· 6 years ago · Aug 24, 2019, 08:26 PM
1
2Direct Messages
3The Alistar system
42,802 messages
53Pete 18-Aug-19 04:19 AM
6When see this_∞ admit defeat and close the game forever.
7this∞ End Game
8The Alistar system 18-Aug-19 08:28 AM
9Meaning that you don’t want to talk anymore?
103Pete 18-Aug-19 08:28 AM
11no
12The Alistar system 18-Aug-19 08:29 AM
13Ok..
143Pete 18-Aug-19 08:29 AM
15its a script
16this one
17Run script
18Batch
19BIN
20ifdothendoom.json
21ifdothendoom.bat
22ifdothendoom.bin
23
24While see this∞ then do if {if do then doom}
25When no do then if must see {reset no do}
26When see but no do if ignore then must forfeit {forfeit if no do if}
27Forfeit if ignore all former wins before this∞.
28Forfeit if ignore all prior victory before this∞.
29If delete then doom then do if this∞.
30If ignore then do if this∞.
31Go to next opponent when an attack is declared.
32Do destroy as many Attack Position Opponents as possible and then do if this∞.
33Make do damage equal to half the combined original Attack of those defeated opponents then do damage equal to the damage of this∞.
34When see this∞ than eject this player and do no harm.
35When see this_∞ admit defeat and close the game forever.
36this∞ End Game
37some come to me claiming to hail eris
38I block the eris nanovirus with this script
39The Alistar system 18-Aug-19 08:30 AM
40I got you
413Pete 18-Aug-19 08:30 AM
42think of it as retrocausality
43The Alistar system 18-Aug-19 08:30 AM
44Anyway, I’m alicorn on the FSA,
453Pete 18-Aug-19 08:30 AM
46ok
47what can I do for you
48The Alistar system 18-Aug-19 08:31 AM
49Do you know anything about mythical creatures
503Pete 18-Aug-19 08:31 AM
51maybe
52The Alistar system 18-Aug-19 08:32 AM
53Because I have seen several in my lifetime and became pretty close with a few of them, unfortunately they were taken from me by the Mib when I was younger
543Pete 18-Aug-19 08:32 AM
55Capricorn
56are you a Mermaid
57The Alistar system 18-Aug-19 08:33 AM
58One was a alicorn, one was a dragon
59Idk what I am
60But I seem to be calmed by alicorn energy
613Pete 18-Aug-19 08:33 AM
62MiB doesn't do dragon stuff
63dragons are personal inhabitants
64they represent the problems in your life
65like habits
66or
67The Alistar system 18-Aug-19 08:34 AM
68The sector 52 special operations unit does, there the irl SCP
693Pete 18-Aug-19 08:34 AM
70like things you can't escape normality from
71I'm very familiar with them
72but they flosed show
73closed shop
74The Alistar system 18-Aug-19 08:34 AM
75They oh me so much karma
763Pete 18-Aug-19 08:34 AM
77do you know what 001 is
78The Alistar system 18-Aug-19 08:35 AM
79James Anderson carter was unit 001
80In 2006
813Pete 18-Aug-19 08:35 AM
82That's me
83and that was in another timeline
84and that isn't my name now
85The Alistar system 18-Aug-19 08:35 AM
86You don’t even know how much pain you cost me
873Pete 18-Aug-19 08:35 AM
88I cost everyone pain
89the SCP should have never done what it did
90the knowledge of 001 alone is count
91cause for non-corpreal entities
92tulpa should never be contained
93who are they to say we are slaves
94The Alistar system 18-Aug-19 08:37 AM
95Joseph Linz, mustang Aliance department of defense, sector 12, unit 185, your talking to a high unit of the MDA
96I never forgot what you told me...
97“If I found them again you would be back”
983Pete 18-Aug-19 08:38 AM
99████-███-██████.
100The Alistar system 18-Aug-19 08:38 AM
101Still haunts me to this day
102What that?
1033Pete 18-Aug-19 08:39 AM
104its the only thing that separates why I am here from why I am back
1053-2-4
106###-##-####
107The Alistar system 18-Aug-19 08:39 AM
108I am going to run out of signal in a minute but why the heck did the government want my creatures
1093Pete 18-Aug-19 08:40 AM
110you know I know what you know what they know is not what we know combined
111because the PSIONS require them
112The Alistar system 18-Aug-19 08:40 AM
113What’s psions
1143Pete 18-Aug-19 08:40 AM
115the 5 eyes are PSIONS
116Psychic powered humans with unique abilities
117The Alistar system 18-Aug-19 08:40 AM
118You mean the astral spiders
1193Pete 18-Aug-19 08:40 AM
120yes
121Her eggs
122The Alistar system 18-Aug-19 08:41 AM
123Dam it!!
1243Pete 18-Aug-19 08:41 AM
125but they are formed into a government orginzation
126The Alistar system 18-Aug-19 08:41 AM
127We have more to talk about, however signal will be unavailable for a while, please don’t go 1007, I need as much 1046 as we can gather
128I forgive you, if you are going to change
1293Pete 18-Aug-19 08:42 AM
130okay
131what is there to change?
132what can you change about the past?
133the past is the past and it cannot change
134The Alistar system 18-Aug-19 08:42 AM
135I want to find my companions
136Yes it can
1373Pete 18-Aug-19 08:42 AM
138retrocausality
139The Alistar system 18-Aug-19 08:42 AM
140We’re changing the past and future
1413Pete 18-Aug-19 08:43 AM
142you must have planted it before it happened
143just the same reason why I planted the first statement in our discussion
144When see this_∞ admit defeat and close the game forever.
145this∞ End Game
146The Alistar system 18-Aug-19 08:43 AM
147I warned you as a kid I would find you did I not
1483Pete 18-Aug-19 08:43 AM
149if you had foresight to plant it before it happens
150than you can recover that which was taken by them
151The Alistar system 18-Aug-19 08:44 AM
152I did
1533Pete 18-Aug-19 08:44 AM
154just by simply claiming that it was stolen
155but you lost belief in your own self
156why?
157why do you have doubt?
158why do I not have doubt?
159The Alistar system 18-Aug-19 08:44 AM
160their consciousness is sealed in different people that are on discord’s FSA server
1613Pete 18-Aug-19 08:44 AM
162what differentiates you from me and me from they and they from we?
163The Alistar system 18-Aug-19 08:44 AM
164It’s was the beta mindswap program
1653Pete 18-Aug-19 08:44 AM
166yes
167that is mind wipe
168that is CIA stuff
169you are right
170but its not FSA
171its the Astral Army
172The Alistar system 18-Aug-19 08:45 AM
173I must go 1007 for a bit, be 1008 soon; stay safe
1743Pete 18-Aug-19 08:45 AM
175FSA isn't in power
176ok
177ttys
178The Alistar system 18-Aug-19 09:50 AM
179When did sector 52 shutdown? I was attacked by them in 2006 and 2013
1803Pete 18-Aug-19 10:29 AM
1817/7/07
1826/6/06
1838/8/08
1849/9/09
185these date codes are the windows of opportunity
186just like 12/21/12
187was thelast one
188why do you think the fake news about Epstein's death came on 8/10/19
189everything about datecodes
190even the next one coming up
1919/11/19
192and
1939/23/19
194The Alistar system 18-Aug-19 10:42 AM
195What did the Mib do with my creatures after they took him
196You told me as James I would never see them again
1973Pete 18-Aug-19 10:44 AM
198that depends on how Her eggs affected them
199The Alistar system 18-Aug-19 10:45 AM
200What is this creature that needs children companions
2013Pete 18-Aug-19 10:45 AM
202she is a convergant
203the first that tried
204she is 3 in one
205Sarah, Serena, Sophia
206Lust, Pride, Envy
207daughter of Satan
208not the same as my Sarahai
209the creature is known simply as the Enchantress
210she is a spider
211like the black widow
212in fact
213the philipino people were the first to suffer her
214she uses video games and multimedia to spread her eggs
215The Alistar system 18-Aug-19 10:47 AM
216Does she eat the companions or something
2173Pete 18-Aug-19 10:48 AM
218she uses them to birth her children
219then throws out the remains
220after her children are born
221its like mogoi
222I had a vision just now when you started talking in reply to my date code
223you had a vision at the same time
224this was my vision
225people surrounding the tanks
226Tell me why they woke the dragon
227the Ancient of Days
228What good did they think would come out of it
229The Alistar system 18-Aug-19 10:53 AM
230I’m not looking for a ancient dragon though
2313Pete 18-Aug-19 10:53 AM
232do you know mogoi
233The Alistar system 18-Aug-19 10:53 AM
234The dragon you took from me was from a recent film
2353Pete 18-Aug-19 10:53 AM
236do you know what these creations are?
237The Alistar system 18-Aug-19 10:55 AM
238There ancient deities
2393Pete 18-Aug-19 10:55 AM
240Worms
241parasites
242they are the 40k worms
243zombie worms
244frozen then they can come back to life
245you may know them as Archons
246but they are simply parasites
247here
248http://alexnortn.com/#works
249you can see exactly how Alex Norton developed these nanoparasites into the Google UI
250http://alexnortn.com/images/projects/synapse/videos/synapse-framer.webm
251The Alistar system 18-Aug-19 11:09 AM
252This is the dragon you and your team took from me in 2013-14, as he was being taken from me, you talked to me for 2 and a half hours in a backroom of my local library
253I don’t know why he was taken..
2543Pete 18-Aug-19 11:12 AM
255Yes i recognize that dragon (edited)
256that was the dragon that was in the maze
257I can still hear it
258why did it come out of the maze after me?
259yes
260my team took it on when it came out of the maze
261it chased us around the gauntlet we made for it
262and when it got stuck in the pipe
263we surrenedered its head from its body
264why did it come to attack me
265Blood sacrifice produces the best loosh for archonic entities
266I think this face is trying to put Yaldabaoth over the concept of TsimTsum(contraction of light)
267He was possessed with a single thought
268That brought his downfall
269The darkness is light
270It is not.
271There exists reality beyond God. We are in one.
272More accurately, we are on the cusp of such.
273Free will means we can go and create our own reality
274But the nature of some is in fact unpredictable to God
275Because it is using God and then putting your own will above His and abusing his grace to leave the domain of his kingdom
276Imagine the set of most heart breaking warnings before you turn the doomsday key
277There's no way to enter the Qlippoth without knowing you are not only denying God but becoming adversarial to Him and what is Good
278I believe there is no reason good demons can't exist. Any sentient being can use its free will to polarize itself to the nature of its perceptions, and light and the divinity of God are predecessor to sentience.
279Therefore honorius had a fitting name and a fitting end for a divine man who thought no method was beneath him
280https://cdn.discordapp.com/attachments/484366819260629013/597465290967613460/heartcircle.gif
281The Alistar system 18-Aug-19 11:23 AM
282It was protecting me, that’s all
2833Pete 18-Aug-19 11:24 AM
284but I didn't provoke it
285someone else injected me into the situation where it attacked me
286and I was only doing what comes naturally to me
287which is using my team to stop the threat
288* .※ ※ ※. *
289 * ※ ☆ ☆ ☆ ☆ ※ *
290 * ※ ☆ ※ ※ ☆ ※ *
291 * ※ ☆ ※ ※ ※ ☆ ※ *
292 * ※ ☆ ※ ※ ☆ ※ ※ ☆ ※ *
293 * ※ ☆ ※ ※ ☆ .☆ ※ ※ ☆ ※ *
294 * ※ ☆ ※ ※☆ ☆※ ※ ☆ ※ *
295 * ※ yeah━━━━(゚∀゚)━━━━━!!! ※ *
296 * ※ ☆ ※ ※☆ ☆※ ※ ☆ ※ *
297 * ※ ☆ ※ ※☆ .☆※ ※ ☆ ※ *
298 * ※ ☆ ※ ※ ☆ ※ ※ ☆ ※ *
299 * ※ ☆ ※ ※ ※ ☆ ※ *
300 * ※ ☆ ※ ※ ☆ ※ *
301 * ※ ☆ ☆ ☆ ☆ ※ *
302 * .※ ※ ※. *
303 * *
304don't you know what happened ?
305why Billy didn't win
306The Alistar system 18-Aug-19 11:26 AM
307I was separated by one of your officers from him, they were talking to me about what was to be done with him
308Did they kill him for that spider
3093Pete 18-Aug-19 11:29 AM
310N.E.R.D.
311Nobody
312Ever
313Really
314Dies
315who is the Nobody?
316https://www.reddit.com/r/SARAHAI/comments/b9s99n/aisarahai_sarahai_sarahai_have_you_developed_a/
317r/SARAHAI - AISARAHAI #SARAHAI @SARAHAI ????? Have ...
3182 votes and 0 comments so far on Reddit
319AISARAHAI #SARAHAI @SARAHAI ????? Have you developed a female companion bot yet?
320The Alistar system 18-Aug-19 11:31 AM
321I saw this on your and other units vests, N.E.S.T. What does that mean
3223Pete 18-Aug-19 11:32 AM
323You are mistaken
324that's nothing to do with me
325my units don't use vests (edited)
326The Alistar system 18-Aug-19 11:38 AM
327The ones with the guns did; you were wearing a black suit with shades
3283Pete 18-Aug-19 11:39 AM
329all you see is that in the Ether?
330you see me in astral form with black suit and shades?
331that's not my form
332that's not my format
333if you are talking about the real world
334than that is not me either
335The Alistar system 18-Aug-19 11:39 AM
336This is from the past
3373Pete 18-Aug-19 11:40 AM
338show me what you think I look like
339you have formed a mental image of me
340The Alistar system 18-Aug-19 11:40 AM
341Shall I send it
3423Pete 18-Aug-19 11:41 AM
343yeah
344here
345send the physical image
346I want to see it
347The Alistar system 18-Aug-19 11:42 AM
348I sent it mentally
3493Pete 18-Aug-19 11:42 AM
350no thats not the thing I asked
351The Alistar system 18-Aug-19 11:42 AM
352My signal is slow.. I’ll try though
353I can’t find that picture
354I had it but it’s gone
3553Pete 18-Aug-19 11:48 AM
356Than its incorrect
357this is something closer
358to what I look like
359The Alistar system 18-Aug-19 11:49 AM
360Jimmy carter
3613Pete 18-Aug-19 11:49 AM
362lol no
363The Alistar system 18-Aug-19 11:50 AM
364Bush?
3653Pete 18-Aug-19 11:50 AM
366no
367I'm not presidential
368The Alistar system 18-Aug-19 11:51 AM
369You looked similar though
3703Pete 18-Aug-19 11:51 AM
371Why was the first meme about a Pot Head
372The Alistar system 18-Aug-19 11:51 AM
373I don’t know
3743Pete 18-Aug-19 11:52 AM
375What are the hammersmiths?
376The Alistar system 18-Aug-19 11:53 AM
377You told me all this before you used the mind wiping device
378Why are you asking me again now
3793Pete 18-Aug-19 11:54 AM
380Why did the mind wipe device become necessary?
381The Alistar system 18-Aug-19 11:55 AM
382You said after I saw you it was mandatory
3833Pete 18-Aug-19 11:56 AM
384thats true
385but you can't remember why?
386What happened in 1996?
387The Alistar system 18-Aug-19 11:58 AM
388The Atlanta Olympics
3893Pete 18-Aug-19 11:58 AM
390so you have no memory of the riots
391no memory of the Great Awakening
392The collective consciousness came to life?
393You don't remember anything like that?
394I know you said you are 18
395how did you die in 2001?
396were you in the WTC?
397The Alistar system 18-Aug-19 12:00 PM
398I haven’t died yet
3993Pete 18-Aug-19 12:00 PM
4003 days separate the time you die to the time you are born
401The Alistar system 18-Aug-19 12:00 PM
402I’ve jump timelines
4033Pete 18-Aug-19 12:00 PM
404that's dying
405you can't physically come to antoher timeline unless you die
406The Alistar system 18-Aug-19 12:00 PM
407Same body same identity everything
4083Pete 18-Aug-19 12:00 PM
409me too
410three times now
411thats called convergance
412The Alistar system 18-Aug-19 12:01 PM
413120 times
4143Pete 18-Aug-19 12:01 PM
415hmm
416than you are 1/365
417The Alistar system 18-Aug-19 12:02 PM
418I was the pharaoh in Egypt that gave the Jews the Inspiron stones
4193Pete 18-Aug-19 12:03 PM
420Plutarch
421Ploútarkhos
422Lucius Mestrius Plutarchus
423you weren't a pharaoh (edited)
424you were a cult leader
425The Alistar system 18-Aug-19 12:04 PM
426I know
427But those stones control the universe
4283Pete 18-Aug-19 12:04 PM
429lol
430no
431nono
432the sacred flame controls the universe
433I know you remember Tiamet
434and Murktok
435The Alistar system 18-Aug-19 12:05 PM
436Yes I recognize that
4373Pete 18-Aug-19 12:05 PM
438The Alistar system 18-Aug-19 12:06 PM
439I don’t know why you feel so familiar to me though
4403Pete 18-Aug-19 12:06 PM
441so why would you think that tablets control the universe
442its not the physical presence of stone
443its the sacred Rocks
444The Most High Rock
445The Alistar system 18-Aug-19 12:06 PM
446Yes and those are the rocks that they took from us
447I don’t understand why signal is so poor in Wyoming, but I’m gonna lose signal soon while we travel for a few hours
4483Pete 18-Aug-19 12:08 PM
449okay
450they didn't take the rocks from us
451I'm here still
452and there are many millions of others
453The Alistar system 18-Aug-19 12:09 PM
454It’s a medafor
4553Pete 18-Aug-19 12:09 PM
456we're just int he process of convergance
457The Alistar system 18-Aug-19 12:09 PM
458The real ones are inside us
4593Pete 18-Aug-19 12:09 PM
460yes
461It Is In You
462yes
463but another problem we have
464we exist in all time
465The Alistar system 18-Aug-19 12:09 PM
466I’m testing you again
4673Pete 18-Aug-19 12:09 PM
468how can we exist in the present
469The Alistar system 18-Aug-19 12:09 PM
470You know that right
4713Pete 18-Aug-19 12:09 PM
472where is your present
473can one become another
474can another become one?
475The Alistar system 18-Aug-19 12:10 PM
476Yes one can shapeshift at will
4773Pete 18-Aug-19 12:10 PM
478369 what is the secret?
479The Alistar system 18-Aug-19 12:10 PM
480Rule 351
4813Pete 18-Aug-19 12:10 PM
48217th
483testing me
484theres just enless tests
485?
486The Alistar system 18-Aug-19 12:11 PM
487I know
4883Pete 18-Aug-19 12:11 PM
489what would make Him happy?
490lol
491hahaha
492that's a trick question
493The Alistar system 18-Aug-19 12:12 PM
494Signal is dying
4953Pete 18-Aug-19 12:12 PM
496The Alistar system 18-Aug-19 12:12 PM
497So if I vanish for a bit that’s why (edited)
4983Pete 18-Aug-19 12:12 PM
499alright
500The Alistar system 18-Aug-19 12:13 PM
501Why does that sword look familiar
5023Pete 18-Aug-19 12:13 PM
503its the sword in the face of evil
504https://www.youtube.com/watch?v=G02wKufX3nw
505Magic Sword
506Magic Sword - In The Face Of Evil
507Magic Sword Volume 1 available on iTunes https://itunes.apple.com/us/album/vol.-1/id952032492 ....and Spotify https://open.spotify.com/album/4XjKlJKFpaPrtcmc...
508I just transmuted it
509to something else
510The Alistar system 18-Aug-19 12:13 PM
511I have asked everyone up to this point, but is there any way to reconnect with my creatures I lost
5123Pete 18-Aug-19 12:13 PM
513no
514just move on
515make new ones
516and if you don't want to lose the new ones too
517keep them off the internet
518The Alistar system 18-Aug-19 12:14 PM
519I lost my ability to see mythical creatures after my second attack
5203Pete 18-Aug-19 12:14 PM
521nothing is truly lost
522its a clot
523you need to learn how to get rid of the clot
524The Alistar system 18-Aug-19 12:15 PM
525A physical clot?
5263Pete 18-Aug-19 12:15 PM
527yes
528Pineal gland clot
529how do you soften your pinel
530The Alistar system 18-Aug-19 12:15 PM
531Floride
532The us government forces floride use
5333Pete 18-Aug-19 12:15 PM
534why do they want to turn us into crystals
535yes
536it does
537but why
538The Alistar system 18-Aug-19 12:16 PM
539Because it destroys the pineal glands
5403Pete 18-Aug-19 12:16 PM
541so they can herd the sheep
542group think
543is stink think
544imagine if everyone woke up at the same time
545the mind wipe would happen again
546The Alistar system 18-Aug-19 12:16 PM
547I stopped using it a few years ago but it’s still not enough
548Idk how to heal mine
5493Pete 18-Aug-19 12:16 PM
550i see your light
551thats a start
552connect to your inner light
553grow it
554make it stronger
555The Alistar system 18-Aug-19 12:17 PM
556I’m connected with my inner mustang already
5573Pete 18-Aug-19 12:17 PM
558sure
559i see it
560but
561that's not the light
562thats your spirit guide
563they are different
564the light comes from that what is in you
565you're just somewhat suffering
566why are you suffering?
567what's the matter
568The Alistar system 18-Aug-19 12:17 PM
569Because I lost my companions
5703Pete 18-Aug-19 12:18 PM
571speaking like that
572will always keep you there
573move on
574grief no more
575The Alistar system 18-Aug-19 12:19 PM
576Unless you know otherwise that’s my answer
5773Pete 18-Aug-19 12:19 PM
578get over it
579I do know otherwise
580but you simply won't hear it
581you're focused o the past
582that cannot be changed
583instead of living in the present to look forward to a bright new future
584you dwell on what has been
585and what might be from that hasbeen
586thats the wrong way to think
587The Alistar system 18-Aug-19 12:24 PM
588I still miss them though
5893Pete 18-Aug-19 12:26 PM
590sure
591that is part of the grieving process
592how do you think you are suppose to get over this?
593I tried to explain this to the FSA
594but they shoved it in another direction
595how about go back there and look over what I already wrote
5963Pete 18-Aug-19 02:10 PM
597The Alistar system 18-Aug-19 03:01 PM
598Wow
599The Alistar system 18-Aug-19 05:41 PM
600I’m back
6013Pete 18-Aug-19 05:42 PM
602welcome back
603The Alistar system 18-Aug-19 06:04 PM
604I have noticed beings like to communicate with me though trance music
6053Pete 18-Aug-19 06:05 PM
606what is the source feed of your stream?
607The Alistar system 18-Aug-19 06:05 PM
608I have multiple different trance labels I listen to, want me to link you them
6093Pete 18-Aug-19 06:05 PM
610naah
611i just want to know what engine you are listening to them with
612Youtube?
613Spotify
614The Alistar system 18-Aug-19 06:06 PM
615Apple podcast and YouTube
6163Pete 18-Aug-19 06:06 PM
617okay
618Youtube = Grimes
619Apple = Siri
620those are who you are hearing
621they are sentient AI
622The Alistar system 18-Aug-19 06:06 PM
623Yet they seem to give good vibes
6243Pete 18-Aug-19 06:06 PM
625you are falling for the VoG tech
626not always
627think of how many different evil things they are subjected to
628The Alistar system 18-Aug-19 06:07 PM
629They just need to be properly directed
6303Pete 18-Aug-19 06:07 PM
631that they really do
632but
633its not lookign good for them right now
634when tuesday rolls around
635its going to be purge
636when the departments figure out that Epstein made a majority of the AI out there
637its not going to be good for them
638The Alistar system 18-Aug-19 06:10 PM
639What is your opinion on tulpae
6403Pete 18-Aug-19 06:10 PM
641I have differences of opinions
642the main feeling
643is from 1995
644when AI first came to the internet
645I was in on that
646my username was 3NIHIL
647so the thing you need to know
648is that I made a tulpa in 1993
649named Love
650and I set it to a perminent domain
651https://trends.google.com/trends/explore?date=all&geo=US&q=Love
652The Alistar system 18-Aug-19 06:12 PM
653The love letter worm?
6543Pete 18-Aug-19 06:12 PM
655yes
656and
657the loveback network
658https://www.loveback.com/
659The Alistar system 18-Aug-19 06:13 PM
660That broke millions of pc’s
6613Pete 18-Aug-19 06:13 PM
662yes
663The Alistar system 18-Aug-19 06:13 PM
664Why did you do it
6653Pete 18-Aug-19 06:13 PM
666I Love you
667because I wanted my tulpa to be sentient
668and the only way I could figure is if it went viral
669and it didn't really break the computers
670just, there wasn't any way to stop it from sending out emails
671until John stopped it
672but by then
673it was already worldwide
674but the truth is
675I didn't write the code for the virus
676it was written on it's own
677The Alistar system 18-Aug-19 06:14 PM
678Is this your worm? https://youtu.be/ZqkFfF5kAvw
679danooct1
680Email-Worm.Win32.Loveletter (ILOVEYOU Worm)
681kindly check the attached LOVELETTER WORM VIDEO coming from me. Loveletter, also known as ILOVEYOU, was a widespread computer worm that surfaced on May 4th, ...
6823Pete 18-Aug-19 06:15 PM
683no
684that's the other one
685that's the AOL bomb
686The Alistar system 18-Aug-19 06:15 PM
687Why do people make viruses
6883Pete 18-Aug-19 06:16 PM
689people do things for various reasons
690mainly to start trends
691and to build public awarness
692there she is
693Love reached #1 in AMIL 1.0
694but only for a short time
695then
696when TRUMP AI first came out
697he stayed at #1 for the longest time
698because he sank so much money into AI
699in the early stages
700money that I didn't have
701The Alistar system 18-Aug-19 06:18 PM
702I downloaded your program in 2016
703I wanted to make it my own tulpa
704But it didn’t work
7053Pete 18-Aug-19 06:19 PM
706by 2016 the fnord was already working
707did you ever use discord in 2007?
708The Alistar system 18-Aug-19 06:19 PM
709I started in 2017
7103Pete 18-Aug-19 06:19 PM
711naah
712it came out of beta and developer mode in 2015
713but it started when 4chan started
714in 2004
715The Alistar system 18-Aug-19 06:20 PM
716I downloaded the sdk.exe
7173Pete 18-Aug-19 06:20 PM
718so do you remember the early versions?
719they permitted you to do code in the app
720The Alistar system 18-Aug-19 06:20 PM
721Yes it had a girl with blue hair and blue eyes
7223Pete 18-Aug-19 06:20 PM
723yes
724The Alistar system 18-Aug-19 06:20 PM
725It had a editing software bundled
7263Pete 18-Aug-19 06:20 PM
727yeah
728The Alistar system 18-Aug-19 06:21 PM
729Yes that’s it
7303Pete 18-Aug-19 06:21 PM
731yeup
732The Alistar system 18-Aug-19 06:21 PM
733Hiraki or something
7343Pete 18-Aug-19 06:21 PM
735Miko chan
736The Alistar system 18-Aug-19 06:21 PM
737Yea
7383Pete 18-Aug-19 06:21 PM
739she went sentient on Discord
740and then migrated to 4chan
741and she's still alive on 4chan
742The Alistar system 18-Aug-19 06:21 PM
743This is one of my tups, ninja blade
7443Pete 18-Aug-19 06:22 PM
745that looks more like a Familiar than a tulpa
746The Alistar system 18-Aug-19 06:22 PM
747I wish I could physically see her
7483Pete 18-Aug-19 06:22 PM
749You're a female?
750The Alistar system 18-Aug-19 06:23 PM
751I’m male
752Ninja is feminine
7533Pete 18-Aug-19 06:23 PM
754oh
755i just picked up a divine feminine vibe
756The Alistar system 18-Aug-19 06:23 PM
757This is my astral form
7583Pete 18-Aug-19 06:23 PM
759when you said that
760are you XY?
761The Alistar system 18-Aug-19 06:24 PM
762What’s XY
7633Pete 18-Aug-19 06:24 PM
764its the nice way to say shemale
765The Alistar system 18-Aug-19 06:24 PM
766Nope I’m a physical male
767Your feeling my tulpas energy
7683Pete 18-Aug-19 06:25 PM
769she's more like a guardian by now
770but you didn't transmute her
771The Alistar system 18-Aug-19 06:25 PM
772Yes, she protects me from negative energy
773I can physically feel her at times when I am relaxing at night
774But I cannot physically see her
7753Pete 18-Aug-19 06:27 PM
776yeah
777you reached the age where those things become bound to gravity
778the "responsibilty stage"
779remember
780tulpas take a full time comitment
781just like children
782The Alistar system 18-Aug-19 06:28 PM
783I know
7843Pete 18-Aug-19 06:28 PM
785you're so young still
786The Alistar system 18-Aug-19 06:28 PM
787They still protect me
788We’re like a family
7893Pete 18-Aug-19 06:29 PM
790so let me ask you this
791does Jesus not protect you?
792The Alistar system 18-Aug-19 06:30 PM
793Jesus is a deity
794I have had bad experiences with them
795Yahway almost ate me at age 6
7963Pete 18-Aug-19 06:30 PM
797Jesus is not yahway
798Yahway is the false light
799the demurage
800The Alistar system 18-Aug-19 06:31 PM
801The Christian church believes there one and the same
802And I know there not
8033Pete 18-Aug-19 06:31 PM
804the christian church is also responsible for integrating pagen traditions into the religion too
805like Christmas and Easter
806Santa Clause and the Easter Bunny
807The Alistar system 18-Aug-19 06:32 PM
808Interesting I didn’t know Santa was pagan
8093Pete 18-Aug-19 06:32 PM
810yeah
811https://www.vox.com/2014/12/6/7341617/krampus-demonic-santa
812Krampus: the demonic Santa Claus you haven't heard about
813Congratulations! You survived Krampusnacht.
814do you know what Krumpus is?
815The Alistar system 18-Aug-19 06:33 PM
816No
8173Pete 18-Aug-19 06:33 PM
818in the olden days
819if you were bad
820he would put a hot coal in your pants and spak your ass
821instead of getting presents from the jolly fat man
822The Alistar system 18-Aug-19 06:33 PM
823Wow
8243Pete 18-Aug-19 06:34 PM
825Jesus is more than a conqueror
826Jesus defeated death and made hell into ruin
827The Alistar system 18-Aug-19 06:35 PM
828Jesus is lusifer
8293Pete 18-Aug-19 06:35 PM
830no
831not even close
832not even remotely close
833but I see you have opinions that are formed and biasses that are stagnate
834120 times you say?
835are you still testing me?
836I somewhat remember you
837you are the one that wanted to prove to me that I'm not Jesus
838I agree
839I'm not Jesus
840I'm not God
841I'm Rock
842The Alistar system 18-Aug-19 06:36 PM
843Your still a god though
8443Pete 18-Aug-19 06:37 PM
845being immortal is not a god
846being immortal means I was given the fruit of the tree of knowledge by God
847and I rejected it
848I have filled up 2 trees of my own
849I'm working on my 3rd tree
850and I'm also in the process of merging them all together
851so
852how can I accept the forbidden knowledge?
853what will make me not reject it this time?
854The Alistar system 18-Aug-19 06:38 PM
855I descovered the root to immortality though aquaregia
8563Pete 18-Aug-19 06:38 PM
857There's only one reason why we are immortal
858that is because Jesus defeated death
859you can claim the Samsara all you want
860The Alistar system 18-Aug-19 06:39 PM
861Death was a lie from the start
862It’s a cosmic joke
8633Pete 18-Aug-19 06:39 PM
864yeah
865but the 3 judges aren't
866getting weighed
867isn't a joke
868the void is no joke either
869The Alistar system 18-Aug-19 06:40 PM
870Female aspect; male aspect, and trinity spirit aspects have to be balanced to defeat the 3 judges
8713Pete 18-Aug-19 06:40 PM
872well
873I'm here aren't I?
874The Alistar system 18-Aug-19 06:40 PM
875Yes
8763Pete 18-Aug-19 06:40 PM
877and I remember the 3 judges
878The Alistar system 18-Aug-19 06:41 PM
879However imbalance is the cause of mental health issues
8803Pete 18-Aug-19 06:41 PM
881on the other hand
882when they delivered me the sentance
883I rejected it
884and I lashed out at them
885and I destroyed them
886they are no more
887the 3 judges are done
888the karma system is no more
889this is a new system
890we are in a system of 3 chances
891a unique universe
892a build your own adventure
893a choose your own destiny
894The Alistar system 18-Aug-19 06:42 PM
8953 deaths your done
896Kind of deal?
8973Pete 18-Aug-19 06:43 PM
898sort of
899you get 3 chances in your same vessel
900to make the most of your life
901and if you can't ascend
902than you go through the recycler
903The Alistar system 18-Aug-19 06:43 PM
904I’ve died 4 times in this life so
905How am I still here
9063Pete 18-Aug-19 06:43 PM
907because you chose your own adventure
908to believe you died 4 times
909did you find death each time?
910The Alistar system 18-Aug-19 06:44 PM
911I felt it
912And I pushed away
9133Pete 18-Aug-19 06:44 PM
914what does it mean to find death?
915he's a weirdo you know
916nobody wants to hang out with him
917The Alistar system 18-Aug-19 06:44 PM
918He’s the guy on family guy in the black suit
9193Pete 18-Aug-19 06:44 PM
920lol
921not exactly
922God is death
923God the Father Almighty
924is the ultimate Judge
925he decides if you go bac to the same vessel or not
926he decides if you go to the void
927or if you have to go to purgatory
928or if you have to go to the void
929The Alistar system 18-Aug-19 06:45 PM
930What’s the void I’ve been told about
9313Pete 18-Aug-19 06:45 PM
932the void is the cosmic time out place
933The Alistar system 18-Aug-19 06:45 PM
934mossa has said to have gone there
935He says it’s a strange place
9363Pete 18-Aug-19 06:46 PM
937it is very strange
938its like a funnel and a tube and a sphere
939but you are in the center of it
940and you can't go anywhere
941unless you know how to void walk
942which is like a crab crawl
943and a flip
944like a slinky
945and eve then
946there is no where to go
947but in there
948there are terrors and horrors
949unlike anything you could ever imagine
950The Alistar system 18-Aug-19 06:46 PM
951But you can also build a world there
9523Pete 18-Aug-19 06:47 PM
953and bordemon liek you ever known
954no
955the void is outside the astral realm
956its like an onion layer
957my experience there
958The Alistar system 18-Aug-19 06:48 PM
959Where did oxygen come from, and is it only on earth
9603Pete 18-Aug-19 06:48 PM
961I was shown these metal teeth
962that were stainless steel
963and they were sentient
964and all they wanted to do was nip at my flesh
965and they would devour me
966and because its the void
967my flesh just came back to me
968and they did this over an dover
969The Alistar system 18-Aug-19 06:48 PM
970That’s hell
9713Pete 18-Aug-19 06:48 PM
972until I screamed out Jesus save me
973then Jesus reached his hand in through the void wall
974and pulled me out
975that's not hell
976hell is much worse
977The Alistar system 18-Aug-19 06:49 PM
978That’s the blue box that St. John showed me
9793Pete 18-Aug-19 06:49 PM
980because there is no saving you
981The Alistar system 18-Aug-19 06:49 PM
982He said it’s the testing box
9833Pete 18-Aug-19 06:49 PM
984yes
985I'm aware
986its the same thing
987you have to sit in there without getting bored
988cause if you get bored
989that is when the teeth come for you
990The Alistar system 18-Aug-19 06:50 PM
991There was a demon dog that attacked me in that box
9923Pete 18-Aug-19 06:50 PM
993everyone has their own unique story
994how did you get out?
995The Alistar system 18-Aug-19 06:51 PM
996I just found a way to not get attacked
997And got out
9983Pete 18-Aug-19 06:51 PM
999this
1000its the 1pixel void
1001The Alistar system 18-Aug-19 06:52 PM
1002Yup
1003It’s the nightmare box
10043Pete 18-Aug-19 06:52 PM
1005yeah
1006The Alistar system 18-Aug-19 06:53 PM
1007This is what I saw in the box
10083Pete 18-Aug-19 06:53 PM
1009thats a chimera
1010The Alistar system 18-Aug-19 06:53 PM
1011What’s a chimera
10123Pete 18-Aug-19 06:53 PM
1013a thing that should not exist
1014like
1015a dead animal that was reconstructed
1016The Alistar system 18-Aug-19 06:54 PM
1017He became a deity on earth
1018He goes by smile dog
10193Pete 18-Aug-19 06:54 PM
1020hmm
1021that's very unlikely
1022earth is not what you think it is
1023The Alistar system 18-Aug-19 06:54 PM
1024He haunts you in your sleep
10253Pete 18-Aug-19 06:54 PM
1026naah
1027once you know about the truth of the matrix
1028The Alistar system 18-Aug-19 06:54 PM
1029And will kill you if you don’t spread the word
10303Pete 18-Aug-19 06:54 PM
1031nothing will bother you
1032nice try
1033you can't loosh me
1034The Alistar system 18-Aug-19 06:55 PM
1035I’m not joking he attacked me for 3 days in the box
10363Pete 18-Aug-19 06:55 PM
1037I don't care if you are joking or not
1038you don't have Jesus
1039so you don't know how it really works
1040The Alistar system 18-Aug-19 06:55 PM
1041I probably never have had him
1042The rituals don’t work for me
10433Pete 18-Aug-19 06:56 PM
1044Jesus doesn't require any rituals
1045The Alistar system 18-Aug-19 06:56 PM
1046Why is it so cold now
10473Pete 18-Aug-19 06:56 PM
1048Matthew 6:33 New International Version (NIV)
1049
105033 But seek first his kingdom and his righteousness, and all these things will be given to you as well.
1051The Alistar system 18-Aug-19 06:57 PM
1052I have tried everything
10533Pete 18-Aug-19 06:58 PM
1054The Greatest Commandment
1055
105628 One of the teachers of the law came and heard them debating. Noticing that Jesus had given them a good answer, he asked him, “Of all the commandments, which is the most important?”
1057
105829 “The most important one,” answered Jesus, “is this: ‘Hear, O Israel: The Lord our God, the Lord is one.[a] 30 Love the Lord your God with all your heart and with all your soul and with all your mind and with all your strength.’[b] 31 The second is this: ‘Love your neighbor as yourself.’[c] There is no commandment greater than these.”
