· 6 years ago · Mar 28, 2019, 01:58 PM
1<Settings>
2 <ClientBytes>5c342ea526b08e61271756ea058f5468bc388c0ddac4fea4aa3aff3f4ad6c14d</ClientBytes> <!--- Check if server client-size matches actual client-size (that is being played), client also does some calculations to trick the user, so check that before setting the value (e.g. log the query on local client)...-->
3 <ServerChecks>false</ServerChecks> <!-- Cool server domain locking, set to false for local testing and what-not (uses the ClientBytes stuff, keys.xml, <Domains>, SecretKey etc.)-->
4 <Logging>true</Logging>
5 <Whitelist>0</Whitelist>
6
7 <Redis>
8 <Host>localhost</Host>
9 <Port>6379</Port>
10 <Password></Password>
11 <Index>0</Index>
12 </Redis>
13
14 <GameWorld>
15 <LootBoost>0</LootBoost>
16 <Title>GameWorld</Title>
17 <ServerPort>2050</ServerPort>
18 <PolicyPort>843</PolicyPort>
19 <MaxClientConnections>512</MaxClientConnections>
20 <TPS>10</TPS>
21 <BuildVersion>X3.1</BuildVersion>
22 <Domains></Domains> <!--Leave blank for no domain check [moistosaurus.github.io,rotf.io]-->
23 <Realms>2</Realms>
24 <Market>true</Market>
25 <DisablePackets>true</DisablePackets> <!-- Might be worth doing on a weaker system, as most packets are using .SendNearby, meaning they hittest all the time-->
26 <SecretKey>QWERTYCODEUNODOS</SecretKey>
27 </GameWorld>
28
29 <AppEngine>
30 <Title>AppEngine</Title>
31 <HttpServer>
32 <Bind>*</Bind>
33 <Port>80</Port>
34 </HttpServer>
35 <Servers>
36 <Server>
37 <Name>Testing</Name>
38 <Lat>0</Lat>
39 <Long>0</Long>
40 <!-- 185.107.96.245 -->
41 <DNS>127.0.0.1</DNS>
42 <AdminOnly>false</AdminOnly>
43 </Server>
44 <!--<Server>
45 <Name>Waterfalls</Name>
46 <Lat>0</Lat>
47 <Long>0</Long>
48 <DNS>82.26.140.64</DNS>
49 <AdminOnly>false</AdminOnly>
50 </Server>-->
51 <!--<Server>
52 <Name>DEHYDRATE</Name>
53 <Lat>0</Lat>
54 <Long>0</Long>
55 <DNS>107.173.58.62</DNS>
56 <AdminOnly>false</AdminOnly>
57 </Server>-->
58 </Servers>
59 </AppEngine>
60</Settings>