· 6 years ago · Sep 04, 2019, 09:50 AM
1This season release includes FIVE new cars, TWO new tracks, V7 Tires for some cars, and a Beta-Test version of the New Damage Model for the Skippy. We have also added FIVE foreign language spotter packages, rendering and audio improvements, and a chassis-load of other enhancements to make iRacing the most realistic simulation on the market.
2
3Some highlights include:
4• Audi RS 3 LMS
5• NASCAR Xfinity Chevrolet Camaro - 2019
6• NASCAR Xfinity Ford Mustang - 2019
7• NASCAR Xfinity Toyota Supra
8• Lucas Oil Off Road Pro 2 Lite (FREE!)
9• Kia Optima (now FREE!)
10• Circuit de Barcelona-Catalunya
11• Fairbury Speedway
12• Friends List for the iRacing BETA Interface
13• Consolidated and updated the Block/Blacklist
14• V7 Tires have been added to a select set of vehicles
15• Beta-Test version of the New Damage Model for the Skip Barber Formula 2000
16• New layered track temperature modeling
17• HDR Rendering linear format lighting
18• Lens/Solar Flare effect
19• A set of new crash sounds
20• A set of new flagman animations
21• French Spotter Package
22• German Spotter Package
23• Italian Spotter Packages
24• Portuguese Spotter Package
25• Spanish Spotter Package
26• Much more!
27
28
29Full 2019 Season 4 Release details are below.
30
31
32
33IRACING BETA INTERFACE:
34
35iRacing BETA Interface
36
37- The Friends List feature has been added to the iRacing BETA Interface!
38- - You can view your Friends List by clicking on the small tab at the bottom-right corner of the iRacing BETA Interface. The Friends List is divided into several distinct sections, including: Friends, Requests, and Blocked.
39- - The Friends section includes all members whom you are Following, and/or with whom you are Friends.
40- - The Requests section includes all members whom you have invited to be your friend, and members whom have invited you to be their friend.
41- - The Blocked section includes all members whom you have decided to blacklist.
42- - - Each section is sorted alphabetically, and is super-sorted by other factors, such as Online status, Following, and Favorite (Star) for ease of use.
43- - - Clicking on a member name for each list type provides you with several list-sensitive actions, such as: View Profile, Request Friend, Follow, Unfollow, Accept Friend, Cancel Friend Request, Block, Unblock, or Join Session.
44- - - Each entry in your Friends List also informs you as to what that Friend is doing at the moment, including; Offline, Idle, or Racing. The Friends List can also let you know when they were last online.
45- - - - For a Friend in a Session, you can jump into the same Session with them, provided you meet all the event criteria, using the Friends List!
46- - A Search box at the bottom of the Friends List can help you find new friends, new members to follow, or quickly find the person you are looking for in your own expansive Friends List.
47- - Members may now hide their Online Status (ie: appear Offline) from other members, by using an option in the Friends List settings menu.
48- - A member may now enable an option that disables ALL incoming Friend Requests. With this option enabled, this member may still send Friend Requests.
49- - A member that has Blocked you, or has disabled ALL incoming Friend Requests, may not be sent a Friend Request. You will receive an alert message if this is attempted.
50
51- Your iRacing funds balance is now displayed in the iRacing BETA Interface near the top-right corner. Clicking on it provides easier access to the membersite to add additional funds.
52
53- The official iRacing Twitter feed is now embedded on the Home page.
54
55- Your locally installed setups for each selected car will now be listed in the iRacing BETA Interface when you choose to use Fixed Setups for a Session. You can then optionally upload setups to iRacing, for use by others in the Session. You can also delete any previously uploaded Setups.
56
57- Various Up Next/Current Series updates and fixes, including:
58- - For the table view, the License Category of an event is now displayed within the License tooltip.
59- - For the table view, Series logos are now always visible.
60- - Inside the Tags dropdown menu, clicking on a tag's row now toggles the switch for that tag instead of requiring the user to click directly on the switch.
61- - Countdown timers for events now have consistent and improved black styling. When a countdown is within 10 minutes of starting, or has started and may be joined (ie: Practice), it now has a white outline.
62
63- Various Leagues updates and fixes, including:
64- - League Owners and Admins can now set the League Owner’s Nickname and Preferred Car Number.
65- - League Owners and Admins can now delete Sessions from a League Season.
