· 6 years ago · Jul 16, 2019, 04:30 PM
1[ConCommand."+ability"]
2 description = ""
3 flags = 0x400a0000
4[ConCommand."+ability_held"]
5 description = ""
6 flags = 0x400a0000
7[ConCommand."+attack"]
8 description = ""
9 flags = 0x40080000
10[ConCommand."+backward"]
11 description = ""
12 flags = 0x400a0000
13[ConCommand."+break"]
14 description = ""
15 flags = 0x40080000
16[ConCommand."+camdistance"]
17 description = ""
18 flags = 0x2
19[ConCommand."+camin"]
20 description = ""
21 flags = 0x2
22[ConCommand."+cammousemove"]
23 description = ""
24 flags = 0x2
25[ConCommand."+camout"]
26 description = ""
27 flags = 0x2
28[ConCommand."+campitchdown"]
29 description = ""
30 flags = 0x2
31[ConCommand."+campitchup"]
32 description = ""
33 flags = 0x2
34[ConCommand."+camyawleft"]
35 description = ""
36 flags = 0x2
37[ConCommand."+camyawright"]
38 description = ""
39 flags = 0x2
40[ConCommand."+commandermousemove"]
41 description = ""
42 flags = 0x80000
43[ConCommand."+csm_rot_x_neg"]
44 description = ""
45 flags = 0x2
46[ConCommand."+csm_rot_x_plus"]
47 description = ""
48 flags = 0x2
49[ConCommand."+csm_rot_y_neg"]
50 description = ""
51 flags = 0x2
52[ConCommand."+csm_rot_y_plus"]
53 description = ""
54 flags = 0x2
55[ConCommand."+displayFullscreenMap"]
56 description = ""
57 flags = 0x40080000
58[ConCommand."+dodge"]
59 description = ""
60 flags = 0x400a0000
61[ConCommand."+duck"]
62 description = ""
63 flags = 0x400a0000
64[ConCommand."+forward"]
65 description = ""
66 flags = 0x400a0000
67[ConCommand."+graph"]
68 description = ""
69 flags = 0x40080000
70[ConCommand."+jump"]
71 description = ""
72 flags = 0x400a0000
73[ConCommand."+klook"]
74 description = ""
75 flags = 0x40080000
76[ConCommand."+left"]
77 description = ""
78 flags = 0x40080000
79[ConCommand."+lookdown"]
80 description = ""
81 flags = 0x80000
82[ConCommand."+lookup"]
83 description = ""
84 flags = 0x80000
85[ConCommand."+mat_texture_list"]
86 description = ""
87 flags = 0x2
88[ConCommand."+melee"]
89 description = ""
90 flags = 0x40080000
91[ConCommand."+movedown"]
92 description = ""
93 flags = 0x40080000
94[ConCommand."+moveleft"]
95 description = ""
96 flags = 0x400a0000
97[ConCommand."+moveright"]
98 description = ""
99 flags = 0x400a0000
100[ConCommand."+moveup"]
101 description = ""
102 flags = 0x40080000
103[ConCommand."+offhand0"]
104 description = ""
105 flags = 0x40080000
106[ConCommand."+offhand1"]
107 description = ""
108 flags = 0x40080000
109[ConCommand."+offhand2"]
110 description = ""
111 flags = 0x40080000
112[ConCommand."+offhand3"]
113 description = ""
114 flags = 0x40080000
115[ConCommand."+offhand4"]
116 description = ""
117 flags = 0x40080000
118[ConCommand."+pause_menu"]
119 description = ""
120 flags = 0x40080000
121[ConCommand."+ping"]
122 description = ""
123 flags = 0x400a0000
124[ConCommand."+posedebug"]
125 description = "Turn on pose debugger or add ents to pose debugger UI"
126 flags = 0x4000
127[ConCommand."+pushtotalk"]
128 description = ""
129 flags = YES
130[ConCommand."+reload"]
131 description = ""
132 flags = 0x40080000
133[ConCommand."+right"]
134 description = ""
135 flags = 0x40080000
136[ConCommand."+score"]
137 description = ""
138 flags = 0x40080000
139[ConCommand."+scriptCommand1"]
140 description = ""
141 flags = 0x40080000
142[ConCommand."+scriptCommand2"]
143 description = ""
144 flags = 0x40080000
145[ConCommand."+scriptCommand3"]
146 description = ""
147 flags = 0x40080000
148[ConCommand."+scriptCommand4"]
149 description = ""
150 flags = 0x40080000
151[ConCommand."+scriptCommand5"]
152 description = ""
153 flags = 0x40080000
154[ConCommand."+scriptCommand6"]
155 description = ""
156 flags = 0x40080000
157[ConCommand."+scriptCommand7"]
158 description = ""
159 flags = 0x40080000
160[ConCommand."+scriptCommand8"]
161 description = ""
162 flags = 0x40080000
163[ConCommand."+scriptCommand9"]
164 description = ""
165 flags = 0x40080000
166[ConCommand."+showscores"]
167 description = ""
168 flags = 0x40080000
169[ConCommand."+speed"]
170 description = ""
171 flags = 0x40080000
172[ConCommand."+strafe"]
173 description = ""
174 flags = 0x40080000
175[ConCommand."+toggle_duck"]
176 description = ""
177 flags = 0x400a0000
178[ConCommand."+toggle_zoom"]
179 description = ""
180 flags = 0x40080000
181[ConCommand."+use"]
182 description = ""
183 flags = 0x40080000
184[ConCommand."+useAndReload"]
185 description = ""
186 flags = 0x40080000
187[ConCommand."+use_alt"]
188 description = ""
189 flags = 0x40080000
190[ConCommand."+use_long"]
191 description = ""
192 flags = 0x40080000
193[ConCommand."+variableScopeToggle"]
194 description = ""
195 flags = 0x400a0000
196[ConCommand."+vgui_drawtree"]
197 description = ""
198 flags = 0x2
199[ConCommand."+voicerecord"]
200 description = ""
201 flags = 0x2
202[ConCommand."+walk"]
203 description = ""
204 flags = 0x40080000
205[ConCommand."+weaponCycle"]
206 description = ""
207 flags = 0x40080000
208[ConCommand."+weapon_discard"]
209 description = ""
210 flags = 0x40080000
211[ConCommand."+zoom"]
212 description = ""
213 flags = 0x40080000
214[ConCommand."-ability"]
215 description = ""
216 flags = 0x400a0000
217[ConCommand."-ability_held"]
218 description = ""
219 flags = 0x400a0000
220[ConCommand."-attack"]
221 description = ""
222 flags = 0x40080000
223[ConCommand."-backward"]
224 description = ""
225 flags = 0x400a0000
226[ConCommand."-break"]
227 description = ""
228 flags = 0x40080000
229[ConCommand."-camdistance"]
230 description = ""
231 flags = 0x2
232[ConCommand."-camin"]
233 description = ""
234 flags = 0x2
235[ConCommand."-cammousemove"]
236 description = ""
237 flags = 0x2
238[ConCommand."-camout"]
239 description = ""
240 flags = 0x2
241[ConCommand."-campitchdown"]
242 description = ""
243 flags = 0x2
244[ConCommand."-campitchup"]
245 description = ""
246 flags = 0x2
247[ConCommand."-camyawleft"]
248 description = ""
249 flags = 0x2
250[ConCommand."-camyawright"]
251 description = ""
252 flags = 0x2
253[ConCommand."-commandermousemove"]
254 description = ""
255 flags = 0x80000
256[ConCommand."-csm_rot_x_neg"]
257 description = ""
258 flags = 0x2
259[ConCommand."-csm_rot_x_plus"]
260 description = ""
261 flags = 0x2
262[ConCommand."-csm_rot_y_neg"]
263 description = ""
264 flags = 0x2
265[ConCommand."-csm_rot_y_plus"]
266 description = ""
267 flags = 0x2
268[ConCommand."-displayFullscreenMap"]
269 description = ""
270 flags = 0x40080000
271[ConCommand."-dodge"]
272 description = ""
273 flags = 0x400a0000
274[ConCommand."-duck"]
275 description = ""
276 flags = 0x400a0000
277[ConCommand."-forward"]
278 description = ""
279 flags = 0x400a0000
280[ConCommand."-graph"]
281 description = ""
282 flags = 0x40080000
283[ConCommand."-jump"]
284 description = ""
285 flags = 0x400a0000
286[ConCommand."-klook"]
287 description = ""
288 flags = 0x40080000
289[ConCommand."-left"]
290 description = ""
291 flags = 0x40080000
292[ConCommand."-lookdown"]
293 description = ""
294 flags = 0x80000
295[ConCommand."-lookup"]
296 description = ""
297 flags = 0x80000
298[ConCommand."-mat_texture_list"]
