· 6 years ago · Jul 02, 2019, 10:44 AM
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2- Stumble upon this part out of order?
3- You can read the last part here:
4- https://pastebin.com/D8zmMPD4
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6
7>(You, Red, and Orange scale the stone steps as quietly as you possibly can.)
8>(This is it.)
9>(Today was the day you three were finally getting out of this hellhole.)
10>(Away from the fucking monkey demons for good.)
11>(The stairwell ends, and greeting you is a pitch black chamber.)
12>("Just a moment," Red mutters, keeping the candle in his grasp from spluttering out.)
13("It's gotta be here somewhere," you say as quietly as you can.)
14>Huh?
15>(Poor Orange is such a mess, so desperate for a way out.)
16>(Well, you don't aim to disappoint him.)
17>(You promised him and Red that you'd get out of here, and by God, you're going to do it.)
18>What's going on...?
19>(Red doesn't take very long to find something, but...)
20("What the hell is that?")
21>("If I had to guess, I would say it was a door of some description.")
22>(That's a door?)
23>(It's a fucking wall of creepy black oil, with a stone tablet in the middle!)
24>The door from the temple...?
25>Wh-what the hell?
26>(That's like some SCP shit right there!)
27>("Green, I may need your help with this.")
28("My help? Jesus, where the fuck do we even start?")
29>("I need you to pull me back, should anything happen.")
30("Pull you back? What are you--?")
31>(It dawns on you what Red is thinking.)
32("Ohh no, you're not serious, are you?")
33>(Red turns to you, his hardened expression even more pronounced under the faint, flickering candlelight.)
34>Wait a minute.
35>That's...!
36>("We don't have any choice, Green. If we don't take this risk, none of us will get out of here alive.")
37>Incognito?!
38>("Orange, I need you to hold the candle for me. Keep your hand around the flame like this, make sure it doesn't go out, understood?")
39>(Orange, bless his heart, stumbles his way over and takes the candle.)
40>("Green, get ready.")
41("Right...")
42>No, not right!
43>Don't listen to this fucker, dude!
44
45>(Red clasps his hands in a quick, silent prayer, before his hand reaches towards the oily surface of whatever the hell was on the wall.)
46>(His hand makes contact, having a reaction you weren't quite expecting.)
47>(The oil was repelled away from his hand, sizzling slightly wherever it made contact with his skin.)
48>(Taking a breath, he--)
49>(Faceplants into the fucking oil?!)
50("What are you doing?!" you whisper-shout.")
51>(His head comes back out just as quickly.)
52>("There's an opening on the other side!")
53>(He walks straight through the oil, and his face pops out of the other side a few moments later.)
54>("It's safe! Come quickly, before our captors realize what is going on!")
55>(No way.)
56>(You're going to get out of here.)
57>No Anon, stop!
58>Don't trust this motherfucker!
59>(Swallowing dry, your hand presses against the oil.)
60>(It's cold, freezing in fact, but it gets repelled from your hands so quickly that all you feel is the chill from the air between it and your hand.)
61>(You look back to the still-shivering Orange, and extend your hand.)
62("Come on, buddy. We're getting out of here.")
63>(The poor guy's almost in tears, but doesn't go for your hand, instead choosing to rush through the oil barrier.)
64>(You follow suit, a shiver running through you as your body passes through the oil, going to the other side.)
65>(Weird, dark purple flames shooting out of some nearby torches light up the surrounding area.)
66>(What greets you is the sight of your party of three being sat right on top of some kind of creepy Aztec-looking temple, the steep stone steps just a little bit away from where you were all standing now.)
67>(Nothing but pitch fucking blackness all the way, the air almost as thick as the darkness itself.)
68>(But it sure beats the hell out of getting tortured by those fucking four-armed hellspawn!)
69
70>(Poor Orange is a trembling mess, barely able to believe his eyes.)
71>("All right," Red intones, "Let's get going.")