66- - When creating a League, the cost is now displayed with any applicable purchase taxes pre-calculated.
67- - The League Search modal window now remembers search criteria between searches, meaning you will no longer lose your search results if you inspect a League, and then go Back to browsing those results.
68
69- For Time Attack, when you want to drive against someone in the Standings, this button now appears if the Time Attack Competition only has one track.
70
71- Fixed an issue that could occur where viewing certain Results pages that caused the interface to enter an unusable state.
72
73- Fixed an issue for the table view in My Teams where the Team Created Date was always today.
74
75
76
77iRACING SIMULATION:
78
79Membersite
80
81- The Blacklist functionality has been consolidated and updated.
82- - The separate list for banned (ignored) spotters and the Blacklist have been merged into a single list. The control in the Settings panel for managing ignored spotters still works, but now shows this combined blacklist, and any changes are reflected in the blacklist available from the myRacers page (and vice-versa).
83
84- The effects of blacklisting have been expanded. Blacklisted users:
85- - Cannot spot for you.
86- - Cannot join a session hosted by you.
87- - Cannot apply to a Team you own, though they can still be invited.
88- - Cannot apply to a League you own, though they can still be invited.
89- - Cannot send you a friend request. When blacklisting a current friend, that user is automatically un-friended.
90- - Cannot view your online status.
91
92- A new option has been added to the iRacing membersite Settings panel that, when enabled, blocks ALL incoming Friend Requests from all Members. You are still able to send outgoing Friend Requests with this option enabled.
93- - This option is also natively available in the iRacing BETA Interface, via the new Friends List.
94
95- The iRacing Membersite now features a Live Chat feature, as another way to contact Customer Support.
96- - You can find the Live Chat widget located in the bottom-right corner of the Membersite.
97- - - Clicking on the Live Chat widget will initially connect you to a BOT, who will gather some required information such as email address. Customer Support will then respond as available - if not immediately, then via email.
98
99- Fixed an issue where the tracks for an Official Series’ current, previous, and next weeks must all be updated to be able to join a session in that Official Series.
100- - Now, each Session only requires the correct track for the correct week to be up-to-date. The "Test Car on Track" button in the Race panel will only switch to "Get Required Updates" if the content listed in the Race panel is not up-to-date, or there are system updates required.
101
102
103Windows 7 SP1
104
105- This is a reminder that Microsoft will be ending support for Windows 7 on January 14th, 2020. At that time, iRacing will no longer support accessing the Membersite or running the Simulation on the Windows 7 operating system.
106- - If you have questions or concerns, feel free to contact Customer Support at support@iracing.com.
107
108
109Store
110
111- Fixed an issue where disabled or unavailable store items were counting towards the 100% Club Discount requirement.
112
113
114Cars
115
116- Some older vehicles that currently do not have an active Official Series have had their names prepended with "[Archive]" to denote this status.
117
118
119Simulation
120
121- Fixed a bug where having an out-of-date intermediate content package (eg: "/tracks/charlotte") when using a piece of content inside that package's directory (eg: "/tracks/charlotte/2018/oval") would cause an Error 72.
122
123
124Dynamic Track
125
126- A new track temperature model has been added to the Simulation!
127- - This upgraded model now utilizes multiple layers beneath the ground to track temperature and moisture, as well as simulating three days of weather prior to an event start time for generating the track initialization. This track model also continues to run and generate data that will be used for additional sessions if there is a skip between sessions. The multi-layer approach means that temperature on the surface will behave more realistically. Also included is a more accurate interaction between water and temperature, which can result in the track being cooler than the ambient air temperature if the conditions are right.
128- - The end result compared to the previous Dynamic Track model should be that temperatures will likely be cooler in the morning and early afternoon, and warmer in the late afternoon. With the previous system, as the sun sets, the track temperature cools rapidly with the incoming solar energy gone. With this new model, the heat that is built up (especially if the skies have been clear) in the layers of earth below will work its way back up and warm the surface. Similarly, built-up heat from cars will last longer if a lot of laps have been driven. The layers allow a realistic recording of history that the old model simply could not.
129- - Think especially about a very short, mild rain shower -- in the old model, the track temperature would plummet and never come back up, even after all the water was gone. With the new model, heat is retained in the lower layers and the surface may regain some of the lost temperature.
