· 8 years ago · Aug 25, 2018, 09:48 PM
1 happy Friday everybody thank you for
200:03 joining us we've got a new somewhat
300:06 temporary set today we're doing a lot of
400:09 work moving around a lot of things in
500:11 the studio and so for right now this is
600:14 how it's going to look there might be
700:15 some more changes coming and we'll be
800:19 talking a lot about why we're changing
900:20 the studio around later in the show
1000:23 before that we are going to be chatting
1100:27 a lot about the Pathfinder play test
1200:30 just because again every week more
1300:33 information new stuff is coming all of
1400:36 that thing so before we get to all that
1500:38 welcome
1600:39 hope you've had a great week and as a
1700:43 little shout out game master a Kay hope
1800:44 you having a good Thursday afternoon
1900:46 watching your lunch right are listening
2000:48 while you're eating your lunch and I'd
2100:51 like to introduce as you all know
2200:53 already especially if you've been on our
2300:55 forums marks after designer yes right
2401:00 right game designer I'm never quite sure
2501:02 with myself idle designers make new
2601:05 games and new rules chassis and
2701:07 developers kind of do a little bit of
2801:11 everything from making stories to
2901:13 sometimes making rules using those
3001:15 chassis is - we use the term developer
3101:18 for a lot of different routes right and
3201:21 that's it's a good catch-all you know
3301:22 because there's you can develop so many
3401:25 things in so many different ways so and
3501:27 our developers are Jack's of all trades
3601:28 who could generally do a lot of
3701:30 different a lot of different tasks
3801:32 they're sort of like the directors of of
3901:36 a movie but also in some ways the
4001:38 producers sometimes the scriptwriter
4101:40 they do like they do a lot of things
4201:42 yeah yeah exactly
4301:43 um I was just gonna tell a joke about
4401:45 that but it's a long rambling joke and I
4501:48 will save everybody that will do it at
4601:49 some point though
4701:50 but not today so hey thank you so much
4801:54 for the sub that's awesome I appreciate
4901:56 everybody that's subbing to our channel
5001:58 right now we have so many subs we
5102:00 actually have two more emotes on the way
5202:02 and so we're excited to get those out
5302:05 those should be coming really soon and
5402:07 then doing things like sub badges
5502:09 and all of those sorts of entities but
5602:12 what I can tell you one of them will be
5702:14 a and this is these are things that I
5802:17 specifically wanted to get in time for
5902:18 the play test that we're going to be
6002:20 doing was one of the the the pies Oh
6102:25 Goblin going what like you know the the
6202:28 genome or the goblet the Gollum the
6302:30 Golden Bowl um bit wrong yeah yeah so
6402:33 it's kind of like everyone's like the
6502:35 the GM is leading them down the hall and
6602:37 then something comes out and it's like
6702:39 what and so yes we're getting some
6802:44 really really fun ones specifically for
6902:47 the live the actual play stuff that
7002:49 we're gonna be doing I'll talk about the
7102:51 parlor just wait I didn't say a thing
7202:57 yeah anyway so yeah I'm looking forward
7303:01 to it if you don't know what emotes are
7403:02 just hit that little smiley face down by
7503:04 where you chat and you'll see all these
7603:06 fun cartoony things that pop up and
7703:07 right now we've got a n lol we've got a
7803:10 loved one with our commander there is a
7903:13 skitter Mandor and a goblin holding a
8003:15 d20 and then we've got the love and then
8103:18 we've got a hype like with those little
8203:20 thumbs up there they are Brendan's got
8303:22 him for you a night race thank you so
8403:24 much and krub both folks that I met a
8503:27 Jin Khan by the way which is super
8603:29 jazzed about so so yeah so subs get
8703:32 access to those emotes and everything so
8803:35 maybe maybe I met them at Gen Con to see
8903:39 here's the thing I met a lot of people
9003:40 but not nearly as many people as you
9103:43 guys meet because you're they didn't all
9203:44 tell me what their handle was Friday so
9303:47 Friday
9403:48 yeah you know yeah you will meet West as
9503:52 well yeah and that is pretty fun I like
9603:55 that I think it's a good time so so mark
9703:58 what are we going to be talking about
9803:59 today can we give a little preview or of
9904:02 what they're going to be seeing us
10004:03 Yammer on about absolutely so I think
10104:06 that one of the mean topics other than
10204:10 trying to give you guys a reasonable
10304:12 amount of time to answer questions and
10404:15 the other thing that you already said
10504:16 about streaming stuff is going to be the
10604:19 play test and some of the changes that
10704:22 we're
10804:23 making dry in the play test and sort of
10904:26 the way that you can engage with that
11004:28 where you can find them how our process
11104:32 is with that that's gonna be one of the
11204:34 main topics for today because this is
11304:36 our longer play test period for part 1
11404:38 so we have this show per week normally
11504:40 we'll only have one week that isn't the
11604:44 end of that part of the race and then
11704:46 one week it is where we do the aftermath
11804:48 report and did we do that extra time
11904:49 because like Gen Con and all yeah that
12004:51 was you know you you have to learn how
12104:55 to like play the game and it's sometimes
12205:00 could take a long time like one person
12305:02 on one of their surveys must have
12405:04 included learning the to read the book
12505:06 as time spent building their character
12605:08 because they said that they took like
12705:09 seven hundred and some minutes to build
12805:12 their character like it takes a while to
12905:14 read the entire book learn all the rules
13005:17 for a new system and figure out what
13105:19 you're doing route right and that is
13205:21 true that's very true can't just expect
13305:22 you to be like no you will have two
13405:24 weeks to do this and you better play it
13505:29 and you're better you just get the time
13605:34 to read it get the time get your team
13705:35 together get everybody going and all
13805:37 that kind of thing so
13905:38 so yeah the extra time is perfect for
14005:40 that and then also we kind of needed the
14105:43 extra time from from Gen Con oh yeah
14205:46 no like a play test is always
14305:49 time-consuming it can be stressful and
14405:52 it takes a lot of energy mm-hmm coming
14505:55 off of Gen Con you need a little bit of
14605:57 a recharge it's why for awhile we were
14705:58 like not really on on the forms as much
14806:01 for a few days I think ah yeah but
14906:03 there's really nothing like having tens
15006:06 of thousands of people poring over your
15106:09 rules to find every last and honestly
15206:13 you guys have been doing an amazing job
15306:17 um I'm finding stuff for us and we're
15406:20 like almost every day even after I come
15506:23 home from work because I keep checking
15606:25 the plate eyes I can't stop I'll like
15706:27 email myself like three things that I'm
15806:29 gonna need to check in the morning and
15906:31 they that that you guys have found so
16006:34 you know it's funny I'm kind of
16106:35 from this whole thing all I get to do is
16206:37 sit back see what what we've learned and
16306:40 then report that and get that out there
16406:42 so I'm getting it after it's already
16506:44 been you know compiled I suppose sure
16606:47 but then you know in the morning I
16706:49 carpool with Jason with Bowman oh boy
16806:52 and so we spend a lot of time talking
16906:53 he's like oh you know like he's telling
17006:55 me these interesting little factoids
17106:56 that are coming out from the survey that
17206:58 that things are learning and and I think
17307:01 that you know we'll we'll get to some of
17407:02 the other shows that we're gonna be
17507:03 doing but there's some really
17607:04 interesting little things that pop out
17707:06 from those surveys that I think is
17807:08 really fun to talk about so that'll be
17907:09 next week it'll be a lot of absolutely
18007:11 absolutely so let's dive into this thing
18107:13 let's let's get this thing moving along
18207:15 so first off what are some bigger sense
18307:20 we've started the play test period sure
18407:23 what are some of the chant cuz we Jason
18507:26 talked about some of the changes that we
18607:27 are think about making and doing some
18707:28 errata and all that sort of thing so
18807:30 actually let me let me go into that okay
18907:32 if eclis you know not everyone may have
19007:34 been here last week and even if you were
19107:36 the changes justin talked about came up
19207:39 on Monday and we have a file it's like
19307:42 the Pathfinder play a testable book
19407:45 updates okay you can download them like
19507:48 kind of at the bottom and a little small
19607:50 print of the path under play test page
19707:52 there's a bunch of things and one of
19807:54 them is the updates okay so if you want
19907:56 to get these updates you have to
20007:57 download them in this similar way that
20107:59 you download the the packet and the book
20208:02 and all right those things okay
20308:03 here's the cool thing about it we're
20408:05 planning on updating it like we hope
20508:07 maybe once a week okay new up all right
