· 6 years ago · Jun 08, 2019, 03:38 AM
1[B]Note: On more specific power level guidelines, attack bonuses should range around +30-50, AC should range around 30-50, saves should range around +15-25. Maximum damage in one round should not exceed 600. Your baseline for Balor comparison is a Balor with 15 class levels (one track, 5 RHD). Yes, these guidelines are deliberately vague, but this is due to the also vague nature of many balance elements not being numerical.[/B]
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3[B]Note: On lore, much of the standard planar cosmology will be kept, but [/B]
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5[QUOTE=wantgame;23947703]Couple of more Qs
6
71) So for the theme are we doing an isekai (transported to other world) kind of game? Or just we are RPing players running characters in an MMO?
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92) Guilds play a pretty big part of MMOs. Will that be part of things? Is or is this more random guys / party based?
10
113) I noticed that no leadership / spawn is a thing. :P As a necromancer does that apply to hoards of un-class leveled undead as well? It is not like their are not other ways to make a necromancer, fear and debuff come right to mind, and I am fine with that. I just wanted to get clarifications here to know which direction to build.
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134) Is it possible to get a bit more guidance on power level? 1 Balrog, but not 4, was a good goal until we learned they were not std Balrogs. Don't do thousands of hp a round is ok, but still a pretty loose upper bound. There is a big difference between a PC that can do say 1000 hp/r dmg, and one that can do 300. Does not really matter what we target IMO, so long as we are in the same ball park, and you are okay with it from a challenge perspective. Any guidance on AC / HP / saves that you are looking for? And, as an addendum, if picked, can we revise up or down as needed to match the other players?[/QUOTE]
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151. While it's okay to just play the game as a video game, we would prefer it if you immersed yourself in the world as a world itself. We made it a full dive VR experience for a reason!
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172. Guilds will exist! Though the current guild system is fairly basic, most of the basic features (guild halls, guild banks, etc) will exist.
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193. That does not apply to necromancer's undead. This restriction is mainly intended to prevent indefinite numbers of creatures or extra, strong characters.
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214. See above note.
22
23[QUOTE=Scarlet Thirst;23947721][B]@morcleon[/B]
24
25I am actually using the playtest material from [URL="http://i.4pcdn.org/tg/1484457943983.pdf"]Legendary Villains[/URL] that includes the Mercurial Duelist and Dread Champion in which most of my vigilante class features are blatantly stolen from.
26
27Also may I request the [URL="http://www.giantitp.com/forums/showthread.php?329161-Giants-and-Graveyards-Grod-s-collected-3-5-revisions"]Grod fix for Wilder[/URL]?
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29
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31I would like it to apply to the Pathfinder version of Wilder as I am using the surge bond class feature which is basically like what the fix already does. But I would like to get rid of surge blast in favor of Elude touch.
32
33
34[B]Edit: Can anyone find the playtest material for Legendary Games Red Queen intrigue archetypes book? I have the actual pdf but I don't think it is on the d20 website.[/B]
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36
37
38Also since the capstone stuff wasn't approved can we homebrew something up that might be acceptable for everyone to use? My capstone is extremely lackluster.[/QUOTE]
39
40Playtest material will not be accepted.
41
42Grod's Wilder fix is approved!
43
44Homebrew specific for this game may be submitted for review though it will face more stringent review.
45
46[QUOTE=Scarlet Thirst;23951861]Since this might be based some what on Overlord how do you all feel about creating so called 10th and 11 tier magic/powers?[/QUOTE]
47
48While such powers may be available in-game, they will not be available during character creation.
49
50[QUOTE=Gunhaven;23947792]Big Ooph on that +8. What would "Spellwarped" from MM3 be? What about "Corrupted by the Abyss" from Expedition to the Demonweb Pits? Or Runewarped Creature, for something more Paizo.
51
52Or [url=https://forum.rpg.net/index.php?threads/3-5-eberron-daelkyr-half-blood-as-a-template.375801/]Daelkyr Heir[/URL] for that homebrew option?
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54There's not a huge selection to change myself into some otherworldly being, unfortunately.[/QUOTE]
55
56Spellwarped: +3
57Corrupted: +3
58Runewarped: +2
59Daelkyr Heir: No, due to uncapped spawn and the lack of symbiont implementation.
60
61[QUOTE=Scarlet Thirst;23947873]@Morcleon
62
63How would you feel about this as a capstone for Zealot? Compare it to the class features Harbinger gets before 20 level and the actual capstone Warder gets.
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65
66
67
68Here is one for any caster character I just thought of that works like how they use to try and make the magic traits work.
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70
71
72
73
74
75Please do not be mad at my crappy names >_<[/QUOTE]
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77Martyrdom will continue ignoring the Zealot's defenses, though the other parts of the capstone are approved.
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79Meta Mastery is not approved.
80
81[QUOTE=Storyteller_Arc;23948019]
82But it is neither new nor unfamiliar. As previously stated, it simply functions as an update to the Binder Class from the 3.5 content. Giving other classes the ability to summon and bind spirits as a Binder could.
83
84If the Pact Magic feature is being disallowed due to the fact that you do not know of the new spirits that can be bound with it, then how about a compromise? Allowing for the new archetypes to be used, but restricting players to only be allowed to use the old 3.5 spirits instead? That way there should be little concern or confusion as to what the system can do, as it is simply utilizing one already in place.
85
86That being said. There is are a few other questions to be made.
87
88First. There are rumours of there being certain locations in the world that allow people to gain a feat after visiting and performing a special task at this location. Either permanently, or temporarily, often for a year. Through it also comes at a reduction to your gold, either directly or a buff that negates the next X amount of gold you would gain. Do these locations exist in the game, and are we allowed to access them during the remake of our characters?
