· 6 years ago · Aug 05, 2019, 10:44 PM
1on('ready', function() {
2 ShapedScripts.addEntities({
3 "name": "Player’s Handbook",
4 "dependencies": ["SRD"],
5 "version": "2.0.0",
6 "classes": [{
7 "name": "Barbarian",
8 "archetypes": [{
9 "name": "Totem Warrior",
10 "spells": ["Speak with Animals", "Beast Sense"]
11 }]
12 }, {
13 "name": "Bard",
14 "spells": ["Blade Ward", "Friends", "Dissonant Whispers", "Cloud of Daggers", "Crown of Madness", "Phantasmal Force", "Feign Death", "Power Word Heal"]
15 }, {
16 "name": "Cleric",
17 "archetypes": [{
18 "name": "Knowledge",
19 "spells": ["Command", "Identify", "Augury", "Suggestion", "Nondetection", "Speak with Dead", "Arcane Eye", "Confusion", "Legend Lore", "Scrying"]
20 }, {
21 "name": "Light",
22 "spells": ["Burning Hands", "Faerie Fire", "Flaming Sphere", "Scorching Ray", "Daylight", "Fireball", "Guardian of Faith", "Wall of Fire", "Flame Strike", "Scrying"]
23 }, {
24 "name": "Nature",
25 "spells": ["Animal Friendship", "Speak with Animals", "Barkskin", "Spike Growth", "Plant Growth", "Wind Wall", "Dominate Beast", "Grasping Vine", "Insect Plague", "Tree Stride"]
26 }, {
27 "name": "Tempest",
28 "spells": ["Fog Cloud", "Thunderwave", "Gust of Wind", "Shatter", "Call Lightning", "Sleet Storm", "Control Water", "Ice Storm", "Destructive Wave", "Insect Plague"]
29 }, {
30 "name": "Trickery",
31 "spells": ["Charm Person", "Disguise Self", "Mirror Image", "Pass without Trace", "Blink", "Dispel Magic", "Dimension Door", "Polymorph", "Dominate Person", "Modify Memory"]
32 }, {
33 "name": "War",
34 "spells": ["Divine Favor", "Shield of Faith", "Magic Weapon", "Spiritual Weapon", "Crusader’s Mantle", "Spirit Guardians", "Freedom of Movement", "Stoneskin", "Flame Strike", "Hold Monster"]
35 }],
36 "spells": ["Feign Death"]
37 }, {
38 "name": "Druid",
39 "spells": ["Thorn Whip", "Beast Sense", "Feign Death", "Grasping Vine", "Tsunami"]
40 }, {
41 "name": "Paladin",
42 "archetypes": [{
43 "name": "Ancients",
44 "spells": ["Ensnaring Strike", "Speak with Animals", "Misty Step", "Moonbeam", "Plant Growth", "Protection from Energy", "Ice Storm", "Stoneskin", "Commune with Nature", "Tree Stride"]
45 }, {
46 "name": "Vengeance",
47 "spells": ["Bane", "Hunter’s Mark", "Hold Person", "Misty Step", "Haste", "Protection from Energy", "Banishment", "Dimension Door", "Hold Monster", "Scrying"]
48 }],
49 "spells": ["Compelled Duel", "Searing Smite", "Thunderous Smite", "Wrathful Smite", "Aura of Vitality", "Blinding Smite", "Crusader’s Mantle", "Elemental Weapon", "Aura of Life", "Aura of Purity", "Staggering Smite", "Banishing Smite", "Circle of Power", "Destructive Wave"]
50 }, {
51 "name": "Ranger",
52 "spells": ["Ensnaring Strike", "Hail of Thorns", "Beast Sense", "Cordon of Arrows", "Conjure Barrage", "Lightning Arrow", "Grasping Vine", "Conjure Volley", "Swift Quiver"]
53 }, {
54 "name": "Sorcerer",
55 "spells": ["Blade Ward", "Friends", "Chromatic Orb", "Ray of Sickness", "Witch Bolt", "Cloud of Daggers", "Crown of Madness", "Phantasmal Force", "Arcane Gate"]
56 }, {
57 "name": "Warlock",
58 "archetypes": [{
59 "name": "Archfey",
60 "spells": ["Faerie Fire", "Sleep", "Calm Emotions", "Phantasmal Force", "Blink", "Plant Growth", "Dominate Beast", "Greater Invisibility", "Dominate Person", "Seeming"]
61 }, {
62 "name": "Great Old One",
63 "spells": ["Dissonant Whispers", "Tasha’s Hideous Laughter", "Detect Thoughts", "Phantasmal Force", "Clairvoyance", "Sending", "Dominate Beast", "Evard’s Black Tentacles", "Dominate Person", "Telekinesis"]
64 }],
65 "spells": ["Blade Ward", "Friends", "Armor of Agathys", "Arms of Hadar", "Hex", "Witch Bolt", "Cloud of Daggers", "Crown of Madness", "Hunger of Hadar", "Arcane Gate"]
66 }, {
67 "name": "Wizard",
68 "spells": ["Blade Ward", "Friends", "Chromatic Orb", "Ray of Sickness", "Witch Bolt", "Cloud of Daggers", "Crown of Madness", "Phantasmal Force", "Feign Death", "Arcane Gate", "Telepathy"]
69 }],
70 "monsters": [{
71 "name": "Animated Object (Huge)",
72 "size": "Huge",
73 "type": "Construct",
74 "alignment": "unaligned",
75 "AC": "10 (natural armor)",
76 "HP": "80 (80d1)",
77 "speed": "30 ft.",
78 "strength": 18,
79 "dexterity": 6,
80 "constitution": 10,
81 "intelligence": 3,
82 "wisdom": 3,
83 "charisma": 1,
84 "senses": "blindsight 30 ft. (blind beyond this radius)",
85 "languages": "",
86 "challenge": "0",
87 "traits": [{
88 "name": "Animated",
89 "text": "If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.\nWhen the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.\nThe DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form."
90 }],
91 "actions": [{
92 "name": "Slam",
93 "text": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 4) bludgeoning damage."
94 }]
95 }, {
96 "name": "Animated Object (Large)",
97 "size": "Large",
98 "type": "Construct",
99 "alignment": "unaligned",
100 "AC": "10 (natural armor)",
101 "HP": "50 (50d1)",
102 "speed": "30 ft.",
103 "strength": 14,
104 "dexterity": 10,
105 "constitution": 10,
106 "intelligence": 3,
107 "wisdom": 3,
108 "charisma": 1,
109 "senses": "blindsight 30 ft. (blind beyond this radius)",
110 "languages": "",
111 "challenge": "0",
112 "traits": [{
113 "name": "Animated",
114 "text": "If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.\nWhen the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.\nThe DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form."
115 }],
116 "actions": [{
117 "name": "Slam",
118 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 2) bludgeoning damage."
119 }]
120 }, {
121 "name": "Animated Object (Medium)",
122 "size": "Medium",
123 "type": "Construct",
124 "alignment": "unaligned",
125 "AC": "13 (natural armor)",
126 "HP": "40 (40d1)",
127 "speed": "30 ft.",
128 "strength": 10,
129 "dexterity": 12,
130 "constitution": 10,
131 "intelligence": 3,
132 "wisdom": 3,
133 "charisma": 1,
134 "senses": "blindsight 30 ft. (blind beyond this radius)",
135 "languages": "",
136 "challenge": "0",
137 "traits": [{
138 "name": "Animated",
139 "text": "If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.\nWhen the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.\nThe DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form."
140 }],
141 "actions": [{
142 "name": "Slam",
143 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 1) bludgeoning damage."
144 }]
145 }, {
146 "name": "Animated Object (Small)",
147 "size": "Small",
148 "type": "Construct",
149 "alignment": "unaligned",
150 "AC": "16 (natural armor)",
151 "HP": "25 (25d1)",
152 "speed": "30 ft.",
153 "strength": 6,
154 "dexterity": 14,
155 "constitution": 10,
156 "intelligence": 3,
157 "wisdom": 3,
158 "charisma": 1,
159 "senses": "blindsight 30 ft. (blind beyond this radius)",
160 "languages": "",
161 "challenge": "0",
162 "traits": [{
163 "name": "Animated",
164 "text": "If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.\nWhen the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.\nThe DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form."
165 }],
166 "actions": [{
167 "name": "Slam",
168 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage."
169 }]
170 }, {
171 "name": "Animated Object (Tiny)",
172 "size": "Tiny",
173 "type": "Construct",
174 "alignment": "unaligned",
175 "AC": "18 (natural armor)",
176 "HP": "20 (20d1)",
177 "speed": "30 ft.",
178 "strength": 4,
179 "dexterity": 18,
180 "constitution": 10,
181 "intelligence": 3,
182 "wisdom": 3,
183 "charisma": 1,
184 "senses": "blindsight 30 ft. (blind beyond this radius)",
185 "languages": "",
186 "challenge": "0",
187 "traits": [{
188 "name": "Animated",
189 "text": "If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.\nWhen the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.\nThe DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form."
190 }],
191 "actions": [{
192 "name": "Slam",
193 "text": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage."
194 }]
195 }],
196 "spells": [{
197 "name": "Acid Arrow",
198 "newName": "Melf’s Acid Arrow"
199 }, {
200 "name": "Arcane Gate",
201 "level": 6,
202 "school": "Conjuration",
203 "castingTime": "1 action",
204 "range": "500 feet",
205 "components": {
206 "verbal": true,
207 "somatic": true
208 },
209 "concentration": true,
210 "duration": "up to 10 minutes",
211 "description": "You create linked teleportation portals that remain open for the duration. Choose two points on the ground that you can see, one point within 10 feet of you and one point within 500 feet of you. A circular portal, 10 feet in diameter, opens over each point. If the portal would open in the space occupied by a creature, the spell fails, and the casting is lost.\nThe portals are two-dimensional glowing rings filled with mist, hovering inches from the ground and perpendicular to it at the points you choose. A ring is visible only from one side (your choice), which is the side that functions as a portal.\nAny creature or object entering the portal exits from the other portal as if the two were adjacent to each other; passing through a portal from the nonportal side has no effect. The mist that fills each portal is opaque and blocks vision through it. On your turn, you can rotate the rings as a bonus action so that the active side faces in a different direction."
212 }, {
213 "name": "Arcane Hand",
214 "newName": "Bigby’s Hand"
215 }, {
216 "name": "Arcane Sword",
217 "newName": "Mordenkainen’s Sword"
218 }, {
219 "name": "Arcanist’s Magic Aura",
220 "newName": "Nystul’s Magic Aura"
221 }, {
222 "name": "Armor of Agathys",
223 "level": 1,
224 "school": "Abjuration",
225 "castingTime": "1 action",
226 "range": "Self",
227 "components": {
228 "verbal": true,
229 "somatic": true,
230 "material": true,
231 "materialMaterial": "a cup of water"
232 },
233 "duration": "1 hour",
234 "description": "A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.",
235 "higherLevel": "When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot level above 1st.",
236 "damage": {
237 "damageBonus": "5",
238 "damageType": "cold"
239 }
240 }, {
241 "name": "Arms of Hadar",
242 "level": 1,
243 "school": "Conjuration",
244 "castingTime": "1 action",
245 "range": "Self (10-foot radius)",
246 "components": {
247 "verbal": true,
248 "somatic": true
249 },
250 "duration": "Instantaneous",
251 "description": "You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.",
252 "higherLevel": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.",
253 "save": {
254 "ability": "Strength",
255 "saveSuccess": "half damage and can take reactions",
256 "damage": "2d6",
257 "damageType": "necrotic",
258 "higherLevelDice": 1
259 }
260 }, {
261 "name": "Aura of Life",
262 "level": 4,
263 "school": "Abjuration",
264 "castingTime": "1 action",
265 "range": "Self (30-foot radius)",
266 "components": {
267 "verbal": true
268 },
269 "concentration": true,
270 "duration": "up to 10 minutes",
271 "description": "Life-preserving energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) has resistance to necrotic damage, and its hit point maximum can’t be reduced. In addition, a nonhostile, living creature regains 1 hit point when it starts its turn in the aura with 0 hit points."
272 }, {
273 "name": "Aura of Purity",
274 "level": 4,
275 "school": "Abjuration",
276 "castingTime": "1 action",
277 "range": "Self (30-foot radius)",
278 "components": {
279 "verbal": true
280 },
281 "concentration": true,
282 "duration": "up to 10 minutes",
283 "description": "Purifying energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) can’t become diseased, has resistance to poison damage, and has advantage on saving throws against effects that cause any of the following conditions: blinded, charmed, deafened, frightened, paralyzed, poisoned, and stunned."
284 }, {
285 "name": "Aura of Vitality",
286 "level": 3,
287 "school": "Evocation",
288 "castingTime": "1 action",
289 "range": "Self (30-foot radius)",
290 "components": {
291 "verbal": true
292 },
293 "concentration": true,
294 "duration": "up to 1 minute",
295 "description": "Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.",
296 "heal": {
297 "heal": "2d6"
298 }
299 }, {
300 "name": "Banishing Smite",
301 "level": 5,
302 "school": "Abjuration",
303 "castingTime": "1 bonus action",
304 "range": "Self",
305 "components": {
306 "verbal": true
307 },
308 "concentration": true,
309 "duration": "up to 1 minute",
310 "description": "The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target. Additionally, if this attack reduces the target to 50 hit points or fewer, you banish it. If the target is native to a different plane of existence than the one you’re on, the target disappears, returning to its home plane. If the target is native to the plane you’re on, the creature vanishes into a harmless demiplane. While there, the target is incapacitated. It remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.",
311 "damage": {
312 "damage": "5d10",
313 "damageType": "force"
314 }
315 }, {
316 "name": "Beast Sense",
317 "level": 2,
318 "school": "Divination",
319 "ritual": true,
320 "castingTime": "1 action",
321 "range": "Touch",
322 "components": {
323 "somatic": true
324 },
325 "concentration": true,
326 "duration": "up to 1 hour",
327 "description": "You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are blinded and deafened to your own surroundings."
328 }, {
329 "name": "Black Tentacles",
330 "newName": "Evard’s Black Tentacles"
331 }, {
332 "name": "Blade Ward",
333 "level": 0,
334 "school": "Abjuration",
335 "castingTime": "1 action",
336 "range": "Self",
337 "components": {
338 "verbal": true,
339 "somatic": true
340 },
341 "duration": "1 round",
342 "description": "You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks."
343 }, {
344 "name": "Blinding Smite",
345 "level": 3,
346 "school": "Evocation",
347 "castingTime": "1 bonus action",
348 "range": "Self",
349 "components": {
350 "verbal": true
351 },
352 "concentration": true,
353 "duration": "up to 1 minute",
354 "description": "The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon flares with bright light, and the attack deals an extra 3d8 radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be blinded until the spell ends.\nA creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.",
355 "save": {
356 "ability": "Constitution",
357 "saveSuccess": "not blinded"
358 },
359 "damage": {
360 "damage": "3d8",
361 "damageType": "radiant"
362 }
363 }, {
364 "name": "Chromatic Orb",
365 "level": 1,
366 "school": "Evocation",
367 "castingTime": "1 action",
368 "range": "90 feet",
369 "components": {
370 "verbal": true,
371 "somatic": true,
372 "material": true,
373 "materialMaterial": "a diamond worth at least 50 gp"
374 },
375 "duration": "Instantaneous",
376 "description": "You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.",
377 "higherLevel": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.",
378 "attack": {
379 "type": "ranged",
380 "damage": "3d8",
381 "damageType": "acid, cold, fire, lightning, poison, or thunder",
382 "higherLevelDice": 1
383 }
384 }, {
385 "name": "Circle of Power",
386 "level": 5,
387 "school": "Abjuration",
388 "castingTime": "1 action",
389 "range": "Self (30-foot radius)",
390 "components": {
391 "verbal": true
392 },
393 "concentration": true,
394 "duration": "up to 10 minutes",
395 "description": "Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw."
396 }, {
397 "name": "Cloud of Daggers",
398 "level": 2,
399 "school": "Conjuration",
400 "castingTime": "1 action",
401 "range": "60 feet",
402 "components": {
403 "verbal": true,
404 "somatic": true,
405 "material": true,
406 "materialMaterial": "a sliver of glass"
407 },
408 "concentration": true,
409 "duration": "up to 1 minute",
410 "description": "You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there.",
411 "higherLevel": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.",
412 "damage": {
413 "damage": "4d4",
414 "damageType": "slashing",
415 "higherLevelDice": 2
416 }
417 }, {
418 "name": "Compelled Duel",
419 "level": 1,
420 "school": "Enchantment",
421 "castingTime": "1 bonus action",
422 "range": "30 feet",
423 "components": {
424 "verbal": true
425 },
426 "concentration": true,
427 "duration": "up to 1 minute",
428 "description": "You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.\nThe spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.",
429 "save": {
430 "ability": "Wisdom",
431 "saveSuccess": "unaffected this turn"
432 }
433 }, {
434 "name": "Conjure Barrage",
435 "level": 3,
436 "school": "Conjuration",
437 "castingTime": "1 action",
438 "range": "Self (60-foot cone)",
439 "components": {
440 "verbal": true,
441 "somatic": true,
442 "material": true,
443 "materialMaterial": "one piece of ammunition or a thrown weapon"
444 },
445 "duration": "Instantaneous",
446 "description": "You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.",
447 "save": {
448 "ability": "Dexterity",
449 "saveSuccess": "half damage",
450 "damage": "3d8",
451 "damageType": "same as weapon or ammunition used as component"
452 }
453 }, {
454 "name": "Conjure Volley",
455 "level": 5,
456 "school": "Conjuration",
457 "castingTime": "1 action",
458 "range": "150 feet",
459 "components": {
460 "verbal": true,
461 "somatic": true,
462 "material": true,
463 "materialMaterial": "one piece of ammunition or one thrown weapon"
464 },
465 "duration": "Instantaneous",
466 "description": "You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.",
467 "save": {
468 "ability": "Dexterity",
469 "saveSuccess": "half damage",
470 "damage": "8d8",
471 "damageType": "same as that of the ammunition or weapon"
472 }
473 }, {
474 "name": "Cordon of Arrows",
475 "level": 2,
476 "school": "Transmutation",
477 "castingTime": "1 action",
478 "range": "5 feet",
479 "components": {
480 "verbal": true,
481 "somatic": true,
482 "material": true,
483 "materialMaterial": "four or more arrows or bolts"
484 },
485 "duration": "8 hours",
486 "description": "You plant four pieces of nonmagical ammunition—arrows or crossbow bolts—in the ground within range and lay magic upon them to protect an area. Until the spell ends, whenever a creature other than you comes within 30 feet of the ammunition for the first time on a turn or ends its turn there, one piece of ammunition flies up to strike it. The creature must succeed on a Dexterity saving throw or take 1d6 piercing damage. The piece of ammunition is then destroyed. The spell ends when no ammunition remains.\nWhen you cast this spell, you can designate any creatures you choose, and the spell ignores them.",
487 "higherLevel": "When you cast this spell using a spell slot of 3rd level or higher, the amount of ammunition that can be affected increases by two for each slot level above 2nd.",
488 "save": {
489 "ability": "Dexterity",
490 "damage": "1d6",
491 "damageType": "piercing"
492 }
493 }, {
494 "name": "Crown of Madness",
495 "level": 2,
496 "school": "Enchantment",
497 "castingTime": "1 action",
498 "range": "120 feet",
499 "components": {
500 "verbal": true,
501 "somatic": true
502 },
503 "concentration": true,
504 "duration": "up to 1 minute",
505 "description": "One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.\nThe charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.\nOn your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.",
506 "save": {
507 "ability": "Wisdom"
508 }
509 }, {
510 "name": "Crusader’s Mantle",
511 "level": 3,
512 "school": "Evocation",
513 "castingTime": "1 action",
514 "range": "Self (30-foot radius)",
515 "components": {
516 "verbal": true
517 },
518 "concentration": true,
519 "duration": "up to 1 minute",
520 "description": "Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each nonhostile creature in the aura (including you) deals an extra 1d4 radiant damage when it hits with a weapon attack."
521 }, {
522 "name": "Destructive Wave",
523 "level": 5,
524 "school": "Evocation",
525 "castingTime": "1 action",
526 "range": "Self (30-foot radius)",
527 "components": {
528 "verbal": true
529 },
530 "duration": "Instantaneous",
531 "description": "You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.",
532 "save": {
533 "ability": "Constitution",
534 "saveSuccess": "half damage and not prone",
535 "damage": "5d6",
536 "damageType": "thunder",
537 "secondaryDamage": "5d6",
538 "secondaryDamageType": "radiant or necrotic (your choice)"
539 }
540 }, {
541 "name": "Dissonant Whispers",
542 "level": 1,
543 "school": "Enchantment",
544 "castingTime": "1 action",
545 "range": "60 feet",
546 "components": {
547 "verbal": true
548 },
549 "duration": "Instantaneous",
550 "description": "You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.",
551 "higherLevel": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.",
552 "save": {
553 "ability": "Wisdom",
554 "saveSuccess": "half damage and doesn’t have to move away",
555 "damage": "3d6",
556 "damageType": "psychic",
557 "higherLevelDice": 1
558 }
559 }, {
560 "name": "Elemental Weapon",
561 "level": 3,
562 "school": "Transmutation",
563 "castingTime": "1 action",
564 "range": "Touch",
565 "components": {
566 "verbal": true,
567 "somatic": true
568 },
569 "concentration": true,
570 "duration": "up to 1 hour",
571 "description": "A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.",
572 "higherLevel": "When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.",
573 "damage": {
574 "damage": "1d4",
575 "damageType": "acid, cold, fire, lightning, or thunder",
576 "higherLevelDice": 1
577 }
578 }, {
579 "name": "Ensnaring Strike",
580 "level": 1,
581 "school": "Conjuration",
582 "castingTime": "1 bonus action",
583 "range": "Self",
584 "components": {
585 "verbal": true
586 },
587 "concentration": true,
588 "duration": "up to 1 minute",
589 "description": "The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save, the vines shrivel away.\nWhile restrained by this spell, the target takes 1d6 piercing damage at the start of each of its turns. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed.",
590 "higherLevel": "If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.",
591 "save": {
592 "ability": "Strength",
593 "damage": "1d6",
594 "damageType": "piercing",
595 "higherLevelDice": 1
596 }
597 }, {
598 "name": "Faithful Hound",
599 "newName": "Mordenkainen’s Faithful Hound"
600 }, {
601 "name": "Feign Death",
602 "level": 3,
603 "school": "Necromancy",
604 "ritual": true,
605 "castingTime": "1 action",
606 "range": "Touch",
607 "components": {
608 "verbal": true,
609 "somatic": true,
610 "material": true,
611 "materialMaterial": "a pinch of graveyard dirt"
612 },
613 "duration": "1 hour",
614 "description": "You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.\nFor the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status. The target is blinded and incapacitated, and its speed drops to 0. The target has resistance to all damage except psychic damage. If the target is diseased or poisoned when you cast the spell, or becomes diseased or poisoned while under the spell’s effect, the disease and poison have no effect until the spell ends."
615 }, {
616 "name": "Floating Disk",
617 "newName": "Tenser’s Floating Disk"
618 }, {
619 "name": "Freezing Sphere",
620 "newName": "Otiluke’s Freezing Sphere"
621 }, {
622 "name": "Friends",
623 "level": 0,
624 "school": "Enchantment",
625 "castingTime": "1 action",
626 "range": "Self",
627 "components": {
628 "somatic": true,
629 "material": true,
630 "materialMaterial": "a small amount of makeup applied to the face as this spell is cast"
631 },
632 "concentration": true,
633 "duration": "up to 1 minute",
634 "description": "For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it."
635 }, {
636 "name": "Grasping Vine",
637 "level": 4,
638 "school": "Conjuration",
639 "castingTime": "1 bonus action",
640 "range": "30 feet",
641 "components": {
642 "verbal": true,
643 "somatic": true
644 },
645 "concentration": true,
646 "duration": "up to 1 minute",
647 "description": "You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.\nUntil the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.",
648 "save": {
649 "ability": "Dexterity"
650 }
651 }, {
652 "name": "Hail of Thorns",
653 "level": 1,
654 "school": "Conjuration",
655 "castingTime": "1 bonus action",
656 "range": "Self",
657 "components": {
658 "verbal": true
659 },
660 "concentration": true,
661 "duration": "up to 1 minute",
662 "description": "The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.",
663 "higherLevel": "If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10).",
664 "save": {
665 "ability": "Dexterity",
666 "saveSuccess": "half damage",
667 "damage": "1d10",
668 "damageType": "piercing",
669 "higherLevelDice": 1
670 }
671 }, {
672 "name": "Hex",
673 "level": 1,
674 "school": "Enchantment",
675 "castingTime": "1 bonus action",
676 "range": "90 feet",
677 "components": {
678 "verbal": true,
679 "somatic": true,
680 "material": true,
681 "materialMaterial": "the petrified eye of a newt"
682 },
683 "concentration": true,
684 "duration": "up to 1 hour",
685 "description": "You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.\nIf the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.\nA remove curse cast on the target ends this spell early.",
686 "higherLevel": "When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.",
687 "damage": {
688 "damage": "1d6",
689 "damageType": "necrotic"
690 }
691 }, {
692 "name": "Hideous Laughter",
693 "newName": "Tasha’s Hideous Laughter"
694 }, {
695 "name": "Hunger of Hadar",
696 "level": 3,
697 "school": "Conjuration",
698 "castingTime": "1 action",
699 "range": "150 feet",
700 "components": {
701 "verbal": true,
702 "somatic": true,
703 "material": true,
704 "materialMaterial": "a pickled octopus tentacle"
705 },
706 "concentration": true,
707 "duration": "up to 1 minute",
708 "description": "You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point within range and lasting for the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded.\nThe void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherworldly tentacles rub against it.",
709 "save": {
710 "ability": "Dexterity",
711 "saveSuccess": "no acid damage",
712 "damage": "2d6",
713 "damageType": "acid"
714 },
715 "damage": {
716 "damage": "2d6",
717 "damageType": "cold"
718 }
719 }, {
720 "name": "Instant Summons",
721 "newName": "Drawmij’s Instant Summons"
722 }, {
723 "name": "Irresistible Dance",
724 "newName": "Otto’s Irresistible Dance"
725 }, {
726 "name": "Lightning Arrow",
727 "level": 3,
728 "school": "Transmutation",
729 "castingTime": "1 bonus action",
730 "range": "Self",
731 "components": {
732 "verbal": true,
733 "somatic": true
734 },
735 "concentration": true,
736 "duration": "up to 1 minute",
737 "description": "The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.\nWhether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.\nThe piece of ammunition or weapon then returns to its normal form.",
738 "higherLevel": "When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 for each slot level above 3rd.",
739 "save": {
740 "ability": "Dexterity",
741 "saveSuccess": "half damage",
742 "damage": "2d8",
743 "damageType": "lightning",
744 "higherLevelDice": 1
745 },
746 "damage": {
747 "damage": "4d8",
748 "damageType": "lightning",
749 "higherLevelDice": 1
750 }
751 }, {
752 "name": "Magnificent Mansion",
753 "newName": "Mordenkainen’s Magnificent Mansion"
754 }, {
755 "name": "Phantasmal Force",
756 "level": 2,
757 "school": "Illusion",
758 "castingTime": "1 action",
759 "range": "60 feet",
760 "components": {
761 "verbal": true,
762 "somatic": true,
763 "material": true,
764 "materialMaterial": "a bit of fleece"
765 },
766 "concentration": true,
767 "duration": "up to 1 minute",
768 "description": "You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.\nThe phantasm includes sound, temperature, and other stimuli, also evident only to the creature.\nThe target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.\nWhile a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall—it was pushed, it slipped, or a strong wind might have knocked it off.\nAn affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.",
769 "save": {
770 "ability": "Intelligence",
771 "damage": "1d6",
772 "damageType": "psychic"
773 }
774 }, {
775 "name": "Power Word Heal",
776 "level": 9,
777 "school": "Evocation",
778 "castingTime": "1 action",
779 "range": "Touch",
780 "components": {
781 "verbal": true,
782 "somatic": true
783 },
784 "duration": "Instantaneous",
785 "description": "A wave of healing energy washes over the creature you touch. The target regains all its hit points. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. If the creature is prone, it can use its reaction to stand up. This spell has no effect on undead or constructs.",
786 "heal": {
787 "bonus": 999
788 }
789 }, {
790 "name": "Private Sanctum",
791 "newName": "Mordenkainen’s Private Sanctum"
792 }, {
793 "name": "Ray of Sickness",
794 "level": 1,
795 "school": "Necromancy",
796 "castingTime": "1 action",
797 "range": "60 feet",
798 "components": {
799 "verbal": true,
800 "somatic": true
801 },
802 "duration": "Instantaneous",
803 "description": "A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.",
804 "higherLevel": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.",
805 "attack": {
806 "type": "ranged",
807 "damage": "2d8",
808 "damageType": "poison",
809 "higherLevelDice": 1
810 },
811 "save": {
812 "ability": "Constitution",
813 "saveSuccess": "not poisoned"
814 }
815 }, {
816 "name": "Resilient Sphere",
817 "newName": "Otiluke’s Resilient Sphere"
818 }, {
819 "name": "Searing Smite",
820 "level": 1,
821 "school": "Evocation",
822 "castingTime": "1 bonus action",
823 "range": "Self",
824 "components": {
825 "verbal": true
826 },
827 "concentration": true,
828 "duration": "up to 1 minute",
829 "description": "The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.",
830 "higherLevel": "When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot level above 1st.",
831 "save": {
832 "ability": "Constitution",
833 "saveSuccess": "no secondary damage",
834 "damage": "1d6",
835 "damageType": "fire"
836 },
837 "damage": {
838 "damage": "1d6",
839 "damageType": "fire",
840 "higherLevelDice": 1
841 }
842 }, {
843 "name": "Secret Chest",
844 "newName": "Leomund’s Secret Chest"
845 }, {
846 "name": "Staggering Smite",
847 "level": 4,
848 "school": "Evocation",
849 "castingTime": "1 bonus action",
850 "range": "Self",
851 "components": {
852 "verbal": true
853 },
854 "concentration": true,
855 "duration": "up to 1 minute",
856 "description": "The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon pierces both body and mind, and the attack deals an extra 4d6 psychic damage to the target. The target must make a Wisdom saving throw. On a failed save, it has disadvantage on attack rolls and ability checks, and can’t take reactions, until the end of its next turn.",
857 "save": {
858 "ability": "Wisdom"
859 },
860 "damage": {
861 "damage": "4d6",
862 "damageType": "psychic"
863 }
864 }, {
865 "name": "Swift Quiver",
866 "level": 5,
867 "school": "Transmutation",
868 "castingTime": "1 bonus action",
869 "range": "Touch",
870 "components": {
871 "verbal": true,
872 "somatic": true,
873 "material": true,
874 "materialMaterial": "a quiver containing at least one piece of ammunition"
875 },
876 "concentration": true,
877 "duration": "up to 1 minute",
878 "description": "You transmute your quiver so it produces an endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it.\nOn each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends."
879 }, {
880 "name": "Telepathic Bond",
881 "newName": "Rary’s Telepathic Bond"
882 }, {
883 "name": "Telepathy",
884 "level": 8,
885 "school": "Evocation",
886 "castingTime": "1 action",
887 "range": "Unlimited",
888 "components": {
889 "verbal": true,
890 "somatic": true,
891 "material": true,
892 "materialMaterial": "a pair of linked silver rings"
893 },
894 "duration": "24 hours",
895 "description": "You create a telepathic link between yourself and a willing creature with which you are familiar. The creature can be anywhere on the same plane of existence as you. The spell ends if you or the target are no longer on the same plane.\nUntil the spell ends, you and the target can instantaneously share words, images, sounds, and other sensory messages with one another through the link, and the target recognizes you as the creature it is communicating with. The spell enables a creature with an Intelligence score of at least 1 to understand the meaning of your words and take in the scope of any sensory messages you send to it."
