· 6 years ago · Aug 04, 2019, 05:22 PM
1ASRD cvar list 04/08/2019. If it's not on the list then server won't recognise it.
2cvar list
3--------------
4_autosave : cmd : : Autosave
5_autosavedangerous : cmd : : AutoSaveDangerous
6_bugreporter_restart : cmd : : Restarts bug reporter .dll
7_record : cmd : : Record a demo incrementally.
8_restart : cmd : : Shutdown and restart the engine.
9achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
10achievement_disable : 0 : , "sv", "cheat", "rep" : Turn off achievements.
11addip : cmd : : Add an IP address to the ban list.
12adsp_alley_min : 122 : :
13adsp_courtyard_min : 126 : :
14adsp_debug : 0 : , "a" :
15adsp_door_height : 112 : :
16adsp_duct_min : 106 : :
17adsp_hall_min : 110 : :
18adsp_low_ceiling : 108 : :
19adsp_opencourtyard_min : 126 : :
20adsp_openspace_min : 130 : :
21adsp_openstreet_min : 118 : :
22adsp_openwall_min : 130 : :
23adsp_room_min : 102 : :
24adsp_street_min : 118 : :
25adsp_tunnel_min : 114 : :
26adsp_wall_height : 128 : :
27ai_actbusy_search_time : 10 : , "sv" :
28ai_auto_contact_solver : 1 : , "sv" :
29ai_block_damage : 0 : , "sv" :
30ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
31ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
32ai_debug_assault : 0 : , "sv" :
33ai_debug_avoidancebounds : 0 : , "sv" :
34ai_debug_directnavprobe : 0 : , "sv" :
35ai_debug_doors : 0 : , "sv" :
36ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
37ai_debug_efficiency : 0 : , "sv" :
38ai_debug_enemies : 0 : , "sv" :
39ai_debug_enemyfinders : 0 : , "sv" :
40ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
41ai_debug_follow : 0 : , "sv" :
42ai_debug_loners : 0 : , "sv" :
43ai_debug_looktargets : 0 : , "sv" :
44ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
45ai_debug_nav : 0 : , "sv" :
46ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
47ai_debug_ragdoll_magnets : 0 : , "sv" :
48ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
49ai_debug_speech : 0 : , "sv" :
50ai_debug_squads : 0 : , "sv" :
51ai_debug_think_ticks : 0 : , "sv" :
52ai_debugscriptconditions : 0 : , "sv" :
53ai_default_efficient : 0 : , "sv" :
54ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
55ai_drawbattlelines : 0 : , "sv", "cheat" :
56ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
57ai_dump_hints : cmd : :
58ai_ef_hate_npc_duration : 1 : , "sv" :
59ai_ef_hate_npc_frequency : 5 : , "sv" :
60ai_efficiency_override : 0 : , "sv" :
61ai_enable_fear_behavior : 1 : , "sv" :
62ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
63ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
64ai_fear_player_dist : 720 : , "sv" :
65ai_find_lateral_cover : 1 : , "sv" :
66ai_find_lateral_los : 1 : , "sv" :
67ai_follow_use_points : 1 : , "sv" :
68ai_follow_use_points_when_moving : 1 : , "sv" :
69ai_force_serverside_ragdoll : 0 : , "sv" :
70ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
71ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
72ai_inhibit_spawners : 0 : , "sv", "cheat" :
73ai_lead_time : 0 : , "sv" :
74ai_LOS_mode : 0 : , "sv", "rep" :
75ai_moveprobe_debug : 0 : , "sv" :
76ai_moveprobe_jump_debug : 0 : , "sv" :
77ai_moveprobe_usetracelist : 0 : , "sv" :
78ai_nav_debug_experimental_pathing : 0 : , "sv" : Draw paths tried during search for bodysnatcher pathing
79ai_navigator_generate_spikes : 0 : , "sv" :
80ai_navigator_generate_spikes_strength : 8 : , "sv" :
81ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
82ai_no_local_paths : 0 : , "sv" :
83ai_no_node_cache : 0 : , "sv" :
84ai_no_select_box : 0 : , "sv" :
85ai_no_steer : 1 : , "sv" :
86ai_no_talk_delay : 0 : , "sv" :
87ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
88ai_norebuildgraph : 0 : , "sv" :
89ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
90ai_path_insert_pause_at_est_end : 1 : , "sv" :
91ai_path_insert_pause_at_obstruction : 1 : , "sv" :
92ai_post_frame_navigation : 0 : , "sv" :
93ai_radial_max_link_dist : 512 : , "sv" :
94ai_reaction_delay_alert : 0 : , "sv" :
95ai_reaction_delay_idle : 0 : , "sv" :
96ai_rebalance_thinks : 1 : , "sv" :
97ai_report_task_timings_on_limit : 0 : , "a", "sv" :
98ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
99ai_sequence_debug : 0 : , "sv" :
100ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
101ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
102ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
103ai_shot_bias : 1 : , "sv" :
104ai_shot_bias_max : 1 : , "sv", "rep" :
105ai_shot_bias_min : -1 : , "sv", "rep" :
106ai_shot_stats : 0 : , "sv" :
107ai_shot_stats_term : 1000 : , "sv" :
108ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
109ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
110ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
111ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
112ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
113ai_show_grid : cmd : : Draw a grid on the floor where looking.
114ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
115ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
116ai_show_hull_attacks : 0 : , "sv" :
117ai_show_node : cmd : : Highlight the specified node
118ai_show_think_tolerance : 0 : , "sv" :
119ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
120ai_simulate_task_overtime : 0 : , "sv" :
121ai_spread_cone_focus_time : 0 : , "sv" :
122ai_spread_defocused_cone_multiplier : 3 : , "sv" :
123ai_spread_pattern_focus_time : 0 : , "sv" :
124ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
125ai_strong_optimizations : 0 : , "sv" :
126ai_strong_optimizations_no_checkstand : 0 : , "sv" :
127ai_task_pre_script : 0 : , "sv" :
128ai_test_los : cmd : : Test AI LOS from the player's POV
129ai_test_moveprobe_ignoresmall : 0 : , "sv" :
130ai_think_limit_label : 0 : , "a", "sv" :
131ai_use_clipped_paths : 0 : , "sv" :
132ai_use_efficiency : 1 : , "sv" :
133ai_use_frame_think_limits : 1 : , "sv" :
134ai_use_think_optimizations : 1 : , "sv" :
135ai_use_visibility_cache : 1 : , "sv" :
136ai_vehicle_avoidance : 1 : , "sv", "cheat" :
137ainet_generate_report : cmd : : Generate a report to the console.
138ainet_generate_report_only : cmd : : Generate a report to the console.
139air_density : cmd : : Changes the density of air for drag computations.
140alias : cmd : : Alias a command.
141anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code.
142antlion_easycrush : 1 : , "sv" :
143askconnect_accept : cmd : : Accept a redirect request by the server.
144asw_adjust_difficulty_by_number_of_marines : 1 : , "sv", "cheat" : If enabled, difficulty will be reduced when there are only 3 or 2 marines.
145asw_afk : cmd : : Leave current marine
146asw_ai_button_hacking_scale : 0 : , "sv", "cheat" : Button panel hacking speed scale for AI marines
147asw_ai_computer_hacking_scale : 0 : , "sv", "cheat" : Computer hacking speed scale for AI marines
148asw_ai_enable_fear_behavior : 1 : , "sv", "cheat" :
149asw_ai_fear_player_dist : 720 : , "sv", "cheat" :
150asw_ai_report : cmd : : Lists various AI and their efficiencies
151asw_alien_batch : cmd : : Creates a batch of aliens at the cursor
152asw_alien_break_chance : 0 : , "sv" : chance the alien will break into ragdoll pieces instead of gib
153asw_alien_burn_duration : 5 : , "sv", "cheat" : Alien burn time
154asw_alien_debug_death_style : 0 : , "sv", "cheat", "rep" : For debugging alien deaths
155asw_alien_fancy_death_chance : 0 : , "sv" : If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling
156asw_alien_floor_texture : 0 : : Alien floor texture used for replacement
157asw_alien_horde : cmd : : Creates a horde of aliens somewhere nearby
158asw_alien_hurt_speed : 0 : , "sv", "cheat" : Fraction of speed to use when the alien is hurt after being shot
159asw_alien_mining_laser_damage_scale : 0 : , "sv", "cheat", "rep" :
160asw_alien_money_chance : 1 : , "sv", "cheat" : Chance of base aliens dropping money
161asw_alien_shover_speed : 50 : , "sv", "cheat" : Speed of a 75kg object thrown by an alien
162asw_alien_speed_scale_easy : 0 : , "sv", "cheat" :
163asw_alien_speed_scale_hard : 1 : , "sv", "cheat" :
164asw_alien_speed_scale_insane : 1 : , "sv", "cheat" :
165asw_alien_speed_scale_normal : 1 : , "sv", "cheat" :
166asw_alien_stunned_speed : 0 : , "sv", "cheat" : Fraction of speed to use when the alien is electrostunned
167asw_alien_unlag : 1 : , "sv" : Unlag alien positions by player's ping
168asw_allow_detach : 0 : , "sv", "cheat", "rep" : Allow the camera to detach from the marine.
169asw_allow_hull_shots : 0 : , "sv", "cheat", "rep" :
170ASW_AllowBriefing : cmd : : Let's you restart the briefing
171asw_ammo_bag_burn_limit : 30 : , "sv", "cheat" : Amount of burn damage needed to make ammo bag explode
172asw_ammo_bag_damage : 150 : , "sv", "cheat" : Damage from ammo bag explosion
173asw_ammo_bag_damage_radius : 400 : , "sv", "cheat" : Radius from ammo bag explosion
174asw_ammo_bag_report : cmd : : List contents of ammo bag
175asw_arena : 0 : , "sv", "cheat" : Will spawn waves of enemies (requires appropriate test map)
176asw_arena_quantity_scale : 1 : , "sv", "cheat" : Scales number of aliens spawned in arena mode
177asw_arena_shuffle_walls : 3 : , "sv", "cheat" : Shuffle walls after how many waves?
178asw_arena_wall_density_max : 0 : , "sv", "cheat" : Max density of random wall brushes in arena mode
179asw_arena_wall_density_min : 0 : , "sv", "cheat" : Max density of random wall brushes in arena mode
180asw_arena_wave : cmd : : Creates a wave of aliens on the arena test map
181asw_arena_waves_per_difficulty : 3 : , "sv", "cheat" : How many waves before difficulty ramps up
182asw_bait_launch_delay : 0 : , "sv", "rep" : Delay before bait is thrown
183asw_bait_refire_time : 0 : , "sv", "rep" : Time between starting a new bait throw
184asw_barrel_health_base : 3 : , "sv", "cheat" : Health of barrel at level 1
185asw_barrel_health_growth : 0 : , "sv", "cheat" : % change in health per level
186asw_batch_interval : 5 : , "sv", "cheat" : Time between successive batches spawning in the same spot
187asw_blend_test_scale : 0 : , "sv", "cheat" :
188asw_blind_follow : 0 : , "sv" : Set to 1 to give marines short sight range while following (old school alien swarm style)
189asw_blink_charge_time : 30 : , "sv", "cheat", "rep" :
190asw_blink_debug : 0 : , "sv", "cheat" :
191asw_blink_height : 50 : , "sv", "rep" :
192asw_blink_range : 2000 : , "sv", "cheat", "rep" :
193asw_blink_time : 0 : , "sv", "cheat", "rep" :
194asw_blink_visible_time : 0 : , "sv", "rep" :
195asw_blip_speech_chance : 0 : , "sv", "cheat" : Chance the tech marines will shout about movement on their scanner after a period of no activity
196asw_bloodhound_drag : 0 : , "sv", "cheat" : Scalar applied to velocity every 0.1 seconds
197asw_bloodhound_drop_interval : 3 : , "sv", "cheat" : Interval between dropping off marines
198asw_bloodhound_max_speed : 600 : , "sv", "cheat" : Max speed of dropship
199asw_bloodhound_near_distance : 500 : , "sv", "cheat" : How near dropship needs to be to dest to start reducing thrust
200asw_bloodhound_random_interval : 1 : , "sv", "cheat" : Time between changing the random destination
201asw_bloodhound_randomness : 10 : , "sv", "cheat" : Randomness applied to hovering destinations
202asw_bloodhound_reset : cmd : : Resets dropship sequence
203asw_bloodhound_sway_speed : 1 : , "sv", "cheat" : How quickly the dropship sways side to side
204asw_bloodhound_thrust : 1200 : , "sv", "cheat" : Change in velocity per second
205asw_bloodhound_tolerance : 50 : , "sv", "cheat" : Distance dropship needs to be to reach destination
206asw_bonus_charges : 0 : , "sv", "cheat" : Bonus ammo given to starting equipment
207asw_boomer_blob_child_fuse_max : 1 : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length
208asw_boomer_blob_child_fuse_min : 0 : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length
209asw_boomer_blob_friction : 0 : , "sv", "cheat" : Friction
210asw_boomer_blob_fuse : 2 : , "sv", "cheat" : Fuse length of cluster grenade
211asw_boomer_blob_gravity : 0 : , "sv", "cheat" : Gravity of mortar bug's mortar
212asw_boomer_blob_min_detonation_time : 0 : , "sv", "cheat" : Min. time before cluster grenade can detonate
213asw_boomer_blob_radius_check_interval : 0 : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against
214asw_boomer_blob_radius_check_scale : 0 : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check
215asw_boomer_health : 800 : , "sv", "cheat" :
216asw_boomer_inflate_debug : 1 : , "sv", "cheat" :
217asw_boomer_inflate_speed : 6 : , "sv", "cheat" :
218asw_buffgrenade_gravity : 1000 : , "sv", "cheat" : Gravity of buffgrenades
219asw_build_speech_durations : cmd : : Measures speech durations and saves to file for use in async client speech
220asw_buzzer_poison_duration : 0 : , "sv", "cheat" : Base buzzer poison blur duration. This scales up to double the value based on mission difficulty.
221asw_campaign_death : 0 : , "sv", "rep" : Whether marines are killed in the roster if a mission is completed with the marine dead
222asw_campaign_wounding : 0 : , "sv" : Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage
223asw_candidate_interval : 1 : , "sv", "cheat" : Interval between updating candidate spawning nodes
224asw_carnage : cmd : : Scales the number of aliens each spawner will put out
225asw_chainsaw_attack_fade_time : 0 : , "sv", "cheat", "rep" : Time for chainsaw attack sound to fade out
226asw_chainsaw_debug : 0 : , "sv", "cheat", "rep" :
227asw_chainsaw_pitch_bite_rate : 50 : , "sv", "cheat", "rep" : How quickly the chainsaw pitch changes when attack hits somethings
228asw_chainsaw_pitch_range : 5 : , "sv", "cheat", "rep" : Random variation applied above and below target pitch
229asw_chainsaw_pitch_return_delay : 1 : , "sv", "cheat", "rep" : How long after attacking something before the chainsaw pitch returns to normal
230asw_chainsaw_pitch_return_rate : 50 : , "sv", "cheat", "rep" : How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything
231asw_chainsaw_pitch_target : 95 : , "sv", "cheat", "rep" : Target pitch when chainsaw starts to attack something
232asw_chainsaw_shake_amplitude : 12 : , "sv", "cheat", "rep" :
233asw_chainsaw_shake_frequency : 100 : , "sv", "cheat", "rep" :
234asw_charge_height : 5 : , "sv", "rep" :
235asw_check_campaign : cmd : : Is this map in campaign mode?
236asw_ClearHouse : cmd : : Removes all Swarm from the map
237asw_client_build_maps : 0 : , "sv", "rep" : Whether clients compile random maps rather than getting sent them
238asw_cluster_grenade_child_fuse_max : 1 : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length
239asw_cluster_grenade_child_fuse_min : 0 : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length
240asw_cluster_grenade_fuse : 2 : , "sv", "cheat" : Fuse length of cluster grenade
241asw_cluster_grenade_min_detonation_time : 0 : , "sv", "cheat" : Min. time before cluster grenade can detonate
242asw_cluster_grenade_radius_check_interval : 0 : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against
243asw_cluster_grenade_radius_check_scale : 0 : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check
244asw_colonist_goto : cmd : : Selected Colonist(s) will go to the location that the player is looking Arguments: none
245asw_colonist_health : 90 : , "sv" :
246asw_colonist_selectall : cmd : : Make all colonists nearby follow. Arguments: none
247asw_colonist_tom_health : 30 : , "sv" :
248asw_compliment_chatter_interval_max : 240 : , "sv" : Max time between kill compliments
249asw_compliment_chatter_interval_min : 180 : , "sv" : Min time between kill compliments
250asw_controls : 1 : , "sv", "cheat", "rep" : Disable to get normal FPS controls (affects all players on the server)
251asw_conv : cmd : : Test a conversation
252asw_conversation : cmd : : Triggers a conversation
253asw_corpse : cmd : : Test create a clientside corpse
254asw_custom_skill_points : 0 : , "a", "sv" : If set, marines will start with no skill points and will spend them as they progress through the campaign.
255asw_damage_indicator : 1 : , "sv", "cheat" : If set, directional damage indicator is shown
256asw_debug_air_move : 0 : , "sv", "cheat", "rep" : Gives debug info on air moving
257asw_debug_alien_damage : 0 : , "sv" : Print damage aliens receive
258asw_debug_aliens : 0 : , "sv", "cheat" :
259asw_debug_button_skin : 0 : , "sv", "cheat" : If set, button panels will output skin setting details
260asw_debug_charging : 0 : , "sv", "cheat" : Visualize charging
261asw_debug_combat_status : 0 : , "sv", "cheat" : Show marine's combat status on the screen
262asw_debug_drone : 0 : , "sv", "cheat" : Enable drone debug messages
263asw_debug_grubs : 0 : , "sv", "cheat" : If set, grubs will print debug messages for various things
264asw_debug_jump_behavior : 0 : , "sv" :
265asw_debug_marine_aim : 0 : , "sv", "cheat" : Shows debug info on marine aiming
266asw_debug_marine_can_see : 0 : , "sv", "cheat" : Display lines for waking up aliens
267asw_debug_marine_chatter : 0 : , "sv" : Show debug info about when marine chatter is triggered
268asw_debug_marine_damage : 0 : , "sv", "cheat" : Show damage marines are taking
269asw_debug_medals : 0 : , "sv" : Print debug info about medals
270asw_debug_mine : 0 : , "sv", "cheat" : Turn on debug messages for Incendiary Mines
271asw_debug_mortarbug : 0 : , "sv" : Display mortarbug debug info
272asw_debug_npcs : 0 : , "sv", "cheat" : Enables debug overlays for various NPCs
273asw_debug_pvs : 0 : , "sv", "cheat" :
274asw_debug_server_cursor : cmd : : Server shows a marker where it thinks your cursor is
275asw_debug_shieldbug : 0 : , "sv", "cheat" : Display shieldbug debug messages
276asw_debug_simple_alien : 0 : , "sv", "cheat" : Print debug text for simple aliens
277asw_debug_spawners : 0 : , "sv", "cheat" : Displays debug messages for the asw_spawners
278asw_debug_spectator_server : cmd : : Prints whether a player wants to spectate
279asw_debug_steps : 0 : , "sv", "cheat", "rep" : Gives debug info on moving up/down steps
280asw_debug_throw : 0 : , "sv", "cheat" : Show node debug info on throw visibility checks
281asw_debug_tile_connections : 0 : , "sv", "rep" : Print debug info for tile connections
282asw_debuganimstate : 0 : , "sv", "rep" :
283asw_DebugAutoAim : 0 : , "sv", "cheat", "rep" :
284asw_default_campaign : 0 : , "a", "sv" : Default campaign used when dedicated server restarts
285asw_difficulty_alien_damage_step : 0 : , "sv", "cheat" : How much alien damage is changed per mission difficulty level
286asw_difficulty_alien_health_step : 0 : , "sv", "cheat" : How much alien health is changed per mission difficulty level
287asw_director_debug : 0 : , "sv", "cheat" : Displays director status on screen
288asw_director_peak_max_time : 3 : , "sv", "cheat" : Max time that director keeps spawning aliens when marine intensity has peaked
289asw_director_peak_min_time : 1 : , "sv", "cheat" : Min time that director keeps spawning aliens when marine intensity has peaked
290asw_director_relaxed_max_time : 40 : , "sv", "cheat" : Max time that director stops spawning aliens
291asw_director_relaxed_min_time : 25 : , "sv", "cheat" : Min time that director stops spawning aliens
292asw_door_drone_damage_scale : 2 : , "sv", "cheat" : Damage scale for drones hitting doors
293asw_door_explosion_boost : 2 : , "sv", "cheat" : Sets damage scale for grenades vs doors
294asw_door_physics : 0 : , "sv", "cheat" : If set, doors will turn into vphysics objects upon death.
295asw_door_seal_damage_reduction : 0 : , "sv", "cheat" : Alien damage scale when door is fully sealed
296asw_draw_awake_ai : 0 : , "sv", "cheat" : Lists how many of each AI are awake
297asw_drone_acceleration : 5 : , "sv", "cheat" : How fast the swarm drone accelerates, as a multiplier on his ideal speed
298asw_drone_attacks : 1 : , "sv", "cheat" : Whether the drones attack or not
299asw_drone_auto_speed_scale : 0 : , "sv", "cheat" : Speed scale for the drones while melee attacking
300asw_drone_cycle : cmd : : Lists drones along with cycle and weight
301asw_drone_death_force : 5 : , "sv", "cheat" : Scale for alien death forces
302asw_drone_death_force_pitch : -10 : , "sv", "cheat" : Tilt the angle of death forces on alien ragdolls
303asw_drone_door_distance : 60 : , "sv", "cheat" : How near to the door a drone needs to be to bash it
304asw_drone_door_distance_min : 40 : , "sv", "cheat" : Nearest a drone can be to a door when attacking
305asw_drone_friction : 0 : , "sv", "cheat" : Velocity loss due to friction
306asw_drone_gib_chance : 0 : , "sv", "cheat" : Chance of drone gibbing instead of ragdoll
307asw_drone_health : 40 : , "sv", "cheat" : How much health the Swarm drones have
308asw_drone_hurl_chance : 0 : , "sv" : Chance that an alien killed by explosives will hurl towards the camera.
309asw_drone_hurl_interval : 10 : , "sv" : Minimum number of seconds that must pass between alien bodies flung at camera.
310asw_drone_melee_force : 1 : , "sv", "cheat" : Force of the drone's melee attack
311asw_drone_melee_range : 60 : , "sv", "cheat" : Range of the drone's melee attack
312asw_drone_override_attack : 1 : , "sv", "cheat" : Enable to make Swarm drones use custom override movement to attack their enemy
313asw_drone_override_move : 0 : , "sv", "cheat" : Enable to make Swarm drones use custom override movement to chase their enemy
314asw_drone_override_speedboost : 0 : , "sv", "cheat" : boost speed for the alien drones when in override mode
315asw_drone_show_facing : 0 : , "sv", "cheat" : Show which way the drone is facing
316asw_drone_show_override : 0 : , "sv", "cheat" : Show a yellow arrow if drone is using override movement
317asw_drone_smooth_speed : 200 : , "sv", "cheat" : How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement
318asw_drone_speedboost : 1 : , "sv", "cheat" : boost speed for the alien drones
319asw_drone_start_melee_range : 100 : , "sv", "cheat" : Range at which the drone starts his melee attack
320asw_drone_touch_damage : 0 : , "sv", "cheat" : Damage caused by drones on touch
321asw_drone_uber_health : 500 : , "sv", "cheat" : How much health the uber Swarm drones have
322asw_drone_weak_from_behind : 0 : , "sv", "cheat", "rep" : Drones take double damage from behind
323asw_drone_yaw_speed : 32 : , "sv", "cheat" : How fast the swarm drone can turn
324asw_drone_yaw_speed_attacking : 8 : , "sv", "cheat" : How fast the swarm drone can turn while doing a melee attack
325asw_drone_yaw_speed_attackprep : 64 : , "sv", "cheat" : How fast the swarm drone can turn while starting his melee attack
326asw_drone_zig_zag_length : 144 : , "sv", "cheat" : Length of drone zig zagging
327asw_drone_zig_zagging : 0 : , "sv", "cheat" : If set, aliens will try to zig zag up to their enemy instead of approaching directly
328asw_drones_friendly : cmd : : Makes drones friendly to marines
329ASW_Drop : cmd : : Makes your marine drop his current weapon
330asw_drop_ammo : cmd : : Drops ammo from an ammo bag
331asw_drop_money : 1 : , "sv", "cheat" : Do aliens drop money?
