· 9 years ago · Jan 19, 2017, 11:42 PM
1MEmu := "RetroArch"
2MEmuV := "v1.3.6"
3MURL := ["http://themaister.net/retroarch.html"]
4MAuthor := ["djvj","zerojay","SweatyPickle"]
5MVersion := "2.4.3"
6MCRC := "97CC5CB6"
7iCRC := "FB2DB971"
8MID := "635038268922229162"
9MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sharp X68000","Sinclair ZX Spectrum","Sinclair ZX81","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"]
10;----------------------------------------------------------------------------
11; Notes:
12; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
13; Devs stated they will never add support for mounted images (like via DT)
14; Fullscreen is controlled via the module setting in RocketLauncherUI
15; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
16; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
17; Enable 7z support for archived roms
18; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
19;
20; LibRetro DLLs:
21; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
22; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
23; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
24; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
25;
26; SRM files:
27; The srm files location is determined by the configuration file used (savefile_directory = ":\whatever") The default RetroArch srm directory is ":\saves" You can select to sort into core folders (ie: :/saves/Mednafen PSX) by changing sort_savefiles_enable = "true" in the configuration file.
28;
29; Save states:
30; The save state files location is determined by the configuration file used (savestate_directory = ":\whatever") The default RetroArch savestate directory is ":\states" You can select to sort into core folders (ie: :/states/Mednafen PSX) by changing sort_savestates_enable = "true" in the configuration file.
31;
32; Config files:
33; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI. This will be the config folder for the module and will NOT change the location of RetroArch's own /config directory.
34; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
35; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
36; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
37; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
38;
39; Core Options:
40; By default, RetroArch creates a retroarch-core-options.cfg in it's root directory. Example: C:\emus\RetroArch\retroarch-core-options.cfg. This will always be used if the default RetroArch.cfg is loaded. If a configuration file from any other location is used, RetroArch will create a retroarch-core-options.cfg file in the root of that directory. The module has an option to have RetroArch use only the default retroarch-core-options.cfg file no matter the path of the config directory or location of the configuiration file being used. To enable this option set Single_Core_Options to true.
41
42; MultiGame:
43; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch.
44; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
45; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
46;
47; MAME:
48; MAME BIOS roms should be placed in Rom Path's directory. Some systems require the BIOS roms be placed in the MAME internal name directory. (Example: :\Rom Folder\a5200). The MAME BIOS_Roms_Folder option will have no effect unless you are using an older version of the mess core.
49;
50; System Specific Notes:
51; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
52; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
53; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
54; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
55; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
56; NEC TurboGrafx-CD (using MAME core)
57; - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
58; mame_boot_from_cli = "enabled"
59; mame_softlists_enable = "disabled"
60; mame_softlists_auto_media = "disabled"
61; - Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
62; - Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
63; For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
64; For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
65; For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
66; For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
67; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
68; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
69;----------------------------------------------------------------------------
70StartModule()
71BezelGUI()
72FadeInStart()
73
74primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
75emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch")) ; instantiate primary emulator window object
76emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass")) ; instantiate emulator console window object
77
78; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