299 description = ""
300 flags = 0x2
301[ConCommand."-melee"]
302 description = ""
303 flags = 0x40080000
304[ConCommand."-movedown"]
305 description = ""
306 flags = 0x40080000
307[ConCommand."-moveleft"]
308 description = ""
309 flags = 0x400a0000
310[ConCommand."-moveright"]
311 description = ""
312 flags = 0x400a0000
313[ConCommand."-moveup"]
314 description = ""
315 flags = 0x40080000
316[ConCommand."-offhand0"]
317 description = ""
318 flags = 0x40080000
319[ConCommand."-offhand1"]
320 description = ""
321 flags = 0x40080000
322[ConCommand."-offhand2"]
323 description = ""
324 flags = 0x40080000
325[ConCommand."-offhand3"]
326 description = ""
327 flags = 0x40080000
328[ConCommand."-offhand4"]
329 description = ""
330 flags = 0x40080000
331[ConCommand."-pause_menu"]
332 description = ""
333 flags = 0x40080000
334[ConCommand."-ping"]
335 description = ""
336 flags = 0x400a0000
337[ConCommand."-posedebug"]
338 description = "Turn off pose debugger or hide ents from pose debugger UI"
339 flags = 0x4000
340[ConCommand."-pushtotalk"]
341 description = ""
342 flags = YES
343[ConCommand."-reload"]
344 description = ""
345 flags = 0x40080000
346[ConCommand."-right"]
347 description = ""
348 flags = 0x40080000
349[ConCommand."-score"]
350 description = ""
351 flags = 0x40080000
352[ConCommand."-scriptCommand1"]
353 description = ""
354 flags = 0x40080000
355[ConCommand."-scriptCommand2"]
356 description = ""
357 flags = 0x40080000
358[ConCommand."-scriptCommand3"]
359 description = ""
360 flags = 0x40080000
361[ConCommand."-scriptCommand4"]
362 description = ""
363 flags = 0x40080000
364[ConCommand."-scriptCommand5"]
365 description = ""
366 flags = 0x40080000
367[ConCommand."-scriptCommand6"]
368 description = ""
369 flags = 0x40080000
370[ConCommand."-scriptCommand7"]
371 description = ""
372 flags = 0x40080000
373[ConCommand."-scriptCommand8"]
374 description = ""
375 flags = 0x40080000
376[ConCommand."-scriptCommand9"]
377 description = ""
378 flags = 0x40080000
379[ConCommand."-showscores"]
380 description = ""
381 flags = 0x40080000
382[ConCommand."-speed"]
383 description = ""
384 flags = 0x40080000
385[ConCommand."-strafe"]
386 description = ""
387 flags = 0x40080000
388[ConCommand."-toggle_duck"]
389 description = ""
390 flags = 0x400a0000
391[ConCommand."-toggle_zoom"]
392 description = ""
393 flags = 0x40080000
394[ConCommand."-use"]
395 description = ""
396 flags = 0x40080000
397[ConCommand."-useAndReload"]
398 description = ""
399 flags = 0x40080000
400[ConCommand."-use_alt"]
401 description = ""
402 flags = 0x40080000
403[ConCommand."-use_long"]
404 description = ""
405 flags = 0x40080000
406[ConCommand."-variableScopeToggle"]
407 description = ""
408 flags = 0x400a0000
409[ConCommand."-vgui_drawtree"]
410 description = ""
411 flags = 0x2
412[ConCommand."-voicerecord"]
413 description = ""
414 flags = 0x2
415[ConCommand."-walk"]
416 description = ""
417 flags = 0x40080000
418[ConCommand."-weaponCycle"]
419 description = ""
420 flags = 0x40080000
421[ConCommand."-weapon_discard"]
422 description = ""
423 flags = 0x40080000
424[ConCommand."-zoom"]
425 description = ""
426 flags = YES
427[ConCommand."BindToggle"]
428 description = "Performs a bind <key> \"increment var <cvar> 0 1 1\""
429 flags = 0x2
430[ConCommand."BuildAINFile"]
431 description = "Build and Save the AI Node Graph (restarts map)"
432 flags = 0x6
433[ConCommand."DebugPrintUsedTextures"]
434 description = ""
435 flags = 0x2
436[ConCommand."DumpClientDataBlockReceiver"]
437 description = ""
438 flags = 0x2
439[ConCommand."MemTrackDeltaSnapshot"]
440 description = "Debug command compares two snapshots. Takes indices into the snapshot array, negative means from end"
441 flags = 0x2
442[ConCommand."MemTrackPrintStats"]
443 description = "Debug command prints current mem stats & creates a named snapshot - first param is snapshot name"
444 flags = 0x2
445[ConCommand."ReloadAimAssistSettings"]
446 description = "Reloads aimassist config files."
447 flags = 0xa
448[ConCommand."Test_InitRandomEntitySpawner"]
449 description = ""
450 flags = 0x4004
451[ConCommand."Test_RandomizeInPVS"]
452 description = ""
453 flags = 0x4004
454[ConCommand."Test_RemoveAllRandomEntities"]
455 description = ""
456 flags = 0x4004
457[ConCommand."Test_SpawnRandomEntities"]
458 description = ""
459 flags = 0x4004
460[ConCommand."_setClassVarServer"]
461 description = "Set a class var on the server"
462 flags = 0x40004006
463[ConCommand."adminmsg"]
464 description = "Send text to the current community (if you are an admin)"
465 flags = 0x2
466[ConCommand."ai_debug_node_connect"]
467 description = "Debug the attempted connection between two nodes"
468 flags = 0x6
469[ConCommand."ai_dump_hints"]
470 description = ""
471 flags = 0x6
472[ConCommand."ai_set_move_height_epsilon"]
473 description = "Set how high AI bumps up ground walkers when checking steps"
474 flags = 0x6
475[ConCommand."air_density"]
476 description = "Changes the density of air for drag computations."
477 flags = 0x4004
478[ConCommand."aisettings_reparse"]
479 description = "Reloads the AI settings files"
480 flags = 0x6
481[ConCommand."aisettings_reparse_client"]
482 description = "Reloads the AI settings files"
483 flags = 0xa
484[ConCommand."alias"]
485 description = "Alias a command."
486 flags = 0x2
487[ConCommand."applyVideoChangesDeferred"]
488 description = "Workaround for applying video changes using controller buttons shortcuts."
489 flags = 0x40000008
490[ConCommand."bind"]
491 description = "Bind a key to TAPPED."
492 flags = YES
493[ConCommand."bind_US_standard"]
494 description = "Bind a key to TAPPED. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user\'s current keyboard."
495 flags = YES
496[ConCommand."bind_held"]
497 description = "Bind a key to HELD."
498 flags = YES
499[ConCommand."bind_held_US_standard"]
500 description = "Bind a key to HELD.. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user\'s current keyboard."
501 flags = YES
502[ConCommand."bind_list"]
503 description = "List all current bindings."
504 flags = 0x2
505[ConCommand."bind_list_abilities"]
506 description = "List all ability bindings and what commands they resolve to"
507 flags = 0x2
508[ConCommand."bink_dump_precached_movies"]
509 description = "Dumps information about all precached Bink movies"
510 flags = 0x2
511[ConCommand."bot_loadout"]
512 description = "Override bot loadout"
513 flags = 0x4008
514[ConCommand."bot_loadout_server"]
515 description = "Override bot loadout."
516 flags = 0x4014
517[ConCommand."box"]
518 description = "Draw a debug box."
519 flags = 0x4000
520[ConCommand."buildcubemaps"]
521 description = "Rebuild cubemaps."
522 flags = 0x2
523[ConCommand."cache_print"]
524 description = "cache_print [section]\nPrint out contents of cache memory."
525 flags = 0x2
526[ConCommand."cache_print_lru"]
527 description = "cache_print_lru [section]\nPrint out contents of cache memory."
528 flags = 0x2
529[ConCommand."cache_print_summary"]
530 description = "cache_print_summary [section]\nPrint out a summary contents of cache memory."
