· 5 years ago · Nov 12, 2020, 12:12 AM
1--Defining things
2civilTable = nil; _G.civilTable = {}; setmetatable(civilTable, {__index = getfenv()}); setfenv(1,civilTable)
3originalDay = os.day() --Used in logging
4numResumed = 0 --Number of times turtle has been resumed
5-------Defaults for Arguments----------
6--Arguments assignable by text
7x,y,z = 3,3,3 --These are just in case tonumber fails
8inverted = false --False goes from top down, true goes from bottom up [Default false]
9rednetEnabled = false --Default rednet on or off [Default false]
10--Arguments assignable by tArgs
11dropSide = "front" --Side it will eject to when full or done [Default "front"]
12careAboutResources = true --Will not stop mining once inventory full if false [Default true]
13doCheckFuel = true --Perform fuel check [Default true]
14doRefuel = false --Whenever it comes to start location will attempt to refuel from inventory [Default false]
15keepOpen = 1 --How many inventory slots it will attempt to keep open at all times [Default 1]
16fuelSafety = "moderate" --How much fuel it will ask for: safe, moderate, and loose [Default moderate]
17excessFuelAmount = math.huge --How much fuel the turtle will get maximum. Limited by turtle.getFuelLimit in recent CC [Default math.huge]
18fuelMultiplier = 1 --How much extra fuel turtle will ask for when it does need fuel [Default 1]
19saveFile = "Civil_Quarry_Restore" --Where it saves restore data [Default "Civil_Quarry_Restore"]
20autoResume = true --If true, turtle will auto-restart when loaded. [Default true]
21startupRename = "oldStartup.quarry" --What the startup is temporarily renamed to [Default "oldStartup.quarry"]
22startupName = "startup" --What the turtle auto-resumes with [Default "startup"]
23doBackup = true --If it will keep backups for session persistence [Default true]
24uniqueExtras = 8 --How many different items (besides cobble) the turtle expects. [Default 8]
25maxTries = 200 --How many times turtle will try to dig a block before it "counts" bedrock [Default 200]
26gpsEnabled = false -- If option is enabled, will attempt to find position via GPS api [Default false]
27gpsTimeout = 3 --The number of seconds the program will wait to get GPS coords. Not in arguments [Default 3]
28legacyRednet = false --Use this if playing 1.4.7
29logging = true --Whether or not the turtle will log mining runs. [Default ...still deciding]
30logFolder = "Quarry_Logs" --What folder the turtle will store logs in [Default "Quarry_Logs"]
31logExtension = "" --The extension of the file (e.g. ".txt") [Default ""]
32flatBedrock = false --If true, will go down to bedrock to set startDown [Default false]
33startDown = 0 --How many blocks to start down from the top of the mine [Default 0]
34preciseTotals = false --If true, will record exact totals and names for all materials [Default false]
35goLeftNotRight = false --Quarry to left, not right (parameter is "left") [Default false]
36oreQuarry = false --Enables ore quarry functionality [Default false]
37oreQuarryBlacklistName = "oreQuarryBlacklist.txt" --This is the file that will be parsed for item names [Default "oreQuarryBlacklist"]
38dumpCompareItems = true --If ore quarry, the turtle will dump items compared to (like cobblestone) [Default true]
39frontChest = false --If oreQuarry and chest checking, you can turn this on to make turtle check in front of itself for chests as well [Default false]
40lavaBuffer = 500 --If using a lava bucket, this is the buffer it will wait for before checking for lava [Default 500]
41inventoryMax = 16 --The max number of slots in the turtle inventory [Default 16] (Not assignable by parameter)
42quadEnabled = false --Whether or not to request a quadRotor when out of fuel [Default false]
43quadTimeout = 60 * 5 --How long the turtle will wait for a quadRotor [Default 5 minutes]
44--Standard number slots for fuel (you shouldn't care)
45fuelTable = { --Will add in this amount of fuel to requirement.
46safe = 1000,
47moderate = 200,
48loose = 0 } --Default 1000, 200, 0
49--Standard rednet channels
50channels = {
51send = os.getComputerID() + 1 ,
52receive = os.getComputerID() + 101 ,
53confirm = "Turtle Quarry Receiver",
54message = "Civil's Quarry",
55fingerprint = "quarry"
56}
57
58--AVERAGE USER: YOU DON'T CARE BELOW THIS POINT
59
60local help_paragraph = [[
61Welcome!: Welcome to quarry help. Below are help entries for all parameters. Examples and tips are at the bottom.
62-default: This will force no prompts. If you use this and nothing else, only defaults will be used.
63-dim: [length] [width] [height] This sets the dimensions for the quarry
64-invert: [t/f] If true, quarry will be inverted (go up instead of down)
65-rednet: [t/f] If true and you have a wireless modem on the turtle, will attempt to make a rednet connection for sending important information to a screen
66-restore / -resume: If your quarry stopped in the middle of its run, use this to resume at the point where the turtle was. Not guarenteed to work properly. For more accurate location finding, check out the -GPS parameter
67-autoResume / autoRestore: Turtle will automatically resume if stopped. Replaces startup
68-oreQuarry: [t/f] If true, the turtle will use ore quarry mode. It will not mine the blocks that are placed in the turtle initially. So if you put in stone, it will ignore stone blocks and only mine ores.
69-oreQuarry: [t/f] If you are using a newer version of CC, you won't have to put in any compare blocks. (CC 1.64+)
70-blacklist: [file name] If using oreQuarry, this is the blacklist file it will read. Example --
71 minecraft:stone
72 minecraft:sand
73 ThermalExpansion:Sponge
74 ThermalFoundation:Storage
75
76 Note: If you have bspkrsCore, look
77 for "UniqueNames.txt" in your config
78-file: [file name] Will load a file of parameters. One parameter per line. # is a comment line (See the forum thread for more detailed directions)
79-atChest: [force] This is for use with "-restore," this will tell the restarting turtle that it is at its home chest, so that if it had gotten lost, it now knows where it is.
80-doRefuel: [t/f] If true, the turtle will refuel itself with coal and planks it finds on its mining run
81-doCheckFuel: [t/f] If you for some reason don't want the program to check fuel usage, set to false. This is honestly a hold-over from when the refueling algorithm was awful...
82-overfuel: [number] When fuel is below required, fuel usage is multiplied by this. Large numbers permit more quarries without refueling
83-fuelMultiplier: [number] See overfuel
84-uniqueExtras: [number] The expected number of slots filled with low-stacking items like ore. Higher numbers request more fuel.
85-maxFuel: [number] How much the turtle will fuel to max (limited by turtle in most cases)
86-chest: [side] This specifies what side the chest at the end will be on. You can say "top", "bottom", "front", "left", or "right"
87-enderChest: [slot] This one is special. If you use "-enderChest true" then it will use an enderChest in the default slot. However, you can also do "-enderChest [slot]" then it will take the ender chest from whatever slot you tell it to. Like 7... or 14... or whatever.
88-fuelChest: [slot] See the above, but for a fueling chest. Reccommend use with -maxFuel and -doCheckFuel false
89-lava: [slot] If using an oreQuarry, will fill itself with lava it finds to maxFuel
90-lavaBuffer: [number] The amount of fuel below maxFuel the turtle will wait for before using lava again
91-GPS: [force] If you use "-GPS" and there is a GPS network, then the turtle will record its first two positions to precisly calculate its position if it has to restart. This will only take two GPS readings
92-quad: [t/f] This forces the use of GPS. Make sure you have a network set up. This will request to be refueled by a quadrotor from Lyqyd's mod if the turtle is out of fuel
93-quadTimeout: [number] The amount of time the turtle will wait for a quadRotor
94-sendChannel: [number] This is what channel your turtle will send rednet messages on
95-receiveChannel: [number] This is what channel your turtle will receive rednet messages on
96-legacyRednet: [t/f] Check true if using 1.4.7
97-startY: [current Y coord] Randomly encountering bedrock? This is the parameter for you! Just give it what y coordinate you are at right now. If it is not within bedrock range, it will never say it found bedrock
98-startupRename: [file name] What to rename any existing startup to.
99-startupName: [file name] What the turtle will save its startup file to.
100-extraDropItems: [force] If oreQuarry then this will prompt the user for extra items to drop, but not compare to (like cobblestone)
101-dumpCompareItems: [t/f] If oreQuarry and this is true, the turtle will dump off compare blocks instead of storing them in a chest
102-oldOreQuarry: [t/f] If you are using new CC versions, you can use this to use the old oreQuarry.
103-compareChest: [slot] If using oldOreQuarry, this will allow you to check for dungeon chests and suck from them.
104-frontChest: [t/f] If using oreQuarry/oldOreQuarry, this will check in front of itself for chests as well.
105-left: [t/f] If true, turtle will quarry to the left instead of the right
106-maxTries: [number] This is the number of times the turtle will try to dig before deciding its run into bedrock.
107-forcePrompt: [parameter] Whatever parameter you specify, it will always prompt you, like it does now for invert and dim.
108-logging: [t/f] If true, will record information about its mining run in a folder at the end of the mining run
109-preciseTotals: [t/f] If true (and turtle.inspect exists), it will log a detailed record of every block the turtle mines and send it over rednet
110-doBackup: [t/f] If false, will not back up important information and cannot restore, but will not make an annoying file (Actually I don't really know why anyone would use this...)
111-saveFile: [word] This is what the backup file will be called
112-logFolder: [word] The folder that quarry logs will be stored in
113-logExtension: [word] The extension given to each quarry log (e.g. ".txt" or ".notepad" or whatever)
114-keepOpen: [number] This is the number of the slots the turtle will make sure are open. It will check every time it mines
115-careAboutResources: [t/f] Who cares about the materials! If set to false, it will just keep mining when its inventory is full
116-startDown: [number] If you set this, the turtle will go down this many blocks from the start before starting its quarry
117 =
118 C _ |
119 |
120 |
121 |
122 |_ _ _ _ >
123-flatBedrock: [t/f] If true, turtle will find bedrock and "zero" itself so it ends on bedrock level
124-promptAll: This is the opposite of -Default, it prompts for everything
125-listParams: This will list out all your selected parameters and end quarry. Good for testing
126-manualPos: [xPos] [zPos] [yPos] [facing] This is for advanced use. If the server reset when the turtle was in the middle of a 100x100x100 quarry, fear not, you can now manually set the position of the turtle. yPos is always positive. The turtle's starting position is 0, 1, 1, 0. Facing is measured 0 - 3. 0 is forward, and it progresses clockwise. Example- "-manualPos 65 30 30 2"
127-version: Displays the current quarry version and stops the program
128-help: Thats what this is :D
129Examples: Everything below is examples and tips for use
130Important Note:
131 None of the above parameters are necessary. They all have default values, and the above are just if you want to change them.
132Examples [1]:
133 Want to just start a quarry from the interface, without going through menus? It's easy! Just use some parameters. Assume you called the program "quarry." To start a 10x6x3 quarry, you just type in "quarry -dim 10 6 3 -default".
134 You just told it to start a quarry with dimensions 10x6x3, and "-default" means it won't prompt you about invert or rednet. Wasn't that easy?
135Examples [2]:
136 Okay, so you've got the basics of this now, so if you want, you can type in really long strings of stuff to make the quarry do exactly what you want. Now, say you want a 40x20x9, but you want it to go down to diamond level, and you're on the surface (at y = 64). You also want it to send rednet messages to your computer so you can see how its doing.
137Examples [2] [cont.]:
138 Oh yeah! You also want it to use an ender chest in slot 12 and restart if the server crashes. Yeah, you can do that. You would type
139 "quarry -dim 40x20x9 -invert false -startDown 45 -rednet true -enderChest 12 -restore"
140 BAM. Now you can just let that turtle do it's thing
141Tips:
142 The order of the parameters doesn't matter. "quarry -invert false -rednet true" is the same as "quarry -rednet true -invert false"
143
144 Capitalization doesn't matter. "quarry -iNVErt FALSe" does the same thing as "quarry -invert false"
145Tips [cont.]:
146 For [t/f] parameters, you can also use "yes" and "no" so "quarry -invert yes"
147
148 For [t/f] parameters, it only cares about the first letter. So you can use "quarry -invert t" or "quarry -invert y"
149Tips [cont.]:
150 If you are playing with fuel turned off, the program will automatically change settings for you so you don't have to :D
151
152 If you want, you can load this program onto a computer, and use "quarry -help" so you can have help with the parameters whenever you want.
153Internal Config:
154 At the top of this program is an internal configuration file. If there is some setup that you use all the time, you can just change the config value at the top and run "quarry -default" for a quick setup.
155
156 You can also use this if there are settings that you don't like the default value of.
157]]
158--NOTE: BIOS 114 MEANS YOU FORGOT A COLON
159--NOTE: THIS ALSO BREAKS IF YOU REMOVE "REDUNDANT" WHITESPACE
160--Parsing help for display
161--[[The way the help table works:
162All help indexes are numbered. There is a help[i].title that contains the title,
163and the other lines are in help[i][1] - help[i][#help[i] ]
164Different lines (e.g. other than first) start with a space.
165As of now, the words are not wrapped, fix that later]]
166local help = {}
167local i = 0
168local titlePattern = ".-%:" --Find the beginning of the line, then characters, then a ":"
169local textPattern = "%:.+" --Find a ":", then characters until the end of the line
170for a in help_paragraph:gmatch("\n?.-\n") do --Matches in between newlines
171 local current = string.sub(a,1,-2).."" --Concatenate Trick
172 if string.sub(current,1,1) ~= " " then
173 i = i + 1
174 help[i] = {}
175 help[i].title = string.sub(string.match(current, titlePattern),1,-2)..""