79; 1 - Official System Name in RocketLauncher
80; 2 - Short name used only for easy referencing within module
81; 3 - Default core
82; 4 - The system ID MAME core recognizes
83RLLog.Debug("Module - Started building the " . MEmu . " object")
84mTypeVar:="
85 ( LTrim
86 AAE|LibRetro_AAE|mame_libretro
87 Acorn BBC Micro|LibRetro_BBCB|mame_libretro|bbcb
88 Amstrad CPC|LibRetro_CPC|mame_libretro|cpc464
89 Amstrad GX4000|LibRetro_GX4K|mame_libretro|gx4000
90 APF Imagination Machine|LibRetro_APF|mame_libretro|apfimag
91 Apple IIGS|LibRetro_AIIGS|mame_libretro|apple2gs
92 Applied Technology MicroBee|LibRetro_MBEE|mame_libretro|mbeeic
93 Atari 2600|LibRetro_2600|stella_libretro|a2600
94 Atari 5200|LibRetro_5200|mame_libretro|a5200
95 Atari 7800|LibRetro_7800|prosystem_libretro|a7800
96 Atari 8-Bit|LibRetro_ATARI8|mame_libretro|a800
97 Atari Classics|LibRetro_ACLS|mame_libretro
98 Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
99 Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
100 Atari ST|LibRetro_ST|hatari_libretro
101 Atari XEGS|LibRetro_XEGS|mame_libretro|xegs
102 Bally Astrocade|LibRetro_BAST|mame_libretro|astrocde
103 Bandai Gundam RX-78|LibRetro_BGRX|mame_libretro|rx78
104 Bandai Super Vision 8000|LibRetro_SV8K|mame_libretro|sv8000
105 Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
106 Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
107 Canon X07|LibRetro_CX07|mame_libretro|x07
108 Capcom Classics|LibRetro_CAPC|mame_libretro
109 Capcom Play System|LibRetro_CPS1|fbalpha_libretro
110 Capcom Play System II|LibRetro_CPS2|fbalpha_libretro
111 Capcom Play System III|LibRetro_CPS3|mame_libretro
112 Casio PV-1000|LibRetro_CAS1K|mame_libretro|pv1000
113 Casio PV-2000|LibRetro_CAS2K|mame_libretro|pv2000
114 Cave|LibRetro_CAVE|mame_libretro
115 Coleco ADAM|LibRetro_ADAM|mame_libretro|adam
116 ColecoVision|LibRetro_COLEC|mame_libretro|coleco
117 Commodore Amiga|LibRetro_PUAE|puae_libretro
118 Commodore Max Machine|LibRetro_CMAX|mame_libretro|vic10
119 Creatronic Mega Duck|LibRetro_DUCK|mame_libretro|megaduck
120 Data East Classics|LibRetro_DATA|mame_libretro
121 Dragon Data Dragon|LibRetro_DRAG64|mame_libretro|dragon64
122 Elektronika BK|LibRetro_EBK|mame_libretro|bk0010
123 Elektronska Industrija Pecom 64|LibRetro_P64|mame_libretro|pecom64
124 Emerson Arcadia 2001|LibRetro_A2001|mame_libretro|arcadia
125 Entex Adventure Vision|LibRetro_AVISION|mame_libretro|advision
126 Epoch Game Pocket Computer|LibRetro_GPCKET|mame_libretro|gamepock
127 Epoch Super Cassette Vision|LibRetro_SCV|mame_libretro|scv
128 Exidy Sorcerer|LibRetro_SORCR|mame_libretro|sorcerer
129 Fairchild Channel F|LibRetro_CHANF|mame_libretro|channelf
130 Final Burn Alpha|LibRetro_FBA|fbalpha_libretro
131 Funtech Super Acan|LibRetro_SACAN|mame_libretro|supracan
132 GamePark 32|LibRetro_GP32|mame_libretro|gp32
133 GCE Vectrex|LibRetro_VECTX|mame_libretro|vectrex
134 Hartung Game Master|LibRetro_GMASTR|mame_libretro|gmaster
135 Interton VC 4000|LibRetro_VC4K|mame_libretro|vc4000
136 Irem Classics|LibRetro_IREM|mame_libretro
137 JungleTac Sport Vii|LibRetro_SPORTV|mame_libretro|vii
138 Konami Classics|LibRetro_KONC|mame_libretro
139 Magnavox Odyssey 2|LibRetro_ODYS2|mame_libretro|odyssey2
140 MAME|LibRetro_MAME|mame_libretro|mame
141 Matra & Hachette Alice|LibRetro_ALICE|mame_libretro|alice32
142 Mattel Aquarius|LibRetro_AQUA|mame_libretro|aquarius
143 Mattel Intellivision|LibRetro_INTV|mame_libretro|intv
144 MGT Sam Coupe|LibRetro_SAMCP|mame_libretro|
145 Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
146 Microsoft MSX|LibRetro_MSX|bluemsx_libretro
147 Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
148 Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
149 Midway Classics|LibRetro_MIDC|mame_libretro
150 Namco Classics|LibRetro_NAMC|mame_libretro
151 Namco System 22|LibRetro_NAM2|mame_libretro
152 NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
153 NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
154 NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
155 NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
156 NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
157 NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
158 Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
159 Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
160 Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
161 Nintendo Classics|LibRetro_NINC|mame_libretro
162 Nintendo DS|LibRetro_DS|desmume_libretro
163 Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
164 Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
165 Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
166 Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
167 Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
168 Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