531 flags = 0x2
532[ConCommand."cam_command"]
533 description = "Tells camera to change modes"
534 flags = 0x4008
535[ConCommand."cancelselect"]
536 description = ""
537 flags = YES2
538[ConCommand."cast_hull"]
539 description = "Tests hull collision detection"
540 flags = 0x4004
541[ConCommand."cast_ray"]
542 description = "Tests collision detection"
543 flags = 0x4004
544[ConCommand."cc_emit"]
545 description = "Emits a closed caption"
546 flags = 0xa
547[ConCommand."centerview"]
548 description = ""
549 flags = 0x2
550[ConCommand."changelevel"]
551 description = "Change server to the specified map"
552 flags = 0x20002
553[ConCommand."chat"]
554 description = "Send text to the current chatroom"
555 flags = 0x2
556[ConCommand."chatroom_adminsOnly"]
557 description = "Set the chatroom to be admins-only"
558 flags = 0x2
559[ConCommand."chatroom_away"]
560 description = "Tell the chatserver you are away from the room"
561 flags = 0x2
562[ConCommand."chatroom_freetalk"]
563 description = "Set the chatroom to be free talk"
564 flags = 0x2
565[ConCommand."chatroom_present"]
566 description = "Tell the chatserver you are present in the room"
567 flags = 0x2
568[ConCommand."chatserver"]
569 description = "Connect to a chatserver"
570 flags = YES
571[ConCommand."chroma_base"]
572 description = "Transitions to a new base layer for chroma hardware"
573 flags = 0x2
574[ConCommand."chroma_layer"]
575 description = "Adds an overlay layer for chroma hardware"
576 flags = 0x2
577[ConCommand."cl_dump_particle_stats"]
578 description = "dump particle profiling info to particle_profile.csv"
579 flags = 0x2
580[ConCommand."cl_ent_absbox"]
581 description = "Displays the client\'s absbox for the entity under the crosshair."
582 flags = 0x4008
583[ConCommand."cl_ent_bbox"]
584 description = "Displays the client\'s bounding box for the entity under the crosshair."
585 flags = 0x4008
586[ConCommand."cl_ent_rbox"]
587 description = "Displays the client\'s render box for the entity under the crosshair."
588 flags = 0x4008
589[ConCommand."cl_find_ent"]
590 description = "Find and list all client entities with classnames that contain the specified substring.\nFormat: cl_find_ent <substring>\n"
591 flags = 0x4000
592[ConCommand."cl_find_ent_index"]
593 description = "Display data for clientside entity matching specified index.\nFormat: cl_find_ent_index <index>\n"
594 flags = 0x4000
595[ConCommand."cl_flip_visibility"]
596 description = "Flips the visibilityBits of all Entities"
597 flags = 0x4000
598[ConCommand."cl_fullupdate"]
599 description = "Forces the server to send a full update packet"
600 flags = 0x4000
601[ConCommand."cl_interpolation_report"]
602 description = "Prints all entities being interpolated on the next frame"
603 flags = 0xa
604[ConCommand."cl_panelanimation"]
605 description = "Shows panel animation variables: <panelname | blank for all panels>."
606 flags = 0xa
607[ConCommand."cl_particles_dump_effects"]
608 description = ""
609 flags = 0xa
610[ConCommand."cl_particles_dumplist"]
611 description = "Dump all new particles, optional name substring."
612 flags = 0xa
613[ConCommand."cl_precacheinfo"]
614 description = "Show precache info (client)."
615 flags = 0x2
616[ConCommand."cl_removedecals"]
617 description = "Remove the decals from the entity under the crosshair."
618 flags = 0x4000
619[ConCommand."cl_showents"]
620 description = "Dump entity list to console."
621 flags = 0x4000
622[ConCommand."cl_soundscape_flush"]
623 description = "Flushes the client side soundscapes"
624 flags = 0x10004008
625[ConCommand."cl_trace_start_solid"]
626 description = "Trace with given parameters and return start solid result"
627 flags = 0xa
628[ConCommand."cl_trace_test_hitbox_with_non_zero_start_offset"]
629 description = ""
630 flags = 0xa
631[ConCommand."cl_updatevisibility"]
632 description = "Updates visibility bits."
633 flags = 0xa
634[ConCommand."clear_debug_overlays"]
635 description = "clears debug overlays"
636 flags = 0x6
637[ConCommand."clear_loading_progress_detente"]
638 description = "Clears the detente for the load screen."
639 flags = 0x20002
640[ConCommand."clear_loading_progress_sp_text"]
641 description = "Clears the sp text for the load screen."
642 flags = 0x20002
643[ConCommand."cm_query_log_record"]
644 description = "Start recording a log of all queries"
645 flags = 0x2
646[ConCommand."cm_query_log_replay"]
647 description = "Play back a query log for performance testing"
648 flags = 0x2
649[ConCommand."cmd"]
650 description = "Forward command to server."
651 flags = 0x2
652[ConCommand."cmd1"]
653 description = "sets userinfo string for split screen player in slot 1"
654 flags = YES
655[ConCommand."cmd2"]
656 description = "sets userinfo string for split screen player in slot 2"
657 flags = 0x2
658[ConCommand."cmd3"]
659 description = "sets userinfo string for split screen player in slot 3"
660 flags = 0x2
661[ConCommand."cmd4"]
662 description = "sets userinfo string for split screen player in slot 4"
663 flags = 0x2
664[ConCommand."collision_debug"]
665 description = "Sends a collision ray from player and gathers info."
666 flags = 0x4008
667[ConCommand."colorcorrectionui"]
668 description = "Show/hide the color correction tools UI."
669 flags = 0x4000
670[ConCommand."community_browse"]
671 description = "Browse available communities"
672 flags = 0x2
673[ConCommand."community_getPendingJoinRequest"]
674 description = "Get a random pending join request to answer"
675 flags = 0x2
676[ConCommand."community_join"]
677 description = "Join a community"
678 flags = 0x2
679[ConCommand."community_leave"]
680 description = "Leave a community"
681 flags = 0x2
682[ConCommand."community_list"]
683 description = "list my communities"
684 flags = 0x2
685[ConCommand."community_report"]
686 description = "Report a community"
687 flags = 0x2
688[ConCommand."connect"]
689 description = "Connect to specified server."
690 flags = 0x20002
691[ConCommand."connectWithKey"]
692 description = "Connect to specified server with an explicit encryption key."
693 flags = 0x20002
694[ConCommand."connectwithtoken"]
695 description = "Connect to specified server with a reservation token."
696 flags = 0xa0000
697[ConCommand."convar_differences"]
698 description = "Show all convars which are not at their default values."
699 flags = 0x2
700[ConCommand."convar_findByFlags"]
701 description = "Find concommands by flags."
702 flags = 0x2
703[ConCommand."convar_list"]
704 description = "Show the list of convars/concommands."
705 flags = 0x2
706[ConCommand."createparty"]
707 description = "Create a party"
708 flags = 0x2
709[ConCommand."createpartyifnotinone"]
710 description = "Create a party if we aren\'t in one"
711 flags = 0x2
712[ConCommand."csm_server_status"]
713 description = "Usage:\n csm_server_status\n"
714 flags = 0x2
715[ConCommand."csm_status"]
716 description = "Usage:\n csm_status\n"
717 flags = 0x2
718[ConCommand."damagedefs_reparse"]
719 description = "Reloads the damage defs"
720 flags = 0x6
721[ConCommand."damagedefs_reparse_client"]
722 description = "Reloads the damage defs"
723 flags = 0xa
724[ConCommand."debugModelPurge"]
725 description = "Debug command to purge unused models..."
726 flags = 0x2
727[ConCommand."devshots_nextmap"]
728 description = "Used by the devshots system to go to the next map in the devshots maplist."
729 flags = 0x2
730[ConCommand."devshots_screenshot"]
731 description = "Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the \'screenshot\' command instead."
732 flags = 0x20002
733[ConCommand."disconnect"]
734 description = "Disconnect game from server."
735 flags = 0x48000000
736[ConCommand."display_elapsedtime"]
737 description = "Displays how much time has elapsed since the game started"
738 flags = 0x4000
739[ConCommand."dlight_debug"]
740 description = "Creates a dlight in front of the player"
741 flags = 0x4008
742[ConCommand."do_InvitePeople_test"]
743 description = ""
744 flags = 0x2
745[ConCommand."do_Invite_friend_test"]
746 description = ""
747 flags = 0x2
748[ConCommand."do_joinPeople_test"]
749 description = ""
750 flags = 0x2
751[ConCommand."do_origin_test_presence"]
752 description = ""
753 flags = 0x2
754[ConCommand."downloadPlaylists"]
755 description = "Re-download the playlists\n"
756 flags = 0x2
757[ConCommand."drawline"]
758 description = "Draws line between two 3D Points.\n\tGreen if no collision\n\tRed is collides with something\n\tArguments: x1 y1 z1 x2 y2 z2"
759 flags = 0x4004
760[ConCommand."dumpClientStringTable"]
761 description = "Dump the contents of the client\'s game string table to the console."