20608:09 but as soon as you've downloaded it once
20708:12 as long as you don't turn off the email
20808:14 notifications on your Paizo account
20908:16 mmm-hmm it's just like any other product
21008:18 which usually we can have it just ping
21108:21 you to let you know oh no there's an
21208:23 update we updated this like we normally
21308:26 do when there's an update for a product
21408:29 so it's not I'll stay on for your for
21508:31 your path underplayed that's what the
21608:33 product it's an update for your product
21708:35 that was the updates I got chef update
21808:38 for the update product it's like kind of
21908:40 a nice bit of fact that we'll make it so
22008:41 that you don't have to keep remembering
22108:42 hey they might have updated it again it
22208:44 reminding you yeah we did so yeah okay
22308:48 so essentially it becomes a almost a
22408:51 document that reminds you that hey you
22508:53 know something new coming that's that's
22608:55 very handy and just in case nobody is
22708:57 has looked at that or if anybody has not
22809:00 looked at it I suppose I'm going to
22909:02 remind people of the updates that were
23009:05 listed as critical updates that were on
23109:07 this Monday is just very quickly okay
23209:09 first of all you can now sneak around
23309:11 and sneak attack someone from Stealth
23409:14 which previously did not necessarily
23509:16 work look everybody knows every that's
23609:20 watched this show at least a cup I
23709:21 started with that one even though it
23809:22 wasn't they know first empty row right
23909:25 here all the way I skip a load of this I
24009:28 skip to it thank you and goblins very
24109:31 sneaky feet which previously sort of
24209:32 allowed you to do that now has an
24309:34 additional upgrade that you can kind of
24409:35 take multiple sneaks down the hallway
24509:37 even if you're exposed as long as you
24609:40 end your turn in a place where you're
24709:42 where you have cover I like this I like
24809:44 this a lot so they can okay tour around
24909:45 a little bit yeah
25009:47 so additionally we've we have made it
25109:50 clear that all classes are trained in on
25209:52 our defense you don't suddenly lose to
25309:54 additional AC in addition to everything
25409:56 else when you take off your armor mm-hmm
25509:58 that's pretty good
25610:00 The Alchemist and the druid we're both
25710:02 supposed to have three trained skills
25810:04 The Alchemist because they're supposed
25910:06 to have three not to the druid because
26010:08 they were supposed to have four but one
26110:09 of them is automatically given later in
26210:12 the class okay so we changed them both
26310:15 to three trained skills
26410:17 The Alchemist quick alchemy and this is
26510:19 a this is a fun one because our update
26610:21 document said the wrong thing so we
26710:25 wanted to make it clear that you get
26810:26 eight total formulas and from the
26910:28 alchemists right yeah I mean four from
27010:31 the regular formula but mm-hmm because
27110:33 before it was unclear do you get four do
27210:35 you get eight unfortunately updates is
27310:36 like whoa here it make it clear you got
27410:38 four but that's the opposite of what we
27510:41 wanted to do so shortly that will be
27610:43 read ated in the next update yeah
27710:46 yes it continues to be the saga of the
27810:48 alchemists formula but maybe we'll just
27910:50 leave it in for grins and giggles I mean
28010:51 you never know so so we're we won't I
28110:54 promise one is the barge the barge the
28210:56 spell repertoire the spells that they
28310:58 can cast spontaneously they should have
28411:00 had
28511:00 one more in the running text the chart
28611:03 is correct and so we we added one more
28711:06 first level small to start off with in
28811:08 the running text it's one first level
28911:09 spell it's not not a big deal but it's
29011:11 useful if you thought you only got one
29111:13 now you get two depends upon that's
29211:15 values that's right the Ranger we made
29311:19 clear they use strength or dexterity for
29411:20 the key ability score the sorcerer we
29511:24 made it clear that you this is actually
29611:26 the same problem the druid had but in
29711:28 much larger amount because the sorcerer
29811:30 had four things that came deeper into
29911:34 their class okay so there was a way to
30011:36 read it where you got the five that you
30111:38 were supposed to start with train skills
30211:41 plus an additional four for a total of
30311:42 nine right and we clarified know those
30411:45 extra four they used to be where you got
30511:47 your train skills but now you don't okay
30611:50 and then a let's see in the sling we we
30711:54 made it clear that you do not need both
30811:57 hands on the sling at the time of
30911:59 shooting the swing it's not a two-handed
31012:02 sling it's not a two-handed slam okay
31112:04 and then another one is sort of an FAQ
31212:11 but we put it in anyway because of the
31312:12 fact that we just actually put it in the
31412:14 book because a lot of people were not
31512:15 remembering this which is hey yeah when
31612:18 you do attack roles with spells
31712:20 remember there are tackles with spells
31812:22 they use your strength or dexterity
31912:23 modifier as normal they do not they're
32012:27 not a spell role did it not do that
32112:29 before it always did it that it that's
32212:31 why I said it's more of an FAQ that all
32312:33 right okay okay all right but it so many
32412:36 people in house and out cuz there is a
32512:39 thing called a spell roll you use it for
32612:41 a fair number so things like you use it
32712:43 for black tentacles or you use it for
32812:45 like when you're casting a spell that
32912:48 needs to and you need to roll to do like
33012:50 pick a lock or go against the skill DC
33112:52 or something like that
33212:53 mm-hmm but you don't use it for attack
33312:55 rolls because it's not an attack roll
33412:56 right and a lot of people like spell
33512:58 roll well on my character sheet it's
33612:59 really big so I probably use it for
33713:01 attack rolls this change just makes that
33813:03 a little clearer okay
33913:04 there's a bunch of other updates that
34013:06 are not listed as critical but those
34113:07 were the critical updates from last week
34213:09 and we're gonna have some new ones next
34313:11 week and the
34413:12 next part that we're gonna talk about is
34513:14 we might have we might have a little bit
34613:18 of a preview for even later than that
34713:20 because okay next next Monday is soon so
34813:22 incredibly soon but why don't we give
34913:25 them a little bit of a sneak in teaser
35013:27 of two Mondays from now I love I love
35113:30 teaser content on on our twitch stream I
35213:33 never seem to get it and when I do I'm
35313:34 so excited so so we're gonna we're gonna
35413:37 tease ten days from now to Mondays from
35513:39 now - you're going to weeks out yeah
35613:42 okay I don't know two weeks out was
35713:43 gonna give a little tease yeah that's
35813:45 gonna that's gonna be right about in
35913:47 time for the second part of the plate
36013:49 test okay start perfect oh that's right
36113:51 yeah so phone the neighbors wake the
36213:53 kids
36313:53 previews come in let's do that so my
36413:56 preview is okay we are gonna put out a
36513:59 death and dying update okay so now yes
36614:04 and I there has been some consternation
36714:07 there has been some talking and all of
36814:09 those then so this is in reaction to
36914:12 what we're seeing as far as feedback is
37014:13 going or as oh absolutely okay but
37114:15 imagine - so and we've said this before
37214:18 on some panels maybe even on some of
37314:20 these shows okay there was a time when
37414:24 we literally in the working document of
37514:26 the plight test book had like four three
37614:28 two for death and dying systems that
37714:30 were just in there okay when we had to
37814:31 pick one for the printer we did we
37914:34 didn't stop actually debating what we
38014:36 wanted even after it had already gone to
38114:38 print before the plate it was still a
38214:40 controversial thing among a team okay so
38314:43 even even before we even hit Gen Con
38414:45 we're like well we're definitely
38514:47 changing death and dying after you guys
38614:50 play with it it sounds like you guys
38714:52 agree that we should definitely change
38814:53 death and dying
38914:54 okay and so we go into details or is
39014:57 that still not actually because it
39115:00 doesn't dying know for sure exactly how
39215:02 we're gonna change that they're dying
39315:03 yet but I can talk to you a little bit
39415:05 about some of the ways that the current
39515:08 implementation is falling short oh I
39615:10 would love to hear this yeah okay let's
39715:12 let's so we have another died system now
39815:15 there's some good things it does but
39915:17 there's also some problems one of the
40015:19 good things it does is that the way it
40115:21 currently works in very brief is the
40215:25 when you get knocked down you were dying
40315:29 either one or two - if it was from a
40415:31 critical hit mhm and you make these
40515:34 dying saves until somebody kills you
40615:37 that make you if you fell one worse
40715:39 right now correctly felt - worse if you
40815:42 get to what will be dying for you die
