· 8 years ago · May 29, 2018, 08:00 PM
1Loading libraries, please wait...
2[15:46:53 INFO]: Starting minecraft server version 1.12.2
3[15:46:53 INFO]: Loading properties
4[15:46:54 INFO]: Default game type: SURVIVAL
5[15:46:54 INFO]: This server is running CraftBukkit version git-Spigot-2086bb0-d0a3620 (MC: 1.12.2) (Implementing API version 1.12.2-R0.1-SNAPSHOT)
6[15:46:54 INFO]: Debug logging is disabled
7[15:46:54 INFO]: Server Ping Player Sample Count: 12
8[15:46:54 INFO]: Using 4 threads for Netty based IO
9[15:46:54 INFO]: Generating keypair
10[15:46:54 INFO]: Starting Minecraft server on 192.168.0.100:25565
11[15:46:54 INFO]: Using default channel type
12[15:46:55 INFO]: Set PluginClassLoader as parallel capable
13[15:46:56 INFO]: [AsyncWorldEditInjector] Loading AsyncWorldEditInjector v3.4.9
14[15:46:56 INFO]: [ParadiseLand] Loading ParadiseLand v2.0-SNAPSHOT-3e
15[15:46:57 WARN]: [ParadiseLand]
16[15:46:57 WARN]: [ParadiseLand] â–‘---â–‘---â–‘---â–‘---â–‘---â–‘---â–‘---â–‘---â–‘---â–‘
17[15:46:57 WARN]: [ParadiseLand]
18[15:46:57 WARN]: [ParadiseLand] Update available!
19[15:46:57 WARN]: [ParadiseLand] Check on the spigot's ParadiseLand page the version: 2.0
20[15:46:57 WARN]: [ParadiseLand] Current version: 2.0-SNAPSHOT-3e
21[15:46:57 WARN]: [ParadiseLand] https://goo.gl/7tpgYd
22[15:46:57 WARN]: [ParadiseLand]
23[15:46:57 WARN]: [ParadiseLand] â–‘---â–‘---â–‘---â–‘---â–‘---â–‘---â–‘---â–‘---â–‘---â–‘
24[15:46:57 WARN]: [ParadiseLand]
25[15:46:57 INFO]: [WorldEdit] Loading WorldEdit v6.1.9-SNAPSHOT;3701-d1c2b8c
26[15:46:57 INFO]: [Skript] Loading Skript v2.2-dev35b
27[15:46:57 INFO]: [Essentials] Loading Essentials vTeamCity
28[15:46:57 INFO]: [PlaceholderAPI] Loading PlaceholderAPI v2.8.2
29[15:46:57 INFO]: [PermissionsEx] Loading PermissionsEx v1.23.4
30[15:46:57 INFO]: [TuxTwoLib] Loading TuxTwoLib v1.11-b8
31[15:46:57 INFO]: [PlugMan] Loading PlugMan v2.1.4
32[15:46:57 INFO]: [TAB] Loading TAB v1.4.8
33[15:46:57 INFO]: [mcMMO] Loading mcMMO v1.5.08-SNAPSHOT
34[15:46:57 INFO]: [WorldBorder] Loading WorldBorder v1.8.7
35[15:46:57 INFO]: [Vault] Loading Vault v1.5.6-b49
36[15:46:57 INFO]: [EssentialsSpawn] Loading EssentialsSpawn vTeamCity
37[15:46:57 INFO]: [Multiverse-Core] Loading Multiverse-Core v2.6.0-SNAPSHOT-b737
38[15:46:57 INFO]: [ProtocolLib] Loading ProtocolLib v4.3.0
39[15:46:57 WARN]: [ProtocolLib] Version (MC: 1.12.2) has not yet been tested! Proceed with caution.
40[15:46:58 INFO]: [Statz] Loading Statz v1.4.3
41[15:46:58 INFO]: [Repuska] Loading Repuska v23.18
42[15:46:58 INFO]: [Autorank] Loading Autorank v4.0.7
43[15:46:58 INFO]: [AsyncWorldEditInjector] Enabling AsyncWorldEditInjector v3.4.9
44[15:46:58 INFO]: [AsyncWorldEditInjector] Injector platform set to: InjectorBukkit
45[15:46:58 INFO]: [AsyncWorldEditInjector] Injecting WorldEdit classes...
46[15:46:58 INFO]: [AsyncWorldEditInjector] Class com.sk89q.worldedit.EditSession injected.
47[15:46:58 INFO]: [AsyncWorldEditInjector] Class com.sk89q.worldedit.function.operation.Operations injected.
48[15:46:58 INFO]: [AsyncWorldEditInjector] Class com.sk89q.worldedit.function.operation.ForwardExtentCopy injected.
49[15:46:58 INFO]: [AsyncWorldEditInjector] Class com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard injected.
50[15:46:58 INFO]: [AsyncWorldEditInjector] Class com.sk89q.worldedit.command.FlattenedClipboardTransform injected.
51[15:46:58 INFO]: [AsyncWorldEditInjector] Class com.sk89q.worldedit.extent.clipboard.io.ClipboardFormat injected.
52[15:46:58 INFO]: [AsyncWorldEditInjector] Enabled
53[15:46:58 INFO]: [ParadiseLand] Enabling ParadiseLand v2.0-SNAPSHOT-3e
54[15:46:58 INFO]: [ParadiseLand] Paradise Land successfully enabled!
55[15:46:58 INFO]: [mcMMO] Enabling mcMMO v1.5.08-SNAPSHOT
56[15:46:59 INFO]: [Vault] Enabling Vault v1.5.6-b49
57[15:46:59 INFO]: [Vault] [Economy] Essentials Economy found: Waiting
58[15:46:59 INFO]: [Vault] [Permission] PermissionsEx found: Waiting
59[15:46:59 INFO]: [Vault] [Permission] SuperPermissions loaded as backup permission system.
60[15:46:59 INFO]: [Vault] [Chat] PermissionsEx found: Waiting
61[15:46:59 INFO]: [Vault] Enabled Version 1.5.6-b49
62[15:46:59 INFO]: [ProtocolLib] Enabling ProtocolLib v4.3.0
63[15:46:59 INFO]: [ProtocolLib] Started structure compiler thread.
64[15:46:59 INFO]: **** Beginning UUID conversion, this may take A LONG time ****
65[15:46:59 INFO]: Preparing level "world"
66[15:46:59 INFO]: -------- World Settings For [world] --------
67[15:46:59 INFO]: Experience Merge Radius: 3.0
68[15:46:59 INFO]: Arrow Despawn Rate: 1200
69[15:46:59 INFO]: View Distance: 10
70[15:46:59 INFO]: Item Despawn Rate: 6000
71[15:46:59 INFO]: Item Merge Radius: 2.5
72[15:46:59 INFO]: Zombie Aggressive Towards Villager: true
73[15:46:59 INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
74[15:46:59 INFO]: Nerfing mobs spawned from spawners: false
75[15:46:59 INFO]: Mob Spawn Range: 4
76[15:46:59 INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
77[15:46:59 INFO]: Structure Info Saving: true
78[15:46:59 INFO]: Cactus Growth Modifier: 100%
79[15:46:59 INFO]: Cane Growth Modifier: 100%
80[15:46:59 INFO]: Melon Growth Modifier: 100%
81[15:46:59 INFO]: Mushroom Growth Modifier: 100%
82[15:46:59 INFO]: Pumpkin Growth Modifier: 100%
83[15:46:59 INFO]: Sapling Growth Modifier: 100%
84[15:46:59 INFO]: Wheat Growth Modifier: 100%
85[15:46:59 INFO]: NetherWart Growth Modifier: 100%
86[15:46:59 INFO]: Vine Growth Modifier: 100%
87[15:46:59 INFO]: Cocoa Growth Modifier: 100%
88[15:46:59 INFO]: Max TNT Explosions: 100
89[15:46:59 INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
90[15:46:59 INFO]: Random Lighting Updates: false
91[15:46:59 INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16 / Tiv true
92[15:46:59 INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
93[15:46:59 INFO]: Custom Map Seeds: Village: 10387312 Feature: 14357617 Monument: 10387313 Slime: 987234911
94[15:47:00 INFO]: -------- World Settings For [world_nether] --------
95[15:47:00 INFO]: Experience Merge Radius: 3.0
96[15:47:00 INFO]: Arrow Despawn Rate: 1200
97[15:47:00 INFO]: View Distance: 10
98[15:47:00 INFO]: Item Despawn Rate: 6000
99[15:47:00 INFO]: Item Merge Radius: 2.5
100[15:47:00 INFO]: Zombie Aggressive Towards Villager: true
101[15:47:00 INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
102[15:47:00 INFO]: Nerfing mobs spawned from spawners: false
103[15:47:00 INFO]: Mob Spawn Range: 4
104[15:47:00 INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
105[15:47:00 INFO]: Structure Info Saving: true
106[15:47:00 INFO]: Cactus Growth Modifier: 100%
107[15:47:00 INFO]: Cane Growth Modifier: 100%
108[15:47:00 INFO]: Melon Growth Modifier: 100%
109[15:47:00 INFO]: Mushroom Growth Modifier: 100%
110[15:47:00 INFO]: Pumpkin Growth Modifier: 100%
111[15:47:00 INFO]: Sapling Growth Modifier: 100%
112[15:47:00 INFO]: Wheat Growth Modifier: 100%
113[15:47:00 INFO]: NetherWart Growth Modifier: 100%
114[15:47:00 INFO]: Vine Growth Modifier: 100%
115[15:47:00 INFO]: Cocoa Growth Modifier: 100%
116[15:47:00 INFO]: Max TNT Explosions: 100
117[15:47:00 INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
118[15:47:00 INFO]: Random Lighting Updates: false
119[15:47:00 INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16 / Tiv true
120[15:47:00 INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
121[15:47:00 INFO]: Custom Map Seeds: Village: 10387312 Feature: 14357617 Monument: 10387313 Slime: 987234911
122[15:47:00 INFO]: -------- World Settings For [world_the_end] --------
123[15:47:00 INFO]: Experience Merge Radius: 3.0
124[15:47:00 INFO]: Arrow Despawn Rate: 1200
125[15:47:00 INFO]: View Distance: 10
126[15:47:00 INFO]: Item Despawn Rate: 6000
127[15:47:00 INFO]: Item Merge Radius: 2.5
128[15:47:00 INFO]: Zombie Aggressive Towards Villager: true
129[15:47:00 INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
130[15:47:00 INFO]: Nerfing mobs spawned from spawners: false
131[15:47:00 INFO]: Mob Spawn Range: 4
132[15:47:00 INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
133[15:47:00 INFO]: Structure Info Saving: true
134[15:47:00 INFO]: Cactus Growth Modifier: 100%
135[15:47:00 INFO]: Cane Growth Modifier: 100%
136[15:47:00 INFO]: Melon Growth Modifier: 100%
137[15:47:00 INFO]: Mushroom Growth Modifier: 100%
138[15:47:00 INFO]: Pumpkin Growth Modifier: 100%
139[15:47:00 INFO]: Sapling Growth Modifier: 100%
140[15:47:00 INFO]: Wheat Growth Modifier: 100%
141[15:47:00 INFO]: NetherWart Growth Modifier: 100%
142[15:47:00 INFO]: Vine Growth Modifier: 100%
143[15:47:00 INFO]: Cocoa Growth Modifier: 100%
144[15:47:00 INFO]: Max TNT Explosions: 100
145[15:47:00 INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
146[15:47:00 INFO]: Random Lighting Updates: false
147[15:47:00 INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16 / Tiv true
148[15:47:00 INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
149[15:47:00 INFO]: Custom Map Seeds: Village: 10387312 Feature: 14357617 Monument: 10387313 Slime: 987234911
150[15:47:00 INFO]: Preparing start region for level 0 (Seed: 3847829220672356653)
151[15:47:01 INFO]: Preparing spawn area: 14%
152[15:47:02 INFO]: Preparing spawn area: 81%
153[15:47:03 INFO]: Preparing start region for level 1 (Seed: 3847829220672356653)
154[15:47:04 INFO]: Preparing spawn area: 89%
155[15:47:04 INFO]: Preparing start region for level 2 (Seed: 3847829220672356653)
156[15:47:04 INFO]: [WorldEdit] Enabling WorldEdit v6.1.9-SNAPSHOT;3701-d1c2b8c
157[15:47:04 INFO]: WEPIF: Using the Bukkit Permissions API.