130- - Also significant, when a session starts, the track temperatures are no longer calculated using the cloud conditions at the session start time. This meant if a session happened to start with the sun obscured, the track would have been unrealistically cool. In the new model, if the sun is out most of the time leading up to that moment, that will be captured and the track will still be hot but cooling off.
131
132- The effectiveness of using a dirt cushion has been reduced.
133
134
135V7 Tires
136
137- The following vehicles now utilize V7 Tires:
138- - Aston Martin DBR9 GT1
139- - Audi RS 3 LMS
140- - Chevrolet Corvette C6.R GT1
141- - Dallara F3
142- - NASCAR K&N Pro Chevrolet Impala
143- - Skip Barber Formula 2000
144
145- A lot of work has been done on improving the modeling of the tread rubber compound for this release. We have been testing on more cars than the original Skip Barber Formula 2000, which is helping us to dial the tread compounds in. The vehicles for which we have added V7 Tires represent cars with a wide variety of tire constructions and compounds, and this will help us plan for the future.
146
147- Temperature spreads across the tire are more accurate, although carcass probe temperatures read higher than they should, generally. This is because they are reflecting temperatures deeper into the tire than would be typical for a tire probe.
148
149
150New Damage Model
151
152- The New Damage Model is now available in a Beta-Test version for the Skip Barber Formula 2000!
153
154- The New Damage Model system includes major changes to improve both collision and damage.
155
156- The New Damage Model is currently only active when all vehicles in a Session have these required updates. In all other circumstances, the session will run using the classic damage system.
157
158- The New Damage Model includes the following improvements:
159- - Collision shapes now closely match the vehicle shape and dimensions, and can deform appropriately when damaged.
160- - Damage due to impacts can loosen and even detach some vehicle parts.
161- - Wheel impacts can bend suspension, damage spring dampers, and break hub attachment points.
162- - Wheels can hang from remaining attachment points or detach entirely.
163- - Detached parts and wheels can impact and damage other vehicles. The parts will remain on track until they are out of a drivers' sight, when they will be cleared away.
164- - Vehicle wheel on wheel contact is more accurate and considers wheel spin and friction appropriately.
165- - All collisions with the track surfaces and environmental objects are now using a high resolution collision mesh.
166- - Impacts against detached car parts and wheels do not count toward incident penalties.
167- - Visual effects for debris and scrapes have been added and improved to support the New Damage Model.
168- - Sound effect processing for impacts and scrapes has been improved to support the New Damage Model.
169
170- Please keep in mind, this very complicated feature remains under development, but we wanted to share our progress with you, and get your feedback on the system. For normal racing and in light to moderate contact conditions, drivers should expect the system to behave appropriately. High-speed vehicle on vehicle impacts are in need of some further development. Please feel free to experiment, and let us know what you think. And have fun!
171
172
173Pit Stops
174
175- NASCAR pit stop time deviation has been reduced slightly.
176
177
178Rendering
179
180- High-Dynamic Range (HDR) Rendering modes now use a linear format render target instead of a gamma encoded render target.
181- - The linear formats support mathematically correct additive lighting which improves the accuracy of things like brake lights, back fires, windshield reflections, glow and bloom effects, and many other items which cannot work correctly with a gamma encoded render target. Many of these items have since also been adjusted to take advantage of the linear format improvements.
182
183- Improved the accuracy of the default gamma encoding/decoding in the DX11 shaders for better color reproduction and contrast.
184
185- The Simulator now supports launching directly in windowed HDR16F modes on HDR10 displays.
186- - If HDR is enabled in the Graphics Options, and the Simulator is launched in windowed mode, it now checks the color space of the adapter output (the display) to see if it is HDR10. If so, it will launch using an HDR16F swap chain directly. Previously, one had to launch full-screen and then Alt-Enter back to a window to use windowed modes on HDR displays. If you have multiple monitors, it will check the adapter output that was specified during the graphics Auto-Configuration (see adapterIdx in app.ini or re-run the autoconfig to select/change the monitor to check).
187
188- For Advanced Graphics Options, the video memory maximum footprint has been increased to 8GB (previously 4GB), and the system memory maximum footprint has been increased to 16GB (previously 8GB).
189- - Please note that the auto-configuration utility will still not recommend utilizing over 4GB of video memory.
190
191- A custom lens flare/bloom effect has been added to the solar disk (the Sun) via a post process step.
192
193- Improved the environmental reflections in shadow coverage.
194
195- Further improved the ambient light calculations for vehicle cockpits.