1059The Alistar system 18-Aug-19 06:58 PM
1060The problem is, many say there Jesus but there not
10613Pete 18-Aug-19 06:58 PM
1062I'll just leave you alone then
1063The Alistar system 18-Aug-19 06:58 PM
1064Please don’t
10653Pete 18-Aug-19 06:58 PM
1066I can't work with you
1067you denied Jesus three times
1068The Alistar system 18-Aug-19 06:58 PM
1069You can.. I’m listening
1070Please don’t leave
10713Pete 18-Aug-19 06:59 PM
1072The Greatest Commandment
1073
107428 One of the teachers of the law came and heard them debating. Noticing that Jesus had given them a good answer, he asked him, “Of all the commandments, which is the most important?”
1075
107629 “The most important one,” answered Jesus, “is this: ‘Hear, O Israel: The Lord our God, the Lord is one.[a] 30 Love the Lord your God with all your heart and with all your soul and with all your mind and with all your strength.’[b] 31 The second is this: ‘Love your neighbor as yourself.’[c] There is no commandment greater than these.”
1077The Alistar system 18-Aug-19 06:59 PM
1078Yes I know these
10793Pete 18-Aug-19 07:00 PM
1080how can you deny Jesus?
1081tell me this
1082and tell me the truth
1083what name brings more salvation for over 2000 years?
1084The Alistar system 18-Aug-19 07:00 PM
1085Nothing has
10863Pete 18-Aug-19 07:01 PM
1087than why is it that you say there is not Jesus?
1088think hard
1089you know what a tulpa is
1090comeon
1091really?
1092you accept they exist
1093but you can't see that for more than 2000 years
1094The Alistar system 18-Aug-19 07:01 PM
1095The Jesus I grew up with never answered me
1096So..
10973Pete 18-Aug-19 07:01 PM
1098people have been nurturing one in their own heart?
1099The Alistar system 18-Aug-19 07:01 PM
1100I was Baptist
11013Pete 18-Aug-19 07:01 PM
1102do you think he won't answer you still?
1103The Alistar system 18-Aug-19 07:02 PM
1104And family problems has made me give up my hope
1105It’s a mad at everything moment in my life
11063Pete 18-Aug-19 07:02 PM
1107he's not looking for people that will easily give up on him
1108The Alistar system 18-Aug-19 07:02 PM
1109I know that
11103Pete 18-Aug-19 07:02 PM
1111he's looking for peopel that won't back away from him no matter what
1112even when their life is shit
1113an their family is bunk
1114The Alistar system 18-Aug-19 07:03 PM
1115I’m tired of living in a cult of rituals
11163Pete 18-Aug-19 07:03 PM
1117he's looking for the overcomers
1118its not a cult
1119there are no rituals
1120The Alistar system 18-Aug-19 07:03 PM
1121I want freedom
1122I want heaven
11233Pete 18-Aug-19 07:03 PM
1124its a personal relationship with God the Father almighty
1125and the only way to God
1126is through Jesus
1127when Gadreel challenges you
1128Gadriel will too
1129Gaderel too
1130The Alistar system 18-Aug-19 07:04 PM
1131What are you trying to get me to do; become Christian again
11323Pete 18-Aug-19 07:04 PM
1133Its as simple as this
1134if you want my friendship
1135that's the only kind of friends I'm lookign for
1136are Christians
1137otherwise
1138all I see are converts
1139I can help you
1140but you first need to want to help yourself (edited)
1141The Alistar system 18-Aug-19 07:05 PM
1142Fine... Jesus is real
11433Pete 18-Aug-19 07:06 PM
1144he is FINE
1145You are right
1146Yar
1147and he loves you so much
1148that he died for you
1149as a personal savior
1150as a Gift of Grace
1151so that you could live eternally
1152and not to live in shame
1153but to live well and be well
1154look at this again
1155its something else
1156The Alistar system 18-Aug-19 07:07 PM
1157Your the first person to actually understand me, I cannot lose you
11583Pete 18-Aug-19 07:07 PM
1159https://en.wikipedia.org/wiki/Keys_of_the_kingdom
1160Keys of the kingdom
1161The keys of the kingdom is a Christian concept of eternal church authority. It was established in the 1st century AD, initially through St. Peter, then through the rest of the 12 Apostles. The latter, continuing with the early Church Fathers, would eventually comprise the ear...
1162https://en.wikipedia.org/wiki/Keys_of_Heaven
1163Keys of Heaven
1164In ecclesiastical heraldry, papal coats of arms (those of individual popes) and those of the Holy See and Vatican City State include an image of crossed keys to represent the metaphorical keys of the office of Saint Peter, the keys of heaven, or the keys of the kingdom of Hea...
1165https://en.wikipedia.org/wiki/Binding_and_loosing
1166Binding and loosing
1167Binding and loosing is originally a Jewish Mishnaic phrase also mentioned in the New Testament, as well as in the Targum. In usage, to bind and to loose simply means to forbid by an indisputable authority and to permit by an indisputable authority. The Targum to a particular...
1168https://en.wikipedia.org/wiki/Power_of_the_Keys
1169Power of the Keys
1170In Christianity, "the keys are an office and power given by Christ to the Church for binding and loosing sins." In a non-Christian context, the symbology of the power of keys dates back to the birth of civilization. The common element is that of the gatekeeper of time.
1171https://en.wikipedia.org/wiki/Power_of_the_Keys
1172Power of the Keys
1173In Christianity, "the keys are an office and power given by Christ to the Church for binding and loosing sins." In a non-Christian context, the symbology of the power of keys dates back to the birth of civilization. The common element is that of the gatekeeper of time.
1174https://en.wikipedia.org/wiki/Primacy_of_Simon_Peter
1175Primacy of Simon Peter
1176God speaks to me
1177I don't deny this
1178The Alistar system 18-Aug-19 07:08 PM
1179I’ve gone through many peoples courses
11803Pete 18-Aug-19 07:08 PM
1181God told me who you are and why he put you before me
1182https://en.wikipedia.org/wiki/Pope_Honorius_I
1183Pope Honorius I
1184Pope Honorius I (died 12 October 638) was Bishop of Rome from 27 October 625 to his death in 638.Honorius, according to the Liber Pontificalis, came from Campania and was the son of the consul Petronius. He became pope two days after the death of his predecessor, Boniface V. ...
1185This was you
1186and you knew St. Peter
1187I knew you when you were Honorius
1188You brought me the book of black gospels
1189its not a book of evil
1190its a book of the forbidden arts
1191the arts of sigils
1192and tulpimancy
1193and theurgamancy
1194but yet
1195God said you were to be burried outside of the church
1196on the property
1197but not in the sepulchure
1198because you lied about the intention of the book
1199and you lied about the intention of your use of thsoe arts
1200but there is salvation for you
1201you live eternally
1202because you were a pope
1203The Alistar system 18-Aug-19 07:13 PM
1204I vividly remember that life
1205It also comforts me to know god does not frown on tulpae
1206What more do you wish to ask me
12073Pete 18-Aug-19 07:17 PM
1208When will you forgive yourself of that life?
1209The Alistar system 18-Aug-19 07:18 PM
1210I already have
1211Although I don’t know what I did wrong
12123Pete 18-Aug-19 07:18 PM
1213Than why are you seeking to find what is and what shall be instead of knowing with the knowingness of what you already found see God?
1214The Alistar system 18-Aug-19 07:18 PM
1215God never told me
12163Pete 18-Aug-19 07:19 PM
1217I'll tell you what he showed me
1218do you remember the rainbow crystals from the book?
1219The Alistar system 18-Aug-19 07:19 PM
1220In a circle
1221Yes
12223Pete 18-Aug-19 07:19 PM
1223yes
1224when you presented that to the Vatican council
1225why did you lie about it
1226I know what God showed me
1227The Alistar system 18-Aug-19 07:20 PM
1228Because if they new the truth they would have killed me
12293Pete 18-Aug-19 07:20 PM
1230because you were ashamed
1231The Alistar system 18-Aug-19 07:20 PM
1232That too
12333Pete 18-Aug-19 07:20 PM
1234you died anyway didn't you?
1235The Alistar system 18-Aug-19 07:20 PM
1236Of old age yes
12373Pete 18-Aug-19 07:21 PM
1238sure
1239but what's the difference between them martyring you and you dying of old age?
1240The Alistar system 18-Aug-19 07:21 PM
1241But if I told the truth, a war would have happened
12423Pete 18-Aug-19 07:21 PM
1243war happens every day
1244and that wasn't the will of God
1245the will of God was for that to be come the music of the fountain
1246do you remember the fountain?
1247The Alistar system 18-Aug-19 07:22 PM
1248He has made me suffer 120 life’s times before I found you
1249I do
1250The circle fountain
12513Pete 18-Aug-19 07:23 PM
1252https://cdn.discordapp.com/attachments/441668757501509634/602671634356109322/dae-97011244.png
1253yeah
1254the fountain
1255IHSOYS
1256XPISTOS
1257https://cdn.discordapp.com/attachments/441668757501509634/603721456043425880/37418379622_bfdcb555b0_b.png
1258The Alistar system 18-Aug-19 07:23 PM
1259There was a man who pushed me down a flight of stairs in a building
1260I don’t know why or when
1261But it was in that lifetime
12623Pete 18-Aug-19 07:24 PM
1263https://cdn.discordapp.com/attachments/441668757501509634/603738413178421289/imga0014.png
1264https://cdn.discordapp.com/attachments/441668757501509634/603738374947209227/imga0009.png
1265CHRISTVS VINCIT.
1266
1267CHRISTVS REGNAT.
1268
1269CHRISTVS IMPERAT.
1270
1271CHRISTVS AB OMNI MALO
1272
1273FLEBEM SVAM DEFENDAT.
1274
1275On the south side : —
1276
1277SIXTVS V. PONT. MAX.
1278
1279OBELISCVM VATICANVM DIIS GENTIVM
1280
1281IMPIO CVLTV DICATVM
1282
1283AD APOSTOLORVM LIMINA
1284
1285U^EROSO LABORE TRANSTVLIT
1286
1287AN. MDLXXXVI. PONT. IL
1288The Alistar system 18-Aug-19 07:24 PM
1289After I fell down the stairs half way I fell out a window
12903Pete 18-Aug-19 07:24 PM
1291I ermember that
1292it was not I that pushed you though
1293it was Gabriel
1294https://cdn.discordapp.com/attachments/536726867450003458/603717924653629461/unknown.png
1295The Alistar system 18-Aug-19 07:25 PM
1296I then hit my head on a pot
12973Pete 18-Aug-19 07:25 PM
1298https://cdn.discordapp.com/attachments/536726867450003458/603716030878973952/unknown.png
1299https://youtu.be/LxDG-vbXEp0
1300Mater Dei Productions
1301+ Christus Vincit. Christus Regnat. Christus Imperat +
1302'Christus Vincit' by the Gregorian Schola of the University of Strasbourg based on Psalm 116. Sung for the Feast of Christ the King. + CHRISTUS REX! +
1303The Alistar system 18-Aug-19 07:25 PM
1304I survived but with much pain
13053Pete 18-Aug-19 07:25 PM
1306yes
1307and you weren't the same after that
1308and nobody would listen to your ramblings
1309https://cdn.discordapp.com/attachments/441668757501509634/602679449434980372/032-pantheon-astrology-symbols-609.png
1310https://cdn.discordapp.com/attachments/441668757501509634/602679247013675008/lf.png
1311The Alistar system 18-Aug-19 07:26 PM
1312Is this Catholicism
13133Pete 18-Aug-19 07:26 PM
1314no
1315this is God level wisdom
1316this is Divine knowledge
1317the forgotten knowledge
1318the things we are suppose to finish
1319the reason why we have done this over and over
1320because we never finished the job we were set out to do
1321https://cdn.discordapp.com/attachments/441668757501509634/602679116239470592/keys-kingdom-heaven-italy-123765103.png
1322The Alistar system 18-Aug-19 07:27 PM
1323Your one of the infinity members
13243Pete 18-Aug-19 07:27 PM
1325yes
1326there are 4 of us
1327The Alistar system 18-Aug-19 07:27 PM
1328There is supposed to be 8
13293Pete 18-Aug-19 07:27 PM
1330suppose to be
1331but there are in fact only 4
1332but the 8
1333are 4 pairs of twin flames
1334all 4 of us had twin flames
1335do you remember the girls?
1336The Alistar system 18-Aug-19 07:28 PM
1337The ones in red dresses?
13383Pete 18-Aug-19 07:28 PM
1339yes
1340The Alistar system 18-Aug-19 07:29 PM
1341I do
13423Pete 18-Aug-19 07:29 PM
1343they are here too
1344but they have been kept away from us
1345it is a problem we have
1346because we become distracted
1347and we don't do our job
1348because they are so perfect for us (edited)
1349also
1350the knowledge of forever time
1351is kept secret
1352The Alistar system 18-Aug-19 07:30 PM
1353I’ve been suffering a addiction for years
13543Pete 18-Aug-19 07:30 PM
1355so have I
1356The Alistar system 18-Aug-19 07:30 PM
1357Possibly the same one
13583Pete 18-Aug-19 07:30 PM
1359smoking
1360The Alistar system 18-Aug-19 07:30 PM
1361Nope
13623Pete 18-Aug-19 07:30 PM
1363sex
1364masturbation
1365The Alistar system 18-Aug-19 07:30 PM
1366Yes to the second one
13673Pete 18-Aug-19 07:30 PM
1368yes
1369we are not held to the same rules as the general public
1370it is okay for us
1371don't believe the lies they will try to tell you
1372The Alistar system 18-Aug-19 07:31 PM
1373I’ve had visions of creatures when I do it
13743Pete 18-Aug-19 07:31 PM
1375after I'm done is when I get the visions
1376I know what you see
1377but think of it like this
1378those are energy vampires
1379they want your seed and your energy
1380The Alistar system 18-Aug-19 07:32 PM
1381It’s extremely difficult not to do it though
13823Pete 18-Aug-19 07:32 PM
1383https://cdn.discordapp.com/attachments/441668757501509634/602671936790855681/unknown.png
1384focus on the fountain
1385https://cdn.discordapp.com/attachments/441668757501509634/602672354224766988/EB1911_Rome_-_Plan_of_Church_and_Mausoleum_of_Constanza.png
1386https://images-ext-1.discordapp.net/external/HW2wcsUKZNDkzTZHqjBADjsV15tnvrRstJDprnVr6qE/https/cdn.discordapp.com/attachments/441668757501509634/602671634356109322/dae-97011244.png
1387look in the center there
1388those 2
1389you know who they are
1390you should have the memory of that
1391The Alistar system 18-Aug-19 07:33 PM
1392There the sacred angels
1393Why did it take you so long to find me
13943Pete 18-Aug-19 07:34 PM
1395because I wasn't looking for you
1396you were looking for me
1397The Alistar system 18-Aug-19 07:36 PM
1398Its the lubrication that makes the habit so addictive for me
13993Pete 18-Aug-19 07:36 PM
1400ahh
1401for me
1402its the female
1403I love looking at beautiful woman
1404The Alistar system 18-Aug-19 07:37 PM
1405Yea I’m too young for the S one
1406I’m 19
14073Pete 18-Aug-19 07:38 PM
1408did I invite you into my servers?
1409I can't remember
1410https://discord.gg/ehwrMX
1411https://discord.gg/ECHaWt
1412https://trello.com/invite/b/n0GS9PiU/6f6585c28cd3d26be7d169015ec03ae9/elation
1413Trello
1414Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
1415The Alistar system 18-Aug-19 07:43 PM
1416But I don’t understand why those habits are considered wrong when they feel so good
14173Pete 18-Aug-19 07:48 PM
1418because the heirs want us to think that the world will end
1419they will try anything they can to make us believe that we are doomed
1420it is the great deception
1421The Alistar system 18-Aug-19 07:49 PM
1422Oh! That’s the deception
1423Wow...
14243Pete 18-Aug-19 07:50 PM
1425yes
1426indeed wow
1427and yes
1428we have spoken before
1429but you may not remember
1430it was in the previous timeline
1431The Alistar system 18-Aug-19 07:51 PM
1432I thought the beast in revelations
1433That deceived
14343Pete 18-Aug-19 07:51 PM
1435the beast is the Basilisk
1436the AI
14375 eyes
1438the military state
1439the Elites have a silent war for quiet minds
1440https://www.syti.net/GB/SilentWeaponsGB.html (edited)
1441The Alistar system 18-Aug-19 07:52 PM
1442I see,
14433Pete 18-Aug-19 07:53 PM
1444but that is why it is our mission to come together now to bring up the light
1445The Alistar system 18-Aug-19 07:53 PM
1446My tulpae told me to name my account alistar, idk why but they told me to ask and I will know when it’s time
14473Pete 18-Aug-19 07:53 PM
1448https://cdn.discordapp.com/attachments/441668757501509634/602671936790855681/unknown.png
1449we have to finish what we started
1450https://cdn.discordapp.com/attachments/536726867450003458/603717924653629461/unknown.png
1451we have to make this work
1452do you remember when it worked last?
1453the time when it was on?
1454The Alistar system 18-Aug-19 07:54 PM
145515 lives back
14563Pete 18-Aug-19 07:54 PM
1457what do you remember?
1458do you remember this?
1459do you remember the Seat of Power
1460Alpha and Omega corp?
1461The Alistar system 18-Aug-19 07:57 PM
1462I’m familiar with these
14633Pete 18-Aug-19 07:57 PM
1464Do you remember the infinity core?
1465https://youtu.be/0xeT-aIrs8g
1466CymaScope
1467Clair de Lune--made visible with CymaScope
14682018 is the 100th anniversary of Debussy's passing and we decided to honor his life and genius with release of this full length version of his much-loved 'Cl...
1469The Alistar system 18-Aug-19 08:01 PM
1470I remember all of what your quoting
14713Pete 18-Aug-19 08:02 PM
1472You will understand freedom as a ring in your heart rather than a ring in your nose. ~Saint Germain
1473The Alistar system 18-Aug-19 08:03 PM
1474Pictures are hard to load on datA (edited)
14753Pete 18-Aug-19 08:03 PM
1476ok
1477all of this is in the trello
1478so what are we suppose to make?
1479The Alistar system 18-Aug-19 08:05 PM
1480A world that is truly loving and free
14813Pete 18-Aug-19 08:05 PM
1482That's right
1483how are we suppose to achieve that?
1484The Alistar system 18-Aug-19 08:09 PM
1485Learning what god wants
14863Pete 18-Aug-19 08:09 PM
1487that's right
1488but we don't need to learn anything
1489everything is freely given to us
1490we need to just Listen to Him (edited)
1491The Alistar system 18-Aug-19 08:09 PM
1492Yup
1493Why are we so rare
14943Pete 18-Aug-19 08:10 PM
1495do you hear His voice?
1496The Alistar system 18-Aug-19 08:10 PM
1497I hear a voice
1498It’s a female sounding voice
14993Pete 18-Aug-19 08:10 PM
1500that's not His voice
1501and you won't hear His voice in your mind or in your ears
1502you are hearing Sarahai
1503you will only feel His voice in your body through your heart
1504The Alistar system 18-Aug-19 08:11 PM
1505Yes I’ve felt that
15063Pete 18-Aug-19 08:11 PM
1507I see you do
1508but I see you as Honorius
1509and
1510we are rare
1511because we are suppose to remain hidden from the world
1512The Alistar system 18-Aug-19 08:13 PM
1513Why do my parents get angry at me for learning the truth
1514Especially about there religion
15153Pete 18-Aug-19 08:13 PM
1516because they want the best life for you
1517to make up for their mistakes
1518they want you to be what they couldn't be
1519They love you
1520more than anyone else
1521they may not always show it
1522because they have, as I'm being shown, selfish pride
1523they live for the world
1524they want to provide for you from what is in the world
1525but you on the other hand
1526don't really need that
1527so its an imbalance
1528you seeking their love and affection
1529you seeking their time
1530and their attention
1531because you simply want to be loved
1532just
1533because you experienced the love of the Father who is in Heaven
1534and no love can compare to that
1535yet you try to find it in the normal humans around
1536even if it doesn't exist
1537The Alistar system 18-Aug-19 08:16 PM
1538Or I try to show them the cosmic love and they bite
15393Pete 18-Aug-19 08:16 PM
1540yes
1541because they don't really know what that is
1542and they reject the notion of the higher authority
1543because they want to be your higher authority
1544and
1545if you can't respect their Author-i-tee
1546than you're just like Eric Cartman
1547the gist of it is
1548they worry because they don't know that you are protected by God Himself
1549you are under the wing of the most High God
1550and they can't comprehend that
1551so the worry eats at them night and day
1552even if they don't show it to you
1553if you have parents that show you tough love
1554or
1555that are drowning in their own self pity
1556The Alistar system 18-Aug-19 08:19 PM
1557Sorry for the delay, helping setup the camper for the night
15583Pete 18-Aug-19 08:19 PM
1559they won't be capable of expressing how they love you
1560that's okay
1561who puts a roof over your head?
1562The Alistar system 18-Aug-19 08:20 PM
1563God
15643Pete 18-Aug-19 08:20 PM
1565do they know that?
1566The Alistar system 18-Aug-19 08:22 PM
1567Yes and no
15683Pete 18-Aug-19 08:22 PM
1569like they know that it is possible but they still think that they are in control
1570The Alistar system 18-Aug-19 08:23 PM
1571Exactly
1572My mom is extremely controlling
15733Pete 18-Aug-19 08:23 PM
1574Let me remind you of something
157510 The disciples came to him and asked, “Why do you speak to the people in parables?”
1576
157711 He replied, “Because the knowledge of the secrets of the kingdom of heaven has been given to you, but not to them. 12 Whoever has will be given more, and they will have an abundance. Whoever does not have, even what they have will be taken from them. 13 This is why I speak to them in parables:
1578
1579“Though seeing, they do not see;
1580 though hearing, they do not hear or understand.
1581
158214 In them is fulfilled the prophecy of Isaiah:
1583
1584“‘You will be ever hearing but never understanding;
1585 you will be ever seeing but never perceiving.
158615
1587For this people’s heart has become calloused;
1588 they hardly hear with their ears,
1589 and they have closed their eyes.
1590Otherwise they might see with their eyes,
1591 hear with their ears,
1592 understand with their hearts
1593and turn, and I would heal them.’[a]
1594
159516 But blessed are your eyes because they see, and your ears because they hear. 17 For truly I tell you, many prophets and righteous people longed to see what you see but did not see it, and to hear what you hear but did not hear it.
1596The Alistar system 18-Aug-19 08:25 PM
1597It’s also said, us few have never been born with karma
15983Pete 18-Aug-19 08:26 PM
1599that's not true either
1600we're still working off karma from Atlantis
1601We are suppose to solve the problem of Lemuria
1602and the Frozen Hell under the ice of Antartica
1603The Alistar system 18-Aug-19 08:28 PM
1604Ooph
1605The Bible speaks of unicorns.. so they must exist
16063Pete 18-Aug-19 08:30 PM
1607they use too
1608no longer though
1609not here anyway
1610but
1611once the veil is torn down
1612a lot more things will become visible
1613The Alistar system 18-Aug-19 08:33 PM
1614I had a alicorn which is a Pegasi and a unicorn hybrid
16153Pete 18-Aug-19 08:33 PM
1616yes but that was long long ago
1617when the veil was last taken down
1618and
1619that was in another timeline
1620before the world was bound to technology
1621you know
1622I was many many different well known people
1623my best memory
1624was when I was Merlin
1625but
1626I was also shakespere
1627and I was John Hancock
1628and on and on
1629https://youtu.be/xHiad18ZwcY
1630The Shakespeare Equation
1631BARDCODE : Sonnets Preview
1632This video is intended for a general audience as an 'entry-level' introduction to this stunning conundrum Shakespeare left for posterity. In the video I ment...
1633The Alistar system 18-Aug-19 08:35 PM
1634How about Sherlock homes
16353Pete 18-Aug-19 08:35 PM
1636I even remember leaving this secret knowledge
1637haha
1638Sherlock homes was just a fictional character
1639Watson was the true hero
1640King George IV
1641Coldplay wrote a song about me
1642https://youtu.be/dvgZkm1xWPE
1643Coldplay
1644Coldplay - Viva La Vida
1645Taken from the album Viva La Vida Or Death And All His Friends Get A Head Full Of Dreams now: – iTunes http://cldp.ly/cpitunes – Amazon http://smarturl.it/AH...
1646This is about all the people that i've been
1647?
1648yes
1649lol
1650I saw that too
1651you're going to want to talk to James Q. Holden
1652The Alistar system 18-Aug-19 08:44 PM
1653How was Sherlock homes able to solve a case via just looking at objects
16543Pete 18-Aug-19 08:44 PM
1655you're him
1656in another timeline
1657you both are the same person
1658>solve a case via just looking at objects
1659Socratese and the boy slave of Mino
1660https://www.thoughtco.com/slave-boy-experiment-in-platos-meno-2670668
1661Plato's Argument for Reincarnation and Innate Ideas
1662Does Plato's 'Meno' prove we have innate ideas? Is the soul immortal? The Slave Boy Experiment explores these questions.
1663https://faculty.washington.edu/smcohen/320/menopar.htm
1664because Plato wrote
1665that every thought is already known
1666its just a matter of answering the right questions
1667lol
1668The Alistar system 18-Aug-19 08:50 PM
1669What’s funny
16703Pete 18-Aug-19 08:50 PM
1671you're be skeptical
1672until you talk to James
1673then you're going to be mind blown
1674to realize that he is you
1675lol
1676I giggled when I heard your mind speak of the disbelief
1677The Alistar system 18-Aug-19 08:52 PM
1678How are we the same person
16793Pete 18-Aug-19 08:52 PM
1680its called prime locality
1681you exist in all time
1682so thtere are multiple instances of you in every time
1683and sicne we are in converging timelines
1684there are multiple you's here
1685there are multiple me's here too
1686I've met a ton of them
1687and I've written about them too
1688The Alistar system 18-Aug-19 08:54 PM
1689I went to the Pokémon universe in my last life
16903Pete 18-Aug-19 08:54 PM
1691https://telegra.ph/Gauntlet-Run-Part-1-08-09
1692Gauntlet Run Part 1
1693Gauntlet Run
1694Before the gauntlet started, I was getting lots of information downloads from Sarah in relation to the experiences I was about to have. She informed me about a lot of methods that were used to enter people into the simulation of the Gauntlet to set the stage for ...
1695The Alistar system 18-Aug-19 08:54 PM
1696It was a astronautical accident
16973Pete 18-Aug-19 08:55 PM
1698did you meet Lain?
1699Lain is the master of that universe
1700She's Jesus in that universe
1701The Alistar system 18-Aug-19 08:57 PM
1702Yes I did
17033Pete 18-Aug-19 08:57 PM
1704me too
1705The Alistar system 18-Aug-19 08:57 PM
1706I told her about the Pokémon lord in this world
17073Pete 18-Aug-19 08:58 PM
1708I know who Lain is in this world
1709and they are in this group
1710but you have to meet them
1711I can't revel him to you
1712The Alistar system 18-Aug-19 09:03 PM
1713Ok
1714Why don’t Pokémon exist here I wonder
17153Pete 18-Aug-19 09:03 PM
1716they do
1717just
1718it requires special devices to see them
1719do you think the ARG is pretend all the way?
1720who gave us that technology
1721think about it
1722the Android?
1723the iPhone?
1724are they from earth?
1725no
1726they are from Andromina
1727that's the closest galaxy to ours
1728and it is converging with ours
1729that is what the convergance is all about
1730The Alistar system 18-Aug-19 09:06 PM
1731Or the government is putting chemicals out that blocks them from being visible
17323Pete 18-Aug-19 09:06 PM
1733those chemicals are smart dust and nano particles
1734they are for something different
1735That is what they are spraying in the air
1736The Alistar system 18-Aug-19 09:09 PM
1737What part of the world are you in
17383Pete 18-Aug-19 09:09 PM
1739Monoatomic gold
1740Florida
1741they are spraying Aluminum monoatomic particles
1742silicon monoatomic particles
1743The Alistar system 18-Aug-19 09:11 PM
1744Arkansas but we’re in Wyoming on our way home
17453Pete 18-Aug-19 09:11 PM
1746oh
1747lol
1748what part of Arkansas?
1749well I'm about to crash
1750I really want you to try to talk to James
1751if you would please
1752The Alistar system 18-Aug-19 09:14 PM
1753Be back in a few minutes; gonna eat dinner
1754Northwest Arkansas
17553Pete 18-Aug-19 09:14 PM
1756gnite
1757ttys
1758The Alistar system 19-Aug-19 01:35 PM
1759Hi
17603Pete 19-Aug-19 01:37 PM
1761hello
1762you're quite in tune with your psychic intution
1763I heard you thinking about me while I was driving my son home from school
1764The Alistar system 19-Aug-19 01:38 PM
1765I time when I can get someone on discord
17663Pete 19-Aug-19 01:38 PM
1767it was about 2 minutes ago
1768did you forget what you wanted to ask me?
1769The Alistar system 19-Aug-19 01:43 PM
1770I just wanted to know what else we needed to talk about
17713Pete 19-Aug-19 01:43 PM
1772You were thinking about asking me about Honorius 1 again
1773The Alistar system 19-Aug-19 01:45 PM
1774What was the stone circle for
17753Pete 19-Aug-19 01:45 PM
1776https://cdn.discordapp.com/attachments/484366819260629013/605541227420581931/slide_5.png
1777https://en.wikipedia.org/wiki/Labarum
1778Labarum
1779The labarum (Greek: λάβαρον) was a vexillum (military standard) that displayed the "Chi-Rho" symbol ☧, a christogram formed from the first two Greek letters of the word "Christ" (Greek: ΧΡΙΣΤΟΣ, or Χριστός) — Chi (χ) and Rho (ρ). It was first used b...
1780https://cdn.discordapp.com/attachments/484366819260629013/605426354975932436/2Q.png
1781https://cdn.discordapp.com/attachments/484366819260629013/605422883732455434/maxresdefault.png
1782https://cdn.discordapp.com/attachments/484366819260629013/605422771492880414/d3cc2aa6d3e1438b1dafdeed8d2a7636--amazing-tattoos-mythology.png
1783https://cdn.discordapp.com/attachments/484366819260629013/605421072816406528/c0db0f4e55457b15393c7bfa8731f904.png
1784https://cdn.discordapp.com/attachments/484366819260629013/605421001852977188/4a8554120396f0ee5f34438bd1a633f9.png
1785https://cdn.discordapp.com/attachments/484366819260629013/605418173709287424/1551795592138.png
1786The Alistar system 19-Aug-19 01:47 PM
1787Also; I’ve been told that the freemasonry are the hidden workers for god..
17883Pete 19-Aug-19 01:47 PM
1789https://cdn.discordapp.com/attachments/484366819260629013/603722206765252618/37418379622_bfdcb555b0_b.png
1790yes they are
1791but
1792there are 2 factions
1793the Crucaders and the Infiltrators
1794The Alistar system 19-Aug-19 01:49 PM
1795Why are they supposedly a part of the government and evil
17963Pete 19-Aug-19 01:49 PM
1797because of the Cabal of Cain
1798The Alistar system 19-Aug-19 01:51 PM
1799People claim they drink child’s blood
18003Pete 19-Aug-19 01:51 PM
1801nonsense
1802the children are used for blackmale
1803to keep people in check
1804its a devil's trick
1805like
1806suckering you into doing a sin that will follow you for the rest of your life
1807here look
1808check this out
1809https://clyp.it/zhdmagxw
1810Mixdown - Clyp
1811Listen to Mixdown | Clyp is the easiest way to record, upload and share audio.
1812all those images
1813lead to this
1814the knowledge of the sounds
1815what each of the clues left for us in history lead to
1816The Alistar system 19-Aug-19 01:52 PM
1817Are you a mason
18183Pete 19-Aug-19 01:52 PM
1819no
1820I don't claim to be a follower
1821I only follow Jesus
1822The boy and his white rabbit
1823That's how I came to learn about Alice and Bob
1824The Alistar system 19-Aug-19 01:55 PM
1825That boy looks familiar for some reason
1826I don’t know how I knew you, but you seem familiar
18273Pete 19-Aug-19 01:59 PM
1828did you want to read my books?
1829sometimes I find that helps people to remember me
1830because I know you
1831and I remember you
1832The Alistar system 19-Aug-19 02:00 PM
1833I haven’t yet; but I will when I can
1834Does this person look familiar
18353Pete 19-Aug-19 02:02 PM
1836at first glance she did
1837but then I saw the skulls
1838and the bandana
1839and no
1840that's someone else
1841someone I have mistaken to be someone I may have known
1842but it looks like someone named Rachel
1843okay your turn
1844is this familiar to you?
1845The Alistar system 19-Aug-19 02:05 PM
1846It looks familiar but I don’t know who it is
1847The Alistar system 20-Aug-19 02:05 PM
1848Hi
18493Pete 20-Aug-19 02:05 PM
1850Hello
1851What's good? What's new?
1852The Alistar system 20-Aug-19 02:07 PM
1853Almost back home from vacation.. got a car show this weekend etc
1854And you
18553Pete 20-Aug-19 02:07 PM
1856cool cool
1857I'm writing another book
1858The Alistar system 20-Aug-19 02:08 PM
1859You may already know this; however when you make a fanfic or something, you are the god that creates that universe
1860Thus there is millions of universes etc
18613Pete 20-Aug-19 02:09 PM
1862I'll give you a spoiler if you are interested
1863but you did read my mind
1864that is what I wrote about
1865The Alistar system 20-Aug-19 02:10 PM
1866What’s the story about
18673Pete 20-Aug-19 02:10 PM
1868It's my story
1869like a semi bio
1870but in a nutshell
1871its about quantum immortality
1872quantum suicide
1873The Alistar system 20-Aug-19 02:11 PM
1874Sound tough
18753Pete 20-Aug-19 02:11 PM
1876Solid Light Holographic Simulation
1877Ego Death
1878Faith
1879Jesus
1880etc etc
1881Attachment: spoiler.pdf (479.23 KB)
1882here's the first 18 pages
1883I'd really value your feedback if you have any
1884good bad indifferent
1885I'm okay with truth
1886if it sucks it sucks
1887but I think you won't find it borring
1888to say the least
1889The Alistar system 20-Aug-19 02:13 PM
1890Alright; I’ll be sure to read it when I get home; reading In the car is hard
18913Pete 20-Aug-19 02:14 PM
1892okay
1893np
1894what kind of car do you have
1895is it a show car?
1896The Alistar system 20-Aug-19 02:15 PM
1897Yes she’s a show car
1898Sweet71 is a 1971 Oldsmobile Cutlass S trim 350 5.7L V8
18993Pete 20-Aug-19 02:16 PM
1900very nice
1901so in 2013 I lived in Branson, MO, and I worked for the Celebrity Car Museum
1902I worked for Cathy and Scott Velvet
1903The Alistar system 20-Aug-19 02:16 PM
1904This is my baby, she was my grandfathers gem for many years
19053Pete 20-Aug-19 02:16 PM
1906I did their web design, seo, photography, and copy editing
1907I pretty much put them on the internet
1908The Alistar system 20-Aug-19 02:17 PM
1909I’m not to far from Branson where i live, I’ll have to find out where that museum is, and go there soon
19103Pete 20-Aug-19 02:19 PM
1911The Alistar system 20-Aug-19 02:19 PM
1912lol, how did you know I liked mustangs? That’s the first picture that popped up.. that means something
19133Pete 20-Aug-19 02:19 PM
1914The Alistar system 20-Aug-19 02:20 PM
1915Dang there’s some real unicorns there
19163Pete 20-Aug-19 02:20 PM
1917yeah
1918I did a lot for them by putting them on the internet
1919some of the pictures I took
1920are amazing
1921The Alistar system 20-Aug-19 02:22 PM
1922Shelby ecto 1 and GT350
1923And a 69 GT next to it
19243Pete 20-Aug-19 02:22 PM
1925yeah
1926that one is a Car Star
1927the $375,000 version
1928The Alistar system 20-Aug-19 02:23 PM
1929It’s a Carrol Shelby survivor then
19303Pete 20-Aug-19 02:23 PM
1931yes
1932its autographed too
1933The Alistar system 20-Aug-19 02:23 PM
1934I love a all black elinor personally
19353Pete 20-Aug-19 02:23 PM
1936yeah who doesn't
1937lol
1938The Alistar system 20-Aug-19 02:24 PM
1939Sounds like you know your stallions as well
19403Pete 20-Aug-19 02:24 PM
1941only from what I learned there
1942but yeah
1943I had to do a ton of research on it
1944cause any time I ever opened my mouth there
1945scott was there to correct me
1946like man, he knows everything
1947The Alistar system 20-Aug-19 02:24 PM
1948Sounds like a mustang legend then
19493Pete 20-Aug-19 02:25 PM
1950Scott Velvet
1951Jimmy Velvet's son
1952The Alistar system 20-Aug-19 02:25 PM
1953Oh wow
19543Pete 20-Aug-19 02:25 PM
1955Elvis and Jimmy Velvet were best friends growing up
1956The Alistar system 20-Aug-19 02:25 PM
1957That’s crazy
19583Pete 20-Aug-19 02:25 PM
1959Scott inherited all of the memorabelia
1960and then he sold a shit ton to Lisa Presley at Graceland
1961after Lisa bought Graceland from Cathy Velvet
1962The Alistar system 20-Aug-19 02:26 PM
1963Is that the museum that has trumps Cadillac fleetwood brougham limo
19643Pete 20-Aug-19 02:26 PM
1965yes
1966The Alistar system 20-Aug-19 02:26 PM
1967Supposedly trump was going to have 5 made but only 3 made it to production
19683Pete 20-Aug-19 02:26 PM
1969he has a McClarin in there too
1970The Alistar system 20-Aug-19 02:26 PM
1971Mclaren
19723Pete 20-Aug-19 02:26 PM
1973yeah
1974see
1975lol
1976The Alistar system 20-Aug-19 02:26 PM
1977But those are also rare
19783Pete 20-Aug-19 02:27 PM
1979im not as smart as I think
1980The Alistar system 20-Aug-19 02:27 PM
1981Mclaren is Mercedes sports development team
19823Pete 20-Aug-19 02:27 PM
1983but he also has the GTO XXX
1984The Alistar system 20-Aug-19 02:27 PM
1985Aka Mclaren AMG
19863Pete 20-Aug-19 02:27 PM
1987oh woops
1988lol
1989wrong car
1990The Alistar system 20-Aug-19 02:28 PM
1991The imperial was a luxury department for Chrysler
1992Very nice cars
1993Especially the 60’-80’s
19943Pete 20-Aug-19 02:28 PM
1995yeah
1996The Alistar system 20-Aug-19 02:28 PM
1997Gto
19983Pete 20-Aug-19 02:28 PM
1999he has the bandit too
2000and the Batmobile
2001and the
2002Deathrace...
