· 6 years ago · Jan 29, 2020, 07:38 PM
1[SMAPI] SMAPI 3.1.0 with Stardew Valley 1.4.3 on Microsoft Windows 10 Home
2[SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
3[SMAPI] Starting game...
4[SMAPI] Loaded 19 mods:
5[SMAPI] Automate 1.14.2 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
6[SMAPI] Console Commands 3.1.0 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
7[SMAPI] Content Patcher 1.11.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
8[SMAPI] Custom NPC Fixes 1.2.1 by spacechase0 | Fixes for Custom NPCs.
9[SMAPI] CustomMusic 1.5.3 by Platonymous | Changes the games music
10[SMAPI] Farm Type Manager 1.9.2 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
11[SMAPI] Json Assets 1.6.0 by spacechase0 | Allow custom stuff.
12[SMAPI] Mail Framework Mod 1.6.0 by Digus | Utility classes to send mail in the game.
13[SMAPI] Mod Update Menu 1.5.0 by Cat | Shows an in game menu on the title screen about mods that need updates.
14[SMAPI] MTN 2.1.0-beta8 by SgtPickles | Greatly Customizes farms, along with managing multitude amount of custom farm types.
15[SMAPI] No Fence Decay 1.5.0 by Cat | Makes all fences and gates last forever.
16[SMAPI] Part of the Community 1.1.6 by Brandon Marquis Markail Green (Space Baby) | Lets you increase friendship by supporting the community.
17[SMAPI] PyTK 1.12.15 by Platonymous | Platonymous Toolkit
18[SMAPI] Save Backup 3.1.0 by SMAPI | Automatically backs up all your saves once per day into its folder.
19[SMAPI] SpaceCore 1.3.4 by spacechase0 | Required by a few mods.
20[SMAPI] Stardew Valley Expanded - Code 1.9.2 by Swoo + FlashShifter | Adds coded elements to the game
21[SMAPI] TMXLoader 1.10.14 by Platonymous | Load TMX Maps into the Game
22[SMAPI] UI Info Suite 1.8.4 by Cdaragorn | Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.
23[SMAPI] Winter Grass 2.0.1 by Cat | Grass will stay around in winter.
24
25[SMAPI] Loaded 23 content packs:
26[SMAPI] [MFM] Fruits and Veggies 1.0.2 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player.
27[SMAPI] [MFM] More Trees 1.0.1 by Project Populate Json Assets | for Mail Framework Mod | Allows recipes to be mailed to the player.
28[SMAPI] Ace Farms Expanded MTN Flumme 1.2.7 by Acerbicon | for MTN
29[SMAPI] Ace Pet Bedding for Expanded Farms 1.2.8 by Acerbicon | for Content Patcher
30[SMAPI] Canon-Friendly Dialogue Expansion for All Friend-able Characters for Content Patcher 1.2.11 by gizzymo | for Content Patcher | Adds about 2400 new lines of dialogue across all 33 characters who have a heart level - Content Patcher version
31[SMAPI] Fruits & Veggies Legacy for Content Patcher 1.0.2 by Project Populate JsonAssets | for Content Patcher | Replaces the Green Tea, Tea Leaf product/crop, and Rice product/crop with the sprites by Mizu.
32[SMAPI] Fruits and Veggies for JsonAssets 2.0.8 by Project Populate JsonAssets | for Json Assets | A port of Mizu's crops for JsonAssets.
33[SMAPI] More Trees for JsonAssets 1.6.5 by Project Populate JsonAssets | for Json Assets | A collection of new trees for JsonAssets
34[SMAPI] New Objects for Stardew Valley Expanded 1.9.2 by FlashShifter | for Json Assets | Adds new fish, potions, objects, and weapons
35[SMAPI] Seasonal Villager Outfits for ContentPatcher 2.1.4 by Tanpoponoko (Art) Paradigmnomad (Coding) & Various Contributors | for Content Patcher | Changes what the villagers wear to match the season.
36[SMAPI] Starblue Valley 1.2.1-unofficial.13-mouse by Lita | for Content Patcher
37[SMAPI] Stardew Valley Expanded 1.9.2 by FlashShifter | for Content Patcher | Remasters all vanilla maps, adds 21 new maps, 7 new NPCs, over 600 location messages, 108 new events and more!
