· 6 years ago · Jan 20, 2020, 02:16 AM
1 Bug #1990: Sunrise/sunset not set correct
2 Bug #2131: Lustidrike's spell misses the player every time
3 Bug #2222: Fatigue's effect on selling price is backwards
4 Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped
5 Bug #2455: Creatures attacks degrade armor
6 Bug #2562: Forcing AI to activate a teleport door sometimes causes a crash
7 Bug #2626: Resurrecting the player does not resume the game
8 Bug #2772: Non-existing class or faction freezes the game
9 Bug #2835: Player able to slowly move when overencumbered
10 Bug #2852: No murder bounty when a player follower commits murder
11 Bug #2862: [macOS] Can't quit launcher using Command-Q or OpenMW->Quit
12 Bug #2872: Tab completion in console doesn't work with explicit reference
13 Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
14 Bug #3249: Fixed revert function not updating views properly
15 Bug #3374: Touch spells not hitting kwama foragers
16 Bug #3486: [Mod] NPC Commands does not work
17 Bug #3591: Angled hit distance too low
18 Bug #3629: DB assassin attack never triggers creature spawning
19 Bug #3876: Landscape texture painting is misaligned
20 Bug #3897: Have Goodbye give all choices the effects of Goodbye
21 Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters
22 Bug #3950: FLATTEN_STATIC_TRANSFORMS optimization breaks animated collision shapes
23 Bug #3993: Terrain texture blending map is not upscaled
24 Bug #3997: Almalexia doesn't pace
25 Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
26 Bug #4047: OpenMW not reporting its version number in MacOS; OpenMW-CS not doing it fully
27 Bug #4110: Fixed undo / redo menu text losing the assigned shortcuts
28 Bug #4125: OpenMW logo cropped on bugtracker
29 Bug #4215: OpenMW shows book text after last EOL tag
30 Bug #4221: Characters get stuck in V-shaped terrain
31 Bug #4230: AiTravel package issues break some Tribunal quests
32 Bug #4251: Stationary NPCs do not return to their position after combat
33 Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+
34 Bug #4286: Scripted animations can be interrupted
35 Bug #4291: Non-persistent actors that started the game as dead do not play death animations
36 Bug #4293: Faction members are not aware of faction ownerships in barter
37 Bug #4307: World cleanup should remove dead bodies only if death animation is finished
38 Bug #4311: OpenMW does not handle RootCollisionNode correctly
39 Bug #4327: Missing animations during spell/weapon stance switching
40 Bug #4358: Running animation is interrupted when magic mode is toggled
41 Bug #4368: Settings window ok button doesn't have key focus by default
42 Bug #4378: On-self absorb spells restore stats
43 Bug #4393: NPCs walk back to where they were after using ResetActors
44 Bug #4416: Handle exception if we try to play non-music file
45 Bug #4419: MRK NiStringExtraData is handled incorrectly
46 Bug #4426: RotateWorld behavior is incorrect
47 Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
48 Bug #4431: "Lock 0" console command is a no-op
49 Bug #4432: Guards behaviour is incorrect if they do not have AI packages
50 Bug #4433: Guard behaviour is incorrect with Alarm = 0
51 Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax
52 Bug #4452: Default terrain texture bleeds through texture transitions
53 Bug #4453: Quick keys behaviour is invalid for equipment
54 Bug #4454: AI opens doors too slow
55 Bug #4457: Item without CanCarry flag prevents shield autoequipping in dark areas
56 Bug #4458: AiWander console command handles idle chances incorrectly
57 Bug #4459: NotCell dialogue condition doesn't support partial matches
58 Bug #4460: Script function "Equip" doesn't bypass beast restrictions
59 Bug #4461: "Open" spell from non-player caster isn't a crime
60 Bug #4464: OpenMW keeps AiState cached storages even after we cancel AI packages
61 Bug #4469: Abot Silt Striders – Model turn 90 degrees on horizontal
62 Bug #4474: No fallback when getVampireHead fails
63 Bug #4475: Scripted animations should not cause movement
64 Bug #4479: "Game" category on Advanced page is getting too long
65 Bug #4480: Segfault in QuickKeysMenu when item no longer in inventory
66 Bug #4489: Goodbye doesn't block dialogue hyperlinks
67 Bug #4490: PositionCell on player gives "Error: tried to add local script twice"
68 Bug #4494: Training cap based off Base Skill instead of Modified Skill
69 Bug #4495: Crossbow animations blending is buggy
70 Bug #4496: SpellTurnLeft and SpellTurnRight animation groups are unused
71 Bug #4497: File names starting with x or X are not classified as animation
72 Bug #4503: Cast and ExplodeSpell commands increase alteration skill
73 Bug #4510: Division by zero in MWMechanics::CreatureStats::setAttribute
74 Bug #4519: Knockdown does not discard movement in the 1st-person mode
75 Bug #4539: Paper Doll is affected by GUI scaling
76 Bug #4545: Creatures flee from werewolves
77 Bug #4551: Replace 0 sound range with default range separately
78 Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed
79 Bug #4557: Topics with reserved names are handled differently from vanilla
80 Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
81 Bug #4563: Fast travel price logic checks destination cell instead of service actor cell
82 Bug #4565: Underwater view distance should be limited
83 Bug #4573: Player uses headtracking in the 1st-person mode
84 Bug #4574: Player turning animations are twitchy
85 Bug #4575: Weird result of attack animation blending with movement animations
86 Bug #4576: Reset of idle animations when attack can not be started
87 Feature #2606: Editor: Implemented (optional) case sensitive global search
88 Feature #3083: Play animation when NPC is casting spell via script
89 Feature #3103: Provide option for disposition to get increased by successful trade
90 Feature #3276: Editor: Search - Show number of (remaining) search results and indicate a search without any results
91 Feature #3641: Editor: Limit FPS in 3d preview window
92 Feature #3703: Ranged sneak attack criticals
93 Feature #4012: Editor: Write a log file if OpenCS crashes
94 Feature #4222: 360° screenshots
95 Feature #4256: Implement ToggleBorders (TB) console command
96 Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
97 Feature #4345: Add equivalents for the command line commands to Launcher
98 Feature #4404: Editor: All EnumDelegate fields should have their items sorted alphabetically
99 Feature #4444: Per-group KF-animation files support
100 Feature #4466: Editor: Add option to ignore "Base" records when running verifier
101 Feature #4488: Make water shader rougher during rain
102 Feature #4509: Show count of enchanted items in stack in the spells list
103 Feature #4512: Editor: Use markers for lights and creatures levelled lists
104 Feature #4548: Weapon priority: use the actual chance to hit the target instead of weapon skill
105 Feature #4549: Weapon priority: use the actual damage in weapon rating calculations
106 Feature #4550: Weapon priority: make ranged weapon bonus more sensible
107 Task #2490: Don't open command prompt window on Release-mode builds automatically
108 Task #4545: Enable is_pod string test
109
1100.44.0
111------
112
113 Bug #1428: Daedra summoning scripts aren't executed when the item is taken through the inventory
114 Bug #1987: Some glyphs are not supported
115 Bug #2254: Magic related visual effects are not rendered when loading a saved game
116 Bug #2485: Journal alphabetical index doesn't match "Morrowind content language" setting
117 Bug #2703: OnPCHitMe is not handled correctly
118 Bug #2829: Incorrect order for content list consisting of a game file and an esp without dependencies
119 Bug #2841: "Total eclipse" happens if weather settings are not defined.
120 Bug #2897: Editor: Rename "Original creature" field
121 Bug #3278: Editor: Unchecking "Auto Calc" flag changes certain values
122 Bug #3343: Editor: ID sorting is case-sensitive in certain tables
123 Bug #3557: Resource priority confusion when using the local data path as installation root
124 Bug #3587: Pathgrid and Flying Creatures wrong behaviour – abotWhereAreAllBirdsGoing
125 Bug #3603: SetPos should not skip weather transitions
126 Bug #3618: Myar Aranath total conversion can't be started due to capital-case extension of the master file
127 Bug #3638: Fast forwarding can move NPC inside objects
128 Bug #3664: Combat music does not start in dialogue
129 Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs
130 Bug #3708: Controllers broken on macOS
131 Bug #3726: Items with suppressed activation can be picked up via the inventory menu
132 Bug #3783: [Mod] Abot's Silt Striders 1.16 - silt strider "falls" to ground and glides on floor during travel
133 Bug #3863: Can be forced to not resist arrest if you cast Calm Humanoid on aggroed death warrant guards
134 Bug #3884: Incorrect enemy behavior when exhausted
135 Bug #3926: Installation Wizard places Morrowind.esm after Tribunal/Bloodmoon if it has a later file creation date
136 Bug #4061: Scripts error on special token included in name
137 Bug #4111: Crash when mouse over soulgem with a now-missing soul
138 Bug #4122: Swim animation should not be interrupted during underwater attack
139 Bug #4134: Battle music behaves different than vanilla
140 Bug #4135: Reflecting an absorb spell different from vanilla
141 Bug #4136: Enchanted weapons without "ignore normal weapons" flag don't bypass creature "ignore normal weapons" effect
142 Bug #4143: Antialiasing produces graphical artifacts when used with shader lighting
143 Bug #4159: NPCs' base skeleton files should not be optimized
144 Bug #4177: Jumping/landing animation interference/flickering
145 Bug #4179: NPCs do not face target
146 Bug #4180: Weapon switch sound playing even though no weapon is switched
147 Bug #4184: Guards can initiate dialogue even though you are far above them
148 Bug #4190: Enchanted clothes changes visibility with Chameleon on equip/unequip
149 Bug #4191: "screenshot saved" message also appears in the screenshot image
150 Bug #4192: Archers in OpenMW have shorter attack range than archers in Morrowind
151 Bug #4210: Some dialogue topics are not highlighted on first encounter
152 Bug #4211: FPS drops after minimizing the game during rainy weather
153 Bug #4216: Thrown weapon projectile doesn't rotate
154 Bug #4223: Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it
155 Bug #4225: Double "Activate" key presses with Mouse and Gamepad.
156 Bug #4226: The current player's class should be default value in the class select menu
157 Bug #4229: Tribunal/Bloodmoon summoned creatures fight other summons
158 Bug #4233: W and A keys override S and D Keys
159 Bug #4235: Wireframe mode affects local map
160 Bug #4239: Quick load from container screen causes crash
161 Bug #4242: Crime greetings display in Journal
162 Bug #4245: Merchant NPCs sell ingredients growing on potted plants they own
163 Bug #4246: Take armor condition into account when calcuting armor rating
164 Bug #4250: Jumping is not as fluid as it was pre-0.43.0
165 Bug #4252: "Error in frame: FFmpeg exception: Failed to allocate input stream" message spam if OpenMW encounter non-music file in the Music folder