196
197- The dynamic shadow map system was altered for cockpit camera views to attempt to work around the flickering shadow maps that a few customers were experiencing.
198
199- Adjusted the brightness of haze/fog so that it is proportional to the world’s illumination levels.
200
201- Additional objects have been converted from using older shaders to the newer physically based versions of the shaders, including track cones which were suffering strange specular artifacts.
202
203- Backfire effects have been updated and now emit HDR lightmaps for different appearance at night vs. day.
204
205- Stadium lights and headlights have been adjusted to work better with HDR linear render target.
206
207- Headlight flare\bloom effects have been updated for HDR linear render target formats.
208
209- Internal windshield reflections have been updated for HDR linear render target formats.
210
211- Camera flashes have been updated for HDR linear render target formats.
212
213- Smoke textures and shader colors have been updated for HDR linear render target formats.
214
215- HDR bloom effects have been replaced with a more effective version.
216
217- Cameras affixed to the outside of a vehicle now have their motion blur amount capped at the same value as the interior car cameras.
218
219- Fixed an issue with flickering dynamic shadow maps for cameras with a Field of View (FOV) larger than 165 degrees.
220
221- Fixed an issue where some car shadows (the drop shadows under the car that mimic ambient occlusion) could appear to have jagged edges.
222
223- Fixed an issue with motion blur where tire barriers would appear to have a halo effect when dust was nearby.
224
225
226Audio
227
228- A brand new set of crash, bash, pop, bang, and scrape sounds have been added and enabled for the New Damage Model.
229
230- Sounds for tires rolling on asphalt have been improved.
231
232
233Flagman
234
235- A large variety of flagman animation updates have been completed for the following tracks:
236- - Daytona International Speedway (ALL)
237- - Las Vegas Motor Speedway (ALL)
238- - Martinsville Speedway
239- - Michigan International Speedway
240- - New Hampshire Motor Speedway - Oval
241- - ISM Raceway - Oval
242- - Pocono Raceway
243- - Richmond Raceway
244- - Sonoma Raceway (ALL)
245- - Talladega Superspeedway
246- - Texas Motor Speedway (ALL)
247- - Watkins Glen International (ALL)
248
249
250Pace Car
251
252- New window glass shaders have been applied to all of the Pace Cars and the Pace Truck.
253
254
255Spotter
256
257- A brand new French Spotter Package has been added!
258
259- A brand new German Spotter Package has been added!
260
261- A pair of brand new Italian Spotter Packages have been added!
262- - Many thanks to both Marco Arcidiacono and Renzo A. Olivieri for their help with this package!
263
264- A brand new Portuguese Spotter Package has been added!
265- - Many thanks to Guto Colvara for his help with this package!
266
267- A brand new Spanish Spotter Package has been added!
268
269- Audio samples for the "Aussie" Spotter Package have been updated.
270
271- Audio samples for the "TJ and Steve" Spotter Package have been updated.
272
273
274Paint Shop
275
276- A new sponsor has been added to the Paint Shop!
277- - Jim Beaver eSports is now available as a sponsor in the Paint Shop.
278
279
280Controls
281
282- A second clutch is now available for use with all applicable vehicles.
283
284
285Controllers
286
287- Force feedback now slowly ramps up after entering the car to prevent DD wheels from snapping around.
288
289- A new Fanatec API has been integrated.
290
291- A new Logitech API has been integrated.
292
293- Support has been added for mapping triggers individually for the latest wireless XBOX One controller with Windows 10 adapter.
294
295
296Virtual Reality Headsets
297
298- Fixed an issue where the Oculus Rift or other OpenVR headset stops rendering the track viewports when certain combinations of graphics options are active (such as Post Processing without HDR).
299
300
301Loading Screen
302
303- Some new loading screens have been added.
304
305- Fixed an issue where the loading image was not scaling correctly if the aspect ratio was not square.
306
307
308
309CARS:
310
311Aston Martin DBR9 GT1
312
313- This vehicle now utilizes the V7 Tire Model!
314
315- Anti-Roll Bars are now adjustable.
316
317- Baseline setup has been updated.
318
319
320Audi R18
321
322- 2019 Season 4 LMP1 BoP Adjustments:
323- - Re-fuel rate has been adjusted so it is equal to other LMP1 vehicles.
324- - Maximum regeneration power has been set to 400 kW.
