593<trigger
8594 enabled = "y"
8595 regexp = "y"
8596 keep_evaluating = "y"
8597 group = "genua"
8598 send_to = "12"
8599 match = "Lovers' Walk continues to meander between Samedi Crescent and City Park here. The small but well-kept houses here are set back a bit from the road behind low iron fences, but are packed quite closely together. The fence in front of one house is covered with a dense tangle of jasmine vines. The noise and colour of Tchuttifruitti Street is just to the northeast."
8600 sequence = "100"
8601 >
8602 <send>
8603 maps.setCurrRoom(274, 103);
8604 </send>
8605</trigger>
8606
8607<trigger
8608 enabled = "y"
8609 regexp = "y"
8610 keep_evaluating = "y"
8611 group = "genua"
8612 send_to = "12"
8613 match = "The bustle of the food district lies close to the southwest, but here the focus is on entertainment. A street musician, possibly a refugee from Ankh-Morpork, is twanging semi-melodiously while seated on the pavement, and a busker is competing from the shade of the city wall. The buildings here are white and closely packed as elsewhere on this street. Samedi Crescent leads southwest and north, while Calypso Street sambas southward."
8614 sequence = "100"
8615 >
8616 <send>
8617 maps.setCurrRoom(204, 131);
8618 </send>
8619</trigger>
8620
8621<trigger
8622 enabled = "y"
8623 regexp = "y"
8624 keep_evaluating = "y"
8625 group = "genua"
8626 send_to = "12"
8627 match = "Lit by torches, Samedi Crescent passes here through the entertainment district. A dedicated busker is harmonising on the pavement, while sultry music drifts from one of the buildings here, where an exotic dancer is plying her trade."
8628 sequence = "100"
8629 >
8630 <send>
8631 maps.setCurrRoom(204, 130);
8632 </send>
8633</trigger>
8634
8635<trigger
8636 enabled = "y"
8637 regexp = "y"
8638 keep_evaluating = "y"
8639 group = "genua_port"
8640 send_to = "12"
8641 match = "(Before the massive wrought iron gates of Genua, a wide torchlit street stretches towards the glimmering city centre. Branching off to the north and south from the main street, two shadowy passages hug the night darkened city walls and spout patrols of grim looking guards.|Before the massive wrought iron gates of Genua, a wide pristine street stretches towards the city centre. Branching off to the north and south from the main street, two shadowy passageways hug the gleaming city walls and seem to spawn an endless supply of patrolmen.)"
8642 sequence = "100"
8643 >
8644 <send>
8645 maps.setMap("genua");
8646 maps.setCurrRoom(176, 242);
8647 </send>
8648</trigger>
8649
8650<trigger
8651 enabled = "y"
8652 regexp = "y"
8653 keep_evaluating = "y"
8654 group = "genua"
8655 send_to = "12"
8656 match = "\[eastern side of the courtyard around the main gate\]"
8657 sequence = "101"
8658 >
8659 <send>
8660 maps.setCurrRoom(190, 242);
8661 </send>
8662</trigger>
8663
8664<trigger
8665 enabled = "y"
8666 regexp = "y"
8667 keep_evaluating = "y"
8668 group = "genua"
8669 send_to = "12"
8670 match = "Carrefour Crescent continues its gradual loop around the southern section of Genua here. This place emanates an atmosphere of gloom and despair; an estate of poverty and homelessness where the tramps of the city"
8671 sequence = "100"
8672 >
8673 <send>
8674 maps.setCurrRoom(176, 298);
8675 </send>
8676</trigger>
8677
8678<trigger
8679 enabled = "y"
8680 regexp = "y"
8681 keep_evaluating = "y"
8682 group = "genua_port"
8683 send_to = "12"
8684 match = "Carrefour Crescent slowly curves around the south-western border of Genua here, maintaining its infamous forest of shanty shelters and providing an ideal home for much of the lower class population of Outer Genua. To the northwest is the entrance to Honest Joe's Used Horse lot."
8685 sequence = "100"
8686 >
8687 <send>
8688 maps.setMap("genua");
8689 maps.setCurrRoom(176, 312);
8690 </send>
8691</trigger>
8692
8693<trigger
8694 enabled = "y"
8695 regexp = "y"
8696 keep_evaluating = "y"
8697 group = "genua"
8698 send_to = "12"
8699 match = "A small channel has been dug into the middle of the street here, and, like a tiny canal, wooden boards have been set up alongside it to prevent unwanted drainage and flooding."
8700 sequence = "100"
8701 >
8702 <send>
8703 maps.setCurrRoom(218, 382);
8704 </send>
8705</trigger>
8706
8707<trigger
8708 enabled = "y"
8709 regexp = "y"
8710 keep_evaluating = "y"
8711 group = "genua"
8712 send_to = "12"
8713 match = "This is a section of Carrefour Crescent, just southeast of the entrance to a shadowy market square. A scattering of vegetation provides of green tinge to the street here, merging with the grimy browns of a mass of shanty buildings that border the edges in a rough lattice."
8714 sequence = "100"
8715 >
8716 <send>
8717 maps.setCurrRoom(288, 438);
8718 </send>
8719</trigger>
8720
8721<trigger
8722 enabled = "y"
8723 regexp = "y"
8724 keep_evaluating = "y"
8725 group = "genua"
8726 send_to = "12"
8727 match = "\[intersection between Grim Street and Florin Avenue\]"
8728 sequence = "101"
8729 >
8730 <send>
8731 maps.setCurrRoom(400, 466);
8732 </send>
8733</trigger>
8734
8735<trigger
8736 enabled = "y"
8737 regexp = "y"
8738 keep_evaluating = "y"
8739 group = "genua"
8740 send_to = "12"
8741 match = "The wide and spacious Florin Avenue winds its way into the night, twinkling with cheerful orange lights that shine softly out of house windows up and down the roadside. The gardens that separate the houses here seem dark and lonely in the moonlight, and the streets ache for the laughter of children at play which usually fill them during the day."
8742 sequence = "100"
8743 >
8744 <send>
8745 maps.setCurrRoom(400, 438);
8746 </send>
8747</trigger>
8748
8749<trigger
8750 enabled = "y"
8751 regexp = "y"
8752 keep_evaluating = "y"
8753 group = "genua"
8754 send_to = "12"
8755 match = "\[junction of Savannah Road with Little Brindisi and Felicity Avenue\]"
8756 sequence = "101"
8757 >
8758 <send>
8759 maps.setCurrRoom(317, 410);
8760 </send>
8761</trigger>
8762
8763<trigger
8764 enabled = "y"
8765 regexp = "y"
8766 keep_evaluating = "y"
8767 group = "genua_port"
8768 send_to = "12"
8769 match = "\[Savannah Road outside the Diamond City Casino\]"
8770 sequence = "101"
8771 >
8772 <send>
8773 maps.setMap("genua");
8774 maps.setCurrRoom(316, 383);
8775 </send>
8776</trigger>
8777
8778<trigger
8779 enabled = "y"
8780 regexp = "y"
8781 keep_evaluating = "y"
8782 group = "genua"
8783 send_to = "12"
8784 match = "A large structure stands off to the southeast here, its contours muted into silhouette by the heavy darkness that hangs all around, although the shadows seem especially thick over the building... almost as if the darkness was drawn to its architecture by the pain and misery that has stained the bricks within. Felicity Avenue leads off to the east, whereas Rue Ephebe continues to the north and southwest."
8785 sequence = "100"
8786 >
8787 <send>
8788 maps.setCurrRoom(246, 326);
8789 </send>
8790</trigger>
8791
8792<trigger
8793 enabled = "y"
8794 regexp = "y"
8795 keep_evaluating = "y"
8796 group = "genua"
8797 send_to = "12"
8798 match = "The impressive mass of Genua's city library dominates the darkness here, its architecture molded into silhouette by the darkness all around. The street is lined with the dormant shadows of the large oak trees that line the road on both sides, the branches of the tallest examples nestling against the soaring archway of the library. Rue Ephebe continues to the south and to the northeast, while Tacticus Road extends to the west."
8799 sequence = "100"
8800 >
8801 <send>
8802 maps.setCurrRoom(246, 298);
8803 </send>
8804</trigger>
8805
8806<trigger
8807 enabled = "y"
8808 regexp = "y"
8809 keep_evaluating = "y"
8810 group = "genua"
8811 send_to = "12"
8812 match = "\[intersection of Rue Ephebe and Genua Avenue\]"
8813 sequence = "101"
8814 >
8815 <send>
8816 maps.setCurrRoom(260, 242);
8817 </send>
8818</trigger>
8819
8820<trigger
8821 enabled = "y"
8822 regexp = "y"
8823 keep_evaluating = "y"
8824 group = "genua"
8825 send_to = "12"
8826 match = "The avenue widens as if in reluctant acceptance of an intruding street, between the two crouches an island of shadow-enshrouded plants. Seemingly undaunted by this sinister obstacle, the nightlife skirt around the island and continue with their night's entertainment. Despite the ambient glow from the street lamp, dark shadows are attached to the dulled businesses that line the avenue side of the t-junction, causing a hazy mergence with the cobbled street."
8827 sequence = "100"
8828 >
8829 <send>
8830 maps.setCurrRoom(246, 243);
8831 </send>
8832</trigger>
8833
8834<trigger
8835 enabled = "y"
8836 regexp = "y"
8837 keep_evaluating = "y"
8838 group = "genua"
8839 send_to = "12"
8840 match = "\[intersection of Genua Avenue and two crescents\]"
8841 sequence = "101"
8842 >
8843 <send>
8844 maps.setCurrRoom(289, 242);
8845 </send>
8846</trigger>
8847
8848<trigger
8849 enabled = "y"
8850 regexp = "y"
8851 keep_evaluating = "y"
8852 group = "genua"
8853 send_to = "12"
8854 match = "This is where Golden Key Crescent meets Savannah Road to the south and continues onwards west and southeast. The street seems to be a nice haven from the relative noise and chaos floating in from the south. Large shadowy trees line both sides of the cobbled street and stretch eerily overhead. The neighborhood is silent except for the occasional crickets chirping. A dark cluster of trees is growing to the north, waving their branches to and fro in the breeze. Through their branches can be seen the light of the Diamond City Property House."
8855 sequence = "100"
8856 >
8857 <send>
8858 maps.setCurrRoom(345, 312);
8859 </send>
8860</trigger>
8861
8862<trigger
8863 enabled = "y"
8864 regexp = "y"
8865 keep_evaluating = "y"
8866 group = "genua"
8867 send_to = "12"
8868 match = "Golden Key Crescent and Diamond Crescent intersect with Florin Avenue here"
8869 sequence = "100"
8870 >
8871 <send>
8872 maps.setCurrRoom(400, 340);
8873 </send>
8874</trigger>
8875
8876<trigger
8877 enabled = "y"
8878 regexp = "y"
8879 keep_evaluating = "y"
8880 group = "genua"
8881 send_to = "12"
8882 match = "\[intersection of Dauphin Street and Florin Avenue\]"
8883 sequence = "101"
8884 >
8885 <send>
8886 maps.setCurrRoom(400, 284);
8887 </send>
8888</trigger>
8889
8890<trigger
8891 enabled = "y"
8892 regexp = "y"
8893 keep_evaluating = "y"
8894 group = "genua"
8895 send_to = "12"
8896 match = "\[intersection of Dauphin Street, Genua Avenue and the palace drive\]"
8897 sequence = "101"
8898 >
8899 <send>
8900 maps.setCurrRoom(359, 242);
8901 </send>
8902</trigger>
8903
8904<trigger
8905 enabled = "y"
8906 regexp = "y"
8907 keep_evaluating = "y"
8908 group = "genua"
8909 send_to = "12"
8910 match = "\[intersection of Dauphin Street and Okra Avenue\]"
8911 sequence = "101"
8912 >
8913 <send>
8914 maps.setCurrRoom(401, 200);
8915 </send>
8916</trigger>
8917
8918<trigger
8919 enabled = "y"
8920 regexp = "y"
8921 keep_evaluating = "y"
8922 group = "genua"
8923 send_to = "12"
8924 match = "\[intersection of Okra Avenue, Yaga Crescent and Paradise Crescent\]"
8925 sequence = "101"
8926 >
8927 <send>
8928 maps.setCurrRoom(400, 144);
8929 </send>
8930</trigger>
8931
8932<trigger
8933 enabled = "y"
8934 regexp = "y"
8935 keep_evaluating = "y"
8936 group = "genua"
8937 send_to = "12"
8938 match = "Yaga Crescent here is a play of darkness and shadow, with a few prominent shops with spotlights wedged between the houses here. The place is cobbled sturdily for the everyday traffic, not that anybody's around; the place is mostly deserted and shut down. The tree branches wave overhead, and the few people around scurry east towards the Okra Avenue intersection, or southwest down the road. To the west an iron gate allows entrance to the verdant greenery of Genua's park."
8939 sequence = "100"
8940 >
8941 <send>
8942 maps.setCurrRoom(372, 144);
8943 </send>
8944</trigger>
8945
8946<trigger
8947 enabled = "y"
8948 regexp = "y"
8949 keep_evaluating = "y"
8950 group = "genua"
8951 send_to = "12"
8952 match = "Lovers' Walk continues to meander between Samedi Crescent and City Park here. The closely-packed houses are lit up invitingly, but are also set back a bit from the road, behind low iron fences, which dampens that invitation a bit."
8953 sequence = "100"
8954 >
8955 <send>
8956 maps.setCurrRoom(274, 103);
8957 </send>
8958</trigger>
8959
8960<trigger
8961 enabled = "y"
8962 regexp = "y"
8963 keep_evaluating = "y"
8964 group = "genua"
8965 send_to = "12"
8966 match = "In contrast to other areas of Samedi, where torches turn the night into sequined day, the torches here are spaced far apart, creating many a stygian island to harbour nightlife of an .immediate. disposition. The buzz of the entertainment district can be heard a short distance to the west, while Samedi continues to the northeast, and Lovers' Walk leads off south."
8967 sequence = "100"
8968 >
8969 <send>
8970 maps.setCurrRoom(260, 60);
8971 </send>
8972</trigger>
8973
8974<trigger
8975 enabled = "y"
8976 regexp = "y"
8977 keep_evaluating = "y"
8978 group = "genua"
8979 send_to = "12"
8980 match = "\[Nawlins Road, intersection with Tchuttifruitti\]"
8981 sequence = "101"
8982 >
8983 <send>
8984 maps.setCurrRoom(373, 18);
8985 </send>
8986</trigger>
8987
8988<trigger
8989 enabled = "y"
8990 regexp = "y"
8991 keep_evaluating = "y"
8992 group = "genua"
8993 send_to = "12"
8994 match = "\[Nawlins Road, intersection with Okra Avenue\]"
8995 sequence = "101"
8996 >
8997 <send>
8998 maps.setCurrRoom(400, 18);
8999 </send>
9000</trigger>
9001
9002<trigger
9003 enabled = "y"
9004 regexp = "y"
9005 keep_evaluating = "y"
9006 group = "genua"
9007 send_to = "12"
9008 match = "\[Nawlins Road, junction with Dead Man's Walk\]"
9009 sequence = "101"
9010 >
9011 <send>
9012 maps.setCurrRoom(428, 18);
9013 </send>
9014</trigger>
9015
9016<trigger
9017 enabled = "y"
9018 regexp = "y"
9019 keep_evaluating = "y"
9020 group = "genua"
9021 send_to = "12"
9022 match = "The entrance to Genua's graveyard haunts this length of Lachaise Road"
9023 sequence = "100"
9024 >
9025 <send>
9026 maps.setCurrRoom(470, 103);
9027 </send>
9028</trigger>
9029
9030<trigger
9031 enabled = "y"
9032 regexp = "y"
9033 keep_evaluating = "y"
9034 group = "genua"
9035 send_to = "12"
9036 match = "\[junction of Paradise Crescent and Lachaise Road\]"
9037 sequence = "101"
9038 >
9039 <send>
9040 maps.setCurrRoom(442, 158);
9041 </send>
9042</trigger>
9043
9044<trigger
9045 enabled = "y"
9046 regexp = "y"
9047 keep_evaluating = "y"
9048 group = "genua"
9049 send_to = "12"
9050 match = "\[Paradise Crescent outside a mansion\]"
9051 sequence = "101"
9052 >
9053 <send>
9054 maps.setCurrRoom(484, 186);
9055 </send>
9056</trigger>
9057
9058<trigger
9059 enabled = "y"
9060 regexp = "y"
9061 keep_evaluating = "y"
9062 group = "genua"
9063 send_to = "12"
9064 match = "\[Royal Avenue, junction with Paradise and Diamond Crescents\]"
9065 sequence = "101"
9066 >
9067 <send>
9068 maps.setCurrRoom(512, 242);
9069 </send>
9070</trigger>
9071
9072<trigger
9073 enabled = "y"
9074 regexp = "y"
9075 keep_evaluating = "y"
9076 group = "genua_port"
9077 send_to = "12"
9078 match = "This is a very plush room, with wood-panelled walls and a high, decorative ceiling. A soft, muted light fills the room, illuminating paintings and statuary undoubtedly of considerable antiquity. To the north of the room is a row of heavy counters, each fronted by solid-looking glass panels. To the east is a thick metal door."
9079 sequence = "100"
9080 >
9081 <send>
9082 maps.setMap("genua");
9083 maps.setCurrRoom(471, 228);
9084 </send>
9085</trigger>
9086
9087<trigger
9088 enabled = "y"
9089 regexp = "y"
9090 keep_evaluating = "y"
9091 group = "genua"
9092 send_to = "12"
9093 match = "\[intersection of Dauphin Street and Royal Avenue\]"
9094 sequence = "101"
9095 >
9096 <send>
9097 maps.setCurrRoom(442, 242);
9098 </send>
9099</trigger>
9100
9101<trigger
9102 enabled = "y"
9103 regexp = "y"
9104 keep_evaluating = "y"
9105 group = "genua"
9106 send_to = "12"
9107 match = "\[Diamond Crescent where it meets Liquor Alley\]"
9108 sequence = "101"
9109 >
9110 <send>
9111 maps.setCurrRoom(498, 284);
9112 </send>
9113</trigger>
9114
9115<trigger
9116 enabled = "y"
9117 regexp = "y"
9118 keep_evaluating = "y"
9119 group = "genua"
9120 send_to = "12"
9121 match = "The opulence of Diamond Crescent lies off to the northwest. Here, Liquor Alley leads off to the east in a celebration of alcohol and merriment. The street is insanely gaudy, illuminated in a range of bright primary colours by magically-charged tavern signs."
9122 sequence = "100"
9123 >
9124 <send>
9125 maps.setCurrRoom(512, 298);
9126 </send>
9127</trigger>
9128
9129<trigger
9130 enabled = "y"
9131 regexp = "y"
9132 keep_evaluating = "y"
9133 group = "genua"
9134 send_to = "12"
9135 match = "Fancy cast iron awnings line the row of clothing shops on either side of Darling Road, throwing the shopfronts into deep shadow. The lacy balconies and cast iron trim adorn the closed shops like black filigree picture frames."
9136 sequence = "100"
9137 >
9138 <send>
9139 maps.setCurrRoom(456, 358);
9140 </send>
9141</trigger>
9142
9143<trigger
9144 enabled = "y"
9145 regexp = "y"
9146 keep_evaluating = "y"
9147 group = "genua_port"
9148 send_to = "12"
9149 match = "A magnificent guildhouse dominates the western side of this area of Darling Road."
9150 sequence = "100"
9151 >
9152 <send>
9153 maps.setMap("genua");
9154 maps.setCurrRoom(484, 438);
9155 </send>
9156</trigger>
9157
9158<trigger
9159 enabled = "y"
9160 regexp = "y"
9161 keep_evaluating = "y"
9162 group = "genua"
9163 send_to = "12"
9164 match = "This is Grim Street between the junctions with Florin Avenue and Minaret Street. Darling Road, home of the Genuan garment district heads off to the north here"
9165 sequence = "100"
9166 >
9167 <send>
9168 maps.setCurrRoom(470, 466);
9169 </send>
9170</trigger>
9171
9172<trigger
9173 enabled = "y"
9174 regexp = "y"
9175 keep_evaluating = "y"
9176 group = "genua"
9177 send_to = "12"
9178 match = "Minaret Street opens a little here at a meeting of the ways, where a typically Genuan plaza bustles with crowds both day and night. A wondrously tiled mosaic decorates the floor of the square, white-stoned pillars and columns bordering each entrance. Over the city wall to the south, the greens and browns of the swamp lie in marked contrast to the white stonework and red roof tiles of the surrounding houses."
9179 sequence = "100"
9180 >
9181 <send>
9182 maps.setCurrRoom(568, 410);
9183 </send>
9184</trigger>
9185
9186<trigger
9187 enabled = "y"
9188 regexp = "y"
9189 keep_evaluating = "y"
9190 group = "genua"
9191 send_to = "12"
9192 match = "The picturesque surroundings of Vieux Promenade are somewhat spoiled here by the noise, lights and distraction of Liquor Alley to the west."
9193 sequence = "100"
9194 >
9195 <send>
9196 maps.setCurrRoom(625, 340);
9197 </send>
9198</trigger>
9199
9200<trigger
9201 enabled = "y"
9202 regexp = "y"
9203 keep_evaluating = "y"
9204 group = "genua"
9205 send_to = "12"
9206 match = "\[intersection of Lady Brook Street and Liquor Alley\]"
9207 sequence = "101"
9208 >
9209 <send>
9210 maps.setCurrRoom(568, 312);
9211 </send>
9212</trigger>
9213
9214<trigger
9215 enabled = "y"
9216 regexp = "y"
9217 keep_evaluating = "y"
9218 group = "genua"
9219 send_to = "12"
9220 match = "The darkness of the night is expelled from the docks by a large number of torches spread over the locale. A large white arch dominates the intersection with Vieux Promenade to the south. The concrete floor of the docks is covered with wooden crates and discarded ropes and hooks and other such esoterica related to the ancient art of mariners. The torchlit lengths of Genua's three piers can be seen in the distance to the east. The docks themselves continue to the north, east and west."