158[15:47:04 INFO]: [WorldEdit] Using com.sk89q.worldedit.bukkit.adapter.impl.Spigot_v1_12_R2 as the Bukkit adapter
159[15:47:04 INFO]: [Skript] Enabling Skript v2.2-dev35b
160[15:47:05 INFO]: [Skript] Starting updater thread
161[15:47:06 INFO]: [Skript] Loaded a total of 79112 english aliases
162[15:47:06 INFO]: [Skript] ~ created by & ⌠Peter Gâ¿ttinger aka Njol ~
163[15:47:06 INFO]: [Essentials] Enabling Essentials vTeamCity
164[15:47:06 INFO]: Bukkit version format changed. Version not checked.
165[15:47:06 INFO]: git-Spigot-2086bb0-d0a3620 (MC: 1.12.2)
166[15:47:06 INFO]: 1.12.2-R0.1-SNAPSHOT
167[15:47:07 INFO]: [Essentials] Starting Essentials ban format conversion
168[15:47:07 INFO]: [Essentials] Found 2 files to convert...
169[15:47:07 INFO]: [Essentials] Converted 0/2
170[15:47:07 INFO]: [Essentials] Ban format update complete.
171[15:47:07 INFO]: Using locale en_US
172[15:47:07 INFO]: Using locale en_US
173[15:47:07 INFO]: [Vault][Economy] Essentials Economy hooked.
174[15:47:07 INFO]: Essentials: Using config file enhanced permissions.
175[15:47:07 INFO]: Permissions listed in as player-commands will be given to all users.
176[15:47:07 INFO]: [PlaceholderAPI] Enabling PlaceholderAPI v2.8.2
177[15:47:07 INFO]: [PlaceholderAPI] Placeholder expansion registration initializing...
178[15:47:07 INFO]: [PlaceholderAPI] Fetching available expansion list from extendedclip.com...
179[15:47:07 INFO]: [PermissionsEx] Enabling PermissionsEx v1.23.4
180[15:47:07 INFO]: [PermissionsEx] Initializing file backend
181[15:47:07 INFO]: [PermissionsEx] Permissions file successfully reloaded
182[15:47:07 INFO]: WEPIF: PermissionsEx detected! Using PermissionsEx for permissions.
183[15:47:07 INFO]: [Vault][Permission] PermissionsEx hooked.
184[15:47:07 INFO]: [Vault][Chat] PermissionsEx_Chat hooked.
185[15:47:07 INFO]: Essentials: Using PermissionsEx based permissions.
186[15:47:07 INFO]: [TuxTwoLib] Enabling TuxTwoLib v1.11-b8
187[15:47:07 INFO]: [PlugMan] Enabling PlugMan v2.1.4
188[15:47:07 INFO]: [TAB] Enabling TAB v1.4.8
189[15:47:07 INFO]: [TAB] Enabled in 21ms
190[15:47:07 INFO]: [WorldBorder] Enabling WorldBorder v1.8.7
191[15:47:07 INFO]: [WorldBorder] [CONFIG] Using elliptic/round border, knockback of 3.0 blocks, and timer delay of 5.
192[15:47:07 INFO]: [WorldBorder] [CONFIG] Border-checking timed task started.
193[15:47:07 INFO]: [WorldBorder] [CONFIG] World "paradise" has border radius 20000 at X: 0.5 Z: 0.5
194[15:47:07 INFO]: [WorldBorder] [Fill] World "paradise" not found! (free mem: 737 MB)
195[15:47:08 INFO]: [WorldBorder] For reference, the main world's spawn location is at X: 0.0 Y: 75.0 Z: 0.0
196[15:47:08 INFO]: [EssentialsSpawn] Enabling EssentialsSpawn vTeamCity
197[15:47:08 INFO]: [Multiverse-Core] Enabling Multiverse-Core v2.6.0-SNAPSHOT-b737
198[15:47:08 INFO]: -------- World Settings For [paradise] --------
199[15:47:08 INFO]: Experience Merge Radius: 3.0
200[15:47:08 INFO]: Arrow Despawn Rate: 1200
201[15:47:08 INFO]: View Distance: 10
202[15:47:08 INFO]: Item Despawn Rate: 6000
203[15:47:08 INFO]: Item Merge Radius: 2.5
204[15:47:08 INFO]: Zombie Aggressive Towards Villager: true
205[15:47:08 INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
206[15:47:08 INFO]: Nerfing mobs spawned from spawners: false
207[15:47:08 INFO]: Mob Spawn Range: 4
208[15:47:08 INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
209[15:47:08 INFO]: Structure Info Saving: true
210[15:47:08 INFO]: Cactus Growth Modifier: 100%
211[15:47:08 INFO]: Cane Growth Modifier: 100%
212[15:47:08 INFO]: Melon Growth Modifier: 100%
213[15:47:08 INFO]: Mushroom Growth Modifier: 100%
214[15:47:08 INFO]: Pumpkin Growth Modifier: 100%
215[15:47:08 INFO]: Sapling Growth Modifier: 100%
216[15:47:09 INFO]: Wheat Growth Modifier: 100%
217[15:47:09 INFO]: NetherWart Growth Modifier: 100%
218[15:47:09 INFO]: Vine Growth Modifier: 100%
219[15:47:09 INFO]: Cocoa Growth Modifier: 100%
220[15:47:09 INFO]: Max TNT Explosions: 100
221[15:47:09 INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
222[15:47:09 INFO]: Random Lighting Updates: false
223[15:47:09 INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16 / Tiv true
224[15:47:09 INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
225[15:47:09 INFO]: Custom Map Seeds: Village: 10387312 Feature: 14357617 Monument: 10387313 Slime: 987234911
226[15:47:09 INFO]: [ParadiseLand] Calculating and normalizing custom biomes for world 'paradise'...
227[15:47:09 INFO]: [ParadiseLand] Loading biomes...
228[15:47:09 INFO]: [ParadiseLand] Biomes loaded successfully!
229[15:47:09 INFO]: Preparing start region for level 3 (Seed: -7847798604763670126)
230[15:47:10 INFO]: Preparing spawn area for paradise, 52%
231[15:47:11 INFO]: [Multiverse-Core] 4 - World(s) loaded.
232[15:47:11 INFO]: [Multiverse-Core] Version 2.6.0-SNAPSHOT-b737 (API v21) Enabled - By Rigby, fernferret, lithium3141, main-- and dumptruckman
233[15:47:11 INFO]: [Statz] Enabling Statz v1.4.3
234[15:47:11 INFO]: [Statz debug] Using SQLite database!
235[15:47:11 INFO]: [Statz debug] ---------------[Statz Dependencies]---------------
236[15:47:11 INFO]: [Statz debug] Searching dependencies...
237[15:47:11 INFO]: [Statz debug] UltimateCore has not been found!
238[15:47:11 INFO]: [Statz debug] WorldGuard has not been found!
239[15:47:11 INFO]: [Statz debug] Votifier has not been found!
240[15:47:11 INFO]: [Statz debug] Vault was found and Statz now tracks its data!
241[15:47:11 INFO]: [Statz debug] mcMMO was found and Statz now tracks its data!
242[15:47:11 INFO]: [Statz debug] AcidIsland has not been found!
243[15:47:11 INFO]: [Statz debug] OnTime has not been found!
244[15:47:11 INFO]: [Statz debug] Factions has not been found!
245[15:47:11 INFO]: [Statz debug] Jobs has not been found!
246[15:47:11 INFO]: [Statz debug] RPGme has not been found!
247[15:47:11 INFO]: [Statz debug] Statistics has not been found!
248[15:47:11 INFO]: [Statz debug] Essentials was found and Statz now tracks its data!
249[15:47:11 INFO]: [Statz debug] GriefPrevention has not been found!
250[15:47:11 INFO]: [Statz debug] afkTerminator has not been found!
251[15:47:11 INFO]: [Statz debug] ASkyBlock has not been found!
252[15:47:11 INFO]: [Statz debug] NuVotifier has not been found!
253[15:47:11 INFO]: [Statz debug] RoyalCommands has not been found!
254[15:47:11 INFO]: [Statz debug] Stats has not been found!
255[15:47:11 INFO]: [Statz debug] ---------------[Statz Dependencies]---------------
256[15:47:11 INFO]: [Statz debug] Loaded libraries and dependencies
257[15:47:11 INFO]: [Statz] Language file loaded (lang.yml)
258[15:47:11 INFO]: [Statz] Stats disabled file loaded (disabled-stats.yml)
259[15:47:11 INFO]: [Statz] Statz v1.4.3 has been enabled!
260[15:47:11 INFO]: [Repuska] Enabling Repuska v23.18
261[15:47:11 INFO]: [Repuska] ~ Created by RepublicanSensei
262[15:47:11 INFO]: [Repuska] ~ Version: 23.18 ~
263[15:47:11 INFO]: [Repuska] Skript hooked!
