· 6 years ago · Sep 21, 2019, 02:44 PM
1Initialize engine version: 2018.3.4f1 (1d952368ca3a)
2Forcing GfxDevice: Direct3D 11
3GfxDevice: creating device client; threaded=1
4Direct3D:
5 Version: Direct3D 11.0 [level 10.1]
6 Renderer: VMware SVGA 3D (ID=0x405)
7 Vendor:
8 VRAM: 1027 MB
9 Driver: 8.16.1.24
10<RI> Initializing input.
11
12XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
13<RI> Input initialized.
14
15<RI> Initialized touch support.
16
17UnloadTime: 0.459000 ms
18[ccDepot]**WARN @ GetClassCard: Unhandled newClass==RandomClass
19UnityEngine.Logger:Log(LogType, Object)
20UnityEngine.Debug:Log(Object)
21ClassCardDepot:GetClassCard(AllClassesKingsMeta)
22ClassCardDepot:setAllClassesArr()
23UnityEngine.Object:Instantiate(T)
24<_initAwake>d__91:MoveNext()
25MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
26MEC.Timing:RunCoroutine(IEnumerator`1)
27
28(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
29
30[ccDepot]**WARN @ GetClassCard: Unhandled newClass==DeadClass
31UnityEngine.Logger:Log(LogType, Object)
32UnityEngine.Debug:Log(Object)
33ClassCardDepot:GetClassCard(AllClassesKingsMeta)
34ClassCardDepot:setAllClassesArr()
35UnityEngine.Object:Instantiate(T)
36<_initAwake>d__91:MoveNext()
37MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
38MEC.Timing:RunCoroutine(IEnumerator`1)
39
40(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
41
42[ccDepot]**WARN @ GetClassCard: Unhandled newClass==Priest
43UnityEngine.Logger:Log(LogType, Object)
44UnityEngine.Debug:Log(Object)
45ClassCardDepot:GetClassCard(AllClassesKingsMeta)
46ClassCardDepot:setAllClassesArr()
47UnityEngine.Object:Instantiate(T)
48<_initAwake>d__91:MoveNext()
49MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
50MEC.Timing:RunCoroutine(IEnumerator`1)
51
52(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
53
54[ccDepot]**WARN @ GetClassCard: Generic 'King' selected
55UnityEngine.Logger:Log(LogType, Object)
56UnityEngine.Debug:LogWarning(Object)
57ClassCardDepot:GetClassCard(AllClassesKingsMeta)
58ClassCardDepot:setAllClassesArr()
59UnityEngine.Object:Instantiate(T)
60<_initAwake>d__91:MoveNext()
61MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
62MEC.Timing:RunCoroutine(IEnumerator`1)
63
64(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
65
66[ccDepot]**WARN @ GetClassCard: Unhandled newClass==Rogue
67UnityEngine.Logger:Log(LogType, Object)
68UnityEngine.Debug:Log(Object)
69ClassCardDepot:GetClassCard(AllClassesKingsMeta)
70ClassCardDepot:setAllClassesArr()
71UnityEngine.Object:Instantiate(T)
72<_initAwake>d__91:MoveNext()
73MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
74MEC.Timing:RunCoroutine(IEnumerator`1)
75
76(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
77
78[ccDepot]**WARN @ GetClassCard: Unhandled newClass==Spy
79UnityEngine.Logger:Log(LogType, Object)
80UnityEngine.Debug:Log(Object)
81ClassCardDepot:GetClassCard(AllClassesKingsMeta)
82ClassCardDepot:setAllClassesArr()
83UnityEngine.Object:Instantiate(T)
84<_initAwake>d__91:MoveNext()
85MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
86MEC.Timing:RunCoroutine(IEnumerator`1)
87
88(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
89
90[ccDepot]**WARN @ GetClassCard: Unhandled newClass==Cultist
91UnityEngine.Logger:Log(LogType, Object)
92UnityEngine.Debug:Log(Object)
93ClassCardDepot:GetClassCard(AllClassesKingsMeta)
94ClassCardDepot:setAllClassesArr()
95UnityEngine.Object:Instantiate(T)
96<_initAwake>d__91:MoveNext()
97MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
98MEC.Timing:RunCoroutine(IEnumerator`1)
99
100(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
101
102[ccDepot]**WARN @ GetClassCard: Unhandled newClass==Templar
103UnityEngine.Logger:Log(LogType, Object)
104UnityEngine.Debug:Log(Object)
105ClassCardDepot:GetClassCard(AllClassesKingsMeta)
106ClassCardDepot:setAllClassesArr()
107UnityEngine.Object:Instantiate(T)
108<_initAwake>d__91:MoveNext()
109MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
110MEC.Timing:RunCoroutine(IEnumerator`1)
111
112(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
113
114[ccDepot]**WARN @ GetClassCard: Unhandled newClass==Soulcatcher
115UnityEngine.Logger:Log(LogType, Object)
116UnityEngine.Debug:Log(Object)
117ClassCardDepot:GetClassCard(AllClassesKingsMeta)
118ClassCardDepot:setAllClassesArr()
119UnityEngine.Object:Instantiate(T)
120<_initAwake>d__91:MoveNext()
121MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
122MEC.Timing:RunCoroutine(IEnumerator`1)
123
124(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
125
126[ccDepot]**WARN @ GetClassCard: Unhandled newClass==Usurper
127UnityEngine.Logger:Log(LogType, Object)
128UnityEngine.Debug:Log(Object)
129ClassCardDepot:GetClassCard(AllClassesKingsMeta)
130ClassCardDepot:setAllClassesArr()
131UnityEngine.Object:Instantiate(T)
132<_initAwake>d__91:MoveNext()
133MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
134MEC.Timing:RunCoroutine(IEnumerator`1)
135
136(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
137
138[ccDepot]**WARN @ GetClassCard: Unhandled newClass==Lord
139UnityEngine.Logger:Log(LogType, Object)
140UnityEngine.Debug:Log(Object)
141ClassCardDepot:GetClassCard(AllClassesKingsMeta)
142ClassCardDepot:setAllClassesArr()
143UnityEngine.Object:Instantiate(T)
144<_initAwake>d__91:MoveNext()
145MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
146MEC.Timing:RunCoroutine(IEnumerator`1)
147
148(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
149
150[ccDepot]**WARN @ GetClassCard: Unhandled newClass==Madman
151UnityEngine.Logger:Log(LogType, Object)
152UnityEngine.Debug:Log(Object)
153ClassCardDepot:GetClassCard(AllClassesKingsMeta)
154ClassCardDepot:setAllClassesArr()
155UnityEngine.Object:Instantiate(T)
156<_initAwake>d__91:MoveNext()
157MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
158MEC.Timing:RunCoroutine(IEnumerator`1)
159
160(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
161
162[ccDepot]**WARN @ GetClassCard: Unhandled newClass==Inspector
163UnityEngine.Logger:Log(LogType, Object)
164UnityEngine.Debug:Log(Object)
165ClassCardDepot:GetClassCard(AllClassesKingsMeta)
166ClassCardDepot:setAllClassesArr()
167UnityEngine.Object:Instantiate(T)
168<_initAwake>d__91:MoveNext()
169MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
170MEC.Timing:RunCoroutine(IEnumerator`1)
171
172(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
173
174[ccDepot]**WARN @ GetClassCard: Unhandled newClass==DeathKnight
175UnityEngine.Logger:Log(LogType, Object)
176UnityEngine.Debug:Log(Object)
177ClassCardDepot:GetClassCard(AllClassesKingsMeta)
178ClassCardDepot:setAllClassesArr()
179UnityEngine.Object:Instantiate(T)
180<_initAwake>d__91:MoveNext()
181MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
182MEC.Timing:RunCoroutine(IEnumerator`1)
183
184(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
185
186[ccDepot]**WARN @ GetClassCard: Unhandled newClass==Count
187UnityEngine.Logger:Log(LogType, Object)
188UnityEngine.Debug:Log(Object)
189ClassCardDepot:GetClassCard(AllClassesKingsMeta)
190ClassCardDepot:setAllClassesArr()
191UnityEngine.Object:Instantiate(T)
192<_initAwake>d__91:MoveNext()
193MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
194MEC.Timing:RunCoroutine(IEnumerator`1)
195
196(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
197
198[StartMgr] @ Start
199UnityEngine.Logger:Log(LogType, Object)
200UnityEngine.Debug:Log(Object)
201StartMgr:Start()
202
203(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
204
205[StartMgr] @ _startWaitInitScenePreloaded // WAITING
206UnityEngine.Logger:Log(LogType, Object)
207UnityEngine.Debug:Log(Object)
208<_startWaitInitScenePreloaded>d__90:MoveNext()
209MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
210MEC.Timing:RunCoroutine(IEnumerator`1)
211
212(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
213
214[CommonMono] @ Awake
215UnityEngine.Logger:Log(LogType, Object)
216UnityEngine.Debug:Log(Object)
217CommonScriptMono:Awake()
218UnityEngine.Object:Instantiate(T)
219<_initAwake>d__91:MoveNext()
220MEC.Timing:Update()
221
222(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
223
224[CommonMono] @ Start: The date/time (UTC) is 9/21/2019 2:37:32 PM on v2.3.0a2
225UnityEngine.Logger:LogFormat(LogType, String, Object[])
226UnityEngine.Debug:LogFormat(String, Object[])
227CommonScriptMono:Start()
228
229(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
230
231Setting up 2 worker threads for Enlighten.
232 Thread -> id: 908 -> priority: 1
233 Thread -> id: 1778 -> priority: 1
234[DiscordCtrl] @ OnEnable: init
235UnityEngine.Logger:Log(LogType, Object)
236UnityEngine.Debug:Log(Object)
237DiscordController:OnEnable()
238UnityEngine.Object:Instantiate(T)
239<_initAwake>d__91:MoveNext()
240MEC.Timing:Update()
241
242(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
243
244[DiscordMgr] @ Awake
245UnityEngine.Logger:Log(LogType, Object)
246UnityEngine.Debug:Log(Object)
247DiscordMgr:Awake()
248UnityEngine.Object:Instantiate(T)
249<_initAwake>d__91:MoveNext()
250MEC.Timing:Update()
251
252(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
253
254[DiscordMgr] @ Start
255UnityEngine.Logger:Log(LogType, Object)
256UnityEngine.Debug:Log(Object)
257
258(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
259
260[EpicMgr] @ OnEnable
261UnityEngine.Logger:Log(LogType, Object)
262UnityEngine.Debug:Log(Object)
263EpicManager:Awake()
264UnityEngine.Object:Instantiate(T)
265<_initAwake>d__91:MoveNext()
266MEC.Timing:Update()
267
268(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
269
270<color=orange>[EpicMgr]*WARN @ Awake: !isDebugBuild: DESTROYING this (in favor of another platform, eg, Steam)</color>
271UnityEngine.Logger:Log(LogType, Object)
272UnityEngine.Debug:Log(Object)
273EpicManager:Awake()
274UnityEngine.Object:Instantiate(T)
275<_initAwake>d__91:MoveNext()
276MEC.Timing:Update()
277
278(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
279
280[GAStarter] Initializing GameAnalytics(GA)...
