· 9 years ago · Oct 17, 2016, 01:04 PM
1--Civilwargeeky's Quarry Program--
2VERSION = "3.7.0 Beta 1"
3--[[
4Recent Changes:
5Added -plugHoles code i hope
6
7New Parameters:
8 -overfuel/fuelMultiplier [number]: This number is is what neededFuel is multiplied by when fuel is low.
9 -version: This will display the current version number and end the program
10 -file [fileName]: This will load a custom configuration file (basically a list of parameters). "##" starts comment lines. In the future "#" will start programs to run (but only through shell)
11]]
12--Defining things
13civilTable = nil; _G.civilTable = {}; setmetatable(civilTable, {__index = getfenv()}); setfenv(1,civilTable)
14
15-------Defaults for Arguments----------
16--Arguments assignable by text
17x,y,z = 3,3,3 --These are just in case tonumber fails
18inverted = false --False goes from top down, true goes from bottom up [Default false]
19rednetEnabled = false --Default rednet on or off [Default false]
20--File to auto-load arguments from
21defaultParameterFile = "quarryConfig.qc" --Quarry will auto-load from this file. Same as -file param
22--Arguments assignable by tArgs
23dropSide = "front" --Side it will eject to when full or done [Default "front"]
24careAboutResources = true --Will not stop mining once inventory full if false [Default true]
25doCheckFuel = true --Perform fuel check [Default true]
26doRefuel = false --Whenever it comes to start location will attempt to refuel from inventory [Default false]
27keepOpen = 1 --How many inventory slots it will attempt to keep open at all times [Default 1]
28fuelSafety = "moderate" --How much fuel it will ask for: safe, moderate, and loose [Default moderate]
29excessFuelAmount = math.huge --How much fuel the turtle will get maximum. Limited by turtle.getFuelLimit in recent CC [Default math.huge]
30fuelMultiplier = 1 --How much extra fuel turtle will ask for when it does need fuel [Default 1]
31saveFile = "Civil_Quarry_Restore" --Where it saves restore data [Default "Civil_Quarry_Restore"]
32autoResume = true --If true, turtle will auto-restart when loaded. [Default true]
33startupRename = "oldStartup.quarry" --What the startup is temporarily renamed to [Default "oldStartup.quarry"]
34startupName = "startup" --What the turtle auto-resumes with [Default "startup"]
35doBackup = true --If it will keep backups for session persistence [Default true]
36uniqueExtras = 8 --How many different items (besides cobble) the turtle expects. [Default 8]
37maxTries = 200 --How many times turtle will try to dig a block before it "counts" bedrock [Default 200]
38gpsEnabled = false -- If option is enabled, will attempt to find position via GPS api [Default false]
39gpsTimeout = 3 --The number of seconds the program will wait to get GPS coords. Not in arguments [Default 3]
40legacyRednet = false --Use this if playing 1.4.7
41logging = true --Whether or not the turtle will log mining runs. [Default ...still deciding]
42logFolder = "Quarry_Logs" --What folder the turtle will store logs in [Default "Quarry_Logs"]
43logExtension = "" --The extension of the file (e.g. ".txt") [Default ""]
44flatBedrock = false --If true, will go down to bedrock to set startDown [Default false]
45plugHoles = false --If true, will use "filler" blocks to plug in all mined holes [Default false]
46startDown = 0 --How many blocks to start down from the top of the mine [Default 0]
47preciseTotals = true --If true, will record exact totals and names for all materials [Default true]
48goLeftNotRight = false --Quarry to left, not right (parameter is "left") [Default false]
49oreQuarry = false --Enables ore quarry functionality [Default false]
50oreQuarryBlacklistName = "oreQuarryBlacklist.txt" --This is the file that will be parsed for item names [Default "oreQuarryBlacklist"]
51dumpCompareItems = true --If ore quarry, the turtle will dump items compared to (like cobblestone) [Default true]
52frontChest = false --If oreQuarry and chest checking, you can turn this on to make turtle check in front of itself for chests as well [Default false]
53lavaBuffer = 500 --If using a lava bucket, this is the buffer it will wait for before checking for lava [Default 500]
54inventoryMax = 16 --The max number of slots in the turtle inventory [Default 16] (Not assignable by parameter)
55quadEnabled = false --Whether or not to request a quadRotor when out of fuel [Default false]
56quadTimeout = 60 * 5 --How long the turtle will wait for a quadRotor [Default 5 minutes]
57--Standard number slots for fuel (you shouldn't care)
58fuelTable = { --Will add in this amount of fuel to requirement.
59safe = 1000,
60moderate = 200,
61loose = 0 } --Default 1000, 200, 0
62--Standard rednet channels
63channels = {
64send = os.getComputerID() + 1 ,
65receive = os.getComputerID() + 101 ,
66confirm = "Turtle Quarry Receiver",
67message = "Civil's Quarry",
68fingerprint = "quarry"
69}
70
71--AVERAGE USER: YOU DON'T CARE BELOW THIS POINT
72local function copyTable(tab) if type(tab) ~= "table" then error("copyTable received "..type(tab)..", expected table",2) end local toRet = {}; for a, b in pairs(tab) do toRet[a] = b end; return toRet end --This goes up here because it is a basic utility
73originalDay = os.day() --Used in logging
74numResumed = 0 --Number of times turtle has been resumed
75
76local help_paragraph = [[
77Welcome!: Welcome to quarry help. Below are help entries for all parameters. Examples and tips are at the bottom.
78 Hit 'TAB' to exit
79-default: This will force no prompts. If you use this and nothing else, only defaults will be used.
80=ui, essential
81-dim: [length] [width] [height] This sets the dimensions for the quarry
82=functionality, essential, default
83-invert: [t/f] If true, quarry will be inverted (go up instead of down)
84=functionality, essential, default
85-rednet: [t/f] If true and you have a wireless modem on the turtle, will attempt to make a rednet connection for sending important information to a screen
86=functionality, rednet, essential, default
87-restore / -resume: If your quarry stopped in the middle of its run, use this to resume at the point where the turtle was. Not guarenteed to work properly. For more accurate location finding, check out the -GPS parameter
88=essential, saving
89-autoResume / autoRestore: Turtle will automatically resume if stopped. Replaces startup
90=saving
91-oreQuarry: [t/f] If true, the turtle will use ore quarry mode. It will not mine the blocks that are placed in the turtle initially. So if you put in stone, it will ignore stone blocks and only mine ores.
92=functionality, oreQuarry
93-oreQuarry: [t/f] If you are using a newer version of CC, you won't have to put in any compare blocks. (CC 1.64+)
94=functionality, oreQuarry
95-blacklist: [file name] If using oreQuarry, this is the blacklist file it will read. Example --
96=oreQuarry
97 minecraft:stone
98 minecraft:sand
99 ThermalExpansion:Sponge
100 ThermalFoundation:Storage
101
102 Note: If you have bspkrsCore, look
103 for "UniqueNames.txt" in your config
104-file: [file name] Will load a file of parameters. One parameter per line. # is a comment line (See the forum thread for more detailed directions)
105=functionality, ui
106-atChest: [force] This is for use with "-restore," this will tell the restarting turtle that it is at its home chest, so that if it had gotten lost, it now knows where it is.
107=saving
108-doRefuel: [t/f] If true, the turtle will refuel itself with coal and planks it finds on its mining run
109=fuel, essential, inventory
110-doCheckFuel: [t/f] If you for some reason don't want the program to check fuel usage, set to false. This is honestly a hold-over from when the refueling algorithm was awful...
111=fuel
112-overfuel: [number] When fuel is below required, fuel usage is multiplied by this. Large numbers permit more quarries without refueling
113=fuel
114-fuelMultiplier: [number] See overfuel
115=fuel
116-uniqueExtras: [number] The expected number of slots filled with low-stacking items like ore. Higher numbers request more fuel.
117=inventory, fuel
118-maxFuel: [number] How much the turtle will fuel to max (limited by turtle in most cases)
119=fuel
120-chest: [side] This specifies what side the chest at the end will be on. You can say "top", "bottom", "front", "left", or "right"
121=inventory, essential
122-enderChest: [slot] This one is special. If you use "-enderChest true" then it will use an enderChest in the default slot. However, you can also do "-enderChest [slot]" then it will take the ender chest from whatever slot you tell it to. Like 7... or 14... or whatever.
123=inventory, specialslot
124-fuelChest: [slot] See the above, but for a fueling chest. Reccommend use with -maxFuel and -doCheckFuel false
125=inventory, specialslot, fuel
126-lava: [slot] If using an oreQuarry, will fill itself with lava it finds to maxFuel
127=fuel, specialslot
128-lavaBuffer: [number] The amount of fuel below maxFuel the turtle will wait for before using lava again
129=fuel, specialslot
130-GPS: [force] If you use "-GPS" and there is a GPS network, then the turtle will record its first two positions to precisly calculate its position if it has to restart. This will only take two GPS readings
131=saving, rednet, gps
132-quad: [t/f] This forces the use of GPS. Make sure you have a network set up. This will request to be refueled by a quadrotor from Lyqyd's mod if the turtle is out of fuel
133=rednet, inventory, gps, fuel
134-quadTimeout: [number] The amount of time the turtle will wait for a quadRotor
135=rednet, inventory, gps, fuel
136-sendChannel: [number] This is what channel your turtle will send rednet messages on
137=rednet
138-receiveChannel: [number] This is what channel your turtle will receive rednet messages on
139=rednet
140-legacyRednet: [t/f] Check true if using 1.4.7
141=rednet, legacy
142-startY: [current Y coord] Randomly encountering bedrock? This is the parameter for you! Just give it what y coordinate you are at right now. If it is not within bedrock range, it will never say it found bedrock
143=functionality, legacy
144-startupRename: [file name] What to rename any existing startup to.
145=saving
146-startupName: [file name] What the turtle will save its startup file to.
147=saving
148-extraDropItems: [force] If oreQuarry then this will prompt the user for extra items to drop, but not compare to (like cobblestone)
149=oreQuarry, ui, legacy, inventory
150-dumpCompareItems: [t/f] If oreQuarry and this is true, the turtle will dump off compare blocks instead of storing them in a chest
151=oreQuarry, inventory
152-oldOreQuarry: [t/f] If you are using new CC versions, you can use this to use the old oreQuarry.
153=oreQuarry, legacy
154-compareChest: [slot] If using oldOreQuarry, this will allow you to check for dungeon chests and suck from them.
155=oreQuarry, inventory, specialslot, legacy
156-frontChest: [t/f] If using oreQuarry/oldOreQuarry, this will check in front of itself for chests as well.
157=oreQuarry, inventory
158-left: [t/f] If true, turtle will quarry to the left instead of the right
159=functionality, essential
160-maxTries: [number] This is the number of times the turtle will try to dig before deciding its run into bedrock.
161=functionality
162-forcePrompt: [parameter] Whatever parameter you specify, it will always prompt you, like it does now for invert and dim.
163=ui, saving
164-logging: [t/f] If true, will record information about its mining run in a folder at the end of the mining run
165=saving
166-preciseTotals: [t/f] If true (and turtle.inspect exists), it will log a detailed record of every block the turtle mines and send it over rednet
167=rednet, saving
168-doBackup: [t/f] If false, will not back up important information and cannot restore, but will not make an annoying file (Actually I don't really know why anyone would use this...)
169=saving
170-saveFile: [word] This is what the backup file will be called
171=saving
172-logFolder: [word] The folder that quarry logs will be stored in
173=saving
174-logExtension: [word] The extension given to each quarry log (e.g. ".txt" or ".notepad" or whatever)
175=saving
176-keepOpen: [number] This is the number of the slots the turtle will make sure are open. It will check every time it mines
177=inventory
178-careAboutResources: [t/f] Who cares about the materials! If set to false, it will just keep mining when its inventory is full
179=inventory, legacy
180-startDown: [number] If you set this, the turtle will go down this many blocks from the start before starting its quarry
181=functionality, essential
182 =
183 C _ |
184 |
185 |
186 |
187 |_ _ _ _ >
188-flatBedrock: [t/f] If true, turtle will find bedrock and "zero" itself so it ends on bedrock level
189=functionality
190-promptAll: This is the opposite of -Default, it prompts for everything
191=ui
192-listParams: This will list out all your selected parameters and end quarry. Good for testing
193=ui, debug
194-manualPos: [xPos] [zPos] [yPos] [facing] This is for advanced use. If the server reset when the turtle was in the middle of a 100x100x100 quarry, fear not, you can now manually set the position of the turtle. yPos is always positive. The turtle's starting position is 0, 1, 1, 0. Facing is measured 0 - 3. 0 is forward, and it progresses clockwise. Example- "-manualPos 65 30 30 2"
195=saving, debug
196-version: Displays the current quarry version and stops the program
197=ui
198-help: Thats what this is :D
199=ui
200Examples: Everything below is examples and tips for use
201Important Note:
202=note
203 None of the above parameters are necessary. They all have default values, and the above are just if you want to change them.
204Examples [1]:
205=note
206 Want to just start a quarry from the interface, without going through menus? It's easy! Just use some parameters. Assume you called the program "quarry." To start a 10x6x3 quarry, you just type in "quarry -dim 10 6 3 -default".
207 You just told it to start a quarry with dimensions 10x6x3, and "-default" means it won't prompt you about invert or rednet. Wasn't that easy?
208Examples [2]:
209=note
210 Okay, so you've got the basics of this now, so if you want, you can type in really long strings of stuff to make the quarry do exactly what you want. Now, say you want a 40x20x9, but you want it to go down to diamond level, and you're on the surface (at y = 64). You also want it to send rednet messages to your computer so you can see how its doing.
211Examples [2] [cont.]:
212=note
213 Oh yeah! You also want it to use an ender chest in slot 12 and restart if the server crashes. Yeah, you can do that. You would type
214 "quarry -dim 40x20x9 -invert false -startDown 45 -rednet true -enderChest 12 -restore"
215 BAM. Now you can just let that turtle do it's thing
216Tips:
217=note
218 The order of the parameters doesn't matter. "quarry -invert false -rednet true" is the same as "quarry -rednet true -invert false"
219
220 Capitalization doesn't matter. "quarry -iNVErt FALSe" does the same thing as "quarry -invert false"
221Tips [cont.]:
222=note
223 For [t/f] parameters, you can also use "yes" and "no" so "quarry -invert yes"
224
225 For [t/f] parameters, it only cares about the first letter. So you can use "quarry -invert t" or "quarry -invert y"
226Tips [cont.]:
227=note
228 If you are playing with fuel turned off, the program will automatically change settings for you so you don't have to :D
229
230 If you want, you can load this program onto a computer, and use "quarry -help" so you can have help with the parameters whenever you want.