169 Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
170 Nintendo Game & Watch|LibRetro_GW|gw_libretro
171 Nintendo Pokemon Mini|LibRetro_POKE|mame_libretro|pokemini
172 Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
173 Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
174 Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
175 Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
176 Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
177 Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
178 Panasonic 3DO|LibRetro_3DO|4do_libretro
179 Philips CD-i|LibRetro_CDI|mame_libretro|cdimono1
180 Philips Videopac|LibRetro_PVID|mame_libretro|videopac
181 RCA Studio II|LibRetro_STUD2|mame_libretro|studio2
182 SCUMMVM|LibRetro_SCUMM|scummvm_libretro
183 Sega 32X|LibRetro_32X|picodrive_libretro|32x
184 Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
185 Sega Classics|LibRetro_SEGC|mame_libretro
186 Sega Dreamcast|LibRetro_DCAST|reicast_libretro
187 Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
188 Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
189 Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
190 Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
191 Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
192 Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
193 Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
194 Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
195 Sega Pico|LibRetro_PICO|picodrive_libretro
196 Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
197 Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
198 Sega SC-3000|LibRetro_SC3K|mame_libretro|sc3000
199 Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
200 Sega ST-V|LibRetro_STV|mame_libretro
201 Sega VMU|LibRetro_SVMU|mame_libretro|svmu
202 Sharp X1|LibRetro_SX1|mame_libretro|x1
203 Sharp X68000|LibRetro_SX68000|mame_libretro|x68000
204 Sinclair ZX Spectrum|LibRetro_SPECZX|mame_libretro|spectrum
205 Sinclair ZX81|LibRetro_ZX81|81_libretro|zx81
206 SNK Classics|LibRetro_SNKC|mame_libretro
207 SNK Neo Geo|LibRetro_NEO|fbalpha_libretro
208 SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
209 SNK Neo Geo CD|LibRetro_NEOCD|mame_libretro|neocdz
210 SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
211 SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
212 SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
213 Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|mednafen_psx_hw_libretro|psu
214 Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
215 Sony PocketStation|LibRetro_POCKS|mame_libretro|pockstat
216 Sony PSP|LibRetro_PSP|ppsspp_libretro
217 Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
218 Sord M5|LibRetro_SORD|mame_libretro|m5
219 Spectravideo|LibRetro_SV328|mame_libretro|svi328n
220 Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
221 Taito Classics|LibRetro_TAIC|mame_libretro
222 Tandy TRS-80 Color Computer|LibRetro_TRS80|mame_libretro|coco3
223 Technos|LibRetro_TECHN|mame_libretro
224 Texas Instruments TI 99-4A|LibRetro_TI99|mame_libretro|ti99_4a
225 Thomson MO5|LibRetro_MO5|mame_libretro|mo5
226 Thomson TO7|LibRetro_TO7|mame_libretro|to7
227 Tiger Game.com|LibRetro_TCOM|mame_libretro|gamecom
228 Tiki-100|LibRetro_TIKI|mame_libretro|kontiki
229 Tomy Tutor|LibRetro_TOMY|mame_libretro|tutor
230 VTech CreatiVision|LibRetro_VTECH|mame_libretro|crvision
231 Watara Supervision|LibRetro_SUPRV|mame_libretro|svision
232 Williams Classics|LibRetro_WILLS|mame_libretro
233 )"
234mType := Object()
235Loop, Parse, mTypeVar, `n, `r
236{
237 obj := {}
238 Loop, Parse, A_LoopField, |
239 {
240 If (A_Index = 1)
241 obj.System := A_LoopField
242 Else If (A_Index = 2)
243 obj.ID := A_LoopField
244 Else If (A_Index = 3)
245 obj.Core := A_LoopField
246 Else { ; 4
247 StringSplit, tmp, A_LoopField, `,
248 obj.MAMEID := tmp1
249 obj.MAMEMedia := tmp2
250 }
251 }
252 mType.Insert(obj["System"], obj)
253}
254RLLog.Debug("Module - Finished building the " . MEmu . " object")
255; For easier use throughout the module
256retroSystem := mType[systemName].System
257retroID := mType[systemName].ID
258retroCore := mType[systemName].Core
259retroMAMEID := mType[systemName].MAMEID
260retroMAMEMedia := mType[systemName].MAMEMedia
261RLLog.Info("Module - Using these system variables:")
262RLLog.Info("Module - retroSystem: " . retroSystem)
263RLLog.Info("Module - retroID: " . retroID)
264RLLog.Info("Module - retroCore: " . retroCore)
265RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
266RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
267If !retroSystem
268 ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
269If !retroCore
270 ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
271
272Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
273configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)