281UnityEngine.Logger:Log(LogType, Object)
282UnityEngine.Debug:Log(Object)
283GameAnalyticsStarter:Start()
284
285(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
286
287[Analytics] @ GAInit
288UnityEngine.Logger:Log(LogType, Object)
289UnityEngine.Debug:Log(Object)
290MyAnalytics:StartGA()
291
292(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
293
294[Analytics] @ Initializing GA core now!
295UnityEngine.Logger:Log(LogType, Object)
296UnityEngine.Debug:Log(Object)
297MyAnalytics:StartGA()
298
299(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
300
301Warning/GameAnalytics: Could not set custom01 dimension value to 'Win'. Value not found in available custom01 dimension values
302UnityEngine.Logger:Log(LogType, Object)
303UnityEngine.Debug:LogWarning(Object)
304System.Net.UnlockConnectionDelegate:Invoke()
305GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks()
306GameAnalyticsSDK.Net.Threading.GAThreading:Run()
307System.Net.UnlockConnectionDelegate:Invoke()
308System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
309System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
310System.Net.UnlockConnectionDelegate:Invoke()
311
312(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
313
314Warning/GameAnalytics: Could not set custom02 dimension value to 'LIVE'. Value not found in available custom02 dimension values
315UnityEngine.Logger:Log(LogType, Object)
316UnityEngine.Debug:LogWarning(Object)
317System.Net.UnlockConnectionDelegate:Invoke()
318GameAnalyticsSDK.Net.Threading.GAThreading:RunBlocks()
319GameAnalyticsSDK.Net.Threading.GAThreading:Run()
320System.Net.UnlockConnectionDelegate:Invoke()
321System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
322System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
323System.Net.UnlockConnectionDelegate:Invoke()
324
325(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
326
327[GSUnity] @ Awake
328UnityEngine.Logger:Log(LogType, Object)
329UnityEngine.Debug:Log(Object)
330UnityEngine.Object:Instantiate(T)
331<_initAwake>d__91:MoveNext()
332MEC.Timing:Update()
333
334(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
335
336[GS] @ Start
337UnityEngine.Logger:Log(LogType, Object)
338UnityEngine.Debug:Log(Object)
339GameSparksMgr:Start()
340
341(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
342
343[GS] @ initGSHaveSecret
344UnityEngine.Logger:Log(LogType, Object)
345UnityEngine.Debug:Log(Object)
346GameSparksMgr:Start()
347
348(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
349
350[GS] @ (WAIT) waitStableConnection
351UnityEngine.Logger:Log(LogType, Object)
352UnityEngine.Debug:Log(Object)
353<_WaitStableConnection>d__93:MoveNext()
354MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
355MEC.Timing:RunCoroutine(IEnumerator`1)
356
357(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
358
359[GS] @ waitStableConnection : hasInternet (READY)
360UnityEngine.Logger:Log(LogType, Object)
361UnityEngine.Debug:Log(Object)
362<_WaitStableConnection>d__93:MoveNext()
363MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
364MEC.Timing:RunCoroutine(IEnumerator`1)
365
366(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
367
368[GS]*WARN @ waitStableConnection: !GS.Available! Waiting for 30s (this is normal at init)...
369UnityEngine.Logger:Log(LogType, Object)
370UnityEngine.Debug:Log(Object)
371<_WaitStableConnection>d__93:MoveNext()
372MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
373MEC.Timing:RunCoroutine(IEnumerator`1)
374
375(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
376
377[GSUnity] @ Start: Initializing with settings: GameSparksSettings-3-LIVE-LIVE
378UnityEngine.Logger:Log(LogType, Object)
379UnityEngine.Debug:Log(Object)
380GameSparksUnity:Start()
381
382(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
383
384[Lang] @ Awake
385UnityEngine.Logger:Log(LogType, Object)
386UnityEngine.Debug:Log(Object)
387LangCtrl:Awake()
388UnityEngine.Object:Instantiate(T)
389<_initAwake>d__91:MoveNext()
390MEC.Timing:Update()
391
392(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
393
394[LocalPrefs] Found saved pref, 'Lang'==
395UnityEngine.Logger:Log(LogType, Object)
396UnityEngine.Debug:Log(Object)
397LocalPrefs:get_Lang()
398LangCtrl:GetCurrentLang()
399LangCtrl:Awake()
400UnityEngine.Object:Instantiate(T)
401<_initAwake>d__91:MoveNext()
402MEC.Timing:Update()
403
404(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
405
406[Lang] L==English
407UnityEngine.Logger:Log(LogType, Object)
408UnityEngine.Debug:Log(Object)
409LangCtrl:Awake()
410UnityEngine.Object:Instantiate(T)
411<_initAwake>d__91:MoveNext()
412MEC.Timing:Update()
413
414(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
415
416[PhotonMgr] @ Awake
417UnityEngine.Logger:Log(LogType, Object)
418UnityEngine.Debug:Log(Object)
419PhotonMgr:Awake()
420UnityEngine.Object:Instantiate(T)
421<_initAwake>d__91:MoveNext()
422MEC.Timing:Update()
423
424(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
425
426[PhotonMgr] @ Start
427UnityEngine.Logger:Log(LogType, Object)
428UnityEngine.Debug:Log(Object)
429PhotonMgr:Start()
430
431(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
432
433[PlatformMgr] @ Awake
434UnityEngine.Logger:Log(LogType, Object)
435UnityEngine.Debug:Log(Object)
436PlatformMgr:Awake()
437UnityEngine.Object:Instantiate(T)
438<_initAwake>d__91:MoveNext()
439MEC.Timing:Update()
440
441(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
442
443[SteamMgr] @ Awake
444UnityEngine.Logger:Log(LogType, Object)
445UnityEngine.Debug:Log(Object)
446SteamManager:Awake()
447UnityEngine.Object:Instantiate(T)
448<_initAwake>d__91:MoveNext()
449MEC.Timing:Update()
450
451(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
452
453[SteamFriends] @ Awake
454UnityEngine.Logger:Log(LogType, Object)
455UnityEngine.Debug:Log(Object)
456MySteamFriends:Awake()
457UnityEngine.Object:Instantiate(T)
458<_initAwake>d__91:MoveNext()
459MEC.Timing:Update()
460
461(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
462
463[SteamMgr] @ Start
464UnityEngine.Logger:Log(LogType, Object)
465UnityEngine.Debug:Log(Object)
466SteamManager:Start()
467
468(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
469
470[SteamMgr] @ _setSteamPlatformWhenAvailable (WAITING)
471UnityEngine.Logger:Log(LogType, Object)
472UnityEngine.Debug:Log(Object)
473<_setSteamPlatformWhenAvailable>d__23:MoveNext()
474MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
475MEC.Timing:RunCoroutine(IEnumerator`1)
476SteamManager:Start()
477
478(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
479
480[SteamMgr] @ _setSteamPlatformWhenAvailable (RDY)
481UnityEngine.Logger:Log(LogType, Object)
482UnityEngine.Debug:Log(Object)
483<_setSteamPlatformWhenAvailable>d__23:MoveNext()
484MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
485MEC.Timing:RunCoroutine(IEnumerator`1)
486SteamManager:Start()
487
488(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
489
490[PlatformMgr] @ SetSteam
491UnityEngine.Logger:Log(LogType, Object)
492UnityEngine.Debug:Log(Object)
493PlatformMgr:SetSteam()
494<_setSteamPlatformWhenAvailable>d__23:MoveNext()
495MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
496MEC.Timing:RunCoroutine(IEnumerator`1)
497SteamManager:Start()
498
499(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
500
501[SteamMgr] @ Start: Starting coroutine...
502UnityEngine.Logger:Log(LogType, Object)
503UnityEngine.Debug:Log(Object)
504SteamManager:Start()
505
506(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
507
508[SteamMgr] @ iStart: Waiting for client...
509UnityEngine.Logger:Log(LogType, Object)
510UnityEngine.Debug:Log(Object)
511<iStart>d__25:MoveNext()
512MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
513MEC.Timing:RunCoroutine(IEnumerator`1)
514
515(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
516
517[SteamFriends] @ Start
518UnityEngine.Logger:Log(LogType, Object)
519UnityEngine.Debug:Log(Object)
520MySteamFriends:Start()
521
522(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
523
524[SteamClient] @ Start
525UnityEngine.Logger:Log(LogType, Object)
526UnityEngine.Debug:Log(Object)
527UnitySteamClient:Start()
528
529(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
530
531[SteamClient] INITIALIZING STEAM NOW (START)...
532UnityEngine.Logger:Log(LogType, Object)
533UnityEngine.Debug:Log(Object)
534UnitySteamClient:Start()
535
536(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
537
538[SteamClient] INITIALIZING STEAM NOW (DONE) // isValid==True
539UnityEngine.Logger:Log(LogType, Object)
540UnityEngine.Debug:Log(Object)
541UnitySteamClient:Start()
542
543(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
544
545[SteamClient] Steam Initialized: Welcome, awcvxvxc // 76561198991876414
546UnityEngine.Logger:Log(LogType, Object)
547UnityEngine.Debug:Log(Object)
548UnitySteamClient:Start()
549
550(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
551
552[ToL-API] Waiting for callback from WaitForRequest (from initPing)...