9221 sequence = "100"
9222 >
9223 <send>
9224 maps.setCurrRoom(582, 270);
9225 </send>
9226</trigger>
9227
9228<trigger
9229 enabled = "y"
9230 regexp = "y"
9231 keep_evaluating = "y"
9232 group = "genua_port"
9233 send_to = "12"
9234 match = "\[intersection of the docks and Royal Avenue\]"
9235 sequence = "101"
9236 >
9237 <send>
9238 maps.setMap("genua");
9239 maps.setCurrRoom(555, 243);
9240 </send>
9241</trigger>
9242
9243<trigger
9244 enabled = "y"
9245 regexp = "y"
9246 keep_evaluating = "y"
9247 group = "genua"
9248 send_to = "12"
9249 match = "\[junction between the docks and Market Street\]"
9250 sequence = "101"
9251 >
9252 <send>
9253 maps.setCurrRoom(582, 214);
9254 </send>
9255</trigger>
9256
9257<trigger
9258 enabled = "y"
9259 regexp = "y"
9260 keep_evaluating = "y"
9261 group = "genua"
9262 send_to = "12"
9263 match = "The triangular shaped marketplace of Genua extends to the north, south and east. To the west, it makes a connection with Trade Street which is noticeable by the abrupt descent into darkness. The marketplace is illuminated throughout with flaming torches staked out at the many and varied stalls all around. A particularly interesting-looking stall is situated here, its demeanour suggesting that great adventure and mystery lie within."
9264 sequence = "100"
9265 >
9266 <send>
9267 maps.setCurrRoom(596, 159);
9268 </send>
9269</trigger>
9270
9271<trigger
9272 enabled = "y"
9273 regexp = "y"
9274 keep_evaluating = "y"
9275 group = "genua"
9276 send_to = "12"
9277 match = "A small obelisk sits by the edge of the road, elaborately carved lettering upon it proclaiming this stretch of Market Street as .Llamedos Fach.."
9278 sequence = "100"
9279 >
9280 <send>
9281 maps.setCurrRoom(596, 74);
9282 </send>
9283</trigger>
9284
9285<trigger
9286 enabled = "y"
9287 regexp = "y"
9288 keep_evaluating = "y"
9289 group = "genua"
9290 send_to = "12"
9291 match = "The mists curl in from the swamp, shrouding this stretch of Market Street in a pallid gloom, the area known affectionately by its inhabitants as Llamedos Fach."
9292 sequence = "100"
9293 >
9294 <send>
9295 maps.setCurrRoom(569, 74);
9296 </send>
9297</trigger>
9298
9299<trigger
9300 enabled = "y"
9301 regexp = "y"
9302 keep_evaluating = "y"
9303 group = "genua"
9304 send_to = "12"
9305 match = "At a junction of the ways on Lachaise Road, trees along its western border and iron-railed fenceline give way to great gates of wrought-iron here, the northern entrance to Genua's graveyard."
9306 sequence = "100"
9307 >
9308 <send>
9309 maps.setCurrRoom(498, 75);
9310 </send>
9311</trigger>
9312
9313<trigger
9314 enabled = "y"
9315 regexp = "y"
9316 keep_evaluating = "y"
9317 group = "genua"
9318 send_to = "12"
9319 match = "\[Lachaise Road outside an undertakers\]"
9320 sequence = "101"
9321 >
9322 <send>
9323 maps.setCurrRoom(484, 88);
9324 </send>
9325</trigger>
9326
9327<trigger
9328 enabled = "y"
9329 regexp = "y"
9330 keep_evaluating = "y"
9331 group = "genua"
9332 send_to = "12"
9333 match = "\[conjunction of Lachaise Road, Market Street and Nawlins Road\]"
9334 sequence = "101"
9335 >
9336 <send>
9337 maps.setCurrRoom(512, 32);
9338 </send>
9339</trigger>
9340
9341</triggers>
9342
9343<triggers>
9344<trigger
9345 enabled = "y"
9346 regexp = "y"
9347 keep_evaluating = "y"
9348 group = "grflx_port"
9349 send_to = "12"
9350 match = "This is a dark, narrow path, which leads steeply down deep into the rock, twisting and turning as it goes. The floor is rough and sly, lying in wait to trip the unwary foot. A foul smell hangs heavily in the air, some combination of rotting meat and large bodies."
9351 sequence = "100"
9352 >
9353 <send>
9354 maps.setMap("grflx");
9355 maps.setCurrRoom(304, 222);
9356 </send>
9357</trigger>
9358
9359<trigger
9360 enabled = "y"
9361 regexp = "y"
9362 keep_evaluating = "y"
9363 group = "grflx"
9364 send_to = "12"
9365 match = "Deeper in the chain of caves which bubble into the dark, the light is dim and prospects dimmer. There is a whiff of unimaginable horrors which invades the nostrils when the mass of caves exhale, the clean air of outside a distant memory, polluted by the caves above. A remote sound of water is ubiquitous and explains the dank closeness of the place. The caves persist where light fails to the west."
9366 sequence = "100"
9367 >
9368 <send>
9369 maps.setCurrRoom(304, 263);
9370 </send>
9371</trigger>
9372
9373<trigger
9374 enabled = "y"
9375 regexp = "y"
9376 keep_evaluating = "y"
9377 group = "grflx"
9378 send_to = "12"
9379 match = "Both light and sound ripple from the smooth walls of this high-vaulted cavern. The movement of the dark water that covers the floor reflects in dull grey flashes, while the curve of the rock catches and echoes back the tiny whispers of sound that gather here at the dead end of the tunnel. The walls are dark and smooth, covered with strange scratches."
9380 sequence = "100"
9381 >
9382 <send>
9383 maps.setCurrRoom(384, 182);
9384 </send>
9385</trigger>
9386<trigger
9387 enabled = "y"
9388 regexp = "y"
9389 keep_evaluating = "y"
9390 group = "grflx"
9391 send_to = "12"
9392 match = "The gloomy tunnel curves a little here, continuing to the northeast and the west. The floor of the tunnel is dappled with smooth rim pools, up to the tumble of rocks that form the south wall. Small thickets of stalactites cluster in the corners of the ceiling, like the needle.fine teeth of a monster ... now, why does that particular simile spring to mind."
9393 sequence = "100"
9394 >
9395 <send>
9396 maps.setCurrRoom(363, 202);
9397 </send>
9398</trigger>
9399<trigger
9400 enabled = "y"
9401 regexp = "y"
9402 keep_evaluating = "y"
9403 group = "grflx"
9404 send_to = "12"
9405 match = "This seems to have been a tunnel once, until the roof collapsed. It's now a jumble of fallen rocks, jammed tightly against each other with only a little space between them to crawl through. A large flat slab lies directly overhead, supported by two broken flowstones to the southeast, a low boulder to the south and three fat stalactites to the north."
9406 sequence = "100"
9407 >
9408 <send>
9409 maps.setCurrRoom(363, 223);
9410 </send>
9411</trigger>
9412<trigger
9413 enabled = "y"
9414 regexp = "y"
9415 keep_evaluating = "y"
9416 group = "grflx"
9417 send_to = "12"
9418 match = "This is a large, high cavern, vaguely pear-shaped. It tapers towards a slender opening in the southwest wall. The rounded north wall is a mess of old settled rubble, glistening damply. Far overhead, the roof of the chamber is open to the sky, letting the fresh night air lighten the drab closeness of the caves."
9419 sequence = "100"
9420 >
9421 <send>
9422 maps.setCurrRoom(363, 242);
9423 </send>
9424</trigger>
9425<trigger
9426 enabled = "y"
9427 regexp = "y"
9428 keep_evaluating = "y"
9429 group = "grflx"
9430 send_to = "12"
9431 match = "The tunnel ends here in a yawning alcove which slopes down in shelves and humps from the ragged eastern wall. Against that wall are slumped several broad flowstones, whose feet extend a way down the slope of the floor. To the west there is no wall: only an ominously sudden blackness, and the echo of cold water dripping."
9432 sequence = "100"
9433 >
9434 <send>
9435 maps.setCurrRoom(403, 183);
9436 </send>
9437</trigger>
9438
9439<trigger
9440 enabled = "y"
9441 regexp = "y"
9442 keep_evaluating = "y"
9443 group = "grflx"
9444 send_to = "12"
9445 match = "This interesting cave is formed like a series of bubbles in the limestome, honeycombed through with columns and fragments of wall that break the space up into a confusing mass of not-quite-tunnels. Tunnels meander off, rather at random, to the east and the northwest, between marching rows of stalagmites carved into interesting shapes."
9446 sequence = "100"
9447 >
9448 <send>
9449 maps.setCurrRoom(363, 283);
9450 </send>
9451</trigger>
9452<trigger
9453 enabled = "y"
9454 regexp = "y"
9455 keep_evaluating = "y"
9456 group = "grflx"
9457 send_to = "12"
9458 match = "The tunnels open out here into a vast, cathedral-like cavern - vaulted walls arching up out of sight into the darkness overhead. The main impression, however, is not one of size, but of smell: the cavern is used as a roosting place by a colony of hundreds of thousands of tiny grey bats, as the constant shower of droppings falling from above testifies. The racket of the squabbling bats is appalling."
9459 sequence = "100"
9460 >
9461 <send>
9462 maps.setCurrRoom(423, 262);
9463 </send>
9464</trigger>
9465<trigger
9466 enabled = "y"
9467 regexp = "y"
9468 keep_evaluating = "y"
9469 group = "grflx"
9470 send_to = "12"
9471 match = "This is a large clearing in the forest, against a rocky slope. The trees seem to huddle back from the rocks, almost as if they were avoiding something. Perhaps it is the cave entrance to the south that is the cause for their concern. The wildlife about this place is conspicuous only by its absence. The forest, though darkened by its canopy, is a friendly sight surrounding this intimidating clearing."
9472 sequence = "100"
9473 >
9474 <send>
9475 maps.setCurrRoom(603, 202);
9476 </send>
9477</trigger>
9478</triggers>
9479<triggers>
9480<trigger
9481 enabled = "y"
9482 regexp = "y"
9483 keep_evaluating = "y"
9484 group = "ramtops"
9485 send_to = "12"
9486 match = "The main purpose of this part of the street seems only to be to allow people to get from one area to another. Here and there you can see someone standing and gazing at the houses or the locals, they must be a tourist. There is a lot of heat in this part of the road and smoke coming from a small black building to the east occasionally obscures your path. It seems to be a smithy."
9487 sequence = "100"
9488 >
9489 <send>
9490 maps.setCurrRoom(164, 344);
9491 </send>
9492</trigger>
9493
9494<trigger
9495 enabled = "y"
9496 regexp = "y"
9497 keep_evaluating = "y"
9498 group = "ramtops"
9499 send_to = "12"
9500 match = "The road comes to an end here, blocked from continuing by the vast expanses of the Carrack mountains. The house to the west seems to be quite interestingly decorated. It is a lot larger than all of the others in the area and looks like it has been created by an escaped madman... Either that or a wizard. On the other side of the road, a post office is endeavouring to look helpful. "
9501 sequence = "100"
9502 >
9503 <send>
9504 maps.setCurrRoom(164, 322);
9505 </send>
9506</trigger>
9507
9508<trigger
9509 enabled = "y"
9510 regexp = "y"
9511 keep_evaluating = "y"
9512 group = "ramtops"
9513 send_to = "12"
9514 match = "This is the main road in a small village. The road turns a sharp corner here and leads towards some more buildings. There is a sign hanging over the door to the southeast."
9515 sequence = "100"
9516 >
9517 <send>
9518 maps.setCurrRoom(164, 366);
9519 </send>
9520</trigger>
9521
9522<trigger
9523 enabled = "y"
9524 regexp = "y"
9525 keep_evaluating = "y"
9526 group = "ramtops_port"
9527 send_to = "12"
9528 match = "This is the main road in Hillshire. There are cheerful sounds coming from the north and looking in that direction shows that they are coming from the local pub. On the south side of the road is a shop with lots of weird things in the window."
9529 sequence = "100"
9530 >
9531 <send>
9532 maps.setMap("ramtops");
9533 maps.setCurrRoom(137, 366);
9534 </send>
9535</trigger>
9536
9537<trigger
9538 enabled = "y"
9539 regexp = "y"
9540 keep_evaluating = "y"
9541 group = "ramtops_port"
9542 send_to = "12"
9543 match = "The path travels north and east between two massive scree-covered slopes here. Some of the stones having fallen onto the trail forcing those passing through to pick their steps carefully. The rocky landscape is clothed in an almost impenetrable mist, reducing visibility to your immediate surroundings."
9544 sequence = "100"
9545 >
9546 <send>
9547 maps.setMap("ramtops");
9548 maps.setCurrRoom(1908, 148);
9549 </send>
9550</trigger>
9551
9552<trigger
9553 enabled = "y"
9554 regexp = "y"
9555 keep_evaluating = "y"
9556 group = "ramtops_port"
9557 send_to = "12"
9558 match = "The mountain path narrows as it passes between two sheer cliff faces to the southeast, the trail resembling a crack through the sheer mountainside. To the northwest the trail continues through the mountains. The rocky landscape is clothed in an almost impenetrable mist, reducing visibility to your immediate surroundings."
9559 sequence = "100"
9560 >
9561 <send>
9562 maps.setMap("ramtops");
9563 maps.setCurrRoom(1879, 135);
9564 </send>
9565</trigger>
9566
9567<trigger
9568 enabled = "y"
9569 regexp = "y"
9570 keep_evaluating = "y"
9571 group = "ramtops_port"
9572 send_to = "12"
9573 match = "The canyon is so deep you wouldn't be surprised if no sunlight ever warmed its rocky bottom. By the time it reaches here, it's probably time to leave again. The canyon opens out to the northeast, and a narrower trail heads southwest. The rocky landscape is clothed in an almost impenetrable mist, reducing visibility to your immediate surroundings."
9574 sequence = "100"
9575 >
9576 <send>
9577 maps.setMap("ramtops");
9578 maps.setCurrRoom(1893, 149);
9579 </send>
9580</trigger>
9581
9582<trigger
9583 enabled = "y"
9584 regexp = "y"
9585 keep_evaluating = "y"
9586 group = "ramtops"
9587 send_to = "12"
9588 match = "\[Marsh Bridge\]"
9589 sequence = "101"
9590 >
9591 <send>
9592 maps.setCurrRoom(373, 307);
9593 </send>
9594</trigger>
9595
9596<trigger
9597 enabled = "y"
9598 regexp = "y"
9599 keep_evaluating = "y"
9600 group = "ramtops"
9601 send_to = "12"
9602 match = "\[Forest Bridge\]"
9603 sequence = "101"
9604 >
9605 <send>
9606 maps.setCurrRoom(899, 243);
9607 </send>
9608</trigger>
9609
9610<trigger
9611 enabled = "y"
9612 regexp = "y"
9613 keep_evaluating = "y"
9614 group = "ramtops"
9615 send_to = "12"
9616 match = "This is the northern side of the market place in Ohulan-Cutash. Dock Street runs north from here, surprisingly enough to the town's small river docks. There are lots of goods being moved up and down the street, presumably produce that is arriving or leaving by barge. The market sprawls out to the south, east, and west. A cluttered stall is doing business here."
9617 sequence = "100"
9618 >
9619 <send>
9620 maps.setCurrRoom(1056, 210);
9621 </send>
9622</trigger>
9623
9624<trigger
9625 enabled = "y"
9626 regexp = "y"
9627 keep_evaluating = "y"
9628 group = "ramtops"
9629 send_to = "12"
9630 match = "This is the eastern side of the marketplace in Ohulan-Cutash. There are many people milling around the various stalls here, trying to buy at the lowest possible price and sell at the highest. Farmers from surrounding farmsteads are also auctioning off their cattle and produce to each other and trading advice. Lancre Street leads east out of the market. A large stall is doing a roaring trade here."
9631 sequence = "100"
9632 >
9633 <send>
9634 maps.setCurrRoom(1074, 221);
9635 </send>
9636</trigger>
9637
9638<trigger
9639 enabled = "y"
9640 regexp = "y"
9641 keep_evaluating = "y"
9642 group = "ramtops"
9643 send_to = "12"
9644 match = "This is near the western end of Lancre Street, just east of where it joins to the town marketplace. Loud clanging noises come from the building to the south. Hanging outside it is a peculiar sign in the shape of a horseshoe with crossed hammer and tongs upon it. Dumped unceremoniously beside the building is a heap of coal. Lancre Street continues to the east, while to the west lies the bustling market square."
9645 sequence = "100"
9646 >
9647 <send>
9648 maps.setCurrRoom(1097, 223);
9649 </send>
9650</trigger>
9651
9652<trigger
9653 enabled = "y"
9654 regexp = "y"
9655 keep_evaluating = "y"
9656 group = "ramtops"
9657 send_to = "12"
9658 match = "The small winding path finally opens into what appears to be a small camp nestled within the tall trees of the forest. In the centre of the opening a smouldering campfire can be seen, set between two large wooden buildings. Further to the north, a large white oak towers into the air, seemingly with a building nestled within its branches. "
9659 sequence = "100"
9660 >
9661 <send>
9662 maps.setCurrRoom(1284, 63);
9663 </send>
9664</trigger>
9665
9666<trigger
9667 enabled = "y"
9668 regexp = "y"
9669 keep_evaluating = "y"
9670 group = "ramtops"
9671 send_to = "12"
9672 match = "\[Lancre Bridge\]"
9673 sequence = "101"
9674 >
9675 <send>
9676 maps.setCurrRoom(1346, 288);
9677 </send>
9678</trigger>
9679
9680<trigger
9681 enabled = "y"
9682 regexp = "y"
9683 keep_evaluating = "y"
9684 group = "ramtops"
9685 send_to = "12"
9686 match = "\[intersection of the Brass Neck, Mad Stoat, and Ramtops roads\]"
9687 sequence = "101"
9688 >
9689 <send>
9690 maps.setCurrRoom(1384, 264);
9691 </send>
9692</trigger>
9693
9694<trigger
9695 enabled = "y"
9696 regexp = "y"
9697 keep_evaluating = "y"
9698 group = "ramtops"
9699 send_to = "12"
9700 match = "\[beginning of the Kings Road\]"
9701 sequence = "101"
9702 >
9703 <send>
9704 maps.setCurrRoom(1445, 204);
9705 </send>
9706</trigger>
9707
9708<trigger
9709 enabled = "y"
9710 regexp = "y"
9711 keep_evaluating = "y"
9712 group = "ramtops"
9713 send_to = "12"
9714 match = "This trail is perched on the side of Leaping Mountain. Thick cedar trees stand dotted around, competing madly for the few scraps of fertile ground available. The spectacular majesty of the Ramtops lies all around, the vantage point here providing a clear view for miles. A few unusually colourful yellow rocks scatter the ground, their vibrancy unusually striking against the backdrop of the road. A trail to the southwest leads back towards the rest of the kingdom, while another to the north continues to wrap around the mountain."
9715 sequence = "100"
9716 >
9717 <send>
9718 maps.setCurrRoom(1473, 172);
9719 </send>
9720</trigger>
9721
9722<trigger
9723 enabled = "y"
9724 regexp = "y"
9725 keep_evaluating = "y"
9726 group = "ramtops"
9727 send_to = "12"
9728 match = "The road widens out into a sizable clearing here. The clearing is home to a rather impressive looking building to your east. The size of the building, and the sounds of merriment issuing from within, leads to the conclusion that it is an inn for tired travellers. To the northeast, a precarious and overgrown path curls around Leaping Mountain like a python leading to the village of Brass Neck. An equally overgrown path leads to the west, while the rest of the Ramtops lies southwards. There seems to be a dead-end of sorts to the north."
9729 sequence = "100"
9730 >
9731 <send>
9732 maps.setCurrRoom(1487, 129);
9733 </send>
9734</trigger>
9735
9736<trigger
9737 enabled = "y"
9738 regexp = "y"
9739 keep_evaluating = "y"
9740 group = "ramtops"
9741 send_to = "12"
9742 match = "\[northeastern part of the Brass Neck marketplace\]"
9743 sequence = "101"
9744 >
9745 <send>
9746 maps.setCurrRoom(1556, 87);
9747 </send>
9748</trigger>
9749
9750<trigger
9751 enabled = "y"
9752 regexp = "y"
9753 keep_evaluating = "y"
9754 group = "ramtops"
9755 send_to = "12"
9756 match = "The preponderance of the village of Bad Ass can be reached via the narrow path to the northeast, while the slightly wider trail to southwest leads into the Lancre Forest. In the near distance the deep greens of the woods encircle the town. Looming beyond the trees stand the sharp crags and ice-covered peaks of the Ramtops, eternal sentinels of the valley. A small cottage crouches alone to the west and more houses are visible through the trees to the north."
9757 sequence = "100"
9758 >
9759 <send>
9760 maps.setCurrRoom(1652, 225);
9761 </send>
9762</trigger>
9763
9764<trigger
9765 enabled = "y"
9766 regexp = "y"
9767 keep_evaluating = "y"
9768 group = "ramtops"
9769 send_to = "12"
9770 match = "The effervescent Chit Creek bubbles along with maniacal cheer to the northwest where a sturdy bridge spans the temperamental waters. A profusion of healthy weeds have taken root alongside the creek, partially obscuring it. The path underfoot leads to some small shops to the northeast and out of town into the depths of Lancre Forest to the southwest."