274singlecoreoptions := moduleIni.Read("Settings", "single_core_options","false",,1) = "true" ? ":\retroarch-core-options.cfg" : """"
275mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)
276mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"
277mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"
278mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"
279hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)
280ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)
281nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)
282prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)
283core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)
284superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)
285enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)
286overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)
287videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)
288videoDriver := moduleIni.Read(romName . "|" . systemName, "VideoDriver",,,1)
289aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)
290customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)
291customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)
292customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)
293customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)
294stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)
295rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)
296cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)
297threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)
298vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)
299integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)
300configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)
301
302If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
303 retroMAMEID := "mame" ; set all systems that use a mame core to the default mame ID so any system name is supported
304 RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
305}
306
307configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
308mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
309overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
310videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
311rotateBezel := false
312
313configFolder := new Folder(configFolder)
314
315If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy
316{ superGB := "true" ; setting this just in case it's false and the system is Nintendo Super Game Boy
317 sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
318 CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
319 retroID := "LibRetro_SGB" ; switching to Super Game Boy mode
320 retroSystem := "Nintendo Super Game Boy"
321}
322
323; Find the dll for this system
324libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
325
326; Find the cfg file to use
327If !configFolder.Exist()
328 ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
329globalRetroCfg := emuPath . "\retroarch.cfg"
330systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
331coreRetroCfg := configFolder.FilePath . "\" . core . ".cfg"
332RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
333RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
334RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
335foundCfg := ""
336
337systemRetroCfg := new File(systemRetroCfg)
338coreRetroCfg := new File(coreRetroCfg)
339globalRetroCfg := new File(globalRetroCfg)
340
341If systemRetroCfg.Exist() { ; check for system cfg first
342 retroCFGFile := systemRetroCfg
343 foundCfg := 1
344 RLLog.Info("Module - Found a System cfg!")
345} Else If coreRetroCfg.Exist() { ; 2nd option is a core config
346 retroCFGFile := coreRetroCfg
347 foundCfg := 1
348 RLLog.Info("Module - Found a Core cfg!")
349} Else If globalRetroCfg.Exist() { ; 3rd is global cfg
350 retroCFGFile := globalRetroCfg
351 foundCfg := 1
352 RLLog.Info("Module - Found a Global cfg!")
353}
354If foundCfg {
355 RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
356 retroCFG := LoadProperties(retroCFGFile.FileFullPath)
357} Else
358 RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
359
360If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
361 rotateBezel := true
362
363If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
364 retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
365 retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
366 retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
367 If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
368 retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
369 RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
370 retroSysDir := emuPath . retroSysDir
371 }
372 If !retroSysDir
373 ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
374 checkForSlash := StringUtils.Right(retroSysDir, 1)
