· 6 years ago · Oct 21, 2019, 12:58 PM
1# __________________________________________________________
2# / / / /\ \
3# \_\___________________________________________________\_\/ /
4# / / _____ __ __ / /
5# / / / ____\ / / /_/ /\ / /
6# / / / /__ / /___ ___ __ ______ __/ /_ / /
7# / / \___ \ / __/ / __\ / / / __ //_ __/ / /
8# / / ____/ / / /\ \ / / / / / /_/ / / / / /
9# / / \_____/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__
10# / / ========================== / / ========== / / \ \
11# | | /_/ | | | |
12# \_\_________________________________________________\_\_/_/
13#
14# == Introduction ==
15# This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one.
16#
17# Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.
18# This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.
19# You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.
20#
21# === !!! PLEASE NOTE !!! ===
22# This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!
23# Please remember the following when editing files:
24# - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger.
25# - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text")
26# - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to encode the file in UTF-8.
27#
28
29
30
31# ==== General Options ====
32
33language: english
34# Which language to use. Currently english and german are included in the download, but custom languages can be created as well.
35# Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language.
36# If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar
37# (open the jar as zip or rename it to Skript.zip to access it)
38
39
40check for new version: false
41# Whether Skript should check for whether a new version of Skript is available when the server starts.
42# If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.
43# If set to false you can still check for a new version with '/skript update check'.
44# Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable.
45
46update check interval: 12 hours
47# If 'check for new version' is enabled, this sets how often to check for a new update.
48# A first check will always be made when the server starts, after that checks will be made in intervals set by this option.
49# Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts.
50# Please note that this option is currently the only means of making Skript check for an update more than once,
51# as '/skript update check' does only display the results of the last check if a check has been made before.
52
53automatically download new version: false
54# Whether Skript should automatically download & install the newest version if one is available.
55# I suggest to disable this feature if your server restarts automatically as you likely won't be informed
56# of any incompatibilities of your scripts and the newest version of Skript.
57# If you disable this you can still use '/skript update download' to make Skript download the newest version.
58# If you're concerned about changes use '/skript update changes' for a full list of changes since your current version.
59
60
61enable effect commands: false
62effect command token: !
63# If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.
64# The token can be longer than a single character, but it should not start with '/' as that starts a command.
65# A player needs the permission "skript.effectcommands" to use such commands,
66# which does not default to OPs since these commands can do severe damage to the world or crash the server (see below).
67# Some example commands which can be used if this setting is enabled:
68# !heal player - heals the player (doesn't do anything if used from the console)
69# !repair tool - repairs the currently held item
70# !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command
71# !set time to 6:00 - sets the time in the current world
72# The command can also be abused, so only give the permission to trusted players, like owners & co-owners:
73# !spawn 20 ender dragons - will destroy a large part of the world in a short time if no protection is present
74# !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time
75# !ban all players - as the effect implies
76
77allow ops to use effect commands: false
78# Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands.
79# This setting is mainly useful for servers that do not run any permissions plugin.
80
81
82use player UUIDs in variable names: false
83# Whether to use a player's UUID instead of their name in variables, e.g. {home.%player%} will look like
84# {home.e5240337-a4a2-39dd-8ed9-e5ce729a8522} instead of {home.njol}.
85# Please note that if this setting is changed old variables WILL NOT be renamed automatically.
86
87
88date format: default
89# The date format to be used when dates should be displayed.
90# This can be 'default' to use Java's default date format for the system's language.
91# The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html
92# some examples:
93# d/M/yyyy h:mm a => 15/7/2012 8:53 PM
94# dd.MM.yyyy, HH:mm => 16.03.2013, 09:33
95
96
97verbosity: normal
98# Determines how much info is logged.
99# Allowed values: low, normal, high, very high, debug
100# The highest you should go is very high, which prints quite a lot of useful information,
101# including how much time each trigger takes to execute.
102# Only use debug if you're programming an add-on for Skript, but even then you might usually not need it.
103
104
105plugin priority: high
106# Allowed values: lowest, low, normal, high, highest
107# Change this if you encounter problems with other plugins, e.g.:
108# - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority
109# (e.g. WorldGuard cancels events if a player doesn't have permission for the given region,
110# and you made some 'place' triggers which should not bypass WorldGuard's protection)
111# - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority
112# - effect 'drop': Another plugin doesn't process added drops => decrease priority
113# - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority
114# Skript removes drops it shouldn't => decrease priority or specify which item types to remove
115
116
117log player commands: true
118# Whether Skript should log the usage of custom commands.
119# They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'
120
121
122number accuracy: 2
123# How many digits should be displayed after the dot at maximum when displaying numbers.
124# Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits.
125# Money bypasses this setting and is displayed as configured in your economy plugin if you have one.
126
127
128maximum target block distance: 100
129# How far to search for a player's targeted block in blocks/meters.
130# Lower values improve performance, but might reduce the usability of your scripts.
131# This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters.
132
133
134case sensitive: false
135# Whether Skript's functions should be case sensitive or not.
136# This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'.
137# Variable names are case-insensitive irrespective of this setting.
138
139
140disable variable conflict warnings: false
141# Disables warnings of potential variable name conflicts if set to true.
142# I recommend to not touch this option, but if you do so you should at least set it back to false
143# whenever you create new scripts with new variables.
144
145
146
147# ==== Variables ====
148
149databases:
150 # Databases to store variables in. These can either be used as a simple one-server-storage
151 # where variables are written constantly but only read at server start,
152 # or as a connection between multiple servers by monitoring the database(s) for changes.
153 #
154 # You can define as many databases as you want, just make sure to choose a distinct name for each one, and don't forget to set all options correctly.
155 #
156 # To be able to use a database you'll need to download the plugin 'SQLibrary' from http://dev.bukkit.org/server-mods/sqlibrary/files/
157 # and install it in your server's plugin directory like other plugins.
158 #
159 # Please note that '/skript reload' will not reload this section, i.e. you'll have to restart Skript for changes to take effect.
160
161 # Each database definition must be in a separate section. You can choose any name for the sections, as long as it's not already used.
162 database 1:
163 # an example database to describe all possible options.
164
165 type: disabled
166 # The type of this database. Allowed values are 'CSV', 'SQLite', 'MySQL' and 'disabled'.
167 # CSV uses a text file to store the variables, while SQLite and MySQL use databases, and 'disabled' makes Skript ignore the database as if it wasn't defined at all.
168
169 pattern: .*
170 # Defines which variables to save in this database.
171 # This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in this database,
172 # or use '.*' (the default value) to store all variables here (recommended for the last database in this list, as otherwise some variables might not be saved).
173 # Please note that variables are only stored in one database, and databases are checked from top to bottom,
174 # e.g. if a variable matches the topmost database's pattern it will be saved there and nowhere else.
175 # BTW: Patterns are checked in a separate thread, i.e. your server likely won't run slower when using complicated patterns.
176
177 monitor changes: false
178 monitor interval: 20 seconds
179 # If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval').
180 # ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same values on all servers that access the same database!
181
182 # == MySQL configuration ==
183 host: localhost # Where the database server is located at, e.g. 'example.com', 'localhost', or '192.168.1.100'
184 port: 3306 # 3306 is MySQL's default port, i.e. you likely won't need to change this value
185 user: root
186 password: pass
187 database: skript # The database to use. Skript will automatically create a table 'variables21' in this database if it doesn't exist
188 # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded)
189
190 # == SQLite/CSV configuration ==
191 file: ./plugins/Skript/variables.db
192 # Where to save the variables to. For a CSV file, the file extension '.csv' is recommended, but not required, but SQLite database files must end in '.db' (SQLibrary forces this).
193 # The file path can either be absolute (e.g. 'C:\whatever\...' [Windows] or '/usr/whatever/...' [Unix]), or relative to the server directory (e.g. './plugins/Skript/...').
194
195 backup interval: 2 hours
196 # Creates a backup of the file every so often. This can be useful if you ever want to revert variables to an older state.
197 # Variables are saved constantly no matter what is set here, thus a server crash will never make you loose any variables.
198 # Set this to 0 to disable this feature.
199
200
201 MySQL example:
202 # A MySQL database example, with options unrelated to MySQL removed.
203
204 type: disabled # change to line below to enable this database
205 # type: MySQL
206
207 pattern: synced_.* # this pattern will save all variables that start with 'synced_' in this MySQL database.
208
209 host: localhost
210 port: 3306
211 user: root
212 password: pass
213 database: skript
214
215 monitor changes: true
216 monitor interval: 20 seconds
217
218 SQLite example:
219 # An SQLite database example.
220
221 type: disabled # change to line below to enable this database
222 # type: SQLite
223
224 pattern: db_.* # this pattern will save all variables that start with 'db_' in this SQLite database.
225
226 file: ./plugins/Skript/variables.db
227 # SQLite databases must end in '.db'
228
229 backup interval: 0 # 0 = don't create backups
230 monitor changes: false
231 monitor interval: 20 seconds
232
233 default:
234 # The default "database" is a simple text file, with each variable on a separate line and the variable's name, type, and value separated by commas.
235 # This is the last database in this list to catch all variables that have not been saved anywhere else.
236 # You can modify this database freely, but make sure to know what you're doing if you don't want to loose any variables.
237
238 type: CSV
239
240 pattern: .*
241
242 file: ./plugins/Skript/variables.csv
243
244 backup interval: 2 hours
245
246 # PS: If you don't want some variables to be saved in any database (e.g. variables that contain an %entity% which usually despawn when the server is shut down)
247 # you can modify the last database's pattern to not match all variables, e.g. use '(?!x_).*' to match all variables that don't start with 'x_'.
248 # Be very cautious when doing this however as unsaved variables cannot be recovered after the server has been stopped.
249 # I recommend to use a single character to denote unsaved variables (similar to local variables' '_'), e.g. '-', in which case the last database's pattern should be '(?!-).*'.
250
251
252
253# ==== Settings that should not be changed ====
254
255version: 2.2-Fixes-V8b
256# DO NOT CHANGE THIS VALUE MANUALLY!
257# This saves for which version of Skript this configuration was written for.
258# If it does not match the version of the .jar file then the config will be updated automatically.