9771 sequence = "100"
9772 >
9773 <send>
9774 maps.setCurrRoom(1666, 211);
9775 </send>
9776</trigger>
9777
9778<trigger
9779 enabled = "y"
9780 regexp = "y"
9781 keep_evaluating = "y"
9782 group = "ramtops"
9783 send_to = "12"
9784 match = "The path widens to the west and narrows slightly to the east. Uneven trails lead around the west side of the house to the northeast, and to its much smaller neighbour to the south. Although the wilder trees of the forest prevail here, different trees standing in careful rows can be seen beyond the house to the north. The towering peaks of the Ramtops reach into the sky to the northeast."
9785 sequence = "100"
9786 >
9787 <send>
9788 maps.setCurrRoom(1653, 168);
9789 </send>
9790</trigger>
9791
9792<trigger
9793 enabled = "y"
9794 regexp = "y"
9795 keep_evaluating = "y"
9796 group = "ramtops"
9797 send_to = "12"
9798 match = "\[intersection of the Kings and Bad Ass roads\]"
9799 sequence = "101"
9800 >
9801 <send>
9802 maps.setCurrRoom(1593, 328);
9803 </send>
9804</trigger>
9805
9806<trigger
9807 enabled = "y"
9808 regexp = "y"
9809 keep_evaluating = "y"
9810 group = "ramtops"
9811 send_to = "12"
9812 match = "\[intersection along the Kings Road\]"
9813 sequence = "101"
9814 >
9815 <send>
9816 maps.setCurrRoom(1570, 329);
9817 </send>
9818</trigger>
9819
9820<trigger
9821 enabled = "y"
9822 regexp = "y"
9823 keep_evaluating = "y"
9824 group = "ramtops"
9825 send_to = "12"
9826 match = "The village of Mad Stoat lies in a small, sheltered valley between the road to Lancre Town and the gorge. In Ramtops terms, Mad Stoat falls into the category of a bustling metropolis with its handful of shops and cottages. It even has a carriage stop. The town well stands in the middle of the road."
9827 sequence = "100"
9828 >
9829 <send>
9830 maps.setCurrRoom(1475, 357);
9831 </send>
9832</trigger>
9833
9834<trigger
9835 enabled = "y"
9836 regexp = "y"
9837 keep_evaluating = "y"
9838 group = "ramtops"
9839 send_to = "12"
9840 match = "The full glory, such as it is, of the village begins to emerge here. There are small houses, a dirt road and a few persistent trees hanging on from their tour of duty in Lancre Forest. Directly to the north is a textbook example of local .archy-texture., mainly the texture of splinters and wood rot. The road leads east towards the forest and west towards the centre of Mad Stoat."
9841 sequence = "100"
9842 >
9843 <send>
9844 maps.setCurrRoom(1459, 357);
9845 </send>
9846</trigger>
9847
9848<trigger
9849 enabled = "y"
9850 regexp = "y"
9851 keep_evaluating = "y"
9852 group = "ramtops"
9853 send_to = "12"
9854 match = "If there were a village square in Mad Stoat, this would be it. Perhaps village oblong would be more appropriate, but at any rate, as open spaces of packed earth go, it's very functional. There is a row of cottages to the west and to the north which, upon close examination, are unremarkable in every conceivable way. Further north, the road curves towards Lancre Bridge. Far away to the south is a house that doesn't seem to quite fit in with the rest of the village. It gives off a faintly sinister air."
9855 sequence = "100"
9856 >
9857 <send>
9858 maps.setCurrRoom(1443, 357);
9859 </send>
9860</trigger>
9861
9862<trigger
9863 enabled = "y"
9864 regexp = "y"
9865 keep_evaluating = "y"
9866 group = "ramtops"
9867 send_to = "12"
9868 match = "Cottages line both sides of the road, each one a little shabbier than the one before. The village is surrounded on all sides by the deep gloom of Lancre Forest. In fact, the omnipresent gloom may well contribute to the rather sour outlook of the village occupants. A particularly large woodpile seems to be shoring up the south wall of the small cottage to the west. The woodpile rises almost to the roof. The road continues north, leading onwards to Lancre Bridge."
9869 sequence = "100"
9870 >
9871 <send>
9872 maps.setCurrRoom(1443, 336);
9873 </send>
9874</trigger>
9875
9876<trigger
9877 enabled = "y"
9878 regexp = "y"
9879 keep_evaluating = "y"
9880 group = "ramtops"
9881 send_to = "12"
9882 match = "Here lie the outskirts of the village of Mad Stoat. Any visitor attempting to investigate the underskirts will be dealt a sharp clout on the ear. Just to the northeast is what appears to be a small shop. Perhaps it is the sign that gives it away. A small cottage bearing a distinct resemblance to a mushroom lies to the east. The rest of the village is to the south, and a road heading northwest leads to Lancre Bridge."
9883 sequence = "100"
9884 >
9885 <send>
9886 maps.setCurrRoom(1430, 308);
9887 </send>
9888</trigger>
9889
9890<trigger
9891 enabled = "y"
9892 regexp = "y"
9893 keep_evaluating = "y"
9894 group = "ramtops"
9895 send_to = "12"
9896 match = "A sticky muck has overwhelmed this area, filling in footprints and the occasional animal trail, not to mention creating sickening glopping noises when trod upon. The two main tracks combine further towards the south, and most of the other directions lead deeper into Lancre Town."
9897 sequence = "100"
9898 >
9899 <send>
9900 maps.setCurrRoom(1581, 590);
9901 </send>
9902</trigger>
9903
9904<trigger
9905 enabled = "y"
9906 regexp = "y"
9907 keep_evaluating = "y"
9908 group = "ramtops"
9909 send_to = "12"
9910 match = "The ground here is spongy, lapping up all moisture that dares to pass, then, when stepped upon, emitting the liquids all over again. No footprint survives the mysterious terrain, as each is swallowed whole leaving no trace of the people who frequent the area. A small yard conducts trade to the east, while the road continues in all other directions, most notably south towards the castle."
9911 sequence = "100"
9912 >
9913 <send>
9914 maps.setCurrRoom(1580, 603);
9915 </send>
9916</trigger>
9917
9918<trigger
9919 enabled = "y"
9920 regexp = "y"
9921 keep_evaluating = "y"
9922 group = "ramtops"
9923 send_to = "12"
9924 match = "This part of Lancre Town is separated from the half-bustle of the rest of the square. Instead, it serves as a form of passage to the southward castle, shrouded in a veil of mist. A busy cottage lies to the north, and another to the south. Right here, though, a small but elegant stall appears to have made itself at home."
9925 sequence = "100"
9926 >
9927 <send>
9928 maps.setCurrRoom(1566, 603);
9929 </send>
9930</trigger>
9931
9932<trigger
9933 enabled = "y"
9934 regexp = "y"
9935 keep_evaluating = "y"
9936 group = "ramtops"
9937 send_to = "12"
9938 match = "White cart tracks carve their way through the ground here, leading into the square to the north and also southish towards Lancre castle. A blacksmith's cottage rests to the west, and looks as though it has been inhabited throughout the centuries, judging from its antiquated design. A large structure to the southwest mills as pleasantly as a large, inanimate box of wood can, the light smell of commerce emanating casually from its door. In the window, a neat sign advertises purpose."
9939 sequence = "100"
9940 >
9941 <send>
9942 maps.setCurrRoom(1566, 631);
9943 </send>
9944</trigger>
9945
9946<trigger
9947 enabled = "y"
9948 regexp = "y"
9949 keep_evaluating = "y"
9950 group = "ramtops"
9951 send_to = "12"
9952 match = "A quieter part of the square west of a small alley. Towards the east, the wall of a large cottage irresponsibly hogs real-estate. Far off in the distance to the south, Lancre Castle overlooks the town and Lancre Gorge from its rocky plateau."
9953 sequence = "100"
9954 >
9955 <send>
9956 maps.setCurrRoom(1580, 631);
9957 </send>
9958</trigger>
9959
9960<trigger
9961 enabled = "y"
9962 regexp = "y"
9963 keep_evaluating = "y"
9964 group = "ramtops"
9965 send_to = "12"
9966 match = "\[northwest corner of Lancre Town square\]"
9967 sequence = "101"
9968 >
9969 <send>
9970 maps.setCurrRoom(1566, 547);
9971 </send>
9972</trigger>
9973
9974<trigger
9975 enabled = "y"
9976 regexp = "y"
9977 keep_evaluating = "y"
9978 group = "ramtops"
9979 send_to = "12"
9980 match = "\[intersection of the Kings and Lancre East roads\]"
9981 sequence = "101"
9982 >
9983 <send>
9984 maps.setCurrRoom(1668, 376);
9985 </send>
9986</trigger>
9987
9988<trigger
9989 enabled = "y"
9990 regexp = "y"
9991 keep_evaluating = "y"
9992 group = "ramtops"
9993 send_to = "12"
9994 match = "\[intersection of the Kings Road and Dancers Lane\]"
9995 sequence = "101"
9996 >
9997 <send>
9998 maps.setCurrRoom(1642, 339);
9999 </send>
10000</trigger>
10001
10002<trigger
10003 enabled = "y"
10004 regexp = "y"
10005 keep_evaluating = "y"
10006 group = "ramtops"
10007 send_to = "12"
10008 match = "\[intersection of the Kings and Razorback roads\]"
10009 sequence = "101"
10010 >
10011 <send>
10012 maps.setCurrRoom(1755, 463);
10013 </send>
10014</trigger>
10015
10016<trigger
10017 enabled = "y"
10018 regexp = "y"
10019 keep_evaluating = "y"
10020 group = "ramtops"
10021 send_to = "12"
10022 match = "\[intersection of the Kings and Creel Springs roads\]"
10023 sequence = "101"
10024 >
10025 <send>
10026 maps.setCurrRoom(1734, 484);
10027 </send>
10028</trigger>
10029
10030<trigger
10031 enabled = "y"
10032 regexp = "y"
10033 keep_evaluating = "y"
10034 group = "ramtops"
10035 send_to = "12"
10036 match = "To the south, the great pines of the forest cast their long reflections on a large pool of crystal clear water. The pool is roughly pear-shaped, and the path that leads north into the forest could be compared to the pear's stalk. On the opposite side of the pool a small hamlet rises up from the water's edge. Paths lead southeast and southwest from here, skirting around the pool."
10037 sequence = "100"
10038 >
10039 <send>
10040 maps.setCurrRoom(1832, 562);
10041 </send>
10042</trigger>
10043
10044<trigger
10045 enabled = "y"
10046 regexp = "y"
10047 keep_evaluating = "y"
10048 group = "ramtops_port"
10049 send_to = "12"
10050 match = "\[outside a strange building in Creel Springs\]"
10051 sequence = "101"
10052 >
10053 <send>
10054 maps.setMap("ramtops");
10055 maps.setCurrRoom(1832, 633);
10056 </send>
10057</trigger>
10058
10059<trigger
10060 enabled = "y"
10061 regexp = "y"
10062 keep_evaluating = "y"
10063 group = "ramtops"
10064 send_to = "12"
10065 match = "Birdsong echoes through the branches, as brightly feathered avians flutter amidst the leafy trees. The light filters greenly through the canopy to illuminate a small, but well tended path which leads east towards Mad Wolf, and wombles west, toward Creel Springs."
10066 sequence = "100"
10067 >
10068 <send>
10069 maps.setCurrRoom(1888, 604);
10070 </send>
10071</trigger>
10072
10073<trigger
10074 enabled = "y"
10075 regexp = "y"
10076 keep_evaluating = "y"
10077 group = "ramtops"
10078 send_to = "12"
10079 match = "\[intersection of the Mad Wolf and Copperhead roads\]"
10080 sequence = "101"
10081 >
10082 <send>
10083 maps.setCurrRoom(1948, 643);
10084 </send>
10085</trigger>
10086
10087<trigger
10088 enabled = "y"
10089 regexp = "y"
10090 keep_evaluating = "y"
10091 group = "ramtops"
10092 send_to = "12"
10093 match = "This is the main road that passes through the small, quaint Ramtops village of Mad Wolf. Unlike a number of other Ramtops villages it lies scattered all over the countryside. The streets are lined with small trees that nestle amongst some type of green growth. It is relatively quiet at this point, with the only sounds coming from the southwest. The road winds its way southeast, further into the village, and south into what looks to be a general store."
10094 sequence = "100"
10095 >
10096 <send>
10097 maps.setCurrRoom(1998, 657);
10098 </send>
10099</trigger>
10100
10101<trigger
10102 enabled = "y"
10103 regexp = "y"
10104 keep_evaluating = "y"
10105 group = "ramtops"
10106 send_to = "12"
10107 match = "This is more or less the centre of the mercantile part of the village. A stepping stone path leads north into the furrier's shop, and south into the butcher's shop. The tree-lined road continues east and west towards the more rural areas of the village. Wisps of smoke can be seen spiralling above the trees in the distance."
10108 sequence = "100"
10109 >
10110 <send>
10111 maps.setCurrRoom(2026, 670);
10112 </send>
10113</trigger>
10114
10115<trigger
10116 enabled = "y"
10117 regexp = "y"
10118 keep_evaluating = "y"
10119 group = "ramtops"
10120 send_to = "12"
10121 match = "The main road through the village of Mad Wolf is lined with small trees nestled in amongst a thick green growth. Here, a stepping stone path leads south towards a friendly looking shop. Brown frosted-glass windows laden with sweets and chocolate look out on to the lane. The road continues east towards the more rural areas of the village. A buzz of activity comes from the west."
10122 sequence = "100"
10123 >
10124 <send>
10125 maps.setCurrRoom(2058, 670);
10126 </send>
10127</trigger>
10128
10129<trigger
10130 enabled = "y"
10131 regexp = "y"
10132 keep_evaluating = "y"
10133 group = "ramtops"
10134 send_to = "12"
10135 match = "Tall, ominous trees surround the trail here like silent protectors of the forest. The faint sound of bleating sheep drifts on the breeze, seeming to originate from the cottage to the south. The trail continues on to the east and to the west, both directions equally dark and oppressive. The door to the cottage lies southwards."
10136 sequence = "100"
10137 >
10138 <send>
10139 maps.setCurrRoom(2101, 684);
10140 </send>
10141</trigger>
10142
10143<trigger
10144 enabled = "y"
10145 regexp = "y"
10146 keep_evaluating = "y"
10147 group = "ramtops"
10148 send_to = "12"
10149 match = "\[Just below the village of Razorback\]"
10150 sequence = "101"
10151 >
10152 <send>
10153 maps.setCurrRoom(1900, 449);
10154 </send>
10155</trigger>
10156
10157<trigger
10158 enabled = "y"
10159 regexp = "y"
10160 keep_evaluating = "y"
10161 group = "ramtops"
10162 send_to = "12"
10163 match = "\[northeast end of Razorback\]"
10164 sequence = "101"
10165 >
10166 <send>
10167 maps.setCurrRoom(2040, 337);
10168 </send>
10169</trigger>
10170
10171<trigger
10172 enabled = "y"
10173 regexp = "y"
10174 keep_evaluating = "y"
10175 group = "ramtops"
10176 send_to = "12"
10177 match = "All around, the sweeping majesty of the Ramtops falls away from sight. Here, up in the heights of the mountains, the immenseness of the landscape can be fully appreciated... every wooded valley, every snow-capped peak within viewing distance is visible. To the east lies the village of Slice, nestled into a deeply forested cleft in the mountains. The road here veers dangerously close to a sudden, abrupt drop to the south... caution should definitely be a watchword. To the southwest lies the path through the Ramtops."
10178 sequence = "100"
10179 >
10180 <send>
10181 maps.setCurrRoom(2153, 266);
10182 </send>
10183</trigger>
10184
10185<trigger
10186 enabled = "y"
10187 regexp = "y"
10188 keep_evaluating = "y"
10189 group = "ramtops"
10190 send_to = "12"
10191 match = "This is the heart of the village of Slice, which is sheltered in a heavily wooded cleft high in the Ramtops. Small, grubby huts line the path through the village, clustered around the road like tramps around a brazier. The road is overshadowed by the mountains towering over the houses. The road here splits into three. To the northeast the road swerves dangerously close to the edge of a sheer gorge. To the southeast lies a much safer route. The outskirts of the village lie to the west."
10192 sequence = "100"
10193 >
10194 <send>
10195 maps.setCurrRoom(2209, 280);
10196 </send>
10197</trigger>
10198
10199<trigger
10200 enabled = "y"
10201 regexp = "y"
10202 keep_evaluating = "y"
10203 group = "ramtops"
10204 send_to = "12"
10205 match = "rutted, well used road continues off into the distance. Autumn plants line either side of the road with their flowers closed, awaiting the warmth and sunshine of the morning, while large piles of red and brown leaves provide a welcome change from the rutted trackway. Stands of tall trees cover the ground to the north, south, west and northwest and stands of tall evergreen trees cover the ground to the east. Eight miles to the west is the Lancre river, ten miles to the west is Lancre Town, ten miles to the south sits Pictsie Barrows, ten miles to the southeast sits the peak of Bear Mountain, thirty miles to the southeast are some of the long, wall-like peaks of Drumlin's Fell and two miles to the southeast is the village of Creel Springs."
10206 sequence = "100"
10207 >
10208 <send>
10209 maps.setCurrRoom(The, deep);
10210 </send>
10211</trigger>
10212
10213<trigger
10214 enabled = "y"
10215 regexp = "y"
10216 keep_evaluating = "y"
10217 group = "ramtops_port"
10218 send_to = "12"
10219 match = "The deep rutted, well used road continues off into the distance. Autumn plants line either side of the road with their flowers closed, awaiting the warmth and sunshine of the morning, while large piles of red and brown leaves provide a welcome change from the rutted trackway. Stands of tall trees cover the ground to the north, south, west and northwest and stands of tall evergreen trees cover the ground to the east. Eight miles to the west is the Lancre river, ten miles to the west is Lancre Town, ten miles to the south sits Pictsie Barrows, ten miles to the southeast sits the peak of Bear Mountain, thirty miles to the southeast are some of the long, wall-like peaks of Drumlin's Fell and two miles to the southeast is the village of Creel Springs."
10220 sequence = "100"
10221 >
10222 <send>
10223 maps.setMap("ramtops");
10224 maps.setCurrRoom(1735, 484);
10225 </send>
10226</trigger>
10227
10228<trigger
10229 enabled = "y"
10230 regexp = "y"
10231 keep_evaluating = "y"
10232 group = "ramtops"
10233 send_to = "12"
10234 match = "The road here consists of slightly more unusual gravel like stone chippings covered by many fallen multicoloured leaves. Large thickets of a dark plant accompany the road far off into the darkness of the horizon. Stands of tall trees cover the ground to the north and west and stands of tall evergreen trees cover the ground to the east, south and southeast. Ten miles to the west is Lancre Town, ten miles to the southeast sits the peak of Bear Mountain, forty miles to the southeast are some of the long, wall-like peaks of Drumlin's Fell and three miles to the south is the village of Creel Springs."
10235 sequence = "100"
10236 >
10237 <send>
10238 maps.setCurrRoom(1755, 463);
10239 </send>
10240</trigger>
10241
10242<trigger
10243 enabled = "y"
10244 regexp = "y"
10245 keep_evaluating = "y"
10246 group = "ramtops"
10247 send_to = "12"
10248 match = "The deep rutted, well used road continues off into the distance. Autumn plants line either side of the road with their flowers closed, awaiting the warmth and sunshine of the morning, while large piles of red and brown leaves provide a welcome change from the rutted trackway. The village of Creel Springs is to the southeast, stands of tall trees cover the ground to the south, west and southwest and stands of tall evergreen trees cover the ground to the north, east and northeast. Ten miles to the west is Lancre Town, ten miles to the southeast sits the peak of Bear Mountain and thirty miles to the southeast are some of the long, wall-like peaks of Drumlin's Fell."
10249 sequence = "100"
10250 >
10251 <send>
10252 maps.setCurrRoom(1819, 548);
10253 </send>
10254</trigger>
10255
10256<trigger
10257 enabled = "y"
10258 regexp = "y"
10259 keep_evaluating = "y"
10260 group = "ramtops"
10261 send_to = "12"
10262 match = "To the south the far edge of the pool fades into the darkness. A few scattered lights beyond the water, half obscured by a cloud of steam indicate the presence of a smallish settlement. The pool's edge curves off in an arc away from this point and paths lead southeast and southwest, edging around the pool."
10263 sequence = "100"
10264 >
10265 <send>
10266 maps.setCurrRoom(1832, 562);
10267 </send>
10268</trigger>
10269
10270<trigger
10271 enabled = "y"
10272 regexp = "y"
10273 keep_evaluating = "y"
10274 group = "ramtops_port"
10275 send_to = "12"
10276 match = "An eerie quiet pervades this section of the lane like a gossamer thin blanket that floats on the edge of perception. The tall, two storey building to the south seems to be the source of this silence. The building itself however is nowhere near calm at all. Bright flashes of light temporarily illuminate the night in a soundless explosion of magical energy. An old wooden sign has been hung above the door and creaks gently as it is buffeted by unseen forces. The lane, still deeply rutted, hurries on past the building to the northeast and back towards the village to the northwest."
10277 sequence = "100"
10278 >
10279 <send>
10280 maps.setMap("ramtops");
10281 maps.setCurrRoom(1832, 632);
10282 </send>
10283</trigger>
10284
10285<trigger
10286 enabled = "y"
10287 regexp = "y"
10288 keep_evaluating = "y"
10289 group = "ramtops"
10290 send_to = "12"
10291 match = "The deep rutted, well used road continues off into the distance. Autumn plants line either side of the road with their flowers closed, awaiting the warmth and sunshine of the morning, while large piles of red and brown leaves provide a welcome change from the rutted trackway. The village of Creel Springs is to the west, mountainous terrain rises to the southeast, stands of tall trees cover the ground to the south and southwest and stands of tall evergreen trees cover the ground to the north, northeast and northwest. Ten miles to the west is Lancre Town, ten miles to the southeast sits the peak of Bear Mountain and thirty miles to the southeast are some of the long, wall-like peaks of Drumlin's Fell."