38[SMAPI] Stardew Valley Expanded - Andy NPC 1.9.2 by FlashShifter | for Content Patcher | Adds Andy to Stardew Valley Expanded
39[SMAPI] Stardew Valley Expanded - Marlon NPC 1.9.2 by FlashShifter | for Content Patcher | Adds Marlon as a friendable character to Stardew Valley Expanded
40[SMAPI] Stardew Valley Expanded - Morris NPC 1.9.2 by FlashShifter | for Content Patcher | Adds Morris as a friendable character to Stardew Valley Expanded
41[SMAPI] Stardew Valley Expanded - Olivia NPC 1.9.2 by FlashShifter | for Content Patcher | Adds Olivia to Stardew Valley Expanded
42[SMAPI] Stardew Valley Expanded - PyTK 1.9.2 by FlashShifter | for TMXLoader | Adds many new areas to the game.
43[SMAPI] Stardew Valley Expanded - Sophia NPC 1.9.2 by FlashShifter | for Content Patcher | Adds Sophia to Stardew Valley Expanded
44[SMAPI] Stardew Valley Expanded - Susan NPC 1.9.2 by FlashShifter | for Content Patcher | Adds Susan to Stardew Valley Expanded
45[SMAPI] Stardew Valley Expanded - Victor NPC 1.9.2 by FlashShifter | for Content Patcher | Adds Victor to Stardew Valley Expanded
46[SMAPI] Stardew Valley Expanded Custom Music 1.9.2 by FlashShifter | for CustomMusic | Fixes interior rain sounds for Crimson Badlands and Desert Railway
47[SMAPI] Stardew Valley Expanded Forage Locations 1.9.2 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
48[SMAPI] SVE Spouse Rooms and Festival Spots 1.9.2 by FlashShifter | for TMXLoader | Adds festival locations and spouse rooms
49
50[SMAPI] Found 12 mods with warnings:
51[SMAPI] Skipped mods
52[SMAPI] --------------------------------------------------
53[SMAPI] These mods could not be added to your game.
54
55[SMAPI] - [CP] Ace Farms Expanded Tilesheets\Assets because it's an empty folder.
56
57[SMAPI] Changed save serializer
58[SMAPI] --------------------------------------------------
59[SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if
60[SMAPI] you uninstall these mods.
61
62[SMAPI] - TMXLoader
63
64[SMAPI] Patched game code
65[SMAPI] --------------------------------------------------
66[SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
67[SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
68
69[SMAPI] - CustomMusic
70[SMAPI] - SpaceCore
71[SMAPI] - Json Assets
72[SMAPI] - PyTK
73[SMAPI] - TMXLoader
74[SMAPI] - Mail Framework Mod
75[SMAPI] - MTN
76[SMAPI] - Winter Grass
77
78[SMAPI] No update keys
79[SMAPI] --------------------------------------------------
80[SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
81[SMAPI] mods. Consider notifying the mod authors about this problem.
82
83[SMAPI] - Fruits & Veggies Legacy for Content Patcher
84[SMAPI] - [MFM] Fruits and Veggies
85[SMAPI] - [MFM] More Trees
86
87[CustomMusic] Loading CalicoDesert.wav ...
88[CustomMusic] Loading LavaDwellers.wav ...
89[UI Info Suite] starting.
90
91[SMAPI] You can update 2 mods:
92[SMAPI] Ace Farms Expanded MTN Flumme 1.2.8: https://www.nexusmods.com/stardewvalley/mods/2711
93[SMAPI] CustomMusic 1.5.4: https://www.nexusmods.com/stardewvalley/mods/3043
94Setting breakpad minidump AppID = 413150
95Steam_SetMinidumpSteamID: Caching Steam ID: 76561198202786580 [API loaded no]
96[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
97[PyTK] ContentPath:C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content
98[Json Assets] Loading content packs...
99[Json Assets] New Objects for Stardew Valley Expanded 1.9.2 by FlashShifter - Adds new fish, potions, objects, and weapons
100[Json Assets] Fruits and Veggies for JsonAssets 2.0.8 by Project Populate JsonAssets - A port of Mizu's crops for JsonAssets.
101[Json Assets] More Trees for JsonAssets 1.6.5 by Project Populate JsonAssets - A collection of new trees for JsonAssets
102[game] An error occured in the base update loop: StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'Flumme' from SMAPI\acerbicon.afemtnflumme. ---> Microsoft.Xna.Framework.Content.ContentLoadException: The 'spring_acextras' tilesheet couldn't be loaded relative to either map file or the game's content folder.