762 flags = 0x4000
763[ConCommand."dumpServerStringTable"]
764 description = "Dump the contents of the server\'s game string table to the console."
765 flags = 0x4004
766[ConCommand."dump_entity_sizes"]
767 description = "Print sizeof(entclass)"
768 flags = 0x6
769[ConCommand."dump_generic_key_values"]
770 description = ""
771 flags = 0x2
772[ConCommand."dumpentityfactories"]
773 description = "Lists all entity factory names."
774 flags = 0x6
775[ConCommand."dumpeventqueue"]
776 description = "Dump the contents of the Entity I/O event queue to the console."
777 flags = 0x2
778[ConCommand."dumpstringtables"]
779 description = "Print string tables to console."
780 flags = 0x2
781[ConCommand."echo"]
782 description = "Echo text to console."
783 flags = YES2
784[ConCommand."editor_toggle"]
785 description = "Disables the simulation and returns focus to the editor"
786 flags = 0x4000
787[ConCommand."endmovie"]
788 description = "Stop recording movie frames."
789 flags = 0x20002
790[ConCommand."ent_absbox"]
791 description = "Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
792 flags = 0x4004
793[ConCommand."ent_animdump"]
794 description = "Dumps the animation each frame the given entity(ies) in red.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
795 flags = 0x4004
796[ConCommand."ent_attachments"]
797 description = "Displays the attachment points on an entity.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
798 flags = 0x4004
799[ConCommand."ent_bbox"]
800 description = "Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
801 flags = 0x4004
802[ConCommand."ent_cancelpendingentfires"]
803 description = "Cancels all ent_fire created outputs that are currently waiting for their delay to expire."
804 flags = 0x2
805[ConCommand."ent_create"]
806 description = "Creates an entity of the given type where the player is looking."
807 flags = 0x4004
808[ConCommand."ent_dump"]
809 description = "Usage:\n ent_dump <entity name>\n"
810 flags = 0x4004
811[ConCommand."ent_entitylinks"]
812 description = "Displays all incoming and outgoing links to the given entity.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
813 flags = 0x4004
814[ConCommand."ent_fire"]
815 description = "Usage:\n ent_fire <target> [action] [value] [delay]\n"
816 flags = 0x4004
817[ConCommand."ent_info"]
818 description = "Usage:\n ent_info <class name>\n"
819 flags = 0x4004
820[ConCommand."ent_messages"]
821 description = "Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at"
822 flags = 0x4004
823[ConCommand."ent_name"]
824 description = ""
825 flags = 0x4004
826[ConCommand."ent_orient"]
827 description = "Orient the specified entity to match the player\'s angles. By default, only orients target entity\'s YAW. Use the \'allangles\' option to orient on all axis.\n\tFormat: ent_orient <entity name> <optional: allangles>"
828 flags = 0x4004
829[ConCommand."ent_pause"]
830 description = "Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with \'ent_messages\' will stop fading and be displayed indefinitely. To step through the messages one by one use \'ent_step\'."
831 flags = 0x4004
832[ConCommand."ent_pivot"]
833 description = "Displays the pivot for the given entity(ies).\n\t(y=up=green, z=forward=blue, x=left=red). \n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
834 flags = 0x4004
835[ConCommand."ent_remove"]
836 description = "Removes the given entity(s)\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
837 flags = 0x4004
838[ConCommand."ent_remove_all"]
839 description = "Removes all entities of the specified type\n\tArguments: \t{entity_name} / {class_name} "
840 flags = 0x4004
841[ConCommand."ent_script_dump"]
842 description = "Dumps the names and values of this entity\'s script scope to the console\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
843 flags = 0x4004
844[ConCommand."ent_setname"]
845 description = "Sets the targetname of the given entity(s)\n\tArguments: \t{new entity name} {entity_name} / {class_name} / no argument picks what player is looking at "
846 flags = 0x4004
847[ConCommand."ent_step"]
848 description = "When \'ent_pause\' is set this will step through one waiting input / output message at a time."
849 flags = 0x4004
850[ConCommand."ent_teleport"]
851 description = "Teleport the specified entity to where the player is looking.\n\tFormat: ent_teleport <entity name>"
852 flags = 0x4004
853[ConCommand."ent_text"]
854 description = "Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
855 flags = 0x4004
856[ConCommand."ent_text_radius"]
857 description = "Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
858 flags = 0x4004
859[ConCommand."ent_throw"]
860 description = "Throws an entity of the given type where the player is looking."
861 flags = 0x4004
862[ConCommand."ent_viewoffset"]
863 description = "Displays the eye position for the given entity(ies) in red.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
864 flags = 0x4004
865[ConCommand."entitlements_print"]
866 description = ""
867 flags = 0x2
868[ConCommand."entitlements_send"]
869 description = "Send client\'s entitlements to the server"
870 flags = 0x2
871[ConCommand."entitlements_set_bits"]
872 description = "Set entitlement bitflags on client. Needs to be set before connecting to server to have effect on server"
873 flags = 0x2
874[ConCommand."envmap"]
875 description = ""
876 flags = 0x2
877[ConCommand."escape"]
878 description = "Escape key pressed."
879 flags = YES
880[ConCommand."exec"]
881 description = "Execute script file."
882 flags = YES
883[ConCommand."execPlayerConfig"]
884 description = "Load player settings."
885 flags = 0x80000
886[ConCommand."execifexists"]
887 description = "Execute script file if file exists."
888 flags = 0x2
889[ConCommand."exit"]
890 description = "Exit the engine."
891 flags = 0x2
892[ConCommand."eyeInfo"]
893 description = "gets info about the current view\n"
894 flags = 0x2
895[ConCommand."find_ent"]
896 description = "Find and list all entities with classnames or targetnames that contain the specified substring.\nFormat: find_ent <substring>\n"
897 flags = 0x4004
898[ConCommand."find_ent_index"]
899 description = "Display data for entity matching specified index.\nFormat: find_ent_index <index>\n"
900 flags = 0x4004
901[ConCommand."firetarget"]
902 description = ""
903 flags = 0x4004
904[ConCommand."firstperson"]
905 description = "Switch to firstperson camera."
906 flags = 0x2
907[ConCommand."flush"]
908 description = "Flush unlocked cache memory."
909 flags = 0x4000
910[ConCommand."flush_locked"]
911 description = "Flush unlocked and locked cache memory."
912 flags = 0x4000
913[ConCommand."force_centerview"]
914 description = ""
915 flags = 0x40080000
916[ConCommand."fps_stats_dump"]
917 description = ""
918 flags = 0x2
919[ConCommand."fps_stats_reset"]
920 description = ""
921 flags = 0x2
922[ConCommand."fps_stats_start"]
923 description = ""
924 flags = 0x2
925[ConCommand."fps_stats_stop"]
926 description = ""
927 flags = 0x2
928[ConCommand."friends_update"]
929 description = ""
930 flags = 0x2
931[ConCommand."fs_clear_open_duplicate_times"]
932 description = "Clear the list of files that have been opened."
933 flags = 0x2
934[ConCommand."fs_dump_open_duplicate_times"]
935 description = "Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them."
936 flags = 0x2
937[ConCommand."fs_fios_cancel_prefetches"]
938 description = "Cancels all the prefetches in progress."
939 flags = 0x2
940[ConCommand."fs_fios_flush_cache"]
941 description = "Flushes the FIOS HDD cache."
942 flags = 0x2
943[ConCommand."fs_fios_prefetch_file"]
944 description = "Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.\nThe preftech is medium priority and persistent."
945 flags = 0x2
946[ConCommand."fs_fios_prefetch_file_in_pack"]
947 description = "Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.\nThe preftech is medium priority and non-persistent."
948 flags = 0x2
949[ConCommand."fs_fios_print_prefetches"]
950 description = "Displays all the prefetches currently in progress."
951 flags = 0x2
952[ConCommand."fs_printopenfiles"]
953 description = "Show all files currently opened by the engine."
954 flags = 0x2
955[ConCommand."fs_warning_level"]
956 description = "Set the filesystem warning level."
957 flags = 0x2
958[ConCommand."fx_impact_reparse"]
959 description = "Reloads the weapon impact effect table files"
960 flags = 0x4008
961[ConCommand."gameui_activate"]
962 description = "Shows the game UI"
963 flags = YES
964[ConCommand."gameui_allowescape"]
965 description = "Escape key allowed to hide game UI"
966 flags = YES
967[ConCommand."gameui_allowescapetoshow"]
968 description = "Escape key allowed to show game UI"
969 flags = 0x2
970[ConCommand."gameui_hide"]
971 description = "Hides the game UI"
972 flags = YES
973[ConCommand."gameui_preventescape"]
974 description = "Escape key doesn\'t hide game UI"
975 flags = YES
976[ConCommand."gameui_preventescapetoshow"]
977 description = "Escape key doesn\'t show game UI"
978 flags = 0x2
979[ConCommand."getNewAuthToken"]
980 description = "Ask for a new auth token."
