· 7 years ago · Jan 15, 2019, 08:04 PM
1{"character":{"id":8229923,"readonlyUrl":"https://dndbeyond.com/characters/8229923","avatarUrl":"","frameAvatarUrl":"","backdropAvatarUrl":"","smallBackdropAvatarUrl":"","largeBackdropAvatarUrl":"","thumbnailBackdropAvatarUrl":"","defaultBackdrop":{"backdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/475/636453123635897181.jpeg","smallBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/476/636453123636366109.jpeg","largeBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/477/636453123637147253.jpeg","thumbnailBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/478/636453123637459681.jpeg"},"avatarId":null,"frameAvatarId":null,"backdropAvatarId":null,"smallBackdropAvatarId":null,"largeBackdropAvatarId":null,"thumbnailAvatarId":null,"themeColorId":null,"themeColor":null,"name":"Breeze Altima","socialName":null,"gender":"Female","faith":null,"age":20,"hair":"Pink","eyes":"Blue","skin":"White","height":null,"weight":null,"inspiration":false,"baseHitPoints":28,"bonusHitPoints":null,"overrideHitPoints":null,"removedHitPoints":0,"temporaryHitPoints":0,"currentXp":6500,"alignmentId":1,"lifestyleId":8,"stats":[{"id":1,"name":null,"value":8},{"id":2,"name":null,"value":15},{"id":3,"name":null,"value":12},{"id":4,"name":null,"value":14},{"id":5,"name":null,"value":13},{"id":6,"name":null,"value":18}],"bonusStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":null}],"overrideStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":null}],"background":{"hasCustomBackground":false,"definition":{"id":10,"entityTypeId":1669830167,"name":"Noble","description":"<p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\r\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\r\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\r\n<p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p>\r\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\r\n<p>These details help establish your family and your title as features of the world of the campaign.</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong> History, Persuasion</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt>\r\n<dt><strong>Languages:</strong> One of your choice</dt>\r\n<dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt>\r\n</dl>\r\n<blockquote>\r\n<p><strong>FEATURE: POSITION OF PRIVILEGE</strong></p>\r\n<p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Variant Noble: Knight</h5>\r\n<p>A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span>you put it on).</span></p>\r\n<p>As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could<span> be your bond.)</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>VARIANT FEATURE: RETAINERS</strong></p>\r\n<p>If your character has a noble background, you may select this background feature instead of Position of Privilege.</p>\r\n<p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The common folk love me for my kindness and generosity.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I take great pains to always look my best and follow the latest fashions.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My favor, once lost, is lost forever.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>If you do me an injury, I will crush you, ruin your name, and salt your fields.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Respect.</strong> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Responsibility.</strong> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Independence.</strong> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Power.</strong> If I can attain more power, no one will tell me what to do. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Family.</strong> Blood runs thicker than water. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Noble Obligation.</strong> It is my duty to protect and care for the people beneath me. (Good)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I will face any challenge to win the approval of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>My house’s alliance with another noble family must be sustained at all costs.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Nothing is more important than the other members of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am in love with the heir of a family that my family despises.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>My loyalty to my sovereign is unwavering.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>The common folk must see me as a hero of the people.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I secretly believe that everyone is beneath me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I hide a truly scandalous secret that could ruin my family forever.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have an insatiable desire for carnal pleasures.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>In fact, the world does revolve around me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>By my words and actions, I often bring shame to my family.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\r\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\r\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\r\n<p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p>\r\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\r\n<p>These details help establish your family and your title as features of the world of the campaign.</p>","skillProficienciesDescription":"History, Persuasion","toolProficienciesDescription":"One type of gaming set","languagesDescription":"One of your choice","equipmentDescription":"A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp","featureName":"Position of Privilege","featureDescription":"<p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>","suggestedProficiencies":["History","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":121,"description":"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.","diceRoll":1},{"id":122,"description":"The common folk love me for my kindness and generosity.","diceRoll":2},{"id":123,"description":"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.","diceRoll":3},{"id":124,"description":"I take great pains to always look my best and follow the latest fashions.","diceRoll":4},{"id":125,"description":"I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.","diceRoll":5},{"id":126,"description":"Despite my noble birth, I do not place myself above other folk. We all have the same blood.","diceRoll":6},{"id":127,"description":"My favor, once lost, is lost forever.","diceRoll":7},{"id":128,"description":"If you do me an injury, I will crush you, ruin your name, and salt your fields.","diceRoll":8}],"ideals":[{"id":129,"description":"Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)","diceRoll":1},{"id":130,"description":"Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)","diceRoll":2},{"id":131,"description":"Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)","diceRoll":3},{"id":132,"description":"Power. If I can attain more power, no one will tell me what to do. (Evil)","diceRoll":4},{"id":133,"description":"Family. Blood runs thicker than water. (Any)","diceRoll":5},{"id":134,"description":"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)","diceRoll":6}],"bonds":[{"id":135,"description":"I will face any challenge to win the approval of my family.","diceRoll":1},{"id":136,"description":"My house’s alliance with another noble family must be sustained at all costs.","diceRoll":2},{"id":137,"description":"Nothing is more important than the other members of my family.","diceRoll":3},{"id":138,"description":"I am in love with the heir of a family that my family despises.","diceRoll":4},{"id":139,"description":"My loyalty to my sovereign is unwavering.","diceRoll":5},{"id":140,"description":"The common folk must see me as a hero of the people.","diceRoll":6}],"flaws":[{"id":141,"description":"I secretly believe that everyone is beneath me.","diceRoll":1},{"id":142,"description":"I hide a truly scandalous secret that could ruin my family forever.","diceRoll":2},{"id":143,"description":"I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.","diceRoll":3},{"id":144,"description":"I have an insatiable desire for carnal pleasures.","diceRoll":4},{"id":145,"description":"In fact, the world does revolve around me.","diceRoll":5},{"id":146,"description":"By my words and actions, I often bring shame to my family.","diceRoll":6}]},"customBackground":{"id":8229923,"entityTypeId":1581111423,"name":null,"description":null,"featuresBackground":null,"characteristicsBackground":null,"backgroundType":null}},"race":{"entityRaceId":1,"entityRaceTypeId":1743923279,"fullName":"Human","baseRaceId":1,"baseRaceTypeId":1743923279,"description":"<p>Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers o<span>f the worlds.</span></p>\r\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br>+1 to All Ability Scores, Extra Language</p>","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/6/257/315/315/636271801913545018.png","largeAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/6/258/636271801914013762.png","portraitAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/9/386/636327460764467148.jpeg","moreDetailsUrl":"/characters/races/human","isHomebrew":false,"sourceIds":[1,2],"groupIds":[1],"type":1,"subRaceShortName":null,"baseName":"Human","racialTraits":[{"definition":{"id":101,"entityTypeId":1960452172,"displayOrder":1,"name":"Ability Score Increase","description":"<p> Your ability scores each i<span>ncrease by 1.</span></p>","snippet":"","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":150,"entityTypeId":1960452172,"displayOrder":2,"name":"Age","description":"<p>Humans reach adulthood in their late teens and live less than a century.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":151,"entityTypeId":1960452172,"displayOrder":3,"name":"Alignment","description":"<p> Humans tend toward no particular alignment. The best and the worst are found among them.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":152,"entityTypeId":1960452172,"displayOrder":4,"name":"Size","description":"<p>Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":153,"entityTypeId":1960452172,"displayOrder":5,"name":"Speed","description":"<p>Your base walking speed is 30 feet.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}},{"definition":{"id":64,"entityTypeId":1960452172,"displayOrder":6,"name":"Languages","description":"<p>You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.</p>","snippet":"You can speak, read, and write Common and one extra language.","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":2,"sourcePageNumber":31,"creatureRules":[]}}],"weightSpeeds":{"normal":{"walk":30,"fly":0,"burrow":0,"swim":0,"climb":0},"encumbered":null,"heavilyEncumbered":null,"pushDragLift":null,"override":null},"featIds":[],"size":"Medium","sizeId":4},"notes":{"allies":null,"personalPossessions":"a scroll of pedigree","otherHoldings":null,"organizations":null,"enemies":null,"backstory":"My family of nobles is one i enjoy, but i am plagued with a disease that will kill me over the years to come.","otherNotes":null},"traits":{"personalityTraits":"The common folk love me for my kindness and generosity.\nNo one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.","ideals":"Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)","bonds":"The common folk must see me as a hero of the people.","flaws":"I have an insatiable desire for carnal pleasures.","appearance":null},"preferences":{"useHomebrewContent":true,"progressionType":1,"encumbranceType":1,"ignoreCoinWeight":true,"hitPointType":1,"showUnarmedStrike":true,"showCompanions":false,"showWildShape":false,"primarySense":5,"primaryMovement":1,"privacyType":3,"sharingType":2,"abilityScoreDisplayType":2,"enforceFeatRules":true,"enforceMulticlassRules":true},"lifestyle":null,"inventory":[{"id":75633818,"entityTypeId":1439493548,"definition":{"baseItemId":10,"baseArmorName":"Leather","strengthRequirement":null,"armorClass":11,"stealthCheck":1,"id":10,"baseTypeId":701257905,"entityTypeId":701257905,"canEquip":true,"magic":false,"name":"Leather","snippet":null,"weight":10.00,"type":"Light Armor","description":"<p>The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Armor","cost":10.0000,"isPack":false,"tags":["Warding"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":true,"limitedUse":null},{"displayAsAttack":null,"id":75633819,"entityTypeId":1439493548,"definition":{"baseItemId":3,"damage":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"damageType":"Piercing","fixedDamage":null,"properties":[{"id":8,"name":"Finesse","description":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ","notes":null},{"id":9,"name":"Light","description":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ","notes":null},{"id":10,"name":"Thrown","description":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ","notes":null}],"attackType":1,"categoryId":1,"range":20,"longRange":60,"isMonkWeapon":true,"weaponBehaviors":[],"id":3,"baseTypeId":1782728300,"entityTypeId":1782728300,"canEquip":true,"magic":false,"name":"Dagger","snippet":null,"weight":1.00,"type":"Dagger","description":"<p>Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":2.0000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":null,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":75633805,"entityTypeId":1439493548,"definition":{"baseItemId":17,"damage":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"damageType":"Piercing","fixedDamage":null,"properties":[{"id":30,"name":"Ammunition","description":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. \r\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see \"Improvised Weapons\" later in the section). A sling must be loaded to deal any damage when used in this way. ","notes":null},{"id":31,"name":"Range","description":"A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. ","notes":null},{"id":32,"name":"Two-Handed","description":"This weapon requires two hands when you attack with it. ","notes":null}],"attackType":2,"categoryId":1,"range":80,"longRange":320,"isMonkWeapon":false,"weaponBehaviors":[],"id":17,"baseTypeId":1782728300,"entityTypeId":1782728300,"canEquip":true,"magic":false,"name":"Shortbow","snippet":null,"weight":2.00,"type":"Shortbow","description":"<p>Proficiency with a shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":25.0000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":null,"equipped":true,"limitedUse":null},{"displayAsAttack":null,"id":75633809,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":9,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Ink (1 ounce bottle)","snippet":null,"weight":0.00,"type":"Gear","description":"<p>Ink is typically used with an ink pen to write.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":10.0000,"isPack":false,"tags":["Communication","Social","Utility","Consumable"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":75633810,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":11,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Ink Pen","snippet":null,"weight":0.00,"type":"Gear","description":"<p>An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.0020,"isPack":false,"tags":["Communication","Social","Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":75633807,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":33,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Case, Map or Scroll","snippet":null,"weight":1.00,"type":"Gear","description":"<p>This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":1.0000,"isPack":false,"tags":["Container"],"grantedModifiers":[]},"quantity":2,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":75633806,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":36,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Chest","snippet":null,"weight":25.00,"type":"Gear","description":"<p>A chest can hold 12 cubic feet/ 300 pounds of gear.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":5.0000,"isPack":false,"tags":["Container"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":75633808,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":40,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Clothes, Fine","snippet":null,"weight":6.00,"type":"Gear","description":"<p>This set of clothes is designed specifically to be expensive and to show it, including fancy, tailored clothes in whatever fashion happens to be the current style in the courts of the nobles.Precious metals and gems could be worked into the clothing.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":15.0000,"isPack":false,"tags":["Social","Outerwear"],"grantedModifiers":[]},"quantity":2,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":75633811,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":55,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Lamp","snippet":null,"weight":1.00,"type":"Gear","description":"<p>A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.5000,"isPack":false,"tags":["Utility","Exploration"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":75633812,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":63,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Oil (flask)","snippet":null,"weight":1.00,"type":"Gear","description":"<p>Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.1000,"isPack":false,"tags":["Damage","Utility","Combat"],"grantedModifiers":[]},"quantity":2,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":75633813,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":64,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Paper (one sheet)","snippet":null,"weight":0.00,"type":"Gear","description":"<p>A sheet of standard paper is made from cloth fibers.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.2000,"isPack":false,"tags":["Communication","Social","Utility","Consumable"],"grantedModifiers":[]},"quantity":5,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":75633814,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":65,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Perfume (vial)","snippet":null,"weight":0.00,"type":"Gear","description":"<p>A fragrant commodity typically used by the wealthy.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":5.0000,"isPack":false,"tags":["Social","Utility","Consumable"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":75633815,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":81,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Sealing Wax","snippet":null,"weight":0.00,"type":"Gear","description":"<p>When you press a signet ring into warm sealing wax, you leave an identifying mark.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.5000,"isPack":false,"tags":["Communication","Social","Utility","Consumable"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":75633820,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":84,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Signet Ring","snippet":null,"weight":0.00,"type":"Gear","description":"<p>Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":5.0000,"isPack":false,"tags":["Communication","Social","Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":75633816,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":85,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Soap","snippet":null,"weight":0.00,"type":"Gear","description":"<p>A commodity used for bathing.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.0020,"isPack":false,"tags":["Social","Utility","Consumable"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":75633817,"entityTypeId":1439493548,"definition":{"subType":"Tool","isConsumable":false,"weaponBehaviors":[],"id":135,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Lyre","snippet":null,"weight":2.00,"type":"Gear","description":"<p>If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":30.0000,"isPack":false,"tags":["Instrument"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null}],"currencies":{"cp":0,"sp":0,"gp":25,"ep":0,"pp":0},"classes":[{"id":9261813,"entityTypeId":1446578651,"level":5,"isStartingClass":true,"hitDiceUsed":0,"definition":{"id":1,"name":"Bard","description":"<p>An inspiring magician whose power echoes the music of creation</p>\r\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br><strong>Primary Ability:</strong> Charisma<br><strong>Saves:</strong> Dexterity & Charisma</p>","equipmentDescription":"<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li>(<span>a</span>) a rapier, (<span>b</span>) a longsword, or (<span>c</span>) any simple weapon</li>\r\n<li>(<span>a</span>) a diplomat’s pack or (<span>b</span>) an entertainer’s pack</li>\r\n<li>(<span>a</span>) a lute or (<span>b</span>) any other musical instrument</li>\r\n<li>Leather armor and a dagger</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/6/368/315/315/636272705936235645.png","largeAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/6/369/636272705936709430.png","portraitAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/10/1/636336416923635770.jpeg","moreDetailsUrl":"/characters/classes/bard","spellCastingAbilityId":6,"sourceIds":[1],"hitDice":8,"classFeatures":[{"id":531,"name":"Hit Points","prerequisite":null,"description":"<p><strong><span>Hit Dice:</span></strong> 1d8 p<span>er bard level<br></span><strong><span>Hit Points at 1st Level:</span></strong> 8 + your Constitu<span>tion modifier<br></span><strong><span>Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per bard le<span>vel after 1st</span></p>","requiredLevel":1,"displayOrder":1},{"id":460,"name":"Proficiencies","prerequisite":null,"description":"<p><strong><span>Armor</span><span><span>:</span></span></strong><span> Light armor<br></span><strong><span>Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers<span>, shortswords<br></span><strong><span>Tools:</span></strong> Three musical instruments o<span>f your choice<br></span><strong><span>Saving Throws:</span></strong> Dexter<span>ity, Charisma<br></span><strong><span>Skills:</span></strong> Cho<span>ose any three</span></p>","requiredLevel":1,"displayOrder":2},{"id":74,"name":"Spellcasting","prerequisite":null,"description":"<p><span style=\"font-weight:400\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See </span><span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\"><span style=\"font-weight:400\">Spells Rules</span></a></span><span style=\"font-weight:400\"> for the general rules of spellcasting and the </span><span style=\"color:#704cd9\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=1&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\"><span style=\"font-weight:400\">Spells Listing</span></a></span><span style=\"font-weight:400\"> for the bard spell list.</span></p>\r\n<h5><strong>Cantrips</strong></h5>\r\n<p><span style=\"font-weight:400\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\r\n<h5><strong>Spell Slots</strong></h5>\r\n<p><span style=\"font-weight:400\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight:400\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\r\n<h5><strong>Spells Known of 1st Level and Higher</strong></h5>\r\n<p><span style=\"font-weight:400\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\r\n<p><span style=\"font-weight:400\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</span></p>\r\n<p><span style=\"font-weight:400\">Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</span></p>\r\n<h5><strong>Spellcasting Ability</strong></h5>\r\n<p><span style=\"font-weight:400\">Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</span></p>\r\n<p><strong>Spell save DC </strong><span style=\"font-weight:400\">= 8 + your proficiency bonus + your Charisma modifier</span></p>\r\n<p><strong>Spell attack modifier </strong><span style=\"font-weight:400\">= your proficiency bonus + your Charisma modifier</span></p>\r\n<h5><strong>Ritual Casting</strong></h5>\r\n<p><span style=\"font-weight:400\">You can cast any bard spell you know as a ritual if that spell has the ritual tag.</span></p>\r\n<h5><strong>Spellcasting Focus</strong></h5>\r\n<p><span style=\"font-weight:400\">You can use a musical instrument (see the </span><span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Tools\" rel=\"nofollow\"><span style=\"font-weight:400\">Tools</span></a></span><span style=\"font-weight:400\"> section) as a spellcasting focus for your bard spells.</span></p>","requiredLevel":1,"displayOrder":3},{"id":75,"name":"Bardic Inspiration","prerequisite":null,"description":"<p><span style=\"font-weight:400\">You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</span></p>\r\n<p><span style=\"font-weight:400\">Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</span></p>\r\n<p><span style=\"font-weight:400\">You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight:400\">Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 a<span>t 15th level.</span></span></p>","requiredLevel":1,"displayOrder":4},{"id":79,"name":"Jack of All Trades","prerequisite":null,"description":"<p><span style=\"font-weight:400\">Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.</span></p>","requiredLevel":2,"displayOrder":5},{"id":80,"name":"Song of Rest","prerequisite":null,"description":"<p><span style=\"font-weight:400\">Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</span></p>\r\n<p><span style=\"font-weight:400\">The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 a<span>t 17th level.</span></span></p>","requiredLevel":2,"displayOrder":6},{"id":84,"name":"Bard College","prerequisite":null,"description":"<p> <span style=\"font-weight:400\">At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the </span><em><span style=\"font-weight:400\">Player's Handbook</span></em><span style=\"font-weight:400\"> or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.</span></p>","requiredLevel":3,"displayOrder":7},{"id":85,"name":"Expertise","prerequisite":null,"description":"<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>","requiredLevel":3,"displayOrder":8},{"id":87,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":9},{"id":92,"name":"Font of Inspiration","prerequisite":null,"description":"<p><span style=\"font-weight:400\">Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.</span></p>","requiredLevel":5,"displayOrder":11},{"id":93,"name":"Countercharm","prerequisite":null,"description":"<p><span style=\"font-weight:400\">At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).</span></p>","requiredLevel":6,"displayOrder":12},{"id":88,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":13},{"id":86,"name":"Expertise","prerequisite":null,"description":"<p><span style=\"font-weight:400\">At 10th level, choose two more of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>","requiredLevel":10,"displayOrder":14},{"id":592,"name":"Magical Secrets","prerequisite":null,"description":"<p>By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, <span>or a cantrip.</span></p>\r\n<p>The chosen spells count as bard spells for you and are included in the number in the Spells Known column of th<span>e Bard table.</span></p>\r\n<p>You learn two additional spells from any classes at 14th level and again a<span>t 18th level.</span></p>","requiredLevel":10,"displayOrder":14},{"id":89,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":15},{"id":593,"name":"Magical Secrets","prerequisite":null,"description":"<p>At 14th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, <span>or a cantrip.</span></p>\r\n<p>The chosen spells count as bard spells for you and are included in the number in the Spells Known column of th<span>e Bard table.</span></p>\r\n<p>You learn two additional spells from any classes a<span>t 18th level.</span></p>","requiredLevel":14,"displayOrder":15},{"id":90,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":16},{"id":594,"name":"Magical Secrets","prerequisite":null,"description":"<p>At 18th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, <span>or a cantrip.</span></p>\r\n<p>The chosen spells count as bard spells for you and are included in the number in the Spells Known column of th<span>e Bard table.</span></p>","requiredLevel":18,"displayOrder":16},{"id":91,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":19,"displayOrder":17},{"id":94,"name":"Superior Inspiration","prerequisite":null,"description":"<p><span style=\"font-weight:400\">At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.</span></p>","requiredLevel":20,"displayOrder":18}],"wealthDice":{"diceCount":5,"diceValue":4,"diceMultiplier":10,"fixedValue":null,"diceString":"5d4"},"canCastSpells":true,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":1,"sourcePageNumber":51},"subclassDefinition":{"id":94,"name":"College of Glamour","description":"<p>The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey, these bards learn to use their magic to delight and captivate others.</p>","equipmentDescription":null,"parentClassId":1,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/characters/classes/bard#CollegeofGlamour","spellCastingAbilityId":6,"sourceIds":[27],"hitDice":8,"classFeatures":[{"id":649,"name":"Mantle of Inspiration","prerequisite":null,"description":"<p>When you join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed.</p>\r\n<p>As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and that can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.</p>\r\n<p>The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level.</p>","requiredLevel":3,"displayOrder":1},{"id":650,"name":"Enthralling Performance","prerequisite":null,"description":"<p>Starting at 3rd level, you can charge your performance with seductive, fey magic.</p>\r\n<p>If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.</p>\r\n<p>If a target succeeds on its saving throw, the target has no hint that you tried to charm it.</p>\r\n<p>Once you use this feature, you can’t use it again until you finish a short or long rest.</p>","requiredLevel":3,"displayOrder":2},{"id":651,"name":"Mantle of Majesty","prerequisite":null,"description":"<p>At 6th level, you gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a bonus action, you cast <span><em>command</em></span>, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast <span><em>command</em></span> as a bonus action on each of your turns, without expending a spell slot.</p>\r\n<p>Any creature charmed by you automatically fails its saving throw against the <span><em>command</em></span> you cast with this feature.</p>\r\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","requiredLevel":6,"displayOrder":3},{"id":652,"name":"Unbreakable Majesty","prerequisite":null,"description":"<p>At 14th level, your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce.</p>\r\n<p>In addition, as a bonus action, you can assume a magically majestic presence for 1 minute or until you are incapacitated. For the duration, whenever any creature tries to attack you for the first time on a turn, the attacker must make a Charisma saving throw against your spell save DC. On a failed save, it can’t attack you on this turn, and it must choose a new target for its attack or the attack is wasted. On a successful save, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn.</p>\r\n<p>Once you assume this majestic presence, you can’t do so again until you finish a short or long rest.</p>","requiredLevel":14,"displayOrder":4}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":27,"sourcePageNumber":14},"classFeatures":[{"definition":{"id":531,"entityTypeId":12168134,"displayOrder":1,"name":"Hit Points","description":"<p><strong><span>Hit Dice:</span></strong> 1d8 p<span>er bard level<br></span><strong><span>Hit Points at 1st Level:</span></strong> 8 + your Constitu<span>tion modifier<br></span><strong><span>Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per bard le<span>vel after 1st</span></p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":52,"creatureRules":[]},"levelScale":null},{"definition":{"id":460,"entityTypeId":12168134,"displayOrder":2,"name":"Proficiencies","description":"<p><strong><span>Armor</span><span><span>:</span></span></strong><span> Light armor<br></span><strong><span>Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers<span>, shortswords<br></span><strong><span>Tools:</span></strong> Three musical instruments o<span>f your choice<br></span><strong><span>Saving Throws:</span></strong> Dexter<span>ity, Charisma<br></span><strong><span>Skills:</span></strong> Cho<span>ose any three</span></p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"<p><strong><span>Armor</span><span><span>:</span></span></strong><span> Light armor</span><span><br></span><strong><span>Tools:</span></strong> One musical instruments o<span>f your choice</span><span><br></span><strong><span>Skills:</span></strong> Cho<span>ose any skill</span></p>","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":true,"hideInSheet":true,"sourceId":2,"sourcePageNumber":52,"creatureRules":[]},"levelScale":null},{"definition":{"id":74,"entityTypeId":12168134,"displayOrder":3,"name":"Spellcasting","description":"<p><span style=\"font-weight:400\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See </span><span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\"><span style=\"font-weight:400\">Spells Rules</span></a></span><span style=\"font-weight:400\"> for the general rules of spellcasting and the </span><span style=\"color:#704cd9\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=1&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\"><span style=\"font-weight:400\">Spells Listing</span></a></span><span style=\"font-weight:400\"> for the bard spell list.</span></p>\r\n<h5><strong>Cantrips</strong></h5>\r\n<p><span style=\"font-weight:400\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\r\n<h5><strong>Spell Slots</strong></h5>\r\n<p><span style=\"font-weight:400\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight:400\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\r\n<h5><strong>Spells Known of 1st Level and Higher</strong></h5>\r\n<p><span style=\"font-weight:400\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\r\n<p><span style=\"font-weight:400\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</span></p>\r\n<p><span style=\"font-weight:400\">Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</span></p>\r\n<h5><strong>Spellcasting Ability</strong></h5>\r\n<p><span style=\"font-weight:400\">Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</span></p>\r\n<p><strong>Spell save DC </strong><span style=\"font-weight:400\">= 8 + your proficiency bonus + your Charisma modifier</span></p>\r\n<p><strong>Spell attack modifier </strong><span style=\"font-weight:400\">= your proficiency bonus + your Charisma modifier</span></p>\r\n<h5><strong>Ritual Casting</strong></h5>\r\n<p><span style=\"font-weight:400\">You can cast any bard spell you know as a ritual if that spell has the ritual tag.</span></p>\r\n<h5><strong>Spellcasting Focus</strong></h5>\r\n<p><span style=\"font-weight:400\">You can use a musical instrument (see the </span><span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Tools\" rel=\"nofollow\"><span style=\"font-weight:400\">Tools</span></a></span><span style=\"font-weight:400\"> section) as a spellcasting focus for your bard spells.</span></p>","snippet":"You can cast known bard spells using CHA as your spellcasting modifier (Spell DC {{savedc:cha}}, Spell Attack {{spellattack:cha}}) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"<p><em>This feature is affected by multiclassing</em>. See the <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/customization-options#ClassFeatures\" rel=\"nofollow\">Multiclassing</a> rules for more information.</p>\r\n<p><span style=\"font-weight:400\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See </span><span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\"><span style=\"font-weight:400\">Spells Rules</span></a></span><span style=\"font-weight:400\"> for the general rules of spellcasting and the </span><span style=\"color:#704cd9\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=1&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\"><span style=\"font-weight:400\">Spells Listing</span></a></span><span style=\"font-weight:400\"> for the bard spell list.</span></p>\r\n<h5><strong>Cantrips</strong></h5>\r\n<p><span style=\"font-weight:400\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\r\n<h5><strong>Spell Slots</strong></h5>\r\n<p><span style=\"font-weight:400\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight:400\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\r\n<h5><strong>Spells Known of 1st Level and Higher</strong></h5>\r\n<p><span style=\"font-weight:400\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\r\n<p><span style=\"font-weight:400\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</span></p>\r\n<p><span style=\"font-weight:400\">Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</span></p>\r\n<h5><strong>Spellcasting Ability</strong></h5>\r\n<p><span style=\"font-weight:400\">Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</span></p>\r\n<p><strong>Spell save DC </strong><span style=\"font-weight:400\">= 8 + your proficiency bonus + your Charisma modifier</span></p>\r\n<p><strong>Spell attack modifier </strong><span style=\"font-weight:400\">= your proficiency bonus + your Charisma modifier</span></p>\r\n<h5><strong>Ritual Casting</strong></h5>\r\n<p><span style=\"font-weight:400\">You can cast any bard spell you know as a ritual if that spell has the ritual tag.</span></p>\r\n<h5><strong>Spellcasting Focus</strong></h5>\r\n<p><span style=\"font-weight:400\">You can use a musical instrument (see the </span><span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Tools\" rel=\"nofollow\"><span style=\"font-weight:400\">Tools</span></a></span><span style=\"font-weight:400\"> section) as a spellcasting focus for your bard spells.</span></p>","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":52,"creatureRules":[]},"levelScale":null},{"definition":{"id":75,"entityTypeId":12168134,"displayOrder":4,"name":"Bardic Inspiration","description":"<p><span style=\"font-weight:400\">You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</span></p>\r\n<p><span style=\"font-weight:400\">Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</span></p>\r\n<p><span style=\"font-weight:400\">You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.</span></p>\r\n<p><span style=\"font-weight:400\">Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 a<span>t 15th level.</span></span></p>","snippet":"As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die ({{scalevalue}}). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.","activation":{"activationTime":1,"activationType":3},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[{"level":null,"uses":0}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":53,"creatureRules":[]},"levelScale":{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null}},{"definition":{"id":79,"entityTypeId":12168134,"displayOrder":5,"name":"Jack of All Trades","description":"<p><span style=\"font-weight:400\">Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.</span></p>","snippet":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include it.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":2,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":54,"creatureRules":[]},"levelScale":null},{"definition":{"id":80,"entityTypeId":12168134,"displayOrder":6,"name":"Song of Rest","description":"<p><span style=\"font-weight:400\">Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</span></p>\r\n<p><span style=\"font-weight:400\">The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 a<span>t 17th level.</span></span></p>","snippet":"During a short rest, friendly creatures who can hear your performance regain additional hit points when they spend Hit Dice based on your level:\n[2nd] 1d6, [9th] 1d8, [13th] 1d10, [17th] 1d12","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":2,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":54,"creatureRules":[]},"levelScale":{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null}},{"definition":{"id":649,"entityTypeId":12168134,"displayOrder":100,"name":"Mantle of Inspiration","description":"<p>When you join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed.</p>\r\n<p>As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and that can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.</p>\r\n<p>The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level.</p>","snippet":"As a bonus action, spend one use of Bardic Inspiration to grant temporary HP to a number of creatures (up to {{modifier:cha@min:1}}) you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks.\r\n\r\nTemporary HP: [3rd] 5, [5th] 8, [10th] 11, [15th] 14","activation":{"activationTime":1,"activationType":3},"multiClassDescription":"","requiredLevel":3,"isSubClassFeature":true,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":27,"sourcePageNumber":14,"creatureRules":[]},"levelScale":null},{"definition":{"id":650,"entityTypeId":12168134,"displayOrder":200,"name":"Enthralling Performance","description":"<p>Starting at 3rd level, you can charge your performance with seductive, fey magic.</p>\r\n<p>If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.</p>\r\n<p>If a target succeeds on its saving throw, the target has no hint that you tried to charm it.</p>\r\n<p>Once you use this feature, you can’t use it again until you finish a short or long rest.</p>","snippet":"Once per short rest, you can choose {{modifier:cha@min:1}} creatures that watched and listened to you perform for 1 minute. Each target makes a WIS saving throw (DC {{savedc:cha}} and is charmed if it fails for 1 hour, or until it takes any damage, you attack it, or it sees you attack or damage its allies.","activation":{"activationTime":1,"activationType":6},"multiClassDescription":"","requiredLevel":3,"isSubClassFeature":true,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":27,"sourcePageNumber":14,"creatureRules":[]},"levelScale":null},{"definition":{"id":84,"entityTypeId":12168134,"displayOrder":7,"name":"Bard College","description":"<p> <span style=\"font-weight:400\">At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the </span><em><span style=\"font-weight:400\">Player's Handbook</span></em><span style=\"font-weight:400\"> or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.</span></p>","snippet":"","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":3,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":54,"creatureRules":[]},"levelScale":null},{"definition":{"id":85,"entityTypeId":12168134,"displayOrder":8,"name":"Expertise","description":"<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>","snippet":"Your proficiency bonus is doubled for any ability check you make with chosen proficiencies (2 at 3rd and 10th level).","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":3,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":54,"creatureRules":[]},"levelScale":null},{"definition":{"id":87,"entityTypeId":12168134,"displayOrder":9,"name":"Ability Score Improvement","description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":4,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":54,"creatureRules":[]},"levelScale":null},{"definition":{"id":92,"entityTypeId":12168134,"displayOrder":11,"name":"Font of Inspiration","description":"<p><span style=\"font-weight:400\">Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.</span></p>","snippet":"You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":5,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":null,"creatureRules":[]},"levelScale":null},{"definition":{"id":651,"entityTypeId":12168134,"displayOrder":300,"name":"Mantle of Majesty","description":"<p>At 6th level, you gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a bonus action, you cast <span><em>command</em></span>, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast <span><em>command</em></span> as a bonus action on each of your turns, without expending a spell slot.</p>\r\n<p>Any creature charmed by you automatically fails its saving throw against the <span><em>command</em></span> you cast with this feature.</p>\r\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","snippet":"Once per long rest as a bonus action, you cast command, without expending a spell slot. For 1 minute or until your concentration ends, you can cast command as a bonus action on each of your turns, without expending a spell slot. 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On a successful save, the creature takes half as much damage and isn't pushed.</p>\r\n<p>In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":3,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":282,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2278_285","type":"damage","subType":"thunder","die":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"count":1,"duration":0,"durationUnit":null,"restriction":"","friendlyTypeName":"Damage","friendlySubtypeName":"Thunder","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":15,"dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":0,"diceString":"1d8"},"value":null,"details":""}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[{"die":{"diceCount":3,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"3d8"},"level":2,"description":""},{"die":{"diceCount":4,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"4d8"},"level":3,"description":""},{"die":{"diceCount":5,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"5d8"},"level":4,"description":""},{"die":{"diceCount":6,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"6d8"},"level":5,"description":""},{"die":{"diceCount":7,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"7d8"},"level":6,"description":""},{"die":{"diceCount":8,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"8d8"},"level":7,"description":""},{"die":{"diceCount":9,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"9d8"},"level":8,"description":""},{"die":{"diceCount":10,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"10d8"},"level":9,"description":""}]}}],"conditions":[],"tags":["Damage","Control"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Self","rangeValue":0,"aoeType":"Cube","aoeValue":15},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136192,"entityTypeId":435869154,"definition":{"id":2025,"name":"Charm Person","level":1,"school":"Enchantment","duration":{"durationInterval":1,"durationUnit":"Hour","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2],"componentsDescription":"","saveDcAbilityId":5,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":221,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":1,"dice":null,"value":1,"details":"Creatures must be within 30 feet of each other"}],"additionalAttacks":[],"additionalTargets":[{"targets":1,"level":2,"description":"Creatures must be within 30 feet of each other"},{"targets":2,"level":3,"description":"Creatures must be within 30 feet of each other"},{"targets":3,"level":4,"description":"Creatures must be within 30 feet of each other"},{"targets":4,"level":5,"description":"Creatures must be within 30 feet of each other"},{"targets":5,"level":6,"description":"Creatures must be within 30 feet of each other"},{"targets":6,"level":7,"description":"Creatures must be within 30 feet of each other"},{"targets":7,"level":8,"description":"Creatures must be within 30 feet of each other"},{"targets":8,"level":9,"description":"Creatures must be within 30 feet of each other"}],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[{"type":1,"conditionId":2,"conditionDuration":1,"durationUnit":"Hour","exception":"Spell duration or until harmful action"}],"tags":["Control","Social"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0}]}],"customItems":[],"campaign":{"name":"Character Creation","description":"","link":"/campaigns/265604","publicNotes":"","dmUserId":100656509,"dmUsername":"RasecAlugard","characters":[{"userId":100792471,"username":"ninjamichael007","characterId":2378935,"characterName":"Lorin Mistdream","characterUrl":"/profile/ninjamichael007/characters/2378935","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/10/635/150/150/636344374342888622.png","privacyType":3},{"userId":100980352,"username":"ElricIL","characterId":6157005,"characterName":"Sorrowstorm","characterUrl":"/profile/ElricIL/characters/6157005","avatarUrl":"","privacyType":3},{"userId":100656509,"username":"RasecAlugard","characterId":6345124,"characterName":"Damien K. Ward","characterUrl":"/profile/RasecAlugard/characters/6345124","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/4781/260/150/154/636766263636007731.jpeg","privacyType":3},{"userId":100868011,"username":"Ghezbora","characterId":6442039,"characterName":"Jadyn Corvald","characterUrl":"/profile/Ghezbora/characters/6442039","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/4920/264/240/150/636790164409416246.jpeg","privacyType":3},{"userId":100496428,"username":"Vash_of_York","characterId":6442253,"characterName":"Lesnalore Falsight","characterUrl":"/profile/Vash_of_York/characters/6442253","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/17/316/150/150/636377871943393080.jpeg","privacyType":3},{"userId":101561916,"username":"Synfinity","characterId":6827348,"characterName":"Morious","characterUrl":"/profile/Synfinity/characters/6827348","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/17/463/150/150/636377891051966547.jpeg","privacyType":3},{"userId":101267252,"username":"Momorulz","characterId":8229923,"characterName":"Breeze Altima","characterUrl":"/profile/Momorulz/characters/8229923","avatarUrl":"","privacyType":3}]},"creatures":[]},"characterConfiguration":{"startingEquipmentType":3,"abilityScoreType":2,"showHelpText":false},"characterData":{"backgrounds":[{"id":7,"entityTypeId":1669830167,"name":"Acolyte","description":"<p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.</p>\r\n<p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The <a href=\"https://www.dndbeyond.com/compendium/rules/phb/appendix-b-gods-of-the-multiverse\" rel=\"nofollow\">Gods of the Multiverse</a> section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny. </p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong> Insight, Religion</dt>\r\n<dt><strong>Languages:</strong> Two of your choice</dt>\r\n<dt><strong>Equipment:</strong> A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp</dt>\r\n</dl>\r\n<blockquote>\r\n<p><strong>FEATURE: SHELTER OF THE FAITHFUL</strong></p>\r\n<p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.</p>\r\n<p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I see omens in every event and action. The gods try to speak to us, we just need to listen.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Nothing can shake my optimistic attitude.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I quote (or misquote) sacred texts and proverbs in almost every situation.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Tradition.</strong> The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Charity.</strong> I always try to help those in need, no matter what the personal cost. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Change.</strong> We must help bring about the changes the gods are constantly working in the world. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Power.</strong> I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Faith.</strong> I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Aspiration.</strong> I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would die to recover an ancient relic of my faith that was lost long ago.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I owe my life to the priest who took me in when my parents died.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Everything I do is for the common people.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I will do anything to protect the temple where I served.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I judge others harshly, and myself even more severely.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I put too much trust in those who wield power within my temple’s hierarchy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My piety sometimes leads me to blindly trust those that profess faith in my god.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am inflexible in my thinking.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am suspicious of strangers and expect the worst of them.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.</p>\r\n<p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The <span style=\"color:#47d18c\"><strong><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-b-gods-of-the-multiverse\" rel=\"nofollow\">Gods of the Multiverse</a></strong></span> section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny. </p>","skillProficienciesDescription":"Insight, Religion","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp","featureName":"Shelter of the Faithful","featureDescription":"<dl>\r\n<dt></dt>\r\n</dl>\r\n<p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.</p>\r\n<p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p>\r\n<div> </div>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p>\r\n<div> </div>","suggestedProficiencies":["Religion","Insight"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":43,"description":"I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.","diceRoll":1},{"id":44,"description":"I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.","diceRoll":2},{"id":45,"description":"I see omens in every event and action. The gods try to speak to us, we just need to listen.","diceRoll":3},{"id":46,"description":"Nothing can shake my optimistic attitude.","diceRoll":4},{"id":47,"description":"I quote (or misquote) sacred texts and proverbs in almost every situation.","diceRoll":5},{"id":48,"description":"I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.","diceRoll":6},{"id":49,"description":"I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.","diceRoll":7},{"id":50,"description":"I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.","diceRoll":8}],"ideals":[{"id":57,"description":"Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)","diceRoll":1},{"id":58,"description":"Charity. I always try to help those in need, no matter what the personal cost. (Good)","diceRoll":2},{"id":59,"description":"Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)","diceRoll":3},{"id":60,"description":"Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)","diceRoll":4},{"id":61,"description":"Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)","diceRoll":5},{"id":62,"description":"Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)","diceRoll":6}],"bonds":[{"id":51,"description":"I would die to recover an ancient relic of my faith that was lost long ago.","diceRoll":1},{"id":52,"description":"I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.","diceRoll":2},{"id":53,"description":"I owe my life to the priest who took me in when my parents died.","diceRoll":3},{"id":54,"description":"Everything I do is for the common people.","diceRoll":4},{"id":55,"description":"I will do anything to protect the temple where I served.","diceRoll":5},{"id":56,"description":"I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.","diceRoll":6}],"flaws":[{"id":63,"description":"I judge others harshly, and myself even more severely.","diceRoll":1},{"id":64,"description":"I put too much trust in those who wield power within my temple’s hierarchy.","diceRoll":2},{"id":65,"description":"My piety sometimes leads me to blindly trust those that profess faith in my god.","diceRoll":3},{"id":66,"description":"I am inflexible in my thinking.","diceRoll":4},{"id":67,"description":"I am suspicious of strangers and expect the worst of them.","diceRoll":5},{"id":68,"description":"Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.","diceRoll":6}]},{"id":6431,"entityTypeId":1669830167,"name":"Amnesiac","description":"","snippet":"","shortDescription":"<p>You are forgotten. You have no memory of who you are, what you did up until this point, or how you got here; it's all a big blank to you, your old life. That hasn't stopped you from trying to move forward though. Maybe you've taken this as a fresh start, an opportunity to build something new, or as a great mystery to be solved, to rediscover yourself and find out what happened to make you forget. Either way it's no simple task, and you know you have much to figure out. </p>","skillProficienciesDescription":"Roll two skills randomly, or choose one Strength or Dexterity skill and one Wisdom or Charisma skill of your choice.","toolProficienciesDescription":"Roll randomly, or choose one tool proficiency of your choice.","languagesDescription":"Roll randomly, or choose one exotic language of your choice. ","equipmentDescription":"Traveler's clothes, an empty scroll case, one tool of your choice, a 10-foot pole, and a pouch containing 10 gp.","featureName":"Inklings of the Past","featureDescription":"<p>Whether it has to do with your forgotten life or simply trying to make up for lost time, you find yourself to be adept at picking things up, learning quickly and finding you have a great memory for detail. Additionally, you occasionally have mercurial bits of information or recognition surface in your mind. Perhaps a name or person seems very familiar or untrustworthy, you know you should turn left here rather than right, or you're quite certain owlbears do not usually hunt in packs as your companions are insisting.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>There's no escaping the fact that you're missing a significant part of who you, something you may wish to address, but the immediate concern is who you are now and who you will become. Roll on the table below to determine the circumstances of your awakening, or choose the one that best fits your character.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":133724,"description":"I like to copy the behaviour of those around me.","diceRoll":1},{"id":133725,"description":"I constantly ask people if they recognise me.","diceRoll":2},{"id":133726,"description":"I pretend I know and understand everything that's going on around me.","diceRoll":3},{"id":133727,"description":"I forgive easily and never hold grudges.","diceRoll":4},{"id":133728,"description":"I wonder at the world and excitedly try as many new things as I can.","diceRoll":5},{"id":133729,"description":"I have an obsession with collecting names and titles.","diceRoll":6}],"ideals":[{"id":133730,"description":"Redemption. We all make mistakes and deserve forgiveness, anyone can be redeemed. (Good)","diceRoll":1},{"id":133731,"description":"Order. It is vital to know one's place, and to act accordingly. (Lawful)","diceRoll":2},{"id":133732,"description":"Excitement. Live your life one day at a time, and do whatever makes you happy. (Chaotic)","diceRoll":3},{"id":133733,"description":"Greed. I will do whatever it takes to gain power. (Evil)","diceRoll":4},{"id":133734,"description":"Excellence. I am defined purely by how capable I am. (Neutral)","diceRoll":5},{"id":133735,"description":"Aspiration. I'm determined to make something of myself. (Any)","diceRoll":6}],"bonds":[{"id":133736,"description":"I'd give anything to get my memory back or learn who I was.","diceRoll":1},{"id":133737,"description":"I'll always be loyal to my friends, they ground me and make me feel more real.","diceRoll":2},{"id":133738,"description":"I desperately want to find something to dedicate my life to, a purpose.","diceRoll":3},{"id":133739,"description":"I retain one specific memory from my forgotten life, and must find out what it means.","diceRoll":4},{"id":133740,"description":"I owe my life to the person that found me when I first awoke.","diceRoll":5},{"id":133741,"description":"I swear I will have my revenge on the person that took advantage of me when I first awoke.","diceRoll":6}],"flaws":[{"id":133742,"description":"I compulsively record everything that happens to me, in case I forget again.","diceRoll":1},{"id":133743,"description":"I'm terrified of who I might have been and refuse to acknowledge what's been left behind.","diceRoll":2},{"id":133744,"description":"I overthink everything, anxious about the person I might become.","diceRoll":3},{"id":133745,"description":"I am highly paranoid and distrusting. ","diceRoll":4},{"id":133746,"description":"All I ever talk about is myself and my situation.","diceRoll":5},{"id":133747,"description":"I am overly trusting of anyone who offers me help, especially regarding my Forgotten life.","diceRoll":6}]},{"id":8955,"entityTypeId":1669830167,"name":"Arcane Creation","description":"","snippet":"","shortDescription":"<p>You were created by magical means, although you may not know why or how. The world is strange and new to you, and you explore it with excitement. You pick up new talents quite easily, and you are ready to go through life at the fullest.