325
326
327Audi R8 LMS GT3
328
329- 2019 Season 4 GT3 BoP Adjustments:
330- - Weight has been slightly reduced.
331- - Aero drag has been increased slightly.
332- - Front tire toe adjustments have been constrained to toe in only.
333- - Rear tire toe adjustments have been constrained to toe out only.
334
335
336Audi RS 3 LMS
337
338- NEW CAR!
339- - The Audi RS 3 LMS is now available for purchase!
340- - - TCR racing has exploded in popularity around the world over the past few years, and the Audi RS 3 LMS has proven to be one of the class's most popular cars. Utilized by drivers on four continents, the RS 3 LMS found success quickly after its debut and was voted "TCR Model of the Year 2018" among vehicles from 12 manufacturers. Light and quick, the Audi RS 3 LMS produces up to 350 horsepower from its turbocharged two-liter powerplant. Sequential shifting and a quick 0-60 time mean that this front-wheel drive touring car produces plenty of exciting action, no matter where or when it's racing.
341- - Add the Audi RS 3 LMS to your garage, by purchasing it from the iRacing store here: <LINK>
342
343- This vehicle utilizes the V7 Tire Model!
344
345
346BMW M8 GTE
347
348- 2019 Season 4 GTE BoP Adjustments:
349- - Weight has been moderately increased.
350- - Engine power has been increased slightly.
351- - Fuel consumption rate has been increased slightly.
352- - Aero drag has been reduced at low wing angles.
353
354
355Chevrolet Corvette C6.R GT1
356
357- This vehicle now utilizes the V7 Tire Model!
358
359- Aerodynamics have been adjusted slightly.
360
361- Baseline setup has been updated.
362
363
364Dallara DW12
365
366- Oil cooling rate has been increased by 10%.
367
368
369Dallara F3
370
371- This vehicle now utilizes the V7 Tire Model!
372
373- The yield limit for the sidepod collisions has been increased by 50%.
374- - This should eliminate floor and sidepod damage from small impacts, such as curbs at Mosport.
375
376
377Dallara IR18
378
379- Engine parameters have been adjusted so that it heats up more quickly with abuse during cautions, increasingly the likelihood of engine failure.
380
381- Oil cooling rate has been increased by 10%.
382
383- Lumirank panels have been replaced by the roll hoop number panels to match the real world vehicle.
384
385
386Dirt Late Model
387
388- (Super) - The aerodynamics of this vehicle are now slightly more affected by vehicle pitch.
389
390- (ALL) - Vehicle softshadow edges have been adjusted slightly.
391
392
393Dirt Midget
394
395- Front tire tread pattern has been adjusted slightly.
396
397
398Dirt Sprint Car
399
400- (ALL) - Opponent car ride heights have been adjusted to keep the right-front tire above the track surface in Replays.
401
402
403Dirt Sprint Car Non-Winged
404
405- (ALL) - Tire tread pattern and rear suspension geometry have been adjusted.
406
407
408Ferrari 488 GT3
409
410- 2019 Season 4 GT3 BoP Adjustments:
411- - Aero drag has been slightly increased.
412- - Fixed an issue with aero drag downforce at Circuit des 24 Heures du Mans.
413
414
415Ferrari 488 GTE
416
417- 2019 Season 4 GTE BoP Adjustments:
418- - Aero drag has been slightly increased at low wing angles.
419
420
421Ford GT
422
423- This vehicle has been converted to use GGX shaders.
424
425
426Ford GT - 2017
427
428- 2019 Season 4 GTE BoP Adjustments:
429- - Weight has been slightly decreased.
430- - Aero downforce has been slightly increased at low wing angles.
431- - Brake sensitivity has been reduced slightly to prevent lockups at low pedal travel/pressure values.
432
433
434Kia Optima
435
436- This vehicle has been granted to all users, as new default content!
437- - The Kia Optima is now considered part of the iRacing default content, and is granted to all users, current and future, for free.
438
439
440Lucas Oil Off Road Pro 2 Lite
441
442- NEW VEHICLE!
443- - The Lucas Oil Off Road Pro 2 Lite has been added as new default content for iRacing, and has been granted to all members for free!