231Internal Config:
232=note
233 At the top of this program is an internal configuration file. If there is some setup that you use all the time, you can just change the config value at the top and run "quarry -default" for a quick setup.
234
235 You can also use this if there are settings that you don't like the default value of.
236]]
237--NOTE: BIOS 114 MEANS YOU FORGOT A COLON
238--NOTE: THIS ALSO BREAKS IF YOU REMOVE "REDUNDANT" WHITESPACE
239--Parsing help for display
240--[[The way the help table works:
241All help indexes are numbered. There is a help[i].title that contains the title,
242and the other lines are in help[i][1] - help[i][#help[i] ]
243Different lines (e.g. other than first) start with a space.
244As of now, the words are not wrapped, fix that later]]
245local help = {}
246local i = 0
247local titlePattern = ".-%:" --Find the beginning of the line, then characters, then a ":"
248local textPattern = "%:.+" --Find a ":", then characters until the end of the line
249for a in help_paragraph:gmatch("\n?.-\n") do --Matches in between newlines
250 local current = string.sub(a,1,-2).."" --Concatenate Trick
251 local firstChar = string.sub(current,1,1)
252 if firstChar == "=" then
253 for a in current:gmatch("%w+") do table.insert(help[i].tags, a) end --Add in all non-whitespace tags
254 elseif firstChar == " " then
255 table.insert(help[i], string.sub(current,2, -1).."")
256 else
257 i = i + 1
258 help[i] = {}
259 help[i].tags = {}
260 help[i].title = string.sub(string.match(current, titlePattern),1,-2)..""
261 help[i][1] = string.sub(string.match(current,textPattern) or " ",3,-1)
262 end
263end
264
265local function displayHelp()
266 local x, y = term.getSize()
267 local search = ""
268 local index = 1
269 local filteredHelp = copyTable(help)
270 local tags = {}
271 local tagsList = {}
272 for i=1, #help do --Generating the tags list
273 for j=1, #help[i].tags do
274 local val = help[i].tags[j]:lower()
275 tagsList[val] = (tagsList[val] or 0) + 1 --Every tag is added. Then counted
276 end
277 end
278 for a in pairs(tagsList) do tagsList[#tagsList+1] = a end --Also make numeric for listing
279 while true do
280 term.clear() --Update Screen
281 term.setCursorPos(1,2)
282 if #filteredHelp > 0 then
283 print(filteredHelp[index].title) --Prints the title
284 for i=1, x do term.write("-") end
285 for a,b in ipairs(filteredHelp[index]) do print(b) end --This prints out all the lines of the help item
286 else
287 print("No search results")
288 end
289
290 term.setCursorPos(1,1) --Update Top and Bottom Bars --Done after so isn't overwritten by anything in the help
291 term.clearLine()
292 term.write("Result "..tostring(index).."/"..tostring(#filteredHelp))
293 term.setCursorPos(x-11-8, 1) --11 Chars for search, 8 chars for "Search: "
294 term.write("Search:"..search.."_")
295 term.setCursorPos(1,y)
296 term.write("'Enter' Tags: ")
297 term.write(table.foreach(tags,function(a,b) if b then term.write(a..",") end end))
298
299 local triggerUpdate = false
300 local event, key = os.pullEvent()
301 if event == "key" and (key == keys.down or key == keys.right) and index < #filteredHelp then index = index + 1 end
302 if event == "key" and (key == keys.up or key == keys.left) and index > 1 then index = index - 1 end
303 if event == "key" and key == keys.tab then term.clear(); term.setCursorPos(1,1); return true end
304 if event == "char" and #search < 11 then search = search..key; triggerUpdate = true end
305 if event == "key" and key == keys.backspace and #search > 0 then search = search:sub(1,-2); triggerUpdate = true end
306 if event == "key" and key == keys.enter and #tagsList > 0 then --Tag dialog
307 local index, scroll = 1, 0
308 while true do
309 term.setCursorPos(1,1); term.clear()
310 print("Arrows=Choose, Enter=Select, Backspace")
311 for i=1, y-1 do
312 term.setCursorPos(1,i+1)
313 term.write(i+scroll == index and ">" or " ") --Show which is selected
314 term.write(tags[tagsList[i+scroll]] and "#" or " ") --Show if it is already selected
315 term.write(tagsList[i+scroll].." ("..tostring(tagsList[tagsList[i+scroll]])..")") --Second part gets number of items in tag and displays in ()
316 end
317 local event, key = os.pullEvent("key")
318 if key == keys.enter then tags[tagsList[index]] = not tags[tagsList[index]]; triggerUpdate = true end
319 if key == keys.backspace then break end --Just return to regular function
320 if key == keys.up or key == keys.left then
321 if index > 1 then index = index - 1 end
322 if index <= scroll then scroll = scroll - 1 end
323 end
324 if key == keys.down or key == keys.right then
325 if index < #tagsList then index = index + 1 end
326 if index > scroll + y - 1 then scroll = scroll + 1 end
327 end
328 end
329 end
330 if triggerUpdate then --Generate new list based on tags and search
331 index = 1
332 filteredHelp = {}
333 for i=1, #help do
334 local flag = true --The foreach below will just return true if there are any values in table. Cannot use # because not [1]
335 if table.foreach(tags,function(_,a) if a then return a end end) then --If there are any tags to search for
336 flag = false
337 for j=1, #help[i].tags do
338 if tags[help[i].tags[j]] then flag = true end --If it has a tag that we are looking for
339 end
340 end
341 if help[i].title:lower():match(search ~= "" and search or ".") and flag then filteredHelp[#filteredHelp+1] = help[i] end --If it matches search
342 end
343 end
344 end
345end
346
347local supportsRednet
348if peripheral.find then
349 supportsRednet = peripheral.find("modem") or false
350else
351 supportsRednet = (peripheral.getType("right") == "modem") or false
352end
353
354--Pre-defining variables that need to be saved
355 xPos,yPos,zPos,facing,percent,mined,moved,relxPos, rowCheck, connected, isInPath, layersDone, attacked, startY, chestFull, gotoDest, atChest, fuelLevel, numDropOffs, allowedItems, compareSlots, dumpSlots, selectedSlot, extraDropItems, oldOreQuarry, specialSlots, relzPos, eventInsertionPoint
356 = 0, 1, 1, 0, 0, 0, 0, 1, true , false, true, 1, 0, 0, false, "", false, 0, 0, {}, {}, {}, 1, false, false, {explicit = {}}, 0, 1
357
358--These are slot options that need to exist as variables for parameters to work.
359 enderChest, fuelChest, lavaBucket, compareChest
360= false, false, false, false
361
362local chestID, lavaID, lavaMeta = "minecraft:chest", "minecraft:flowing_lava", 0
363
364local statusString
365
366--Initializing various inventory management tables
367for i=1, inventoryMax do
368 allowedItems[i] = 0 --Number of items allowed in slot when dropping items
369 dumpSlots[i] = false --Does this slot contain junk items?
370end --compareSlots is a table of the compare slots, not all slots with a condition
371totals = {cobble = 0, fuel = 0, other = 0} -- Total for display (cannot go inside function), this goes up here because many functions use it
372
373local function newSpecialSlot(index, value, explicit) --If isn't explicit, it will move whatever is already in the slot around to make room.
374 value = tonumber(value) or 0 --We only want numerical indexes
375 local flag = false --Used in slot moving, moved slot is returned for ease of use
376 local function check(num) return num >= 1 and num <= inventoryMax end
377 if not check(value) then error("from newSpecialSlot: number "..value.." out of range",2) end
378 local function getFirstFree(start)
379 for i=1, math.max(inventoryMax-value,value-1) do
380 for a=-1,1,2 do
381 local num = value + (a*i)
382 if check(num) and not specialSlots[num] then return num end
383 end
384 end
385 return false
386 end
387 if specialSlots[value] and specialSlots[value] ~= index then --If we aren't trying to override the same slot :P
388 if not explicit then
389 value = getFirstFree(value) or error("from newSpecialSlots: all slots full, could not add")
390 elseif explicit and not specialSlots.explicit[value] then --Moving around other slots
391 flag = getFirstFree(value)
392 if not flag then error("from newSpecialSlots: could not add explicit in slot: "..index.." "..value.." Taken by "..specialSlots[value],2) end
393 specialSlots[flag] = specialSlots[value]
394 specialSlots[specialSlots[value]] = flag --These will get set to the new thing later
395 else
396 error('You cannot put a "'..index..'" in the same slot as a "'..specialSlots.explicit[value]..'" (Slot '..value..")",0) --Show the user an understandable error :)
397 end
398 end
399 specialSlots[index] = value
400 specialSlots[value] = index
401 if explicit then
402 specialSlots.explicit[value] = index
403 end
404 return value, flag
405end
406
407function resetDumpSlots()
408 for i=1, inventoryMax do
409 if oldOreQuarry then
410 if turtle.getItemCount(i) > 0 and i~= specialSlots.enderChest then
411 dumpSlots[i] = true
412 else
413 dumpSlots[i] = false
414 end
415 else
416 dumpSlots[i] = false
417 end
418 end
419 if not oldOreQuarry and specialSlots.enderChest == 1 then
420 dumpSlots[2] = true
421 elseif not oldOreQuarry then
422 dumpSlots[1] = true
423 end
424end
425--NOTE: rowCheck is a bit. true = "right", false = "left"
426
427local foundBedrock = false
428
429local checkFuel, checkFuelLimit
430if turtle then --Function inits
431 checkFuel = turtle.getFuelLevel
432 if turtle.getFuelLevel() == "unlimited" then --Fuel is disabled --Unlimited screws up my calculations
433 checkFuel = function() return math.huge end --Infinite Fuel
434 end --There is no "else" because it will already return the regular getFuel
435 if turtle.getFuelLimit then
436 checkFuelLimit = function() return math.min(turtle.getFuelLimit(), excessFuelAmount) end --Return the limiting one
437 if turtle.getFuelLimit() == "unlimited" then
438 checkFuelLimit = function() return math.huge end
439 end
440 else
441 checkFuelLimit = function() return excessFuelAmount end --If the function doesn't exist
442 end
443
444
445 turtle.select(1) --To ensure this is correct
446end
447
448
449function select(slot)
450 if slot ~= selectedSlot and slot > 0 and slot <= inventoryMax then
451 selectedSlot = slot
452 return turtle.select(slot), selectedSlot
453 end
454end
455
456
457 -----------------------------------------------------------------
458--Input Phase
459local function screen(xPos,yPos)
460xPos, yPos = xPos or 1, yPos or 1
461term.setCursorPos(xPos,yPos); term.clear(); end
462local function screenLine(xPos,yPos)
463term.setCursorPos(xPos,yPos); term.clearLine(); end
464
465screen(1,1)
466print("----- Welcome to Quarry! -----")
467print("")
468
469local sides = {top = "top", right = "right", left = "left", bottom = "bottom", front = "front"} --Used to whitelist sides
470local tArgs --Will be set in initializeArgs
471local originalArgs = {...}
472local changedT, tArgsWithUpper, forcePrompts = {}, {}, {}
473changedT.new = function(key, value, name) table.insert(changedT,{key, value, name}); if name then changedT[name] = #changedT end end --Numeric list of lists
474changedT.remove = function(num) changedT[num or #changedT].hidden = true end --Note actually remove, just hide :)
475local function capitalize(text) return (string.upper(string.sub(text,1,1))..string.sub(text,2,-1)) end
476local function initializeArgs()
477 tArgs = copyTable(originalArgs) --"Reset" tArgs
478 for i=1, #tArgs do --My signature key-value pair system, now with upper
479 tArgsWithUpper[i] = tArgs[i]
480 tArgsWithUpper[tArgsWithUpper[i]] = i
481 tArgs[i] = tArgs[i]:lower()
482 tArgs[tArgs[i]] = i
483 if tArgs[i] == "-forceprompt" and i ~= #tArgs then --If the prompt exists then add it to the list of prompts
484 forcePrompts[tArgs[i+1]:lower()] = true
485 end
486 end
487end
488initializeArgs()
489
490local restoreFound, restoreFoundSwitch = false --Initializing so they are in scope
491function parseParam(name, displayText, formatString, forcePrompt, trigger, variableOverride, variableExists) --Beware confusion, all ye who enter here
492 --[[ Guide to Variables
493 originalValue: what the variable was before the function
494 givenValue: This is the value after the parameter. So -invert fAlSe, givenValue is "fAlSe"
495 ]]
496 if variableExists ~= false then variableExists = true end --Almost all params should have the variable exist. Some don't exist unless invoked
497 if trigger == nil then trigger = true end --Defaults to being able to run
498 if not trigger then return end --This is what the trigger is for. Will not run if trigger not there
499 if restoreFoundSwitch or tArgs["-default"] then forcePrompt = false end --Don't want to prompt if these. Default is no variable because resuming
500 if not restoreFoundSwitch and (tArgs["-promptall"] or forcePrompts[name:lower()]) then forcePrompt = true end --Won't prompt if resuming, can prompt all or checks list of prompts
501 local toGetText = name:lower() --Because all params are now lowered
502 local formatType = formatString:match("^%a+"):lower() or error("Format String Unknown: "..formatString) --Type of format string
503 local args = formatString:match(" (.+)") or "".."" --Everything in formatString after the type
504 local variable = variableOverride or name --Goes first to the override for name
505 local func = loadstring("return "..variable) --Note to future self: If you want to remove loadstring, this breaks on tables. You will have to remove tables or figure something else out
506 setfenv(func,getfenv(1))
507 local originalValue = assert(func)() --This is the default value, for checking to add to changed table
508 if originalValue == nil and variableExists then error("From addParam, \""..variable.."\" returned nil",2) end --I may have gotten a wrong variable name
509 local givenValue, toRet, values --Initializing for use
510 if tArgs["-"..toGetText] then
511 givenValue = tArgsWithUpper[tArgs["-"..toGetText]+1] --This is the value after the desired parameter
512 elseif forcePrompt then
513 write(displayText.."? ")
514 givenValue = io.read()
515 end
516 if formatType == "force" then --This is the one exception. Should return true if givenValue is nothing
517 toRet = (tArgs["-"..toGetText] and true) or false --Will return true if param exists, otherwise false
518 end
519 if not (givenValue or toRet) or (type(givenValue) == "string" and #givenValue == 0) then return end --Don't do anything if you aren't given anything. Leave it as default, except for "force". Also don't want empty strings
520 if formatType == "boolean" then --All the format strings will be basically be put through a switch statement
521 toRet = givenValue:sub(1,1):lower() ~= "n" and givenValue:sub(1,1):lower() ~= "f" --Accepts anything but false or no
522 elseif formatType == "string" then
523 toRet = givenValue:match("^[%w%./]+") --Basically anything not a space or control character etc
524 elseif formatType == "number" or formatType == "float" then
525 toRet = tonumber(givenValue) --Note this is a local, not the above so we don't change anything
526 if not toRet then return end --We need a number... Otherwise compare errors
527 if formatType == "number" then toRet = math.floor(toRet) end --Get proper integers
528 local startNum, endNum = formatString:match("(%d+)%-(%d+)") --Gets range of numbers
529 startNum, endNum = tonumber(startNum), tonumber(endNum)
530 if not ((toRet >= startNum) and (toRet <= endNum)) then return end --Can't use these
531 elseif formatType == "side" then
532 local exclusionTab = {} --Ignore the wizardry here. Just getting arguments without format string
533 for a in args:gmatch("%S+") do exclusionTab[a] = true end --This makes a list of the sides to not include
534 if not exclusionTab[givenValue] then toRet = sides[givenValue] end --If side is not excluded
535 elseif formatType == "list" then
536 toRet = {}
537 for a in args:gmatch("[^,]") do
538 table.insert(toRet,a)
539 end
540 elseif formatType == "slot" then
541 if givenValue:sub(1,1):lower() == "n" or givenValue:sub(1,1):lower() == "f" then --Copied from boolean
542 toRet = false
543 else
544 local userNumber, correction = givenValue:match("^%d+$") --This makes sure the value is a number | Locally initialize correction
545 toRet, correction = newSpecialSlot(variable, tonumber(userNumber or args), userNumber) --If givenValue was "true", it won't be explicit and will use default number
546 if correction then changedT[changedT[specialSlots[correction]]][2] = tostring(correction) end --This changes the value field of the changedT index taken from the named pointer (which is the value in specialSlots under correction)
547 end
548 elseif formatType == "force" then --Do nothing, everything is already done
549 else error("Improper formatType",2)
550 end
551 if toRet == nil then return end --Don't want to set variables to nil... That's bad
552 tempParam = toRet --This is what loadstring will see :D
553 local func = loadstring(variable.." = tempParam")
554 setfenv(func, getfenv(1)) --Note to future self: If you want to remove loadstring, this breaks on tables. You will have to remove tables or figure something else out
555 func()
556 tempParam = nil --Cleanup of global
557 if toRet ~= originalValue and displayText ~= "" then
558 changedT.new(displayText, tostring(toRet), variable)
559 end
560 return toRet
561end
562
563local paramLookup = {}
564local function addParam(...)