375 If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
376 retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
377}
378
379If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
380 RLLog.Info("Module - Reading / creating system ini for specific settings.")
381 If !StringUtils.Contains(core, "^(mame|mess|ume)") {
382 If !SystemModuleIni.Exist()
383 SystemModuleIni.Append ; create a new blank ini file if one does not exist
384 }
385
386 coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
387
388 If StringUtils.Contains(core, "^(mame|mess|ume)") { ; Set some MAME/MESS/UME core options.
389 tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
390 WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
391 WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1) ; This needs to be enabled in order to run games with RLauncher
392 WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
393 WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
394 WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
395 } Else If StringUtils.Contains(retroID, "LibRetro_N64") { ; Nintendo 64
396 mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)
397 mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)
398 mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
399 mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)
400 mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)
401 mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)
402 mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)
403 mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)
404 mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)
405 mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)
406 mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)
407 mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)
408 mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)
409 mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
410 mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
411 mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)
412 mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)
413
414 WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
415 WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
416 WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
417 WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
418 WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
419 WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
420 WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
421 WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
422 WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
423 WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
424 WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
425 WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
426 WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
427 WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
428 WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
429 WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
430 WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
431 } Else If StringUtils.Contains(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
432 If StringUtils.Contains(core, "nestopia_libretro") { ; Nestopia
433 nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
434 nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)
435 nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)
436
437 WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
438 WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
439 WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
440 }
441 } Else If StringUtils.Contains(retroID, "LibRetro_LYNX") { ; Atari Lynx
442 If StringUtils.Contains(core, "handy_libretro") { ; Handy
443 handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)
444 If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
445 rotateBezel := true
446 WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
447 }
448 } Else If StringUtils.Contains(retroID, "LibRetro_PSX") { ; Sony PlayStation
449 psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)
450 psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)
451 psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
452
453 WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
454 WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
455 WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
456 }
457 SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
458}
459
460hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
4617z(romPath, romName, romExtension, sevenZExtractPath)
462
463mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
464
465mgRomExtensions := "cue|iso|ccd"
466mgValidExtension := false
467
468Loop, Parse, mgRomExtensions, |
469 If (romExtension = "." . A_LoopField)
470 mgValidExtension := true
471
472If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated
473 m3uRomIndex := Object()
474 mgType := romTable[1,6] . " "
475 mgMaxIndex := romTable.MaxIndex()
476 mgRomIndex := 0
477
478 If mgM3UFile.Exist()
479 mgM3UFile.Delete()
480
481 Loop % mgMaxIndex
482 {
483 If (romTable[A_Index, 3] = romName) {
484 tempType := romTable[A_Index, 5]
485 mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
486 RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
487 Break
488 }
489 }
490
491 If (mgRomIndex > 0) {
492 tempRomIndex := mgRomIndex
493 Loop % mgMaxIndex
494 {
495 mgTypeIndex := mgType . tempRomIndex
496 m3uRomIndex.Insert(tempRomIndex)
497
498 Loop % mgMaxIndex
499 {
500 If (romTable[A_Index, 5] = mgTypeIndex) {
501 tempRomPath := romTable[A_Index, 1]
502 mgM3UFile.Append(tempRomPath . "`n")
503 RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
504 Break
505 }
506 }
507
508 If (tempRomIndex < mgMaxIndex)
509 tempRomIndex++
510 Else
511 tempRomIndex := 1
512 }
513 }
514}
515
516; MAME/MESS/UME core options
517MAMEParam1 := ""
518MAMEParam2 := ""
519MAMEParam3 := ""
520If StringUtils.Contains(core, "^(mame|mess|ume)") { ; if a MAME/MESS/UME core is used
521 If !retroMAMEID
522 ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
523 Else
524 RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
525
526 If !mameRomPath
527 ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
528
529 If (retroMAMEID = "mame") { ; want this for arcade mame only
530 RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
531 fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
532 } Else {
533 RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
534 MAMEParam1 := ""
535 MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
536
537 ; If we already have a media type, then use it.
538 If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
539 ;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
540 MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
541 ; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
542 ; Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
543 } Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
544 ;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
545 MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
546 } Else {
547 ; Build a key/value object containing the different MAMEParam3 choices
548 MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