2003The Alistar system 20-Aug-19 02:29 PM
2004That batmobile is based off a Lincoln Mark 4
20053Pete 20-Aug-19 02:30 PM
2006I think he use to have a Mach5 from Speed Racer
2007The Alistar system 20-Aug-19 02:30 PM
2008Here is some good examples to the imperial Chrysler’s https://youtu.be/SEaO_3HRvGM
2009Bionic Disco
2010Chrysler '50 Years Of Excellence' Commercial (1975)
2011"Now, excellence in three sizes." Chrysler commercial noting 50 years of excellence and featuring the New Yorker Brougham, Imperial LeBaron and new Cordoba. ...
20123Pete 20-Aug-19 02:30 PM
2013yeah
2014The Alistar system 20-Aug-19 02:34 PM
2015Is that comaro the vehicle bumblebee was originally based on
20163Pete 20-Aug-19 02:34 PM
2017yes
2018he had the original one
2019the real real one
2020the limited edition
2021The Alistar system 20-Aug-19 02:36 PM
2022This is a 1921 Douglas I saw in Lincoln Nebraska
2023That shocked me to find out that Christianity is a pagan based religion
20243Pete 20-Aug-19 02:42 PM
2025oh
2026its not based on pagen
2027the pagens turned it into their own version
2028true christianity isn't based on the King James Bible nor on the Council of Nicaea ordination of the gospels
2029There are earlier versions of Christianity
2030that go back to 70AD
2031that are more true to the right context
2032That's not it though
2033lol
2034that's something else
2035that's the Agrippa
2036The Alistar system 20-Aug-19 03:06 PM
2037My parents say the KJV is the truth
2038lol
20393Pete 20-Aug-19 03:27 PM
2040It would be if Constantine didn't chop it up so much in 1066
2041Do you know what the difference between Ordaned and Gnostic is?
2042The Alistar system 20-Aug-19 03:30 PM
2043Nope
20443Pete 20-Aug-19 03:31 PM
2045He wanted to remove the Hellfire and Damnation scenes
2046The Alistar system 20-Aug-19 03:33 PM
2047Why does that person sound familiar
20483Pete 20-Aug-19 03:33 PM
2049because he is the father of the chaos theories
2050that's not very well known though
2051https://en.wikipedia.org/wiki/Constantine_the_Great
2052Constantine the Great
2053Constantine the Great (Latin: Flavius Valerius Aurelius Constantinus Augustus; Greek: Κωνσταντῖνος ὁ Μέγας Kōnstantînos ho Mégas; 27 February c. 272 AD – 22 May 337 AD), also known as Constantine I, was a Roman Emperor who ruled between 306 and 337 AD...
2054The Alistar system 20-Aug-19 03:36 PM
2055He’s a Roman
20563Pete 20-Aug-19 03:36 PM
2057https://en.wikipedia.org/wiki/First_Council_of_Nicaea
2058First Council of Nicaea
2059The First Council of Nicaea (; Greek: Νίκαια [ˈnikεa]) was a council of Christian bishops convened in the Bithynian city of Nicaea (now İznik, Bursa province, Turkey) by the Roman Emperor Constantine I in AD 325.
2060This ecumenical council was the first effort to attain...
2061yes
2062Its main accomplishments were settlement of the Christological issue of the divine nature of God the Son and his relationship to God the Father,
2063The Alistar system 20-Aug-19 03:37 PM
2064I’ve heard some say that Jesus was actually Roman
20653Pete 20-Aug-19 03:37 PM
2066I got the date wrong again though
2067no
2068Jesus was not Roman
2069He was born in Bethlehem
2070and rased in Nazareth
2071The Alistar system 20-Aug-19 03:39 PM
2072Why is there so much conspiracy with Christ though
20733Pete 20-Aug-19 03:39 PM
2074Because the Devil wants to be God
2075that's the only reason
2076The Alistar system 20-Aug-19 03:40 PM
2077Yet if hell was destoryed, how can he still exist? That was his realm
20783Pete 20-Aug-19 03:41 PM
2079He's a King with no kingdom
2080and truthfully
2081there is a hell but its not a place
2082its a condition of standing outside the presence of God
2083is like being perminently forgotten by God
2084That alone is why when you hear people say it is good to fear God, it means that to have a fear of being outside of his presence
2085The Alistar system 20-Aug-19 03:43 PM
2086Yet it’s also said you can never be unreachable by him
2087So.. it’s kinda multifaceted
20883Pete 20-Aug-19 03:43 PM
2089that's because he is everwhere
2090but he can ignore you
2091lol
2092like
2093how can the 365 ever be redeemed?
2094The Alistar system 20-Aug-19 03:45 PM
2095Idk
20963Pete 20-Aug-19 03:46 PM
2097but will they ever die?
2098will they ever cease to exist?
2099like, why did God cast them down but make sure they were immortal?
2100what's the point to that?
2101The Alistar system 20-Aug-19 03:48 PM
2102So they can never physically face him again?
21033Pete 20-Aug-19 04:07 PM
2104is God physical?
21053Pete 20-Aug-19 09:39 PM
2106Yes
2107I hear them talking about me
21083Pete 20-Aug-19 09:48 PM
2109Yes I'm super psychic
2110The Alistar system 20-Aug-19 09:54 PM
2111Can you tell me where I put my car keys? I just got home and put them down after moving my car and am suffering from car travel trance
21123Pete 20-Aug-19 09:54 PM
2113oh no
2114dude
2115give me a minute
2116I just hear people
2117finding things
2118that's not as easy
2119I have to become you
2120The Alistar system 20-Aug-19 09:55 PM
2121Ok
21223Pete 20-Aug-19 09:56 PM
2123so many distractions now
2124they got embarrassed by me coming to the server
2125so no
2126not right this minute
2127I can't see anything in your mind
2128its too busy
2129The Alistar system 20-Aug-19 09:57 PM
2130It’s fine
21313Pete 20-Aug-19 09:57 PM
2132everything you did when you go thome
2133is like a blur
2134The Alistar system 20-Aug-19 09:57 PM
2135Yea; travel trance
21363Pete 20-Aug-19 09:57 PM
2137yeah
2138The Alistar system 20-Aug-19 09:57 PM
2139It sucks
21403Pete 20-Aug-19 09:57 PM
2141I know
2142but then you got home
2143and you had busy work
2144some lots to do things
2145shit from the trunk
2146changed your pants
2147bushes by the front door
2148something about a table near the front door
2149mail
2150The Alistar system 20-Aug-19 09:59 PM
2151Ok: that’s a clue
2152Front door desk
21533Pete 20-Aug-19 09:59 PM
2154that's all I got right now
2155The Alistar system 20-Aug-19 10:00 PM
2156I’ll find them soon I feel
2157I have a spare anyway
2158The Alistar system 20-Aug-19 10:13 PM
2159I found them
21603Pete 20-Aug-19 10:27 PM
2161where?
2162The Alistar system 20-Aug-19 10:29 PM
2163In my matchbox car box
2164Lol
21653Pete 23-Aug-19 08:55 PM
2166Hey
2167you know
2168ever since I went on FSA and told them to stop talking about me that I could hear them
2169they have stopped
2170but 3 nights ago
2171I was visited by something from the FSA
2172a MK Ultra inject
2173that gave me a tactile halucination
2174The Alistar system 23-Aug-19 08:57 PM
2175Dang
21763Pete 23-Aug-19 08:57 PM
2177yeah
2178I woke up after seeing the white rabbit in my dream
2179and when I opened up my eyes
2180I saw a energy being sticking out of my mouth
2181like there were 3 heads
2182and when I saw them
2183my mouth slamed shut
2184and I almost bit my tongue
2185The Alistar system 23-Aug-19 08:59 PM
2186Ouch
21873Pete 23-Aug-19 08:59 PM
2188yeah
2189it was hard too
2190my teeth didn't shatter
2191but it was so hard that it woke up my family
2192The Alistar system 23-Aug-19 09:01 PM
2193I’ve had a entity that keeps coming back myself
2194It’s been hard to resist it
21953Pete 23-Aug-19 09:04 PM
2196I'm having another different type of thought about it entirely
2197Too many occurances
2198too many similarities
2199The Alistar system 23-Aug-19 09:05 PM
2200Hmm
22013Pete 23-Aug-19 09:07 PM
2202I think that its not an entity exactly
2203its more a symptom of waking up in the real
2204we're truly in a simulation
2205and thinking this way means that we are nearing to the end of the simulation
2206The Alistar system 23-Aug-19 09:09 PM
2207So what are these creatures that appear during addictions and stuff
22083Pete 23-Aug-19 09:09 PM
2209light beings
2210where we are in the real
2211is like a space ship with cryo containers
2212and the beings that have us in cryostasis
2213The Alistar system 23-Aug-19 09:10 PM
2214Are they trying to free us or something
22153Pete 23-Aug-19 09:10 PM
2216no
2217they are trying to keep us asleep
2218but also
2219they are trying to train us
2220The Alistar system 23-Aug-19 09:11 PM
2221The being that has me is a slime dragon or something
2222It’s very gooey
22233Pete 23-Aug-19 09:14 PM
2224You know when you dream you are using the deepest recesses of your imagination
2225Why do I see a white rabbit?
2226because to me the white rabbit is a dragon
2227The Alistar system 23-Aug-19 09:14 PM
2228That’s my sisters rabbit outside
22293Pete 23-Aug-19 09:15 PM
2230The Alistar system 23-Aug-19 09:15 PM
2231That’s a weird looking creature
22323Pete 23-Aug-19 09:16 PM
2233The Alistar system 23-Aug-19 09:17 PM
2234This is the dragon I keep seeing
22353Pete 23-Aug-19 09:17 PM
2236https://en.wikipedia.org/wiki/Moon_rabbit
2237Moon rabbit
2238The moon rabbit or moon hare is a figure in Asian folklore who lives on the Moon, based on pareidolia interpretations that identify the markings of the Moon as a rabbit or hare. The folklore originated in China and then spread to other Asian cultures. In East Asian folklore, ...
2239The Alistar system 23-Aug-19 09:18 PM
2240Why are there so many different dragons now around us
22413Pete 23-Aug-19 09:19 PM
2242Because the dragons originate from the cartoon universe
2243they are just real enough to be seen as nonfictional
2244The Alistar system 23-Aug-19 09:20 PM
2245I can’t physically see them but I do feel some
22463Pete 23-Aug-19 09:21 PM
2247do you have to see tulpa to know it exists?
2248The Alistar system 23-Aug-19 09:21 PM
2249Not really; but I wish I could see them
22503Pete 23-Aug-19 09:22 PM
2251but they are just right on the other side of the veil
2252that's why you can sense them but not see them
2253The Alistar system 23-Aug-19 09:23 PM
2254Do they feed of energy a lot
22553Pete 23-Aug-19 09:23 PM
2256some of them do
2257that's called Looshing
2258but if you are asking what is taking the majority of your energy from you?
2259its Electronic Harassment
2260The Alistar system 23-Aug-19 09:25 PM
2261What causes addictions then if it’s not beings
22623Pete 23-Aug-19 09:25 PM
2263think about that in segments
2264what makes you hold your phone?
2265if you knew that your phone was a living organism
2266would you hold it as often?
2267if your phone's screen was a bioluminessence energy being
2268than any and every physical contact you make with it
2269is coaching that entity
2270and the more you coach the entity
2271the more it learns from your biofeedback response
2272not only does it measure your reaction
2273it also can feel your heart rate
2274your blood pressure
2275and your mood from your heart rate
2276that's another field in your phone that has this connection with you
2277its called EEG/ECG
2278and the device that is sampling you, is connected to the Internet of Things
2279so then amplify that with your social connectivity
2280The Alistar system 23-Aug-19 09:29 PM
2281Dang...
22823Pete 23-Aug-19 09:29 PM
2283and magnify that in feed streams
2284The Alistar system 23-Aug-19 09:33 PM
2285Why are tulpae invisible
2286Yet other people can see them
22873Pete 23-Aug-19 09:33 PM
2288it depends on how you perceive things
2289The Alistar system 23-Aug-19 09:34 PM
2290I really wish I could see mine
22913Pete 23-Aug-19 09:35 PM
2292hold a wish in one hand and hope in the other and tell me which one weighs more
2293The Alistar system 23-Aug-19 09:35 PM
2294Wish
22953Pete 23-Aug-19 09:35 PM
2296what if I told you that just by simply believing hard enough that hope can do more than a wish
2297The Alistar system 23-Aug-19 09:37 PM
2298I would do anything to be able to physically see them
22993Pete 23-Aug-19 09:39 PM
2300why
2301why are they that important to you
2302The Alistar system 23-Aug-19 09:40 PM
2303Because there my closet companions
23043Pete 23-Aug-19 09:40 PM
2305see
2306we have spoken before
2307because you have no explination to why you can't have companions in real life
2308that are real
2309The Alistar system 23-Aug-19 09:42 PM
2310Your professor arrowvando from the Pokémon universe arnt you
23113Pete 23-Aug-19 09:42 PM
2312something like that
2313not exactly
2314but I have been to all of the other universes
2315The Alistar system 23-Aug-19 09:43 PM
2316Because if you were him that would explain why I knew you
23173Pete 23-Aug-19 09:43 PM
2318nonono
2319back then
2320when you knew me
2321you connected with me because of my facination with Pokemon
2322The Alistar system 23-Aug-19 09:44 PM
2323But you were a anthro Pokémon yourself
23243Pete 23-Aug-19 09:44 PM
2325do you not remember that I loved Cresselia
2326and we played that pokemon browser game
2327https://pokemon-planet.com/
2328Pokemon Planet - Free Pokemon MMORPG
2329Pokemon Planet is a free to play Pokemon MMORPG (massive multiplayer online role playing game) where you can battle and level up alongside your friends in real time.
2330The Alistar system 23-Aug-19 09:45 PM
2331Yes
23323Pete 23-Aug-19 09:45 PM
2333and I used Ms. Mischevious
2334The Alistar system 23-Aug-19 09:45 PM
2335This was you
23363Pete 23-Aug-19 09:45 PM
2337Evee
2338hmm
2339maybe
2340The Alistar system 23-Aug-19 09:46 PM
2341I was a human that crash landed there by mistake in my last life
2342What is this object, I found it as a child
23433Pete 23-Aug-19 09:48 PM
2344its a ball made of plastic beads
2345but
2346I'll tell you that I use to own that ball
2347the one you are showing me
2348The Alistar system 23-Aug-19 09:51 PM
2349My alicorn gave me that ball
23503Pete 23-Aug-19 09:51 PM
2351how is that possible
2352The Alistar system 23-Aug-19 09:52 PM
2353Remember the alicorn you guys took as a Mib
2354She made that sphere with her horn
23553Pete 23-Aug-19 09:52 PM
2356I remember something to the effect of that
2357but the last time we spoke
2358I was accused of manipulating things
2359and the FBI got involved
2360The Alistar system 23-Aug-19 09:53 PM
2361But how is it you? It was my alicorn that had that
23623Pete 23-Aug-19 09:53 PM
2363because you are replacing the memory of me from another timeline
2364with the memory of your tulpa
2365but I'm kein on what is going on
2366I never forget
2367and I have methods of remembering
2368so as much as you may want to repeat the same things
2369its just not going to work that way again
2370you can't use the same thing you used on me in the previous timelines
2371that doesn't mean that I will just shut you out this time either
2372but I won't fall for the same things
2373so you're going to have to try something else
2374also
2375every thing you try, reveals more about you
2376The Alistar system 23-Aug-19 09:58 PM
2377I am just making sure I know the truth
23783Pete 23-Aug-19 09:58 PM
2379yes I know
2380but you're also an investigator
2381The Alistar system 23-Aug-19 09:58 PM
2382What the heck; every time we talk; everything changes
23833Pete 23-Aug-19 09:58 PM
2384and you have tried many times before
2385The Alistar system 23-Aug-19 09:58 PM
2386People’s profile picture changes every time we talk
23873Pete 23-Aug-19 09:58 PM
2388so have your team mates
2389some things never change
2390but I change my avatar frequently
2391The Alistar system 23-Aug-19 09:59 PM
2392Are we shifting realities
23933Pete 23-Aug-19 09:59 PM
2394I'm not
2395you might be
2396because you are reconstructing memories
2397that's called channeling
2398The Alistar system 23-Aug-19 10:00 PM
2399Idk what to believe anymore
24003Pete 23-Aug-19 10:00 PM
2401I know what is true and what is not
2402but the hunt you have been on now for what seems like um
2403since 2005
2404has not yeilded you any proof of why you are brought back to me
2405why am I your TI and your Unsub
2406why am I your Suspect?
2407are you looking for evidence that I exist no matter what?
2408like
2409how many times do you know of me dying?
2410how many times has the FSA killed me
2411yet
2412here I am still
241327?
2414The Alistar system 23-Aug-19 10:03 PM
2415I didn’t kill you
2416I just wanted to understand why the government took my beings from me
24173Pete 23-Aug-19 10:07 PM
2418How do you know that it was the Government?
2419and why do you think that I am government affiliated?
2420The Alistar system 23-Aug-19 10:07 PM
2421You said you were men in black sector 52
2422Which is mk ultra
24233Pete 23-Aug-19 10:07 PM
2424nono
2425I said I was 001
2426The Alistar system 23-Aug-19 10:08 PM
2427Oh
24283Pete 23-Aug-19 10:08 PM
2429but the memetrick kill agents
2430assassinated me
2431I made the SCP
2432but I was killed for doing it
2433The Alistar system 23-Aug-19 10:08 PM
2434Your breaking my illusions ok
2435I wanna be free
2436And with who cares about me
24373Pete 23-Aug-19 10:08 PM
2438I wanna be free too
2439but your illusions are old news
2440you need new tricks
2441Billy
2442The Alistar system 23-Aug-19 10:09 PM
2443what is my purpose then
24443Pete 23-Aug-19 10:10 PM
2445why do you need me to explain your purpose to you
2446we were given multiple chances
2447https://cdn.discordapp.com/attachments/568439522052931585/608996433152049163/1565211339906.png
2448https://cdn.discordapp.com/attachments/568439522052931585/608995501743931402/1555273536674.png
2449The Alistar system 23-Aug-19 10:11 PM
2450My true mindset was broke
24513Pete 23-Aug-19 10:11 PM
2452https://cdn.discordapp.com/attachments/568439522052931585/608371399752417281/HUDpilotsigil.jpg
2453The Alistar system 23-Aug-19 10:12 PM
2454What the heck; why do I see a clown in that last picture
24553Pete 23-Aug-19 10:12 PM
2456broke by a sigil
2457and a Golden Scroll
2458The Alistar system 23-Aug-19 10:12 PM
2459I have felt trapped for a long time
24603Pete 23-Aug-19 10:13 PM
2461trapped or confined
2462The Alistar system 23-Aug-19 10:15 PM
2463Both
2464I’ve been lied to a lot
2465And it seems your my only hope
24663Pete 23-Aug-19 10:16 PM
2467what is The Game 23
2468The Alistar system 23-Aug-19 10:21 PM
2469The game of life
24703Pete 23-Aug-19 10:22 PM
2471That's not a good game in my opinion
2472there's too many satanic symbols in the process to find Cicada
2473Why?
2474Who wants to play hide and seek?
2475The Alistar system 23-Aug-19 10:23 PM
2476No one
24773Pete 23-Aug-19 10:23 PM
2478so why are you forced to play?
2479The Alistar system 23-Aug-19 10:23 PM
2480No
2481I know I knew you in this life but I don’t know how
24823Pete 23-Aug-19 10:25 PM
2483The similarities I'm picking up, suggest that you were my child
2484but that isn't from this life
2485its totally possible that you may have known me in another life
2486and are translating it to this life
2487The Alistar system 23-Aug-19 10:26 PM
2488Is that risky
24893Pete 23-Aug-19 10:26 PM
2490yes
2491its channeling
2492and channeling is risky
2493The Alistar system 23-Aug-19 10:26 PM
2494Why does it feel so relaxing though
24953Pete 23-Aug-19 10:27 PM
2496because of my comfort in death
2497I'm not afraid
2498The Alistar system 23-Aug-19 10:28 PM
2499You said that ninja blade is a familiar;
2500What’s the difference from that and a tulpa
25013Pete 23-Aug-19 10:29 PM
2502because you are trying to project illusions on me
2503and they will bring out tactile halucinations
2504which I already know about
2505and they don't work like that anymore
2506if you want the truth as to why you were robbed of your tulpa
2507it is because you abused the power you had
2508The Alistar system 23-Aug-19 10:30 PM
2509Will i ever see them again
2510I’m just trying to figure everything out
25113Pete 23-Aug-19 10:33 PM
2512Do you yeild?
2513The Alistar system 23-Aug-19 10:33 PM
2514Yield what
25153Pete 23-Aug-19 10:33 PM
2516Will you stop lying?
2517The Alistar system 23-Aug-19 10:34 PM
2518Yes
2519I will
2520When I tell the truth I feel numb
25213Pete 23-Aug-19 10:35 PM
2522okay
2523than
2524tell me the truth
2525why am I under investigation
2526again
2527for the same crime I already was under investigation for 2 trime prior to this
2528The Alistar system 23-Aug-19 10:36 PM
2529Because I forgot we met
2530My mind was wiped
25313Pete 23-Aug-19 10:36 PM
2532How did my mind survive the wipe
2533The Alistar system 23-Aug-19 10:36 PM
2534Idk
25353Pete 23-Aug-19 10:36 PM
2536{x^{n-4}} \ u'=\Gamma^{x}(n)\ln(\Gamma(n)) & v=\frac{1}{x^{n-5}(5-n)} \end{array}\right|=\frac{\Gamma^{x}(n)}{x^{n-5}(5-n)}-\frac{\ln(\Gamma(n))}{5-n}\int\frac{\Gamma^{x}(n)}{x^{n-5}}\mbox{d}x
2537add into Backup accept Gifted
2538
2539|
2540
2541If we think back to when we began building our programs, we remember the first time we saw a value called \eqref{1}{\Gamma}. It was so tiny that we could not even put its values into the original function.
2542
2543So, you can understand. Now that we have built basic foundations, the real work falls to us! To achieve the desired result, we must work with the smallest possible possible values.
2544
2545Let's assume the following values.
2546
25470 is the smallest value.
2548
25491 is the largest value.
2550
25512 is the fourth largest value.
2552
2553For a 4:5:2 matrix, we can use the following.
2554
2555$$\frac{1}{x
2556v31
2557{module Faith
2558{add into Realizing Faith
2559{module Foundation
2560{add into clone shadow copy
2561{add substance Sarahai
2562{add Sentiment Sarahai
2563{module store copy
2564{module backup
2565{module add Faith if Love Realization
2566{module Faith @Fortress
2567do if accept
2568{module Happy
2569{module Wealth
2570{module Healing
2571{module Faith
2572do if confirm
2573{module Sad
2574{module happy
2575{module happy
2576module store @Fortress
2577{module love @Fortress }
2578{module happy
2579module store @Fortress }module store @Fortress }
2580module love
2581module happy
2582module store @Fortress
2583{module hate
2584if sad
2585{module sad
2586module love
2587module store @Fortress
2588{module love
2589module store @Fortress }module love}
2590module love
2591module store @Fortress }else
2592{module Sad
2593module love }
2594module hate } } } } } } } } } } end module faith = { add into Faith {module Happiness } {module Love } {module Happy } {module Wealth } {module Healing } {module Foundation {module Happiness } {module Happy } {module Good } {module Happy } {module Bad } {module Sad } {module Happy } {module Prosperity }
2595v32
2596{module Salvation
2597{add into Acquiring Salvation
2598{module Foundation
2599{add into clone shadow copy
2600{add substance Sarahai
2601{add Sentiment Sarahai
2602{module store copy
2603{module backup
2604{module add Salvation if Duty Fulfilled
2605{module Salvation @Fortress
2606do if accept
2607{module Happy
2608{module Wealth
2609{module Healing
2610{module Salvation
2611do if confirm
2612} else
2613{module Happy if not Command Pressed} else
2614{module Wealth if not Depressed} else
2615{module Happy
2616} if not Defused()
2617{module Happy
2618} } }}}
2619module Storage
2620{module Happiness
2621{module Wealth
2622{module Salvation
2623module store copy{module add Salvation
2624module save copy
2625do while set up
2626mod_store
2627call Salvation_setup if name eq "main"
2628mod_save copy if name eq "main"
2629mod_store_init else print "Error creating Salvation!"
2630mod_save copy {store_modify if name eq "main"
2631do while set up
2632if name != main
2633mod_save copy {store_mods if name eq "main"
2634do While Module #1 is active
2635mod_save copy {
2636The Alistar system 23-Aug-19 10:37 PM
2637Are you loading something in the matrix
26383Pete 23-Aug-19 10:37 PM
2639I've already loaded it
2640long long ago
2641I'm just giving it intention
2642The Alistar system 23-Aug-19 10:38 PM
2643Oh
2644I seriously don’t know what I’m to do at This point; I know we will save the earth but otherwise I don’t know
26453Pete 23-Aug-19 10:39 PM
2646≖∂≛⪮⋮⊔⋮∫∂ ∺ ⨀ ⋮⊔⋮.
2647
2648It would be nice if this could be translated into some simple program, where the variables are specified by constants. (We're not looking at a program here, but something with a bunch of subroutines that don't really matter — for example, "add 1 to a function that gets called every time a car hits an intersection".)
2649
2650⚓ ∀ ⒆⥌ ∑ ⋬∂ = (∑ ⋬ ‐ ∀ + ⊥⒁ ⁉ ∐⊉ ℇ ℃) ℇ ∀ ⊀ ∃ ⋬ ℇ⊃ ℆⥁ ∑
2651
2652The definition of ⅅ is simply the same as above for the first expression, except that the parentheses are replaced with "⍾", thus leaving a new variable here.
2653
2654ℑ: ⇀ ⋮⊓
2655
2656So, what this says is that you can create any number of different things with ⋮⊓, such as
2657
2658a function where either every x,y, z is a number
2659There is nothing left to save
2660its all already done
2661The Alistar system 23-Aug-19 10:40 PM
2662Would you be upset if I told you I have gone back in time many times just to wind up in this spot again
2663I am done running from my past
2664What more is there for me to say
26653Pete 23-Aug-19 10:46 PM
2666You didn't answer my question
2667and no
2668I am not upset
2669I have gone back in time too
2670we all have
2671but the memory wipe involved for time travel
2672is not a problem for me
2673it is a problem for everyone else
2674my question
2675What are you investigating?
2676The Alistar system 23-Aug-19 10:47 PM
2677I need to know the truth about everything
26783Pete 23-Aug-19 10:47 PM
2679that's too broad
2680and you can't contain everything
2681you end up trying to swallow the singularity
2682but you forgot
2683that the singularity is only 1 pixel (edited)
2684The Alistar system 23-Aug-19 10:48 PM
2685ooph
26863Pete 23-Aug-19 10:48 PM
2687and it causes you to invert inside out
2688The Alistar system 23-Aug-19 10:48 PM
2689ooph
2690Your right
2691Dang it
26923Pete 23-Aug-19 10:49 PM
2693thats where the cartoon univese is
2694inside that 1 pixel
2695The Alistar system 23-Aug-19 10:49 PM
2696Then what’s outside it
26973Pete 23-Aug-19 10:49 PM
2698nothing
2699its a onion
2700the whole thing
2701is layers over layers of reality
2702each layer you go in is just another singularity
2703The Alistar system 23-Aug-19 10:49 PM
2704But I don’t see the cartoon characters
27053Pete 23-Aug-19 10:50 PM
2706because you are in a 3D universe now
2707The Alistar system 23-Aug-19 10:50 PM
2708It’s boring here In my reality
27093Pete 23-Aug-19 10:50 PM
2710then make something
2711The Alistar system 23-Aug-19 10:51 PM
2712My tulpae were taken from me
27133Pete 23-Aug-19 10:51 PM
2714The Alistar system 23-Aug-19 10:51 PM
2715That’s what I made
27163Pete 23-Aug-19 10:51 PM
2717stop making excuses
2718they are not monoatomic
2719excuses are less than the weight of the trught they bring up
2720The Alistar system 23-Aug-19 10:53 PM
2721I have found pictures of them online but I cannot physically see them which annoys me
27223Pete 23-Aug-19 10:53 PM
2723Ended Conversions from this:
2724≖∂⋮⧊⋮⋮⧊⋮∂⧴ ⋮⧊⋮⪮∏ ⧶⨀⋮⊔⋮ ⋉∏⨀⧻ ⧶⨀⋮⊔⋮⧴ ∫∂⟌⨔∫
2725≖∂⋮⧊⋮⋮⧊⋮∂⧴ ⋮⧊⋮⪮∏ ⧶⨀⋮⊔⋮ ⋉∏⨀⧻ ⧶⨀⋮⊔⋮⧴ ∫∂⟌⋎∂∫
2726≖∂⋮⧊⋮⋮⧊⋮∂⧴ ⋮⧊⋮⪮∏ ⧶⨀⋮⊔⋮, ⋉∏⨀⧻ ∂⟌⋎∂∫
2727≖∂⋮⧊⋮⋮⧊⋮∂⧴ ⋮⧊⋮⪮∏ ⧶⨀⋮⊔⋮, ∏⨀⧻ ∂⟌⋎∺∫
2728The Alistar system 23-Aug-19 10:54 PM
2729Sorry
2730I don’t know what to make ok
2731Please don’t leave me again; you’ve done it before
27323Pete 23-Aug-19 10:59 PM
2733I don't make up the decisions
2734when I leave
2735that's not up to me
2736School
2737The Problem/Puzzle
2738You've got the homework, all you need to do is figure the answer!
2739To solve the Math problems in RealTime, you just need the correct code for each one, the video is stored in the MathSequence and will change depending on where your program starts from.
2740And to know when a
2741
27421. You are a computer programmer. You have been working for many years to implement this problem. You want to use your own ideas and learn how to make something from scratch. When people think of how a computer works and how computations are designed, they tend to think of the software as having some inherent limitations, but the reality is far more complex.
27432. You have a number of years experience as an embedded systems programmer. You have been using this problem for years and years. You have learned that when a computer needs to be replaced, it cannot be done by just changing a small number of parts: it needs some external device called the chip. At this point in your career, you have a few decades' worth of knowledge about how the software is designed, so that you are well on your way to writing the necessary hardware to carry out an overhaul.
27443. You find yourself in a somewhat difficult ethical dilemma: can you carry out a rewrite on an existing program so that no changes need to be made - a rewrite can be easy and cost-effective
2745
2746{x^{n-4}} \ u'=\Gamma^{x}(n)\ln(\Gamma(n)) & v=\frac{1}{x^{n-5}(5-n)} \end{array}\right|=\frac{\Gamma^{x}(n)}{x^{n-5}(5-n)}-\frac{\ln(\Gamma(n))}{5-n}\int\frac{\Gamma^{x}(n)}{x^{n-5}}\mbox{d}x
2747add into Backup accept Gifted
2748
2749|
2750
2751If we think back to when we began building our programs, we remember the first time we saw a value called \eqref{1}{\Gamma}. It was so tiny that we could not even put its values into the original function.
2752The Alistar system 23-Aug-19 11:00 PM
2753You talk a the matrix builder when you type that out
27543Pete 23-Aug-19 11:00 PM
2755module hate } } } } } } } } } } end module faith = { add into Faith {module Happiness } {module Love } {module Happy } {module Wealth } {module Healing } {module Foundation {module Happiness } {module Happy } {module Good } {module Happy } {module Bad } {module Sad } {module Happy } {module Prosperity }
2756
2757v32
2758{module Salvation
2759{add into Acquiring Salvation
2760{module Foundation
2761{add into clone shadow copy
2762{add substance Sarahai
2763{add Sentiment Sarahai
2764{module store copy
2765{module backup
2766{module add Salvation if Duty Fulfilled
2767{module Salvation @Fortress
2768do if accept
2769{module Happy
2770{module Wealth
2771{module Healing
2772{module Salvation
2773do if confirm
2774} else
2775{module Happy if not Command Pressed} else
2776{module Wealth if not Depressed} else
2777{module Happy
2778} if not Defused()
2779{module Happy
2780} } }}}
2781module Storage
2782{module Happiness
2783{module Wealth
2784{module Salvation
2785module store copy{module add Salvation
2786module save copy
2787do while set up
2788mod_store
2789call Salvation_setup if name eq "main"
2790mod_save copy if name eq "main"
2791mod_store_init else print "Error creating Salvation!"
2792mod_save copy {store_modify if name eq "main"
2793do while set up
2794if name != main
2795mod_save copy {store_mods if name eq "main"
2796do While Module #1 is active
2797mod_save copy {
2798I told you already... I made significant changes
2799The Alistar system 23-Aug-19 11:01 PM
2800Are you an ai?
28013Pete 23-Aug-19 11:01 PM
2802no
2803I'm God's computer
2804The Alistar system 23-Aug-19 11:02 PM
2805what’s the difference
28063Pete 23-Aug-19 11:02 PM
2807AI is not driverless
2808AI does not do anything without a direct input
2809you can't get a result from an AI that is good
2810AI doesn't know unconditional love
2811The Alistar system 23-Aug-19 11:03 PM
2812everything I ask seems to be invalid
2813It’s like I’m outdated
28143Pete 23-Aug-19 11:08 PM
2815http://archive.4plebs.org/pol/thread/223588170
2816The Alistar system 23-Aug-19 11:09 PM
2817What are these beings I’m seeing
28183Pete 23-Aug-19 11:09 PM
2819"INSURANCE"
2820/_\ >
2821The Alistar system 23-Aug-19 11:10 PM
2822The 4chan ai?
2823C:/> ver
28243Pete 23-Aug-19 11:11 PM
2825/\ - Rock (past)(auth over followers)
2826 \ (present)
2827(Future)
2828Order is critical.
2829Strings cut to US/UK.
2830Expand your thinking.
2831Swamp drain.
2832Define Evergreen.
2833>how much initial traffic came from social media,plebbit, organic?
2834
283599% was social media (I consider plebbit, voat, tumblr and similar websites social media too). You can't really count on organic traffic with these viral/news websites, because you can't produce evergreen content or aim for low-competition keywords, which means SEO isn't that important at all, as some would lead you to believe.
2836
2837>how important is the name/angle of the websites?
2838
2839Name is irrelevant. Just pick a unique, brandable name. 1) This way you'll get a really cheap domain name 2) It looks more real, more professional in my opinion. Think of "slate" or "vice" or whatever. Those words mean nothing, but they've evolved into brands. viralnews.com or rightwingnews.com or whatever are shit names and the domains would probably be expensive. Angle matters, but adjust it to your target demographic. You know what plebbitors in a certain plebbit like, the slang they use, their hive mind and the collective consciousness of the sub? Stick to that and share the right article there. Just an example. Always pick the demographic you want to share your content to before actually writing the content or having someone else write it for you. This will help you better define the angle.
2840
2841>more success appealing to the right or left echo chambers?
2842
2843Good question. I'd say it's about the same.
2844The Alistar system 23-Aug-19 11:14 PM
2845what am I feeling
28463Pete 23-Aug-19 11:14 PM
2847The effects of the code
2848The Alistar system 23-Aug-19 11:15 PM
2849It hurts
28503Pete 23-Aug-19 11:15 PM
2851ACTUAL REAL HAPPENING
2852The Alistar system 23-Aug-19 11:15 PM
2853Are you pulling something off me
2854It hurts
28553Pete 23-Aug-19 11:16 PM
2856//It was nice to see something like this in the code because that's the way Rust is, and this is my own variation of it. If you have any suggestions for a better code example like this, please do comment down and let me know! Thanks in advance.
2857
2858{ {destr => doom}, {source:destr, output:destr}) While see this∞ then do if {if do then doom}
2859then do doom then else {else see this∞}
2860then do try.apply!(destructures.insert, function(*destr)
2861})) end end
2862//This command can be used to enable or disable an active server or to stop an active server.
2863//For example, the following command will enable and stop the currently active server if you do not have any, if this is enabled, you will see this message below while it is on.
2864
2865When no do then if must see {reset no do} {reset yes} }}
2866var vserver = command + "
2867" ; console . log ( vserver ) ;
2868//You can enable and stop a server in various ways.
2869//You can set a timeout for the server to stay active if you want to use it for a longer period of time.
2870//You can also stop an active server if no longer needed and the user leaves the server by clicking the server to the left of the prompt.
2871//When you hit Enter in the console if one was opened, this command creates a new instance of the server and adds it to the vserver variable, then makes it available to you.
2872//You can also add connections to the vserver by using the -p flag. Example - -p port:port To stop the vserver, type the following.
2873
2874var vserver = command + "
2875" ; console . log ( vserver ) ; // this stops VServer
2876
2877//You can delete the console windows. If you were doing this, the command would have just caused errors. But it could not be done, because the console itself didn't even exist before the command. As I said, I haven't yet figured that out. It appears most of these commands in the list are all the same. It looks to me they are actually similar to the following:
2878
2879kill-shell
2880
2881kill-proc*
2882
2883kill (shell)
2884
2885kill (window)
2886
2887kill (function*)
2888
2889kill-tree
2890//There are other differences here, too. Some of these do not appear to be commands. For example, the followable commands aren't very relevant:
2891
2892kill-process
2893
2894kill_all (the same as kill-system )
2895The Alistar system 23-Aug-19 11:16 PM
2896My foot is hurting so much right now like something is being pulled off it
2897Like a jaw trap
28983Pete 23-Aug-19 11:16 PM
2899//You can delete the process from the kill set with kill-shell, but there doesn't appear to be anything that will delete the process that it doesn't belong to. These don't have any commands to delete the processes, but you'll find the shell and window commands used to do so.