40915:43 okay
41015:44 yes like that means if your credit and
41115:46 you quickly fail you die but probably
41215:48 you won't die because you've got to make
41315:50 a lot of checks that if someone heals
41415:51 you you keep making these sames
41515:53 but they can't kill you right and then
41615:56 eventually you wake up right so if
41715:58 somebody in the chat is saying that
41815:59 Sione at their table hit dying - quite
41916:01 event and I've seen that myself playing
42016:05 so Sione especially if she runs up to
42116:07 the front is very capable of hitting up
42216:10 hitting dying - major armor can help her
42316:13 a little bit but that's a big asset
42416:16 first of all you don't have a huge
42516:17 number of spells known as a sorcerer at
42616:19 first level right right I mean I'm very
42716:22 paranoid
42816:23 so my custards like to run around with
42916:26 major armor and shield because all the
43016:27 time
43116:28 yeah yeah yeah right hang in the back so
43216:35 there were some advantages one of the
43316:37 advantages of the the current in the
43416:41 book death and dying system right right
43516:43 is this is terrible placing on my part
43616:45 I'm sorry one of the advantages of it is
43716:47 that it is at least better than negative
43816:50 hit points right not a high bar but
43916:52 negative hit points have some it has
44016:55 some issues where you have to do lots of
44116:57 negative math and I have a goblin and OH
44217:01 so negative happens you have to do a lot
44317:04 of negative math with the threshold of
44417:06 negative your Constitution score that
44517:09 you eventually hit a level where your
44617:11 although guaranteed to just die and
44717:13 bypass the death and dying system like I
44817:17 put in a little fun like math teaser on
44917:19 the forms that won't plot when people
45017:21 were talking about the negative hit
45117:22 points where I had a character in in
45217:24 Thunder first-edition who was a I can't
45317:27 remember what level they were but they
45417:28 had some number of triple digit hit
45517:30 points down to a certain amounts I can't
45617:33 remember what it was right now I said
45717:35 suppose that they they start from their
45817:37 hit points and they were gonna take
45917:39 either always take 10 d6 damage 10 D 6
46017:42 damage 10 to 6 12 d6 12 D 6 12 d6 or 14
46117:47 d6 14 to 6 14 6 so you have tripled to
46217:49 jam points that's 10 t6 only 35 on
46317:51 average right it's not too bad right
46417:53 they I think they start with 150 and I
46517:56 was like what is your likelihood to be
46617:58 knocked out without being killed it
46718:01 turned out that actually the most deadly
46818:04 of them was the 12 d sixes and not the
46918:06 14 d sixes really yeah because of a
47018:09 combination of edge conditions that the
47118:10 12 these sixes were likely to with the
47218:12 numbers that were set up knock you kind
47318:14 of low and then just flat out d8 hit
47418:17 points to like oh yeah negative 40
47518:19 whereas the 14 d6 had a slightly better
47618:23 chance to take you to letting some
47718:25 negative number where you were alive the
47818:26 point is to the map that's really messed
47918:28 up on the chances even for the safest
48018:32 one was still like a 70% chance that
48118:34 anything that knocked you out killed you
48218:35 right instantly
48318:36 okay and there were there other there
48418:38 other pumps so we we were able to to
48518:41 avoid that okay so that isn't one
48618:43 positive another positive is that many
48718:46 systems that that involve zero being the
48818:49 lowest you can go to and then someone
48918:51 can hit you with a strong heal and we
49018:53 shouldn't have high hailing values for
49118:55 our healing spells when that finder play
49218:57 test is that there's a what's something
49319:00 called yo-yoing or whack-a-mole
49419:01 variously I've seen it online and some
49519:03 people have linked videos in our play
49619:05 tests of links from things about other
49719:08 area other games where that happened
49819:10 which is sort of like oh well yeah I was
49919:13 healed to fall by the cleric and now I'm
50019:15 back and then the monster drops me down
50119:17 and then I'm heal to fall that I'm back
50219:19 and that you have to just do the work
50319:20 every round right right and you almost
50419:22 can't kill something like the pcs if
50519:26 they had to deal with this on an NPC
50619:27 almost can't kill a monster that's like
50719:28 several levels lower if they all have
50819:31 healing and we just whack back up and
50919:33 right back down so we did avoid that but
51019:36 in so doing and there's ever I want to
51119:38 talk about the pitfalls we've gone
51219:40 through some major pitfalls okay
51319:42 so some of them were just
51419:43 comprehensibility the way that the
51519:45 current system works you keep your dying
51619:48 condition even after you
51719:51 positive hit points in your awake that's
51819:53 just sort of like you're in bad shape
51919:54 and you might be more likely to dice
52019:56 flat out if you continue fighting it
52119:58 drains away slowly once you come back up
52220:00 to fall right but that's very confusing
52320:02 because people want to they make like
52420:06 conceptually it's like I have the dying
52520:07 condition wait should that mean I'm like
52620:09 on the ground how am I often doing
52720:11 things with the dying condition right
52820:13 yeah okay so the terminology might be
52920:16 that was a problem okay for one thing
53020:18 for a second thing is that while people
53120:21 can kind of get behind I think overall
53220:24 the idea that there's a random chance
53320:25 that you might die some more when you're
53420:27 dying mm-hmm
53520:28 once you're healed whether or not you're
53620:31 worrying about whack Amole once you're
53720:32 healed and you want to get back in
53820:33 having it be a random chance even if
53920:37 it's some other barrier to entry but
54020:38 that is at least predictable having it
54120:39 be a random chance it's actually more
54220:41 frustrating than tense it's more relaxed
54320:43 when you're dying Oh grab well I die and
54420:46 it's random and you might not die right
54520:48 you're right back in even if your chance
54620:50 is 80% you could fail that like multiple
54720:52 times in a row and just be really
54820:54 annoyed yeah no we're definitely looking
54920:56 towards something that is more
55020:58 deterministic and you know what you're
55121:00 getting in for when you come back up
55221:02 mm-hmm like we have we have some ideas
55321:06 in that front we've not quite solidified
55421:08 on it yet but I would say that that is
55521:10 those two things are pretty much the
55621:13 major weaknesses of of the current
55721:17 system like you can just be down there
55821:18 on the floor rolling bed even against an
55921:20 easy DC there's a third side one which
56021:23 is that it's hard to remember what the
56121:25 DC is supposed to be for the dying saves
56221:27 sometimes but there are ways around that
56321:29 and there ways we can change that I
56421:30 think that's gonna be my teaser about
56521:32 the about the death and dying update
56621:35 okay all right
56721:37 and so week and these death and dying
56821:40 updates that we can expect to come in
56921:42 two weeks you said yes we're probably
57021:45 gonna update again after that we'll try
57121:46 a bunch of different death and dying is
57221:48 if you guys all if you guys will put up
57321:50 with this continually changing it like
57421:52 we've done to all of our internal
57521:53 playtesters over and over again
57621:55 yeah I'm sure Dan that you your rogues
57721:57 and actually your wizard and Logan's has
57821:59 played with multiple different that is
57922:01 true over the death that is true I died
58022:03 a lot like a whole
58122:05 actually died died or went to zero and
58222:07 just gotten to be I think that we
58322:09 actually died cuz we had to make a lot
58422:11 of new characters Oh mom and so and but
58522:13 it's possible that we went to zero but
58622:16 then Logan was like now you guys are
58722:17 dead let's let's do another thing now
58822:19 and trying to play test different parts
58922:21 of before you joined in to give them the
59022:23 wizard Logan had me play twice and one
59122:25 of the 2000 C minutes fight an extreme
59222:27 encounter with yeah below that we did
59322:29 that a lot as a giant bat and it was
59422:31 really really dated and then I think
59522:33 they were super excited that size we
59622:35 even lived through an extremely counter
59722:37 against the solo bat it had to run away
59822:39 I think that the joke was on them
59922:41 ultimately because it was me trying to
60022:43 play a wizard that was just as bad like
60122:45 that was terrible so yeah so then let's
60222:49 talk about cuz there there are some
60322:51 things that I'm curious about also and
60422:53 so I put some notes together
60522:54 sure talking about like signature skills
60622:56 and all of that that's a that's a good
60722:59 one and I'd said that because I get my
60823:01 own feedback and in terms of like
60923:04 Twitter and all of those types of things
61023:06 so I noticed things that can come up
61123:08 once in a while and so the skills thing
61223:11 the signature skills come you had it
