· 6 years ago · Mar 03, 2020, 03:22 AM
103/03/2020 03:10:28.514: dxgi.log created (Special K 0.11.0.9, Jan 20 2020)
203/03/2020 03:10:28.539: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
303/03/2020 03:10:28.551: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
403/03/2020 03:10:28.551: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
5-------------------------------------------------------------------------------------------
603/03/2020 03:10:28.559: >> (MonsterHunterWorld.exe) [dxgi.dll] <<
703/03/2020 03:10:28.559: Loading user preferences from dxgi.ini... done! ( 8.78 ms)
803/03/2020 03:10:28.570: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
9-------------------------------------------------------------------------------------------
1003/03/2020 03:10:28.574: Working Directory: D:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World
1103/03/2020 03:10:28.574: System Directory: C:\Windows\system32
1203/03/2020 03:10:28.575: Loading default dxgi.dll: (C:\Windows\system32\dxgi.dll)
13-------------------------------------------------------------------------------------------
1403/03/2020 03:10:28.593: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
1503/03/2020 03:10:28.593: [ DXGI ] Importing CreateDXGIFactory{1|2}
1603/03/2020 03:10:28.593: [ DXGI ] ================================
1703/03/2020 03:10:28.593: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\Windows\system32\dxgi.dll ) + 9b80h
1803/03/2020 03:10:28.593: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\Windows\system32\dxgi.dll ) + 9c20h
1903/03/2020 03:10:28.594: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\Windows\system32\dxgi.dll ) + 9a90h
2003/03/2020 03:10:28.599: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' MFReadWrite.dll' < LoadLibraryA> { 'AK::StreamMgr::SetFileLocationResolver' }
2103/03/2020 03:10:28.600: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
2203/03/2020 03:10:28.600: [ D3D 11 ] =========================================
2303/03/2020 03:10:28.600: [ D3D 11 ] D3D11CreateDevice: ( C:\Windows\SYSTEM32\d3d11.dll ) + 169a0h { Hooked }
2403/03/2020 03:10:28.600: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\Windows\SYSTEM32\d3d11.dll ) + 16b00h { Hooked }
2503/03/2020 03:10:28.607: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { 'SK_DXTex_LoadFromDDSFile' }
2603/03/2020 03:10:28.608: [ DXGI ] Installing DXGI Hooks
2703/03/2020 03:10:28.608: [ Input ] Game uses DirectInput 8, installing input hooks...
2803/03/2020 03:10:28.609: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
29===========================================================================================
3003/03/2020 03:10:28.610: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
3103/03/2020 03:10:28.623: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
3203/03/2020 03:10:28.623: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
3303/03/2020 03:10:28.625: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
3403/03/2020 03:10:28.626: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 04f1f7f8h) -- [ d3d11.dll < D3D11CoreGetLayeredDeviceSize>, tid=0x41fc ]
3503/03/2020 03:10:28.627: [ NvAPI ] NvAPI Init { Success }
3603/03/2020 03:10:28.628: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' XINPUT9_1_0.dll' < LoadLibraryA> { 'AK::StreamMgr::SetFileLocationResolver' }
3703/03/2020 03:10:28.628: [ Input ] >> Hooking XInput9_1_0
3803/03/2020 03:10:28.640: [ NvAPI ] >> NVIDIA Driver Version: 441.08
3903/03/2020 03:10:28.640: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 970' }
4003/03/2020 03:10:28.641: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
4103/03/2020 03:10:28.641: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
42===========================================================================================
43-------------------------------------------------------------------------------------------
4403/03/2020 03:10:28.641: [ SpecialK ] === Initialization Finished! === (127.23 ms)
45-------------------------------------------------------------------------------------------
4603/03/2020 03:10:28.654: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
4703/03/2020 03:10:28.661: Optimus Enablement
4803/03/2020 03:10:28.663: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
4903/03/2020 03:10:28.760: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\Windows\system32\nvspcap64.dll' <LoadLibraryExW> { ' OpenAdapter12' }
5003/03/2020 03:10:28.768: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
5103/03/2020 03:10:28.805: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
5203/03/2020 03:10:28.823: [ D3D 11 ] Hooking D3D11
5303/03/2020 03:10:29.180: [AntiTamper] Thread: 670 () is inquiring for debuggers
5403/03/2020 03:10:29.218: [DLL Loader] ( steam_api64.dll ) loaded ' D:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
5503/03/2020 03:10:30.172: [DieAntiDbg] tid=3af0 (zInflateThread) tried to hide itself from debuggers; please attach one and investigate!