72>(No argument here, even if he is super calm about it all!)
73("You heard the guy Orange, let's go!")
74>("Go where, may I ask?")
75>Your blood turns to ice.
76>(Your blood turns to ice.)
77>(The unmistakable voice of Maar makes itself known from behind you.)
78>("How very, very disappointing...")
79>(Orange screams, and tears off down the temple.)
80>(Without even looking back, you bolt towards the stair--)
81>(THUMP)
82>(Something hits you in the back of the head, sending your whole world into a tailspin.)
83>(Before you even knew what was happening, you were laid on your stomach, a foot pressed against your back.)
84>(The screams of Orange bring you back into reality.)
85>(You thrash to try and--)
86>("Oh give it a rest already, Green.")
87>(R-Red?)
88>(There he is, off to the side, calm as can be with his arms folded.)
89>(SCHLICK-CRASH)
90>(Orange's screaming was cut off by the loud noise, coming from down the temple walls.)
91("Orange!")
92>(H-he's...!)
93>("It's insulting, honestly. Insulting that you can't see the great opportunity before us right now, Green.")
94>("Good show, human," Maar intones, resting his lower hand on Red's shoulder. "And wisely said.")
95>(No.)
96>(No, no, no.)
97>(This can't be happening.)
98>That fucking snake.
99>("Ohh, I am so very disappointed in you, human," Maar smirks your way. "All that potential, still wasted on such pointless hopes.")
100>(Red rolls his eyes, walking into the temple with a confident stride.)
101>("Let us see how long those hopes last now, hmm?")
102>(You're pulled up by your arms.)
103>(It's then that you start to thrash and scream.)
104>(Maar, with a sickly sweet smile, approaches.)
105>("You really let that useless orange human down, almost as much as you've let me down.")
106>(His upper hand grasps your neck.)
107>("But unlike him, I can at least make something of you yet.")
108>(His other upper hand winds back to punch you.)
109>(THUMP)
110<...
111
112>"Aaaaaaagh!"
113>Alert: friend Anon heard screaming, investigating immediately.
114>Entering tent: observation of surrounding area reveals no enemy forces.
115>Now focusing on condition of friend Anon; subject appears to be in a state of fear, 87.7% probability of the source being a nightmare, based on previous precedent.
116>Friend Anon attempts to get his breathing back under control, intervening to further assist in calming him.
117"I am glad to see you are awake."
118>Friend Anon focuses on you, immediate reduction in visible stress notable on his expression.
119>"E-Exact...?"
120>Possible concern: facial features of friend Anon contort in pain, also begins to clutch his chest; likely feeling pain due to his ribs not being fully healed.
121"Please try to calm down. You still need to heal."
122>Personal: relieved to see friend Anon is doing so well, began to fear in spite of the available data after he slept for 31 consecutive hours.
123>"H-heal? Wh-what happened...?"
124>Considering delivering an explanation of the events of the last two days.
125>Development: friend Anon's features change again, reflecting a recollection of events; explanation likely no longer necessary.
126>"Jesus, a-are you okay?!"
127>Unrelated: must obtain clarification on friend Anon's constant reference to "Jesus", still uncertain if reference is to an individual, deity, and/or concept.
128"I am well."
129>Physical condition has recovered to 98.2% of maximum thanks to a combination of rest and Zebrican alchemy; magical condition has also recovered to 100.8% of maximum due to the same factors.
130>"What happened? D-did we win?"
131>Altering details to reduce inducement of negative feelings.
132"There were no fatalities among us and the zebra leadership, and the enemy was forced to retreat."
133
134>Note: must obtain debriefing from zebra leader Heerser on what transpired during unknown zebra warrior's escape attempt with enemy Athalia; have not been able to establish contact with him since the battle.
135>"R-retreat? You mean, I didn't even...?!"
136"You were rendered unconscious by an unforseen enemy encounter before you could induce a lethal amount of magnetic damage. However, it is highly unlikely that our enemies will be in any condition to fight for the forseeable future."