89
90Secondly. Is the Dragon Magazine Feat Easy Metamagic, which allows you to reduce the Metamagic cost of 1 specific feat by 1 spell level, allowed?
91
92Third. The item Crystal Echoblade is a Longsword that when I am performing a Bardic Performance, allows me to add half of my bard level to damage with its attacks as sonic damage. Is it acceptable to turn this into a different form of weapon? Such as a Sword Cane?
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94Fourth. Older games had different worlds known as 'Planes', that could only be access via portals or the Planeshift spell. Does the game currently have any 'Planes' beyond the Material Plane, or will they be implemented in a future update?[/QUOTE]
95
96While it is conceptually the same, the execution is significantly different. New archetypes must also be reviewed before use.
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98Those locations do exist, though they will not be allowed during character creation.
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100Easy Metamagic is not approved.
101
102Crystal Echoblade's specific enchantment may be applied to other weapon types.
103
104Planes do exist! See the above note on lore for more details.
105
106[QUOTE=Heavenblade;23948032]Admin-does the smite ability of the ordained champion works like the smite ability of the 3.5 paladin or of the pathfinder paladin? I'd assume pathfinder, but just wanted to be sure[/QUOTE]
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108Any un-updated content defaults to Pathfinder.
109
110[QUOTE=samduke;23948188]*anyone*
111so I want to clarify the following
112
113
114
115This seems to allow for "custom" Items at full price
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117
118
119This seems to allow for "custom" Items at full price even if one has crafting feats
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121So if I wanted to create say some sort of Potion/oil/spellvial/alchemical mixture - injection combat gloves
122MW. Leather Gloves 301 gp + Alchemical Mixtures (tbd) say 4,000 gp worth + potion/vial/flask injection device (aka 3 short needles) specialized masterwork tool 100 gp
123* would said gloves be allowed as there is no crafting feat asscociated to reduce its cost even if the character had say all the craft reduction feats ?[/QUOTE]
124
125You may combine items at listed cost for custom items.
126
127Crafting feats do not grant any gold cost reduction.
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129If you wish to create a set of Poisoner's Gloves with multiple uses per day, simply multiply the cost of the item by the number of daily uses you wish for it to have (maximum 5/day).
130
131[QUOTE=Doxkid;23948374]Are there any Truenamer fixes that would be considered? [URL="http://www.giantitp.com/forums/showthread.php?90961-The-Way-Words-Work-(or-Truenaming-that-doesn-t-make-me-cry-myself-to-sleep-at-night)"]Kellus[/URL]? [URL="http://www.giantitp.com/forums/showthread.php?120488-Truenamer-Fix-PEACH"]Kyeudo[/URL]?[/QUOTE]
132
133Kellus' Truenamer fix is approved!
134
135[QUOTE=Heavenblade;23948525]so, iv'e got two sides for my gestalt that acomplish all of my build's basics (short range teleport, lockdown, tanking), which means Iv'e got one track free for whatever type of ability I want (I currently have akasha and spheres of might). The character's theme is some sort of a wtich/fey warrior who uses vines in order to block attacks, intercept enemy movement, hamper them, and drain away their life force (all done in these two sides)
136
137what ability do you think would be synergetic/interesting for this build? initiating? fear effects? spellcasting? fear effects? psionics? something else?
138
139EDIT-also, a ruling question-does channel the storm (from stormguard warrior) grants it's bonus to attacks of opportunity? it doesn't say if the bonus also happens between the attack you refrained from taking and the next turn[/QUOTE]
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141Channel the Storm does not grant its bonuses until the start of your next turn. If you take attacks of opportunity after refraining from one or more but before it is your turn again, those attacks do not benefit from the bonuses.
142
143[QUOTE=Epinephrine_Syn;23948610][spoiler=Questions pertaining to admin morc]How do [url="http://archive.wizards.com/default.asp?x=dnd/ex/20050107a"]Steal Spell and Steal Spell Effect[/url] interact with stuff like Psionics? Stuff like Tome of Radiance mote-based abilities?
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145
146Also, it just occurred to me that I'm not sure if [URL="http://dnd.arkalseif.info/feats/dragon-magic--62/draconic-vigor--719/index.html"]Draconic Vigor[/URL] can count as 'magical healing', and that I should ask about it. It's literally arcane magic being used to fuel restoration. Specifically asking for the interaction with [URL="https://www.d20pfsrd.com/feats/general-feats/fast-healer"]Fast Healer[/URL]. I wouldn't think it's generally overpowered, as it takes feat investment and people are tending to get Fast Healing anyway. I just wanted to check because it's 3.5 and pathfinder stuff mixing in a way I have no idea of guessing the result of.[/spoiler][/QUOTE]
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148Steal Spell functions against psionics, but not any other supernatural abilities such as Tome of Radiance.
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150Draconic Vigor does count as magical healing.
151
152[QUOTE=Zarthrax;23949019][B]@Admin Morcleon-[/B]
153
154Excellent news! However, I miscalculated on if Soulfused Transcendant would be useful in-game pre-epic. (Read this as since it doesn't progress incarnum at all beyond the class abilities, it leaves me woefully underleveled when it comes to that particular item.)
155
156Would the [URL="http://www.giantitp.com/forums/showthread.php?171823-3-5-The-Vestige-Summoner-a-binder-Prc-PEACH"]Vestige Summoner PrC[/URL] be allowed in-game?