176 help[i][1] = string.sub(string.match(current,textPattern) or " ",3,-1)
177 elseif string.sub(current,1,1) == " " then
178 table.insert(help[i], string.sub(current,2, -1).."")
179 end
180end
181
182local supportsRednet
183if peripheral.find then
184 supportsRednet = peripheral.find("modem") or false
185else
186 supportsRednet = (peripheral.getType("right") == "modem") or false
187end
188
189--Pre-defining variables that need to be saved
190 xPos,yPos,zPos,facing,percent,mined,moved,relxPos, rowCheck, connected, isInPath, layersDone, attacked, startY, chestFull, gotoDest, atChest, fuelLevel, numDropOffs, allowedItems, compareSlots, dumpSlots, selectedSlot, extraDropItems, oldOreQuarry, specialSlots, relzPos, eventInsertionPoint
191 = 0, 1, 1, 0, 0, 0, 0, 1, true , false, true, 1, 0, 0, false, "", false, 0, 0, {}, {}, {}, 1, false, false, {explicit = {}}, 0, 1
192
193--These are slot options that need to exist as variables for parameters to work.
194 enderChest, fuelChest, lavaBucket, compareChest
195= false, false, false, false
196
197local chestID, lavaID, lavaMeta = "minecraft:chest", "minecraft:flowing_lava", 0
198
199local statusString
200
201--Initializing various inventory management tables
202for i=1, inventoryMax do
203 allowedItems[i] = 0 --Number of items allowed in slot when dropping items
204 dumpSlots[i] = false --Does this slot contain junk items?
205end --compareSlots is a table of the compare slots, not all slots with a condition
206totals = {cobble = 0, fuel = 0, other = 0} -- Total for display (cannot go inside function), this goes up here because many functions use it
207
208local function newSpecialSlot(index, value, explicit) --If isn't explicit, it will move whatever is already in the slot around to make room.
209 value = tonumber(value) or 0 --We only want numerical indexes
210 local flag = false --Used in slot moving, moved slot is returned for ease of use
211 local function check(num) return num >= 1 and num <= inventoryMax end
212 if not check(value) then error("from newSpecialSlot: number "..value.." out of range",2) end
213 local function getFirstFree(start)
214 for i=1, math.max(inventoryMax-value,value-1) do
215 for a=-1,1,2 do
216 local num = value + (a*i)
217 if check(num) and not specialSlots[num] then return num end
218 end
219 end
220 return false
221 end
222 if specialSlots[value] and specialSlots[value] ~= index then --If we aren't trying to override the same slot :P
223 if not explicit then
224 value = getFirstFree(value) or error("from newSpecialSlots: all slots full, could not add")
225 elseif explicit and not specialSlots.explicit[value] then --Moving around other slots
226 flag = getFirstFree(value)
227 if not flag then error("from newSpecialSlots: could not add explicit in slot: "..index.." "..value.." Taken by "..specialSlots[value],2) end
228 specialSlots[flag] = specialSlots[value]
229 specialSlots[specialSlots[value]] = flag --These will get set to the new thing later
230 else
231 error('You cannot put a "'..index..'" in the same slot as a "'..specialSlots.explicit[value]..'" (Slot '..value..")",0) --Show the user an understandable error :)
232 end
233 end
234 specialSlots[index] = value
235 specialSlots[value] = index
236 if explicit then
237 specialSlots.explicit[value] = index
238 end
239 return value, flag
240end
241
242function resetDumpSlots()
243 for i=1, inventoryMax do
244 if oldOreQuarry then
245 if turtle.getItemCount(i) > 0 and i~= specialSlots.enderChest then
246 dumpSlots[i] = true
247 else
248 dumpSlots[i] = false
249 end
250 else
251 dumpSlots[i] = false
252 end
253 end
254 if not oldOreQuarry and specialSlots.enderChest == 1 then
255 dumpSlots[2] = true
256 elseif not oldOreQuarry then
257 dumpSlots[1] = true
258 end
259end
260
261local function copyTable(tab) if type(tab) ~= "table" then error("copyTable received "..type(tab)..", expected table",2) end local toRet = {}; for a, b in pairs(tab) do toRet[a] = b end; return toRet end --This goes up here because it is a basic utility
262
263--NOTE: rowCheck is a bit. true = "right", false = "left"
264
265local foundBedrock = false
266
267local checkFuel, checkFuelLimit
268if turtle then --Function inits
269 checkFuel = turtle.getFuelLevel
270 if turtle.getFuelLevel() == "unlimited" then --Fuel is disabled --Unlimited screws up my calculations
271 checkFuel = function() return math.huge end --Infinite Fuel
272 end --There is no "else" because it will already return the regular getFuel
273 if turtle.getFuelLimit then
274 checkFuelLimit = function() return math.min(turtle.getFuelLimit(), excessFuelAmount) end --Return the limiting one
275 if turtle.getFuelLimit() == "unlimited" then
276 checkFuelLimit = function() return math.huge end
277 end
278 else
279 checkFuelLimit = function() return excessFuelAmount end --If the function doesn't exist
280 end
281
282
283 turtle.select(1) --To ensure this is correct
284end
285
286
287function select(slot)
288 if slot ~= selectedSlot and slot > 0 and slot <= inventoryMax then
289 selectedSlot = slot
290 return turtle.select(slot), selectedSlot
291 end
292end
293
294
295 -----------------------------------------------------------------
296--Input Phase
297local function screen(xPos,yPos)
298xPos, yPos = xPos or 1, yPos or 1
299term.setCursorPos(xPos,yPos); term.clear(); end
300local function screenLine(xPos,yPos)
301term.setCursorPos(xPos,yPos); term.clearLine(); end
302
303screen(1,1)
304print("----- Welcome to Quarry! -----")
305print("")
306
307local sides = {top = "top", right = "right", left = "left", bottom = "bottom", front = "front"} --Used to whitelist sides
308local tArgs --Will be set in initializeArgs
309local originalArgs = {...}
310local changedT, tArgsWithUpper, forcePrompts = {}, {}, {}
311changedT.new = function(key, value, name) table.insert(changedT,{key, value, name}); if name then changedT[name] = #changedT end end --Numeric list of lists
312changedT.remove = function(num) changedT[num or #changedT].hidden = true end --Note actually remove, just hide :)
313local function capitalize(text) return (string.upper(string.sub(text,1,1))..string.sub(text,2,-1)) end
314local function initializeArgs()
315 tArgs = copyTable(originalArgs) --"Reset" tArgs
316 for i=1, #tArgs do --My signature key-value pair system, now with upper
317 tArgsWithUpper[i] = tArgs[i]
318 tArgsWithUpper[tArgsWithUpper[i]] = i
319 tArgs[i] = tArgs[i]:lower()
320 tArgs[tArgs[i]] = i
321 if tArgs[i] == "-forceprompt" and i ~= #tArgs then --If the prompt exists then add it to the list of prompts
322 forcePrompts[tArgs[i+1]:lower()] = true
323 end
324 end
325end
326initializeArgs()
327
328local restoreFound, restoreFoundSwitch = false --Initializing so they are in scope
329function parseParam(name, displayText, formatString, forcePrompt, trigger, variableOverride, variableExists) --Beware confusion, all ye who enter here
330 --[[ Guide to Variables
331 originalValue: what the variable was before the function
332 givenValue: This is the value after the parameter. So -invert fAlSe, givenValue is "fAlSe"
333 ]]
334 if variableExists ~= false then variableExists = true end --Almost all params should have the variable exist. Some don't exist unless invoked
335 if trigger == nil then trigger = true end --Defaults to being able to run
336 if not trigger then return end --This is what the trigger is for. Will not run if trigger not there
337 if restoreFoundSwitch or tArgs["-default"] then forcePrompt = false end --Don't want to prompt if these. Default is no variable because resuming
338 if not restoreFoundSwitch and (tArgs["-promptall"] or forcePrompts[name:lower()]) then forcePrompt = true end --Won't prompt if resuming, can prompt all or checks list of prompts
339 local toGetText = name:lower() --Because all params are now lowered
340 local formatType = formatString:match("^%a+"):lower() or error("Format String Unknown: "..formatString) --Type of format string
341 local args = formatString:match(" (.+)") or "".."" --Everything in formatString after the type
342 local variable = variableOverride or name --Goes first to the override for name
343 local func = loadstring("return "..variable) --Note to future self: If you want to remove loadstring, this breaks on tables. You will have to remove tables or figure something else out
344 setfenv(func,getfenv(1))
345 local originalValue = assert(func)() --This is the default value, for checking to add to changed table
346 if originalValue == nil and variableExists then error("From addParam, \""..variable.."\" returned nil",2) end --I may have gotten a wrong variable name
347 local givenValue, toRet, values --Initializing for use
348 if tArgs["-"..toGetText] then
349 givenValue = tArgsWithUpper[tArgs["-"..toGetText]+1] --This is the value after the desired parameter
350 elseif forcePrompt then
351 write(displayText.."? ")
352 givenValue = io.read()
353 end
354 if formatType == "force" then --This is the one exception. Should return true if givenValue is nothing
355 toRet = (tArgs["-"..toGetText] and true) or false --Will return true if param exists, otherwise false
356 end
357 if not (givenValue or toRet) or (type(givenValue) == "string" and #givenValue == 0) then return end --Don't do anything if you aren't given anything. Leave it as default, except for "force". Also don't want empty strings
358 if formatType == "boolean" then --All the format strings will be basically be put through a switch statement
359 toRet = givenValue:sub(1,1):lower() ~= "n" and givenValue:sub(1,1):lower() ~= "f" --Accepts anything but false or no
360 elseif formatType == "string" then
361 toRet = givenValue:match("^[%w%./]+") --Basically anything not a space or control character etc
362 elseif formatType == "number" or formatType == "float" then
363 toRet = tonumber(givenValue) --Note this is a local, not the above so we don't change anything
364 if not toRet then return end --We need a number... Otherwise compare errors
365 if formatType == "number" then toRet = math.floor(toRet) end --Get proper integers
366 local startNum, endNum = formatString:match("(%d+)%-(%d+)") --Gets range of numbers
367 startNum, endNum = tonumber(startNum), tonumber(endNum)
368 if not ((toRet >= startNum) and (toRet <= endNum)) then return end --Can't use these
369 elseif formatType == "side" then
370 local exclusionTab = {} --Ignore the wizardry here. Just getting arguments without format string
371 for a in args:gmatch("%S+") do exclusionTab[a] = true end --This makes a list of the sides to not include
372 if not exclusionTab[givenValue] then toRet = sides[givenValue] end --If side is not excluded
373 elseif formatType == "list" then
374 toRet = {}
375 for a in args:gmatch("[^,]") do
376 table.insert(toRet,a)
377 end
378 elseif formatType == "slot" then
379 if givenValue:sub(1,1):lower() == "n" or givenValue:sub(1,1):lower() == "f" then --Copied from boolean
380 toRet = false
381 else
382 local userNumber, correction = givenValue:match("^%d+$") --This makes sure the value is a number | Locally initialize correction
383 toRet, correction = newSpecialSlot(variable, tonumber(userNumber or args), userNumber) --If givenValue was "true", it won't be explicit and will use default number
384 if correction then changedT[changedT[specialSlots[correction]]][2] = tostring(correction) end --This changes the value field of the changedT index taken from the named pointer (which is the value in specialSlots under correction)
385 end
386 elseif formatType == "force" then --Do nothing, everything is already done
387 else error("Improper formatType",2)
388 end
389 if toRet == nil then return end --Don't want to set variables to nil... That's bad
390 tempParam = toRet --This is what loadstring will see :D
391 local func = loadstring(variable.." = tempParam")
392 setfenv(func, getfenv(1)) --Note to future self: If you want to remove loadstring, this breaks on tables. You will have to remove tables or figure something else out
393 func()
394 tempParam = nil --Cleanup of global
395 if toRet ~= originalValue and displayText ~= "" then
396 changedT.new(displayText, tostring(toRet), variable)
397 end
398 return toRet
399end
400
401local paramLookup = {}
402local function addParam(...)
403 local args = {...}
404 if not paramLookup[args[1]] then
405 local toRet = copyTable(args)
406 for i=2, table.maxn(toRet) do --Have to do this because table.remove breaks on nil
407 toRet[i-1] = toRet[i]
408 end
409 table.remove(toRet)
410 paramLookup[args[1]] = toRet
411 end
412 return parseParam(unpack(args, 1, table.maxn(args)))
413end
414
415local function paramAlias(original, alias)
416 local a = paramLookup[original]
417 if a then
418 if a[5] == nil then a[5] = original end --This is variableOverride because the originals won't put a variable override
419 return parseParam(alias, unpack(a, 1, table.maxn(a)))
420 else
421 error("In paramAlias: '"..original.."' did not exist",2)
422 end
423end
424
425--Check if it is a turtle
426if not(turtle or tArgs["help"] or tArgs["-help"] or tArgs["-?"] or tArgs["?"]) then --If all of these are false then
427 print("This is not a turtle, you might be looking for the \"Companion Rednet Program\" \nCheck My forum thread for that")
428 print("Press 'q' to quit, or any other key to start help ")
429 if ({os.pullEvent("char")})[2] ~= "q" then tArgs.help = true else error("",0) end
430end
431
432if tArgs["help"] or tArgs["-help"] or tArgs["-?"] or tArgs["?"] then
433 print("You have selected help, press any key to continue"); print("Use arrow keys to navigate, q to quit"); os.pullEvent("key")
434 local pos = 1
435 local key = 0
436 while pos <= #help and key ~= keys.q do
437 if pos < 1 then pos = 1 end
438 screen(1,1)
439 print(help[pos].title)
440 for a=1, #help[pos] do print(help[pos][a]) end
441 repeat
442 _, key = os.pullEvent("key")
443 until key == 200 or key == 208 or key == keys.q
444 if key == 200 then pos = pos - 1 end
445 if key == 208 then pos = pos + 1 end
446 end
447 error("",0)
448end
449
450if tArgs["-version"] or tArgs["version"] then
451 print("QUARRY VERSION: ",VERSION)
452 error("",0) --Exit not so gracefully
453end
454
455--Loading custom parameter lists
456local function split(str, sep)
457 assert(#sep == 1, "Split seperator too long. Got '"..sep.."'")