166 Bug #4261: Magic effects from eaten ingredients always have 1 sec duration
167 Bug #4263: Arrow position is incorrect in 3rd person view during attack for beast races
168 Bug #4264: Player in god mode can be affected by some negative spell effects
169 Bug #4269: Crash when hovering the faction section and the 'sAnd' GMST is missing (as in MW 1.0)
170 Bug #4272: Root note transformations are discarded again
171 Bug #4279: Sometimes cells are not marked as explored on the map
172 Bug #4298: Problem with MessageBox and chargen menu interaction order
173 Bug #4301: Optimizer breaks LOD nodes
174 Bug #4308: PlaceAtMe doesn't inherit scale of calling object
175 Bug #4309: Only harmful effects with resistance effect set are resistable
176 Bug #4313: Non-humanoid creatures are capable of opening doors
177 Bug #4314: Rainy weather slows down the game when changing from indoors/outdoors
178 Bug #4319: Collisions for certain meshes are incorrectly ignored
179 Bug #4320: Using mouse 1 to move forward causes selection dialogues to jump selections forward.
180 Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account
181 Bug #4328: Ownership by dead actors is not cleared from picked items
182 Bug #4334: Torch and shield usage inconsistent with original game
183 Bug #4336: Wizard: Incorrect Morrowind assets path autodetection
184 Bug #4343: Error message for coc and starting cell shouldn't imply that it only works for interior cells
185 Bug #4346: Count formatting does not work well with very high numbers
186 Bug #4351: Using AddSoulgem fills all soul gems of the specified type
187 Bug #4391: No visual indication is provided when an unavailable spell fails to be chosen via a quick key
188 Bug #4392: Inventory filter breaks after loading a game
189 Bug #4405: No default terrain in empty cells when distant terrain is enabled
190 Bug #4410: [Mod] Arktwend: OpenMW does not use default marker definitions
191 Bug #4412: openmw-iniimporter ignores data paths from config
192 Bug #4413: Moving with 0 strength uses all of your fatigue
193 Bug #4420: Camera flickering when I open up and close menus while sneaking
194 Bug #4424: [macOS] Cursor is either empty or garbage when compiled against macOS 10.13 SDK
195 Bug #4435: Item health is considered a signed integer
196 Bug #4441: Adding items to currently disabled weapon-wielding creatures crashes the game
197 Feature #1786: Round up encumbrance value in the encumbrance bar
198 Feature #2694: Editor: rename "model" column to make its purpose clear
199 Feature #3870: Editor: Terrain Texture Brush Button
200 Feature #3872: Editor: Edit functions in terrain texture editing mode
201 Feature #4054: Launcher: Create menu for settings.cfg options
202 Feature #4064: Option for fast travel services to charge for the first companion
203 Feature #4142: Implement fWereWolfHealth GMST
204 Feature #4174: Multiple quicksaves
205 Feature #4407: Support NiLookAtController
206 Feature #4423: Rebalance soul gem values
207 Task #4015: Use AppVeyor build artifact features to make continuous builds available
208 Editor: New (and more complete) icon set
209
2100.43.0
211------
212
213 Bug #815: Different settings cause inconsistent underwater visibility
214 Bug #1452: autosave is not executed when waiting
215 Bug #1555: Closing containers with spacebar doesn't work after touching an item
216 Bug #1692: Can't close container when item is "held"
217 Bug #2405: Maximum distance for guards attacking hostile creatures is incorrect
218 Bug #2445: Spellcasting can be interrupted
219 Bug #2489: Keeping map open not persisted between saves
220 Bug #2594: 1st person view uses wrong body texture with Better bodies
221 Bug #2628: enablestatreviewmenu command doen't read race, class and sign values from current game
222 Bug #2639: Attacking flag isn't reset upon reloading
223 Bug #2698: Snow and rain VFX move with the player
224 Bug #2704: Some creature swim animations not being used
225 Bug #2789: Potential risk of misunderstanding using the colored "owned" crosshair feature
226 Bug #3045: Settings containing '#' cannot be loaded
227 Bug #3097: Drop() doesn't work when an item is held (with the mouse)
228 Bug #3110: GetDetected doesn't work without a reference
229 Bug #3126: Framerate nosedives when adjusting dialogue window size
230 Bug #3243: Ampersand in configuration files isn't escaped automatically
231 Bug #3365: Wrong water reflection along banks
232 Bug #3441: Golden saint always dispelling soul trap / spell priority issue
233 Bug #3528: Disposing of corpses breaks quests
234 Bug #3531: No FPS limit when playing bink videos even though "framerate limit" is set in settings.cfg
235 Bug #3647: Multi-effect spells play audio louder than in Vanilla
236 Bug #3656: NPCs forget where their place in the world is
237 Bug #3665: Music transitions are too abrupt
238 Bug #3679: Spell cast effect should disappear after using rest command
239 Bug #3684: Merchants do not restock empty soul gems if they acquire filled ones.
240 Bug #3694: Wrong magicka bonus applied on character creation
241 Bug #3706: Guards don't try to arrest the player if attacked
242 Bug #3709: Editor: Camera is not positioned correctly on mode switches related to orbital mode
243 Bug #3720: Death counter not cleaned of non-existing IDs when loading a game
244 Bug #3744: "Greater/lesser or equal" operators are not parsed when their signs are swapped
245 Bug #3749: Yagrum Bagarn moves to different position on encountering
246 Bug #3766: DisableLevitation does not remove visuals of preexisting effect
247 Bug #3787: Script commands in result box for voiced dialogue are ignored
248 Bug #3793: OpenMW tries to animate animated references even when they are disabled
249 Bug #3794: Default sound buffer size is too small for mods
250 Bug #3796: Mod 'Undress for me' doesn't work: NPCs re-equip everything
251 Bug #3798: tgm command behaviour differs from vanilla
252 Bug #3804: [Mod] Animated Morrowind: some animations do not loop correctly
253 Bug #3805: Slight enchant miscalculation
254 Bug #3826: Rendering problems with an image in a letter
255 Bug #3833: [Mod] Windows Glow: windows textures are much darker than in original game
256 Bug #3835: Bodyparts with multiple NiTriShapes are not handled correctly
257 Bug #3839: InventoryStore::purgeEffect() removes only first effect with argument ID
258 Bug #3843: Wrong jumping fatigue loss calculations
259 Bug #3850: Boethiah's voice is distorted underwater
260 Bug #3851: NPCs and player say things while underwater
261 Bug #3864: Crash when exiting to Khartag point from Ilunibi
262 Bug #3878: Swapping soul gems while enchanting allows constant effect enchantments using any soul gem
263 Bug #3879: Dialogue option: Go to jail, persists beyond quickload
264 Bug #3891: Journal displays empty entries
265 Bug #3892: Empty space before dialogue entry display
266 Bug #3898: (mod) PositionCell in dialogue results closes dialogue window
267 Bug #3906: "Could not find Data Files location" dialog can appear multiple times
268 Bug #3908: [Wizard] User gets stuck if they cancel out of installing from a CD
269 Bug #3909: Morrowind Content Language dropdown is the only element on the right half of the Settings window
270 Bug #3910: Launcher window can be resized so that it cuts off the scroll
271 Bug #3915: NC text key on nifs doesn't work
272 Bug #3919: Closing inventory while cursor hovers over spell (or other magic menu item) produces left click sound
273 Bug #3922: Combat AI should avoid enemy hits when casts Self-ranged spells
274 Bug #3934: [macOS] Copy/Paste from system clipboard uses Control key instead of Command key
275 Bug #3935: Incorrect attack strength for AI actors
276 Bug #3937: Combat AI: enchanted weapons have too high rating
277 Bug #3942: UI sounds are distorted underwater
278 Bug #3943: CPU/GPU usage should stop when the game is minimised
279 Bug #3944: Attempting to sell stolen items back to their owner does not remove them from your inventory
280 Bug #3955: Player's avatar rendering issues
281 Bug #3956: EditEffectDialog: Cancel button does not update a Range button and an Area slider properly
282 Bug #3957: Weird bodypart rendering if a node has reserved name
283 Bug #3960: Clothes with high cost (> 32768) are not handled properly
284 Bug #3963: When on edge of being burdened the condition doesn't lower as you run.
285 Bug #3971: Editor: Incorrect colour field in cell table
286 Bug #3974: Journal page turning doesn't produce sounds
287 Bug #3978: Instant opening and closing happens when using a Controller with Menus/Containers
288 Bug #3981: Lagging when spells are cast, especially noticeable on new landmasses such as Tamriel Rebuilt
289 Bug #3982: Down sounds instead of Up ones are played when trading
290 Bug #3987: NPCs attack after some taunting with no "Goodbye"
291 Bug #3991: Journal can still be opened at main menu
292 Bug #3995: Dispel cancels every temporary magic effect
293 Bug #4002: Build broken on OpenBSD with clang
294 Bug #4003: Reduce Render Area of Inventory Doll to Fit Within Border
295 Bug #4004: Manis Virmaulese attacks without saying anything
296 Bug #4010: AiWander: "return to the spawn position" feature does not work properly
297 Bug #4016: Closing menus with spacebar will still send certain assigned actions through afterwards
298 Bug #4017: GetPCRunning and GetPCSneaking should check that the PC is actually moving
299 Bug #4024: Poor music track distribution
300 Bug #4025: Custom spell with copy-pasted name always sorts to top of spell list
301 Bug #4027: Editor: OpenMW-CS misreports its own name as "OpenCS", under Mac OS
302 Bug #4033: Archers don't attack if the arrows have run out and there is no other weapon
303 Bug #4037: Editor: New greetings do not work in-game.
304 Bug #4049: Reloading a saved game while falling prevents damage
305 Bug #4056: Draw animation should not be played when player equips a new weapon
306 Bug #4074: Editor: Merging of LAND/LTEX records
307 Bug #4076: Disposition bar is not updated when "goodbye" selected in dialogue
308 Bug #4079: Alchemy skill increases do not take effect until next batch
309 Bug #4093: GetResistFire, getResistFrost and getResistShock doesn't work as in vanilla
310 Bug #4094: Level-up messages for levels past 20 are hardcoded not to be used
311 Bug #4095: Error in framelistener when take all items from a dead corpse
312 Bug #4096: Messagebox with the "%0.f" format should use 0 digit precision
313 Bug #4104: Cycling through weapons does not skip broken ones
314 Bug #4105: birthsign generation menu does not show full details
315 Bug #4107: Editor: Left pane in Preferences window is too narrow
316 Bug #4112: Inventory sort order is inconsistent
317 Bug #4113: 'Resolution not supported in fullscreen' message is inconvenient
318 Bug #4131: Pickpocketing behaviour is different from vanilla
319 Bug #4155: NPCs don't equip a second ring in some cases
320 Bug #4156: Snow doesn't create water ripples
321 Bug #4165: NPCs autoequip new clothing with the same price
322 Feature #452: Rain-induced water ripples
323 Feature #824: Fading for doors and teleport commands
324 Feature #933: Editor: LTEX record table
325 Feature #936: Editor: LAND record table
326 Feature #1374: AI: Resurface to breathe
327 Feature #2320: ess-Importer: convert projectiles
328 Feature #2509: Editor: highlighting occurrences of a word in a script
329 Feature #2748: Editor: Should use one resource manager per document
330 Feature #2834: Have openMW's UI remember what menu items were 'pinned' across boots.
331 Feature #2923: Option to show the damage of the arrows through tooltip.
332 Feature #3099: Disabling inventory while dragging an item forces you to drop it
333 Feature #3274: Editor: Script Editor - Shortcuts and context menu options for commenting code out and uncommenting code respectively
334 Feature #3275: Editor: User Settings- Add an option to reset settings to their default status (per category / all)
335 Feature #3400: Add keyboard shortcuts for menus
336 Feature #3492: Show success rate while enchanting
337 Feature #3530: Editor: Reload data files
338 Feature #3682: Editor: Default key binding reset
339 Feature #3921: Combat AI: aggro priorities
340 Feature #3941: Allow starting at an unnamed exterior cell with --start
341 Feature #3952: Add Visual Studio 2017 support
342 Feature #3953: Combat AI: use "WhenUsed" enchantments
343 Feature #4082: Leave the stack of ingredients or potions grabbed after using an ingredient/potion
344 Task #2258: Windows installer: launch OpenMW tickbox
345 Task #4152: The Windows CI script is moving files around that CMake should be dealing with
346
3470.42.0
348------
349
350 Bug #1956: Duplicate objects after loading the game, when a mod was edited
351 Bug #2100: Falling leaves in Vurt's Leafy West Gash II not rendered correctly
352 Bug #2116: Cant fit through some doorways pressed against staircases
353 Bug #2289: Some modal dialogs are not centered on the screen when the window resizes
354 Bug #2409: Softlock when pressing weapon/magic switch keys during chargen, afterwards switches weapons even though a text field is selected
355 Bug #2483: Previous/Next Weapon hotkeys triggered while typing the name of game save
356 Bug #2629: centeroncell, coc causes death / fall damage time to time when teleporting from high
357 Bug #2645: Cycling weapons is possible while console/pause menu is open
358 Bug #2678: Combat with water creatures do not end upon exiting water
359 Bug #2759: Light Problems in Therana's Chamber in Tel Branora
360 Bug #2771: unhandled sdl event of type 0x302
361 Bug #2777: (constant/on cast) disintegrate armor/weapon on self is seemingly not working
362 Bug #2838: Editor: '.' in a record name should be allowed
363 Bug #2909: NPCs appear floating when standing on a slope
364 Bug #3093: Controller movement cannot be used while mouse is moving
365 Bug #3134: Crash possible when using console with open container
366 Bug #3254: AI enemies hit between them.
367 Bug #3344: Editor: Verification results sorting by Type is not alphabetical.
368 Bug #3345: Editor: Cloned and added pathgrids are lost after reopen of saved omwgame file
369 Bug #3355: [MGSO] Physics maxing out in south cornerclub Balmora
370 Bug #3484: Editor: camera position is not set when changing cell via drag&drop
371 Bug #3508: Slowfall kills Jump momentum
372 Bug #3580: Crash: Error ElementBufferObject::remove BufferData<0> out of range
373 Bug #3581: NPCs wander too much
374 Bug #3601: Menu Titles not centered vertically
375 Bug #3607: [Mac OS] Beginning of NPC speech cut off (same issue as closed bug #3453)
376 Bug #3613: Can not map "next weapon" or "next spell" to controller
377 Bug #3617: Enchanted arrows don't explode when hitting the ground
378 Bug #3645: Unable to use steps in Vivec, Palace of Vivec
379 Bug #3650: Tamriel Rebuilt 16.09.1 – Hist Cuirass GND nif is rendered inside a Pink Box
380 Bug #3652: Item icon shadows get stuck in the alchemy GUI
381 Bug #3653: Incorrect swish sounds
382 Bug #3666: NPC collision should not be disabled until death animation has finished
383 Bug #3669: Editor: Text field was missing from book object editing dialogue
384 Bug #3670: Unhandled SDL event of type 0x304
385 Bug #3671: Incorrect local variable value after picking up bittercup
386 Bug #3686: Travelling followers doesn't increase travel fee
387 Bug #3689: Problematic greetings from Antares Big Mod that override the appropriate ones.
388 Bug #3690: Certain summoned creatures do not engage in combat with underwater creatures
389 Bug #3691: Enemies do not initiate combat with player followers on sight
390 Bug #3695: [Regression] Dispel does not always dispel spell effects in 0.41
391 Bug #3699: Crash on MWWorld::ProjectileManager::moveMagicBolts
392 Bug #3700: Climbing on rocks and mountains
393 Bug #3704: Creatures don't auto-equip their shields on creation
394 Bug #3705: AI combat engagement logic differs from vanilla
395 Bug #3707: Animation playing does some very odd things if pc comes in contact with the animated mesh
396 Bug #3712: [Mod] Freeze upon entering Adanumuran with mod Adanumuran Reclaimed
397 Bug #3713: [Regression] Cancelling dialogue or using travel with creatures throws a (possibly game-breaking) exception
398 Bug #3719: Dropped identification papers can't be picked up again
399 Bug #3722: Command spell doesn't bring enemies out of combat
400 Bug #3727: Using "Activate" mid-script-execution invalidates interpreter context
401 Bug #3746: Editor: Book records show attribute IDs instead of skill IDs for teached skills entry.
402 Bug #3755: Followers stop following after loading from savegame
403 Bug #3772: ModStat lowers attribute to 100 if it was greater
404 Bug #3781: Guns in Clean Hunter Rifles mod use crossbow sounds
405 Bug #3797: NPC and creature names don't show up in combat when RMB windows are displayed
406 Bug #3800: Wrong tooltip maximum width
407 Bug #3801: Drowning widget is bugged
408 Bug #3802: BarterOffer shouldn't limit pcMercantile
409 Bug #3813: Some fatal error
410 Bug #3816: Expression parser thinks the -> token is unexpected when a given explicit refID clashes with a journal ID
411 Bug #3822: Custom added creatures are not animated
412 Feature #451: Water sounds
413 Feature #2691: Light particles sometimes not shown in inventory character preview
414 Feature #3523: Light source on magic projectiles
415 Feature #3644: Nif NiSphericalCollider Unknown Record Type
416 Feature #3675: ess-Importer: convert mark location
417 Feature #3693: ess-Importer: convert last known exterior cell
418 Feature #3748: Editor: Replace "Scroll" check box in Book records with "Book Type" combo box.
419 Feature #3751: Editor: Replace "Xyz Blood" check boxes in NPC and Creature records with "Blood Type" combo box
420 Feature #3752: Editor: Replace emitter check boxes in Light records with "Emitter Type" combo box
421 Feature #3756: Editor: Replace "Female" check box in NPC records with "Gender" combo box
422 Feature #3757: Editor: Replace "Female" check box in BodyPart records with "Gender" combo box
423 Task #3092: const version of ContainerStoreIterator
424 Task #3795: /deps folder not in .gitignore
425
4260.41.0
427------
428
429 Bug #1138: Casting water walking doesn't move the player out of the water
430 Bug #1931: Rocks from blocked passage in Bamz-Amschend, Radacs Forge can reset and cant be removed again.
431 Bug #2048: Almvisi and Divine Intervention display wrong spell effect
432 Bug #2054: Show effect-indicator for "instant effect" spells and potions
433 Bug #2150: Clockwork City door animation problem
434 Bug #2288: Playback of weapon idle animation not correct
435 Bug #2410: Stat-review window doesn't display starting spells, powers, or abilities
436 Bug #2493: Repairing occasionally very slow
437 Bug #2716: [OSG] Water surface is too transparent from some angles
438 Bug #2859: [MAC OS X] Cannot exit fullscreen once enabled
439 Bug #3091: Editor: will not save addon if global variable value type is null
440 Bug #3277: Editor: Non-functional nested tables in subviews need to be hidden instead of being disabled
441 Bug #3348: Disabled map markers show on minimap
442 Bug #3350: Extending selection to instances with same object results in duplicates.
443 Bug #3353: [Mod] Romance version 3.7 script failed
444 Bug #3376: [Mod] Vampire Embrace script fails to execute
445 Bug #3385: Banners don't animate in stormy weather as they do in the original game
446 Bug #3393: Akulakhan re-enabled after main quest
447 Bug #3427: Editor: OpenMW-CS instances won´t get deleted
448 Bug #3451: Feril Salmyn corpse isn't where it is supposed to be
449 Bug #3497: Zero-weight armor is displayed as "heavy" in inventory tooltip
450 Bug #3499: Idle animations don't always loop
451 Bug #3500: Spark showers at Sotha Sil do not appear until you look at the ceiling
452 Bug #3515: Editor: Moved objects in interior cells are teleported to exterior cells.
453 Bug #3520: Editor: OpenMW-CS cannot find project file when launching the game
454 Bug #3521: Armed NPCs don't use correct melee attacks
455 Bug #3535: Changing cell immediately after dying causes character to freeze.
456 Bug #3542: Unable to rest if unalerted slaughterfish are in the cell with you
457 Bug #3549: Blood effects occur even when a hit is resisted
458 Bug #3551: NPC Todwendy in german version can't interact
459 Bug #3552: Opening the journal when fonts are missing results in a crash
460 Bug #3555: SetInvisible command should not apply graphic effect
461 Bug #3561: Editor: changes from omwaddon are not loaded in [New Addon] mode
462 Bug #3562: Non-hostile NPCs can be disarmed by stealing their weapons via sneaking
463 Bug #3564: Editor: openmw-cs verification results
464 Bug #3568: Items that should be invisible are shown in the inventory
465 Bug #3574: Alchemy: Alembics and retorts are used in reverse
466 Bug #3575: Diaglog choices don't work in mw 0.40
467 Bug #3576: Minor differences in AI reaction to hostile spell effects
468 Bug #3577: not local nolore dialog test
469 Bug #3578: Animation Replacer hangs after one cicle/step
470 Bug #3579: Bound Armor skillups and sounds
471 Bug #3583: Targetted GetCurrentAiPackage returns 0
472 Bug #3584: Persuasion bug
473 Bug #3590: Vendor, Ilen Faveran, auto equips items from stock
474 Bug #3594: Weather doesn't seem to update correctly in Mournhold
475 Bug #3598: Saving doesn't save status of objects
476 Bug #3600: Screen goes black when trying to travel to Sadrith Mora
477 Bug #3608: Water ripples aren't created when walking on water
478 Bug #3626: Argonian NPCs swim like khajiits
479 Bug #3627: Cannot delete "Blessed touch" spell from spellbook
480 Bug #3634: An enchanted throwing weapon consumes charges from the stack in your inventory. (0.40.0)
481 Bug #3635: Levelled items in merchants are "re-rolled" (not bug 2952, see inside)
482 Feature #1118: AI combat: flee
483 Feature #1596: Editor: Render water
484 Feature #2042: Adding a non-portable Light to the inventory should cause the player to glow
485 Feature #3166: Editor: Instance editing mode - rotate sub mode
486 Feature #3167: Editor: Instance editing mode - scale sub mode
487 Feature #3420: ess-Importer: player control flags
488 Feature #3489: You shouldn't be be able to re-cast a bound equipment spell
489 Feature #3496: Zero-weight boots should play light boot footsteps
490 Feature #3516: Water Walking should give a "can't cast" message and fail when you are too deep
491 Feature #3519: Play audio and visual effects for all effects in a spell
492 Feature #3527: Double spell explosion scaling
493 Feature #3534: Play particle textures for spell effects
494 Feature #3539: Make NPCs use opponent's weapon range to decide whether to dodge
495 Feature #3540: Allow dodging for creatures with "biped" flag
496 Feature #3545: Drop shadow for items in menu
497 Feature #3558: Implement same spell range for "on touch" spells as original engine
498 Feature #3560: Allow using telekinesis with touch spells on objects
499 Task #3585: Some objects added by Morrowind Rebirth do not display properly their texture
500
5010.40.0
502------
503
504 Bug #1320: AiWander - Creatures in cells without pathgrids do not wander
505 Bug #1873: Death events are triggered at the beginning of the death animation
506 Bug #1996: Resting interrupts magic effects
507 Bug #2399: Vampires can rest in broad daylight and survive the experience
508 Bug #2604: Incorrect magicka recalculation
509 Bug #2721: Telekinesis extends interaction range where it shouldn't
510 Bug #2981: When waiting, NPCs can go where they wouldn't go normally.
511 Bug #3045: Esp files containing the letter '#' in the file name cannot be loaded on startup
512 Bug #3071: Slowfall does not stop momentum when jumping
513 Bug #3085: Plugins can not replace parent cell references with a cell reference of different type
514 Bug #3145: Bug with AI Cliff Racer. He will not attack you, unless you put in front of him.
515 Bug #3149: Editor: Weather tables were missing from regions
516 Bug #3201: Netch shoots over your head
517 Bug #3269: If you deselect a mod and try to load a save made inside a cell added by it, you end bellow the terrain in the grid 0/0
518 Bug #3286: Editor: Script editor tab width
519 Bug #3329: Teleportation spells cause crash to desktop after build update from 0.37 to 0.38.0
520 Bug #3331: Editor: Start Scripts table: Adding a script doesn't refresh the list of Start Scripts and allows to add a single script multiple times
521 Bug #3332: Editor: Scene view: Tool tips only occur when holding the left mouse button
522 Bug #3340: ESS-Importer does not separate item stacks
523 Bug #3342: Editor: Creation of pathgrids did not check if the pathgrid already existed
524 Bug #3346: "Talked to PC" is always 0 for "Hello" dialogue
525 Bug #3349: AITravel doesn't repeat
526 Bug #3370: NPCs wandering to invalid locations after training
527 Bug #3378: "StopCombat" command does not function in vanilla quest
528 Bug #3384: Battle at Nchurdamz - Larienna Macrina does not stop combat after killing Hrelvesuu
529 Bug #3388: Monster Respawn tied to Quicksave
530 Bug #3390: Strange visual effect in Dagoth Ur's chamber
531 Bug #3391: Inappropriate Blight weather behavior at end of main quest
532 Bug #3394: Replaced dialogue inherits some of its old data
533 Bug #3397: Actors that start the game dead always have the same death pose
534 Bug #3401: Sirollus Saccus sells not glass arrows
535 Bug #3402: Editor: Weapon data not being properly set
536 Bug #3405: Mulvisic Othril will not use her chitin throwing stars
537 Bug #3407: Tanisie Verethi will immediately detect the player
538 Bug #3408: Improper behavior of ashmire particles
539 Bug #3412: Ai Wander start time resets when saving/loading the game
540 Bug #3416: 1st person and 3rd person camera isn't converted from .ess correctly
541 Bug #3421: Idling long enough while paralyzed sometimes causes character to get stuck
542 Bug #3423: Sleep interruption inside dungeons too agressive
543 Bug #3424: Pickpocketing sometimes won't work
544 Bug #3432: AiFollow / AiEscort durations handled incorrectly
545 Bug #3434: Dead NPC's and Creatures still contribute to sneak skill increases
546 Bug #3437: Weather-conditioned dialogue should not play in interiors
547 Bug #3439: Effects cast by summon stick around after their death
548 Bug #3440: Parallax maps looks weird
549 Bug #3443: Class graphic for custom class should be Acrobat
550 Bug #3446: OpenMW segfaults when using Atrayonis's "Anthology Solstheim: Tomb of the Snow Prince" mod
551 Bug #3448: After dispelled, invisibility icon is still displayed
552 Bug #3453: First couple of seconds of NPC speech is muted
553 Bug #3455: Portable house mods lock player and npc movement up exiting house.
554 Bug #3456: Equipping an item will undo dispel of constant effect invisibility
555 Bug #3458: Constant effect restore health doesn't work during Wait
556 Bug #3466: It is possible to stack multiple scroll effects of the same type
557 Bug #3471: When two mods delete the same references, many references are not disabled by the engine.
558 Bug #3473: 3rd person camera can be glitched
559 Feature #1424: NPC "Face" function
560 Feature #2974: Editor: Multiple Deletion of Subrecords
561 Feature #3044: Editor: Render path grid v2
562 Feature #3362: Editor: Configurable key bindings
563 Feature #3375: Make sun / moon reflections weather dependent
564 Feature #3386: Editor: Edit pathgrid
565
5660.39.0
567------
568
569 Bug #1384: Dark Brotherhood Assassin (and other scripted NPCs?) spawns beneath/inside solid objects
570 Bug #1544: "Drop" drops equipped item in a separate stack
571 Bug #1587: Collision detection glitches
572 Bug #1629: Container UI locks up in Vivec at Jeanne's
573 Bug #1771: Dark Brotherhood Assassin oddity in Eight Plates
574 Bug #1827: Unhandled NiTextureEffect in ex_dwrv_ruin30.nif
575 Bug #2089: When saving while swimming in water in an interior cell, you will be spawned under water on loading
576 Bug #2295: Internal texture not showing, nipixeldata
577 Bug #2363: Corpses don't disappear
578 Bug #2369: Respawns should be timed individually
579 Bug #2393: Сharacter is stuck in the tree
580 Bug #2444: [Mod] NPCs from Animated Morrowind appears not using proper animations
581 Bug #2467: Creatures do not respawn
582 Bug #2515: Ghosts in Ibar-Dad spawn stuck in walls
583 Bug #2610: FixMe script still needs to be implemented
584 Bug #2689: Riekling raider pig constantly screams while running
585 Bug #2719: Vivec don't put their hands on the knees with this replacer (Psymoniser Vivec God Replacement NPC Edition v1.0