</p>","skillProficienciesDescription":"Arcana, Medicine","toolProficienciesDescription":"One type of artisan’s tools, vehicles (land)","languagesDescription":"","equipmentDescription":"A set of artisan’s tools (one of your choice), a crystal bearing your name, a set of common clothes, and a pouch containing 10 gp","featureName":"Magic Allies","featureDescription":"<p>You are easily distinguished as magical, although you may not know any actual magic. Magicians, wizards, and any other type of user of magic will take you under their wing if you are desperate, although they will not do the same for others. You can talk with magical beings with ease.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>An arcane experiment tries its best to fit in with the society around it the best it can. </p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":183228,"description":"I don't judge people, because I am always meeting new friends and enemies all the same.","diceRoll":1},{"id":183229,"description":"If someone is in trouble, I’m always ready to lend help.","diceRoll":2},{"id":183230,"description":"When I set my mind to something, I follow through no matter what gets in my way.","diceRoll":3},{"id":183231,"description":"I often like to stand for both side of an arguement, not caring who wins or loses.","diceRoll":4},{"id":183232,"description":"I’m confident in my own abilities and confident in others' abilities, too.","diceRoll":5},{"id":183233,"description":"Thinking is for other people. I prefer action.","diceRoll":6},{"id":183234,"description":"I misuse long words in an attempt to sound smarter.","diceRoll":7},{"id":183235,"description":"I like having fun, and fun is usually trying something new, like backflipping off a volcano or eating a poisonous bug.","diceRoll":8}],"ideals":[{"id":183236,"description":"Respect. People deserve to be treated with love and respect. (Good)","diceRoll":1},{"id":183237,"description":"Fairness. Everyone should know and take the right side. (Lawful)","diceRoll":2},{"id":183238,"description":"Freedom. Every bond must be broken in order to achieve happiness. (Chaotic)","diceRoll":3},{"id":183239,"description":"Might. If I become strong, I can take what I want—what I deserve. (Evil)","diceRoll":4},{"id":183240,"description":"Sincerity. There’s no good in pretending to be something I’m not. (Neutral)","diceRoll":5},{"id":183241,"description":"Joy. I enjoy others, and want them to enjoy me. (Any)","diceRoll":6}],"bonds":[{"id":183242,"description":"I desperately want a family - a father, a mother, and possibly some siblings who can cherish and love me.","diceRoll":1},{"id":183243,"description":"I will protect everyone who needs the help.","diceRoll":2},{"id":183244,"description":"My creator was very cruel and rude, and I will take my revenge on any bully I encounter.","diceRoll":3},{"id":183245,"description":"My tools are symbols of my past life, and I carry them so that I will never forget my roots.","diceRoll":4},{"id":183246,"description":"Someone else was created alongside me, and I wish to see them again.","diceRoll":5},{"id":183247,"description":"I must protect my master from the evils of the world.","diceRoll":6}],"flaws":[{"id":183248,"description":"The arcane master who created me will stop at nothing to see me killed.","diceRoll":1},{"id":183249,"description":"If someone wants me to do something for them, I do the opposite just to annoy them.","diceRoll":2},{"id":183250,"description":"The people who knew me when I was young know my shameful secret, so I can never go home again.","diceRoll":3},{"id":183251,"description":"I am very emotional, and often outburst in tears at completely random times.","diceRoll":4},{"id":183252,"description":"Secretly, I believe that things would be better if I had never existed.","diceRoll":5},{"id":183253,"description":"I have trouble trusting in my allies.","diceRoll":6}]},{"id":2388,"entityTypeId":1669830167,"name":"Arena Gladiator","description":"","snippet":"","shortDescription":"<p>A gladiator was an armed combatant who entertained audiences in the Roman Republic and Roman Empire in violent confrontations with other gladiators, wild animals, and condemned criminals. Some gladiators were volunteers who risked their lives and their legal and social standing by appearing in the arena. Most were despised as slaves, schooled under harsh conditions, socially marginalized, and segregated even in death.</p>","skillProficienciesDescription":"Athletics, Intimidation","toolProficienciesDescription":"","languagesDescription":"One of you choice","equipmentDescription":"A subligaculum and helmet, a trophy from a person you killed, a unique weapon (gladius, trident, net, etc.) or shield, and a pouch containing 15 gp","featureName":"Swagger","featureDescription":"<p>People may recognize you for your fighting. Your experience fighting has also gained you some renown. Some aggressive people may find it more compelling to fight you to the death. After winning a gladiator fight, you may find more of a following because of it. You may receive discounts on combat gear or be offered logging by hospitable fans.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Gladiators fight for the glory of combat. They show off their fighting skills and masculinity. Blood and death is not an unusual sight for you.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[],"ideals":[],"bonds":[],"flaws":[]},{"id":13,"entityTypeId":1669830167,"name":"Charlatan","description":"<p>You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for <span>your advantage.</span></p>\r\n<p>You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like<span> the real deal.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> Deception, <span>Sleight of Hand<br></span><strong><span>Tool Proficiencies: </span></strong>Disguise k<span>it, Forgery kit<br></span><strong><span>Equipment: </span></strong>A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch c<span>ontaining 15 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Favorite Schemes</h5>\r\n<p>Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on t<span>he table below.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Scam</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I cheat at games of chance.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I shave coins or forge documents.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I insinuate myself into people’s lives to prey on their weakness and secure their fortunes.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I put on new identities like clothes.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I run sleight-of-hand cons on street corners.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I convince people that worthless junk is worth their hard-earned money.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: FALSE IDENTITY</strong></p>\r\n<p>You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are <span>trying to copy.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seate<span>d trust issues.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I fall in and out of love easily, and am always pursuing someone.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have a joke for every occasion, especially occasions where humor is inappropriate.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Flattery is my preferred trick for getting what I want.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’m a born gambler who can’t resist taking a risk for a potential payoff.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I lie about almost everything, even when there’s no good reason to.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Sarcasm and insults are my weapons of choice.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I pocket anything I see that might have some value.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Independence.</span> I am a free spirit—no one tells me what to do. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Fairness.</span> I never target people who can’t afford to lose a few coins. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Charity.</span> I distribute the money I acquire to the people who really need it. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Creativity.</span> I never run the same con twice. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Friendship.</span> Material goods come and go. Bonds of friendship last forever. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> I’m determined to make something of myself. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>A powerful person killed someone I love. Some day soon, I’ll have my revenge.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I can’t resist a pretty face.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in...</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I’m convinced that no one could ever fool me the way I fool others.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can’t resist swindling people who are more powerful than me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I hate to admit it and will hate myself for it, but I’ll run and preserve my own hide if the going gets tough.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for <span>your advantage.</span></p>\r\n<p>You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like<span> the real deal.</span></p>","skillProficienciesDescription":"Deception, Sleight of Hand","toolProficienciesDescription":"Disguise kit, Forgery kit","languagesDescription":"","equipmentDescription":"A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp","featureName":"False Identity","featureDescription":"<p>You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are <span>trying to copy.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seate<span>d trust issues.</span></p>","suggestedProficiencies":["Sleight of Hand","Deception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":199,"description":"I fall in and out of love easily, and am always pursuing someone.","diceRoll":1},{"id":200,"description":"I have a joke for every occasion, especially occasions where humor is inappropriate.","diceRoll":2},{"id":201,"description":"Flattery is my preferred trick for getting what I want.","diceRoll":3},{"id":202,"description":"I’m a born gambler who can’t resist taking a risk for a potential payoff.","diceRoll":4},{"id":203,"description":"I lie about almost everything, even when there’s no good reason to.","diceRoll":5},{"id":204,"description":"Sarcasm and insults are my weapons of choice.","diceRoll":6},{"id":205,"description":"I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.","diceRoll":7},{"id":206,"description":"I pocket anything I see that might have some value.","diceRoll":8}],"ideals":[{"id":207,"description":"Independence. I am a free spirit—no one tells me what to do. (Chaotic)","diceRoll":1},{"id":208,"description":"Fairness. I never target people who can’t afford to lose a few coins. (Lawful)","diceRoll":2},{"id":209,"description":"Charity. I distribute the money I acquire to the people who really need it. (Good)","diceRoll":3},{"id":210,"description":"Creativity. I never run the same con twice. (Chaotic)","diceRoll":4},{"id":211,"description":"Friendship. Material goods come and go. Bonds of friendship last forever. (Good)","diceRoll":5},{"id":212,"description":"Aspiration. I’m determined to make something of myself. (Any)","diceRoll":6}],"bonds":[{"id":213,"description":"I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.","diceRoll":1},{"id":214,"description":"I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere.","diceRoll":2},{"id":215,"description":"Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her.","diceRoll":3},{"id":216,"description":"I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me.","diceRoll":4},{"id":217,"description":"A powerful person killed someone I love. Some day soon, I’ll have my revenge.","diceRoll":5},{"id":218,"description":"I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.\n","diceRoll":6}],"flaws":[{"id":219,"description":"I can’t resist a pretty face.","diceRoll":1},{"id":220,"description":"I’m always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in...","diceRoll":2},{"id":221,"description":"I’m convinced that no one could ever fool me the way I fool others.","diceRoll":3},{"id":222,"description":"I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved.","diceRoll":4},{"id":223,"description":"I can’t resist swindling people who are more powerful than me.","diceRoll":5},{"id":224,"description":"I hate to admit it and will hate myself for it, but I’ll run and preserve my own hide if the going gets tough.","diceRoll":6}]},{"id":20,"entityTypeId":1669830167,"name":"City Watch / Investigator","description":"<p>You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of eve<span>ry stripe.</span></p>\r\n<p>You might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the Silverwatch or even one of the magic-wielding S<span>pellguard.</span></p>\r\n<p>Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the City of Skil<span>led Hands.</span></p>\r\n<p>Even if you’re not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their <span>community.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span> </strong>Athletic<span>s, Insight<br></span><strong><span>Languages:</span></strong> Two of y<span>our choice<br></span><strong><span>Equipment:</span></strong> A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch contai<span>ning 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>FEATURE: WATCHER'S EYE</strong></p>\r\n<p>Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than t<span>he latter.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Variant: Investigator</h5>\r\n<p>Rarer than watch or patrol members are a community’s investigators, who are responsible for solving crimes after the fact. Though such folk are seldom found in rural areas, nearly every settlement of decent size has at least one or two watch members who have the skill to investigate crime scenes and track down criminals. If your prior experience is as an investigator, you have proficiency in Investigation rather than <span>Athletics.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of the c<span>ity watch.</span></p>\r\n<p>Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solvi<span>ng crimes.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Soldier</h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’m always polite and respectful.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m haunted by memories of war. I can’t get the images of violence out of my mind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I’ve lost too many friends, and I’m slow to make new ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can stare down a hell hound without flinching.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I enjoy being strong and like breaking things.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I have a crude sense of humor.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I face problems head-on. A simple, direct solution is the best path to success.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Greater Good.</span> Our lot is to lay down our lives in defense of others. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Responsibility.</span> I do what I must and obey just authority. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Independence. </span>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Might.</span> In life as in war, the stronger force wins. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Live and Let Live. </span>Ideals aren’t worth killing over or going to war for. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Nation. </span>My city, nation, or people are all that matter. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would still lay down my life for the people I served with.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My honor is my life.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Those who fight beside me are those worth dying for.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I fight for those who cannot fight for themselves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The monstrous enemy we faced in battle still leaves me quivering with fear.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have little respect for anyone who is not a proven warrior.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My hatred of my enemies is blind and unreasoning.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I obey the law, even if the law causes misery.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I’d rather eat my armor than admit when I’m wrong.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of eve<span>ry stripe.</span></p>\r\n<p>You might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the Silverwatch or even one of the magic-wielding S<span>pellguard.</span></p>\r\n<p>Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the City of Skil<span>led Hands.</span></p>\r\n<p>Even if you’re not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their <span>community.</span></p>","skillProficienciesDescription":"Athletics, Insight","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp","featureName":"Watcher’s Eye","featureDescription":"<p>Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than t<span>he latter.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of the c<span>ity watch.</span></p>\r\n<p>Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solvi<span>ng crimes.</span></p>","suggestedProficiencies":["Athletics","Insight"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":357,"description":"I’m always polite and respectful.","diceRoll":1},{"id":358,"description":"I’m haunted by memories of war. I can’t get the images of violence out of my mind.","diceRoll":2},{"id":359,"description":"I’ve lost too many friends, and I’m slow to make new ones.","diceRoll":3},{"id":360,"description":"I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.","diceRoll":4},{"id":361,"description":"I can stare down a hell hound without flinching.","diceRoll":5},{"id":362,"description":"I enjoy being strong and like breaking things.","diceRoll":6},{"id":363,"description":"I have a crude sense of humor.","diceRoll":7},{"id":364,"description":"I face problems head-on. A simple, direct solution is the best path to success.","diceRoll":8}],"ideals":[{"id":365,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":366,"description":"Responsibility. I do what I must and obey just authority. (Lawful)","diceRoll":2},{"id":367,"description":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","diceRoll":3},{"id":368,"description":"Might. In life as in war, the stronger force wins. (Evil)","diceRoll":4},{"id":369,"description":"Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)","diceRoll":5},{"id":370,"description":"Nation. My city, nation, or people are all that matter. (Any)","diceRoll":6}],"bonds":[{"id":371,"description":"I would still lay down my life for the people I served with.","diceRoll":1},{"id":372,"description":"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.","diceRoll":2},{"id":373,"description":"My honor is my life.","diceRoll":3},{"id":374,"description":"I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.","diceRoll":4},{"id":375,"description":"Those who fight beside me are those worth dying for.","diceRoll":5},{"id":376,"description":"I fight for those who cannot fight for themselves.","diceRoll":6}],"flaws":[{"id":377,"description":"The monstrous enemy we faced in battle still leaves me quivering with fear.","diceRoll":1},{"id":378,"description":"I have little respect for anyone who is not a proven warrior.","diceRoll":2},{"id":379,"description":"I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.","diceRoll":3},{"id":380,"description":"My hatred of my enemies is blind and unreasoning.","diceRoll":4},{"id":381,"description":"I obey the law, even if the law causes misery.","diceRoll":5},{"id":382,"description":"I’d rather eat my armor than admit when I’m wrong.","diceRoll":6}]},{"id":3,"entityTypeId":1669830167,"name":"Clan Crafter","description":"<p>The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you poss<span>ess today.</span></p>\n<p>You are most likely a dwarf, but not necessarily—particularly in the North, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren’t a dwarf, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin’s favored children. You would have no difficulty, however, finding a dwarf master who was willing to receive potential apprentices who came with your recom<span>mendation.</span></p>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<p><strong><span>Skill Proficiencies:</span></strong> Histor<span>y, Insight<br></span><strong><span>Tool Proficiencies:</span></strong> One type of artis<span>an’s tools<br></span><strong><span>Languages:</span></strong> Dwarvish or one other of your choice if you already spea<span>k Dwarvish<br></span><strong><span>Equipment:</span></strong> A set of artisan’s tools with which you are proficient, a maker’s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem w<span>orth 10 gp</span></p>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<blockquote>\n<p><strong>FEATURE: RESPECT OF THE STOUT FOLK</strong></p>\n<p>As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and a<span>ssistance.</span></p>\n</blockquote>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<h5>Suggested Characteristics</h5>\n<p>Use the tables for the guild artisan background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a clan crafter. (For instance, consider the words “guild” and “clan” to be interch<span>angeable.)</span></p>\n<p>Your bond is almost certainly related to the master or the clan that taught you, or else to the work that you produce. Your ideal might have to do with maintaining the high quality of your work or preserving the dwarven traditions of craf<span>tsmanship.</span></p>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<h5>Guild Artisan</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I’m a snob who looks down on those who can’t appreciate fine art.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I always want to know how things work and what makes people tick.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I’m full of witty aphorisms and have a proverb for every occasion.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I’m rude to people who lack my commitment to hard work and fair play.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I like to talk at length about my profession.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>I don’t part with my money easily and will haggle tirelessly to get the best deal possible.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><span>Community.</span> It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)</td>\n</tr>\n<tr>\n<td>2</td>\n<td><span>Generosity.</span> My talents were given to me so that I could use them to benefit the world. (Good)</td>\n</tr>\n<tr>\n<td>3</td>\n<td><span>Freedom.</span> Everyone should be free to pursue his or her own livelihood. (Chaotic)</td>\n</tr>\n<tr>\n<td>4</td>\n<td><span>Greed.</span> I’m only in it for the money. (Evil)</td>\n</tr>\n<tr>\n<td>5</td>\n<td><span>People.</span> I’m committed to the people I care about, not to ideals. (Neutral)</td>\n</tr>\n<tr>\n<td>6</td>\n<td><span>Aspiration.</span> I work hard to be the best there is at my craft. (Any)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>The workshop where I learned my trade is the most important place in the world to me.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I owe my guild a great debt for forging me into the person I am today.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I pursue wealth to secure someone’s love.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>One day I will return to my guild and prove that I am the greatest artisan of them all.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I’ll do anything to get my hands on something rare or priceless.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I’m quick to assume that someone is trying to cheat me.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>No one must ever learn that I once stole money from guild coffers.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I’m never satisfied with what I have—I always want more.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I would kill to acquire a noble title.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.</td>\n</tr>\n</tbody>\n</table>","snippet":null,"shortDescription":"<p>The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you poss<span>ess today.</span></p>\n<p>You are most likely a dwarf, but not necessarily—particularly in the North, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren’t a dwarf, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin’s favored children. You would have no difficulty, however, finding a dwarf master who was willing to receive potential apprentices who came with your recom<span>mendation.</span></p>","skillProficienciesDescription":"History, Insight","toolProficienciesDescription":"One type of artisan’s tools","languagesDescription":"Dwarvish or one other of your choice if you already speak Dwarvish","equipmentDescription":"A set of artisan’s tools with which you are proficient, a maker’s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp","featureName":"Respect of the Stout Folk","featureDescription":"<p>As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and a<span>ssistance.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the guild artisan background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a clan crafter. (For instance, consider the words “guild” and “clan” to be interch<span>angeable.)</span></p>\n<p>Your bond is almost certainly related to the master or the clan that taught you, or else to the work that you produce. Your ideal might have to do with maintaining the high quality of your work or preserving the dwarven traditions of craf<span>tsmanship.</span></p>","suggestedProficiencies":["History","Insight"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":12,"description":"I'm full of witty aphorisms and have a proverb for every occasion.","diceRoll":1},{"id":383,"description":"I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.","diceRoll":2},{"id":384,"description":"I’m a snob who looks down on those who can’t appreciate fine art.","diceRoll":3},{"id":385,"description":"I always want to know how things work and what makes people tick.","diceRoll":4},{"id":386,"description":"I’m rude to people who lack my commitment to hard work and fair play.","diceRoll":5},{"id":387,"description":"I like to talk at length about my profession.","diceRoll":6},{"id":388,"description":"I don’t part with my money easily and will haggle tirelessly to get the best deal possible.","diceRoll":7},{"id":389,"description":"I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.","diceRoll":8}],"ideals":[{"id":13,"description":"Aspiration: I work hard to be the best there is at my craft. (Any)","diceRoll":1},{"id":390,"description":"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)","diceRoll":2},{"id":391,"description":"Generosity. My talents were given to me so that I could use them to benefit the world. (Good)","diceRoll":3},{"id":392,"description":"Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)","diceRoll":4},{"id":393,"description":"Greed. I’m only in it for the money. (Evil)","diceRoll":5},{"id":394,"description":"People. I’m committed to the people I care about, not to ideals. (Neutral)","diceRoll":6}],"bonds":[{"id":395,"description":"The workshop where I learned my trade is the most important place in the world to me.","diceRoll":1},{"id":396,"description":"I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.","diceRoll":2},{"id":397,"description":"I owe my guild a great debt for forging me into the person I am today.","diceRoll":3},{"id":398,"description":"I pursue wealth to secure someone’s love.","diceRoll":4},{"id":399,"description":"One day I will return to my guild and prove that I am the greatest artisan of them all.","diceRoll":5},{"id":400,"description":"I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.","diceRoll":6}],"flaws":[{"id":15,"description":"I'm never satisfied with what I have― I always want more.","diceRoll":1},{"id":401,"description":"I’ll do anything to get my hands on something rare or priceless.","diceRoll":2},{"id":402,"description":"I’m quick to assume that someone is trying to cheat me.","diceRoll":3},{"id":403,"description":"No one must ever learn that I once stole money from guild coffers.","diceRoll":4},{"id":404,"description":"I would kill to acquire a noble title.","diceRoll":5},{"id":405,"description":"I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.","diceRoll":6}]},{"id":22,"entityTypeId":1669830167,"name":"Cloistered Scholar","description":"<p>As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Faerûn’s great institutes of learning , where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse of <span>knowledge.</span></p>\n<p>The most well known of Faerûn’s fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to assume roles of greater responsibility and prominence. You might be one of Candlekeep’s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all <span>the world.</span></p>\n<p>Perhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available to help those in other places who seek your expertise. You might be one of the few who aid Herald’s Holdfast, helping to catalogue and maintain records of the information that arrives daily from acro<span>ss Faerûn.</span></p>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<p><strong><span>Skill Proficiencies:</span></strong> History, plus your choice of one from among Arcana, Nature, an<span>d Religion<br></span><strong><span>Languages:</span></strong> Two of y<span>our choice<br></span><strong><span>Equipment:</span></strong> The scholar’s robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch contai<span>ning 10 gp</span></p>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<blockquote>\n<p><strong>FEATURE: LIBRARY ACCESS</strong></p>\n<p>Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immedia<span>te access.</span></p>\n<p>You have a working knowledge of your cloister’s personnel and bureaucracy, and you know how to navigate those connections with <span>some ease.</span></p>\n<p>Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fello<span>w scholar.</span></p>\n</blockquote>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<h5>Suggested Characteristics</h5>\n<p>Use the tables for the sage background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a cloistere<span>d scholar.</span></p>\n<p>Your bond is almost certainly associated either with the place where you grew up or with the knowledge you hope to acquire through adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth—perhaps as a worthy goal in itself, or maybe as a means to a desi<span>rable end.</span></p>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<h5>Sage</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I use polysyllabic words that convey the impression of great erudition.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I’ve read every book in the world’s greatest libraries—or I like to boast that I have.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>There’s nothing I like more than a good mystery.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I’m willing to listen to every side of an argument before I make my own judgment.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared . . . to me.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>I am horribly, horribly awkward in social situations.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>I’m convinced that people are always trying to steal my secrets.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><span>Knowledge. </span>The path to power and self-improvement is through knowledge. (Neutral)</td>\n</tr>\n<tr>\n<td>2</td>\n<td><span>Beauty. </span>What is beautiful points us beyond itself toward what is true. (Good)</td>\n</tr>\n<tr>\n<td>3</td>\n<td><span>Logic. </span>Emotions must not cloud our logical thinking. (Lawful)</td>\n</tr>\n<tr>\n<td>4</td>\n<td><span>No Limits. </span>Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)</td>\n</tr>\n<tr>\n<td>5</td>\n<td><span>Power. </span>Knowledge is the path to power and domination. (Evil)</td>\n</tr>\n<tr>\n<td>6</td>\n<td><span>Self-Improvement. </span>The goal of a life of study is the betterment of oneself. (Any)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>It is my duty to protect my students.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I have an ancient text that holds terrible secrets that must not fall into the wrong hands.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I work to preserve a library, university, scriptorium, or monastery.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>My life’s work is a series of tomes related to a specific field of lore.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I’ve been searching my whole life for the answer to a certain question.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I sold my soul for knowledge. I hope to do great deeds and win it back.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I am easily distracted by the promise of information.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Most people scream and run when they see a demon. I stop and take notes on its anatomy.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Unlocking an ancient mystery is worth the price of a civilization.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I overlook obvious solutions in favor of complicated ones.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I speak without really thinking through my words, invariably insulting others.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I can’t keep a secret to save my life, or anyone else’s.</td>\n</tr>\n</tbody>\n</table>\n<p> </p>","snippet":null,"shortDescription":"<p>As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Faerûn’s great institutes of learning , where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse of <span>knowledge.</span></p>\n<p>The most well known of Faerûn’s fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to assume roles of greater responsibility and prominence. You might be one of Candlekeep’s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all <span>the world.</span></p>\n<p>Perhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available to help those in other places who seek your expertise. You might be one of the few who aid Herald’s Holdfast, helping to catalogue and maintain records of the information that arrives daily from acro<span>ss Faerûn.</span></p>","skillProficienciesDescription":"History, plus your choice of one from among Arcana, Nature, and Religion","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"The scholar’s robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp","featureName":"Library Access","featureDescription":"<p>Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immedia<span>te access.</span></p>\n<p>You have a working knowledge of your cloister’s personnel and bureaucracy, and you know how to navigate those connections with <span>some ease.</span></p>\n<p>Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fello<span>w scholar.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the sage background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a cloistere<span>d scholar.</span></p>\n<p>Your bond is almost certainly associated either with the place where you grew up or with the knowledge you hope to acquire through adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth—perhaps as a worthy goal in itself, or maybe as a means to a desi<span>rable end.</span></p>","suggestedProficiencies":["History"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":406,"description":"I use polysyllabic words that convey the impression of great erudition.","diceRoll":1},{"id":407,"description":"I’ve read every book in the world’s greatest libraries—or I like to boast that I have.","diceRoll":2},{"id":408,"description":"I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.","diceRoll":3},{"id":409,"description":"There’s nothing I like more than a good mystery.","diceRoll":4},{"id":410,"description":"I’m willing to listen to every side of an argument before I make my own judgment.","diceRoll":5},{"id":411,"description":"I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared . . .to me.","diceRoll":6},{"id":412,"description":"I am horribly, horribly awkward in social situations.","diceRoll":7},{"id":413,"description":"I’m convinced that people are always trying to steal my secrets.","diceRoll":8}],"ideals":[{"id":414,"description":"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)","diceRoll":1},{"id":415,"description":"Beauty. What is beautiful points us beyond itself toward what is true. (Good)","diceRoll":2},{"id":416,"description":"Logic. Emotions must not cloud our logical thinking. (Lawful)","diceRoll":3},{"id":417,"description":"No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)","diceRoll":4},{"id":418,"description":"Power. Knowledge is the path to power and domination. (Evil)","diceRoll":5},{"id":419,"description":"Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)","diceRoll":6}],"bonds":[{"id":420,"description":"It is my duty to protect my students.","diceRoll":1},{"id":421,"description":"I have an ancient text that holds terrible secrets that must not fall into the wrong hands.","diceRoll":2},{"id":422,"description":"I work to preserve a library, university, scriptorium, or monastery.","diceRoll":3},{"id":423,"description":"My life’s work is a series of tomes related to a specific field of lore.","diceRoll":4},{"id":424,"description":"I’ve been searching my whole life for the answer to a certain question.","diceRoll":5},{"id":425,"description":"I sold my soul for knowledge. I hope to do great deeds and win it back.","diceRoll":6}],"flaws":[{"id":426,"description":"I am easily distracted by the promise of information.","diceRoll":1},{"id":427,"description":"Most people scream and run when they see a demon. I stop and take notes on its anatomy.","diceRoll":2},{"id":428,"description":"Unlocking an ancient mystery is worth the price of a civilization.","diceRoll":3},{"id":429,"description":"I overlook obvious solutions in favor of complicated ones.","diceRoll":4},{"id":430,"description":"I speak without really thinking through my words, invariably insulting others.","diceRoll":5},{"id":431,"description":"I can’t keep a secret to save my life, or anyone else’s.","diceRoll":6}]},{"id":10045,"entityTypeId":1669830167,"name":"Commoner","description":"","snippet":"","shortDescription":"<p>You are without rank or title. You are the commoner. You come from the masses and from the masses you understand your place in the world. While not afforded the luxuries of status or the wealth of a noble, you make due with what you are given. Outside your profession, you've never experienced a social status requiring you to participate politically or in front of nobility. You've experienced hardships but not to the point of poverty. You wake up early for your job, you work to receive your payment, occasionally you are promoted to keep you working, you go home, you feed yourself and your family, you give time to your spouse and children, you sleep, and you eventually die. This is the cycle of the common folk each and every day.</p>","skillProficienciesDescription":"Persuasion, Investigation, or Perception.","toolProficienciesDescription":"You are proficient with the tools suitable to your commoner profession, if required.","languagesDescription":"","equipmentDescription":"The clothes on your back and your life savings, a pouch with 42 silver pieces.","featureName":"Golden Rule","featureDescription":"<p>Having lived the majority of your life as a commoner, when speaking to other commoners you never come off as pretentious or proud and have an air of humility around you. You are able to find food and shelter amongst other commoners without charge where others may find it difficult to come by due to their status or demeanor. Likewise, when offering payment for common services, the payment is usually turned down politely as a gesture of common upbringing.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>You are neutral to the happenings that surround you. Only certain outside life-changing events could change the way you think and act in the future.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":204784,"description":"I know a story relevant to almost every situation.","diceRoll":1},{"id":204785,"description":"Whenever I come to a new place, I collect local rumors and spread gossip.","diceRoll":2},{"id":204786,"description":"Respect is earned, not given.","diceRoll":3},{"id":204787,"description":"Nobody stays angry at me or around me for long, since I can defuse any amount of tension.","diceRoll":4},{"id":204788,"description":"I love a good insult, even one directed at me.","diceRoll":5},{"id":204789,"description":"I work hard for the money.","diceRoll":6},{"id":204790,"description":"I judge people by their actions, not their words.","diceRoll":7},{"id":204791,"description":"If someone is in trouble, I'm always ready to lend a hand.","diceRoll":8}],"ideals":[{"id":204792,"description":"Respect. People deserve to be treated with dignity and respect. (Good)","diceRoll":1},{"id":204793,"description":"Order. The laws set forth for society keeps society from bounding into chaos. (Lawful)","diceRoll":2},{"id":204794,"description":"Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)","diceRoll":3},{"id":204795,"description":"Jealousy. I want what they have. (Evil)","diceRoll":4},{"id":204822,"description":"People. My well-being and the well-being of those that surround me are paramount. Anything beyond that is extra. (Neutral) ","diceRoll":5},{"id":204823,"description":"Humility. What I have is not that important. It is what we value of each other that is most important. (Any)","diceRoll":6}],"bonds":[{"id":205027,"description":"I have a family, but I have no idea where they are. One day, I hope to see them again.","diceRoll":1},{"id":205030,"description":"I worked the land, I love the land, and I will protect the land.","diceRoll":2},{"id":205033,"description":"My tools are symbols of my past life, and I carry them so that I will never forget my roots.","diceRoll":3},{"id":205036,"description":"I protect those who cannot protect themselves.","diceRoll":4},{"id":205040,"description":"My partners are like family to me, and I look out for my family.","diceRoll":5},{"id":205053,"description":"I never forget my friends that I left behind, they were the cast that molded me into who I am.","diceRoll":6}],"flaws":[{"id":205046,"description":"I trust someone until they are not to be trusted.","diceRoll":1},{"id":205056,"description":"I have trouble trusting in my allies.","diceRoll":2},{"id":205059,"description":"I come off as negative when I want to stay neutral.","diceRoll":3},{"id":205087,"description":"I'm convinced that I am the chosen one and have a higher purpose in this life.","diceRoll":4},{"id":205090,"description":"The people who knew me when I was young know my shameful secret, so I can never go home again.","diceRoll":5},{"id":205094,"description":"I have a weakness for the vices of the city, especially hard drink.","diceRoll":6}]},{"id":23,"entityTypeId":1669830167,"name":"Courtier","description":"<p>In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this<span> position.</span></p>\r\n<p>You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of D<span>aggerford.</span></p>\r\n<p>Even if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an a<span>dventurer.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> Insight, <span>Persuasion<br></span><strong><span>Languages:</span></strong> Two of y<span>our choice<br></span><strong><span>Equipment:</span></strong> A set of fine clothes and a pouch conta<span>ining 5 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>FEATURE: COURT FUNCTIONARY</strong></p>\r\n<p>Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the <span>group are.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the guild artisan background in the <span>Player’s Handbook</span> as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a<span> courtier.</span></p>\r\n<p>The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or org<span>anization.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5><span>Guild Artisan</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m a snob who looks down on those who can’t appreciate fine art.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I always want to know how things work and what makes people tick.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’m full of witty aphorisms and have a proverb for every occasion.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I’m rude to people who lack my commitment to hard work and fair play.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I like to talk at length about my profession.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I don’t part with my money easily and will haggle tirelessly to get the best deal possible.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Community.</span> It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Generosity.</span> My talents were given to me so that I could use them to benefit the world. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Freedom.</span> Everyone should be free to pursue his or her own livelihood. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Greed.</span> I’m only in it for the money. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I’m committed to the people I care about, not to ideals. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> I work hard to be the best there is at my craft. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The workshop where I learned my trade is the most important place in the world to me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I owe my guild a great debt for forging me into the person I am today.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I pursue wealth to secure someone’s love.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>One day I will return to my guild and prove that I am the greatest artisan of them all.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’ll do anything to get my hands on something rare or priceless.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m quick to assume that someone is trying to cheat me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>No one must ever learn that I once stole money from guild coffers.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’m never satisfied with what I have—I always want more.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I would kill to acquire a noble title.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this<span> position.</span></p>\r\n<p>You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of D<span>aggerford.</span></p>\r\n<p>Even if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an a<span>dventurer.</span></p>","skillProficienciesDescription":"Insight, Persuasion","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A set of fine clothes and a pouch containing 5 gp","featureName":"Court Functionary","featureDescription":"<p>Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the <span>group are.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the guild artisan background in the <span>Player’s Handbook</span> as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a<span> courtier.</span></p>\r\n<p>The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or org<span>anization.</span></p>","suggestedProficiencies":["Insight","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":432,"description":"I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.","diceRoll":1},{"id":433,"description":"I’m a snob who looks down on those who can’t appreciate fine art.","diceRoll":2},{"id":434,"description":"I always want to know how things work and what makes people tick.","diceRoll":3},{"id":435,"description":"I’m full of witty aphorisms and have a proverb for every occasion.","diceRoll":4},{"id":436,"description":"I’m rude to people who lack my commitment to hard work and fair play.","diceRoll":5},{"id":437,"description":"I like to talk at length about my profession.","diceRoll":6},{"id":438,"description":"I don’t part with my money easily and will haggle tirelessly to get the best deal possible.","diceRoll":7},{"id":439,"description":"I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.","diceRoll":8}],"ideals":[{"id":440,"description":"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)","diceRoll":1},{"id":441,"description":"Generosity. My talents were given to me so that I could use them to benefit the world. (Good)","diceRoll":2},{"id":442,"description":"Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)","diceRoll":3},{"id":443,"description":"Greed. I’m only in it for the money. (Evil)","diceRoll":4},{"id":444,"description":"People. I’m committed to the people I care about, not to ideals. (Neutral)","diceRoll":5},{"id":445,"description":"Aspiration. I work hard to be the best there is at my craft. (Any)","diceRoll":6}],"bonds":[{"id":446,"description":"The workshop where I learned my trade is the most important place in the world to me.","diceRoll":1},{"id":447,"description":"I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.","diceRoll":2},{"id":448,"description":"I owe my guild a great debt for forging me into the person I am today.","diceRoll":3},{"id":449,"description":"I pursue wealth to secure someone’s love.","diceRoll":4},{"id":450,"description":"One day I will return to my guild and prove that I am the greatest artisan of them all.","diceRoll":5},{"id":451,"description":"I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.","diceRoll":6}],"flaws":[{"id":452,"description":"I’ll do anything to get my hands on something rare or priceless.","diceRoll":1},{"id":453,"description":"I’m quick to assume that someone is trying to cheat me.","diceRoll":2},{"id":454,"description":"No one must ever learn that I once stole money from guild coffers.","diceRoll":3},{"id":455,"description":"I’m never satisfied with what I have—I always want more.","diceRoll":4},{"id":456,"description":"I would kill to acquire a noble title.","diceRoll":5},{"id":457,"description":"I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.","diceRoll":6}]},{"id":8,"entityTypeId":1669830167,"name":"Criminal / Spy","description":"<p>You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong> Deception, Stealth</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set, thieves’ tools</dt>\r\n<dt><strong>Equipment:</strong> A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5 id=\"criminal-specialty\">Criminal Specialty</h5>\r\n<p>There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Specialty</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Blackmailer</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Burglar</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Enforcer</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Fence</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Highway robber</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Hired killer</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Pickpocket</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Smuggler</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: CRIMINAL CONTACT</strong></p>\r\n<p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5 id=\"variant-criminal-spy\">Variant Criminal: Spy</h5>\r\n<p>Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I always have a plan for what to do when things go wrong.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I would rather make a new friend than a new enemy.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I don’t pay attention to the risks in a situation. Never tell me the odds.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>The best way to get me to do something is to tell me I can’t do it.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I blow up at the slightest insult.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Honor.</strong> I don’t steal from others in the trade. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Freedom.</strong> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Charity.</strong> I steal from the wealthy so that I can help people in need. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Greed.</strong> I will do whatever it takes to become wealthy. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>People.</strong> I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Redemption.</strong> There’s a spark of good in everyone. (Good)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’m trying to pay off an old debt I owe to a generous benefactor.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>My ill-gotten gains go to support my family.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Something important was taken from me, and I aim to steal it back.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I will become the greatest thief that ever lived.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I’m guilty of a terrible crime. I hope I can redeem myself for it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Someone I loved died because of I mistake I made. That will never happen again.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>When I see something valuable, I can’t think about anything but how to steal it.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>When faced with a choice between money and my friends, I usually choose the money.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a “tell” that reveals when I’m lying.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I turn tail and run when things look bad.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>An innocent person is in prison for a crime that I committed. I’m okay with that.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p>","skillProficienciesDescription":"Deception, Stealth","toolProficienciesDescription":"One type of gaming set, thieves’ tools","languagesDescription":"","equipmentDescription":"A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp","featureName":"Criminal Contact","featureDescription":"<p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p>","suggestedProficiencies":["Stealth","Deception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":69,"description":"I always have a plan for what to do when things go wrong.","diceRoll":1},{"id":70,"description":"I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.","diceRoll":2},{"id":71,"description":"The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.","diceRoll":3},{"id":72,"description":"I would rather make a new friend than a new enemy.","diceRoll":4},{"id":73,"description":"I am incredibly slow to trust. Those who seem the fairest often have the most to hide.","diceRoll":5},{"id":74,"description":"I don’t pay attention to the risks in a situation. Never tell me the odds.","diceRoll":6},{"id":75,"description":"The best way to get me to do something is to tell me I can’t do it.","diceRoll":7},{"id":76,"description":"I blow up at the slightest insult.","diceRoll":8}],"ideals":[{"id":77,"description":"Honor. I don’t steal from others in the trade. (Lawful)","diceRoll":1},{"id":78,"description":"Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)","diceRoll":2},{"id":79,"description":"Charity. I steal from the wealthy so that I can help people in need. (Good)","diceRoll":3},{"id":80,"description":"Greed. I will do whatever it takes to become wealthy. (Evil)","diceRoll":4},{"id":81,"description":"People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)","diceRoll":5},{"id":82,"description":"Redemption. There’s a spark of good in everyone. (Good)","diceRoll":6}],"bonds":[{"id":83,"description":"I’m trying to pay off an old debt I owe to a generous benefactor.","diceRoll":1},{"id":84,"description":"My ill-gotten gains go to support my family.","diceRoll":2},{"id":85,"description":"Something important was taken from me, and I aim to steal it back.","diceRoll":3},{"id":86,"description":"I will become the greatest thief that ever lived.","diceRoll":4},{"id":87,"description":"I’m guilty of a terrible crime. I hope I can redeem myself for it.","diceRoll":5},{"id":88,"description":"Someone I loved died because of I mistake I made. That will never happen again.","diceRoll":6}],"flaws":[{"id":89,"description":"When I see something valuable, I can’t think about anything but how to steal it.","diceRoll":1},{"id":90,"description":"When faced with a choice between money and my friends, I usually choose the money.","diceRoll":2},{"id":91,"description":"If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.","diceRoll":3},{"id":92,"description":"I have a “tell†that reveals when I’m lying.","diceRoll":4},{"id":93,"description":"I turn tail and run when things look bad.","diceRoll":5},{"id":94,"description":"An innocent person is in prison for a crime that I committed. I’m okay with that.","diceRoll":6}]},{"id":7357,"entityTypeId":1669830167,"name":"Dark Lord","description":"","snippet":"","shortDescription":"<p>You have delve into the other side of mankind, bathing yourself through all kind of horrors that no man could withstand. You soon risen out from the depths of darkness, having now become part of that world and reborn as a creature of evil. But just being evil isn't enough, as you rose up and grew overtime as a powerful, ruthless \"Dark Lord\". The path of being a lord of darkness is not an easy one, as you will be both feared and hated from most of the common people, while those with authority and power will not try to stop you. As to how you became a Dark Lord is much questionable; did you either inherit the title from a family legacy, work hard to obtain the statues of evil from nothing, or once thrown aside your good nature and heroic self in order to become the ruler of darkness. Over the years, you have come to understand wealth, power, and terror you possess as a Dark Lord. The title of \"Dark Lord\" carry a powerful hold to the small land of your own, while also wielding significant influence within the criminal underworld. You seek to expand your land and power, gathering the forces of darkness to your side by using fear and might, while having some contacts within other criminals from the inside. You’re far closer than most people to the world of evil, seeing the world more then just \"black and white\" and know that just being nice and saving lives isn't the solution to saving the world, but instead ruling it. </p>\r\n<p>Work with your DM to come up some ideas as to determine how much authority and influences the title of \"Dark Lord\" carries on the evil creatures/humans within the campaign, such as if he/she own a fortress for example. You also need to discuss at how your origin/background will have an effect on both the common people, the criminals/villains and the land soldiers living within the game. These details help establish your family and your title as features of the world of the campaign. If you didn't own a land from a family heritage, then you must explain how you acquired your own land and fortress, whether you did it all by yourself, made a deal with a demon/ dark god, or if you had help from your own assemble army of evil. </p>","skillProficienciesDescription":"Choose two from the following: Persuasion, Deception, Intimidation, History or Insight","toolProficienciesDescription":"Either forgery Kit or Thieves Kit.","languagesDescription":"Choose any one language's.","equipmentDescription":"A set of dark-color armor, one singe weapon's, a signet ring, one evil/cursed item and a satchel containing 35 gp","featureName":"Influence over the Darkness","featureDescription":"<p>Thanks to your terrifying fame as the Dark Lord, the people of the land are frighten by your legend. The common folks will try to tolerate you and inclined to listen to you in order to avoid your wrath, though they still dislike your presences. Few among them would either run away from you, call on the guards, deny you entrance to a building or even attempt to ambush you in some alley. You are also feared by the political nobles and other high-ranking people of the land, to which they will not hesitant to call the guards to arrest you if your threaten them too much. You also have to become carful around the soldiers across the land and try your best not to cause too much trouble, else they will arrest you for one act of evil. There are great risk of being a Dark Lord, yet you hold the most power within the dark world of evil, where both the low-lives, evil wizards, cultists and all other form of evil's reside in the land. </p>\r\n<p>Every form of criminal organizations, evil entities and other villains will know much about you and your title as the Dark Lord. You have the abilities to us Intimidation (on advantage) to terrified an enemies group to run away, or instead use Persuasion (on advantage) to convinced them to fight for you instead of against you, even trying to build up your dark army in the future. You can call upon spies in the underworld to be your eyes and ears, relaying all kinds of information to you, or instead hire assassins to do your dirty job and remove some pawns out from the game (can't be high-ranking challenge characters or such). You are even able to make an audience with some of the local evil characters to make deals with, yet you need to be good at making Charisma rolls during the discussion, else the negotiation will break down and a fight will be ensue. There are some limit of being a Dark Lord, as only mindless monsters/beasts, high-challenging rates villains, or enemies who hates you can not be reason with, thus you will be attack by them.