332asw_drop_powerups : 0 : , "sv", "cheat" : Do aliens drop powerups?
333ASW_DropExtra : cmd : : Makes your marine drop his current extra item
334asw_egg_respawn : 0 : , "sv", "cheat" : If set, eggs will respawn the parasite inside
335asw_electrified_armor_duration : 12 : , "sv", "cheat" : Duration of electrified armor when activated
336asw_encounter_display : 1 : :
337asw_encounter_radius_max : 512 : , "cheat" :
338asw_encounter_radius_min : 384 : , "cheat" :
339asw_encounters_distance_min : 900 : , "cheat" : Min distance between edges of encounter circles
340asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
341asw_ent_create : cmd : : Creates an entity of the given type in front of the current marine.
342asw_ent_teleport : cmd : : Teleport the specified entity to the crosshair location. Format: ent_teleport <entity name>
343asw_facefronttime : 2 : , "sv", "rep" : How many seconds before marine faces front when standing still.
344asw_fast_reload_enabled : 1 : , "sv", "cheat", "rep" : Use fast reload mechanic?
345asw_feetyawrate : 300 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body.
346asw_fire_alien_damage_scale : 3 : , "sv", "cheat" :
347asw_fire_glow : 0 : , "sv", "cheat" : If 1 env_fire and fire mines will have dynamic lights(asw_dynamic_light). Dynamic lights can decrease framerate significantly i
348asw_fire_glow_radius : 280 : , "sv", "cheat" :
349asw_fire_spread_scale : 2 : , "sv", "cheat" :
350asw_fist_passive_damage_scale : 2 : , "sv", "cheat", "rep" : Damage scale applied from charged fist passive item
351asw_fist_ragdoll_chance : 0 : , "sv" :
352asw_fixed_movement_playback_rate : 0 : , "sv", "rep" : Movement animation playback is always unscaled
353asw_flamer_debug : 0 : , "sv", "cheat" : Visualize flamer projectile collision
354asw_flamer_force : 0 : , "sv", "cheat" : Force imparted by the flamer projectiles
355asw_flamer_size : 40 : , "sv", "cheat" : Radius at which flamer projectiles set aliens on fire
356asw_flare_anim_speed : 1 : , "sv", "rep" : Playback rate of the flare throw anim
357asw_flare_autoaim_radius : 250 : , "sv", "cheat", "rep" : Radius of autoaim effect from flares
358asw_flare_launch_delay : 0 : , "sv", "rep" : Delay before flares are thrown
359asw_flare_refire_time : 0 : , "sv", "rep" : Time between starting a new flare throw
360asw_flare_throw_speed : 50 : , "sv", "cheat" : Velocity of thrown flares
361asw_flip_door : cmd : : Flip all door meshes
362asw_follow_hint_debug : 0 : , "sv", "cheat" :
363asw_follow_hint_max_range : 300 : , "sv" : If bot is this far from leader it starts to move closer
364asw_follow_hint_max_z_dist : 120 : , "sv", "cheat" :
365asw_follow_slow_distance : 1200 : , "sv", "cheat" : Marines will follow their leader slowly during combat if he's within this distance
366asw_follow_threshold : 40 : , "sv", "cheat" : Marines in diamond formation will move after leader has moved this much
367asw_follow_use_hints : 2 : , "sv" : 0 = follow formation, 1 = use hints when in combat, 2 = always use hints
368asw_follow_velocity_predict : 0 : , "sv", "cheat" : Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds
369asw_force_ai_fire : 0 : , "sv", "cheat" : Forces all AI marines to fire constantly
370asw_g_jeepexitspeed : 100 : , "sv", "cheat" :
371asw_gas_grenade_cloud_width : 100 : , "sv", "cheat" : Width of the gas grenade cload
372asw_gas_grenade_damage : 20 : , "sv", "cheat" : Damage the gas grenade inflicts
373asw_gas_grenade_damage_interval : 0 : , "sv", "cheat" : Interval of the gas grenade damage
374asw_gas_grenade_duration : 30 : , "sv", "cheat" : Duration of the gas grenade
375asw_gas_grenade_fuse : 1 : , "sv", "cheat" : Fuse time on gas grenades
376asw_gas_grenade_launch_delay : 0 : , "sv", "rep" : Delay before gas_grenades are thrown
377asw_gas_grenade_refire_time : 0 : , "sv", "rep" : Time between starting a new gas_grenade throw
378asw_gas_grenade_throw_speed : 50 : , "sv", "cheat" : Velocity of thrown gas_grenades
379asw_gimme_ammo : cmd : : Refills all marine ammo
380asw_gimme_health : cmd : : Refills all marine health
381asw_god : 0 : , "sv", "cheat" : Set to 1 to make marines invulnerable
382asw_goo_volume : 1 : , "sv", "cheat" : Volume of the alien goo looping sound
383asw_grenade_launcher_gravity : 2 : , "sv", "cheat" : Gravity of grenade launcher grenades
384asw_grenade_launcher_speed : 2 : , "sv", "cheat" : Scale speed of grenade launcher grenades
385asw_grenade_radius : 350 : , "sv", "cheat" : Radius of the rifle's grenade explosion
386asw_grenade_throw_delay : 0 : , "sv", "cheat", "rep" : Delay before grenade entity is spawned when throwing
387asw_grentrail_brightness : 128 : , "sv" :
388asw_grentrail_fade : 100 : , "sv" :
389asw_grentrail_lifetime : 0 : , "sv" :
390asw_grentrail_width : 6 : , "sv" :
391asw_grentrail_widthend : 1 : , "sv" :
392asw_grub_speedboost : 1 : , "sv", "cheat" : boost speed for the grubs
393asw_hacking_fraction : 0 : , "sv", "cheat" :
394asw_harverter_suppress_children : 0 : , "sv", "cheat" : If set to 1, harvesters won't spawn harvesites
395asw_harvester_max_critters : 5 : , "sv", "cheat" : maximum critters the harvester can spawn
396asw_harvester_new : 1 : , "sv", "cheat" : If set to 1, use the new model
397asw_harvester_spawn_height : 16 : , "sv", "cheat" : Height above harvester origin to spawn harvesites at
398asw_harvester_spawn_interval : 1 : , "sv", "cheat" : Time between spawning a harvesite and starting to spawn another
399asw_harvester_speedboost : 1 : , "sv", "cheat" : boost speed for the harvesters
400asw_harvester_touch_damage : 5 : , "sv", "cheat" : Damage caused by harvesters on touch
401asw_heal_gun_heal_fade : 0 : , "sv", "cheat", "rep" : Fade time for heal gun's heal sound
402asw_heal_gun_start_heal_fade : 0 : , "sv", "cheat", "rep" : Crossfade time between heal gun's search and heal sound
403asw_healgrenade_gravity : 1000 : , "sv", "cheat" : Gravity of healgrenades
404asw_healgrenade_refire_time : 1 : , "sv", "cheat", "rep" : Time between starting a new healgrenade throw
405asw_hide_marine : cmd : : Toggle drawing of the current marine
406asw_hl2_camera : 0 : , "sv", "cheat", "rep", "norecord" :
407asw_holdout_announce_time : 5 : , "sv", "cheat" : How many seconds between announcing a wave and actually starting a wave.
408asw_holdout_debug : 0 : , "sv", "cheat", "rep" : Show debug text for holdout mode
409asw_holdout_resupply_time : 20 : , "sv", "cheat" : How many seconds marines have to pick new weapons in the resupply stage.
410asw_holdout_start_wave : cmd : : Starts a holdout wave
411asw_holdout_wave_score_time : 5 : , "sv", "cheat" : How many seconds to show the end wave scores for.
412asw_horde_interval_max : 65 : , "sv", "cheat" : Min time between hordes
413asw_horde_interval_min : 45 : , "sv", "cheat" : Min time between hordes
414asw_horde_max_distance : 1500 : , "sv", "cheat" : Maximum distance away from the marines the horde can spawn
415asw_horde_min_distance : 800 : , "sv", "cheat" : Minimum distance away from the marines the horde can spawn
416asw_horde_override : 0 : , "sv", "rep" : Forces hordes to spawn
417asw_hud_jeephint_numentries : 10 : , "sv" :
418asw_ignore_need_two_player_requirement : 1 : , "sv", "rep" : If set to 1, ignores the mission setting that states two players are needed to start the mission.
419asw_infest_angle : 0 : , "sv" : Angle adjustment for parasite infestation attachment
420asw_infest_pitch : -45 : , "sv" : Angle adjustment for parasite infestation attachment
421asw_instant_restart : 0 : , "sv" : Whether the game should use the instant restart (if not, it'll do a full reload of the map).
422asw_intensity_decay_time : 20 : , "sv", "cheat" : Seconds to decay full intensity to zero
423asw_intensity_far_range : 200 : , "sv", "cheat" : Enemies killed past this distance will only slightly increase intensity
424asw_intensity_inhibit_delay : 3 : , "sv", "cheat" : Seconds before intensity starts to decay after an increase
425asw_intensity_scale : 0 : , "sv", "cheat" : Scales intensity increases for marines
426asw_interval_change_max : 0 : , "sv", "cheat" : Director: Max scale applied to alien spawn interval each spawn
427asw_interval_change_min : 0 : , "sv", "cheat" : Director: Min scale applied to alien spawn interval each spawn
428asw_interval_initial_max : 7 : , "sv", "cheat" : Director: Max time between alien spawns when first entering spawning state
429asw_interval_initial_min : 5 : , "sv", "cheat" : Director: Min time between alien spawns when first entering spawning state
430asw_interval_min : 1 : , "sv", "cheat" : Director: Alien spawn interval will never go lower than this
431asw_inventory : cmd : : Lists marine's inventory
432asw_jump_jet_height : 160 : , "sv", "rep" :
433asw_jump_jet_pounce_height : 60 : , "sv", "rep" :
434asw_jump_jet_time : 0 : , "sv", "rep" :
435asw_knockdown_interval : 3 : , "sv", "cheat" : Min time between knockdowns
436asw_last_game_variation : 0 : , "a", "sv" : Which game variation was used last game
437asw_last_marine_dead_delay : 0 : , "sv", "cheat" : How long to wait after the last marine has died before failing the mission
438asw_leadership_radius : 600 : , "sv", "cheat", "rep" : Radius of the leadership field around NCOs with the leadership skill
439asw_LeaveMarine : cmd : : Uninhabits your current marine
440asw_live_marines : cmd : : Reports if you have live marines
441asw_location_grid_debug : 0 : : Outputs mission grid hexes for server and client
442asw_mad_firing_break : 4 : , "sv", "cheat" : Point at which the mad firing counter triggers the mad firing speech
443asw_mad_firing_decay : 0 : , "sv", "cheat" : Tick down rate of the mad firing counter
444asw_marine_ai_acceleration : 4 : , "sv", "cheat" : Acceleration boost for marine AI
445asw_marine_ai_followspot : 0 : , "sv", "cheat" :
446asw_marine_aim_error_decay_multiplier : 0 : , "sv", "cheat" : Value multiplied per turn to reduce aim error over time
447asw_marine_aim_error_max : 20 : , "sv", "cheat" : Maximum firing error angle for AI marines with base accuracy skill
448asw_marine_aim_error_min : 5 : , "sv", "cheat" : Minimum firing error angle for AI marines with base accuracy skill
449asw_marine_auto_hack : 0 : , "sv", "cheat" : If set to 1, marine will automatically hack nearby computers and button panels
450asw_marine_box_collision : 1 : , "sv", "cheat", "rep" :
451asw_marine_burn_time_easy : 6 : , "sv", "cheat" : Amount of time marine burns for when ignited on easy difficulty
452asw_marine_burn_time_hard : 12 : , "sv", "cheat" : Amount of time marine burns for when ignited on hard difficulty
453asw_marine_burn_time_insane : 15 : , "sv", "cheat" : Amount of time marine burns for when ignited on insane difficulty
454asw_marine_burn_time_normal : 8 : , "sv", "cheat" : Amount of time marine burns for when ignited on normal difficulty
455asw_marine_collision : 0 : , "sv", "rep" : Whether marines collide with each other or not, in a multiplayer game
456asw_marine_death_cam_slowdown : 0 : , "sv", "rep", "demo" : Slow down time when a marine dies
457asw_marine_death_cam_time : 0 : , "sv", "cheat", "rep" : Time to do the slowdown death cam
458asw_marine_death_cam_time_hold : 1 : , "sv", "cheat", "rep" : Time to hold on the dying marine at time ramps back up
459asw_marine_death_cam_time_interp : 0 : , "sv", "cheat", "rep" : Time to blend into the death cam
460asw_marine_death_cam_time_interp_out : 0 : , "sv", "cheat", "rep" : Time to blend out of the death cam
461asw_marine_death_cam_time_local_hold : 5 : , "sv", "cheat", "rep" : Time to hold on the dying marine at time ramps back up if they died
462asw_marine_death_cam_time_scale : 0 : , "sv", "cheat", "rep" : Time scale during death cam
463asw_marine_death_protection : 1 : , "sv", "cheat" : Prevents marines from dying in one hit, unless on 1 health
464asw_marine_debug_movement : 0 : , "sv", "cheat" : Debug overall marine movement direction
465asw_marine_explosion_protection : 0 : , "sv", "cheat" : Reduction of explosion radius against marines
466asw_marine_face_last_enemy_time : 5 : , "sv", "cheat" : Amount of time that AI marines will face their last enemy after losing it while in follow mode
467asw_marine_fall_damage : 0 : , "sv", "cheat" : Marines take falling damage
468asw_marine_ff : 1 : , "sv", "cheat" : Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max)
469asw_marine_ff_absorption : 0 : , "sv", "rep" : Friendly fire absorption style (0=none 1=ramp up 2=ramp down)
470asw_marine_ff_absorption_build_rate : 0 : , "sv", "cheat" : Rate of FF absorption decay build up when being shot by friendlies
471asw_marine_ff_absorption_decay_rate : 0 : , "sv", "cheat" : Rate of FF absorption decay
472asw_marine_ff_dmg_base : 1 : , "sv", "cheat" : Amount of friendly fire damage on mission difficulty 5
473asw_marine_ff_dmg_step : 0 : , "sv", "cheat" : Amount friendly fire damage is modified per mission difficuly level away from 5
474asw_marine_ff_guard_time : 5 : , "sv", "cheat" : Amount of time firing is disabled for when activating friendly fire guard
475asw_marine_force_combat_status : 0 : , "sv", "cheat" :
476asw_marine_friction : 10 : , "sv", "nf", "rep" : Marine movement friction.
477asw_marine_gravity : 800 : , "sv", "rep" : Marine gravity.
478asw_marine_melee_damage : 20 : , "sv", "cheat" : How much damage the marine's kick does
479asw_marine_melee_distance : 50 : , "sv", "cheat" : How far the marine can kick
480asw_marine_melee_force : 200000 : , "sv", "cheat" : Marine kick force = this / dist
481asw_marine_melee_kick_lift : 0 : , "sv", "cheat" : Upwards Z-Force given to kicked objects
482asw_marine_melee_max_force : 10000 : , "sv", "cheat" : Maximum force allowed
483asw_marine_names : 1 : , "sv", "cheat", "rep" : Whether to show the marine name
484asw_marine_nearby_angle : -75 : , "sv", "cheat", "rep" :
485asw_marine_passive_armor_scale : 0 : , "sv", "cheat" : 'normal' armor will scale damage taken by this much
486asw_marine_random_yaw : 40 : , "sv" : Min/max angle the marine will change his yaw when idling in follow mode
487asw_marine_rolls : 1 : , "sv", "rep" : If set, marine will do rolls when jump is pressed
488asw_marine_scan_beams : 0 : , "sv", "cheat" : Draw scan beams for marines holding position
489asw_marine_server_anim : cmd : : Lists animation playing on the player's current marine serverside
490asw_marine_server_ragdoll : 0 : , "sv", "cheat" : If set, marines will have server ragdolls instead of clientside ones.
491asw_marine_skill : cmd : : Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of the current marine in that skill asw_marine_spe
492asw_marine_special_heal_chatter_chance : 0 : , "sv" : Chance of medic saying a special healing line. Wounded special chance is this times 5.
493asw_marine_special_idle_chatter_chance : 0 : , "sv", "cheat" : Chance of marine doing a special idle chatter
494asw_marine_spectate : cmd : : Usage: asw_marine_spectate [marine_num]
495asw_marine_speed_scale_easy : 0 : , "sv", "cheat", "rep" :
496asw_marine_speed_scale_hard : 1 : , "sv", "cheat", "rep" :
497asw_marine_speed_scale_insane : 1 : , "sv", "cheat", "rep" :
498asw_marine_speed_scale_normal : 1 : , "sv", "cheat", "rep" :
499asw_marine_speed_type : 2 : , "sv", "rep" : 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed
500asw_marine_stumble_on_damage : 1 : , "sv", "cheat" : Marine stumbles when he takes damage
501asw_marine_time_until_ignite : 0 : , "sv", "cheat" : Amount of time before a marine ignites from taking repeated burn damage
502asw_marine_toggle_crouch_chance : 0 : , "sv" : Chance of AI changing between crouched and non-crouched while idling in follow mode
503asw_marine_view_cone_cost : 5 : , "sv", "cheat" : Extra pathing cost if a node is visible to a marine
504asw_marine_view_cone_dist : 700 : , "sv", "rep" : Distance for marine view cone checks
505asw_marine_view_cone_dot : 0 : , "sv", "rep" : Dot for marine view cone checks
506asw_marine_yaw_interval_max : 8 : , "sv" : Max time between AI marine shifting his yaw
507asw_marine_yaw_interval_min : 3 : , "sv" : Min time between AI marine shifting his yaw
508asw_MarineInvuln : cmd : : Makes your marines invulnerable
509asw_max_alien_batch : 10 : , "sv", "cheat" : Max number of aliens spawned in a horde batch
510asw_max_body_yaw : 30 : , "sv", "rep" : Max angle body yaw can turn either side before feet snap.
511asw_max_saves : 5 : , "a" : Maximum number of multiplayer saves that will be stored on this server.
512asw_medal_accuracy : 0 : , "sv", "cheat" : Minimum accuracy needed to win the accuracy medal
513asw_medal_barrel_kills : 5 : , "sv", "cheat" : Minimum aliens killed with barrels to get the Collateral damage medal
514asw_medal_blood_heal_amount : 150 : , "sv", "cheat" : How much health must be healed to win the blood halo medal
515asw_medal_egg_kills : 10 : , "sv", "cheat" : Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map
516asw_medal_explosive_kills : 6 : , "sv", "cheat" : How many aliens have to be killed from one explosion to get the explosives merit medal
517asw_medal_firefighter : 10 : , "sv", "cheat" : Minimum fires needed to put out to get the firefighter medal
518asw_medal_grub_kills : 10 : , "sv", "cheat" : Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map
519asw_medal_info : cmd : : Give medal info on a particular marine
520asw_medal_lifesaver_dist : 100 : , "sv", "cheat" : How close an alien has to be a fellow marine to count for the lifesaver medal
521asw_medal_lifesaver_kills : 1 : , "sv", "cheat" : How many aliens you have to kill that were close to a teammate to get the lifesaver medal
522asw_medal_melee_hits : 20 : , "sv", "cheat" : Minimum kicks needed to get the iron fist medal
523asw_medal_mine_burns : 60 : , "sv", "cheat" : How many mine kills needed to get the mine medal
524asw_medal_parasite_kills : 50 : , "sv", "cheat" : Minimum kills needed to get the parasite medal
525asw_medal_reckless_explosive_kills : 1 : , "sv", "cheat" : How many aliens have to be killed from kicked grenades to get the reckless explosive merit
526asw_medal_sentry_kills : 60 : , "sv", "cheat" : Minimum kills needed to win the sentry medal
527asw_medal_silver_heal_amount : 200 : , "sv", "cheat" : How much health must be healed to win the silver halo medal
528asw_melee_base_damage : 12 : , "sv", "cheat", "rep" : The melee damage that marines do at level 1 (scales up with level)
529asw_melee_debug : 0 : , "sv", "rep" : Debugs the melee system. Set to 2 for position updates
530asw_melee_knockback_up_force : 1 : , "sv", "cheat" :
531asw_melee_list_dps : cmd : : Lists DPS for melee weapons
532asw_melee_lock : 0 : , "sv", "rep" : Marine is moved to the nearest enemy when melee attacking
533asw_melee_reload_server_only : cmd : : Reloads melee_attacks.txt
534asw_melee_require_contact : 0 : , "sv", "rep" : Melee requires contact to transition to the next combo
535asw_melee_require_key_release : 1 : , "sv", "cheat", "rep" : Melee requires key release between attacks
536asw_minigun_spin_down_rate : 0 : , "sv", "cheat", "rep" : Spin down speed of minigun
537asw_minigun_spin_rate_threshold : 0 : , "sv", "cheat", "rep" : Minimum barrel spin rate before minigun will fire
538asw_minigun_spin_up_rate : 1 : , "sv", "cheat", "rep" : Spin up speed of minigun
539asw_mining_laser_run_fade : 0 : , "sv", "cheat", "rep" : Fade time for mining laser run sound
540asw_mining_laser_start_run_fade : 0 : , "sv", "cheat", "rep" : Crossfade time between mining laser's charge and run sound
541asw_mininglaser_damage_snd_interval : 1 : , "sv", "cheat", "rep" : How often to play the damage sound when the laser beam is on
542asw_money : 0 : , "sv", "rep" : Can players collect money?
543asw_money_elasticity : 3 : , "sv", "cheat" :
544asw_money_friction : -1 : , "sv", "cheat" :
545asw_money_gravity : 0 : , "sv", "cheat" :
546asw_mortar_round_child_fuse_max : 1 : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length
547asw_mortar_round_child_fuse_min : 0 : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length
548asw_mortar_round_fuse : 4 : , "sv", "cheat" : Fuse length of cluster grenade
549asw_mortar_round_gravity : 0 : , "sv", "cheat" : Gravity of mortar bug's mortar
550asw_mortar_round_min_detonation_time : 0 : , "sv", "cheat" : Min. time before cluster grenade can detonate
551asw_mortar_round_radius_check_interval : 0 : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against
552asw_mortar_round_radius_check_scale : 0 : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check
553asw_mortarbug_face_target : 1 : , "sv", "cheat" : Mortarbug faces his target when moving
554asw_mortarbug_shell_fuse : 3 : , "sv", "cheat" : Time before mortarbug shell explodes
555asw_mortarbug_shell_gravity : 0 : , "sv", "cheat" : Gravity of mortarbug shell
556asw_mortarbug_speedboost : 1 : , "sv", "cheat" : boost speed for the mortarbug
557asw_mortarbug_spitspeed : 350 : , "sv", "cheat" : Speed at which mortarbug grenade travels.
558asw_mortarbug_touch_damage : 5 : , "sv", "cheat" : Damage caused by mortarbug on touch
559asw_move_dummy : cmd : :
560asw_move_marine : 1 : , "sv", "cheat" : Activate remote control of named entity
561asw_movement_direction_interval : 0 : , "sv", "cheat" :
562asw_movement_direction_tolerance : 30 : , "sv", "cheat" :
563asw_network_id : cmd : : returns network id
564asw_new_drone : 1 : , "sv", "cheat" : Set to 1 to use the new drone model
565ASW_NextMarine : cmd : : Select your next marine
566asw_night_vision_duration : 20 : , "sv", "cheat", "rep" :
567asw_npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
568asw_npc_go_do_run : 1 : , "sv", "cheat" : Set whether should run on asw_npc_go
569asw_objective_slowdown_time : 1 : , "sv", "cheat" : Length of time that the slowdown effect lasts.