5603/03/2020 03:10:30.173: [DieAntiDbg] tid=4a8 (zInflateThread) tried to hide itself from debuggers; please attach one and investigate!
5703/03/2020 03:10:30.217: [DieAntiDbg] tid=670 () tried to hide itself from debuggers; please attach one and investigate!
5803/03/2020 03:10:30.374: [Window Mgr] [!] > First Call: SetWindowPos_Detour
5903/03/2020 03:10:30.399: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
6003/03/2020 03:10:30.401: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
6103/03/2020 03:10:30.405: [DieAntiDbg] tid=3f78 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
6203/03/2020 03:10:30.416: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
6303/03/2020 03:10:30.457: [DieAntiDbg] tid=4248 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
6403/03/2020 03:10:30.458: [DieAntiDbg] tid=3ab4 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
6503/03/2020 03:10:30.459: [DieAntiDbg] tid=2120 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
6603/03/2020 03:10:30.460: [DieAntiDbg] tid=3988 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
6703/03/2020 03:10:30.461: [DieAntiDbg] tid=4760 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
6803/03/2020 03:10:30.461: [Capcom CPU] * Killed excess job thread (tid=4760), job=5
6903/03/2020 03:10:30.478: [DieAntiDbg] tid=37a4 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
7003/03/2020 03:10:30.478: [Capcom CPU] * Killed excess job thread (tid=37a4), job=6
7103/03/2020 03:10:30.494: [DieAntiDbg] tid=26bc (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
7203/03/2020 03:10:30.494: [Capcom CPU] * Killed excess job thread (tid=26bc), job=7
7303/03/2020 03:10:30.511: [DieAntiDbg] tid=2cd4 (Barrier Job Thread - 0) tried to hide itself from debuggers; please attach one and investigate!
7403/03/2020 03:10:30.511: [DieAntiDbg] tid=2c08 (Barrier Job Thread - 1) tried to hide itself from debuggers; please attach one and investigate!
7503/03/2020 03:10:30.511: [DieAntiDbg] tid=47f4 (Barrier Job Thread - 3) tried to hide itself from debuggers; please attach one and investigate!
7603/03/2020 03:10:30.511: [Capcom CPU] * Killed excess job thread (tid=3c3c), job=5
7703/03/2020 03:10:30.511: [DieAntiDbg] tid=2228 (Barrier Job Thread - 2) tried to hide itself from debuggers; please attach one and investigate!
7803/03/2020 03:10:30.511: [DieAntiDbg] tid=3c3c (Barrier Job Thread - 4) tried to hide itself from debuggers; please attach one and investigate!
7903/03/2020 03:10:30.528: [DieAntiDbg] tid=4558 (AsyncReaderThread) tried to hide itself from debuggers; please attach one and investigate!
8003/03/2020 03:10:30.548: [DieAntiDbg] tid=3004 (Loader 1) tried to hide itself from debuggers; please attach one and investigate!
8103/03/2020 03:10:30.548: [DieAntiDbg] tid=3470 (InterceptLoader 1) tried to hide itself from debuggers; please attach one and investigate!
8203/03/2020 03:10:30.817: [DieAntiDbg] tid=284c (MtThread) tried to hide itself from debuggers; please attach one and investigate!