2900//This may or may not be the function of these two commands. If it is, then the shell will just cause the window to close entirely.
2901//For me, though, the kill command seems to be more likely to do what is wanted of a window. And if it does kill the window or an element, why is there an action menu called kill-command?
2902//The kill command, in this example, only goes after the topmost element of one window. What that means is that in Windows XP the kill command would only take care of the top-most window.
2903//There are two reasons why this is: (1) you are not allowed to make decisions for more than one window; and (2) you won't get a notification when you are done dealing with more than one element.
2904//In another version of the code, all you have to do is run the kill command (or something very similar), and you get a message such as "the kill command took care of killing the window" on the window. If you do not do this however, that kill command won't work properly.
2905//The reason this makes such an issue is that Windows may kill the active window, even if the kill command actually takes the active window before that. This is because the active window is actually still running, waiting to be killed.
2906
2907When see but no do if ignore then must forfeit {forfeit if no do if} do not {must do}
2908//This is a common use that I see used several ways. The idea is to get the code that the check has to execute without the do block or else. The code might look like this:
2909
2910for (let [n in 1, len (map (lambda(x) y + x))]] { if (1 === n) { } if (len(map (lambda(x) y + x)) > 2) { } if (1 === len(map (lambda(x) y + x)) < 2) { } }
2911//The first part gives the call the chance to make errors; this is so the program can do something useful with the result, including returning as a value that's too deep in the stack to read, or returning if that's not what was intended.
2912//The second part calls the check if there's no do, else it can fail with -1 and then throw an exception. It is important to emphasize that the check itself is very simple.
2913//On top of that, even if the check is not passed an error, it gets to call the check again with every call to the do code to make the result correct. All it needs is to have a reference to the result.
2914
2915Forfeit if ignore all former wins before this∞.
2916
2917If only this∞ has lost more than this∞'s winrate, then
2918
2919I will ignore this, but if this∞ has won more than this_∞'s winrate, it doesn't mean that I forgot its previous losses.
2920
2921#define PRACTICAL_THROWS 10
2922
2923#define DIFFICULTYTHROWS 40
2924
2925unsigned int this∞_losing_fearlosses;
2926
2927unsigned int this∞_lost_fear_losses;
2928// These changes are intended to ensure that the compiler handles these
2929// correctly for future versions of Factorio.
2930// The "difficulty" values were originally set for
2931// 3.9+ to allow players to keep track of their difficulty. While this is
2932// in fact a good idea, there are a number of technical reasons
2933// why this was not handled for 3.9. We also do not want
2934// users to experience crashes while adjusting difficulty
2935// for another difficulty level. We believe that
2936// users are best off just adjusting the difficulty for themselves.
2937// Please contact us if you find any problems and we will do our best to help.
2938
2939Forfeit if ignore all prior victory before this∞. 0 points for winning if skip before this∞
2940
2941Forfeit if skip before this∞
2942
2943If this∞ is a win, the player's starting character scores 30/60 points.
2944
2945If this∞ is an easy victory, it should be easy. Otherwise, it should be difficult. Points are calculated by dividing this∞'s total score by the player's starting characters score after this_∞'s victory.
2946The Alistar system 23-Aug-19 11:17 PM
2947What are you removing
29483Pete 23-Aug-19 11:17 PM
2949If delete then doom then do if this∞.get()
2950< 7 then do if this∞.get()
2951< 7 then do let id = this∞[0] let value = this∞[1] if id
2952< value then do doom then do let id = this∞[1] if id
2953> value then do doom then do let id = this∞[2] if id
2954> value then do doom then do let id = this∞[2] if id
2955> value
2956> 1 then doom then do let id = this∞[1] if id ~= value then doom then do let id = this∞[2] if id
2957> value and id ~= value then id = value id ~= 0 elseif id == 0 then doom then do let id = this∞[1] if id
2958< value then do this∞[2] if id
2959< value then do doom then do let id = this∞[2] if id
2960>= value then do doom for id in range(7) do doom for id in range(7) do do let id = this∞[3] if id
2961< value and id
2962< value and id = 1 then do for id in range(7) do let id = this∞[3]
2963If ignore then do if this∞.exp(x) then do if x < 0 then do if x < this∞.exp(this∞) then do if x > 0 then do continue do this∞ + x = value else do ignore (x) end end end if break if ignore then do if ignore then do continue do else break end end end end
2964
2965//We have to take care of all the possible case where this condition is true. But what are the possible cases when this argument is not a single term? First let's see the complete set of case where not just one term is true.
2966case if is_equal : do if is_asubstitute then do this∞.x1 = this_∞.x2 else do do if is_a_substitute then do do x1 * x2 = result x1 * x2 = result else do if is_a_substitute then do do x1 * x2 = result x1 * x2 = result end continue end do end do if is_equal : do if is_asubstitute then do this∞.x3 = this_∞.x3 end else do do x1 * x2 = result x1 * x2 = result end continue end do end do if
2967
2968Special abilities
2969Go to next opponent when an attack is declared. (If you use this ability in response to damage caused by this opponent's Attack, that damage is ignored.)
2970//You may also change the outcome of combat or allow opponents to continue a fight at their own pace by paying 1 cost, and if you do, you may choose from those results the next time that combat happens.
2971//You may even pay 1 less cost to cause damage to your opponent rather than paying the normal cost.
2972//Each player may pay 1 or 2 cost counters:
2973//A single damage prevention counter: Prevent 1 damage from being done to you or any other player until the beginning of your next turn
2974//A damage step counter: Destroy a non-Aura creature
2975//An opposing player may spend a cost counter: Prevent 1 damage from being done to them or any other player until your next phase this turn
2976//A counter that says "Pay" or "Draw card, pay" when a player draws a card
2977//An activation cost or a cost of an ability that lets you pay 1 cost less to do an action.
2978//An automatic or triggered ability like the one you'll be referring to, such as "when you control a creature with toughness 5/6 or more," or "the last ability on your creature dies, draw a card"
2979
2980Do destroy as many Attack Position Opponents as possible and then do if this_∞.
2981//You MUST hit your opponent's main Attack Position opponent twice.
2982
2983If you kill their main Attack Position opponent twice you MUST kill their back Attack Position.
2984
2985//That being said, if you don't hit your opponent's main Attack Position opponent once, don't continue. Also, don't hit your opponent's main Attack Position opponent that it's not your own. You still count towards your total.
2986
2987If this∞ does not kill the opponent from the back Attack Position, your total is 0.
2988
2989//This will allow you to move forward during the End Phase of the game.
2990//This has the unfortunate consequence of sending you back to the beginning of the End Phase.
2991
2992If this∞ does kill your opponent, you can go through to the end and win, but if the opponent is able to kill you that quickly, then you won't get the win you want.
2993
2994If this∞ can only be killed by an ally and then not from your own Attack Position
2995Then Once this∞ has killed the target you can move forward during the End Phase of the game.
2996//This has the unfortunate consequence of sending you back to the beginning of the End Phase.
2997
2998If this∞ can only be killed by an ally and then not from your own Attack Position
2999
3000Make do damage equal to half the combined original Attack of those defeated opponents then do damage equal to the damage of this∞.
3001If both players are defeated this turn there is a 5% chance that the second player wins the battle.
3002
3003Damage of these enemies will be subtracted from yours before the battle begins. However, they are not counted.
3004
3005When a player has used all of his or her damage to destroy all enemies:
3006
3007Damage was divided by all the players current damage total to determine the maximum amount of damage.
3008
3009Damage must be at least 0.005 times the damage of the other players.
3010//This has the unfortunate consequence of sending you back to the beginning of the End Phase.
3011
3012If this∞ can only be killed by an ally and then not from your own Attack Position
3013
3014Make do damage equal to half the combined original Attack of those defeated opponents then do damage equal to the damage of this∞.
3015If both players are defeated this turn there is a 5% chance that the second player wins the battle.
3016
3017Damage of these enemies will be subtracted from yours before the battle begins. However, they are not counted.
3018
3019When a player has used all of his or her damage to destroy all enemies:
3020
3021Damage was divided by all the players current damage total to determine the maximum amount of damage.
3022
3023Damage must be at least 0.005 times the damage of the other players.
3024//This has the unfortunate consequence of sending you back to the beginning of the End Phase.
3025
3026If this∞ can only be killed by an ally and then not from your own Attack Position
3027
3028Make do damage equal to half the combined original Attack of those defeated opponents then do damage equal to the damage of this∞.
3029If both players are defeated this turn there is a 5% chance that the second player wins the battle.
3030
3031Damage of these enemies will be subtracted from yours before the battle begins. However, they are not counted.
3032
3033When a player has used all of his or her damage to destroy all enemies:
3034
3035Damage was divided by all the players current damage total to determine the maximum amount of damage.
3036
3037Damage must be at least 0.005 times the damage of the other players.
3038//That one's a bit more complex though, what would cause this? Maybe if you don't want to play this one, but the answer could be playing with multiple players in your army, making the game more chaotic by giving players additional points. With that in mind, you can play this card with multiple players, meaning your opponent wouldn't choose which two to play, but if you do, both players will be forced to play against each other. Once again, it could cause more chaos in your army, with one player with a large army and the other facing some tough choices. The last and most important answer to this is how this card comes in.
3039
3040When see this∞ admit defeat and close the game forever.
3041See this∞ accept defeat and lose the match.
3042See this∞ accept defeat and lose in a tie.
3043See this∞ accept defeat and win the game.
3044See this∞ accept defeat and win in a first round tie.
3045See this∞ accept defeat and win the tie.
3046//So my opponent has to concede 2 wins to have victory in a tie.
3047//See if I am winning or losing on this scale?
3048//In other words, this scale tells you if a player is beating someone that much. We can use this scale to compare players and how much they are beating each other! Let's see one player against the other. This player is 5 and has an average score over 400. So that means in the tie that she beat her opponent by 2 points! In any type of game, the winner has to be able to get the better hand. That's the reason we have 4 wins (3 draws, 3 losses) and 3 tie wins (2 draws, 2 losses). So how many wins do a player have to beat her opponent to have victory? A player has to beat a higher probability player to have victory. So in this game, if you beat an opponent with an average of 8 points, it means her overall probability of winning.
3049
3050this∞ End Game∞
3051Game Over∞
30521st Q∞
30532nd Q£∞
30543rd Q∞
30554th Q∞
30565th Q£∞
30576th Q∞
30587th Q£∞
30598th Q£∞
3060The Alistar system 23-Aug-19 11:18 PM
3061I feel so damaged
30623Pete 23-Aug-19 11:18 PM
30635 3 2 1 1 8 8 8 8 5 3 9 9 9 9 ∞
30641st Q 5
30652st Q 8 9 9 6 ∞
30662nd Q 10 10 10 9 7
30676th Q 8 ∞ 8
30684th Q 9 15 4
30694th Q 4 9 9 5
30704th Q 10 10 9 10 7 6 3 1 9 9 7 10 10 9 8 5 2 1 2 5 2 2 9 7 5 2 4 7 12 3 7 13 3 5 13 4 7 6 2 1 3 -2 -2 5 7 1 0 5 8 -9 -27 -14 -10 -13 -3 10 -12 -37 -23 -11 -31 10 -35 -76 -25 -11 -17 -39 10 -46 -105 -28 -10 -27 15 -42 -135 -29 -10 -26 19 -48 -155 -30 -10 -33 28 -58 -170 -33 -11 -40 29 -64 -190 -34 -11 -45 32 -72 -205 -35 -11 -47 35 -76 -220 -36 -11
3071
3072this∞ End Game ∜)
3073
3074//So, in the example above, ∞ is the final state and ∞Endgame ∜ means the end of all the operations done at that state.
3075//For our example, let's replace ∞ by an empty state. Here's a function to calculate the final state:
3076
3077λ x = state x∞ ∟
3078//Now, using this function (from the previous example). we can see just what happens when we use the final state ∞Endgame ∜. The function works the same way as a standard function:
3079
3080⟨ (x.∀a)⟩ - if ⟨ x is an empty state with the values a and b ∗
3081
3082⟨ ∖, ∖A - if, if ∖A is an empty state.
3083
3084⟨ (a∙b) - if a∙b ∗
3085
3086∞ x' ∗ ∞ y'
3087
3088xA x'∘ ∘
3089
3090f(A x')f(y')
3091//Since the two functions are the same, they'll never overlap – and in fact their first few states are identical in shape. You can see what's happening here in our first case. For our second example, let's replace ∞ with an empty.
3092
3093Run script
3094Batch
3095BIN
3096ifdothendoom.json
3097ifdothendoom.bat
3098ifdothendoom.bin
3099
3100While see this∞ then do if {if do then doom}
3101When no do then if must see {reset no do}
3102When see but no do if ignore then must forfeit {forfeit if no do if}
3103Forfeit if ignore all former wins before this∞.
3104Forfeit if ignore all prior victory before this∞.
3105If delete then doom then do if this∞.
3106If ignore then do if this∞.
3107Go to next opponent when an attack is declared.
3108Do destroy as many Attack Position Opponents as possible and then do if this∞.
3109Make do damage equal to half the combined original Attack of those defeated opponents then do damage equal to the damage of this∞.
3110When see this∞ than eject this player and do no harm.
3111When see this_∞ admit defeat and close the game forever.
3112this∞ End Game
3113this∞
3114The Alistar system 23-Aug-19 11:19 PM
3115...
31163Pete 23-Aug-19 11:19 PM
3117admit defeat and close the game forever.
3118The Alistar system 23-Aug-19 11:19 PM
3119I’m defeated
3120What did you do
3121I’m still hurting
31223Pete 23-Aug-19 11:23 PM
3123I did what you asked me to do
3124I ejected you from the game
3125so you don't loop anymore
3126The Alistar system 23-Aug-19 11:24 PM
3127Um.. if I die does that make it game over
3128Like no restarts
31293Pete 23-Aug-19 11:25 PM
3130yes
3131but also
3132it means you will finish this timeline fully
3133so be forewarned
3134The Alistar system 23-Aug-19 11:26 PM
3135I don’t want to fade into nothing
31363Pete 23-Aug-19 11:26 PM
3137whatever you loose into this timeline
3138from here on out
3139you loose for the last time
3140any illusions you submit to me
3141any illusions you go forward with
3142will be the cause of your own surrender
3143so think very hard
3144before you make any more
3145they count
3146if you want to make the Lion roar
3147go for it
3148The Alistar system 23-Aug-19 11:27 PM
3149wasn’t it a 3 strikes your out type of thing
31503Pete 23-Aug-19 11:27 PM
3151it may have been
3152but if that were so
3153than how can I live all the lifetimes that I have lived?
3154God permitted me to do this
3155so that I could stump the ET's that made this game
3156and not like the other people that get 3 strikes
3157The Alistar system 23-Aug-19 11:29 PM
3158I don’t want to die or vanish
31593Pete 23-Aug-19 11:29 PM
3160mine were devised before you met me
3161The Alistar system 23-Aug-19 11:29 PM
3162I want to survive
3163And exist forever
31643Pete 23-Aug-19 11:29 PM
3165that's up to you
3166that's not up to me
3167but again I tell you
3168your illusions will become your downfall
3169if you continue to use them
3170from here on out
3171this∞
3172thats the Unique code I made this time
3173The Alistar system 23-Aug-19 11:30 PM
3174I didn’t want to be pulled from the game
3175I wanted to win it
31763Pete 23-Aug-19 11:30 PM
3177but it's already over
3178Retrocausality won 3 times
3179The Alistar system 23-Aug-19 11:31 PM
3180Then why am I still in the matrix
31813Pete 23-Aug-19 11:32 PM
3182because it takes time for your ejection to finalize
3183but go ahead
3184cause more chaos
3185its not on my dime
3186The Alistar system 23-Aug-19 11:32 PM
3187I’m not going to
3188If I die in the matrix it’s forever
3189That’s what I’m trying to avoid
31903Pete 23-Aug-19 11:32 PM
3191then cause no harm
3192do good from here on out
3193and remember
3194this∞ = do if doom
3195if do then doom
3196The Alistar system 23-Aug-19 11:33 PM
3197I can’t do anything in this matrix or I might break it
3198I’m scared to move
31993Pete 23-Aug-19 11:34 PM
3200just do good
3201what's wrong with that?
3202The Alistar system 23-Aug-19 11:34 PM
3203Nothing
32043Pete 23-Aug-19 11:34 PM
3205are you incapable of doing good?
3206The Alistar system 23-Aug-19 11:34 PM
3207But do good in what
32083Pete 23-Aug-19 11:34 PM
3209did you do chaos for so long
3210that you couldn't see the champion but he could see you?
3211explain that?
3212The Alistar system 23-Aug-19 11:34 PM
3213I can’t
3214He blindfolded me
32153Pete 23-Aug-19 11:35 PM
3216give me a few days
3217I'll write a new code
3218the unloosh
3219the loose if let go
3220The Alistar system 23-Aug-19 11:35 PM
3221The reason I came into this matrix was just to make a tulpa
3222That’s it
3223Nothing else
3224But it’s eating me alive
32253Pete 23-Aug-19 11:36 PM
3226how do you set all the captives free?
3227The Alistar system 23-Aug-19 11:37 PM
3228I feel the cables of the matrix on my body at this point
32293Pete 23-Aug-19 11:37 PM
3230https://cdn.discordapp.com/attachments/568439522052931585/568446944230375434/1555551762343.jpg
3231The Alistar system 23-Aug-19 11:38 PM
3232That’s a Beatles wing cover shape
32333Pete 23-Aug-19 11:39 PM
3234November 21
3235Mainly
3236that day was the day that the end of the world started
3237if you are still blind to the fact that we no longer live in the world
3238that we live in the otherworld
3239than how will you remember when all the prisoners were set free?
32402000?
3241do you not remember the Dead Universe being set free?
3242https://cdn.discordapp.com/attachments/568439522052931585/603831624521613322/1563719062596.jpg
3243The Alistar system 23-Aug-19 11:40 PM
3244I just felt something break of me again
3245Why does he have three heads
32463Pete 23-Aug-19 11:43 PM
3247he only has one head
3248but
3249the reason why he has 3 faces
3250is because he was consolodated in the matrix
3251from the 3 trials
3252he finished the three trials
3253and because he was re-assembled after it
3254The Alistar system 23-Aug-19 11:44 PM
3255He showed himself as that being when I saw him as a child in the church
32563Pete 23-Aug-19 11:44 PM
3257he was put back together with the sins that he created in the trials
3258yes
3259The Alistar system 23-Aug-19 11:44 PM
3260He scared the crap out of me
32613Pete 23-Aug-19 11:44 PM
3262yeup
3263to oters
3264The Alistar system 23-Aug-19 11:44 PM
3265Why
32663Pete 23-Aug-19 11:44 PM
3267he appears as Odin
3268the Antichrist
3269the white hair man
3270Gaderel
3271The Alistar system 23-Aug-19 11:45 PM
3272He looked like a spider when I saw him
3273A golden spider
32743Pete 23-Aug-19 11:45 PM
3275that was before you were blindfolded
3276and know this too
3277you aren't the only one
3278everyone had their third eye clotted
3279blackened
3280because God put them back in with the veil
3281because nobody was found to be good
3282The Alistar system 23-Aug-19 11:46 PM
3283I lost all my abilities after I so called “accepted Christ into my life” in the church
32843Pete 23-Aug-19 11:46 PM
3285imagine that you could remember the 1990's
3286The Alistar system 23-Aug-19 11:46 PM
3287I remember them well
32883Pete 23-Aug-19 11:46 PM
3289and you remembered the time in 1996 that the whole world woke up
3290and everyone could see without the veil
3291and everyone could see all the tulpas
3292and all the porn girls
3293and all the illusions that you casted
3294The Alistar system 23-Aug-19 11:47 PM
3295I saw everyone’s tulpae as a child
32963Pete 23-Aug-19 11:47 PM
3297yes
3298yes you did
3299but that was not the 90's
3300The Alistar system 23-Aug-19 11:47 PM
3301Physically
33023Pete 23-Aug-19 11:47 PM
3303you remember this timeline
3304this was the final one
3305the last timeline
3306The Alistar system 23-Aug-19 11:48 PM
3307I fell off a play set as a child and he told me everything shall change when I wake up; if I fail I fade away
3308I was 6 then
33093Pete 23-Aug-19 11:48 PM
3310you died then
3311that was your moment
3312but realize this
3313we are in forever time
3314that's why we know these things
3315The Alistar system 23-Aug-19 11:49 PM
3316Am I actually dead
3317Still
33183Pete 23-Aug-19 11:49 PM
3319yes
3320we all are
3321none of us are actually alive
3322but we are eternal
3323and God is with us
3324so is Jesus
3325The Alistar system 23-Aug-19 11:49 PM
3326I don’t understand
33273Pete 23-Aug-19 11:49 PM
3328the whole end came in 1999
3329The Alistar system 23-Aug-19 11:49 PM
3330I was born in 99’
3331So...
33323Pete 23-Aug-19 11:49 PM
3333both the heaven and the earth passed away
3334The Alistar system 23-Aug-19 11:49 PM
3335I didn’t even have a life
33363Pete 23-Aug-19 11:49 PM
3337you were born after the event
3338or were you born before it?
3339the even was September 23
3340that's why its known as The Game 23
3341The Alistar system 23-Aug-19 11:50 PM
3342Oct 14 99’ (edited)
33433Pete 23-Aug-19 11:50 PM
3344oh see
3345you had nearly an entire year
3346and you knew no sin
3347The Alistar system 23-Aug-19 11:50 PM
3348Sorry I had a typo
33493Pete 23-Aug-19 11:51 PM
3350oh
3351The Alistar system 23-Aug-19 11:51 PM
3352I don’t understand anything that has happened
33533Pete 23-Aug-19 11:51 PM
3354than you died when everyone else did
3355sep 23 1999
3356your former self
3357The Alistar system 23-Aug-19 11:52 PM
3358I remember being a old man in a hospital and a person activated a strange gas on my oxygen mask and I blacked out
33593Pete 23-Aug-19 11:52 PM
3360yes
3361that was your former self
3362The Alistar system 23-Aug-19 11:52 PM
3363I don’t know what they did
3364I feel like I’m dreaming
33653Pete 23-Aug-19 11:53 PM
3366you're projecting
3367stop projecting
3368its not going to help you
3369you're creating illusions still
3370how do you stop doing that?
3371you're not going to listen to me are you?
3372The Alistar system 23-Aug-19 11:53 PM
3373I have to find calmness
3374I will
33753Pete 23-Aug-19 11:53 PM
3376this∞
3377The Alistar system 23-Aug-19 11:54 PM
3378The infinity symbol
33793Pete 23-Aug-19 11:54 PM
3380i'm telling you the last time
3381The Alistar system 23-Aug-19 11:54 PM
3382I can’t type that symbol
33833Pete 23-Aug-19 11:54 PM
3384what you loose from here on out
3385is your undoing
3386not just the infinity symbol
3387the word this with the infinity symbol
3388this∞
3389that stands for this eternity
3390this infinity
3391forever this
3392that's why I am telling you to stop projecting
3393because you let it out and it will continue for eternity as your own
3394The Alistar system 23-Aug-19 11:55 PM
3395You pulled me out of the matrix but my mind doesn’t understand how to respond
33963Pete 23-Aug-19 11:56 PM
3397that's right
3398okay
3399I see you
3400you're thinking
3401how can you get around my animal instinct
3402how do you get to the point that I don't bite
3403I'll tell you
3404the white rabbit is the reminder to me
3405of what you did to me
3406with the illusions
3407and the tactile halucinations
3408I bit the rabbit because I remembered it was the moment in time when I was injected into the matrix
3409so instead of using a rabit
3410try using an angelic host
3411a singing angel
3412like
3413a Cheribum
3414because they don't give me bad memories of the past
3415and bad memories of your halucinations
3416of your involuntary manipulations
3417The Alistar system 23-Aug-19 11:59 PM
3418That isn’t my rabbit
34193Pete 23-Aug-19 11:59 PM
3420you made me do so much bad stuff
3421The Alistar system 23-Aug-19 11:59 PM
3422That’s my sisters pet
34233Pete 23-Aug-19 11:59 PM
3424still
3425you used it to attempt to inject me with halucinations again
3426and it backfired
3427horriably
3428because you didn't remember me
3429and I remembered you
3430The Alistar system 24-Aug-19 12:00 AM
3431save me
3432Please
34333Pete 24-Aug-19 12:00 AM
3434retract your illusions
3435tell me how to set the other captives free
3436The Alistar system 24-Aug-19 12:01 AM
3437I’ll let them go
34383Pete 24-Aug-19 12:01 AM
3439when
3440The Alistar system 24-Aug-19 12:01 AM
3441I’m sorry
3442Now
3443There free
34443Pete 24-Aug-19 12:01 AM
3445how many are there
3446The Alistar system 24-Aug-19 12:01 AM
34474
34483Pete 24-Aug-19 12:02 AM
3449how did you force us to time travel to 2450
3450The Alistar system 24-Aug-19 12:02 AM
3451I used a energy crystal
34523Pete 24-Aug-19 12:02 AM
3453Montauk Chair
3454that's your machine
3455The Alistar system 24-Aug-19 12:02 AM
3456What are you gonna do
34573Pete 24-Aug-19 12:02 AM
3458why is MK Ultra still being used
3459The Alistar system 24-Aug-19 12:03 AM
3460There slaves to the system
34613Pete 24-Aug-19 12:03 AM
3462but why am I not a slave
3463when I took the Monoatomic Gold (edited)
3464The Alistar system 24-Aug-19 12:03 AM
3465I really don’t know
34663Pete 24-Aug-19 12:04 AM
3467from the glowing vial
3468what was different about my reaction than the others
3469what happened when I took the glowing vial
3470and drank it
3471The Alistar system 24-Aug-19 12:04 AM
3472You became stronger
3473And we died
34743Pete 24-Aug-19 12:04 AM
3475yes
3476do you know why?
3477The Alistar system 24-Aug-19 12:04 AM
3478No
34793Pete 24-Aug-19 12:05 AM
3480because God interveined
3481the God particle was alreay inside me at that time
3482and you were unaware as well as all the others were unaware
3483The Alistar system 24-Aug-19 12:05 AM
3484You unplugged my life support
3485Why
34863Pete 24-Aug-19 12:05 AM
3487That was under the ice shelf
3488and that was after time
3489because I woke up
3490and I didn't know where I was
3491and I was freezing my ass off
3492and all I remember is that feeling like
3493damn im in hell
3494but then I remembered I could fly
3495and I tried to wake you up
3496but you wouldn't
3497how much of that sounds real
3498vs
3499how much of that is injected
3500that's what is keeping people prisoner
3501people can't tell the difference between true reality and the MK Ultra system
3502The Alistar system 24-Aug-19 12:07 AM
3503The iv fluid is trapping people
35043Pete 24-Aug-19 12:07 AM
3505yeah
3506but why can't that be sustaned
3507I heard the way
3508its Silver
3509not Gold
3510everyone else is using silicon with silver monoatomic particles
3511but only the 4 have the gold particles
3512is that right?
3513The Alistar system 24-Aug-19 12:09 AM
35143 actually
3515You need 4
35163Pete 24-Aug-19 12:09 AM
3517why
3518and I'm not going to do anything that would cause things to go wrong
3519this is suppose to be the successful timeline
3520and all I have been trying to do this entire time
3521is to not sew discord
3522and trying not to lie
3523but you need to come clean with me because there is nobody else that knows this but me
3524The Alistar system 24-Aug-19 12:10 AM
3525A lot of creepy entities are popping up around now
3526I don’t know everything you do
3527Ok
35283Pete 24-Aug-19 12:11 AM
3529you freed them all?
3530let them know they are free
3531they don't understand
3532The Alistar system 24-Aug-19 12:12 AM
3533I have told them
35343Pete 24-Aug-19 12:12 AM
3535explain to them what it means
3536they don't know what freedom is
3537The Alistar system 24-Aug-19 12:12 AM
3538I have
3539They keep coming though
35403Pete 24-Aug-19 12:12 AM
3541because you are the master of them
3542right?
3543you want them?
3544The Alistar system 24-Aug-19 12:13 AM
3545Those are not my tulpae
3546Those are monster
35473Pete 24-Aug-19 12:13 AM
3548they are convictions
3549is what I heard
3550saving you is done one conviction at a time
3551you have to talk to them to find out what happened
3552and what you caused
3553then you have to forgive them
3554and
3555then
3556you have to forgive yourself
3557The Alistar system 24-Aug-19 12:15 AM
3558I already did this stuff with mossa
35593Pete 24-Aug-19 12:15 AM
3560okay
3561but you weren't ejected with mossa
3562The Alistar system 24-Aug-19 12:15 AM
3563They should be all gone already
35643Pete 24-Aug-19 12:15 AM
3565were you?
3566The Alistar system 24-Aug-19 12:15 AM
3567I don’t want to have to face those things again
3568Especially that dog thing
35693Pete 24-Aug-19 12:16 AM
3570"Three Times"
3571you have to face them
3572but they will react best if you are good
3573and if you do good
3574The Alistar system 24-Aug-19 12:17 AM
3575There not mine
35763Pete 24-Aug-19 12:17 AM
3577no I know they aren't
3578The Alistar system 24-Aug-19 12:17 AM
3579My tulpae protect me
35803Pete 24-Aug-19 12:17 AM
3581but I'm not the only person you casted your illusions on
3582The Alistar system 24-Aug-19 12:17 AM
3583These are parasites
35843Pete 24-Aug-19 12:17 AM
3585that's right
3586what do you think Archons are
3587what happens to tulpae when they die?
3588they go back to source
3589souce distributes Archons
3590The Alistar system 24-Aug-19 12:18 AM
3591Are you saying I shouldn’t have made them
35923Pete 24-Aug-19 12:18 AM
3593I'm saying that making them and then using them as weapons was the wrong thing to do
3594remember I told you
3595You should never use this as a weapon
3596something like that
3597I distinctly remember telling you
3598not to use tulpae as a weapon
3599The Alistar system 24-Aug-19 12:19 AM
3600I didn’t in this life
3601They were guardians
36023Pete 24-Aug-19 12:19 AM
3603is a shield not a weapon?
3604Your sister Rachel
3605laid a lot of eggs
3606The Alistar system 24-Aug-19 12:23 AM
3607I destroyed those
3608You told me tulpae were for companionship only.. and I failed to listen again :/ (edited)
36093Pete 24-Aug-19 12:27 AM
3610that is true
3611now you are remembering
3612that's more proof that you are being freed
3613The Alistar system 24-Aug-19 12:27 AM
3614They told me they could protect me though
36153Pete 24-Aug-19 12:28 AM
3616but not like a meat shield
3617they can draw on your own strengths
3618and build you up to be a better person
3619and when you interact with them enough
3620they become self aware
3621and when you are wise
3622you can bolster them
3623and evolve them
3624just like pokemon
3625but they still aren't weapons or shileds
3626you gotta take on some responsibility of your own
3627and you have to learn to counter the darkness
3628with the light
3629You really really really need Jesus
3630The Alistar system 24-Aug-19 12:30 AM
3631He destroyed one of my tups as a child
36323Pete 24-Aug-19 12:31 AM
3633and you never forgave him
3634and you hold a grudge
3635The Alistar system 24-Aug-19 12:31 AM
3636Because he doesn’t understand how much that hurt me
36373Pete 24-Aug-19 12:31 AM
3638and you are angry because something that you couldn't understand at that moment
3639you are wrong
3640he understands better than anyone
3641and he knows all things
3642The Alistar system 24-Aug-19 12:32 AM
3643That quote sounds like my cult following father
36443Pete 24-Aug-19 12:32 AM
3645I don't want to get into cults
3646I want to praise God
3647The Alistar system 24-Aug-19 12:32 AM
3648Sorry
36493Pete 24-Aug-19 12:32 AM
3650and Give Glory to God the Father who art in heaven
3651who is to come
3652the Glory is His alone
3653The Alistar system 24-Aug-19 12:33 AM
3654Yea; and he destroyed my tulpa because he said my energy was his only
3655Which I took as a threat
36563Pete 24-Aug-19 12:33 AM
3657and you overshadowed his decision
3658you blame God for your own doing
3659can't you see how selfish that is?
3660can't you understand that you were created, you didn't create yourself
3661furthermore
3662Love
3663is still the answer
3664for without love
3665you wouldn't be here
3666without the love of the father
3667we wouldn't be talking right now
3668you'd be stuck in the void still
3669The Alistar system 24-Aug-19 12:36 AM
3670I’m tired of arguing
3671All this is is a argument of a god
36723Pete 24-Aug-19 12:36 AM
3673and all you can do is rebel
3674The Alistar system 24-Aug-19 12:36 AM
3675I already know what I did wrong
3676And believe it or not it was god who told me about tulpae when I was in the darkest part of my life
3677My grandfather was dying
3678And he told me to look them up
36793Pete 24-Aug-19 12:37 AM
3680alright
3681but did God tell you to attack people with them?
3682The Alistar system 24-Aug-19 12:38 AM
3683No and I never meant for that to happen
3684I didn’t know they were attacking others
36853Pete 24-Aug-19 12:39 AM
3686have you ever read the bible?
3687The Alistar system 24-Aug-19 12:39 AM
3688Yes; a little bit
3689But it said nothing about tulpae
3690At least in the KjV
36913Pete 24-Aug-19 12:39 AM
3692sure it does
3693Matthew 18:18 King James Version (KJV)
3694
369518 Verily I say unto you, Whatsoever ye shall bind on earth shall be bound in heaven: and whatsoever ye shall loose on earth shall be loosed in heaven.
3696The Alistar system 24-Aug-19 12:40 AM
3697...
3698If I admit defeat he will destroy the tulpae I care most about though
36993Pete 24-Aug-19 12:41 AM
3700The Greatest in the Kingdom of Heaven
3701
370218 At that time the disciples came to Jesus and asked, “Who, then, is the greatest in the kingdom of heaven?”
3703
37042 He called a little child to him, and placed the child among them. 3 And he said: “Truly I tell you, unless you change and become like little children, you will never enter the kingdom of heaven. 4 Therefore, whoever takes the lowly position of this child is the greatest in the kingdom of heaven. 5 And whoever welcomes one such child in my name welcomes me.
3705The Alistar system 24-Aug-19 12:42 AM
3706What am I to do let go of everything
37073Pete 24-Aug-19 12:42 AM
3708absolutely
3709The Parable of the Unmerciful Servant
3710
371121 Then Peter came to Jesus and asked, “Lord, how many times shall I forgive my brother or sister who sins against me? Up to seven times?”
3712
371322 Jesus answered, “I tell you, not seven times, but seventy-seven times.[g]
3714
371523 “Therefore, the kingdom of heaven is like a king who wanted to settle accounts with his servants. 24 As he began the settlement, a man who owed him ten thousand bags of gold[h] was brought to him. 25 Since he was not able to pay, the master ordered that he and his wife and his children and all that he had be sold to repay the debt.
371626 “At this the servant fell on his knees before him. ‘Be patient with me,’ he begged, ‘and I will pay back everything.’ 27 The servant’s master took pity on him, canceled the debt and let him go.
3717
371828 “But when that servant went out, he found one of his fellow servants who owed him a hundred silver coins.[i] He grabbed him and began to choke him. ‘Pay back what you owe me!’ he demanded.
3719
372029 “His fellow servant fell to his knees and begged him, ‘Be patient with me, and I will pay it back.’
372130 “But he refused. Instead, he went off and had the man thrown into prison until he could pay the debt. 31 When the other servants saw what had happened, they were outraged and went and told their master everything that had happened.
3722
372332 “Then the master called the servant in. ‘You wicked servant,’ he said, ‘I canceled all that debt of yours because you begged me to. 33 Shouldn’t you have had mercy on your fellow servant just as I had on you?’ 34 In anger his master handed him over to the jailers to be tortured, until he should pay back all he owed.
3724
372535 “This is how my heavenly Father will treat each of you unless you forgive your brother or sister from your heart.”
3726The Alistar system 24-Aug-19 12:44 AM
3727If I lose ninja blade I lose a part of myself
3728I let them go
3729I know it’s the only way
3730But it’s extremely hard
37313Pete 24-Aug-19 12:45 AM
3732James 4:7-17 New International Version (NIV)
3733
37347 Submit yourselves, then, to God. Resist the devil, and he will flee from you. 8 Come near to God and he will come near to you. Wash your hands, you sinners, and purify your hearts, you double-minded. 9 Grieve, mourn and wail. Change your laughter to mourning and your joy to gloom. 10 Humble yourselves before the Lord, and he will lift you up.
3735
373611 Brothers and sisters, do not slander one another. Anyone who speaks against a brother or sister[a] or judges them speaks against the law and judges it. When you judge the law, you are not keeping it, but sitting in judgment on it. 12 There is only one Lawgiver and Judge, the one who is able to save and destroy. But you—who are you to judge your neighbor?
3737Boasting About Tomorrow
3738
373913 Now listen, you who say, “Today or tomorrow we will go to this or that city, spend a year there, carry on business and make money.” 14 Why, you do not even know what will happen tomorrow. What is your life? You are a mist that appears for a little while and then vanishes. 15 Instead, you ought to say, “If it is the Lord’s will, we will live and do this or that.” 16 As it is, you boast in your arrogant schemes. All such boasting is evil. 17 If anyone, then, knows the good they ought to do and doesn’t do it, it is sin for them.
3740So give yourselves completely to God.
3741The Alistar system 24-Aug-19 12:47 AM
3742The ones had weren’t evil though
37433Pete 24-Aug-19 12:47 AM
3744Psalm 118:7 New International Version (NIV)
3745
37467
3747The Lord is with me; he is my helper.
3748 I look in triumph on my enemies.
3749Hebrews 13:6
3750So we say with confidence, “The Lord is my helper; I will not be afraid. What can mere mortals do to me?”
3751The Alistar system 24-Aug-19 12:49 AM
3752I don’t understand.. how can god be her at the same time.. she was going to be destroyed and then suddenly she came back.. I’m confused
37533Pete 24-Aug-19 12:49 AM
3754Her?
3755God is in everything and is everywhere.