896 }, {
897 "name": "Thorn Whip",
898 "level": 0,
899 "school": "Transmutation",
900 "castingTime": "1 action",
901 "range": "30 feet",
902 "components": {
903 "verbal": true,
904 "somatic": true,
905 "material": true,
906 "materialMaterial": "the stem of a plant with thorns"
907 },
908 "duration": "Instantaneous",
909 "description": "You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.",
910 "higherLevel": "This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).",
911 "attack": {
912 "type": "melee",
913 "damage": "[[ceil((@{level} + 2) / 6)]]d6",
914 "damageType": "piercing"
915 }
916 }, {
917 "name": "Thunderous Smite",
918 "level": 1,
919 "school": "Evocation",
920 "castingTime": "1 bonus action",
921 "range": "Self",
922 "components": {
923 "verbal": true
924 },
925 "concentration": true,
926 "duration": "up to 1 minute",
927 "description": "The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone.",
928 "save": {
929 "ability": "Strength"
930 },
931 "damage": {
932 "damage": "2d6",
933 "damageType": "thunder"
934 }
935 }, {
936 "name": "Tiny Hut",
937 "newName": "Leomund’s Tiny Hut"
938 }, {
939 "name": "Tsunami",
940 "level": 8,
941 "school": "Conjuration",
942 "castingTime": "1 minute",
943 "range": "Sight",
944 "components": {
945 "verbal": true,
946 "somatic": true
947 },
948 "concentration": true,
949 "duration": "up to 6 rounds",
950 "description": "A wall of water springs into existence at a point you choose within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The wall lasts for the duration.\nWhen the wall appears, each creature within its area must make a Strength saving throw. On a failed save, a creature takes 6d10 bludgeoning damage, or half as much damage on a successful save.\nAt the start of each of your turns after the wall appears, the wall, along with any creatures in it, moves 50 feet away from you. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a Strength saving throw or take 5d10 bludgeoning damage. A creature can take this damage only once per round. At the end of the turn, the wall’s height is reduced by 50 feet, and the damage creatures take from the spell on subsequent rounds is reduced by 1d10. When the wall reaches 0 feet in height, the spell ends.\nA creature caught in the wall can move by swimming. Because of the force of the wave, though, the creature must make a successful Strength (Athletics) check against your spell save DC in order to move at all. If it fails the check, it can’t move. A creature that moves out of the area falls to the ground.",
951 "save": {
952 "ability": "Strength",
953 "saveSuccess": "half damage and not prone",
954 "damage": "6d10",
955 "damageType": "bludgeoning"
956 }
957 }, {
958 "name": "Witch Bolt",
959 "level": 1,
960 "school": "Evocation",
961 "castingTime": "1 action",
962 "range": "30 feet",
963 "components": {
964 "verbal": true,
965 "somatic": true,
966 "material": true,
967 "materialMaterial": "a twig from a tree that has been struck by lightning"
968 },
969 "concentration": true,
970 "duration": "up to 1 minute",
971 "description": "A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.",
972 "higherLevel": "When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.",
973 "attack": {
974 "type": "ranged",
975 "damage": "1d12",
976 "damageType": "lightning",
977 "higherLevelDice": 1
978 }
979 }, {
980 "name": "Wrathful Smite",
981 "level": 1,
982 "school": "Evocation",
983 "castingTime": "1 bonus action",
984 "range": "Self",
985 "components": {
986 "verbal": true
987 },
988 "concentration": true,
989 "duration": "up to 1 minute",
990 "description": "The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.",
991 "save": {
992 "ability": "Wisdom",
993 "saveSuccess": "spell ends"
994 },
995 "damage": {
996 "damage": "1d6",
997 "damageType": "psychic"
998 }
999 }]
1000 })
1001 ShapedScripts.addEntities({
1002 "name": "Monster Manual",
1003 "dependencies": ["Player’s Handbook"],
1004 "version": "2.0.0",
1005 "monsters": [{
1006 "name": "Aarakocra",
1007 "size": "Medium",
1008 "type": "Humanoid (aarakocra)",
1009 "alignment": "neutral good",
1010 "AC": "12",
1011 "HP": "13 (3d8)",
1012 "speed": "20 ft., fly 50 ft.",
1013 "strength": 10,
1014 "dexterity": 14,
1015 "constitution": 10,
1016 "intelligence": 11,
1017 "wisdom": 12,
1018 "charisma": 11,
1019 "skills": "Perception +5",
1020 "senses": "",
1021 "languages": "Auran, Aarakocra",
1022 "challenge": "1 / 4",
1023 "traits": [{
1024 "name": "Dive Attack",
1025 "text": "If the aarakocra is flying and dives at least 30 ft. straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target."
1026 }],
1027 "actions": [{
1028 "name": "Talon",
1029 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage."
1030 }, {
1031 "name": "Javelin",
1032 "text": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
1033 }, {
1034 "name": "Summon Air Elemental",
1035 "text": "Five aarakocra within 30 feet of each other can magically summon an air elemental. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance and must maintain concentration while doing so (as if concentrating on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 60 feet of them. It is friendly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a bonus action. A summoner can’t perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Plane of Air, any aarakocra within 5 feet of it can return with it."
1036 }],
1037 }, {
1038 "name": "Aboleth",
1039 "lairActions": ["The aboleth casts phantasmal force (no components required) on any number of creatures it can see within 60 feet of it. While maintaining concentration on this effect, the aboleth can’t take other lair actions. If a target succeeds on the saving throw or if the effect ends for it, the target is immune to the aboleth’s phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected.", "Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving throw or be pulled up to 20 feet into the water and knocked prone. The aboleth can’t use this lair action again until it has used a different one.", "Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. The aboleth can target any number of creatures it can see in such water within 90 feet of it. A target must succeed on a DC 14 Wisdom saving throw or take 7 (2d6) psychic damage. The aboleth can’t use this lair action again until it has used a different one."],
1040 "regionalEffects": ["Underground surfaces within 1 mile of the aboleth’s lair are slimy and wet and are difficult terrain.", "Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the aboleth that drink such water vomit it within minutes.", "As an action, the aboleth can create an illusory image of itself within 1 mile of the lair. The copy can appear at any location the aboleth has seen before or in any location a creature charmed by the aboleth can currently see. Once created, the image lasts for as long as the aboleth maintains concentration, as if concentrating on a spell. Although the image is intangible, it looks, sounds, and can move like the aboleth. The aboleth can sense, speak, and use telepathy from the image’s position as if present at that position. If the image takes any damage, it disappears."],
1041 "regionalEffectsFade": "If the aboleth dies, the first two effects fade over the course of 3d10 days."
1042 }, {
1043 "name": "Abominable Yeti",
1044 "size": "Huge",
1045 "type": "Monstrosity",
1046 "alignment": "chaotic evil",
1047 "AC": "15 (natural armor)",
1048 "HP": "137 (11d12 + 66)",
1049 "speed": "40 ft., climb 40 ft.",
1050 "strength": 24,
1051 "dexterity": 10,
1052 "constitution": 22,
1053 "intelligence": 9,
1054 "wisdom": 13,
1055 "charisma": 9,
1056 "skills": "Perception +5, Stealth +4",
1057 "damageImmunities": "cold",
1058 "senses": "darkvision 60 ft.",
1059 "languages": "Yeti",
1060 "challenge": "9",
1061 "traits": [{
1062 "name": "Fear of Fire",
1063 "text": "If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."
1064 }, {
1065 "name": "Keen Smell",
1066 "text": "The yeti has advantage on Wisdom (Perception) checks that rely on smell."
1067 }, {
1068 "name": "Snow Camouflage",
1069 "text": "The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."
1070 }],
1071 "actions": [{
1072 "name": "Multiattack",
1073 "text": "The yeti can use its Chilling Gaze and makes two claw attacks."
1074 }, {
1075 "name": "Claw",
1076 "text": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 7 (2d6) cold damage."
1077 }, {
1078 "name": "Chilling Gaze",
1079 "text": "The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 18 Constitution saving throw against this magic or take 21 (6d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to this yeti’s gaze for 1 hour."
1080 }, {
1081 "name": "Cold Breath",
1082 "recharge": "Recharge 6",
1083 "text": "The yeti exhales a 30-foot cone of frigid air. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one."
1084 }],
1085 }, {
1086 "name": "Adult Black Dragon",
1087 "lairActions": ["Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet into the water and knocked prone.", "A cloud of swarming insects fills a 20-foot-radius sphere centered on a point the dragon chooses within 120 feet of it. The cloud spreads around corners and remains until the dragon dismisses it as an action, uses this lair action again, or dies. The cloud is lightly obscured. Any creature in the cloud when it appears must make on a DC 15 Constitution saving throw, taking 10 (3d6) piercing damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the cloud takes 10 (3d6) piercing damage.", "Magical darkness spreads from a point the dragon chooses within 60 feet of it, filling a 15-foot-radius sphere until the dragon dismisses it as an action, uses this lair action again, or dies. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled."],
1088 "regionalEffects": ["The land within 6 miles of the lair takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud.", "Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the dragon that drink such water regurgitate it within minutes.", "Fog lightly obscures the land within 6 miles of the lair."],
1089 "regionalEffectsFade": "If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10 days."
1090 }, {
1091 "name": "Adult Blue Dracolich",
1092 "lairActions": ["Part of the ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone and buried. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.", "A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "Lightning arcs, forming a 5-foot-wide line between two of the lair’s solid surfaces that the dragon can see. They must be within 120 feet of the dragon and 120 feet of each other. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) lightning damage."],
1093 "regionalEffects": ["Thunderstorms rage within 6 miles of the lair.", "Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air elemental, but it can’t fly, has a speed of 50 feet, and has an Intelligence and Charisma of 1 (-5).", "Hidden sinkholes form in and around the dragon’s lair. A sinkhole can be spotted from a safe distance with a successful DC 20 Wisdom (Perception) check. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall 1d6 × 10 feet into the sinkhole."],
1094 "regionalEffectsFade": "If the dragon dies, the dust devils disappear immediately, and the thunderstorms abate within 1d10 days. Any sinkholes remain where they are."
1095 }, {
1096 "name": "Adult Blue Dragon",
1097 "lairActions": ["Part of the ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone and buried. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.", "A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "Lightning arcs, forming a 5-foot-wide line between two of the lair’s solid surfaces that the dragon can see. They must be within 120 feet of the dragon and 120 feet of each other. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) lightning damage."],
1098 "regionalEffects": ["Thunderstorms rage within 6 miles of the lair.", "Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air elemental, but it can’t fly, has a speed of 50 feet, and has an Intelligence and Charisma of 1 (-5).", "Hidden sinkholes form in and around the dragon’s lair. A sinkhole can be spotted from a safe distance with a successful DC 20 Wisdom (Perception) check. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall 1d6 × 10 feet into the sinkhole."],
1099 "regionalEffectsFade": "If the dragon dies, the dust devils disappear immediately, and the thunderstorms abate within 1d10 days. Any sinkholes remain where they are."
1100 }, {
1101 "name": "Adult Brass Dragon",
1102 "lairActions": ["A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from the dragon and knocked prone. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames; such as lanterns, have a 50 percent chance of being extinguished.", "A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."],
1103 "regionalEffects": ["Tracks appear in the sand within 6 miles of the dragon’s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed.", "Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can tell it’s an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it.", "Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon’s lair, the dragon becomes aware of the creature’s presence and location."],
1104 "regionalEffectsFade": "If the dragon dies, the tracks fade in 1d10 days, but the other effects fade immediately."
1105 }, {
1106 "name": "Adult Bronze Dragon",
1107 "lairActions": ["The dragon creates fog as though it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.", "A thunderclap originates at a point the dragon can see within 120 feet of it. Each creature within a 20-foot radius centered on that point must make a DC 15 Constitution saving throw or take 5 (1d10) thunder damage and be deafened until the end of its next turn."],
1108 "regionalEffects": ["Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.", "Underwater plants within 6 miles of the dragon’s lair take on dazzlingly brilliant hues.", "Within its lair, the dragon can set illusory sounds, such as soft music and strange echoes, so that they can be heard in various parts of the lair."],
1109 "regionalEffectsFade": "If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days."
1110 }, {
1111 "name": "Adult Copper Dragon",
1112 "lairActions": ["The dragon chooses a point on the ground that it can see within 120 feet of it. Stone spikes sprout from the ground in a 20-foot radius centered on that point. The effect is otherwise identical to the spike growth spell and lasts until the dragon uses this lair action again or until the dragon dies.", "The dragon chooses a 10-foot-square area on the ground that it can see within 120 feet of it. The ground in that area turns into 3-foot-deep mud. Each creature on the ground in that area when the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become restrained. A creature can take an action to attempt a DC 15 Strength check, freeing itself or another creature within its reach and ending the restrained condition on a success. Moving 1 foot in the mud costs 2 feet of movement. On initiative count 20 on the next round, the mud hardens, and the Strength DC to work free increases to 20."],
1113 "regionalEffects": ["Magic carvings of the dragon’s smiling visage can be seen worked into stone terrain and objects within 6 miles of the dragon’s lair.", "Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragon’s lair. These creatures speak well of the dragon, but can’t divulge its whereabouts.", "Intelligent creatures within 1 mile of the dragon’s lair are prone to fits of giggling. Even serious matters suddenly seem amusing."],
1114 "regionalEffectsFade": "If the dragon dies, the magic carvings fade over the course of 1d10 days. The other effects end immediately."
1115 }, {
1116 "name": "Adult Gold Dragon",
1117 "lairActions": ["The dragon glimpses the future, so it has advantage on attack rolls, ability checks, and saving throws until initiative count 20 on the next round.", "One creature the dragon can see within 120 feet of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the dragon has imagined into being. To escape, the creature must use its action to make a Charisma check contested by the dragon’s. If the creature wins, it escapes the dream plane. Otherwise, the effect ends on initiative count 20 on the next round. When the effect ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied."],
1118 "regionalEffects": ["Whenever a creature that can understand a language sleeps or enters a state of trance or reverie within 6 miles of the dragon’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.", "Banks of beautiful, opalescent mist manifest within 6 miles of the dragon’s lair. The mist doesn’t obscure anything. It assumes haunting forms when evil creatures are near the dragon or other non-evil creatures in the mist, warning such creatures of the danger.", "Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius."],
1119 "regionalEffectsFade": "If the dragon dies, these effects end immediately."
1120 }, {
1121 "name": "Adult Green Dragon",
1122 "lairActions": ["Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and each creature there must succeed on a DC 15 Strength saving throw or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies.", "A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (4d8) piercing damage and is pushed 5 feet out of the wall’s space, appearing on whichever side of the wall it wants. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature travels through the wall, it must spend 4 feet of movement. Furthermore, a creature in the wall’s space must make a DC 15 Dexterity saving throw once each round it’s in contact with the wall, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to fire damage, resistance to bludgeoning and piercing damage, and immunity to psychic damage. The wall sinks back into the ground when the dragon uses this lair action again or when the dragon dies.", "Magical fog billows around one creature the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round."],
1123 "regionalEffects": ["Thickets form labyrinthine passages within 1 mile of the dragon’s lair. The thickets act as 10-foot-high, 10-foot-thick walls that block line of sight. Creatures can move through the thickets, with every 1 foot a creature moves costing it 4 feet of movement. A creature in the thickets must make a DC 15 Dexterity saving throw once each round it’s in contact with the ’thickets or take 3 (1d6) piercing damage from thorns.", "Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage.", "Within 1 mile of its lair, the dragon leaves no physical evidence of its passage unless it wishes to. Tracking it there is impossible except by magical means. In addition, it ignores movement impediments and damage from plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.", "Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator."],
1124 "regionalEffectsFade": "If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within 1d10 days, they become mundane plants and normal difficult terrain, losing their thorns."
1125 }, {
1126 "name": "Adult Red Dragon",
1127 "lairActions": ["Magma erupts from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius geyser. Each creature in the geyser’s area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.", "A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.", "Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads a round corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated."],
1128 "regionalEffects": ["Small earthquakes are common within 6 miles of the dragon’s lair.", "Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.", "Rocky fissures within 1 mile of the dragon’s lair form portals to the Elemental Plane of Fire, allowing creatures of elemental fire into the world to dwell nearby."],
1129 "regionalEffectsFade": "If the dragon dies, these effects fade over the course of 1d10 days."
1130 }, {
1131 "name": "Adult Silver Dragon",
1132 "lairActions": ["The dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.", "A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15 Constitution saving throw or take 5 (1d10) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished."],
1133 "regionalEffects": ["Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.", "Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragon’s or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.", "Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes."],
1134 "regionalEffectsFade": "If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days."
1135 }, {
1136 "name": "Adult White Dragon",
1137 "lairActions": ["Freezing fog fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The fog spreads around corners, and its area is heavily obscured. Each creature in the fog when it appears must make a DC 10 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 10 (3d6) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the dragon dies.", "Jagged ice shards fall from the ceiling, striking up to three creatures underneath that the dragon can see within 120 feet of it. The dragon makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 10 (3d6) piercing damage.", "The dragon creates an opaque wall of ice on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area is pushed 5 feet out of the wall’s space; appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. The wall disappears when the dragon uses this lair action again or when the dragon dies."],
1138 "regionalEffects": ["Chilly fog lightly obscures the land within 6 miles of the dragon’s lair.", "Freezing precipitation falls within 6 miles of the dragon’s lair, sometimes forming blizzard conditions when the dragon is at rest.", "Icy walls block off areas in the dragon’s lair. Each wall is 6 inches thick, and a 10-foot section has AC 5, 15 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage.", "If the dragon wishes to move through a wall, it can do so without slowing down. The portion of the wall the dragon moves through is destroyed, however."],
1139 "regionalEffectsFade": "If the dragon dies, the fog and precipitation fade within 1 day. The ice walls melt over the course of 1d10 days."
1140 }, {
1141 "name": "Allosaurus",
1142 "size": "Large",
1143 "type": "Beast",
1144 "alignment": "unaligned",
1145 "AC": "13 (natural armor)",
1146 "HP": "51 (6d10 + 18)",
1147 "speed": "60 ft.",
1148 "strength": 19,
1149 "dexterity": 13,
1150 "constitution": 17,
1151 "intelligence": 2,
1152 "wisdom": 12,
1153 "charisma": 5,
1154 "skills": "Perception +5",
1155 "senses": "",
1156 "languages": "",
1157 "challenge": "2",
1158 "traits": [{
1159 "name": "Pounce",
1160 "text": "If the allosaurus moves at least 30 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action."
1161 }],
1162 "actions": [{
1163 "name": "Bite",
1164 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage."
1165 }, {
1166 "name": "Claw",
1167 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage."
1168 }],
1169 }, {
1170 "name": "Ancient Black Dragon",
1171 "lairActions": ["Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet into the water and knocked prone.", "A cloud of swarming insects fills a 20-foot-radius sphere centered on a point the dragon chooses within 120 feet of it. The cloud spreads around corners and remains until the dragon dismisses it as an action, uses this lair action again, or dies. The cloud is lightly obscured. Any creature in the cloud when it appears must make on a DC 15 Constitution saving throw, taking 10 (3d6) piercing damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the cloud takes 10 (3d6) piercing damage.", "Magical darkness spreads from a point the dragon chooses within 60 feet of it, filling a 15-foot-radius sphere until the dragon dismisses it as an action, uses this lair action again, or dies. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled."],
1172 "regionalEffects": ["The land within 6 miles of the lair takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud.", "Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the dragon that drink such water regurgitate it within minutes.", "Fog lightly obscures the land within 6 miles of the lair."],
1173 "regionalEffectsFade": "If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10 days."
1174 }, {
1175 "name": "Ancient Blue Dragon",
1176 "lairActions": ["Part of the ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone and buried. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.", "A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "Lightning arcs, forming a 5-foot-wide line between two of the lair’s solid surfaces that the dragon can see. They must be within 120 feet of the dragon and 120 feet of each other. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) lightning damage."],
1177 "regionalEffects": ["Thunderstorms rage within 6 miles of the lair.", "Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air elemental, but it can’t fly, has a speed of 50 feet, and has an Intelligence and Charisma of 1 (-5).", "Hidden sinkholes form in and around the dragon’s lair. A sinkhole can be spotted from a safe distance with a successful DC 20 Wisdom (Perception) check. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall 1d6 × 10 feet into the sinkhole."],
1178 "regionalEffectsFade": "If the dragon dies, the dust devils disappear immediately, and the thunderstorms abate within 1d10 days. Any sinkholes remain where they are."
1179 }, {
1180 "name": "Ancient Brass Dragon",
1181 "lairActions": ["A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from the dragon and knocked prone. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames; such as lanterns, have a 50 percent chance of being extinguished.", "A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."],
1182 "regionalEffects": ["Tracks appear in the sand within 6 miles of the dragon’s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed.", "Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can tell it’s an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it.", "Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon’s lair, the dragon becomes aware of the creature’s presence and location."],
1183 "regionalEffectsFade": "If the dragon dies, the tracks fade in 1d10 days, but the other effects fade immediately."
1184 }, {
1185 "name": "Ancient Bronze Dragon",
1186 "lairActions": ["The dragon creates fog as though it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.", "A thunderclap originates at a point the dragon can see within 120 feet of it. Each creature within a 20-foot radius centered on that point must make a DC 15 Constitution saving throw or take 5 (1d10) thunder damage and be deafened until the end of its next turn."],
1187 "regionalEffects": ["Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.", "Underwater plants within 6 miles of the dragon’s lair take on dazzlingly brilliant hues.", "Within its lair, the dragon can set illusory sounds, such as soft music and strange echoes, so that they can be heard in various parts of the lair."],
1188 "regionalEffectsFade": "If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days."
1189 }, {
1190 "name": "Ancient Copper Dragon",
1191 "lairActions": ["The dragon chooses a point on the ground that it can see within 120 feet of it. Stone spikes sprout from the ground in a 20-foot radius centered on that point. The effect is otherwise identical to the spike growth spell and lasts until the dragon uses this lair action again or until the dragon dies.", "The dragon chooses a 10-foot-square area on the ground that it can see within 120 feet of it. The ground in that area turns into 3-foot-deep mud. Each creature on the ground in that area when the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become restrained. A creature can take an action to attempt a DC 15 Strength check, freeing itself or another creature within its reach and ending the restrained condition on a success. Moving 1 foot in the mud costs 2 feet of movement. On initiative count 20 on the next round, the mud hardens, and the Strength DC to work free increases to 20."],
1192 "regionalEffects": ["Magic carvings of the dragon’s smiling visage can be seen worked into stone terrain and objects within 6 miles of the dragon’s lair.", "Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragon’s lair. These creatures speak well of the dragon, but can’t divulge its whereabouts.", "Intelligent creatures within 1 mile of the dragon’s lair are prone to fits of giggling. Even serious matters suddenly seem amusing."],
1193 "regionalEffectsFade": "If the dragon dies, the magic carvings fade over the course of 1d10 days. The other effects end immediately."
1194 }, {
1195 "name": "Ancient Gold Dragon",
1196 "lairActions": ["The dragon glimpses the future, so it has advantage on attack rolls, ability checks, and saving throws until initiative count 20 on the next round.", "One creature the dragon can see within 120 feet of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the dragon has imagined into being. To escape, the creature must use its action to make a Charisma check contested by the dragon’s. If the creature wins, it escapes the dream plane. Otherwise, the effect ends on initiative count 20 on the next round. When the effect ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied."],
1197 "regionalEffects": ["Whenever a creature that can understand a language sleeps or enters a state of trance or reverie within 6 miles of the dragon’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.", "Banks of beautiful, opalescent mist manifest within 6 miles of the dragon’s lair. The mist doesn’t obscure anything. It assumes haunting forms when evil creatures are near the dragon or other non-evil creatures in the mist, warning such creatures of the danger.", "Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius."],
1198 "regionalEffectsFade": "If the dragon dies, these effects end immediately."
1199 }, {
1200 "name": "Ancient Green Dragon",
1201 "lairActions": ["Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and each creature there must succeed on a DC 15 Strength saving throw or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies.", "A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (4d8) piercing damage and is pushed 5 feet out of the wall’s space, appearing on whichever side of the wall it wants. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature travels through the wall, it must spend 4 feet of movement. Furthermore, a creature in the wall’s space must make a DC 15 Dexterity saving throw once each round it’s in contact with the wall, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to fire damage, resistance to bludgeoning and piercing damage, and immunity to psychic damage. The wall sinks back into the ground when the dragon uses this lair action again or when the dragon dies.", "Magical fog billows around one creature the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round."],
1202 "regionalEffects": ["Thickets form labyrinthine passages within 1 mile of the dragon’s lair. The thickets act as 10-foot-high, 10-foot-thick walls that block line of sight. Creatures can move through the thickets, with every 1 foot a creature moves costing it 4 feet of movement. A creature in the thickets must make a DC 15 Dexterity saving throw once each round it’s in contact with the ’thickets or take 3 (1d6) piercing damage from thorns.", "Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage.", "Within 1 mile of its lair, the dragon leaves no physical evidence of its passage unless it wishes to. Tracking it there is impossible except by magical means. In addition, it ignores movement impediments and damage from plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.", "Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator."],
1203 "regionalEffectsFade": "If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within 1d10 days, they become mundane plants and normal difficult terrain, losing their thorns."
1204 }, {
1205 "name": "Ancient Red Dragon",
1206 "lairActions": ["Magma erupts from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius geyser. Each creature in the geyser’s area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.", "A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.", "Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads a round corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated."],
1207 "regionalEffects": ["Small earthquakes are common within 6 miles of the dragon’s lair.", "Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.", "Rocky fissures within 1 mile of the dragon’s lair form portals to the Elemental Plane of Fire, allowing creatures of elemental fire into the world to dwell nearby."],
1208 "regionalEffectsFade": "If the dragon dies, these effects fade over the course of 1d10 days."
1209 }, {
1210 "name": "Ancient Silver Dragon",
1211 "lairActions": ["The dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.", "A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15 Constitution saving throw or take 5 (1d10) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished."],
1212 "regionalEffects": ["Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.", "Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragon’s or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.", "Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes."],
1213 "regionalEffectsFade": "If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days."
1214 }, {
1215 "name": "Ancient White Dragon",
1216 "lairActions": ["Freezing fog fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The fog spreads around corners, and its area is heavily obscured. Each creature in the fog when it appears must make a DC 10 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 10 (3d6) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the dragon dies.", "Jagged ice shards fall from the ceiling, striking up to three creatures underneath that the dragon can see within 120 feet of it. The dragon makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 10 (3d6) piercing damage.", "The dragon creates an opaque wall of ice on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area is pushed 5 feet out of the wall’s space; appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. The wall disappears when the dragon uses this lair action again or when the dragon dies."],
1217 "regionalEffects": ["Chilly fog lightly obscures the land within 6 miles of the dragon’s lair.", "Freezing precipitation falls within 6 miles of the dragon’s lair, sometimes forming blizzard conditions when the dragon is at rest.", "Icy walls block off areas in the dragon’s lair. Each wall is 6 inches thick, and a 10-foot section has AC 5, 15 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage.", "If the dragon wishes to move through a wall, it can do so without slowing down. The portion of the wall the dragon moves through is destroyed, however."],
1218 "regionalEffectsFade": "If the dragon dies, the fog and precipitation fade within 1 day. The ice walls melt over the course of 1d10 days."
1219 }, {
1220 "name": "Androsphinx",
1221 "lairActions": ["The flow of time is altered such that every creature in the lair must reroll initiative. The sphinx can choose not to reroll.", "The effects of time are altered such that every creature in the lair must succeed on a DC 15 Constitution saving throw or become 1d20 years older or younger (the sphinx’s choice), but never any younger than 1 year old. A greater restoration spell can restore a creature’s age to normal.", "The flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time.", "The sphinx shifts itself and up to seven other creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx can’t use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it."]
1222 }, {
1223 "name": "Ankylosaurus",
1224 "size": "Huge",
1225 "type": "Beast",
1226 "alignment": "unaligned",
1227 "AC": "15 (natural armor)",
1228 "HP": "68 (8d12 + 16)",
1229 "speed": "30 ft.",
1230 "strength": 19,
1231 "dexterity": 11,
1232 "constitution": 15,
1233 "intelligence": 2,
1234 "wisdom": 12,
1235 "charisma": 5,
1236 "senses": "",
1237 "languages": "",
1238 "challenge": "3",
1239 "actions": [{
1240 "name": "Tail",
1241 "text": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone."
1242 }],
1243 }, {
1244 "name": "Arcanaloth",
1245 "size": "Medium",
1246 "type": "Fiend (yugoloth)",
1247 "alignment": "neutral evil",
1248 "AC": "17 (natural armor)",
1249 "HP": "104 (16d8 + 32)",
1250 "speed": "30 ft., fly 30 ft.",
1251 "strength": 17,
1252 "dexterity": 12,
1253 "constitution": 14,
1254 "intelligence": 20,
1255 "wisdom": 16,
1256 "charisma": 17,
1257 "savingThrows": "Dex +5, Int +9, Wis +7, Cha +7",
1258 "skills": "Arcana +13, Deception +9, Insight +9, Perception +7",
1259 "damageResistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
1260 "damageImmunities": "acid, poison",
1261 "conditionImmunities": "<a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
1262 "senses": "truesight 120 ft.",
1263 "languages": "all, telepathy 120 ft.",
1264 "challenge": "12",
1265 "traits": [{
1266 "name": "Magic Resistance",
1267 "text": "The arcanaloth has advantage on saving throws against spells and other magical effects."
1268 }, {
1269 "name": "Magic Weapons",
1270 "text": "The arcanaloth’s weapon attacks are magical."
1271 }, {
1272 "name": "Innate Spellcasting",
1273 "text": "The arcanaloth’s innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells, requiring no material components:\nAt will: alter self, darkness, heat metal, invisibility (self only), magic missile"
1274 }, {
1275 "name": "Spellcasting",
1276 "text": "The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanaloth has the following wizard spells prepared:\nCantrips (at will): fire bolt, mage hand, minor illusion, prestidigitation\n1st level (4 slots): detect magic, identify, shield, Tenser’s floating disk\n2nd level (3 slots): detect thoughts, mirror image, phantasmal force, suggestion\n3rd level (3 slots): counterspell, fear, fireball\n4th level (3 slots): banishment, dimension door\n5th level (2 slots): contact other plane, hold monster\n6th level (1 slot): chain lightning\n7th level (1 slot): finger of death\n8th level (1 slot): mind blank"
1277 }, {
1278 "name": "Variant: Summon Yugoloth",
1279 "recharge": "1/Day",
1280 "text": "The yugoloth attempts a magical summoning.\nAn arcanaloth has a 40 percent chance of summoning one arcanaloth.\nA summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it."
1281 }],
1282 "actions": [{
1283 "name": "Claws",
1284 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one."
1285 }, {
1286 "name": "Teleport",
1287 "text": "The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."
1288 }]
1289 }, {
1290 "name": "Banshee",
1291 "size": "Medium",
1292 "type": "Undead",
1293 "alignment": "chaotic evil",
1294 "AC": "12",
1295 "HP": "58 (13d8)",
1296 "speed": "0 ft., fly 40 ft. (hover)",
1297 "strength": 1,
1298 "dexterity": 14,
1299 "constitution": 10,
1300 "intelligence": 12,
1301 "wisdom": 11,
1302 "charisma": 17,
1303 "savingThrows": "Wis +2, Cha +5",
1304 "damageResistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
1305 "damageImmunities": "cold, necrotic, poison",
1306 "conditionImmunities": "<a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#exhaustion_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’exhaustion_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">exhaustion</a>, <a href=\"conditionsdiseases.html#frightened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’frightened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">frightened</a>, <a href=\"conditionsdiseases.html#grappled_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’grappled_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">grappled</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#petrified_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’petrified_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">petrified</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>, <a href=\"conditionsdiseases.html#prone_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’prone_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">prone</a>, <a href=\"conditionsdiseases.html#restrained_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’restrained_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">restrained</a>",
1307 "senses": "darkvision 60 ft.",
1308 "languages": "Common, Elvish",
1309 "challenge": "4",
1310 "traits": [{
1311 "name": "Detect Life",
1312 "text": "The banshee can magically sense the presence of living creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations."
1313 }, {
1314 "name": "Incorporeal Movement",
1315 "text": "The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object."
1316 }],
1317 "actions": [{
1318 "name": "Corrupting Touch",
1319 "text": "Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage."
1320 }, {
1321 "name": "Horrifying Visage",
1322 "text": "Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours."
1323 }, {
1324 "name": "Wail",
1325 "recharge": "1/Day",
1326 "text": "The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage."
1327 }],
1328 }, {
1329 "name": "Barlgura",
1330 "size": "Large",
1331 "type": "Fiend (demon)",
1332 "alignment": "chaotic evil",
1333 "AC": "15 (natural armor)",
1334 "HP": "68 (8d10 + 24)",
1335 "speed": "40 ft., climb 40 ft.",
1336 "strength": 18,
1337 "dexterity": 15,
1338 "constitution": 16,
1339 "intelligence": 7,
1340 "wisdom": 14,
1341 "charisma": 9,
1342 "savingThrows": "Dex +5, Con +6",
1343 "skills": "Perception +5, Stealth +5",
1344 "damageResistances": "cold, fire, lightning",
1345 "damageImmunities": "poison",
1346 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
1347 "senses": "blindsight 30 ft., darkvision 120 ft.",
1348 "languages": "Abyssal, telepathy 120 ft.",
1349 "challenge": "5",
1350 "traits": [{
1351 "name": "Reckless",
1352 "text": "At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."
1353 }, {
1354 "name": "Running Leap",
1355 "text": "The barlgura’s long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start."
1356 }, {
1357 "name": "Innate Spellcasting",
1358 "text": "The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:\n2/day each: disguise self, invisibility (self only)\n1/day each: entangle, phantasmal force"
1359 }],
1360 "actions": [{
1361 "name": "Multiattack",
1362 "text": "The barlgura makes three attacks: one with its bite and two with its fists."
1363 }, {
1364 "name": "Bite",
1365 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
1366 }, {
1367 "name": "Fist",
1368 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage."
1369 }, {
1370 "name": "Variant: Summon Demon",
1371 "recharge": "1/Day",
1372 "text": "The demon chooses what to summon and attempts a magical summoning.\nA barlgura has a 30 percent chance of summoning one barlgura.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
1373 }]
1374 }, {
1375 "name": "Beholder",
1376 "size": "Large",
1377 "type": "Aberration",
1378 "alignment": "lawful evil",
1379 "AC": "18 (natural armor)",
1380 "HP": "180 (19d10 + 76)",
1381 "speed": "0 ft., fly 20 ft. (hover)",
1382 "strength": 10,
1383 "dexterity": 14,
1384 "constitution": 18,
1385 "intelligence": 17,
1386 "wisdom": 15,
1387 "charisma": 17,
1388 "savingThrows": "Int +8, Wis +7, Cha +8",
1389 "skills": "Perception +12",
1390 "conditionImmunities": "<a href=\"conditionsdiseases.html#prone_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’prone_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">prone</a>",
1391 "senses": "darkvision 120 ft.",
1392 "languages": "Deep Speech, Undercommon",
1393 "challenge": "13",
1394 "traits": [{
1395 "name": "Antimagic Cone",
1396 "text": "The beholder’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder’s own eye rays."