549 MAMEParam3 := MAMEP3[retroMAMEID] ; search object for the retroMAMEID pair
550 MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
551 }
552
553 If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
554 { microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)
555 If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
556 ScriptError("This is not a known MicroBee model value: " . microbeeModel)
557 Else If (microbeeModel != "mbeeic")
558 retroMAMEID := microbeeModel
559 If romExtension in .mwb,.com,.bee
560 mediaDeviceType := "quik1"
561 Else If romExtension in .wav,.tap
562 mediaDeviceType := "cass"
563 Else If romExtension in .rom
564 mediaDeviceType := "cart"
565 Else If romExtension in .dsk
566 mediaDeviceType := "flop1"
567 Else ; .bin format
568 mediaDeviceType := "quik2"
569 MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
570 }
571
572 If (retroMAMEID = "x68000") ; Sharp X68000
573 {
574 If romExtension in .xdf,.hdm,.2hd,.dim,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
575 mediaDeviceType := "flop1"
576 Else ; .bin format
577 mediaDeviceType := "sasi"
578 MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
579 }
580
581 fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
582 }
583} Else If (superGB = "true") {
584 RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
585 fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
586} Else {
587 RLLog.Info("Module - Retroarch standard mode enabled")
588 fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
589}
590
591If (retroID = "LibRetro_NFDS") ; Nintendo Famicom Disk System
592{ disksysRom := new File(retroSysDir . "\disksys.rom")
593 If !disksysRom.Exist()
594 ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
595} Else If (retroID = "LibRetro_SCD") ; Sega CD
596{ If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
597 ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
598 biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
599 biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
600 biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
601 If !biosCDEBin.Exist()
602 ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
603 If !biosCDUBin.Exist()
604 ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
605 If !biosCDJBin.Exist()
606 ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
607} Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD") ; NEC PC Engine-CD and NEC TurboGrafx-CD
608{ If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
609 ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
610 sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
611 If !sysCard3Pce.Exist()
612 ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
613} Else If (retroID = "LibRetro_PCFX")
614{ If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
615 ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
616 pcfxBios := new File(retroSysDir . "\pcfx.bios")
617 If !pcfxBios.Exist()
618 ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
619} Else If (retroID = "LibRetro_SCUMM")
620{
621 scummFile := new File(romPath . "\" . romName . ".scummvm")
622 If !scummFile.Exist()
623 scummFile.Append("""" . romName . """")
624}
625
626networkSession := ""
627If (enableNetworkPlay = "true") {
628 RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
629
630 netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
631 getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
632
633 If (getWANIP = "true")
634 myPublicIP := GetPublicIP()
635
636 RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
637 defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
638 defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
639 lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
640 lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
641
642 mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
643 If (mpMenuStatus = -1) { ; if user exited menu early
644 RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
645 ExitModule()
646 }
647 If networkSession {
648 RLLog.Info("Module - Using a Network for " . dbName)
649 moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
650 ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
651 If (networkType = "client") {
652 moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP") ; Save last used IP and Port for quicker launching next time
653 netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
654 } Else { ; server
655 netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
656 }
657 RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
658 RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
659 } Else
660 RLLog.Info("Module - User chose Single Player mode for this session")
661}
662
663BezelStart(,,(If rotateBezel ? 1:""))
664
665If foundCfg {
666 If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
667 {
668 customViewportWidth := bezelScreenWidth
669 customViewportHeight := bezelScreenHeight
670 customViewportX := 0
671 customViewportY := 0
672 aspectRatioIndex := 22
673 RLLog.Info("Stretching viewport to fit bezel")
674 }
675
676 raCfgHasChanges := ""
677 WriteRetroProperty("core_options_path", singlecoreoptions)
678 WriteRetroProperty("input_overlay", overlay)
679 WriteRetroProperty("video_shader", videoShader)
680 WriteRetroProperty("video_driver", videoDriver)
681 WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
682 WriteRetroProperty("custom_viewport_width", customViewportWidth)
683 WriteRetroProperty("custom_viewport_height", customViewportHeight)
684 WriteRetroProperty("custom_viewport_x", customViewportX)
685 WriteRetroProperty("custom_viewport_y", customViewportY)
686 WriteRetroProperty("video_rotation", rotation)
687 WriteRetroProperty("video_crop_overscan", cropOverscan)
688 WriteRetroProperty("video_threaded", threadedVideo)
689 WriteRetroProperty("video_vsync", vSync)
690 WriteRetroProperty("video_scale_integer", integerScale)
691 WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
692 WriteRetroProperty("input_disk_next", nextDiskKey)
693 WriteRetroProperty("input_disk_prev", prevDiskKey)
694 If StringUtils.Contains(retroID, "LibRetro_PSX") {
695 Loop, 8 ; Loop 8 times for 8 controllers
696 { p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)
697 WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
698 }
699 }
700
701 If raCfgHasChanges {
702 RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
703 SaveProperties(retroCFGFile.FileFullPath, retroCFG)
704 }
705}
706
707fullscreen := If fullscreen = "true" ? " -f" : ""
708retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
709
710
711
712HideAppStart(hideEmuObj,hideEmu)
713
714If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) { ; if a MAME/MESS/UME core is used
715 primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
716} Else If (retroID = "LibRetro_SCUMM") {
717 primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . "" . netCommand, "Hide")
718} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
719 primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . fullRomPath . netCommand, "Hide")
720} Else If mgM3UFile.Exist() {
721 primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
722} Else {
723 primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
724}
725
726mpMenuStatus := ""
