· 6 years ago · Jan 20, 2020, 12:20 PM
101/20/2020 21:00:42.253: dxgi.log created (Special K 0.11.0.9, Jan 20 2020)
201/20/2020 21:00:42.259: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
301/20/2020 21:00:42.260: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
4-------------------------------------------------------------------------------------------
501/20/2020 21:00:42.263: >> (MonsterHunterWorld.exe) [dxgi.dll] <<
601/20/2020 21:00:42.263: Loading user preferences from dxgi.ini... done! ( 2.70 ms)
701/20/2020 21:00:42.267: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsAlloc") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
801/20/2020 21:00:42.267: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsFree") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
901/20/2020 21:00:42.267: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsGetValue") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
1001/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsSetValue") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
1101/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "InitializeCriticalSectionEx") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
1201/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateEventExW") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
1301/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateSemaphoreExW") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
1401/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetThreadStackGuarantee") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
1501/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateThreadpoolTimer") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
1601/20/2020 21:00:42.268: [DebugUtils] Procedure: 'SetThreadpoolTimer' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
1701/20/2020 21:00:42.268: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
1801/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetThreadpoolTimer") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
1901/20/2020 21:00:42.268: [DebugUtils] Procedure: 'WaitForThreadpoolTimerCallbacks' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
2001/20/2020 21:00:42.268: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
2101/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "WaitForThreadpoolTimerCallbacks") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
2201/20/2020 21:00:42.268: [DebugUtils] Procedure: 'CloseThreadpoolTimer' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
2301/20/2020 21:00:42.268: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
2401/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CloseThreadpoolTimer") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
2501/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateThreadpoolWait") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
2601/20/2020 21:00:42.268: [DebugUtils] Procedure: 'SetThreadpoolWait' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
2701/20/2020 21:00:42.268: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
2801/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetThreadpoolWait") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
2901/20/2020 21:00:42.268: [DebugUtils] Procedure: 'CloseThreadpoolWait' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
3001/20/2020 21:00:42.268: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
3101/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CloseThreadpoolWait") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
3201/20/2020 21:00:42.268: [DebugUtils] Procedure: 'FlushProcessWriteBuffers' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
3301/20/2020 21:00:42.268: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
3401/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlushProcessWriteBuffers") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
3501/20/2020 21:00:42.268: [DebugUtils] Procedure: 'FreeLibraryWhenCallbackReturns' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
3601/20/2020 21:00:42.268: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
3701/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FreeLibraryWhenCallbackReturns") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
3801/20/2020 21:00:42.268: [DebugUtils] Procedure: 'GetCurrentProcessorNumber' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
3901/20/2020 21:00:42.268: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
4001/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetCurrentProcessorNumber") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
4101/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
4201/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateSymbolicLinkW") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
4301/20/2020 21:00:42.268: [DebugUtils] Procedure: 'SetDefaultDllDirectories' located by NtLdr in 'C:\Windows\system32\KERNELBASE.dll'
4401/20/2020 21:00:42.268: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
4501/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetDefaultDllDirectories") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
4601/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "EnumSystemLocalesEx") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
4701/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CompareStringEx") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
4801/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetDateFormatEx") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
4901/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLocaleInfoEx") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
5001/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetTimeFormatEx") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
5101/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetUserDefaultLocaleName") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
5201/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "IsValidLocaleName") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
5301/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "LCMapStringEx") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
5401/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetCurrentPackageId") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
5501/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetTickCount64") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
5601/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetFileInformationByHandleExW") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
5701/20/2020 21:00:42.268: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetFileInformationByHandleW") - [ kaldaien_api64.dll < SteamInternal_GameServer_Init>, tid=0x0914 ]
5801/20/2020 21:00:42.269: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
5901/20/2020 21:00:42.275: [DLL Loader] ( dxgi.dll ) loaded ' kaldaien_api64.dll' < LoadLibraryW> { ' SK_ResizeOSD' }
6001/20/2020 21:00:42.275: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
6101/20/2020 21:00:42.275: [ Min Hook ][!] SK_ApplyQueuedHooks - [ dxgi.dll < SK_SteamAPI_TakeScreenshot>, tid=0x0914 ]
6201/20/2020 21:00:42.277: [ Min Hook ] >> 2 ms
6301/20/2020 21:00:42.277: [ThreadBase] [+] SK_Thread_CreateEx ([ dxgi.dll < SK_SteamAPI_TakeScreenshot>, tid=0x0914 ], {Unnamed}, 0000000000000000)
6401/20/2020 21:00:42.277: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
6501/20/2020 21:00:42.277: [DebugUtils] <*> [ KERNELBASE.dll < CreateRemoteThreadEx>, tid=0x0914 ]
6601/20/2020 21:00:42.280: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
6701/20/2020 21:00:42.280: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
6801/20/2020 21:00:42.281: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
6901/20/2020 21:00:42.281: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
7001/20/2020 21:00:42.282: [ThreadBase] [+] SK_Thread_CreateEx ([ dxgi.dll < SK_GetFileCRC32C>, tid=0x0914 ], {Unnamed}, 0000000000000000)
7101/20/2020 21:00:42.285: [ThreadBase] [+] SK_Thread_CreateEx ([ dxgi.dll < SK_GetFileCRC32C>, tid=0x0914 ], {Unnamed}, 00000000037E6B70)
72-------------------------------------------------------------------------------------------
7301/20/2020 21:00:42.285: Working Directory: D:\SteamLibrary\steamapps\common\Monster Hunter World
7401/20/2020 21:00:42.285: System Directory: C:\Windows\system32
7501/20/2020 21:00:42.285: Loading default dxgi.dll: 01/20/2020 21:00:42.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
76 (C:\Windows\system32\dxgi.dll)
77-------------------------------------------------------------------------------------------
7801/20/2020 21:00:42.286: [ Min Hook ][!] SK_ApplyQueuedHooks - [ dxgi.dll < SK_IsConsoleVisible>, tid=0x0914 ]
7901/20/2020 21:00:42.289: [ Min Hook ] >> 3 ms
8001/20/2020 21:00:42.289: [ThreadBase] [+] SK_Thread_CreateEx ([ dxgi.dll < SK_IsConsoleVisible>, tid=0x0914 ], {Unnamed}, 00000001810D0528)
8101/20/2020 21:00:42.289: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\dxgi.dll], "CheckETWTLS") - [ d3d11.dll < D3D11CreateDeviceAndSwapChain>, tid=0x0914 ]
8201/20/2020 21:00:42.289: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsGetValue") - [ amd_ags_x64.dll < agsInit>, tid=0x0af8 ]
8301/20/2020 21:00:42.289: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsGetValue") - [ VCRUNTIME140_1.dll < _NLG_Return2>, tid=0x0af8 ]
8401/20/2020 21:00:42.290: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
8501/20/2020 21:00:42.293: [DLL_Loader] GetProcAddress ([C:\Windows\system32\d3d11.dll], "D3D11CreateDevice") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
8601/20/2020 21:00:42.293: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0af8 ]
8701/20/2020 21:00:42.293: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e84 ]
8801/20/2020 21:00:42.293: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x08c0 ]
8901/20/2020 21:00:42.294: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e18 ]
9001/20/2020 21:00:42.294: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0ca8 ]
9101/20/2020 21:00:42.295: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
9201/20/2020 21:00:42.295: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f68 ]
9301/20/2020 21:00:42.296: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
9401/20/2020 21:00:42.296: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoCreateInstance") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
9501/20/2020 21:00:42.296: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoSetProxyBlanket") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
9601/20/2020 21:00:42.296: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "PropVariantClear") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
9701/20/2020 21:00:42.296: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoUninitialize") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
9801/20/2020 21:00:42.296: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoInitialize") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
9901/20/2020 21:00:42.296: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoInitializeEx") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
10001/20/2020 21:00:42.296: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0af8 ]
10101/20/2020 21:00:42.296: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoTaskMemAlloc") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
10201/20/2020 21:00:42.296: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoTaskMemFree") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
10301/20/2020 21:00:42.296: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e84 ]
10401/20/2020 21:00:42.297: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x08c0 ]
10501/20/2020 21:00:42.297: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e18 ]
10601/20/2020 21:00:42.298: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0ca8 ]
10701/20/2020 21:00:42.298: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
10801/20/2020 21:00:42.299: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f68 ]
10901/20/2020 21:00:42.299: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
11001/20/2020 21:00:42.299: [ DXGI ] Importing CreateDXGIFactory{1|2}
11101/20/2020 21:00:42.299: [ DXGI ] ================================
11201/20/2020 21:00:42.299: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\Windows\system32\dxgi.dll ) + 1dc88h
11301/20/2020 21:00:42.299: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\Windows\system32\dxgi.dll ) + 1de10h
11401/20/2020 21:00:42.299: [ DXGI 1.3 ] CreateDXGIFactory2: ( #Extremely#Invalid.dll# ) + 1h
11501/20/2020 21:00:42.299: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
11601/20/2020 21:00:42.299: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_RestartAppIfNecessary") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
11701/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_UnregisterCallResult") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
11801/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_RegisterCallback") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
11901/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamInternal_CreateInterface") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
12001/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamInternal_ContextInit") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
12101/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_GetHSteamUser") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
12201/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_GetHSteamPipe") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
12301/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e84 ]
12401/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_RegisterCallResult") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
12501/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_RunCallbacks") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
12601/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_IsSteamRunning") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
12701/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_Shutdown") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
12801/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_Init") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
12901/20/2020 21:00:42.300: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { 'SK_DXTex_LoadFromDDSFile' }
13001/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_UnregisterCallback") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
13101/20/2020 21:00:42.300: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
13201/20/2020 21:00:42.301: [ThreadBase] [+] SK_Thread_CreateEx ([ dxgi.dll < SK_GetFileCRC32C>, tid=0x0e84 ], {Unnamed}, 0000000004929FB0)
13301/20/2020 21:00:42.301: [ Input ] Game uses DirectInput 8, installing input hooks...
13401/20/2020 21:00:42.301: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f68 ]
13501/20/2020 21:00:42.301: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
13601/20/2020 21:00:42.301: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
13701/20/2020 21:00:42.301: [ D3D 11 ] =========================================
13801/20/2020 21:00:42.301: [ Input ] Game uses XInput, installing input hooks...