1397 }],
1398 "actions": [{
1399 "name": "Bite",
1400 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage."
1401 }, {
1402 "name": "Eye Rays",
1403 "text": "The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:"
1404 }, {
1405 "name": "Charm Ray",
1406 "text": "The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature."
1407 }, {
1408 "name": "Paralyzing Ray",
1409 "text": "The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
1410 }, {
1411 "name": "Fear Ray",
1412 "text": "The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
1413 }, {
1414 "name": "Slowing Ray",
1415 "text": "The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
1416 }, {
1417 "name": "Enervation Ray",
1418 "text": "The targeted creature must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one."
1419 }, {
1420 "name": "Telekinetic Ray",
1421 "text": "If the target is a creature, it must succeed on a DC 16 Strength saving throw or the beholder moves it up to 30 feet in any direction. It is restrained by the ray’s telekinetic grip until the start of the beholder’s next turn or until the beholder is incapacitated.\nIf the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container."
1422 }, {
1423 "name": "Sleep Ray",
1424 "text": "The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead."
1425 }, {
1426 "name": "Petrification Ray",
1427 "text": "The targeted creature must make a DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic."
1428 }, {
1429 "name": "Disintegration Ray",
1430 "text": "If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.\nIf the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it."
1431 }, {
1432 "name": "Death Ray",
1433 "text": "The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points."
1434 }],
1435 "legendaryPoints": 3,
1436 "legendaryActions": [{
1437 "name": "Eye Ray",
1438 "text": "The beholder uses one random eye ray."
1439 }],
1440 "lairActions": ["A 50-foot-square area of ground within 120 feet of the beholder becomes slimy; that area is difficult terrain until initiative count 20 on the next round.", "Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. Each creature of the beholder’s choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.", "An eye opens on a solid surface within 60 feet of the beholder. One random eye ray of the beholder shoots from that eye at a target of the beholder’s choice that it can see. The eye then closes and disappears."],
1441 "regionalEffects": ["Creatures within 1 mile of the beholder’s lair sometimes feel as if they’re being watched when they aren’t.", "When the beholder sleeps, minor warps in reality occur within 1 mile of its lair and then vanish 24 hours later. Marks on cave walls might change subtly, an eerie trinket might appear where none existed before, harmless slime might coat a statue, and so on. These effects apply only to natural surfaces and to nonmagical objects that aren’t on anyone’s person."],
1442 "regionalEffectsFade": "If the beholder dies, these effects fade over the course of 1d10 days.",
1443 }, {
1444 "name": "Beholder Zombie",
1445 "size": "Large",
1446 "type": "Undead",
1447 "alignment": "neutral evil",
1448 "AC": "15 (natural armor)",
1449 "HP": "93 (11d10 + 33)",
1450 "speed": "0 ft., fly 20 ft. (hover)",
1451 "strength": 10,
1452 "dexterity": 8,
1453 "constitution": 16,
1454 "intelligence": 3,
1455 "wisdom": 8,
1456 "charisma": 5,
1457 "savingThrows": "Wis +2",
1458 "damageImmunities": "poison",
1459 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>, <a href=\"conditionsdiseases.html#prone_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’prone_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">prone</a>",
1460 "senses": "darkvision 60 ft.",
1461 "languages": "understands Deep Speech and Undercommon but can’t speak",
1462 "challenge": "5",
1463 "traits": [{
1464 "name": "Undead Fortitude",
1465 "text": "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
1466 }],
1467 "actions": [{
1468 "name": "Bite",
1469 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage."
1470 }, {
1471 "name": "Eye Ray",
1472 "text": "The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it."
1473 }, {
1474 "name": "Paralyzing Ray",
1475 "text": "The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
1476 }, {
1477 "name": "Fear Ray",
1478 "text": "The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
1479 }, {
1480 "name": "Enervation Ray",
1481 "text": "The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one."
1482 }, {
1483 "name": "Disintegration Ray",
1484 "text": "If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.\nIf the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it."
1485 }],
1486 }, {
1487 "name": "Blue Slaad",
1488 "size": "Large",
1489 "type": "Aberration",
1490 "alignment": "chaotic neutral",
1491 "AC": "15 (natural armor)",
1492 "HP": "123 (13d10 + 52)",
1493 "speed": "30 ft.",
1494 "strength": 20,
1495 "dexterity": 15,
1496 "constitution": 18,
1497 "intelligence": 7,
1498 "wisdom": 7,
1499 "charisma": 9,
1500 "skills": "Perception +1",
1501 "damageResistances": "acid, cold, fire, lightning, thunder",
1502 "senses": "darkvision 60 ft.",
1503 "languages": "Slaad, telepathy 60 ft.",
1504 "challenge": "7",
1505 "traits": [{
1506 "name": "Magic Resistance",
1507 "text": "The slaad has advantage on saving throws against spells and other magical effects."
1508 }, {
1509 "name": "Regeneration",
1510 "text": "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point."
1511 }, {
1512 "name": "Variant: Control Gem",
1513 "text": "Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.\nCertain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.\nA greater restoration spell cast on the slaad destroys the gem without harming the slaad.\nSomeone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad."
1514 }],
1515 "actions": [{
1516 "name": "Multiattack",
1517 "text": "The slaad makes three attacks: one with its bite and two with its claws."
1518 }, {
1519 "name": "Bite",
1520 "text": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage."
1521 }, {
1522 "name": "Claw",
1523 "text": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be infected with a disease called chaos phage. While infected, the target can’t regain hit points, and its hit point maximum is reduced by 10 (3d6) every 24 hours. If the disease reduces the target’s hit point maximum to 0, the target instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a wish spell can reverse the transformation."
1524 }]
1525 }, {
1526 "name": "Bone Naga (Guardian)",
1527 "size": "Large",
1528 "type": "Undead",
1529 "alignment": "lawful evil",
1530 "AC": "15 (natural armor)",
1531 "HP": "58 (9d10 + 9)",
1532 "speed": "30 ft.",
1533 "strength": 15,
1534 "dexterity": 16,
1535 "constitution": 12,
1536 "intelligence": 15,
1537 "wisdom": 15,
1538 "charisma": 16,
1539 "damageImmunities": "poison",
1540 "conditionImmunities": "<a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#exhaustion_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’exhaustion_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">exhaustion</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
1541 "senses": "darkvision 60 ft.",
1542 "languages": "Common plus one other language",
1543 "challenge": "4",
1544 "traits": [{
1545 "name": "Spellcasting",
1546 "text": "The naga is a 5th-level spellcaster (spell save DC 12, +4 to hit with spell attacks) that needs only verbal components to cast its spells. Its spellcasting ability is Wisdom, and it has the following cleric spells prepared:\nCantrips (at will): mending, sacred flame, thaumaturgy\n1st level (4 slots): command, shield of faith\n2nd level (3 slots): calm emotions, hold person\n3rd level (2 slots): bestow curse"
1547 }],
1548 "actions": [{
1549 "name": "Bite",
1550 "text": "Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 10 (2d6 + 3) piercing damage plus 10 (3d6) poison damage."
1551 }],
1552 }, {
1553 "name": "Bone Naga (Spirit)",
1554 "size": "Large",
1555 "type": "Undead",
1556 "alignment": "lawful evil",
1557 "AC": "15 (natural armor)",
1558 "HP": "58 (9d10 + 9)",
1559 "speed": "30 ft.",
1560 "strength": 15,
1561 "dexterity": 16,
1562 "constitution": 12,
1563 "intelligence": 15,
1564 "wisdom": 15,
1565 "charisma": 16,
1566 "damageImmunities": "poison",
1567 "conditionImmunities": "<a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#exhaustion_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’exhaustion_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">exhaustion</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
1568 "senses": "darkvision 60 ft.",
1569 "languages": "Common plus one other language",
1570 "challenge": "4",
1571 "traits": [{
1572 "name": "Spellcasting",
1573 "text": "The naga is a 5th-level spellcaster (spell save DC 12, +4 to hit with spell attacks) that needs only verbal components to cast its spells. Its spellcasting ability is Intelligence, and it has the following wizard spells prepared:\nCantrips (at will): mage hand, minor illusion, ray of frost\n1st level (4 slots): charm person, sleep\n2nd level (3 slots): detect thoughts, hold person\n3rd level (2 slots): lightning bolt"
1574 }],
1575 "actions": [{
1576 "name": "Bite",
1577 "text": "Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 10 (2d6 + 3) piercing damage plus 10 (3d6) poison damage."
1578 }],
1579 }, {
1580 "name": "Bugbear Chief",
1581 "size": "Medium",
1582 "type": "Humanoid (goblinoid)",
1583 "alignment": "chaotic evil",
1584 "AC": "17 (chain shirt, shield)",
1585 "HP": "65 (10d8 + 20)",
1586 "speed": "30 ft.",
1587 "strength": 17,
1588 "dexterity": 14,
1589 "constitution": 14,
1590 "intelligence": 11,
1591 "wisdom": 12,
1592 "charisma": 11,
1593 "skills": "Intimidation +2, Stealth +6, Survival +3",
1594 "senses": "darkvision 60 ft.",
1595 "languages": "Common, Goblin",
1596 "challenge": "3",
1597 "traits": [{
1598 "name": "Brute",
1599 "text": "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)."
1600 }, {
1601 "name": "Surprise Attack",
1602 "text": "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack."
1603 }, {
1604 "name": "Heart of Hruggek",
1605 "text": "The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep."
1606 }],
1607 "actions": [{
1608 "name": "Multiattack",
1609 "text": "The bugbear makes two melee attacks"
1610 }, {
1611 "name": "Morningstar",
1612 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage."
1613 }, {
1614 "name": "Javelin",
1615 "text": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 3) piercing damage in melee or 5 (1d6 + 3) piercing damage at range."
1616 }],
1617 }, {
1618 "name": "Bullywug",
1619 "size": "Medium",
1620 "type": "Humanoid (bullywug)",
1621 "alignment": "neutral evil",
1622 "AC": "15 (hide armor, shield)",
1623 "HP": "11 (2d8 + 2)",
1624 "speed": "20 ft., swim 40 ft.",
1625 "strength": 12,
1626 "dexterity": 12,
1627 "constitution": 13,
1628 "intelligence": 7,
1629 "wisdom": 10,
1630 "charisma": 7,
1631 "skills": "Stealth +3",
1632 "senses": "",
1633 "languages": "Bullywug",
1634 "challenge": "1 / 4",
1635 "traits": [{
1636 "name": "Amphibious",
1637 "text": "The bullywug can breathe air and water."
1638 }, {
1639 "name": "Speak with Frogs and Toads",
1640 "text": "The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug."
1641 }, {
1642 "name": "Swamp Camouflage",
1643 "text": "The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain."
1644 }, {
1645 "name": "Standing Leap",
1646 "text": "The bullywug’s long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start."
1647 }],
1648 "actions": [{
1649 "name": "Multiattack",
1650 "text": "The bullywug makes two melee attacks: one with its bite and one with its spear."
1651 }, {
1652 "name": "Bite",
1653 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage."
1654 }, {
1655 "name": "Spear",
1656 "text": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."
1657 }],
1658 }, {
1659 "name": "Cambion",
1660 "size": "Medium",
1661 "type": "Fiend",
1662 "alignment": "any evil alignment",
1663 "AC": "19 (scale mail)",
1664 "HP": "82 (11d8 + 33)",
1665 "speed": "30 ft., fly 60 ft.",
1666 "strength": 18,
1667 "dexterity": 18,
1668 "constitution": 16,
1669 "intelligence": 14,
1670 "wisdom": 12,
1671 "charisma": 16,
1672 "savingThrows": "Str +7, Con +6, Int +5, Cha +6",
1673 "skills": "Deception +6, Intimidation +6, Perception +4, Stealth +7",
1674 "damageResistances": "cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
1675 "senses": "darkvision 60 ft.",
1676 "languages": "Abyssal, Common, Infernal",
1677 "challenge": "5",
1678 "traits": [{
1679 "name": "Fiendish Blessing",
1680 "text": "The AC of the cambion includes its Charisma bonus."
1681 }, {
1682 "name": "Innate Spellcasting",
1683 "text": "The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:\n3/day each: alter self, command, detect magic\n1/day: plane shift (self only)"
1684 }],
1685 "actions": [{
1686 "name": "Multiattack",
1687 "text": "The cambion makes two melee attacks or uses its Fire Ray twice."
1688 }, {
1689 "name": "Spear",
1690 "text": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage."
1691 }, {
1692 "name": "Fire Ray",
1693 "text": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage."
1694 }, {
1695 "name": "Fiendish Charm",
1696 "text": "One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion’s spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to the cambion’s Fiendish Charm for the next 24 hours."
1697 }],
1698 }, {
1699 "name": "Chasme",
1700 "size": "Large",
1701 "type": "Fiend (demon)",
1702 "alignment": "chaotic evil",
1703 "AC": "15 (natural armor)",
1704 "HP": "84 (13d10 + 13)",
1705 "speed": "20 ft., fly 60 ft.",
1706 "strength": 15,
1707 "dexterity": 15,
1708 "constitution": 12,
1709 "intelligence": 11,
1710 "wisdom": 14,
1711 "charisma": 10,
1712 "savingThrows": "Dex +5, Wis +5",
1713 "skills": "Perception +5",
1714 "damageResistances": "cold, fire, lightning",
1715 "damageImmunities": "poison",
1716 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
1717 "senses": "blindsight 10 ft., darkvision 120 ft.",
1718 "languages": "Abyssal, telepathy 120 ft.",
1719 "challenge": "6",
1720 "traits": [{
1721 "name": "Drone",
1722 "text": "The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn with in 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. A creature that can’t hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an action to splash it with holy water. If a creature’s saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours."
1723 }, {
1724 "name": "Magic Resistance",
1725 "text": "The chasme has advantage on saving throws against spells and other magical effects."
1726 }, {
1727 "name": "Spider Climb",
1728 "text": "The chasme can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
1729 }],
1730 "actions": [{
1731 "name": "Proboscis",
1732 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) piercing damage plus 24 (7d6) necrotic damage, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature’s hit point maximum to 0, the creature dies. This reduction to a creature’s hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like greater restoration."
1733 }, {
1734 "name": "Variant: Summon Demon",
1735 "recharge": "1/Day",
1736 "text": "The demon chooses what to summon and attempts a magical summoning.\nA chasme has a 30 percent chance of summoning one chasme.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
1737 }]
1738 }, {
1739 "name": "Crawling Claw",
1740 "size": "Tiny",
1741 "type": "Undead",
1742 "alignment": "neutral evil",
1743 "AC": "12",
1744 "HP": "2 (1d4)",
1745 "speed": "20 ft., climb 20 ft.",
1746 "strength": 13,
1747 "dexterity": 14,
1748 "constitution": 11,
1749 "intelligence": 5,
1750 "wisdom": 10,
1751 "charisma": 4,
1752 "damageImmunities": "poison",
1753 "conditionImmunities": "<a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#exhaustion_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’exhaustion_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">exhaustion</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
1754 "senses": "blindsight 30 ft. (blind beyond this radius)",
1755 "languages": "understands Common but can’t speak",
1756 "challenge": "0",
1757 "traits": [{
1758 "name": "Turn Immunity",
1759 "text": "The claw is immune to effects that turn undead."
1760 }],
1761 "actions": [{
1762 "name": "Claw",
1763 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw’s choice)."
1764 }]
1765 }, {
1766 "name": "Cyclops",
1767 "size": "Huge",
1768 "type": "Giant",
1769 "alignment": "chaotic neutral",
1770 "AC": "14 (natural armor)",
1771 "HP": "138 (12d12 + 60)",
1772 "speed": "30 ft.",
1773 "strength": 22,
1774 "dexterity": 11,
1775 "constitution": 20,
1776 "intelligence": 8,
1777 "wisdom": 6,
1778 "charisma": 10,
1779 "senses": "",
1780 "languages": "Giant",
1781 "challenge": "6",
1782 "traits": [{
1783 "name": "Poor Depth Perception",
1784 "text": "The cyclops has disadvantage on any attack roll against a target more than 30 ft. away."
1785 }],
1786 "actions": [{
1787 "name": "Multiattack",
1788 "text": "The cyclops makes two greatclub attacks."
1789 }, {
1790 "name": "Greatclub",
1791 "text": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage."
1792 }, {
1793 "name": "Rock",
1794 "text": "Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage."
1795 }],
1796 }, {
1797 "name": "Dao",
1798 "size": "Large",
1799 "type": "Elemental",
1800 "alignment": "neutral evil",
1801 "AC": "18 (natural armor)",
1802 "HP": "187 (15d10 + 105)",
1803 "speed": "30 ft., burrow 30 ft., fly 30 ft.",
1804 "strength": 23,
1805 "dexterity": 12,
1806 "constitution": 24,
1807 "intelligence": 12,
1808 "wisdom": 13,
1809 "charisma": 14,
1810 "savingThrows": "Int +5, Wis +5, Cha +6",
1811 "conditionImmunities": "<a href=\"conditionsdiseases.html#petrified_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’petrified_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">petrified</a>",
1812 "senses": "darkvision 120 ft.",
1813 "languages": "Terran",
1814 "challenge": "11",
1815 "traits": [{
1816 "name": "Earth Glide",
1817 "text": "The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn’t disturb the material it moves through."
1818 }, {
1819 "name": "Elemental Demise",
1820 "text": "If the dao dies, its body disintegrates into crystalline powder, leaving behind only equipment the dao was wearing or carrying."
1821 }, {
1822 "name": "Sure-Footed",
1823 "text": "The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it prone."
1824 }, {
1825 "name": "Innate Spellcasting",
1826 "text": "The dao’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, detect magic, stone shape\n3/day each: passwall, move earth, tongues\n1/day each: conjure elemental (earth elemental only), gaseous form, invisibility, phantasmal killer, plane shift, wall of stone"
1827 }, {
1828 "name": "Variant: Disguises",
1829 "text": "Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true polymorph spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well."
1830 }, {
1831 "name": "Variant: Wishes",
1832 "text": "The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn’t a genie. Once a genie has granted its limit of wishes, it can’t grant wishes again for some amount of time (usually 1 year). and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature’s existence.\nTo be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature’s behalf to bring about the effect. Depending on the genie’s nature, the genie might try to pervert the intent of the wish by exploiting the wish’s poor wording. The perversion of the wording is usually crafted to be to the genie’s benefit."
1833 }],
1834 "actions": [{
1835 "name": "Multiattack",
1836 "text": "The Dao makes two fist attacks or two maul attacks."
1837 }, {
1838 "name": "Fist",
1839 "text": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage."
1840 }, {
1841 "name": "Maul",
1842 "text": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 18 Strength check or be knocked prone."
1843 }],
1844 }, {
1845 "name": "Death Knight",
1846 "size": "Medium",
1847 "type": "Undead",
1848 "alignment": "chaotic evil",
1849 "AC": "20 (plate armor, shield)",
1850 "HP": "180 (19d8 + 95)",
1851 "speed": "30 ft.",
1852 "strength": 20,
1853 "dexterity": 11,
1854 "constitution": 20,
1855 "intelligence": 12,
1856 "wisdom": 16,
1857 "charisma": 18,
1858 "savingThrows": "Dex +6, Wis +9, Cha +10",
1859 "damageImmunities": "necrotic, poison",
1860 "conditionImmunities": "<a href=\"conditionsdiseases.html#exhaustion_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’exhaustion_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">exhaustion</a>, <a href=\"conditionsdiseases.html#frightened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’frightened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">frightened</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
1861 "senses": "darkvision 120 ft.",
1862 "languages": "Abyssal, Common",
1863 "challenge": "17",
1864 "traits": [{
1865 "name": "Undead Nature",
1866 "text": "The death knight doesn’t require air, food, drink, or sleep."
1867 }, {
1868 "name": "Magic Resistance",
1869 "text": "The death knight has advantage on saving throws against spells and other magical effects."
1870 }, {
1871 "name": "Marshal Undead",
1872 "text": "Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead."
1873 }, {
1874 "name": "Spellcasting",
1875 "text": "The death knight is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:\n1st level (4 slots): command, compelled duel, searing smite\n2nd level (3 slots): hold person, magic weapon\n3rd level (3 slots): dispel magic, elemental weapon\n4th level (3 slots): banishment, staggering smite\n5th level (2 slots): destructive wave (necrotic)"
1876 }],
1877 "actions": [{
1878 "name": "Multiattack",
1879 "text": "The death knight makes three longsword attacks."
1880 }, {
1881 "name": "Longsword",
1882 "text": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage."
1883 }, {
1884 "name": "Hellfire Orb",
1885 "recharge": "1/Day",
1886 "text": "The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one."
1887 }],
1888 "reactions": [{
1889 "name": "Parry",
1890 "text": "The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon."
1891 }]
1892 }, {
1893 "name": "Death Slaad",
1894 "size": "Medium",
1895 "type": "Aberration (shapechanger)",
1896 "alignment": "chaotic evil",
1897 "AC": "18 (natural armor)",
1898 "HP": "170 (20d8 + 80)",
1899 "speed": "30 ft.",
1900 "strength": 20,
1901 "dexterity": 15,
1902 "constitution": 19,
1903 "intelligence": 15,
1904 "wisdom": 10,
1905 "charisma": 16,
1906 "skills": "Arcana +6, Perception +8",
1907 "damageResistances": "acid, cold, fire, lightning, thunder",
1908 "senses": "blindsight 60 ft., darkvision 60 ft.",
1909 "languages": "Slaad, telepathy 60 ft.",
1910 "challenge": "10",
1911 "traits": [{
1912 "name": "Shapechanger",
1913 "text": "The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies."
1914 }, {
1915 "name": "Magic Resistance",
1916 "text": "The slaad has advantage on saving throws against spells and other magical effects."
1917 }, {
1918 "name": "Magic Weapons",
1919 "text": "The slaad’s weapon attacks are magical."
1920 }, {
1921 "name": "Regeneration",
1922 "text": "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point."
1923 }, {
1924 "name": "Innate Spellcasting",
1925 "text": "The slaad’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:\nAt will: detect magic, detect thoughts, invisibility (self only), mage hand, major image\n2/day each: fear, fireball, fly, tongues\n1/day each: cloudkill, plane shift"
1926 }, {
1927 "name": "Variant: Control Gem",
1928 "text": "Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.\nCertain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.\nA greater restoration spell cast on the slaad destroys the gem without harming the slaad.\nSomeone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad."
1929 }],
1930 "actions": [{
1931 "name": "Multiattack",
1932 "text": "The slaad makes three attacks: one with its bite and two with its claws or greatsword."
1933 }, {
1934 "name": "Bite (Slaad Form Only)",
1935 "text": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage."
1936 }, {
1937 "name": "Claws (Slaad Form Only)",
1938 "text": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage plus 7 (2d6) necrotic damage."
1939 }, {
1940 "name": "Greatsword",
1941 "text": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage."
1942 }]
1943 }, {
1944 "name": "Death Tyrant",
1945 "size": "Large",
1946 "type": "Undead",
1947 "alignment": "lawful evil",
1948 "AC": "19 (natural armor)",
1949 "HP": "187 (25d10 + 50)",
1950 "speed": "0 ft., fly 20 ft. (hover)",
1951 "strength": 10,
1952 "dexterity": 14,
1953 "constitution": 14,
1954 "intelligence": 19,
1955 "wisdom": 15,
1956 "charisma": 19,
1957 "savingThrows": "Str +5, Con +7, Int +9, Wis +7, Cha +9",
1958 "skills": "Perception +12",
1959 "damageImmunities": "poison",
1960 "conditionImmunities": "<a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#exhaustion_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’exhaustion_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">exhaustion</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#petrified_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’petrified_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">petrified</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>, <a href=\"conditionsdiseases.html#prone_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’prone_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">prone</a>",
1961 "senses": "darkvision 120 ft.",
1962 "languages": "Deep Speech, Undercommon",
1963 "challenge": "14",
1964 "traits": [{
1965 "name": "Negative Energy Cone",
1966 "text": "The death tyrant’s central eye emits an invisible, magical 150-foot cone of negative energy. At the start of each of its turns, the tyrant decides which way the cone faces and whether the cone is active.\nAny creature in that area can’t regain hit points. Any humanoid that dies there becomes a zombie under the tyrant’s command. The dead humanoid retains its place in the initiative order and animates at the start of its next turn, provided that its body hasn’t been completely destroyed."
1967 }],
1968 "actions": [{
1969 "name": "Bite",
1970 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage."
1971 }, {
1972 "name": "Eye Rays",
1973 "text": "The death tyrant shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:"
1974 }, {
1975 "name": "Charm Ray",
1976 "text": "The targeted creature must succeed on a DC 17 Wisdom saving throw or be charmed by the death tyrant for 1 hour, or until the death tyrant harms the creature."
1977 }, {
1978 "name": "Paralyzing Ray",
1979 "text": "The targeted creature must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
1980 }, {
1981 "name": "Fear Ray",
1982 "text": "The targeted creature must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
1983 }, {
1984 "name": "Slowing Ray",
1985 "text": "The targeted creature must succeed on a DC 17 Dexterity saving throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
1986 }, {
1987 "name": "Enervation Ray",
1988 "text": "The targeted creature must make a DC 17 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one."
1989 }, {
1990 "name": "Telekinetic Ray",
1991 "text": "If the target is a creature, it must succeed on a DC 17 Strength saving throw or the death tyrant moves it up to 30 feet in any direction. It is restrained by the ray’s telekinetic grip until the start of the death tyrant’s next turn or until the death tyrant is incapacitated.\nIf the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The death tyrant can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container."
1992 }, {
1993 "name": "Sleep Ray",
1994 "text": "The targeted creature must succeed on a DC 17 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead."
1995 }, {
1996 "name": "Petrification Ray",
1997 "text": "The targeted creature must make a DC 17 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic."
1998 }, {
1999 "name": "Disintegration Ray",
2000 "text": "If the target is a creature, it must succeed on a DC 17 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.\nIf the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it."
2001 }, {
2002 "name": "Death Ray",
2003 "text": "The targeted creature must succeed on a DC 17 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points."
2004 }],
2005 "legendaryPoints": 3,
2006 "legendaryActions": [{
2007 "name": "Eye Ray",
2008 "text": "The death tyrant uses one random eye ray."
2009 }],
2010 "lairActions": ["An area that is a 50-foot cube within 120 feet of the tyrant is filled with spectral eyes and tentacles. To creatures other than the death tyrant, that area is lightly obscured and difficult terrain until initiative count 20 on the next round.", "Walls sprout spectral appendages until initiative count 20 on the round after next. Any creature, including one on the Ethereal Plane, that is hostile to the tyrant and starts its turn within 10 feet of a wall must succeed on a DC 17 Dexterity saving throw or be grappled. Escaping requires a successful DC 17 Strength (Athletics) or Dexterity (Acrobatics) check.", "A spectral eye opens in the air at a point within 50 feet of the tyrant. One random eye ray of the tyrant shoots from that eye, which is considered to be an ethereal source, at a target of the tyrant’s choice. The eye then closes and disappears."],
2011 "regionalEffects": ["Creatures within 1 mile of the tyrant’s lair sometimes feel as if they’re being watched even when they aren’t.", "When a creature hostile to the tyrant and aware of its existence finishes a long rest within 1 mile of the tyrant’s lair, roll a d20 for that creature. On a roll of 10 or lower, the creature is subjected to one random eye ray of the tyrant."],
2012 "regionalEffectsFade": "If the death tyrant dies, these effects fade over the course of 1d10 days.",
2013 }, {
2014 "name": "Demilich",
2015 "size": "Tiny",
2016 "type": "Undead",
2017 "alignment": "neutral evil",
2018 "AC": "20 (natural armor)",
2019 "HP": "80 (20d4)",
2020 "speed": "0 ft., fly 30 ft. (hover)",
2021 "strength": 1,
2022 "dexterity": 20,
2023 "constitution": 10,
2024 "intelligence": 20,
2025 "wisdom": 17,
2026 "charisma": 20,
2027 "savingThrows": "Con +6, Int +11, Wis +9, Cha +11",
2028 "damageResistances": "bludgeoning, piercing, slashing from magic weapons",
2029 "damageImmunities": "necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks",
2030 "conditionImmunities": "<a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#deafened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’deafened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">deafened</a>, <a href=\"conditionsdiseases.html#exhaustion_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’exhaustion_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">exhaustion</a>, <a href=\"conditionsdiseases.html#frightened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’frightened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">frightened</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#petrified_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’petrified_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">petrified</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>, <a href=\"conditionsdiseases.html#prone_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’prone_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">prone</a>, <a href=\"conditionsdiseases.html#stunned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’stunned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">stunned</a>",
2031 "senses": "truesight 120 ft.",
2032 "languages": "",
2033 "challenge": "18",
2034 "traits": [{
2035 "name": "Undead Nature",
2036 "text": "The demilich doesn’t require air, food, drink, or sleep. So great is a demilich’s will to survive that it always has the maximum number of hit points for its Hit Dice, instead of average hit points."
2037 }, {
2038 "name": "Avoidance",
2039 "text": "If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
2040 }, {
2041 "name": "Legendary Resistance",
2042 "recharge": "3/Day",
2043 "text": "If the demilich fails a saving throw, it can choose to succeed instead."
2044 }, {
2045 "name": "Turn Immunity",
2046 "text": "The demilich is immune to effects that turn undead."
2047 }],
2048 "actions": [{
2049 "name": "Howl",
2050 "recharge": "Recharge 5–6",
2051 "text": "The demilich emits a bloodcurdling howl. Each creature within 30 feet of the demilich that can hear the howl must succeed on a DC 15 Constitution saving throw or drop to 0 hit points. On a successful save, the creature is frightened until the end of its next turn."
2052 }, {
2053 "name": "Life Drain",
2054 "text": "The demilich targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a DC 19 Constitution saving throw or take 21 (6d6) necrotic damage, and the demilich regains hit points equal to the total damage dealt to all targets."
2055 }, {
2056 "name": "Variant: Trap Soul",
2057 "text": "The demilich targets one creature that it can see within 30 feet of it. The target must make a DC 19 Charisma saving throw. On a failed save, the target’s soul is magically trapped inside one of the demilich’s gems. While the soul is trapped, the target’s body and all the equipment it is carrying cease to exist. On a successful save, the target takes 24 (7d6) necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to exist.\nIf the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped."
2058 }],
2059 "legendaryPoints": 3,
2060 "legendaryActions": [{
2061 "name": "Flight",
2062 "text": "The demilich flies up to half its flying speed."
2063 }, {
2064 "name": "Cloud of Dust",
2065 "text": "The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 15 Constitution saving throw or be blinded until the end of the demilich’s next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demilich’s next turn."
2066 }, {
2067 "name": "Energy Drain",
2068 "cost": 2,
2069 "text": "Each creature with in 30 feet of the demilich must make a DC 15 Constitution saving throw. On a failed save, the creature’s hit point maximum is magically reduced by 10 (3d6). If a creature’s hit point maximum is reduced to 0 by this effect, the creature dies. A creature’s hit point maximum can be restored with the greater restoration spell or similar magic."
2070 }, {
2071 "name": "Vile Curse",
2072 "cost": 3,
2073 "text": "The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the curse on a success."
2074 }],
2075 "lairActions": ["The tomb trembles violently for a moment. Each creature on the floor of the tomb must succeed on a DC 19 Dexterity saving throw or be knocked prone.", "The demilich targets one creature it can see within 60 feet of it. An antimagic field fills the space of the target, moving with it until initiative count 20 on the next round.", "The demilich targets any number of creatures it can see within 30 feet of it. No target can regain hit points until initiative count 20 on the next round."],
2076 "regionalEffects": ["The first time a non-evil creature enters the tomb’s area, the creature takes 16 (3d10) necrotic damage.", "Monsters in the tomb have advantage on saving throws against being charmed or frightened, and against features that turn undead.", "The tomb is warded against the magical travel of creatures the demilich hasn’t authorized. Such creatures can’t teleport into or out of the tomb’s area or use planar travel to enter or leave it. Effects that allow teleportation or planar travel work within the tomb as long as they aren’t used to leave or enter the tomb’s area."],
2077 "regionalEffectsFade": "If the demilich is destroyed, these effects fade over the course of 10 days."
2078 }, {
2079 "name": "Displacer Beast",
2080 "size": "Large",
2081 "type": "Monstrosity",
2082 "alignment": "lawful evil",
2083 "AC": "13 (natural armor)",
2084 "HP": "85 (10d10 + 30)",
2085 "speed": "40 ft.",
2086 "strength": 18,
2087 "dexterity": 15,
2088 "constitution": 16,
2089 "intelligence": 6,
2090 "wisdom": 12,
2091 "charisma": 8,
2092 "senses": "darkvision 60 ft.",
2093 "languages": "",
2094 "challenge": "3",
2095 "traits": [{
2096 "name": "Avoidance",
2097 "text": "If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
2098 }, {
2099 "name": "Displacement",
2100 "text": "The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0."
2101 }],
2102 "actions": [{
2103 "name": "Multiattack",
2104 "text": "The displacer beast makes two attacks with its tentacles."
2105 }, {
2106 "name": "Tentacle",
2107 "text": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) piercing damage."