61323:12 from last week Jason was asked about it
61423:15 he said we're taking a look at it so
61523:16 right we've definitely taken a hard look
61623:19 at signature skills the ways you can get
61723:22 them what they're adding what they're
61823:25 preventing and ultimately we do think
61923:28 that it's really important and
62023:30 Pathfinder overall in the Pathfinder
62123:32 play tests that you be able to make the
62223:34 character that is sort of your vision of
62323:38 your character and the way they're
62423:39 currently limit is kind of blocking that
62523:41 okay alright we are definitely looking
62623:44 at significantly loosening the
62723:50 restrictions of signature skills
62823:52 really when you say significantly
62923:54 nificant there are expectations you
63023:56 start to put together now when you say
63123:58 words like that well to be fair okay
63224:01 there are only ever three skills that it
63324:04 that your it really matters for your
63424:06 character whether their signature skills
63524:07 are not even as small a change as saying
63624:10 you got one of your choice means that
63724:14 assuming you wanted at least one
63824:16 signature skill from your class
63924:18 if we don't be until like 19 or so
64024:21 before it mattered right right
64124:23 signatures killed even existed at all
64224:25 Oh Carver I am saying significantly so
64324:28 but we're not we're not all the way
64424:30 there yet because there are other rules
64524:35 that they're like feats that add
64624:37 signature skills especially the
64724:39 alchemist has a few some of the
64824:41 archetypes have them and so we won't be
64924:44 able to have them for this coming week
65024:47 first or probably not for the week after
65124:49 that so but you're looking a little bit
65224:51 into the future okay we definitely want
65324:53 to have them in one of these updates our
65424:55 new system or whatever we're doing with
65524:58 signature skills right was significantly
65625:01 communal it can mean a lot but we
65725:03 definitely have to and it's it's fairly
65825:07 simple to go through and make some of
65925:09 the changes of loosening signature
66025:11 skills around we decide how many trained
66125:15 skills clauses gets a based not on the
66225:18 signature skill number but more on how
66325:21 many skills should they have but
66425:24 rebounding those feats that figure out
66525:26 what they should give like what should
66625:27 they grant should they give you an extra
66725:29 trained skill instead of an extra
66825:32 signature skill like give that skill
66925:34 trained and if you already have that one
67025:35 trained just pick a flex pick for one to
67125:38 be trained maybe but we haven't tested
67225:41 out does that mean like that you the
67325:43 alchemist can wind up using it's their
67425:45 class feeds weirdly and coming out with
67525:48 like 50 trained skills
67625:49 yeah but check with the ramifications of
67725:51 any possible can we delete add a
67825:54 signature skill from some of the things
67925:56 that do a lot of other stuff like the
68025:58 fighter multi class archetype give you
68126:00 that's nice a signature skill but it
68226:02 also gives you a bunch of weapon and
68326:04 armor proficiencies so maybe that one
68426:05 just didn't need to give you signature
68526:10 skills if you if there's already lots of
68626:12 significant restriction loose of
68726:14 signature skills and saying that you
68826:17 could almost get the ones you wanted
68926:18 anyway without going into it maybe it
69026:20 doesn't need to do that so we need to
69126:22 look into how to change things that
69226:25 already are play with the signature
69326:27 skill system so that's gonna take a
69426:29 little longer was with death and dying
69526:31 there are a whole lot of things that pop
69626:34 that make you die mm-hmm as long as we
69726:36 have a condition that still named dying
69826:38 that were vaguely like it does right now
69926:40 there aren't an awful lot of like spells
70026:43 or abilities that that have to change
70126:46 like maybe die hard
70226:47 depending on how you die death knell
70326:50 might work a little differently in its
70426:53 target if zero hit points means
70526:55 something different than it does now but
70626:56 right it's only a few things and it's
70726:58 relatively easy once we pick what we're
70827:01 doing with death and dying to make those
70927:02 changes but that was that was a great
71027:04 example - I know there's one that we we
71127:07 had a pretty serious discussion about
71227:09 him we want to significantly lift the
71327:11 restriction significantly Sigma argent
71427:15 sandwich how are you yes I'm always
71527:16 winning that battle I never lose the
71627:19 battle of the shorts is going on and you
71727:20 can't see my I can't see them that's how
71827:22 you won the battles completely a win you
71927:24 just have this table I suspect that
72027:27 somebody put this table in front of me
72127:29 so they don't have to see my shorts
72227:30 anymore as my guest could be one maybe I
72327:32 don't know I'm just gonna let it lay
72427:34 there for a bit and not even worry about
72527:35 it and just not let it affect affect me
72627:39 I'm okay so really quickly though kind
72727:44 of talking about the death and dying
72827:45 sorry in the chat did have a good
72927:47 question what design-wise what sort of
73027:49 constraints are you under when you do
73127:51 the death and dying rules like what
73227:53 sorts of things will would kind of
73327:55 hinder you and what you have to really
73427:57 pay attention to kind of constraints
73528:00 yeah more so than dying I think that we
73628:06 really are under more philosophical
73728:09 design constraints because there's a lot
73828:12 of different there's a lot of different
73928:13 opinions throughout the playtesters
74028:16 throughout and I don't just mean I mean
74128:18 yes the protesters on the phone the
74228:20 boards on reddit on other sites but also
74328:23 playtesters in house mm-hmm and the
74428:25 designers about what the most important
74528:27 thing is from the death and dying system
74628:30 right each have something different I
74728:32 know what they are for the other
74828:33 designers I don't want to call them out
74928:35 on I'll say what mine is which is one of
75028:37 my number one things for death and dying
75128:40 and it's sort of a double-edged thing
75228:42 is that it not be ridiculously lethal
75328:47 like I described there at high levels or
75428:49 at any particular level where you're
75528:51 just more likely to die then actually
75628:53 participate in the death and dying
75728:54 system mm-hmm and on the other side of
75828:57 that that lethality there there there
75928:58 must be some way in the death and dying
76029:00 system and honestly this system doesn't
76129:03 do it all the way for me there should be
76229:05 some way that if you're if your players
76329:08 are like well those enemies have star do
76429:10 have four clerics but I want to take
76529:12 them alive there should be some way to
76629:14 get someone to the point where they are
76729:17 not at risk of immediately coming back
76829:18 in which in this system you might be out
76929:21 for four rounds right right rolling
77029:23 badly but you also might roll natural 20
77129:25 and be back the next round so that you
77229:27 can be like no you know what we're not
77329:29 murderers we don't go and like slit the
77429:31 throats of everyone but I'm still
77529:32 relatively sure that this enemy is not
77629:36 coming back into the fight mmm-hmm and I
77729:39 may have had to spend some extra effort
77829:40 to do that I don't mind but basically
77929:41 ways to make it so that not being going
78029:45 to the instant like your character or
78129:47 the NPC for the story is dead situation
78229:51 but still to have a threat of that on
78329:53 the horizon that's that's sort of my big
78429:56 thing I can give or take a lot on
78529:58 anything else as long as as long as that
78630:00 is met it each designer has something
78730:02 else yeah well you do constrain us
78830:04 somewhat but not really the rules are
78930:06 pretty the rules are pretty flexible and
79030:08 at least in terms of some of the death
79130:11 and dying systems we tested and you I
79230:13 don't know if Logan actually put you
79330:15 through some of the weirder ones but
79430:17 there were some there were some really
79530:19 weird ones and they still worked fine in
79630:21 that yeah they were fine as far as the
79730:23 rules were concerned they didn't
79830:25 necessarily work fine as far as being
79930:27 good definite diagnosis at the time yeah
80030:29 yeah that's it I mean it was like it
80130:31 wasn't like oh the rules prevented this
80230:32 weird dozen dying thing but it just
80330:35 didn't work out I'm gonna put this more
80430:38 front there we go now that I can do this
80530:40 when I want to yeah there you go just in
80630:43 case you've not seen we've got a new
80730:44 book coming out all right and there it
80830:46 is
80930:47 hmm so getting so now talking about all
81030:51 of this stuff the play tests that we're
81130:53 doing encouraging people to get on there
81230:55 download the products for free if you
81330:57 have not gotten them everything's fair
81430:59 play test calm you can get the the
81531:02 entire Pathfinder play test the
