· 6 years ago · Oct 30, 2019, 09:26 PM
110/30/2019 20:58:49.860: dxgi.log created (Special K 0.10.3.1, Jul 4 2019)
210/30/2019 20:58:49.866: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
310/30/2019 20:58:49.869: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
410/30/2019 20:58:49.869: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
5-------------------------------------------------------------------------------------------
610/30/2019 20:58:49.871: >> (DRAGON QUEST XI.exe) [dxgi.dll] <<
710/30/2019 20:58:49.871: Loading user preferences from dxgi.ini... done! ( 2.85 ms)
810/30/2019 20:58:49.916: [DLL Loader] ( dxgi.dll ) loaded 'D:\Spelletjes\Steam\steamapps\common\DRAGON QUEST XI\Engine\Binaries\ThirdParty\Steamworks\Steamv132\Win64\steam_api64.dll' < LoadLibraryW> { 'skModuleRegistry::LoadLibraryW' }
910/30/2019 20:58:49.916: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
10-------------------------------------------------------------------------------------------
1110/30/2019 20:58:49.921: Working Directory: D:\Spelletjes\Steam\steamapps\common\DRAGON QUEST XI
1210/30/2019 20:58:49.921: System Directory: C:\Windows\system32
1310/30/2019 20:58:49.921: Loading default dxgi.dll: (C:\Windows\system32\dxgi.dll)
14-------------------------------------------------------------------------------------------
1510/30/2019 20:58:49.926: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
1610/30/2019 20:58:49.926: [ DXGI ] Importing CreateDXGIFactory{1|2}
1710/30/2019 20:58:49.926: [ DXGI ] ================================
1810/30/2019 20:58:49.926: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\Windows\system32\dxgi.dll ) + 1d1f0h
1910/30/2019 20:58:49.926: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\Windows\system32\dxgi.dll ) + 1d380h
2010/30/2019 20:58:49.926: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\Windows\system32\dxgi.dll ) + 1d290h
2110/30/2019 20:58:49.926: [DX11TexMgr] Enumerating injectable <D:\Spelletjes\Steam\steamapps\common\DRAGON QUEST XI\Game\Binaries\Win64\SK_Res\inject\textures>...10/30/2019 20:58:49.927: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' d3d9.dll' < LoadLibraryA> { 'opus_repacketizer_out_range' }
2210/30/2019 20:58:49.927: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
2310/30/2019 20:58:49.927: [Key Layout] -( Keyboard Class: AZERTY * [ W=2c, Q=1e, Y=15 ] )-
2410/30/2019 20:58:49.927: [ Input ] Game uses XInput, installing input hooks...
2510/30/2019 20:58:49.927: [ Input ] >> Hooking XInput 1.3
2610/30/2019 20:58:49.930: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' wer.dll' < LoadLibraryA> { 'opus_repacketizer_out_range' }
27 39 files (74.9 MiB)
2810/30/2019 20:58:49.944: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
2910/30/2019 20:58:49.944: [ D3D 11 ] =========================================
3010/30/2019 20:58:49.944: [ D3D 11 ] D3D11CreateDevice: ( C:\Windows\SYSTEM32\d3d11.dll ) + 4cfe0h { Hooked }
3110/30/2019 20:58:49.944: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\Windows\SYSTEM32\d3d11.dll ) + 4d140h { Hooked }
3210/30/2019 20:58:49.944: [ DXGI ] Installing DXGI Hooks
33===========================================================================================
3410/30/2019 20:58:49.945: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
3510/30/2019 20:58:49.946: [ NvAPI ] NvAPI Init { Success }
3610/30/2019 20:58:49.948: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
3710/30/2019 20:58:49.948: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
3810/30/2019 20:58:49.948: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
3910/30/2019 20:58:49.949: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 051cf7f8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x1bc0 ]
4010/30/2019 20:58:49.949: [ NvAPI ] >> NVIDIA Driver Version: 430.86
4110/30/2019 20:58:49.949: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1070' }
4210/30/2019 20:58:49.949: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
4310/30/2019 20:58:49.949: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
44===========================================================================================
45-------------------------------------------------------------------------------------------
4610/30/2019 20:58:49.949: [ SpecialK ] === Initialization Finished! === ( 89.71 ms)
47-------------------------------------------------------------------------------------------
4810/30/2019 20:58:49.951: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
4910/30/2019 20:58:49.975: [ CPUMgr ] [!] > First Call: GetLogicalProcessorInformation_Detour
5010/30/2019 20:58:49.984: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' NVAPI_Thunk' }
5110/30/2019 20:58:50.005: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
5210/30/2019 20:58:50.006: [ D3D 11 ] Hooking D3D11
5310/30/2019 20:58:50.430: [AntiTamper] Thread: 634 () is inquiring for debuggers
5410/30/2019 20:58:50.442: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
5510/30/2019 20:58:50.480: [SteamInput] SteamAPI DLL ('D:\Spelletjes\Steam\steamapps\common\DRAGON QUEST XI\Engine\Binaries\ThirdParty\Steamworks\Steamv132\Win64\steam_api64.dll') does not export SteamAPI_ISteamController_GetAnalogActionData; disabling SK SteamInput support.