553UnityEngine.Logger:Log(LogType, Object)
554UnityEngine.Debug:Log(Object)
555<WaitForRequest>d__32:MoveNext()
556MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
557MEC.Timing:RunCoroutine(IEnumerator`1)
558TolApiMgr:Start()
559
560(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
561
562[Twitch] @ Awake
563UnityEngine.Logger:Log(LogType, Object)
564UnityEngine.Debug:Log(Object)
565TwitchMgr:Awake()
566UnityEngine.Object:Instantiate(T)
567<_initAwake>d__91:MoveNext()
568MEC.Timing:Update()
569
570(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
571
572[TwitchMgr] @ Start
573UnityEngine.Logger:Log(LogType, Object)
574UnityEngine.Debug:Log(Object)
575
576(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
577
578[StartMgr] @ StartPreloadingSceneAsync: Login
579UnityEngine.Logger:Log(LogType, Object)
580UnityEngine.Debug:Log(Object)
581StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions)
582<_initAwake>d__91:MoveNext()
583MEC.Timing:Update()
584
585(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
586
587[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync: Ready to preload: 'Login' (No need to wait/queue)
588UnityEngine.Logger:Log(LogType, Object)
589UnityEngine.Debug:Log(Object)
590<_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext()
591MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
592MEC.Timing:RunCoroutine(IEnumerator`1)
593StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions)
594<_initAwake>d__91:MoveNext()
595MEC.Timing:Update()
596
597(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
598
599[StartMgrNet] @ PreloadSceneAddAsyncNow
600UnityEngine.Logger:Log(LogType, Object)
601UnityEngine.Debug:Log(Object)
602<_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext()
603MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
604MEC.Timing:RunCoroutine(IEnumerator`1)
605StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions)
606<_initAwake>d__91:MoveNext()
607MEC.Timing:Update()
608
609(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
610
611[StartMgr] @ _waitPreload90: LoginScreen
612UnityEngine.Logger:Log(LogType, Object)
613UnityEngine.Debug:Log(Object)
614<_waitPreload90>d__105:MoveNext()
615MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
616MEC.Timing:RunCoroutine(IEnumerator`1)
617<_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext()
618MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
619MEC.Timing:RunCoroutine(IEnumerator`1)
620StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions)
621<_initAwake>d__91:MoveNext()
622MEC.Timing:Update()
623
624(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
625
626[SteamMgr] @ iStart: READY! Initializing...
627UnityEngine.Logger:Log(LogType, Object)
628UnityEngine.Debug:Log(Object)
629<iStart>d__25:MoveNext()
630MEC.Timing:Update()
631
632(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
633
634[SteamMgr] @ initSteamMgr
635UnityEngine.Logger:Log(LogType, Object)
636UnityEngine.Debug:Log(Object)
637SteamManager:initSteamMgr()
638<iStart>d__25:MoveNext()
639MEC.Timing:Update()
640
641(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
642
643[SteamMgr] @ GetSteamName
644UnityEngine.Logger:Log(LogType, Object)
645UnityEngine.Debug:Log(Object)
646SteamManager:initSteamMgr()
647<iStart>d__25:MoveNext()
648MEC.Timing:Update()
649
650(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
651
652[SteamMgr] Welcome, awcvxvxc!
653UnityEngine.Logger:LogFormat(LogType, String, Object[])
654UnityEngine.Debug:LogFormat(String, Object[])
655SteamManager:initSteamMgr()
656<iStart>d__25:MoveNext()
657MEC.Timing:Update()
658
659(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
660
661[SteamMgr] @ GetSteamID64
662UnityEngine.Logger:Log(LogType, Object)
663UnityEngine.Debug:Log(Object)
664SteamManager:GetSteamID64()
665SteamManager:initSteamMgr()
666<iStart>d__25:MoveNext()
667MEC.Timing:Update()
668
669(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
670
671[SteamMgr] @ GetGameLanguage
672UnityEngine.Logger:Log(LogType, Object)
673UnityEngine.Debug:Log(Object)
674SteamManager:GetGameLanguage()
675SteamManager:initSteamMgr()
676<iStart>d__25:MoveNext()
677MEC.Timing:Update()
678
679(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
680
681[SteamMgr] GetGameLanguage: english
682UnityEngine.Logger:LogFormat(LogType, String, Object[])
683UnityEngine.Debug:LogFormat(String, Object[])
684SteamManager:GetGameLanguage()
685SteamManager:initSteamMgr()
686<iStart>d__25:MoveNext()
687MEC.Timing:Update()
688
689(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
690
691[SteamMgr] gameLanguageCodeISO6391: en
692UnityEngine.Logger:LogFormat(LogType, String, Object[])
693UnityEngine.Debug:LogFormat(String, Object[])
694SteamManager:GetGameLanguage()
695SteamManager:initSteamMgr()
696<iStart>d__25:MoveNext()
697MEC.Timing:Update()
698
699(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
700
701[SteamMgr] @ registerCallbacks
702UnityEngine.Logger:Log(LogType, Object)
703UnityEngine.Debug:Log(Object)
704SteamManager:initSteamMgr()
705<iStart>d__25:MoveNext()
706MEC.Timing:Update()
707
708(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
709
710[SteamMgr] @ registerCallResults
711UnityEngine.Logger:Log(LogType, Object)
712UnityEngine.Debug:Log(Object)
713SteamManager:initSteamMgr()
714<iStart>d__25:MoveNext()
715MEC.Timing:Update()
716
717(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
718
719[SteamMgr] @ _GetAuthSessionTicketStr
720UnityEngine.Logger:Log(LogType, Object)
721UnityEngine.Debug:Log(Object)
722<_GetAuthSessionTicketStr>d__35:MoveNext()
723MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
724MEC.Timing:RunCoroutine(IEnumerator`1)
725<iStart>d__25:MoveNext()
726MEC.Timing:Update()
727
728(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
729
730[SteamFriends] @ InitSteamFriends
731UnityEngine.Logger:Log(LogType, Object)
732UnityEngine.Debug:Log(Object)
733MySteamFriends:InitSteamFriends()
734<iStart>d__25:MoveNext()
735MEC.Timing:Update()
736
737(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
738
739[SteamMgr] @ generateFreshAuthTicketOnly
740UnityEngine.Logger:Log(LogType, Object)
741UnityEngine.Debug:Log(Object)
742<_GetAuthSessionTicketStr>d__35:MoveNext()
743MEC.Timing:Update()
744
745(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
746
747[StartMgr] _startWaitInitScenePreloaded // READY - Init Scene Preloaded // InitScene==Login // Prepping to activate...
748UnityEngine.Logger:Log(LogType, Object)
749UnityEngine.Debug:Log(Object)
750<_startWaitInitScenePreloaded>d__90:MoveNext()
751MEC.Timing:Update()
752
753(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
754
755[StartMgr] @ _changeSceneSequence: Login // WAITING
756UnityEngine.Logger:Log(LogType, Object)
757UnityEngine.Debug:Log(Object)
758<_changeSceneSequence>d__98:MoveNext()
759MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
760MEC.Timing:RunCoroutine(IEnumerator`1)
761<_startWaitInitScenePreloaded>d__90:MoveNext()
762MEC.Timing:Update()
763
764(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
765
766[StartMgr] @ _waitQueuedForPrevOp // Checking if we need to wait before we load scene: Login
767UnityEngine.Logger:Log(LogType, Object)
768UnityEngine.Debug:Log(Object)
769<_waitQueuedForPrevOp>d__97:MoveNext()
770MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
771MEC.Timing:RunCoroutine(IEnumerator`1)
772<_changeSceneSequence>d__98:MoveNext()
773MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
774MEC.Timing:RunCoroutine(IEnumerator`1)
775<_startWaitInitScenePreloaded>d__90:MoveNext()
776MEC.Timing:Update()
777
778(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
779
780[StartMgr] @ onScenePreloaded90: LoginScreen
781UnityEngine.Logger:Log(LogType, Object)
782UnityEngine.Debug:Log(Object)
783<_waitPreload90>d__105:MoveNext()
784MEC.Timing:Update()
785
786(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
787
788[Login] @ resetUI
789UnityEngine.Logger:Log(LogType, Object)
790UnityEngine.Debug:Log(Object)
791LoginScript:Awake()
792
793(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
794
795[GS] @ OnActiveSceneChanged: LoginScreen
796UnityEngine.Logger:Log(LogType, Object)
797UnityEngine.Debug:Log(Object)
798GameSparksMgr:OnActiveSceneChanged(Scene, Scene)
799UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
800UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
801UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene)
802StartMgr:OnSceneLoaded(Scene, LoadSceneMode)
803UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
804UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
805
806(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
807
808[LocalPrefs] Found saved pref, 'Lang'==
809UnityEngine.Logger:Log(LogType, Object)
810UnityEngine.Debug:Log(Object)
811LocalPrefs:get_Lang()
812LangCtrl:GetCurrentLang()
813LoginLocalizations:OnChangeLanguage()
814
815(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
816
817[StartMgr] @ StartPreloadingSceneAsync: Lobby
818UnityEngine.Logger:Log(LogType, Object)
819UnityEngine.Debug:Log(Object)
820StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions)
821LoginScript:Start()
822
823(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
824
825[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (WAITING) to finish: 'Login' >> When done, we'll preload: 'Lobby'
826UnityEngine.Logger:Log(LogType, Object)
827UnityEngine.Debug:Log(Object)
828<_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext()
829MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
830MEC.Timing:RunCoroutine(IEnumerator`1)
831StartMgr:StartPreloadingSceneAsync(TolScene, SceneOptions)
832LoginScript:Start()
833
834(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
835
836[Login] (WAIT) @ _WaitServicesBeforeEnableLogin
837UnityEngine.Logger:Log(LogType, Object)
838UnityEngine.Debug:Log(Object)
839<_WaitServicesBeforeEnableLogin>d__86:MoveNext()
840MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
841MEC.Timing:RunCoroutine(IEnumerator`1)
842
843(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
844
845<color=#FBFF00FF>[Login] @ _wait0BasicConnection (WAIT)...</color>
846UnityEngine.Logger:Log(LogType, Object)
847UnityEngine.Debug:Log(Object)
848<_wait0BasicConnection>d__78:MoveNext()
849MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
850MEC.Timing:RunCoroutine(IEnumerator`1)
851<_WaitServicesBeforeEnableLogin>d__86:MoveNext()
852MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
853MEC.Timing:RunCoroutine(IEnumerator`1)
854
855(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
856
857<color=green>[Login] _wait0BasicConnection: READY // Has Internet Connection</color>
858UnityEngine.Logger:Log(LogType, Object)
859UnityEngine.Debug:Log(Object)
860<_wait0BasicConnection>d__78:MoveNext()
861MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
862MEC.Timing:RunCoroutine(IEnumerator`1)
863<_WaitServicesBeforeEnableLogin>d__86:MoveNext()
864MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
865MEC.Timing:RunCoroutine(IEnumerator`1)
866
867(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
868
869[StartMgr] @ _unloadSceneAsync: Start
870UnityEngine.Logger:Log(LogType, Object)
871UnityEngine.Debug:Log(Object)
872<_unloadSceneAsync>d__107:MoveNext()
873MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
874MEC.Timing:RunCoroutine(IEnumerator`1)
875<_unloadSceneThenFadeOutSequence>d__110:MoveNext()
876MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
877MEC.Timing:RunCoroutine(IEnumerator`1)
878<_changeSceneSequence>d__98:MoveNext()
879MEC.Timing:Update()
880
881(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
882
883[StartMgr]*WARN @ checkIsValidToUnloadScene: Skipping since 'Start' scene // Breaking...