2108 }],
2109 }, {
2110 "name": "Drow Elite Warrior",
2111 "size": "Medium",
2112 "type": "Humanoid (elf)",
2113 "alignment": "neutral evil",
2114 "AC": "18 (studded leather armor, shield)",
2115 "HP": "71 (11d8 + 22)",
2116 "speed": "30 ft.",
2117 "strength": 13,
2118 "dexterity": 18,
2119 "constitution": 14,
2120 "intelligence": 11,
2121 "wisdom": 13,
2122 "charisma": 12,
2123 "savingThrows": "Dex +7, Con +5, Wis +4",
2124 "skills": "Perception +4, Stealth +10",
2125 "senses": "darkvision 120 ft.",
2126 "languages": "Elvish, Undercommon",
2127 "challenge": "5",
2128 "traits": [{
2129 "name": "Fey Ancestry",
2130 "text": "The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep."
2131 }, {
2132 "name": "Sunlight Sensitivity",
2133 "text": "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
2134 }, {
2135 "name": "Innate Spellcasting",
2136 "text": "The drow’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights\n1/day each: darkness, faerie fire, levitate (self only)"
2137 }, {
2138 "name": "Variant: Drow Magic Armor and Weapons",
2139 "text": "Drow often wear magic armor and carry magic weapons that lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer.\nA drow elite warrior wearing {@item studded leather armor +2||+2 studded leather} and carrying a {@item shortsword +2||+2 shortsword} has AC 20 and a +2 bonus on attack and damage rolls with shortsword attacks."
2140 }],
2141 "actions": [{
2142 "name": "Multiattack",
2143 "text": "The drow makes two shortsword attacks."
2144 }, {
2145 "name": "Shortsword",
2146 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage."
2147 }, {
2148 "name": "Hand Crossbow",
2149 "text": "Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
2150 }],
2151 "reactions": [{
2152 "name": "Parry",
2153 "text": "The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon."
2154 }],
2155 }, {
2156 "name": "Drow Mage",
2157 "size": "Medium",
2158 "type": "Humanoid (elf)",
2159 "alignment": "neutral evil",
2160 "AC": "12 (15 with mage armor)",
2161 "HP": "45 (10d8)",
2162 "speed": "30 ft.",
2163 "strength": 9,
2164 "dexterity": 14,
2165 "constitution": 10,
2166 "intelligence": 17,
2167 "wisdom": 13,
2168 "charisma": 12,
2169 "skills": "Arcana +6, Deception +5, Perception +4, Stealth +5",
2170 "senses": "darkvision 120 ft.",
2171 "languages": "Elvish, Undercommon",
2172 "challenge": "7",
2173 "traits": [{
2174 "name": "Fey Ancestry",
2175 "text": "The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep."
2176 }, {
2177 "name": "Sunlight Sensitivity",
2178 "text": "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
2179 }, {
2180 "name": "Innate Spellcasting",
2181 "text": "The drow’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights\n1/day each: darkness, faerie fire, levitate (self only)"
2182 }, {
2183 "name": "Spellcasting",
2184 "text": "The drow is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The drow has the following wizard spells prepared:\nCantrips (at will): mage hand, minor illusion, poison spray, ray of frost\n1st level (4 slots): mage armor, magic missile, shield, witch bolt\n2nd level (3 slots): alter self, misty step, web\n3rd level (3 slots): fly, lightning bolt\n4th level (3 slots): Evard’s black tentacles, greater invisibility\n5th level (2 slots): cloudkill"
2185 }],
2186 "actions": [{
2187 "name": "Staff",
2188 "text": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage."
2189 }, {
2190 "name": "Summon Demon",
2191 "recharge": "1/Day",
2192 "text": "The drow magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action."
2193 }],
2194 }, {
2195 "name": "Drow Priestess of Lolth",
2196 "size": "Medium",
2197 "type": "Humanoid (elf)",
2198 "alignment": "neutral evil",
2199 "AC": "16 (scale mail)",
2200 "HP": "71 (13d8 + 13)",
2201 "speed": "30 ft.",
2202 "strength": 10,
2203 "dexterity": 14,
2204 "constitution": 12,
2205 "intelligence": 13,
2206 "wisdom": 17,
2207 "charisma": 18,
2208 "savingThrows": "Con +4, Wis +6, Cha +7",
2209 "skills": "Insight +6, Perception +6, Religion +4, Stealth +5",
2210 "senses": "darkvision 120 ft.",
2211 "languages": "Elvish, Undercommon",
2212 "challenge": "8",
2213 "traits": [{
2214 "name": "Fey Ancestry",
2215 "text": "The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep."
2216 }, {
2217 "name": "Sunlight Sensitivity",
2218 "text": "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
2219 }, {
2220 "name": "Innate Spellcasting",
2221 "text": "The drow’s spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:\nAt will: dancing lights\n1/day each: darkness, faerie fire, levitate (self only)"
2222 }, {
2223 "name": "Spellcasting",
2224 "text": "The drow is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). The drow has the following cleric spells prepared:\nCantrips (at will): guidance, poison spray, resistance, spare the dying, thaumaturgy\n1st level (4 slots): animal friendship, cure wounds, detect poison and disease, ray of sickness\n2nd level (3 slots): lesser restoration, protection from poison, web\n3rd level (3 slots): conjure animals (2 giant spiders), dispel magic\n4th level (3 slots): divination, freedom of movement\n5th level (2 slots): insect plague, mass cure wounds"
2225 }, {
2226 "name": "Variant: Drow Magic Armor and Weapons",
2227 "text": "Drow often wear magic armor and carry magic weapons that lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer.\nA drow priestess of lolth wearing {@item scale mail +3||+3 scale mail} has AC 19."
2228 }],
2229 "actions": [{
2230 "name": "Multiattack",
2231 "text": "The drow makes two scourge attacks."
2232 }, {
2233 "name": "Scourge",
2234 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage."
2235 }, {
2236 "name": "Summon Demon",
2237 "recharge": "1/Day",
2238 "text": "The drow attempts to magically summon a yochlol with a 30 percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action."
2239 }],
2240 }, {
2241 "name": "Duodrone",
2242 "size": "Medium",
2243 "type": "Construct",
2244 "alignment": "lawful neutral",
2245 "AC": "15 (natural armor)",
2246 "HP": "11 (2d8 + 2)",
2247 "speed": "30 ft.",
2248 "strength": 11,
2249 "dexterity": 13,
2250 "constitution": 12,
2251 "intelligence": 6,
2252 "wisdom": 10,
2253 "charisma": 7,
2254 "senses": "truesight 120 ft.",
2255 "languages": "Modron",
2256 "challenge": "1 / 4",
2257 "traits": [{
2258 "name": "Axiomatic Mind",
2259 "text": "The duodrone can’t be compelled to act in a manner contrary to its nature or its instructions."
2260 }, {
2261 "name": "Disintegration",
2262 "text": "If the duodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying."
2263 }, {
2264 "name": "Variant: Rogue Modrons",
2265 "text": "A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don’t act in accordance with Primus’s wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.\nA rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank."
2266 }],
2267 "actions": [{
2268 "name": "Multiattack",
2269 "text": "The duodrone makes two fist attacks or two javelin attacks."
2270 }, {
2271 "name": "Fist",
2272 "text": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage."
2273 }, {
2274 "name": "Javelin",
2275 "text": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
2276 }]
2277 }, {
2278 "name": "Empyrean",
2279 "size": "Huge",
2280 "type": "Celestial (titan)",
2281 "alignment": "chaotic good (75%) or neutral evil (25%)",
2282 "AC": "22 (natural armor)",
2283 "HP": "313 (19d12 + 190)",
2284 "speed": "50 ft., fly 50 ft., swim 50 ft.",
2285 "strength": 30,
2286 "dexterity": 21,
2287 "constitution": 30,
2288 "intelligence": 21,
2289 "wisdom": 22,
2290 "charisma": 27,
2291 "savingThrows": "Str +17, Int +12, Wis +13, Cha +15",
2292 "skills": "Insight +13, Persuasion +15",
2293 "damageImmunities": "bludgeoning, piercing, slashing from nonmagical attacks",
2294 "senses": "truesight 120 ft.",
2295 "languages": "all",
2296 "challenge": "23",
2297 "traits": [{
2298 "name": "Legendary Resistance",
2299 "recharge": "3/Day",
2300 "text": "If the empyrean fails a saving throw, it can choose to succeed instead."
2301 }, {
2302 "name": "Magic Resistance",
2303 "text": "The empyrean has advantage on saving throws against spells and other magical effects."
2304 }, {
2305 "name": "Magic Weapons",
2306 "text": "The empyrean’s weapon attacks are magical."
2307 }, {
2308 "name": "Innate Spellcasting",
2309 "text": "The empyrean’s innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: greater restoration, pass without trace, water breathing, water walk\n1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)"
2310 }],
2311 "actions": [{
2312 "name": "Maul",
2313 "text": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of the empyrean’s next turn."
2314 }, {
2315 "name": "Bolt",
2316 "text": "Ranged Spell Attack: +15 to hit, range 600 ft., one target. Hit: 24 (7d6) damage of one of the following types (empyrean’s choice): acid, cold, fire, force, lightning, radiant, or thunder."
2317 }],
2318 "legendaryPoints": 3,
2319 "legendaryActions": [{
2320 "name": "Attack",
2321 "text": "The empyrean makes one attack."
2322 }, {
2323 "name": "Bolster",
2324 "text": "The empyrean bolsters all nonhostile creatures within 120 feet of it until the end of its next turn. Bolstered creatures can’t be charmed or frightened, and they gain advantage on ability checks and saving throws until the end of the empyrean’s next turn."
2325 }, {
2326 "name": "Trembling Strike",
2327 "cost": 2,
2328 "text": "The empyrean strikes the ground with its maul, triggering an earth tremor. All other creatures on the ground within 60 feet of the empyrean must succeed on a DC 25 Strength saving throw or be knocked prone."
2329 }]
2330 }, {
2331 "name": "Faerie Dragon (Blue)",
2332 "size": "Tiny",
2333 "type": "Dragon",
2334 "alignment": "chaotic good",
2335 "AC": "15",
2336 "HP": "14 (4d4 + 4)",
2337 "speed": "10 ft., fly 60 ft.",
2338 "strength": 3,
2339 "dexterity": 20,
2340 "constitution": 13,
2341 "intelligence": 14,
2342 "wisdom": 12,
2343 "charisma": 16,
2344 "skills": "Arcana +4, Perception +3, Stealth +7",
2345 "senses": "darkvision 60 ft.",
2346 "languages": "Draconic, Sylvan",
2347 "challenge": "2",
2348 "traits": [{
2349 "name": "The Colors of Age",
2350 "text": "A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.\nRed—5 years or less\nOrange—6–10 years\nYellow—11–20 years\nGreen—21–30 years\nBlue—31–40 years\nIndigo—41–50 years\nViolet—51 years or more\nA green or older faerie dragon’s CR increases to 2."
2351 }, {
2352 "name": "Superior Invisibility",
2353 "text": "As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it."
2354 }, {
2355 "name": "Limited Telepathy",
2356 "text": "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."
2357 }, {
2358 "name": "Magic Resistance",
2359 "text": "The faerie dragon has advantage on saving throws against spells and other magical effects."
2360 }, {
2361 "name": "Innate Spellcasting",
2362 "text": "The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:\n1/day each: color spray, dancing lights, mage hand, major image, minor illusion, mirror image, suggestion"
2363 }],
2364 "actions": [{
2365 "name": "Bite",
2366 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage."
2367 }, {
2368 "name": "Euphoria Breath",
2369 "recharge": "Recharge 5–6",
2370 "text": "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:\n1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.\n5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success."
2371 }],
2372 }, {
2373 "name": "Faerie Dragon (Green)",
2374 "size": "Tiny",
2375 "type": "Dragon",
2376 "alignment": "chaotic good",
2377 "AC": "15",
2378 "HP": "14 (4d4 + 4)",
2379 "speed": "10 ft., fly 60 ft.",
2380 "strength": 3,
2381 "dexterity": 20,
2382 "constitution": 13,
2383 "intelligence": 14,
2384 "wisdom": 12,
2385 "charisma": 16,
2386 "skills": "Arcana +4, Perception +3, Stealth +7",
2387 "senses": "darkvision 60 ft.",
2388 "languages": "Draconic, Sylvan",
2389 "challenge": "2",
2390 "traits": [{
2391 "name": "The Colors of Age",
2392 "text": "A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.\nRed—5 years or less\nOrange—6–10 years\nYellow—11–20 years\nGreen—21–30 years\nBlue—31–40 years\nIndigo—41–50 years\nViolet—51 years or more\nA green or older faerie dragon’s CR increases to 2."
2393 }, {
2394 "name": "Superior Invisibility",
2395 "text": "As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it."
2396 }, {
2397 "name": "Limited Telepathy",
2398 "text": "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."
2399 }, {
2400 "name": "Magic Resistance",
2401 "text": "The faerie dragon has advantage on saving throws against spells and other magical effects."
2402 }, {
2403 "name": "Innate Spellcasting",
2404 "text": "The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:\n1/day each: color spray, dancing lights, mage hand, minor illusion, mirror image, suggestion"
2405 }],
2406 "actions": [{
2407 "name": "Bite",
2408 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage."
2409 }, {
2410 "name": "Euphoria Breath",
2411 "recharge": "Recharge 5–6",
2412 "text": "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:\n1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.\n5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success."
2413 }],
2414 }, {
2415 "name": "Faerie Dragon (Indigo)",
2416 "size": "Tiny",
2417 "type": "Dragon",
2418 "alignment": "chaotic good",
2419 "AC": "15",
2420 "HP": "14 (4d4 + 4)",
2421 "speed": "10 ft., fly 60 ft.",
2422 "strength": 3,
2423 "dexterity": 20,
2424 "constitution": 13,
2425 "intelligence": 14,
2426 "wisdom": 12,
2427 "charisma": 16,
2428 "skills": "Arcana +4, Perception +3, Stealth +7",
2429 "senses": "darkvision 60 ft.",
2430 "languages": "Draconic, Sylvan",
2431 "challenge": "2",
2432 "traits": [{
2433 "name": "The Colors of Age",
2434 "text": "A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.\nRed—5 years or less\nOrange—6–10 years\nYellow—11–20 years\nGreen—21–30 years\nBlue—31–40 years\nIndigo—41–50 years\nViolet—51 years or more\nA green or older faerie dragon’s CR increases to 2."
2435 }, {
2436 "name": "Superior Invisibility",
2437 "text": "As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it."
2438 }, {
2439 "name": "Limited Telepathy",
2440 "text": "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."
2441 }, {
2442 "name": "Magic Resistance",
2443 "text": "The faerie dragon has advantage on saving throws against spells and other magical effects."
2444 }, {
2445 "name": "Innate Spellcasting",
2446 "text": "The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:\n1/day each: color spray, dancing lights, hallucinatory terrain, mage hand, major image, minor illusion, mirror image, suggestion"
2447 }],
2448 "actions": [{
2449 "name": "Bite",
2450 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage."
2451 }, {
2452 "name": "Euphoria Breath",
2453 "recharge": "Recharge 5–6",
2454 "text": "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:\n1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.\n5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success."
2455 }],
2456 }, {
2457 "name": "Faerie Dragon (Orange)",
2458 "size": "Tiny",
2459 "type": "Dragon",
2460 "alignment": "chaotic good",
2461 "AC": "15",
2462 "HP": "14 (4d4 + 4)",
2463 "speed": "10 ft., fly 60 ft.",
2464 "strength": 3,
2465 "dexterity": 20,
2466 "constitution": 13,
2467 "intelligence": 14,
2468 "wisdom": 12,
2469 "charisma": 16,
2470 "skills": "Arcana +4, Perception +3, Stealth +7",
2471 "senses": "darkvision 60 ft.",
2472 "languages": "Draconic, Sylvan",
2473 "challenge": "1",
2474 "traits": [{
2475 "name": "The Colors of Age",
2476 "text": "A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.\nRed—5 years or less\nOrange—6–10 years\nYellow—11–20 years\nGreen—21–30 years\nBlue—31–40 years\nIndigo—41–50 years\nViolet—51 years or more\nA green or older faerie dragon’s CR increases to 2."
2477 }, {
2478 "name": "Superior Invisibility",
2479 "text": "As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it."
2480 }, {
2481 "name": "Limited Telepathy",
2482 "text": "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."
2483 }, {
2484 "name": "Magic Resistance",
2485 "text": "The faerie dragon has advantage on saving throws against spells and other magical effects."
2486 }, {
2487 "name": "Innate Spellcasting",
2488 "text": "The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:\n1/day each: color spray, dancing lights, mage hand, minor illusion"
2489 }],
2490 "actions": [{
2491 "name": "Bite",
2492 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage."
2493 }, {
2494 "name": "Euphoria Breath",
2495 "recharge": "Recharge 5–6",
2496 "text": "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:\n1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.\n5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success."
2497 }],
2498 }, {
2499 "name": "Faerie Dragon (Red)",
2500 "size": "Tiny",
2501 "type": "Dragon",
2502 "alignment": "chaotic good",
2503 "AC": "15",
2504 "HP": "14 (4d4 + 4)",
2505 "speed": "10 ft., fly 60 ft.",
2506 "strength": 3,
2507 "dexterity": 20,
2508 "constitution": 13,
2509 "intelligence": 14,
2510 "wisdom": 12,
2511 "charisma": 16,
2512 "skills": "Arcana +4, Perception +3, Stealth +7",
2513 "senses": "darkvision 60 ft.",
2514 "languages": "Draconic, Sylvan",
2515 "challenge": "1",
2516 "traits": [{
2517 "name": "The Colors of Age",
2518 "text": "A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.\nRed—5 years or less\nOrange—6–10 years\nYellow—11–20 years\nGreen—21–30 years\nBlue—31–40 years\nIndigo—41–50 years\nViolet—51 years or more\nA green or older faerie dragon’s CR increases to 2."
2519 }, {
2520 "name": "Superior Invisibility",
2521 "text": "As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it."
2522 }, {
2523 "name": "Limited Telepathy",
2524 "text": "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."
2525 }, {
2526 "name": "Magic Resistance",
2527 "text": "The faerie dragon has advantage on saving throws against spells and other magical effects."
2528 }, {
2529 "name": "Innate Spellcasting",
2530 "text": "The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:\n1/day each: dancing lights, mage hand, minor illusion"
2531 }],
2532 "actions": [{
2533 "name": "Bite",
2534 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage."
2535 }, {
2536 "name": "Euphoria Breath",
2537 "recharge": "Recharge 5–6",
2538 "text": "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:\n1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.\n5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success."
2539 }],
2540 }, {
2541 "name": "Faerie Dragon (Violet)",
2542 "size": "Tiny",
2543 "type": "Dragon",
2544 "alignment": "chaotic good",
2545 "AC": "15",
2546 "HP": "14 (4d4 + 4)",
2547 "speed": "10 ft., fly 60 ft.",
2548 "strength": 3,
2549 "dexterity": 20,
2550 "constitution": 13,
2551 "intelligence": 14,
2552 "wisdom": 12,
2553 "charisma": 16,
2554 "skills": "Arcana +4, Perception +3, Stealth +7",
2555 "senses": "darkvision 60 ft.",
2556 "languages": "Draconic, Sylvan",
2557 "challenge": "2",
2558 "traits": [{
2559 "name": "The Colors of Age",
2560 "text": "A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.\nRed—5 years or less\nOrange—6–10 years\nYellow—11–20 years\nGreen—21–30 years\nBlue—31–40 years\nIndigo—41–50 years\nViolet—51 years or more\nA green or older faerie dragon’s CR increases to 2."
2561 }, {
2562 "name": "Superior Invisibility",
2563 "text": "As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it."
2564 }, {
2565 "name": "Limited Telepathy",
2566 "text": "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."
2567 }, {
2568 "name": "Magic Resistance",
2569 "text": "The faerie dragon has advantage on saving throws against spells and other magical effects."
2570 }, {
2571 "name": "Innate Spellcasting",
2572 "text": "The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:\n1/day each: color spray, dancing lights, hallucinatory terrain, mage hand, major image, minor illusion, mirror image, polymorph, suggestion"
2573 }],
2574 "actions": [{
2575 "name": "Bite",
2576 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage."
2577 }, {
2578 "name": "Euphoria Breath",
2579 "recharge": "Recharge 5–6",
2580 "text": "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:\n1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.\n5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success."
2581 }],
2582 }, {
2583 "name": "Faerie Dragon (Yellow)",
2584 "size": "Tiny",
2585 "type": "Dragon",
2586 "alignment": "chaotic good",
2587 "AC": "15",
2588 "HP": "14 (4d4 + 4)",
2589 "speed": "10 ft., fly 60 ft.",
2590 "strength": 3,
2591 "dexterity": 20,
2592 "constitution": 13,
2593 "intelligence": 14,
2594 "wisdom": 12,
2595 "charisma": 16,
2596 "skills": "Arcana +4, Perception +3, Stealth +7",
2597 "senses": "darkvision 60 ft.",
2598 "languages": "Draconic, Sylvan",
2599 "challenge": "1",
2600 "traits": [{
2601 "name": "The Colors of Age",
2602 "text": "A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.\nRed—5 years or less\nOrange—6–10 years\nYellow—11–20 years\nGreen—21–30 years\nBlue—31–40 years\nIndigo—41–50 years\nViolet—51 years or more\nA green or older faerie dragon’s CR increases to 2."
2603 }, {
2604 "name": "Superior Invisibility",
2605 "text": "As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it."
2606 }, {
2607 "name": "Limited Telepathy",
2608 "text": "Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it."
2609 }, {
2610 "name": "Magic Resistance",
2611 "text": "The faerie dragon has advantage on saving throws against spells and other magical effects."
2612 }, {
2613 "name": "Innate Spellcasting",
2614 "text": "The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components:\n1/day each: color spray, dancing lights, mage hand, minor illusion, mirror image"
2615 }],
2616 "actions": [{
2617 "name": "Bite",
2618 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage."
2619 }, {
2620 "name": "Euphoria Breath",
2621 "recharge": "Recharge 5–6",
2622 "text": "The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:\n1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.\n5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success."
2623 }],
2624 }, {
2625 "name": "Fire Snake",
2626 "size": "Medium",
2627 "type": "Elemental",
2628 "alignment": "neutral evil",
2629 "AC": "14 (natural armor)",
2630 "HP": "22 (5d8)",
2631 "speed": "30 ft.",
2632 "strength": 12,
2633 "dexterity": 14,
2634 "constitution": 11,
2635 "intelligence": 7,
2636 "wisdom": 10,
2637 "charisma": 8,
2638 "damageVulnerabilities": "cold",
2639 "damageResistances": "bludgeoning, piercing, slashing from nonmagical attacks",
2640 "damageImmunities": "fire",
2641 "senses": "darkvision 60 ft.",
2642 "languages": "understands Ignan but can’t speak",
2643 "challenge": "1",
2644 "traits": [{
2645 "name": "Heated Body",
2646 "text": "A creature that touches the snake or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."
2647 }],
2648 "actions": [{
2649 "name": "Multiattack",
2650 "text": "The snake makes two attacks: one with its bite and one with its tail."
2651 }, {
2652 "name": "Bite",
2653 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 3 (1d6) fire damage."
2654 }, {
2655 "name": "Tail",
2656 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 3 (1d6) fire damage."
2657 }],
2658 }, {
2659 "name": "Flameskull",
2660 "size": "Tiny",
2661 "type": "Undead",
2662 "alignment": "neutral evil",
2663 "AC": "13",
2664 "HP": "40 (9d4 + 18)",
2665 "speed": "0 ft., fly 40 ft. (hover)",
2666 "strength": 1,
2667 "dexterity": 17,
2668 "constitution": 14,
2669 "intelligence": 16,
2670 "wisdom": 10,
2671 "charisma": 11,
2672 "skills": "Arcana +5, Perception +2",
2673 "damageResistances": "lightning, necrotic, piercing",
2674 "damageImmunities": "cold, fire, poison",
2675 "conditionImmunities": "<a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#frightened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’frightened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">frightened</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>, <a href=\"conditionsdiseases.html#prone_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’prone_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">prone</a>",
2676 "senses": "darkvision 60 ft.",
2677 "languages": "Common",
2678 "challenge": "4",
2679 "traits": [{
2680 "name": "Illumination",
2681 "text": "The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action."
2682 }, {
2683 "name": "Magic Resistance",
2684 "text": "The flameskull has advantage on saving throws against spells and other magical effects."
2685 }, {
2686 "name": "Rejuvenation",
2687 "text": "If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them."
2688 }, {
2689 "name": "Spellcasting",
2690 "text": "The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:\nCantrips (at will): mage hand\n1st level (3 slots): magic missile, shield\n2nd level (2 slots): blur, flaming sphere\n3rd level (1 slot): fireball"
2691 }],
2692 "actions": [{
2693 "name": "Multiattack",
2694 "text": "The flameskull uses Fire Ray twice."
2695 }, {
2696 "name": "Fire Ray",
2697 "text": "Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage."
2698 }],
2699 }, {
2700 "name": "Flumph",
2701 "size": "Small",
2702 "type": "Aberration",
2703 "alignment": "lawful good",
2704 "AC": "12",
2705 "HP": "7 (2d6)",
2706 "speed": "5 ft., fly 30 ft.",
2707 "strength": 6,
2708 "dexterity": 15,
2709 "constitution": 10,
2710 "intelligence": 14,
2711 "wisdom": 14,
2712 "charisma": 11,
2713 "skills": "Arcana +4, History +4, Religion +4",
2714 "damageVulnerabilities": "psychic",
2715 "senses": "darkvision 60 ft.",
2716 "languages": "understands Undercommon but can’t speak, telepathy 60 ft.",
2717 "challenge": "1 / 8",
2718 "traits": [{
2719 "name": "Advanced Telepathy",
2720 "text": "The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy."
2721 }, {
2722 "name": "Prone Deficiency",
2723 "text": "If the flumph is knocked prone, roll a die. On an odd result, the flumph lands upside-down and is incapacitated. At the end of each of its turns, the flumph can make a DC 10 Dexterity saving throw, righting itself and ending the incapacitated condition if it succeeds."
2724 }, {
2725 "name": "Telepathic Shroud",
2726 "text": "The flumph is immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells."
2727 }],
2728 "actions": [{
2729 "name": "Tendrils",
2730 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) acid damage. At the end of each of its turns, the target must make a DC 10 Constitution saving throw, taking 2 (1d4) acid damage on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage."
2731 }, {
2732 "name": "Stench Spray",
2733 "recharge": "1/Day",
2734 "text": "Each creature in a 15-foot cone originating from the flumph must succeed on a DC 10 Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for 1d4 hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while with in 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar."
2735 }],
2736 }, {
2737 "name": "Fomorian",
2738 "size": "Huge",
2739 "type": "Giant",
2740 "alignment": "chaotic evil",
2741 "AC": "14 (natural armor)",
2742 "HP": "149 (13d12 + 65)",
2743 "speed": "30 ft.",
2744 "strength": 23,
2745 "dexterity": 10,
2746 "constitution": 20,
2747 "intelligence": 9,
2748 "wisdom": 14,
2749 "charisma": 6,
2750 "skills": "Perception +8, Stealth +3",
2751 "senses": "darkvision 120 ft.",
2752 "languages": "Giant, Undercommon",
2753 "challenge": "8",
2754 "actions": [{
2755 "name": "Multiattack",
2756 "text": "The fomorian attacks twice with its greatclub or makes one greatclub attack and uses Evil Eye once."
2757 }, {
2758 "name": "Greatclub",
2759 "text": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage."
2760 }, {
2761 "name": "Evil Eye",
2762 "text": "The fomorian magically forces a creature it can see within 60 feet of it to make a DC 14 Charisma saving throw. The creature takes 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one."
2763 }, {
2764 "name": "Curse of the Evil Eye",
2765 "recharge": "Recharges after a Short or Long Rest",
2766 "text": "With a stare, the fomorian uses Evil Eye, but on a failed save, the creature is also cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.\nThe transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success."
2767 }],
2768 }, {
2769 "name": "Galeb Duhr",
2770 "size": "Medium",
2771 "type": "Elemental",
2772 "alignment": "neutral",
2773 "AC": "16 (natural armor)",
2774 "HP": "85 (9d8 + 45)",
2775 "speed": "15 ft. (30 ft. when rolling, 60 ft. rolling downhill)",
2776 "strength": 20,
2777 "dexterity": 14,
2778 "constitution": 20,
2779 "intelligence": 11,
2780 "wisdom": 12,
2781 "charisma": 11,
2782 "damageResistances": "bludgeoning, piercing, slashing from nonmagical attacks",
2783 "damageImmunities": "poison",
2784 "conditionImmunities": "<a href=\"conditionsdiseases.html#exhaustion_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’exhaustion_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">exhaustion</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#petrified_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’petrified_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">petrified</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
2785 "senses": "darkvision 60 ft., tremorsense 60 ft.",
2786 "languages": "Terran",
2787 "challenge": "6",
2788 "traits": [{
2789 "name": "False Appearance",
2790 "text": "While the galeb duhr remains motionless, it is indistinguishable from a normal boulder."
2791 }, {
2792 "name": "Rolling Charge",
2793 "text": "If the galeb duhr rolls at least 20 ft. straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone."
2794 }],
2795 "actions": [{
2796 "name": "Slam",
2797 "text": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage."
2798 }, {
2799 "name": "Animate Boulders",
2800 "recharge": "1/Day",
2801 "text": "The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can’t be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell)."
2802 }],
2803 }, {
2804 "name": "Gas Spore",
2805 "size": "Large",
2806 "type": "Plant",
2807 "alignment": "unaligned",
2808 "AC": "5",
2809 "HP": "1 (1d10 - 4)",
2810 "speed": "0 ft., fly 10 ft. (hover)",
2811 "strength": 5,
2812 "dexterity": 1,
2813 "constitution": 3,
2814 "intelligence": 1,
2815 "wisdom": 1,
2816 "charisma": 1,
2817 "damageImmunities": "poison",
2818 "conditionImmunities": "<a href=\"conditionsdiseases.html#blinded_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’blinded_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">blinded</a>, <a href=\"conditionsdiseases.html#deafened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’deafened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">deafened</a>, <a href=\"conditionsdiseases.html#frightened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’frightened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">frightened</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>, <a href=\"conditionsdiseases.html#prone_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’prone_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">prone</a>",
2819 "senses": "blindsight 30 ft. (blind beyond this radius)",
2820 "languages": "",
2821 "challenge": "1 / 2",
2822 "traits": [{
2823 "name": "Death Burst",
2824 "text": "The gas spore explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage and become infected with a disease on a failed save. Creatures immune to the poisoned condition are immune to this disease.\nSpores invade an infected creature’s system, killing the creature in a number of hours equal to 1d12 + the creature’s Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that grow to full size in 7 days."
2825 }, {
2826 "name": "Eerie Resemblance",
2827 "text": "The gas spore resembles a beholder. A creature that can see the gas spore can discern its true nature with a successful DC 15 Intelligence (Nature) check."
2828 }],
2829 "actions": [{
2830 "name": "Touch",
2831 "text": "Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 poison damage, and the creature must succeed on a DC 10 Constitution saving throw or become infected with the disease described in the Death Burst trait."
2832 }],
2833 }, {
2834 "name": "Githyanki Knight",
2835 "size": "Medium",
2836 "type": "Humanoid (gith)",
2837 "alignment": "lawful evil",
2838 "AC": "18 (plate armor)",
2839 "HP": "91 (14d8 + 28)",
2840 "speed": "30 ft.",
2841 "strength": 16,
2842 "dexterity": 14,
2843 "constitution": 15,
2844 "intelligence": 14,
2845 "wisdom": 14,
2846 "charisma": 15,
2847 "savingThrows": "Con +5, Int +5, Wis +5",
2848 "senses": "",
2849 "languages": "Gith",
2850 "challenge": "8",
2851 "traits": [{
2852 "name": "Innate Spellcasting (Psionics)",
2853 "text": "The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components:\nAt will: mage hand (the hand is invisible)\n3/day each: jump, misty step, nondetection (self only), tongues\n1/day each: plane shift, telekinesis"
2854 }],
2855 "actions": [{
2856 "name": "Multiattack",
2857 "text": "The githyanki makes two silver greatsword attacks."
2858 }, {
2859 "name": "Silver Greatsword",
2860 "text": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage. This is a magic weapon attack. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage."
2861 }]
2862 }, {
2863 "name": "Githyanki Warrior",
2864 "size": "Medium",
2865 "type": "Humanoid (gith)",
2866 "alignment": "lawful evil",
2867 "AC": "17 (half plate armor)",
2868 "HP": "49 (9d8 + 9)",
2869 "speed": "30 ft.",
2870 "strength": 15,
2871 "dexterity": 14,
2872 "constitution": 12,
2873 "intelligence": 13,
2874 "wisdom": 13,
2875 "charisma": 10,
2876 "savingThrows": "Con +3, Int +3, Wis +3",
2877 "senses": "",
2878 "languages": "Gith",
2879 "challenge": "3",
2880 "traits": [{
2881 "name": "Innate Spellcasting (Psionics)",
2882 "text": "The githyanki’s innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:\nAt will: mage hand (the hand is invisible)\n3/day each: jump, misty step, nondetection (self only)"
2883 }],
2884 "actions": [{
2885 "name": "Multiattack",
2886 "text": "The githyanki makes two greatsword attacks."
2887 }, {
2888 "name": "Greatsword",
2889 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 7 (2d6) psychic damage."