570asw_objective_update_time_scale : 0 : , "sv", "cheat", "rep" : Time scale during objective updates
571asw_old_shieldbug : 0 : , "sv", "cheat" : 1= old shield bug, 0 = new model
572asw_parasite_defanged_damage : 15 : , "sv", "cheat" : Damage per hit from defanged parasites
573asw_parasite_inside : 0 : , "sv" : If set, parasites will burrow into their victims rather than staying attached
574asw_parasite_speedboost : 1 : , "sv", "cheat" : boost speed for the parasites
575asw_path_end : cmd : : mark end of pathfinding test
576asw_path_start : cmd : : mark start of pathfinding test
577asw_pdw_max_shooting_distance : 400 : , "sv", "rep" : Maximum distance of the hitscan weapons.
578ASW_PermaStim : cmd : : Free long stim
579ASW_PermaStimStop : cmd : : Free long stim
580ASW_PhysicsShove : cmd : : Shove objects in front of you
581asw_powerup_elasticity : 0 : , "sv", "cheat", "rep" :
582asw_powerup_friction : 0 : , "sv", "cheat", "rep" :
583asw_powerup_gravity : 1 : , "sv", "cheat", "rep" :
584asw_precache_speech : 0 : , "sv", "cheat" : If set, server will precache all speech files (increases load times a lot!)
585ASW_PrevMarine : cmd : : Select your previous marine
586asw_queen_debug : 0 : , "sv", "cheat" : Display debug info about the queen
587asw_queen_flame_flinch_chance : 0 : , "sv", "cheat" : Chance of queen flinching when she takes fire damage
588asw_queen_force_parasite_spawn : 0 : , "sv", "cheat" : Set to 1 to force the queen to spawn parasites
589asw_queen_force_spit : 0 : , "sv", "cheat" : Set to 1 to force the queen to spit
590asw_queen_grabber_dmg : 1 : , "sv", "cheat" : Damager per pump per grabber
591asw_queen_grabber_health : 20 : , "sv", "cheat" : Initial health of the queen grabbers
592asw_queen_health_easy : 2500 : , "sv", "cheat" : Initial health of the Swarm Queen
593asw_queen_health_hard : 5000 : , "sv", "cheat" : Initial health of the Swarm Queen
594asw_queen_health_insane : 6000 : , "sv", "cheat" : Initial health of the Swarm Queen
595asw_queen_health_normal : 3500 : , "sv", "cheat" : Initial health of the Swarm Queen
596asw_queen_max_mslash : 350 : , "sv", "cheat" : Max Range of Swarm Queen moving slash attack
597asw_queen_min_mslash : 160 : , "sv", "cheat" : Min Range of Swarm Queen moving slash attack
598asw_queen_slash_damage : 5 : , "sv", "cheat" : Damage caused by the Swarm Queen's slash attack
599asw_queen_slash_debug : 0 : , "sv", "cheat" : Visualize Swarm Queen slash collision
600asw_queen_slash_range : 200 : , "sv", "cheat" : Range of Swarm Queen slash attack
601asw_queen_slash_size : 100 : , "sv", "cheat" : Padding around the Swarm Queen's claw when calculating melee attack collision
602asw_queen_spit_autoaim_angle : 10 : , "sv", "cheat" : Angle in degrees in which the Queen's spit attack will adjust to fire at a marine
603asw_queen_spit_damage : 10 : , "sv", "cheat" : Damage caused by the queen's goo spit
604asw_queen_spit_radius : 350 : , "sv", "cheat" : Radius of the queen's goo spit attack
605asw_ragdoll_blend_test : cmd : : Ragdoll blending test
606asw_ragdoll_marine : cmd : : Toggle ragdolling of the current marine
607asw_railgun_force_scale : 60 : , "sv", "rep" : Force of railgun shots
608asw_ranger_health : 101 : , "sv", "cheat" :
609asw_realistic_death_chatter : 0 : , "sv", "cheat" : If true, only 1 nearby marine will shout about marine deaths
610asw_regular_floor_texture : 0 : : Regular floor texture to replace
611asw_report_difficulty : cmd : : Reports current skill and mission difficulty level
612asw_reserve_marine_time : 30 : , "sv" : Number of seconds marines are reserved for at briefing start
613asw_restart_mission : cmd : : Restarts the current mission
614asw_rocket_acceleration : 60 : , "sv", "cheat" :
615asw_rocket_debug : 0 : , "sv", "cheat" :
616asw_rocket_drag : 0 : , "sv", "cheat" :
617asw_rocket_homing_range : 640000 : , "sv", "cheat" :
618asw_rocket_hover_height : 10 : , "sv", "cheat" :
619asw_rocket_hover_thrust : 60 : , "sv", "cheat" :
620asw_rocket_lifetime : 3 : , "sv", "cheat" :
621asw_rocket_max_speed : 600 : , "sv", "cheat" :
622asw_rocket_min_speed : 280 : , "sv", "cheat" :
623asw_rocket_wobble_amp : 90 : , "sv", "cheat" :
624asw_rocket_wobble_freq : 0 : , "sv", "cheat" :
625asw_room_info : cmd : : Shows details about the current room in a randomly generated map
626asw_rts_controls : 0 : , "sv", "cheat", "rep" :
627asw_run_fixed_blend : 0 : , "sv", "rep" :
628asw_run_speed : 380 : , "sv", "rep" : Test of movement speed returned in animstate code
629asw_run_speed_scale : 1 : , "sv", "rep" :
630asw_sb_gallop_max_range : 130 : , "sv", "cheat" : Max range to do ram attack
631asw_sb_gallop_min_range : 50 : , "sv", "cheat" : Min range to do ram attack
632asw_screenflash : 0 : , "sv", "cheat" : Alpha of damage screen flash
633asw_sentry_debug_aim : 0 : , "sv", "cheat" : Draw debug lines for sentry gun aim
634asw_sentry_friendly_fire_scale : 0 : , "sv", "rep" : Damage scale for sentry gun friendly fire
635asw_sentry_friendly_target : 0 : , "sv", "rep" : Whether the sentry targets friendlies or not
636asw_sentry_gun_type : -1 : , "sv", "cheat" : Force the type of sentry guns built to this. -1, the default, reads from the marine attributes.
637asw_sequence_speed_cap : 160 : , "sv", "rep" :
638ASW_Server_LoadCampaign : cmd : : Server loads a previously saved campaign game
639ASW_Server_StartCampaign : cmd : : Server starts a new campaign game
640asw_set_drone_skin : cmd : : Sets skin index of all drones and simple drones
641asw_set_solid : cmd : : Sets solid status of current marine
642asw_shake : cmd : : Shake the screen.
643asw_shaman_aim_ahead_time : 1 : , "sv", "cheat" : Look ahead time for shaman's heal target
644asw_shaman_health : 59 : , "sv", "cheat" :
645asw_shieldbug_defending_speedboost : 1 : , "sv", "cheat" : Boost speed for the shieldbug when defending
646asw_shieldbug_force_defend : 0 : , "sv", "cheat" : 0 = no force, 1 = force open, 2 = force defend
647asw_shieldbug_knockdown : 1 : , "sv", "cheat" : If set shieldbug will knock marines down with his melee attacks
648asw_shieldbug_knockdown_force : 500 : , "sv", "cheat" : Magnitude of knockdown force for shieldbug's melee attack
649asw_shieldbug_knockdown_lift : 300 : , "sv", "cheat" : Upwards force for shieldbug's melee attack
650asw_shieldbug_melee_force : 2 : , "sv", "cheat" : Melee force of the shieldbug
651asw_shieldbug_screen_shake : 1 : , "sv", "cheat" : Should the shieldbug cause screen shake?
652asw_shieldbug_speedboost : 1 : , "sv", "cheat" : boost speed for the shieldbug
653asw_shotgun_pellet_fade_length : 100 : , "sv" : Length of the trail on the shotgun pellets
654asw_shotgun_pellets_pass : 0 : , "sv", "cheat" : Set to make shotgun pellets pass through aliens (as opposed to stopping on contact)
655asw_show_marine_hints : cmd : : Show hint manager spots
656asw_show_xp_details : 0 : , "sv", "rep" : Output XP rewards to the console
657asw_simple_hacking : 0 : , "sv", "cheat" : Use simple progress bar computer hacking
658asw_sk_jeep_gauss_damage : 15 : , "sv" :
659asw_skill : 2 : , "sv", "rep" : Game skill level (1-5).
660asw_skill_accuracy_deagle_dmg_base : 0 : , "sv", "cheat", "rep" :
661asw_skill_accuracy_deagle_dmg_step : 0 : , "sv", "cheat", "rep" :
662asw_skill_accuracy_flamer_dmg_base : 0 : , "sv", "cheat", "rep" :
663asw_skill_accuracy_flamer_dmg_step : 0 : , "sv", "cheat", "rep" :
664asw_skill_accuracy_heavy_rifle_dmg_base : 0 : , "sv", "cheat", "rep" :
665asw_skill_accuracy_heavy_rifle_dmg_step : 2 : , "sv", "cheat", "rep" :
666asw_skill_accuracy_medrifle_dmg_base : 0 : , "sv", "cheat", "rep" :
667asw_skill_accuracy_medrifle_dmg_step : 2 : , "sv", "cheat", "rep" :
668asw_skill_accuracy_pdw_dmg_base : 0 : , "sv", "cheat", "rep" :
669asw_skill_accuracy_pdw_dmg_step : 1 : , "sv", "cheat", "rep" :
670asw_skill_accuracy_pistol_dmg_base : 0 : , "sv", "cheat", "rep" :
671asw_skill_accuracy_pistol_dmg_step : 2 : , "sv", "cheat", "rep" :
672asw_skill_accuracy_prifle_dmg_base : 0 : , "sv", "cheat", "rep" :
673asw_skill_accuracy_prifle_dmg_step : 1 : , "sv", "cheat", "rep" :
674asw_skill_accuracy_railgun_dmg_base : 0 : , "sv", "cheat", "rep" :
675asw_skill_accuracy_railgun_dmg_step : 10 : , "sv", "cheat", "rep" :
676asw_skill_accuracy_rifle_dmg_base : 0 : , "sv", "cheat", "rep" :
677asw_skill_accuracy_rifle_dmg_step : 1 : , "sv", "cheat", "rep" :
678asw_skill_accuracy_shotgun_dmg_base : 0 : , "sv", "cheat", "rep" :
679asw_skill_accuracy_shotgun_dmg_step : 2 : , "sv", "cheat", "rep" :
680asw_skill_accuracy_sniper_rifle_dmg_base : 0 : , "sv", "cheat", "rep" :
681asw_skill_accuracy_sniper_rifle_dmg_step : 10 : , "sv", "cheat", "rep" :
682asw_skill_accuracy_tesla_cannon_dmg_base : 0 : , "sv", "cheat", "rep" :
683asw_skill_accuracy_tesla_cannon_dmg_step : 0 : , "sv", "cheat", "rep" :
684asw_skill_agility_movespeed_base : 290 : , "sv", "cheat", "rep" :
685asw_skill_agility_movespeed_step : 10 : , "sv", "cheat", "rep" :
686asw_skill_agility_reload_step : 0 : , "sv", "cheat", "rep" :
687asw_skill_autogun_base : 0 : , "sv", "cheat", "rep" :
688asw_skill_autogun_step : 1 : , "sv", "cheat", "rep" :
689asw_skill_drugs_base : 5 : , "sv", "cheat", "rep" :
690asw_skill_drugs_step : 0 : , "sv", "cheat", "rep" :
691asw_skill_engineering_sentry_base : 1 : , "sv", "cheat", "rep" :
692asw_skill_engineering_sentry_step : 0 : , "sv", "cheat", "rep" :
693asw_skill_engineering_welding_base : 0 : , "sv", "cheat", "rep" :
694asw_skill_engineering_welding_step : 0 : , "sv", "cheat", "rep" :
695asw_skill_grenades_cluster_dmg_base : 0 : , "sv", "cheat", "rep" :
696asw_skill_grenades_cluster_dmg_step : 10 : , "sv", "cheat", "rep" :
697asw_skill_grenades_clusters_base : 0 : , "sv", "cheat", "rep" :
698asw_skill_grenades_clusters_step : 1 : , "sv", "cheat", "rep" :
699asw_skill_grenades_dmg_base : 80 : , "sv", "cheat", "rep" :
700asw_skill_grenades_dmg_step : 10 : , "sv", "cheat", "rep" :
701asw_skill_grenades_flechette_dmg_base : 10 : , "sv", "cheat", "rep" :
702asw_skill_grenades_flechette_dmg_step : 1 : , "sv", "cheat", "rep" :
703asw_skill_grenades_freeze_duration_base : 3 : , "sv", "cheat", "rep" :
704asw_skill_grenades_freeze_duration_step : 0 : , "sv", "cheat", "rep" :
705asw_skill_grenades_freeze_radius_base : 210 : , "sv", "cheat", "rep" :
706asw_skill_grenades_freeze_radius_step : 0 : , "sv", "cheat", "rep" :
707asw_skill_grenades_hornet_count_base : 8 : , "sv", "cheat", "rep" :
708asw_skill_grenades_hornet_count_step : 0 : , "sv", "cheat", "rep" :
709asw_skill_grenades_hornet_dmg_base : 50 : , "sv", "cheat", "rep" :
710asw_skill_grenades_hornet_dmg_step : 1 : , "sv", "cheat", "rep" :
711asw_skill_grenades_hornet_interval_base : 0 : , "sv", "cheat", "rep" :
712asw_skill_grenades_hornet_interval_step : 0 : , "sv", "cheat", "rep" :
713asw_skill_grenades_incendiary_dmg_base : 20 : , "sv", "cheat", "rep" :
714asw_skill_grenades_incendiary_dmg_step : 0 : , "sv", "cheat", "rep" :
715asw_skill_grenades_radius_base : 280 : , "sv", "cheat", "rep" :
716asw_skill_grenades_radius_step : 20 : , "sv", "cheat", "rep" :
717asw_skill_grenades_smart_count_base : 32 : , "sv", "cheat", "rep" :
718asw_skill_grenades_smart_count_step : 0 : , "sv", "cheat", "rep" :
719asw_skill_grenades_smart_interval_base : 0 : , "sv", "cheat", "rep" :
720asw_skill_grenades_smart_interval_step : 0 : , "sv", "cheat", "rep" :
721asw_skill_hacking_speed_base : 2 : , "sv", "cheat", "rep" :
722asw_skill_hacking_speed_step : 0 : , "sv", "cheat", "rep" :
723asw_skill_healing_charges_base : 4 : , "sv", "cheat", "rep" :
724asw_skill_healing_charges_step : 1 : , "sv", "cheat", "rep" :
725asw_skill_healing_grenade_base : 50 : , "sv", "cheat", "rep" :
726asw_skill_healing_grenade_step : 10 : , "sv", "cheat", "rep" :
727asw_skill_healing_gun_base : 5 : , "sv", "cheat", "rep" :
728asw_skill_healing_gun_charges_base : 40 : , "sv", "cheat", "rep" :
729asw_skill_healing_gun_charges_step : 10 : , "sv", "cheat", "rep" :
730asw_skill_healing_gun_step : 1 : , "sv", "cheat", "rep" :
731asw_skill_healing_hps_base : 25 : , "sv", "cheat", "rep" :
732asw_skill_healing_hps_step : 8 : , "sv", "cheat", "rep" :
733asw_skill_healing_medkit_hps_base : 50 : , "sv", "cheat", "rep" :
734asw_skill_healing_medkit_hps_step : 5 : , "sv", "cheat", "rep" :
735asw_skill_health_base : 80 : , "sv", "cheat", "rep" :
736asw_skill_health_step : 15 : , "sv", "cheat", "rep" :
737asw_skill_leadership_accuracy_chance_base : 0 : , "sv", "cheat", "rep" :
738asw_skill_leadership_accuracy_chance_step : 0 : , "sv", "cheat", "rep" :
739asw_skill_leadership_damage_resist_base : 0 : , "sv", "cheat", "rep" :
740asw_skill_leadership_damage_resist_step : 0 : , "sv", "cheat", "rep" :
741asw_skill_melee_dmg_base : 30 : , "sv", "cheat", "rep" :
742asw_skill_melee_dmg_step : 6 : , "sv", "cheat", "rep" :
743asw_skill_melee_force_base : 10 : , "sv", "cheat", "rep" :
744asw_skill_melee_force_step : 1 : , "sv", "cheat", "rep" :
745asw_skill_melee_speed_base : 1 : , "sv", "cheat", "rep" :
746asw_skill_melee_speed_step : 0 : , "sv", "cheat", "rep" :
747asw_skill_mines_duration_base : 10 : , "sv", "cheat", "rep" :
748asw_skill_mines_duration_step : 5 : , "sv", "cheat", "rep" :
749asw_skill_mines_fires_base : 1 : , "sv", "cheat", "rep" :
750asw_skill_mines_fires_step : 0 : , "sv", "cheat", "rep" :
751asw_skill_muzzle_flash_base : 1 : , "sv", "cheat", "rep" :
752asw_skill_muzzle_flash_step : 0 : , "sv", "cheat", "rep" :
753asw_skill_piercing_base : 0 : , "sv", "cheat", "rep" :
754asw_skill_piercing_step : 0 : , "sv", "cheat", "rep" :
755asw_skill_reloading_base : 1 : , "sv", "cheat", "rep" :
756asw_skill_reloading_fast_base : 1 : , "sv", "cheat", "rep" :
757asw_skill_reloading_fast_step : 0 : , "sv", "cheat", "rep" :
758asw_skill_reloading_step : 0 : , "sv", "cheat", "rep" :
759asw_skill_scanner_base : 600 : , "sv", "cheat", "rep" :
760asw_skill_scanner_step : 150 : , "sv", "cheat", "rep" :
761asw_skill_self_healing_charges_base : 2 : , "sv", "cheat", "rep" :
762asw_skill_self_healing_charges_step : 0 : , "sv", "cheat", "rep" :
763asw_skill_vindicator_dmg_base : 0 : , "sv", "cheat", "rep" :
764asw_skill_vindicator_dmg_step : 2 : , "sv", "cheat", "rep" :
765asw_skill_vindicator_pellets_base : 7 : , "sv", "cheat", "rep" :
766asw_skill_vindicator_pellets_step : 0 : , "sv", "cheat", "rep" :
767asw_skill_xenowounds_base : 100 : , "sv", "cheat", "rep" :
768asw_skill_xenowounds_step : -25 : , "sv", "cheat", "rep" :
769asw_solid_info : cmd : : Shows solid status of current marine
770asw_spawn_alien : cmd : : Make the named asw_spawner spit out an alien
771asw_spawn_buzzer : cmd : : Spawn a buzzer above marine. Format: asw_spawn_buzzer <z height above marine>
772asw_spawn_parasite_pack : cmd : : Spawns a group of parasites somewhere randomly in the map
773asw_spawn_shieldbug : cmd : : Spawns a shieldbug somewhere randomly in the map
774asw_spawning_enabled : 1 : , "sv", "cheat" : If set to 0, asw_spawners won't spawn aliens
775asw_springcol : 1 : , "sv", "cheat" : Use soft alien collision
776asw_springcol_core : 0 : , "sv", "cheat" : Fraction of the alien's pushaway radius that is a solid capped core
777asw_springcol_debug : 0 : , "sv", "cheat" : Display the direction of the pushaway vector. Set to entity index or -1 to show all.
778asw_springcol_force_scale : 3 : , "sv", "cheat" : Multiplier for each individual push force
779asw_springcol_push_cap : 33 : , "sv", "cheat" : Cap on the total push vector
780asw_springcol_radius : 50 : , "sv", "cheat" : Radius of the alien's pushaway cylinder
781asw_squad_debug : 1 : , "sv", "cheat" : Draw debug overlays for squad movement
782asw_StartStim : cmd : : Activates a stim pack
783asw_stats_nogameplaycheck : 0 : , "sv" : Disable normal check for valid gameplay, send stats regardless.
784asw_stats_track : 0 : , "a", "sv" : Turn on//off Infested stats tracking.
785asw_stats_verbose : 0 : , "sv" : Turn on//off verbose logging of stats.
786asw_stim_duration : 6 : , "sv", "cheat" : Default duration of the stimpack slomo (medics with skills will override this number)
787asw_stim_time_scale : 0 : , "sv", "cheat", "rep" : Time scale during stimpack slomo
788asw_stop_burning : cmd : : Makes your marine stop burning
789asw_stumble_interval : 2 : , "sv", "cheat" : Min time between stumbles
790asw_stumble_knockback : 300 : , "sv", "cheat" : Velocity given to aliens that get knocked back
791asw_stumble_lift : 300 : , "sv", "cheat" : Upwards velocity given to aliens that get knocked back
792asw_stun_grenade_time : 6 : , "sv", "cheat" : How long stun grenades stun aliens for
793asw_suicide : cmd : : Kills your current marine
794asw_sv_maxspeed : 500 : , "sv", "nf", "rep" :
795asw_synup_chatter_chance : 0 : , "sv", "cheat" : Chance of the synup chatter happening
796asw_tech_order_hack_range : 1200 : , "sv", "cheat" : Max range when searching for a nearby AI tech to hack for you
797asw_teleport : cmd : : Usage: asw_teleport <target entity> Teleports your current marine to the named entity
798asw_test_marinenearby : cmd : : Tests the marine nearby util shared function
799asw_test_new_alien_jump : 1 : , "a", "sv" :
800asw_test_turret : cmd : : Test remote turret
801ASW_TestLoad : cmd : : Tests loading a savegame
802ASW_TestRoute : cmd : : Tests loading a savegame
803asw_tilegen_theme : 0 : , "a" : Default theme selected in TileGen
804asw_time_scale_delay : 0 : , "sv", "cheat", "rep" : Delay before timescale changes to give a chance for the client to comply and predict.
805asw_turret_fire_rate : 0 : , "sv", "cheat", "rep" : Firing rate of remote controlled turrets
806asw_turret_turn_rate : 50 : , "sv", "cheat", "rep" : Turning rate of remote controlled turrets
807asw_tutorial_save_stage : 0 : , "a", "sv" : How far through the tutorial the player has got
808asw_uber_auto_speed_scale : 0 : , "sv", "cheat" : Speed scale of uber drones when attacking
809asw_uber_speed_scale : 0 : , "sv", "cheat" : Speed scale of uber drone compared to normal
810asw_unlock_all_locations : 0 : , "cheat" : Unlocks all mission hexes
811asw_vbsp2 : 0 : , "rep" :
812asw_vindicator_grenade_elasticity : 1 : , "sv", "cheat" : elasticity of vindicator grenade
813asw_vindicator_grenade_friction : -1 : , "sv", "cheat" : Time before grenade can
814asw_vindicator_grenade_fuse : 3 : , "sv", "cheat" : Fuse time on incendiary grenades
815asw_vindicator_grenade_gravity : 0 : , "sv", "cheat" : Gravity of vindicator grenade
816asw_vindicator_grenade_mass : 10 : , "sv", "cheat" : Mass of indendiary/cluster grenade
817asw_vindicator_grenade_min_detonation_time : 0 : , "sv", "cheat" : Minimum before this grenade can detonate
818asw_vindicator_grenade_velocity : 3 : , "sv", "cheat" : Scale to the vindicator grenade initial velocity
819asw_visrange_generic : 400 : , "sv", "cheat", "rep" : Vismon range
820asw_vote_duration : 30 : , "sv", "rep" : Time allowed to vote on a map/campaign/saved game change.
821asw_vote_kick_fraction : 0 : , "sv", "rep" : Fraction of players needed to activate a kick vote
822asw_vote_leader_fraction : 0 : , "sv", "rep" : Fraction of players needed to activate a leader vote
823asw_vote_map_fraction : 0 : , "sv", "rep" : Fraction of players needed to activate a map vote
824asw_walk_fixed_blend : 0 : , "sv", "rep" :
825asw_walk_point : 200 : , "sv", "rep" :
826asw_walk_sequence_speed_cap : 50 : , "sv", "rep" :
827asw_walk_speed : 175 : , "sv", "rep" :
828asw_walk_speed_scale : 1 : , "sv", "rep" :
829asw_wanderer_override : 0 : , "sv", "rep" : Forces wanderers to spawn
830asw_weapon_force_scale : 1 : , "sv", "rep" : Force of weapon shots
831asw_weapon_max_shooting_distance : 1500 : , "sv", "rep" : Maximum distance of the hitscan weapons.