586 Bug #2737: Camera shaking when side stepping around object
587 Bug #2760: AI Combat Priority Problem - Use of restoration spell instead of attacking
588 Bug #2806: Stack overflow in LocalScripts::getNext
589 Bug #2807: Collision detection allows player to become stuck inside objects
590 Bug #2814: Stairs to Marandus have improper collision
591 Bug #2925: Ranes Ienith will not appear, breaking the Morag Tong and Thieves Guid questlines
592 Bug #3024: Editor: Creator bar in startscript subview does not accept script ID drops
593 Bug #3046: Sleep creature: Velk is spawned half-underground in the Thirr River Valley
594 Bug #3080: Calling aifollow without operant in local script every frame causes mechanics to overheat + log
595 Bug #3101: Regression: White guar does not move
596 Bug #3108: Game Freeze after Killing Diseased Rat in Foreign Quarter Tomb
597 Bug #3124: Bloodmoon Quest - Rite of the Wolf Giver (BM_WolfGiver) – Innocent victim won't turn werewolf
598 Bug #3125: Improper dialogue window behavior when talking to creatures
599 Bug #3130: Some wandering NPCs disappearing, cannot finish quests
600 Bug #3132: Editor: GMST ID named sMake Enchantment is instead named sMake when making new game from scratch
601 Bug #3133: OpenMW and the OpenCS are writting warnings about scripts that use the function GetDisabled.
602 Bug #3135: Journal entry for The Pigrim's Path missing name
603 Bug #3136: Dropped bow is displaced
604 Bug #3140: Editor: OpenMW-CS fails to open newly converted and saved omwaddon file.
605 Bug #3142: Duplicate Resist Magic message
606 Bug #3143: Azura missing her head
607 Bug #3146: Potion effect showing when ingredient effects are not known
608 Bug #3155: When executing chop attack with a spear, hands turn partly invisible
609 Bug #3161: Fast travel from Silt Strider or Boat Ride will break save files made afterwards
610 Bug #3163: Editor: Objects dropped to scene do not always save
611 Bug #3173: Game Crashes After Casting Recall Spell
612 Bug #3174: Constant effect enchantments play spell animation on dead bodies
613 Bug #3175: Spell effects do not wear down when caster dies
614 Bug #3176: NPCs appearing randomly far away from towns
615 Bug #3177: Submerged corpse floats ontop of water when it shouldn't (Widow Vabdas' Deed quest)
616 Bug #3184: Bacola Closcius in Balmora, South Wall Cornerclub spams magic effects if attacked
617 Bug #3207: Editor: New objects do not render
618 Bug #3212: Arrow of Ranged Silence
619 Bug #3213: Looking at Floor After Magical Transport
620 Bug #3220: The number of remaining ingredients in the alchemy window doesn't go down when failing to brew a potion
621 Bug #3222: Falling through the water in Vivec
622 Bug #3223: Crash at the beginning with MOD (The Symphony)
623 Bug #3228: Purple screen when leveling up.
624 Bug #3233: Infinite disposition via MWDialogue::Filter::testDisposition() glitch
625 Bug #3234: Armor mesh stuck on body in inventory menu
626 Bug #3235: Unlike vanilla, OpenMW don't allow statics and activators cast effects on the player.
627 Bug #3238: Not loading cells when using Poorly Placed Object Fix.esm
628 Bug #3248: Editor: Using the "Next Script" and "Previous Script" buttons changes the record status to "Modified"
629 Bug #3258: Woman biped skeleton
630 Bug #3259: No alternating punches
631 Bug #3262: Crash in class selection menu
632 Bug #3279: Load menu: Deleting a savegame makes scroll bar jump to the top
633 Bug #3326: Starting a new game, getting to class selection, then starting another new game temporarily assigns Acrobat class
634 Bug #3327: Stuck in table after loading when character was sneaking when quicksave
635 Feature #652: Editor: GMST verifier
636 Feature #929: Editor: Info record verifier
637 Feature #1279: Editor: Render cell border markers
638 Feature #2482: Background cell loading and caching of loaded cells
639 Feature #2484: Editor: point lighting
640 Feature #2801: Support NIF bump map textures in osg
641 Feature #2926: Editor: Optional line wrap in script editor wrap lines
642 Feature #3000: Editor: Reimplement 3D scene camera system
643 Feature #3035: Editor: Make scenes a drop target for referenceables
644 Feature #3043: Editor: Render cell markers v2
645 Feature #3164: Editor: Instance Selection Menu
646 Feature #3165: Editor: Instance editing mode - move sub mode
647 Feature #3244: Allow changing water Level of Interiors behaving like exteriors
648 Feature #3250: Editor: Use "Enter" key instead of clicking "Create" button to confirm ID input in Creator Bar
649 Support #3179: Fatal error on startup
650
6510.38.0
652------
653
654 Bug #1699: Guard will continuously run into mudcrab
655 Bug #1934: Saw in Dome of Kasia doesnt harm the player
656 Bug #1962: Rat floats when killed near the door
657 Bug #1963: Kwama eggsacks pulse too fast
658 Bug #2198: NPC voice sound source should be placed at their head
659 Bug #2210: OpenMW installation wizard crashes...
660 Bug #2211: Editor: handle DELE subrecord at the end of a record
661 Bug #2413: ESM error Unknown subrecord in Grandmaster of Hlaalu
662 Bug #2537: Bloodmoon quest Ristaag: Sattir not consistently dying, plot fails to advance; same with Grerid
663 Bug #2697: "The Swimmer" moves away after leading you to underwater cave
664 Bug #2724: Loading previous save duplicates containers and harvestables
665 Bug #2769: Inventory doll - Cursor not respecting order of clothes
666 Bug #2865: Scripts silently fail when moving NPCs between cells.
667 Bug #2873: Starting a new game leads to CTD / Fatal Error
668 Bug #2918: Editor: it's not possible to create an omwaddon containing a dot in the file name
669 Bug #2933: Dialog box can't disable a npc if it is in another cell. (Rescue Madura Seran).
670 Bug #2942: atronach sign behavior (spell absorption) changes when trying to receive a blessing at "shrine of tribunal"
671 Bug #2952: Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
672 Bug #2961: ESM Error: Unknown subrecord if Deus Ex Machina mod is loaded
673 Bug #2972: Resurrecting the player via console does not work when health was 0
674 Bug #2986: Projectile weapons work underwater
675 Bug #2988: "Expected subrecord" bugs showing up.
676 Bug #2991: Can't use keywords in strings for MessageBox
677 Bug #2993: Tribunal:The Shrine of the Dead – Urvel Dulni can't stop to follow the player.
678 Bug #3008: NIFFile Error while loading meshes with a NiLODNode
679 Bug #3010: Engine: items should sink to the ground when dropped under water
680 Bug #3011: NIFFile Error while loading meshes with a NiPointLight
681 Bug #3016: Engine: something wrong with scripting - crash / fatal error
682 Bug #3020: Editor: verify does not check if given "item ID" (as content) for a "container" exists
683 Bug #3026: [MOD: Julan Ashlander Companion] Dialogue not triggering correctly
684 Bug #3028: Tooltips for Health, Magicka and Fatigue show in Options menu even when bars aren't visible
685 Bug #3034: Item count check dialogue option doesn't work (Guards accept gold even if you don't have enough)
686 Bug #3036: Owned tooltip color affects spell tooltips incorrrectly
687 Bug #3037: Fatal error loading old ES_Landscape.esp in Store<ESM::LandTexture>::search
688 Bug #3038: Player sounds come from underneath
689 Bug #3040: Execution of script failed: There is a message box already
690 Bug #3047: [MOD: Julan Ashlander Companion] Scripts KS_Bedscript or KS_JulanNight not working as intended
691 Bug #3048: Fatal Error
692 Bug #3051: High field of view results in first person rendering glitches
693 Bug #3053: Crash on new game at character class selection
694 Bug #3058: Physiched sleeves aren't rendered correctly.
695 Bug #3060: NPCs use wrong landing sound
696 Bug #3062: Mod support regression: Andromeda's fast travel.
697 Bug #3063: Missing Journal Textures without Tribunal and Bloodmoon installed
698 Bug #3077: repeated aifollow causes the distance to stack
699 Bug #3078: Creature Dialogues not showing when certain Function/Conditions are required.
700 Bug #3082: Crash when entering Holamayan Monastery with mesh replacer installed
701 Bug #3086: Party at Boro's House – Creature with Class don't talk under OpenMW
702 Bug #3089: Dreamers spawn too soon
703 Bug #3100: Certain controls erroneously work as a werewolf
704 Bug #3102: Multiple unique soultrap spell sources clone souls.
705 Bug #3105: Summoned creatures and objects disappear at midnight
706 Bug #3112: gamecontrollerdb file creation with wrong extension
707 Bug #3116: Dialogue Function "Same Race" is avoided
708 Bug #3117: Dialogue Bug: Choice conditions are tested when not in a choice
709 Bug #3118: Body Parts are not rendered when used in a pose.
710 Bug #3122: NPC direction is reversed during sneak awareness check
711 Feature #776: Sound effects from one direction don't necessarily affect both speakers in stereo
712 Feature #858: Different fov settings for hands and the game world
713 Feature #1176: Handle movement of objects between cells
714 Feature #2507: Editor: choosing colors for syntax highlighting
715 Feature #2867: Editor: hide script error list when there are no errors
716 Feature #2885: Accept a file format other than nif
717 Feature #2982: player->SetDelete 1 results in: PC can't move, menu can be opened
718 Feature #2996: Editor: make it possible to preset the height of the script check area in a script view
719 Feature #3014: Editor: Tooltips in 3D scene
720 Feature #3064: Werewolf field of view
721 Feature #3074: Quicksave indicator
722 Task #287: const version of Ptr
723 Task #2542: Editor: redo user settings system
724
7250.37.0
726------
727
728 Bug #385: Light emitting objects have a too short distance of activation
729 Bug #455: Animation doesn't resize creature's bounding box
730 Bug #602: Only collision model is updated when modifying objects trough console
731 Bug #639: Sky horizon at nighttime
732 Bug #672: incorrect trajectory of the moons
733 Bug #814: incorrect NPC width
734 Bug #827: Inaccurate raycasting for dead actors
735 Bug #996: Can see underwater clearly when at right height/angle
736 Bug #1317: Erene Llenim in Seyda Neen does not walk around
737 Bug #1330: Cliff racers fail to hit the player
738 Bug #1366: Combat AI can't aim down (in order to hit small creatures)
739 Bug #1511: View distance while under water is much too short
740 Bug #1563: Terrain positioned incorrectly and appears to vibrate in far-out cells
741 Bug #1612: First person models clip through walls
742 Bug #1647: Crash switching from full screen to windows mode - D3D9
743 Bug #1650: No textures with directx on windows
744 Bug #1730: Scripts names starting with digit(s) fail to compile
745 Bug #1738: Socucius Ergalla's greetings are doubled during the tutorial
746 Bug #1784: First person weapons always in the same position
747 Bug #1813: Underwater flora lighting up entire area.
748 Bug #1871: Handle controller extrapolation flags
749 Bug #1921: Footstep frequency and velocity do not immediately update when speed attribute changes
750 Bug #2001: OpenMW crashes on start with OpenGL 1.4 drivers
751 Bug #2014: Antialiasing setting does nothing on Linux
752 Bug #2037: Some enemies attack the air when spotting the player
753 Bug #2052: NIF rotation matrices including scales are not supported
754 Bug #2062: Crank in Old Mournhold: Forgotten Sewer turns about the wrong axis
755 Bug #2111: Raindrops in front of fire look wrong
756 Bug #2140: [OpenGL] Water effects, flames and parts of creatures solid black when observed through brazier flame
757 Bug #2147: Trueflame and Hopesfire flame effects not properly aligned with blade
758 Bug #2148: Verminous fabricants have little coloured box beneath their feet
759 Bug #2149: Sparks in Clockwork City should bounce off the floor
760 Bug #2151: Clockwork City dicer trap doesn't activate when you're too close
761 Bug #2186: Mini map contains scrambled pixels that cause the mini map to flicker
762 Bug #2187: NIF file with more than 255 NiBillboardNodes does not load
763 Bug #2191: Editor: Crash when trying to view cell in render view in OpenCS
764 Bug #2270: Objects flicker transparently
765 Bug #2280: Latest 32bit windows build of openmw runns out of vram
766 Bug #2281: NPCs don't scream when they die
767 Bug #2286: Jumping animation restarts when equipping mid-air
768 Bug #2287: Weapon idle animation stops when turning
769 Bug #2355: Light spell doesn't work in 1st person view
770 Bug #2362: Lantern glas opaque to flame effect from certain viewing angles
771 Bug #2364: Light spells are not as bright as in Morrowind
772 Bug #2383: Remove the alpha testing override list
773 Bug #2436: Crash on entering cell "Tower of Tel Fyr, Hall of Fyr"
774 Bug #2457: Player followers should not report crimes
775 Bug #2458: crash in some fighting situations
776 Bug #2464: Hiding an emitter node should make that emitter stop firing particles
777 Bug #2466: Can't load a save created with OpenMW-0.35.0-win64
778 Bug #2468: music from title screen continues after loading savegame
779 Bug #2494: Map not consistent between saves
780 Bug #2504: Dialog scroll should always start at the top
781 Bug #2506: Editor: Undo/Redo shortcuts do not work in script editor
782 Bug #2513: Mannequins in mods appear as dead bodies
783 Bug #2524: Editor: TopicInfo "custom" condition section is missing
784 Bug #2540: Editor: search and verification result table can not be sorted by clicking on the column names
785 Bug #2543: Editor: there is a problem with spell effects
786 Bug #2544: Editor fails to save NPC information correctly.
787 Bug #2545: Editor: delete record in Objects (referenceables) table messes up data
788 Bug #2546: Editor: race base attributes and skill boni are not displayed, thus not editable
789 Bug #2547: Editor: some NPC data is not displayed, thus not editable
790 Bug #2551: Editor: missing data in cell definition
791 Bug #2553: Editor: value filter does not work for float values
792 Bug #2555: Editor: undo leaves the record status as Modified
793 Bug #2559: Make Detect Enchantment marks appear on top of the player arrow
794 Bug #2563: position consoling npc doesn't work without cell reload
795 Bug #2564: Editor: Closing a subview from code does not clean up properly and will lead to crash on opening the next subview
796 Bug #2568: Editor: Setting default window size is ignored
797 Bug #2569: Editor: saving from an esp to omwaddon file results in data loss for TopicInfo
798 Bug #2575: Editor: Deleted record (with Added (ModifiedOnly) status) remains in the Dialog SubView
799 Bug #2576: Editor: Editor doesn't scroll to a newly opened subview, when ScrollBar Only mode is active
800 Bug #2578: Editor: changing Level or Reputation of an NPC crashes the editor
801 Bug #2579: Editor: filters not updated when adding or cloning records
802 Bug #2580: Editor: omwaddon makes OpenMW crash
803 Bug #2581: Editor: focus problems in edit subviews single- and multiline input fields
804 Bug #2582: Editor: object verifier should check for non-existing scripts being referenced
805 Bug #2583: Editor: applying filter to TopicInfo on mods that have added dialouge makes the Editor crash
806 Bug #2586: Editor: some dialogue only editable items do not refresh after undo
807 Bug #2588: Editor: Cancel button exits program
808 Bug #2589: Editor: Regions table - mapcolor does not change correctly
809 Bug #2591: Placeatme - spurious 5th parameter raises error
810 Bug #2593: COC command prints multiple times when GUI is hidden
811 Bug #2598: Editor: scene view of instances has to be zoomed out to displaying something - center camera instance please
812 Bug #2607: water behind an invisible NPC becomes invisible as well
813 Bug #2611: Editor: Sort problem in Objects table when few nested rows are added
814 Bug #2621: crash when a creature has no model
815 Bug #2624: Editor: missing columns in tables
816 Bug #2627: Character sheet doesn't properly update when backing out of CharGen
817 Bug #2642: Editor: endif without if - is not reported as error when "verify" was executed
818 Bug #2644: Editor: rebuild the list of available content files when opening the open/new dialogues
819 Bug #2656: OpenMW & OpenMW-CS: setting "Flies" flag for ghosts has no effect
820 Bug #2659: OpenMW & OpenMW-CS: savegame load fail due to script attached to NPCs
821 Bug #2668: Editor: reputation value in the input field is not stored
822 Bug #2696: Horkers use land idle animations under water
823 Bug #2705: Editor: Sort by Record Type (Objects table) is incorrect
824 Bug #2711: Map notes on an exterior cell that shows up with a map marker on the world map do not show up in the tooltip for that cell's marker on the world map
825 Bug #2714: Editor: Can't reorder rows with the same topic in different letter case
826 Bug #2720: Head tracking for creatures not implemented
827 Bug #2722: Alchemy should only include effects shared by at least 2 ingredients
828 Bug #2723: "ori" console command is not working
829 Bug #2726: Ashlanders in front of Ghostgate start wandering around
830 Bug #2727: ESM writer does not handle encoding when saving the TES3 header
831 Bug #2728: Editor: Incorrect position of an added row in Info tables
832 Bug #2731: Editor: Deleting a record triggers a Qt warning
833 Bug #2733: Editor: Undo doesn't restore the Modified status of a record when a nested data is changed
834 Bug #2734: Editor: The Search doesn't work
835 Bug #2738: Additive moon blending
836 Bug #2746: NIF node names should be case insensitive
837 Bug #2752: Fog depth/density not handled correctly
838 Bug #2753: Editor: line edit in dialogue subview tables shows after a single click
839 Bug #2755: Combat AI changes target too frequently
840 Bug #2761: Can't attack during block animations
841 Bug #2764: Player doesn't raise arm in 3rd person for weathertype 9
842 Bug #2768: Current screen resolution not selected in options when starting OpenMW
843 Bug #2773: Editor: Deleted scripts are editable
844 Bug #2776: ordinators still think I'm wearing their helm even though Khajiit and argonians can't
845 Bug #2779: Slider bars continue to move if you don't release mouse button
846 Bug #2781: sleep interruption is a little off (is this an added feature?)
847 Bug #2782: erroneously able to ready weapon/magic (+sheathe weapon/magic) while paralyzed
848 Bug #2785: Editor: Incorrect GMSTs for newly created omwgame files
849 Bug #2786: Kwama Queen head is inverted under OpenMW
850 Bug #2788: additem and removeitem incorrect gold behavior
851 Bug #2790: --start doesn't trace down
852 Bug #2791: Editor: Listed attributes and skill should not be based on number of NPC objects.
853 Bug #2792: glitched merchantile/infinite free items
854 Bug #2794: Need to ignore quotes in names of script function
855 Bug #2797: Editor: Crash when removing the first row in a nested table
856 Bug #2800: Show an error message when S3TC support is missing
857 Bug #2811: Targetted Open spell effect persists.
858 Bug #2819: Editor: bodypart's race filter not displayed correctly
859 Bug #2820: Editor: table sorting is inverted
860 Bug #2821: Editor: undo/redo command labels are incorrect
861 Bug #2826: locking beds that have been locked via magic psuedo-freezes the game
862 Bug #2830: Script compiler does not accept IDs as instruction/functions arguments if the ID is also a keyword
863 Bug #2832: Cell names are not localized on the world map
864 Bug #2833: [cosmetic] Players swimming at water's surface are slightly too low.
865 Bug #2840: Save/load menu is not entirely localized
866 Bug #2853: [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes. creates unbreakable lockpicks
867 Bug #2855: Mouse wheel in journal is not disabled by "Options" panel.
868 Bug #2856: Heart of Lorkhan doesn't visually respond to attacks
869 Bug #2863: Inventory highlights wrong category after load
870 Bug #2864: Illuminated Order 1.0c Bug – The teleport amulet is not placed in the PC inventory.
871 Bug #2866: Editor: use checkbox instead of combobox for boolean values
872 Bug #2875: special cases of fSleepRandMod not behaving properly.
873 Bug #2878: Editor: Verify reports "creature has non-positive level" but there is no level setting
874 Bug #2879: Editor: entered value of field "Buys *" is not saved for a creature
875 Bug #2880: OpenMW & OpenMW-CS: having a scale value of 0.000 makes the game laggy
876 Bug #2882: Freeze when entering cell "Guild of Fighters (Ald'ruhn)" after dropping some items inside
877 Bug #2883: game not playable if mod providing a spell is removed but the list of known spells still contains it
878 Bug #2884: NPC chats about wrong player race
879 Bug #2886: Adding custom races breaks existing numbering of PcRace
880 Bug #2888: Editor: value entered in "AI Wander Idle" is not kept
881 Bug #2889: Editor: creatures made with the CS (not cloned) are always dead
882 Bug #2890: Editor: can't make NPC say a specific "Hello" voice-dialouge
883 Bug #2893: Editor: making a creature use textual dialogue doesn't work.
884 Bug #2901: Editor: gold for trading can not be set for creatures
885 Bug #2907: looking from uderwater part of the PC that is below the surface looks like it would be above the water
886 Bug #2914: Magicka not recalculated on character generation
887 Bug #2915: When paralyzed, you can still enter and exit sneak
888 Bug #2917: chameleon does not work for creatures
889 Bug #2927: Editor: in the automatic script checker local variable caches are not invalidated/updated on modifications of other scripts