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>From their own perception, Dark Lord's view the world differently to the like of common hero's of justice and benevolent ruler's, that the world isn't just plain \"black and white\", but in fact in-between and gray. It with their appearance and personality that might make them seem like any villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might hold some sense honor and promise, yet dark lords rarely show any respect for law or authority. Dark Lords also have some form of responsibilities that would make them seem similar to nobles, expect make dealing with low-lives and criminals of the land, while managing their lands and fortress, yet can have some loyal allies to mange the land while they on the quest with other allies.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":151947,"description":"I am not easily frighten by the mere sight of evil, for I have done worse.","diceRoll":1},{"id":151948,"description":"As the lord of darkness, I must show some some restraint to not harm my land.","diceRoll":2},{"id":151949,"description":"All who stands before me will tremble in fear and engrave my image to their mind's.","diceRoll":3},{"id":151950,"description":"I take great joy in toturing them, while taking something of theirs as a reminder of me.","diceRoll":4},{"id":151951,"description":"I shall bring this land and the people within it into a new edge of peace, even if I have to become the villain as the result.","diceRoll":5},{"id":151952,"description":"I don't really open myself to anyone, mostly due to my nature of not trusting the good guys.","diceRoll":6},{"id":151953,"description":"I can't not show any weakness to anyone as a Dark Lord, thus must kept the pain to myself.","diceRoll":7},{"id":151954,"description":"I show no mercy to weak, giving them the most painful death till there nothing lieft of them.","diceRoll":8}],"ideals":[{"id":151955,"description":"Responsibility. As the lord of darkness, I planned to expanded my influence over the land and become the ruler of it. (Lawful)","diceRoll":1},{"id":151956,"description":"Respect. Even as a evil Dark Lord, I am still able to at least treated my loyal minions with some dignity. (Good) ","diceRoll":2},{"id":151957,"description":"Destruction. I have only the desire to burn the land and unleash chaos upon the people. (Chaotic)","diceRoll":3},{"id":151958,"description":"Power. I only desire to obtain more power so that I can rule the land with only fear and despair. (Evil)","diceRoll":4},{"id":151959,"description":"People. I’m loyal only to my 'minions', not to any ideals or any laws that tries to forces itself upon me. (Neutral) ","diceRoll":5},{"id":151960,"description":"Redemption. There’s a chance that even a Dark Lord could become good, to become a good ruler instead. (Good)","diceRoll":6}],"bonds":[{"id":151961,"description":"Although I don't say a lot of kind words and tend to be cruel, I still care for others in my own way.","diceRoll":1},{"id":151962,"description":"My alliance toward the forces of evil must be sustained at all costs.","diceRoll":2},{"id":151963,"description":"Even I hold my relationship with the most pathetic, low-life minion with high regard. ","diceRoll":3},{"id":151964,"description":"Even the lord of evil still possess the ability to love another person and willing to sacrifice my life to save them.","diceRoll":4},{"id":151965,"description":"I own my life to the one who save my life, even if they are the good guys.","diceRoll":5},{"id":151966,"description":"Even if the common folks only see me as the villain, I will protect them.","diceRoll":6}],"flaws":[{"id":151967,"description":"I have issues in trusting people, always thinking that everyone is after my life.","diceRoll":1},{"id":151968,"description":"I tend to hide secrets from those closest to me, making deals behind their back's.","diceRoll":2},{"id":151969,"description":"I unable to stop myself from manipulating or commanding others either in the open or from the shadows.","diceRoll":3},{"id":151970,"description":"I only found pleasure in making a person writhe in pain and agony.","diceRoll":4},{"id":151971,"description":"Everyone I see are nothing to me but worms for me to crush under my boot.","diceRoll":5},{"id":151972,"description":"I have lived too long and seep too deep within the depth of evil, thus I have no idea at how to act or even be 'good'. ","diceRoll":6}]},{"id":9048,"entityTypeId":1669830167,"name":"Dual soul","description":"","snippet":"","shortDescription":"<p>You were once two separate people, perhaps siblings or lovers. You might of been sworn enemies. Then some event happened and you became two souls in the same body. This often times confuses other people as you talk to the other soul. If you hate the other soul then just know there is one thing that both souls want. To survive. Even if you have your disagreements with the other soul, you can put aside the differences if a dragon is chasing you.</p>","skillProficienciesDescription":"Choose two skill proficiencies that this soul has learned from when they were a separate person.","toolProficienciesDescription":"You two have learned to play a game so that you can keep yourselves entertained.","languagesDescription":"Gain two languages of your choice and decide which soul knows that language. Often times, if asked, the soul not running the body will translate to common so the other can understand.","equipmentDescription":"You gain a gaming set of your choice, A large backpack with labeled compartments, and 10gp","featureName":"Duality","featureDescription":"<p>As you are two people in one body, you can switch between souls when you want. When you do, switch character sheets to the other soul, keeping the Strength, Dexterity, and Constitution scores. This second character sheet may also choose to select a different class. Skills and proficiency are different on the second character sheet. You may also speak to the other soul as if it were a person standing in front of you. In addition when you go to sleep, the other soul comes out, although both souls are subject to spells that cause affects such as sleep and fear.</p>\r\n<p>As aside note, Hit die is always 1d8 with this background despite what your class may say.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>It's interesting having two souls.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":185011,"description":"We always fight and are on oposing sides of an arguement","diceRoll":1},{"id":185012,"description":"We usually are opposites of eachother but we do our best to cover eachothers backs","diceRoll":2},{"id":185013,"description":"One of us is shy, one of us is bold. Which is which?","diceRoll":3},{"id":185040,"description":"We both agree that it's fun messing with other people.","diceRoll":4},{"id":185296,"description":"Where one's weekness is, the other makes up for in strength.","diceRoll":5},{"id":185297,"description":"It's odd how much you hate it when you are not in control of your body. Although I should ask if it even is my body in the first place.","diceRoll":6}],"ideals":[{"id":185041,"description":"Even though we are two different people, we believe in the same things. (Lawful)","diceRoll":1},{"id":185174,"description":"Too many people confuse us for us to not act completly different. (Chaotic)","diceRoll":2},{"id":185175,"description":"Even if we are different, there's no reason to harm others. (Good)","diceRoll":3},{"id":185176,"description":"We've got too many things on our minds to worry about others. (Neutral)","diceRoll":4},{"id":185874,"description":"Why bother trying to hide who we are? If someone doesn't like us, we'll kill them. Simple. (Evil)","diceRoll":5},{"id":185875,"description":"The only reason to hide yourself is if you are scared, and we are not. (Any)","diceRoll":6}],"bonds":[{"id":185042,"description":"I would do anything for (Insert other soul's name). I feel that my life wouldn't be the same without them.","diceRoll":1},{"id":185177,"description":"We were married before we got \"Cursed.\" It's actually a blessing as far as we are conserned, although we won't be able to have children unless we adopt.","diceRoll":2},{"id":185178,"description":"(insert other soul name)! You can shut your trap!","diceRoll":3},{"id":185179,"description":"I may hate (Insert other soul name), but I got to admit that they are useful.","diceRoll":4},{"id":185295,"description":"We love different things, but we let the other have their fun when they are out.","diceRoll":5},{"id":185298,"description":"We are trying to get (Other soul name) their body back. No (other soul name) this is MY body not yours!","diceRoll":6},{"id":186437,"description":"Yea, we are two people in one body, but we've made it work","diceRoll":7},{"id":186438,"description":"It's a pain, but we don't mind being together","diceRoll":8}],"flaws":[{"id":185043,"description":"I hate them, they hate me, we just copperate cause we're stuck. (Was singing that when I made it)","diceRoll":1},{"id":185180,"description":"I'll sometimes force myself to go to sleep so that the other one will come out against their will","diceRoll":2},{"id":185181,"description":"We hate admitting that we rely on eachother.","diceRoll":3},{"id":185182,"description":"One of us is of a different race and doesn't want to admit it","diceRoll":4},{"id":185183,"description":"(Soul 1 speaking) We've been together for so long, I'm finding it harder and harder to keep who is who clear.","diceRoll":5},{"id":185292,"description":"Somehow we are both on the same weavelength when it comes to wanting to steal stuff.","diceRoll":6},{"id":185293,"description":"It is sometimes too easy to tell us apart because of our polar opposite personalities.","diceRoll":7},{"id":185294,"description":"It's hard to get the other soul out due to them being incredibly shy and it's hard for me to give control to them at the same time.","diceRoll":8}]},{"id":14,"entityTypeId":1669830167,"name":"Entertainer","description":"<p>You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your ar<span>t is your life.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies: </span></strong><span></span>Acrobati<span>cs, Performance<br></span><strong><span>Tool Proficiencies:</span></strong> Disguise kit, one type of mus<span>ical instrument<br></span><strong><span>Equipment:</span> </strong>A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch c<span>ontaining 15 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Entertainer Routines</h5>\r\n<p>A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as a<span>n entertainer.</span></p>\r\n<div>\r\n<div>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d10</th>\r\n<th style=\"text-align:left\">Entertainer Routine</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Actor</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Dancer</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Fire-eater</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Jester</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Juggler</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Instrumentalist</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Poet</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Singer</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Storyteller</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>Tumbler</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n</div>\r\n</div>\r\n<blockquote>\r\n<p><strong>FEATURE: BY POPULAR DEMAND</strong></p>\r\n<p>You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span> liking to you.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Variant Entertainer: Gladiator</h5>\r\n<p>A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a <span>trident or net.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span>tion of beauty.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I know a story relevant to almost every situation.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Whenever I come to a new place, I collect local rumors and spread gossip.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I’m a hopeless romantic, always searching for that “special someone.”</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Nobody stays angry at me or around me for long, since I can defuse any amount of tension.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I love a good insult, even one directed at me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I get bitter if I’m not the center of attention.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I’ll settle for nothing less than perfection.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I change my mood or my mind as quickly as I change key in a song.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Beauty.</span> When I perform, I make the world better than it was. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Tradition.</span> The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Creativity.</span> The world is in need of new ideas and bold action. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Greed.</span> I’m only in it for the money and fame. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Honesty. </span>Art should reflect the soul; it should come from within and reveal who we really are. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My instrument is my most treasured possession, and it reminds me of someone I love.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone stole my precious instrument, and someday I’ll get it back.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I want to be famous, whatever it takes.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I idolize a hero of the old tales and measure my deeds against that person’s.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I will do anything to prove myself superior to my hated rival.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I would do anything for the other members of my old troupe.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’ll do anything to win fame and renown.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m a sucker for a pretty face.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my best efforts, I am unreliable to my friends.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p> </p>","snippet":"","shortDescription":"<p>You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your ar<span>t is your life.</span></p>","skillProficienciesDescription":"Acrobatics, Performance","toolProficienciesDescription":"Disguise kit, one type of musical instrument","languagesDescription":"","equipmentDescription":"A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp","featureName":"By Popular Demand","featureDescription":"<p>You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span> liking to you.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span>tion of beauty.</span></p>","suggestedProficiencies":["Acrobatics","Performance"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":225,"description":"I know a story relevant to almost every situation.","diceRoll":1},{"id":226,"description":"Whenever I come to a new place, I collect local rumors and spread gossip.","diceRoll":2},{"id":227,"description":"I’m a hopeless romantic, always searching for that “special someone.â€","diceRoll":3},{"id":228,"description":"Nobody stays angry at me or around me for long, since I can defuse any amount of tension.","diceRoll":4},{"id":229,"description":"I love a good insult, even one directed at me.","diceRoll":5},{"id":230,"description":"I get bitter if I’m not the center of attention.","diceRoll":6},{"id":231,"description":"I’ll settle for nothing less than perfection.","diceRoll":7},{"id":232,"description":"I change my mood or my mind as quickly as I change key in a song.","diceRoll":8}],"ideals":[{"id":233,"description":"Beauty. When I perform, I make the world better than it was. (Good)","diceRoll":1},{"id":234,"description":"Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)","diceRoll":2},{"id":235,"description":"Creativity. The world is in need of new ideas and bold action. (Chaotic)","diceRoll":3},{"id":236,"description":"Greed. I’m only in it for the money and fame. (Evil)","diceRoll":4},{"id":237,"description":"People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)","diceRoll":5},{"id":238,"description":"Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)","diceRoll":6}],"bonds":[{"id":239,"description":"My instrument is my most treasured possession, and it reminds me of someone I love.","diceRoll":1},{"id":240,"description":"Someone stole my precious instrument, and someday I’ll get it back.","diceRoll":2},{"id":241,"description":"I want to be famous, whatever it takes.","diceRoll":3},{"id":242,"description":"I idolize a hero of the old tales and measure my deeds against that person’s.","diceRoll":4},{"id":243,"description":"\tI will do anything to prove myself superior to my hated rival.","diceRoll":5},{"id":244,"description":"I would do anything for the other members of my old troupe.","diceRoll":6}],"flaws":[{"id":245,"description":"I’ll do anything to win fame and renown.","diceRoll":1},{"id":246,"description":"I’m a sucker for a pretty face.","diceRoll":2},{"id":247,"description":"A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.","diceRoll":3},{"id":248,"description":"I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.","diceRoll":4},{"id":249,"description":"I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.","diceRoll":5},{"id":250,"description":"Despite my best efforts, I am unreliable to my friends.","diceRoll":6}]},{"id":3285,"entityTypeId":1669830167,"name":"Explorer","description":"","snippet":"","shortDescription":"<p>The world called—and you answered. Few can resist the lure of distant mysteries in uncharted land; be it endless forests or golden deserts, savage jungles or a jagged mountain range. Perhaps you are paid to explore, accompanying archaeologists or pioneering new territory. You might even be one the rare few born with insatiable curiosity, driven to weave their way through the unknown for nothing but the wonder of what they may discover.</p>\r\n<p>Whatever the reason, you have a knack for finding the secret paths of the world, delving farther than any dared before you.</p>","skillProficienciesDescription":"Choose two of the following: Athletics, Nature, Perception or Survival","toolProficienciesDescription":"Cartographer’s tools or navigator’s tools","languagesDescription":"One of your choice","equipmentDescription":"A staff, a climber's kit or a coil of hempen rope and a grappling hook, a two-person tent, a set of traveler’s clothes, and a pouch containing 10 gp","featureName":"Trailblazer","featureDescription":"<p>Your instincts of discovery are well honed, and you can almost always find your way to a point of interest when traversing natural environments. In addition, you can precisely recall the exact route you've traveled over the past three weeks.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Curious and inquisitive, explorers are always thinking ahead to new discoveries rather than dwelling on the present. Rarely settled, constant travelling leads to them forming few permanent bonds, both with people and locations.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":70573,"description":"My wanderlust constantly drives me onward. It's rare for me to stay anywhere longer than a week.","diceRoll":1},{"id":70574,"description":"Act first, think later. Life is meant to be lived, leave the pondering to the bookish sorts.","diceRoll":2},{"id":70575,"description":"If I hear a friend is in trouble then I will return to them as quickly as possible, no matter how far away I might be.","diceRoll":3},{"id":70576,"description":"I enjoy a challenge, and can spend hours theorizing on how to solve one.","diceRoll":4},{"id":70577,"description":"I dread the return to known civilization, and will do anything I can to delay going back.","diceRoll":5},{"id":70578,"description":"I'm always energetic and active, I can't stand being idle.","diceRoll":6},{"id":70579,"description":"I've adopted a foreign accent from a distant land I once visited.","diceRoll":7},{"id":70580,"description":"I secretly wish to return to a hidden tribe I once found—and live out the rest of my days with them in peace and simplicity.","diceRoll":8}],"ideals":[{"id":70581,"description":"Freedom. The world is ours to see however we wish, laws and borders are restrictive. (Chaotic)","diceRoll":1},{"id":70582,"description":"Education. It is my responsibility to share the knowledge of my people to those I meet, to help them. (Good)","diceRoll":2},{"id":70583,"description":"Order. The world is untamed, and it must be found before we can bring it our structures. (Lawful)","diceRoll":3},{"id":70584,"description":"Conquest. The new lands and civilizations I meet are mine to plunder or rule. (Evil)","diceRoll":4},{"id":70585,"description":"Fame. I just want to be loved and recognized for my findings. (Neutral)","diceRoll":5},{"id":70586,"description":"Aspiration. The world will see I can do anything I set out to do—no matter how much they doubt me. (Any)","diceRoll":6}],"bonds":[{"id":70587,"description":"A parent disappeared when seeking a new homeland for our people. It falls to me to finish the task.","diceRoll":1},{"id":70588,"description":"I have a rival seeking to outdo my exploits, I will go to any length to remain the best.","diceRoll":2},{"id":70589,"description":"I keep a journal detailing the lands I discover. I treasure it above all other things.","diceRoll":3},{"id":70590,"description":"My family has fallen into disrepute. My legendary discoveries will restore our good name.","diceRoll":4},{"id":70591,"description":"I was trapped for weeks with a team on an expedition. Only I survived, and the horrors of how I did so will haunt me forever.","diceRoll":5},{"id":70592,"description":"Someone has claimed my discoveries as their own—I am determined to prove them a fraud and reclaim my legacy.","diceRoll":6}],"flaws":[{"id":70593,"description":"My curiosity often gets the better of me, and leads me into trouble.","diceRoll":1},{"id":70594,"description":"I'm often dreaming of what I might discover and fail to notice dangers in the present.","diceRoll":2},{"id":70595,"description":"My pride pushes me into taking great risks.","diceRoll":3},{"id":70596,"description":"I am too quick to trust new people I meet in my travels.","diceRoll":4},{"id":70597,"description":"Alcohol and the wilds have a lot in common to me—both need to be thoroughly explored, beyond all known limits.","diceRoll":5},{"id":70598,"description":"I leave my problems behind me without dealing with them. The more I explore, the farther away my problems are.","diceRoll":6}]},{"id":24,"entityTypeId":1669830167,"name":"Faction Agent","description":"<p>Many organizations active in the North and across the face of Faerûn aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that organization, but who serve as its hands, head, <span>and heart.</span></p>\r\n<p>As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in th<span>e faction.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> Insight and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to yo<span>ur faction<br></span><strong><span>Languages:</span></strong> Two of y<span>our choice<br></span><strong><span>Equipment:</span></strong> Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes, and a pouch contai<span>ning 15 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Factions of the Sword Coast</h5>\r\n<p>The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the proliferation of secret societies and conspiracies in those lands. If your background is as an agent for one of the main factions of the North and Sword Coast, here are some poss<span>ibilities.</span></p>\r\n<p><strong><span>The </span><span>Harpers: </span></strong>Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are aligned with the Harper<span>s’ ideals.</span></p>\r\n<p><strong><span>The </span></strong><span><strong>Order of the Gauntlet:</strong> </span>One of the newest power groups in Faerûn, the Order of the Gauntlet has an agenda similar to that of the Harpers. Its methods are vastly different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s pa<span>tron gods.</span></p>\r\n<p><strong><span>The </span></strong><span><strong>Emerald Enclave:</strong> </span>Maintaining balance in the natural order and combating the forces that threaten that balance is the twofold goal of the Emerald Enclave. Those who serve the faction are masters of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods <span>of nature.</span></p>\r\n<p><strong><span>The </span></strong><span><strong>Lords’ Alliance:</strong> </span>On one level, the agents of the Lords’ Alliance are representatives of the cities and other governments that constitute the alliance. But, as a faction with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required to be knowledgeable in History, and can always rely on the aid of the governments that are part of the Alliance, plus other leaders and groups who uphold the Alliance<span>’s ideals.</span></p>\r\n<p><strong><span>The </span></strong><span><strong>Zhentarim:</strong> </span>In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates from many walks of life, setting them to tasks that serve the goals of the Black Network but aren’t necessarily criminal in nature. Agents of the Black Network must often work in secret, and are frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the <span>Zhentarim.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>FEATURE: SAFE HAVEN</strong> </p>\r\n<p>As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true i<span>dentities.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the acolyte background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a faction agent. (For instance, consider the words “faith” and “faction” to be interch<span>angeable.)</span></p>\r\n<p>Your bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal <span>in nature.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5><span>Acolyte</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I see omens in every event and action. The gods try to speak to us, we just need to listen.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Nothing can shake my optimistic attitude.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I quote (or misquote) sacred texts and proverbs in almost every situation.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Tradition. </span>The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Charity.</span> I always try to help those in need, no matter what the personal cost. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Change.</span> We must help bring about the changes the gods are constantly working in the world. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Power.</span> I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Faith.</span> I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would die to recover an ancient relic of my faith that was lost long ago.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I owe my life to the priest who took me in when my parents died.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Everything I do is for the common people.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I will do anything to protect the temple where I served.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I judge others harshly, and myself even more severely.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I put too much trust in those who wield power within my temple’s hierarchy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My piety sometimes leads me to blindly trust those that profess faith in my god.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am inflexible in my thinking.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am suspicious of strangers and expect the worst of them.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>Many organizations active in the North and across the face of Faerûn aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that organization, but who serve as its hands, head, <span>and heart.</span></p>\r\n<p>As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in th<span>e faction.</span></p>","skillProficienciesDescription":"Insight and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to your faction","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes, and a pouch containing 15 gp","featureName":"Safe Haven","featureDescription":"<p>As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true i<span>dentities.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the acolyte background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a faction agent. (For instance, consider the words “faith” and “faction” to be interch<span>angeable.)</span></p>\r\n<p>Your bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal <span>in nature.</span></p>","suggestedProficiencies":["Insight"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":458,"description":"I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.","diceRoll":1},{"id":459,"description":"I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.","diceRoll":2},{"id":460,"description":"I see omens in every event and action. The gods try to speak to us, we just need to listen.","diceRoll":3},{"id":461,"description":"Nothing can shake my optimistic attitude.","diceRoll":4},{"id":462,"description":"I quote (or misquote) sacred texts and proverbs in almost every situation.","diceRoll":5},{"id":463,"description":"I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.","diceRoll":6},{"id":464,"description":"I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.","diceRoll":7},{"id":465,"description":"I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.","diceRoll":8}],"ideals":[{"id":466,"description":"Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)","diceRoll":1},{"id":467,"description":"Charity. I always try to help those in need, no matter what the personal cost. (Good)","diceRoll":2},{"id":468,"description":"Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)","diceRoll":3},{"id":469,"description":"Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)","diceRoll":4},{"id":470,"description":"Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)","diceRoll":5},{"id":471,"description":"Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)","diceRoll":6}],"bonds":[{"id":472,"description":"I would die to recover an ancient relic of my faith that was lost long ago.","diceRoll":1},{"id":473,"description":"I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.","diceRoll":2},{"id":474,"description":"I owe my life to the priest who took me in when my parents died.","diceRoll":3},{"id":475,"description":"Everything I do is for the common people.","diceRoll":4},{"id":476,"description":"I will do anything to protect the temple where I served.","diceRoll":5},{"id":477,"description":"I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.","diceRoll":6}],"flaws":[{"id":478,"description":"I judge others harshly, and myself even more severely.","diceRoll":1},{"id":479,"description":"I put too much trust in those who wield power within my temple’s hierarchy.","diceRoll":2},{"id":480,"description":"My piety sometimes leads me to blindly trust those that profess faith in my god.","diceRoll":3},{"id":481,"description":"I am inflexible in my thinking.","diceRoll":4},{"id":482,"description":"I am suspicious of strangers and expect the worst of them.","diceRoll":5},{"id":483,"description":"Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.","diceRoll":6}]},{"id":7917,"entityTypeId":1669830167,"name":"Fallen God","description":"","snippet":"","shortDescription":"<p>You used to be a god, but , after the god's council ruled you to be an unhelpful / unuseful god and stripped you of your godhood.</p>","skillProficienciesDescription":"You gain proficiency in the following skills, History, Arcana, and, Religion.","toolProficienciesDescription":"You gain proficiency in the disguise kit.","languagesDescription":"You learn 3 languages of your choice.","equipmentDescription":"You have, An idol that your once followers made, A bag full of schemes to regain godhood, a pouch containing 10 gold.","featureName":"All Knowing","featureDescription":"<p>As you were once a god you know many things that you should not, and have seen many things that no mortal or even immortal has even a chance of seeing. You remember all that you have seen heard and said as a god and so you know things like the answer to, life, the universe, and everything.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>A 'Fallen God' Is usually moody and angry. They will do anything to embarrass someone else.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[],"ideals":[],"bonds":[],"flaws":[]},{"id":25,"entityTypeId":1669830167,"name":"Far Traveler","description":"<p>Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they <span>were born.</span></p>\r\n<p>You aren’t one of t<span>hose folk.</span></p>\r\n<p>You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not choose<span> to share.</span></p>\r\n<p>Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhe<span>re you go.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> Insight, <span>Perception<br></span><strong><span>Tool Proficiencies:</span></strong> Any one musical instrument or gaming set of your choice, likely something native to you<span>r homeland<br></span><strong><span>Languages:</span></strong> Any one of y<span>our choice<br></span><strong><span>Equipment:</span></strong> One set of traveler’s clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship, and a pouch conta<span>ining 5 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Why Are You Here?</h5>\r\n<p>A far traveler might have set out on a journey for one of a number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each<span> location.</span></p>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Reason</th>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Reason</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td style=\"text-align:left\">Emissary</td>\r\n<td>4</td>\r\n<td style=\"text-align:left\">Pilgrim</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td style=\"text-align:left\">Exile</td>\r\n<td>5</td>\r\n<td style=\"text-align:left\">Sightseer</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td style=\"text-align:left\">Fugitive</td>\r\n<td>6</td>\r\n<td style=\"text-align:left\">Wanderer</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Where Are You From?</h5>\r\n<p>The most important decision in creating a far traveler background is determining your homeland. The places discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this b<span>ackground.</span></p>\r\n<p><strong><span>Evermeet.</span></strong> The fabled elven islands far to the west are home to elves who have never been to Faerûn. They often find it a harsher place than they expected when they do make the trip. If you are an elf, Evermeet is a logical (though not mandatory) choice for your<span> homeland.</span></p>\r\n<p>Most of those who emigrate from Evermeet are either exiles, forced out for committing some infraction of elven law, or emissaries who come to Faerûn for a purpose that benefits elven culture o<span>r society.</span></p>\r\n<p><strong><span>Halruaa.</span></strong> Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk have heard of the strange skyships the Halruaans sail, and a few know of the tales that even the least of their people can w<span>ork magic.</span></p>\r\n<p>Halruaans usually make their journeys into Faerûn for personal reasons, since their government has a strict stance against unauthorized involvement with other nations and organizations. You might have been exiled for breaking one of Halruaa’s many byzantine laws, or you could be a pilgrim who seeks the shrines of the gods<span> of magic.</span></p>\r\n<p><strong><span>Kara-Tur.</span></strong> The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou, even if that isn’t your true ethnicity, because that’s the blanket term they use for everyone who shares yo<span>ur origin.</span></p>\r\n<p>The folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade relations with prosperous merchant cartels. You might have come here as part of some such delegation, then decided to stay when the mission<span> was over.</span></p>\r\n<p><strong><span>Mulhorand.</span></strong> From the terrain to the architecture to the god-kings who rule over these lands, nearly everything about Mulhorand is alien to someone from the Sword Coast. You likely experienced the same sort of culture shock when you left your desert home and traveled to the unfamiliar climes of northern Faerûn. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts <span>of Faerûn.</span></p>\r\n<p>Those who leave behind Mulhorand’s sweltering deserts and ancient pyramids for a glimpse at a different life do so for many reasons. You might be in the North simply to see the strangeness this wet land has to offer, or because you have made too many enemies among the desert communities of <span>your home.</span></p>\r\n<p><strong><span>Sossal.</span></strong> Few have heard of your homeland, but many have questions about it upon seeing you. Humans from Sossal seem crafted from snow, with alabaster skin and white hair, and typically dressed<span> in white.</span></p>\r\n<p>Sossal exists far to the northeast, hard up against the endless ice to the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly terrible or seek something incredibly <span>important.</span></p>\r\n<p><strong><span>Zakhara.</span></strong> As the saying goes among those in Faerûn who know of the place, “To get to Zakhara, go south. Then go south some more.” Of course, you followed an equally long route when you came north from your place of birth. Though it isn’t unusual for Zakharans to visit the southern extremes of Faerûn for trading purposes, few of them stray as far from home as<span> you have.</span></p>\r\n<p>You might be traveling to discover what wonders are to be found outside the deserts and sword-like mountains of your homeland, or perhaps you are on a pilgrimage to understand the gods that others worship, so that you might better appreciate your ow<span>n deities.</span></p>\r\n<p><strong><span>The </span><span>Underdark.</span></strong> Though your home is physically closer to the Sword Coast than the other locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the great subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you wer<span>e a child.</span></p>\r\n<p>If you are a true Underdark native, you might have come to the surface as an emissary of your people, or perhaps to escape accusations of criminal behavior (whether warranted or not). If you aren’t a native, your reason for leaving “home” probably has something to do with getting away from a bad <span>situation.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<h5>Feature: All Eyes on You</h5>\r\n<p>Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your<span> homeland.</span></p>\r\n<p>You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland a<span>nd people.<br></span></p>\r\n</blockquote>\r\n<h5 class=\"line character margintop20 marginbottom20\"> Suggested Characteristics </h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I have different assumptions from those around me concerning personal space, blithely invading others’ space in innocence, or reacting to ignorant invasion of my own.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I have a strong code of honor or sense of propriety that others don’t comprehend.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I express affection or contempt in ways that are unfamiliar to others.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I begin or end my day with small traditional rituals that are unfamiliar to those around me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Sarcasm and insults are my weapons of choice.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Open.</span> I have much to learn from the kindly folk I meet along my way. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Reserved.</span> As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Adventure.</span> I’m far from home, and everything is strange and wonderful! (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Cunning.</span> Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Inquisitive.</span> Everything is new, but I have a thirst to learn. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Suspicious.</span> I must be careful, for I have no way of telling friend from foe here. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>So long as I have this token from my homeland, I can face any adversity in this strange land.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The gods of my people are a comfort to me so far from home.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I hold no greater cause than my service to my people.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My freedom is my most precious possession. I’ll never let anyone take it from me again.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I’m fascinated by the beauty and wonder of this new land.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I pretend not to understand the local language in order to avoid interactions I would rather not have.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I have a weakness for the new intoxicants and other pleasures of this land.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I have a weakness for the exotic beauty of the people of these lands.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p> </p>","snippet":"","shortDescription":"<p>Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they <span>were born.</span></p>\r\n<p>You aren’t one of t<span>hose folk.</span></p>\r\n<p>You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not choose<span> to share.</span></p>\r\n<p>Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhe<span>re you go.</span></p>","skillProficienciesDescription":"Insight, Perception","toolProficienciesDescription":"Any one musical instrument or gaming set of your choice, likely something native to your homeland","languagesDescription":"Any one of your choice","equipmentDescription":"One set of traveler’s clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship, and a pouch containing 5 gp","featureName":"All Eyes on You","featureDescription":"<p>Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your<span> homeland.</span></p>\r\n<p>You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland a<span>nd people.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>These are the suggested characteristics for Far Traveler.</p>","suggestedProficiencies":["Insight","Perception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":484,"description":"I have different assumptions from those around me concerning personal space, blithely invading others’ space in innocence, or reacting to ignorant invasion of my own.","diceRoll":1},{"id":485,"description":"I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.","diceRoll":2},{"id":486,"description":"I have a strong code of honor or sense of propriety that others don’t comprehend.","diceRoll":3},{"id":487,"description":"I express affection or contempt in ways that are unfamiliar to others.","diceRoll":4},{"id":488,"description":"I begin or end my day with small traditional rituals that are unfamiliar to those around me.","diceRoll":5},{"id":489,"description":"Sarcasm and insults are my weapons of choice.","diceRoll":6}],"ideals":[{"id":490,"description":"Open. I have much to learn from the kindly folk I meet along my way. (Good)","diceRoll":1},{"id":491,"description":"Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)","diceRoll":2},{"id":492,"description":"Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic)","diceRoll":3},{"id":493,"description":"Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)","diceRoll":4},{"id":494,"description":"Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)","diceRoll":5},{"id":495,"description":"Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)","diceRoll":6}],"bonds":[{"id":496,"description":"So long as I have this token from my homeland, I can face any adversity in this strange land.","diceRoll":1},{"id":497,"description":"The gods of my people are a comfort to me so far from home.","diceRoll":2},{"id":498,"description":"I hold no greater cause than my service to my people.","diceRoll":3},{"id":499,"description":"My freedom is my most precious possession. I’ll never let anyone take it from me again.","diceRoll":4},{"id":500,"description":"I’m fascinated by the beauty and wonder of this new land.","diceRoll":5},{"id":501,"description":"Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day.","diceRoll":6}],"flaws":[{"id":502,"description":"I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land.","diceRoll":1},{"id":503,"description":"I pretend not to understand the local language in order to avoid interactions I would rather not have.","diceRoll":2},{"id":504,"description":"I have a weakness for the new intoxicants and other pleasures of this land.","diceRoll":3},{"id":505,"description":"I don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.","diceRoll":4},{"id":506,"description":"I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst.","diceRoll":5},{"id":507,"description":"I have a weakness for the exotic beauty of the people of these lands.","diceRoll":6}]},{"id":9,"entityTypeId":1669830167,"name":"Folk Hero","description":"<p>You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong> Animal Handling, Survival</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of artisan’s tools, vehicles (land)</dt>\r\n<dt><strong>Equipment:</strong> A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5 id=\"defining-event\">Defining Event</h5>\r\n<p>You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d10</th>\r\n<th style=\"text-align:left\">Defining Event</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I stood up to a tyrant’s agents.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I saved people during a natural disaster.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I stood alone against a terrible monster.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I stole from a corrupt merchant to help the poor.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I led a militia to fight off an invading army.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I broke into a tyrant’s castle and stole weapons to arm the people.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I trained the peasantry to use farm implements as weapons against a tyrant’s soldiers.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>A lord rescinded an unpopular decree after I led a symbolic act of protest against it.</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>Recruited into a lord’s army, I rose to leadership and was commended for my heroism.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: RUSTIC HOSPITALITY</strong></p>\r\n<p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I judge people by their actions, not their words.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>If someone is in trouble, I’m always ready to lend help.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>When I set my mind to something, I follow through no matter what gets in my way.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a strong sense of fair play and always try to find the most equitable solution to arguments.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I’m confident in my own abilities and do what I can to instill confidence in others.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Thinking is for other people. I prefer action.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I misuse long words in an attempt to sound smarter.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I get bored easily. When am I going to get on with my destiny?</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Respect.</strong> People deserve to be treated with dignity and respect. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Fairness.</strong> No one should get preferential treatment before the law, and no one is above the law. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Freedom.</strong> Tyrants must not be allowed to oppress the people. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Might.</strong> If I become strong, I can take what I want—what I deserve. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Sincerity.</strong> There’s no good in pretending to be something I’m not. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Destiny.</strong> Nothing and no one can steer me away from my higher calling. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I have a family, but I have no idea where they are. One day, I hope to see them again.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I worked the land, I love the land, and I will protect the land.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My tools are symbols of my past life, and I carry them so that I will never forget my roots.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I protect those who cannot protect themselves.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I wish my childhood sweetheart had come with me to pursue my destiny.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The tyrant who rules my land will stop at nothing to see me killed.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>The people who knew me when I was young know my shameful secret, so I can never go home again.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a weakness for the vices of the city, especially hard drink.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Secretly, I believe that things would be better if I were a tyrant lording over the land.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I have trouble trusting in my allies.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.</p>","skillProficienciesDescription":"Animal Handling, Survival","toolProficienciesDescription":"One type of artisan’s tools, vehicles (land)","languagesDescription":"","equipmentDescription":"A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp","featureName":"Rustic Hospitality","featureDescription":"<p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.</p>","suggestedProficiencies":["Animal Handling","Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":95,"description":"I judge people by their actions, not their words.","diceRoll":1},{"id":96,"description":"If someone is in trouble, I’m always ready to lend help.","diceRoll":2},{"id":97,"description":"When I set my mind to something, I follow through no matter what gets in my way.","diceRoll":3},{"id":98,"description":"I have a strong sense of fair play and always try to find the most equitable solution to arguments.","diceRoll":4},{"id":99,"description":"I’m confident in my own abilities and do what I can to instill confidence in others.","diceRoll":5},{"id":100,"description":"Thinking is for other people. I prefer action.","diceRoll":6},{"id":101,"description":"I misuse long words in an attempt to sound smarter.","diceRoll":7},{"id":102,"description":"I get bored easily. When am I going to get on with my destiny?","diceRoll":8}],"ideals":[{"id":103,"description":"Respect. People deserve to be treated with dignity and respect. (Good)","diceRoll":1},{"id":104,"description":"Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)","diceRoll":2},{"id":105,"description":"Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)","diceRoll":3},{"id":106,"description":"Might. If I become strong, I can take what I want—what I deserve. (Evil)","diceRoll":4},{"id":107,"description":"Sincerity. There’s no good in pretending to be something I’m not. (Neutral)","diceRoll":5},{"id":108,"description":"Destiny. Nothing and no one can steer me away from my higher calling. (Any)","diceRoll":6}],"bonds":[{"id":109,"description":"I have a family, but I have no idea where they are. One day, I hope to see them again.","diceRoll":1},{"id":110,"description":"I worked the land, I love the land, and I will protect the land.","diceRoll":2},{"id":111,"description":"A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.","diceRoll":3},{"id":112,"description":"My tools are symbols of my past life, and I carry them so that I will never forget my roots.","diceRoll":4},{"id":113,"description":"I protect those who cannot protect themselves.","diceRoll":5},{"id":114,"description":"I wish my childhood sweetheart had come with me to pursue my destiny.","diceRoll":6}],"flaws":[{"id":115,"description":"The tyrant who rules my land will stop at nothing to see me killed.","diceRoll":1},{"id":116,"description":"I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.","diceRoll":2},{"id":117,"description":"The people who knew me when I was young know my shameful secret, so I can never go home again.","diceRoll":3},{"id":118,"description":"I have a weakness for the vices of the city, especially hard drink.","diceRoll":4},{"id":119,"description":"Secretly, I believe that things would be better if I were a tyrant lording over the land.","diceRoll":5},{"id":120,"description":"I have trouble trusting in my allies.","diceRoll":6}]},{"id":33,"entityTypeId":1669830167,"name":"Gladiator","description":"<p>A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor.</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies: </span></strong><span></span>Acrobati<span>cs, Performance<br></span><strong><span>Tool Proficiencies:</span></strong> Disguise kit, one type of mus<span>ical instrument<br></span><strong><span>Equipment:</span> </strong>A inexpensive but unusual weapon or a musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch c<span>ontaining 15 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5> </h5>\r\n<div> </div>\r\n<blockquote>\r\n<p><strong>FEATURE: BY POPULAR DEMAND</strong></p>\r\n<p>You can always find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span> liking to you.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span>tion of beauty.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D8</th>\r\n<th style=\"text-align:left\">PERSONALITY TRAIT</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I know a story relevant to almost every situation.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Whenever I come to a new place, I collect local rumors and spread gossip.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I’m a hopeless romantic, always searching for that “special someone.”</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Nobody stays angry at me or around me for long, since I can defuse any amount of tension.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I love a good insult, even one directed at me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I get bitter if I’m not the center of attention.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I’ll settle for nothing less than perfection.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I change my mood or my mind as quickly as I change key in a song.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D6</th>\r\n<th style=\"text-align:left\">IDEAL</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Beauty.</span> When I perform, I make the world better than it was. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Tradition.</span> The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Creativity.</span> The world is in need of new ideas and bold action. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Greed.</span> I’m only in it for the money and fame. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Honesty. </span>Art should reflect the soul; it should come from within and reveal who we really are. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D6</th>\r\n<th style=\"text-align:left\">BOND</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My instrument is my most treasured possession, and it reminds me of someone I love.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone stole my precious instrument, and someday I’ll get it back.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I want to be famous, whatever it takes.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I idolize a hero of the old tales and measure my deeds against that person’s.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I will do anything to prove myself superior to my hated rival.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I would do anything for the other members of my old troupe.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D6</th>\r\n<th style=\"text-align:left\">FLAW</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’ll do anything to win fame and renown.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m a sucker for a pretty face.