832asw_weapon_safety_hull : 0 : , "sv", "cheat" : Size of hull used to check for AI shots going too near a friendly
833asw_wire_full_random : 0 : , "sv", "cheat" : Fully randomize wire hacks
834asw_world_healthbars : 1 : , "sv", "cheat", "rep" : Shows health bars in the game world
835asw_world_usingbars : 1 : , "sv", "cheat", "rep" : Shows using bars in the game world
836asw_ww_chatter_interval_max : 260 : , "sv" : Max time between wildcat and wolfe conversation
837asw_ww_chatter_interval_min : 200 : , "sv" : Min time between wildcat and wolfe conversation
838async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
839async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
840async_resume : cmd : :
841async_serialize : 0 : : Force async reads to serialize for profiling
842async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
843async_suspend : cmd : :
844audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
845autoaim_max_deflect : 0 : , "sv" :
846autoaim_max_dist : 2160 : , "sv" :
847autosave : cmd : : Autosave
848autosavedangerous : cmd : : AutoSaveDangerous
849autosavedangerousissafe : cmd : :
850banid : cmd : : Add a user ID to the ban list.
851banip : cmd : : Add an IP address to the ban list.
852bench_end : cmd : : Ends gathering of info.
853bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
854bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
855benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
856bind : cmd : : Bind a key.
857BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
858blackbox : 1 : :
859blackbox_dump : cmd : : Dump the contents of the blackbox
860blackbox_record : cmd : : Record an entry into the blackbox
861BlendBonesMode : 2 : , "sv", "rep" :
862box : cmd : : Draw a debug box.
863breakable_disable_gib_limit : 0 : , "sv" :
864breakable_multiplayer : 1 : , "sv" :
865buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
866budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
867budget_background_alpha : 128 : , "a" : how translucent the budget panel is
868budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
869budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
870budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
871budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
872budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
873budget_panel_height : 384 : , "a" : height in pixels of the budget panel
874budget_panel_width : 512 : , "a" : width in pixels of the budget panel
875budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
876budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
877budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
878budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
879budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
880budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
881budget_toggle_group : cmd : : Turn a budget group on/off
882bug : cmd : : Show the bug reporting UI.
883bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
884bugbait_radius : 300 : , "sv" :
885bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached).
886bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
887bugreporter_snapshot_delay : 0 : : Frames to delay before taking snapshot
888bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
889bugreporter_username : 0 : , "a" : Username to use for bugreporter
890buildcubemaps : cmd : : Rebuild cubemaps.
891building_cubemaps : 0 : :
892cache_print : cmd : : cache_print [section] Print out contents of cache memory.
893cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
894cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
895cast_hull : cmd : : Tests hull collision detection
896cast_ray : cmd : : Tests collision detection
897cc_norepeat : 5 : , "sv" : In multiplayer games, don't repeat captions more often than this many seconds.
898cc_showmissing : 0 : , "sv", "rep" : Show missing closecaption entries.
899ch_createairboat : cmd : : Spawn airboat in front of the player.
900ch_createjeep : cmd : : Spawn jeep in front of the player.
901changelevel : cmd : : Change server to the specified map
902changelevel2 : cmd : : Transition to the specified map in single player
903chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
904circle_paintsplat_alpha_offset : 1 : , "cheat", "rep" : alpha offset from max radius of the splat circle, -1 = no offset
905circle_paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
906circle_paintsplat_enabled : 1 : , "cheat", "rep" :
907circle_paintsplat_max_alpha_noise : 128 : , "cheat", "rep" : Max noise value of circle alpha
908circle_paintsplat_noise_enabled : 1 : , "cheat", "rep" :
909circle_paintsplat_radius : 4 : , "cheat", "rep" : Change the radius of circle in paintmap
910cl_allowdownload : 1 : , "a" : Client downloads customization files
911cl_allowupload : 1 : , "a" : Client uploads customization files
912cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
913cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
914cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
915cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
916cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
917cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
918cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
919cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
920cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
921cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
922cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
923cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
924cl_forcepreload : 0 : , "a" : Whether we should force preloading.
925cl_fullupdate : cmd : : Forces the server to send a full update packet
926cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
927cl_language : 0 : , "user" : Language (from Steam API)
928cl_localnetworkbackdoor : 0 : : Enable network optimizations for single player games.
929cl_logofile : 0 : , "a" : Spraypoint logo decal.
930cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
931cl_precacheinfo : cmd : : Show precache info (client).
932cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
933cl_retire_low_priority_lights : 1 : : Low priority dlights are replaced by high priority ones
934cl_screenshotname : 0 : : Custom Screenshot name
935cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
936cl_showents : cmd : : Dump entity list to console.
937cl_showevents : 0 : , "cheat" : Print event firing info in the console
938cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
939cl_simdbones : 0 : , "sv", "rep" : Use SIMD bone setup.
940cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
941cl_soundfile : 0 : , "a" : Jingle sound file.
942cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
943cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
944cl_use_simd_bones : 1 : , "sv", "rep" : 1 use SIMD bones 0 use scalar bones.
945cl_view : cmd : : Set the view entity index.
946cl_voice_filter : 0 : : Filter voice by name substring
947clear : cmd : : Clear all console output.
948clear_debug_overlays : cmd : : clears debug overlays
949clientport : 27005 : : Host game client port
950closecaption : 0 : , "a", "user" : Enable close captioning.
951cmd : cmd : : Forward command to server.
952cmd1 : cmd : : sets userinfo string for split screen player in slot 1
953cmd2 : cmd : : sets userinfo string for split screen player in slot 2
954cmd3 : cmd : : sets userinfo string for split screen player in slot 3
955cmd4 : cmd : : sets userinfo string for split screen player in slot 4
956collision_shake_amp : 0 : , "sv" :
957collision_shake_freq : 0 : , "sv" :
958collision_shake_time : 0 : , "sv" :
959collision_test : cmd : : Tests collision system
960colorcorrectionui : cmd : : Show/hide the color correction tools UI.
961commentary : 0 : , "a", "sv" : Desired commentary mode state.
962commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
963commentary_cvarsnotchanging : cmd : :
964commentary_finishnode : cmd : :
965con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
966con_enable : 0 : , "a" : Allows the console to be activated.
967con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
968con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
969con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
970con_logfile : 0 : : Console output gets written to this file
971con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
972con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
973con_nprint_bgborder : 5 : : Con_NPrint border size.
974con_timestamp : 1 : : Prefix console.log entries with timestamps
975con_trace : 0 : : Print console text to low level printout.
976connect : cmd : : Connect to specified server.
977contimes : 8 : : Number of console lines to overlay for debugging.
978coop : 0 : , "nf" : Cooperative play.
979cpu_level : 2 : : CPU Level - Default: High
980crash : cmd : : Cause the engine to crash (Debug!!)
981create_flashlight : cmd : :
982CreatePredictionError : cmd : : Create a prediction error
983creditsdone : cmd : :
984cvarlist : cmd : : Show the list of convars/concommands.
985datacachesize : 128 : : Size in MB.
986dbg_demofile : 0 : :
987dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
988dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
989deathmatch : 1 : , "nf" : Running a deathmatch server.
990debug_circle_splat : 0 : , "cheat", "rep" :
991debug_materialmodifycontrol : 0 : , "sv" :
992debug_overlay_fullposition : 0 : , "sv" :
993debug_paint_seam : 0 : , "cheat", "rep" :
994debug_physimpact : 0 : , "sv" :
995debug_touchlinks : 0 : , "sv" : Spew touch link activity
996debug_visibility_monitor : 0 : , "sv", "cheat" :
997debugsystemui : cmd : : Show/hide the debug system UI.
998decalfrequency : 10 : , "sv", "nf" :
999demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
1000demo_debug : 0 : : Demo debug info.
1001demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
1002demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
1003demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
1004demo_gototick : cmd : : Skips to a tick in demo.
1005demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
1006demo_interpolateview : 1 : : Do view interpolation during dem playback.
1007demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
1008demo_pause : cmd : : Pauses demo playback.
1009demo_pauseatservertick : 0 : : Pauses demo playback at server tick
1010demo_quitafterplayback : 0 : : Quits game after demo playback.
1011demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
1012demo_resume : cmd : : Resumes demo playback.
1013demo_timescale : cmd : : Sets demo replay speed.
1014demo_togglepause : cmd : : Toggles demo playback.
1015demolist : cmd : : Print demo sequence list.
1016demos : cmd : : Demo demo file sequence.
1017demoui : cmd : : Show/hide the demo player UI.
1018+demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
1019-demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
1020demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
1021developer : 0 : : Set developer message level
1022devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
1023devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
1024differences : cmd : : Show all convars which are not at their default values.
1025disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
1026disconnect : cmd : : Disconnect game from server.
1027disp_dynamic : 0 : :
1028dispcoll_drawplane : 0 : , "sv" :
1029display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
1030display_game_events : 0 : , "cheat" :
1031displaysoundlist : 0 : , "sv" :
1032drawcross : cmd : : Draws a cross at the given location Arguments: x y z
1033drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
1034dsp_automatic : 0 : , "demo" :
1035dsp_db_min : 80 : , "demo" :
1036dsp_db_mixdrop : 0 : , "demo" :
1037dsp_dist_max : 1440 : , "cheat", "demo" :
1038dsp_dist_min : 0 : , "cheat", "demo" :
1039dsp_enhance_stereo : 0 : , "a" :
1040dsp_facingaway : 0 : , "demo" :
1041dsp_mix_max : 0 : , "demo" :
1042dsp_mix_min : 0 : , "demo" :
1043dsp_off : 0 : , "cheat" :
1044dsp_player : 0 : , "demo", "server_can_execute" :
1045dsp_reload : cmd : :
1046dsp_room : 0 : , "demo" :
1047dsp_slow_cpu : 0 : , "a", "demo" :
1048dsp_spatial : 40 : , "demo" :
1049dsp_speaker : 50 : , "demo" :
1050dsp_vol_2ch : 1 : , "demo" :
1051dsp_vol_4ch : 0 : , "demo" :
1052dsp_vol_5ch : 0 : , "demo" :
1053dsp_volume : 0 : , "a", "demo" :
1054dsp_water : 14 : , "demo" :
1055dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
1056dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
1057dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
1058dtwarning : 0 : : Print data table warnings?
1059dtwatchclass : 0 : : Watch all fields encoded with this table.
1060dtwatchent : -1 : : Watch this entities data table encoding.
1061dtwatchvar : 0 : : Watch the named variable.
1062dump_entity_sizes : cmd : : Print sizeof(entclass)
1063dump_globals : cmd : : Dump all global entities/states
1064dumpentityfactories : cmd : : Lists all entity factory names.
1065dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
1066dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
1067dumpsavedir : cmd : : List the contents of the save directory in memory
1068dumpstringtables : cmd : : Print string tables to console.
1069echo : cmd : : Echo text to console.
1070editdemo : cmd : : Edit a recorded demo file (.dem ).
1071editor_toggle : cmd : : Disables the simulation and returns focus to the editor
1072enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
1073endmovie : cmd : : Stop recording movie frames.
1074ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
1075ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
1076ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
1077ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
1078ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
1079ent_create : cmd : : Creates an entity of the given type where the player is looking.
1080ent_debugkeys : 0 : , "sv" :
1081ent_dump : cmd : : Usage: ent_dump <entity name>
1082ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
1083ent_info : cmd : : Usage: ent_info <class name>
1084ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
1085ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
1086ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
1087ent_name : cmd : :
1088ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
1089ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
1090ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
1091ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
1092ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
1093ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
1094ent_rotate : cmd : : Rotates an entity by a specified # of degrees
1095ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
1096ent_setang : cmd : : Set entity angles
1097ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
1098ent_setpos : cmd : : Move entity to position
1099ent_show_contexts : 0 : , "sv" : Show entity contexts in ent_text display
1100ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
1101ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
1102ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
1103ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
1104ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
1105envmap : cmd : :
1106er_colwidth : 100 : :
1107er_graphwidthfrac : 0 : :
1108er_maxname : 14 : :
1109escape : cmd : : Escape key pressed.
1110exec : cmd : : Execute script file.
1111execifexists : cmd : : Execute script file if file exists.
1112exit : cmd : : Exit the engine.
1113explode : cmd : : Kills the player with explosive damage
1114explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
1115fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
1116fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
1117failadvice_dump_values : cmd : : Gives a list of all current points.
1118fast_fogvolume : 0 : :
1119ff : cmd : :
1120filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
1121filesystem_max_stdio_read : 16 : :
1122filesystem_native : 1 : : Use native FS or STDIO
1123filesystem_report_buffered_io : 0 : :
1124filesystem_unbuffered_io : 1 : :
1125filesystem_use_overlapped_io : 1 : :
1126find : cmd : : Find concommands with the specified string in their name/help text.
1127find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
1128find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
1129findflags : cmd : : Find concommands by flags.
1130fire_absorbrate : 3 : , "sv" :
1131fire_dmgbase : 1 : , "sv" :
1132fire_dmginterval : 1 : , "sv" :
1133fire_dmgscale : 0 : , "sv" :
1134fire_extabsorb : 5 : , "sv" :
1135fire_extscale : 12 : , "sv" :
1136fire_growthrate : 1 : , "sv" :
1137fire_heatscale : 1 : , "sv" :
1138fire_incomingheatscale : 0 : , "sv" :
1139fire_maxabsorb : 50 : , "sv" :
1140firetarget : cmd : :
1141fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
1142flex_expression : 0 : , "sv" :
1143flex_looktime : 5 : , "sv" :
1144flex_maxawaytime : 1 : , "sv" :
1145flex_maxplayertime : 7 : , "sv" :
1146flex_minawaytime : 0 : , "sv" :
1147flex_minplayertime : 5 : , "sv" :
1148flex_talk : 0 : , "sv" :
1149flush : cmd : : Flush unlocked cache memory.
1150flush_locked : cmd : : Flush unlocked and locked cache memory.
1151fog_enable_water_fog : 1 : , "cheat" :
1152fog_volume_debug : 0 : , "sv" : If enabled, prints diagnostic information about the current fog volume
1153fogui : cmd : : Show/hide fog control UI.
1154forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
1155foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
1156foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
1157foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
1158foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
1159foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
1160fps_max : 0 : : Frame rate limiter
1161fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen
1162free_pass_peek_debug : 0 : , "sv" :
1163fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
1164fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
1165fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
1166fs_printopenfiles : cmd : : Show all files currently opened by the engine.
1167fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
1168fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
1169fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
1170fs_warning_level : cmd : : Set the filesystem warning level.
1171fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
1172func_break_max_pieces : 15 : , "a", "sv", "rep" :
1173func_break_reduction_factor : 0 : , "sv" :
1174func_breakdmg_bullet : 0 : , "sv" :
1175func_breakdmg_club : 1 : , "sv" :
1176func_breakdmg_explosive : 1 : , "sv" :
1177g_ai_threadedgraphbuild : 0 : , "sv" : If true, use experimental threaded node graph building.
1178g_antlion_cascade_push : 1 : , "a", "sv" :
1179g_antlionguard_hemorrhage : 1 : , "sv" : If 1, guard will emit a bleeding particle effect when wounded.
1180g_debug_angularsensor : 0 : , "sv", "cheat" :
1181g_debug_antlion : 0 : , "sv" :
1182g_debug_antlion_worker : 0 : , "sv" :
1183g_debug_antlionguard : 0 : , "sv" :
1184g_debug_basehelicopter : 0 : , "sv", "cheat" :
1185g_debug_basescanner : 0 : , "sv", "cheat" :
1186g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
1187g_debug_cscanner : 0 : , "sv" :
1188g_debug_doors : 0 : , "sv" :
1189g_debug_gunship : 0 : , "sv", "cheat" :
1190g_debug_headcrab : 0 : , "sv", "cheat" :
1191g_debug_npc_vehicle_roles : 0 : , "sv" :
1192g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
1193g_debug_trackpather : 0 : , "sv", "cheat" :
1194g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
1195g_debug_vehiclebase : 0 : , "sv", "cheat" :
1196g_debug_vehicledriver : 0 : , "sv", "cheat" :
1197g_debug_vehicleexit : 0 : , "sv", "cheat" :
1198g_debug_vehiclesound : 0 : , "sv", "cheat" :
1199g_helicopter_bomb_danger_radius : 120 : , "sv" :
1200g_helicopter_bullrush_bomb_enemy_distance : 0 : , "sv" :
1201g_helicopter_bullrush_bomb_speed : 850 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
1202g_helicopter_bullrush_bomb_time : 10 : , "sv" :
1203g_helicopter_bullrush_distance : 5000 : , "sv" :
1204g_helicopter_bullrush_mega_bomb_health : 0 : , "sv" : Fraction of the health of the chopper before it mega-bombs
1205g_helicopter_bullrush_shoot_height : 650 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
1206g_helicopter_chargetime : 2 : , "sv" : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
1207g_helicopter_idletime : 3 : , "sv" : How much time we have to wait (on average) after we fire before we can charge up again
1208g_helicopter_maxfiringdist : 2500 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
1209g_Language : 0 : , "sv", "rep" :
1210g_ragdoll_important_maxcount : 2 : , "sv", "rep" :
1211g_ragdoll_maxcount : 8 : , "sv", "rep" :
1212g_test_new_antlion_jump : 1 : , "a", "sv" :
1213gameui_activate : cmd : : Shows the game UI
1214gameui_allowescape : cmd : : Escape key allowed to hide game UI
1215gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
1216gameui_hide : cmd : : Hides the game UI
1217gameui_preventescape : cmd : : Escape key doesn't hide game UI
1218gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
1219gameui_xbox : 0 : :
1220give : cmd : : Give item to player. Arguments: <item_name>
1221givecurrentammo : cmd : : Give a supply of ammo for current weapon..
1222global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system
1223global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
1224god : cmd : : Toggle. Player becomes invulnerable.
1225gpu_level : 3 : : GPU Level - Default: High
1226gpu_mem_level : 2 : : Memory Level - Default: High
1227groundlist : cmd : : Display ground entity list <index>
1228hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
1229hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
1230heartbeat : cmd : : Force heartbeat of master servers
1231help : cmd : : Find help about a convar/concommand.
1232hideconsole : cmd : : Hide the console.
1233hl2_episodic : 0 : , "sv", "rep" :
1234host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
1235host_framerate : 0 : : Set to lock per-frame time elapse.
1236host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
1237host_map : 0 : : Current map name.
1238host_profile : 0 : :
1239host_runofftime : cmd : : Run off some time without rendering/updating sounds
1240host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
1241host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
1242host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
1243host_speeds : 0 : : Show general system running times.
1244host_threaded_sound : 0 : : Run the sound on a thread (independent of mix)
1245host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
1246host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
1247host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
1248hostfile : 0 : , "sv" : The HOST file to load.
1249hostip : -1062731776.000 : : Host game server ip
1250hostname : 0 : : Hostname for server.
1251hostport : 27100 : : Host game server port
1252hunk_print_allocations : cmd : :
1253hunk_track_allocation_types : 0 : , "cheat" :
1254hurtme : cmd : : Hurts the player. Arguments: <health to lose>
1255HurtMyMarine : cmd : : Gives your marine 1-10 damage
1256in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
1257in_lock_mouse_to_window : 1 : , "a" : If set, mouse will be locked inside the game window.
1258incrementvar : cmd : : Increment specified convar value.
1259ip : 0 : : Overrides IP for multihomed hosts
1260joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
1261joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
1262joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
1263joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
1264jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
1265jpeg_quality : 90 : : jpeg screenshot quality.
1266jump_jet_forward : 320 : , "sv", "cheat", "rep" :
1267jump_jet_height : 150 : , "sv", "cheat", "rep" :
1268kdtree_test : cmd : : Tests spatial partition for entities queries.
1269key_findbinding : cmd : : Find key bound to specified command string.
1270key_listboundkeys : cmd : : List bound keys with bindings.
1271key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
1272kick : cmd : : Kick a player by name.
1273kickid : cmd : : Kick a player by userid or uniqueid, with a message.
1274kill : cmd : : Kills the player with generic damage
1275killserver : cmd : : Shutdown the server.
1276killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
1277kv_editor : cmd : :
1278light_crosshair : cmd : : Show texture color at crosshair
1279lightcache_maxmiss : 2 : , "cheat" :
1280lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
1281linefile : cmd : : Parses map leak data from .lin file
1282listdemo : cmd : : List demo file contents.
1283listid : cmd : : Lists banned users.
1284listip : cmd : : List IP addresses on the ban list.
1285listmarineresources_server : cmd : : Shows contents of the marine resources array
1286listmodels : cmd : : List loaded models.
1287listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
1288listroster_server : cmd : : Shows which marines in the roster are selected
1289load : cmd : : Load a saved game.
1290log : cmd : : Enables logging to file, console, and udp < on | off >.
1291log_color : cmd : : Set the color of a logging channel.
1292log_dumpchannels : cmd : : Dumps information about all logging channels.
1293log_flags : cmd : : Set the flags on a logging channel.
1294log_level : cmd : : Set the spew level of a logging channel.
1295logaddress_add : cmd : : Set address and port for remote host <ip:port>.
1296logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
1297logaddress_delall : cmd : : Remove all udp addresses being logged to
1298logaddress_list : cmd : : List all addresses currently being used by logaddress.
1299lservercfgfile : 0 : , "sv" :
1300map : cmd : : Start playing on specified map.
1301map_background : cmd : : Runs a map as the background to the main menu.
1302map_commentary : cmd : : Start playing, with commentary, on a specified map.
1303map_edit : cmd : :
1304map_noareas : 0 : : Disable area to area connection testing.
1305mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
1306maps : cmd : : Displays list of maps.
1307marine_dispcoll_drawplane : 0 : , "sv" :
1308MarineHealths : cmd : : List health of all marines
1309marinephysicsshadowupdate_render : 0 : , "sv" :
1310mat_aaquality : 0 : :
1311mat_ambient_light_b : 0 : , "cheat" :
1312mat_ambient_light_g : 0 : , "cheat" :
1313mat_ambient_light_r : 0 : , "cheat" :
1314mat_antialias : 0 : :
1315mat_bufferprimitives : 1 : :
1316mat_bumpbasis : 0 : , "cheat" :
1317mat_bumpmap : 1 : :
1318mat_colcorrection_disableentities : 0 : :
1319mat_colcorrection_editor : 0 : :
1320mat_compressedtextures : 1 : :
1321mat_configcurrent : cmd : : show the current video control panel config for the material system
1322mat_crosshair : cmd : : Display the name of the material under the crosshair
1323mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
1324mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
1325mat_crosshair_printmaterial : cmd : : print the material under the crosshair
1326mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
1327mat_debug : cmd : : Activates debugging spew for a specific material.
1328mat_debugalttab : 0 : , "cheat" :
1329mat_debugdepth : 0 : :
1330mat_debugdepthmode : 0 : :
1331mat_debugdepthval : 128 : :
1332mat_debugdepthvalmax : 256 : :
1333mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level.