157
158[URL="http://www.giantitp.com/forums/showthread.php?188882-3-5-61-new-Incarnum-themed-feat-(PEACH)"]Incarnum Breath, Iris Pact, Midnight Blast, Teal Ability[/URL] feats from here?
159
160Edit: Has the Dragonwrought Kobold + Crown of the North Wind exploit been patched out, or is it still kosher?[/QUOTE]
161
162Vestige Summoner is approved!
163
164Incarnum Breath, Iris Pact, Midnight Blast, Teal Ability are approved!
165
166It has. Additionally, Dragonwrought Kobold does not count as a True Dragon and does not benefit from any benefits thereof.
167
168[QUOTE=samduke;23949845]*anyone*
169Question the pathfinder templates when they indicate CR1 ect does that use a level like the 3.5 templates LA+1 would?
170
171@Admin Morcleon
172Question would you allow
1733.5 Template, Fire-Souled (DR 314 p23) ( and if leadership not allowed can it be removed and still allow the template?)
174PF Anti-paladin: Alignment: Chaotic evil - request Alignment to NE instead of CE
175
176Edit
177what LA would you assign the following templates from pathfinder
178Terror Creature (CR +0)
179Nightmare Creature (CR +1)[/QUOTE]
180
181Pathfinder templates must be requested in order to have an LA assigned.
182
183Fire-Souled Creature is approved! (Leadership is removed)
184
185Alignment restrictions have previously been removed.
186
187Terror Creature: +1
188Nightmare Creature: +4 (Nightmare Creature only; no Nightmare Lord)
189
190[QUOTE=AvatarVecna;23949977][spoiler=Crafting][list=1][*]I've seen items on the market that are selling for far less than their price on the wiki because they have restrictions on who can use them (namely requiring particular classes, having a skill prereq, tying in with the ethics/morals subsystem, or even some combination of the three). I've never been particularly sure about the balance of these options and I'm curious to know if they're still a possibility.
191
192[*]I realize this has clearly been a headache for the devs, but since I don't see it mentioned in the patch notes, and it's flip-flopped a few times, I have to ask: for staff rules are we using [URL="http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#creatingStaffs"]classic[/URL] [URL="http://www.d20srd.org/srd/magicItems/staffs.htm"]staffs[/URL] or [URL="https://www.d20pfsrd.com/magic-items/Magic-Item-Creation/#Creating_Staves"]staves[/URL] [URL="https://www.d20pfsrd.com/magic-items/staves/"]2.0[/URL]?
193
194[*]Not directly related to item-crafting but items so close enough: a few patches back Early Firearms were introduced into the crafting system, with Advanced Firearms mentioned as being ultra-rare drops in high-level hoards, but basically everyone I've talked to hasn't even [I]heard[/I] of anybody finding one, with only a few unconfirmed videos on Youtube claiming to located revolvers and WWI era rifles. What going on with these weapons?
195
196[/list][/spoiler]
197
198[spoiler=Animal Companions]I swear I feel like I missed an Animal Companion patch or something because I still have so many questions.[list=1]
199
200[*]AFAIK, Animal Companions require the player to spend time actively directing them in order to get them to do anything (unless you're operating under the Mounted Combat rules instead, but that's a whole different mess of interactions), and that this is the case regardless of any Int-boosts given to said animal. One of the devs commented on this, insisting that intellect and sapience aren't really connected like that (...fair enough I guess?), and also that while the AI exists for animals directing themselves in combat (such a thing is necessary for druids and rangers to "direct" their ACs without significant action expenditure, as well as for any Awakened animal), the server requirements for running such bots was simply too significant to expand to all animals with more than the standard Int 2. Given that this comment was quite some time back, that technology has progressed quite a bit in that time, and the fact that due to the increases in character resources (particular the item and level caps introduced in this update) animals with intelligence rivaling or even surpassing starting characters are well within the bounds of possibility, I was wondering if this "self-directed animal" AI was still so limited in scope.
201
202[*]Since nothing in the patch notes mentioned this, and I know at least one person abusing it, I figured I'd ask: awhile back it was discovered that the Animal Companion stacking rules allowed not just for single-track multiclassers to not lose AC progression, but also allowed multi-track characters to effectively double their AC progression by getting a companion that's on both lists...and this would be potentially increased to triple in the current version given the expansion to the multi-track character generation method. The person in question was particular fond of comboing this with the similar mechanic in Halfling Outrider to great effect, and I've no doubt that with this change to the multi-track system they'll find a way to slap druid onto that same build to jump from EDL 50 to EDL [I]80[/I] (on top of getting druid spellcasting that will really ramp up their ability to buff their AC). Given that this combo wasn't acknowledged within the patch notes, is that confirmation that this AC-stacking is a feature instead of a bug, or did I miss a patch fixing this?
203
204[*]Thankfully a simple question this time, just wanna confirm that the "Mix 'n' Match" archetype system mentioned in the update also extends to Animal Companion archetypes.[/list][/spoiler]
205
206[spoiler=Spheres][list=1][*]I know the team's been betaing Legendary Talents in preparation for the Epic Update, and I'm curious whether all the ones currently one the wiki (many thanks, assorted wikiwarriors!) are still official and allowed during chargen.
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208[*]There's a few people who've hit up my twitter feed the past week wanting me to ask about some community concerns regarding non-practitioners gaining Might Talents, one of which I was aware of and the other of which I didn't even realize was a thing. So the first issue: in the wake of the Spheres Update, people noted that [URL="http://spheresofpower.wikidot.com/using-spheres-of-might#toc4"]the method by which non-practitioners gained Might Talents[/URL] gave you approximately two talents per feat, which caused a bit of a snit since talents are already by default stronger than feats, but also it weakens the value of the Extra Combat Talent feat by comparison. Since it's not patched in the notes, I'm assuming this trade-off exists to reward somebody who invests more in the Spheres rather than dabbling, which makes sense to me, but the masses probably need an official response.
