· 5 years ago · Mar 03, 2020, 06:40 PM
1=========================
2 Brinkwave Returns 1.0.4
3=========================
4Added:
5- Buuz135s Dimensional Worlds
6- Inventory Tweaks Reborn
7- Lollipop
8- Mystical Agradditions
9- Mystical Agriculture
10- Nature's Aura
11- Patchouli
12- Powah!
13- ProjectE
14- The Bumblezone (Forge)
15- Torchmaster
16- Waystones
17
18Removed:
19- Inventory Sorter (replaced with inv tweaks reborn)
20- WTBW Core
21- WTBW Decoration
22- WTBW Lib
23- WTBW Machines
24- WTBW Tools
25
26Changes:
27- Complete overhaul of the main menu
28- Fixed Server IP in the servers.dat
29
30
31Updated:
32 Apotheosis (Apotheosis-1.15.2-3.0.4.jar --> Apotheosis-1.15.2-3.0.6.jar):
33 Apotheosis-1.15.2-3.0.6.jar:
34 Added some config options to the village module.
35
36 Apotheosis-1.15.2-3.0.5.jar:
37 Fixed Composting with Sugar Cane and Cactus.
38 Fixed a crash when using OpenJDK
39
40 CraftTweaker (CraftTweaker-1.15.2-6.0.0.6.jar --> CraftTweaker-1.15.2-6.0.0.9.jar):
41 CraftTweaker-1.15.2-6.0.0.9.jar:
42 Current version: 6.0.0.9
43
44 * [update forge and mappings](https://github.com/CraftTweaker/CraftTweaker/commit/25f90e830ba4811abd30e1a86873aee4c2515525) - Jared - Fri Feb 28 00:20:53 2020
45 * [Get the recipetype safer, hopefully. Close #927](https://github.com/CraftTweaker/CraftTweaker/commit/ea4a96caf94cbf43103ea16a4f47a5d2ea8a2577) - Jared - Wed Feb 26 23:09:51 2020
46 * [Fixed scripts bigger than 32k not working on servers](https://github.com/CraftTweaker/CraftTweaker/commit/250194edf597fc06b93c5017ad4d61e6398091d7) - Jared - Wed Feb 26 20:40:48 2020
47 * [made it possible to cast a string to an int and double](https://github.com/CraftTweaker/CraftTweaker/commit/634576292be37aba8cc5b6aef5a33e4ff900937e) - Jared - Tue Feb 18 23:13:45 2020
48 * [update jar file name and mods.toml](https://github.com/CraftTweaker/CraftTweaker/commit/41da80a7a30c6ff96286ccdc6039f4a0359e45e3) - Jared - Fri Feb 7 21:14:27 2020
49 * [port to 1.15.2](https://github.com/CraftTweaker/CraftTweaker/commit/a8be724fd6eb4a8e5c49af0bdaa4ec3e96af2fff) - Jared - Fri Feb 7 11:55:03 2020
50 * [add a way to check if a MCTag is a certain type of tag](https://github.com/CraftTweaker/CraftTweaker/commit/10a2b04483ce4032c6ffb8803b567e2dcbedce5a) - Jared - Fri Feb 7 11:39:02 2020
51 * [update MC and forge versions in toml and gradle](https://github.com/CraftTweaker/CraftTweaker/commit/457020bbf055aea2e4e6aad015309e6e9ccfacdf) - Jared - Wed Jan 22 21:36:34 2020
52 * [update changelog commit](https://github.com/CraftTweaker/CraftTweaker/commit/c9ef77624a3c438180d561f3ea05916e4738c83d) - Jared - Wed Jan 22 21:36:34 2020
53 * [port to 1.15.1](https://github.com/CraftTweaker/CraftTweaker/commit/b21c1f5da8ec69929d34647873c9729be2458e4e) - Jared - Wed Jan 22 21:36:34 2020
54 * [update JEI](https://github.com/CraftTweaker/CraftTweaker/commit/c1c4434a134398e429ba4ba62f7affe05e57f367) - Jared - Wed Jan 22 21:35:54 2020
55 * [update forge to 1.15.1](https://github.com/CraftTweaker/CraftTweaker/commit/39f45343748414de06395a6e2a23b185f317452c) - Jared - Wed Jan 22 21:35:54 2020
56 * [wrapper classes docs are now /vanilla/api/](https://github.com/CraftTweaker/CraftTweaker/commit/e524914f5b057a9c007dca1310638c2bcac53d31) - Jared - Sun Jan 19 22:18:46 2020
57 * [move all generated docs to /vanilla/api](https://github.com/CraftTweaker/CraftTweaker/commit/6a1d9f4f69025c20e450feef2ca561c7ab54ad03) - Jared - Sun Jan 19 22:15:13 2020
58 * [no more value = for docs annotation](https://github.com/CraftTweaker/CraftTweaker/commit/ba576f0a25678a6451080d23403ae3954d41d914) - Jared - Sun Jan 19 22:03:38 2020
59 * [Updated ZC](https://github.com/CraftTweaker/CraftTweaker/commit/f3b595aa161e93f6ff90788b53fbea04ee9b265d) - kindlich - Sat Jan 11 13:58:34 2020
60 * [make YAML output be in folders](https://github.com/CraftTweaker/CraftTweaker/commit/0de76eb4e3008edf0963c65d83ee971b4963c20c) - Jared - Fri Jan 10 22:55:02 2020
61 * [ignore docsOut and src/generated](https://github.com/CraftTweaker/CraftTweaker/commit/c7f9f97ed3398bc61b0bf81f1050284fb0c6ca79) - Jared - Fri Jan 10 22:54:34 2020
62 * [update ZC to fix server crashes](https://github.com/CraftTweaker/CraftTweaker/commit/7c703a57a06fc9bb2ea7d2ecde673e7ff18f89ef) - Jared - Fri Jan 10 22:23:43 2020
63 * [update ZC](https://github.com/CraftTweaker/CraftTweaker/commit/224ad15e53c38b430dbd4230922d82f7f5b59977) - Jared - Fri Jan 10 19:21:41 2020
64 * [Updated ZC](https://github.com/CraftTweaker/CraftTweaker/commit/5d9f252e406156b81bcadd720b95e8a9ddca43f4) - kindlich - Fri Jan 10 19:06:10 2020
65 * [Added IIngredient#asIData](https://github.com/CraftTweaker/CraftTweaker/commit/1f4761cdf63d7b8b9bd878ac2a34940a36a4eb17) - kindlich - Fri Jan 10 19:00:45 2020
66 * [Updated Doc location for Biome and BiomeSpawnEntry](https://github.com/CraftTweaker/CraftTweaker/commit/02cf6a708b3d163174ddfd31276807d941b78cdc) - kindlich - Fri Jan 10 18:58:57 2020
67 * [update ZS](https://github.com/CraftTweaker/CraftTweaker/commit/2839aed162ff778c0acd40472474a3fde50e83bc) - Jared - Wed Jan 8 17:53:38 2020
68 * [Removed test code for no wrapper file](https://github.com/CraftTweaker/CraftTweaker/commit/69fa5381ed1f6457342fd34fde78155ecbb4143b) - kindlich - Sun Jan 5 20:23:39 2020
69 * [DocumentProcessor: Clear the output directory first](https://github.com/CraftTweaker/CraftTweaker/commit/d64087adf887972238ba1ec7482ce8e83676f395) - kindlich - Sun Jan 5 20:20:35 2020
70 * [Updated ZC](https://github.com/CraftTweaker/CraftTweaker/commit/9f960d9c5a301a942c48512e4ab2085a08d83ea9) - kindlich - Sun Jan 5 19:51:50 2020
71 * [Added some advancements as being wrapped](https://github.com/CraftTweaker/CraftTweaker/commit/57cc981aee01abaa689b872ab851d63a7db4b366) - kindlich - Wed Jan 1 23:45:25 2020
72 * [Fixed some issues with the wrapper Processor](https://github.com/CraftTweaker/CraftTweaker/commit/e22c6972784858c8118eb1485496f1ea1eb655c8) - kindlich - Wed Jan 1 23:44:59 2020
73 * [Forgot Some these](https://github.com/CraftTweaker/CraftTweaker/commit/54a5854f42414293ff8c6ea897f9c86a45956665) - kindlich - Wed Jan 1 22:56:12 2020
74 * [Event Wrapper and Comment cleanup](https://github.com/CraftTweaker/CraftTweaker/commit/13501a232699331ea342199b86ec938692e621ee) - kindlich - Wed Jan 1 21:35:22 2020
75 * [Updated ZC](https://github.com/CraftTweaker/CraftTweaker/commit/100bfb38141ec271a31e04e342f82cad6dc0a4a4) - kindlich - Wed Jan 1 16:43:17 2020
76 * [Removed 2nd MCWorld](https://github.com/CraftTweaker/CraftTweaker/commit/d82e4ef51904c0378c4025973a14dfdbb5b0da7c) - kindlich - Wed Jan 1 16:30:19 2020
77 * [Removed unused buildSrc](https://github.com/CraftTweaker/CraftTweaker/commit/0b782c48bb8d36950a00546258d0d63d9f98154c) - kindlich - Wed Jan 1 16:27:20 2020
78 * [Made Event listeners unregister themselves on a reload](https://github.com/CraftTweaker/CraftTweaker/commit/592e7d9862449a6f7285a65250be98296e3820d3) - kindlich - Wed Jan 1 16:25:55 2020
79 * [Only remove sidedActions when on the same side](https://github.com/CraftTweaker/CraftTweaker/commit/7d15faf7ae87abbc96d060cdc832b6cc957a7002) - kindlich - Wed Jan 1 16:24:36 2020
80 * [Added missing Document and ZenWrapper annotations](https://github.com/CraftTweaker/CraftTweaker/commit/42cd76858c4bb9901ac234f2bd2cc9bc342738d5) - kindlich - Wed Jan 1 16:23:38 2020
81 * [More work on wrappers](https://github.com/CraftTweaker/CraftTweaker/commit/a5f6a37ecd56898eefd2408b9e4177cba5927aba) - kindlich - Wed Jan 1 16:22:16 2020
82 * [Committing stuff before I do something stupid](https://github.com/CraftTweaker/CraftTweaker/commit/a93ea989e169113d715fa84e4144b8ca23491b06) - kindlich - Tue Dec 31 23:03:43 2019
83 * [Committing stuff before I do something stupid](https://github.com/CraftTweaker/CraftTweaker/commit/2c785dbd40fa4e6ad62d6574347041f85fa7984f) - kindlich - Tue Dec 31 21:46:11 2019
84 * [CTTooltipEvent handler working now.](https://github.com/CraftTweaker/CraftTweaker/commit/b43eefc90d69e5111b7a17fdac383bbf0487fc78) - kindlich - Fri Dec 27 16:52:33 2019
85 * [Some minor cleanup for Annotation Processors](https://github.com/CraftTweaker/CraftTweaker/commit/2e0897e84a4fbd7733d63d1fb054f80411fe929b) - kindlich - Thu Dec 26 23:07:54 2019
86 * [Simple yaml generation and fixed multiple classes being generated](https://github.com/CraftTweaker/CraftTweaker/commit/2912e29a540d1241f7616e3641a9a95f276019a1) - kindlich - Mon Dec 23 13:31:29 2019
87 * [Some cleanup](https://github.com/CraftTweaker/CraftTweaker/commit/18591fa7ac102e2cf11c172d9bc5e76b92b10624) - kindlich - Mon Dec 23 13:06:59 2019
88 * [Some more work on Expansions and declaredModid](https://github.com/CraftTweaker/CraftTweaker/commit/91eb925ba4ecdf5a03498677a572383547fd04cc) - kindlich - Mon Dec 23 12:53:29 2019
89 * [Started working on expansion classes](https://github.com/CraftTweaker/CraftTweaker/commit/4b68e0e43bd13b86d94b227b97a67094ae0981ea) - kindlich - Sun Dec 22 23:23:31 2019
90 * [Normal classes should be running now](https://github.com/CraftTweaker/CraftTweaker/commit/6b06dd25f2b4adb58c72eec818d5f87cafdc98f7) - kindlich - Sun Dec 22 21:15:31 2019
91 * [Base classes for Document Processor rewrite](https://github.com/CraftTweaker/CraftTweaker/commit/34fd8a748133dbc8a0c609ae9e21ef41336252d4) - kindlich - Sat Dec 21 22:42:42 2019
92 * [Start working on annotation processor rewrite](https://github.com/CraftTweaker/CraftTweaker/commit/bd6cf0c2cf376516896fa603fa3a9bc41911760f) - kindlich - Fri Dec 20 14:04:26 2019
93 * [Replaced IEventHandler with Consumer](https://github.com/CraftTweaker/CraftTweaker/commit/e0fcd372ad7143fa3a69f42d0c4fd59cf00e2986) - kindlich - Sat Dec 14 21:25:17 2019
94 * [event test](https://github.com/CraftTweaker/CraftTweaker/commit/98d834eed872ba45bb9ecd24b4bbab249b9f031a) - Jared - Thu Dec 12 18:43:10 2019
95
96 CraftTweaker-1.15.2-6.0.0.8.jar:
97 Current version: 6.0.0.8
98
99 * [Get the recipetype safer, hopefully. Close #927](https://github.com/CraftTweaker/CraftTweaker/commit/ea4a96caf94cbf43103ea16a4f47a5d2ea8a2577) - Jared - Wed Feb 26 23:09:51 2020
100 * [Fixed scripts bigger than 32k not working on servers](https://github.com/CraftTweaker/CraftTweaker/commit/250194edf597fc06b93c5017ad4d61e6398091d7) - Jared - Wed Feb 26 20:40:48 2020
101 * [made it possible to cast a string to an int and double](https://github.com/CraftTweaker/CraftTweaker/commit/634576292be37aba8cc5b6aef5a33e4ff900937e) - Jared - Tue Feb 18 23:13:45 2020
102 * [update jar file name and mods.toml](https://github.com/CraftTweaker/CraftTweaker/commit/41da80a7a30c6ff96286ccdc6039f4a0359e45e3) - Jared - Fri Feb 7 21:14:27 2020
103 * [port to 1.15.2](https://github.com/CraftTweaker/CraftTweaker/commit/a8be724fd6eb4a8e5c49af0bdaa4ec3e96af2fff) - Jared - Fri Feb 7 11:55:03 2020
104 * [add a way to check if a MCTag is a certain type of tag](https://github.com/CraftTweaker/CraftTweaker/commit/10a2b04483ce4032c6ffb8803b567e2dcbedce5a) - Jared - Fri Feb 7 11:39:02 2020
105 * [update MC and forge versions in toml and gradle](https://github.com/CraftTweaker/CraftTweaker/commit/457020bbf055aea2e4e6aad015309e6e9ccfacdf) - Jared - Wed Jan 22 21:36:34 2020
106 * [update changelog commit](https://github.com/CraftTweaker/CraftTweaker/commit/c9ef77624a3c438180d561f3ea05916e4738c83d) - Jared - Wed Jan 22 21:36:34 2020
107 * [port to 1.15.1](https://github.com/CraftTweaker/CraftTweaker/commit/b21c1f5da8ec69929d34647873c9729be2458e4e) - Jared - Wed Jan 22 21:36:34 2020
108 * [update JEI](https://github.com/CraftTweaker/CraftTweaker/commit/c1c4434a134398e429ba4ba62f7affe05e57f367) - Jared - Wed Jan 22 21:35:54 2020
109 * [update forge to 1.15.1](https://github.com/CraftTweaker/CraftTweaker/commit/39f45343748414de06395a6e2a23b185f317452c) - Jared - Wed Jan 22 21:35:54 2020
110 * [wrapper classes docs are now /vanilla/api/](https://github.com/CraftTweaker/CraftTweaker/commit/e524914f5b057a9c007dca1310638c2bcac53d31) - Jared - Sun Jan 19 22:18:46 2020
111 * [move all generated docs to /vanilla/api](https://github.com/CraftTweaker/CraftTweaker/commit/6a1d9f4f69025c20e450feef2ca561c7ab54ad03) - Jared - Sun Jan 19 22:15:13 2020
112 * [no more value = for docs annotation](https://github.com/CraftTweaker/CraftTweaker/commit/ba576f0a25678a6451080d23403ae3954d41d914) - Jared - Sun Jan 19 22:03:38 2020
113 * [Updated ZC](https://github.com/CraftTweaker/CraftTweaker/commit/f3b595aa161e93f6ff90788b53fbea04ee9b265d) - kindlich - Sat Jan 11 13:58:34 2020
114 * [make YAML output be in folders](https://github.com/CraftTweaker/CraftTweaker/commit/0de76eb4e3008edf0963c65d83ee971b4963c20c) - Jared - Fri Jan 10 22:55:02 2020
115 * [ignore docsOut and src/generated](https://github.com/CraftTweaker/CraftTweaker/commit/c7f9f97ed3398bc61b0bf81f1050284fb0c6ca79) - Jared - Fri Jan 10 22:54:34 2020
116 * [update ZC to fix server crashes](https://github.com/CraftTweaker/CraftTweaker/commit/7c703a57a06fc9bb2ea7d2ecde673e7ff18f89ef) - Jared - Fri Jan 10 22:23:43 2020
117 * [update ZC](https://github.com/CraftTweaker/CraftTweaker/commit/224ad15e53c38b430dbd4230922d82f7f5b59977) - Jared - Fri Jan 10 19:21:41 2020
118 * [Updated ZC](https://github.com/CraftTweaker/CraftTweaker/commit/5d9f252e406156b81bcadd720b95e8a9ddca43f4) - kindlich - Fri Jan 10 19:06:10 2020
119 * [Added IIngredient#asIData](https://github.com/CraftTweaker/CraftTweaker/commit/1f4761cdf63d7b8b9bd878ac2a34940a36a4eb17) - kindlich - Fri Jan 10 19:00:45 2020
120 * [Updated Doc location for Biome and BiomeSpawnEntry](https://github.com/CraftTweaker/CraftTweaker/commit/02cf6a708b3d163174ddfd31276807d941b78cdc) - kindlich - Fri Jan 10 18:58:57 2020