137>Precedent already set for magnetic damage recovery with zebra warrior Vegter, but zebra physiology has much less magic within it than changeling physiology does; uncertain as to the duration and extent of her injuries.
138>"She got away."
139>Development, unwanted: friend Anon expressing regrets, negativity; attempt to mitigate such feelings has failed.
140>"No..."
141>Friend Anon grips the sheets of his cot tightly, eyes closing in likely display of regret.
142>"No, God damn it, no!"
143"Please do not dwell on it. The appearance of the unforseen enemy could not have been predicted."
144>"But I had her! I-I could have fucking ended--!"
145>Friend Anon becomes highly agitated, mannerisms bordering on panic.
146>"Razor! Where's Razor?!"
147"He was brought in with you, and is recovering separately."
148>"Where?!"
149"I have not been made aware of--"
150>"I-I have to see him! H-he needs me to-- Agh!"
151>Development: friend Anon attempting to leave his cot; only manages to sit up before clutching his ribcage.
152"Please calm down."
153>Personal: friend Anon's reaction not unreasonable.
154>"Calm down?! No way! Not until I see him!"
155>Friend Anon continues to try and leave his cot; injuries likely to be further agitated if he continues.
156"You need to rest. I will see him when I am able, and will inform you of his condition as soon as possible."
157
158>Development: tent flap heard opening behind you, observation reveals source to be that masked zebra alchemist from before.
159>"What is going on--?" (masked zebra alchemist, concerned)
160>Both friend Anon and masked zebra alchemist become quiet for 1.2 seconds upon seeing one another; masked zebra alchemist is the first to break the silence.
161>"Anon, my good friend, you're finally awake! I never once doubted that you would not break!" (masked zebra alchemist, elated)
162>Friend Anon appears to be remembering something, likely related to the masked zebra alchemist.
163>"You're alive...?" (Anon)
164>"Both I and yourself, and no worse for wear! We drove those vile fiends back into their lair!"
165>"I..."
166>Friend Anon appears to have calmed, but panic has been replaced with sadness.
167>"Wh-what about Razor? I-is he--?" (Anon, sad)
168>"He lives." (masked zebra alchemist, curt)
169>Concern: masked zebra alchemist does not deviate from traditional Zebrican rhyme speech unless urgent circumstances have arisen; now questioning what friend Razor Wind's condition is.
170>"H-he's...?"
171>"He has not awakened yet, but he lives. I and Zaalma have been seeing to his health."
172>"I-I have to--!"
173>"I promise you this, my friend. His life is safe, and it shall remain that way. But I am not prepared to discuss the details, nor has Zaalma allowed anyzebra but myself to see him."
174>"A-at least let me see him!"
175>"I cannot. But know this: when you are permitted to see him, I shall lead you to his tent myself."
176>Note: masked zebra alchemist possesses greater persuasive skill than previously anticipated; friend Anon is calming down in response to her answers.
177>"A-are you sure I can't see him?"
178>"Not for now, I am sorry. It is beyond my control."
179
180>Friend Anon stops speaking, now clutching chest and exhibiting signs of pain.
181>Masked zebra alchemist notices development, quickly makes her way towards a small table in the tent containing alchemical equipment and ingredients, begins to create a potion.
182>"And regardless, you still have not healed. I doubt you could see him right now, even if you had Zaalma's permission."
183>Masked zebra alchemist creates potion incredibly quickly, taking 7.2s; 300% faster than the average rate given a standard set of ingredients and controlled equipment.
184>"You are very fortunate to be alive, my friend. Here, this will help you heal, and ease your pain."
185>Masked zebra alchemist offers friend Anon the potion, friend Anon takes it after a pause of 1.7s, imbibes it immediately.
186>"C-can I... ask you something?"
187>"Of course."
188>"I... I feel like I've... I've heard your voice before..."