1334mat_depth_blur_focal_distance_override : -1 : :
1335mat_depth_blur_strength_override : -1 : :
1336mat_depthbias_normal : 0 : , "cheat" :
1337mat_diffuse : 1 : :
1338mat_disable_fancy_blending : 0 : :
1339mat_disable_lightwarp : 0 : :
1340mat_displacementmap : 1 : , "cheat" :
1341mat_dof_max_blur_radius : 10 : :
1342mat_dof_quality : 0 : :
1343mat_drawflat : 0 : , "cheat" :
1344mat_drawTitleSafe : 0 : : Enable title safe overlay
1345mat_dynamic_tonemapping : 1 : , "cheat" :
1346mat_dynamiclightmaps : 0 : , "cheat" :
1347mat_edit : cmd : : Bring up the material under the crosshair in the editor
1348mat_envmapsize : 128 : :
1349mat_envmaptgasize : 32 : :
1350mat_excludetextures : 0 : :
1351mat_fastnobump : 0 : , "cheat" :
1352mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
1353mat_fillrate : 0 : , "cheat" :
1354mat_filterlightmaps : 1 : :
1355mat_filtertextures : 1 : :
1356mat_force_tonemap_scale : 0 : , "cheat" :
1357mat_forceaniso : 1 : :
1358mat_forcedynamic : 0 : , "cheat" :
1359mat_forcehardwaresync : 0 : :
1360mat_freeze_leafvis : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move
1361mat_fullbright : 0 : , "cheat" :
1362mat_grain_scale_override : -1 : :
1363mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
1364mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
1365mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
1366mat_info : cmd : : Shows material system info
1367mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
1368mat_leafvis_draw_mask : -1 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
1369mat_levelflush : 1 : :
1370mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
1371mat_loadtextures : 1 : , "cheat" :
1372mat_local_contrast_edge_scale_override : -1000 : :
1373mat_local_contrast_midtone_mask_override : -1 : :
1374mat_local_contrast_scale_override : 0 : :
1375mat_local_contrast_vignette_end_override : -1 : :
1376mat_local_contrast_vignette_start_override : -1 : :
1377mat_luxels : 0 : , "cheat" :
1378mat_max_worldmesh_vertices : 65536 : :
1379mat_maxframelatency : 1 : :
1380mat_measurefillrate : 0 : , "cheat" :
1381mat_mipmaptextures : 1 : :
1382mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
1383mat_monitorgamma_tv_enabled : 0 : , "a" :
1384mat_monitorgamma_tv_exp : 2 : :
1385mat_monitorgamma_tv_range_max : 255 : :
1386mat_monitorgamma_tv_range_min : 16 : :
1387mat_morphstats : 0 : , "cheat" :
1388mat_motion_blur_enabled : 0 : :
1389mat_motion_blur_percent_of_screen_max : 4 : :
1390mat_norendering : 0 : , "cheat" :
1391mat_normalmaps : 0 : , "cheat" :
1392mat_normals : 0 : , "cheat" :
1393mat_paint_enabled : 0 : :
1394mat_parallaxmap : 1 : :
1395mat_parallaxmapsamplesmax : 50 : :
1396mat_parallaxmapsamplesmin : 12 : :
1397mat_phong : 1 : :
1398mat_picmip : 0 : :
1399mat_processtoolvars : 1 : :
1400mat_proxy : 0 : , "cheat" :
1401mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
1402mat_queue_priority : 1 : :
1403mat_reloadallmaterials : cmd : : Reloads all materials
1404mat_reloadmaterial : cmd : : Reloads a single material
1405mat_reloadtextures : cmd : : Reloads all textures
1406mat_report_queue_status : 0 : :
1407mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
1408mat_reversedepth : 0 : , "cheat" :
1409mat_savechanges : cmd : : saves current video configuration to the registry
1410mat_screen_blur_override : -1 : :
1411mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
1412mat_shadowstate : 1 : :
1413mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
1414mat_showenvmapmask : 0 : :
1415mat_showlowresimage : 0 : :
1416mat_showmaterials : cmd : : Show materials.
1417mat_showmaterialsverbose : cmd : : Show materials (verbose version).
1418mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
1419mat_showtextures : cmd : : Show used textures.
1420mat_softwarelighting : 0 : :
1421mat_softwareskin : 0 : , "cheat" :
1422mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
1423mat_spewalloc : 0 : , "a" :
1424mat_suppress : cmd : : Supress a material from drawing
1425mat_surfaceid : 0 : , "cheat" :
1426mat_surfacemat : 0 : , "cheat" :
1427mat_tessellation_accgeometrytangents : 0 : , "cheat" :
1428mat_tessellation_cornertangents : 1 : , "cheat" :
1429mat_tessellation_update_buffers : 1 : , "cheat" :
1430+mat_texture_list : cmd : :
1431mat_texture_list : 0 : : For debugging, show a list of used textures per frame
1432-mat_texture_list : cmd : :
1433mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
1434mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures.
1435mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
1436mat_texture_list_exclude_editing : 0 : :
1437mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
1438mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
1439mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
1440mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd
1441mat_use_compressed_hdr_textures : 1 : :
1442mat_vsync : 0 : : Force sync to vertical retrace
1443mat_wireframe : 0 : , "cheat" :
1444maxplayers : cmd : : Change the maximum number of players allowed on this server.
1445mem_compact : cmd : :
1446mem_dump : cmd : : Dump memory stats to text file.
1447mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
1448mem_eat : cmd : :
1449mem_force_flush : 1 : : Force cache flush of unlocked resources on every alloc
1450mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush
1451mem_incremental_compact : cmd : :
1452mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
1453mem_level : 2 : : Memory Level - Default: High
1454mem_max_heapsize : 4096 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
1455mem_max_heapsize_dedicated : 3072 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
1456mem_min_heapsize : 2048 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
1457mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
1458mem_test : cmd : :
1459mem_test_each_frame : 0 : : Run heap check at end of every frame
1460mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
1461mem_test_quiet : 0 : : Don't print stats when memtesting
1462mem_vcollide : cmd : : Dumps the memory used by vcollides
1463mem_verify : cmd : : Verify the validity of the heap
1464memory : cmd : : Print memory stats.
1465memory_diff : cmd : : show memory stats relative to snapshot
1466memory_list : cmd : : dump memory list (linux only)
1467memory_mark : cmd : : snapshot current allocation status
1468memory_status : cmd : : show memory stats (linux only)
1469meta : cmd : : Metamod:Source control options
1470metamod_version : 1 : , "sp", "nf" : Metamod:Source Version
1471miniprofiler_dump : 0 : :
1472minisave : cmd : : Saves game (for current level only!)
1473mission_reload : cmd : : Reload mission metadata
1474mm_basedir : 0 : , "sp" : Metamod:Source Base Folder
1475mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
1476mm_heartbeat_seconds : 300 : :
1477mm_heartbeat_seconds_xlsp : 60 : :
1478mm_heartbeat_timeout : 10 : :
1479mm_heartbeat_timeout_legacy : 15 : :
1480mm_matchmaking_dlcsquery : 2 : :
1481mm_matchmaking_version : 9 : :
1482mm_max_players : 32 : , "sv", "rep" : Max players for matchmaking system
1483mm_pluginsfile : 0 : , "sp" : Metamod:Source Plugins File
1484mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
1485mod_check_vcollide : 0 : : Check all vcollides on load
1486mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data
1487mod_forcedata : 1 : : Forces all model file data into cache on model load.
1488mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
1489mod_load_anims_async : 0 : :
1490mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
1491mod_load_mesh_async : 0 : :
1492mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
1493mod_load_vcollide_async : 0 : :
1494mod_lock_mdls_on_load : 1 : :
1495mod_lock_meshes_on_load : 1 : :
1496mod_test_mesh_not_available : 0 : :
1497mod_test_not_available : 0 : :
1498mod_test_verts_not_available : 0 : :
1499mod_touchalldata : 1 : : Touch model data during level startup
1500mod_trace_load : 0 : :
1501morph_debug : 0 : :
1502morph_path : 7 : :
1503motd : cmd : :
1504motdfile : 0 : , "sv" : The MOTD file to load.
1505movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
1506mp_allowNPCs : 1 : , "sv", "nf" :
1507mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
1508mp_autocrosshair : 1 : , "sv", "nf" :
1509mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
1510mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
1511mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
1512mp_defaultteam : 0 : , "sv" :
1513mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
1514mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies
1515mp_falldamage : 0 : , "sv", "nf" :
1516mp_flashlight : 0 : , "sv", "nf" :
1517mp_footsteps : 1 : , "sv", "nf" :
1518mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players
1519mp_forcerespawn : 1 : , "sv", "nf" :
1520mp_fraglimit : 0 : , "sv", "nf" :
1521mp_friendlyfire : 1 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
1522mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
1523mp_teamlist : 0 : , "sv", "nf" :
1524mp_teamoverride : 1 : , "sv" :
1525mp_teamplay : 0 : , "sv", "nf" :
1526mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
1527mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
1528mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
1529mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds
1530mp_weaponstay : 0 : , "sv", "nf" :
1531multvar : cmd : : Multiply specified convar value.
1532name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
1533nav_add_to_selected_set : cmd : : Add current area to the selected set.
1534nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
1535nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
1536nav_area_bgcolor : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
1537nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
1538nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
1539nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
1540nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
1541nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
1542nav_begin_drag_selecting : cmd : : Start dragging a selection area.
1543nav_begin_selecting : cmd : : Start continuously adding to the selected set.
1544nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
1545nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
1546nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
1547nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
1548nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
1549nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
1550nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
1551nav_clear_selected_set : cmd : : Clear the selected set.
1552nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
1553nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
1554nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
1555nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
1556nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
1557nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
1558nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
1559nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
1560nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
1561nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
1562nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
1563nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
1564nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
1565nav_debug_blocked : 0 : , "sv", "cheat" :
1566nav_delete : cmd : : Deletes the currently highlighted Area.
1567nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
1568nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
1569nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
1570nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
1571nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
1572nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
1573nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
1574nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
1575nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
1576nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
1577nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
1578nav_end_drag_selecting : cmd : : Stop dragging a selection area.
1579nav_end_selecting : cmd : : Stop continuously adding to the selected set.
1580nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
1581nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
1582nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
1583nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
1584nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
1585nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
1586nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
1587nav_generate_incremental_range : 2000 : , "sv", "cheat" :
1588nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
1589nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
1590nav_ladder_flip : cmd : : Flips the selected ladder's direction.
1591nav_load : cmd : : Loads the Navigation Mesh for the current map.
1592nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
1593nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
1594nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
1595nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
1596nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
1597nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
1598nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
1599nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
1600nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
1601nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
1602nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
1603nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
1604nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
1605nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
1606nav_place_list : cmd : : Lists all place names used in the map.
1607nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
1608nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
1609nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
1610nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
1611nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
1612nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
1613nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
1614nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
1615nav_recall_selected_set : cmd : : Re-selects the stored selected set.
1616nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
1617nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
1618nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
1619nav_save : cmd : : Saves the current Navigation Mesh to disk.
1620nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
1621nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
1622nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
1623nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
1624nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
1625nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
1626nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
1627nav_select_radius : cmd : : Adds all areas in a radius to the selection set
1628nav_select_stairs : cmd : : Adds all stairway areas to the selected set
1629nav_selected_set_border_color : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
1630nav_selected_set_color : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
1631nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
1632nav_shift : cmd : : Shifts the selected areas by the specified amount
1633nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
1634nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
1635nav_show_compass : 0 : , "sv", "cheat" :
1636nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
1637nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
1638nav_show_light_intensity : 0 : , "sv", "cheat" :
1639nav_show_node_grid : 0 : , "sv", "cheat" :
1640nav_show_node_id : 0 : , "sv", "cheat" :
1641nav_show_nodes : 0 : , "sv", "cheat" :
1642nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
1643nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
1644nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
1645nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
1646nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
1647nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
1648nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
1649nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
1650nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
1651nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
1652nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
1653nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
1654nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
1655nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
1656nav_subdivide : cmd : : Subdivides all selected areas.
1657nav_test_node : 0 : , "sv", "cheat" :
1658nav_test_node_crouch : 0 : , "sv", "cheat" :
1659nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
1660nav_test_stairs : cmd : : Test the selected set for being on stairs
1661nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
1662nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
1663nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
1664nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
1665nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
1666nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
1667nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
1668nav_unmark : cmd : : Clears the marked Area or Ladder.
1669nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
1670nav_update_lighting : cmd : : Recomputes lighting values
1671nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
1672nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
1673nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
1674nav_warp_to_mark : cmd : : Warps the player to the marked area.
1675nav_world_center : cmd : : Centers the nav mesh in the world
1676net_allow_multicast : 1 : , "a" :
1677net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
1678net_channels : cmd : : Shows net channel info
1679net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
1680net_drawslider : 0 : : Draw completion slider during signon
1681net_droppackets : 0 : , "cheat" : Drops next n packets on client
1682net_dumpeventstats : cmd : : Dumps out a report of game event network usage
1683net_dumptest : 0 : :
1684net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
1685net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
1686net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
1687net_maxcleartime : 0 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
1688net_maxfilesize : 64 : : Maximum allowed file size for uploading in MB
1689net_maxfragments : 1200 : : Max fragment bytes per packet
1690net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
1691net_megasnapshot : 1 : :
1692net_paranoid : 1 : :
1693net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
1694net_queue_trace : 0 : :
1695net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
1696net_showeventlisteners : 0 : : Show listening addition/removals
1697net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
1698net_showfragments : 0 : : Show netchannel fragments
1699net_showpeaks : 0 : : Show messages for large packets only: <size>
1700net_showreliablesounds : 0 : , "cheat" :
1701net_showsplits : 0 : : Show info about packet splits
1702net_showtcp : 0 : : Dump TCP stream summary to console
1703net_showudp : 0 : : Dump UDP packets summary to console
1704net_showudp_remoteonly : 0 : : Dump non-loopback udp only
1705net_splitpacket_maxrate : 196608 : : Max bytes per second when queueing splitpacket chunks
1706net_splitrate : 2 : : Number of fragments for a splitpacket that can be sent per frame
1707net_start : cmd : : Inits multiplayer network sockets
1708net_status : cmd : : Shows current network status
1709net_steamcnx_allowrelay : 0 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
1710net_steamcnx_debug : 0 : : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
1711net_steamcnx_enabled : 0 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
1712net_steamcnx_status : cmd : : Print status of steam connection sockets.
1713net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
1714next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
1715nextdemo : cmd : : Play next demo in sequence.
1716nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will change to this map during the next changelevel
1717nextmap : cmd : :
1718noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
1719noclip_fixup : 1 : , "sv", "cheat" :
1720notarget : cmd : : Toggle. Player becomes hidden to NPCs.
1721npc_ally_deathmessage : 1 : , "sv", "cheat" :
1722npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
1723npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
1724npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
1725npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
1726npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
1727npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
1728npc_create_equipment : 0 : , "sv" :
1729npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
1730npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
1731npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
1732npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
1733npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
1734npc_freeze_unselected : cmd : : Freeze all NPCs not selected
1735npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
1736npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
1737npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
1738npc_heal : cmd : : Heals the target back to full health
1739npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
1740npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
1741npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
1742npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
1743npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
1744npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
1745npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
1746npc_sentences : 0 : , "sv" :
1747npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
1748npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected
1749npc_speakall : cmd : : Force the npc to try and speak all their responses
1750npc_squads : cmd : : Obsolete. Replaced by npc_combat
1751npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
1752npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
1753npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
1754npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
1755npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
1756npc_thinknow : cmd : : Trigger NPC to think
1757npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
1758npc_vphysics : 0 : , "sv" :
1759old_radiusdamage : 0 : , "sv", "rep" :
1760option_duck_method : 1 : , "a", "sv", "rep" :
1761paint_sample_size : 4 : , "cheat", "rep" :
1762paintmap_scale : 1 : , "cheat", "rep" :
1763panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
1764particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
1765particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
1766particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
1767particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
1768particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
1769password : 0 : , "a", "norecord" : Current server access password
1770path : cmd : : Show the engine filesystem path.
1771pause : cmd : : Toggle the server pause state.
1772perfui : cmd : : Show/hide the level performance tools UI.
1773phys_enable_query_cache : 1 : :
1774phys_impactforcescale : 1 : , "sv" :
1775phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
1776phys_pushscale : 1 : , "sv", "rep" :
1777phys_speeds : 0 : , "sv" :
1778phys_stressbodyweights : 5 : , "sv" :
1779phys_timescale : 1 : , "sv" : Scale time for physics
1780phys_upimpactforcescale : 0 : , "sv" :
1781physics_budget : cmd : : Times the cost of each active object
1782physics_constraints : cmd : : Highlights constraint system graph for an entity
1783physics_debug_entity : cmd : : Dumps debug info for an entity
1784physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
1785physics_report_active : cmd : : Lists all active physics objects
1786physics_select : cmd : : Dumps debug info for an entity
1787physicsshadowupdate_render : 0 : , "sv" :
1788PhysPMC : 0 : :
1789picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
1790ping : cmd : : Display ping to server.
1791pingserver : cmd : : Ping a server for info
1792pipeline_static_props : 1 : :
1793play : cmd : : Play a sound.
1794playdemo : cmd : : Play a recorded demo file (.dem ).
1795player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
1796player_old_armor : 0 : , "sv" :
1797playflush : cmd : : Play a sound, reloading from disk in case of changes.
1798playvol : cmd : : Play a sound at a specified volume.
1799plugin_load : cmd : : plugin_load <filename> : loads a plugin
1800plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
1801plugin_pause_all : cmd : : pauses all loaded plugins
1802plugin_print : cmd : : Prints details about loaded plugins
1803plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
1804plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
1805plugin_unpause_all : cmd : : unpauses all disabled plugins
1806print_colorcorrection : cmd : : Display the color correction layer information.
1807progress_enable : cmd : :
1808prop_active_gib_limit : 999999 : , "sv" :
1809prop_active_gib_max_fade_time : 999999 : , "sv" :
1810prop_crosshair : cmd : : Shows name for prop looking at
1811prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
1812prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
1813prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
1814props_break_max_pieces : -1 : , "sv", "rep" : Maximum prop breakable piece count (-1 = model default)
1815props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
1816quit : cmd : : Exit the engine.
1817r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
1818r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
1819r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
1820r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
1821r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
1822r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
1823r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
1824r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
1825r_aspectratio : 0 : :
1826r_avglight : 1 : , "cheat" :
1827r_avglightmap : 0 : , "cheat" :
1828r_bloomtintb : 1 : :
1829r_bloomtintexponent : 1 : :
1830r_bloomtintg : 1 : :
1831r_bloomtintr : 1 : :
1832r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
1833r_ClipAreaPortals : 1 : , "cheat" :
1834r_colorstaticprops : 0 : , "cheat" :
1835r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
1836r_decal_cover_count : 4 : :
1837r_decal_overlap_area : 0 : :
1838r_decal_overlap_count : 3 : :
1839r_decals : 2048 : :
1840r_decalstaticprops : 1 : : Decal static props test
1841r_DispBuildable : 0 : , "cheat" :
1842r_DispWalkable : 0 : , "cheat" :
1843r_drawbatchdecals : 1 : : Render decals batched.
1844r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
1845r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
1846r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
1847r_drawdecals : 1 : , "cheat" : Render decals.
1848r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
1849r_drawentities : 1 : , "cheat" :
1850r_drawfuncdetail : 1 : , "cheat" : Render func_detail
1851r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
1852r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
1853r_drawlightinfo : 0 : , "cheat" :
1854r_drawlights : 0 : , "cheat" :
1855r_drawmodeldecals : 1 : :
1856r_DrawModelLightOrigin : 0 : , "cheat" :
1857r_drawmodelstatsoverlay : 0 : , "cheat" :
1858r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
1859r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
1860r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
1861r_DrawPortals : 0 : , "cheat" :
1862r_drawskybox : 1 : , "cheat" :
1863r_DrawSpecificStaticProp : -1 : :
1864r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
1865r_drawtranslucentworld : 1 : , "cheat" :
1866r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
1867r_drawworld : 1 : , "cheat" : Render the world.
1868r_dscale_basefov : 90 : , "cheat" :
1869r_dscale_fardist : 2000 : , "cheat" :
1870r_dscale_farscale : 4 : , "cheat" :
1871r_dscale_neardist : 100 : , "cheat" :
1872r_dscale_nearscale : 1 : , "cheat" :
1873r_dynamic : 1 : :
1874r_dynamiclighting : 1 : , "cheat" :
1875r_emulategl : 0 : :
1876r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
1877r_eyemove : 1 : , "a" :
1878r_eyes : 1 : :
1879r_eyeshift_x : 0 : , "a" :
1880r_eyeshift_y : 0 : , "a" :
1881r_eyeshift_z : 0 : , "a" :
1882r_eyesize : 0 : , "a" :
1883r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
1884r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
1885r_flashlightbrightness : 0 : , "cheat" :
1886r_flashlightclip : 0 : , "cheat" :
1887r_flashlightculldepth : 1 : :
1888r_flashlightdepthtexture : 1 : :
1889r_flashlightdrawclip : 0 : , "cheat" :
1890r_flashlightdrawdepth : 0 : :
1891r_flashlightdrawsweptbbox : 0 : :
1892r_flashlightnodraw : 0 : :
1893r_flashlightrender : 1 : :
1894r_flashlightrendermodels : 1 : :
1895r_flashlightrenderworld : 1 : :
1896r_flashlightscissor : 0 : :
1897r_flashlightupdatedepth : 1 : :
1898r_flex : 1 : :
1899r_flushlod : cmd : : Flush and reload LODs.
1900r_ForceRestore : 0 : :
1901r_frustumcullworld : 1 : :
1902r_glint_alwaysdraw : 0 : :
1903r_glint_procedural : 0 : :
1904r_hunkalloclightmaps : 1 : :
1905r_hwmorph : 0 : , "cheat" :
1906r_itemblinkmax : 0 : , "cheat" :
1907r_itemblinkrate : 4 : , "cheat" :
1908r_JeepFOV : 90 : , "sv", "cheat", "rep" :
1909r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
1910r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
1911r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
1912r_lightaverage : 1 : : Activates/deactivate light averaging
1913r_lightcache_invalidate : cmd : :
1914r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
1915r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
1916r_lightcache_zbuffercache : 0 : :
1917r_lightcachecenter : 1 : , "cheat" :
1918r_lightcachemodel : -1 : , "cheat" :
1919r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
1920r_lightmap : -1 : , "cheat" :
1921r_lightstyle : -1 : , "cheat" :
1922r_lightwarpidentity : 0 : , "cheat" :
1923r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
1924r_lod : -1 : :
1925r_maxdlights : 32 : :
1926r_maxmodeldecal : 50 : :
1927r_maxnewsamples : 6 : :
1928r_maxsampledist : 128 : :
1929r_minnewsamples : 3 : :
1930r_modelwireframedecal : 0 : , "cheat" :
1931r_nohw : 0 : , "cheat" :
1932r_norefresh : 0 : :
1933r_nosw : 0 : , "cheat" :
1934r_novis : 0 : , "cheat" : Turn off the PVS.
1935r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
1936r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
1937r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
1938r_occlusion : 1 : : Activate/deactivate the occlusion system.
1939r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
1940r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
1941r_overlayfadeenable : 0 : :
1942r_overlayfademax : 2000 : :
1943r_overlayfademin : 1750 : :
1944r_overlaywireframe : 0 : :
1945r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
1946r_portalscloseall : 0 : :
1947r_portalsopenall : 0 : , "cheat" : Open all portals
1948r_printdecalinfo : cmd : :
1949r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
1950r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
1951r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
1952r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
1953r_randomflex : 0 : , "cheat" :
1954r_renderoverlayfragment : 1 : :
1955r_rimlight : 1 : , "cheat" :
1956r_rootlod : 0 : : Root LOD
1957r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
1958r_shadowids : 0 : , "cheat" :
1959r_shadowrendertotexture : 1 : :
1960r_shadows : 1 : :
1961r_shadows_gamecontrol : -1 : , "cheat" :
1962r_shadowwireframe : 0 : , "cheat" :
1963r_showenvcubemap : 0 : , "cheat" :
1964r_ShowViewerArea : 0 : :
1965r_showz_power : 1 : , "cheat" :
1966r_skin : 0 : , "cheat" :
1967r_slowpathwireframe : 0 : , "cheat" :
1968r_snapportal : -1 : :
1969r_spray_lifetime : 10 : : Number of rounds player sprays are visible
1970r_staticlight_streams : 1 : :
1971r_staticprop_lod : -1 : :
1972r_staticpropinfo : 0 : :
1973r_teeth : 1 : :
1974r_threaded_shadow_clip : 0 : :
1975r_twopasspaint : 1 : : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this
1976r_unloadlightmaps : 0 : :
1977r_vehicleBrakeRate : 1 : , "sv", "cheat" :
1978r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
1979r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
1980r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
1981r_visualizelighttraces : 0 : , "cheat" :
1982r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
1983r_visualizetraces : 0 : , "cheat" :
1984r_worldlightmin : 0 : :
1985r_worldlights : 3 : : number of world lights to use per vertex
1986rate : 10000 : , "user" : Max bytes/sec the host can receive data
1987rcon : cmd : : Issue an rcon command.
1988rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
1989rcon_password : 0 : , "norecord" : remote console password.