890 Bug #2930: Editor: AIWander Idle can not be set for a creature
891 Bug #2932: Editor: you can add rows to "Creature Attack" but you can not enter values
892 Bug #2938: Editor: Can't add a start script.
893 Bug #2944: Spell chance for power to show as 0 on hud when used
894 Bug #2953: Editor: rightclick in an empty place in the menu bar shows an unnamed checkbox
895 Bug #2956: Editor: freezes while editing Filter
896 Bug #2959: space character in field enchantment (of an amulet) prevents rendering of surroundings
897 Bug #2962: OpenMW: Assertion `it != invStore.end()' failed
898 Bug #2964: Recursive script execution can corrupt script runtime data
899 Bug #2973: Editor: placing a chest in the game world and activating it heavily blurrs the character portrait
900 Bug #2978: Editor: Cannot edit alchemy ingredient properties
901 Bug #2980: Editor: Attribute and Skill can be selected for spells that do not require these parameters, leading to non-functional spells
902 Bug #2990: Compiling a script with warning mode 2 and enabled error downgrading leads to infinite recursion
903 Bug #2992: [Mod: Great House Dagoth] Killing Dagoth Gares freezes the game
904 Bug #3007: PlaceItem takes radians instead of degrees + angle reliability
905 Feature #706: Editor: Script Editor enhancements
906 Feature #872: Editor: Colour values in tables
907 Feature #880: Editor: ID auto-complete
908 Feature #928: Editor: Partial sorting in info tables
909 Feature #942: Editor: Dialogue for editing/viewing content file meta information
910 Feature #1057: NiStencilProperty
911 Feature #1278: Editor: Mouse picking in worldspace widget
912 Feature #1280: Editor: Cell border arrows
913 Feature #1401: Editor: Cloning enhancements
914 Feature #1463: Editor: Fine grained configuration of extended revert/delete commands
915 Feature #1591: Editor: Make fields in creation bar drop targets where applicable
916 Feature #1998: Editor: Magic effect record verifier
917 Feature #1999: Editor Sound Gen record verifier
918 Feature #2000: Editor: Pathgrid record verifier
919 Feature #2528: Game Time Tracker
920 Feature #2534: Editor: global search does not auomatically focus the search input field
921 Feature #2535: OpenMW: allow comments in openmw.cfg
922 Feature #2541: Editor: provide a go to the very bottom button for TopicInfo and JournalInfo
923 Feature #2549: Editor: add a horizontal slider to scroll between opened tables
924 Feature #2558: Editor: provide a shortcut for closing the subview that has the focus
925 Feature #2565: Editor: add context menu for dialogue sub view fields with an item matching "Edit 'x'" from the table subview context menu
926 Feature #2585: Editor: Ignore mouse wheel input for numeric values unless the respective widget has the focus
927 Feature #2620: Editor: make the verify-view refreshable
928 Feature #2622: Editor: Make double click behaviour in result tables configurable (see ID tables)
929 Feature #2717: Editor: Add severity column to report tables
930 Feature #2729: Editor: Various dialogue button bar improvements
931 Feature #2739: Profiling overlay
932 Feature #2740: Resource manager optimizations
933 Feature #2741: Make NIF files into proper resources
934 Feature #2742: Use the skinning data in NIF files as-is
935 Feature #2743: Small feature culling
936 Feature #2744: Configurable near clip distance
937 Feature #2745: GUI scaling option
938 Feature #2747: Support anonymous textures
939 Feature #2749: Loading screen optimizations
940 Feature #2751: Character preview optimization
941 Feature #2804: Editor: Merge Tool
942 Feature #2818: Editor: allow copying a record ID to the clipboard
943 Feature #2946: Editor: add script line number in results of search
944 Feature #2963: Editor: Mouse button bindings in 3D scene
945 Feature #2983: Sun Glare fader
946 Feature #2999: Scaling of journal and books
947 Task #2665: Support building with Qt5
948 Task #2725: Editor: Remove Display_YesNo
949 Task #2730: Replace hardcoded column numbers in SimpleDialogueSubView/DialogueSubView
950 Task #2750: Bullet shape instancing optimization
951 Task #2793: Replace grid size setting with half grid size setting
952 Task #3003: Support FFMPEG 2.9 (Debian request)
953
9540.36.1
955------
956
957 Bug #2590: Start scripts not added correctly
958
9590.36.0
960------
961
962 Bug #923: Editor: Operations-Multithreading is broken
963 Bug #1317: Erene Llenim in Seyda Neen does not walk around
964 Bug #1405: Water rendering glitch near Seyda Neen lighthouse
965 Bug #1621: "Error Detecting Morrowind Installation" in the default directory
966 Bug #2216: Creating a clone of the player stops you moving.
967 Bug #2387: Casting bound weapon spell doesn't switch to "ready weapon" mode
968 Bug #2407: Default to (0, 0) when "unknown cell" is encountered.
969 Bug #2411: enchanted item charges don't update/refresh if spell list window is pinned open
970 Bug #2428: Editor: cloning / creating new container class results in invalid omwaddon file - openmw-0.35
971 Bug #2429: Editor - cloning omits some values or sets different values than the original has
972 Bug #2430: NPC with negative fatigue don't fall (LGNPC Vivec, Foreign Quarter v2.21)
973 Bug #2432: Error on startup with Uvirith's Legacy enabled
974 Bug #2435: Editor: changed entries in the objects window are not shown as such
975 Bug #2437: Editor: changing an entry of a container/NPC/clothing/ingredient/globals will not be saved in the omwaddon file
976 Bug #2447: Editor doesn't save terrain information
977 Bug #2451: Editor not listing files with accented characters
978 Bug #2453: Chargen: sex, race and hair sliders not initialized properly
979 Bug #2459: Minor terrain clipping through statics due to difference in triangle alignment
980 Bug #2461: Invisible sound mark has collision in Sandus Ancestral Tomb
981 Bug #2465: tainted gold stack
982 Bug #2475: cumulative stacks of 100 point fortify skill speechcraft boosts do not apply correctly
983 Bug #2498: Editor: crash when issuing undo command after the table subview is closed
984 Bug #2500: Editor: object table - can't undo delete record
985 Bug #2518: OpenMW detect spell returns false positives
986 Bug #2521: NPCs don't react to stealing when inventory menu is open.
987 Bug #2525: Can't click on red dialogue choice [rise of house telvanni][60fffec]
988 Bug #2530: GetSpellEffects not working as in vanilla
989 Bug #2557: Crash on first launch after choosing "Run installation wizard"
990 Feature #139: Editor: Global Search & Replace
991 Feature #1219: Editor: Add dialogue mode only columns
992 Feature #2024: Hotkey for hand to hand (i.e. unequip any weapon)
993 Feature #2119: "Always Sneak" key bind
994 Feature #2262: Editor: Handle moved instances
995 Feature #2425: Editor: Add start script table
996 Feature #2426: Editor: start script record verifier
997 Feature #2480: Launcher: Multiselect entries in the Data Files list
998 Feature #2505: Editor: optionally show a line number column in the script editor
999 Feature #2512: Editor: Offer use of monospace fonts in the script editor as an option
1000 Feature #2514: Editor: focus on ID input field on clone/add
1001 Feature #2519: it is not possible to change icons that appear on the map after casting the Detect <animal | enchantment | key> spells
1002 Task #2460: OS X: Use Application Support directory as user data path
1003 Task #2516: Editor: Change References / Referenceables terminology
1004
10050.35.1
1006------
1007
1008 Bug #781: incorrect trajectory of the sun
1009 Bug #1079: Wrong starting position in "Character Stuff Wonderland"
1010 Bug #1443: Repetitive taking of a stolen object is repetitively considered as a crime
1011 Bug #1533: Divine Intervention goes to the wrong place.
1012 Bug #1714: No visual indicator for time passed during training
1013 Bug #1916: Telekinesis does not allow safe opening of traps
1014 Bug #2227: Editor: addon file name inconsistency
1015 Bug #2271: Player can melee enemies from water with impunity
1016 Bug #2275: Objects with bigger scale move further using Move script
1017 Bug #2285: Aryon's Dominator enchantment does not work properly
1018 Bug #2290: No punishment for stealing gold from owned containers
1019 Bug #2328: Launcher does not respond to Ctrl+C
1020 Bug #2334: Drag-and-drop on a content file in the launcher creates duplicate items
1021 Bug #2338: Arrows reclaimed from corpses do not stack sometimes
1022 Bug #2344: Launcher - Settings importer running correctly?
1023 Bug #2346: Launcher - Importing plugins into content list screws up the load order
1024 Bug #2348: Mod: H.E.L.L.U.V.A. Handy Holdables does not appear in the content list
1025 Bug #2353: Detect Animal detects dead creatures
1026 Bug #2354: Cmake does not respect LIB_SUFFIX
1027 Bug #2356: Active magic set inactive when switching magic items
1028 Bug #2361: ERROR: ESM Error: Previous record contains unread bytes
1029 Bug #2382: Switching spells with "next spell" or "previous spell" while holding shift promps delete spell dialog
1030 Bug #2388: Regression: Can't toggle map on/off
1031 Bug #2392: MOD Shrines - Restore Health and Cancel Options adds 100 health points
1032 Bug #2394: List of Data Files tab in openmw-laucher needs to show all content files.
1033 Bug #2402: Editor: skills saved incorrectly
1034 Bug #2408: Equipping a constant effect Restore Health/Magicka/Fatigue item will permanently boost the stat it's restoring
1035 Bug #2415: It is now possible to fall off the prison ship into the water when starting a new game
1036 Bug #2419: MOD MCA crash to desktop
1037 Bug #2420: Game crashes when character enters a certain area
1038 Bug #2421: infinite loop when using cycle weapon without having a weapon
1039 Feature #2221: Cannot dress dead NPCs
1040 Feature #2349: Check CMake sets correct MSVC compiler settings for release build.
1041 Feature #2397: Set default values for global mandatory records.
1042 Feature #2412: Basic joystick support
1043
10440.35.0
1045------
1046
1047 Bug #244: Clipping/static in relation to the ghostgate/fence sound.
1048 Bug #531: Missing transparent menu items
1049 Bug #811: Content Lists in openmw.cfg are overwritten
1050 Bug #925: OpenCS doesn't launch because it thinks its already started
1051 Bug #969: Water shader strange behaviour on AMD card
1052 Bug #1049: Partially highlighted word in dialogue may cause incorrect line break
1053 Bug #1069: omwlauncher.exe crashes due to file lock
1054 Bug #1192: It is possible to jump on top of hostile creatures in combat
1055 Bug #1342: Loud ambient sounds
1056 Bug #1431: Creatures can climb the player
1057 Bug #1605: Guard in CharGen doesn't turn around to face you when reaching stairs
1058 Bug #1624: Moon edges don't transition properly
1059 Bug #1634: Items dropped by PC have collision
1060 Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults?
1061 Bug #1638: Cannot climb staircases
1062 Bug #1648: Enchanted equipment badly handled at game reload
1063 Bug #1663: Crash when casting spell at enemy near you
1064 Bug #1683: Scale doesn't apply to animated collision nodes
1065 Bug #1702: Active enchanted item forgotten
1066 Bug #1730: Scripts names starting with digit(s) fail to compile
1067 Bug #1743: Moons are transparent
1068 Bug #1745: Shadows crash: Assertion `mEffects.empty()' failed.
1069 Bug #1785: Can't equip two-handed weapon and shield
1070 Bug #1809: Player falls too easily
1071 Bug #1825: Sword of Perithia can´t run in OpenMW
1072 Bug #1899: The launcher resets any alterations you´ve made in the mod list order,
1073 Bug #1964: Idle voices/dialogs not triggered correctly
1074 Bug #1980: Please, change default click behavior in OpenMW Launchers Data Files list
1075 Bug #1984: Vampire corpses standing up when looting the first item
1076 Bug #1985: Calm spell does nothing
1077 Bug #1986: Spell name lights up on mouseover but spell cost does not
1078 Bug #1989: Tooltip still shown when menu toggled off
1079 Bug #2010: Raindrops Displayed While Underwater
1080 Bug #2023: Walking into plants causes massive framedrop
1081 Bug #2031: [MOD: Shrines - Restore Health and Cancel Options]: Restore health option doesn't work
1082 Bug #2039: Lake Fjalding pillar of fire not rendered
1083 Bug #2040: AI_follow should stop further from the target
1084 Bug #2076: Slaughterfish AI
1085 Bug #2077: Direction of long jump can be changed much more than it is possible in vanilla
1086 Bug #2078: error during rendering: Object '' not found (const)
1087 Bug #2105: Lockpicking causes screen sync glitch
1088 Bug #2113: [MOD: Julan Ashlander Companion] Julan does not act correctly within the Ghostfence.
1089 Bug #2123: Window glow mod: Collision issues
1090 Bug #2133: Missing collision for bridges in Balmora when using Morrowind Rebirth 2.81
1091 Bug #2135: Casting a summon spell while the summon is active does not reset the summon.
1092 Bug #2144: Changing equipment will unequip drawn arrows/bolts
1093 Bug #2169: Yellow on faces when using opengl renderer and mods from overhaul on windows
1094 Bug #2175: Pathgrid mods do not overwrite the existing pathgrid
1095 Bug #2176: Morrowind -Russian localization end add-on ChaosHeart. Error in framelistener;object ;frenzying toush; not found <const>
1096 Bug #2181: Mod Morrowind crafting merchants die.
1097 Bug #2182: mods changing skill progression double the bonus for class specialization
1098 Bug #2183: Editor: Skills "use value" only allows integer between 0 and 99
1099 Bug #2184: Animated Morrowind Expanded produces an error on Open MW Launch
1100 Bug #2185: Conditional Operator formats
1101 Bug #2193: Quest: Gateway Ghost
1102 Bug #2194: Cannot summon multiples of the same creature
1103 Bug #2195: Pathgrid in the (0,0) exterior cell not loaded
1104 Bug #2200: Outdoor NPCs can stray away and keep walking into a wall
1105 Bug #2201: Creatures do not receive fall damage
1106 Bug #2202: The enchantment the item can hold is calculated incorrectly
1107 Bug #2203: Having the mod Living Cities of Vvardenfall running causes the game world to fail to load after leaving the prison ship
1108 Bug #2204: Abot's Water Life - Book rendered incorrectly
1109 Bug #2205: sound_waterfall script no longer compiles
1110 Bug #2206: Dialogue script fails to compile (extra .)
1111 Bug #2207: Script using – instead of - character does not compile
1112 Bug #2208: Failing dialogue scripts in french Morrowind.esm
1113 Bug #2214: LGNPC Vivec Redoran 1.62 and The King Rat (Size and inventory Issues)
1114 Bug #2215: Beast races can use enchanted boots
1115 Bug #2218: Incorrect names body parts in 3D models for open helmet with skinning
1116 Bug #2219: Orcs in Ghorak Manor in Caldera don't attack if you pick their pockets.
1117 Bug #2220: Chargen race preview head incorrect orientation
1118 Bug #2223: Reseting rock falling animation
1119 Bug #2224: Fortify Attribute effects do not stack when Spellmaking.
1120 Bug #2226: OpenCS pseudo-crash
1121 Bug #2230: segfaulting when entering Ald'ruhn with a specific mod: "fermeture la nuit" (closed by night)
1122 Bug #2233: Area effect spells on touch do not have the area effect
1123 Bug #2234: Dwarven Crossbow clips through the ground when dropped
1124 Bug #2235: class SettingsBase<> reverses the order of entries with multiple keys.
1125 Bug #2236: Weird two handed longsword + torch interaction
1126 Bug #2237: Shooting arrows while sneaking do not agro
1127 Bug #2238: Bipedal creatures not using weapons are not handled properly
1128 Bug #2245: Incorrect topic highlighting in HT_SpyBaladas quest
1129 Bug #2252: Tab completion incomplete for places using COC from the console.
1130 Bug #2255: Camera reverts to first person on load
1131 Bug #2259: enhancement: the save/load progress bar is not very progressive
1132 Bug #2263: TogglePOV can not be bound to Alt key
1133 Bug #2267: dialogue disabling via mod
1134 Bug #2268: Highlighting Files with load order problems in Data Files tab of Launcher
1135 Bug #2276: [Mod]ShotN issues with Karthwasten
1136 Bug #2283: Count argument for PlaceAt functions not working
1137 Bug #2284: Local map notes should be visible on door marker leading to the cell with the note
1138 Bug #2293: There is a graphical glitch at the end of the spell's animation in 3rd Person (looking over the shoulder) view
1139 Bug #2294: When using Skyrim UI Overhaul, the tops of pinnable menus are invisible
1140 Bug #2302: Random leveled items repeat way too often in a single dungeon
1141 Bug #2306: Enchanted arrows should not be retrievable from corpses
1142 Bug #2308: No sound effect when drawing the next throwing knife
1143 Bug #2309: Guards chase see the player character even if they're invisible
1144 Bug #2319: Inverted controls and other issues after becoming a vampire
1145 Bug #2324: Spells cast when crossing cell border are imprinted on the local map
1146 Bug #2330: Actors with Drain Health effect retain health after dying
1147 Bug #2331: tgm (god mode) won't allow the player to cast spells if the player doesn't have enough mana
1148 Bug #2332: Error in framelistener: Need a skeleton to attach the arrow to
1149 Feature #114: ess-Importer
1150 Feature #504: Editor: Delete selected rows from result windows
1151 Feature #1024: Addition of remaining equipping hotkeys
1152 Feature #1067: Handle NIF interpolation type 4 (XYZ_ROTATION_KEY)
1153 Feature #1125: AI fast-forward
1154 Feature #1228: Drowning while knocked out
1155 Feature #1325: Editor: Opening window and User Settings window cleanup
1156 Feature #1537: Ability to change the grid size from 3x3 to 5x5 (or more with good pc)
1157 Feature #1546: Leveled list script functions
1158 Feature #1659: Test dialogue scripts in --script-all
1159 Feature #1720: NPC lookAt controller
1160 Feature #2178: Load initial particle system state from NIF files
1161 Feature #2197: Editor: When clicking on a script error in the report window set cursor in script editor to the respective line/column
1162 Feature #2261: Warn when loading save games with mod mismatch
1163 Feature #2313: ess-Importer: convert global map exploration overlay
1164 Feature #2318: Add commandline option to load a save game
1165 Task #810: Rename "profile" to "content list"
1166 Task #2196: Label local/global openmw.cfg files via comments
1167
11680.34.0
1169------
1170
1171 Bug #904: omwlauncher doesn't allow installing Tribunal and Bloodmoon if only MW is installed
1172 Bug #986: Launcher: renaming profile names is broken
1173 Bug #1061: "Browse to CD..." launcher crash
1174 Bug #1135: Launcher crashes if user does not have write permission
1175 Bug #1231: Current installer in launcher does not correctly import russian Morrowind.ini settings from setup.inx
1176 Bug #1288: Fix the Alignment of the Resolution Combobox
1177 Bug #1343: BIK videos occasionally out of sync with audio
1178 Bug #1684: Morrowind Grass Mod graphical glitches
1179 Bug #1734: NPC in fight with invisible/sneaking player
1180 Bug #1982: Long class names are cut off in the UI
1181 Bug #2012: Editor: OpenCS script compiler sometimes fails to find IDs
1182 Bug #2015: Running while levitating does not affect speed but still drains fatigue
1183 Bug #2018: OpenMW don´t reset modified cells to vanilla when a plugin is deselected and don´t apply changes to cells already visited.