5610/30/2019 20:58:55.812: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
5710/30/2019 20:58:56.054: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' ..\..\..\Engine\Plugins\Runtime\Nvidia\Ansel\Binaries\ThirdParty\AnselSDK64.dll' < LoadLibraryW> { 'opus_repacketizer_out_range' }
5810/30/2019 20:58:56.063: [AntiTamper] Thread: 177c (tier0_s64.dll+CThread::ThreadProc) is inquiring for debuggers
5910/30/2019 20:58:56.064: [DLL Loader] ( tier0_s64.dll ) loaded ' C:\Program Files (x86)\Steam\crashhandler64.dll' <LoadLibraryExW> { 'CValidator::GetNumSockets' }
6010/30/2019 20:58:56.064: [AntiTamper] Thread: 1520 (tier0_s64.dll+CThread::ThreadProc) is inquiring for debuggers
6110/30/2019 20:58:56.064: [AntiTamper] Thread: 1758 (tier0_s64.dll+CThread::ThreadProc) is inquiring for debuggers
6210/30/2019 20:58:56.074: [AntiTamper] Thread: 474 (tier0_s64.dll+CThread::ThreadProc) is inquiring for debuggers
6310/30/2019 20:58:56.075: [AntiTamper] Thread: e70 (tier0_s64.dll+CThread::ThreadProc) is inquiring for debuggers
6410/30/2019 20:58:56.094: [AntiTamper] Thread: 2560 (tier0_s64.dll+CThread::ThreadProc) is inquiring for debuggers
6510/30/2019 20:58:56.095: [DLL Loader] ( steamclient64.dll ) loaded ' Wlanapi.dll' <LoadLibraryExA> { 'hid_write_output_report' }
6610/30/2019 20:58:56.130: [AntiTamper] Thread: 760 (tier0_s64.dll+CThread::ThreadProc) is inquiring for debuggers
6710/30/2019 20:58:56.130: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
6810/30/2019 20:58:56.130: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
6910/30/2019 20:58:56.185: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' ..\..\..\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3Common_x64.dll' < LoadLibraryW> { 'opus_repacketizer_get_nb_frames' }
7010/30/2019 20:58:56.186: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' ..\..\..\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\nvToolsExt64_1.dll' < LoadLibraryW> { 'opus_repacketizer_get_nb_frames' }
7110/30/2019 20:58:56.187: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' ..\..\..\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3_x64.dll' < LoadLibraryW> { 'opus_repacketizer_get_nb_frames' }
7210/30/2019 20:58:56.188: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' ..\..\..\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2015\PhysX3Cooking_x64.dll' < LoadLibraryW> { 'opus_repacketizer_get_nb_frames' }
7310/30/2019 20:58:56.189: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' ..\..\..\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2015\APEXFramework_x64.dll' < LoadLibraryW> { 'opus_repacketizer_get_nb_frames' }
7410/30/2019 20:58:56.190: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' ..\..\..\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2015\APEX_Destructible_x64.dll' < LoadLibraryW> { 'opus_repacketizer_get_nb_frames' }
7510/30/2019 20:58:56.192: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' ..\..\..\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2015\APEX_Legacy_x64.dll' < LoadLibraryW> { 'opus_repacketizer_get_nb_frames' }
7610/30/2019 20:58:56.435: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour
7710/30/2019 20:58:56.448: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 008cf020h) -- [ DRAGON QUEST XI.exe < opus_repacketizer_out_range>, tid=0x0634 ]
7810/30/2019 20:58:56.449: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
7910/30/2019 20:58:56.449: [ DXGI ] [!] D3D11CreateDevice (Flags=0x1) -- [ DRAGON QUEST XI.exe < opus_repacketizer_out_range>, tid=0x0634 ]
8010/30/2019 20:58:56.454: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x1) -- [ dxgi.dll < D3D11CreateDevice_Detour>, tid=0x0634 ]
8110/30/2019 20:58:56.454: [ D3D 11 ] <~> Preferred Feature Level(s): <2> - 11_0 10_0
8210/30/2019 20:58:56.477: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' NVAPI_Thunk' }
8310/30/2019 20:58:56.484: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll' <LoadLibraryExW> { ' NVAPI_Thunk' }
8410/30/2019 20:58:56.485: [DLL Loader] ( DINPUT8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