458 if not str:match(sep) then return {str} end --So everything else isn't pointless
459 local toRet = {}
460 toRet[1] = str:match("^([^"..sep.."]-)"..sep)
461 for i in str:gmatch(sep.."([^"..sep.."]*)") do --Matches not seperator chars
462 toRet[#toRet+1] = i
463 end
464 return toRet
465end
466
467if addParam("file","Custom Parameters","string", false, nil, "parameterFile", false) and parameterFile then --This will not load when resuming because there is no "file" parameter when resuming.
468 if not fs.exists(parameterFile) then
469 print("WARNING: '"..parameterFile.."' DOES NOT EXIST. FILE NOT LOADED")
470 sleep(3)
471 changedT.remove()
472 else
473 local file = fs.open(parameterFile, "r")
474 local text = file.readAll()
475 file.close()
476 text = text.."\n" --So that all replacements work properly
477 text = text:gsub("#[^\n]-\n","") --Replace program codes/comment lines+
478 local commands = {} --Contains all the parameters
479 local append = table.insert
480 for _, a in pairs(split(text,"\n")) do
481 local words = split(a," ")
482 if not a:match("-") then --This means only one command per line
483 append(originalArgs,"-"..words[1])
484 for i=2, #words do
485 append(originalArgs, words[i])
486 end
487 else --Otherwise the dashes are already ordered where we want!
488 for i=1, #words do
489 append(originalArgs, words[i])
490 end
491 end
492 end
493 initializeArgs() --Manipulate the args again, because we modified them
494 print("Finished loading file: ",tArgs[tArgs["-file"]+1])
495 sleep(0.5) --Give em a sec
496 end
497end
498
499
500
501--Saving
502addParam("doBackup", "Backup Save File", "boolean")
503addParam("saveFile", "Save File Name", "string")
504
505restoreFound = fs.exists(saveFile)
506restoreFoundSwitch = (tArgs["-restore"] or tArgs["-resume"] or tArgs["-atchest"]) and restoreFound and doBackup
507if restoreFoundSwitch then
508 local file = fs.open(saveFile,"r")
509 local test = file.readAll() ~= ""
510 file.close()
511 if test then
512 local temp = shell and copyTable(shell) --For whatever reason, the shell table doesn't survive resuming. shell and ... so that copyTable doesn't error
513 os.run(getfenv(1),saveFile) --This is where the actual magic happens
514 shell = temp
515 numResumed = numResumed + 1
516 if checkFuel() ~= math.huge then --If turtle uses fuel
517 if fuelLevel - checkFuel() == 1 then
518 if facing == 0 then xPos = xPos + 1
519 elseif facing == 2 then xPos = xPos - 1
520 elseif facing == 1 then zPos = zPos + 1
521 elseif facing == 3 then zPos = zPos - 1 end
522 elseif fuelLevel - checkFuel() ~= 0 then
523 print("Very Strange Fuel in Restore Section...")
524 print("Current: ",checkFuel())
525 print("Saved: ",fuelLevel)
526 print("Difference: ",fuelLevel - checkFuel())
527 os.pullEvent("char")
528 end
529 end
530 if gpsEnabled then --If it had saved gps coordinates
531 print("Found GPS Start Coordinates")
532 local currLoc = {gps.locate(gpsTimeout)} or {}
533 local backupPos = {xPos, yPos, zPos} --This is for comparing to later
534 if #currLoc > 0 and #gpsStartPos > 0 and #gpsSecondPos > 0 then --Cover all the different positions I'm using
535 print("GPS Position Successfully Read")
536 if currLoc[1] == gpsStartPos[1] and currLoc[3] == gpsStartPos[3] then --X coord, y coord, z coord in that order
537 xPos, yPos, zPos = 0,1,1
538 if facing ~= 0 then turnTo(0) end
539 print("Is at start")
540 else
541 if inverted then --yPos setting
542 ------------------------------------------------FIX THIS
543 end
544 local a, b = copyTable(gpsStartPos), copyTable(gpsSecondPos) --For convenience
545 local flag = true --So we can account for left quarry
546 if b[3] - a[3] == -1 then--If went north (-Z)
547 a[1] = a[1] - 1 --Shift x one to west to create a "zero"
548 xPos, zPos = -currLoc[3] + a[3], currLoc[1] + -a[1]
549 elseif b[1] - a[1] == 1 then--If went east (+X)
550 a[3] = a[3] - 1 --Shift z up one to north to create a "zero"
551 xPos, zPos = currLoc[1] + -a[1], currLoc[3] + -a[3]
552 elseif b[3] - a[3] == 1 then--If went south (+Z)
553 a[1] = a[1] + 1 --Shift x one to east to create a "zero"
554 xPos, zPos = currLoc[3] + a[3], -currLoc[1] + a[3]
555 elseif b[1] - a[1] == -1 then--If went west (-X)
556 a[3] = a[3] + 1 --Shift z down one to south to create a "zero"
557 xPos, zPos = -currLoc[1] + a[1], -currLoc[3] + a[3]
558 else
559 flag = false
560 print("Improper Coordinates")
561 print("GPS Locate Failed, Using Standard Methods") ----Maybe clean this up a bit to use flags instead.
562 end
563 if flag and goLeftNotRight then --This accounts for left quarry (barred to left only because there might be errors in a regular, causing neg/0
564 zPos = math.abs(zPos-1) + 1
565 end
566 end
567 print("X Pos: ",xPos)
568 print("Y Pos: ",yPos)
569 print("Z Pos: ",zPos)
570 print("Facing: ",facing)
571 for i=1, 3, 2 do --We want 1 and 3, but 2 could be coming back to start.
572 if backupPos[i] ~= currLoc[i] then
573 events = {} --We want to remove event queue if not in proper place, so won't turn at end of row or things.
574 end
575 end
576 else
577 print("GPS Locate Failed, Using Standard Methods")
578 end
579 print("Restore File read successfully. Starting in 3"); sleep(3)
580 end
581 else
582 fs.delete(saveFile)
583 print("Restore file was empty, sorry, aborting")
584 error("",0)
585 end
586else --If turtle is just starting
587 events = {} --This is the event queue :D
588 originalFuel = checkFuel() --For use in logging. To see how much fuel is REALLY used
589end
590
591--Dimensions
592if tArgs["-dim"] then
593 local a,b,c = x,y,z
594 local num = tArgs["-dim"]
595 x = tonumber(tArgs[num + 1]) or x; z = tonumber(tArgs[num + 2]) or z; y = tonumber(tArgs[num + 3]) or y
596 if a ~= x then changedT.new("Length", x) end
597 if c ~= z then changedT.new("Width", z) end
598 if b ~= y then changedT.new("Height", y) end
599elseif not (tArgs["-default"] or restoreFoundSwitch) then
600 print("What dimensions?")
601 print("")
602 --This will protect from negatives, letters, and decimals
603 term.write("Length? ")
604 x = math.floor(math.abs(tonumber(io.read()) or x))
605 term.write("Width? ")
606 z = math.floor(math.abs(tonumber(io.read()) or z))
607 term.write("Height? ")
608 y = math.floor(math.abs(tonumber(io.read()) or y))
609 changedT.new("Length",x); changedT.new("Width",z); changedT.new("Height",y)
610end
611--Params: parameter/variable name, display name, type, force prompt, boolean condition, variable name override
612--Invert
613addParam("flatBedrock","Go to bedrock", "boolean") --Not done before GPS because GPS only runs on restart
614addParam("invert", "Inverted","boolean", true, not flatBedrock, "inverted") --Not flat bedrock, because invert will be set to false
615addParam("startDown","Start Down","number 1-256", nil, not flatBedrock)
616addParam("left","Left Quarry","boolean", nil, nil, "goLeftNotRight")
617--Inventory
618addParam("chest", "Chest Drop Side", "side front", nil, nil, "dropSide")
619addParam("enderChest","Ender Chest Slot","slot 16") --Note: All slots can be 16 and they will auto-assign, but I feel it is less confusing if they are always the same
620addParam("fuelChest","Fuel Chest Slot","slot 15")
621--Rednet
622addParam("rednet", "Rednet Enabled","boolean",true, supportsRednet, "rednetEnabled")
623addParam("sendChannel", "Rednet Send Channel", "number 1-65535", false, supportsRednet, "channels.send")
624addParam("receiveChannel","Rednet Receive Channel", "number 1-65535", false, supportsRednet, "channels.receive")
625addParam("fingerprint","Sending Fingerprint", "string", false, supportsRednet, "channels.fingerprint")
626addParam("legacyRednet","Legacy Rednet","boolean", false, supportsRednet)
627--Quad Rotor --Must be before GPS
628if addParam("quad", "Quad Rotor Enabled","boolean",nil, rednetEnabled, "quadEnabled") then --This returns true if param found :3
629 gpsEnabled = true
630end
631addParam("quadTimeout","Quad Rotor Timeout","number 1-1000000", nil, quadEnabled) --The amount of time to wait for a quadRotor
632--GPS
633addParam("gps", "GPS Location Services", "force", nil, (not restoreFoundSwitch) and supportsRednet and not quadEnabled, "gpsEnabled" ) --Has these triggers so that does not record position if restarted.
634if gpsEnabled and not restoreFoundSwitch then
635 gpsStartPos = {gps.locate(gpsTimeout)} --Stores position in array
636 gpsEnabled = #gpsStartPos > 0 --Checks if location received properly. If not, position is not saved
637 if quadEnabled and not gpsEnabled then
638 error("You have no GPS network. You may not use Quad Rotors",0)
639 end
640end
641--Fuel
642addParam("uniqueExtras","Unique Items", "number 0-15")
643addParam("doRefuel", "Refuel from Inventory","boolean", nil, checkFuel() ~= math.huge) --math.huge due to my changes
644addParam("doCheckFuel", "Check Fuel", "boolean", doCheckFuel and fuelChest, checkFuel() ~= math.huge) --Will prompt if doCheckFuel and fuelChest are on. Probably don't want
645excessFuelAmount = excessFuelAmount or math.huge --Math.huge apparently doesn't save properly (Without saving, this is the config, on save it is actually set to nil if math.huge)
646addParam("maxFuel", "Max Fuel", "number 1-999999999", maxFuel == checkFuelLimit() and fuelChest, checkFuel() ~= math.huge, "excessFuelAmount") --Will prompt if fuel chest and the limit isn't changed
647addParam("fuelMultiplier", "Fuel Multiplier", "float 1-9001", nil, checkFuel() ~= math.huge)
648paramAlias("fuelMultiplier","fuelRequestMultiplier")
649paramAlias("fuelMultiplier","overFuel")
650--Logging
651addParam("logging", "Logging", "boolean")
652addParam("logFolder", "Log Folder", "string")
653addParam("logExtension","Log Extension", "string")
654--Misc
655addParam("startY", "Start Y","number 1-256")
656addParam("maxTries","Tries Before Bedrock", "number 1-9001")
657--Inventory
658addParam("keepOpen", "Slots to Keep Open", "number 1-15")
659addParam("careAboutResources", "Care About Resources","boolean")
660addParam("preciseTotals","Precise Totals","boolean", rednetEnabled and turtle.inspect, turtle.getItemDetail ~= nil)
661if preciseTotals and not restoreFoundSwitch then
662 exactTotals = {} --Don't want to initialize if we aren't using this
663end
664--Auto Startup
665addParam("autoResume", "Auto Resume", "boolean", nil, doBackup)
666paramAlias("autoResume","autoRestart")
667addParam("startupRename", "Startup Rename","string", nil, autoResume)
668addParam("startupName", "Startup File", "string", nil, autoResume)
669--Ore Quarry
670addParam("oreQuarry", "Ore Quarry", "boolean" )
671if oreQuarry and not turtle.inspect then
672 oldOreQuarry = true
673 oreQuarry = false
674end
675addParam("lavaBucket","Lava Bucket Slot", "slot 14", nil, oreQuarry)
676paramAlias("lavaBucket","lava")
677paramAlias("lavaBucket","lavaRefuel")
678addParam("lavaBuffer","Lava Buffer","number 1-19999", nil, lavaBucket)
679--Old Ore
680addParam("oldOreQuarry", "Old Ore Quarry", "boolean")
681addParam("dumpCompareItems", "Dump Compare Items", "boolean", nil, oldOreQuarry) --Do not dump compare items if not oreQuarry
682addParam("extraDropItems", "", "force", nil, oldOreQuarry) --Prompt for extra dropItems
683paramAlias("extraDropItems","extraDumpItems") --changed to Dump
684addParam("compareChest","Compare Chest Slot","slot 13", nil, oldOreQuarry)
685addParam("frontChest","Front Chest Check","boolean", nil, compareChest or turtle.insepect) --Does not need oreQuarry, but is similar (does need inspect if not compareChest)
686--New Ore
687addParam("blacklist","Ore Blacklist", "string", nil, oreQuarry, "oreQuarryBlacklistName")
688paramAlias("blacklist","blacklistFile")
689--Mod Related
690
691--Extra
692if tArgs["-testparams"] then
693 screen()
694 print("KEY: VALUE (VARIABLE)")
695 for key, val in ipairs(changedT) do
696 if not val.hidden then
697 print(val[1],": ",val[2]," (",val[3] or "",")")
698 end
699 end
700 error("Done",0)
701end
702
703
704--for flatBedrock
705if flatBedrock then
706 inverted = false
707end
708
709--Auto Startup functions
710local function doAutoResumeStuff()
711 if fs.exists(startupName) then
712 if fs.exists(startupRename) then fs.delete(startupRename) end
713 fs.move(startupName, startupRename)
714 end
715 local file = fs.open(startupName,"w") --Startup File
716 file.writeLine( --The below is on the left because spacing
717[[
718--This is an auto-generated startup
719--Made by civilwargeeky's Variable Size Quarry
720print("Now Resuming Quarry")
721print("Press any key to quit. You have 5 seconds.")