2890 }]
2891 }, {
2892 "name": "Githzerai Monk",
2893 "size": "Medium",
2894 "type": "Humanoid (gith)",
2895 "alignment": "lawful neutral",
2896 "AC": "14",
2897 "HP": "38 (7d8 + 7)",
2898 "speed": "30 ft.",
2899 "strength": 12,
2900 "dexterity": 15,
2901 "constitution": 12,
2902 "intelligence": 13,
2903 "wisdom": 14,
2904 "charisma": 10,
2905 "savingThrows": "Str +3, Dex +4, Int +3, Wis +4",
2906 "skills": "Insight +4, Perception +4",
2907 "senses": "",
2908 "languages": "Gith",
2909 "challenge": "2",
2910 "traits": [{
2911 "name": "Psychic Defense",
2912 "text": "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."
2913 }, {
2914 "name": "Innate Spellcasting (Psionics)",
2915 "text": "The githzerai’s innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:\nAt will: mage hand (the hand is invisible)\n3/day each: feather fall, jump, see invisibility, shield"
2916 }],
2917 "actions": [{
2918 "name": "Multiattack",
2919 "text": "The githzerai makes two unarmed strikes."
2920 }, {
2921 "name": "Unarmed Strike",
2922 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) psychic damage. This is a magic weapon attack."
2923 }]
2924 }, {
2925 "name": "Githzerai Zerth",
2926 "size": "Medium",
2927 "type": "Humanoid (gith)",
2928 "alignment": "lawful neutral",
2929 "AC": "17",
2930 "HP": "84 (13d8 + 26)",
2931 "speed": "30 ft.",
2932 "strength": 13,
2933 "dexterity": 18,
2934 "constitution": 15,
2935 "intelligence": 16,
2936 "wisdom": 17,
2937 "charisma": 12,
2938 "savingThrows": "Str +4, Dex +7, Int +6, Wis +6",
2939 "skills": "Arcana +6, Insight +6, Perception +6",
2940 "senses": "",
2941 "languages": "Gith",
2942 "challenge": "6",
2943 "traits": [{
2944 "name": "Psychic Defense",
2945 "text": "While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."
2946 }, {
2947 "name": "Innate Spellcasting (Psionics)",
2948 "text": "The githzerai’s innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:\nAt will: mage hand (the hand is invisible)\n3/day each: feather fall, jump, see invisibility, shield"
2949 }],
2950 "actions": [{
2951 "name": "Multiattack",
2952 "text": "The githzerai makes two unarmed strikes."
2953 }, {
2954 "name": "Unarmed Strike",
2955 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) psychic damage. This is a magic weapon attack."
2956 }]
2957 }, {
2958 "name": "Gnoll Fang of Yeenoghu",
2959 "size": "Medium",
2960 "type": "Humanoid (gnoll)",
2961 "alignment": "chaotic evil",
2962 "AC": "14 (hide armor)",
2963 "HP": "65 (10d8 + 20)",
2964 "speed": "30 ft.",
2965 "strength": 17,
2966 "dexterity": 15,
2967 "constitution": 15,
2968 "intelligence": 10,
2969 "wisdom": 11,
2970 "charisma": 13,
2971 "savingThrows": "Con +4, Wis +2, Cha +3",
2972 "senses": "darkvision 60 ft.",
2973 "languages": "Abyssal, Gnoll",
2974 "challenge": "4",
2975 "traits": [{
2976 "name": "Rampage",
2977 "text": "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack."
2978 }],
2979 "actions": [{
2980 "name": "Multiattack",
2981 "text": "The gnoll makes three attacks: one with its bite and two with its claws."
2982 }, {
2983 "name": "Bite",
2984 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage."
2985 }, {
2986 "name": "Claw",
2987 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage."
2988 }],
2989 }, {
2990 "name": "Gnoll Pack Lord",
2991 "size": "Medium",
2992 "type": "Humanoid (gnoll)",
2993 "alignment": "chaotic evil",
2994 "AC": "15 (chain shirt)",
2995 "HP": "49 (9d8 + 9)",
2996 "speed": "30 ft.",
2997 "strength": 16,
2998 "dexterity": 14,
2999 "constitution": 13,
3000 "intelligence": 8,
3001 "wisdom": 11,
3002 "charisma": 9,
3003 "senses": "darkvision 60 ft.",
3004 "languages": "Gnoll",
3005 "challenge": "2",
3006 "traits": [{
3007 "name": "Rampage",
3008 "text": "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack."
3009 }],
3010 "actions": [{
3011 "name": "Multiattack",
3012 "text": "The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can."
3013 }, {
3014 "name": "Bite",
3015 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage."
3016 }, {
3017 "name": "Glaive",
3018 "text": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage."
3019 }, {
3020 "name": "Longbow",
3021 "text": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage."
3022 }, {
3023 "name": "Incite Rampage",
3024 "recharge": "Recharge 5–6",
3025 "text": "One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait."
3026 }],
3027 }, {
3028 "name": "Goblin Boss",
3029 "size": "Small",
3030 "type": "Humanoid (goblinoid)",
3031 "alignment": "neutral evil",
3032 "AC": "17 (chain shirt, shield)",
3033 "HP": "21 (6d6)",
3034 "speed": "30 ft.",
3035 "strength": 10,
3036 "dexterity": 14,
3037 "constitution": 10,
3038 "intelligence": 10,
3039 "wisdom": 8,
3040 "charisma": 10,
3041 "skills": "Stealth +6",
3042 "senses": "darkvision 60 ft.",
3043 "languages": "Common, Goblin",
3044 "challenge": "1",
3045 "traits": [{
3046 "name": "Nimble Escape",
3047 "text": "The goblin can take the Disengage or Hide action as a bonus action on each of its turns."
3048 }],
3049 "actions": [{
3050 "name": "Multiattack",
3051 "text": "The goblin makes two attacks with its scimitar. The second attack has disadvantage."
3052 }, {
3053 "name": "Scimitar",
3054 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
3055 }, {
3056 "name": "Javelin",
3057 "text": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage."
3058 }],
3059 "reactions": [{
3060 "name": "Redirect Attack",
3061 "text": "When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead."
3062 }],
3063 }, {
3064 "name": "Goristro",
3065 "size": "Huge",
3066 "type": "Fiend (demon)",
3067 "alignment": "chaotic evil",
3068 "AC": "19 (natural armor)",
3069 "HP": "310 (23d12 + 161)",
3070 "speed": "40 ft.",
3071 "strength": 25,
3072 "dexterity": 11,
3073 "constitution": 25,
3074 "intelligence": 6,
3075 "wisdom": 13,
3076 "charisma": 14,
3077 "savingThrows": "Str +13, Dex +6, Con +13, Wis +7",
3078 "skills": "Perception +7",
3079 "damageResistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
3080 "damageImmunities": "poison",
3081 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
3082 "senses": "darkvision 120 ft.",
3083 "languages": "Abyssal",
3084 "challenge": "17",
3085 "traits": [{
3086 "name": "Charge",
3087 "text": "If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone."
3088 }, {
3089 "name": "Labyrinthine Recall",
3090 "text": "The goristro can perfectly recall any path it has traveled."
3091 }, {
3092 "name": "Magic Resistance",
3093 "text": "The goristro has advantage on saving throws against spells and other magical effects."
3094 }, {
3095 "name": "Siege Monster",
3096 "text": "The goristro deals double damage to objects and structures."
3097 }],
3098 "actions": [{
3099 "name": "Multiattack",
3100 "text": "The goristro makes three attacks: two with its fists and one with its hoof."
3101 }, {
3102 "name": "Fist",
3103 "text": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage."
3104 }, {
3105 "name": "Hoof",
3106 "text": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone."
3107 }, {
3108 "name": "Gore",
3109 "text": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 45 (7d10 + 7) piercing damage."
3110 }]
3111 }, {
3112 "name": "Gray Slaad",
3113 "size": "Medium",
3114 "type": "Aberration (shapechanger)",
3115 "alignment": "chaotic neutral",
3116 "AC": "18 (natural armor)",
3117 "HP": "127 (17d8 + 51)",
3118 "speed": "30 ft.",
3119 "strength": 17,
3120 "dexterity": 17,
3121 "constitution": 16,
3122 "intelligence": 13,
3123 "wisdom": 8,
3124 "charisma": 14,
3125 "skills": "Arcana +5, Perception +7",
3126 "damageResistances": "acid, cold, fire, lightning, thunder",
3127 "senses": "blindsight 60 ft., darkvision 60 ft.",
3128 "languages": "Slaad, telepathy 60 ft.",
3129 "challenge": "9",
3130 "traits": [{
3131 "name": "Shapechanger",
3132 "text": "The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies."
3133 }, {
3134 "name": "Magic Resistance",
3135 "text": "The slaad has advantage on saving throws against spells and other magical effects."
3136 }, {
3137 "name": "Magic Weapons",
3138 "text": "The slaad’s weapon attacks are magical."
3139 }, {
3140 "name": "Regeneration",
3141 "text": "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point."
3142 }, {
3143 "name": "Innate Spellcasting",
3144 "text": "The slaad’s innate spellcasting ability is Charisma (spell save DC 14). The slaad can innately cast the following spells, requiring no material components:\nAt will: detect magic, detect thoughts, invisibility (self only), mage hand, major image\n2/day each: fear, fly, fireball, tongues\n1/day: plane shift (self only)"
3145 }, {
3146 "name": "Variant: Control Gem",
3147 "text": "Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.\nCertain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.\nA greater restoration spell cast on the slaad destroys the gem without harming the slaad.\nSomeone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad."
3148 }],
3149 "actions": [{
3150 "name": "Multiattack",
3151 "text": "The slaad makes three attacks: one with its bite and two with its claws or greatsword."
3152 }, {
3153 "name": "Bite (Slaad Form Only)",
3154 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
3155 }, {
3156 "name": "Claws (Slaad Form Only)",
3157 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage."
3158 }, {
3159 "name": "Greatsword",
3160 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
3161 }],
3162 }, {
3163 "name": "Green Slaad",
3164 "size": "Large",
3165 "type": "Aberration (shapechanger)",
3166 "alignment": "chaotic neutral",
3167 "AC": "16 (natural armor)",
3168 "HP": "127 (15d10 + 45)",
3169 "speed": "30 ft.",
3170 "strength": 18,
3171 "dexterity": 15,
3172 "constitution": 16,
3173 "intelligence": 11,
3174 "wisdom": 8,
3175 "charisma": 12,
3176 "skills": "Arcana +3, Perception +2",
3177 "damageResistances": "acid, cold, fire, lightning, thunder",
3178 "senses": "blindsight 30 ft., darkvision 60 ft.",
3179 "languages": "Slaad, telepathy 60 ft.",
3180 "challenge": "8",
3181 "traits": [{
3182 "name": "Shapechanger",
3183 "text": "The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies."
3184 }, {
3185 "name": "Magic Resistance",
3186 "text": "The slaad has advantage on saving throws against spells and other magical effects."
3187 }, {
3188 "name": "Regeneration",
3189 "text": "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point."
3190 }, {
3191 "name": "Innate Spellcasting",
3192 "text": "The slaad’s innate spellcasting ability is Charisma (spell save DC 12). The slaad can innately cast the following spells, requiring no material components:\nAt will: detect magic, detect thoughts, mage hand\n2/day each: fear, invisibility (self only)\n1/day: fireball"
3193 }, {
3194 "name": "Variant: Control Gem",
3195 "text": "Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.\nCertain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.\nA greater restoration spell cast on the slaad destroys the gem without harming the slaad.\nSomeone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad."
3196 }],
3197 "actions": [{
3198 "name": "Multiattack",
3199 "text": "The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice."
3200 }, {
3201 "name": "Bite (Slaad Form Only)",
3202 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
3203 }, {
3204 "name": "Claw (Slaad Form Only)",
3205 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage."
3206 }, {
3207 "name": "Staff",
3208 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage."
3209 }, {
3210 "name": "Hurl Flame",
3211 "text": "Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. The fire ignites flammable objects that aren’t being worn or carried."
3212 }]
3213 }, {
3214 "name": "Grell",
3215 "size": "Medium",
3216 "type": "Aberration",
3217 "alignment": "neutral evil",
3218 "AC": "12",
3219 "HP": "55 (10d8 + 10)",
3220 "speed": "10 ft., fly 30 ft. (hover)",
3221 "strength": 15,
3222 "dexterity": 14,
3223 "constitution": 13,
3224 "intelligence": 12,
3225 "wisdom": 11,
3226 "charisma": 9,
3227 "skills": "Perception +4, Stealth +6",
3228 "damageImmunities": "lightning",
3229 "conditionImmunities": "<a href=\"conditionsdiseases.html#blinded_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’blinded_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">blinded</a>, <a href=\"conditionsdiseases.html#prone_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’prone_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">prone</a>",
3230 "senses": "blindsight 60 ft. (blind beyond this radius)",
3231 "languages": "Grell",
3232 "challenge": "3",
3233 "actions": [{
3234 "name": "Multiattack",
3235 "text": "The grell makes two attacks: one with its tentacles and one with its beak."
3236 }, {
3237 "name": "Tentacles",
3238 "text": "Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.\nThe target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can ’t use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it."
3239 }, {
3240 "name": "Beak",
3241 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage."
3242 }],
3243 }, {
3244 "name": "Grick Alpha",
3245 "size": "Large",
3246 "type": "Monstrosity",
3247 "alignment": "neutral",
3248 "AC": "18 (natural armor)",
3249 "HP": "75 (10d10 + 20)",
3250 "speed": "30 ft., climb 30 ft.",
3251 "strength": 18,
3252 "dexterity": 16,
3253 "constitution": 15,
3254 "intelligence": 4,
3255 "wisdom": 14,
3256 "charisma": 9,
3257 "damageResistances": "bludgeoning, piercing, slashing from nonmagical attacks",
3258 "senses": "darkvision 60 ft.",
3259 "languages": "",
3260 "challenge": "7",
3261 "traits": [{
3262 "name": "Stone Camouflage",
3263 "text": "The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."
3264 }],
3265 "actions": [{
3266 "name": "Multiattack",
3267 "text": "The grick makes two attacks: one with its tail and one with its tentacles. If it hits with its tentacles, the grick can make one beak attack against the same target."
3268 }, {
3269 "name": "Tail",
3270 "text": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage."
3271 }, {
3272 "name": "Tentacles",
3273 "text": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) slashing damage."
3274 }, {
3275 "name": "Beak",
3276 "text": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage."
3277 }],
3278 }, {
3279 "name": "Gynosphinx",
3280 "lairActions": ["The flow of time is altered such that every creature in the lair must reroll initiative. The sphinx can choose not to reroll.", "The effects of time are altered such that every creature in the lair must succeed on a DC 15 Constitution saving throw or become 1d20 years older or younger (the sphinx’s choice), but never any younger than 1 year old. A greater restoration spell can restore a creature’s age to normal.", "The flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time.", "The sphinx shifts itself and up to seven other creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx can’t use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it."]
3281 }, {
3282 "name": "Half-Ogre (Ogrillon)",
3283 "size": "Large",
3284 "type": "Giant",
3285 "alignment": "any chaotic alignment",
3286 "AC": "12 (hide armor)",
3287 "HP": "30 (4d10 + 8)",
3288 "speed": "30 ft.",
3289 "strength": 17,
3290 "dexterity": 10,
3291 "constitution": 14,
3292 "intelligence": 7,
3293 "wisdom": 9,
3294 "charisma": 10,
3295 "senses": "darkvision 60 ft.",
3296 "languages": "Common, Giant",
3297 "challenge": "1",
3298 "actions": [{
3299 "name": "Battleaxe",
3300 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands."
3301 }, {
3302 "name": "Javelin",
3303 "text": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage."
3304 }],
3305 }, {
3306 "name": "Helmed Horror",
3307 "size": "Medium",
3308 "type": "Construct",
3309 "alignment": "unaligned",
3310 "AC": "20 (plate armor, shield)",
3311 "HP": "60 (8d8 + 24)",
3312 "speed": "30 ft., fly 30 ft.",
3313 "strength": 18,
3314 "dexterity": 13,
3315 "constitution": 16,
3316 "intelligence": 10,
3317 "wisdom": 10,
3318 "charisma": 10,
3319 "skills": "Perception +4",
3320 "damageResistances": "bludgeoning, piercing, slashing from nonmagical attacks that aren’t adamantine",
3321 "damageImmunities": "force, necrotic, poison",
3322 "conditionImmunities": "<a href=\"conditionsdiseases.html#blinded_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’blinded_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">blinded</a>, <a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#deafened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’deafened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">deafened</a>, <a href=\"conditionsdiseases.html#frightened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’frightened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">frightened</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#petrified_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’petrified_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">petrified</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>, <a href=\"conditionsdiseases.html#stunned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’stunned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">stunned</a>",
3323 "senses": "blindsight 60 ft. (blind beyond this radius)",
3324 "languages": "understands the languages of its creator but can’t speak",
3325 "challenge": "4",
3326 "traits": [{
3327 "name": "Magic Resistance",
3328 "text": "The helmed horror has advantage on saving throws against spells and other magical effects."
3329 }, {
3330 "name": "Spell Immunity",
3331 "text": "The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt."
3332 }],
3333 "actions": [{
3334 "name": "Multiattack",
3335 "text": "The helmed horror makes two longsword attacks."
3336 }, {
3337 "name": "Longsword",
3338 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."
3339 }]
3340 }, {
3341 "name": "Hobgoblin Captain",
3342 "size": "Medium",
3343 "type": "Humanoid (goblinoid)",
3344 "alignment": "lawful evil",
3345 "AC": "17 (half plate armor)",
3346 "HP": "39 (6d8 + 12)",
3347 "speed": "30 ft.",
3348 "strength": 15,
3349 "dexterity": 14,
3350 "constitution": 14,
3351 "intelligence": 12,
3352 "wisdom": 10,
3353 "charisma": 13,
3354 "senses": "darkvision 60 ft.",
3355 "languages": "Common, Goblin",
3356 "challenge": "3",
3357 "traits": [{
3358 "name": "Martial Advantage",
3359 "text": "Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated."
3360 }],
3361 "actions": [{
3362 "name": "Multiattack",
3363 "text": "The hobgoblin makes two greatsword attacks."
3364 }, {
3365 "name": "Greatsword",
3366 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage."
3367 }, {
3368 "name": "Javelin",
3369 "text": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
3370 }, {
3371 "name": "Leadership",
3372 "recharge": "Recharges after a Short or Long Rest",
3373 "text": "For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated."
3374 }],
3375 }, {
3376 "name": "Hobgoblin Warlord",
3377 "size": "Medium",
3378 "type": "Humanoid (goblinoid)",
3379 "alignment": "lawful evil",
3380 "AC": "20 (plate armor, shield)",
3381 "HP": "97 (13d8 + 39)",
3382 "speed": "30 ft.",
3383 "strength": 16,
3384 "dexterity": 14,
3385 "constitution": 16,
3386 "intelligence": 14,
3387 "wisdom": 11,
3388 "charisma": 15,
3389 "savingThrows": "Int +5, Wis +3, Cha +5",
3390 "senses": "darkvision 60 ft.",
3391 "languages": "Common, Goblin",
3392 "challenge": "6",
3393 "traits": [{
3394 "name": "Martial Advantage",
3395 "text": "Once per turn, the hobgoblin can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated."
3396 }],
3397 "actions": [{
3398 "name": "Multiattack",
3399 "text": "The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins."
3400 }, {
3401 "name": "Longsword",
3402 "text": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."
3403 }, {
3404 "name": "Shield Bash",
3405 "text": "Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone."
3406 }, {
3407 "name": "Javelin",
3408 "text": "Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
3409 }, {
3410 "name": "Leadership",
3411 "recharge": "Recharges after a Short or Long Rest",
3412 "text": "For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated."
3413 }],
3414 "reactions": [{
3415 "name": "Parry",
3416 "text": "The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon."
3417 }],
3418 }, {
3419 "name": "Hook Horror",
3420 "size": "Large",
3421 "type": "Monstrosity",
3422 "alignment": "neutral",
3423 "AC": "15 (natural armor)",
3424 "HP": "75 (10d10 + 20)",
3425 "speed": "30 ft., climb 30 ft.",
3426 "strength": 18,
3427 "dexterity": 10,
3428 "constitution": 15,
3429 "intelligence": 6,
3430 "wisdom": 12,
3431 "charisma": 7,
3432 "skills": "Perception +3",
3433 "senses": "blindsight 60 ft., darkvision 120 ft.",
3434 "languages": "Hook Horror",
3435 "challenge": "3",
3436 "traits": [{
3437 "name": "Echolocation",
3438 "text": "The hook horror can’t use its blindsight while deafened."
3439 }, {
3440 "name": "Keen Hearing",
3441 "text": "The hook horror has advantage on Wisdom (Perception) checks that rely on hearing."
3442 }],
3443 "actions": [{
3444 "name": "Multiattack",
3445 "text": "The hook horror makes two hook attacks."
3446 }, {
3447 "name": "Hook",
3448 "text": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
3449 }],
3450 }, {
3451 "name": "Incubus",
3452 "size": "Medium",
3453 "type": "Fiend (shapechanger)",
3454 "alignment": "neutral evil",
3455 "AC": "15 (natural armor)",
3456 "HP": "66 (12d8 + 12)",
3457 "speed": "30 ft., fly 60 ft.",
3458 "strength": 8,
3459 "dexterity": 17,
3460 "constitution": 13,
3461 "intelligence": 15,
3462 "wisdom": 12,
3463 "charisma": 20,
3464 "skills": "Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7",
3465 "damageResistances": "cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
3466 "senses": "darkvision 60 ft.",
3467 "languages": "Abyssal, Common, Infernal, telepathy 60 ft.",
3468 "challenge": "4",
3469 "traits": [{
3470 "name": "Telepathic Bond",
3471 "text": "The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don’t even need to be on the same plane of existence."
3472 }, {
3473 "name": "Shapechanger",
3474 "text": "The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies."
3475 }],
3476 "actions": [{
3477 "name": "Claw (Fiend Form Only)",
3478 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."
3479 }, {
3480 "name": "Charm",
3481 "text": "One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend’s Charm for the next 24 hours.\nThe fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends."
3482 }, {
3483 "name": "Draining Kiss",
3484 "text": "The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
3485 }, {
3486 "name": "Etherealness",
3487 "text": "The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa."
3488 }],
3489 }, {
3490 "name": "Intellect Devourer",
3491 "size": "Tiny",
3492 "type": "Aberration",
3493 "alignment": "lawful evil",
3494 "AC": "12",
3495 "HP": "21 (6d4 + 6)",
3496 "speed": "40 ft.",
3497 "strength": 6,
3498 "dexterity": 14,
3499 "constitution": 13,
3500 "intelligence": 12,
3501 "wisdom": 11,
3502 "charisma": 10,
3503 "skills": "Perception +2, Stealth +4",
3504 "damageResistances": "bludgeoning, piercing, slashing from nonmagical attacks",
3505 "conditionImmunities": "<a href=\"conditionsdiseases.html#blinded_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’blinded_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">blinded</a>",
3506 "senses": "blindsight 60 ft. (blind beyond this radius)",
3507 "languages": "understands Deep Speech but can’t speak, telepathy 60 ft.",
3508 "challenge": "2",
3509 "traits": [{
3510 "name": "Detect Sentience",
3511 "text": "The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell."
3512 }],
3513 "actions": [{
3514 "name": "Multiattack",
3515 "text": "The intellect devourer makes one attack with its claws and uses Devour Intellect."
3516 }, {
3517 "name": "Claws",
3518 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage."
3519 }, {
3520 "name": "Devour Intellect",
3521 "text": "The intellect devourer targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence."
3522 }, {
3523 "name": "Body Thief",
3524 "text": "The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it that isn’t protected by protection from evil and good. If it wins the contest, the intellect devourer magically consumes the target’s brain, teleports into the target’s skull, and takes control of the target’s body. While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its understanding of Deep Speech, its telepathy, and its traits. It otherwise adopts the target’s statistics. It knows everything the creature knew, including spells and languages.\nIf the host body dies, the intellect devourer must leave it. A protection from evil and good spell cast on the body drives the intellect devourer out. The intellect devourer is also forced out if the target regains its devoured brain by means of a wish. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies, unless its brain is restored within 1 round."
3525 }],
3526 }, {
3527 "name": "Jackalwere",
3528 "size": "Medium",
3529 "type": "Humanoid (shapechanger)",
3530 "alignment": "chaotic evil",
3531 "AC": "12",
3532 "HP": "18 (4d8)",
3533 "speed": "40 ft.",
3534 "strength": 11,
3535 "dexterity": 15,
3536 "constitution": 11,
3537 "intelligence": 13,
3538 "wisdom": 11,
3539 "charisma": 10,
3540 "skills": "Deception +4, Perception +2, Stealth +4",
3541 "damageImmunities": "bludgeoning, piercing, slashing from nonmagical attacks that aren’t silvered",
3542 "senses": "",
3543 "languages": "Common (can’t speak in jackal form)",
3544 "challenge": "1 / 2",
3545 "traits": [{
3546 "name": "Shapechanger",
3547 "text": "The jackalwere can use its action to polymorph into a specific Medium human or a jackal-humanoid hybrid, or back into its true form (that of a Small jackal). Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies."
3548 }, {
3549 "name": "Keen Hearing and Smell",
3550 "text": "The jackalwere has advantage on Wisdom (Perception) checks that rely on hearing or smell."
3551 }, {
3552 "name": "Pack Tactics",
3553 "text": "The jackalwere has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated."
3554 }],
3555 "actions": [{
3556 "name": "Bite (Jackal or Hybrid Form Only)",
3557 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
3558 }, {
3559 "name": "Scimitar (Human or Hybrid Form Only)",
3560 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
3561 }, {
3562 "name": "Sleep Gaze",
3563 "text": "The jackalwere gazes at one creature it can see within 30 feet of it. The target must make a DC 10 Wisdom saving throw. On a failed save, the target succumbs to a magical slumber, falling unconscious for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this jackalwere’s gaze for the next 24 hours. Undead and creatures immune to being charmed aren’t affected by it."
3564 }],
3565 }, {
3566 "name": "Kenku",
3567 "size": "Medium",
3568 "type": "Humanoid (kenku)",
3569 "alignment": "chaotic neutral",
3570 "AC": "13",
3571 "HP": "13 (3d8)",
3572 "speed": "30 ft.",
3573 "strength": 10,
3574 "dexterity": 16,
3575 "constitution": 10,
3576 "intelligence": 11,
3577 "wisdom": 10,
3578 "charisma": 10,
3579 "skills": "Deception +4, Perception +2, Stealth +5",
3580 "senses": "",
3581 "languages": "understands Auran and Common but speaks only through the use of its Mimicry trait",
3582 "challenge": "1 / 4",
3583 "traits": [{
3584 "name": "Ambusher",
3585 "text": "In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised."
3586 }, {
3587 "name": "Mimicry",
3588 "text": "The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check."
3589 }],
3590 "actions": [{
3591 "name": "Shortsword",
3592 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
3593 }, {
3594 "name": "Shortbow",
3595 "text": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
3596 }],
3597 }, {
3598 "name": "Kraken",
3599 "lairActions": ["A strong current moves through the kraken’s lair. Each creature within 60 feet of the kraken must succeed on a DC 23 Strength saving throw or be pushed up to 60 feet away from the kraken. On a success, the creature is pushed 10 feet away from the kraken.", "Creatures in the water within 60 feet of the kraken have vulnerability to lightning damage until initiative count 20 on the next round.", "The water in the kraken’s lair becomes electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Constitution saving throw, taking 10 (3d6) lightning damage on a failed save, or half as much damage on a successful one."],
3600 "regionalEffects": ["The kraken can alter the weather at will in a 6-mile radius centered on its lair. The effect is identical to the control weather spell.", "Water elementals coalesce within 6 miles of the lair. These elementals can’t leave the water and have Intelligence and Charisma scores of 1 (-5).", "Aquatic creatures within 6 miles of the lair that have an Intelligence score of 2 or lower are charmed by the kraken and aggressive toward intruders in the area."],
3601 "regionalEffectsFade": "When the kraken dies, all of these regional effects fade immediately."
3602 }, {
3603 "name": "Kuo-toa",
3604 "size": "Medium",
3605 "type": "Humanoid (kuo-toa)",
3606 "alignment": "neutral evil",
3607 "AC": "13 (natural armor, shield)",
3608 "HP": "18 (4d8)",
3609 "speed": "30 ft., swim 30 ft.",
3610 "strength": 13,
3611 "dexterity": 10,
3612 "constitution": 11,
3613 "intelligence": 11,
3614 "wisdom": 10,
3615 "charisma": 8,
3616 "skills": "Perception +4",
3617 "senses": "darkvision 120 ft.",
3618 "languages": "Undercommon",
3619 "challenge": "1 / 4",
3620 "traits": [{
3621 "name": "Amphibious",
3622 "text": "The kuo-toa can breathe air and water."
3623 }, {
3624 "name": "Otherworldly Perception",
3625 "text": "The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving."
3626 }, {
3627 "name": "Slippery",
3628 "text": "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple."
3629 }, {
3630 "name": "Sunlight Sensitivity",
3631 "text": "While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
3632 }],
3633 "actions": [{
3634 "name": "Bite",
3635 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage."
3636 }, {
3637 "name": "Spear",
3638 "text": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."
3639 }, {
3640 "name": "Net",
3641 "text": "Ranged Weapon Attack: +3 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net."
3642 }],
3643 "reactions": [{
3644 "name": "Sticky Shield",
3645 "text": "When a creature misses the kuo-toa with a melee weapon attack, the kuo-toa uses its sticky shield to catch the weapon. The attacker must succeed on a DC 11 Strength saving throw, or the weapon becomes stuck to the kuo-toa’s shield. If the weapon’s wielder can’t or won’t let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can’t be used. A creature can pull the weapon free by taking an action to make a DC 11 Strength check and succeeding."
3646 }],
3647 }, {
3648 "name": "Kuo-toa Archpriest",
3649 "size": "Medium",
3650 "type": "Humanoid (kuo-toa)",
3651 "alignment": "neutral evil",
3652 "AC": "13 (natural armor)",
3653 "HP": "97 (13d8 + 39)",
3654 "speed": "30 ft., swim 30 ft.",
3655 "strength": 16,
3656 "dexterity": 14,
3657 "constitution": 16,
3658 "intelligence": 13,
3659 "wisdom": 16,
3660 "charisma": 14,
3661 "skills": "Perception +9, Religion +6",
3662 "senses": "darkvision 120 ft.",
3663 "languages": "Undercommon",
3664 "challenge": "6",
3665 "traits": [{
3666 "name": "Amphibious",
3667 "text": "The kuo-toa can breathe air and water."
3668 }, {
3669 "name": "Otherworldly Perception",
3670 "text": "The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving."
3671 }, {
3672 "name": "Slippery",
3673 "text": "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple."
3674 }, {
3675 "name": "Sunlight Sensitivity",
3676 "text": "While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
3677 }, {
3678 "name": "Spellcasting",
3679 "text": "The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:\nCantrips (at will): guidance, sacred flame, thaumaturgy\n1st level (4 slots): detect magic, sanctuary, shield of faith\n2nd level (3 slots): hold person, spiritual weapon\n3rd level (3 slots): spirit guardians, tongues\n4th level (3 slots): control water, divination\n5th level (2 slots): mass cure wounds, scrying"
3680 }],
3681 "actions": [{
3682 "name": "Multiattack",
3683 "text": "The kuo-toa makes two melee attacks."
3684 }, {
3685 "name": "Scepter",
3686 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 14 (4d6) lightning damage."
3687 }, {
3688 "name": "Unarmed Strike",
3689 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage."
3690 }],
3691 }, {
3692 "name": "Kuo-toa Monitor",
3693 "size": "Medium",
3694 "type": "Humanoid (kuo-toa)",
3695 "alignment": "neutral evil",
3696 "AC": "13 (natural armor, unarmored defense)",
3697 "HP": "65 (10d8 + 20)",
3698 "speed": "30 ft., swim 30 ft.",
3699 "strength": 14,
3700 "dexterity": 10,
3701 "constitution": 14,
3702 "intelligence": 12,
3703 "wisdom": 14,
3704 "charisma": 11,
3705 "skills": "Perception +6, Religion +4",
3706 "senses": "darkvision 120 ft.",
3707 "languages": "Undercommon",
3708 "challenge": "3",
3709 "traits": [{
3710 "name": "Amphibious",
3711 "text": "The kuo-toa can breathe air and water."
3712 }, {
3713 "name": "Otherworldly Perception",
3714 "text": "The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving."
3715 }, {
3716 "name": "Slippery",
3717 "text": "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple."
3718 }, {
3719 "name": "Sunlight Sensitivity",
3720 "text": "While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
3721 }, {
3722 "name": "Unarmored Defense",
3723 "text": "The kuo-toa adds its Wisdom modifier to its armor class."
3724 }],
3725 "actions": [{
3726 "name": "Multiattack",
3727 "text": "The kuo-toa makes one bite attack and two unarmed strikes."
3728 }, {
3729 "name": "Bite",
3730 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
3731 }, {
3732 "name": "Unarmed Strike",
3733 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage, and the target can’t take reactions until the end of the kuo-toa’s next turn."