10292 sequence = "100"
10293 >
10294 <send>
10295 maps.setCurrRoom(1902, 605);
10296 </send>
10297</trigger>
10298
10299<trigger
10300 enabled = "y"
10301 regexp = "y"
10302 keep_evaluating = "y"
10303 group = "ramtops"
10304 send_to = "12"
10305 match = "Here, the deep rutted, well used road continues off into darkness. The odd autumn flower lines the side of the road, a welcome change from the churned up muddy trackway and dense coverage of fallen leaves. Stands of tall evergreen trees cover the ground to the north, east, south, west and southwest. Twenty miles to the west is Lancre Town, ten miles to the south sits the peak of Bear Mountain, thirty miles to the south are some of the long, wall-like peaks of Drumlin's Fell and six miles to the west is the village of Creel Springs."
10306 sequence = "100"
10307 >
10308 <send>
10309 maps.setCurrRoom(1948, 635);
10310 </send>
10311</trigger>
10312
10313<trigger
10314 enabled = "y"
10315 regexp = "y"
10316 keep_evaluating = "y"
10317 group = "ramtops"
10318 send_to = "12"
10319 match = "The deep rutted, well used road continues off into the distance. Autumn plants line either side of the road with their flowers closed, awaiting the warmth and sunshine of the morning, while large piles of red and brown leaves provide a welcome change from the rutted trackway. The village of Mad Wolf is to the east and stands of tall evergreen trees cover the ground to the north, south, northeast, southwest, southeast and northwest. Twenty miles to the south are some of the long, wall-like peaks of Drumlin's Fell, ten miles to the south rises the peak of Inkcap and ten miles to the north towers the peak of Copperhead Mountain."
10320 sequence = "100"
10321 >
10322 <send>
10323 maps.setCurrRoom(1983, 656);
10324 </send>
10325</trigger>
10326
10327<trigger
10328 enabled = "y"
10329 regexp = "y"
10330 keep_evaluating = "y"
10331 group = "ramtops"
10332 send_to = "12"
10333 match = "This is more or less the centre of the mercantile part of the village. To the south, the butcher's shop stands eerily quiet, contrasting with the steady stream of customers it has by day. To the north, soft light spills out of the window, indicating that the furrier is still ready for business. The road continues east and west towards the more rural areas of the village."
10334 sequence = "100"
10335 >
10336 <send>
10337 maps.setCurrRoom(2025, 671);
10338 </send>
10339</trigger>
10340
10341<trigger
10342 enabled = "y"
10343 regexp = "y"
10344 keep_evaluating = "y"
10345 group = "ramtops"
10346 send_to = "12"
10347 match = "The main road through the village of Mad Wolf is lined with small trees... mere silhouettes outlined against the night sky. A stepping stone path leads south towards a quiet, yet surprisingly friendly shop. Soft yellow light spills out of the brown frosted glass windows of the shop. The road continues east towards the more rural areas of the village."
10348 sequence = "100"
10349 >
10350 <send>
10351 maps.setCurrRoom(2059, 671);
10352 </send>
10353</trigger>
10354
10355<trigger
10356 enabled = "y"
10357 regexp = "y"
10358 keep_evaluating = "y"
10359 group = "ramtops"
10360 send_to = "12"
10361 match = "Here, the main road through the village of Mad Wolf abruptly changes course. The trail to the north, drenched in shadow, seems to lead past a small cottage towards the village green. To the southeast lies a dark, brooding trail, the trees embracing so closely that the route is drenched in pitch blackness. The rest of the village lies to the west."
10362 sequence = "100"
10363 >
10364 <send>
10365 maps.setCurrRoom(2073, 671);
10366 </send>
10367</trigger>
10368
10369<trigger
10370 enabled = "y"
10371 regexp = "y"
10372 keep_evaluating = "y"
10373 group = "ramtops"
10374 send_to = "12"
10375 match = "This small spot off the road leading to Razorback is interesting in that it is paved, just as the road is. The ground here for some reason seems somewhat more solid than it is in the surrounding moorland."
10376 sequence = "100"
10377 >
10378 <send>
10379 maps.setCurrRoom(1760, 429);
10380 </send>
10381</trigger>
10382
10383<trigger
10384 enabled = "y"
10385 regexp = "y"
10386 keep_evaluating = "y"
10387 group = "ramtops"
10388 send_to = "12"
10389 match = "The deep rutted, well used road continues off into the distance. Autumn plants line either side of the road with their flowers closed, awaiting the warmth and sunshine of the morning, while large piles of red and brown leaves provide a welcome change from the rutted trackway. More windswept moorland huddles to the north, south, west, northeast and southeast. Twenty miles to the west is Lancre Town, twenty miles to the east rises the summit of Crack Peak, twenty miles to the south sits the peak of Bear Mountain, forty miles to the south are some of the long, wall-like peaks of Drumlin's Fell, seven miles to the north is the village of Feruss and eight miles to the south is the village of Creel Springs."
10390 sequence = "100"
10391 >
10392 <send>
10393 maps.setCurrRoom(1774, 444);
10394 </send>
10395</trigger>
10396
10397<trigger
10398 enabled = "y"
10399 regexp = "y"
10400 keep_evaluating = "y"
10401 group = "ramtops"
10402 send_to = "12"
10403 match = "The deep rutted, well used road continues off into the distance. Autumn plants line either side of the road with their flowers closed, awaiting the warmth and sunshine of the morning, while large piles of red and brown leaves provide a welcome change from the rutted trackway. A towering waterfall is to the northwest, the village of Razorback is to the northeast, more windswept moorland huddles to the south and west and stands of tall trees cover the ground to the north, east and southeast. Ten miles to the south is the village of Hangdog, thirty miles to the west is Lancre Town, ten miles to the east rises the summit of Crack Peak, forty miles to the south are some of the long, wall-like peaks of Drumlin's Fell, ten miles to the west is the village of Feruss, ten miles to the north is the village of Slippery Hollow and twenty miles to the southeast towers the peak of Copperhead Mountain."
10404 sequence = "100"
10405 >
10406 <send>
10407 maps.setCurrRoom(1887, 464);
10408 </send>
10409</trigger>
10410
10411<trigger
10412 enabled = "y"
10413 regexp = "y"
10414 keep_evaluating = "y"
10415 group = "ramtops"
10416 send_to = "12"
10417 match = "Here the road splits, heading across the bridge to the east, winding up the side of the valley to the northwest, and leading down the valley through the village to the southwest. The stream runs under the bridge to the east, and beyond it there is some kind of standing stone or monument. There are few cottages here, but you can see better evidence of life to the east and southwest. There seems to be a path that leads under the bridge to the southeast."
10418 sequence = "100"
10419 >
10420 <send>
10421 maps.setCurrRoom(1956, 394);
10422 </send>
10423</trigger>
10424
10425<trigger
10426 enabled = "y"
10427 regexp = "y"
10428 keep_evaluating = "y"
10429 group = "ramtops"
10430 send_to = "12"
10431 match = "The bridge over the stream in Razorback is a stone humpback affair. It is made of large stone slabs, laid together by a skilled stonemason in years gone by. Moss grows between the blocks and the cobbles that line the top of the bridge. The stream stretches to the northeast and southwest, while the road follows the river downstream on the west side. To the east the village green stretches right up to the bridge."
10432 sequence = "100"
10433 >
10434 <send>
10435 maps.setCurrRoom(1970, 394);
10436 </send>
10437</trigger>
10438
10439<trigger
10440 enabled = "y"
10441 regexp = "y"
10442 keep_evaluating = "y"
10443 group = "ramtops"
10444 send_to = "12"
10445 match = "This is the west side of the small village green in Razorback. It isn't so much a green as an area for grazing sheep that happens to be inside the village. There is a monument in the centre of the green, standing around twenty feet high and made from rock. Anyone would have to get closer to make out any detail, as it simply looks like a rock from here. The bridge over the stream lies to the west and there are cottages all around the green."
10446 sequence = "100"
10447 >
10448 <send>
10449 maps.setCurrRoom(1984, 394);
10450 </send>
10451</trigger>
10452
10453<trigger
10454 enabled = "y"
10455 regexp = "y"
10456 keep_evaluating = "y"
10457 group = "ramtops"
10458 send_to = "12"
10459 match = "This is the centre of the village green in Razorback. The large rock in the dead centre of the green towers above the ground here. It could appear to be some sort of monument from a distance, but up close it is obvious it is just a rock. The green stretches away in all directions. The stream is visible to the north and west, while cottages surround the green on the other sides. To the northeast and south there appears to be some tracks leading away from the green, while a bridge lies to the west."
10460 sequence = "100"
10461 >
10462 <send>
10463 maps.setCurrRoom(1998, 393);
10464 </send>
10465</trigger>
10466
10467<trigger
10468 enabled = "y"
10469 regexp = "y"
10470 keep_evaluating = "y"
10471 group = "ramtops"
10472 send_to = "12"
10473 match = "The road here consists of slightly more unusual gravel like stone chippings covered by many fallen multicoloured leaves. Large thickets of a dark plant accompany the road far off into the darkness of the horizon. The village of Razorback is to the southwest and stands of tall evergreen trees cover the ground to the north, east, south, west, southeast and northwest. Ten miles to the south is the village of Hangdog, thirty miles to the southwest is Lancre Town, eight miles to the east rises the summit of Crack Peak, fifty miles to the south are some of the long, wall-like peaks of Drumlin's Fell, ten miles to the west is the village of Feruss, ten miles to the north is the village of Slippery Hollow and twenty miles to the southeast towers the peak of Copperhead Mountain."
10474 sequence = "100"
10475 >
10476 <send>
10477 maps.setCurrRoom(2055, 324);
10478 </send>
10479</trigger>
10480
10481<trigger
10482 enabled = "y"
10483 regexp = "y"
10484 keep_evaluating = "y"
10485 group = "ramtops"
10486 send_to = "12"
10487 match = "The road here consists of slightly more unusual gravel like stone chippings covered by many fallen multicoloured leaves. Large thickets of a dark plant accompany the road far off into the darkness of the horizon. The village of Slice is to the northeast and stands of tall evergreen trees cover the ground to the north, east, south, southwest, southeast and northwest. Ten miles to the south rises the summit of Crack Peak and sixty miles to the south are some of the long, wall-like peaks of Drumlin's Fell."
10488 sequence = "100"
10489 >
10490 <send>
10491 maps.setCurrRoom(2138, 280);
10492 </send>
10493</trigger>
10494
10495<trigger
10496 enabled = "y"
10497 regexp = "y"
10498 keep_evaluating = "y"
10499 group = "ramtops"
10500 send_to = "12"
10501 match = "This is the heart of the village of Slice, which is sheltered in a heavily wooded cleft high in the Ramtops. Small, grubby huts line the route through the village. The silence all around is deafening; not the faintest murmur comes from the cottages that crowd around the road. To the northeast, the trail heads towards the edge of a sheer gorge. To the southeast lies what appears to be a safer route. The outskirts of the village lie to the west."
10502 sequence = "100"
10503 >
10504 <send>
10505 maps.setCurrRoom(2208, 281);
10506 </send>
10507</trigger>
10508
10509<trigger
10510 enabled = "y"
10511 regexp = "y"
10512 keep_evaluating = "y"
10513 group = "ramtops"
10514 send_to = "12"
10515 match = "The road here consists of slightly more unusual gravel like stone chippings covered by many fallen multicoloured leaves. Large thickets of a dark plant accompany the road far off into the darkness of the horizon. Stands of tall trees cover the ground to the east, south, west, northeast and northwest. Ten miles to the west is the Lancre river, ten miles to the southwest is Lancre Town, twenty miles to the southeast sits the peak of Bear Mountain, forty miles to the southeast are some of the long, wall-like peaks of Drumlin's Fell, ten miles to the northeast is the village of Feruss, seven miles to the southeast is the village of Creel Springs and ten miles to the west is the village of Mad Stoat."
10516 sequence = "100"
10517 >
10518 <send>
10519 maps.setCurrRoom(1668, 376);
10520 </send>
10521</trigger>
10522
10523<trigger
10524 enabled = "y"
10525 regexp = "y"
10526 keep_evaluating = "y"
10527 group = "ramtops"
10528 send_to = "12"
10529 match = "The road here consists of slightly more unusual gravel like stone chippings covered by many fallen multicoloured leaves. Large thickets of a dark plant accompany the road far off into the darkness of the horizon. A rugby pitch stretches to the north and stands of tall trees cover the ground to the east, south, southwest and northwest. Ten miles to the northwest is the Lancre river, ten miles to the west is the Lancre river, ten miles to the southwest is Lancre Town, twenty miles to the southeast sits the peak of Bear Mountain, forty miles to the southeast are some of the long, wall-like peaks of Drumlin's Fell, ten miles to the east is the village of Feruss, ten miles to the southeast is the village of Creel Springs and ten miles to the west is the village of Mad Stoat."
10530 sequence = "100"
10531 >
10532 <send>
10533 maps.setCurrRoom(1642, 340);
10534 </send>
10535</trigger>
10536
10537<trigger
10538 enabled = "y"
10539 regexp = "y"
10540 keep_evaluating = "y"
10541 group = "ramtops"
10542 send_to = "12"
10543 match = "The deep rutted, well used road continues off into the distance. Autumn plants line either side of the road with their flowers closed, awaiting the warmth and sunshine of the morning, while large piles of red and brown leaves provide a welcome change from the rutted trackway. A small hut sits in the forest to the south and stands of tall trees cover the ground to the north, northeast, southwest, southeast and northwest. Ten miles to the northwest is the Lancre river, nine miles to the southwest is the Lancre river, ten miles to the south is Lancre Town, twenty miles to the southeast sits the peak of Bear Mountain, forty miles to the southeast are some of the long, wall-like peaks of Drumlin's Fell, ten miles to the southeast is the village of Creel Springs and ten miles to the west is the village of Mad Stoat."
10544 sequence = "100"
10545 >
10546 <send>
10547 maps.setCurrRoom(1612, 339);
10548 </send>
10549</trigger>
10550
10551<trigger
10552 enabled = "y"
10553 regexp = "y"
10554 keep_evaluating = "y"
10555 group = "ramtops"
10556 send_to = "12"
10557 match = "The road here consists of slightly more unusual gravel like stone chippings covered by many fallen multicoloured leaves. Large thickets of a dark plant accompany the road far off into the darkness of the horizon. Stands of tall trees cover the ground to the east, south and southwest and stands of tall evergreen trees cover the ground to the north and northwest. Eight miles to the north is the Lancre river, eight miles to the southwest is the Lancre river, ten miles to the south is Lancre Town, fifty miles to the southeast are some of the long, wall-like peaks of Drumlin's Fell and seven miles to the west is the village of Mad Stoat."
10558 sequence = "100"
10559 >
10560 <send>
10561 maps.setCurrRoom(1593, 328);
10562 </send>
10563</trigger>
10564
10565<trigger
10566 enabled = "y"
10567 regexp = "y"
10568 keep_evaluating = "y"
10569 group = "ramtops"
10570 send_to = "12"
10571 match = "Here, the deep rutted, well used road continues off into darkness. The odd autumn flower lines the side of the road, a welcome change from the churned up muddy trackway and dense coverage of fallen leaves. Stands of tall trees cover the ground to the south, west and southeast and stands of tall evergreen trees cover the ground to the north and northeast. Eight miles to the north is the Lancre river, seven miles to the southwest is the Lancre river, ten miles to the south is Lancre Town, fifty miles to the southeast are some of the long, wall-like peaks of Drumlin's Fell and six miles to the west is the village of Mad Stoat."
10572 sequence = "100"
10573 >
10574 <send>
10575 maps.setCurrRoom(1569, 329);
10576 </send>
10577</trigger>
10578
10579<trigger
10580 enabled = "y"
10581 regexp = "y"
10582 keep_evaluating = "y"
10583 group = "ramtops"
10584 send_to = "12"
10585 match = "Here, the deep rutted, well used road continues off into darkness. The odd autumn flower lines the side of the road, a welcome change from the churned up muddy trackway and dense coverage of fallen leaves. Stands of tall trees cover the ground to the south and southeast and stands of tall evergreen trees cover the ground to the north, west and northeast. Nine miles to the west is the Lancre river, ten miles to the south is Lancre Town, fifty miles to the southeast are some of the long, wall-like peaks of Drumlin's Fell, eight miles to the north is the village of Bad Ass and ten miles to the east is the village of Feruss."
10586 sequence = "100"
10587 >
10588 <send>
10589 maps.setCurrRoom(1616, 304);
10590 </send>
10591</trigger>
10592
10593<trigger
10594 enabled = "y"
10595 regexp = "y"
10596 keep_evaluating = "y"
10597 group = "ramtops"
10598 send_to = "12"
10599 match = "This is a road at the top of a wooded valley. The ground here flattens out a bit and you are afforded a panoramic view of the lesser mountains and foothills which stretch out towards the rimwards horizon, which, from here, could be the edge of the world. To your northeast is a village. It doesn't look like a large settlement. It wouldn't show up on a map of the mountains. It would barely show up on a map of the village. From here one can descend into the valley to the southwest or head into the village to the northeast. A small path also leads northwest."
10600 sequence = "100"
10601 >
10602 <send>
10603 maps.setCurrRoom(1616, 262);
10604 </send>
10605</trigger>
10606
10607<trigger
10608 enabled = "y"
10609 regexp = "y"
10610 keep_evaluating = "y"
10611 group = "ramtops"
10612 send_to = "12"
10613 match = "This is a a wooded area comprised of oaks and aspens, along a little-used path towards goodness-knows-where. The path continues northwest as far as the eye can see, while south leads back towards the village."
10614 sequence = "100"
10615 >
10616 <send>
10617 maps.setCurrRoom(1554, 241);
10618 </send>
10619</trigger>
10620
10621<trigger
10622 enabled = "y"
10623 regexp = "y"
10624 keep_evaluating = "y"
10625 group = "ramtops"
10626 send_to = "12"
10627 match = "This open space is squeezed between the forest and a small, thatched cottage. Or at least it would, once upon a time long, long ago have been described as small; it now consists of so many extensions and lean-tos that it is difficult to see what the original building had looked like, or even if there had ever been one. A riot of raspberry thickets covers the wall between the front door and the paddock to the northwest. To the east is the rimward wall of the cottage and a track will take you southwards, back into the forest."
10628 sequence = "100"
10629 >
10630 <send>
10631 maps.setCurrRoom(1540, 198);
10632 </send>
10633</trigger>
10634
10635<trigger
10636 enabled = "y"
10637 regexp = "y"
10638 keep_evaluating = "y"
10639 group = "ramtops"
10640 send_to = "12"
10641 match = "This is the rimward wall of the cottage beside an inviting weather-bleached bench, so positioned to catch the best of the molten flow of the sun throughout the day. In front of the building - which is of the architectural style known as .the vernacular., i.e. somebody swearing - is a bit of lawn, surrounded by leggy soft fruit bushes, with a forlorn windsock flapping against its pole in the middle. The front of the cottage is west."
10642 sequence = "100"
10643 >
10644 <send>
10645 maps.setCurrRoom(1583, 198);
10646 </send>
10647</trigger>
10648
10649<trigger
10650 enabled = "y"
10651 regexp = "y"
10652 keep_evaluating = "y"
10653 group = "ramtops"
10654 send_to = "12"
10655 match = "Mind-your-own-business, spilling from the crevices, helps break up the monotony of the slabs surrounding the back door of the cottage, creating a stepping-stone effect leading northwest to the privy. Above, a pergola, entwined with wisteria and clematis, magically transforms the area into a sweet smelling paradise. The back door is to the south, the beehives are in the paddock to the west, and to the southeast a path leads around the cottage."
10656 sequence = "100"
10657 >
10658 <send>
10659 maps.setCurrRoom(1570, 168);
10660 </send>
10661</trigger>
10662
10663<trigger
10664 enabled = "y"
10665 regexp = "y"
10666 keep_evaluating = "y"
10667 group = "ramtops"
10668 send_to = "12"
10669 match = "The Hubward end of the paddock gives a good overall view of the cottage. In a corner amongst rich, dark thickets of borage and beebalm are a cluster of wooden beehives. The thrum of wings fill the air as you approach; several small yellow and brown striped bodies zip around, investigating your presence. East through a gate is the back door of the cottage and the rest of the paddock lies to the south."
10670 sequence = "100"
10671 >
10672 <send>
10673 maps.setCurrRoom(1526, 168);
10674 </send>
10675</trigger>
10676
10677<trigger
10678 enabled = "y"
10679 regexp = "y"
10680 keep_evaluating = "y"
10681 group = "ramtops"
10682 send_to = "12"
10683 match = "To the northeast the narrow path continues towards the sleeping village. Another trail leads southwest into the dark trees of Lancre Forest. In the dark the trees seem to crowd the village, while the peaks of the Ramtops keep up their nocturnal guard of the valley. A small cottage crouches alone to the west, and the lights of more houses are visible through the trees to the north."
10684 sequence = "100"
10685 >
10686 <send>
10687 maps.setCurrRoom(1653, 225);
10688 </send>
10689</trigger>
10690
10691<trigger
10692 enabled = "y"
10693 regexp = "y"
10694 keep_evaluating = "y"
10695 group = "ramtops"
10696 send_to = "12"
10697 match = "To the northwest, Chit Creek bubbles in the darkness under the small bridge. Small weeds crouch in the night air alongside the creek, blocking some of the creek from sight. The trees of Lancre Forest spread out to the southwest and some lights in the village line the path to the northeast, while in the distance you can see the dark spires of the Ramtops, spearing into the night sky."