981 flags = 0x2
982[ConCommand."getfov"]
983 description = "Gets info about the current FOV"
984 flags = 0x2
985[ConCommand."gethttpdatacenterlist"]
986 description = "Gets the list of datacenters"
987 flags = 0x2
988[ConCommand."getpos"]
989 description = "dump position and angles to the console"
990 flags = 0xa
991[ConCommand."getpos_bind"]
992 description = "Binds the given key to a setpos/setang command of your current position."
993 flags = 0xa
994[ConCommand."getposvec"]
995 description = "dump position and angles to the console in \'Vector( x, y, z ), Vector( pitch, yaw, roll )\' format"
996 flags = 0xa
997[ConCommand."give"]
998 description = "Give weapon to player."
999 flags = 0x4008
1000[ConCommand."give_server"]
1001 description = "Give weapon to player."
1002 flags = 0x4014
1003[ConCommand."givecurrentammo"]
1004 description = "Give a supply of ammo for current weapon..\n"
1005 flags = 0x4004
1006[ConCommand."groundlist"]
1007 description = "Display ground entity list <index>"
1008 flags = 0x6
1009[ConCommand."help"]
1010 description = "Find help about a convar/concommand."
1011 flags = 0x2
1012[ConCommand."hidepanel"]
1013 description = "Hides a viewport panel <name>"
1014 flags = 0xa
1015[ConCommand."hidevideos"]
1016 description = "Hides video panels playing to the screen"
1017 flags = 0xa
1018[ConCommand."highlight_log"]
1019 description = "Log Highlight"
1020 flags = 0x2
1021[ConCommand."host_runofftime"]
1022 description = "Run off some time without rendering/updating sounds\n"
1023 flags = 0x2
1024[ConCommand."hud_subtitles"]
1025 description = "Plays the Subtitles: <filename>"
1026 flags = 0xa
1027[ConCommand."huffman_readProps"]
1028 description = "Read the huffman file and regenerate huffman trees"
1029 flags = 0x2
1030[ConCommand."impulse"]
1031 description = ""
1032 flags = 0x40080000
1033[ConCommand."inboxmessage_report"]
1034 description = "Report an inbox message as abusive"
1035 flags = 0x2
1036[ConCommand."incrementvar"]
1037 description = "Increment specified convar value."
1038 flags = 0x20002
1039[ConCommand."ingamemenu_activate"]
1040 description = "Shows the in-game menu"
1041 flags = 0x40080008
1042[ConCommand."initMatchmaking"]
1043 description = ""
1044 flags = 0x2
1045[ConCommand."invnext"]
1046 description = ""
1047 flags = 0x40080000
1048[ConCommand."is_considered_sony_multiplayer"]
1049 description = "Checks the value for whether the game is currently telling sony it\'s in multiplayer"
1050 flags = 0xa
1051[ConCommand."joinopeninvite"]
1052 description = "Join the active open invite in the chat room"
1053 flags = 0x2
1054[ConCommand."joystick_initialize"]
1055 description = ""
1056 flags = YES
1057[ConCommand."jpeg"]
1058 description = "Take a jpeg screenshot: jpeg <filename> <quality 1-100>."
1059 flags = 0x2
1060[ConCommand."key_listboundkeys"]
1061 description = "(DEPRECATED. Prefer bind_list)List bound keys with bindings."
1062 flags = 0x2
1063[ConCommand."key_updatelayout"]
1064 description = "Updates game keyboard layout to current windows keyboard setting."
1065 flags = 0x2
1066[ConCommand."launchplaylist"]
1067 description = ""
1068 flags = 0x2
1069[ConCommand."leaveopeninvite"]
1070 description = "Leave the active open invite in the chat room"
1071 flags = 0x2
1072[ConCommand."listClientFXScriptHandles"]
1073 description = "Lists all active effects tracked by script."
1074 flags = 0xa
1075[ConCommand."listmodels"]
1076 description = "List loaded models."
1077 flags = 0x2
1078[ConCommand."loadPlaylists"]
1079 description = "Reload the playlists\n"
1080 flags = 0x2
1081[ConCommand."map"]
1082 description = "Start playing on specified map."
1083 flags = 0x20002
1084[ConCommand."map_background"]
1085 description = "Runs a map as the background to the main menu."
1086 flags = 0x20002
1087[ConCommand."maps"]
1088 description = "Displays list of maps."
1089 flags = 0x2
1090[ConCommand."mat_antialias_mode"]
1091 description = "Set antialias mode"
1092 flags = 0x2
1093[ConCommand."mat_configcurrent"]
1094 description = "show the current video control panel config for the material system"
1095 flags = 0x2
1096[ConCommand."mat_crosshair"]
1097 description = "Display the name of the material under the crosshair"
1098 flags = 0x4000
1099[ConCommand."mat_crosshair_edit"]
1100 description = "open the material under the crosshair in the editor defined by mat_crosshair_edit_editor"
1101 flags = 0x4000
1102[ConCommand."mat_crosshair_edit_all"]
1103 description = "open the material under the crosshair (using an engine ray trace) in the editor defined by mat_crosshair_edit_editor"
1104 flags = 0x4004
1105[ConCommand."mat_crosshair_explorer"]
1106 description = "open the material under the crosshair in explorer and highlight the vmt file"
1107 flags = 0x4000
1108[ConCommand."mat_crosshair_printmaterial"]
1109 description = "print the material under the crosshair"
1110 flags = 0x4000
1111[ConCommand."mat_crosshair_reloadmaterial"]
1112 description = "reload the material under the crosshair"
1113 flags = 0x4000
1114[ConCommand."mat_gamma"]
1115 description = "Set gamma ramp"
1116 flags = YES
1117[ConCommand."mat_hdr_enabled"]
1118 description = "Report if HDR is enabled for debugging"
1119 flags = 0x2
1120[ConCommand."mat_printLiveTex"]
1121 description = "Print stats of all known live textures."
1122 flags = 0x2
1123[ConCommand."mat_savechanges"]
1124 description = "saves current video configuration"
1125 flags = YES
1126[ConCommand."mat_setvideomode"]
1127 description = "sets the width, height, windowed state of the material system, as well as borderless state"
1128 flags = YES
1129[ConCommand."mat_shadercount"]
1130 description = "display count of all shaders and reset that count"
1131 flags = 0x2
1132[ConCommand."mat_spewvertexandpixelshaders"]
1133 description = "Print all vertex and pixel shaders currently loaded to the console"
1134 flags = 0x2
1135[ConCommand."mat_vsync"]
1136 description = "Set vsync enabled"
1137 flags = 0x2
1138[ConCommand."match_abortAllSearches"]
1139 description = ""
1140 flags = 0x2
1141[ConCommand."match_showAllSearches"]
1142 description = ""
1143 flags = 0x2
1144[ConCommand."matchmake"]
1145 description = ""
1146 flags = YES
1147[ConCommand."matchmake_cancel"]
1148 description = ""
1149 flags = YES
1150[ConCommand."matchmake_cleanupforparty"]
1151 description = ""
1152 flags = YES
1153[ConCommand."maxplayers"]
1154 description = "Change the maximum number of players allowed on this server."
1155 flags = 0x2
1156[ConCommand."melee_lunge_ent"]
1157 description = "Lunge player towards the entity with the given entity index"
1158 flags = 0x4004
1159[ConCommand."mem_compact"]
1160 description = ""
1161 flags = 0x2
1162[ConCommand."mem_dump"]
1163 description = "Dump memory stats to text file."
1164 flags = 0x2
1165[ConCommand."mem_dump_vm"]
1166 description = "Dump vm allocations to console."
1167 flags = 0x2
1168[ConCommand."mem_eat"]
1169 description = ""
1170 flags = 0x2
1171[ConCommand."mem_incremental_compact"]
1172 description = ""
1173 flags = 0x2
1174[ConCommand."mem_leak_vm"]
1175 description = "Leak specified amount of virtual memory (in MB or \'oom\' to deliberately run out.)"
1176 flags = 0x2
1177[ConCommand."mem_test"]
1178 description = ""
1179 flags = 0x2
1180[ConCommand."mem_textures"]
1181 description = ""
1182 flags = 0x2
1183[ConCommand."mem_verify"]
1184 description = "Verify the validity of the heap"
1185 flags = 0x2
1186[ConCommand."mem_vram"]
1187 description = ""
1188 flags = 0x2
1189[ConCommand."memory"]
1190 description = "Print memory stats."