884UnityEngine.Logger:Log(LogType, Object)
885UnityEngine.Debug:Log(Object)
886<_unloadSceneAsync>d__107:MoveNext()
887MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
888MEC.Timing:RunCoroutine(IEnumerator`1)
889<_unloadSceneThenFadeOutSequence>d__110:MoveNext()
890MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
891MEC.Timing:RunCoroutine(IEnumerator`1)
892<_changeSceneSequence>d__98:MoveNext()
893MEC.Timing:Update()
894
895(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
896
897<color=#FBFF00FF>[Login] @ _wait1AuthPlatformInit (WAIT)...</color>
898UnityEngine.Logger:Log(LogType, Object)
899UnityEngine.Debug:Log(Object)
900<_wait1AuthPlatformInit>d__79:MoveNext()
901MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
902MEC.Timing:RunCoroutine(IEnumerator`1)
903<_WaitServicesBeforeEnableLogin>d__86:MoveNext()
904MEC.Timing:Update()
905
906(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
907
908[StartMgr] @ _fadeInSceneToTransparentAfterValidation
909UnityEngine.Logger:Log(LogType, Object)
910UnityEngine.Debug:Log(Object)
911<_fadeInSceneToTransparentAfterValidation>d__111:MoveNext()
912MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
913MEC.Timing:RunCoroutine(IEnumerator`1)
914<_changeSceneSequence>d__98:MoveNext()
915MEC.Timing:Update()
916
917(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
918
919[StartMgr] _fadeInSceneToTransparentAfterValidation: fadeToTransparent==True
920UnityEngine.Logger:Log(LogType, Object)
921UnityEngine.Debug:Log(Object)
922<_fadeInSceneToTransparentAfterValidation>d__111:MoveNext()
923MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
924MEC.Timing:RunCoroutine(IEnumerator`1)
925<_changeSceneSequence>d__98:MoveNext()
926MEC.Timing:Update()
927
928(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
929
930[ToL-API] Successful callback: UnityEngine.Networking.UnityWebRequest
931UnityEngine.Logger:Log(LogType, Object)
932UnityEngine.Debug:Log(Object)
933<WaitForRequest>d__32:MoveNext()
934MEC.Timing:Update()
935
936(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
937
938[API] Callback (initPing): {"status":"ONLINE"}
939UnityEngine.Logger:Log(LogType, Object)
940UnityEngine.Debug:Log(Object)
941<>c__DisplayClass30_0:<initPing>b__0(String)
942<WaitForRequest>d__32:MoveNext()
943MEC.Timing:Update()
944
945(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
946
947<color=green>[API] initPing - SUCCESS - API Online</color>
948UnityEngine.Logger:Log(LogType, Object)
949UnityEngine.Debug:Log(Object)
950<>c__DisplayClass30_0:<initPing>b__0(String)
951<WaitForRequest>d__32:MoveNext()
952MEC.Timing:Update()
953
954(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
955
956[StartMgr] @ OnSceneOpCompleteIncludingFades: LoginScreen
957UnityEngine.Logger:Log(LogType, Object)
958UnityEngine.Debug:Log(Object)
959<_changeSceneSequence>d__98:MoveNext()
960MEC.Timing:Update()
961
962(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
963
964[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (DONE) // Ready for new scene ops!
965UnityEngine.Logger:Log(LogType, Object)
966UnityEngine.Debug:Log(Object)
967<_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext()
968MEC.Timing:Update()
969
970(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
971
972[StartMgrNet] @ PreloadSceneAddAsyncNow
973UnityEngine.Logger:Log(LogType, Object)
974UnityEngine.Debug:Log(Object)
975<_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext()
976MEC.Timing:Update()
977
978(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
979
980[StartMgr] @ _waitPreload90: LobbyNew
981UnityEngine.Logger:Log(LogType, Object)
982UnityEngine.Debug:Log(Object)
983<_waitPreload90>d__105:MoveNext()
984MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
985MEC.Timing:RunCoroutine(IEnumerator`1)
986<_waitPreviousTaskThenPreloadSceneAsync>d__103:MoveNext()
987MEC.Timing:Update()
988
989(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
990
991[GS] @ GsServiceHandler // available? True
992UnityEngine.Logger:Log(LogType, Object)
993UnityEngine.Debug:Log(Object)
994GameSparksMgr:gsServiceHandler(Boolean)
995UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean)
996System.Net.UnlockConnectionDelegate:Invoke()
997GameSparks.Platforms.PlatformBase:Update()
998
999(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1000
1001<color=green>[GS] INITIALIZED (isGSReady == true)!</color>
1002UnityEngine.Logger:Log(LogType, Object)
1003UnityEngine.Debug:Log(Object)
1004GameSparksMgr:gsServiceHandler(Boolean)
1005UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean)
1006System.Net.UnlockConnectionDelegate:Invoke()
1007GameSparks.Platforms.PlatformBase:Update()
1008
1009(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1010
1011[GS] @ _gsInitLoginSceneWaitPlatform (WAIT)
1012UnityEngine.Logger:Log(LogType, Object)
1013UnityEngine.Debug:Log(Object)
1014<_gsInitLoginSceneWaitPlatform>d__89:MoveNext()
1015MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1016MEC.Timing:RunCoroutine(IEnumerator`1)
1017GameSparksMgr:gsServiceHandler(Boolean)
1018UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean)
1019System.Net.UnlockConnectionDelegate:Invoke()
1020GameSparks.Platforms.PlatformBase:Update()
1021
1022(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1023
1024[GS] @ _gsInitWaitPlatform (WAIT)
1025UnityEngine.Logger:Log(LogType, Object)
1026UnityEngine.Debug:Log(Object)
1027<_gsInitWaitPlatform>d__90:MoveNext()
1028MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1029MEC.Timing:RunCoroutine(IEnumerator`1)
1030<_gsInitLoginSceneWaitPlatform>d__89:MoveNext()
1031MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1032MEC.Timing:RunCoroutine(IEnumerator`1)
1033GameSparksMgr:gsServiceHandler(Boolean)
1034UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean)
1035System.Net.UnlockConnectionDelegate:Invoke()
1036GameSparks.Platforms.PlatformBase:Update()
1037
1038(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1039
1040[GS] @ _gsInitWaitPlatform (RDY)
1041UnityEngine.Logger:Log(LogType, Object)
1042UnityEngine.Debug:Log(Object)
1043<_gsInitWaitPlatform>d__90:MoveNext()
1044MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1045MEC.Timing:RunCoroutine(IEnumerator`1)
1046<_gsInitLoginSceneWaitPlatform>d__89:MoveNext()
1047MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1048MEC.Timing:RunCoroutine(IEnumerator`1)
1049GameSparksMgr:gsServiceHandler(Boolean)
1050UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean)
1051System.Net.UnlockConnectionDelegate:Invoke()
1052GameSparks.Platforms.PlatformBase:Update()
1053
1054(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1055
1056[GS] @ _gsInitLoginSceneWaitPlatform (RDY): About to _waitSteamInitThenFlagRdy
1057UnityEngine.Logger:Log(LogType, Object)
1058UnityEngine.Debug:Log(Object)
1059<_gsInitLoginSceneWaitPlatform>d__89:MoveNext()
1060MEC.Timing:Update()
1061
1062(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1063
1064[GS] @ _waitSteamInitThenFlagRdy (WAIT)
1065UnityEngine.Logger:Log(LogType, Object)
1066UnityEngine.Debug:Log(Object)
1067<_waitSteamInitThenFlagRdy>d__91:MoveNext()
1068MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1069MEC.Timing:RunCoroutine(IEnumerator`1)
1070<_gsInitLoginSceneWaitPlatform>d__89:MoveNext()
1071MEC.Timing:Update()
1072
1073(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1074
1075[GS] @ _waitSteamInitThenFlagRdy (READY)
1076UnityEngine.Logger:Log(LogType, Object)
1077UnityEngine.Debug:Log(Object)
1078<_waitSteamInitThenFlagRdy>d__91:MoveNext()
1079MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1080MEC.Timing:RunCoroutine(IEnumerator`1)
1081<_gsInitLoginSceneWaitPlatform>d__89:MoveNext()
1082MEC.Timing:Update()
1083
1084(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1085
1086[GS] @ _waitSteamInitThenFlagRdy: GS + Steam is ready >> Ready for Steam auth // Logging in first to get title info
1087UnityEngine.Logger:Log(LogType, Object)
1088UnityEngine.Debug:Log(Object)
1089<_waitSteamInitThenFlagRdy>d__91:MoveNext()
1090MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1091MEC.Timing:RunCoroutine(IEnumerator`1)
1092<_gsInitLoginSceneWaitPlatform>d__89:MoveNext()
1093MEC.Timing:Update()
1094
1095(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1096
1097[LocalPrefs] Found saved pref, 'Lang'==
1098UnityEngine.Logger:Log(LogType, Object)
1099UnityEngine.Debug:Log(Object)
1100LocalPrefs:get_Lang()
1101LangCtrl:GetCurrentLang()
1102GameSparksMgr:setAuthSD()
1103GameSparksMgr:steamConnectRequestWithTicket(Action`1, Action`1)
1104<_waitSteamInitThenFlagRdy>d__91:MoveNext()
1105MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1106MEC.Timing:RunCoroutine(IEnumerator`1)
1107<_gsInitLoginSceneWaitPlatform>d__89:MoveNext()
1108MEC.Timing:Update()
1109
1110(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1111
1112[GS] @ steamConnectRequestWithTicket // Attempt #1
1113UnityEngine.Logger:Log(LogType, Object)
1114UnityEngine.Debug:Log(Object)
1115GameSparksMgr:steamConnectRequestWithTicket(Action`1, Action`1)
1116<_waitSteamInitThenFlagRdy>d__91:MoveNext()
1117MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1118MEC.Timing:RunCoroutine(IEnumerator`1)
1119<_gsInitLoginSceneWaitPlatform>d__89:MoveNext()
1120MEC.Timing:Update()
1121
1122(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1123
1124<color=green>[Login] _wait1AuthPlatformInit: READY // plat==steam</color>
1125UnityEngine.Logger:Log(LogType, Object)
1126UnityEngine.Debug:Log(Object)
1127<_wait1AuthPlatformInit>d__79:MoveNext()
1128MEC.<_StartWhenDone>d__118:MoveNext()
1129MEC.Timing:Update()
1130
1131(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1132
1133[Login] @ loadSteamNameLogosIntoUI // steamName==awcvxvxc
1134UnityEngine.Logger:Log(LogType, Object)
1135UnityEngine.Debug:Log(Object)
1136<_wait1AuthPlatformInit>d__79:MoveNext()
1137MEC.<_StartWhenDone>d__118:MoveNext()
1138MEC.Timing:Update()
1139
1140(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1141
1142<color=#FBFF00FF>[Login] @ _wait2GSPreAuthNonce (WAIT)...</color>
1143UnityEngine.Logger:Log(LogType, Object)
1144UnityEngine.Debug:Log(Object)
1145<_wait2GSPreAuthNonce>d__81:MoveNext()
1146MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1147MEC.Timing:RunCoroutine(IEnumerator`1)
1148<_WaitServicesBeforeEnableLogin>d__86:MoveNext()
1149MEC.Timing:Update()
1150
1151(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1152
1153<color=green>[Login] _wait2GSPreAuthNonce: READY</color>
1154UnityEngine.Logger:Log(LogType, Object)
1155UnityEngine.Debug:Log(Object)
1156<_wait2GSPreAuthNonce>d__81:MoveNext()
1157MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1158MEC.Timing:RunCoroutine(IEnumerator`1)