444- - - Get a taste of everything the Lucas Oil Off Road Racing Series has to offer on iRacing with the Pro 2 Lite! This truck is built exactly like the real-world Pro 2 that competes in LOORRS, but with reduced horsepower to help you make your transition to short course off-road racing and learn the ins and outs of controlling these trucks. Lucas Oil Off Road Racing Series trucks feature massive suspension travel, are built to traverse heavily rutted dirt and huge jumps, and can withstand heavy contact from other competitors. The biggest difference between the signature Pro 4 and Pro 2 classes is the amount of driven wheels. Pro 2 trucks are rear-wheel drive vehicles, presenting a unique set of challenges for drivers. Careful throttle control is the key to fast lap times.
445
446
447Lucas Oil Off Road Pro Trucks
448
449- (ALL) - Minimum fuel level has been set to 2.0 gallons.
450
451
452Modified - SK
453
454- The position of opponent car wheel hubs have been adjusted.
455
456
457NASCAR K&N Pro Chevrolet Impala
458
459- This vehicle now utilizes the V7 Tire Model!
460
461- Fixed an issue where the front headlight decal was clipped from the texture file.
462
463- The lower grill decal texture has been moved to the "car_decal" texture layer.
464
465- Season setups have updated.
466
467
468NASCAR Whelen Tour Modified
469
470- The position of opponent car wheel hubs have been adjusted.
471
472
473NASCAR Xfinity Chevrolet Camaro - 2019
474
475- NEW CAR!
476- - The NASCAR Xfinity Chevrolet Camaro - 2019 is now available for purchase and use!
477- - - The NASCAR XFINITY Chevrolet Camaro is the final step on the stock car ladder to the NASCAR Cup Series Chevys, Fords and Toyotas raced in the NASCAR iRacing.com Class A Series, the NASCAR iRacing Series and the eNASCAR PEAK Antifreeze Series Powered by iRacing.com. The Camaro has been updated with an all-new build reflecting the car and its performance in the 2019 NASCAR XFINITY Series season. Like its NASCAR XFINITY Series counterpart, the Camaro is powered by a 358 cu in (5.8 liter) pushrod V8 putting out 650-700 hp (450 hp with restrictor plates) and sports non-adjustable nose "splitters" and rear spoilers along with a variety of safety features including double frame rails aligning with front and rear bumpers to improve protection in side impacts.
478- - Add the NASCAR Xfinity Chevrolet Camaro - 2019 to your garage, by purchasing it from the iRacing store here: <LINK>
479
480- Any user who purchased the car previously known as the NASCAR Xfinity Chevrolet Camaro within the past 24 months has been automatically granted this vehicle for free!
481
482
483NASCAR Xfinity Ford Mustang - 2019
484
485- NEW CAR!
486- - The NASCAR Xfinity Ford Mustang - 2019 is now available for purchase and use!
487- - - The NASCAR XFINITY Ford Mustang is the final step on the stock car ladder to the NASCAR Cup Series Chevys, Fords and Toyotas raced in the NASCAR iRacing.com Class A Series, the NASCAR iRacing Series and the eNASCAR PEAK Antifreeze Series Powered by iRacing.com. The Mustang has been updated with an all-new build reflecting the car and its performance in the 2019 NASCAR XFINITY Series season. Like its NASCAR XFINITY Series counterpart, the Mustang is powered by a 358 cu in (5.8 liter) pushrod V8 putting out 650-700 hp (450 hp with restrictor plates) and sports non-adjustable nose "splitters" and rear spoilers along with a variety of safety features including double frame rails aligning with front and rear bumpers to improve protection in side impacts.
488- - Add the NASCAR Xfinity Ford Mustang - 2019 to your garage, by purchasing it from the iRacing store here: <LINK>
489
490- Any user who purchased the car previously known as the NASCAR Xfinity Ford Mustang within the past 24 months has been automatically granted this vehicle for free!
491
492
493NASCAR Xfinity Toyota Supra
494
495- NEW CAR!
496- - The NASCAR Xfinity Toyota Supra is now available for purchase and use!
497- - - The NASCAR XFINITY Toyota Supra is the final step on the stock car ladder to the NASCAR Cup Series Chevys, Fords and Toyotas raced in the NASCAR iRacing.com Class A Series, the NASCAR iRacing Series and the eNASCAR PEAK Antifreeze Series Powered by iRacing.com. The Supra has been updated with an all-new build reflecting the car and its performance in the 2019 NASCAR XFINITY Series season. Like its NASCAR XFINITY Series counterpart, the Supra is powered by a 358 cu in (5.8 liter) pushrod V8 putting out 650-700 hp (450 hp with restrictor plates) and sports non-adjustable nose "splitters" and rear spoilers along with a variety of safety features including double frame rails aligning with the front and rear bumpers to improve protection in side impacts.
