· 5 years ago · Mar 21, 2020, 12:27 PM
1<?xml version="1.0" encoding="utf-8"?>
2<!-- Additional Religfions -->
3<GameData>
4 <LocalizedText>
5 <!--
6 <Row Tag="LOC_RELIGION_TEST" Language="zh_Hans_CN">
7 <Text></Text>
8 </Row>
9 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TEST_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
10 <Text></Text>
11 </Row>
12 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TEST_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
13 <Text></Text>
14 </Row>
15 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TEST_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
16 <Text></Text>
17 </Row>
18 -->
19 <!-- -->
20 <Row Tag="LOC_RELIGION_CRYSTAL" Language="zh_Hans_CN">
21 <Text>水晶教</Text>
22 </Row>
23 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CRYSTAL_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
24 <Text>Crystals, also called orbs and spheres, are legendary and often elemental objects that have appeared in every game in the main Final Fantasy series. Even in games where they are not a central plot point, there has been at least some reference to them. Crystals often have power over natural phenomena, and function as a powerful source of magical energy. Many antagonists focus their efforts on seizing the crystals to gain power towards their goal.</Text>
25 </Row>
26 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CRYSTAL_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
27 <Text>The original set up was to have four elemental crystals: a Water Crystal, a Fire Crystal, a Wind Crystal, and an Earth Crystal. On occasion, crystals may be aligned with Darkness. Crystals are often found in crystal rooms in early games. The crystals are often treasured for their power and many myths and legends surround the true extent of their abilities. Uncovering the truth of these myths and their meaning is a typical part of a Final Fantasy game.</Text>
28 </Row>
29 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CRYSTAL_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
30 <Text>The concept of four elemental crystals that sustain the world was largely phased out since Final Fantasy V, with crystals gaining more varied roles. Crystals remain as a source of life energy in some way, and often act as a source of magic, sometimes powering airships and other apparatus. Crystals contain within themselves both light and dark in that they have been used for both good and evil purposes. Summoned monsters are often bound to a crystal, which represents their essence in some way, and the one possessing the crystal shard becomes able to summon the creature. The power of the crystal is often to transcend space and time and life and death, even allowing travel to other eras, worlds and dimensions.</Text>
31 </Row>
32 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CRYSTAL_CHAPTER_HISTORY_PARA_4" Language="zh_Hans_CN">
33 <Text>The crystal can be sentient and communicate with a chosen party, often via a mental link. Crystals choosing the player party as the "Warriors of Light" is a recurring theme in the early series, where the crystal, sensing the world is in danger, tasks a band of warriors with the mission of saving it. The crystal lends the group its powers, often resulting in the party becoming able to use magic and other special abilities.</Text>
34 </Row>
35 <!-- -->
36 <!-- -->
37 <Row Tag="LOC_RELIGION_KH" Language="zh_Hans_CN">
38 <Text>王国之心</Text>
39 </Row>
40 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_KH_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
41 <Text>Kingdom Hearts is one of the major entities in the Kingdom Hearts universe. It is the heart of all worlds, and the source of ultimate power and wisdom. It can be considered an aggregate of hearts.</Text>
42 </Row>
43 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_KH_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
44 <Text>In the "age of fairy tales", when the world was whole, Kingdom Hearts was believed to be the source of all light. It was protected by its counterpart, the X-blade. Many came to desire the power of light contained within Kingdom Hearts, and they clashed together, wielding the Keyblades they created in the image of the X-blade. Their greed and jealousy introduced darkness into the world, and in the aftermath of the Keyblade War, the X-blade was shattered into twenty pieces, darkness covered the World, and Kingdom Hearts disappeared within the darkness.</Text>
45 </Row>
46 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_KH_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
47 <Text>Since then, various people have tried to find a way to reach Kingdom Hearts, in the hopes of gaining immeasurable power and knowledge and dominion over all worlds.</Text>
48 </Row>
49 <!-- -->
50 <!-- -->
51 <Row Tag="LOC_RELIGION_CTHULHU" Language="zh_Hans_CN">
52 <Text>克苏鲁神话</Text>
53 </Row>
54 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CTHULHU_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
55 <Text>Cthulhu is a cosmic entity created by writer H. P. Lovecraft and first introduced in the short story "The Call of Cthulhu", published in the American pulp magazine Weird Tales in 1928. Considered a Great Old One within the pantheon of Lovecraftian cosmic entities, the creature has since been featured in numerous popular culture references. Lovecraft depicts Cthulhu as a gigantic entity worshipped by cultists. Cthulhu's appearance is described as looking like an octopus, a dragon and a caricature of human form. Its name was given to the Lovecraft-inspired universe where it and its fellow entities existed, the 克苏鲁神话.</Text>
56 </Row>
57 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CTHULHU_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
58 <Text>Cthulhu, in the "mythos", was probably born on the planet Vhoorl in the 23rd nebula from Nug and Yeb. At some later point he travelled to the green binary star system of Xoth, where he mated with Idh-yaa, and was later worshipped by the shape-shifting starspawn. Idh-yaa later spawned four children: Gthanothoa, Ythogtha, Zoth-ommog and Cthylla. Cthulhu and his family, as well as his starspawn, travelled to Earth where Cthulhu mated with his sister Kassogtha, who spawned Nctosa and Nctolhu. Cthulhu and his spawn then built the great green stone city of R'lyeh on the great sunken continent of Mu, before it was destroyed by Ythogtha. Around this time a great war started between the shoggoths, elder things, Great race of Yith, flying polyps, Mi-go and Cthulhu and his children and starspawn. At the end of the war, they all decided to share the Earth.</Text>
59 </Row>
60 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CTHULHU_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
61 <Text>An ongoing theme in Lovecraft's work is the complete irrelevance of mankind in the face of the cosmic horrors that apparently exist in the universe.[citation needed] Lovecraft made frequent references to the "Great Old Ones", a loose pantheon of ancient, powerful deities from space who once ruled the Earth and have since fallen into a deathlike sleep. While these monstrous deities have been present in almost all of Lovecraft's published work (his second short story Dagon is considered the start of the mythos), the first story to really expand the pantheon of Great Old Ones and its themes is The Call of Cthulhu, which was published in 1928. Lovecraft broke with other pulp writers of the time by having his main characters' minds deteriorate when afforded a glimpse of what exists outside their perceived reality. He emphasized the point by stating in the opening sentence of the story that "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents."</Text>
62 </Row>
63 <!-- -->
64 <!-- -->
65 <Row Tag="LOC_RELIGION_JAINKO" Language="zh_Hans_CN">
66 <Text>巴斯克上帝</Text>
67 </Row>
68 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_JAINKO_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
69 <Text>Jainko is the Basque word for "God".</Text>
70 </Row>
71 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_JAINKO_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
72 <Text>The mythology of the ancient Basques largely did not survive the arrival of Christianity in the Basque Country between the 4th and 12th century AD. Most of what is known about elements of this original belief system is based on the analysis of legends, the study of place names and scant historical references to pagan rituals practised by the Basques.</Text>
73 </Row>
74 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_JAINKO_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
75 <Text>One main figure of this belief system was the female character of Mari. According to legends collected in the area of Ataun, the other main figure was her consort Sugaar. However, due to the scarcity of the material it is difficult to say if this would have been the "central pair" of the Basque pantheon. Based on the attributes ascribed to these mythological creatures, this would be considered a chthonic religion as all its characters dwell on earth or below it, with the sky seen mostly as an empty corridor through which the divinities pass.</Text>
76 </Row>
77 <!-- -->
78 <!-- -->
79 <Row Tag="LOC_RELIGION_YEVON" Language="zh_Hans_CN">
80 <Text>耶朋教</Text>
81 </Row>
82 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_YEVON_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
83 <Text>In Final Fantasy X, the people of Spira follow the teachings of Yevon. The faith is named after Yu Yevon, a summoner who lived in Zanarkand one thousand years ago. Nearly all the peoples of Spira follow the teachings of Yevon, including the Ronso and the Guado (converted during high summoner Braska's Calm by Jyscal Guado and Kelk Ronso as part of Grand Maester Yo Mika's "sub-races appeasement policy."). The Al Bhed are an exception and are viewed as heretics by the autocracy for their use of machina, a practice forbidden by the church. As for the Hypello, whether or not they follow Yevon's teachings is never explored.</Text>
84 </Row>
85 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_YEVON_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
86 <Text>Although Yevon has roots over the whole of Spira, it doesn't officially have worldly authority, as governmental duties are left up to regional self-rule. However, the leaders of each area are backed up by the temples. Yevon is funded by donations received from Yevonites. The temples aid the populace by using their finances in various ways, such as operating the shoopuf crossing service at Moonflow, operating as places of worship to Yevonites, and training summoners.</Text>
87 </Row>
88 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_YEVON_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
89 <Text>Yevon draws inspiration from real-world religions, such as Shintoism (practices and temples), Buddhism (iconography and ritualistic disciplines), Islam (pilgrimages) and Catholicism (hierarchical structure and rigid doctrine).</Text>
90 </Row>
91 <!-- -->
92 <!-- -->
93 <Row Tag="LOC_RELIGION_PENGUIN" Language="zh_Hans_CN">
94 <Text>企鹅教</Text>
95 </Row>
96 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_PENGUIN_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
97 <Text>It could be their immaculate fashion sense or maybe it's that sweet, wobbly gait, but there's no denying penguins are, well, adorable. Like the rest of their cuddly class--the pandas, koalas, seals and bunnies--they help sell greeting cards and animated movies by tugging at our heartstrings.</Text>
98 </Row>
99 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_PENGUIN_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
100 <Text>...No. Seriously. Go on Google and look at some cute penguin chick pictures. They deserve their own religion. Becase they're that awesome.</Text>
101 </Row>
102 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_PENGUIN_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
103 <Text>Quack!</Text>
104 </Row>
105 <!-- -->
106 <!-- -->
107 <Row Tag="LOC_RELIGION_FREEMASON" Language="zh_Hans_CN">
108 <Text>共济会</Text>
109 </Row>
110 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_FREEMASON_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
111 <Text>Freemasonry, or Masonry, consists of fraternal organisations that trace their origins to the local fraternities of stonemasons, which from the end of the fourteenth century regulated the qualifications of stonemasons and their interaction with authorities and clients. The degrees of freemasonry retain the three grades of medieval craft guilds, those of Apprentice, Journeyman or fellow (now called Fellowcraft), and Master Mason. These are the degrees offered by Craft (or Blue Lodge) Freemasonry. Members of these organisations are known as Freemasons or Masons. There are additional degrees, which vary with locality and jurisdiction, and are usually administered by different bodies than the craft degrees.</Text>
112 </Row>
113 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_FREEMASON_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
114 <Text>The basic, local organisational unit of Freemasonry is the Lodge. The Lodges are usually supervised and governed at the regional level (usually coterminous with either a state, province, or national border) by a Grand Lodge or Grand Orient. There is no international, worldwide Grand Lodge that supervises all of Freemasonry; each Grand Lodge is independent, and they do not necessarily recognise each other as being legitimate.</Text>
115 </Row>
116 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_FREEMASON_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
117 <Text>Modern Freemasonry broadly consists of two main recognition groups. Regular Freemasonry insists that a volume of scripture is open in a working lodge, that every member profess belief in a supreme being, that no women are admitted, and that the discussion of religion and politics is banned. Continental Freemasonry is now the general term for the "liberal" jurisdictions who have removed some, or all, of these restrictions.</Text>
118 </Row>
119 <!-- -->
120 <!-- -->
121 <Row Tag="LOC_RELIGION_OKAMI" Language="zh_Hans_CN">
122 <Text>狼神教</Text>
123 </Row>
124 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_OKAMI_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
125 <Text>Ōkami (literally "great god", "great spirit" or "wolf") is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for the PlayStation 2 console in 2006 in Japan and North America, and in 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.</Text>
126 </Row>
127 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_OKAMI_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
128 <Text>Set sometime in classical Japanese history, the game combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.</Text>
129 </Row>
130 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_OKAMI_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
131 <Text>The player controls Ōkami Amaterasu, the goddess of the sun, in the form of a white wolf. Amaterasu is referred to in the Japanese and European version of the game as a female, while in the North American version she was genderless although she is referred as the "mother of all". While Amaterasu, when endowed with ink power, is seen by the player with red markings, cloud-like fur on her shoulders, and weapons on her back, most of the human characters in the game only see her as a plain white wolf; some believe Amaterasu to be the reincarnation of Shiranui (the white wolf that fought Orochi 100 years prior to the game's present), and do not recognize her spiritual nature. If the player depletes their power by overuse of the celestial brush, Amaterasu will temporarily revert to this mundane white form. Issun, an arrogant, inch-tall "wandering artist" seeking out the thirteen Celestial Brush techniques for himself, accompanies Amaterasu (whom he calls "Ammy" or "furball"), and serves as a guide, dialogue proxy and as comic relief. He grows in character along with Ammy throughout the game, becoming her true friend, inspiration and eventually her savior.</Text>
132 </Row>
133 <!-- -->
134 <!-- -->
135 <Row Tag="LOC_RELIGION_WICCA" Language="zh_Hans_CN">
136 <Text>巫术崇拜</Text>
137 </Row>
138 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_WICCA_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
139 <Text>Wicca, also termed Pagan Witchcraft, is a contemporary Pagan new religious movement. It was developed in England during the first half of the 20th century and was introduced to the public in 1954 by Gerald Gardner, a retired British civil servant. Wicca draws upon a diverse set of ancient pagan and 20th century hermetic motifs for its theological structure and ritual practices.</Text>
140 </Row>
141 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_WICCA_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
142 <Text>Wicca has no central authority. Its traditional core beliefs, principles and practices were originally outlined in the 1940s and 1950s by Gardner and Doreen Valiente, both in published books as well as in secret written and oral teachings passed along to their initiates. There are many variations on the core structure, and the religion grows and evolves over time. It is divided into a number of diverse lineages, sects and denominations, referred to as traditions, each with its own organizational structure and level of centralisation. Due to its decentralized nature, there is some disagreement over what actually constitutes Wicca. Some traditions, collectively referred to as British Traditional Wicca, strictly follow the initiatory lineage of Gardner and consider the term Wicca to apply only to similar traditions, but not to newer, eclectic traditions.</Text>
143 </Row>
144 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_WICCA_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
145 <Text>Wicca is typically duotheistic, worshipping a Goddess and a God. These are traditionally viewed as the Moon Goddess and the Horned God, respectively. These deities may be regarded in a henotheistic way, as having many different divine aspects which can in turn be identified with many diverse pagan deities from different historical pantheons. For this reason, they are sometimes referred to as the "Great Goddess" and the "Great Horned God", with the adjective "great" connoting a deity that contains many other deities within their own nature. These two deities are sometimes viewed as facets of a greater pantheistic divinity, which is regarded as an impersonal force or process rather than a personal deity. While duotheism or bitheism is traditional in Wicca, broader Wiccan beliefs range from polytheism to pantheism or monism, even to Goddess monotheism.</Text>
146 </Row>
147 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_WICCA_CHAPTER_HISTORY_PARA_4" Language="zh_Hans_CN">
148 <Text>Wiccan celebrations encompass both the cycles of the Moon, known as Esbats and commonly associated with the Goddess, and the cycles of the Sun, seasonally based festivals known as Sabbats and commonly associated with the Horned God. An unattributed statement known as the Wiccan Rede is a popular expression of Wiccan morality, although it is not universally accepted by Wiccans. Wicca often involves the ritual practice of magic, though it is not always necessary.</Text>
149 </Row>
150 <!-- -->
151 <!-- -->
152 <Row Tag="LOC_RELIGION_MOAI" Language="zh_Hans_CN">
153 <Text>摩艾教</Text>
154 </Row>
155 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MOAI_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
156 <Text>Moai, or mo‘ai, are monolithic human figures carved by the Rapa Nui people on Easter Island in eastern Polynesia between 1250 and 1500 A.D. Nearly half are still at Rano Raraku, the main moai quarry, but hundreds were transported from there and set on stone platforms called ahu around the island's perimeter. Almost all moai have overly large heads three-eighths the size of the whole statue. The moai are chiefly the living faces (aringa ora) of deified ancestors (aringa ora ata tepuna). The statues still gazed inland across their clan lands when Europeans first visited the island in 1722, but all of them had fallen by the latter part of the 19th century.</Text>
157 </Row>
158 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MOAI_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
159 <Text>The production and transportation of the more than 900 statues are considered remarkable creative and physical feats. The tallest moai erected, called Paro, was almost 10 metres (33 ft) high and weighed 82 tonnes (90.4 tons). The heaviest moai erected was a shorter but squatter moai at Ahu Tongariki, weighing 86 tonnes. And one unfinished sculpture, if completed, would have been approximately 21 m (69 ft) tall, with a weight of about 270 tons. The moai toppled after European contact, when islander traditions radically changed.</Text>
160 </Row>
161 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MOAI_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
162 <Text>Many archaeologists suggest that "[the] statues were thus symbols of authority and power, both religious and political. But they were not only symbols. To the people who erected and used them, they were actual repositories of sacred spirit. Carved stone and wooden objects in ancient Polynesian religions, when properly fashioned and ritually prepared, were believed to be charged by a magical spiritual essence called mana." Archaeologists believe that the statues were a representation of the ancient Polynesians' ancestors. The moai statues face away from the ocean and towards the villages as if to watch over the people. The exception is the seven Ahu Akivi which face out to sea to help travelers find the island. There is a legend that says there were seven men who waited for their king to arrive.</Text>
163 </Row>
164 <!-- -->
165 <!-- -->
166 <Row Tag="LOC_RELIGION_JEDIISM" Language="zh_Hans_CN">
167 <Text>绝地教</Text>
168 </Row>
169 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_JEDIISM_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
170 <Text>Jediism (or Jedism) is a philosophy mainly based on the depiction of the Jedi characters in Star Wars media. Jediism attracted public attention in 2001 when a number of people recorded their religion as "Jedi" on national censuses.</Text>
171 </Row>
172 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_JEDIISM_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
173 <Text>Although followers of Jediism acknowledge the influence of Star Wars on their religion, by following the moral and spiritual codes demonstrated by the fictional Jedi, they also insist their path is different from that of the fictional characters and that Jediism does not focus on the myth and fiction found in Star Wars. The Jedi follow the "16 teachings" based on the presentation of the fictional Jedi, such as "Jedi are mindful of the negative emotions which lead to the Dark Side" and "Jedi are guardians of peace and justice". Adherents also follow "21 maxims".</Text>
174 </Row>
175 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_JEDIISM_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
176 <Text>The real-world Jediism movement has no founder or central structure.</Text>
177 </Row>
178 <!-- -->
179 <!-- -->
180 <Row Tag="LOC_RELIGION_NAZCA" Language="zh_Hans_CN">
181 <Text>纳斯卡教</Text>
182 </Row>
183 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NAZCA_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
184 <Text>The Nazca Lines are a series of large ancient geoglyphs in the Nazca Desert, in southern Peru. The largest figures are up to 1,200 ft (370 m) long. They were designated as a UNESCO World Heritage Site in 1994. The high, arid plateau stretches more than 80 km (50 mi) between the towns of Nazca and Palpa on the Pampas de Jumana, about 400 km (250 mi) south of Lima. Although some local geoglyphs resemble Paracas motifs, scholars believe the Nazca Lines were created by the Nazca culture between 500 BCE and 500 CE The figures vary in complexity. Hundreds are simple lines and geometric shapes; more than 70 are zoomorphic designs of animals, such as birds, fish, llamas, jaguars, and monkeys, or human figures. Other designs include phytomorphic shapes, such as trees and flowers.</Text>
185 </Row>
186 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NAZCA_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
187 <Text>The designs are shallow lines made in the ground by removing the reddish pebbles and uncovering the whitish/grayish ground beneath. Scholars differ in interpreting the purpose of the designs but, in general, they ascribe religious significance to them.</Text>
188 </Row>
189 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NAZCA_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
190 <Text>Because of its isolation and the dry, windless, stable climate of the plateau, the lines have mostly been naturally preserved. Extremely rare changes in weather may temporarily alter the general designs. As of 2012, the lines are said to have been deteriorating because of an influx of squatters inhabiting the lands.</Text>
191 </Row>
192 <!-- -->
193 <!-- -->
194 <Row Tag="LOC_RELIGION_MOISM" Language="zh_Hans_CN">
195 <Text>墨家思想</Text>
196 </Row>
197 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MOISM_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
198 <Text>Mohism was an ancient Chinese philosophy of logic, rational thought and science developed by the academic scholars who studied under the ancient Chinese philosopher Mozi (c. 470 BC–c. 391 BC) and embodied in an eponymous book: the Mozi. It evolved at about the same time as Confucianism, Taoism and Legalism, and was one of the four main philosophic schools from around 770–221 BC (during the Spring and Autumn and Warring States periods). During that time, Mohism was seen as a major rival to Confucianism. The administrative thought of Mohism was absorbed by Chinese Legalism and its books were later merged into the Taoist canon, all but disappearing as an independent school of thought.</Text>
199 </Row>
200 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MOISM_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
201 <Text>Mohism is best known for the concepts of "impartial care". This is often translated and popularized as "Universal Love", which is misleading as Mozi believed that the essential problem of human ethics was an excess of partiality in compassion, not a deficit in compassion as such. His aim was to re-evaluate behaviour, not emotions or attitudes.</Text>
202 </Row>
203 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MOISM_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
204 <Text>The Mohists formed a highly structured political organization that tried to realize the ideas they preached, the writings of Mozi. Like Confucians, they hired out their services not only for gain, but also in order to realize their own ethical ideals. This political structure consisted of a network of local units in all the major kingdoms of China at the time, made up of elements from both the scholarly and working classes. Each unit was led by a juzi (literally, "chisel"—an image from craft making). Within the unit, a frugal and ascetic lifestyle was enforced. Each juzi would appoint his own successor. Mohists developed the sciences of fortification[clarification needed] and statecraft, and wrote treatises on government, ranging in topic from efficient agricultural production to the laws of inheritance. They were often hired by the many warring kingdoms as advisers to the state. In this way, they were similar to the other wandering philosophers and knights-errant of the period.</Text>