8510/30/2019 20:58:56.513: [DLL Loader] ( NvCamera64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\d3dcompiler_47_64.dll' <LoadLibraryExW> { ' SetFreeStyleStatus' }
8610/30/2019 20:58:56.513: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 008ca5f0h) -- [ NvCamera64.dll < OnInstall>, tid=0x0634 ]
8710/30/2019 20:58:56.513: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
8810/30/2019 20:58:56.514: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (097a1400h, 0, 09728448h) -- [ NvCamera64.dll < OnInstall>, tid=0x0634 ]
8910/30/2019 20:58:56.514: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
9010/30/2019 20:58:56.514: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070' (LUID: 00000000:000070C5) <Hardware>
9110/30/2019 20:58:56.514: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll < OnInstall>, tid=0x0634 ]
9210/30/2019 20:58:56.514: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice_Detour>, tid=0x0634 ]
9310/30/2019 20:58:56.514: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
9410/30/2019 20:58:56.529: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
9510/30/2019 20:58:56.529: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
9610/30/2019 20:58:56.529: [ D3D 11 ] >> Device = 097ab918h (Feature Level: 11_1)
9710/30/2019 20:58:56.529: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x2038
9810/30/2019 20:58:56.529: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x0000098c, cookie=1
9910/30/2019 20:58:56.529: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
10010/30/2019 20:58:56.529: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3639 MiB - Budget: 4 / 6874 MiB)
10110/30/2019 20:58:56.529: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7344 MiB)
10210/30/2019 20:58:56.530: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 008ca858h) -- [ NvCamera64.dll < AnselGetFunctionTable>, tid=0x0634 ]
10310/30/2019 20:58:56.530: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory >
10410/30/2019 20:58:56.534: [DLL Loader] ( NvCamera64.dll ) loaded ' C:\Windows\system32\nvcuda.dll' <LoadLibraryExW> { ' SetFreeStyleStatus' }
10510/30/2019 20:58:56.679: Resampler failure (crc32c=648ab33)
10610/30/2019 20:58:56.682: [DLL Loader] ( NvCamera64.dll ) loaded ' DWrite.dll' < LoadLibraryW> { ' OnInstall' }
10710/30/2019 20:58:56.685: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
10810/30/2019 20:58:56.685: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
10910/30/2019 20:58:56.685: [ D3D 11 ] >> Device = 0957fe98h (Feature Level: 11_0)
11010/30/2019 20:58:56.686: [ DXGI ] [!] D3D11CreateDevice (Flags=0x1) -- [ DRAGON QUEST XI.exe < opus_repacketizer_out_range>, tid=0x0634 ]
11110/30/2019 20:58:56.686: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x1) -- [ dxgi.dll < D3D11CreateDevice_Detour>, tid=0x0634 ]
11210/30/2019 20:58:56.686: [ D3D 11 ] <~> Preferred Feature Level(s): <2> - 11_0 10_0
11310/30/2019 20:58:56.688: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
11410/30/2019 20:58:56.688: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
11510/30/2019 20:58:56.688: [ D3D 11 ] >> Device = 09b6c378h (Feature Level: 11_0)
11610/30/2019 20:58:56.690: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 008cf208h) -- [ DRAGON QUEST XI.exe < opus_repacketizer_out_range>, tid=0x0634 ]
11710/30/2019 20:58:56.691: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
11810/30/2019 20:58:56.714: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ DRAGON QUEST XI.exe < opus_repacketizer_out_range>, tid=0x0634 ]
11910/30/2019 20:58:56.714: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice_Detour>, tid=0x0634 ]
12010/30/2019 20:58:56.714: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
12110/30/2019 20:58:56.718: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' NVAPI_Thunk' }
12210/30/2019 20:58:56.734: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 008ca750h) -- [ NvCamera64.dll < OnInstall>, tid=0x0634 ]
12310/30/2019 20:58:56.735: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
12410/30/2019 20:58:56.735: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (09d115d0h, 0, 09cfbdc8h) -- [ NvCamera64.dll < OnInstall>, tid=0x0634 ]