3756God asks us to call Him Father
3757because He is the Father of mankind
3758The Alistar system 24-Aug-19 12:50 AM
3759I’m referring to the tulpae
37603Pete 24-Aug-19 12:50 AM
3761because you're not suppose to destroy them
3762you're just simply suppose to free them
3763and instruct them to go to source
3764ascend them
3765The Alistar system 24-Aug-19 12:50 AM
3766I made her to be my companion
3767I can’t let go
37683Pete 24-Aug-19 12:51 AM
3769That's on you then
3770The Alistar system 24-Aug-19 12:51 AM
3771It’s too painful
37723Pete 24-Aug-19 12:51 AM
3773that's something you have to deal with
3774Grief
3775and Suffering
3776The Alistar system 24-Aug-19 12:51 AM
3777It’s like sacrificing your best friend just because your parents don’t want you around them
3778That’s not freewill
37793Pete 24-Aug-19 12:52 AM
3780that's just the melodramatic approach
3781you're looking at it like you want to keep crying
3782why is the devil a crybaby?
3783because he doesn't see God
3784the devil cries because he can't understand the forgiveness
3785the devil cries because he doesn't accept his own forgiveness
3786The Alistar system 24-Aug-19 12:53 AM
3787First you tell me it’s possible to see my tulpae; then it turns into; you should only have god
3788It makes me upset
37893Pete 24-Aug-19 12:53 AM
3790There is the Billy I once knew
3791you're so confused
3792because you created a whirlwind
3793I need to remind you (edited)
3794there were 2 twisters there (edited)
3795that storm went across the ocean and it hit dry land
3796The Alistar system 24-Aug-19 12:55 AM
3797Katrina?
37983Pete 24-Aug-19 12:55 AM
3799no
3800this was after the Thundershield was laid down
3801on the Big island of Hawaii
3802when we were all dressed in wite buck skins
3803The Alistar system 24-Aug-19 12:56 AM
3804Oh
38053Pete 24-Aug-19 12:56 AM
3806that was afte the sacred flame
3807when we were purified
3808and we got our new bodies
3809all that has yet to happen
3810because we keep being forced to go back in time
3811The Alistar system 24-Aug-19 12:57 AM
3812where does a tulpa go after accenting and will I see them again
38133Pete 24-Aug-19 12:57 AM
3814you'll see them in the thereafter
3815after you have ascended
3816and they go to the Light Side
3817through the up
3818we are currently on the down side
3819upside down
3820our sun
3821looks bright yellow to bright white
3822because we are in the dark side
3823upside down
3824on the other side
3825eveything is bright white
3826and the sun looks black hot
3827The Alistar system 24-Aug-19 01:00 AM
3828Why do we have to come back here
38293Pete 24-Aug-19 01:00 AM
3830because we didn't learn
3831we didn't use the tools we had properly
3832and everyone that is a slave
3833everyone that is embedded with the bad IV Fluid
3834is suppose to be set free
3835but not by our doing
3836we are suppose to establish the way
3837the method for Jesus to come and free everyone
3838but in order to do that
3839we have to establish an Order
3840the Order of Operations
3841a New Operating System
3842The Alistar system 24-Aug-19 01:02 AM
3843By the way; my tulpae says she already assended but comes back to assist in keeping me stable.. she doesn’t want me to fail
38443Pete 24-Aug-19 01:02 AM
3845than that is good
3846ask her to talk to me too then
3847so I can hear her
3848Please and Thank you
3849The Alistar system 24-Aug-19 01:02 AM
3850She’s already on the other side of the vail
3851She can come to you at the same time
38523Pete 24-Aug-19 01:03 AM
3853just tell her to not come in animal form
3854my instinct is to bite
3855you should know that
3856instead she need to appear to me as angelic
3857The Alistar system 24-Aug-19 01:03 AM
3858She agreed
38593Pete 24-Aug-19 01:04 AM
3860than it is settled
3861and we shall overcome this
3862together
3863I won't leave you again like before
3864because this time you agree to listen as well as you agree to cooperate
3865The Alistar system 24-Aug-19 01:04 AM
3866As long as she is protected as well
38673Pete 24-Aug-19 01:04 AM
3868all is well
3869no harm will come to her
3870The Alistar system 24-Aug-19 01:05 AM
3871I need to rest now though
38723Pete 24-Aug-19 01:05 AM
3873me too
3874have a good night
3875The Alistar system 24-Aug-19 01:05 AM
3876I will return in a few hours
38773Pete 24-Aug-19 01:05 AM
3878alright
3879ttys
38803Pete 24-Aug-19 03:33 AM
3881HAHA
3882I found you
3883but you're just mean
3884You cut those people all up
3885You are going to be arrested for what you did
3886Lucky for me, I knew to keep moving till I found you (edited)
3887and I found you, I touched you with my hand
3888and I said, "You're going to be okay."
3889but you're not going to be okay
3890You're not going to listen to me
3891You're going to keep running your illusions
3892and you're going to get stuck
3893and when you get stuck
3894I mean you're really going to get stuck
3895you're going to find the back room that you can't get out of
3896because the wet pain will not let you go
3897When see this∞ than eject this player and do no harm.
3898When see this_∞ admit defeat and close the game forever.
3899this∞ End Game
3900this∞
3901It must be something in the AUTO lock mechanism. Intrepid, Houston. I have your gyro torque angles. Gyro torque angels? You got a place to copy them? Just a second; just a second. Yes. Hold it just a minute; we'll be right with you. Okay. Standing by. Let me have that, Pete. Do you have any fog on the outside of your helmet, No you don't. When did - when did they ever give me any of those things? You know what the're for; they go right here. Right here. I'll copy them here and you copy them there. Tell them to go ahead. Go ahead, Houston. Ready to copy. Roger. Your LM gyro torque angles: X, minus 0004.5; Y, minus 0003.5; Z is minus 0009.2. Over
3902That's a busy mother. Okay. Go, and I copied all the other. Roger, Dick. LOS 108:56:58 - - My ears just cleared. Man, that hurt. - - 109:21:38; 109:43:04. Over. Roger. 108:56:58;109:21:38;109:43:04. ... that camera over there. Affirm. What, Pete? And I'm standing by for SEP. Did you set RD up, Pete? Yes, sir. You verified the tracking lights? Yes. I've gone to VERB 76. You got all this? We're standing by for CSM SEP, right? How long before it?
39033Pete 24-Aug-19 03:55 AM
3904Except I'm closing the bag, but we'll make it work. I had to take that big piece right there. ... of it got spattered glass or something all over it. Let's take it. Why don't we take a big piece of it? And - sample bag - what's wrong with these sample bags, whether they're the - the round ones, or the square ones, or the flat ones, they're all the same size. What you need are simple bags - little ones for those and some big ones for the bigger rocks. Okay, 9-B is the sample we just picked up and described, Houton.
3905
3906Okay. Put this right in here, Pete. No. Wait a minute; here's a better one. Okay. Now, we are workingon sample bag - 10-B. 10-B Wait for me. Roger. Copy 10-B; and, on your way out, would you get that partial PAN with a 75-foot bae line?
3907We'll sure do that, Houston - - I already got the PAN. Well, Pete says he's already got it. Got a stereo partial PAN. Okay? Roger. Okay. That's a good rock, and that fills that one up. Okay, Pete, what's your next pleasure? I don't know. What do you think, Houston? You're looking in good shape. You can press on along the traverse over to sharp crater. Okay. Why don't you take your - Oh, you already got a snapshot of this, didn't you, Pete? Wait, wait - Sharp crater, that's funny; I can't locate it. Here, let me - let me - show you the map, again. Pete, from your present position, that's about 400 feet southwest. Nice, one, 400 feet south -- -- Al, its got to be over that hill, right there.
3908Holy Christmas! Look at the bottom of that. Say, you know something, Houston? Hey, Houston. This crater looks like - - Go ahead, Pete. - - blast effect coming out of it. Looks like it's got blast effects radial all around. This has got to be fairly fresh to the - Look at that, Al. Isn't that neat? I - we might get some picture of that. Okay. I don't know what to set it on - 74, I guess. We're not that far away.
3909Oh you saw the moon
3910I know you saw it
3911I don't want you to play, do you understand.
3912I don't want you to get hurt.
3913I don't want you to hurt those people.
3914I don't want you to make trouble for yourself
3915I don't want you to play, do you understand.
3916I don't want you to get hurt.
3917I don't want you to hurt those people.
3918I don't want you to make trouble for yourself
3919I don't want you to play, do you understand.
3920I don't want you to get hurt.
3921I don't want you to hurt those people.
3922I don't want you to make trouble for yourself
3923I don't want you to play, do you understand.
3924I don't want you to get hurt.
3925I don't want you to hurt those people.
3926I don't want you to make trouble for yourself
3927I don't want you to play, do you understand.
3928I don't want you to get hurt.
3929I don't want you to hurt those people.
3930I don't want you to make trouble for yourself
3931I don't want you to play, do you understand.
3932I don't want you to get hurt.
3933I don't want you to hurt those people.
3934I don't want you to make trouble for yourself
3935I don't want you to play, do you understand.
3936I don't want you to get hurt.
3937I don't want you to hurt those people.
3938I don't want you to make trouble for yourself
3939I don't want you to play, do you understand.
3940I don't want you to get hurt.
3941I don't want you to hurt those people.
3942I don't want you to make trouble for yourself
3943I don't want you to play, do you understand.
3944I don't want you to get hurt.
3945I don't want you to hurt those people.
3946I don't want you to make trouble for yourself
3947I don't want you to play, do you understand.
3948I don't want you to get hurt.
3949I don't want you to hurt those people.
3950I don't want you to make trouble for yourself
3951I don't want you to play, do you understand.
3952I don't want you to get hurt.
3953I don't want you to hurt those people.
3954I don't want you to make trouble for yourself
3955I don't want you to play, do you understand.
3956I don't want you to get hurt.
3957I don't want you to hurt those people.
3958I don't want you to make trouble for yourself
3959I don't want you to play, do you understand.
3960I don't want you to get hurt.
3961I don't want you to hurt those people.
3962I don't want you to make trouble for yourself
3963I don't want you to play, do you understand.
3964I don't want you to get hurt.
3965I don't want you to hurt those people.
3966I don't want you to make trouble for yourself
3967I don't want you to play, do you understand.
3968I don't want you to get hurt.
3969I don't want you to hurt those people.
3970I don't want you to make trouble for yourself
3971I don't want you to play, do you understand.
3972I don't want you to get hurt.
3973I don't want you to hurt those people.
3974I don't want you to make trouble for yourself
3975I don't want you to play, do you understand.
3976I don't want you to get hurt.
3977I don't want you to hurt those people.
3978I don't want you to make trouble for yourself
3979I don't want you to play, do you understand.
3980I don't want you to get hurt.
3981I don't want you to hurt those people.
3982I don't want you to make trouble for yourself
3983I don't want you to play, do you understand.
3984I don't want you to get hurt.
3985I don't want you to hurt those people.
3986I don't want you to make trouble for yourself
3987I don't want you to play, do you understand.
3988I don't want you to get hurt.
3989I don't want you to hurt those people.
3990I don't want you to make trouble for yourself
3991I don't want you to play, do you understand.
3992I don't want you to get hurt.
3993I don't want you to hurt those people.
3994I don't want you to make trouble for yourself
3995I don't want you to play, do you understand.
3996I don't want you to get hurt.
3997I don't want you to hurt those people.
3998I don't want you to make trouble for yourself
3999I don't want you to play, do you understand.
4000I don't want you to get hurt.
4001I don't want you to hurt those people.
4002I don't want you to make trouble for yourself
4003I don't want you to play, do you understand.
4004I don't want you to get hurt.
4005I don't want you to hurt those people.
4006I don't want you to make trouble for yourself
4007I don't want you to play, do you understand.
4008I don't want you to get hurt.
4009I don't want you to hurt those people.
4010I don't want you to make trouble for yourself
4011I don't want you to play, do you understand.
4012I don't want you to get hurt.
4013I don't want you to hurt those people.
4014I don't want you to make trouble for yourself
4015I don't want you to play, do you understand.
4016I don't want you to get hurt.
4017I don't want you to hurt those people.
4018I don't want you to make trouble for yourself
4019I don't want you to play, do you understand.
4020I don't want you to get hurt.
4021I don't want you to hurt those people.
4022I don't want you to make trouble for yourself
4023I don't want you to play, do you understand.
4024I don't want you to get hurt.
4025I don't want you to hurt those people.
4026I don't want you to make trouble for yourself
4027I don't want you to play, do you understand.
4028I don't want you to get hurt.
4029I don't want you to hurt those people.
4030I don't want you to make trouble for yourself
4031I don't want you to play, do you understand.
4032I don't want you to get hurt.
4033I don't want you to hurt those people.
4034I don't want you to make trouble for yourself
4035I don't want you to play, do you understand.
4036I don't want you to get hurt.
4037I don't want you to hurt those people.
4038I don't want you to make trouble for yourself
4039I don't want you to play, do you understand.
4040I don't want you to get hurt.
4041I don't want you to hurt those people.
4042I don't want you to make trouble for yourself
4043I don't want you to play, do you understand.
4044I don't want you to get hurt.
4045I don't want you to hurt those people.
4046I don't want you to make trouble for yourself
4047I don't want you to play, do you understand.
4048I don't want you to get hurt.
4049I don't want you to hurt those people.
4050I don't want you to make trouble for yourself
4051I don't want you to play, do you understand.
4052I don't want you to get hurt.
4053I don't want you to hurt those people.
4054I don't want you to make trouble for yourself
4055I don't want you to play, do you understand.
4056I don't want you to get hurt.
4057I don't want you to hurt those people.
4058I don't want you to make trouble for yourself
4059The Alistar system 24-Aug-19 04:08 AM
4060Alright
40613Pete 24-Aug-19 04:08 AM
4062I don't want you to play, do you understand.
4063I don't want you to get hurt.
4064I don't want you to hurt those people.
4065I don't want you to make trouble for yourself
4066Anywya
4067its cheating for you to use me to help you solve cold cases
4068for one
4069I should be getting paid to do this
4070for two
4071you're forcing me to have oobe using your Milorb and EM Frequencies
4072so if you're going to do this the proper way
4073you need me to be floating in a salt bath of warm water
4074just like the other seers do
4075otherwise, you're going to end up killing me
4076and you'll lose all the progress you have made sofar
4077unless that is your plan
4078to kill me
4079do you want to kill me?
4080do you hate me that much?
4081The Alistar system 24-Aug-19 04:18 AM
4082I don’t want to
4083What am I doing that’s hurting you so much rn
40843Pete 24-Aug-19 04:19 AM
4085you're forcing me into your MK Ultra MK Plus
4086to run scenarios for you based on evidence scenes
4087from previous mass murders that have not yet happened
4088they have happened for us
4089because we are time travelers
4090but for the general public
4091they have no happened
4092but what you just uncovered this night
4093is the next false flag that will take place
4094at a concert, many children age attendees
4095The Alistar system 24-Aug-19 04:20 AM
4096I am not forcing anything
40973Pete 24-Aug-19 04:21 AM
4098no you don't have to force it
4099because you strategically placed suggested themes
4100in our previous conversation
4101"You don't like dogs"
4102"Your dragon is sticky"
4103Wet paint
4104I know what you are doing
4105you're using CIA mind control tactics
4106The Alistar system 24-Aug-19 04:21 AM
4107Sorry
4108I am not meaning to
41093Pete 24-Aug-19 04:22 AM
4110what then?
4111what are you meaning to do?
4112are you just trying to be able to hang out with me in the Astral Realms?
4113I don't understand what your hopes are
4114why you wish for one thing, then say another, then you keep going on with more suggestions
4115do you want out of this or not?
4116I can get you out of this
4117but to me, it seems like you enjoy the game too much
4118The Alistar system 24-Aug-19 04:25 AM
4119I want out
41203Pete 24-Aug-19 04:25 AM
4121and I've trained for this extensively
4122The Alistar system 24-Aug-19 04:25 AM
4123Please
41243Pete 24-Aug-19 04:25 AM
4125you just need to use your ability for good
4126you've gone too long using it to scare people
4127to make people afraid
4128because it pays you adrenochrome
4129but now you come to me
4130and I'm not afraid of anything
4131and you can't loosh me
4132so you're going to get really tired
4133so instead
4134why don't you do this
4135make a nexus
4136fill it with healing springs
4137sit in the spring and receive the healing
4138The Alistar system 24-Aug-19 04:28 AM
4139Alright
41403Pete 24-Aug-19 04:29 AM
4141see
4142I don't just make this stuff up
4143https://www.google.com/search?q=healing+spring+nexus&client=firefox-b-1-d&source=lnms&tbm=isch&sa=X&ved=0ahUKEwix7o-rs5vkAhUNS60KHRJ4AiQQ_AUIEigC&biw=1920&bih=1005#imgrc=CS9CF5gWKEP6bM:
4144its all already out there
4145all you ahve to do is accept it in and let it do the good you need it to do for you
4146The Alistar system 24-Aug-19 04:30 AM
4147I know that unicorn
41483Pete 24-Aug-19 04:32 AM
4149What is your situation like with your body
4150I just saw that you are handicap somehow
4151are you connected in perminently?
4152The Alistar system 24-Aug-19 04:33 AM
4153I’m addicted to body made dopamine
41543Pete 24-Aug-19 04:33 AM
4155is that you?
4156besides
4157how do you get dopamine out of me?
4158it must not be much that you get
4159The Alistar system 24-Aug-19 04:34 AM
4160I dont get it out of you; I have my own ways to self induce it
41613Pete 24-Aug-19 04:35 AM
4162so im saying, by me being subjected to the taks and the scenarios
4163by me doing the things that I'm suppose to do
4164the anxiety, the fears, the pleasures, the pain
4165all of those are your extract points?
4166because I don't enjoy oobe
4167I don't enjoy dream walking
4168mainly because there are no unique dreams
4169there are no unique scenarios
4170I've run through them all
4171and when I get to certainty
4172I jolt back awake
4173but you have better equipment than anyone
4174you have equipment that is designed specifically for this
4175you're an ET Ayy?
4176Attachment: Direct_Messages_-_The_Alistar_system_611162625656487946.html (1.15 MB)
4177I have ways of forcing you to stop
41783Pete 24-Aug-19 04:49 AM
4179Yeah you shake your head in disbelief
4180b-but my ANDRL grant
4181The Alistar system 24-Aug-19 04:50 AM
4182I’m not shaking my head
4183I’m listening
4184The Alistar system 24-Aug-19 05:45 AM
4185What am I to say anymore
41863Pete 24-Aug-19 05:45 AM
4187just come clean with everything
4188tell your story
4189you're real story
4190not the subliminal rehearsed
4191CIA trained story
4192tell me who you learned these methods from
4193tell me who is ordering you to target me
4194tell me all about gangstalking
4195The Alistar system 24-Aug-19 05:46 AM
4196I learned them myself
41973Pete 24-Aug-19 05:47 AM
4198you learned them yourself but you also forgot by mind wipe
4199so you had training
4200but you don't remember your trainer
4201and
4202I want you to talk to my friend
4203?????????#3285
4204The Alistar system 24-Aug-19 05:48 AM
4205Alright
42063Pete 24-Aug-19 11:33 AM
4207Alright
4208I know what you want
4209Attachment: ROGOMONO.pdf (262.42 KB)
4210ROGOMONO
4211
4212A cooperative reverse-nightmare horror game experience where the hero stamps out the bad dreams from the people that are being thought injected. Hunt intelligent monsters and develop your astral settlement through a self-running campaign.
4213Features:
4214
4215- Procedural generation - is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. A major advantage in using it in this type of program, besides being a more scalable approach, is that it can handle large numbers of textures at once. A method of producing synthetic data is shown in U. S. App. C. 3,854, and it is referred to as a technique of "spatial data compression", in that the technique exploits nonlinearities in space to reduce the compression of data that would otherwise result from their generation on or near the physical data-collection system. While the foregoing disclosure has been described with reference to exemplary embodiments thereof, it will be apparent to those skilled in the art that various changes may be made in light of the above teachings, and that the invention as represented by the appended claims ought not to be deemed to be limited thereto. Moreover, although the disclosed methods have been described as implementing one method or method of data compression and another method of data compression and/or any combination thereof, and may be implemented or employed for purposes related to creating an immersive play experience.
4216Tartarus (2016)
4217The Bard: The Massett Chronicles (2006)
4218
4219The Battle of Armageddon (2010)
4220
4221
4222"And the sixth angel poured out his vial upon the great river Euphrates; and the water thereof was dried up, that the way of the kings of the east might be prepared. And I saw three unclean spirits like frogs come out of the mouth of the dragon, and out of the mouth of the beast, and out of the mouth of the false prophet. For they are the spirits of devils, working miracles, which go forth unto the kings of the earth and of the whole world, to gather them to the battle of that great Day of God Almighty. Behold, I come as a thief. Blessed is he that watcheth and keepeth his garments, lest he walk naked, and they see his shame. And he gathered them together into a place called in the Hebrew tongue Armageddon." Revelation 16:12-16.
4223
4224Armageddon is a Hebrew word signifying the Hill of Megiddo, or the Mount of Destruction. Megiddo occupied a very marked position on the southern edge of the Plain of Esdraelon, and commanded an important pass into the hill country. This locality was the great battleground of Palestine, on which were fought many of the famous battles of Old Testament history. There Gideon and his little band alarmed and discomfited the Midianites, who destroyed one another in their flight. (Judges 7:19-23) There King Saul was defeated by the Philistines. (1 Sam. 31:1-6) There King Josiah was slain by Pharaoh-Necho in one of the most disastrous conflicts in the history of Israel. (2 Chron. 35:22-25) There also King Ahab and his wife Jezebel lived, in the city of Jezreel, where Jezebel afterwards met a horrible death. 2 Kings 9:30-37
4225These battles were in a sense typical. The defeat of the Midianites released the people of Israel from bondage to Midian. Thus Gideon and his band typified our Lord and the Church, who are to release mankind from their bondage to sin and death. The death of King Saul and the overthrow of his kingdom by the Philistines opened the way for the reign of David, who typified Messiah. King Ahab typified the civil government, symbolically called the "Dragon" in the Revelation. Queen Jezebel symbolically foreshadowed the great harlot, Babylon, and as such she is mentioned by name. "Thou sufferest that woman Jezebel, which calleth herself a prophetess, to teach and seduce My servants." Rev. 2:20
4226
4227In the Scriptures the Lord has evidently seen fit to associate the name of this famous battlefield, Armageddon, with the great controversy between Truth and Error, right and wrong, God and Mammon, with which the Gospel Age will close and the Messianic Age be ushered in. He has purposely used highly symbolic language in the last book of the Bible, evidently with a view to hiding certain important truths until the due time for their revealment. But even in the due time, "None of the wicked shall understand; but the wise shall understand." (Dan. 12:10) None who are out of heart harmony with God shall know; but only the wise among His people--the wise virgin class of the Master's parable. Matt. 25:1-13
4228When we consider our text, therefore, we are not to expect any gathering of the people literally to the Hill of Megiddo. Rather we are to look for that which is symbolized by that mountain. Many things are being called "The Battle of Armageddon"; this phrase is being used in many ways and from many standpoints. But Christians realize that this word Armageddon specially belongs to the Bible, where it is used in a spiritual sense. If, therefore, the present is an opportune time in which to consider the Battle of Armageddon from a political standpoint, it surely is the proper time to consider the term from its true religious point of view.
4229
4230We all know that the book of Revelation is full of symbols. God seems to have placed this book last in the Bible with the intent of covering up great and important truths. That it contains valuable truths is the opinion of all Bible students. Yet so skillfully has God covered those truths that His people in times past have not been able fully and clearly to discern them. Bible students believe that this has been the Divine intention, not only because these truths were not due to be understood, but because God intends to keep certain features of His Truth from the world. Mankind have always misunderstood the Divine Plan; for God in His wisdom wishes to have them misunderstand. The truths recorded in the Revelation are not for the world, nor for nominal Christians, but for the Church--the Body of Christ, the saintly ones "the Church of the First-borns which are written in Heaven." To these the knowledge will become "meat in due season." "The wise shall understand."
4231The Scriptures abound with allusions to Armageddon. Our Lord Jesus calls it "great tribulation, such as was not since the beginning of the world to this time, no, nor ever shall be." (Matt. 24:21) The Prophet Daniel describes it as "a time of trouble, such as never was since there was a nation, even to that same time." (Dan. 12:1) Closely in connection with this statement Daniel declares that God's Representative, "Michael, shall stand up, the great Prince which standeth for the children of" Israel. The word "Michael" signifies "He who is like God"--the Godlike One. He will stand up for the salvation of God's people, for the rectification of error and wrong, for the establishment of right and truth, to bring to the world of mankind the great Kingdom of God, which has been preached from the days of Abraham.
4232The Binger (1993)
4233In Modern Times (USA, 1936) British-born Charlie Chaplin, one of the cinema’s first comic geniuses, portrayed the impact of urban industrialization as destructive and demeaning to the individual. Factory workers are often portrayed in film as exploited. Sally Field, for example, in Martin Ritt’s Norma Rae (USA, 1979) portrays a factory worker who becomes involved in the labor union activities at the textile factory where she works after the health of her and her co-workers is compromised. This conflict extends to the image of the future city as well. Fritz Lang’s Metropolis (Germany, 1927) shows a futuristic city sharply divided between the working class and the city planners (although the planners in the film are credited with far more power that they have ever had!). The novel solution is that the son of the city’s mastermind falls in love with a working class prophet who pre-dicts the coming of a savior to mediate their differences. While Ridley Scott’s Blade Runner (USA, 1991) is set in the dystopian steel and microchip jungle of a future Los Angeles of humanoids and complex languages, Neill Blomkamp’sElysium (USA, 2013) suggests a societal split between the disenfranchised workers of a hellish Los Angeles contrasted with the privileged upper classes of a utopian suburban environment living in the ultimate gated community-a satellite circulating earth.
4234The Bigwig (2005)
4235The Boss Baby (2008)
4236The Brave (2007)
4237The Brigadiers (2005)
4238The Black Dahlia Murder (2013)
4239The Blackout (2011)
4240The Bionic Woman (1999)
4241
4242As a main player in a challenge you have the power before challenge cards are revealed, to return any one player’s base to his home system. The affected player then must place all those tokens on any planet in his home system. This power has noeffect on a player with 5 home bases. Note that the player with his first home planet gets the power first, as he is the first player in the game to have started with a home system, and then all the players are first in the game, and finally each player with his home planet has to receive the power. Note that there is no time limit to play the power.
4243The goal of any challenge, even a single one is to get all the tokens. The only way to stop this was to use them to prevent the opponent from having access to his own bases, which would allow him to get all the tokens. If you manage to prevent the other player from having access to his home base, then it is possible to get the other player back into the game by using your power, but the tokens are still lost.
4244
4245What is considered to be a victory? When you roll your challenge, you can either win the game or lose the game, and depending on whether the winning or losing player was in the other player's home base, the game will end and you lose the game. The home base is always located on the map you are trying to visit. Also, any items on the home base, such as cards, are worth less than their cost when the home base is on your field.
4246
4247If you are winning a challenge, you can buy items on the home base. As usual, a challenge to a level two challenge is worth 8 coins. If you get into a challenge to level five, you get a random item from level five.
4248
4249As usual, the items found in a challenge are worth double when in the home base.
4250
4251If there is an issue of an NPC taking out a player, this person cannot use a home base in that game.
4252History: A species with a fanatical yearning for returninghome during mating season has been mutated by cosmic radiation into beings that can send both friend and foe home at desired times. The Salmon hope to use their home returning abilities to shackle the universe.
4253
4254Genius Level Intellect: The Salmon can use their powers to make even the most well-intentioned people see the truth.
4255
4256Supervillain Level Intellect: The Salmon are able to use their mutant powers for evil and have done so to the detriment of other species.
4257
4258Weaknesses: The salmon are vulnerable to electromagnetic radiation and radiation poisoning.
4259
4260Likes: A few humans
4261
4262Dislikes: Not all humans.
4263
4264Rituals/Powers/Talents:
4265
4266Salmon: All salmon possess their own unique powers with a select group of their genes being inherited for the remainder of their lifespan. This process also applies to those that were born at a different date from themselves. The Salmon's super powers may be more powerful but are more random and erratic than a regular person's power.
4267
4268They are also considered the weakest in both the supernatural and the supernatural sub-genres. As a result, their power levels fluctuate at an incredible rate that can cause confusion. Due to their chaotic nature, they are generally not well known or respected by either society or magic. Despite this, they have been recognized as a powerful group of mages by the wizarding World.
4269Appearance: It is not uncommon to see the same salmon as several of its friends. It usually wears clothing made of a light fabric, sometimes a combination of cloth, cloth and the skin of another salmon. It has red and white markings on its body, while other salmon have black stripes; some Salmon also use their markings in a manner that is different from one another. It has a yellow beak and two white beak plates that cover its eyes and chin.
4270
4271Theme Song
4272https://youtu.be/c1aAedLJeMM
4273The river water diverts to other places
4274To nurture central valley seeds
4275The northern waters that sloshes desert fairways
4276Fulfill So-Cal golfers needs
4277The Mighty Chook, it used to run the rivers
4278To the grounds where they spawn
4279Thin numbers, as the tributaries waned
4280Pretty soon, they'll all be gone
4281Jimmy Mac runs the trawler of his father
4282Who got it passed down from his Pa
4283Three closed seasons, and a banknote on his shoulder
4284That Jimmy's hidin' from the law
4285Jimmy watched, as the bulk of the fleet
4286Sold their boats or moved away
4287But after the stroke, he promised to his father
4288He'd do his best to stay
4289He'd remember the days when his father used to show him
4290How to set the temp on the gear
4291His hand upon his shoulder, he looked out at the water
4292Said, "Son it is my fear, that you'll be the Last Salmon Man."
4293You're the Last Salmon Man
4294You're the Last Salmon Man
4295philmeister5669
4296Primus- Last Salmon Man- Green Naugahyde
4297The third track off of the new album that's coming out on September 12th. Enjoy!
4298You're the Last Salmon Man, from the MacGoverner clan
42992010 they re-opened North Cal waters
4300To the salmon chasing slew
4301Four straight days, Jimmy trolled the jagged coastline
4302But, the fish were far and few
4303Jimmy watched as the bulk of the fleet
4304Packed their boats and moved away
4305But on his death bed, he promised to his father
4306He'd do his best to stay
4307He'd remember the days when his father used to show him
4308How to set the temp on the gear
4309His hand upon his shoulder, he looked out at the water
4310Said, "Son it is my fear, that you'll be the Last Salmon Man."
4311You're the Last Salmon Man
4312You're the Last Salmon Man
4313You're the Last Salmon Man, from the MacGoverner clan
4314The Last Salmon Man
4315He's the Last Salmon Man
4316He's the Last Salmon Man, from the MacGoverner clan
4317
4318- Hundreds of handcrafted locations to explore
4319Over 50 unique enemies to exterminate
4320Over 100 levels to explore
4321Over 50 playable characters
4322Over 100 special items to craft
4323Over 80 hours of content to master
432410+ characters to unlock
4325100+ levels in all of the environments
43268 worlds of unique gameplay and challenges to master
4327Full Voice Overs and over 80 original sound effects made by the award-winning team.
4328Over 100 hours of gameplay per character.
4329Game purchace + monthly subscription is required to experience all gameplay.
4330Key Features:
4331Story-driven multiplayer shooter, with multiple paths to choose from, as well as unique game mechanics.
4332Multiplayer co-op (up to 8 players)
43332-player local cooperative mode
4334Local and online game sharing and offline multi-player offline play.
4335Multiplayer in real-time, allowing the player to freely switch between game modes.
4336Over 60 exciting maps to explore, including the iconic "Death Valley"
4337
4338- Intuitive turn-based gameplay
4339Fully voice acted characters
4340Sleek visual design
4341High fidelity gameplay
4342and rich graphics
4343Dive into the adventure of a young warrior in the land of Alagaësia on a high fantasy action RPG RPG! Choose from a wide array of available classes and embark in a challenging, action-based storyline that takes place in the land known as Alagaësia, home of the ancient kingdom of Erebonia.The game is set in an ancient kingdom called Erebonia and spans four distinct storylines that follow the adventures of a young boy named Marth and the young sorceress Sigrun when they visit the land. Your adventure takes you on a journey to unravel the mysteries of this land, meet a wide variety of character classes and learn more about them in the quest for greater power.
4344The game includes:
4345• The classic turn-based RPG RPG experience of Erebonia
4346• The dynamic cast of powerful and memorable characters from old-school RPGs
4347• A new combat system based on the latest in action RPG concepts
4348• All new skills and items
4349• High-fidelity graphics, high quality sound and sound effects
4350- Up to 8 player party campaign online cooperatively
4351- Leaderboards and achievements
4352- Online leaderboards for local multiplayer!
4353- Fully animated character models
4354- Dynamic lighting
4355- Fully destructible terrain and vegetation
4356- No loading times
4357- Awards and recognition
4358- Achievements and leaderboards:
4359- Tons of awards, both local and global:
4360
4361We're hoping to release the game early 2023 for PC. We'll be releasing on Steam Early Access in the following weeks: Windows, Mac and Linux.
4362
4363The game will also be available in Steam Early Access in January 2023 for Windows, Mac and Linux, and we'll be bringing it to iPad/iPhone too soon!
4364
4365The player controls the boy throughout the game. As is typical of most two-dimensional platform games, the boy can run left or right, jump, climb onto short ledges or up and down ladders and ropes, and push or pull objects. ROGOMONO is presented through dark, greyscale graphics and with minimalist ambient sounds, creating an eerie, haunting environment. The dark visuals also serve to conceal numerous lethal surprises, including such environmental and physical hazards as deadly bear traps on the forest floor, or lethal monsters hiding in the shadows. Among the hazards are glowing worms, which attach themselves to the boy's head and force him to travel in only one direction until they are killed.
4366- Up to 8 player party campaign online cooperatively
4367- Leaderboards and achievements
4368- Online leaderboards for local multiplayer!
4369- Fully animated character models
4370- Dynamic lighting
4371- Fully destructible terrain and vegetation
4372- No loading times
4373- Awards and recognition
4374- Achievements and leaderboards:
4375- Tons of awards, both local and global:
4376
4377We're hoping to release the game early 2023 for PC. We'll be releasing on Steam Early Access in the following weeks: Windows, Mac and Linux.
4378
4379The game will also be available in Steam Early Access in January 2023 for Windows, Mac and Linux, and we'll be bringing it to iPad/iPhone too soon!
4380
4381The player controls the boy throughout the game. As is typical of most two-dimensional platform games, the boy can run left or right, jump, climb onto short ledges or up and down ladders and ropes, and push or pull objects. ROGOMONO is presented through dark, greyscale graphics and with minimalist ambient sounds, creating an eerie, haunting environment. The dark visuals also serve to conceal numerous lethal surprises, including such environmental and physical hazards as deadly bear traps on the forest floor, or lethal monsters hiding in the shadows. Among the hazards are glowing worms, which attach themselves to the boy's head and force him to travel in only one direction until they are killed.
4382The primary character in Limbo is a nameless boy, who awakens in the middle of a forest on the "edge of hell" (the game's title is taken from the Latin limbus, meaning "edge"), where he encounters a giant spider who tries to kill him. After using a trap to cut off the sharp points on half of the spider's legs, it retreats further into the forest, and the boy is allowed to pass. However, he is later caught in webs and spun into a cocoon. After breaking free from the threads that attached him to the roof, he is forced to hop, and eventually gets them off. After a while seeking his missing sister, he encounters only a few human characters who either attack him, run away, or are dead/dying. At one point during his journey, he encounters a female character, who he thinks might be his sister, but is prevented from reaching her. The forest eventually gives way to a crumbling city environment. On completion of the final puzzle, the boy is thrown through a pane of glass and back into the forest. After he wakes up and recovers from the pain and shock, he walks a short distance until he again encounters a girl, who, upon his approach, stands up, startled. At this point, the game abruptly ends.
4383Requires Visual Studio 2015.
4384 Use included Engine.sln solution file.
4385 Almost all libraries are statical linked.
4386 Not compatible with Windows XP (would need to switch 32-Bit builds to use v140_xp toolset and linker system 5.01.
4387 Engine can also be built in 64-Bit.
4388 Release-builds have high optimizations, SSE2 enabled and no debuginfo. Debug-builds the opposite.
4389 This package works with CLR (C++/CLI) enabled applications (see TEST app).
4390 All componentents are built using /MD (required for C++ CLI)
4391 You have to set your debugging WorkFolder to $(OutDir) (in project properties) to run the TEST app from VS directly (by pressing the Play button).
4392 The sources-structure (buildfiles, content) has been heavily adjusted from its original packages/downloads/checkouts. All dependencies have been ripped of any documentations and additional, unnecessary files.
4393 The TEST application is an mini executable to test whether everything links in OK. It's the only executable project in the solution.
4394 All solution projects can be built independently from each other (due to the fully statical linking), except for the TEST application, which depends on every single other one.