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my best efforts, I am unreliable to my friends.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor.</p>","skillProficienciesDescription":"Acrobatics, Performance","toolProficienciesDescription":"Disguise kit, one type of musical instrument","languagesDescription":"","equipmentDescription":"A inexpensive but unusual weapon or a musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp","featureName":"By Popular Demand","featureDescription":"<p>You can always find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span> liking to you.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span>tion of beauty.</span></p>","suggestedProficiencies":["Acrobatics","Performance"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":716,"description":"I know a story relevant to almost every situation.\t","diceRoll":1},{"id":717,"description":"Whenever I come to a new place, I collect local rumors and spread gossip.\t","diceRoll":2},{"id":718,"description":"I’m a hopeless romantic, always searching for that “special someone.â€\t","diceRoll":3},{"id":719,"description":"Nobody stays angry at me or around me for long, since I can defuse any amount of tension.\t","diceRoll":4},{"id":720,"description":"I love a good insult, even one directed at me.","diceRoll":5},{"id":721,"description":"I get bitter if I’m not the center of attention.","diceRoll":6},{"id":722,"description":"I’ll settle for nothing less than perfection.","diceRoll":7},{"id":723,"description":"I change my mood or my mind as quickly as I change key in a song.","diceRoll":8}],"ideals":[{"id":724,"description":"Beauty. When I perform, I make the world better than it was. (Good)","diceRoll":1},{"id":725,"description":"Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)","diceRoll":2},{"id":726,"description":"Creativity. The world is in need of new ideas and bold action. (Chaotic)","diceRoll":3},{"id":727,"description":"Greed. I’m only in it for the money and fame. (Evil)","diceRoll":4},{"id":728,"description":"People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)","diceRoll":5},{"id":729,"description":"Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)","diceRoll":6}],"bonds":[{"id":730,"description":"My instrument is my most treasured possession, and it reminds me of someone I love.","diceRoll":1},{"id":731,"description":"Someone stole my precious instrument, and someday I’ll get it back.","diceRoll":2},{"id":732,"description":"I want to be famous, whatever it takes.","diceRoll":3},{"id":733,"description":"I idolize a hero of the old tales and measure my deeds against that person’s.","diceRoll":4},{"id":734,"description":"I will do anything to prove myself superior to my hated rival.","diceRoll":5},{"id":735,"description":"I would do anything for the other members of my old troupe.","diceRoll":6}],"flaws":[{"id":736,"description":"I’ll do anything to win fame and renown.","diceRoll":1},{"id":737,"description":"I’m a sucker for a pretty face.","diceRoll":2},{"id":738,"description":"A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.","diceRoll":3},{"id":739,"description":"I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.","diceRoll":4},{"id":740,"description":"I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.","diceRoll":5},{"id":741,"description":"Despite my best efforts, I am unreliable to my friends.","diceRoll":6}]},{"id":15,"entityTypeId":1669830167,"name":"Guild Artisan / Guild Merchant","description":"<p>You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in <span>your own right.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies: </span></strong><span></span>Insi<span>ght, Persuasion<br></span><strong><span>Tool Proficiencies:</span></strong> One type of <span>artisan’s tools<br></span><strong><span>Languages: </span></strong>One<span> of your choice<br></span><strong><span>Equipment:</span></strong> A set of artisan’s tools (one of your choice), a letter of introduction from your guild, a set of traveler’s clothes, and a pouch c<span>ontaining 15 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Guild Business</h5>\r\n<p>Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business from the Guild Business table or<span> roll randomly.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d20</th>\r\n<th style=\"text-align:left\">Guild Business</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Alchemists and apothecaries</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Armorers, locksmiths, and finesmiths</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Brewers, distillers, and vintners</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Calligraphers, scribes, and scriveners</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Carpenters, roofers, and plasterers</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Cartographers, surveyors, and chart-makers</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Cobblers and shoemakers</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Cooks and bakers</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Glassblowers and glaziers</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>Jewelers and gemcutters</td>\r\n</tr>\r\n<tr>\r\n<td>11</td>\r\n<td>Leatherworkers, skinners, and tanners</td>\r\n</tr>\r\n<tr>\r\n<td>12</td>\r\n<td>Masons and stonecutters</td>\r\n</tr>\r\n<tr>\r\n<td>13</td>\r\n<td>Painters, limners, and sign-makers</td>\r\n</tr>\r\n<tr>\r\n<td>14</td>\r\n<td>Potters and tile-makers</td>\r\n</tr>\r\n<tr>\r\n<td>15</td>\r\n<td>Shipwrights and sailmakers</td>\r\n</tr>\r\n<tr>\r\n<td>16</td>\r\n<td>Smiths and metal-forgers</td>\r\n</tr>\r\n<tr>\r\n<td>17</td>\r\n<td>Tinkers, pewterers, and casters</td>\r\n</tr>\r\n<tr>\r\n<td>18</td>\r\n<td>Wagon-makers and wheelwrights</td>\r\n</tr>\r\n<tr>\r\n<td>19</td>\r\n<td>Weavers and dyers</td>\r\n</tr>\r\n<tr>\r\n<td>20</td>\r\n<td>Woodcarvers, coopers, and bowyers</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p>As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave adventuring and <span>trade together.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>FEATURE: GUILD MEMBERSHIP</strong></p>\r\n<p>As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies<span>, </span><span>or hirelings.</span></p>\r\n<p>Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the g<span>uild’s coffers.</span></p>\r\n<p>You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild<span>’s good graces.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Variant Guild Artisan: Guild Merchant</h5>\r\n<p>Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don’t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchant’s life lends itself to adventure far more than the life<span> of an artisan.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Guild artisans are among the most ordinary people in the world — until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they’re vulnerable to sins of greed an<span>d covetousness.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m a snob who looks down on those who can’t appreciate fine art.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I always want to know how things work and what makes people tick.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’m full of witty aphorisms and have a proverb for every occasion.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I’m rude to people who lack my commitment to hard work and fair play.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I like to talk at length about my profession.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I don’t part with my money easily and will haggle tirelessly to get the best deal possible.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Community.</span> It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Generosity.</span> My talents were given to me so that I could use them to benefit the world. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Freedom.</span> Everyone should be free to pursue his or her own livelihood. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Greed.</span> I’m only in it for the money. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I’m committed to the people I care about, not to ideals. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> I work hard to be the best there is at my craft. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The workshop where I learned my trade is the most important place in the world to me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I owe my guild a great debt for forging me into the person I am today.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I pursue wealth to secure someone’s love.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>One day I will return to my guild and prove that I am the greatest artisan of them all.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’ll do anything to get my hands on something rare or priceless.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m quick to assume that someone is trying to cheat me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>No one must ever learn that I once stole money from guild coffers.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’m never satisfied with what I have — I always want more.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I would kill to acquire a noble title.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p> </p>","snippet":"","shortDescription":"<p>You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in <span>your own right.</span></p>","skillProficienciesDescription":"Insight, Persuasion","toolProficienciesDescription":"One type of artisan’s tools","languagesDescription":"One of your choice","equipmentDescription":"A set of artisan’s tools (one of your choice), a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp","featureName":"Guild Membership","featureDescription":"<p>As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies<span>, </span><span>or hirelings.</span></p>\r\n<p>Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the g<span>uild’s coffers.</span></p>\r\n<p>You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild<span>’s good graces.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Guild artisans are among the most ordinary people in the world — until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they’re vulnerable to sins of greed an<span>d covetousness.</span></p>","suggestedProficiencies":["Insight","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":"","spellsPreDescription":"","spellsPostDescription":"","personalityTraits":[{"id":16,"description":"I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist.","diceRoll":1},{"id":17,"description":"I’m a snob who looks down on those who can’t appreciate fine art.","diceRoll":2},{"id":18,"description":"I always want to know how things work and what makes people tick.","diceRoll":3},{"id":19,"description":"I’m full of witty aphorisms and have a proverb for every occasion.","diceRoll":4},{"id":20,"description":"I’m rude to people who lack my commitment to hard work and fair play.","diceRoll":5},{"id":21,"description":"I like to talk at length about my profession.","diceRoll":6},{"id":23,"description":"I don’t part with my money easily and will haggle tirelessly to get the best deal possible.","diceRoll":7},{"id":24,"description":"I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.","diceRoll":8}],"ideals":[{"id":25,"description":"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)","diceRoll":1},{"id":26,"description":"Generosity. My talents were given to me so that I could use them to benefit the world. (Good)","diceRoll":2},{"id":27,"description":"Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)","diceRoll":3},{"id":28,"description":"Greed. I’m only in it for the money. (Evil)","diceRoll":4},{"id":29,"description":"People. I’m committed to the people I care about, not to ideals. (Neutral)","diceRoll":5},{"id":30,"description":"Aspiration. I work hard to be the best there is at my craft. (Any)","diceRoll":6}],"bonds":[{"id":31,"description":"The workshop where I learned my trade is the most important place in the world to me.","diceRoll":1},{"id":32,"description":"I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.","diceRoll":2},{"id":33,"description":"I owe my guild a great debt for forging me into the person I am today.","diceRoll":3},{"id":34,"description":"I pursue wealth to secure someone’s love.","diceRoll":4},{"id":35,"description":"One day I will return to my guild and prove that I am the greatest artisan of them all.","diceRoll":5},{"id":36,"description":"I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.","diceRoll":6}],"flaws":[{"id":37,"description":"I’ll do anything to get my hands on something rare or priceless.","diceRoll":1},{"id":38,"description":"I’m quick to assume that someone is trying to cheat me.","diceRoll":2},{"id":39,"description":"No one must ever learn that I once stole money from guild coffers.","diceRoll":3},{"id":40,"description":"I’m never satisfied with what I have — I always want more.","diceRoll":4},{"id":41,"description":"I would kill to acquire a noble title.","diceRoll":5},{"id":42,"description":"I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.","diceRoll":6}]},{"id":34,"entityTypeId":1669830167,"name":"Haunted One","description":"<h3>Haunted One</h3>\r\n<p>You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> Choose two of Arcana, Investigation, Religion, or Survival</p>\r\n<p><strong><span>Languages:</span></strong> Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)</p>\r\n<p><strong><span>Equipment:</span></strong> Monster hunter’s pack (see sidebar), one trinket of special significance (choose one or roll on the Gothic Trinkets table in this appendix)</p>\r\n<blockquote>\r\n<p><strong>MONSTER HUNTER'S PACK</strong> </p>\r\n<p>You can buy a monster hunter’s pack for 33 gp, which is cheaper than buying the items in it individually. It includes a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Feature: Heart of Darkness</h5>\r\n<p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p>\r\n<h5>Harrowing Event</h5>\r\n<p>Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.</p>\r\n<p><strong>Harrowing Event</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d10</span></th>\r\n<th><span>Event</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>A monster that slaughtered dozens of innocent people spared your life, and you don’t know why.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>An oni took your sibling one cold, dark night, and you were unable to stop it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<h5>Suggested Characteristics</h5>\r\n<p>You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.</p>\r\n<p><strong>Personality Traits</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d8</span></th>\r\n<th><span>Personality Trait</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I don’t run from evil. Evil runs from me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I spend money freely and live life to the fullest, knowing that tomorrow I might die.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I live for the thrill of the hunt.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I don’t talk about the thing that torments me. I’d rather not burden others with my curse.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I expect danger around every corner.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I refuse to become a victim, and I will not allow others to be victimized.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I put no trust in divine beings.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><strong>Ideals</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d6</span></th>\r\n<th><span>Ideal</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I try to help those in need, no matter what the personal cost. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’ll stop the spirits that haunt me or die trying. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a dark calling that puts me above the law. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><strong>Bonds</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d6</span></th>\r\n<th><span>Bond</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I keep my thoughts and discoveries in a journal. My journal is my legacy.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I would sacrifice my life and my soul to protect the innocent.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My torment drove away the person I love. I strive to win back the love I’ve lost.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>A terrible guilt consumes me. I hope that I can find redemption through my actions.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>There’s evil in me, I can feel it. It must never be set free.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I have a child to protect. I must make the world a safer place for him (or her).</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><strong>Flaws</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d6</span></th>\r\n<th><span>Flaw</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I have certain rituals that I must follow every day. I can never break them.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I assume the worst in people.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I feel no compassion for the dead. They’re the lucky ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have an addiction.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am a purveyor of doom and gloom who lives in a world without hope.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I talk to spirits that no one else can see.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<h3>Gothic Trinkets</h3>\r\n<p>When rolling for a trinket, consider using this table, which is designed for a gothic game.</p>\r\n<p><strong>Trinkets</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\">d100</th>\r\n<th>Trinket</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>01–02</td>\r\n<td>A picture you drew as a child of your imaginary friend</td>\r\n</tr>\r\n<tr>\r\n<td>03–04</td>\r\n<td>A lock that opens when blood is dripped in its keyhole</td>\r\n</tr>\r\n<tr>\r\n<td>05–06</td>\r\n<td>Clothes stolen from a scarecrow</td>\r\n</tr>\r\n<tr>\r\n<td>07–08</td>\r\n<td>A spinning top carved with four faces: happy, sad, wrathful, and dead</td>\r\n</tr>\r\n<tr>\r\n<td>09–10</td>\r\n<td>The necklace of a sibling who died on the day you were born</td>\r\n</tr>\r\n<tr>\r\n<td>11–12</td>\r\n<td>A wig from someone executed by beheading</td>\r\n</tr>\r\n<tr>\r\n<td>13–14</td>\r\n<td>The unopened letter to you from your dying father</td>\r\n</tr>\r\n<tr>\r\n<td>15–16</td>\r\n<td>A pocket watch that runs backward for an hour every midnight</td>\r\n</tr>\r\n<tr>\r\n<td>17–18</td>\r\n<td>A winter coat stolen from a dying soldier</td>\r\n</tr>\r\n<tr>\r\n<td>19–20</td>\r\n<td>A bottle of invisible ink that can only be read at sunset</td>\r\n</tr>\r\n<tr>\r\n<td>21–22</td>\r\n<td>A wineskin that refills when interred with a dead person for a night</td>\r\n</tr>\r\n<tr>\r\n<td>23–24</td>\r\n<td>A set of silverware used by a king for his last meal</td>\r\n</tr>\r\n<tr>\r\n<td>25–26</td>\r\n<td>A spyglass that always shows the world suffering a terrible storm</td>\r\n</tr>\r\n<tr>\r\n<td>27–28</td>\r\n<td>A cameo with the profile’s face scratched away</td>\r\n</tr>\r\n<tr>\r\n<td>29–30</td>\r\n<td>A lantern with a black candle that never runs out and that burns with green flame</td>\r\n</tr>\r\n<tr>\r\n<td>31–32</td>\r\n<td>A teacup from a child’s tea set, stained with blood</td>\r\n</tr>\r\n<tr>\r\n<td>33–34</td>\r\n<td>A little black book that records your dreams, and yours alone, when you sleep</td>\r\n</tr>\r\n<tr>\r\n<td>35–36</td>\r\n<td>A necklace formed of the interlinked holy symbols of a dozen deities</td>\r\n</tr>\r\n<tr>\r\n<td>37–38</td>\r\n<td>A hangman’s noose that feels heavier than it should</td>\r\n</tr>\r\n<tr>\r\n<td>39–40</td>\r\n<td>A birdcage into which small birds fly but once inside never eat or leave</td>\r\n</tr>\r\n<tr>\r\n<td>41–42</td>\r\n<td>A lepidopterist’s box filled dead moths with skull-like patterns on their wings</td>\r\n</tr>\r\n<tr>\r\n<td>43–44</td>\r\n<td>A jar of pickled ghouls’ tongues</td>\r\n</tr>\r\n<tr>\r\n<td>45–46</td>\r\n<td>The wooden hand of a notorious pirate</td>\r\n</tr>\r\n<tr>\r\n<td>47–48</td>\r\n<td>A urn with the ashes of a dead relative</td>\r\n</tr>\r\n<tr>\r\n<td>49–50</td>\r\n<td>A hand mirror backed with a bronze depiction of a medusa</td>\r\n</tr>\r\n<tr>\r\n<td>51–52</td>\r\n<td>Pallid leather gloves crafted with ivory fingernails</td>\r\n</tr>\r\n<tr>\r\n<td>53–54</td>\r\n<td>Dice made from the knuckles of a notorious charlatan</td>\r\n</tr>\r\n<tr>\r\n<td>55–56</td>\r\n<td>A ring of keys for forgotten locks</td>\r\n</tr>\r\n<tr>\r\n<td>57–58</td>\r\n<td>Nails from the coffin of a murderer</td>\r\n</tr>\r\n<tr>\r\n<td>59–60</td>\r\n<td>A key to the family crypt</td>\r\n</tr>\r\n<tr>\r\n<td>61–62</td>\r\n<td>An bouquet of funerary flowers that always looks and smells fresh</td>\r\n</tr>\r\n<tr>\r\n<td>63–64</td>\r\n<td>A switch used to discipline you as a child</td>\r\n</tr>\r\n<tr>\r\n<td>65–66</td>\r\n<td>A music box that plays by itself whenever someone holding it dances</td>\r\n</tr>\r\n<tr>\r\n<td>67–68</td>\r\n<td>A walking cane with an iron ferule that strikes sparks on stone</td>\r\n</tr>\r\n<tr>\r\n<td>69–70</td>\r\n<td>A flag from a ship lost at sea</td>\r\n</tr>\r\n<tr>\r\n<td>71–72</td>\r\n<td>Porcelain doll’s head that always seems to be looking at you</td>\r\n</tr>\r\n<tr>\r\n<td>73–74</td>\r\n<td>A wolf’s head wrought in silver that is also a whistle.</td>\r\n</tr>\r\n<tr>\r\n<td>75–76</td>\r\n<td>A small mirror that shows a much older version of the viewer</td>\r\n</tr>\r\n<tr>\r\n<td>77–78</td>\r\n<td>Small, worn book of children’s nursery rhymes.</td>\r\n</tr>\r\n<tr>\r\n<td>79–80</td>\r\n<td>A mummified raven claw</td>\r\n</tr>\r\n<tr>\r\n<td>81–82</td>\r\n<td>A broken pendent of a silver dragon that’s always cold to the touch</td>\r\n</tr>\r\n<tr>\r\n<td>83–84</td>\r\n<td>A small locked box that quietly hums a lovely melody at night but you always forget it in the morning</td>\r\n</tr>\r\n<tr>\r\n<td>85–86</td>\r\n<td>An inkwell that makes one a little nauseous when staring at it</td>\r\n</tr>\r\n<tr>\r\n<td>87–88</td>\r\n<td>An old little doll made from a dark, dense wood and missing a hand and a foot</td>\r\n</tr>\r\n<tr>\r\n<td>89–90</td>\r\n<td>A black executioner’s hood</td>\r\n</tr>\r\n<tr>\r\n<td>91–92</td>\r\n<td>A pouch made of flesh, with a sinew drawstring</td>\r\n</tr>\r\n<tr>\r\n<td>93–94</td>\r\n<td>A tiny spool of black thread that never runs out</td>\r\n</tr>\r\n<tr>\r\n<td>95–96</td>\r\n<td>A tiny clockwork figurine of a dancer that’s missing a gear and doesn’t work</td>\r\n</tr>\r\n<tr>\r\n<td>97–98</td>\r\n<td>A black wooden pipe that creates puffs of smoke that look like skulls</td>\r\n</tr>\r\n<tr>\r\n<td>99–00</td>\r\n<td>A vial of perfume, the scent of which only certain creatures can detect</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p>","skillProficienciesDescription":"Choose two from among Arcana, Investigation, Religion, or Survival","toolProficienciesDescription":"","languagesDescription":"Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)","equipmentDescription":" A monster hunter’s pack (see the sidebar), a set of common clothes, and one trinket of special significance (choose one or roll on the Gothic Trinkets table after this background).","featureName":"Heart of Darkness","featureDescription":"<p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":742,"description":"I don’t run from evil. Evil runs from me.","diceRoll":1},{"id":743,"description":"I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.","diceRoll":2},{"id":744,"description":"I spend money freely and live life to the fullest, knowing that tomorrow I might die.","diceRoll":3},{"id":745,"description":"I live for the thrill of the hunt.","diceRoll":4},{"id":746,"description":"I don’t talk about the thing that torments me. I’d rather not burden others with my curse.","diceRoll":5},{"id":747,"description":"I expect danger around every corner.","diceRoll":6},{"id":748,"description":"I refuse to become a victim, and I will not allow others to be victimized.","diceRoll":7},{"id":749,"description":"I put no trust in divine beings.","diceRoll":8}],"ideals":[{"id":750,"description":"I try to help those in need, no matter what the personal cost. (Good)","diceRoll":1},{"id":751,"description":"I’ll stop the spirits that haunt me or die trying. (Any)","diceRoll":2},{"id":752,"description":"I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)","diceRoll":3},{"id":753,"description":"I have a dark calling that puts me above the law. (Chaotic)","diceRoll":4},{"id":754,"description":"I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)","diceRoll":5},{"id":755,"description":"I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)","diceRoll":6}],"bonds":[{"id":756,"description":"I keep my thoughts and discoveries in a journal. My journal is my legacy.","diceRoll":1},{"id":757,"description":"I would sacrifice my life and my soul to protect the innocent.","diceRoll":2},{"id":758,"description":"My torment drove away the person I love. I strive to win back the love I’ve lost.","diceRoll":3},{"id":759,"description":"A terrible guilt consumes me. I hope that I can find redemption through my actions.","diceRoll":4},{"id":760,"description":"There’s evil in me, I can feel it. It must never be set free.","diceRoll":5},{"id":761,"description":"I have a child to protect. I must make the world a safer place for him (or her).","diceRoll":6}],"flaws":[{"id":762,"description":"I have certain rituals that I must follow every day. I can never break them.","diceRoll":1},{"id":763,"description":"I assume the worst in people.","diceRoll":2},{"id":764,"description":"I feel no compassion for the dead. They’re the lucky ones.","diceRoll":3},{"id":765,"description":"I have an addiction.","diceRoll":4},{"id":766,"description":"I am a purveyor of doom and gloom who lives in a world without hope.","diceRoll":5},{"id":767,"description":"I talk to spirits that no one else can see.","diceRoll":6}]},{"id":807,"entityTypeId":1669830167,"name":"Heir of a Fallen Kingdom","description":"","snippet":"","shortDescription":"<p>You were once pat of a royal family but through some circumstances your family's kingdom fell. You were in line to the throne before the fall of your domain. You still carry the legacy of your kingdom.</p>","skillProficienciesDescription":"History, Insight,","toolProficienciesDescription":"One type of musical instrument","languagesDescription":"One standard language of your choice","equipmentDescription":"A set of royal garb, your family crest, a golden scepter, and satchel containing 50 gp","featureName":"Royal Influence","featureDescription":"<p>Because of you royal class, people think of you as natural leader. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. The most poor of the common folk think worse of you and blame their economic problems on the crown.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Heirs of Fallen Kingdoms act differently because of both their economic class and tragic upbringing. They mostly keep to themselves for they don't know if anyone could be trying to kill them, the last link to their royal family.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":17912,"description":"The history of my olden kingdom enchants everyone that hears it.","diceRoll":1},{"id":17913,"description":"The common folk admire me for my endurance and survival of my kingdom's fall.","diceRoll":2},{"id":17914,"description":"People are sometimes too distracted by beauty to really know me.","diceRoll":3},{"id":17915,"description":"I still am very active in the political world and am somewhat of a trendsetter.","diceRoll":4},{"id":17916,"description":"I like looking good while I do what I do.","diceRoll":5},{"id":17917,"description":"I am empathetic towards those who have lost and try to help them.","diceRoll":6},{"id":17918,"description":"I never forget anyone or how they have affected me and my family.","diceRoll":7},{"id":17919,"description":"Every being who was against my kingdom is an enemy.","diceRoll":8}],"ideals":[{"id":17920,"description":"Respect. Respect is due those who respect me. I expect everyone to be respectful of each other. (Good)","diceRoll":1},{"id":17921,"description":"Reliability. Those who live under authority are responsible for following the rules, and so am I. (Lawful)","diceRoll":2},{"id":17922,"description":"Codependence. I must help those who can't help themselves, even if they don't know it. (Chaotic)","diceRoll":3},{"id":17923,"description":"Legacy. My legacy is more important than anything else in the world. (Evil)","diceRoll":4},{"id":17924,"description":"Dedication. I must honor my fallen family. Everything I do is for them. (Any)","diceRoll":5},{"id":17925,"description":"Royal Heritage. My goal is to rebuild my kingdom, for my family. (Any)","diceRoll":6}],"bonds":[{"id":17926,"description":"I do anything to uphold the honor of my family.","diceRoll":1},{"id":17927,"description":"My family's business ties must remain intact.","diceRoll":2},{"id":17928,"description":"A friend of my family is a friend of mine.","diceRoll":3},{"id":17929,"description":"I am in love with a person of lower class.","diceRoll":4},{"id":17930,"description":"I hold my relationship with my former and future subjects with high regard.","diceRoll":5},{"id":17931,"description":"I'm the light for those who have lost.","diceRoll":6}],"flaws":[{"id":17932,"description":"Ghosts of my family haunt me at night but no one believes me.","diceRoll":1},{"id":17933,"description":"I secretly was the reason my whole kingdom fell.","diceRoll":2},{"id":17934,"description":"I can't help but go into a blind rage when someone dishonors my family.","diceRoll":3},{"id":17935,"description":"I cannot adjust to a common lifestyle and find myself manipulating or commanding others.","diceRoll":4},{"id":17936,"description":"Anyone could be a traitor of the crown who is out to get me.","diceRoll":5},{"id":17937,"description":"I rather be alone, for I cannot stop insulting those around me.","diceRoll":6}]},{"id":16549,"entityTypeId":1669830167,"name":"Heretic","description":"","snippet":"","shortDescription":"<p>Your views are less than widely accepted. Someone who differs from the theistic views of the rest of society, you choose to scoff at the common gods and their works. You are someone who will make due on their own, someone who understands that prayer and services to the normal gods can only get you so far. They are unreliable. What is one prayer to them amongst thousands? No, you understand that you must focus inward and rely on yourself. You have taken to traveling the world to preach your doctrine, to free the people from their mental chains and understand that they are the masters of their own destiny, just as you are the master of yours.</p>","skillProficienciesDescription":"Survival, Insight","toolProficienciesDescription":"One type of artisan's tool","languagesDescription":"","equipmentDescription":"A set of traveling clothes, a looseleaf packet of fliers and speech notes, a set of artisan's tools that you are proficient with (your choice), and 10 gp","featureName":"Soapbox Preacher","featureDescription":"<p>Your method of advertising your views is as old as time. You know exactly what to say and where to stand to make sure that you get the most attention possible. Whenever you are in a settlement, you can always gather a relatively good-sized crowd to watch or listen to whatever it is you're doing or saying. The crowd's reception of your actions and/or words is entirely up to the DM's discretion.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p><strong>Personality Trait<br></strong>1) I start to talk louder as I get excited.<br>2) I always try to see both sides of things.<br>3) I hate to be interrupted.<br>4) I have no issue striking up conversation with strangers.<br>5) I often mutter rhetorical debates with myself.<br>6) I tend to speak in metaphors.</p>\r\n<p><strong>Ideal<br></strong>1) Empathy- I want the world to understand, if not embrace, my passion. (Neutral)<br>2) Freedom- I want people to understand that they are not beholden to the gods. (Chaotic)<br>3} Independence- I want to become a person who stands on their own two feet. (Neutral)<br>4) Compassion- People should be good not because of divine rewards, but because it is good. (Lawful)</p>\r\n<p><strong>Bonds</strong><br>1) I shall never forget the event that brought me to my current belief.<br>2} The converts I've made are few, but invaluable to me all the same.<br>3) There's a man who regularly writes pamphlets and spreads them through town. I do not know his name but his words are inspiring.<br>4) The big cities always offer up the most like-minded thinkers.</p>\r\n<p><strong>Flaws<br></strong>1} I look down on those who worship their gods.<br>2} I hate relying on others to the point I won't accept help when I need it.<br>3) I am overly suspicious of others, believing any kindness comes at a price.<br>4) I will drown out others to ensure my opinion is expressed.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[],"ideals":[],"bonds":[],"flaws":[]},{"id":16,"entityTypeId":1669830167,"name":"Hermit","description":"<p>You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you we<span>re looking for.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><span><strong>Skill Proficiencies:</strong> </span>Med<span>icine, Religion<br></span><strong><span>Tool Proficiencies</span><span><span>:</span></span></strong><span> Herbalism kit<br></span><strong><span>Languages:</span></strong> One<span> of your choice<br></span><strong><span>Equipment:</span></strong> A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalis<span>m kit, and 5 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Life of Seclusion</h5>\r\n<p>What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind <span>your seclusion.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Life of Seclusion</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I was searching for spiritual enlightenment.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I was partaking of communal living in accordance with the dictates of a religious order.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I was exiled for a crime I didn’t commit.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I retreated from society after a life-altering event.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I needed a quiet place to work on my art, literature, music, or manifesto.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I needed to commune with nature, far from civilization.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I was the caretaker of an ancient ruin or relic.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I was a pilgrim in search of a person, place, or relic of spiritual significance.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><br><strong>FEATURE: DISCOVERY </strong></p>\r\n<p>The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your ret<span>urn to society.</span></p>\r\n<p>Work with your DM to determine the details of your discovery and its impact o<span>n the campaign.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Other Hermits</h5>\r\n<p>This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the <a href=\"https://www.dndbeyond.com/characters/backgrounds/outlander\" rel=\"nofollow\">outlander</a> background. On the other hand, if you want to go in a more religious direction, the <a href=\"https://www.dndbeyond.com/characters/backgrounds/acolyte\" rel=\"nofollow\">acolyte</a> might be what you’re looking for. Or you could even be a <a href=\"https://www.dndbeyond.com/characters/backgrounds/charlatan\" rel=\"nofollow\">charlatan</a>, posing as a wise and holy person and letting pious foo<span>ls support you.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apar<span>t from society.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I am utterly serene, even in the face of disaster.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I feel tremendous empathy for all who suffer.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I’m oblivious to etiquette and social expectations.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I connect everything that happens to me to a grand, cosmic plan.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I am working on a grand philosophical theory and love sharing my ideas.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Greater Good.</span> My gifts are meant to be shared with all, not used for my own benefit. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Logic. </span>Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Free Thinking. </span>Inquiry and curiosity are the pillars of progress. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Power. </span>Solitude and contemplation are paths toward mystical or magical power. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Live and Let Live. </span>Meddling in the affairs of others only causes trouble. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Self-Knowledge. </span>If you know yourself, there’s nothing left to know. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Nothing is more important than the other members of my hermitage, order, or association.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I entered seclusion because I loved someone I could not have.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Should my discovery come to light, it could bring ruin to the world.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>My isolation gave me great insight into a great evil that only I can destroy.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Now that I’ve returned to the world, I enjoy its delights a little too much.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I am dogmatic in my thoughts and philosophy.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I let my need to win arguments overshadow friendships and harmony.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I’d risk too much to uncover a lost bit of knowledge.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I like keeping secrets and won’t share them with anyone.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p> </p>","snippet":"","shortDescription":"<p>You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you we<span>re looking for.</span></p>","skillProficienciesDescription":"Medicine, Religion","toolProficienciesDescription":"Herbalism kit","languagesDescription":"One of your choice","equipmentDescription":"A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp","featureName":"Discovery","featureDescription":"<p>The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your ret<span>urn to society.</span></p>\r\n<p>Work with your DM to determine the details of your discovery and its impact o<span>n the campaign.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apar<span>t from society.</span></p>","suggestedProficiencies":["Religion","Medicine"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":251,"description":"I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.","diceRoll":1},{"id":252,"description":"I am utterly serene, even in the face of disaster.","diceRoll":2},{"id":253,"description":"The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.","diceRoll":3},{"id":254,"description":"I feel tremendous empathy for all who suffer.","diceRoll":4},{"id":255,"description":"I’m oblivious to etiquette and social expectations.","diceRoll":5},{"id":256,"description":"I connect everything that happens to me to a grand, cosmic plan.","diceRoll":6},{"id":257,"description":"I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.","diceRoll":7},{"id":258,"description":"I am working on a grand philosophical theory and love sharing my ideas.","diceRoll":8}],"ideals":[{"id":259,"description":"Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)","diceRoll":1},{"id":260,"description":"Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)","diceRoll":2},{"id":261,"description":"Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)","diceRoll":3},{"id":262,"description":"Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)","diceRoll":4},{"id":263,"description":"Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)","diceRoll":5},{"id":264,"description":"Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)","diceRoll":6}],"bonds":[{"id":265,"description":"Nothing is more important than the other members of my hermitage, order, or association.","diceRoll":1},{"id":266,"description":"I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.","diceRoll":2},{"id":267,"description":"I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.","diceRoll":3},{"id":268,"description":"I entered seclusion because I loved someone I could not have.","diceRoll":4},{"id":269,"description":"Should my discovery come to light, it could bring ruin to the world.","diceRoll":5},{"id":270,"description":"My isolation gave me great insight into a great evil that only I can destroy.","diceRoll":6}],"flaws":[{"id":271,"description":"Now that I’ve returned to the world, I enjoy its delights a little too much.","diceRoll":1},{"id":272,"description":"I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.","diceRoll":2},{"id":273,"description":"I am dogmatic in my thoughts and philosophy.","diceRoll":3},{"id":274,"description":"I let my need to win arguments overshadow friendships and harmony.","diceRoll":4},{"id":275,"description":"I’d risk too much to uncover a lost bit of knowledge.","diceRoll":5},{"id":276,"description":"I like keeping secrets and won’t share them with anyone.","diceRoll":6}]},{"id":1429,"entityTypeId":1669830167,"name":"Honorable Hood","description":"","snippet":"","shortDescription":"<p>When tragedy struck, you were left abandoned and forced to learn how to survive on both sides of the law. You've spent more time among society's undesirables than many are willing to acknowledge, but it was the occasional kindness of others that kept you from turning down a darker path. Though you love to exercise many of your criminal tendencies, you often used them to benefit others.</p>","skillProficienciesDescription":"Deception, Survival","toolProficienciesDescription":"Disguise kit, thieves’ tools","languagesDescription":"","equipmentDescription":"A stolen document (official papers, schematics, or a piece of poetry), a small pet (from where you grew up or a place you have been to, upon consulting the DM), a set of dark common clothes including a hood, and a pouch containing 15 gp","featureName":"Whispered Deeds","featureDescription":"<p>Tales of your underhanded actions have traveled far and wide through the lower reaches of society. Though nobles hear only of your mischief, commoners are well aware of your heroics. They are not afraid to aid you whenever they are able, whether it be through information, a warning, or a distraction to get you to safety.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Honorable hoods tend to revel in their misdeeds more often than not. Theft and sabotage are their preferred methods of deviance, however, they have used more extreme measures when faced with injustice towards others. The hoods' life of crime benefits not only themselves, but also those that struggle with surviving in the darker parts of society.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":31527,"description":"I am always cautious. Vigilance is my greatest quality.","diceRoll":1},{"id":31528,"description":"I am levelheaded and think of all possible consequences to my actions.","diceRoll":2},{"id":31529,"description":"The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.","diceRoll":3},{"id":31530,"description":"I am easygoing and it is difficult to faze me.","diceRoll":4},{"id":31531,"description":"I trust others easily, sometimes to my own detriment.","diceRoll":5},{"id":31532,"description":"The riskier the situation, the better. I love a good challenge.","diceRoll":6},{"id":31533,"description":"The best way to get me to do something is to tell me I can’t do it.","diceRoll":7},{"id":31534,"description":"I am rash and tend to jump at any offense to myself or others.","diceRoll":8}],"ideals":[{"id":31535,"description":"Honor. I don’t steal from those who have less than me. (Lawful)","diceRoll":1},{"id":31536,"description":"Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)","diceRoll":2},{"id":31537,"description":"Charity. I steal from the wealthy so that I can help people in need. (Good)","diceRoll":3},{"id":31538,"description":"Greed. Some people have entirely too many riches and I have no problem making them share. (Evil)","diceRoll":4},{"id":31539,"description":"People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)","diceRoll":5},{"id":31540,"description":"Redemption. Everyone deserves a second chance. (Good)","diceRoll":6}],"bonds":[{"id":31541,"description":"The family who raised me saved me from a darker path. I aim to repay their kindness.","diceRoll":1},{"id":31542,"description":"My ill-gotten gains go to support my those in need.","diceRoll":2},{"id":31543,"description":"Something important was taken from me, and I aim to steal it back.","diceRoll":3},{"id":31544,"description":"I will become the greatest thief that ever lived.","diceRoll":4},{"id":31545,"description":"I’m guilty of a terrible crime. I hope I can redeem myself for it.","diceRoll":5},{"id":31546,"description":"Someone I loved died because of I mistake I made. That will never happen again.","diceRoll":6}],"flaws":[{"id":31547,"description":"When faced with a choice between mercy and my vengeance, I usually choose the vengeance.","diceRoll":1},{"id":31548,"description":"When I see something valuable, I can’t think about anything but how to steal it.","diceRoll":2},{"id":31549,"description":"I would rather work alone than with others who might ruin my plans.","diceRoll":3},{"id":31550,"description":"I try to please everyone to mask old insecurities.","diceRoll":4},{"id":31551,"description":"I am traumatized by an event from my childhood that almost killed me.","diceRoll":5},{"id":31552,"description":"I have a “tell†that reveals when I’m lying.","diceRoll":6}]},{"id":26,"entityTypeId":1669830167,"name":"Inheritor","description":"<p>You are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, i<span>f need be.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> Survival, plus one from among Arcana, History, an<span>d Religion<br></span><strong><span>Tool Proficiencies:</span></strong> Your choice of a gaming set or a musical <span>instrument<br></span><strong><span>Languages:</span></strong> Any one of y<span>our choice<br></span><strong><span>Equipment:</span></strong> Your inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch contai<span>ning 15 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>FEATURE: INHERITANCE</strong></p>\r\n<p>Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your chara<span>cter does.</span></p>\r\n<p>The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item’s history and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain condition<span>s are met.</span></p>\r\n<p>When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can d<span>o for you.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Inheritance</h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Object or Item</th>\r\n</tr>\r\n<tr>\r\n<td>1</td>\r\n<td>A document such as a map, a letter, or a journal</td>\r\n</tr>\r\n<tr>\r\n<td>2–3</td>\r\n<td>A <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Trinkets\" rel=\"nofollow\">trinket</a></td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>An article of clothing</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>A piece of jewelry</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>An arcane book or formulary</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>A written story, song, poem, or secret</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>A tattoo or other body marking</td>\r\n</tr>\r\n</thead>\r\n</table>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the folk hero background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an <span>inheritor.</span></p>\r\n<p>Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is c<span>apable of.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5><span>Folk Hero</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I judge people by their actions, not their words.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>If someone is in trouble, I’m always ready to lend help.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>When I set my mind to something, I follow through no matter what gets in my way.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a strong sense of fair play and always try to find the most equitable solution to arguments.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I’m confident in my own abilities and do what I can to instill confidence in others.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Thinking is for other people. I prefer action.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I misuse long words in an attempt to sound smarter.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I get bored easily. When am I going to get on with my destiny?</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Respect.</span> People deserve to be treated with dignity and respect. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Fairness.</span> No one should get preferential treatment before the law, and no one is above the law. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Freedom.</span> Tyrants must not be allowed to oppress the people. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Might.</span> If I become strong, I can take what I want—what I deserve. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Sincerity.</span> There’s no good in pretending to be something I’m not. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Destiny.</span> Nothing and no one can steer me away from my higher calling. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I have a family, but I have no idea where they are. One day, I hope to see them again.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I worked the land, I love the land, and I will protect the land.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My tools are symbols of my past life, and I carry them so that I will never forget my roots.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I protect those who cannot protect themselves.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I wish my childhood sweetheart had come with me to pursue my destiny.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The tyrant who rules my land will stop at nothing to see me killed.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>The people who knew me when I was young know my shameful secret, so I can never go home again.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a weakness for the vices of the city, especially hard drink.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Secretly, I believe that things would be better if I were a tyrant lording over the land.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I have trouble trusting in my allies.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p> </p>","snippet":"","shortDescription":"<p>You are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, i<span>f need be.</span></p>","skillProficienciesDescription":"Survival, plus one from among Arcana, History, and Religion","toolProficienciesDescription":"Your choice of a gaming set or a musical instrument","languagesDescription":"Any one of your choice","equipmentDescription":"Your inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp","featureName":"Inheritance","featureDescription":"<p>Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your chara<span>cter does.</span></p>\r\n<p>The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item’s history and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain condition<span>s are met.</span></p>\r\n<p>When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can d<span>o for you.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the folk hero background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an <span>inheritor.</span></p>\r\n<p>Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is c<span>apable of.</span></p>","suggestedProficiencies":["Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":508,"description":"I judge people by their actions, not their words.","diceRoll":1},{"id":509,"description":"If someone is in trouble, I’m always ready to lend help.","diceRoll":2},{"id":510,"description":"When I set my mind to something, I follow through no matter what gets in my way.","diceRoll":3},{"id":511,"description":"I have a strong sense of fair play and always try to find the most equitable solution to arguments.","diceRoll":4},{"id":512,"description":"I’m confident in my own abilities and do what I can to instill confidence in others.","diceRoll":5},{"id":513,"description":"Thinking is for other people. I prefer action.","diceRoll":6},{"id":514,"description":"I misuse long words in an attempt to sound smarter.","diceRoll":7},{"id":515,"description":"I get bored easily. When am I going to get on with my destiny?","diceRoll":8}],"ideals":[{"id":516,"description":"Respect. People deserve to be treated with dignity and respect. (Good)","diceRoll":1},{"id":517,"description":"Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)","diceRoll":2},{"id":518,"description":"Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)","diceRoll":3},{"id":519,"description":"Might. If I become strong, I can take what I want—what I deserve. (Evil)","diceRoll":4},{"id":520,"description":"Sincerity. There’s no good in pretending to be something I’m not. (Neutral)","diceRoll":5},{"id":521,"description":"Destiny. Nothing and no one can steer me away from my higher calling. (Any)","diceRoll":6}],"bonds":[{"id":522,"description":"I have a family, but I have no idea where they are. One day, I hope to see them again.","diceRoll":1},{"id":523,"description":"I worked the land, I love the land, and I will protect the land.","diceRoll":2},{"id":524,"description":"A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.","diceRoll":3},{"id":525,"description":"My tools are symbols of my past life, and I carry them so that I will never forget my roots.","diceRoll":4},{"id":526,"description":"I protect those who cannot protect themselves.","diceRoll":5},{"id":527,"description":"I wish my childhood sweetheart had come with me to pursue my destiny.","diceRoll":6}],"flaws":[{"id":528,"description":"The tyrant who rules my land will stop at nothing to see me killed.","diceRoll":1},{"id":529,"description":"I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.","diceRoll":2},{"id":530,"description":"The people who knew me when I was young know my shameful secret, so I can never go home again.","diceRoll":3},{"id":531,"description":"I have a weakness for the vices of the city, especially hard drink.","diceRoll":4},{"id":532,"description":"Secretly, I believe that things would be better if I were a tyrant lording over the land.","diceRoll":5},{"id":533,"description":"I have trouble trusting in my allies.","diceRoll":6}]},{"id":31,"entityTypeId":1669830167,"name":"Knight","description":"<p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\r\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\r\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\r\n<p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p>\r\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\r\n<p>These details help establish your family and your title as features of the world of the campaign.</p>\r\n<p>A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span>you put it on).</span></p>\r\n<p>As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could<span> be your bond.)</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong> History, Persuasion</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt>\r\n<dt><strong>Languages:</strong> One of your choice</dt>\r\n<dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt>\r\n</dl>\r\n<blockquote>\r\n<p><strong>FEATURE: RETAINERS</strong></p>\r\n<p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds —responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The common folk love me for my kindness and generosity.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I take great pains to always look my best and follow the latest fashions.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My favor, once lost, is lost forever.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>If you do me an injury, I will crush you, ruin your name, and salt your fields.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Respect.</strong> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Responsibility.</strong> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Independence.</strong> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Power.</strong> If I can attain more power, no one will tell me what to do. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Family.</strong> Blood runs thicker than water. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Noble Obligation.</strong> It is my duty to protect and care for the people beneath me. (Good)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I will face any challenge to win the approval of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>My house’s alliance with another noble family must be sustained at all costs.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Nothing is more important than the other members of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am in love with the heir of a family that my family despises.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>My loyalty to my sovereign is unwavering.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>The common folk must see me as a hero of the people.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I secretly believe that everyone is beneath me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I hide a truly scandalous secret that could ruin my family forever.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have an insatiable desire for carnal pleasures.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>In fact, the world does revolve around me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>By my words and actions, I often bring shame to my family.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\r\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\r\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\r\n<p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p>\r\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\r\n<p>These details help establish your family and your title as features of the world of the campaign.</p>\r\n<p>A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span>you put it on).</span></p>\r\n<p>As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could<span> be your bond.)</span></p>","skillProficienciesDescription":"History, Persuasion","toolProficienciesDescription":"One type of gaming set","languagesDescription":"One of your choice","equipmentDescription":"A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp","featureName":"Retainers","featureDescription":"<p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.