1990rd_add_bots : 0 : , "sv", "cheat", "rep" : 1 add bots to fill free slots, 0 don't add
1991rd_adjust_sv_maxrate : 0 : , "a", "sv" : If 1 for 8 slot listen server sv_maxrate will be set to 60000
1992rd_alien_instagib : 0 : , "sv" : If 1 forces aliens to instantly gib upon death, without any fancy animations
1993rd_alien_num_max_players : 8 : , "sv", "cheat", "rep" : with this many or more players, alien number scale will use the maximum value
1994rd_alien_num_max_scale : 2 : , "sv", "cheat", "rep" : the maximum alien number scale for co-op
1995rd_alien_num_min_players : 4 : , "sv", "cheat", "rep" : with this many or fewer players, alien number scale will use the minimum value
1996rd_alien_num_min_scale : 1 : , "sv", "cheat", "rep" : the minimum alien number scale for co-op
1997rd_alien_speed_scale : 1 : , "sv", "cheat", "rep" : the factor used to scale aliens' speed
1998rd_allow_afk : 1 : , "sv" : If set to 0 players cannot use asw_afk command or Esc - Take a Break
1999rd_allow_revive : 0 : , "sv", "cheat", "rep" :
2000rd_ammo_bonus : 0 : , "sv", "cheat", "rep" :
2001rd_antlionguard_incavern : 1 : , "sv" : If 1 antlionguard behavior changes, more agile for tight places
2002rd_auto_kick_high_ping_player : 0 : , "sv", "cheat" : Server auto kick players with pings higher than this cvar.
2003rd_auto_kick_low_level_player : 0 : , "sv", "cheat" : Server auto kick players below level 30 from challenges which have this cvar set to 1. This cvar is meant for players who use d
2004rd_biomass_ignite_from_explosions : 0 : , "sv", "cheat", "rep" : If 1, biomass will ignite from blast damage
2005rd_biomass_ignite_from_flares : 0 : , "sv", "cheat", "rep" : If 1, biomass will ignite from a flare
2006rd_bot_strong : 1 : , "sv", "cheat" : If 1, bots take only 25% of damage in a co-op game
2007rd_botadd : cmd : : Adds a bot by index from 1 to 8, where index is the character of bot
2008rd_bots_ignore_bombs : 1 : , "sv" : If 0 AI marines will try to find safe place when they see mortar's or boomer's bomb
2009rd_bots_kick : cmd : : Kicks all bots you added, currently deselects your marine too
2010rd_carnage_scale : 1 : , "sv", "cheat", "rep" : the factor used to scale the amount of aliens in each drone spawner
2011rd_chainsaw_slows_down : 1 : , "sv", "cheat", "rep" : If 0 chainsaw doesn't slow down when firing
2012rd_challenge : 0 : , "sv", "rep", "demo" : Activates a challenge by ID
2013rd_chatter_about_ff : 1 : , "sv", "rep" : If 1 marines will shout about friendly fire done to them
2014rd_chatter_about_marine_death : 1 : , "sv", "rep" : If 1 marines will shout Marine Down if marine dies
2015rd_clearhouse_on_mission_complete : 1 : , "sv" : If 1 all NPCs will be removed from map on round end
2016rd_deagle_bigalien_dmg_scale : 0 : , "sv", "cheat", "rep" : Used to scale down desert eagles damage against Shieldbug, Mortarbug, Harvester, Drone Uber, Queen
2017rd_Deathmatch_enable : cmd : : Enables Deathmatch game mode
2018rd_deathmatch_ending_time : 10 : , "sv", "rep" : Period of time after which the round ends after somebody has won
2019rd_deathmatch_loadout_allowed : 0 : , "sv", "rep" : If set to 1 players can choose weapons they spawn with
2020rd_default_weapon : 0 : , "sv", "cheat", "rep" : Index of the weapon that is given to marine after he spawns
2021rd_difficulty_tier : 0 : , "sv", "cheat", "rep" : Used to make difficulties higher then Brutal. 0 - default difficulties, 1 - Easy is as hard as Brutal + 1, 2 - Easy is as hard
2022rd_director_max_awake_aliens_for_horde : 25 : , "sv", "cheat" : If there are more awake aliens than this number director will not spawn new hordes
2023rd_director_max_awake_aliens_for_wanderers : 20 : , "sv", "cheat" : If there are more awake aliens than this number director will not spawn new wanderers
2024rd_director_spawner_bias : 0 : , "sv", "cheat" : 0 (search from the node) to 1 (search from the nearest marine)
2025rd_director_spawner_range : 600 : , "sv", "cheat" : Radius around expected spawn point that the director can look for spawners
2026rd_drone_uber_knockdown : 0 : , "sv", "cheat" : Set to 1 to make uber drones knock down marines like shieldbugs do
2027rd_drone_uber_knockdown_force : 10 : , "sv", "cheat" : Magnitude of knockdown force for uber drone's melee attack, only works if rd_drone_uber_knockdown 1
2028rd_drone_uber_knockdown_lift : 10 : , "sv", "cheat" : Upwards force for uber drone's melee attack, only works if rd_drone_uber_knockdown 1
2029rd_drone_uber_model_scale : 1 : , "sv", "cheat" : Scales uber drone model size
2030rd_drones_attack_sentry : cmd : : Makes drones attack sentry gun
2031rd_drones_attack_sentry1 : cmd : : Makes drones attack sentry gun base
2032rd_dump_alien_selection_set : cmd : :
2033rd_dump_workshop_mapping_server : cmd : :
2034rd_enable_workshop_item : cmd : : (dedicated servers only) enable a workshop addon by ID
2035rd_episodic : 1 : , "sv", "cheat" : Internal cvar for overriding hl2_episodic in specific places
2036rd_extinguisher_dmg_amount : 0 : , "sv", "cheat", "rep" : The amount of damage the extinguisher does to entities
2037rd_extinguisher_freeze_amount : 0 : , "sv", "cheat", "rep" : The amount of freezing to apply to the extinguisher
2038rd_fire_extinguisher_infinite : 0 : , "sv", "cheat", "rep" : If 1 the fire extinguisher has infinite ammo
2039rd_firemine_target_marine : 0 : , "sv", "cheat", "rep" : If 1 Incendiary(fire) Mines explode when marine is near them
2040rd_flamer_infinite_extinguisher : 0 : , "sv", "cheat", "rep" : If 1 the flamer's extinguisher has infinite ammo
2041rd_follow_hint_delay : 5 : , "sv" : The number of seconds marines will ignore follow hints after being told to follow
2042rd_follow_hint_max_search_range : 300 : , "sv", "cheat" : A range around leader used to search for a node to move bot to
2043rd_frags_limit : 20 : , "sv", "rep" : Number of frags a player must reach to win the round
2044rd_givemeweapon : cmd : : Gives a specified weapon to me
2045rd_grenade_collision_fix : 1 : , "sv", "cheat" : Set to 1 to not impact on dropped weapons & items
2046rd_grenade_launcher_arm_time : 0 : , "sv", "cheat" : Time in seconds until grenade launcher grenade is armed and can explode
2047rd_grenade_launcher_explode_on_contact : 1 : , "sv", "cheat" : If set to 0 grenade will not explode on contact with rigid world
2048rd_grenade_launcher_num_clusters : 0 : , "sv", "cheat" : Number of clusters to spawn on grenade explosion
2049rd_grenade_launcher_projectile_direct_dmg : 256 : , "sv", "cheat" : The direct damage caused by non exploded grenade from GL
2050rd_ground_shooting : 0 : , "sv", "cheat", "rep" : 1 enable ground shooting, 0 disabled
2051rd_gungame_enable : cmd : : Enables GunGame game mode
2052rd_hackall : 0 : , "sv", "cheat", "rep" : If 1 all marines can hack doors and computers
2053rd_harvester_health : 200 : , "sv", "cheat" : Health of the harvester
2054rd_health_decrease_interval : 5 : , "sv" : Interval between health decrease when incapacitated
2055rd_heavy_rifle_bigalien_dmg_scale : 1 : , "sv", "cheat", "rep" : Used to scale up heavy rifle's damage against Shieldbug, Mortarbug, Harvester, Drone Uber, Queen
2056rd_heavy_rifle_fastfire_dmg_scale : 2 : , "sv", "cheat", "rep" : Used to scale up heavy rifle's damage during fast fire mode
2057rd_heavy_rifle_fastfire_duration : 3 : , "sv", "cheat", "rep" : Number of seconds fast fire lasts
2058rd_heavy_rifle_fastfire_fire_rate_multiplier : 0 : , "sv", "cheat", "rep" : A multiplier which is applied to rifle's fire rate during fast fire mode
2059rd_heavy_scale : 1 : , "sv", "cheat", "rep" : the factor used to scale aliens' health
2060rd_horde_retry_on_fail : 1 : , "sv" : When set to 1 will retry to spawn horde from opposite direction if previous direction spawn failed.
2061rd_horde_two_sided : 0 : , "sv", "cheat" : If 1 and Onslaught is enabled a 2nd horde will come from opposite side, e.g. north and south
2062rd_hp_regen : 0 : , "sv", "cheat", "rep" : 0 disable marines' health regeneration
2063rd_hud_hide_clips : 0 : , "sv", "cheat", "rep" :
2064rd_increase_difficulty_by_number_of_marines : 0 : , "sv", "cheat" : If enabled, difficulty will be increased when there are more than 4 marines.
2065rd_infinite_ammo : 0 : , "sv", "cheat" : Marine's active weapon will never run out of ammo
2066rd_infinite_spawners : 0 : , "sv", "cheat", "rep" : If 1 all spawners will be set to infinitely spawn aliens
2067rd_instagib_enable : cmd : : Enables InstaGib game mode
2068rd_interpenetrating_entities_warning : 0 : , "sv" :
2069rd_jumpjet_knockdown_marines : 0 : , "sv", "cheat", "rep" : If 1 Jump Jet knock down marines
2070rd_killingspree_time_limit : 3 : , "sv", "rep" : Time in seconds. If player doesn't kill anybody during this time his killing spree is ended
2071rd_laser_mine_takes_damage : 0 : , "sv", "cheat", "rep" : If 1 laser mines can be destroyed by weapons
2072rd_laser_mine_targets_everything : 0 : , "sv", "cheat", "rep" : If 1 laser mines explode under marines and aliens
2073rd_leaderboard_enabled : 1 : , "sv", "rep" : If 0 player leaderboard scores will not be updated on mission complete. Use this for modded servers.
2074rd_marine_chatter_enabled : 1 : , "sv" : If 0 marines will not speak anything
2075rd_marine_ff_fist : 0 : , "sv", "rep" : If set to 1, enables friendly fire for fist attacks.
2076rd_marine_ignite_immediately : 0 : , "sv", "cheat", "rep" : If 1 marines will will be ignited by flamer from single puff
2077rd_marine_jump_height : 70 : , "sv", "cheat", "rep" : Sets marine jump height.
2078rd_marine_take_damage_from_ai_grenade : 1 : , "sv", "cheat" : Players take damage from bots' grenade launchers
2079rd_max_marines : -1 : , "sv" : Sets how many marines can be selected
2080rd_medgun_infinite_ammo : 0 : , "sv", "cheat", "rep" : If 1 the medgun have infinite ammo
2081rd_mininglaser_slows_down : 1 : , "sv", "cheat", "rep" : If 0 mining laser doesn't slow down when firing
2082rd_mortarbug_health : 350 : , "sv", "cheat" : Health of the mortarbug
2083rd_noclip : cmd : : Toggle. Marine becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
2084rd_notify_about_out_of_ammo : 1 : , "sv", "cheat" : Chatter and print a yellow message when marine is out of ammo
2085rd_override_alien_selection_challenge : 0 : , "sv", "cheat", "nf" :
2086rd_override_allow_rotate_camera : 1 : , "sv", "rep" : -1(default)-uses asw_gamerules setting, 0-disable rotation, 1-enable rotation
2087rd_paint_marine_blips : 1 : , "sv", "cheat", "rep" : If 1 marines' position and facing is shown on minimap
2088rd_paint_scanner_blips : 1 : , "sv", "cheat", "rep" : If 1 scanner blips are shown on minimap
2089rd_parasite_defanged_health : 10 : , "sv", "cheat" : Health of the defanged parasite
2090rd_parasite_health : 25 : , "sv", "cheat" : Health of the parasite
2091rd_pistols_min_delay : 0 : , "sv", "cheat", "rep" : If more than 0 will set the delay between each shot of Twin Pistols in seconds. 0.1 recommended
2092rd_player_bots_allowed : 1 : , "sv", "cheat", "rep" : If 0 will prevent players from adding bots
2093rd_prespawn_antlionguard : 0 : , "sv", "cheat" : If 1 and Onslaught is enabled an npc_antlionguard will be prespawned somewhere on map
2094rd_prespawn_scale : 0 : , "sv", "cheat" : Director: will populate map with aliens at random positions
2095rd_pvp_autogun_dmg : 8 : , "sv", "rep" :
2096rd_pvp_chainsaw_dmg : 60 : , "sv", "rep" :
2097rd_pvp_combat_rifle_dmg : 5 : , "sv", "rep" :
2098rd_pvp_deagle_dmg : 22 : , "sv", "rep" :
2099rd_pvp_devastator_dmg : 15 : , "sv", "rep" :
2100rd_pvp_flamer_dmg : 25 : , "sv", "rep" :
2101rd_pvp_grenade_launcher_dmg : 40 : , "sv", "rep" :
2102rd_pvp_heavy_rifle_dmg : 10 : , "sv", "rep" :
2103rd_pvp_marine_take_damage_from_bots : 1 : , "sv", "cheat" : If 0 players will not take damage from bots in PvP
2104rd_pvp_medrifle_dmg : 5 : , "sv", "rep" :
2105rd_pvp_minigun_dmg : 9 : , "sv", "rep" :
2106rd_pvp_mininglaser_dmg : 50 : , "sv", "rep" :
2107rd_pvp_pdw_dmg : 5 : , "sv", "rep" :
2108rd_pvp_pistol_dmg : 10 : , "sv", "rep" :
2109rd_pvp_prifle_dmg : 5 : , "sv", "rep" :
2110rd_pvp_railgun_dmg : 75 : , "sv", "rep" :
2111rd_pvp_rifle_dmg : 5 : , "sv", "rep" :
2112rd_pvp_shotgun_dmg : 25 : , "sv", "rep" :
2113rd_pvp_sniper_dmg : 65 : , "sv", "rep" :
2114rd_pvp_vindicator_dmg : 15 : , "sv", "rep" :
2115rd_quake_sounds : 2 : , "sv", "rep" : Enable or disable quake sounds like doublekill, monsterkill
2116rd_queen_hud_suppress_time : -1 : , "sv", "cheat", "rep" : Hides the Swarm Queen's health HUD if not damaged for this long (-1 to always show)
2117rd_ray_trace_distance : 3000 : , "sv", "cheat", "rep" : Increase this parameter for huge maps for grenade launcher to properly aim to far away distances
2118rd_ready_mark_override : 1 : , "sv" : If set to 1 all players will be auto ready, the green ready mark will be set to checked state
2119rd_reassign_marines : 1 : , "sv" : For dev, if 1 ReassignMarines function will be called
2120rd_refill_secondary : 0 : , "sv", "cheat", "rep" : 0 = false, 1 = true. If true the secondary ammo is picked up too
2121rd_respawn_time : 0 : , "sv", "rep" : Number of seconds after you can respawn in Deathmatch
2122rd_revive_duration : 2 : , "sv", "cheat", "rep" : How long it takes to revive an incapacitated marine
2123rd_revive_health : 10 : , "sv", "cheat", "rep" : How much health a revived marine gets
2124rd_rocket_target_marine : 0 : , "sv", "cheat", "rep" : If 1 rockets from hornet barrage will be targeting enemy marines
2125rd_sentry_invincible : 0 : , "sv", "cheat" : If set to 1 sentries will not take damage from anything
2126rd_sentry_is_attacked_by_aliens : 1 : , "sv", "cheat", "rep" : If set to 0 aliens will not try to damage sentries.
2127rd_sentry_refilled_by_dismantling : 0 : , "sv", "cheat" : If set to 1 marine will refill sentry ammo by dismantling it.
2128rd_sentry_take_damage_from_marine : 0 : , "sv", "cheat", "rep" : If set to 1, players can destroy sentry by shooting at it.
2129rd_server_shutdown_when_empty : 0 : , "sv" : Server will shutdown after last player left.
2130rd_shieldbug_health : 1000 : , "sv", "cheat" : Health of the shieldbug
2131rd_show_arrow_to_marine : 1 : , "sv", "cheat", "rep" : If 1 then arrows show where marines are
2132rd_show_others_laser_pointer : 1 : , "sv", "cheat", "rep" : Allows to show laser pointers of other marines, not my marine
2133rd_slowmo : 1 : , "sv", "cheat", "rep" : If 0 env_slomo will be deleted from map on round start(if present)
2134rd_spawn_ammo : 0 : , "sv", "cheat", "rep" : Will spawn an ammo box from 51st killed alien if set to 51
2135rd_spawn_medkits : 0 : , "sv", "cheat", "rep" : Will spawn a med kit from 31st killed alien is set to 31
2136rd_stuck_bot_teleport : 1 : , "sv" : Teleport stuck bots
2137rd_stuck_bot_teleport_max_range : 400 : , "sv", "cheat" : Teleport stuck bots to a node within this range of the squad leader. -1 for unlimited.
2138rd_stuck_bot_teleport_required_failures : 16 : , "sv", "cheat" : Teleport stuck bots only after they've failed this many move attempts in the same number of seconds
2139rd_stuck_bot_teleport_to_marine : 0 : , "sv", "cheat" : Teleport stuck bots directly to a marine instead of to the nearest node
2140rd_team_change : cmd : : Change your current team to another
2141rd_team_create : cmd : : Create a new team, testing command
2142rd_team_report : cmd : : Outputs debug team information
2143rd_TeamDeathmatch_enable : cmd : : Enables TeamDeathmatch game mode
2144rd_techreq : 1 : , "sv", "cheat", "rep" : If 0 tech will be not required to start a mission. Mission will not restart if tech dies. 1 is default
2145rd_use_info_nodes : 0 : , "sv" : If there are no info_marine_hint nodes, info_node will be used instead
2146rd_weapon_on_ground_time : 600 : , "sv", "rep" : Time in seconds, how much the dropped weapon will lay on the ground until it disappears
2147rd_weapon_requirement_override : 0 : , "sv", "cheat", "rep" : 0 = asw_equip_req wins, 1 = rd_weapons_<slot>_allowed wins
2148rd_weapons_extra_allowed : -1 : , "sv", "cheat", "rep" : Space separated array of allowed extra items IDs: 1 2 7 12. See asw_list_equipment
2149rd_weapons_extra_allowed_inverted : 0 : , "sv", "cheat", "rep" : If 1 inverts the allowed weapons for rd_weapons_extra_allowed
2150rd_weapons_extra_class_unrestricted : -1 : , "sv", "cheat", "rep" : Space separated array of unrestricted class weapon IDs: 11 17. See asw_list_equipment. -2 value will un-restrict all extra weap
2151rd_weapons_regular_allowed : -1 : , "sv", "cheat", "rep" : Space separated array of allowed weapon IDs: 0 6 9 15. See asw_list_equipment
2152rd_weapons_regular_allowed_inverted : 0 : , "sv", "cheat", "rep" : If 1 inverts the allowed weapons for rd_weapons_regular_allowed
2153rd_weapons_regular_class_unrestricted : -1 : , "sv", "cheat", "rep" : Space separated array of unrestricted class weapon IDs: 1 3 16. See asw_list_equipment. -2 value will un-restrict all regular w
2154rd_weapons_show_hidden : 0 : , "sv", "cheat", "rep" : If 1 will show the hidden weapons and extra items at briefing
2155rd_workshop_update_every_round : 0 : , "sv" : If 1 dedicated server will check for workshop items during each mission restart(workshop.cfg will be executed). If 0, workshop
2156recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
2157record : cmd : : Record a demo.
2158record_tga_interval : 1 : : How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f
2159reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
2160reload_materials : 0 : :
2161remote_bug : cmd : : Starts a bug report with data from the currently connected rcon machine
2162removeid : cmd : : Remove a user ID from the ban list.
2163removeip : cmd : : Remove an IP address from the ban list.
2164report_entities : cmd : : Lists all entities
2165report_simthinklist : cmd : : Lists all simulating/thinking entities
2166report_soundpatch : cmd : : reports sound patch count
2167report_touchlinks : cmd : : Lists all touchlinks
2168res_restrict_access : 0 : :
2169reset_gameconvars : cmd : : Reset a bunch of game convars to default values
2170respawn_entities : cmd : : Respawn all the entities in the map.
2171restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
2172retry : cmd : : Retry connection to last server.
2173rm_destroy_empty_weapon : 1 : , "sv" : If 1 the weapon with 0 clips will be destroyed, e.g. medkit
2174rm_health_decrease_amount : 7 : , "sv" : Amount of health decreasing during incapacitation
2175rm_health_regen_amount : 5 : , "sv" : Amount of health regenerating
2176rm_health_regen_interval : 5 : , "sv" : Interval between health regeneration
2177rm_item_regen_interval : 60 : , "sv" : Interval between item regeneration
2178rm_prespawn_num_biomass : 3 : , "sv", "cheat" : Num biomass to randomly spawn if rd_prespawn_scale 1
2179rm_prespawn_num_boomers : 3 : , "sv", "cheat" : Num aliens to randomly spawn if rd_prespawn_scale 1
2180rm_prespawn_num_buzzers : 1 : , "sv", "cheat" : Num aliens to randomly spawn if rd_prespawn_scale 1
2181rm_prespawn_num_drones : 15 : , "sv", "cheat" : Num aliens to randomly spawn if rd_prespawn_scale 1
2182rm_prespawn_num_harvesters : 4 : , "sv", "cheat" : Num aliens to randomly spawn if rd_prespawn_scale 1
2183rm_prespawn_num_mortars : 2 : , "sv", "cheat" : Num aliens to randomly spawn if rd_prespawn_scale 1
2184rm_prespawn_num_parasites : 7 : , "sv", "cheat" : Num aliens to randomly spawn if rd_prespawn_scale 1
2185rm_prespawn_num_rangers : 5 : , "sv", "cheat" : Num aliens to randomly spawn if rd_prespawn_scale 1
2186rm_prespawn_num_shamans : 5 : , "sv", "cheat" : Num aliens to randomly spawn if rd_prespawn_scale 1
2187rm_prespawn_num_shieldbugs : 1 : , "sv", "cheat" : Num aliens to randomly spawn if rd_prespawn_scale 1
2188rm_prespawn_num_uber_drones : 2 : , "sv", "cheat" : Num aliens to randomly spawn if rd_prespawn_scale 1
2189rm_welcome_message : 0 : , "sv" : This message is displayed to a player after they join the game
2190room_type : 0 : , "demo" :
2191rope_min_pixel_diameter : 2 : , "cheat" :
2192rotatecameraexact : cmd : : Rotates marine camera to exact yaw angle
2193rotatecameraleft : cmd : : Rotates marine camera by 90 degrees
2194rotatecameraright : cmd : : Rotates marine camera by -90 degrees
2195rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
2196rr_debugresponseconcept : 0 : , "sv" : If set, rr_debugresponses will print only responses testing for the specified concept
2197rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
2198rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
2199rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
2200rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
2201rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
2202rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
2203rr_reloadresponsesystems : cmd : : Reload all response system scripts.
2204rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away.
2205rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
2206rr_remarkables_enabled : 0 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
2207rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
2208save : cmd : : Saves current game.
2209save_async : 0 : :
2210save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
2211save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
2212save_disable : 1 : :
2213save_finish_async : cmd : :
2214save_history_count : 0 : : Keep this many old copies in history of autosaves and quicksaves.
2215save_huddelayframes : 0 : : Number of frames to defer for drawing the Saving message.
2216save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
2217save_noxsave : 0 : :
2218save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
2219save_spew : 0 : :
2220say : cmd : : Display player message
2221say_team : cmd : : Display player message to team
2222scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
2223scene_clamplookat : 1 : , "sv" : Clamp head turns to a MAX of 20 degrees per think.