264[15:47:11 INFO]: [Repuska] <Conditions> Loaded.
265[15:47:11 INFO]: [Repuska] <Effects> Loaded.
266[15:47:11 INFO]: [Repuska] <Events> Loaded.
267[15:47:11 INFO]: [Repuska] <Expressions> Loaded.
268[15:47:11 INFO]: [Repuska] <Types> Loaded.
269[15:47:12 INFO]: [Autorank] Enabling Autorank v4.0.7
270[15:47:12 INFO]: [Autorank] Paths.yml file loaded
271[15:47:12 INFO]: [Autorank] Paths file loaded (Paths.yml)
272[15:47:12 INFO]: [Autorank] Settings.yml file loaded
273[15:47:12 INFO]: [Autorank] Settings file loaded (Settings.yml)
274[15:47:12 INFO]: [Autorank] Internal properties file loaded
275[15:47:12 INFO]: [Autorank] PlayerData.yml file loaded
276[15:47:12 INFO]: [Autorank] PlayerData file loaded (PlayerData.yml)
277[15:47:12 INFO]: [Autorank] Backup data file loaded (backup-data.yml)
278[15:47:12 INFO]: [Autorank] Total data file loaded
279[15:47:12 INFO]: [Autorank] Daily data file loaded
280[15:47:12 INFO]: [Autorank] Weekly data file loaded
281[15:47:12 INFO]: [Autorank] Monthly data file loaded
282[15:47:12 INFO]: [Autorank] Interval check every 5 minutes.
283[15:47:13 INFO]: [Autorank] Language file loaded (lang.yml)
284[15:47:13 INFO]: [Autorank] Using timings of: autorank
285[15:47:13 INFO]: [Autorank] Autorank 4.0.7 has been enabled!
286[15:47:13 INFO]: Server permissions file permissions.yml is empty, ignoring it
287[15:47:13 INFO]: Done (13.860s)! For help, type "help" or "?"
288[15:47:13 INFO]: [mcMMO] Cleaned backup files. Deleted 2 of 7 files.
289[15:47:13 INFO]: [Skript] Loading variables...
290[15:47:13 INFO]: [Skript] Loaded 4 variables in 0.0 seconds
291[15:47:14 INFO]: [Skript] You're currently running the latest stable version of Skript.
292[15:47:14 INFO]:
293[15:47:14 INFO]:
294[15:47:14 INFO]: [SUPERGUILDS] If you are having trouble with SUPERGUILDS, send console logs to 'RepublicanSensei' on SpigotMC.
295[15:47:14 INFO]: [SUPERGUILDS] Getting 'Possible conflict warnings' spam on console? Set 'disable variable conflict warnings: true' in 'plugins/Skript/config.sk'.
296[15:47:14 INFO]:
297[15:47:14 INFO]:
298[15:47:15 WARN]: [Skript] the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (SUPERGUILDS_main.sk, line 5: set {_uuid} to "%uuid of {_Player}%"')
299[15:47:15 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Rank_%{_rank}%} and {SG::Messages::Rank_Wrong} (there might be more conflicts). (SUPERGUILDS_main.sk, line 20: set {superguilds::%{_Player}%::guild_rank} to uncolored {SG::Messages::Rank_%{_rank}%}')
300[15:47:15 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Divisions_%{_d}%} and {SG::Messages::Divisions_5} (there might be more conflicts). (SUPERGUILDS_main.sk, line 23: set {superguilds::%{_Player}%::guild_division} to uncolored {SG::Messages::Divisions_%{_d}%}')
301[15:47:15 WARN]: [Skript] the UUID of {_player} is already a text, so you should not put it in one (e.g. the UUID of {_player} instead of "%the UUID of {_player}%") (SUPERGUILDS_main.sk, line 111: set {_uuid} to "%uuid of {_player}%"')
302[15:47:16 WARN]: [Skript] Possible name conflict of variables {now::%loop-value%} and {now::Month} (there might be more conflicts). (SUPERGUILDS_main.sk, line 186: {_now::%loop-value%} contains "*0":')
303[15:47:16 WARN]: [Skript] Possible name conflict of variables {g::%loop-value%} and {g::Minute} (there might be more conflicts). (SUPERGUILDS_main.sk, line 188: {_g::%loop-value%} contains "*0":')
304[15:47:17 ERROR]: [Skript] can't understand this condition: 'holo object "%{_pg}%_%{_building}%" exists' (SUPERGUILDS_main.sk, line 387: if holo object "%{_pg}%_%{_building}%" exists:')
305[15:47:17 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 390: set {_uuid} to "%uuid of {_p}%"')
306[15:47:17 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Rank_%{_r}%} and {SG::Messages::Rank_Wrong} (there might be more conflicts). (SUPERGUILDS_main.sk, line 409: replace all "{RANK}" with "%{SG::Messages::Rank_%{_r}%}%" in {_m}')
307[15:47:17 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Buildings_Name_%{_type}%} and {SG::Messages::Buildings_Name_Alchemy} (there might be more conflicts). (SUPERGUILDS_main.sk, line 411: replace all "{BUILD}" with "%{SG::Messages::Buildings_Name_%{_type}%}%" in {_m}')
308[15:47:17 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Barrack_Upgrade_Item_%{_currentLevel}%} and {SG::Messages::Barrack_Upgrade_Item_1} (there might be more conflicts). (SUPERGUILDS_main.sk, line 432: replace all "{ITEM}" with "%{SG::Messages::Barrack_Upgrade_Item_%{_currentLevel}%}%" in {_msg}')
309[15:47:17 WARN]: [Skript] Possible name conflict of variables {location::1::*} and {location::%loop-number%::*} (there might be more conflicts). (SUPERGUILDS_main.sk, line 440: set {_location::1::*} to checkFile("Datas.Buildings.%{_type}%.Schematic.Pos-1", "guilds/%{_gName}%") split at ";"')
310[15:47:17 WARN]: [Skript] Possible name conflict of variables {location::1::1} and {location::%loop-number%::1} (there might be more conflicts). (SUPERGUILDS_main.sk, line 441: set {_pos1::x} to {_location::1::1} parsed as number')
311[15:47:17 WARN]: [Skript] Possible name conflict of variables {location::1::2} and {location::%loop-number%::2} (there might be more conflicts). (SUPERGUILDS_main.sk, line 442: set {_pos1::y} to {_location::1::2} parsed as number')
312[15:47:17 WARN]: [Skript] Possible name conflict of variables {location::1::3} and {location::%loop-number%::3} (there might be more conflicts). (SUPERGUILDS_main.sk, line 443: set {_pos1::z} to {_location::1::3} parsed as number')
313[15:47:17 WARN]: [Skript] Possible name conflict of variables {location::1::4} and {location::%loop-number%::4} (there might be more conflicts). (SUPERGUILDS_main.sk, line 444: set {_pos1::w} to {_location::1::4} parsed as world')
314[15:47:17 WARN]: [Skript] Possible name conflict of variables {required.Wool} and {required.%loop-value%} (there might be more conflicts). (SUPERGUILDS_main.sk, line 458: set {_resourceCheck} to checkResources({_p}, {_required.Wood}, {_required.Stone}, {_required.Iron}, {_required.Gold}, {_required.Diamond}, {_required.Wool})')
315[15:47:17 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Buildings_Name_%loop-value%} and {SG::Messages::Buildings_Name_Alchemy} (there might be more conflicts). (SUPERGUILDS_main.sk, line 476: replace all "{BUILD}" with "%uncolored {SG::Messages::Buildings_Name_%loop-value%}%" in {_msg}')
316[15:47:17 WARN]: [Skript] uncoloured {SG::Messages::Buildings_Name_%loop-value%} is already a text, so you should not put it in one (e.g. uncoloured {SG::Messages::Buildings_Name_%loop-value%} instead of "%uncoloured {SG::Messages::Buildings_Name_%loop-value%}%") (SUPERGUILDS_main.sk, line 476: replace all "{BUILD}" with "%uncolored {SG::Messages::Buildings_Name_%loop-value%}%" in {_msg}')
317[15:47:17 ERROR]: [Skript] Can't understand this condition/effect: region at {_p} is set (SUPERGUILDS_main.sk, line 486: region at {_p} is set')
318[15:47:17 ERROR]: [Skript] {_regions::*} can't be set to 'region at {_p}' because the latter is not an object (SUPERGUILDS_main.sk, line 487: set {_regions::*} to region at {_p}')
319[15:47:17 WARN]: [Skript] uncoloured {SG::Messages::Buildings_Name_%{_type}%} is already a text, so you should not put it in one (e.g. uncoloured {SG::Messages::Buildings_Name_%{_type}%} instead of "%uncoloured {SG::Messages::Buildings_Name_%{_type}%}%") (SUPERGUILDS_main.sk, line 503: set {_name} to "%uncolored {SG::Messages::Buildings_Name_%{_type}%}%"')
320[15:47:18 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Romen_Num_%{_currentLevel}%} and {SG::Messages::Romen_Num_7} (there might be more conflicts). (SUPERGUILDS_main.sk, line 529: replace all "{LEVEL}" with "%{SG::Messages::Romen_Num_%{_currentLevel}%}%" in {_msg}')
321[15:47:18 WARN]: [Skript] uncoloured {SG::Messages::Buildings_Name_%{_type}%} is already a text, so you should not put it in one (e.g. uncoloured {SG::Messages::Buildings_Name_%{_type}%} instead of "%uncoloured {SG::Messages::Buildings_Name_%{_type}%}%") (SUPERGUILDS_main.sk, line 539: set {_upBL} to "%uncolored {SG::Messages::Buildings_Name_%{_type}%}%" to all upper case')
322[15:47:18 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Resource_%{_resourceCheck}%} and {SG::Messages::Resource_Set_Admin} (there might be more conflicts). (SUPERGUILDS_main.sk, line 553: replace all "{RESOURCE}" with "%{SG::Messages::Resource_%{_resourceCheck}%}%" in {_msg}')
323[15:47:18 WARN]: [Skript] Possible name conflict of variables {required.%{_resourceCheck}%} and {required.Diamond} (there might be more conflicts). (SUPERGUILDS_main.sk, line 554: replace all "{AMOUNT}" with "%{_required.%{_resourceCheck}%} - {_co}%" in {_msg}')
324[15:47:18 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 588: set {_uuid} to "%uuid of {_p}%"')
325[15:47:18 ERROR]: [Skript] oak_sapling named "%{SG::Messages::GUIPrefix}%%{SG::Messages::PageAPI_Header_%{_Type}%}% º8[%amount of {_Variables::*}%]" is not a number (SUPERGUILDS_main.sk, line 649: open virtual chest inventory with size 6 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::PageAPI_Header_%{_Type}%}% &8[%size of {_Variables::*}%]" to {_p}')
326[15:47:18 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Divisions_%{_Division}%} and {SG::Messages::Divisions_5} (there might be more conflicts). (SUPERGUILDS_main.sk, line 661: replace all "{LEVEL}" with "%{SG::Messages::Divisions_%{_Division}%}%" in {_Msg}')
327[15:47:18 ERROR]: [Skript] '::Item} named "%{_V::Name}%" with lore "%{_V::Lore}%" to close then run console' is not a valid item data (SUPERGUILDS_main.sk, line 738: format gui slot {_start} of {_p} with {_V::Item} named "%{_V::Name}%" with lore "%{_V::Lore}%" to close then run console command "%{_V::Command}%"')
328[15:47:18 WARN]: [Skript] Possible name conflict of variables {SG::Messages::PageAPI_NoVariable_%{_type}%} and {SG::Messages::PageAPI_NoVariable_0} (there might be more conflicts). (SUPERGUILDS_main.sk, line 750: format gui slot 22 of {_p} with sign item named "%{SG::Messages::PageAPI_NoVariable_%{_type}%}%" to close')