498- - Add the NASCAR Xfinity Toyota Supra to your garage, by purchasing it from the iRacing store here: <LINK>
499
500- Any user who purchased the car previously known as the NASCAR Xfinity Toyota Camry within the past 24 months has been automatically granted this vehicle for free!
501
502
503Porsche 911 GT3 Cup Car (991)
504
505- In-car engine sounds have been improved.
506
507- New backfire sounds have been added for off-throttle, gear shifts, and ignition cuts.
508
509
510Porsche 911 RSR
511
512- 2019 Season 4 GTE BoP Adjustments:
513- - Weight has been slightly increased.
514- - Fuel capacity has been reduced to 99 liters, and fuel consumption and refuel rates have been adjusted to suit.
515- - Brake sensitivity has been reduced slightly to prevent lockups at low pedal travel/pressure values.
516
517
518Porsche 919 Hybrid
519
520- 2019 Season 4 LMP1 BoP Adjustments:
521- - Re-fuel rate has been adjusted so it is equal to other LMP1 vehicles.
522
523- Vehicle sounds have been updated.
524
525
526Radical SR8
527
528- Season setups have been updated.
529
530
531Skip Barber Formula 2000
532
533- This vehicle continues to utilize the V7 Tire Model!
534
535- This vehicle now utilizes the New Damage Model!
536- - Whenever this vehicle is in a session that only includes vehicles that are utilizing the New Damage Model, the New Damage Model will be active! Otherwise, this vehicle will fall back on the classic damage system.
537
538
539Street Stock
540
541- Braking has been converted to a hydraulic model.
542
543
544Super Late Model
545
546- Grill tape configurations have been set to "Race" and "Qual" options only.
547
548
549[Archive] Xfinity Chevrolet Camaro
550
551- This car, formerly known as NASCAR Xfinity Chevrolet Camaro, has been renamed to make room for the next generation of NASCAR Xfinity cars!
552
553- This vehicle has been granted to all users, as new default content!
554- - The [Archive] Xfinity Chevrolet Camaro is now considered part of the iRacing default content, and is granted to all users, current and future, for free.
555
556- Any user who purchased this vehicle within the past 24 months has been automatically granted the new NASCAR Xfinity Chevrolet Camaro - 2019, for free!
557
558- Any user who purchased this vehicle more than 24 months ago has received $5.00 in iRacing Credits.
559
560
561[Archive] Xfinity Ford Mustang
562
563- This car, formerly known as NASCAR Xfinity Ford Mustang, has been renamed to make room for the next generation of NASCAR Xfinity cars!
564
565- This vehicle has been granted to all users, as new default content!
566- - The [Archive] Xfinity Ford Mustang is now considered part of the iRacing default content, and is granted to all users, current and future, for free.
567
568- Any user who purchased this vehicle within the past 24 months has been automatically granted the new NASCAR Xfinity Ford Mustang - 2019, for free!
569
570- Any user who purchased this vehicle more than 24 months ago has received $5.00 in iRacing Credits.
571
572
573[Archive] Xfinity Toyota Camry
574
575- This car, formerly known as NASCAR Xfinity Toyota Camry, has been renamed to make room for the next generation of NASCAR Xfinity cars!
576
577- This vehicle has been granted to all users, as new default content!
578- - The [Archive] Xfinity Toyota Camry is now considered part of the iRacing default content, and is granted to all users, current and future, for free.
579
580- Any user who purchased this vehicle within the past 24 months has been automatically granted the new NASCAR Xfinity Toyota Supra, for free!
581
582- Any user who purchased this vehicle more than 24 months ago has received $5.00 in iRacing Credits.
583
584
585
586TRACKS:
587
588Atlanta Motor Speedway
589
590- (Rallycross Long) - The starting grid has been relocated.
591
592
593Autodromo Nazionale Monza
594
595- Fixed an issue where the Astroturf surfaces at this track were not set to the correct surface type, resulting in no 1x penalties being given for driving on them.
596
597
598Chicagoland Speedway
599
600- Night lighting has been updated.
601
602
603The Chili Bowl
604
605- Fixed an issue where haze could appear at this indoor track.