103 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixCustomTilesheetPaths(Map map, String relativeMapPath) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 339
104 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 126
105 --- End of inner exception stack trace ---
106 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 179
107 at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 97
108 at StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 99
109 at MTN2.Management.FarmManagement.GetAssetKey(Map& map) in C:\Users\Weil\source\repos\MTN2\MTN2\Management\FarmManagement.cs:line 334
110 at MTN2.Management.CustomManager.GetAssetKey(Map& map, String type) in C:\Users\Weil\source\repos\MTN2\MTN2\Management\CustomManager.cs:line 0
111 at MTN2.Patches.Game1Patches.loadForNewGamePatch.Postfix() in C:\Users\Weil\source\repos\MTN2\MTN2\Patches\Game1\LoadForNewGame.cs:line 68
112 at loadForNewGame_Patch3(Boolean loadedGame)
113 at createdNewCharacter_Patch1(Object skipIntro, Boolean )
114 at MTN2.Menus.CharacterCustomizationMTN2.vanillaOptionButtonClick(String name) in C:\Users\Weil\source\repos\MTN2\MTN2\Menus\CharacterCustomizationMTN2.cs:line 1234
115 at MTN2.Menus.CharacterCustomizationMTN2.optionButtonClick(String name) in C:\Users\Weil\source\repos\MTN2\MTN2\Menus\CharacterCustomizationMTN2.cs:line 1146
116 at MTN2.Menus.CharacterCustomizationMTN2.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in C:\Users\Weil\source\repos\MTN2\MTN2\Menus\CharacterCustomizationMTN2.cs:line 1498
117 at StardewValley.Menus.TitleMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\TitleMenu.cs:line 903
118 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4104
119 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3627
120 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
121 at Update_Patch1(Object gameTime, GameTime )
122[game] An error occured in the base update loop: StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'Flumme' from SMAPI\acerbicon.afemtnflumme. ---> Microsoft.Xna.Framework.Content.ContentLoadException: The 'spring_acextras' tilesheet couldn't be loaded relative to either map file or the game's content folder.
123 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixCustomTilesheetPaths(Map map, String relativeMapPath) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 339
124 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 126
125 --- End of inner exception stack trace ---
126 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 179
127 at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 97
128 at StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 99
129 at MTN2.Management.FarmManagement.GetAssetKey(Map& map) in C:\Users\Weil\source\repos\MTN2\MTN2\Management\FarmManagement.cs:line 334
130 at MTN2.Management.CustomManager.GetAssetKey(Map& map, String type) in C:\Users\Weil\source\repos\MTN2\MTN2\Management\CustomManager.cs:line 0
131 at MTN2.Patches.Game1Patches.loadForNewGamePatch.Postfix() in C:\Users\Weil\source\repos\MTN2\MTN2\Patches\Game1\LoadForNewGame.cs:line 68
132 at loadForNewGame_Patch3(Boolean loadedGame)
133 at StardewValley.Minigames.Intro.tick(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Minigames\Intro.cs:line 344
134 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3424
135 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
136 at Update_Patch1(Object gameTime, GameTime )
137[SpaceCore] Doing skill menus
138[Json Assets] Loading stuff early (creation)
139[Json Assets] Adding default/leveled recipes
140[MTN] This mod failed in the GameLoop.SaveLoaded event. Technical details:
141System.ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
142Parameter name: minValue
143 at System.Random.Next(Int32 minValue, Int32 maxValue)
144 at MTN2.MapData.Spawn.SetCooldown() in C:\Users\Weil\source\repos\MTN2\MTN2\MapData\Spawn\Spawn.cs:line 137
145 at MTN2.MapData.Resource.Initalize() in C:\Users\Weil\source\repos\MTN2\MTN2\MapData\Spawn\Resource.cs:line 23
146 at MTN2.Management.SpawnManager.InitalizeResources() in C:\Users\Weil\source\repos\MTN2\MTN2\Management\SpawnManager.cs:line 30
147 at MTN2.Management.SpawnManager.InitalizeResources(Object sender, EventArgs e) in C:\Users\Weil\source\repos\MTN2\MTN2\Management\SpawnManager.cs:line 35
148 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 88
149[Part of the Community] Gained 0 friendship from all store owners for completing 0 Bundle
150[Part of the Community] Gained 0 friendship for shipping 0 unique items