329[15:47:18 ERROR]: [Skript] '::Messages::PageAPI_MainPage_Item} named "%{SG::Messages::PageAPI_MainPage_Name}%" to close then run function pageAPI({_p}, {_Type}, 0)' is not a valid item data (SUPERGUILDS_main.sk, line 759: format gui slot 49 of {_p} with {SG::Messages::PageAPI_MainPage_Item} named "%{SG::Messages::PageAPI_MainPage_Name}%" to close then run function pageAPI({_p}, {_Type}, 0)')
330[15:47:18 ERROR]: [Skript] '::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function guildManagement({_p})' is not a valid item data (SUPERGUILDS_main.sk, line 763: format gui slot 8 of {_p} with {SG::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function guildManagement({_p})')
331[15:47:18 ERROR]: [Skript] dirt named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Top_Guilds}%" is not a number (SUPERGUILDS_main.sk, line 820: open virtual chest inventory with size 3 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Top_Guilds}%" to {_Player}')
332[15:47:18 ERROR]: [Skript] {SG::Messages::Menu_Item} named " " is not an item stack (SUPERGUILDS_main.sk, line 825: format gui slot {_x} of {_Player} with {SG::Messages::Menu_Item} named " "')
333[15:47:18 ERROR]: [Skript] '::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function guildManagement({_Player})' is not a valid item data (SUPERGUILDS_main.sk, line 827: format gui slot 8 of {_Player} with {SG::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function guildManagement({_Player})')
334[15:47:18 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Divisions_NBT_%{_Division}%} and {SG::Messages::Divisions_NBT_4} (there might be more conflicts). (SUPERGUILDS_main.sk, line 846: format gui slot {_slots::%loop-number%} of {_Player} with loop-number of player head with custom nbt "%{SG::Messages::Divisions_NBT_%{_Division}%}%" named "&a%{_nane}%" with lore "%{_Msg}%" to close then run function guildInfo({_Player}, "%{_aName}%")')
335[15:47:18 ERROR]: [Skript] dirt named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Locale_GUI_Name}%" is not a number (SUPERGUILDS_main.sk, line 850: open virtual chest inventory with size 3 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Locale_GUI_Name}%" to {_Player}')
336[15:47:18 ERROR]: [Skript] {SG::Messages::Menu_Item} named " " is not an item stack (SUPERGUILDS_main.sk, line 855: format gui slot {_x} of {_Player} with {SG::Messages::Menu_Item} named " "')
337[15:47:18 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Locale_%loop-value%} and {SG::Messages::Locale_vn_VN} (there might be more conflicts). (SUPERGUILDS_main.sk, line 869: format gui slot {_no} of {_Player} with player head with custom nbt "%{_i::%loop-value%}%" named "%{SG::Messages::Locale_%loop-value%}%" with lore "%{SG::Messages::Click_Select_Locale}%" to close then run {_Player} command "g locale %loop-value%"')
338[15:47:18 WARN]: [Skript] Possible name conflict of variables {i::%loop-value%} and {i::tr_TR} (there might be more conflicts). (SUPERGUILDS_main.sk, line 869: format gui slot {_no} of {_Player} with player head with custom nbt "%{_i::%loop-value%}%" named "%{SG::Messages::Locale_%loop-value%}%" with lore "%{SG::Messages::Click_Select_Locale}%" to close then run {_Player} command "g locale %loop-value%"')
339[15:47:18 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 872: set {_uuid} to "%uuid of {_p}%"')
340[15:47:18 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Alchemy_Type_%{_Type}%_Name_%{_alchemyLevel}%} and {SG::Messages::Alchemy_Type_1_Name_3} (there might be more conflicts). (SUPERGUILDS_main.sk, line 885: replace all "{TYPE}" with "%{SG::Messages::Alchemy_Type_%{_Type}%_Name_%{_alchemyLevel}%}%" in {_msg}')
341[15:47:19 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 926: set {_uuid} to "%uuid of {_p}%"')
342[15:47:19 WARN]: [Skript] the UUID of {_player} is already a text, so you should not put it in one (e.g. the UUID of {_player} instead of "%the UUID of {_player}%") (SUPERGUILDS_main.sk, line 967: set {_uuid} to "%uuid of {_player}%"')
343[15:47:19 ERROR]: [Skript] {_Rows} named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Guild_Vault_Header}%" is not a number (SUPERGUILDS_main.sk, line 983: open virtual chest inventory with size {_Rows} named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Guild_Vault_Header}%" to {_player}')
344[15:47:19 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 1003: set {_uuid} to "%uuid of {_p}%"')
345[15:47:19 WARN]: [Skript] the UUID of {_kicked} is already a text, so you should not put it in one (e.g. the UUID of {_kicked} instead of "%the UUID of {_kicked}%") (SUPERGUILDS_main.sk, line 1006: set {_uuidKicked} to "%uuid of {_kicked}%"')
346[15:47:19 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 1031: set {_uuid} to "%uuid of {_p}%"')
347[15:47:19 WARN]: [Skript] the UUID of {_target} is already a text, so you should not put it in one (e.g. the UUID of {_target} instead of "%the UUID of {_target}%") (SUPERGUILDS_main.sk, line 1034: set {_uuidTarget} to "%uuid of {_target}%"')
348[15:47:19 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Rank_%{_targetRank}%} and {SG::Messages::Rank_Wrong} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1055: replace all "{NEWRANKCHANGEP}" with "%{SG::Messages::Rank_%{_targetRank}%}%" in {_message}')
349[15:47:19 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Rank_%{_rankP}%} and {SG::Messages::Rank_Wrong} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1056: replace all "{RANKPLAYER}" with "%{SG::Messages::Rank_%{_rankP}%}%" in {_message}')
350[15:47:19 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Rank_%{_rankTarget}%} and {SG::Messages::Rank_Wrong} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1057: replace all "{OLDRANKCHANGEP}" with "%{SG::Messages::Rank_%{_rankTarget}%}%" in {_message}')
351[15:47:19 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 1075: set {_uuid} to "%uuid of {_p}%"')
352[15:47:19 ERROR]: [Skript] dirt named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Menu_Alchemy_GUI}%" is not a number (SUPERGUILDS_main.sk, line 1083: open virtual chest inventory with size 3 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Menu_Alchemy_GUI}%" to {_p}')
353[15:47:19 ERROR]: [Skript] {SG::Messages::Menu_Item} named " " is not an item stack (SUPERGUILDS_main.sk, line 1088: format gui slot {_x} of {_p} with {SG::Messages::Menu_Item} named " "')
354[15:47:19 ERROR]: [Skript] '::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function guildManagement({_p})' is not a valid item data (SUPERGUILDS_main.sk, line 1090: format gui slot 8 of {_p} with {SG::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function guildManagement({_p})')
355[15:47:19 ERROR]: [Skript] '::Messages::Alchemy_Type_%loop-number%_Item_%{_alchemyLevel}%} named "%{SG::Messages::Alchemy_Type_%loop-number%_Name_%{_alchemyLevel}%}%" with lore "||%{SG::Messages::Text_Feature}%|| %{SG::Messages::Alchemy_Menu_Lore_%loop-number%}%||||%{SG::Messages::Text_Price}%||%{_priceLore}%||||%{SG::Messages::Text_Buy}%" to close then run function buyAlchemy({_p}, loop-number)' is not a valid item data (SUPERGUILDS_main.sk, line 1107: format gui slot {_s} of {_p} with {SG::Messages::Alchemy_Type_%loop-number%_Item_%{_alchemyLevel}%} named "%{SG::Messages::Alchemy_Type_%loop-number%_Name_%{_alchemyLevel}%}%" with lore "||%{SG::Messages::Text_Feature}%|| %{SG::Messages::Alchemy_Menu_Lore_%loop-number%}%||||%{SG::Messages::Text_Price}%||%{_priceLore}%||||%{SG::Messages::Text_Buy}%" to close then run function buyAlchemy({_p}, loop-number)')
356[15:47:19 WARN]: [Skript] the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (SUPERGUILDS_main.sk, line 1112: set {_UUID} to "%uuid of {_Player}%"')
357[15:47:19 ERROR]: [Skript] can't understand this condition: 'create new gui with virtual chest named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Menu_Donate_GUI}%"' (SUPERGUILDS_main.sk, line 1121: create new gui with virtual chest named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Menu_Donate_GUI}%":')
358[15:47:19 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Resource_%{_donatedResource}%} and {SG::Messages::Resource_Set_Admin} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1210: replace all "{RESOURCE}" with "%{SG::Messages::Resource_%{_donatedResource}%}%" in {_msg}')
359[15:47:19 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 1213: set {_uuid} to "%uuid of {_p}%"')
360[15:47:19 ERROR]: [Skript] can't understand this condition: 'create a gui with virtual chest with 3 rows named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Store_GUI}%"' (SUPERGUILDS_main.sk, line 1216: create a gui with virtual chest with 3 rows named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Store_GUI}%":')
361[15:47:19 WARN]: [Skript] the UUID of {_player} is already a text, so you should not put it in one (e.g. the UUID of {_player} instead of "%the UUID of {_player}%") (SUPERGUILDS_main.sk, line 1263: set {_uuid} to "%uuid of {_player}%"')
362[15:47:19 WARN]: [Skript] null is already a text, so you should not put it in one (e.g. null instead of "%null%") (SUPERGUILDS_main.sk, line 1274: add text component coloured "%nl%" to {_components::*}')
363[15:47:19 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Romen_Num_%{_level}%} and {SG::Messages::Romen_Num_7} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1275: add text component coloured "%{SG::Messages::Book_Build_Level}%%{SG::Messages::Romen_Num_%{_level}%}%" to {_components::*}')
364[15:47:19 WARN]: [Skript] null is already a text, so you should not put it in one (e.g. null instead of "%null%") (SUPERGUILDS_main.sk, line 1276: add text component coloured "%nl%" to {_components::*}')
365[15:47:19 WARN]: [Skript] null is already a text, so you should not put it in one (e.g. null instead of "%null%") (SUPERGUILDS_main.sk, line 1278: add text component coloured "%nl%" to {_components::*}')