10698 sequence = "100"
10699 >
10700 <send>
10701 maps.setCurrRoom(1666, 211);
10702 </send>
10703</trigger>
10704
10705<trigger
10706 enabled = "y"
10707 regexp = "y"
10708 keep_evaluating = "y"
10709 group = "ramtops"
10710 send_to = "12"
10711 match = "A faded sign swings in the night over a quiet cottage here. It is nearly illegible, but the cottage appears to be a shop. Light flickers from inside illuminating the trees eerily. The sound of Chit Creek is muted by the clustered trees. In the distance the sounds of Lancre Forest float across to you from the southwest, while the silent peaks of the Ramtops grow into the night to the northeast."
10712 sequence = "100"
10713 >
10714 <send>
10715 maps.setCurrRoom(1695, 182);
10716 </send>
10717</trigger>
10718
10719<trigger
10720 enabled = "y"
10721 regexp = "y"
10722 keep_evaluating = "y"
10723 group = "ramtops"
10724 send_to = "12"
10725 match = "A large house sits in the night air to the east and the village lights stretch to the south. Beside the path, the trees block out the surrounding area and even the path. The peaks of the Ramtops are just visible as dark shapes in the dark sky. Occasionally small creatures scuttle past in the undergrowth, before disappearing into the dark forest."
10726 sequence = "100"
10727 >
10728 <send>
10729 maps.setCurrRoom(1653, 168);
10730 </send>
10731</trigger>
10732
10733<trigger
10734 enabled = "y"
10735 regexp = "y"
10736 keep_evaluating = "y"
10737 group = "ramtops"
10738 send_to = "12"
10739 match = "The small path ends abruptly in front of a small cottage. The cottage has a distinct architectural style, and is without question a witch's cottage. The front door of the cottage is to the north, and a small path leads around the house to the northeast. Southwest lies the rest of the village."
10740 sequence = "100"
10741 >
10742 <send>
10743 maps.setCurrRoom(1516, 344);
10744 </send>
10745</trigger>
10746
10747<trigger
10748 enabled = "y"
10749 regexp = "y"
10750 keep_evaluating = "y"
10751 group = "ramtops"
10752 send_to = "12"
10753 match = "The village of Mad Stoat slumbers peacefully in the darkness of the night, nestled in a small, sheltered valley between the road to Lancre Town and the gorge. The town well stands in the middle of the road and a shop sits to the south. The village road curves here, heading north towards the heart, such as it is, of Mad Stoat's business district. Westwards lies a charming residential area. The road towards Lancre Town is to the east."
10754 sequence = "100"
10755 >
10756 <send>
10757 maps.setCurrRoom(1475, 358);
10758 </send>
10759</trigger>
10760
10761<trigger
10762 enabled = "y"
10763 regexp = "y"
10764 keep_evaluating = "y"
10765 group = "ramtops"
10766 send_to = "12"
10767 match = "This open space of packed earth would appear to be Mad Stoat's interpretation of a village square. The soft blanket of night has settled on this part of the village, drenching the road in shadows. To the west and to the north stand the faint silhouettes of a number of cottages. Further north, the road curves off into shadows. To the south stands the slightly ominous looming outline of a large, sinister house."
10768 sequence = "100"
10769 >
10770 <send>
10771 maps.setCurrRoom(1443, 358);
10772 </send>
10773</trigger>
10774
10775<trigger
10776 enabled = "y"
10777 regexp = "y"
10778 keep_evaluating = "y"
10779 group = "ramtops"
10780 send_to = "12"
10781 match = "Here lie the outskirts of the slumbering village of Mad Stoat. The village lies silent, dormant. To the east lies a small cottage. Perhaps it's a trick of the shadows dancing on the road, perhaps it's an intentional architectural quirk, but the cottage has a striking resemblance to a mushroom. To the northeast lies a small, sullen shop while the rest of the village lies to the south, while Lancre Bridge lies to the northwest."
10782 sequence = "100"
10783 >
10784 <send>
10785 maps.setCurrRoom(1429, 309);
10786 </send>
10787</trigger>
10788
10789<trigger
10790 enabled = "y"
10791 regexp = "y"
10792 keep_evaluating = "y"
10793 group = "ramtops"
10794 send_to = "12"
10795 match = "Cottages line both sides of the road, the darkness of the night softening their outlines into silhouettes. The village is surrounded on all sides by the deep gloom of Lancre Forest. Within the depths of the trees, dark shadows lurk and stalk between the tree trunks. The cottage to the west is supported on one side by a massive woodpile. The road continues north, leading onwards into the shadows."
10796 sequence = "100"
10797 >
10798 <send>
10799 maps.setCurrRoom(1443, 336);
10800 </send>
10801</trigger>
10802
10803<trigger
10804 enabled = "y"
10805 regexp = "y"
10806 keep_evaluating = "y"
10807 group = "ramtops"
10808 send_to = "12"
10809 match = "The darkness envelops the trail like an overanxious lover. Tall, ominous cedar trees stand guard like sentinels over the clearing, their knotted branches rustling in the night air. Yellow rocks of unusual vibrancy are scattered over the trail, their colour bright and striking even in the darkness. To the north, the trail leads on towards the slumbering village of Brass Neck, while the rest of the kingdom of Lancre can be reached by following the trail to the southwest."
10810 sequence = "100"
10811 >
10812 <send>
10813 maps.setCurrRoom(1472, 171);
10814 </send>
10815</trigger>
10816
10817<trigger
10818 enabled = "y"
10819 regexp = "y"
10820 keep_evaluating = "y"
10821 group = "ramtops"
10822 send_to = "12"
10823 match = "The road widens out into a sizable clearing here. The warm light from the inn spills out onto the road. The sound of music and laughter drifts on the night, a reminder that warm lodgings and food may be obtained by seeking shelter within the walls to the east. To the northeast, a precarious trail leads on to Brass Neck. Other roads lead west, north and south."
10824 sequence = "100"
10825 >
10826 <send>
10827 maps.setCurrRoom(1486, 130);
10828 </send>
10829</trigger>
10830
10831<trigger
10832 enabled = "y"
10833 regexp = "y"
10834 keep_evaluating = "y"
10835 group = "ramtops"
10836 send_to = "12"
10837 match = "This is the northwestern corner of Brass Neck's rather compact marketplace. The quiet solitude here is almost deafening, the decent folks of Brass Neck having long been in their beds. To the north, the village smithy stands ominously quiet, a haunting echo to the emptiness of the square. A winding road leads out of the market place to the west, while the rest of the marketplace sprawls off to the east and the south."
10838 sequence = "100"
10839 >
10840 <send>
10841 maps.setCurrRoom(1543, 87);
10842 </send>
10843</trigger>
10844
10845<trigger
10846 enabled = "y"
10847 regexp = "y"
10848 keep_evaluating = "y"
10849 group = "ramtops"
10850 send_to = "12"
10851 match = "This is the northeastern corner of Brass Neck's rather compact marketplace. The quiet solitude here is almost deafening, the decent folks of Brass Neck having long been in their beds. A very unremarkable stall is here, melding most successfully with its surroundings. A squalid little hovel squats grotesquely to the east, the faint light from its window the only warmth to be seen for miles."
10852 sequence = "100"
10853 >
10854 <send>
10855 maps.setCurrRoom(1556, 88);
10856 </send>
10857</trigger>
10858
10859<trigger
10860 enabled = "y"
10861 regexp = "y"
10862 keep_evaluating = "y"
10863 group = "ramtops"
10864 send_to = "12"
10865 match = "This is the eastern side of Ohulan-Cutash, a small town which in the Ramtops is considered to be a big city. Lancre Street continues into the distance to the west into what appears to be a marketplace. There are houses on both sides of the street here, but there are no further buildings to the east and the cobbled street degenerates into a muddy trail as it leaves town."
10866 sequence = "100"
10867 >
10868 <send>
10869 maps.setCurrRoom(1166, 224);
10870 </send>
10871</trigger>
10872
10873<trigger
10874 enabled = "y"
10875 regexp = "y"
10876 keep_evaluating = "y"
10877 group = "ramtops"
10878 send_to = "12"
10879 match = "This is Lancre Street where Riverwind Road wends its way north to some of Ohulan-Cutash's small river docks on the upper reaches of the Ankh. The one and two storey homes of some of the town's more humble citizens are situated on Riverwind Road, but it by no means looks like an impoverished area. Lancre Street leads east to the edge of town or west into the centre of Ohulan-Cutash from here."
10880 sequence = "100"
10881 >
10882 <send>
10883 maps.setCurrRoom(1152, 224);
10884 </send>
10885</trigger>
10886
10887<trigger
10888 enabled = "y"
10889 regexp = "y"
10890 keep_evaluating = "y"
10891 group = "ramtops"
10892 send_to = "12"
10893 match = "This is near the western end of Lancre Street, just east of where it joins to the town marketplace. Loud clanging noises come from the building to the south. Hanging outside it is a peculiar sign in the shape of a horseshoe with crossed hammer and tongs upon it. Dumped unceremoniously beside the building is a heap of coal. Lancre Street continues to the east, while to the west lies the torchlit market square."
10894 sequence = "100"
10895 >
10896 <send>
10897 maps.setCurrRoom(1097, 224);
10898 </send>
10899</trigger>
10900
10901<trigger
10902 enabled = "y"
10903 regexp = "y"
10904 keep_evaluating = "y"
10905 group = "ramtops"
10906 send_to = "12"
10907 match = "This is the eastern side of the marketplace in Ohulan-Cutash. There are many people milling around the various stalls here, trying to buy at the lowest possible price and sell at the highest. Farmers from surrounding farmsteads are also auctioning off their cattle and produce to each other and trading advice. Lancre Street leads east out of the market. A large stall is doing a roaring trade here. Torches flare at every booth and stall, illuminating the marketplace."
10908 sequence = "100"
10909 >
10910 <send>
10911 maps.setCurrRoom(1071, 223);
10912 </send>
10913</trigger>
10914
10915<trigger
10916 enabled = "y"
10917 regexp = "y"
10918 keep_evaluating = "y"
10919 group = "ramtops"
10920 send_to = "12"
10921 match = "This is the northern side of the market place in Ohulan-Cutash. Dock Street runs north from here, surprisingly enough to the town's small river docks. There are lots of goods being moved up and down the street, presumably produce that is arriving or leaving by barge. The market sprawls out to the south, east, and west. A cluttered stall is doing business here. Torches flare at every booth and stall, illuminating the marketplace."
10922 sequence = "100"
10923 >
10924 <send>
10925 maps.setCurrRoom(1057, 210);
10926 </send>
10927</trigger>
10928
10929<trigger
10930 enabled = "y"
10931 regexp = "y"
10932 keep_evaluating = "y"
10933 group = "ramtops_port"
10934 send_to = "12"
10935 match = "This is the centre of the market square in Ohulan-Cutash."
10936 sequence = "100"
10937 >
10938 <send>
10939 maps.setMap("ramtops");
10940 maps.setCurrRoom(1056, 224);
10941 </send>
10942</trigger>
10943
10944<trigger
10945 enabled = "y"
10946 regexp = "y"
10947 keep_evaluating = "y"
10948 group = "ramtops"
10949 send_to = "12"
10950 match = "This is the southern side of the marketplace in Ohulan-Cutash."
10951 sequence = "100"
10952 >
10953 <send>
10954 maps.setCurrRoom(1057, 238);
10955 </send>
10956</trigger>
10957
10958<trigger
10959 enabled = "y"
10960 regexp = "y"
10961 keep_evaluating = "y"
10962 group = "ramtops"
10963 send_to = "12"
10964 match = "Sinners' Walk reaches its northern end here, just south of Ohulan-Cutash's market square."
10965 sequence = "100"
10966 >
10967 <send>
10968 maps.setCurrRoom(1057, 265);
10969 </send>
10970</trigger>
10971
10972<trigger
10973 enabled = "y"
10974 regexp = "y"
10975 keep_evaluating = "y"
10976 group = "ramtops_port"
10977 send_to = "12"
10978 match = "This is a small shrine to the Small Gods. It is a rather plain room with a stone altar in the middle of the floor. The decoration is quite simple, possibly because there are so many Small Gods that sorting out things like colour schemes and curtain rails would be quite impossible without offending one of them. A doorway to the west leads back out onto Sinners' Walk."
10979 sequence = "100"
10980 >
10981 <send>
10982 maps.setMap("ramtops");
10983 maps.setCurrRoom(1068, 265);
10984 </send>
10985</trigger>
10986
10987<trigger
10988 enabled = "y"
10989 regexp = "y"
10990 keep_evaluating = "y"
10991 group = "ramtops"
10992 send_to = "12"
10993 match = "This is the western side of the market square in Ohulan-Cutash."
10994 sequence = "100"
10995 >
10996 <send>
10997 maps.setCurrRoom(1043, 224);
10998 </send>
10999</trigger>
11000
11001<trigger
11002 enabled = "y"
11003 regexp = "y"
11004 keep_evaluating = "y"
11005 group = "ramtops"
11006 send_to = "12"
11007 match = "This is Dock Street just north of where it joins Ohulan-Cutash's market square."
11008 sequence = "100"
11009 >
11010 <send>
11011 maps.setCurrRoom(1057, 189);
11012 </send>
11013</trigger>
11014
11015<trigger
11016 enabled = "y"
11017 regexp = "y"
11018 keep_evaluating = "y"
11019 group = "ramtops"
11020 send_to = "12"
11021 match = "This is Dock Street where Long Alley heads off to the west."
11022 sequence = "100"
11023 >
11024 <send>
11025 maps.setCurrRoom(1057, 175);
11026 </send>
11027</trigger>
11028
11029<trigger
11030 enabled = "y"
11031 regexp = "y"
11032 keep_evaluating = "y"
11033 group = "ramtops"
11034 send_to = "12"
11035 match = "This is Dock Street where Quayside Way heads up to the docks to the northwest."
11036 sequence = "100"
11037 >
11038 <send>
11039 maps.setCurrRoom(1057, 153);
11040 </send>
11041</trigger>
11042
11043<trigger
11044 enabled = "y"
11045 regexp = "y"
11046 keep_evaluating = "y"
11047 group = "ramtops"
11048 send_to = "12"
11049 match = "Quayside Way bends here. To the north are a number of river craft, among them a rather large and unstable looking barge, tied up to a wharf"
11050 sequence = "100"
11051 >
11052 <send>
11053 maps.setCurrRoom(1001, 153);
11054 </send>
11055</trigger>
11056
11057<trigger
11058 enabled = "y"
11059 regexp = "y"
11060 keep_evaluating = "y"
11061 group = "ramtops"
11062 send_to = "12"
11063 match = "This is the southeastern end of Short Street; in fact, it is also the northwestern end of Short Street."
11064 sequence = "100"
11065 >
11066 <send>
11067 maps.setCurrRoom(1015, 174);
11068 </send>
11069</trigger>
11070
11071<trigger
11072 enabled = "y"
11073 regexp = "y"
11074 keep_evaluating = "y"
11075 group = "ramtops"
11076 send_to = "12"
11077 match = "Due to there not being any more land to the north that is not submerged beneath the waters of the Upper Ankh, the street bends to the northeast."
11078 sequence = "100"
11079 >
11080 <send>
11081 maps.setCurrRoom(986, 174);
11082 </send>
11083</trigger>
11084
11085<trigger
11086 enabled = "y"
11087 regexp = "y"
11088 keep_evaluating = "y"
11089 group = "ramtops"
11090 send_to = "12"
11091 match = "This part of the southern section of Quayside Way passes outside a small shop."
11092 sequence = "100"
11093 >
11094 <send>
11095 maps.setCurrRoom(986, 189);
11096 </send>
11097</trigger>
11098
11099<trigger
11100 enabled = "y"
11101 regexp = "y"
11102 keep_evaluating = "y"
11103 group = "ramtops"
11104 send_to = "12"
11105 match = "Here is the southern end of Quayside Way, just north of its junction with Sto Street."
11106 sequence = "100"
11107 >
11108 <send>
11109 maps.setCurrRoom(987, 210);
11110 </send>
11111</trigger>
11112
11113<trigger
11114 enabled = "y"
11115 regexp = "y"
11116 keep_evaluating = "y"
11117 group = "ramtops"
11118 send_to = "12"
11119 match = "This is Sto Street where Quayside Way winds its way north."
11120 sequence = "100"
11121 >
11122 <send>
11123 maps.setCurrRoom(986, 224);
11124 </send>
11125</trigger>
11126
11127<trigger
11128 enabled = "y"
11129 regexp = "y"
11130 keep_evaluating = "y"
11131 group = "ramtops"
11132 send_to = "12"
11133 match = "This is the western edge of Ohulan-Cutash, a small town which in the Ramtops is considered to be a big city."
11134 sequence = "100"
11135 >
11136 <send>
11137 maps.setCurrRoom(973, 224);
11138 </send>
11139</trigger>
11140
11141<trigger
11142 enabled = "y"
11143 regexp = "y"
11144 keep_evaluating = "y"
11145 group = "ramtops"
11146 send_to = "12"
11147 match = "This is Long Alley, just north of its junction with Sto Street."
11148 sequence = "100"
11149 >
11150 <send>
11151 maps.setCurrRoom(1001, 209);
11152 </send>
11153</trigger>
11154
11155<trigger
11156 enabled = "y"
11157 regexp = "y"
11158 keep_evaluating = "y"
11159 group = "ramtops"
11160 send_to = "12"
11161 match = "This is Long Alley which runs through one of Ohulan-Cutash's less affluent areas. Time has not been kind to the dilapidated buildings along this alley, their weatherbeaten planks and crumbling plaster conjuring up a feeling of melancholy neglect over the area. The alley continues to the southwest and east."
11162 sequence = "100"
11163 >
11164 <send>
11165 maps.setCurrRoom(1015, 188);
11166 </send>
11167</trigger>
11168
11169<trigger
11170 enabled = "y"
11171 regexp = "y"
11172 keep_evaluating = "y"
11173 group = "ramtops"
11174 send_to = "12"
11175 match = "\[East Entrance to Gloomy Forest\]"
11176 sequence = "101"
11177 >
11178 <send>
11179 maps.setCurrRoom(688, 269);
11180 </send>
11181</trigger>
11182
11183<trigger
11184 enabled = "y"
11185 regexp = "y"
11186 keep_evaluating = "y"
11187 group = "ramtops"
11188 send_to = "12"
11189 match = "It's almost as if the trees are huddling together in this part of the trail. It seems unnatural that trees should grow so closely together, in some places there is no visible gap between one trunk and the next. The trail runs off to the east and northwest, while a smaller path disappears into the trees to the southwest."
11190 sequence = "100"
11191 >
11192 <send>
11193 maps.setCurrRoom(646, 269);
11194 </send>
11195</trigger>
11196
11197<trigger
11198 enabled = "y"
11199 regexp = "y"
11200 keep_evaluating = "y"
11201 group = "ramtops"
11202 send_to = "12"
11203 match = "A large moss covered boulder rests here, the surrounding trees growing up around it. The menacing gloom that encompasses the area shows no sign of dissipating. The main trail runs off to the north and west, while a smaller path leads south."
11204 sequence = "100"
11205 >
11206 <send>
11207 maps.setCurrRoom(605, 284);
11208 </send>
11209</trigger>
11210
11211<trigger
11212 enabled = "y"
11213 regexp = "y"
11214 keep_evaluating = "y"
11215 group = "ramtops"
11216 send_to = "12"
11217 match = "The old and gnarled trees are tightly packed here, twisted and intertwined, thick and almost impenetrable. Branches reach outwards, as if to trap and ensnare the unwary. The trail winds off to the west and southeast, although a smaller trail also runs off to the northeast."
11218 sequence = "100"
11219 >
11220 <send>
11221 maps.setCurrRoom(535, 297);
11222 </send>
11223</trigger>
11224
11225<trigger
11226 enabled = "y"
11227 regexp = "y"
11228 keep_evaluating = "y"
11229 group = "ramtops"
11230 send_to = "12"
11231 match = "\[West Entrance to Gloomy Forest\]"
11232 sequence = "101"
11233 >
11234 <send>
11235 maps.setCurrRoom(507, 297);
11236 </send>
11237</trigger>
11238
11239<trigger
11240 enabled = "y"
11241 regexp = "y"
11242 keep_evaluating = "y"
11243 group = "ramtops"
11244 send_to = "12"
11245 match = "To the south lies a huge circle of standing stones. Each massive slab of granite looms over the path, ominously standing guard like sentinels drenched in silhouette."
11246 sequence = "100"
11247 >
11248 <send>
11249 maps.setCurrRoom(605, 423);
11250 </send>
11251</trigger>
11252
11253<trigger
11254 enabled = "y"
11255 regexp = "y"
11256 keep_evaluating = "y"
11257 group = "ramtops_port"
11258 send_to = "12"
11259 match = "Towering, ancient pines and oaks surround the narrow path. The oaks seem to be reaching across the trail high above, straining to touch each other to keep the light out. A small opening on the north side of the trail emanates darkness. This whole place exudes a feeling of unease. The trail winds off to the east and northwest."
11260 sequence = "100"
11261 >
11262 <send>
11263 maps.setMap("ramtops");
11264 maps.setCurrRoom(605, 241);
11265 </send>
11266</trigger>
11267
11268<trigger
11269 enabled = "y"
11270 regexp = "y"
11271 keep_evaluating = "y"
11272 group = "ramtops_port"
11273 send_to = "12"
11274 match = "The ancient, gnarled trees seem to tower menacingly above, nearly blocking out all the light. Continuing through the forest means forcing your way through the ever-increasing gloom, hoping for protection from the unknown dangers lurking on all sides. The undergrowth crowds the narrow path, and looks likely to give almost anyone a sinking feeling in their stomach. The path runs off to the east and southwest."