</p>\r\n<p> </p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds —responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>","suggestedProficiencies":["History","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":664,"description":"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.","diceRoll":1},{"id":665,"description":"The common folk love me for my kindness and generosity.","diceRoll":2},{"id":666,"description":"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.","diceRoll":3},{"id":667,"description":"I take great pains to always look my best and follow the latest fashions.","diceRoll":4},{"id":668,"description":"I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.","diceRoll":5},{"id":669,"description":"Despite my noble birth, I do not place myself above other folk. We all have the same blood.\t","diceRoll":6},{"id":670,"description":"My favor, once lost, is lost forever.","diceRoll":7},{"id":671,"description":"If you do me an injury, I will crush you, ruin your name, and salt your fields.\t","diceRoll":8}],"ideals":[{"id":672,"description":"Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)","diceRoll":1},{"id":673,"description":"Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)","diceRoll":2},{"id":674,"description":"Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)","diceRoll":3},{"id":675,"description":"Power. If I can attain more power, no one will tell me what to do. (Evil)","diceRoll":4},{"id":676,"description":"Family. Blood runs thicker than water. (Any)","diceRoll":5},{"id":677,"description":"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)","diceRoll":6}],"bonds":[{"id":678,"description":"I will face any challenge to win the approval of my family.","diceRoll":1},{"id":679,"description":"My house’s alliance with another noble family must be sustained at all costs.","diceRoll":2},{"id":680,"description":"Nothing is more important than the other members of my family.","diceRoll":3},{"id":681,"description":"I am in love with the heir of a family that my family despises.","diceRoll":4},{"id":682,"description":"My loyalty to my sovereign is unwavering.","diceRoll":5},{"id":683,"description":"The common folk must see me as a hero of the people.","diceRoll":6}],"flaws":[{"id":684,"description":"I secretly believe that everyone is beneath me.","diceRoll":1},{"id":685,"description":"I hide a truly scandalous secret that could ruin my family forever.","diceRoll":2},{"id":686,"description":"I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.","diceRoll":3},{"id":687,"description":"I have an insatiable desire for carnal pleasures.\t","diceRoll":4},{"id":688,"description":"In fact, the world does revolve around me.","diceRoll":5},{"id":689,"description":"By my words and actions, I often bring shame to my family.","diceRoll":6}]},{"id":27,"entityTypeId":1669830167,"name":"Knight of the Order","description":"<p>You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and respons<span>ibilities.</span></p>\r\n<p>Though the term “knight” conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the orde<span>r’s cause.</span></p>\r\n<p>The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe alle<span>giance to.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><span><strong>KNIGHTLY ORDERS OF <strong>FAERÛN</strong></strong></span></p>\r\n<p><span>Many who rightfully call themselves “knight” earn that title as part of an order in service to a deity, such as Kelemvor’s Eternal Order or Mystra’s Knights of the Mystic Fire. Other knightly orders serve a government, royal family, or are the elite military of a feudal state, such as the brutal Warlock Knights of Vaasa. Other knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended family, similar to an order of monks. Although there are organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faerûn who hear the word “knight” think of a mounted warrior in armor beholden to a code. Below are a few knightly orga<span>nizations.</span> <br><strong><span>Knights of the Unicorn.</span> </strong></span><span>The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in Baldur’s Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue’s tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of their completion, and everyone should be praised for their strengths and comforted in their w<span>eaknesses.</span> <br><strong><span>Knights of Myth Drannor.</span></strong> Long ago, the Knights of Myth Drannor were a famous adventuring band, and Dove Falconhand, one of the famous Seven Sisters, was one of them. The band took its name to honor the great but fallen city, just as the new Knights of Myth Drannor do today. With the city once again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they’ve begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant a<span>nd honest.</span> <br><strong><span>Knights of the Silver Chalice.</span></strong> The Knights of the Silver Chalice was formed by edict of the demigod Siamorphe in Waterdeep a century ago. Siamorphe’s ethos is the nobility’s right and responsibility to rule, and the demigod is incarnated as a different noble mortal in each generation. By the decree of the Siamorphe at that time, the Knights of the Silver Chalice took it upon themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to <span>the crown.</span></span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for <span>your order<br></span><strong><span>Tool Proficiencies:</span></strong> One type of gaming set or musical <span>instrument<br></span><strong><span>Languages:</span></strong> One of y<span>our choice<br></span><strong><span>Equipment:</span></strong> One set of traveler’s clothes, a signet, banner or seal representing your place or rank in the order, and a pouch contai<span>ning 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>FEATURE: KNIGHTLY REGARD</strong></p>\r\n<p>You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share tho<span>se ideals.</span></p>\r\n<p>This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted<span> unjustly.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a knight of y<span>our order.</span></p>\r\n<p>Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to reflect the agenda, sentiment, or philosophy of on<span>e’s order.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5><span>Soldier</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’m always polite and respectful.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m haunted by memories of war. I can’t get the images of violence out of my mind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I’ve lost too many friends, and I’m slow to make new ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can stare down a hell hound without flinching.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I enjoy being strong and like breaking things.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I have a crude sense of humor.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I face problems head-on. A simple, direct solution is the best path to success.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Greater Good.</span> Our lot is to lay down our lives in defense of others. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Responsibility.</span> I do what I must and obey just authority. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Independence. </span>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Might.</span> In life as in war, the stronger force wins. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Live and Let Live. </span>Ideals aren’t worth killing over or going to war for. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Nation. </span>My city, nation, or people are all that matter. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would still lay down my life for the people I served with.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My honor is my life.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Those who fight beside me are those worth dying for.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I fight for those who cannot fight for themselves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The monstrous enemy we faced in battle still leaves me quivering with fear.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have little respect for anyone who is not a proven warrior.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My hatred of my enemies is blind and unreasoning.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I obey the law, even if the law causes misery.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I’d rather eat my armor than admit when I’m wrong.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and respons<span>ibilities.</span></p>\r\n<p>Though the term “knight” conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the orde<span>r’s cause.</span></p>\r\n<p>The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe alle<span>giance to.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><span><strong>KNIGHTLY ORDERS OF <strong>FAERÛN</strong></strong></span></p>\r\n<p><span>Many who rightfully call themselves “knight” earn that title as part of an order in service to a deity, such as Kelemvor’s Eternal Order or Mystra’s Knights of the Mystic Fire. Other knightly orders serve a government, royal family, or are the elite military of a feudal state, such as the brutal Warlock Knights of Vaasa. Other knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended family, similar to an order of monks. Although there are organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faerûn who hear the word “knight” think of a mounted warrior in armor beholden to a code. Below are a few knightly orga<span>nizations.</span> <br><strong><span>Knights of the Unicorn.</span> </strong></span><span>The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in Baldur’s Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue’s tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of their completion, and everyone should be praised for their strengths and comforted in their w<span>eaknesses.</span> <br><strong><span>Knights of Myth Drannor.</span></strong> Long ago, the Knights of Myth Drannor were a famous adventuring band, and Dove Falconhand, one of the famous Seven Sisters, was one of them. The band took its name to honor the great but fallen city, just as the new Knights of Myth Drannor do today. With the city once again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they’ve begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant a<span>nd honest.</span> <br><strong><span>Knights of the Silver Chalice.</span></strong> The Knights of the Silver Chalice was formed by edict of the demigod Siamorphe in Waterdeep a century ago. Siamorphe’s ethos is the nobility’s right and responsibility to rule, and the demigod is incarnated as a different noble mortal in each generation. By the decree of the Siamorphe at that time, the Knights of the Silver Chalice took it upon themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to <span>the crown.</span></span></p>\r\n</blockquote>","skillProficienciesDescription":"Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order","toolProficienciesDescription":"One type of gaming set or musical instrument","languagesDescription":"One of your choice","equipmentDescription":"One set of traveler’s clothes, a signet, banner or seal representing your place or rank in the order, and a pouch containing 10 gp","featureName":"Knightly Regard","featureDescription":"<p>You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share tho<span>se ideals.</span></p>\r\n<p>This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted<span> unjustly.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a knight of y<span>our order.</span></p>\r\n<p>Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to reflect the agenda, sentiment, or philosophy of on<span>e’s order.</span></p>","suggestedProficiencies":["Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":534,"description":"I’m always polite and respectful.","diceRoll":1},{"id":535,"description":"I’m haunted by memories of war. I can’t get the images of violence out of my mind.","diceRoll":2},{"id":536,"description":"I’ve lost too many friends, and I’m slow to make new ones.","diceRoll":3},{"id":537,"description":"I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.","diceRoll":4},{"id":538,"description":"I can stare down a hell hound without flinching.","diceRoll":5},{"id":539,"description":"I enjoy being strong and like breaking things.","diceRoll":6},{"id":540,"description":"I have a crude sense of humor.","diceRoll":7},{"id":541,"description":"I face problems head-on. A simple, direct solution is the best path to success.","diceRoll":8}],"ideals":[{"id":542,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":543,"description":"Responsibility. I do what I must and obey just authority. (Lawful)","diceRoll":2},{"id":544,"description":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","diceRoll":3},{"id":545,"description":"Might. In life as in war, the stronger force wins. (Evil)","diceRoll":4},{"id":546,"description":"Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)","diceRoll":5},{"id":547,"description":"Nation. My city, nation, or people are all that matter. (Any)","diceRoll":6}],"bonds":[{"id":548,"description":"I would still lay down my life for the people I served with.","diceRoll":1},{"id":549,"description":"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.","diceRoll":2},{"id":550,"description":"My honor is my life.","diceRoll":3},{"id":551,"description":"I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.","diceRoll":4},{"id":552,"description":"Those who fight beside me are those worth dying for.","diceRoll":5},{"id":553,"description":"I fight for those who cannot fight for themselves.","diceRoll":6}],"flaws":[{"id":554,"description":"The monstrous enemy we faced in battle still leaves me quivering with fear.","diceRoll":1},{"id":555,"description":"I have little respect for anyone who is not a proven warrior.","diceRoll":2},{"id":556,"description":"I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.","diceRoll":3},{"id":557,"description":"My hatred of my enemies is blind and unreasoning.","diceRoll":4},{"id":558,"description":"I obey the law, even if the law causes misery.","diceRoll":5},{"id":559,"description":"I’d rather eat my armor than admit when I’m wrong.","diceRoll":6}]},{"id":10958,"entityTypeId":1669830167,"name":"Last of their Kind","description":"","snippet":"","shortDescription":"<p>You are the last of your kind, that be of you bloodline, your race, or simply your profession. You carry the iconic traits of your kind, be that a physical attribute, a form of dialect, a connection to a god, or simply an ideology. </p>\r\n<p>You are given the responsibility of carrying your kind's legacy, what they were, and what they will be, and as such, every action you take will leave a precedent, should you find a way to extend your kind, but even if you can't, it'll be what history remembers. </p>","skillProficienciesDescription":"As the last of your kind, you are charged with forging the future of your predecessors, but also remembering the past of tour ancestors.\r\nYou are proficient in History and 2 of the following: Arcane, Insight, Survival, Performance, Religion or Nature","toolProficienciesDescription":"","languagesDescription":"Being the last of your kind, charged with carrying your people's future, you've had to pick up a language from constant travel/interaction with certain people and races.\r\nYou may chose a language.","equipmentDescription":"You carry a few select heirlooms from your kind, as well as needed tools and equipment for survival.\r\nThis includes: a thick book (detailing your kind's history), a symbol/emblem of your kind, mysterious key & a game set","featureName":"Forerunner","featureDescription":"<p>You are the last known embodiment of your kind, what that means to you of course for you to decide, but many see you a harbinger of misfortune. Most common people, who are aware of you kind's fate, will be quick to conclude whatever business they have with you and may even be outright hostile, depending where/what their allegiances lie in. This attitude can be easily changed, but even more easily reinforced depending on your actions and the rumors surrounding you.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>As the Last of your Kind, you carry a heavy responsibility, though how much you care for it is up to you. Nonetheless, those with such stories are usually very much trapped by their pasts, and the pasts regarding their people.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[],"ideals":[],"bonds":[],"flaws":[]},{"id":28,"entityTypeId":1669830167,"name":"Mercenary Veteran","description":"<p>As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the “Mercenaries of the North” sidebar for a collection of possi<span>bilities.)</span></p>\r\n<p>Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a diff<span>erent way.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><span><strong>MERCENARIES OF THE NORTH</strong></span></p>\r\n<p>Countless mercenary companies operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A few organizations operating in the North are descri<span>bed below.</span> <br><strong><span>The Chill.</span></strong> The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civ<span>ilization.</span> <br><strong><span>Silent Rain.</span></strong> Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if i<span>nterested.</span> <br><strong><span>The Bloodaxes.</span></strong> Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has broadened its membership to other races, but every member is an exile, criminal, or misfit of some sort looking for a fresh start and a new family among the bold <span>Bloodaxes.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> Athletics, <span>Persuasion<br></span><strong><span>Tool Proficiencies:</span></strong> One type of gaming set, vehic<span>les (land)<br></span><strong><span>Equipment:</span></strong> A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wag<span>es (10 gp)</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>FEATURE: MERCENARY LIFE</strong></p>\r\n<p>You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see “<a href=\"https://www.dndbeyond.com/compendium/rules/phb/adventuring#PracticingaProfession\" rel=\"nofollow\">Practicing a Profession</a>” under “Downtime Activities” in chapter 8 of the <span>Player’s </span><span>Handbook).</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a <span>mercenary.</span></p>\r\n<p>Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and your motivation for<span> fighting.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5><span>Soldier</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’m always polite and respectful.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m haunted by memories of war. I can’t get the images of violence out of my mind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I’ve lost too many friends, and I’m slow to make new ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can stare down a hell hound without flinching.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I enjoy being strong and like breaking things.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I have a crude sense of humor.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I face problems head-on. A simple, direct solution is the best path to success.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Greater Good.</span> Our lot is to lay down our lives in defense of others. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Responsibility.</span> I do what I must and obey just authority. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Independence. </span>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Might.</span> In life as in war, the stronger force wins. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Live and Let Live. </span>Ideals aren’t worth killing over or going to war for. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Nation. </span>My city, nation, or people are all that matter. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would still lay down my life for the people I served with.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My honor is my life.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Those who fight beside me are those worth dying for.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I fight for those who cannot fight for themselves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The monstrous enemy we faced in battle still leaves me quivering with fear.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have little respect for anyone who is not a proven warrior.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My hatred of my enemies is blind and unreasoning.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I obey the law, even if the law causes misery.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I’d rather eat my armor than admit when I’m wrong.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the “Mercenaries of the North” sidebar for a collection of possi<span>bilities.)</span></p>\r\n<p>Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a diff<span>erent way.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><span><strong>MERCENARIES OF THE NORTH</strong></span></p>\r\n<p>Countless mercenary companies operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A few organizations operating in the North are descri<span>bed below.</span> <br><strong><span>The Chill.</span></strong> The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civ<span>ilization.</span> <br><strong><span>Silent Rain.</span></strong> Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if i<span>nterested.</span> <br><strong><span>The Bloodaxes.</span></strong> Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has broadened its membership to other races, but every member is an exile, criminal, or misfit of some sort looking for a fresh start and a new family among the bold <span>Bloodaxes.</span></p>\r\n</blockquote>","skillProficienciesDescription":"Athletics, Persuasion","toolProficienciesDescription":"One type of gaming set, vehicles (land)","languagesDescription":"","equipmentDescription":"A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)","featureName":"Mercenary Life","featureDescription":"<p>You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see “<a href=\"https://www.dndbeyond.com/compendium/rules/phb/adventuring#PracticingaProfession\" rel=\"nofollow\">Practicing a Profession</a>” under “Downtime Activities” in chapter 8 of the <span>Player’s </span><span>Handbook).</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a <span>mercenary.</span></p>\r\n<p>Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and your motivation for<span> fighting.</span></p>","suggestedProficiencies":["Athletics","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":560,"description":"I’m always polite and respectful.","diceRoll":1},{"id":561,"description":"I’m haunted by memories of war. I can’t get the images of violence out of my mind.","diceRoll":2},{"id":562,"description":"I’ve lost too many friends, and I’m slow to make new ones.","diceRoll":3},{"id":563,"description":"I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.","diceRoll":4},{"id":564,"description":"I can stare down a hell hound without flinching.","diceRoll":5},{"id":565,"description":"I enjoy being strong and like breaking things.","diceRoll":6},{"id":566,"description":"I have a crude sense of humor.","diceRoll":7},{"id":567,"description":"I face problems head-on. A simple, direct solution is the best path to success.","diceRoll":8}],"ideals":[{"id":568,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":569,"description":"Responsibility. I do what I must and obey just authority. (Lawful)","diceRoll":2},{"id":570,"description":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","diceRoll":3},{"id":571,"description":"Might. In life as in war, the stronger force wins. (Evil)","diceRoll":4},{"id":572,"description":"Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)","diceRoll":5},{"id":573,"description":"Nation. My city, nation, or people are all that matter. (Any)","diceRoll":6}],"bonds":[{"id":574,"description":"I would still lay down my life for the people I served with.","diceRoll":1},{"id":575,"description":"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.","diceRoll":2},{"id":576,"description":"My honor is my life.","diceRoll":3},{"id":577,"description":"I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.","diceRoll":4},{"id":578,"description":"Those who fight beside me are those worth dying for.","diceRoll":5},{"id":579,"description":"I fight for those who cannot fight for themselves.","diceRoll":6}],"flaws":[{"id":580,"description":"The monstrous enemy we faced in battle still leaves me quivering with fear.","diceRoll":1},{"id":581,"description":"I have little respect for anyone who is not a proven warrior.","diceRoll":2},{"id":582,"description":"I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.","diceRoll":3},{"id":583,"description":"My hatred of my enemies is blind and unreasoning.","diceRoll":4},{"id":584,"description":"I obey the law, even if the law causes misery.","diceRoll":5},{"id":585,"description":"I’d rather eat my armor than admit when I’m wrong.","diceRoll":6}]},{"id":4747,"entityTypeId":1669830167,"name":"Monster","description":"","snippet":"","shortDescription":"<p>You are a dragon who was permanently polymorphed, a vampire who was raised from the dead, a cured lycanthrope, or some other monster who has had their form changed into a living humanoid. Years of your life were spent as a being that haunts the nightmares of many. What were you? What terrible deeds did you commit? What magic transformed you into your new form?</p>\r\n<p>When your physical form changed, so did your mind. You appreciate and perhaps even embrace the culture, laws, and customs of your new form, but not without growing pains. Learning to live as something else is a struggle, even if your mind is committed to the task. Memories, enemies, and lost friends from your old life haunt you. As a person who walks between two worlds, the restless life of adventure might be the only that feels comfortable for it allows you to unleash your past savagery while retaining your new heart.</p>","skillProficienciesDescription":"Intimidation, Survival","toolProficienciesDescription":"","languagesDescription":"Choose any two languages (If applicable, at least one should be a language your monster form spoke.)","equipmentDescription":"A set of common clothes, 10 feet of chain that was once used to bind you, a sketch of what you looked like as a monster, and a belt pouch containing 5 gp.","featureName":"A Little Off","featureDescription":"<p>You have a reputation for being a little odd, almost as if you're uncomfortable in your own skin and around people. Whenever you act in a way that is strange or taboo, but not intentionally offensive, dangerous, or against the law, people tend to ignore you. This lets you get away with strange behavior like showing up at parties you weren't invited to, pushing through a crowd to shake a noble's hand, eating food off of someone else's plate, or taking a nap in a public place. Most people brush you off as weird, but harmless.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>As a person who was once something else, you are never truly at peace. You're not used to your new form or home and your old lair doesn't suit the new you. Former monsters are restless and many use their old bloodlust to defend those they would have once devoured from threats that are all too familiar. Even those who accept their new place know deep inside them is violence waiting for release.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":100303,"description":"I only use my hands and not utensils when I eat.","diceRoll":1},{"id":100304,"description":"I growl when I am threatened and purr when I am content.","diceRoll":2},{"id":100305,"description":"When someone asks me about my past, I change the subject.","diceRoll":3},{"id":100306,"description":"I prefer all my meat rare (or raw).","diceRoll":4},{"id":100307,"description":"Darkness and shadows are a comfort to me.","diceRoll":5},{"id":100308,"description":"I never back down from a fight.","diceRoll":6},{"id":100309,"description":"I embrace every comfort civilization has to offer with gusto.","diceRoll":7},{"id":100310,"description":"I prefer the company of animals to people.","diceRoll":8}],"ideals":[{"id":100311,"description":"Redemption. I must protect others from that which I used to be. (Good)","diceRoll":1},{"id":100312,"description":"Power. I am still a monster at heart and will claw my way to greatness. (Evil)","diceRoll":2},{"id":100313,"description":"Friendship. I strive to be the person my friends think I am. (Neutral)","diceRoll":3},{"id":100314,"description":"Freedom. The only way to discover where I belong is to be myself no matter the circumstance. (Chaotic)","diceRoll":4},{"id":100315,"description":"Order. I keep the monster inside by following a strict routine of normalcy. (Lawful) ","diceRoll":5},{"id":100316,"description":"Aspiration. The world will know me for who I am now, not what I was. (Any)","diceRoll":6}],"bonds":[{"id":100317,"description":"I still think about my old lair and go there in my mind whenever I need to calm down.","diceRoll":1},{"id":100318,"description":"There is one victim of my monstrosity that I cannot forget.","diceRoll":2},{"id":100319,"description":"When I was a monster, I had a special piece of treasure stolen from my hoard that I wish to recover.","diceRoll":3},{"id":100320,"description":"An adventurer I wronged as a monster hunts me.","diceRoll":4},{"id":100321,"description":"As a monster I had a mentor of the same species who does not know my current fate.","diceRoll":5},{"id":100322,"description":"As a monster I took trophies from my victims, which I still have.","diceRoll":6}],"flaws":[{"id":100323,"description":"Given the chance I escalate every argument to violence.","diceRoll":1},{"id":100324,"description":"Drinking brings out my inner monster.","diceRoll":2},{"id":100325,"description":"Forgiveness is weakness–all wrongs, even mistakes, must be punished.","diceRoll":3},{"id":100326,"description":"I beg others to perform social interactions on my behalf.","diceRoll":4},{"id":100327,"description":"I enjoy being contrary just to drive others mad.","diceRoll":5},{"id":100328,"description":"If I see something delicious, I must eat it.","diceRoll":6}]},{"id":10,"entityTypeId":1669830167,"name":"Noble","description":"<p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\r\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\r\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\r\n<p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p>\r\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\r\n<p>These details help establish your family and your title as features of the world of the campaign.</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong> History, Persuasion</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt>\r\n<dt><strong>Languages:</strong> One of your choice</dt>\r\n<dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt>\r\n</dl>\r\n<blockquote>\r\n<p><strong>FEATURE: POSITION OF PRIVILEGE</strong></p>\r\n<p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Variant Noble: Knight</h5>\r\n<p>A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span>you put it on).</span></p>\r\n<p>As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could<span> be your bond.)</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>VARIANT FEATURE: RETAINERS</strong></p>\r\n<p>If your character has a noble background, you may select this background feature instead of Position of Privilege.</p>\r\n<p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The common folk love me for my kindness and generosity.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I take great pains to always look my best and follow the latest fashions.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My favor, once lost, is lost forever.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>If you do me an injury, I will crush you, ruin your name, and salt your fields.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Respect.</strong> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Responsibility.</strong> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Independence.</strong> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Power.</strong> If I can attain more power, no one will tell me what to do. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Family.</strong> Blood runs thicker than water. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Noble Obligation.</strong> It is my duty to protect and care for the people beneath me. (Good)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I will face any challenge to win the approval of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>My house’s alliance with another noble family must be sustained at all costs.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Nothing is more important than the other members of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am in love with the heir of a family that my family despises.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>My loyalty to my sovereign is unwavering.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>The common folk must see me as a hero of the people.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I secretly believe that everyone is beneath me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I hide a truly scandalous secret that could ruin my family forever.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have an insatiable desire for carnal pleasures.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>In fact, the world does revolve around me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>By my words and actions, I often bring shame to my family.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\r\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\r\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\r\n<p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p>\r\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\r\n<p>These details help establish your family and your title as features of the world of the campaign.</p>","skillProficienciesDescription":"History, Persuasion","toolProficienciesDescription":"One type of gaming set","languagesDescription":"One of your choice","equipmentDescription":"A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp","featureName":"Position of Privilege","featureDescription":"<p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>","suggestedProficiencies":["History","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":121,"description":"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.","diceRoll":1},{"id":122,"description":"The common folk love me for my kindness and generosity.","diceRoll":2},{"id":123,"description":"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.","diceRoll":3},{"id":124,"description":"I take great pains to always look my best and follow the latest fashions.","diceRoll":4},{"id":125,"description":"I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.","diceRoll":5},{"id":126,"description":"Despite my noble birth, I do not place myself above other folk. We all have the same blood.","diceRoll":6},{"id":127,"description":"My favor, once lost, is lost forever.","diceRoll":7},{"id":128,"description":"If you do me an injury, I will crush you, ruin your name, and salt your fields.","diceRoll":8}],"ideals":[{"id":129,"description":"Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)","diceRoll":1},{"id":130,"description":"Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)","diceRoll":2},{"id":131,"description":"Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)","diceRoll":3},{"id":132,"description":"Power. If I can attain more power, no one will tell me what to do. (Evil)","diceRoll":4},{"id":133,"description":"Family. Blood runs thicker than water. (Any)","diceRoll":5},{"id":134,"description":"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)","diceRoll":6}],"bonds":[{"id":135,"description":"I will face any challenge to win the approval of my family.","diceRoll":1},{"id":136,"description":"My house’s alliance with another noble family must be sustained at all costs.","diceRoll":2},{"id":137,"description":"Nothing is more important than the other members of my family.","diceRoll":3},{"id":138,"description":"I am in love with the heir of a family that my family despises.","diceRoll":4},{"id":139,"description":"My loyalty to my sovereign is unwavering.","diceRoll":5},{"id":140,"description":"The common folk must see me as a hero of the people.","diceRoll":6}],"flaws":[{"id":141,"description":"I secretly believe that everyone is beneath me.","diceRoll":1},{"id":142,"description":"I hide a truly scandalous secret that could ruin my family forever.","diceRoll":2},{"id":143,"description":"I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.","diceRoll":3},{"id":144,"description":"I have an insatiable desire for carnal pleasures.","diceRoll":4},{"id":145,"description":"In fact, the world does revolve around me.","diceRoll":5},{"id":146,"description":"By my words and actions, I often bring shame to my family.","diceRoll":6}]},{"id":2666,"entityTypeId":1669830167,"name":"Outcast","description":"","snippet":"","shortDescription":"<p>Civilization has taught you one thing: you don't fit in. You decided long ago that you want nothing to do with society or other intelligent beings, and moved to a secluded place. Your time away from society has taught you how to take care of yourself, but your social skills suffer. Being alone this long has maybe even damaged your sanity, if you had any to begin with. However, you find comfort in whatever animals you can coerce or endear into staying with you.</p>","skillProficienciesDescription":"Animal Handling, Survival","toolProficienciesDescription":"Herbalism Kit","languagesDescription":"One of your choice","equipmentDescription":"a small or smaller beast that is loyal to you, a hunting trap, a filthy blanket, a set of ragged common clothes, and 5 gp","featureName":"Hovel","featureDescription":"<p>Your time spent in the wilderness has taught you hwo to find and make cover in practically any circumstance. When you are in the wilderness, you have advantage on Wisdom (Survival) checks made to find shelter, and if you are unable to find shelter you are able to make shelter in half an hour using only the resources provided by nature. This shelter protects from most of the elements, though not from extreme weather or temperature.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Outcasts are all maladjusted to society, but not all outcasts are unable to adapt. Outcasts are not even necessarily loners, and groups of outcasts have gathered together in their mutual lack of social skills and formed tight communities, though it does not happen very often.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":57114,"description":"I make few friends, but those I make are treated like family.","diceRoll":1},{"id":57115,"description":"Even after all these years apart from society, I still remember my manners.","diceRoll":2},{"id":57116,"description":"I intentionally try to shock any civilized person with my behavior.","diceRoll":3},{"id":57117,"description":"I pretend to be a person of great wisdom to lure people and their supplies to me.","diceRoll":4},{"id":57118,"description":"I endear myself to everyone, even more so if they do not like me.","diceRoll":5},{"id":57119,"description":"I observe things from afar; only when I've fully assessed a situation will I act.","diceRoll":6},{"id":57120,"description":"I am often oblivious to everything but my most immediate surroundings.","diceRoll":7},{"id":57121,"description":"I secretly hate being alone, but I have never found a place I fit in.","diceRoll":8}],"ideals":[{"id":57122,"description":"Nature. The laws of nature triumph over any man-made statutes. (Neutral)","diceRoll":1},{"id":57123,"description":"Order. Keeping things the way they are is the only way to maintain my lifestyle. (Lawful)","diceRoll":2},{"id":57124,"description":"Change. I am never comfortable with a schedule. I crave something unexpected. (Chaotic)","diceRoll":3},{"id":57125,"description":"Freedom. Society is stifling my ability to live as I please. (Chaotic)","diceRoll":4},{"id":57126,"description":"Respect. Society is better without me, and me without society. (Good)","diceRoll":5},{"id":57127,"description":"Seclusion. I avoid civilization for seclusion's sake. (Any)","diceRoll":6}],"bonds":[{"id":57128,"description":"I am deeply attached to the area of wilderness I call home.","diceRoll":1},{"id":57129,"description":"My loyal animal is all the family I'll ever need.","diceRoll":2},{"id":57130,"description":"I still have one friend in the nearby society that I see from time to time.","diceRoll":3},{"id":57131,"description":"I was expelled from my family and still bear the wounds of mistrust.","diceRoll":4},{"id":57132,"description":"I live with fellow outcasts, but don't truly fit in with them either.","diceRoll":5},{"id":57133,"description":"I share a hovel with a close friend, relative, or lover. ","diceRoll":6}],"flaws":[{"id":57134,"description":"I am slow to trust anyone I do not consider a fellow outcast.","diceRoll":1},{"id":57135,"description":"I always think of myself before my allies in dangerous situations.","diceRoll":2},{"id":57136,"description":"I'm overly cautious with my abilities and supplies, often not using something when I need it most in fear that I will need it later.","diceRoll":3},{"id":57137,"description":"I am incredibly wasteful, since nature will just provide me with what I need anyways.","diceRoll":4},{"id":57138,"description":"I lie constantly and even deceive myself sometimes.","diceRoll":5},{"id":57139,"description":"If you can't take care of yourself, you'll get no help from me.","diceRoll":6}]},{"id":17,"entityTypeId":1669830167,"name":"Outlander","description":"<p>You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the wa<span>ys of the wild.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> Athl<span>etics, Survival<br></span><strong><span>Tool Proficiencies:</span></strong> One type of mus<span>ical instrument<br></span><strong><span>Languages:</span></strong> One<span> of your choice<br></span><strong><span>Equipment:</span></strong> A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch c<span>ontaining 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Origin</h5>\r\n<p>You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits y<span>our character.</span></p>\r\n<div>\r\n<div>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d10</th>\r\n<th style=\"text-align:left\">Origin</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Forester</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Trapper</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Homesteader</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Guide</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Exile or outcast</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Bounty hunter</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Pilgrim</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Tribal nomad</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Hunter-gatherer</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>Tribal marauder</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n</div>\r\n</div>\r\n<blockquote>\r\n<p><strong>FEATURE: WANDERER</strong></p>\r\n<p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span>, and so forth.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to m<span>ost outlanders.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’m driven by a wanderlust that led me away from home.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I watch over my friends as if they were a litter of newborn pups.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a lesson for every situation, drawn from observing nature.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I feel far more comfortable around animals than people.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I was, in fact, raised by wolves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Change.</span> Life is like the seasons, in constant change, and we must change with it. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Greater Good.</span> It is each person’s responsibility to make the most happiness for the whole tribe. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Honor.</span> If I dishonor myself, I dishonor my whole clan. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Might.</span> The strongest are meant to rule. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Nature.</span> The natural world is more important than all the constructs of civilization. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Glory.</span> I must earn glory in battle, for myself and my clan. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My family, clan, or tribe is the most important thing in my life, even when they are far from me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>An injury to the unspoiled wilderness of my home is an injury to me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I will bring terrible wrath down on the evildoers who destroyed my homeland.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am the last of my tribe, and it is up to me to ensure their names enter legend.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I suffer awful visions of a coming disaster and will do anything to prevent it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>It is my duty to provide children to sustain my tribe.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I am too enamored of ale, wine, and other intoxicants.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>There’s no room for caution in a life lived to the fullest.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am slow to trust members of other races, tribes, and societies.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Violence is my answer to almost any challenge.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p> </p>","snippet":"","shortDescription":"<p>You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the wa<span>ys of the wild.</span></p>","skillProficienciesDescription":"Athletics, Survival","toolProficienciesDescription":"One type of musical instrument","languagesDescription":"One of your choice","equipmentDescription":"A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp","featureName":"Wanderer","featureDescription":"<p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span>, and so forth.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to m<span>ost outlanders.</span></p>","suggestedProficiencies":["Athletics","Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":277,"description":"I’m driven by a wanderlust that led me away from home.","diceRoll":1},{"id":278,"description":"I watch over my friends as if they were a litter of newborn pups.","diceRoll":2},{"id":279,"description":"I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.","diceRoll":3},{"id":280,"description":"I have a lesson for every situation, drawn from observing nature.","diceRoll":4},{"id":281,"description":"I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.","diceRoll":5},{"id":282,"description":"I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.","diceRoll":6},{"id":283,"description":"I feel far more comfortable around animals than people.","diceRoll":7},{"id":291,"description":"I was, in fact, raised by wolves.","diceRoll":8}],"ideals":[{"id":285,"description":"Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)","diceRoll":1},{"id":286,"description":"Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)","diceRoll":2},{"id":287,"description":"Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)","diceRoll":3},{"id":288,"description":"Might. The strongest are meant to rule. (Evil)","diceRoll":4},{"id":289,"description":"Nature. The natural world is more important than all the constructs of civilization. (Neutral)","diceRoll":5},{"id":290,"description":"Glory. I must earn glory in battle, for myself and my clan. (Any)","diceRoll":6}],"bonds":[{"id":292,"description":"My family, clan, or tribe is the most important thing in my life, even when they are far from me.","diceRoll":1},{"id":293,"description":"An injury to the unspoiled wilderness of my home is an injury to me.","diceRoll":2},{"id":294,"description":"I will bring terrible wrath down on the evildoers who destroyed my homeland.","diceRoll":3},{"id":295,"description":"I am the last of my tribe, and it is up to me to ensure their names enter legend.","diceRoll":4},{"id":296,"description":"I suffer awful visions of a coming disaster and will do anything to prevent it.","diceRoll":5},{"id":297,"description":"It is my duty to provide children to sustain my tribe.","diceRoll":6}],"flaws":[{"id":298,"description":"I am too enamored of ale, wine, and other intoxicants.","diceRoll":1},{"id":299,"description":"There’s no room for caution in a life lived to the fullest.","diceRoll":2},{"id":300,"description":"I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.","diceRoll":3},{"id":301,"description":"I am slow to trust members of other races, tribes, and societies.","diceRoll":4},{"id":302,"description":"Violence is my answer to almost any challenge.","diceRoll":5},{"id":303,"description":"Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.","diceRoll":6}]},{"id":32,"entityTypeId":1669830167,"name":"Pirate","description":"<p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at<span> something new.</span></p>\r\n<p>Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost <span>with all hands?</span></p>\r\n<p>What were your duties on board — boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows,<span> or on the run?</span></p>\r\n<p><span>You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in ma<span>ny a port town.</span></span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies: </span></strong><span></span>Athlet<span>ics, Perception<br></span><strong><span>Tool Proficiencies:</span></strong> Navigator’s tools, v<span>ehicles (water)<br></span><strong><span>Equipment:</span></strong> A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch c<span>ontaining 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5> </h5>\r\n<blockquote>\r\n<p><strong> FEATURE: BAD REPUTATION</strong> </p>\r\n<p>No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most importa<span>nt attachments.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My friends know they can rely on me, no matter what.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I work hard so that I can play hard when the work is done.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I enjoy sailing into new ports and making new friends over a flagon of ale.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I stretch the truth for the sake of a good story.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>To me, a tavern brawl is a nice way to get to know a new city.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I never pass up a friendly wager.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My language is as foul as an otyugh nest.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I like a job well done, especially if I can convince someone else to do it.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Respect. </span>The thing that keeps a ship together is mutual respect between captain and crew. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Fairness. </span>We all do the work, so we all share in the rewards. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Freedom. </span>The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Mastery.</span> I’m a predator, and the other ships on the sea are my prey. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I’m committed to my crewmates, not to ideals. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> Someday I’ll own my own ship and chart my own destiny. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’m loyal to my captain first, everything else second.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The ship is most important — crewmates and captains come and go.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I’ll always remember my first ship.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>In a harbor town, I have a paramour whose eyes nearly stole me from the sea.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I was cheated out of my fair share of the profits, and I want to get my due.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I follow orders, even if I think they’re wrong.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’ll say anything to avoid having to do extra work.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Once someone questions my courage, I never back down no matter how dangerous the situation.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Once I start drinking, it’s hard for me to stop.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can’t help but pocket loose coins and other trinkets I come across.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>My pride will probably lead to my destruction.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at<span> something new.</span></p>\r\n<p>Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost <span>with all hands?</span></p>\r\n<p>What were your duties on board — boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows,<span> or on the run?</span></p>\r\n<p><span>You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in ma<span>ny a port town.</span></span></p>","skillProficienciesDescription":"Athletics, Perception","toolProficienciesDescription":"Navigator’s tools, vehicles (water)","languagesDescription":"","equipmentDescription":"A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10 gp","featureName":"Bad Reputation","featureDescription":"<p>No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most importa<span>nt attachments.</span></p>","suggestedProficiencies":["Athletics","Perception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":690,"description":"My friends know they can rely on me, no matter what.","diceRoll":1},{"id":691,"description":"I work hard so that I can play hard when the work is done.","diceRoll":2},{"id":692,"description":"I enjoy sailing into new ports and making new friends over a flagon of ale.","diceRoll":3},{"id":693,"description":"I stretch the truth for the sake of a good story.","diceRoll":4},{"id":694,"description":"To me, a tavern brawl is a nice way to get to know a new city.","diceRoll":5},{"id":695,"description":"I never pass up a friendly wager.","diceRoll":6},{"id":696,"description":"My language is as foul as an otyugh nest.","diceRoll":7},{"id":697,"description":"I like a job well done, especially if I can convince someone else to do it.\t","diceRoll":8}],"ideals":[{"id":698,"description":"Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)","diceRoll":1},{"id":699,"description":"Fairness. We all do the work, so we all share in the rewards. (Lawful)","diceRoll":2},{"id":700,"description":"Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)","diceRoll":3},{"id":701,"description":"Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)\t","diceRoll":4},{"id":702,"description":"People. I’m committed to my crewmates, not to ideals. (Neutral)","diceRoll":5},{"id":703,"description":"Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any)","diceRoll":6}],"bonds":[{"id":704,"description":"I’m loyal to my captain first, everything else second.","diceRoll":1},{"id":705,"description":"The ship is most important — crewmates and captains come and go.","diceRoll":2},{"id":706,"description":"I’ll always remember my first ship.","diceRoll":3},{"id":707,"description":"In a harbor town, I have a paramour whose eyes nearly stole me from the sea.","diceRoll":4},{"id":708,"description":"I was cheated out of my fair share of the profits, and I want to get my due.","diceRoll":5},{"id":709,"description":"Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.","diceRoll":6}],"flaws":[{"id":710,"description":"I follow orders, even if I think they’re wrong.","diceRoll":1},{"id":711,"description":"I’ll say anything to avoid having to do extra work.","diceRoll":2},{"id":712,"description":"Once someone questions my courage, I never back down no matter how dangerous the situation.\t","diceRoll":3},{"id":713,"description":"Once I start drinking, it’s hard for me to stop.","diceRoll":4},{"id":714,"description":"I can’t help but pocket loose coins and other trinkets I come across.","diceRoll":5},{"id":715,"description":"My pride will probably lead to my destruction.","diceRoll":6}]},{"id":21543,"entityTypeId":1669830167,"name":"Retired Adventurer","description":"","snippet":"","shortDescription":"<p>You led an adventurer's life many years ago, but have been retired for some time. Perhaps an injury or family duties kept you away from your adventures, but memories of excitement and the thrill of unfinished quests has called you back. Despite being a bit rusty, you're ready to dust off your old gear, join a new adventuring group, and start living your glory days again!</p>","skillProficienciesDescription":"History, Insight","toolProficienciesDescription":"One type of artisan’s tools","languagesDescription":"One of your choice","equipmentDescription":"A set of artisan’s tools (one of your choice), a map of a dungeon you never found, an old key, a set of common clothes, and a pouch containing 10 gp","featureName":"Illustrious Renown","featureDescription":"<p>Your previous adventuring reputation precedes you. You have contacts in regions and towns your journeys once took you. These contacts will trust you with information, provide you with lodging in exchange for stories, and spread your reputation. You can secure audiences with spellcaster contacts to identify magic items or cast low-level spells for free, provided that you supply any necessary components.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Retired adventurers long to relive the glory days and to hone skills they once had mastered. No longer bound by other obligations, they anxiously hope to finish the work they started and to make the most of a second chance to make a legacy for themselves.