366[15:47:19 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Resource_Unicode_%loop-value%} and {SG::Messages::Resource_Unicode_Stone} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1290: set {_res} to a new text component with "%coloured {_cl}%%{_text}%%{SG::Messages::Resource_Unicode_%loop-value%}%"')
367[15:47:19 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Resource_Color_%loop-value%} and {SG::Messages::Resource_Color_Gold} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1291: add hover event with action SHOW_TEXT with text "%{SG::Messages::Resource_Color_%loop-value%}%%{SG::Messages::Resource_%loop-value%}%%nl%%{SG::Messages::Book_Required_Text}%%{_required}%%nl%%{SG::Messages::Book_Have_Text}%%{_has}%" to text component {_res}')
368[15:47:19 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Resource_%loop-value%} and {SG::Messages::Resource_Set_Admin} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1291: add hover event with action SHOW_TEXT with text "%{SG::Messages::Resource_Color_%loop-value%}%%{SG::Messages::Resource_%loop-value%}%%nl%%{SG::Messages::Book_Required_Text}%%{_required}%%nl%%{SG::Messages::Book_Have_Text}%%{_has}%" to text component {_res}')
369[15:47:19 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Building_Desc_%{_type}%} and {SG::Messages::Building_Desc_Barrack} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1297: add text component coloured " %{SG::Messages::Building_Desc_%{_type}%}% %nl%" to {_components::*}')
370[15:47:19 WARN]: [Skript] null is already a text, so you should not put it in one (e.g. null instead of "%null%") (SUPERGUILDS_main.sk, line 1298: add text component coloured "%nl%" to {_components::*}')
371[15:47:20 WARN]: [Skript] uncoloured {SG::Messages::Build_Max} is already a text, so you should not put it in one (e.g. uncoloured {SG::Messages::Build_Max} instead of "%uncoloured {SG::Messages::Build_Max}%") (SUPERGUILDS_main.sk, line 1301: set {_lore.Max} to "%uncolored {SG::Messages::Build_Max}%"')
372[15:47:20 WARN]: [Skript] uncoloured {SG::Messages::Build_Wait} is already a text, so you should not put it in one (e.g. uncoloured {SG::Messages::Build_Wait} instead of "%uncoloured {SG::Messages::Build_Wait}%") (SUPERGUILDS_main.sk, line 1311: set {_lore.Timer} to "%uncolored {SG::Messages::Build_Wait}%"')
373[15:47:20 WARN]: [Skript] Possible name conflict of variables {SG::Messages::%loop-value%_Emblem_Button} and {SG::Messages::Max_Emblem_Button} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1318: set {_b} to a new text component with coloured " %{SG::Messages::%loop-value%_Emblem_Button}%"')
374[15:47:20 WARN]: [Skript] Possible name conflict of variables {lore.%loop-value%} and {lore.Max} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1323: add hover event with action SHOW_TEXT with text "%{_lore.%loop-value%}%" to text component {_b}')
375[15:47:20 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 1328: set {_uuid} to "%uuid of {_p}%"')
376[15:47:20 ERROR]: [Skript] dirt named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Buildings_GUI}%" is not a number (SUPERGUILDS_main.sk, line 1332: open virtual chest inventory with size 3 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Buildings_GUI}%" to {_p}')
377[15:47:20 ERROR]: [Skript] '::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function guildManagement({_p})' is not a valid item data (SUPERGUILDS_main.sk, line 1336: format gui slot 8 of {_p} with {SG::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function guildManagement({_p})')
378[15:47:20 ERROR]: [Skript] {SG::Messages::Menu_Item} named " " is not an item stack (SUPERGUILDS_main.sk, line 1339: format gui slot {_x} of {_p} with {SG::Messages::Menu_Item} named " "')
379[15:47:20 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Building_Status_%{_status}%} and {SG::Messages::Building_Status_3} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1364: replace all "{STATUS}" with "%{SG::Messages::Building_Status_%{_status}%}%" in {_lore}')
380[15:47:20 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Buildings_ItemNBT_%loop-value%} and {SG::Messages::Buildings_ItemNBT_Storage} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1365: format gui slot {_count} of {_p} with player head with custom nbt "%{SG::Messages::Buildings_ItemNBT_%loop-value%}%" named "&2%{SG::Messages::Buildings_Name_%loop-value%}%" with lore "%{_lore}%" to close then run function buildInfo({_p}, "%loop-value%")')
381[15:47:20 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 1370: set {_uuid} to "%uuid of {_p}%"')
382[15:47:20 ERROR]: [Skript] dirt named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Select_GUI}%" is not a number (SUPERGUILDS_main.sk, line 1374: open virtual chest inventory with size 3 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Select_GUI}%" to {_p}')
383[15:47:20 ERROR]: [Skript] {SG::Messages::Menu_Item} named " " is not an item stack (SUPERGUILDS_main.sk, line 1380: format gui slot {_x} of {_p} with {SG::Messages::Menu_Item} named " "')
384[15:47:20 ERROR]: [Skript] '::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function pageAPI({_p}, "3", 0)' is not a valid item data (SUPERGUILDS_main.sk, line 1382: format gui slot 8 of {_p} with {SG::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function pageAPI({_p}, "3", 0)')
385[15:47:20 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 1389: set {_uuid} to "%uuid of {_p}%"')
386[15:47:20 WARN]: [Skript] the UUID of {_selectedPlayer} is already a text, so you should not put it in one (e.g. the UUID of {_selectedPlayer} instead of "%the UUID of {_selectedPlayer}%") (SUPERGUILDS_main.sk, line 1392: set {_uuidSelected} to "%uuid of {_selectedPlayer}%"')
387[15:47:20 ERROR]: [Skript] dirt named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Guild_Header_Rank}%" is not a number (SUPERGUILDS_main.sk, line 1402: open virtual chest inventory with size 3 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Guild_Header_Rank}%" to {_p}')
388[15:47:20 ERROR]: [Skript] {SG::Messages::Menu_Item} named " " is not an item stack (SUPERGUILDS_main.sk, line 1407: format gui slot {_x} of {_p} with {SG::Messages::Menu_Item} named " "')
389[15:47:20 ERROR]: [Skript] '::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function pageAPI({_p}, "3", 0)' is not a valid item data (SUPERGUILDS_main.sk, line 1409: format gui slot 8 of {_p} with {SG::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function pageAPI({_p}, "3", 0)')
390[15:47:20 WARN]: [Skript] the UUID of {_target} is already a text, so you should not put it in one (e.g. the UUID of {_target} instead of "%the UUID of {_target}%") (SUPERGUILDS_main.sk, line 1425: set {_uuid} to "%uuid of {_target}%"')
391[15:47:20 ERROR]: [Skript] dirt named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Guild_Info_Header}%" is not a number (SUPERGUILDS_main.sk, line 1441: open virtual chest inventory with size 3 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Guild_Info_Header}%" to {_p}')
392[15:47:20 WARN]: [Skript] Possible name conflict of variables {dlore1} and {dlore%loop-number%} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1460: set {_design} to "%{_dlore1}%||%{_dlore2}%||%{_dlore3}%||%{_dlore4}%||%{_dlore5}%||%{_dlore6}%||%{_dlore7}%||%{_dlore8}%"')
393[15:47:20 WARN]: [Skript] Possible name conflict of variables {dlore2} and {dlore%loop-number%} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1460: set {_design} to "%{_dlore1}%||%{_dlore2}%||%{_dlore3}%||%{_dlore4}%||%{_dlore5}%||%{_dlore6}%||%{_dlore7}%||%{_dlore8}%"')
394[15:47:20 WARN]: [Skript] Possible name conflict of variables {dlore3} and {dlore%loop-number%} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1460: set {_design} to "%{_dlore1}%||%{_dlore2}%||%{_dlore3}%||%{_dlore4}%||%{_dlore5}%||%{_dlore6}%||%{_dlore7}%||%{_dlore8}%"')
395[15:47:20 WARN]: [Skript] Possible name conflict of variables {dlore4} and {dlore%loop-number%} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1460: set {_design} to "%{_dlore1}%||%{_dlore2}%||%{_dlore3}%||%{_dlore4}%||%{_dlore5}%||%{_dlore6}%||%{_dlore7}%||%{_dlore8}%"')
396[15:47:20 WARN]: [Skript] Possible name conflict of variables {dlore5} and {dlore%loop-number%} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1460: set {_design} to "%{_dlore1}%||%{_dlore2}%||%{_dlore3}%||%{_dlore4}%||%{_dlore5}%||%{_dlore6}%||%{_dlore7}%||%{_dlore8}%"')
397[15:47:20 WARN]: [Skript] Possible name conflict of variables {dlore6} and {dlore%loop-number%} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1460: set {_design} to "%{_dlore1}%||%{_dlore2}%||%{_dlore3}%||%{_dlore4}%||%{_dlore5}%||%{_dlore6}%||%{_dlore7}%||%{_dlore8}%"')
398[15:47:20 WARN]: [Skript] Possible name conflict of variables {dlore7} and {dlore%loop-number%} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1460: set {_design} to "%{_dlore1}%||%{_dlore2}%||%{_dlore3}%||%{_dlore4}%||%{_dlore5}%||%{_dlore6}%||%{_dlore7}%||%{_dlore8}%"')
399[15:47:20 WARN]: [Skript] Possible name conflict of variables {dlore8} and {dlore%loop-number%} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1460: set {_design} to "%{_dlore1}%||%{_dlore2}%||%{_dlore3}%||%{_dlore4}%||%{_dlore5}%||%{_dlore6}%||%{_dlore7}%||%{_dlore8}%"')
400[15:47:20 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Divisions_%{_level}%} and {SG::Messages::Divisions_5} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1469: replace all "{LEVEL}" with "%{SG::Messages::Divisions_%{_level}%}%" in {_lore3}')
401[15:47:20 ERROR]: [Skript] {SG::Messages::Menu_Item} named " " is not an item stack (SUPERGUILDS_main.sk, line 1479: format gui slot {_x} of {_p} with {SG::Messages::Menu_Item} named " "')
402[15:47:20 ERROR]: [Skript] '::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function guildManagement({_p})' is not a valid item data (SUPERGUILDS_main.sk, line 1481: format gui slot 8 of {_p} with {SG::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function guildManagement({_p})')