8303/03/2020 03:10:30.820: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' d3d12.dll' <LoadLibraryExW> { 'AK::IAkStreamMgr::m_pStreamMgr' }
8403/03/2020 03:10:30.820: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory5, 0c74d3e0h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3f78 ]
8503/03/2020 03:10:30.830: Optimus Enablement
8603/03/2020 03:10:30.831: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
8703/03/2020 03:10:30.831: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0529e140h, 0, 0c74d3d8h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3f78 ]
8803/03/2020 03:10:30.832: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
8903/03/2020 03:10:30.832: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000E361) <Hardware>
9003/03/2020 03:10:31.069: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory5, 08ed0080h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3f78 ]
9103/03/2020 03:10:31.080: Optimus Enablement
9203/03/2020 03:10:31.080: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
9303/03/2020 03:10:31.081: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05357740h, 0, 0c74c968h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3f78 ]
9403/03/2020 03:10:31.082: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
9503/03/2020 03:10:31.082: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000E361) <Hardware>
9603/03/2020 03:10:31.480: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
9703/03/2020 03:10:31.480: [Swap Chain]
98 +-----------------+---------------------
99 | Bits Per Color. | 8
100 | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
101 | Red Primary.... | 0.589844, 0.349609
102 | Green Primary.. | 0.330078, 0.554688
103 | Blue Primary... | 0.153320, 0.119141
104 | White Point.... | 0.313477, 0.329102
105 | Min Luminance.. | 0.500000
106 | Max Luminance.. | 270.000000
107 | " FullFrame.. | 270.000000
108 +-----------------+---------------------
10903/03/2020 03:10:31.480: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (0571a110h, 0c74ca28h, 0c74d210h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3f78 ]
11003/03/2020 03:10:31.486: [ DXGI ] [!] D3D11CreateDevice (Flags=0x80) -- [ dxgi.dll < DXGIGetDebugInterface1>, tid=0x3f78 ]
11103/03/2020 03:10:31.486: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x80) -- [ dxgi.dll < D3D11CreateDevice>, tid=0x3f78 ]
11203/03/2020 03:10:31.486: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
11303/03/2020 03:10:31.495: [DLL Loader] ( igd10iumd64.dll ) loaded ' C:\Windows\System32\DriverStore\FileRepository\igdlh64.inf_amd64_463164d40c3d26ce\igc64.dll' <LoadLibraryExA> { ' OpenAdapter10_2' }
11403/03/2020 03:10:31.500: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
11503/03/2020 03:10:31.500: [ D3D 11 ] >> Device = 1714b9a8h (Feature Level: 11_0)
11603/03/2020 03:10:31.500: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x36c0
11703/03/2020 03:10:31.500: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000bb0, cookie=1
11803/03/2020 03:10:31.500: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Triangle)
11903/03/2020 03:10:31.500: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3858 MiB - Budget: 0 / 7311 MiB)
12003/03/2020 03:10:31.500: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 0 MiB - Budget: 0 / 0 MiB)
12103/03/2020 03:10:31.535: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 172a2c20h, 87, 00, NumModes=86, 0d0e0080h)) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3f78 ]
12203/03/2020 03:10:31.535: [ DXGI ] >> 86 modes (0 removed)
12303/03/2020 03:10:31.556: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 173e4fd0h, 87, 00, NumModes=86, 0d1f0080h)) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3f78 ]
12403/03/2020 03:10:31.557: [ DXGI ] >> 86 modes (0 removed)
12503/03/2020 03:10:31.578: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST)
12603/03/2020 03:10:31.579: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05357740h, 0, 0c74ce60h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3f78 ]
12703/03/2020 03:10:31.580: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
12803/03/2020 03:10:31.580: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000E361) <Hardware>
12903/03/2020 03:10:31.581: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000842) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3f78 ]
13003/03/2020 03:10:31.581: [ DXGI 1.5 ] >> Tearing Option: Enable
13103/03/2020 03:10:31.595: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
13203/03/2020 03:10:31.608: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
13303/03/2020 03:10:32.492: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0c74deb0h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x3f78 ]
13403/03/2020 03:10:32.495: [DLL Loader] ( dinput8.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' ' }
13503/03/2020 03:10:32.495: [ Input ] Game uses HID, installing input hooks...