722function deleteStuff()
723 fs.delete("]]..startupName..[[")
724 if fs.exists("]]..startupRename..[[") then
725 fs.move("]]..startupRename.."\",\""..startupName..[[")
726 end
727end
728local event
729if fs.exists("]]..saveFile..[[") then
730 for i=5,1,-1 do
731 print(i)
732 os.startTimer(1)
733 event = os.pullEvent()
734 if event == "key" then break end
735 end
736 if event == "timer" then
737 os.run({},"]]..shell.getRunningProgram()..[[","-resume")
738 else
739
740 deleteStuff()
741 end
742else
743 print("Never mind, no save file found")
744 deleteStuff()
745end
746 ]])
747 file.close()
748end
749if autoResume and not restoreFoundSwitch then --Don't do for restore because would overwrite renamed thing. Can't edit mid-run because no shell in restarted
750 doAutoResumeStuff()
751end
752--oreQuarry blacklist
753local blacklist = { "minecraft:air", "minecraft:bedrock", "minecraft:cobblestone", "minecraft:dirt", "minecraft:ice", "minecraft:ladder", "minecraft:netherrack", "minecraft:sand", "minecraft:sandstone",
754 "minecraft:snow", "minecraft:snow_layer", "minecraft:stone", "minecraft:gravel", "minecraft:grass", "minecraft:torch" }
755for a,b in pairs(copyTable(blacklist)) do
756 blacklist[b], blacklist[a] = true, nil --Switch
757end
758if fs.exists(oreQuarryBlacklistName) then --Loading user-defined blacklist
759 local file = fs.open(oreQuarryBlacklistName, "r")
760 blacklist = {}
761 for a in file:readAll():gmatch("[^,\n]+") do
762 blacklist[a:match("[%w_.]+:[%w_.]+")] = true --Grab only the actual characters, not whitespaces
763 end
764 file:close()
765end
766
767--Manual Position
768if tArgs["-manualpos"] then --Gives current coordinates in xPos,zPos,yPos, facing
769 local a = tArgs["-manualpos"]
770 xPos, zPos, yPos, facing = tonumber(tArgs[a+1]) or xPos, tonumber(tArgs[a+2]) or zPos, tonumber(tArgs[a+3]) or yPos, tonumber(tArgs[a+4]) or facing
771 changedT.new("xPos",xPos); changedT.new("zPos",zPos); changedT.new("yPos",yPos); changedT.new("facing",facing)
772 restoreFoundSwitch = true --So it doesn't do beginning of quarry behavior
773 for i=0,4 do tArgs[a+i] = "" end --Get rid of this argument from future restores
774end
775if addParam("atChest", "Is at Chest", "force") then --This sets position to 0,1,1, facing forward, and queues the turtle to go back to proper row.
776 local neededLayer = math.floor((yPos+1)/3)*3-1 --Make it a proper layer, +- because mining rows are 2, 5, etc.
777 if neededLayer > 2 and neededLayer%3 ~= 2 then --If turtle was not on a proper mining layer
778 print("Last known pos was not in proper layer, restarting quarry")
779 sleep(4)
780 neededLayer = 2
781 end
782 xPos, zPos, yPos, facing, rowCheck, layersDone = 0,1,1, 0, true, math.ceil(neededLayer/3)
783 doAutoResumeStuff() --This was probably deleted when they hit a key to launch with -atChest
784 events = {{"goto",1,1,neededLayer, 0}}
785end
786
787
788local function saveProgress(extras) --Session persistence
789exclusions = { modem = true, shell = true, _ENV = true}
790if doBackup then
791local toWrite = ""
792for a,b in pairs(getfenv(1)) do
793 if not exclusions[a] then
794 --print(a ," ", b, " ", type(b)) --Debug
795 if type(b) == "string" then b = "\""..b.."\"" end
796 if type(b) == "table" then b = textutils.serialize(b) end
797 if type(b) ~= "function" then
798 toWrite = toWrite..a.." = "..tostring(b).."\n"
799 end
800 end
801end
802toWrite = toWrite.."doCheckFuel = false\n" --It has already used fuel, so calculation unnecessary
803local file
804repeat
805 file = fs.open(saveFile,"w")
806until file
807file.write(toWrite)
808if type(extras) == "table" then
809 for a, b in pairs(extras) do
810 file.write(a.." = "..tostring(b).."\n")
811 end
812end
813if checkFuel() ~= math.huge then --Used for location comparing
814 file.write("fuelLevel = "..tostring(checkFuel()).."\n")
815end
816file.close()
817end
818end
819
820local area = x*z
821local volume = x*y*z
822local lastHeight = y%3
823layers = math.ceil(y/3)
824local yMult = layers --This is basically a smart y/3 for movement
825local moveVolume = (area * yMult) --Kept for display percent
826--Calculating Needed Fuel--
827do --Because many local variables unneeded elsewhere
828 local changeYFuel = 2*(y + startDown)
829 local dropOffSupplies = 2*(x + z + y + startDown) --Assumes turtle as far away as possible, and coming back
830 local frequency = math.ceil(((moveVolume/(64*(15-uniqueExtras) + uniqueExtras)) ) ) --This is complicated: volume / inventory space of turtle, defined as 64*full stacks + 1 * unique stacks.
831 --max of 15 full stacks because once one item is picked up, slot is "full". Ceil to count for initial back and forth
832 if enderChest then frequency = 0 end --Never goes back to start
833 neededFuel = moveVolume + changeYFuel + (frequency * dropOffSupplies) + ((x + z) * layers) --x + z *layers because turtle has to come back from far corner every layer
834 neededFuel = neededFuel + fuelTable[fuelSafety] --For safety
835end
836
837if neededFuel > checkFuelLimit() and doCheckFuel then--Checks for if refueling goes over turtle fuel limit
838 if not (doRefuel or fuelChest) then
839 screen()
840 print("Turtle cannot hold enough fuel\n")
841 print("Options: \n1. Select a smaller size \n2. Enable Mid-Run Refueling (RECOMMENDED) \n3. Turn fuel checking off (only if fuel chest) \n4. Do nothing")
842 local _, key = os.pullEvent("char")
843 if key == "1" then
844 screen(); print("Okay"); error("",0)
845 elseif key == "3" then
846 doCheckFuel = false
847 elseif key == "4" then
848 --pass
849 else --Not for number two because this is default
850 doRefuel = true
851 end
852 end
853 neededFuel = checkFuelLimit()-checkFuel()-1
854end
855
856
857--Getting Fuel
858local hasRefueled --This is for oldOreQuarry prompting
859if doCheckFuel and checkFuel() < neededFuel then
860 neededFuel = math.min(math.floor(neededFuel * fuelMultiplier), checkFuelLimit()-checkFuel()-1) --Does the same as above, but not verbose because optional
861 hasRefueled = true
862 print("Not enough fuel")
863 print("Current: ",checkFuel()," Needed: ",neededFuel)
864 print("Starting SmartFuel...")
865 sleep(2) --So they can read everything.
866 term.clear()
867 local oneFuel, neededFuelItems = 0,0 --Initializing Variables
868 local currSlot = 0
869 local function output(text, x, y) --For displaying fuel statistics
870 local currX, currY = term.getCursorPos()
871 term.setCursorPos(x,y)
872 term.clearLine()
873 term.write(text)
874 term.setCursorPos(currX,currY)
875 end
876 local function roundTo(num, target) --For stacks of fuel and turtle slots when undergoing addition/subtraction
877 if num >= target then return target elseif num < 0 then return 0 else return num end
878 end
879 local function updateScreen()
880 output("Welcome to SmartFuel! Now Refueling...", 1,1)
881 output("Fuel Request Multiplier: "..tostring(fuelMultiplier).."x",1,2)
882 output("Currently taking fuel from slot "..currSlot,1,3)
883 output("Current single fuel: "..tostring(oneFuel or 0),1,4)
884 output("Current estimate of needed fuel: ",1,4)
885 output("Single Items: "..math.ceil(neededFuelItems),4,6)
886 output("Stacks: "..math.ceil(neededFuelItems / 64),4,7)
887 output("Needed Fuel: "..tostring(neededFuel),1,12)
888 output("Current Fuel: "..tostring(checkFuel()),1,13)
889 end
890 while checkFuel() < neededFuel do
891 currSlot = currSlot + 1
892 select(currSlot)
893 if currSlot ~= 1 and not turtle.refuel(0) then --If it's not the first slot, and not fuel, go back to start
894 currSlot = 1; select(currSlot)
895 end
896 updateScreen()
897 while turtle.getItemCount(currSlot) == 0 do
898 sleep(1.5)
899 end
900 repeat --TODO: Probably unnecessary loop, remove later
901 local previous = checkFuel()
902 turtle.refuel(1)
903 oneFuel = checkFuel() - previous
904 updateScreen()
905 until (oneFuel or 0) > 0 --Not an if to prevent errors if fuel taken out prematurely.
906 neededFuelItems = math.ceil((neededFuel - checkFuel()) / oneFuel)
907 turtle.refuel(roundTo(neededFuelItems, 64)) --Change because can only think about 64 at once.
908 if turtle.getItemCount(roundTo(currSlot + 1, inventoryMax)) == 0 then --Resets if no more fuel
909 currSlot = 0
910 end
911 neededFuelItems = math.ceil((neededFuel - checkFuel()) / oneFuel) --This line is not repeated uselessly, it's for the display function
912 end
913 select(1)
914end
915--Ender Chest Obtaining
916function promptSpecialSlot(specialSlot, name, limit)
917 local function isInRange(toCheck, lower, upper) return toCheck <= upper and toCheck >= lower end
918 while not isInRange(turtle.getItemCount(specialSlots[specialSlot]), 1, limit or 1) do
919 screen(1,1)
920 print("You have decided to use a ",name,"!")
921 print("Please place one ",name," in slot ",specialSlots[specialSlot])
922 sleep(1)
923 end
924 print(name," in slot ",specialSlots[specialSlot], " checks out")
925end
926function checkSpecialSlot(specialSlot, name, allowed)
927 if restoreFoundSwitch and turtle.getItemCount(specialSlots[specialSlot]) == 0 then --If the turtle was stopped while dropping off items.
928 select(specialSlots[specialSlot])
929 turtle.dig()
930 select(1)
931 end
932 promptSpecialSlot(specialSlot, name, allowed)
933 allowedItems[specialSlots[specialSlot]] = 1
934 sleep(1)
935end
936if enderChest then
937 checkSpecialSlot("enderChest","Ender Chest")
938end
939if fuelChest then
940 checkSpecialSlot("fuelChest","Fuel Chest")
941end
942if lavaBucket then
943 checkSpecialSlot("lavaBucket","Empty Bucket")
944 select(specialSlots.lavaBucket)
945 if turtle.refuel(1) then --Just in case they actually put in a lava bucket >:(
946 print("No! You're supposed to put in an empty bucket") --This doubles as emptying the lava bucket if mid-run
947 sleep(2)
948 end
949 select(1)
950end
951if compareChest then
952 checkSpecialSlot("compareChest","Chest", 64)
953end
954
955--Setting which slots are marked as compare slots
956if oldOreQuarry then
957 if not restoreFoundSwitch then --We don't want to reset compare blocks every restart
958 local counter = 0
959 for i=1, inventoryMax do if turtle.getItemCount(i) > 0 and not specialSlots[i] then counter = counter+1 end end --If the slot has items, but isn't enderChest slot if it is enabled
960
961 screen(1,1)
962 print("You have selected an Ore Quarry!")