12510/30/2019 20:58:56.735: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
12610/30/2019 20:58:56.735: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1070' (LUID: 00000000:000070C5) <Hardware>
12710/30/2019 20:58:56.735: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll < OnInstall>, tid=0x0634 ]
12810/30/2019 20:58:56.735: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice_Detour>, tid=0x0634 ]
12910/30/2019 20:58:56.735: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
13010/30/2019 20:58:56.750: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
13110/30/2019 20:58:56.750: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
13210/30/2019 20:58:56.750: [ D3D 11 ] >> Device = 09d0bd78h (Feature Level: 11_1)
13310/30/2019 20:58:56.750: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 008ca9b8h) -- [ NvCamera64.dll < AnselGetFunctionTable>, tid=0x0634 ]
13410/30/2019 20:58:56.751: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory >
13510/30/2019 20:58:56.757: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
13610/30/2019 20:58:56.757: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
13710/30/2019 20:58:56.757: [ D3D 11 ] >> Device = 09c03248h (Feature Level: 11_0)
13810/30/2019 20:58:56.757: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ClearState
13910/30/2019 20:58:56.757: [ D3D 11 ] [!] > First Call: D3D11_ClearState_Override
14010/30/2019 20:58:58.793: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' MMDevAPI.dll' <LoadLibraryExA> { 'opus_repacketizer_get_nb_frames' }
14110/30/2019 20:59:02.209: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' mf.dll' < LoadLibraryW> { 'opus_repacketizer_get_nb_frames' }
14210/30/2019 20:59:02.210: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' mfplat.dll' < LoadLibraryW> { 'opus_repacketizer_get_nb_frames' }
14310/30/2019 20:59:02.210: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' mfplay.dll' < LoadLibraryW> { 'opus_repacketizer_get_nb_frames' }
14410/30/2019 20:59:02.605: [Window Mgr] [!] > First Call: SetWindowPos_Detour
14510/30/2019 20:59:02.605: [Window Mgr] [!] > First Call: ClipCursor_Detour
14610/30/2019 20:59:02.608: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
14710/30/2019 20:59:02.609: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
14810/30/2019 20:59:02.609: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
14910/30/2019 20:59:02.932: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (09c02a58h, 008cd080h, 39851ce0h) -- [ DRAGON QUEST XI.exe < opus_repacketizer_out_range>, tid=0x0634 ]
15010/30/2019 20:59:02.932: [Swap Chain]
151 +-------------+-------------------------------------------------------------------------+
152 | Resolution. | 1920x1080 @ nan Hz |
153 | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
154 | Buffers.... | 1 |
155 | MSAA....... | Not Used (or Offscreen) |
156 | Mode....... | Windowed |
157 | Scaling.... | Unspecified |
158 | Scanlines.. | Unspecified |
159 | Flags...... | 0x0002 |
160 | SwapEffect. | Discard |
161 +-------------+-------------------------------------------------------------------------+
16210/30/2019 20:59:02.932: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
16310/30/2019 20:59:02.933: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_b937f1a7919ce8d3197f100396a0effc>::operator () >
16410/30/2019 20:59:02.933: [ DXGI ] Promoted IDXGISwapChain to IDXGISwapChain4
16510/30/2019 20:59:02.933: [ DXGI ] + SwapChain <IDXGISwapChain> (2c6e9e80h) wrapped
16610/30/2019 20:59:02.945: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
16710/30/2019 20:59:02.947: [DLL Loader] ( dxgi.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
16810/30/2019 20:59:02.948: [DLL Loader] ( dxgi.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
16910/30/2019 20:59:02.949: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('UnrealWindow' - "DRAGON QUEST XI " * 30500)
17010/30/2019 20:59:02.949: [Window Mgr] $ ClassProc: ( D:\Spelletjes\Steam\steamapps\common\DRAGON QUEST XI\Game\Binaries\Win64\DRAGON QUEST XI.exe ) + 13c9c40h
17110/30/2019 20:59:02.949: [Window Mgr] $ WndProc: Same
17210/30/2019 20:59:02.951: [Window Mgr] >> Hooked ClassProc.