3734 }]
3735 }, {
3736 "name": "Kuo-toa Whip",
3737 "size": "Medium",
3738 "type": "Humanoid (kuo-toa)",
3739 "alignment": "neutral evil",
3740 "AC": "11 (natural armor)",
3741 "HP": "65 (10d8 + 20)",
3742 "speed": "30 ft., swim 30 ft.",
3743 "strength": 14,
3744 "dexterity": 10,
3745 "constitution": 14,
3746 "intelligence": 12,
3747 "wisdom": 14,
3748 "charisma": 11,
3749 "skills": "Perception +6, Religion +4",
3750 "senses": "darkvision 120 ft.",
3751 "languages": "Undercommon",
3752 "challenge": "1",
3753 "traits": [{
3754 "name": "Amphibious",
3755 "text": "The kuo-toa can breathe air and water."
3756 }, {
3757 "name": "Otherworldly Perception",
3758 "text": "The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving."
3759 }, {
3760 "name": "Slippery",
3761 "text": "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple."
3762 }, {
3763 "name": "Sunlight Sensitivity",
3764 "text": "While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
3765 }, {
3766 "name": "Spellcasting",
3767 "text": "The kuo-toa is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:\nCantrips (at will): sacred flame, thaumaturgy\n1st level (3 slots): bane, shield of faith"
3768 }],
3769 "actions": [{
3770 "name": "Multiattack",
3771 "text": "The kuo-toa makes two attacks: one with its bite and one with its pincer staff."
3772 }, {
3773 "name": "Bite",
3774 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
3775 }, {
3776 "name": "Pincer Staff",
3777 "text": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the kuo-toa can’t use its pincer staff on another target."
3778 }],
3779 }, {
3780 "name": "Lich",
3781 "lairActions": ["The lich rolls a d8 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.", "The lich targets one creature it can see within 30 feet of it. A crackling cord of negative energy tethers the lich to the target. Whenever the lich takes damage, the target must make a DC 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lich’s lair.", "The lich calls forth the spirits of creatures that died in its lair. These apparitions materialize and attack one creature that the lich can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw, taking 52 (15d6) necrotic damage on a failed save, or half as much damage on a success. The apparitions then disappear."]
3782 }, {
3783 "name": "Lizard King",
3784 "size": "Medium",
3785 "type": "Humanoid (lizardfolk)",
3786 "alignment": "chaotic evil",
3787 "AC": "15 (natural armor)",
3788 "HP": "78 (12d8 + 24)",
3789 "speed": "30 ft., swim 30 ft.",
3790 "strength": 17,
3791 "dexterity": 12,
3792 "constitution": 15,
3793 "intelligence": 11,
3794 "wisdom": 11,
3795 "charisma": 15,
3796 "savingThrows": "Con +4, Wis +2",
3797 "skills": "Perception +4, Stealth +5, Survival +4",
3798 "conditionImmunities": "<a href=\"conditionsdiseases.html#frightened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’frightened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">frightened</a>",
3799 "senses": "darkvision 60 ft.",
3800 "languages": "Abyssal, Draconic",
3801 "challenge": "4",
3802 "traits": [{
3803 "name": "Hold Breath",
3804 "text": "The lizardfolk can hold its breath for 15 minutes."
3805 }, {
3806 "name": "Skewer",
3807 "text": "Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt."
3808 }],
3809 "actions": [{
3810 "name": "Multiattack",
3811 "text": "The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident."
3812 }, {
3813 "name": "Bite",
3814 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
3815 }, {
3816 "name": "Claws",
3817 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage."
3818 }, {
3819 "name": "Trident",
3820 "text": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack."
3821 }],
3822 }, {
3823 "name": "Lizard Queen",
3824 "size": "Medium",
3825 "type": "Humanoid (lizardfolk)",
3826 "alignment": "chaotic evil",
3827 "AC": "15 (natural armor)",
3828 "HP": "78 (12d8 + 24)",
3829 "speed": "30 ft., swim 30 ft.",
3830 "strength": 17,
3831 "dexterity": 12,
3832 "constitution": 15,
3833 "intelligence": 11,
3834 "wisdom": 11,
3835 "charisma": 15,
3836 "savingThrows": "Con +4, Wis +2",
3837 "skills": "Perception +4, Stealth +5, Survival +4",
3838 "conditionImmunities": "<a href=\"conditionsdiseases.html#frightened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’frightened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">frightened</a>",
3839 "senses": "darkvision 60 ft.",
3840 "languages": "Abyssal, Draconic",
3841 "challenge": "4",
3842 "traits": [{
3843 "name": "Hold Breath",
3844 "text": "The lizardfolk can hold its breath for 15 minutes."
3845 }, {
3846 "name": "Skewer",
3847 "text": "Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt."
3848 }],
3849 "actions": [{
3850 "name": "Multiattack",
3851 "text": "The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident."
3852 }, {
3853 "name": "Bite",
3854 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
3855 }, {
3856 "name": "Claws",
3857 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage."
3858 }, {
3859 "name": "Trident",
3860 "text": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack."
3861 }],
3862 }, {
3863 "name": "Lizardfolk Shaman",
3864 "size": "Medium",
3865 "type": "Humanoid (lizardfolk)",
3866 "alignment": "neutral",
3867 "AC": "13 (natural armor)",
3868 "HP": "27 (5d8 + 5)",
3869 "speed": "30 ft., swim 30 ft.",
3870 "strength": 15,
3871 "dexterity": 10,
3872 "constitution": 13,
3873 "intelligence": 10,
3874 "wisdom": 15,
3875 "charisma": 8,
3876 "skills": "Perception +4, Stealth +4, Survival +6",
3877 "senses": "",
3878 "languages": "Draconic",
3879 "challenge": "2",
3880 "traits": [{
3881 "name": "Hold Breath",
3882 "text": "The lizardfolk can hold its breath for 15 minutes."
3883 }, {
3884 "name": "Spellcasting (Lizardfolk Form Only)",
3885 "text": "The lizardfolk is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The lizardfolk has the following druid spells prepared:\nCantrips (at will): druidcraft, produce flame, thorn whip\n1st level (4 slots): entangle, fog cloud\n2nd level (3 slots): heat metal, spike growth\n3rd level (2 slots): conjure animals (reptiles only), plant growth"
3886 }],
3887 "actions": [{
3888 "name": "Multiattack (Lizardfolk Form Only)",
3889 "text": "The lizardfolk makes two attacks: one with its bite and one with its claws."
3890 }, {
3891 "name": "Bite",
3892 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 7 (1d10 + 2) piercing damage in crocodile form. If the lizardfolk is in crocodile form and the target is a Large or smaller creature, the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the lizardfolk can’t bite another target. If the lizardfolk reverts to its true form, the grapple ends."
3893 }, {
3894 "name": "Claws (Lizardfolk Form Only)",
3895 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage."
3896 }, {
3897 "name": "Change Shape",
3898 "recharge": "Recharges after a Short or Long Rest",
3899 "text": "The lizardfolk magically polymorphs into a crocodile, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies."
3900 }],
3901 }, {
3902 "name": "Manes",
3903 "size": "Small",
3904 "type": "Fiend (demon)",
3905 "alignment": "chaotic evil",
3906 "AC": "9 (natural armor)",
3907 "HP": "9 (2d6 + 2)",
3908 "speed": "20 ft.",
3909 "strength": 10,
3910 "dexterity": 9,
3911 "constitution": 13,
3912 "intelligence": 3,
3913 "wisdom": 8,
3914 "charisma": 4,
3915 "damageResistances": "cold, fire, lightning",
3916 "damageImmunities": "poison",
3917 "conditionImmunities": "<a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#frightened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’frightened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">frightened</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
3918 "senses": "darkvision 60 ft.",
3919 "languages": "understands Abyssal but can’t speak",
3920 "challenge": "1 / 8",
3921 "actions": [{
3922 "name": "Claws",
3923 "text": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage."
3924 }]
3925 }, {
3926 "name": "Marid",
3927 "size": "Large",
3928 "type": "Elemental",
3929 "alignment": "chaotic neutral",
3930 "AC": "17 (natural armor)",
3931 "HP": "229 (17d10 + 136)",
3932 "speed": "30 ft., fly 60 ft., swim 90 ft.",
3933 "strength": 22,
3934 "dexterity": 12,
3935 "constitution": 26,
3936 "intelligence": 18,
3937 "wisdom": 17,
3938 "charisma": 18,
3939 "savingThrows": "Dex +5, Wis +7, Cha +8",
3940 "damageResistances": "acid, cold, lightning",
3941 "senses": "blindsight 30 ft., darkvision 120 ft.",
3942 "languages": "Aquan",
3943 "challenge": "11",
3944 "traits": [{
3945 "name": "Amphibious",
3946 "text": "The marid can breathe air and water."
3947 }, {
3948 "name": "Elemental Demise",
3949 "text": "If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or carrying."
3950 }, {
3951 "name": "Innate Spellcasting",
3952 "text": "The marid’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: create or destroy water, detect evil and good, detect magic, fog cloud, purify food and drink\n3/day each: tongues, water breathing, water walk\n1/day each: conjure elemental (water elemental only), control water, gaseous form, invisibility, plane shift"
3953 }, {
3954 "name": "Variant: Disguises",
3955 "text": "Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true polymorph spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well."
3956 }, {
3957 "name": "Variant: Wishes",
3958 "text": "The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn’t a genie. Once a genie has granted its limit of wishes, it can’t grant wishes again for some amount of time (usually 1 year). and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature’s existence.\nTo be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature’s behalf to bring about the effect. Depending on the genie’s nature, the genie might try to pervert the intent of the wish by exploiting the wish’s poor wording. The perversion of the wording is usually crafted to be to the genie’s benefit."
3959 }],
3960 "actions": [{
3961 "name": "Multiattack",
3962 "text": "The marid makes two trident attacks."
3963 }, {
3964 "name": "Trident",
3965 "text": "Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack."
3966 }, {
3967 "name": "Water Jet",
3968 "text": "The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone."
3969 }],
3970 }, {
3971 "name": "Mezzoloth",
3972 "size": "Medium",
3973 "type": "Fiend (yugoloth)",
3974 "alignment": "neutral evil",
3975 "AC": "18 (natural armor)",
3976 "HP": "75 (10d8 + 30)",
3977 "speed": "40 ft.",
3978 "strength": 18,
3979 "dexterity": 11,
3980 "constitution": 16,
3981 "intelligence": 7,
3982 "wisdom": 10,
3983 "charisma": 11,
3984 "skills": "Perception +3",
3985 "damageResistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
3986 "damageImmunities": "acid, poison",
3987 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
3988 "senses": "blindsight 60 ft., darkvision 60 ft.",
3989 "languages": "Abyssal, Infernal, telepathy 60 ft.",
3990 "challenge": "5",
3991 "traits": [{
3992 "name": "Magic Resistance",
3993 "text": "The mezzoloth has advantage on saving throws against spells and other magical effects."
3994 }, {
3995 "name": "Magic Weapons",
3996 "text": "The mezzoloth’s weapon attacks are magical."
3997 }, {
3998 "name": "Innate Spellcasting",
3999 "text": "The mezzoloth’s innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components:\n2/day each: darkness, dispel magic\n1/day: cloudkill"
4000 }, {
4001 "name": "Variant: Summon Yugoloth",
4002 "recharge": "1/Day",
4003 "text": "The yugoloth attempts a magical summoning.\nA mezzoloth has a 30 percent chance of summoning one mezzoloth.\nA summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it."
4004 }],
4005 "actions": [{
4006 "name": "Multiattack",
4007 "text": "The mezzoloth makes two attacks: one with its claws and one with its trident."
4008 }, {
4009 "name": "Claws",
4010 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage."
4011 }, {
4012 "name": "Trident",
4013 "text": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when held with two claws and used to make a melee attack."
4014 }, {
4015 "name": "Teleport",
4016 "text": "The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."
4017 }]
4018 }, {
4019 "name": "Mind Flayer",
4020 "size": "Medium",
4021 "type": "Aberration",
4022 "alignment": "lawful evil",
4023 "AC": "15 (breastplate)",
4024 "HP": "71 (13d8 + 13)",
4025 "speed": "30 ft.",
4026 "strength": 11,
4027 "dexterity": 12,
4028 "constitution": 12,
4029 "intelligence": 19,
4030 "wisdom": 17,
4031 "charisma": 17,
4032 "savingThrows": "Int +7, Wis +6, Cha +6",
4033 "skills": "Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4",
4034 "senses": "darkvision 120 ft.",
4035 "languages": "Deep Speech, Undercommon, telepathy 120 ft.",
4036 "challenge": "7",
4037 "traits": [{
4038 "name": "Magic Resistance",
4039 "text": "The mind flayer has advantage on saving throws against spells and other magical effects."
4040 }, {
4041 "name": "Innate Spellcasting (Psionics)",
4042 "text": "The mind flayer’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:\nAt will: detect thoughts, levitate\n1/day each: dominate monster, plane shift (self only)"
4043 }],
4044 "actions": [{
4045 "name": "Tentacles",
4046 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends."
4047 }, {
4048 "name": "Extract Brain",
4049 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain."
4050 }, {
4051 "name": "Mind Blast",
4052 "recharge": "Recharge 5–6",
4053 "text": "The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
4054 }],
4055 }, {
4056 "name": "Mind Flayer Arcanist",
4057 "size": "Medium",
4058 "type": "Aberration",
4059 "alignment": "lawful evil",
4060 "AC": "15 (breastplate)",
4061 "HP": "71 (13d8 + 13)",
4062 "speed": "30 ft.",
4063 "strength": 11,
4064 "dexterity": 12,
4065 "constitution": 12,
4066 "intelligence": 19,
4067 "wisdom": 17,
4068 "charisma": 17,
4069 "savingThrows": "Int +7, Wis +6, Cha +6",
4070 "skills": "Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4",
4071 "senses": "darkvision 120 ft.",
4072 "languages": "Deep Speech, Undercommon, telepathy 120 ft.",
4073 "challenge": "8",
4074 "traits": [{
4075 "name": "Magic Resistance",
4076 "text": "The mind flayer has advantage on saving throws against spells and other magical effects."
4077 }, {
4078 "name": "Innate Spellcasting (Psionics)",
4079 "text": "The mind flayer’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:\nAt will: detect thoughts, levitate\n1/day each: dominate monster, plane shift (self only)"
4080 }, {
4081 "name": "Spellcasting",
4082 "text": "The mind flayer is a 10th-level spellcaster. Its spellcasting ability is Intelligence (save DC 15, +7 to hit with spell attacks). The mind flayer has the following wizard spells prepared:\nCantrips (at will): blade ward, dancing lights, mage hand, shocking grasp\n1st level (4 slots): detect magic, disguise self, shield, sleep\n2nd level (3 slots): blur, invisibility, ray of enfeeblement\n3rd level (3 slots): clairvoyance, lightning bolt, sending\n4th level (3 slots): confusion, hallucinatory terrain\n5th level (2 slots): telekinesis, wall of force"
4083 }],
4084 "actions": [{
4085 "name": "Tentacles",
4086 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends."
4087 }, {
4088 "name": "Extract Brain",
4089 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain."
4090 }, {
4091 "name": "Mind Blast",
4092 "recharge": "Recharge 5–6",
4093 "text": "The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
4094 }],
4095 }, {
4096 "name": "Monodrone",
4097 "size": "Medium",
4098 "type": "Construct",
4099 "alignment": "lawful neutral",
4100 "AC": "15 (natural armor)",
4101 "HP": "5 (1d8 + 1)",
4102 "speed": "30 ft., fly 30 ft.",
4103 "strength": 10,
4104 "dexterity": 13,
4105 "constitution": 12,
4106 "intelligence": 4,
4107 "wisdom": 10,
4108 "charisma": 5,
4109 "senses": "truesight 120 ft.",
4110 "languages": "Modron",
4111 "challenge": "1 / 8",
4112 "traits": [{
4113 "name": "Axiomatic Mind",
4114 "text": "The monodrone can’t be compelled to act in a manner contrary to its nature or its instructions."
4115 }, {
4116 "name": "Disintegration",
4117 "text": "If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying."
4118 }, {
4119 "name": "Variant: Rogue Modrons",
4120 "text": "A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don’t act in accordance with Primus’s wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.\nA rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank."
4121 }],
4122 "actions": [{
4123 "name": "Dagger",
4124 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage."
4125 }, {
4126 "name": "Javelin",
4127 "text": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage."
4128 }]
4129 }, {
4130 "name": "Mud Mephit",
4131 "size": "Small",
4132 "type": "Elemental",
4133 "alignment": "neutral evil",
4134 "AC": "11",
4135 "HP": "27 (6d6 + 6)",
4136 "speed": "20 ft., fly 20 ft., swim 20 ft.",
4137 "strength": 8,
4138 "dexterity": 12,
4139 "constitution": 12,
4140 "intelligence": 9,
4141 "wisdom": 11,
4142 "charisma": 7,
4143 "skills": "Stealth +3",
4144 "damageImmunities": "poison",
4145 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
4146 "senses": "darkvision 60 ft.",
4147 "languages": "Aquan, Terran",
4148 "challenge": "1 / 4",
4149 "traits": [{
4150 "name": "Death Burst",
4151 "text": "When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature’s next turn."
4152 }, {
4153 "name": "False Appearance",
4154 "text": "While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud."
4155 }],
4156 "actions": [{
4157 "name": "Fists",
4158 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage."
4159 }, {
4160 "name": "Mud Breath",
4161 "recharge": "Recharge 6",
4162 "text": "The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
4163 }, {
4164 "name": "Variant: Summon Mephits",
4165 "recharge": "1/Day",
4166 "text": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
4167 }],
4168 }, {
4169 "name": "Mummy Lord",
4170 "lairActions": ["Each undead creature in the lair can pinpoint the location of each living creature within 120 feet of it until initiative count 20 on the next round.", "Each undead in the lair has advantage on saving throws against effects that turn undead until initiative count 20 on the next round.", "Until initiative count 20 on the next round, any non-undead creature that tries to cast a spell of 4th level or lower in the mummy lord’s lair is wracked with pain. The creature can choose another action, but if it tries to cast the spell, it must make a DC 16 Constitution saving throw. On a failed save, it takes 1d6 necrotic damage per level of the spell, and the spell has no effect and is wasted."],
4171 "regionalEffects": ["Food instantly molders and water instantly evaporates when brought into the lair. Other non magical drinks are spoiled - wine turning to vinegar, for instance.", "Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results, as determined by the DM. If a divination spell already has a chance to fail or become unreliable when cast multiple times, that chance increases by 25 percent.", "A creature that takes treasure from the lair is cursed until the treasure is returned. The cursed target has disadvantage on all saving throws. The curse lasts until removed by a remove curse spell or other magic."],
4172 "regionalEffectsFade": "If the mummy lord is destroyed, these regional effects end immediately."
4173 }, {
4174 "name": "Myconid Adult",
4175 "size": "Medium",
4176 "type": "Plant",
4177 "alignment": "lawful neutral",
4178 "AC": "12 (natural armor)",
4179 "HP": "22 (4d8 + 4)",
4180 "speed": "20 ft.",
4181 "strength": 10,
4182 "dexterity": 10,
4183 "constitution": 12,
4184 "intelligence": 10,
4185 "wisdom": 13,
4186 "charisma": 7,
4187 "senses": "darkvision 120 ft.",
4188 "languages": "",
4189 "challenge": "1 / 2",
4190 "traits": [{
4191 "name": "Distress Spores",
4192 "text": "When the myconid takes damage, all other myconids within 240 feet of it can sense its pain."
4193 }, {
4194 "name": "Sun Sickness",
4195 "text": "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight."
4196 }],
4197 "actions": [{
4198 "name": "Fist",
4199 "text": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage plus 5 (2d4) poison damage."
4200 }, {
4201 "name": "Pacifying Spores",
4202 "recharge": "3/Day",
4203 "text": "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
4204 }, {
4205 "name": "Rapport Spores",
4206 "text": "A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour."
4207 }, {
4208 "name": "Variant: Caustic Spores",
4209 "recharge": "1/Day",
4210 "text": "The myconid releases spores in a 30-foot cone. Each creature inside the cone must succeed on a DC 11 Dexterity saving throw or take 3 (1d6) acid damage at the start of each of the myconid’s turns. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. The save DC is 8 + the myconid’s Constitution modifier + the myconid’s proficiency bonus."
4211 }, {
4212 "name": "Variant: Infestation Spores",
4213 "recharge": "1/Day",
4214 "text": "The myconid releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 11 Constitution saving throw. The save DC is 8 + the myconid’s Constitution modifier + the myconid’s proficiency bonus. On a successful save, the creature can’t be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy) and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can’t be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature’s body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it’s a humanoid or a Large or smaller beast."
4215 }, {
4216 "name": "Variant: Euphoria Spores",
4217 "recharge": "1/Day",
4218 "text": "The myconid releases a cloud of spores in a 20-foot-radius sphere centered on itself. Other creatures in that area must each succeed on a DC 11 Constitution saving throw or become poisoned for 1 minute. The save DC is 8 + the myconid’s Constitution modifier + the myconid’s proficiency bonus. A creature can repeat the saving throw at the end of each of its turns, ending the effect early on itself on a success. When the effect ends on it, the creature gains one level of exhaustion."
4219 }],
4220 }, {
4221 "name": "Myconid Sovereign",
4222 "size": "Large",
4223 "type": "Plant",
4224 "alignment": "lawful neutral",
4225 "AC": "13 (natural armor)",
4226 "HP": "60 (8d10 + 16)",
4227 "speed": "30 ft.",
4228 "strength": 12,
4229 "dexterity": 10,
4230 "constitution": 14,
4231 "intelligence": 13,
4232 "wisdom": 15,
4233 "charisma": 10,
4234 "senses": "darkvision 120 ft.",
4235 "languages": "",
4236 "challenge": "2",
4237 "traits": [{
4238 "name": "Distress Spores",
4239 "text": "When the myconid takes damage, all other myconids within 240 feet of it can sense its pain."
4240 }, {
4241 "name": "Sun Sickness",
4242 "text": "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight."
4243 }],
4244 "actions": [{
4245 "name": "Multiattack",
4246 "text": "The myconid uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack."
4247 }, {
4248 "name": "Fist",
4249 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (3d4 + 1) bludgeoning damage plus 7 (3d4) poison damage."
4250 }, {
4251 "name": "Animating Spores",
4252 "recharge": "3/Day",
4253 "text": "The myconid targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated for 1d4 + 1 weeks or until destroyed, and it can’t be animated again in this way."
4254 }, {
4255 "name": "Hallucination Spores",
4256 "text": "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
4257 }, {
4258 "name": "Pacifying Spores",
4259 "text": "The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
4260 }, {
4261 "name": "Rapport Spores",
4262 "text": "A 30-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour."
4263 }, {
4264 "name": "Variant: Caustic Spores",
4265 "recharge": "1/Day",
4266 "text": "The myconid releases spores in a 30-foot cone. Each creature inside the cone must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) acid damage at the start of each of the myconid’s turns. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. The save DC is 8 + the myconid’s Constitution modifier + the myconid’s proficiency bonus."
4267 }, {
4268 "name": "Variant: Infestation Spores",
4269 "recharge": "1/Day",
4270 "text": "The myconid releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 12 Constitution saving throw. The save DC is 8 + the myconid’s Constitution modifier + the myconid’s proficiency bonus. On a successful save, the creature can’t be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy) and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can’t be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature’s body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it’s a humanoid or a Large or smaller beast."
4271 }, {
4272 "name": "Variant: Euphoria Spores",
4273 "recharge": "1/Day",
4274 "text": "The myconid releases a cloud of spores in a 20-foot-radius sphere centered on itself. Other creatures in that area must each succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. The save DC is 8 + the myconid’s Constitution modifier + the myconid’s proficiency bonus. A creature can repeat the saving throw at the end of each of its turns, ending the effect early on itself on a success. When the effect ends on it, the creature gains one level of exhaustion."
4275 }],
4276 }, {
4277 "name": "Myconid Sprout",
4278 "size": "Small",
4279 "type": "Plant",
4280 "alignment": "lawful neutral",
4281 "AC": "10",
4282 "HP": "7 (2d6)",
4283 "speed": "10 ft.",
4284 "strength": 8,
4285 "dexterity": 10,
4286 "constitution": 10,
4287 "intelligence": 8,
4288 "wisdom": 11,
4289 "charisma": 5,
4290 "senses": "darkvision 120 ft.",
4291 "languages": "",
4292 "challenge": "0",
4293 "traits": [{
4294 "name": "Distress Spores",
4295 "text": "When the myconid takes damage, all other myconids within 240 feet of it can sense its pain."
4296 }, {
4297 "name": "Sun Sickness",
4298 "text": "While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight."
4299 }],
4300 "actions": [{
4301 "name": "Fist",
4302 "text": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) bludgeoning damage plus 2 (1d4) poison damage."
4303 }, {
4304 "name": "Rapport Spores",
4305 "recharge": "3/Day",
4306 "text": "A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour."
4307 }],
4308 }, {
4309 "name": "Needle Blight",
4310 "size": "Medium",
4311 "type": "Plant",
4312 "alignment": "neutral evil",
4313 "AC": "12 (natural armor)",
4314 "HP": "11 (2d8 + 2)",
4315 "speed": "30 ft.",
4316 "strength": 12,
4317 "dexterity": 12,
4318 "constitution": 13,
4319 "intelligence": 4,
4320 "wisdom": 8,
4321 "charisma": 3,
4322 "conditionImmunities": "<a href=\"conditionsdiseases.html#blinded_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’blinded_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">blinded</a>, <a href=\"conditionsdiseases.html#deafened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’deafened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">deafened</a>",
4323 "senses": "blindsight 60 ft. (blind beyond this radius)",
4324 "languages": "understands Common but can’t speak",
4325 "challenge": "1 / 4",
4326 "actions": [{
4327 "name": "Claws",
4328 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage."
4329 }, {
4330 "name": "Needles",
4331 "text": "Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 8 (2d6 + 1) piercing damage."
4332 }],
4333 }, {
4334 "name": "Nothic",
4335 "size": "Medium",
4336 "type": "Aberration",
4337 "alignment": "neutral evil",
4338 "AC": "15 (natural armor)",
4339 "HP": "45 (6d8 + 18)",
4340 "speed": "30 ft.",
4341 "strength": 14,
4342 "dexterity": 16,
4343 "constitution": 16,
4344 "intelligence": 13,
4345 "wisdom": 10,
4346 "charisma": 8,
4347 "skills": "Arcana +3, Insight +4, Perception +2, Stealth +5",
4348 "senses": "truesight 120 ft.",
4349 "languages": "Undercommon",
4350 "challenge": "2",
4351 "traits": [{
4352 "name": "Keen Sight",
4353 "text": "The nothic has advantage on Wisdom (Perception) checks that rely on sight."
4354 }],
4355 "actions": [{
4356 "name": "Multiattack",
4357 "text": "The nothic makes two claw attacks."
4358 }, {
4359 "name": "Claw",
4360 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."
4361 }, {
4362 "name": "Rotting Gaze",
4363 "text": "The nothic targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Constitution saving throw against this magic or take 10 (3d6) necrotic damage."
4364 }, {
4365 "name": "Weird Insight",
4366 "text": "The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed."
4367 }],
4368 }, {
4369 "name": "Nycaloth",
4370 "size": "Large",
4371 "type": "Fiend (yugoloth)",
4372 "alignment": "neutral evil",
4373 "AC": "18 (natural armor)",
4374 "HP": "123 (13d10 + 52)",
4375 "speed": "40 ft., fly 60 ft.",
4376 "strength": 20,
4377 "dexterity": 11,
4378 "constitution": 19,
4379 "intelligence": 12,
4380 "wisdom": 10,
4381 "charisma": 15,
4382 "skills": "Intimidation +6, Perception +4, Stealth +4",
4383 "damageResistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
4384 "damageImmunities": "acid, poison",
4385 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
4386 "senses": "blindsight 60 ft., darkvision 60 ft.",
4387 "languages": "Abyssal, Infernal, telepathy 60 ft.",
4388 "challenge": "9",
4389 "traits": [{
4390 "name": "Magic Resistance",
4391 "text": "The nycaloth has advantage on saving throws against spells and other magical effects."
4392 }, {
4393 "name": "Magic Weapons",
4394 "text": "The nycaloth’s weapon attacks are magical."
4395 }, {
4396 "name": "Innate Spellcasting",
4397 "text": "The nycaloth’s innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:\nAt will: darkness, detect magic, dispel magic, invisibility (self only), mirror image"
4398 }, {
4399 "name": "Variant: Summon Yugoloth",
4400 "recharge": "1/Day",
4401 "text": "The yugoloth chooses what to summon and attempts a magical summoning.\nA nycaloth has a 50 percent chance of summoning 1d4 mezzoloths or one nycaloth.\nA summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it."
4402 }],
4403 "actions": [{
4404 "name": "Multiattack",
4405 "text": "The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack."
4406 }, {
4407 "name": "Claw",
4408 "text": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing."
4409 }, {
4410 "name": "Greataxe",
4411 "text": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage."
4412 }, {
4413 "name": "Teleport",
4414 "text": "The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."
4415 }]
4416 }, {
4417 "name": "Orc Eye of Gruumsh",
4418 "size": "Medium",
4419 "type": "Humanoid (orc)",
4420 "alignment": "chaotic evil",
4421 "AC": "16 (ring mail, shield)",
4422 "HP": "45 (6d8 + 18)",
4423 "speed": "30 ft.",
4424 "strength": 16,
4425 "dexterity": 12,
4426 "constitution": 17,
4427 "intelligence": 9,
4428 "wisdom": 13,
4429 "charisma": 12,
4430 "skills": "Intimidation +3, Religion +1",
4431 "senses": "darkvision 60 ft.",
4432 "languages": "Common, Orc",
4433 "challenge": "2",
4434 "traits": [{
4435 "name": "Aggressive",
4436 "text": "As a bonus action, the orc can move up to its speed toward a hostile creature that it can see."
4437 }, {
4438 "name": "Gruumshs Fury",
4439 "text": "The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks)."
4440 }, {
4441 "name": "Spellcasting",
4442 "text": "The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The orc has the following cleric spells prepared:\nCantrips (at will): guidance, resistance, thaumaturgy\n1st level (4 slots): bless, command\n2nd level (2 slots): augury, spiritual weapon (spear)"
4443 }],
4444 "actions": [{
4445 "name": "Spear",
4446 "text": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6 + 3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack."
4447 }],
4448 }, {
4449 "name": "Orc War Chief",
4450 "size": "Medium",
4451 "type": "Humanoid (orc)",
4452 "alignment": "chaotic evil",
4453 "AC": "16 (chain mail)",
4454 "HP": "93 (11d8 + 44)",
4455 "speed": "30 ft.",
4456 "strength": 18,
4457 "dexterity": 12,
4458 "constitution": 18,
4459 "intelligence": 11,
4460 "wisdom": 11,
4461 "charisma": 16,
4462 "savingThrows": "Str +6, Con +6, Wis +2",
4463 "skills": "Intimidation +5",
4464 "senses": "darkvision 60 ft.",
4465 "languages": "Common, Orc",
4466 "challenge": "4",
4467 "traits": [{
4468 "name": "Aggressive",
4469 "text": "As a bonus action, the orc can move up to its speed toward a hostile creature that it can see."
4470 }, {
4471 "name": "Gruumshs Fury",
4472 "text": "The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks)."
4473 }],
4474 "actions": [{
4475 "name": "Multiattack",
4476 "text": "The orc makes two attacks with its greataxe or its spear."
4477 }, {
4478 "name": "Greataxe",
4479 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 4 plus 1d8) slashing damage."
4480 }, {
4481 "name": "Spear",
4482 "text": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack."
4483 }, {
4484 "name": "Battle Cry",
4485 "recharge": "1/Day",
4486 "text": "Each creature of the war chief’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief’s next turn. The war chief can then make one attack as a bonus action."
4487 }],
4488 }, {
4489 "name": "Orog",
4490 "size": "Medium",
4491 "type": "Humanoid (orc)",
4492 "alignment": "chaotic evil",
4493 "AC": "18 (plate armor)",
4494 "HP": "42 (5d8 + 20)",
4495 "speed": "30 ft.",
4496 "strength": 18,
4497 "dexterity": 12,
4498 "constitution": 18,
4499 "intelligence": 12,
4500 "wisdom": 11,
4501 "charisma": 12,
4502 "skills": "Intimidation +5, Survival +2",
4503 "senses": "darkvision 60 ft.",
4504 "languages": "Common, Orc",
4505 "challenge": "2",
4506 "traits": [{
4507 "name": "Aggressive",
4508 "text": "As a bonus action, the orog can move up to its speed toward a hostile creature that it can see."
4509 }],
4510 "actions": [{
4511 "name": "Multiattack",
4512 "text": "The orog makes two greataxe attacks."
4513 }, {
4514 "name": "Greataxe",
4515 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage."
4516 }, {
4517 "name": "Javelin",
4518 "text": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage."
4519 }],
4520 }, {
4521 "name": "Pentadrone",
4522 "size": "Large",
4523 "type": "Construct",
4524 "alignment": "lawful neutral",
4525 "AC": "16 (natural armor)",
4526 "HP": "32 (5d10 + 5)",
4527 "speed": "40 ft.",
4528 "strength": 15,
4529 "dexterity": 14,
4530 "constitution": 12,
4531 "intelligence": 10,
4532 "wisdom": 10,
4533 "charisma": 13,
4534 "skills": "Perception +4",
4535 "senses": "truesight 120 ft.",
4536 "languages": "Modron",
4537 "challenge": "2",
4538 "traits": [{
4539 "name": "Axiomatic Mind",
4540 "text": "The pentadrone can’t be compelled to act in a manner contrary to its nature or its instructions."
4541 }, {
4542 "name": "Disintegration",
4543 "text": "If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying."
4544 }, {
4545 "name": "Variant: Rogue Modrons",
4546 "text": "A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don’t act in accordance with Primus’s wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.\nA rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank."
4547 }],
4548 "actions": [{
4549 "name": "Multiattack",
4550 "text": "The pentadrone makes five arm attacks."
4551 }, {
4552 "name": "Arm",
4553 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage."
4554 }, {
4555 "name": "Paralysis Gas",
4556 "recharge": "Recharge 5–6",
4557 "text": "The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
4558 }]
4559 }, {
4560 "name": "Peryton",
4561 "size": "Medium",
4562 "type": "Monstrosity",
4563 "alignment": "chaotic evil",
4564 "AC": "13 (natural armor)",
4565 "HP": "33 (6d8 + 6)",
4566 "speed": "20 ft., fly 60 ft.",
4567 "strength": 16,
4568 "dexterity": 12,
4569 "constitution": 13,
4570 "intelligence": 9,
4571 "wisdom": 12,
4572 "charisma": 10,
4573 "skills": "Perception +5",
4574 "damageResistances": "bludgeoning, piercing, slashing from nonmagical attacks",
4575 "senses": "",
4576 "languages": "understands Common and Elvish but can’t speak",
4577 "challenge": "2",
4578 "traits": [{
4579 "name": "Dive Attack",
4580 "text": "If the peryton is flying and dives at least 30 ft. straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target."
4581 }, {
4582 "name": "Flyby",
4583 "text": "The peryton doesn’t provoke an opportunity attack when it flies out of an enemy’s reach."
4584 }, {
4585 "name": "Keen Sight and Smell",
4586 "text": "The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell."
4587 }],
4588 "actions": [{
4589 "name": "Multiattack",
4590 "text": "The peryton makes one gore attack and one talon attack."
4591 }, {
4592 "name": "Gore",
4593 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
4594 }, {
4595 "name": "Talons",
4596 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage."
4597 }],
4598 }, {
4599 "name": "Piercer",
4600 "size": "Medium",
4601 "type": "Monstrosity",
4602 "alignment": "unaligned",
4603 "AC": "15 (natural armor)",
4604 "HP": "22 (3d8 + 9)",
4605 "speed": "5 ft., climb 5 ft.",
4606 "strength": 10,
4607 "dexterity": 13,
4608 "constitution": 16,
4609 "intelligence": 1,
4610 "wisdom": 7,
4611 "charisma": 3,
4612 "skills": "Stealth +5",
4613 "senses": "blindsight 30 ft., darkvision 60 ft.",
4614 "languages": "",
4615 "challenge": "1 / 2",
4616 "traits": [{
4617 "name": "False Appearance",
4618 "text": "While the piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite."
4619 }, {
4620 "name": "Spider Climb",
4621 "text": "The piercer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
4622 }],
4623 "actions": [{
4624 "name": "Drop",
4625 "text": "Melee Weapon Attack: +3 to hit, one creature directly underneath the piercer. Hit: 3 (1d6) piercing damage per 10 feet fallen, up to 21 (6d6). Miss: The piercer takes half the normal falling damage for the distance fallen."
4626 }],
4627 }, {
4628 "name": "Pixie",
4629 "size": "Tiny",
4630 "type": "Fey",
4631 "alignment": "neutral good",
4632 "AC": "15",
4633 "HP": "1 (1d4 - 1)",
4634 "speed": "10 ft., fly 30 ft.",
4635 "strength": 2,
4636 "dexterity": 20,
4637 "constitution": 8,
4638 "intelligence": 10,
4639 "wisdom": 14,
4640 "charisma": 15,
4641 "skills": "Perception +4, Stealth +7",
4642 "senses": "",
4643 "languages": "Sylvan",
4644 "challenge": "1 / 4",
4645 "traits": [{
4646 "name": "Magic Resistance",
4647 "text": "The pixie has advantage on saving throws against spells and other magical effects."
4648 }, {
4649 "name": "Innate Spellcasting",
4650 "text": "The pixie’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:\nAt will: druidcraft\n1/day each: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep"
4651 }],
4652 "actions": [{
4653 "name": "Superior Invisibility",
4654 "text": "The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the pixie wears or carries is invisible with it."
4655 }],
4656 }, {
4657 "name": "Poltergeist",
4658 "size": "Medium",
4659 "type": "Undead",
4660 "alignment": "chaotic evil",
4661 "AC": "12",
4662 "HP": "22 (5d8)",
4663 "speed": "0 ft., fly 50 ft. (hover)",
4664 "strength": 1,
4665 "dexterity": 14,
4666 "constitution": 11,
4667 "intelligence": 10,
4668 "wisdom": 10,
4669 "charisma": 11,
4670 "damageResistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
4671 "damageImmunities": "necrotic, poison",
4672 "conditionImmunities": "<a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#exhaustion_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’exhaustion_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">exhaustion</a>, <a href=\"conditionsdiseases.html#grappled_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’grappled_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">grappled</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#petrified_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’petrified_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">petrified</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>, <a href=\"conditionsdiseases.html#prone_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’prone_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">prone</a>, <a href=\"conditionsdiseases.html#restrained_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’restrained_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">restrained</a>, <a href=\"conditionsdiseases.html#unconscious_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’unconscious_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">unconscious</a>",
4673 "senses": "darkvision 60 ft.",
4674 "languages": "understands all languages it knew in life but can’t speak",
4675 "challenge": "2",
4676 "traits": [{
4677 "name": "Incorporeal Movement",
4678 "text": "The poltergeist can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
4679 }, {
4680 "name": "Sunlight Sensitivity",
4681 "text": "While in sunlight, the poltergeist has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
4682 }, {
4683 "name": "Invisibility",
4684 "text": "The poltergeist is invisible."
4685 }],
4686 "actions": [{
4687 "name": "Forceful Slam",
4688 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) force damage."
4689 }, {
4690 "name": "Telekinetic Thrust",
4691 "text": "The poltergeist targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.\nIf the target is a creature, the poltergeist makes a Charisma check contested by the target’s Strength check. If the poltergeist wins the contest, the poltergeist hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes 1d6 damage per 10 feet moved.\nIf the target is an object that isn’t being worn or carried, the poltergeist hurls it up to 30 feet in any direction. The poltergeist can use the object as a ranged weapon, attacking one creature along the object’s path (+4 to hit) and dealing 5 (2d4) bludgeoning damage on a hit."
4692 }],
4693 }, {
4694 "name": "Pteranodon",
4695 "size": "Medium",
4696 "type": "Beast",
4697 "alignment": "unaligned",
4698 "AC": "13 (natural armor)",
4699 "HP": "13 (3d8)",
4700 "speed": "10 ft., fly 60 ft.",
4701 "strength": 12,
4702 "dexterity": 15,
4703 "constitution": 10,
4704 "intelligence": 2,
4705 "wisdom": 9,
4706 "charisma": 5,
4707 "skills": "Perception +1",
4708 "senses": "",
4709 "languages": "",
4710 "challenge": "1 / 4",
4711 "traits": [{
4712 "name": "Flyby",
4713 "text": "The pteranodon doesn’t provoke opportunity attacks when it flies out of an enemy’s reach."
4714 }],
4715 "actions": [{
4716 "name": "Bite",
4717 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage"
4718 }],
4719 }, {
4720 "name": "Quadrone",
4721 "size": "Medium",
4722 "type": "Construct",
4723 "alignment": "lawful neutral",
4724 "AC": "16 (natural armor)",
4725 "HP": "22 (4d8 + 4)",
4726 "speed": "30 ft., fly 30 ft.",
4727 "strength": 12,
4728 "dexterity": 14,
4729 "constitution": 12,
4730 "intelligence": 10,
4731 "wisdom": 10,
4732 "charisma": 11,
4733 "skills": "Perception +2",
4734 "senses": "truesight 120 ft.",
4735 "languages": "Modron",
4736 "challenge": "1",
4737 "traits": [{
4738 "name": "Axiomatic Mind",
4739 "text": "The quadrone can’t be compelled to act in a manner contrary to its nature or its instructions."
4740 }, {
4741 "name": "Disintegration",
4742 "text": "If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying."
4743 }, {
4744 "name": "Variant: Rogue Modrons",
4745 "text": "A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don’t act in accordance with Primus’s wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.\nA rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank."
4746 }],
4747 "actions": [{
4748 "name": "Multiattack",
4749 "text": "The quadrone makes two fist attacks or four shortbow attacks."
4750 }, {
4751 "name": "Fist",
4752 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage."
4753 }, {
4754 "name": "Shortbow",
4755 "text": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
4756 }]
4757 }, {
4758 "name": "Quaggoth",
4759 "size": "Medium",
4760 "type": "Humanoid (quaggoth)",
4761 "alignment": "chaotic neutral",
4762 "AC": "13 (natural armor)",
4763 "HP": "45 (6d8 + 18)",
4764 "speed": "30 ft., climb 30 ft.",
4765 "strength": 17,
4766 "dexterity": 12,
4767 "constitution": 16,
4768 "intelligence": 6,
4769 "wisdom": 12,
4770 "charisma": 7,
4771 "skills": "Athletics +5",
4772 "damageImmunities": "poison",
4773 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
4774 "senses": "darkvision 120 ft.",
4775 "languages": "Undercommon",
4776 "challenge": "2",
4777 "traits": [{
4778 "name": "Wounded Fury",
4779 "text": "While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack."
4780 }],
4781 "actions": [{
4782 "name": "Multiattack",
4783 "text": "The quaggoth makes two claw attacks."
4784 }, {
4785 "name": "Claw",
4786 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."
4787 }],
4788 }, {
4789 "name": "Quaggoth Spore Servant",
4790 "size": "Medium",
4791 "type": "Plant",
4792 "alignment": "unaligned",
4793 "AC": "13 (natural armor)",
4794 "HP": "45 (6d8 + 18)",
4795 "speed": "20 ft., climb 20 ft.",
4796 "strength": 17,
4797 "dexterity": 12,
4798 "constitution": 16,
4799 "intelligence": 2,
4800 "wisdom": 6,
4801 "charisma": 1,
4802 "damageImmunities": "poison",
4803 "conditionImmunities": "<a href=\"conditionsdiseases.html#blinded_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’blinded_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">blinded</a>, <a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#frightened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’frightened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">frightened</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
4804 "senses": "blindsight 30 ft. (blind beyond this radius)",
4805 "languages": "",
4806 "challenge": "1",
4807 "actions": [{
4808 "name": "Multiattack",
4809 "text": "The spore servant makes two claw attacks."
4810 }, {
4811 "name": "Claw",
4812 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."
4813 }],
4814 }, {
4815 "name": "Quaggoth Thonot",
4816 "size": "Medium",
4817 "type": "Humanoid (quaggoth)",
4818 "alignment": "chaotic neutral",
4819 "AC": "13 (natural armor)",
4820 "HP": "45 (6d8 + 18)",
4821 "speed": "30 ft., climb 30 ft.",
4822 "strength": 17,
4823 "dexterity": 12,
4824 "constitution": 16,
4825 "intelligence": 6,
4826 "wisdom": 12,
4827 "charisma": 7,
4828 "skills": "Athletics +5",
4829 "damageImmunities": "poison",
4830 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
4831 "senses": "darkvision 120 ft.",
4832 "languages": "Undercommon",
4833 "challenge": "3",
4834 "traits": [{
4835 "name": "Wounded Fury",
4836 "text": "While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack."
4837 }, {
4838 "name": "Innate Spellcasting (Psionics)",
4839 "text": "The quaggoth’s innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells, requiring no components:\nAt will: feather fall, mage hand (the hand is invisible)\n1/day each: cure wounds, enlarge/reduce, heat metal, mirror image"
4840 }],
4841 "actions": [{
4842 "name": "Multiattack",
4843 "text": "The quaggoth makes two claw attacks."
4844 }, {
4845 "name": "Claw",
4846 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."
4847 }],
4848 }, {
4849 "name": "Red Slaad",
4850 "size": "Large",
4851 "type": "Aberration",
4852 "alignment": "chaotic neutral",
4853 "AC": "14 (natural armor)",
4854 "HP": "93 (11d10 + 33)",
4855 "speed": "30 ft.",
4856 "strength": 16,
4857 "dexterity": 12,
4858 "constitution": 16,
4859 "intelligence": 6,
4860 "wisdom": 6,
4861 "charisma": 7,
4862 "skills": "Perception +1",
4863 "damageResistances": "acid, cold, fire, lightning, thunder",
4864 "senses": "darkvision 60 ft.",
4865 "languages": "Slaad, telepathy 60 ft.",
4866 "challenge": "5",
4867 "traits": [{
4868 "name": "Magic Resistance",
4869 "text": "The slaad has advantage on saving throws against spells and other magical effects."
4870 }, {
4871 "name": "Regeneration",
4872 "text": "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point."
4873 }, {
4874 "name": "Variant: Control Gem",
4875 "text": "Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.\nCertain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.\nA greater restoration spell cast on the slaad destroys the gem without harming the slaad.\nSomeone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad."
4876 }],
4877 "actions": [{
4878 "name": "Multiattack",
4879 "text": "The slaad makes three attacks: one with its bite and two with its claws."
4880 }, {
4881 "name": "Bite",
4882 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage."
4883 }, {
4884 "name": "Claw",
4885 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease—a minuscule slaad egg.\nA humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host’s chest in 1 round, killing the host in the process.\nIf the disease is cured before the tadpole’s emergence, the unborn slaad is disintegrated."
4886 }]
4887 }, {
4888 "name": "Revenant",
4889 "size": "Medium",
4890 "type": "Undead",
4891 "alignment": "neutral",
4892 "AC": "13 (leather armor)",
4893 "HP": "136 (16d8 + 64)",
4894 "speed": "30 ft.",
4895 "strength": 18,
4896 "dexterity": 14,
4897 "constitution": 18,
4898 "intelligence": 13,
4899 "wisdom": 16,
4900 "charisma": 18,
4901 "savingThrows": "Str +7, Con +7, Wis +6, Cha +7",
4902 "damageResistances": "necrotic, psychic",
4903 "damageImmunities": "poison",
4904 "conditionImmunities": "<a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#exhaustion_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’exhaustion_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">exhaustion</a>, <a href=\"conditionsdiseases.html#frightened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’frightened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">frightened</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>, <a href=\"conditionsdiseases.html#stunned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’stunned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">stunned</a>",
4905 "senses": "darkvision 60 ft.",
4906 "languages": "the languages it knew in life",
4907 "challenge": "5",
4908 "traits": [{
4909 "name": "Regeneration",
4910 "text": "The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn’t function at the start of the revenant’s next turn. The revenant’s body is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate."
4911 }, {
4912 "name": "Rejuvenation",
4913 "text": "When the revenant’s body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return."
4914 }, {
4915 "name": "Turn Immunity",
4916 "text": "The revenant is immune to effects that turn undead."
4917 }, {
4918 "name": "Vengeful Tracker",
4919 "text": "The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows."
4920 }, {
4921 "name": "Variant: Revenants with Spells and Weapons",
4922 "text": "Revenants that were spellcasters before they died might retain some or all of their spellcasting capabilities. Similarly, revenants that wore armor and wielded weapons in life might continue to do so."
4923 }],
4924 "actions": [{
4925 "name": "Multiattack",
4926 "text": "The revenant makes two fist attacks."
4927 }, {
4928 "name": "Fist",
4929 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape DC 14) provided the target is Large or smaller."
4930 }, {
4931 "name": "Vengeful Glare",
4932 "text": "The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until the revenant deals damage to it, or until the end of the revenant’s next turn. When the paralysis ends, the target is frightened of the revenant for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the frightened condition on itself on a success."
4933 }],
4934 }, {
4935 "name": "Sahuagin Baron",
4936 "size": "Large",
4937 "type": "Humanoid (sahuagin)",
4938 "alignment": "lawful evil",
4939 "AC": "16 (breastplate)",
4940 "HP": "76 (9d10 + 27)",
4941 "speed": "30 ft., swim 50 ft.",
4942 "strength": 19,
4943 "dexterity": 15,
4944 "constitution": 16,
4945 "intelligence": 14,
4946 "wisdom": 13,
4947 "charisma": 17,
4948 "savingThrows": "Dex +5, Con +6, Int +5, Wis +4",
4949 "skills": "Perception +7",
4950 "senses": "darkvision 120 ft.",
4951 "languages": "Sahuagin",
4952 "challenge": "5",
4953 "traits": [{
4954 "name": "Blood Frenzy",
4955 "text": "The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points."
4956 }, {
4957 "name": "Limited Amphibiousness",
4958 "text": "The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."
4959 }, {
4960 "name": "Shark Telepathy",
4961 "text": "The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy."
4962 }],
4963 "actions": [{
4964 "name": "Multiattack",
4965 "text": "The sahuagin makes three attacks: one with his bite and two with his claws or trident."
4966 }, {
4967 "name": "Bite",
4968 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage."
4969 }, {
4970 "name": "Claws",
4971 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage."
4972 }, {
4973 "name": "Trident",
4974 "text": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack."
4975 }],
4976 }, {
4977 "name": "Sahuagin Priestess",
4978 "size": "Medium",
4979 "type": "Humanoid (sahuagin)",
4980 "alignment": "lawful evil",
4981 "AC": "12 (natural armor)",
4982 "HP": "33 (6d8 + 6)",
4983 "speed": "30 ft., swim 40 ft.",
4984 "strength": 13,
4985 "dexterity": 11,
4986 "constitution": 12,
4987 "intelligence": 12,
4988 "wisdom": 14,
4989 "charisma": 13,
4990 "skills": "Perception +6, Religion +3",
4991 "senses": "darkvision 120 ft.",
4992 "languages": "Sahuagin",
4993 "challenge": "2",
4994 "traits": [{
4995 "name": "Blood Frenzy",
4996 "text": "The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points."
4997 }, {
4998 "name": "Limited Amphibiousness",
4999 "text": "The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."
5000 }, {
5001 "name": "Shark Telepathy",
5002 "text": "The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy."
5003 }, {
5004 "name": "Spellcasting",
5005 "text": "The sahuagin is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following cleric spells prepared:\nCantrips (at will): guidance, thaumaturgy\n1st level (4 slots): bless, detect magic, guiding bolt\n2nd level (3 slots): hold person, spiritual weapon (trident)\n3rd level (3 slots): mass healing word, tongues"
5006 }],
5007 "actions": [{
5008 "name": "Multiattack",
5009 "text": "The sahuagin makes two melee attacks: one with her bite and one with her claws."
5010 }, {
5011 "name": "Bite",
5012 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage."
5013 }, {
5014 "name": "Claws",
5015 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage."
5016 }],
5017 }, {
5018 "name": "Scarecrow",
5019 "size": "Medium",
5020 "type": "Construct",
5021 "alignment": "chaotic evil",
5022 "AC": "11",
5023 "HP": "36 (8d8)",
5024 "speed": "30 ft.",
5025 "strength": 11,
5026 "dexterity": 13,
5027 "constitution": 11,
5028 "intelligence": 10,
5029 "wisdom": 10,
5030 "charisma": 13,
5031 "damageVulnerabilities": "fire",
5032 "damageResistances": "bludgeoning, piercing, slashing from nonmagical attacks",
5033 "damageImmunities": "poison",
5034 "conditionImmunities": "<a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#exhaustion_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’exhaustion_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">exhaustion</a>, <a href=\"conditionsdiseases.html#frightened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’frightened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">frightened</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>, <a href=\"conditionsdiseases.html#unconscious_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’unconscious_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">unconscious</a>",
5035 "senses": "darkvision 60 ft.",
5036 "languages": "understands the languages of its creator but can’t speak",
5037 "challenge": "1",
5038 "traits": [{
5039 "name": "False Appearance",
5040 "text": "While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow."
5041 }],
5042 "actions": [{
5043 "name": "Multiattack",
5044 "text": "The scarecrow makes two claw attacks."
5045 }, {
5046 "name": "Claw",
5047 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn."
5048 }, {
5049 "name": "Terrifying Glare",
5050 "text": "The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed."
5051 }],
5052 }, {
5053 "name": "Shadow Demon",
5054 "size": "Medium",
5055 "type": "Fiend (demon)",
5056 "alignment": "chaotic evil",
5057 "AC": "13",
5058 "HP": "66 (12d8 + 12)",
5059 "speed": "30 ft., fly 30 ft.",
5060 "strength": 1,
5061 "dexterity": 17,
5062 "constitution": 12,
5063 "intelligence": 14,
5064 "wisdom": 13,
5065 "charisma": 14,
5066 "savingThrows": "Dex +5, Cha +4",
5067 "skills": "Stealth +7",
5068 "damageVulnerabilities": "radiant",
5069 "damageResistances": "acid, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
5070 "damageImmunities": "cold, lightning, poison",
5071 "conditionImmunities": "<a href=\"conditionsdiseases.html#exhaustion_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’exhaustion_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">exhaustion</a>, <a href=\"conditionsdiseases.html#grappled_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’grappled_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">grappled</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#petrified_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’petrified_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">petrified</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>, <a href=\"conditionsdiseases.html#prone_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’prone_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">prone</a>, <a href=\"conditionsdiseases.html#restrained_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’restrained_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">restrained</a>",
5072 "senses": "darkvision 120 ft.",
5073 "languages": "Abyssal, telepathy 120 ft.",
5074 "challenge": "4",
5075 "traits": [{
5076 "name": "Incorporeal Movement",
5077 "text": "The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
5078 }, {
5079 "name": "Light Sensitivity",
5080 "text": "While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
5081 }, {
5082 "name": "Shadow Stealth",
5083 "text": "While in dim light or darkness, the demon can take the Hide action as a bonus action."
5084 }],
5085 "actions": [{
5086 "name": "Claws",
5087 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage."
5088 }]
5089 }, {
5090 "name": "Slaad Tadpole",
5091 "size": "Tiny",
5092 "type": "Aberration",
5093 "alignment": "chaotic neutral",
5094 "AC": "12",
5095 "HP": "10 (4d4)",
5096 "speed": "30 ft.",
5097 "strength": 7,
5098 "dexterity": 15,
5099 "constitution": 10,
5100 "intelligence": 3,
5101 "wisdom": 5,
5102 "charisma": 3,
5103 "skills": "Stealth +4",
5104 "damageResistances": "acid, cold, fire, lightning, thunder",
5105 "senses": "darkvision 60 ft.",
5106 "languages": "understands Slaad but can’t speak",
5107 "challenge": "1 / 8",
5108 "traits": [{
5109 "name": "Magic Resistance",
5110 "text": "The slaad has advantage on saving throws against spells and other magical effects."
5111 }],
5112 "actions": [{
5113 "name": "Bite",
5114 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
5115 }]
5116 }, {
5117 "name": "Smoke Mephit",
5118 "size": "Small",
5119 "type": "Elemental",
5120 "alignment": "neutral evil",
5121 "AC": "12",
5122 "HP": "22 (5d6 + 5)",
5123 "speed": "30 ft., fly 30 ft.",
5124 "strength": 6,
5125 "dexterity": 14,
5126 "constitution": 12,
5127 "intelligence": 10,
5128 "wisdom": 10,
5129 "charisma": 11,
5130 "skills": "Perception +2, Stealth +4",
5131 "damageImmunities": "fire, poison",
5132 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
5133 "senses": "darkvision 60 ft.",
5134 "languages": "Auran, Ignan",
5135 "challenge": "1 / 4",
5136 "traits": [{
5137 "name": "Death Burst",
5138 "text": "When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute."
5139 }, {
5140 "name": "Innate Spellcasting",
5141 "recharge": "1/Day",
5142 "text": "The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.\nAt will: dancing lights"
5143 }],
5144 "actions": [{
5145 "name": "Claws",
5146 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage."
5147 }, {
5148 "name": "Cinder Breath",
5149 "recharge": "Recharge 6",
5150 "text": "The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit’s next turn."
5151 }, {
5152 "name": "Variant: Summon Mephits",
5153 "recharge": "1/Day",
5154 "text": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
5155 }],
5156 }, {
5157 "name": "Spectator",
5158 "size": "Medium",
5159 "type": "Aberration",
5160 "alignment": "lawful neutral",
5161 "AC": "14 (natural armor)",
5162 "HP": "39 (6d8 + 12)",
5163 "speed": "0 ft., fly 30 ft. (hover)",
5164 "strength": 8,
5165 "dexterity": 14,
5166 "constitution": 14,
5167 "intelligence": 13,
5168 "wisdom": 14,
5169 "charisma": 11,
5170 "skills": "Perception +6",
5171 "conditionImmunities": "<a href=\"conditionsdiseases.html#prone_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’prone_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">prone</a>",
5172 "senses": "darkvision 120 ft.",
5173 "languages": "Deep Speech, Undercommon, telepathy 120 ft.",
5174 "challenge": "3",
5175 "actions": [{
5176 "name": "Bite",
5177 "text": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage."
5178 }, {
5179 "name": "Eye Rays",
5180 "text": "The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn."
5181 }, {
5182 "name": "Confusion Ray",
5183 "text": "The target must succeed on a DC 13 Wisdom saving throw, or it can’t take reactions until the end of its next turn. On its turn, the target can’t move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can’t attack, it does nothing on its turn."
5184 }, {
5185 "name": "Paralyzing Ray",
5186 "text": "The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
5187 }, {
5188 "name": "Fear Ray",
5189 "text": "The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success."
5190 }, {
5191 "name": "Wounding Ray",
5192 "text": "The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one."
5193 }, {
5194 "name": "Create Food and Water",
5195 "text": "The spectator magically creates enough food and water to sustain itself for 24 hours."
5196 }],
5197 "reactions": [{
5198 "name": "Spell Reflection",
5199 "text": "If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature."
5200 }],
5201 }, {
5202 "name": "Spined Devil",
5203 "size": "Small",
5204 "type": "Fiend (devil)",
5205 "alignment": "lawful evil",
5206 "AC": "13 (natural armor)",
5207 "HP": "22 (5d6 + 5)",
5208 "speed": "20 ft., fly 40 ft.",
5209 "strength": 10,
5210 "dexterity": 15,
5211 "constitution": 12,
5212 "intelligence": 11,
5213 "wisdom": 14,
5214 "charisma": 8,
5215 "damageResistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered",
5216 "damageImmunities": "fire, poison",
5217 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
5218 "senses": "darkvision 120 ft.",
5219 "languages": "Infernal, telepathy 120 ft.",
5220 "challenge": "2",
5221 "traits": [{
5222 "name": "Devils Sight",
5223 "text": "Magical darkness doesn’t impede the devil’s darkvision."
5224 }, {
5225 "name": "Flyby",
5226 "text": "The devil doesn’t provoke an opportunity attack when it flies out of an enemy’s reach."
5227 }, {
5228 "name": "Limited Spines",
5229 "text": "The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest."
5230 }, {
5231 "name": "Magic Resistance",
5232 "text": "The devil has advantage on saving throws against spells and other magical effects."
5233 }],
5234 "actions": [{
5235 "name": "Multiattack",
5236 "text": "The devil makes two attacks: one with its bite and one with its fork or two with its tail spines."
5237 }, {
5238 "name": "Bite",
5239 "text": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage."
5240 }, {
5241 "name": "Fork",
5242 "text": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage."
5243 }, {
5244 "name": "Tail Spine",
5245 "text": "Ranged Weapon Attack: +4 to hit, range 20/80 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage."
5246 }]
5247 }, {
5248 "name": "Succubus",
5249 "size": "Medium",
5250 "type": "Fiend (shapechanger)",
5251 "alignment": "neutral evil",
5252 "AC": "15 (natural armor)",
5253 "HP": "66 (12d8 + 12)",
5254 "speed": "30 ft., fly 60 ft.",
5255 "strength": 8,
5256 "dexterity": 17,
5257 "constitution": 13,
5258 "intelligence": 15,
5259 "wisdom": 12,
5260 "charisma": 20,
5261 "skills": "Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7",
5262 "damageResistances": "cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
5263 "senses": "darkvision 60 ft.",
5264 "languages": "Abyssal, Common, Infernal, telepathy 60 ft.",
5265 "challenge": "4",
5266 "traits": [{
5267 "name": "Telepathic Bond",
5268 "text": "The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don’t even need to be on the same plane of existence."
5269 }, {
5270 "name": "Shapechanger",
5271 "text": "The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies."
5272 }],
5273 "actions": [{
5274 "name": "Claw (Fiend Form Only)",
5275 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."
5276 }, {
5277 "name": "Charm",
5278 "text": "One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend’s Charm for the next 24 hours.\nThe fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends."
5279 }, {
5280 "name": "Draining Kiss",
5281 "text": "The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
5282 }, {
5283 "name": "Etherealness",
5284 "text": "The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa."
5285 }],
5286 }, {
5287 "name": "Thri-kreen",
5288 "size": "Medium",
5289 "type": "Humanoid (thri-kreen)",
5290 "alignment": "chaotic neutral",
5291 "AC": "15 (natural armor)",
5292 "HP": "33 (6d8 + 6)",
5293 "speed": "40 ft.",
5294 "strength": 12,
5295 "dexterity": 15,
5296 "constitution": 13,
5297 "intelligence": 8,
5298 "wisdom": 12,
5299 "charisma": 7,
5300 "skills": "Perception +3, Stealth +4, Survival +3",
5301 "senses": "darkvision 60 ft.",
5302 "languages": "Thri-kreen",
5303 "challenge": "1",
5304 "traits": [{
5305 "name": "Chameleon Carapace",
5306 "text": "The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide."
5307 }, {
5308 "name": "Standing Leap",
5309 "text": "The thri-kreen’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."
5310 }, {
5311 "name": "Variant: Innate Spellcasting (Psionics)",
5312 "text": "The thri-kreen’s innate spellcasting ability is Wisdom. The thri-kreen can innately cast the following spells, requiring no components:"
5313 }],
5314 "actions": [{
5315 "name": "Multiattack",
5316 "text": "The thri-kreen makes two attacks: one with its bite and one with its claws."
5317 }, {
5318 "name": "Bite",
5319 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
5320 }, {
5321 "name": "Claws",
5322 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage."
5323 }, {
5324 "name": "Variant: Weapons Multiattack",
5325 "text": "The thri-kreen makes two gythka attacks or two chatkcha attacks."
5326 }, {
5327 "name": "Variant: Gythka",
5328 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage."
5329 }, {
5330 "name": "Variant: Chatkcha",
5331 "text": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
5332 }],
5333 }, {
5334 "name": "Tridrone",
5335 "size": "Medium",
5336 "type": "Construct",
5337 "alignment": "lawful neutral",
5338 "AC": "15 (natural armor)",
5339 "HP": "16 (3d8 + 3)",
5340 "speed": "30 ft.",
5341 "strength": 12,
5342 "dexterity": 13,
5343 "constitution": 12,
5344 "intelligence": 9,
5345 "wisdom": 10,
5346 "charisma": 9,
5347 "senses": "truesight 120 ft.",
5348 "languages": "Modron",
5349 "challenge": "1 / 2",
5350 "traits": [{
5351 "name": "Axiomatic Mind",
5352 "text": "The tridrone can’t be compelled to act in a manner contrary to its nature or its instructions."
5353 }, {
5354 "name": "Disintegration",
5355 "text": "If the tridrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying."
5356 }, {
5357 "name": "Variant: Rogue Modrons",
5358 "text": "A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don’t act in accordance with Primus’s wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.\nA rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank."
5359 }],
5360 "actions": [{
5361 "name": "Multiattack",
5362 "text": "The tridrone makes three fist attacks or three javelin attacks."
5363 }, {
5364 "name": "Fist",
5365 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage."
5366 }, {
5367 "name": "Javelin",
5368 "text": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
5369 }]
5370 }, {
5371 "name": "Troglodyte",
5372 "size": "Medium",
5373 "type": "Humanoid (troglodyte)",
5374 "alignment": "chaotic evil",
5375 "AC": "11 (natural armor)",
5376 "HP": "13 (2d8 + 4)",
5377 "speed": "30 ft.",
5378 "strength": 14,
5379 "dexterity": 10,
5380 "constitution": 14,
5381 "intelligence": 6,
5382 "wisdom": 10,
5383 "charisma": 6,
5384 "skills": "Stealth +2",
5385 "senses": "darkvision 60 ft.",
5386 "languages": "Troglodyte",
5387 "challenge": "1 / 4",
5388 "traits": [{
5389 "name": "Chameleon Skin",
5390 "text": "The troglodyte has advantage on Dexterity (Stealth) checks made to hide."
5391 }, {
5392 "name": "Stench",
5393 "text": "Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour."
5394 }, {
5395 "name": "Sunlight Sensitivity",
5396 "text": "While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
5397 }],
5398 "actions": [{
5399 "name": "Multiattack",
5400 "text": "The troglodyte makes three attacks: one with its bite and two with its claws."
5401 }, {
5402 "name": "Bite",
5403 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
5404 }, {
5405 "name": "Claw",
5406 "text": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage."