606
607
608Circuit of the Americas
609
610- (Grand Prix & West) - A gain time checkpoint has been added on the runoff before the final turn of these configurations.
611
612
613Circuit de Barcelona-Catalunya
614
615- NEW TRACK!
616- - Circuit de Barcelona-Catalunya, an asphalt road course, is now available for purchase!
617- - - Located just outside of Barcelona, the Circuit de Barcelona-Catalunya was built in 1991 and took over the Spanish Grand Prix the very same year. Many of the world's top race drivers have found themselves atop the podium at the unique circuit, including Michael Schumacher, who won the race a record six times, including four in a row from 2001-2004. The track requires drivers and teams to be on their A game at all times, as wind and weather can dramatically affect the strength of a given setup or tire compound. Barcelona mixes a long, fast front straightaway with flowing curves early in the lap and a number of heavy braking and even blind corners before heading back to the finish line.
618- - Add Circuit de Barcelona-Catalunya to your digital landscape, by purchasing it from the iRacing store here: <LINK>
619
620
621Circuit de Spa-Francorchamps
622
623- (ALL) - The gain time checkpoints along the right-hander prior to the pit entrance have been adjusted slightly to keep cars off of the curb.
624
625- (ALL) - Fixed a course cut from driving on the grass at the Bus Stop chicane.
626
627- (ALL) - Grip on asphalt and astroturf runoffs has been reduced.
628
629
630Darlington Raceway
631
632- Fixed some visual popping issues with several towers.
633
634
635Daytona International Speedway
636
637- Fixed a gap in the fences at Turn 1.
638
639- Exorcised a ghost grandstand crowd who were using camera flashes.
640
641
642Daytona International Speedway - 2007
643
644- (Rallycross Long) - The Start/Finish truss has been realigned with the actual Start/Finish line.
645
646
647Fairbury Speedway
648
649- NEW TRACK!
650- - Fairbury Speedway, a dirt oval, is now available for purchase!
651- - - Located in Fairbury, Illinois Fairbury American Legion Speedway is a banked quarter-mile oval known for hosting World of Outlaws and DIRTcar Sprint Car and Late Model action. FALS is one of the most popular dirt tracks in America, winning three DIRTcar Track of the Year honors and earning its way into iRacing after being voted in by a passionate fanbase. FALS' signature event, the Prairie Dirt Classic, has run for nearly three decades and takes place at the end of July. The season runs from May to September with weekly competition.
652- - Add Fairbury Speedway to your digital landscape, by purchasing it from the iRacing store here: <LINK>
653
654
655Kokomo Speedway
656
657- The white tire barriers have been moved slightly, in an attempt to reduce the reported top-dominant racing strategies.
658
659
660Mount Panorama Circuit
661
662- Pit speed limit has been reduced slightly to remove an exploit during Qualification and Time Trials.
663
664
665Phoenix International Raceway - 2008
666
667- (Rallycross) - The pit lane wall has been extended in order to protect the pit exit and prevent an excessively wide race line.
668
669- (Rallycross) - The Joker Lap wall length has been extended slightly.
670
671- (Rallycross) - Some track grip has been removed from the Joker section to help reduce the likelihood of car rollovers.
672
673
674Pocono Raceway
675
676- Fixed an issue where a driver's pit crew and war wagon where sometimes not aligned to the same stall.
677
678
679Silverstone Circuit - 2011
680
681- (Grand Prix) - Fixed a gain-time checkpoint at the last chicane that was overlapping onto the red curbing.
682
683- (ALL) - The last two pit stalls have been removed since they were challenging to enter.
684
685
686Snetterton Circuit
687
688- Fixed an issue with track geometry along the back straight.
689
690
691Sonoma Raceway
692
693- (Rallycross) - Additional gain time checkpoints have been added along the hill to try keep racers on track.
694
695- (IRL, IRL 2007, & Long) - Animated pitstops have been enabled on these track configurations!
696
697
698South Boston Speedway
699
700- Fixed some visual issues including:
701- - An issue where a flagstand would pop into view when using LOW Detail settings.
702- - An issue where a building seen in Turn 1 could appear to be flashing.
703- - An issue where some bushes and trees were rendering in front of a fence instead of behind it.
704
705
706Watkins Glen International
707
708- Pit entrance barrels have been updated.
709
710- Garage textures have been updated.
711
712
713Wild West Motorsports Park
714
715- The color of tire marks on the track surface have been adjusted slightly.