565 local args = {...}
566 if not paramLookup[args[1]] then
567 local toRet = copyTable(args)
568 for i=2, table.maxn(toRet) do --Have to do this because table.remove breaks on nil
569 toRet[i-1] = toRet[i]
570 end
571 table.remove(toRet)
572 paramLookup[args[1]] = toRet
573 end
574 return parseParam(unpack(args, 1, table.maxn(args)))
575end
576
577local function paramAlias(original, alias)
578 local a = paramLookup[original]
579 if a then
580 if a[5] == nil then a[5] = original end --This is variableOverride because the originals won't put a variable override
581 return parseParam(alias, unpack(a, 1, table.maxn(a)))
582 else
583 error("In paramAlias: '"..original.."' did not exist",2)
584 end
585end
586
587--Check if it is a turtle
588if not(turtle or tArgs["help"] or tArgs["-help"] or tArgs["-?"] or tArgs["?"]) then --If all of these are false then
589 print("This is not a turtle, you might be looking for the \"Companion Rednet Program\" \nCheck My forum thread for that")
590 print("Press 'q' to quit, or any other key to start help ")
591 if ({os.pullEvent("char")})[2] ~= "q" then tArgs.help = true else error("",0) end
592end
593
594if tArgs["help"] or tArgs["-help"] or tArgs["-?"] or tArgs["?"] then
595 displayHelp()
596 error("",0)
597end
598
599if tArgs["-version"] or tArgs["version"] then
600 print("QUARRY VERSION: ",VERSION)
601 error("",0) --Exit not so gracefully
602end
603
604--Loading custom parameter lists
605local function split(str, sep)
606 assert(#sep == 1, "Split seperator too long. Got '"..sep.."'")
607 if not str:match(sep) then return {str} end --So everything else isn't pointless
608 local toRet = {}
609 toRet[1] = str:match("^([^"..sep.."]-)"..sep)
610 for i in str:gmatch(sep.."([^"..sep.."]*)") do --Matches not seperator chars
611 toRet[#toRet+1] = i
612 end
613 return toRet
614end
615
616 --This will not load when resuming because there is no "file" parameter when resuming.
617if fs.exists(defaultParameterFile) then parameterFile = defaultParameterFile end
618if (addParam("file","Custom Parameters","string", false, nil, "parameterFile", false) and parameterFile) or parameterFile then --Only run from addParam if set successful
619 if not fs.exists(parameterFile) then
620 print("WARNING: '"..parameterFile.."' DOES NOT EXIST. FILE NOT LOADED")
621 sleep(3)
622 changedT.remove()
623 else
624 local file = fs.open(parameterFile, "r")
625 local text = file.readAll()
626 file.close()
627 text = text.."\n" --So that all replacements work properly
628 text = text:gsub("#[^\n]-\n","") --Replace program codes/comment lines+
629 local commands = {} --Contains all the parameters
630 local append = table.insert
631 for _, a in pairs(split(text,"\n")) do
632 local words = split(a," ")
633 if not a:match("-") then --This means only one command per line
634 append(originalArgs,"-"..words[1])
635 for i=2, #words do
636 append(originalArgs, words[i])
637 end
638 else --Otherwise the dashes are already ordered where we want!
639 for i=1, #words do
640 append(originalArgs, words[i])
641 end
642 end
643 end
644 initializeArgs() --Manipulate the args again, because we modified them
645 print("Finished loading file: ",tArgs[tArgs["-file"]+1])
646 sleep(0.5) --Give em a sec
647 end
648end
649
650
651
652--Saving
653addParam("doBackup", "Backup Save File", "boolean")
654addParam("saveFile", "Save File Name", "string")
655
656restoreFound = fs.exists(saveFile)
657restoreFoundSwitch = (tArgs["-restore"] or tArgs["-resume"] or tArgs["-atchest"]) and restoreFound and doBackup
658if restoreFoundSwitch then
659 local file = fs.open(saveFile,"r")
660 local test = file.readAll() ~= ""
661 file.close()
662 if test then
663 local temp = shell and copyTable(shell) --For whatever reason, the shell table doesn't survive resuming. shell and ... so that copyTable doesn't error
664 os.run(getfenv(1),saveFile) --This is where the actual magic happens
665 shell = temp
666 numResumed = numResumed + 1
667 if checkFuel() ~= math.huge then --If turtle uses fuel
668 if fuelLevel - checkFuel() == 1 then
669 if facing == 0 then xPos = xPos + 1
670 elseif facing == 2 then xPos = xPos - 1
671 elseif facing == 1 then zPos = zPos + 1
672 elseif facing == 3 then zPos = zPos - 1 end
673 elseif fuelLevel - checkFuel() ~= 0 then
674 print("Very Strange Fuel in Restore Section...")
675 print("Current: ",checkFuel())
676 print("Saved: ",fuelLevel)
677 print("Difference: ",fuelLevel - checkFuel())
678 os.pullEvent("char")
679 end
680 end
681 if gpsEnabled then --If it had saved gps coordinates
682 print("Found GPS Start Coordinates")
683 local currLoc = {gps.locate(gpsTimeout)} or {}
684 local backupPos = {xPos, yPos, zPos} --This is for comparing to later
685 if #currLoc > 0 and #gpsStartPos > 0 and #gpsSecondPos > 0 then --Cover all the different positions I'm using
686 print("GPS Position Successfully Read")
687 if currLoc[1] == gpsStartPos[1] and currLoc[3] == gpsStartPos[3] then --X coord, y coord, z coord in that order
688 xPos, yPos, zPos = 0,1,1
689 if facing ~= 0 then turnTo(0) end
690 print("Is at start")
691 else
692 if inverted then --yPos setting
693 ------------------------------------------------FIX THIS
694 end
695 local a, b = copyTable(gpsStartPos), copyTable(gpsSecondPos) --For convenience
696 local flag = true --So we can account for left quarry
697 if b[3] - a[3] == -1 then--If went north (-Z)
698 a[1] = a[1] - 1 --Shift x one to west to create a "zero"
699 xPos, zPos = -currLoc[3] + a[3], currLoc[1] + -a[1]
700 elseif b[1] - a[1] == 1 then--If went east (+X)
701 a[3] = a[3] - 1 --Shift z up one to north to create a "zero"
702 xPos, zPos = currLoc[1] + -a[1], currLoc[3] + -a[3]
703 elseif b[3] - a[3] == 1 then--If went south (+Z)
704 a[1] = a[1] + 1 --Shift x one to east to create a "zero"
705 xPos, zPos = currLoc[3] + a[3], -currLoc[1] + a[3]
706 elseif b[1] - a[1] == -1 then--If went west (-X)
707 a[3] = a[3] + 1 --Shift z down one to south to create a "zero"
708 xPos, zPos = -currLoc[1] + a[1], -currLoc[3] + a[3]
709 else
710 flag = false
711 print("Improper Coordinates")
712 print("GPS Locate Failed, Using Standard Methods") ----Maybe clean this up a bit to use flags instead.
713 end
714 if flag and goLeftNotRight then --This accounts for left quarry (barred to left only because there might be errors in a regular, causing neg/0
715 zPos = math.abs(zPos-1) + 1
716 end
717 end
718 print("X Pos: ",xPos)
719 print("Y Pos: ",yPos)
720 print("Z Pos: ",zPos)
721 print("Facing: ",facing)
722 for i=1, 3, 2 do --We want 1 and 3, but 2 could be coming back to start.
723 if backupPos[i] ~= currLoc[i] then
724 events = {} --We want to remove event queue if not in proper place, so won't turn at end of row or things.
725 end
726 end
727 else
728 print("GPS Locate Failed, Using Standard Methods")
729 end
730 print("Restore File read successfully. Starting in 3"); sleep(3)
731 end
732 else
733 fs.delete(saveFile)
734 print("Restore file was empty, sorry, aborting")
735 error("",0)
736 end
737else --If turtle is just starting
738 events = {} --This is the event queue :D
739 originalFuel = checkFuel() --For use in logging. To see how much fuel is REALLY used
740end
741
742--Dimensions
743if tArgs["-dim"] then
744 local a,b,c = x,y,z
745 local num = tArgs["-dim"]
746 x = tonumber(tArgs[num + 1]) or x; z = tonumber(tArgs[num + 2]) or z; y = tonumber(tArgs[num + 3]) or y
747 if a ~= x then changedT.new("Length", x) end
748 if c ~= z then changedT.new("Width", z) end
749 if b ~= y then changedT.new("Height", y) end
750elseif not (tArgs["-default"] or restoreFoundSwitch) then
751 print("What dimensions?")
752 print("")
753 --This will protect from negatives, letters, and decimals
754 term.write("Length? ")
755 x = math.floor(math.abs(tonumber(io.read()) or x))
756 term.write("Width? ")
757 z = math.floor(math.abs(tonumber(io.read()) or z))
758 term.write("Height? ")
759 y = math.floor(math.abs(tonumber(io.read()) or y))
760 changedT.new("Length",x); changedT.new("Width",z); changedT.new("Height",y)
761end
762--Params: parameter/variable name, display name, type, force prompt, boolean condition, variable name override
763--Invert
764addParam("flatBedrock","Go to bedrock", "boolean") --Not done before GPS because GPS only runs on restart
765addParam("invert", "Inverted","boolean", true, not flatBedrock, "inverted") --Not flat bedrock, because invert will be set to false
766addParam("startDown","Start Down","number 1-256", nil, not flatBedrock)
767addParam("left","Left Quarry","boolean", nil, nil, "goLeftNotRight")
768--Inventory
769addParam("chest", "Chest Drop Side", "side front", nil, nil, "dropSide")
770addParam("enderChest","Ender Chest Slot","slot 16") --Note: All slots can be 16 and they will auto-assign, but I feel it is less confusing if they are always the same
771addParam("fuelChest","Fuel Chest Slot","slot 15")
772addParam("plugHoles","Plug Holes", "boolean")
773--Rednet
774addParam("rednet", "Rednet Enabled","boolean",true, supportsRednet, "rednetEnabled")
775addParam("sendChannel", "Rednet Send Channel", "number 1-65535", false, supportsRednet, "channels.send")
776addParam("receiveChannel","Rednet Receive Channel", "number 1-65535", false, supportsRednet, "channels.receive")
777addParam("fingerprint","Sending Fingerprint", "string", false, supportsRednet, "channels.fingerprint")
778addParam("legacyRednet","Legacy Rednet","boolean", false, supportsRednet)
779--Quad Rotor --Must be before GPS
780if addParam("quad", "Quad Rotor Enabled","boolean",nil, rednetEnabled, "quadEnabled") then --This returns true if param found :3
781 gpsEnabled = true
782end
783addParam("quadTimeout","Quad Rotor Timeout","number 1-1000000", nil, quadEnabled) --The amount of time to wait for a quadRotor
784--GPS
785addParam("gps", "GPS Location Services", "force", nil, (not restoreFoundSwitch) and supportsRednet and not quadEnabled, "gpsEnabled" ) --Has these triggers so that does not record position if restarted.