2224scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation.
2225scene_clientplayback : 1 : , "sv" : Play all vcds on the clients.
2226scene_flatturn : 1 : , "sv" :
2227scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
2228scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
2229scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
2230scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
2231scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console.
2232scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
2233scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
2234scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
2235scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
2236screenshot : cmd : : Take a screenshot.
2237script : cmd : : Run the text as a script
2238script_debug : cmd : : Connect the vscript VM to the script debugger
2239script_dump_all : cmd : : Dump the state of the VM to the console
2240script_execute : cmd : : Run a vscript file
2241script_help : cmd : : Output help for script functions, optionally with a search string
2242script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
2243script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
2244script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
2245scripted_user_func : cmd : : Call script from this user, with the value
2246server_game_time : cmd : : Gives the game time in seconds (server's curtime)
2247servercfgfile : 0 : , "sv" :
2248setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
2249setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
2250setinfo : cmd : : Adds a new user info value
2251setmaster : cmd : : add/remove/enable/disable master servers
2252setmodel : cmd : : Changes's player's model
2253setpause : cmd : : Set the pause state of the server.
2254setpos : cmd : : Move player to specified origin (must have sv_cheats).
2255setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
2256setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
2257shake : cmd : : Shake the screen.
2258ShootMe : cmd : : Does DMG_BULLET to marine
2259+showbudget : cmd : :
2260-showbudget : cmd : :
2261showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
2262-showbudget_texture : cmd : :
2263+showbudget_texture : cmd : :
2264-showbudget_texture_global : cmd : :
2265+showbudget_texture_global : cmd : :
2266showbudget_texture_global_sum : 0 : :
2267showconsole : cmd : : Show the console.
2268showhitlocation : 0 : , "sv" :
2269showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
2270showtriggers_toggle : cmd : : Toggle show triggers
2271-showvprof : cmd : :
2272+showvprof : cmd : :
2273singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
2274sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
2275sk_antlion_air_attack_dmg : 10 : , "sv" :
2276sk_antlion_health : 24 : , "sv" :
2277sk_antlion_jump_damage : 15 : , "sv" :
2278sk_antlion_swipe_damage : 10 : , "sv" :
2279sk_antlion_worker_burst_damage : 50 : , "sv" : How much damage is inflicted by an antlion worker's death explosion.
2280sk_antlion_worker_burst_radius : 160 : , "sv" : Effect radius of an antlion worker's death explosion.
2281sk_antlion_worker_health : 60 : , "sv" : Hitpoints of an antlion worker. If 0, will use base antlion hitpoints.
2282sk_antlion_worker_spit_grenade_dmg : 20 : , "sv" : Total damage done by an individual antlion worker loogie.
2283sk_antlion_worker_spit_grenade_poison_ratio : 0 : , "sv" : Percentage of an antlion worker's spit damage done as poison (which regenerates)
2284sk_antlion_worker_spit_grenade_radius : 40 : , "sv" : Radius of effect for an antlion worker spit grenade.
2285sk_antlion_worker_spit_speed : 600 : , "sv" : Speed at which an antlion spit grenade travels.
2286sk_antlionguard_dmg_charge : 23 : , "sv" :
2287sk_antlionguard_dmg_shove : 23 : , "sv" :
2288sk_antlionguard_health : 1000 : , "sv" :
2289sk_asw_boomer_bomb_damage : 55 : , "sv", "cheat" :
2290sk_asw_boomer_melee_damage_max : 6 : , "sv", "cheat" :
2291sk_asw_boomer_melee_damage_min : 4 : , "sv", "cheat" :
2292sk_asw_buzzer_health : 30 : , "sv", "cheat" : Health of the buzzer
2293sk_asw_buzzer_melee_dmg : 15 : , "sv", "cheat" : Damage caused by buzzer
2294sk_asw_buzzer_melee_interval : 1 : , "sv", "cheat" : Min time between causing damage to marines
2295sk_asw_buzzer_v2 : 1 : , "sv", "cheat" :
2296sk_asw_drone_damage : 15 : , "sv", "cheat" : Damage per swipe from the Drone
2297sk_asw_mortarbug_shell_damage : 50 : , "sv", "cheat" :
2298sk_asw_parasite_infest_dmg_brutal : 280 : , "sv", "cheat" : Total damage from parasite infestation
2299sk_asw_parasite_infest_dmg_easy : 175 : , "sv", "cheat" : Total damage from parasite infestation
2300sk_asw_parasite_infest_dmg_hard : 270 : , "sv", "cheat" : Total damage from parasite infestation
2301sk_asw_parasite_infest_dmg_insane : 280 : , "sv", "cheat" : Total damage from parasite infestation
2302sk_asw_parasite_infest_dmg_normal : 225 : , "sv", "cheat" : Total damage from parasite infestation
2303sk_asw_ranger_volley_damage_direct : 12 : , "sv", "cheat" :
2304sk_asw_ranger_volley_damage_splash : 0 : , "sv", "cheat" :
2305sk_asw_shieldbug_damage : 25 : , "sv", "cheat" : Damage per swipe from the shieldbug
2306sk_autoaim_mode : 1 : , "a", "sv", "rep" :
2307sk_bullseye_health : 35 : , "sv" :
2308sk_gunship_burst_dist : 768 : , "sv" :
2309sk_gunship_burst_min : 800 : , "sv" :
2310sk_gunship_burst_size : 15 : , "sv" :
2311sk_gunship_health_increments : 0 : , "sv" :
2312sk_headcrab_fast_health : 0 : , "sv" :
2313sk_headcrab_health : 0 : , "sv" :
2314sk_headcrab_melee_dmg : 0 : , "sv" :
2315sk_headcrab_poison_health : 0 : , "sv" :
2316sk_headcrab_poison_npc_damage : 0 : , "sv" :
2317sk_helicopter_burstcount : 12 : , "sv" : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
2318sk_helicopter_drone_speed : 450 : , "sv" : How fast does the zapper drone move?
2319sk_helicopter_firingcone : 20 : , "sv" : The angle in degrees of the cone in which the shots will be fired
2320sk_helicopter_grenade_puntscale : 1 : , "sv" : When physpunting a chopper's grenade, scale its velocity by this much.
2321sk_helicopter_grenadedamage : 25 : , "sv" : The amount of damage the helicopter grenade deals.
2322sk_helicopter_grenadeforce : 55000 : , "sv" : The physics force that the helicopter grenade exerts.
2323sk_helicopter_grenaderadius : 275 : , "sv" : The damage radius of the helicopter grenade.
2324sk_helicopter_health : 5600 : , "sv" :
2325sk_helicopter_num_bombs1 : 3 : , "sv" :
2326sk_helicopter_num_bombs2 : 5 : , "sv" :
2327sk_helicopter_num_bombs3 : 5 : , "sv" :
2328sk_helicopter_roundsperburst : 5 : , "sv" : How many shots to fire in a single burst
2329sk_max_asw_50calmg : 0 : , "sv", "rep" :
2330sk_max_asw_ag : 250 : , "sv", "rep" :
2331sk_max_asw_asg : 70 : , "sv", "rep" :
2332sk_max_asw_cs : 111 : , "sv", "rep" :
2333sk_max_asw_deagle : 63 : , "sv", "rep" :
2334sk_max_asw_devastator : 70 : , "sv", "rep" :
2335sk_max_asw_ext : 0 : , "sv", "rep" :
2336sk_max_asw_f : 200 : , "sv", "rep" :
2337sk_max_asw_flares : 0 : , "sv", "rep" :
2338sk_max_asw_gas_grenades : 0 : , "sv", "rep" :
2339sk_max_asw_gl : 18 : , "sv", "rep" :
2340sk_max_asw_hg : 0 : , "sv", "rep" :
2341sk_max_asw_hr : 490 : , "sv", "rep" :
2342sk_max_asw_hr_g : 5 : , "sv", "rep" :
2343sk_max_asw_medkit : 0 : , "sv", "rep" :
2344sk_max_asw_medrifle : 504 : , "sv", "rep" :
2345sk_max_asw_medsat : 0 : , "sv", "rep" :
2346sk_max_asw_medself : 0 : , "sv", "rep" :
2347sk_max_asw_mines : 0 : , "sv", "rep" :
2348sk_max_asw_ml : 250 : , "sv", "rep" :
2349sk_max_asw_p : 240 : , "sv", "rep" :
2350sk_max_asw_pdw : 400 : , "sv", "rep" :
2351sk_max_asw_r : 490 : , "sv", "rep" :
2352sk_max_asw_r_g : 8 : , "sv", "rep" :
2353sk_max_asw_rg : 72 : , "sv", "rep" :
2354sk_max_asw_sg : 32 : , "sv", "rep" :
2355sk_max_asw_sg_g : 0 : , "sv", "rep" :
2356sk_max_asw_sniper : 60 : , "sv", "rep" :
2357sk_max_asw_stim : 0 : , "sv", "rep" :
2358sk_max_asw_tg : 260 : , "sv", "rep" :
2359sk_max_asw_welder : 0 : , "sv", "rep" :
2360sk_npc_arm : 1 : , "sv" :
2361sk_npc_chest : 1 : , "sv" :
2362sk_npc_dmg_asw_50calmg : 0 : , "sv", "rep" :
2363sk_npc_dmg_asw_ag : 9 : , "sv", "rep" :
2364sk_npc_dmg_asw_asg : 10 : , "sv", "rep" :
2365sk_npc_dmg_asw_cs : 8 : , "sv", "rep" :
2366sk_npc_dmg_asw_deagle : 75 : , "sv", "rep" :
2367sk_npc_dmg_asw_devastator : 10 : , "sv", "rep" :
2368sk_npc_dmg_asw_ext : 1 : , "sv", "rep" :
2369sk_npc_dmg_asw_f : 5 : , "sv", "rep" :
2370sk_npc_dmg_asw_flares : 1 : , "sv", "rep" :
2371sk_npc_dmg_asw_gas_grenades : 0 : , "sv", "rep" :
2372sk_npc_dmg_asw_gl : 0 : , "sv", "rep" :
2373sk_npc_dmg_asw_hg : 0 : , "sv", "rep" :
2374sk_npc_dmg_asw_hr : 7 : , "sv", "rep" :
2375sk_npc_dmg_asw_hr_g : 1 : , "sv", "rep" :
2376sk_npc_dmg_asw_medkit : 1 : , "sv", "rep" :
2377sk_npc_dmg_asw_medrifle : 7 : , "sv", "rep" :
2378sk_npc_dmg_asw_medsat : 1 : , "sv", "rep" :
2379sk_npc_dmg_asw_medself : 0 : , "sv", "rep" :
2380sk_npc_dmg_asw_mines : 1 : , "sv", "rep" :
2381sk_npc_dmg_asw_ml : 50 : , "sv", "rep" :
2382sk_npc_dmg_asw_p : 22 : , "sv", "rep" :
2383sk_npc_dmg_asw_pdw : 4 : , "sv", "rep" :
2384sk_npc_dmg_asw_r : 7 : , "sv", "rep" :
2385sk_npc_dmg_asw_r_g : 100 : , "sv", "rep" :
2386sk_npc_dmg_asw_rg : 45 : , "sv", "rep" :
2387sk_npc_dmg_asw_sg : 10 : , "sv", "rep" :
2388sk_npc_dmg_asw_sg_g : 0 : , "sv", "rep" :
2389sk_npc_dmg_asw_sniper : 0 : , "sv", "rep" :
2390sk_npc_dmg_asw_stim : 1 : , "sv", "rep" :
2391sk_npc_dmg_asw_tg : 50 : , "sv", "rep" :
2392sk_npc_dmg_asw_welder : 0 : , "sv", "rep" :
2393sk_npc_dmg_helicopter : 6 : , "sv" : Damage helicopter shots deal to everything but the player
2394sk_npc_dmg_helicopter_to_plr : 3 : , "sv" : Damage helicopter shots deal to the player
2395sk_npc_head : 1 : , "sv" :
2396sk_npc_leg : 1 : , "sv" :
2397sk_npc_stomach : 1 : , "sv" :
2398sk_player_arm : 1 : , "sv" :
2399sk_player_chest : 1 : , "sv" :
2400sk_player_head : 1 : , "sv" :
2401sk_player_leg : 1 : , "sv" :
2402sk_player_stomach : 1 : , "sv" :
2403sk_plr_dmg_asw_50calmg : 0 : , "sv", "rep" :
2404sk_plr_dmg_asw_ag : 9 : , "sv", "rep" :
2405sk_plr_dmg_asw_asg : 10 : , "sv", "rep" :
2406sk_plr_dmg_asw_cs : 8 : , "sv", "rep" :
2407sk_plr_dmg_asw_deagle : 75 : , "sv", "rep" :
2408sk_plr_dmg_asw_devastator : 10 : , "sv", "rep" :
2409sk_plr_dmg_asw_ext : 1 : , "sv", "rep" :
2410sk_plr_dmg_asw_f : 5 : , "sv", "rep" :
2411sk_plr_dmg_asw_flares : 1 : , "sv", "rep" :
2412sk_plr_dmg_asw_gas_grenades : 0 : , "sv", "rep" :
2413sk_plr_dmg_asw_hr : 7 : , "sv", "rep" :
2414sk_plr_dmg_asw_hr_g : 1 : , "sv", "rep" :
2415sk_plr_dmg_asw_medkit : 1 : , "sv", "rep" :
2416sk_plr_dmg_asw_medrifle : 7 : , "sv", "rep" :
2417sk_plr_dmg_asw_medsat : 1 : , "sv", "rep" :
2418sk_plr_dmg_asw_medself : 0 : , "sv", "rep" :
2419sk_plr_dmg_asw_mines : 1 : , "sv", "rep" :
2420sk_plr_dmg_asw_ml : 50 : , "sv", "rep" :
2421sk_plr_dmg_asw_p : 22 : , "sv", "rep" :
2422sk_plr_dmg_asw_pdw : 4 : , "sv", "rep" :
2423sk_plr_dmg_asw_r : 7 : , "sv", "rep" :
2424sk_plr_dmg_asw_r_g : 100 : , "sv", "rep" :
2425sk_plr_dmg_asw_rg : 45 : , "sv", "rep" :
2426sk_plr_dmg_asw_sg : 10 : , "sv", "rep" :
2427sk_plr_dmg_asw_sg_g : 0 : , "sv", "rep" :
2428sk_plr_dmg_asw_stim : 1 : , "sv", "rep" :
2429sk_plr_dmg_asw_tg : 50 : , "sv", "rep" :
2430sk_plr_dmg_asw_welder : 0 : , "sv", "rep" :
2431sk_scanner_dmg_dive : 0 : , "sv" :
2432sk_scanner_health : 100 : , "sv" :
2433sk_zombie_dmg_both_slash : 25 : , "sv", "cheat" :
2434sk_zombie_dmg_one_slash : 10 : , "sv", "cheat" :
2435sk_zombie_fast_health : 50 : , "sv", "cheat" :
2436sk_zombie_health : 50 : , "sv", "cheat" :
2437sk_zombie_poison_dmg_spit : 20 : , "sv", "cheat" :
2438sk_zombie_poison_health : 175 : , "sv", "cheat" :
2439skill : 1 : , "a" : Game skill level (1-3).
2440sm : cmd : : SourceMod Menu
2441sm_abortban : cmd : : sm_abortban
2442sm_addban : cmd : : sm_addban <time> <steamid> [reason]
2443sm_as_kick_immunity : 1 : : Block possibility to kick players with >= immunty lvl, 0=off
2444sm_ban : cmd : : sm_ban <#userid|name> <minutes|0> [reason]
2445sm_banip : cmd : : sm_banip <ip|#userid|name> <time> [reason]
2446sm_basepath : 0 : : SourceMod base path (set via command line)
2447sm_beacon : cmd : : sm_beacon <#userid|name> [0/1]
2448sm_beacon_radius : 375 : : Sets the radius for beacon's light rings.
2449sm_blind : cmd : : sm_blind <#userid|name> [amount] - Leave amount off to reset.
2450sm_burn : cmd : : sm_burn <#userid|name> [time]
2451sm_burn_duration : 20 : : Sets the default duration of sm_burn and firebomb victims.
2452sm_ca_autoallowmsg : 1 : : Always allow custom join messages for admins with the ADMIN_KICK flag
2453sm_ca_connectdisplaytype : 1 : : [1|0] if 1 then displays connect message after admin check and allows the {PLAYERTYPE} placeholder. If 0 displays connect messa
2454sm_ca_disableclientmsgchange : 0 : : Prevent clients from being able to change their own custom join message
2455sm_ca_mapstartnosound : 30 : : Time to ignore all player join sounds on a map load
2456sm_ca_playdiscsound : 1 : : Plays a specified (sm_ca_playdiscsoundfile) sound on player discconnect
2457sm_ca_playdiscsoundfile : 0 : : Sound to play on player discconnect if sm_ca_playdiscsound = 1
2458sm_ca_playsound : 1 : : Plays a specified (sm_ca_playsoundfile) sound on player connect
2459sm_ca_playsoundfile : 0 : : Sound to play on player connect if sm_ca_playsound = 1
2460sm_ca_showenhanced : 1 : : displays enhanced message when player connects
2461sm_ca_showenhancedadmins : 0 : : displays a different enhanced message to admin players (ADMFLAG_GENERIC)
2462sm_ca_showenhanceddisc : 1 : : displays enhanced message when player disconnects
2463sm_ca_showstandard : 0 : : shows standard player connected message
2464sm_ca_showstandarddisc : 0 : : shows standard player discconnected message
2465sm_cancelvote : cmd : : sm_cancelvote
2466sm_cannounce_version : 1 : , "nf", "rep", "norecord" : Connect announce replacement
2467sm_chat : cmd : : sm_chat <message> - sends message to admins
2468sm_chat_mode : 1 : : Allows player's to send messages to admin chat.
2469sm_conhook_start : cmd : :
2470sm_conhook_stop : cmd : :
2471sm_cookies : cmd : : sm_cookies <name> [value]
2472sm_corecfgfile : 0 : : SourceMod core configuration file
2473sm_csay : cmd : : sm_csay <message> - sends centered message to all players
2474sm_cvar : cmd : : sm_cvar <cvar> [value]
2475sm_datetime_format : 0 : : Default formatting time rules
2476sm_deadtalk : 0 : : Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.
2477sm_debug_connect : 0 : : Log Debug information about potential connection issues.
2478sm_disable_autokick : cmd : : sm_disable_autokick <userid>
2479sm_disable_autokick_version : 0 : : Disable Autokick version
2480sm_disable_leadervote : -1 : : -1 -Enable Leader Vote, 0 -Diable Leader Vote, >0 -Disable if leader have immunity equal or higer than this
2481sm_drug : cmd : : sm_drug <#userid|name> [0/1]
2482sm_dump_admcache : cmd : : Dumps the admin cache for debugging
2483sm_dump_classes : cmd : : Dumps the class list as a text file
2484sm_dump_datamaps : cmd : : Dumps the data map list as a text file
2485sm_dump_handles : cmd : : Dumps Handle usage to a file for finding Handle leaks
2486sm_dump_netprops : cmd : : Dumps the networkable property table as a text file
2487sm_dump_netprops_xml : cmd : : Dumps the networkable property table as an XML file
2488sm_dump_teprops : cmd : : Dumps tempentity props to a file
2489sm_execcfg : cmd : : sm_execcfg <filename>
2490sm_firebomb : cmd : : sm_firebomb <#userid|name> [0/1]
2491sm_firebomb_mode : 0 : : Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone
2492sm_firebomb_radius : 600 : : Sets the bomb blast radius.
2493sm_firebomb_ticks : 10 : : Sets how long the FireBomb fuse is.
2494sm_flood_time : 0 : : Amount of time allowed between chat messages
2495sm_freeze : cmd : : sm_freeze <#userid|name> [time]
2496sm_freeze_duration : 10 : : Sets the default duration for sm_freeze and freezebomb victims
2497sm_freezebomb : cmd : : sm_freezebomb <#userid|name> [0/1]
2498sm_freezebomb_mode : 0 : : Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
2499sm_freezebomb_radius : 600 : : Sets the freezebomb blast radius.
2500sm_freezebomb_ticks : 10 : : Sets how long the freezebomb fuse is.
2501sm_gag : cmd : : sm_gag <player> - Removes a player's ability to use chat.
2502sm_geolist : cmd : : sm_geolist <name or #userid> - prints geopraphical information about target(s)
2503sm_gravity : cmd : : sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0
2504sm_hide_slots : 1 : : If set to 1, reserved slots will hidden (subtracted from the max slot count)
2505sm_hsay : cmd : : sm_hsay <message> - sends hint message to all players
2506sm_immunity_mode : 1 : , "sp" : Mode for deciding immunity protection
2507sm_internal : cmd : :
2508sm_joinmsg : cmd : : sm_joinmsg [message] - Sets a message to be displayed when you join the game, or returns current message
2509sm_joinmsgoff : cmd : : sm_joinmsgoff <name or #userid> - disallows a client from setting a custom join message
2510sm_joinmsgoffid : cmd : : sm_joinmsgoffid '<steamId>' - allows specified steamid from setting a custom join message
2511sm_joinmsgon : cmd : : sm_joinmsgon <name or #userid> - allows a client to set a custom join message
2512sm_joinmsgonid : cmd : : sm_joinmsgonid '<steamId>' '<player name>' - allows specified steamid to set a custom join message
2513sm_kick : cmd : : sm_kick <#userid|name> [reason]
2514sm_lock_difficulty : 0 : : Lock difficulty (skill) on state, 0=Off 1-4=Lock on this state
2515sm_map : cmd : : sm_map <map>
2516sm_maphistory_size : 20 : :
2517sm_menu_sounds : 1 : : Sets whether SourceMod menus play trigger sounds
2518sm_msay : cmd : : sm_msay <message> - sends message as a menu panel
2519sm_mute : cmd : : sm_mute <player> - Removes a player's ability to use voice.
2520sm_nextmap : 0 : , "nf" :
2521sm_noclip : cmd : : sm_noclip <#userid|name>
2522sm_play : cmd : : sm_play <#userid|name> <filename>
2523sm_playsnd : cmd : : sm_playsnd '<path to sound file>' [entity] - Plays sound file on all clients, entity is optional - default 'from player'
2524sm_print_telist : cmd : : Prints the temp entity list
2525sm_psay : cmd : : sm_psay <name or #userid> <message> - sends private message
2526sm_rcon : cmd : : sm_rcon <args>
2527sm_reload_translations : cmd : : Reparses all loaded translation files
2528sm_reloadadmins : cmd : : sm_reloadadmins
2529sm_rename : cmd : : sm_rename <#userid|name>
2530sm_reserve_kicktype : 0 : : How to select a client to kick (if appropriate),3=lowest time
2531sm_reserve_maxadmins : 1 : : Maximum amount of admins to let in the server with reserve type 2
2532sm_reserve_type : 3 : : Method of reserving slots (3=don't kick unless pubs+admins>maxplayers)
2533sm_reserved_slots : 0 : : Number of reserved player slots
2534sm_resetcvar : cmd : : sm_resetcvar <cvar>
2535sm_revote : cmd : :
2536sm_say : cmd : : sm_say <message> - sends message to all players
2537sm_servercfg_fix : 0 : : Execute server.cfg every map start
2538sm_setjoinmsg : cmd : : sm_setjoinmsg <name or #userid> '<message>' - sets a custom join message for specified player
2539sm_setjoinmsgid : cmd : : sm_setjoinmsgid '<steamId>' '<message>' - sets a custom join message for specified steam ID
2540sm_setjoinsnd : cmd : : sm_setjoinsnd <name or #userid> '<path to sound file>' - sets a custom join sound for specified player
2541sm_setjoinsndid : cmd : : sm_setjoinsndid '<steamId>' '<path to sound file>' - sets a custom join sound for specified steam ID
2542sm_setleader : cmd : : Set Lobby Leader
2543sm_setready : cmd : : Set player Ready state
2544sm_settings : cmd : :
2545sm_show_activity : 13 : , "sp" : Activity display setting (see sourcemod.cfg)
2546sm_silence : cmd : : sm_silence <player> - Removes a player's ability to use voice or chat.