189>Note: friend Anon becoming very tired, effects consistent with sleep inducement; likely caused by potion contents.
190>"F-from... way back at... at..."
191>Friend Anon loses consciousness, falls back onto bed; masked zebra alchemist adjusts his position and covering for comfort.
192>"I missed you too, my friend."
193>Masked zebra alchemist lingers over friend Anon for 2s, leaves his bedside afterwards and faces you.
194>"Come with me, agent of Celestia."
195>Friend Anon appears safe, tent is well guarded; no reason to decline masked zebra alchemist's request.
196>Masked zebra alchemist is followed for 9.2m before she stops to speak, without looking towards you.
197
198>"Just so that we are clear, agent of Celestia, I still do not trust you, your intentions, or your organization."
199>Masked zebra alchemist now looks back towards you.
200>"But I do trust in your friendship with Otherworldly Anonymous, and you helped us save both his life and the life of your companion."
201>Masked zebra alchemist turns around to face you.
202>"I pray you do not squander that trust."
203"Giving you my word is not going to convince you. I will cite only my actions taken here to date."
204>Masked zebra alchemist looks at you for 3s before turning back; appeared to be searching for something.
205>"Strangely put, yet well said. Now come."
206>Continuing to follow masked zebra alchemist for another 62.7m; destination identified as zebra leader Heerser's command tent.
207>Zebra leader Heerser seen inside of tent, looking over parchment on a tabletop; looks over towards you and masked zebra mare 0.3s after tent is entered.
208>"I'm glad to see you are well, agent of Celestia. And you as well."
209>Note: facial expression of zebra leader Heerser lightened noticeably during his acknowledgement of masked zebra alchemist.
210>Both zebras exchanging words in native Zebrikaans language; translation spell usage would be visible, likely to be considered a faux pas, deciding against it.
211>Conversation lasts for 9.3s; expression of zebra leader Heerser lightens throughout, returns to a more serious expression after the conversation ends and his focus shifts towards you.
212>"I apologize for my lack of communication with you these last few days, agent of Celestia. My presence was, and still is needed around all of Vesting, repairing and fortifying what we can."
213
214"I understand. I made an attempt to contact you previously with the item you provided, but it appeared to possess insufficient energy."
215>"Ah yes, the echo gem is unfortunately only a temporary construction of our alchemy. Regardless, it served it's purpose well. You were of indispensable aid to us during the defence."
216>Zebra leader Heerser adopts a new expression; nearest approximate description is 'melancholy'.
217>"I only wish that we had not lost so many zebras. And..."
218>Expression of zebra leader Heerser adopts more pronounced features associated with sadness.
219>"I can only offer my condolences for your fellow Equestrian companion."
220>Alarm: implications of his statement are of friend Razor Wind being in critical condition.
221"I have not been made aware of his condition."
222>"Ah, I see. Would you mind if...?"
223>Zebra leader Heerser shifts focus to masked zebra alchemist, indicates for her to proceed.
224>"Your friend lives, agent of Celestia, but only by a thread. Me and Zaalma toil day and night to keep the faint flame of his life burning."
225>Significant concern: prognosis of friend Razor Wind was bad, but could be stabilized if treated immediately; statement of masked zebra alchemist implies Zebrican treatment for dark magic poisoning inferior to Equestrian treatments.
226>Masked zebra alchemist shakes her head.
227>"Whatever was done to him, it impedes our efforts at every turn. The vile, poisonous power infecting his body is of great enough intensity that it weakens our alchemic craft to the point of near uselessness. It is almost as if his affliction is determined to see him dead, and blocks our efforts at every turn."
228
229>Symptoms match that of severe dark magic poisoning with additional void flux presence; without proper antioneiric medication, the void flux causes the dark magic poisoning to become sentient, and actively acts to hasten the death of the victim.
230>Personal: you must take whatever measures possible to ensure he lives.
231>Personal, vow: you will not allow him to die.