17310/30/2019 20:59:02.951: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
17410/30/2019 20:59:02.951: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
17510/30/2019 20:59:02.951: [Swap Chain]
176 +-----------------+---------------------
177 | Bits Per Color. | 8
178 | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
179 | Red Primary.... | 0.640625, 0.330078
180 | Green Primary.. | 0.300781, 0.600586
181 | Blue Primary... | 0.150391, 0.060547
182 | White Point.... | 0.313477, 0.329102
183 | Min Luminance.. | 0.500000
184 | Max Luminance.. | 270.000000
185 | " FullFrame.. | 270.000000
186 +-----------------+---------------------
18710/30/2019 20:59:02.990: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
18810/30/2019 20:59:02.991: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
18910/30/2019 20:59:03.007: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
19010/30/2019 20:59:03.042: [RenderBack] SwapChain Presentation Thread has Priority=0
19110/30/2019 20:59:03.044: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 008cb410h) -- [ dxgi.dll <SK::DXGI::StartBudgetThread_NoAdapter>, tid=0x0634 ]
19210/30/2019 20:59:03.044: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
19310/30/2019 20:59:03.384: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' ..\..\..\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll' < LoadLibraryW> { 'opus_repacketizer_get_nb_frames' }
19410/30/2019 20:59:03.385: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' ..\..\..\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll' < LoadLibraryW> { 'opus_repacketizer_get_nb_frames' }
19510/30/2019 20:59:03.386: [DLL Loader] ( DRAGON QUEST XI.exe ) loaded ' ..\..\..\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll' < LoadLibraryW> { 'opus_repacketizer_get_nb_frames' }
19610/30/2019 20:59:03.467: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexed
19710/30/2019 20:59:03.467: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
19810/30/2019 20:59:03.489: [DLL Loader] ( NvCamera64.dll ) loaded ' C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvapi64.dll' <LoadLibraryExW> { ' SetFreeStyleStatus' }
19910/30/2019 20:59:03.694: [ Input ] >> Hooking XInput9_1_0
20010/30/2019 20:59:03.768: [Window Mgr] [!] > First Call: PeekMessageW_Detour
20110/30/2019 20:59:05.040: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Flush
20210/30/2019 20:59:05.041: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 00000000h) -- [ DRAGON QUEST XI.exe < opus_repacketizer_out_range>, tid=0x0634 ]
20310/30/2019 20:59:05.059: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
20410/30/2019 20:59:05.086: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
20510/30/2019 20:59:05.087: [Window Mgr] [!] > First Call: PeekMessageA_Detour
20610/30/2019 20:59:05.087: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
20710/30/2019 20:59:05.141: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Draw
20810/30/2019 20:59:05.141: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
20910/30/2019 20:59:05.142: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
21010/30/2019 20:59:05.142: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
21110/30/2019 20:59:05.142: [Input Mgr.] [!] > First Call: XInputSetState1_3_Detour
21210/30/2019 20:59:05.487: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawInstanced
21310/30/2019 20:59:05.487: [ D3D 11 ] [!] > First Call: D3D11_DrawInstanced_Override
21410/30/2019 20:59:05.487: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Dispatch
21510/30/2019 20:59:05.487: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override
21610/30/2019 20:59:05.592: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
21710/30/2019 20:59:06.405: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexedInstanced
21810/30/2019 20:59:06.405: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexedInstanced_Override
21910/30/2019 20:59:27.497: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexedInstancedIndirect
22010/30/2019 20:59:27.497: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexedInstancedIndirect_Override
22110/30/2019 20:59:53.382: [Input Mgr.] [!] > First Call: NtUserSendInput_Detour