11275 sequence = "100"
11276 >
11277 <send>
11278 maps.setMap("ramtops");
11279 maps.setCurrRoom(576, 227);
11280 </send>
11281</trigger>
11282
11283<trigger
11284 enabled = "y"
11285 regexp = "y"
11286 keep_evaluating = "y"
11287 group = "ramtops"
11288 send_to = "12"
11289 match = "\[Quawi bridge over the river Ankh\]"
11290 sequence = "101"
11291 >
11292 <send>
11293 maps.setCurrRoom(144, 246);
11294 </send>
11295</trigger>
11296
11297<trigger
11298 enabled = "y"
11299 regexp = "y"
11300 keep_evaluating = "y"
11301 group = "ramtops"
11302 send_to = "12"
11303 match = "\[intersection of east Ankh Pass road and Pseudopolis road\]"
11304 sequence = "101"
11305 >
11306 <send>
11307 maps.setCurrRoom(130, 261);
11308 </send>
11309</trigger>
11310
11311<trigger
11312 enabled = "y"
11313 regexp = "y"
11314 keep_evaluating = "y"
11315 group = "ramtops"
11316 send_to = "12"
11317 match = "This is a narrow path in a forest. The path bends here, heading towards a building to the north and a wider road to the east."
11318 sequence = "100"
11319 >
11320 <send>
11321 maps.setCurrRoom(204, 459);
11322 </send>
11323</trigger>
11324
11325<trigger
11326 enabled = "y"
11327 regexp = "y"
11328 keep_evaluating = "y"
11329 group = "ramtops_port"
11330 send_to = "12"
11331 match = "\[hamlet crossroads\]"
11332 sequence = "101"
11333 >
11334 <send>
11335 maps.setMap("ramtops");
11336 maps.setCurrRoom(180, 516);
11337 </send>
11338</trigger>
11339
11340<trigger
11341 enabled = "y"
11342 regexp = "y"
11343 keep_evaluating = "y"
11344 group = "ramtops"
11345 send_to = "12"
11346 match = "This is a road going through a small hamlet. The side of a building is to the west. There is a crossroads just to the north."
11347 sequence = "100"
11348 >
11349 <send>
11350 maps.setCurrRoom(180, 559);
11351 </send>
11352</trigger>
11353
11354<trigger
11355 enabled = "y"
11356 regexp = "y"
11357 keep_evaluating = "y"
11358 group = "ramtops"
11359 send_to = "12"
11360 match = "This is a road going through a small hamlet. There are buildings on either side of the road and a crossroads just to the east. Wuff River flows past to the north, behind the workshop which sits just back from the road here."
11361 sequence = "100"
11362 >
11363 <send>
11364 maps.setCurrRoom(157, 516);
11365 </send>
11366</trigger>
11367
11368<trigger
11369 enabled = "y"
11370 regexp = "y"
11371 keep_evaluating = "y"
11372 group = "ramtops"
11373 send_to = "12"
11374 match = "This is the southwest end of a bridge spanning a river rushing its way from the foothills into the forest."
11375 sequence = "100"
11376 >
11377 <send>
11378 maps.setCurrRoom(108, 380);
11379 </send>
11380</trigger>
11381
11382<trigger
11383 enabled = "y"
11384 regexp = "y"
11385 keep_evaluating = "y"
11386 group = "ramtops"
11387 send_to = "12"
11388 match = "Not much to see or do here. Even the dirt looks bored. To the east in a small alley, some lights glow from the windows of a decent sized cottage trying to make it look more welcoming. Boisterous noises drift in from the south and beyond it the silhouette of Lancre Castle fills the night sky."
11389 sequence = "100"
11390 >
11391 <send>
11392 maps.setCurrRoom(1580, 631);
11393 </send>
11394</trigger>
11395
11396<trigger
11397 enabled = "y"
11398 regexp = "y"
11399 keep_evaluating = "y"
11400 group = "ramtops"
11401 send_to = "12"
11402 match = "On the southwestern edge of Lancre Square, many people pass through .and occasionally out. on their way elsewhere. There also seems to be a number of people busying themselves at the building to the southwest where a sign sits quietly in the window. A cottage squats to the west."
11403 sequence = "100"
11404 >
11405 <send>
11406 maps.setCurrRoom(1566, 631);
11407 </send>
11408</trigger>
11409
11410<trigger
11411 enabled = "y"
11412 regexp = "y"
11413 keep_evaluating = "y"
11414 group = "ramtops"
11415 send_to = "12"
11416 match = "This part of Lancre Town serves as a passage of sorts to the mist shrouded castle of the south, separating itself from the rest of the square. To the north, an antiquated cottage rests in an inhabited fashion amongst other less interesting ones. It looks as though it has been inhabited throughout the ages, as does the cottage to the south. Meanwhile, a small but elegant stall appears to have made itself at home right here."
11417 sequence = "100"
11418 >
11419 <send>
11420 maps.setCurrRoom(1566, 604);
11421 </send>
11422</trigger>
11423
11424<trigger
11425 enabled = "y"
11426 regexp = "y"
11427 keep_evaluating = "y"
11428 group = "ramtops"
11429 send_to = "12"
11430 match = "The moistness of the ground here provides a variety of wet sound effects when stepped upon. It is the kind of terrain that leaves moisture fearing for its safety as it is absorbed into the earth. The odd cart is parked here as their owners enter and leave the yard to the east, while the road continues all around and towards the castle."
11431 sequence = "100"
11432 >
11433 <send>
11434 maps.setCurrRoom(1580, 604);
11435 </send>
11436</trigger>
11437
11438<trigger
11439 enabled = "y"
11440 regexp = "y"
11441 keep_evaluating = "y"
11442 group = "ramtops"
11443 send_to = "12"
11444 match = "Lancre Square is abustle with life as the markets and shops carry on with their business into the night. In keeping with typical rural logic, the Square is distinctly rectangular in shape, the edges lined with little country cottages and shop houses. To the southeast lies one of the walls of the Market Pentangle, and to the north, Lancre's only street trundles off towards forn parts."
11445 sequence = "100"
11446 >
11447 <send>
11448 maps.setCurrRoom(1566, 547);
11449 </send>
11450</trigger>
11451
11452<trigger
11453 enabled = "y"
11454 regexp = "y"
11455 keep_evaluating = "y"
11456 group = "ramtops"
11457 send_to = "12"
11458 match = "Nothing really interesting resides here, most likely due to the sticky muck which has taken over the area. Some cottages and shops can be seen around the edges of Lancre Town, their windows dimly glowing with light from within. To the south, the two main tracks combine, and most of the other directions lead further into Lancre Town."
11459 sequence = "100"
11460 >
11461 <send>
11462 maps.setCurrRoom(1580, 589);
11463 </send>
11464</trigger>
11465
11466<trigger
11467 enabled = "y"
11468 regexp = "y"
11469 keep_evaluating = "y"
11470 group = "ramtops"
11471 send_to = "12"
11472 match = "\[northern edge of Lancre Town\]"
11473 sequence = "101"
11474 >
11475 <send>
11476 maps.setCurrRoom(1580, 463);
11477 </send>
11478</trigger>
11479
11480</triggers>
11481<triggers>
11482<trigger
11483 enabled = "y"
11484 regexp = "y"
11485 keep_evaluating = "y"
11486 group = "stolat_port"
11487 send_to = "12"
11488 match = "\[Rimwards Gate\]"
11489 sequence = "101"
11490 >
11491 <send>
11492 maps.setMap("stolat");
11493 maps.setCurrRoom(186, 223);
11494 </send>
11495</trigger>
11496
11497<trigger
11498 enabled = "y"
11499 regexp = "y"
11500 keep_evaluating = "y"
11501 group = "stolat"
11502 send_to = "12"
11503 match = "This huge avenue is the main road of Sto Lat. It leads from the busiest gate, lying to the northwest, to the main marketplace far to the east. In addition to this, it is lined with all of the important government buildings. To accommodate all of the traffic, the brick-paved street is split into two lanes, separated in the middle by a narrow strip of park. Even at night, there is some traffic on King's Road, aided by the light of the street lamp set in the park in the middle."
11504 sequence = "100"
11505 >
11506 <send>
11507 maps.setCurrRoom(200, 237);
11508 </send>
11509</trigger>
11510
11511<trigger
11512 enabled = "y"
11513 regexp = "y"
11514 keep_evaluating = "y"
11515 group = "stolat"
11516 send_to = "12"
11517 match = "This part of Cabbage Street is quite quiet compared to other parts of the city. There is an old warehouse building just holding itself together to the north, which, at closer inspection is also quite boring. Apart from the old warehouse the street is fairly empty with only the stench of cabbage filling in the holes."
11518 sequence = "100"
11519 >
11520 <send>
11521 maps.setCurrRoom(214, 265);
11522 </send>
11523</trigger>
11524
11525<trigger
11526 enabled = "y"
11527 regexp = "y"
11528 keep_evaluating = "y"
11529 group = "stolat"
11530 send_to = "12"
11531 match = "\[Cabbage Street at the junction with Rimwards Road\]"
11532 sequence = "101"
11533 >
11534 <send>
11535 maps.setCurrRoom(228, 293);
11536 </send>
11537</trigger>
11538
11539<trigger
11540 enabled = "y"
11541 regexp = "y"
11542 keep_evaluating = "y"
11543 group = "stolat"
11544 send_to = "12"
11545 match = "\[Rimwards Road southwest of its junction with Cabbage Street\]"
11546 sequence = "101"
11547 >
11548 <send>
11549 maps.setCurrRoom(214, 307);
11550 </send>
11551</trigger>
11552
11553<trigger
11554 enabled = "y"
11555 regexp = "y"
11556 keep_evaluating = "y"
11557 group = "stolat"
11558 send_to = "12"
11559 match = "\[between two junctions on Rimwards Road\]"
11560 sequence = "101"
11561 >
11562 <send>
11563 maps.setCurrRoom(214, 328);
11564 </send>
11565</trigger>
11566
11567<trigger
11568 enabled = "y"
11569 regexp = "y"
11570 keep_evaluating = "y"
11571 group = "stolat"
11572 send_to = "12"
11573 match = "This is the part of Rimwards Road, where Wall Street meets it from the southwest. Rimwards Road continues north and south, leading from the north edge of the city to its southern edge. A little alley wanders off to the northeast, not looking very popular, but Rimwards Road is full of traffic."
11574 sequence = "100"
11575 >
11576 <send>
11577 maps.setCurrRoom(228, 341);
11578 </send>
11579</trigger>
11580
11581<trigger
11582 enabled = "y"
11583 regexp = "y"
11584 keep_evaluating = "y"
11585 group = "stolat"
11586 send_to = "12"
11587 match = "\[Rimwards Road where it meets Frozen Alley\]"
11588 sequence = "101"
11589 >
11590 <send>
11591 maps.setCurrRoom(228, 356);
11592 </send>
11593</trigger>
11594
11595<trigger
11596 enabled = "y"
11597 regexp = "y"
11598 keep_evaluating = "y"
11599 group = "stolat"
11600 send_to = "12"
11601 match = "This is the intersection of Wall Street, going to the west and southeast, and Rimwards Road, heading a short way to the north before turning. Neither direction looks like it's going to lead you towards excitement, fame and fortune. On the other hand, you're probably not going to spend the rest of your life in this place, either, so you might as well pick a direction and walk that way."
11602 sequence = "100"
11603 >
11604 <send>
11605 maps.setCurrRoom(242, 426);
11606 </send>
11607</trigger>
11608
11609<trigger
11610 enabled = "y"
11611 regexp = "y"
11612 keep_evaluating = "y"
11613 group = "stolat"
11614 send_to = "12"
11615 match = "\[southern Wall Street, south of Blueberry Lane\]"
11616 sequence = "101"
11617 >
11618 <send>
11619 maps.setCurrRoom(284, 440);
11620 </send>
11621</trigger>
11622
11623<trigger
11624 enabled = "y"
11625 regexp = "y"
11626 keep_evaluating = "y"
11627 group = "stolat"
11628 send_to = "12"
11629 match = "\[junction of Blueberry Lane and Frozen Alley\]"
11630 sequence = "101"
11631 >
11632 <send>
11633 maps.setCurrRoom(284, 384);
11634 </send>
11635</trigger>
11636
11637<trigger
11638 enabled = "y"
11639 regexp = "y"
11640 keep_evaluating = "y"
11641 group = "stolat"
11642 send_to = "12"
11643 match = "This is Blueberry Lane a few steps south from the temple of Sandelfon and just north from the junction with Frozen Alley. There are a whole bunch of chairs and small tables set up across the street. Many people are enjoying the outside bar atmosphere as well as the outside hard cobblestones which a few of them have met quite regularly after a couple too many. Surrounding the street are some nice small houses, not the impressive mansions like to the north, but quaint, homely-looking houses. To the west is a small shop while Blueberry Lane continues to the north and south."
11644 sequence = "100"
11645 >
11646 <send>
11647 maps.setCurrRoom(284, 356);
11648 </send>
11649</trigger>
11650
11651<trigger
11652 enabled = "y"
11653 regexp = "y"
11654 keep_evaluating = "y"
11655 group = "stolat"
11656 send_to = "12"
11657 match = "\[Blueberry Lane outside Sandelfon's temple\]"
11658 sequence = "101"
11659 >
11660 <send>
11661 maps.setCurrRoom(256, 328);
11662 </send>
11663</trigger>
11664
11665<trigger
11666 enabled = "y"
11667 regexp = "y"
11668 keep_evaluating = "y"
11669 group = "stolat"
11670 send_to = "12"
11671 match = "You are standing somewhere on Cabbage Street. There is nothing special about this place, and perhaps the most exciting thing to look at is a tree of some kind growing here. From here, you can either leave west or northeast along Cabbage Street, or north or south along Blueberry Lane."
11672 sequence = "100"
11673 >
11674 <send>
11675 maps.setCurrRoom(256, 307);
11676 </send>
11677</trigger>
11678
11679<trigger
11680 enabled = "y"
11681 regexp = "y"
11682 keep_evaluating = "y"
11683 group = "stolat"
11684 send_to = "12"
11685 match = "\[Rimwards Road outside a Fishite temple\]"
11686 sequence = "101"
11687 >
11688 <send>
11689 maps.setCurrRoom(242, 279);
11690 </send>
11691</trigger>
11692
11693<trigger
11694 enabled = "y"
11695 regexp = "y"
11696 keep_evaluating = "y"
11697 group = "stolat"
11698 send_to = "12"
11699 match = "\[intersection of King's Road and Rimwards Road\]"
11700 sequence = "101"
11701 >
11702 <send>
11703 maps.setCurrRoom(242, 251);
11704 </send>
11705</trigger>
11706
11707<trigger
11708 enabled = "y"
11709 regexp = "y"
11710 keep_evaluating = "y"
11711 group = "stolat"
11712 send_to = "12"
11713 match = "\[Cabbage Street southeast of an intersection\]"
11714 sequence = "101"
11715 >
11716 <send>
11717 maps.setCurrRoom(284, 307);
11718 </send>
11719</trigger>
11720
11721<trigger
11722 enabled = "y"
11723 regexp = "y"
11724 keep_evaluating = "y"
11725 group = "stolat"
11726 send_to = "12"
11727 match = "\[west of a big junction, outside a temple\]"
11728 sequence = "101"
11729 >
11730 <send>
11731 maps.setCurrRoom(298, 328);
11732 </send>
11733</trigger>
11734
11735<trigger
11736 enabled = "y"
11737 regexp = "y"
11738 keep_evaluating = "y"
11739 group = "stolat"
11740 send_to = "12"
11741 match = "\[crowded place of Cabbage Street\]"
11742 sequence = "101"
11743 >
11744 <send>
11745 maps.setCurrRoom(270, 293);
11746 </send>
11747</trigger>
11748
11749<trigger
11750 enabled = "y"
11751 regexp = "y"
11752 keep_evaluating = "y"
11753 group = "stolat"
11754 send_to = "12"
11755 match = "\[junction of Cabbage Street and Blueberry Lane\]"
11756 sequence = "101"
11757 >
11758 <send>
11759 maps.setCurrRoom(312, 328);
11760 </send>
11761</trigger>
11762
11763<trigger
11764 enabled = "y"
11765 regexp = "y"
11766 keep_evaluating = "y"
11767 group = "stolat"
11768 send_to = "12"
11769 match = "The people in Sto Lat call this road Cabbage Street. No one, however, knows why it is called that. There is a rather generic-looking shop to your north. Apart from that you can leave either east or west, both directions taking you to a junction, or you can go southwards into Princess' Island Park."
11770 sequence = "100"
11771 >
11772 <send>
11773 maps.setCurrRoom(326, 328);
11774 </send>
11775</trigger>
11776
11777<trigger
11778 enabled = "y"
11779 regexp = "y"
11780 keep_evaluating = "y"
11781 group = "stolat"
11782 send_to = "12"
11783 match = "This is Cabbage Street, a long road that winds through Sto Lat. South of here is Princess Island Park - the massive trees that adorn the park can just be seen from here. There huge clumps of green leaves sway slowly in the wind and are occasionally visited by a bird or two, carrying twigs in their mouth. To the north, a little alley slips between houses to give access to High Street."
11784 sequence = "100"
11785 >
11786 <send>
11787 maps.setCurrRoom(340, 328);
11788 </send>
11789</trigger>
11790
11791<trigger
11792 enabled = "y"
11793 regexp = "y"
11794 keep_evaluating = "y"
11795 group = "stolat"
11796 send_to = "12"
11797 match = "This study in contrast is just outside an exotic flower garden. To the north all kinds of strange plants and vegetables can be seen behind a fence, while on the south side of the road rots a full complement of run-down shacks. The two sides of the street are physically separated by only a few yards, but the social distance may well be infinite."
11798 sequence = "100"
11799 >
11800 <send>
11801 maps.setCurrRoom(340, 307);
11802 </send>
11803</trigger>
11804
11805<trigger
11806 enabled = "y"
11807 regexp = "y"
11808 keep_evaluating = "y"
11809 group = "stolat"
11810 send_to = "12"
11811 match = "\[sharp bend in Cabbage Street\]"
11812 sequence = "101"
11813 >
11814 <send>
11815 maps.setCurrRoom(354, 342);
11816 </send>
11817</trigger>
11818
11819<trigger
11820 enabled = "y"
11821 regexp = "y"
11822 keep_evaluating = "y"
11823 group = "stolat"
11824 send_to = "12"
11825 match = "\[intersection of Park Lane and Cabbage Street\]"
11826 sequence = "101"
11827 >
11828 <send>
11829 maps.setCurrRoom(368, 356);
11830 </send>
11831</trigger>
11832
11833<trigger
11834 enabled = "y"
11835 regexp = "y"
11836 keep_evaluating = "y"
11837 group = "stolat"
11838 send_to = "12"
11839 match = "\[calm part of Cabbage Street\]"
11840 sequence = "101"
11841 >
11842 <send>
11843 maps.setCurrRoom(368, 328);
11844 </send>
11845</trigger>
11846
11847<trigger
11848 enabled = "y"
11849 regexp = "y"
11850 keep_evaluating = "y"
11851 group = "stolat"
11852 send_to = "12"
11853 match = "\[Cabbage Street where an alley branches off\]"
11854 sequence = "101"
11855 >
11856 <send>
11857 maps.setCurrRoom(382, 307);
11858 </send>
11859</trigger>
11860
11861<trigger
11862 enabled = "y"
11863 regexp = "y"
11864 keep_evaluating = "y"
11865 group = "stolat"
11866 send_to = "12"
11867 match = "\[nice alley south of Cabbage Street\]"
11868 sequence = "101"
11869 >
11870 <send>
11871 maps.setCurrRoom(381, 328);
11872 </send>
11873</trigger>
11874
11875<trigger
11876 enabled = "y"
11877 regexp = "y"
11878 keep_evaluating = "y"
11879 group = "stolat"
11880 send_to = "12"
11881 match = "\[edge of a residential area on Cabbage Street\]"
11882 sequence = "101"
11883 >
11884 <send>
11885 maps.setCurrRoom(410, 307);
11886 </send>
11887</trigger>
11888
11889<trigger
11890 enabled = "y"
11891 regexp = "y"
11892 keep_evaluating = "y"
11893 group = "stolat"
11894 send_to = "12"
11895 match = "\[intersection of Wall Street and Hill Street\]"
11896 sequence = "101"
11897 >
11898 <send>
11899 maps.setCurrRoom(466, 279);
11900 </send>
11901</trigger>
11902
11903<trigger
11904 enabled = "y"
11905 regexp = "y"
11906 keep_evaluating = "y"
11907 group = "stolat"
11908 send_to = "12"
11909 match = "Hill Street heads straight down here to intersect Wall Street to the south. A lively, child-filled, locale during the day this place is fairly quiet right now. To the east, there is an old estate home which looks remarkably stable considering how ancient it seems to be. To the west are the outlines of some playground equipment, suggesting monkey bars and swings in the darkness."