13901/20/2020 21:00:42.301: [ Input ] >> Hooking XInput9_1_0
14001/20/2020 21:00:42.301: [ D3D 11 ] D3D11CreateDevice: ( C:\Windows\system32\d3d11.dll ) + 20090h { Hooked }
14101/20/2020 21:00:42.302: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\Windows\system32\d3d11.dll ) + 200f8h { Hooked }
14201/20/2020 21:00:42.302: [ThreadBase] [+] SK_Thread_CreateEx ([ dxgi.dll <DXGIReportAdapterConfiguration>, tid=0x0f68 ], {Unnamed}, 0000000000000000)
14301/20/2020 21:00:42.302: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
14401/20/2020 21:00:42.302: [ DXGI ] Installing DXGI Hooks
14501/20/2020 21:00:42.302: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e84 ]
146===========================================================================================
14701/20/2020 21:00:42.303: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
14801/20/2020 21:00:42.303: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0fb4 ]
14901/20/2020 21:00:42.303: [ Min Hook ][!] SK_ApplyQueuedHooks - [ dxgi.dll < XInputGetState9_1_0_Override>, tid=0x0e84 ]
15001/20/2020 21:00:42.303: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\dxgi.dll], "CompatValue") - [ d3d11.dll < D3D11CreateDeviceAndSwapChain>, tid=0x0fb4 ]
15101/20/2020 21:00:42.303: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 040ff4e8h) -- [ d3d11.dll < D3D11CoreCreateLayeredDevice>, tid=0x0fb4 ]
15201/20/2020 21:00:42.303: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
15301/20/2020 21:00:42.304: [ Min Hook ] >> 1 ms
15401/20/2020 21:00:42.304: [ Min Hook ][!] SK_ApplyQueuedHooks - [ dxgi.dll < SK_IsConsoleVisible>, tid=0x0e84 ]
15501/20/2020 21:00:42.304: [ Min Hook ] >> 0 ms
15601/20/2020 21:00:42.304: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
15701/20/2020 21:00:42.304: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f68 ]
15801/20/2020 21:00:42.305: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0fb4 ]
15901/20/2020 21:00:42.305: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f68 ]
16001/20/2020 21:00:42.306: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
16101/20/2020 21:00:42.306: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0fb4 ]
16201/20/2020 21:00:42.307: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f68 ]
16301/20/2020 21:00:42.307: [DLL_Loader] GetProcAddress ([C:\Windows\system32\advapi32.dll], "RegOpenKeyExW") - [ nvapi64.dll , tid=0x0f68 ]
16401/20/2020 21:00:42.307: [DLL_Loader] GetProcAddress ([C:\Windows\system32\advapi32.dll], "RegCloseKey") - [ nvapi64.dll , tid=0x0f68 ]
16501/20/2020 21:00:42.307: [DLL_Loader] GetProcAddress ([C:\Windows\system32\advapi32.dll], "RegQueryValueExW") - [ nvapi64.dll , tid=0x0f68 ]
16601/20/2020 21:00:42.307: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
16701/20/2020 21:00:42.308: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0fb4 ]
16801/20/2020 21:00:42.308: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f68 ]
16901/20/2020 21:00:42.308: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTQueryAdapterInfo") - [ nvapi64.dll , tid=0x0f68 ]
17001/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTOpenAdapterFromHdc") - [ nvapi64.dll , tid=0x0f68 ]
17101/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTOpenAdapterFromGdiDisplayName") - [ nvapi64.dll , tid=0x0f68 ]
17201/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTOpenAdapterFromDeviceName") - [ nvapi64.dll , tid=0x0f68 ]
17301/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTCloseAdapter") - [ nvapi64.dll , tid=0x0f68 ]
17401/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTEscape") - [ nvapi64.dll , tid=0x0f68 ]
17501/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTInvalidateActiveVidPn") - [ nvapi64.dll , tid=0x0f68 ]
17601/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
17701/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTPollDisplayChildren") - [ nvapi64.dll , tid=0x0f68 ]
17801/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTCreateDevice") - [ nvapi64.dll , tid=0x0f68 ]
17901/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTDestroyDevice") - [ nvapi64.dll , tid=0x0f68 ]
18001/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\USER32.dll], "GetDisplayConfigBufferSizes") - [ nvapi64.dll , tid=0x0f68 ]
18101/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\USER32.dll], "QueryDisplayConfig") - [ nvapi64.dll , tid=0x0f68 ]
18201/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\USER32.dll], "SetDisplayConfig") - [ nvapi64.dll , tid=0x0f68 ]
18301/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\USER32.dll], "DisplayConfigGetDeviceInfo") - [ nvapi64.dll , tid=0x0f68 ]
18401/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\USER32.dll], "DisplayConfigSetDeviceInfo") - [ nvapi64.dll , tid=0x0f68 ]
18501/20/2020 21:00:42.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0fb4 ]
18601/20/2020 21:00:42.309: [ NvAPI ] NvAPI Init { Success }
18701/20/2020 21:00:42.310: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTOpenAdapterFromGdiDisplayName") - [ dxgi.dll < CreateDXGIFactory1>, tid=0x0fb4 ]
18801/20/2020 21:00:42.310: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTCloseAdapter") - [ dxgi.dll < CreateDXGIFactory1>, tid=0x0fb4 ]
18901/20/2020 21:00:42.310: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTQueryAdapterInfo") - [ dxgi.dll < CreateDXGIFactory1>, tid=0x0fb4 ]
19001/20/2020 21:00:42.310: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTOpenAdapterFromDeviceName") - [ dxgi.dll < CreateDXGIFactory1>, tid=0x0fb4 ]
19101/20/2020 21:00:42.310: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
19201/20/2020 21:00:42.310: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f68 ]
19301/20/2020 21:00:42.311: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0fb4 ]
19401/20/2020 21:00:42.311: [DLL_Loader] GetProcAddress ([C:\Windows\system32\setupapi.dll], "SetupDiGetClassDevsW") - [ dxgi.dll < CreateDXGIFactory1>, tid=0x0fb4 ]
19501/20/2020 21:00:42.311: [DLL_Loader] GetProcAddress ([C:\Windows\system32\setupapi.dll], "SetupDiEnumDeviceInterfaces") - [ dxgi.dll < CreateDXGIFactory1>, tid=0x0fb4 ]
19601/20/2020 21:00:42.311: [DLL_Loader] GetProcAddress ([C:\Windows\system32\setupapi.dll], "SetupDiGetDeviceInterfaceDetailW") - [ dxgi.dll < CreateDXGIFactory1>, tid=0x0fb4 ]
19701/20/2020 21:00:42.311: [DLL_Loader] GetProcAddress ([C:\Windows\system32\setupapi.dll], "SetupDiDestroyDeviceInfoList") - [ dxgi.dll < CreateDXGIFactory1>, tid=0x0fb4 ]
19801/20/2020 21:00:42.311: [DLL_Loader] GetProcAddress ([C:\Windows\system32\setupapi.dll], "SetupDiGetDevicePropertyW") - [ dxgi.dll < CreateDXGIFactory1>, tid=0x0fb4 ]
19901/20/2020 21:00:42.312: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "RegOpenKeyExW") - [ setupapi.dll < SetupDiGetClassDevsW>, tid=0x0fb4 ]
20001/20/2020 21:00:42.312: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
20101/20/2020 21:00:42.312: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "RegCloseKey") - [ setupapi.dll < SetupDiGetClassDevsW>, tid=0x0fb4 ]
20201/20/2020 21:00:42.312: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f68 ]
20301/20/2020 21:00:42.313: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
20401/20/2020 21:00:42.313: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f68 ]
20501/20/2020 21:00:42.314: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTOpenAdapterFromHdc") - [ nvapi64.dll , tid=0x0f68 ]
20601/20/2020 21:00:42.314: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTOpenAdapterFromDeviceName") - [ nvapi64.dll , tid=0x0f68 ]
20701/20/2020 21:00:42.314: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTEscape") - [ nvapi64.dll , tid=0x0f68 ]
20801/20/2020 21:00:42.314: [DLL_Loader] GetProcAddress ([C:\Windows\system32\GDI32.dll], "D3DKMTCloseAdapter") - [ nvapi64.dll , tid=0x0f68 ]
20901/20/2020 21:00:42.314: [DLL_Loader] GetProcAddress ([C:\Windows\system32\setupapi.dll], "SetupDiGetClassDevsA") - [ nvapi64.dll , tid=0x0f68 ]
21001/20/2020 21:00:42.314: [DLL_Loader] GetProcAddress ([C:\Windows\system32\setupapi.dll], "SetupDiEnumDeviceInterfaces") - [ nvapi64.dll , tid=0x0f68 ]
21101/20/2020 21:00:42.314: [DLL_Loader] GetProcAddress ([C:\Windows\system32\setupapi.dll], "SetupDiGetDeviceInterfaceDetailA") - [ nvapi64.dll , tid=0x0f68 ]
21201/20/2020 21:00:42.314: [DLL_Loader] GetProcAddress ([C:\Windows\system32\setupapi.dll], "SetupDiDestroyDeviceInfoList") - [ nvapi64.dll , tid=0x0f68 ]
21301/20/2020 21:00:42.314: [DLL_Loader] GetProcAddress ([C:\Windows\system32\USER32.dll], "EnumDisplayDevicesA") - [ nvapi64.dll , tid=0x0f68 ]
21401/20/2020 21:00:42.314: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
21501/20/2020 21:00:42.315: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
21601/20/2020 21:00:42.316: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f68 ]
21701/20/2020 21:00:42.316: [DLL Loader] ( setupapi.dll ) loaded ' WINTRUST.dll' < LoadLibraryA> { 'SetupDiDeleteDeviceInterfaceData' }
21801/20/2020 21:00:42.316: [DLL_Loader] GetProcAddress ([C:\Windows\system32\WINTRUST.dll], "WinVerifyTrust") - [ setupapi.dll <SetupDiDeleteDeviceInterfaceData>, tid=0x0f68 ]
21901/20/2020 21:00:42.316: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
22001/20/2020 21:00:42.317: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
22101/20/2020 21:00:42.318: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
22201/20/2020 21:00:42.319: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
22301/20/2020 21:00:42.319: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
22401/20/2020 21:00:42.320: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
22501/20/2020 21:00:42.321: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
22601/20/2020 21:00:42.322: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
22701/20/2020 21:00:42.322: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
22801/20/2020 21:00:42.323: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
22901/20/2020 21:00:42.324: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
23001/20/2020 21:00:42.325: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
23101/20/2020 21:00:42.326: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
23201/20/2020 21:00:42.326: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
23301/20/2020 21:00:42.327: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
23401/20/2020 21:00:42.328: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
23501/20/2020 21:00:42.329: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
23601/20/2020 21:00:42.330: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
23701/20/2020 21:00:42.331: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
23801/20/2020 21:00:42.332: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
23901/20/2020 21:00:42.332: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
24001/20/2020 21:00:42.333: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
24101/20/2020 21:00:42.334: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
24201/20/2020 21:00:42.335: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
24301/20/2020 21:00:42.336: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
24401/20/2020 21:00:42.336: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
24501/20/2020 21:00:42.337: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
24601/20/2020 21:00:42.337: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
24701/20/2020 21:00:42.338: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
24801/20/2020 21:00:42.339: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
24901/20/2020 21:00:42.340: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
25001/20/2020 21:00:42.341: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
25101/20/2020 21:00:42.341: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
25201/20/2020 21:00:42.342: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
25301/20/2020 21:00:42.343: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
25401/20/2020 21:00:42.344: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
25501/20/2020 21:00:42.345: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
25601/20/2020 21:00:42.345: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
25701/20/2020 21:00:42.346: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
25801/20/2020 21:00:42.347: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
25901/20/2020 21:00:42.348: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
26001/20/2020 21:00:42.349: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
26101/20/2020 21:00:42.349: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
26201/20/2020 21:00:42.351: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
26301/20/2020 21:00:42.352: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
26401/20/2020 21:00:42.353: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
26501/20/2020 21:00:42.354: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
26601/20/2020 21:00:42.355: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
26701/20/2020 21:00:42.355: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
26801/20/2020 21:00:42.356: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
26901/20/2020 21:00:42.357: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
27001/20/2020 21:00:42.358: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
27101/20/2020 21:00:42.358: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
27201/20/2020 21:00:42.359: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
27301/20/2020 21:00:42.361: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
27401/20/2020 21:00:42.363: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
27501/20/2020 21:00:42.363: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
27601/20/2020 21:00:42.364: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
27701/20/2020 21:00:42.365: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
27801/20/2020 21:00:42.366: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
27901/20/2020 21:00:42.367: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
28001/20/2020 21:00:42.368: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
28101/20/2020 21:00:42.368: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
28201/20/2020 21:00:42.369: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
28301/20/2020 21:00:42.370: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
28401/20/2020 21:00:42.371: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
28501/20/2020 21:00:42.372: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e70 ]
28601/20/2020 21:00:42.388: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0508 ]
28701/20/2020 21:00:42.390: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0508 ]
28801/20/2020 21:00:42.392: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0508 ]
28901/20/2020 21:00:42.393: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0508 ]
29001/20/2020 21:00:42.415: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
29101/20/2020 21:00:42.415: [DebugUtils] <*> [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
29201/20/2020 21:00:42.416: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
29301/20/2020 21:00:42.421: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
29401/20/2020 21:00:42.421: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_RestartAppIfNecessary") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
29501/20/2020 21:00:42.421: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_Init") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
29601/20/2020 21:00:42.421: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_GetHSteamPipe") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
29701/20/2020 21:00:42.421: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_GetHSteamUser") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
29801/20/2020 21:00:42.421: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_RegisterCallResult") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
29901/20/2020 21:00:42.422: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_UnregisterCallResult") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
30001/20/2020 21:00:42.422: [DLL_Loader] GetProcAddress ([D:\SteamLibrary\steamapps\common\Monster Hunter World\steam_api64.dll], "SteamAPI_RunCallbacks") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
30101/20/2020 21:00:42.424: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
30201/20/2020 21:00:42.426: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "InitializeCriticalSectionEx") - [ tier0_s64.dll <CDbgFmtSafeImplT<0>::operator=>, tid=0x0914 ]
30301/20/2020 21:00:42.426: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
30401/20/2020 21:00:42.426: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "InitializeCriticalSectionEx") - [ tier0_s64.dll < CreateVProfile>, tid=0x0914 ]
30501/20/2020 21:00:42.426: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
30601/20/2020 21:00:42.427: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
30701/20/2020 21:00:42.427: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsAlloc") - [ tier0_s64.dll < CreateVProfile>, tid=0x0914 ]
30801/20/2020 21:00:42.427: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsGetValue") - [ tier0_s64.dll < CreateVProfile>, tid=0x0914 ]
30901/20/2020 21:00:42.427: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsSetValue") - [ tier0_s64.dll < CreateVProfile>, tid=0x0914 ]
31001/20/2020 21:00:42.427: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
31101/20/2020 21:00:42.427: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "LCMapStringEx") - [ tier0_s64.dll < CreateVProfile>, tid=0x0914 ]
31201/20/2020 21:00:42.427: [DebugUtils] Procedure: 'InitializeConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
31301/20/2020 21:00:42.427: [DebugUtils] >> Expected Location: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL'!