209
210[*]The second concern regarding those very same rules is something so esoteric I flat-out missed it myself in the previous patch-notes, but once it was pointed out to me I could see where clarification could prove necessary. So, to quote the rule, [I]"Characters who gain a combat talent progression in this manner gain it only for levels gained in classes that do not grant a combat talent progression or High Caster casting progression (including classes that grant 9th level spellcasting or an equivalent), adding all such levels together to determine their total number of combat talents, but still losing the exchanged feats."[/I] So obviously in a normal game, this just gives you a "multiclass progression" for all classes you have that don't have a default progression of their own, which clears up a lot of MC issues in Spheres. However, as is usually the case, what is built to balance multiclassing breaks in gestalt: there is apparently a group within the community that insists this rule description is deceptive because exchanging feats for a talent progression only affected one track even if both tracks were not practitioners. Which, by the way, means that yes there are people in the community claiming that the rules for turning feats into talents give too many talents (as per the previous question) and too few talents (as per this one).[/list][/spoiler]
211
212[spoiler=Homebrew Rumors][list=1][*]Seeing as at least some of the work of infamous modder N. Jolly has made it into the official game (in the form of the Spheres updates), I was wondering if his work with Legendary Games to create the various "Legendary {Class}" mods were also shipping with the new version. I've got a few I've got my eye on, particularly Vigilante and Gunslinger, but thus far I've only seen rumors about this from internet randos, and would appreciate an official response.
213
214[*]Speaking of popular homebrew rumored to be joining the official game, I've been hearing [I]very[/I] interesting news about Draken's Evolutionist. Not sure if kosher, so figured I'd ask. :smallsmile:
215
216[*]I know that certain people within the community are touchy subjects for the devs, but banning modders doesn't ban their mods, and there's an issue I saw cropping up in the wake of the Spheres Update: namely, the SoM interaction when paired with the [URL="http://www.giantitp.com/forums/showthread.php?535112-The-Whirler-(Class-in-30-minutes-PEACH)"]Whirler[/URL]. It'd be a load off my chest to know that loopholes in custom class design allowing for arbitrarily high BAB have been closed, rendering this combo dead in the water.
217
218[*]In lighter news, unless I'm misunderstanding the announcement, Rogue Genius Games is now official content instead of mods? If so, that's exciting, I've long been a fan of their modular Godling material, even if some other people aren't so fond.[/list][/spoiler][/QUOTE]
219
220Items with such restrictions were typically plot-specific and will retain the current listed prices. Such reductions will not be available at for other items.
221
222We will be using the updated version for staff rules!
223
224The current firearm ruleset is Emerging Guns. Early and Advanced Firearms are available, but the latter will typically need to be player crafted.
225
226Animal Companions have been given improved AIs and will be able to take proper commands.
227
228Effective Druid Level (for animal companions) will be capping at 20 from levels. Should you have specific abilities that increase your EDL by a static amount, those are applied after the cap.
229
230Yes, Archetype Unlocks do apply to animal companions, though normal prerequisite restrictions still do apply.
231
232Legendary Talents are allowed!
233
234The trade-off is indeed for that. Additionally, since Might Talents tend towards being parts of a whole (rather than being abilities where a standalone Talent is particularly strong), having more allows for that synergy. Additionally, Extra Combat Talent is mainly meant for those who already have Might Talents.
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236This rule applies across all tracks. At any given level, if a class naturally gains a combat talent progression, the trade-off does not apply for that level.
237
238Legendary Class mods will only be reviewed if they are publically available.
239
240Evolutionist is approved!
241
242Whirler is not approved.
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244Rogue Genius Games is still considered a mod and their material must still be requested as normal.
245
246[QUOTE=MinotaurWarblad;23950555][I]Just a bit of fun[/I]
247Initial thoughts from a Dragons of Alna alpha playtester...
248
249Overview: Dragons of Alna in its first truly playable incarnation had some pretty intriguing concepts but fell flat due to a lack of breadth to match the wonderful depth it clearly displayed back at last year’s gaming convention. That being said, the fantasy world, inspired by classic tabletop roleplaying, felt so immersive and addicting that I just couldn’t put it down. While the list of races had almost no difference and the parallel leveling system only had about as many classes to choose from as any other MMO, you could journey through the world by following the path laid out for you or take full control of your destiny and of the NPCs around you by completely subverting each unique adventure, mission, or even the entire main campaign! Since the new patch is launching, all signs point to the major weaknesses of the game being completely uprooted with some major overhauls. Let’s hope these changes make the game better rather than worse.
250
251Immersion: While the first actually playable beta run really did do a number on the sheer expanse of map space you could explore back in the alpha stage, the NPCs and tutorial zone were so lifelike it almost felt like I wasn’t playing a game at all, especially since every little detail had me stick around for more; I never felt a desire to sprint as far as I could to clear my map, since the decisions I was able to make were seemingly limitless in the moment.
252
253Action: The combat system tries to do too much at times, but it really couldn’t work any other way. Kudos to the devs for making the game playable as a dps fighter next to a buff-tank cleric that calls up agents of his god to argue with the CC wizard on why summoning devils is a bad idea.