1191 flags = 0x2
1192[ConCommand."migrateme"]
1193 description = "Ask your server to migrate you over to another server"
1194 flags = 0x10080000
1195[ConCommand."miles_dump"]
1196 description = "Writes out milesdump file and perf CSV for current session (when CSOM_MILESDUMP_PASSIVELY_FOR_DEBUGGING is enabled)"
1197 flags = 0xa
1198[ConCommand."miles_event_info"]
1199 description = "Shows information about a particular event."
1200 flags = 0x2
1201[ConCommand."miles_pauseui_byname"]
1202 description = "Pauses any sound played on the listener for this client with the given name."
1203 flags = 0xa
1204[ConCommand."miles_play"]
1205 description = "Plays a given alias at an optional given position"
1206 flags = 0x2
1207[ConCommand."miles_reboot"]
1208 description = "restarts the audio engine"
1209 flags = 0x40000008
1210[ConCommand."miles_record"]
1211 description = "Enable or disable continuous recording (including previous buffer if available) of audio output to WAV file."
1212 flags = 0xa
1213[ConCommand."miles_record_that"]
1214 description = "Writes audio output from the last minute or so to WAV file. (Only useful when CSOM_MILESDUMP_PASSIVE_SAMPLES is enabled)"
1215 flags = 0xa
1216[ConCommand."miles_stop_all"]
1217 description = "stops all playing sounds"
1218 flags = 0x40000008
1219[ConCommand."miles_unpauseui_byname"]
1220 description = "Resumes any paused sound played on the listener for this client with the given name."
1221 flags = 0xa
1222[ConCommand."miles_write_passive_dumpfile"]
1223 description = "Writes out milesdump file for current session (Only when CSOM_MILESDUMP_PASSIVELY_FOR_DEBUGGING is enabled)"
1224 flags = 0xa
1225[ConCommand."mmdevinit"]
1226 description = ""
1227 flags = 0x20002
1228[ConCommand."multvar"]
1229 description = "Multiply specified convar value."
1230 flags = 0x20002
1231[ConCommand."muteroom"]
1232 description = "Mute the chatroom"
1233 flags = 0x2
1234[ConCommand."net_channels"]
1235 description = "Shows net channel info"
1236 flags = 0x2
1237[ConCommand."net_dumpIncomingStats"]
1238 description = "Dump incoming traffic stats"
1239 flags = 0x2
1240[ConCommand."net_dumpOutgoingStats"]
1241 description = "Dump outgoing traffic stats"
1242 flags = 0x2
1243[ConCommand."net_dumpStats"]
1244 description = "Dump all traffic stats"
1245 flags = 0x2
1246[ConCommand."net_start"]
1247 description = "Inits multiplayer network sockets"
1248 flags = 0x2
1249[ConCommand."net_status"]
1250 description = "Shows current network status"
1251 flags = 0x2
1252[ConCommand."net_writeStatsFile"]
1253 description = "Write out networking info to a file\n"
1254 flags = 0x2
1255[ConCommand."openinvite"]
1256 description = "Send an open invite to the chat room"
1257 flags = 0x2
1258[ConCommand."openinvitecomplete"]
1259 description = "Open Invite is complete (we have our search results and reservation is done)"
1260 flags = 0x2
1261[ConCommand."openinvitelaunch"]
1262 description = "Open Invite should launch"
1263 flags = 0x2
1264[ConCommand."origin_friendlist_dump"]
1265 description = ""
1266 flags = 0x2
1267[ConCommand."particle_create"]
1268 description = "Creates the named particle effect at the location under the crosshair."
1269 flags = 0x4000
1270[ConCommand."particle_create_ss"]
1271 description = "Creates a screen space particle effect"
1272 flags = 0x4000
1273[ConCommand."particle_dump"]
1274 description = "dumps particles matching provided filter (id or defname substring or *)"
1275 flags = 0xa
1276[ConCommand."particle_kill"]
1277 description = "Destroys the particle effect created with the particle_create console command."
1278 flags = 0x4000
1279[ConCommand."particle_list"]
1280 description = "lists particles all, or matching optional filter (id or defname substring)"
1281 flags = 0xa
1282[ConCommand."particle_recreate"]
1283 description = "Replays the last particle effect created with the particle_create console command."
1284 flags = 0x4000
1285[ConCommand."particle_remove_all"]
1286 description = ""
1287 flags = 0x2
1288[ConCommand."particle_scrub_bake"]
1289 description = ""
1290 flags = 0x2
1291[ConCommand."particle_scrub_play"]
1292 description = ""
1293 flags = 0x2
1294[ConCommand."particle_scrub_stop"]
1295 description = ""
1296 flags = 0x2
1297[ConCommand."particle_test_start"]
1298 description = "Dispatches the test particle system with the parameters specified in particle_test_file,\n particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
1299 flags = 0x4000
1300[ConCommand."particle_test_stop"]
1301 description = "Stops all particle systems on the selected entities.\n\tArguments: \t{entity_name} / {class_name} / no argument picks what player is looking at "
1302 flags = 0x4000
1303[ConCommand."party_leave"]
1304 description = "quit the current party"
1305 flags = YES
1306[ConCommand."party_serverChange"]
1307 description = "update the party with new server info"
1308 flags = YES
1309[ConCommand."path"]
1310 description = "Show the engine filesystem path."
1311 flags = 0x2
1312[ConCommand."pause"]
1313 description = "Toggle the server pause state."
1314 flags = 0x2
1315[ConCommand."pausevideos"]
1316 description = "Pauses all videos playing to the screen"
1317 flags = 0xa
1318[ConCommand."phys_objectDump"]
1319 description = "Dump a list of the active objects on the client."
1320 flags = 0x2000a
1321[ConCommand."phys_throw_client"]
1322 description = "Throws an entity of the given model where the player is looking. Model must already be loaded."
1323 flags = 0x4008
1324[ConCommand."physics_budget"]
1325 description = "Times the cost of each active object"
1326 flags = 0x6
1327[ConCommand."physics_debug_entity"]
1328 description = "Dumps debug info for an entity"
1329 flags = 0x6
1330[ConCommand."physics_highlight_active"]
1331 description = "Turns on the absbox for all active physics objects"
1332 flags = 0x6
1333[ConCommand."physics_report_active"]
1334 description = "Lists all active physics objects"
1335 flags = 0x6
1336[ConCommand."physics_select"]
1337 description = "Dumps debug info for an entity"
1338 flags = 0x6
1339[ConCommand."picker"]
1340 description = "Toggles \'picker\' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.\n\tArguments:\tfull - enables all debug information"
1341 flags = 0x4004
1342[ConCommand."ping"]
1343 description = "Display ping to server."
1344 flags = 0x6
1345[ConCommand."ping_specific_type"]
1346 description = "Pings a specific ping"
1347 flags = 0x40000008
1348[ConCommand."pingdatacenters"]
1349 description = "Re-pings the datacenters"
1350 flags = 0x2
1351[ConCommand."pixelvis_debug"]
1352 description = "Dump debug info"
1353 flags = 0xa
1354[ConCommand."playerSettings_reparse"]
1355 description = "Reload player class settings from .set files"
1356 flags = 0x40004002
1357[ConCommand."playsoundscape"]
1358 description = "Forces a soundscape to play"
1359 flags = 0x4008
1360[ConCommand."playvideo"]
1361 description = "Plays a video: <filename> [width height]"
1362 flags = 0xa
1363[ConCommand."playvideo_end_level_transition"]
1364 description = "Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>"
1365 flags = 0xa
1366[ConCommand."playvideo_exitcommand"]
1367 description = "Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>"
1368 flags = 0xa
1369[ConCommand."playvideo_exitcommand_nointerrupt"]
1370 description = "Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>"
1371 flags = 0xa
1372[ConCommand."playvideo_nointerrupt"]
1373 description = "Plays a video without ability to skip: <filename> [width height]"
1374 flags = 0xa
1375[ConCommand."playvideo_scaled"]
1376 description = "Plays a video at position using coordinates scaled relative to the base screen resolution: <filename> [pinPos posX posY width height]"
1377 flags = 0xa
1378[ConCommand."print_colorcorrection"]
1379 description = "Display the color correction layer information."
1380 flags = 0x4000
1381[ConCommand."progress_enable"]
1382 description = ""
1383 flags = 0x2
1384[ConCommand."prop_debug"]
1385 description = "Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1."
1386 flags = 0x4004
1387[ConCommand."quit"]
1388 description = "Exit the engine."