31401/20/2020 21:00:42.427: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "InitializeConditionVariable") - [ tier0_s64.dll < CreateVProfile>, tid=0x0914 ]
31501/20/2020 21:00:42.427: [DebugUtils] Procedure: 'SleepConditionVariableCS' located by NtLdr in 'C:\Windows\system32\kernel32.dll'
31601/20/2020 21:00:42.427: [DebugUtils] >> Expected Location: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL'!
31701/20/2020 21:00:42.427: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "SleepConditionVariableCS") - [ tier0_s64.dll < CreateVProfile>, tid=0x0914 ]
31801/20/2020 21:00:42.427: [DebugUtils] Procedure: 'WakeAllConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
31901/20/2020 21:00:42.427: [DebugUtils] >> Expected Location: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL'!
32001/20/2020 21:00:42.427: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "WakeAllConditionVariable") - [ tier0_s64.dll < CreateVProfile>, tid=0x0914 ]
32101/20/2020 21:00:42.427: [AntiTamper] Thread: 914 () is inquiring for debuggers
32201/20/2020 21:00:42.428: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
32301/20/2020 21:00:42.428: [DLL_Loader] GetProcAddress ([C:\Windows\system32\PSAPI.DLL], "EnumProcesses") - [ tier0_s64.dll , tid=0x0914 ]
32401/20/2020 21:00:42.428: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
32501/20/2020 21:00:42.428: [DLL_Loader] GetProcAddress ([C:\Windows\system32\PSAPI.DLL], "EnumProcessModules") - [ tier0_s64.dll , tid=0x0914 ]
32601/20/2020 21:00:42.429: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
32701/20/2020 21:00:42.429: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
32801/20/2020 21:00:42.429: [DebugUtils] Procedure: 'EventRegister' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
32901/20/2020 21:00:42.429: [DebugUtils] >> Expected Location: 'C:\Windows\system32\advapi32.dll'!
33001/20/2020 21:00:42.429: [DLL_Loader] GetProcAddress ([C:\Windows\system32\advapi32.dll], "EventRegister") - [ tier0_s64.dll , tid=0x0914 ]
33101/20/2020 21:00:42.429: [DebugUtils] Procedure: 'EventWrite' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
33201/20/2020 21:00:42.429: [DebugUtils] >> Expected Location: 'C:\Windows\system32\advapi32.dll'!
33301/20/2020 21:00:42.429: [DLL_Loader] GetProcAddress ([C:\Windows\system32\advapi32.dll], "EventWrite") - [ tier0_s64.dll , tid=0x0914 ]
33401/20/2020 21:00:42.429: [DebugUtils] Procedure: 'EventUnregister' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
33501/20/2020 21:00:42.429: [DebugUtils] >> Expected Location: 'C:\Windows\system32\advapi32.dll'!
33601/20/2020 21:00:42.429: [DLL_Loader] GetProcAddress ([C:\Windows\system32\advapi32.dll], "EventUnregister") - [ tier0_s64.dll , tid=0x0914 ]
33701/20/2020 21:00:42.429: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
33801/20/2020 21:00:42.430: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "InitializeCriticalSectionEx") - [ vstdlib_s64.dll < Coroutine_YieldToMain>, tid=0x0914 ]
33901/20/2020 21:00:42.431: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
34001/20/2020 21:00:42.431: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "InitializeCriticalSectionEx") - [ vstdlib_s64.dll < CreateInterface>, tid=0x0914 ]
34101/20/2020 21:00:42.431: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
34201/20/2020 21:00:42.431: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
34301/20/2020 21:00:42.431: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsAlloc") - [ vstdlib_s64.dll < CreateInterface>, tid=0x0914 ]
34401/20/2020 21:00:42.431: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsGetValue") - [ vstdlib_s64.dll < CreateInterface>, tid=0x0914 ]
34501/20/2020 21:00:42.431: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsSetValue") - [ vstdlib_s64.dll < CreateInterface>, tid=0x0914 ]
34601/20/2020 21:00:42.432: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
34701/20/2020 21:00:42.432: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "LCMapStringEx") - [ vstdlib_s64.dll < CreateInterface>, tid=0x0914 ]
34801/20/2020 21:00:42.432: [DebugUtils] Procedure: 'InitializeConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
34901/20/2020 21:00:42.432: [DebugUtils] >> Expected Location: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL'!
35001/20/2020 21:00:42.432: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "InitializeConditionVariable") - [ vstdlib_s64.dll < CreateInterface>, tid=0x0914 ]
35101/20/2020 21:00:42.432: [DebugUtils] Procedure: 'SleepConditionVariableCS' located by NtLdr in 'C:\Windows\system32\kernel32.dll'
35201/20/2020 21:00:42.432: [DebugUtils] >> Expected Location: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL'!
35301/20/2020 21:00:42.432: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "SleepConditionVariableCS") - [ vstdlib_s64.dll < CreateInterface>, tid=0x0914 ]
35401/20/2020 21:00:42.432: [DebugUtils] Procedure: 'WakeAllConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
35501/20/2020 21:00:42.432: [DebugUtils] >> Expected Location: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL'!
35601/20/2020 21:00:42.432: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "WakeAllConditionVariable") - [ vstdlib_s64.dll < CreateInterface>, tid=0x0914 ]
35701/20/2020 21:00:42.432: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
35801/20/2020 21:00:42.433: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "InitializeCriticalSectionEx") - [ steamclient64.dll < Steam_TerminateGameConnection>, tid=0x0914 ]
35901/20/2020 21:00:42.433: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
36001/20/2020 21:00:42.433: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "InitializeCriticalSectionEx") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
36101/20/2020 21:00:42.433: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
36201/20/2020 21:00:42.434: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
36301/20/2020 21:00:42.434: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsAlloc") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
36401/20/2020 21:00:42.434: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsGetValue") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
36501/20/2020 21:00:42.434: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsSetValue") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
36601/20/2020 21:00:42.434: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
36701/20/2020 21:00:42.434: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "LCMapStringEx") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
36801/20/2020 21:00:42.434: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsAlloc") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
36901/20/2020 21:00:42.434: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsFree") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
37001/20/2020 21:00:42.434: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsGetValue") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
37101/20/2020 21:00:42.434: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsSetValue") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
37201/20/2020 21:00:42.434: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "InitializeCriticalSectionEx") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
37301/20/2020 21:00:42.434: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "InitOnceExecuteOnce") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
37401/20/2020 21:00:42.434: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateEventExW") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
37501/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateSemaphoreW") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
37601/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateSemaphoreExW") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
37701/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateThreadpoolTimer") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
37801/20/2020 21:00:42.435: [DebugUtils] Procedure: 'SetThreadpoolTimer' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
37901/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
38001/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetThreadpoolTimer") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
38101/20/2020 21:00:42.435: [DebugUtils] Procedure: 'WaitForThreadpoolTimerCallbacks' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
38201/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
38301/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "WaitForThreadpoolTimerCallbacks") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
38401/20/2020 21:00:42.435: [DebugUtils] Procedure: 'CloseThreadpoolTimer' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
38501/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
38601/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CloseThreadpoolTimer") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
38701/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateThreadpoolWait") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
38801/20/2020 21:00:42.435: [DebugUtils] Procedure: 'SetThreadpoolWait' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
38901/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
39001/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetThreadpoolWait") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
39101/20/2020 21:00:42.435: [DebugUtils] Procedure: 'CloseThreadpoolWait' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
39201/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
39301/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CloseThreadpoolWait") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
39401/20/2020 21:00:42.435: [DebugUtils] Procedure: 'FlushProcessWriteBuffers' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
39501/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
39601/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlushProcessWriteBuffers") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
39701/20/2020 21:00:42.435: [DebugUtils] Procedure: 'FreeLibraryWhenCallbackReturns' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
39801/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
39901/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FreeLibraryWhenCallbackReturns") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
40001/20/2020 21:00:42.435: [DebugUtils] Procedure: 'GetCurrentProcessorNumber' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
40101/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
40201/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetCurrentProcessorNumber") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
40301/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateSymbolicLinkW") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
40401/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetCurrentPackageId") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
40501/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetTickCount64") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
40601/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetFileInformationByHandleEx") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
40701/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetFileInformationByHandle") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
40801/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetSystemTimePreciseAsFileTime") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
40901/20/2020 21:00:42.435: [DebugUtils] Procedure: 'InitializeConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
41001/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
41101/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "InitializeConditionVariable") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
41201/20/2020 21:00:42.435: [DebugUtils] Procedure: 'WakeConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
41301/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
41401/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "WakeConditionVariable") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
41501/20/2020 21:00:42.435: [DebugUtils] Procedure: 'WakeAllConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
41601/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
41701/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "WakeAllConditionVariable") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
41801/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SleepConditionVariableCS") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
41901/20/2020 21:00:42.435: [DebugUtils] Procedure: 'InitializeSRWLock' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
42001/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
42101/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "InitializeSRWLock") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
42201/20/2020 21:00:42.435: [DebugUtils] Procedure: 'AcquireSRWLockExclusive' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
42301/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
42401/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "AcquireSRWLockExclusive") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
42501/20/2020 21:00:42.435: [DebugUtils] Procedure: 'TryAcquireSRWLockExclusive' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
42601/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
42701/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "TryAcquireSRWLockExclusive") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
42801/20/2020 21:00:42.435: [DebugUtils] Procedure: 'ReleaseSRWLockExclusive' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
42901/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
43001/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "ReleaseSRWLockExclusive") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
43101/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SleepConditionVariableSRW") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
43201/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateThreadpoolWork") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
43301/20/2020 21:00:42.435: [DebugUtils] Procedure: 'SubmitThreadpoolWork' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
43401/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
43501/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SubmitThreadpoolWork") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
43601/20/2020 21:00:42.435: [DebugUtils] Procedure: 'CloseThreadpoolWork' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
43701/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
43801/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CloseThreadpoolWork") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
43901/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CompareStringEx") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
44001/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLocaleInfoEx") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
44101/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "LCMapStringEx") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
44201/20/2020 21:00:42.435: [DebugUtils] Procedure: 'InitializeConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
44301/20/2020 21:00:42.435: [DebugUtils] >> Expected Location: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL'!
44401/20/2020 21:00:42.435: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "InitializeConditionVariable") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
44501/20/2020 21:00:42.436: [DebugUtils] Procedure: 'SleepConditionVariableCS' located by NtLdr in 'C:\Windows\system32\kernel32.dll'
44601/20/2020 21:00:42.436: [DebugUtils] >> Expected Location: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL'!
44701/20/2020 21:00:42.436: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "SleepConditionVariableCS") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
44801/20/2020 21:00:42.436: [DebugUtils] Procedure: 'WakeAllConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
44901/20/2020 21:00:42.436: [DebugUtils] >> Expected Location: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL'!
45001/20/2020 21:00:42.436: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "WakeAllConditionVariable") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
45101/20/2020 21:00:42.441: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
45201/20/2020 21:00:42.441: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
45301/20/2020 21:00:42.441: [DLL_Loader] GetProcAddress ([C:\Windows\system32\advapi32.dll], "SystemFunction036") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
45401/20/2020 21:00:42.442: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
45501/20/2020 21:00:42.442: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
45601/20/2020 21:00:42.442: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "VerifyVersionInfoA") - [ tier0_s64.dll < GetPortableSystemInformation>, tid=0x0914 ]
45701/20/2020 21:00:42.442: [DebugUtils] Procedure: 'VerSetConditionMask' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
45801/20/2020 21:00:42.442: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
45901/20/2020 21:00:42.442: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "VerSetConditionMask") - [ tier0_s64.dll < GetPortableSystemInformation>, tid=0x0914 ]
46001/20/2020 21:00:42.443: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ tier0_s64.dll < GetPortableSystemInformation>, tid=0x0914 ]
46101/20/2020 21:00:42.444: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetFileCompletionNotificationModes") - [ steamclient64.dll , tid=0x0914 ]
46201/20/2020 21:00:42.444: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetQueuedCompletionStatusEx") - [ steamclient64.dll , tid=0x0914 ]
46301/20/2020 21:00:42.444: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "RtlNtStatusToDosError") - [ steamclient64.dll , tid=0x0914 ]
46401/20/2020 21:00:42.444: [DebugUtils] Procedure: 'EncodePointer' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
46501/20/2020 21:00:42.444: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
46601/20/2020 21:00:42.444: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "EncodePointer") - [ steamclient64.dll < Steam_TerminateGameConnection>, tid=0x0914 ]
46701/20/2020 21:00:42.444: [DebugUtils] Procedure: 'EncodePointer' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
46801/20/2020 21:00:42.444: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
46901/20/2020 21:00:42.445: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "EncodePointer") - [ steamclient64.dll < Steam_TerminateGameConnection>, tid=0x0914 ]
47001/20/2020 21:00:42.445: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
47101/20/2020 21:00:42.446: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
47201/20/2020 21:00:42.446: [DLL_Loader] GetProcAddress ([C:\Program Files (x86)\Steam\steamclient64.dll], "CreateInterface") - [ steam_api64.dll < SteamAPI_SetTryCatchCallbacks>, tid=0x0914 ]
47301/20/2020 21:00:42.446: [DLL_Loader] GetProcAddress ([C:\Program Files (x86)\Steam\steamclient64.dll], "Steam_ReleaseThreadLocalMemory") - [ steam_api64.dll < SteamAPI_SetTryCatchCallbacks>, tid=0x0914 ]
47401/20/2020 21:00:42.446: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetProcAddress") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
47501/20/2020 21:00:42.446: [DLL_Loader] GetProcAddress ([C:\Windows\system32\KERNELBASE.dll], "GetProcAddress") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
47601/20/2020 21:00:42.447: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateToolhelp32Snapshot") - [ DQLSP.dll < WSPStartup>, tid=0x0914 ]
47701/20/2020 21:00:42.447: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "Thread32First") - [ DQLSP.dll < WSPStartup>, tid=0x0914 ]
47801/20/2020 21:00:42.447: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "Thread32Next") - [ DQLSP.dll < WSPStartup>, tid=0x0914 ]
47901/20/2020 21:00:42.448: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
48001/20/2020 21:00:42.449: [DLL_Loader] GetProcAddress ([C:\Windows\system32\SSPICLI.DLL], "GetUserNameExA") - [ advapi32.dll < OpenProcessToken>, tid=0x0914 ]
48101/20/2020 21:00:42.449: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
48201/20/2020 21:00:42.449: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetProcAddress") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
48301/20/2020 21:00:42.449: [DLL_Loader] GetProcAddress ([C:\Windows\system32\KERNELBASE.dll], "GetProcAddress") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
48401/20/2020 21:00:42.449: [DLL_Loader] GetProcAddress ([C:\Windows\system32\DQLSP.dll], "WSPStartup") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
48501/20/2020 21:00:42.456: [DLL_Loader] GetProcAddress ([C:\Windows\system32\DQLSP.dll], "WSPStartup") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
48601/20/2020 21:00:42.457: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
48701/20/2020 21:00:42.457: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
48801/20/2020 21:00:42.458: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
48901/20/2020 21:00:42.459: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
49001/20/2020 21:00:42.459: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
49101/20/2020 21:00:42.460: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
49201/20/2020 21:00:42.460: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
49301/20/2020 21:00:42.461: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
49401/20/2020 21:00:42.461: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
49501/20/2020 21:00:42.462: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
49601/20/2020 21:00:42.462: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
49701/20/2020 21:00:42.462: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetProcAddress") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
49801/20/2020 21:00:42.462: [DLL_Loader] GetProcAddress ([C:\Windows\system32\KERNELBASE.dll], "GetProcAddress") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
49901/20/2020 21:00:42.462: [DLL_Loader] GetProcAddress ([C:\Windows\system32\MSWSOCK.dll], "WSPStartup") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
50001/20/2020 21:00:42.467: [DLL_Loader] GetProcAddress ([C:\Windows\system32\MSWSOCK.dll], "WSPStartup") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
50101/20/2020 21:00:42.468: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
50201/20/2020 21:00:42.468: [DLL_Loader] GetProcAddress ([C:\Windows\System32\wshtcpip.dll], "WSHOpenSocket") - [ MSWSOCK.dll , tid=0x0914 ]
50301/20/2020 21:00:42.468: [DLL_Loader] GetProcAddress ([C:\Windows\System32\wshtcpip.dll], "WSHOpenSocket2") - [ MSWSOCK.dll , tid=0x0914 ]
50401/20/2020 21:00:42.468: [DLL_Loader] GetProcAddress ([C:\Windows\System32\wshtcpip.dll], "WSHJoinLeaf") - [ MSWSOCK.dll , tid=0x0914 ]
50501/20/2020 21:00:42.468: [DLL_Loader] GetProcAddress ([C:\Windows\System32\wshtcpip.dll], "WSHNotify") - [ MSWSOCK.dll , tid=0x0914 ]
50601/20/2020 21:00:42.468: [DLL_Loader] GetProcAddress ([C:\Windows\System32\wshtcpip.dll], "WSHGetSocketInformation") - [ MSWSOCK.dll , tid=0x0914 ]
50701/20/2020 21:00:42.468: [DLL_Loader] GetProcAddress ([C:\Windows\System32\wshtcpip.dll], "WSHSetSocketInformation") - [ MSWSOCK.dll , tid=0x0914 ]
50801/20/2020 21:00:42.468: [DLL_Loader] GetProcAddress ([C:\Windows\System32\wshtcpip.dll], "WSHGetSockaddrType") - [ MSWSOCK.dll , tid=0x0914 ]
50901/20/2020 21:00:42.468: [DLL_Loader] GetProcAddress ([C:\Windows\System32\wshtcpip.dll], "WSHGetWildcardSockaddr") - [ MSWSOCK.dll , tid=0x0914 ]
51001/20/2020 21:00:42.468: [DLL_Loader] GetProcAddress ([C:\Windows\System32\wshtcpip.dll], "WSHGetBroadcastSockaddr") - [ MSWSOCK.dll , tid=0x0914 ]
51101/20/2020 21:00:42.468: [DLL_Loader] GetProcAddress ([C:\Windows\System32\wshtcpip.dll], "WSHAddressToString") - [ MSWSOCK.dll , tid=0x0914 ]
51201/20/2020 21:00:42.468: [DLL_Loader] GetProcAddress ([C:\Windows\System32\wshtcpip.dll], "WSHStringToAddress") - [ MSWSOCK.dll , tid=0x0914 ]
51301/20/2020 21:00:42.468: [DLL_Loader] GetProcAddress ([C:\Windows\System32\wshtcpip.dll], "WSHIoctl") - [ MSWSOCK.dll , tid=0x0914 ]
51401/20/2020 21:00:42.469: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
51501/20/2020 21:00:42.469: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetProcAddress") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
51601/20/2020 21:00:42.469: [DLL_Loader] GetProcAddress ([C:\Windows\system32\KERNELBASE.dll], "GetProcAddress") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
51701/20/2020 21:00:42.469: [DLL_Loader] GetProcAddress ([C:\Windows\system32\DQLSP.dll], "WSPStartup") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
51801/20/2020 21:00:42.476: [DLL_Loader] GetProcAddress ([C:\Windows\system32\DQLSP.dll], "WSPStartup") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
51901/20/2020 21:00:42.477: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
52001/20/2020 21:00:42.477: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetProcAddress") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
52101/20/2020 21:00:42.477: [DLL_Loader] GetProcAddress ([C:\Windows\system32\KERNELBASE.dll], "GetProcAddress") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
52201/20/2020 21:00:42.477: [DLL_Loader] GetProcAddress ([C:\Windows\system32\MSWSOCK.dll], "WSPStartup") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
52301/20/2020 21:00:42.482: [DLL_Loader] GetProcAddress ([C:\Windows\system32\MSWSOCK.dll], "WSPStartup") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
52401/20/2020 21:00:42.482: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetProcAddress") - [ steamclient64.dll < CreateInterface>, tid=0x0914 ]
52501/20/2020 21:00:42.508: [DLL_Loader] GetProcAddress ([C:\Program Files (x86)\Steam\steamclient64.dll], "Steam_BGetCallback") - [ steam_api64.dll <SteamAPI_ISteamUtils_ShowGamepadTextInput>, tid=0x0914 ]
52601/20/2020 21:00:42.508: [DLL_Loader] GetProcAddress ([C:\Program Files (x86)\Steam\steamclient64.dll], "Steam_FreeLastCallback") - [ steam_api64.dll <SteamAPI_ISteamUtils_ShowGamepadTextInput>, tid=0x0914 ]
52701/20/2020 21:00:42.508: [DLL_Loader] GetProcAddress ([C:\Program Files (x86)\Steam\steamclient64.dll], "Steam_GetAPICallResult") - [ steam_api64.dll <SteamAPI_ISteamUtils_ShowGamepadTextInput>, tid=0x0914 ]
52801/20/2020 21:00:42.509: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
52901/20/2020 21:00:42.509: [DLL_Loader] GetProcAddress ([C:\Program Files (x86)\Steam\steamclient64.dll], "CreateInterface") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
53001/20/2020 21:00:42.559: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
53101/20/2020 21:00:42.559: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "InitializeCriticalSectionEx") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
53201/20/2020 21:00:42.560: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
53301/20/2020 21:00:42.560: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
53401/20/2020 21:00:42.560: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsAlloc") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
53501/20/2020 21:00:42.560: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsSetValue") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
53601/20/2020 21:00:42.561: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
53701/20/2020 21:00:42.561: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "InitializeCriticalSectionEx") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
53801/20/2020 21:00:42.561: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
53901/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
54001/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsAlloc") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
54101/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsGetValue") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
54201/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsSetValue") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
54301/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
54401/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "LCMapStringEx") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
54501/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "AreFileApisANSI") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
54601/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsAlloc") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
54701/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsFree") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
54801/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsGetValue") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
54901/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlsSetValue") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
55001/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "InitializeCriticalSectionEx") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
55101/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "InitOnceExecuteOnce") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
55201/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateEventExW") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
55301/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateSemaphoreW") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
55401/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateSemaphoreExW") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
55501/20/2020 21:00:42.562: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateThreadpoolTimer") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
55601/20/2020 21:00:42.562: [DebugUtils] Procedure: 'SetThreadpoolTimer' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
55701/20/2020 21:00:42.562: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
55801/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetThreadpoolTimer") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
55901/20/2020 21:00:42.563: [DebugUtils] Procedure: 'WaitForThreadpoolTimerCallbacks' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
56001/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
56101/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "WaitForThreadpoolTimerCallbacks") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
56201/20/2020 21:00:42.563: [DebugUtils] Procedure: 'CloseThreadpoolTimer' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
56301/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
56401/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CloseThreadpoolTimer") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
56501/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateThreadpoolWait") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
56601/20/2020 21:00:42.563: [DebugUtils] Procedure: 'SetThreadpoolWait' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
56701/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
56801/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetThreadpoolWait") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
56901/20/2020 21:00:42.563: [DebugUtils] Procedure: 'CloseThreadpoolWait' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
57001/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
57101/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CloseThreadpoolWait") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
57201/20/2020 21:00:42.563: [DebugUtils] Procedure: 'FlushProcessWriteBuffers' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
57301/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
57401/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FlushProcessWriteBuffers") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
57501/20/2020 21:00:42.563: [DebugUtils] Procedure: 'FreeLibraryWhenCallbackReturns' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
57601/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
57701/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "FreeLibraryWhenCallbackReturns") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
57801/20/2020 21:00:42.563: [DebugUtils] Procedure: 'GetCurrentProcessorNumber' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
57901/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
58001/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetCurrentProcessorNumber") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
58101/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateSymbolicLinkW") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
58201/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetCurrentPackageId") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
58301/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetTickCount64") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
58401/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetFileInformationByHandleEx") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
58501/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetFileInformationByHandle") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
58601/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetSystemTimePreciseAsFileTime") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
58701/20/2020 21:00:42.563: [DebugUtils] Procedure: 'InitializeConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
58801/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
58901/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "InitializeConditionVariable") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
59001/20/2020 21:00:42.563: [DebugUtils] Procedure: 'WakeConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
59101/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
59201/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "WakeConditionVariable") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
59301/20/2020 21:00:42.563: [DebugUtils] Procedure: 'WakeAllConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
59401/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
59501/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "WakeAllConditionVariable") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
59601/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SleepConditionVariableCS") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
59701/20/2020 21:00:42.563: [DebugUtils] Procedure: 'InitializeSRWLock' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
59801/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
59901/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "InitializeSRWLock") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
60001/20/2020 21:00:42.563: [DebugUtils] Procedure: 'AcquireSRWLockExclusive' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
60101/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
60201/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "AcquireSRWLockExclusive") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
60301/20/2020 21:00:42.563: [DebugUtils] Procedure: 'TryAcquireSRWLockExclusive' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
60401/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
60501/20/2020 21:00:42.563: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "TryAcquireSRWLockExclusive") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
60601/20/2020 21:00:42.563: [DebugUtils] Procedure: 'ReleaseSRWLockExclusive' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
60701/20/2020 21:00:42.563: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
60801/20/2020 21:00:42.564: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "ReleaseSRWLockExclusive") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
60901/20/2020 21:00:42.564: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SleepConditionVariableSRW") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
61001/20/2020 21:00:42.564: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CreateThreadpoolWork") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
61101/20/2020 21:00:42.564: [DebugUtils] Procedure: 'SubmitThreadpoolWork' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
61201/20/2020 21:00:42.564: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
61301/20/2020 21:00:42.564: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SubmitThreadpoolWork") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
61401/20/2020 21:00:42.564: [DebugUtils] Procedure: 'CloseThreadpoolWork' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
61501/20/2020 21:00:42.564: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
61601/20/2020 21:00:42.564: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CloseThreadpoolWork") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
61701/20/2020 21:00:42.564: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "CompareStringEx") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
61801/20/2020 21:00:42.564: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLocaleInfoEx") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
61901/20/2020 21:00:42.564: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "LCMapStringEx") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0914 ]
62001/20/2020 21:00:42.564: [DebugUtils] Procedure: 'InitializeConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
62101/20/2020 21:00:42.564: [DebugUtils] >> Expected Location: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL'!
62201/20/2020 21:00:42.564: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "InitializeConditionVariable") - [ MonsterHunterWorld.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x0914 ]
62301/20/2020 21:00:42.564: [DebugUtils] Procedure: 'SleepConditionVariableCS' located by NtLdr in 'C:\Windows\system32\kernel32.dll'
62401/20/2020 21:00:42.564: [DebugUtils] >> Expected Location: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL'!
62501/20/2020 21:00:42.564: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "SleepConditionVariableCS") - [ MonsterHunterWorld.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x0914 ]
62601/20/2020 21:00:42.564: [DebugUtils] Procedure: 'WakeAllConditionVariable' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
62701/20/2020 21:00:42.564: [DebugUtils] >> Expected Location: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL'!
62801/20/2020 21:00:42.564: [DLL_Loader] GetProcAddress ([C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL], "WakeAllConditionVariable") - [ MonsterHunterWorld.exe < NVSDK_NGX_D3D12_Shutdown>, tid=0x0914 ]
62901/20/2020 21:00:43.066: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f7c ]
63001/20/2020 21:00:43.067: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0f7c ]
63101/20/2020 21:00:43.067: [DieAntiDbg] tid=f7c (zInflateThread) tried to hide itself from debuggers; please attach one and investigate!
63201/20/2020 21:00:43.067: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0cbc ]
63301/20/2020 21:00:43.067: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0cbc ]
63401/20/2020 21:00:43.067: [DieAntiDbg] tid=cbc (zInflateThread) tried to hide itself from debuggers; please attach one and investigate!