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":428616,"description":"I keep a detailed list of quests I want to complete before I die.","diceRoll":1},{"id":428617,"description":"Just about everything reminds me about an experience I had adventuring in the old days.","diceRoll":2},{"id":428618,"description":"I'm always on the lookout for hidden secrets everywhere I go.","diceRoll":3},{"id":428619,"description":"It's hard for me to trust youths and those who haven't been through what I've been through.","diceRoll":4},{"id":428620,"description":"I'm anxious for those I adventure with to experience every aspect of the adventurer's life, both good and bad.","diceRoll":5},{"id":428621,"description":"I find an ecstatic thrill in combat that I look forward to.","diceRoll":6},{"id":428622,"description":"I take everything very seriously. Life is too short for frivolity when there's work to be done.","diceRoll":7},{"id":428623,"description":"I get frustrated with the mundane. Adventuring is about magic and mystery!","diceRoll":8}],"ideals":[{"id":428624,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":428625,"description":"Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)","diceRoll":2},{"id":428626,"description":"Freedom. The adventuring life is freedom — the freedom to go anywhere and do anything. (Chaotic)","diceRoll":3},{"id":428627,"description":"Greed. I’m only in it for the money and fame. (Evil)","diceRoll":4},{"id":428628,"description":"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)","diceRoll":5},{"id":428629,"description":"Destiny. Nothing and no one can steer me away from my higher calling. (Any)","diceRoll":6}],"bonds":[{"id":428630,"description":"I have no idea where my old adventuring party members are. One day, I hope to see them again.","diceRoll":1},{"id":428631,"description":"I will someday get revenge on the monster who cut my early adventuring career short.","diceRoll":2},{"id":428632,"description":"I never found the treasure I was seeking. I will someday find it or die trying.","diceRoll":3},{"id":428633,"description":"I failed at adventuring once before, but time has given me strength, experience, and resolve to succeed this time.","diceRoll":4},{"id":428634,"description":"It is my duty to protect my new adventuring group so they can gain the experiences I once knew.","diceRoll":5},{"id":428635,"description":"I want future generations to remember my name and sing of my rise to glory.","diceRoll":6}],"flaws":[{"id":428636,"description":"I once let a villain escape. They have surely grown strong while my abilities have been dwindling.","diceRoll":1},{"id":428637,"description":"I'm convinced that this time around, nothing can go wrong and my destiny will be easily fulfilled.","diceRoll":2},{"id":428638,"description":"I annoy others with my constant confidence in and talk of my previous exploits.","diceRoll":3},{"id":428639,"description":"Years of retirement have left me with hindering bad habits.","diceRoll":4},{"id":428640,"description":"I get frustrated when people don't know who I am and rejoice in my return to adventuring.","diceRoll":5},{"id":428641,"description":"It's hard for me to consider these new adventurers I work with as worthy as those I once fought alongside.","diceRoll":6}]},{"id":3596,"entityTypeId":1669830167,"name":"Royal","description":"","snippet":"","shortDescription":"<p>A pampered princess or prince unfamiliar with work or discomfort; a former commoner just recently adopted by royals, a teenage royal who is dissatisfied with monarchical life and secretly longing for something more; an evil sovereign who rules their country with an iron fist; a kindly, honest, hard-working blueblood who cares deeply about the people who live and work in your kingdom and only want the best for said people; such is the life of a royal. You lead a country or are heir to the throne and you have the world at your feet, everything you could ever want is yours. Yet you don't get to choose who you get to marry and very rarely get to marry for love, you have many boring responsibilities to handle, you have so may unfair restrictions that it's laughable, and you've never done anything on your own. How royals feel about their title varies, but eventually wanderlust even claims the royal and causes them to go off on their own. A royal can be a powerful ally to your party, but beware! A royal's favor, once lost, is lost forever.</p>\r\n<p>Work with your DM to come up with an appropriate way to play as a royal in your campaigns that won't seem unfair to the other players. A royal wields immense power and playing as one may make others jealous.</p>\r\n<p> </p>","skillProficienciesDescription":"History, Performance","toolProficienciesDescription":"One type of gaming set","languagesDescription":"Three of your choice","equipmentDescription":"A set of fine clothes, a purse containing 35 gp, and a pouch of supplies for emergencies","featureName":"Bow peasant!","featureDescription":"<p>Thanks to your royal title, people are obligated to respect your choices, obey your commands, and grant your wishes, no matter who they are. Even when in an enemy kingdom, people will do this out of common courtesy, even if they don't like you, to avoid the wrath of your family. If in your own kingdom, you have the right to be wherever you want to be. If in a neighboring or allied kingdom, people are more likely to believe whatever reason you give them to be wherever you please in their realm. If in an enemy kingdom, your enemies will be annoyed at you for going as you please when in their territory, but will put up with it to avoid starting a war. Whether people in your hometown, neighboring kingdoms, and nations allied with yours do this out of respect or fear depends on your alignment and your personality. If facing an enemy on your own, your people will fight alongside you if you have proven to be a good and just ruler who cares about the welfare of their subjects. However, if you have proven you are a tyrant who only cares about your evil plans, they will rebel against you and fight alongside your enemy.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Royals are born/adopted and brought into to a very different lifestyle than the common herd, yet are just regular living beings at the end of the day, they come in a variety pack just like everyone else and their personalities reflect who they are as a person and this determines what kind of ruler they are and will be or if they will even become a ruler at all. Being a royal can be very stressful due to having many responsibilities, being in charge of or inheriting an entire kingdom, lacking freedom, pleasing the royal family they are a part of, unfair restrictions on themselves or the people that they have to combat, etc. Pro tip: giving a royal restrictions on their power can be a great method for watering the power of a royal down.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":77023,"description":"I would rather be anything but the heir to the throne of my kingdom. What I really want is freedom.","diceRoll":1},{"id":77024,"description":"I wasn't born a royal and I frequently feel the need to prove I belong, even when unneccecary.","diceRoll":2},{"id":82254,"description":"I am a politically active royal and my main goal is to ensure equality and civil rights for all (or to obtain political power and crush my enemies through my political power).","diceRoll":3},{"id":184250,"description":"I am known for being kind to everyone and my generous philanthropy (or being mean to anything that moves and selfish misanthropy) and my people respect (or fear) me because of this.","diceRoll":4},{"id":184349,"description":"I am used to living in the lap of luxury and have never 'roughed it' until recently. I am still getting used to it.","diceRoll":5},{"id":184379,"description":"I am planning to give up my title and go off on my own, but I will never give up on where I come from or who I am. My family has plenty of heirs anyways.","diceRoll":6},{"id":184438,"description":"Nothing will stop me from listening to my heart, even if I come off as selfish to others.","diceRoll":7}],"ideals":[{"id":82253,"description":"Domination. I will rule the universe one day and will do anything to take it over. (Evil)","diceRoll":1},{"id":82282,"description":"Selflessness. If it ever came down to it, I would do anything to save the universe from evil, no matter what the cost. (Good)","diceRoll":2},{"id":82283,"description":"Indifference. I could not care less about the state of my kingdom so as long as my loved ones are safe. (Neutral)","diceRoll":3},{"id":184350,"description":"Loyalty. My loyalty to those I love will never fade unless it is proven one is not worthy of loyalty to begin with. (Any)","diceRoll":4},{"id":184351,"description":"Obedience. Just because I am a royal does not mean I am above the law. (Lawful)","diceRoll":5},{"id":184378,"description":"Rebelliousness. I refuse to follow unfair rules, rules that don't make sense, or rules that negatively impact others. I will confront anyone that imposes these, start/take part in protests against wrongful restrictions, & break every single one. (Chaotic)","diceRoll":6},{"id":184437,"description":"Protection. If my kingdom is under attack, it is my duty to protect it. (Any)","diceRoll":7}],"bonds":[{"id":82284,"description":"If I ever needed to save the universe from evil, I would ally with anyone who would do the same, even complete strangers.","diceRoll":1},{"id":82285,"description":"I am caught in a forbidden romance and my family would shun me forever if they knew of this.","diceRoll":2},{"id":82286,"description":"Somebody saved my life, but I do not remember who they are. I am determined to find them and repay their kindness.","diceRoll":3},{"id":82287,"description":"I love my family more than anything and if given the choice between their happiness and mine, I would choose theirs.","diceRoll":4},{"id":184380,"description":"I have a bitter rival from a kingdom my family is aligned with and our rivalry could endanger our alliance.","diceRoll":5},{"id":184381,"description":"I am having a difficult time forgetting my first love and I see my first love in the person I am arranged to be married to.","diceRoll":6},{"id":184436,"description":"My twin sibling and I are inseparable and I would do anything to protect them.","diceRoll":7}],"flaws":[{"id":77026,"description":"I have been raised in a castle my whole life and don't know that you can't trust everyone.","diceRoll":1},{"id":82288,"description":"I am quite impulsive and temperamental and I often get into trouble.","diceRoll":2},{"id":82316,"description":"I often see the world in rose-colored glasses because I am a romantic and this often leads me into tight pickles and causes me to make reckless choices in the name of true love.","diceRoll":3},{"id":82318,"description":"I am excessively loyal to my friends and family and to save their lives, I would sacrifice the universe.","diceRoll":4},{"id":184243,"description":"Because I am not biologically related to my royal parents, I will never rule my kingdom. This makes me jealous and vengeful.","diceRoll":5},{"id":184382,"description":"I am extremely manipulative and will often twist words around to get my way, but if it doesn't work I throw a tantrum.","diceRoll":6},{"id":184435,"description":"I work so tirelessly to please my family, that I forget to please myself, which has lead to many problems in the long run.","diceRoll":7}]},{"id":11,"entityTypeId":1669830167,"name":"Sage","description":"<p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong> Arcana, History</dt>\r\n<dt><strong>Languages:</strong> Two of your choice</dt>\r\n<dt><strong>Equipment:</strong> A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Specialty</h5>\r\n<p>To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Specialty</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Alchemist</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Astronomer</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Discredited academic</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Librarian</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Professor</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Researcher</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Wizard’s apprentice</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Scribe</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: RESEARCHER</strong></p>\r\n<p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I use polysyllabic words that convey the impression of great erudition.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’ve read every book in the world’s greatest libraries—or I like to boast that I have.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>There’s nothing I like more than a good mystery.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I’m willing to listen to every side of an argument before I make my own judgment.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I am horribly, horribly awkward in social situations.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I’m convinced that people are always trying to steal my secrets.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Knowledge.</strong> The path to power and self-improvement is through knowledge. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Beauty.</strong> What is beautiful points us beyond itself toward what is true. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Logic.</strong> Emotions must not cloud our logical thinking. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>No Limits.</strong> Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Power.</strong> Knowledge is the path to power and domination. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Self-Improvement.</strong> The goal of a life of study is the betterment of oneself. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>It is my duty to protect my students.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have an ancient text that holds terrible secrets that must not fall into the wrong hands.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I work to preserve a library, university, scriptorium, or monastery.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My life’s work is a series of tomes related to a specific field of lore.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I’ve been searching my whole life for the answer to a certain question.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I sold my soul for knowledge. I hope to do great deeds and win it back.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I am easily distracted by the promise of information.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Most people scream and run when they see a demon. I stop and take notes on its anatomy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Unlocking an ancient mystery is worth the price of a civilization.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I overlook obvious solutions in favor of complicated ones.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I speak without really thinking through my words, invariably insulting others.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I can’t keep a secret to save my life, or anyone else’s.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p>","skillProficienciesDescription":"Arcana, History","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp","featureName":"Researcher","featureDescription":"<p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals.</p>","suggestedProficiencies":["Arcana","History"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":147,"description":"I use polysyllabic words that convey the impression of great erudition.","diceRoll":1},{"id":148,"description":"I’ve read every book in the world’s greatest libraries—or I like to boast that I have.","diceRoll":2},{"id":149,"description":"I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.","diceRoll":3},{"id":150,"description":"There’s nothing I like more than a good mystery.","diceRoll":4},{"id":151,"description":"I’m willing to listen to every side of an argument before I make my own judgment.","diceRoll":5},{"id":152,"description":"I … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me.","diceRoll":6},{"id":153,"description":"I am horribly, horribly awkward in social situations.","diceRoll":7},{"id":154,"description":"I’m convinced that people are always trying to steal my secrets.","diceRoll":8}],"ideals":[{"id":155,"description":"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)","diceRoll":1},{"id":156,"description":"Beauty. What is beautiful points us beyond itself toward what is true. (Good)","diceRoll":2},{"id":157,"description":"Logic. Emotions must not cloud our logical thinking. (Lawful)","diceRoll":3},{"id":158,"description":"No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)","diceRoll":4},{"id":159,"description":"Power. Knowledge is the path to power and domination. (Evil)","diceRoll":5},{"id":160,"description":"Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)","diceRoll":6}],"bonds":[{"id":161,"description":"It is my duty to protect my students.","diceRoll":1},{"id":162,"description":"I have an ancient text that holds terrible secrets that must not fall into the wrong hands.","diceRoll":2},{"id":163,"description":"I work to preserve a library, university, scriptorium, or monastery.","diceRoll":3},{"id":164,"description":"My life’s work is a series of tomes related to a specific field of lore.","diceRoll":4},{"id":165,"description":"I’ve been searching my whole life for the answer to a certain question.","diceRoll":5},{"id":166,"description":"I sold my soul for knowledge. I hope to do great deeds and win it back.","diceRoll":6}],"flaws":[{"id":167,"description":"I am easily distracted by the promise of information.","diceRoll":1},{"id":168,"description":"Most people scream and run when they see a demon. I stop and take notes on its anatomy.","diceRoll":2},{"id":169,"description":"Unlocking an ancient mystery is worth the price of a civilization.","diceRoll":3},{"id":170,"description":"I overlook obvious solutions in favor of complicated ones.","diceRoll":4},{"id":171,"description":"I speak without really thinking through my words, invariably insulting others.","diceRoll":5},{"id":172,"description":"I can’t keep a secret to save my life, or anyone else’s.","diceRoll":6}]},{"id":18,"entityTypeId":1669830167,"name":"Sailor","description":"<p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at<span> something new.</span></p>\r\n<p>Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost <span>with all hands?</span></p>\r\n<p>What were your duties on board — boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows,<span> or on the run?</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies: </span></strong><span></span>Athlet<span>ics, Perception<br></span><strong><span>Tool Proficiencies:</span></strong> Navigator’s tools, v<span>ehicles (water)<br></span><strong><span>Equipment:</span></strong> A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch c<span>ontaining 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>FEATURE: SHIP'S PASSAGE</strong></p>\r\n<p>When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew dur<span>ing the voyage.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Variant Sailor: Pirate</h5>\r\n<p>You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in ma<span>ny a port town.</span></p>\r\n<blockquote>\r\n<p><strong>VARIANT FEATURE: BAD REPUTATION</strong> </p>\r\n<p>If your character has a sailor background, you may select this background feature instead of Ship’s Passage.</p>\r\n<p>No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most importa<span>nt attachments.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My friends know they can rely on me, no matter what.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I work hard so that I can play hard when the work is done.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I enjoy sailing into new ports and making new friends over a flagon of ale.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I stretch the truth for the sake of a good story.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>To me, a tavern brawl is a nice way to get to know a new city.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I never pass up a friendly wager.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My language is as foul as an otyugh nest.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I like a job well done, especially if I can convince someone else to do it.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Respect. </span>The thing that keeps a ship together is mutual respect between captain and crew. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Fairness. </span>We all do the work, so we all share in the rewards. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Freedom. </span>The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Mastery.</span> I’m a predator, and the other ships on the sea are my prey. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I’m committed to my crewmates, not to ideals. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> Someday I’ll own my own ship and chart my own destiny. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’m loyal to my captain first, everything else second.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The ship is most important — crewmates and captains come and go.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I’ll always remember my first ship.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>In a harbor town, I have a paramour whose eyes nearly stole me from the sea.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I was cheated out of my fair share of the profits, and I want to get my due.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I follow orders, even if I think they’re wrong.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’ll say anything to avoid having to do extra work.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Once someone questions my courage, I never back down no matter how dangerous the situation.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Once I start drinking, it’s hard for me to stop.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can’t help but pocket loose coins and other trinkets I come across.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>My pride will probably lead to my destruction.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at<span> something new.</span></p>\r\n<p>Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost <span>with all hands?</span></p>\r\n<p>What were your duties on board — boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows,<span> or on the run?</span></p>","skillProficienciesDescription":"Athletics, Perception","toolProficienciesDescription":"Navigator’s tools, vehicles (water)","languagesDescription":"","equipmentDescription":"A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10 gp","featureName":"Ship's Passage","featureDescription":"<p>When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew dur<span>ing the voyage.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most importa<span>nt attachments.</span></p>","suggestedProficiencies":["Athletics","Perception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":304,"description":"My friends know they can rely on me, no matter what.","diceRoll":1},{"id":305,"description":"I work hard so that I can play hard when the work is done.","diceRoll":2},{"id":306,"description":"I enjoy sailing into new ports and making new friends over a flagon of ale.","diceRoll":3},{"id":307,"description":"I stretch the truth for the sake of a good story.","diceRoll":4},{"id":308,"description":"To me, a tavern brawl is a nice way to get to know a new city.","diceRoll":5},{"id":309,"description":"I never pass up a friendly wager.","diceRoll":6},{"id":310,"description":"My language is as foul as an otyugh nest.","diceRoll":7},{"id":311,"description":"I like a job well done, especially if I can convince someone else to do it.","diceRoll":8}],"ideals":[{"id":312,"description":"Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)","diceRoll":1},{"id":313,"description":"Fairness. We all do the work, so we all share in the rewards. (Lawful)","diceRoll":2},{"id":314,"description":"Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)","diceRoll":3},{"id":315,"description":"Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)","diceRoll":4},{"id":316,"description":"People. I’m committed to my crewmates, not to ideals. (Neutral)","diceRoll":5},{"id":317,"description":"Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any)","diceRoll":6}],"bonds":[{"id":318,"description":"I’m loyal to my captain first, everything else second.","diceRoll":1},{"id":319,"description":"The ship is most important — crewmates and captains come and go.","diceRoll":2},{"id":320,"description":"I’ll always remember my first ship.","diceRoll":3},{"id":321,"description":"In a harbor town, I have a paramour whose eyes nearly stole me from the sea.","diceRoll":4},{"id":322,"description":"I was cheated out of my fair share of the profits, and I want to get my due.","diceRoll":5},{"id":323,"description":"Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.","diceRoll":6}],"flaws":[{"id":324,"description":"I follow orders, even if I think they’re wrong.\n","diceRoll":1},{"id":325,"description":"I’ll say anything to avoid having to do extra work.","diceRoll":2},{"id":326,"description":"Once someone questions my courage, I never back down no matter how dangerous the situation.","diceRoll":3},{"id":327,"description":"Once I start drinking, it’s hard for me to stop.","diceRoll":4},{"id":328,"description":"I can’t help but pocket loose coins and other trinkets I come across.","diceRoll":5},{"id":329,"description":"My pride will probably lead to my destruction.","diceRoll":6}]},{"id":9655,"entityTypeId":1669830167,"name":"Scarred Orphan","description":"","snippet":"","shortDescription":"<p>You were orphaned by horrible circumstances. Perhaps your family was slaughtered by marauding bugbears, murdered by abyssal demons, turned undead by a foul necromancer, or even executed by a cruel lord. Whatever the reason, you found yourself alone in a cruel world with nothing to rely on but your wits and tenacious will to survive. </p>\r\n<p>You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on<span> a better life?</span></p>","skillProficienciesDescription":"Sleight of Hand, Stealth, Deception,Intimidation","toolProficienciesDescription":"thieves’ tools","languagesDescription":"","equipmentDescription":"A small knife, thieve's tools, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp","featureName":"Scarred by Trials","featureDescription":"<p>The people you meet can see in it in your eyes that your circumstances are the result of a terrible past, and are impressed by your temerity in the face of such a background. Good aligned commoners and even some nobles are willing to provide you and any small group of friends you vouch for a place to rest in the short term, provided they have the accomidations available. They will also supply you with short term rations, and any inexpensive gear needed. </p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Scarred Orphans are shaped by the tragedy that took their family from them, for good and for ill. They tend to be driven either by a commitment to the people with whom they were raised by, or lived with on the streets, a burning desire to find a better life, or a desire to enact vengeance upon the creatures or persons responsible for their family tragedy.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":197203,"description":"I hide scraps of food and trinkets away in my pockets.","diceRoll":1},{"id":197204,"description":"I ask a lot of questions.","diceRoll":2},{"id":197205,"description":"I like to squeeze into small places where no one else can get to me.","diceRoll":3},{"id":197206,"description":"I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.","diceRoll":4},{"id":197207,"description":"I eat like a pig and have bad manners.","diceRoll":5},{"id":197208,"description":"I think anyone who’s nice to me is hiding evil intent.","diceRoll":6},{"id":197209,"description":"I don’t like to bathe.","diceRoll":7},{"id":197210,"description":"I bluntly say what other people are hinting at or hiding.","diceRoll":8}],"ideals":[{"id":197211,"description":"Respect. All people, rich or poor, deserve respect. (Good)","diceRoll":1},{"id":197212,"description":"Community. We have to take care of each other, because no one else is going to do it. (Lawful)","diceRoll":2},{"id":197213,"description":"Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)","diceRoll":3},{"id":197214,"description":"Retribution. The rich need to be shown what life and death are like in the gutters. (Evil)","diceRoll":4},{"id":197215,"description":"People. I help the people who help me — that’s what keeps us alive. (Neutral)","diceRoll":5},{"id":197216,"description":"Aspiration. I’m going to prove that I’m worthy of a better life.","diceRoll":6}],"bonds":[{"id":197217,"description":"My town or city is my home, and I’ll fight to defend it.","diceRoll":1},{"id":197218,"description":"I sponsor an orphanage to keep others from enduring what I was forced to endure.","diceRoll":2},{"id":197219,"description":"I owe my survival to another urchin who taught me to live on the streets.","diceRoll":3},{"id":197220,"description":"I owe a debt I can never repay to the person who took pity on me.","diceRoll":4},{"id":197221,"description":"I escaped my life of poverty by robbing an important person, and I’m wanted for it.","diceRoll":5},{"id":197222,"description":"No one else should have to endure the hardships I’ve been through.","diceRoll":6}],"flaws":[{"id":197223,"description":"If I’m outnumbered, I will run away from a fight.","diceRoll":1},{"id":197224,"description":"Gold seems like a lot of money to me, and I’ll do just about anything for more of it.","diceRoll":2},{"id":197225,"description":"I will never fully trust anyone other than myself.","diceRoll":3},{"id":197226,"description":"I’d rather kill someone in their sleep than fight fair.","diceRoll":4},{"id":197227,"description":"It’s not stealing if I need it more than someone else.","diceRoll":5},{"id":197228,"description":"People who can’t take care of themselves get what they deserve.","diceRoll":6}]},{"id":5814,"entityTypeId":1669830167,"name":"Slave","description":"","snippet":"","shortDescription":"<p>You have lived a life of servitude bound to someone whom you have called \"master\" for the better part of your life. As an indentured servant, slave, or thrall, you may have been a manservant or handmaiden in a royal household, the captured slave of an evil warlord, or a labourer born into bondage. Perhaps you were a prostitute under the thumb of an unscrupulous pimp, a scullion toiling under the watch of a wrathful chef, or the lowly assistant of a cruel and powerful wizard. Whether you were treated with cruelty or relative kindness, you were still expected to \"know your place\" and were punished when you stepped out of line. Toiling for another, obeying orders, and debasing yourself have been your way of life. You have since escaped servitude, having somehow won your freedom. Perhaps, it was against your will, e.g. you were dismissed after having disgraced your master, or your master died leaving you adrift in the world with no one to serve. Regardless, freedom is new to you. Your background as a slave has given you the patience to suffer the vagaries of powerful people and also insight into the dynamics of power, its uses and abuses. </p>","skillProficienciesDescription":"Insight, and choose one of either Persuasion or Deception.","toolProficienciesDescription":"Choose any one tool proficiency.","languagesDescription":"One of your choice","equipmentDescription":"A set of common clothes, a pouch with 5gp, and a small but valuable item, stolen from, or gifted to you by your former master, worth 25gp.","featureName":"Solidarity","featureDescription":"<p>You have an unspoken kinship with all people who live in servitude, a shared understanding of what it means to serve a master, as you once did. Speaking socially coded language, you can gain the trust of other servants, find welcome in their company, shelter in their midst, and sometimes even gaining access to places of power through the back doors. Speaking with other slaves and servants you can easily glean from them rumors and information regarding their masters.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>The greater part of a slave's life has revolved around the wants and needs of another person and they are not used to caring too much about themselves, except for how they will make it to the next day. Their newfound freedom offers broader horizons, which can be exhilarating, challenging or nerve-wracking. Serving a master for many years tends to make slaves cautious, patient, self effacing and observant. Many have waited years upon years for the chance to break free from their bondage. As such, these (ex)slaves tend to value freedom as the highest ideal. On the other hand, there are those who feel it is part of the natural order of life that some are slaves and some are masters. </p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":121283,"description":"I hide my disdain for others, especially powerful people, beneath a mask of servility.","diceRoll":1},{"id":121284,"description":"I have endured great suffering, but it only made me stronger. There is very little that can hurt me now.","diceRoll":2},{"id":121285,"description":"I am grateful for every day that I am free and am determined to live life to the fullest.","diceRoll":3},{"id":121286,"description":"Regardless of one's birth or station in life, good manners are essential.","diceRoll":4},{"id":121287,"description":"As a slave, when I wasn't sleeping, I was toiling. Even now that I'm free, I must always be busy and cannot be idle.","diceRoll":5},{"id":121288,"description":"I will never work for free again; I demand to be paid fairly for my labour.","diceRoll":6},{"id":121289,"description":"I have exaggerated memories about the splendor of the homeland I was taken from as a child, and I share them with whoever will listen.","diceRoll":7},{"id":121290,"description":"I accept that life is not fair, but I despise bullies and will not tolerate cruelty.","diceRoll":8}],"ideals":[{"id":121291,"description":"Equality - All intelligent beings are equal in the eyes of the gods. No person has the right to own another person (Good)","diceRoll":1},{"id":121292,"description":"Duty - To serve is to have purpose. It is noble to serve your master well. (Lawful)","diceRoll":2},{"id":121293,"description":"Independence - No one will tell me what to do ever again. I am my own master. (Neutral)","diceRoll":3},{"id":121294,"description":"Revolution - The chains of bondage must be broken. The rich and powerful must be brought low like those they have enslaved. (Chaotic)","diceRoll":4},{"id":121295,"description":"Resilience - Persevere through the bad times; the gods reward those who suffer (Any)","diceRoll":5},{"id":121296,"description":"Power - I was once a slave, but I will become the master (Evil)","diceRoll":6}],"bonds":[{"id":121297,"description":"I escaped from slavery but others were left behind. I am destined to lead my people to freedom.","diceRoll":1},{"id":121298,"description":"I owe my life to the person who helped me escape my cruel master.","diceRoll":2},{"id":121299,"description":"I have escaped, but will only truly be free when my master no longer has a claim on me. I plan to get enough money to buy my freedom.","diceRoll":3},{"id":121300,"description":"I am disgraced in the eyes of my master and I seek to make amends.","diceRoll":4},{"id":121301,"description":"I was stolen from my home many years ago and sold into slavery. I wish to return to my land and my people.","diceRoll":5},{"id":121302,"description":"I swore an oath of vengeance against the one who kept me a slave and made my life a living hell.","diceRoll":6}],"flaws":[{"id":121303,"description":"I bear the scars of my bondage and they mark me as a slave.","diceRoll":1},{"id":121304,"description":"I would rather die than ever be captured again","diceRoll":2},{"id":121305,"description":"I was emotionally scarred during my bondage and drink to forget.","diceRoll":3},{"id":121306,"description":"I am still considered someone's property. My master wants me returned.","diceRoll":4},{"id":121307,"description":"I am proud and will not bow before those who think they are better than me.","diceRoll":5},{"id":121308,"description":"I'm so accustomed to obeying a master I often look for someone to tell me what to do.","diceRoll":6}]},{"id":12,"entityTypeId":1669830167,"name":"Soldier","description":"<p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.</p>\r\n<p>When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong> Athletics, Intimidation</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set, vehicles (land)</dt>\r\n<dt><strong>Equipment:</strong> An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Specialty</h5>\r\n<p>During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Specialty</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Officer</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Scout</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Infantry</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Cavalry</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Healer</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Quartermaster</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Standard bearer</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Support staff (cook, blacksmith, or the like)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: MILITARY RANK</strong></p>\r\n<p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’m always polite and respectful.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m haunted by memories of war. I can’t get the images of violence out of my mind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I’ve lost too many friends, and I’m slow to make new ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can stare down a hell hound without flinching.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I enjoy being strong and like breaking things.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I have a crude sense of humor.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I face problems head-on. A simple, direct solution is the best path to success.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Greater Good.</strong> Our lot is to lay down our lives in defense of others. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Responsibility.</strong> I do what I must and obey just authority. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Independence.</strong> When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Might.</strong> In life as in war, the stronger force wins. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Live and Let Live.</strong> Ideals aren’t worth killing over or going to war for. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Nation.</strong> My city, nation, or people are all that matter. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would still lay down my life for the people I served with.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My honor is my life.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Those who fight beside me are those worth dying for.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I fight for those who cannot fight for themselves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The monstrous enemy we faced in battle still leaves me quivering with fear.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have little respect for anyone who is not a proven warrior.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My hatred of my enemies is blind and unreasoning.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I obey the law, even if the law causes misery.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I’d rather eat my armor than admit when I’m wrong.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.</p>\r\n<p>When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.</p>","skillProficienciesDescription":"Athletics, Intimidation","toolProficienciesDescription":"One type of gaming set, vehicles (land)","languagesDescription":"","equipmentDescription":"An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp","featureName":"Military Rank","featureDescription":"<p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.</p>","suggestedProficiencies":["Athletics","Intimidation"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":173,"description":"I’m always polite and respectful.","diceRoll":1},{"id":174,"description":"I’m haunted by memories of war. I can’t get the images of violence out of my mind.","diceRoll":2},{"id":175,"description":"I’ve lost too many friends, and I’m slow to make new ones.","diceRoll":3},{"id":176,"description":"I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.","diceRoll":4},{"id":177,"description":"I can stare down a hell hound without flinching.","diceRoll":5},{"id":178,"description":"I enjoy being strong and like breaking things.","diceRoll":6},{"id":179,"description":"I have a crude sense of humor.","diceRoll":7},{"id":180,"description":"I face problems head-on. A simple, direct solution is the best path to success.","diceRoll":8}],"ideals":[{"id":181,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":182,"description":"Responsibility. I do what I must and obey just authority. (Lawful)","diceRoll":2},{"id":183,"description":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","diceRoll":3},{"id":184,"description":"Might. In life as in war, the stronger force wins. (Evil)","diceRoll":4},{"id":185,"description":"Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)","diceRoll":5},{"id":186,"description":"Nation. My city, nation, or people are all that matter. (Any)","diceRoll":6}],"bonds":[{"id":187,"description":"I would still lay down my life for the people I served with.","diceRoll":1},{"id":188,"description":"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.","diceRoll":2},{"id":189,"description":"My honor is my life.","diceRoll":3},{"id":190,"description":"I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.","diceRoll":4},{"id":191,"description":"Those who fight beside me are those worth dying for.","diceRoll":5},{"id":192,"description":"I fight for those who cannot fight for themselves.","diceRoll":6}],"flaws":[{"id":193,"description":"The monstrous enemy we faced in battle still leaves me quivering with fear.","diceRoll":1},{"id":194,"description":"I have little respect for anyone who is not a proven warrior.","diceRoll":2},{"id":195,"description":"I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.","diceRoll":3},{"id":196,"description":"My hatred of my enemies is blind and unreasoning.","diceRoll":4},{"id":197,"description":"I obey the law, even if the law causes misery.","diceRoll":5},{"id":198,"description":"I’d rather eat my armor than admit when I’m wrong.","diceRoll":6}]},{"id":11307,"entityTypeId":1669830167,"name":"Soul Bound","description":"","snippet":"","shortDescription":"<p>Your soul is bound to someone else's, connecting you together. You are able to sense your soul bound partner when they are nearby and can even start healing if they are close enough. You have a feeling of dread hanging over you whenever your partner is in danger and you may even start taking a small amount of damage if you are too far away from your soul bound partner for too long.</p>\r\n<p> </p>\r\n<p><span style=\"text-decoration:underline\"><strong>Partners</strong></span></p>\r\n<p>Your partner will be someone else in the campaign you're playing. You could choose who you want to be bound to or you could all roll a die. The two lowest numbers are paired up, then the next two lowest, and so on. If there is an odd number of people, you can either have someone control two characters (one of which will be paired with you), or the DM could create your partner. If the DM creates your soul bound partner, the campaign/story could include you searching for your lost soul bound partner. </p>","skillProficienciesDescription":"You are proficient in:\r\n\r\nInsight\r\nInvestigation\r\nOne of your Choice\r\n","toolProficienciesDescription":"You are proficient in:\r\n\r\nDisguise Kit\r\nOne Artisans Tools of your Choice\r\n","languagesDescription":"You know one language (that you don't already know) that your soul bound partner knows.","equipmentDescription":"You start with:\r\n\r\nA small piece of jewelry that your soul bound partner also has, such as a ring (the jewelry can be different colours (such as a different coloured gemstone to your partner))\r\nA trinket belonging to your partner (they will have a trinket of yours)*\r\nOne Artisan Tools of your Choosing\r\n\r\n* You will choose (or create) a trinket that links to you in some way. Your soul bound partner will do the same with a trinket linking to them. You will then swap trinkets so you own theirs and they own yours.","featureName":"Damage/Healing","featureDescription":"<p>If your are close enough to your soul bound partner, you can heal 2d4 per day. (You will have to work with your DM to figure out how close you have to be). </p>\r\n<p>If you are too far away (again, work with your DM to decide how far away) you take 1d4 damage per day. You may regain the hit points temporarily through other means of healing (other than coming within range of your partner) but you will have a disadvantage on constitution saving throws. You will need to heal from your partner to regain the hit points without a disadvantage on the saving throws.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>You can have any alignment/bonds/flaws/ideals/personality traits (even if it opposes those of your soul bound partner) but you have to have at least one of those the same as your partner.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[],"ideals":[],"bonds":[],"flaws":[]},{"id":451,"entityTypeId":1669830167,"name":"Survivor of the War","description":"","snippet":"","shortDescription":"<p>You survived when a lot of people did not. A war which left local cities in ruins, sending people fleeing as refugees away from their homes. The fighting lasted months, years before there was an end to the conflict. And while officially the war was over, you never really get away from the memories. A shadow follows you around. Memories of victories and upsets, of friends dying and nights spent in the cold waiting to see if it was the night you would die.</p>\r\n<p>Work with your Dungeon Master to detail the war you were part of. Who were the enemies? What was the war about and why did it last so long? Did your side have allies? These questions and more might influence how your character responds when confronted by reminders of the war. </p>","skillProficienciesDescription":"Choose one of Medicine, Perception, Stealth, or Survival","toolProficienciesDescription":"","languagesDescription":"Choose one language associated with the enemy forces.","equipmentDescription":"A reminder or trophy taken from a fallen enemy or major battle you survived, a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp","featureName":"Survived the Night","featureDescription":"<p>Those who fought in the war were changed. It almost seemed like the lucky ones were the ones who died on the fields. But you're a survivor and survival often meant known when and where to camp, when to light a fire and when to eat a cold meal behind the bushes. When ever you're in the wilderness you have an almost sixth sense about the best places to set camp, or what places might be best to avoid an ambush.. or set one up.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>While your dreams are still haunted by your experiences and you can finally rest, the war has still left it's mark on you.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":9688,"description":"Few problems can't be solved by a good offense.","diceRoll":1},{"id":9689,"description":"I have found a small token or stanza which which I reach for to help silence the memories.","diceRoll":2},{"id":9690,"description":"Gold holds no value to me, not in the face of what really matters.","diceRoll":3},{"id":9691,"description":"Patience is a virtue I learned early to survive, sometimes you just have to remain very still.","diceRoll":4},{"id":9692,"description":"My memories are mine own, I don't need to share.","diceRoll":5},{"id":9693,"description":"Faith is the only thing which kept me alive.","diceRoll":6},{"id":9694,"description":"I fought to protect the weak, that fight never ended.","diceRoll":7},{"id":9695,"description":"There is pleasure in defeating my enemies.","diceRoll":8}],"ideals":[{"id":9696,"description":"If I don't protect the weak, who will? (Good)","diceRoll":1},{"id":9697,"description":"No cost, no sacrifice, is too great if it means ending the enemy. (Chaotic)","diceRoll":2},{"id":9698,"description":"I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)","diceRoll":3},{"id":9699,"description":"My enemies are not people, they are things. And things deserve what they get. (Evil)","diceRoll":4},{"id":9700,"description":"Caution is an underestimated trait in war. (Any)","diceRoll":5},{"id":9701,"description":"I will follow any order I am given by a recognized authority. (Lawful)","diceRoll":6}],"bonds":[{"id":9702,"description":"The greatest sign of trust I have to give is telling you of my time during the war.","diceRoll":1},{"id":9703,"description":"One day I want to learn what happened to my friend who went missing..","diceRoll":2},{"id":9704,"description":"Forming friendships or relationships is difficult for me, I tend to push at people.","diceRoll":3},{"id":9705,"description":"I did terrible things, and I feel no remorse for it.","diceRoll":4},{"id":9706,"description":"I hope to one day redeem myself by giving my life to save another.","diceRoll":5},{"id":9707,"description":"When I see children, I remember why I fought.","diceRoll":6}],"flaws":[{"id":9708,"description":"I have to use ale or wine to drown out the memories.","diceRoll":1},{"id":9709,"description":"I keep a collection of trophies from any kill of mine.","diceRoll":2},{"id":9710,"description":"Every death is a sacrifice in the name of a Greater Good.","diceRoll":3},{"id":9711,"description":"My hatred for my enemies often blinds my thinking.","diceRoll":4},{"id":9712,"description":"The war isn't over. One day they will attack again, and we must be ready.","diceRoll":5},{"id":9713,"description":"I see my fallen friends every time I close my eyes, and they tell me things.","diceRoll":6}]},{"id":11113,"entityTypeId":1669830167,"name":"Travelling Magic Researcher","description":"","snippet":"","shortDescription":"<p>You have been travelling the world, following the lay-lines of magical energy to find points of magical power where you can research and study the true nature of magic at its most base and primal form. You became set on this path for any number of reasons, some of which may be from the given examples. You seek the powers of magic, learning of its nature and even gaining some of it for yourself along the way. </p>\r\n<p><em>This version of the <strong>Travelling Magic Researcher</strong> background has has minor grammar changes that make the background easier to understand.</em></p>","skillProficienciesDescription":"You are proficient 2 out of the skills Arcana, Religion, Investigation, and History.","toolProficienciesDescription":"You are proficient with a set of Artisan's tools out of the Alchemy supplies, Brewer's supplies, Caligrapher's supplies (for making spell scrolls), or Cartographer's tools.","languagesDescription":"You are able to speak, read, and write in one exotic language.","equipmentDescription":"You have a journal for writing in, two common magic item out of staves, spell scrolls, wonderous items, and potions, a fancy quil, a personal treasure worth at 20 gp or less, and an equipment pack out of a scholar's pack, a priest's pack, or an explorer's pack.","featureName":"Magical Secrets","featureDescription":"<p>Through your research into the nature of magic, you have learned to alter the properties of the spells you cast. When you cast a spell that causes <em>cold, </em><em>fire, force, lightning, necrotic, or radiant</em> damage, you may change the damage type to one of the types listed. You may also change the saving throw type of one of the spells that you cast once per short or long rest.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>These characteristics are only recommendations and do not have to be used.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":227001,"description":"I look up to all practitioners of magic, for I know the effort it took to achieve the control they have of it.","diceRoll":1},{"id":227002,"description":"Those who insult my craft are the people I hate the most.","diceRoll":2},{"id":227003,"description":"I always seek to right the wrongs of other magic users, even if they do not concern me.","diceRoll":3},{"id":227004,"description":"Magic is my calling, I will follow it and the teachings of it to the best of my ability.","diceRoll":4},{"id":227005,"description":"I enjoy my studies greatly, to the point that I would rather study than spend time with people.","diceRoll":5},{"id":227006,"description":"I seek to be the most powerful mage in the world and will seek to surpass my limits, especially when someone says I can't do something.","diceRoll":6},{"id":227007,"description":"I wish to inspire others in the same way that my idol inspired me.","diceRoll":7},{"id":227008,"description":"I keep my cool, even in the most stressful situations.","diceRoll":8}],"ideals":[{"id":227009,"description":"Knowledge. I will learn from any source, it does not matter if it is good or evil. (Neutral)","diceRoll":1},{"id":227010,"description":"Change. I will use the knowledge I gain to make the world a better place. (Good)","diceRoll":2},{"id":227011,"description":"Aspiration. I seek to prove myself to a mentor or personal idol who helped shape who I am today. (Any)","diceRoll":3},{"id":227012,"description":"Power. I will stop at nothing, and kill anyone who gets in my way, to achieve true magical might. (Evil)","diceRoll":4},{"id":227013,"description":"Discovery. I seek to know the reasoning behind the ancient traditions of magic. (Lawful)","diceRoll":5},{"id":227014,"description":"Prestige. I will use my discoveries to make myself rich and famous. (Chaotic)","diceRoll":6}],"bonds":[{"id":227015,"description":"I have a teacher / role model who I seek to emulate and surpass.","diceRoll":1},{"id":227016,"description":"The head priest of my church is an inspiring man who never ceases to amaze our god's followers.","diceRoll":2},{"id":227017,"description":"The devil that I witnessed the summoning of is still out there somewhere, and I am determined to send him back to where it belongs.","diceRoll":3},{"id":227018,"description":"My parents have supported me at all stages of my work. I owe them everything.","diceRoll":4},{"id":227019,"description":"My bloodline consists of many powerful mages, but I chose to focus on other fields of work and study the nature of my ancestor's abilities.","diceRoll":5},{"id":227020,"description":"My companions are all that have kept me from going mad from the difficulty and mystery of my work.","diceRoll":6}],"flaws":[{"id":227021,"description":"My research is my legacy; if it is lost, my life will have been meaningless.","diceRoll":1},{"id":227022,"description":"I will seek the deepest secrets of magic, even if I put others in danger as a result.","diceRoll":2},{"id":227023,"description":"I have a deep fear of fiendish creatures, I will flee from one even if it might be an ally to me.","diceRoll":3},{"id":227024,"description":"I am the greatest strategist alive, nobody alive can come up with a better plan than me.","diceRoll":4},{"id":227025,"description":"I have a nervous tick that occurs when I'm scared or nervous.","diceRoll":5},{"id":227026,"description":"I work best when I'm alone, but I am very awkward socially as a result of the isolation that I have induced on myself.","diceRoll":6}]},{"id":1,"entityTypeId":1669830167,"name":"Urban Bounty Hunter","description":"<p>Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help yo<span>u succeed.</span></p>\r\n<p>You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential<span> quarries.</span></p>\r\n<p>As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your c<span>ompanions.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> Choose two from among Deception, Insight, Persuasion, a<span>nd Stealth<br></span><strong><span>Tool Proficiencies:</span></strong> Choose two from among one type of gaming set, one musical instrument, and thie<span>ves’ tools<br></span><strong><span>Equipment:</span></strong> A set of clothes appropriate to your duties and a pouch contai<span>ning 20 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>FEATURE: EAR TO THE GROUND</strong></p>\r\n<p>You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span>ocal area.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a boun<span>ty hunter.</span></p>\r\n<p>For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being d<span>ependable.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5><span>Criminal</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I always have a plan for what to do when things go wrong.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I would rather make a new friend than a new enemy.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I don’t pay attention to the risks in a situation. Never tell me the odds.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>The best way to get me to do something is to tell me I can’t do it.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I blow up at the slightest insult.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Honor.</span> I don’t steal from others in the trade. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Freedom.</span> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Charity.</span> I steal from the wealthy so that I can help people in need. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Greed. </span>I will do whatever it takes to become wealthy. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Redemption.</span> There’s a spark of good in everyone. (Good)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’m trying to pay off an old debt I owe to a generous benefactor.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>My ill-gotten gains go to support my family.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Something important was taken from me, and I aim to steal it back.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I will become the greatest thief that ever lived.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I’m guilty of a terrible crime. I hope I can redeem myself for it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Someone I loved died because of I mistake I made. That will never happen again.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>When I see something valuable, I can’t think about anything but how to steal it.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>When faced with a choice between money and my friends, I usually choose the money.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a “tell” that reveals when I’m lying.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I turn tail and run when things look bad.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>An innocent person is in prison for a crime that I committed. I’m okay with that.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help yo<span>u succeed.</span></p>\r\n<p>You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential<span> quarries.</span></p>\r\n<p>As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your c<span>ompanions.</span></p>","skillProficienciesDescription":"Choose two from among Deception, Insight, Persuasion, and Stealth","toolProficienciesDescription":"Choose two from among one type of gaming set, one musical instrument, and thieves’ tools","languagesDescription":"","equipmentDescription":"A set of clothes appropriate to your duties and a pouch containing 20 gp","featureName":"Ear to the Ground","featureDescription":"<p>You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span>ocal area.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a boun<span>ty hunter.</span></p>\r\n<p>For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being d<span>ependable.