786if gpsEnabled and not restoreFoundSwitch then
787 gpsStartPos = {gps.locate(gpsTimeout)} --Stores position in array
788 gpsEnabled = #gpsStartPos > 0 --Checks if location received properly. If not, position is not saved
789 if quadEnabled and not gpsEnabled then
790 error("You have no GPS network. You may not use Quad Rotors",0)
791 end
792end
793--Fuel
794addParam("uniqueExtras","Unique Items", "number 0-15")
795addParam("doRefuel", "Refuel from Inventory","boolean", nil, checkFuel() ~= math.huge) --math.huge due to my changes
796addParam("doCheckFuel", "Check Fuel", "boolean", doCheckFuel and fuelChest, checkFuel() ~= math.huge) --Will prompt if doCheckFuel and fuelChest are on. Probably don't want
797excessFuelAmount = excessFuelAmount or math.huge --Math.huge apparently doesn't save properly (Without saving, this is the config, on save it is actually set to nil if math.huge)
798addParam("maxFuel", "Max Fuel", "number 1-999999999", maxFuel == checkFuelLimit() and fuelChest, checkFuel() ~= math.huge, "excessFuelAmount") --Will prompt if fuel chest and the limit isn't changed
799addParam("fuelMultiplier", "Fuel Multiplier", "float 1-9001", nil, checkFuel() ~= math.huge)
800paramAlias("fuelMultiplier","fuelRequestMultiplier")
801paramAlias("fuelMultiplier","overFuel")
802--Logging
803addParam("logging", "Logging", "boolean")
804addParam("logFolder", "Log Folder", "string")
805addParam("logExtension","Log Extension", "string")
806--Misc
807addParam("startY", "Start Y","number 1-256")
808addParam("maxTries","Tries Before Bedrock", "number 1-9001")
809--Inventory
810addParam("keepOpen", "Slots to Keep Open", "number 1-15")
811addParam("careAboutResources", "Care About Resources","boolean")
812addParam("preciseTotals","Precise Totals","boolean", turtle.getItemDetail ~= nil and rednetEnabled)
813if not turtle.inspect then preciseTotals = false end
814if preciseTotals and not restoreFoundSwitch then
815 exactTotals = {} --Don't want to initialize if we aren't using this
816end
817--Auto Startup
818addParam("autoResume", "Auto Resume", "boolean", nil, doBackup)
819paramAlias("autoResume","autoRestart")
820paramAlias("autoResume","autoRestore")
821addParam("startupRename", "Startup Rename","string", nil, autoResume)
822addParam("startupName", "Startup File", "string", nil, autoResume)
823--Ore Quarry
824addParam("oreQuarry", "Ore Quarry", "boolean" )
825if oreQuarry and not turtle.inspect then
826 oldOreQuarry = true
827 oreQuarry = false
828end
829addParam("lavaBucket","Lava Bucket Slot", "slot 14", nil, oreQuarry)
830paramAlias("lavaBucket","lava")
831paramAlias("lavaBucket","lavaRefuel")
832addParam("lavaBuffer","Lava Buffer","number 1-19999", nil, lavaBucket)
833--Old Ore
834addParam("oldOreQuarry", "Old Ore Quarry", "boolean")
835addParam("dumpCompareItems", "Dump Compare Items", "boolean", nil, oldOreQuarry) --Do not dump compare items if not oreQuarry
836addParam("extraDropItems", "", "force", nil, oldOreQuarry) --Prompt for extra dropItems
837paramAlias("extraDropItems","extraDumpItems") --changed to Dump
838addParam("compareChest","Compare Chest Slot","slot 13", nil, oldOreQuarry)
839addParam("frontChest","Front Chest Check","boolean", nil, compareChest or turtle.insepect) --Does not need oreQuarry, but is similar (does need inspect if not compareChest)
840--New Ore
841addParam("blacklist","Ore Blacklist", "string", nil, oreQuarry, "oreQuarryBlacklistName")
842paramAlias("blacklist","blacklistFile")
843--Mod Related
844
845--Extra
846if tArgs["-testparams"] then
847 screen()
848 print("KEY: VALUE (VARIABLE)")
849 for key, val in ipairs(changedT) do
850 if not val.hidden then
851 print(val[1],": ",val[2]," (",val[3] or "",")")
852 end
853 end
854 error("Done",0)
855end
856
857
858--for flatBedrock
859if flatBedrock then
860 inverted = false
861end
862
863--Auto Startup functions
864local function doAutoResumeStuff()
865 if fs.exists(startupName) then
866 if fs.exists(startupRename) then fs.delete(startupRename) end
867 fs.move(startupName, startupRename)
868 end
869 local file = fs.open(startupName,"w") --Startup File
870 file.writeLine( --The below is on the left because spacing
871[[
872--This is an auto-generated startup
873--Made by civilwargeeky's Variable Size Quarry
874print("Now Resuming Quarry")
875print("Press any key to quit. You have 5 seconds.")
876function deleteStuff()
877 fs.delete("]]..startupName..[[")
878 if fs.exists("]]..startupRename..[[") then
879 fs.move("]]..startupRename.."\",\""..startupName..[[")
880 end
881end
882local event
883if fs.exists("]]..saveFile..[[") then
884 for i=5,1,-1 do
885 print(i)
886 os.startTimer(1)
887 event = os.pullEvent()
888 if event == "key" then break end
889 end
890 if event == "timer" then
891 os.run({},"]]..shell.getRunningProgram()..[[","-resume")
892 else
893 deleteStuff()
894 end
895else
896 print("Never mind, no save file found")
897 deleteStuff()
898end
899 ]])
900 file.close()
901end
902if autoResume and not restoreFoundSwitch then --Don't do for restore because would overwrite renamed thing. Can't edit mid-run because no shell in restarted
903 doAutoResumeStuff()
904end
905--oreQuarry blacklist
906local blacklist = { "minecraft:air", "minecraft:bedrock", "minecraft:cobblestone", "minecraft:dirt", "minecraft:ice", "minecraft:ladder", "minecraft:netherrack", "minecraft:sand", "minecraft:sandstone",
907 "minecraft:snow", "minecraft:snow_layer", "minecraft:stone", "minecraft:gravel", "minecraft:grass", "minecraft:torch" }
908for a,b in pairs(copyTable(blacklist)) do
909 blacklist[b], blacklist[a] = true, nil --Switch
910end
911if fs.exists(oreQuarryBlacklistName) then --Loading user-defined blacklist
912 local file = fs.open(oreQuarryBlacklistName, "r")
913 blacklist = {}
914 for a in file:readAll():gmatch("[^,\n]+") do
915 blacklist[a:match("[%w_.]+:[%w_.]+")] = true --Grab only the actual characters, not whitespaces
916 end
917 file:close()
918end
919
920--Manual Position
921if tArgs["-manualpos"] then --Gives current coordinates in xPos,zPos,yPos, facing
922 local a = tArgs["-manualpos"]
923 xPos, zPos, yPos, facing = tonumber(tArgs[a+1]) or xPos, tonumber(tArgs[a+2]) or zPos, tonumber(tArgs[a+3]) or yPos, tonumber(tArgs[a+4]) or facing
924 changedT.new("xPos",xPos); changedT.new("zPos",zPos); changedT.new("yPos",yPos); changedT.new("facing",facing)
925 restoreFoundSwitch = true --So it doesn't do beginning of quarry behavior
926 for i=0,4 do tArgs[a+i] = "" end --Get rid of this argument from future restores
927end
928if addParam("atChest", "Is at Chest", "force") then --This sets position to 0,1,1, facing forward, and queues the turtle to go back to proper row.
929 local neededLayer = math.floor((yPos+1)/3)*3-1 --Make it a proper layer, +- because mining rows are 2, 5, etc.
930 if neededLayer > 2 and neededLayer%3 ~= 2 then --If turtle was not on a proper mining layer
931 print("Last known pos was not in proper layer, restarting quarry")
932 sleep(4)
933 neededLayer = 2
934 end
935 xPos, zPos, yPos, facing, rowCheck, layersDone = 0,1,1, 0, true, math.ceil(neededLayer/3)
936 doAutoResumeStuff() --This was probably deleted when they hit a key to launch with -atChest
937 events = {{"goto",1,1,neededLayer, 0}}
938end
939
940
941local function saveProgress(extras) --Session persistence
942exclusions = { modem = true, shell = true, _ENV = true}
943if doBackup then
944local toWrite = ""
945for a,b in pairs(getfenv(1)) do
946 if not exclusions[a] then
947 --print(a ," ", b, " ", type(b)) --Debug
948 if type(b) == "string" then b = "\""..b.."\"" end
949 if type(b) == "table" then b = textutils.serialize(b) end
950 if type(b) ~= "function" then
951 toWrite = toWrite..a.." = "..tostring(b).."\n"
952 end
953 end
954end
955toWrite = toWrite.."doCheckFuel = false\n" --It has already used fuel, so calculation unnecessary
956local file
957repeat
958 file = fs.open(saveFile,"w")
959until file
960file.write(toWrite)
961if type(extras) == "table" then
962 for a, b in pairs(extras) do
963 file.write(a.." = "..tostring(b).."\n")
964 end
965end
966if checkFuel() ~= math.huge then --Used for location comparing
967 file.write("fuelLevel = "..tostring(checkFuel()).."\n")
968end
969file.close()
970end
971end
972
973local area = x*z
974local volume = x*y*z
975local lastHeight = y%3
976layers = math.ceil(y/3)
977local yMult = layers --This is basically a smart y/3 for movement
978local moveVolume = (area * yMult) --Kept for display percent
979--Calculating Needed Fuel--
980do --Because many local variables unneeded elsewhere
981 local changeYFuel = 2*(y + startDown)
982 local dropOffSupplies = 2*(x + z + y + startDown) --Assumes turtle as far away as possible, and coming back
983 local frequency = math.ceil(((moveVolume/(64*(15-uniqueExtras) + uniqueExtras)) ) ) --This is complicated: volume / inventory space of turtle, defined as 64*full stacks + 1 * unique stacks.
984 --max of 15 full stacks because once one item is picked up, slot is "full". Ceil to count for initial back and forth
985 if enderChest then frequency = 0 end --Never goes back to start
986 neededFuel = moveVolume + changeYFuel + (frequency * dropOffSupplies) + ((x + z) * layers) --x + z *layers because turtle has to come back from far corner every layer
987 neededFuel = neededFuel + fuelTable[fuelSafety] --For safety
988end
989
990if neededFuel > checkFuelLimit() and doCheckFuel then--Checks for if refueling goes over turtle fuel limit
991 if not (doRefuel or fuelChest) then
992 screen()
993 print("Turtle cannot hold enough fuel\n")
994 print("Options: \n1. Select a smaller size \n2. Enable Mid-Run Refueling (RECOMMENDED) \n3. Turn fuel checking off (only if fuel chest) \n4. Do nothing")
995 local _, key = os.pullEvent("char")
996 if key == "1" then
997 screen(); print("Okay"); error("",0)
998 elseif key == "3" then
999 doCheckFuel = false
1000 elseif key == "4" then
1001 --pass
1002 else --Not for number two because this is default
1003 doRefuel = true
1004 end
1005 end
1006 neededFuel = checkFuelLimit()-checkFuel()-1
1007end
1008
1009
1010--Getting Fuel
1011local hasRefueled --This is for oldOreQuarry prompting
1012if doCheckFuel and checkFuel() < neededFuel then
1013 neededFuel = math.min(math.floor(neededFuel * fuelMultiplier), checkFuelLimit()-checkFuel()-1) --Does the same as above, but not verbose because optional
1014 hasRefueled = true
1015 print("Not enough fuel")
1016 print("Current: ",checkFuel()," Needed: ",neededFuel)
1017 print("Starting SmartFuel...")
1018 sleep(2) --So they can read everything.
1019 term.clear()
1020 local oneFuel, neededFuelItems = 0,0 --Initializing Variables
1021 local currSlot = 0
1022 local function output(text, x, y) --For displaying fuel statistics
1023 local currX, currY = term.getCursorPos()
1024 term.setCursorPos(x,y)
1025 term.clearLine()
1026 term.write(text)
1027 term.setCursorPos(currX,currY)
1028 end
1029 local function roundTo(num, target) --For stacks of fuel and turtle slots when undergoing addition/subtraction
1030 if num >= target then return target elseif num < 0 then return 0 else return num end
1031 end
1032 local function updateScreen()
1033 output("Welcome to SmartFuel! Now Refueling...", 1,1)
1034 output("Fuel Request Multiplier: "..tostring(fuelMultiplier).."x",1,2)
1035 output("Currently taking fuel from slot "..currSlot,1,3)
1036 output("Current single fuel: "..tostring(oneFuel or 0),1,4)
1037 output("Current estimate of needed fuel: ",1,4)
1038 output("Single Items: "..math.ceil(neededFuelItems),4,6)
1039 output("Stacks: "..math.ceil(neededFuelItems / 64),4,7)
1040 output("Needed Fuel: "..tostring(neededFuel),1,12)
1041 output("Current Fuel: "..tostring(checkFuel()),1,13)
1042 end
1043 while checkFuel() < neededFuel do
1044 currSlot = currSlot + 1
1045 select(currSlot)
1046 if currSlot ~= 1 and not turtle.refuel(0) then --If it's not the first slot, and not fuel, go back to start
1047 currSlot = 1; select(currSlot)
1048 end
1049 updateScreen()
1050 while turtle.getItemCount(currSlot) == 0 do
1051 sleep(1.5)
1052 end
1053 repeat --TODO: Probably unnecessary loop, remove later
1054 local previous = checkFuel()
1055 turtle.refuel(1)
1056 oneFuel = checkFuel() - previous
1057 updateScreen()
1058 until (oneFuel or 0) > 0 --Not an if to prevent errors if fuel taken out prematurely.
1059 neededFuelItems = math.ceil((neededFuel - checkFuel()) / oneFuel)
1060 turtle.refuel(roundTo(neededFuelItems, 64)) --Change because can only think about 64 at once.
1061 if turtle.getItemCount(roundTo(currSlot + 1, inventoryMax)) == 0 then --Resets if no more fuel
1062 currSlot = 0
1063 end
1064 neededFuelItems = math.ceil((neededFuel - checkFuel()) / oneFuel) --This line is not repeated uselessly, it's for the display function
1065 end
1066 select(1)
1067end
1068--Ender Chest Obtaining
1069function promptSpecialSlot(specialSlot, name, limit)
1070 local function isInRange(toCheck, lower, upper) return toCheck <= upper and toCheck >= lower end
1071 while not isInRange(turtle.getItemCount(specialSlots[specialSlot]), 1, limit or 1) do
1072 screen(1,1)
1073 print("You have decided to use a ",name,"!")
1074 print("Please place one ",name," in slot ",specialSlots[specialSlot])
1075 sleep(1)
1076 end
1077 print(name," in slot ",specialSlots[specialSlot], " checks out")
1078end
1079function checkSpecialSlot(specialSlot, name, allowed)
1080 if restoreFoundSwitch and turtle.getItemCount(specialSlots[specialSlot]) == 0 then --If the turtle was stopped while dropping off items.