1159<_WaitServicesBeforeEnableLogin>d__86:MoveNext()
1160MEC.Timing:Update()
1161
1162(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1163
1164<color=#FBFF00FF>[Login] @ _wait3GSInitLogin (WAIT)...</color>
1165UnityEngine.Logger:Log(LogType, Object)
1166UnityEngine.Debug:Log(Object)
1167<_wait3GSInitLogin>d__82:MoveNext()
1168MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1169MEC.Timing:RunCoroutine(IEnumerator`1)
1170<_WaitServicesBeforeEnableLogin>d__86:MoveNext()
1171MEC.Timing:Update()
1172
1173(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1174
1175<color=green>[Login] _wait3GSInitLogin: READY</color>
1176UnityEngine.Logger:Log(LogType, Object)
1177UnityEngine.Debug:Log(Object)
1178<_wait3GSInitLogin>d__82:MoveNext()
1179MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1180MEC.Timing:RunCoroutine(IEnumerator`1)
1181<_WaitServicesBeforeEnableLogin>d__86:MoveNext()
1182MEC.Timing:Update()
1183
1184(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1185
1186<color=#FBFF00FF>[Login] @ _wait4GSInitLogin (WAIT)...</color>
1187UnityEngine.Logger:Log(LogType, Object)
1188UnityEngine.Debug:Log(Object)
1189<_wait4GSInitLogin>d__83:MoveNext()
1190MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1191MEC.Timing:RunCoroutine(IEnumerator`1)
1192<_WaitServicesBeforeEnableLogin>d__86:MoveNext()
1193MEC.Timing:Update()
1194
1195(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1196
1197[GS] @ waitStableConnection : isGSAvail (READY)
1198UnityEngine.Logger:Log(LogType, Object)
1199UnityEngine.Debug:Log(Object)
1200<_WaitStableConnection>d__93:MoveNext()
1201MEC.Timing:Update()
1202
1203(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1204
1205[GS] @ (READY) waitStableConnection: a damn fine connection!
1206UnityEngine.Logger:Log(LogType, Object)
1207UnityEngine.Debug:Log(Object)
1208<_WaitStableConnection>d__93:MoveNext()
1209MEC.Timing:Update()
1210
1211(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1212
1213[StartMgr] @ onScenePreloaded90: LobbyNew
1214UnityEngine.Logger:Log(LogType, Object)
1215UnityEngine.Debug:Log(Object)
1216<_waitPreload90>d__105:MoveNext()
1217MEC.Timing:Update()
1218
1219(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1220
1221WARNING: Shader Unsupported: 'Toony Colors Pro 2/Standard PBS' - Pass 'META' has no vertex shader
1222WARNING: Shader Unsupported: 'Toony Colors Pro 2/Standard PBS' - Pass 'META' has no vertex shader
1223[GS] @ OnAuthRes
1224UnityEngine.Logger:Log(LogType, Object)
1225UnityEngine.Debug:Log(Object)
1226GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1227<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1228GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1229System.Net.UnlockConnectionDelegate:Invoke()
1230GameSparks.Platforms.PlatformBase:Update()
1231
1232(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1233
1234[GS] OnAuthRes success (Attempt #1!
1235UnityEngine.Logger:Log(LogType, Object)
1236UnityEngine.Debug:Log(Object)
1237GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1238<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1239GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1240System.Net.UnlockConnectionDelegate:Invoke()
1241GameSparks.Platforms.PlatformBase:Update()
1242
1243(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1244
1245[GS] WELCOME (UserId / pid / gsid): 5d840f25dad1d2053643e94e
1246UnityEngine.Logger:Log(LogType, Object)
1247UnityEngine.Debug:Log(Object)
1248GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1249GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1250<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1251GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1252System.Net.UnlockConnectionDelegate:Invoke()
1253GameSparks.Platforms.PlatformBase:Update()
1254
1255(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1256
1257[GS] GS_INFO >> version:5.6.5.214 // apiKey:u316884P1Sv7 // apiStage:live, deviceId:9f4e9dc05fc919f41f51b107a86004cd53371883
1258UnityEngine.Logger:LogFormat(LogType, String, Object[])
1259UnityEngine.Debug:LogFormat(String, Object[])
1260GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1261GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1262<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1263GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1264System.Net.UnlockConnectionDelegate:Invoke()
1265GameSparks.Platforms.PlatformBase:Update()
1266
1267(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1268
1269[GSMgrInfo] @ TitleData
1270UnityEngine.Logger:Log(LogType, Object)
1271UnityEngine.Debug:Log(Object)
1272TitleData:.ctor(GSData)
1273GSLoginSession:.ctor(GSData)
1274GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1275GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1276<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1277GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1278System.Net.UnlockConnectionDelegate:Invoke()
1279GameSparks.Platforms.PlatformBase:Update()
1280
1281(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1282
1283[GSMgrInfo] @ TitleNews
1284UnityEngine.Logger:Log(LogType, Object)
1285UnityEngine.Debug:Log(Object)
1286TitleNews:.ctor(GSData)
1287GSLoginSession:.ctor(GSData)
1288GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1289GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1290<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1291GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1292System.Net.UnlockConnectionDelegate:Invoke()
1293GameSparks.Platforms.PlatformBase:Update()
1294
1295(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1296
1297[Login] @ gsSetNews (from gsMgr.afterAuthReqSuccess)
1298UnityEngine.Logger:Log(LogType, Object)
1299UnityEngine.Debug:Log(Object)
1300LoginScript:gsSetNews()
1301GameSparksMgr:trySetNewsIfLoginScene()
1302GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1303GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1304<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1305GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1306System.Net.UnlockConnectionDelegate:Invoke()
1307GameSparks.Platforms.PlatformBase:Update()
1308
1309(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1310
1311[GS] (WAIT) @ _GetTitleNews
1312UnityEngine.Logger:Log(LogType, Object)
1313UnityEngine.Debug:Log(Object)
1314<_GetTitleNews>d__316:MoveNext()
1315MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1316MEC.Timing:RunCoroutine(IEnumerator`1)
1317GameSparksMgr:trySetNewsIfLoginScene()
1318GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1319GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1320<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1321GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1322System.Net.UnlockConnectionDelegate:Invoke()
1323GameSparks.Platforms.PlatformBase:Update()
1324
1325(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1326
1327[GS] (READY) @ _GetTitleNews
1328UnityEngine.Logger:Log(LogType, Object)
1329UnityEngine.Debug:Log(Object)
1330<_GetTitleNews>d__316:MoveNext()
1331MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1332MEC.Timing:RunCoroutine(IEnumerator`1)
1333GameSparksMgr:trySetNewsIfLoginScene()
1334GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1335GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1336<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1337GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1338System.Net.UnlockConnectionDelegate:Invoke()
1339GameSparks.Platforms.PlatformBase:Update()
1340
1341(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1342
1343[Login] Got title news - placing in news UI..
1344UnityEngine.Logger:Log(LogType, Object)
1345UnityEngine.Debug:Log(Object)
1346LoginScript:<gsSetNews>b__91_0(List`1)
1347<_GetTitleNews>d__316:MoveNext()
1348MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1349MEC.Timing:RunCoroutine(IEnumerator`1)
1350GameSparksMgr:trySetNewsIfLoginScene()
1351GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1352GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1353<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1354GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1355System.Net.UnlockConnectionDelegate:Invoke()
1356GameSparks.Platforms.PlatformBase:Update()
1357
1358(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1359
1360[Login] Assigning (10) News..
1361UnityEngine.Logger:LogFormat(LogType, String, Object[])
1362UnityEngine.Debug:LogFormat(String, Object[])
1363LoginScript:<gsSetNews>b__91_0(List`1)
1364<_GetTitleNews>d__316:MoveNext()
1365MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1366MEC.Timing:RunCoroutine(IEnumerator`1)
1367GameSparksMgr:trySetNewsIfLoginScene()
1368GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1369GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1370<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1371GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1372System.Net.UnlockConnectionDelegate:Invoke()
1373GameSparks.Platforms.PlatformBase:Update()
1374
1375(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1376
1377[Login] Found news headline: Upcoming Patch
1378UnityEngine.Logger:Log(LogType, Object)
1379UnityEngine.Debug:Log(Object)
1380LoginScript:<gsSetNews>b__91_0(List`1)
1381<_GetTitleNews>d__316:MoveNext()
1382MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1383MEC.Timing:RunCoroutine(IEnumerator`1)
1384GameSparksMgr:trySetNewsIfLoginScene()
1385GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1386GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1387<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1388GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1389System.Net.UnlockConnectionDelegate:Invoke()
1390GameSparks.Platforms.PlatformBase:Update()
1391
1392(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1393
1394[Login] Found news headline: v2.3a2
1395UnityEngine.Logger:Log(LogType, Object)
1396UnityEngine.Debug:Log(Object)
1397LoginScript:<gsSetNews>b__91_0(List`1)
1398<_GetTitleNews>d__316:MoveNext()
1399MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1400MEC.Timing:RunCoroutine(IEnumerator`1)
1401GameSparksMgr:trySetNewsIfLoginScene()
1402GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1403GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1404<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1405GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1406System.Net.UnlockConnectionDelegate:Invoke()
1407GameSparks.Platforms.PlatformBase:Update()
1408
1409(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1410
1411[Login] Found news headline: v2.3: LIVE!