1389 flags = YES
1390[ConCommand."r_cheapwaterend"]
1391 description = ""
1392 flags = 0xa
1393[ConCommand."r_cheapwaterstart"]
1394 description = ""
1395 flags = 0xa
1396[ConCommand."r_cleardecals"]
1397 description = "Usage r_cleardecals <permanent>."
1398 flags = YES
1399[ConCommand."r_dxgi_max_frame_latency"]
1400 description = "Set the max number of command buffers in flight. 0 will set it to the DXGI default of 3. Make sure you are not forcing \"Maximum pre-rendered frames\" in the driver settings, but leave it application controlled."
1401 flags = 0x2
1402[ConCommand."r_printdecalinfo"]
1403 description = ""
1404 flags = 0x2
1405[ConCommand."r_volumetric_lighting_color"]
1406 description = ""
1407 flags = 0x2
1408[ConCommand."readMsgs"]
1409 description = "Read your messages"
1410 flags = 0x2
1411[ConCommand."recheck"]
1412 description = "Ask your server to recheck your community"
1413 flags = YES2
1414[ConCommand."recompute_speed"]
1415 description = "Recomputes clock speed (for debugging purposes)."
1416 flags = 0x4000
1417[ConCommand."reload"]
1418 description = "Reload the game (add setpos to jump to current view position on reload)."
1419 flags = 0x2
1420[ConCommand."reload_localization"]
1421 description = "Reloads all the localization data files"
1422 flags = 0x2
1423[ConCommand."reload_script_callbacks"]
1424 description = "Reloads script callback function pointers for client and server."
1425 flags = 0x4008
1426[ConCommand."reload_script_callbacks_server"]
1427 description = "Reloads script callback function pointers for server."
1428 flags = 0x4014
1429[ConCommand."render_blanks"]
1430 description = "render N blank frames"
1431 flags = 0x2
1432[ConCommand."report_entities"]
1433 description = "Lists all entities"
1434 flags = 0x6
1435[ConCommand."report_simthinklist"]
1436 description = "Lists all simulating/thinking entities"
1437 flags = 0x6
1438[ConCommand."report_touchlinks"]
1439 description = "Lists all touchlinks"
1440 flags = 0x6
1441[ConCommand."reset_cam_ideal_angles"]
1442 description = "Resets camera ideal angles to its default"
1443 flags = 0x2
1444[ConCommand."resetidletimer"]
1445 description = "Resets the idle timer."
1446 flags = 0x6
1447[ConCommand."restart"]
1448 description = "Restart the game on the same level, to the beginning of the level (add setpos to jump to current view position on restart)."
1449 flags = 0x2
1450[ConCommand."restart_checkpoint"]
1451 description = "Restart the game on the same level, to the last checkpoint (add setpos to jump to current view position on restart)."
1452 flags = 0x2
1453[ConCommand."rumble_print"]
1454 description = "Print current list of active rumbles"
1455 flags = 0xa
1456[ConCommand."savePlayerConfig"]
1457 description = "Store player settings."
1458 flags = YES
1459[ConCommand."scoreboard_down"]
1460 description = "Select next scoreboard player"
1461 flags = YES
1462[ConCommand."scoreboard_focus"]
1463 description = "Focus on scoreboard"
1464 flags = 0x2
1465[ConCommand."scoreboard_mute"]
1466 description = "Toggle the scoreboard player\'s muted status"
1467 flags = YES
1468[ConCommand."scoreboard_profile"]
1469 description = "Show the scoreboard player\'s profile"
1470 flags = YES
1471[ConCommand."scoreboard_toggle_focus"]
1472 description = "Toggle scoreboard focus"
1473 flags = YES
1474[ConCommand."scoreboard_up"]
1475 description = "Select previous scoreboard player"
1476 flags = YES
1477[ConCommand."screenshot"]
1478 description = "Take a screenshot."
1479 flags = YES
1480[ConCommand."script_printdiag"]
1481 description = "Print the printtodiag() buffer to the console"
1482 flags = 0x2
1483[ConCommand."server_single_frame"]
1484 description = "Single step a frame for server"
1485 flags = 0x6
1486[ConCommand."serverinfo"]
1487 description = "Request serverinfo from a remote ip and port"
1488 flags = 0x2
1489[ConCommand."set"]
1490 description = "Change a variable in the class settings (does not save out to disk)\n"
1491 flags = 0x40004002
1492[ConCommand."set_loading_progress_background"]
1493 description = "Sets the background for load screen. This is cleared to the default after each load."
1494 flags = 0x20002
1495[ConCommand."set_loading_progress_detente"]
1496 description = "Set the keyboard and controller strings for the detentes. This is cleared to the default after each load."
1497 flags = 0x20002
1498[ConCommand."set_loading_progress_fadeout_enabled"]
1499 description = "Sets whether or not to fade out of loading. This is cleared to the default after each load. (Default is <fadeoutEnabled> = true )"
1500 flags = 0x20002
1501[ConCommand."set_loading_progress_sp_text"]
1502 description = "Set the sp text for the load sreen. This is cleared to the default after each load."
1503 flags = 0x20002
1504[ConCommand."setinfo"]
1505 description = "Adds a new user info value"
1506 flags = YES
1507[ConCommand."settype"]
1508 description = "Sets a type for a Convar/ConCommand. This affects UI rendering for the convar. Examples: \'text\', \'bool\', \'int 0 10\', \'float 0.0 100.0\', \'enum apple orange banana\'. Move these to code eventually."
1509 flags = 0x2
1510[ConCommand."shake"]
1511 description = "Shake the screen."
1512 flags = 0x4004
1513[ConCommand."shake_ropes"]
1514 description = "Shakes ropes around the player."
1515 flags = 0x4004
1516[ConCommand."shake_stop"]
1517 description = "Stops all active screen shakes.\n"
1518 flags = 0x4000
1519[ConCommand."shake_testpunch"]
1520 description = "Test a punch-style screen shake.\n"
1521 flags = 0x4000
1522[ConCommand."show_loading_progress"]
1523 description = "Prints all debug information regarding the state of the loading progress."
1524 flags = 0x2
1525[ConCommand."showpanel"]
1526 description = "Shows a viewport panel <name>"
1527 flags = 0xa
1528[ConCommand."showtriggers_toggle"]
1529 description = "Toggle show triggers"
1530 flags = 0x4004
1531[ConCommand."showvideos"]
1532 description = "Makes video panels playing to the screen visible (if they were hidden)"
1533 flags = 0xa
1534[ConCommand."silentconnect"]
1535 description = "Silently connect to specified server, without disconnecting from our current server unless it succeeds."
1536 flags = 0xa0000
1537[ConCommand."skill_writeTrainingData"]
1538 description = "Write training gauntlet skill data"
1539 flags = 0x6
1540[ConCommand."skybox_swap"]
1541 description = "Swap through the skyboxes in our queue"
1542 flags = 0x4004
1543[ConCommand."snapshot_memory_report"]
1544 description = "Prints information about memory usage of snapshot data structures"
1545 flags = 0x20006
1546[ConCommand."soundscape_dumpclient"]
1547 description = "Dumps the client\'s soundscape data.\n"
1548 flags = 0x4000
1549[ConCommand."soundscape_flush"]
1550 description = "Flushes the server & client side soundscapes"
1551 flags = 0x6
1552[ConCommand."spawn_as_pilot"]
1553 description = "Spawn as Pilot"
1554 flags = 0x2
1555[ConCommand."spawn_as_titan"]
1556 description = "Spawn as Titan"
1557 flags = 0x2
1558[ConCommand."ss_map"]
1559 description = "Start playing on specified map with max allowed splitscreen players."
1560 flags = 0x20002
1561[ConCommand."ss_reloadletterbox"]
1562 description = "ss_reloadletterbox"
1563 flags = 0xa
1564[ConCommand."sssss_enable"]
1565 description = "Enable screen-space subsurface scattering. 0 - off, 1 - enabled in lobby, 2 - always enabled"
1566 flags = 0xa
1567[ConCommand."star_memory"]
1568 description = "Dump memory stats"
1569 flags = 0x2
1570[ConCommand."startmovie"]
1571 description = "Start recording movie frames."
1572 flags = 0x20002
1573[ConCommand."status"]
1574 description = "Display map and connection status."
1575 flags = 0x2
1576[ConCommand."steamlink"]
1577 description = ""
1578 flags = 0x2
1579[ConCommand."steamunlink"]
1580 description = ""
1581 flags = 0x2
1582[ConCommand."stop_transition_videos_fadeout"]
1583 description = "Fades out all transition videos playing to the screen: <time>"
1584 flags = 0x40000008
1585[ConCommand."stopserver"]
1586 description = "Stop the server ( DEDI only )."