1081 select(specialSlots[specialSlot])
1082 turtle.dig()
1083 select(1)
1084 end
1085 promptSpecialSlot(specialSlot, name, allowed)
1086 allowedItems[specialSlots[specialSlot]] = 1
1087 sleep(1)
1088end
1089if enderChest then
1090 checkSpecialSlot("enderChest","Ender Chest")
1091end
1092if fuelChest then
1093 checkSpecialSlot("fuelChest","Fuel Chest")
1094end
1095if lavaBucket then
1096 checkSpecialSlot("lavaBucket","Empty Bucket")
1097 select(specialSlots.lavaBucket)
1098 if turtle.refuel(1) then --Just in case they actually put in a lava bucket >:(
1099 print("No! You're supposed to put in an empty bucket") --This doubles as emptying the lava bucket if mid-run
1100 sleep(2)
1101 end
1102 select(1)
1103end
1104if compareChest then
1105 checkSpecialSlot("compareChest","Chest", 64)
1106end
1107
1108--Setting which slots are marked as compare slots
1109if oldOreQuarry then
1110 if not restoreFoundSwitch then --We don't want to reset compare blocks every restart
1111 local counter = 0
1112 for i=1, inventoryMax do if turtle.getItemCount(i) > 0 and not specialSlots[i] then counter = counter+1 end end --If the slot has items, but isn't enderChest slot if it is enabled
1113
1114 screen(1,1)
1115 print("You have selected an Ore Quarry!")
1116 if counter == 0 or hasRefueled then --If there are no compare slots, or the turtle has refueled, and probably has fuel in inventory
1117 print("Please place your compare blocks in the first slots\n")
1118
1119 print("Press Enter when done")
1120 repeat until ({os.pullEvent("key")})[2] == 28 --Should wait for enter key to be pressed
1121 else
1122 print("Registering slots as compare slots")
1123 sleep(1)
1124 end
1125 for i=1, inventoryMax do
1126 if turtle.getItemCount(i) > 0 then
1127 if not specialSlots[i] then
1128 table.insert(compareSlots, i) --Compare slots are ones compared to while mining. Conditions are because we Don't want to compare to enderChest
1129 allowedItems[i] = 1 --Blacklist is for dropping off items. The number is maximum items allowed in slot when dropping off
1130 dumpSlots[i] = true --We also want to ignore all excess of these items, like dirt
1131 end
1132 end
1133 end
1134 if extraDropItems then
1135 screen(1,1)
1136 print("Put in extra drop items now\n")
1137 print("Press Enter when done")
1138 repeat until ({os.pullEvent("key")})[2] == 28 --Should wait for enter key to be pressed
1139 for i=1,inventoryMax do
1140 if not dumpSlots[i] and turtle.getItemCount(i) > 0 then --I don't want to modify from above, so I check it hasn't been assigned.
1141 dumpSlots[i] = true
1142 allowedItems[i] = 1
1143 end
1144 end
1145 end
1146 --This is could go very wrong if this isn't here
1147 if #compareSlots >= inventoryMax-keepOpen then screen(1,1); error("You have more quarry compare items than keep open slots, the turtle will continuously come back to start. Please fix.",0) end
1148 end
1149 local counter = 0
1150 for a, b in pairs(compareSlots) do if turtle.getItemCount(b) > 0 then counter = counter + 1 end end
1151 if counter == 0 then
1152 screen(1,1)
1153 print("You have an ore quarry without any compare slots. Continue? y/n")
1154 if ({os.pullEvent("char")})[2] ~= "y" then error("",0) end
1155 end
1156elseif not oreQuarry then --This was screwing up dumpCompareItems
1157 dumpCompareItems = false --If not an ore quarry, this should definitely be false
1158 if specialSlots.enderChest == 1 then
1159 dumpSlots[2] = true
1160 else
1161 dumpSlots[1] = true
1162 end
1163end
1164
1165--Rednet Handshake
1166function newMessageID()
1167 return math.random(1,2000000000)
1168end
1169function sendMessage(send, receive, message)
1170 if legacyRednet then
1171 if type(message) == "table" then message = textutils.serialize(message) end
1172 return modem.transmit(send, receive, message)
1173 end
1174 return modem.transmit(send , receive, {fingerprint = channels.fingerprint, id = newMessageID(), message = message})
1175end
1176if rednetEnabled then
1177 screen(1,1)
1178 print("Rednet is Enabled")
1179 print("The Channel to open is "..channels.send)
1180 if peripheral.find then
1181 modem = peripheral.find("modem")
1182 else
1183 modem = peripheral.wrap("right")
1184 end
1185 modem.open(channels.receive)
1186 local i = 0
1187 repeat
1188 local id = os.startTimer(3)
1189 i=i+1
1190 print("Sending Initial Message "..i)
1191 sendMessage(channels.send, channels.receive, channels.message)
1192 local message = {} --Have to initialize as table to prevent index nil
1193 repeat
1194 local event, idCheck, channel,_,locMessage, distance = os.pullEvent()
1195 if locMessage then message = locMessage end
1196 if legacyRednet then --For that one guy that uses 1.4.7
1197 message = {message = message}
1198 end
1199 until (event == "timer" and idCheck == id) or (event == "modem_message" and channel == channels.receive and type(message) == "table")
1200 until message.message == channels.confirm
1201 connected = true
1202 print("Connection Confirmed!")
1203 sleep(1.5)
1204end
1205function biometrics(isAtBedrock, requestQuad)
1206 if not rednetEnabled then return end --This function won't work if rednet not enabled :P
1207 local toSend = { label = os.getComputerLabel() or "No Label", id = os.getComputerID(),
1208 percent = percent, zPos = relzPos, xPos = relxPos, yPos = yPos,
1209 layersDone = layersDone, x = x, z = z, layers = layers,
1210 openSlots = getNumOpenSlots(), mined = mined, moved = moved,
1211 chestFull = chestFull, isAtChest = (xPos == 0 and yPos == 1 and zPos == 1),
1212 isGoingToNextLayer = (gotoDest == "layerStart"), foundBedrock = foundBedrock,
1213 fuel = checkFuel(), volume = volume, status = statusString,
1214 }
1215 if requestQuad and isInPath then --If we are requesting a quadRotor to send help
1216 if not gps.locate(gpsTimeout) then
1217 print("\nOH NOES! Trying to reach quadrotor, but can't get GPS position!")
1218 sleep(1)
1219 else
1220 toSend.firstPos = gpsStartPos
1221 toSend.secondPos = gpsSecondPos
1222 toSend.emergencyLocation = {gps.locate(gpsTimeout)}
1223 end
1224 end
1225 sendMessage(channels.send, channels.receive, toSend)
1226 id = os.startTimer(0.1)
1227 local event, received
1228 repeat
1229 local locEvent, idCheck, confirm, _, locMessage, distance = os.pullEvent()
1230 event, received = locEvent, locMessage or {message = ""}
1231 if legacyRednet and type(received) == "string" then
1232 received = {message = received}
1233 end
1234 until (event == "timer" and idCheck == id) or (event == "modem_message" and confirm == channels.receive and type(received) == "table")
1235 if event == "modem_message" then connected = true else connected = false end
1236 local message = received.message:lower()
1237 if message == "stop" or message == "quit" or message == "kill" then
1238 count(true)
1239 display()
1240 error("Rednet said to stop...",0)
1241 end
1242 if message == "return" then
1243 endingProcedure()
1244 error('Rednet said go back to start...',0)
1245 end
1246 if message == "drop" then
1247 dropOff()
1248 end
1249 if message == "pause" then
1250 print("\nTurtle is paused. Send 'resume' or press any character to resume")
1251 statusString = "Paused"
1252 toSend.status = statusString
1253 os.startTimer(3)
1254 repeat --The turtle sends out periodic messages, which will clear the receiver's queue and send a message (if it exists)
1255 --This may be a bit overkill, sending the whole message again, but whatever.
1256 local event, idCheck, confirm, _, message, distance = os.pullEvent()
1257 if event == "timer" then os.startTimer(3); sendMessage(channels.send, channels.receive, toSend) end --Only send messages on the timer. This prevents ridiculous spam
1258 until (event == "modem_message" and confirm == channels.receive and (message.message == "resume" or message.message == "unpause" or message.message == "pause")) or (event == "char")
1259 statusString = nil
1260 end
1261 if message == "refuel" then
1262 print("\nEngaging in emergency refueling")
1263 emergencyRefuel(true)
1264 end
1265
1266end
1267--Showing changes to settings
1268screen(1,1)
1269print("Your selected settings:")
1270if #changedT == 0 then
1271 print("Completely Default")
1272 else
1273 for i=1, #changedT do
1274 if not changedT[i].hidden then
1275 print(changedT[i][1],": ",changedT[i][2]) --Name and Value
1276 end
1277 end
1278end
1279print("\nStarting in 3"); sleep(1); print("2"); sleep(1); print("1"); sleep(1.5) --Dramatic pause at end
1280
1281
1282
1283----------------------------------------------------------------
1284--Define ALL THE FUNCTIONS
1285--Event System Functions
1286function eventSetInsertionPoint(num)
1287 eventInsertionPoint = num or 1
1288end
1289function eventAddAt(pos, ...)
1290 return table.insert(events,pos, {...}) or true
1291end
1292function eventAdd(...) --Just a wrapper
1293 return eventAddAt(eventInsertionPoint, ...)
1294end
1295function eventGet(pos)
1296 return events[tonumber(pos) or #events]
1297end
1298function eventPop(pos)
1299 return table.remove(events,tonumber(pos) or #events) or false --This will return value popped, tonumber returns nil if fail, so default to end
1300end
1301function eventRun(value, ...)
1302 local argsList = {...}
1303 if type(value) == "string" then
1304 if value:sub(-1) ~= ")" then --So supports both "up()" and "up"
1305 value = value .. "("
1306 for a, b in pairs(argsList) do --Appending arguments
1307 local toAppend
1308 if type(b) == "table" then toAppend = textutils.serialize(b)
1309 elseif type(b) == "string" then toAppend = "\""..tostring(b).."\"" --They weren't getting strings around them
1310 else toAppend = tostring(b) end
1311 value = value .. (toAppend or "true") .. ", "
1312 end
1313 if value:sub(-1) ~= "(" then --If no args, do not want to cut off
1314 value = value:sub(1,-3)..""
1315 end
1316 value = value .. ")"
1317 end
1318 --print(value) --Debug
1319 local func = loadstring(value)
1320 setfenv(func, getfenv(1))
1321 return func()
1322 end
1323end
1324function eventClear(pos)
1325 if pos then events[pos] = nil else events = {} end
1326end
1327function runAllEvents()
1328 while #events > 0 do
1329 local toRun = eventGet()
1330 --print(toRun[1]) --Debug
1331 eventRun(unpack(toRun))
1332 eventPop()
1333 end
1334end
1335
1336--Display Related Functions
1337function display() --This is just the last screen that displays at the end
1338 screen(1,1)
1339 print("Total Blocks Mined: "..mined)
1340 print("Current Fuel Level: "..checkFuel())
1341 if not preciseTotals then
1342 print("Cobble: "..totals.cobble)
1343 print("Usable Fuel: "..totals.fuel)
1344 print("Other: "..totals.other)
1345 else
1346 local tab = {} --Sorting section stolen from quarry receiver
1347 for a,b in pairs(exactTotals) do --Sorting the table
1348 if #tab == 0 then --Have to initialize or rest does nothing :)
1349 tab[1] = {a,b}
1350 else
1351 for i=1, #tab do --This is a really simple sort. Probably not very efficient, but I don't care.
1352 if b > tab[i][2] then --Gets the second value from the table, which is the itemCount
1353 table.insert(tab, i, {a,b})
1354 break
1355 elseif i == #tab then --Insert at the end if not bigger than anything
1356 table.insert(tab,{a,b})
1357 end
1358 end
1359 end
1360 end
1361 local x, y = term.getSize()
1362 for i=1, math.min(y-(rednetEnabled and 3 or 2), #tab) do --Print all the blocks in order
1363 local firstPart = "#"..tab[i][1]..": "
1364 local spaces = ""
1365 for i=1, x-#firstPart-#tostring(tab[i][2]) do spaces = spaces.." " end
1366 term.setTextColor(i%2==0 and colors.white or colors.black) --Swap colors every other for best visibility
1367 term.setBackgroundColor(i%2==0 and colors.black or colors.white)
1368 print(firstPart,spaces,tab[i][2])
1369 end
1370 term.setTextColor(colors.white); term.setBackgroundColor(colors.black) --Reset to normal
1371 end
1372 if rednetEnabled then
1373 print("")
1374 print("Sent Stop Message")
1375 if legacyRednet then --This was the traditional stopping signal
1376 print("Sent Legacy Stop")
1377 sendMessage(channels.send, channels.receive, "stop")
1378 end
1379 local finalTable = {mined = mined, cobble = totals.cobble, fuelblocks = totals.fuel,
1380 other = totals.other, fuel = checkFuel(), isDone = true }
1381 if preciseTotals then
1382 finalTable.preciseTotals = exactTotals --This table doubles as a flag.
1383 end
1384 sendMessage(channels.send,channels.receive, finalTable)
1385 modem.close(channels.receive)
1386 end
1387 if doBackup then
1388 fs.delete(saveFile)
1389 if autoResume then --Getting rid of the original startup files and replacing
1390 fs.delete(startupName)
1391 if fs.exists(startupRename) then
1392 fs.move(startupRename, startupName)
1393 end
1394 end
1395 end
1396end
1397function updateDisplay() --Runs in Mine(), display information to the screen in a certain place
1398screen(1,1)
1399print("Blocks Mined")
1400print(mined)
1401print("Percent Complete")
1402print(percent.."%")
1403print("Fuel")
1404print(checkFuel())
1405 -- screen(1,1)
1406 -- print("Xpos: ")
1407 -- print(xPos)
1408 -- print("RelXPos: ")
1409 -- print(relxPos)
1410 -- print("Z Pos: ")
1411 -- print(zPos)
1412 -- print("Y pos: ")
1413 -- print(yPos)
1414if rednetEnabled then
1415screenLine(1,7)
1416print("Connected: "..tostring(connected))
1417end
1418end
1419--Utility functions
1420local function pad(str, length, side)
1421 toRet = ""
1422 if side == "right" then
1423 toRet = str
1424 end
1425 for i=1, length-#str do
1426 toRet = toRet.." "
1427 end
1428 if side == "left" then
1429 toRet = toRet..str
1430 end
1431 return toRet
1432end
1433function logMiningRun(textExtension, extras) --Logging mining runs
1434 if not logging then return end
1435 local number, name = 0
1436 if not fs.isDir(logFolder) then
1437 fs.delete(logFolder)
1438 fs.makeDir(logFolder)
1439 end
1440 repeat
1441 number = number + 1 --Number will be at least 2
1442 name = logFolder.."/Quarry_Log_"..tostring(number)..(textExtension or "")
1443 until not fs.exists(name)
1444 local handle = fs.open(name,"w")
1445 local function write(...)