1412UnityEngine.Logger:Log(LogType, Object)
1413UnityEngine.Debug:Log(Object)
1414LoginScript:<gsSetNews>b__91_0(List`1)
1415<_GetTitleNews>d__316:MoveNext()
1416MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1417MEC.Timing:RunCoroutine(IEnumerator`1)
1418GameSparksMgr:trySetNewsIfLoginScene()
1419GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1420GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1421<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1422GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1423System.Net.UnlockConnectionDelegate:Invoke()
1424GameSparks.Platforms.PlatformBase:Update()
1425
1426(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1427
1428[Login] Found news headline: v2.3: Test Realm!
1429UnityEngine.Logger:Log(LogType, Object)
1430UnityEngine.Debug:Log(Object)
1431LoginScript:<gsSetNews>b__91_0(List`1)
1432<_GetTitleNews>d__316:MoveNext()
1433MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1434MEC.Timing:RunCoroutine(IEnumerator`1)
1435GameSparksMgr:trySetNewsIfLoginScene()
1436GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1437GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1438<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1439GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1440System.Net.UnlockConnectionDelegate:Invoke()
1441GameSparks.Platforms.PlatformBase:Update()
1442
1443(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1444
1445[Login] Found news headline: Moving Up!
1446UnityEngine.Logger:Log(LogType, Object)
1447UnityEngine.Debug:Log(Object)
1448LoginScript:<gsSetNews>b__91_0(List`1)
1449<_GetTitleNews>d__316:MoveNext()
1450MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1451MEC.Timing:RunCoroutine(IEnumerator`1)
1452GameSparksMgr:trySetNewsIfLoginScene()
1453GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1454GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1455<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1456GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1457System.Net.UnlockConnectionDelegate:Invoke()
1458GameSparks.Platforms.PlatformBase:Update()
1459
1460(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1461
1462[Login] Found news headline: v2.2c
1463UnityEngine.Logger:Log(LogType, Object)
1464UnityEngine.Debug:Log(Object)
1465LoginScript:<gsSetNews>b__91_0(List`1)
1466<_GetTitleNews>d__316:MoveNext()
1467MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1468MEC.Timing:RunCoroutine(IEnumerator`1)
1469GameSparksMgr:trySetNewsIfLoginScene()
1470GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1471GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1472<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1473GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1474System.Net.UnlockConnectionDelegate:Invoke()
1475GameSparks.Platforms.PlatformBase:Update()
1476
1477(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1478
1479[Login] Found news headline: The Foolish Fool!
1480UnityEngine.Logger:Log(LogType, Object)
1481UnityEngine.Debug:Log(Object)
1482LoginScript:<gsSetNews>b__91_0(List`1)
1483<_GetTitleNews>d__316:MoveNext()
1484MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1485MEC.Timing:RunCoroutine(IEnumerator`1)
1486GameSparksMgr:trySetNewsIfLoginScene()
1487GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1488GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1489<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1490GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1491System.Net.UnlockConnectionDelegate:Invoke()
1492GameSparks.Platforms.PlatformBase:Update()
1493
1494(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1495
1496[Login] Found news headline: v2.2b
1497UnityEngine.Logger:Log(LogType, Object)
1498UnityEngine.Debug:Log(Object)
1499LoginScript:<gsSetNews>b__91_0(List`1)
1500<_GetTitleNews>d__316:MoveNext()
1501MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1502MEC.Timing:RunCoroutine(IEnumerator`1)
1503GameSparksMgr:trySetNewsIfLoginScene()
1504GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1505GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1506<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1507GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1508System.Net.UnlockConnectionDelegate:Invoke()
1509GameSparks.Platforms.PlatformBase:Update()
1510
1511(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1512
1513[Login] Found news headline: v2.2a
1514UnityEngine.Logger:Log(LogType, Object)
1515UnityEngine.Debug:Log(Object)
1516LoginScript:<gsSetNews>b__91_0(List`1)
1517<_GetTitleNews>d__316:MoveNext()
1518MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1519MEC.Timing:RunCoroutine(IEnumerator`1)
1520GameSparksMgr:trySetNewsIfLoginScene()
1521GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1522GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1523<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1524GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1525System.Net.UnlockConnectionDelegate:Invoke()
1526GameSparks.Platforms.PlatformBase:Update()
1527
1528(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1529
1530[Login] Found news headline: v2.2
1531UnityEngine.Logger:Log(LogType, Object)
1532UnityEngine.Debug:Log(Object)
1533LoginScript:<gsSetNews>b__91_0(List`1)
1534<_GetTitleNews>d__316:MoveNext()
1535MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1536MEC.Timing:RunCoroutine(IEnumerator`1)
1537GameSparksMgr:trySetNewsIfLoginScene()
1538GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1539GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1540<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1541GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1542System.Net.UnlockConnectionDelegate:Invoke()
1543GameSparks.Platforms.PlatformBase:Update()
1544
1545(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1546
1547==========================================
1548UnityEngine.Logger:Log(LogType, Object)
1549UnityEngine.Debug:Log(Object)
1550LoginScript:<gsSetNews>b__91_0(List`1)
1551<_GetTitleNews>d__316:MoveNext()
1552MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1553MEC.Timing:RunCoroutine(IEnumerator`1)
1554GameSparksMgr:trySetNewsIfLoginScene()
1555GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1556GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1557<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1558GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1559System.Net.UnlockConnectionDelegate:Invoke()
1560GameSparks.Platforms.PlatformBase:Update()
1561
1562(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1563
1564[GSMgrInfo]*WARN @ PlayerData (Constructor): customPlayerData == NULL! Aborting.
1565UnityEngine.Logger:Log(LogType, Object)
1566UnityEngine.Debug:Log(Object)
1567GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1568GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1569<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1570GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1571System.Net.UnlockConnectionDelegate:Invoke()
1572GameSparks.Platforms.PlatformBase:Update()
1573
1574(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1575
1576[GSMgrInfo]**ERR @ MyPlayerListInfo: !sd.pList - Skipping...
1577UnityEngine.Logger:Log(LogType, Object)
1578UnityEngine.Debug:LogError(Object)
1579PListInfo:.ctor(GSData)
1580GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1581GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1582<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1583GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1584System.Net.UnlockConnectionDelegate:Invoke()
1585GameSparks.Platforms.PlatformBase:Update()
1586
1587(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1588
1589[GSMgrInfo]**ERR @ PlayerStats (constructor): pStats == NULL! Aborting.
1590UnityEngine.Logger:Log(LogType, Object)
1591UnityEngine.Debug:LogError(Object)
1592PlayerStats:.ctor(GSData)
1593GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1594GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1595<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1596GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1597System.Net.UnlockConnectionDelegate:Invoke()
1598GameSparks.Platforms.PlatformBase:Update()
1599
1600(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1601
1602[GS] @ setSocialData
1603UnityEngine.Logger:Log(LogType, Object)
1604UnityEngine.Debug:Log(Object)
1605GameSparksMgr:setSocialData(GSData)
1606GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1607GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1608<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1609GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1610System.Net.UnlockConnectionDelegate:Invoke()
1611GameSparks.Platforms.PlatformBase:Update()
1612
1613(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1614
1615[GS]*WARN @ setSocialData: !SocialData (key) -- constructing new, EMPTY one!
1616UnityEngine.Logger:Log(LogType, Object)
1617UnityEngine.Debug:Log(Object)
1618GameSparksMgr:setSocialData(GSData)
1619GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1620GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1621<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1622GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1623System.Net.UnlockConnectionDelegate:Invoke()
1624GameSparks.Platforms.PlatformBase:Update()
1625
1626(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1627
1628[GS] @ setCachedPlayerMatchData
1629UnityEngine.Logger:Log(LogType, Object)
1630UnityEngine.Debug:Log(Object)
1631GameSparksMgr:setCachedPlayerMatchData(GSData)
1632GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1633GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1634<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1635GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1636System.Net.UnlockConnectionDelegate:Invoke()
1637GameSparks.Platforms.PlatformBase:Update()
1638
1639(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1640
1641[GS]*WARN @ setCachedPlayerMatchData: !CachedPlayerMatchData (key) -- constructing new, EMPTY one!