254
255Character Content: It originally seemed like a bad idea to add a third parallel to the existing leveling system due to the rather small range of classes to choose from, but since the leak a while back about opening up non-traditional RPG classes was confirmed I’ve got nothing but praise for the devs this time around. It looks like they learned from the mistakes they made back in their old single-player releases (such as Children of Alna & CoA2 and Asmodeus: Grasping Divinity), and the long-time fans will definitely be happy about it. The devs also pretty plainly came out and stated they’d accept high-quality player-made content before the final release, so the modding community is scrambling to create last-ditch submissions; if any of them makes a half-decent options filter for all the available official material, I’m installing that mod ASAP. There’s too much good stuff to miss out on, here!
256
257PvE Content: While it looks like the devs are taking character creation a lot more seriously, they aren’t having any second thoughts about removing the campaign creator. Gone are the days where your main PC could fill a demiplane with an arbitrarily high number of Rocs and set a Finger of Death spell trap to a lever your side characters pulled to instantly max their level! In my eyes, a welcome change. The ridiculously efficient XP farming completely removed replayability, and it could be easily tinkered with by modders and hackers, so this is the best decision.
258
259PvP Content: While it looks like Friendly Fire is now constantly on (except for those of us specializing in shaping AoEs), true player killing is now definitively removed for the time being. Either that, or I just ran into a strange bug where I was immune to all my allies’ weapons outside of combat.
260
261In-Game Currency: My absolute favorite thing about this game is that it is not, nor will it ever be, pay to win! All content will remain free forever, so long as Patreon subscribers keep paying and players keep backing the DLC Kickstarters. We will all remain infinitely grateful to those of you premium members that support the Patreon. You’re not just helping the devs; the community loves you.
262
263The takeaway: While it may or may not still be a little rough, I definitely recommend installation of Dragons of Alna (once it officially launches). I give it my stamp of approval.
264P.S.: The only reason I got to play the alpha and pre-first-patch beta was because of my Let’sPlays of Children of Alna 2 and Asmodeus: GD. You can bet I’ll keep playing after I complete the new version (after I come running back for another review)!
265
266Thanks for reading,
267Jasper2552
268
269P.P.S.: I wanted to reveal my in-game level 20 build for the new patch for anyone interested, so I’ll put in a link once I’m back on my laptop at home. Note that despite being Humanoid, he is able to emulate other creatures with disguises. This had the neat side-effect of qualifying me to enter non-humanoid safe zones such as the Scorpion Pits, which had a sand dragon quest giver and yuan-ti rune guards to prevent humanoid entry (the shops there had AMAZING gear like you wouldn’t believe, devs if you’re reading this please nerf)![/QUOTE]
270
271Thank you for your in-depth review of our alpha playtest! We here on the dev team sincerely appreciate your feedback and will be looking to make this next playtest experience out of this world!
272
273[QUOTE=Gunhaven;23950750]I should probably confirm but can I make a [url=http://spheresofpower.wikidot.com/advanced-talents#toc203]demiplane[/url] a [url=http://spheresofpower.wikidot.com/gourmend-herbalist-find-herbs-tables]biome[/url]? What about a constant [url=https://www.d20pfsrd.com/magic-items/magic-plants/]season[/url]?
274
275I'm thinking I may make a few pocket biomes, a home plane (done up like a tavern), and link it all together. That way I can spend my like 33 hours (if nothing stacks and I somehow all my recipes from Gourmend take an hour) (probably closer to 13 hours) every morning cooking in a safe enough place.[/QUOTE]
276
277You may impose a biome (using the Bountiful option) and a season (using the Seasonal option).
278
279https://thetrove.net/Books/Pathfinder/3rd%20Party/Dreamscarred%20Press/Psionics%20Augmented%20-%20Compilation%202.pdf
280https://thetrove.net/Books/Pathfinder/3rd%20Party/Dreamscarred%20Press/Psionics%20Augmented%20-%20Feats%20and%20Powers.pdf
281
282[QUOTE=thethird;23950866]Fair enough.
283
284
285I was also wondering what are the gods in the server, are they going to be active?
286I would like to make sure that the primordial giant (secrets of Xen'drik) implemented in earlier versions of the servers is still LA +0, there might be some concerns about the interaction with half giants and other such classes.
287I also wanted to make sure the patch notes for [url=https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-options/wizard/psychic-mage/]psychic mage are[/url] correct. It appears that Formulaic powers, arcane power, and arcanomorph are gained for free. Would it make more sense if they were gained as part of the psionic infusion feature?
288I am not certain of how two parts interact, as part of eternal form an [url=http://spheresofpower.wikidot.com/ascendant]ascendant[/url] can spend pp to use basic magic training at 1st level. Am I correct in reading this as the ascendant cannot benefit of other sources of caster level for this effect? For example what would happen if the ascendant were to take [url=http://spheresofpower.wikidot.com/general-feats#toc0]advanced magic training[/url] (which gives a CL)?
289Speaking of the patch notes were unclear, does the advanced magic training feat give access to casting traditions?[/QUOTE]
290
291See above for lore.
292
293It should be, but there does not seem to be a noticeable difference, as the arcane school class feature is traded away regardless.
294
295Advanced Magic Training would give you a CL, but you would not be able to benefit from it with Eternal Form.
296
297Advanced Magic Training does grant access to casting traditions.
298
299[QUOTE=Kaouse;23951054]Ah, I realize that I never asked to make sure that material from Arcforge: Psibertech was allowed. Is Psibertech allowed, or no? Psibertech works like already existing Cybertech, except you can also trade out feats or psionic powers known for them.
300
301I will note that the book came out in like, January, so I'm more than fine with sharing it.[/QUOTE]
302
303Please link material to be reviewed. Content not available to the public is not available for use.
304
305[QUOTE=gawwy;23951408]Pretty sure theres no pregame crafting allowed.