1446 for a, b in ipairs({...}) do
1447 handle.write(tostring(b))
1448 end
1449 handle.write("\n")
1450 end
1451 local function boolToText(bool) if bool then return "Yes" else return "No" end end
1452 write("Welcome to the Quarry Logs!")
1453 write("Entry Number: ",number)
1454 write("Quarry Version: ",VERSION)
1455 write("Dimensions (X Z Y): ",x," ",z," ", y)
1456 write("Blocks Mined: ", mined)
1457 write(" Cobble: ", totals.cobble)
1458 write(" Usable Fuel: ", totals.fuel)
1459 write(" Other: ",totals.other)
1460 write("Total Fuel Used: ", (originalFuel or (neededFuel + checkFuel()))- checkFuel()) --Protect against errors with some precision
1461 write("Expected Fuel Use: ", neededFuel)
1462 write("Days to complete mining run: ",os.day()-originalDay)
1463 write("Day Started: ", originalDay)
1464 write("Number of times resumed: ", numResumed)
1465 write("Was an ore quarry? ",boolToText(oreQuarry or oldOreQuarry))
1466 write("Was inverted? ",boolToText(invert))
1467 write("Was using rednet? ",boolToText(rednetEnabled))
1468 write("Chest was on the ",dropSide," side")
1469 if startDown > 0 then write("Started ",startDown," blocks down") end
1470 if exactTotals then
1471 write("\n==DETAILED TOTALS==")
1472 for a,b in pairs(exactTotals) do
1473 write(pad(a, 15, "right"),":",pad(tostring(b),({term.getSize()})[1]-15-1, "left"))
1474 end
1475 end
1476 handle.close()
1477end
1478--Inventory related functions
1479function isFull(slots) --Checks if there are more than "slots" used inventory slots.
1480 slots = slots or inventoryMax
1481 local numUsed = 0
1482 sleep(0)
1483 for i=1, inventoryMax do
1484 if turtle.getItemCount(i) > 0 then numUsed = numUsed + 1 end
1485 end
1486 if numUsed > slots then
1487 return true
1488 end
1489 return false
1490end
1491function countUsedSlots() --Returns number of slots with items in them, as well as a table of item counts
1492 local toRet, toRetTab = 0, {}
1493 for i=1, inventoryMax do
1494 local a = turtle.getItemCount(i)
1495 if a > 0 then toRet = toRet + 1 end
1496 table.insert(toRetTab, a)
1497 end
1498 return toRet, toRetTab
1499end
1500function getSlotsTable() --Just get the table from above
1501 local _, toRet = countUsedSlots()
1502 return toRet
1503end
1504function getChangedSlots(tab1, tab2) --Returns a table of changed slots. Format is {slotNumber, numberChanged}
1505 local toRet = {}
1506 for i=1, math.min(#tab1, #tab2) do
1507 diff = math.abs(tab2[i]-tab1[i])
1508 if diff > 0 then
1509 table.insert(toRet, {i, diff})
1510 end
1511 end
1512 return toRet
1513end
1514function getFirstChanged(tab1, tab2) --Just a wrapper. Probably not needed
1515 local a = getChangedSlots(tab1,tab2)
1516 return (a[1] or {"none"})[1]
1517end
1518
1519function getRep(which, list) --Gets a representative slot of a type. Expectation is a sequential table of types
1520 for a,b in pairs(list) do
1521 if b == which then return a end
1522 end
1523 return false
1524end
1525function assignTypes(types, count) --The parameters allow a preexisting table to be used, like a table from the original compareSlots...
1526 types, count = types or {1}, count or 1 --Table of types and current highest type
1527 for i=1, inventoryMax do
1528 if turtle.getItemCount(i) > 0 and not specialSlots[i] then --Not special slots so we don't count ender chests
1529 select(i)
1530 for k=1, count do
1531 if turtle.compareTo(getRep(k, types)) then types[i] = k end
1532 end
1533 if not types[i] then
1534 count = count + 1
1535 types[i] = count
1536 end
1537 if oreQuarry then
1538 if blacklist[turtle.getItemDetail().name] then
1539 dumpSlots[i] = true
1540 else
1541 dumpSlots[i] = false
1542 end
1543 end
1544 end
1545 end
1546 select(1)
1547 return types, count
1548end
1549function getTableOfType(which, list) --Returns a table of all the slots of which type
1550 local toRet = {}
1551 for a, b in pairs(list) do
1552 if b == which then
1553 table.insert(toRet, a)
1554 end
1555 end
1556 return toRet
1557end
1558
1559--This is so the turtle will properly get types, otherwise getRep of a type might not be a dumpSlot, even though it should be.
1560if not restoreFoundSwitch then --We only want this to happen once
1561 if oldOreQuarry then --If its not ore quarry, this screws up type assigning
1562 initialTypes, initialCount = assignTypes()
1563 else
1564 initialTypes, initialCount = {1}, 1
1565 end
1566end
1567
1568function count(add) --Done any time inventory dropped and at end, true=add, false=nothing, nil=subtract
1569 local mod = -1
1570 if add then mod = 1 end
1571 if add == false then mod = 0 end
1572 slot = {} --1: Filler 2: Fuel 3:Other --[1] is type, [2] is number
1573 for i=1, inventoryMax do
1574 slot[i] = {}
1575 slot[i][2] = turtle.getItemCount(i)
1576 end
1577
1578 local function iterate(toSet , rawTypes, set)
1579 for _, a in pairs(getTableOfType(toSet, rawTypes)) do --Get all slots matching type
1580 slot[a][1] = set --Set official type to "set"
1581 end
1582 end
1583
1584 --This assigns "dumb" types to all slots based on comparing, then based on knowledge of dump type slots, changes all slots matching a dump type to one. Otherwise, if the slot contains fuel, it is 2, else 3
1585 local rawTypes, numTypes = assignTypes(copyTable(initialTypes), initialCount) --This gets increasingly numbered types, copyTable because assignTypes will modify it
1586
1587 for i=1, numTypes do
1588 if (select(getRep(i, rawTypes)) or true) and turtle.refuel(0) then --Selects the rep slot, checks if it is fuel
1589 iterate(i, rawTypes, 2) --This type is fuel
1590 elseif dumpSlots[getRep(i,(oreQuarry and rawTypes) or initialTypes)] then --If the rep of this slot is a dump item. This is initial types so that the rep is in dump slots. rawTypes if oreQuarry to get newly assigned dumps
1591 iterate(i, rawTypes, 1) --This type is cobble/filler
1592 else
1593 iterate(i, rawTypes, 3) --This type is other
1594 end
1595 end
1596
1597 for i=1,inventoryMax do
1598 if not specialSlots[i] then --Do nothing for specialSlots!
1599 if exactTotals and slot[i][2] > 0 then
1600 local data = turtle.getItemDetail(i)
1601 exactTotals[data.name] = (exactTotals[data.name] or 0) + (data.count * mod)
1602 end
1603 if slot[i][1] == 1 then totals.cobble = totals.cobble + (slot[i][2] * mod)
1604 elseif slot[i][1] == 2 then totals.fuel = totals.fuel + (slot[i][2] * mod)
1605 elseif slot[i][1] == 3 then totals.other = totals.other + (slot[i][2] * mod) end
1606 end
1607 end
1608
1609 select(1)
1610end
1611
1612local fillerTypesList
1613function placeFillerBlocks(up, down)
1614 if not fillerTypesList then fillerTypesList = assignTypes() end
1615 local turtleSlot = getRep(1, fillerTypesList) --Slot being the main list made in count
1616 if not turtleSlot then
1617 fillerTypesList = assignTypes()
1618 return false --Lazy, but it will pick it up next move if succeeded
1619 end
1620 select(turtleSlot)
1621 if up then turtle.placeUp() end
1622 if down then turtle.placeDown() end
1623 if turtle.getItemCount(turtleSlot) == 0 then fillerTypesList[turtleSlot] = 0 end
1624end
1625--Refuel Functions
1626function emergencyRefuel(forceBasic)
1627 local continueEvac = true --This turns false if more fuel is acquired
1628 if fuelChest then --This is pretty much the only place that this will be used
1629 if not fuelChestPhase then --Since I want to do things with return of enderRefuel, I will just make a special system. All of this is for backup safety.
1630 fuelChestPhase = 0 --Global variable will be saved
1631 fuelChestProperFacing = facing
1632 end
1633 if fuelChestPhase == 0 then
1634 turnTo(coterminal(fuelChestProperFacing+2))
1635 dig(false)
1636 fuelChestPhase = 1
1637 saveProgress()
1638 end
1639 if fuelChestPhase == 1 then
1640 select(specialSlots.fuelChest)
1641 turtle.place()
1642 fuelChestPhase = 2
1643 saveProgress()
1644 end
1645 if fuelChestPhase == 2 then
1646 if not enderRefuel() then --Returns false if slots are full
1647 select(specialSlots.fuelChest)
1648 turtle.drop() --Somehow stuff got in here...
1649 end
1650 fuelChestPhase = 3
1651 saveProgress()
1652 end
1653 if fuelChestPhase == 3 then
1654 select(specialSlots.fuelChest)
1655 dig(false)
1656 select(1)
1657 fuelChestPhase = 4
1658 saveProgress()
1659 end
1660 if fuelChestPhase == 4 then
1661 turnTo(fuelChestProperFacing)
1662 fuelChestProperFacing = nil --Getting rid of saved values
1663 fuelChestPhase = nil
1664 continueEvac = false
1665 end
1666 elseif quadEnabled then --Ask for a quadRotor
1667 screen()
1668 print("Attempting an emergency Quad Rotor refuel")
1669 print("The turtle will soon send a message, then wait ",quadTimeout," seconds before moving on")
1670 print("Press any key to break timer")
1671 biometrics(nil, true)
1672 local timer, counter, counterID, event, id = os.startTimer(quadTimeout), 0, os.startTimer(1)
1673 local startInventory = getSlotsTable()
1674 repeat
1675 if id == counterID then counter = counter + 1; counterID = os.startTimer(1) end
1676 screenLine(1,6)
1677 print("Seconds elapsed: ",counter)
1678 event, id = os.pullEvent() --Waits for a key or fuel or the timer
1679 until (event == "timer" and id == timer) or event == "key" or event == "turtle_inventory" --Key event just makes turtle go back to start
1680 if event == "turtle_inventory" then --If fuel was actually delivered
1681 local slot = getFirstChanged(startInventory, getSlotsTable())
1682 select(slot)
1683 local initialFuel = checkFuel()
1684 midRunRefuel(slot)
1685 if checkFuel() > initialFuel then
1686 print("Fuel delivered! Evac aborted")
1687 continueEvac = false
1688 else
1689 print("What did you send the turtle? Not fuel >:(")
1690 print("Continuing evac")
1691 end
1692 sleep(1)
1693 end
1694 elseif doRefuel or forceBasic then --Attempt an emergency refueling
1695 screen()
1696 print("Attempting an emergency refuel")
1697 print("Fuel Level: ",checkFuel())
1698 print("Distance Back: ",(xPos+zPos+yPos+1))
1699 print("Categorizing Items")
1700 count(false) --Do not add count, but categorize
1701 local fuelSwitch, initialFuel = false, checkFuel() --Fuel switch so we don't go over limit (in emergency...)
1702 print("Going through available fuel slots")
1703 for i=1, inventoryMax do
1704 if fuelSwitch then break end
1705 if turtle.getItemCount(i) > 0 and slot[i][1] == 2 then --If there are items and type 2 (fuel)
1706 select(i)
1707 fuelSwitch = midRunRefuel(i) --See above "function drop" for usage
1708 end
1709 end
1710 select(1) --Cleanup
1711 print("Done fueling")
1712 if checkFuel() > initialFuel then
1713 continueEvac = false
1714 print("Evac Aborted")
1715 else
1716 print("Evac is a go, returning to base")
1717 sleep(1.5) --Pause for reading
1718 end
1719 end
1720 return continueEvac
1721end
1722
1723function lavaRefuel(suckDir)
1724 if checkFuel() + lavaBuffer >= checkFuelLimit() then return false end -- we don't want to constantly over-fuel the turtle.
1725 local suckFunc
1726 if suckDir == "up" then suckFunc = turtle.placeUp
1727 elseif suckDir == "down" then suckFunc = turtle.placeDown
1728 else suckFunc = turtle.place end
1729
1730 select(specialSlots.lavaBucket)
1731 if suckFunc() then
1732 midRunRefuel(specialSlots.lavaBucket, 0) --0 forces it to refuel, even though allowed items[slot] is 1
1733 end
1734 select(1)
1735 return true
1736end
1737
1738--Mining functions
1739function dig(doAdd, mineFunc, inspectFunc, suckDir) --Note, turtle will not bother comparing if not given an inspectFunc
1740 if doAdd == nil then doAdd = true end
1741 mineFunc = mineFunc or turtle.dig
1742 local function retTab(tab) if type(tab) == "table" then return tab end end --Please ignore the stupid one-line trickery. I felt special writing that. (Unless it breaks, then its cool)
1743 --Mine if not in blacklist. inspectFunc returns success and (table or string) so retTab filters out the string and the extra table prevents errors.