81631:06 adventure everything the play test eerie
81731:09 yeah the play test here yeah that's
81831:11 Jerry that's a portmanteau of play test
81931:14 best year yes I liked it the past year
82031:16 like a good portmanteau so tell Eric I
82131:20 don't say anything to Eric okay this is
82231:23 our little secret
82331:23 we just even wore priest is a little
82431:26 much for him I think it's fair so one of
82531:33 the things that we've got coming up and
82631:34 I'm really excited about this because it
82731:36 involves a lot of people from Paizo not
82831:39 just the developers not just the
82931:41 designers not just it's really an open
83031:44 call to a lot of different folks that
83131:45 might be able to come in is we're going
83231:49 to start doing actual play next week
83331:53 Thursday to be more specific which is
83431:57 kind of why we have the desk I've been
83531:58 moving stuff around all day I've got a
83632:01 lot more equipment that I've had to
83732:03 purchase just to get things ready so we
83832:07 can do this because it took a while and
83932:10 it's it's time to start doing this we
84032:12 want to start playing so cycler can you
84132:16 give us a preview of what people will
84232:17 see Thursday from 2 p.m. Pacific to 5
84332:22 p.m. Pacific right here on this very
84432:24 channel I mean I guess it's they'll see
84532:28 people playing doomsday Dawn Part 1
84632:30 there it is The Lost star so as a little
84732:35 bit of you know a little bit of a
84832:38 warning if you plan to play through
84932:41 section 1 which will have like one day
85032:44 to do or something like that yeah you
85132:47 can really do it at any time but
85232:48 tomorrow schedule yeah and that's why
85332:51 we're kind of like waiting as long as we
85432:53 can and that's why it's kind of falling
85532:54 right there is because we want to make
85632:56 sure we've had a lot of people that want
85732:58 to have a chance to play they have a
85833:00 chance but if you have it we're gonna
85933:03 actually play it right here there will
86033:06 be and this
86133:08 what I'm excited about because there's
86233:09 different sections in the book and when
86333:12 it comes to whose GM in those different
86433:14 sections how do we determine who's gonna
86533:15 run that section it depends on the
86633:18 section but a lot of the time it's gonna
86733:19 be the the author of that section say so
86833:23 they're gonna know it like it's gonna be
86933:24 great and then who's gonna be playing
87033:26 whoever signed up that was whether they
87133:30 are as you said a developer a designer
87233:32 or work in the warehouse or customer
87333:34 service anybody at paese
87433:35 could sign up and yes Jason is putting
87533:38 together those teams we'll see who he
87633:40 gets to possibly kill or not or not kill
87733:43 in his run through the game and so you
87833:49 know it's gonna just have more than its
87933:51 share of the higher difficulty
88033:53 encounters like its keeper it's going to
88133:56 happen
88233:56 rebels ransom or any of them anything
88333:58 I've played that's written by Jason
88434:00 right somebody has either died or nearly
88534:02 died every time I played my Monday night
88634:06 game was run by Jason first here you got
88734:08 a shadow Chris almost assassinated the
88834:10 leaders mouth that is true which you
88934:13 know at the end of the day I ended up
89034:14 with dark vision where I was very happy
89134:16 but I got my ax my rogue assassin had
89234:19 quite the he almost died a lot let's
89334:21 just say that so yeah so again as a
89434:24 reminder every Thursday we are going to
89534:28 be streaming an actual play game right
89634:30 here in the studio from 2 p.m. Pacific
89734:32 to 5 p.m. Pacific then after that I will
89834:36 be taking those and editing them and
89934:39 then putting them up on YouTube probably
90034:42 over the weekend or maybe on Monday I'm
90134:43 not sure how that timing is going to
90234:45 work out because we want to make sure
90334:48 that ever has a chance to watch it right
90434:50 gets to see it and what you're gonna see
90534:51 is you're gonna see you know the the
90634:54 person that had a hand in creating that
90734:56 section is going to be Jia Ming Paizo
90834:59 employees through that section for the
90935:01 most part yeah yeah and I want to I want
91035:03 to make sure you guys know while we did
91135:06 give you plenty of time this time mm-hmm
91235:08 and and that Thursday will be near the
91335:10 end of the period well turns out there's
91435:13 there's Thanksgiving in other
91535:15 constraints so a lot of the other
91635:17 sections are going to have their first
91735:19 session be fairly early in the period
91835:22 right so you may want if you're playing
91935:25 through and you're not getting through
92035:27 the whole thing that quickly you may
92135:30 want to like wait and catch up for the
92235:33 first half they'll be in halves other
92335:34 than the first yes yes touch up the
92435:36 first half right before the day of
92535:38 watching the second half and watch them
92635:39 together on the second Thursday mm-hmm
92735:42 depending on your group speed right
92835:44 because we will be the week at next week
92935:47 is gonna be part one but the week after
93035:49 that which will be the Thursday so a few
93135:52 days into the part two time period will
93235:54 be the first half of part two right and
93335:56 and generally for the most part we're
93435:58 planning on each section taking two
93535:59 weeks so we're gonna it'll be broken up
93636:01 a little bit and then and then on
93736:06 Fridays after that we're talking about
93836:09 what happened with each section before
93936:12 we'll be doing those I think every two
94036:14 weeks after action report so it'll only
94136:16 happen basically after the final session
94236:21 so okay it'll be next week because
94336:23 that's the only one for a lost are then
94436:25 every two weeks
94536:26 adil to that point and it's basically
94636:29 gonna have three sort of sections first
94736:31 is what happened mm-hmm talk about the
94836:35 adventure talk about the data second is
94936:37 hey so what does that mean what have we
95036:40 learned what can we say what changes are
95136:43 we going to make what are we going to be
95236:45 interested in moving forward and then
95336:47 Part B is questions and feedback so yeah
95436:50 kind of like these in fact it'll be
95536:53 replacing the regularly scheduled one
95636:55 that what we're not replacing it will be
95736:57 the regular Friday those after-action
95837:00 reports yeah on weeks that it finishes
95937:02 off so right if you are playing and you
96037:05 don't finish them at super rapid speed
96137:07 you can always like potentially get the
96237:11 Thursday all queued up don't watch it
96337:12 yet wait for four on YouTube potentially
96437:14 for the first one if you're not done yet
96537:16 watch that Friday because it won't be
96637:18 spoilers for your adventure yet Oh B
96737:20 right some kind of cool in intermediate
96837:23 thing mm-hmm like this one just a bunch
96937:26 at come in the next week watch the first
97037:29 half on on YouTube say no why
97137:32 the second half on Thursday when it
97237:33 comes in right by the end and then
97337:35 Friday come with us for the after-action
97437:37 report and we chat about it all together
97537:38 you know and what are we gonna call that
97637:40 what are we going to call those shows
97737:42 are gonna be called doomsday dawn
97837:45 deconstructed that's when we get in
97937:47 there and and you know rip open the soft
98037:49 underbelly of what just happened and we
98137:51 jump in and kind of go through the nuts
98237:53 and bolts of the gameplay and how that
98337:55 section work will be calling those
98437:57 doomsday dawn deconstructed because
98538:00 first of all alliteration is the best
98638:02 yeah and then second of all yeah triple
98738:04 d' and then and second of all because we
98838:07 wanted to make sure that we want to take
98938:09 that time to not just move on to the
99038:12 next one we want to take the time to
99138:13 kind of put a bow on it and make sure it
99238:15 up folks have a chance to understand
99338:16 what they just saw that's why the third
99438:18 part are in there too not just the first
99538:20 to talk about exactly - what does this
99638:22 mean hey what's going on and the third
99738:25 what do you guys want to say about it do
99838:27 you want to be like Jason why did you
99938:29 put in that one encounter and you're
100038:31 going to literally have him there
100138:33 because don't we always have the person
100238:36 who rented the day before or who's gonna
100338:38 is gonna come in and you can ask him and
100438:41 he'll he'll explain away well you know I
100538:43 think I think the PC should have been
100638:45 able to handle them exactly so what's
100738:52 happening now is that every Friday is
100838:55 just very Pathfinder heavy when we're
100938:57 not talking about the play test which is
101038:59 just about every week because there's
101139:01 always so it's actually a very dynamic
101239:03 process for us right now we're getting
101339:04 tons of feedback there's a lot of people
101439:06 giving us the you know their experiences
101539:08 from playing and all of those sorts of