</span></p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":586,"description":"I always have a plan for what to do when things go wrong.","diceRoll":1},{"id":587,"description":"I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.","diceRoll":2},{"id":588,"description":"The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.","diceRoll":3},{"id":589,"description":"I would rather make a new friend than a new enemy.","diceRoll":4},{"id":590,"description":"I am incredibly slow to trust. Those who seem the fairest often have the most to hide.","diceRoll":5},{"id":591,"description":"I don’t pay attention to the risks in a situation. Never tell me the odds.","diceRoll":6},{"id":592,"description":"The best way to get me to do something is to tell me I can’t do it.","diceRoll":7},{"id":593,"description":"I blow up at the slightest insult.","diceRoll":8}],"ideals":[{"id":594,"description":"Honor. I don’t steal from others in the trade. (Lawful)","diceRoll":1},{"id":595,"description":"Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)","diceRoll":2},{"id":596,"description":"Charity. I steal from the wealthy so that I can help people in need. (Good)","diceRoll":3},{"id":597,"description":"Greed. I will do whatever it takes to become wealthy. (Evil)","diceRoll":4},{"id":598,"description":"People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)","diceRoll":5},{"id":599,"description":"Redemption. There’s a spark of good in everyone. (Good)","diceRoll":6}],"bonds":[{"id":600,"description":"I’m trying to pay off an old debt I owe to a generous benefactor.","diceRoll":1},{"id":601,"description":"My ill-gotten gains go to support my family.","diceRoll":2},{"id":602,"description":"Something important was taken from me, and I aim to steal it back.","diceRoll":3},{"id":603,"description":"I will become the greatest thief that ever lived.","diceRoll":4},{"id":604,"description":"I’m guilty of a terrible crime. I hope I can redeem myself for it.","diceRoll":5},{"id":605,"description":"Someone I loved died because of a mistake I made. That will never happen again.","diceRoll":6}],"flaws":[{"id":606,"description":"When I see something valuable, I can’t think about anything but how to steal it.","diceRoll":1},{"id":607,"description":"When faced with a choice between money and my friends, I usually choose the money.","diceRoll":2},{"id":608,"description":"If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.","diceRoll":3},{"id":609,"description":"I have a “tell†that reveals when I’m lying.","diceRoll":4},{"id":610,"description":"I turn tail and run when things look bad.","diceRoll":5},{"id":611,"description":"An innocent person is in prison for a crime that I committed. I’m okay with that.","diceRoll":6}]},{"id":19,"entityTypeId":1669830167,"name":"Urchin","description":"<p>You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You’ve survived despite all odds, and did so through cunning, strength, speed, or some combi<span>nation of each.</span></p>\r\n<p>You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on<span> a better life?</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> Sleight o<span>f Hand, Stealth<br></span><strong><span>Tool Proficiencies:</span></strong> Disguise kit,<span> thieves’ tools<br></span><strong><span>Equipment: </span></strong>A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch c<span>ontaining 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>FEATURE: CITY SECRETS</strong> </p>\r\n<p>You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would <span>normally allow.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life — and maybe get some payback on all the rich people who trea<span>ted them badly.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I hide scraps of food and trinkets away in my pockets.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I ask a lot of questions.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I like to squeeze into small places where no one else can get to me.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I eat like a pig and have bad manners.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I think anyone who’s nice to me is hiding evil intent.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I don’t like to bathe.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I bluntly say what other people are hinting at or hiding.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Respect.</span> All people, rich or poor, deserve respect. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Community.</span> We have to take care of each other, because no one else is going to do it. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Change.</span> The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Retribution.</span> The rich need to be shown what life and death are like in the gutters. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I help the people who help me — that’s what keeps us alive. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> I’m going to prove that I’m worthy of a better life.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My town or city is my home, and I’ll fight to defend it.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I sponsor an orphanage to keep others from enduring what I was forced to endure.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I owe my survival to another urchin who taught me to live on the streets.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I owe a debt I can never repay to the person who took pity on me.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I escaped my life of poverty by robbing an important person, and I’m wanted for it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>No one else should have to endure the hardships I’ve been through.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>If I’m outnumbered, I will run away from a fight.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Gold seems like a lot of money to me, and I’ll do just about anything for more of it.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I will never fully trust anyone other than myself.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I’d rather kill someone in their sleep than fight fair.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>It’s not stealing if I need it more than someone else.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>People who can’t take care of themselves get what they deserve.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You’ve survived despite all odds, and did so through cunning, strength, speed, or some combi<span>nation of each.</span></p>\r\n<p>You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on<span> a better life?</span></p>","skillProficienciesDescription":"Sleight of Hand, Stealth","toolProficienciesDescription":"Disguise kit, thieves’ tools","languagesDescription":"","equipmentDescription":"A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp","featureName":"City Secrets","featureDescription":"<p>You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would <span>normally allow.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life — and maybe get some payback on all the rich people who trea<span>ted them badly.</span></p>","suggestedProficiencies":["Sleight of Hand","Stealth"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":330,"description":"I hide scraps of food and trinkets away in my pockets.","diceRoll":1},{"id":331,"description":"I ask a lot of questions.","diceRoll":2},{"id":332,"description":"I like to squeeze into small places where no one else can get to me.","diceRoll":3},{"id":333,"description":"I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.","diceRoll":4},{"id":334,"description":"I eat like a pig and have bad manners.","diceRoll":5},{"id":335,"description":"I think anyone who’s nice to me is hiding evil intent.","diceRoll":6},{"id":336,"description":"I don’t like to bathe.","diceRoll":7},{"id":337,"description":"I bluntly say what other people are hinting at or hiding.","diceRoll":8}],"ideals":[{"id":338,"description":"Respect. All people, rich or poor, deserve respect. (Good)","diceRoll":1},{"id":339,"description":"Community. We have to take care of each other, because no one else is going to do it. (Lawful)","diceRoll":2},{"id":340,"description":"Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)","diceRoll":3},{"id":341,"description":"Retribution. The rich need to be shown what life and death are like in the gutters. (Evil)","diceRoll":4},{"id":342,"description":"People. I help the people who help me — that’s what keeps us alive. (Neutral)","diceRoll":5},{"id":343,"description":"Aspiration. I’m going to prove that I’m worthy of a better life.","diceRoll":6}],"bonds":[{"id":344,"description":"My town or city is my home, and I’ll fight to defend it.","diceRoll":1},{"id":345,"description":"I sponsor an orphanage to keep others from enduring what I was forced to endure.","diceRoll":2},{"id":346,"description":"I owe my survival to another urchin who taught me to live on the streets.","diceRoll":3},{"id":347,"description":"I owe a debt I can never repay to the person who took pity on me.","diceRoll":4},{"id":348,"description":"I escaped my life of poverty by robbing an important person, and I’m wanted for it.","diceRoll":5},{"id":350,"description":"No one else should have to endure the hardships I’ve been through.","diceRoll":6}],"flaws":[{"id":351,"description":"If I’m outnumbered, I will run away from a fight.","diceRoll":1},{"id":352,"description":"Gold seems like a lot of money to me, and I’ll do just about anything for more of it.","diceRoll":2},{"id":353,"description":"I will never fully trust anyone other than myself.","diceRoll":3},{"id":354,"description":"I’d rather kill someone in their sleep than fight fair.","diceRoll":4},{"id":355,"description":"It’s not stealing if I need it more than someone else.","diceRoll":5},{"id":356,"description":"People who can’t take care of themselves get what they deserve.","diceRoll":6}]},{"id":29,"entityTypeId":1669830167,"name":"Uthgardt Tribe Member","description":"<p>Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much more, as a member of an Uthga<span>rdt tribe.</span></p>\r\n<p>Your people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people abandoned the soft ways of civ<span>ilization.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong><span>BARBARIAN TRIBES OF <strong>FAERÛN</strong></span></strong></p>\r\n<p>Though this section details the Uthgardt specifically, either it or the outlander background from the <span>Player’s Handbook</span> can be used for a character whose origin lies with one of the other barbarian tribes <span>in Faerûn.</span> You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the Reghed Glacier in the far North near Icewind Dale. You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. Perhaps you hail from one of the wood elf tribes in the Chondalwood, or the magic-hating human tribes of the sweltering jungles<span> of Chult.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p>You might have grown up in one of the tribes that had decided to settle down, and now that they have abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a formidable a<span>dventurer.</span></p>\r\n<p>See the “<a href=\"https://www.dndbeyond.com/compendium/rules/scag/the-sword-coast-and-the-north#UthgardtLands\" rel=\"nofollow\">Uthgardt Lands</a>” section of <a href=\"https://www.dndbeyond.com/compendium/rules/scag/the-sword-coast-and-the-north#Chapter2TheSwordCoastandtheNorth\" rel=\"nofollow\">chapter 2</a> for details on each tribe’s territory and its activities that will help you choose your af<span>filiation.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> Athletics<span>, Survival<br></span><strong><span>Tool Proficiencies:</span></strong> One type of musical instrument or artis<span>an’s tools<br></span><strong><span>Languages:</span></strong> One of y<span>our choice<br></span><strong><span>Equipment:</span></strong> A hunting trap, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler’s clothes, and a pouch contai<span>ning 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>FEATURE: UTHGARDT HERITAGE</strong></p>\r\n<p>You have an excellent knowledge of not only your tribe’s territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as you normally would when you for<span>age there.</span></p>\r\n<p>Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the Fir<span>st Circle.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the outlander background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of an Uthga<span>rdt tribe.</span></p>\r\n<p>Even if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds—great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred—are sacr<span>ed to you.</span></p>\r\n<p>Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn’t contradict or compromise what being an Uthgardt s<span>tands for.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5><span>Outlander</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’m driven by a wanderlust that led me away from home.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I watch over my friends as if they were a litter of newborn pups.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a lesson for every situation, drawn from observing nature.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I feel far more comfortable around animals than people.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I was, in fact, raised by wolves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Change.</span> Life is like the seasons, in constant change, and we must change with it. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Greater Good.</span> It is each person’s responsibility to make the most happiness for the whole tribe. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Honor.</span> If I dishonor myself, I dishonor my whole clan. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Might.</span> The strongest are meant to rule. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Nature.</span> The natural world is more important than all the constructs of civilization. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Glory.</span> I must earn glory in battle, for myself and my clan. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My family, clan, or tribe is the most important thing in my life, even when they are far from me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>An injury to the unspoiled wilderness of my home is an injury to me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I will bring terrible wrath down on the evildoers who destroyed my homeland.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am the last of my tribe, and it is up to me to ensure their names enter legend.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I suffer awful visions of a coming disaster and will do anything to prevent it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>It is my duty to provide children to sustain my tribe.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I am too enamored of ale, wine, and other intoxicants.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>There’s no room for caution in a life lived to the fullest.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am slow to trust members of other races, tribes, and societies.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Violence is my answer to almost any challenge.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much more, as a member of an Uthga<span>rdt tribe.</span></p>\r\n<p>Your people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people abandoned the soft ways of civ<span>ilization.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong><span>BARBARIAN TRIBES OF <strong>FAERÛN</strong></span></strong></p>\r\n<p>Though this section details the Uthgardt specifically, either it or the outlander background from the <span>Player’s Handbook</span> can be used for a character whose origin lies with one of the other barbarian tribes <span>in Faerûn.</span> You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the Reghed Glacier in the far North near Icewind Dale. You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. Perhaps you hail from one of the wood elf tribes in the Chondalwood, or the magic-hating human tribes of the sweltering jungles<span> of Chult.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p>You might have grown up in one of the tribes that had decided to settle down, and now that they have abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a formidable a<span>dventurer.</span></p>\r\n<p>See the “<a href=\"https://www.dndbeyond.com/compendium/rules/scag/the-sword-coast-and-the-north#UthgardtLands\" rel=\"nofollow\">Uthgardt Lands</a>” section of <a href=\"https://www.dndbeyond.com/compendium/rules/scag/the-sword-coast-and-the-north#Chapter2TheSwordCoastandtheNorth\" rel=\"nofollow\">chapter 2</a> for details on each tribe’s territory and its activities that will help you choose your af<span>filiation.</span></p>","skillProficienciesDescription":"Athletics, Survival","toolProficienciesDescription":"One type of musical instrument or artisan’s tools","languagesDescription":"One of your choice","equipmentDescription":"A hunting trap, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler’s clothes, and a pouch containing 10 gp","featureName":"Uthgardt Heritage","featureDescription":"<p>You have an excellent knowledge of not only your tribe’s territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as you normally would when you for<span>age there.</span></p>\r\n<p>Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the Fir<span>st Circle.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the outlander background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of an Uthga<span>rdt tribe.</span></p>\r\n<p>Even if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds—great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred—are sacr<span>ed to you.</span></p>\r\n<p>Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn’t contradict or compromise what being an Uthgardt s<span>tands for.</span></p>","suggestedProficiencies":["Athletics","Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":612,"description":"I’m driven by a wanderlust that led me away from home.","diceRoll":1},{"id":613,"description":"I watch over my friends as if they were a litter of newborn pups.","diceRoll":2},{"id":614,"description":"I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.","diceRoll":3},{"id":615,"description":"I have a lesson for every situation, drawn from observing nature.","diceRoll":4},{"id":616,"description":"I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.","diceRoll":5},{"id":617,"description":"I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.","diceRoll":6},{"id":618,"description":"I feel far more comfortable around animals than people.","diceRoll":7},{"id":619,"description":"I was, in fact, raised by wolves.","diceRoll":8}],"ideals":[{"id":620,"description":"Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)","diceRoll":1},{"id":621,"description":"Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)","diceRoll":2},{"id":622,"description":"Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)","diceRoll":3},{"id":623,"description":"Might. The strongest are meant to rule. (Evil)","diceRoll":4},{"id":624,"description":"Nature. The natural world is more important than all the constructs of civilization. (Neutral)","diceRoll":5},{"id":625,"description":"Glory. I must earn glory in battle, for myself and my clan. (Any)","diceRoll":6}],"bonds":[{"id":626,"description":"My family, clan, or tribe is the most important thing in my life, even when they are far from me.","diceRoll":1},{"id":627,"description":"An injury to the unspoiled wilderness of my home is an injury to me.","diceRoll":2},{"id":628,"description":"I will bring terrible wrath down on the evildoers who destroyed my homeland.","diceRoll":3},{"id":629,"description":"I am the last of my tribe, and it is up to me to ensure their names enter legend.","diceRoll":4},{"id":630,"description":"I suffer awful visions of a coming disaster and will do anything to prevent it.","diceRoll":5},{"id":631,"description":"It is my duty to provide children to sustain my tribe.","diceRoll":6}],"flaws":[{"id":632,"description":"I am too enamored of ale, wine, and other intoxicants.","diceRoll":1},{"id":633,"description":"There’s no room for caution in a life lived to the fullest.","diceRoll":2},{"id":634,"description":"I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.","diceRoll":3},{"id":635,"description":"I am slow to trust members of other races, tribes, and societies.","diceRoll":4},{"id":636,"description":"Violence is my answer to almost any challenge.","diceRoll":5},{"id":637,"description":"Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.","diceRoll":6}]},{"id":494,"entityTypeId":1669830167,"name":"Wanderer","description":"","snippet":"","shortDescription":"<p>You aren't looking for anything in particular, you just go with the flow, working things out as you go along. Wherever life takes you, you find what you need, and have learned to make do with what you get. You're a seasoned traveler, and you understand how the inner and outer workings of the world work. You've seen a lot in your time abroad and you've got experience to show for it. You might be running for something, or maybe you just long to see the world.</p>","skillProficienciesDescription":"You've traveled the world and know many places well. You gain 2 land type proficiencies of your choice.","toolProficienciesDescription":"Sailor's Tools.","languagesDescription":"You can speak 2 languages of your choice.","equipmentDescription":"Travelers' Pack.","featureName":"Seasoned Traveler","featureDescription":"<p>As a Wanderer, you've been through a lot around the world. You have an extensive knowledge in many things, but because you're constantly on the move, you never really settle down and put that knowledge to use. You're a free soul who goes where they want when they want to, not caring about what they leave behind, only what happens next.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>I often lose interest in things that don't hold my attention.</p>\r\n<p>If I'm stuck somewhere for too long, I get restless and edgy.</p>\r\n<p>I'm very laid-back and think that it'll all work out in the end.</p>\r\n<p>I'm reckless and take risks- you only live once, right?</p>\r\n<p>My head is often in the clouds and I daydream when I should be paying attention.</p>\r\n<p>I've got excellent social skills, earned from dealing with such a variety of people over my travels.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":10944,"description":"I'm content with my life and try to bring neutrality to any situation I'm in.","diceRoll":1},{"id":10945,"description":"I use my extensive knowledge of the world to my advantage, or sometimes to the disadvantage of others.","diceRoll":2},{"id":10946,"description":"I don't really care about the people I hurt or help, so long as I am still able to travel and see the world.","diceRoll":3},{"id":10947,"description":"I'm extraordinarily awkward around large groups of people, so I keep moving after I've made yet another mistake.","diceRoll":4},{"id":10948,"description":"I have excellent social skills from interacting with a variety of different people, and I can always find a way to get along with everyone.","diceRoll":5},{"id":10949,"description":"I compare everything to everything else in terms of splendor and grandeur. Often things don't measure up to each other, and stating so often gets me in trouble.","diceRoll":6}],"ideals":[{"id":10950,"description":"Freedom. People should be allowed to live their lives however they want to, wherever they want to, whenever they want to, with whoever they want to. (Chaotic)","diceRoll":1},{"id":10951,"description":"Tradition. Every country is different and should be treated thus, and old cultures and boundaries should be respected. (Lawful)","diceRoll":2},{"id":10953,"description":"Money. Wherever the money goes, goes the power, which I can use in any way I want. (Evil)","diceRoll":3},{"id":10954,"description":"Forgiveness. People always deserve a second chance, and should never be condemned by their past actions. (Good)","diceRoll":4},{"id":10955,"description":"Tolerance. Live and let live, people do what they want, and if it doesn't have anything to do with me, then I have nothing to do with it. (Neutral)","diceRoll":5},{"id":10956,"description":"Strength. IfI become strong, I can face whatever it is that is hunting me, and win what is mine. (Any)","diceRoll":6}],"bonds":[{"id":10957,"description":"My home has banished me from their lands, and I am lost as to how to live the rest of my life.","diceRoll":1},{"id":10958,"description":"I made a grievous error to someone I loved years ago and now cannot stand to become close to anyone.","diceRoll":2},{"id":10959,"description":"I longed to see the world as a child, and now I am hungry for the beauty and uniqueness found in every country. ","diceRoll":3},{"id":10960,"description":"I am being hunted by an adversary who knows something of the past I wish I could leave behind, and cannot stop moving to stay alive.","diceRoll":4},{"id":10961,"description":"I have made it my goal to free those who need it and to give people a direction in life.","diceRoll":5},{"id":10962,"description":"I have sworn to let nothing hold me down, especially past errors.","diceRoll":6}],"flaws":[{"id":11067,"description":"I have been traveling for so long, that I don't have a real home, so despite my laid-back view on life, I do have a bitter streak that comes out in the worst times.","diceRoll":1},{"id":11139,"description":"Regardless of any plan set in motion already, if there' s something I want to do instead, I'll do it.","diceRoll":2},{"id":11142,"description":"I tend to leave people behind if they can't keep up with my pace of life.","diceRoll":3},{"id":11144,"description":"I tend to be paranoid about things that follow me. ","diceRoll":4},{"id":11145,"description":"I have a weakness for the beauty of the land, especially those of new cultures.","diceRoll":5},{"id":11148,"description":"I do not keep my opinions to myself.","diceRoll":6}]},{"id":30,"entityTypeId":1669830167,"name":"Waterdhavian Noble","description":"<p>You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faerûn for being eccentric, spoiled, venal, and, above all e<span>lse, rich.</span></p>\r\n<p>Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in filthy dungeons to sipping <span>zzar</span> at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to the<span>ir legacy?</span></p>\r\n<p>Work with your DM to come up with the family you are part of —there are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less respo<span>nsibility.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> History, <span>Persuasion<br></span><strong><span>Tool Proficiencies:</span></strong> One type of gaming set or one musical <span>instrument<br></span><strong><span>Languages:</span> </strong>One of y<span>our choice<br></span><strong><span>Equipment:</span> </strong>A set of fine clothes, a signet ring or brooch, a scroll of pedigree, a skin of fine <span>zzar</span> or wine, and a purse contai<span>ning 20 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<blockquote>\r\n<p><strong>FEATURE: KEPT IN STYLE</strong></p>\r\n<p>While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle wha<span>t you owe.</span></p>\r\n<p>This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual moneta<span>ry reward.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the noble background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavi<span>an family.</span></p>\r\n<p>Like other nobles, you were born and raised in a different world from the one that most folk know—one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to conduct yourself in the world at large as a representative of y<span>our house.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5><span>Noble</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The common folk love me for my kindness and generosity.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I take great pains to always look my best and follow the latest fashions.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My favor, once lost, is lost forever.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>If you do me an injury, I will crush you, ruin your name, and salt your fields.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Respect.</span> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Responsibility. </span>It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Independence.</span> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Power.</span> If I can attain more power, no one will tell me what to do. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Family. </span>Blood runs thicker than water. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Noble Obligation. </span>It is my duty to protect and care for the people beneath me. (Good)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I will face any challenge to win the approval of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>My house’s alliance with another noble family must be sustained at all costs.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Nothing is more important than the other members of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am in love with the heir of a family that my family despises.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>My loyalty to my sovereign is unwavering.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>The common folk must see me as a hero of the people.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I secretly believe that everyone is beneath me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I hide a truly scandalous secret that could ruin my family forever.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have an insatiable desire for carnal pleasures.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>In fact, the world does revolve around me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>By my words and actions, I often bring shame to my family.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faerûn for being eccentric, spoiled, venal, and, above all e<span>lse, rich.</span></p>\r\n<p>Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in filthy dungeons to sipping <span>zzar</span> at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to the<span>ir legacy?</span></p>\r\n<p>Work with your DM to come up with the family you are part of —there are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less respo<span>nsibility.</span></p>","skillProficienciesDescription":"History, Persuasion","toolProficienciesDescription":"One type of gaming set or one musical instrument","languagesDescription":"One of your choice","equipmentDescription":"A set of fine clothes, a signet ring or brooch, a scroll of pedigree, a skin of fine zzar or wine, and a purse containing 20 gp","featureName":"Kept in Style","featureDescription":"<p>While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle wha<span>t you owe.</span></p>\r\n<p>This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual moneta<span>ry reward.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the noble background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavi<span>an family.</span></p>\r\n<p>Like other nobles, you were born and raised in a different world from the one that most folk know—one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to conduct yourself in the world at large as a representative of y<span>our house.</span></p>","suggestedProficiencies":["History","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":638,"description":"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.","diceRoll":1},{"id":639,"description":"The common folk love me for my kindness and generosity.","diceRoll":2},{"id":640,"description":"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.","diceRoll":3},{"id":641,"description":"I take great pains to always look my best and follow the latest fashions.","diceRoll":4},{"id":642,"description":"I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.","diceRoll":5},{"id":643,"description":"Despite my noble birth, I do not place myself above other folk. We all have the same blood.","diceRoll":6},{"id":644,"description":"My favor, once lost, is lost forever.","diceRoll":7},{"id":645,"description":"If you do me an injury, I will crush you, ruin your name, and salt your fields.","diceRoll":8}],"ideals":[{"id":646,"description":"Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)","diceRoll":1},{"id":647,"description":"Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)","diceRoll":2},{"id":648,"description":"Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)","diceRoll":3},{"id":649,"description":"Power. If I can attain more power, no one will tell me what to do. (Evil)","diceRoll":4},{"id":650,"description":"Family. Blood runs thicker than water. (Any)","diceRoll":5},{"id":651,"description":"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)","diceRoll":6}],"bonds":[{"id":652,"description":"I will face any challenge to win the approval of my family.","diceRoll":1},{"id":653,"description":"My house’s alliance with another noble family must be sustained at all costs.","diceRoll":2},{"id":654,"description":"Nothing is more important than the other members of my family.","diceRoll":3},{"id":655,"description":"I am in love with the heir of a family that my family despises.","diceRoll":4},{"id":656,"description":"My loyalty to my sovereign is unwavering.","diceRoll":5},{"id":657,"description":"The common folk must see me as a hero of the people.","diceRoll":6}],"flaws":[{"id":658,"description":"I secretly believe that everyone is beneath me.","diceRoll":1},{"id":659,"description":"I hide a truly scandalous secret that could ruin my family forever.","diceRoll":2},{"id":660,"description":"I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.","diceRoll":3},{"id":661,"description":"I have an insatiable desire for carnal pleasures.","diceRoll":4},{"id":662,"description":"In fact, the world does revolve around me.","diceRoll":5},{"id":663,"description":"By my words and actions, I often bring shame to my family.","diceRoll":6}]}],"feats":[{"id":10,"entityTypeId":1088085227,"name":"Grappler","description":"<p>You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:</p>\r\n<ul>\r\n<li>You have advantage on attack rolls against a creature you are <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/combat#Grappling\" rel=\"nofollow\">grappling</a>.</li>\r\n<li>You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.</li>\r\n</ul>","snippet":"You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you by making another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":1,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[{"description":"Strength 13 or higher.","prerequisiteMappings":[{"id":24,"entityId":1,"entityTypeId":1472902489,"type":"ability-score","subType":"strength","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Strength"}]}]},{"id":11,"entityTypeId":1088085227,"name":"Actor","description":"<p>Skilled at mimicry and dramatics, you gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Charisma score by 1, to a maximum of 20.</li>\r\n<li>You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.</li>\r\n<li>You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.</li>\r\n</ul>","snippet":"You gain +1 CHA, you have advantage on Deception and Performance checks when trying to pass yourself off as a different person, and you can mimic the speech of another person or the sounds made by other creatures that you have heard (for at least 1 minute).","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[]},{"id":12,"entityTypeId":1088085227,"name":"Alert","description":"<p>Always on the lookout for danger, you gain the following benefits:</p>\r\n<ul>\r\n<li>You gain a +5 bonus to initiative.</li>\r\n<li>You can't be surprised while you are conscious.</li>\r\n<li>Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.</li>\r\n</ul>","snippet":"You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[]},{"id":13,"entityTypeId":1088085227,"name":"Athlete","description":"<p>You have undergone extensive physical training to gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Strength or Dexterity score by 1, to a maximum of 20.</li>\r\n<li>When you are prone, standing up uses only 5 feet of your movement.</li>\r\n<li>Climbing doesn't cost you extra movement.</li>\r\n<li>You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.</li>\r\n</ul>","snippet":"Increase your STR or DEX score by 1, and when you are prone, standing up uses only 5 feet of your movement. Climbing doesn't cost you extra movement, and you can make a running long jump or a running high jump after moving only 5 ft. on foot, rather than 10 ft.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[]},{"id":14,"entityTypeId":1088085227,"name":"Charger","description":"<p>When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.</p>\r\n<ul>\r\n<li>If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack's damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).</li>\r\n</ul>","snippet":"If you move at least 10 ft. in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack's damage roll (if you chose to make a melee attack and hit) or push the target up to 10 ft. away from you (if you chose to shove and you succeed).","activation":{"activationTime":null,"activationType":8},"features":null,"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[]},{"id":15,"entityTypeId":1088085227,"name":"Crossbow Expert","description":"<p>Thanks to extensive practice with the crossbow, you gain the follow<span>ing benefits:</span></p>\r\n<ul>\r\n<li>You ignore the loading property of crossbows with which you are proficient.</li>\r\n<li>Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.</li>\r\n<li>When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.</li>\r\n</ul>","snippet":"You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[]},{"id":16,"entityTypeId":1088085227,"name":"Defensive Duelist","description":"<p>When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.</p>","snippet":"When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add {{proficiency}} to your AC for that attack.","activation":{"activationTime":1,"activationType":4},"features":null,"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[{"description":"Dexterity 13 or higher.","prerequisiteMappings":[{"id":23,"entityId":2,"entityTypeId":1472902489,"type":"ability-score","subType":"dexterity","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Dexterity"}]}]},{"id":17,"entityTypeId":1088085227,"name":"Dual Wielder","description":"<p>You master fighting with two weapons, gaining the following benefits:</p>\r\n<ul>\r\n<li>You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.</li>\r\n<li>You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.</li>\r\n<li>You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.</li>\r\n</ul>","snippet":"You add a +1 bonus to AC while you are wielding a separate melee weapon in each hand, can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light, and can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":165,"creatureRules":[],"prerequisites":[]},{"id":18,"entityTypeId":1088085227,"name":"Dungeon Delver","description":"<p>Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:</p>\r\n<ul>\r\n<li>You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.</li>\r\n<li>You have advantage on saving throws made to avoid or resist traps.</li>\r\n<li>You have resistance to the damage dealt by traps.</li>\r\n<li>Traveling at a fast pace doesn't impose the normal −5 penalty on your passive Wisdom (Perception) score.</li>\r\n</ul>","snippet":"You have advantage on Perception and Investigation checks made to detect the presence of secret doors and on saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps and traveling at a fast pace doesn't impose the normal −5 penalty on your passive Wisdom (Perception) score.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":166,"creatureRules":[],"prerequisites":[]},{"id":19,"entityTypeId":1088085227,"name":"Durable","description":"<p>Hardy and resilient, you gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Constitution score by 1, to a maximum of 20.</li>\r\n<li>When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2).</li>\r\n</ul>","snippet":"Increase your CON score by 1. When you roll a Hit Die to regain HP, the min HP you regain from the roll equals {{(modifier:con*2)@min:2#unsigned}}.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":166,"creatureRules":[],"prerequisites":[]},{"id":20,"entityTypeId":1088085227,"name":"Elemental Adept","description":"<p> When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.</p>\r\n<ul>\r\n<li>Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.</li>\r\n<li>You can select this feat multiple times. Each time you do so, you must choose a different damage type.</li>\r\n</ul>","snippet":"Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.\r\nYou can select this feat multiple times. Each time you do so, you must choose a different damage type.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":166,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":33,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":21,"entityTypeId":1088085227,"name":"Great Weapon Master","description":"<p>You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:</p>\r\n<ul>\r\n<li>On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.</li>\r\n<li>Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.</li>\r\n</ul>","snippet":"On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[]},{"id":22,"entityTypeId":1088085227,"name":"Healer","description":"<p>You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:</p>\r\n<ul>\r\n<li>When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.</li>\r\n<li>As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.</li>\r\n</ul>","snippet":"When you use a healer's kit to stabilize a dying creature, that creature also regains 1 HP. As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 HP to it, plus additional HP equal to the creature's maximum number of Hit Dice. The creature can't regain HP from this feat again until it finishes a short or long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[]},{"id":23,"entityTypeId":1088085227,"name":"Heavily Armored","description":"<p>You have trained to master the use of heavy armor, gaining the following benefits:</p>\r\n<ul>\r\n<li>Increase your Strength score by 1, to a maximum of 20.</li>\r\n<li>You gain proficiency with heavy armor.</li>\r\n</ul>","snippet":"Increase your STR score by 1. You gain proficiency with heavy armor.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[{"description":"Proficiency with medium armor","prerequisiteMappings":[{"id":29,"entityId":2,"entityTypeId":174869515,"type":"proficiency","subType":"medium-armor","value":null,"friendlyTypeName":"Proficiency","friendlySubTypeName":"Medium Armor"}]}]},{"id":24,"entityTypeId":1088085227,"name":"Heavy Armor Master","description":"<p>You can use your armor to deflect strikes that would kill others. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Strength score by 1, to a maximum of 20.</li>\r\n<li>While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.</li>\r\n</ul>","snippet":"Increase your STR score by 1. While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[{"description":"Proficiency with heavy armor","prerequisiteMappings":[{"id":30,"entityId":3,"entityTypeId":174869515,"type":"proficiency","subType":"heavy-armor","value":null,"friendlyTypeName":"Proficiency","friendlySubTypeName":"Heavy Armor"}]}]},{"id":25,"entityTypeId":1088085227,"name":"Inspiring Leader","description":"<p>You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.</p>","snippet":"You can spend 10 minutes inspiring your companions. Choose up to 6 allies (including yourself) that can see or hear and can understand you within 30 ft. Each creature gains {{characterlevel+modifier:cha#unsigned}} temp HP once per short rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[{"description":"Charisma 13 or higher.","prerequisiteMappings":[{"id":25,"entityId":6,"entityTypeId":1472902489,"type":"ability-score","subType":"charisma","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Charisma"}]}]},{"id":26,"entityTypeId":1088085227,"name":"Keen Mind","description":"<p>You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.</p>\r\n<ul>\r\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\r\n<li>You always know which way is north.</li>\r\n<li>You always know the number of hours left before the next sunrise or sunset.</li>\r\n<li>You can accurately recall anything you have seen or heard within the past month.</li>\r\n</ul>","snippet":"Increase your INT score by 1. You always know which way is north, the number of hours left before the next sunrise or sunset, and can accurately recall anything you have seen or heard within the past month.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[]},{"id":27,"entityTypeId":1088085227,"name":"Lightly Armored","description":"<p>You have trained to master the use of light armor, gaining the following benefits:</p>\r\n<ul>\r\n<li>Increase your Strength or Dexterity score by 1, to a maximum of 20.</li>\r\n<li>You gain proficiency with light armor.</li>\r\n</ul>","snippet":"Increase your STR or DEX score by 1. You gain proficiency with light armor.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[]},{"id":28,"entityTypeId":1088085227,"name":"Linguist","description":"<p>You have studied languages and codes, gaining the following benefits:</p>\r\n<ul>\r\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\r\n<li>You learn three languages of your choice.</li>\r\n<li>You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.</li>\r\n</ul>","snippet":"Increase your INT score by 1. You learn three languages of your choice. You can create written ciphers that others can't decipher you teach them, they succeed on an INT check (DC {{proficiency+abilityScore:int}}, or they use magic to decipher it.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[]},{"id":29,"entityTypeId":1088085227,"name":"Lucky","description":"<p>You have inexplicable luck that seems to kick in at just the right moment.</p>\r\n<ul>\r\n<li>You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.</li>\r\n<li>You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.</li>\r\n<li>You regain your expended luck points when you finish a long rest.</li>\r\n</ul>","snippet":"You have 3 luck points per long rest. Whenever you make an attack roll, an ability check, or a saving throw (or when an attack roll is made against you), you can spend one to roll an additional d20 and you choose which die to use. You can choose to spend luck points after you roll the die, but before the outcome is determined.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":167,"creatureRules":[],"prerequisites":[]},{"id":30,"entityTypeId":1088085227,"name":"Mage Slayer","description":"<p>You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:</p>\r\n<ul>\r\n<li>When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.</li>\r\n<li>When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.</li>\r\n<li>You have advantage on saving throws against spells cast by creatures within 5 feet of you.</li>\r\n</ul>","snippet":"When a creature within 5 ft. of you casts a spell, you can use your reaction to make a melee weapon attack against that creature, and when you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. You also have advantage on saving throws against spells cast by creatures within 5 ft. of you.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[]},{"id":32,"entityTypeId":1088085227,"name":"Martial Adept","description":"<p>You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:</p>\r\n<ul>\r\n<li>You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).</li>\r\n<li>You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.</li>\r\n</ul>","snippet":"You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC is {{savedc:str,dex}}. You gain one superiority die per short rest, which is a d6, that is used to fuel your maneuvers.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[]},{"id":33,"entityTypeId":1088085227,"name":"Medium Armor Master","description":"<p>You have practiced moving in medium armor to gain the following benefits:</p>\r\n<ul>\r\n<li>Wearing medium armor doesn't impose disadvantage on your Dexterity (Stealth) checks.</li>\r\n<li>When you wear medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher.</li>\r\n</ul>","snippet":"Wearing medium armor doesn't impose disadvantage on your Stealth checks. When you wear medium armor, you can add 3, rather than 2, to your AC if you have a DEX of 16 or higher.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[{"description":"Proficiency with medium armor","prerequisiteMappings":[{"id":31,"entityId":2,"entityTypeId":174869515,"type":"proficiency","subType":"medium-armor","value":null,"friendlyTypeName":"Proficiency","friendlySubTypeName":"Medium Armor"}]}]},{"id":34,"entityTypeId":1088085227,"name":"Mobile","description":"<p>You are exceptionally speedy and agile. You gain the following benefits:</p>\r\n<ul>\r\n<li>Your speed increases by 10 feet.</li>\r\n<li>When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.</li>\r\n<li>When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.</li>\r\n</ul>","snippet":"Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[]},{"id":35,"entityTypeId":1088085227,"name":"Moderately Armored","description":"<p>You have trained to master the use of medium armor and shields, gaining the following benefits:</p>\r\n<ul>\r\n<li>Increase your Strength or Dexterity score by 1, to a maximum of 20.</li>\r\n<li>You gain proficiency with medium armor and shields.</li>\r\n</ul>","snippet":"Increase your Strength or DEX score by 1. You gain proficiency with medium armor and shields.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[{"description":"Proficiency with light armor","prerequisiteMappings":[{"id":32,"entityId":1,"entityTypeId":174869515,"type":"proficiency","subType":"light-armor","value":null,"friendlyTypeName":"Proficiency","friendlySubTypeName":"Light Armor"}]}]},{"id":36,"entityTypeId":1088085227,"name":"Mounted Combatant","description":"<p>You are a dangerous foe to face while mounted. While you are mounted and aren't incapacitated, you gain the following benefits:</p>\r\n<ul>\r\n<li>You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.</li>\r\n<li>You can force an attack targeted at your mount to target you instead.</li>\r\n<li>If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.</li>\r\n</ul>","snippet":"While you are mounted and aren't incapacitated, you have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. You can force an attack targeted at your mount to target you instead. If your mount is subjected to an effect that allows it to make a DEX saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[]},{"id":37,"entityTypeId":1088085227,"name":"Observant","description":"<p>Quick to notice details of your environment, you gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Intelligence or Wisdom score by 1, to a maximum of 20.</li>\r\n<li>If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.</li>\r\n<li>You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.</li>\r\n</ul>","snippet":"Increase your INT or WIS score by 1. If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips. You have a +5 bonus to your passive Perception and passive Investigation scores.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[]},{"id":38,"entityTypeId":1088085227,"name":"Polearm Master","description":"<p>You can keep your enemies at bay with reach weapons. You gain the following benefits:</p>\r\n<ul>\r\n<li>When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage.</li>\r\n<li>While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach.</li>\r\n</ul>","snippet":"When you take the Attack action with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon that uses the same ability modifier as the primary attack and has a damage die of d4 (bludgeoning). While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":168,"creatureRules":[],"prerequisites":[]},{"id":41,"entityTypeId":1088085227,"name":"Sentinel","description":"<p>You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:</p>\r\n<ul>\r\n<li>When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.</li>\r\n<li>Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.</li>\r\n<li>When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.</li>\r\n</ul>","snippet":"When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action. When a creature within 5 ft. of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":169,"creatureRules":[],"prerequisites":[]},{"id":42,"entityTypeId":1088085227,"name":"Sharpshooter","description":"<p>You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:</p>\r\n<ul>\r\n<li>Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.</li>\r\n<li>Your ranged weapon attacks ignore half cover and three-quarters cover.</li>\r\n<li>Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.</li>\r\n</ul>","snippet":"Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[]},{"id":43,"entityTypeId":1088085227,"name":"Shield Master","description":"<p>You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:</p>\r\n<ul>\r\n<li>If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.</li>\r\n<li>If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.</li>\r\n<li>If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.</li>\r\n</ul>","snippet":"If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 ft. of you with your shield. If you aren't incapacitated, you can add your shield's AC bonus to any DEX saving throw you make against effects that target only you, and if an effect allows half damage on success, you can use your reaction to take no damage.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[]},{"id":44,"entityTypeId":1088085227,"name":"Skilled","description":"<p>You gain proficiency in any combination of three skills or tools of your choice.</p>","snippet":"You gain proficiency in any combination of three skills or tools of your choice.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[]},{"id":45,"entityTypeId":1088085227,"name":"Skulker","description":"<p>You are expert at slinking through shadows. You gain the following benefits:</p>\r\n<ul>\r\n<li>You can try to hide when you are lightly obscured from the creature from which you are hiding.</li>\r\n<li>When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.</li>\r\n<li>Dim light doesn't impose disadvantage on your Wisdom (Perception) checks relying on sight.</li>\r\n</ul>","snippet":"You can try to hide when you are lightly obscured from the creature from which you are hiding. When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position. Dim light doesn't impose disadvantage on your Perception checks relying on sight.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[{"description":"Dexterity 13 or higher.","prerequisiteMappings":[{"id":28,"entityId":2,"entityTypeId":1472902489,"type":"ability-score","subType":"dexterity","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Dexterity"}]}]},{"id":46,"entityTypeId":1088085227,"name":"Spell Sniper (Bard, Sorcerer, Warlock)","description":"<p>You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:</p>\r\n<ul>\r\n<li>When you cast a spell that requires you to make an attack roll, the spell's range is doubled.</li>\r\n<li>Your ranged spell attacks ignore half cover and three-quarters cover.</li>\r\n<li>You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, sorcerer, or warlock spell list. Your spellcasting ability for this cantrip is Charisma.</li>\r\n</ul>","snippet":"When you cast a spell that requires you to make an attack roll, the spell's range is doubled. Your ranged spell attacks ignore half cover and three-quarters cover. You learn one cantrip that requires an attack roll from your chosen class spell list (CHA is your spellcasting ability for it).","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":34,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":47,"entityTypeId":1088085227,"name":"Svirfneblin Magic","description":"<p>You have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast nondetection on yourself at will, without needing a material component. You can also cast each of the following spells once with this ability: blindness/deafness, blur, and disguise self. You regain the ability to cast these spells when you finish a long rest.</p>\r\n<p>Intelligence is your spellcasting ability for these spells, and you cast them at their lowest possible levels.</p>","snippet":"You can cast nondetection on yourself at will, without needing a material component. You can also cast blindness/deafness, blur, and disguise self once each per long rest. INT is your spellcasting ability and you cast these spells at their lowest possible level.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":4,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Gnome (deep gnome)","prerequisiteMappings":[{"id":2,"entityId":14,"entityTypeId":1228963568,"type":"subrace","subType":"deep-gnome","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"Deep Gnome"}]}]},{"id":48,"entityTypeId":1088085227,"name":"Tavern Brawler","description":"<p>Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Strength or Constitution score by 1, to a maximum of 20.</li>\r\n<li>You are proficient with improvised weapons.</li>\r\n<li>Your unarmed strike uses a d4 for damage.</li>\r\n<li>When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.</li>\r\n</ul>","snippet":"Increase your STR or CON score by 1. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[]},{"id":49,"entityTypeId":1088085227,"name":"Tough","description":"<p>Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.</p>","snippet":"Your HP maximum increases by {{characterlevel*2}}.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[]},{"id":50,"entityTypeId":1088085227,"name":"War Caster","description":"<p>You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:</p>\r\n<ul>\r\n<li>You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.</li>\r\n<li>You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.</li>\r\n<li>When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.</li>\r\n</ul>","snippet":"You have advantage on CON saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":37,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":51,"entityTypeId":1088085227,"name":"Weapon Master","description":"<p>You have practiced extensively with a variety of weapons, gaining the following benefits:</p>\r\n<ul>\r\n<li>Increase your Strength or Dexterity score by 1, to a maximum of 20.</li>\r\n<li>You gain proficiency with four weapons of your choice. Each one must be a simple or a martial weapon.</li>\r\n</ul>","snippet":"Increase your STR or DEX score by 1. You gain proficiency with four weapons of your choice.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[]},{"id":52,"entityTypeId":1088085227,"name":"Savage Attacker","description":"<p>Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.</p>","snippet":"Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":169,"creatureRules":[],"prerequisites":[]},{"id":53,"entityTypeId":1088085227,"name":"Elemental Adept (Acid)","description":"<p><strong>Prerequisite: </strong>The ability to cast at least one spell</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p>When you gain this feat, you gain the following benefits:</p>\r\n<ul>\r\n<li>Spells you cast ignore resistance to acid damage. In addition, when you roll damage for a spell you cast that deals acid damage, you can treat any 1 on a damage die as a 2.</li>\r\n<li>You can select this feat multiple times. Each time you do so, you must choose a different damage type.</li>\r\n</ul>","snippet":"Spells you cast ignore resistance to acid damage, and when you roll damage for a spell you cast that deals acid damage, you can treat any 1 on a damage die as a 2.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":38,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":54,"entityTypeId":1088085227,"name":"Elemental Adept (Cold)","description":"<p><strong>Prerequisite: </strong>The ability to cast at least one spell</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p>When you gain this feat, you gain the following benefits:</p>\r\n<ul>\r\n<li>Spells you cast ignore resistance to cold damage. In addition, when you roll damage for a spell you cast that deals cold damage, you can treat any 1 on a damage die as a 2.