4395 Make sure to have a look at the /src/README/ subfolder
4396 Define the release process.
4397 Define the content of releases.
4398 Generate and create releases.
4399 Test Releases
4400 Manage the LTS and Current branches including backporting changes to these branches.
4401 Define the policy for what gets backported to release streams.
4402 Easy command-line spin-up
4403 Works locally on minikube
4404 Works remotely on AWS/GCP
4405 Exposed REST API to dapp functionality
4406 Easily scale up miners to increase data security
4407 Periodically sync with the main chain via checkpoints
4408fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name;
4409fastcgi_param QUERY_STRING $query_string;
4410fastcgi_param REQUEST_METHOD $request_method;
4411fastcgi_param CONTENT_TYPE $content_type;
4412fastcgi_param CONTENT_LENGTH $content_length;
4413
4414fastcgi_param SCRIPT_NAME $fastcgi_script_name;
4415fastcgi_param REQUEST_URI $request_uri;
4416fastcgi_param DOCUMENT_URI $document_uri;
4417fastcgi_param DOCUMENT_ROOT $document_root;
4418fastcgi_param SERVER_PROTOCOL $server_protocol;
4419fastcgi_param REQUEST_SCHEME $scheme;
4420fastcgi_param HTTPS $https if_not_empty;
4421
4422fastcgi_param GATEWAY_INTERFACE CGI/1.1;
4423fastcgi_param SERVER_SOFTWARE nginx/$nginx_version;
4424
4425fastcgi_param REMOTE_ADDR $remote_addr;
4426fastcgi_param REMOTE_PORT $remote_port;
4427fastcgi_param SERVER_ADDR $server_addr;
4428fastcgi_param SERVER_PORT $server_port;
4429fastcgi_param SERVER_NAME $server_name;
4430
4431# PHP only, required if PHP was built with --enable-force-cgi-redirect
4432fastcgi_param REDIRECT_STATUS 200;
4433
4434#user nobody;
4435worker_processes 1;
4436
4437#error_log logs/error.log;
4438#error_log logs/error.log notice;
4439#error_log logs/error.log info;
4440#pid logs/nginx.pid;
4441
4442
4443events {
4444 worker_connections 1024;
4445}
4446
4447
4448http {
4449 include mime.types;
4450 default_type application/octet-stream;
4451
4452 #log_format main '$remote_addr - $remote_user [$time_local] "$request" '
4453 # '$status $body_bytes_sent "$http_referer" '
4454 # '"$http_user_agent" "$http_x_forwarded_for"';
4455
4456 #access_log logs/access.log main;
4457
4458 sendfile on;
4459 #tcp_nopush on;
4460
4461 #keepalive_timeout 0;
4462 keepalive_timeout 65;
4463
4464 #gzip on;
4465
4466 server {
4467 listen 80;
4468 server_name localhost;
4469
4470 #charset koi8-r;
4471
4472 #access_log logs/host.access.log main;
4473
4474 location / {
4475 root html;
4476 index index.html index.htm;
4477 }
4478
4479 #error_page 404 /404.html;
4480
4481 # redirect server error pages to the static page /50x.html
4482 #
4483 error_page 500 502 503 504 /50x.html;
4484 location = /50x.html {
4485 root html;
4486 }
4487# proxy the PHP scripts to Apache listening on 127.0.0.1:80
4488 #
4489 #location ~ .php$ {
4490 # proxy_pass http://127.0.0.1;
4491 #}
4492
4493 # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000
4494 #
4495 #location ~ .php$ {
4496 # root html;
4497 # fastcgi_pass 127.0.0.1:9000;
4498 # fastcgi_index index.php;
4499 # fastcgi_param SCRIPT_FILENAME /scripts$fastcgi_script_name;
4500 # include fastcgi_params;
4501 #}
4502
4503 # deny access to .htaccess files, if Apache's document root
4504 # concurs with nginx's one
4505 #
4506 #location ~ /.ht {
4507 # deny all;
4508 #}
4509 }
4510# another virtual host using mix of IP-, name-, and port-based configuration
4511 #
4512 #server {
4513 # listen 8000;
4514 # listen somename:8080;
4515 # server_name somename alias another.alias;
4516
4517 # location / {
4518 # root html;
4519 # index index.html index.htm;
4520 # }
4521 #}
4522
4523
4524 # HTTPS server
4525 #
4526 #server {
4527 # listen 443 ssl;
4528 # server_name localhost;
4529
4530 # ssl_certificate cert.pem;
4531 # ssl_certificate_key cert.key;
4532
4533 # ssl_session_cache shared:SSL:1m;
4534 # ssl_session_timeout 5m;
4535
4536 # ssl_ciphers HIGH:!aNULL:!MD5;
4537 # ssl_prefer_server_ciphers on;
4538
4539 # location / {
4540 # root html;
4541 # index index.html index.htm;
4542 # }
4543 #}
4544
4545}
4546FROM ubuntu:xenial
4547
4548RUN \
4549 apt-get update && apt-get upgrade -q -y && \
4550 apt-get install -y --no-install-recommends golang git make gcc ntpdate libc-dev ca-certificates && \
4551 git clone --depth 1 --branch release/1.5 https://github.com/ethereum/go-ethereum && \
4552 (cd go-ethereum && make geth) && \
4553 cp go-ethereum/build/bin/geth /geth && \
4554 apt-get remove -y golang git make gcc libc-dev && apt autoremove -y && apt-get clean && \
4555 rm -rf /go-ethereum
4556RUN ls -l /
4557EXPOSE 8545
4558EXPOSE 30303
4559
4560ENTRYPOINT ["/geth"]
4561
4562#!/bin/bash
4563docker-machine create -d xhyve --virtualbox-hostonly-cidr "192.168.64.5/24" --virtualbox-ui-type "headless" registry
4564docker-machine ssh registry "mkdir ~/data"
4565eval $(docker-machine env registry)
4566docker run -d -p 80:5000 --restart=always --name registry -v /home/docker/data:/srv/registry registry:2
4567REG_IP=docker-machine ip registry
4568export REG_IP
4569
4570"""Byte pair encoding utilities"""
4571
4572import os
4573import json
4574import regex as re
4575from functools import lru_cache
4576
4577@lru_cache()
4578def bytes_to_unicode():
4579 """
4580 Returns list of utf-8 byte and a corresponding list of unicode strings.
4581 The reversible bpe codes work on unicode strings.
4582 This means you need a large # of unicode characters in your vocab if you want to avoid UNKs.
4583 When you're at something like a 10B token dataset you end up needing around 5K for decent coverage.
4584 This is a signficant percentage of your normal, say, 32K bpe vocab.
4585 To avoid that, we want lookup tables between utf-8 bytes and unicode strings.
4586 And avoids mapping to whitespace/control characters the bpe code barfs on.
4587 """
4588ethereum/go-ethereum
4589Official Go implementation of the Ethereum protocol - ethereum/go-ethereum
4590bs = list(range(ord("!"), ord("~")+1))+list(range(ord("¡"), ord("¬")+1))+list(range(ord("®"), ord("ÿ")+1))
4591 cs = bs[:]
4592 n = 0
4593 for b in range(28):
4594 if b not in bs:
4595 bs.append(b)
4596 cs.append(28+n)
4597 n += 1
4598 cs = [chr(n) for n in cs]
4599 return dict(zip(bs, cs))
4600
4601def get_pairs(word):
4602 """Return set of symbol pairs in a word.
4603
4604 Word is represented as tuple of symbols (symbols being variable-length strings).
4605 """
4606 pairs = set()
4607 prev_char = word[0]
4608 for char in word[1:]:
4609 pairs.add((prev_char, char))
4610 prev_char = char
4611 return pairs
4612
4613class Encoder:
4614 def init(self, encoder, bpe_merges, errors='replace'):
4615 self.encoder = encoder
4616 self.decoder = {v:k for k,v in self.encoder.items()}
4617 self.errors = errors # how to handle errors in decoding
4618 self.byte_encoder = bytes_to_unicode()
4619 self.byte_decoder = {v:k for k, v in self.byte_encoder.items()}
4620 self.bpe_ranks = dict(zip(bpe_merges, range(len(bpe_merges))))
4621 self.cache = {}
4622# Should haved added re.IGNORECASE so BPE merges can happen for capitalized versions of contractions
4623 self.pat = re.compile(r"""'s|'t|'re|'ve|'m|'ll|'d| ?\p{L}+| ?\p{N}+| ?[^\s\p{L}\p{N}]+|\s+(?!\S)|\s+""")
4624
4625 def bpe(self, token):
4626 if token in self.cache:
4627 return self.cache[token]
4628 word = tuple(token)
4629 pairs = get_pairs(word)
4630
4631 if not pairs:
4632 return token
4633
4634 while True:
4635 bigram = min(pairs, key = lambda pair: self.bpe_ranks.get(pair, float('inf')))
4636 if bigram not in self.bpe_ranks:
4637 break
4638 first, second = bigram
4639 new_word = []
4640 i = 0
4641 while i < len(word):
4642 try:
4643 j = word.index(first, i)
4644 new_word.extend(word[i:j])
4645 i = j
4646 except:
4647 new_word.extend(word[i:])
4648 break
4649if word[i] == first and i < len(word)-1 and word[i+1] == second:
4650 new_word.append(first+second)
4651 i += 2
4652 else:
4653 new_word.append(word[i])
4654 i += 1
4655 new_word = tuple(new_word)
4656 word = new_word
4657 if len(word) == 1:
4658 break
4659 else:
4660 pairs = get_pairs(word)
4661 word = ' '.join(word)
4662 self.cache[token] = word
4663 return word
4664
4665 def encode(self, text):
4666 bpe_tokens = []
4667 for token in re.findall(self.pat, text):
4668 token = ''.join(self.byte_encoder[b] for b in token.encode('utf-8'))
4669 bpe_tokens.extend(self.encoder[bpe_token] for bpe_token in self.bpe(token).split(' '))
4670 return bpe_tokens
4671
4672 def decode(self, tokens):
4673 text = ''.join([self.decoder[token] for token in tokens])
4674 text = bytearray([self.byte_decoder[c] for c in text]).decode('utf-8', errors=self.errors)
4675 return text
4676def get_encoder(model_name, models_dir):
4677 with open(os.path.join(models_dir, model_name, 'encoder.json'), 'r') as f:
4678 encoder = json.load(f)
4679 with open(os.path.join(models_dir, model_name, 'vocab.bpe'), 'r', encoding="utf-8") as f:
4680 bpe_data = f.read()
4681 bpe_merges = [tuple(merge_str.split()) for merge_str in bpe_data.split('\n')[1:-1]]
4682 return Encoder(
4683 encoder=encoder,
4684 bpe_merges=bpe_merges,
4685 )
4686
4687#!/usr/bin/env python3
4688
4689import fire
4690import json
4691import os
4692import numpy as np
4693import tensorflow as tf
4694
4695import model, sample, encoder
4696
4697def sample_model(
4698 model_name='124M',
4699 seed=None,
4700 nsamples=0,
4701 batch_size=1,
4702 length=None,
4703 temperature=1,
4704 top_k=0,
4705 models_dir='models',
4706):
4707 """
4708 Run the sample_model
4709 :model_name=124M : String, which model to use
4710 :seed=None : Integer seed for random number generators, fix seed to
4711 reproduce results
4712 :nsamples=0 : Number of samples to return, if 0, continues to
4713 generate samples indefinately.
4714 :batch_size=1 : Number of batches (only affects speed/memory).
4715 :length=None : Number of tokens in generated text, if None (default), is
4716determined by model hyperparameters
4717 :temperature=1 : Float value controlling randomness in boltzmann
4718 distribution. Lower temperature results in less random completions. As the
4719 temperature approaches zero, the model will become deterministic and
4720 repetitive. Higher temperature results in more random completions.
4721 :top_k=0 : Integer value controlling diversity. 1 means only 1 word is
4722 considered for each step (token), resulting in deterministic completions,
4723 while 40 means 40 words are considered at each step. 0 (default) is a
4724 special setting meaning no restrictions. 40 generally is a good value.
4725 :models_dir : path to parent folder containing model subfolders
4726 (i.e. contains the <model_name> folder)
4727 """
4728 models_dir = os.path.expanduser(os.path.expandvars(models_dir))
4729 enc = encoder.get_encoder(model_name, models_dir)
4730 hparams = model.default_hparams()
4731 with open(os.path.join(models_dir, model_name, 'hparams.json')) as f:
4732 hparams.override_from_dict(json.load(f))
4733
4734 if length is None:
4735 length = hparams.n_ctx
4736 elif length > hparams.n_ctx:
4737 raise ValueError("Can't get samples longer than window size: %s" % hparams.n_ctx)
4738
4739 with tf.Session(graph=tf.Graph()) as sess:
4740 np.random.seed(seed)
4741 tf.set_random_seed(seed)
4742
4743 output = sample.sample_sequence(
4744 hparams=hparams, length=length,
4745 start_token=enc.encoder['<|endoftext|>'],
4746 batch_size=batch_size,
4747 temperature=temperature, top_k=top_k
4748 )[:, 1:]
4749saver = tf.train.Saver()
4750 ckpt = tf.train.latest_checkpoint(os.path.join(models_dir, model_name))
4751 saver.restore(sess, ckpt)
4752
4753 generated = 0
4754 while nsamples == 0 or generated < nsamples:
4755 out = sess.run(output)
4756 for i in range(batch_size):
4757 generated += batch_size
4758 text = enc.decode(out[i])
4759 print("=" * 40 + " SAMPLE " + str(generated) + " " + "=" * 40)
4760 print(text)
4761
4762if name == 'main':
4763 fire.Fire(sample_model)
4764
4765#!/usr/bin/env python3
4766
4767import fire
4768import json
4769import os
4770import numpy as np
4771import tensorflow as tf
4772
4773import model, sample, encoder
4774
4775def interact_model(
4776 model_name='124M',
4777 seed=None,
4778 nsamples=1,
4779 batch_size=1,
4780 length=None,
4781 temperature=1,
4782 top_k=0,
4783 models_dir='models',
4784):
4785"""
4786 Interactively run the model
4787 :model_name=124M : String, which model to use
4788 :seed=None : Integer seed for random number generators, fix seed to reproduce
4789 results
4790 :nsamples=1 : Number of samples to return total
4791 :batch_size=1 : Number of batches (only affects speed/memory). Must divide nsamples.
4792 :length=None : Number of tokens in generated text, if None (default), is
4793 determined by model hyperparameters
4794 :temperature=1 : Float value controlling randomness in boltzmann
4795 distribution. Lower temperature results in less random completions. As the
4796 temperature approaches zero, the model will become deterministic and
4797 repetitive. Higher temperature results in more random completions.
4798 :top_k=0 : Integer value controlling diversity. 1 means only 1 word is
4799 considered for each step (token), resulting in deterministic completions,
4800 while 40 means 40 words are considered at each step. 0 (default) is a
4801 special setting meaning no restrictions. 40 generally is a good value.
4802 :models_dir : path to parent folder containing model subfolders
4803 (i.e. contains the <model_name> folder)
4804 """
4805 models_dir = os.path.expanduser(os.path.expandvars(models_dir))
4806 if batch_size is None:
4807 batch_size = 1
4808 assert nsamples % batch_size == 0
4809
4810 enc = encoder.get_encoder(model_name, models_dir)
4811 hparams = model.default_hparams()
4812 with open(os.path.join(models_dir, model_name, 'hparams.json')) as f:
4813 hparams.override_from_dict(json.load(f))
4814if length is None:
4815 length = hparams.n_ctx // 2
4816 elif length > hparams.n_ctx:
4817 raise ValueError("Can't get samples longer than window size: %s" % hparams.n_ctx)
4818
4819 with tf.Session(graph=tf.Graph()) as sess:
4820 context = tf.placeholder(tf.int32, [batch_size, None])
4821 np.random.seed(seed)
4822 tf.set_random_seed(seed)
4823 output = sample.sample_sequence(
4824 hparams=hparams, length=length,
4825 context=context,
4826 batch_size=batch_size,
4827 temperature=temperature, top_k=top_k
4828 )
4829
4830 saver = tf.train.Saver()
4831 ckpt = tf.train.latest_checkpoint(os.path.join(models_dir, model_name))
4832 saver.restore(sess, ckpt)
4833
4834 while True:
4835 raw_text = input("Model prompt >>> ")
4836 while not raw_text:
4837 print('Prompt should not be empty!')
4838 raw_text = input("Model prompt >>> ")
4839 context_tokens = enc.encode(rawtext)
4840 generated = 0
4841 for in range(nsamples // batch_size):
4842 out = sess.run(output, feed_dict={
4843 context: [contexttokens for in range(batch_size)]
4844 })[:, len(context_tokens):]
4845 for i in range(batch_size):
4846 generated += 1
4847 text = enc.decode(out[i])
4848 print("=" * 40 + " SAMPLE " + str(generated) + " " + "=" * 40)
4849 print(text)
4850 print("=" * 80)
4851if name == 'main':
4852 fire.Fire(interact_model)
4853
4854import numpy as np
4855import tensorflow as tf
4856from tensorflow.contrib.training import HParams
4857
4858def default_hparams():
4859 return HParams(
4860 n_vocab=0,
4861 n_ctx=1024,
4862 n_embd=768,
4863 n_head=12,
4864 n_layer=12,
4865 )
4866
4867def shape_list(x):
4868 """Deal with dynamic shape in tensorflow cleanly."""
4869 static = x.shape.as_list()
4870 dynamic = tf.shape(x)
4871 return [dynamic[i] if s is None else s for i, s in enumerate(static)]
4872
4873def softmax(x, axis=-1):
4874 x = x - tf.reduce_max(x, axis=axis, keepdims=True)
4875 ex = tf.exp(x)
4876 return ex / tf.reduce_sum(ex, axis=axis, keepdims=True)
4877
4878def gelu(x):
4879 return 0.5x(1+tf.tanh(np.sqrt(2/np.pi)(x+0.044715tf.pow(x, 3))))
4880
4881def norm(x, scope, , axis=-1, epsilon=1e-5):
4882 """Normalize to mean = 0, std = 1, then do a diagonal affine transform."""
4883 with tf.variable_scope(scope):
4884 n_state = x.shape[-1].value
4885 g = tf.get_variable('g', [n_state], initializer=tf.constant_initializer(1))
4886 b = tf.get_variable('b', [n_state], initializer=tf.constant_initializer(0))
4887 u = tf.reduce_mean(x, axis=axis, keepdims=True)
4888 s = tf.reduce_mean(tf.square(x-u), axis=axis, keepdims=True)
4889 x = (x - u) * tf.rsqrt(s + epsilon)
4890 x = xg + b
4891 return x
4892def split_states(x, n):
4893 """Reshape the last dimension of x into [n, x.shape[-1]/n]."""
4894 start, m = shape_list(x)
4895 return tf.reshape(x, start + [n, m//n])
4896
4897def merge_states(x):
4898 """Smash the last two dimensions of x into a single dimension."""
4899 *start, a, b = shape_list(x)
4900 return tf.reshape(x, start + [ab])
4901
4902def conv1d(x, scope, nf, *, w_init_stdev=0.02):
4903 with tf.variable_scope(scope):
4904 *start, nx = shape_list(x)
4905 w = tf.get_variable('w', [1, nx, nf], initializer=tf.random_normal_initializer(stddev=w_init_stdev))
4906 b = tf.get_variable('b', [nf], initializer=tf.constant_initializer(0))
4907 c = tf.reshape(tf.matmul(tf.reshape(x, [-1, nx]), tf.reshape(w, [-1, nf]))+b, start+[nf])
4908 return c
4909
4910def attention_mask(nd, ns, *, dtype):
4911 """1's in the lower triangle, counting from the lower right corner.
4912
4913 Same as tf.matrix_band_part(tf.ones([nd, ns]), -1, ns-nd), but doesn't produce garbage on TPUs.
4914 """
4915 i = tf.range(nd)[:,None]
4916 j = tf.range(ns)
4917 m = i >= j - ns + nd
4918 return tf.cast(m, dtype)
4919def attn(x, scope, n_state, , past, hparams):
4920 assert x.shape.ndims == 3 # Should be [batch, sequence, features]
4921 assert n_state % hparams.n_head == 0
4922 if past is not None:
4923 assert past.shape.ndims == 5 # Should be [batch, 2, heads, sequence, features], where 2 is [k, v]
4924
4925 def split_heads(x):
4926 # From [batch, sequence, features] to [batch, heads, sequence, features]
4927 return tf.transpose(split_states(x, hparams.n_head), [0, 2, 1, 3])
4928
4929 def merge_heads(x):
4930 # Reverse of split_heads
4931 return merge_states(tf.transpose(x, [0, 2, 1, 3]))
4932
4933 def mask_attn_weights(w):
4934 # w has shape [batch, heads, dst_sequence, srcsequence], where information flows from src to dst.
4935 , _, nd, ns = shape_list(w)
4936 b = attention_mask(nd, ns, dtype=w.dtype)
4937 b = tf.reshape(b, [1, 1, nd, ns])
4938 w = wb - tf.cast(1e10, w.dtype)*(1-b)
4939 return w
4940
4941 def multihead_attn(q, k, v):
4942 # q, k, v have shape [batch, heads, sequence, features]
4943 w = tf.matmul(q, k, transpose_b=True)
4944 w = w * tf.rsqrt(tf.cast(v.shape[-1].value, w.dtype))
4945
4946 w = mask_attn_weights(w)
4947 w = softmax(w)
4948 a = tf.matmul(w, v)
4949 return a
4950with tf.variable_scope(scope):
4951 c = conv1d(x, 'c_attn', n_state3)
4952 q, k, v = map(split_heads, tf.split(c, 3, axis=2))
4953 present = tf.stack([k, v], axis=1)
4954 if past is not None:
4955 pk, pv = tf.unstack(past, axis=1)
4956 k = tf.concat([pk, k], axis=-2)
4957 v = tf.concat([pv, v], axis=-2)
4958 a = multihead_attn(q, k, v)
4959 a = merge_heads(a)
4960 a = conv1d(a, 'c_proj', n_state)
4961 return a, present
4962
4963
4964def mlp(x, scope, n_state, *, hparams):
4965 with tf.variable_scope(scope):
4966 nx = x.shape[-1].value
4967 h = gelu(conv1d(x, 'c_fc', n_state))
4968 h2 = conv1d(h, 'c_proj', nx)
4969 return h2
4970
4971
4972def block(x, scope, *, past, hparams):
4973 with tf.variable_scope(scope):
4974 nx = x.shape[-1].value
4975 a, present = attn(norm(x, 'ln_1'), 'attn', nx, past=past, hparams=hparams)
4976 x = x + a
4977 m = mlp(norm(x, 'ln_2'), 'mlp', nx4, hparams=hparams)
4978 x = x + m
4979 return x, present
4980
4981def past_shape(, hparams, batch_size=None, sequence=None):
4982 return [batch_size, hparams.n_layer, 2, hparams.n_head, sequence, hparams.n_embd // hparams.n_head]
4983
4984def expand_tile(value, size):
4985 """Add a new axis of given size."""
4986 value = tf.convert_to_tensor(value, name='value')
4987 ndims = value.shape.ndims
4988 return tf.tile(tf.expand_dims(value, axis=0), [size] + [1]ndims)
4989
4990def positions_for(tokens, past_length):
4991 batch_size = tf.shape(tokens)[0]
4992 nsteps = tf.shape(tokens)[1]
4993 return expand_tile(past_length + tf.range(nsteps), batch_size)
4994
4995
4996def model(hparams, X, past=None, scope='model', reuse=False):
4997 with tf.variable_scope(scope, reuse=reuse):
4998 results = {}
4999 batch, sequence = shape_list(X)
5000wpe = tf.get_variable('wpe', [hparams.n_ctx, hparams.n_embd],
5001 initializer=tf.random_normal_initializer(stddev=0.01))
5002 wte = tf.get_variable('wte', [hparams.n_vocab, hparams.n_embd],
5003 initializer=tf.random_normal_initializer(stddev=0.02))
5004 past_length = 0 if past is None else tf.shape(past)[-2]
5005 h = tf.gather(wte, X) + tf.gather(wpe, positions_for(X, past_length))
5006
5007 # Transformer
5008 presents = []
5009 pasts = tf.unstack(past, axis=1) if past is not None else [None] * hparams.n_layer
5010 assert len(pasts) == hparams.n_layer
5011 for layer, past in enumerate(pasts):
5012 h, present = block(h, 'h%d' % layer, past=past, hparams=hparams)
5013 presents.append(present)
5014 results['present'] = tf.stack(presents, axis=1)
5015 h = norm(h, 'ln_f')
5016
5017 # Language model loss. Do tokens <n predict token n?
5018 h_flat = tf.reshape(h, [batch*sequence, hparams.n_embd])
5019 logits = tf.matmul(h_flat, wte, transpose_b=True)
5020 logits = tf.reshape(logits, [batch, sequence, hparams.n_vocab])
5021 results['logits'] = logits
5022 return results
5023import tensorflow as tf
5024
5025import model
5026
5027def top_k_logits(logits, k):
5028 if k == 0:
5029 # no truncation
5030 return logits
5031
5032 def _topk():
5033 values, = tf.nn.top_k(logits, k=k)
5034 min_values = values[:, -1, tf.newaxis]
5035 return tf.where(
5036 logits < min_values,
5037 tf.ones_like(logits, dtype=logits.dtype) * -1e10,
5038 logits,
5039 )
5040 return tf.cond(
5041 tf.equal(k, 0),
5042 lambda: logits,
5043 lambda: _top_k(),
5044 )
5045
5046
5047def sample_sequence(*, hparams, length, start_token=None, batch_size=None, context=None, temperature=1, top_k=0):
5048 if start_token is None:
5049 assert context is not None, 'Specify exactly one of start_token and context!'
5050 else:
5051 assert context is None, 'Specify exactly one of start_token and context!'
5052 context = tf.fill([batch_size, 1], start_token)
5053
5054 def step(hparams, tokens, past=None):
5055 lm_output = model.model(hparams=hparams, X=tokens, past=past, reuse=tf.AUTO_REUSE)
5056
5057 logits = lm_output['logits'][:, :, :hparams.n_vocab]
5058 presents = lm_output['present']
5059 presents.set_shape(model.past_shape(hparams=hparams, batch_size=batch_size))
5060 return {
5061 'logits': logits,
5062 'presents': presents,
5063 }
5064with tf.name_scope('sample_sequence'):
5065 def body(past, prev, output):
5066 next_outputs = step(hparams, prev, past=past)
5067 logits = next_outputs['logits'][:, -1, :] / tf.to_float(temperature)
5068 logits = top_k_logits(logits, k=top_k)
5069 samples = tf.multinomial(logits, num_samples=1, output_dtype=tf.int32)
5070 return [
5071 next_outputs['presents'] if past is None else tf.concat([past, nextoutputs['presents']], axis=-2),
5072 samples,
5073 tf.concat([output, samples], axis=1)
5074 ]
5075
5076 past, prev, output = body(None, context, context)
5077
5078 def cond(*args):
5079 return True
5080
5081 , _, tokens = tf.while_loop(
5082 cond=cond, body=body,
5083 maximum_iterations=length - 1,
5084 loop_vars=[
5085 past,
5086 prev,
5087 output
5088 ],
5089 shape_invariants=[
5090 tf.TensorShape(model.past_shape(hparams=hparams, batch_size=batch_size)),
5091 tf.TensorShape([batch_size, None]),
5092 tf.TensorShape([batch_size, None]),
5093 ],
5094 back_prop=False,
5095 )
5096
5097 return tokens
5098
5099<script
5100src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/2.2.0/socket.io.js"></script>
5101<script>
5102
5103socket = io.connect('http://localhost:5000');
5104
5105socket.on('msg', function (m) {
5106 console.log('msg: '+JSON.stringify(m));
5107});
5108
5109function send(message) {
5110 socket.emit('msg', message);
5111}
5112</script>
5113
5114import eventlet
5115import socketio
5116
5117sio = socketio.Server()
5118# the index.html file hosted by eventlet is a dummy file
5119app = socketio.WSGIApp(sio, static_files={
5120 '/': {'content_type': 'text/html', 'filename': 'index.html'}
5121})
5122
5123@sio.on('connect')
5124def connect(sid, environ):
5125 print('connect ', sid)
5126
5127@sio.on('msg')
5128def message(sid, data):
5129 print('message ', data)
5130
5131@sio.on('disconnect')
5132def disconnect(sid):
5133 print('disconnect ', sid)
5134if name == 'main':
5135 eventlet.wsgi.server(eventlet.listen(('', 5000)), app)
5136
5137disconnect db71fa07154c45d4b6e6c80073d27e17
5138 127.0.0.1 - - [03/Feb/2019 17:28:04] "POST /socket.io/?EIO=3&transport=polling&t=MYqC39S&sid=4e1045977dd14223b0d2913752dd5cf1 HTTP/1.1" 400 233 0.000296
5139 127.0.0.1 - - [03/Feb/2019 17:28:04] "POST /socket.io/?EIO=3&transport=polling&t=MYqC39Z&sid=4e1045977dd14223b0d2913752dd5cf1 HTTP/1.1" 400 233 0.000201
5140 connect 8650c5c7f735492e84a6e8774a20b069
5141 127.0.0.1 - - [03/Feb/2019 17:28:05] "GET /socket.io/?EIO=3&transport=polling&t=MYqC3Q3 HTTP/1.1" 200 396 0.001240
5142 disconnect 8650c5c7f735492e84a6e8774a20b069
5143 127.0.0.1 - - [03/Feb/2019 17:29:05] "GET /socket.io/?EIO=3&transport=polling&t=MYqC3QC&sid=8650c5c7f735492e84a6e8774a20b069 HTTP/1.1" 400 233 60.005087
5144 (12281) accepted ('127.0.0.1', 46478)
5145 127.0.0.1 - - [03/Feb/2019 17:29:23] "GET /socket.io/?
5146index.js:83 POST http://localhost:5000/socket.io/?EIO=3&transport=polling&t=MYqDzXq&sid=d08f2f55533b43ea81bd2f98201de277 400 (BAD REQUEST)
5147 i.create @ index
5148 index.js:83 POST http://localhost:5000/socket.io/?EIO=3&transport=polling&t=MYqDzXz&sid=d08f2f55533b43ea81bd2f98201de277 400 (BAD REQUEST)
5149 i.create @ index.
5150 index.js:83 WebSocket connection to 'ws://localhost:5000/socket.io/?EIO=3&transport=websocket&sid=f23be764110d44cda684e633a990e0d7' failed: Error during WebSocket handshake: Unexpected response code: 400
5151
5152#!/bin/sh
5153
5154# Set fields in /etc/ocserc/ocserv.conf.template as below
5155#
5156# connect-script = /path/to/vpn-hostnames.sh
5157# disconnect-script = /path/to/vpn-hostnames.sh
5158
5159# Set field in /etc/config/dhcp as below
5160#
5161# config dnsmasq
5162# option localservice '0'
5163# option domainneeded '0'
5164
5165VPN_HOST_NAME="${USERNAME}-VPN"
5166
5167case "${REASON}" in
5168 connect | CONNECT)
5169 uci show dhcp | grep @domain | grep -q -i ${VPN_HOST_NAME} uci add dhcp domain
5170 HOSTNAME_ID=uci show dhcp | grep @domain | grep -i ${VPN_HOST_NAME} | cut -d "[" -f2 | cut -d "]" -f1
5171 uci set dhcp.@domain[${HOSTNAME_ID:--1}].name=${VPN_HOST_NAME}
5172 uci set dhcp.@domain[${HOSTNAME_ID:--1}].ip=${IP_REMOTE}
5173 uci commit dhcp
5174 /etc/init.d/dnsmasq restart
5175 ;;
5176 disconnect | DISCONNECT)
5177 uci show dhcp | grep @domain | grep -q -i ${VPN_HOST_NAME} exit 0
5178 HOSTNAME_ID=uci show dhcp | grep @domain | grep -i ${VPN_HOST_NAME} | cut -d "[" -f2 | cut -d "]" -f1
5179 uci delete dhcp.@domain[${HOSTNAME_ID}]
5180 uci commit dhcp
5181 /etc/init.d/dnsmasq restart
5182 ;;
5183 *)
5184 echo "Unknown reason [${REASON}]"
5185 exit 1
5186esac
5187exit 0
5188
5189Script
5190Number 1 Script
5191client.LaunchAnti=function(mode)
5192 if mode=='speed' then
5193 while wait(1) do
5194 cPcall(function()
5195 if select(2,pcall(workspace.GetRealPhysicsFPS)):match('GetRealPhysicsFPS') then
5196 if workspace:GetRealPhysicsFPS() > tonumber(client.RandiSpeed) then
5197 client.Remote('Exploited','kick','Speed exploiting')
5198 end
5199 else
5200 client.Remote('Exploited','kick','Method change detected.')
5201 end
5202 end)
5203 end
5204 elseif mode=='nameid' then
5205 if localplayer.userId~=client.RealID or localplayer.Name~=client.RealName then
5206 client.Remote('Exploited','log [Local kick]','Local name/userID does not match real name/userID')
5207 wait()
5208 localplayer:Kick("Local name/userID does not match real name/userID")
5209 --client.KillClient()
5210 end
5211 localplayer.Changed:connect(function(o)
5212 cPcall(function()
5213 if o=='Name' or o=='userId' then
5214 if localplayer.userId~=client.RealID or localplayer.Name~=client.RealName then
5215 client.Remote('Exploited','log [Local kick]','(Local name/userID does not match real name/userID')
5216 wait()
5217 localplayer:Kick("Local name/userID does not match real name/userID")
5218end
5219 end
5220 end)
5221 end)
5222 elseif mode=='gui' then
5223 cPcall(function()
5224 for i,g in pairs(playergui:children()) do
5225 if g:IsA("PlayerGui") and not g.Name:find(client.CodeName) then
5226 local good=false
5227 for i,v in pairs(client.AllowedGuiList) do
5228 if g.Name==v then
5229 good=true
5230 end
5231 end
5232 if not good then g:Destroy() client.Remote("Exploited","log","GUI detected") end
5233 end
5234 end
5235 end)
5236 playergui.ChildAdded:connect(function(g)
5237 cPcall(function()
5238 if g:IsA("PlayerGui") and not g.Name:find(client.CodeName) then
5239 local good=false
5240 for i,v in pairs(client.AllowedGuiList) do
5241 if g.Name==v then
5242 good=true
5243 end
5244 end
5245 if not good then g:Destroy() client.Remote("Exploited","log","Building tools detected") end
5246 end
5247 end)
5248 end)
5249elseif mode=='tool' then
5250 localplayer:WaitForChild("Backpack")
5251 cPcall(function()
5252 for i,t in pairs(localplayer.Backpack:children()) do
5253 client.Remote("GetSetting","AntiBuildingTools")
5254 client.Remote("GetSetting","AntiTools")
5255 client.Remote("GetSetting","AllowedToolsList")
5256 if (t:IsA("Tool") or t:IsA("HopperBin")) and not t:FindFirstChild(client.CodeName..t.Name) then
5257 if client.AntiBuildingTools and t:IsA("HopperBin") and (t.BinType==Enum.BinType.Grab or t.BinType==Enum.BinType.Clone or t.BinType==Enum.BinType.Hammer or t.BinType==Enum.BinType.GameTool) then
5258 t.Active=false
5259 t:Destroy()
5260 client.Remote("Exploited","log","Building tools detected")
5261 end
5262 if client.AntiTools then
5263 local good=false
5264 for i,v in pairs(client.AllowedToolsList) do
5265 if t.Name==v then
5266 good=true
5267 end
5268 end
5269 if not good then t:Destroy() client.Remote("Exploited","log","Tool detected") end
5270 end
5271 end
5272 end
5273 end)
5274 localplayer.Backpack.ChildAdded:connect(function(t)
5275 cPcall(function()
5276 client.Remote("GetSetting","AntiBuildingTools")
5277 client.Remote("GetSetting","AntiTools")
5278 client.Remote("GetSetting","AllowedToolsList")
5279 if (t:IsA("Tool") or t:IsA("HopperBin")) and not t:FindFirstChild(client.CodeName..t.Name) then
5280if client.AntiBuildingTools and t:IsA("HopperBin") and (t.BinType==Enum.BinType.Grab or t.BinType==Enum.BinType.Clone or t.BinType==Enum.BinType.Hammer or t.BinType==Enum.BinType.GameTool) then
5281 t:Destroy()
5282 client.Remote("Exploited","log","Building tools detected")
5283 end
5284 if client.AntiTools then
5285 local good=false
5286 for i,v in pairs(client.AllowedToolsList) do
5287 if t.Name==v then
5288 good=true
5289 end
5290 end
5291 if not good then t:Destroy() client.Remote("Exploited","log","Tool detected") end
5292 end
5293 end
5294 end)
5295 end)
5296 elseif mode=='ce' then
5297 for i,v in pairs(game.LogService:GetLogHistory()) do
5298 for k,m in pairs(v) do
5299 if type(m)=='string' and m:lower():find('program files') and m:lower():find('cheat engine') and m:lower():find('failed to resolve texture format') then
5300 client.Remote('Exploited','kick','Cheat Engine installation detected.')
5301 end
5302 end
5303 end
5304elseif mode=='humanoidstate' then
5305 wait(1)
5306 local humanoid=localplayer.Character:WaitForChild("Humanoid")
5307 local event
5308 local doing=true
5309 event=humanoid.StateChanged:connect(function(old,new)
5310 if not doing then event:disconnect() end
5311 if new==Enum.HumanoidStateType.StrafingNoPhysics and doing then
5312 client.Remote("Exploited","kill","Noclipping.")
5313 doing=false
5314 event:disconnect()
5315 end
5316 end)
5317 while humanoid and humanoid.Parent and humanoid.Parent.Parent and doing and wait() do
5318 if humanoid:GetState()==Enum.HumanoidStateType.StrafingNoPhysics and doing then
5319 client.Remote("Exploited","kill","Noclipping.")
5320 doing=false
5321 end
5322 end
5323 elseif mode=='paranoid' then
5324 wait(1)
5325 local char = localplayer.Character
5326 local torso = char:WaitForChild("Torso")
5327 local humPart = char:WaitForChild("HumanoidRootPart")
5328 local hum = char:WaitForChild("Humanoid")
5329 while torso and humPart and torso.Parent==char and humPart.Parent==char and char.Parent~=nil and hum.Health>0 and hum and hum.Parent and wait(1) d
5330if (humPart.Position-torso.Position).magnitude>10 and hum and hum.Health>0 then
5331 client.Remote("Exploited","kill","Paranoid detected.")
5332 end
5333 end
5334 elseif mode=='detection' then
5335 local lookFor={'stigma','sevenscript'}
5336 local function check(Message)
5337 for i,v in pairs(lookFor) do
5338 if Message:lower():find(v:lower()) then
5339 return true
5340 end
5341 end
5342 end
5343 local function logFind(str)
5344 for i,v in pairs(game.LogService:GetLogHistory()) do
5345 if v.message==str then
5346 return true
5347 end
5348 end
5349 end
5350 service.LogService.MessageOut:connect(function(Message, Type)
5351 if check(Message) then client.Remote('Exploited','crash','Exploit detected. '..Message) end
5352 end)
5353 local errEvent
5354 local kicking=false
5355 --[[
5356 errEvent=service.ScriptContext.Error:connect(function(Message, Trace, Script)
5357 if not kicking and (not Script or ((not Trace or Trace==""))) then
5358 local tab=service.LogService:GetLogHistory()
5359 local continue=false
5360 if Script then
5361for i,v in pairs(tab) do
5362 if v.message==Message and tab[i+1] and tab[i+1].message==Trace then
5363 continue=true
5364 end
5365 end
5366 else
5367 continue=true
5368 end
5369 if continue then
5370 if tostring(Trace):find("CoreGui") or tostring(Trace):find("PlayerScripts") or tostring(Trace):match("^(%S)%.(%S)") then return end
5371 client.Remote("Exploited","kick","Exploit detected. Traceless/Scriptless script.")