963 if counter == 0 or hasRefueled then --If there are no compare slots, or the turtle has refueled, and probably has fuel in inventory
964 print("Please place your compare blocks in the first slots\n")
965
966 print("Press Enter when done")
967 repeat until ({os.pullEvent("key")})[2] == 28 --Should wait for enter key to be pressed
968 else
969 print("Registering slots as compare slots")
970 sleep(1)
971 end
972 for i=1, inventoryMax do
973 if turtle.getItemCount(i) > 0 then
974 if not specialSlots[i] then
975 table.insert(compareSlots, i) --Compare slots are ones compared to while mining. Conditions are because we Don't want to compare to enderChest
976 allowedItems[i] = 1 --Blacklist is for dropping off items. The number is maximum items allowed in slot when dropping off
977 dumpSlots[i] = true --We also want to ignore all excess of these items, like dirt
978 end
979 end
980 end
981 if extraDropItems then
982 screen(1,1)
983 print("Put in extra drop items now\n")
984 print("Press Enter when done")
985 repeat until ({os.pullEvent("key")})[2] == 28 --Should wait for enter key to be pressed
986 for i=1,inventoryMax do
987 if not dumpSlots[i] and turtle.getItemCount(i) > 0 then --I don't want to modify from above, so I check it hasn't been assigned.
988 dumpSlots[i] = true
989 allowedItems[i] = 1
990 end
991 end
992 end
993 --This is could go very wrong if this isn't here
994 if #compareSlots >= inventoryMax-keepOpen then screen(1,1); error("You have more quarry compare items than keep open slots, the turtle will continuously come back to start. Please fix.",0) end
995 end
996 local counter = 0
997 for a, b in pairs(compareSlots) do if turtle.getItemCount(b) > 0 then counter = counter + 1 end end
998 if counter == 0 then
999 screen(1,1)
1000 print("You have an ore quarry without any compare slots. Continue? y/n")
1001 if ({os.pullEvent("char")})[2] ~= "y" then error("",0) end
1002 end
1003elseif not oreQuarry then --This was screwing up dumpCompareItems
1004 dumpCompareItems = false --If not an ore quarry, this should definitely be false
1005 if specialSlots.enderChest == 1 then
1006 dumpSlots[2] = true
1007 else
1008 dumpSlots[1] = true
1009 end
1010end
1011
1012--Rednet Handshake
1013function newMessageID()
1014 return math.random(1,2000000000)
1015end
1016function sendMessage(send, receive, message)
1017 if legacyRednet then
1018 if type(message) == "table" then message = textutils.serialize(message) end
1019 return modem.transmit(send, receive, message)
1020 end
1021 return modem.transmit(send , receive, {fingerprint = channels.fingerprint, id = newMessageID(), message = message})
1022end
1023if rednetEnabled then
1024 screen(1,1)
1025 print("Rednet is Enabled")
1026 print("The Channel to open is "..channels.send)
1027 if peripheral.find then
1028 modem = peripheral.find("modem")
1029 else
1030 modem = peripheral.wrap("right")
1031 end
1032 modem.open(channels.receive)
1033 local i = 0
1034 repeat
1035 local id = os.startTimer(3)
1036 i=i+1
1037 print("Sending Initial Message "..i)
1038 sendMessage(channels.send, channels.receive, channels.message)
1039 local message = {} --Have to initialize as table to prevent index nil
1040 repeat
1041 local event, idCheck, channel,_,locMessage, distance = os.pullEvent()
1042 if locMessage then message = locMessage end
1043 if legacyRednet then --For that one guy that uses 1.4.7
1044 message = {message = message}
1045 end
1046 until (event == "timer" and idCheck == id) or (event == "modem_message" and channel == channels.receive and type(message) == "table")
1047 until message.message == channels.confirm
1048 connected = true
1049 print("Connection Confirmed!")
1050 sleep(1.5)
1051end
1052function biometrics(isAtBedrock, requestQuad)
1053 if not rednetEnabled then return end --This function won't work if rednet not enabled :P
1054 local toSend = { label = os.getComputerLabel() or "No Label", id = os.getComputerID(),
1055 percent = percent, zPos = relzPos, xPos = relxPos, yPos = yPos,
1056 layersDone = layersDone, x = x, z = z, layers = layers,
1057 openSlots = getNumOpenSlots(), mined = mined, moved = moved,
1058 chestFull = chestFull, isAtChest = (xPos == 0 and yPos == 1 and zPos == 1),
1059 isGoingToNextLayer = (gotoDest == "layerStart"), foundBedrock = foundBedrock,
1060 fuel = checkFuel(), volume = volume, status = statusString,
1061 }
1062 if requestQuad and isInPath then --If we are requesting a quadRotor to send help
1063 if not gps.locate(gpsTimeout) then
1064 print("\nOH NOES! Trying to reach quadrotor, but can't get GPS position!")
1065 sleep(1)
1066 else
1067 toSend.firstPos = gpsStartPos
1068 toSend.secondPos = gpsSecondPos
1069 toSend.emergencyLocation = {gps.locate(gpsTimeout)}
1070 end
1071 end
1072 sendMessage(channels.send, channels.receive, toSend)
1073 id = os.startTimer(0.1)
1074 local event, received
1075 repeat
1076 local locEvent, idCheck, confirm, _, locMessage, distance = os.pullEvent()
1077 event, received = locEvent, locMessage or {message = ""}
1078 if legacyRednet and type(received) == "string" then
1079 received = {message = received}
1080 end
1081 until (event == "timer" and idCheck == id) or (event == "modem_message" and confirm == channels.receive and type(received) == "table")
1082 if event == "modem_message" then connected = true else connected = false end
1083 local message = received.message:lower()
1084 if message == "stop" or message == "quit" or message == "kill" then
1085 count(true)
1086 display()
1087 error("Rednet said to stop...",0)
1088 end
1089 if message == "return" then
1090 endingProcedure()
1091 error('Rednet said go back to start...',0)
1092 end
1093 if message == "drop" then
1094 dropOff()
1095 end
1096 if message == "pause" then
1097 print("\nTurtle is paused. Send 'resume' or press any character to resume")
1098 statusString = "Paused"
1099 toSend.status = statusString
1100 os.startTimer(3)
1101 repeat --The turtle sends out periodic messages, which will clear the receiver's queue and send a message (if it exists)
1102 --This may be a bit overkill, sending the whole message again, but whatever.
1103 local event, idCheck, confirm, _, message, distance = os.pullEvent()
1104 if event == "timer" then os.startTimer(3); sendMessage(channels.send, channels.receive, toSend) end --Only send messages on the timer. This prevents ridiculous spam
1105 until (event == "modem_message" and confirm == channels.receive and (message.message == "resume" or message.message == "unpause" or message.message == "pause")) or (event == "char")
1106 statusString = nil
1107 end
1108 if message == "refuel" then
1109 print("\nEngaging in emergency refueling")
1110 emergencyRefuel(true)
1111 end
1112
1113end
1114--Showing changes to settings
1115screen(1,1)
1116print("Your selected settings:")
1117if #changedT == 0 then
1118 print("Completely Default")
1119 else
1120 for i=1, #changedT do
1121 if not changedT[i].hidden then
1122 print(changedT[i][1],": ",changedT[i][2]) --Name and Value
1123 end
1124 end
1125end
1126print("\nStarting in 3"); sleep(1); print("2"); sleep(1); print("1"); sleep(1.5) --Dramatic pause at end
1127
1128
1129
1130----------------------------------------------------------------
1131--Define ALL THE FUNCTIONS
1132--Event System Functions
1133function eventSetInsertionPoint(num)
1134 eventInsertionPoint = num or 1
1135end
1136function eventAddAt(pos, ...)
1137 return table.insert(events,pos, {...}) or true
1138end
1139function eventAdd(...) --Just a wrapper
1140 return eventAddAt(eventInsertionPoint, ...)
1141end
1142function eventGet(pos)
1143 return events[tonumber(pos) or #events]
1144end
1145function eventPop(pos)
1146 return table.remove(events,tonumber(pos) or #events) or false --This will return value popped, tonumber returns nil if fail, so default to end
1147end
1148function eventRun(value, ...)
1149 local argsList = {...}
1150 if type(value) == "string" then
1151 if value:sub(-1) ~= ")" then --So supports both "up()" and "up"
1152 value = value .. "("
1153 for a, b in pairs(argsList) do --Appending arguments
1154 local toAppend
1155 if type(b) == "table" then toAppend = textutils.serialize(b)
1156 elseif type(b) == "string" then toAppend = "\""..tostring(b).."\"" --They weren't getting strings around them
1157 else toAppend = tostring(b) end
1158 value = value .. (toAppend or "true") .. ", "
1159 end
1160 if value:sub(-1) ~= "(" then --If no args, do not want to cut off
1161 value = value:sub(1,-3)..""
1162 end
1163 value = value .. ")"
1164 end
1165 --print(value) --Debug
1166 local func = loadstring(value)
1167 setfenv(func, getfenv(1))
1168 return func()
1169 end
1170end
1171function eventClear(pos)
1172 if pos then events[pos] = nil else events = {} end
1173end
1174function runAllEvents()
1175 while #events > 0 do
1176 local toRun = eventGet()
1177 --print(toRun[1]) --Debug
1178 eventRun(unpack(toRun))
1179 eventPop()
1180 end
1181end
1182
1183--Display Related Functions
1184function display() --This is just the last screen that displays at the end
1185 screen(1,1)
1186 print("Total Blocks Mined: "..mined)
1187 print("Current Fuel Level: "..checkFuel())
1188 print("Cobble: "..totals.cobble)
1189 print("Usable Fuel: "..totals.fuel)
1190 print("Other: "..totals.other)
1191 if rednetEnabled then
1192 print("")
1193 print("Sent Stop Message")
1194 if legacyRednet then --This was the traditional stopping signal
1195 print("Sent Legacy Stop")
1196 sendMessage(channels.send, channels.receive, "stop")
1197 end
1198 local finalTable = {mined = mined, cobble = totals.cobble, fuelblocks = totals.fuel,
1199 other = totals.other, fuel = checkFuel(), isDone = true }
1200 if preciseTotals then
1201 finalTable.preciseTotals = exactTotals --This table doubles as a flag.
1202 end
1203 sendMessage(channels.send,channels.receive, finalTable)
1204 modem.close(channels.receive)
1205 end
1206 if doBackup then
1207 fs.delete(saveFile)
1208 if autoResume then --Getting rid of the original startup files and replacing
1209 fs.delete(startupName)
1210 if fs.exists(startupRename) then
1211 fs.move(startupRename, startupName)
1212 end
1213 end
1214 end
1215end
1216function updateDisplay() --Runs in Mine(), display information to the screen in a certain place
1217screen(1,1)
1218print("Blocks Mined")
1219print(mined)
1220print("Percent Complete")
1221print(percent.."%")
1222print("Fuel")
1223print(checkFuel())
1224 -- screen(1,1)
1225 -- print("Xpos: ")
1226 -- print(xPos)
1227 -- print("RelXPos: ")
1228 -- print(relxPos)
1229 -- print("Z Pos: ")
1230 -- print(zPos)
1231 -- print("Y pos: ")
1232 -- print(yPos)
1233if rednetEnabled then
1234screenLine(1,7)
1235print("Connected: "..tostring(connected))
1236end
1237end
1238--Utility functions
1239local function pad(str, length, side)
1240 toRet = ""
1241 if side == "right" then
1242 toRet = str
1243 end
1244 for i=1, length-#str do
1245 toRet = toRet.." "
1246 end
1247 if side == "left" then
1248 toRet = toRet..str
1249 end
1250 return toRet
1251end
1252function logMiningRun(textExtension, extras) --Logging mining runs
1253 if not logging then return end
1254 local number, name = 0
1255 if not fs.isDir(logFolder) then
1256 fs.delete(logFolder)
1257 fs.makeDir(logFolder)
1258 end
1259 repeat
1260 number = number + 1 --Number will be at least 2
1261 name = logFolder.."/Quarry_Log_"..tostring(number)..(textExtension or "")
1262 until not fs.exists(name)
1263 local handle = fs.open(name,"w")
1264 local function write(...)
1265 for a, b in ipairs({...}) do
1266 handle.write(tostring(b))
1267 end
1268 handle.write("\n")
1269 end
1270 local function boolToText(bool) if bool then return "Yes" else return "No" end end
1271 write("Welcome to the Quarry Logs!")
1272 write("Entry Number: ",number)
1273 write("Quarry Version: ",VERSION)
1274 write("Dimensions (X Z Y): ",x," ",z," ", y)
1275 write("Blocks Mined: ", mined)
1276 write(" Cobble: ", totals.cobble)
1277 write(" Usable Fuel: ", totals.fuel)
1278 write(" Other: ",totals.other)
1279 write("Total Fuel Used: ", (originalFuel or (neededFuel + checkFuel()))- checkFuel()) --Protect against errors with some precision
1280 write("Expected Fuel Use: ", neededFuel)
1281 write("Days to complete mining run: ",os.day()-originalDay)
1282 write("Day Started: ", originalDay)
1283 write("Number of times resumed: ", numResumed)
1284 write("Was an ore quarry? ",boolToText(oreQuarry or oldOreQuarry))
1285 write("Was inverted? ",boolToText(invert))
1286 write("Was using rednet? ",boolToText(rednetEnabled))
1287 write("Chest was on the ",dropSide," side")
1288 if startDown > 0 then write("Started ",startDown," blocks down") end
1289 if exactTotals then
1290 write("\n==DETAILED TOTALS==")
1291 for a,b in pairs(exactTotals) do
1292 write(pad(a, 15, "right"),":",pad(tostring(b),({term.getSize()})[1]-15-1, "left"))
1293 end
1294 end
1295 handle.close()
1296end
1297--Inventory related functions
1298function isFull(slots) --Checks if there are more than "slots" used inventory slots.
