· 6 years ago · Jun 09, 2019, 09:26 PM
1SOURCES (DESIGN CHANGES AND CONTINUITY)
2
3== X8 ==
4"I was mainly assisting with 'X7,' but I got a more main role in 'X8.' As far as the coloring went, I didn't want to put too much of my individuality in there, but I did want to express some new concepts through the art, and that's why the arms and legs turned out thinner than the traditional designs." (Yoshikawa)```
5"I redesigned the concept of the characters and mechs of 'X8' by considering what they would be like as toys. For instance, I wanted to think about how the kinds of toys that come in blister packs would feel in the hand, and what kind of mobility they would have. I even took the construction of the joints into consideration, thinking about the revolver joints of Revoltech and standard double joints. It was my hope that such trains of thought would lead to designs that would make an easy transition into polygons." (Yoshikawa)
6-MMXOCW, page 71
7
8"I didn't involve myself very much with 'X8.' As a personal policy, I'd rather be totally uninvolved than make any half-hearted input. If I did try to voice my opinion on something, I'd probably end up taking full control of everything. So when the team asked me if it'd be okay to go modern with the designs for 'X8' by making the legs thinner and such, I just said, 'Feel free to do whatever you want.' I wanted them to be free to do whatever they thought would be best for the game." (Inafune)
9-MMXOCW, page 77
10
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12
13== MAVERICK HUNTER X ==
14```"I was in charge of the early design concepts for 'Maverick Hunter X.' What that means is that I needed to consider things like the size of X's hand. It usually tends to be on the bigger size of the scale, but we needed to reel it in a bit for it to fit into the polygons nicely. Not only was it my job to suggest an appropriate size for his hand, but I also decided general rules like having his head the same size as the thickness of his legs. Also, as you can no doubt see, we followed in the footsteps of the 'X8' design as far as Sigma's chin is concerned. (laughs)" (Yoshikawa)```
15-MMXOCW, page 86
16
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18
19== COMMAND MISSION ==
20"When I heard the timeframe was set in the year 22XX, I realized it was the same as the Zero series. That's why I added a few touches to give it a bit of a Zero flavor. Initially, I had some reservations about X's design changes, but I think it suits him quite well." (Higurashi)
21- MMXOCW, page 137
22
23Gaudile
24Gaudile here. I didn't know there were [Booster Parts] there. If you equip this, your dash power should increase! However...
25Axl
26Ooh, how nice! Let me try it on, X!
27Gaudile
28A, Axl! Wait! No! If a normal Reploid equips it there's a chance it might go out of control! Only X, with his New Armor, can equip that!
29Axl
30Darn. It's no fair that only X can equip it. Oh... Hang on a minute... With your improved dash strength, perhaps you can shatter the rock on this floor!
31Gaudile
32Indeed! A boulder should be easy work for you now! Now you can go to new areas! Continue on with your mission!
33- Chapter 6: The Meaning of Friendship https://youtu.be/Y7bU7bzI_t4?t=1020
34
35X vs. THE REPLOID REBELS!
36In 22xx A.D., an unheard-of mineral substance known as Force Metal was extracted from the debris of the small planet 2202XA8. Almost immediately, Force Metal technology revolutionized the field of Reploid Engineering.
37
38On the artificial island of Gigantis, a massive facility was constructed for the purpose of mining Force Metal. Everything seemed to be in working order...until a band of renegade Reploids equipped themselves with weapons and instigated a revolt in one sector of the island!
39
40The government branded Epsilon, the mastermind of the revolt, as a Maverick and disptched a Maverick Hunter Team to Gigantis.
41
42X and his team are once again on the hunt...
43-Mega Man X: Command Mission manual, page 2
44
45Reploid engineering ushered in a whole new era, thanks to a new material called "Force Metal." A man-made island called Giga City was built to harvest Force Metal, but during the island's construction, a group calling themselves the Rebellion rose up from the crowd. The government labeled the Rebellion's leader, Epsilon, a Maverick and sent the Maverick Hunters to deal with him.
46-MMXOCW, page 82
47
48Q 12: In some of the concept images and early screen shots of Rockman X Command Mission, X uses his familiar traditional design. Why did these wind up getting changed in the final product?