101639:10 firehose it really is on fire it really
101739:12 is it's it's you know very very vibrant
101839:15 right now and what we're noticing is is
101939:17 that there's just no time for star
102039:18 finder which I personally I'm in a
102139:21 weekly star finder game I love star
102239:22 finder so to kind of combat that and to
102339:25 make sure that we are giving due
102439:26 diligence to an amazing you know game
102539:30 every Wednesday we will be doing a star
102639:32 finder show so B star finder Wednesday
102739:34 and Pathfinder Friday and then first and
102839:38 then play test Thursday and so it's
102939:40 going to be it's going to be a pretty
103039:43 busy
103139:44 week starting soon and then we've got
103239:46 some other things that I'm still working
103339:47 on yeah you know what king of rock it
103439:50 was going to be Tuesday and I think I
103539:52 even said Tuesday and then I sat down
103639:54 with the amazing Amanda Haman Koons and
103739:56 she said that they do a meeting a star
103840:00 finder meeting on Tuesdays and it may
103940:01 not be the best day so it's now going to
104040:04 be star finder Wednesday right whereas
104140:06 there's a long Pathfinder meeting on
104240:08 Wednesday
104340:08 that the star finder people don't have
104440:10 to be at right yeah I knew that
104540:11 that's exactly how I worked it out you
104640:13 figured it out that you're just a mind
104740:16 yeah so we've got so we've got a lot of
104840:21 stuff you're gonna see me twice as much
104940:24 for the live play stuff I'm gonna be at
105040:26 the desk I'm not going to be out here at
105140:28 all I'm gonna be at the Mission Control
105240:31 Bangor on our key comments in the chat
105340:33 and I will and you know and I'll have
105440:37 the stream deck and everything back
105540:38 there and I'm just gonna let the folks
105640:40 play and stay out of it but I'm gonna be
105740:42 on for another show so Wednesdays and
105840:45 Fridays will have star finder Wednesday
105940:48 and Pathfinder Friday and Pathfinder
106040:50 play test Thursday and then all of that
106140:53 stuff will be going up on it'll be
106240:56 highlighted and in our twitch archive so
106340:58 you'll be able to access that for ever
106441:00 and then after that it'll also be
106541:03 getting edited and put up on YouTube so
106641:06 these will be things that you'll be able
106741:08 to find for a long time and hopefully
106841:12 that that helps us get the word out
106941:15 there's still a lot of things we're not
107041:18 addressing yet I would love to talk more
107141:20 about the ACG I think the adventure card
107241:23 game is really fun I think there's one
107341:25 episode I had that more time more right
107441:28 one episode yeah but there's there's
107541:30 more room we can do more with that and I
107641:33 think you know organized play is so huge
107741:36 organize play needs to be talked about
107841:39 more my hope is is that if we have a
107941:40 dedicated star finder show and a
108041:42 dedicated path lighter show we'll have
108141:44 time to work in organized play for that
108241:46 for each respective IP and get that in
108341:48 there at first and then after that I
108441:51 would love to see its own show I would
108541:54 love to see we're headed or pleasure
108641:56 yeah yeah
108741:57 what's going on with org play could talk
108841:59 about different communities or yeah yeah
108942:02 I think that there's there's a lot more
109042:04 the thing that I'm worried about and the
109142:05 thing I don't want to do is rush
109242:06 headlong into something and then realize
109342:09 I don't have enough content and I've
109442:11 just roped a lot of people into doing
109542:12 something where we're just gonna twiddle
109642:14 our thumbs for a while which is don't
109742:16 get me wrong a lot of fun I mean it's
109842:18 bad con I think we've been having a
109942:19 pretty good show and we just talked
110042:21 about a small number of updates and the
110142:23 way that the format is gonna change so
110242:24 you can really you guys think you can do
110342:26 a show without having having loads of
110442:29 little details yeah absolutely I think I
110542:31 think you're right so and and then again
110642:34 you know follow me on Twitter or don't
110742:36 even follow me just give me feedback on
110842:37 Twitter it's dan underscore servo and
110942:39 actually so anyway if you have ideas if
111042:42 you have things that you're not sure
111142:43 about or want to know or hey have an
111242:45 idea that's like - than you doing this
111342:47 hit me up send me a message I'll be more
111442:50 than happy to help and urgent sandwich
111542:52 you can send your resume to me on
111642:54 Twitter feel free
111742:55 I'd love to see that and softer you're
111842:59 on Twitter right now yeah I just rated
111943:02 it an account one day before it left for
112043:04 drink I didn't even get to update your
112143:05 name tag like the name tag down over
112243:08 there I think I didn't it just says your
112343:10 name it doesn't have your Twitter handle
112443:12 on it so everybody grab a quill and
112543:14 parchment and write this down marks
112643:17 laughter what is your or not marks after
112743:18 so everybody know that marks after he's
112843:23 got a lot of stuff to say and I think
112943:25 that if you've ever seen any of his
113043:27 handiwork on the forums then you know
113143:29 that he's an amazing writer so follow
113243:32 him at marks after on Twitter so I'm
113343:35 sorry I don't have it in there and I
113443:36 didn't even think about it until
113543:37 afterwards I thought you might have it
113643:39 cuz I know I know so I've already got a
113743:43 follower so there we go well you know I
113843:45 got almost like a significant percentage
113943:48 of as many followers as my entire
114043:50 facebook page in like a few weeks after
114143:54 after making the Twitter's so here's the
114243:56 thing starting your Twitter hand
114343:58 starting your Twitter account right
114443:59 before Gen Con is a good move well yeah
114544:02 because you know because there's a you
114644:05 know you're gonna meet a lot of folks
114744:06 it's like oh follow me on Twitter and
114844:07 then people start to take notice so
114944:10 all right well there's that so let's
115044:12 let's talk about or some questions yeah
115144:15 because now I'm just kind of thinking we
115244:18 can do some Q&A; if we wanted to so and
115344:22 everybody mark Moreland is moderating
115444:25 right now that's geo 2/8 my head who is
115544:26 also that's his Twitter handle Elsa so
115644:28 follow him on Twitter so mark if there
115744:31 was the questions in there that I missed
115844:32 go ahead and start putting those up and
115944:34 we'll try to get some Q&A; going just you
116044:37 know kind of move things along we got 20
116144:38 minutes so that's something that's a
116244:41 reasonable amount of questions we can
116344:43 take oh you know we we should actually I
116444:47 should create a list of all the what I
116544:52 should do and that's actually it's good
116644:53 advice take all of the folks that work
116744:56 at Paizo that want to be included in an
116844:58 official list and list though their
116945:00 Twitter accounts I think that's a good
117045:01 idea I don't want to do it without
117145:05 getting clearance from them first
117245:06 because some people have a personal
117345:07 account or some people like oh I'm not
117445:09 in the spotlight I don't want to up
117545:10 there but it's not a bad idea I should
117645:11 actually pursue that and get like a
117745:13 document together my account is more or
117845:16 less 100% professional as you may expect
117945:18 from someone who didn't have one four
118045:21 years ago we made it a day before trend
118145:22 cut
118245:23 you're always professional bunny come on
118345:29 let's see is there any consideration
118445:33 increasing the range of untrained to
118545:35 legendary the +4 range doesn't seem very
118645:37 legendary so the question is whether or
118745:42 not we want to change the difference
118845:44 between untrained and legendary from +5
118945:47 not four right okay it is 5-2 front
119045:52 train three four legendary is five
119145:54 mm-hmm I'll just say this a plus five
119245:58 swing in Pathfinder second edition is
119346:01 enormous
119446:02 okay alright is it significant oh no
119546:06 it's all back and it may that version it
119646:09 may actually be the significant I was
119746:11 saying for singers me it's very
119846:14 significant right right like let's say
119946:20 that like everyone knows we're okay I
120046:24 shouldn't say everyone knows but a lot
120146:25 of people have experienced the this
120246:27 situation where you barely can hit them
120346:29 hit them on so you need like a 20 to hit
120446:31 and then and you make exactly on a 20 if
120546:34 you get a +3 there mm-hmm sure that
120646:36 quadruples are a number of time you can
120746:38 hit them because right at them one time
120846:40 now you can do them four times in weird
120946:42 extreme situations the bonus is always
121046:44 gonna be pretty good but in pathfinder
121146:46 first edition and a lot of d20 systems
121246:49 that don't have critical successes and
121346:50 failures for every 10 mm-hmm if you're
121446:52 in the middle of the die that's about