121 * [update ZS](https://github.com/CraftTweaker/CraftTweaker/commit/2839aed162ff778c0acd40472474a3fde50e83bc) - Jared - Wed Jan 8 17:53:38 2020
122 * [Removed test code for no wrapper file](https://github.com/CraftTweaker/CraftTweaker/commit/69fa5381ed1f6457342fd34fde78155ecbb4143b) - kindlich - Sun Jan 5 20:23:39 2020
123 * [DocumentProcessor: Clear the output directory first](https://github.com/CraftTweaker/CraftTweaker/commit/d64087adf887972238ba1ec7482ce8e83676f395) - kindlich - Sun Jan 5 20:20:35 2020
124 * [Updated ZC](https://github.com/CraftTweaker/CraftTweaker/commit/9f960d9c5a301a942c48512e4ab2085a08d83ea9) - kindlich - Sun Jan 5 19:51:50 2020
125 * [Added some advancements as being wrapped](https://github.com/CraftTweaker/CraftTweaker/commit/57cc981aee01abaa689b872ab851d63a7db4b366) - kindlich - Wed Jan 1 23:45:25 2020
126 * [Fixed some issues with the wrapper Processor](https://github.com/CraftTweaker/CraftTweaker/commit/e22c6972784858c8118eb1485496f1ea1eb655c8) - kindlich - Wed Jan 1 23:44:59 2020
127 * [Forgot Some these](https://github.com/CraftTweaker/CraftTweaker/commit/54a5854f42414293ff8c6ea897f9c86a45956665) - kindlich - Wed Jan 1 22:56:12 2020
128 * [Event Wrapper and Comment cleanup](https://github.com/CraftTweaker/CraftTweaker/commit/13501a232699331ea342199b86ec938692e621ee) - kindlich - Wed Jan 1 21:35:22 2020
129 * [Updated ZC](https://github.com/CraftTweaker/CraftTweaker/commit/100bfb38141ec271a31e04e342f82cad6dc0a4a4) - kindlich - Wed Jan 1 16:43:17 2020
130 * [Removed 2nd MCWorld](https://github.com/CraftTweaker/CraftTweaker/commit/d82e4ef51904c0378c4025973a14dfdbb5b0da7c) - kindlich - Wed Jan 1 16:30:19 2020
131 * [Removed unused buildSrc](https://github.com/CraftTweaker/CraftTweaker/commit/0b782c48bb8d36950a00546258d0d63d9f98154c) - kindlich - Wed Jan 1 16:27:20 2020
132 * [Made Event listeners unregister themselves on a reload](https://github.com/CraftTweaker/CraftTweaker/commit/592e7d9862449a6f7285a65250be98296e3820d3) - kindlich - Wed Jan 1 16:25:55 2020
133 * [Only remove sidedActions when on the same side](https://github.com/CraftTweaker/CraftTweaker/commit/7d15faf7ae87abbc96d060cdc832b6cc957a7002) - kindlich - Wed Jan 1 16:24:36 2020
134 * [Added missing Document and ZenWrapper annotations](https://github.com/CraftTweaker/CraftTweaker/commit/42cd76858c4bb9901ac234f2bd2cc9bc342738d5) - kindlich - Wed Jan 1 16:23:38 2020
135 * [More work on wrappers](https://github.com/CraftTweaker/CraftTweaker/commit/a5f6a37ecd56898eefd2408b9e4177cba5927aba) - kindlich - Wed Jan 1 16:22:16 2020
136 * [Committing stuff before I do something stupid](https://github.com/CraftTweaker/CraftTweaker/commit/a93ea989e169113d715fa84e4144b8ca23491b06) - kindlich - Tue Dec 31 23:03:43 2019
137 * [Committing stuff before I do something stupid](https://github.com/CraftTweaker/CraftTweaker/commit/2c785dbd40fa4e6ad62d6574347041f85fa7984f) - kindlich - Tue Dec 31 21:46:11 2019
138 * [CTTooltipEvent handler working now.](https://github.com/CraftTweaker/CraftTweaker/commit/b43eefc90d69e5111b7a17fdac383bbf0487fc78) - kindlich - Fri Dec 27 16:52:33 2019
139 * [Some minor cleanup for Annotation Processors](https://github.com/CraftTweaker/CraftTweaker/commit/2e0897e84a4fbd7733d63d1fb054f80411fe929b) - kindlich - Thu Dec 26 23:07:54 2019
140 * [Simple yaml generation and fixed multiple classes being generated](https://github.com/CraftTweaker/CraftTweaker/commit/2912e29a540d1241f7616e3641a9a95f276019a1) - kindlich - Mon Dec 23 13:31:29 2019
141 * [Some cleanup](https://github.com/CraftTweaker/CraftTweaker/commit/18591fa7ac102e2cf11c172d9bc5e76b92b10624) - kindlich - Mon Dec 23 13:06:59 2019
142 * [Some more work on Expansions and declaredModid](https://github.com/CraftTweaker/CraftTweaker/commit/91eb925ba4ecdf5a03498677a572383547fd04cc) - kindlich - Mon Dec 23 12:53:29 2019
143 * [Started working on expansion classes](https://github.com/CraftTweaker/CraftTweaker/commit/4b68e0e43bd13b86d94b227b97a67094ae0981ea) - kindlich - Sun Dec 22 23:23:31 2019
144 * [Normal classes should be running now](https://github.com/CraftTweaker/CraftTweaker/commit/6b06dd25f2b4adb58c72eec818d5f87cafdc98f7) - kindlich - Sun Dec 22 21:15:31 2019
145 * [Base classes for Document Processor rewrite](https://github.com/CraftTweaker/CraftTweaker/commit/34fd8a748133dbc8a0c609ae9e21ef41336252d4) - kindlich - Sat Dec 21 22:42:42 2019
146 * [Start working on annotation processor rewrite](https://github.com/CraftTweaker/CraftTweaker/commit/bd6cf0c2cf376516896fa603fa3a9bc41911760f) - kindlich - Fri Dec 20 14:04:26 2019
147 * [Replaced IEventHandler with Consumer](https://github.com/CraftTweaker/CraftTweaker/commit/e0fcd372ad7143fa3a69f42d0c4fd59cf00e2986) - kindlich - Sat Dec 14 21:25:17 2019
148 * [event test](https://github.com/CraftTweaker/CraftTweaker/commit/98d834eed872ba45bb9ecd24b4bbab249b9f031a) - Jared - Thu Dec 12 18:43:10 2019
149
150 CraftTweaker-1.15.2-6.0.0.7.jar:
151 Current version: 6.0.0.7
152
153 * [Fixed scripts bigger than 32k not working on servers](https://github.com/CraftTweaker/CraftTweaker/commit/250194edf597fc06b93c5017ad4d61e6398091d7) - Jared - Wed Feb 26 20:40:48 2020
154 * [made it possible to cast a string to an int and double](https://github.com/CraftTweaker/CraftTweaker/commit/634576292be37aba8cc5b6aef5a33e4ff900937e) - Jared - Tue Feb 18 23:13:45 2020
155 * [update jar file name and mods.toml](https://github.com/CraftTweaker/CraftTweaker/commit/41da80a7a30c6ff96286ccdc6039f4a0359e45e3) - Jared - Fri Feb 7 21:14:27 2020
156 * [port to 1.15.2](https://github.com/CraftTweaker/CraftTweaker/commit/a8be724fd6eb4a8e5c49af0bdaa4ec3e96af2fff) - Jared - Fri Feb 7 11:55:03 2020
157 * [add a way to check if a MCTag is a certain type of tag](https://github.com/CraftTweaker/CraftTweaker/commit/10a2b04483ce4032c6ffb8803b567e2dcbedce5a) - Jared - Fri Feb 7 11:39:02 2020
158 * [update MC and forge versions in toml and gradle](https://github.com/CraftTweaker/CraftTweaker/commit/457020bbf055aea2e4e6aad015309e6e9ccfacdf) - Jared - Wed Jan 22 21:36:34 2020
159 * [update changelog commit](https://github.com/CraftTweaker/CraftTweaker/commit/c9ef77624a3c438180d561f3ea05916e4738c83d) - Jared - Wed Jan 22 21:36:34 2020
160 * [port to 1.15.1](https://github.com/CraftTweaker/CraftTweaker/commit/b21c1f5da8ec69929d34647873c9729be2458e4e) - Jared - Wed Jan 22 21:36:34 2020
161 * [update JEI](https://github.com/CraftTweaker/CraftTweaker/commit/c1c4434a134398e429ba4ba62f7affe05e57f367) - Jared - Wed Jan 22 21:35:54 2020
162 * [update forge to 1.15.1](https://github.com/CraftTweaker/CraftTweaker/commit/39f45343748414de06395a6e2a23b185f317452c) - Jared - Wed Jan 22 21:35:54 2020
163 * [wrapper classes docs are now /vanilla/api/](https://github.com/CraftTweaker/CraftTweaker/commit/e524914f5b057a9c007dca1310638c2bcac53d31) - Jared - Sun Jan 19 22:18:46 2020
164 * [move all generated docs to /vanilla/api](https://github.com/CraftTweaker/CraftTweaker/commit/6a1d9f4f69025c20e450feef2ca561c7ab54ad03) - Jared - Sun Jan 19 22:15:13 2020
165 * [no more value = for docs annotation](https://github.com/CraftTweaker/CraftTweaker/commit/ba576f0a25678a6451080d23403ae3954d41d914) - Jared - Sun Jan 19 22:03:38 2020
166 * [Updated ZC](https://github.com/CraftTweaker/CraftTweaker/commit/f3b595aa161e93f6ff90788b53fbea04ee9b265d) - kindlich - Sat Jan 11 13:58:34 2020
167 * [make YAML output be in folders](https://github.com/CraftTweaker/CraftTweaker/commit/0de76eb4e3008edf0963c65d83ee971b4963c20c) - Jared - Fri Jan 10 22:55:02 2020
168 * [ignore docsOut and src/generated](https://github.com/CraftTweaker/CraftTweaker/commit/c7f9f97ed3398bc61b0bf81f1050284fb0c6ca79) - Jared - Fri Jan 10 22:54:34 2020
169 * [update ZC to fix server crashes](https://github.com/CraftTweaker/CraftTweaker/commit/7c703a57a06fc9bb2ea7d2ecde673e7ff18f89ef) - Jared - Fri Jan 10 22:23:43 2020
170 * [update ZC](https://github.com/CraftTweaker/CraftTweaker/commit/224ad15e53c38b430dbd4230922d82f7f5b59977) - Jared - Fri Jan 10 19:21:41 2020
171 * [Updated ZC](https://github.com/CraftTweaker/CraftTweaker/commit/5d9f252e406156b81bcadd720b95e8a9ddca43f4) - kindlich - Fri Jan 10 19:06:10 2020
172 * [Added IIngredient#asIData](https://github.com/CraftTweaker/CraftTweaker/commit/1f4761cdf63d7b8b9bd878ac2a34940a36a4eb17) - kindlich - Fri Jan 10 19:00:45 2020
173 * [Updated Doc location for Biome and BiomeSpawnEntry](https://github.com/CraftTweaker/CraftTweaker/commit/02cf6a708b3d163174ddfd31276807d941b78cdc) - kindlich - Fri Jan 10 18:58:57 2020
174 * [update ZS](https://github.com/CraftTweaker/CraftTweaker/commit/2839aed162ff778c0acd40472474a3fde50e83bc) - Jared - Wed Jan 8 17:53:38 2020
175 * [Removed test code for no wrapper file](https://github.com/CraftTweaker/CraftTweaker/commit/69fa5381ed1f6457342fd34fde78155ecbb4143b) - kindlich - Sun Jan 5 20:23:39 2020
176 * [DocumentProcessor: Clear the output directory first](https://github.com/CraftTweaker/CraftTweaker/commit/d64087adf887972238ba1ec7482ce8e83676f395) - kindlich - Sun Jan 5 20:20:35 2020
177 * [Updated ZC](https://github.com/CraftTweaker/CraftTweaker/commit/9f960d9c5a301a942c48512e4ab2085a08d83ea9) - kindlich - Sun Jan 5 19:51:50 2020
178 * [Added some advancements as being wrapped](https://github.com/CraftTweaker/CraftTweaker/commit/57cc981aee01abaa689b872ab851d63a7db4b366) - kindlich - Wed Jan 1 23:45:25 2020
179 * [Fixed some issues with the wrapper Processor](https://github.com/CraftTweaker/CraftTweaker/commit/e22c6972784858c8118eb1485496f1ea1eb655c8) - kindlich - Wed Jan 1 23:44:59 2020
180 * [Forgot Some these](https://github.com/CraftTweaker/CraftTweaker/commit/54a5854f42414293ff8c6ea897f9c86a45956665) - kindlich - Wed Jan 1 22:56:12 2020
181 * [Event Wrapper and Comment cleanup](https://github.com/CraftTweaker/CraftTweaker/commit/13501a232699331ea342199b86ec938692e621ee) - kindlich - Wed Jan 1 21:35:22 2020
182 * [Updated ZC](https://github.com/CraftTweaker/CraftTweaker/commit/100bfb38141ec271a31e04e342f82cad6dc0a4a4) - kindlich - Wed Jan 1 16:43:17 2020
183 * [Removed 2nd MCWorld](https://github.com/CraftTweaker/CraftTweaker/commit/d82e4ef51904c0378c4025973a14dfdbb5b0da7c) - kindlich - Wed Jan 1 16:30:19 2020
184 * [Removed unused buildSrc](https://github.com/CraftTweaker/CraftTweaker/commit/0b782c48bb8d36950a00546258d0d63d9f98154c) - kindlich - Wed Jan 1 16:27:20 2020
185 * [Made Event listeners unregister themselves on a reload](https://github.com/CraftTweaker/CraftTweaker/commit/592e7d9862449a6f7285a65250be98296e3820d3) - kindlich - Wed Jan 1 16:25:55 2020
186 * [Only remove sidedActions when on the same side](https://github.com/CraftTweaker/CraftTweaker/commit/7d15faf7ae87abbc96d060cdc832b6cc957a7002) - kindlich - Wed Jan 1 16:24:36 2020
187 * [Added missing Document and ZenWrapper annotations](https://github.com/CraftTweaker/CraftTweaker/commit/42cd76858c4bb9901ac234f2bd2cc9bc342738d5) - kindlich - Wed Jan 1 16:23:38 2020
188 * [More work on wrappers](https://github.com/CraftTweaker/CraftTweaker/commit/a5f6a37ecd56898eefd2408b9e4177cba5927aba) - kindlich - Wed Jan 1 16:22:16 2020
189 * [Committing stuff before I do something stupid](https://github.com/CraftTweaker/CraftTweaker/commit/a93ea989e169113d715fa84e4144b8ca23491b06) - kindlich - Tue Dec 31 23:03:43 2019
190 * [Committing stuff before I do something stupid](https://github.com/CraftTweaker/CraftTweaker/commit/2c785dbd40fa4e6ad62d6574347041f85fa7984f) - kindlich - Tue Dec 31 21:46:11 2019
191 * [CTTooltipEvent handler working now.](https://github.com/CraftTweaker/CraftTweaker/commit/b43eefc90d69e5111b7a17fdac383bbf0487fc78) - kindlich - Fri Dec 27 16:52:33 2019
192 * [Some minor cleanup for Annotation Processors](https://github.com/CraftTweaker/CraftTweaker/commit/2e0897e84a4fbd7733d63d1fb054f80411fe929b) - kindlich - Thu Dec 26 23:07:54 2019
193 * [Simple yaml generation and fixed multiple classes being generated](https://github.com/CraftTweaker/CraftTweaker/commit/2912e29a540d1241f7616e3641a9a95f276019a1) - kindlich - Mon Dec 23 13:31:29 2019
194 * [Some cleanup](https://github.com/CraftTweaker/CraftTweaker/commit/18591fa7ac102e2cf11c172d9bc5e76b92b10624) - kindlich - Mon Dec 23 13:06:59 2019
195 * [Some more work on Expansions and declaredModid](https://github.com/CraftTweaker/CraftTweaker/commit/91eb925ba4ecdf5a03498677a572383547fd04cc) - kindlich - Mon Dec 23 12:53:29 2019
196 * [Started working on expansion classes](https://github.com/CraftTweaker/CraftTweaker/commit/4b68e0e43bd13b86d94b227b97a67094ae0981ea) - kindlich - Sun Dec 22 23:23:31 2019
197 * [Normal classes should be running now](https://github.com/CraftTweaker/CraftTweaker/commit/6b06dd25f2b4adb58c72eec818d5f87cafdc98f7) - kindlich - Sun Dec 22 21:15:31 2019
198 * [Base classes for Document Processor rewrite](https://github.com/CraftTweaker/CraftTweaker/commit/34fd8a748133dbc8a0c609ae9e21ef41336252d4) - kindlich - Sat Dec 21 22:42:42 2019
199 * [Start working on annotation processor rewrite](https://github.com/CraftTweaker/CraftTweaker/commit/bd6cf0c2cf376516896fa603fa3a9bc41911760f) - kindlich - Fri Dec 20 14:04:26 2019
200 * [Replaced IEventHandler with Consumer](https://github.com/CraftTweaker/CraftTweaker/commit/e0fcd372ad7143fa3a69f42d0c4fd59cf00e2986) - kindlich - Sat Dec 14 21:25:17 2019
201 * [event test](https://github.com/CraftTweaker/CraftTweaker/commit/98d834eed872ba45bb9ecd24b4bbab249b9f031a) - Jared - Thu Dec 12 18:43:10 2019
202
203 Curios API (curios-FORGE-1.15.2-2.0-beta2.jar --> curios-FORGE-1.15.2-2.0.jar):
204 curios-FORGE-1.15.2-2.0.jar:
205 Changelog
206 All notable changes to this project will be documented in this file.
207 The format is based on [Keep a Changelog]() and this project does not adhere to [Semantic Versioning](). This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.
208 [2.0] - 2020.02.24
209 Fixed
210
211 * Fixed compatibility issue with Ensorcellation's Soulbound enchantment [#41](https://github.com/TheIllusiveC4/Curios/issues/41) [2.0-beta2] - 2020.01.26
212 Changed
213
214 * Updated to 1.15.2 Added
215
216 * Re-added JEI integration
217 * Added Japanese localization (thanks MORIMORI0317!) Fixed
218
219 * Fixed generic curio slot icon showing missing texture [2.0-beta] - 2019.12.30
220 Changed
221
222 * Ported to 1.15.1
223 * [API] ICurio#doRender -> ICurio#render
224 * Curio rendering no longer automatically applies sneaking translations
225 * Curio slot icons need to be manually stitched into the block texture atlas
226
227 Cyclic (Cyclic-1.15.2-0.1.10.jar --> Cyclic-1.15.2-0.1.11.jar):
228 Cyclic-1.15.2-0.1.11.jar:
229 Sleeping mat item ported.
230 Spawner Seeker item ported.
231 Fix log spam.
232 Fix Remote Lever message text.
233 Sack of holding now checks player-relative block hardness for compatibility (zero or less it will not pick up).
234
235 Engineer's Decor (engineersdecor-1.15.2-1.0.19-b3.jar --> engineersdecor-1.15.2-1.0.19-b5.jar):
236 engineersdecor-1.15.2-1.0.19-b5.jar:
237 - v1.0.19-b5 [A] Added right-click display of power and progress information for Block Breaker, Solar Panel, and Tree Cutter.
238
239 [A] Solar Panel power curve tuned.
240
241 [A] Mod manual 1st edition release recipe added.
242
243 [A] Factory Hopper: Resetting NBT when breaking with empty inventory (for stacking), enabled item cap for all sides.
244
245 [M] Electrical Furnace model polished.
246
247
248
249 - v1.0.19-b4 [A] Ported primary Immersive Engineering dependent recipes (alternative recipes
250
251 will still work if IE is not installed).
252
253 [F] Blacklisted Treated Wood Crafting Table in inventorysorter mod (issue #88, thx Nachtflame).
254
255 [M] Furni comparator output overrides reflect input slots and empty fuel state/power-cutoff.
256
257 [M] Solar Panel config: Default value for internal battery capacity increased.
258
259 [F] Block Placer: Shifted GUI player slots 1px to the right.
260
261 [A] Added mod block tags for slabs, stairs, and walls (PR#89, thanks CrudeAustin for the data).
262
263 [A] Added experimental Patchouli manual (creative only).
264
265
266
267 - v1.0.19-b3 [M] Config tweaks: Value limit ranges increased to facilitate modpacking.
268
269 [A] Factory Hopper: Added bottom item handler (CR#227).
270
271 [M] Block shapes refined.
272
273 [F] Fixed duping bug (issue #87, thx Nachtflame)
274
275
276
277 - v1.0.19-b2 [F] Fixed Floor Grating item pass-through jitters (thx Cid).
278
279 [M] Removed obsolete recipe collision testing recipes.
280
281 [F] Fixed missing Block Breaker dynamic block drops.
282
283 [F] Block Placer planting race condition issue fixed (issue #83, thx jcardii).
284
285 [F] Factory Hopper: Added second standard insertion run after smart-insert to circumcent compat issues (issue #84, thx NillerMedDild).
286
287 [A] Enabled JEI plugin (issue #85, thx ProsperCraft/Goshen).
288
289
290
291 - v1.0.19-b1 [U] Update to 1.15.2.
292
293 [F] Fixed Tree Cutter / Block Breaker not accepting small energy transfers (thx WindFox, issue #82).
294
295
296
297 - v1.0.18-b4 [A] Ported Treated Wood Crafting Table item rendering.
298
299 [F] Fixed Milking machine cow path issue, added milking delay cow tracking.
300
301 [F] Slab / Slab Slice placement adapted to vanilla standard.
302
303 [M] Lang update ru_ru (PR#77, thanks Smollet777).
304
305
306
307 - v1.0.18-b3 [A] Added Treated Wood Crafting Table tweaks (ctrl-shift moves all same stacks from the
308
309 inventory, mouse wheel over crafting slot increases/decreases crafting grid stacks).
310
311 [F] EN Lang file fixed (issue #76, thx Riverstar907).
312
313 [F] Fixed Tree Cutter not respecting power-required config (thx federsavo, issue #77).
314
315 [F] Fixed Small Solar Panel not exposing energy capability (thx MatthiasMann, issue #78).
316
317
318
319 - v1.0.18-b2 [M] Lang ru_ru updated (Smollet777).
320
321
322
323 - v1.0.18-b1 [U] Updated to Forge 1.15.1-30.0.16/20190719-1.14.3.
324
325 [F] Client setup Dist annotation fixed (issue #73, thx hitsu420).
326
327 [F] Double newline escapes in lang files fixed ("\n" in a tooltip).
328
329 [M] Updated zh_cn lang file (scikirbypoke).
330
331 [A] Added opt-out config for the Small Tree Cutter
332
333
334
335 - v1.0.17-b2 [A] Initial port.
336
337 engineersdecor-1.15.2-1.0.19-b4.jar:
338 - v1.0.19-b4 [A] Ported primary Immersive Engineering dependent recipes (alternative recipes
339
340 will still work if IE is not installed).
341
342 [F] Blacklisted Treated Wood Crafting Table in inventorysorter mod (issue #88, thx Nachtflame).
343
344 [M] Furni comparator output overrides reflect input slots and empty fuel state/power-cutoff.
345
346 [M] Solar Panel config: Default value for internal battery capacity increased.
347
348 [F] Block Placer: Shifted GUI player slots 1px to the right.
349
350 [A] Added mod block tags for slabs, stairs, and walls (PR#89, thanks CrudeAustin for the data).
351
352 [A] Added experimental Patchouli manual (creative only).
353
354
355
356 - v1.0.19-b3 [M] Config tweaks: Value limit ranges increased to facilitate modpacking.
357
358 [A] Factory Hopper: Added bottom item handler (CR#227).
359
360 [M] Block shapes refined.
361
362 [F] Fixed duping bug (issue #87, thx Nachtflame)
363
364
365
366 - v1.0.19-b2 [F] Fixed Floor Grating item pass-through jitters (thx Cid).
367
368 [M] Removed obsolete recipe collision testing recipes.
369
370 [F] Fixed missing Block Breaker dynamic block drops.
371
372 [F] Block Placer planting race condition issue fixed (issue #83, thx jcardii).
373
374 [F] Factory Hopper: Added second standard insertion run after smart-insert to circumcent compat issues (issue #84, thx NillerMedDild).
375
376 [A] Enabled JEI plugin (issue #85, thx ProsperCraft/Goshen).
377
378
379
380 - v1.0.19-b1 [U] Update to 1.15.2.
381
382 [F] Fixed Tree Cutter / Block Breaker not accepting small energy transfers (thx WindFox, issue #82).
383
384
385
386 - v1.0.18-b4 [A] Ported Treated Wood Crafting Table item rendering.
387
388 [F] Fixed Milking machine cow path issue, added milking delay cow tracking.
389
390 [F] Slab / Slab Slice placement adapted to vanilla standard.
391
392 [M] Lang update ru_ru (PR#77, thanks Smollet777).
393
394
395
396 - v1.0.18-b3 [A] Added Treated Wood Crafting Table tweaks (ctrl-shift moves all same stacks from the
397
398 inventory, mouse wheel over crafting slot increases/decreases crafting grid stacks).
399
400 [F] EN Lang file fixed (issue #76, thx Riverstar907).
401
402 [F] Fixed Tree Cutter not respecting power-required config (thx federsavo, issue #77).
403
404 [F] Fixed Small Solar Panel not exposing energy capability (thx MatthiasMann, issue #78).
405
406
407
408 - v1.0.18-b2 [M] Lang ru_ru updated (Smollet777).
409
410
411
412 - v1.0.18-b1 [U] Updated to Forge 1.15.1-30.0.16/20190719-1.14.3.
413
414 [F] Client setup Dist annotation fixed (issue #73, thx hitsu420).
415
416 [F] Double newline escapes in lang files fixed ("\n" in a tooltip).
417
418 [M] Updated zh_cn lang file (scikirbypoke).
419
420 [A] Added opt-out config for the Small Tree Cutter
421
422
423
424 - v1.0.17-b2 [A] Initial port.
425
426 Gobber [FORGE] (Gobber2-1.15.2-2.2.45.jar --> Gobber2-1.15.2-2.2.56.jar):
427 Gobber2-1.15.2-2.2.56.jar:
428 UPDATES:
429
430 * - Added grass and flower growing to Ring of the Farmer, shift + right-click to use
431 * - Added grass and flower growing to Staff of the Farmer, shift + right-click to use
432 * - Removed the leave destruction from the right-click of the Staff of Clearing
433 * - Switched all of the rings and staffs to use .isShiftKeyDown
434 * - Removed the extra drops from the Staff of the Farmer on harvest, now just the loot table drops are called
435 * - Various other code clean up
436 * - Updated Curios to 2.0, from beta
437
438 Gobber2-1.15.2-2.2.55.jar:
439 Fixed issue with The Maturator block not dropping itself when broken.
440
441 Gobber2-1.15.2-2.2.54.jar:
442 UPDATES:
443
444 * - Completed moving static text from classes to the lang file
445 * - Switched Paxel of the Stars to use .isShiftKeyDown from .isCrouching for right-click ability toggle
446
447 Gobber2-1.15.2-2.2.53.jar:
448 UPDATES:
449
450 * - Updated to Forge Updated to Forge 1.15.2 - 31.1.18
451 * - Removed Night Vision right-click function from Hammers and Pickaxes, since they have been buggy and we have a night vision ring, some other right-click ability may replace it in the future
452 * - Added config option for baby animal effect of Maturator, disabled by default
453
454 Gobber2-1.15.2-2.2.52.jar:
455 UPDATES:
456
457 * - Adjusted Ring of Teleport to use .isShiftKeyDown instead of isCrouching
458 * - Adjusted Sword of the Sniper to use .isShiftKey Down instead of .isCrouching
459 * - Added 60 tick cool down to the Sword of the Snipers arrow-firing ability, cool down can be adjusted in the config
460 * - Added 60 tick cool down to the Staff of the Snipers arrow-firing ability, cool down can be adjusted in the config
461 * - The Maturator now gives baby animals a growth boost as well
462
463 Gobber2-1.15.2-2.2.51.jar:
464 UPDATES:
465 - Updated Forge to 1.15.2 - 31.1.16
466 - Updated MCP to 20200225
467
468 * - Adjusted the models for all of the Staffs so that they look properly handheld
469 * - Adjusted to Ring of Miner to have a drops/no drops of blocks with right-click option.  By default, it does NOT drop blocks.  Holding down shift while clicking breaks blocks with drops.  This arrangement can be reversed in the config
470 * - Adjusted the Healer, Defender, Protector, and Looter blocks so that they do not have to be reactivated after the player has left range
471 * - Added new block called the Maturator, which provides a boost to growables in a 16 block range
472 * - None of the area blocks keep chunks loaded however
473 * - Added JEI Info Page for The Maturator
474 * - Adjusted the Staff of the Sniper and the Sword of the Sniper, you can not pick up the arrows that have been shot
475 * - Adjusted the Ring of Stealth to use a less OP way to achieve the results, it won’t fool the dragon though
476
477 Gobber2-1.15.2-2.2.50.jar:
478 UPDATES:
479
480 * - Updated Forge to 1.15.2 - 31.1.15
481 * - Added new Ring of the Explorer, which teleports the player randomly in a defined search range. Min/max rage can be adjusted in config. It is creative only at present.
482 * - Fixed Nether and End Gobber Glass to remove the “see through the world” effect on the bottom
483 * - Added recipe for Medallion of the Hero
484
485 Gobber2-1.15.2-2.2.49.jar:
486 UPDATES:
487
488 * - Added 3 second cool down to Ring of Blink, can be adjusted in the config
489 * - Added 7 second cool down to Ring of the Lumberjack, can be adjusted in the config
490 * - Added 7 second cool down to Ring of the Miner, can be adjusted in the config
491 * - Added 7 second cool down to Ring of Above, can be adjusted in the config
492 * - Switched control on Ring of Miner from .isCrouching too .isShiftKeyDown
493 * - Added config option to flip the break/void blocks feature while holding the Shift key
494
495 Gobber2-1.15.2-2.2.48.jar:
496 UPDATES:
497 - New Ring of Above, teleports the player to the HIGHEST safe spot directly above. Shift + right-click teleports to the LOWEST safe spot directly below.
498
499 Gobber2-1.15.2-2.2.47.jar:
500 UPDATES:
501
502 * - Added JEI API integration
503 * - Added JEI Info pages for Healer, Protector, Defender, and Looter blocks
504
505 GraveStone Mod ([1.15.2] Gravestone Mod 1.17.2 --> [1.15.2] Gravestone Mod 1.17.3):
506 [1.15.2] Gravestone Mod 1.17.3:
507 * Fixed config reset issue
508
509 JAOPCA (JAOPCA-1.15.2-3.0.0.19.jar --> JAOPCA-1.15.2-3.0.0.20.jar):
510 JAOPCA-1.15.2-3.0.0.20.jar:
511 Updated Flux
512
513 Ma Essentials ( [Forge v1.15.2] Ma Essentials v3.0.0 --> [Forge v1.15.2] Ma Essentials v3.0.1):
514 [Forge v1.15.2] Ma Essentials v3.0.1:
515 Possibly fixed random crashes when server is empty [#32](https://github.com/Maciej916/Ma-Essentials/issues/32)
516 Fixed random teleport cooldown when not teleported [#33](https://github.com/Maciej916/Ma-Essentials/issues/33)
517
518 [Forge v1.15.1] Ma Essentials v2.0.0 :
519 Changed version numeration.
520 Fixed random teleport teleporting on the nether roof. [#27](https://github.com/Maciej916/Ma-Essentials/issues/27)
521 Players can now only use /rndtp in spawn dimension.
522 You can now set custom amount of homes for operators ("limit_op", default 5).
523 You can now set custom cooldown for /back command when player die ("death_custom_cooldown", default 0 - disabled). [#29](https://github.com/Maciej916/Ma-Essentials/issues/29)
524 Fixed missing teleport cooldown message.
525
526 McJtyLib (mcjtylib-1.15-4.0.1-alpha.jar --> mcjtylib-1.15-4.0.2-alpha.jar):
527 mcjtylib-1.15-4.0.2-alpha.jar:
528 - Helper for big itemstack sending
529 - Fixed a problem with itemstack tooltips not rendering properly in gui's
530 - Fixed a problem with tooltips in gui's not rendering at the correct 'z' level
531 - Fixed a crash when a gui is open and the MC window is minimized/iconified
532
533 Mekanism (Mekanism-1.15.2-9.9.10.402.jar --> Mekanism-1.15.2-9.9.11.403.jar):
534 Mekanism-1.15.2-9.9.11.403.jar:
535 Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project [here](https://github.com/mekanism/Mekanism#alpha-status).
536 [2f0d95d](https://github.com/mekanism/Mekanism/commit/2f0d95d18de2261c7ea9b4ba432b55c4a062681f)- Initial experimentation with having the background be drawn dynamically - The factory now only has one background texture (9px by 9px in size) - Fixed not increasing the declared size of the factory gui for sawmill factories[#5736](https://github.com/mekanism/Mekanism/issues/5736)- Remove the unneeded changing back of gui texture in the various gui elements[69f15d8](https://github.com/mekanism/Mekanism/commit/69f15d89ad6ed442a1f2ef74e048734e15ba6931)- Transition all gui's that used null.png to using the new dynamic background system. Also cleanup a bit of duplicate gui code[a568cfc](https://github.com/mekanism/Mekanism/commit/a568cfc2bd01435534af342516b3117c9bf97e46)- Remove java.awt reference from the seismic reader and update TODOs about GuiElements[1182407](https://github.com/mekanism/Mekanism/commit/1182407ed30afae0241b2e82a08ef6f973d7b74e)- Bump required forge version to require the fix for teleporting from end to overworld.[#5857](https://github.com/mekanism/Mekanism/issues/5857), and add projecte to optional dependencies as I forgot to do so when I added mapping support for it[f72998f](https://github.com/mekanism/Mekanism/commit/f72998f6c2fe68e10190f264c887b4bb6c3535f9)- Move when we register our custom model loader to reduce the chance of a race condition, as ModelRegistryEvent may be after some models have already started loading[#5881](https://github.com/mekanism/Mekanism/issues/5881)[5309e06](https://github.com/mekanism/Mekanism/commit/5309e060d63bdaf4249a0cc9ee960631a74fa99b)- Add support for recipe conditions to our custom recipe builders, and move our compat recipes to being made via data generators - Temporarily remove compat for beds from I Like Wood, as there are currently no beds added due to them not being ported yet - Unify the paths we put the advancements in from the data generators[b2d5f1d](https://github.com/mekanism/Mekanism/commit/b2d5f1d1a55b94c4f4159467ffda4988f4e2e130)- Cleanup some of the recipe builder code[9bba02d](https://github.com/mekanism/Mekanism/commit/9bba02d51e661a5b433e04a785397b95549123c0)- Fix factory not syncing ticks required for the gui, thus making progress with speed upgrades installed appear incorrectly[#5883](https://github.com/mekanism/Mekanism/issues/5883)[0146258](https://github.com/mekanism/Mekanism/commit/0146258d06f450a05adedf1e0f7e4208b5fc7f63)- Allow GuiElements to properly render things in the gui's foreground, rather just as tooltips[8329920](https://github.com/mekanism/Mekanism/commit/83299206a13cecac98b9fba26a41a2c7c9e213b6)- Work on moving more pieces of gui's in Mekanism Generators to being gui elements - Move GuiGasMode to a GuiImageButton - Fix the majority of GuiElements playing the click sound when only button like ones should be[4fbf891](https://github.com/mekanism/Mekanism/commit/4fbf891bb22ec22e34f763ad1fa0d4b7252b0d1d)- Make a way for BasicInventorySlot's to keep track of the slot overlay and allow tiles to override it. Also start moving gui's that use the blank texture over to using the dynamically added slot system[a4af138](https://github.com/mekanism/Mekanism/commit/a4af138294a32cc47d4c1c22b8bb51e3639b3b8b)- Continue moving more Gui's from using the blank.png to using the dynamic system. Also fix the solar neutron activator rendering as solid instead of cutout[3dc3daf](https://github.com/mekanism/Mekanism/commit/3dc3dafdfc4f06ed5f5a80c16ce58a10f3cd02fc)- Remove a couple gui textures that are no longer used, and cleanup how we draw stuff into a recipe category for JEI when we don't actually have any background to draw[a678a92](https://github.com/mekanism/Mekanism/commit/a678a92db5aef1f3d86a98a67600813a5bde2bc7)- Continue working on converting various GUIs to having their slots be added "dynamically"[bc704e3](https://github.com/mekanism/Mekanism/commit/bc704e3afaa600403d6f61b14dcb948de6ac8af2)- Moved filters and most robit gui's to having their slots be added dynamically. Also moved the sidebar for the robit over to a gui element[9a0dde3](https://github.com/mekanism/Mekanism/commit/9a0dde348f5975e2dfc0578ecc517e2a74880f93)- Continue cleaning up gui's moving the slots to being added dynamically. Also cleanup the teleporter gui's some including moving the status to its own element[a41f310](https://github.com/mekanism/Mekanism/commit/a41f310b81df2d2ffa1eddeb875816722918db21)- Optimize imports to fix the order from when classes got moved around[6ea74f4](https://github.com/mekanism/Mekanism/commit/6ea74f4af75230410181c790784ffcac8563e810)- Render in a water bucket into the chemical washer gui to make sure it matches the resource pack being used (and also so that we are using the new water bucket texture instead of the old one)[cc27954](https://github.com/mekanism/Mekanism/commit/cc279549ee8c86a090200971e000bcb82d57aade)- Sync collected energy for the laser amplifier. Fixes it not displaying how much energy is actually stored[659f7b3](https://github.com/mekanism/Mekanism/commit/659f7b35fc458a5a71a895b905232bef67aeb43f)- Move a bunch of gui's to having their backgrounds made dynamically rather than using a preset texture. Also fix GL color leak in GuiEmbeddedGaugeTile[0ab3d41](https://github.com/mekanism/Mekanism/commit/0ab3d411a1994169e31f7f09bb0750115c997ed3)- Given we no longer have any extra stuff needed in the Robit's repair gui screen switch to using vanilla's texture for it[95c1b8b](https://github.com/mekanism/Mekanism/commit/95c1b8b6c4c88353b1b9a7f41ba0f8ed7174413a)- Unify a bunch of code having to do with gui bar elements, and clean it up to have better looking "extended" textures[31b394e](https://github.com/mekanism/Mekanism/commit/31b394ecebe63634df65e0fa432bb2d256220aae)- Cleanup the gas tank's gui some and use a HorizontalChemicalBar to render the gas into it. Also improve how various factory gui's work by scaling some bars better[ee9f06c](https://github.com/mekanism/Mekanism/commit/ee9f06c70072d665cbe2c21ce91c1d36e3f38f0b)- Finish moving the gas tank gui over to being more dynamic, and make it look slightly more "modernized/future tech"[05fe326](https://github.com/mekanism/Mekanism/commit/05fe3269db5eb6ff072b2a8127dbbf86b97e403f)- Cleanup there being multiple identical progress bars and make it so that all the electric machine and advanced electric machine guis do not need sub classes for individual types, and can instead be handled by the corresponding generic class[a83f3eb](https://github.com/mekanism/Mekanism/commit/a83f3ebcc962c1869c65c96a56150495689d72e0)- Continue moving things to GuiElements.[f6057bf](https://github.com/mekanism/Mekanism/commit/f6057bfffa8de837f65bba55ba821ba6c3f24dfd)- Work on cleaning up JEI category integration and transitioning to using various GuiElements rather than including them into the image[038db6c](https://github.com/mekanism/Mekanism/commit/038db6c04cabb6de1c4abea5292e31dda30ac52a)- Convert GuiProgress.IProgressInfoHandler from an abstract class to an interface, to allow for implementations to use lambda notation[55d945d](https://github.com/mekanism/Mekanism/commit/55d945d348f3f27a27e1b15a2adbfc94112b7051)- Rewrite GuiScrollList to take advantage of GuiInnerScreen for drawing the actual background and border. Also improve how the scroll bar works in terms of not allowing it to scroll too far[382d404](https://github.com/mekanism/Mekanism/commit/382d404e9a30edd9cb5d02c4b13434ffe2110c95)- Continue work on making guis more dynamic and fix a few calculation issues in GuiGraph[46d95bb](https://github.com/mekanism/Mekanism/commit/46d95bbba629f51250f8e660cab9c136a1068dc8)- Continue work on moving guis over to being done via gui elements[dbe54b8](https://github.com/mekanism/Mekanism/commit/dbe54b8852881783b2a1e2c4014309a19b77ddc7)- Cleanup JEI integration, and make it so it is possible to view uses of specific infuse types. Note: The rendering is currently a bit off for how it tries to render chemicals tiled[ba20c6a](https://github.com/mekanism/Mekanism/commit/ba20c6ac59590e2912d0df77b8aea5e120399dd1)- Fix combining factories not properly exposing their extra slot to the side config[#5890](https://github.com/mekanism/Mekanism/issues/5890)[5374083](https://github.com/mekanism/Mekanism/commit/53740834f06046095a1f20a27a3437e309dc9d12)- Unify most of the sprite tiling code to look better, doing it closer to how it is done for JEI. Still have to convert GuiEmbeddedGaugeTile but not going to bother until after finishing moving it to using the GuiGauge element[4fce014](https://github.com/mekanism/Mekanism/commit/4fce014f0b240c077c07e2f034338e5cff60e47f)- Make tiling code batch all the pieces into a single draw[6e8740b](https://github.com/mekanism/Mekanism/commit/6e8740bca09e1d41eca5877dcd0362882f53f7ff)- Partially refactor the paths to various gui elements to be more organized, and prepare for splitting some of the larger element textures into individual textures[d6f67fc](https://github.com/mekanism/Mekanism/commit/d6f67fc58a3e272b5acff8bd6b34577f7823c630)- Cleanup existing gauge textures and handling in prep for moving over some other things to using GuiGauge[10bcf2d](https://github.com/mekanism/Mekanism/commit/10bcf2d8feee88fb8dc5cc55bfdfb2ed6a615850)- Good bit of cleanup around multiblocks: - Rewrite handling of inventories for multiblocks. (It exists again now) - Rewrite internal handling of fluid data for multiblocks - Allows for our GUIs to take advantage of our existing gauge elements for multiblocks - Allows for our inventory system to properly interact with the tanks - Kill of GuiEmbeddedGaugeTile, in favor of using gauge elements (makes the transferred gauges not properly also use the correct texture scaling)[a1a64cd](https://github.com/mekanism/Mekanism/commit/a1a64cd20c78d0111e5df3aedb1b8df376cfd273)- Continue working on cleaning up GUIs and moving them to a more dynamic system. Also fix using the scroll wheel in the logistical sorter and digital miner config[c2a9421](https://github.com/mekanism/Mekanism/commit/c2a9421c412721e427cfbed1a57a7ca5ece3315b)- Lots of work on moving the guis for handling listing the filters of logistical sorters and digital miners to gui elements. Also slightly redesigned the reorder buttons[3cb0cda](https://github.com/mekanism/Mekanism/commit/3cb0cda0777cf51a438c9b4e5172fb8fc5dc075a)- Move the large scroll bar to its own gui element[b215c57](https://github.com/mekanism/Mekanism/commit/b215c5748157ee4ede47763f299dda256601b2f1)- Cleanup the side tab code to make it easier to add custom sized tabs[d86b176](https://github.com/mekanism/Mekanism/commit/d86b17600ea53f031332d28a1de02154eb8ee008)- Fix slots being hidden on the washer, and make slots be dynamically added to the induction matrix and dynamic tank[3cad7fc](https://github.com/mekanism/Mekanism/commit/3cad7fc05d88e2dc3e7be26273a23bd07acde54a)- Fix using client side only method on the server[#5896](https://github.com/mekanism/Mekanism/issues/5896)[8bc4e48](https://github.com/mekanism/Mekanism/commit/8bc4e4848258ae43ec6f138046d72727494b0fc6)- Make defining new progress bars more modularized[10f0424](https://github.com/mekanism/Mekanism/commit/10f04243b172dc341fb7a3a1a10d4fedb7ab1c7b)- Directly call blit rather than having to wrap it via the main gui[ba6e631](https://github.com/mekanism/Mekanism/commit/ba6e631d600da3700adcca09a27ffba47c4dfb69)- Remove various no longer used/needed pieces of code that were for drawing the energy bar before it was moved to a gui element[6b36a37](https://github.com/mekanism/Mekanism/commit/6b36a37188648652b10f018e798e01fc0cb11289)- Cleanup imports[b63bc24](https://github.com/mekanism/Mekanism/commit/b63bc24d8799ff4284d9b5efe118b0c85bb96eea)- Fix shift click desync for dynamic tank[030e8f8](https://github.com/mekanism/Mekanism/commit/030e8f88e9f3bcff8b4d60f7fe9f0039bac553c4)- Don't return any capabilities if our stack is empty[#5875](https://github.com/mekanism/Mekanism/issues/5875)[e37fade](https://github.com/mekanism/Mekanism/commit/e37fade96693edd2798d54c7fef293a9b4be14b4)- Cleanup a few more guis and make them use a more dynamic system[537ff20](https://github.com/mekanism/Mekanism/commit/537ff2064007c99f44f94df03bca467c55d2bbcb)- Further cleanup of GUIs, and make it easier to arbitrarily add textures into GUIs[f880774](https://github.com/mekanism/Mekanism/commit/f8807744fb492b092be51292c8af5be2d6db640b)- Modernize implementation of GuiSeismicReader[1d10417](https://github.com/mekanism/Mekanism/commit/1d10417a0f4cb28979a3dc7b072f6766fb3761cc)- Add a scroll bar to the seismic reader[bdd069b](https://github.com/mekanism/Mekanism/commit/bdd069b500bef9545f8e16dbae99be57e03e780d)- Fix off by one calculation including the air block above the actual first block[9409fa6](https://github.com/mekanism/Mekanism/commit/9409fa6f9b82f5101d27b6d37b51208e46e14177)- Fix a couple pieces of text overflowing their GUI[#5718](https://github.com/mekanism/Mekanism/issues/5718)[#5749](https://github.com/mekanism/Mekanism/issues/5749)[79861da](https://github.com/mekanism/Mekanism/commit/79861daebb733bc00aa9ce6b7371057bfdbf509e)- Remove some no longer used code, and fix robit renaming gui and text box[4013aab](https://github.com/mekanism/Mekanism/commit/4013aab5bdb4f1fdb325dac39c43f888ddbd0629)- Further cleanup handling of GuiScrollBar so that it handles the scroll position itself internally, and provides a method that the GUIs can call to properly update it when they scroll[5058579](https://github.com/mekanism/Mekanism/commit/505857903743172d9dd5c1bf367b0596a3c687dc)- remove bad positions from the saved data -[#5897](https://github.com/mekanism/Mekanism/issues/5897)[2cb9c48](https://github.com/mekanism/Mekanism/commit/2cb9c48e17083b9d640b3e5b07a4085cadc2c308)- Log when removing chunk tickets -[#5897](https://github.com/mekanism/Mekanism/issues/5897)[3f823cf](https://github.com/mekanism/Mekanism/commit/3f823cf28322c7de2bb0e3ca8e766288d3c29232)- Make it easier to add new slot textures/overlays, and start work on converting the upgrade management gui to using gui elements[da4ddc7](https://github.com/mekanism/Mekanism/commit/da4ddc744dc5966548dc11d7ed37eea8d4568a28)- Refactor to share a log of the scrolling logic between GuiScrollBar and GuiScrollList, fixing a lot of messy logic in GuiScrollList[1012193](https://github.com/mekanism/Mekanism/commit/10121938643f23e025980fd3f3a64a5414537403)- Further cleanup GuiScrollList so that the border of the element is actually considered part of the element, and a few other minor fixes/optimizations to various other calculations in it[9095639](https://github.com/mekanism/Mekanism/commit/90956398e667259089251700bfa813ee1a112915)- Further abstract GuiScrollList to allow for easier creation of multiple scroll list styled elements, and add GuiUpgradeScrollList for housing the installed upgrades[de6a20b](https://github.com/mekanism/Mekanism/commit/de6a20b7d111f9a9efb176bdc7be40d8add6767a)- Finish moving things over to being done via GuiElements. Various things could still be moved to GuiElements but at least now all gui textures are "dynamically" drawn[77c1a61](https://github.com/mekanism/Mekanism/commit/77c1a614be2fa50303affedc99e8703443676ef1)- Refactor gui textures to be one level up rather all but one of them being in gui/elements[b9690ea](https://github.com/mekanism/Mekanism/commit/b9690ea5b37af50a741ade2b0c564bc8d25c353f)- Force sync container fields on initial opening[0c0ad2d](https://github.com/mekanism/Mekanism/commit/0c0ad2d39f3c498578d8fbd640d4bba0106c333f)- Fix solar neutron activator model[#5902](https://github.com/mekanism/Mekanism/issues/5902)[f830e43](https://github.com/mekanism/Mekanism/commit/f830e43a49d63226f0d76a4fa5f9e9c24871e268)- Fix being able to pick up locked blocks of other players with a cardboard box[#5899](https://github.com/mekanism/Mekanism/issues/5899), and fix bug introduced into security tab not rendering correctly[17cbefe](https://github.com/mekanism/Mekanism/commit/17cbefe69e1b6a1dd69e0fcddc9affac3f073a0d)- Modify how recipes handle resetting, so that they reset if the main ingredient is removed, but keep their progress if only the secondary per tick ingredient is missing.[#5872](https://github.com/mekanism/Mekanism/issues/5872)[4f70025](https://github.com/mekanism/Mekanism/commit/4f700255a16f45f7ea8618a895d2af469958ab38)- Start work on updating how we handle/register packets that are expected to only be sent a specific direction[47c4df4](https://github.com/mekanism/Mekanism/commit/47c4df4817da613d482b8cb7060f467a93dd652c)- Bump version to 9.9.11
537
538 Mekanism Generators (MekanismGenerators-1.15.2-9.9.10.402.jar --> MekanismGenerators-1.15.2-9.9.11.403.jar):
539 MekanismGenerators-1.15.2-9.9.11.403.jar:
540 Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project [here](https://github.com/mekanism/Mekanism#alpha-status).
541 [2f0d95d](https://github.com/mekanism/Mekanism/commit/2f0d95d18de2261c7ea9b4ba432b55c4a062681f)- Initial experimentation with having the background be drawn dynamically - The factory now only has one background texture (9px by 9px in size) - Fixed not increasing the declared size of the factory gui for sawmill factories[#5736](https://github.com/mekanism/Mekanism/issues/5736)- Remove the unneeded changing back of gui texture in the various gui elements[69f15d8](https://github.com/mekanism/Mekanism/commit/69f15d89ad6ed442a1f2ef74e048734e15ba6931)- Transition all gui's that used null.png to using the new dynamic background system. Also cleanup a bit of duplicate gui code[a568cfc](https://github.com/mekanism/Mekanism/commit/a568cfc2bd01435534af342516b3117c9bf97e46)- Remove java.awt reference from the seismic reader and update TODOs about GuiElements[1182407](https://github.com/mekanism/Mekanism/commit/1182407ed30afae0241b2e82a08ef6f973d7b74e)- Bump required forge version to require the fix for teleporting from end to overworld.[#5857](https://github.com/mekanism/Mekanism/issues/5857), and add projecte to optional dependencies as I forgot to do so when I added mapping support for it[f72998f](https://github.com/mekanism/Mekanism/commit/f72998f6c2fe68e10190f264c887b4bb6c3535f9)- Move when we register our custom model loader to reduce the chance of a race condition, as ModelRegistryEvent may be after some models have already started loading[#5881](https://github.com/mekanism/Mekanism/issues/5881)[5309e06](https://github.com/mekanism/Mekanism/commit/5309e060d63bdaf4249a0cc9ee960631a74fa99b)- Add support for recipe conditions to our custom recipe builders, and move our compat recipes to being made via data generators - Temporarily remove compat for beds from I Like Wood, as there are currently no beds added due to them not being ported yet - Unify the paths we put the advancements in from the data generators[b2d5f1d](https://github.com/mekanism/Mekanism/commit/b2d5f1d1a55b94c4f4159467ffda4988f4e2e130)- Cleanup some of the recipe builder code[9bba02d](https://github.com/mekanism/Mekanism/commit/9bba02d51e661a5b433e04a785397b95549123c0)- Fix factory not syncing ticks required for the gui, thus making progress with speed upgrades installed appear incorrectly[#5883](https://github.com/mekanism/Mekanism/issues/5883)[0146258](https://github.com/mekanism/Mekanism/commit/0146258d06f450a05adedf1e0f7e4208b5fc7f63)- Allow GuiElements to properly render things in the gui's foreground, rather just as tooltips[8329920](https://github.com/mekanism/Mekanism/commit/83299206a13cecac98b9fba26a41a2c7c9e213b6)- Work on moving more pieces of gui's in Mekanism Generators to being gui elements - Move GuiGasMode to a GuiImageButton - Fix the majority of GuiElements playing the click sound when only button like ones should be[4fbf891](https://github.com/mekanism/Mekanism/commit/4fbf891bb22ec22e34f763ad1fa0d4b7252b0d1d)- Make a way for BasicInventorySlot's to keep track of the slot overlay and allow tiles to override it. Also start moving gui's that use the blank texture over to using the dynamically added slot system[a4af138](https://github.com/mekanism/Mekanism/commit/a4af138294a32cc47d4c1c22b8bb51e3639b3b8b)- Continue moving more Gui's from using the blank.png to using the dynamic system. Also fix the solar neutron activator rendering as solid instead of cutout[3dc3daf](https://github.com/mekanism/Mekanism/commit/3dc3dafdfc4f06ed5f5a80c16ce58a10f3cd02fc)- Remove a couple gui textures that are no longer used, and cleanup how we draw stuff into a recipe category for JEI when we don't actually have any background to draw[a678a92](https://github.com/mekanism/Mekanism/commit/a678a92db5aef1f3d86a98a67600813a5bde2bc7)- Continue working on converting various GUIs to having their slots be added "dynamically"[bc704e3](https://github.com/mekanism/Mekanism/commit/bc704e3afaa600403d6f61b14dcb948de6ac8af2)- Moved filters and most robit gui's to having their slots be added dynamically. Also moved the sidebar for the robit over to a gui element[9a0dde3](https://github.com/mekanism/Mekanism/commit/9a0dde348f5975e2dfc0578ecc517e2a74880f93)- Continue cleaning up gui's moving the slots to being added dynamically. Also cleanup the teleporter gui's some including moving the status to its own element[a41f310](https://github.com/mekanism/Mekanism/commit/a41f310b81df2d2ffa1eddeb875816722918db21)- Optimize imports to fix the order from when classes got moved around[6ea74f4](https://github.com/mekanism/Mekanism/commit/6ea74f4af75230410181c790784ffcac8563e810)- Render in a water bucket into the chemical washer gui to make sure it matches the resource pack being used (and also so that we are using the new water bucket texture instead of the old one)[cc27954](https://github.com/mekanism/Mekanism/commit/cc279549ee8c86a090200971e000bcb82d57aade)- Sync collected energy for the laser amplifier. Fixes it not displaying how much energy is actually stored[659f7b3](https://github.com/mekanism/Mekanism/commit/659f7b35fc458a5a71a895b905232bef67aeb43f)- Move a bunch of gui's to having their backgrounds made dynamically rather than using a preset texture. Also fix GL color leak in GuiEmbeddedGaugeTile[0ab3d41](https://github.com/mekanism/Mekanism/commit/0ab3d411a1994169e31f7f09bb0750115c997ed3)- Given we no longer have any extra stuff needed in the Robit's repair gui screen switch to using vanilla's texture for it[95c1b8b](https://github.com/mekanism/Mekanism/commit/95c1b8b6c4c88353b1b9a7f41ba0f8ed7174413a)- Unify a bunch of code having to do with gui bar elements, and clean it up to have better looking "extended" textures[31b394e](https://github.com/mekanism/Mekanism/commit/31b394ecebe63634df65e0fa432bb2d256220aae)- Cleanup the gas tank's gui some and use a HorizontalChemicalBar to render the gas into it. Also improve how various factory gui's work by scaling some bars better[ee9f06c](https://github.com/mekanism/Mekanism/commit/ee9f06c70072d665cbe2c21ce91c1d36e3f38f0b)- Finish moving the gas tank gui over to being more dynamic, and make it look slightly more "modernized/future tech"[05fe326](https://github.com/mekanism/Mekanism/commit/05fe3269db5eb6ff072b2a8127dbbf86b97e403f)- Cleanup there being multiple identical progress bars and make it so that all the electric machine and advanced electric machine guis do not need sub classes for individual types, and can instead be handled by the corresponding generic class[a83f3eb](https://github.com/mekanism/Mekanism/commit/a83f3ebcc962c1869c65c96a56150495689d72e0)- Continue moving things to GuiElements.[f6057bf](https://github.com/mekanism/Mekanism/commit/f6057bfffa8de837f65bba55ba821ba6c3f24dfd)- Work on cleaning up JEI category integration and transitioning to using various GuiElements rather than including them into the image[038db6c](https://github.com/mekanism/Mekanism/commit/038db6c04cabb6de1c4abea5292e31dda30ac52a)- Convert GuiProgress.IProgressInfoHandler from an abstract class to an interface, to allow for implementations to use lambda notation[55d945d](https://github.com/mekanism/Mekanism/commit/55d945d348f3f27a27e1b15a2adbfc94112b7051)- Rewrite GuiScrollList to take advantage of GuiInnerScreen for drawing the actual background and border. Also improve how the scroll bar works in terms of not allowing it to scroll too far[382d404](https://github.com/mekanism/Mekanism/commit/382d404e9a30edd9cb5d02c4b13434ffe2110c95)- Continue work on making guis more dynamic and fix a few calculation issues in GuiGraph[46d95bb](https://github.com/mekanism/Mekanism/commit/46d95bbba629f51250f8e660cab9c136a1068dc8)- Continue work on moving guis over to being done via gui elements[dbe54b8](https://github.com/mekanism/Mekanism/commit/dbe54b8852881783b2a1e2c4014309a19b77ddc7)- Cleanup JEI integration, and make it so it is possible to view uses of specific infuse types. Note: The rendering is currently a bit off for how it tries to render chemicals tiled[ba20c6a](https://github.com/mekanism/Mekanism/commit/ba20c6ac59590e2912d0df77b8aea5e120399dd1)- Fix combining factories not properly exposing their extra slot to the side config[#5890](https://github.com/mekanism/Mekanism/issues/5890)[5374083](https://github.com/mekanism/Mekanism/commit/53740834f06046095a1f20a27a3437e309dc9d12)- Unify most of the sprite tiling code to look better, doing it closer to how it is done for JEI. Still have to convert GuiEmbeddedGaugeTile but not going to bother until after finishing moving it to using the GuiGauge element[4fce014](https://github.com/mekanism/Mekanism/commit/4fce014f0b240c077c07e2f034338e5cff60e47f)- Make tiling code batch all the pieces into a single draw[6e8740b](https://github.com/mekanism/Mekanism/commit/6e8740bca09e1d41eca5877dcd0362882f53f7ff)- Partially refactor the paths to various gui elements to be more organized, and prepare for splitting some of the larger element textures into individual textures[d6f67fc](https://github.com/mekanism/Mekanism/commit/d6f67fc58a3e272b5acff8bd6b34577f7823c630)- Cleanup existing gauge textures and handling in prep for moving over some other things to using GuiGauge[10bcf2d](https://github.com/mekanism/Mekanism/commit/10bcf2d8feee88fb8dc5cc55bfdfb2ed6a615850)- Good bit of cleanup around multiblocks: - Rewrite handling of inventories for multiblocks. (It exists again now) - Rewrite internal handling of fluid data for multiblocks - Allows for our GUIs to take advantage of our existing gauge elements for multiblocks - Allows for our inventory system to properly interact with the tanks - Kill of GuiEmbeddedGaugeTile, in favor of using gauge elements (makes the transferred gauges not properly also use the correct texture scaling)[a1a64cd](https://github.com/mekanism/Mekanism/commit/a1a64cd20c78d0111e5df3aedb1b8df376cfd273)- Continue working on cleaning up GUIs and moving them to a more dynamic system. Also fix using the scroll wheel in the logistical sorter and digital miner config[c2a9421](https://github.com/mekanism/Mekanism/commit/c2a9421c412721e427cfbed1a57a7ca5ece3315b)- Lots of work on moving the guis for handling listing the filters of logistical sorters and digital miners to gui elements. Also slightly redesigned the reorder buttons[3cb0cda](https://github.com/mekanism/Mekanism/commit/3cb0cda0777cf51a438c9b4e5172fb8fc5dc075a)- Move the large scroll bar to its own gui element[b215c57](https://github.com/mekanism/Mekanism/commit/b215c5748157ee4ede47763f299dda256601b2f1)- Cleanup the side tab code to make it easier to add custom sized tabs[d86b176](https://github.com/mekanism/Mekanism/commit/d86b17600ea53f031332d28a1de02154eb8ee008)- Fix slots being hidden on the washer, and make slots be dynamically added to the induction matrix and dynamic tank[3cad7fc](https://github.com/mekanism/Mekanism/commit/3cad7fc05d88e2dc3e7be26273a23bd07acde54a)- Fix using client side only method on the server[#5896](https://github.com/mekanism/Mekanism/issues/5896)[8bc4e48](https://github.com/mekanism/Mekanism/commit/8bc4e4848258ae43ec6f138046d72727494b0fc6)- Make defining new progress bars more modularized[10f0424](https://github.com/mekanism/Mekanism/commit/10f04243b172dc341fb7a3a1a10d4fedb7ab1c7b)- Directly call blit rather than having to wrap it via the main gui[ba6e631](https://github.com/mekanism/Mekanism/commit/ba6e631d600da3700adcca09a27ffba47c4dfb69)- Remove various no longer used/needed pieces of code that were for drawing the energy bar before it was moved to a gui element[6b36a37](https://github.com/mekanism/Mekanism/commit/6b36a37188648652b10f018e798e01fc0cb11289)- Cleanup imports[b63bc24](https://github.com/mekanism/Mekanism/commit/b63bc24d8799ff4284d9b5efe118b0c85bb96eea)- Fix shift click desync for dynamic tank[030e8f8](https://github.com/mekanism/Mekanism/commit/030e8f88e9f3bcff8b4d60f7fe9f0039bac553c4)- Don't return any capabilities if our stack is empty[#5875](https://github.com/mekanism/Mekanism/issues/5875)[e37fade](https://github.com/mekanism/Mekanism/commit/e37fade96693edd2798d54c7fef293a9b4be14b4)- Cleanup a few more guis and make them use a more dynamic system[537ff20](https://github.com/mekanism/Mekanism/commit/537ff2064007c99f44f94df03bca467c55d2bbcb)- Further cleanup of GUIs, and make it easier to arbitrarily add textures into GUIs[f880774](https://github.com/mekanism/Mekanism/commit/f8807744fb492b092be51292c8af5be2d6db640b)- Modernize implementation of GuiSeismicReader[1d10417](https://github.com/mekanism/Mekanism/commit/1d10417a0f4cb28979a3dc7b072f6766fb3761cc)- Add a scroll bar to the seismic reader[bdd069b](https://github.com/mekanism/Mekanism/commit/bdd069b500bef9545f8e16dbae99be57e03e780d)- Fix off by one calculation including the air block above the actual first block[9409fa6](https://github.com/mekanism/Mekanism/commit/9409fa6f9b82f5101d27b6d37b51208e46e14177)- Fix a couple pieces of text overflowing their GUI[#5718](https://github.com/mekanism/Mekanism/issues/5718)[#5749](https://github.com/mekanism/Mekanism/issues/5749)[79861da](https://github.com/mekanism/Mekanism/commit/79861daebb733bc00aa9ce6b7371057bfdbf509e)- Remove some no longer used code, and fix robit renaming gui and text box[4013aab](https://github.com/mekanism/Mekanism/commit/4013aab5bdb4f1fdb325dac39c43f888ddbd0629)- Further cleanup handling of GuiScrollBar so that it handles the scroll position itself internally, and provides a method that the GUIs can call to properly update it when they scroll[5058579](https://github.com/mekanism/Mekanism/commit/505857903743172d9dd5c1bf367b0596a3c687dc)- remove bad positions from the saved data -[#5897](https://github.com/mekanism/Mekanism/issues/5897)[2cb9c48](https://github.com/mekanism/Mekanism/commit/2cb9c48e17083b9d640b3e5b07a4085cadc2c308)- Log when removing chunk tickets -[#5897](https://github.com/mekanism/Mekanism/issues/5897)[3f823cf](https://github.com/mekanism/Mekanism/commit/3f823cf28322c7de2bb0e3ca8e766288d3c29232)- Make it easier to add new slot textures/overlays, and start work on converting the upgrade management gui to using gui elements[da4ddc7](https://github.com/mekanism/Mekanism/commit/da4ddc744dc5966548dc11d7ed37eea8d4568a28)- Refactor to share a log of the scrolling logic between GuiScrollBar and GuiScrollList, fixing a lot of messy logic in GuiScrollList[1012193](https://github.com/mekanism/Mekanism/commit/10121938643f23e025980fd3f3a64a5414537403)- Further cleanup GuiScrollList so that the border of the element is actually considered part of the element, and a few other minor fixes/optimizations to various other calculations in it[9095639](https://github.com/mekanism/Mekanism/commit/90956398e667259089251700bfa813ee1a112915)- Further abstract GuiScrollList to allow for easier creation of multiple scroll list styled elements, and add GuiUpgradeScrollList for housing the installed upgrades[de6a20b](https://github.com/mekanism/Mekanism/commit/de6a20b7d111f9a9efb176bdc7be40d8add6767a)- Finish moving things over to being done via GuiElements. Various things could still be moved to GuiElements but at least now all gui textures are "dynamically" drawn[77c1a61](https://github.com/mekanism/Mekanism/commit/77c1a614be2fa50303affedc99e8703443676ef1)- Refactor gui textures to be one level up rather all but one of them being in gui/elements[b9690ea](https://github.com/mekanism/Mekanism/commit/b9690ea5b37af50a741ade2b0c564bc8d25c353f)- Force sync container fields on initial opening[0c0ad2d](https://github.com/mekanism/Mekanism/commit/0c0ad2d39f3c498578d8fbd640d4bba0106c333f)- Fix solar neutron activator model[#5902](https://github.com/mekanism/Mekanism/issues/5902)[f830e43](https://github.com/mekanism/Mekanism/commit/f830e43a49d63226f0d76a4fa5f9e9c24871e268)- Fix being able to pick up locked blocks of other players with a cardboard box[#5899](https://github.com/mekanism/Mekanism/issues/5899), and fix bug introduced into security tab not rendering correctly[17cbefe](https://github.com/mekanism/Mekanism/commit/17cbefe69e1b6a1dd69e0fcddc9affac3f073a0d)- Modify how recipes handle resetting, so that they reset if the main ingredient is removed, but keep their progress if only the secondary per tick ingredient is missing.[#5872](https://github.com/mekanism/Mekanism/issues/5872)[4f70025](https://github.com/mekanism/Mekanism/commit/4f700255a16f45f7ea8618a895d2af469958ab38)- Start work on updating how we handle/register packets that are expected to only be sent a specific direction[47c4df4](https://github.com/mekanism/Mekanism/commit/47c4df4817da613d482b8cb7060f467a93dd652c)- Bump version to 9.9.11
542
543 Mekanism Tools (MekanismTools-1.15.2-9.9.10.402.jar --> MekanismTools-1.15.2-9.9.11.403.jar):
544 MekanismTools-1.15.2-9.9.11.403.jar:
545 Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project [here](https://github.com/mekanism/Mekanism#alpha-status).
546 [2f0d95d](https://github.com/mekanism/Mekanism/commit/2f0d95d18de2261c7ea9b4ba432b55c4a062681f)- Initial experimentation with having the background be drawn dynamically - The factory now only has one background texture (9px by 9px in size) - Fixed not increasing the declared size of the factory gui for sawmill factories[#5736](https://github.com/mekanism/Mekanism/issues/5736)- Remove the unneeded changing back of gui texture in the various gui elements[69f15d8](https://github.com/mekanism/Mekanism/commit/69f15d89ad6ed442a1f2ef74e048734e15ba6931)- Transition all gui's that used null.png to using the new dynamic background system. Also cleanup a bit of duplicate gui code[a568cfc](https://github.com/mekanism/Mekanism/commit/a568cfc2bd01435534af342516b3117c9bf97e46)- Remove java.awt reference from the seismic reader and update TODOs about GuiElements[1182407](https://github.com/mekanism/Mekanism/commit/1182407ed30afae0241b2e82a08ef6f973d7b74e)- Bump required forge version to require the fix for teleporting from end to overworld.[#5857](https://github.com/mekanism/Mekanism/issues/5857), and add projecte to optional dependencies as I forgot to do so when I added mapping support for it[f72998f](https://github.com/mekanism/Mekanism/commit/f72998f6c2fe68e10190f264c887b4bb6c3535f9)- Move when we register our custom model loader to reduce the chance of a race condition, as ModelRegistryEvent may be after some models have already started loading[#5881](https://github.com/mekanism/Mekanism/issues/5881)[5309e06](https://github.com/mekanism/Mekanism/commit/5309e060d63bdaf4249a0cc9ee960631a74fa99b)- Add support for recipe conditions to our custom recipe builders, and move our compat recipes to being made via data generators - Temporarily remove compat for beds from I Like Wood, as there are currently no beds added due to them not being ported yet - Unify the paths we put the advancements in from the data generators[b2d5f1d](https://github.com/mekanism/Mekanism/commit/b2d5f1d1a55b94c4f4159467ffda4988f4e2e130)- Cleanup some of the recipe builder code[9bba02d](https://github.com/mekanism/Mekanism/commit/9bba02d51e661a5b433e04a785397b95549123c0)- Fix factory not syncing ticks required for the gui, thus making progress with speed upgrades installed appear incorrectly[#5883](https://github.com/mekanism/Mekanism/issues/5883)[0146258](https://github.com/mekanism/Mekanism/commit/0146258d06f450a05adedf1e0f7e4208b5fc7f63)- Allow GuiElements to properly render things in the gui's foreground, rather just as tooltips[8329920](https://github.com/mekanism/Mekanism/commit/83299206a13cecac98b9fba26a41a2c7c9e213b6)- Work on moving more pieces of gui's in Mekanism Generators to being gui elements - Move GuiGasMode to a GuiImageButton - Fix the majority of GuiElements playing the click sound when only button like ones should be[4fbf891](https://github.com/mekanism/Mekanism/commit/4fbf891bb22ec22e34f763ad1fa0d4b7252b0d1d)- Make a way for BasicInventorySlot's to keep track of the slot overlay and allow tiles to override it. Also start moving gui's that use the blank texture over to using the dynamically added slot system[a4af138](https://github.com/mekanism/Mekanism/commit/a4af138294a32cc47d4c1c22b8bb51e3639b3b8b)- Continue moving more Gui's from using the blank.png to using the dynamic system. Also fix the solar neutron activator rendering as solid instead of cutout[3dc3daf](https://github.com/mekanism/Mekanism/commit/3dc3dafdfc4f06ed5f5a80c16ce58a10f3cd02fc)- Remove a couple gui textures that are no longer used, and cleanup how we draw stuff into a recipe category for JEI when we don't actually have any background to draw[a678a92](https://github.com/mekanism/Mekanism/commit/a678a92db5aef1f3d86a98a67600813a5bde2bc7)- Continue working on converting various GUIs to having their slots be added "dynamically"[bc704e3](https://github.com/mekanism/Mekanism/commit/bc704e3afaa600403d6f61b14dcb948de6ac8af2)- Moved filters and most robit gui's to having their slots be added dynamically. Also moved the sidebar for the robit over to a gui element[9a0dde3](https://github.com/mekanism/Mekanism/commit/9a0dde348f5975e2dfc0578ecc517e2a74880f93)- Continue cleaning up gui's moving the slots to being added dynamically. Also cleanup the teleporter gui's some including moving the status to its own element[a41f310](https://github.com/mekanism/Mekanism/commit/a41f310b81df2d2ffa1eddeb875816722918db21)- Optimize imports to fix the order from when classes got moved around[6ea74f4](https://github.com/mekanism/Mekanism/commit/6ea74f4af75230410181c790784ffcac8563e810)- Render in a water bucket into the chemical washer gui to make sure it matches the resource pack being used (and also so that we are using the new water bucket texture instead of the old one)[cc27954](https://github.com/mekanism/Mekanism/commit/cc279549ee8c86a090200971e000bcb82d57aade)- Sync collected energy for the laser amplifier. Fixes it not displaying how much energy is actually stored[659f7b3](https://github.com/mekanism/Mekanism/commit/659f7b35fc458a5a71a895b905232bef67aeb43f)- Move a bunch of gui's to having their backgrounds made dynamically rather than using a preset texture. Also fix GL color leak in GuiEmbeddedGaugeTile[0ab3d41](https://github.com/mekanism/Mekanism/commit/0ab3d411a1994169e31f7f09bb0750115c997ed3)- Given we no longer have any extra stuff needed in the Robit's repair gui screen switch to using vanilla's texture for it[95c1b8b](https://github.com/mekanism/Mekanism/commit/95c1b8b6c4c88353b1b9a7f41ba0f8ed7174413a)- Unify a bunch of code having to do with gui bar elements, and clean it up to have better looking "extended" textures[31b394e](https://github.com/mekanism/Mekanism/commit/31b394ecebe63634df65e0fa432bb2d256220aae)- Cleanup the gas tank's gui some and use a HorizontalChemicalBar to render the gas into it. Also improve how various factory gui's work by scaling some bars better[ee9f06c](https://github.com/mekanism/Mekanism/commit/ee9f06c70072d665cbe2c21ce91c1d36e3f38f0b)- Finish moving the gas tank gui over to being more dynamic, and make it look slightly more "modernized/future tech"[05fe326](https://github.com/mekanism/Mekanism/commit/05fe3269db5eb6ff072b2a8127dbbf86b97e403f)- Cleanup there being multiple identical progress bars and make it so that all the electric machine and advanced electric machine guis do not need sub classes for individual types, and can instead be handled by the corresponding generic class[a83f3eb](https://github.com/mekanism/Mekanism/commit/a83f3ebcc962c1869c65c96a56150495689d72e0)- Continue moving things to GuiElements.[f6057bf](https://github.com/mekanism/Mekanism/commit/f6057bfffa8de837f65bba55ba821ba6c3f24dfd)- Work on cleaning up JEI category integration and transitioning to using various GuiElements rather than including them into the image[038db6c](https://github.com/mekanism/Mekanism/commit/038db6c04cabb6de1c4abea5292e31dda30ac52a)- Convert GuiProgress.IProgressInfoHandler from an abstract class to an interface, to allow for implementations to use lambda notation[55d945d](https://github.com/mekanism/Mekanism/commit/55d945d348f3f27a27e1b15a2adbfc94112b7051)- Rewrite GuiScrollList to take advantage of GuiInnerScreen for drawing the actual background and border. Also improve how the scroll bar works in terms of not allowing it to scroll too far[382d404](https://github.com/mekanism/Mekanism/commit/382d404e9a30edd9cb5d02c4b13434ffe2110c95)- Continue work on making guis more dynamic and fix a few calculation issues in GuiGraph[46d95bb](https://github.com/mekanism/Mekanism/commit/46d95bbba629f51250f8e660cab9c136a1068dc8)- Continue work on moving guis over to being done via gui elements[dbe54b8](https://github.com/mekanism/Mekanism/commit/dbe54b8852881783b2a1e2c4014309a19b77ddc7)- Cleanup JEI integration, and make it so it is possible to view uses of specific infuse types. Note: The rendering is currently a bit off for how it tries to render chemicals tiled[ba20c6a](https://github.com/mekanism/Mekanism/commit/ba20c6ac59590e2912d0df77b8aea5e120399dd1)- Fix combining factories not properly exposing their extra slot to the side config[#5890](https://github.com/mekanism/Mekanism/issues/5890)[5374083](https://github.com/mekanism/Mekanism/commit/53740834f06046095a1f20a27a3437e309dc9d12)- Unify most of the sprite tiling code to look better, doing it closer to how it is done for JEI. Still have to convert GuiEmbeddedGaugeTile but not going to bother until after finishing moving it to using the GuiGauge element[4fce014](https://github.com/mekanism/Mekanism/commit/4fce014f0b240c077c07e2f034338e5cff60e47f)- Make tiling code batch all the pieces into a single draw[6e8740b](https://github.com/mekanism/Mekanism/commit/6e8740bca09e1d41eca5877dcd0362882f53f7ff)- Partially refactor the paths to various gui elements to be more organized, and prepare for splitting some of the larger element textures into individual textures[d6f67fc](https://github.com/mekanism/Mekanism/commit/d6f67fc58a3e272b5acff8bd6b34577f7823c630)- Cleanup existing gauge textures and handling in prep for moving over some other things to using GuiGauge[10bcf2d](https://github.com/mekanism/Mekanism/commit/10bcf2d8feee88fb8dc5cc55bfdfb2ed6a615850)- Good bit of cleanup around multiblocks: - Rewrite handling of inventories for multiblocks. (It exists again now) - Rewrite internal handling of fluid data for multiblocks - Allows for our GUIs to take advantage of our existing gauge elements for multiblocks - Allows for our inventory system to properly interact with the tanks - Kill of GuiEmbeddedGaugeTile, in favor of using gauge elements (makes the transferred gauges not properly also use the correct texture scaling)[a1a64cd](https://github.com/mekanism/Mekanism/commit/a1a64cd20c78d0111e5df3aedb1b8df376cfd273)- Continue working on cleaning up GUIs and moving them to a more dynamic system. Also fix using the scroll wheel in the logistical sorter and digital miner config[c2a9421](https://github.com/mekanism/Mekanism/commit/c2a9421c412721e427cfbed1a57a7ca5ece3315b)- Lots of work on moving the guis for handling listing the filters of logistical sorters and digital miners to gui elements. Also slightly redesigned the reorder buttons[3cb0cda](https://github.com/mekanism/Mekanism/commit/3cb0cda0777cf51a438c9b4e5172fb8fc5dc075a)- Move the large scroll bar to its own gui element[b215c57](https://github.com/mekanism/Mekanism/commit/b215c5748157ee4ede47763f299dda256601b2f1)- Cleanup the side tab code to make it easier to add custom sized tabs[d86b176](https://github.com/mekanism/Mekanism/commit/d86b17600ea53f031332d28a1de02154eb8ee008)- Fix slots being hidden on the washer, and make slots be dynamically added to the induction matrix and dynamic tank[3cad7fc](https://github.com/mekanism/Mekanism/commit/3cad7fc05d88e2dc3e7be26273a23bd07acde54a)- Fix using client side only method on the server[#5896](https://github.com/mekanism/Mekanism/issues/5896)[8bc4e48](https://github.com/mekanism/Mekanism/commit/8bc4e4848258ae43ec6f138046d72727494b0fc6)- Make defining new progress bars more modularized[10f0424](https://github.com/mekanism/Mekanism/commit/10f04243b172dc341fb7a3a1a10d4fedb7ab1c7b)- Directly call blit rather than having to wrap it via the main gui[ba6e631](https://github.com/mekanism/Mekanism/commit/ba6e631d600da3700adcca09a27ffba47c4dfb69)- Remove various no longer used/needed pieces of code that were for drawing the energy bar before it was moved to a gui element[6b36a37](https://github.com/mekanism/Mekanism/commit/6b36a37188648652b10f018e798e01fc0cb11289)- Cleanup imports[b63bc24](https://github.com/mekanism/Mekanism/commit/b63bc24d8799ff4284d9b5efe118b0c85bb96eea)- Fix shift click desync for dynamic tank[030e8f8](https://github.com/mekanism/Mekanism/commit/030e8f88e9f3bcff8b4d60f7fe9f0039bac553c4)- Don't return any capabilities if our stack is empty[#5875](https://github.com/mekanism/Mekanism/issues/5875)[e37fade](https://github.com/mekanism/Mekanism/commit/e37fade96693edd2798d54c7fef293a9b4be14b4)- Cleanup a few more guis and make them use a more dynamic system[537ff20](https://github.com/mekanism/Mekanism/commit/537ff2064007c99f44f94df03bca467c55d2bbcb)- Further cleanup of GUIs, and make it easier to arbitrarily add textures into GUIs[f880774](https://github.com/mekanism/Mekanism/commit/f8807744fb492b092be51292c8af5be2d6db640b)- Modernize implementation of GuiSeismicReader[1d10417](https://github.com/mekanism/Mekanism/commit/1d10417a0f4cb28979a3dc7b072f6766fb3761cc)- Add a scroll bar to the seismic reader[bdd069b](https://github.com/mekanism/Mekanism/commit/bdd069b500bef9545f8e16dbae99be57e03e780d)- Fix off by one calculation including the air block above the actual first block[9409fa6](https://github.com/mekanism/Mekanism/commit/9409fa6f9b82f5101d27b6d37b51208e46e14177)- Fix a couple pieces of text overflowing their GUI[#5718](https://github.com/mekanism/Mekanism/issues/5718)[#5749](https://github.com/mekanism/Mekanism/issues/5749)[79861da](https://github.com/mekanism/Mekanism/commit/79861daebb733bc00aa9ce6b7371057bfdbf509e)- Remove some no longer used code, and fix robit renaming gui and text box[4013aab](https://github.com/mekanism/Mekanism/commit/4013aab5bdb4f1fdb325dac39c43f888ddbd0629)- Further cleanup handling of GuiScrollBar so that it handles the scroll position itself internally, and provides a method that the GUIs can call to properly update it when they scroll[5058579](https://github.com/mekanism/Mekanism/commit/505857903743172d9dd5c1bf367b0596a3c687dc)- remove bad positions from the saved data -[#5897](https://github.com/mekanism/Mekanism/issues/5897)[2cb9c48](https://github.com/mekanism/Mekanism/commit/2cb9c48e17083b9d640b3e5b07a4085cadc2c308)- Log when removing chunk tickets -[#5897](https://github.com/mekanism/Mekanism/issues/5897)[3f823cf](https://github.com/mekanism/Mekanism/commit/3f823cf28322c7de2bb0e3ca8e766288d3c29232)- Make it easier to add new slot textures/overlays, and start work on converting the upgrade management gui to using gui elements[da4ddc7](https://github.com/mekanism/Mekanism/commit/da4ddc744dc5966548dc11d7ed37eea8d4568a28)- Refactor to share a log of the scrolling logic between GuiScrollBar and GuiScrollList, fixing a lot of messy logic in GuiScrollList[1012193](https://github.com/mekanism/Mekanism/commit/10121938643f23e025980fd3f3a64a5414537403)- Further cleanup GuiScrollList so that the border of the element is actually considered part of the element, and a few other minor fixes/optimizations to various other calculations in it[9095639](https://github.com/mekanism/Mekanism/commit/90956398e667259089251700bfa813ee1a112915)- Further abstract GuiScrollList to allow for easier creation of multiple scroll list styled elements, and add GuiUpgradeScrollList for housing the installed upgrades[de6a20b](https://github.com/mekanism/Mekanism/commit/de6a20b7d111f9a9efb176bdc7be40d8add6767a)- Finish moving things over to being done via GuiElements. Various things could still be moved to GuiElements but at least now all gui textures are "dynamically" drawn[77c1a61](https://github.com/mekanism/Mekanism/commit/77c1a614be2fa50303affedc99e8703443676ef1)- Refactor gui textures to be one level up rather all but one of them being in gui/elements[b9690ea](https://github.com/mekanism/Mekanism/commit/b9690ea5b37af50a741ade2b0c564bc8d25c353f)- Force sync container fields on initial opening[0c0ad2d](https://github.com/mekanism/Mekanism/commit/0c0ad2d39f3c498578d8fbd640d4bba0106c333f)- Fix solar neutron activator model[#5902](https://github.com/mekanism/Mekanism/issues/5902)[f830e43](https://github.com/mekanism/Mekanism/commit/f830e43a49d63226f0d76a4fa5f9e9c24871e268)- Fix being able to pick up locked blocks of other players with a cardboard box[#5899](https://github.com/mekanism/Mekanism/issues/5899), and fix bug introduced into security tab not rendering correctly[17cbefe](https://github.com/mekanism/Mekanism/commit/17cbefe69e1b6a1dd69e0fcddc9affac3f073a0d)- Modify how recipes handle resetting, so that they reset if the main ingredient is removed, but keep their progress if only the secondary per tick ingredient is missing.[#5872](https://github.com/mekanism/Mekanism/issues/5872)[4f70025](https://github.com/mekanism/Mekanism/commit/4f700255a16f45f7ea8618a895d2af469958ab38)- Start work on updating how we handle/register packets that are expected to only be sent a specific direction[47c4df4](https://github.com/mekanism/Mekanism/commit/47c4df4817da613d482b8cb7060f467a93dd652c)- Bump version to 9.9.11
547
548 PackMenu (PackMenu-1.15.2-1.1.7.jar --> PackMenu-1.15.2-1.2.3.jar):
549 PackMenu-1.15.2-1.2.3.jar:
550 Added the ability to disable the drop shadow on button text.
551
552 PackMenu-1.15.2-1.2.2.jar:
553 Added support for the textYOffset and textXOffset button values.
554
555 PackMenu-1.15.2-1.2.1.jar:
556 Fixed the default hover color being incorrect (should've been white, was gray)
557 Added an akliz button to the default button list.
558
559 PackMenu-1.15.2-1.2.0.jar:
560 PackMenu has had an overhaul for this update. Previous menu configurations may be incompatible!
561 Added the ability to define buttons via JSON files. The default buttons are shipped with the mod. Every aspect of a button can be configured. Each button is a single JSON file in the /assets/<any domain>/buttons folder. The specifications for buttons are described on the wiki.
562 Added the ability to define a logo.
563 The logo is not constrained to the background texture, and will remain centered around the screen (like buttons and other objects). This avoids stretching.
564 Added a reload button to reload pack menu configs on demand.
565 Splash text can now be recolored and the rotation can be changed.
566 The ATM Menu no longer ships with PackMenu.
567
568 Potions Master (potionsmaster-0.0.10-1.15.2-31.1.0.jar --> potionsmaster-0.0.12-1.15.2-31.1.18.jar):
569 potionsmaster-0.0.12-1.15.2-31.1.18.jar:
570 update to newest mappings and forge(31.1.18), support for allthemodium ore
571
572 potionsmaster-0.0.11-1.15.2-31.1.0.jar:
573 adds four new potions, Quartz , Crimson Iron, Platinum, and Bismuth
574
575 RFTools Storage (rftoolsstorage-1.15-1.0.1-alpha.jar --> rftoolsstorage-1.15-1.0.2-alpha.jar):
576 rftoolsstorage-1.15-1.0.2-alpha.jar:
577 - Fixed a problem where the storage scanner would not correctly show items with amounts greater than 127
578 - Fixed a problem with these amounts not being rendered at the correct spot
579 - Fixed another bug where trying to request an item of which there is a lot didn't actually do anything
580
581 Ropes Mod! (tgcropesmod-1.15.2-1.1.1.jar --> tgcropesmod-1.15.2-1.2.0.jar):
582 tgcropesmod-1.15.2-1.2.0.jar:
583 Introducing: The Rope Arrow!
584 Shoot this arrow onto a block. If there is a valid block above the point where the arrow lands, it will spawn in a rope. This rope extends down either until it hits another block, or until 27 pieces of rope have been placed. (This is due to the arrow being crafted with 3 blocks of rope)
585 Speaking of blocks of rope, that has also been added! This is mainly for decoration, though more uses may come in the future. In addition, flaxseed soup is now in the game. This is similar to mushroom stew, where you get the bowl back after eating. Finally, flax seeds now also have a crafting recipe, due to conflicts with other mods that affect grass drops. As always, check the images tab for new/updated crafting recipes.
586
587 Security Craft ([1.15.2] SecurityCraft v1.8.16.jar --> [1.15.2] SecurityCraft v1.8.17.jar):
588 [1.15.2] SecurityCraft v1.8.17.jar:
589 - New: The Universal Block Reinforcer can now "unreinforce" blocks. Place items in the top slot to reinforce them, use the bottom slot instead for "unreinforcing" them
590 - New: Reinforced Cut Sandstone Slab and Reinforced Cut Red Sandstone Slab
591 - New: The Retinal Scanner now renders its owner's face (Thanks LorenaGdL!)
592 - New: The Username Logger now displays the UUID of logged players and the time they were logged at to its owner. Click an entry to copy the UUID
593 - New: Fire on Reinforced Netherrack now doesn't get removed
594 - New: The Mine-/Sentry Remote Access Tool GUI now shows explanatory tooltips when hovering over buttons
595 - New: The Mine-/Sentry Remote Access Tool now show whether a mine/sentry the player is looking at is bound to them on the hotbar (just like the Camera Monitor)
596 - New: Spanish translation (Thanks Ryo567!)
597 - New: Configuration option to account for invisibility (Sentries, Inventory Scanners, Lasers, etc. won't detect entities if they're invisible, config option is off by default)
598 - Change: The Username Logger now displays logged users in a scrollable list
599 - Change: The floor of Block Pockets is now solid (reactivate Block Pockets to fix this for already existing ones)
600 - Change: Slightly improve Reinforced (Stained) Glass textures
601 - Change: Textboxes when setting up/inserting/changing passwords are now automatically focused
602 - Change: Laser Blocks now create connections more easily
603 - Change: The SC Manual now displays pages alphabetically
604 - Change: You can now use boats in fake water
605 - Fix: Some disguised blocks do not give off power even when they should
606 - Fix: Lasers don't get removed correctly (Thanks Redstone_Dubstep!)
607 - Fix: Cannot see through Scanner Door and Reinforced Iron Trapdoor
608 - Fix: Motion Activated Light activates when a player is mounted to a camera in its range
609 - Fix: Being in fake lava creates a hurting sound
610 - Fix: Entities keep burning when exiting fake lava
611 - Fix: Backspace button does not work when setting up/inputting a password
612 - Fix: Throwing items into a Bouncing Betty crashes the game
613 - Fix: Some mines drop when exploding (Thanks LorenaGdL!)
614 - Fix: Camera overlay is incorrect when only night vision is activated
615 - Fix: Track Mines cannot be defused/armed with Wire Cutters/Flint and Steel
616 - Fix: Electrified Iron Fence Gates lose their owner when being opened
617 - Fix: Electrified Iron Fence Gates cannot be opened by reinforced pressure plates
618 - Fix: Feedback message is missing when changing the owner of a Sentry
619 - Fix: It's possible to reinforce more items than the universal block reinforcer has durability for
620 - Fix: Stairs and slabs lose their rotation/type when being reinforced
621 - Fix: Rare crash on load
622 - Fix: Codebreaker loses damage even when rightclicking blocks that are not password-protected
623 - Fix: Reinforced (Stained) Glass sides are visible through the same type of Reinforced (Stained) Glass
624 - Fix: Reinforced (Stained) Glass throws a shadow
625 - Fix: Dropped items get deleted in fake water
626 - Fix: Camera does not render in third person view when being mounted to one
627 - Fix: Clicking in GUIs doesn't work when viewing a camera
628 - Fix: It's possible to remove or otherwise interact with a camera when being mounted to it
629 - Fix: Username Logger can log the same player twice at the same time
630 - Fix: Block mines don't have the same hardness as their vanilla counterpart
631 - Fix: Some universal tools needs to be shift-rightclicked in order to work
632 - Fix: Password-protected Chests cannot be opened when a half-slab or similar is placed above them
633 - Fix: Some sounds don't become quieter when moving away from them
634 - Fix: Mine-/Sentry Remote Access Tools lose their mines/sentries when rightclicking the tool out of range
635 - Fix: Various (red) sandstone variants cannot be reliably reinforced
636 - Fix: Some (universal) tools can identify disguised blocks and block mines
637 - Fix: Cyclic's Sack of Holding can pick up blocks that are owned by different players
638 - Fix: Sentry Remote Access Tool GUI pauses the game
639 - Fix: Keycard Reader does not send an error message when using an incorrect keycard with "equal to or higher than" mode
640 - Fix: Double Slabs can be created by people who don't own the single slab
641 - Potential Fix: ConcurrentModificationException when saving a linkable tile entity
642 - Misc.: The minimum required Forge version is now 31.1.14
643 - Internal: Now using deferred registers for block/item/fluid registration
644
645 Silent Gear (SilentGear-1.15.2-1.5.1+76.jar --> SilentGear-1.15.2-1.5.2+77.jar):
646 SilentGear-1.15.2-1.5.2+77.jar:
647 # Changelog
648 The format is based on [Keep a Changelog]([https://keepachangelog.com/en/1.0.0/]()),
649 and this project adheres to [Semantic Versioning]([https://semver.org/spec/v2.0.0.html]()).
650 ## [1.5.2] - 2020-02-20
651 ### Fixed
652 - Stone torch (wall version) transparency issue
653 ## [1.5.1] - 2020-02-11
654 ### Fixed
655 - Crimson iron dust and ore chunks are no longer hidden when Silent's Mechanisms is not installed [#87]
656 - Cutout blocks (flax, stone torch) rendering incorrectly [#86]
657 - Version in crafting station screen showing 1.14.4 instead of actual Minecraft version [#85]
658 ## [1.5.0] - 2020-02-01
659 Ported to Minecraft 1.15.2
660 ### Added
661 - Login message to warn the player when parts and traits fail to load. Instructs the player on what to search for in their log file ("Failed to reload data packs").
662 ### Removed
663 - The part analyzer and part grading. See issue [#83]([https://github.com/SilentChaos512/Silent-Gear/issues/83](https://github.com/SilentChaos512/Silent-Gear/issues/83)) for plans/discussion.
664 ## [1.4.6] - 2019-12-25
665 ### Fixed
666 - Tooltip crash with gear, possibly caused by removed traits [#81]
667 - Fix some harmless(?) warning about material grade command arguments [#80]
668 ## [1.4.5] - 2019-11-25
669 ### Changed
670 - Armor now gains Mine and Slash stats (AzureZhen) [#78, #79]
671 - Remove material mixing tooltip from blueprints, as they are no longer true [#73)]
672 ## [1.4.4] - 2019-11-05
673 ### Added
674 - End stone main part
675 ### Changed
676 - Increased lumber axe melee damage
677 ### Fixed
678 - Possibly fixes part crafting items being scrambled in worlds where items have been added/removed [#74]
679 ## [1.4.3] - 2019-10-01
680 ### Added
681 - Lumber axe (finally). Chops down entire trees by breaking a single block. Trees are defined as logs with leaves attached. The standard block tags for logs and leaves are used. Textures may need some work...
682 ### Fixed
683 - Possibly fixed crash caused by Console HUD [#68, #53]
684 ## [1.4.2] - 2019-09-29
685 ### Added
686 - (API) `IGearPart#onGearDamaged`
687 ### Fixed
688 - Crafting station dropping inventory when rotated
689 ## [1.4.1] - 2019-09-18
690 ### Fixed
691 - Part analyzer not dropping inventory when broken [#62]
692 - Axes breaking permanently when stripping bark [#63]
693 - Broken shovels being usable with Dirt2Path [#63]
694 ## [1.4.0] - 2019-09-13
695 Bump required Forge version to 28.1+, Silent Lib 4.4.0
696 ### Fixed
697 - Should make part and trait maps thread-safe (I hope) [#59]
698 ### Fixed
699 - Upgrade parts applying to invalid gear items
700 ## [1.3.11] - 2019-09-10
701 ### Changed
702 - Data paths for parts and traits changed. silentgear/parts is now silentgear_parts and silentgear/traits is now silentgear_traits. Files in the old location will still load for now.
703 ### Fixed
704 - Hidden parts appearing on the parts screen in the crafting station
705 - Sound type of flax plants
706 ## [1.3.10] - 2019-09-04
707 Update requires Forge 28.0.83 or higher
708 ### Added
709 - A joke part: barrier
710 ### Changed
711 - Part names and prefixes are now serialized like vanilla text (`translate` to translate, `text` for literal text). Old part files will load correctly.
712 - Part name prefixes no longer nested in `name`, moved to `name_prefix`
713 ### Fixed
714 - Armor not using blended colors
715 - Should fix barrier items being produced when salvaging some items
716 ## [1.3.9] - 2019-08-19
717 ### Added
718 - Gear name prefixes. Can be added to individual parts (see rough rods for any example), or through an event (GearNamePrefixesEvent)
719 ### Changed
720 - Mine and Slash random drops are now tier 1 minimum
721 - Mine and Slash random drops should now be salvagable
722 ### Fixed
723 - Hammer dupe [#51]
724 - JEI failing to load on servers [#52]
725 - JEI complaining about QuickRepairRecipe
726 ## [1.3.8] - 2019-08-13
727 ### Fixed
728 - Mine and Slash compatibility race condition
729 ## [1.3.7] - 2019-08-13
730 ### Added
731 - Basic compatibility for Mine and Slash
732 ### Fixed
733 - Parts blacklisted for "all" gear types not actually being blacklisted
734 ## [1.3.6] - 2019-08-12
735 ### Added
736 - Stat multiplier configs for gear. These allow the stat values of all items to be increased or decreased without overwriting every part file.
737 - Gear type blacklist to part tooltips
738 - Texture for phantom light item, translated name [#44]
739 ### Fixed
740 - Ranged damage stat being ignored
741 ## [1.3.5] - 2019-08-06
742 Updated for Forge 28.0.45
743 ### Fixed
744 - Tool head swapping restoring durability in some cases... for real this time [#45]
745 ## [1.3.4] - 2019-08-02
746 ### Added
747 - Custom tipped upgrades should now show up in JEI and creative tabs
748 - A couple more advancements
749 - Sort button to parts GUI. This is no longer a drop down list, it just cycles the options (just wanted a quick fix for right now)
750 ### Fixed
751 - Parts with malformed JSON not raising an error (may not detect all cases still...) [#41]
752 - Tool head swapping restoring durability in some cases [#43]
753 - Some armor items missing color
754 ## [1.3.3] - 2019-07-30
755 ### Changed
756 - Make parsing of part crafting items less strict. The `item` property will be removed if `tag` is present. Undefined tags will no longer prevent the part from loading (but you still won't be able to craft with it, of course)
757 ### Fixed
758 - Hammers destroying the NBT of certain blocks, like shulker boxes and soul urns [Silent's Gems #384]
759 - Color handlers crashing the game in some cases [#39]
760 ## [1.3.2] - 2019-07-28
761 ### Added
762 - Custom tipped upgrades. This is a single item which allows the part to be changed with NBT. Just set "PartID" to the ID of the part. For the crafting items of the part, replace the usual "normal" object with an empty "custom_tipped_upgrade" object. You will need to create the recipe for the upgrade yourself.
763 - The "nerfed gear" config is back. Disabled by default. You can set any damageable item to have reduced durability, to encourage use of Silent Gear over vanilla items (or items from other mods if you wish). This may not work for all items.
764 ### Changed
765 - Part analyzer optimized a bit. Should reduce tick time when it's not working.
766 - Lite gear models reworked. Added grip layer to tools. Some layers support a very limited set of alternate textures.
767 - Internal changes to how parts are detected. May reduce performance slightly in some cases. This was needed for custom tipped upgrades.
768 ## [1.3.1] - 2019-07-24
769 ### Added
770 - A `hidden` property for traits. Hidden traits will not be shown in the list of traits on an item, unless advanced tooltips (F3+H) are enabled.
771 - Trait conditions, which allow conditions to be assigned to traits on parts. The part will not apply the trait to a gear item if the conditions are not met.
772 ### Fixed
773 - Some gear crafting recipes not working [#36]
774 - Diamond and glowstone tip upgrades not having the Lustrous trait
775 ## [1.3.0] - 2019-07-23
776 - Update to 1.14.4
777 ## [1.2.4] - 2019-07-22
778 ### Fixed
779 - Random crash with Silent's Gems
780 ## [1.2.3] - 2019-07-21
781 ### Added
782 - Config to enable additional logging for loading and syncing parts and traits
783 - Tier 3 analyzer catalyst tag (no items in it by default)
784 - Recipe to replace the head of a tool. Craft a tool with a tool head (a tool with only main parts). The old head is retained.
785 - Spear blueprints to the "swords" loot pool for the blueprint package
786 ### Changed
787 - Trait descriptions are now shown in item tooltips when the Alt key is held down
788 - Parts with zero armor durability are automatically blacklisted for armor crafting. Similarly, zero durability will blacklist all other gear types.
789 ### Fixed
790 - Traits not loading on OS X
791 - Gear type blacklist for parts now actually works
792 - Some armor textures being broken
793 - Overrode vanilla's dumb repair recipe again... This disables crafting grid "repairs" of Silent Gear items, but the grindstone still works.
794 ## [1.2.2] - 2019-07-17
795 ### Added
796 - New trait type, `silentgear:nbt_trait`. This will add arbitrary NBT to gear items when crafted.
797 - Missing models for crossbow blueprints and templates
798 - Crusher recipes (Silent's Mechanisms) for crimson iron ore
799 - Notify players on login of part and trait files that failed to load
800 ### Changed
801 - Trait lists in tooltips tweaked (hopefully they won't be confused for enchantments?)
802 - Sickles reset sweet berry bushes to age 1 (same as picking berries from them normally)
803 - Machetes can now break multiple bamboo blocks at once
804 ### Fixed
805 - Sickles duplicating dirt from grass blocks, possibly some other related issues
806 ## [1.2.1] - 2019-07-11
807 ### Added
808 - Crossbows. These have some minor animation issues (because vanilla is dumb), but they function correctly.
809 ### Changed
810 - Random grading now assigns the same grade to all parts. Added a config which can revert to the old behavior.
811 ### Fixed
812 - Some issues with the JEI plugin on servers
813 - Blended head colors including non-main parts
814 - Possibly improves part analyzer performance
815 ## [1.2.0] - 2019-07-01
816 Updated for Minecraft 1.14.3
817 ## [1.1.3] - 2019-06-24
818 JEI plugin is up to date. Recommended Forge is 26.0.51 or later.
819 ### Added
820 - A few new traits, assigned to some existing parts
821 ### Changed
822 - Small change to trait level calculations
823 - Blueprint paper recipe now uses the vanilla blue dye item only, until Forge fixes the blue dye tag
824 ## [1.1.2] - 2019-06-21
825 ### Added
826 - Loot condition `silentgear:has_part`, which can check if a gear item has a particular part. Can also check the grade of the part.
827 - Loot condition `silentgear:has_trait`, which can check if a gear item has a given trait
828 - Gear stat changes are now logged in the debug log. There will be a config for this later, but for right now it is forced on.
829 ### Fixed
830 - Issue where trait data was not being sent completely during client login
831 ## [1.1.1] - 2019-06-20
832 ### Added
833 - Netherwood slabs and stairs
834 - Recipe advancements (most recipes will show in the recipe book when you get certain items)
835 - New command, `sgear_random_gear` which will give randomized gear items
836 - Loot table function for setting specific parts on a gear item
837 - Chinese translation (zh_cn, by XuyuEre)
838 ### Fixed
839 - Example gear items not appearing in the creative tab
840 ## [1.1.0] - 2019-06-17
841 ### Added
842 - Configs for random grading. You can adjust the mean, standard deviation, and max grade.
843 - Gear with mixed main parts will blend the colors, but with much greater weight on earlier parts
844 ### Removed
845 - Blue flower and black/blue dyes (use cornflowers and new vanilla dyes instead)
846 ### Changed
847 - Netherwood tree generation (more leaves, subject to change)
848 ## [1.0.12] - 2019-05-11
849 ### Changed
850 - Blueprints and templates now have the output item in their name, instead of the tooltip
851 ### Fixed
852 - Stats not calculating correctly in some cases (e.g. tip upgrades) [#27]
853 - Bow "lite" models are animated now
854 - Rod and bowstring blueprints/templates being consumed during crafting
855 ## [1.0.11] - 2019-05-08
856 ### Added
857 - Command to recalculate stats on all of a player's gear (can target multiple players)
858 - Command to list all registered parts. Also shows how many of each type there are.
859 ### Fixed
860 - Parts and traits should now sync all needed data with clients
861 - Fix gear losing their stats during recalculations (e.g. ka-chink)
862 - Flax plants not growing
863 ## [1.0.10] - 2019-05-08
864 ### Added
865 - Config to disable enchanted effect on gear items (this adds a new client config file). Since the effect is broken on vanilla models, this is disabled by default.
866 - Spears. They are weaker than swords, but have a much longer reach. These may need some balancing still.
867 ### Fixed
868 - Should fix gear parts and traits not syncing to clients on LAN games
869 ## [1.0.9] - 2019-04-24
870 ### Added
871 - JEI plugin has been updated
872 ### Fixed
873 - "Unknown part type" error when connecting to servers
874 - Bows not being enchantable
875 - Blocks connecting to analyzers improperly
876 ## [1.0.8] - 2019-04-15
877 Small tweak needed by Silent's Gems 3.0.11.
878 ## [1.0.7] - 2019-04-07
879 ### Added
880 - Analyzer catalyst, which will increase the median grade when grading parts. These are set by item tags and there are two tiers (`silentgear:analyzer_catalyst/tier1` and `silentgear:analyzer_catalyst/tier2`). By default, tier 1 is glowstone dust, and tier 2 is glittery dust, a new item.
881 ### Changed
882 - Rod-less tools (heads) will now hurt you when used. Ouch!
883 - Hammers are no longer effective on "extra materials" like circuits (redstone, ladders) and glass
884 - Durability max is now Integer.MAX_VALUE (2^32-1) and Armor Durability max is 1/16th of that (134,217,727)
885 ### Fixed
886 - Hammers breaking unbreakable blocks
887 - Parts GUI is working again (access in the crafting station GUI)
888 - Some broken/missing translations
889 ## [1.0.6] - 2019-03-30
890 ### Added
891 - Stone torches (craft with coal/charcoal and stone rods)
892 - Potted blue flower and netherwood saplings (just use the block on a flower pot)
893 - Flax is obtainable, look for wild flax plants in plains or mountain biomes.
894 - Sinew is now obtainable
895 ### Removed
896 - Item of flax plant (block still exists, but you will get a warning on world load)
897 ### Changed
898 - Rewrote gear crafting recipe code to allow recipes to show up in the recipe book and REI (probably JEI as well, have not tested). The recipe JSON files are still the same. If you didn't know, you can completely replace these recipes with data packs!
899 - Better temporary models for everything but bows. Still waiting on Forge for the proper model system to come back. These new models will likely become a config option, as they are probably much easier on less powerful hardware.
900 ### Fixed
901 - Block-placing feature is back. Right-click while holding a compatible tool (SGear pickaxe, shovel, or axe by default) to place the block in the slot after the tool, or the last slot of your hotbar. Also works with the torch bandolier (from the Torch Bandolier mod).
902 - Lustrous trait being 15 times more powerful than intended. Also increased the bonus from sky light; block light is 75% as effective.
903 ## [1.0.5] - 2019-03-19
904 Tweaks some things which will be needed for the next Silent's Gems release, which will add gear souls (replaces tool souls from older versions). Minor API changes.
905 ### Added
906 - Lock stats command is back
907 ### Fixed
908 - Armor recipes now reference the correct blueprints
909 - (Partially) When connecting to a dedicated server, information about traits and gear parts is synced to the client. Unfortunately, this happens too late and tooltips usually do not update.
910 ## [1.0.4] - 2019-03-08
911 Traits are mostly implemented. There are a few that do not function yet, but it should be possible to create custom traits again.
912 ### Fixed
913 - Tools having wrong attack damage and speed modifiers (removed equipment JSON files entirely) [#24]
914 - Example gear generates correctly
915 - Armor no longer says it's missing a rod
916 - Fix armor item color (custom worn armor is still colorless)
917 - A few misc tooltip-related issues
918 ## [1.0.3] - 2019-03-07
919 Temporary workaround for Forge issue #5577, Silent Gear [issue #25]([https://github.com/SilentChaos512/Silent-Gear/issues/25](https://github.com/SilentChaos512/Silent-Gear/issues/25)). This allows players to connect to servers and LAN games. I have noticed their are issues with gear parts not syncing to the client, which I am pretty sure is unrelated. Gear items can still be crafted and used normally as far as I know, they just look wrong.
920 ## [1.0.2] - 2019-03-03
921 ### Added
922 - Improved temporary gear models. They do not display upgrades or support unique textures, but... it's something. Now we wait for Forge to fix stuff.
923 - Grade argument to "sgear_parts add" command.
924 ## [1.0.1] - 2019-02-28
925 ### Added
926 - World generation (flowers, netherwood, and crimson iron)
927 ### Changed
928 - Crafting station part slots removed. This leaves just the crafting grid and side storage.
929 ### Fixed
930 - Blocks with GUIs can be opened again
931 - Flower and netherwood sapling models corrected
932 ## [1.0.0] - 2019-02-24
933 Port to 1.13.2. Bumped version to 1.0.0 because of major changes, but this is still an alpha of course.
934 - Old part files are not compatible and must be updated.
935 - Parts are now added with **datapacks**. Files should be in `data/<namespace>/silentgear/parts/`, where `<namespace>` is a unique ID for your datapack. You can organize files into subfolders as well (e.g. have a folder for main parts, a separate folder for rods, etc.) This is optional, but encouraged.
936 - Gear **models do not work**, you will see white outlines instead (the items still work, of course)
937 - Tool heads removed... sort of. Crafting a blueprint with main parts only creates a rodless tool (head).
938 - Tool heads are technically their respective tool. You can use them, but some stats are reduced until you attach a rod. May add additional penalties later.
939 - You can also place the tool rod (and bowstring for bows) in the crafting grid at the same time to craft the whole tool in one go!
940 - Traits are broken right now
941 - None of the blocks function yet
942
943 Storage Drawers (StorageDrawers-1.15.2-7.0.0.jar --> StorageDrawers-1.15.2-7.0.2.jar):
944 StorageDrawers-1.15.2-7.0.2.jar:
945 - Fixed recipe load errors
946 - Fixed slots still holding item if count is 0 and drawer is then unlocked
947 - Fixed crash when breaking drawers when certain mods are interacting with them
948 - Fixed trim, controller, and slave blocks not dropping when broken
949 - Fixed identical broken drawers not able to stack
950 - Fixed upgrades not able to be applied by right-clicking drawers
951 - Fixed compacting drawers containing items having wrong visual slots when placed back in world
952 - Fixed drawer recipes to only accept wooden chests
953 - Changed template recipe to give 4 items instead of 2
954 - Added illumination upgrade, which significantly brightens labels
955
956 StorageDrawers-1.15.2-7.0.1.jar:
957 - Fix rendering crash in MC 1.15.0 and 1.15.1
958
959 The One Probe (theoneprobe-1.15-2.0.0_1.jar --> theoneprobe-1.15-2.0.1.jar):
960 theoneprobe-1.15-2.0.1.jar:
961 - Fixed a problem with the itemstack amounts of inventory contents not rendering properly
962
963 Tubes Reloaded (tubesreloaded-1.15.2-1.2.0.jar --> tubesreloaded-1.15.2-1.3.0b.jar):
964 tubesreloaded-1.15.2-1.3.0b.jar:
965 * Loader and Filter GUIs now correctly render item tooltips and dim the background
966
967 tubesreloaded-1.15.2-1.3.0.jar:
968 * Added the Distributor
969 * Loaders, Filters, and Osmosis Filters now have GUIs
970 * The Osmosis Filter's default recipe now uses a slime ball instead of a slime block
971 * Recipes that required Tubes can now use colored tubes as well
972
973 XNet (xnet-1.15-2.0.0-alpha.jar --> xnet-1.15-2.0.1-alpha.jar):
974 xnet-1.15-2.0.1-alpha.jar:
975 - Fixed proper dependency reporting in case McJtyLib or RFToolsBase are missing
976
977 Xaero's Minimap (v20.3.1.1 for Minecraft 1.15.2 --> v20.4.0.1 for Minecraft 1.15.2):
978 v20.4.0.1 for Minecraft 1.15.2:
979 + Added a new option to show entity name tags under the minimap dots (for those that have a name tag).
980 * Fixed the first 2 characters in player names on the minimap having weird shadows.
981 * Fixed the empty text line under the minimap when the first word in the biome name doesn't fit in the minimap width.
982 * Fixed the location of the waypoints folder being affected by whether the game config folder is a symlink or not, even though it's not located in the config folder.
983
984Generated using [ChangelogGenerator 2.0.0-pre2](https://github.com/TheRandomLabs/ChangelogGenerator).