11910 sequence = "100"
11911 >
11912 <send>
11913 maps.setCurrRoom(466, 265);
11914 </send>
11915</trigger>
11916
11917<trigger
11918 enabled = "y"
11919 regexp = "y"
11920 keep_evaluating = "y"
11921 group = "stolat"
11922 send_to = "12"
11923 match = "\[playground at a sandbox\]"
11924 sequence = "101"
11925 >
11926 <send>
11927 maps.setCurrRoom(456, 265);
11928 </send>
11929</trigger>
11930
11931<trigger
11932 enabled = "y"
11933 regexp = "y"
11934 keep_evaluating = "y"
11935 group = "stolat"
11936 send_to = "12"
11937 match = "\[playground at some swings\]"
11938 sequence = "101"
11939 >
11940 <send>
11941 maps.setCurrRoom(448, 464);
11942 </send>
11943</trigger>
11944
11945<trigger
11946 enabled = "y"
11947 regexp = "y"
11948 keep_evaluating = "y"
11949 group = "stolat"
11950 send_to = "12"
11951 match = "\[playground at some pipes\]"
11952 sequence = "101"
11953 >
11954 <send>
11955 maps.setCurrRoom(447, 273);
11956 </send>
11957</trigger>
11958
11959<trigger
11960 enabled = "y"
11961 regexp = "y"
11962 keep_evaluating = "y"
11963 group = "stolat"
11964 send_to = "12"
11965 match = "\[playground at some monkey bars\]"
11966 sequence = "101"
11967 >
11968 <send>
11969 maps.setCurrRoom(456, 273);
11970 </send>
11971</trigger>
11972
11973<trigger
11974 enabled = "y"
11975 regexp = "y"
11976 keep_evaluating = "y"
11977 group = "stolat"
11978 send_to = "12"
11979 match = "Along the north side of the street is a wrought iron fence with high brush growing along on the far side of the bars. On the west side crouches a rather bland looking house. To the northwest can be seen a large mansion, and to the southwest, Cabbage Street wanders in. All in all, just another drab bit of residential Hill Street."
11980 sequence = "100"
11981 >
11982 <send>
11983 maps.setCurrRoom(466, 237);
11984 </send>
11985</trigger>
11986
11987<trigger
11988 enabled = "y"
11989 regexp = "y"
11990 keep_evaluating = "y"
11991 group = "stolat"
11992 send_to = "12"
11993 match = "\[intersection of Garlic Grove and Hill Street\]"
11994 sequence = "101"
11995 >
11996 <send>
11997 maps.setCurrRoom(438, 209);
11998 </send>
11999</trigger>
12000
12001<trigger
12002 enabled = "y"
12003 regexp = "y"
12004 keep_evaluating = "y"
12005 group = "stolat"
12006 send_to = "12"
12007 match = "\[eastern side of the Royal Market\]"
12008 sequence = "101"
12009 >
12010 <send>
12011 maps.setCurrRoom(381, 223);
12012 </send>
12013</trigger>
12014
12015<trigger
12016 enabled = "y"
12017 regexp = "y"
12018 keep_evaluating = "y"
12019 group = "stolat"
12020 send_to = "12"
12021 match = "\[southeastern corner of the Royal Market\]"
12022 sequence = "101"
12023 >
12024 <send>
12025 maps.setCurrRoom(381, 237);
12026 </send>
12027</trigger>
12028
12029<trigger
12030 enabled = "y"
12031 regexp = "y"
12032 keep_evaluating = "y"
12033 group = "stolat_port"
12034 send_to = "12"
12035 match = "\[centre of the Royal Market\]"
12036 sequence = "101"
12037 >
12038 <send>
12039 maps.setMap("stolat");
12040 maps.setCurrRoom(368, 223);
12041 </send>
12042</trigger>
12043
12044<trigger
12045 enabled = "y"
12046 regexp = "y"
12047 keep_evaluating = "y"
12048 group = "stolat_port"
12049 send_to = "12"
12050 match = "Aside from the palace containing the royal family, King's Road is the centre of the government of Sto Lat. All of the important government buildings are here, and probably as a consequence all of the rich and important businesses are here as well. There is a large extravagant house to the south."
12051 sequence = "101"
12052 >
12053 <send>
12054 maps.setMap("stolat");
12055 maps.setCurrRoom(311, 250);
12056 </send>
12057</trigger>
12058
12059<trigger
12060 enabled = "y"
12061 regexp = "y"
12062 keep_evaluating = "y"
12063 group = "stolat"
12064 send_to = "12"
12065 match = "\[distant corner of the Royal Market, outside a tannery\]"
12066 sequence = "101"
12067 >
12068 <send>
12069 maps.setCurrRoom(339, 236);
12070 </send>
12071</trigger>
12072
12073<trigger
12074 enabled = "y"
12075 regexp = "y"
12076 keep_evaluating = "y"
12077 group = "stolat_port"
12078 send_to = "12"
12079 match = "Aside from the palace containing the royal family, King's Road is the centre of the government of Sto Lat. All of the important government buildings are here, and probably as a consequence all of the rich and important businesses are here as well. A large, extravagant house is to the south."
12080 sequence = "100"
12081 >
12082 <send>
12083 maps.setMap("stolat");
12084 maps.setCurrRoom(312, 251);
12085 </send>
12086</trigger>
12087
12088<trigger
12089 enabled = "y"
12090 regexp = "y"
12091 keep_evaluating = "y"
12092 group = "stolat"
12093 send_to = "12"
12094 match = "To the north, Quirm Street climbs up the hill, curving almost immediately to the east, to curve around its bulk. Queen's Road, lined by respectable if cramped houses, trundles on in its long spiral to the west, while to the east it crosses the relative excitement of the royal market."
12095 sequence = "100"
12096 >
12097 <send>
12098 maps.setCurrRoom(326, 223);
12099 </send>
12100</trigger>
12101
12102<trigger
12103 enabled = "y"
12104 regexp = "y"
12105 keep_evaluating = "y"
12106 group = "stolat"
12107 send_to = "12"
12108 match = "\[southern end of Quirm Street\]"
12109 sequence = "101"
12110 >
12111 <send>
12112 maps.setCurrRoom(326, 192);
12113 </send>
12114</trigger>
12115
12116<trigger
12117 enabled = "y"
12118 regexp = "y"
12119 keep_evaluating = "y"
12120 group = "stolat"
12121 send_to = "12"
12122 match = "\[near the western end of Quirm Street\]"
12123 sequence = "101"
12124 >
12125 <send>
12126 maps.setCurrRoom(340, 178);
12127 </send>
12128</trigger>
12129
12130<trigger
12131 enabled = "y"
12132 regexp = "y"
12133 keep_evaluating = "y"
12134 group = "stolat"
12135 send_to = "12"
12136 match = "This is Quirm Street, just south of the intersection with Queen's Road. The fine houses on either side of the road have lights on, bright in the darkness of the night. This normally busy residential area is quieter at night, although there is still some traffic. The street continues west, and leads northeast to the Queen's Road intersection."
12137 sequence = "100"
12138 >
12139 <send>
12140 maps.setCurrRoom(354, 195);
12141 </send>
12142</trigger>
12143
12144<trigger
12145 enabled = "y"
12146 regexp = "y"
12147 keep_evaluating = "y"
12148 group = "stolat"
12149 send_to = "12"
12150 match = "\[Queen's Road at the junction with Quirm Street\]"
12151 sequence = "101"
12152 >
12153 <send>
12154 maps.setCurrRoom(368, 181);
12155 </send>
12156</trigger>
12157
12158<trigger
12159 enabled = "y"
12160 regexp = "y"
12161 keep_evaluating = "y"
12162 group = "stolat"
12163 send_to = "12"
12164 match = "\[Quirm Street at the junction with Heritage Hill\]"
12165 sequence = "101"
12166 >
12167 <send>
12168 maps.setCurrRoom(410, 153);
12169 </send>
12170</trigger>
12171
12172<trigger
12173 enabled = "y"
12174 regexp = "y"
12175 keep_evaluating = "y"
12176 group = "stolat"
12177 send_to = "12"
12178 match = "\[intersection of Quirm Street and Hill Street\]"
12179 sequence = "101"
12180 >
12181 <send>
12182 maps.setCurrRoom(452, 153);
12183 </send>
12184</trigger>
12185
12186<trigger
12187 enabled = "y"
12188 regexp = "y"
12189 keep_evaluating = "y"
12190 group = "stolat"
12191 send_to = "12"
12192 match = "\[Quirm Street at the intersection with Queen's Road\]"
12193 sequence = "101"
12194 >
12195 <send>
12196 maps.setCurrRoom(480, 153);
12197 </send>
12198</trigger>
12199
12200<trigger
12201 enabled = "y"
12202 regexp = "y"
12203 keep_evaluating = "y"
12204 group = "stolat"
12205 send_to = "12"
12206 match = "\[end of Queen's Road, at the intersection with Garlic Grove\]"
12207 sequence = "101"
12208 >
12209 <send>
12210 maps.setCurrRoom(480, 181);
12211 </send>
12212</trigger>
12213
12214<trigger
12215 enabled = "y"
12216 regexp = "y"
12217 keep_evaluating = "y"
12218 group = "stolat_port"
12219 send_to = "12"
12220 match = "\[intersection of Wall Street and Garlic Grove\]"
12221 sequence = "101"
12222 >
12223 <send>
12224 maps.setMap("stolat");
12225 maps.setCurrRoom(522, 181);
12226 </send>
12227</trigger>
12228
12229<trigger
12230 enabled = "y"
12231 regexp = "y"
12232 keep_evaluating = "y"
12233 group = "stolat"
12234 send_to = "12"
12235 match = "The established aristocratic air of northern Wall Street falters here in the face of the wash of the commercial from the city gates to the south. A small set of black gates, barely wide enough to admit a coach, is set discreetly in the city wall."
12236 sequence = "100"
12237 >
12238 <send>
12239 maps.setCurrRoom(522, 139);
12240 </send>
12241</trigger>
12242
12243<trigger
12244 enabled = "y"
12245 regexp = "y"
12246 keep_evaluating = "y"
12247 group = "stolat"
12248 send_to = "12"
12249 match = "\[Grave's Hope where it emerges from the city\]"
12250 sequence = "101"
12251 >
12252 <send>
12253 maps.setCurrRoom(544, 139);
12254 </send>
12255</trigger>
12256
12257<trigger
12258 enabled = "y"
12259 regexp = "y"
12260 keep_evaluating = "y"
12261 group = "stolat"
12262 send_to = "12"
12263 match = "\[junction of Quirm Street and Wall Street under the elms\]"
12264 sequence = "101"
12265 >
12266 <send>
12267 maps.setCurrRoom(508, 111);
12268 </send>
12269</trigger>
12270
12271<trigger
12272 enabled = "y"
12273 regexp = "y"
12274 keep_evaluating = "y"
12275 group = "stolat"
12276 send_to = "12"
12277 match = "\[intersection of Wall Street and Heritage Hill\]"
12278 sequence = "101"
12279 >
12280 <send>
12281 maps.setCurrRoom(396, 55);
12282 </send>
12283</trigger>
12284
12285<trigger
12286 enabled = "y"
12287 regexp = "y"
12288 keep_evaluating = "y"
12289 group = "stolat"
12290 send_to = "12"
12291 match = "Queen's Road is a long road carved out of the rock. It winds its precarious way up around the rock to the top, where the castle of Sto Lat sits perched like an eagle, watching over the city. Or like a buzzard, depending on your political views. To the west, however, it disappears through a set of solid iron gates, effectively blocking passage along the road. How inconsiderate."
12292 sequence = "100"
12293 >
12294 <send>
12295 maps.setCurrRoom(340, 55);
12296 </send>
12297</trigger>
12298
12299<trigger
12300 enabled = "y"
12301 regexp = "y"
12302 keep_evaluating = "y"
12303 group = "stolat"
12304 send_to = "12"
12305 match = "This is the long winding road that provides easily defensible access to the royal castle at the summit. The road is solid rock, being hacked out of the stone sides of the huge mountain in the centre of the city. The road leads upwards to the west, and downwards to the southeast. To the north, the wall of the castle gardens turns abruptly to run down through the city, and a narrow street runs along in its shadow."
12306 sequence = "100"
12307 >
12308 <send>
12309 maps.setCurrRoom(340, 83);
12310 </send>
12311</trigger>
12312
12313<trigger
12314 enabled = "y"
12315 regexp = "y"
12316 keep_evaluating = "y"
12317 group = "stolat"
12318 send_to = "12"
12319 match = "\[Queen's Road where it crosses Heritage Hill\]"
12320 sequence = "101"
12321 >
12322 <send>
12323 maps.setCurrRoom(382, 69);
12324 </send>
12325</trigger>
12326
12327<trigger
12328 enabled = "y"
12329 regexp = "y"
12330 keep_evaluating = "y"
12331 group = "stolat"
12332 send_to = "12"
12333 match = "\[somewhere along Queen's Road, where Hill Street goes south\]"
12334 sequence = "101"
12335 >
12336 <send>
12337 maps.setCurrRoom(438, 97);
12338 </send>
12339</trigger>
12340
12341<trigger
12342 enabled = "y"
12343 regexp = "y"
12344 keep_evaluating = "y"
12345 group = "stolat"
12346 send_to = "12"
12347 match = "This is Park Lane, which runs north and south along the eastern edge of Princess Island Park. On one side of the road is the park, with a hedge lining the lane and large trees hanging overhead. The other side is lined with houses with small gardens trying to challenge the beauty of the park. To the west are the gates to the park and Park Lane heads to the north and to the south."
12348 sequence = "100"
12349 >
12350 <send>
12351 maps.setCurrRoom(368, 384);
12352 </send>
12353</trigger>
12354
12355</triggers>
12356<triggers>
12357<trigger
12358 enabled = "y"
12359 regexp = "y"
12360 keep_evaluating = "y"
12361 group = "uber"
12362 send_to = "12"
12363 match = "This is the town's square where much of the community's commerce takes place. A tall house looms over the square to the west. Red stone bricks pave the square and shimmer like a crimson flag along the ground. Shops and other buildings surround the square with allowances for roads leading in and out. Far to the east stands a tall building with a fancy clock set into it. In the centre of the square a beautiful well is set into the ground. A street sign is here marking the street leading off to the south."
12364 sequence = "100"
12365 >
12366 <send>
12367 maps.setCurrRoom(660, 658);
12368 </send>
12369</trigger>
12370
12371<trigger
12372 enabled = "y"
12373 regexp = "y"
12374 keep_evaluating = "y"
12375 group = "uber"
12376 send_to = "12"
12377 match = "This is the town's square where much of the community's commerce takes place. Red stone bricks pave the square and shimmer like a crimson flag along the ground. Tall houses and shops line the sides of the square with allowances for roads leading in and out. Far to the east stands a tall building with a fancy clock set into it. In the centre of the square a beautiful well is set into the ground. There is a road here which leads out through some buildings into the woods. Two large houses frame the road along the square to the north and south."
12378 sequence = "100"
12379 >
12380 <send>
12381 maps.setCurrRoom(659, 643);
12382 </send>
12383</trigger>
12384
12385<trigger
12386 enabled = "y"
12387 regexp = "y"
12388 keep_evaluating = "y"
12389 group = "uber"
12390 send_to = "12"
12391 match = "A series of strange tents and brightly coloured streamers fill a large field to the north. A white picket fence stretches along that side of the street blocking it off, while a large gate here leads into the fairgrounds. The street continues to the east and west past several large homes and buildings. A thin alleyway also leads off to the south."
12392 sequence = "100"
12393 >
12394 <send>
12395 maps.setCurrRoom(688, 587);
12396 </send>
12397</trigger>
12398
12399<trigger
12400 enabled = "y"
12401 regexp = "y"
12402 keep_evaluating = "y"
12403 group = "uber"
12404 send_to = "12"
12405 match = "This is the town's square where much of the community's commerce takes place. To the north a cute little shop displays several fluffy objects in its window. To the east a street leads out of the square past several more homes and shops. Red stone bricks pave the square and shimmer like a crimson flag along the ground. Shops and other buildings surround the square with allowances for roads leading in and out. To the south stands a tall building with a fancy clock set into it. In the centre of the square a beautiful well is set into the ground."
12406 sequence = "100"
12407 >
12408 <send>
12409 maps.setCurrRoom(702, 629);
12410 </send>
12411</trigger>
12412
12413<trigger
12414 enabled = "y"
12415 regexp = "y"
12416 keep_evaluating = "y"
12417 group = "uber"
12418 send_to = "12"
12419 match = "A rather wide street which stretches off into the distance to the east. The street is paved with reddish bricks that are muddy with the passage of many people. The road branches off to the south here onto another house lined street. There is a short house to the north that looks a little dishevelled. The road heads off to the east past another building before heading out into the forest."
12420 sequence = "100"
12421 >
12422 <send>
12423 maps.setCurrRoom(744, 629);
12424 </send>
12425</trigger>
12426
12427<trigger
12428 enabled = "y"
12429 regexp = "y"
12430 keep_evaluating = "y"
12431 group = "uber"
12432 send_to = "12"
12433 match = "This road is muddy and heavily pitted by traffic as it journeys into the deep forest that starts just to the east. The tall trees of the forest rise into the sky and envelop the road. To the west, a town rises out of the rugged landscape with many large buildings built into a clearing. This road heads into the town to the west and out into the forest to the east."
12434 sequence = "100"
12435 >
12436 <send>
12437 maps.setCurrRoom(814, 629);
12438 </send>
12439</trigger>
12440
12441<trigger
12442 enabled = "y"
12443 regexp = "y"
12444 keep_evaluating = "y"
12445 group = "uber"
12446 send_to = "12"
12447 match = "The oak and pine forest thins out a little here, and the well worn road opens up to the backs of several buildings to the southeast. It continues into the thickness of the woods to the west."
12448 sequence = "100"
12449 >
12450 <send>
12451 maps.setCurrRoom(618, 629);
12452 </send>
12453</trigger>
12454
12455<trigger
12456 enabled = "y"
12457 regexp = "y"
12458 keep_evaluating = "y"
12459 group = "uber"
12460 send_to = "12"
12461 match = "\[intersection of the Uberwald road and the trail to Escrow\]"
12462 sequence = "101"
12463 >
12464 <send>
12465 maps.setCurrRoom(571, 543);
12466 </send>
12467</trigger>
12468
12469<trigger
12470 enabled = "y"
12471 regexp = "y"
12472 keep_evaluating = "y"
12473 group = "uber"
12474 send_to = "12"
12475 match = "Large pines and oaks completely cover every inch of space around the road here. To the north, barely visible wisps of smoke rise above the forest canopy. However, the dark, close set trees block out any view of the source. To the southwest the road leads into the depths of the forest, skirting a solid rock face that juts into the path."
12476 sequence = "100"
12477 >
12478 <send>
12479 maps.setCurrRoom(949, 711);
12480 </send>
12481</trigger>
12482
12483<trigger
12484 enabled = "y"
12485 regexp = "y"
12486 keep_evaluating = "y"
12487 group = "uber_port"
12488 send_to = "12"
12489 match = "This is the village square that contains what few shops this town has to offer. There seems to be a little store off to the west, and to the north there seems to be a clothing store. The square continues to the north and east and moves back towards the inn to the south. The ever present forest is less visible here, the houses clustering around tend to block it partially."
12490 sequence = "100"
12491 >
12492 <send>
12493 maps.setMap("uber");
12494 maps.setCurrRoom(978, 628);
12495 </send>
12496</trigger>
12497
12498<trigger
12499 enabled = "y"
12500 regexp = "y"
12501 keep_evaluating = "y"
12502 group = "uber_port"
12503 send_to = "12"
12504 match = "Great trees with huge girths rise all around crowding the trail, their dark wiry branches dipping like mangled arms towards the path. The branches seems to stretch in all directions, as far as one can see. The vast expanses of forest threaten to engulf the unwary who wander into their depths. A small town is to the northeast and a deep, dark forest looms to the north, east, south, southwest, southeast and northwest."
12505 sequence = "100"
12506 >
12507 <send>
12508 maps.setMap("uber");
12509 maps.setCurrRoom(935, 726);
12510 </send>
12511</trigger>
12512
12513<trigger
12514 enabled = "y"
12515 regexp = "y"
12516 keep_evaluating = "y"
12517 group = "uber"
12518 send_to = "12"
12519 match = "Massive oaks and pines begin to thin out here, however only slightly. The branches rise higher into the sky and let in a bit more light. The vast expanses of forest seem meant to trick in the unsuspecting into entering their dark expanses. A deep, dark forest looms to the north, east, south, southwest and northwest and a narrow forest trail is to the northeast. Eight miles to the northwest sits the town of Escrow."
12520 sequence = "100"
12521 >
12522 <send>
12523 maps.setCurrRoom(863, 655);
12524 </send>
12525</trigger>
12526
12527<trigger
12528 enabled = "y"
12529 regexp = "y"
12530 keep_evaluating = "y"
12531 group = "uber"
12532 send_to = "12"
12533 match = "Massive oaks and pines cover the ground causing dark shadows to cast along the trail, which leave ample area for things to lurk and hide. The trail curves through what seems endless amounts of woods. The vast expanses of forest seem to lure the unwary into their depths. A gently-flowing river is to the northwest, mountainous terrain rises to the northeast, a deep, dark forest looms to the south, west and southeast and some falls are roaring loudly to the north and east. Three miles to the northwest towers Magpyr Castle."
12534 sequence = "100"
12535 >
12536 <send>
12537 maps.setCurrRoom(904, 627);
12538 </send>
12539</trigger>
12540
12541<trigger
12542 enabled = "y"
12543 regexp = "y"
12544 keep_evaluating = "y"
12545 group = "uber_port"
12546 send_to = "12"
12547 match = "Massive oaks and pines cover the ground causing dark shadows to cast along the trail, which leave ample area for things to lurk and hide. The trail curves through what seems endless amounts of woods. The vast expanses of forest seem to lure the unwary into their depths. The town of Escrow is to the west and a deep, dark forest looms to the north, east, south, northeast, southwest and northwest."
12548 sequence = "100"
12549 >
12550 <send>
12551 maps.setMap("uber");
12552 maps.setCurrRoom(827, 630);
12553 </send>
12554</trigger>
12555
12556<trigger
12557 enabled = "y"
12558 regexp = "y"
12559 keep_evaluating = "y"
12560 group = "uber"
12561 send_to = "12"
12562 match = "This is the town's square where much of the community's commerce takes place. To the north is a cute little shop, glowing gently and playfully from within."