2547sm_slap : cmd : : sm_slap <#userid|name> [damage]
2548sm_slay : cmd : : sm_slay <#userid|name>
2549sm_time_adjustment : 0 : : Adjusts the server time in seconds
2550sm_timebomb : cmd : : sm_timebomb <#userid|name> [0/1]
2551sm_timebomb_mode : 0 : : Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
2552sm_timebomb_radius : 600 : : Sets the bomb blast radius.
2553sm_timebomb_ticks : 10 : : Sets how long the timebomb fuse is.
2554sm_timeleft_interval : 0 : : Display timeleft every x seconds. Default 0.
2555sm_trigger_show : 0 : : Display triggers message to all players? (0 off, 1 on, def. 0)
2556sm_tsay : cmd : : sm_tsay [color] <message> - sends top-left message to all players
2557sm_unban : cmd : : sm_unban <steamid|ip>
2558sm_ungag : cmd : : sm_ungag <player> - Restores a player's ability to use chat.
2559sm_unmute : cmd : : sm_unmute <player> - Restores a player's ability to use voice.
2560sm_unsilence : cmd : : sm_unsilence <player> - Restores a player's ability to use voice and chat.
2561sm_vote : cmd : : sm_vote <question> [Answer1] [Answer2] ... [Answer5]
2562sm_vote_alltalk : 0 : : percent required for successful alltalk vote.
2563sm_vote_ban : 0 : : percent required for successful ban vote.
2564sm_vote_burn : 0 : : percent required for successful burn vote.
2565sm_vote_delay : 30 : : Sets the recommended time in between public votes
2566sm_vote_ff : 0 : : percent required for successful friendly fire vote.
2567sm_vote_gravity : 0 : : percent required for successful gravity vote.
2568sm_vote_kick : 0 : : percent required for successful kick vote.
2569sm_vote_map : 0 : : percent required for successful map vote.
2570sm_vote_progress_chat : 0 : : Show current vote progress as chat messages
2571sm_vote_progress_client_console : 0 : : Show current vote progress as console messages to clients
2572sm_vote_progress_console : 0 : : Show current vote progress as console messages
2573sm_vote_progress_hintbox : 0 : : Show current vote progress in a hint box
2574sm_vote_slay : 0 : : percent required for successful slay vote.
2575sm_votealltalk : cmd : : sm_votealltalk
2576sm_voteban : cmd : : sm_voteban <player> [reason]
2577sm_voteburn : cmd : : sm_voteburn <player>
2578sm_voteff : cmd : : sm_voteff
2579sm_votegravity : cmd : : sm_votegravity <amount> [amount2] ... [amount5]
2580sm_votekick : cmd : : sm_votekick <player> [reason]
2581sm_votemap : cmd : : sm_votemap <mapname> [mapname2] ... [mapname5]
2582sm_voteslay : cmd : : sm_voteslay <player>
2583sm_welcome_msg : 2 : : Show rm_welcome_message (0=no, 1=lobby only, 2=each map start)
2584sm_who : cmd : : sm_who [#userid|name]
2585smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
2586snd_async_flush : cmd : : Flush all unlocked async audio data
2587snd_async_fullyasync : 1 : : All playback is fully async (sound doesn't play until data arrives).
2588snd_async_minsize : 262144 : :
2589snd_async_showmem : cmd : : Show async memory stats
2590snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
2591snd_async_showmem_summary : cmd : : Show brief async memory stats
2592snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
2593snd_async_stream_fail : 0 : : Spew stream pool failures.
2594snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
2595snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
2596snd_debug_gaincurve : 0 : : Visualize sound gain fall off
2597snd_debug_gaincurvevol : 1 : : Visualize sound gain fall off
2598snd_defer_trace : 1 : :
2599snd_delay_sound_shift : 0 : :
2600snd_disable_mixer_duck : 0 : :
2601snd_disable_mixer_solo : 0 : :
2602snd_duckerattacktime : 0 : , "a" :
2603snd_duckerreleasetime : 2 : , "a" :
2604snd_duckerthreshold : 0 : , "a" :
2605snd_ducktovolume : 1 : , "a" :
2606snd_dump_filepaths : cmd : :
2607snd_dumpclientsounds : cmd : : Dump sounds to console
2608snd_dvar_dist_max : 3000 : : Play full 'far' sound at this distance
2609snd_dvar_dist_min : 480 : : Play full 'near' sound at this distance
2610snd_filter : 0 : , "cheat" :
2611snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
2612snd_gain : 1 : , "cheat" :
2613snd_gain_max : 1 : , "cheat" :
2614snd_gain_min : 0 : , "cheat" :
2615snd_getmixer : cmd : : Get data related to mix group matching string
2616snd_legacy_surround : 0 : , "a" :
2617snd_list : 0 : :
2618snd_list_mix_groups : cmd : : List all mix groups to dev console.
2619snd_list_mixers : cmd : : List all mixers to dev console.
2620snd_lockpartial : 1 : :
2621snd_max_same_sounds : 4 : :
2622snd_max_same_weapon_sounds : 3 : :
2623snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
2624snd_mix_async : 0 : :
2625snd_mix_minframetime : 0 : :
2626snd_mixahead : 0 : , "a" :
2627snd_mixer_master_dsp : 1 : :
2628snd_mixer_master_level : 1 : :
2629snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies.
2630snd_musicvolume : 1 : , "a", "user" : Music volume
2631snd_noextraupdate : 0 : :
2632snd_obscured_gain_dB : -2 : , "cheat" :
2633snd_pitchquality : 1 : , "a" :
2634snd_pre_gain_dist_falloff : 1 : , "cheat" :
2635snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
2636snd_profile : 0 : , "demo" :
2637snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
2638snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
2639snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
2640snd_restart : cmd : : Restart sound system.
2641snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
2642snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
2643snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
2644snd_show : 0 : : Show sounds info
2645snd_showclassname : 0 : :
2646snd_showmixer : 0 : :
2647snd_showstart : 0 : , "cheat" :
2648snd_ShowThreadFrameTime : 0 : :
2649snd_soundmixer : 0 : :
2650snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
2651snd_soundmixer_parse_debug : 0 : :
2652snd_soundmixer_version : 2 : :
2653snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
2654snd_store_filepaths : 0 : :
2655snd_surround_speakers : -1 : :
2656snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
2657snd_visualize : 0 : , "cheat" : Show sounds location in world
2658snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
2659snd_vox_globaltimeout : 300 : :
2660snd_vox_sectimetout : 300 : :
2661snd_vox_seqtimetout : 300 : :
2662snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
2663sndplaydelay : cmd : :
2664soundfade : cmd : : Fade client volume.
2665soundinfo : cmd : : Describe the current sound device.
2666soundlist : cmd : : List all known sounds.
2667soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
2668soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
2669soundscape_flush : cmd : : Flushes the server & client side soundscapes
2670sourcemod_version : 1 : , "sp", "nf" : SourceMod Version
2671speak : cmd : : Play a constructed sentence.
2672spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
2673spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
2674spike : cmd : : generates a fake spike
2675ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
2676ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
2677star_memory : cmd : : Dump memory stats
2678startdemos : cmd : : Play demos in demo sequence.
2679startmovie : cmd : : Start recording movie frames.
2680startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
2681stats : cmd : : Prints server performance variables
2682status : cmd : : Display map and connection status.
2683step_spline : 0 : , "sv" :
2684stop : cmd : : Finish recording demo.
2685stopdemo : cmd : : Stop playing back a demo.
2686stopsound : cmd : :
2687stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load
2688stringtable_usedictionaries : 1 : : Use dictionaries for string table networking
2689stringtabledictionary : cmd : : Create dictionary for current strings.
2690stuck : cmd : : Teleports marine to the nearest free node
2691studio_queue_mode : 1 : :
2692stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
2693suitvolume : 0 : , "a", "sv" :
2694surfaceprop : cmd : : Reports the surface properties at the cursor
2695sv_allchat : 1 : , "sv", "nf" : Players can receive all other players' text chat, no death restrictions
2696sv_allow_lobby_connect_only : 1 : : If set, players may only join this server from matchmaking lobby, may not connect directly.
2697sv_allow_wait_command : 0 : , "rep" : Allow or disallow the wait command on clients connected to this server.
2698sv_allowdownload : 0 : : Allow clients to download files
2699sv_allowupload : 0 : : Allow clients to upload customizations files
2700sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
2701sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
2702sv_always_full_flush : 0 : , "cheat" :
2703sv_autosave : 0 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
2704sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
2705sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
2706sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
2707sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
2708sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
2709sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
2710sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
2711sv_client_cmdrate_difference : 0 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
2712sv_client_max_interp_ratio : 2 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
2713sv_client_min_interp_ratio : 2 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
2714sv_client_predict : 1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
2715sv_clockcorrection_msecs : 10 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
2716sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
2717sv_contact : 0 : , "nf" : Contact email for server sysop
2718sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
2719sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
2720sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
2721sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
2722sv_deltatime : 0 : : Enable profiling of CalcDelta calls
2723sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
2724sv_dumpstringtables : 0 : , "cheat" :
2725sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
2726sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
2727sv_filterban : 1 : : Set packet filtering by IP mode
2728sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
2729sv_forcepreload : 1 : , "a" : Force server side preloading.
2730sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
2731sv_hibernate_ms : 50 : : # of milliseconds to sleep per frame while hibernating
2732sv_hibernate_ms_vgui : 250 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
2733sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
2734sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
2735sv_infinite_ammo : 0 : , "sv", "cheat" : Player's active weapon will never run out of ammo
2736sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
2737sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
2738sv_log_onefile : 1 : , "a" : Log server information to only one file.
2739sv_logbans : 1 : , "a" : Log server bans in the server logs.
2740sv_logblocks : 1 : : If true when log when a query is blocked (can cause very large log files)
2741sv_logdownloadlist : 0 : :
2742sv_logecho : 1 : , "a" : Echo log information to the console.
2743sv_logfile : 1 : , "a" : Log server information in the log file.
2744sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
2745sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
2746sv_mapspawn_nut_exec : 1 : , "sv" : If set to 1, server will execute scripts/vscripts/mapspawn.nut file
2747sv_massreport : 0 : , "sv" :
2748sv_master_legacy_mode : 0 : : Use (outside-of-Steam) code to communicate with master servers.
2749sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
2750sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
2751sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
2752sv_max_queries_window : 30 : : Window over which to average queries per second averages.
2753sv_maxclientframes : 128 : :
2754sv_maxcmdrate : 99 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
2755sv_maxrate : 786432 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
2756sv_maxreplay : 0 : : Maximum replay time in seconds
2757sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
2758sv_maxupdaterate : 99 : , "rep" : Maximum updates per second that the server will allow
2759sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
2760sv_mincmdrate : 29 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
2761sv_minrate : 786432 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
2762sv_minupdaterate : 29 : , "rep" : Minimum updates per second that the server will allow
2763sv_multiplayer_maxtempentities : 32 : :
2764sv_multiplayer_sounds : 20 : :
2765sv_new_delta_bits : 1 : :
2766sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
2767sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
2768sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
2769sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
2770sv_parallel_packentities : 1 : :
2771sv_parallel_sendsnapshot : 0 : :
2772sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
2773sv_pausable : 0 : : Is the server pausable.
2774sv_playerperfhistorycount : 20 : , "sv" : Number of samples to maintain in player perf history
2775sv_precacheinfo : cmd : : Show precache info.
2776sv_pure : cmd : : Show user data.
2777sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
2778sv_pure_trace : 1 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
2779sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
2780sv_querycache_stats : cmd : : Display status of the query cache (client only)
2781sv_rcon_banpenalty : 300 : : Number of minutes to ban users who fail rcon authentication
2782sv_rcon_log : 1 : : Enable/disable rcon logging.
2783sv_rcon_maxfailures : 2 : : Max number of times a user can fail rcon authentication before being banned
2784sv_rcon_minfailures : 1 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
2785sv_rcon_minfailuretime : 3600 : : Number of seconds to track failed rcon authentications
2786sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
2787sv_regeneration_wait_time : 1 : , "sv", "rep" :
2788sv_region : 3 : : The region of the world to report this server in.
2789sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
2790sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
2791sv_script_think_interval : 0 : , "sv" :
2792sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
2793sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
2794sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
2795sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
2796sv_showtags : cmd : : Describe current gametags.
2797sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
2798sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
2799sv_sound_discardextraunreliable : 1 : :
2800sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
2801sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
2802sv_soundemitter_spew : cmd : : Print details about a sound.
2803sv_soundemitter_trace : -1 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
2804sv_soundscape_printdebuginfo : cmd : : print soundscapes
2805sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
2806sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
2807sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
2808sv_stats : 0 : : Collect CPU usage stats
2809sv_steamgroup : 27357480 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
2810sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
2811sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
2812sv_sync_client_updates : 0 : : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
2813sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
2814sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
2815sv_teststepsimulation : 1 : , "sv" :
2816sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
2817sv_threaded_init : 0 : , "sv" :
2818sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
2819sv_timeout_when_fully_connected : 30 : , "sv" : Once fully connected, player will be kicked if he doesn't send a network message within this interval.
2820sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics
2821sv_unlag_alien_projectiles : 1 : , "sv" : If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines.
2822sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
2823sv_vehicle_autoaim_scale : 8 : , "sv" :
2824sv_visiblemaxplayers : 10 : : Overrides the max players reported to prospective clients
2825sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
2826sv_voiceenable : 1 : , "a", "nf" :
2827sv_vote_kick_ban_duration : 5 : , "sv" : How long should a kick vote ban someone from the server? (in minutes)
2828sys_minidumpexpandedspew : 0 : :
2829sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
2830template_debug : 0 : , "sv" :
2831Test_CreateEntity : cmd : :
2832test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
2833Test_EHandle : cmd : :
2834test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
2835Test_InitRandomEntitySpawner : cmd : :
2836Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
2837Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
2838Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
2839test_outtro_stats : cmd : :
2840Test_ProxyToggle_EnableProxy : cmd : :
2841Test_ProxyToggle_SetValue : cmd : :
2842Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
2843Test_RandomizeInPVS : cmd : :
2844Test_RandomPlayerPosition : cmd : :
2845Test_RemoveAllRandomEntities : cmd : :
2846Test_RunFrame : cmd : :
2847Test_SendKey : cmd : :
2848Test_SpawnRandomEntities : cmd : :
2849Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
2850Test_StartScript : cmd : : Start a test script running..
2851Test_Wait : cmd : :
2852Test_WaitForCheckPoint : cmd : :
2853testscript_debug : 0 : : Debug test scripts.
2854texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
2855texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
2856texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
2857texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
2858texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
2859texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
2860texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
2861tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
2862think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
2863thread_test_tslist : cmd : :
2864thread_test_tsqueue : cmd : :
2865threadpool_affinity : 8 : : Enable setting affinity
2866threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
2867threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
2868threadpool_run_tests : cmd : :
2869tilegen_break_on_iteration : -1 : , "cheat" : If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached.
2870tilegen_preprocess_mission : 0 : , "cheat" : If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt.
2871tilegen_retry_count : 20 : , "cheat" : The number of level generation retries to attempt after which tilegen will give up.
2872tilegen_use_instancing : 0 : , "rep" :
2873timedemo : cmd : : Play a demo and report performance info.
2874timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
2875timedemoquit : cmd : : Play a demo, report performance info, and then exit
2876timeleft : cmd : :
2877timerefresh : cmd : : Profile the renderer.
2878toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
2879toggleconsole : cmd : : Show/hide the console.
2880toolload : cmd : : Load a tool.
2881toolunload : cmd : : Unload a tool.
2882trace_report : 0 : , "sv" :
2883tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
2884tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
2885tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
2886tv_autoretry : 1 : : Relay proxies retry connection after network timeout
2887tv_chatgroupsize : 0 : : Set the default chat group size
2888tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
2889tv_clients : cmd : : Shows list of connected SourceTV clients.
2890tv_debug : 0 : : SourceTV debug info.
2891tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
2892tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
2893tv_deltacache : 2 : : Enable delta entity bit stream cache
2894tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
2895tv_enable : 0 : , "nf" : Activates SourceTV on server.
2896tv_maxclients : 128 : : Maximum client number on SourceTV server.
2897tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
2898tv_msg : cmd : : Send a screen message to all clients.
2899tv_name : 0 : : SourceTV host name
2900tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
2901tv_overridemaster : 0 : : Overrides the SourceTV master root address.
2902tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
2903tv_port : 27020 : : Host SourceTV port
2904tv_record : cmd : : Starts SourceTV demo recording.
2905tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
2906tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
2907tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
2908tv_retry : cmd : : Reconnects the SourceTV relay proxy.
2909tv_snapshotrate : 16 : : Snapshots broadcasted per second
2910tv_status : cmd : : Show SourceTV server status.
2911tv_stop : cmd : : Stops the SourceTV broadcast.
2912tv_stoprecord : cmd : : Stops SourceTV demo recording.
2913tv_timeout : 30 : : SourceTV connection timeout in seconds.
2914tv_title : 0 : : Set title for SourceTV spectator UI
2915tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
2916ui_volume_max : 1 : :
2917unbind : cmd : : Unbind a key.
2918unbindall : cmd : : Unbind all keys.
2919unload_all_addons : cmd : : Reloads the search paths for game addons.
2920unpause : cmd : : Unpause the game.
2921update_addon_paths : cmd : : Reloads the search paths for game addons.
2922use : cmd : : Use a particular weapon Arguments: <weapon_name>
2923user : cmd : : Show user data.
2924users : cmd : : Show user info for players on server.
2925vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
2926version : cmd : : Print version info string.
2927vgui_drawfocus : 0 : : Report which panel is under the mouse.
2928vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
2929-vgui_drawtree : cmd : :
2930+vgui_drawtree : cmd : :
2931vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
2932vgui_drawtree_bounds : 0 : : Show panel bounds.
2933vgui_drawtree_clear : cmd : :
2934vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
2935vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
2936vgui_drawtree_hidden : 0 : : Draw the hidden panels.
2937vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
2938vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
2939vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
2940vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
2941vgui_drawtree_scheme : 0 : : Show scheme file for each panel
2942vgui_drawtree_visible : 1 : : Draw the visible panels.
2943vgui_dump_panels : cmd : : vgui_dump_panels [visible]
2944vgui_spew_fonts : cmd : :
2945vgui_togglepanel : cmd : : show/hide vgui panel by name.
2946violence_ablood : 1 : : Draw alien blood
2947violence_agibs : 1 : : Show alien gib entities
2948violence_hblood : 1 : : Draw human blood
2949violence_hgibs : 1 : : Show human gib entities
2950vis_force : 0 : , "sv", "cheat" :
2951vismon_poll_frequency : 0 : , "sv", "cheat" :
2952vismon_trace_limit : 12 : , "sv", "cheat" :
2953voice_avggain : 0 : :
2954voice_debugfeedback : 0 : :
2955voice_debugfeedbackfrom : 0 : :
2956voice_enable : 1 : , "a" : Toggle voice transmit and receive.
2957voice_fadeouttime : 0 : :
2958voice_forcemicrecord : 1 : , "a" :
2959voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
2960voice_loopback : 0 : , "user" :
2961voice_maxgain : 10 : :
2962voice_minimum_gain : 0 : :
2963voice_mixer_boost : 0 : , "a" :
2964voice_mixer_mute : 0 : , "a" :
2965voice_mixer_volume : 1 : , "a" :
2966voice_mute : cmd : : Mute a specific Steam user
2967voice_overdrive : 1 : :
2968voice_overdrivefadetime : 0 : :
2969voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" :
2970voice_profile : 0 : :
2971voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
2972voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
2973voice_scale : 1 : , "a" :
2974voice_serverdebug : 0 : , "sv" :
2975voice_show_mute : cmd : : Show whether current players are muted.
2976voice_showchannels : 0 : :
2977voice_showincoming : 0 : :
2978voice_steal : 2 : :
2979voice_threshold : 2000 : , "a" :
2980voice_thresold_delay : 0 : :
2981voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
2982voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
2983voice_xsend_debug : 0 : :
2984-voicerecord : cmd : :
2985+voicerecord : cmd : :
2986voicerecord_toggle : cmd : :
2987volume : 1 : , "a" : Sound volume
2988vox_reload : cmd : : Reload sentences.txt file
2989voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
2990voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
2991voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
2992voxeltree_view : cmd : : View entities in the voxel-tree.
2993vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
2994vphysics_threadmode : 1 : :
2995vpk_download : cmd : : Download a VPK file. Usage: vpk_download [url]
2996vprof : cmd : : Toggle VProf profiler
2997vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
2998vprof_cachemiss : cmd : : Toggle VProf cache miss checking
2999vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
3000vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
3001vprof_child : cmd : :
3002vprof_collapse_all : cmd : : Collapse the whole vprof tree
3003vprof_counters : 0 : :
3004vprof_counters_show_minmax : 0 : :
3005vprof_dump_counters : cmd : : Dump vprof counters to the console
3006vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
3007vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
3008vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
3009vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
3010vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
3011vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
3012vprof_dump_spikes_terse : 0 : : Whether to use most terse output
3013vprof_expand_all : cmd : : Expand the whole vprof tree
3014vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
3015vprof_generate_report : cmd : : Generate a report to the console.
3016vprof_generate_report_AI : cmd : : Generate a report to the console.
3017vprof_generate_report_AI_only : cmd : : Generate a report to the console.
3018vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
3019vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
3020vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
3021vprof_generate_report_map_load : cmd : : Generate a report to the console.
3022vprof_graph : 0 : : Draw the vprof graph.
3023vprof_graphheight : 256 : , "a" :
3024vprof_graphwidth : 512 : , "a" :
3025vprof_nextsibling : cmd : :
3026vprof_off : cmd : : Turn off VProf profiler
3027vprof_on : cmd : : Turn on VProf profiler
3028vprof_parent : cmd : :
3029vprof_playback_average : cmd : : Average the next N frames.
3030vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
3031vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
3032vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
3033vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
3034vprof_prevsibling : cmd : :
3035vprof_record_start : cmd : : Start recording vprof data for playback later.
3036vprof_record_stop : cmd : : Stop recording vprof data
3037vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
3038vprof_remote_stop : cmd : : Stop an existing remote VProf data request
3039vprof_reset : cmd : : Reset the stats in VProf profiler
3040vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
3041vprof_scope : 0 : : Set a specific scope to start showing vprof tree
3042vprof_scope_entity_gamephys : 0 : , "sv" :
3043vprof_scope_entity_thinks : 0 : , "sv" :
3044vprof_server_spike_threshold : 999 : :
3045vprof_server_thread : 0 : :
3046vprof_think_limit : 0 : , "sv" :
3047vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
3048vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
3049vprof_verbose : 1 : , "a" : Set to one to show average and peak times
3050vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
3051vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
3052vtune : cmd : : Controls VTune's sampling.
3053wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
3054wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
3055wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
3056wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
3057wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
3058wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
3059wc_edit_emitter : cmd : : When in WC edit mode, this lets you modify a generic particle emitter
3060wc_link_edit : cmd : :
3061weapon_showproficiency : 0 : , "sv" :
3062windows_speaker_config : -1 : , "a" :
3063wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
3064writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
3065writeip : cmd : : Save the ban list to banned_ip.cfg.
3066xbox_autothrottle : 1 : , "a", "sv" :
3067xbox_steering_deadzone : 0 : , "sv" :
3068xbox_throttlebias : 100 : , "a", "sv" :
3069xbox_throttlespoof : 200 : , "a", "sv" :
3070xc_crouch_debounce : 0 : , "sv" :
3071xload : cmd : : Load a saved game from a 360 storage device.
3072xsave : cmd : : Saves current game to a 360 storage device.
3073zombie_ambushdist : 16000 : , "sv" :
3074zombie_basemax : 100 : , "sv" :
3075zombie_basemin : 100 : , "sv" :
3076zombie_changemax : 0 : , "sv" :
3077zombie_changemin : 0 : , "sv" :
3078zombie_decaymax : 0 : , "sv" :
3079zombie_decaymin : 0 : , "sv" :
3080zombie_moanfreq : 1 : , "sv" :
3081zombie_stepfreq : 4 : , "sv" :
3082--------------
30833078 total convars/concommands