121546:54 the worst time to get a bonus because
121646:56 when you're when you're sort of other
121747:00 than when you hit automatically and the
121847:02 bonus doesn't do anything if you're in
121947:03 the middle or you were already very very
122047:05 accurate they don't really help very
122147:07 much like going from hitting on a
122247:09 hitting on a for to hitting on a to at
122347:12 least gets rid of a lot of your failures
122447:14 but it's not very exciting at those kind
122547:17 of stages and middles happen a lot in
122647:19 pathfinder second edition if you are
122747:23 needing at a situation where you need
122847:25 would need a 10 on the die roll to hit
122947:28 mm-hmm and suddenly you've got a +6
123047:32 bonus right that doubles your expected
123147:35 damage if it's an attack roll okay yeah
123247:37 that's because of critical successes
123347:39 double on an attack roll mm-hmm some
123447:40 cases a critical success is more than
123547:42 twice as good as a success and that
123647:44 means it would more than double your
123747:46 expected damage even a plus three is 50%
123847:50 more damage so if you have a party of
123947:54 four barbarians and fighters who were at
124047:57 exactly that hit chance for some reason
124147:59 and a bard who plays a tune that gives
124248:03 everyone a plus three - it doesn't even
124348:04 boost their damage even though it would
124448:06 right and then just sits around it
124548:08 doesn't even take their other actions
124648:09 like I'm done that is still gonna do as
124748:12 much damage as six barbarians or
124848:14 fighters who didn't have that that silly
124948:16 bard there it's better right and the
125048:18 bard actually has other actions they can
125148:20 do things like bonuses are very very
125248:22 good and a difference of five is pretty
125348:26 significant just well from what I what I
125448:30 talked about there in terms of that's
125548:32 damage but it will the same thing will
125648:34 happen almost anytime that you could say
125748:36 that a critical success is twice as good
125848:38 as a success like when you're disabling
125948:40 a device and and Shallon forbid you're
126048:43 trying to disable a DC 20 lock at level
126148:45 one because that right that's very hard
126248:47 but a critical success is two successes
126348:49 so and they do you have a critical
126448:51 success of being double or more as good
126548:53 is something you can sort of heuristic
126648:55 Li use throughout okay I guess what I'm
126748:57 saying is expect every bonus to be worth
126849:00 around twice as much as what it was
126949:02 worth before because it's usually either
127049:05 giving you more critical successes too
127149:07 or getting rid of a critical failure
127249:09 right like before if you needed a 16-2
127349:12 head I'll give you a plus one all I've
127449:15 done is added 15 as a die roll that
127549:17 matters for you but with this system
127649:19 I've added five as another die roll
127749:21 where or actually I guess six but it
127849:24 doesn't matter you've added two dumb
127949:26 Birds on the d20 every time you add a
128049:28 plus one where something is going better
128149:30 for you either a critical failure is
128249:31 going away more critical success is
128349:34 being added okay so all right um let me
128449:37 ask you this any thoughts on switching
128549:39 some class views to general feats things
128649:41 like power attack and double slice so I
128749:43 think people ask Jason like this exact
128849:45 same thing okay so I'm just gonna okay
128949:47 I'm gonna repeat his line on that which
129049:49 is that there love that there are there
129149:52 are certainly some web installs that
129249:55 didn't really we we couldn't fit
129349:57 everything we wanted into the play test
129449:59 such as road with two have been fighting
129550:01 even in some ways Rangers two weapon
129650:03 fighting might be better not to be
129750:05 double sliced but to be a different more
129850:07 Ranger focused style this double slice
129950:09 sort of if you've got an animal
130050:10 companion bypasses untargeted entirely
130150:13 whereas rangers would like something
130250:15 perhaps a little more like flurry of
130350:17 blows that speeds up their action
130450:19 economy and doesn't care about their
130550:20 multiple attacks since they already
130650:22 improve that with hunt target right so
130750:24 the idea is we need to get those other
130850:27 styles in there that's just for sure but
130950:29 it doesn't mean that the exact same feet
131050:31 like fighters love double slice it
131150:33 doubles down on everything that's good
131250:35 for fighters and we gave it to Rangers
131350:37 but it might not be the right one for
131450:38 them and having one that speaks to your
131550:41 class that's great for your class is
131650:44 something
131750:45 we want to do and we're gonna look at
131850:46 adding more there's also a case where a
131950:49 lot of people who are most focused on it
132050:51 are like well there's no bow path
132150:53 because in Pathfinder first edition
132250:55 there was sort of this one true bow path
132350:58 mm-hmm it was actually a real problem a
132451:01 lot of them were I don't know if any of
132551:03 your brokers were archers because I hear
132651:04 mostly snap yeah yeah stabbing fighting
132751:07 have if you've played with an arch or
132851:08 you know that there were so many feet
132951:10 taxes for bows that basically when you
133051:12 strapped down and sat in you were on a
133151:14 railroad with very few small changes up
133251:17 until like level 11
133351:19 unless you got bonus speeds yeah pretty
133451:21 much and if you weren't a human it took
133551:23 even longer to do that right like there
133651:26 was a half-off Inquisitor that I play
133751:29 with at one point who he started really
133851:30 bad because he couldn't get my bike shot
133951:32 and precise shot which were the start of
134051:34 the whole feat tax thing get rid of the
134151:35 penalty for shooting into melee mm-hmm
134251:37 once he had those and rapid shot and
134351:40 deadly aim and many shot the ones
134451:42 everybody takes that just use up all of
134551:44 your choices yeah he was extremely
134651:46 deadly we wanted to we basically gave
134751:49 you all those benefits for free if you
134851:52 think about it mostly pump like shot is
134951:55 a numerical advantage so let's not talk
135051:57 about that for the moment the precise
135151:58 shot you don't get a penalty from firing
135252:00 tomato you almost get improved person I
135352:02 shop for free in some ways not quite
135452:04 because you're your allies only give up
135552:08 one screening even if you count that as
135652:10 double in the new addition that's the
135752:11 only two right obviously you don't need
135852:15 or all cover but it gives you a lot of
135952:17 that rapid gotten many shut to get more
136052:19 arrows well you already can shoot three
136152:21 arrows to start off mmm deadly aim to
136252:24 make it so that having higher accuracy
136352:26 actually mattered for you well you can
136452:28 crit and you've got a deadly weapon so
136552:30 your boat when it crits is gonna be
136652:32 really pretty spectacular with the extra
136752:35 d-10 so a lot of people saw a boat crits
136852:38 in some of their play tests as being
136952:40 pretty deadly so what what that means is
137052:42 a lot of people are used to and don't
137152:46 get me wrong I had an archer that I
137252:48 played for a while in Pathfinder society
137352:50 it was my first character to hit seeker
137452:52 status which is one of the highest level
137552:54 statuses and I totally followed that
137652:56 treadmill it's easy to follow the
137752:58 treadmill
137852:59 but it was sort of boring and I
137953:00 sometimes wanted to take something else
138053:02 are they now take the next are three
138153:03 feet and I didn't even name clustered
138253:06 shot which got added later on mm-hmm so
138353:08 by not having all of these things and
138453:11 just trying to make it so that those
138553:13 styles are already very attractive
138653:16 overall and that there are some special
138753:19 feats that key in with what's good about
138853:21 your class I think that's gonna make it
138953:23 stronger in terms of build varieties so
139053:26 that like if you have a set of marshal
139153:28 feats that are definitely strong they're
139253:30 bounce with the other stuff and they're
139353:31 especially good if you're an archer that
139453:33 everyone wants to take then all of your
139553:36 classes whatever they are will take
139653:38 those mm-hmm and you don't get much
139753:40 build diversity because they've all
139853:41 taken those feats right that makes sense
139953:44 yeah absolutely also a lot of people are
140053:46 seeing different results for for like
140153:49 bows and some of the combat styles in
140253:51 each of the Domesday dom parts which I
140353:52 love because some people have started
140453:54 doing some of the later parts and they
140553:56 were like oh yeah this wasn't a dungeon
140653:58 was an open area and this time and bows
140754:00 were very different or - I've been
140854:01 fighting is really good against monsters
140954:03 with weakness let's see yeah monsters
141054:05 with weaknesses like to have multiple
141154:07 hits monsters with resistances you want