1642UnityEngine.Logger:LogFormat(LogType, String, Object[])
1643UnityEngine.Debug:LogFormat(String, Object[])
1644GameSparksMgr:setCachedPlayerMatchData(GSData)
1645GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1646GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1647<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1648GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1649System.Net.UnlockConnectionDelegate:Invoke()
1650GameSparks.Platforms.PlatformBase:Update()
1651
1652(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1653
1654[GSMgrInfo]**ERR @ InitTimedEvents (deserializing): System.Exception: !sd.timedEvents
1655 at GSMgrInfo+TimedEvents.InitTimedEvents (GameSparks.Core.GSData sd) [0x00000] in <00000000000000000000000000000000>:0
1656 at GameSparksMgr.AfterAuthReqSuccess (GameSparks.Api.Responses.AuthenticationResponse response, System.Boolean isDeviceAuth) [0x00000] in <00000000000000000000000000000000>:0
1657 at GameSparksMgr.OnAuthRes (GameSparks.Api.Responses.AuthenticationResponse response, System.Action`1[T] callbackRes, System.Action`1[T] callbackSteamErr) [0x00000] in <00000000000000000000000000000000>:0
1658 at GameSparksMgr+<>c__DisplayClass161_0.<steamConnectRequestWithTicket>b__0 (GameSparks.Api.Responses.AuthenticationResponse response) [0x00000] in <00000000000000000000000000000000>:0
1659 at GameSparks.Core.GSTypedRequest`2+<>c__DisplayClass1[IN,OUT].<Send>b__0 (GameSparks.Core.GSObject response) [0x00000] in <00000000000000000000000000000000>:0
1660 at System.Net.UnlockConnectionDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
1661 at GameSparks.Platforms.PlatformBase.Update () [0x00000] in <00000000000000000000000000000000>:0
1662UnityEngine.Logger:Log(LogType, Object)
1663UnityEngine.Debug:LogError(Object)
1664TimedEvents:InitTimedEvents(GSData)
1665GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1666GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1667<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1668GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1669System.Net.UnlockConnectionDelegate:Invoke()
1670GameSparks.Platforms.PlatformBase:Update()
1671
1672(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1673
1674[GSMgrInfo] te (timedEvents)==GSMgrInfo+TimedEvents
1675UnityEngine.Logger:Log(LogType, Object)
1676UnityEngine.Debug:Log(Object)
1677TimedEvents:InitTimedEvents(GSData)
1678GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1679GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1680<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1681GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1682System.Net.UnlockConnectionDelegate:Invoke()
1683GameSparks.Platforms.PlatformBase:Update()
1684
1685(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1686
1687[GS] @ AccountDetailsRequest
1688UnityEngine.Logger:Log(LogType, Object)
1689UnityEngine.Debug:Log(Object)
1690GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1691GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1692<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1693GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1694System.Net.UnlockConnectionDelegate:Invoke()
1695GameSparks.Platforms.PlatformBase:Update()
1696
1697(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1698
1699[GS] [WAITING] @ waitPostSteamAuthCallsDone
1700UnityEngine.Logger:Log(LogType, Object)
1701UnityEngine.Debug:Log(Object)
1702<_waitPostSteamAuthCallsDone>d__141:MoveNext()
1703MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1704MEC.Timing:RunCoroutine(IEnumerator`1)
1705GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1706GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1707<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1708GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1709System.Net.UnlockConnectionDelegate:Invoke()
1710GameSparks.Platforms.PlatformBase:Update()
1711
1712(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1713
1714[GS] @ PrepConnectToPhotonAfterAuth
1715UnityEngine.Logger:Log(LogType, Object)
1716UnityEngine.Debug:Log(Object)
1717GameSparksMgr:PrepConnectToPhotonAfterAuth(CloudRegionCode)
1718GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1719GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1720<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1721GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1722System.Net.UnlockConnectionDelegate:Invoke()
1723GameSparks.Platforms.PlatformBase:Update()
1724
1725(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1726
1727[GSMgrInfo] branch==LIVE_LIVE
1728UnityEngine.Logger:Log(LogType, Object)
1729UnityEngine.Debug:Log(Object)
1730Secrets:GetGSBranchFull()
1731GameSparksMgr:PrepConnectToPhotonAfterAuth(CloudRegionCode)
1732GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1733GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1734<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1735GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1736System.Net.UnlockConnectionDelegate:Invoke()
1737GameSparks.Platforms.PlatformBase:Update()
1738
1739(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1740
1741<color=purple>[GSMgr] Connecting to Photon with gs branch=='LIVE_LIVE'!</color>
1742UnityEngine.Logger:Log(LogType, Object)
1743UnityEngine.Debug:Log(Object)
1744GameSparksMgr:PrepConnectToPhotonAfterAuth(CloudRegionCode)
1745GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1746GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1747<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1748GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1749System.Net.UnlockConnectionDelegate:Invoke()
1750GameSparks.Platforms.PlatformBase:Update()
1751
1752(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1753
1754[GS] Ready to conect via PhotonConnectGS...
1755UnityEngine.Logger:Log(LogType, Object)
1756UnityEngine.Debug:Log(Object)
1757GameSparksMgr:PrepConnectToPhotonAfterAuth(CloudRegionCode)
1758GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1759GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1760<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1761GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1762System.Net.UnlockConnectionDelegate:Invoke()
1763GameSparks.Platforms.PlatformBase:Update()
1764
1765(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1766
1767[PhotonMgr] @ PhotonConnectGS (SetAuthVals) // pid==5d840f25dad1d2053643e94e
1768UnityEngine.Logger:Log(LogType, Object)
1769UnityEngine.Debug:Log(Object)
1770PhotonMgr:PhotonConnectGS(String, String, String, String, String, CloudRegionCode)
1771GameSparksMgr:PrepConnectToPhotonAfterAuth(CloudRegionCode)
1772GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1773GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1774<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1775GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1776System.Net.UnlockConnectionDelegate:Invoke()
1777GameSparks.Platforms.PlatformBase:Update()
1778
1779(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1780
1781[PhotonMgr] CONNECTING to region: us
1782UnityEngine.Logger:Log(LogType, Object)
1783UnityEngine.Debug:Log(Object)
1784PhotonMgr:PhotonConnectGS(String, String, String, String, String, CloudRegionCode)
1785GameSparksMgr:PrepConnectToPhotonAfterAuth(CloudRegionCode)
1786GameSparksMgr:AfterAuthReqSuccess(AuthenticationResponse, Boolean)
1787GameSparksMgr:OnAuthRes(AuthenticationResponse, Action`1, Action`1)
1788<>c__DisplayClass161_0:<steamConnectRequestWithTicket>b__0(AuthenticationResponse)
1789GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1790System.Net.UnlockConnectionDelegate:Invoke()
1791GameSparks.Platforms.PlatformBase:Update()
1792
1793(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1794
1795[GS] accountDetailsRequest success!
1796UnityEngine.Logger:Log(LogType, Object)
1797UnityEngine.Debug:Log(Object)
1798<>c__DisplayClass164_0:<AccountDetailsRequest>b__0(AccountDetailsResponse)
1799GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1800System.Net.UnlockConnectionDelegate:Invoke()
1801GameSparks.Platforms.PlatformBase:Update()
1802
1803(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1804
1805[GSInfo] gp == 1565 // raw? True
1806UnityEngine.Logger:Log(LogType, Object)
1807UnityEngine.Debug:Log(Object)
1808pd:getGpInt(Boolean)
1809<>c__DisplayClass164_0:<AccountDetailsRequest>b__0(AccountDetailsResponse)
1810GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1811System.Net.UnlockConnectionDelegate:Invoke()
1812GameSparks.Platforms.PlatformBase:Update()
1813
1814(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1815
1816[GSMgr] @ addInvListsToSession
1817UnityEngine.Logger:Log(LogType, Object)
1818UnityEngine.Debug:Log(Object)
1819GameSparksMgr:addInvListsToSession()
1820<>c__DisplayClass164_0:<AccountDetailsRequest>b__0(AccountDetailsResponse)
1821GameSparks.Core.<>c__DisplayClass1:<Send>b__0(GSObject)
1822System.Net.UnlockConnectionDelegate:Invoke()
1823GameSparks.Platforms.PlatformBase:Update()
1824
1825(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1826
1827[GS] [READY] @ waitPostSessionAndStoreBeforeLogin: Ready (from GS) to login
1828UnityEngine.Logger:Log(LogType, Object)
1829UnityEngine.Debug:Log(Object)
1830<_waitPostSessionAndStoreBeforeLogin>d__118:MoveNext()
1831MEC.Timing:Update()
1832
1833(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1834
1835==================================
1836UnityEngine.Logger:Log(LogType, Object)
1837UnityEngine.Debug:Log(Object)
1838<_waitPostSessionAndStoreBeforeLogin>d__118:MoveNext()
1839MEC.Timing:Update()
1840
1841(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1842
1843[LoginPromoMgr] @ InitAfterGS
1844UnityEngine.Logger:Log(LogType, Object)
1845UnityEngine.Debug:Log(Object)
1846LoginPromoMgr:InitAfterGS()
1847<_waitPostSessionAndStoreBeforeLogin>d__118:MoveNext()
1848MEC.Timing:Update()
1849
1850(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1851
1852<color=green>[Login] _wait4GSInitLogin: READY</color>
1853UnityEngine.Logger:Log(LogType, Object)
1854UnityEngine.Debug:Log(Object)
1855<_wait4GSInitLogin>d__83:MoveNext()
1856MEC.<_StartWhenDone>d__118:MoveNext()
1857MEC.Timing:Update()
1858
1859(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1860
1861<color=#FBFF00FF>[Login] @ _wait5PhotonAuth (WAIT)...</color>
1862UnityEngine.Logger:Log(LogType, Object)
1863UnityEngine.Debug:Log(Object)
1864<_wait5PhotonAuth>d__84:MoveNext()
1865MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, String, CoroutineHandle, Boolean)
1866MEC.Timing:RunCoroutine(IEnumerator`1)
1867<_WaitServicesBeforeEnableLogin>d__86:MoveNext()
1868MEC.Timing:Update()
1869
1870(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1871
1872Operation failed: OperationResponse 230: ReturnCode: 32755 (Mismatching Token: Unauthorized security attempt logged and admins notified. // pid==5d840f25dad1d2053643e94e // tpid==null). Parameters: {} Server: NameServer
1873UnityEngine.Logger:Log(LogType, Object)
1874UnityEngine.Debug:LogError(Object)
1875NetworkingPeer:OnOperationResponse(OperationResponse)
1876ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
1877ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
1878ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
1879PhotonHandler:Update()
1880
1881(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1882
1883Custom Authentication failed (either due to user-input or configuration or AuthParameter string format). Calling: OnCustomAuthenticationFailed()
1884UnityEngine.Logger:Log(LogType, Object)
1885UnityEngine.Debug:LogError(Object)
1886NetworkingPeer:OnOperationResponse(OperationResponse)
1887ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
1888ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
1889ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
1890PhotonHandler:Update()
1891
1892(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1893
1894[PhotonMgr]**ERR @ OnCustomAuthenticationFailed: Mismatching Token: Unauthorized security attempt logged and admins notified. // pid==5d840f25dad1d2053643e94e // tpid==null
1895UnityEngine.Logger:Log(LogType, Object)
1896UnityEngine.Debug:LogError(Object)
1897PhotonMgr:OnCustomAuthenticationFailed(String)
1898NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[])
1899NetworkingPeer:OnOperationResponse(OperationResponse)
1900ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
1901ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
1902ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
1903PhotonHandler:Update()
1904
1905(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1906
1907[PhotonMgr] @ OnDisconnectedFromPhoton
1908UnityEngine.Logger:Log(LogType, Object)
1909UnityEngine.Debug:Log(Object)
1910PhotonMgr:OnDisconnectedFromPhoton()
1911NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[])
1912NetworkingPeer:OnStatusChanged(StatusCode)
1913System.Net.UnlockConnectionDelegate:Invoke()
1914ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
1915ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
1916PhotonHandler:Update()
1917
1918(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1919
1920[Login]**ERR @ _wait5PhotonAuth: System.Exception: Photon auth failed: Permafail
1921 at LoginScript+<_wait5PhotonAuth>d__84.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
1922 at MEC.Timing+<_StartWhenDone>d__118.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
1923 at MEC.Timing.Update () [0x00000] in <00000000000000000000000000000000>:0
1924UnityEngine.Logger:Log(LogType, Object)
1925UnityEngine.Debug:LogError(Object)
1926<_wait5PhotonAuth>d__84:MoveNext()
1927MEC.<_StartWhenDone>d__118:MoveNext()
1928MEC.Timing:Update()
1929
1930(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1931
1932[PhotonMgr] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround)
1933UnityEngine.Logger:Log(LogType, Object)
1934UnityEngine.Debug:Log(Object)
1935PhotonMgr:OnApplicationQuit()
1936
1937(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1938
1939[Login] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround)
1940UnityEngine.Logger:Log(LogType, Object)
1941UnityEngine.Debug:Log(Object)
1942LoginScript:OnApplicationQuit()
1943
1944(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1945
1946[GS] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround)
1947UnityEngine.Logger:Log(LogType, Object)
1948UnityEngine.Debug:Log(Object)
1949GameSparksMgr:OnApplicationQuit()
1950
1951(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1952
1953[GS] @ closedGameFromOutsideLobby
1954UnityEngine.Logger:Log(LogType, Object)
1955UnityEngine.Debug:Log(Object)
1956GameSparksMgr:closedGameFromOutsideLobby(QuitInfo, Room, Boolean, Boolean)
1957GameSparksMgr:OnApplicationQuit()
1958
1959(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1960
1961[PhotonMgr]**ERR @ getPhotonRoomPropStr: r==NULL! Returning ''
1962UnityEngine.Logger:Log(LogType, Object)
1963UnityEngine.Debug:LogError(Object)
1964PhotonMgr:getPhotonRoomPropStr(PhotonRoomPropStr, RoomInfo)
1965GameSparksMgr:closedGameFromOutsideLobby(QuitInfo, Room, Boolean, Boolean)
1966GameSparksMgr:OnApplicationQuit()
1967
1968(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1969
1970[CommonScriptMono] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround)
1971UnityEngine.Logger:Log(LogType, Object)
1972UnityEngine.Debug:Log(Object)
1973CommonScriptMono:OnApplicationQuit()
1974
1975(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1976
1977[PhotonMgr] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround)
1978UnityEngine.Logger:Log(LogType, Object)
1979UnityEngine.Debug:Log(Object)
1980PhotonMgr:OnApplicationQuit()
1981
1982(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1983
1984[Login] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround)
1985UnityEngine.Logger:Log(LogType, Object)
1986UnityEngine.Debug:Log(Object)
1987LoginScript:OnApplicationQuit()
1988
1989(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1990
1991[GS] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround)
1992UnityEngine.Logger:Log(LogType, Object)
1993UnityEngine.Debug:Log(Object)
1994GameSparksMgr:OnApplicationQuit()
1995
1996(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
1997
1998[GS] @ closedGameFromOutsideLobby
1999UnityEngine.Logger:Log(LogType, Object)
2000UnityEngine.Debug:Log(Object)
2001GameSparksMgr:closedGameFromOutsideLobby(QuitInfo, Room, Boolean, Boolean)
2002GameSparksMgr:OnApplicationQuit()
2003
2004(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2005
2006[PhotonMgr]**ERR @ getPhotonRoomPropStr: r==NULL! Returning ''
2007UnityEngine.Logger:Log(LogType, Object)
2008UnityEngine.Debug:LogError(Object)
2009PhotonMgr:getPhotonRoomPropStr(PhotonRoomPropStr, RoomInfo)
2010GameSparksMgr:closedGameFromOutsideLobby(QuitInfo, Room, Boolean, Boolean)
2011GameSparksMgr:OnApplicationQuit()
2012
2013(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2014
2015[CommonScriptMono] is being DESTROYED! Stopping all Coroutines here (Unity Freeze Workaround)
2016UnityEngine.Logger:Log(LogType, Object)
2017UnityEngine.Debug:Log(Object)
2018CommonScriptMono:OnApplicationQuit()
2019
2020(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2021
2022[TwitchLobbyUI] @ Awake
2023UnityEngine.Logger:Log(LogType, Object)
2024UnityEngine.Debug:Log(Object)
2025TwitchLobbyUI:Awake()
2026
2027(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2028
2029[Lang] @ Awake
2030UnityEngine.Logger:Log(LogType, Object)
2031UnityEngine.Debug:Log(Object)
2032LangCtrl:Awake()
2033
2034(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2035
2036[FriendsList] @ Awake
2037UnityEngine.Logger:Log(LogType, Object)
2038UnityEngine.Debug:Log(Object)
2039FriendsList:Awake()
2040
2041(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2042
2043[AccountLinks] @ Awake
2044UnityEngine.Logger:Log(LogType, Object)
2045UnityEngine.Debug:Log(Object)
2046AccountLinks:Awake()
2047
2048(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2049
2050[ItemStore] @ Awake
2051UnityEngine.Logger:Log(LogType, Object)
2052UnityEngine.Debug:Log(Object)
2053ItemStore:Awake()
2054
2055(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2056
2057[LobbyPromoMgr] @ Awake
2058UnityEngine.Logger:Log(LogType, Object)
2059UnityEngine.Debug:Log(Object)
2060LobbyPromoMgr:Awake()
2061
2062(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2063
2064[ccDepot]**WARN @ Awake: Dupe singleton! Probably a testing clone, no worries. Destroying this.
2065UnityEngine.Logger:Log(LogType, Object)
2066UnityEngine.Debug:Log(Object)
2067ClassCardDepot:Awake()
2068
2069(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2070
2071[ccAbilDepot]**WARN @ Awake: Dupe singleton! Probably a testing clone, no worries. Destroying this.
2072UnityEngine.Logger:Log(LogType, Object)
2073UnityEngine.Debug:Log(Object)
2074ClassCardAbilityDepot:Awake()
2075
2076(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2077
2078[GS] @ OnActiveSceneChanged: LobbyNew
2079UnityEngine.Logger:Log(LogType, Object)
2080UnityEngine.Debug:Log(Object)
2081GameSparksMgr:OnActiveSceneChanged(Scene, Scene)
2082UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2083UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
2084UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene)
2085StartMgr:OnSceneLoaded(Scene, LoadSceneMode)
2086UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2087UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
2088
2089(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2090
2091===============================
2092UnityEngine.Logger:Log(LogType, Object)
2093UnityEngine.Debug:Log(Object)
2094GameSparksMgr:OnActiveSceneChanged(Scene, Scene)
2095UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2096UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
2097UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene)
2098StartMgr:OnSceneLoaded(Scene, LoadSceneMode)
2099UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2100UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
2101
2102(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2103
2104[GS] Initializing item store...
2105UnityEngine.Logger:Log(LogType, Object)
2106UnityEngine.Debug:Log(Object)
2107GameSparksMgr:OnActiveSceneChanged(Scene, Scene)
2108UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2109UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
2110UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene)
2111StartMgr:OnSceneLoaded(Scene, LoadSceneMode)
2112UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2113UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
2114
2115(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2116
2117===============================
2118UnityEngine.Logger:Log(LogType, Object)
2119UnityEngine.Debug:Log(Object)
2120GameSparksMgr:OnActiveSceneChanged(Scene, Scene)
2121UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2122UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
2123UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene)
2124StartMgr:OnSceneLoaded(Scene, LoadSceneMode)
2125UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2126UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
2127
2128(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2129
2130[GS] Grabbing queue of messages to popup!
2131UnityEngine.Logger:Log(LogType, Object)
2132UnityEngine.Debug:Log(Object)
2133GameSparksMgr:OnActiveSceneChanged(Scene, Scene)
2134UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2135UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
2136UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene)
2137StartMgr:OnSceneLoaded(Scene, LoadSceneMode)
2138UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2139UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
2140
2141(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2142
2143[GS] @ listMessageRequest
2144UnityEngine.Logger:Log(LogType, Object)
2145UnityEngine.Debug:Log(Object)
2146GameSparksMgr:OnActiveSceneChanged(Scene, Scene)
2147UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2148UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
2149UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene)
2150StartMgr:OnSceneLoaded(Scene, LoadSceneMode)
2151UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2152UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
2153
2154(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2155
2156[Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Disconnected
2157UnityEngine.Logger:Log(LogType, Object)
2158UnityEngine.Debug:Log(Object)
2159LobbyPhoton:OnActiveSceneChanged(Scene, Scene)
2160UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2161UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
2162UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene)
2163StartMgr:OnSceneLoaded(Scene, LoadSceneMode)
2164UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2165UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
2166
2167(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2168
2169Reconnect() failed. It seems the client wasn't connected before?! Current state: Disconnected
2170UnityEngine.Logger:Log(LogType, Object)
2171UnityEngine.Debug:LogWarning(Object)
2172PhotonNetwork:Reconnect()
2173UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2174UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)
2175UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene)
2176StartMgr:OnSceneLoaded(Scene, LoadSceneMode)
2177UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2178UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
2179
2180(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2181
2182[PhotonMgr] @ OnDestroy: DISCONNECTING!
2183UnityEngine.Logger:Log(LogType, Object)
2184UnityEngine.Debug:Log(Object)
2185PhotonMgr:OnDestroy()
2186
2187(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2188
2189[SteamClient] @ OnDestroy: Client is being disposed!
2190UnityEngine.Logger:Log(LogType, Object)
2191UnityEngine.Debug:Log(Object)
2192UnitySteamClient:OnDestroy()
2193
2194(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2195
2196[SteamClient] @ destroyClient
2197UnityEngine.Logger:Log(LogType, Object)
2198UnityEngine.Debug:Log(Object)
2199UnitySteamClient:destroyClient()
2200
2201(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2202
2203[SteamClient] Cancelling ticket before destroyed!
2204UnityEngine.Logger:Log(LogType, Object)
2205UnityEngine.Debug:Log(Object)
2206UnitySteamClient:destroyClient()
2207
2208(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2209
2210[DiscordCtrl] @ OnDisable: shutdown
2211UnityEngine.Logger:Log(LogType, Object)
2212UnityEngine.Debug:Log(Object)
2213DiscordController:OnDisable()
2214
2215(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)