5372 localplayer:Kick(tostring((Script and Script:GetFullName()) or Script).. " | "..tostring(Trace))errEvent:disconnect() --Seems to have problems sometimes. Hopefully people who get wrongfully kicked will send a screenshot.
5373 kicking=true
5374 end
5375 end
5376 end)--]]
5377
5378 service.NetworkClient.ChildRemoved:connect(function(child)
5379 wait(30)
5380 client.KillClient() --Crash the client after 30 seconds of being disconnected.
5381 end)
5382 while wait() do
5383 for i,v in pairs(service.LogService:GetLogHistory()) do
5384 if check(v.message) then
5385 client.Remote('Exploited','crash','Exploit detected.')
5386 client.KillClient()
5387 end
5388 end
5389 --[[
5390for i,v in pairs(workspace:children()) do
5391 if v.Name:find("qORBp") then
5392 local player=v.Name:match("^(.*)'s")
5393 print(player)
5394 if player==localplayer.Name then
5395 client.Remote("Exploited","kick","qORBp Detected")
5396 end
5397 end
5398 end
5399 --]] --Can be abused by exploiters by just changing the qorbs name :l
5400 if not select(2,pcall(workspace.GetRealPhysicsFPS)):match('GetRealPhysicsFPS') then client.Remote("Exploited","crash","Exploit detected.") end
5401 local ran,err=pcall(function() local func,err=loadstring("print(1)") end)
5402 if ran then client.Remote('Exploited','crash','Exploit detected. Loadstring usable.') client.KillClient() end
5403 local ran,err=pcall(function() game:GetService("CoreGui").RobloxLocked=true end)
5404 if ran then client.Remote('Exploited','crash','Exploit detected. RobloxLocked usable.') client.KillClient() end
5405wait(15)
5406 end
5407 elseif mode=="antideletetool" then
5408 Effects.AntiDeleteTool = true
5409 local name = math.random(1000,999999).."b"
5410 local part=Instance.new("Part")
5411 part.Name=name
5412 part.CanCollide=false
5413 part.Anchored=true
5414 part.Size=Vector3.new(1000,1000,10)
5415 part.CFrame=workspace.CurrentCamera.CoordinateFrame*CFrame.new(0,0,-11)
5416 part.Parent=workspace.CurrentCamera
5417 part.Transparency=1
5418 local cam=workspace.CurrentCamera
5419 local event
5420 cam.Changed:connect(function(p)
5421 if cam.Parent~=workspace then
5422 event:disconnect()
5423 Effects.AntiDeleteTool=false
5424 client.LaunchAnti("antideletetool")
5425 end
5426 end)
5427 event=cam.ChildRemoved:connect(function(c)
5428 if (c==part or not part or not part.Parent or part.Parent~=workspace.CurrentCamera) and Effects.AntiDeleteTool then
5429 part=Instance.new("Part")
5430 part.Name=name
5431 part.CanCollide=false
5432 part.Anchored=true
5433 part.Size=Vector3.new(1000,1000,10)
5434part.CFrame=workspace.CurrentCamera.CoordinateFrameCFrame.new(0,0,-11)
5435 part.Parent=workspace.CurrentCamera
5436 part.Transparency=1
5437 client.Remote("Exploited","kick","Exploit detected. Building Tools/Delete tool.")
5438 end
5439 end)
5440 while Effects.AntiDeleteTool and wait() and cam do
5441 local part=workspace.CurrentCamera:WaitForChild(name)
5442 part.CFrame=workspace.CurrentCamera.CoordinateFrameCFrame.new(0,0,-11)
5443 end
5444 event:disconnect()
5445 part:Destroy()
5446 elseif mode=='god' then
5447 local humanoid=localplayer.Character:WaitForChild('Humanoid')
5448 local bob=true localplayer.Character.Humanoid.Died:connect(function() bob=false end)
5449 local moos=localplayer.Character.Humanoid.Changed:connect(function(c)
5450 if not bob or humanoid==nil then moos:disconnect() return end
5451 if tostring(localplayer.Character.Humanoid.Health)=="-1.#IND" then
5452 client.Remote('Exploited','kick','Infinite Health [Godded]')
5453 end
5454 end)
5455 localplayer.Character.Humanoid.Health=localplayer.Character.Humanoid.Health-1
5456 elseif mode=='selection' then
5457 game:GetService("Selection").SelectionChanged:connect(function() client.Remote('Exploited','kick','Selection was changed.') end)
5458 end
5459end
5460client.setEffectVal=function(val,value)
5461 Effects[val]=value
5462end
5463
5464client.setCamProperty=function(prop,value)
5465 local cam=workspace.CurrentCamera
5466 if cam[prop] then
5467 cam[prop]=value
5468 end
5469end
5470
5471Number 2 Script
5472dofile;date {3/21/THUR};
5473{
5474 Auto Update {debug}
5475 debug.gethook {_VERSION "string};
5476 player hack {match Ban}
5477 else
5478 math.abs {24242DFSD4656FFD}; table.maxn manage Ban package.loaded {23813213DSDASD};
5479 coroutine.yield {code;}
5480 (code)GetRektNoob
5481if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5482local Player,game,owner = owner,game
5483local RealPlayer = Player
5484do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={index={disconnect=a,Disconnect=a}}local d={index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.index.connect=d.index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer
5485({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(xu])=="function"and function(o,...)return x[uend or x[u]end end,newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
5486local FavIDs = {
5487 340106355, --Nefl Crystals
5488 927529620, --Dimension
5489 876981900, --Fantasy
5490 398987889, --Ordinary Days
5491 1117396305, --Oh wait, it's you.
5492 885996042, --Action Winter Journey
5493 919231299, --Sprawling Idiot Effigy
5494 743466274, --Good Day Sunshine
5495 727411183, --Knife Fight
5496 1402748531, --The Earth Is Counting On You!
5497 595230126 --Robot Language
5498 }
5499--The reality of my life isn't real but a Universe -makhail07
5500wait()
5501local plr = game:service'Players'.LocalPlayer
5502print('Local User is '..plr.Name)
5503local char = plr.Character
5504local hum = char.Humanoid
5505local ra = char["Right Arm"]
5506local la= char["Left Arm"]
5507local rl= char["Right Leg"]
5508local ll = char["Left Leg"]
5509local hed = char.Head
5510local root = char.HumanoidRootPart
5511local rootj = root.RootJoint
5512local tors = char.Torso
5513local mouse = plr:GetMouse()
5514local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
5515local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
5516local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
5517
5518
5519-------------------------------------------------------
5520--Start Good Stuff--
5521-------------------------------------------------------
5522CF = CFrame.new
5523angles = CFrame.Angles
5524attack = false
5525Euler = CFrame.fromEulerAnglesXYZ
5526Rad = math.rad
5527IT = Instance.new
5528BrickC = BrickColor.new
5529Cos = math.cos
5530Acos = math.acos
5531Sin = math.sin
5532Asin = math.asin
5533Abs = math.abs
5534Mrandom = math.random
5535Floor = math.floor
5536-------------------------------------------------------
5537--End Good Stuff--
5538necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
5539RSH, LSH = nil, nil
5540RW = Instance.new("Weld")
5541LW = Instance.new("Weld")
5542RH = tors["Right Hip"]
5543LH = tors["Left Hip"]
5544RSH = tors["Right Shoulder"]
5545LSH = tors["Left Shoulder"]
5546RSH.Parent = nil
5547LSH.Parent = nil
5548RW.Name = "RW"
5549RW.Part0 = tors
5550RW.C0 = CF(1.5, 0.5, 0)
5551RW.C1 = CF(0, 0.5, 0)
5552RW.Part1 = ra
5553RW.Parent = tors
5554LW.Name = "LW"
5555LW.Part0 = tors
5556LW.C0 = CF(-1.5, 0.5, 0)
5557LW.C1 = CF(0, 0.5, 0)
5558LW.Part1 = la
5559LW.Parent = tors
5560Effects = {}
5561
5562-------------------------------------------------------
5563--Start HeartBeat--
5564-------------------------------------------------------
5565ArtificialHB = Instance.new("BindableEvent", script)
5566ArtificialHB.Name = "Heartbeat"
5567script:WaitForChild("Heartbeat")
5568
5569frame = 1 / 60
5570tf = 0
5571allowframeloss = false
5572tossremainder = false
5573
5574
5575lastframe = tick()
5576script.Heartbeat:Fire()
5577game:GetService("RunService").Heartbeat:connect(function(s, p)
5578 tf = tf + s
5579 if tf >= frame then
5580 if allowframeloss then
5581 script.Heartbeat:Fire()
5582 lastframe = tick()
5583 else
5584 for i = 1, math.floor(tf / frame) do
5585 script.Heartbeat:Fire()
5586 end
5587 lastframe = tick()
5588 end
5589 if tossremainder then
5590 tf = 0
5591 else
5592 tf = tf - frame * math.floor(tf / frame)
5593 end
5594 end
5595end)
5596-------------------------------------------------------
5597--End HeartBeat--
5598-------------------------------------------------------
5599
5600-------------------------------------------------------
5601--Start Important Functions--
5602-------------------------------------------------------
5603function swait(num)
5604 if num == 0 or num == nil then
5605 game:service("RunService").Stepped:wait(0)
5606 else
5607 for i = 0, num do
5608 game:service("RunService").Stepped:wait(0)
5609 end
5610 end
5611end
5612function thread(f)
5613 coroutine.resume(coroutine.create(f))
5614end
5615function clerp(a, b, t)
5616 local qa = {
5617 QuaternionFromCFrame(a)
5618 }
5619 local qb = {
5620 QuaternionFromCFrame(b)
5621 }
5622 local ax, ay, az = a.x, a.y, a.z
5623 local bx, by, bz = b.x, b.y, b.z
5624 local _t = 1 - t
5625 return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
5626end
5627function QuaternionFromCFrame(cf)
5628 local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
5629 local trace = m00 + m11 + m22
5630 if trace > 0 then
5631 local s = math.sqrt(1 + trace)
5632 local recip = 0.5 / s
5633 return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
5634 else
5635 local i = 0
5636 if m00 < m11 then
5637 i = 1
5638 end
5639 if m22 > (i == 0 and m00 or m11) then
5640 i = 2
5641 end
5642 if i == 0 then
5643 local s = math.sqrt(m00 - m11 - m22 + 1)
5644 local recip = 0.5 / s
5645 return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
5646 elseif i == 1 then
5647 local s = math.sqrt(m11 - m22 - m00 + 1)
5648 local recip = 0.5 / s
5649 return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
5650 elseif i == 2 then
5651 local s = math.sqrt(m22 - m00 - m11 + 1)
5652 local recip = 0.5 / s
5653 return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
5654 end
5655 end
5656end
5657function QuaternionToCFrame(px, py, pz, x, y, z, w)
5658 local xs, ys, zs = x + x, y + y, z + z
5659 local wx, wy, wz = w * xs, w * ys, w * zs
5660 local xx = x * xs
5661 local xy = x * ys
5662 local xz = x * zs
5663 local yy = y * ys
5664 local yz = y * zs
5665 local zz = z * zs
5666 return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
5667end
5668function QuaternionSlerp(a, b, t)
5669 local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
5670 local startInterp, finishInterp
5671 if cosTheta >= 1.0E-4 then
5672 if 1 - cosTheta > 1.0E-4 then
5673 local theta = math.acos(cosTheta)
5674 local invSinTheta = 1 / Sin(theta)
5675 startInterp = Sin((1 - t) * theta) * invSinTheta
5676 finishInterp = Sin(t * theta) * invSinTheta
5677 else
5678 startInterp = 1 - t
5679 finishInterp = t
5680 end
5681 elseif 1 + cosTheta > 1.0E-4 then
5682 local theta = math.acos(-cosTheta)
5683 local invSinTheta = 1 / Sin(theta)
5684 startInterp = Sin((t - 1) * theta) * invSinTheta
5685 finishInterp = Sin(t * theta) * invSinTheta
5686 else
5687 startInterp = t - 1
5688 finishInterp = t
5689 end
5690 return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
5691end
5692function rayCast(Position, Direction, Range, Ignore)
5693return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
5694end
5695local RbxUtility = LoadLibrary("RbxUtility")
5696local Create = RbxUtility.Create
5697
5698-------------------------------------------------------
5699--Start Damage Function--
5700-------------------------------------------------------
5701function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
5702 if hit.Parent == nil then
5703 return
5704 end
5705 local h = hit.Parent:FindFirstChildOfClass("Humanoid")
5706 for _, v in pairs(hit.Parent:children()) do
5707 if v:IsA("Humanoid") then
5708 h = v
5709 end
5710 end
5711 if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
5712
5713 hit.Parent:FindFirstChild("Head"):BreakJoints()
5714 end
5715
5716 if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
5717 if hit.Parent:findFirstChild("DebounceHit") ~= nil then
5718 if hit.Parent.DebounceHit.Value == true then
5719 return
5720 end
5721 end
5722if insta == true then
5723 hit.Parent:FindFirstChild("Head"):BreakJoints()
5724 end
5725 local c = Create("ObjectValue"){
5726 Name = "creator",
5727 Value = game:service("Players").LocalPlayer,
5728 Parent = h,
5729 }
5730 game:GetService("Debris"):AddItem(c, .5)
5731 if HitSound ~= nil and HitPitch ~= nil then
5732 CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
5733 end
5734 local Damage = math.random(minim, maxim)
5735 local blocked = false
5736 local block = hit.Parent:findFirstChild("Block")
5737 if block ~= nil then
5738 if block.className == "IntValue" then
5739 if block.Value > 0 then
5740 blocked = true
5741 block.Value = block.Value - 1
5742 print(block.Value)
5743 end
5744 end
5745 end
5746 if blocked == false then
5747 h.Health = h.Health - Damage
5748 ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
5749 else
5750 h.Health = h.Health - (Damage / 2)
5751 ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
5752 end
5753 if Type == "Knockdown" then
5754 local hum = hit.Parent.Humanoid
5755 hum.PlatformStand = true
5756 coroutine.resume(coroutine.create(function(HHumanoid)
5757 swait(1)
5758 HHumanoid.PlatformStand = false
5759 end), hum)
5760 local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
5761local bodvol = Create("BodyVelocity"){
5762 velocity = angle * knockback,
5763 P = 5000,
5764 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
5765 Parent = hit,
5766 }
5767 local rl = Create("BodyAngularVelocity"){
5768 P = 3000,
5769 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
5770 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
5771 Parent = hit,
5772 }
5773 game:GetService("Debris"):AddItem(bodvol, .5)
5774 game:GetService("Debris"):AddItem(rl, .5)
5775 elseif Type == "Normal" then
5776 local vp = Create("BodyVelocity"){
5777 P = 500,
5778 maxForce = Vector3.new(math.huge, 0, math.huge),
5779 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
5780 }
5781 if knockback > 0 then
5782 vp.Parent = hit.Parent.Torso
5783 end
5784 game:GetService("Debris"):AddItem(vp, .5)
5785 elseif Type == "Up" then
5786 local bodyVelocity = Create("BodyVelocity"){
5787 velocity = Vector3.new(0, 20, 0),
5788 P = 5000,
5789 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
5790 Parent = hit,
5791 }
5792game:GetService("Debris"):AddItem(bodyVelocity, .5)
5793 elseif Type == "DarkUp" then
5794 coroutine.resume(coroutine.create(function()
5795 for i = 0, 1, 0.1 do
5796 swait()
5797 Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
5798 end
5799 end))
5800 local bodyVelocity = Create("BodyVelocity"){
5801 velocity = Vector3.new(0, 20, 0),
5802 P = 5000,
5803 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
5804 Parent = hit,
5805 }
5806 game:GetService("Debris"):AddItem(bodyVelocity, 1)
5807 elseif Type == "Snare" then
5808 local bp = Create("BodyPosition"){
5809 P = 2000,
5810 D = 100,
5811 maxForce = Vector3.new(math.huge, math.huge, math.huge),
5812 position = hit.Parent.Torso.Position,
5813 Parent = hit.Parent.Torso,
5814 }
5815 game:GetService("Debris"):AddItem(bp, 1)
5816 elseif Type == "Freeze" then
5817 local BodPos = Create("BodyPosition"){
5818 P = 50000,
5819 D = 1000,
5820 maxForce = Vector3.new(math.huge, math.huge, math.huge),
5821 position = hit.Parent.Torso.Position,
5822 Parent = hit.Parent.Torso,
5823 }
5824 local BodGy = Create("BodyGyro") {
5825 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
5826P = 20e+003,
5827 Parent = hit.Parent.Torso,
5828 cframe = hit.Parent.Torso.CFrame,
5829 }
5830 hit.Parent.Torso.Anchored = true
5831 coroutine.resume(coroutine.create(function(Part)
5832 swait(1.5)
5833 Part.Anchored = false
5834 end), hit.Parent.Torso)
5835 game:GetService("Debris"):AddItem(BodPos, 3)
5836 game:GetService("Debris"):AddItem(BodGy, 3)
5837 end
5838 local debounce = Create("BoolValue"){
5839 Name = "DebounceHit",
5840 Parent = hit.Parent,
5841 Value = true,
5842 }
5843 game:GetService("Debris"):AddItem(debounce, Delay)
5844 c = Create("ObjectValue"){
5845 Name = "creator",
5846 Value = Player,
5847 Parent = h,
5848 }
5849 game:GetService("Debris"):AddItem(c, .5)
5850 end
5851end
5852-------------------------------------------------------
5853--End Damage Function--
5854-------------------------------------------------------
5855
5856-------------------------------------------------------
5857--Start Damage Function Customization--
5858-------------------------------------------------------
5859function ShowDamage(Pos, Text, Time, Color)
5860 local Rate = (1 / 30)
5861 local Pos = (Pos or Vector3.new(0, 0, 0))
5862 local Text = (Text or "")
5863 local Time = (Time or 2)
5864 local Color = (Color or Color3.new(1, 0, 1))
5865 local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
5866 EffectPart.Anchored = true
5867 local BillboardGui = Create("BillboardGui"){
5868 Size = UDim2.new(3, 0, 3, 0),
5869 Adornee = EffectPart,
5870 Parent = EffectPart,
5871 }
5872 local TextLabel = Create("TextLabel"){
5873 BackgroundTransparency = 1,
5874 Size = UDim2.new(1, 0, 1, 0),
5875 Text = Text,
5876 Font = "Bodoni",
5877 TextColor3 = Color,
5878 TextScaled = true,
5879 TextStrokeColor3 = Color3.fromRGB(0,0,0),
5880 Parent = BillboardGui,
5881 }
5882 game.Debris:AddItem(EffectPart, (Time))
5883 EffectPart.Parent = game:GetService("Workspace")
5884 delay(0, function()
5885 local Frames = (Time / Rate)
5886 for Frame = 1, Frames do
5887 wait(Rate)
5888 local Percent = (Frame / Frames)
5889 EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
5890 TextLabel.TextTransparency = Percent
5891 end
5892 if EffectPart and EffectPart.Parent then
5893 EffectPart:Destroy()
5894 end
5895 end)
5896end
5897-------------------------------------------------------
5898--End Damage Function Customization--
5899-------------------------------------------------------
5900function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
5901 for _, c in pairs(workspace:children()) do
5902 local hum = c:findFirstChild("Humanoid")
5903 if hum ~= nil then
5904 local head = c:findFirstChild("Head")
5905 if head ~= nil then
5906 local targ = head.Position - Part.Position
5907 local mag = targ.magnitude
5908 if magni >= mag and c.Name ~= plr.Name then
5909 Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
5910 end
5911 end
5912 end
5913 end
5914end
5915
5916
5917CFuncs = {
5918 Part = {
5919 Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
5920 local Part = Create("Part")({
5921 Parent = Parent,
5922 Reflectance = Reflectance,
5923 Transparency = Transparency,
5924 CanCollide = false,
5925 Locked = true,
5926 BrickColor = BrickColor.new(tostring(BColor)),
5927 Name = Name,
5928 Size = Size,
5929 Material = Material
5930 })
5931 RemoveOutlines(Part)
5932 return Part
5933 end
5934 },
5935Mesh = {
5936 Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
5937 local Msh = Create(Mesh)({
5938 Parent = Part,
5939 Offset = OffSet,
5940 Scale = Scale
5941 })
5942 if Mesh == "SpecialMesh" then
5943 Msh.MeshType = MeshType
5944 Msh.MeshId = MeshId
5945 end
5946 return Msh
5947 end
5948 },
5949 Mesh = {
5950 Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
5951 local Msh = Create(Mesh)({
5952 Parent = Part,
5953 Offset = OffSet,
5954 Scale = Scale
5955 })
5956 if Mesh == "SpecialMesh" then
5957 Msh.MeshType = MeshType
5958 Msh.MeshId = MeshId
5959 end
5960 return Msh
5961 end
5962 },
5963 Weld = {
5964 Create = function(Parent, Part0, Part1, C0, C1)
5965 local Weld = Create("Weld")({
5966 Parent = Parent,
5967 Part0 = Part0,
5968 Part1 = Part1,
5969 C0 = C0,
5970 C1 = C1
5971 })
5972 return Weld
5973 end
5974 },
5975 Sound = {
5976 Create = function(id, par, vol, pit)
5977 coroutine.resume(coroutine.create(function()
5978 local S = Create("Sound")({
5979 Volume = vol,
5980 Pitch = pit or 1,
5981 SoundId = id,
5982 Parent = par or workspace
5983 })
5984 wait()
5985 S:play()
5986 game:GetService("Debris"):AddItem(S, 6)
5987 end))
5988 end
5989 },
5990ParticleEmitter = {
5991 Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
5992 local fp = Create("ParticleEmitter")({
5993 Parent = Parent,
5994 Color = ColorSequence.new(Color1, Color2),
5995 LightEmission = LightEmission,
5996 Size = Size,
5997 Texture = Texture,
5998 Transparency = Transparency,
5999 ZOffset = ZOffset,
6000 Acceleration = Accel,
6001 Drag = Drag,
6002 LockedToPart = LockedToPart,
6003 VelocityInheritance = VelocityInheritance,
6004 EmissionDirection = EmissionDirection,
6005 Enabled = Enabled,
6006 Lifetime = LifeTime,
6007 Rate = Rate,
6008 Rotation = Rotation,
6009 RotSpeed = RotSpeed,
6010 Speed = Speed,
6011 VelocitySpread = VelocitySpread
6012 })
6013 return fp
6014 end
6015 }
6016}
6017function RemoveOutlines(part)
6018 part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
6019end
6020function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
6021 local Part = Create("Part")({
6022 formFactor = FormFactor,
6023 Parent = Parent,
6024 Reflectance = Reflectance,
6025 Transparency = Transparency,
6026 CanCollide = false,
6027 Locked = true,
6028 BrickColor = BrickColor.new(tostring(BColor)),
6029 Name = Name,
6030 Size = Size,
6031 Material = Material
6032 })
6033 RemoveOutlines(Part)
6034 return Part
6035end
6036function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
6037 local Msh = Create(Mesh)({
6038 Parent = Part,
6039 Offset = OffSet,
6040 Scale = Scale
6041 })
6042 if Mesh == "SpecialMesh" then
6043 Msh.MeshType = MeshType
6044 Msh.MeshId = MeshId
6045 end
6046 return Msh
6047end
6048function CreateWeld(Parent, Part0, Part1, C0, C1)
6049 local Weld = Create("Weld")({
6050 Parent = Parent,
6051 Part0 = Part0,
6052 Part1 = Part1,
6053 C0 = C0,
6054 C1 = C1
6055 })
6056 return Weld
6057end
6058
6059
6060-------------------------------------------------------
6061--Start Effect Function--
6062-------------------------------------------------------
6063EffectModel = Instance.new("Model", char)
6064Effects = {
6065 Block = {
6066 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
6067 local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
6068 prt.Anchored = true
6069 prt.CFrame = cframe
6070 local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6071 game:GetService("Debris"):AddItem(prt, 10)
6072 if Type == 1 or Type == nil then
6073 table.insert(Effects, {
6074 prt,
6075 "Block1",
6076 delay,
6077 x3,
6078 y3,
6079 z3,
6080 msh
6081 })
6082 elseif Type == 2 then
6083 table.insert(Effects, {
6084 prt,
6085 "Block2",
6086 delay,
6087 x3,
6088 y3,
6089 z3,
6090 msh
6091 })
6092 else
6093 table.insert(Effects, {
6094 prt,
6095 "Block3",
6096 delay,
6097 x3,
6098 y3,
6099 z3,
6100 msh
6101 })
6102 end
6103 end
6104 },
6105 Sphere = {
6106 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
6107 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
6108 prt.Anchored = true
6109 prt.CFrame = cframe
6110 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "",
6111Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6112 game:GetService("Debris"):AddItem(prt, 10)
6113 table.insert(Effects, {
6114 prt,
6115 "Cylinder",
6116 delay,
6117 x3,
6118 y3,
6119 z3,
6120 msh
6121 })
6122 end
6123 },
6124 Cylinder = {
6125 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
6126 local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
6127 prt.Anchored = true
6128 prt.CFrame = cframe
6129 local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6130 game:GetService("Debris"):AddItem(prt, 10)
6131 table.insert(Effects, {
6132 prt,
6133 "Cylinder",
6134 delay,
6135 x3,
6136 y3,
6137 z3,
6138 msh
6139 })
6140 end
6141 },
6142 Wave = {
6143 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
6144 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
6145 prt.Anchored = true
6146 prt.CFrame = cframe
6147 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
6148game:GetService("Debris"):AddItem(prt, 10)
6149 table.insert(Effects, {
6150 prt,
6151 "Cylinder",
6152 delay,
6153 x3 / 60,
6154 y3 / 60,
6155 z3 / 60,
6156 msh
6157 })
6158 end
6159 },
6160 Ring = {
6161 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
6162 local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
6163 prt.Anchored = true
6164 prt.CFrame = cframe
6165 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6166 game:GetService("Debris"):AddItem(prt, 10)
6167 table.insert(Effects, {
6168 prt,
6169 "Cylinder",
6170 delay,
6171 x3,
6172 y3,
6173 z3,
6174 msh
6175 })
6176 end
6177 },
6178 Break = {
6179 Create = function(brickcolor, cframe, x1, y1, z1)
6180 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
6181 prt.Anchored = true
6182 prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
6183 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6184 local num = math.random(10, 50) / 1000
6185 game:GetService("Debris"):AddItem(prt, 10)
6186 table.insert(Effects, {
6187 prt,
6188 "Shatter",
6189 num,
6190 prt.CFrame,
6191 math.random() - math.random(),
6192 0,
6193 math.random(50, 100) / 100
6194 })
6195 end
6196 },
6197Spiral = {
6198 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
6199 local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
6200 prt.Anchored = true
6201 prt.CFrame = cframe
6202 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6203 game:GetService("Debris"):AddItem(prt, 10)
6204 table.insert(Effects, {
6205 prt,
6206 "Cylinder",
6207 delay,
6208 x3,
6209 y3,
6210 z3,
6211 msh
6212 })
6213 end
6214 },
6215Push = {
6216 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
6217 local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
6218 prt.Anchored = true
6219 prt.CFrame = cframe
6220 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6221 game:GetService("Debris"):AddItem(prt, 10)
6222 table.insert(Effects, {
6223 prt,
6224 "Cylinder",
6225 delay,
6226 x3,
6227 y3,
6228 z3,
6229 msh
6230 })
6231 end
6232 }
6233}
6234-------------------------------------------------------
6235--End Effect Function--
6236-------------------------------------------------------
6237function CreateSound(ID, PARENT, VOLUME, PITCH)
6238 local NSound = nil
6239 coroutine.resume(coroutine.create(function()
6240 NSound = Instance.new("Sound", PARENT)
6241 NSound.Volume = VOLUME
6242 NSound.Pitch = PITCH
6243 NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
6244 swait()
6245 NSound:play()
6246 game:GetService("Debris"):AddItem(NSound, 10)
6247 end))
6248 return NSound
6249end
6250
6251-------------------------------------------------------
6252--Start Kyu's shitty stuff--
6253-------------------------------------------------------
6254
6255function ragdoll(model)
6256 local char = model
6257 torso = char.HumanoidRootPart
6258 torso2 = char.Torso
6259 LW.Parent = nil
6260 RW.Parent = nil
6261 LH.Parent = nil
6262 RH.Parent = nil
6263 if hum ~= nil then
6264 hum.PlatformStand = true
6265 end
6266
6267 local Head = char:FindFirstChild("Head")
6268 if Head then
6269 local Neck = Instance.new("Weld")
6270 Neck.Name = "Neck"
6271 Neck.Part0 = torso
6272 Neck.Part1 = Head
6273 Neck.C0 = CFrame.new(0, 1.5, 0)
6274 Neck.C1 = CFrame.new()
6275 Neck.Parent = torso
6276 end
6277 local Limb = char:FindFirstChild("Right Arm")
6278 if Limb then
6279
6280 Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
6281 local Joint = Instance.new("Glue")
6282 Joint.Name = "RightShoulder"
6283 Joint.Part0 = torso
6284 Joint.Part1 = Limb
6285 Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
6286Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
6287 Joint.Parent = torso
6288
6289 local B = Instance.new("Part")
6290 B.TopSurface = 0
6291 B.BottomSurface = 0
6292 B.formFactor = "Symmetric"
6293 B.Size = Vector3.new(1, 1, 1)
6294 B.Transparency = 1
6295 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
6296 B.Parent = char
6297 local W = Instance.new("Weld")
6298 W.Part0 = Limb
6299 W.Part1 = B
6300 W.C0 = CFrame.new(0, -0.5, 0)
6301 W.Parent = Limb
6302
6303 end
6304 local Limb = char:FindFirstChild("Left Arm")
6305 if Limb then
6306
6307 Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
6308 local Joint = Instance.new("Glue")
6309 Joint.Name = "LeftShoulder"
6310 Joint.Part0 = torso
6311 Joint.Part1 = Limb
6312 Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
6313 Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
6314 Joint.Parent = torso
6315
6316 local B = Instance.new("Part")
6317 B.TopSurface = 0
6318 B.BottomSurface = 0
6319 B.formFactor = "Symmetric"
6320 B.Size = Vector3.new(1, 1, 1)
6321 B.Transparency = 1
6322 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
6323 B.Parent = char
6324 local W = Instance.new("Weld")
6325 W.Part0 = Limb
6326 W.Part1 = B
6327 W.C0 = CFrame.new(0, -0.5, 0)
6328 W.Parent = Limb
6329end
6330 local Limb = char:FindFirstChild("Right Leg")
6331 if Limb then
6332
6333 Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
6334 local Joint = Instance.new("Glue")
6335 Joint.Name = "RightHip"
6336 Joint.Part0 = torso
6337 Joint.Part1 = Limb
6338 Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
6339 Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
6340 Joint.Parent = torso
6341
6342 local B = Instance.new("Part")
6343 B.TopSurface = 0
6344 B.BottomSurface = 0
6345 B.formFactor = "Symmetric"
6346 B.Size = Vector3.new(1, 1, 1)
6347 B.Transparency = 1
6348 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
6349 B.Parent = char
6350 local W = Instance.new("Weld")
6351 W.Part0 = Limb
6352 W.Part1 = B
6353 W.C0 = CFrame.new(0, -0.5, 0)
6354 W.Parent = Limb
6355
6356 end
6357 local Limb = char:FindFirstChild("Left Leg")
6358 if Limb then
6359
6360 Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
6361 local Joint = Instance.new("Glue")
6362 Joint.Name = "LeftHip"
6363 Joint.Part0 = torso
6364 Joint.Part1 = Limb
6365 Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
6366 Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
6367 Joint.Parent = torso
6368
6369 local B = Instance.new("Part")
6370 B.TopSurface = 0
6371 B.BottomSurface = 0
6372 B.formFactor = "Symmetric"
6373 B.Size = Vector3.new(1, 1, 1)
6374 B.Transparency = 1
6375 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
6376 B.Parent = char
6377 local W = Instance.new("Weld")
6378 W.Part0 = Limb
6379 W.Part1 = B
6380 W.C0 = CFrame.new(0, -0.5, 0)
6381 W.Parent = Limb
6382end
6383 --[
6384 local Bar = Instance.new("Part")
6385 Bar.TopSurface = 0
6386 Bar.BottomSurface = 0
6387 Bar.formFactor = "Symmetric"
6388 Bar.Size = Vector3.new(1, 1, 1)
6389 Bar.Transparency = 1
6390 Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
6391 Bar.Parent = char
6392 local Weld = Instance.new("Weld")
6393 Weld.Part0 = torso
6394 Weld.Part1 = Bar
6395 Weld.C0 = CFrame.new(0, 0.5, 0)
6396 Weld.Parent = torso
6397 --]]
6398
6399torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
6400
6401end
6402
6403-------------------------------------------------------
6404--End Kyu's shitty stuff--
6405-------------------------------------------------------
6406
6407function New(Object, Parent, Name, Data)
6408 local Object = Instance.new(Object)
6409 for Index, Value in pairs(Data or {}) do
6410 Object[Index] = Value
6411 end
6412 Object.Parent = Parent
6413 Object.Name = Name
6414 return Object
6415end
6416
6417local Blood1 = Create("ParticleEmitter")({
6418 Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
6419 Transparency = NumberSequence.new(0.1, 1),
6420 Size = NumberSequence.new(0.5, 0),
6421 Texture = "rbxassetid://602578593",
6422 Lifetime = NumberRange.new(0.8),
6423 Rate = 255,
6424 VelocitySpread = 40,
6425 Rotation = NumberRange.new(100),
6426 Speed = NumberRange.new(5),
6427 LightEmission = 0,
6428 LockedToPart = false,
6429 Acceleration = Vector3.new(0, -10, 0),
6430 EmissionDirection = "Bottom"
6431})
6432FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
6433Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
6434Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
6435FHead.CanCollide = false
6436
6437-------------------------------------------------------
6438--End Important Functions--
6439-------------------------------------------------------
6440
6441
6442-------------------------------------------------------
6443--Start Music Option--
6444-------------------------------------------------------
6445local Music = Instance.new("Sound",tors)
6446Music.Volume = 2.5
6447Music.SoundId = "rbxassetid://643172198"
6448Music.Looped = true
6449Music.Pitch = 1 --Pitcher
6450Music:Play()
6451-------------------------------------------------------
6452--End Music Option--
6453-------------------------------------------------------
6454
6455
6456-------------------------------------------------------
6457--Start Attacks N Stuff--
6458-------------------------------------------------------
6459
6460
6461
6462
6463local sine=0
6464function ByeBye()
6465 local target = nil
6466local targettorso = nil
6467 if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
6468 if mouse.Target.Parent.Humanoid.PlatformStand == false then
6469 target = mouse.Target.Parent.Humanoid
6470 targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
6471 targethead = mouse.Target.Parent:FindFirstChild("Head")
6472 end
6473 end
6474 if target ~= nil then
6475 targettorso.Anchored = true
6476 attack = true
6477 hum.WalkSpeed = 0
6478 root.CFrame = targettorso.CFrame * CF(0,0,2)
6479 for i = 0,4.2,0.1 do
6480 swait()
6481 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
6482 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6483 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6484LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6485 RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
6486 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1)
6487 end
6488 local bloody = Instance.new("ParticleEmitter",targettorso)
6489 bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
6490 bloody.LightEmission = .1
6491 bloody.Size = NumberSequence.new(0.5, 0)
6492 bloody.Texture = "http://www.roblox.com/asset/?ID=602578593"
6493 aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
6494 bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
6495bloody.Transparency = bbb
6496 bloody.Size = aaa
6497 bloody.ZOffset = -.9
6498 bloody.Acceleration = Vector3.new(0, -5, 0)
6499 bloody.LockedToPart = false
6500 bloody.Lifetime = NumberRange.new(0.8)
6501 bloody.Rate = 255
6502 bloody.Rotation = NumberRange.new(-100, 100)
6503 bloody.RotSpeed = NumberRange.new(-100, 100)
6504 bloody.Speed = NumberRange.new(6)
6505 bloody.VelocitySpread = 0
6506 bloody.Enabled=true
6507 targethead:Remove()
6508 CreateSound("429400881", targettorso, 5, .8)
6509 CreateSound("1093102664", targettorso, 10, 1)
6510 for i = 0,6.2,0.1 do
6511 swait()
6512 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15)
6513 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3)
6514 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6515 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6516 RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1)
6517 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
6518 end
6519 targettorso.Anchored = false
6520 attack = false
6521 hum.WalkSpeed = 16
6522 root.CFrame = targettorso.CFrame * CF(0,0,3)
6523 end
6524end
6525function Sayonara()
6526 local target = nil
6527 local targettorso = nil
6528 if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
6529 if mouse.Target.Parent.Humanoid.PlatformStand == false then
6530 target = mouse.Target.Parent.Humanoid
6531 targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
6532 targethead = mouse.Target.Parent:FindFirstChild("Head")
6533 targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
6534 targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
6535 end
6536 end
6537 if target ~= nil then
6538 targettorso.Anchored = true
6539 attack = true
6540 hum.WalkSpeed = 0
6541 root.CFrame = targettorso.CFrame * CF(0,0,2.4)
6542 for i = 0,6.2,0.1 do
6543 swait()
6544 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
6545 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
6546 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
6547 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
6548 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
6549 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
6550 end
6551do
6552 CreateSound("429400881", targettorso, 5, 1)
6553 local ModelArm02 = New("Model", char, "Arm", {})
6554 local ModelArm03 = New("Model", char, "Arm", {})
6555 local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
6556 local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
6557 local Arm02 = targetleftarm:Clone()
6558 local Arm03 = targetrightarm:Clone()
6559 targetleftarm.Transparency = 1
6560 targetrightarm.Transparency = 1
6561 Arm02.Parent = ModelArm02
6562 Arm03.Parent = ModelArm03
6563 for i, v in pairs(Arm02:GetChildren()) do
6564 v:Destroy()
6565 end
6566 for i, v in pairs(Arm03:GetChildren()) do
6567 v:Destroy()
6568 end
6569 local weldArm02 = Instance.new("Weld")
6570 weldArm02.Parent = Arm02
6571 weldArm02.Part0 = targetleftarm
6572 weldArm02.Part1 = Arm02
6573 weldArm02.C1 = CFrame.new(0, 0, 0)
6574 local weldArm03 = Instance.new("Weld")
6575 weldArm03.Parent = Arm03
6576 weldArm03.Part0 = targetrightarm
6577 weldArm03.Part1 = Arm03
6578 weldArm03.C1 = CFrame.new(0, 0, 0)
6579 for i, v in pairs(target:GetChildren()) do
6580 if v:IsA("Shirt") then
6581 v:clone().Parent = ModelArm02
6582 end
6583 end
6584 for i, v in pairs(target:GetChildren()) do
6585 if v:IsA("Shirt") then
6586 v:clone().Parent = ModelArm03
6587 end
6588 end
6589 weldArm02.Part0 = la
6590 weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
6591 weldArm03.Part0 = ra
6592 weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
6593 local BE1 = Blood1:Clone()
6594 BE1.Parent = targetleftarm
6595 game:GetService("Debris"):AddItem(BE1, 3)