205 </Row>
206 <!-- -->
207 <!-- -->
208 <Row Tag="LOC_RELIGION_AREVAKHACH" Language="zh_Hans_CN">
209 <Text>赫坦教</Text>
210 </Row>
211 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_AREVAKHACH_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
212 <Text>Armenian Neopaganism, or Hetanism, is a Neopagan religion of reconstructionist kind, constituting an ethnic religion of the Armenians. The followers of the movement call themselves Hetans or Arordi (meaning "the Children of Ari"). The rebirth of Armenian paganism has antecedents in the early 20th century, with the doctrine of Tseghakron of the nationalist politician and political theorist Garegin Nzhdeh. It took an institutional form in 1991, just after the collapse of the Soviet Union in a climate of national reawakening, when armenologist Slak Kakosyan founded the "Order of the Children of Ari".</Text>
213 </Row>
214 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_AREVAKHACH_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
215 <Text>Armenian neopaganism is polytheistic. Some of the gods of their pantheon are: Hayk, the mythical founder of the Armenian nation, Aray the god of war, Barsamin the god of sky and weather, Aralez the god of the dead, Anahit the goddess of fertility and war, Mihr the solar god, Astghik the goddess of love and beauty, Nuneh the goddess of wisdom, Tir the god of art and inspiration, Tsovinar the goddess of waters, Amanor the god of hospitality, Spandaramet the goddess of death, and Gissaneh the mother goddess of nature.</Text>
216 </Row>
217 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_AREVAKHACH_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
218 <Text>Armenian Neopagan practices, rituals and representations mostly rely on the instructions given by the Ukhtagirk. For example, it is common for the priests to make pilgrimage to Mount Khustup, where, according to the book, Garegin Nzhdeh experienced the presence of god Vahagn. The priests hope to find the same experience. The veneration of Nzhdeh and the pilgrimage to his burial, which is on the slopes of the Khustup, is also slowly developing amongst the greater Neopagan community.</Text>
219 </Row>
220 <!-- -->
221 <!-- -->
222 <Row Tag="LOC_RELIGION_MUSICOLOGY" Language="zh_Hans_CN">
223 <Text>和谐之音</Text>
224 </Row>
225 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MUSICOLOGY_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
226 <Text>ActRaiser is a 1990 platform and city-building simulation game developed by Quintet and published by Enix, combining traditional side-scrolling platforming with urban planning god game sections. The plot follows a god-like being known only as "The Master" in his fight against Tanzra, also referred to as "The Evil One.". Although the Master is never directly controlled, the player interacts with the world by controlling an angel and an animated statue. The player plays as an angel during the simulation sequences of the game, and as the statue during the action sequences.</Text>
227 </Row>
228 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MUSICOLOGY_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
229 <Text>Harmonious Music is produced by the people of Kasandora, as a requiem to a wanderer who died in the desert. It is used to quell the anger of the people in Bloodpool and allow them to advance further. The Angel will not let the Master use the item in another location.</Text>
230 </Row>
231 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MUSICOLOGY_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
232 <Text>Music and religion are closely linked in relationships as complex, diverse, and difficult to define as either term in itself. Religious believers have heard music as the voices of gods and the cacophony of devils, praised it as the purest form of spirituality, and condemned it as the ultimate in sensual depravity; with equal enthusiasm they have promoted its use in worship and sought to eradicate it from both religious and secular life. Seldom a neutral phenomenon, music has a high positive or negative value that reflects its near-universal importance in the religious sphere. This importance—perhaps difficult to appreciate for post-industrial-revolution Westerners accustomed to reducing music to the secondary realms of "art," "entertainment," and occasional "religious" music isolated behind sanctuary walls—has nonetheless been per-vasive.</Text>
233 </Row>
234 <!-- -->
235 <!-- -->
236 <Row Tag="LOC_RELIGION_ALCHEMY" Language="zh_Hans_CN">
237 <Text>炼金术</Text>
238 </Row>
239 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ALCHEMY_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
240 <Text>Alchemy, in its purest form, is a divine language of the spirit. It's translation from ancient Arabic is "the science of God", and is believed to simply be a primitive version of what we now called chemistry. This could not be further from the truth, and the reason is because of the level of thinking as well as the level of abstraction necessary to understand the underlying meaning of any word that is written in an alchemical text. This type of science is not able to be understood with the use of pure logic alone, and so it has confused many seeing the works of the alchemists as related to anything purely physical. The use of intuition as the key to intuitive action is the only way to break the barriers of thought that alchemy uses to disguise itself to those who do not truly open their ears to understanding, having too much pride to shed their nobility and belief that they are secure in what they actually know, about themselves, and about reality.</Text>
241 </Row>
242 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ALCHEMY_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
243 <Text>Alchemy has many forms, and has been practiced in the European world, the Oriental/Russian world, and it's principles of truth are seen in every religion of the world. Those who have absolute complete understanding of alchemy would be able to construct a completely workable and true religion of their own, simply because all that is taught and understood through long contemplation over the meanings of alchemy's abstract symbol and interactions of ideas, one will see the simple truth of an aspect of reality, which can be taught as a parable or metaphor in an infinite number of ways, but would obviously change throughout periods of time as to the common symbols of the time.</Text>
244 </Row>
245 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ALCHEMY_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
246 <Text>The practice of alchemy is a purely contemplative or even spiritual pursuit upon the mind of one undertaking to meditate on the many writings and parables of alchemy, religions, philosophies, and beliefs of the world. The main beliefs of alchemy, which can simply be called philosophic ideas, are innumerable, but the core structure of alchemy is composed of the great duality of the sun and the moon, three main aspects or principles, four elements. All of the 'objects' such as the elements and the sun and moon, are all philosophical or metaphoric objects, and should not be considered in a physical way, for they represent a meaning as well as a form.</Text>
247 </Row>
248 <!-- -->
249 <Row Tag="LOC_RELIGION_VISITORS" Language="zh_Hans_CN">
250 <Text>观察者</Text>
251 </Row>
252 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_VISITORS_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
253 <Text>V is a science fiction franchise created by American writer, producer and director Kenneth Johnson about a genocidal invading alien race known as the "Visitors" – reptilian humanoids disguised as human beings – trying to take over Earth, and the human reaction to this, including the Resistance group attempting to stop them, while others collaborate with the aliens for power and personal wealth.</Text>
254 </Row>
255 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_VISITORS_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
256 <Text>Scientists become in particular the objects of increasing media and public hostility. They experience government restrictions on their activities and movements. Others, particularly those keen on examining the Visitors more closely, begin to disappear or are discredited. Noted scientists confess to subversive activities; some of them exhibit other unusual behaviors, such as suddenly demonstrating hand preference opposite to the one they were known to have.</Text>
257 </Row>
258 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_VISITORS_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
259 <Text>On the other side, some people see the Visitors as the key to solve every problem on Earth. They are even venerated like Gods. Until the day they realized that they were using human as food supplies...</Text>
260 </Row>
261 <!-- -->
262 <!-- -->
263 <Row Tag="LOC_RELIGION_STARGATE" Language="zh_Hans_CN">
264 <Text>星际之门</Text>
265 </Row>
266 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_STARGATE_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
267 <Text>Stargate is a 1994 science fiction adventure film. Directed by Roland Emmerich, the film stars Kurt Russell, James Spader, Jaye Davidson, Alexis Cruz, Mili Avital, and Viveca Lindfors. The plot centers on the premise of a Stargate, an ancient ring-shaped device that creates a wormhole enabling travel to a similar device elsewhere in the universe. The film's central plot explores the theory of extraterrestrial beings having an influence upon human civilization.</Text>
268 </Row>
269 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_STARGATE_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
270 <Text>The series expands upon Egyptian mythology (notably the Egyptian gods Apep/Apophis, and Anubis as Goa'uld villains), Norse mythology (notably the god Thor as an Asgard ally), Arthurian legend (notably Merlin as an Ancient ally), and many other mythologies like Greek and Roman mythology.</Text>
271 </Row>
272 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_STARGATE_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
273 <Text>The inspirations for Stargate are numerous, including Erik Van Daniken’s Chariots of the Gods and similar books (which argue that ancient Earth was colonized by aliens from other worlds, some of whom are remembered as the gods of mythology), the old 1960s science fiction television series The Time Tunnel (in which scientists were sent back in time by a secret government project), Star Trek (in which explorers discover “strange new worlds, new civilizations…[boldly going] where no man has gone before [except the men who got there first]”, and a host of the old pulp science fiction short stories, novels, and movies with bug-eyed aliens, damsels in distress, mad scientists, evil galaxy-ruling dictators, and superheroes.</Text>
274 </Row>
275 <!-- -->
276 <!-- -->
277 <Row Tag="LOC_RELIGION_PIXEL" Language="zh_Hans_CN">
278 <Text>像素教</Text>
279 </Row>
280 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_PIXEL_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
281 <Text>Pixellism represents the fascination people have for retrogaming, which is the playing or collecting of older personal computer, console, and arcade video games in contemporary times. Usually retrogaming is based upon systems that are obsolete or discontinued.</Text>
282 </Row>
283 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_PIXEL_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
284 <Text>Retrogaming has existed since the early years of the video game industry, but was popularized with the popularity of the Internet and emulation technology. It is argued that the main reasons players are drawn to retrogames are nostalgia for different eras, the idea that older games can be more challenging, and the simplicity of the games that requires less hours of gameplay.</Text>
285 </Row>
286 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_PIXEL_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
287 <Text>Space Invaders is one of the most famous elements of the retrogaming culture. The game —and references to it— has appeared in numerous facets of popular culture. Soon after the game's release, hundreds of favorable articles and stories about the emerging video game medium popularized by Space Invaders aired on television and were printed in newspapers and magazines. The Space Invaders Tournament, held by Atari in 1980 and won by Bill Heineman, was the first electronic sports event and attracted more than 10,000 participants, establishing video gaming as a mainstream hobby. The Arcade Awards ceremony was created that same year to honor the best video games, with Space Invaders winning the first Game of the Year award. The impact of Space Invaders on the video game industry has been compared to that of The Beatles in the pop music industry.</Text>
288 </Row>
289 <!-- -->
290 <!-- -->
291 <Row Tag="LOC_RELIGION_ZELDA" Language="zh_Hans_CN">
292 <Text>三位一体</Text>
293 </Row>
294 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ZELDA_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
295 <Text>The Triforce is a golden triangle from Nintendo's The Legend of Zelda series of video games. Referred to as "The Golden Power" in ancient Hylian literature, it is an omnipotent sacred relic, representing the essence of the Golden Goddesses who created the realm of Hyrule. It appeared where they departed the realm for the heavens. It is a main focus of the plot of many games in the series, including The Legend of Zelda, The Adventure of Link, A Link to the Past, Ocarina of Time, Oracle of Ages, Oracle of Seasons, The Wind Waker, and A Link Between Worlds.</Text>
296 </Row>
297 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ZELDA_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
298 <Text>The Triforce is a common symbol found in various Zelda titles. Due to the Triforce's connection with the Royal Family of Hyrule, it is part of the Hyrule Royal Family's signature bird crest and the Triforce symbol is found on various objects and items such as the Ocarina of Time, Hylian Shield, and there is even a Triforce symbol etched into the blade of the Master Sword. Hyrulean Soldiers often wear armor and carry shields bearing the Triforce symbol or the Hyrule Royal Family Crest. Clothing worn by Zelda and members of the Royal Family of Hyrule often feature either Triforce symbols or the Royal Family's Crest on them. Some incarnations of Zelda have been known to wear Triforce-shaped earrings. Due to its relationship with the Golden Goddesses, Triforce symbols are commonly found in Hyrulean temples and/or other sacred sites. Some Sages like Rauru and the Ancient Sages sport Triforce symbols on their clothing as well.</Text>
299 </Row>
300 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ZELDA_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
301 <Text>Many say the inspiration for the idea of using the Triforce in the Zelda series came from the Hōjō clan, and the incorporation of the symbol was similar to how Western games used crossed swords. Another theory holds that the Triforce was based on Gunpei Yokoi's family crest. Another conspicuous use (in equilateral form) is as the symbol for Zeni-arai Benten, which has about a dozen shrines in Kantō (Eastern Japan), notably at Kamakura (head shrine) and Inokashira Park in western Tokyo.</Text>
302 </Row>
303 <!-- -->
304 <!-- -->
305 <Row Tag="LOC_RELIGION_STARTREK" Language="zh_Hans_CN">
306 <Text>迷航教</Text>
307 </Row>
308 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_STARTREK_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
309 <Text>A Trekkie is a fan of the Star Trek franchise, or of specific television series or films within that franchise.</Text>
310 </Row>
311 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_STARTREK_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
312 <Text>According to Michael Jindra of the University of Wisconsin-Madison, the show's fandom "has strong affinities with a religious-type movement", with "an origin myth, a set of beliefs, an organization, and some of the most active and creative members to be found anywhere." While he distinguishes between Star Trek fandom and the traditional definition of religion that requires belief in divinity or the supernatural, Jindra compares Star Trek fandom to both "'quasi-religions', such as Alcoholics Anonymous and New Age groups"—albeit more universal in its appeal and more organized—and civil religion.</Text>
313 </Row>
314 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_STARTREK_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
315 <Text>The religious devotion of Star Trek's fans began almost immediately after the show's debut. Religious aspects of Star Trek fandom grew with the show's popularity. Conventions are an opportunity for fans to visit "another world...very much cut off from the real world...You can easily forget your own troubles as well as those of the world", with one convention holding an event in which a newborn baby was "baptized" into the "Temple of Trek" amid chanting. Star Trek museum exhibits, film studios, attractions, and other locations such as Vulcan, Alberta offer opportunities to perform pilgrimages to "our Mecca". A fan even astounded actor Leonard Nimoy by asking him to lay his hands on a friend's eyes to heal them.</Text>
316 </Row>
317 <!-- -->
318 <!-- -->
319 <Row Tag="LOC_RELIGION_POKEMON" Language="zh_Hans_CN">
320 <Text>未知图腾</Text>
321 </Row>
322 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_POKEMON_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
323 <Text>Unown is a Psychic-type entity in the world of Pokémon. Pokémon was created by Satoshi Tajiri in 1995, and is centered on fictional creatures called "Pokémon", which humans, known as Pokémon Trainers, catch and train to battle each other for sport.</Text>
324 </Row>
325 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_POKEMON_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
326 <Text>Unown is a flat, thin Pokémon shaped like an eye with appendages that make it resemble a letter or a punctuation mark. It is entirely black, except for its white sclerae. All twenty-six alphabetic forms of Unown have fully open eyes while the two punctuation Unown have half-closed eyes. Though each of its forms has a counterpart in the Latin alphabet, Unown is said to resemble ancient writing and hieroglyphs. It is a mystery whether Unown predates or postdates written language, and therefore which one is based on the other. </Text>
327 </Row>
328 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_POKEMON_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
329 <Text>Unown is an extremely rare Pokémon that lives in its own dimension and rarely ventures outside. When it moves to the Pokémon world, Unown tends to stick to walls like engravings of ancient texts or orbit other Unown. This is why they are often assimilated to mythologies.</Text>
330 </Row>
331 <!-- -->
332 <!-- -->
333 <Row Tag="LOC_RELIGION_CHRONO" Language="zh_Hans_CN">
334 <Text>神秘博士</Text>
335 </Row>
336 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CHRONO_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
337 <Text>Doctor Who is a British science-fiction television programme produced by the BBC since 1963. The programme depicts the adventures of a Time Lord called "The Doctor", an extraterrestrial being from the planet Gallifrey. He explores the universe in a time-travelling space ship called the TARDIS. Its exterior appears as a blue British police box, which was a common sight in Britain in 1963 when the series first aired. Accompanied by a number of companions, the Doctor combats a variety of foes, while working to save civilisations and help people in need.</Text>
338 </Row>
339 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CHRONO_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
340 <Text>The show is a significant part of British popular culture, and elsewhere it has gained a cult following. It has influenced generations of British television professionals, many of whom grew up watching the series. The programme originally ran from 1963 to 1989. There was an unsuccessful attempt to revive regular production in 1996 with a backdoor pilot. The programme was relaunched in 2005, and since then has been produced in-house by BBC Wales in Cardiff. Doctor Who has also spawned numerous spin-offs, including comic books, films, novels, audio dramas, and the television series Torchwood (2006–2011), The Sarah Jane Adventures (2007–2011), K-9 (2009–2010), and Class (2016-present), and has been the subject of many parodies and references in popular culture.</Text>
341 </Row>
342 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CHRONO_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
343 <Text>Whoism is a religion centered around The Doctor in Doctor Who. Followers of this faith are called whovians.</Text>
344 </Row>
345 <!-- -->
346 <!-- -->
347 <Row Tag="LOC_RELIGION_MARIO" Language="zh_Hans_CN">
348 <Text>蘑菇教</Text>
349 </Row>
350 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MARIO_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
351 <Text>The Mushroom Kingdom is one of the largest kingdoms of the Super Mario video game series, and is (usually) under the rule of Princess Peach. The Mushroom Kingdom is known to change its landscape, not keeping the same formation from one game to another. Despite this, the kingdom comprises of many similar recurring landscapes, such as plains, deserts, islands, forests, mountains, snowy areas and volcanoes.</Text>
352 </Row>
353 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MARIO_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
354 <Text>Mushroom power-ups appear in almost every Super Mario game. The most iconic of these is the Super Mushroom. The Super Mushroom increases Mario's size, turning him into "Super Mario", and allows him to break certain blocks. When hit by an enemy, Mario reverts to his smaller size instead of losing a life. When Mario is in his "Super" form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up such as the Fire Flower. The Super Mushroom is similar in appearance to the Amanita muscaria, with an ivory stalk below a most commonly red and white (originally red and yellow) spotted cap. Created by chance, Shigeru Miyamoto stated in an interview that beta tests of Super Mario Bros. proved Mario too tall, so the development team implemented mushrooms to grow and shrink Mario.</Text>
355 </Row>
356 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MARIO_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
357 <Text>UGO described the Super Mushroom as "the quintessential power-up" in video games.</Text>
358 </Row>
359 <!-- -->
360 <!-- -->
361 <Row Tag="LOC_RELIGION_PASTA" Language="zh_Hans_CN">
362 <Text>飞天面条神教</Text>
363 </Row>
364 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_PASTA_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
365 <Text>The Flying Spaghetti Monster is the deity of the Church of the Flying Spaghetti Monster, or Pastafarianism. Pastafarianism (a portmanteau of pasta and Rastafarian) is a social movement that promotes a light-hearted view of religion and opposes the teaching of intelligent design and creationism in public schools. According to adherents, Pastafarianism is a "real, legitimate religion, as much as any other". It is legally recognized as a religion in the Netherlands and New Zealand – where Pastafarian representatives have been authorized to celebrate weddings and where the first legally recognized Pastafarian wedding was performed in April 2016. However, in the United States, a federal judge has ruled that the "Church of the Flying Spaghetti Monster" is not a real religion.</Text>
366 </Row>
367 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_PASTA_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
368 <Text>The "Flying Spaghetti Monster" was first described in a satirical open letter written by Bobby Henderson in 2005 to protest the Kansas State Board of Education decision to permit teaching intelligent design as an alternative to evolution in public school science classes. In the letter, Henderson demanded equal time in science classrooms for "Flying Spaghetti Monsterism", alongside intelligent design and evolution. After Henderson published the letter on his website, the Flying Spaghetti Monster rapidly became an Internet phenomenon and a symbol of opposition to the teaching of intelligent design in public schools.</Text>
369 </Row>
370 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_PASTA_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
371 <Text>Because of its popularity and exposure, the Flying Spaghetti Monster is often used as a contemporary version of Russell's teapot—an argument that the philosophic burden of proof lies upon those who make unfalsifiable claims, not on those who reject them. Pastafarianism has received praise from the scientific community and criticism from proponents of intelligent design. Pastafarians have engaged in disputes with creationists, including in Polk County, Florida, where they played a role in dissuading the local school board from adopting new rules on teaching evolution.</Text>
372 </Row>
373 <!-- -->
374 <!-- -->
375 <Row Tag="LOC_RELIGION_ALIEN" Language="zh_Hans_CN">
376 <Text>UFO教</Text>
377 </Row>
378 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ALIEN_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
379 <Text>Ufology is the study of reports, visual records, physical evidence, and other phenomena related to unidentified flying objects (UFO). UFOs have been subject to various investigations over the years by governments, independent groups, and scientists. However, ufology, as a field, is rejected by modern academia and is considered a pseudoscience.</Text>
380 </Row>
381 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ALIEN_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
382 <Text>The term derives from UFO, which is pronounced as an acronym, and the suffix -logy, which comes from the Ancient Greek. According to the Oxford English Dictionary, one of the first documented uses of the word ufology can be found in the Times Literary Supplement from January 23, 1959, in which it writes, "The articles, reports, and bureaucratic studies which have been written about this perplexing visitant constitute 'ufology'." This article was printed eight years after Edward J. Ruppelt of the United States Air Force (USAF) coined the word UFO in 1951.</Text>
383 </Row>
384 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ALIEN_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
385 <Text>The United States Air Force facility commonly known as Area 51 is the frequent subject of conspiracy theories and a central component to unidentified flying object folklore. Although the base has never been declared a secret base, all research and occurrences in Area 51 are Top Secret/Sensitive Compartmented Information (TS/SCI). In July 2013, following a Freedom of Information Act request filed in 2005, the CIA publicly acknowledged the existence of the base for the first time, declassifying documents detailing the history and purpose of Area 51. The area around Area 51, including the small town of Rachel on the "Extraterrestrial Highway", is a popular tourist destination.</Text>
386 </Row>
387 <!-- -->
388 <!-- -->
389 <Row Tag="LOC_RELIGION_DHARMA" Language="zh_Hans_CN">
390 <Text>达摩计划</Text>
391 </Row>
392 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DHARMA_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
393 <Text>The Dharma Initiative, also written DHARMA (Department of Heuristics and Research on Material Applications), is a fictional research project featured in the television series Lost. It had a large presence on the Island between the 1970s and the early 1990s.</Text>
394 </Row>
395 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DHARMA_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
396 <Text>The Initiative's general goal was to manipulate scientific laws in order to change any of the six factors of the Valenzetti Equation, a sequence that was believed to have some connection to the date marking the end of humanity, in hopes of delaying such a date. The Hanso Foundation ended further funding to the Initiative in 1987. The DHARMA Initiative largely ended after the Purge, an event that saw the death of almost all of its members on the Island at the hands of the Hostiles, in either 1987 or 1992.</Text>
397 </Row>
398 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DHARMA_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
399 <Text>Dharma's interests were directly connected with fringe science. Dharma is a Sanskrit term used in Hinduism, Buddhism, Jainism, and Sikhism. The logo is a a variation of the Ba Gua, which comes from Taoist mysticism.</Text>
400 </Row>
401 <!-- -->
402 <!-- -->
403 <Row Tag="LOC_RELIGION_ASSASSIN" Language="zh_Hans_CN">
404 <Text>刺客兄弟会</Text>
405 </Row>
406 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ASSASSIN_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
407 <Text>The Assassin Brotherhood, also known as the Assassin Order, Liberalis Circulum (Circle of Liberals) during the time of the Roman Empire, or Hashshashin during the Crusades, was an organized order of assassins and sworn enemies of the Templars, against whom they fought a continuous, recondite war throughout the entirety of recorded human history. Whereas the Templars sought to save humanity from itself by controlling free will, the Assassin Order fought to ensure the survival of freedom, as it allowed for the progression of new ideas and the growth of individuality. The Assassins have also recently became enemies of the Instruments of the First Will, a cult hellbent on re-establishing the Isu's absolute rule over humanity.</Text>
408 </Row>
409 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ASSASSIN_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
410 <Text>The Order believes in a strong set of values that strictly govern their way of life, referred to as "the Creed". This Creed consists of three tenets: "Stay your blade from the flesh of an innocent ; Hide in plain sight, be one with the crowd ; Never compromise the Brotherhood." These tenets permeated every aspect of the Assassins' daily life, as well as their fight for "peace in all things". The Assassins carry out their duties through political, strategic assassination, in the hope that killing one individual will lead to the salvation of thousands. They also believe that they fight on the behalf of those who do not possess the abilities, resources, or knowledge to speak out against those who abuse their power.</Text>
411 </Row>
412 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ASSASSIN_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
413 <Text>The Assassins, if not the Order itself, have existed since at least 456 BCE, throughout the Roman Empire, the Middle Ages, the Renaissance, the Industrial Revolution and into the Modern era.</Text>
414 </Row>
415 <!-- -->
416 <!-- -->
417 <Row Tag="LOC_RELIGION_TEMPLAR" Language="zh_Hans_CN">
418 <Text>圣殿骑士</Text>
419 </Row>
420 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TEMPLAR_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
421 <Text>The Templar Order, also known as the Order of the Knights Templar, the Order of the Ancients during the Ptolemaic dynasty of Egypt, the Poor Fellow-Soldiers of Christ and of the Temple of Solomon and the Order of Solomon's Temple is a monastic military order-turned-corporate giant, which was formed during the prehistoric era. The Templars seek to create a perfect world, although their interpretation thereof directly contrasts with the ideals of their sworn enemies, the Assassin Brotherhood.</Text>
422 </Row>
423 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TEMPLAR_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
424 <Text>Originally, the title of Grand Master officially denoted the head of the Templar Order. Indeed, during the Middle Ages when the order's existence was public knowledge, the Grand Master was projected as their sole supreme commander. However, as the organization spread across the globe, establishing branches in virtually every country, the title of Grand Master came to designate only the leader of regional factions called Rites. Beneath the Grand Master of each Rite are nine ranks, with immediate subordinates being the high-ranking Master Templars. In order following the Masters are the Seneschals, Advisors, Commanders, Preceptors, Knights, Warriors, Clerics, and finally, the Disciples. These ranks parallel a similar system of hierarchy among their mortal adversaries, the Assassins.</Text>
425 </Row>
426 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TEMPLAR_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
427 <Text>Whereas the Assassins assert that utopia can someday be achieved through a gradual process of learning tolerance and mutual understanding, Templars classically insist that human nature is too prone to corruption for this to be a possibility. Key to their dream is the imposition of a New World Order, and they envision that true peace can only come when all of humanity is shepherded by an enlightened society of people—in their eyes, them. Because of this conflict in ideology, the Templars became involved in a covert war against the Assassins, spanning millennia and continuing into the modern era. The Templars have also become enemies with the Instruments of the First Will, a cult who have sworn heir lives to restore the Isu's rule over humanity.</Text>
428 </Row>
429 <!-- -->
430 <!-- -->
431 <Row Tag="LOC_RELIGION_MEDICINE_WHEEL" Language="zh_Hans_CN">
432 <Text>医药之轮</Text>
433 </Row>
434 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MEDICINE_WHEEL_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
435 <Text>In some Native American cultures, the medicine wheel is a metaphor for a variety of spiritual concepts. A medicine wheel may also be a stone monument that illustrates this metaphor.</Text>
436 </Row>
437 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MEDICINE_WHEEL_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
438 <Text>Historically, the monuments were constructed by laying stones in a particular pattern on the ground oriented to the four directions. Most medicine wheels follow the basic pattern of having a center of stone, and surrounding that is an outer ring of stones with "spokes" (lines of rocks) radiating from the center to the cardinal directions (East, South, West and North). These stone structures may or may not be called "medicine wheels" by the people whose ancestors built them, but may be called by more specific terms in that nation's language.</Text>
439 </Row>
440 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MEDICINE_WHEEL_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
441 <Text>Physical medicine wheels made of stone have been constructed by several different Indigenous peoples in North America, especially those of the Plains nations. They are associated with religious ceremonies. As a metaphor, they may be used in healing work or to illustrate other cultural concepts. The medicine wheel has also been adopted as a symbol by a number of pan-Indian groups, or other Native groups whose ancestors did not traditionally use it as a symbol or structure. It has also been appropriated by non-Indigenous people, usually those associated with the hippie, New Age or Neopagan communities.</Text>
442 </Row>
443 <!-- -->
444 <!-- -->
445 <Row Tag="LOC_RELIGION_RAELISM" Language="zh_Hans_CN">
446 <Text>雷尔运动</Text>
447 </Row>
448 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_RAELISM_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
449 <Text>Raëlism is a UFO religion that was founded in 1974 by Claude Vorilhon, now known as Raël. The Raëlian Movement teaches that life on Earth was scientifically created by a species of extraterrestrials, which they call the Elohim. Members of this species appeared human when having personal contacts with the descendants of the humans that they made. They purposefully misinformed early humanity that they were angels, cherubim, or gods. Raëlians believe that messengers, or prophets, of the Elohim include Buddha, Jesus, and others who informed humans of each era. The founder of Raëlism, members claim, received the final message of the Elohim and that its purpose is to inform the world about Elohim and that if humans become aware and peaceful enough, they wish to be welcomed by them.</Text>
450 </Row>
451 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_RAELISM_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
452 <Text>The Raëlian Church has a quasi-clerical structure of seven levels. Joining the movement requires an official apostasy from other religions. Raëlian ethics include striving for world peace, sharing, democracy and nonviolence. Sexuality is also an important part of the Raëlian doctrine and its liberal views of sexuality have attracted some of its priests and bishops from other religions.</Text>
453 </Row>
454 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_RAELISM_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
455 <Text>The Raëlians frequently use the swastika as a symbol of peace, which halted Raëlian requests for territory in Israel, and later Lebanon, for establishing an embassy for extraterrestrials. The religion also uses the swastika embedded on the Star of David. Starting around 1991, this symbol was often replaced by a variant star and swirl symbol as a public relations move, particularly toward Israel.</Text>
456 </Row>
457 <!-- -->
458 <!-- -->
459 <Row Tag="LOC_RELIGION_SCIENTOLOGY" Language="zh_Hans_CN">
460 <Text>山达基教</Text>
461 </Row>
462 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SCIENTOLOGY_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
463 <Text>Scientology is a body of religious beliefs and practices developed in 1954 by American author L. Ron Hubbard (1911–86). Hubbard initially developed a program of ideas called Dianetics, which was distributed through the Dianetics Foundation. The foundation soon entered bankruptcy and Hubbard lost the rights to his seminal publication Dianetics: The Modern Science of Mental Health in 1952. He then recharacterized the subject as a religion and renamed it Scientology, retaining the terminology, doctrines, the E-meter, and the practice of auditing. Within a year, he regained the rights to Dianetics and retained both subjects under the umbrella of the Church of Scientology.</Text>
464 </Row>
465 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SCIENTOLOGY_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
466 <Text>Hubbard describes the etymology of the word Scientology as coming from the Latin word "scio", meaning know or distinguish, and the Greek word “logos”, meaning “the word or outward form by which the inward thought is expressed and made known”. Hubbard writes, "thus, Scientology means knowing about knowing, or science of knowledge".</Text>
467 </Row>
468 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SCIENTOLOGY_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
469 <Text>Hubbard's groups have encountered considerable opposition and controversy. In January 1951, the New Jersey Board of Medical Examiners brought proceedings against Hubbard's Dianetics Foundation on the charge of teaching medicine without a license. Hubbard's followers engaged in a program of covert and illegal infiltration of the U.S. government. Germany classifies Scientology groups as an "anti-constitutional sect". In France, Scientology groups have been classified as a dangerous cult by some parliamentary reports.</Text>
470 </Row>
471 <!-- -->
472 <!-- -->
473 <Row Tag="LOC_RELIGION_DUDEISM" Language="zh_Hans_CN">
474 <Text>花花公子</Text>
475 </Row>
476 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DUDEISM_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
477 <Text>Dudeism is a philosophy and lifestyle inspired by "The Dude", the protagonist of the Coen Brothers' 1998 film The Big Lebowski. Dudeism's stated primary objective is to promote a modern form of Chinese Taoism, outlined in Tao Te Ching by Laozi (6th century BC), blended with concepts from the Ancient Greek philosopher Epicurus (341–270 BC), and presented in a style as personified by the character of Jeffrey "The Dude" Lebowski, a fictional character portrayed by Jeff Bridges. </Text>
478 </Row>
479 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DUDEISM_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
480 <Text>Although Dudeism primarily makes use of iconography and narrative from The Big Lebowski, adherents believe that the Dudeist worldview has existed since the beginnings of civilization, primarily to correct societal tendencies towards aggression and excess. They list individuals such as Laozi, Epicurus, Heraclitus, Buddha, and the pre-ecclesiastical Jesus Christ as examples of "Great Dudes in History". More recent antecedents include pillars of American Transcendentalism such as Ralph Waldo Emerson and Walt Whitman and humanists such as Kurt Vonnegut and Mark Twain.</Text>
481 </Row>
482 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DUDEISM_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
483 <Text>Dudeism has sometimes been regarded as a mock religion, though its founder and many adherents claim to regard it seriously. March 6 is the annual sacred high holy day of Dudeism: The Day of the Dude.</Text>
484 </Row>
485 <!-- -->
486 <!-- -->
487 <Row Tag="LOC_RELIGION_QUAKERS" Language="zh_Hans_CN">
488 <Text>基督教教友会</Text>
489 </Row>
490 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_QUAKERS_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
491 <Text>Quakers (or Friends) are members of a historically Christian group of religious movements generally known as the Religious Society of Friends. The Evangelical Friends Church International uses the phrase Friends Church. Members of the various Quaker movements are all generally united in a belief in the ability of each human being to experientially access "that of God in every person," and therefore they profess the priesthood of all believers, a doctrine derived from the First Epistle of Peter. They include those with evangelical, holiness, liberal, and traditional Quaker understandings of Christianity. To differing extents, the different movements that make up the Religious Society of Friends/Friends Church avoid creeds and hierarchical structures. In 2007, there were about 359,000 adult Quakers. In 2012, there were 377,055 adult Quakers.</Text>
492 </Row>
493 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_QUAKERS_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
494 <Text>The first Quakers lived in mid-17th century England. The movement arose from the Legatine-Arians and other dissenting Protestant groups, breaking away from the established Church of England. The Quakers, especially the ones known as the Valiant Sixty, attempted to convert others to their understanding of Christianity, travelling both throughout Great Britain and overseas, preaching the gospel of Jesus Christ. Some of these early Quaker ministers were women. They based their message on the religious belief that "Christ has come to teach his people himself", stressing the importance of a direct relationship with God through Jesus Christ, and a direct religious belief in the universal priesthood of all believers. They emphasized a personal and direct religious experience of Christ, acquired through both direct religious experience and the reading and studying of the Bible. Quakers focused their private life on developing behaviour and speech reflecting emotional purity and the light of God.</Text>
495 </Row>
496 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_QUAKERS_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
497 <Text>In the past, Quakers were known for their use of thee as an ordinary pronoun, refusal to participate in war, plain dress, refusal to swear oaths, opposition to slavery, and teetotalism. Described as "natural capitalists" by the BBC journalist Peter Jackson, some Quakers founded banks and financial institutions, including Barclays, Lloyds, and Friends Provident; manufacturing companies, including shoe retailer C.J. Clark and the big three British confectionery makers Cadbury, Rowntree and Fry's; and philanthropic efforts, including abolition of slavery, prison reform, and social justice projects.</Text>
498 </Row>
499 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_QUAKERS_CHAPTER_HISTORY_PARA_4" Language="zh_Hans_CN">
500 <Text>Henry D. Seymour and William Heston founded the Quaker Mill in Ravenna, Ohio. On 4 September 1877 Seymour trademarked the Quaker brand after reading an encyclopedia article on Quakers. After merging with three other companies in 1901, the company became the Quaker Oats Company. The company has never had any ties with the Religious Society of Friends.</Text>
501 </Row>
502 <!-- -->
503 <!-- -->
504 <Row Tag="LOC_RELIGION_FUTURAMA" Language="zh_Hans_CN">
505 <Text>机器人学</Text>
506 </Row>
507 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_FUTURAMA_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
508 <Text>The animated science fiction television program Futurama makes a number of satirical and humorous references to religion, including inventing several fictional religions which are explored in certain episodes of the series. The episode "Hell Is Other Robots" centers around Bender's becoming addicted to high-voltage electricity, then discovering the religion of Robotology to help him break the habit. Sermons are conducted at the Temple of Robotology by the Reverend Preacherbot, a character whose mannerisms draw heavily on black church preacher stereotypes. Robotology is a play on the name Scientology, and series creator Matt Groening has said that he received a call from the Church of Scientology concerned about the use of a similar name.</Text>
509 </Row>
510 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_FUTURAMA_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
511 <Text>Robotology has a holy text, The Good Book 3.0 which is stored on a 3.5" floppy disk. Two symbols of the religion are shown in the episode. The first is a zig-zag line with a circle at either end, based on the electronic symbol used for resistors on circuit diagrams.</Text>
512 </Row>
513 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_FUTURAMA_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
514 <Text>Robots who accept Robotology are expected to abstain from behavior such as smoking, pornography, stealing, abusing electricity, and drinking alcohol. Consuming alcohol is usually necessary to power a robot's fuel cells, but this episode establishes that mineral oil is an acceptable substitute. Sinners are punished by condemnation to Robot Hell, located under an abandoned amusement park in Atlantic City, New Jersey. The punishments in Robot Hell are similar to the levels and rationale portrayed in Dante's Divine Comedy, specifically the Inferno.</Text>
515 </Row>
516 <!-- -->
517 <!-- -->
518 <Row Tag="LOC_RELIGION_MATRIX" Language="zh_Hans_CN">
519 <Text>矩阵教</Text>
520 </Row>
521 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MATRIX_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
522 <Text>Matrixism, also referred to as "The path of the One", was primarily introduced in 2004. A website on GeoCities created by an anonymous source provided the basis for the religion. Matrixism is inspired by the Matrix trilogy and its associated stories (including the Animatrix). However, these stories are not the sole foundation. The ideals of Matrixism can be traced back to the early 20th century to The Promulgation of Universal Peace, the record of talks by Abdu'l-Bahá during his Abdu'l-Bahá's journeys to the West in the United States. There is some debate about whether followers of Matrixism are indeed serious about their practice; however, the religion (real or otherwise) has received some attention in the media.</Text>
523 </Row>
524 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MATRIX_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
525 <Text>Matrixism carries with it four main beliefs that are described as "The Four Tenets of Matrixism". Briefly these are: belief in a messianic prophecy, use of psychedelic drugs as sacrament, a perception of reality as multi-layered and semi-subjective, and adherence to the principles of at least one of the world's major religions. The Matrixism website singles out April 19 as a holiday - otherwise known as Bicycle Day, April 19 marks the anniversary of Albert Hofmann's 1943 experiment with LSD.</Text>
526 </Row>
527 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MATRIX_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
528 <Text>The adopted symbol for Matrixism is the Japanese kanji symbol for "red". This symbol was used in the video game Enter the Matrix. The color is a reference to the red pill, which represents an acceptance of and ability to see truth, as established early in the first Matrix film.</Text>
529 </Row>
530 <!-- -->
531 <!-- -->
532 <Row Tag="LOC_RELIGION_RASTAFARI" Language="zh_Hans_CN">
533 <Text>拉斯特法里派</Text>
534 </Row>
535 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_RASTAFARI_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
536 <Text>Rastafari, sometimes termed Rastafarianism, is an Abrahamic religion. Classified as a new religious movement, it developed in Jamaica during the 1930s. It lacks any centralised authority and there is much heterogeneity among practitioners, who are known as Rastafarians or Rastas.</Text>
537 </Row>
538 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_RASTAFARI_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
539 <Text>Rastafari refer to their beliefs, which are based on a specific interpretation of the Bible, as "Rastalogy". Central is a monotheistic belief in a single God—referred to as Jah—who partially resides within each individual. The former emperor of Ethiopia, Haile Selassie, is given central importance. Many Rastas regard him as an incarnation of Jah on Earth and as the Second Coming of Christ. Others regard him as a human prophet who fully recognised the inner divinity within every individual. Rastafari is Afrocentric and focuses its attention on the African diaspora, which it believes is oppressed within Western society, or "Babylon". Many Rastas call for the resettlement of the African diaspora in either Ethiopia or Africa more widely, referring to this continent as the Promised Land of "Zion". Other interpretations shift focus on to the adoption of an Afrocentric attitude while living outside of Africa. Rastas refer to their practices as "livity". Communal meetings are known as "groundations", and are typified by music, chanting, discussions, and the smoking of cannabis, the latter being regarded as a sacrament with beneficial properties. Rastas place emphasis on what they regard as living 'naturally', adhering to ital dietary requirements, allowing their hair to form into dreadlocks, and following patriarchal gender roles.</Text>
540 </Row>
541 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_RASTAFARI_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
542 <Text>Rastafari originated among impoverished and socially disenfranchised Afro-Jamaican communities in 1930s Jamaica. Its Afrocentric ideology was largely a reaction against Jamaica's then-dominant British colonial culture. It was influenced by both Ethiopianism and the Back-to-Africa movement promoted by black nationalist figures like Marcus Garvey. The movement developed after several Christian clergymen, most notably Leonard Howell, proclaimed that the crowning of Haile Selassie as Emperor of Ethiopia in 1930 fulfilled a Biblical prophecy. By the 1950s, Rastafari's counter-cultural stance had brought the movement into conflict with wider Jamaican society, including violent clashes with law enforcement. In the 1960s and 1970s it gained increased respectability within Jamaica and greater visibility abroad through the popularity of Rasta-inspired reggae musicians like Bob Marley. Enthusiasm for Rastafari declined in the 1980s, following the deaths of Haile Selassie and Marley.</Text>
543 </Row>
544 <!-- -->
545 <!-- -->
546 <Row Tag="LOC_RELIGION_TENRIKYO" Language="zh_Hans_CN">
547 <Text>天理教</Text>
548 </Row>
549 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TENRIKYO_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
550 <Text>Tenrikyō, sometimes rendered as Tenriism, is a Japanese new religion which is neither strictly monotheistic nor pantheistic, originating from the teachings of a 19th-century woman named Nakayama Miki, known to her followers as Oyasama. Followers of Tenrikyō believe that God of Origin, God in Truth, known by several names including "Tsukihi", "Tenri-Ō-no-Mikoto" and "Oyagamisama" (God the Parent) revealed divine intent through Miki Nakayama as the Shrine of God, and to a lesser extent the roles of the Honseki Izo Iburi and other leaders. Tenrikyo's worldly aim is to teach and promote the Joyous Life, which is cultivated through acts of charity and mindfulness called hinokishin.</Text>
551 </Row>
552 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TENRIKYO_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
553 <Text>Tenrikyō utilises traditional musical instruments in its otsutome (lit. service or duty), Hyoshigi (wooden clappers), Chanpon (cymbals), Surigane (small gong), Taiko (large drum), Tsuzumi (shoulder drum), Fue (bamboo flute), Shamisen, Kokyū, and Koto. These are used to play music from the Mikagura-Uta, a body of music, dances and songs created by Nakayama. Most of the world's foremost authorities on Gagaku music (the ancient classical Shinto music of the imperial court of Japan) are also Tenrikyō followers, and Gagaku music is actively promoted by Tenrikyō, although, strictly speaking, the Mikagura-Uta and Gagaku are separate musical forms.</Text>
554 </Row>
555 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TENRIKYO_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
556 <Text>The primary operations of Tenrikyō today include 16,833 locally managed churches in Japan, the Jiba in Tenri, Nara, the oyasato-yakata, and many other community-focused organisations. It has 1.75 million followers in Japan, and is estimated to have over 2 million worldwide.</Text>
557 </Row>
558 <!-- -->
559 <!-- -->
560 <Row Tag="LOC_RELIGION_ECKANKAR" Language="zh_Hans_CN">
561 <Text>艾坎卡教</Text>
562 </Row>
563 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ECKANKAR_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
564 <Text>Eckankar (meaning Co-worker with God), called "the Path of Spiritual Freedom", is a new religious movement founded by Paul Twitchell in 1965. It is a non-profit religious group with members in over one hundred countries. The spiritual home is the Temple of Eck in Chanhassen, Minnesota.</Text>
565 </Row>
566 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ECKANKAR_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
567 <Text>Although Paul Twitchell founded Eckankar in 1965, Eckists believe that the basis for the Eckankar teachings dates back beyond the beginning of human existence. One of the basic tenets is that Soul (the true self) may be experienced separate from the physical body and in full consciousness travel freely in other planes of reality. Eckankar emphasizes personal spiritual experiences as the most natural way back to God. These are attained via Soul Travel shifting the awareness from the body to the inner planes of existence.</Text>
568 </Row>
569 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ECKANKAR_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
570 <Text>Followers believe its purpose is to help individuals find their way back to God through direct personal spiritual experiences. The movement teaches simple spiritual exercises, such as singing "Hu", called "a love song to God", to experience the Light and Sound of God and recognize the presence of the Holy Spirit.[NEWLINE][NEWLINE]Eckankar is not affiliated with any other religious group, although some scholars believe that Eckankar draws in part from the Sikh and Hindu religions, and the Sant Mat movement.</Text>
571 </Row>
572 <!-- -->
573 <!-- -->
574 <Row Tag="LOC_RELIGION_DISC_CHRIST" Language="zh_Hans_CN">
575 <Text>基督门徒教会</Text>
576 </Row>
577 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DISC_CHRIST_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
578 <Text>The Christian Church (Disciples of Christ) is a mainline Protestant Christian denomination in the United States in the Reformed tradition. It is often referred to as The Christian Church, The Disciples of Christ, or as The Disciples. The Christian Church was a charter participant in the formation of the World Council of Churches and of the Federal Council of Churches (now the National Council of Churches), and it continues to be engaged in ecumenical conversations.</Text>
579 </Row>
580 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DISC_CHRIST_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
581 <Text>As an integral part of worship in most Disciples of Christ congregations members celebrate the Lord's Supper. Most congregations also sing hymns, read from the Old and New Testaments of Christian Scripture, hear the word of God proclaimed through sermon or other medium and extend an invitation to become Christ's Disciples. As a congregational church, each congregation determines the nature of its worship, study, Christian service, and witness to the world. Through the observance of communion, individuals are invited to acknowledge their faults and sins, to remember the death and resurrection of Jesus Christ, to remember their baptism, and to give thanks for God's redeeming love. The Christian Church (Disciples of Christ) believes that it is in the local congregations where people come, find, and know God as they gather in Christ's name. Because Disciples believe that the invitation to the table comes from Jesus Christ, communion is open to all who confess that Jesus Christ is Lord, regardless of their denominational affiliation.</Text>
582 </Row>
583 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DISC_CHRIST_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
584 <Text>The Disciples' local churches are congregationally governed. In 2008 there were 679,563 members in 3,714 congregations in North America. By 2015, this number had declined to a baptized membership of 497,423 in 3,267 congregations, of whom about 306,905 were active members, while roughly 177,141 people attended Sunday services each week.</Text>
585 </Row>
586 <!-- -->
587 <!-- -->
588 <Row Tag="LOC_RELIGION_NEODRUIDISM" Language="zh_Hans_CN">
589 <Text>新德鲁伊信仰</Text>
590 </Row>
591 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NEODRUIDISM_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
592 <Text>Neo-Druidism or Neo-Druidry, commonly referred to as Druidry by adherents, is a form of spirituality or religion that generally promotes harmony and worship of nature, and respect for all beings, including the environment. Many forms of modern Druidry are neopagan religions, whereas others are philosophies that are not religious in nature. Originating in Britain during the 18th century, Druidry was originally a cultural movement, only gaining religious or spiritual connotations in the 19th century.</Text>
593 </Row>
594 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NEODRUIDISM_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
595 <Text>The core principle of Druidry is respect and veneration of nature, and as such it often involves participation in the environmental movement. Another prominent belief among modern Druids is the veneration of ancestors, particularly those who belonged to prehistoric societies.[NEWLINE][NEWLINE]Arising from the 18th century Romanticist movement in Britain, which glorified the ancient Celtic peoples of the Iron Age, the early neo-Druids aimed to imitate the Iron Age priests who were also known as druids. At the time, little accurate information was known about these ancient priests, and the modern Druidic movement has no direct connection to them, despite contrary claims made by some modern Druids.</Text>
596 </Row>
597 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NEODRUIDISM_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
598 <Text>In the late eighteenth century, modern Druids developed fraternal organizations modeled on Freemasonry that employed the romantic figure of the British Druids and Bards as symbols of indigenous British spirituality. Some of these groups were purely fraternal and cultural, creating traditions from the national imagination of Britain. Others, in the early twentieth century, merged with contemporary movements such as the physical culture movement and naturism. Since the 1980s some modern druid groups have adopted similar methodologies to those of Celtic Reconstructionist Paganism in an effort to create a more historically accurate practice. However, there is still controversy over how much resemblance modern Druidism may or may not have to the Iron Age druids.</Text>
599 </Row>
600 <!-- -->
601 <!-- -->
602 <Row Tag="LOC_RELIGION_REL_SCIENCE" Language="zh_Hans_CN">
603 <Text>心智科学</Text>
604 </Row>
605 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_REL_SCIENCE_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
606 <Text>Science of Mind was established in 1927 by Ernest Holmes (1887–1960) and is a spiritual, philosophical and metaphysical religious movement within the New Thought movement. In general, the term "Science of Mind" applies to the teachings, while the term "Religious Science" applies to the organizations. However, adherents often use the terms interchangeably.</Text>
607 </Row>
608 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_REL_SCIENCE_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
609 <Text>In his book, The Science of Mind, Ernest Holmes stated "Religious Science is a correlation of laws of science, opinions of philosophy, and revelations of religion applied to human needs and the aspirations of man." He also stated that Religious Science/Science of Mind (RS/SOM) is not based on any "authority" of established beliefs, but rather on "what it can accomplish" for the people who practice it.</Text>
610 </Row>
611 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_REL_SCIENCE_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
612 <Text>Today, the International Centers for Spiritual Living, the United Centers for Spiritual Living (which combined into the Centers for Spiritual Living in 2011) and Global Religious Science Ministries are the main denominations promoting Religious Science.</Text>
613 </Row>
614 <!-- -->
615 <!-- -->
616 <Row Tag="LOC_RELIGION_BACON" Language="zh_Hans_CN">
617 <Text>培根教</Text>
618 </Row>
619 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_BACON_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
620 <Text>The United Church of Bacon is an atheist parody church whose main goals are social progress and raising money for other charities, founded in 2010, by atheist John Whiteside and a group of friends. The church offers all kinds of traditional religious services including weddings, baptisms and funerals. Its founder chose a strange name for the church, and its belief in Bacon, as a social critique that all churches have strange beliefs, seen from the outside.</Text>
621 </Row>
622 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_BACON_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
623 <Text>The church opposes special privileges to religions on the grounds that religious people are somehow superior to inferior people for having strange beliefs. The church promotes separation of church and state, science education and critical thinking, and an end to discrimination against atheists.</Text>
624 </Row>
625 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_BACON_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
626 <Text>The official symbol of the organization is a piece of bacon on a pair of praying hands with sun in the background.</Text>
627 </Row>
628 <!-- -->
629 <!-- -->
630 <Row Tag="LOC_RELIGION_DISNEY" Language="zh_Hans_CN">
631 <Text>迪士尼</Text>
632 </Row>
633 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DISNEY_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
634 <Text>Disney was founded on October 16, 1923 – by brothers Walt Disney and Roy O. Disney. One day, Walt Disney had a vision. It was a vision of a place where children and parents could have fun together. The more Walt dreamed of a "magical park", the more imaginative and elaborate it became.</Text>
635 </Row>
636 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DISNEY_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
637 <Text>Disney, with more than 100 theatrical animated features, is today one of the most famous names in the animation industry, known for providing entertainment directed to adults and children alike; with international theme parks and a world-class animation studio and business franchise, the company nearly dominates the industry. Famous names such as Mickey Mouse began with Disney, and were the foundation of a company that has now branched out into several entertainment studios, theme parks, products, and other media productions.</Text>
638 </Row>
639 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DISNEY_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
640 <Text>Disneyland, opened in 1955, has a larger cumulative attendance than any other theme park in the world, with over 650 million guests since it opened. In 2013, the park hosted approximately 16.2 million guests, making it the third most visited park in the world that calendar year. In comparison, Vatican City is visited by around 7 million people every year. And given the crazy amount of T-shirts, caps and other (expensive) memorabilia, Disney has become the new religion for millions of people around the world. 100 years ago, who thought a mouse would have become that popular?</Text>
641 </Row>
642 <!-- -->
643 <!-- -->
644 <Row Tag="LOC_RELIGION_ASATRU" Language="zh_Hans_CN">
645 <Text>冰岛异神教</Text>
646 </Row>
647 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ASATRU_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
648 <Text>The religion's origins lie in the 19th and early 20th century Romanticist movement which glorified the pre-Christian beliefs of Germanic societies. In this period organised groups venerating the Germanic gods developed in Germany and Austria; these were part of the Völkisch movement and typically exhibited a racialist interpretation of the religion, resulting in the movement largely dissolving following the defeat of Nazi Germany in World War II. In the 1970s, new Heathen groups emerged in Europe and North America, developing into formalized organizations in order to promote their faith.</Text>
649 </Row>
650 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ASATRU_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
651 <Text>Academics studying the religion have typically favoured the terms Heathenry and Heathenism to describe it, for the reason that these words are "inclusive of all varieties" of the movement. This term is the most commonly used option by practitioners in the United Kingdom, with growing usage in North America and elsewhere. These terms are based on the word heathen, which was used by Early Medieval Christian writers to describe non-Christians in Germanic Europe; by using it, practitioners seek to reappropriate it from the Christians as a form of self-designation. Many practitioners favor the term Heathen over Pagan because the former term originated among Germanic languages, whereas Pagan has its origins in Latin.</Text>
652 </Row>
653 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ASATRU_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
654 <Text>Another name for the faith is the Icelandic Ásatrú, which translates as "allegiance to the Æsir" – the Æsir being a sub-set of deities in Norse mythology. This is more commonly rendered as Asatru in North America, with practitioners being known as Asatruer. This term is favored by practitioners who focus on the Nordic deities of Scandinavia, although is problematic as many self-identified Asatruer worship deities and entities other than the Æsir, such as the Vanir, valkyries, elves, and dwarves.</Text>
655 </Row>
656 <!-- -->
657 <!-- -->
658 <Row Tag="LOC_RELIGION_UNICORN" Language="zh_Hans_CN">
659 <Text>隐形粉红独角兽</Text>
660 </Row>
661 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_UNICORN_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
662 <Text>The Invisible Pink Unicorn is the goddess of a parody religion used to satirize theistic beliefs, taking the form of a unicorn that is paradoxically both invisible and pink.[NEWLINE][NEWLINE]It is common when discussing the Invisible Pink Unicorn to point out that because she is invisible, no one can prove that she does not exist (or indeed that she is not pink). This is a parody of similar theistic claims about God—that God, as creator of the universe, is not subject to its laws and thus not physically detecting him tells us nothing about his existence or lack thereof. The Invisible Pink Unicorn is an illustration which attempts to demonstrate the absurdity of citing attributes and a lack of evidence as proof of a deity's existence. Her two defining attributes, invisibility and color (pink), are inconsistent and contradictory; this is part of the satire. The paradox of something being invisible yet having visible characteristics (e.g., color) is reflected in some East Asian cultures, wherein an "invisible red string" is said to connect people who have a shared or linked destiny.</Text>
663 </Row>
664 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_UNICORN_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
665 <Text>There are humorous mock debates amongst her "followers" concerning her other attributes, such as whether she is completely invisible, or invisible to most, but visible to those who have faith in her (bearing similarities to "The Emperor's New Clothes"). Some arguments are quite elaborate and tortuous, satirizing the disputatiousness and intricacy of the theological debates that occur in many religions.</Text>
666 </Row>
667 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_UNICORN_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
668 <Text>The Invisible Pink Unicorn is also used to de-deify religious texts. The goal is to have the reader experience the text without heavily loaded concepts that many readers will associate with omnipotence, or will read with an unquestioned faith. It is argued that when someone re-reads the same text with all direct references to God replaced with the Invisible Pink Unicorn, the reader may see the text in a new and more critical way: "In the beginning, the Invisible Pink Unicorn created the heavens and the earth...and the Spirit of the Invisible Pink Unicorn was hovering over the waters. And the Invisible Pink Unicorn said, "Let there be light," and there was light. The Invisible Pink Unicorn saw that the light was good, and she separated the light from the darkness."</Text>
669 </Row>
670 <!-- -->
671 <!-- -->
672 <Row Tag="LOC_RELIGION_CHEONDOISM" Language="zh_Hans_CN">
673 <Text>天道教</Text>
674 </Row>
675 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CHEONDOISM_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
676 <Text>Cheondoism (spelled Chondoism in North Korean sources) originated from the Donghak ("Eastern Learning"), a Confucian movement that arose in the 19th century as a reaction to Western encroachment. While the Donghak movement began with Confucian scholar Choe Jeu, it did not become a religious movement until the 3rd patriarch, Son Byeong-hui.</Text>
677 </Row>
678 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CHEONDOISM_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
679 <Text>Choe Jeu formulated the Donghak ideology in the 1860s to help ease the lot of the farmers suffering from abject poverty and exploitation, as well as to restore political and social stability. His ideas rapidly gained broad acceptance among the peasantry. Choe set his Donghak themes to music so that illiterate farmers could understand, accept, and remember them more readily. His teachings were systematized and compiled as a message of salvation to farmers in distress.</Text>
680 </Row>
681 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CHEONDOISM_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
682 <Text>Cheondoism as a religion evolved in the early 1900s from the Donghak peasant liberation movements in the southern provinces of Korea. Members of Donghak were severely persecuted by the Korean Empire, and so, on December 1, 1905, Son Byeong-hui, who was the third patriarch of the original Donghak movement, decided to modernize the religion and usher in an era of openness and transparency in order to legitimize it in the eyes of the Japanese. As a result, he officially changed the name of Donghak to Cheondoism ("religion of the Heavenly Way"). During the waning days of the Joseon Dynasty, King Gojong himself embraced Cheondoism and promoted it nationwide. The King added Buddhist rituals and codices to the new religion, which was organized into a formal organizational hierarchy.[NEWLINE][NEWLINE]As of 2005, Cheondoism had about 1.13 million followers and 280 churches in South Korea. Very little is known of the activities of Cheondoists in North Korea. According to official statistics, Cheondoism had 2.8 million adherents in North Korea (12.9% of the total population) as of 2000. Cheondoists are represented in North Korean politics by the minor Cheondoist Chongu Party.</Text>
683 </Row>
684 <!-- -->
685 <!-- -->
686 <Row Tag="LOC_RELIGION_SATANISM" Language="zh_Hans_CN">
687 <Text>撒旦教</Text>
688 </Row>
689 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SATANISM_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
690 <Text>Satanism is a group of ideological and philosophical beliefs based on the character of Satan. Contemporary religious practice of Satanism began with the founding of the Church of Satan in 1966, although a few historical precedents exist. Prior to the public practice, Satanism existed primarily as an accusation by various Christian groups toward perceived ideological opponents, rather than a self-identity. Satanism, and the concept of Satan, has also been used by artists and entertainers for symbolic expression.</Text>
691 </Row>
692 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SATANISM_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
693 <Text>Accusations that various groups have been practicing Satanism have been made throughout much of Christian history. During the Middle Ages, the Inquisition attached to the Roman Catholic Church alleged that various heretical Christian sects and groups, such as the Knights Templar and the Cathars, performed secret Satanic rituals. In the subsequent Early Modern period, belief in a widespread Satanic conspiracy of witches resulted in mass trials of alleged witches across Europe and the North American colonies. Accusations that Satanic conspiracies were active and that they were behind events such as Protestantism and the French Revolution continued to be made in Christendom during the eighteenth to the twentieth century. In the 1980s and 1990s, the Satanic ritual abuse hysteria spread through the United States and United Kingdom, amid fears that groups of Satanists were regularly sexually abusing and murdering children in their rites. In most of these cases, there is no corroborating evidence that any of those accused of Satanism were actually practitioners of a Satanic religion or guilty of the allegations levelled at them.</Text>
694 </Row>
695 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SATANISM_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
696 <Text>Since the 19th century, various small religious groups have emerged that self-identify as Satanists or use Satanic iconography. Satanist groups that appeared after the 1960s are widely diverse, but two major trends are theistic Satanism and atheistic Satanism. Theistic Satanists venerate Satan as a supernatural deity, viewing him not as omnipotent but rather as a patriarch. In contrast, atheistic Satanists regard Satan as merely a symbol of certain human traits.[NEWLINE][NEWLINE]Contemporary religious Satanism is predominantly an American phenomenon, the ideas spreading elsewhere with the effects of globalization and the Internet. The Internet spreads awareness of other Satanists, and is also the main battleground for Satanist disputes. Satanism started to reach Central and Eastern Europe in the 1990s, in time with the fall of the Soviet Union, and most noticeably in Poland and Lithuania, predominantly Roman Catholic countries.</Text>
697 </Row>
698 <!-- -->
699 <!-- -->
700 <Row Tag="LOC_RELIGION_VALDESIAN" Language="zh_Hans_CN">
701 <Text>华尔多教</Text>
702 </Row>
703 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_VALDESIAN_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
704 <Text>The Waldensians (also known variously as Waldenses, Vallenses, Valdesi or Vaudois) are a Christian movement founded circa 1173. The movement originated in the late twelfth century as the Poor Men of Lyons, a band organized by Peter Waldo, a wealthy merchant who gave away his property, preaching apostolic poverty as the way to perfection. Waldensian teachings quickly came into conflict with the Catholic Church. By 1215, the Waldensians were declared heretical and subject to intense persecution; the group was nearly annihilated in the seventeenth century and were confronted with organized and generalized discrimination in the centuries that followed.</Text>
705 </Row>
706 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_VALDESIAN_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
707 <Text>In the sixteenth century, Waldensian leaders embraced the Protestant Reformation and joined various local Protestant regional entities. As early as 1631, Protestant scholars—and Waldensian theologians themselves—began to regard the Waldensians as early forerunners of the Reformation who had maintained the apostolic faith in the face of Catholic oppression. Modern Waldensians share core tenets with Calvinists, including the priesthood of all believers, congregational polity, and a "low" view of certain sacraments such as Communion and Baptism. They are members of the Community of Protestant Churches in Europe and its affiliates worldwide.</Text>
708 </Row>
709 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_VALDESIAN_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
710 <Text>Congregations continue to be active in Europe, South America, and North America. Organizations such as the American Waldensian Society maintain the history of this movement and declare they take as their mission "proclaiming the Christian Gospel, serving the marginalized, promoting social justice, fostering inter-religious work, and advocating respect for religious diversity and freedom of conscience."</Text>
711 </Row>
712 <!-- -->
713 <!-- -->
714 <Row Tag="LOC_RELIGION_XIV_HALONE" Language="zh_Hans_CN">
715 <Text>哈洛奈</Text>
716 </Row>
717 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_HALONE_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
718 <Text>The Twelve are the pantheon of Eorzea in Final Fantasy XIV, consisting of twelve benevolent deities who ruled the continent and its surrounding islands until the arrival of the wandering tribes. The Twelve remain shrouded in myth. Their exact early history and true nature is unknown, as is their possible relationship to the mothercrystal Hydaelyn and her opposite, the deity Zodiark.</Text>
719 </Row>
720 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_HALONE_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
721 <Text>It is said The Twelve took up residence in the land which became known as Eorzea, with the moogles as their servants. The Twelve ruled over the land until the arrival of the wandering tribes: the Elezen, Miqo'te, Lalafell, Roegadyn and Hyur. Impressed by the tribes' resourcefulness and resilience, the Twelve ceded the land with some becoming patron deities of Eorzea's cities. Each pair of the Twelve commands one of the six elements and each is associated with a month of the Eorzean calendar.</Text>
722 </Row>
723 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_HALONE_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
724 <Text>Halone, mover of glaciers and goddess of war, commands the element of ice and is tied to the First Astral Moon (first month). She is depicted as a relentless warrior holding a bronze greatshield, and her symbol is three spears. Halone is also the patron of the Holy See of Ishgard, and is bitter rivals with Nophica.</Text>
725 </Row>
726 <!-- -->
727 <!-- -->
728 <Row Tag="LOC_RELIGION_XIV_MENPHINA" Language="zh_Hans_CN">
729 <Text>梅恩菲尼</Text>
730 </Row>
731 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_MENPHINA_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
732 <Text>The Twelve are the pantheon of Eorzea in Final Fantasy XIV, consisting of twelve benevolent deities who ruled the continent and its surrounding islands until the arrival of the wandering tribes. The Twelve remain shrouded in myth. Their exact early history and true nature is unknown, as is their possible relationship to the mothercrystal Hydaelyn and her opposite, the deity Zodiark.</Text>
733 </Row>
734 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_MENPHINA_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
735 <Text>It is said The Twelve took up residence in the land which became known as Eorzea, with the moogles as their servants. The Twelve ruled over the land until the arrival of the wandering tribes: the Elezen, Miqo'te, Lalafell, Roegadyn and Hyur. Impressed by the tribes' resourcefulness and resilience, the Twelve ceded the land with some becoming patron deities of Eorzea's cities. Each pair of the Twelve commands one of the six elements and each is associated with a month of the Eorzean calendar.</Text>
736 </Row>
737 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_MENPHINA_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
738 <Text>Menphina, keeper of the once-twin and now-lone moons and the goddess of love, commands the element of ice and is associated with the First Umbral Moon (second month). She is depicted as a maid carrying a round skillet. Her symbol is the full greater moon. Sister of Azeyma, and the divine lover of Oschon.</Text>
739 </Row>
740 <!-- -->
741 <!-- -->
742 <Row Tag="LOC_RELIGION_XIV_THALIAK" Language="zh_Hans_CN">
743 <Text>塞尔亚克</Text>
744 </Row>
745 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_THALIAK_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
746 <Text>The Twelve are the pantheon of Eorzea in Final Fantasy XIV, consisting of twelve benevolent deities who ruled the continent and its surrounding islands until the arrival of the wandering tribes. The Twelve remain shrouded in myth. Their exact early history and true nature is unknown, as is their possible relationship to the mothercrystal Hydaelyn and her opposite, the deity Zodiark.</Text>
747 </Row>
748 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_THALIAK_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
749 <Text>It is said The Twelve took up residence in the land which became known as Eorzea, with the moogles as their servants. The Twelve ruled over the land until the arrival of the wandering tribes: the Elezen, Miqo'te, Lalafell, Roegadyn and Hyur. Impressed by the tribes' resourcefulness and resilience, the Twelve ceded the land with some becoming patron deities of Eorzea's cities. Each pair of the Twelve commands one of the six elements and each is associated with a month of the Eorzean calendar.</Text>
750 </Row>
751 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_THALIAK_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
752 <Text>Thaliak, ruler of rivers and wisdom and god of knowledge, commands the element of water and is tied to the Second Astral Moon (third month). He is depicted as a reserved scholar holding an ashen staff, and his symbol is the scroll. Thaliak is also Byregot's teacher, and the patron of Sharlayan.</Text>
753 </Row>
754 <!-- -->
755 <!-- -->
756 <Row Tag="LOC_RELIGION_XIV_NYMEIA" Language="zh_Hans_CN">
757 <Text>尼姆梅娅</Text>
758 </Row>
759 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_NYMEIA_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
760 <Text>The Twelve are the pantheon of Eorzea in Final Fantasy XIV, consisting of twelve benevolent deities who ruled the continent and its surrounding islands until the arrival of the wandering tribes. The Twelve remain shrouded in myth. Their exact early history and true nature is unknown, as is their possible relationship to the mothercrystal Hydaelyn and her opposite, the deity Zodiark.</Text>
761 </Row>
762 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_NYMEIA_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
763 <Text>It is said The Twelve took up residence in the land which became known as Eorzea, with the moogles as their servants. The Twelve ruled over the land until the arrival of the wandering tribes: the Elezen, Miqo'te, Lalafell, Roegadyn and Hyur. Impressed by the tribes' resourcefulness and resilience, the Twelve ceded the land with some becoming patron deities of Eorzea's cities. Each pair of the Twelve commands one of the six elements and each is associated with a month of the Eorzean calendar.</Text>
764 </Row>
765 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_NYMEIA_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
766 <Text>Nymeia, the watcher of celestial bodies and goddess of fate, commands the element of water and is associated with the Second Umbral Moon (fourth month). She is depicted as a weaver donning a white, silken veil. Her symbol is the spinning wheel. Elder sister of Althyk, and master of Rhalgr. </Text>
767 </Row>
768 <!-- -->
769 <!-- -->
770 <Row Tag="LOC_RELIGION_XIV_LLYMLAEN" Language="zh_Hans_CN">
771 <Text>莉姆蕾恩</Text>
772 </Row>
773 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_LLYMLAEN_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
774 <Text>The Twelve are the pantheon of Eorzea in Final Fantasy XIV, consisting of twelve benevolent deities who ruled the continent and its surrounding islands until the arrival of the wandering tribes. The Twelve remain shrouded in myth. Their exact early history and true nature is unknown, as is their possible relationship to the mothercrystal Hydaelyn and her opposite, the deity Zodiark.</Text>
775 </Row>
776 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_LLYMLAEN_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
777 <Text>It is said The Twelve took up residence in the land which became known as Eorzea, with the moogles as their servants. The Twelve ruled over the land until the arrival of the wandering tribes: the Elezen, Miqo'te, Lalafell, Roegadyn and Hyur. Impressed by the tribes' resourcefulness and resilience, the Twelve ceded the land with some becoming patron deities of Eorzea's cities. Each pair of the Twelve commands one of the six elements and each is associated with a month of the Eorzean calendar.</Text>
778 </Row>
779 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_LLYMLAEN_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
780 <Text>Llymlaen, watcher of the seas and goddess of navigation, commands the element of wind and is tied to the Third Astral Moon (fifth month). She is depicted as a strong fisherwoman holding a long-bladed harpoon, and her symbol is the wave. Llymlaen is also the patron of Limsa Lominsa. </Text>
781 </Row>
782 <!-- -->
783 <!-- -->
784 <Row Tag="LOC_RELIGION_XIV_OSCHON" Language="zh_Hans_CN">
785 <Text>欧尚</Text>
786 </Row>
787 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_OSCHON_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
788 <Text>The Twelve are the pantheon of Eorzea in Final Fantasy XIV, consisting of twelve benevolent deities who ruled the continent and its surrounding islands until the arrival of the wandering tribes. The Twelve remain shrouded in myth. Their exact early history and true nature is unknown, as is their possible relationship to the mothercrystal Hydaelyn and her opposite, the deity Zodiark.</Text>
789 </Row>
790 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_OSCHON_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
791 <Text>It is said The Twelve took up residence in the land which became known as Eorzea, with the moogles as their servants. The Twelve ruled over the land until the arrival of the wandering tribes: the Elezen, Miqo'te, Lalafell, Roegadyn and Hyur. Impressed by the tribes' resourcefulness and resilience, the Twelve ceded the land with some becoming patron deities of Eorzea's cities. Each pair of the Twelve commands one of the six elements and each is associated with a month of the Eorzean calendar.</Text>
792 </Row>
793 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_OSCHON_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
794 <Text>Oschon, ruler of the mountains and god of vagrants, commands the element of wind and is associated with the Third Umbral Moon (sixth month). He is depicted as a carefree ranger wielding a bow of yew. His symbol is the walking stick. Brother of Nald'thal, and close companion of Halone. He was the patron of the ancient city of Nym. </Text>
795 </Row>
796 <!-- -->
797 <!-- -->
798 <Row Tag="LOC_RELIGION_XIV_BYREGOT" Language="zh_Hans_CN">
799 <Text>毕尔格</Text>
800 </Row>
801 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_BYREGOT_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
802 <Text>The Twelve are the pantheon of Eorzea in Final Fantasy XIV, consisting of twelve benevolent deities who ruled the continent and its surrounding islands until the arrival of the wandering tribes. The Twelve remain shrouded in myth. Their exact early history and true nature is unknown, as is their possible relationship to the mothercrystal Hydaelyn and her opposite, the deity Zodiark.</Text>
803 </Row>
804 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_BYREGOT_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
805 <Text>It is said The Twelve took up residence in the land which became known as Eorzea, with the moogles as their servants. The Twelve ruled over the land until the arrival of the wandering tribes: the Elezen, Miqo'te, Lalafell, Roegadyn and Hyur. Impressed by the tribes' resourcefulness and resilience, the Twelve ceded the land with some becoming patron deities of Eorzea's cities. Each pair of the Twelve commands one of the six elements and each is associated with a month of the Eorzean calendar.</Text>
806 </Row>
807 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_BYREGOT_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
808 <Text>Byregot, purveyor of architecture and industry and god of the arts, commands the element of lightning and is tied to the Fourth Astral Moon (seventh month). Byregot is depicted as an ardent smith holding a two-headed hammer, and his symbol is the hand. Byregot is also Thaliak's pupil. </Text>
809 </Row>
810 <!-- -->
811 <!-- -->
812 <Row Tag="LOC_RELIGION_XIV_RHALGR" Language="zh_Hans_CN">
813 <Text>瑞瓦伽</Text>
814 </Row>
815 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_RHALGR_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
816 <Text>The Twelve are the pantheon of Eorzea in Final Fantasy XIV, consisting of twelve benevolent deities who ruled the continent and its surrounding islands until the arrival of the wandering tribes. The Twelve remain shrouded in myth. Their exact early history and true nature is unknown, as is their possible relationship to the mothercrystal Hydaelyn and her opposite, the deity Zodiark.</Text>
817 </Row>
818 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_RHALGR_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
819 <Text>It is said The Twelve took up residence in the land which became known as Eorzea, with the moogles as their servants. The Twelve ruled over the land until the arrival of the wandering tribes: the Elezen, Miqo'te, Lalafell, Roegadyn and Hyur. Impressed by the tribes' resourcefulness and resilience, the Twelve ceded the land with some becoming patron deities of Eorzea's cities. Each pair of the Twelve commands one of the six elements and each is associated with a month of the Eorzean calendar.</Text>
820 </Row>
821 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_RHALGR_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
822 <Text>Rhalgr, breaker of worlds and god of destruction, commands the element of lightning and is tied to the Fourth Umbral Moon (eighth month). He is depicted as a magi carrying a bronzen staff, and his symbol is the streaking meteor. Father of both Byregot and Halone, attendant to Nymeia, and guardian deity of the now fallen nation of Ala Mhigo. </Text>
823 </Row>
824 <!-- -->
825 <!-- -->
826 <Row Tag="LOC_RELIGION_XIV_AZEYMA" Language="zh_Hans_CN">
827 <Text>阿泽玛</Text>
828 </Row>
829 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_AZEYMA_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
830 <Text>The Twelve are the pantheon of Eorzea in Final Fantasy XIV, consisting of twelve benevolent deities who ruled the continent and its surrounding islands until the arrival of the wandering tribes. The Twelve remain shrouded in myth. Their exact early history and true nature is unknown, as is their possible relationship to the mothercrystal Hydaelyn and her opposite, the deity Zodiark.</Text>
831 </Row>
832 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_AZEYMA_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
833 <Text>It is said The Twelve took up residence in the land which became known as Eorzea, with the moogles as their servants. The Twelve ruled over the land until the arrival of the wandering tribes: the Elezen, Miqo'te, Lalafell, Roegadyn and Hyur. Impressed by the tribes' resourcefulness and resilience, the Twelve ceded the land with some becoming patron deities of Eorzea's cities. Each pair of the Twelve commands one of the six elements and each is associated with a month of the Eorzean calendar.</Text>
834 </Row>
835 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_AZEYMA_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
836 <Text>Azeyma, keeper of the sun and goddess of inquiry, commands the element of fire and is tied to the Fifth Astral Moon (ninth month). She is depicted as a noble lady holding a golden fan, and her symbol is the radiant sun.</Text>
837 </Row>
838 <!-- -->
839 <!-- -->
840 <Row Tag="LOC_RELIGION_XIV_NALDTHAL" Language="zh_Hans_CN">
841 <Text>奈德'赛欧</Text>
842 </Row>
843 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_NALDTHAL_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
844 <Text>The Twelve are the pantheon of Eorzea in Final Fantasy XIV, consisting of twelve benevolent deities who ruled the continent and its surrounding islands until the arrival of the wandering tribes. The Twelve remain shrouded in myth. Their exact early history and true nature is unknown, as is their possible relationship to the mothercrystal Hydaelyn and her opposite, the deity Zodiark.</Text>
845 </Row>
846 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_NALDTHAL_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
847 <Text>It is said The Twelve took up residence in the land which became known as Eorzea, with the moogles as their servants. The Twelve ruled over the land until the arrival of the wandering tribes: the Elezen, Miqo'te, Lalafell, Roegadyn and Hyur. Impressed by the tribes' resourcefulness and resilience, the Twelve ceded the land with some becoming patron deities of Eorzea's cities. Each pair of the Twelve commands one of the six elements and each is associated with a month of the Eorzean calendar.</Text>
848 </Row>
849 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_NALDTHAL_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
850 <Text>Nald'thal, overseer of transactions and the underworld and god of commerce, commands the element of fire and is tied to the Fifth Umbral Moon (tenth month). Nald'thal is depicted as a discerning merchant holding a balance, and his symbol is the cowry. Nald'thal is actually the single manifestation of the twins Nald and Thal.</Text>
851 </Row>
852 <!-- -->
853 <!-- -->
854 <Row Tag="LOC_RELIGION_XIV_NOPHICA" Language="zh_Hans_CN">
855 <Text>诺菲卡</Text>
856 </Row>
857 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_NOPHICA_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
858 <Text>The Twelve are the pantheon of Eorzea in Final Fantasy XIV, consisting of twelve benevolent deities who ruled the continent and its surrounding islands until the arrival of the wandering tribes. The Twelve remain shrouded in myth. Their exact early history and true nature is unknown, as is their possible relationship to the mothercrystal Hydaelyn and her opposite, the deity Zodiark.</Text>
859 </Row>
860 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_NOPHICA_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
861 <Text>It is said The Twelve took up residence in the land which became known as Eorzea, with the moogles as their servants. The Twelve ruled over the land until the arrival of the wandering tribes: the Elezen, Miqo'te, Lalafell, Roegadyn and Hyur. Impressed by the tribes' resourcefulness and resilience, the Twelve ceded the land with some becoming patron deities of Eorzea's cities. Each pair of the Twelve commands one of the six elements and each is associated with a month of the Eorzean calendar.</Text>
862 </Row>
863 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_NOPHICA_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
864 <Text>Nophica, tender of soils and harvests and goddess of abundance, commands the element of earth and is tied to the Sixth Astral Moon (eleventh month). She is depicted as a jubilant farmer holding a steel scythe, and her symbol is the spring leaf. Nophica is also the patron of Gridania.</Text>
865 </Row>
866 <!-- -->
867 <!-- -->
868 <Row Tag="LOC_RELIGION_XIV_ALTHYK" Language="zh_Hans_CN">
869 <Text>奥赛克</Text>
870 </Row>
871 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_ALTHYK_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
872 <Text>The Twelve are the pantheon of Eorzea in Final Fantasy XIV, consisting of twelve benevolent deities who ruled the continent and its surrounding islands until the arrival of the wandering tribes. The Twelve remain shrouded in myth. Their exact early history and true nature is unknown, as is their possible relationship to the mothercrystal Hydaelyn and her opposite, the deity Zodiark.</Text>
873 </Row>
874 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_ALTHYK_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
875 <Text>It is said The Twelve took up residence in the land which became known as Eorzea, with the moogles as their servants. The Twelve ruled over the land until the arrival of the wandering tribes: the Elezen, Miqo'te, Lalafell, Roegadyn and Hyur. Impressed by the tribes' resourcefulness and resilience, the Twelve ceded the land with some becoming patron deities of Eorzea's cities. Each pair of the Twelve commands one of the six elements and each is associated with a month of the Eorzean calendar.</Text>
876 </Row>
877 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_XIV_ALTHYK_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
878 <Text>Althyk, the surveyor of change and god of space and time, commands the element of earth and is associated with the Sixth Umbral Moon (twelfth month). He is depicted as an austere emperor wielding a mythril greataxe. His symbol is the hourglass. Father of Azeyma and Menphina, and elder brother to Nymeia.</Text>
879 </Row>
880 <!-- -->
881 <!-- -->
882 <Row Tag="LOC_RELIGION_UNIVERSALISM" Language="zh_Hans_CN">
883 <Text>一神论普遍主义</Text>
884 </Row>
885 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_UNIVERSALISM_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
886 <Text>Unitarian Universalism is a liberal religion characterized by a "free and responsible search for truth and meaning". The Unitarian Universalist Church does not have a creed. Instead, Unitarian Universalists are unified by their shared search for spiritual growth. As such, Unitarian Universalist congregations include many agnostics, theists, and atheists among their membership. The roots of Unitarian Universalists are in liberal Christianity, specifically Unitarianism and Universalism. Unitarian Universalists state that from these traditions come a deep regard for intellectual freedom and inclusive love. Congregations and members seek inspiration and derive insight from all major world religions.</Text>
887 </Row>
888 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_UNIVERSALISM_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
889 <Text>The beliefs of individual Unitarian Universalists range widely, including atheism, agnosticism, pantheism, deism, Judaism, Islam, Christianity, neopaganism, Hinduism, Buddhism, Daoism, Humanism, and many more.</Text>
890 </Row>
891 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_UNIVERSALISM_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
892 <Text>The Unitarian Universalist Association (UUA) was formed in 1961 through the consolidation of the American Unitarian Association, established in 1825, and the Universalist Church of America, established in 1793. It is headquartered in Boston, Massachusetts, and serves churches mostly in the United States. A group of thirty Philippine congregations is represented as a sole member within the UUA. The Canadian Unitarian Council (CUC) became an independent body in 2002. The UUA and CUC are, in turn, two of the seventeen members of the International Council of Unitarians and Universalists.</Text>
893 </Row>
894 <!-- -->
895 <!-- -->
896 <Row Tag="LOC_RELIGION_ARCEUS" Language="zh_Hans_CN">
897 <Text>阿尔宙斯教</Text>
898 </Row>
899 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ARCEUS_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
900 <Text>Arceusism is a major religion practiced by a large percentage of the denizens in the Pokémon world. There are three types of Arceusism, Lanthrism which is believing that Arceus is the supreme being of all and each Pokemon should be worshiped, Orthism believing that only the Legendary Pokemon should be worshiped and Pseudoism believing that we are the descendants of Pokemon. Arceusist believe in Arceus as the chief deity and the ruler of Shór, the Pokémon World and Rafrié. There is approximetly 2.4 billion people practising it. </Text>
901 </Row>
902 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ARCEUS_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
903 <Text>Most deities have a particular cult following them. These followers are not recongnised by the Official Arceusist Church of Hoenn or the Arcist. The largest cult would be the Cult of Dialga (more commonly known as Dialgism). Other large cults include: Palkiology, Shayminology, Rayquazism, Regism, Council of the Eternal Three and Mewism. The smallest of these cults is a small tribe located in the North Islands of the Ocean Islands and is called Urefrieism, a form of Orthism.</Text>
904 </Row>
905 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ARCEUS_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
906 <Text>The Arceum was written by Hippopontus and his brother Ogden two years after the discovery. Over fourty volumes have been translated from Lunnese to English. The Arceum gives detailed accounts about the history of the world, the afterlife and Arceus. After Hippopontus died his son carried on writing it. The last known author was Julias who finished the book 2000 years ago. We are still uncovering new parts of it everyday.</Text>
907 </Row>
908 <!-- -->
909 <!-- -->
910 <Row Tag="LOC_RELIGION_SIMBA" Language="zh_Hans_CN">
911 <Text>生生不息</Text>
912 </Row>
913 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SIMBA_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
914 <Text>Simba, a young lion cub, is the main character in The Lion King. He is born at the beginning of the movie, and throughout grows and learns, showing his journey in the circle of life. Simba is born a price, his father being King Mufasa. Because of Simba's birth, he is next in line to be king, putting his uncle Scar second. This makes his uncle Scar angry and causes him to wish his brother and nephew dead. In this way, Simba could be considered a factor in his father's death.</Text>
915 </Row>
916 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SIMBA_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
917 <Text>Mufasa is the king of the Pride Lands, and also Simba's father. Mufasa is scar's older brother, however, they are very different. Musfasa only wants the best for his son. He teaches him skills, tries to keep him out of dangerous places such as the elephant graveyard, and, in the end, gives his life to save Simba.</Text>
918 </Row>
919 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SIMBA_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
920 <Text>As a lion, Scar does not seem to be involved with his family. Part of this might be his bitterness towards not being king, and now being second in line. Mufasa devises a plan to kill Mufasa and Simba and make himself king, which for a period of time, seemed to have worked. Scar lives in the darker parts of the Pride Lands. When Scar is "king", the entire land turns from bright and happy to dark and sad. </Text>
921 </Row>
922 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SIMBA_CHAPTER_HISTORY_PARA_4" Language="zh_Hans_CN">
923 <Text>It is only when Simba defeats him that the Pride Lands will become bright again. After dearth comes rebirth. So goes the Circle of Life.</Text>
924 </Row>
925 <!-- -->
926 <!-- -->
927 <Row Tag="LOC_RELIGION_CHILDREN_ATOM" Language="zh_Hans_CN">
928 <Text>原子神教</Text>
929 </Row>
930 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CHILDREN_ATOM_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
931 <Text>The Church of the Children of Atom is a religious faction in the Fallout video game series. The exact origins of the religion is unknown, but it seems to have already existed as far back as Megaton's construction, as Manya mentions that they were instrumental in getting the town built. The citizens of Megaton do not mind them residing there as their technologies and workforce were needed to build the city, in exchange for it being "built around the bomb."</Text>
932 </Row>
933 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CHILDREN_ATOM_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
934 <Text>By 2287, the church's influence has grown over into the Commonwealth, and even as far north as Maine, with Children of Atom being active on the distant island. The Children of Atom residing in the Commonwealth are also far more fanatical, with most members opting to attack the Sole Survivor on sight. However, those found in the Crater of Atom are passive during the quest The Glowing Sea.</Text>
935 </Row>
936 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CHILDREN_ATOM_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
937 <Text>The Children of Atom believe that each atom contains within it an entire universe, and when an atom is split many universes are created. Therefore, instead of seeing the Great War as destructive, the Church believes it was a creative and unifying holy event. The Children of Atom also see death more as a celebration of life and unification to Atom through "the Glow." "The Glow" is the earthly embodiment of Atom and the Children of Atom's direct connection to Atom. The Children of Atom view the ghouls as "Atom's forsaken" or those who have unfinished business and, for denying the ghouls their unification with Atom himself, Atom touches them with "the Glow" and asks that they spread the word of Atom to those around the world. Those ghouls that refuse to accept the "gift of the Glow" and refuse to spread the word of Atom are doomed to becoming feral ghouls.</Text>
938 </Row>
939 <!-- -->
940 <!-- -->
941 <Row Tag="LOC_RELIGION_MISIMANITO" Language="zh_Hans_CN">
942 <Text>恶魔</Text>
943 </Row>
944 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MISIMANITO_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
945 <Text>Throughout history, Cree have always been reticent about sharing their beliefs with scoffing outsiders. Beliefs in a Great Spirit (misi-manito) or Evil Spirit (macimanito-w) may be of postcontact origin. The cannibal giant (wi-htikow ) was greatly feared. The religion was animistic, and all living beings and some inanimate objects had spirits, or manitowak. Humans, through dreams and visions, were able to secure the help of powerful animal spirits in such activities as hunting, warfare, and love. Since all beings, including humans, had spirits, there was no concept of the supernatural.</Text>
946 </Row>
947 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MISIMANITO_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
948 <Text>All individuals had some power, but some men or women had more. There was no priesthood. No ceremonies are recorded for the earliest periods, but in recent history tea dances of thanksgiving were held in spring and autumn. Feasts and dancing were held following successful hunts. Christian rituals are now common.</Text>
949 </Row>
950 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MISIMANITO_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
951 <Text>Within the tribe there was an oral tradition that was both sacred and secular with its tales. In the tales there was a character, Wisakecahk, who was the hero of the popular tramsformer and trickster tales.In past practices, the tribe members would paint and tattoo there face and body with elaborate designs (Advameg, Inc) Traditional storytelling is a very important aspect to the Cree Indian Culture, sometimes even more so than religion (Redish, Laura).</Text>
952 </Row>
953 <!-- -->
954 <!-- -->
955 <Row Tag="LOC_RELIGION_BOAT_MORMONS" Language="zh_Hans_CN">
956 <Text>摩门之船</Text>
957 </Row>
958 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_BOAT_MORMONS_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
959 <Text>Where does Boat Mormonism come from, you say? That's a tough question to ask... In fact, even missionaries don’t really know the answer. Mormons came from a boat, or a boat came from Mormons. Oh, even worse: according to Canadians, there has been a translation issue and we should say "Boot Mormonism". So maybe it’s about Mormons getting booted from a boat.</Text>
960 </Row>
961 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_BOAT_MORMONS_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
962 <Text>Anyway. No one really knows when and where this religion has been founded. We just know that Boat Mormonism offers an abundance of food and resources for its followers (except crab, because, well, crab has been banned). They also have a wide collection of various relics from the times their apostles were murdered: the most known artifacts being a thumb (yeah, just a thumb), a tooth, breast milk, used underwear, and of course a boat… or a boot… or maybe a boat in the shape of a boot. Gosh I don’t know anymore. Damn you, Canadian accent!</Text>
963 </Row>
964 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_BOAT_MORMONS_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
965 <Text>Boat Mormonism is the most popular religion in the entire world. They have cathedrals on every continent (except the ones they’ve never been to, but they have boats, so they've been everywhere). Recently, they’ve been having issues because of another religion called Denouncing Venice, which became very popular, because, well, everyone hates Venice. If you see weird lightning around you but there’s no thunder, go hide yourself. Either you’re followed by a bus filled with tourists, or Boat Mormons in your area decided to fight against Denouncing Venice. You don’t want to be around these guys when they fight each other, trust me.</Text>
966 </Row>
967 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_BOAT_MORMONS_CHAPTER_HISTORY_PARA_4" Language="zh_Hans_CN">
968 <Text>To know more about Boat Mormonism:[NEWLINE]www.doormonster.tv</Text>
969 </Row>
970 <!-- -->
971 <!-- -->
972 <Row Tag="LOC_RELIGION_DENOUNCE_VENICE" Language="zh_Hans_CN">
973 <Text>谴责威尼斯</Text>
974 </Row>
975 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DENOUNCE_VENICE_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
976 <Text>First of all, let’s make things right: yes, the prophet who founded Denouncing Venice has been bought with gold. And yes, they don’t talk about "followers", but "soldiers". However… Do you like Venice? Really? Seriously!? Well, you’re a filthy liar. No one likes Venice. Even my dog doesn’t like Venice. Okay, I don’t have a dog, but I swear that if I had a dog, he would bark at every Venetian knocking at my door. And he would eat them alive.</Text>
977 </Row>
978 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DENOUNCE_VENICE_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
979 <Text>Venice might be a pretty city, with nice buildings and canals and gelati. Hmm… Ice cream. But anyone who played Civilization V knows how horrible Venice is. First of all, they suck, because they only have one city. But also, they’re so rich that they buy everything. They buy every City-State, they buy friends, I’m pretty sure they also bought a wonder at some point, but I’m not so sure, I was too busy founding Penguinism at the time. Anyway, every leader in the world hates Venice. They're the Joffrey Baratheon of Civilization. Ha! I knew I had to use a reference from Game of Thrones so you would understand how bad Venice is.</Text>
980 </Row>
981 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DENOUNCE_VENICE_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
982 <Text>Denouncing Venice, unsurprisingly, became popular overnight. Basically, Denouncing Venice encourages military might and high productivity, so you can have your nukes ready for Judgment Day. Their missionaries used to have a hard time converting people, especially Boat Mormons. However, one day, during a World Congress, the infamous Gandhi did what everyone has been dreaming of since the dawn of times: he unleashed a nuclear bomb on Venice, destroying it entirely. Technically, they didn't destroy the city because it still was on the map, but all their trade routes were cut so Venice couldn't buy anyone anymore. No one really knew what to say for a minute (or two, but no more than three), but people moved on very quickly because, well, as I said, no one cares for Venice.</Text>
983 </Row>
984 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DENOUNCE_VENICE_CHAPTER_HISTORY_PARA_4" Language="zh_Hans_CN">
985 <Text>By the way, there’s this rumor saying that Enrico Dandolo himself wanted to found Denouncing Venice, so he could retire and start over as France. That is why the French leader in Civilization VI speaks Italian. Catherine de Medici is in fact Enrico in disguise. You’ve been warned. So please act accordingly. #DenouncingFrance</Text>
986 </Row>
987 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DENOUNCE_VENICE_CHAPTER_HISTORY_PARA_5" Language="zh_Hans_CN">
988 <Text>To know more about Denouncing Venice:[NEWLINE]www.doormonster.tv</Text>
989 </Row>
990 <!-- -->
991 <!-- -->
992 <Row Tag="LOC_RELIGION_YOLOISM" Language="zh_Hans_CN">
993 <Text>YOLO教</Text>
994 </Row>
995 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_YOLOISM_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
996 <Text>YOLO is an acronym for "you only live once". Similar to Latin "carpe diem" ("seize the day"), it implies that one should enjoy life, even if that entails taking risks, as if there would not be another chance for it. The phrase and acronym are both used in youth culture and music, and were both popularized by the 2011 song "The Motto" by rapper Drake.</Text>
997 </Row>
998 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_YOLOISM_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
999 <Text>In the opening monologue of Saturday Night Live on January 19, 2014, Drake apologized about culture's adoption of the phrase, saying he had no idea it would become so big. But that was too late. YOLO had already become a phenomenon. It had been used as a title for an episode from The Simpsons and Scandal TV Shows, and even as a name for a frozen yogurt business. Nowadays, YOLO is usually used before doing something completely stupid, like driving too fast, drinking too much, or listening to a song from Hannah Montana, or even ordering a rainbow frappucino at Starbucks.</Text>
1000 </Row>
1001 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_YOLOISM_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1002 <Text>That didn't stop people from founding a religion called "Yoloism". Some of us think it was a ruse to stop religious conversions from Boat Mormonism and Denouncing Venice, but apparently that's a really powerful religion. And hey, they even have pagodas!</Text>
1003 </Row>
1004 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_YOLOISM_CHAPTER_HISTORY_PARA_4" Language="zh_Hans_CN">
1005 <Text>To know more about Yoloism:[NEWLINE]www.doormonster.tv</Text>
1006 </Row>
1007 <!-- -->
1008 <!-- -->
1009 <Row Tag="LOC_RELIGION_TOLKIEN" Language="zh_Hans_CN">
1010 <Text>博学之信</Text>
1011 </Row>
1012 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TOLKIEN_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1013 <Text>The Lord of the Rings is an epic high fantasy novel written by English author and scholar J. R. R. Tolkien. The story began as a sequel to Tolkien's 1937 fantasy novel The Hobbit, but eventually developed into a much larger work. Written in stages between 1937 and 1949, The Lord of the Rings is one of the best-selling novels ever written, with over 150 million copies sold.</Text>
1014 </Row>
1015 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TOLKIEN_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1016 <Text>The title of the novel refers to the story's main antagonist, the Dark Lord Sauron, who had in an earlier age created the One Ring to rule the other Rings of Power as the ultimate weapon in his campaign to conquer and rule all of Middle-earth. From quiet beginnings in the Shire, a hobbit land not unlike the English countryside, the story ranges across Middle-earth, following the course of the War of the Ring through the eyes of its characters.</Text>
1017 </Row>
1018 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TOLKIEN_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1019 <Text>Religion in Middle-earth was generally divided into two mutually exclusive factions: The worship of Melkor and the Worship of Eru Ilúvatar. The worship of Eru Ilúvatar (or Ilúvatarism) is the religion of the Good Peoples of Middle-earth. The specifics of this religion is largely unknown and unspecified by Tolkien, as there is no mention of temples or holy men. An altar to Ilúvatar was atop Meneltarma in Númenor but was for the most part secluded with no buildings or shrines. Any additional religious sites are never mentioned and it is unknown if they exist or what they look like.</Text>
1020 </Row>
1021 <!-- -->
1022 <!-- -->
1023 <Row Tag="LOC_RELIGION_HECATE" Language="zh_Hans_CN">
1024 <Text>奥林匹克</Text>
1025 </Row>
1026 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_HECATE_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1027 <Text>Olympianism, also commonly known as Hellenismos, Hellenic Polytheism, Dodekatheism, or even Hellenism, refers to various religious movements that revive or reconstruct ancient Greek religious practices, publicly, emerging since the 1990s. Olympianism is a traditional religion and way of life, revolving around the Greek Gods, primarily focused on the Twelve Olympians, and embracing ancient Hellenic values and virtues.</Text>
1028 </Row>
1029 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_HECATE_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1030 <Text>Hellenic polytheists worship the ancient Greek Gods, including the Olympians, nature divinities, underworld deities (chthonic gods) and heroes. Both physical and spiritual ancestors are honored. It is primarily a devotional or votive religion, based on the exchange of gifts (offerings) for the gods' blessings. The ethical convictions of modern Hellenic polytheists are often inspired by ancient Greek virtues such as reciprocity, hospitality, self-control and moderation. The Delphic maxims, Tenets of Solon, the Golden Verses of Pythagoras, or even Aristotle's Ethics each function as complete moral codes that a Hellenic Polytheist may observe. Key to most ethical systems is the idea of kharis (or "charis", grace), to establish reciprocity between humanity and the gods, between individuals, and among community members. Another key value in Hellenic Polytheism is eusebeia, often translated as piety. This implies a commitment to the worship of the Hellenic gods and action to back this up.</Text>
1031 </Row>
1032 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_HECATE_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1033 <Text>Modern Hellenic polytheist organizations are "revivalist" or "reconstructionist" for the most part, but many adherents like Panagiotis Marinis from the group Dodecatheon in Greece, has stated that the religion of ancient Greece has survived throughout the intervening centuries, and that he, himself, was raised in a family that practiced this religion. Whether or not they believe that the Hellenic polytheist religious tradition is continuous, there is evidence that Greek Hellenic polytheists within the modern country of Greece see the movement as an expression of Greek cultural heritage, in opposition to the Orthodox Christianity that is overwhelmingly dominant.</Text>
1034 </Row>
1035 <!-- -->
1036 <!-- -->
1037 <Row Tag="LOC_RELIGION_ZENTOPIA" Language="zh_Hans_CN">
1038 <Text>赞多彼雅神殿</Text>
1039 </Row>
1040 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ZENTOPIA_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1041 <Text>The Zentopia Church's doctrine is the most influential religion in the Kingdom of Fiore, featured in the manga Fairy Tail. Despite being a cult, Zentopia is like a little independent state. In fact, Zentopia and its churches are almost independent from Fiore, at the point that they have their own military force like the Legion Corps and a personal jail for those that commit crimes while being members of the church, where both the kingdom of Fiore and the Magic Council have no jurisdiction.</Text>
1042 </Row>
1043 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ZENTOPIA_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1044 <Text>The followers of the Zentopia Church believe that everybody should recognize their own sins and not hide them, but rather try to atone for them by helping people that are needy without receiving anything in return.</Text>
1045 </Row>
1046 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ZENTOPIA_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1047 <Text>At the top of the Zentopia Church hierarchy is the Archbishop, who is the spiritual leader of the church and its greatest authority. Under the Archbishop there are the cardinals that can exercise the authority in his place, when the Archbishop is sick or temporarily unable to fulfill his role. Under the cardinals are the priests of the Zentopia Church.</Text>
1048 </Row>
1049 <!-- -->
1050 <!-- -->
1051 <Row Tag="LOC_RELIGION_BOKONOMISM" Language="zh_Hans_CN">
1052 <Text>布克农教</Text>
1053 </Row>
1054 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_BOKONOMISM_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1055 <Text>Bokononism is a fictitious religion invented by Kurt Vonnegut and practiced by many of the characters in his novel "Cat's Cradle". Many of the sacred texts of Bokononism were written in the form of calypsos. It is based on the concept of foma, which are defined as harmless untruths. A foundation of Bokononism is that the religion, including its texts, is formed entirely of lies; however, one who believes and adheres to these lies will have peace of mind, and perhaps live a good life. The religion's bible, The Books of Bokonon, begins: "Don't be a fool! Close this book at once! It is nothing but foma! All of the true things that I am about to tell you are shameless lies." The primary tenet of Bokononism is to "Live by the foma that make you brave and kind and healthy and happy."</Text>
1056 </Row>
1057 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_BOKONOMISM_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1058 <Text>Bokonon, a character, is the founder of the religion. He was born Lionel Boyd Johnson in 1891 and attended the London School of Economics to study Political Science, only to have his education cut short by World War I. "Bokonon" was the way the natives of San Lorenzo, the fictional Caribbean island-nation where the ship-wrecked Johnson started his religion, pronounced his family name in their unique dialect of English.</Text>
1059 </Row>
1060 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_BOKONOMISM_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1061 <Text>Bokonon established Bokononism with Edward McCabe, his partner in ruling the island, when all the duo's efforts to raise the standard of living on the island failed, as a means to help the poor islanders escape their miserable reality by practicing a simple, useful religion. Arranging with McCabe that Bokononism be outlawed and eternally persecuted by the government, he went to live in the jungle, supposedly hiding, thus trying to lure the population into Bokononism as a kind of forbidden fruit.</Text>
1062 </Row>
1063 <!-- -->
1064 <!-- -->
1065 <Row Tag="LOC_RELIGION_BROTHERHOOD" Language="zh_Hans_CN">
1066 <Text>编年兄弟会</Text>
1067 </Row>
1068 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_BROTHERHOOD_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1069 <Text>Mutant Chronicles is a pen-and-paper role-playing game set in a post-apocalyptic world, originally published in 1993. It has spawned a franchise of collectible card games, miniature wargames, video games, novels, comic books, and a film of the same title based on the game world. Is was developed by the Swedish company Target Games as a successor of their earlier Mutant RPG series. The rights to the game are now owned by Paradox Entertainment.</Text>
1070 </Row>
1071 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_BROTHERHOOD_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1072 <Text>The game takes place in a distant future where the Earth has long since been depleted of natural resources and abandoned. Humanity has spread to the worlds of Venus, Mars, Mercury, Luna (the first settlement following the exodus from Earth), and the Asteroid Belt. Since the exodus from Earth, the traditional nation-states of the world have merged into five huge megacorporations: Bauhaus, styled after the culture of continental Europe, the American-influenced Capitol, the Japanese-themed Mishima, the British-inspired Imperial, and the ultra-secretive, ambiguous, high-tech wielding Cybertronic, all of whom use private military forces to fight for resources. Luna (the Moon) itself is considered to be neutral ground and is home to the massive city-state known as Luna City.</Text>
1073 </Row>
1074 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_BROTHERHOOD_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1075 <Text>The other major power of this universe is the Brotherhood, a fanatical religious organization formed to meet the threat of the Dark Legion, an ancient evil comprising five "Dark Apostles" and their horde of hideous mutants and undead. One might say that the formation of the Brotherhood rewrote the course of history. The Brotherhood was formed in 2275 A.D. by the first Cardinal, Nathaniel Durand, following the end of the First Corporate Wars. Its foundation drew all the corporations together in unity. A new calendar was begun in the year of the Cardinal’s inauguration and dates were henceforth written as Y.C. -In the Year of the Cardinal.</Text>
1076 </Row>
1077 <!-- -->
1078 <!-- -->
1079 <Row Tag="LOC_RELIGION_CHAOS" Language="zh_Hans_CN">
1080 <Text>混沌之征</Text>
1081 </Row>
1082 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CHAOS_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1083 <Text>The Symbol of Chaos originates from Michael Moorcock's Eternal Champion stories. In them, the Symbol of Chaos comprises eight arrows in a radial pattern. In contrast, the symbol of Law is a single upright arrow. It is also called the Arms of Chaos, the Arrows of Chaos, the Chaos Star, the Chaos Cross, the Chaosphere, or the Symbol of Eight.</Text>
1084 </Row>
1085 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CHAOS_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1086 <Text>Moorcock has stated that he conceived this symbol while writing the first Elric of Melniboné stories in the early 1960s. It was subsequently adopted into the pop-cultural mainstream, turning up in such places as modern occult traditions and role-playing games. There are a number of traditional symbols that have the same geometrical pattern as Moorcock's symbol of Chaos, such as any of various eight-pointed stars, the star of Ishtar/Venus, the Eastern Dharmacakra and the Wheel of the Year, but none of these were symbols of chaos and their limbs are not arrows.</Text>
1087 </Row>
1088 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_CHAOS_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1089 <Text>Moorcock said about his version: The origin of the Chaos Symbol was me doodling sitting at the kitchen table and wondering what to tell Jim Cawthorn the arms of Chaos looked like. I drew a straightforward geographical quadrant (which often has arrows, too!) – N, S, E, W – and then added another four directions and that was that – eight arrows representing all possibilities, one arrow representing the single, certain road of Law. I have since been told that it is an "ancient symbol of Chaos" and if it is then it confirms a lot of theories about the race mind.</Text>
1090 </Row>
1091 <!-- -->
1092 <!-- -->
1093 <Row Tag="LOC_RELIGION_GAMING" Language="zh_Hans_CN">
1094 <Text>游戏圣殿</Text>
1095 </Row>
1096 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_GAMING_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1097 <Text>The Church of Gaming began simply as a website designed for a small group of friends to discuss video games, as well as a parody of religion in general, basing the Church and its logo of Tim Buckley's webcomic. The site then created a story to explain in-universe how the Church was formed, which led to a massive multiverse.</Text>
1098 </Row>
1099 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_GAMING_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1100 <Text>In the year 2007 the great prophet Ethan, struck by divine enlightenment, found the first and only Church of Gaming, and as a way to counter the decline and decay of the spirit of the true gamers he wrote the holy instruction manual, under direct input from the gods of gaming themselves. This unusual faith collects and preaches a series of rules regarding the true way of gaming with the purpose of enforcing a more enjoyable and healthy approach to video games in general. Such games are seen as holy and their creators are regarded as prophets.</Text>
1101 </Row>
1102 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_GAMING_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1103 <Text>This faith is filled with symbolisms which mix up major religions' practices with ubiquitous gaming icons. For example the very symbol of the Church of Gaming is a gamepad cross, and blessing is given with the sign of the W, the A, the S and the D, as well as the up, the right, the down and the left. Religious meetings are introduced by sermons on the way of gaming, and are followed by fierce gaming sessions and MMP, Massively Multiplayer Prayers.</Text>
1104 </Row>
1105 <!-- -->
1106 <!-- -->
1107 <Row Tag="LOC_RELIGION_COVENANT" Language="zh_Hans_CN">
1108 <Text>外星契约</Text>
1109 </Row>
1110 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_COVENANT_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1111 <Text>The Covenant are a fictional theocratic military alliance of alien races who serve as the main antagonists in the first trilogy of the Halo video game series. They are composed of a variety of diverse species, united under the religious worship of the Forerunners and their belief that Forerunner ringworlds known as Halos will provide a path to salvation. After the Covenant leadership —the High Prophets— declare humanity an affront to their gods, claiming the extermination of humanity is the "will of their gods and the Covenant are the gods' instrument", the more advanced extraterrestrials subsequently prosecute a lengthy genocidal campaign against the technologically inferior human species.</Text>
1112 </Row>
1113 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_COVENANT_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1114 <Text>The Covenant were first introduced in the 2001 video game Halo: Combat Evolved as enemies of the playable character, a human super soldier known as the Master Chief. Not realizing the Halos were meant as weapons of destruction rather than salvation, the Covenant attempt to activate the rings on two separate occasions throughout the series, inadvertently releasing a virulent parasite known as the Flood in the process.</Text>
1115 </Row>
1116 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_COVENANT_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1117 <Text>According to the Covenant belief, upon activation the Halos initiated a sublimination event known as "the Great Journey", propelling the Forerunners into a state of transcendence. However, all lesser species were inherently unworthy of this journey and were left behind. The Covenant Empire, or at least the San'Shyuum, their leadership caste, believe themselves to be the chosen inheritors of the Forerunners divine technology. The foundation of the Covenant Empire is built upon the desire to reclaim lost Forerunner technology and use these gifts of divinity they left behind in the physical world. Their ultimate purpose, however, is to locate and activate the Halo Installations. In doing so, they believe that all faithful adherents to the Covenant Religion will be allowed to transcend the limitations of the physical world and walk among the Forerunners as divine beings. All client races of the Covenant Empire follow the San'Shyuum prophets in the hopes of also ascending into godhood.</Text>
1118 </Row>
1119 <!-- -->
1120 <!-- -->
1121 <Row Tag="LOC_RELIGION_EMACS" Language="zh_Hans_CN">
1122 <Text>Emacs圣堂</Text>
1123 </Row>
1124 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_EMACS_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1125 <Text>The Church of Emacs is principally known for its founder and most prominent figure: Saint IGNUcius, Richard Stallman. Emacs was originally a text editor, but it became a way of life and a religion. To join the Church of Emacs, one just needs to recite the Confession of the Faith three times: 'There is no system but GNU, and Linux is one of its kernels.'</Text>
1126 </Row>
1127 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_EMACS_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1128 <Text>Sainthood in the Church of Emacs requires living a life of purity, but celibacy is not required, and that is a huge relief for its many adepts. The central belief of the Church of Emacs is that the path to holiness requires installing a wholly free operating system (GNU/Linux is a good choice) on any owned computers, and not putting any non-free software on them.</Text>
1129 </Row>
1130 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_EMACS_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1131 <Text>People often ask if Saint IGNUcius is wearing an old computer disk platter. He claims that that is actually his halo, but it was a disk platter in a former life. Unfortunately, no information is available about what kind of computer it came from or what data was stored on it. However, IGNUcius assures that no non-free software is accessible on it today. In addition to saints, the Church of Emacs also has a hymn, the Free Software Song, but no gods yet, though.</Text>
1132 </Row>
1133 <!-- -->
1134 <!-- -->
1135 <Row Tag="LOC_RELIGION_ENGWITH" Language="zh_Hans_CN">
1136 <Text>永恒之塔</Text>
1137 </Row>
1138 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ENGWITH_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1139 <Text>Pillars of Eternity is a role-playing video game developed by Obsidian Entertainment and published by Paradox Interactive. The game takes place in the fantasy world of Eora, mainly inside the nation of Dyrwood. The infants in the Dyrwood are plagued by a recent phenomenon in which they become "hollowborn" upon birth, meaning they are born with no soul. During the beginning of the game, the protagonist experiences an awakening of power due to a disastrous supernatural event, discovering they are a "Watcher": a person who can see past lives and interact with souls. The objective of the game is to find out what caused their awakening and how to solve the hollowborn problem.</Text>
1140 </Row>
1141 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ENGWITH_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1142 <Text>Gods of Eora are not gods in the traditional sense, rather, they are the artificial creation of Engwith, a society of high minds and broad concerns. In their time, every people worshiped its own gods, which inevitably led to religious warfare. The Engwithans sought an end to it after a series of devastating conflicts. They devoted all their energy to finding the true Creators. Generation after generation, they analyzed the fabric of the world and unlocked its secrets, mastering the science of animancy. One day they found an answer - except the answer was no answer at all. There were no gods to be found. Or if there ever were, they were gone.</Text>
1143 </Row>
1144 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ENGWITH_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1145 <Text>It was a terrible shock to them: If they could discover this on their own, how long until others would? How long before war and chaos reigned over a world without consequence? To prevent this scenario, they used their mastery of animancy to create their own gods to fill the void, utilizing a massive adra-powered machine at Sun in Shadow to harness the souls of thousands of Engwithans assembled in the chamber - men and women, children and the elderly, all they could find - spawning the known pantheon. Each of them was crafted from an ideal, to give the kith not one, but many meanings to choose from in life. The surviving Engwithans then sent missionaries to the corners of the world to spread their faith.</Text>
1146 </Row>
1147 <!-- -->
1148 <!-- -->
1149 <Row Tag="LOC_RELIGION_ETHOS" Language="zh_Hans_CN">
1150 <Text>民族精神</Text>
1151 </Row>
1152 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ETHOS_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1153 <Text>The Ethos, also known as the Ethos Society, and simply called the Church in the Japanese version, is a religious group in Xenogears. The Ethos is a monastic religious sect and church dedicated to the collection and preservation of culture, knowledge and technology, playing a prominent role in the different societies and governments on the planet.</Text>
1154 </Row>
1155 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ETHOS_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1156 <Text>They are the main source of maintenance for the world's Gears, and are responsible for organizing the Kislev battling competitions, and for regular extermination of the Wels monsters. Some priests, such as Billy Lee Black, are known as Etones (atoner of sin). They are charged to cleanse away the Reapers or Wels in the Aquvy region.</Text>
1157 </Row>
1158 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_ETHOS_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1159 <Text>The Ethos shares many similaities to Ormus in Xenosaga, although Ormus has a definite Christian slant while the Ethos is more ambiguous, only sharing a similar structure and atmosphere. As a religion, their beliefs are not directly stated, but they appear to be a progressive church of technology and science mixed in with theism.</Text>
1160 </Row>
1161 <!-- -->
1162 <!-- -->
1163 <Row Tag="LOC_RELIGION_FOAMY" Language="zh_Hans_CN">
1164 <Text>泡沫的卡片崇拜</Text>
1165 </Row>
1166 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_FOAMY_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1167 <Text>Foamy's Card Cult is a very small organization dedicated to raising funds for the future Almighty Church of Foamy. Consisting only of Foamy, Pillz-E, and Begley, the Foamy Card Cult is always trying to find ways to recruit more members. Presumably, this is where Foamy gets his catchphrase "Your Lord and Master, Foamy".</Text>
1168 </Row>
1169 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_FOAMY_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1170 <Text>Foamy is collecting his minions and you can help him to assimilate the masses:[NEWLINE]1) Once you have your Cult Card, write your name, swear-word, location, catch phrase, insult, or whatever you want on the back. Use only one line![NEWLINE]2) After doing that pass the card to a friend or foe and say the sacred word... "FOAMY". Hand them the card and let them discover the Cult of Foamy.[NEWLINE]3) If you are the proud holder of a completed card, send that card back with a S.A.S.E. You will be given a new card so that your missionary work may continue, spreading the sacred word of Foamy!</Text>
1171 </Row>
1172 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_FOAMY_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1173 <Text>Do not break the cycle of Foamy! Foamy's will is law, to break this law brings squirrely wrath upon all your remaining days! (You were warned).</Text>
1174 </Row>
1175 <!-- -->
1176 <!-- -->
1177 <Row Tag="LOC_RELIGION_GHOST_DANCE" Language="zh_Hans_CN">
1178 <Text>鬼舞</Text>
1179 </Row>
1180 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_GHOST_DANCE_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1181 <Text>The Ghost Dance (Nanissáanah in Caddo) was a new religious movement incorporated into numerous American Indian belief systems. According to the teachings of the Northern Paiute spiritual leader Wovoka (renamed Jack Wilson), proper practice of the dance would reunite the living with spirits of the dead, bring the spirits of the dead to fight on their behalf, make the white colonists leave, and bring peace, prosperity, and unity to Native American peoples throughout the region.</Text>
1182 </Row>
1183 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_GHOST_DANCE_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1184 <Text>The basis for the Ghost Dance, the circle dance, is a traditional form that has been used by many Native American peoples since prehistoric times, but this new ceremony was first practiced among the Nevada Northern Paiute in 1889. The practice swept throughout much of the Western United States, quickly reaching areas of California and Oklahoma. As the Ghost Dance spread from its original source, Indian tribes synthesized selective aspects of the ritual with their own beliefs.</Text>
1185 </Row>
1186 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_GHOST_DANCE_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1187 <Text>The Ghost Dance was associated with Wilson's (Wovoka's) prophecy of an end to white expansion while preaching goals of clean living, an honest life, and cross-cultural cooperation by Indians. Practice of the Ghost Dance movement was believed to have contributed to Lakota resistance to assimilation under the Dawes Act. In the Wounded Knee Massacre in December 1890, United States Army forces killed at least 153 Miniconjou and Hunkpapa from the Lakota people. The Lakota variation on the Ghost Dance tended towards millenarianism, an innovation that distinguished the Lakota interpretation from Jack Wilson's original teachings. The Caddo still practice the Ghost Dance today.</Text>
1188 </Row>
1189 <!-- -->
1190 <!-- -->
1191 <Row Tag="LOC_RELIGION_GUILTY" Language="zh_Hans_CN">
1192 <Text>负罪余剩民</Text>
1193 </Row>
1194 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_GUILTY_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1195 <Text>The Leftovers is an American drama television series created by Damon Lindelof and Tom Perrotta, that aired on HBO from 2014 to 2017. Based on Perrotta's novel of the same name, the story starts three years after a global event called the "Sudden Departure", the inexplicable, simultaneous disappearance of 140 million people, 2% of the world's population, on October 14, 2011. Following that event, mainstream religions declined, and a number of cults emerged, most notably the Guilty Remnant.</Text>
1196 </Row>
1197 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_GUILTY_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1198 <Text>The Guilty Remnant is a mysterious sect wandering around towns, dressed in white (to set them apart from the Old World), traveling in same-sex pairs (to remember than God is still watching), always smoking (to proclaim their faith), never talking (which is considered as cheap and pointless). They sometimes follow people around, or stare at them intently. They don't consider themselves as a cult, but rather as members of a community.</Text>
1199 </Row>
1200 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_GUILTY_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1201 <Text>Their memebers usually stalk the most vulnerable people, to get them to their breaking point, hoping they'll join their community. They also take actions like breaking into homes and confiscating family photos. According to them, the Departed (the people who vanished) shouldn't be remembered as smiling faces but as ghosts, as deletions from their lives, as people whose faces that the living are unworthy to behold.</Text>
1202 </Row>
1203 <!-- -->
1204 <!-- -->
1205 <Row Tag="LOC_RELIGION_GREATER_GOOD" Language="zh_Hans_CN">
1206 <Text>更大的善</Text>
1207 </Row>
1208 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_GREATER_GOOD_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1209 <Text>The Greater Good, or Tau'va (literally the "Good Greater" in the Tau Lexicon language), is the founding religio-philosophical principle of modern Tau society which holds that all sentient beings should strive to ensure the greatest good for the greatest number of beings in the galaxy. The Tau'va is based on the Tau caste system and is designed to allow for the advancement of the entire Tau society towards a more successful, prosperous and peaceful existence in the future without much of the violent conflict that marked earlier Tau history.</Text>
1210 </Row>
1211 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_GREATER_GOOD_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1212 <Text>The Greater Good was first introduced to the Tau during the Mont'au ("Death Age"), the long period of civil war fought between the different Tau cities and clans on their homeworld of T'au before the formation of the unified Tau Empire under the guidance of the Ethereal caste. It was during this time that the first Ethereals came to the other Tau and united the Tau tribes with the philosophy of the Greater Good. This concept involves the pursuit of perfect societal harmony and combines the particular strengths of each Tau caste to counter the many weaknesses and divisions their culture once possessed. Within only a few years after the Ethereals first revealed themselves, Tau culture was dominated by the pursuit of the Greater Good and the Tau Empire began its long march towards the development of advanced, starfaring technology.</Text>
1213 </Row>
1214 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_GREATER_GOOD_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1215 <Text>The philosophy of the Greater Good now guides the Tau in their attempts to conquer the rest of the galaxy and unite all the intellignt races in pursuit of the Greater Good. The philosophy forces the Tau to both desire to expand their empire for the Greater Good, and to absorb other intelligent races and their cultures into their own, which could ultimately have disastrous effects upon their ability to actually keep their newborn interstellar empire united. The ideal of the Greater Good appeals to some of the other intelligent races of the galaxy, and stranded units of the Imperial Guard are said to have surrendered themselves to the Tau and now live in the Tau Empire, where humans are known as the Gue'vesa. Such people are considered traitors and heretics by the Imperium of Man. During any conflict against other intelligent species, Tau Commanders often urge the enemy leaders to stop resisting the Tau Empire since they will be allowed to retain their own individual faiths and philosophical beliefs as long as they are compatible with the Greater Good.</Text>
1216 </Row>
1217 <!-- -->
1218 <!-- -->
1219 <Row Tag="LOC_RELIGION_HARUHIISM" Language="zh_Hans_CN">
1220 <Text>凉宫春日</Text>
1221 </Row>
1222 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_HARUHIISM_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1223 <Text>Haruhi Suzumiya is the title character and female protagonist of the Haruhi Suzumiya series created by Nagaru Tanigawa. Despite the series being named after her, the lead protagonist is Kyon. She possesses unconscious god-like abilities to change, destroy, and reshape reality to her desires. In an interview, Tanigawa stated that the idea for the character came during a sleepless night at the beginning of the 21st century.</Text>
1224 </Row>
1225 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_HARUHIISM_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1226 <Text>Throughout the series, Haruhi's personality is shown as having many facets, something that is often connected to her supernatural abilities and their use. She is noted as being very intelligent, athletic, and naturally talented at nearly everything that she sets out to do. Coupled with her short attention span and tendency to grow bored easily, this leads to her joining and quitting every after-school activity club. This is set against a front of coldness and indifference to anything that she considers normal and uninteresting, until her encounter with Kyon causes her to become more open.</Text>
1227 </Row>
1228 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_HARUHIISM_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1229 <Text>In the original "The Melancholy of Haruhi Suzumiya" light novel, Koizumi tells Kyon: "You could consider her an incomplete god. She is still unable to control the world at will. But while her abilities are still undeveloped, we have begun witnessing signs." This has led to fandom members being referred to as followers of "Haruhiism", which could be compared to a religion, with a small following that holds her up to this God-like status. Haruhiism is not recognized as an official religion anywhere.</Text>
1230 </Row>
1231 <!-- -->
1232 <!-- -->
1233 <Row Tag="LOC_RELIGION_HUNA" Language="zh_Hans_CN">
1234 <Text>初识编程</Text>
1235 </Row>
1236 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_HUNA_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1237 <Text>Huna is a Hawaiian word adopted by New Age author Max Freedom Long in 1936 to describe his theory of metaphysics. Long cited what he believed to be the spiritual practices of ancient Hawaiian kahunas (priests) as inspiration; however, the system is his invention, with roots in New Thought and Theosophy, rather than in traditional Hawaiian beliefs. Huna is part of the New Age movement.</Text>
1238 </Row>
1239 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_HUNA_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1240 <Text>The New Age practice of Huna emphasizes practical living and harmony with three levels of consciousness or selves. Long claimed that a low, middle, and higher self were recognized by the ancient kahunas. Long called these selves the unihipili (subconscious, inner, emotional, intuitive), uhane (waking consciousness, rational) and aumakua (super-conscious, connection with the divine), however these are not the Hawaiian meanings of these words. Long also redefined the Hawaiian concept of mana, (privileged as a divine power in traditional Hawaiian belief), and presented it instead as a vitalizing life force, which can, with knowledge of the three selves, be used in a manner of "personal empowerment" to heal body and mind and achieve life goals.</Text>
1241 </Row>
1242 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_HUNA_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1243 <Text>According to leading figures on the native-political scene in Hawaii, this kind of New Age representation amounts to straightforward exploitation. People often feel that non-Hawaiians are violating native intellectual property rights and that the out-of-context use of Hawaii's religious legacy cripples the values that are imbedded in concepts such as kahuna, hula, Lomi Lomi, etc. The very idea that anyone could join a workshop and develop kahuna skills within a few weeks, for instance, is considered ridiculous as the traditional kahuna's knowledge depends on a way of life rather than learning.</Text>
1244 </Row>
1245 <!-- -->
1246 <!-- -->
1247 <Row Tag="LOC_RELIGION_IMPERIAL_CREED" Language="zh_Hans_CN">
1248 <Text>帝国主义教</Text>
1249 </Row>
1250 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_IMPERIAL_CREED_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1251 <Text>The Imperial Cult, or the Cult Imperialis in High Gothic, is the official and only state religion of the Imperium of Man, a galaxy-spanning interstellar human empire in tabletop miniature wargame Warhammer 40k. It is devoted to the worship of the Emperor of Mankind as the ascended divinity and saviour of humanity. Those who believe in the Cult's teachings hold that the Emperor is a living spiritual entity and the only true god of Mankind. The Imperial Cult is led by the Adeptus Ministorum, also known as the Ecclesiarchy, who devote their lives to spreading the Word of the Emperor and doing His will.</Text>
1252 </Row>
1253 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_IMPERIAL_CREED_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1254 <Text>Almost all variants on the Imperial Cult are tolerated by the Ecclesiarchy's priests, but all worship of the Emperor must comply with certain Imperial values including, but not limited to: unquestioning political loyalty to the High Lords of Terra and the various agencies of the Adeptus Terra, diligence in carrying out the Emperor's will, belief in the Emperor's ultimate divinity, and conscious contributions to the Imperium's overall well-being, even if this means nothing more than helping to improve one's own homeworld or even just home city or town.</Text>
1255 </Row>
1256 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_IMPERIAL_CREED_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1257 <Text>The precepts of the Imperial Cult, called the Imperial Creed, include the belief that all of humanity must be brought into the Imperium wherever in the galaxy humans live, the absolute abhorrence of sentient aliens as dangers to humanity's rightful domination of the Milky Way Galaxy, and the realisation that the existence of unsanctioned psychic powers and human mutation is a dire threat to the human species which must be controlled or eradicated. All of these precepts have their origins in what the Emperor Himself preached during the Great Crusade of the 30th Millennium, though they ignore the Emperor's most fundamental teaching of the Imperial Truth that He was not divine and that human beings should give up superstition and the trappings of organised religion in favour of scientific rationalism. Yet, because of the existence of Chaos and the true, psychic nature of the Immaterium, the Imperial Cult has ironically proven to be a powerful source of protection for humanity from the dangers presented by the Ruinous Powers.</Text>
1258 </Row>
1259 <!-- -->
1260 <!-- -->
1261 <Row Tag="LOC_RELIGION_THURSDAY" Language="zh_Hans_CN">
1262 <Text>最后的周四</Text>
1263 </Row>
1264 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_THURSDAY_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1265 <Text>Last Thursdayism (alternately Last Tuesdayism! or Last Wednesdayism) is the idea that the universe was created last Thursday, but with the physical appearance of being billions of years old. It's also a counter to the creationism theory. Under Last Thursdayism, books, fossils, light already on the way from distant stars, and literally everything (including your memories of the time before last Thursday) were all formed at the time of creation (last Thursday) in a state such that they appear much older.</Text>
1266 </Row>
1267 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_THURSDAY_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1268 <Text>Last Thursdayism functions both as philosophical point on how our observations may not match with "reality" and a reductio ad absurdum of the young-Earth creationist idea of omphalism: if the world was created 6000 years ago with the appearance of being made billions of years ago, what is there to stop us from claiming it was made Last Thursday?</Text>
1269 </Row>
1270 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_THURSDAY_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1271 <Text>The debate on whether Last Thursdayism is true has raged on ever since the creation of the universe... so technically, last Thursday.</Text>
1272 </Row>
1273 <!-- -->
1274 <!-- -->
1275 <Row Tag="LOC_RELIGION_MUAD_DIB" Language="zh_Hans_CN">
1276 <Text>穆亚德·迪卜的圣战</Text>
1277 </Row>
1278 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MUAD_DIB_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1279 <Text>Dune is a science fiction media franchise that originated with the 1965 novel "Dune" by Frank Herbert. It is frequently cited as the best-selling science fiction novel in history. Herbert wrote five sequels, and the first two were presented as a miniseries in 2003. The Dune universe has also inspired some traditional games and a series of video games. Since 2009, the names of planets from the Dune novels have been adopted for the real-world nomenclature of plains and other features on Saturn's moon Titan.</Text>
1280 </Row>
1281 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MUAD_DIB_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1282 <Text>Paul Atreides is a prominent character in the first two novels in the series, "Dune" and "Dune Messiah", and returns in Children of Dune (1976). The character is brought back as two different gholas in the Brian Herbert/Kevin J. Anderson novels which conclude the original series, Hunters of Dune (2006) and Sandworms of Dune (2007), and appears in the prequels Paul of Dune (2008) and The Winds of Dune (2009). When Paul is accepted into the Fremen, a group of people who inhabit the desert planet Arrakis, he is given the secret "sietch name" (known only to his tribe) Usul, the Fremen word meaning "the base of the pillar". Paul takes "Paul Muad'Dib" as his chosen name of manhood, to be used openly. The Muad'Dib, a species of desert mouse, is admired by Fremen for its ability to survive in the open desert.</Text>
1283 </Row>
1284 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_MUAD_DIB_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1285 <Text>Between the events of "Dune" and "Dune Messiah", the name Muad'Dib becomes a battle cry on the lips of the Fremen army that sweeps across the universe in a jihad in the name of Muad'Dib's religion. The population of the universe sees Muad'Dib as their god, whether they like it or not, and they cannot deny his power religiously. The Fremen culture is irreparably damaged by jihad; the new religion takes shape of rituals that are dependent on Muad'Dib's omnipresence. As Muad'Dib, Paul is the messiah and the Emperor (King of Kings) who gives himself to fate and becomes a martyr to his followers, wanders blinded into the desert to die, later finding emancipation as a heretic of his own church as the Preacher.</Text>
1286 </Row>
1287 <!-- -->
1288 <!-- -->
1289 <Row Tag="LOC_RELIGION_NIKE" Language="zh_Hans_CN">
1290 <Text>耐克哲学</Text>
1291 <Gender>feminine</Gender>
1292 <Plurality>1</Plurality>
1293 </Row>
1294 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NIKE_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1295 <Text>The Nike Philosophy isn't particularly elaborated or complex, it doesn't provide a long list of rules to follow, it doesn't entails particular rituals or practices, it doesn't presume to teach you what is right and what is wrong, and overall there isn't even much that could be said about it. Indeed, the Nike Philosophy is as simple as it is its motto:</Text>
1296 </Row>
1297 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NIKE_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1298 <Text>"Just do it!"</Text>
1299 </Row>
1300 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NIKE_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1301 <Text>It is a very basic principle, but simply believing in it can lead its adherents to achieve which is mistakenly assumed to be impossible. The followers of the Nike Philosophy do not let themselves be swayed by doubts and fears, if they want to achieve something, if they have dreams, no matter how hard they seem to be reached, they simply work hard for it until they succeed. While the Nike Philosophy is tailored around athletes and their competitions, it could be applied to every life situation. The Nike Philosophy is a way of life for those who wish to achieve success and victory.</Text>
1302 </Row>
1303 <!-- -->
1304 <!-- -->
1305 <Row Tag="LOC_RELIGION_NINE_DIVINES" Language="zh_Hans_CN">
1306 <Text>九圣灵</Text>
1307 </Row>
1308 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NINE_DIVINES_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1309 <Text>The Elder Scrolls is a series of action role-playing open world fantasy video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series is known for its elaborate and richly detailed open worlds and its focus on free-form gameplay: Morrowind, Oblivion and Skyrim all won Game of the Year awards from multiple outlets. Within the fictional Elder Scrolls universe, each game takes place on the continent of Tamriel.</Text>
1310 </Row>
1311 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NINE_DIVINES_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1312 <Text>The Imperial Pantheon of the Nine Divines, also the Eight and One, consists of the most important religious order in Tamriel. The religion combines the Eight Divines pantheon created by Alessia with the apotheosized form of the founder of the Third Empire, Tiber Septim (Talos), the ninth Divine. There are six gods and three goddesses. In Cyrodiil, there is a chapel in each major city venerating the divines. There are also wayshrines along the roads that are devoted to the Nine Divines. Many of these gods also appear in various combinations in the pantheons of other cultures.</Text>
1313 </Row>
1314 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NINE_DIVINES_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1315 <Text>Because Talos was not originally one of the Divines, in some religious sects they are referred to as "The Eight And One." Following the signing of the White-Gold Concordat, Talos was effectively removed from the pantheon of the Gods—and The Eight Divines worship resumed. Where required, Thalmor agents from the Third Aldmeri Dominion, ensure that the worship of Talos remains an illegal activity. Emperor Titus Mede II stated in a publication that mortal men such as Talos were never meant to achieve apotheosis. It is for this very reason that the Emperor, and indeed the Empire itself, recognizes that allowing the worship of Talos was a mistake and publicly declares its support of removing Talos worship from Tamriel. It is unknown if whether this public renunciation of Talos' divinity is an act to appease the Thalmor or if this is the Emperor's sincere belief. Whatever the reason, the outlawing of Talos worship is one of the causes of the Stormcloak Rebellion, who see the ban on the worship of Talos as a violation of Skyrim's religious freedom.</Text>
1316 </Row>
1317 <!-- -->
1318 <!-- -->
1319 <Row Tag="LOC_RELIGION_NISAN" Language="zh_Hans_CN">
1320 <Text>尼散</Text>
1321 </Row>
1322 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NISAN_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1323 <Text>Nisan is a country of the Xenogears universe, a role-playing video game developed and published by Square for the PlayStation. It is located on an island in a meteor crater lake on a large island immediately northwest of the Ignas mainland. Traditionally a peaceful and religious country, all the historic queens of Aveh were also called the Holy Mother of the Nisan religious sect. Five hundred years before the start of Xenogears, Nisan was a colony of the Nimrod nation, founded by Sophia and Karellen.</Text>
1324 </Row>
1325 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NISAN_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1326 <Text>Nisan presents an alternative to the religion of the Ethos. While it is unknown when or how the religion started exactly, it bears noting that the original version of Elehayym Van Houten, from the time of the Eldridge's crash and humanity's birth, wore the same religious robes and pendant as Sophia, implying the religion either already existed on the Eldridge, or was created by the Zohar.</Text>
1327 </Row>
1328 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NISAN_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1329 <Text>The Nisan Orthodoxy relates stories and ideas which refer all the way back to Deus itself. Humanity, according to this religion, is nothing but fragmented divinity, a multitude which together could be called God, but only if it works together. Its main symbols are the cross of Nisan, based on the pendant worn by Sophia and the original Elly, but also the imagery of two one-winged angels unable to fly individually. These angels reference the Contact and Antitype, both divine beings who need the other to be complete. The Holy Mother of Nisan is also regarded as a conduit for the divine, an allusion to both the original Elly and Sophia being the Antitype, a manifestation of the divine created by the Zohar.</Text>
1330 </Row>
1331 <!-- -->
1332 <!-- -->
1333 <Row Tag="LOC_RELIGION_NOD" Language="zh_Hans_CN">
1334 <Text>NOD兄弟会</Text>
1335 </Row>
1336 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NOD_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1337 <Text>Command and Conquer is a real-time strategy franchise created by Louis Castle and Brett Sperry in 1995. The first game of the series introduced the warring factions of the Global Defense Initiative (GDI) and the Brotherhood of Nod, fighting over the control of an alien substance known as Tiberium.</Text>
1338 </Row>
1339 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NOD_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1340 <Text>The Brotherhood of Nod (often shortened to "Nod" or the "Brotherhood") is a popular, global, religiously developed movement devoted to the guidance of the elusive and charismatic figure of Kane, and the extraterrestrial Tiberium substance that arrived on Earth in 1995. Although Nod surfaced in 1995 at the time of the substance's arrival, before this date, the Brotherhood was an ancient and secret society claiming to have originated prior to 1800 BC. Reported beliefs include that Kane is an immortal prophet whose guidance dates back through their alleged millennia of secrecy, and that Tiberium is the catalyst for the next stage of human evolution. Nod is linked to the three Abrahamic traditions of Christianity, Islam and Judaism, but its followers do not belong to any of these three traditions. While almost all Nod activity is concerned with complex economic, military and scientific foci, its religiously articulated ideology drives this.</Text>
1341 </Row>
1342 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NOD_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1343 <Text>Sometime after the arrival of Tiberium, Nod was targeted as a terrorist group by the Global Defense Initiative, for actively using the dangerous tiberium substance to fund a military-industrial complex in impoverished regions, primarily Africa, and pursue total domination over the world's peoples and resources. Thereafter, Nod faced off against GDI in four Tiberium Wars, restoring itself after two successive defeats but finally achieved their goals in the two later conflicts. It is worth mentioning that the Brotherhood bears similarities in political design to several modern day and historical terrorist groups and states.</Text>
1344 </Row>
1345 <!-- -->
1346 <!-- -->
1347 <Row Tag="LOC_RELIGION_NUWAUBIAN" Language="zh_Hans_CN">
1348 <Text>努瓦布运动</Text>
1349 </Row>
1350 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NUWAUBIAN_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1351 <Text>Le nuwaubianisme, ou "blackosophie", est un mouvement religieux étrange où se mêlent racisme anti-Blanc, eschatologie Alien et exégèse de l'Ancien Testament. Le mot "Nuwaubu" se trouve dans "The Holy Tablets", un document de 1 700 pages publié par Dwight York, son fondateur, en 1996. Il signifierait diverses choses comme "la bonne manière de vivre comme les êtres suprêmes", "le bon savoir" ou "factologie".</Text>
1352 </Row>
1353 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NUWAUBIAN_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1354 <Text>Si l'on devait résumer le mouvement, on dirait qu'il s'agit d'une secte dirigée par un extra-terrestre auto-proclamé venant de la planète Rizq, qui prépare son retour dans l’espace en compagnie de 144 000 adeptes de la race supérieure noire. C'est probablement aussi l'une des plus riches en couleurs, par son mélange d'un esthétique afrofuturiste, égyptienne et judaïque. Ce mouvement religieux a été classé dans la catégorie "groupe de propagande haineuse" par le Southern Poverty Law Center. Son fondateur fut condamné en 2004 à 135 ans de prison ferme pour détournement de mineur, racket et autres crimes de ce genre.</Text>
1355 </Row>
1356 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_NUWAUBIAN_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1357 <Text>D'après le nuwaubianisme, entre autres: Adam et Eve étaient Noirs, la franc-maçonnerie a été plus ou moins créée par un extraterrestre appelé Yoda qui a aussi influencé George Lucas, les élus noirs descendent en réalité d'une race supérieure extra-terrestre à la peau verte (notamment Osiris et Krishn) qui est devenue noire à cause de la rouille, Nikola Tesla venait de Vénus, l'ange Michael qui a dicté le Coran à Mahomet était un hologramme, le "Day of the Rapture" (nom anglais de l'Apocalypse) signifie en réalité une attaque de "raptors"... c'est-à-dire de dinosaures de type Vélociraptor.</Text>
1358 </Row>
1359 <!-- -->
1360 <!-- -->
1361 <Row Tag="LOC_RELIGION_DOLLAR" Language="zh_Hans_CN">
1362 <Text>消费主义</Text>
1363 </Row>
1364 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DOLLAR_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1365 <Text>Consumerism is a social and economic order and ideology that encourages the acquisition of goods and services in ever-increasing amounts. With the industrial revolution, but particularly in the 20th century, mass production led to an economic crisis: there was overproduction — the supply of goods would grow beyond consumer demand, and so manufacturers turned to planned obsolescence and advertising to increase consumer spending. An early criticism of consumerism is Thorstein Veblen's best known book, "The Theory of the Leisure Class" from 1899, which critically examined newly widespread values and economic institutions emerging along with newly widespread "leisure time" at the turn of the 20th century. In it Veblen "views the activities and spending habits of this leisure class in terms of conspicuous and vicarious consumption and waste. Both are related to the display of status and not to functionality or usefulness."</Text>
1366 </Row>
1367 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DOLLAR_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1368 <Text>Consumerism became a global phenomenon after World War II. In a 2001 Financial Times article, the global advertising firm Young and Rubicam declared that “Brands are the new religion. People turn to them for meaning”. They went on to argue that the ad man is the equivalent of a modern missionary. Their pronouncement was not without foundation. Researchers have documented how Macintosh users bear an eerie resemblance to a religious cult: a tight-knit network of emotionally committed adherents, faith in a “savior” figure (Steve Jobs), and a generalized hostility toward an external “evil” (Microsoft, IBM, etc.). At the risk of piling on Apple Inc., another study focusing on Newton users (the now discontinued digital personal assistant) demonstrated how five key religious mythological themes were present among them: tales of persecution, tales of faith being rewarded, tales of survival, tales of miraculous recovery and tales of resurrection. Finally, marketing researchers have noted that relative to the devout, nominally religious people tend to make trendier consumer choices, place greater importance on brand labels and show a greater willingness to try novel products. All of this provides a background suggesting that consumer behavior and brand loyalty may be functioning psychologically in a manner similar to religion.</Text>
1369 </Row>
1370 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_DOLLAR_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1371 <Text>Consumerism is also one of the religions found in "After the End", a mod from the strategy video game Crusader Kings II which allows to play a character in a 2666 A.D. post-apocalyptic America and rampage/conquer/bring the True Faith the whole continent. In this mod, the followers of Consumerism believe that the Almighty Dollar caused The Event (name given to the Apocalypse) because Americans did not conduct the ritual known as the shopping enough.</Text>
1372 </Row>
1373 <!-- -->
1374 <!-- -->
1375 <Row Tag="LOC_RELIGION_AIRPLANE" Language="zh_Hans_CN">
1376 <Text>宗教意识教会</Text>
1377 </Row>
1378 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_AIRPLANE_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1379 <Text>"Airplane!" (alternatively titled "Flying High!") is a 1980 American satirical disaster film written and directed by David and Jerry Zucker and Jim Abrahams, and produced by Jon Davison. It stars Robert Hays and Julie Hagerty and features Leslie Nielsen, Robert Stack, Lloyd Bridges, Peter Graves, Kareem Abdul-Jabbar, and Lorna Patterson. The film is a parody of the disaster film genre, particularly the 1957 Paramount film "Zero Hour!", from which it borrows the plot and the central characters, as well as many elements from "Airport 1975". The film is known for its use of surreal humor and its fast-paced slapstick comedy, including visual and verbal puns, gags and obscure humor like propeller sound effects for a jet plane.</Text>
1380 </Row>
1381 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_AIRPLANE_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1382 <Text>Ex-fighter pilot Ted Striker is a traumatized war veteran turned taxi driver. Due to his pathological fear of flying and "drinking problem" (being unable to take a drink without splashing it on his face), he has been unable to hold a responsible job. His wartime girlfriend, Elaine Dickinson, now a flight attendant, leaves him before boarding her assigned flight from Los Angeles to Chicago. Ted drops everything and buys a ticket on the same flight to try to win her back.</Text>
1383 </Row>
1384 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_AIRPLANE_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1385 <Text>At some point, two zealots of the Religious Consciousness Church are harrassing passengers, asking for donations in exchange for a flower. At the time, aggressive religious panhandlers, most notably members of the Hare Krishna sect, were stirring anger at airports and other transportation centers across the United States and in the process creating a major constitutional question on the extent to which they can inflict themselves on others in the exercise of religious freedom. At least 20 of the nation's largest airports had tried to bar or restrict solicitations, but in most cases their attempts had been prohibited by the courts on constitutional grounds. Since then, the sect has toned down the missionary zeal from those crazy days of counterculture movement.</Text>
1386 </Row>
1387 <!-- -->
1388 <!-- -->
1389 <Row Tag="LOC_RELIGION_SITH" Language="zh_Hans_CN">
1390 <Text>西斯教</Text>
1391 </Row>
1392 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SITH_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1393 <Text>The Sith are major antagonists in the space opera franchise Star Wars. They are depicted as an ancient monastic and kraterocratic organization of supernaturally gifted warriors driven by an agenda of galactic domination and revenge against their predecessors, the Jedi.</Text>
1394 </Row>
1395 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SITH_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1396 <Text>Sith philosophy lionizes conflict as a catalyst for growth and as a tool for purging the unworthy. Members of the Sith Order are characterized by the desire to seize power by any means necessary, leveraging force (both physical and supernatural), social maneuvering, and political cunning to their advantage. The Sith cultivate a connection to the Dark Side of the Force, which provides them with superhuman power and arcane knowledge, but corrodes their basic capacity for empathy, kindness and love.</Text>
1397 </Row>
1398 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SITH_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1399 <Text>Throughout Star Wars media and in popular culture, the Sith are famous as the dualistic antagonists to the Jedi, an affiliation of altruistic warriors who strive to use their own martial training and connection to the "Light Side" of the Force to promote peace and the common welfare throughout the galaxy. Over their long history, the Sith have established great empires, come close to realizing their ambitions of galactic conquest, and nearly eradicated the Jedi. Ultimately, however, they are self-defeating, their grand plans undone time and again by internal strife, rebellion inspired by their vicious tactics, and the psychologically noxious effects of their dark arts and philosophy. Prominent Sith lords such as Darth Vader and Emperor Palpatine have become pop culture icons of tyranny and terror.</Text>
1400 </Row>
1401 <!-- -->
1402 <!-- -->
1403 <Row Tag="LOC_RELIGION_SPODE" Language="zh_Hans_CN">
1404 <Text>孢子崇拜</Text>
1405 </Row>
1406 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SPODE_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1407 <Text>Spore is a 2008 life simulation real-time strategy single-player sandbox god game developed by Maxis and designed by Will Wright, released for Windows and Mac. Covering many genres including action, real-time strategy, and role-playing games, Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.</Text>
1408 </Row>
1409 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SPODE_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1410 <Text>Spode is the ultimate deity of the Spore Galaxy, he rules over everything and anything and his wrath knows no bounds. His many adepts are known for being extremely distrusting of strangers and they openly show their hostility towards all the unbelievers. Little is known about Spode, even by his very cultists, but the Scrolls of Faith dictate the central beliefs on which this religion is founded. They detail how Spode is almighty and how his teachings will bring enlightenment, as well as instructing that all who reject the ways of Spode must be destroyed. They also state that the Grox are evil and so is 'the false God that will come'. They also tell people to seek the Eye of Spode. This likely refers to the center of the galaxy. The eye has therefore become the most common symbol for the cult of Spode.</Text>
1411 </Row>
1412 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SPODE_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1413 <Text>According to certain prophets, Spode has tentacles. This has led some to conclude that, while the Eye of Spode is the Galactic Core, the tentacles are the arms of the spiral galaxy. This would mean that Spode is the entire Galaxy, but according to another interpretation Spode simply created the Galaxy in his own image.</Text>
1414 </Row>
1415 <!-- -->
1416 <!-- -->
1417 <Row Tag="LOC_RELIGION_SUBGENIUS" Language="zh_Hans_CN">
1418 <Text>亚天才教会</Text>
1419 </Row>
1420 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SUBGENIUS_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1421 <Text>The Church of the SubGenius is a parody religion that satirizes better-known belief systems. It teaches a complex philosophy that focuses on J. R. "Bob" Dobbs, purportedly a salesman from the 1950s, who is revered as a prophet by the Church. SubGenius leaders have developed detailed narratives about Dobbs and his relationship to various gods and conspiracies. Their central deity, Jehovah 1, is accompanied by other gods drawn from ancient mythology and popular fiction. SubGenius literature describes a grand conspiracy that seeks to brainwash the world and oppress Dobbs' followers. In its narratives, the Church presents a blend of cultural references in an elaborate remix of the sources.</Text>
1422 </Row>
1423 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SUBGENIUS_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1424 <Text>Ivan Stang, who co-founded the Church of the SubGenius in the 1970s, serves as its leader and publicist. He has imitated actions of other religious leaders, using the tactic of culture jamming in an attempt to undermine better-known faiths. Church leaders instruct their followers to avoid mainstream commercialism and the belief in absolute truths. The group holds that the quality of "Slack" is of utmost importance—it is never clearly defined. The number of followers is unknown, although the Church's message has been welcomed by college students and artists in the United States. The group is often compared to Discordianism. Journalists often consider the Church to be an elaborate joke, but a few academics have defended it as an honest system of deeply held beliefs.</Text>
1425 </Row>
1426 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_SUBGENIUS_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1427 <Text>The Church of the SubGenius' founders were based in Dallas when they distributed their first document. The SubGenius Foundation moved to Cleveland, Ohio, in 1999. In 2009, Stang claimed that the Church had 40,000 members, but the actual number may have been much lower. As of 2012, becoming a minister in the Church consists of paying a $35 fee; Stang has estimated that there are 10,000 ministers and that the Church's annual income has reached $100,000. In October 2017, The Church moved to Glen Rose, Texas.</Text>
1428 </Row>
1429 <!-- -->
1430 <!-- -->
1431 <Row Tag="LOC_RELIGION_TANASINN" Language="zh_Hans_CN">
1432 <Text>田纳西州教会</Text>
1433 </Row>
1434 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TANASINN_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1435 <Text>Should it live?[NEWLINE]Should it die?[NEWLINE]That is not a problem at all.[NEWLINE][NEWLINE]Life, death, Tanasinn.[NEWLINE]Tanasinn = occult, cult, fascism, death, life, religion... or...?</Text>
1436 </Row>
1437 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TANASINN_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1438 <Text>Tanasinn operates the whole world.[NEWLINE]Tanasinn is the soul of the universe.[NEWLINE]Tanasinn is the bottom of your heart.[NEWLINE]Tanasinn transcends surrealism and realism.[NEWLINE]Tanasinn is inherent in every self.[NEWLINE]Tanasinn is inherent in every structure.[NEWLINE]Tanasinn is inherent in every system.[NEWLINE]Tanasinn is decadent and may cause self-collapse.[NEWLINE]Tanasinn vacumeir alles.[NEWLINE]Tanasinn plays with all elements.</Text>
1439 </Row>
1440 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_TANASINN_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1441 <Text>The Messenger of fear.[NEWLINE]The Child of darkness and confusion.[NEWLINE]The King of infinite decomposition.[NEWLINE]The Khaos.[NEWLINE][NEWLINE]Tanasinn.[NEWLINE][NEWLINE]Tanasinn absodivides the World.[NEWLINE][NEWLINE]Words cannot explain Tanasinn. More accurate: Don't think. Feel and you'll be Tanasinn.</Text>
1442 </Row>
1443 <!-- -->
1444 <!-- -->
1445 <Row Tag="LOC_RELIGION_THELEMIC" Language="zh_Hans_CN">
1446 <Text>泰勒玛</Text>
1447 </Row>
1448 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_THELEMIC_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1449 <Text>Thelema is a social or spiritual philosophy derived from Western esotericism. While it is most often regarded as a religion—a new religious movement in particular — it is also referred to as a philosophy, "religious philosophy", "spiritual philosophy", or "religious matrix". The fundamental principle underlying Thelema, known as the "law of Thelema", is "Do what thou wilt shall be the whole of the Law. Love is the law, love under will." This phrase can be, and usually is, interpreted universally, having moral, mystical, and socio-political implications.</Text>
1450 </Row>
1451 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_THELEMIC_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1452 <Text>Thelema was developed in the early 1900s by Aleister Crowley, an English writer, mystic, and ceremonial magician. He believed himself to be the prophet of a new age, the Æon of Horus, based upon a spiritual experience that he and his wife, Rose Edith, had in Egypt in 1904. By his account, a possibly non-corporeal or "praeterhuman" being that called itself Aiwass contacted him and dictated a text known as The Book of the Law or Liber AL vel Legis, which outlined the principles of Thelema. An adherent of Thelema is a Thelemite.</Text>
1453 </Row>
1454 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_THELEMIC_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1455 <Text>The word "thelema" is the English transliteration of the Koine Greek noun meaning "will", and from the verb meaning "to will, wish, want or purpose." As Crowley developed the religion, he wrote widely on the topic, as well as producing more 'inspired' writing that he collectively termed The Holy Books of Thelema. He also included ideas from occultism, yoga, and both Eastern and Western mysticism, especially the Qabalah. Aspects of Thelema and Crowley's thought in general provided inspiration for the development of Wicca and, to a certain degree, the rise of Modern Paganism as a whole, as well as Scientology, chaos magick and Satanism.</Text>
1456 </Row>
1457 <!-- -->
1458 <!-- -->
1459 <Row Tag="LOC_RELIGION_UNITOLOGY" Language="zh_Hans_CN">
1460 <Text>单位学</Text>
1461 </Row>
1462 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_UNITOLOGY_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1463 <Text>Dead Space is a horror media franchise created by Glen Schofield, developed by Visceral Games and published by Electronic Arts. The franchise centers on a series of video games, and includes two films and a comic book series. The series began in 2008 as an eponymous video game aimed at creating, in Schofield's words, "the most terrifying game we could acquire"; the game was a success and spawned a prequel and later a sequel released in 2011.</Text>
1464 </Row>
1465 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_UNITOLOGY_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1466 <Text>A central theme in the games is the fictional antagonistic cult religion Unitology. Its members are fanatical followers of Michael Altman, who they claim leaked information that the Earth's government was suppressing about the alien artifact called the Marker. Their primary goal is to use this Marker to bring about the so-called "convergence" or "unification". Unitologists believe that human life may have come from space, and that by worshipping the Marker they can achieve eternal life.</Text>
1467 </Row>
1468 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_UNITOLOGY_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1469 <Text>According to the developers, the fictional religion is supposed to represents people's illogical thinking about things they don't understand, such as the Marker and the necromorphs. Unitology has been confirmed to have its own scripture of some kind. While it is not meant as criticism of religion itself, it draws on the falsehoods and corruption that may be hidden inside one. Many players and critics have drawn comparisons between the fictional Unitology and the real-world Scientology: both have science-fiction influences, collected large funds from their members, consist of multiple ranks within their system which determine access to certain information, and host a large number of influential followers such as CEOs and celebrities.</Text>
1470 </Row>
1471 <!-- -->
1472 <!-- -->
1473 <Row Tag="LOC_RELIGION_URSULINE" Language="zh_Hans_CN">
1474 <Text>乌尔苏拉教会</Text>
1475 </Row>
1476 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_URSULINE_CHAPTER_HISTORY_PARA_1" Language="zh_Hans_CN">
1477 <Text>The Ursuline Church is one of the religions found in "After the End", a mod from the strategy video game Crusader Kings II which allows to play a character in a 2666 A.D. post-apocalyptic America and rampage/conquer/bring the True Faith the whole continent. It is a Christian religion that formed from the antediluvian matriarchal Roman Catholic Ursuline Order in Quebec. The Ursulines maintain antediluvian Catholicism in Canada, while refusing to acknowledge the authority of the Pope in New Rome. They are found throughout Francophone Canada and parts of northern Vermont and Canada. It is also found in the Acadien county of Usitukun in southern Nova Scotia.</Text>
1478 </Row>
1479 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_URSULINE_CHAPTER_HISTORY_PARA_2" Language="zh_Hans_CN">
1480 <Text>The Ursulines originated as an antediluvian religious order, patronized by Saint Ursula. Introduced to the Americas during the colonial era, their presence could be found wherever the French colonized. During and shortly after the great cataclysm, Quebecois Roman Catholics, unable to contact old Rome, turned to the Ursuline order for leadership. Since then the Ursulines have served as Quebec's continuation of antediluvian Catholicism, and their followers have steadfastly refused to recognize the American Pope in New Rome.</Text>
1481 </Row>
1482 <Row Tag="LOC_PEDIA_RELIGIONS_PAGE_RELIGION_URSULINE_CHAPTER_HISTORY_PARA_3" Language="zh_Hans_CN">
1483 <Text>Instead, the Ursulines have their own Ursuline See in Quebec led by the Abbess-General in a similar fashion to the Pope. As of 2666, the most famous Ursuline Abbess-General has been Agrippine 'the Maid'. Under her reign the Great Schism between Ursulines and mainstream Catholics would be temporarily mended, until her death in 2304 divided the faiths once again.</Text>
1484 </Row>
1485 <!-- -->
1486 </LocalizedText>
1487</GameData>