1744 local mineFlag = false
1745 if oreQuarry and inspectFunc then
1746 local worked, data = inspectFunc()
1747 if data then
1748 mineFlag = not blacklist[data.name]
1749 if data.name == chestID then
1750 emptyChest(suckDir)
1751 end
1752 if lavaBucket and data.name == lavaID and data.metadata == lavaMeta then
1753 lavaRefuel(suckDir)
1754 end
1755 end
1756 end
1757 if not oreQuarry or not inspectFunc or mineFlag then --Mines if not oreQuarry, or if the inspect passed
1758 if mineFunc() then
1759 if doAdd then
1760 mined = mined + 1
1761 end
1762 return true
1763 else
1764 return false
1765 end
1766 end
1767 return true --This only runs if oreQuarry but item not in blacklist. true means succeeded in duty, not necessarily dug block
1768end
1769
1770function digUp(doAdd, ignoreInspect)--Regular functions :) I switch definitions for optimization (I think)
1771 return dig(doAdd, turtle.digUp, (not ignoreInspect and turtle.inspectUp) or nil, "up")
1772end
1773function digDown(doAdd, ignoreInspect)
1774 return dig(doAdd, turtle.digDown, (not ignoreInspect and turtle.inspectDown) or nil, "down")
1775end
1776if inverted then --If inverted, switch the options
1777 digUp, digDown = digDown, digUp
1778end
1779
1780function smartDig(doDigUp, doDigDown) --This function is used only in mine when oldOreQuarry
1781 if inverted then doDigUp, doDigDown = doDigDown, doDigUp end --Switching for invert
1782 local blockAbove, blockBelow = doDigUp and turtle.detectUp(), doDigDown and turtle.detectDown() --These control whether or not the turtle digs
1783 local index = 1
1784 for i=1, #compareSlots do
1785 if not (blockAbove or blockBelow) then break end --We don't want to go selecting if there is nothing to dig
1786 index = i --To access out of scope
1787 select(compareSlots[i])
1788 if blockAbove and turtle.compareUp() then blockAbove = false end
1789 if blockBelow and turtle.compareDown() then blockBelow = false end
1790 end
1791 if compareChest then
1792 local flag = false
1793 select(specialSlots.compareChest)
1794 if turtle.compareUp() then emptyChest("up") end --Impressively, this actually works with session persistence. I'm gooood (apparently :P )
1795 if turtle.compareDown() then emptyChest("down") end --Looking over the code, I see no reason why that works... Oh well.
1796 end
1797 table.insert(compareSlots, 1, table.remove(compareSlots, index)) --This is so the last selected slot is the first slot checked, saving a select call
1798 if blockAbove then dig(true, turtle.digUp) end
1799 if blockBelow then dig(true, turtle.digDown) end
1800end
1801
1802function relxCalc()
1803 if layersDone % 2 == 1 then
1804 relzPos = zPos
1805 else
1806 relzPos = (z-zPos) + 1
1807 end
1808 if relzPos % 2 == 1 then
1809 relxPos = xPos
1810 else
1811 relxPos = (x-xPos)+1
1812 end
1813 if layersDone % 2 == 0 and z % 2 == 1 then
1814 relxPos = (x-relxPos)+1
1815 end
1816end
1817function horizontalMove(movement, posAdd, doAdd)
1818 if doAdd == nil then doAdd = true end
1819 if movement() then
1820 if doAdd then
1821 moved = moved + 1
1822 end
1823 if facing == 0 then
1824 xPos = xPos + 1
1825 elseif facing == 1 then
1826 zPos = zPos + 1
1827 elseif facing == 2 then
1828 xPos = xPos - 1
1829 elseif facing == 3 then
1830 zPos = zPos - 1
1831 else
1832 error("Function forward, facing should be 0 - 3, got "..tostring(facing),2)
1833 end
1834 relxCalc()
1835 return true
1836 end
1837 return false
1838end
1839function forward(doAdd)
1840 return horizontalMove(turtle.forward, 1, doAdd)
1841end
1842function back(doAdd)
1843 return horizontalMove(turtle.back, -1, doAdd)
1844end
1845function verticalMove(moveFunc, yDiff, digFunc, attackFunc)
1846 local count = 0
1847 while not moveFunc() do
1848 if not digFunc(true, true) then --True True is doAdd, and ignoreInspect
1849 attackFunc()
1850 sleep(0.5)
1851 count = count + 1
1852 if count > maxTries and yPos > (startY-7) then bedrock() end
1853 end
1854 end
1855 yPos = yDiff + yPos
1856 saveProgress()
1857 biometrics()
1858 return true
1859end
1860function up() --Uses other function if inverted
1861 verticalMove(inverted and turtle.down or turtle.up, -1, digUp, attackUp) --Other functions deal with invert already
1862end
1863function down()
1864 verticalMove(inverted and turtle.up or turtle.down, 1, digDown, attackDown)
1865end
1866
1867
1868function right(num)
1869 num = num or 1
1870 for i=1, num do
1871 facing = coterminal(facing+1)
1872 saveProgress()
1873 if not goLeftNotRight then turtle.turnRight() --Normally
1874 else turtle.turnLeft() end --Left Quarry
1875 end
1876end
1877function left(num)
1878 num = num or 1
1879 for i=1, num do
1880 facing = coterminal(facing-1)
1881 saveProgress()
1882 if not goLeftNotRight then turtle.turnLeft() --Normally
1883 else turtle.turnRight() end --Left Quarry
1884end
1885end
1886
1887function attack(doAdd, func)
1888 doAdd = doAdd or true
1889 func = func or turtle.attack
1890 if func() then
1891 if doAdd then
1892 attacked = attacked + 1
1893 end
1894 return true
1895 end
1896 return false
1897end
1898function attackUp(doAdd)
1899 if inverted then
1900 return attack(doAdd, turtle.attackDown)
1901 else
1902 return attack(doAdd, turtle.attackUp)
1903 end
1904end
1905function attackDown(doAdd)
1906 if inverted then
1907 return attack(doAdd, turtle.attackUp)
1908 else
1909 return attack(doAdd, turtle.attackDown)
1910 end
1911end
1912
1913function detect(func)
1914 func = func or turtle.detect
1915 return func()
1916end
1917function detectUp(ignoreInvert)
1918 if inverted and not ignoreInvert then return detect(turtle.detectDown)
1919 else return detect(turtle.detectUp) end
1920end
1921function detectDown(ignoreInvert)
1922 if inverted and not ignoreInvert then return detect(turtle.detectUp)
1923 else return detect(turtle.detectDown) end
1924end
1925
1926
1927
1928function mine(doDigDown, doDigUp, outOfPath,doCheckInv) -- Basic Move Forward
1929 if doCheckInv == nil then doCheckInv = true end
1930 if doDigDown == nil then doDigDown = true end
1931 if doDigUp == nil then doDigUp = true end
1932 if outOfPath == nil then outOfPath = false end
1933 isInPath = (not outOfPath) --For rednet
1934 if not outOfPath and (checkFuel() <= xPos + zPos + yPos + 5) then --If the turtle can just barely get back to the start, we need to get it there. We don't want this to activate coming back though...
1935 local continueEvac = false --It will be set true unless at start
1936 if xPos ~= 0 then
1937 continueEvac = emergencyRefuel() --This is a huge list of things to do in an emergency
1938 end
1939 if continueEvac then
1940 eventClear() --Clear any annoying events for evac
1941 local currPos = yPos
1942 endingProcedure() --End the program
1943 print("Turtle ran low on fuel so was brought back to start for you :)\n\nTo resume where you left off, use '-startDown "..tostring(currPos-1).."' when you start")
1944 error("",0)
1945 end
1946 end
1947 if frontChest and not outOfPath then
1948 if turtle.inspect then
1949 local check, data = turtle.inspect()
1950 if check and data.name == chestID then
1951 emptyChest("front")
1952 end
1953 else
1954 local flag = false
1955 select(specialSlots.compareChest)
1956 if turtle.compare() then flag = true end
1957 select(1)
1958 if flag then
1959 emptyChest("front")
1960 end
1961 end
1962 end
1963
1964 local count = 0
1965 if not outOfPath then dig() end --This speeds up the quarry by a decent amount if there are more mineable blocks than air
1966 while not forward(not outOfPath) do
1967 sleep(0) --Calls coroutine.yield to prevent errors
1968 count = count + 1
1969 if not dig() then
1970 attack()
1971 end
1972 if count > 10 then
1973 attack()
1974 sleep(0.2)
1975 end
1976 if count > maxTries then
1977 if checkFuel() == 0 then --Don't worry about inf fuel because I modified this function
1978 saveProgress({doCheckFuel = true, doRefuel = true}) --This is emergency because this should never really happen.
1979 os.reboot()
1980 elseif yPos > (startY-7) and turtle.detect() then --If it is near bedrock
1981 bedrock()
1982 else --Otherwise just sleep for a bit to avoid sheeps
1983 sleep(1)
1984 end
1985 end
1986 end
1987 checkSanity() --Not kidding... This is necessary
1988 saveProgress(tab)
1989
1990 if not oldOreQuarry then
1991 if doDigUp then--The digging up and down part
1992 sleep(0) --Calls coroutine.yield
1993 if not digUp(true) and detectUp() then --This is relative: will dig down first on invert
1994 if not attackUp() then
1995 if yPos > (startY-7) then bedrock() end --Checking for bedrock, but respecting user wishes
1996 end
1997 end
1998 end
1999 if doDigDown then
2000 digDown(true) --This needs to be absolute as well
2001 end
2002 else --If oldQuarry
2003 smartDig(doDigUp,doDigDown)
2004 end
2005 if plugHoles and not outOfPath then
2006 placeFillerBlocks(doDigDown and inverted or doDigUp, doDigUp and inverted or doDigDown)
2007 end
2008 percent = math.ceil(moved/moveVolume*100)
2009 updateDisplay()
2010 if doCheckInv and careAboutResources then
2011 if isFull(inventoryMax-keepOpen) then
2012 if not ((oreQuarry or oldOreQuarry) and dumpCompareItems) then
2013 dropOff()
2014 else
2015 local currInv = getSlotsTable()
2016 drop(nil, false, true) --This also takes care of counting.
2017 if #getChangedSlots(currInv, getSlotsTable()) <= 2 then --This is so if the inventory is full of useful stuff, it still has to drop it
2018 dropOff()
2019 end
2020 end
2021 end
2022 end
2023 biometrics()
2024end
2025--Insanity Checking
2026function checkSanity()
2027 if not isInPath then --I don't really care if its not in the path.
2028 return true
2029 end
2030 if not (facing == 0 or facing == 2) and #events == 0 then --If mining and not facing proper direction and not in a turn
2031 turnTo(0)
2032 rowCheck = true
2033 end
2034 if xPos < 0 or xPos > x or zPos < 0 or zPos > z or yPos < 0 then
2035 saveProgress()
2036 print("I have gone outside boundaries, attempting to fix (maybe)")
2037 if xPos > x then goto(x, zPos, yPos, 2) end --I could do this with some fancy math, but this is much easier
2038 if xPos < 0 then goto(1, zPos, yPos, 0) end
2039 if zPos > z then goto(xPos, z, yPos, 3) end
2040 if zPos < 0 then goto(xPos, 1, yPos, 1) end
2041 relxCalc() --Get relxPos properly
2042 eventClear()
2043
2044 --[[
2045 print("Oops. Detected that quarry was outside of predefined boundaries.")
2046 print("Please go to my forum thread and report this with a short description of what happened")
2047 print("If you could also run \"pastebin put Civil_Quarry_Restore\" and give me that code it would be great")
2048 error("",0)]]
2049 end
2050end
2051
2052local function fromBoolean(input) --Like a calculator
2053if input then return 1 end
2054return 0
2055end
2056local function multBoolean(first,second) --Boolean multiplication
2057return (fromBoolean(first) * fromBoolean(second)) == 1
2058end
2059function coterminal(num, limit) --I knew this would come in handy :D
2060limit = limit or 4 --This is for facing
2061return math.abs((limit*fromBoolean(num < 0))-(math.abs(num)%limit))
2062end
2063if tArgs["-manualpos"] then
2064 facing = coterminal(facing) --Done to improve support for "-manualPos"
2065 if facing == 0 then rowCheck = true elseif facing == 2 then rowCheck = false end --Ditto
2066 relxCalc() --Ditto
2067end
2068
2069--Direction: Front = 0, Right = 1, Back = 2, Left = 3
2070function turnTo(num)
2071 num = num or facing
2072 num = coterminal(num) --Prevent errors
2073 local turnRight = true
2074 if facing-num == 1 or facing-num == -3 then turnRight = false end --0 - 1 = -3, 1 - 0 = 1, 2 - 1 = 1
2075 while facing ~= num do --The above is used to smartly turn
2076 if turnRight then
2077 right()
2078 else
2079 left()
2080 end
2081 end
2082end
2083function goto(x,z,y, toFace, destination)
2084 --Will first go to desired z pos, then x pos, y pos varies
2085 x = x or 1; y = y or 1; z = z or 1; toFace = toFace or facing
2086 gotoDest = destination or "" --This is used by biometrics.
2087 statusString = "Going to ".. (destination or "somewhere")
2088 --Possible destinations: layerStart, quarryStart
2089 if yPos > y then --Will go up first if below position
2090 while yPos~=y do up() end
2091 end
2092 if zPos > z then
2093 turnTo(3)
2094 elseif zPos < z then
2095 turnTo(1)
2096 end
2097 while zPos ~= z do mine(false,false,true,false) end
2098 if xPos > x then
2099 turnTo(2)
2100 elseif xPos < x then
2101 turnTo(0)
2102 end
2103 while xPos ~= x do mine(false,false,true,false) end
2104 if yPos < y then --Will go down after if above position
2105 while yPos~=y do down() end
2106 end
2107 turnTo(toFace)
2108 saveProgress()
2109 gotoDest = ""
2110 statusString = nil
2111end
2112function getNumOpenSlots()
2113 local toRet = 0
2114 for i=1, inventoryMax do
2115 if turtle.getItemCount(i) == 0 then
2116 toRet = toRet + 1
2117 end
2118 end
2119 return toRet
2120end
2121function emptyChest(suckDirection)
2122 eventAdd("emptyChest",suckDirection)
2123 eventSetInsertionPoint(2) --Because dropOff adds events we want to run first
2124 local suckFunc
2125 if suckDirection == "up" then
2126 suckFunc = turtle.suckUp
2127 elseif suckDirection == "down" then
2128 suckFunc = turtle.suckDown
2129 else
2130 suckFunc = turtle.suck
2131 end
2132 repeat
2133 if inventoryMax - countUsedSlots() <= 0 then --If there are no slots open, need to empty
2134 dropOff()
2135 end
2136 until not suckFunc()
2137 eventClear()
2138 eventSetInsertionPoint()
2139end
2140
2141--Ideas: Bring in inventory change-checking functions, count blocks that have been put in, so it will wait until all blocks have been put in.
2142local function waitDrop(slot, allowed, whereDrop) --This will just drop, but wait if it can't
2143 allowed = allowed or 0
2144 while turtle.getItemCount(slot) > allowed do --No more half items stuck in slot!