306
307@DM if we have crafting feats or abilities that improve items we make can we apply them to items we've payed full price for? Asking for Ironsoul Forgemaster tbh.[/QUOTE]
308
309You can. You will still have crafted them and benefit from any feats or abilities other than ones that reduce cost.
310
311[QUOTE=MinotaurWarblad;23951760]I have some room for two or three crafting feats if you can tell me exactly what items you want me to craft. I won't need any for myself, though.
312
313@Morcleon What will the half-elf's Multitalented feature, and the Multitalented Mastery feat, do in this tristalt progression? FCB's are still limited to 1 per level even if you get multiple favored classes as a racial feature, right?[/QUOTE]
314
315Favored Class Bonuses are indeed limited to one per level. Here, the feature mostly allows you to maintain those bonuses even as you level up.
316
317[QUOTE=paradox26;23952154]I have been thinking about a build for a while. I like the idea of basically recreating Kratos from God of War, since this is meant to be an MMO. I have two classes I have wanted to try for some time, so I am requesting both, since they would almost perfectly recreate the character, right down to his inability to wear armour or carry a shield.
318
319The Hero Reborn: [url]http://www.giantitp.com/forums/showthread.php?335423-(PEACH)-Hero-Reborn-Walking-the-Path-of-Glory&highlight=hero+reborn+peach[/url]
320
321The Real Man: [url]http://www.giantitp.com/forums/showthread.php?509313-Princess-Celestia-s-Homebrew-Corner&highlight=real+man[/url]
322
323The Real Man was originally designed as a joke class, but it is actually mechanically very sound. I am quite happy to adjust the fluff to make it more sensible, though the idea of the Real Man is actually very similar to a character like Kratos.
324
325I would also like to get a level adjustment for the half-dragon. If I am unable to build Kratos with available resources, I will probably try to recreate the protagonist from Skyrim, and starting as a half-dragon would be a good place to start for that. Here is the link to the half-dragon, to make things easier for the devs: [url]https://www.d20pfsrd.com/bestiary/monster-listings/templates/half-dragon/[/url][/QUOTE]
326
327Hero Reborn is not approved. While it would be relatively well balanced for a class structure with a single class track, it provides too much to be used with a triple class track, where other tracks can be used to gain similar abilities.
328
329Real Man is not approved. The joke that it uses is not a viewpoint that we would condone.
330
331Half-Dragon: +3
332
333[QUOTE=Jack_Simth;23952157]You can purchase combat feats with a little work ("Training" is a +1 weapon property, and if you poke around a little, it's not overly hard to be wielding a large number of weapons at once, so for practical purposes, most combat feats are thus worth a touch over 4,300 gp). Spheres feats are a bit harder to get.[/QUOTE]
334
335Weapon enchantments that grant non-attack effects may only be applied once per character. Most notably, this includes Defending and Training.
336
337[QUOTE=Quantumphear;23952160]Hey admin Morcleon, are 3.5 spells allowed, or is it only Pathfinder?
338
339There's a few 3.5 classes and PrC's running around, but I would just like to know what's on the table.
340
341I'm thinking of using some vile and/or corrupt spell's for what it's worth.[/QUOTE]
342
343Legacy spells are allowed except where they have been updated by the latest release (for example, polymorph and similar are replaced by the shape line of spells).
344
345[QUOTE=AvatarVecna;23954509]1) Incanter and Conscript seem to be twisted reflections of each other in a number of ways. One way they aren't is in regards to them specializing in specific Spheres: where Conscript can give up some of their Extra Talent class features for an additional sphere specialization, Incanter can only get the one, and only via feats. Would you be okay with me giving up a similar number of Incanter bonus magic talents for an additional magic sphere specialization?
346
3472) Since you've approved TempestFury's epic feats, would you also approve [url=http://www.giantitp.com/forums/showthread.php?335794-Vow-of-Poverty-Remix]TempestFury's "Vow Of Poverty"[url]? And how about [url=http://www.giantitp.com/forums/showthread.php?139786-Epic-Feat-Improvement-3-5-PEACH]Temotei's "Epic Feat Improvements"[/url][/QUOTE]
348
3491. You may lose one talent at the same levels that Conscript does (1st, 5th, 9th, 13th, 17th) to gain an additional sphere specialization for Incanter.
350
3512. TempestFury's Vow of Poverty Fix is approved!
352Temotei's Epic Feat Improvements are approved!
353
354[QUOTE=ThreadNecro5;23955366]One template I found seems appropriate for the concept is [URL="https://www.d20pfsrd.com/bestiary/monster-listings/templates/tempest-creature-cr-varies/"]Tempest Creature[/URL] which has a small issue in the SRD lacks the SLAs the template gives but I am fine forgoing those. [/QUOTE]
355
356Tempest Creature: +5 (Removing fire and cold immunity, Gale Aura, and the (unlisted) spell-like abilities)
357
358[QUOTE=Heavenblade;23955384]GM-requesting the following homebrew discpiline.
359[url]http://www.giantitp.com/forums/showthread.php?143684-3-5-Breath-of-Fire-ToB-discipline-for-those-with-breath-attacks[/url]
360
361 I decided to shove aside my tank and go for something more flavorful, a dragonfire adept refluffed as a "master of storms". not sure about the two other gestalt side (obviously one of them would be an initiator, but no idea besides that)[/QUOTE]
362
363Breath of Fire is approved!