</li>\r\n<li>You can select this feat multiple times. Each time you do so, you must choose a different damage type.</li>\r\n</ul>","snippet":"Spells you cast ignore resistance to cold damage, and when you roll damage for a spell you cast that deals cold damage, you can treat any 1 on a damage die as a 2.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":39,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":55,"entityTypeId":1088085227,"name":"Elemental Adept (Fire)","description":"<p><strong>Prerequisite: </strong>The ability to cast at least one spell</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p>When you gain this feat, you gain the following benefits:</p>\r\n<ul>\r\n<li>Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.</li>\r\n<li>You can select this feat multiple times. Each time you do so, you must choose a different damage type.</li>\r\n</ul>","snippet":"Spells you cast ignore resistance to fire damage, and when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":40,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":56,"entityTypeId":1088085227,"name":"Elemental Adept (Lightning)","description":"<p><strong>Prerequisite: </strong>The ability to cast at least one spell</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p>When you gain this feat, you gain the following benefits:</p>\r\n<ul>\r\n<li>Spells you cast ignore resistance to lightning damage. In addition, when you roll damage for a spell you cast that deals lightning damage, you can treat any 1 on a damage die as a 2.</li>\r\n<li>You can select this feat multiple times. Each time you do so, you must choose a different damage type.</li>\r\n</ul>","snippet":"Spells you cast ignore resistance to lightning damage, and when you roll damage for a spell you cast that deals lightning damage, you can treat any 1 on a damage die as a 2.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":41,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":57,"entityTypeId":1088085227,"name":"Elemental Adept (Thunder)","description":"<p><strong>Prerequisite: </strong>The ability to cast at least one spell</p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p>When you gain this feat, you gain the following benefits:</p>\r\n<ul>\r\n<li>Spells you cast ignore resistance to thunder damage. In addition, when you roll damage for a spell you cast that deals thunder damage, you can treat any 1 on a damage die as a 2.</li>\r\n<li>You can select this feat multiple times. Each time you do so, you must choose a different damage type.</li>\r\n</ul>","snippet":"Spells you cast ignore resistance to thunder damage, and when you roll damage for a spell you cast that deals thunder damage, you can treat any 1 on a damage die as a 2.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":42,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":58,"entityTypeId":1088085227,"name":"Magic Initiate (Bard)","description":"<p>You learn two cantrips of your choice from the bard's spell list.</p>\r\n<ul>\r\n<li>In addition, choose one 1st-level spell from the bard's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.</li>\r\n<li>Charisma is your spellcasting ability for these spells.</li>\r\n</ul>","snippet":"You learn two cantrips of your choice from the bard spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":59,"entityTypeId":1088085227,"name":"Magic Initiate (Cleric)","description":"<p>You learn two cantrips of your choice from the cleric's spell list.</p>\r\n<ul>\r\n<li>In addition, choose one 1st-level spell from the cleric's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.</li>\r\n<li>Wisdom is your spellcasting ability for these spells.</li>\r\n</ul>","snippet":"You learn two cantrips of your choice from the cleric spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":60,"entityTypeId":1088085227,"name":"Magic Initiate (Druid)","description":"<p>You learn two cantrips of your choice from the druid's spell list.</p>\r\n<ul>\r\n<li>In addition, choose one 1st-level spell from the druid's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.</li>\r\n<li>Wisdom is your spellcasting ability for these spells.</li>\r\n</ul>","snippet":"You learn two cantrips of your choice from the druid spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":61,"entityTypeId":1088085227,"name":"Magic Initiate (Sorcerer)","description":"<p>You learn two cantrips of your choice from the sorcerer's spell list.</p>\r\n<ul>\r\n<li>In addition, choose one 1st-level spell from the sorcerer's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.</li>\r\n<li>Charisma is your spellcasting ability for these spells.</li>\r\n</ul>","snippet":"You learn two cantrips of your choice from the sorcerer spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":62,"entityTypeId":1088085227,"name":"Magic Initiate (Warlock)","description":"<p>You learn two cantrips of your choice from the warlock's spell list.</p>\r\n<ul>\r\n<li>In addition, choose one 1st-level spell from the warlock's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.</li>\r\n<li>Charisma is your spellcasting ability for these spells.</li>\r\n</ul>","snippet":"You learn two cantrips of your choice from the warlock spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":63,"entityTypeId":1088085227,"name":"Magic Initiate (Wizard)","description":"<p>You learn two cantrips of your choice from the wizard's spell list.</p>\r\n<ul>\r\n<li>In addition, choose one 1st-level spell from the wizard's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.</li>\r\n<li>Intelligence is your spellcasting ability for these spells.</li>\r\n</ul>","snippet":"You learn two cantrips of your choice from the wizard spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":66,"entityTypeId":1088085227,"name":"Resilient (Strength)","description":"<p>Choose one ability score. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\r\n<li>You gain proficiency in saving throws using the chosen ability.</li>\r\n</ul>","snippet":"Increase your STR score by 1 and you gain proficiency in STR saving throws.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":67,"entityTypeId":1088085227,"name":"Resilient (Dexterity)","description":"<p>Choose one ability score. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\r\n<li>You gain proficiency in saving throws using the chosen ability.</li>\r\n</ul>","snippet":"Increase your DEX score by 1 and you gain proficiency in DEX saving throws.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":68,"entityTypeId":1088085227,"name":"Resilient (Charisma)","description":"<p>Choose one ability score. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\r\n<li>You gain proficiency in saving throws using the chosen ability.</li>\r\n</ul>","snippet":"Increase your CHA score by 1 and you gain proficiency in CHA saving throws.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":69,"entityTypeId":1088085227,"name":"Resilient (Intelligence)","description":"<p>Choose one ability score. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\r\n<li>You gain proficiency in saving throws using the chosen ability.</li>\r\n</ul>","snippet":"Increase your INT score by 1 and you gain proficiency in INT saving throws.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":70,"entityTypeId":1088085227,"name":"Resilient (Wisdom)","description":"<p>Choose one ability score. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\r\n<li>You gain proficiency in saving throws using the chosen ability.</li>\r\n</ul>","snippet":"Increase your WIS score by 1 and you gain proficiency in WIS saving throws.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":71,"entityTypeId":1088085227,"name":"Resilient (Constitution)","description":"<p>Choose one ability score. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\r\n<li>You gain proficiency in saving throws using the chosen ability.</li>\r\n</ul>","snippet":"Increase your CON score by 1 and you gain proficiency in CON saving throws.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":72,"entityTypeId":1088085227,"name":"Ritual Caster (Bard)","description":"<p><strong>Prerequisite: </strong>Intelligence or Wisdom 13 or higher</p>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<p>You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.</p>\n<ul>\n<li>When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.</li>\n<li>If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.</li>\n</ul>","snippet":"When you choose this feat, you acquire a ritual book holding two 1st-level ritual spells from the bard's spell list. If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you can add it to your ritual book if it's on that spell list, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":73,"entityTypeId":1088085227,"name":"Ritual Caster (Cleric)","description":"<p><strong>Prerequisite: </strong>Intelligence or Wisdom 13 or higher</p>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<p>You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.</p>\n<ul>\n<li>When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.</li>\n<li>If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.</li>\n</ul>","snippet":"When you choose this feat, you acquire a ritual book holding two 1st-level ritual spells from the cleric's spell list. If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you can add it to your ritual book if it's on that spell list, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":74,"entityTypeId":1088085227,"name":"Ritual Caster (Druid)","description":"<p><strong>Prerequisite: </strong>Intelligence or Wisdom 13 or higher</p>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<p>You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.</p>\n<ul>\n<li>When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.</li>\n<li>If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.</li>\n</ul>","snippet":"When you choose this feat, you acquire a ritual book holding two 1st-level ritual spells from the druid's spell list. If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you can add it to your ritual book if it's on that spell list, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":75,"entityTypeId":1088085227,"name":"Ritual Caster (Sorcerer)","description":"<p><strong>Prerequisite: </strong>Intelligence or Wisdom 13 or higher</p>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<p>You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.</p>\n<ul>\n<li>When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.</li>\n<li>If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.</li>\n</ul>","snippet":"When you choose this feat, you acquire a ritual book holding two 1st-level ritual spells from the sorcerer's spell list. If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you can add it to your ritual book if it's on that spell list, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":76,"entityTypeId":1088085227,"name":"Ritual Caster (Warlock)","description":"<p><strong>Prerequisite: </strong>Intelligence or Wisdom 13 or higher</p>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<p>You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.</p>\n<ul>\n<li>When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.</li>\n<li>If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.</li>\n</ul>","snippet":"When you choose this feat, you acquire a ritual book holding two 1st-level ritual spells from the warlock's spell list. If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you can add it to your ritual book if it's on that spell list, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":77,"entityTypeId":1088085227,"name":"Ritual Caster (Wizard)","description":"<p><strong>Prerequisite: </strong>Intelligence or Wisdom 13 or higher</p>\n<div class=\"line character margintop20 marginbottom20\"> </div>\n<p>You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.</p>\n<ul>\n<li>When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class's spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.</li>\n<li>If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.</li>\n</ul>","snippet":"When you choose this feat, you acquire a ritual book holding two 1st-level ritual spells from the wizard's spell list. If you come across a spell in written form, such as a magical spell scroll or a wizard's spellbook, you can add it to your ritual book if it's on that spell list, the spell's level can be no higher than half your level (rounded up), and it must have the ritual tag. The process of copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[]},{"id":78,"entityTypeId":1088085227,"name":"Spell Sniper (Cleric, Druid)","description":"<p>You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:</p>\r\n<ul>\r\n<li>When you cast a spell that requires you to make an attack roll, the spell's range is doubled.</li>\r\n<li>Your ranged spell attacks ignore half cover and three-quarters cover.</li>\r\n<li>You learn one cantrip that requires an attack roll. Choose the cantrip from the cleric or druid spell list. Your spellcasting ability for this cantrip is Wisdom.</li>\r\n</ul>","snippet":"When you cast a spell that requires you to make an attack roll, the spell's range is doubled. Your ranged spell attacks ignore half cover and three-quarters cover. You learn one cantrip that requires an attack roll from your chosen class spell list (WIS is your spellcasting ability for it).","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":35,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":79,"entityTypeId":1088085227,"name":"Spell Sniper (Wizard)","description":"<p>You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:</p>\r\n<ul>\r\n<li>When you cast a spell that requires you to make an attack roll, the spell's range is doubled.</li>\r\n<li>Your ranged spell attacks ignore half cover and three-quarters cover.</li>\r\n<li>You learn one cantrip that requires an attack roll. Choose the cantrip from the wizard spell list. Your spellcasting ability for this cantrip is Intelligence.</li>\r\n</ul>","snippet":"When you cast a spell that requires you to make an attack roll, the spell's range is doubled. Your ranged spell attacks ignore half cover and three-quarters cover. You learn one cantrip that requires an attack roll from your chosen class spell list (INT is your spellcasting ability for it).","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":2,"sourcePageNumber":170,"creatureRules":[],"prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":36,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},{"id":80,"entityTypeId":1088085227,"name":"Bountiful Luck","description":"<p>Your people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You’re not sure how you do it; you just wish it, and it happens. Surely a sign of fortune’s favor!</p>\r\n<p>When an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll.</p>\r\n<p>When you use this ability, you can’t use your Lucky racial trait before the end of your next turn.</p>","snippet":"When an ally you can see within 30 ft. of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll, and you can’t use your Lucky racial trait before the end of your next turn.","activation":{"activationTime":1,"activationType":4},"features":null,"sourceId":27,"sourcePageNumber":73,"creatureRules":[],"prerequisites":[{"description":"Halfling","prerequisiteMappings":[{"id":88,"entityId":14,"entityTypeId":1743923279,"type":"race","subType":"halfling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Halfling"}]}]},{"id":81,"entityTypeId":1088085227,"name":"Wood Elf Magic","description":"<p>You learn the magic of the primeval woods, which are revered and protected by your people. You learn one druid cantrip of your choice. You also learn the <span>longstrider</span> and <span>pass without trace</span> spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells.</p>","snippet":"You learn one druid cantrip of your choice. You also learn the longstrider and pass without trace spells, each of which you can cast once per long rest without expending a spell slot. WIS is your spellcasting ability for all three spells.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":27,"sourcePageNumber":75,"creatureRules":[],"prerequisites":[{"description":"Elf (wood)","prerequisiteMappings":[{"id":89,"entityId":2,"entityTypeId":1228963568,"type":"subrace","subType":"wood-elf","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"Wood Elf"}]}]},{"id":82,"entityTypeId":1088085227,"name":"Dragon Fear","description":"<p>When angered, you can radiate menace. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20.</li>\r\n<li>Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can’t hear or see you. On a failed save, a target becomes frightened of you for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.</li>\r\n</ul>","snippet":"Increase your STR, CON, or CHA score by 1. You can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice that can hear or see you within 30 ft.to make a WIS saving throw (DC {{savedc:cha}}). On failure, a target becomes frightened of you for 1 minute, or until it takes any damage (repeating the saving throw, ending on success).","activation":{"activationTime":null,"activationType":8},"features":null,"sourceId":27,"sourcePageNumber":74,"creatureRules":[],"prerequisites":[{"description":"Dragonborn","prerequisiteMappings":[{"id":90,"entityId":16,"entityTypeId":1743923279,"type":"race","subType":"dragonborn","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Dragonborn"}]}]},{"id":83,"entityTypeId":1088085227,"name":"Squat Nimbleness","description":"<p>You are uncommonly nimble for your race. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Strength or Dexterity score by 1, to a maximum of 20.</li>\r\n<li>Increase your walking speed by 5 feet.</li>\r\n<li>You gain proficiency in the Acrobatics or Athletics skill (your choice).</li>\r\n<li>You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled.</li>\r\n</ul>","snippet":"Increase your STR or DEX score by 1. Increase your walking speed by 5 ft. You gain proficiency in the Acrobatics or Athletics skill, and you have advantage on any Athletics or Acrobatics check you make to escape from being grappled.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":27,"sourcePageNumber":75,"creatureRules":[],"prerequisites":[{"description":"Dwarf or a ","prerequisiteMappings":[{"id":98,"entityId":13,"entityTypeId":1743923279,"type":"race","subType":"dwarf","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Dwarf"}]},{"description":"Small race","prerequisiteMappings":[{"id":99,"entityId":3,"entityTypeId":127108918,"type":"size","subType":"small","value":null,"friendlyTypeName":"Size","friendlySubTypeName":"Small"}]}]},{"id":84,"entityTypeId":1088085227,"name":"Dragon Hide","description":"<p>You manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20.</li>\r\n<li>Your scales harden. While you aren’t wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.</li>\r\n<li>You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.</li>\r\n</ul>","snippet":"Increase your STR, CON, or CHA score by 1. While you aren’t wearing armor, you can calculate your AC as 13 + your DEX modifier. You can use a shield and still gain this benefit.\nYou gain retractable claws as natural weapons that deal 1d4 + {{modifier:str#unsigned}} slashing damage.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":27,"sourcePageNumber":74,"creatureRules":[],"prerequisites":[{"description":"Dragonborn","prerequisiteMappings":[{"id":91,"entityId":16,"entityTypeId":1743923279,"type":"race","subType":"dragonborn","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Dragonborn"}]}]},{"id":85,"entityTypeId":1088085227,"name":"Drow High Magic","description":"<p>You learn more of the magic typical of dark elves. You learn the <span><a class=\"tooltip-hover\" href=\"https://www.dndbeyond.com/spells/detect-magic\" data-tooltip-href=\"http:www.dndbeyond.com/spells/2065-tooltip?disable-webm=1&disable-webm=1\" rel=\"nofollow\">detect magic</a></span> spell and can cast it at will, without expending a spell slot. You also learn <span><a class=\"tooltip-hover\" href=\"https://www.dndbeyond.com/spells/levitate\" data-tooltip-href=\"http:www.dndbeyond.com/spells/2165-tooltip?disable-webm=1&disable-webm=1\" rel=\"nofollow\">levitate</a></span> and <span><a class=\"tooltip-hover\" href=\"https://www.dndbeyond.com/spells/dispel-magic\" data-tooltip-href=\"http:www.dndbeyond.com/spells/2072-tooltip?disable-webm=1&disable-webm=1\" rel=\"nofollow\">dispel magic</a></span>, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.</p>","snippet":"You learn the detect magic spell and can cast it at will. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot once per long rest. CHA is your spellcasting ability for all three spells.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":27,"sourcePageNumber":74,"creatureRules":[],"prerequisites":[{"description":"Elf (drow)","prerequisiteMappings":[{"id":93,"entityId":16,"entityTypeId":1228963568,"type":"subrace","subType":"dark-elf-drow","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"Dark Elf (Drow)"}]}]},{"id":86,"entityTypeId":1088085227,"name":"Second Chance","description":"<p>Fortune favors you when someone tries to strike you. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Dexterity, Constitution, or Charisma score by 1, to a maximum of 20.</li>\r\n<li>When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can’t use it again until you roll initiative at the start of combat or until you finish a short or long rest.</li>\r\n</ul>","snippet":"Increase your DEX, CON, or CHA score by 1. When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can’t use it again until you roll initiative at the start of combat or until you finish a short or long rest.","activation":{"activationTime":1,"activationType":4},"features":null,"sourceId":27,"sourcePageNumber":75,"creatureRules":[],"prerequisites":[{"description":"Halfling","prerequisiteMappings":[{"id":101,"entityId":14,"entityTypeId":1743923279,"type":"race","subType":"halfling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Halfling"}]}]},{"id":87,"entityTypeId":1088085227,"name":"Dwarven Fortitude","description":"<p>You have the blood of dwarf heroes flowing through your veins. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Constitution score by 1, to a maximum of 20.</li>\r\n<li>Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1).</li>\r\n</ul>","snippet":"Increase your CON score by 1. Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself for the die's total plus your CON modifier ({{(modifier:con)@min:1#signed}}).","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":27,"sourcePageNumber":74,"creatureRules":[],"prerequisites":[{"description":"Dwarf","prerequisiteMappings":[{"id":94,"entityId":13,"entityTypeId":1743923279,"type":"race","subType":"dwarf","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Dwarf"}]}]},{"id":88,"entityTypeId":1088085227,"name":"Prodigy","description":"<p>You have a knack for learning new things. You gain the following benefits:</p>\r\n<ul>\r\n<li>You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.</li>\r\n<li>Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.</li>\r\n</ul>","snippet":"You gain one skill proficiency, one tool proficiency, and learn one language of your choice. You gain expertise (apply twice your proficiency bonus) with one chosen skill.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":27,"sourcePageNumber":75,"creatureRules":[],"prerequisites":[{"description":"Half-elf,","prerequisiteMappings":[{"id":104,"entityId":20,"entityTypeId":1743923279,"type":"race","subType":"half-elf","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Half-Elf"}]},{"description":"Half-orc, ","prerequisiteMappings":[{"id":105,"entityId":2,"entityTypeId":1743923279,"type":"race","subType":"half-orc","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Half-Orc"}]},{"description":"or Human","prerequisiteMappings":[{"id":107,"entityId":1,"entityTypeId":1743923279,"type":"race","subType":"human","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Human"}]}]},{"id":89,"entityTypeId":1088085227,"name":"Elven Accuracy","description":"<p>The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.</li>\r\n<li>Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.</li>\r\n</ul>","snippet":"Increase your DEX, INT, WIS, or CHA score by 1. Whenever you have advantage on an attack roll using one of those modifiers, you can reroll one of the dice once.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":27,"sourcePageNumber":74,"creatureRules":[],"prerequisites":[{"description":"Elf,","prerequisiteMappings":[{"id":96,"entityId":3,"entityTypeId":1743923279,"type":"race","subType":"elf","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Elf"}]},{"description":"Half-elf","prerequisiteMappings":[{"id":97,"entityId":20,"entityTypeId":1743923279,"type":"race","subType":"half-elf","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Half-Elf"}]}]},{"id":90,"entityTypeId":1088085227,"name":"Fade Away","description":"<p>Your people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer harm. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Dexterity or Intelligence score by 1, to a maximum of 20.</li>\r\n<li>Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can’t do so again until you finish a short or long rest.</li>\r\n</ul>","snippet":"Increase your DEX or INT score by 1. Once per short rest, immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw.","activation":{"activationTime":1,"activationType":4},"features":null,"sourceId":27,"sourcePageNumber":74,"creatureRules":[],"prerequisites":[{"description":"Gnome","prerequisiteMappings":[{"id":100,"entityId":18,"entityTypeId":1743923279,"type":"race","subType":"gnome","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Gnome"}]}]},{"id":91,"entityTypeId":1088085227,"name":"Orcish Fury","description":"<p>Your inner fury burns tirelessly. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Strength or Constitution score by 1, to a maximum of 20.</li>\r\n<li>When you hit with an attack using a simple or martial weapon, you can roll one of the weapon’s damage dice an additional time and add it as extra damage of the weapon’s damage type. Once you use this ability, you can’t use it again until you finish a short or long rest.</li>\r\n<li>Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.</li>\r\n</ul>","snippet":"Increase your STR or CON score by 1, to a maximum of 20. Once per short rest, when you hit with an attack using a simple or martial weapon, you can roll one of the weapon’s damage dice an additional time and add it as extra damage of the weapon’s damage type. Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.","activation":{"activationTime":1,"activationType":4},"features":null,"sourceId":27,"sourcePageNumber":75,"creatureRules":[],"prerequisites":[{"description":"Half-orc","prerequisiteMappings":[{"id":109,"entityId":2,"entityTypeId":1743923279,"type":"race","subType":"half-orc","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Half-Orc"}]}]},{"id":92,"entityTypeId":1088085227,"name":"Fey Teleportation","description":"<p>Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten your path from one place to another. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Intelligence or Charisma score by 1, to a maximum of 20.</li>\r\n<li>You learn to speak, read, and write Sylvan.</li>\r\n<li>You learn the <span><a class=\"tooltip-hover\" href=\"https://www.dndbeyond.com/spells/misty-step\" data-tooltip-href=\"http:www.dndbeyond.com/spells/2195-tooltip?disable-webm=1&disable-webm=1\" rel=\"nofollow\">misty step</a></span> spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell.</li>\r\n</ul>","snippet":"Increase your INT or CHA score by 1. You learn to speak, read, and write Sylvan. You learn the misty step spell and once per short rest you can cast it without expending a spell slot. INT is your spellcasting ability for this spell.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":27,"sourcePageNumber":74,"creatureRules":[],"prerequisites":[{"description":"Elf (high)","prerequisiteMappings":[{"id":102,"entityId":1,"entityTypeId":1228963568,"type":"subrace","subType":"high-elf","value":null,"friendlyTypeName":"Subrace","friendlySubTypeName":"High Elf"}]}]},{"id":93,"entityTypeId":1088085227,"name":"Infernal Constitution","description":"<p>Fiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Constitution score by 1, to a maximum of 20.</li>\r\n<li>You have resistance to cold damage and poison damage.</li>\r\n<li>You have advantage on saving throws against being poisoned.</li>\r\n</ul>","snippet":"Increase your CON score by 1. You have resistance to cold damage and poison damage, and you have advantage on saving throws against being poisoned.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":27,"sourcePageNumber":75,"creatureRules":[],"prerequisites":[{"description":"Tiefling","prerequisiteMappings":[{"id":108,"entityId":7,"entityTypeId":1743923279,"type":"race","subType":"tiefling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Tiefling"}]},{"description":"or Feral Tiefling","prerequisiteMappings":[{"id":110,"entityId":40,"entityTypeId":1743923279,"type":"race","subType":"feral-tiefling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Feral Tiefling"}]}]},{"id":94,"entityTypeId":1088085227,"name":"Flames of Phlegethos","description":"<p>You learn to call on hellfire to serve your commands. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Intelligence or Charisma score by 1, to a maximum of 20.</li>\r\n<li>When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1.</li>\r\n<li>Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don’t harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.</li>\r\n</ul>","snippet":"Increase your INT or CHA score by 1. When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice and use the new roll. Whenever you cast a spell that deals fire damage, you can wreathe yourself in flames that don't harm you and shed bright light out to 30 ft. (dim light for another 30 ft.) until the end of your next turn. While the flames are present, any creature within 5 ft. of you that hits you with a melee attack takes 1d4 fire damage.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":27,"sourcePageNumber":74,"creatureRules":[],"prerequisites":[{"description":"Tiefling","prerequisiteMappings":[{"id":103,"entityId":7,"entityTypeId":1743923279,"type":"race","subType":"tiefling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Tiefling"}]},{"description":"or Feral Tiefling","prerequisiteMappings":[{"id":106,"entityId":40,"entityTypeId":1743923279,"type":"race","subType":"feral-tiefling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Feral Tiefling"}]}]},{"id":124,"entityTypeId":1088085227,"name":"Sky Warden","description":"<p><span style=\"font-weight:400\">You are trained for both scouting the skies and aerial combat. You gain the following benefits:</span></p>\r\n<ul>\r\n<li style=\"font-weight:400\"><span style=\"font-weight:400\">Increase your Dexterity or Wisdom score by 1, to a maximum of 20.</span></li>\r\n<li style=\"font-weight:400\"><span style=\"font-weight:400\">You gain proficiency in the Perception skill if you don’t already have it. You add double your proficiency bonus to Perception checks that rely on sight.</span></li>\r\n<li style=\"font-weight:400\"><span style=\"font-weight:400\">Once per turn, if you are flying and dive at least 30 feet straight toward a target and then hit it with a melee weapon attack, the attack deals an extra 1d6 damage to the target.</span></li>\r\n</ul>","snippet":"","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":null,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Aarakocra","prerequisiteMappings":[{"id":15,"entityId":4,"entityTypeId":1743923279,"type":"race","subType":"aarakocra","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Aarakocra"}]}]},{"id":127,"entityTypeId":1088085227,"name":"Touch of Sess’inek","description":"<p><span style=\"font-weight:400\">You manifest the demonic bearing of a lizard king or queen. You gain the following benefits:</span></p>\r\n<ul>\r\n<li style=\"font-weight:400\"><span style=\"font-weight:400\">Increase your Constitution or Wisdom score by 1, to a maximum of 20.</span></li>\r\n<li style=\"font-weight:400\"><span style=\"font-weight:400\">You learn to speak, read, and write Abyssal.</span></li>\r\n<li style=\"font-weight:400\"><span style=\"font-weight:400\">You are immune to being frightened.</span></li>\r\n</ul>","snippet":"","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":null,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Lizardfolk","prerequisiteMappings":[{"id":18,"entityId":29,"entityTypeId":1743923279,"type":"race","subType":"lizardfolk","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Lizardfolk"}]}]},{"id":26788,"entityTypeId":1088085227,"name":"Greater Dragonmark (Detection)","description":"<p> </p>\r\n<p>Your dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:</p>\r\n<ul>\r\n<li>The die type of your dragonmarked Intuition Die increases by one (for example, from a d4 to a d6).</li>\r\n<li>Increase one ability score by 1, either Charisma or Intelligence, to a maximum of 20.</li>\r\n<li>You learn the spells see invisibility and true seeing, each of which you can cast once without expending a spell slot or using a material component. The spellcasting ability for these spells is Intelligence. You must complete a long rest to regain the use of these spells.</li>\r\n</ul>","snippet":"Increase the die type of your dragonmarked Intuition Die by one. You can cast see invisibility & true seeing once each per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":37,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Mark of Detection","prerequisiteMappings":[{"id":11546,"entityId":27026,"entityTypeId":1228963568,"type":"race","subType":"mark-of-detection","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Mark of Detection"}]}]},{"id":26804,"entityTypeId":1088085227,"name":"Greater Dragonmark (Finding)","description":"<p>Your dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:</p>\r\n<ul>\r\n<li>The die type of your dragonmarked Intuition Die increases by one (for example, from a d4 to a d6).</li>\r\n<li>Increase one ability score by 1, either Dexterity, Strength, or Wisdom, to a maximum of 20.</li>\r\n<li>You learn the spells locate creature and find the path, each of which you can cast once without expending a spell slot or using a material component. The spellcasting ability for these spells is Wisdom. You must complete a long rest to regain the use of these spells.</li>\r\n</ul>","snippet":"The die type of your dragonmarked Intuition Die increases by one. You learn the spells locate creature and find the path, each of which you can cast once per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":37,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Mark of Finding","prerequisiteMappings":[{"id":21143,"entityId":27031,"entityTypeId":1228963568,"type":"race","subType":"mark-of-finding-half-orc","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Mark of Finding (Half-Orc)"}]}]},{"id":26805,"entityTypeId":1088085227,"name":"Greater Dragonmark (Handling)","description":"<p>Your dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:</p>\r\n<ul>\r\n<li>The die type of your dragonmarked Intuition Die increases by one (for example, from a d4 to a d6).</li>\r\n<li>Increase one ability score by 1, either Dexterity or Wisdom, to a maximum of 20.</li>\r\n<li>You learn the spells beast sense and dominate beast, each of which you can cast once without expending a spell slot or using a material component. The spellcasting ability for these spells is Wisdom. You must complete a long rest to regain the use of these spells.</li>\r\n</ul>","snippet":"Increase the die type of your dragonmarked Intuition Die by one. You can cast beast sense and dominate beast once each per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":37,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Mark of Handling","prerequisiteMappings":[{"id":11553,"entityId":27048,"entityTypeId":1228963568,"type":"race","subType":"mark-of-handling","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Mark of Handling"}]}]},{"id":26806,"entityTypeId":1088085227,"name":"Greater Dragonmark (Healing)","description":"<p>Your dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:</p>\r\n<ul>\r\n<li>The die type of your dragonmarked Intuition Die increases by one (for example, from a d4 to a d6).</li>\r\n<li>Increase one ability score by 1, either Dexterity, or Wisdom, to a maximum of 20.</li>\r\n<li>You learn the spells mass healing word and greater restoration, each of which you can cast once without expending a spell slot or using a material component. The spellcasting ability for these spells is Wisdom. You must complete a long rest to regain the use of these spells.</li>\r\n</ul>","snippet":"Increase the die type of your dragonmarked Intuition Die by one. You may cast mass healing word and greater restoration once each per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":37,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Mark of Healing","prerequisiteMappings":[{"id":11555,"entityId":27056,"entityTypeId":1228963568,"type":"race","subType":"mark-of-healing","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Mark of Healing"}]}]},{"id":26808,"entityTypeId":1088085227,"name":"Greater Dragonmark (Hospitality)","description":"<p>Your dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:</p>\r\n<ul>\r\n<li>The die type of your dragonmarked Intuition Die increases by one (for example, from a d4 to a d6).</li>\r\n<li>Increase one ability score by 1, either Charisma, or Dexterity, to a maximum of 20.</li>\r\n<li>You learn the spells sanctuary and Mordenkainen's Magnificent Mansion, each of which you can cast once without expending a spell slot or using a material component. The spellcasting ability for these spells is Charisma. You must complete a long rest to regain the use of these spells.</li>\r\n</ul>","snippet":"Increase the die type of your dragonmarked Intuition Die by one. You may cast sanctuary and Mordenkainen's Magnificent Mansion once each per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":37,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Mark of Hospitality","prerequisiteMappings":[{"id":11556,"entityId":27028,"entityTypeId":1228963568,"type":"race","subType":"mark-of-hospitality","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Mark of Hospitality"}]}]},{"id":26810,"entityTypeId":1088085227,"name":"Greater Dragonmark (Making)","description":"<p>Your dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:</p>\r\n<ul>\r\n<li>The die type of your dragonmarked Intuition Die increases by one (for example, from a d4 to a d6).</li>\r\n<li>Increase one ability score by 1, either Dexterity or Intelligence, to a maximum of 20.</li>\r\n<li>You learn the spells fabricate and creation, each of which you can cast once without expending a spell slot or using a material component. The spellcasting ability for these spells is Intelligence. You must complete a long rest to regain the use of these spells.</li>\r\n</ul>","snippet":"Increase the die type of your dragonmarked Intuition Die by one. You can cast fabricate and creation once each per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":37,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Mark of Making","prerequisiteMappings":[{"id":11557,"entityId":27042,"entityTypeId":1228963568,"type":"race","subType":"mark-of-making","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Mark of Making"}]}]},{"id":26813,"entityTypeId":1088085227,"name":"Greater Dragonmark (Passage)","description":"<p>Your dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:</p>\r\n<ul>\r\n<li>The die type of your dragonmarked Intuition Die increases by one (for example, from a d4 to a d6).</li>\r\n<li>Increase one ability score by 1, either Dexterity or Constitution, to a maximum of 20.</li>\r\n<li>You learn the spells blink and teleportation circle, each of which you can cast once without expending a spell slot or using a material component. The spellcasting ability for these spells is Constitution. You must complete a long rest to regain the use of these spells.</li>\r\n</ul>","snippet":"Increase the die type of your dragonmarked Intuition Die by one. You may cast blink and teleportation circle once each per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":37,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Mark of Passage","prerequisiteMappings":[{"id":11559,"entityId":27054,"entityTypeId":1228963568,"type":"race","subType":"mark-of-passage","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Mark of Passage"}]}]},{"id":26816,"entityTypeId":1088085227,"name":"Greater Dragonmark (Scribing)","description":"<p>Your dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:</p>\r\n<ul>\r\n<li>The die type of your dragonmarked Intuition Die increases by one (for example, from a d4 to a d6).</li>\r\n<li>Increase one ability score by 1, either Intelligence or Charisma, to a maximum of 20.</li>\r\n<li>You learn the spells sending and tongues, each of which you can cast once without expending a spell slot or using a material component. The spellcasting ability for these spells is Intelligence. You must complete either a long or short rest to regain the use of these spells.</li>\r\n</ul>","snippet":"Increase the die type of your dragonmarked Intuition Die by one. You may cast sending and tongues once each per short rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":37,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Mark of Scribing","prerequisiteMappings":[{"id":11561,"entityId":27061,"entityTypeId":1228963568,"type":"race","subType":"mark-of-scribing","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Mark of Scribing"}]}]},{"id":26817,"entityTypeId":1088085227,"name":"Aberrant Dragonmark","description":"<p>You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Constitution score by 1, to a maximum of 20.</li>\r\n<li>You learn a cantrip from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again. Constitution is your spellcasting ability for these spells.</li>\r\n<li>You can increase the power of your aberrant spells at the risk of your own vitality. When you cast a spell with your aberrant mark, you can use one of your Hit Dice to increase the spell’s level by 1. Immediately after you cast the spell, roll the Hit Die. You take damage equal to the number rolled.</li>\r\n</ul>","snippet":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per long rest. When you cast a spell with your aberrant mark, you can use one of your Hit Dice to increase the spell’s level by 1. Immediately after you cast the spell, roll the Hit Die. You take damage equal to the number rolled.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":37,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"No existing dragonmark.","prerequisiteMappings":[]}]},{"id":26822,"entityTypeId":1088085227,"name":"Greater Dragonmark (Sentinel)","description":"<p>Your dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:</p>\r\n<ul>\r\n<li>The die type of your dragonmarked Intuition Die increases by one (for example, from a d4 to a d6).</li>\r\n<li>Increase one ability score by 1, either Strength, or Wisdom, to a maximum of 20.</li>\r\n<li>You learn the spells compelled duel and warding bond, each of which you can cast once without expending a spell slot or using a material component. The spellcasting ability for these spells is Wisdom. You must complete either a long or short rest to regain the use of these spells.</li>\r\n</ul>","snippet":"Increase the die type of your dragonmarked Intuition Die by one. You may cast compelled duel and warding bond once each per short rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":37,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Mark of Sentinel","prerequisiteMappings":[{"id":11563,"entityId":27097,"entityTypeId":1228963568,"type":"race","subType":"mark-of-sentinel","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Mark of Sentinel"}]}]},{"id":26824,"entityTypeId":1088085227,"name":"Greater Dragonmark (Shadow)","description":"<p>Your dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:</p>\r\n<ul>\r\n<li>The die type of your dragonmarked Intuition Die increases by one (for example, from a d4 to a d6).</li>\r\n<li>Increase one ability score by 1, either Charisma or Dexterity, to a maximum of 20.</li>\r\n<li>You learn the spells nondetection & mislead, each of which you can cast once without expending a spell slot or using a material component. The spellcasting ability for these spells is Charisma. You must complete a long rest to regain the use of these spells.</li>\r\n</ul>","snippet":"Increase the die type of your dragonmarked Intuition Die by one. You may cast nondetection and mislead once each per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":37,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Mark of Shadow","prerequisiteMappings":[{"id":11564,"entityId":27098,"entityTypeId":1228963568,"type":"race","subType":"mark-of-shadow","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Mark of Shadow"}]}]},{"id":26827,"entityTypeId":1088085227,"name":"Greater Dragonmark (Storm)","description":"<p>Your dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:</p>\r\n<ul>\r\n<li>The die type of your dragonmarked Intuition Die increases by one (for example, from a d4 to a d6).</li>\r\n<li>Increase one ability score by 1, either Charisma or Dexterity, to a maximum of 20.</li>\r\n<li>You learn the spells control water and control winds, each of which you can cast once without expending a spell slot or using a material component. The spellcasting ability for these spells is Charisma. You must complete a long rest to regain the use of these spells.</li>\r\n</ul>","snippet":"Increase the die type of your dragonmarked Intuition Die by one. You may cast control water and control winds once each per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":37,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Mark of Storm","prerequisiteMappings":[{"id":11565,"entityId":27099,"entityTypeId":1228963568,"type":"race","subType":"mark-of-storm","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Mark of Storm"}]}]},{"id":26828,"entityTypeId":1088085227,"name":"Greater Dragonmark (Warding)","description":"<p>Your dragonmark has grown in size and power. This enhances your existing dragonmark, and the benefits are based on the mark that you already possess. A greater dragonmark provides the following benefits:</p>\r\n<ul>\r\n<li>The die type of your dragonmarked Intuition Die increases by one (for example, from a d4 to a d6).</li>\r\n<li>Increase one ability score by 1, either Dexterity or Intelligence, to a maximum of 20.</li>\r\n<li>You learn the spells knock, glyph of warding, and Leomund’s Secret Chest, each of which you can cast once without expending a spell slot or using a material component. The spellcasting ability for these spells is Intelligence. You must complete a long rest to regain the use of these spells.</li>\r\n</ul>","snippet":"Increase the die type of your dragonmarked Intuition Die by one. You may cast knock, glyph of warding, and Leomund’s Secret Chest once each per long rest.","activation":{"activationTime":null,"activationType":null},"features":null,"sourceId":37,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[{"description":"Mark of Warding","prerequisiteMappings":[{"id":11566,"entityId":27101,"entityTypeId":1228963568,"type":"race","subType":"mark-of-warding","value":null,"friendlyTypeName":"Race","friendlySubTypeName":"Mark of Warding"}]}]},{"id":27301,"entityTypeId":1088085227,"name":"Revenant Blade","description":"<p>You are descended from a master of the double blade and their skills have passed on to you. You gain the following benefits:</p>\r\n<ul>\r\n<li>Increase your Dexterity or Strength score by 1, to a maximum of 20.</li>\r\n<li>While wielding a double-bladed weapon with two hands, the weapon has the <span>finesse</span> trait for your attacks with it, and you gain +1 AC.</li>\r\n<li>On your turn, when you use a bonus action to make a melee attack with the blade at the opposite end of the weapon, the weapon’s damage die for this attack increases to 2d4, instead of 1d4.</li>\r\n</ul>\r\n<p><em>To gain the weapon benefits of this feat, equip a <a href=\"https://www.dndbeyond.com/magic-items/revenant-double-bladed-scimitar\" rel=\"nofollow\">revenant double-bladed scimitar</a> or <a href=\"https://www.dndbeyond.com/homebrew/creations/create-magic-item\" rel=\"nofollow\">create your own</a> similar weapon.</em></p>","snippet":"While wielding a double-bladed weapon with two hands, the weapon has the finesse trait for your attacks with it, and you gain +1 AC. On your turn, when you use a bonus action to make a melee attack with the blade at the opposite end of the weapon, the weapon’s damage die for this attack increases to 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Tutored by satyrs, eladrin, and other fey, these bards learn to use their magic to delight and captivate others.</p>","equipmentDescription":null,"parentClassId":1,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/characters/classes/bard#CollegeofGlamour","spellCastingAbilityId":6,"sourceIds":[27],"hitDice":8,"classFeatures":[{"id":649,"name":"Mantle of Inspiration","prerequisite":null,"description":"<p>When you join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed.</p>\r\n<p>As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and that can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.</p>\r\n<p>The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level.</p>","requiredLevel":3,"displayOrder":1},{"id":650,"name":"Enthralling Performance","prerequisite":null,"description":"<p>Starting at 3rd level, you can charge your performance with seductive, fey magic.</p>\r\n<p>If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.</p>\r\n<p>If a target succeeds on its saving throw, the target has no hint that you tried to charm it.</p>\r\n<p>Once you use this feature, you can’t use it again until you finish a short or long rest.</p>","requiredLevel":3,"displayOrder":2},{"id":651,"name":"Mantle of Majesty","prerequisite":null,"description":"<p>At 6th level, you gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a bonus action, you cast <span><em>command</em></span>, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast <span><em>command</em></span> as a bonus action on each of your turns, without expending a spell slot.</p>\r\n<p>Any creature charmed by you automatically fails its saving throw against the <span><em>command</em></span> you cast with this feature.</p>\r\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","requiredLevel":6,"displayOrder":3},{"id":652,"name":"Unbreakable Majesty","prerequisite":null,"description":"<p>At 14th level, your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce.</p>\r\n<p>In addition, as a bonus action, you can assume a magically majestic presence for 1 minute or until you are incapacitated. For the duration, whenever any creature tries to attack you for the first time on a turn, the attacker must make a Charisma saving throw against your spell save DC. On a failed save, it can’t attack you on this turn, and it must choose a new target for its attack or the attack is wasted. On a successful save, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn.</p>\r\n<p>Once you assume this majestic presence, you can’t do so again until you finish a short or long rest.</p>","requiredLevel":14,"displayOrder":4}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":27,"sourcePageNumber":14},{"id":18,"name":"College of Lore","description":"<p>Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty<span> to the king.</span></p>","equipmentDescription":null,"parentClassId":1,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/characters/classes/bard#CollegeofLore","spellCastingAbilityId":6,"sourceIds":[1],"hitDice":8,"classFeatures":[{"id":95,"name":"Bonus Proficiencies","prerequisite":null,"description":"<p>When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.</p>","requiredLevel":3,"displayOrder":1},{"id":96,"name":"Cutting Words","prerequisite":null,"description":"<p>Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.</p>","requiredLevel":3,"displayOrder":2},{"id":97,"name":"Additional Magical Secrets","prerequisite":null,"description":"<p>At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know.</p>","requiredLevel":6,"displayOrder":3},{"id":98,"name":"Peerless Skill","prerequisite":null,"description":"<p>Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.</p>","requiredLevel":14,"displayOrder":4}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":1,"sourcePageNumber":54},{"id":95,"name":"College of Swords","description":"<p>Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.</p>","equipmentDescription":null,"parentClassId":1,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/characters/classes/bard#CollegeofSwords","spellCastingAbilityId":6,"sourceIds":[27],"hitDice":8,"classFeatures":[{"id":653,"name":"Bonus Proficiencies","prerequisite":null,"description":"<p>When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.</p>\r\n<p>If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.</p>","requiredLevel":3,"displayOrder":1},{"id":654,"name":"Fighting Style","prerequisite":null,"description":"<p>At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. 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You also add the number rolled to your AC until the start of your next turn.</p>\r\n<p><strong><span>Slashing Flourish.</span></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.</p>\r\n<p><strong><span>Mobile Flourish.</span></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.</p>","requiredLevel":3,"displayOrder":3},{"id":656,"name":"Extra Attack","prerequisite":null,"description":"<p>Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>","requiredLevel":6,"displayOrder":4},{"id":657,"name":"Master’s Flourish","prerequisite":null,"description":"<p>Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.</p>","requiredLevel":14,"displayOrder":5}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":27,"sourcePageNumber":15},{"id":28,"name":"College of Valor","description":"<p>Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn’t pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the h<span>eroes of old.</span></p>","equipmentDescription":null,"parentClassId":1,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/characters/classes/bard#CollegeofValor","spellCastingAbilityId":6,"sourceIds":[2],"hitDice":8,"classFeatures":[{"id":104,"name":"Bonus Proficiencies","prerequisite":null,"description":"<p>When you join the College of Valor at 3rd level, you gain proficiency with medium armor, shields, and martial weapons.</p>","requiredLevel":3,"displayOrder":1},{"id":105,"name":"Combat Inspiration","prerequisite":null,"description":"<p>Also at 3rd level, you learn to inspire others in battle. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.</p>","requiredLevel":3,"displayOrder":2},{"id":106,"name":"Extra Attack","prerequisite":null,"description":"<p>Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>","requiredLevel":6,"displayOrder":3},{"id":107,"name":"Battle Magic","prerequisite":null,"description":"<p>At 14th level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell, you can make one weapon attack as a bonus action.</p>","requiredLevel":14,"displayOrder":4}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":2,"sourcePageNumber":55},{"id":96,"name":"College of Whispers","description":"<p>Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them against others through extortion and threats.</p>","equipmentDescription":null,"parentClassId":1,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/characters/classes/bard#CollegeofWhispers","spellCastingAbilityId":6,"sourceIds":[27],"hitDice":8,"classFeatures":[{"id":658,"name":"Psychic Blades","prerequisite":null,"description":"<p>When you join the College of Whispers at 3rd level, you gain the ability to make your weapon attacks magically toxic to a creature’s mind.</p>\r\n<p>When you hit a creature with a weapon attack, you can expend one use of your Bardic Inspiration to deal an extra 2d6 psychic damage to that target. You can do so only once per round on your turn.</p>\r\n<p>The psychic damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at 15th level.</p>","requiredLevel":3,"displayOrder":1},{"id":659,"name":"Words of Terror","prerequisite":null,"description":"<p>At 3rd level, you learn to infuse innocent-seeming words with an insidious magic that can inspire terror.</p>\r\n<p>If you speak to a humanoid alone for at least 1 minute, you can attempt to seed paranoia in its mind. At the end of the conversation, the target must succeed on a Wisdom saving throw against your spell save DC or be frightened of you or another creature of your choice. The target is frightened in this way for 1 hour, until it is attacked or damaged, or until it witnesses its allies being attacked or damaged.</p>\r\n<p>If the target succeeds on its saving throw, the target has no hint that you tried to frighten it.</p>\r\n<p>Once you use this feature, you can’t use it again until you finish a short or long rest.</p>","requiredLevel":3,"displayOrder":2},{"id":660,"name":"Mantle of Whispers","prerequisite":null,"description":"<p>At 6th level, you gain the ability to adopt a humanoid’s persona. When a humanoid dies within 30 feet of you, you can magically capture its shadow using your reaction. You retain this shadow until you use it or you finish a long rest.</p>\r\n<p>You can use the shadow as an action. When you do so, it vanishes, magically transforming into a disguise that appears on you. You now look like the dead person, but healthy and alive. This disguise lasts for 1 hour or until you end it as a bonus action.</p>\r\n<p>While you’re in the disguise, you gain access to all information that the humanoid would freely share with a casual acquaintance. Such information includes general details on its background and personal life, but doesn’t include secrets. The information is enough that you can pass yourself off as the person by drawing on its memories.</p>\r\n<p>Another creature can see through this disguise by succeeding on a Wisdom (Insight) check contested by your Charisma (Deception) check. You gain a +5 bonus to your check.</p>\r\n<p>Once you capture a shadow with this feature, you can’t capture another one with it until you finish a short or long rest.</p>","requiredLevel":6,"displayOrder":3},{"id":661,"name":"Shadow Lore","prerequisite":null,"description":"<p>At 14th level, you gain the ability to weave dark magic into your words and tap into a creature’s deepest fears.</p>\r\n<p>As an action, you magically whisper a phrase that only one creature of your choice within 30 feet of you can hear. The target must make a Wisdom saving throw against your spell save DC. It automatically succeeds if it doesn’t share a language with you or if it can’t hear you. On a successful saving throw, your whisper sounds like unintelligible mumbling and has no effect.</p>\r\n<p>On a failed saving throw, the target is charmed by you for the next 8 hours or until you or your allies attack it, damage it, or force it to make a saving throw. It interprets the whispers as a description of its most mortifying secret. You gain no knowledge of this secret, but the target is convinced you know it.</p>\r\n<p>The charmed creature obeys your commands for fear that you will reveal its secret. It won’t risk its life for you or fight for you, unless it was already inclined to do so. It grants you favors and gifts it would offer to a close friend.</p>\r\n<p>When the effect ends, the creature has no understanding of why it held you in such fear.</p>\r\n<p>Once you use this feature, you can’t use it again until you finish a long rest.</p>","requiredLevel":14,"displayOrder":4}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":27,"sourcePageNumber":16}]}}