1184 Bug #2045: ToggleMenus command should close dialogue windows
1185 Bug #2046: Crash: light_de_streetlight_01_223
1186 Bug #2047: Buglamp tooltip minor correction
1187 Bug #2050: Roobrush floating texture bits
1188 Bug #2053: Slaves react negatively to PC picking up slave's bracers
1189 Bug #2055: Dremora corpses use the wrong model
1190 Bug #2056: Mansilamat Vabdas's corpse is floating in the water
1191 Bug #2057: "Quest: Larius Varro Tells A Little Story": Bounty not completely removed after finishing quest
1192 Bug #2059: Silenced enemies try to cast spells anyway
1193 Bug #2060: Editor: Special case implementation for top level window with single sub-window should be optional
1194 Bug #2061: Editor: SubView closing that is not directly triggered by the user isn't handled properly
1195 Bug #2063: Tribunal: Quest 'The Warlords' doesn't work
1196 Bug #2064: Sneak attack on hostiles causes bounty
1197 Bug #2065: Editor: Qt signal-slot error when closing a dialogue subview
1198 Bug #2070: Loading ESP in OpenMW works but fails in OpenCS
1199 Bug #2071: CTD in 0.33
1200 Bug #2073: Storm atronach animation stops now and then
1201 Bug #2075: Molag Amur Region, Map shows water on solid ground
1202 Bug #2080: game won't work with fair magicka regen
1203 Bug #2082: NPCs appear frozen or switched off after leaving and quickly reentering a cell
1204 Bug #2088: OpenMW is unable to play OGG files.
1205 Bug #2093: Darth Gares talks to you in Ilunibi even when he's not there, screwing up the Main Quests
1206 Bug #2095: Coordinate and rotation editing in the Reference table does not work.
1207 Bug #2096: Some overflow fun and bartering exploit
1208 Bug #2098: [D3D] Game crash on maximize
1209 Bug #2099: Activate, player seems not to work
1210 Bug #2104: Only labels are sensitive in buttons
1211 Bug #2107: "Slowfall" effect is too weak
1212 Bug #2114: OpenCS doesn't load an ESP file full of errors even though Vanilla MW Construction Set can
1213 Bug #2117: Crash when encountering bandits on opposite side of river from the egg mine south of Balmora
1214 Bug #2124: [Mod: Baldurians Transparent Glass Amor] Armor above head
1215 Bug #2125: Unnamed NiNodes in weapons problem in First Person
1216 Bug #2126: Dirty dialog script in tribunal.esm causing bug in Tribunal MQ
1217 Bug #2128: Crash when picking character's face
1218 Bug #2129: Disable the third-person zoom feature by default
1219 Bug #2130: Ash storm particles shown too long during transition to clear sky
1220 Bug #2137: Editor: exception caused by following the Creature column of a SoundGen record
1221 Bug #2139: Mouse movement should be ignored during intro video
1222 Bug #2143: Editor: Saving is broken
1223 Bug #2145: OpenMW - crash while exiting x64 debug build
1224 Bug #2152: You can attack Almalexia during her final monologue
1225 Bug #2154: Visual effects behave weirdly after loading/taking a screenshot
1226 Bug #2155: Vivec has too little magicka
1227 Bug #2156: Azura's spirit fades away too fast
1228 Bug #2158: [Mod]Julan Ashlander Companion 2.0: Negative magicka
1229 Bug #2161: Editor: combat/magic/stealth values of creature not displayed correctly
1230 Bug #2163: OpenMW can't detect death if the NPC die by the post damage effect of a magic weapon.
1231 Bug #2168: Westly's Master Head Pack X – Some hairs aren't rendered correctly.
1232 Bug #2170: Mods using conversations to update PC inconsistant
1233 Bug #2180: Editor: Verifier doesn't handle Windows-specific path issues when dealing with resources
1234 Bug #2212: Crash or unexpected behavior while closing OpenCS cell render window on OS X
1235 Feature #238: Add UI to run INI-importer from the launcher
1236 Feature #854: Editor: Add user setting to show status bar
1237 Feature #987: Launcher: first launch instructions for CD need to be more explicit
1238 Feature #1232: There is no way to set the "encoding" option using launcher UI.
1239 Feature #1281: Editor: Render cell markers
1240 Feature #1918: Editor: Functionality for Double-Clicking in Tables
1241 Feature #1966: Editor: User Settings dialogue grouping/labelling/tooltips
1242 Feature #2097: Editor: Edit position of references in 3D scene
1243 Feature #2121: Editor: Add edit mode button to scene toolbar
1244 Task #1965: Editor: Improve layout of user settings dialogue
1245
12460.33.1
1247------
1248
1249 Bug #2108: OpenCS fails to build
1250
12510.33.0
1252------
1253
1254 Bug #371: If console assigned to ` (probably to any symbolic key), "`" symbol will be added to console every time it closed
1255 Bug #1148: Some books'/scrolls' contents are displayed incorrectly
1256 Bug #1290: Editor: status bar is not updated when record filter is changed
1257 Bug #1292: Editor: Documents are not removed on closing the last view
1258 Bug #1301: Editor: File->Exit only checks the document it was issued from.
1259 Bug #1353: Bluetooth on with no speaker connected results in significantly longer initial load times
1260 Bug #1436: NPCs react from too far distance
1261 Bug #1472: PC is placed on top of following NPC when changing cell
1262 Bug #1487: Tall PC can get stuck in staircases
1263 Bug #1565: Editor: Subviews are deleted on shutdown instead when they are closed
1264 Bug #1623: Door marker on Ghorak Manor's balcony makes PC stuck
1265 Bug #1633: Loaddoor to Sadrith Mora, Telvanni Council House spawns PC in the air
1266 Bug #1655: Use Appropriate Application Icons on Windows
1267 Bug #1679: Tribunal expansion, Meryn Othralas the backstage manager in the theatre group in Mournhold in the great bazaar district is floating a good feet above the ground.
1268 Bug #1705: Rain is broken in third person
1269 Bug #1706: Thunder and lighting still occurs while the game is paused during the rain
1270 Bug #1708: No long jumping
1271 Bug #1710: Editor: ReferenceableID drag to references record filter field creates incorrect filter
1272 Bug #1712: Rest on Water
1273 Bug #1715: "Cancel" button is not always on the same side of menu
1274 Bug #1725: Editor: content file can be opened multiple times from the same dialogue
1275 Bug #1730: [MOD: Less Generic Nerevarine] Compile failure attempting to enter the Corprusarium.
1276 Bug #1733: Unhandled ffmpeg sample formats
1277 Bug #1735: Editor: "Edit Record" context menu button not opening subview for journal infos
1278 Bug #1750: Editor: record edits result in duplicate entries
1279 Bug #1789: Editor: Some characters cannot be used in addon name
1280 Bug #1803: Resizing the map does not keep the pre-resize center at the post-resize center
1281 Bug #1821: Recovering Cloudcleaver quest: attacking Sosia is considered a crime when you side with Hlormar
1282 Bug #1838: Editor: Preferences window appears off screen
1283 Bug #1839: Editor: Record filter title should be moved two pixels to the right
1284 Bug #1849: Subrecord error in MAO_Containers
1285 Bug #1854: Knocked-out actors don't fully act knocked out
1286 Bug #1855: "Soul trapped" sound doesn't play
1287 Bug #1857: Missing sound effect for enchanted items with empty charge
1288 Bug #1859: Missing console command: ResetActors (RA)
1289 Bug #1861: Vendor category "MagicItems" is unhandled
1290 Bug #1862: Launcher doesn't start if a file listed in launcher.cfg has correct name but wrong capitalization
1291 Bug #1864: Editor: Region field for cell record in dialogue subview not working
1292 Bug #1869: Editor: Change label "Musics" to "Music"
1293 Bug #1870: Goblins killed while knocked down remain in knockdown-pose
1294 Bug #1874: CellChanged events should not trigger when crossing exterior cell border
1295 Bug #1877: Spriggans killed instantly if hit while regening
1296 Bug #1878: Magic Menu text not un-highlighting correctly when going from spell to item as active magic
1297 Bug #1881: Stuck in ceiling when entering castle karstaags tower
1298 Bug #1884: Unlit torches still produce a burning sound
1299 Bug #1885: Can type text in price field in barter window
1300 Bug #1887: Equipped items do not emit sounds
1301 Bug #1889: draugr lord aesliip will attack you and remain non-hostile
1302 Bug #1892: Guard asks player to pay bounty of 0 gold
1303 Bug #1895: getdistance should only return max float if ref and target are in different worldspaces
1304 Bug #1896: Crash Report
1305 Bug #1897: Conjured Equipment cant be re-equipped if removed
1306 Bug #1898: Only Gidar Verothan follows you during establish the mine quest
1307 Bug #1900: Black screen when you open the door and breath underwater
1308 Bug #1904: Crash on casting recall spell
1309 Bug #1906: Bound item checks should use the GMSTs
1310 Bug #1907: Bugged door. Mournhold, The Winged Guar
1311 Bug #1908: Crime reported for attacking Drathas Nerus's henchmen while they attack Dilborn
1312 Bug #1909: Weird Quest Flow Infidelities quest
1313 Bug #1910: Follower fighting with gone npc
1314 Bug #1911: Npcs will drown themselves
1315 Bug #1912: World map arrow stays static when inside a building
1316 Bug #1920: Ulyne Henim disappears when game is loaded inside Vas
1317 Bug #1922: alchemy-> potion of paralyze
1318 Bug #1923: "levitation magic cannot be used here" shows outside of tribunal
1319 Bug #1927: AI prefer melee over magic.
1320 Bug #1929: Tamriel Rebuilt: Named cells that lie within the overlap with Morrowind.esm are not shown
1321 Bug #1932: BTB - Spells 14.1 magic effects don´t overwrite the Vanilla ones but are added
1322 Bug #1935: Stacks of items are worth more when sold individually
1323 Bug #1940: Launcher does not list addon files if base game file is renamed to a different case
1324 Bug #1946: Mod "Tel Nechim - moved" breaks savegames
1325 Bug #1947: Buying/Selling price doesn't properly affect the growth of mercantile skill
1326 Bug #1950: followers from east empire company quest will fight each other if combat happens with anything
1327 Bug #1958: Journal can be scrolled indefinitely with a mouse wheel
1328 Bug #1959: Follower not leaving party on quest end
1329 Bug #1960: Key bindings not always saved correctly
1330 Bug #1961: Spell merchants selling racial bonus spells
1331 Bug #1967: segmentation fault on load saves
1332 Bug #1968: Jump sounds are not controlled by footsteps slider, sound weird compared to footsteps
1333 Bug #1970: PC suffers silently when taking damage from lava
1334 Bug #1971: Dwarven Sceptre collision area is not removed after killing one
1335 Bug #1974: Dalin/Daris Norvayne follows player indefinitely
1336 Bug #1975: East Empire Company faction rank breaks during Raven Rock questline
1337 Bug #1979: 0 strength = permanently over encumbered
1338 Bug #1993: Shrine blessing in Maar Gan doesn't work
1339 Bug #2008: Enchanted items do not recharge
1340 Bug #2011: Editor: OpenCS script compiler doesn't handle member variable access properly
1341 Bug #2016: Dagoth Ur already dead in Facility Cavern
1342 Bug #2017: Fighters Guild Quest: The Code Book - dialogue loop when UMP is loaded.
1343 Bug #2019: Animation of 'Correct UV Mudcrabs' broken
1344 Bug #2022: Alchemy window - Removing ingredient doesn't remove the number of ingredients
1345 Bug #2025: Missing mouse-over text for non affordable items
1346 Bug #2028: [MOD: Tamriel Rebuilt] Crashing when trying to enter interior cell "Ruinous Keep, Great Hall"
1347 Bug #2029: Ienith Brothers Thiev's Guild quest journal entry not adding
1348 Feature #471: Editor: Special case implementation for top-level window with single sub-window
1349 Feature #472: Editor: Sub-Window re-use settings
1350 Feature #704: Font colors import from fallback settings
1351 Feature #879: Editor: Open sub-views in a new top-level window
1352 Feature #932: Editor: magic effect table
1353 Feature #937: Editor: Path Grid table
1354 Feature #938: Editor: Sound Gen table
1355 Feature #1117: Death and LevelUp music
1356 Feature #1226: Editor: Request UniversalId editing from table columns
1357 Feature #1545: Targeting console on player
1358 Feature #1597: Editor: Render terrain
1359 Feature #1695: Editor: add column for CellRef's global variable
1360 Feature #1696: Editor: use ESM::Cell's RefNum counter
1361 Feature #1697: Redden player's vision when hit
1362 Feature #1856: Spellcasting for non-biped creatures
1363 Feature #1879: Editor: Run OpenMW with the currently edited content list
1364 Task #1851: Move AI temporary state out of AI packages
1365 Task #1865: Replace char type in records
1366
13670.32.0
1368------
1369
1370 Bug #1132: Unable to jump when facing a wall
1371 Bug #1341: Summoned Creatures do not immediately disappear when killed.
1372 Bug #1430: CharGen Revamped script does not compile
1373 Bug #1451: NPCs shouldn't equip weapons prior to fighting
1374 Bug #1461: Stopped start scripts do not restart on load
1375 Bug #1473: Dead NPC standing and in 2 pieces
1376 Bug #1482: Abilities are depleted when interrupted during casting
1377 Bug #1503: Behaviour of NPCs facing the player
1378 Bug #1506: Missing character, French edition: three-points
1379 Bug #1528: Inventory very slow after 2 hours
1380 Bug #1540: Extra arguments should be ignored for script functions
1381 Bug #1541: Helseth's Champion: Tribunal
1382 Bug #1570: Journal cannot be opened while in inventory screen
1383 Bug #1573: PC joins factions at random
1384 Bug #1576: NPCs aren't switching their weapons when out of ammo
1385 Bug #1579: Guards detect creatures in far distance, instead on sight
1386 Bug #1588: The Siege of the Skaal Village: bloodmoon
1387 Bug #1593: The script compiler isn't recognising some names that contain a -
1388 Bug #1606: Books: Question marks instead of quotation marks
1389 Bug #1608: Dead bodies prevent door from opening/closing.
1390 Bug #1609: Imperial guards in Sadrith Mora are not using their spears
1391 Bug #1610: The bounty number is not displayed properly with high numbers
1392 Bug #1620: Implement correct formula for auto-calculated NPC spells
1393 Bug #1630: Boats standing vertically in Vivec
1394 Bug #1635: Arrest dialogue is executed second time after I select "Go to jail"
1395 Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults?
1396 Bug #1641: Persuasion dialog remains after loading, possibly resulting in crash
1397 Bug #1644: "Goodbye" and similar options on dialogues prevents escape working properly.
1398 Bug #1646: PC skill stats are not updated immediately when changing equipment
1399 Bug #1652: Non-aggressive creature
1400 Bug #1653: Quickloading while the container window is open crashes the game
1401 Bug #1654: Priority of checks in organic containers
1402 Bug #1656: Inventory items merge issue when repairing
1403 Bug #1657: Attacked state of NPCs is not saved properly
1404 Bug #1660: Rank dialogue condition ignored
1405 Bug #1668: Game starts on day 2 instead of day 1
1406 Bug #1669: Critical Strikes while fighting a target who is currently fighting me
1407 Bug #1672: OpenCS doesn't save the projects
1408 Bug #1673: Fatigue decreasing by only one point when running
1409 Bug #1675: Minimap and localmap graphic glitches
1410 Bug #1676: Pressing the OK button on the travel menu cancels the travel and exits the menu
1411 Bug #1677: Sleeping in a rented bed is considered a crime
1412 Bug #1685: NPCs turn towards player even if invisible/sneaking
1413 Bug #1686: UI bug: cursor is clicking "world/local" map button while inventory window is closed?
1414 Bug #1690: Double clicking on a inventory window header doesn't close it.
1415 Bug #1693: Spell Absorption does not absorb shrine blessings
1416 Bug #1694: journal displays learned topics as quests
1417 Bug #1700: Sideways scroll of text boxes
1418 Bug #1701: Player enchanting requires player hold money, always 100% sucessful.
1419 Bug #1704: self-made Fortify Intelligence/Drain willpower potions are broken
1420 Bug #1707: Pausing the game through the esc menu will silence rain, pausing it by opening the inventory will not.
1421 Bug #1709: Remesa Othril is hostile to Hlaalu members
1422 Bug #1713: Crash on load after death
1423 Bug #1719: Blind effect has slight border at the edge of the screen where it is ineffective.
1424 Bug #1722: Crash after creating enchanted item, reloading saved game
1425 Bug #1723: Content refs that are stacked share the same index after unstacking
1426 Bug #1726: Can't finish Aengoth the Jeweler's quest : Retrieve the Scrap Metal
1427 Bug #1727: Targets almost always resist soultrap scrolls
1428 Bug #1728: Casting a soultrap spell on invalid target yields no message
1429 Bug #1729: Chop attack doesn't work if walking diagonally
1430 Bug #1732: Error handling for missing script function arguments produces weird message
1431 Bug #1736: Alt-tabbing removes detail from overworld map.
1432 Bug #1737: Going through doors with (high magnitude?) leviation will put the player high up, possibly even out of bounds.