1299 slots = slots or inventoryMax
1300 local numUsed = 0
1301 sleep(0)
1302 for i=1, inventoryMax do
1303 if turtle.getItemCount(i) > 0 then numUsed = numUsed + 1 end
1304 end
1305 if numUsed > slots then
1306 return true
1307 end
1308 return false
1309end
1310function countUsedSlots() --Returns number of slots with items in them, as well as a table of item counts
1311 local toRet, toRetTab = 0, {}
1312 for i=1, inventoryMax do
1313 local a = turtle.getItemCount(i)
1314 if a > 0 then toRet = toRet + 1 end
1315 table.insert(toRetTab, a)
1316 end
1317 return toRet, toRetTab
1318end
1319function getSlotsTable() --Just get the table from above
1320 local _, toRet = countUsedSlots()
1321 return toRet
1322end
1323function getChangedSlots(tab1, tab2) --Returns a table of changed slots. Format is {slotNumber, numberChanged}
1324 local toRet = {}
1325 for i=1, math.min(#tab1, #tab2) do
1326 diff = math.abs(tab2[i]-tab1[i])
1327 if diff > 0 then
1328 table.insert(toRet, {i, diff})
1329 end
1330 end
1331 return toRet
1332end
1333function getFirstChanged(tab1, tab2) --Just a wrapper. Probably not needed
1334 local a = getChangedSlots(tab1,tab2)
1335 return (a[1] or {"none"})[1]
1336end
1337
1338function getRep(which, list) --Gets a representative slot of a type. Expectation is a sequential table of types
1339 for a,b in pairs(list) do
1340 if b == which then return a end
1341 end
1342 return false
1343end
1344function assignTypes(types, count) --The parameters allow a preexisting table to be used, like a table from the original compareSlots...
1345 types, count = types or {1}, count or 1 --Table of types and current highest type
1346 for i=1, inventoryMax do
1347 if turtle.getItemCount(i) > 0 and not specialSlots[i] then --Not special slots so we don't count ender chests
1348 select(i)
1349 for k=1, count do
1350 if turtle.compareTo(getRep(k, types)) then types[i] = k end
1351 end
1352 if not types[i] then
1353 count = count + 1
1354 types[i] = count
1355 end
1356 if oreQuarry then
1357 if blacklist[turtle.getItemDetail().name] then
1358 dumpSlots[i] = true
1359 else
1360 dumpSlots[i] = false
1361 end
1362 end
1363 end
1364 end
1365 select(1)
1366 return types, count
1367end
1368function getTableOfType(which, list) --Returns a table of all the slots of which type
1369 local toRet = {}
1370 for a, b in pairs(list) do
1371 if b == which then
1372 table.insert(toRet, a)
1373 end
1374 end
1375 return toRet
1376end
1377
1378--This is so the turtle will properly get types, otherwise getRep of a type might not be a dumpSlot, even though it should be.
1379if not restoreFoundSwitch then --We only want this to happen once
1380 if oldOreQuarry then --If its not ore quarry, this screws up type assigning
1381 initialTypes, initialCount = assignTypes()
1382 else
1383 initialTypes, initialCount = {1}, 1
1384 end
1385end
1386
1387function count(add) --Done any time inventory dropped and at end, true=add, false=nothing, nil=subtract
1388 local mod = -1
1389 if add then mod = 1 end
1390 if add == false then mod = 0 end
1391 slot = {} --1: Filler 2: Fuel 3:Other --[1] is type, [2] is number
1392 for i=1, inventoryMax do
1393 slot[i] = {}
1394 slot[i][2] = turtle.getItemCount(i)
1395 end
1396
1397 local function iterate(toSet , rawTypes, set)
1398 for _, a in pairs(getTableOfType(toSet, rawTypes)) do --Get all slots matching type
1399 slot[a][1] = set --Set official type to "set"
1400 end
1401 end
1402
1403 --This assigns "dumb" types to all slots based on comparing, then based on knowledge of dump type slots, changes all slots matching a dump type to one. Otherwise, if the slot contains fuel, it is 2, else 3
1404 local rawTypes, numTypes = assignTypes(copyTable(initialTypes), initialCount) --This gets increasingly numbered types, copyTable because assignTypes will modify it
1405
1406 for i=1, numTypes do
1407 if (select(getRep(i, rawTypes)) or true) and turtle.refuel(0) then --Selects the rep slot, checks if it is fuel
1408 iterate(i, rawTypes, 2) --This type is fuel
1409 elseif dumpSlots[getRep(i,(oreQuarry and rawTypes) or initialTypes)] then --If the rep of this slot is a dump item. This is initial types so that the rep is in dump slots. rawTypes if oreQuarry to get newly assigned dumps
1410 iterate(i, rawTypes, 1) --This type is cobble/filler
1411 else
1412 iterate(i, rawTypes, 3) --This type is other
1413 end
1414 end
1415
1416 for i=1,inventoryMax do
1417 if not specialSlots[i] then --Do nothing for specialSlots!
1418 if exactTotals and slot[i][2] > 0 then
1419 local data = turtle.getItemDetail(i)
1420 exactTotals[data.name] = (exactTotals[data.name] or 0) + (data.count * mod)
1421 end
1422 if slot[i][1] == 1 then totals.cobble = totals.cobble + (slot[i][2] * mod)
1423 elseif slot[i][1] == 2 then totals.fuel = totals.fuel + (slot[i][2] * mod)
1424 elseif slot[i][1] == 3 then totals.other = totals.other + (slot[i][2] * mod) end
1425 end
1426 end
1427
1428 select(1)
1429end
1430
1431--Refuel Functions
1432function emergencyRefuel(forceBasic)
1433 local continueEvac = true --This turns false if more fuel is acquired
1434 if fuelChest then --This is pretty much the only place that this will be used
1435 if not fuelChestPhase then --Since I want to do things with return of enderRefuel, I will just make a special system. All of this is for backup safety.
1436 fuelChestPhase = 0 --Global variable will be saved
1437 fuelChestProperFacing = facing
1438 end
1439 if fuelChestPhase == 0 then
1440 turnTo(coterminal(fuelChestProperFacing+2))
1441 dig(false)
1442 fuelChestPhase = 1
1443 saveProgress()
1444 end
1445 if fuelChestPhase == 1 then
1446 select(specialSlots.fuelChest)
1447 turtle.place()
1448 fuelChestPhase = 2
1449 saveProgress()
1450 end
1451 if fuelChestPhase == 2 then
1452 if not enderRefuel() then --Returns false if slots are full
1453 select(specialSlots.fuelChest)
1454 turtle.drop() --Somehow stuff got in here...
1455 end
1456 fuelChestPhase = 3
1457 saveProgress()
1458 end
1459 if fuelChestPhase == 3 then
1460 select(specialSlots.fuelChest)
1461 dig(false)
1462 select(1)
1463 fuelChestPhase = 4
1464 saveProgress()
1465 end
1466 if fuelChestPhase == 4 then
1467 turnTo(fuelChestProperFacing)
1468 fuelChestProperFacing = nil --Getting rid of saved values
1469 fuelChestPhase = nil
1470 continueEvac = false
1471 end
1472 elseif quadEnabled then --Ask for a quadRotor
1473 screen()
1474 print("Attempting an emergency Quad Rotor refuel")
1475 print("The turtle will soon send a message, then wait ",quadTimeout," seconds before moving on")
1476 print("Press any key to break timer")
1477 biometrics(nil, true)
1478 local timer, counter, counterID, event, id = os.startTimer(quadTimeout), 0, os.startTimer(1)
1479 local startInventory = getSlotsTable()
1480 repeat
1481 if id == counterID then counter = counter + 1; counterID = os.startTimer(1) end
1482 screenLine(1,6)
1483 print("Seconds elapsed: ",counter)
1484 event, id = os.pullEvent() --Waits for a key or fuel or the timer
1485 until (event == "timer" and id == timer) or event == "key" or event == "turtle_inventory" --Key event just makes turtle go back to start
1486 if event == "turtle_inventory" then --If fuel was actually delivered
1487 local slot = getFirstChanged(startInventory, getSlotsTable())
1488 select(slot)
1489 local initialFuel = checkFuel()
1490 midRunRefuel(slot)
1491 if checkFuel() > initialFuel then
1492 print("Fuel delivered! Evac aborted")
1493 continueEvac = false
1494 else
1495 print("What did you send the turtle? Not fuel >:(")
1496 print("Continuing evac")
1497 end
1498 sleep(1)
1499 end
1500 elseif doRefuel or forceBasic then --Attempt an emergency refueling
1501 screen()
1502 print("Attempting an emergency refuel")
1503 print("Fuel Level: ",checkFuel())
1504 print("Distance Back: ",(xPos+zPos+yPos+1))
1505 print("Categorizing Items")
1506 count(false) --Do not add count, but categorize
1507 local fuelSwitch, initialFuel = false, checkFuel() --Fuel switch so we don't go over limit (in emergency...)
1508 print("Going through available fuel slots")
1509 for i=1, inventoryMax do
1510 if fuelSwitch then break end
1511 if turtle.getItemCount(i) > 0 and slot[i][1] == 2 then --If there are items and type 2 (fuel)
1512 select(i)
1513 fuelSwitch = midRunRefuel(i) --See above "function drop" for usage
1514 end
1515 end
1516 select(1) --Cleanup
1517 print("Done fueling")
1518 if checkFuel() > initialFuel then
1519 continueEvac = false
1520 print("Evac Aborted")
1521 else
1522 print("Evac is a go, returning to base")
1523 sleep(1.5) --Pause for reading
1524 end
1525 end
1526 return continueEvac
1527end
1528
1529function lavaRefuel(suckDir)
1530 if checkFuel() + lavaBuffer >= checkFuelLimit() then return false end -- we don't want to constantly over-fuel the turtle.
1531 local suckFunc
1532 if suckDir == "up" then suckFunc = turtle.placeUp
1533 elseif suckDir == "down" then suckFunc = turtle.placeDown
1534 else suckFunc = turtle.place end
1535
1536 select(specialSlots.lavaBucket)
1537 if suckFunc() then
1538 midRunRefuel(specialSlots.lavaBucket, 0) --0 forces it to refuel, even though allowed items[slot] is 1
1539 end
1540 select(1)
1541 return true
1542end
1543
1544--Mining functions
1545function dig(doAdd, mineFunc, inspectFunc, suckDir) --Note, turtle will not bother comparing if not given an inspectFunc
1546 if doAdd == nil then doAdd = true end
1547 mineFunc = mineFunc or turtle.dig
1548 local function retTab(tab) if type(tab) == "table" then return tab end end --Please ignore the stupid one-line trickery. I felt special writing that. (Unless it breaks, then its cool)
1549 --Mine if not in blacklist. inspectFunc returns success and (table or string) so retTab filters out the string and the extra table prevents errors.
1550 local mineFlag = false
1551 if oreQuarry and inspectFunc then
1552 local worked, data = inspectFunc()
1553 if data then
1554 mineFlag = not blacklist[data.name]
1555 if data.name == chestID then
1556 emptyChest(suckDir)
1557 end
1558 if lavaBucket and data.name == lavaID and data.metadata == lavaMeta then
1559 lavaRefuel(suckDir)
1560 end
1561 end
1562 end
1563 if not oreQuarry or not inspectFunc or mineFlag then --Mines if not oreQuarry, or if the inspect passed
1564 if mineFunc() then
1565 if doAdd then
1566 mined = mined + 1
1567 end
1568 return true
1569 else
1570 return false
1571 end
1572 end
1573 return true --This only runs if oreQuarry but item not in blacklist. true means succeeded in duty, not necessarily dug block
1574end
1575
1576function digUp(doAdd, ignoreInspect)--Regular functions :) I switch definitions for optimization (I think)
1577 return dig(doAdd, turtle.digUp, (not ignoreInspect and turtle.inspectUp) or nil, "up")
1578end
1579function digDown(doAdd, ignoreInspect)
1580 return dig(doAdd, turtle.digDown, (not ignoreInspect and turtle.inspectDown) or nil, "down")
1581end
1582if inverted then --If inverted, switch the options
1583 digUp, digDown = digDown, digUp
1584end
1585
1586function smartDig(doDigUp, doDigDown) --This function is used only in mine when oldOreQuarry
1587 if inverted then doDigUp, doDigDown = doDigDown, doDigUp end --Switching for invert
1588 local blockAbove, blockBelow = doDigUp and turtle.detectUp(), doDigDown and turtle.detectDown() --These control whether or not the turtle digs
1589 local index = 1
1590 for i=1, #compareSlots do
1591 if not (blockAbove or blockBelow) then break end --We don't want to go selecting if there is nothing to dig
1592 index = i --To access out of scope
1593 select(compareSlots[i])
1594 if blockAbove and turtle.compareUp() then blockAbove = false end
1595 if blockBelow and turtle.compareDown() then blockBelow = false end
1596 end
1597 if compareChest then
1598 local flag = false
1599 select(specialSlots.compareChest)
1600 if turtle.compareUp() then emptyChest("up") end --Impressively, this actually works with session persistence. I'm gooood (apparently :P )
1601 if turtle.compareDown() then emptyChest("down") end --Looking over the code, I see no reason why that works... Oh well.