2145 local tries = 1
2146 while not whereDrop(turtle.getItemCount(slot)-allowed) do --Drop off only the amount needed
2147 screen(1,1)
2148 print("Chest Full, Try "..tries)
2149 chestFull = true
2150 biometrics()--To send that the chest is full
2151 tries = tries + 1
2152 sleep(2)
2153 end
2154 chestFull = false
2155 end
2156end
2157
2158function midRunRefuel(i, allowed)
2159 allowed = allowed or allowedItems[i]
2160 local numToRefuel = turtle.getItemCount(i)-allowed
2161 if checkFuel() >= checkFuelLimit() then return true end --If it doesn't need fuel, then signal to not take more
2162 local firstCheck = checkFuel()
2163 if numToRefuel > 0 then turtle.refuel(1) --This is so we can see how many fuel we need.
2164 else return false end --Bandaid solution: If won't refuel, don't try.
2165 local singleFuel
2166 if checkFuel() - firstCheck > 0 then singleFuel = checkFuel() - firstCheck else singleFuel = math.huge end --If fuel is 0, we want it to be huge so the below will result in 0 being taken
2167 --Refuel The lesser of max allowable or remaining fuel space / either inf or a single fuel (which can be 0)
2168 turtle.refuel(math.min(numToRefuel-1, math.ceil((checkFuelLimit()-checkFuel()) / singleFuel))) --The refueling part of the the doRefuel option
2169 if checkFuel() >= checkFuelLimit() then return true end --Do not need any more fuel
2170 return false --Turtle can still be fueled
2171end
2172
2173function enderRefuel() --Assumes a) An enderchest is in front of it b) It needs fuel
2174 local slot
2175 for a,b in ipairs(getSlotsTable()) do
2176 if b == 0 then slot = a; break end
2177 end
2178 if not slot then return false end --No room for fueling
2179 select(slot)
2180 repeat
2181 print("Required Fuel: ",checkFuelLimit())
2182 print("Current Fuel: ",checkFuel())
2183 local tries = 0
2184 while not turtle.suck() do
2185 sleep(1)
2186 statusString = "No Fuel in Ender Chest"
2187 biometrics() --Let user know that fuel chest is empty
2188 print(statusString,". Try: ",tries)
2189 tries = tries + 1
2190 end
2191 statusString = nil
2192 until midRunRefuel(slot, 0) --Returns true when should not refuel any more
2193 if not turtle.drop() then turtle.dropDown() end --If cannot put fuel back, just drop it, full fuel chest = user has too much fuel already
2194 return true -- :D
2195end
2196
2197
2198function drop(side, final, compareDump)
2199 side = sides[side] or "front"
2200 local dropFunc, detectFunc, dropFacing = turtle.drop, turtle.detect, facing+2
2201 if side == "top" then dropFunc, detectFunc = turtle.dropUp, turtle.detectUp end
2202 if side == "bottom" then dropFunc, detectFunc = turtle.dropDown, turtle.detectDown end
2203 if side == "right" then turnTo(1); dropFacing = 0 end
2204 if side == "left" then turnTo(3); dropFacing = 0 end
2205 local properFacing = facing --Capture the proper direction to be facing
2206
2207 count(true) --Count number of items before drop. True means add. This is before chest detect, because could be final
2208
2209 while not compareDump and not detectFunc() do
2210 if final then return end --If final, we don't need a chest to be placed, but there can be
2211 chestFull = true
2212 biometrics() --Let the user know there is a problem with chest
2213 screen(1,1) --Clear screen
2214 print("Waiting for chest placement on ",side," side (when facing quarry)")
2215 sleep(2)
2216 end
2217 chestFull = false
2218
2219 local fuelSwitch = false --If doRefuel, this can switch so it won't overfuel
2220 for i=1,inventoryMax do
2221 --if final then allowedItems[i] = 0 end --0 items allowed in all slots if final ----It is already set to 1, so just remove comment if want change
2222 if turtle.getItemCount(i) > 0 then --Saves time, stops bugs
2223 if slot[i][1] == 1 and dumpCompareItems then turnTo(dropFacing) --Turn around to drop junk, not store it. dumpComapareItems is global config
2224 else turnTo(properFacing) --Turn back to proper position... or do nothing if already there
2225 end
2226 select(i)
2227 if slot[i][1] == 2 then --Intelligently refuels to fuel limit
2228 if doRefuel and not fuelSwitch then --Not in the conditional because we don't want to waitDrop excess fuel. Not a break so we can drop junk
2229 fuelSwitch = midRunRefuel(i)
2230 else
2231 waitDrop(i, allowedItems[i], dropFunc)
2232 end
2233 if fuelSwitch then
2234 waitDrop(i, allowedItems[i], dropFunc)
2235 end
2236 elseif not compareDump or (compareDump and slot[i][1] == 1) then --This stops all wanted items from being dropped off in a compareDump
2237 waitDrop(i, allowedItems[i], dropFunc)
2238 end
2239 end
2240 end
2241
2242 if compareDump then
2243 for i=2, inventoryMax do
2244 if not specialSlots[i] then --We don't want to move buckets and things into earlier slots
2245 select(i)
2246 for j=1, i-1 do
2247 if turtle.getItemCount(i) == 0 then break end
2248 turtle.transferTo(j)
2249 end
2250 end
2251 end
2252 select(1)
2253 end
2254 if oldOreQuarry or compareDump then count(nil) end--Subtract the items still there if oreQuarry
2255 resetDumpSlots() --So that slots gone aren't counted as dump slots next
2256
2257 select(1) --For fanciness sake
2258
2259end
2260
2261function dropOff() --Not local because called in mine()
2262 local currX,currZ,currY,currFacing = xPos, zPos, yPos, facing
2263 if careAboutResources then
2264 if not enderChest then --Regularly
2265 eventAdd("goto", 1,1,currY,2, "drop off") --Need this step for "-startDown"
2266 eventAdd('goto(0,1,1,2,"drop off")')
2267 eventAdd("drop", dropSide,false)
2268 eventAdd("turnTo(0)")
2269 eventAdd("mine",false,false,true,false)
2270 eventAdd("goto(1,1,1, 0)")
2271 eventAdd("goto", 1, 1, currY, 0)
2272 eventAdd("goto", currX,currZ,currY,currFacing)
2273 else --If using an enderChest
2274 if turtle.getItemCount(specialSlots.enderChest) ~= 1 then eventAdd("promptSpecialSlot('enderChest','Ender Chest')") end
2275 eventAdd("turnTo",currFacing-2)
2276 eventAdd("dig",false)
2277 eventAdd("select",specialSlots.enderChest)
2278 eventAdd("turtle.place")
2279 eventAdd("drop","front",false)
2280 eventAdd("turnTo",currFacing-2)
2281 eventAdd("select", specialSlots.enderChest)
2282 eventAdd("dig",false)
2283 eventAdd("turnTo",currFacing)
2284 eventAdd("select(1)")
2285 end
2286 runAllEvents()
2287 numDropOffs = numDropOffs + 1 --Analytics tracking
2288 end
2289 return true
2290end
2291function endingProcedure() --Used both at the end and in "biometrics"
2292 eventAdd("goto",1,1,yPos,2,"quarryStart") --Allows for startDown variable
2293 eventAdd("goto",0,1,1,2, "quarryStart") --Go back to base
2294 runAllEvents()
2295 --Output to a chest or sit there
2296 if enderChest then
2297 if dropSide == "right" then eventAdd("turnTo(1)") end --Turn to proper drop side
2298 if dropSide == "left" then eventAdd("turnTo(3)") end
2299 eventAdd("dig(false)") --This gets rid of a block in front of the turtle.
2300 eventAdd("select",specialSlots.enderChest)
2301 eventAdd("turtle.place")
2302 eventAdd("select(1)")
2303 end
2304 eventAdd("drop",dropSide, true)
2305 eventAdd("turnTo(0)")
2306
2307 --Display was moved above to be used in bedrock function
2308 eventAdd("display")
2309 --Log current mining run
2310 eventAdd("logMiningRun",logExtension)
2311 toQuit = true --I'll use this flag to clean up (legacy)
2312 runAllEvents()
2313end
2314function bedrock()
2315 foundBedrock = true --Let everyone know
2316 if rednetEnabled then biometrics() end
2317 if checkFuel() == 0 then error("No Fuel",0) end
2318 local origin = {x = xPos, y = yPos, z = zPos}
2319 print("Bedrock Detected")
2320 if turtle.detectUp() and not turtle.digUp() then
2321 print("Block Above")
2322 turnTo(facing+2)
2323 repeat
2324 if not forward(false) then --Tries to go back out the way it came
2325 if not attck() then --Just making sure not mob-blocked
2326 if not dig() then --Now we know its bedrock
2327 turnTo(facing+1) --Try going a different direction
2328 end
2329 end
2330 end
2331 until not turtle.detectUp() or turtle.digUp() --These should be absolute and we don't care about about counting resources here.
2332 end
2333 up() --Go up two to avoid any bedrock.
2334 up()
2335 eventClear() --Get rid of any excess events that may be run. Don't want that.
2336 endingProcedure()
2337 print("\nFound bedrock at these coordinates: ")
2338 print(origin.x," Was position in row\n",origin.z," Was row in layer\n",origin.y," Blocks down from start")
2339 error("",0)
2340end
2341
2342function endOfRowTurn(startZ, wasFacing, mineFunctionTable)
2343local halfFacing = ((layersDone % 2 == 1) and 1) or 3
2344local toFace = coterminal(wasFacing + 2) --Opposite side
2345if zPos == startZ then
2346 if facing ~= halfFacing then turnTo(halfFacing) end
2347 mine(unpack(mineFunctionTable or {}))
2348end
2349if facing ~= toFace then
2350 turnTo(toFace)
2351end
2352end
2353
2354
2355-------------------------------------------------------------------------------------
2356--Pre-Mining Stuff dealing with session persistence
2357runAllEvents()
2358if toQuit then error("",0) end --This means that it was stopped coming for its last drop
2359
2360local doDigDown, doDigUp = (lastHeight ~= 1), (lastHeight == 0) --Used in lastHeight
2361if not restoreFoundSwitch then --Regularly
2362 --Check if it is a mining turtle
2363 if not isMiningTurtle then
2364 local a, b = turtle.dig()
2365 if a then
2366 mined = mined + 1
2367 isMiningTurtle = true
2368 elseif b == "Nothing to dig with" or b == "No tool to dig with" then
2369 print("This is not a mining turtle. To make a mining turtle, craft me together with a diamond pickaxe")
2370 error("",0)
2371 end
2372 end
2373
2374 if checkFuel() == 0 then --Some people forget to start their turtles with fuel
2375 screen(1,1)
2376 print("I have no fuel and doCheckFuel is off!")
2377 print("Starting emergency fueling procedures!\n")
2378 emergencyRefuel()
2379 if checkFuel() == 0 then
2380 print("I have no fuel and can't get more!")
2381 print("Try using -doRefuel or -fuelChest")
2382 print("I have no choice but to quit.")
2383 error("",0)
2384 end
2385 end
2386
2387 mine(false,false,true) --Get into quarry by going forward one
2388 if gpsEnabled and not restoreFoundSwitch then --The initial locate is done in the arguments. This is so I can figure out what quadrant the turtle is in.
2389 gpsSecondPos = {gps.locate(gpsTimeout)} --Note: Does not run this if it has already been restarted.
2390 end
2391 for i = 1, startDown do
2392 eventAdd("down") --Add a bunch of down events to get to where it needs to be.
2393 end
2394 runAllEvents()
2395 if flatBedrock then
2396 while (detectDown() and digDown(false, true)) or not detectDown() do --None of these functions are non-invert protected because inverse always false here
2397 down()
2398 startDown = startDown + 1
2399 end
2400 startDown = startDown - y + 1
2401 for i=1, y-2 do
2402 up() --It has hit bedrock, now go back up for proper 3 wide mining
2403 end
2404 elseif not(y == 1 or y == 2) then
2405 down() --Go down to align properly. If y is one or two, it doesn't need to do this.
2406 end
2407else --restore found
2408 if not(layersDone == layers and not doDigDown) then digDown() end
2409 if not(layersDone == layers and not doDigUp) then digUp() end --Get blocks missed before stopped
2410end
2411--Mining Loops--------------------------------------------------------------------------
2412select(1)
2413while layersDone <= layers do -------------Height---------
2414local lastLayer = layersDone == layers --If this is the last layer
2415local secondToLastLayer = (layersDone + 1) == layers --This is a check for going down at the end of a layer.
2416moved = moved + 1 --To account for the first position in row as "moved"
2417if not(layersDone == layers and not doDigDown) then digDown() end --This is because it doesn't mine first block in layer
2418if not restoreFoundSwitch and layersDone % 2 == 1 then rowCheck = true end
2419relxCalc()
2420while relzPos <= z do -------------Width----------
2421while relxPos < x do ------------Length---------
2422mine(not lastLayer or (doDigDown and lastLayer), not lastLayer or (doDigUp and lastLayer)) --This will be the idiom that I use for the mine function
2423end ---------------Length End-------
2424if relzPos ~= z then --If not on last row of section
2425 local func
2426 if rowCheck == true then --Switching to next row
2427 func = "right"; rowCheck = false; else func = false; rowCheck = true end --Which way to turn
2428 eventAdd("endOfRowTurn", zPos, facing , {not lastLayer or (doDigDown and lastLayer), not lastLayer or (doDigUp and lastLayer)}) --The table is passed to the mine function
2429 runAllEvents()
2430else break
2431end
2432end ---------------Width End--------
2433if layersDone % 2 == 0 then --Will only go back to start on non-even layers
2434 eventAdd("goto",1,1,yPos,0, "layerStart") --Goto start of layer
2435else
2436 eventAdd("turnTo",coterminal(facing-2))
2437end
2438if not lastLayer then --If there is another layer
2439 for i=1, 2+fromBoolean(not(lastHeight~=0 and secondToLastLayer)) do eventAdd("down()") end --The fromBoolean stuff means that if lastheight is 1 and last and layer, will only go down two
2440end
2441eventAdd("relxCalc")
2442layersDone = layersDone + 1
2443restoreFoundSwitch = false --This is done so that rowCheck works properly upon restore
2444runAllEvents()
2445end ---------------Height End-------
2446
2447endingProcedure() --This takes care of getting to start, dropping in chest, and displaying ending screen