12563 sequence = "100"
12564 >
12565 <send>
12566 maps.setCurrRoom(701, 629);
12567 </send>
12568</trigger>
12569
12570<trigger
12571 enabled = "y"
12572 regexp = "y"
12573 keep_evaluating = "y"
12574 group = "uber_port"
12575 send_to = "12"
12576 match = "This is the town's square where much of the community's commerce takes place. There is a fancy building to the south that appears to be some sort of shop, as well as a door with a pair of wandering boots above it leading into a small shop to the southeast. Red stone bricks pave the square and seems to almost glow softly in the night. Shops and other buildings surround the square with allowances for roads leading in and out. Just to the north stands a tall building with a fancy clock set into it. In the centre of the square a beautiful well is set into the ground."
12577 sequence = "100"
12578 >
12579 <send>
12580 maps.setMap("uber");
12581 maps.setCurrRoom(702, 658);
12582 </send>
12583</trigger>
12584
12585<trigger
12586 enabled = "y"
12587 regexp = "y"
12588 keep_evaluating = "y"
12589 group = "uber_port"
12590 send_to = "12"
12591 match = "This is the town's square where much of the community's commerce takes place. A lovely well is set into the centre of the square causing people to walk around it. Red stone bricks pave the square and seems to almost glow softly in the night. Shops and other buildings surround the square with allowances for roads leading in and out. To the east stands a tall building with a fancy clock set into it."
12592 sequence = "100"
12593 >
12594 <send>
12595 maps.setMap("uber");
12596 maps.setCurrRoom(647, 643);
12597 </send>
12598</trigger>
12599
12600<trigger
12601 enabled = "y"
12602 regexp = "y"
12603 keep_evaluating = "y"
12604 group = "uber"
12605 send_to = "12"
12606 match = "This is the town's square where much of the community's commerce takes place. A tall house looms darkly over the square to the west. Red stone bricks pave the square and seems to almost glow softly in the night. Shops and other buildings surround the square with allowances for roads leading in and out. Far to the east stands a tall building with a fancy clock set into it. In the centre of the square a beautiful well is set into the ground. A street sign is here marking the street leading off to the south."
12607 sequence = "100"
12608 >
12609 <send>
12610 maps.setCurrRoom(660, 657);
12611 </send>
12612</trigger>
12613
12614<trigger
12615 enabled = "y"
12616 regexp = "y"
12617 keep_evaluating = "y"
12618 group = "uber"
12619 send_to = "12"
12620 match = "This is the town's square where much of the community's commerce takes place. Red stone bricks pave the square and look rather dark and dreary in the faint light. Tall houses and shops line the sides of the square with allowances for roads leading in and out. Far to the east stands a tall building with a fancy clock set into it. In the centre of the square a beautiful well is set into the ground. There is a road here which leads out through some buildings into the woods. Two large houses frame the road along the square to the north and south."
12621 sequence = "100"
12622 >
12623 <send>
12624 maps.setCurrRoom(660, 643);
12625 </send>
12626</trigger>
12627
12628<trigger
12629 enabled = "y"
12630 regexp = "y"
12631 keep_evaluating = "y"
12632 group = "uber"
12633 send_to = "12"
12634 match = "A series of dark shapes hover throughout the field to the north. A picket fence stretches along that side of the street blocking it off, while a large closed gate here leads into the field. The street continues to the east and west past several large buildings. A thin alleyway also leads off to the south."
12635 sequence = "100"
12636 >
12637 <send>
12638 maps.setCurrRoom(687, 587);
12639 </send>
12640</trigger>
12641
12642<trigger
12643 enabled = "y"
12644 regexp = "y"
12645 keep_evaluating = "y"
12646 group = "uber_port"
12647 send_to = "12"
12648 match = "Great trees with huge girths rise all around crowding the trail, their dark wiry branches dipping like mangled arms towards the path. The branches seems to stretch in all directions, as far as one can see. The vast expanses of forest threaten to engulf the unwary who wander into their depths. The town of Escrow is to the east and a deep, dark forest looms to the north, south, west, northeast, southwest and southeast."
12649 sequence = "100"
12650 >
12651 <send>
12652 maps.setMap("uber");
12653 maps.setCurrRoom(603, 630);
12654 </send>
12655</trigger>
12656
12657<trigger
12658 enabled = "y"
12659 regexp = "y"
12660 keep_evaluating = "y"
12661 group = "uber"
12662 send_to = "12"
12663 match = "Here, the deep rutted, well used road continues off into darkness. The odd autumn flower lines the side of the road, a welcome change from the churned up muddy trackway and dense coverage of fallen leaves. A deep, dark forest looms to the north, east, south, west and northwest and a narrow forest trail is to the southeast."
12664 sequence = "100"
12665 >
12666 <send>
12667 maps.setCurrRoom(570, 543);
12668 </send>
12669</trigger>
12670
12671<trigger
12672 enabled = "y"
12673 regexp = "y"
12674 keep_evaluating = "y"
12675 group = "uber"
12676 send_to = "12"
12677 match = "The deep rutted, well used road continues off into the distance. Autumn plants line either side of the road with their flowers closed, awaiting the warmth and sunshine of the morning, while large piles of red and brown leaves provide a welcome change from the rutted trackway. More windswept moorland huddles to the east and a deep, dark forest looms to the north, south, west and northwest."
12678 sequence = "100"
12679 >
12680 <send>
12681 maps.setCurrRoom(608, 505);
12682 </send>
12683</trigger>
12684
12685<trigger
12686 enabled = "y"
12687 regexp = "y"
12688 keep_evaluating = "y"
12689 group = "uber"
12690 send_to = "12"
12691 match = "This is a well made stone bridge skimming the surface of the Upper Vieux River. A gently-flowing river is to the northwest and mountainous terrain rises to the west, southwest and southeast."
12692 sequence = "100"
12693 >
12694 <send>
12695 maps.setCurrRoom(617, 469);
12696 </send>
12697</trigger>
12698
12699<trigger
12700 enabled = "y"
12701 regexp = "y"
12702 keep_evaluating = "y"
12703 group = "uber"
12704 send_to = "12"
12705 match = "This is a well made stone bridge skimming the surface of the Smarl River. A gently-flowing river is to the south and northeast and wet marshland awaits to the east, west, southwest and northwest."
12706 sequence = "100"
12707 >
12708 <send>
12709 maps.setCurrRoom(603, 347);
12710 </send>
12711</trigger>
12712
12713<trigger
12714 enabled = "y"
12715 regexp = "y"
12716 keep_evaluating = "y"
12717 group = "uber"
12718 send_to = "12"
12719 match = "The road here consists of slightly more unusual gravel like stone chippings covered by many fallen multicoloured leaves. Large thickets of a dark plant accompany the road far off into the darkness of the horizon. Wet marshland awaits to the north, east, south and west. Seven miles to the southeast is the Smarl river."
12720 sequence = "100"
12721 >
12722 <send>
12723 maps.setCurrRoom(589, 305);
12724 </send>
12725</trigger>
12726
12727<trigger
12728 enabled = "y"
12729 regexp = "y"
12730 keep_evaluating = "y"
12731 group = "uber_port"
12732 send_to = "12"
12733 match = "Here, the deep rutted, well used road continues off into darkness. The odd autumn flower lines the side of the road, a welcome change from the churned up muddy trackway and dense coverage of fallen leaves. The Temple of the Monks of Cool stands to the north and stands of tall trees cover the ground to the east, south, northeast, southwest, southeast and northwest. Two miles to the southeast is the Smarl river."
12734 sequence = "100"
12735 >
12736 <send>
12737 maps.setMap("uber");
12738 maps.setCurrRoom(662, 248);
12739 </send>
12740</trigger>
12741
12742<trigger
12743 enabled = "y"
12744 regexp = "y"
12745 keep_evaluating = "y"
12746 group = "uber"
12747 send_to = "12"
12748 match = "Here, the deep rutted, well used road continues off into darkness. The odd autumn flower lines the side of the road, a welcome change from the churned up muddy trackway and dense coverage of fallen leaves. Mountainous terrain rises to the north, east, south, west and northeast. Eight miles to the west is the Lancre river, ten miles to the north are some of the long, wall-like peaks of Drumlin's Fell and ten miles to the northeast rises the peak of Inkcap."
12749 sequence = "100"
12750 >
12751 <send>
12752 maps.setCurrRoom(580, 220);
12753 </send>
12754</trigger>
12755
12756<trigger
12757 enabled = "y"
12758 regexp = "y"
12759 keep_evaluating = "y"
12760 group = "uber"
12761 send_to = "12"
12762 match = "The road here consists of slightly more unusual gravel like stone chippings covered by many fallen multicoloured leaves. Large thickets of a dark plant accompany the road far off into the darkness of the horizon. The village of Blackglass is to the west, mountainous terrain rises to the south, northeast and southeast and stands of tall trees cover the ground to the north, southwest and northwest. Five miles to the southwest is the Lancre river, thirty miles to the northwest is Lancre Town, ten miles to the north sits the peak of Bear Mountain, ten miles to the east are some of the long, wall-like peaks of Drumlin's Fell and twenty miles to the east rises the peak of Inkcap."
12763 sequence = "100"
12764 >
12765 <send>
12766 maps.setCurrRoom(557, 160);
12767 </send>
12768</trigger>
12769
12770<trigger
12771 enabled = "y"
12772 regexp = "y"
12773 keep_evaluating = "y"
12774 group = "uber"
12775 send_to = "12"
12776 match = "Just here, the Blackglass main street reaches a corner. It heads off north and southwest from here, a small path also leading northwest. An orchard of some kind is visible next to that path. Even at night, some farmers use this crossing to drive livestock to market."
12777 sequence = "100"
12778 >
12779 <send>
12780 maps.setCurrRoom(458, 173);
12781 </send>
12782</trigger>
12783
12784<trigger
12785 enabled = "y"
12786 regexp = "y"
12787 keep_evaluating = "y"
12788 group = "uber_port"
12789 send_to = "12"
12790 match = "This is a part of the main road going through Blackglass. To the south, a smaller side street branches off, leading to the lights of the village .market.. This road leads southwest to a large shop, and northeast into the rest of the darkened town."
12791 sequence = "100"
12792 >
12793 <send>
12794 maps.setMap("uber");
12795 maps.setCurrRoom(444, 187);
12796 </send>
12797</trigger>
12798
12799<trigger
12800 enabled = "y"
12801 regexp = "y"
12802 keep_evaluating = "y"
12803 group = "uber"
12804 send_to = "12"
12805 match = "The road here consists of slightly more unusual gravel like stone chippings covered by many fallen multicoloured leaves. Large thickets of a dark plant accompany the road far off into the darkness of the horizon. The village of Blackglass is to the east, stands of tall trees cover the ground to the south, west, northeast, southeast and northwest and the incredibly steep sides of Lancre Gorge loom to the southwest. Four miles to the southwest is the Lancre river, thirty miles to the northwest is Lancre Town, ten miles to the north sits the peak of Bear Mountain, ten miles to the east are some of the long, wall-like peaks of Drumlin's Fell and twenty miles to the east rises the peak of Inkcap."
12806 sequence = "100"
12807 >
12808 <send>
12809 maps.setCurrRoom(360, 258);
12810 </send>
12811</trigger>
12812
12813</triggers>
12814<triggers>
12815<trigger
12816 enabled = "y"
12817 regexp = "y"
12818 keep_evaluating = "y"
12819 group = "uu_port"
12820 send_to = "12"
12821 match = "This is one of Unseen University's quadrangles. The most obvious feature is the impossibly high Tower of Art to the south. The famous Library is to the north, while to the west are double doors leading into one of the main buildings, with another entrance to the northwest. An archway to the east leads towards the main gates."
12822 sequence = "100"
12823 >
12824 <send>
12825 maps.setMap("uu");
12826 maps.setCurrRoom(278, 394);
12827 </send>
12828</trigger>
12829
12830<trigger
12831 enabled = "y"
12832 regexp = "y"
12833 keep_evaluating = "y"
12834 group = "uu_port"
12835 send_to = "12"
12836 match = "This is the cobbled courtyard just inside the entrance to the University. You are standing directly before the huge, black metal gates that open onto Sator Square. To the south there is a door with a sign on it."
12837 sequence = "100"
12838 >
12839 <send>
12840 maps.setMap("uu");
12841 maps.setCurrRoom(335, 421);
12842 </send>
12843</trigger>
12844
12845<trigger
12846 enabled = "y"
12847 regexp = "y"
12848 keep_evaluating = "y"
12849 group = "uu"
12850 send_to = "12"
12851 match = "\[the eastern edge of the Great Hall\]"
12852 sequence = "101"
12853 >
12854 <send>
12855 maps.setCurrRoom(195, 393);
12856 </send>
12857</trigger>
12858
12859<trigger
12860 enabled = "y"
12861 regexp = "y"
12862 keep_evaluating = "y"
12863 group = "uu_port"
12864 send_to = "12"
12865 match = "This is a large, open landing at the top of the stairs, it is rather threadbare in appearance. There is an old table over by the back wall with an old wizened man standing behind it; he has a large staff with a knob on the end. The floor is old grey stone. Just off to the south is a solid looking oak door, and there is an old archway to the north. Some stairs go down to the Great Hall to the east."
12866 sequence = "100"
12867 >
12868 <send>
12869 maps.setMap("uu");
12870 maps.setCurrRoom(857, 143);
12871 </send>
12872</trigger>
12873
12874<trigger
12875 enabled = "y"
12876 regexp = "y"
12877 keep_evaluating = "y"
12878 group = "uu"
12879 send_to = "12"
12880 match = "This particular hallway is cheerful and well.lit. At one end is a pair of staircases; one going up, and one going down. The east and south walls have stone archways in them. A small sign has been mounted next to the noticeboard hanging on the wall. A large friendly looking door with a brass plate attached to it is north."
12881 sequence = "100"
12882 >
12883 <send>
12884 maps.setCurrRoom(111, 393);
12885 </send>
12886</trigger>
12887
12888<trigger
12889 enabled = "y"
12890 regexp = "y"
12891 keep_evaluating = "y"
12892 group = "uu"
12893 send_to = "12"
12894 match = "This part of the Unseen University's great stairway is wide and well lit. The stairs go up and down from here. A huge rowan wood door is to the south, with nothing really interesting to the north."
12895 sequence = "100"
12896 >
12897 <send>
12898 maps.setCurrRoom(142, 455);
12899 </send>
12900</trigger>
12901
12902<trigger
12903 enabled = "y"
12904 regexp = "y"
12905 keep_evaluating = "y"
12906 group = "uu"
12907 send_to = "12"
12908 match = "You are at the north end of the average corridor. The floor, walls, and ceiling are cold stone, except for the many wooden doors leading to various and sundry side-rooms. Periodically, there is a bracket set in the wall, for holding a torch. The corridor turns east north of here. There is an archway there too."
12909 sequence = "100"
12910 >
12911 <send>
12912 maps.setCurrRoom(808, 328);
12913 </send>
12914</trigger>
12915
12916<trigger
12917 enabled = "y"
12918 regexp = "y"
12919 keep_evaluating = "y"
12920 group = "uu"
12921 send_to = "12"
12922 match = "You are in a spiral stairway made of stone. There is an archway to leave the staircase, but the stairs continue on their merry way heedless."
12923 sequence = "100"
12924 >
12925 <send>
12926 maps.setCurrRoom(864, 271);
12927 </send>
12928</trigger>
12929
12930<trigger
12931 enabled = "y"
12932 regexp = "y"
12933 keep_evaluating = "y"
12934 group = "uu"
12935 send_to = "12"
12936 match = "The Residence Hall is where the young wizards stay during their undergraduate studies at the Unseen University. The corridor is long, and has doors on either side. Each door has a little metal number on. You are at the southern end of the corridor. There is a stone archway to the south."
12937 sequence = "100"
12938 >
12939 <send>
12940 maps.setCurrRoom(166, 337);
12941 </send>
12942</trigger>
12943
12944<trigger
12945 enabled = "y"
12946 regexp = "y"
12947 keep_evaluating = "y"
12948 group = "uu"
12949 send_to = "12"
12950 match = "The Residence Hall is where the young wizards stay during their undergraduate studies at the Unseen University. The corridor is long, and has doors on either side. Each door has a little metal number on. You are at the southern end of the corridor. There is a stone archway to the south."
12951 sequence = "100"
12952 >
12953 <send>
12954 maps.setCurrRoom(166, 337);
12955 </send>
12956</trigger>
12957
12958<trigger
12959 enabled = "y"
12960 regexp = "y"
12961 keep_evaluating = "y"
12962 group = "uu"
12963 send_to = "12"
12964 match = "To the west a staircase goes up to the level above. To the east stretches a very long corridor. The floor, walls, and ceiling are cold stone, except for the many wooden doors leading to various and sundry side-rooms. Periodically, there is a bracket set in the wall, for holding a torch."
12965 sequence = "100"
12966 >
12967 <send>
12968 maps.setCurrRoom(584, 579);
12969 </send>
12970</trigger>
12971
12972<trigger
12973 enabled = "y"
12974 regexp = "y"
12975 keep_evaluating = "y"
12976 group = "uu"
12977 send_to = "12"
12978 match = "This is a large mossy courtyard. It is completely surrounded by stone walls and criss-crossed by washing lines. There is a small wooden door set in the west wall, and through an archway in the east wall there are some steps going downward."
12979 sequence = "100"
12980 >
12981 <send>
12982 maps.setCurrRoom(568, 557);
12983 </send>
12984</trigger>
12985
12986<trigger
12987 enabled = "y"
12988 regexp = "y"
12989 keep_evaluating = "y"
12990 group = "uu"
12991 send_to = "12"
12992 match = "\[hubwards-by-widdershins corner of the cloisters\]"
12993 sequence = "101"
12994 >
12995 <send>
12996 maps.setCurrRoom(201, 171);
12997 </send>
12998</trigger>
12999
13000<trigger
13001 enabled = "y"
13002 regexp = "y"
13003 keep_evaluating = "y"
13004 group = "uu"
13005 send_to = "12"
13006 match = "This grassy quadrangle marks the centre of New Hall; together with the cloisters around the sides, it is known as New Court and is the site of a number of the university's demonstration rooms, the doors into which you can see around the edges. The court is dominated by the squat tower that forms the rimwards-by-turnwise corner of New Hall, while over in a vaguely widdershins direction the Tower of Art can be seen above the upper floors of the court."
13007 sequence = "100"
13008 >
13009 <send>
13010 maps.setCurrRoom(145, 116);
13011 </send>
13012</trigger>
13013
13014<trigger
13015 enabled = "y"
13016 regexp = "y"
13017 keep_evaluating = "y"
13018 group = "uu"
13019 send_to = "12"
13020 match = "This is the rimwards side of the cloisters, the covered walkway that runs around the sides of the quadrangle of New Court, which can be seen between two pillars just hubwards from here. The cloisters continue widdershins and turnwise, where they seem to come to an end, and a door with a brass plaque on it leads rimwards."
13021 sequence = "100"
13022 >
13023 <send>
13024 maps.setCurrRoom(89, 115);
13025 </send>
13026</trigger>
13027<trigger
13028 enabled = "y"
13029 regexp = "y"
13030 keep_evaluating = "y"
13031 group = "uu"
13032 send_to = "12"
13033 match = "This is the turnwise side of the cloisters, the covered walkway that runs around the sides of the quadrangle of New Court, which can be seen between two pillars just widdershins from here. The cloisters continue hubwards and rimwards, where they seem to come to an end, and a door with a brass plaque on it leads turnwise."
13034 sequence = "100"
13035 >
13036 <send>
13037 maps.setCurrRoom(146, 59);
13038 </send>
13039</trigger>
13040<trigger
13041 enabled = "y"
13042 regexp = "y"
13043 keep_evaluating = "y"
13044 group = "uu"
13045 send_to = "12"
13046 match = "This is the hubwards side of the cloisters, the covered walkway that runs around the sides of the quadrangle of New Court, which can be seen between two pillars just rimwards from here. The cloisters continue turnwise and widdershins, and a door with a brass plaque on it leads hubwards."
13047 sequence = "100"
13048 >
13049 <send>
13050 maps.setCurrRoom(202, 115);
13051 </send>
13052</trigger>
13053<trigger
13054 enabled = "y"
13055 regexp = "y"
13056 keep_evaluating = "y"
13057 group = "uu"
13058 send_to = "12"
13059 match = "This is the widdershins side of the cloisters, the covered walkway that runs around the sides of the quadrangle of New Court, which can be seen between two pillars just turnwise from here. The cloisters continue rimwards and hubwards, and a door with a brass plaque on it leads widdershins."
13060 sequence = "100"
13061 >
13062 <send>
13063 maps.setCurrRoom(145, 171);
13064 </send>
13065</trigger>
13066
13067</triggers>
13068<triggers>
13069<trigger
13070 enabled = "y"
13071 regexp = "y"
13072 keep_evaluating = "y"
13073 group = "uulib_port"
13074 send_to = "12"
13075 match = "This is the south end of the Library of Unseen University. The rows and rows of bookshelves start just to the north and the door out is to the south."
13076 sequence = "100"
13077 >
13078 <send>
13079 maps.setMap("uulib");
13080 maps.setCurrRoom(165, 4810);
13081 </send>
13082</trigger>
13083
13084<trigger
13085 enabled = "y"
13086 regexp = "y"
13087 keep_evaluating = "y"
13088 group = "uulib_port"
13089 send_to = "12"
13090 match = "This is somewhere in the Library of Unseen University. There is a strange gap in the shelves here."
13091 sequence = "100"
13092 >
13093 <send>
13094 maps.setMap("uulib");
13095 maps.setCurrRoom(195, 4480);
13096 </send>
13097</trigger>
13098
13099</triggers>