1602 end
1603 table.insert(compareSlots, 1, table.remove(compareSlots, index)) --This is so the last selected slot is the first slot checked, saving a select call
1604 if blockAbove then dig(true, turtle.digUp) end
1605 if blockBelow then dig(true, turtle.digDown) end
1606end
1607
1608function relxCalc()
1609 if layersDone % 2 == 1 then
1610 relzPos = zPos
1611 else
1612 relzPos = (z-zPos) + 1
1613 end
1614 if relzPos % 2 == 1 then
1615 relxPos = xPos
1616 else
1617 relxPos = (x-xPos)+1
1618 end
1619 if layersDone % 2 == 0 and z % 2 == 1 then
1620 relxPos = (x-relxPos)+1
1621 end
1622end
1623function horizontalMove(movement, posAdd, doAdd)
1624 if doAdd == nil then doAdd = true end
1625 if movement() then
1626 if doAdd then
1627 moved = moved + 1
1628 end
1629 if facing == 0 then
1630 xPos = xPos + 1
1631 elseif facing == 1 then
1632 zPos = zPos + 1
1633 elseif facing == 2 then
1634 xPos = xPos - 1
1635 elseif facing == 3 then
1636 zPos = zPos - 1
1637 else
1638 error("Function forward, facing should be 0 - 3, got "..tostring(facing),2)
1639 end
1640 relxCalc()
1641 return true
1642 end
1643 return false
1644end
1645function forward(doAdd)
1646 return horizontalMove(turtle.forward, 1, doAdd)
1647end
1648function back(doAdd)
1649 return horizontalMove(turtle.back, -1, doAdd)
1650end
1651function verticalMove(moveFunc, yDiff, digFunc, attackFunc)
1652 local count = 0
1653 while not moveFunc() do
1654 if not digFunc(true, true) then --True True is doAdd, and ignoreInspect
1655 attackFunc()
1656 sleep(0.5)
1657 count = count + 1
1658 if count > maxTries and yPos > (startY-7) then bedrock() end
1659 end
1660 end
1661 yPos = yDiff + yPos
1662 saveProgress()
1663 biometrics()
1664 return true
1665end
1666function up() --Uses other function if inverted
1667 verticalMove(inverted and turtle.down or turtle.up, -1, digUp, attackUp) --Other functions deal with invert already
1668end
1669function down()
1670 verticalMove(inverted and turtle.up or turtle.down, 1, digDown, attackDown)
1671end
1672
1673
1674function right(num)
1675 num = num or 1
1676 for i=1, num do
1677 facing = coterminal(facing+1)
1678 saveProgress()
1679 if not goLeftNotRight then turtle.turnRight() --Normally
1680 else turtle.turnLeft() end --Left Quarry
1681 end
1682end
1683function left(num)
1684 num = num or 1
1685 for i=1, num do
1686 facing = coterminal(facing-1)
1687 saveProgress()
1688 if not goLeftNotRight then turtle.turnLeft() --Normally
1689 else turtle.turnRight() end --Left Quarry
1690end
1691end
1692
1693function attack(doAdd, func)
1694 doAdd = doAdd or true
1695 func = func or turtle.attack
1696 if func() then
1697 if doAdd then
1698 attacked = attacked + 1
1699 end
1700 return true
1701 end
1702 return false
1703end
1704function attackUp(doAdd)
1705 if inverted then
1706 return attack(doAdd, turtle.attackDown)
1707 else
1708 return attack(doAdd, turtle.attackUp)
1709 end
1710end
1711function attackDown(doAdd)
1712 if inverted then
1713 return attack(doAdd, turtle.attackUp)
1714 else
1715 return attack(doAdd, turtle.attackDown)
1716 end
1717end
1718
1719function detect(func)
1720 func = func or turtle.detect
1721 return func()
1722end
1723function detectUp(ignoreInvert)
1724 if inverted and not ignoreInvert then return detect(turtle.detectDown)
1725 else return detect(turtle.detectUp) end
1726end
1727function detectDown(ignoreInvert)
1728 if inverted and not ignoreInvert then return detect(turtle.detectUp)
1729 else return detect(turtle.detectDown) end
1730end
1731
1732
1733
1734function mine(doDigDown, doDigUp, outOfPath,doCheckInv) -- Basic Move Forward
1735 if doCheckInv == nil then doCheckInv = true end
1736 if doDigDown == nil then doDigDown = true end
1737 if doDigUp == nil then doDigUp = true end
1738 if outOfPath == nil then outOfPath = false end
1739 isInPath = (not outOfPath) --For rednet
1740 if not outOfPath and (checkFuel() <= xPos + zPos + yPos + 5) then --If the turtle can just barely get back to the start, we need to get it there. We don't want this to activate coming back though...
1741 local continueEvac = false --It will be set true unless at start
1742 if xPos ~= 0 then
1743 continueEvac = emergencyRefuel() --This is a huge list of things to do in an emergency
1744 end
1745 if continueEvac then
1746 eventClear() --Clear any annoying events for evac
1747 local currPos = yPos
1748 endingProcedure() --End the program
1749 print("Turtle ran low on fuel so was brought back to start for you :)\n\nTo resume where you left off, use '-startDown "..tostring(currPos-1).."' when you start")
1750 error("",0)
1751 end
1752 end
1753 if frontChest and not outOfPath then
1754 if turtle.inspect then
1755 local check, data = turtle.inspect()
1756 if check and data.name == chestID then
1757 emptyChest("front")
1758 end
1759 else
1760 local flag = false
1761 select(specialSlots.compareChest)
1762 if turtle.compare() then flag = true end
1763 select(1)
1764 if flag then
1765 emptyChest("front")
1766 end
1767 end
1768 end
1769
1770 local count = 0
1771 if not outOfPath then dig() end --This speeds up the quarry by a decent amount if there are more mineable blocks than air
1772 while not forward(not outOfPath) do
1773 sleep(0) --Calls coroutine.yield to prevent errors
1774 count = count + 1
1775 if not dig() then
1776 attack()
1777 end
1778 if count > 10 then
1779 attack()
1780 sleep(0.2)
1781 end
1782 if count > maxTries then
1783 if checkFuel() == 0 then --Don't worry about inf fuel because I modified this function
1784 saveProgress({doCheckFuel = true, doRefuel = true}) --This is emergency because this should never really happen.
1785 os.reboot()
1786 elseif yPos > (startY-7) and turtle.detect() then --If it is near bedrock
1787 bedrock()
1788 else --Otherwise just sleep for a bit to avoid sheeps
1789 sleep(1)
1790 end
1791 end
1792 end
1793 checkSanity() --Not kidding... This is necessary
1794 saveProgress(tab)
1795
1796 if not oldOreQuarry then
1797 if doDigUp then--The digging up and down part
1798 sleep(0) --Calls coroutine.yield
1799 if not digUp(true) and detectUp() then --This is relative: will dig down first on invert
1800 if not attackUp() then
1801 if yPos > (startY-7) then bedrock() end --Checking for bedrock, but respecting user wishes
1802 end
1803 end
1804 end
1805 if doDigDown then
1806 digDown(true) --This needs to be absolute as well
1807 end
1808 else --If oldQuarry
1809 smartDig(doDigUp,doDigDown)
1810 end
1811 percent = math.ceil(moved/moveVolume*100)
1812 updateDisplay()
1813 if doCheckInv and careAboutResources then
1814 if isFull(inventoryMax-keepOpen) then
1815 if not ((oreQuarry or oldOreQuarry) and dumpCompareItems) then
1816 dropOff()
1817 else
1818 local currInv = getSlotsTable()
1819 drop(nil, false, true) --This also takes care of counting.
1820 if #getChangedSlots(currInv, getSlotsTable()) <= 2 then --This is so if the inventory is full of useful stuff, it still has to drop it
1821 dropOff()
1822 end
1823 end
1824 end
1825 end
1826 biometrics()
1827end
1828--Insanity Checking
1829function checkSanity()
1830 if not isInPath then --I don't really care if its not in the path.
1831 return true
1832 end
1833 if not (facing == 0 or facing == 2) and #events == 0 then --If mining and not facing proper direction and not in a turn
1834 turnTo(0)
1835 rowCheck = true
1836 end
1837 if xPos < 0 or xPos > x or zPos < 0 or zPos > z or yPos < 0 then
1838 saveProgress()
1839 print("I have gone outside boundaries, attempting to fix (maybe)")
1840 if xPos > x then goto(x, zPos, yPos, 2) end --I could do this with some fancy math, but this is much easier
1841 if xPos < 0 then goto(1, zPos, yPos, 0) end
1842 if zPos > z then goto(xPos, z, yPos, 3) end
1843 if zPos < 0 then goto(xPos, 1, yPos, 1) end
1844 relxCalc() --Get relxPos properly
1845 eventClear()
1846
1847 --[[
1848 print("Oops. Detected that quarry was outside of predefined boundaries.")
1849 print("Please go to my forum thread and report this with a short description of what happened")
1850 print("If you could also run \"pastebin put Civil_Quarry_Restore\" and give me that code it would be great")
1851 error("",0)]]
1852 end
1853end
1854
1855local function fromBoolean(input) --Like a calculator
1856if input then return 1 end
1857return 0
1858end
1859local function multBoolean(first,second) --Boolean multiplication
1860return (fromBoolean(first) * fromBoolean(second)) == 1
1861end
1862function coterminal(num, limit) --I knew this would come in handy :D
1863limit = limit or 4 --This is for facing
1864return math.abs((limit*fromBoolean(num < 0))-(math.abs(num)%limit))
1865end
1866if tArgs["-manualpos"] then
1867 facing = coterminal(facing) --Done to improve support for "-manualPos"
1868 if facing == 0 then rowCheck = true elseif facing == 2 then rowCheck = false end --Ditto
1869 relxCalc() --Ditto
1870end
1871
1872--Direction: Front = 0, Right = 1, Back = 2, Left = 3
1873function turnTo(num)
1874 num = num or facing
1875 num = coterminal(num) --Prevent errors
1876 local turnRight = true
1877 if facing-num == 1 or facing-num == -3 then turnRight = false end --0 - 1 = -3, 1 - 0 = 1, 2 - 1 = 1
1878 while facing ~= num do --The above is used to smartly turn
1879 if turnRight then
1880 right()
1881 else
1882 left()
1883 end
1884 end
1885end
1886function goto(x,z,y, toFace, destination)
1887 --Will first go to desired z pos, then x pos, y pos varies
1888 x = x or 1; y = y or 1; z = z or 1; toFace = toFace or facing
1889 gotoDest = destination or "" --This is used by biometrics.
1890 statusString = "Going to ".. (destination or "somewhere")
1891 --Possible destinations: layerStart, quarryStart
1892 if yPos > y then --Will go up first if below position
1893 while yPos~=y do up() end
1894 end
1895 if zPos > z then
1896 turnTo(3)
1897 elseif zPos < z then
1898 turnTo(1)
1899 end
1900 while zPos ~= z do mine(false,false,true,false) end
1901 if xPos > x then
1902 turnTo(2)
1903 elseif xPos < x then
1904 turnTo(0)
1905 end
1906 while xPos ~= x do mine(false,false,true,false) end
1907 if yPos < y then --Will go down after if above position
1908 while yPos~=y do down() end
1909 end
1910 turnTo(toFace)
1911 saveProgress()
1912 gotoDest = ""
1913 statusString = nil
1914end
1915function getNumOpenSlots()
1916 local toRet = 0
1917 for i=1, inventoryMax do
1918 if turtle.getItemCount(i) == 0 then
1919 toRet = toRet + 1
1920 end
1921 end
1922 return toRet
1923end
1924function emptyChest(suckDirection)
1925 eventAdd("emptyChest",suckDirection)
1926 eventSetInsertionPoint(2) --Because dropOff adds events we want to run first
1927 local suckFunc
1928 if suckDirection == "up" then
1929 suckFunc = turtle.suckUp
1930 elseif suckDirection == "down" then
1931 suckFunc = turtle.suckDown
1932 else
1933 suckFunc = turtle.suck
1934 end
1935 repeat
1936 if inventoryMax - countUsedSlots() <= 0 then --If there are no slots open, need to empty
1937 dropOff()
1938 end
1939 until not suckFunc()
1940 eventClear()
1941 eventSetInsertionPoint()
1942end
1943
1944--Ideas: Bring in inventory change-checking functions, count blocks that have been put in, so it will wait until all blocks have been put in.
1945local function waitDrop(slot, allowed, whereDrop) --This will just drop, but wait if it can't
1946 allowed = allowed or 0
1947 while turtle.getItemCount(slot) > allowed do --No more half items stuck in slot!
1948 local tries = 1
1949 while not whereDrop(turtle.getItemCount(slot)-allowed) do --Drop off only the amount needed
1950 screen(1,1)
1951 print("Chest Full, Try "..tries)
1952 chestFull = true
1953 biometrics()--To send that the chest is full
1954 tries = tries + 1
1955 sleep(2)
1956 end
1957 chestFull = false
1958 end
1959end
1960
1961function midRunRefuel(i, allowed)
1962 allowed = allowed or allowedItems[i]
1963 local numToRefuel = turtle.getItemCount(i)-allowed
1964 if checkFuel() >= checkFuelLimit() then return true end --If it doesn't need fuel, then signal to not take more
1965 local firstCheck = checkFuel()
1966 if numToRefuel > 0 then turtle.refuel(1) --This is so we can see how many fuel we need.
1967 else return false end --Bandaid solution: If won't refuel, don't try.