1433 Bug #1739: Setting a variable on an NPC from another NPC's dialogue result sets the wrong variable
1434 Bug #1741: The wait dialogue doesn't black the screen out properly during waiting.
1435 Bug #1742: ERROR: Object 'sDifficulty' not found (const)
1436 Bug #1744: Night sky in Skies V.IV (& possibly v3) by SWG rendered incorrectly
1437 Bug #1746: Bow/marksman weapon condition does not degrade with use
1438 Bug #1749: Constant Battle Music
1439 Bug #1752: Alt-Tabbing in the character menus makes the paper doll disappear temporarily
1440 Bug #1753: Cost of training is not added to merchant's inventory
1441 Bug #1755: Disposition changes do not persist if the conversation menu is closed by purchasing training.
1442 Bug #1756: Caught Blight after being cured of Corprus
1443 Bug #1758: Crash Upon Loading New Cell
1444 Bug #1760: Player's Magicka is not recalculated upon drained or boosted intelligence
1445 Bug #1761: Equiped torches lost on reload
1446 Bug #1762: Your spell did not get a target. Soul trap. Gorenea Andrano
1447 Bug #1763: Custom Spell Magicka Cost
1448 Bug #1765: Azuras Star breaks on recharging item
1449 Bug #1767: GetPCRank did not handle ignored explicit references
1450 Bug #1772: Dark Brotherhood Assassins never use their Carved Ebony Dart, sticking to their melee weapon.
1451 Bug #1774: String table overflow also occurs when loading TheGloryRoad.esm
1452 Bug #1776: dagoth uthol runs in slow motion
1453 Bug #1778: Incorrect values in spellmaking window
1454 Bug #1779: Icon of Master Propylon Index is not visible
1455 Bug #1783: Invisible NPC after looting corpse
1456 Bug #1787: Health Calculation
1457 Bug #1788: Skeletons, ghosts etc block doors when we try to open
1458 Bug #1791: [MOD: LGNPC Foreign Quarter] NPC in completely the wrong place.
1459 Bug #1792: Potions should show more effects
1460 Bug #1793: Encumbrance while bartering
1461 Bug #1794: Fortify attribute not affecting fatigue
1462 Bug #1795: Too much magicka
1463 Bug #1796: "Off by default" torch burning
1464 Bug #1797: Fish too slow
1465 Bug #1798: Rest until healed shouldn't show with full health and magicka
1466 Bug #1802: Mark location moved
1467 Bug #1804: stutter with recent builds
1468 Bug #1810: attack gothens dremora doesnt agro the others.
1469 Bug #1811: Regression: Crash Upon Loading New Cell
1470 Bug #1812: Mod: "QuickChar" weird button placement
1471 Bug #1815: Keys show value and weight, Vanilla Morrowind's keys dont.
1472 Bug #1817: Persuasion results do not show using unpatched MW ESM
1473 Bug #1818: Quest B3_ZainabBride moves to stage 47 upon loading save while Falura Llervu is following
1474 Bug #1823: AI response to theft incorrect - only guards react, in vanilla everyone does.
1475 Bug #1829: On-Target Spells Rendered Behind Water Surface Effects
1476 Bug #1830: Galsa Gindu's house is on fire
1477 Bug #1832: Fatal Error: OGRE Exception(2:InvalidParametersException)
1478 Bug #1836: Attacked Guards open "fine/jail/resist"-dialogue after killing you
1479 Bug #1840: Infinite recursion in ActionTeleport
1480 Bug #1843: Escorted people change into player's cell after completion of escort stage
1481 Bug #1845: Typing 'j' into 'Name' fields opens the journal
1482 Bug #1846: Text pasted into the console still appears twice (Windows)
1483 Bug #1847: "setfatigue 0" doesn't render NPC unconscious
1484 Bug #1848: I can talk to unconscious actors
1485 Bug #1866: Crash when player gets killed by a creature summoned by him
1486 Bug #1868: Memory leaking when openmw window is minimized
1487 Feature #47: Magic Effects
1488 Feature #642: Control NPC mouth movement using current Say sound
1489 Feature #939: Editor: Resources tables
1490 Feature #961: AI Combat for magic (spells, potions and enchanted items)
1491 Feature #1111: Collision script instructions (used e.g. by Lava)
1492 Feature #1120: Command creature/humanoid magic effects
1493 Feature #1121: Elemental shield magic effects
1494 Feature #1122: Light magic effect
1495 Feature #1139: AI: Friendly hits
1496 Feature #1141: AI: combat party
1497 Feature #1326: Editor: Add tooltips to all graphical buttons
1498 Feature #1489: Magic effect Get/Mod/Set functions
1499 Feature #1505: Difficulty slider
1500 Feature #1538: Targeted scripts
1501 Feature #1571: Allow creating custom markers on the local map
1502 Feature #1615: Determine local variables from compiled scripts instead of the values in the script record
1503 Feature #1616: Editor: Body part record verifier
1504 Feature #1651: Editor: Improved keyboard navigation for scene toolbar
1505 Feature #1666: Script blacklisting
1506 Feature #1711: Including the Git revision number from the command line "--version" switch.
1507 Feature #1721: NPC eye blinking
1508 Feature #1740: Scene toolbar buttons for selecting which type of elements are rendered
1509 Feature #1790: Mouse wheel scrolling for the journal
1510 Feature #1850: NiBSPArrayController
1511 Task #768: On windows, settings folder should be "OpenMW", not "openmw"
1512 Task #908: Share keyframe data
1513 Task #1716: Remove defunct option for building without FFmpeg
1514
15150.31.0
1516------
1517
1518 Bug #245: Cloud direction and weather systems differ from Morrowind
1519 Bug #275: Local Map does not always show objects that span multiple cells
1520 Bug #538: Update CenterOnCell (COC) function behavior
1521 Bug #618: Local and World Map Textures are sometimes Black
1522 Bug #640: Water behaviour at night
1523 Bug #668: OpenMW doesn't support non-latin paths on Windows
1524 Bug #746: OpenMW doesn't check if the background music was already played
1525 Bug #747: Door is stuck if cell is left before animation finishes
1526 Bug #772: Disabled statics are visible on map
1527 Bug #829: OpenMW uses up all available vram, when playing for extended time
1528 Bug #869: Dead bodies don't collide with anything
1529 Bug #894: Various character creation issues
1530 Bug #897/#1369: opencs Segmentation Fault after "new" or "load"
1531 Bug #899: Various jumping issues
1532 Bug #952: Reflection effects are one frame delayed
1533 Bug #993: Able to interact with world during Wait/Rest dialog
1534 Bug #995: Dropped items can be placed inside the wall
1535 Bug #1008: Corpses always face up upon reentering the cell
1536 Bug #1035: Random colour patterns appearing in automap
1537 Bug #1037: Footstep volume issues
1538 Bug #1047: Creation of wrong links in dialogue window
1539 Bug #1129: Summoned creature time life duration seems infinite
1540 Bug #1134: Crimes can be committed against hostile NPCs
1541 Bug #1136: Creature run speed formula is incorrect
1542 Bug #1150: Weakness to Fire doesn't apply to Fire Damage in the same spell
1543 Bug #1155: NPCs killing each other
1544 Bug #1166: Bittercup script still does not work
1545 Bug #1178: .bsa file names are case sensitive.
1546 Bug #1179: Crash after trying to load game after being killed
1547 Bug #1180: Changing footstep sound location
1548 Bug #1196: Jumping not disabled when showing messageboxes
1549 Bug #1202: "strange" keys are not shown in binding menu, and are not saved either, but works
1550 Bug #1216: Broken dialog topics in russian Morrowind
1551 Bug #1217: Container content changes based on the current position of the mouse
1552 Bug #1234: Loading/saving issues with dynamic records
1553 Bug #1277: Text pasted into the console appears twice
1554 Bug #1284: Crash on New Game
1555 Bug #1303: It's possible to skip the chargen
1556 Bug #1304: Slaughterfish should not detect the player unless the player is in the water
1557 Bug #1311: Editor: deleting Record Filter line does not reset the filter
1558 Bug #1324: ERROR: ESM Error: String table overflow when loading Animated Morrowind.esp
1559 Bug #1328: Editor: Bogus Filter created when dragging multiple records to filter bar of non-applicable table
1560 Bug #1331: Walking/running sound persist after killing NPC`s that are walking/running.
1561 Bug #1334: Previously equipped items not shown as unequipped after attempting to sell them.
1562 Bug #1335: Actors ignore vertical axis when deciding to attack
1563 Bug #1338: Unknown toggle option for shadows
1564 Bug #1339: "Ashlands Region" is visible when beginning new game during "Loading Area" process
1565 Bug #1340: Guards prompt Player with punishment options after resisting arrest with another guard.
1566 Bug #1348: Regression: Bug #1098 has returned with a vengeance
1567 Bug #1349: [TR] TR_Data mesh tr_ex_imp_gatejamb01 cannot be activated
1568 Bug #1352: Disabling an ESX file does not disable dependent ESX files
1569 Bug #1355: CppCat Checks OpenMW
1570 Bug #1356: Incorrect voice type filtering for sleep interrupts
1571 Bug #1357: Restarting the game clears saves
1572 Bug #1360: Seyda Neen silk rider dialog problem
1573 Bug #1361: Some lights don't work
1574 Bug #1364: It is difficult to bind "Mouse 1" to an action in the options menu
1575 Bug #1370: Animation compilation mod does not work properly
1576 Bug #1371: SL_Pick01.nif from third party fails to load in openmw, but works in Vanilla
1577 Bug #1373: When stealing in front of Sellus Gravius cannot exit the dialog
1578 Bug #1378: Installs to /usr/local are not working
1579 Bug #1380: Loading a save file fail if one of the content files is disabled
1580 Bug #1382: "getHExact() size mismatch" crash on loading official plugin "Siege at Firemoth.esp"
1581 Bug #1386: Arkngthand door will not open
1582 Bug #1388: Segfault when modifying View Distance in Menu options
1583 Bug #1389: Crash when loading a save after dying
1584 Bug #1390: Apostrophe characters not displayed [French version]
1585 Bug #1391: Custom made icon background texture for magical weapons and stuff isn't scaled properly on GUI.
1586 Bug #1393: Coin icon during the level up dialogue are off of the background
1587 Bug #1394: Alt+F4 doesn't work on Win version
1588 Bug #1395: Changing rings switches only the last one put on
1589 Bug #1396: Pauldron parts aren't showing when the robe is equipped
1590 Bug #1402: Dialogue of some shrines have wrong button orientation
1591 Bug #1403: Items are floating in the air when they're dropped onto dead bodies.
1592 Bug #1404: Forearms are not rendered on Argonian females
1593 Bug #1407: Alchemy allows making potions from two of the same item
1594 Bug #1408: "Max sale" button gives you all the items AND all the trader's gold
1595 Bug #1409: Rest "Until Healed" broken for characters with stunted magicka.
1596 Bug #1412: Empty travel window opens while playing through start game
1597 Bug #1413: Save game ignores missing writing permission
1598 Bug #1414: The Underground 2 ESM Error
1599 Bug #1416: Not all splash screens in the Splash directory are used
1600 Bug #1417: Loading saved game does not terminate
1601 Bug #1419: Skyrim: Home of the Nords error
1602 Bug #1422: ClearInfoActor
1603 Bug #1423: ForceGreeting closes existing dialogue windows
1604 Bug #1425: Cannot load save game
1605 Bug #1426: Read skill books aren't stored in savegame
1606 Bug #1427: Useless items can be set under hotkeys
1607 Bug #1429: Text variables in journal
1608 Bug #1432: When attacking friendly NPC, the crime is reported and bounty is raised after each swing
1609 Bug #1435: Stealing priceless items is without punishment
1610 Bug #1437: Door marker at Jobasha's Rare Books is spawning PC in the air
1611 Bug #1440: Topic selection menu should be wider
1612 Bug #1441: Dropping items on the rug makes them inaccessible
1613 Bug #1442: When dropping and taking some looted items, bystanders consider that as a crime
1614 Bug #1444: Arrows and bolts are not dropped where the cursor points
1615 Bug #1445: Security trainers offering acrobatics instead
1616 Bug #1447: Character dash not displayed, French edition
1617 Bug #1448: When the player is killed by the guard while having a bounty on his head, the guard dialogue opens over and over instead of loading dialogue
1618 Bug #1454: Script error in SkipTutorial
1619 Bug #1456: Bad lighting when using certain Morrowind.ini generated by MGE
1620 Bug #1457: Heart of Lorkan comes after you when attacking it
1621 Bug #1458: Modified Keybindings are not remembered
1622 Bug #1459: Dura Gra-Bol doesn't respond to PC attack
1623 Bug #1462: Interior cells not loaded with Morrowind Patch active
1624 Bug #1469: Item tooltip should show the base value, not real value
1625 Bug #1477: Death count is not stored in savegame
1626 Bug #1478: AiActivate does not trigger activate scripts
1627 Bug #1481: Weapon not rendered when partially submerged in water
1628 Bug #1483: Enemies are attacking even while dying
1629 Bug #1486: ESM Error: Don't know what to do with INFO
1630 Bug #1490: Arrows shot at PC can end up in inventory
1631 Bug #1492: Monsters respawn on top of one another
1632 Bug #1493: Dialogue box opens with follower NPC even if NPC is dead
1633 Bug #1494: Paralysed cliffracers remain airbourne
1634 Bug #1495: Dialogue box opens with follower NPC even the game is paused
1635 Bug #1496: GUI messages are not cleared when loading another saved game
1636 Bug #1499: Underwater sound sometimes plays when transitioning from interior.
1637 Bug #1500: Targetted spells and water.
1638 Bug #1502: Console error message on info refusal
1639 Bug #1507: Bloodmoon MQ The Ritual of Beasts: Can't remove the arrow
1640 Bug #1508: Bloodmoon: Fort Frostmoth, cant talk with Carnius Magius
1641 Bug #1516: PositionCell doesn't move actors to current cell
1642 Bug #1518: ForceGreeting broken for explicit references
1643 Bug #1522: Crash after attempting to play non-music file
1644 Bug #1523: World map empty after loading interior save
1645 Bug #1524: Arrows in waiting/resting dialog act like minimum and maximum buttons
1646 Bug #1525: Werewolf: Killed NPC's don't fill werewolfs hunger for blood
1647 Bug #1527: Werewolf: Detect life detects wrong type of actor
1648 Bug #1529: OpenMW crash during "the shrine of the dead" mission (tribunal)
1649 Bug #1530: Selected text in the console has the same color as the background
1650 Bug #1539: Barilzar's Mazed Band: Tribunal
1651 Bug #1542: Looping taunts from NPC`s after death: Tribunal
1652 Bug #1543: OpenCS crash when using drag&drop in script editor
1653 Bug #1547: Bamz-Amschend: Centurion Archers combat problem
1654 Bug #1548: The Missing Hand: Tribunal
1655 Bug #1549: The Mad God: Tribunal, Dome of Serlyn
1656 Bug #1557: A bounty is calculated from actual item cost
1657 Bug #1562: Invisible terrain on top of Red Mountain
1658 Bug #1564: Cave of the hidden music: Bloodmoon
1659 Bug #1567: Editor: Deleting of referenceables does not work
1660 Bug #1568: Picking up a stack of items and holding the enter key and moving your mouse around paints a bunch of garbage on screen.