5407 }],
5408 }, {
5409 "name": "Twig Blight",
5410 "size": "Small",
5411 "type": "Plant",
5412 "alignment": "neutral evil",
5413 "AC": "13 (natural armor)",
5414 "HP": "4 (1d6 + 1)",
5415 "speed": "20 ft.",
5416 "strength": 6,
5417 "dexterity": 13,
5418 "constitution": 12,
5419 "intelligence": 4,
5420 "wisdom": 8,
5421 "charisma": 3,
5422 "skills": "Stealth +3",
5423 "damageVulnerabilities": "fire",
5424 "conditionImmunities": "<a href=\"conditionsdiseases.html#blinded_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’blinded_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">blinded</a>, <a href=\"conditionsdiseases.html#deafened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’deafened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">deafened</a>",
5425 "senses": "blindsight 60 ft. (blind beyond this radius)",
5426 "languages": "understands Common but can’t speak",
5427 "challenge": "1 / 8",
5428 "traits": [{
5429 "name": "False Appearance",
5430 "text": "While the blight remains motionless, it is indistinguishable from a dead shrub."
5431 }],
5432 "actions": [{
5433 "name": "Claws",
5434 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage."
5435 }],
5436 }, {
5437 "name": "Ultroloth",
5438 "size": "Medium",
5439 "type": "Fiend (yugoloth)",
5440 "alignment": "neutral evil",
5441 "AC": "19 (natural armor)",
5442 "HP": "153 (18d8 + 72)",
5443 "speed": "30 ft., fly 60 ft.",
5444 "strength": 16,
5445 "dexterity": 16,
5446 "constitution": 18,
5447 "intelligence": 18,
5448 "wisdom": 15,
5449 "charisma": 19,
5450 "skills": "Intimidation +9, Perception +7, Stealth +8",
5451 "damageResistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
5452 "damageImmunities": "acid, poison",
5453 "conditionImmunities": "<a href=\"conditionsdiseases.html#charmed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’charmed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">charmed</a>, <a href=\"conditionsdiseases.html#frightened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’frightened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">frightened</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
5454 "senses": "truesight 120 ft.",
5455 "languages": "Abyssal, Infernal, telepathy 120 ft.",
5456 "challenge": "13",
5457 "traits": [{
5458 "name": "Magic Resistance",
5459 "text": "The ultroloth has advantage on saving throws against spells and other magical effects."
5460 }, {
5461 "name": "Magic Weapons",
5462 "text": "The ultroloth’s weapon attacks are magical."
5463 }, {
5464 "name": "Innate Spellcasting",
5465 "text": "The ultroloth’s innate spellcasting ability is Charisma (spell save DC 17). The ultroloth can innately cast the following spells, requiring no material components:\nAt will: alter self, clairvoyance, darkness, detect magic, detect thoughts, dispel magic, invisibility (self only), suggestion\n3/day each: dimension door, fear, wall of fire\n1/day each: fire storm, mass suggestion"
5466 }, {
5467 "name": "Variant: Summon Yugoloth",
5468 "recharge": "1/Day",
5469 "text": "The yugoloth chooses what to summon and attempts a magical summoning.\nAn ultroloth has a 50 percent chance of summoning 1d6 mezzoloths, 1d4 nycaloths, or one ultroloth.\nA summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it."
5470 }],
5471 "actions": [{
5472 "name": "Multiattack",
5473 "text": "The ultroloth can use its Hypnotic Gaze and makes three melee attacks."
5474 }, {
5475 "name": "Longsword",
5476 "text": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands."
5477 }, {
5478 "name": "Hypnotic Gaze",
5479 "text": "The ultroloth’s eyes sparkle with opalescent light as it targets one creature it can see within 30 feet of it. If the target can see the ultroloth, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed until the end of the ultroloth’s next turn. The charmed target is stunned. If the target’s saving throw is successful, the target is immune to the ultroloth’s gaze for the next 24 hours."
5480 }, {
5481 "name": "Teleport",
5482 "text": "The ultroloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."
5483 }]
5484 }, {
5485 "name": "Umber Hulk",
5486 "size": "Large",
5487 "type": "Monstrosity",
5488 "alignment": "chaotic evil",
5489 "AC": "18 (natural armor)",
5490 "HP": "93 (11d10 + 33)",
5491 "speed": "30 ft., burrow 20 ft.",
5492 "strength": 20,
5493 "dexterity": 13,
5494 "constitution": 16,
5495 "intelligence": 9,
5496 "wisdom": 10,
5497 "charisma": 10,
5498 "senses": "darkvision 120 ft., tremorsense 60 ft.",
5499 "languages": "Umber Hulk",
5500 "challenge": "5",
5501 "traits": [{
5502 "name": "Confusing Gaze",
5503 "text": "When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk’s eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated.\nOn a failed saving throw, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save."
5504 }, {
5505 "name": "Tunneler",
5506 "text": "The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake."
5507 }],
5508 "actions": [{
5509 "name": "Multiattack",
5510 "text": "The umber hulk makes three attacks: two with its claws and one with its mandibles."
5511 }, {
5512 "name": "Claw",
5513 "text": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage."
5514 }, {
5515 "name": "Mandibles",
5516 "text": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage."
5517 }],
5518 }, {
5519 "name": "Unicorn",
5520 "regionalEffects": ["Open flames of a non magical nature are extinguished within the unicorn’s domain. Torches and campfires refuse to burn, but closed lanterns are unaffected.", "Creatures native to the unicorn’s domain have an easier time hiding; they have advantage on all Dexterity (Stealth) checks made to hide.", "When a good-aligned creature casts a spell or uses a magical effect that causes another good-aligned creature to regain hit points, the target regains the maximum number of hit points possible for the spell or effect.", "Curses affecting any good-aligned creature are suppressed."],
5521 "regionalEffectsFade": "If the unicorn dies, these effects end immediately."
5522 }, {
5523 "name": "Vampire",
5524 "regionalEffects": ["There’s a noticeable increase in the populations of bats, rats, and wolves in the region.", "Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.", "Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.", "A creeping fog clings to the ground within 500 feet of the vampire’s lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents."],
5525 "regionalEffectsFade": "If the vampire is destroyed, these effects end after 2d6 days."
5526 }, {
5527 "name": "Vampire Spellcaster",
5528 "size": "Medium",
5529 "type": "Undead (shapechanger)",
5530 "alignment": "lawful evil",
5531 "AC": "16 (natural armor)",
5532 "HP": "144 (17d8 + 68)",
5533 "speed": "30 ft.",
5534 "strength": 18,
5535 "dexterity": 18,
5536 "constitution": 18,
5537 "intelligence": 17,
5538 "wisdom": 15,
5539 "charisma": 18,
5540 "savingThrows": "Dex +9, Wis +7, Cha +9",
5541 "skills": "Perception +7, Stealth +9",
5542 "damageResistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
5543 "senses": "darkvision 120 ft.",
5544 "languages": "the languages it knew in life",
5545 "challenge": "15",
5546 "traits": [{
5547 "name": "Shapechanger",
5548 "text": "If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.\nWhile in bat form, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.\nWhile in mist form, the vampire can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight."
5549 }, {
5550 "name": "Legendary Resistance",
5551 "recharge": "3/Day",
5552 "text": "If the vampire fails a saving throw, it can choose to succeed instead."
5553 }, {
5554 "name": "Misty Escape",
5555 "text": "When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn’t in sunlight or running water. If it can’t transform, it is destroyed.\nWhile it has 0 hit points in mist form, it can’t revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point."
5556 }, {
5557 "name": "Regeneration",
5558 "text": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn."
5559 }, {
5560 "name": "Spider Climb",
5561 "text": "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
5562 }, {
5563 "name": "Vampire Weaknesses",
5564 "text": "The vampire has the following flaws:\nForbiddance. The vampire can’t enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.\nStake to the Heart. If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.\nSunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
5565 }, {
5566 "name": "Spellcasting",
5567 "text": "The vampire is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The vampire has the following wizard spells prepared:\nCantrips (at will): mage hand, prestidigitation, ray of frost\n1st level (4 slots): comprehend languages, fog cloud, sleep\n2nd level (3 slots): detect thoughts, gust of wind, mirror image\n3rd level (3 slots): animate dead, bestow curse, nondetection\n4th level (3 slots): blight, greater invisibility\n5th level (1 slot): dominate person"
5568 }],
5569 "actions": [{
5570 "name": "Multiattack (Vampire Form Only)",
5571 "text": "The vampire makes two attacks, only one of which can be a bite attack."
5572 }, {
5573 "name": "Unarmed Strike (Vampire Form Only)",
5574 "text": "Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18)."
5575 }, {
5576 "name": "Bite (Bat or Vampire Form Only)",
5577 "text": "Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire’s control."
5578 }, {
5579 "name": "Charm",
5580 "text": "The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests or actions in the most favorable way it can, and it is a willing target for the vampire’s bite attack.\nEach time the vampire or the vampire’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect."
5581 }, {
5582 "name": "Children of the Night",
5583 "recharge": "1/Day",
5584 "text": "The vampire magically calls 2d4 swarms of {@creature swarm of bats||bats} or {@creature swarm of rats||rats}, provided that the sun isn’t up. While outdoors, the vampire can call 3d6 {@creature wolf||wolves} instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action."
5585 }],
5586 "legendaryPoints": 3,
5587 "legendaryActions": [{
5588 "name": "Move",
5589 "text": "The vampire moves up to its speed without provoking opportunity attacks."
5590 }, {
5591 "name": "Unarmed Strike",
5592 "text": "The vampire makes one unarmed strike."
5593 }, {
5594 "name": "Bite",
5595 "cost": 2,
5596 "text": "The vampire makes one bite attack."
5597 }],
5598 "regionalEffects": ["There’s a noticeable increase in the populations of bats, rats, and wolves in the region.", "Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.", "Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.", "A creeping fog clings to the ground within 500 feet of the vampire’s lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents."],
5599 "regionalEffectsFade": "If the vampire is destroyed, these effects end after 2d6 days.",
5600 }, {
5601 "name": "Vampire Warrior",
5602 "size": "Medium",
5603 "type": "Undead (shapechanger)",
5604 "alignment": "lawful evil",
5605 "AC": "18 (plate armor)",
5606 "HP": "144 (17d8 + 68)",
5607 "speed": "30 ft.",
5608 "strength": 18,
5609 "dexterity": 18,
5610 "constitution": 18,
5611 "intelligence": 17,
5612 "wisdom": 15,
5613 "charisma": 18,
5614 "savingThrows": "Dex +9, Wis +7, Cha +9",
5615 "skills": "Perception +7, Stealth +9",
5616 "damageResistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
5617 "senses": "darkvision 120 ft.",
5618 "languages": "the languages it knew in life",
5619 "challenge": "15",
5620 "traits": [{
5621 "name": "Shapechanger",
5622 "text": "If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.\nWhile in bat form, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.\nWhile in mist form, the vampire can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight."
5623 }, {
5624 "name": "Legendary Resistance",
5625 "recharge": "3/Day",
5626 "text": "If the vampire fails a saving throw, it can choose to succeed instead."
5627 }, {
5628 "name": "Misty Escape",
5629 "text": "When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn’t in sunlight or running water. If it can’t transform, it is destroyed.\nWhile it has 0 hit points in mist form, it can’t revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point."
5630 }, {
5631 "name": "Regeneration",
5632 "text": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn."
5633 }, {
5634 "name": "Spider Climb",
5635 "text": "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
5636 }, {
5637 "name": "Vampire Weaknesses",
5638 "text": "The vampire has the following flaws:\nForbiddance. The vampire can’t enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.\nStake to the Heart. If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.\nSunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."
5639 }],
5640 "actions": [{
5641 "name": "Multiattack",
5642 "text": "The vampire makes two greatsword attacks."
5643 }, {
5644 "name": "Multiattack (Vampire Form Only)",
5645 "text": "The vampire makes two attacks, only one of which can be a bite attack."
5646 }, {
5647 "name": "Unarmed Strike (Vampire Form Only)",
5648 "text": "Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18)."
5649 }, {
5650 "name": "Greatsword",
5651 "text": "Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage."
5652 }, {
5653 "name": "Bite (Bat or Vampire Form Only)",
5654 "text": "Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire’s control."
5655 }, {
5656 "name": "Charm",
5657 "text": "The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests or actions in the most favorable way it can, and it is a willing target for the vampire’s bite attack.\nEach time the vampire or the vampire’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect."
5658 }, {
5659 "name": "Children of the Night",
5660 "recharge": "1/Day",
5661 "text": "The vampire magically calls 2d4 swarms of {@creature swarm of bats||bats} or {@creature swarm of rats||rats}, provided that the sun isn’t up. While outdoors, the vampire can call 3d6 {@creature wolf||wolves} instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action."
5662 }],
5663 "legendaryPoints": 3,
5664 "legendaryActions": [{
5665 "name": "Move",
5666 "text": "The vampire moves up to its speed without provoking opportunity attacks."
5667 }, {
5668 "name": "Unarmed Strike",
5669 "text": "The vampire makes one unarmed strike."
5670 }, {
5671 "name": "Bite",
5672 "cost": 2,
5673 "text": "The vampire makes one bite attack."
5674 }],
5675 "regionalEffects": ["There’s a noticeable increase in the populations of bats, rats, and wolves in the region.", "Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.", "Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.", "A creeping fog clings to the ground within 500 feet of the vampire’s lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents."],
5676 "regionalEffectsFade": "If the vampire is destroyed, these effects end after 2d6 days.",
5677 }, {
5678 "name": "Vine Blight",
5679 "size": "Medium",
5680 "type": "Plant",
5681 "alignment": "neutral evil",
5682 "AC": "12 (natural armor)",
5683 "HP": "26 (4d8 + 4)",
5684 "speed": "10 ft.",
5685 "strength": 15,
5686 "dexterity": 8,
5687 "constitution": 14,
5688 "intelligence": 5,
5689 "wisdom": 10,
5690 "charisma": 3,
5691 "skills": "Stealth +1",
5692 "conditionImmunities": "<a href=\"conditionsdiseases.html#blinded_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’blinded_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">blinded</a>, <a href=\"conditionsdiseases.html#deafened_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’deafened_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">deafened</a>",
5693 "senses": "blindsight 60 ft. (blind beyond this radius)",
5694 "languages": "Common",
5695 "challenge": "1 / 2",
5696 "traits": [{
5697 "name": "False Appearance",
5698 "text": "While the blight remains motionless, it is indistinguishable from a tangle of vines."
5699 }],
5700 "actions": [{
5701 "name": "Constrict",
5702 "text": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the blight can’t constrict another target."
5703 }, {
5704 "name": "Entangling Plants",
5705 "recharge": "Recharge 5–6",
5706 "text": "Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the blight’s choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing it self or another entangled creature within reach on a success."
5707 }],
5708 }, {
5709 "name": "Water Weird",
5710 "size": "Large",
5711 "type": "Elemental",
5712 "alignment": "neutral",
5713 "AC": "13",
5714 "HP": "58 (9d10 + 9)",
5715 "speed": "0 ft., swim 60 ft.",
5716 "strength": 17,
5717 "dexterity": 16,
5718 "constitution": 13,
5719 "intelligence": 11,
5720 "wisdom": 10,
5721 "charisma": 10,
5722 "damageResistances": "fire; bludgeoning, piercing, and slashing from nonmagical attacks",
5723 "damageImmunities": "poison",
5724 "conditionImmunities": "<a href=\"conditionsdiseases.html#exhaustion_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’exhaustion_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">exhaustion</a>, <a href=\"conditionsdiseases.html#grappled_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’grappled_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">grappled</a>, <a href=\"conditionsdiseases.html#paralyzed_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’paralyzed_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">paralyzed</a>, <a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>, <a href=\"conditionsdiseases.html#restrained_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’restrained_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">restrained</a>, <a href=\"conditionsdiseases.html#prone_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’prone_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">prone</a>, <a href=\"conditionsdiseases.html#unconscious_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’unconscious_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">unconscious</a>",
5725 "senses": "blindsight 30 ft.",
5726 "languages": "understands Aquan but doesn’t speak",
5727 "challenge": "3",
5728 "traits": [{
5729 "name": "Invisible in Water",
5730 "text": "The water weird is invisible while fully immersed in water."
5731 }, {
5732 "name": "Water Bound",
5733 "text": "The water weird dies if it leaves the water to which it is bound or if that water is destroyed."
5734 }],
5735 "actions": [{
5736 "name": "Constrict",
5737 "text": "Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 ft. toward the water weird. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can’t constrict another target."
5738 }],
5739 }, {
5740 "name": "Winged Kobold",
5741 "size": "Small",
5742 "type": "Humanoid (kobold)",
5743 "alignment": "lawful evil",
5744 "AC": "13",
5745 "HP": "7 (3d6 - 3)",
5746 "speed": "30 ft., fly 30 ft.",
5747 "strength": 7,
5748 "dexterity": 16,
5749 "constitution": 9,
5750 "intelligence": 8,
5751 "wisdom": 7,
5752 "charisma": 8,
5753 "senses": "darkvision 60 ft.",
5754 "languages": "Common, Draconic",
5755 "challenge": "1 / 4",
5756 "traits": [{
5757 "name": "Sunlight Sensitivity",
5758 "text": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
5759 }, {
5760 "name": "Pack Tactics",
5761 "text": "The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated."
5762 }],
5763 "actions": [{
5764 "name": "Dagger",
5765 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage."
5766 }, {
5767 "name": "Dropped Rock",
5768 "text": "Ranged Weapon Attack: +5 to hit, one target directly below the kobold. Hit: 6 (1d6 + 3) bludgeoning damage."
5769 }],
5770 }, {
5771 "name": "Yeti",
5772 "size": "Large",
5773 "type": "Monstrosity",
5774 "alignment": "chaotic evil",
5775 "AC": "12 (natural armor)",
5776 "HP": "51 (6d10 + 18)",
5777 "speed": "40 ft., climb 40 ft.",
5778 "strength": 18,
5779 "dexterity": 13,
5780 "constitution": 16,
5781 "intelligence": 8,
5782 "wisdom": 12,
5783 "charisma": 7,
5784 "skills": "Perception +3, Stealth +3",
5785 "damageImmunities": "cold",
5786 "senses": "darkvision 60 ft.",
5787 "languages": "Yeti",
5788 "challenge": "3",
5789 "traits": [{
5790 "name": "Fear of Fire",
5791 "text": "If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn."
5792 }, {
5793 "name": "Keen Smell",
5794 "text": "The yeti has advantage on Wisdom (Perception) checks that rely on smell."
5795 }, {
5796 "name": "Snow Camouflage",
5797 "text": "The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."
5798 }],
5799 "actions": [{
5800 "name": "Multiattack",
5801 "text": "The yeti can use its Chilling Gaze and makes two claw attacks."
5802 }, {
5803 "name": "Claw",
5804 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage."
5805 }, {
5806 "name": "Chilling Gaze",
5807 "text": "The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour."
5808 }],
5809 }, {
5810 "name": "Yochlol",
5811 "size": "Medium",
5812 "type": "Fiend (demon, shapechanger)",
5813 "alignment": "chaotic evil",
5814 "AC": "15 (natural armor)",
5815 "HP": "136 (16d8 + 64)",
5816 "speed": "30 ft., climb 30 ft.",
5817 "strength": 15,
5818 "dexterity": 14,
5819 "constitution": 18,
5820 "intelligence": 13,
5821 "wisdom": 15,
5822 "charisma": 15,
5823 "savingThrows": "Dex +6, Int +5, Wis +6, Cha +6",
5824 "skills": "Deception +10, Insight +6",
5825 "damageResistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
5826 "damageImmunities": "poison",
5827 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
5828 "senses": "darkvision 120 ft.",
5829 "languages": "Abyssal, Elvish, Undercommon",
5830 "challenge": "10",
5831 "traits": [{
5832 "name": "Shapechanger",
5833 "text": "The yochlol can use its action to polymorph into a form that resembles a female drow or giant spider, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies."
5834 }, {
5835 "name": "Magic Resistance",
5836 "text": "The yochlol has advantage on saving throws against spells and other magical effects."
5837 }, {
5838 "name": "Spider Climb",
5839 "text": "The yochlol can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
5840 }, {
5841 "name": "Web Walker",
5842 "text": "The yochlol ignores movement restrictions caused by webbing."
5843 }, {
5844 "name": "Innate Spellcasting",
5845 "text": "The yochlol’s spellcasting ability is Charisma (spell save DC 14). The yochlol can innately cast the following spells, requiring no material components:\nAt will: detect thoughts, web\n1/day: dominate person"
5846 }],
5847 "actions": [{
5848 "name": "Multiattack",
5849 "text": "The yochlol makes two melee attacks."
5850 }, {
5851 "name": "Slam (Bite in Spider Form)",
5852 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft. (10 ft. in demon form), one target. Hit: 5 (1d6 + 2) bludgeoning (piercing in spider form) damage plus 21 (6d6) poison damage."
5853 }, {
5854 "name": "Mist Form",
5855 "text": "The yochlol transforms into toxic mist or reverts to its true form. Any equipment it is wearing or carrying is also transformed. It reverts to its true form if it dies.\nWhile in mist form, the yochlol is incapacitated and can’t speak. It has a flying speed of 30 feet, can hover, and can pass through any space that isn’t airtight. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to nonmagical damage.\nWhile in mist form, the yochlol can enter a creature’s space and stop there. Each time that creature starts its turn with the yochlol in its space, the creature must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target is incapacitated."
5856 }, {
5857 "name": "Variant: Summon Demon",
5858 "recharge": "1/Day",
5859 "text": "The demon chooses what to summon and attempts a magical summoning.\nA yochlol has a 50 percent chance of summoning one yochlol.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
5860 }]
5861 }, {
5862 "name": "Young Red Shadow Dragon",
5863 "size": "Large",
5864 "type": "Dragon",
5865 "alignment": "chaotic evil",
5866 "AC": "18 (natural armor)",
5867 "HP": "178 (17d10 + 85)",
5868 "speed": "40 ft., climb 40 ft., fly 80 ft.",
5869 "strength": 23,
5870 "dexterity": 10,
5871 "constitution": 21,
5872 "intelligence": 14,
5873 "wisdom": 11,
5874 "charisma": 19,
5875 "savingThrows": "Dex +4, Con +9, Wis +4, Cha +8",
5876 "skills": "Perception +8, Stealth +8",
5877 "damageResistances": "necrotic",
5878 "damageImmunities": "fire",
5879 "senses": "blindsight 30 ft., darkvision 120 ft.",
5880 "languages": "Common, Draconic",
5881 "challenge": "13",
5882 "traits": [{
5883 "name": "Living Shadow",
5884 "text": "While in dim light or darkness, the dragon has resistance to damage that isn’t force, psychic, or radiant."
5885 }, {
5886 "name": "Shadow Stealth",
5887 "text": "While in dim light or darkness, the dragon can take the Hide action as a bonus action."
5888 }, {
5889 "name": "Sunlight Sensitivity",
5890 "text": "While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
5891 }],
5892 "actions": [{
5893 "name": "Multiattack",
5894 "text": "The dragon makes three attacks: one with its bite and two with its claws."
5895 }, {
5896 "name": "Bite",
5897 "text": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) necrotic damage."
5898 }, {
5899 "name": "Claw",
5900 "text": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage."
5901 }, {
5902 "name": "Shadow Breath",
5903 "recharge": "Recharge 5–6",
5904 "text": "The dragon exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 56 (16d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon’s control."
5905 }],
5906 }, {
5907 "name": "Young Remorhaz",
5908 "size": "Large",
5909 "type": "Monstrosity",
5910 "alignment": "unaligned",
5911 "AC": "14 (natural armor)",
5912 "HP": "93 (11d10 + 33)",
5913 "speed": "30 ft., burrow 20 ft.",
5914 "strength": 18,
5915 "dexterity": 13,
5916 "constitution": 17,
5917 "intelligence": 3,
5918 "wisdom": 10,
5919 "charisma": 4,
5920 "damageImmunities": "cold, fire",
5921 "senses": "darkvision 60 ft., tremorsense 60 ft.",
5922 "languages": "",
5923 "challenge": "5",
5924 "traits": [{
5925 "name": "Heated Body",
5926 "text": "A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage."
5927 }],
5928 "actions": [{
5929 "name": "Bite",
5930 "text": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 7 (2d6) fire damage."
5931 }],
5932 }, {
5933 "name": "Yuan-ti Abomination",
5934 "size": "Large",
5935 "type": "Monstrosity (shapechanger, yuan-ti)",
5936 "alignment": "neutral evil",
5937 "AC": "15 (natural armor)",
5938 "HP": "127 (15d10 + 45)",
5939 "speed": "40 ft.",
5940 "strength": 19,
5941 "dexterity": 16,
5942 "constitution": 17,
5943 "intelligence": 17,
5944 "wisdom": 15,
5945 "charisma": 18,
5946 "skills": "Perception +5, Stealth +6",
5947 "damageImmunities": "poison",
5948 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
5949 "senses": "darkvision 60 ft.",
5950 "languages": "Abyssal, Common, Draconic",
5951 "challenge": "7",
5952 "traits": [{
5953 "name": "Shapechanger",
5954 "text": "The yuan-ti can use its action to polymorph into a Large snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It doesn’t change form if it dies."
5955 }, {
5956 "name": "Magic Resistance",
5957 "text": "The yuan-ti has advantage on saving throws against spells and other magical effects."
5958 }, {
5959 "name": "Innate Spellcasting (Abomination Form Only)",
5960 "text": "The yuan-ti’s innate spellcasting ability is Charisma (spell save DC 15). The yuan-ti can innately cast the following spells, requiring no material components:\nAt will: animal friendship (snakes only)\n3/day: suggestion\n1/day: fear"
5961 }],
5962 "actions": [{
5963 "name": "Multiattack (Abomination Form Only)",
5964 "text": "The yuan-ti makes two ranged attacks or three melee attacks, but can use its bite and constrict attacks only once each."
5965 }, {
5966 "name": "Bite",
5967 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage."
5968 }, {
5969 "name": "Constrict",
5970 "text": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target."
5971 }, {
5972 "name": "Scimitar (Abomination Form Only)",
5973 "text": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage."
5974 }, {
5975 "name": "Longbow (Abomination Form Only)",
5976 "text": "Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 10 (3d6) poison damage."
5977 }],
5978 }, {
5979 "name": "Yuan-ti Malison (Type 1)",
5980 "size": "Medium",
5981 "type": "Monstrosity (shapechanger, yuan-ti)",
5982 "alignment": "neutral evil",
5983 "AC": "12",
5984 "HP": "66 (12d8 + 12)",
5985 "speed": "30 ft.",
5986 "strength": 16,
5987 "dexterity": 14,
5988 "constitution": 13,
5989 "intelligence": 14,
5990 "wisdom": 12,
5991 "charisma": 16,
5992 "skills": "Deception +5, Stealth +4",
5993 "damageImmunities": "poison",
5994 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
5995 "senses": "darkvision 60 ft.",
5996 "languages": "Abyssal, Common, Draconic",
5997 "challenge": "3",
5998 "traits": [{
5999 "name": "Shapechanger",
6000 "text": "The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It doesn’t change form if it dies."
6001 }, {
6002 "name": "Magic Resistance",
6003 "text": "The yuan-ti has advantage on saving throws against spells and other magical effects."
6004 }, {
6005 "name": "Malison Type",
6006 "text": "The yuan-ti has one of the following types:\nType 1: Human body with snake head\nType 2: Human head and body with snakes for arms\nType 3: Human head and upper body with a serpentine lower body instead of legs"
6007 }, {
6008 "name": "Innate Spellcasting (Yuan-ti Form Only)",
6009 "text": "The yuan-ti’s innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:\nAt will: animal friendship (snakes only)\n3/day: suggestion"
6010 }],
6011 "actions": [{
6012 "name": "Multiattack (Yuan-ti Form Only)",
6013 "text": "The yuan-ti makes two ranged attacks or two melee attacks, but can use its bite only once."
6014 }, {
6015 "name": "Bite",
6016 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."
6017 }, {
6018 "name": "Scimitar (Yuan-ti Form Only)",
6019 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."
6020 }, {
6021 "name": "Longbow (Yuan-ti Form Only)",
6022 "text": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage."
6023 }],
6024 }, {
6025 "name": "Yuan-ti Malison (Type 2)",
6026 "size": "Medium",
6027 "type": "Monstrosity (shapechanger, yuan-ti)",
6028 "alignment": "neutral evil",
6029 "AC": "12",
6030 "HP": "66 (12d8 + 12)",
6031 "speed": "30 ft.",
6032 "strength": 16,
6033 "dexterity": 14,
6034 "constitution": 13,
6035 "intelligence": 14,
6036 "wisdom": 12,
6037 "charisma": 16,
6038 "skills": "Deception +5, Stealth +4",
6039 "damageImmunities": "poison",
6040 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
6041 "senses": "darkvision 60 ft.",
6042 "languages": "Abyssal, Common, Draconic",
6043 "challenge": "3",
6044 "traits": [{
6045 "name": "Shapechanger",
6046 "text": "The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It doesn’t change form if it dies."
6047 }, {
6048 "name": "Magic Resistance",
6049 "text": "The yuan-ti has advantage on saving throws against spells and other magical effects."
6050 }, {
6051 "name": "Malison Type",
6052 "text": "The yuan-ti has one of the following types:\nType 1: Human body with snake head\nType 2: Human head and body with snakes for arms\nType 3: Human head and upper body with a serpentine lower body instead of legs"
6053 }, {
6054 "name": "Innate Spellcasting (Yuan-ti Form Only)",
6055 "text": "The yuan-ti’s innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:\nAt will: animal friendship (snakes only)\n3/day: suggestion"
6056 }],
6057 "actions": [{
6058 "name": "Multiattack (Yuan-ti Form Only)",
6059 "text": "The yuan-ti makes two bite attacks using its snake arms."
6060 }, {
6061 "name": "Bite",
6062 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."
6063 }],
6064 }, {
6065 "name": "Yuan-ti Malison (Type 3)",
6066 "size": "Medium",
6067 "type": "Monstrosity (shapechanger, yuan-ti)",
6068 "alignment": "neutral evil",
6069 "AC": "12",
6070 "HP": "66 (12d8 + 12)",
6071 "speed": "30 ft.",
6072 "strength": 16,
6073 "dexterity": 14,
6074 "constitution": 13,
6075 "intelligence": 14,
6076 "wisdom": 12,
6077 "charisma": 16,
6078 "skills": "Deception +5, Stealth +4",
6079 "damageImmunities": "poison",
6080 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
6081 "senses": "darkvision 60 ft.",
6082 "languages": "Abyssal, Common, Draconic",
6083 "challenge": "3",
6084 "traits": [{
6085 "name": "Shapechanger",
6086 "text": "The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It doesn’t change form if it dies."
6087 }, {
6088 "name": "Magic Resistance",
6089 "text": "The yuan-ti has advantage on saving throws against spells and other magical effects."
6090 }, {
6091 "name": "Malison Type",
6092 "text": "The yuan-ti has one of the following types:\nType 1: Human body with snake head\nType 2: Human head and body with snakes for arms\nType 3: Human head and upper body with a serpentine lower body instead of legs"
6093 }, {
6094 "name": "Innate Spellcasting (Yuan-ti Form Only)",
6095 "text": "The yuan-ti’s innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:\nAt will: animal friendship (snakes only)\n3/day: suggestion"
6096 }],
6097 "actions": [{
6098 "name": "Multiattack (Yuan-ti Form Only)",
6099 "text": "The yuan-ti makes two ranged attacks or two melee attacks, but can constrict only once."
6100 }, {
6101 "name": "Bite (Snake Form Only)",
6102 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."
6103 }, {
6104 "name": "Constrict",
6105 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target."
6106 }, {
6107 "name": "Scimitar (Yuan-ti Form Only)",
6108 "text": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."
6109 }, {
6110 "name": "Longbow (Yuan-ti Form Only)",
6111 "text": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage."
6112 }],
6113 }, {
6114 "name": "Yuan-ti Pureblood",
6115 "size": "Medium",
6116 "type": "Humanoid (yuan-ti)",
6117 "alignment": "neutral evil",
6118 "AC": "11",
6119 "HP": "40 (9d8)",
6120 "speed": "30 ft.",
6121 "strength": 11,
6122 "dexterity": 12,
6123 "constitution": 11,
6124 "intelligence": 13,
6125 "wisdom": 12,
6126 "charisma": 14,
6127 "skills": "Deception +6, Perception +3, Stealth +3",
6128 "damageImmunities": "poison",
6129 "conditionImmunities": "<a href=\"conditionsdiseases.html#poisoned_phb” onmouseover=\"Renderer.hover.mouseOver(event, this, ’conditionsdiseases.html’, ’PHB’, ’poisoned_phb’, false, null)\" ontouchstart=\"Renderer.hover.handleTouchStart(event, this)\">poisoned</a>",
6130 "senses": "darkvision 60 ft.",
6131 "languages": "Abyssal, Common, Draconic",
6132 "challenge": "1",
6133 "traits": [{
6134 "name": "Magic Resistance",
6135 "text": "The yuan-ti has advantage on saving throws against spells and other magical effects."
6136 }, {
6137 "name": "Innate Spellcasting",
6138 "text": "The yuan-ti’s spellcasting ability is Charisma (spell save DC 12). The yuan-ti can innately cast the following spells, requiring no material components:\nAt will: animal friendship (snakes only)\n3/day each: poison spray, suggestion"
6139 }],
6140 "actions": [{
6141 "name": "Multiattack",
6142 "text": "The yuan-ti makes two melee attacks."
6143 }, {
6144 "name": "Scimitar",
6145 "text": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage."
6146 }, {
6147 "name": "Shortbow",
6148 "text": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage."
6149 }],
6150 }]
6151 })
6152});