13603/03/2020 03:10:32.518: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
13703/03/2020 03:10:37.556: [DieAntiDbg] tid=1bc0 (Storage access thread) tried to hide itself from debuggers; please attach one and investigate!
13803/03/2020 03:10:37.557: [DieAntiDbg] tid=1760 (PhotoManagerThread) tried to hide itself from debuggers; please attach one and investigate!
13903/03/2020 03:10:37.579: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0c74df50h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x3f78 ]
14003/03/2020 03:10:37.579: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Mouse ]
14103/03/2020 03:10:37.579: [ Input ] Calling original function: (ret=S_OK)
14203/03/2020 03:10:37.588: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
14303/03/2020 03:10:37.601: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
14403/03/2020 03:10:37.603: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0c74e0f0h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x3f78 ]
14503/03/2020 03:10:37.603: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Keyboard ]
14603/03/2020 03:10:37.603: [ Input ] Calling original function: (ret=S_OK)
14703/03/2020 03:10:37.786: [DieAntiDbg] tid=27d8 (Strm Up THD1.) tried to hide itself from debuggers; please attach one and investigate!
14803/03/2020 03:10:37.786: [DieAntiDbg] tid=2f14 (Strm Up THD2.) tried to hide itself from debuggers; please attach one and investigate!
14903/03/2020 03:10:37.786: [DieAntiDbg] tid=2a00 (Strm Down THD1.) tried to hide itself from debuggers; please attach one and investigate!
15003/03/2020 03:10:37.786: [DieAntiDbg] tid=4cc (Strm Down THD2.) tried to hide itself from debuggers; please attach one and investigate!
15103/03/2020 03:10:37.786: [DieAntiDbg] tid=1660 (Strm Down THD3.) tried to hide itself from debuggers; please attach one and investigate!
15203/03/2020 03:10:37.786: [DieAntiDbg] tid=1a14 (Strm Down THD4.) tried to hide itself from debuggers; please attach one and investigate!
15303/03/2020 03:10:37.786: [DieAntiDbg] tid=3d4c (Stream Order Thread) tried to hide itself from debuggers; please attach one and investigate!
15403/03/2020 03:10:38.527: [DieAntiDbg] tid=3490 (WwiseWorkerThread) tried to hide itself from debuggers; please attach one and investigate!
15503/03/2020 03:10:38.527: [DieAntiDbg] tid=2f18 (WwiseUpdateThread) tried to hide itself from debuggers; please attach one and investigate!
15603/03/2020 03:10:38.529: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' XAudio2_9.dll' < LoadLibraryA> { 'AK::SoundEngine::RegisterPluginDLL' }
15703/03/2020 03:10:38.818: [DieAntiDbg] tid=2ae8 (UmbraJob0) tried to hide itself from debuggers; please attach one and investigate!
15803/03/2020 03:10:38.819: [DieAntiDbg] tid=205c (UmbraJob2) tried to hide itself from debuggers; please attach one and investigate!
15903/03/2020 03:10:38.819: [DieAntiDbg] tid=196c (UmbraJob1) tried to hide itself from debuggers; please attach one and investigate!
16003/03/2020 03:10:38.819: [DieAntiDbg] tid=4140 (UmbraJob3) tried to hide itself from debuggers; please attach one and investigate!
16103/03/2020 03:10:39.528: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
16203/03/2020 03:10:42.748: [DieAntiDbg] tid=3f74 (AsyncThread) tried to hide itself from debuggers; please attach one and investigate!
16303/03/2020 03:10:42.748: [DieAntiDbg] tid=3634 (AsyncThread) tried to hide itself from debuggers; please attach one and investigate!
16403/03/2020 03:10:42.748: [DieAntiDbg] tid=36d4 (AsyncThread) tried to hide itself from debuggers; please attach one and investigate!