1661 Bug #1574: Solstheim: Drauger cant inflict damage on player
1662 Bug #1578: Solstheim: Bonewolf running animation not working
1663 Bug #1585: Particle effects on PC are stopped when paralyzed
1664 Bug #1589: Tribunal: Crimson Plague quest does not update when Gedna Relvel is killed
1665 Bug #1590: Failed to save game: compile error
1666 Bug #1598: Segfault when making Drain/Fortify Skill spells
1667 Bug #1599: Unable to switch to fullscreen
1668 Bug #1613: Morrowind Rebirth duplicate objects / vanilla objects not removed
1669 Bug #1618: Death notice fails to show up
1670 Bug #1628: Alt+Tab Segfault
1671 Feature #32: Periodic Cleanup/Refill
1672 Feature #41: Precipitation and weather particles
1673 Feature #568: Editor: Configuration setup
1674 Feature #649: Editor: Threaded loading
1675 Feature #930: Editor: Cell record saving
1676 Feature #934: Editor: Body part table
1677 Feature #935: Editor: Enchantment effect table
1678 Feature #1162: Dialogue merging
1679 Feature #1174: Saved Game: add missing creature state
1680 Feature #1177: Saved Game: fog of war state
1681 Feature #1312: Editor: Combat/Magic/Stealth values for creatures are not displayed
1682 Feature #1314: Make NPCs and creatures fight each other
1683 Feature #1315: Crime: Murder
1684 Feature #1321: Sneak skill enhancements
1685 Feature #1323: Handle restocking items
1686 Feature #1332: Saved Game: levelled creatures
1687 Feature #1347: modFactionReaction script instruction
1688 Feature #1362: Animated main menu support
1689 Feature #1433: Store walk/run toggle
1690 Feature #1449: Use names instead of numbers for saved game files and folders
1691 Feature #1453: Adding Delete button to the load menu
1692 Feature #1460: Enable Journal screen while in dialogue
1693 Feature #1480: Play Battle music when in combat
1694 Feature #1501: Followers unable to fast travel with you
1695 Feature #1520: Disposition and distance-based aggression/ShouldAttack
1696 Feature #1595: Editor: Object rendering in cells
1697 Task #940: Move license to locations where applicable
1698 Task #1333: Remove cmake git tag reading
1699 Task #1566: Editor: Object rendering refactoring
1700
17010.30.0
1702------
1703
1704 Bug #416: Extreme shaking can occur during cell transitions while moving
1705 Bug #1003: Province Cyrodiil: Ogre Exception in Stirk
1706 Bug #1071: Crash when given a non-existent content file
1707 Bug #1080: OpenMW allows resting/using a bed while in combat
1708 Bug #1097: Wrong punishment for stealing in Census and Excise Office at the start of a new game
1709 Bug #1098: Unlocked evidence chests should get locked after new evidence is put into them
1710 Bug #1099: NPCs that you attacked still fight you after you went to jail/paid your fine
1711 Bug #1100: Taking items from a corpse is considered stealing
1712 Bug #1126: Some creatures can't get close enough to attack
1713 Bug #1144: Killed creatures seem to die again each time player transitions indoors/outdoors
1714 Bug #1181: loading a saved game does not reset the player control status
1715 Bug #1185: Collision issues in Addamasartus
1716 Bug #1187: Athyn Sarethi mission, rescuing varvur sarethi from the doesnt end the mission
1717 Bug #1189: Crash when entering interior cell "Gnisis, Arvs-Drelen"
1718 Bug #1191: Picking up papers without inventory in new game
1719 Bug #1195: NPCs do not equip torches in certain interiors
1720 Bug #1197: mouse wheel makes things scroll too fast
1721 Bug #1200: door blocked by monsters
1722 Bug #1201: item's magical charges are only refreshed when they are used
1723 Bug #1203: Scribs do not defend themselves
1724 Bug #1204: creatures life is not empty when they are dead
1725 Bug #1205: armor experience does not progress when hits are taken
1726 Bug #1206: blood particules always red. Undeads and mechanicals should have a different one.
1727 Bug #1209: Tarhiel never falls
1728 Bug #1210: journal adding script is ran again after having saved/loaded
1729 Bug #1224: Names of custom classes are not properly handled in save games
1730 Bug #1227: Editor: Fixed case handling for broken localised versions of Morrowind.esm
1731 Bug #1235: Indoors walk stutter
1732 Bug #1236: Aborting intro movie brings up the menu
1733 Bug #1239: NPCs get stuck when walking past each other
1734 Bug #1240: BTB - Settings 14.1 and Health Bar.
1735 Bug #1241: BTB - Character and Khajiit Prejudice
1736 Bug #1248: GUI Weapon icon is changed to hand-to-hand after save load
1737 Bug #1254: Guild ranks do not show in dialogue
1738 Bug #1255: When opening a container and selecting "Take All", the screen flashes blue
1739 Bug #1260: Level Up menu doesn't show image when using a custom class
1740 Bug #1265: Quit Menu Has Misaligned Buttons
1741 Bug #1270: Active weapon icon is not updated when weapon is repaired
1742 Bug #1271: NPC Stuck in hovering "Jumping" animation
1743 Bug #1272: Crash when attempting to load Big City esm file.
1744 Bug #1276: Editor: Dropping a region into the filter of a cell subview fails
1745 Bug #1286: Dialogue topic list clips with window frame
1746 Bug #1291: Saved game: store faction membership
1747 Bug #1293: Pluginless Khajiit Head Pack by ashiraniir makes OpenMW close.
1748 Bug #1294: Pasting in console adds text to end, not at cursor
1749 Bug #1295: Conversation loop when asking about "specific place" in Vivec
1750 Bug #1296: Caius doesn't leave at start of quest "Mehra Milo and the Lost Prophecies"
1751 Bug #1297: Saved game: map markers
1752 Bug #1302: ring_keley script causes vector::_M_range_check exception
1753 Bug #1309: Bug on "You violated the law" dialog
1754 Bug #1319: Creatures sometimes rendered incorrectly
1755 Feature #50: Ranged Combat
1756 Feature #58: Sneaking Skill
1757 Feature #73: Crime and Punishment
1758 Feature #135: Editor: OGRE integration
1759 Feature #541: Editor: Dialogue Sub-Views
1760 Feature #853: Editor: Rework User Settings
1761 Feature #944: Editor: lighting modes
1762 Feature #945: Editor: Camera navigation mode
1763 Feature #953: Trader gold
1764 Feature #1140: AI: summoned creatures
1765 Feature #1142: AI follow: Run stance
1766 Feature #1154: Not all NPCs get aggressive when one is attacked
1767 Feature #1169: Terrain threading
1768 Feature #1172: Loading screen and progress bars during saved/loading game
1769 Feature #1173: Saved Game: include weather state
1770 Feature #1207: Class creation form does not remember
1771 Feature #1220: Editor: Preview Subview
1772 Feature #1223: Saved Game: Local Variables
1773 Feature #1229: Quicksave, quickload, autosave
1774 Feature #1230: Deleting saves
1775 Feature #1233: Bribe gold is placed into NPCs inventory
1776 Feature #1252: Saved Game: quick key bindings
1777 Feature #1273: Editor: Region Map context menu
1778 Feature #1274: Editor: Region Map drag & drop
1779 Feature #1275: Editor: Scene subview drop
1780 Feature #1282: Non-faction member crime recognition.
1781 Feature #1289: NPCs return to default position
1782 Task #941: Remove unused cmake files
1783
17840.29.0
1785------
1786
1787 Bug #556: Video soundtrack not played when music volume is set to zero
1788 Bug #829: OpenMW uses up all available vram, when playing for extended time
1789 Bug #848: Wrong amount of footsteps playing in 1st person
1790 Bug #888: Ascended Sleepers have movement issues
1791 Bug #892: Explicit references are allowed on all script functions
1792 Bug #999: Graphic Herbalism (mod): sometimes doesn't activate properly
1793 Bug #1009: Lake Fjalding AI related slowdown.
1794 Bug #1041: Music playback issues on OS X >= 10.9
1795 Bug #1043: No message box when advancing skill "Speechcraft" while in dialog window
1796 Bug #1060: Some message boxes are cut off at the bottom
1797 Bug #1062: Bittercup script does not work ('end' variable)
1798 Bug #1074: Inventory paperdoll obscures armour rating
1799 Bug #1077: Message after killing an essential NPC disappears too fast
1800 Bug #1078: "Clutterbane" shows empty charge bar
1801 Bug #1083: UndoWerewolf fails
1802 Bug #1088: Better Clothes Bloodmoon Plus 1.5 by Spirited Treasure pants are not rendered
1803 Bug #1090: Start scripts fail when going to a non-predefined cell
1804 Bug #1091: Crash: Assertion `!q.isNaN() && "Invalid orientation supplied as parameter"' failed.
1805 Bug #1093: Weapons of aggressive NPCs are invisible after you exit and re-enter interior
1806 Bug #1105: Magicka is depleted when using uncastable spells
1807 Bug #1106: Creatures should be able to run
1808 Bug #1107: TR cliffs have way too huge collision boxes in OpenMW
1809 Bug #1109: Cleaning True Light and Darkness with Tes3cmd makes Addamasartus , Zenarbael and Yasamsi flooded.
1810 Bug #1114: Bad output for desktop-file-validate on openmw.desktop (and opencs.desktop)
1811 Bug #1115: Memory leak when spying on Fargoth
1812 Bug #1137: Script execution fails (drenSlaveOwners script)
1813 Bug #1143: Mehra Milo quest (vivec informants) is broken
1814 Bug #1145: Issues with moving gold between inventory and containers
1815 Bug #1146: Issues with picking up stacks of gold
1816 Bug #1147: Dwemer Crossbows are held incorrectly
1817 Bug #1158: Armor rating should always stay below inventory mannequin
1818 Bug #1159: Quick keys can be set during character generation
1819 Bug #1160: Crash on equip lockpick when
1820 Bug #1167: Editor: Referenceables are not correctly loaded when dealing with more than one content file
1821 Bug #1184: Game Save: overwriting an existing save does not actually overwrites the file
1822 Feature #30: Loading/Saving (still missing a few parts)
1823 Feature #101: AI Package: Activate
1824 Feature #103: AI Package: Follow, FollowCell
1825 Feature #138: Editor: Drag & Drop
1826 Feature #428: Player death
1827 Feature #505: Editor: Record Cloning
1828 Feature #701: Levelled creatures
1829 Feature #708: Improved Local Variable handling
1830 Feature #709: Editor: Script verifier
1831 Feature #764: Missing journal backend features
1832 Feature #777: Creature weapons/shields
1833 Feature #789: Editor: Referenceable record verifier
1834 Feature #924: Load/Save GUI (still missing loading screen and progress bars)
1835 Feature #946: Knockdown
1836 Feature #947: Decrease fatigue when running, swimming and attacking
1837 Feature #956: Melee Combat: Blocking
1838 Feature #957: Area magic
1839 Feature #960: Combat/AI combat for creatures
1840 Feature #962: Combat-Related AI instructions
1841 Feature #1075: Damage/Restore skill/attribute magic effects
1842 Feature #1076: Soultrap magic effect
1843 Feature #1081: Disease contraction
1844 Feature #1086: Blood particles
1845 Feature #1092: Interrupt resting
1846 Feature #1101: Inventory equip scripts
1847 Feature #1116: Version/Build number in Launcher window
1848 Feature #1119: Resistance/weakness to normal weapons magic effect
1849 Feature #1123: Slow Fall magic effect
1850 Feature #1130: Auto-calculate spells
1851 Feature #1164: Editor: Case-insensitive sorting in tables
1852
18530.28.0
1854------
1855
1856 Bug #399: Inventory changes are not visible immediately
1857 Bug #417: Apply weather instantly when teleporting
1858 Bug #566: Global Map position marker not updated for interior cells
1859 Bug #712: Looting corpse delay
1860 Bug #716: Problem with the "Vurt's Ascadian Isles Mod" mod
1861 Bug #805: Two TR meshes appear black (v0.24RC)
1862 Bug #841: Third-person activation distance taken from camera rather than head
1863 Bug #845: NPCs hold torches during the day
1864 Bug #855: Vvardenfell Visages Volume I some hairs don´t appear since 0,24
1865 Bug #856: Maormer race by Mac Kom - The heads are way up
1866 Bug #864: Walk locks during loading in 3rd person
1867 Bug #871: active weapon/magic item icon is not immediately made blank if item is removed during dialog
1868 Bug #882: Hircine's Ring doesn't always work
1869 Bug #909: [Tamriel Rebuilt] crashes in Akamora
1870 Bug #922: Launcher writing merged openmw.cfg files
1871 Bug #943: Random magnitude should be calculated per effect
1872 Bug #948: Negative fatigue level should be allowed
1873 Bug #949: Particles in world space
1874 Bug #950: Hard crash on x64 Linux running --new-game (on startup)
1875 Bug #951: setMagicka and setFatigue have no effect
1876 Bug #954: Problem with equipping inventory items when using a keyboard shortcut
1877 Bug #955: Issues with equipping torches
1878 Bug #966: Shield is visible when casting spell
1879 Bug #967: Game crashes when equipping silver candlestick
1880 Bug #970: Segmentation fault when starting at Bal Isra
1881 Bug #977: Pressing down key in console doesn't go forward in history
1882 Bug #979: Tooltip disappears when changing inventory
1883 Bug #980: Barter: item category is remembered, but not shown
1884 Bug #981: Mod: replacing model has wrong position/orientation
1885 Bug #982: Launcher: Addon unchecking is not saved
1886 Bug #983: Fix controllers to affect objects attached to the base node
1887 Bug #985: Player can talk to NPCs who are in combat
1888 Bug #989: OpenMW crashes when trying to include mod with capital .ESP
1889 Bug #991: Merchants equip items with harmful constant effect enchantments
1890 Bug #994: Don't cap skills/attributes when set via console
1891 Bug #998: Setting the max health should also set the current health
1892 Bug #1005: Torches are visible when casting spells and during hand to hand combat.
1893 Bug #1006: Many NPCs have 0 skill
1894 Bug #1007: Console fills up with text
1895 Bug #1013: Player randomly loses health or dies
1896 Bug #1014: Persuasion window is not centered in maximized window
1897 Bug #1015: Player status window scroll state resets on status change
1898 Bug #1016: Notification window not big enough for all skill level ups
1899 Bug #1020: Saved window positions are not rescaled appropriately on resolution change
1900 Bug #1022: Messages stuck permanently on screen when they pile up
1901 Bug #1023: Journals doesn't open
1902 Bug #1026: Game loses track of torch usage.
1903 Bug #1028: Crash on pickup of jug in Unexplored Shipwreck, Upper level
1904 Bug #1029: Quick keys menu: Select compatible replacement when tool used up
1905 Bug #1042: TES3 header data wrong encoding
1906 Bug #1045: OS X: deployed OpenCS won't launch
1907 Bug #1046: All damaged weaponry is worth 1 gold
1908 Bug #1048: Links in "locked" dialogue are still clickable
1909 Bug #1052: Using color codes when naming your character actually changes the name's color
1910 Bug #1054: Spell effects not visible in front of water
1911 Bug #1055: Power-Spell animation starts even though you already casted it that day
1912 Bug #1059: Cure disease potion removes all effects from player, even your race bonus and race ability
1913 Bug #1063: Crash upon checking out game start ship area in Seyda Neen
1914 Bug #1064: openmw binaries link to unnecessary libraries
1915 Bug #1065: Landing from a high place in water still causes fall damage
1916 Bug #1072: Drawing weapon increases torch brightness
1917 Bug #1073: Merchants sell stacks of gold
1918 Feature #43: Visuals for Magic Effects
1919 Feature #51: Ranged Magic
1920 Feature #52: Touch Range Magic
1921 Feature #53: Self Range Magic
1922 Feature #54: Spell Casting
1923 Feature #70: Vampirism
1924 Feature #100: Combat AI
1925 Feature #171: Implement NIF record NiFlipController
1926 Feature #410: Window to restore enchanted item charge
1927 Feature #647: Enchanted item glow
1928 Feature #723: Invisibility/Chameleon magic effects
1929 Feature #737: Resist Magicka magic effect
1930 Feature #758: GetLOS
1931 Feature #926: Editor: Info-Record tables
1932 Feature #958: Material controllers
1933 Feature #959: Terrain bump, specular, & parallax mapping
1934 Feature #990: Request: unlock mouse when in any menu
1935 Feature #1018: Do not allow view mode switching while performing an action
1936 Feature #1027: Vertex morph animation (NiGeomMorpherController)
1937 Feature #1031: Handle NiBillboardNode
1938 Feature #1051: Implement NIF texture slot DarkTexture
1939 Task #873: Unify OGRE initialisation
1940
19410.27.0
1942------
1943
1944 Bug #597: Assertion `dialogue->mId == id' failed in esmstore.cpp
1945 Bug #794: incorrect display of decimal numbers
1946 Bug #840: First-person sneaking camera height
1947 Bug #887: Ambient sounds playing while paused
1948 Bug #902: Problems with Polish character encoding
1949 Bug #907: Entering third person using the mousewheel is possible even if it's impossible using the key
1950 Bug #910: Some CDs not working correctly with Unshield installer
1951 Bug #917: Quick character creation plugin does not work
1952 Bug #918: Fatigue does not refill
1953 Bug #919: The PC falls dead in Beshara - OpenMW nightly Win64 (708CDE2)
1954 Feature #57: Acrobatics Skill
1955 Feature #462: Editor: Start Dialogue
1956 Feature #546: Modify ESX selector to handle new content file scheme
1957 Feature #588: Editor: Adjust name/path of edited content files
1958 Feature #644: Editor: Save
1959 Feature #710: Editor: Configure script compiler context
1960 Feature #790: God Mode
1961 Feature #881: Editor: Allow only one instance of OpenCS
1962 Feature #889: Editor: Record filtering
1963 Feature #895: Extinguish torches
1964 Feature #898: Breath meter enhancements
1965 Feature #901: Editor: Default record filter
1966 Feature #913: Merge --master and --plugin switches
1967
19680.26.0
1969------
1970
1971 Bug #274: Inconsistencies in the terrain
1972 Bug #557: Already-dead NPCs do not equip clothing/items.
1973 Bug #592: Window resizing
1974 Bug #612: [Tamriel Rebuilt] Missing terrain (South of Tel Oren)
1975 Bug #664: Heart of lorkhan acts like a dead body (container)
1976 Bug #767: Wonky ramp physics & water
1977 Bug #780: Swimming out of water
1978 Bug #792: Wrong ground alignment on actors when no clipping
1979 Bug #796: Opening and closing door sound issue
1980 Bug #797: No clipping hinders opening and closing of doors
1981 Bug #799: sliders in enchanting window
1982 Bug #838: Pressing key during startup procedure freezes the game
1983 Bug #839: Combat/magic stances during character creation
1984 Bug #843: [Tribunal] Dark Brotherhood assassin appears without equipment
1985 Bug #844: Resting "until healed" option given even with full stats
1986 Bug #846: Equipped torches are invisible.
1987 Bug #847: Incorrect formula for autocalculated NPC initial health
1988 Bug #850: Shealt weapon sound plays when leaving magic-ready stance
1989 Bug #852: Some boots do not produce footstep sounds
1990 Bug #860: FPS bar misalignment
1991 Bug #861: Unable to print screen
1992 Bug #863: No sneaking and jumping at the same time
1993 Bug #866: Empty variables in [Movies] section of Morrowind.ini gets imported into OpenMW.cfg as blank fallback option and crashes game on start.
1994 Bug #867: Dancing girls in "Suran, Desele's House of Earthly Delights" don't dance.
1995 Bug #868: Idle animations are repeated
1996 Bug #874: Underwater swimming close to the ground is jerky
1997 Bug #875: Animation problem while swimming on the surface and looking up
1998 Bug #876: Always a starting upper case letter in the inventory
1999 Bug #878: Active spell effects don't update the layout properly when ended
2000 Bug #891: Cell 24,-12 (Tamriel Rebuilt) crashes on load
2001 Bug #896: New game sound issue
2002 Feature #49: Melee Combat
2003 Feature #71: Lycanthropy
2004 Feature #393: Initialise MWMechanics::AiSequence from ESM::AIPackageList
2005 Feature #622: Multiple positions for inventory window
2006 Feature #627: Drowning
2007 Feature #786: Allow the 'Activate' key to close the countdialog window
2008 Feature #798: Morrowind installation via Launcher (Linux/Max OS only)
2009 Feature #851: First/Third person transitions with mouse wheel
2010 Task #689: change PhysicActor::enableCollisions
2011 Task #707: Reorganise Compiler
2012
20130.25.0
2014------
2015
2016 Bug #411: Launcher crash on OS X < 10.8
2017 Bug #604: Terrible performance drop in the Census and Excise Office.
2018 Bug #676: Start Scripts fail to load
2019 Bug #677: OpenMW does not accept script names with -
2020 Bug #766: Extra space in front of topic links
2021 Bug #793: AIWander Isn't Being Passed The Repeat Parameter
2022 Bug #795: Sound playing with drawn weapon and crossing cell-border
2023 Bug #800: can't select weapon for enchantment
2024 Bug #801: Player can move while over-encumbered
2025 Bug #802: Dead Keys not working
2026 Bug #808: mouse capture
2027 Bug #809: ini Importer does not work without an existing cfg file
2028 Bug #812: Launcher will run OpenMW with no ESM or ESP selected
2029 Bug #813: OpenMW defaults to Morrowind.ESM with no ESM or ESP selected
2030 Bug #817: Dead NPCs and Creatures still have collision boxes
2031 Bug #820: Incorrect sorting of answers (Dialogue)
2032 Bug #826: mwinimport dumps core when given an unknown parameter
2033 Bug #833: getting stuck in door
2034 Bug #835: Journals/books not showing up properly.
2035 Feature #38: SoundGen
2036 Feature #105: AI Package: Wander
2037 Feature #230: 64-bit compatibility for OS X
2038 Feature #263: Hardware mouse cursors
2039 Feature #449: Allow mouse outside of window while paused
2040 Feature #736: First person animations
2041 Feature #750: Using mouse wheel in third person mode
2042 Feature #822: Autorepeat for slider buttons
2043
20440.24.0
2045------
2046
2047 Bug #284: Book's text misalignment
2048 Bug #445: Camera able to get slightly below floor / terrain
2049 Bug #582: Seam issue in Red Mountain
2050 Bug #632: Journal Next Button shows white square
2051 Bug #653: IndexedStore ignores index
2052 Bug #694: Parser does not recognize float values starting with .
2053 Bug #699: Resource handling broken with Ogre 1.9 trunk
2054 Bug #718: components/esm/loadcell is using the mwworld subsystem
2055 Bug #729: Levelled item list tries to add nonexistent item
2056 Bug #730: Arrow buttons in the settings menu do not work.
2057 Bug #732: Erroneous behavior when binding keys
2058 Bug #733: Unclickable dialogue topic
2059 Bug #734: Book empty line problem
2060 Bug #738: OnDeath only works with implicit references
2061 Bug #740: Script compiler fails on scripts with special names
2062 Bug #742: Wait while no clipping
2063 Bug #743: Problem with changeweather console command
2064 Bug #744: No wait dialogue after starting a new game
2065 Bug #748: Player is not able to unselect objects with the console
2066 Bug #751: AddItem should only spawn a message box when called from dialogue
2067 Bug #752: The enter button has several functions in trade and looting that is not impelemted.
2068 Bug #753: Fargoth's Ring Quest Strange Behavior
2069 Bug #755: Launcher writes duplicate lines into settings.cfg
2070 Bug #759: Second quest in mages guild does not work
2071 Bug #763: Enchantment cast cost is wrong
2072 Bug #770: The "Take" and "Close" buttons in the scroll GUI are stretched incorrectly
2073 Bug #773: AIWander Isn't Being Passed The Correct idle Values
2074 Bug #778: The journal can be opened at the start of a new game
2075 Bug #779: Divayth Fyr starts as dead
2076 Bug #787: "Batch count" on detailed FPS counter gets cut-off
2077 Bug #788: chargen scroll layout does not match vanilla
2078 Feature #60: Atlethics Skill
2079 Feature #65: Security Skill
2080 Feature #74: Interaction with non-load-doors
2081 Feature #98: Render Weapon and Shield
2082 Feature #102: AI Package: Escort, EscortCell
2083 Feature #182: Advanced Journal GUI
2084 Feature #288: Trading enhancements
2085 Feature #405: Integrate "new game" into the menu
2086 Feature #537: Highlight dialogue topic links
2087 Feature #658: Rotate, RotateWorld script instructions and local rotations
2088 Feature #690: Animation Layering
2089 Feature #722: Night Eye/Blind magic effects
2090 Feature #735: Move, MoveWorld script instructions.
2091 Feature #760: Non-removable corpses
2092
20930.23.0
2094------
2095
2096 Bug #522: Player collides with placeable items
2097 Bug #553: Open/Close sounds played when accessing main menu w/ Journal Open
2098 Bug #561: Tooltip word wrapping delay
2099 Bug #578: Bribing works incorrectly
2100 Bug #601: PositionCell fails on negative coordinates
2101 Bug #606: Some NPCs hairs not rendered with Better Heads addon
2102 Bug #609: Bad rendering of bone boots
2103 Bug #613: Messagebox causing assert to fail
2104 Bug #631: Segfault on shutdown
2105 Bug #634: Exception when talking to Calvus Horatius in Mournhold, royal palace courtyard
2106 Bug #635: Scale NPCs depending on race
2107 Bug #643: Dialogue Race select function is inverted
2108 Bug #646: Twohanded weapons don't work properly
2109 Bug #654: Crash when dropping objects without a collision shape
2110 Bug #655/656: Objects that were disabled or deleted (but not both) were added to the scene when re-entering a cell
2111 Bug #660: "g" in "change" cut off in Race Menu
2112 Bug #661: Arrille sells me the key to his upstairs room
2113 Bug #662: Day counter starts at 2 instead of 1
2114 Bug #663: Cannot select "come unprepared" topic in dialog with Dagoth Ur
2115 Bug #665: Pickpocket -> "Grab all" grabs all NPC inventory, even not listed in container window.
2116 Bug #666: Looking up/down problem
2117 Bug #667: Active effects border visible during loading
2118 Bug #669: incorrect player position at new game start
2119 Bug #670: race selection menu: sex, face and hair left button not totally clickable
2120 Bug #671: new game: player is naked
2121 Bug #674: buying or selling items doesn't change amount of gold
2122 Bug #675: fatigue is not set to its maximum when starting a new game
2123 Bug #678: Wrong rotation order causes RefData's rotation to be stored incorrectly
2124 Bug #680: different gold coins in Tel Mara
2125 Bug #682: Race menu ignores playable flag for some hairs and faces
2126 Bug #685: Script compiler does not accept ":" after a function name
2127 Bug #688: dispose corpse makes cross-hair to disappear
2128 Bug #691: Auto equipping ignores equipment conditions
2129 Bug #692: OpenMW doesnt load "loose file" texture packs that places resources directly in data folder
2130 Bug #696: Draugr incorrect head offset
2131 Bug #697: Sail transparency issue
2132 Bug #700: "On the rocks" mod does not load its UV coordinates correctly.
2133 Bug #702: Some race mods don't work
2134 Bug #711: Crash during character creation
2135 Bug #715: Growing Tauryon
2136 Bug #725: Auto calculate stats
2137 Bug #728: Failure to open container and talk dialogue
2138 Bug #731: Crash with Mush-Mere's "background" topic
2139 Feature #55/657: Item Repairing
2140 Feature #62/87: Enchanting
2141 Feature #99: Pathfinding
2142 Feature #104: AI Package: Travel
2143 Feature #129: Levelled items
2144 Feature #204: Texture animations
2145 Feature #239: Fallback-Settings
2146 Feature #535: Console object selection improvements
2147 Feature #629: Add levelup description in levelup layout dialog
2148 Feature #630: Optional format subrecord in (tes3) header
2149 Feature #641: Armor rating
2150 Feature #645: OnDeath script function
2151 Feature #683: Companion item UI
2152 Feature #698: Basic Particles
2153 Task #648: Split up components/esm/loadlocks
2154 Task #695: mwgui cleanup
2155
21560.22.0
2157------
2158
2159 Bug #311: Potential infinite recursion in script compiler
2160 Bug #355: Keyboard repeat rate (in Xorg) are left disabled after game exit.
2161 Bug #382: Weird effect in 3rd person on water
2162 Bug #387: Always use detailed shape for physics raycasts
2163 Bug #420: Potion/ingredient effects do not stack
2164 Bug #429: Parts of dwemer door not picked up correctly for activation/tooltips
2165 Bug #434/Bug #605: Object movement between cells not properly implemented
2166 Bug #502: Duplicate player collision model at origin
2167 Bug #509: Dialogue topic list shifts inappropriately
2168 Bug #513: Sliding stairs
2169 Bug #515: Launcher does not support non-latin strings
2170 Bug #525: Race selection preview camera wrong position
2171 Bug #526: Attributes / skills should not go below zero
2172 Bug #529: Class and Birthsign menus options should be preselected
2173 Bug #530: Lock window button graphic missing
2174 Bug #532: Missing map menu graphics
2175 Bug #545: ESX selector does not list ESM files properly
2176 Bug #547: Global variables of type short are read incorrectly
2177 Bug #550: Invisible meshes collision and tooltip
2178 Bug #551: Performance drop when loading multiple ESM files
2179 Bug #552: Don't list CG in options if it is not available
2180 Bug #555: Character creation windows "OK" button broken
2181 Bug #558: Segmentation fault when Alt-tabbing with console opened
2182 Bug #559: Dialog window should not be available before character creation is finished
2183 Bug #560: Tooltip borders should be stretched
2184 Bug #562: Sound should not be played when an object cannot be picked up
2185 Bug #565: Water animation speed + timescale
2186 Bug #572: Better Bodies' textures don't work
2187 Bug #573: OpenMW doesn't load if TR_Mainland.esm is enabled (Tamriel Rebuilt mod)
2188 Bug #574: Moving left/right should not cancel auto-run
2189 Bug #575: Crash entering the Chamber of Song
2190 Bug #576: Missing includes
2191 Bug #577: Left Gloves Addon causes ESMReader exception
2192 Bug #579: Unable to open container "Kvama Egg Sack"
2193 Bug #581: Mimicking vanilla Morrowind water
2194 Bug #583: Gender not recognized
2195 Bug #586: Wrong char gen behaviour
2196 Bug #587: "End" script statements with spaces don't work
2197 Bug #589: Closing message boxes by pressing the activation key
2198 Bug #590: Ugly Dagoth Ur rendering
2199 Bug #591: Race selection issues
2200 Bug #593: Persuasion response should be random
2201 Bug #595: Footless guard
2202 Bug #599: Waterfalls are invisible from a certain distance
2203 Bug #600: Waterfalls rendered incorrectly, cut off by water
2204 Bug #607: New beast bodies mod crashes
2205 Bug #608: Crash in cell "Mournhold, Royal Palace"
2206 Bug #611: OpenMW doesn't find some of textures used in Tamriel Rebuilt
2207 Bug #613: Messagebox causing assert to fail
2208 Bug #615: Meshes invisible from above water
2209 Bug #617: Potion effects should be hidden until discovered
2210 Bug #619: certain moss hanging from tree has rendering bug
2211 Bug #621: Batching bloodmoon's trees
2212 Bug #623: NiMaterialProperty alpha unhandled
2213 Bug #628: Launcher in latest master crashes the game
2214 Bug #633: Crash on startup: Better Heads
2215 Bug #636: Incorrect Char Gen Menu Behavior
2216 Feature #29: Allow ESPs and multiple ESMs
2217 Feature #94: Finish class selection-dialogue
2218 Feature #149: Texture Alphas
2219 Feature #237: Run Morrowind-ini importer from launcher
2220 Feature #286: Update Active Spell Icons
2221 Feature #334: Swimming animation
2222 Feature #335: Walking animation
2223 Feature #360: Proper collision shapes for NPCs and creatures
2224 Feature #367: Lights that behave more like original morrowind implementation
2225 Feature #477: Special local scripting variables
2226 Feature #528: Message boxes should close when enter is pressed under certain conditions.
2227 Feature #543: Add bsa files to the settings imported by the ini importer
2228 Feature #594: coordinate space and utility functions
2229 Feature #625: Zoom in vanity mode
2230 Task #464: Refactor launcher ESX selector into a re-usable component
2231 Task #624: Unified implementation of type-variable sub-records
2232
22330.21.0
2234------
2235
2236 Bug #253: Dialogs don't work for Russian version of Morrowind
2237 Bug #267: Activating creatures without dialogue can still activate the dialogue GUI
2238 Bug #354: True flickering lights
2239 Bug #386: The main menu's first entry is wrong (in french)
2240 Bug #479: Adding the spell "Ash Woe Blight" to the player causes strange attribute oscillations
2241 Bug #495: Activation Range
2242 Bug #497: Failed Disposition check doesn't stop a dialogue entry from being returned
2243 Bug #498: Failing a disposition check shouldn't eliminate topics from the the list of those available
2244 Bug #500: Disposition for most NPCs is 0/100
2245 Bug #501: Getdisposition command wrongly returns base disposition
2246 Bug #506: Journal UI doesn't update anymore
2247 Bug #507: EnableRestMenu is not a valid command - change it to EnableRest
2248 Bug #508: Crash in Ald Daedroth Shrine
2249 Bug #517: Wrong price calculation when untrading an item
2250 Bug #521: MWGui::InventoryWindow creates a duplicate player actor at the origin
2251 Bug #524: Beast races are able to wear shoes
2252 Bug #527: Background music fails to play
2253 Bug #533: The arch at Gnisis entrance is not displayed
2254 Bug #534: Terrain gets its correct shape only some time after the cell is loaded
2255 Bug #536: The same entry can be added multiple times to the journal
2256 Bug #539: Race selection is broken
2257 Bug #544: Terrain normal map corrupt when the map is rendered
2258 Feature #39: Video Playback
2259 Feature #151: ^-escape sequences in text output
2260 Feature #392: Add AI related script functions
2261 Feature #456: Determine required ini fallback values and adjust the ini importer accordingly
2262 Feature #460: Experimental DirArchives improvements
2263 Feature #540: Execute scripts of objects in containers/inventories in active cells
2264 Task #401: Review GMST fixing
2265 Task #453: Unify case smashing/folding
2266 Task #512: Rewrite utf8 component
2267
22680.20.0
2269------
2270
2271 Bug #366: Changing the player's race during character creation does not change the look of the player character
2272 Bug #430: Teleporting and using loading doors linking within the same cell reloads the cell
2273 Bug #437: Stop animations when paused
2274 Bug #438: Time displays as "0 a.m." when it should be "12 a.m."
2275 Bug #439: Text in "name" field of potion/spell creation window is persistent
2276 Bug #440: Starting date at a new game is off by one day
2277 Bug #442: Console window doesn't close properly sometimes
2278 Bug #448: Do not break container window formatting when item names are very long
2279 Bug #458: Topics sometimes not automatically added to known topic list
2280 Bug #476: Auto-Moving allows player movement after using DisablePlayerControls
2281 Bug #478: After sleeping in a bed the rest dialogue window opens automtically again
2282 Bug #492: On creating potions the ingredients are removed twice
2283 Feature #63: Mercantile skill
2284 Feature #82: Persuasion Dialogue
2285 Feature #219: Missing dialogue filters/functions
2286 Feature #369: Add a FailedAction
2287 Feature #377: Select head/hair on character creation
2288 Feature #391: Dummy AI package classes
2289 Feature #435: Global Map, 2nd Layer
2290 Feature #450: Persuasion
2291 Feature #457: Add more script instructions
2292 Feature #474: update the global variable pcrace when the player's race is changed
2293 Task #158: Move dynamically generated classes from Player class to World Class
2294 Task #159: ESMStore rework and cleanup
2295 Task #163: More Component Namespace Cleanup
2296 Task #402: Move player data from MWWorld::Player to the player's NPC record
2297 Task #446: Fix no namespace in BulletShapeLoader
2298
22990.19.0
2300------
2301
2302 Bug #374: Character shakes in 3rd person mode near the origin
2303 Bug #404: Gamma correct rendering
2304 Bug #407: Shoes of St. Rilm do not work
2305 Bug #408: Rugs has collision even if they are not supposed to
2306 Bug #412: Birthsign menu sorted incorrectly
2307 Bug #413: Resolutions presented multiple times in launcher
2308 Bug #414: launcher.cfg file stored in wrong directory
2309 Bug #415: Wrong esm order in openmw.cfg
2310 Bug #418: Sound listener position updates incorrectly
2311 Bug #423: wrong usage of "Version" entry in openmw.desktop
2312 Bug #426: Do not use hardcoded splash images
2313 Bug #431: Don't use markers for raycast
2314 Bug #432: Crash after picking up items from an NPC
2315 Feature #21/#95: Sleeping/resting
2316 Feature #61: Alchemy Skill
2317 Feature #68: Death
2318 Feature #69/#86: Spell Creation
2319 Feature #72/#84: Travel
2320 Feature #76: Global Map, 1st Layer
2321 Feature #120: Trainer Window
2322 Feature #152: Skill Increase from Skill Books
2323 Feature #160: Record Saving
2324 Task #400: Review GMST access
2325
23260.18.0
2327------
2328
2329 Bug #310: Button of the "preferences menu" are too small
2330 Bug #361: Hand-to-hand skill is always 100
2331 Bug #365: NPC and creature animation is jerky; Characters float around when they are not supposed to
2332 Bug #372: playSound3D uses original coordinates instead of current coordinates.
2333 Bug #373: Static OGRE build faulty
2334 Bug #375: Alt-tab toggle view
2335 Bug #376: Screenshots are disable
2336 Bug #378: Exception when drinking self-made potions
2337 Bug #380: Cloth visibility problem
2338 Bug #384: Weird character on doors tooltip.
2339 Bug #398: Some objects do not collide in MW, but do so in OpenMW
2340 Feature #22: Implement level-up
2341 Feature #36: Hide Marker
2342 Feature #88: Hotkey Window
2343 Feature #91: Level-Up Dialogue
2344 Feature #118: Keyboard and Mouse-Button bindings
2345 Feature #119: Spell Buying Window
2346 Feature #133: Handle resources across multiple data directories
2347 Feature #134: Generate a suitable default-value for --data-local
2348 Feature #292: Object Movement/Creation Script Instructions
2349 Feature #340: AIPackage data structures
2350 Feature #356: Ingredients use
2351 Feature #358: Input system rewrite
2352 Feature #370: Target handling in actions
2353 Feature #379: Door markers on the local map
2354 Feature #389: AI framework
2355 Feature #395: Using keys to open doors / containers
2356 Feature #396: Loading screens
2357 Feature #397: Inventory avatar image and race selection head preview
2358 Task #339: Move sounds into Action
2359
23600.17.0
2361------
2362
2363 Bug #225: Valgrind reports about 40MB of leaked memory
2364 Bug #241: Some physics meshes still don't match
2365 Bug #248: Some textures are too dark
2366 Bug #300: Dependency on proprietary CG toolkit
2367 Bug #302: Some objects don't collide although they should
2368 Bug #308: Freeze in Balmora, Meldor: Armorer
2369 Bug #313: openmw without a ~/.config/openmw folder segfault.
2370 Bug #317: adding non-existing spell via console locks game
2371 Bug #318: Wrong character normals
2372 Bug #341: Building with Ogre Debug libraries does not use debug version of plugins
2373 Bug #347: Crash when running openmw with --start="XYZ"
2374 Bug #353: FindMyGUI.cmake breaks path on Windows
2375 Bug #359: WindowManager throws exception at destruction
2376 Bug #364: Laggy input on OS X due to bug in Ogre's event pump implementation
2377 Feature #33: Allow objects to cross cell-borders
2378 Feature #59: Dropping Items (replaced stopgap implementation with a proper one)
2379 Feature #93: Main Menu
2380 Feature #96/329/330/331/332/333: Player Control
2381 Feature #180: Object rotation and scaling.
2382 Feature #272: Incorrect NIF material sharing
2383 Feature #314: Potion usage
2384 Feature #324: Skill Gain
2385 Feature #342: Drain/fortify dynamic stats/attributes magic effects
2386 Feature #350: Allow console only script instructions
2387 Feature #352: Run scripts in console on startup
2388 Task #107: Refactor mw*-subsystems
2389 Task #325: Make CreatureStats into a class
2390 Task #345: Use Ogre's animation system
2391 Task #351: Rewrite Action class to support automatic sound playing
2392
23930.16.0
2394------
2395
2396 Bug #250: OpenMW launcher erratic behaviour
2397 Bug #270: Crash because of underwater effect on OS X
2398 Bug #277: Auto-equipping in some cells not working
2399 Bug #294: Container GUI ignores disabled inventory menu
2400 Bug #297: Stats review dialog shows all skills and attribute values as 0
2401 Bug #298: MechanicsManager::buildPlayer does not remove previous bonuses
2402 Bug #299: Crash in World::disable
2403 Bug #306: Non-existent ~/.config/openmw "crash" the launcher.
2404 Bug #307: False "Data Files" location make the launcher "crash"
2405 Feature #81: Spell Window
2406 Feature #85: Alchemy Window
2407 Feature #181: Support for x.y script syntax
2408 Feature #242: Weapon and Spell icons
2409 Feature #254: Ingame settings window
2410 Feature #293: Allow "stacking" game modes
2411 Feature #295: Class creation dialog tooltips
2412 Feature #296: Clicking on the HUD elements should show/hide the respective window
2413 Feature #301: Direction after using a Teleport Door
2414 Feature #303: Allow object selection in the console
2415 Feature #305: Allow the use of = as a synonym for ==
2416 Feature #312: Compensation for slow object access in poorly written Morrowind.esm scripts
2417 Task #176: Restructure enabling/disabling of MW-references
2418 Task #283: Integrate ogre.cfg file in settings file
2419 Task #290: Auto-Close MW-reference related GUI windows
2420
24210.15.0
2422------
2423
2424 Bug #5: Physics reimplementation (fixes various issues)
2425 Bug #258: Resizing arrow's background is not transparent
2426 Bug #268: Widening the stats window in X direction causes layout problems
2427 Bug #269: Topic pane in dialgoue window is too small for some longer topics
2428 Bug #271: Dialog choices are sorted incorrectly
2429 Bug #281: The single quote character is not rendered on dialog windows
2430 Bug #285: Terrain not handled properly in cells that are not predefined
2431 Bug #289: Dialogue filter isn't doing case smashing/folding for item IDs
2432 Feature #15: Collision with Terrain
2433 Feature #17: Inventory-, Container- and Trade-Windows
2434 Feature #44: Floating Labels above Focussed Objects
2435 Feature #80: Tooltips
2436 Feature #83: Barter Dialogue
2437 Feature #90: Book and Scroll Windows
2438 Feature #156: Item Stacking in Containers
2439 Feature #213: Pulsating lights
2440 Feature #218: Feather & Burden
2441 Feature #256: Implement magic effect bookkeeping
2442 Feature #259: Add missing information to Stats window
2443 Feature #260: Correct case for dialogue topics
2444 Feature #280: GUI texture atlasing
2445 Feature #291: Ability to use GMST strings from GUI layout files
2446 Task #255: Make MWWorld::Environment into a singleton
2447
24480.14.0
2449------
2450
2451 Bug #1: Meshes rendered with wrong orientation
2452 Bug #6/Task #220: Picking up small objects doesn't always work
2453 Bug #127: tcg doesn't work
2454 Bug #178: Compablity problems with Ogre 1.8.0 RC 1
2455 Bug #211: Wireframe mode (toggleWireframe command) should not apply to Console & other UI
2456 Bug #227: Terrain crashes when moving away from predefined cells
2457 Bug #229: On OS X Launcher cannot launch game if path to binary contains spaces
2458 Bug #235: TGA texture loading problem
2459 Bug #246: wireframe mode does not work in water
2460 Feature #8/#232: Water Rendering
2461 Feature #13: Terrain Rendering
2462 Feature #37: Render Path Grid
2463 Feature #66: Factions
2464 Feature #77: Local Map
2465 Feature #78: Compass/Mini-Map
2466 Feature #97: Render Clothing/Armour
2467 Feature #121: Window Pinning
2468 Feature #205: Auto equip
2469 Feature #217: Contiainer should track changes to its content
2470 Feature #221: NPC Dialogue Window Enhancements
2471 Feature #233: Game settings manager
2472 Feature #240: Spell List and selected spell (no GUI yet)
2473 Feature #243: Draw State
2474 Task #113: Morrowind.ini Importer
2475 Task #215: Refactor the sound code
2476 Task #216: Update MyGUI
2477
24780.13.0
2479------
2480
2481 Bug #145: Fixed sound problems after cell change
2482 Bug #179: Pressing space in console triggers activation
2483 Bug #186: CMake doesn't use the debug versions of Ogre libraries on Linux
2484 Bug #189: ASCII 16 character added to console on it's activation on Mac OS X
2485 Bug #190: Case Folding fails with music files
2486 Bug #192: Keypresses write Text into Console no matter which gui element is active
2487 Bug #196: Collision shapes out of place
2488 Bug #202: ESMTool doesn't not work with localised ESM files anymore
2489 Bug #203: Torch lights only visible on short distance
2490 Bug #207: Ogre.log not written
2491 Bug #209: Sounds do not play
2492 Bug #210: Ogre crash at Dren plantation
2493 Bug #214: Unsupported file format version
2494 Bug #222: Launcher is writing openmw.cfg file to wrong location
2495 Feature #9: NPC Dialogue Window
2496 Feature #16/42: New sky/weather implementation
2497 Feature #40: Fading
2498 Feature #48: NPC Dialogue System
2499 Feature #117: Equipping Items (backend only, no GUI yet, no rendering of equipped items yet)
2500 Feature #161: Load REC_PGRD records
2501 Feature #195: Wireframe-mode
2502 Feature #198/199: Various sound effects
2503 Feature #206: Allow picking data path from launcher if non is set
2504 Task #108: Refactor window manager class
2505 Task #172: Sound Manager Cleanup
2506 Task #173: Create OpenEngine systems in the appropriate manager classes
2507 Task #184: Adjust MSVC and gcc warning levels
2508 Task #185: RefData rewrite
2509 Task #201: Workaround for transparency issues
2510 Task #208: silenced esm_reader.hpp warning
2511
25120.12.0
2513------
2514
2515 Bug #154: FPS Drop
2516 Bug #169: Local scripts continue running if associated object is deleted
2517 Bug #174: OpenMW fails to start if the config directory doesn't exist
2518 Bug #187: Missing lighting
2519 Bug #188: Lights without a mesh are not rendered
2520 Bug #191: Taking screenshot causes crash when running installed
2521 Feature #28: Sort out the cell load problem
2522 Feature #31: Allow the player to move away from pre-defined cells
2523 Feature #35: Use alternate storage location for modified object position
2524 Feature #45: NPC animations
2525 Feature #46: Creature Animation
2526 Feature #89: Basic Journal Window
2527 Feature #110: Automatically pick up the path of existing MW-installations
2528 Feature #183: More FPS display settings
2529 Task #19: Refactor engine class
2530 Task #109/Feature #162: Automate Packaging
2531 Task #112: Catch exceptions thrown in input handling functions
2532 Task #128/#168: Cleanup Configuration File Handling
2533 Task #131: NPC Activation doesn't work properly
2534 Task #144: MWRender cleanup
2535 Task #155: cmake cleanup
2536
25370.11.1
2538------
2539
2540 Bug #2: Resources loading doesn't work outside of bsa files
2541 Bug #3: GUI does not render non-English characters
2542 Bug #7: openmw.cfg location doesn't match
2543 Bug #124: The TCL alias for ToggleCollision is missing.
2544 Bug #125: Some command line options can't be used from a .cfg file
2545 Bug #126: Toggle-type script instructions are less verbose compared with original MW
2546 Bug #130: NPC-Record Loading fails for some NPCs
2547 Bug #167: Launcher sets invalid parameters in ogre config
2548 Feature #10: Journal
2549 Feature #12: Rendering Optimisations
2550 Feature #23: Change Launcher GUI to a tabbed interface
2551 Feature #24: Integrate the OGRE settings window into the launcher
2552 Feature #25: Determine openmw.cfg location (Launcher)
2553 Feature #26: Launcher Profiles
2554 Feature #79: MessageBox
2555 Feature #116: Tab-Completion in Console
2556 Feature #132: --data-local and multiple --data
2557 Feature #143: Non-Rendering Performance-Optimisations
2558 Feature #150: Accessing objects in cells via ID does only work for objects with all lower case IDs
2559 Feature #157: Version Handling
2560 Task #14: Replace tabs with 4 spaces
2561 Task #18: Move components from global namespace into their own namespace
2562 Task #123: refactor header files in components/esm
2563
25640.10.0
2565------
2566
2567* NPC dialogue window (not functional yet)
2568* Collisions with objects
2569* Refactor the PlayerPos class
2570* Adjust file locations
2571* CMake files and test linking for Bullet
2572* Replace Ogre raycasting test for activation with something more precise
2573* Adjust player movement according to collision results
2574* FPS display
2575* Various Portability Improvements
2576* Mac OS X support is back!
2577
25780.9.0
2579-----
2580
2581* Exterior cells loading, unloading and management
2582* Character Creation GUI
2583* Character creation
2584* Make cell names case insensitive when doing internal lookups
2585* Music player
2586* NPCs rendering
2587
25880.8.0
2589-----
2590
2591* GUI
2592* Complete and working script engine
2593* In game console
2594* Sky rendering
2595* Sound and music
2596* Tons of smaller stuff
2597
25980.7.0
2599-----
2600
2601* This release is a complete rewrite in C++.
2602* All D code has been culled, and all modules have been rewritten.
2603* The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.
2604
26050.6.0
2606-----
2607
2608* Coded a GUI system using MyGUI
2609* Skinned MyGUI to look like Morrowind (work in progress)
2610* Integrated the Monster script engine
2611* Rewrote some functions into script code
2612* Very early MyGUI < > Monster binding
2613* Fixed Windows sound problems (replaced old openal32.dll)
2614
26150.5.0
2616-----
2617
2618* Collision detection with Bullet
2619* Experimental walk & fall character physics
2620* New key bindings:
2621 * t toggle physics mode (walking, flying, ghost),
2622 * n night eye, brightens the scene
2623* Fixed incompatability with DMD 1.032 and newer compilers
2624* * (thanks to tomqyp)
2625* Various minor changes and updates
2626
26270.4.0
2628-----
2629
2630* Switched from Audiere to OpenAL
2631* * (BIG thanks to Chris Robinson)
2632* Added complete Makefile (again) as a alternative build tool
2633* More realistic lighting (thanks again to Chris Robinson)
2634* Various localization fixes tested with Russian and French versions
2635* Temporary workaround for the Unicode issue: invalid UTF displayed as '?'
2636* Added ns option to disable sound, for debugging
2637* Various bug fixes
2638* Cosmetic changes to placate gdc Wall
2639
26400.3.0
2641-----
2642
2643* Built and tested on Windows XP
2644* Partial support for FreeBSD (exceptions do not work)
2645* You no longer have to download Monster separately
2646* Made an alternative for building without DSSS (but DSSS still works)
2647* Renamed main program from 'morro' to 'openmw'
2648* Made the config system more robust
2649* Added oc switch for showing Ogre config window on startup
2650* Removed some config files, these are auto generated when missing.
2651* Separated plugins.cfg into linux and windows versions.
2652* Updated Makefile and sources for increased portability
2653* confirmed to work against OIS 1.0.0 (Ubuntu repository package)
2654
26550.2.0
2656-----
2657
2658* Compiles with gdc
2659* Switched to DSSS for building D code
2660* Includes the program esmtool
2661
26620.1.0
2663-----
2664
2665first release