364
365[QUOTE=Stevesciguy;23956268]plz no arguing:smallfrown:
366
367Second draft of the Loreblade PrC:
368[SPOILER=Spoiler for smolness]Requirements:
369BAB: +3
370Skills: 8 ranks in any three Knowledge skills, 8 ranks in Spellcraft(this would be 5 in each for PF)
371Spellcasting: the ability to cast 2nd level arcane spells
372
373[table="width: 80%, class: head alt1 alt2 grid, align: center"]
374[tr]
375 [th]Level[/th]
376 [th]BAB[/th]
377 [th]Fort[/th]
378 [th]Ref[/th]
379 [th]Will[/th]
380 [th]Special[/th]
381 [th]Spellcasting[/th]
382[/tr]
383[tr]
384 [td]1[/td]
385 [td]+1[/td]
386 [td]+0[/td]
387 [td]+0[/td]
388 [td]+2[/td]
389 [td]Scrollbook, War Scholar[/td]
390 [td]-[/td]
391[/tr]
392[tr]
393 [td]2[/td]
394 [td]+2[/td]
395 [td]+0[/td]
396 [td]+0[/td]
397 [td]+3[/td]
398 [td]Expanded Learning[/td]
399 [td]+1 level of existing arcane spellcasting class[/td]
400[/tr]
401[tr]
402 [td]3[/td]
403 [td]+3[/td]
404 [td]+1[/td]
405 [td]+1[/td]
406 [td]+3[/td]
407 [td]Greater Scroll Proficiency[/td]
408 [td]+1 level of existing arcane spellcasting class[/td]
409[/tr]
410[tr]
411 [td]4[/td]
412 [td]+4[/td]
413 [td]+1[/td]
414 [td]+1[/td]
415 [td]+4[/td]
416 [td][/td]
417 [td]+1 level of existing arcane spellcasting class[/td]
418[/tr]
419[tr]
420 [td]5[/td]
421 [td]+5[/td]
422 [td]+1[/td]
423 [td]+1[/td]
424 [td]+4[/td]
425 [td]Textual Casting[/td]
426 [td]-[/td]
427[/tr]
428[tr]
429 [td]6[/td]
430 [td]+6[/td]
431 [td]+2[/td]
432 [td]+2[/td]
433 [td]+5[/td]
434 [td]Scrollstrike[/td]
435 [td] +1 level of existing arcane spellcasting class[/td]
436[/tr]
437[tr]
438 [td]7[/td]
439 [td]+7[/td]
440 [td]+2[/td]
441 [td]+2[/td]
442 [td]+5[/td]
443 [td][/td]
444 [td]+1 level of existing arcane spellcasting class[/td]
445[/tr]
446[tr]
447 [td]8[/td]
448 [td]+8[/td]
449 [td]+2[/td]
450 [td]+2[/td]
451 [td]+6[/td]
452 [td][/td]
453 [td]+1 level of existing arcane spellcasting class[/td]
454[/tr]
455[tr]
456 [td]9[/td]
457 [td]+9[/td]
458 [td]+3[/td]
459 [td]+3[/td]
460 [td]+6[/td]
461 [td][/td]
462 [td]+1 level of existing arcane spellcasting class[/td]
463[/tr]
464[tr]
465 [td]10[/td]
466 [td]+10[/td]
467 [td]+3[/td]
468 [td]+3[/td]
469 [td]+7[/td]
470 [td]Internal Library[/td]
471 [td]+1 level of existing arcane spellcasting class[/td]
472[/tr]
473[/table]
474
475Spellcasting: At each level except first and fifth, you gain new spells per day and an increase in caster level(and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Loreblade, you must decide which class to add each level for the purpose of determining spells per day, caster level, and spells known.
476
477War Scholar(Ex): Training with the guild has allowed the Loreblade to cast spells with arcane gestures even while weighed down.
478
479At 1st level, a Loreblade no longer suffers Arcane Spell Failure from light armor while casting spells from the class he chose to advance with this prestige class.
480
481Scrollbook(Ex): At first level, the Loreblade is gifted a magic book called a Scrollbook. A Scrollbook looks like and has the same statistics as a Wizard's spellbook, and can similarly be improved with special materials. However, rather than being a reservoir for the Loreblade's magical knowledge, it serves as a sort of portable library for his collection of scrolls.
482
483Any scroll - magical or mundane - may be added to the Scrollbook with a minute of work. Once added, the scroll may be accessed simply by turning to the correct page, and if magical, may be cast as any other scroll. A Scrollbook may hold an unlimited number of scrolls, does not gain weight with added scrolls, and always opens to the page the Loreblade desires to access; while held, accessing a scroll is a free action.
484
485A Loreblade who uses a spellbook may combine his Scrollbook and spellbook at no cost with an hour's work. If lost or destroyed, a Loreblade may acquire a new Scrollbook from the guild for the same price as a spellbook.
486
487Expanded Learning(Ex): Exposure to the guild's vast library has expanded your sphere of knowledge considerably, and it only continues to grow.
488
489Starting at 2nd level, you gain a competence bonus to all Knowledge checks equal to half your class level.
490
491Greater Scroll Proficiency(Ex): At 3rd level, the teachings of the guild has given the Loreblade the ability to add some of his own power to scrolls he casts.
492
493Scrolls cast by the Loreblade use his caster level in place of their own, if his would be higher. In addition, the Loreblade may add metamagic upon casting the scroll, losing a spell slot or prepared spell of a level equivalent to the total adjustment of the applied metamagic. Because the scroll does some of the work in shaping the spell, this does not increase the casting time to cast it. The Loreblade must be capable of casting spells of the adjusted spell level.
494
495Textual Casting(Ex): At 5th level, the guild has taught the Loreblade specialized techniques that allow him to shape his raw magic through specially prepared scrolls.