16503/03/2020 03:10:42.748: [DieAntiDbg] tid=396c (AsyncThread) tried to hide itself from debuggers; please attach one and investigate!
16603/03/2020 03:10:42.748: [DieAntiDbg] tid=db8 (AsyncThread) tried to hide itself from debuggers; please attach one and investigate!
16703/03/2020 03:10:43.114: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05357740h, 0, 0c74f3d0h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3f78 ]
16803/03/2020 03:10:43.115: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
16903/03/2020 03:10:43.115: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000E361) <Hardware>
17003/03/2020 03:10:43.117: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000842) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3f78 ]
17103/03/2020 03:10:43.117: [ DXGI 1.5 ] >> Tearing Option: Enable
17203/03/2020 03:10:43.136: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
17303/03/2020 03:10:43.145: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
17403/03/2020 03:10:43.245: [DieAntiDbg] tid=1ca4 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
17503/03/2020 03:10:43.246: [DieAntiDbg] tid=413c (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
17603/03/2020 03:10:43.246: [DieAntiDbg] tid=26c (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
17703/03/2020 03:10:43.246: [DieAntiDbg] tid=421c (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
17803/03/2020 03:10:43.246: [DieAntiDbg] tid=400c (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
17903/03/2020 03:10:43.246: [Capcom CPU] * Killed excess job thread (tid=400c), job=5
18003/03/2020 03:10:43.262: [DieAntiDbg] tid=26a4 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
18103/03/2020 03:10:43.262: [Capcom CPU] * Killed excess job thread (tid=26a4), job=6
18203/03/2020 03:10:43.283: [Window Mgr] [!] > First Call: ClipCursor_Detour
18303/03/2020 03:10:43.332: [DLL Loader] ( dxgi.dll ) loaded ' kaldaien_api64.dll' < LoadLibraryW> { ' SK_ResizeOSD' }
18403/03/2020 03:10:43.408: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 0c74f3a0h) -- [ dxgi.dll < SK_DXGI_SetPreferredAdapter>, tid=0x3f78 ]
18503/03/2020 03:10:43.412: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
18603/03/2020 03:10:43.529: [ CEGUI ] Enabling CEGUI: (D:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
18703/03/2020 03:10:43.536: [DLL Loader] ( dxgi.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { 'SK_DXTex_LoadFromDDSFile' }
18803/03/2020 03:10:43.544: [DLL Loader] ( dxgi.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { 'SK_DXTex_LoadFromDDSFile' }
18903/03/2020 03:10:43.548: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('MT FRAMEWORK' - "MONSTER HUNTER: WORLD(404549)" * 700eca)
19003/03/2020 03:10:43.548: [Window Mgr] $ ClassProc: ( D:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 213b780h
19103/03/2020 03:10:43.548: [Window Mgr] $ WndProc: ( D:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 39f430h
19203/03/2020 03:10:43.548: [Window Mgr] >> Hooking was impossible; installing new Window procedure instead (this may be undone by other software).
19303/03/2020 03:10:43.549: [Window Mgr] Treating focus HWND as device HWND because device HWND was invalid.
19403/03/2020 03:11:00.872: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (05357740h, 0, 0c74f3d0h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3f78 ]
19503/03/2020 03:11:00.873: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
19603/03/2020 03:11:00.874: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000E361) <Hardware>
19703/03/2020 03:11:00.874: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000842) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3f78 ]
19803/03/2020 03:11:00.874: [ DXGI 1.5 ] >> Tearing Option: Enable
19903/03/2020 03:11:00.889: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
20003/03/2020 03:11:00.906: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
20103/03/2020 03:11:03.959: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
20203/03/2020 03:11:03.959: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
20303/03/2020 03:11:05.015: [Input Mgr.] [!] > First Call: SetCursorPos_Detour
20403/03/2020 03:11:08.515: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
20503/03/2020 03:12:37.142: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour