· 8 years ago · Jan 25, 2018, 03:42 PM
1achievement_debug : 0 : GAMEDLL|REPLICATED|CHEAT : Turn on achievement debug msgs.
2achievement_disable : 0 : GAMEDLL|REPLICATED|CHEAT : Turn off achievements.
3action_progress_reset_interval : 1.0 : GAMEDLL|CHEAT :
4adrenaline_backpack_speedup : 0.5 : GAMEDLL|REPLICATED|CHEAT : Percent of normal backpack item use duration to use when affected by Adrenaline
5adrenaline_duration : 15.0f : GAMEDLL|REPLICATED|CHEAT :
6adrenaline_health_buffer : 25 : GAMEDLL|REPLICATED|CHEAT :
7adrenaline_revive_speedup : 0.5 : GAMEDLL|CHEAT : Percent of normal revive duration to use when affected by Adrenaline
8adrenaline_run_speed : 260 : GAMEDLL|REPLICATED|CHEAT :
9adsp_alley_min : 122 : LAUNCHER :
10adsp_courtyard_min : 126 : LAUNCHER :
11adsp_debug : 0 : ARCHIVE :
12adsp_door_height : 112 : LAUNCHER :
13adsp_duct_min : 106 : LAUNCHER :
14adsp_hall_min : 110 : LAUNCHER :
15adsp_low_ceiling : 108 : LAUNCHER :
16adsp_opencourtyard_min : 126 : LAUNCHER :
17adsp_openspace_min : 130 : LAUNCHER :
18adsp_openstreet_min : 118 : LAUNCHER :
19adsp_openwall_min : 130 : LAUNCHER :
20adsp_room_min : 102 : LAUNCHER :
21adsp_street_min : 118 : LAUNCHER :
22adsp_tunnel_min : 114 : LAUNCHER :
23adsp_wall_height : 128 : LAUNCHER :
24ai_debug_los : 0 : GAMEDLL|CHEAT : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
25ai_debug_ragdoll_magnets : 0 : LAUNCHER|GAMEDLL :
26ai_debug_shoot_positions : 0 : GAMEDLL|REPLICATED|CHEAT :
27ai_debug_speech : 0 : LAUNCHER|GAMEDLL :
28ai_expression_frametime : 0.05 : LAUNCHER|GAMEDLL : Maximum frametime to still play background expressions.
29ai_expression_optimization : 0 : LAUNCHER|GAMEDLL : Disable npc background expressions when you can't see them.
30ai_force_serverside_ragdoll : 0 : LAUNCHER|GAMEDLL :
31ai_LOS_mode : 0 : LAUNCHER|GAMEDLL|REPLICATED :
32ai_post_frame_navigation : 0 : LAUNCHER|GAMEDLL :
33ai_sequence_debug : 0 : LAUNCHER|GAMEDLL :
34ai_setupbones_debug : 0 : LAUNCHER|GAMEDLL : Shows that bones that are setup every think
35ai_shot_bias_max : 1.0 : LAUNCHER|GAMEDLL|REPLICATED :
36ai_shot_bias_min : -1.0 : LAUNCHER|GAMEDLL|REPLICATED :
37ai_show_hull_attacks : 0 : LAUNCHER|GAMEDLL :
38ai_talk_idle_enabled : 1 : GAMEDLL|CHEAT : Set to 0 to disable TLK_IDLEs on survivors
39ai_use_visibility_cache : 1 : LAUNCHER|GAMEDLL :
40allow_all_bot_survivor_team : 0 : LAUNCHER|GAMEDLL : Allow a survivor team of nothing but bots. Human players are still required for the game to be active.
41allow_weapon_fire_to_use : 0 : GAMEDLL|REPLICATED|CHEAT :
42ammo_adrenaline_max : 1 : LAUNCHER|GAMEDLL|REPLICATED :
43ammo_ammo_pack_max : 1 : LAUNCHER|GAMEDLL|REPLICATED :
44ammo_assaultrifle_max : 360 : LAUNCHER|GAMEDLL|REPLICATED :
45ammo_autoshotgun_max : 90 : LAUNCHER|GAMEDLL|REPLICATED :
46ammo_chainsaw_max : 20 : LAUNCHER|GAMEDLL|REPLICATED :
47ammo_firstaid_max : -1 : LAUNCHER|GAMEDLL|REPLICATED :
48ammo_grenadelauncher_max : 30 : LAUNCHER|GAMEDLL|REPLICATED :
49ammo_huntingrifle_max : 150 : LAUNCHER|GAMEDLL|REPLICATED :
50ammo_m60_max : 0 : LAUNCHER|GAMEDLL|REPLICATED :
51ammo_minigun_max : 800 : LAUNCHER|GAMEDLL|REPLICATED :
52ammo_molotov_max : 1 : LAUNCHER|GAMEDLL|REPLICATED :
53ammo_pack_use_duration : 3 : GAMEDLL|REPLICATED|CHEAT :
54ammo_painpills_max : 1 : LAUNCHER|GAMEDLL|REPLICATED :
55ammo_pipebomb_max : 1 : LAUNCHER|GAMEDLL|REPLICATED :
56ammo_pistol_max : -2 : LAUNCHER|GAMEDLL|REPLICATED :
57ammo_shotgun_max : 56 : LAUNCHER|GAMEDLL|REPLICATED :
58ammo_smg_max : 650 : LAUNCHER|GAMEDLL|REPLICATED :
59ammo_sniperrifle_max : 180 : LAUNCHER|GAMEDLL|REPLICATED :
60ammo_turret_infected_damage : 15 : LAUNCHER|GAMEDLL|REPLICATED : Turret damage per shot against the horde (turret fires at 10Hz)
61ammo_turret_max : 300 : LAUNCHER|GAMEDLL|REPLICATED :
62ammo_turret_pz_damage : 8 : LAUNCHER|GAMEDLL|REPLICATED : Turret damage per shot against player zombies (turret fires at 10Hz)
63ammo_turret_survivor_damage : 1 : LAUNCHER|GAMEDLL|REPLICATED : Turret damage per shot against survivors (turret fires at 10Hz)
64ammo_turret_tank_damage : 40 : LAUNCHER|GAMEDLL|REPLICATED : Turret damage per shot against tanks (turret fires at 10Hz)
65ammo_turret_witch_damage : 16 : LAUNCHER|GAMEDLL|REPLICATED : Turret damage per shot against witches (turret fires at 10Hz)
66ammo_vomitjar_max : 1 : LAUNCHER|GAMEDLL|REPLICATED :
67anim_3wayblend : 1 : LAUNCHER|GAMEDLL|REPLICATED : Toggle the 3-way animation blending code.
68anim_showstate : -1 : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : Show the (client) animation state for the specified entity (-1 for none).
69anim_showstatelog : 0 : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
70async_allow_held_files : 1 : LAUNCHER : Allow AsyncBegin/EndRead()
71async_mode : 0 : LAUNCHER : Set the async filesystem mode (0 = async, 1 = synchronous)
72async_serialize : 0 : LAUNCHER : Force async reads to serialize for profiling
73async_simulate_delay : 0 : LAUNCHER : Simulate a delay of up to a set msec per file operation
74autoaim_max_deflect : 0.99 : LAUNCHER|GAMEDLL :
75autoaim_max_dist : 2160 : LAUNCHER|GAMEDLL :
76autoaim_viewing_client : 1 : LAUNCHER|GAMEDLL :
77blackbox : 1 : LAUNCHER :
78BlendBonesMode : 2 : LAUNCHER|GAMEDLL|REPLICATED :
79boomer_exposed_time_tolerance : 1.0 : GAMEDLL|CHEAT : How long an out-of-range Boomer will tolerate being visible before fleeing
80boomer_leaker_chance : 0 : GAMEDLL|CHEAT :
81boomer_pz_claw_dmg : 4 : GAMEDLL|REPLICATED|CHEAT : Amount of damage done by a PZ boomer's regular melee attack
82boomer_vomit_delay : 1 : GAMEDLL|CHEAT : How long the Boomer waits before he vomits on his target on Normal difficulty
83bot_crouch : 0 : GAMEDLL|CHEAT :
84bot_freeze : 0 : GAMEDLL|CHEAT :
85bot_mimic : 0 : GAMEDLL|REPLICATED|CHEAT :
86bot_mimic_yaw_offset : 180 : GAMEDLL|CHEAT :
87breakable_disable_gib_limit : 0 : LAUNCHER|GAMEDLL :
88breakable_multiplayer : 1 : LAUNCHER|GAMEDLL :
89buddha : 0 : GAMEDLL|NOTIFY|CHEAT : Survivors take damage but won't die
90budget_averages_window : 30 : ARCHIVE : number of frames to look at when figuring out average frametimes
91budget_background_alpha : 128 : ARCHIVE : how translucent the budget panel is
92budget_bargraph_background_alpha : 128 : ARCHIVE : how translucent the budget panel is
93budget_bargraph_range_ms : 16.6666666667 : ARCHIVE : budget bargraph range in milliseconds
94budget_history_numsamplesvisible : 100 : ARCHIVE : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
95budget_history_range_ms : 66.666666667 : ARCHIVE : budget history range in milliseconds
96budget_panel_bottom_of_history_fraction : .25 : ARCHIVE : number between 0 and 1
97budget_panel_height : 384 : ARCHIVE : height in pixels of the budget panel
98budget_panel_width : 512 : ARCHIVE : width in pixels of the budget panel
99budget_panel_x : 0 : ARCHIVE : number of pixels from the left side of the game screen to draw the budget panel
100budget_panel_y : 50 : ARCHIVE : number of pixels from the top side of the game screen to draw the budget panel
101budget_peaks_window : 30 : ARCHIVE : number of frames to look at when figuring out peak frametimes
102budget_show_averages : 0 : ARCHIVE : enable/disable averages in the budget panel
103budget_show_history : 1 : ARCHIVE : turn history graph off and on. . good to turn off on low end
104budget_show_peaks : 1 : ARCHIVE : enable/disable peaks in the budget panel
105bugreporter_console_bytes : 15000 : LAUNCHER : Max # of console bytes to put into bug report body (full text still attached).
106bugreporter_includebsp : 1 : LAUNCHER : Include .bsp for internal bug submissions.
107bugreporter_snapshot_delay : 15 : LAUNCHER : Frames to delay before taking snapshot
108bugreporter_uploadasync : 0 : ARCHIVE : Upload attachments asynchronously
109bugreporter_username : : ARCHIVE : Username to use for bugreporter
110building_cubemaps : 0 : LAUNCHER :
111bullet_ff_through_walls : 0 : LAUNCHER|GAMEDLL|REPLICATED :
112car_alarm_chirp_distance : 350 : LAUNCHER|GAMEDLL :
113car_alarm_chirp_duration : 1 : LAUNCHER|GAMEDLL :
114car_alarm_chirp_interval : 3 : LAUNCHER|GAMEDLL :
115car_alarm_distance : 750 : LAUNCHER|GAMEDLL :
116car_alarm_duration : 15 : LAUNCHER|GAMEDLL :
117cc_norepeat : 5 : LAUNCHER|GAMEDLL : In multiplayer games, don't repeat captions more often than this many seconds.
118cc_showmissing : 0 : LAUNCHER|GAMEDLL|REPLICATED : Show missing closecaption entries.
119chainsaw_attack_cone : 30.0 : GAMEDLL|CHEAT :
120chainsaw_attack_distance : 50.0 : GAMEDLL|CHEAT :
121chainsaw_attack_force : 400.0 : GAMEDLL|CHEAT :
122chainsaw_attract_distance : 500.0 : GAMEDLL|CHEAT :
123chainsaw_damage : 100.0 : GAMEDLL|CHEAT :
124chainsaw_debug : 0 : GAMEDLL|REPLICATED|CHEAT :
125chainsaw_hit_interval : 0.1 : GAMEDLL|CHEAT :
126chainsaw_startup_fadeout_time : 0.1 : GAMEDLL|CHEAT :
127changelevel_inhibit : 0 : GAMEDLL|CHEAT :
128changelevel_pause_interval : 8 : GAMEDLL|CHEAT :
129chet_debug_idle : 0 : LAUNCHER|GAMEDLL|ARCHIVE|CHEAT : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
130cl_allowdownload : 1 : ARCHIVE : Client downloads customization files
131cl_allowupload : 1 : ARCHIVE : Client uploads customization files
132cl_clock_correction : 1 : CHEAT : Enable/disable clock correction on the client.
133cl_clock_correction_adjustment_max_amount : 200 : CHEAT : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
134cl_clock_correction_adjustment_max_offset : 90 : CHEAT : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
135cl_clock_correction_adjustment_min_offset : 10 : CHEAT : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
136cl_clock_correction_force_server_tick : 999 : CHEAT : Force clock correction to match the server tick + this offset (-999 disables it).
137cl_clock_showdebuginfo : 0 : CHEAT : Show debugging info about the clock drift.
138cl_clockdrift_max_ms : 150 : CHEAT : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
139cl_clockdrift_max_ms_threadmode : 0 : CHEAT : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
140cl_cloud_settings : -1 : LAUNCHER|MATERIAL_SYSTEM : Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
141cl_cmdrate : 30 : ARCHIVE|USERINFO|USERINFO : Max number of command packets sent to server per second
142cl_consistencycheck_interval : 180.0 : LAUNCHER|REPLICATED : Perform a consistency check after this amount of time (seconds) has passed since the last.
143cl_downloadfilter : all : ARCHIVE : Determines which files can be downloaded from the server (all, none, nosounds)
144cl_entityreport : 0 : CHEAT : For debugging, draw entity states to console
145cl_failremoteconnections : 0 : LAUNCHER : Force connection attempts to time out
146cl_flushentitypacket : 0 : CHEAT : For debugging. Force the engine to flush an entity packet.
147cl_forcepreload : 0 : ARCHIVE : Whether we should force preloading.
148cl_ignorepackets : 0 : CHEAT : Force client to ignore packets (for debugging).
149cl_interpolate : 1.0 : LAUNCHER|USERINFO|USERINFO : Interpolate entities on the client.
150cl_language : english : USERINFO|USERINFO : Language (from HKCU\Software\Valve\Steam\Language)
151cl_localnetworkbackdoor : 1 : LAUNCHER : Enable network optimizations for single player games.
152cl_logofile : materials/vgui/logos/spray_bullseye.vtf : ARCHIVE : Spraypoint logo decal.
153cl_playback_screenshots : 0 : LAUNCHER : Allows the client to playback screenshot and jpeg commands in demos.
154cl_resend : 6 : DATACACHE : Delay in seconds before the client will resend the 'connect' attempt
155cl_retire_low_priority_lights : 0 : LAUNCHER : Low priority dlights are replaced by high priority ones
156cl_screenshotname : : LAUNCHER : Custom Screenshot name
157cl_showdemooverlay : 0 : LAUNCHER : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
158cl_showevents : 0 : CHEAT : Print event firing info in the console
159cl_showpluginmessages : 1 : ARCHIVE : Allow plugins to display messages to you
160cl_simdbones : 0 : LAUNCHER|GAMEDLL|REPLICATED : Use SIMD bone setup.
161cl_skipslowpath : 0 : CHEAT|SOUNDSYSTEM : Set to 1 to skip any models that don't go through the model fast path
162cl_soundfile : : ARCHIVE : Jingle sound file.
163cl_timeout : 30 : ARCHIVE : After this many seconds without receiving a packet from the server, the client will disconnect itself
164cl_updaterate : 20 : ARCHIVE|USERINFO|USERINFO : Number of packets per second of updates you are requesting from the server
165cl_use_simd_bones : 1 : LAUNCHER|GAMEDLL|REPLICATED : 1 use SIMD bones 0 use scalar bones.
166cl_voice_filter : : LAUNCHER : Filter voice by name substring
167claw_force : 240 : GAMEDLL|REPLICATED|CHEAT : Force with witch the claw shoves other zombies away
168claw_range : 52 : GAMEDLL|REPLICATED|CHEAT : Range of the Claw weapon
169claw_range_down : 70 : GAMEDLL|REPLICATED|CHEAT : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
170claw_swing_duration : 0.2 : GAMEDLL|REPLICATED|CHEAT :
171claw_swing_interval : 1 : GAMEDLL|REPLICATED|CHEAT :
172claw_swing_miss_interval : 0.5 : GAMEDLL|REPLICATED|CHEAT :
173clientport : 27005 : DATACACHE : Host game client port
174closecaption : 0 : ARCHIVE|USERINFO|USERINFO|ARCHIVE_XBOX : Enable close captioning.
175cola_bottles_use_duration : 1.95 : GAMEDLL|REPLICATED|CHEAT :
176cola_bottles_use_range : 75 : GAMEDLL|REPLICATED|CHEAT :
177cola_bottles_use_tolerance : 0.1 : GAMEDLL|REPLICATED|CHEAT :
178collision_shake_amp : 0.2 : LAUNCHER|GAMEDLL :
179collision_shake_freq : 0.5 : LAUNCHER|GAMEDLL :
180collision_shake_time : 0.5 : LAUNCHER|GAMEDLL :
181commentary_available : 1 : LAUNCHER|GAMEDLL : Automatically set by the game when a commentary file is available for the current map.
182common_dps_spew : 0 : LAUNCHER|GAMEDLL :
183common_dps_window : 2.0f : LAUNCHER|GAMEDLL :
184con_drawnotify : 1 : LAUNCHER : Disables drawing of notification area (for taking screenshots).
185con_enable : 0 : ARCHIVE : Allows the console to be activated.
186con_filter_enable : 0 : LAUNCHER|SOUNDSYSTEM : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
187con_filter_text : : LAUNCHER|SOUNDSYSTEM : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
188con_filter_text_out : : LAUNCHER|SOUNDSYSTEM : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
189con_logfile : console.log : LAUNCHER : Console output gets written to this file
190con_notifytime : 8 : LAUNCHER|SOUNDSYSTEM : How long to display recent console text to the upper part of the game window
191con_nprint_bgalpha : 50 : LAUNCHER : Con_NPrint background alpha.
192con_nprint_bgborder : 5 : LAUNCHER : Con_NPrint border size.
193con_timestamp : 0 : LAUNCHER : Prefix console.log entries with timestamps
194con_trace : 0 : LAUNCHER|SOUNDSYSTEM : Print console text to low level printout.
195contimes : 8 : LAUNCHER|SOUNDSYSTEM : Number of console lines to overlay for debugging.
196coop : 0 : LAUNCHER|NOTIFY : Cooperative play.
197cpu_level : 2 : LAUNCHER : CPU Level - Default: High
198cs_ShowStateTransitions : -2 : GAMEDLL|CHEAT : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
199datacachesize : 256 : LAUNCHER : Size in MB.
200deathmatch : 1 : LAUNCHER|NOTIFY : Running a deathmatch server.
201debug_l4dverbose : 1 : LAUNCHER|GAMEDLL : Add more l4d specific data to the bug report.
202debug_materialmodifycontrol : 0 : LAUNCHER|GAMEDLL :
203debug_overlay_fullposition : 0 : LAUNCHER|GAMEDLL :
204debug_physimpact : 0 : LAUNCHER|GAMEDLL :
205debug_touchlinks : 0 : LAUNCHER|GAMEDLL : Spew touch link activity
206debug_visibility_monitor : 0 : GAMEDLL|CHEAT :
207decalfrequency : 10 : LAUNCHER|GAMEDLL|NOTIFY :
208defibrillator_return_to_life_time : 3.0 : GAMEDLL|CHEAT :
209defibrillator_use_duration : 3 : GAMEDLL|REPLICATED|CHEAT :
210demo_avellimit : 2000 : LAUNCHER : Angular velocity limit before eyes considered snapped for demo playback.
211demo_debug : 0 : LAUNCHER : Demo debug info.
212demo_fastforwardfinalspeed : 20 : LAUNCHER : Go this fast when starting to hold FF button.
213demo_fastforwardramptime : 5 : LAUNCHER : How many seconds it takes to get to full FF speed.
214demo_fastforwardstartspeed : 2 : LAUNCHER : Go this fast when starting to hold FF button.
215demo_interplimit : 4000 : LAUNCHER : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
216demo_interpolateview : 1 : LAUNCHER : Do view interpolation during dem playback.
217demo_legacy_rollback : 1 : LAUNCHER : Use legacy view interpolation rollback amount in demo playback.
218demo_pauseatservertick : 0 : LAUNCHER : Pauses demo playback at server tick
219demo_quitafterplayback : 0 : LAUNCHER : Quits game after demo playback.
220demo_recordcommands : 1 : CHEAT : Record commands typed at console into .dem files.
221developer : 0 : LAUNCHER : Set developer message level
222director_adrenaline_density : 6.48 : GAMEDLL|CHEAT : Items per 100 yards square
223director_afk_timeout : 45 : LAUNCHER|GAMEDLL|NOTIFY : Humans idle longer than this many seconds will be forced to spectator mode
224director_ai_tanks : 0 : GAMEDLL|CHEAT :
225director_allow_infected_bots : 1 : LAUNCHER|GAMEDLL : Allow bots to fill empty slots on the infected team
226director_always_allow_wanderers : 0 : GAMEDLL|CHEAT :
227director_ammo_density : 6.48 : GAMEDLL|CHEAT : Items per 100 yards square
228director_build_up_min_interval : 15 : GAMEDLL|CHEAT :
229director_clear_count : 2.0 : GAMEDLL|CHEAT :
230director_clear_timeout : 10.0 : GAMEDLL|CHEAT :
231director_configurable_weapon_spawn_density : -1.0 : GAMEDLL|CHEAT : Items per 100 yards square (-1 to spawn all)
232director_convert_pills : 1 : GAMEDLL|CHEAT :
233director_convert_pills_critical_health : 50 : GAMEDLL|CHEAT :
234director_convert_pills_to_defib_health : 25 : GAMEDLL|CHEAT :
235director_custom_finale_tank_spacing : 10.0 : GAMEDLL|CHEAT :
236director_debug : 0 : GAMEDLL|CHEAT :
237director_debug_revisit : 0 : GAMEDLL|CHEAT :
238director_debug_scavenge_items : 0 : GAMEDLL|CHEAT :
239director_debug_threat_placement : 0 : GAMEDLL|CHEAT :
240director_defibrillator_density : 6.48 : GAMEDLL|CHEAT : Items per 100 yards square
241director_finale_item_cluster_count : 3 : GAMEDLL|CHEAT : How many clusters of items will be populated in the finale
242director_finale_panic_waves : 2 : GAMEDLL|CHEAT :
243director_finale_stage_delay : 5 : GAMEDLL|CHEAT :
244director_force_background : 0 : GAMEDLL|CHEAT : Forces background map population logic for testing
245director_force_tank : 0 : GAMEDLL|CHEAT :
246director_force_witch : 0 : GAMEDLL|CHEAT :
247director_gas_can_density : 6.48 : GAMEDLL|CHEAT : Items per 100 yards square
248director_gauntlet_movement_bonus : 5.0 : GAMEDLL|CHEAT : If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added between mobs.
249director_gauntlet_movement_bonus_max : 30.0 : GAMEDLL|CHEAT : Maximum amount of bonus time you can accumulate from not moving.
250director_gauntlet_movement_threshold : 500.0 : GAMEDLL|CHEAT : If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs.
251director_gauntlet_movement_timer_length : 10.0 : GAMEDLL|CHEAT : If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs.
252director_gauntlet_tank_kite_distance : 3000.0 : GAMEDLL|CHEAT : How far you have to progress after a gauntlet tank spawn before the horde fires up again.
253director_ingress_range : 3000 : GAMEDLL|CHEAT :
254director_intensity_relax_allow_wanderers_threshold : 0.3 : GAMEDLL|CHEAT : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
255director_intensity_relax_allow_wanderers_threshold_expert : 0.8 : GAMEDLL|CHEAT : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
256director_intensity_relax_allow_wanderers_threshold_hard : 0.5 : GAMEDLL|CHEAT : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
257director_intensity_relax_threshold : 0.9 : GAMEDLL|CHEAT : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
258director_intensity_threshold : 0.9 : GAMEDLL|REPLICATED|CHEAT :
259director_item_cluster_range : 50 : GAMEDLL|CHEAT : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
260director_item_placement_method : 1 : GAMEDLL|CHEAT : Which scavenge item placement method to use (0 = old, 1 = new)
261director_item_placement_spew : 0 : GAMEDLL|CHEAT : Whether director item placement should spew a bunch of stats about what it did.
262director_magnum_spawn_density : -1.0 : GAMEDLL|CHEAT : Items per 100 yards square (-1 to spawn all)
263director_max_threat_areas : 4 : GAMEDLL|CHEAT :
264director_melee_weapon_density : 6.48 : GAMEDLL|CHEAT : Items per 100 yards square
265director_min_start_players : 1 : LAUNCHER|GAMEDLL : Freezes players until this # of players have joined, then starts mission
266director_molotov_density : 6.48 : GAMEDLL|CHEAT : Items per 100 yards square
267director_music_dynamic_mob_size : 25 : GAMEDLL|CHEAT : Spawning a mob this large can play music
268director_music_dynamic_mobstop_size : 8 : GAMEDLL|CHEAT : When a mob gets to this size we think about stopping the music
269director_music_dynamic_scanmobstop_size : 3 : GAMEDLL|CHEAT : When see less than this many of a mob, music stops
270director_must_create_all_scavenge_items : 0 : GAMEDLL|CHEAT :
271director_no_bosses : 0 : GAMEDLL|CHEAT : Disable boss spawns
272director_no_death_check : 0 : GAMEDLL|CHEAT : Disable survivor team death ending scenario
273director_no_mobs : 0 : GAMEDLL|CHEAT : Disable mob rushes
274director_no_specials : 0 : GAMEDLL|CHEAT : Disable PZ spawns
275director_no_survivor_bots : 0 : GAMEDLL|CHEAT : Disable filling out the survivor team with bots
276director_num_reserved_wanderers : 0 : GAMEDLL|CHEAT :
277director_output_population_visit : 0 : GAMEDLL|CHEAT :
278director_oxygen_tank_density : 6.48 : GAMEDLL|CHEAT : Items per 100 yards square
279director_pain_pill_density : 6.48 : GAMEDLL|CHEAT : Items per 100 yards square
280director_panic_forever : 0 : GAMEDLL|CHEAT : Panic events never end
281director_panic_wave_pause_max : 7 : GAMEDLL|CHEAT :
282director_panic_wave_pause_min : 5 : GAMEDLL|CHEAT :
283director_per_map_weapon_upgrade_chance : 0.25 : GAMEDLL|CHEAT :
284director_pipe_bomb_density : 6.48 : GAMEDLL|CHEAT : Items per 100 yards square
285director_pistol_density : 4 : GAMEDLL|CHEAT : Items per 100 yards square
286director_propane_tank_density : 6.48 : GAMEDLL|CHEAT : Items per 100 yards square
287director_ready_duration : 60 : GAMEDLL|CHEAT : If nonzero, survivor team has this amount of time to get ready before starting out
288director_ready_radius : 300 : GAMEDLL|CHEAT : The distance survivors can move from the starting weapons during the ready period
289director_relax_max_flow_travel : 3000 : GAMEDLL|CHEAT :
290director_relax_max_interval : 45 : GAMEDLL|CHEAT :
291director_relax_min_interval : 30 : GAMEDLL|CHEAT :
292director_report_screen_delay : 10 : LAUNCHER|GAMEDLL :
293director_scavenge_item_override : 0 : GAMEDLL|CHEAT : Override map-specified item densities with cvar values for tuning
294director_short_finale : 0 : GAMEDLL|CHEAT : Short finale for testing escape vehicles
295director_special_battlefield_respawn_interval : 10 : GAMEDLL|CHEAT :
296director_special_finale_offer_length : 10 : GAMEDLL|CHEAT : How long is given to a player to accept the offer of a special zombie during the finale.
297director_special_initial_spawn_delay_max : 60 : GAMEDLL|CHEAT :
298director_special_initial_spawn_delay_max_extra : 180 : GAMEDLL|CHEAT :
299director_special_initial_spawn_delay_min : 30 : GAMEDLL|CHEAT :
300director_special_original_offer_length : 30 : GAMEDLL|CHEAT : How long is given to the first player to accept the offer of a special zombie.
301director_special_respawn_interval : 45 : GAMEDLL|CHEAT :
302director_spectate_specials : 0 : GAMEDLL|CHEAT : Allow spectating zombies
303director_super_weapon_density : 6.48 : GAMEDLL|CHEAT : Items per 100 yards square
304director_survival_setup_time : 0 : LAUNCHER|GAMEDLL : Time limit to set up before the round auto-starts.
305director_survivor_movement_window : 10.0 : GAMEDLL|CHEAT :
306director_sustain_peak_max_time : 5 : GAMEDLL|CHEAT :
307director_sustain_peak_min_time : 3 : GAMEDLL|CHEAT :
308director_tank_bypass_max_flow_travel : 1500 : GAMEDLL|CHEAT :
309director_tank_checkpoint_interval : 15 : GAMEDLL|CHEAT : Min time after leaving a checkpoint that a tank can spawn
310director_tank_force_offer : 0 : GAMEDLL|CHEAT : Forces the director to offer a tank
311director_tank_lottery_entry_time : 0.1 : GAMEDLL|CHEAT : Time it takes for entry into the tank lottery
312director_tank_lottery_selection_time : 4 : GAMEDLL|CHEAT : Time it takes for selection in the tank lottery
313director_tank_max_interval : 500 : GAMEDLL|CHEAT :
314director_tank_min_interval : 350 : GAMEDLL|CHEAT :
315director_tank_offer_debug : 0 : GAMEDLL|CHEAT :
316director_test_loop : 0 : GAMEDLL|CHEAT : Allow a team of nothing but bots, advance through maps and loop back to start
317director_test_loop_restarts_before_rotate : 4 : GAMEDLL|CHEAT : When looping and rotating, how many times to restart before moving to next campaign
318director_test_loop_rotate_maps : 1 : GAMEDLL|CHEAT : When looping, advance to the next map when reach end of campaign
319director_test_loop_time : 3 : GAMEDLL|CHEAT : When looping, stay in each map for at most the amount of time, in minutes, specified
320director_threat_clear_radius : 500 : GAMEDLL|CHEAT : Prevent wandering zombies within this radius of threats
321director_threat_max_separation : 5000 : GAMEDLL|CHEAT :
322director_threat_min_separation : 5000 : GAMEDLL|CHEAT :
323director_threat_radius : 1000 : GAMEDLL|CHEAT :
324director_transition_timeout : 120 : GAMEDLL|CHEAT : Duration (in seconds) to wait for survivors to transition across changelevels
325director_unfreeze_time : 55 : GAMEDLL|CHEAT : Duration (in seconds) to wait to unfreeze a team after the first player has connected
326director_upgradepack_density : 6.48 : GAMEDLL|CHEAT : Items per 100 yards square
327director_vomitjar_density : 6.48 : GAMEDLL|CHEAT : Items per 100 yards square
328director_vs_convert_pills : 0.5 : LAUNCHER|GAMEDLL : What fraction of pain pills should be converted to health kits in vs mode
329director_weapon_cluster_range : 100 : GAMEDLL|CHEAT : Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types
330disable_dynamic_prop_loading : 0 : GAMEDLL|CHEAT : If non-zero when a map loads, dynamic props won't be loaded
331disable_static_prop_loading : 0 : CHEAT : If non-zero when a map loads, static props won't be loaded
332disp_dynamic : 0 : LAUNCHER :
333dispcoll_drawplane : 0 : LAUNCHER|GAMEDLL :
334display_game_events : 0 : CHEAT :
335displaysoundlist : 0 : LAUNCHER|GAMEDLL :
336dsp_automatic : 0 : LAUNCHER|DEMO :
337dsp_db_min : 80 : LAUNCHER|DEMO :
338dsp_db_mixdrop : 0.5 : LAUNCHER|DEMO :
339dsp_dist_max : 1440.0 : CHEAT|DEMO :
340dsp_dist_min : 0.0 : CHEAT|DEMO :
341dsp_enhance_stereo : 0 : ARCHIVE :
342dsp_facingaway : 0 : LAUNCHER|DEMO :
343dsp_mix_max : 0.8 : LAUNCHER|DEMO :
344dsp_mix_min : 0.2 : LAUNCHER|DEMO :
345dsp_off : 0 : CHEAT :
346dsp_player : 0 : DEMO|DATACACHE :
347dsp_room : 0 : LAUNCHER|DEMO :
348dsp_slow_cpu : 0 : ARCHIVE|DEMO :
349dsp_spatial : 40 : LAUNCHER|DEMO :
350dsp_speaker : 50 : LAUNCHER|DEMO :
351dsp_vol_2ch : 1.0 : LAUNCHER|DEMO :
352dsp_vol_4ch : 0.5 : LAUNCHER|DEMO :
353dsp_vol_5ch : 0.5 : LAUNCHER|DEMO :
354dsp_volume : 0.8 : ARCHIVE|DEMO :
355dsp_water : 14 : LAUNCHER|DEMO :
356dt_ShowPartialChangeEnts : 0 : LAUNCHER : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
357dt_UsePartialChangeEnts : 1 : LAUNCHER : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
358dtwarning : 0 : LAUNCHER : Print data table warnings?
359dtwatchclass : : LAUNCHER : Watch all fields encoded with this table.
360dtwatchent : -1 : LAUNCHER : Watch this entities data table encoding.
361dtwatchvar : : LAUNCHER : Watch the named variable.
362elevator_movedelay : 0.75 : LAUNCHER|GAMEDLL : Time delay for elevator movement start.
363enable_debug_overlays : 1 : GAMEDLL|CHEAT : Enable rendering of debug overlays
364engine_no_focus_sleep : 50 : ARCHIVE :
365ent_debugkeys : : LAUNCHER|GAMEDLL :
366ent_messages_draw : 0 : GAMEDLL|CHEAT : Visualizes all entity input/output activity.
367ent_show_contexts : 0 : LAUNCHER|GAMEDLL : Show entity contexts in ent_text display
368ent_steadystate_batchsize : 20 : LAUNCHER|GAMEDLL : Max number of entities to transmit to player
369ent_steadystate_cooldown : 5.0 : LAUNCHER|GAMEDLL : Time in seconds after player state changes before steady state changes can occur.
370ent_steadystate_delay : 5 : LAUNCHER|GAMEDLL : Time in seconds without network state changes until an entity is considered for trickle updates
371ent_steadystate_enable : 1 : LAUNCHER|GAMEDLL :
372ent_steadystate_interval : 0.1 : LAUNCHER|GAMEDLL : Rate at which entities can be trickled to players
373ent_text_allow_script : 0 : GAMEDLL|CHEAT :
374er_colwidth : 100 : LAUNCHER :
375er_graphwidthfrac : 0.2 : LAUNCHER :
376er_maxname : 14 : LAUNCHER :
377fade_immediately : 0 : GAMEDLL|CHEAT :
378fall_speed_fatal : 720 : LAUNCHER|GAMEDLL :
379fall_speed_safe : 560 : LAUNCHER|GAMEDLL :
380fast_fogvolume : 0 : LAUNCHER :
381fidget_max_interval : 20 : LAUNCHER|GAMEDLL :
382fidget_min_interval : 10 : LAUNCHER|GAMEDLL :
383filesystem_buffer_size : 0 : LAUNCHER : Size of per file buffers. 0 for none
384filesystem_max_stdio_read : 16 : LAUNCHER :
385filesystem_native : 1 : LAUNCHER : Use native FS or STDIO
386filesystem_report_buffered_io : 0 : LAUNCHER :
387filesystem_unbuffered_io : 1 : LAUNCHER :
388filesystem_use_overlapped_io : 1 : LAUNCHER :
389fire_absorbrate : 3 : LAUNCHER|GAMEDLL :
390fire_dmgbase : 3 : LAUNCHER|GAMEDLL :
391fire_dmginterval : 1.0 : LAUNCHER|GAMEDLL :
392fire_dmgscale : 0.1 : LAUNCHER|GAMEDLL :
393fire_extabsorb : 5 : LAUNCHER|GAMEDLL :
394fire_extscale : 12 : LAUNCHER|GAMEDLL :
395fire_growthrate : 1.0 : LAUNCHER|GAMEDLL :
396fire_heatscale : 1.0 : LAUNCHER|GAMEDLL :
397fire_incomingheatscale : 0.1 : LAUNCHER|GAMEDLL :
398fire_maxabsorb : 50 : LAUNCHER|GAMEDLL :
399first_aid_heal_percent : 0.8 : GAMEDLL|CHEAT : Percent of injuries to heal
400first_aid_kit_max_heal : 100 : GAMEDLL|REPLICATED|CHEAT :
401first_aid_kit_use_duration : 5 : GAMEDLL|REPLICATED|CHEAT :
402fish_dormant : 0 : GAMEDLL|REPLICATED|CHEAT : Turns off interactive fish behavior. Fish become immobile and unresponsive.
403flex_expression : - : LAUNCHER|GAMEDLL :
404flex_talk : 0 : LAUNCHER|GAMEDLL :
405fog_enable_water_fog : 1 : CHEAT :
406force_disablex360 : 0 : CHEAT :
407fps_max : 30 : LAUNCHER : Frame rate limiter
408fps_max_splitscreen : 300 : LAUNCHER : Frame rate limiter, splitscreen
409fs_monitor_read_from_pack : 0 : LAUNCHER : 0:Off, 1:Any, 2:Sync only
410fs_report_sync_opens : 0 : LAUNCHER : 0:Off, 1:Always, 2:Not during load
411fs_warning_mode : 0 : LAUNCHER : 0:Off, 1:Warn main thread, 2:Warn other threads
412fuel_barrel_damage_amount : 25 : GAMEDLL|CHEAT :
413fuel_barrel_damage_radius : 400 : GAMEDLL|CHEAT :
414fuel_barrel_debug : 0 : GAMEDLL|CHEAT :
415fuel_barrel_flame_instances : 8 : GAMEDLL|CHEAT :
416fuel_barrel_health : 20 : GAMEDLL|CHEAT :
417fuel_barrel_screen_shake_amplitude : 20 : GAMEDLL|CHEAT :
418fuel_barrel_screen_shake_duration : 1.5 : GAMEDLL|CHEAT :
419fuel_barrel_screen_shake_frequency : 2.5 : GAMEDLL|CHEAT :
420fuel_barrel_screen_shake_radius : 1000 : GAMEDLL|CHEAT :
421func_break_max_pieces : 15 : GAMEDLL|ARCHIVE|REPLICATED :
422func_break_reduction_factor : .5 : LAUNCHER|GAMEDLL :
423func_breakdmg_bullet : 0.5 : LAUNCHER|GAMEDLL :
424func_breakdmg_club : 1.5 : LAUNCHER|GAMEDLL :
425func_breakdmg_explosive : 1.25 : LAUNCHER|GAMEDLL :
426g_cv_phys2_freeze_ragdolls : 0 : LAUNCHER|GAMEDLL|REPLICATED :
427g_debug_constraint_sounds : 0 : GAMEDLL|CHEAT : Enable debug printing about constraint sounds.
428g_debug_doors : 0 : LAUNCHER|GAMEDLL :
429g_debug_npc_vehicle_roles : 0 : LAUNCHER|GAMEDLL :
430g_debug_physcannon : 0 : GAMEDLL|REPLICATED|CHEAT :
431g_debug_ragdoll_removal : 0 : GAMEDLL|REPLICATED|CHEAT :
432g_debug_transitions : 0 : LAUNCHER|GAMEDLL : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
433g_debug_vehiclebase : 0 : GAMEDLL|CHEAT :
434g_debug_vehicleexit : 0 : GAMEDLL|CHEAT :
435g_debug_vehiclesound : 0 : GAMEDLL|CHEAT :
436g_Language : 0 : LAUNCHER|GAMEDLL|REPLICATED :
437g_ragdoll_max_fps : 30 : LAUNCHER|GAMEDLL|REPLICATED : Clients with framerates less than this will reduce the ideal number of ragdolls to display
438g_ragdoll_min_fps : 10 : LAUNCHER|GAMEDLL|REPLICATED : Clients with framerates less than this will only show 1 ragdoll of each type
439gameui_xbox : 0 : LAUNCHER :
440gas_can_use_duration : 2 : GAMEDLL|REPLICATED|CHEAT :
441gascan_spit_time : 2.9 : GAMEDLL|REPLICATED|CHEAT : Gascans can survive this long in spit before they ignite.
442gascan_throw_force : 32 : GAMEDLL|CHEAT :
443gascan_use_range : 65 : GAMEDLL|REPLICATED|CHEAT :
444gascan_use_tolerance : 0.1 : GAMEDLL|REPLICATED|CHEAT :
445gl_amd_occlusion_workaround : 1 : LAUNCHER|SOUNDSYSTEM :
446gl_nvidia_occlusion_workaround : 0 : LAUNCHER|SOUNDSYSTEM :
447god : 0 : GAMEDLL|NOTIFY|CHEAT : Survivors don't take damage
448gpu_level : 3 : LAUNCHER : GPU Level - Default: High
449gpu_mem_level : 2 : LAUNCHER : Memory Level - Default: High
450grenadelauncher_damage : 400 : GAMEDLL|CHEAT :
451grenadelauncher_ff_scale : 0.12 : GAMEDLL|CHEAT : ff scale for grenade launcher damage to other players
452grenadelauncher_ff_scale_self : 0.12 : GAMEDLL|CHEAT : ff scale for grenade launcher damage to other players
453grenadelauncher_force_kill : 2000.0 : GAMEDLL|CHEAT :
454grenadelauncher_radius_kill : 180 : GAMEDLL|CHEAT :
455grenadelauncher_radius_stumble : 250 : GAMEDLL|CHEAT :
456grenadelauncher_show_radius : 0 : GAMEDLL|CHEAT :
457grenadelauncher_startpos_forward : 16.0 : LAUNCHER|GAMEDLL :
458grenadelauncher_startpos_right : 4.0 : LAUNCHER|GAMEDLL :
459grenadelauncher_startpos_up : 0.0 : LAUNCHER|GAMEDLL :
460grenadelauncher_vel_up : 100.0f : LAUNCHER|GAMEDLL :
461grenadelauncher_vel_variance : 10.0 : LAUNCHER|GAMEDLL :
462grenadelauncher_velocity : 1200 : GAMEDLL|CHEAT :
463hack_elevator_z_offset : 10 : GAMEDLL|CHEAT :
464helping_hand_debug : 0 : LAUNCHER|GAMEDLL|REPLICATED :
465hl2_episodic : 0 : LAUNCHER|GAMEDLL|REPLICATED :
466host_flush_threshold : 14 : DATACACHE : Memory threshold below which the host should flush caches between server instances
467host_framerate : 0 : DATACACHE : Set to lock per-frame time elapse.
468host_limitlocal : 0 : LAUNCHER : Apply cl_cmdrate and cl_updaterate to loopback connection
469host_map : c5m5_bridge.bsp : DATACACHE : Current map name.
470host_profile : 0 : LAUNCHER :
471host_showcachemiss : 0 : LAUNCHER : Print a debug message when the client or server cache is missed.
472host_ShowIPCCallCount : 0 : LAUNCHER : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
473host_sleep : 0 : CHEAT : Force the host to sleep a certain number of milliseconds each frame.
474host_speeds : 0 : LAUNCHER : Show general system running times.
475host_syncfps : 0 : LAUNCHER : Synchronize real render time to host_framerate if possible.
476host_thread_mode : 0 : LAUNCHER : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
477host_threaded_sound : 0 : LAUNCHER : Run the sound on a thread (independent of mix)
478host_timescale : 1.0 : REPLICATED|CHEAT : Prescale the clock by this amount.
479host_xbox_e3_restart : 15 : DATACACHE : E3 Demo Restart interval (in minutes).
480hostfile : host.txt : GAMEDLL|DATACACHE : The HOST file to load.
481hostip : -1062731775 : DATACACHE : Host game server ip
482hostname : Left 4 Dead 2 : DATACACHE : Hostname for server.
483hostport : 27015 : DATACACHE : Host game server port
484hunk_track_allocation_types : 0 : CHEAT :
485hunter_committed_attack_range : 75 : GAMEDLL|CHEAT :
486hunter_leap_away_give_up_range : 1000 : GAMEDLL|CHEAT :
487hunter_pounce_air_speed : 700 : GAMEDLL|CHEAT :
488hunter_pounce_loft_rate : .035 : GAMEDLL|CHEAT : Hunter adds this angle/distance when pouncing
489hunter_pounce_max_loft_angle : 45 : GAMEDLL|CHEAT : Maximum loft angle for Hunter Pounce angle adjustment
490hunter_pounce_ready_range : 500 : GAMEDLL|CHEAT : If victim is this close, crouch and get ready
491hunter_pz_claw_dmg : 6 : GAMEDLL|REPLICATED|CHEAT : Amount of damage done by a PZ hunter's regular melee attack
492in_forceuser : 0 : CHEAT : Force user input to this split screen player.
493incendiary_ammo_burn_time : 4.0 : GAMEDLL|CHEAT : Time to burn when hit by incendiary ammo
494inferno_acid_spawn_angle : 120 : GAMEDLL|CHEAT : Angular change from parent
495inferno_child_spawn_interval_multiplier : 1 : GAMEDLL|CHEAT : Amount spawn interval increases for each child
496inferno_child_spawn_max_depth : 4 : GAMEDLL|CHEAT :
497inferno_damage : 40 : GAMEDLL|CHEAT : Damage per second
498inferno_debug : 0 : GAMEDLL|CHEAT :
499inferno_flame_lifetime : 15 : GAMEDLL|CHEAT : Average lifetime of each flame in seconds
500inferno_flame_spacing : 50 : GAMEDLL|CHEAT : Minimum distance between separate flame spawns
501inferno_forward_reduction_factor : 0.9 : GAMEDLL|CHEAT :
502inferno_friendly_fire_duration : 6 : GAMEDLL|CHEAT : For this long, FF is credited back to the thrower.
503inferno_initial_spawn_interval : 0.05 : GAMEDLL|CHEAT : Time between spawning flames for first fire
504inferno_max_child_spawn_interval : 1 : GAMEDLL|CHEAT : Largest time interval for child flame spawning
505inferno_max_flames : 32 : GAMEDLL|CHEAT : Maximum number of flames that can be created
506inferno_max_range : 500 : GAMEDLL|CHEAT : Maximum distance flames can spread from their initial ignition point
507inferno_max_trace_per_tick : 16 : LAUNCHER|GAMEDLL :
508inferno_per_flame_spawn_duration : 5 : GAMEDLL|CHEAT : Duration each new flame will attempt to spawn new flames
509inferno_scorch_decals : 0 : GAMEDLL|CHEAT :
510inferno_spawn_angle : 45 : GAMEDLL|CHEAT : Angular change from parent
511inferno_surface_offset : 20 : GAMEDLL|CHEAT :
512inferno_velocity_decay_factor : 0.2 : GAMEDLL|CHEAT :
513inferno_velocity_factor : 0.003 : GAMEDLL|CHEAT :
514inferno_velocity_normal_factor : 0 : GAMEDLL|CHEAT :
515intensity_averaged_following_decay : 20 : GAMEDLL|CHEAT : Seconds for the 'time averaged intensity' to meet the baseline intensity
516intensity_decay_time : 30 : GAMEDLL|CHEAT : Seconds to decay full intensity to zero
517intensity_enemy_death_far_range : 500 : GAMEDLL|CHEAT :
518intensity_enemy_death_near_range : 150 : GAMEDLL|CHEAT :
519intensity_factor : 0.25 : GAMEDLL|CHEAT : How quickly intensity increases
520intensity_lock : -1 : GAMEDLL|CHEAT : Lock players' intensities at this value
521ip : localhost : DATACACHE : Overrides IP for multihomed hosts
522jockey_pounce_air_speed : 700 : GAMEDLL|CHEAT :
523jockey_pounce_loft_rate : .035 : GAMEDLL|CHEAT : Jockey adds this angle/distance when pouncing
524jockey_pounce_max_loft_angle : 45 : GAMEDLL|CHEAT : Maximum loft angle for Jockey Pounce angle adjustment
525jockey_pz_claw_dmg : 4 : GAMEDLL|REPLICATED|CHEAT : Amount of damage done by a PZ jockey's regular melee attack
526joy_axisbutton_threshold : 0.3 : ARCHIVE : Analog axis range before a button press is registered.
527joy_wingmanwarrior_centerhack : 0 : ARCHIVE : Wingman warrior centering hack.
528joy_xcontroller_found : 0 : LAUNCHER : Automatically set to 1 if an xcontroller has been detected.
529jpeg_quality : 90 : LAUNCHER : jpeg screenshot quality.
530l4d_show_incapupdate : 0 : LAUNCHER|GAMEDLL :
531l4d_show_weaponequip : 0 : LAUNCHER|GAMEDLL :
532l4d_stats_nogameplaycheck : 0 : LAUNCHER|GAMEDLL|REPLICATED : Disable normal check for valid gameplay, send stats regardless.
533l4d_stats_track : 1 : LAUNCHER|GAMEDLL|MATERIAL_SYSTEM : Turn on//off L4D stats tracking.
534l4d1_survivor_give_item : 0 : LAUNCHER|GAMEDLL :
535ladder_autocenter : 1 : LAUNCHER|GAMEDLL|REPLICATED : Auto-center players on ladders.
536ladder_console_controls : 0 : LAUNCHER|GAMEDLL|REPLICATED : Use absolute (up is always up and down always down) ladder controls.
537ladder_horizon : -0.3 : LAUNCHER|GAMEDLL|REPLICATED :
538lightcache_maxmiss : 2 : CHEAT :
539lservercfgfile : listenserver.cfg : LAUNCHER|GAMEDLL :
540map_noareas : 0 : LAUNCHER : Disable area to area connection testing.
541mapcyclefile : mapcycle.txt : LAUNCHER|GAMEDLL : Name of the .txt file used to cycle the maps on multiplayer servers
542mat_360_aa_override : 0.0 : LAUNCHER :
543mat_aaquality : 0 : LAUNCHER :
544mat_antialias : 0 : LAUNCHER :
545mat_bufferprimitives : 1 : LAUNCHER :
546mat_bumpbasis : 0 : CHEAT :
547mat_bumpmap : 1 : LAUNCHER :
548mat_colcorrection_disableentities : 0 : LAUNCHER :
549mat_colcorrection_editor : 0 : LAUNCHER :
550mat_colorcorrection : 1 : LAUNCHER :
551mat_compressedtextures : 1 : LAUNCHER :
552mat_debugalttab : 0 : CHEAT :
553mat_debugdepth : 0 : LAUNCHER :
554mat_debugdepthmode : 0 : LAUNCHER|SOUNDSYSTEM :
555mat_debugdepthval : 128.0f : LAUNCHER|SOUNDSYSTEM :
556mat_debugdepthvalmax : 256.0f : LAUNCHER|SOUNDSYSTEM :
557mat_depthbias_normal : 0.0f : CHEAT :
558mat_depthfeather_enable : 1 : LAUNCHER|SOUNDSYSTEM :
559mat_diffuse : 1 : LAUNCHER :
560mat_disable_fancy_blending : 0 : LAUNCHER|SOUNDSYSTEM :
561mat_disable_lightwarp : 0 : LAUNCHER|SOUNDSYSTEM :
562mat_dof_max_blur_radius : 10 : LAUNCHER|SOUNDSYSTEM :
563mat_dof_quality : 0 : LAUNCHER|SOUNDSYSTEM :
564mat_drawflat : 0 : CHEAT :
565mat_drawTitleSafe : 0 : LAUNCHER : Enable title safe overlay
566mat_dxlevel : 90 : LAUNCHER :
567mat_dynamic_tonemapping : 1 : CHEAT :
568mat_dynamiclightmaps : 0 : CHEAT :
569mat_envmapsize : 128 : LAUNCHER :
570mat_envmaptgasize : 32.0 : LAUNCHER :
571mat_excludetextures : 0 : LAUNCHER :
572mat_fastnobump : 0 : CHEAT :
573mat_fastspecular : 1 : LAUNCHER : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
574mat_fillrate : 0 : CHEAT :
575mat_filterlightmaps : 1 : LAUNCHER :
576mat_filtertextures : 1 : LAUNCHER :
577mat_force_tonemap_scale : 0.0 : CHEAT :
578mat_force_vertexfog : 0 : LAUNCHER|SOUNDSYSTEM :
579mat_forceaniso : 1 : LAUNCHER :
580mat_forcedynamic : 0 : CHEAT :
581mat_forcehardwaresync : 0 : LAUNCHER :
582mat_forcemanagedtextureintohardware : 0 : LAUNCHER|CHEAT :
583mat_fullbright : 0 : CHEAT|SOUNDSYSTEM :
584mat_grain_scale_override : 1.0 : ARCHIVE|SOUNDSYSTEM|ARCHIVE_XBOX :
585mat_hdr_level : 2 : LAUNCHER : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
586mat_hdr_tonemapscale : 1.0 : GAMEDLL|CHEAT : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
587mat_leafvis : 0 : CHEAT : Draw wireframe of current leaf
588mat_leafvisforceleaf : -1 : LAUNCHER|CHEAT : Force the leaf used by mat_leafvis to a particular leaf number.
589mat_levelflush : 1 : LAUNCHER :
590mat_lightmap_pfms : 0 : LAUNCHER|SOUNDSYSTEM : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
591mat_loadtextures : 1 : CHEAT :
592mat_local_contrast_edge_scale_override : -1000.0 : LAUNCHER|SOUNDSYSTEM :
593mat_local_contrast_midtone_mask_override : -1.0 : LAUNCHER|SOUNDSYSTEM :
594mat_local_contrast_scale_override : 0.0 : LAUNCHER|SOUNDSYSTEM :
595mat_local_contrast_vignette_end_override : -1.0 : LAUNCHER|SOUNDSYSTEM :
596mat_local_contrast_vignette_start_override : -1.0 : LAUNCHER|SOUNDSYSTEM :
597mat_luxels : 0 : CHEAT :
598mat_max_worldmesh_vertices : 65536 : LAUNCHER :
599mat_maxframelatency : 1 : LAUNCHER :
600mat_measurefillrate : 0 : CHEAT :
601mat_mipmaptextures : 1 : LAUNCHER :
602mat_monitorgamma : 2.2 : ARCHIVE|ARCHIVE_XBOX : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
603mat_monitorgamma_tv_enabled : 0 : ARCHIVE|ARCHIVE_XBOX :
604mat_monitorgamma_tv_exp : 2.5 : LAUNCHER :
605mat_monitorgamma_tv_range_max : 255 : LAUNCHER :
606mat_monitorgamma_tv_range_min : 16 : LAUNCHER :
607mat_morphstats : 0 : CHEAT :
608mat_motion_blur_enabled : 1 : LAUNCHER :
609mat_motion_blur_percent_of_screen_max : 4.0 : LAUNCHER|SOUNDSYSTEM :
610mat_norendering : 0 : CHEAT :
611mat_normalmaps : 0 : CHEAT :
612mat_normals : 0 : CHEAT :
613mat_parallaxmap : 1 : LAUNCHER :
614mat_parallaxmapsamplesmax : 50 : LAUNCHER|SOUNDSYSTEM :
615mat_parallaxmapsamplesmin : 12 : LAUNCHER|SOUNDSYSTEM :
616mat_phong : 1 : LAUNCHER|SOUNDSYSTEM :
617mat_picmip : 0 : LAUNCHER :
618mat_proxy : 0 : CHEAT :
619mat_queue_mode : -1 : ARCHIVE : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
620mat_queue_report : 0 : ARCHIVE : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
621mat_reducefillrate : 0 : LAUNCHER :
622mat_reduceparticles : 0 : LAUNCHER :
623mat_report_queue_status : 0 : LAUNCHER|SOUNDSYSTEM :
624mat_reversedepth : 0 : CHEAT :
625mat_shadowstate : 1 : LAUNCHER :
626mat_show_texture_memory_usage : FCVAR_NEVER_AS_STRING : NEVER_AS_STRING|CHEAT : Display the texture memory usage on the HUD.
627mat_showenvmapmask : 0 : LAUNCHER :
628mat_showlowresimage : 0 : CHEAT :
629mat_showmiplevels : 0 : CHEAT : color-code miplevels 2: normalmaps, 1: everything else
630mat_softwarelighting : 0 : LAUNCHER :
631mat_softwareskin : 0 : CHEAT :
632mat_specular : 1 : LAUNCHER : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
633mat_spewalloc : 0 : ARCHIVE :
634mat_supportflashlight : -1 : LAUNCHER|CHEAT : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
635mat_surfaceid : 0 : CHEAT :
636mat_surfacemat : 0 : CHEAT :
637mat_tessellation_accgeometrytangents : 0 : CHEAT :
638mat_tessellation_cornertangents : 1 : CHEAT :
639mat_tessellation_update_buffers : 1 : CHEAT :
640mat_tessellationmode : 1 : CHEAT :
641mat_texture_list : 0 : LAUNCHER : For debugging, show a list of used textures per frame
642mat_texture_list_all : FCVAR_NEVER_AS_STRING : LAUNCHER|NEVER_AS_STRING : If this is nonzero, then the texture list panel will show all currently-loaded textures.
643mat_texture_list_all_frames : 2 : LAUNCHER : How many frames to sample texture memory for all textures.
644mat_texture_list_content_path : : ARCHIVE : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
645mat_texture_list_exclude_editing : 0 : LAUNCHER :
646mat_texture_list_view : FCVAR_NEVER_AS_STRING : LAUNCHER|NEVER_AS_STRING : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
647mat_tonemapping_occlusion_use_stencil : 0 : LAUNCHER :
648mat_treesway : 1 : LAUNCHER|SOUNDSYSTEM : Enable/disable vertex shader tree sway
649mat_triplebuffered : 0 : LAUNCHER : This means we want triple buffering if we are fullscreen and vsync'd
650mat_use_compressed_hdr_textures : 1 : LAUNCHER|SOUNDSYSTEM :
651mat_vsync : 1 : LAUNCHER : Force sync to vertical retrace
652mat_wireframe : 0 : CHEAT :
653melee_collateral_shove_count : 16 : GAMEDLL|CHEAT :
654melee_combo_reset_time : 1.2 : GAMEDLL|REPLICATED|CHEAT : Seconds after a swing until we reset the combo activities
655melee_force_scalar : 20 : GAMEDLL|REPLICATED|CHEAT :
656melee_force_scalar_combat_character : 5 : GAMEDLL|REPLICATED|CHEAT :
657melee_range : 70 : GAMEDLL|REPLICATED|CHEAT :
658melee_show_swing : 0 : GAMEDLL|REPLICATED|CHEAT :
659mem_dumpstats : 0 : LAUNCHER : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
660mem_force_flush : 0 : LAUNCHER : Force cache flush of unlocked resources on every alloc
661mem_force_flush_section : : LAUNCHER : Cache section to restrict mem_force_flush
662mem_incremental_compact_rate : .5 : CHEAT : Rate at which to attempt internal heap compation
663mem_level : 2 : LAUNCHER : Memory Level - Default: High
664mem_max_heapsize : 256 : LAUNCHER : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
665mem_max_heapsize_dedicated : 64 : LAUNCHER : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
666mem_min_heapsize : 48 : LAUNCHER : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
667mem_periodicdumps : 0 : LAUNCHER : Write periodic memstats dumps every n seconds.
668mem_test_each_frame : 0 : LAUNCHER : Run heap check at end of every frame
669mem_test_every_n_seconds : 0 : LAUNCHER : Run heap check at a specified interval
670mem_test_quiet : 0 : LAUNCHER : Don't print stats when memtesting
671metamod_version : 1.10.0-devV : SPONLY|NOTIFY : Metamod:Source Version
672miniprofiler_dump : 0 : LAUNCHER :
673mix_dynamic_cull_max_CI_emitters : 0 : GAMEDLL|CHEAT :
674mix_dynamic_debug_CI : 0 : GAMEDLL|CHEAT :
675mix_dynamic_max_CI_emitters : 30 : GAMEDLL|CHEAT :
676mix_dynamic_num_attack_vox_CI : 2 : GAMEDLL|CHEAT :
677mm_basedir : addons\metamod : SPONLY : Metamod:Source Base Folder
678mm_datacenter_delay_mount_frames : 6 : LAUNCHER : How many frames to delay before attempting to mount the xlsp patch.
679mm_datacenter_query_delay : 5 : LAUNCHER : Delay after datacenter update is enabled before data is actually queried.
680mm_datacenter_report_version : 5 : LAUNCHER : Data version to report to DC.
681mm_datacenter_retry_infochunks_attempts : 3 : LAUNCHER : How many times can we retry retrieving each info chunk before failing.
682mm_datacenter_retry_interval : 75 : LAUNCHER : Interval between datacenter stats retries.
683mm_datacenter_update_interval : 3600 : LAUNCHER : Interval between datacenter stats updates.
684mm_events_listeners_validation : 0 : LAUNCHER :
685mm_heartbeat_seconds : 300 : LAUNCHER :
686mm_heartbeat_seconds_xlsp : 60 : LAUNCHER :
687mm_heartbeat_timeout : 10 : LAUNCHER :
688mm_heartbeat_timeout_legacy : 15 : LAUNCHER :
689mm_matchmaking_dlcsquery : 2 : LAUNCHER :
690mm_matchmaking_version : 10 : LAUNCHER :
691mm_pluginsfile : addons\metamod\metaplugins.ini : SPONLY : Metamod:Source Plugins File
692mm_server_search_inet_ping_interval : 1.0 : LAUNCHER : How long to wait between pinging internet server details.
693mm_server_search_inet_ping_refresh : 15 : LAUNCHER : How often to refresh a listed server.
694mm_server_search_inet_ping_timeout : 3.0 : LAUNCHER : How long to wait for internet server details.
695mm_server_search_inet_ping_window : 10 : LAUNCHER : How many servers can be pinged for server details in a batch.
696mm_server_search_lan_ping_duration : 1.0 : LAUNCHER : Duration of LAN discovery ping phase.
697mm_server_search_lan_ping_interval : 0.4 : LAUNCHER : Interval between LAN discovery pings.
698mm_server_search_lan_ports : 27015,27016,27017,27018,27019,27020 : ARCHIVE|DATACACHE : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
699mm_server_search_server_lifetime : 180 : LAUNCHER : How long until a server is no longer returned by the master till we remove it.
700mm_server_search_update_interval : 60 : LAUNCHER : Interval between servers updates.
701mod_check_vcollide : 0 : LAUNCHER : Check all vcollides on load
702mod_dont_load_vertices : 0 : LAUNCHER : For the dedicated server, supress loading model vertex data
703mod_forcedata : 1 : LAUNCHER : Forces all model file data into cache on model load.
704mod_forcetouchdata : 1 : LAUNCHER : Forces all model file data into cache on model load.
705mod_load_anims_async : 0 : LAUNCHER :
706mod_load_fakestall : 0 : LAUNCHER : Forces all ANI file loading to stall for specified ms
707mod_load_mesh_async : 0 : LAUNCHER :
708mod_load_showstall : 0 : LAUNCHER : 1 - show hitches , 2 - show stalls
709mod_load_vcollide_async : 0 : LAUNCHER :
710mod_lock_mdls_on_load : 1 : LAUNCHER :
711mod_lock_meshes_on_load : 1 : LAUNCHER :
712mod_test_mesh_not_available : 0 : LAUNCHER :
713mod_test_not_available : 0 : LAUNCHER :
714mod_test_verts_not_available : 0 : LAUNCHER :
715mod_touchalldata : 1 : LAUNCHER : Touch model data during level startup
716mod_trace_load : 0 : LAUNCHER :
717morph_debug : 0 : LAUNCHER :
718morph_path : 7 : LAUNCHER :
719motd_enabled : 1 : GAMEDLL|DATACACHE : Toggles whether or not to show the MOTD to clients when they connect.
720motdfile : motd.txt : GAMEDLL|DATACACHE : The MOTD file to load.
721mounted_gun_cooldown_time : 60 : GAMEDLL|REPLICATED|CHEAT : Mounted gun cooldown time
722mounted_gun_mount_cooldown_time : 0.5 : GAMEDLL|CHEAT :
723mounted_gun_overheat_penalty_time : 60 : GAMEDLL|CHEAT :
724mounted_gun_overheat_time : 15 : GAMEDLL|REPLICATED|CHEAT : Mouted gun overheat time
725mounted_gun_rate_of_fire : 8 : GAMEDLL|CHEAT :
726mp_allowNPCs : 1 : LAUNCHER|GAMEDLL|NOTIFY :
727mp_allowspectators : 1.0 : LAUNCHER|GAMEDLL|REPLICATED : toggles whether the server allows spectator mode or not
728mp_autocrosshair : 1 : LAUNCHER|GAMEDLL|NOTIFY :
729mp_autokick : 0 : LAUNCHER|GAMEDLL|REPLICATED : Kick idle/team-killing players
730mp_autoteambalance : 1 : LAUNCHER|GAMEDLL|NOTIFY :
731mp_blockstyle : 1 : LAUNCHER|GAMEDLL|REPLICATED : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
732mp_bonusroundtime : 15 : LAUNCHER|GAMEDLL|REPLICATED : Time after round win until round restarts
733mp_buytime : 1.5 : LAUNCHER|GAMEDLL|REPLICATED : How many minutes after round start players can buy items for.
734mp_c4timer : 45 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : how long from when the C4 is armed until it blows
735mp_capdeteriorate_time : 90.0 : LAUNCHER|GAMEDLL|REPLICATED : Time it takes for a full capture point to deteriorate.
736mp_capstyle : 1 : LAUNCHER|GAMEDLL|REPLICATED : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
737mp_chattime : 10 : LAUNCHER|GAMEDLL|REPLICATED : amount of time players can chat after the game is over
738mp_clan_ready_signal : ready : LAUNCHER|GAMEDLL : Text that team leader from each team must speak for the match to begin
739mp_clan_readyrestart : 0 : LAUNCHER|GAMEDLL : If non-zero, game will restart once someone from each team gives the ready signal
740mp_defaultteam : 0 : LAUNCHER|GAMEDLL :
741mp_disable_respawn_times : 0 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED :
742mp_enableroundwaittime : 1 : LAUNCHER|GAMEDLL|REPLICATED : Enable timers to wait between rounds.
743mp_facefronttime : 2 : LAUNCHER|GAMEDLL|REPLICATED : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
744mp_fadetoblack : 0 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : fade a player's screen to black when he dies
745mp_falldamage : 0 : LAUNCHER|GAMEDLL|NOTIFY :
746mp_feetmaxyawrate : 100.0 : GAMEDLL|REPLICATED|CHEAT :
747mp_feetyawrate : 180 : LAUNCHER|GAMEDLL|REPLICATED : How many degrees per second that we can turn our feet or upper body.
748mp_feetyawrate_max : 360 : LAUNCHER|GAMEDLL|REPLICATED : How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw.
749mp_flashlight : 1 : LAUNCHER|GAMEDLL|NOTIFY :
750mp_footsteps : 1 : LAUNCHER|GAMEDLL|NOTIFY :
751mp_forcecamera : 0 : LAUNCHER|GAMEDLL|REPLICATED : Restricts spectator modes for dead players
752mp_forcerespawn : 1 : LAUNCHER|GAMEDLL|NOTIFY :
753mp_fraglimit : 0 : LAUNCHER|GAMEDLL|NOTIFY :
754mp_freezetime : 6 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : how many seconds to keep players frozen when the round starts
755mp_friendlyfire : 1 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Allows team members to injure other members of their team
756mp_gamemode : coop : LAUNCHER|GAMEDLL|REPLICATED : Current game mode, acceptable values are coop, realism, versus, survival, scavenge and holdout; changed using map command, eg: map mapname versus
757mp_humanteam : any : LAUNCHER|GAMEDLL|REPLICATED : Restricts human players to a single team {any, CT, T}
758mp_ik : 1 : LAUNCHER|GAMEDLL|REPLICATED : Use IK on in-place turns.
759mp_limitteams : 2 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Max # of players 1 team can have over another (0 disables check)
760mp_logdetail : 0 : LAUNCHER|GAMEDLL : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
761mp_maxrounds : 0 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : max number of rounds to play before server changes maps
762mp_playerid : 1 : LAUNCHER|GAMEDLL|REPLICATED : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
763mp_playerid_delay : 0 : LAUNCHER|GAMEDLL|REPLICATED : Number of seconds to delay showing information in the status bar
764mp_playerid_hold : 0.25 : LAUNCHER|GAMEDLL|REPLICATED : Number of seconds to keep showing old information in the status bar
765mp_restartgame : 0 : LAUNCHER|GAMEDLL : If non-zero, game will restart in the specified number of seconds
766mp_roundlimit : 3 : GAMEDLL|DATACACHE : Maximum number of rounds
767mp_roundtime : 5 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : How many minutes each round takes.
768mp_showcleanedupents : 0 : LAUNCHER|GAMEDLL|CHEAT : Show entities that are removed on round respawn.
769mp_showgestureslots : 0 : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
770mp_showroundtransitions : 0 : LAUNCHER|GAMEDLL|CHEAT : Show gamestate round transitions.
771mp_slammoveyaw : 0 : LAUNCHER|GAMEDLL|REPLICATED : Force movement yaw along an animation path.
772mp_spawnprotectiontime : 5 : LAUNCHER|GAMEDLL|REPLICATED : Kick players who team-kill within this many seconds of a round restart.
773mp_stalemate_at_timelimit : 0 : LAUNCHER|GAMEDLL|NOTIFY : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
774mp_stalemate_enable : 0 : LAUNCHER|GAMEDLL|NOTIFY : Enable/Disable stalemate mode.
775mp_stalemate_timelimit : 240 : LAUNCHER|GAMEDLL|REPLICATED : Timelimit (in seconds) of the stalemate round.
776mp_startmoney : 800 : LAUNCHER|GAMEDLL|REPLICATED : amount of money each player gets when they reset
777mp_teamlist : hgrunt;scientist : LAUNCHER|GAMEDLL|NOTIFY :
778mp_teamoverride : 1 : LAUNCHER|GAMEDLL :
779mp_teamplay : 0 : LAUNCHER|GAMEDLL|NOTIFY :
780mp_teams_unbalance_limit : 1 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
781mp_timelimit : 0 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : game time per map in minutes
782mp_tkpunish : 0 : LAUNCHER|GAMEDLL|REPLICATED : Will a TK'er be punished in the next round? {0=no, 1=yes}
783mp_tournament : 0 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED :
784mp_waitingforplayers_cancel : 0 : LAUNCHER|GAMEDLL : Set to 1 to end the WaitingForPlayers period.
785mp_waitingforplayers_restart : 0 : LAUNCHER|GAMEDLL : Set to 1 to start or restart the WaitingForPlayers period.
786mp_waitingforplayers_time : 0 : LAUNCHER|GAMEDLL : WaitingForPlayers time length in seconds
787mp_weapon_ak47_price : 2500 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
788mp_weapon_aug_price : 3500 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
789mp_weapon_awp_price : 4750 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
790mp_weapon_deagle_price : 650 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
791mp_weapon_elite_price : 800 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
792mp_weapon_famas_price : 2250 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
793mp_weapon_fiveseven_price : 750 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
794mp_weapon_g3sg1_price : 5000 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
795mp_weapon_galil_price : 2000 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
796mp_weapon_glock_price : 400 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
797mp_weapon_m249_price : 5750 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
798mp_weapon_m3_price : 1700 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
799mp_weapon_m4a1_price : 3100 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
800mp_weapon_mac10_price : 1400 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
801mp_weapon_mp5navy_price : 1500 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
802mp_weapon_p228_price : 600 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
803mp_weapon_p90_price : 2350 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
804mp_weapon_scout_price : 2750 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
805mp_weapon_sg550_price : 4200 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
806mp_weapon_sg552_price : 3500 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
807mp_weapon_tmp_price : 1250 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
808mp_weapon_ump45_price : 1700 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
809mp_weapon_usp_price : 500 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
810mp_weapon_xm1014_price : 3000 : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED :
811mp_weaponstay : 0 : LAUNCHER|GAMEDLL|NOTIFY :
812mp_winlimit : 0 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Max score one team can reach before server changes maps
813music_bank_max_duration : 900 : LAUNCHER|GAMEDLL :
814music_bank_min_duration : 900 : LAUNCHER|GAMEDLL :
815music_calm_min_interval : 45 : GAMEDLL|CHEAT : Minimum time between DisturbingAtmosphere performances
816music_dynamic_action_decay : 10 : GAMEDLL|CHEAT :
817music_dynamic_ambient_decay : 7 : GAMEDLL|CHEAT :
818music_dynamic_ambient_in_max : .8 : GAMEDLL|CHEAT :
819music_dynamic_ambient_in_min : .5 : GAMEDLL|CHEAT :
820music_dynamic_ambient_out_max : 1.0 : GAMEDLL|CHEAT :
821music_dynamic_ambient_out_min : 0.0 : GAMEDLL|CHEAT :
822music_dynamic_ambient_vol_min_alert : 0.4 : GAMEDLL|CHEAT :
823music_dynamic_attack_CI_close_decay : .2 : GAMEDLL|CHEAT :
824music_dynamic_attack_CI_close_distmax : 600 : GAMEDLL|CHEAT :
825music_dynamic_attack_CI_distmax : 2400 : GAMEDLL|CHEAT :
826music_dynamic_attack_CI_near_decay : .2 : GAMEDLL|CHEAT :
827music_dynamic_attack_CI_near_distmax : 300 : GAMEDLL|CHEAT :
828music_dynamic_attack_CI_num : 30 : GAMEDLL|CHEAT :
829music_dynamic_attack_CI_veryclose_decay : .2 : GAMEDLL|CHEAT :
830music_dynamic_attack_CI_veryclose_distmax : 94 : GAMEDLL|CHEAT :
831music_dynamic_calm_decay : 15 : GAMEDLL|CHEAT :
832music_dynamic_CI_sight_decay : 8 : GAMEDLL|CHEAT :
833music_dynamic_damage_decay : 10.0 : GAMEDLL|CHEAT :
834music_dynamic_damage_duck_damage_max : 1.0 : GAMEDLL|CHEAT :
835music_dynamic_damage_duck_damage_min : 0.5 : GAMEDLL|CHEAT :
836music_dynamic_damage_duck_max : 0.37 : GAMEDLL|CHEAT :
837music_dynamic_damage_duck_min : 0.0 : GAMEDLL|CHEAT :
838music_dynamic_damage_increment : .1 : GAMEDLL|CHEAT :
839music_dynamic_debug : 0 : GAMEDLL|CHEAT : Draw parameter meters
840music_dynamic_dodamage_decay : 4 : GAMEDLL|CHEAT :
841music_dynamic_dodamage_increment : .02 : GAMEDLL|CHEAT :
842music_dynamic_gunfire_decay : 1 : GAMEDLL|CHEAT :
843music_dynamic_gunfire_increment : .4 : GAMEDLL|CHEAT :
844music_dynamic_gunfireslow_decay : 3 : GAMEDLL|CHEAT :
845music_dynamic_gunfireslow_increment : .3 : GAMEDLL|CHEAT :
846music_dynamic_mob_action_close_max : 0.42 : GAMEDLL|CHEAT :
847music_dynamic_mob_action_close_min : 0.0 : GAMEDLL|CHEAT :
848music_dynamic_mob_action_decay : 15 : GAMEDLL|CHEAT :
849music_dynamic_mob_action_increment : .1 : GAMEDLL|CHEAT :
850music_dynamic_mob_action_max : 1.0 : GAMEDLL|CHEAT :
851music_dynamic_mob_action_min : 0.0 : GAMEDLL|CHEAT :
852music_dynamic_mob_choir_BPM : 90 : GAMEDLL|CHEAT :
853music_dynamic_mob_choir_interval_beats : 16 : GAMEDLL|CHEAT :
854music_dynamic_mob_choir_interval_randmultmax : 3 : GAMEDLL|CHEAT :
855music_dynamic_mob_damage_max : 1.0 : GAMEDLL|CHEAT :
856music_dynamic_mob_damage_min : 0.6 : GAMEDLL|CHEAT :
857music_dynamic_mob_decay : 15 : GAMEDLL|CHEAT :
858music_dynamic_mob_increment : .1 : GAMEDLL|CHEAT :
859music_dynamic_mob_large : 49 : GAMEDLL|CHEAT : Spawning a large mob
860music_dynamic_mob_max : 1.0 : GAMEDLL|CHEAT :
861music_dynamic_mob_med : 29 : GAMEDLL|CHEAT : Spawning a med mob
862music_dynamic_mob_min : 0.5 : GAMEDLL|CHEAT :
863music_dynamic_mob_small : 20 : GAMEDLL|CHEAT : Spawning a small mob
864music_dynamic_on : 1 : GAMEDLL|CHEAT :
865music_dynamic_PZ_BPM : 80 : GAMEDLL|CHEAT :
866music_dynamic_PZ_interval_randmultmax : 5 : GAMEDLL|CHEAT :
867music_dynamic_scavenge_beat : 1 : GAMEDLL|CHEAT : play beat music during scavenge mode
868music_dynamic_SI_close_distmax : 1200 : GAMEDLL|CHEAT :
869music_dynamic_SI_far_distmin : 1800 : GAMEDLL|CHEAT :
870music_dynamic_SI_inrange_distmax : 2400 : GAMEDLL|CHEAT :
871music_dynamic_solosuccess_damagemin : .3 : GAMEDLL|CHEAT :
872music_dynamic_solosuccess_decay : 4 : GAMEDLL|CHEAT :
873music_dynamic_solosuccess_increment : 1.0 : GAMEDLL|CHEAT :
874music_dynamic_specials_interval_beats : 5 : GAMEDLL|CHEAT :
875music_dynamic_threat_decay : 6 : GAMEDLL|CHEAT :
876music_dynamic_update_interval : .1 : GAMEDLL|CHEAT : interval between music status/action update
877music_dynamic_witch_alert_interval : 37 : GAMEDLL|CHEAT :
878music_dynamic_witch_near_max : 1800 : GAMEDLL|CHEAT :
879music_dynamic_witch_near_min : 360 : GAMEDLL|CHEAT :
880music_intensity_override : -1 : GAMEDLL|REPLICATED|CHEAT : Overrides the player's music intensity track for testing
881music_intensity_threshold : 0.3 : GAMEDLL|REPLICATED|CHEAT :
882music_large_area_reveal_repeat_threshold : 60 : GAMEDLL|CHEAT : The minimum time in seconds between performances of this music
883music_large_area_reveal_threshold : 500000 : GAMEDLL|CHEAT : How much new area must be revealed to trigger the reveal music
884music_manager : 1 : GAMEDLL|CHEAT : Using the new music manager system.
885music_min_pending_threat_time : 10 : GAMEDLL|CHEAT : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
886music_min_safe_time : 3 : GAMEDLL|CHEAT : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
887music_moment_of_silence_repeat_interval : 600 : GAMEDLL|CHEAT : Minimum time between successive MomentOfSilence performances
888music_moment_of_silence_start_delay : 60 : GAMEDLL|CHEAT : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
889name : unnamed : ARCHIVE|USERINFO|PRINTABLEONLY|STUDIORENDER|USERINFO : Current user name
890name2 : unnamed : ARCHIVE|USERINFO|PRINTABLEONLY|PLUGIN|USERINFO : Current user name
891nav_area_bgcolor : 0 0 0 30 : GAMEDLL|CHEAT : RGBA color to draw as the background color for nav areas while editing.
892nav_area_max_size : 50 : GAMEDLL|CHEAT : Max area size created in nav generation
893nav_blockers_can_affect_flow : 1 : GAMEDLL|CHEAT :
894nav_coplanar_slope_limit : 0.99 : GAMEDLL|CHEAT :
895nav_coplanar_slope_limit_displacement : 0.7 : GAMEDLL|CHEAT :
896nav_corner_adjust_adjacent : 18 : GAMEDLL|CHEAT : radius used to raise/lower corners in nearby areas when raising/lowering corners.
897nav_create_area_at_feet : 0 : GAMEDLL|CHEAT : Anchor nav_begin_area Z to editing player's feet
898nav_create_place_on_ground : 0 : GAMEDLL|CHEAT : If true, nav areas will be placed flush with the ground when created by hand.
899nav_debug_blocked : 0 : GAMEDLL|CHEAT :
900nav_debug_finale_area : 0 : GAMEDLL|CHEAT : Show extents of finale area and selected finale center
901nav_displacement_test : 10000 : GAMEDLL|CHEAT : Checks for nodes embedded in displacements (useful for in-development maps)
902nav_drag_selection_volume_zmax_offset : 32 : LAUNCHER|GAMEDLL|REPLICATED : The offset of the nav drag volume top from center
903nav_drag_selection_volume_zmin_offset : 32 : LAUNCHER|GAMEDLL|REPLICATED : The offset of the nav drag volume bottom from center
904nav_draw_limit : 500 : GAMEDLL|CHEAT : The maximum number of areas to draw in edit mode
905nav_edit : 0 : GAMEDLL|CHEAT : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
906nav_flood_select_tolerance : 0 : GAMEDLL|CHEAT : Allowable z distance of selectable areas from the start area.
907nav_flow_max_survivor_climb_height : 66 : GAMEDLL|CHEAT : Maximum Survivor climb-up height used during flow computation
908nav_flow_max_survivor_drop_height : 240 : GAMEDLL|CHEAT : Maximum Survivor drop-down height used during flow computation
909nav_fog_edit : 0 : GAMEDLL|CHEAT :
910nav_generate_fencetops : 1 : GAMEDLL|CHEAT : Autogenerate nav areas on fence and obstacle tops
911nav_generate_fixup_jump_areas : 1 : GAMEDLL|CHEAT : Convert obsolete jump areas into 2-way connections
912nav_generate_incremental_range : 2000 : GAMEDLL|CHEAT :
913nav_generate_incremental_tolerance : 0 : GAMEDLL|CHEAT : Z tolerance for adding new nav areas.
914nav_gui_rebuild : 0 : GAMEDLL|CHEAT : Rebuilds the nav ui windows from scratch every time they're opened
915nav_lying_down_percent : 50 : GAMEDLL|CHEAT : Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area.
916nav_max_auto_area_size : 16384 : GAMEDLL|CHEAT : Max size in x/y of any auto-generated nav area
917nav_max_view_distance : 2000.000000 : GAMEDLL|CHEAT : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
918nav_max_vis_delta_list_length : 64 : GAMEDLL|CHEAT :
919nav_obscure_range : 400 : GAMEDLL|CHEAT :
920nav_potentially_visible_dot_tolerance : 0.98 : GAMEDLL|CHEAT :
921nav_quicksave : 1 : GAMEDLL|CHEAT : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
922nav_recompute_flow_optimization : 1 : GAMEDLL|CHEAT :
923nav_save_history : 10 : LAUNCHER|GAMEDLL : Keep this many backup copies of nav files.
924nav_selected_set_border_color : 100 100 0 255 : GAMEDLL|CHEAT : Color used to draw the selected set borders while editing.
925nav_selected_set_color : 255 255 200 96 : GAMEDLL|CHEAT : Color used to draw the selected set background while editing.
926nav_show_approach_points : 0 : GAMEDLL|CHEAT : Show Approach Points in the Navigation Mesh.
927nav_show_area_info : 0.5 : GAMEDLL|ARCHIVE|CHEAT : Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide)
928nav_show_compass : 0 : GAMEDLL|CHEAT :
929nav_show_connectionblockers : 0 : GAMEDLL|CHEAT : Debug: Show connection blocker models.
930nav_show_danger : 0 : GAMEDLL|CHEAT : Show current 'danger' levels.
931nav_show_light_intensity : 0 : GAMEDLL|CHEAT :
932nav_show_node_grid : 0 : GAMEDLL|CHEAT :
933nav_show_node_id : 0 : GAMEDLL|CHEAT :
934nav_show_nodes : 0 : GAMEDLL|CHEAT :
935nav_show_player_area : 0 : GAMEDLL|CHEAT : Draws the last known area for the given entindex
936nav_show_player_counts : 0 : GAMEDLL|CHEAT : Show current player counts in each area.
937nav_slope_limit : 0.7 : GAMEDLL|CHEAT : The ground unit normal's Z component must be greater than this for nav areas to be generated.
938nav_slope_tolerance : 0.1 : GAMEDLL|CHEAT : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
939nav_snap_to_grid : 0 : GAMEDLL|CHEAT : Snap to the nav generation grid when creating new nav areas
940nav_solid_props : 0 : GAMEDLL|CHEAT : Make props solid to nav generation/editing
941nav_split_place_on_ground : 0 : GAMEDLL|CHEAT : If true, nav areas will be placed flush with the ground when split.
942nav_test_node : 0 : GAMEDLL|CHEAT :
943nav_test_node_crouch : 0 : GAMEDLL|CHEAT :
944nav_test_node_crouch_dir : 4 : GAMEDLL|CHEAT :
945nav_trouble_test_area : 0 : GAMEDLL|CHEAT : If nonzero, tests will be run against this areaID only
946nav_trouble_test_debug_duration : 10 : GAMEDLL|CHEAT :
947nav_trouble_walkable_backtrace : 0 : GAMEDLL|CHEAT :
948nav_update_visibility_on_edit : 0 : GAMEDLL|CHEAT : If nonzero editing the mesh will incrementally recompue visibility
949nb_acceleration : 500 : GAMEDLL|CHEAT :
950nb_allow_avoiding : 1 : GAMEDLL|CHEAT :
951nb_allow_climbing : 1 : GAMEDLL|CHEAT :
952nb_allow_gap_jumping : 1 : GAMEDLL|CHEAT :
953nb_avoid : 2 : LAUNCHER|GAMEDLL : 0=no avoidance, 1=avoid nearest, 2=avoid all
954nb_avoid_interval : 0.5 : LAUNCHER|GAMEDLL : Interval to update nearest for avoidance
955nb_blind : 0 : GAMEDLL|CHEAT : Disable vision
956nb_chase_lead_time : 2.0 : GAMEDLL|CHEAT :
957nb_debug_climbing : 0 : GAMEDLL|CHEAT :
958nb_debug_history : 1 : GAMEDLL|DATACACHE : If true, each bot keeps a history of debug output in memory
959nb_direct_chase_nav_check : 1 : GAMEDLL|CHEAT : Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direct chase.
960nb_friction_forward : 0 : GAMEDLL|CHEAT :
961nb_friction_sideways : 3 : GAMEDLL|CHEAT :
962nb_goal_look_ahead_range : 50 : GAMEDLL|CHEAT :
963nb_gravity : 1000 : GAMEDLL|CHEAT :
964nb_head_aim_settle_duration : 0.3 : GAMEDLL|CHEAT :
965nb_head_aim_steady_max_rate : 100 : GAMEDLL|CHEAT :
966nb_ladder_align_range : 50 : GAMEDLL|CHEAT :
967nb_lean_forward_accel : 100 : GAMEDLL|CHEAT :
968nb_lean_max_angle : 30 : GAMEDLL|CHEAT :
969nb_lean_rate : 3 : GAMEDLL|CHEAT :
970nb_path_draw_inc : 100 : GAMEDLL|CHEAT :
971nb_path_segment_influence_radius : 100 : GAMEDLL|CHEAT :
972nb_player_crouch : 0 : GAMEDLL|CHEAT : Force bots to crouch
973nb_player_move : 1 : GAMEDLL|CHEAT : Prevents bots from moving
974nb_player_move_direct : 0 : LAUNCHER|GAMEDLL :
975nb_player_stop : 0 : GAMEDLL|CHEAT : Stop all NextBotPlayers from updating
976nb_player_walk : 0 : GAMEDLL|CHEAT : Force bots to walk
977nb_saccade_speed : 1000 : GAMEDLL|CHEAT :
978nb_saccade_time : 0.1 : GAMEDLL|CHEAT :
979nb_speed_look_ahead_range : 150 : GAMEDLL|CHEAT :
980nb_stop : 0 : GAMEDLL|REPLICATED|CHEAT : Stop all NextBots
981nb_stuck_dump_filter_entindex : 0 : GAMEDLL|CHEAT : If nonzero, only display stuck data for entities with the given entindex
982nb_stuck_dump_filter_identifier : : GAMEDLL|CHEAT : Only display stuck data for entities whose identifier matches this substring
983nb_stuck_dump_filter_min_duration : 0 : GAMEDLL|CHEAT : Only display stuck data for entities who were stuck longer than this duration
984nb_stuck_dump_filter_time_end : 99999 : GAMEDLL|CHEAT : Do not display stuck data with a timestamp greater than this value
985nb_stuck_dump_filter_time_start : 0 : GAMEDLL|CHEAT : Do not display stuck data with a timestamp less than this value
986nb_stuck_dump_show_details : 0 : GAMEDLL|CHEAT : If nonzero, include more data in stuck display
987nb_stuck_dump_threshold : -1 : GAMEDLL|DATACACHE : If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable
988nb_update_debug : 0 : GAMEDLL|CHEAT :
989nb_update_framelimit : 15 : GAMEDLL|CHEAT :
990nb_update_frequency : .1 : GAMEDLL|CHEAT :
991nb_update_maxslide : 2 : GAMEDLL|CHEAT :
992nb_vision_ignore_survivors : 0 : GAMEDLL|CHEAT :
993nb_vision_notice_hidden_range : 50 : GAMEDLL|CHEAT :
994nb_yaw_rate : 250 : GAMEDLL|CHEAT :
995net_allow_multicast : 1 : ARCHIVE|DATACACHE :
996net_allow_syslink : 1 : LAUNCHER :
997net_blockmsg : none : CHEAT : Discards incoming message: <0|1|name>
998net_chokeloop : 0 : LAUNCHER : Apply bandwidth choke to loopback packets
999net_compresspackets : 1 : LAUNCHER : Use lz compression on game packets.
1000net_compresspackets_minsize : 1000 : LAUNCHER : Don't bother compressing packets below this size.
1001net_compressvoice : 0 : LAUNCHER : Attempt to compress out of band voice payloads (360 only).
1002net_drawslider : 0 : LAUNCHER : Draw completion slider during signon
1003net_droppackets : 0 : CHEAT : Drops next n packets on client
1004net_dumptest : 0 : LAUNCHER :
1005net_fakejitter : 0 : CHEAT : Jitter fakelag packet time
1006net_fakelag : 0 : CHEAT : Lag all incoming network data (including loopback) by this many milliseconds.
1007net_fakeloss : 0 : CHEAT : Simulate packet loss as a percentage (negative means drop 1/n packets)
1008net_maxcleartime : 4.0 : LAUNCHER : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
1009net_maxfilesize : 16 : LAUNCHER : Maximum allowed file size for uploading in MB
1010net_maxfragments : 1200 : LAUNCHER : Max fragment bytes per packet
1011net_maxroutable : 1200 : ARCHIVE|USERINFO|USERINFO : Requested max packet size before packets are 'split'.
1012net_megasnapshot : 1 : LAUNCHER :
1013net_minroutable : 16 : LAUNCHER : Forces larger payloads.
1014net_paranoid : 1 : LAUNCHER :
1015net_public_adr : : DATACACHE : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
1016net_queue_trace : 0 : LAUNCHER|INPUTSYSTEM :
1017net_queued_packet_thread : 1 : LAUNCHER : Use a high priority thread to send queued packets out instead of sending them each frame.
1018net_showdrop : 0 : LAUNCHER : Show dropped packets in console
1019net_showeventlisteners : 0 : LAUNCHER : Show listening addition/removals
1020net_showevents : 0 : LAUNCHER : Dump game events to console (1=client only, 2=all).
1021net_showfragments : 0 : LAUNCHER : Show netchannel fragments
1022net_showmsg : 0 : LAUNCHER : Show incoming message: <0|1|name>
1023net_showpeaks : 0 : LAUNCHER : Show messages for large packets only: <size>
1024net_showreliablesounds : 0 : CHEAT :
1025net_showsplits : 0 : DATACACHE : Show info about packet splits
1026net_showtcp : 0 : LAUNCHER : Dump TCP stream summary to console
1027net_showudp : 0 : DATACACHE : Dump UDP packets summary to console
1028net_showudp_remoteonly : 0 : DATACACHE : Dump non-loopback udp only
1029net_splitpacket_maxrate : 15000 : DATACACHE : Max bytes per second when queueing splitpacket chunks
1030net_splitrate : 1 : DATACACHE : Number of fragments for a splitpacket that can be sent per frame
1031net_steamcnx_allowrelay : 1 : ARCHIVE|DATACACHE : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1)
1032net_steamcnx_debug : 1 : LAUNCHER : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
1033net_steamcnx_enabled : 1 : DATACACHE : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
1034net_usesocketsforloopback : 0 : LAUNCHER : Use network sockets layer even for listen server local player's packets (multiplayer only).
1035next : 0 : CHEAT : Set to 1 to advance to next frame ( when singlestep == 1 )
1036nextlevel : : LAUNCHER|GAMEDLL|NOTIFY : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
1037noclip_fixup : 1 : GAMEDLL|CHEAT :
1038npc_height_adjust : 1 : GAMEDLL|ARCHIVE : Enable test mode for ik height adjustment
1039npc_vphysics : 0 : LAUNCHER|GAMEDLL :
1040old_radiusdamage : 0.0 : LAUNCHER|GAMEDLL|REPLICATED :
1041pain_pills_decay_rate : 0.27 : GAMEDLL|REPLICATED|CHEAT :
1042pain_pills_health_threshold : 99 : GAMEDLL|REPLICATED|CHEAT : Pills can't be used unless total health is less than this amount
1043pain_pills_health_value : 50 : GAMEDLL|REPLICATED|CHEAT :
1044panel_test_title_safe : 0 : CHEAT : Test vgui panel positioning with title safe indentation
1045particle_test_attach_attachment : 0 : GAMEDLL|CHEAT : Attachment index for attachment mode
1046particle_test_attach_mode : follow_attachment : GAMEDLL|CHEAT : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
1047particle_test_file : : GAMEDLL|CHEAT : Name of the particle system to dynamically spawn
1048password : : ARCHIVE|DONTRECORD : Current server access password
1049perf_fire_bullet_firstpredictedonly : 1 : LAUNCHER|GAMEDLL|REPLICATED : Only do effects tracing, etc., first time a CUserCmd is predicted.
1050perf_fire_bullet_single : 0 : LAUNCHER|GAMEDLL|REPLICATED :
1051phys_enable_experimental_optimizations : 0 : LAUNCHER : enable some experimental SIMD/VMX128 optimizations in physics and collision
1052phys_enable_PIX_counters : 1 : LAUNCHER|CHEAT : enable PIX counters
1053phys_enable_query_cache : 1 : LAUNCHER :
1054phys_enable_simd_optimizations : 1 : LAUNCHER : enable some additional SIMD/VMX128 optimizations in physics and collision
1055phys_explosion_force : 7.0 : GAMEDLL|CHEAT :
1056phys_impactforcescale : 1.0 : LAUNCHER|GAMEDLL :
1057phys_penetration_error_time : 10 : LAUNCHER|GAMEDLL : Controls the duration of vphysics penetration error boxes.
1058phys_pushscale : 1 : LAUNCHER|GAMEDLL|REPLICATED :
1059phys_ragdoll_force_magnitude : 0.3 : LAUNCHER|GAMEDLL|REPLICATED :
1060phys_shoot_torque : 100000000 : LAUNCHER|GAMEDLL :
1061phys_speeds : 0 : LAUNCHER|GAMEDLL :
1062phys_stressbodyweights : 5.0 : LAUNCHER|GAMEDLL :
1063phys_timescale : 1 : LAUNCHER|GAMEDLL : Scale time for physics
1064phys_upimpactforcescale : 0.375 : LAUNCHER|GAMEDLL :
1065phys2_air_density : 2 : LAUNCHER :
1066phys2_angular_damping : 0.05 : LAUNCHER :
1067phys2_angular_damping_in_water : 0.5 : LAUNCHER :
1068phys2_artificial_acceleration : 0 : LAUNCHER :
1069phys2_async : 1 : LAUNCHER :
1070phys2_async_server : 0 : LAUNCHER :
1071phys2_buoyancy_damping : 0.5 : LAUNCHER :
1072phys2_buoyancy_factor : 1.2 : LAUNCHER :
1073phys2_buoyancy_version : 0 : LAUNCHER :
1074phys2_buoyant_damping_multiplier : 50 : LAUNCHER :
1075phys2_buoyant_sleep_energy_threshold : 0.5 : LAUNCHER :
1076phys2_ccd_epsilon : 0.01 : LAUNCHER :
1077phys2_clamp_velocity : 10 : LAUNCHER :
1078phys2_cmodels : 1 : LAUNCHER :
1079phys2_contact_report_threshold : 1000 : LAUNCHER :
1080phys2_continuous_cd : 1 : LAUNCHER :
1081phys2_debug_dump_entities : 0 : LAUNCHER|GAMEDLL|REPLICATED :
1082phys2_debug_traceray : 0 : LAUNCHER :
1083phys2_debug_wakeup : 0 : LAUNCHER :
1084phys2_dedicated_thread_pool : 0 : LAUNCHER :
1085phys2_default_friction : 0.75 : LAUNCHER :
1086phys2_default_max_velocity : 40 : CHEAT : max object velocity, m/s
1087phys2_default_wakeup_counter : 0 : LAUNCHER :
1088phys2_dump_exclude_list : 0 : LAUNCHER :
1089phys2_dump_ray_counts : 0 : LAUNCHER :
1090phys2_dump_runtime_sizes : 0 : REPLICATED|CHEAT :
1091phys2_enable : 1 : LAUNCHER :
1092phys2_enable_breakable_constraints : 0 : LAUNCHER :
1093phys2_enable_buoyancy : 1 : LAUNCHER :
1094phys2_enable_deferred_calls : 1 : LAUNCHER :
1095phys2_enable_drives : 1 : LAUNCHER :
1096phys2_enable_energy_sleep_test : 1 : LAUNCHER :
1097phys2_enable_sap_multi : 0 : LAUNCHER :
1098phys2_enable_variable_timestep : 1 : LAUNCHER :
1099phys2_expensive_sync_warning : 320000 : LAUNCHER :
1100phys2_force_apply_magnitude : 1.0 : LAUNCHER :
1101phys2_global_ccd_motion_threshold_multiplier : 0.5 : LAUNCHER :
1102phys2_global_skin_width_multiplier : 1.0 : LAUNCHER :
1103phys2_hack_ignore_level_collision : 0 : LAUNCHER :
1104phys2_hack_ignore_models : 0 : LAUNCHER :
1105phys2_hack_ignore_rays : 0 : LAUNCHER :
1106phys2_hack_print_rays : 0 : LAUNCHER :
1107phys2_hack_replace_bboxes : 0 : LAUNCHER :
1108phys2_level_prefer_polytopes : 0 : LAUNCHER :
1109phys2_linear_damping : 0.0 : LAUNCHER :
1110phys2_linear_damping_in_water : 0.5 : LAUNCHER :
1111phys2_mass_exponent : 1 : LAUNCHER :
1112phys2_max_angular_velocity : 25 : LAUNCHER :
1113phys2_max_length_constraint_anchor : 0.3 : CHEAT :
1114phys2_max_substeps : 2 : LAUNCHER :
1115phys2_max_timestep : 0.02 : LAUNCHER :
1116phys2_mem_debug : 0 : REPLICATED|CHEAT :
1117phys2_merge_static_props : 1 : LAUNCHER|REPLICATED :
1118phys2_num_threads : 4 : LAUNCHER :
1119phys2_preload_models : 1 : REPLICATED|CHEAT :
1120phys2_ragdoll_ccd : 0 : LAUNCHER :
1121phys2_ragdoll_clamp_angular_velocity : 30 : LAUNCHER|GAMEDLL|REPLICATED :
1122phys2_ragdoll_clamp_linear_velocity : 600 : LAUNCHER|GAMEDLL|REPLICATED :
1123phys2_ragdoll_convert_to_capsules : 0 : LAUNCHER :
1124phys2_ragdoll_create_constraints : 1 : LAUNCHER|GAMEDLL|REPLICATED :
1125phys2_ragdoll_default_friction : 0.2 : LAUNCHER :
1126phys2_ragdoll_drive_damping : 1 : LAUNCHER :
1127phys2_ragdoll_drive_spring : 1 : LAUNCHER :
1128phys2_ragdoll_drive_type : 1 : CHEAT : joint PhysX drive type: 0 is none, 1 is position, 2 is velocity, 3 is both
1129phys2_ragdoll_force_magnitude : 5 : LAUNCHER|GAMEDLL|REPLICATED :
1130phys2_ragdoll_iterations : 4 : LAUNCHER :
1131phys2_ragdoll_joint_damping : 0.01 : LAUNCHER :
1132phys2_ragdoll_joint_or : 1.2 : LAUNCHER :
1133phys2_ragdoll_log : 0 : LAUNCHER|GAMEDLL|REPLICATED :
1134phys2_ragdoll_projection_angle : 0.05 : LAUNCHER :
1135phys2_ragdoll_projection_distance : 0.1 : LAUNCHER :
1136phys2_ragdoll_projection_mode : 0 : LAUNCHER :
1137phys2_ragdoll_self_collision : 0 : LAUNCHER :
1138phys2_ragdoll_torque_magnitude : 0.03 : LAUNCHER|GAMEDLL|REPLICATED :
1139phys2_ragdoll_use_boxes : 0 : LAUNCHER :
1140phys2_ragdoll_use_d6_joints : 1 : LAUNCHER :
1141phys2_ragdoll_velocity : 1 : LAUNCHER|GAMEDLL|REPLICATED :
1142phys2_report_asserts : 1 : LAUNCHER :
1143phys2_report_errors : 1 : LAUNCHER :
1144phys2_report_messages : 0 : LAUNCHER :
1145phys2_report_warnings : 1 : LAUNCHER :
1146phys2_res_mgr_break : : LAUNCHER :
1147phys2_scheduler_enable : 1 : LAUNCHER :
1148phys2_scheduler_manual_pools : 0 : LAUNCHER|CHEAT : 0 - auto-balance heuristic, frame sync points aware 1024 - sync-execute +1 - use thread 1 pool +2 - use main thread pool +4 - use alternate pool +8 - always allow all pools, don't mind frame sync points
1149phys2_scheduler_stats : 0 : LAUNCHER :
1150phys2_scheduler_yield : 1 : LAUNCHER :
1151phys2_shadow_port : 1 : CHEAT : Use the ported version of physics shadow controller?
1152phys2_shoot_speed : 250 : LAUNCHER|GAMEDLL :
1153phys2_sim_hw : 0 : LAUNCHER :
1154phys2_sim_thread_mask_client : 1 : LAUNCHER :
1155phys2_sim_thread_mask_server : 4 : LAUNCHER :
1156phys2_sim_thread_stack : 0 : LAUNCHER :
1157phys2_sleep_angular_velocity : 0.1 : LAUNCHER :
1158phys2_sleep_damping : 1 : LAUNCHER :
1159phys2_sleep_energy_threshold : 0.02 : LAUNCHER :
1160phys2_sleep_linear_velocity : 0.1 : LAUNCHER :
1161phys2_solver_batch_size : 16 : LAUNCHER :
1162phys2_support_level : 3 : LAUNCHER :
1163phys2_thread_mask_client : 3 : LAUNCHER :
1164phys2_thread_mask_server : 6 : LAUNCHER :
1165phys2_thread_stack : 256000 : LAUNCHER :
1166phys2_vdb : 0 : CHEAT :
1167phys2_vdb_host : localhost : CHEAT :
1168phys2_version : Version 2.2 (w/scheduler), built Jun 19 2013 16:44:15 : LAUNCHER :
1169phys2_visualize : 0 : LAUNCHER :
1170phys2_water_density_multiplier : 1 : LAUNCHER :
1171phys2_water_single_actor : 1 : LAUNCHER :
1172phys2_water_wakeup_counter : 0.4 : LAUNCHER :
1173phys2_xbox_scheduler : 0 : LAUNCHER :
1174phys2_xbox_scheduler_thread_mask : 62 : LAUNCHER :
1175phys2_xbox_sim_thread_priority : 2 : LAUNCHER : 0 is high, 2 is normal, 4 is low
1176phys2ui_mouse_wheel_scale : 10 : LAUNCHER :
1177physics2_polytope_radius_factor : 1 : LAUNCHER :
1178physicsshadowupdate_render : 0 : LAUNCHER|GAMEDLL :
1179PhysPMC : 0 : LAUNCHER :
1180physx_debug_dll : 0 : CHEAT :
1181physx_subdir : : LAUNCHER :
1182physx_valve_dll : 0 : CHEAT :
1183pipe_bomb_beep_interval_delta : 0.025 : LAUNCHER|GAMEDLL :
1184pipe_bomb_beep_min_interval : 0.1 : LAUNCHER|GAMEDLL :
1185pipe_bomb_initial_beep_interval : 0.5 : LAUNCHER|GAMEDLL :
1186pipe_bomb_shake_amplitude : 50 : LAUNCHER|GAMEDLL :
1187pipe_bomb_shake_radius : 750 : LAUNCHER|GAMEDLL :
1188pipe_bomb_timer_duration : 6 : LAUNCHER|GAMEDLL :
1189pipeline_static_props : 1 : LAUNCHER :
1190player_debug_print_damage : 0 : GAMEDLL|CHEAT : When true, print amount and type of all damage received by player to console.
1191player_incap_use_radius : 96 : GAMEDLL|REPLICATED|CHEAT :
1192player_old_armor : 0 : LAUNCHER|GAMEDLL :
1193player_throwforce : 2000 : GAMEDLL|REPLICATED|CHEAT :
1194player_use_radius : 96 : GAMEDLL|REPLICATED|CHEAT :
1195precache_all_survivors : 0 : GAMEDLL|CHEAT :
1196prop_active_gib_limit : 999999 : LAUNCHER|GAMEDLL :
1197prop_active_gib_max_fade_time : 999999 : LAUNCHER|GAMEDLL :
1198prop_use : 0 : LAUNCHER|GAMEDLL|REPLICATED :
1199props_break_max_pieces : -1 : LAUNCHER|GAMEDLL|REPLICATED : Maximum prop breakable piece count (-1 = model default)
1200props_break_max_pieces_perframe : -1 : LAUNCHER|GAMEDLL|REPLICATED : Maximum prop breakable piece count per frame (-1 = model default)
1201punch_angle_decay_rate : 20 : LAUNCHER|GAMEDLL|REPLICATED :
1202r_AirboatViewDampenDamp : 1.0 : GAMEDLL|NOTIFY|REPLICATED|CHEAT :
1203r_AirboatViewDampenFreq : 7.0 : GAMEDLL|NOTIFY|REPLICATED|CHEAT :
1204r_AirboatViewZHeight : 0.0 : GAMEDLL|NOTIFY|REPLICATED|CHEAT :
1205r_ambientboost : 1 : LAUNCHER : Set to boost ambient term if it is totally swamped by local lights
1206r_ambientfactor : 5 : LAUNCHER : Boost ambient cube by no more than this factor
1207r_ambientfraction : 0.2 : CHEAT : Fraction of direct lighting used to boost lighting when model requests
1208r_ambientlightingonly : 0 : CHEAT : Set this to 1 to light models with only ambient lighting (and no static lighting).
1209r_ambientmin : 0.3 : LAUNCHER : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
1210r_aspectratio : 0 : LAUNCHER :
1211r_avglight : 1 : CHEAT :
1212r_avglightmap : 0 : CHEAT|SOUNDSYSTEM :
1213r_bloomtintb : 0.11 : LAUNCHER|SOUNDSYSTEM :
1214r_bloomtintexponent : 2.2 : LAUNCHER|SOUNDSYSTEM :
1215r_bloomtintg : 0.59 : LAUNCHER|SOUNDSYSTEM :
1216r_bloomtintr : 0.3 : LAUNCHER|SOUNDSYSTEM :
1217r_ClipAreaPortals : 1 : CHEAT :
1218r_colorstaticprops : 0 : CHEAT :
1219r_debugrandomstaticlighting : 0 : CHEAT : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
1220r_decal_cover_count : 4 : LAUNCHER :
1221r_decal_overlap_area : 0.4 : LAUNCHER :
1222r_decal_overlap_count : 3 : LAUNCHER :
1223r_decals : 2048 : LAUNCHER :
1224r_decalstaticprops : 1 : LAUNCHER : Decal static props test
1225r_DispBuildable : 0 : CHEAT :
1226r_DispWalkable : 0 : CHEAT :
1227r_drawbatchdecals : 1 : LAUNCHER : Render decals batched.
1228r_DrawBeams : 1 : CHEAT : 0=Off, 1=Normal, 2=Wireframe
1229r_drawbrushmodels : 1 : CHEAT : Render brush models. 0=Off, 1=Normal, 2=Wireframe
1230r_drawclipbrushes : 0 : CHEAT : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
1231r_drawdecals : 1 : CHEAT : Render decals.
1232r_DrawDisp : 1 : CHEAT : Toggles rendering of displacment maps
1233r_drawentities : 1 : CHEAT :
1234r_drawfuncdetail : 1 : CHEAT : Render func_detail
1235r_drawleaf : -1 : CHEAT : Draw the specified leaf.
1236r_drawlightcache : 0 : CHEAT : 0: off 1: draw light cache entries 2: draw rays
1237r_drawlightinfo : 0 : CHEAT :
1238r_drawlights : 0 : CHEAT :
1239r_drawmodeldecals : 1 : LAUNCHER :
1240r_DrawModelLightOrigin : 0 : CHEAT :
1241r_drawmodelstatsoverlay : 0 : CHEAT :
1242r_drawmodelstatsoverlaydistance : 500 : CHEAT :
1243r_drawmodelstatsoverlaymax : 1.5 : ARCHIVE : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
1244r_drawmodelstatsoverlaymin : 0.1 : ARCHIVE : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
1245r_DrawPortals : 0 : CHEAT :
1246r_drawskybox : 1 : CHEAT :
1247r_DrawSpecificStaticProp : -1 : LAUNCHER :
1248r_drawstaticprops : 1 : CHEAT : 0=Off, 1=Normal, 2=Wireframe
1249r_drawtranslucentworld : 1 : CHEAT :
1250r_drawvgui : 1 : CHEAT : Enable the rendering of vgui panels
1251r_drawworld : 1 : CHEAT : Render the world.
1252r_dscale_basefov : 90 : CHEAT :
1253r_dscale_fardist : 2000 : CHEAT :
1254r_dscale_farscale : 4 : CHEAT :
1255r_dscale_neardist : 100 : CHEAT :
1256r_dscale_nearscale : 1 : CHEAT :
1257r_dynamic : 1 : DATACACHE :
1258r_dynamiclighting : 1 : CHEAT :
1259r_entity : -1 : LAUNCHER|CHEAT :
1260r_eyeglintlodpixels : 20.0 : LAUNCHER : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
1261r_eyemove : 1 : ARCHIVE :
1262r_eyes : 1 : LAUNCHER :
1263r_eyeshift_x : 0 : ARCHIVE :
1264r_eyeshift_y : 0 : ARCHIVE :
1265r_eyeshift_z : 0 : ARCHIVE :
1266r_eyesize : 0 : ARCHIVE :
1267r_fastzreject : 0 : LAUNCHER : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
1268r_fastzrejectdisp : 0 : LAUNCHER : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
1269r_flashlightbrightness : 0.25 : CHEAT|SOUNDSYSTEM :
1270r_flashlightclip : 0 : CHEAT :
1271r_flashlightculldepth : 1 : LAUNCHER :
1272r_flashlightdepthtexture : 1 : LAUNCHER :
1273r_flashlightdrawclip : 0 : CHEAT :
1274r_flashlightdrawdepth : 0 : LAUNCHER :
1275r_flashlightdrawfrustumbbox : 0 : LAUNCHER :
1276r_flashlightdrawsweptbbox : 0 : LAUNCHER :
1277r_flashlightnodraw : 0 : LAUNCHER :
1278r_flashlightrender : 1 : LAUNCHER :
1279r_flashlightrendermodels : 1 : LAUNCHER :
1280r_flashlightrenderworld : 1 : LAUNCHER :
1281r_flashlightscissor : 1 : LAUNCHER|SOUNDSYSTEM :
1282r_flashlightupdatedepth : 1 : LAUNCHER :
1283r_flex : 1 : LAUNCHER :
1284r_ForceRestore : 0 : LAUNCHER :
1285r_frustumcullworld : 1 : LAUNCHER :
1286r_glint_alwaysdraw : 0 : LAUNCHER :
1287r_glint_procedural : 0 : LAUNCHER :
1288r_hunkalloclightmaps : 1 : LAUNCHER :
1289r_hwmorph : 0 : CHEAT :
1290r_itemblinkmax : .3 : CHEAT :
1291r_itemblinkrate : 4.5 : CHEAT :
1292r_JeepFOV : 90 : GAMEDLL|REPLICATED|CHEAT :
1293r_JeepViewDampenDamp : 1.0 : GAMEDLL|NOTIFY|REPLICATED|CHEAT :
1294r_JeepViewDampenFreq : 7.0 : GAMEDLL|NOTIFY|REPLICATED|CHEAT :
1295r_JeepViewZHeight : 10.0 : GAMEDLL|NOTIFY|REPLICATED|CHEAT :
1296r_lightaverage : 1 : LAUNCHER : Activates/deactivate light averaging
1297r_lightcache_numambientsamples : 162 : CHEAT : number of random directions to fire rays when computing ambient lighting
1298r_lightcache_radiusfactor : 1 : CHEAT : Allow lights to influence lightcaches beyond the lights' radii
1299r_lightcache_zbuffercache : 0 : LAUNCHER :
1300r_lightcachecenter : 1 : CHEAT :
1301r_lightcachemodel : -1 : CHEAT :
1302r_lightinterp : 5 : CHEAT : Controls the speed of light interpolation, 0 turns off interpolation
1303r_lightmap : -1 : CHEAT|SOUNDSYSTEM :
1304r_lightstyle : -1 : CHEAT|SOUNDSYSTEM :
1305r_lightwarpidentity : 0 : CHEAT|SOUNDSYSTEM :
1306r_lockpvs : 0 : CHEAT : Lock the PVS so you can fly around and inspect what is being drawn.
1307r_lod : -1 : LAUNCHER :
1308r_maxdlights : 32 : LAUNCHER :
1309r_maxmodeldecal : 50 : LAUNCHER :
1310r_maxnewsamples : 6 : LAUNCHER :
1311r_maxsampledist : 128 : LAUNCHER :
1312r_minlightmap : 0 : LAUNCHER|SOUNDSYSTEM :
1313r_minnewsamples : 3 : LAUNCHER :
1314r_modelwireframedecal : 0 : CHEAT :
1315r_nohw : 0 : CHEAT :
1316r_norefresh : 0 : LAUNCHER :
1317r_nosw : 0 : CHEAT :
1318r_novis : 0 : CHEAT : Turn off the PVS.
1319r_occludeemaxarea : 0 : LAUNCHER : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
1320r_occluderminarea : 0 : LAUNCHER : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
1321r_occludermincount : 0 : LAUNCHER : At least this many occluders will be used, no matter how big they are.
1322r_occlusion : 1 : LAUNCHER : Activate/deactivate the occlusion system.
1323r_occlusionspew : 0 : CHEAT : Activate/deactivates spew about what the occlusion system is doing.
1324r_oldlightselection : 0 : CHEAT : Set this to revert to HL2's method of selecting lights
1325r_overlayfadeenable : 0 : LAUNCHER :
1326r_overlayfademax : 2000 : LAUNCHER :
1327r_overlayfademin : 1750 : LAUNCHER :
1328r_overlaywireframe : 0 : LAUNCHER :
1329r_partition_level : -1 : CHEAT : Displays a particular level of the spatial partition system. Use -1 to disable it.
1330r_portalscloseall : 0 : LAUNCHER :
1331r_portalsopenall : 0 : CHEAT : Open all portals
1332r_proplightingfromdisk : 1 : LAUNCHER : 0=Off, 1=On, 2=Show Errors
1333r_proplightingpooling : -1.0 : CHEAT : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
1334r_queued_decals : 0 : LAUNCHER : Offloads a bit of decal rendering setup work to the material system queue when enabled.
1335r_radiosity : 4 : CHEAT : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
1336r_randomflex : 0 : CHEAT :
1337r_renderoverlayfragment : 1 : LAUNCHER :
1338r_rootlod : 0 : LAUNCHER|SOUNDSYSTEM : Root LOD
1339r_shadowids : 0 : CHEAT :
1340r_shadowlod : -1 : LAUNCHER :
1341r_shadowlodbias : 2 : LAUNCHER :
1342r_shadowrendertotexture : 0 : LAUNCHER :
1343r_shadows : 1 : LAUNCHER :
1344r_shadows_gamecontrol : -1 : CHEAT :
1345r_shadowwireframe : 0 : CHEAT :
1346r_showenvcubemap : 0 : CHEAT :
1347r_ShowViewerArea : 0 : LAUNCHER :
1348r_showz_power : 1.0f : CHEAT|SOUNDSYSTEM :
1349r_skin : 0 : CHEAT :
1350r_slowpathwireframe : 0 : CHEAT :
1351r_snapportal : -1 : LAUNCHER :
1352r_spray_lifetime : 10 : LAUNCHER : Number of rounds player sprays are visible
1353r_staticlight_streams : 1 : LAUNCHER :
1354r_staticprop_lod : -1 : LAUNCHER :
1355r_staticpropinfo : 0 : LAUNCHER :
1356r_teeth : 1 : LAUNCHER :
1357r_threaded_shadow_clip : 0 : LAUNCHER :
1358r_unloadlightmaps : 0 : LAUNCHER :
1359r_vehicleBrakeRate : 1.5 : GAMEDLL|CHEAT :
1360r_VehicleViewDampen : 1 : GAMEDLL|NOTIFY|REPLICATED|CHEAT :
1361r_visambient : 0 : LAUNCHER : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
1362r_visocclusion : 0 : CHEAT : Activate/deactivate wireframe rendering of what the occlusion system is doing.
1363r_visualizelighttraces : 0 : CHEAT :
1364r_visualizelighttracesshowfulltrace : 0 : CHEAT :
1365r_visualizetraces : 0 : CHEAT :
1366r_worldlightmin : 0.0002 : LAUNCHER :
1367r_worldlights : 3 : LAUNCHER : number of world lights to use per vertex
1368radius_damage_show_hits : 0 : GAMEDLL|REPLICATED|CHEAT :
1369ragdoll_collide : 0 : LAUNCHER|GAMEDLL|REPLICATED :
1370ragdoll_door_uncollide_time : 4.0 : LAUNCHER|GAMEDLL|REPLICATED :
1371ragdoll_force_to_sleep_time : 10 : LAUNCHER|GAMEDLL|REPLICATED :
1372ragdoll_self_collision : 1 : LAUNCHER|GAMEDLL|REPLICATED :
1373ragdoll_sleepaftertime : 5 : LAUNCHER|GAMEDLL|REPLICATED : After this many seconds of being basically stationary, the ragdoll will go to sleep.
1374ragdoll_slowdown : 1.0 : LAUNCHER|GAMEDLL|REPLICATED :
1375ragdoll_slowdown_time : 5.0 : LAUNCHER|GAMEDLL|REPLICATED :
1376rate : 10000 : USERINFO|USERINFO : Max bytes/sec the host can receive data
1377rcon_address : : LAUNCHER|DONTRECORD : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
1378rcon_password : : DONTRECORD|DATACACHE : remote console password.
1379reload_materials : 0 : LAUNCHER :
1380res_restrict_access : 0 : LAUNCHER :
1381rescue_distance : 4500 : GAMEDLL|CHEAT : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
1382rescue_finale_ignore_distance : 4000 : GAMEDLL|CHEAT : If living survivors are this far past a rescuable survivor, he stops calling for help
1383rescue_finale_spawn_range : 4000 : GAMEDLL|CHEAT : info_survivor_rescue ents will be considered if they are this close to the leading survivor
1384rescue_ignore_distance : 2000 : GAMEDLL|CHEAT : If living survivors are this far past a rescuable survivor, he stops calling for help
1385rescue_interval : 2.5 : GAMEDLL|CHEAT : Dead survivors are checked to start calling for help this often
1386rescue_min_dead_time : 60 : GAMEDLL|CHEAT : Duration in seconds a survivor must be dead before being rescuable
1387rescue_range : 1000 : GAMEDLL|CHEAT : if a survivor gets this close to an active info_survivor_rescue, it will be triggered
1388rescue_spawn_flow : 400 : GAMEDLL|CHEAT : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
1389rescue_spawn_range : 2000 : GAMEDLL|CHEAT : info_survivor_rescue ents will be considered if they are this close to the leading survivor
1390rescue_yell_delay : 1 : GAMEDLL|CHEAT : Delay before yelling when activating
1391rescue_yell_interval : 6 : GAMEDLL|CHEAT : Interval at which an info_survivor_rescue yells for help
1392room_type : 0 : LAUNCHER|DEMO :
1393rope_min_pixel_diameter : 2.0 : CHEAT|SOUNDSYSTEM :
1394rpt_vprof_time : 0.25 : LAUNCHER|MATERIAL_SYSTEM|DONTRECORD :
1395rr_debugplayer : -1 : LAUNCHER|GAMEDLL : Player entindex for which to print speech attempts (0 for all)
1396rr_debugresponseconcept : : LAUNCHER|GAMEDLL : If set, rr_debugresponses will print only responses testing for the specified concept
1397rr_debugresponses : 0 : LAUNCHER|GAMEDLL : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
1398rr_debugrule : : LAUNCHER|GAMEDLL : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
1399rr_dumpresponses : 0 : LAUNCHER|GAMEDLL : Dump all response_rules.txt and rules (requires restart)
1400rr_followup_maxdist : 1800 : GAMEDLL|CHEAT : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
1401rr_remarkable_maxdist : 1500 : GAMEDLL|CHEAT : info_remarkables more distant than this from a player will not even be tested to see if a rule matches them.
1402rr_remarkable_world_entities_replay_limit : 1 : GAMEDLL|CHEAT : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
1403rr_thenany_score_slop : 0.0 : GAMEDLL|ARCHIVE|CHEAT : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
1404save_async : 1 : LAUNCHER :
1405save_asyncdelay : 0 : LAUNCHER : For testing, adds this many milliseconds of delay to the save operation.
1406save_console : 0 : LAUNCHER : Autosave on the PC behaves like it does on the consoles.
1407save_disable : 0 : LAUNCHER :
1408save_history_count : 1 : LAUNCHER : Keep this many old copies in history of autosaves and quicksaves.
1409save_huddelayframes : 1 : LAUNCHER : Number of frames to defer for drawing the Saving message.
1410save_in_memory : 0 : LAUNCHER : Set to 1 to save to memory instead of disk (Xbox 360)
1411save_noxsave : 0 : LAUNCHER :
1412save_screenshot : 1 : LAUNCHER : 0 = none, 1 = non-autosave, 2 = always
1413save_spew : 0 : LAUNCHER :
1414sb_all_bot_game : 0 : GAMEDLL|CHEAT : Allow a server of nothing but bots
1415sb_allow_leading : 0 : LAUNCHER|GAMEDLL : If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player
1416sb_allow_shoot_through_survivors : 1 : GAMEDLL|CHEAT : Allow survivorbots to shoot through fellow survivors
1417sb_battlestation_give_up_range_from_human : 1500 : GAMEDLL|CHEAT :
1418sb_battlestation_human_hold_time : 4 : GAMEDLL|CHEAT : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
1419sb_close_checkpoint_door_interval : 2 : GAMEDLL|CHEAT :
1420sb_close_threat_range : 200 : GAMEDLL|CHEAT :
1421sb_combat_saccade_speed : 1000 : GAMEDLL|CHEAT :
1422sb_crouch : 0 : GAMEDLL|CHEAT : Forces survivor bots to crouch
1423sb_debug_apoproach_wait_time : 5 : GAMEDLL|CHEAT : How long a SurvivorBot waits once it reaches its debug move-to spot
1424sb_debug_buddy : 0 : GAMEDLL|CHEAT :
1425sb_debug_locomotion : 0 : GAMEDLL|CHEAT :
1426sb_debug_retreat : 0 : GAMEDLL|CHEAT :
1427sb_debug_team_avoidance : 0 : GAMEDLL|CHEAT :
1428sb_dont_bash : 0 : GAMEDLL|CHEAT : Force SurvivorBots to not bash
1429sb_dont_shoot : 0 : GAMEDLL|CHEAT : Force SurvivorBots to not fire their weapons
1430sb_enforce_proximity_lookat_timeout : 10 : GAMEDLL|CHEAT :
1431sb_enforce_proximity_range : 1500 : GAMEDLL|CHEAT :
1432sb_escort : 0 : GAMEDLL|CHEAT :
1433sb_far_hearing_range : 1500 : GAMEDLL|CHEAT :
1434sb_flashlight : 0 : GAMEDLL|CHEAT : Forces survivor bots to use flashlights (-1 to force off)
1435sb_follow_stress_factor : 0.5 : GAMEDLL|CHEAT :
1436sb_friend_immobilized_reaction_time_expert : 0.5 : GAMEDLL|CHEAT : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
1437sb_friend_immobilized_reaction_time_hard : 1.0 : GAMEDLL|CHEAT : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
1438sb_friend_immobilized_reaction_time_normal : 2.0 : GAMEDLL|CHEAT : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
1439sb_friend_immobilized_reaction_time_vs : 0.5 : GAMEDLL|CHEAT : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
1440sb_friendlyfire : 0 : GAMEDLL|CHEAT :
1441sb_hindrance_range : 150 : GAMEDLL|CHEAT :
1442sb_hold_position : 0 : GAMEDLL|CHEAT : Force SurvivorBots to stand still
1443sb_l4d1_survivor_behavior : 1 : GAMEDLL|CHEAT :
1444sb_locomotion_wait_threshold : 10 : GAMEDLL|CHEAT :
1445sb_max_battlestation_range_from_human : 750 : GAMEDLL|CHEAT :
1446sb_max_scavenge_separation : 750 : GAMEDLL|CHEAT : SurvivorBots won't scavenge items farther away from the group than this
1447sb_max_team_melee_weapons : 0 : GAMEDLL|CHEAT : The total number of melee weapons allowed on the team. 0 = bots never use melee
1448sb_melee_approach_victim : 0 : LAUNCHER|GAMEDLL :
1449sb_min_attention_notice_time : 0.5 : GAMEDLL|CHEAT : If someone looks at me longer than this, I'll notice
1450sb_min_orphan_time_to_cover : 1 : GAMEDLL|CHEAT :
1451sb_minigun_distance : 30.0 : GAMEDLL|REPLICATED|CHEAT :
1452sb_move : 1 : GAMEDLL|CHEAT : Stop all SurvivorBots from moving
1453sb_narrow_corridor_width : 100 : GAMEDLL|CHEAT :
1454sb_near_hearing_range : 500 : GAMEDLL|CHEAT :
1455sb_neighbor_range : 300 : GAMEDLL|CHEAT : How close a friend needs to be to feel safe
1456sb_normal_saccade_speed : 350 : GAMEDLL|CHEAT :
1457sb_open_fire : 0 : GAMEDLL|CHEAT : Forces survivor bots to fire continuously
1458sb_path_lookahead_range : 200 : GAMEDLL|CHEAT :
1459sb_perf_crawl : 0 : GAMEDLL|REPLICATED|CHEAT : If true, survivor bot will be doing a perf-crawl walk through the map
1460sb_perf_crawl_ang : 5 : GAMEDLL|CHEAT : Rotation angles at perf-crawl snapshots in the map
1461sb_perf_crawl_dist : 128 : GAMEDLL|CHEAT : Distance between perf-crawl snapshots in the map
1462sb_perf_crawl_time : 1.0 : GAMEDLL|CHEAT : How much time is spent at each perf-crawl spot/ang in the map
1463sb_perf_dump : 0 : GAMEDLL|REPLICATED|CHEAT : If true, low perf places will be dumped
1464sb_perf_dump_bots : : GAMEDLL|REPLICATED|CHEAT : Which bots to use for dumping: namvet, girl, biker, manager
1465sb_pushscale : 1.0 : GAMEDLL|REPLICATED|CHEAT :
1466sb_reachability_cache_lifetime : 3 : GAMEDLL|CHEAT :
1467sb_reachable_cache_paranoia : 0 : LAUNCHER|GAMEDLL :
1468sb_replacement_interval : 0 : GAMEDLL|CHEAT : Force SurvivorBots to be replaced after this many seconds for stress testing
1469sb_rescue_vehicle_loading_range : 300 : GAMEDLL|CHEAT : How close to the arrival point of the rescue vehicle SurvivorBots try to get
1470sb_revive_friend_distance : 125.0 : GAMEDLL|CHEAT :
1471sb_separation_danger_max_range : 600 : GAMEDLL|CHEAT : A Survivor teammate this far away needs to be gathered back into the group
1472sb_separation_danger_min_range : 200 : GAMEDLL|CHEAT : A Survivor teammate this far away is straying from the group
1473sb_separation_range : 200 : GAMEDLL|CHEAT : Desired distance between Survivors
1474sb_show_threat_areas : 0 : GAMEDLL|CHEAT :
1475sb_sidestep_for_horde : 0 : GAMEDLL|CHEAT : Allow sidestepping left/right to acquire common infected targets
1476sb_skill : survivor : LAUNCHER|GAMEDLL :
1477sb_stop : 0 : GAMEDLL|CHEAT : Forces survivor bots to stand still
1478sb_temp_health_consider_factor : 0.5 : LAUNCHER|GAMEDLL : Temporary health is multiplied by this when SurvivorBots consider who needs healing
1479sb_threat_close_range : 150 : GAMEDLL|CHEAT : Very close range for threats
1480sb_threat_exposure_stop : 200000 : GAMEDLL|CHEAT :
1481sb_threat_exposure_walk : 50000 : GAMEDLL|CHEAT :
1482sb_threat_far_range : 600 : GAMEDLL|CHEAT : Close enough to be a threat if near several other threats
1483sb_threat_medium_range : 300 : GAMEDLL|CHEAT : Too close for comfort, even when neutral
1484sb_threat_very_close_range : 150 : GAMEDLL|CHEAT :
1485sb_threat_very_far_range : 1500 : GAMEDLL|CHEAT : Too far to be a threat, even for boss infected
1486sb_toughness_buffer : 15 : LAUNCHER|GAMEDLL : How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
1487sb_transition : 1 : LAUNCHER|GAMEDLL : If true, survivor bots will be used as placeholders for survivors who are still changing levels
1488sb_unstick : 1 : GAMEDLL|CHEAT :
1489sb_use_button_range : 1000 : GAMEDLL|CHEAT :
1490sb_use_upgrades : 1 : GAMEDLL|CHEAT :
1491sb_vomit_blind_time : 5 : GAMEDLL|CHEAT : How long Boomer vomit/explosion gore blinds us
1492scavenge_cluster_bonus_time : 15 : LAUNCHER|GAMEDLL|CHEAT : Time added to the clock every time a cluster is cleared (in linear scavenge)
1493scavenge_cluster_range_squared : 100000 : LAUNCHER|GAMEDLL|CHEAT : Cans closer than this range will be combined into a single cluster.
1494scavenge_cluster_remove_on_pour : 1 : LAUNCHER|GAMEDLL|CHEAT :
1495scavenge_item_respawn_delay : 20 : GAMEDLL|CHEAT : After being destroyed, time until a scavenge item will respawn
1496scavenge_match_finished_delay : 5 : LAUNCHER|GAMEDLL|CHEAT : After a match ends, move on to post-round state after this many seconds.
1497scavenge_overtime_grace_time : 1 : LAUNCHER|GAMEDLL|CHEAT : How long survivors can go without a scavenge item before overtime will end.
1498scavenge_round_initial_time : 90 : LAUNCHER|GAMEDLL|CHEAT : Initial time on the clock when a scavenge round starts
1499scavenge_round_restart_delay : 10 : LAUNCHER|GAMEDLL|CHEAT : After a round, restart the round after this many seconds.
1500scavenge_round_restart_delay_tied : 15 : LAUNCHER|GAMEDLL|CHEAT : After a tie, restart the round after this many seconds.
1501scavenge_round_setup_time : 45 : LAUNCHER|GAMEDLL|CHEAT : Setup time before the round starts
1502scavenge_score_bonus_time : 20 : LAUNCHER|GAMEDLL|CHEAT : Time added to the clock every time a team scores
1503scavenge_wanderer_respawn_chance : 3 : GAMEDLL|CHEAT : Percent chance that a new wanderer will spawn in a cleared nav area.
1504scene_async_prefetch_spew : 0 : LAUNCHER|GAMEDLL : Display async .ani file loading info.
1505scene_clientflex : 1 : LAUNCHER|GAMEDLL|REPLICATED : Do client side flex animation.
1506scene_clientplayback : 1 : LAUNCHER|GAMEDLL : Play all vcds on the clients.
1507scene_forcecombined : 0 : LAUNCHER|GAMEDLL : When playing back, force use of combined .wav files even in english.
1508scene_maxcaptionradius : 1200 : LAUNCHER|GAMEDLL : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
1509scene_print : 0 : LAUNCHER|GAMEDLL|REPLICATED : When playing back a scene, print timing and event info to console.
1510scene_showlook : 0 : GAMEDLL|ARCHIVE : When playing back, show the directions of look events.
1511scene_showmoveto : 0 : GAMEDLL|ARCHIVE : When moving, show the end location.
1512scene_showunlock : 0 : GAMEDLL|ARCHIVE : Show when a vcd is playing but normal AI is running.
1513script_attach_debugger_at_startup : 0 : LAUNCHER|GAMEDLL :
1514script_break_in_native_debugger_on_error : 0 : LAUNCHER|GAMEDLL :
1515servercfgfile : server.cfg : LAUNCHER|GAMEDLL :
1516shotgun_reload_cancel_delay : 0.5 : LAUNCHER|GAMEDLL|REPLICATED : On reload from empty, time before a fire command is recognized to cancel the reload.
1517shout_going_to_die_interval : 20 : GAMEDLL|CHEAT :
1518shout_make_way_interval : 2 : GAMEDLL|CHEAT :
1519shout_max_warn_range : 2000 : GAMEDLL|CHEAT :
1520shout_min_special_warn_interval : 5 : GAMEDLL|CHEAT :
1521shout_min_use_range : 200 : GAMEDLL|CHEAT :
1522shout_min_warn_interval : 10 : GAMEDLL|CHEAT :
1523shout_threat_range : 500 : GAMEDLL|CHEAT :
1524shout_view_motion_threshold : 0.01 : GAMEDLL|CHEAT :
1525shout_view_target_threahold : 0.01 : GAMEDLL|CHEAT :
1526showbudget_texture : 0 : CHEAT : Enable the texture budget panel.
1527showbudget_texture_global_sum : 0.0f : LAUNCHER :
1528showtriggers : 0 : GAMEDLL|CHEAT : Shows trigger brushes
1529singlestep : 0 : CHEAT : Run engine in single step mode ( set next to 1 to advance a frame )
1530sk_autoaim_mode : 1 : GAMEDLL|ARCHIVE|REPLICATED :
1531sk_player_arm : 1 : LAUNCHER|GAMEDLL :
1532sk_player_chest : 1 : LAUNCHER|GAMEDLL :
1533sk_player_head : 2 : LAUNCHER|GAMEDLL :
1534sk_player_leg : 1 : LAUNCHER|GAMEDLL :
1535sk_player_stomach : 1 : LAUNCHER|GAMEDLL :
1536skill : 1.000000 : ARCHIVE : Game skill level (1-3).
1537Smoker_escape_range : 750 : GAMEDLL|CHEAT :
1538smoker_pz_claw_dmg : 4 : GAMEDLL|REPLICATED|CHEAT : Amount of damage done by a PZ smoker's regular melee attack
1539smoker_tongue_delay : 1.5 : GAMEDLL|CHEAT :
1540smoothstairs : 1 : LAUNCHER|GAMEDLL|REPLICATED : Smooth player eye z coordinate when traversing stairs.
1541snd_async_fullyasync : 1 : LAUNCHER : All playback is fully async (sound doesn't play until data arrives).
1542snd_async_minsize : 262144 : LAUNCHER :
1543snd_async_spew_blocking : 0 : LAUNCHER : Spew message to console any time async sound loading blocks on file i/o.
1544snd_async_stream_fail : 0 : LAUNCHER : Spew stream pool failures.
1545snd_async_stream_spew : 0 : LAUNCHER : Spew streaming info ( 0=Off, 1=streams, 2=buffers
1546snd_cull_duplicates : 0 : LAUNCHER : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
1547snd_debug_gaincurve : 0 : LAUNCHER : Visualize sound gain fall off
1548snd_debug_gaincurvevol : 1.0 : LAUNCHER : Visualize sound gain fall off
1549snd_defer_trace : 1 : LAUNCHER :
1550snd_delay_sound_shift : 0.03 : LAUNCHER :
1551snd_disable_mixer_duck : 0 : LAUNCHER :
1552snd_disable_mixer_solo : 0 : LAUNCHER :
1553snd_duckerattacktime : 0.5 : ARCHIVE :
1554snd_duckerreleasetime : 2.5 : ARCHIVE :
1555snd_duckerthreshold : 0.15 : ARCHIVE :
1556snd_ducktovolume : 0.55 : ARCHIVE :
1557snd_filter : : CHEAT :
1558snd_foliage_db_loss : 4 : CHEAT : foliage dB loss per 1200 units
1559snd_gain : 1 : CHEAT :
1560snd_gain_max : 1 : CHEAT :
1561snd_gain_min : 0.01 : CHEAT :
1562snd_legacy_surround : 0 : ARCHIVE :
1563snd_list : : LAUNCHER :
1564snd_lockpartial : 1 : LAUNCHER :
1565snd_max_same_sounds : 4 : LAUNCHER :
1566snd_max_same_weapon_sounds : 3 : LAUNCHER :
1567snd_mergemethod : 1 : LAUNCHER : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
1568snd_mix_async : 0 : LAUNCHER :
1569snd_mix_minframetime : 0.010 : LAUNCHER :
1570snd_mixahead : 0.1 : ARCHIVE :
1571snd_mixer_master_dsp : 1.0 : LAUNCHER :
1572snd_mixer_master_level : 1.0 : LAUNCHER :
1573snd_moviefix : 1 : LAUNCHER : Defer sound recording until next tick when laying off movies.
1574snd_musicvolume : 1.0 : ARCHIVE|USERINFO|USERINFO|ARCHIVE_XBOX : Music volume
1575snd_noextraupdate : 0 : LAUNCHER :
1576snd_obscured_gain_dB : -2.70 : CHEAT :
1577snd_pitchquality : 1 : ARCHIVE :
1578snd_pre_gain_dist_falloff : 1 : CHEAT :
1579snd_prefetch_common : 1 : DATACACHE : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
1580snd_profile : 0 : LAUNCHER|DEMO :
1581snd_refdb : 60 : CHEAT : Reference dB at snd_refdist
1582snd_refdist : 36 : CHEAT : Reference distance for snd_refdb
1583snd_show : 0 : LAUNCHER : Show sounds info
1584snd_show_maxchannels_errors : 0 : LAUNCHER : Show sound info on failed static channel allocs.
1585snd_showclassname : 0 : LAUNCHER :
1586snd_showmixer : 0 : LAUNCHER :
1587snd_showstart : 0 : CHEAT :
1588snd_ShowThreadFrameTime : 0 : LAUNCHER :
1589snd_soundmixer : Default_Mix : LAUNCHER :
1590snd_soundmixer_parse_debug : 0 : LAUNCHER :
1591snd_soundmixer_version : 2 : LAUNCHER :
1592snd_spatialize_roundrobin : 0 : LAUNCHER : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
1593snd_store_filepaths : 0 : LAUNCHER :
1594snd_surround_speakers : -1 : LAUNCHER :
1595snd_visualize : 0 : CHEAT : Show sounds location in world
1596snd_vox_captiontrace : 0 : LAUNCHER : Shows sentence name for sentences which are set not to show captions.
1597snd_vox_globaltimeout : 300 : LAUNCHER :
1598snd_vox_sectimetout : 300 : LAUNCHER :
1599snd_vox_seqtimetout : 300 : LAUNCHER :
1600soundpatch_captionlength : 2.0 : LAUNCHER|GAMEDLL|REPLICATED : How long looping soundpatch captions should display for.
1601soundscape_debug : 0 : GAMEDLL|CHEAT : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
1602sourcemod_version : 1.6.0-dev+3935 : SPONLY|NOTIFY|REPLICATED : SourceMod Version
1603spawn_behind_survivors_distance : 0 : GAMEDLL|CHEAT :
1604spec_filter : any : LAUNCHER|GAMEDLL : Spectate a subset of all players (any|human|bot|survivor|infected)
1605spec_filter_infected : any : LAUNCHER|GAMEDLL : Spectate filter for infected players (any|human|bot|survivor|infected)
1606spec_filter_survivors : survivor : LAUNCHER|GAMEDLL : Spectate filter for survivor players (any|human|bot|survivor|infected)
1607spec_freeze_time : 4.0 : GAMEDLL|REPLICATED|CHEAT : Time spend frozen in observer freeze cam.
1608spec_freeze_traveltime : 0.4 : GAMEDLL|REPLICATED|CHEAT : Time taken to zoom in to frame a target in observer freeze cam.
1609spew_consolelog_to_debugstring : 0 : LAUNCHER : Send console log to PLAT_DebugString()
1610spit_scaling_min_scale : 0.35 : GAMEDLL|DATACACHE : minimum scale to apply to spit damage when common dps is near max
1611spitter_pz_claw_dmg : 4 : GAMEDLL|REPLICATED|CHEAT : Amount of damage done by a PZ spitter's regular melee attack
1612ss_voice_hearpartner : 0 : LAUNCHER : Route voice between splitscreen players on same system.
1613steamworks_immediate_upload : 1 : LAUNCHER|GAMEDLL|MATERIAL_SYSTEM|REPLICATED : If set to zero the stats will only be uploaded at the end of the session. If set to non-zero, stats will immediately be uploaded.
1614steamworks_server_sessionid : 0 : LAUNCHER|GAMEDLL|MATERIAL_SYSTEM|REPLICATED : The server session ID for the new steam works gamestats.
1615steamworks_show_uploads : 0 : LAUNCHER|GAMEDLL|REPLICATED : If set to non-zero, will show when submitting tables.
1616steamworks_stats_disable : 0 : LAUNCHER|GAMEDLL|MATERIAL_SYSTEM|REPLICATED : If set to non-zero then no steam works game stats will be used.
1617step_spline : 0 : LAUNCHER|GAMEDLL :
1618still_vel_limit : 5 : LAUNCHER|GAMEDLL|REPLICATED : if player velocity is lower than this, he is 'still'
1619still_view_accel_limit : 1500 : LAUNCHER|GAMEDLL|REPLICATED : if player's view is accelerating less than this, his view is 'still'
1620stringtable_alwaysrebuilddictionaries : 0 : LAUNCHER : Rebuild dictionary file on every level load
1621stringtable_usedictionaries : 1 : LAUNCHER : Use dictionaries for string table networking
1622studio_queue_mode : 1 : LAUNCHER :
1623suitvolume : 0.25 : GAMEDLL|ARCHIVE :
1624survival_boomer_limit_increase : 0 : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max boomers by this amount.
1625survival_charger_limit_increase : 0 : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max chargers by this amount.
1626survival_generate_fake_times : 1 : LAUNCHER|GAMEDLL|REPLICATED|CHEAT :
1627survival_horde_stage_interval : 60 : LAUNCHER|GAMEDLL|CHEAT : Seconds between horde attacks
1628survival_horde_stage_interval_decay : 2 : LAUNCHER|GAMEDLL|CHEAT : After each horde attack, reduce the interval by this many seconds
1629survival_hunter_limit_increase : 1 : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max hunters by this amount.
1630survival_jockey_limit_increase : 1 : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max jockeys by this amount.
1631survival_lull_time : 15 : LAUNCHER|GAMEDLL|CHEAT : Lull duration between survival waves.
1632survival_lull_time_increment : 15 : LAUNCHER|GAMEDLL|CHEAT : Increment for the lull time per wave.
1633survival_lull_time_max : 60 : LAUNCHER|GAMEDLL|CHEAT : Max lull duration.
1634survival_max_boomers : 2 : LAUNCHER|GAMEDLL|CHEAT : Max boomers alive at one time.
1635survival_max_chargers : 2 : LAUNCHER|GAMEDLL|CHEAT : Max chargers alive at one time.
1636survival_max_hunters : 3 : LAUNCHER|GAMEDLL|CHEAT : Max hunters alive at one time.
1637survival_max_jockeys : 2 : LAUNCHER|GAMEDLL|CHEAT : Max jockeys alive at one time.
1638survival_max_smokers : 4 : LAUNCHER|GAMEDLL|CHEAT : Max smokers alive at one time.
1639survival_max_specials : 8 : LAUNCHER|GAMEDLL|CHEAT : Max number of special zombies alive at one time.
1640survival_max_spitters : 3 : LAUNCHER|GAMEDLL|CHEAT : Max spitters alive at one time.
1641survival_round_restart_delay : 15 : LAUNCHER|GAMEDLL|CHEAT : After a loss, restart the round after this many seconds.
1642survival_smoker_limit_increase : 1 : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max smokers by this amount.
1643survival_special_limit_increase : 1 : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max specials by this amount.
1644survival_special_spawn_interval : 20 : LAUNCHER|GAMEDLL|CHEAT : Seconds between special spawn waves
1645survival_special_spawn_interval_decay : 1 : LAUNCHER|GAMEDLL|CHEAT : After each special wave, reduce the spawn interval by this many seconds
1646survival_special_stage_interval : 60 : LAUNCHER|GAMEDLL|CHEAT : After this many seconds, increase special zombie limits
1647survival_spitter_limit_increase : 1 : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max spitters by this amount.
1648survival_tank_multiple_spawn_delay : 10 : LAUNCHER|GAMEDLL|CHEAT : Delay between the two tanks during double spawns.
1649survival_tank_stage_interval : 80 : LAUNCHER|GAMEDLL|CHEAT : Seconds between tank attacks
1650survival_tank_stage_interval_decay : 20 : LAUNCHER|GAMEDLL|CHEAT : After some number of waves, reduce the interval by this many seconds
1651survivor_accuracy_upgrade_factor : 0.5 : GAMEDLL|REPLICATED|CHEAT :
1652survivor_allow_crawling : 0 : LAUNCHER|GAMEDLL|REPLICATED :
1653survivor_burn_factor_easy : 0.2 : GAMEDLL|CHEAT : Flame damage multiplier
1654survivor_burn_factor_expert : 1 : GAMEDLL|CHEAT : Flame damage multiplier
1655survivor_burn_factor_hard : 0.4 : GAMEDLL|CHEAT : Flame damage multiplier
1656survivor_burn_factor_normal : 0.2 : GAMEDLL|CHEAT : Flame damage multiplier
1657survivor_calm_damage_delay : 5 : GAMEDLL|CHEAT : survivors are not calm for this many seconds after taking damage
1658survivor_calm_deploy_delay : 2 : GAMEDLL|CHEAT : survivors are not calm for this many seconds after switching weapons
1659survivor_calm_intensity : 0.25 : GAMEDLL|CHEAT : survivors are not calm if their intensity level is above this point
1660survivor_calm_no_flashlight : 1 : GAMEDLL|CHEAT : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
1661survivor_calm_recent_enemy_delay : 5 : GAMEDLL|CHEAT : survivors are not calm for this many seconds after seeing an enemy
1662survivor_calm_weapon_delay : 5 : GAMEDLL|CHEAT : survivors are not calm for this many seconds after firing
1663survivor_crawl_speed : 15 : GAMEDLL|REPLICATED|CHEAT :
1664survivor_crouch_speed : 75 : GAMEDLL|REPLICATED|CHEAT :
1665survivor_damage_speed_factor : 0.25f : GAMEDLL|CHEAT : How much a Survivor is slowed when hit by an Infected
1666survivor_death_anims : 0 : LAUNCHER|GAMEDLL :
1667survivor_debug_active_area_set : 0 : GAMEDLL|CHEAT :
1668survivor_debug_in_combat : 0 : GAMEDLL|CHEAT :
1669survivor_debug_visibility : 0 : GAMEDLL|CHEAT :
1670survivor_drag_continuous_fire : 1 : LAUNCHER|GAMEDLL|REPLICATED : Survivors need to hold +attack2 to drag incapacitated survivors
1671survivor_drag_speed_multiplier : .5 : GAMEDLL|REPLICATED|CHEAT : Multiplier to speed when we are dragging somebody.
1672survivor_drag_type : 0 : GAMEDLL|CHEAT : 0: no dragging, 1: short tug, 2: continuous drag
1673survivor_ff_avoidance : 0 : GAMEDLL|CHEAT :
1674survivor_ff_avoidance_pitch : 20 : GAMEDLL|CHEAT :
1675survivor_ff_avoidance_yaw : 10 : GAMEDLL|CHEAT :
1676survivor_ff_tolerance : 26 : GAMEDLL|CHEAT :
1677survivor_fog_vocalize_percent : .23 : GAMEDLL|CHEAT : The percent of the fog end distance that stops vocalizations.
1678survivor_friendly_fire_factor_easy : 0 : GAMEDLL|CHEAT :
1679survivor_friendly_fire_factor_expert : 0.5 : GAMEDLL|CHEAT :
1680survivor_friendly_fire_factor_hard : 0.3 : GAMEDLL|CHEAT :
1681survivor_friendly_fire_factor_normal : 0.1 : GAMEDLL|CHEAT :
1682survivor_fumes_walk_speed : 85 : GAMEDLL|REPLICATED|CHEAT :
1683survivor_give_attract_timeout : 12 : GAMEDLL|CHEAT : How long to try and attract a recipient for an item give before giving up
1684survivor_hanging_eye_height : 85 : GAMEDLL|REPLICATED|CHEAT :
1685survivor_hanging_from_tongue_eye_height : 40 : GAMEDLL|REPLICATED|CHEAT :
1686survivor_helping_hand_inhibit_duration : 1 : GAMEDLL|REPLICATED|CHEAT :
1687survivor_hitsound_interval_timer : 0.1 : GAMEDLL|CHEAT :
1688survivor_incap_decay_rate : 3 : LAUNCHER|GAMEDLL :
1689survivor_incap_health : 300 : LAUNCHER|GAMEDLL|REPLICATED :
1690survivor_incap_hopeless_decay_rate : 12 : LAUNCHER|GAMEDLL : If all survivors are incapacitated, their health decays at this speed
1691survivor_incap_max_fall_damage : 200 : LAUNCHER|GAMEDLL : Taking falling damage greater than this will kill survivors outright instead of incapacitating them
1692survivor_incap_tongued_decay_rate : 12 : LAUNCHER|GAMEDLL :
1693survivor_incapacitated_accuracy_penalty : 0.4 : GAMEDLL|REPLICATED|CHEAT : Penalty given for shooting while incapacitated.
1694survivor_incapacitated_cycle_time : 0.3 : GAMEDLL|REPLICATED|CHEAT : New cycle time (RoF) used when incapacitated, overriding weapon.
1695survivor_incapacitated_dizzy_severity : 2.0 : GAMEDLL|REPLICATED|CHEAT : From negative to positive this, how much bump we add to a incap'd player's mouse.
1696survivor_incapacitated_dizzy_timer : 2.5 : GAMEDLL|REPLICATED|CHEAT : How often our incap'd dizzy-drift changes directions.
1697survivor_incapacitated_eye_height : 24 : GAMEDLL|REPLICATED|CHEAT :
1698survivor_incapacitated_reload_multiplier : 1.25 : GAMEDLL|REPLICATED|CHEAT : Multiplier to reload time when incapacitated.
1699survivor_incapacitated_roll : 20 : GAMEDLL|REPLICATED|CHEAT :
1700survivor_intensity_decay_threat_range : 750 : GAMEDLL|CHEAT :
1701survivor_intensity_recent_enemy_duration : 5 : GAMEDLL|CHEAT :
1702survivor_it_duration : 20 : GAMEDLL|REPLICATED|CHEAT :
1703survivor_knockdown_roll : -20 : GAMEDLL|CHEAT :
1704survivor_lazy_active_set : 1 : GAMEDLL|CHEAT :
1705survivor_lean : 0 : LAUNCHER|GAMEDLL|REPLICATED :
1706survivor_ledge_grab_ground_check_time : 3.0 : GAMEDLL|CHEAT :
1707survivor_ledge_grab_health : 300 : LAUNCHER|GAMEDLL|REPLICATED :
1708survivor_ledge_scales_health : 1 : GAMEDLL|CHEAT :
1709survivor_limit : 4 : LAUNCHER|GAMEDLL|NOTIFY : Max # of survivors
1710survivor_limp_health : 40 : GAMEDLL|REPLICATED|CHEAT :
1711survivor_limp_walk_speed : 85 : GAMEDLL|REPLICATED|CHEAT :
1712survivor_max_incapacitated_count : 2 : GAMEDLL|CHEAT : How many times you can be incapacitated instead of killed between health kits.
1713survivor_max_lunge_stagger_distance : 30 : GAMEDLL|CHEAT : Max distance a stationary, crouched survivor can stagger after being lunged.
1714survivor_max_lunge_stagger_speed : 220 : GAMEDLL|CHEAT : Hunters lunging this fast stagger survivors with full power.
1715survivor_max_tongue_stagger_distance : 200 : GAMEDLL|CHEAT :
1716survivor_max_tongue_stagger_duration : 1.5 : GAMEDLL|CHEAT :
1717survivor_max_tug_distance : 300 : GAMEDLL|CHEAT :
1718survivor_max_tug_duration : 1.5 : GAMEDLL|CHEAT :
1719survivor_min_lunge_stagger_speed : 50 : GAMEDLL|CHEAT : Hunters must be lunging this fast to stagger a survivor.
1720survivor_model_selection : -1 : LAUNCHER|GAMEDLL :
1721survivor_no_pounce_or_hang : 0 : GAMEDLL|CHEAT :
1722survivor_pounce_victim_eye_height : 12 : GAMEDLL|REPLICATED|CHEAT :
1723survivor_push : 0 : GAMEDLL|CHEAT :
1724survivor_respawn_with_guns : 1 : LAUNCHER|GAMEDLL : 0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon.
1725survivor_revive_after_drag : 0 : LAUNCHER|GAMEDLL|REPLICATED : Standing still after dragging someone will start reviving him
1726survivor_revive_continuous_fire : 1 : LAUNCHER|GAMEDLL|REPLICATED : Players need to hold +attack to revive
1727survivor_revive_duration : 5 : GAMEDLL|CHEAT :
1728survivor_revive_health : 30 : GAMEDLL|CHEAT : How much temp health you get revived with.
1729survivor_shove_teammates : 0 : GAMEDLL|CHEAT :
1730survivor_speed : 210 : GAMEDLL|CHEAT :
1731survivor_speed_boost_factor : 1.2 : GAMEDLL|REPLICATED|CHEAT : Speed boost from upgrade
1732survivor_sprint_multiplier : 1.5 : GAMEDLL|REPLICATED|CHEAT :
1733survivor_stun_immunity_duration : 0 : GAMEDLL|CHEAT :
1734survivor_team_hit_pitch_max : 10 : GAMEDLL|CHEAT :
1735survivor_team_hit_pitch_min : -10 : GAMEDLL|CHEAT :
1736survivor_team_hit_yaw_max : 10 : GAMEDLL|CHEAT :
1737survivor_team_hit_yaw_min : -10 : GAMEDLL|CHEAT :
1738survivor_unstoppable_speed : 150 : GAMEDLL|REPLICATED|CHEAT :
1739survivor_upgrade_reload_duration : 0.5 : LAUNCHER|GAMEDLL|REPLICATED : Upgraded survivors reload in this fraction of the base time.
1740survivor_vision_range : 1500 : GAMEDLL|CHEAT :
1741survivor_vision_range_obscured : 750 : GAMEDLL|CHEAT :
1742sv__ragdoll_max_remove_per_frame : 1 : LAUNCHER|GAMEDLL :
1743sv_accelerate : 5 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED :
1744sv_airaccelerate : 10 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED :
1745sv_allow_lobby_connect_only : 0 : DATACACHE : If set, players may only join this server from matchmaking lobby, may not connect directly.
1746sv_allow_votes : 1 : LAUNCHER|GAMEDLL : Allow voting? (Requires mod's support first.)
1747sv_allow_wait_command : 1 : REPLICATED|DATACACHE : Allow or disallow the wait command on clients connected to this server.
1748sv_allowdownload : 1 : LAUNCHER : Allow clients to download files
1749sv_allowupload : 1 : LAUNCHER : Allow clients to upload customizations files
1750sv_alltalk : 0 : GAMEDLL|NOTIFY|DATACACHE : Players can hear all other players' voice communication, no team restrictions
1751sv_alternateticks : 0 : SPONLY|DATACACHE : If set, server only simulates entities on even numbered ticks.
1752sv_always_full_flush : 0 : CHEAT :
1753sv_autosave : 1 : LAUNCHER : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
1754sv_backspeed : 0.6 : LAUNCHER|GAMEDLL|REPLICATED : How much to slow down backwards motion
1755sv_banid_dev_enabled : 0 : LAUNCHER :
1756sv_banid_enabled : 1 : DATACACHE : Whether server supports banid command
1757sv_benchmark_autovprofrecord : 0 : LAUNCHER|GAMEDLL : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
1758sv_benchmark_numticks : 3300 : LAUNCHER|GAMEDLL : If > 0, then it only runs the benchmark for this # of ticks.
1759sv_bonus_challenge : 0 : LAUNCHER|GAMEDLL|REPLICATED : Set to values other than 0 to select a bonus map challenge type.
1760sv_bounce : 0 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Bounce multiplier for when physically simulated objects collide with other objects.
1761sv_cacheencodedents : 1 : LAUNCHER : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
1762sv_cheats : 0 : NOTIFY|REPLICATED|DATACACHE : Allow cheats on server
1763sv_client_cmdrate_difference : 20 : LAUNCHER|REPLICATED : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
1764sv_client_max_interp_ratio : 5 : LAUNCHER|REPLICATED : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
1765sv_client_min_interp_ratio : 1 : LAUNCHER|REPLICATED : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
1766sv_client_predict : -1 : LAUNCHER|REPLICATED : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
1767sv_clockcorrection_msecs : 60 : LAUNCHER|GAMEDLL : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
1768sv_consistency : 1 : REPLICATED|DATACACHE : Whether the server enforces file consistency for critical files
1769sv_contact : : NOTIFY|DATACACHE : Contact email for server sysop
1770sv_creationtickcheck : 1 : LAUNCHER|CHEAT : Do extended check for encoding of timestamps against tickcount
1771sv_cycle_latch_timer : 0.2 : GAMEDLL|CHEAT : How often to transmit our cycle to the client for corrections.
1772sv_debug_entity : : LAUNCHER|GAMEDLL :
1773sv_debug_player_use : 0 : LAUNCHER|GAMEDLL|REPLICATED : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
1774sv_debugmanualmode : 0 : LAUNCHER : Make sure entities correctly report whether or not their network data has changed.
1775sv_debugtempentities : 0 : LAUNCHER : Show temp entity bandwidth usage.
1776sv_deltaprint : 0 : LAUNCHER : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
1777sv_deltatime : 0 : LAUNCHER : Enable profiling of CalcDelta calls
1778sv_demo_entity_record_rate : 30 : GAMEDLL|SPONLY|CHEAT : Set the server demo record rate for entities.
1779sv_disable_glow_faritems : 0 : LAUNCHER|GAMEDLL|REPLICATED : Disable glows around items that are too far away to pickup.
1780sv_disable_glow_survivors : 0 : LAUNCHER|GAMEDLL|REPLICATED : Disable glows around Survivors.
1781sv_disable_querycache : 0 : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : debug - disable trace query cache
1782sv_doors_push_players : 0 : GAMEDLL|CHEAT : If true, a door will push players out of the way as it opens and closes.
1783sv_downloadurl : : REPLICATED|DATACACHE : Location from which clients can download missing files
1784sv_dumpstringtables : 0 : CHEAT :
1785sv_enableoldqueries : 0 : LAUNCHER : Enable support for old style (HL1) server queries
1786sv_extra_client_connect_time : 15.0 : LAUNCHER : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
1787sv_fallen_survivor_health_multiplier : 20.0 : GAMEDLL|CHEAT :
1788sv_filterban : 1 : LAUNCHER : Set packet filtering by IP mode
1789sv_footstepinterval : 0.22 : GAMEDLL|REPLICATED|CHEAT :
1790sv_footsteps : 1 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Play footstep sound for players
1791sv_force_time_of_day : -1 : GAMEDLL|CHEAT : 0 - midnight, 3 - afternoon
1792sv_force_transmit_ents : 0 : LAUNCHER|GAMEDLL|CHEAT : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
1793sv_forcepreload : 0 : ARCHIVE : Force server side preloading.
1794sv_friction : 4 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : World friction.
1795sv_gameinstructor_disable : 0 : LAUNCHER|GAMEDLL|REPLICATED : Force all clients to disable their game instructors.
1796sv_gametypes : coop,realism,survival,versus,scavenge,dash,holdout,shootzones : GAMEDLL|DATACACHE : Allowable game types, usually set on server launch command line.
1797sv_gravity : 800 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : World gravity.
1798sv_healing_gnome_replenish_rate : 1.5 : GAMEDLL|CHEAT :
1799sv_hibernate_ms : 20 : LAUNCHER : # of milliseconds to sleep per frame while hibernating
1800sv_hibernate_ms_vgui : 20 : LAUNCHER : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
1801sv_hibernate_postgame_delay : 5 : LAUNCHER : # of seconds to wait after final client leaves before hibernating.
1802sv_hibernate_when_empty : 1 : LAUNCHER : Puts the server into extremely low CPU usage mode when no clients connected
1803sv_hosting_lobby : 0 : LAUNCHER|REPLICATED :
1804sv_infected_ceda_vomitjar_probability : 0.1 : GAMEDLL|CHEAT :
1805sv_infected_riot_control_tonfa_probability : 0.15 : GAMEDLL|CHEAT :
1806sv_infected_scale_max : 1 : LAUNCHER|GAMEDLL :
1807sv_infected_scale_min : 1 : LAUNCHER|GAMEDLL :
1808sv_infinite_ammo : 0 : GAMEDLL|REPLICATED|CHEAT : Player's active weapon will never run out of ammo
1809sv_infinite_primary_ammo : 0 : GAMEDLL|REPLICATED|CHEAT : Player's primary weapon will never run out of ammo
1810sv_instancebaselines : 1 : LAUNCHER : Enable instanced baselines. Saves network overhead.
1811sv_lagcompensationforcerestore : 1 : GAMEDLL|CHEAT : Don't test validity of a lag comp restore, just do it.
1812sv_lagflushbonecache : 1 : LAUNCHER|GAMEDLL : Flushes entity bone cache on lag compensation
1813sv_lagpushticks : 0 : LAUNCHER|GAMEDLL : Push computed lag compensation amount by this many ticks.
1814sv_lan : 0 : DATACACHE : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
1815sv_log_onefile : 0 : ARCHIVE : Log server information to only one file.
1816sv_logbans : 0 : ARCHIVE : Log server bans in the server logs.
1817sv_logblocks : 0 : LAUNCHER : If true when log when a query is blocked (can cause very large log files)
1818sv_logdownloadlist : 0 : LAUNCHER :
1819sv_logecho : 1 : ARCHIVE : Echo log information to the console.
1820sv_logfile : 1 : ARCHIVE : Log server information in the log file.
1821sv_logflush : 0 : ARCHIVE : Flush the log file to disk on each write (slow).
1822sv_logsdir : logs : ARCHIVE : Folder in the game directory where server logs will be stored.
1823sv_massreport : 0 : LAUNCHER|GAMEDLL :
1824sv_master_legacy_mode : 0 : LAUNCHER : Use (outside-of-Steam) code to communicate with master servers.
1825sv_master_share_game_socket : 1 : LAUNCHER : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
1826sv_max_queries_sec : 3.0 : LAUNCHER : Maximum queries per second to respond to from a single IP address.
1827sv_max_queries_sec_global : 60 : LAUNCHER : Maximum queries per second to respond to from anywhere.
1828sv_max_queries_window : 30 : LAUNCHER : Window over which to average queries per second averages.
1829sv_max_usercmd_future_ticks : 8 : LAUNCHER|GAMEDLL : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
1830sv_maxclientframes : 128 : LAUNCHER :
1831sv_maxcmdrate : 40 : REPLICATED|DATACACHE : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
1832sv_maxrate : 0 : REPLICATED|DATACACHE : Max bandwidth rate allowed on server, 0 == unlimited
1833sv_maxreplay : 0 : LAUNCHER : Maximum replay time in seconds
1834sv_maxroutable : 1200 : LAUNCHER : Server upper bound on net_maxroutable that a client can use.
1835sv_maxspeed : 1000.000000 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED :
1836sv_maxunlag : 1.0 : LAUNCHER|GAMEDLL : Maximum lag compensation in seconds
1837sv_maxupdaterate : 60 : LAUNCHER|REPLICATED : Maximum updates per second that the server will allow
1838sv_maxvelocity : 3500 : LAUNCHER|GAMEDLL|REPLICATED : Maximum speed any ballistically moving object is allowed to attain per axis.
1839sv_memlimit : 0 : CHEAT : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
1840sv_mincmdrate : 0 : REPLICATED|DATACACHE : This sets the minimum value for cl_cmdrate. 0 == unlimited.
1841sv_minrate : 5000 : REPLICATED|DATACACHE : Min bandwidth rate allowed on server, 0 == unlimited
1842sv_minupdaterate : 10 : LAUNCHER|REPLICATED : Minimum updates per second that the server will allow
1843sv_multiplayer_maxtempentities : 32 : LAUNCHER :
1844sv_multiplayer_sounds : 20 : LAUNCHER :
1845sv_music_debug : 0 : LAUNCHER|GAMEDLL :
1846sv_netvisdist : 10000 : LAUNCHER|GAMEDLL|CHEAT : Test networking visibility distance
1847sv_new_delta_bits : 1 : LAUNCHER :
1848sv_no_navmesh : 0 : LAUNCHER|GAMEDLL|CHEAT : Block loading of the navmesh. Unplayable, only used for memory sampling.
1849sv_noclipaccelerate : 5 : GAMEDLL|ARCHIVE|NOTIFY|REPLICATED :
1850sv_noclipduringpause : 0 : GAMEDLL|REPLICATED|CHEAT : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
1851sv_noclipfriction : 4 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Friction during noclip move.
1852sv_noclipspeed : 5 : GAMEDLL|ARCHIVE|NOTIFY|REPLICATED :
1853sv_optimizedmovement : 1 : LAUNCHER|GAMEDLL|REPLICATED :
1854sv_parallel_packentities : 1 : LAUNCHER :
1855sv_parallel_sendsnapshot : 1 : LAUNCHER :
1856sv_password : : PROTECTED|NOTIFY|DONTRECORD|DATACACHE : Server password for entry into multiplayer games
1857sv_pausable : 0 : DATACACHE : Is the server pausable.
1858sv_pausable_dev : 1 : LAUNCHER : Whether listen server is pausable when running -dev and playing solo against bots
1859sv_pausable_dev_ds : 0 : LAUNCHER : Whether dedicated server is pausable when running -dev and playing solo against bots
1860sv_permawipe : 0 : GAMEDLL|CHEAT : If set, the campaign will restart fully if the Survivors die.
1861sv_player_max_separation_force : 500 : LAUNCHER|GAMEDLL :
1862sv_player_stuck_tolerance : 10 : GAMEDLL|CHEAT :
1863sv_playerperfhistorycount : 20 : LAUNCHER|GAMEDLL : Number of samples to maintain in player perf history
1864sv_prop_door_max_close_attempts : 8 : GAMEDLL|CHEAT : Number of times blocked doors will try to close before becoming non-solid and forcing a close.
1865sv_pure_kick_clients : 1 : DATACACHE : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
1866sv_pure_trace : 0 : DATACACHE : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
1867sv_pushaway_clientside : 0 : LAUNCHER|GAMEDLL|REPLICATED : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
1868sv_pushaway_clientside_size : 15 : LAUNCHER|GAMEDLL|REPLICATED : Minimum size of pushback objects
1869sv_pushaway_force : 300000 : LAUNCHER|GAMEDLL|REPLICATED : How hard physics objects are pushed away from the players on the server.
1870sv_pushaway_max_force : 2000 : LAUNCHER|GAMEDLL|REPLICATED : Maximum amount of force applied to physics objects by players.
1871sv_pushaway_max_player_force : 10000 : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : Maximum of how hard the player is pushed away from physics objects.
1872sv_pushaway_min_force : 500 : LAUNCHER|GAMEDLL|REPLICATED : Minimum amount of force applied to physics objects by players.
1873sv_pushaway_min_player_speed : 75 : LAUNCHER|GAMEDLL|REPLICATED : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
1874sv_pushaway_player_force : 200000 : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
1875sv_pvsskipanimation : 1 : GAMEDLL|ARCHIVE : Skips SetupBones when npc's are outside the PVS
1876sv_pz_endgame_vote_period : 12 : LAUNCHER|GAMEDLL : How long players get to vote to play again in a game with player controlled zombies.
1877sv_pz_endgame_vote_post_period : 5 : LAUNCHER|GAMEDLL : Post period after end game vote.
1878sv_ragdoll_maxcount : 75 : LAUNCHER|GAMEDLL : Clients will only show this many ragdolls overall
1879sv_ragdoll_maxcount_boss : 3 : LAUNCHER|GAMEDLL : Clients will only show this many boss ragdolls
1880sv_ragdoll_maxcount_generic : 45 : LAUNCHER|GAMEDLL : Clients will only show this many generic infected ragdolls
1881sv_ragdoll_maxcount_gib : 30 : LAUNCHER|GAMEDLL : Clients will only show this many gib ragdolls
1882sv_ragdoll_maxcount_special : 9 : LAUNCHER|GAMEDLL : Clients will only show this many special ragdolls
1883sv_ragdoll_maxcount_survivor : 3 : LAUNCHER|GAMEDLL : Clients will only show this many survivor ragdolls
1884sv_ragdoll_version : 1 : LAUNCHER|GAMEDLL :
1885sv_rcon_banpenalty : 0 : DATACACHE : Number of minutes to ban users who fail rcon authentication
1886sv_rcon_log : 1 : DATACACHE : Enable/disable rcon logging.
1887sv_rcon_maxfailures : 10 : DATACACHE : Max number of times a user can fail rcon authentication before being banned
1888sv_rcon_minfailures : 5 : DATACACHE : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
1889sv_rcon_minfailuretime : 30 : DATACACHE : Number of seconds to track failed rcon authentications
1890sv_regeneration_force_on : 0 : GAMEDLL|CHEAT : Cheat to test regenerative health systems
1891sv_regeneration_wait_time : 1.0 : LAUNCHER|GAMEDLL|REPLICATED :
1892sv_region : 255 : DATACACHE : The region of the world to report this server in.
1893sv_rescue_disabled : 0 : LAUNCHER|GAMEDLL : If set to 1, dead survivors will never be rescue-able.
1894sv_reservation_grace : 5 : LAUNCHER : Time in seconds given for a lobby reservation.
1895sv_reservation_timeout : 120 : DATACACHE : Time in seconds before lobby reservation expires.
1896sv_rollangle : 0 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Max view roll angle
1897sv_rollspeed : 200 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED :
1898sv_runcmds : 1 : LAUNCHER|GAMEDLL :
1899sv_script_think_interval : 0.1 : LAUNCHER|GAMEDLL :
1900sv_search_key : : DATACACHE : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
1901sv_sendtables : 0 : LAUNCHER : Force full sendtable sending path.
1902sv_show_whitelist_msg : 0 : LAUNCHER|MATERIAL_SYSTEM :
1903sv_showanimstate : -1 : LAUNCHER|GAMEDLL|CHEAT : Show the (server) animation state for the specified entity (-1 for none).
1904sv_showanimstate_activities : 1 : LAUNCHER|GAMEDLL|CHEAT : Show activities in the (server) animation state display.
1905sv_showanimstate_log : 0 : LAUNCHER|GAMEDLL|CHEAT : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
1906sv_showdamage : 0 : LAUNCHER|GAMEDLL|REPLICATED : Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as healthdamage (armorabsorbed)). 1 = show hits. 2 = show hits and misses
1907sv_showdebugtracers : 0 : LAUNCHER|GAMEDLL|REPLICATED : 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
1908sv_showfootsteps : 0 : GAMEDLL|REPLICATED|CHEAT : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
1909sv_showhitboxes : -1 : GAMEDLL|CHEAT : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
1910sv_showimpacts : 0 : LAUNCHER|GAMEDLL|REPLICATED : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
1911sv_showladders : 0 : LAUNCHER|GAMEDLL : Show bbox and dismount points for all ladders (must be set before level load.)
1912sv_showlagcompensation : 0 : GAMEDLL|CHEAT : Show lag compensated hitboxes whenever a player is lag compensated.
1913sv_showonlyhitbox : -1 : GAMEDLL|CHEAT :
1914sv_showplayerhitboxes : 0 : LAUNCHER|GAMEDLL|REPLICATED : Show lag compensated hitboxes for the specified player index whenever a player fires.
1915sv_showprecachedsounds : 0 : LAUNCHER : Enumerate all sounds being precached (with index).
1916sv_skyname : sky_l4d_c5_1_hdr : GAMEDLL|ARCHIVE|REPLICATED : Current name of the skybox texture
1917sv_sound_discardextraunreliable : 1 : LAUNCHER :
1918sv_soundemitter_trace : -1 : LAUNCHER|GAMEDLL|REPLICATED : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
1919sv_specaccelerate : 5 : GAMEDLL|ARCHIVE|NOTIFY|REPLICATED :
1920sv_specnoclip : 1 : GAMEDLL|ARCHIVE|NOTIFY|REPLICATED :
1921sv_specspeed : 3 : GAMEDLL|ARCHIVE|NOTIFY|REPLICATED :
1922sv_spectatoridletime : 3 : GAMEDLL|CHEAT :
1923sv_stats : 1 : LAUNCHER : Collect CPU usage stats
1924sv_steamgroup : : NOTIFY|DATACACHE : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
1925sv_steamgroup_exclusive : 0 : DATACACHE : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
1926sv_stepsize : 18 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED :
1927sv_stopspeed : 75 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Minimum stopping speed when on ground.
1928sv_stressbots : 0 : LAUNCHER : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
1929sv_strict_notarget : 0 : LAUNCHER|GAMEDLL : If set, notarget will cause entities to never think they are in the pvs
1930sv_suppress_viewpunch : 0 : LAUNCHER|GAMEDLL|REPLICATED|CHEAT :
1931sv_sync_anims_spawn : 0 : GAMEDLL|CHEAT :
1932sv_sync_client_updates : 0 : LAUNCHER : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
1933sv_tags : : NOTIFY|DATACACHE : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
1934sv_tankpropfade : 1 : GAMEDLL|CHEAT :
1935sv_teststepsimulation : 1 : LAUNCHER|GAMEDLL :
1936sv_thinktimecheck : 0 : LAUNCHER|GAMEDLL : Check for thinktimes all on same timestamp.
1937sv_threaded_init : 0 : LAUNCHER|GAMEDLL :
1938sv_timeout : 65 : LAUNCHER : After this many seconds without a message from a client, the client is dropped
1939sv_tracereffects_limit_general : 15 : LAUNCHER|GAMEDLL|REPLICATED : Limits the number of visible tracers per frame
1940sv_turbophysics : 1 : LAUNCHER|GAMEDLL|REPLICATED : Turns on turbo physics
1941sv_turbophysics_shadow : 0 : GAMEDLL|CHEAT : players have physics shadows even when sv_turbophysics is 1
1942sv_unlag : 1 : LAUNCHER|GAMEDLL : Enables player lag compensation
1943sv_unlag_debug : 0 : LAUNCHER|GAMEDLL :
1944sv_unlag_fixstuck : 0 : LAUNCHER|GAMEDLL : Disallow backtracking a player for lag compensation if it will cause them to become stuck
1945sv_unlockedchapters : 1 : ARCHIVE : Highest unlocked game chapter.
1946sv_useexplicitdelete : 1 : LAUNCHER : Explicitly delete dormant client entities caused by AllowImmediateReuse().
1947sv_vehicle_autoaim_scale : 8 : LAUNCHER|GAMEDLL :
1948sv_visiblemaxplayers : -1 : DATACACHE : Overrides the max players reported to prospective clients
1949sv_voicecodec : vaudio_speex : LAUNCHER : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
1950sv_voiceenable : 1 : ARCHIVE|NOTIFY|DATACACHE :
1951sv_vote_command_delay : 2 : LAUNCHER|GAMEDLL : How long after a vote passes until the action happens
1952sv_vote_creation_timer : 180 : GAMEDLL|REPLICATED|CHEAT : How often someone can individually call a vote.
1953sv_vote_failure_timer : 0 : LAUNCHER|GAMEDLL : A vote that fails cannot be re-submitted for this long
1954sv_vote_issue_change_difficulty_allowed : 1 : LAUNCHER|GAMEDLL : Can people hold votes to change the difficulty?
1955sv_vote_issue_change_map_later_allowed : 1 : LAUNCHER|GAMEDLL : Can people hold votes to change the map after this round?
1956sv_vote_issue_change_map_now_allowed : 1 : LAUNCHER|GAMEDLL : Can people hold votes to immediately change the map?
1957sv_vote_issue_change_mission_allowed : 1 : LAUNCHER|GAMEDLL : Can people hold votes to change missions?
1958sv_vote_issue_kick_allowed : 1 : LAUNCHER|GAMEDLL : Can people hold votes to kick players from the server?
1959sv_vote_issue_restart_game_allowed : 1 : LAUNCHER|GAMEDLL : Can people hold votes to restart the game?
1960sv_vote_kick_ban_duration : 5 : LAUNCHER|GAMEDLL : How long should a kick vote ban someone from the server? (in minutes)
1961sv_vote_plr_map_limit : 3 : GAMEDLL|REPLICATED|CHEAT : Number of failed votes a user can call per map
1962sv_vote_show_caller : 1 : GAMEDLL|REPLICATED|CHEAT : Show the name of the person that called the vote? (1: Yes, 0: No)
1963sv_vote_timer_duration : 15 : LAUNCHER|GAMEDLL : How long to allow voting on an issue
1964sv_wateraccelerate : 10 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED :
1965sv_waterdist : 12 : LAUNCHER|GAMEDLL|REPLICATED : Vertical view fixup when eyes are near water plane.
1966sv_waterfriction : 1 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED :
1967sv_zombie_touch_trigger_delay : 0.5 : GAMEDLL|CHEAT : Time between trigger tests for infected. This is throttled for perf reasons.
1968sv_zoo_model_filter : : LAUNCHER|GAMEDLL : Only models matching the substring will be displayed
1969sv_zoo_spacing : 64 : LAUNCHER|GAMEDLL : How much space between models in a row
1970sv_zoo_spacing_rows : 192 : LAUNCHER|GAMEDLL : How much space between subsequent rows
1971sv_zoo_spacing_wrap : 80 : LAUNCHER|GAMEDLL : How much space between wrapped rows
1972sv_zoo_tint_clr : 153 153 153 255 : LAUNCHER|GAMEDLL : Tint color to force on all model variations (needs sv_zoo_tint_loop 0)
1973sv_zoo_tint_loop : 1 : LAUNCHER|GAMEDLL : 1: Tint colors will loop across model variations in a row, 0: will use sv_zoo_tint_clr
1974sv_zoo_wrap_skin : 1 : LAUNCHER|GAMEDLL : Whether model rows wrap when changing skins
1975sys_minidumpexpandedspew : 1 : LAUNCHER :
1976sys_minidumpspewlines : 500 : DATACACHE : Lines of crash dump console spew to keep.
1977tank_attack_range : 50 : GAMEDLL|REPLICATED|CHEAT : Distance from Survivor that tank triggers own swing.
1978tank_auto_swing : 0 : GAMEDLL|REPLICATED|CHEAT :
1979tank_burn_duration : 75 : GAMEDLL|CHEAT : Number of seconds a burning Tank takes to die in easy, normal, versus and survival
1980tank_burn_duration_expert : 85 : GAMEDLL|CHEAT : Number of seconds a burning Tank takes to die in expert
1981tank_burn_duration_hard : 80 : GAMEDLL|CHEAT : Number of seconds a burning Tank takes to die in hard
1982tank_fist_radius : 15 : GAMEDLL|REPLICATED|CHEAT :
1983tank_ground_pound_duration : 1.5 : GAMEDLL|REPLICATED|CHEAT :
1984tank_ground_pound_reveal_distance : 500 : GAMEDLL|CHEAT :
1985tank_pz_forward : -0.5 : LAUNCHER|GAMEDLL|REPLICATED :
1986tank_raffle_debug : 0 : GAMEDLL|REPLICATED|CHEAT : Fill the tank raffle with dummy values for debugging
1987tank_rock_overhead_percent : 100 : LAUNCHER|GAMEDLL : Percent of time the tank throws overhand (0-100)
1988tank_run_spawn_delay : 15 : GAMEDLL|CHEAT :
1989tank_stasis_time_suicide : 30 : GAMEDLL|CHEAT :
1990tank_stuck_failsafe : 1 : GAMEDLL|CHEAT :
1991tank_stuck_time_choose_new_target : 2 : GAMEDLL|CHEAT :
1992tank_stuck_time_suicide : 10 : GAMEDLL|CHEAT :
1993tank_stuck_visibility_tolerance_choose_new_target : 5 : GAMEDLL|CHEAT :
1994tank_stuck_visibility_tolerance_suicide : 15 : GAMEDLL|CHEAT :
1995tank_swing_arc : 180 : GAMEDLL|REPLICATED|CHEAT :
1996tank_swing_duration : 0.2 : GAMEDLL|REPLICATED|CHEAT : Duration of the actual swing
1997tank_swing_fast_interval : 0.6 : GAMEDLL|REPLICATED|CHEAT : Interval between tank swings when he is clearing zombies out of his path
1998tank_swing_interval : 1.5 : GAMEDLL|REPLICATED|CHEAT : Interval between tank swings
1999tank_swing_miss_interval : 1.0 : GAMEDLL|REPLICATED|CHEAT : Interval between tank swings after a miss
2000tank_swing_physics_prop_force : 4.0 : GAMEDLL|REPLICATED|CHEAT : Multiplier for tank hitting a phys prop.
2001tank_swing_range : 56 : GAMEDLL|REPLICATED|CHEAT : Range of the actual swing
2002tank_swing_yaw : 80 : GAMEDLL|REPLICATED|CHEAT :
2003tank_throw_aim_error : 100 : GAMEDLL|CHEAT : Margin of error for Easy mode Tank rock throws
2004tank_throw_allow_range : 250 : GAMEDLL|CHEAT : How far away our victim must be before we'll try to throw debris at them
2005tank_throw_lead_time_factor : 0.5 : GAMEDLL|CHEAT : How much to lead a moving target
2006tank_throw_loft_rate : .01 : GAMEDLL|CHEAT : Beyond no-loft range, Tank adds this angle/distance when throwing
2007tank_throw_max_loft_angle : 30 : GAMEDLL|CHEAT : Maximum loft angle for Tank throw angle adjustment
2008tank_throw_min_interval : 8 : GAMEDLL|CHEAT : Minimum interval between Tank rock throws
2009tank_visibility_tolerance_suicide : 60 : GAMEDLL|CHEAT :
2010tank_windup_time : .5 : GAMEDLL|REPLICATED|CHEAT : Time from intent to swing that swing actually happens.
2011target_scan_use_query_cache : 1 : LAUNCHER|GAMEDLL :
2012tauntfrequency : 1 : LAUNCHER|GAMEDLL|NOTIFY :
2013telemetry_demoend : 0 : LAUNCHER : When playing demo, stop telemetry on tick #
2014telemetry_demostart : 0 : LAUNCHER : When playing demo, start telemetry on tick #
2015telemetry_filtervalue : 500 : LAUNCHER : Set Telemetry ZoneFilterVal (MicroSeconds)
2016telemetry_framecount : 0 : LAUNCHER : Set Telemetry count of frames to capture
2017telemetry_level : 0 : LAUNCHER : Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
2018telemetry_pause : 0 : LAUNCHER : Pause Telemetry
2019telemetry_resume : 0 : LAUNCHER : Resume Telemetry
2020telemetry_server : localhost : LAUNCHER : Set Telemetry server
2021template_debug : 0 : LAUNCHER|GAMEDLL :
2022terror_ammo_multiplier : 2 : GAMEDLL|CHEAT :
2023testscript_debug : 0 : LAUNCHER : Debug test scripts.
2024texture_budget_background_alpha : 128 : ARCHIVE : how translucent the budget panel is
2025texture_budget_panel_bottom_of_history_fraction : .25 : ARCHIVE : number between 0 and 1
2026texture_budget_panel_global : 0 : LAUNCHER : Show global times in the texture budget panel.
2027texture_budget_panel_height : 284 : ARCHIVE : height in pixels of the budget panel
2028texture_budget_panel_width : 512 : ARCHIVE : width in pixels of the budget panel
2029texture_budget_panel_x : 0 : ARCHIVE : number of pixels from the left side of the game screen to draw the budget panel
2030texture_budget_panel_y : 450 : ARCHIVE : number of pixels from the top side of the game screen to draw the budget panel
2031tf_arena_max_streak : 5 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Teams will be scrambled if one team reaches this streak
2032tf_arena_preround_time : 10 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Length of the Pre-Round time
2033tf_arena_round_time : 0 : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED|CHEAT :
2034tf_escort_score_rate : 1 : GAMEDLL|CHEAT : Score for escorting the train, in points per second
2035think_limit : 0 : GAMEDLL|REPLICATED|DATACACHE : Maximum think time in milliseconds, warning is printed if this is exceeded.
2036threadpool_affinity : 1 : LAUNCHER : Enable setting affinity
2037threadpool_reserve : 0 : LAUNCHER : Consume the specified number of threads in the thread pool
2038timedemo_runcount : 0 : LAUNCHER : Runs time demo X number of times.
2039tongue_allow_voluntary_release : 0 : GAMEDLL|CHEAT : Can a Smoker let go with his tongue by clicking or turning away?
2040tongue_bend_point_deflection : 5 : GAMEDLL|CHEAT : How far off the first obstacle the tongue bends.
2041tongue_bend_point_needs_LOS : 0 : GAMEDLL|REPLICATED|CHEAT : Does a bent tongue still need LOS from the bend point?
2042tongue_break_from_damage_amount : 50 : GAMEDLL|CHEAT : How much damage to the smoker makes him let go of his victim.
2043tongue_bullet_radius : 6 : LAUNCHER|GAMEDLL :
2044tongue_choke_damage_amount : 10 : GAMEDLL|CHEAT : How much damage the choke does.
2045tongue_choke_damage_interval : 1 : GAMEDLL|CHEAT : How often the choke does damage.
2046tongue_cone_start_tolerance : .1 : GAMEDLL|CHEAT : How wide the cone is for a tongue hit.
2047tongue_debug : 0 : GAMEDLL|CHEAT : Print debug info for tongue
2048tongue_drag_damage_amount : 3 : GAMEDLL|CHEAT : How much damage the tongue drag does.
2049tongue_dropping_to_ground_time : 2 : GAMEDLL|CHEAT : A miss or a wall hit will wait this long before pulling back.
2050tongue_fly_speed : 1000 : GAMEDLL|CHEAT : How fast a tongue flies through the air.
2051tongue_force_break : 0 : GAMEDLL|CHEAT : Force an existing attached tongue to break, for debugging
2052tongue_gravity_force : 4000 : GAMEDLL|REPLICATED|CHEAT : The speed that gravity tries to pull us downwards while being tongued.
2053tongue_health : 100 : GAMEDLL|CHEAT : Tongue health
2054tongue_hit_delay : 20 : GAMEDLL|REPLICATED|CHEAT : How long a smoker must wait to shoot his tongue after a hit, from the time he lets go.
2055tongue_los_forgiveness_time : 1.0 : GAMEDLL|CHEAT : A traveling tongue can lose LOS for this amount of time and still hit.
2056tongue_miss_delay : 15 : GAMEDLL|REPLICATED|CHEAT : How long a smoker must wait to shoot his tongue after a miss.
2057tongue_no_progress_break_interval : 10 : GAMEDLL|CHEAT : How long of the victim making no progress until we break the tongue.
2058tongue_no_progress_choke_early_ambush_delay : 0.5 : GAMEDLL|CHEAT : Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke in the event of an ambush.
2059tongue_no_progress_choke_early_delay : 1.5 : GAMEDLL|CHEAT : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke.
2060tongue_no_progress_choke_time : .5 : GAMEDLL|CHEAT : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him.
2061tongue_no_progress_damage_interval : .5 : GAMEDLL|CHEAT : How long of the victim making no progress until we start choking him.
2062tongue_no_progress_tolerance : 25 : GAMEDLL|CHEAT : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him.
2063tongue_player_dropping_to_ground_time : 1 : GAMEDLL|CHEAT : How long after the tongue disconnects will a player need to wait.
2064tongue_range : 750 : GAMEDLL|CHEAT : How far a smoker can shoot his tongue.
2065tongue_release_fatigue_penalty : 2500 : GAMEDLL|CHEAT : How much fatigue the victim gets when released, to slow him down.
2066tongue_start_pull_delay : 0.1 : GAMEDLL|REPLICATED|CHEAT : How long from tongue contact to tongue pulling.
2067tongue_unbend : 1 : GAMEDLL|CHEAT : Can the smoker tongue unbend?
2068tongue_vertical_choke_dot : 0 : GAMEDLL|CHEAT : DotProduct between tongue and vertical required to start choking.
2069tongue_vertical_choke_height : 40 : GAMEDLL|CHEAT : Need to have victim this high off ground to choke him.
2070tongue_vertical_choke_time_off_ground : .5 : GAMEDLL|CHEAT : Need to have victim off ground for this long to choke him.
2071tongue_victim_acceleration : 30 : GAMEDLL|REPLICATED|CHEAT : Acceleration while tongued.
2072tongue_victim_accuracy_penalty : 0.133 : GAMEDLL|REPLICATED|CHEAT : How much someone's accuracy suffers while being dragged by a tongue.
2073tongue_victim_max_speed : 175 : GAMEDLL|REPLICATED|CHEAT : The fastest the tongue can get you going.
2074tongue_vs_cone_start_tolerance : 0.015 : GAMEDLL|CHEAT : How wide the cone is for a tongue hit in versus.
2075tp_schedule_post_think : 1 : GAMEDLL|CHEAT : Schedule post-think operations to run at 10hz
2076trace_report : 0 : LAUNCHER|GAMEDLL :
2077tutor : 0 : LAUNCHER|GAMEDLL : Enable the tutor to learn to play the game
2078tv_allow_camera_man : 1 : LAUNCHER|GAMEDLL : Auto director allows spectators to become camera man
2079tv_allow_static_shots : 1 : LAUNCHER|GAMEDLL : Auto director uses fixed level cameras for shots
2080tv_autorecord : 0 : LAUNCHER : Automatically records all games as SourceTV demos.
2081tv_autoretry : 1 : LAUNCHER : Relay proxies retry connection after network timeout
2082tv_chatgroupsize : 0 : LAUNCHER : Set the default chat group size
2083tv_chattimelimit : 8 : LAUNCHER : Limits spectators to chat only every n seconds
2084tv_debug : 0 : LAUNCHER : SourceTV debug info.
2085tv_delay : 30 : LAUNCHER|GAMEDLL : SourceTV broadcast delay in seconds
2086tv_delaymapchange : 0 : LAUNCHER|GAMEDLL : Delays map change until broadcast is complete
2087tv_deltacache : 2 : LAUNCHER : Enable delta entity bit stream cache
2088tv_dispatchmode : 1 : LAUNCHER : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
2089tv_enable : 0 : LAUNCHER|NOTIFY : Activates SourceTV on server.
2090tv_maxclients : 128 : LAUNCHER : Maximum client number on SourceTV server.
2091tv_maxrate : 8000 : LAUNCHER : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
2092tv_name : SourceTV : LAUNCHER : SourceTV host name
2093tv_nochat : 0 : ARCHIVE|USERINFO|USERINFO : Don't receive chat messages from other SourceTV spectators
2094tv_overridemaster : 0 : LAUNCHER : Overrides the SourceTV master root address.
2095tv_password : : LAUNCHER|PROTECTED|NOTIFY|DONTRECORD : SourceTV password for all clients
2096tv_port : 27020 : DATACACHE : Host SourceTV port
2097tv_relaypassword : : LAUNCHER|PROTECTED|NOTIFY|DONTRECORD : SourceTV password for relay proxies
2098tv_relayvoice : 1 : LAUNCHER : Relay voice data: 0=off, 1=on
2099tv_snapshotrate : 16 : LAUNCHER : Snapshots broadcasted per second
2100tv_timeout : 30 : LAUNCHER : SourceTV connection timeout in seconds.
2101tv_title : SourceTV : LAUNCHER : Set title for SourceTV spectator UI
2102tv_transmitall : 0 : LAUNCHER|REPLICATED : Transmit all entities (not only director view)
2103ui_volume_max : 1.0 : LAUNCHER :
2104upgrade_explosive_bullet_force : 2 : GAMEDLL|REPLICATED|CHEAT :
2105upgrade_explosive_slug_force : 4 : GAMEDLL|REPLICATED|CHEAT :
2106upgrade_laser_sight_spread_factor : 0.4 : GAMEDLL|REPLICATED|CHEAT :
2107upgrade_pack_use_duration : 1.9 : GAMEDLL|REPLICATED|CHEAT :
2108upgrade_show_explosive_ammo_radius : 0 : GAMEDLL|REPLICATED|CHEAT :
2109upgradepack_forward_dist : 30 : GAMEDLL|CHEAT :
2110upgradepack_max_drop_dist : 30 : GAMEDLL|CHEAT :
2111vcr_verbose : 0 : LAUNCHER : Write extra information into .vcr file.
2112versus_boss_buffer : 2200 : GAMEDLL|CHEAT :
2113versus_boss_debug : 0 : GAMEDLL|CHEAT : Enable debug output for versus tank/witch spawning logic
2114versus_boss_flow_max : 0.9 : GAMEDLL|CHEAT : Max fraction of map flow for tank/witch spawn location
2115versus_boss_flow_max_finale : 0.6 : GAMEDLL|CHEAT : Max fraction of map flow for tank/witch spawn location within the finale map of a campaign
2116versus_boss_flow_max_intro : 0.75 : GAMEDLL|CHEAT : Max fraction of map flow for tank/witch spawn location within the first map of a campaign
2117versus_boss_flow_min : 0.25 : GAMEDLL|CHEAT : Min fraction of map flow for tank/witch spawn location
2118versus_boss_flow_min_finale : 0.25 : GAMEDLL|CHEAT : Min fraction of map flow for tank/witch spawn location within the finale map of a campaign
2119versus_boss_flow_min_intro : 0.5 : GAMEDLL|CHEAT : Min fraction of map flow for tank/witch spawn location within the first map of a campaign
2120versus_boss_padding_max : 0.3 : GAMEDLL|CHEAT : How far apart the tank/witch have to be along the flow
2121versus_boss_padding_min : 0.1 : GAMEDLL|CHEAT : How far apart the tank/witch have to be along the flow
2122versus_force_start_time : 90 : LAUNCHER|GAMEDLL : Starts versus game after this amount of time, even if survivors are still inside the safe room
2123versus_level_restart_delay : 4 : GAMEDLL|CHEAT : After a successful vote, restart the map after this many seconds.
2124versus_marker_num : 3 : LAUNCHER|GAMEDLL : Number of travel markers we expose to survivors in Versus mode.
2125versus_round_restarttimer : 15 : LAUNCHER|GAMEDLL :
2126versus_round_restarttimer_finale : 10 : LAUNCHER|GAMEDLL :
2127versus_shove_hunter_fov : 90 : GAMEDLL|REPLICATED|CHEAT : Angle that survivor shove will hit hunters
2128versus_shove_hunter_fov_pouncing : 45 : GAMEDLL|REPLICATED|CHEAT : Angle that survivor shove will hit hunters while pouncing
2129versus_shove_jockey_fov_leaping : 45 : GAMEDLL|REPLICATED|CHEAT : Angle that survivor shove will hit jockeys while leaping
2130versus_special_respawn_interval : 20 : GAMEDLL|CHEAT :
2131versus_tank_chance : 0.75 : GAMEDLL|CHEAT : Chance of a tank spawning within a regular versus map
2132versus_tank_chance_finale : 0.1 : GAMEDLL|CHEAT : Chance of a tank spawning within the finale map of a campaign
2133versus_tank_chance_intro : 0.3 : GAMEDLL|CHEAT : Chance of a tank spawning within the first map of a campaign
2134versus_tank_flow_team_variation : 0.1 : GAMEDLL|CHEAT : Window of flow distance that the tank can spawn in for the second team in versus
2135versus_wandering_zombie_density : 0.027 : GAMEDLL|MATERIAL_SYSTEM|CHEAT :
2136versus_winning_team_goes_last : 1 : GAMEDLL|CHEAT : In versus mode, the team that is losing plays as survivors first
2137versus_witch_chance : 0.75 : GAMEDLL|CHEAT : Chance of a witch spawning within a regular versus map
2138versus_witch_chance_finale : 0.1 : GAMEDLL|CHEAT : Chance of a witch spawning within the finale map of a campaign
2139versus_witch_chance_intro : 0.3 : GAMEDLL|CHEAT : Chance of a witch spawning within the first map of a campaign
2140versus_witch_flow_team_variation : 0.0 : GAMEDLL|CHEAT : Window of flow distance that the witch can spawn in for the second team in versus
2141vgui_drawfocus : 0 : LAUNCHER : Report which panel is under the mouse.
2142vgui_drawkeyfocus : 0 : LAUNCHER : Report which panel has keyboard focus.
2143vgui_drawtree : 0 : CHEAT : Draws the vgui panel hiearchy to the specified depth level.
2144vgui_drawtree_bounds : 0 : LAUNCHER : Show panel bounds.
2145vgui_drawtree_draw_selected : 0 : LAUNCHER : Highlight the selected panel
2146vgui_drawtree_freeze : 0 : LAUNCHER : Set to 1 to stop updating the vgui_drawtree view.
2147vgui_drawtree_hidden : 0 : LAUNCHER : Draw the hidden panels.
2148vgui_drawtree_panelalpha : 0 : LAUNCHER : Show the panel alpha values in the vgui_drawtree view.
2149vgui_drawtree_panelptr : 0 : LAUNCHER : Show the panel pointer values in the vgui_drawtree view.
2150vgui_drawtree_popupsonly : 0 : LAUNCHER : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
2151vgui_drawtree_render_order : 0 : LAUNCHER : List the vgui_drawtree panels in render order.
2152vgui_drawtree_scheme : 0 : LAUNCHER : Show scheme file for each panel
2153vgui_drawtree_visible : 1 : LAUNCHER : Draw the visible panels.
2154view_offset : 0 : LAUNCHER|GAMEDLL|REPLICATED :
2155view_offset_down : 16 : GAMEDLL|REPLICATED|CHEAT :
2156view_offset_forward : 8 : GAMEDLL|REPLICATED|CHEAT :
2157view_offset_up : -16 : GAMEDLL|REPLICATED|CHEAT :
2158violence_ablood : 1 : LAUNCHER : Draw alien blood
2159violence_agibs : 1 : LAUNCHER : Show alien gib entities
2160violence_hblood : 1 : LAUNCHER : Draw human blood
2161violence_hgibs : 1 : LAUNCHER : Show human gib entities
2162vis_debug : 0 : GAMEDLL|CHEAT :
2163vis_force : 0 : GAMEDLL|CHEAT :
2164vismon_poll_frequency : .5 : GAMEDLL|CHEAT :
2165vismon_trace_limit : 12 : GAMEDLL|CHEAT :
2166voice_avggain : 0.5 : LAUNCHER :
2167voice_debugfeedback : 0 : LAUNCHER :
2168voice_debugfeedbackfrom : 0 : LAUNCHER :
2169voice_enable : 1 : ARCHIVE :
2170voice_fadeouttime : 0.1 : LAUNCHER :
2171voice_forcemicrecord : 1 : ARCHIVE :
2172voice_inputfromfile : 0 : DATACACHE : Get voice input from 'voice_input.wav' rather than from the microphone.
2173voice_loopback : 0 : USERINFO|USERINFO :
2174voice_maxgain : 10 : LAUNCHER :
2175voice_minimum_gain : 0.5 : LAUNCHER :
2176voice_overdrive : 2 : LAUNCHER :
2177voice_overdrivefadetime : 0.4 : LAUNCHER :
2178voice_profile : 0 : LAUNCHER :
2179voice_recordtofile : 0 : DATACACHE : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
2180voice_scale : 0.7 : ARCHIVE :
2181voice_serverdebug : 0 : LAUNCHER|GAMEDLL :
2182voice_showchannels : 0 : LAUNCHER :
2183voice_showincoming : 0 : LAUNCHER :
2184voice_steal : 2 : LAUNCHER :
2185voice_threshold : 2000 : ARCHIVE :
2186voice_writevoices : 0 : LAUNCHER : Saves each speaker's voice data into separate .wav files
2187voice_xsend_debug : 0 : LAUNCHER :
2188volume : 1.0 : ARCHIVE|ARCHIVE_XBOX : Sound volume
2189vomitjar_duration_infected_bot : 20 : GAMEDLL|REPLICATED|CHEAT :
2190vomitjar_duration_infected_pz : 20 : GAMEDLL|REPLICATED|CHEAT :
2191vomitjar_duration_survivor : 5 : GAMEDLL|REPLICATED|CHEAT :
2192vomitjar_radius : 110 : GAMEDLL|REPLICATED|CHEAT :
2193vomitjar_radius_survivors : 0 : GAMEDLL|REPLICATED|CHEAT :
2194vprof_counters : 0 : LAUNCHER :
2195vprof_counters_show_minmax : 0 : LAUNCHER :
2196vprof_dump_oninterval : 0 : LAUNCHER : Interval (in seconds) at which vprof will batch up data and dump it to the console.
2197vprof_dump_spikes : 0 : LAUNCHER : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
2198vprof_dump_spikes_budget_group : : LAUNCHER : Budget gtNode to start report from when doing a dump spikes
2199vprof_dump_spikes_hiearchy : 0 : LAUNCHER : Set to 1 to get a hierarchy report whith vprof_dump_spikes
2200vprof_dump_spikes_node : : LAUNCHER : Node to start report from when doing a dump spikes
2201vprof_dump_spikes_terse : 0 : LAUNCHER : Whether to use most terse output
2202vprof_graph : 0 : LAUNCHER : Draw the vprof graph.
2203vprof_graphheight : 256 : ARCHIVE :
2204vprof_graphwidth : 512 : ARCHIVE :
2205vprof_scope : : LAUNCHER : Set a specific scope to start showing vprof tree
2206vprof_scope_entity_gamephys : 0 : LAUNCHER|GAMEDLL :
2207vprof_scope_entity_thinks : 0 : LAUNCHER|GAMEDLL :
2208vprof_server_spike_threshold : 999.0 : LAUNCHER :
2209vprof_server_thread : 0 : LAUNCHER :
2210vprof_think_limit : 0 : LAUNCHER|GAMEDLL :
2211vprof_unaccounted_limit : 0.3 : ARCHIVE : number of milliseconds that a node must exceed to turn red in the vprof panel
2212vprof_verbose : 1 : ARCHIVE : Set to one to show average and peak times
2213vprof_warningmsec : 10 : ARCHIVE : Above this many milliseconds render the label red to indicate slow code.
2214vs_defib_penalty : 25 : GAMEDLL|REPLICATED|CHEAT : Score penalty for each time a defibrillator is used
2215vs_incap_bonus : 10 : GAMEDLL|REPLICATED|CHEAT : Bonus score for infected, per incap in a chapter
2216vs_max_team_switches : 1 : GAMEDLL|CHEAT :
2217vs_score_pp_health : 0.5 : LAUNCHER|GAMEDLL :
2218vs_score_pp_healthbuffer : 0.25 : LAUNCHER|GAMEDLL :
2219vs_survival_bonus : 25 : GAMEDLL|REPLICATED|CHEAT : Bonus score per survivor for completing a chapter
2220vs_survivor_damage_reduction : 0.8 : GAMEDLL|CHEAT :
2221vs_tank_damage : 24 : GAMEDLL|CHEAT : Amount of damage done by a vs tank's melee attack
2222vs_threat_initial_distance_first_map_max : 12000 : GAMEDLL|CHEAT : Max distance of starting threat area in vs mode on the first map
2223vs_threat_initial_distance_first_map_min : 8000 : GAMEDLL|CHEAT : Min distance of starting threat area in vs mode on the first map
2224vs_threat_initial_distance_max : 8000 : GAMEDLL|CHEAT : Max distance of starting threat area in vs mode
2225vs_threat_initial_distance_min : 3000 : GAMEDLL|CHEAT : Min distance of starting threat area in vs mode
2226vs_threat_radius : 200 : GAMEDLL|CHEAT : Distance from the escape route for placing threats
2227vs_tiebreak_bonus : 25 : GAMEDLL|REPLICATED|CHEAT : Score awarded for winning a versus tiebreaker
2228weapon_showproficiency : 0 : LAUNCHER|GAMEDLL :
2229windows_speaker_config : -1 : ARCHIVE|DATACACHE :
2230witch_force_wander : 0 : GAMEDLL|CHEAT :
2231witch_rage_ramp_duration : 5.0 : LAUNCHER|GAMEDLL :
2232workshop_filter_items_by_history : 0 : CHEAT : Tells the client if it should filter items using the play history.
2233xbox_autothrottle : 1 : GAMEDLL|ARCHIVE :
2234xbox_steering_deadzone : 0.0 : LAUNCHER|GAMEDLL :
2235xbox_throttlebias : 100 : GAMEDLL|ARCHIVE :
2236xbox_throttlespoof : 200 : GAMEDLL|ARCHIVE :
2237xc_crouch_debounce : 0 : LAUNCHER|GAMEDLL :
2238z_acquire_far_range : 2500 : GAMEDLL|CHEAT :
2239z_acquire_far_time : 5.0 : GAMEDLL|CHEAT :
2240z_acquire_near_range : 200 : GAMEDLL|CHEAT :
2241z_acquire_near_time : 0.5 : GAMEDLL|CHEAT :
2242z_acquire_time_variance_factor : 0.25 : GAMEDLL|CHEAT :
2243z_added_light_max : 0.25 : LAUNCHER|GAMEDLL|REPLICATED :
2244z_added_light_min : 0.025 : LAUNCHER|GAMEDLL|REPLICATED :
2245z_alert_dot : 0.3 : GAMEDLL|CHEAT :
2246z_alert_range : 1000 : GAMEDLL|CHEAT :
2247z_allow_ai_to_use_abilities : 1 : GAMEDLL|CHEAT : If zero, Hunters wont pounce, Tanks wont throw rocks, etc
2248z_anim_idle_speed_max : 85 : LAUNCHER|GAMEDLL|REPLICATED : Players moving slower than this and not pressing any movement buttons use an ACT_IDLE variant
2249z_anim_idle_speed_min : 20 : LAUNCHER|GAMEDLL|REPLICATED : Players moving slower than this use an ACT_IDLE variant
2250z_attack_change_target_range : 100 : LAUNCHER|GAMEDLL|REPLICATED :
2251z_attack_flow_range : 1500 : GAMEDLL|CHEAT :
2252z_attack_incapacitated_damage : 10 : GAMEDLL|CHEAT :
2253z_attack_infected_it_damage : 10 : GAMEDLL|CHEAT : Damage done per claw hit by infected on other infected who are IT
2254z_attack_interval : 1 : LAUNCHER|GAMEDLL|REPLICATED :
2255z_attack_max_range : 20 : LAUNCHER|GAMEDLL|REPLICATED :
2256z_attack_min_range : 10 : LAUNCHER|GAMEDLL|REPLICATED :
2257z_attack_movement_penalty : 0.5 : LAUNCHER|GAMEDLL :
2258z_attack_on_the_run_range : 35 : LAUNCHER|GAMEDLL|REPLICATED :
2259z_attack_pz_it_damage : 20 : GAMEDLL|CHEAT : Damage done by infected on IT PZs
2260z_attention_range_lying_modifier : 0.15 : GAMEDLL|CHEAT :
2261z_attention_range_sitting_modifier : 0.35 : GAMEDLL|CHEAT :
2262z_avoid_max_range : 100 : GAMEDLL|CHEAT :
2263z_avoid_min_range : 30 : GAMEDLL|CHEAT :
2264z_avoid_power : 10 : GAMEDLL|CHEAT :
2265z_avoidforce : 2500 : GAMEDLL|REPLICATED|CHEAT :
2266z_avoidteammates : 1 : GAMEDLL|REPLICATED|CHEAT :
2267z_award_debug : 0 : GAMEDLL|REPLICATED|CHEAT : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc)
2268z_background_limit : 20 : GAMEDLL|CHEAT : How many common infected are on the background map at once.
2269z_backspeed : 450 : GAMEDLL|REPLICATED|CHEAT :
2270z_bbq_min : 0.0 : LAUNCHER|GAMEDLL : Min amount for the bbq effect
2271z_bbq_rate : 0.005 : LAUNCHER|GAMEDLL : How fast the bbq effect grows on burning players
2272z_boomer_limit : 1 : GAMEDLL|CHEAT :
2273z_boomer_near_dist : 180 : GAMEDLL|CHEAT :
2274z_boss_crouch : 0 : GAMEDLL|CHEAT : Forces boss zombie bots to crouch
2275z_boundary_clear_type : 1 : GAMEDLL|CHEAT : 0 = floodfill, 1 = new creep
2276z_boundary_max_range : 5000 : GAMEDLL|CHEAT :
2277z_boundary_spread_speed : 200 : GAMEDLL|CHEAT :
2278z_brawl_chance : 2 : GAMEDLL|CHEAT :
2279z_breakable_damage : 4 : GAMEDLL|CHEAT :
2280z_burn_max : 0.85 : LAUNCHER|GAMEDLL : Max amount for the burn effect
2281z_burn_rate : 0.01 : LAUNCHER|GAMEDLL : How fast the burn effect grows on burning players
2282z_burning_lifetime : 30 : GAMEDLL|CHEAT : Number of seconds a burning zombie takes to crisp
2283z_carry_max_mass : 250 : GAMEDLL|REPLICATED|CHEAT :
2284z_chance : 60 : GAMEDLL|CHEAT :
2285z_charge_duration : 2.5 : GAMEDLL|REPLICATED|CHEAT :
2286z_charge_impact_angle : .7 : GAMEDLL|CHEAT :
2287z_charge_impact_radius : 120 : GAMEDLL|CHEAT :
2288z_charge_interval : 12 : GAMEDLL|REPLICATED|CHEAT :
2289z_charge_max_damage : 10 : GAMEDLL|REPLICATED|CHEAT :
2290z_charge_max_force : 800 : GAMEDLL|REPLICATED|CHEAT :
2291z_charge_max_speed : 500 : GAMEDLL|REPLICATED|CHEAT :
2292z_charge_min_force : 550 : GAMEDLL|REPLICATED|CHEAT :
2293z_charge_prop_damage : 20 : GAMEDLL|CHEAT :
2294z_charge_start_speed : 250 : GAMEDLL|REPLICATED|CHEAT :
2295z_charge_tooshort : 0 : GAMEDLL|REPLICATED|CHEAT :
2296z_charge_warmup : 0.5 : GAMEDLL|REPLICATED|CHEAT :
2297z_charger_allow_shove : 0 : GAMEDLL|CHEAT : 0 = Cannot be shoved, 1 = Can be shoved
2298z_charger_health : 600 : GAMEDLL|CHEAT : Charger max health
2299z_charger_impact_epsilon : 8 : GAMEDLL|CHEAT :
2300z_charger_limit : 1 : GAMEDLL|CHEAT :
2301z_charger_max_prop_force : 3000 : GAMEDLL|CHEAT :
2302z_charger_pound_dmg : 15 : GAMEDLL|CHEAT :
2303z_charger_probe_alone : 6 : GAMEDLL|CHEAT :
2304z_charger_probe_attack : 24 : GAMEDLL|CHEAT :
2305z_checkpoint_debug : 0 : LAUNCHER|GAMEDLL :
2306z_claw_hit_pitch_max : 20 : GAMEDLL|CHEAT :
2307z_claw_hit_pitch_min : -20 : GAMEDLL|CHEAT :
2308z_claw_hit_yaw_max : 20 : GAMEDLL|CHEAT :
2309z_claw_hit_yaw_min : -20 : GAMEDLL|CHEAT :
2310z_clear_area_range : 300 : GAMEDLL|CHEAT :
2311z_clear_max_time : 5 : GAMEDLL|CHEAT :
2312z_clear_min_time : 0.2 : GAMEDLL|CHEAT :
2313z_clear_min_time_range : 300 : GAMEDLL|CHEAT :
2314z_clear_range : 750 : GAMEDLL|CHEAT :
2315z_close_target_notice_distance : 60 : GAMEDLL|CHEAT : How far an attacking zombie will look for a nearby target on their way to their chosen victim.
2316z_common_limit : 30 : GAMEDLL|CHEAT : How many common infecteds we can have at once.
2317z_cooldown_spawn_safety_range : 1000 : GAMEDLL|CHEAT :
2318z_cough_cloud_expire : 14 : GAMEDLL|CHEAT : You don't cough after a smoke cloud has existed this long.
2319z_cough_cloud_initial_cough_delay : 0 : GAMEDLL|CHEAT : You don't cough until smoke cloud exists for this long.
2320z_cough_cloud_radius : 175 : GAMEDLL|CHEAT : How far from center of smoke cloud makes you cough.
2321z_credits_interval : 0 : GAMEDLL|CHEAT :
2322z_crouch_speed : 75 : GAMEDLL|REPLICATED|CHEAT :
2323z_cull_timeout : 5 : GAMEDLL|CHEAT : Grace period before player zombie is culled for being too far away
2324z_damage_screen_fade_alpha : 30 : LAUNCHER|GAMEDLL :
2325z_damage_screen_fade_duration : 0.5 : LAUNCHER|GAMEDLL :
2326z_deafen_radius_one : 100 : GAMEDLL|CHEAT :
2327z_deafen_radius_three : 200 : GAMEDLL|CHEAT :
2328z_deafen_radius_two : 150 : GAMEDLL|CHEAT :
2329z_debug : 0 : GAMEDLL|CHEAT :
2330z_debug_avoid : 0 : GAMEDLL|CHEAT :
2331z_debug_breakables : 0 : GAMEDLL|CHEAT :
2332z_debug_climb : 0 : GAMEDLL|CHEAT :
2333z_debug_cull : : GAMEDLL|CHEAT :
2334z_debug_escape_route : 0 : GAMEDLL|CHEAT : If nonzero, display information when escape route fails
2335z_debug_escape_scan : 0 : GAMEDLL|CHEAT :
2336z_debug_falling_damage : 0 : GAMEDLL|CHEAT :
2337z_debug_fog : 0 : GAMEDLL|CHEAT :
2338z_debug_infected_server_anim : 0 : LAUNCHER|GAMEDLL :
2339z_debug_ledges : 0 : GAMEDLL|CHEAT :
2340z_debug_mob_spawn : 0 : GAMEDLL|CHEAT :
2341z_debug_neighbors : 0 : GAMEDLL|CHEAT :
2342z_debug_population : 0 : GAMEDLL|CHEAT :
2343z_debug_shared_random : 0 : LAUNCHER|GAMEDLL|REPLICATED :
2344z_debug_spawn_ahead : 0 : GAMEDLL|CHEAT :
2345z_debug_spawn_set : -1 : GAMEDLL|CHEAT : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
2346z_debug_spawnable_areas : 0 : GAMEDLL|CHEAT : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
2347z_debug_stuck : : LAUNCHER|GAMEDLL :
2348z_debug_tank_spawn : 1 : GAMEDLL|CHEAT : When console spawning a tank automatically give it to a player.
2349z_density_region_length : 1500 : GAMEDLL|CHEAT :
2350z_destroy_on_attack : 0 : GAMEDLL|CHEAT : When an infected starts punching its victim, destroy it. Useful for demos.
2351z_difficulty : Normal : GAMEDLL|REPLICATED|DATACACHE : Difficulty of the current game (Easy, Normal, Hard, Impossible)
2352z_director_special_spawn_delay : 10 : GAMEDLL|CHEAT :
2353z_discard_min_range : 1000 : GAMEDLL|CHEAT : Don't relocate PZs closer than this regardless of flow distance
2354z_discard_range : 2500 : GAMEDLL|CHEAT : Discard Zombies farther away than this
2355z_do_tracers : 1 : GAMEDLL|REPLICATED|CHEAT : Do we want tracers at all?
2356z_dont_clear : 0 : GAMEDLL|CHEAT :
2357z_door_pound_damage : 60 : LAUNCHER|GAMEDLL|REPLICATED :
2358z_door_reopen_interval : 0.5 : GAMEDLL|CHEAT : Closed doors can be re-opened after this amount of time
2359z_door_retry_interval : 1 : GAMEDLL|CHEAT : Interval at which blocked doors will try to reopen
2360z_experimental_blast_damage_probability : 100 : GAMEDLL|CHEAT : Damage to zombie from explosion will use new cutouts - probability, %
2361z_exploding_force : 5000 : LAUNCHER|GAMEDLL :
2362z_exploding_health : 50 : GAMEDLL|CHEAT : Exploding Zombie max health
2363z_exploding_inner_radius : 130 : LAUNCHER|GAMEDLL :
2364z_exploding_outer_radius : 200 : LAUNCHER|GAMEDLL :
2365z_exploding_shove_interval : 10 : GAMEDLL|CHEAT :
2366z_exploding_shove_max : 5 : GAMEDLL|CHEAT :
2367z_exploding_shove_min : 4 : GAMEDLL|CHEAT :
2368z_exploding_speed : 175 : GAMEDLL|REPLICATED|CHEAT :
2369z_exploding_splat : 50 : GAMEDLL|CHEAT : Boomers splat instead of making a thud when taking this much falling damage
2370z_exploding_splat_radius : 200 : GAMEDLL|CHEAT : Boomers splattering on the ground make survivors inside this radius it
2371z_expressions : 1 : GAMEDLL|CHEAT :
2372z_fallen_kill_suppress_time : 300 : GAMEDLL|CHEAT :
2373z_fallen_max_count : 1 : GAMEDLL|CHEAT :
2374z_falling_land_forward_speed : 200 : GAMEDLL|CHEAT : Minimum falling speed to cause a stumbling forward landing animation to occur
2375z_falling_land_hard_speed : 200 : GAMEDLL|CHEAT : Minimum falling speed to cause a 'hard' landing animation to occur
2376z_falling_land_speed : 200 : GAMEDLL|CHEAT : Minimum falling speed to cause a landing animation to occur
2377z_fatal_blast_incineration_probability : 0 : LAUNCHER|GAMEDLL :
2378z_fatal_blast_max_ragdolls : 16 : LAUNCHER|GAMEDLL :
2379z_fatal_blast_min_ragdolls : 2 : LAUNCHER|GAMEDLL :
2380z_female_boomer_spawn_chance : 25 : GAMEDLL|CHEAT :
2381z_finale_chance : 100 : GAMEDLL|CHEAT :
2382z_finale_ghost_player_spawn_on_survivor : 1 : GAMEDLL|CHEAT : If set to zero, ghost spawn warping in finale's put the ghost out of the world instead of cycling through survivors.
2383z_finale_spawn_safety_range : 300 : GAMEDLL|CHEAT :
2384z_finale_spawn_safety_range_override : 0.0 : LAUNCHER|GAMEDLL :
2385z_finale_spawn_tank_safety_range : 600 : GAMEDLL|CHEAT :
2386z_fog_spawn : 0 : GAMEDLL|CHEAT : Set to 1 to use fogged areas as valid spawn areas
2387z_force_attack_from_sound_range : 750 : GAMEDLL|CHEAT :
2388z_forcezombiemodel : 0 : GAMEDLL|CHEAT : remove variability in infected models and instead use the specified model from z_zombieforcemodelname
2389z_forcezombiemodelname : common_male01 : GAMEDLL|CHEAT : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
2390z_forwardspeed : 450 : GAMEDLL|REPLICATED|CHEAT :
2391z_friendly_fire_forgiveness : 1 : GAMEDLL|CHEAT : Ignore friendly fire that appears to be unintentional.
2392z_frustration : 1 : GAMEDLL|REPLICATED|CHEAT :
2393z_frustration_lifetime : 20 : GAMEDLL|CHEAT : Frustration will accumulate for this many seconds before forcing an AI tank takeover
2394z_frustration_los_delay : 2 : GAMEDLL|CHEAT :
2395z_frustration_spawn_delay : 10 : GAMEDLL|CHEAT :
2396z_gas_health : 250 : GAMEDLL|CHEAT : Gas Zombie max health
2397z_gas_speed : 210 : GAMEDLL|REPLICATED|CHEAT :
2398z_ghost_ahead_flow : 500 : LAUNCHER|GAMEDLL|REPLICATED : Ghosts must be this far ahead of the survivors to materialize
2399z_ghost_checkpoint_spawn_interval : 30 : GAMEDLL|CHEAT : Interval for spawning special zombies while survivors are in the checkpoint
2400z_ghost_cooldown : 0 : LAUNCHER|GAMEDLL :
2401z_ghost_delay_max : 30 : GAMEDLL|CHEAT :
2402z_ghost_delay_min : 20 : GAMEDLL|CHEAT :
2403z_ghost_delay_minspawn : 3 : LAUNCHER|GAMEDLL|REPLICATED :
2404z_ghost_duration : 1 : LAUNCHER|GAMEDLL : dead PZs will become ghosts when they are this close to being able to spawn
2405z_ghost_finale_spawn_interval : 20 : GAMEDLL|CHEAT : Interval for spawning special zombies during the finale
2406z_ghost_friction : 1.5 : LAUNCHER|GAMEDLL|REPLICATED :
2407z_ghost_group_spawn : 1 : LAUNCHER|GAMEDLL : Should ghosts all spawn at once instead of a set time after death?
2408z_ghost_line_of_scrimmage_far : 2000 : LAUNCHER|GAMEDLL :
2409z_ghost_line_of_scrimmage_near : 1000 : LAUNCHER|GAMEDLL :
2410z_ghost_line_of_scrimmage_safety : 10 : LAUNCHER|GAMEDLL : If the survivors are this close to the checkpoint, allow ghosts based on time
2411z_ghost_line_of_scrimmage_threat_bonus : 1000 : LAUNCHER|GAMEDLL :
2412z_ghost_los_expected_progress : 1500 : LAUNCHER|GAMEDLL :
2413z_ghost_offer_acceptance_time : 0 : LAUNCHER|GAMEDLL : Ghosts who accept offers extend their timers to this much
2414z_ghost_offer_spawn_safety_time : 20 : LAUNCHER|GAMEDLL : Ghost offers don't go to ghosts who spawn sooner than this
2415z_ghost_runner_spawn_multiplier : 0.5 : LAUNCHER|GAMEDLL|CHEAT :
2416z_ghost_runner_spawn_multiplier_dist : 3000 : LAUNCHER|GAMEDLL|CHEAT :
2417z_ghost_spawn_distance : 300 : LAUNCHER|GAMEDLL : ghosts will be placed this far ahead of survivors when they cross the line of scrimmage
2418z_ghost_spawn_in_start : 0 : GAMEDLL|CHEAT : Allow ghosts to materialize while players are in the start area
2419z_ghost_spawn_interval : 60 : GAMEDLL|CHEAT : Interval for spawning special zombies
2420z_ghost_speed : 450 : GAMEDLL|REPLICATED|CHEAT :
2421z_ghost_travel_distance : 1000 : GAMEDLL|CHEAT : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
2422z_gib_explosion_force_factor : 0.1 : GAMEDLL|CHEAT :
2423z_gib_force_factor : 10.0 : GAMEDLL|CHEAT :
2424z_grab_force : 0 : GAMEDLL|CHEAT : For testing - always grab ledges regardless of estimated falling damage
2425z_grab_ledges_solo : 0 : GAMEDLL|CHEAT : For testing - grab ledges even if you're the last survivor
2426z_gun_damage : 10 : GAMEDLL|REPLICATED|CHEAT :
2427z_gun_debug_player_index : 0 : GAMEDLL|REPLICATED|CHEAT :
2428z_gun_debug_spread : 0 : GAMEDLL|REPLICATED|CHEAT :
2429z_gun_force : 300 : GAMEDLL|CHEAT :
2430z_gun_horiz_punch : 0 : GAMEDLL|REPLICATED|CHEAT : Toggles horizontal punchangles for guns
2431z_gun_kick : 0 : GAMEDLL|REPLICATED|CHEAT : Firing a gun can knock the player's view this amount of the current spread
2432z_gun_physics_force : 25 : GAMEDLL|CHEAT : How hard we push things that aren't players or doors.
2433z_gun_range : 75 : GAMEDLL|REPLICATED|CHEAT :
2434z_gun_stun_duration : 1.25 : GAMEDLL|REPLICATED|CHEAT :
2435z_gun_survivor_force : 200 : GAMEDLL|CHEAT :
2436z_gun_survivor_friend_push : 1 : GAMEDLL|REPLICATED|CHEAT : Allow survivors to push survivors with a right click.
2437z_gun_survivor_shove_dot : 0.95 : GAMEDLL|CHEAT : Max dot of a shove swing that can push a fellow survivor
2438z_gun_swing_coop_max_penalty : 8 : LAUNCHER|GAMEDLL|REPLICATED :
2439z_gun_swing_coop_min_penalty : 5 : LAUNCHER|GAMEDLL|REPLICATED :
2440z_gun_swing_duration : 0.2 : GAMEDLL|REPLICATED|CHEAT :
2441z_gun_swing_interval : 0.7 : GAMEDLL|REPLICATED|CHEAT :
2442z_gun_swing_vs_amt_penalty : 1.0 : LAUNCHER|GAMEDLL|REPLICATED :
2443z_gun_swing_vs_cooldown : 1.0 : LAUNCHER|GAMEDLL|REPLICATED :
2444z_gun_swing_vs_max_penalty : 6 : LAUNCHER|GAMEDLL|REPLICATED :
2445z_gun_swing_vs_min_penalty : 3 : LAUNCHER|GAMEDLL|REPLICATED :
2446z_gun_swing_vs_restore_time : 4.0 : LAUNCHER|GAMEDLL|REPLICATED :
2447z_gun_vertical_punch : 1 : GAMEDLL|REPLICATED|CHEAT : Toggles vertical punchangles for guns
2448z_head_damage_causes_wounds : 0 : LAUNCHER|GAMEDLL : Head damage with any weapon can cause wounds. Used in realism mode.
2449z_health : 50 : GAMEDLL|CHEAT : Zombie max health
2450z_hear_gunfire_range : 200 : GAMEDLL|CHEAT :
2451z_hear_runner_far_range : 750 : GAMEDLL|CHEAT :
2452z_hear_runner_near_range : 500 : GAMEDLL|CHEAT :
2453z_hit_chainsawer_factor : 0.5 : GAMEDLL|CHEAT : Damage multiplier if zombie hits someone using a chainsaw
2454z_hit_from_behind_cosine : 0.0 : GAMEDLL|CHEAT :
2455z_hit_from_behind_factor : 0.5 : GAMEDLL|CHEAT : Damage multiplier if zombie hits Survivor from behind
2456z_hit_incap_factor_easy : 0.1 : GAMEDLL|CHEAT : Damage multiplier if zombie hits incapacitated Survivor
2457z_hit_incap_factor_expert : 1.0 : GAMEDLL|CHEAT : Damage multiplier if zombie hits incapacitated Survivor
2458z_hit_incap_factor_hard : 1.0 : GAMEDLL|CHEAT : Damage multiplier if zombie hits incapacitated Survivor
2459z_hit_incap_factor_normal : 1.0 : GAMEDLL|CHEAT : Damage multiplier if zombie hits incapacitated Survivor
2460z_holiday_gift_drop_chance : 0.3 : GAMEDLL|CHEAT :
2461z_hunter_ground_normal : 0.2 : GAMEDLL|REPLICATED|CHEAT :
2462z_hunter_health : 250 : GAMEDLL|CHEAT : Zombie max health
2463z_hunter_limit : 1 : GAMEDLL|CHEAT :
2464z_hunter_lunge_distance : 750 : LAUNCHER|GAMEDLL : Distance at which bot hunters will try to lunge
2465z_hunter_lunge_pitch : 25 : LAUNCHER|GAMEDLL : Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
2466z_hunter_lunge_stagger_time : 1 : GAMEDLL|CHEAT :
2467z_hunter_max_pounce_bonus_damage : 24 : LAUNCHER|GAMEDLL|CHEAT :
2468z_hunter_speed : 300 : GAMEDLL|REPLICATED|CHEAT :
2469z_infected_damage_cutouts : 1 : LAUNCHER|GAMEDLL|REPLICATED :
2470z_Infected_debug : 0 : GAMEDLL|CHEAT :
2471z_infected_flashlight : 1 : GAMEDLL|CHEAT :
2472z_infected_invuln : 0 : GAMEDLL|CHEAT :
2473z_infected_move : 1 : GAMEDLL|CHEAT :
2474z_infected_tinting : 1 : LAUNCHER|GAMEDLL|REPLICATED :
2475z_jockey_area_current_factor : 1.0 : GAMEDLL|CHEAT :
2476z_jockey_area_hazard_bonus : 3000.0 : GAMEDLL|CHEAT :
2477z_jockey_area_range_factor : 2.0 : GAMEDLL|CHEAT :
2478z_jockey_area_visibility_factor : 500.0 : GAMEDLL|CHEAT :
2479z_jockey_blend_rate : 1.0 : GAMEDLL|CHEAT :
2480z_jockey_control_max : 0.8 : GAMEDLL|CHEAT :
2481z_jockey_control_min : 0.8 : GAMEDLL|CHEAT :
2482z_jockey_control_variance : 0.7 : GAMEDLL|CHEAT :
2483z_jockey_debug : 0 : GAMEDLL|CHEAT :
2484z_jockey_health : 325 : GAMEDLL|CHEAT : Zombie max health
2485z_jockey_leap_again_timer : 5.0 : GAMEDLL|CHEAT : How long after a dismount before the jockey can leap again.
2486z_jockey_leap_range : 200 : GAMEDLL|CHEAT : If victim is this close, leap at them
2487z_jockey_leap_time : 1.0 : GAMEDLL|CHEAT : Time allowed between jockey bot leaps.
2488z_jockey_limit : 1 : GAMEDLL|CHEAT :
2489z_jockey_lookahead : 400.0 : GAMEDLL|CHEAT :
2490z_jockey_min_ledge_distance : 200.0f : GAMEDLL|CHEAT : z-delta required for the jockey to try to run you off a ledge
2491z_jockey_min_mounted_speed : 0.6 : GAMEDLL|REPLICATED|CHEAT :
2492z_jockey_pounced_surv_bark : 1 : GAMEDLL|CHEAT : Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via THEN_ANY, 1 dispatches SurvivorJockeyed only to the pounced player and SurvivorJockeyedOther to all other players.
2493z_jockey_ride_damage : 4 : GAMEDLL|CHEAT :
2494z_jockey_ride_damage_delay : 1.0 : GAMEDLL|CHEAT :
2495z_jockey_ride_damage_interval : 1.0 : GAMEDLL|CHEAT :
2496z_jockey_ride_hazard_scan_distance : 500.0 : GAMEDLL|CHEAT :
2497z_jockey_ride_scan_distance : 800.0 : GAMEDLL|CHEAT :
2498z_jockey_ride_scan_interval : 3.0 : GAMEDLL|CHEAT :
2499z_jockey_speed : 250.0 : GAMEDLL|REPLICATED|CHEAT :
2500z_jockey_speed_blend : 2.0 : GAMEDLL|CHEAT :
2501z_jockey_stagger_amount : 0.0 : GAMEDLL|CHEAT :
2502z_jockey_stagger_speed : 2.0 : GAMEDLL|CHEAT :
2503z_large_volume_mob_too_far_xy : 1600 : GAMEDLL|CHEAT :
2504z_large_volume_mob_too_far_z : 128 : GAMEDLL|CHEAT :
2505z_last_area_update_tolerance : 4.0 : GAMEDLL|CHEAT : Distance a character needs to travel in order to invalidate cached area
2506z_last_man_run_interval : 3 : GAMEDLL|CHEAT :
2507z_lean_wall_align_speed : 300 : GAMEDLL|CHEAT :
2508z_leap_attach_distance : 60.0 : GAMEDLL|CHEAT :
2509z_leap_cooldown : 0.0 : LAUNCHER|GAMEDLL|REPLICATED : Cooldown after leap where zombies can't attack
2510z_leap_far_attach_delay : 0.4 : GAMEDLL|CHEAT :
2511z_leap_force_attach_distance : 40.0 : GAMEDLL|CHEAT :
2512z_leap_interval : 0.5 : GAMEDLL|REPLICATED|CHEAT :
2513z_leap_interval_post_incap : 30.0 : GAMEDLL|REPLICATED|CHEAT :
2514z_leap_interval_post_ride : 6.0 : GAMEDLL|REPLICATED|CHEAT :
2515z_leap_max_distance : 200.0 : GAMEDLL|REPLICATED|CHEAT :
2516z_leap_power : 400 : GAMEDLL|REPLICATED|CHEAT :
2517z_look_at_local_player : 0 : GAMEDLL|CHEAT : For demo purposes
2518z_lunge_cooldown : 0.1 : LAUNCHER|GAMEDLL|REPLICATED : Cooldown after lunge where zombies can't attack
2519z_lunge_interval : 0.1 : GAMEDLL|REPLICATED|CHEAT :
2520z_lunge_power : 600 : GAMEDLL|REPLICATED|CHEAT :
2521z_lunge_reflect : 0 : LAUNCHER|GAMEDLL|REPLICATED : Reflects wall-kick lunges
2522z_lunge_up : 200 : GAMEDLL|REPLICATED|CHEAT :
2523z_max_hunter_pounce_stagger_duration : 0.5 : GAMEDLL|CHEAT : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
2524z_max_neighbor_range : 200 : GAMEDLL|CHEAT : Max range for neighbor collection for avoidance
2525z_max_path_length : 5000 : GAMEDLL|CHEAT :
2526z_max_player_zombies : 4 : LAUNCHER|GAMEDLL|REPLICATED : Max number of humans that can be controlling zombies at one time.
2527z_max_stagger_duration : 6 : GAMEDLL|CHEAT : Max time a PZ staggers when bashed by a survivor.
2528z_max_survivor_damage : 300 : LAUNCHER|GAMEDLL :
2529z_mega_mob_size : 50 : GAMEDLL|CHEAT :
2530z_mega_mob_spawn_max_interval : 900 : GAMEDLL|CHEAT :
2531z_mega_mob_spawn_min_interval : 420 : GAMEDLL|CHEAT :
2532z_min_ladder_mount_dot : 0.5 : GAMEDLL|REPLICATED|CHEAT : Minimum 2D dot product from player's view to a ladder to be able to grab it
2533z_minigun_atomize : 0 : LAUNCHER|GAMEDLL : minigun should atomize zombies
2534z_minigun_cooldown_time : 3 : GAMEDLL|CHEAT : Minigun cooldown time
2535z_minigun_damage_rate : 48000 : GAMEDLL|CHEAT : Minigun damage rate, in health/minute
2536z_minigun_debug : 0 : LAUNCHER|GAMEDLL|REPLICATED :
2537z_minigun_fire_anim_speed : 1 : LAUNCHER|GAMEDLL|REPLICATED : cycle rate for main sequence when firing miniguns
2538z_minigun_fire_think_interval : 0.2 : GAMEDLL|CHEAT :
2539z_minigun_firing_speed : 15 : LAUNCHER|GAMEDLL|REPLICATED :
2540z_minigun_overheat_time : 20 : GAMEDLL|CHEAT : Minigun overheat time
2541z_minigun_rate_of_fire : 1500 : GAMEDLL|CHEAT : Minigun rate of fire, in bullets/minute
2542z_minigun_spin_down_speed : 4 : LAUNCHER|GAMEDLL|REPLICATED :
2543z_minigun_spin_up_speed : 15 : LAUNCHER|GAMEDLL|REPLICATED :
2544z_minigun_spread : 7 : LAUNCHER|GAMEDLL|REPLICATED : Minigun spray in degrees from forward
2545z_minigun_stand_distance : 36 : LAUNCHER|GAMEDLL|REPLICATED :
2546z_minion_aim_tolerance : 0.05 : GAMEDLL|CHEAT :
2547z_minion_limit : 3 : GAMEDLL|CHEAT :
2548z_mob_min_notify_count : 10 : GAMEDLL|CHEAT : Mobs at least this large trigger 'mob' events
2549z_mob_music_size : 2 : GAMEDLL|CHEAT : Spotting a mob this large plays music
2550z_mob_population_density : 0.0064 : GAMEDLL|CHEAT : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)
2551z_mob_recharge_rate : 0.0025 : GAMEDLL|CHEAT :
2552z_mob_sacrifice_timeout : 5 : GAMEDLL|CHEAT :
2553z_mob_spawn_finale_size : 20 : GAMEDLL|CHEAT :
2554z_mob_spawn_max_interval_easy : 240 : GAMEDLL|CHEAT :
2555z_mob_spawn_max_interval_expert : 180 : GAMEDLL|CHEAT :
2556z_mob_spawn_max_interval_hard : 180 : GAMEDLL|CHEAT :
2557z_mob_spawn_max_interval_normal : 180 : GAMEDLL|CHEAT :
2558z_mob_spawn_max_size : 30 : GAMEDLL|CHEAT :
2559z_mob_spawn_min_interval_easy : 120 : GAMEDLL|CHEAT :
2560z_mob_spawn_min_interval_expert : 90 : GAMEDLL|CHEAT :
2561z_mob_spawn_min_interval_hard : 90 : GAMEDLL|CHEAT :
2562z_mob_spawn_min_interval_normal : 90 : GAMEDLL|CHEAT :
2563z_mob_spawn_min_size : 10 : GAMEDLL|CHEAT :
2564z_mounted_gun_fire_think_interval : 0.05 : GAMEDLL|CHEAT :
2565z_must_wander : 0 : GAMEDLL|CHEAT : For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down.
2566z_mute_infected : 0 : GAMEDLL|CHEAT : If nonzero, common infected will not growl, yell, etc
2567z_nav_debug : 0 : GAMEDLL|CHEAT :
2568z_network_compression : 1 : LAUNCHER : Enables bz2 compression
2569z_no_cull : 0 : GAMEDLL|CHEAT : If nonzero, the Director will not cull common infected
2570z_noise_level_display : 0 : GAMEDLL|CHEAT : Show noise levels on players?
2571z_noise_level_fade_rate : 40 : GAMEDLL|REPLICATED|CHEAT : How much noise we lose each tick, after hold_time expires.
2572z_noise_level_footstep : 135 : GAMEDLL|CHEAT : How much noise we make with a footstep.
2573z_noise_level_hold_time : 0.5 : GAMEDLL|REPLICATED|CHEAT : How long we hold a given noise level before it starts to fade.
2574z_noise_level_max : 135 : GAMEDLL|REPLICATED|CHEAT : The highest the noise level can go.
2575z_noise_level_vocalize : 135 : GAMEDLL|CHEAT : How much noise we make when we say things.
2576z_non_head_damage_factor_easy : 2 : GAMEDLL|CHEAT : Damage to zombie from non-headshots is multiplied by this factor
2577z_non_head_damage_factor_expert : 0.5 : GAMEDLL|CHEAT : Damage to zombie from non-headshots is multiplied by this factor
2578z_non_head_damage_factor_hard : 0.75 : GAMEDLL|CHEAT : Damage to zombie from non-headshots is multiplied by this factor
2579z_non_head_damage_factor_multiplier : 1.0 : LAUNCHER|GAMEDLL : Damage to zombie from non-headshots is multiplied by this factor. Used in realism mode.
2580z_non_head_damage_factor_normal : 1.0 : GAMEDLL|CHEAT : Damage to zombie from non-headshots is multiplied by this factor
2581z_notice_it_range : 1500 : GAMEDLL|CHEAT :
2582z_notice_near_range : 100 : GAMEDLL|CHEAT :
2583z_player_lunge_up : 150 : GAMEDLL|REPLICATED|CHEAT :
2584z_player_zombie_debug : 0 : GAMEDLL|CHEAT :
2585z_player_zombie_land_delay : 0.5 : GAMEDLL|CHEAT :
2586z_player_zombie_min_dead_time : 2 : GAMEDLL|CHEAT : The minimum time a PC zombie must be dead before being eligible to respawn
2587z_population : default : LAUNCHER|GAMEDLL : Default population on the current map (saved/loaded in the nav mesh)
2588z_pounce_allow_partial_hidden : 1 : GAMEDLL|CHEAT :
2589z_pounce_crouch_delay : 1 : GAMEDLL|REPLICATED|CHEAT :
2590z_pounce_damage : 5 : GAMEDLL|CHEAT :
2591z_pounce_damage_delay : 1 : GAMEDLL|CHEAT :
2592z_pounce_damage_interrupt : 50 : GAMEDLL|CHEAT : Taking this much damage interrupts a pounce attempt
2593z_pounce_damage_interval : 0.5 : GAMEDLL|CHEAT :
2594z_pounce_delay : 0 : GAMEDLL|CHEAT :
2595z_pounce_door_damage : 500 : GAMEDLL|CHEAT :
2596z_pounce_shake_amplitude : 4 : LAUNCHER|GAMEDLL :
2597z_pounce_shake_duration : 1.5 : LAUNCHER|GAMEDLL :
2598z_pounce_shake_radius : 250 : LAUNCHER|GAMEDLL :
2599z_pounce_silence_range : 500 : GAMEDLL|CHEAT :
2600z_pounce_stumble_force : 5 : GAMEDLL|CHEAT : Force of the stumble effect when a hunter pounces on someone
2601z_pounce_stumble_radius : 0 : LAUNCHER|GAMEDLL : Radius of the stumble effect when a hunter pounces on someone
2602z_prevent_burrowing : 1 : GAMEDLL|CHEAT : Use extra tracelines to prevent burrowing zombies
2603z_puking_eye_height : 44 : GAMEDLL|REPLICATED|CHEAT :
2604z_push_force : 2000 : GAMEDLL|CHEAT :
2605z_push_mass_max : 200 : GAMEDLL|CHEAT :
2606z_pushaway_force : 100 : GAMEDLL|CHEAT : How hard the infected shove non-IT Survivors out of their way to reach the IT victim
2607z_ragdoll_discard_range : 2000 : LAUNCHER|GAMEDLL : Discard ragdolls farther away than this
2608z_randombodygroups : 1 : GAMEDLL|CHEAT : Set to zero to disable random body groups on infected
2609z_randomskins : 1 : GAMEDLL|CHEAT : Set to zero to disable random skins on infected
2610z_reload_chatter_debug : 0 : GAMEDLL|CHEAT : Should we give devtext explanations of why we didn't say "Reloading"?
2611z_reload_chatter_intensity : 0.25 : GAMEDLL|CHEAT : Intensity level at which players start saying "Reloading"
2612z_reload_chatter_nearby_friend_range : 600 : GAMEDLL|CHEAT : A friend needs to be this close to say"Reloading"
2613z_reload_chatter_recent_enemy : 1.5 : GAMEDLL|CHEAT : An enemy needs to have been seen this recently to say "Reloading"
2614z_reload_chatter_shotgun_ammo_threshold : 6 : GAMEDLL|CHEAT : Players don't say "Reloading" when reloading a shotgun that has this many shells already
2615z_reload_chatter_shotgun_interval : 10 : GAMEDLL|CHEAT :
2616z_reserved_wanderers : 0 : GAMEDLL|CHEAT :
2617z_respawn_distance : 100 : GAMEDLL|CHEAT : Infected can try a respawn within this far of their original spawn
2618z_respawn_interval : 10 : GAMEDLL|CHEAT : Infected can try a respawn within this many seconds of spawning
2619z_restrict_team_change : 0 : GAMEDLL|CHEAT :
2620z_round_start_attack_prevention : 1 : LAUNCHER|GAMEDLL|REPLICATED : How many seconds after round start until a player is allowed to use a weapon.
2621z_round_start_replacement_time : 30 : GAMEDLL|CHEAT :
2622z_run_exertion_interval : 1 : GAMEDLL|CHEAT :
2623z_safe_spawn_range : 250 : GAMEDLL|CHEAT : Minimum range for spawning special zombies
2624z_scout_mob_spawn_range : 3000 : GAMEDLL|CHEAT :
2625z_scrimmage_creep_delay : 30 : LAUNCHER|GAMEDLL|REPLICATED :
2626z_scrimmage_creep_rate : 50 : LAUNCHER|GAMEDLL|REPLICATED :
2627z_scrimmage_sphere : 1 : LAUNCHER|GAMEDLL :
2628z_shotgun_bonus_damage_multiplier : 5 : GAMEDLL|CHEAT : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
2629z_shotgun_bonus_damage_range : 100 : GAMEDLL|CHEAT : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
2630z_shove_friend_speed : 130 : GAMEDLL|CHEAT :
2631z_show_bottlenecks : 0 : GAMEDLL|CHEAT :
2632z_show_clear : 0 : GAMEDLL|CHEAT :
2633z_show_completely_visible_to_survivor_team : 0 : GAMEDLL|CHEAT :
2634z_show_damaging : 0 : GAMEDLL|CHEAT :
2635z_show_escape_route : 0 : GAMEDLL|CHEAT :
2636z_show_flow_delta : 0 : GAMEDLL|CHEAT :
2637z_show_flow_distance : 0 : GAMEDLL|CHEAT :
2638z_show_infected : 0 : GAMEDLL|CHEAT :
2639z_show_last_area : 0 : GAMEDLL|CHEAT : Draws a line from each player to the center of their last known nav area
2640z_show_mutually_visible_set : 0 : GAMEDLL|CHEAT :
2641z_show_population_density : 0 : GAMEDLL|CHEAT :
2642z_show_potentially_visible : 0 : GAMEDLL|CHEAT :
2643z_show_potentially_visible_to_survivor_team : 0 : GAMEDLL|CHEAT :
2644z_show_swings : 0 : GAMEDLL|REPLICATED|CHEAT :
2645z_show_traffic : 0 : GAMEDLL|CHEAT :
2646z_sidespeed : 450 : GAMEDLL|REPLICATED|CHEAT :
2647z_skip_wounds : 0 : GAMEDLL|DATACACHE :
2648z_skirmish_spawn_max_interval : 90 : GAMEDLL|CHEAT :
2649z_skirmish_spawn_max_size : 4 : GAMEDLL|CHEAT :
2650z_skirmish_spawn_min_interval : 45 : GAMEDLL|CHEAT :
2651z_skirmish_spawn_min_size : 1 : GAMEDLL|CHEAT :
2652z_smoker_limit : 1 : GAMEDLL|CHEAT :
2653z_spawn_const_distance : -1 : GAMEDLL|CHEAT : If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstacle)
2654z_spawn_flow_limit : 1500 : GAMEDLL|CHEAT :
2655z_spawn_health : 0 : GAMEDLL|CHEAT : If non-0, health given to a zombie spawned with z_spawn
2656z_spawn_height : 12 : GAMEDLL|CHEAT : Height above ground z_spawn places new infected
2657z_spawn_mobs_behind_chance : 75 : GAMEDLL|CHEAT : Percentage chance that a mob will spawn behind the Survivor team
2658z_spawn_mobs_from_selected_set : 0 : GAMEDLL|CHEAT : Spawn subsequent mobs from the currently selected set via the nav mesh editor
2659z_spawn_range : 1500 : GAMEDLL|CHEAT :
2660z_spawn_safety_range : 550 : GAMEDLL|CHEAT :
2661z_spawn_speed : 450 : GAMEDLL|REPLICATED|CHEAT :
2662z_spec_nightvision : 1 : LAUNCHER|GAMEDLL|REPLICATED : In-eye spectators will see 0=no glow, 1=normal glow, 2=weak glow
2663z_special_burn_dmg_scale : 3 : GAMEDLL|CHEAT :
2664z_special_spawn_interval : 45 : GAMEDLL|CHEAT : Interval for spawning special zombies
2665z_speed : 250 : GAMEDLL|REPLICATED|CHEAT :
2666z_spew_areas : 0 : GAMEDLL|CHEAT :
2667z_spit_detonate_delay : 0.1 : GAMEDLL|CHEAT :
2668z_spit_interval : 20 : GAMEDLL|REPLICATED|CHEAT :
2669z_spit_latency : 0.3 : GAMEDLL|REPLICATED|CHEAT :
2670z_spit_range : 900 : GAMEDLL|REPLICATED|CHEAT :
2671z_spit_spread_delay : 0.2 : GAMEDLL|CHEAT :
2672z_spit_velocity : 900 : GAMEDLL|CHEAT :
2673z_spitter_health : 100 : GAMEDLL|CHEAT : Spitter zombie max health
2674z_spitter_high_chance : 10 : GAMEDLL|CHEAT :
2675z_spitter_limit : 1 : GAMEDLL|CHEAT :
2676z_spitter_max_wait_time : 30 : GAMEDLL|CHEAT :
2677z_spitter_range : 850 : GAMEDLL|CHEAT :
2678z_spitter_speed : 210 : GAMEDLL|REPLICATED|CHEAT :
2679z_splat_survivor_pitch_max : 25 : GAMEDLL|CHEAT :
2680z_splat_survivor_pitch_min : 15 : GAMEDLL|CHEAT :
2681z_splat_survivor_shake_amplitude : 50 : GAMEDLL|CHEAT :
2682z_splat_survivor_shake_duration : 1 : GAMEDLL|CHEAT :
2683z_splat_survivor_shake_frequency : 150 : GAMEDLL|CHEAT :
2684z_splat_survivor_shake_radius : 10 : GAMEDLL|CHEAT :
2685z_splat_survivor_yaw_max : 10 : GAMEDLL|CHEAT :
2686z_splat_survivor_yaw_min : -10 : GAMEDLL|CHEAT :
2687z_splatterdistance : 100 : LAUNCHER|GAMEDLL|REPLICATED :
2688z_stand_still : 0 : GAMEDLL|CHEAT : For testing. 0: default. 1: unalerted common infected will stand still instead of wandering, turning, sitting, etc.
2689z_state_debug : 0 : GAMEDLL|CHEAT : Gives feedback on current zombie state.
2690z_stomp_always : 0 : GAMEDLL|CHEAT : Force melee attacks on single infected to always be stomps.
2691z_stumble_max_curve_accel : 5 : GAMEDLL|CHEAT : Rate of turn increase per second
2692z_stumble_max_curve_rate : 10 : GAMEDLL|CHEAT : Maximum degrees/sec turning while stumbling forward
2693z_survivor_respawn_health : 50 : LAUNCHER|GAMEDLL : How much health does a respawned survivor get?
2694z_tank_attack_interval : 1.5 : GAMEDLL|CHEAT :
2695z_tank_autoshotgun_dmg_scale : 0.85 : GAMEDLL|CHEAT : percent damage taken by the tank from the autoshotgun
2696z_tank_damage_slow_max_range : 400 : GAMEDLL|CHEAT : Range at which Tank is slowed by gunfire
2697z_tank_damage_slow_min_range : 200 : GAMEDLL|CHEAT : Range at which Tank is slowed by gunfire
2698z_tank_footstep_shake_amplitude : 5 : LAUNCHER|GAMEDLL :
2699z_tank_footstep_shake_duration : 2 : LAUNCHER|GAMEDLL :
2700z_tank_footstep_shake_interval : 0.4 : LAUNCHER|GAMEDLL :
2701z_tank_footstep_shake_radius : 750 : LAUNCHER|GAMEDLL :
2702z_tank_grenade_damage : 750 : GAMEDLL|CHEAT : How much damage a Tank takes from a grenade.
2703z_tank_grenade_launcher_dmg_scale : 3.0 : GAMEDLL|CHEAT : percent increase in damage done to the tank by grenade launcher
2704z_tank_grenade_roll : -10 : GAMEDLL|REPLICATED|CHEAT :
2705z_tank_grenade_slowdown : 0 : GAMEDLL|CHEAT : The speed setting put on a Tank when hit by a grenade.
2706z_tank_has_special_blood : 0 : GAMEDLL|CHEAT : Does the Tank get his own blood effect instead of the normal infected one?
2707z_tank_health : 4000 : GAMEDLL|CHEAT : Tank Zombie max health
2708z_tank_incapacitated_decay_rate : 1 : GAMEDLL|CHEAT : How much health a dying Tank loses each update.
2709z_tank_incapacitated_health : 5000 : GAMEDLL|CHEAT : Health Tank starts with in death throes.
2710z_tank_max_stagger_distance : 400 : GAMEDLL|CHEAT : Max distance a Tank staggers when hurt by a grenade.
2711z_tank_max_stagger_duration : 6 : GAMEDLL|CHEAT : Max time a Tank staggers when hit by a grenade.
2712z_tank_max_stagger_fade_duration : 6 : GAMEDLL|CHEAT : Fade in time when a Tank is staggered by a grenade.
2713z_tank_rock_debug : 0 : GAMEDLL|CHEAT : Show debug for the rock thinking about detonating on people.
2714z_tank_rock_radius : 100 : GAMEDLL|CHEAT :
2715z_tank_speed : 210 : GAMEDLL|REPLICATED|CHEAT :
2716z_tank_speed_vs : 210 : GAMEDLL|REPLICATED|CHEAT :
2717z_tank_stagger_fade_alpha : 192 : GAMEDLL|CHEAT : How opaque the screen fade is when a Tank is hit by a grenade.
2718z_tank_stagger_fade_duration : 3 : GAMEDLL|CHEAT : How long the screen fade lasts when a Tank is hit by a grenade.
2719z_tank_throw_fail_interval : 0 : GAMEDLL|REPLICATED|CHEAT : How soon a tank can try again after failing to throw.
2720z_tank_throw_force : 800 : GAMEDLL|CHEAT :
2721z_tank_throw_health : 50 : GAMEDLL|CHEAT : Health of the tank projectile (0 disables)
2722z_tank_throw_interval : 5 : GAMEDLL|REPLICATED|CHEAT : How often a tank can throw.
2723z_tank_walk_speed : 100 : GAMEDLL|REPLICATED|CHEAT :
2724z_tanks_block_molotovs : 1 : GAMEDLL|CHEAT :
2725z_throttle_hit_interval_easy : 0.5 : GAMEDLL|CHEAT : Minimum time between damaging a Survivor from a mob
2726z_throttle_hit_interval_expert : 1 : GAMEDLL|CHEAT : Minimum time between damaging a Survivor from a mob
2727z_throttle_hit_interval_hard : 0.5 : GAMEDLL|CHEAT : Minimum time between damaging a Survivor from a mob
2728z_throttle_hit_interval_normal : 0.33 : GAMEDLL|CHEAT : Minimum time between damaging a Survivor from a mob
2729z_tracer_particles : 1 : LAUNCHER|GAMEDLL|REPLICATED :
2730z_tracer_spacing : 1 : GAMEDLL|REPLICATED|CHEAT : One in how many bullets is a tracer in automatic weapons.
2731z_transitioning_players_remove : 1 : GAMEDLL|CHEAT :
2732z_use_belt_item_tolerance : 0.98 : LAUNCHER|GAMEDLL|REPLICATED|CHEAT :
2733z_use_next_difficulty_damage_factor : 0 : LAUNCHER|GAMEDLL : If set, uses the next higher difficulty mode for the purposes of damage factoring.
2734z_use_tolerance : 0.82 : GAMEDLL|REPLICATED|CHEAT :
2735z_versus_boomer_limit : 1 : LAUNCHER|GAMEDLL|CHEAT :
2736z_versus_charger_limit : 1 : LAUNCHER|GAMEDLL|CHEAT :
2737z_versus_hunter_limit : 1 : LAUNCHER|GAMEDLL|CHEAT :
2738z_versus_jockey_limit : 1 : LAUNCHER|GAMEDLL|CHEAT :
2739z_versus_smoker_limit : 1 : LAUNCHER|GAMEDLL|CHEAT :
2740z_versus_spitter_limit : 1 : LAUNCHER|GAMEDLL|CHEAT :
2741z_vision_range : 500 : GAMEDLL|CHEAT : How far a Zombie can see.
2742z_vision_range_alert : 1500 : GAMEDLL|CHEAT : How far a Zombie can see when alert.
2743z_vision_range_daylight : 2400 : GAMEDLL|CHEAT : How far a Zombie can see in daylight
2744z_vision_range_obscured : 500 : GAMEDLL|CHEAT : How far a Zombie can see in OBSCURED areas.
2745z_vision_range_obscured_alert : 750 : GAMEDLL|CHEAT : How far a Zombie can see in OBSCURED areas when alert.
2746z_vocalize_burn_max_interval : 3 : GAMEDLL|CHEAT : The maximum time between vocalizing being burned
2747z_vocalize_burn_min_interval : 2 : GAMEDLL|CHEAT : The minimum time between vocalizing being burned
2748z_vocalize_shot_interval : .5 : GAMEDLL|CHEAT : The minimum time between vocalizing being shot
2749z_vomit : 1 : GAMEDLL|CHEAT :
2750z_vomit_boxsize : 1.0 : GAMEDLL|CHEAT : Size of vomit damage entities.
2751z_vomit_debug : 0 : GAMEDLL|REPLICATED|CHEAT : Visualize the vomit damage.
2752z_vomit_drag : 0.89 : GAMEDLL|CHEAT : Air drag of vomit damage entities.
2753z_vomit_duration : 1.5 : GAMEDLL|REPLICATED|CHEAT : How long a puker continuously pukes for.
2754z_vomit_fade_duration : 5 : GAMEDLL|REPLICATED|CHEAT : How long the fade takes
2755z_vomit_fade_start : 5 : GAMEDLL|REPLICATED|CHEAT : When the vomit starts to fade away
2756z_vomit_fatigue : 3000 : GAMEDLL|REPLICATED|CHEAT : Stamina impact of puking. High number will pin in place for a long time, lower will just slow.
2757z_vomit_float : -130.0 : GAMEDLL|CHEAT : Upward float velocity of vomit damage entities.
2758z_vomit_hit_pitch_max : 15 : GAMEDLL|CHEAT :
2759z_vomit_hit_pitch_min : -15 : GAMEDLL|CHEAT :
2760z_vomit_hit_yaw_max : 10 : GAMEDLL|CHEAT :
2761z_vomit_hit_yaw_min : -10 : GAMEDLL|CHEAT :
2762z_vomit_interval : 30 : GAMEDLL|REPLICATED|CHEAT : How often a puker can puke.
2763z_vomit_lifetime : 0.5 : GAMEDLL|CHEAT : Time to live of vomit damage entities.
2764z_vomit_maxdamagedist : 350.0 : GAMEDLL|CHEAT : Maximum damage distance for vomit.
2765z_vomit_range : 300 : GAMEDLL|REPLICATED|CHEAT :
2766z_vomit_slide_mult : 0.5 : GAMEDLL|REPLICATED|CHEAT : Multiplier for second texture slide rate
2767z_vomit_slide_rate : 0.1 : GAMEDLL|REPLICATED|CHEAT : Percentage of screen height per second
2768z_vomit_vecrand : 0.05 : GAMEDLL|CHEAT : Random vector added to initial velocity of vomit damage entities.
2769z_vomit_velocity : 1700.0 : GAMEDLL|CHEAT : Initial velocity of vomit damage entities.
2770z_vomit_velocityfadeend : .5 : GAMEDLL|CHEAT : Time at which attacker's velocity contribution finishes fading.
2771z_vomit_velocityfadestart : .3 : GAMEDLL|CHEAT : Time at which attacker's velocity contribution starts to fade.
2772z_walk_speed : 85 : GAMEDLL|REPLICATED|CHEAT :
2773z_wandering_density : 0.03 : GAMEDLL|CHEAT :
2774z_witch_allow_change_victim : 1 : GAMEDLL|CHEAT :
2775z_witch_always_kills : 0 : LAUNCHER|GAMEDLL :
2776z_witch_anger_rate : 0.2 : GAMEDLL|CHEAT :
2777z_witch_attack_range : 60 : GAMEDLL|CHEAT :
2778z_witch_berserk_range : 200 : GAMEDLL|CHEAT :
2779z_witch_burn_time : 15 : GAMEDLL|CHEAT :
2780z_witch_damage : 100 : GAMEDLL|CHEAT :
2781z_witch_damage_per_kill_hit : 30 : GAMEDLL|CHEAT :
2782z_witch_discard_range : 2000 : GAMEDLL|CHEAT :
2783z_witch_flashlight_range : 400 : GAMEDLL|CHEAT :
2784z_witch_health : 1000 : GAMEDLL|CHEAT : Witch max health
2785z_witch_hostile_at_me_anger : 2 : GAMEDLL|CHEAT :
2786z_witch_max_retreat_range : 2000 : GAMEDLL|CHEAT :
2787z_witch_max_threat_time : 7 : GAMEDLL|CHEAT :
2788z_witch_min_retreat_range : 750 : GAMEDLL|CHEAT :
2789z_witch_min_threat_time : 5 : GAMEDLL|CHEAT :
2790z_witch_personal_space : 100 : GAMEDLL|CHEAT :
2791z_witch_relax_rate : 0.05 : GAMEDLL|CHEAT :
2792z_witch_retreat_exit_hidden_duration : 10 : GAMEDLL|CHEAT :
2793z_witch_retreat_exit_range : 1000 : GAMEDLL|CHEAT :
2794z_witch_retreat_min_duration : 10 : GAMEDLL|CHEAT :
2795z_witch_speed : 300 : GAMEDLL|REPLICATED|CHEAT :
2796z_witch_speed_inured : 200 : GAMEDLL|REPLICATED|CHEAT :
2797z_witch_threat_hostile_range : 600 : GAMEDLL|CHEAT :
2798z_witch_threat_normal_range : 300 : GAMEDLL|CHEAT :
2799z_witch_tongue_range : 100 : LAUNCHER|GAMEDLL : If a tongue passes this close to a witch's head, she will snap it
2800z_witch_wander_hear_radius : 72 : GAMEDLL|CHEAT :
2801z_witch_wander_music_max_dist : 2000000 : GAMEDLL|CHEAT :
2802z_witch_wander_music_max_interval : 20.0 : GAMEDLL|CHEAT :
2803z_witch_wander_music_min_dist : 90000 : GAMEDLL|CHEAT :
2804z_witch_wander_music_min_interval : 3.0 : GAMEDLL|CHEAT :
2805z_witch_wander_personal_space : 240 : GAMEDLL|CHEAT :
2806z_witch_wander_personal_time : 10 : GAMEDLL|CHEAT :
2807z_zombie_knockoff_death : 0 : GAMEDLL|REPLICATED|CHEAT : Knocking off a pouncing zombie instantly kills them.
2808z_zombie_lunge_push : 0 : GAMEDLL|CHEAT : Does the zombie lunge push players?