232"He is suffering from severe dark magic poisoning. He requires non-magical, non-alchemic antioneiric medicine, followed by an emergency dialysis procedure to eliminate the presence of sentient void flux within his system."
233>"Excuse me, did you say 'sentient'?" (Heerser, alarmed)
234"External dark magic poisoning of sufficient severity will act to fight treatment to the best of it's ability. The mechanism by which it achieves sentience is by subverting the dreams of the victim, placing them in a perpetual nightmare."
235>Omission: actual source of sentience and nightmares is not void flux itself, but remote manipulation of void flux by Void Lord entities attempting to claim the soul of the victim; unnecessary to explain concept of Void Lord entities now.
236>"Blessed ancestors...!"
237>"No," (masked zebra alchemist, muttering) "The Ideal Masters vie for his soul...?!"
238>Note: phrase 'Ideal Masters' is an 89.9% match for Zebrican dark alchemist term for Void Lord entities, additional mention of 'claiming his soul' implies knowledge of dark magic and/or intentions of Void Lord entities; questions raised as to masked zebra alchemist's knowledge of respective subjects.
239>"Do we have the means by which to heal him?" (Heerser, asking of masked zebra alchemist)
240
241>"I-I do not believe so. Alchemy to block dreams is simple enough to brew, but I-I do not know how to craft such a medicine without alchemy!"
242"It is necessary for the antioneiric medication to be exclusively chemical in operation; magical attempts to stop dreaming by any means are seen as an attack upon the sentient poison, and it will prioritize repelling such attempts with a 98.9% success rate."
243>"Agent of Celestia, do you know how to create such a medicine?" (Heerser)
244"No, but even with that knowledge, synthesizing the medication requires highly controlled conditions and 4-9 days of time. Untreated severe dark magic poisoning has a mortality rate of 99% after only four days."
245>Concern: is it possible to save the life of friend Razor Wind?
246>Saving his life would require immediate transportation to the Canterlot medical facility, but transporting him there is not a tenable option.
247>"Damn it, is there nothing we can do for him?"
248>Determination: friend Anon does not give up so easily; you must follow his example.
249>Subject of friend Anon causing recollection of various instances of lateral thinking on his part, attempting analysis of various options.
250>"There must be something we can do, agent of Celestia! Anything!" (masked zebra alchemist)
251>Recalling items in friend Anon's possession during transit from Canterlot to Zebrica, possibility of solution in--
252>Realization: solution exists for rapid transportation to Canterlot!
253>Solution tenable, complications acceptable; divulging solution.
254"Are you still keeping track of the items confiscated from Anon?"
255>"His items? Yes, why? Is there something there that can aid us?"
256
257"One of the items confiscated was an unactivated magical construct of his creation. It is a magical portal device that enables instantaneous transport between two distant points. He brought it with him to remove the need to travel back across the Zebrican expanses."
258>"A magical gateway?" (Heerser, suspicious) "Where does this gateway lead to, agent of Celestia?"
259"A secure exit point located within Canterlot castle."
260>Masked zebra alchemist appears to relax at the mention of the exit point; zebra leader Heerser tenses in response.
261>"You would have me open a gateway through which the Solar Keeper herself could simply walk through?" (Heerser, confrontational)
262>Expected resistance to the proposal, attempting to ameliorate.
263"I am aware of the implications of my request. However, the facilities available at Canterlot are the only tenable method through which we can save the life of the lieutenant."
264>Zebra leader Heerser attempts to interject, interrupted by masked zebra alchemist in native language; continuing to abstain from invoking translation spell, conversation lasts for 18.7s with 40.1% of the time spent in silence on the part of zebra leader Heerser due to contemplation.
265>"If... I am to accept this, agent of Celestia, I must make some requests of you."
266>Expected bargaining as a resolution path, evaluating.
267>"Only you and your companion may use the gateway. You will take him through it yourself, alone. None but yourself may return from the portal. I do not believe I need to elaborate on what should happen if this is reneged upon."
268>An affirmative nod is given; terms considered acceptable.
269
270>"I do not know how the treatment of Anonymous will progress, or how long it will take for him to recover. However, I will allow him to use his gateway, provided he speaks to me first."
271>Second affirmative nod given; terms considered acceptable.
272>"I would have one of you inform him of this, when he next awakens."
273>Masked zebra alchemist offers affirmative nod in response, zebra leader Heerser looks off to side 1.2s after acknowledgement.
274>"If you must spend time to... report on your activities here, then so be it. And while I do not expect complete transparency from you in a matter like this, I would also ask that you inform me of anypony who wishes to use the gateway to come here."
275>Third affirmative nod given; terms accepted, noting defensive tendencies of zebra leader Heerser in regards to foreign visitors, consistent with Zebrican distrust of outsiders.
276>"Is Uncouth Razor Wind able to be moved safely?" (Heerser, asking of masked zebra alchemist)
277>"I will make sure of it." (Masked zebra alchemist)
278>"Then it is decided. Agent of Celestia, what does this device of Anonymous's creation look like?"
279>Discrepancy: this is the second noted instance of zebra leader Heerser omitting the 'Otherworldly' title from friend Anon's name, likely cause is friend Anon attaining sufficient levels of trust with zebra leader Heerser.
280>Commencing description of 'Slipgate Keystone' device; the metal container it resides in, and the method of activation.
281>Activating the device is possible with your own power, as demonstrated to you by friend Anon during the train portion of your journey into Zebrica.
282
283>"I will bring it to a secure location, and ensure it is secured to my satisfaction prior to its activation. Alchemist, take the agent of Celestia to his companion, and bring the two of them to the location I speak of."
284>"Very well."
285>"Now make haste! Every second we delay makes all the difference to his survival!"
286>Action taken immediately; zebra leader Heerser rushes out of command tent, while you are escorted by the masked zebra alchemist towards the presumed location of friend Razor Wind.
287>Feelings of apprehension emerging: foreknowledge of severe dark magic poisoning victims implies 97.9% likehihood of the condition of friend Razor Wind being highly degraded.
288>Apprehension will not stop your determination to see him recover.
289>A distance of 72.2m is travelled before you are led to a tent guarded by alchemists; a brief conversation with the guarding alchemists causes them to stand down and allow you passage.
290>Interior of tent contains head alchemist Zaalma, and a cot containing--
291>C-control.
292>Friend Razor Wind lying within cot, extremely poor physical condition consistent with severe dark magic poisoning.
293>Eyes sunken with dark rings underneath, rapid loss of weight as well as shallow breathing and shivering observed, consistent with symptoms.
294>Blood seen staining a bandage covering his spinal injury, colour of blood a small shade darker than normal; evidence of difficulty stopping bleeding at the wound site visible in the form of bloodied bandages and clothes in a nearby basket.
295>Discarded bottles and messy alchemy tables nearby indicate multiple attempts to administer alchemy to friend Razor Wind; unusual mechanical foreleg of head alchemist Zaalma currently deployed as a portable alchemy station, in the process of creating another potion.
296
297>Head alchemist Zaalma ceases activity upon noting your entry, begins questioning masked zebra alchemist; your observation remains on friend Razor Wind, checking for any additional complications and symptoms.
298>Tone of head alchemist Zaalma changes, reflecting understanding; both alchemists call outside of the tent, quickly receive a mobile cot in the style of a wheelbarrow.
299>Instructed to attach cot to self to facilitate transport, compliance immediate; observing status of friend Razor Wind during transfer.
300>Both alchemists suspend friend Razor Wind within his current sheets, lowering both them and him into mobile cot; transfer finishes in 9.2s with very minimal disturbance of your friend.
301>Instructed by masked zebra alchemist to follow, compliance immediate; head alchemist Zaalma heard offering a farewell as you depart.
302>Regulating transportation speed and route carefully to ensure minimal disturbance of friend Razor Wind, travel distance of 103.1m takes 33.2% longer as a direct result.
303>Arrived at alluded secured area: zebra warriors and alchemists taking cover behind ring of hastily built barricade structures.
304>Zebra leader Heerser seen at center of barricade ring, inactive 'Slipgate Keystone' of friend Anon already placed within the centre.
305>Unexpected development: zebra warrior Vegter also within centre of ring, currently arguing with zebra leader Heerser; activating translation spell.
306>`--erstand your concerns, but I will absolutely not permit it!` (Heerser)
307>`I was there with Uncouth Razor Wind! Should be there for him here too!` (Vegter)
308>`You will not accompany the agent of Celestia, Vegter, and that is all there is to it!`
309>`Then I will go with Anonymous! He will want to see him!`
310>`Enough! Now is not the time to discuss a matter such as this!`
311
312>Both zebras made aware of your presence; zebra warrior Vegter attempts to touch mobile cot, batted away by masked zebra mare.
313>`Everyzebra, back away and be ready!` (Heerser)
314>Masked zebra mare and zebra warrior Vegter leave centre, join other warriors and alchemists behind cover of barricades.
315>"Now, do what you must, agent of Celestia." (Heerser, said during departure)
316>Modified activation spell utilized once zebra leader Heerser is behind cover of barricade: activation element of 'Slipgate Keystone' targeted with spell.
317>Activation appears successful; discrepancy noted in establishment of actual portal, taking 487% longer to open than observed 'Slipgate Keystone' activations, possible result of dramatically increased distance between points.
318>Travel through portal begins immediately after full formation of gateway; preparing for shakedown by heavy guard detail upon other side of portal.
319>Discrepancy: entry into portal has led you into a short tunnel of magical energy instead of an immediate exit into the predetermined location, exit seen on other end of tunnel: assuming to be an effect of very long distance transportation, proceeding.
320>Portal successfully exited into predetermined location deep within Canterlot Crystal Caverns, consistent with heavily fortified 'kill zone' as per established protocols.
321>Fellow Sol Invictus soldiers come out from behind cover positions to inspect and scan your person, medics called immediately upon seeing friend Razor Wind.
322>Informing fellow Sol Invictus soldiers of passage through the portal being forbidden on penalty of open warfare and the survival of friend Anon being placed into jeopardy; acknowledgement received, guards heightening alert and standing down from standard investigative formation.
323
324>Medics arrived in 6.3s, take possession of mobile cot.
325>Relief: friend Razor Wind is going to survive.
326>Escorted by fellow Sol Invictus guards into the cavern tunnels, subsequently transported by elevator to Sol Invictus compound within Canterlot castle.
327>Lieutenant Light is not present within the compound currently, and cannot debrief you or receive your report; nature of current situation implies the involvement of Princess Celestia with or without the presence of lieutenant Light.
328>Escort paused while Princess Celestia is informed of your arrival, as per standard operating procedure.
329>Apprehension developing as to the condition of friend Razor Wind, in spite of available data on efficacy of medical personnel.
330>Concerns developing as to the condition of friend Anon; his mental condition in particular occupies 83.3% of present concerns.
331>Temporarily dismissing present concerns as side effect of silent waiting conditions, will explore more fully at later time.
332>Expected development: Princess Celestia enters, concern visible on facial expression.
333>"Sergeant Measure, please come with me immediately."
334>Complying with order: led by Princess Celestia into war room.
335>Princess Luna noted as only additional occupant, bears appearance of significantly greater outward concern.
336>"What has happened, sergeant?" (Princess Luna, agitated) "Where is Anon?!"
337>"Please be seated." (Princess Celestia)
338>Complying with order: Princess Celestia makes nonverbal attempt to calm Princess Luna, attempt is not successful.
339>"Let us hear your report, sergeant."