49Higurashi: According to the development staff from back then, it was because X was “the blandest thing on the entire screen.” I must admit, X is by far the most simple design…
50-R20+5 (translated by #20) https://kobun20.interordi.com/2013/02/15/on-x/
51
52Q013: Regarding the official timeline, the Ultimate Complete Guide states that "Mega Man X: Command Mission" takes place a few years after "X7", while Mega Man X: Official Complete Works states that it takes place in the same timeframe as the "Zero"series, which is 100 years after "X7". Can we get an official word on this, please? [CAPKobun/Kobun#1]
53Higurashi: "Command Mission" is technically a spin-off, so even though it takes place in 22XX, it's not necessarily the same "22XX" during which the "Zero" series takes place. Still, we didn't want to cut it off completely just because it's a spin-off. Our goal was to incorporate some of the "Zero" series' flavor in order to make it feel like "Command Mission" is still connected to the other games, like it is part of the same family. So it might be easier if you regard "Command Mission" not as "a story that takes place between X7 and the Zero series", but rather as "one of many potential futures that exists independently from the Zero series".
54-MM25
55
56
57== ZERO SERIES ==
58
59Sean: Repliroids in Rockman Zero look quite different from the Repliroids that are in Rockman X. Is there any specific basis for this change, such as new technology, or is this merely a change of art style?
60
61Keiji: Of course, yes, Mega Man Zero takes place 100 years after the X series, so of course the technology has advanced quite a bit, and we had to redeisgn all the robots to reflect that.
62- Planet Mega Man, E3 2003
63
64We have heard that the illustrations for the Zero series have gone through little changes between each game. Exactly what kind of changes would those be?
65NAKAYAMA: I don't know if you could call them changes... We wanted to impart a sense of evolution. By virtue of the opinion that everything eventually leads to Legends, we felt that we needed to move away from the totally mechanical feel of the X series. That is probably what has been perceived as "changes" within the series. It's not that we were changing it enough to connect it directly to Legends, but we were certainly shifting towards a more human direction.
66
67Does this have something to do with the fact that Zero's body was not his original body?
68NAKAYAMA: Actually, the whole idea of his body not being the original body was not part of the initial proposal. It was a totally different world, but the further we went into that world, the more concerned we became with questions of continuity... (laughs)
69AIZU: To be honest, we were totally out of control at first (laughs). We weren't even listening to Capcom's thoughts and opinions; we had just decided to create the game based on this world that Tsuda had created. We then took our ideas to Inafune. I believe it was at the Tokyo Game Show, and all of the big names were gathered in this one break room. We just walked in and spread Nakayama's concept art on the table in front of Inafune, gliding straight into bouts of "This one here is really good." I watched quietly, but inwardly I was thinking, "We are surrounded by people from all the other companies!" (laughs). A lot of the design was refined at this one meeting through comments about making it more child-friendly, and losing the buckle on hise belt entirely as it was difficult to represent in dots. Eventually, it was all summed up in one sentence: "We want this to be done as a Mega Man game." (laughs)
70NAKAYAMA: A lot of trial and error ensued. We knew that kids liked pointy horns, so we tried designing armor with lots of pointy horns, etc... but in the end, Inafune asked us to carry over as much of Zero from the X series as we could, so that it was clearly Zero from the Mega Man series. We did our best to please Inafune, but we couldn't just create the same Zero as the one from the X series. It was important that the public would be able to visually tell the series apart right away, so our efforts were mostly concentrated on how different we could make him, rather than how similar we could make him.
71-MMZOCW, page 170-171
72
73FIRE GOD OF ILLUSION
74PHOENIX MAGNION
75Formerly one of Phantom's underlings, he is now serving Fefnir after Phantom's death. He leads the guard patrol unit for the power reactor that supplies electricity to a New Arcadian arms factory. In battle, he specializes in fire-based attacks, which he launches at his enemies after confusing them with illusions.
76-MMZOCW, page 070
77
78PHOENIX MAGNION
79A master of mesmerization, he makes enemies hallucinate -- and then they panic!
80-MMZ2 manual, page 8