403[15:47:20 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 1486: set {_uuid} to "%uuid of {_p}%"')
404[15:47:20 WARN]: [Skript] Possible name conflict of variables {Status.%{_current}%} and {Status.0} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1494: set {_NextStatus} to "%{_Status.%{_current}%}%"')
405[15:47:20 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Join_Status_Lore_%{_NextStatus}%} and {SG::Messages::Join_Status_Lore_1} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1497: set slot 33 of {_p}'in mevcut envanteri to player head with custom nbt "%{SG::Messages::Join_Status_ItemNBT_%{_NextStatus}%}%" named "%{SG::Messages::Join_Status_Name_%{_NextStatus}%}%" with lore "%{SG::Messages::Join_Status_Lore_%{_NextStatus}%}%%{SG::Messages::ChangeJoinStatus_Lore}%"')
406[15:47:20 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Join_Status_Name_%{_NextStatus}%} and {SG::Messages::Join_Status_Name_1} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1497: set slot 33 of {_p}'in mevcut envanteri to player head with custom nbt "%{SG::Messages::Join_Status_ItemNBT_%{_NextStatus}%}%" named "%{SG::Messages::Join_Status_Name_%{_NextStatus}%}%" with lore "%{SG::Messages::Join_Status_Lore_%{_NextStatus}%}%%{SG::Messages::ChangeJoinStatus_Lore}%"')
407[15:47:20 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Join_Status_ItemNBT_%{_NextStatus}%} and {SG::Messages::Join_Status_ItemNBT_1} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1497: set slot 33 of {_p}'in mevcut envanteri to player head with custom nbt "%{SG::Messages::Join_Status_ItemNBT_%{_NextStatus}%}%" named "%{SG::Messages::Join_Status_Name_%{_NextStatus}%}%" with lore "%{SG::Messages::Join_Status_Lore_%{_NextStatus}%}%%{SG::Messages::ChangeJoinStatus_Lore}%"')
408[15:47:20 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 1504: set {_uuid} to "%uuid of {_p}%"')
409[15:47:20 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Divisions_%{_division}%} and {SG::Messages::Divisions_5} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1539: replace all "{LEVEL}" with "%{SG::Messages::Divisions_%{_division}%}%" in {_lore}')
410[15:47:20 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Barrack_Upgrade_Item_%{_barracksLevel}%} and {SG::Messages::Barrack_Upgrade_Item_1} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1541: replace all "{ITEMS}" with "%{SG::Messages::Barrack_Upgrade_Item_%{_barracksLevel}%}%" in {_lore}')
411[15:47:20 ERROR]: [Skript] oak_sapling named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Guild_Management}%" is not a number (SUPERGUILDS_main.sk, line 1548: open virtual chest inventory with size 6 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Guild_Management}%" to {_p}')
412[15:47:21 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Join_Status_Lore_%{_joinstatus}%} and {SG::Messages::Join_Status_Lore_1} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1560: format gui slot 33 of {_p} with player head with custom nbt "%{SG::Messages::Join_Status_ItemNBT_%{_joinstatus}%}%" named "%{SG::Messages::Join_Status_Name_%{_joinstatus}%}%" with lore "%{SG::Messages::Join_Status_Lore_%{_joinstatus}%}%%{SG::Messages::ChangeJoinStatus_Lore}%" to run function changeJoinStatusType({_p})')
413[15:47:21 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Join_Status_Name_%{_joinstatus}%} and {SG::Messages::Join_Status_Name_1} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1560: format gui slot 33 of {_p} with player head with custom nbt "%{SG::Messages::Join_Status_ItemNBT_%{_joinstatus}%}%" named "%{SG::Messages::Join_Status_Name_%{_joinstatus}%}%" with lore "%{SG::Messages::Join_Status_Lore_%{_joinstatus}%}%%{SG::Messages::ChangeJoinStatus_Lore}%" to run function changeJoinStatusType({_p})')
414[15:47:21 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Join_Status_ItemNBT_%{_joinstatus}%} and {SG::Messages::Join_Status_ItemNBT_1} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1560: format gui slot 33 of {_p} with player head with custom nbt "%{SG::Messages::Join_Status_ItemNBT_%{_joinstatus}%}%" named "%{SG::Messages::Join_Status_Name_%{_joinstatus}%}%" with lore "%{SG::Messages::Join_Status_Lore_%{_joinstatus}%}%%{SG::Messages::ChangeJoinStatus_Lore}%" to run function changeJoinStatusType({_p})')
415[15:47:21 ERROR]: [Skript] '::Messages::Manage_Panel_Tournament}%" with lore "%{SG::Messages::Menu_Tournament_Lore}%" to close then run function tournamentGUI({_p})' is not a valid item data (SUPERGUILDS_main.sk, line 1563: format gui slot 47 of {_p} with {_tItem} named "%{SG::Messages::Manage_Panel_Tournament}%" with lore "%{SG::Messages::Menu_Tournament_Lore}%" to close then run function tournamentGUI({_p})')
416[15:47:21 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 1588: set {_uuid} to "%uuid of {_p}%"')
417[15:47:21 ERROR]: [Skript] dirt named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Invite_GUI}%" is not a number (SUPERGUILDS_main.sk, line 1591: open virtual chest inventory with size 3 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Invite_GUI}%" to {_p}')
418[15:47:21 ERROR]: [Skript] {SG::Messages::Menu_Item} named " " is not an item stack (SUPERGUILDS_main.sk, line 1599: format gui slot {_x} of {_p} with {SG::Messages::Menu_Item} named " "')
419[15:47:21 WARN]: [Skript] the UUID of {_target} is already a text, so you should not put it in one (e.g. the UUID of {_target} instead of "%the UUID of {_target}%") (SUPERGUILDS_main.sk, line 1633: set {_uuid} to "%uuid of {_target}%"')
420[15:47:21 ERROR]: [Skript] dirt named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Player_Stats}%" is not a number (SUPERGUILDS_main.sk, line 1683: open virtual chest inventory with size 3 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Player_Stats}%" to {_p}')
421[15:47:21 ERROR]: [Skript] {SG::Messages::Menu_Item} named " " is not an item stack (SUPERGUILDS_main.sk, line 1688: format gui slot {_x} of {_p} with {SG::Messages::Menu_Item} named " "')
422[15:47:21 ERROR]: [Skript] '::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function pageAPI({_p}, "3", 0)' is not a valid item data (SUPERGUILDS_main.sk, line 1690: format gui slot 8 of {_p} with {SG::Messages::Menu_PreviousMenu_Item} named "%{SG::Messages::Menu_PreviousMenu_Name}%" to close then run function pageAPI({_p}, "3", 0)')
423[15:47:21 WARN]: [Skript] the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (SUPERGUILDS_main.sk, line 1695: set {_UUID} to "%uuid of {_Player}%"')
424[15:47:21 WARN]: [Skript] null is already a text, so you should not put it in one (e.g. null instead of "%null%") (SUPERGUILDS_main.sk, line 1709: add text component "%nl%" to {_components::*}')
425[15:47:21 WARN]: [Skript] null is already a text, so you should not put it in one (e.g. null instead of "%null%") (SUPERGUILDS_main.sk, line 1717: set {_component} to a new text component with "%nl%"')
426[15:47:21 WARN]: [Skript] null is already a text, so you should not put it in one (e.g. null instead of "%null%") (SUPERGUILDS_main.sk, line 1733: set {_component} to a new text component with "%nl%"')
427[15:47:21 WARN]: [Skript] Possible name conflict of variables {SG::Messages::%loop-value%_Emblem_Lore} and {SG::Messages::Quit_Emblem_Lore} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1745: add hover event with action SHOW_TEXT with text "%{SG::Messages::%loop-value%_Emblem_Lore}%" to text component {_component}')
428[15:47:21 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 1750: set {_uuid} to "%uuid of {_p}%"')
429[15:47:21 WARN]: [Skript] the UUID of {_ally} is already a text, so you should not put it in one (e.g. the UUID of {_ally} instead of "%the UUID of {_ally}%") (SUPERGUILDS_main.sk, line 1751: set {_auuid} to "%uuid of {_ally}%"')
430[15:47:21 ERROR]: [Skript] dirt named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Ally_GUI}%" is not a number (SUPERGUILDS_main.sk, line 1757: open virtual chest inventory with size 3 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Ally_GUI}%" to {_ally}')
431[15:47:21 ERROR]: [Skript] {SG::Messages::Menu_Item} named " " is not an item stack (SUPERGUILDS_main.sk, line 1765: format gui slot {_x} of {_ally} with {SG::Messages::Menu_Item} named " "')
432[15:47:21 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 1788: set {_uuid} to "%uuid of {_p}%"')
433[15:47:21 ERROR]: [Skript] dirt named "%{SG::Messages::GUIPrefix}%%{SG::Messages::GuildSelectGUI_Header}%" is not a number (SUPERGUILDS_main.sk, line 1791: open virtual chest inventory with size 3 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::GuildSelectGUI_Header}%" to {_p}')
434[15:47:21 ERROR]: [Skript] {SG::Messages::Menu_Item} named " " is not an item stack (SUPERGUILDS_main.sk, line 1796: format gui slot {_x} of {_p} with {SG::Messages::Menu_Item} named " "')
435[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 1804: set {_arg2} to "%arg 2%" parsed as player')
436[15:47:21 WARN]: [Skript] the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (SUPERGUILDS_main.sk, line 1805: set {_arg3} to "%arg 3%" parsed as offline player')
437[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 1808: set {_arg2} to "%arg 2%" parsed as player')
438[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 1816: set {_arg2} to "%arg 2%" parsed as player')
439[15:47:21 WARN]: [Skript] the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (SUPERGUILDS_main.sk, line 1817: guildInfo({_arg2}, "%arg 3%")')
440[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 1819: set {_arg2} to "%arg 2%" parsed as player')
441[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 1822: set {_arg2} to "%arg 2%" parsed as player')
442[15:47:21 ERROR]: [Skript] Can't understand this expression: '"%arg 3%" parsed as region' (SUPERGUILDS_main.sk, line 1859: set {_region} to "%arg 3%" parsed as region')