727If networkSession {
728 canceledServerWait := false
729 multiplayerMenuExit := false
730 TimerUtils.SetTimer("NetworkConnectedCheck", 500)
731
732 If (networkType = "server") {
733 RLLog.Info("Module - Waiting for a client to connect to your server")
734 mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
735 } Else { ; client
736 RLLog.Info("Module - Trying to contact the server to establish a connection.")
737 mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
738 }
739
740 If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
741 RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
742 If primaryExe.Process("Exist")
743 primaryExe.Process("Close") ; must close process as the exe is waiting for a client to connect and no window was drawn yet
744 ExitModule()
745 } Else { ; blank response from MultiPlayerMenu, exited properly
746 RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
747 emuPrimaryWindow.Wait()
748 emuPrimaryWindow.WaitActive()
749 }
750 TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
751} Else { ; single player
752 emuPrimaryWindow.Wait()
753 emuPrimaryWindow.WaitActive()
754}
755
756If (hideConsole = "true")
757 emuConsoleWindow.Set("Transparent", "On") ; makes the console window transparent so you don't see it on exit
758
759BezelDraw()
760HideAppEnd(hideEmuObj,hideEmu)
761FadeInExit()
762primaryExe.Process("WaitClose")
7637zCleanUp()
764BezelExit()
765FadeOutExit()
766ExitModule()
767
768
769; Writes new properties into the retroCFG if defined by user
770WriteRetroProperty(key,value="") {
771 If (value != "") {
772 Global retroCFG,raCfgHasChanges
773 WriteProperty(retroCFG, key, value,1,1)
774 raCfgHasChanges := 1
775 }
776}
777
778; Used to convert between RetroArch keys and usable data
779ConvertRetroCFGKey(txt,direction="read"){
780 Global emuPath,RLLog
781 If (direction = "read")
782 { newtxt := StringUtils.TrimLeft(txt,1,0) ; removes the " from the left of the txt
783 newtxt := StringUtils.TrimRight(newtxt,1,0) ; removes the " from the right of the txt
784 relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
785 If StringUtils.Contains(relativeCheck,":",0) { ; if the path contains a ":" then it is a relative path
786 RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
787 newtxt := StringUtils.TrimLeft(newtxt,1,0) ; removes the : from the left of the txt
788 newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
789 }
790 If StringUtils.Contains(newtxt,"/",0)
791 newtxt := StringUtils.Replace(newtxt,"/","\",1,,0) ; replaces all forward slashes with backslashes
792 } Else If (direction = "write")
793 { newtxt := """" . txt . """" ; wraps the txt with ""
794 If StringUtils.Contains(newtxt,"\\",0)
795 newtxt := StringUtils.Replace(newtxt,"\","/",1,,0) ; replaces all backslashes with forward slashes
796 } Else
797 ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
798 RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
799 Return newtxt
800}
801
802MultiGame:
803 KeyUtils.SetKeyDelay(100)
804 emuPrimaryWindow.Activate()
805 KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; eject disc in Retroarch
806 If (!mgLastRomIndex) {
807 mgLastRomIndex := mgRomIndex
808 }
809 selectedRomIndex := 0
810 selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
811
812 Loop % mgMaxIndex
813 {
814 If (m3uRomIndex[A_index] = mgLastRomIndex) {
815 tempLastRomIndex := A_index
816 RLLog.Debug("Module - Last index: " . tempLastRomIndex)
817 }
818 If (m3uRomIndex[A_index] = selectedRomIndex) {
819 tempSelectedRomIndex := A_index
820 RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
821 }
822 }
823
824 mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
825
826 If (mgNewIndex < 0) {
827 mgNewIndex := mgNewIndex * -1
828 Loop % mgNewIndex
829 {
830 RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
831 KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
832 }
833 } Else If (mgNewIndex > 0) {
834 Loop % mgNewIndex
835 {
836 RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
837 KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
838 }
839 }
840
841 KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; close disc in Retroarch
842 mgLastRomIndex := selectedRomIndex
843Return
844
845NetworkConnectedCheck:
846 If clientConnected
847 multiplayerMenuExit := true
848 Else If emuPrimaryWindow.Exist() {
849 RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
850 multiplayerMenuExit := true
851 }
852Return
853
854CloseProcess:
855 FadeOutStart()
856 emuPrimaryWindow.Close()
857Return