496
497The Loreblade gains a number of scroll slots equal to half his class level. He may prepare arcane scrolls in his possession to occupy these slots; this takes the same amount of time as and can be done as part of a prepared caster's daily preparation, and are contained within the Loreblade's Scrollbook. Once prepared, a scroll occupies a scroll slot indefinitely - it need not be prepared again until the Loreblade wishes to change them. A scroll prepared in this fashion is irrevocably changed. Once prepared in this fashion, a scroll ceases to function as a normal scroll, and cannot be prepared into a scroll slot again if removed. A Loreblade may replace his prepared scrolls at any time.
498
499Once a scroll has been added to a scroll slot, the Loreblade may cast the contained spell spontaneously, using his caster level rather than the scroll's. Spontaneous casters treat the spell as though it were on their spells known list, and prepared casters may lose both prepared spells and open slots of the appropriate level to cast the spell. Both spontaneous and prepared casters may spontaneously add metamagic; because the scroll does some of the work in shaping the spell, this does not increase the casting time. He may cast spells from scrolls this way a number of time per day equal to his casting modifier.
500
501Scrollstrike(Su): At 6th level, a Loreblade learns to channel magic from his scrolls through his weapon.
502
503As a standard action, a Loreblade may make a scrollstrike. This is an attack at the Loreblade's highest base attack bonus. On a successful hit, the Loreblade may cast any spell he has prepared with Scroll Casting upon the target; however, this does not function with any Charm or Compulsion spells, and any area of effect spells only affect the recipient of the scrollstrike. If it is higher, the Loreblade may use the attack roll in place of the spell's normal DC.
504
505Internal Library(Sp): Extensive reading and research of the guild's vast library has filled the Loreblade's mind to the brim with rare knowledge.
506
507At 10th level, the Loreblade may cast Legend Lore once per week as a spell-like ability. However, the casting only takes 5 minutes, regardless of how long the casting would normally take with the amount of information the Loreblade possesses, although it still gives as much information as normal.[/SPOILER]
508
509[SPOILER=Changelog]skill requirements up to 8 from 6
510
511Casting requirement down to level 2 from level 3
512
513Added BAB requirement
514
515Renamed 'Armored Mage' to 'War Scholar'; credit to Lix Lorn for name
516
517Moved greater scroll proficiency from 2nd level to 3rd
518
519Moved Scroll Casting from 4th level to 5th
520
521Specified that Scroll Casting only works with arcane scrolls
522
523Scroll Casting is now limited to a # of times per day equal to casting modifier
524
525Renamed 'Scroll Casting' to 'Textual Casting'; credit to Lix Lorn for name
526
527Removed spellcasting level at 5th
528
529Added Internal Library[/SPOILER]
530
531Added a capstone in the form of Internal Library. Thematically appropriate, but I don't know about power wise. Although, the other features could be strong enough to negate the need for much more. Idk[/QUOTE]
532
533Loreblade is approved!
534
535[QUOTE=Heavenblade;23956971]@Admin-
536
537homebrew request- can Warlock prestige classes (enlightened spirit, eldritch disciple, eldritch theurge) be modified to be used with DFA (replace all instances of eldritch blast with DFA breath weapon, etc.)[/QUOTE]
538
539Yes, eldritch blast damage progression may be switched out for breath weapon damage progression.
540
541[QUOTE=Heavenblade;23957150]can we take the lost tradition feat multiple times?[/QUOTE]
542
543Yes. Each time you take it, you apply it to a class that has not already benefitted from it.
544
545[QUOTE=MinotaurWarblad;23957236]I'd be up for running a non-gestalt, [B]medium to high powered[/B], [URL="http://spheresofpower.wikidot.com/"]spheres-only[/URL] game with the PCs playing "NPCs" of the Dragons of Alna game world. But [B][I]only[/I][/B] if Morcleon is okay with it.[/QUOTE]
546
547We currently are unsure if we would be able to support a second server, but should you still be interested in doing so after the second Closed Beta server launches, please contact us and we can talk about it!
548
549[QUOTE=Heavenblade;23958615]@Admin
550
551can I get a feat/house rule to use inspiration from the factotum (3.5) and investigator (pf) interchangeably?[/QUOTE]
552
553While the class features have the same name, they function differently and are thus not able to be combined like that.
554
555[QUOTE=Illven;23959773]How much LA would paragon be?[/QUOTE]
556
557Paragon: No.
558
559[QUOTE=Doxkid;23960641]Requests @ Admin team
560
561I found a few custom class ideas on the creativity forum that I'd like to take for a spin. [URL="http://www.giantitp.com/forums/showthread.php?325646-The-Ritualist-A-tier-3-crafter-spellbook-user-maybe-(3-5-PEACH)"]Endurance style casting[/URL]. Solo players got the short end of the stick when trying to do endgame content and classic "Warlock" class is basically a meme, while full Mage archetype characters are [I]always [/I]viable; this bridges the gap between the various realms, exchanging casting speed and the power of top rank spells for the kind of endurance a solo player needs.
562
563And then there is the [URL="http://www.giantitp.com/forums/showthread.php?147086-3-5-The-Reserve-Mage"]one-off expansion[/URL] on the idea endurance pseudo-casting...
564
565All together it comes out to be a solid tier 3+ character with good, but not great, casting and excellent sustained damage a bit lower than Endgame-tier DPS characters. The plan would be something like [Ritualist 15/Reserve Mage 5], possibly including Truenaming if the system is ever patched in with the player suggested balance adjustments[/QUOTE]
566
567Ritualist is approved!
568
569Reserve Mage is approved!