443[15:47:21 WARN]: [Skript] the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (SUPERGUILDS_main.sk, line 1864: replace all "{REGION}" with "%arg 3%" in {_msg}')
444[15:47:21 WARN]: [Skript] the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (SUPERGUILDS_main.sk, line 1869: replace all "{REGION}" with "%arg 3%" in {_msg}')
445[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 1888: set {_yazi} to charControl("%arg-2%")')
446[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 1894: writeFile("Datas.Name", "%arg 2%", "arenas/%arg 2%")')
447[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 1902: replace all "{ARENA}" with "%arg 2%" in {_msg}')
448[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 1912: debugArena("%arg 2%", "restart")')
449[15:47:21 WARN]: [Skript] the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (SUPERGUILDS_main.sk, line 1929: replace all "{TYPE}" with "%arg 3%" in {_msg}')
450[15:47:21 WARN]: [Skript] Possible name conflict of variables {r::%arg 3%} and {r::1} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1934: set {_test} to checkFile("Datas.Spawnpoint.%{_r::%arg 3%}%", "arenas/%arg 2%")')
451[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 1953: debugArena("%arg 2%", "restart")')
452[15:47:21 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Status_Text_%{_Status}%} and {SG::Messages::Status_Text_0} (there might be more conflicts). (SUPERGUILDS_main.sk, line 1965: set {_StatusText} to "%{SG::Messages::Status_Text_%{_Status}%}%"')
453[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 1984: set {_pg} to "%arg-2%" to all lower case')
454[15:47:21 WARN]: [Skript] the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (SUPERGUILDS_main.sk, line 1990: set {_donatedType} to "%arg-3%" to all lower case')
455[15:47:21 WARN]: [Skript] the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (SUPERGUILDS_main.sk, line 1991: set {_donatedType} to 1st char in each word of "%arg 3%" to caps')
456[15:47:21 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Resource_%{_donatedType}%} and {SG::Messages::Resource_Set_Admin} (there might be more conflicts). (SUPERGUILDS_main.sk, line 2014: replace all "{RESOURCE}" with "%{SG::Messages::Resource_%{_donatedType}%}%" in {_msg}')
457[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2057: set {_page} to "%arg 2%" parsed as integer')
458[15:47:21 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Help_Pages_%{_page}%::Line_%loop-number%} and {SG::Messages::Help_Pages_2::Line_1} (there might be more conflicts). (SUPERGUILDS_main.sk, line 2063: if {SG::Messages::Help_Pages_%{_page}%::Line_%loop-number%} is set:')
459[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2078: set {_yazi} to charControl("%arg-2%")')
460[15:47:21 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2085: set {_downText} to "%arg-2%" to all lower case')
461[15:47:22 ERROR]: [Skript] Can't understand this condition/effect: region at player is set (SUPERGUILDS_main.sk, line 2092: region at player is set')
462[15:47:22 ERROR]: [Skript] {_regions::*} can't be set to 'region at player' because the latter is not an object (SUPERGUILDS_main.sk, line 2093: set {_regions::*} to region at player')
463[15:47:22 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2132: writeFile("Datas.Name", "%arg 2%", "guilds/%{_downText}%")')
464[15:47:22 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2187: replace all "{GUILD}" with "%arg 2%" in {_message}')
465[15:47:22 WARN]: [Skript] the name of the player is already a text, so you should not put it in one (e.g. the name of the player instead of "%the name of the player%") (SUPERGUILDS_main.sk, line 2188: replace all "{PLAYER}" with "%name of player%" in {_message}')
466[15:47:22 ERROR]: [Skript] Can't understand this condition/effect: player cannot build at player's location (SUPERGUILDS_main.sk, line 2296: player cannot build at player's location')
467[15:47:22 WARN]: [Skript] uncoloured {SG::Messages::Buildings_Name_%loop-value%} is already a text, so you should not put it in one (e.g. uncoloured {SG::Messages::Buildings_Name_%loop-value%} instead of "%uncoloured {SG::Messages::Buildings_Name_%loop-value%}%") (SUPERGUILDS_main.sk, line 2389: replace all "{BUILD}" with "%uncolored {SG::Messages::Buildings_Name_%loop-value%}%" in {_msg}')
468[15:47:22 WARN]: [Skript] the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (SUPERGUILDS_main.sk, line 2456: set {_num} to "%arg 3%" parsed as number')
469[15:47:22 WARN]: [Skript] Possible name conflict of variables {sw::%arg 3%} and {sw::12} (there might be more conflicts). (SUPERGUILDS_main.sk, line 2474: writeFile("Players.Selected-Color", "%{_sw::%arg 3%}%", "playerdata/%uuid of player%")')
470[15:47:22 WARN]: [Skript] the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (SUPERGUILDS_main.sk, line 2480: set {_num} to "%arg 3%" parsed as number')
471[15:47:22 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2568: set {_downText} to "%arg-2%" to all lower case')
472[15:47:22 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2572: set {_p} to "%arg 2%" parsed as player')
473[15:47:22 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_main.sk, line 2574: set {_uuid} to "%uuid of {_p}%"')
474[15:47:22 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2593: set {_arg} to "%arg 2%" parsed as offline player')
475[15:47:22 WARN]: [Skript] the UUID of {_arg} is already a text, so you should not put it in one (e.g. the UUID of {_arg} instead of "%the UUID of {_arg}%") (SUPERGUILDS_main.sk, line 2594: set {_uuid} to "%uuid of {_arg}%"')
476[15:47:22 WARN]: [Skript] the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (SUPERGUILDS_main.sk, line 2626: set {_Type} to "%arg-3%" to all lower case')
477[15:47:22 WARN]: [Skript] the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (SUPERGUILDS_main.sk, line 2627: set {_Type} to 1st char in each word of "%arg 3%" to caps')
478[15:47:22 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2671: set {_downText} to "%arg-2%" to all lower case')
479[15:47:22 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2712: set {_invitedPlayer} to "%arg 2%" parsed as player')
480[15:47:22 WARN]: [Skript] the UUID of {_invitedPlayer} is already a text, so you should not put it in one (e.g. the UUID of {_invitedPlayer} instead of "%the UUID of {_invitedPlayer}%") (SUPERGUILDS_main.sk, line 2713: set {_uuidInvited} to "%uuid of {_invitedPlayer}%"')
481[15:47:22 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2775: set {_arg} to "%arg 2%"')
482[15:47:22 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2780: replace all "{NAME}" with "%arg 2%" in {_msg}')
483[15:47:22 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2803: set {_donatedType} to "%arg-2%" to all lower case')
484[15:47:22 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2804: set {_donatedType} to 1st char in each word of "%arg 2%" to caps')
485[15:47:22 WARN]: [Skript] the 3rd argument is already a text, so you should not put it in one (e.g. the 3rd argument instead of "%the 3rd argument%") (SUPERGUILDS_main.sk, line 2812: set {_num} to "%arg 3%" parsed as integer')
486[15:47:23 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Resource_%arg 2%} and {SG::Messages::Resource_Set_Admin} (there might be more conflicts). (SUPERGUILDS_main.sk, line 2830: replace all "{RESOURCE}" with "%{SG::Messages::Resource_%arg 2%}%" in {_msg}')
487[15:47:23 WARN]: [Skript] the UUID of the player is already a text, so you should not put it in one (e.g. the UUID of the player instead of "%the UUID of the player%") (SUPERGUILDS_main.sk, line 2855: veriCikar("Datas.Players", "%uuid of player%", "guilds/%{_pg}%")')
488[15:47:23 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2875: set {SG::Locale} to "%arg 2%"')
489[15:47:23 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2894: set {SG::Locale} to "%arg 2%"')
490[15:47:23 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 2951: replace all "{FILE}" with "%arg 2%" in {_msg}')
491[15:47:23 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 3036: set {_downText} to "%arg-2%" to all lower case')
492[15:47:23 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 3077: set {_downText} to "%arg-2%" to all lower case')
493[15:47:23 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 3088: if "%{_a::*}%" contains "%arg 2%":')
494[15:47:23 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 3089: veriCikar("Datas.Allies", "%arg 2%", "guilds/%{_pg}%")')
495[15:47:23 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 3093: replace all "{ENEMY}" with "%arg 2%" in {_msg}')
496[15:47:23 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 3117: set {_downText} to "%arg-2%" to all lower case')
497[15:47:23 WARN]: [Skript] the 2nd argument is already a text, so you should not put it in one (e.g. the 2nd argument instead of "%the 2nd argument%") (SUPERGUILDS_main.sk, line 3125: set {_enemy} to "%arg 2%"')
498[15:47:23 WARN]: [Skript] the UUID of {_attacker} is already a text, so you should not put it in one (e.g. the UUID of {_attacker} instead of "%the UUID of {_attacker}%") (SUPERGUILDS_main.sk, line 3235: set {_uuidA} to "%uuid of {_attacker}%"')
499[15:47:23 WARN]: [Skript] the UUID of {_victim} is already a text, so you should not put it in one (e.g. the UUID of {_victim} instead of "%the UUID of {_victim}%") (SUPERGUILDS_main.sk, line 3236: set {_uuidV} to "%uuid of {_victim}%"')
500[15:47:23 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Rank_%{_rankA}%} and {SG::Messages::Rank_Wrong} (there might be more conflicts). (SUPERGUILDS_main.sk, line 3264: replace all "{RANK}" with "%{SG::Messages::Rank_%{_rankA}%}%" in {_msg}')
501[15:47:23 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Rank_%{_rankV}%} and {SG::Messages::Rank_Wrong} (there might be more conflicts). (SUPERGUILDS_main.sk, line 3269: replace all "{RANK}" with "%{SG::Messages::Rank_%{_rankV}%}%" in {_msg}')