1968 local singleFuel
1969 if checkFuel() - firstCheck > 0 then singleFuel = checkFuel() - firstCheck else singleFuel = math.huge end --If fuel is 0, we want it to be huge so the below will result in 0 being taken
1970 --Refuel The lesser of max allowable or remaining fuel space / either inf or a single fuel (which can be 0)
1971 turtle.refuel(math.min(numToRefuel-1, math.ceil((checkFuelLimit()-checkFuel()) / singleFuel))) --The refueling part of the the doRefuel option
1972 if checkFuel() >= checkFuelLimit() then return true end --Do not need any more fuel
1973 return false --Turtle can still be fueled
1974end
1975
1976function enderRefuel() --Assumes a) An enderchest is in front of it b) It needs fuel
1977 local slot
1978 for a,b in ipairs(getSlotsTable()) do
1979 if b == 0 then slot = a; break end
1980 end
1981 if not slot then return false end --No room for fueling
1982 select(slot)
1983 repeat
1984 print("Required Fuel: ",checkFuelLimit())
1985 print("Current Fuel: ",checkFuel())
1986 local tries = 0
1987 while not turtle.suck() do
1988 sleep(1)
1989 statusString = "No Fuel in Ender Chest"
1990 biometrics() --Let user know that fuel chest is empty
1991 print(statusString,". Try: ",tries)
1992 tries = tries + 1
1993 end
1994 statusString = nil
1995 until midRunRefuel(slot, 0) --Returns true when should not refuel any more
1996 if not turtle.drop() then turtle.dropDown() end --If cannot put fuel back, just drop it, full fuel chest = user has too much fuel already
1997 return true -- :D
1998end
1999
2000
2001function drop(side, final, compareDump)
2002 side = sides[side] or "front"
2003 local dropFunc, detectFunc, dropFacing = turtle.drop, turtle.detect, facing+2
2004 if side == "top" then dropFunc, detectFunc = turtle.dropUp, turtle.detectUp end
2005 if side == "bottom" then dropFunc, detectFunc = turtle.dropDown, turtle.detectDown end
2006 if side == "right" then turnTo(1); dropFacing = 0 end
2007 if side == "left" then turnTo(3); dropFacing = 0 end
2008 local properFacing = facing --Capture the proper direction to be facing
2009
2010 count(true) --Count number of items before drop. True means add. This is before chest detect, because could be final
2011
2012 while not compareDump and not detectFunc() do
2013 if final then return end --If final, we don't need a chest to be placed, but there can be
2014 chestFull = true
2015 biometrics() --Let the user know there is a problem with chest
2016 screen(1,1) --Clear screen
2017 print("Waiting for chest placement on ",side," side (when facing quarry)")
2018 sleep(2)
2019 end
2020 chestFull = false
2021
2022 local fuelSwitch = false --If doRefuel, this can switch so it won't overfuel
2023 for i=1,inventoryMax do
2024 --if final then allowedItems[i] = 0 end --0 items allowed in all slots if final ----It is already set to 1, so just remove comment if want change
2025 if turtle.getItemCount(i) > 0 then --Saves time, stops bugs
2026 if slot[i][1] == 1 and dumpCompareItems then turnTo(dropFacing) --Turn around to drop junk, not store it. dumpComapareItems is global config
2027 else turnTo(properFacing) --Turn back to proper position... or do nothing if already there
2028 end
2029 select(i)
2030 if slot[i][1] == 2 then --Intelligently refuels to fuel limit
2031 if doRefuel and not fuelSwitch then --Not in the conditional because we don't want to waitDrop excess fuel. Not a break so we can drop junk
2032 fuelSwitch = midRunRefuel(i)
2033 else
2034 waitDrop(i, allowedItems[i], dropFunc)
2035 end
2036 if fuelSwitch then
2037 waitDrop(i, allowedItems[i], dropFunc)
2038 end
2039 elseif not compareDump or (compareDump and slot[i][1] == 1) then --This stops all wanted items from being dropped off in a compareDump
2040 waitDrop(i, allowedItems[i], dropFunc)
2041 end
2042 end
2043 end
2044
2045 if compareDump then
2046 for i=2, inventoryMax do
2047 if not specialSlots[i] then --We don't want to move buckets and things into earlier slots
2048 select(i)
2049 for j=1, i-1 do
2050 if turtle.getItemCount(i) == 0 then break end
2051 turtle.transferTo(j)
2052 end
2053 end
2054 end
2055 select(1)
2056 end
2057 if oldOreQuarry or compareDump then count(nil) end--Subtract the items still there if oreQuarry
2058 resetDumpSlots() --So that slots gone aren't counted as dump slots next
2059
2060 select(1) --For fanciness sake
2061
2062end
2063
2064function dropOff() --Not local because called in mine()
2065 local currX,currZ,currY,currFacing = xPos, zPos, yPos, facing
2066 if careAboutResources then
2067 if not enderChest then --Regularly
2068 eventAdd("goto", 1,1,currY,2, "drop off") --Need this step for "-startDown"
2069 eventAdd('goto(0,1,1,2,"drop off")')
2070 eventAdd("drop", dropSide,false)
2071 eventAdd("turnTo(0)")
2072 eventAdd("mine",false,false,true,false)
2073 eventAdd("goto(1,1,1, 0)")
2074 eventAdd("goto", 1, 1, currY, 0)
2075 eventAdd("goto", currX,currZ,currY,currFacing)
2076 else --If using an enderChest
2077 if turtle.getItemCount(specialSlots.enderChest) ~= 1 then eventAdd("promptSpecialSlot('enderChest','Ender Chest')") end
2078 eventAdd("turnTo",currFacing-2)
2079 eventAdd("dig",false)
2080 eventAdd("select",specialSlots.enderChest)
2081 eventAdd("turtle.place")
2082 eventAdd("drop","front",false)
2083 eventAdd("turnTo",currFacing-2)
2084 eventAdd("select", specialSlots.enderChest)
2085 eventAdd("dig",false)
2086 eventAdd("turnTo",currFacing)
2087 eventAdd("select(1)")
2088 end
2089 runAllEvents()
2090 numDropOffs = numDropOffs + 1 --Analytics tracking
2091 end
2092 return true
2093end
2094function endingProcedure() --Used both at the end and in "biometrics"
2095 eventAdd("goto",1,1,yPos,2,"quarryStart") --Allows for startDown variable
2096 eventAdd("goto",0,1,1,2, "quarryStart") --Go back to base
2097 runAllEvents()
2098 --Output to a chest or sit there
2099 if enderChest then
2100 if dropSide == "right" then eventAdd("turnTo(1)") end --Turn to proper drop side
2101 if dropSide == "left" then eventAdd("turnTo(3)") end
2102 eventAdd("dig(false)") --This gets rid of a block in front of the turtle.
2103 eventAdd("select",specialSlots.enderChest)
2104 eventAdd("turtle.place")
2105 eventAdd("select(1)")
2106 end
2107 eventAdd("drop",dropSide, true)
2108 eventAdd("turnTo(0)")
2109
2110 --Display was moved above to be used in bedrock function
2111 eventAdd("display")
2112 --Log current mining run
2113 eventAdd("logMiningRun",logExtension)
2114 toQuit = true --I'll use this flag to clean up (legacy)
2115 runAllEvents()
2116end
2117function bedrock()
2118 foundBedrock = true --Let everyone know
2119 if rednetEnabled then biometrics() end
2120 if checkFuel() == 0 then error("No Fuel",0) end
2121 local origin = {x = xPos, y = yPos, z = zPos}
2122 print("Bedrock Detected")
2123 if turtle.detectUp() and not turtle.digUp() then
2124 print("Block Above")
2125 turnTo(facing+2)
2126 repeat
2127 if not forward(false) then --Tries to go back out the way it came
2128 if not attck() then --Just making sure not mob-blocked
2129 if not dig() then --Now we know its bedrock
2130 turnTo(facing+1) --Try going a different direction
2131 end
2132 end
2133 end
2134 until not turtle.detectUp() or turtle.digUp() --These should be absolute and we don't care about about counting resources here.
2135 end
2136 up() --Go up two to avoid any bedrock.
2137 up()
2138 eventClear() --Get rid of any excess events that may be run. Don't want that.
2139 endingProcedure()
2140 print("\nFound bedrock at these coordinates: ")
2141 print(origin.x," Was position in row\n",origin.z," Was row in layer\n",origin.y," Blocks down from start")
2142 error("",0)
2143end
2144
2145function endOfRowTurn(startZ, wasFacing, mineFunctionTable)
2146local halfFacing = ((layersDone % 2 == 1) and 1) or 3
2147local toFace = coterminal(wasFacing + 2) --Opposite side
2148if zPos == startZ then
2149 if facing ~= halfFacing then turnTo(halfFacing) end
2150 mine(unpack(mineFunctionTable or {}))
2151end
2152if facing ~= toFace then
2153 turnTo(toFace)
2154end
2155end
2156
2157
2158-------------------------------------------------------------------------------------
2159--Pre-Mining Stuff dealing with session persistence
2160runAllEvents()
2161if toQuit then error("",0) end --This means that it was stopped coming for its last drop
2162
2163local doDigDown, doDigUp = (lastHeight ~= 1), (lastHeight == 0) --Used in lastHeight
2164if not restoreFoundSwitch then --Regularly
2165 --Check if it is a mining turtle
2166 if not isMiningTurtle then
2167 local a, b = turtle.dig()
2168 if a then
2169 mined = mined + 1
2170 isMiningTurtle = true
2171 elseif b == "Nothing to dig with" or b == "No tool to dig with" then
2172 print("This is not a mining turtle. To make a mining turtle, craft me together with a diamond pickaxe")
2173 error("",0)
2174 end
2175 end
2176
2177 if checkFuel() == 0 then --Some people forget to start their turtles with fuel
2178 screen(1,1)
2179 print("I have no fuel and doCheckFuel is off!")
2180 print("Starting emergency fueling procedures!\n")
2181 emergencyRefuel()
2182 if checkFuel() == 0 then
2183 print("I have no fuel and can't get more!")
2184 print("Try using -doRefuel or -fuelChest")
2185 print("I have no choice but to quit.")
2186 error("",0)
2187 end
2188 end
2189
2190 mine(false,false,true) --Get into quarry by going forward one
2191 if gpsEnabled and not restoreFoundSwitch then --The initial locate is done in the arguments. This is so I can figure out what quadrant the turtle is in.
2192 gpsSecondPos = {gps.locate(gpsTimeout)} --Note: Does not run this if it has already been restarted.
2193 end
2194 for i = 1, startDown do
2195 eventAdd("down") --Add a bunch of down events to get to where it needs to be.
2196 end
2197 runAllEvents()
2198 if flatBedrock then
2199 while (detectDown() and digDown(false, true)) or not detectDown() do --None of these functions are non-invert protected because inverse always false here
2200 down()
2201 startDown = startDown + 1
2202 end
2203 startDown = startDown - y + 1
2204 for i=1, y-2 do
2205 up() --It has hit bedrock, now go back up for proper 3 wide mining
2206 end
2207 elseif not(y == 1 or y == 2) then
2208 down() --Go down to align properly. If y is one or two, it doesn't need to do this.
2209 end
2210else --restore found
2211 if not(layersDone == layers and not doDigDown) then digDown() end
2212 if not(layersDone == layers and not doDigUp) then digUp() end --Get blocks missed before stopped
2213end
2214--Mining Loops--------------------------------------------------------------------------
2215select(1)
2216while layersDone <= layers do -------------Height---------
2217local lastLayer = layersDone == layers --If this is the last layer
2218local secondToLastLayer = (layersDone + 1) == layers --This is a check for going down at the end of a layer.
2219moved = moved + 1 --To account for the first position in row as "moved"
2220if not(layersDone == layers and not doDigDown) then digDown() end --This is because it doesn't mine first block in layer
2221if not restoreFoundSwitch and layersDone % 2 == 1 then rowCheck = true end
2222relxCalc()
2223while relzPos <= z do -------------Width----------
2224while relxPos < x do ------------Length---------
2225mine(not lastLayer or (doDigDown and lastLayer), not lastLayer or (doDigUp and lastLayer)) --This will be the idiom that I use for the mine function
2226end ---------------Length End-------
2227if relzPos ~= z then --If not on last row of section
2228 local func
2229 if rowCheck == true then --Switching to next row
2230 func = "right"; rowCheck = false; else func = false; rowCheck = true end --Which way to turn
2231 eventAdd("endOfRowTurn", zPos, facing , {not lastLayer or (doDigDown and lastLayer), not lastLayer or (doDigUp and lastLayer)}) --The table is passed to the mine function
2232 runAllEvents()
2233else break
2234end
2235end ---------------Width End--------
2236if layersDone % 2 == 0 then --Will only go back to start on non-even layers
2237 eventAdd("goto",1,1,yPos,0, "layerStart") --Goto start of layer
2238else
2239 eventAdd("turnTo",coterminal(facing-2))
2240end
2241if not lastLayer then --If there is another layer
2242 for i=1, 2+fromBoolean(not(lastHeight~=0 and secondToLastLayer)) do eventAdd("down()") end --The fromBoolean stuff means that if lastheight is 1 and last and layer, will only go down two
2243end
2244eventAdd("relxCalc")
2245layersDone = layersDone + 1
2246restoreFoundSwitch = false --This is done so that rowCheck works properly upon restore
2247runAllEvents()
2248end ---------------Height End-------
2249
2250endingProcedure() --This takes care of getting to start, dropping in chest, and displaying ending screen