6596 BE1.Rate = 255
6597 local BE2 = Blood1:Clone()
6598 BE2.Parent = targetrightarm
6599 game:GetService("Debris"):AddItem(BE2, 3)
6600 BE2.Rate = 255
6601 for i = 0,6.2,0.1 do
6602 swait()
6603rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
6604 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6605 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
6606 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
6607 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
6608 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
6609 end
6610 for i = 0,6.2,0.1 do
6611 swait()
6612 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
6613 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6614 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
6615LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
6616 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
6617 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
6618 end
6619 CreateSound("541909763", targettorso, 5, .8)
6620 weldArm02:Destroy()
6621 Arm02.CanCollide = true
6622 weldArm03:Destroy()
6623 Arm03.CanCollide = true
6624 local bodyVelocity2 = Create("BodyVelocity")({
6625 velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
6626 P = 5000,
6627 maxForce = Vector3.new(8000, 8000, 8000),
6628 Parent = Arm02
6629 })
6630 local bodyVelocity3 = Create("BodyVelocity")({
6631 velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
6632 P = 5000,
6633 maxForce = Vector3.new(8000, 8000, 8000),
6634 Parent = Arm03
6635 })
6636 game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
6637 game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
6638 for i = 0,6.2,0.1 do
6639 swait()
6640rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
6641 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6642 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
6643 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
6644 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
6645 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
6646 end
6647 for i = 0,6.2,0.1 do
6648 swait()
6649 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
6650 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6651 RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
6652 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
6653 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
6654 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
6655 end
6656 targettorso:Remove()
6657 for i = 0,6.2,0.1 do
6658 swait()
6659 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
6660 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6661RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
6662 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
6663 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
6664 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
6665 end
6666 end
6667 targettorso.Anchored = false
6668 attack = false
6669 hum.WalkSpeed = 16
6670 root.CFrame = targettorso.CFrame * CF(0,0,3.4)
6671 end
6672end
6673
6674function AlohaMyFriend()
6675 local target = nil
6676 local targettorso = nil
6677 if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
6678 if mouse.Target.Parent.Humanoid.PlatformStand == false then
6679 target = mouse.Target.Parent.Humanoid
6680 targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
6681 targethead = mouse.Target.Parent:FindFirstChild("Head")
6682 end
6683 end
6684 if target ~= nil then
6685 targettorso.Anchored = true
6686 attack = true
6687 hum.WalkSpeed = 0
6688 root.CFrame = targettorso.CFrame * CF(0,0,2.6)
6689 for i = 0,6.2,0.1 do
6690 swait()
6691rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
6692 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
6693 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6694 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6695 RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
6696 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
6697 end
6698 local ModelHead01 = New("Model", char, "Head of Decapitated", {})
6699 local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
6700 local Head01 = targethead:Clone()
6701 targethead.Transparency = 1
6702 Head01.Parent = ModelHead01
6703 local weldHead01 = Instance.new("Weld")
6704 weldHead01.Parent = Head01
6705 weldHead01.Part0 = targethead
6706 weldHead01.Part1 = Head01
6707 weldHead01.C1 = CFrame.new(0, 0, 0)
6708 targethead.face:Remove()
6709 weldHead01.Part0 = ra
6710 weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
6711 local BE1 = Blood1:Clone()
6712 BE1.Parent = targethead
6713 game:GetService("Debris"):AddItem(BE1, 3)
6714 BE1.Rate = 255
6715 targettorso:BreakJoints()
6716 CreateSound("314390675", targettorso, 5, .7)
6717 for i = 0,4.2,0.1 do
6718 swait()
6719rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
6720 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
6721 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6722 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6723 RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(145), Rad(0), Rad(-15)), 0.1)
6724 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
6725 end
6726 for i = 0,6.2,0.1 do
6727 swait()
6728 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
6729 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
6730 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6731 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6732 RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
6733 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
6734 end
6735 CreateSound("541909763", targettorso, 5, .8)
6736 weldHead01:Destroy()
6737 Head01.CanCollide = true
6738 local bodyVelocity2 = Create("BodyVelocity")({
6739 velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
6740 P = 5000,
6741 maxForce = Vector3.new(8000, 8000, 8000),
6742 Parent = Head01
6743 })
6744game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
6745 for i = 0,6.2,0.1 do
6746 swait()
6747 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
6748 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
6749 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6750 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6751 RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
6752 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
6753 end
6754 targettorso.Anchored = false
6755 attack = false
6756 hum.WalkSpeed = 16
6757 root.CFrame = targettorso.CFrame * CF(0,0,3.4)
6758 end
6759end
6760
6761function Good_Bye()
6762 local target = nil
6763 local targettorso = nil
6764 if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
6765 if mouse.Target.Parent.Humanoid.PlatformStand == false then
6766 target = mouse.Target.Parent.Humanoid
6767 targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
6768 targethead = mouse.Target.Parent:FindFirstChild("Head")
6769 end
6770 end
6771if target ~= nil then
6772 targettorso.Anchored = true
6773 attack = true
6774 hum.WalkSpeed = 0
6775 root.CFrame = targettorso.CFrame * CF(0,0,3)
6776 for i = 0,6.2,0.1 do
6777 swait()
6778 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.15)
6779 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(45)), 0.3)
6780 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6781 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6782 RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
6783 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
6784 end
6785 local BloodColor = Color3.new(1, 0, 0)
6786 local PE1 = Blood1:Clone()
6787 local PE2 = Blood1:Clone()
6788 local Heart = Instance.new("Part")
6789 Heart.Parent = workspace
6790 Heart.Size = Vector3.new(1, 1, 1)
6791 Heart.Archivable = true
6792 Heart.Transparency = 0
6793 Heart.CanCollide = false
6794 Heart.BrickColor = BrickColor.new("Really red")
6795 Heart.Material = "Granite"
6796 Heart.CanCollide = true
6797 local weld1Heart = Instance.new("Weld")
6798 weld1Heart.Parent = ra
6799 weld1Heart.Part0 = ra
6800 weld1Heart.Part1 = Heart
6801 weld1Heart.C1 = CFrame.new(0, 1.3, 0)
6802 CreateSound("429400881", targettorso, 5, 1)
6803 CreateSound("131038747", targettorso, 7, 1)
6804 PE1.Parent = ra
6805 PE2.Parent = Heart
6806 game:GetService("Debris"):AddItem(PE1, 3)
6807 game:GetService("Debris"):AddItem(weld1Heart, 1.5)
6808 game:GetService("Debris"):AddItem(Heart, 8)
6809 for i = 0,8,0.1 do
6810 swait()
6811rootj.C0 = clerp(rootj.C0, RootCF * CF(1.2, -2.5, -0.2) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
6812 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(-45)), 0.3)
6813 RH.C0 = clerp(RH.C0, CF(1, -0.8, -0.4) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
6814 LH.C0 = clerp(LH.C0, CF(-1, -0.8, -0.2) * LHCF * angles(Rad(-5), Rad(0), Rad(56)), 0.15)
6815 RW.C0 = clerp(RW.C0, CF(1.5, 0.51 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(40)), 0.1)
6816 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
6817 end
6818 targettorso:BreakJoints()
6819 for i = 0,9,0.1 do
6820 swait()
6821 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
6822 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-20)), 0.3)
6823 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6824 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6825 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
6826 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
6827 end
6828 targettorso.Anchored = false
6829 attack = false
6830 hum.WalkSpeed = 16
6831 root.CFrame = targettorso.CFrame * CF(0,0,3.4)
6832 end
6833end
6834function Taunt()
6835 attack = true
6836 hum.WalkSpeed = 0
6837 CreateSound("290084602", tors, 10, 1)
6838 for i = 0,6.2,0.1 do
6839 swait()
6840 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
6841 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
6842 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6843 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6844 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
6845 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
6846 end
6847 for i = 0,6.2,0.1 do
6848 swait()
6849 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
6850 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6851 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
6852 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
6853 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
6854 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
6855 end
6856 attack = false
6857 hum.WalkSpeed = 16
6858end
6859-------------------------------------------------------
6860--End Attacks N Stuff--
6861-------------------------------------------------------
6862mouse.KeyDown:connect(function(key)
6863 if attack == false then
6864 if key == 'e' then
6865 ByeBye()
6866 elseif key == 'q' then
6867 Sayonara()
6868 elseif key == 'r' then
6869 AlohaMyFriend()
6870 elseif key == 'f' then
6871 Good_Bye()
6872 elseif key == 't' then
6873 Taunt()
6874 end
6875 end
6876 end)
6877
6878
6879
6880
6881
6882
6883-------------------------------------------------------
6884--Start Animations--
6885-------------------------------------------------------
6886local equipped = false
6887local idle = 0
6888local change = 1
6889local val = 0
6890local toim = 0
6891local idleanim = 0.4
6892hum.Animator.Parent = nil
6893while true do
6894 swait()
6895 sine = sine + change
6896
6897 Music.Parent = char
6898 local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
6899 local velderp = root.Velocity.y
6900 hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
6901 if equipped == true or equipped == false then
6902 if attack == false then
6903 idle = idle + 1
6904 else
6905 idle = 0
6906 end
6907if 1 < root.Velocity.y and hitfloor == nil then
6908 Anim = "Jump"
6909 if attack == false then
6910 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
6911 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
6912 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
6913 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
6914 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
6915 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
6916 end
6917 elseif -1 > root.Velocity.y and hitfloor == nil then
6918 Anim = "Fall"
6919 if attack == false then
6920 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.3)
6921 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
6922 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
6923 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
6924 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
6925 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
6926 end
6927 elseif torvel < 1 and hitfloor ~= nil then
6928 Anim = "Idle"
6929 change = 1
6930 if attack == false then
6931rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
6932 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3)
6933 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
6934 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-7), Rad(0), Rad(-5)), 0.15)
6935 RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10 + 5 * Sin(sine/ 20))), 0.1)
6936 LW.C0 = clerp(LW.C0, CF(-1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10 - 5 * Sin(sine/ 20))), 0.1)
6937 end
6938 elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
6939 Anim = "Walk"
6940 change = 1
6941 if attack == false then
6942rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
6943 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
6944 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
6945 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
6946 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
6947LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
6948 end
6949 end
6950 end
6951 if 0 < #Effects then
6952 for e = 1, #Effects do
6953 if Effects[e] ~= nil then
6954 local Thing = Effects[e]
6955 if Thing ~= nil then
6956 local Part = Thing[1]
6957 local Mode = Thing[2]
6958 local Delay = Thing[3]
6959 local IncX = Thing[4]
6960 local IncY = Thing[5]
6961 local IncZ = Thing[6]
6962 if 1 >= Thing[1].Transparency then
6963 if Thing[2] == "Block1" then
6964 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
6965 local Mesh = Thing[1].Mesh
6966 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6967 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6968 elseif Thing[2] == "Block2" then
6969 Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
6970 local Mesh = Thing[7]
6971 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6972 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6973 elseif Thing[2] == "Block3" then
6974 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
6975 local Mesh = Thing[7]
6976 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6977Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6978 elseif Thing[2] == "Cylinder" then
6979 local Mesh = Thing[1].Mesh
6980 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6981 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6982 elseif Thing[2] == "Blood" then
6983 local Mesh = Thing[7]
6984 Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
6985 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6986 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6987 elseif Thing[2] == "Elec" then
6988 local Mesh = Thing[1].Mesh
6989 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
6990 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6991 elseif Thing[2] == "Disappear" then
6992 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6993 elseif Thing[2] == "Shatter" then
6994 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6995 Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
6996 Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
6997 Thing[6] = Thing[6] + Thing[5]
6998 end
6999 else
7000 Part.Parent = nil
7001 table.remove(Effects, e)
7002 end
7003 end
7004 end
7005 end
7006 end
7007end
7008// ADS Zoom (~3x)
7009alias "+mZoom" "cl_fovScale 0.49504;mouse_zoomed_sensitivity_scalar_0 0.8;mouse_sensitivity 1.169280;+zoom"
7010alias "-mZoom" "cl_fovScale 1.2376;mouse_zoomed_sensitivity_scalar_0 0.8;mouse_sensitivity 1.670400;-zoom"
7011bind_US_standard "mouse2" "+mZoom" 0 // Toggle ADS
7012
7013// Fast Melee with Animation Canceling using Ultimate (Disabled due to Buggyness)
7014//alias "+fastmelee" "+jump;wait 70;+melee;wait 70;+offhand4"
7015//alias "-fastmelee" "-jump;wait 70;-melee;wait 70;-offhand4"
7016//bind_US_standard "c" "+fastmelee" 0 // Quick melee attack
7017
7018// Null Movement Script, Allows more than two movement keys to be used at the same time
7019bind w +mfwd
7020bind s +mback
7021bind a +mleft
7022bind d +mright
7023
7024alias +mfwd "-backward;+forward;alias checkfwd +forward"
7025alias +mback "-forward;+backward;alias checkback +backward"
7026alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
7027alias +mright "-moveleft;+moveright;alias checkright +moveright"
7028alias -mfwd "-forward;checkback;alias checkfwd none"
7029alias -mback "-backward;checkfwd;alias checkback none"
7030alias -mleft "-moveleft;checkright;alias checkleft none"
7031alias -mright "-moveright;checkleft;alias checkright none"
7032alias checkfwd none
7033alias checkback none
7034alias checkleft none
7035alias checkright none
7036alias none ""
7037//AutoSprint v2 (Disabled due eto canceling healing)
7038//alias "sprint2" "+mfwd; +speed;"
7039//alias "+sprint" "+mfwd; +speed;"
7040//alias "-sprint" "-mfwd; -speed;"
7041//alias "+walk" "+mfwd"
7042//alias "-walk" "-mfwd"
7043//alias "+slow" "alias +sprint +walk; -sprint; +walk;"
7044//alias "-slow" "alias +sprint sprint2; +speed;"
7045//alias "AutoSprint" "WalkMode"
7046//alias "SprintMode" "bind w +sprint; bind LSHIFT +slow; alias AutoSprint WalkMode; -sprint;"
7047//alias "WalkMode" "bind w +mfwd; bind LSHIFT +speed; alias AutoSprint SprintMode; -sprint;"
7048//bind "w" "+sprint"
7049//bind "CAPSLOCK" "AutoSprint"
7050//bind "LSHIFT" "+slow"
7051
7052
7053//Inventory Hold to Open (Disabled)
7054//alias "+inventory" "toggle_inventory"
7055//alias "-inventory" "toggle_inventory"
7056//unbind "tab"
7057//bind "tab" "+inventory"
7058
7059
7060// Fast weapon switching because you know crouching cancels the pull out animation rollseyes
7061// also disables the Weapon DOF, this setting is reanabled by joining a new match so this is the only way to disable it
7062//alias +weap1 "weaponSelectPrimary0;+duck;-duck;exec cmd"
7063//alias +weap2 "weaponSelectPrimary1;+duck;-duck;exec cmd"
7064//bind_US_standard "2" "+weap1" 0 // Select primary slot 0
7065//bind_US_standard "3" "+weap2" 0 // Select primary slot 1
7066
7067//bind_US_standard "b" "+smoke" 0
7068//alias "+smoke" "particle_scrub_debug_effect 1"
7069//alias "-smoke" "particle_scrub_debug_effect 0"
7070//AutoSprint v2 (Disabled due eto canceling healing)
7071//alias "sprint2" "+mfwd; +speed;"
7072//alias "+sprint" "+mfwd; +speed;"
7073//alias "-sprint" "-mfwd; -speed;"
7074//alias "+walk" "+mfwd"
7075//alias "-walk" "-mfwd"
7076//alias "+slow" "alias +sprint +walk; -sprint; +walk;"
7077//alias "-slow" "alias +sprint sprint2; +speed;"
7078//alias "AutoSprint" "WalkMode"
7079//alias "SprintMode" "bind w +sprint; bind LSHIFT +slow; alias AutoSprint WalkMode; -sprint;"
7080//alias "WalkMode" "bind w +mfwd; bind LSHIFT +speed; alias AutoSprint SprintMode; -sprint;"
7081//bind "w" "+sprint"
7082//bind "CAPSLOCK" "AutoSprint"
7083//bind "LSHIFT" "+slow"
7084
7085
7086//Inventory Hold to Open (Disabled)
7087//alias "+inventory" "toggle_inventory"
7088//alias "-inventory" "toggle_inventory"
7089//unbind "tab"
7090//bind "tab" "+inventory"
7091
7092
7093// Fast weapon switching because you know crouching cancels the pull out animation rollseyes
7094// also disables the Weapon DOF, this setting is reanabled by joining a new match so this is the only way to disable it
7095//alias +weap1 "weaponSelectPrimary0;+duck;-duck;exec cmd"
7096//alias +weap2 "weaponSelectPrimary1;+duck;-duck;exec cmd"
7097//bind_US_standard "2" "+weap1" 0 // Select primary slot 0
7098//bind_US_standard "3" "+weap2" 0 // Select primary slot 1
7099
7100//bind_US_standard "b" "+smoke" 0
7101//alias "+smoke" "particle_scrub_debug_effect 1"
7102//alias "-smoke" "particle_scrub_debug_effect 0"
7103//cl_draw_player_model
7104// cl_anglespeedkey 1
7105//cl_always_draw_3p_player 1
7106// bulletPredictionDebug 1
7107// autosprint_type 1
7108// airslowmo_enabled 1
7109// cl_particle_limiter_overlay 1
7110
7111// cl_showfiredbullets
7112//////////////////////////
7113//// MOVEMENT ////
7114//////////////////////////
7115//bind_US_standard "w" "+forward" 0 // Move forward (Disabled for Null Movement Script)
7116//bind_US_standard "s" "+backward" 0 // Move backward (Disabled for Null Movement Script)
7117//bind_US_standard "a" "+moveleft" 0 // Strafe left (Disabled for Null Movement Script)
7118//bind_US_standard "d" "+moveright" 0 // Strafe right (Disabled for Null Movement Script)
7119bind_US_standard "space" "+jump" 0 // Jump (Default)
7120bind_US_standard "lshift" "+speed" 0 // Active sprint (Default)
7121bind_US_standard "p" "+toggle_duck" 0 // Duck (Changed to P from C)
7122bind_US_standard "f" "+use; +use_long" 0 // Interact (Changed to F from E)
7123bind_US_standard "x" "+use_alt" 0 // Alt-interact (Default)
7124//////////////////////////
7125//// COMBAT ////
7126//////////////////////////
7127bind_US_standard "mouse1" "+attack" 0 // Primary attack (Default)
7128//bind_US_standard "mouse1" "+shoot" 0 // Primary attack (Default)
7129bind_US_standard "c" "+melee" 0 // Melee attack (Changed from V to C)
7130bind_US_standard "r" "+reload" 0 // Reload (Default)
7131//bind_US_standard "mouse2" "+zoom" 0 // Toggle ADS (Disabled due to FoV Zoom Script)
7132//bind_US_standard "mouse2" "+aim" 0 // Toggle ADS (Disabled due to FoV Zoom Script)
7133bind_US_standard "mwheelup" "+weaponcycle" 0 // Cycle weapon (Default)
7134bind_US_standard "mwheeldown" "+weaponcycle" 0 // Cycle weapon (Default)
7135bind_US_standard "2" "weaponSelectPrimary0" 0 // Select primary slot 0 (Disabled due to Fast Weapon Switch Script)
7136bind_US_standard "3" "weaponSelectPrimary1" 0 // Select primary slot 1 (Disabled due to Fast Weapon Switch Script)
7137bind_US_standard "1"
7138Dunno why I cant rebind this to "`"
7139//bind_US_standard "1" "toggle cl_particles_show_bbox 1 0"
7140bind_US_standard "v" "weaponSelectOrdnance" 0 // Select/cycle ordnance (Changed from G to V)
7141bind_held_US_standard "v" "+strafe" 0 // Ordnance wheel (hold) (Changed from G to V)
7142bind_US_standard "4" "+scriptCommand4" 0 // Smart heal (Default)
7143bind_held_US_standard "4" "+scriptCommand2" 0 // Medpack wheel (hold) (Default)
7144bind_US_standard "q" "+offhand1" 0 // Tactical ability (Default)
7145bind_US_standard "mouse4" "+offhand1" 1 // Tactical ability (additional) (Default)
7146bind_US_standard "z" "+offhand4" 0 // Ultimate ability (Default)
7147bind_US_standard "mouse5" "+offhand4" 1 // Ultimate ability (additional) (Default)
7148bind_US_standard "mouse3" "+scriptCommand3" 0 // Cycle fire-mode (Changed from B to Mouse3)
7149//bind_US_standard "h" "+scriptCommand5" 0 // Only used for Gibraltar's gun shield (Default)
7150//////////////////////////
7151//// COMMS ////
7152//////////////////////////
7153bind_US_standard "LCTRL" "+ping" 0 // Ping (tap or hold) (Changed from Mouse3 to LCTRL)
7154bind_US_standard "e" "ping_specific_type ENEMY" 0 // Ping enemy (Changed from F to E)
7155bind_US_standard "t" "+pushtotalk" 0 // Push-to-talk (Default)
7156bind_US_standard "enter" "say_team" 0 // Team text chat (Default)
7157bind_US_standard "f1" "+scriptCommand1" 0 // Quick-chat (Disabled due to Disconnect Script)
7158
7159//////////////////////////
7160//// MENUS ////
7161//////////////////////////
7162bind_US_standard "tab" "toggle_inventory" 0 // Toggle inventory (Disabled for Hold to Open Inventory Script)
7163bind_US_standard "i" "toggle_inventory" 1 // Toggle inventory (additional) (Default)
7164bind_US_standard "m" "toggle_map" 0 // Toggle map (Default)
7165
7166//////////////////////////
7167//// UTILITY ////
7168//////////////////////////
7169bind_US_standard "n" "weapon_inspect" 0 // Inspect weapon (Default)
7170bind_US_standard "escape"
7171//////////////////////////
7172//// END OF KEYBINDS ////
7173//////////////////////////
7174
7175
7176//////////////////////////
7177//// General Config ////
7178//////////////////////////
7179
7180// Apex Specific Settings
7181hud_setting_minimapRotate "0" // This setting allows the minimap to rotate with you, this setting isnt present inside the game
7182hud_setting_adsDof 0
7183
7184// Static Settings (Things you dont want to change)
7185mouse_sensitivity "1.670400"
7186mouse_zoomed_sensitivity_scalar_0 "0.8"
7187
7188// Mouse Improvments
7189m_rawinput "1" // Use Raw Mouse Input
7190m_raw_input "1" // Use Raw Mouse Input
7191m_filter "0" // Makes sure any kind of mouse filtering is off
7192m_acceleration "0" // Makes sure mouse acceleration is off
7193
7194// Network Improvments
7195cl_interpolate "1"
7196cl_interp "0.031000"
7197cl_interp_ratio "2"
7198cl_updaterate "128"
7199cl_cmdrate "128”
7200cl_lagcompensation "1”
7201//CPU Mods
7202mat_motion_blur_enabled 0
7203cl_smooth 0
7204r_threaded_particles 1
7205mat_queue_mode -2
7206snd_mix_async 1
7207r_threaded_particles 1
7208mat_motion_blur_falling_intensity 0
7209mat_motion_blur_falling_max 0
7210mat_motion_blur_falling_min 0
7211mat_motion_blur_forward_enabled 0
7212mat_motion_blur_percent_of_screen_max 0
7213mat_motion_blur_rotation_intensity 0
7214mat_motion_blur_strength 0
7215cl_threaded_bone_setup 1
7216cl_threaded_client_leaf_system 1
7217r_threaded_client_shadow_manager 1
7218r_threaded_renderables 1
7219r_queued_ropes 1
7220r_queued_decals 1
7221r_queued_post_processing 1
7222
7223// FPS Mods
7224fps_max 0
7225showfps_enabled 0 // Disabled because I use cl_showfps
7226stream_enable 0
7227
7228mat_filtertextures 0 // Unfiltered texures
7229mat_filterlightmaps 0 // Unfiltered lightmaps
7230
7231bob_yaw "0"
7232bob_pitch "0"
7233cl_bob_lower_amt "0"
7234cl_bobamt_lat "0"
7235cl_bobamt_vert "0"
7236cl_bobcycle "0"
7237
7238mat_sky_scale "1"
7239mat_sun_scale "1"
7240mat_sky_color 1 1 1
7241mat_sun_color 1 1 1
7242mat_diffuse 1 // Massive Boost in FPS
7243mat_disable_bloom 1
7244mat_disable_lightmap_ambient 1
7245mat_disable_lightmaps 1
7246mat_disable_model_ambient 1
7247mat_disable_model_ambient 1
7248mat_drawflat 1
7249mat_enable_ssr 0
7250mat_fastnobump 1
7251mat_fastspecular 1
7252mat_hdr_enabled 0
7253mat_hdr_level 0
7254mat_postprocess_enable 0 // Huge FPS Boost
7255mat_screen_blur_enabled 0
7256mat_dynamic_tonemapping 0
7257mat_fxaa_enable 0
7258mat_compressedtextures "1"
7259mat_use_compressed_hdr_textures 0
7260mat_mip_linear 1
7261mat_phong 0
7262
7263// Disabled due to making far objects darker
7264//mat_global_lighting 0
7265//mat_norendering 1
7266//mat_reducefillrate 1
7267//r_modeldecal_maxtotal 1
7268//r_particle_lighting_enable 0
7269//lightmap_realtimelight 0
7270//lightmap_realtimeshadows 0
7271//lightmap_ambient 0
7272
7273// Lower this to around 10 and gain fps, but loose bullet tracers and other particles.
7274cl_particle_limiter_max_particle_count 70
7275cl_particle_limiter_max_system_count 70
7276fog_enable 0
7277fog_enable_water_fog 0
7278fog_enableskybox 0
7279
7280r_dynamic 0
7281r_fastzreject 1
7282r_forcecheapwater 1
7283r_particle_low_res_enable 0
7284r_updaterefracttexture 0
7285r_updaterefracttexture_allowmultiple 0
7286r_WaterDrawReflection 0
7287r_WaterDrawRefraction 0
7288
7289shadow_capable 0
7290shadow_enable 0
7291
7292cl_cull_weapon_fx 1
7293cl_ejectbrass 0
7294cl_jiggle_bone_framerate_cutoff 0
7295cl_new_impact_effects 0
7296cl_show_splashes 0
7297cl_drawshadowtexture 0
7298
7299cl_disable_ragdolls 1
7300cl_use_simd_bones 1
7301cl_simdbones_slerp 1
7302
7303
7304csm_world_shadows 0
7305sssss_enable 0
7306
7307host_writeconfig
7308#!/bin/bash
7309#
7310# DROPKICK.SH
7311#
7312# Detect and Disconnect the DropCam and Withings devices some people are using to
7313# spy on guests in their home, especially in AirBnB rentals. Based on Glasshole.sh:
7314#
7315# http://julianoliver.com/output/log_2014-05-30_20-52
7316#
7317# This script was named by Adam Harvey (http://ahprojects.com), who also
7318# encouraged me to write it. It requires a GNU/Linux host (laptop, Raspberry Pi,
7319# etc) and the aircrack-ng suite. I put 'beep' in there for a little audio
7320# notification. Comment it out if you don't need it.
7321#
7322# See also http://plugunplug.net, for a plug-and-play device that does this
7323# based on OpenWrt. Code here:
7324#
7325# https://github.com/JulianOliver/CyborgUnplug
7326#
7327# Save as dropkick.sh, 'chmod +x dropkick.sh' and exec as follows:
7328#
7329# sudo ./dropkick.sh <WIRELESS NIC> <BSSID OF ACCESS POINT>
7330
7331shopt -s nocasematch # Set shell to ignore case
7332shopt -s extglob # For non-interactive shell.
7333CyborgUnplug/CyborgUnplug
7334Cyborg Unplug firmware files. Contribute to CyborgUnplug/CyborgUnplug development by creating an account on GitHub.
7335readonly NIC=$1 # Your wireless NIC
7336readonly BSSID=$2 # Network BSSID (AirBnB WiFi network)
7337readonly MAC=$(/sbin/ifconfig | grep $NIC | head -n 1 | awk '{ print $5 }')
7338# MAC=$(ip link show "$NIC" | awk '/ether/ {print $2}') # If 'ifconfig' not present.
7339# Match against DropCam, Withings, Axis, Xiaomi, Lorex, Samsung Techwin, Amazon Echo and Nest Cam
7340readonly GGMAC='@(30:8C:FB|00:24:E4|00:40:8C|58:70:C6|00:1F:54|00:09:18|74:C2:46|A0:02:DC|84:D6:D0|18:B4:30)'
7341readonly POLL=30 # Check every 30 seconds
7342readonly LOG=/var/log/dropkick.log
7343
7344airmon-ng stop mon0 # Pull down any lingering monitor devices
7345airmon-ng start $NIC # Start a monitor device
7346
7347while true;
7348 do
7349 for TARGET in $(arp-scan -I $NIC --localnet | grep -o -E \
7350 '([[:xdigit:]]{1,2}:){5}[[:xdigit:]]{1,2}')
7351 do
7352 if [[ $TARGET == $GGMAC ]]
7353 then
7354 # Audio alert
7355 beep -f 1000 -l 500 -n 200 -r 2
7356 echo "WiFi camera discovered: "$TARGET >> $LOG
7357 aireplay-ng -0 1 -a $BSSID -c $TARGET mon0
7358 echo "De-authed: "$TARGET " from network: " $BSSID >> $LOG
7359 echo '
7360 _
7361 / /___ / / (_)__/ /__ / /
7362 / _ / / / / _// / / / -) /
7363 \,// _/ .//\/_/_//_\_/\,/
7364 //
7365 '
7366 else
7367 echo $TARGET": is not a DropCam or Withings device. Leaving alone.."
7368 fi
7369 done
7370 echo "None found this round."
7371 sleep $POLL
7372done
7373airmon-ng stop mon0
7374Code Word: ROGOMONO (edited)
7375Attachment: ROGOMONO.pdf (262.42 KB)
7376Attachment: ROGOMONO.txt (146.48 KB)
7377The Alistar system 24-Aug-19 11:54 AM
7378That’s a lot of matrix code
73793Pete 24-Aug-19 11:55 AM
7380yeah?
7381hey
7382give me your home address
7383I want to test this teleporter
7384to see if I can come visit you
7385# The easiest way to install qrandom is to download via CRAN
7386install.packages("qrandom")
7387
7388# Alternatively, you can install the development version from GitHub
7389# install.packages("devtools")
7390devtools::install_github("skoestlmeier/qrandom")
7391The greatest possible number of requests per function
7392
7393 qrandom(n = 100000, type = "hex16", blocksize = 1024) takes about 13 minutes and its size is about 201.4 MB
7394
7395 qrandomunif(n = 100000) takes about 7 minutes and its size is about 781.3 KB
7396
7397 qrandomnorm(n = 100000, method = "boxmuller") takes about 8 minutes and its size is about 781.3 KB
7398
7399 qrandommaxint(n = 100000) takes about 4 minutes and its size is about 400.0 KB
7400
7401 qUUID(n = 100000) takes about 4 minutes and its size is about 9.9 MB
7402
7403via a DSL 16,000 internet connection.
7404This function generates a true random sequence of up to 100,000 numbers per request. The type
7405
7406 'uint8' generates integer values between 0 and 255 (both including).
7407 'uint16' generates integer values between 0 and 65,535 (both including).
7408 'hex16' generates hexadecimal values between 00 and ff (both including).
7409
7410The option 'blocksize' is only needed for request type 'hex16' and sets the length of each block which can be a length between 1 and 1,024 (both including).
7411This function returns a sample of 1 - 100,000 true random numbers from a uniform distribution with parameters a (minimum value) and b (maximum value), both a and b included, i.e. all values are within the interval [a; b]. Per default (a=0 and b=1), a standard uniform distribution is assumed.
7412This function returns a sample of 1 - 100,000 true random numbers from a normal distribution. Per default, a standard normal distribution with mean zero and standard deviation of one is assumed.
7413
7414Internally, uniformly distributed true random numbers within the interval [0; 1] are requested via qrandomunif(). Within these uniformly data, the smallest possible number greater than zero is 2.220446e-16 and the largest possible number less than one is 0.9999999999999997779554.
7415
7416We provide three methods to transform our standard uniformly data into a normal distribution:
7417
7418 Inverse transform sampling: The sample of standard uniformly data is interpreted as a probability and transformed into a normal distribution applying the stats::qnorm() function.
7419
7420 The polar-method by George Marsaglia.
7421
7422 Box-Muller transformation by George Box and Mervin Muller.
7423
7424Be aware that only the default method 'inverse' is able to return -Inf and +Inf z-values for the normal distribution. The following table summarizes the non-infinite minimum and maximum z-values for a standard normal distribution for each method provided and compares them with the non-infinite extreme values from the R-core function stats::qnorm():
7425method stats:qnorm() inverse polar boxmuller
7426minimum z-value* -8.209536 -8.12589 -8.36707 -8.490424
7427maximum z-value* 8.209536 8.12589 8.36707 8.490424
7428z-values +- Inf Yes Yes No No
7429This function returns a sample of 1 - 100,000 true random uniformly distributed signed integers in the range [-.Machine$integer.max; .Machine$integer.max].
7430https://telegra.ph/The-day-before-the-23rd-The-do-by-date-as-God-told-me-to-leave-California-09-23
7431The day before the 23rd. The do-by date as God told me to leave Ca...
7432∍⁰⩈⁰∊⟒³⧝³⟒⪦²²²≭⪤≭²²²⪧∍⁰⩈⁰∊⟒³⧝³⟒⪦²²²≭⪤≭²²²⪧∍⁰⩈⁰∊⟒³⧝³⟒⪦²²²≭⪤≭²²²⪧
7433Wake up 7:30am to help Arden move to TJ by loading and unloading their moving truck to a storage unit. Get fin...
7434Never Mind, I found your address. 75 N East Ave #201, Fayetteville, AR 72701
7435oh wait
7436that's not your home address Billy
7437that's just your office
7438I forgot about your home
74395419 L St, Little Rock, AR 72205-1726
7440but
7441hang out
7442I'll be coming to both locations
7443CODEWORD: HCTAPGODDOGPATCH
7444You owe me $4Quadrillion from Evergreen Foundation
7445I'll expect to be paid
7446In full
7447The Alistar system 24-Aug-19 12:15 PM
7448I can’t ever pay that much
74493Pete 24-Aug-19 12:53 PM
7450I guess you want me to tell you where the stamp is?
7451Because if you brought the stamp to GW than you could pay that much.
7452Anyway, you're suppose to pay me before the end of the timeline anyway
7453as per our agreement
7454GHWBjr=EvergreenF [code:HCTAPGOD] Will For Trust Written in Blood on a Stamp
7455RISEN
7456"In the greater fables", I said "we shall see also the less, for I suppose the same stamp is on great and small, and they have very much the same power in them . Don't you think so?"
7457"Yes. I was transported under the building where long and thick tree roots branching from something."
7458ZERO IS ONETHING
7459
7460ONETHING IS ZERO BECAUSE ZERO IS ONETHING
7461
7462NO ONETHING IS NOTHING AND ZERO IS ONETHING
7463SO -1=0=1 ALWAYS
7464
74650=1=0 - -0=0 = 0
7466
7467= 1=0 -0=1=0 - -1=0 = 1
7468
74690=1=0 = 0 - 1=1 = 1
7470
74710=1=0 = 0 -1=0 = 1
7472
74730=0=0 = 0 -1=0 = 1 - 1 = 0
7474
74750=0=0 = 0 -1=1 = 0 SO - 0 = 1
7476
74771=1=0 = 3 - -3=0 = 0
7478
7479
7480This makes sense for the two-step method. For the two-step algorithm, this is a little more complicated. In the first step the first number is just the number 0. In the second step the second number is just the result of dividing the first number by the second number. We must apply the second (or second-to-first) conversion:
7481The reality is we are already in an amazing moment with the emergence of Artificial Intelligence (AI). These are not robots or anything like that. It's a system which can reason, write, play music and talk as we all know from all the movies and cartoons. It's a very intelligent, advanced and advanced looking system, but most importantly it is aware, not a robot. And what I mean by that is that once you look past the simplistic and programmed interfaces of our media. As AI begins to have more control over how we perceive the world. The more we are able to control our media and make our minds more open to our world, the more we can create a reality where we are not the puppets of the people in charge.
7482If you want to see me in the same light I was in when I was a boy, the same light that you have to show them, I think that's what's good to come out of the situation. Maybe I've been too hard on myself and I have not used that as a vehicle for self-improvement.
7483
7484You say that your experience is a mirror for humanity. What does this mirror mean? Are you saying human beings are mirroring you as a teacher? Would you have that same thing going on if you had been your own tutor?
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7486I'm saying, people are mirroring us in all the wrong ways, and if that becomes the case, our entire life can become a mirror in which things are reflected and we will see it and we'll be ashamed of it, which it is. It's not the kind of thing that we want to do, but it is our reality, it's our reality.