63501/20/2020 21:00:43.067: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f7c ]
63601/20/2020 21:00:43.068: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetThreadContext") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0f7c ]
63701/20/2020 21:00:43.068: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0cbc ]
63801/20/2020 21:00:43.068: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetThreadContext") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0cbc ]
63901/20/2020 21:00:43.068: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f7c ]
64001/20/2020 21:00:43.069: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetThreadContext") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0f7c ]
64101/20/2020 21:00:43.069: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0cbc ]
64201/20/2020 21:00:43.069: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetThreadContext") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0cbc ]
64301/20/2020 21:00:43.071: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
64401/20/2020 21:00:43.071: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
64501/20/2020 21:00:43.071: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
64601/20/2020 21:00:43.071: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
64701/20/2020 21:00:43.072: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
64801/20/2020 21:00:43.072: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
64901/20/2020 21:00:43.072: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
65001/20/2020 21:00:43.072: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
65101/20/2020 21:00:43.073: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
65201/20/2020 21:00:43.073: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
65301/20/2020 21:00:43.073: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
65401/20/2020 21:00:43.073: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
65501/20/2020 21:00:43.074: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
65601/20/2020 21:00:43.074: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
65701/20/2020 21:00:43.074: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
65801/20/2020 21:00:43.074: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
65901/20/2020 21:00:43.075: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
66001/20/2020 21:00:43.075: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
66101/20/2020 21:00:43.075: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
66201/20/2020 21:00:43.075: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
66301/20/2020 21:00:43.076: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
66401/20/2020 21:00:43.076: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
66501/20/2020 21:00:43.076: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
66601/20/2020 21:00:43.076: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
66701/20/2020 21:00:43.077: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
66801/20/2020 21:00:43.077: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
66901/20/2020 21:00:43.077: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
67001/20/2020 21:00:43.077: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
67101/20/2020 21:00:43.078: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
67201/20/2020 21:00:43.078: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
67301/20/2020 21:00:43.078: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
67401/20/2020 21:00:43.078: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
67501/20/2020 21:00:43.079: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
67601/20/2020 21:00:43.079: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
67701/20/2020 21:00:43.079: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
67801/20/2020 21:00:43.079: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
67901/20/2020 21:00:43.080: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
68001/20/2020 21:00:43.080: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "RtlCaptureContext") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
68101/20/2020 21:00:43.080: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "RtlCaptureStackBackTrace") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
68201/20/2020 21:00:43.080: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
68301/20/2020 21:00:43.080: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
68401/20/2020 21:00:43.081: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
68501/20/2020 21:00:43.081: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
68601/20/2020 21:00:43.081: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
68701/20/2020 21:00:43.081: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
68801/20/2020 21:00:43.082: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
68901/20/2020 21:00:43.082: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
69001/20/2020 21:00:43.082: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
69101/20/2020 21:00:43.082: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
69201/20/2020 21:00:43.083: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
69301/20/2020 21:00:43.083: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
69401/20/2020 21:00:43.083: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
69501/20/2020 21:00:43.083: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
69601/20/2020 21:00:43.084: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
69701/20/2020 21:00:43.084: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
69801/20/2020 21:00:43.084: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
69901/20/2020 21:00:43.084: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
70001/20/2020 21:00:43.085: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
70101/20/2020 21:00:43.085: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
70201/20/2020 21:00:43.085: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
70301/20/2020 21:00:43.085: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
70401/20/2020 21:00:43.086: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
70501/20/2020 21:00:43.086: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
70601/20/2020 21:00:43.086: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
70701/20/2020 21:00:43.086: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
70801/20/2020 21:00:43.087: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
70901/20/2020 21:00:43.087: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
71001/20/2020 21:00:43.087: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
71101/20/2020 21:00:43.087: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
71201/20/2020 21:00:43.087: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
71301/20/2020 21:00:43.087: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
71401/20/2020 21:00:43.087: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
71501/20/2020 21:00:43.087: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
71601/20/2020 21:00:43.088: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
71701/20/2020 21:00:43.088: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
71801/20/2020 21:00:43.088: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
71901/20/2020 21:00:43.088: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
72001/20/2020 21:00:43.089: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
72101/20/2020 21:00:43.089: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
72201/20/2020 21:00:43.089: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
72301/20/2020 21:00:43.090: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
72401/20/2020 21:00:43.090: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
72501/20/2020 21:00:43.090: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
72601/20/2020 21:00:43.091: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
72701/20/2020 21:00:43.091: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
72801/20/2020 21:00:43.091: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
72901/20/2020 21:00:43.091: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
73001/20/2020 21:00:43.092: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
73101/20/2020 21:00:43.092: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
73201/20/2020 21:00:43.092: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
73301/20/2020 21:00:43.092: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
73401/20/2020 21:00:43.093: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
73501/20/2020 21:00:43.093: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
73601/20/2020 21:00:43.093: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
73701/20/2020 21:00:43.093: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
73801/20/2020 21:00:43.094: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
73901/20/2020 21:00:43.094: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
74001/20/2020 21:00:43.094: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
74101/20/2020 21:00:43.094: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
74201/20/2020 21:00:43.095: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
74301/20/2020 21:00:43.095: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
74401/20/2020 21:00:43.095: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
74501/20/2020 21:00:43.095: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
74601/20/2020 21:00:43.096: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
74701/20/2020 21:00:43.096: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetLogicalProcessorInformation") - [ MonsterHunterWorld.exe <AK::StreamMgr::SetFileLocationResolver>, tid=0x0914 ]
74801/20/2020 21:00:43.096: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
74901/20/2020 21:00:43.096: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtQueryInformationProcess") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
75001/20/2020 21:00:43.097: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
75101/20/2020 21:00:43.097: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtQueryInformationProcess") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
75201/20/2020 21:00:43.097: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
75301/20/2020 21:00:43.097: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtQueryInformationProcess") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
75401/20/2020 21:00:43.097: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
75501/20/2020 21:00:43.098: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "DbgUiRemoteBreakin") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
75601/20/2020 21:00:43.098: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
75701/20/2020 21:00:43.098: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "VirtualProtect") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
75801/20/2020 21:00:43.098: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
75901/20/2020 21:00:43.099: [DebugUtils] Procedure: 'ExitProcess' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
76001/20/2020 21:00:43.099: [DebugUtils] >> Expected Location: 'C:\Windows\system32\kernel32.dll'!
76101/20/2020 21:00:43.099: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "ExitProcess") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
76201/20/2020 21:00:43.099: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
76301/20/2020 21:00:43.099: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
76401/20/2020 21:00:43.099: [DieAntiDbg] tid=914 () tried to hide itself from debuggers; please attach one and investigate!
76501/20/2020 21:00:43.099: [DLL_Loader] GetProcAddress ([C:\Program Files (x86)\Steam\steamclient64.dll], "CreateInterface") - [ steam_api64.dll < SteamInternal_CreateInterface>, tid=0x0914 ]
76601/20/2020 21:00:43.280: [Window Mgr] AdjustWindowRect ( { 0, 0 / 1280, 720}, 0x10000000, 0 ) - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
76701/20/2020 21:00:43.282: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
76801/20/2020 21:00:43.282: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoInitializeEx") - [ IMM32.DLL < ImmGetConversionStatus>, tid=0x0914 ]
76901/20/2020 21:00:43.282: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoUninitialize") - [ IMM32.DLL < ImmGetConversionStatus>, tid=0x0914 ]
77001/20/2020 21:00:43.282: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoRegisterInitializeSpy") - [ IMM32.DLL < ImmGetConversionStatus>, tid=0x0914 ]
77101/20/2020 21:00:43.282: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoRevokeInitializeSpy") - [ IMM32.DLL < ImmGetConversionStatus>, tid=0x0914 ]
77201/20/2020 21:00:43.283: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
77301/20/2020 21:00:43.283: [Window Mgr] <*> [ MSCTF.dll < CtfImeSelectEx>, tid=0x0914 ]
77401/20/2020 21:00:43.283: [Resolution] GetSystemMetrics ( 74) : 0 - [ MSCTF.dll < CtfImeSelectEx>, tid=0x0914 ]
77501/20/2020 21:00:43.283: [Resolution] GetSystemMetrics ( 74) : 0 - [ MSCTF.dll < CtfImeCreateThreadMgr>, tid=0x0914 ]
77601/20/2020 21:00:43.284: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
77701/20/2020 21:00:43.284: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoCreateInstance") - [ MSCTF.dll < CtfImeCreateInputContext>, tid=0x0914 ]
77801/20/2020 21:00:43.284: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
77901/20/2020 21:00:43.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "ProcessIdToSessionId") - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
78001/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 11) : 32 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
78101/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 12) : 32 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
78201/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 49) : 16 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
78301/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 50) : 16 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
78401/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 38) : 100 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
78501/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 39) : 75 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
78601/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 45) : 2 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
78701/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 46) : 2 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
78801/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 5) : 1 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
78901/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 6) : 1 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
79001/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 0) : 1920 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
79101/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 1) : 1080 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
79201/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 32) : 4 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
79301/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 33) : 4 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
79401/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 36) : 4 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
79501/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 37) : 4 - [ COMCTL32.dll < CreateMappedBitmap>, tid=0x0914 ]
79601/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 74) : 0 - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
79701/20/2020 21:00:43.286: [Resolution] GetSystemMetrics ( 42) : 1 - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
79801/20/2020 21:00:43.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
79901/20/2020 21:00:43.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\IMM32.DLL], "ImmCreateContext") - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
80001/20/2020 21:00:43.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\IMM32.DLL], "ImmDestroyContext") - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
80101/20/2020 21:00:43.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\IMM32.DLL], "ImmNotifyIME") - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
80201/20/2020 21:00:43.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\IMM32.DLL], "ImmAssociateContext") - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
80301/20/2020 21:00:43.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\IMM32.DLL], "ImmReleaseContext") - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
80401/20/2020 21:00:43.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\IMM32.DLL], "ImmGetContext") - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
80501/20/2020 21:00:43.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\IMM32.DLL], "ImmGetCompositionStringA") - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
80601/20/2020 21:00:43.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\IMM32.DLL], "ImmSetCompositionStringA") - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
80701/20/2020 21:00:43.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\IMM32.DLL], "ImmGetCompositionStringW") - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
80801/20/2020 21:00:43.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\IMM32.DLL], "ImmSetCompositionStringW") - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
80901/20/2020 21:00:43.286: [DLL_Loader] GetProcAddress ([C:\Windows\system32\IMM32.DLL], "ImmSetCandidateWindow") - [ COMCTL32.dll < GetEffectiveClientRect>, tid=0x0914 ]
81001/20/2020 21:00:43.286: [DebugUtils] Procedure: 'EventWrite' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
81101/20/2020 21:00:43.286: [DebugUtils] >> Expected Location: 'C:\Windows\system32\advapi32.dll'!
81201/20/2020 21:00:43.287: [DLL_Loader] GetProcAddress ([C:\Windows\system32\advapi32.dll], "EventWrite") - [ OLEACC.dll , tid=0x0914 ]
81301/20/2020 21:00:43.287: [DebugUtils] Procedure: 'EventRegister' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
81401/20/2020 21:00:43.287: [DebugUtils] >> Expected Location: 'C:\Windows\system32\advapi32.dll'!
81501/20/2020 21:00:43.287: [DLL_Loader] GetProcAddress ([C:\Windows\system32\advapi32.dll], "EventRegister") - [ OLEACC.dll , tid=0x0914 ]
81601/20/2020 21:00:43.287: [DebugUtils] Procedure: 'EventUnregister' located by NtLdr in 'C:\Windows\SYSTEM32\ntdll.dll'
81701/20/2020 21:00:43.287: [DebugUtils] >> Expected Location: 'C:\Windows\system32\advapi32.dll'!
81801/20/2020 21:00:43.287: [DLL_Loader] GetProcAddress ([C:\Windows\system32\advapi32.dll], "EventUnregister") - [ OLEACC.dll , tid=0x0914 ]
81901/20/2020 21:00:43.287: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
82001/20/2020 21:00:43.288: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
82101/20/2020 21:00:43.295: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
82201/20/2020 21:00:43.295: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
82301/20/2020 21:00:43.296: [DLL Loader] ( imjptip.dll ) loaded ' imjp10k.dll' < LoadLibraryW> { ' ' }
82401/20/2020 21:00:43.296: [DLL_Loader] GetProcAddress ([C:\Windows\system32\imjp10k.dll], "CreateIRegManInstance") - [ imjptip.dll , tid=0x0914 ]
82501/20/2020 21:00:43.305: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
82601/20/2020 21:00:43.305: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
82701/20/2020 21:00:43.306: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
82801/20/2020 21:00:43.306: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
82901/20/2020 21:00:43.307: [Window Mgr] <*> [ imetip.dll < DllUnregisterServer>, tid=0x0914 ]
83001/20/2020 21:00:43.307: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
83101/20/2020 21:00:43.307: [Window Mgr] <*> [ imetip.dll < DllUnregisterServer>, tid=0x0914 ]
83201/20/2020 21:00:43.307: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
83301/20/2020 21:00:43.307: [DLL Loader] ( imetip.dll ) loaded ' C:\Windows\system32\ime\shared\imecfm.dll' < LoadLibraryW> { ' DllUnregisterServer' }
83401/20/2020 21:00:43.307: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ime\shared\imecfm.dll], "DllGetClassObject") - [ imetip.dll < DllUnregisterServer>, tid=0x0914 ]
83501/20/2020 21:00:43.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
83601/20/2020 21:00:43.309: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
83701/20/2020 21:00:43.310: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
83801/20/2020 21:00:43.310: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoCreateInstance") - [ imjpapi.dll < DllUnregisterServer>, tid=0x0914 ]
83901/20/2020 21:00:43.311: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
84001/20/2020 21:00:43.311: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
84101/20/2020 21:00:43.312: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
84201/20/2020 21:00:43.312: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ole32.dll], "CoCreateInstance") - [ imjkapi.dll < DllUnregisterServer>, tid=0x0914 ]
84301/20/2020 21:00:43.313: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
84401/20/2020 21:00:43.313: [DLL_Loader] GetProcAddress ([C:\Windows\system32\imjp10k.dll], "CreateIRegManInstance") - [ imjpapi.dll < DllUnregisterServer>, tid=0x0914 ]
84501/20/2020 21:00:43.313: [DLL_Loader] GetProcAddress ([C:\Windows\system32\imjp10k.dll], "CreateIImeConvertInstance") - [ imjpapi.dll < DllUnregisterServer>, tid=0x0914 ]
84601/20/2020 21:00:43.313: [DLL_Loader] GetProcAddress ([C:\Windows\system32\imjp10k.dll], "CreateIImeKbdInstance") - [ imjpapi.dll < DllUnregisterServer>, tid=0x0914 ]
84701/20/2020 21:00:43.320: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
84801/20/2020 21:00:43.321: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
84901/20/2020 21:00:43.322: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
85001/20/2020 21:00:43.322: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
85101/20/2020 21:00:43.323: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
85201/20/2020 21:00:43.323: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
85301/20/2020 21:00:43.324: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
85401/20/2020 21:00:43.324: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
85501/20/2020 21:00:43.325: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
85601/20/2020 21:00:43.325: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
85701/20/2020 21:00:43.325: [DLL_Loader] GetProcAddress ([C:\Windows\system32\ime\shared\imecfm.dll], "DllGetClassObject") - [ imetip.dll < DllUnregisterServer>, tid=0x0914 ]
85801/20/2020 21:00:43.327: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
85901/20/2020 21:00:43.328: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
86001/20/2020 21:00:43.328: [Window Mgr] <*> [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
86101/20/2020 21:00:43.328: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
86201/20/2020 21:00:43.328: [XInput_Hot] <*> [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
86301/20/2020 21:00:43.328: [XInput_Hot] >> Fixing Zero GUID used in call to RegisterDeviceNotificationW (...)
86401/20/2020 21:00:43.328: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
86501/20/2020 21:00:43.329: [Window Mgr] <*> [ shell32.dll < DragAcceptFiles>, tid=0x0914 ]
86601/20/2020 21:00:43.329: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0c2c ]
86701/20/2020 21:00:43.330: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0c2c ]
86801/20/2020 21:00:43.330: [DieAntiDbg] tid=c2c (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
86901/20/2020 21:00:43.330: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "RtlGetVersion") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0c2c ]
87001/20/2020 21:00:43.330: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
87101/20/2020 21:00:43.331: [DLL_Loader] GetProcAddress ([C:\Windows\system32\POWRPROF.dll], "PowerSettingRegisterNotification") - [ USER32.dll <RegisterPowerSettingNotification>, tid=0x0914 ]
87201/20/2020 21:00:43.331: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
87301/20/2020 21:00:43.332: [DLL_Loader] GetProcAddress ([C:\Windows\system32\USER32.dll], "GetWindowThreadProcessId") - [ POWRPROF.dll < PowerReadACValueIndex>, tid=0x0914 ]
87401/20/2020 21:00:43.332: [DLL_Loader] GetProcAddress ([C:\Windows\system32\USER32.dll], "GetWindowTextW") - [ POWRPROF.dll < PowerReadACValueIndex>, tid=0x0914 ]
87501/20/2020 21:00:43.332: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
87601/20/2020 21:00:43.332: [Window Mgr] <*> [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x0914 ]
87701/20/2020 21:00:43.334: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
87801/20/2020 21:00:43.342: [DLL Loader] ( imjptip.dll ) loaded ' UXTHEME.DLL' < LoadLibraryW> { ' DllUnregisterServer' }
87901/20/2020 21:00:43.342: [DLL_Loader] GetProcAddress ([C:\Windows\system32\UXTHEME.DLL], "IsThemeActive") - [ imjptip.dll < DllUnregisterServer>, tid=0x0914 ]
88001/20/2020 21:00:43.342: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
88101/20/2020 21:00:43.342: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
88201/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
88301/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
88401/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
88501/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
88601/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
88701/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
88801/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
88901/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
89001/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
89101/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
89201/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
89301/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
89401/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
89501/20/2020 21:00:43.343: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
89601/20/2020 21:00:43.345: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
89701/20/2020 21:00:43.345: [Window Mgr] <*> [ dxgi.dll < SKX_D3D11_MarkTextures>, tid=0x0914 ]
89801/20/2020 21:00:43.347: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
89901/20/2020 21:00:43.347: [DLL_Loader] GetProcAddress ([C:\Windows\system32\oleaut32.dll], "SysAllocString") - [ MSCTF.dll < TF_SetShowFloatingStatus>, tid=0x0914 ]
90001/20/2020 21:00:43.347: [DLL_Loader] GetProcAddress ([C:\Windows\system32\oleaut32.dll], "SysStringLen") - [ MSCTF.dll < TF_SetShowFloatingStatus>, tid=0x0914 ]
90101/20/2020 21:00:43.347: [DLL_Loader] GetProcAddress ([C:\Windows\system32\oleaut32.dll], "SysFreeString") - [ MSCTF.dll < TF_SetShowFloatingStatus>, tid=0x0914 ]
90201/20/2020 21:00:43.362: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0358 ]
90301/20/2020 21:00:43.362: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0358 ]
90401/20/2020 21:00:43.362: [DieAntiDbg] tid=358 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
90501/20/2020 21:00:43.363: [DieAntiDbg] tid=6bc (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
90601/20/2020 21:00:43.363: [DieAntiDbg] tid=f24 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
90701/20/2020 21:00:43.363: [DieAntiDbg] tid=a7c (Barrier Job Thread - 0) tried to hide itself from debuggers; please attach one and investigate!
90801/20/2020 21:00:43.363: [DieAntiDbg] tid=fc0 (Barrier Job Thread - 1) tried to hide itself from debuggers; please attach one and investigate!
90901/20/2020 21:00:43.363: [DieAntiDbg] tid=f80 (Barrier Job Thread - 2) tried to hide itself from debuggers; please attach one and investigate!
91001/20/2020 21:00:43.364: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f4c ]
91101/20/2020 21:00:43.365: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe < AK::MusicEngine::Term>, tid=0x0f4c ]
91201/20/2020 21:00:43.365: [DieAntiDbg] tid=f4c (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
91301/20/2020 21:00:43.365: [] SuspendThread (3916) -- 0 (0)
91401/20/2020 21:00:43.365: [DieAntiDbg] tid=36c (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
91501/20/2020 21:00:43.365: [] SuspendThread (876) -- 0 (0)
91601/20/2020 21:00:43.365: [DieAntiDbg] tid=a60 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
91701/20/2020 21:00:43.365: [] SuspendThread (2656) -- 0 (0)
91801/20/2020 21:00:43.365: [DieAntiDbg] tid=c4c (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
91901/20/2020 21:00:43.365: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0c58 ]
92001/20/2020 21:00:43.365: [] SuspendThread (3148) -- 0 (0)
92101/20/2020 21:00:43.365: [DieAntiDbg] tid=b64 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
92201/20/2020 21:00:43.365: [] SuspendThread (2916) -- 0 (0)
92301/20/2020 21:00:43.365: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0c58 ]
92401/20/2020 21:00:43.365: [DieAntiDbg] tid=c58 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
92501/20/2020 21:00:43.365: [] SuspendThread (3160) -- 0 (0)
92601/20/2020 21:00:43.365: [DieAntiDbg] tid=f1c (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
92701/20/2020 21:00:43.365: [] SuspendThread (3868) -- 0 (0)
92801/20/2020 21:00:43.366: [DieAntiDbg] tid=8dc (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
92901/20/2020 21:00:43.366: [] SuspendThread (2268) -- 0 (0)
93001/20/2020 21:00:43.366: [DieAntiDbg] tid=d18 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
93101/20/2020 21:00:43.366: [] SuspendThread (3352) -- 0 (0)
93201/20/2020 21:00:43.366: [DieAntiDbg] tid=d74 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
93301/20/2020 21:00:43.366: [] SuspendThread (3444) -- 0 (0)
93401/20/2020 21:00:43.366: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0fb0 ]
93501/20/2020 21:00:43.366: [DieAntiDbg] tid=f28 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
93601/20/2020 21:00:43.366: [] SuspendThread (3880) -- 0 (0)
93701/20/2020 21:00:43.366: [DieAntiDbg] tid=dc0 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
93801/20/2020 21:00:43.366: [] SuspendThread (3520) -- 0 (0)
93901/20/2020 21:00:43.366: [DieAntiDbg] tid=d2c (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
94001/20/2020 21:00:43.366: [] SuspendThread (3372) -- 0 (0)
94101/20/2020 21:00:43.366: [DieAntiDbg] tid=7a8 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
94201/20/2020 21:00:43.366: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0fb0 ]
94301/20/2020 21:00:43.366: [DieAntiDbg] tid=fb0 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
94401/20/2020 21:00:43.366: [] SuspendThread (4016) -- 0 (0)
94501/20/2020 21:00:43.366: [] SuspendThread (1960) -- 0 (0)
94601/20/2020 21:00:43.366: [DieAntiDbg] tid=c54 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
94701/20/2020 21:00:43.366: [] SuspendThread (3156) -- 0 (0)
94801/20/2020 21:00:43.367: [DieAntiDbg] tid=cd8 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
94901/20/2020 21:00:43.367: [] SuspendThread (3288) -- 0 (0)
95001/20/2020 21:00:43.367: [DieAntiDbg] tid=d48 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
95101/20/2020 21:00:43.367: [] SuspendThread (3400) -- 0 (0)
95201/20/2020 21:00:43.367: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0668 ]
95301/20/2020 21:00:43.367: [DieAntiDbg] tid=ee8 (AsyncReaderThread) tried to hide itself from debuggers; please attach one and investigate!
95401/20/2020 21:00:43.367: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0668 ]
95501/20/2020 21:00:43.367: [DieAntiDbg] tid=668 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
95601/20/2020 21:00:43.367: [] SuspendThread (1640) -- 0 (0)
95701/20/2020 21:00:43.367: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0d28 ]
95801/20/2020 21:00:43.368: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0d28 ]
95901/20/2020 21:00:43.368: [DieAntiDbg] tid=d28 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
96001/20/2020 21:00:43.368: [] SuspendThread (3368) -- 0 (0)
96101/20/2020 21:00:43.368: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0fc8 ]
96201/20/2020 21:00:43.368: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0fc8 ]
96301/20/2020 21:00:43.368: [DieAntiDbg] tid=fc8 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
96401/20/2020 21:00:43.368: [] SuspendThread (4040) -- 0 (0)
96501/20/2020 21:00:43.369: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0cc8 ]
96601/20/2020 21:00:43.369: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0cc8 ]
96701/20/2020 21:00:43.369: [DieAntiDbg] tid=cc8 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
96801/20/2020 21:00:43.369: [] SuspendThread (3272) -- 0 (0)
96901/20/2020 21:00:43.369: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0e90 ]
97001/20/2020 21:00:43.369: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0e90 ]
97101/20/2020 21:00:43.370: [DieAntiDbg] tid=e90 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
97201/20/2020 21:00:43.370: [] SuspendThread (3728) -- 0 (0)
97301/20/2020 21:00:43.370: [DieAntiDbg] tid=a58 (Loader 1) tried to hide itself from debuggers; please attach one and investigate!
97401/20/2020 21:00:43.370: [DieAntiDbg] tid=884 (InterceptLoader 1) tried to hide itself from debuggers; please attach one and investigate!
97501/20/2020 21:00:43.370: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0df8 ]
97601/20/2020 21:00:43.370: [DLL_Loader] GetProcAddress ([C:\Windows\SYSTEM32\ntdll.dll], "NtSetInformationThread") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0df8 ]
97701/20/2020 21:00:43.370: [DieAntiDbg] tid=df8 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
97801/20/2020 21:00:43.370: [] SuspendThread (3576) -- 0 (0)
97901/20/2020 21:00:43.373: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f7c ]
98001/20/2020 21:00:43.373: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "GetThreadContext") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0f7c ]
98101/20/2020 21:00:43.373: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0f7c ]
98201/20/2020 21:00:43.373: [DLL_Loader] GetProcAddress ([C:\Windows\system32\kernel32.dll], "SetThreadContext") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0f7c ]
98301/20/2020 21:00:43.437: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
98401/20/2020 21:00:43.437: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
98501/20/2020 21:00:43.438: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
98601/20/2020 21:00:43.438: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
98701/20/2020 21:00:43.438: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
98801/20/2020 21:00:43.438: [Input Mgr.] <*> [ imjptip.dll , tid=0x0914 ]
98901/20/2020 21:00:43.494: [DieAntiDbg] tid=338 (MtThread) tried to hide itself from debuggers; please attach one and investigate!
99001/20/2020 21:00:43.494: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0c2c ]
99101/20/2020 21:00:43.495: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0c2c ]
99201/20/2020 21:00:43.496: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0c2c ]
99301/20/2020 21:00:43.496: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0c2c ]
99401/20/2020 21:00:43.496: [DLL_Loader] GetProcAddress ([C:\Windows\system32\advapi32.dll], "RegOpenKeyExW") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0c2c ]
99501/20/2020 21:00:43.496: [DLL_Loader] GetProcAddress ([C:\Windows\system32\advapi32.dll], "RegCloseKey") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0c2c ]
99601/20/2020 21:00:43.496: [DLL_Loader] GetProcAddress ([C:\Windows\system32\advapi32.dll], "RegQueryValueExW") - [ MonsterHunterWorld.exe < Ordinal299>, tid=0x0c2c ]
99701/20/2020 21:00:43.497: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0c2c ]
99801/20/2020 21:00:43.497: [DLL_Loader] GetProcAddress ([C:\Windows\system32\nvapi64.dll], "nvapi_QueryInterface") - [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0c2c ]
99901/20/2020 21:00:43.609: [Resolution] GetSystemMetrics ( 49) : 16 - [ MSCTF.dll < TF_IsCtfmonRunning>, tid=0x0914 ]
100001/20/2020 21:00:43.609: [Resolution] GetSystemMetrics ( 50) : 16 - [ MSCTF.dll < TF_IsCtfmonRunning>, tid=0x0914 ]
100101/20/2020 21:00:43.609: [Resolution] GetSystemMetrics ( 49) : 16 - [ MSCTF.dll < TF_SetShowFloatingStatus>, tid=0x0914 ]
100201/20/2020 21:00:43.609: [Resolution] GetSystemMetrics ( 15) : 19 - [ MSCTF.dll < TF_SetShowFloatingStatus>, tid=0x0914 ]
100301/20/2020 21:00:43.609: [Resolution] GetSystemMetrics ( 49) : 16 - [ MSCTF.dll < TF_RunInputCPL>, tid=0x0914 ]
100401/20/2020 21:00:43.609: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
100501/20/2020 21:00:43.609: [DLL_Loader] GetProcAddress ([C:\Windows\system32\shell32.dll], "ExtractIconExW") - [ MSCTF.dll < CtfImeCreateInputContext>, tid=0x0914 ]
100601/20/2020 21:00:43.609: [Resolution] GetSystemMetrics ( 50) : 16 - [ shell32.dll < ExtractIconExW>, tid=0x0914 ]
100701/20/2020 21:00:43.609: [Resolution] GetSystemMetrics ( 49) : 16 - [ shell32.dll < ExtractIconExW>, tid=0x0914 ]
100801/20/2020 21:00:43.610: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
100901/20/2020 21:00:43.613: [Resolution] GetSystemMetrics ( 49) : 16 - [ MSCTF.dll < TF_RunInputCPL>, tid=0x0914 ]
101001/20/2020 21:00:43.613: [Resolution] GetSystemMetrics ( 50) : 16 - [ MSCTF.dll < TF_RunInputCPL>, tid=0x0914 ]
101101/20/2020 21:00:43.751: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
101201/20/2020 21:00:43.751: [Input Mgr.] <*> [ MSCTF.dll < CtfImeIsIME>, tid=0x0914 ]
101301/20/2020 21:00:46.664: [Window Mgr] [!] > First Call: ClipCursor_Detour
101401/20/2020 21:00:46.664: [Window Mgr] <*> [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x0914 ]
101501/20/2020 21:00:46.666: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
101601/20/2020 21:00:46.667: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
101701/20/2020 21:00:46.667: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
101801/20/2020 21:00:46.667: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
101901/20/2020 21:00:46.668: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
102001/20/2020 21:00:46.668: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
102101/20/2020 21:00:46.668: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
102201/20/2020 21:00:46.668: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
102301/20/2020 21:00:46.668: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
102401/20/2020 21:00:46.668: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
102501/20/2020 21:00:46.668: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
102601/20/2020 21:00:46.668: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
102701/20/2020 21:00:46.668: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
102801/20/2020 21:00:46.669: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
102901/20/2020 21:00:46.669: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
103001/20/2020 21:00:46.669: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
103101/20/2020 21:02:39.169: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
103201/20/2020 21:02:39.169: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
103301/20/2020 21:02:39.169: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
103401/20/2020 21:02:39.169: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
103501/20/2020 21:02:39.169: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
103601/20/2020 21:02:39.169: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
103701/20/2020 21:02:39.169: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
103801/20/2020 21:02:39.169: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
103901/20/2020 21:02:39.169: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
104001/20/2020 21:02:39.169: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
104101/20/2020 21:02:39.170: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
104201/20/2020 21:02:39.170: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
104301/20/2020 21:02:39.220: [Resolution] GetSystemMetrics ( 49) : 16 - [ MSCTF.dll < TF_IsCtfmonRunning>, tid=0x0914 ]
104401/20/2020 21:02:39.220: [Resolution] GetSystemMetrics ( 50) : 16 - [ MSCTF.dll < TF_IsCtfmonRunning>, tid=0x0914 ]
104501/20/2020 21:02:39.220: [Resolution] GetSystemMetrics ( 49) : 16 - [ MSCTF.dll < TF_SetShowFloatingStatus>, tid=0x0914 ]
104601/20/2020 21:02:39.220: [Resolution] GetSystemMetrics ( 15) : 19 - [ MSCTF.dll < TF_SetShowFloatingStatus>, tid=0x0914 ]
104701/20/2020 21:02:39.220: [Resolution] GetSystemMetrics ( 49) : 16 - [ MSCTF.dll < TF_RunInputCPL>, tid=0x0914 ]
104801/20/2020 21:02:39.220: [Resolution] GetSystemMetrics ( 50) : 16 - [ shell32.dll < ExtractIconExW>, tid=0x0914 ]
104901/20/2020 21:02:39.220: [Resolution] GetSystemMetrics ( 49) : 16 - [ shell32.dll < ExtractIconExW>, tid=0x0914 ]
105001/20/2020 21:02:39.220: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
105101/20/2020 21:02:39.224: [Resolution] GetSystemMetrics ( 49) : 16 - [ MSCTF.dll < TF_RunInputCPL>, tid=0x0914 ]
105201/20/2020 21:02:39.224: [Resolution] GetSystemMetrics ( 50) : 16 - [ MSCTF.dll < TF_RunInputCPL>, tid=0x0914 ]
105301/20/2020 21:02:39.268: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
105401/20/2020 21:02:39.268: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
105501/20/2020 21:02:39.268: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
105601/20/2020 21:02:39.268: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
105701/20/2020 21:02:39.331: [Resolution] GetSystemMetrics ( 49) : 16 - [ MSCTF.dll < TF_IsCtfmonRunning>, tid=0x0914 ]
105801/20/2020 21:02:39.331: [Resolution] GetSystemMetrics ( 50) : 16 - [ MSCTF.dll < TF_IsCtfmonRunning>, tid=0x0914 ]
105901/20/2020 21:02:39.331: [Resolution] GetSystemMetrics ( 49) : 16 - [ MSCTF.dll < TF_SetShowFloatingStatus>, tid=0x0914 ]
106001/20/2020 21:02:39.331: [Resolution] GetSystemMetrics ( 15) : 19 - [ MSCTF.dll < TF_SetShowFloatingStatus>, tid=0x0914 ]
106101/20/2020 21:02:39.331: [Resolution] GetSystemMetrics ( 49) : 16 - [ MSCTF.dll < TF_RunInputCPL>, tid=0x0914 ]
106201/20/2020 21:02:39.331: [Resolution] GetSystemMetrics ( 50) : 16 - [ shell32.dll < ExtractIconExW>, tid=0x0914 ]
106301/20/2020 21:02:39.331: [Resolution] GetSystemMetrics ( 49) : 16 - [ shell32.dll < ExtractIconExW>, tid=0x0914 ]
106401/20/2020 21:02:39.331: [DLL_Loader] GetProcAddress ([C:\Windows\system32\XINPUT9_1_0.dll], {Ordinal: 100}) - [ gameoverlayrenderer64.dll <VulkanSteamOverlayProcessCapturedFrame>, tid=0x0914 ]
106501/20/2020 21:02:39.335: [Resolution] GetSystemMetrics ( 49) : 16 - [ MSCTF.dll < TF_RunInputCPL>, tid=0x0914 ]
106601/20/2020 21:02:39.335: [Resolution] GetSystemMetrics ( 50) : 16 - [ MSCTF.dll < TF_RunInputCPL>, tid=0x0914 ]
106701/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
106801/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
106901/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
107001/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
107101/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
107201/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
107301/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
107401/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
107501/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
107601/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
107701/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
107801/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
107901/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
108001/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]
108101/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 50) : 16 - [ imjptip.dll , tid=0x0914 ]
108201/20/2020 21:02:40.814: [Resolution] GetSystemMetrics ( 49) : 16 - [ imjptip.dll , tid=0x0914 ]