502[15:47:23 WARN]: [Skript] uncoloured {SG::Messages::Buildings_Name_%loop-value%} is already a text, so you should not put it in one (e.g. uncoloured {SG::Messages::Buildings_Name_%loop-value%} instead of "%uncoloured {SG::Messages::Buildings_Name_%loop-value%}%") (SUPERGUILDS_main.sk, line 3323: replace all "{BUILD}" with "%uncolored {SG::Messages::Buildings_Name_%loop-value%}%" in {_msg}')
503[15:47:23 WARN]: [Skript] uncoloured {SG::Messages::Buildings_Name_%loop-value%} is already a text, so you should not put it in one (e.g. uncoloured {SG::Messages::Buildings_Name_%loop-value%} instead of "%uncoloured {SG::Messages::Buildings_Name_%loop-value%}%") (SUPERGUILDS_main.sk, line 3352: replace all "{BUILD}" with "%uncolored {SG::Messages::Buildings_Name_%loop-value%}%" in {_msg}')
504[15:47:23 WARN]: [Skript] Possible name conflict of variables {SG::Messages::RankStar_%{_r}%} and {SG::Messages::RankStar_Captain} (there might be more conflicts). (SUPERGUILDS_main.sk, line 3381: replace all "{RANK}" with "%{SG::Messages::RankStar_%{_r}%}%" in {_msg}')
505[15:47:23 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_wars.sk, line 179: set {_UUID} to "%uuid of {_p}%"')
506[15:47:23 WARN]: [Skript] Possible name conflict of variables {location.%loop-number%::1} and {location.1::1} (there might be more conflicts). (SUPERGUILDS_wars.sk, line 282: set {_x.%loop-number%} to {_location.%loop-number%::1} parsed as number')
507[15:47:23 WARN]: [Skript] Possible name conflict of variables {location.%loop-number%::2} and {location.1::2} (there might be more conflicts). (SUPERGUILDS_wars.sk, line 283: set {_y.%loop-number%} to {_location.%loop-number%::2} parsed as number')
508[15:47:24 WARN]: [Skript] Possible name conflict of variables {location.%loop-number%::3} and {location.1::3} (there might be more conflicts). (SUPERGUILDS_wars.sk, line 284: set {_z.%loop-number%} to {_location.%loop-number%::3} parsed as number')
509[15:47:24 WARN]: [Skript] Possible name conflict of variables {location.%loop-number%::4} and {location.1::4} (there might be more conflicts). (SUPERGUILDS_wars.sk, line 285: set {_w.%loop-number%} to {_location.%loop-number%::4} parsed as world')
510[15:47:24 WARN]: [Skript] Possible name conflict of variables {loc.%loop-number%} and {loc.1} (there might be more conflicts). (SUPERGUILDS_wars.sk, line 286: set {_loc.%loop-number%} to location of block at location ({_x.%loop-number%}, {_y.%loop-number%}, {_z.%loop-number%}) in world {_w.%loop-number%}')
511[15:47:24 WARN]: [Skript] the UUID of {_player} is already a text, so you should not put it in one (e.g. the UUID of {_player} instead of "%the UUID of {_player}%") (SUPERGUILDS_wars.sk, line 311: set {_zuuid} to "%uuid of {_player}%"')
512[15:47:24 WARN]: [Skript] Possible name conflict of variables {loc.%{_type}%} and {loc.1} (there might be more conflicts). (SUPERGUILDS_wars.sk, line 330: teleport {_player} to {_loc.%{_type}%}')
513[15:47:24 ERROR]: [Skript] dirt named "%{SG::Messages::GUIPrefix}%%{SG::Messages::War_Invite_GUI}%" is not a number (SUPERGUILDS_wars.sk, line 405: open virtual chest inventory with size 3 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::War_Invite_GUI}%" to {_enemy.leader}')
514[15:47:24 ERROR]: [Skript] {SG::Messages::Menu_Item} named " " is not an item stack (SUPERGUILDS_wars.sk, line 414: format gui slot {_x} of {_enemy.leader} with {SG::Messages::Menu_Item} named " "')
515[15:47:24 WARN]: [Skript] the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (SUPERGUILDS_wars.sk, line 475: set {_UUID} to "%uuid of {_Player}%"')
516[15:47:24 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Restart_Kick_%{_Type}%} and {SG::Messages::Restart_Kick_time} (there might be more conflicts). (SUPERGUILDS_wars.sk, line 487: send "%{SG::Messages::Prefix}% %{SG::Messages::Restart_Kick_%{_Type}%}%" to {_Player}')
517[15:47:24 WARN]: [Skript] Possible name conflict of variables {division.%loop-number%} and {division.0} (there might be more conflicts). (SUPERGUILDS_wars.sk, line 649: set {_division.%loop-number%} to checkFile("Guild-Management.Division-%loop-number%-Points", "config") parsed as number')
518[15:47:24 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Divisions_%{_odivision}%} and {SG::Messages::Divisions_5} (there might be more conflicts). (SUPERGUILDS_wars.sk, line 665: replace all "{OLDDIVISION}" with "%{SG::Messages::Divisions_%{_odivision}%}%" in {_msg}')
519[15:47:24 WARN]: [Skript] Possible name conflict of variables {SG::Messages::Divisions_%{_gdivision}%} and {SG::Messages::Divisions_5} (there might be more conflicts). (SUPERGUILDS_wars.sk, line 666: replace all "{NEWDIVISION}" with "%{SG::Messages::Divisions_%{_gdivision}%}%" in {_msg}')
520[15:47:24 WARN]: [Skript] the UUID of {_p} is already a text, so you should not put it in one (e.g. the UUID of {_p} instead of "%the UUID of {_p}%") (SUPERGUILDS_wars.sk, line 746: set {_uuid} to "%uuid of {_p}%"')
521[15:47:24 WARN]: [Skript] the UUID of {_Player} is already a text, so you should not put it in one (e.g. the UUID of {_Player} instead of "%the UUID of {_Player}%") (SUPERGUILDS_wars.sk, line 782: set {_UUID} to "%uuid of {_Player}%"')
522[15:47:24 ERROR]: [Skript] dirt named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Tournaments_Name}%" is not a number (SUPERGUILDS_wars.sk, line 848: open virtual chest inventory with size 3 named "%{SG::Messages::GUIPrefix}%%{SG::Messages::Tournaments_Name}%" to {_Player}')
523[15:47:24 ERROR]: [Skript] {SG::Messages::Menu_Item} named " " is not an item stack (SUPERGUILDS_wars.sk, line 853: format gui slot {_x} of {_Player} with {SG::Messages::Menu_Item} named " "')
524[15:47:24 ERROR]: [Skript] '::Messages::Back_Item} named "%{SG::Messages::Back_Header}%" to close then run function guildManagement({_Player})' is not a valid item data (SUPERGUILDS_wars.sk, line 855: format gui slot 8 of {_Player} with {SG::Messages::Back_Item} named "%{SG::Messages::Back_Header}%" to close then run function guildManagement({_Player})')
525[15:47:24 ERROR]: [Skript] {_item2} named "%{_name2}%" is not an item type (SUPERGUILDS_wars.sk, line 857: format gui slot 13 of {_Player} with {_item2} named "%{_name2}%" with lore "%{_lore2}%" to close then run function joinTournament({_Player})')
526[15:47:24 WARN]: [Skript] the last 1 characters of {_txt} is already a text, so you should not put it in one (e.g. the last 1 characters of {_txt} instead of "%the last 1 characters of {_txt}%") (SUPERGUILDS_wars.sk, line 885: "%the last 1 characters of {_txt}%" is "0":')
527[15:47:24 INFO]: [Skript] Loaded 3 scripts with a total of 22 triggers and 4 commands in 11.22 seconds
528[15:47:24 INFO]: [Skript] Finished loading.
529[15:47:24 INFO]: [Autorank] Found Statz plugin: Statz (by Staartvin)
530[15:47:24 INFO]: [Autorank] Hooked into Statz (by Staartvin)
531[15:47:24 INFO]: [Autorank] Loaded libraries and dependencies
532[15:47:24 INFO]: [Autorank] Removed 0 old data entries from database!
533[15:47:24 INFO]: [Vault] Checking for Updates ...
534[15:47:24 INFO]: [PlaceholderAPI] Failed to check for a update on spigot.
535[15:47:25 INFO]: [PlugMan] No update was found.
536[15:47:25 INFO]: [Vault] No new version available
537[15:47:25 INFO]: [PlaceholderAPI] 117 placeholder expansions are available on the cloud.
538[15:47:25 INFO]: [PlaceholderAPI] 0 expansions you use have updates.
539[15:47:25 INFO]: [Statz debug] Save Statz database.
540[15:47:26 INFO]: [SUPERGUILDS] This version is outdated. Download the new version from http://bit.ly/2kPLZap
541[15:47:26 INFO]: [Statz debug] Loaded table 'statz_players'
542[15:47:26 INFO]: [Statz debug] Loaded table 'statz_joins'
543[15:47:26 INFO]: [Statz debug] Loaded table 'statz_deaths'
544[15:47:26 INFO]: [Statz debug] Loaded table 'statz_items_caught'
545[15:47:26 INFO]: [Statz debug] Loaded table 'statz_blocks_placed'
546[15:47:26 INFO]: [Statz debug] Loaded table 'statz_blocks_broken'
547[15:47:26 INFO]: [Statz debug] Loaded table 'statz_kills_mobs'
548[15:47:26 INFO]: [Statz debug] Loaded table 'statz_kills_players'
549[15:47:26 INFO]: [Statz debug] Loaded table 'statz_time_played'
550[15:47:26 INFO]: [Statz debug] Loaded table 'statz_food_eaten'
551[15:47:26 INFO]: [Statz debug] Loaded table 'statz_damage_taken'
552[15:47:26 INFO]: [Statz debug] Loaded table 'statz_times_shorn'
553[15:47:26 INFO]: [Statz debug] Loaded table 'statz_distance_travelled'
554[15:47:26 INFO]: [Statz debug] Loaded table 'statz_items_crafted'
555[15:47:26 INFO]: [Statz debug] Loaded table 'statz_xp_gained'
556[15:47:26 INFO]: [Statz debug] Loaded table 'statz_votes'
557[15:47:26 INFO]: [Statz debug] Loaded table 'statz_arrows_shot'
558[15:47:26 INFO]: [Statz debug] Loaded table 'statz_entered_beds'
559[15:47:26 INFO]: [Statz debug] Loaded table 'statz_commands_performed'
560[15:47:26 INFO]: [Statz debug] Loaded table 'statz_times_kicked'
561[15:47:26 INFO]: [Statz debug] Loaded table 'statz_tools_broken'
562[15:47:26 INFO]: [Statz debug] Loaded table 'statz_eggs_thrown'
563[15:47:26 INFO]: [Statz debug] Loaded table 'statz_worlds_changed'
564[15:47:26 INFO]: [Statz debug] Loaded table 'statz_buckets_filled'
565[15:47:26 INFO]: [Statz debug] Loaded table 'statz_buckets_emptied'
566[15:47:26 INFO]: [Statz debug] Loaded table 'statz_items_dropped'
567[15:47:26 INFO]: [Statz debug] Loaded table 'statz_items_picked_up'
568[15:47:26 INFO]: [Statz debug] Loaded table 'statz_teleports'
569[15:47:26 INFO]: [Statz debug] Loaded table 'statz_villager_trades'
570[15:47:26 INFO]: [Statz debug] Statz is connected to its database!
571[15:47:26 INFO]: [Statz] ---------- [Applying Database patches] ----------
572[15:47:26 INFO]: [Statz] ---------- [0 patches have been applied!] ----------
573[15:47:34 INFO]: [Statz debug] Save Statz database.
574[15:47:45 INFO]: [Statz debug] Save Statz database.
575[15:47:55 INFO]: [Statz debug] Save Statz database.
576[15:48:05 INFO]: [Statz debug] Save Statz database.
577[15:48:15 INFO]: [Statz debug] Save Statz database.