141254:09 to do one big attack and so we really
141354:13 tried to make the weapons themselves
141454:15 with the weapon traits and the different
141554:17 weapons Stahl's be kind of different but
141654:19 all really useful and I think that with
141754:21 with the exception of a few feats that
141854:23 we need to tweak like maybe boosting
141954:25 power attacks a little we're on the
142054:26 right track and you guys are finding our
142154:29 finding where we're not on the right
142254:30 right yeah exactly it kind of becomes
142354:32 apparent but you know yeah yeah yeah we
142454:35 need to boost that yeah yeah crafting is
142554:39 currently a catch-all skill and combined
142654:40 with create magic items with a create
142754:43 manners feat it makes a PC able to craft
142854:47 everything from magic sword magic armor
142954:49 up both leather and male bows rings Oh
143054:51 blah blah do you think some of those
143154:52 should have have their specific feet
143254:54 like scribe for scrolls and alchemists
143354:56 well this one I can answer more quickly
143454:58 than the other ones my answer is no no
143555:01 no done thanks describe for scroll even
143655:05 is caught in the cuts off magic items
143755:07 it's just it only exists in case you
143855:09 want to be a
143955:10 describe them right away you can't you
144055:13 can't actually get magical crafter until
144155:16 level four or possibly sooner if you're
144255:19 a rogue okay oddly enough because of the
144355:22 way the way things work but scribe
144455:25 scroll is something you'd probably train
144555:26 back out of once you have magical
144655:29 crafter really we didn't want there to
144755:31 be this giant like cat-like chasm of
144855:35 feat Texas that you piled on right right
144955:37 make the magic items and then in
145055:39 exchange you broke the game's economy
145155:41 for making the magic items instead we
145255:43 want to being a magic item crafter to be
145355:45 part of the story of your character part
145455:47 of the identity of your card that you
145555:48 could pick with a very minimal effort to
145655:51 get into it that makes up for the fact
145755:53 that you now have the advantage of being
145855:55 able to sort of get exactly what item
145955:58 you want even if you're somewhere where
146056:00 you wouldn't be able to find that right
146156:02 right yeah absolutely
146256:04 and then let's see so we're starting to
146356:07 wind down on time forum and we're
146456:10 running up against actually one of our
146556:12 really good friends glass cannon who are
146656:15 starting this stream right now oh well
146756:18 under not go too much over the partners
146856:20 we can't do that you know so let's do
146956:23 this let's first of all I want to remind
147056:25 everybody that you can go on to our
147156:28 forums and ask these same questions
147256:31 there you don't get to don't have me in
147356:34 a hot seat
147456:35 you don't get to hear mark you know his
147556:38 voice and explaining everything which is
147656:40 half the fun but you still get those
147756:42 same answers and the other thing now is
147856:45 you can you can actually hit him up on
147956:48 Twitter now too because everybody knows
148056:49 your Twitter handle that's turned so we
148156:52 try to and you might notice this from
148256:54 the way that I run the social media for
148356:56 pies oh I try to stay away from any
148456:58 rules questions or anything like that
148557:00 I generally will direct people right to
148657:02 the boards I might go to the forums and
148757:04 do it there just because I it's just not
148857:07 a good Avenue to put those answers out
148957:09 so I encourage you to go to the forums
149057:11 and talk to folks and you know and get
149157:14 those answers there and again we're
149257:16 gonna be doing this every week every
149357:18 Friday we're going to be talking about
149457:19 Pathfinder play test in one form or
149557:21 another
149657:22 and so there's a lot of stuff there's a
149757:26 lot of stuff that we'll be able to get
149857:29 out as far as information goes through
149957:31 the course of these next few weeks the
150057:33 one thing I want to say is they saw the
150157:35 last question I want to cover because I
150257:36 think this is actually a really
150357:37 important one somebody is as asking
150457:41 their their group canceled last week and
150557:43 they're playing this weekend and if they
150657:45 play is it still too late for them to
150757:46 give feedback it's never too late it's
150857:49 never too late all the end of the year
150957:51 until the end of the year those those
151057:53 surveys are going to be up till the end
151157:54 of the year now for to be the most
151257:57 effective use for the team you want to
151358:00 get them done pretty quick you want to
151458:01 get them done as soon as quick as
151558:02 possible but those are still there and
151658:04 they're still gonna be looked at I would
151758:06 say quite as quick as possible is not
151858:08 necessary take time you need to do it
151958:10 well as especially as long as you're
152058:12 open in the time yes and the time
152158:14 because as you may have heard we're
152258:16 doing an analysis show and you probably
152358:18 we're gonna crunch numbers the most
152458:20 deeply I think the kind of more most
152558:24 complicated lis right before that show
152658:26 and we're gonna go back to them later
152758:27 yeah and see how it happened later on
152858:29 but if you want to be analyzed most with
152958:32 all sorts of like oh my gosh how many
153058:34 times did the barbarian die compared to
153158:37 the fighter and the and the paladin or
153258:40 something like that some kind of
153358:42 conditional analysis where we have to do
153458:44 a lot of math mm-hmm we're obviously
153558:46 going to do a lot of that for that show
153658:48 right and so as long as you're in before
153758:51 that end show mm-hmm which is basically
153858:54 in during the timeframe
153958:55 you'll get that that deep analysis but
154058:57 you're still gonna be in there for when
154158:59 we do the final checks on any of these
154259:00 questions right near the end it just
154359:03 might not have it might not have the big
154459:06 impact of being on the show mm-hmm we're
154559:09 gonna go long I have one more question
154659:10 that's actually getting a lot of juice
154759:14 behind it can we get a clarification on
154859:17 how to apply hardness and dents how is
154959:20 it supposed to work is there a way to
155059:22 sunder warn equipped items hardness and
155159:25 dent
155259:27 so the question is can we get a
155359:28 clarification on hardness and death yes
155459:31 I think that there is a good answer to
155559:33 that which is you said already yes yes
155659:37 we can when we have one if we want to
155759:42 have one we can put it in in updates I
155859:44 would say that right now basically the
155959:46 way that it works is that if there is an
156059:51 amount of damage that is over the
156159:52 hardness you take a net if it why start
156259:55 as you take two deaths okay all right
156359:57 but we may need to Claire to do it in a
156460:00 rules language way and if we did we we
156560:02 would put on the updates in terms of
156660:04 Sundering well you know what we don't
156760:06 have a thunder in there right now
156860:07 intentionally so tell us what you think
156960:09 about not having a thunder in there
157060:12 because personally I can't think of
157160:15 anything that has enraged players more
157260:17 than having their own item destroyed
157360:20 even you killed their carry I can think
157460:21 of plenty of things that have been
157560:22 raised players more more than having
157660:25 their items destroyed
157760:26 oh no maybe not yeah it's even character
157860:29 if you destroy their +5 sword like and
157960:32 we have certain special attacks that are
158060:35 rare that I'm not like the commonality
158160:37 rare but that aren't in many creatures
158260:39 that come up that'll like little damaged
158360:41 objects but we don't have a specific
158460:43 thing built into the game where if your
158560:46 GM is being nasty and some gems have
158660:49 been in the play test like using lots of
158760:51 of combat maneuvers in an interesting
158860:53 way if your gym is being nasty it's just
158960:55 like oh yeah I just under all of their
159060:56 gear now it's gone right right they may
159160:58 win the fight but did you really win all
159261:01 of your gear inside cost so we're gonna
159361:05 wrap it up on on that thank you so much
159461:08 for joining us everybody mark thanks for
159561:10 sitting in this was relatively short
159661:11 notice and I really appreciate you
159761:13 coming in and chatting with us about the
159861:16 game I am glad that you guys have joined
159961:19 us today I'm a super excited person
160061:22 about what's coming up next week getting
160161:24 all of these different shows going is
160261:26 gonna be amazing
160361:27 so a lot of fun so yeah we're gonna see
160461:31 a lot more of you around this particular
160561:33 campfire coming up and I'm excited about
160661:36 that
160761:37 so on that note for my guest today marks
160861:41 after and for Paizo and for me Dan Tharp
160961:45 thanks so much for joining us and have a
161061:47 good weekend bye everybody
161162:13 you