1587 flags = 0x4004
1588[ConCommand."stopsoundscape"]
1589 description = "Stops all soundscape processing and fades current looping sounds"
1590 flags = 0x4008
1591[ConCommand."stopvideos"]
1592 description = "Stops all videos playing to the screen"
1593 flags = 0xa
1594[ConCommand."stopvideos_fadeout"]
1595 description = "Fades out all videos playing to the screen: <time>"
1596 flags = 0xa
1597[ConCommand."surfaceprop"]
1598 description = "Reports the surface properties at the cursor"
1599 flags = 0x4004
1600[ConCommand."sv_precacheinfo"]
1601 description = "Show precache info."
1602 flags = 0x2
1603[ConCommand."sv_showents"]
1604 description = "Prints the server entity list"
1605 flags = 0x2
1606[ConCommand."sv_shutdown"]
1607 description = "Sets the server to shutdown when all games have completed"
1608 flags = 0x4004
1609[ConCommand."sv_soundscape_printdebuginfo"]
1610 description = "print soundscapes"
1611 flags = 0x4004
1612[ConCommand."sv_test_rotated_box"]
1613 description = ""
1614 flags = 0x6
1615[ConCommand."sv_trace_start_solid"]
1616 description = "Trace with given parameters and return start solid result"
1617 flags = 0x6
1618[ConCommand."sv_writeSendTableStreamFile"]
1619 description = ""
1620 flags = 0x2
1621[ConCommand."swap_to_weapon"]
1622 description = "uses a weapon in your inventory by name"
1623 flags = 0x4004
1624[ConCommand."switchPlayerClassActivityMod"]
1625 description = "Switches the player\'s class activity modifier to the given string"
1626 flags = 0x40004006
1627[ConCommand."switchclass"]
1628 description = "Change player class: soldier, titan"
1629 flags = 0x40004006
1630[ConCommand."takecurrentammo"]
1631 description = "Remove player\'s extra ammo for the current weapon.\n"
1632 flags = 0x4004
1633[ConCommand."testCockpitJoltAngles"]
1634 description = ""
1635 flags = 0xa
1636[ConCommand."testCockpitJoltOrigin"]
1637 description = ""
1638 flags = 0xa
1639[ConCommand."test_entity_blocker"]
1640 description = "Test command that drops an entity blocker out in front of the player."
1641 flags = 0x4004
1642[ConCommand."test_freezeframe"]
1643 description = "Test the freeze frame code."
1644 flags = 0x4000
1645[ConCommand."test_setteam"]
1646 description = "Sets target to the player\'s team."
1647 flags = 0x4004
1648[ConCommand."testhudanim"]
1649 description = "Test a hud element animation.\n\tArguments: <anim name>\n"
1650 flags = 0x4008
1651[ConCommand."thread_test_tslist"]
1652 description = ""
1653 flags = 0x2
1654[ConCommand."thread_test_tsqueue"]
1655 description = ""
1656 flags = 0x2
1657[ConCommand."titan_loadout_select"]
1658 description = "Titan loadout select"
1659 flags = 0x2
1660[ConCommand."toggle"]
1661 description = "Toggles a convar on or off, or cycles through a set of values."
1662 flags = 0x80000
1663[ConCommand."toggle_inventory"]
1664 description = "Toggle the inventory menu"
1665 flags = 0x40080008
1666[ConCommand."toggle_map"]
1667 description = "Toggle the big map"
1668 flags = 0x40080008
1669[ConCommand."trace_capsule"]
1670 description = "Trace a capsule through the world and debug draw the result"
1671 flags = 0x6
1672[ConCommand."ui_reloadscheme"]
1673 description = "Reloads the resource files for the active UI window"
1674 flags = 0xa
1675[ConCommand."uiscript_reset"]
1676 description = "Resets all UI script state"
1677 flags = YES
1678[ConCommand."uiscript_resolutionchanged"]
1679 description = "Notifies UI script that the resolution has changed"
1680 flags = YES
1681[ConCommand."unbind"]
1682 description = "Unbind a key\'s TAPPED binding."
1683 flags = YES
1684[ConCommand."unbind_US_standard"]
1685 description = "Unbind a key\'s TAPPED binding. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user\'s current keyboard and unbind that key."
1686 flags = YES
1687[ConCommand."unbind_all_gamepad"]
1688 description = "Unbinds all gamepad binds"
1689 flags = YES
1690[ConCommand."unbind_batch"]
1691 description = "Unbind all bindings (tapped/held) from all specified keys (no keyboard layout translation)."
1692 flags = YES
1693[ConCommand."unbind_held"]
1694 description = "Unbind a key\'s HELD binding."
1695 flags = YES
1696[ConCommand."unbind_held_US_standard"]
1697 description = "Unbind a key\'s HELD binding. Given a key on a standard US keyboard, this function will translate that key to the appropriate key on the user\'s current keyboard and unbind that key."
1698 flags = YES
1699[ConCommand."unbindall"]
1700 description = "Unbind all keys."
1701 flags = YES
1702[ConCommand."unbindall_ignoreGamepad"]
1703 description = "Unbind all keys, skip gamepad binds."
1704 flags = YES
1705[ConCommand."unload_level_loadscreen"]
1706 description = "Unloads the loadscreen for the current level"
1707 flags = YES
1708[ConCommand."unmuteroom"]
1709 description = "Unmute the chatroom"
1710 flags = 0x2
1711[ConCommand."unpausevideos"]
1712 description = "Unpauses all videos playing to the screen"
1713 flags = 0xa
1714[ConCommand."use_consumable"]
1715 description = "Uses a specific consumable"
1716 flags = 0x80008
1717[ConCommand."user"]
1718 description = "Show user data."
1719 flags = 0x2
1720[ConCommand."users"]
1721 description = "Show user info for players on server."
1722 flags = 0x2
1723[ConCommand."version"]
1724 description = "Print version info string."
1725 flags = 0x2
1726[ConCommand."vgui_drawtree_clear"]
1727 description = ""
1728 flags = 0x2
1729[ConCommand."vgui_spew_fonts"]
1730 description = ""
1731 flags = 0x2
1732[ConCommand."vgui_togglepanel"]
1733 description = "show/hide vgui panel by name."
1734 flags = 0x2
1735[ConCommand."voicerecord_toggle"]
1736 description = ""
1737 flags = 0x80000
1738[ConCommand."vx_datacache_list"]
1739 description = "vx_datacache_list"
1740 flags = 0x2
1741[ConCommand."vx_model_list"]
1742 description = "Dump models to VXConsole"
1743 flags = 0x2
1744[ConCommand."weaponSelectOrdnance"]
1745 description = ""
1746 flags = 0x40080000
1747[ConCommand."weaponSelectPrimary0"]
1748 description = ""
1749 flags = 0x40080000
1750[ConCommand."weaponSelectPrimary1"]
1751 description = ""
1752 flags = 0x40080000
1753[ConCommand."weaponSelectPrimary2"]
1754 description = ""
1755 flags = 0x40080000
1756[ConCommand."weapon_activity"]
1757 description = "Play a custom animation activity on the active weapon."
1758 flags = 0x40080000
1759[ConCommand."weapon_inspect"]
1760 description = ""
1761 flags = 0x40080000
1762[ConCommand."weapon_list"]
1763 description = "Lists all weapons owned by the local player"
1764 flags = 0x2
1765[ConCommand."weapon_reparse"]
1766 description = "Reloads the weapon script files"
1767 flags = 0x4008
1768[ConCommand."xlog_list"]
1769 description = "List all xlogs, and various stats"
1770 flags = 0x2
1771[ConCommand."xlog_record"]
1772 description = "Start writing log file to disk (including any previously buffered data)"
1773 flags = 0x2
1774[ConCommand."xlog_record_that"]
1775 description = "Write buffered data (if any)"
1776 flags = 0x2
1777[ConCommand."xlog_stop"]
1778 description = "Stop writing it to disk. (resume buffering if buffering enabled on log)"
1779 flags = 0x2
1780[ConCommand."xlook"]
1781 description = ""
1782 flags = 0x40080000
1783[ConCommand."xmove"]
1784 description = ""
1785 flags = 0x40080000
1786
1787
1788
1789
1790
1791[ConVar.""]
1792 flags = YES
1793 default_value = "1.0"
1794[ConVar."Allow_auto_Party"]
1795 description = ""
1796 flags = 0x2
1797 default_value = "0"
1798[ConVar."BlendBonesMode"]
1799 description = ""
1800 flags = 0x2002
1801 default_value = "2"
1802[ConVar."CTeam_DontSave"]
1803 description = ""
1804 flags = 0x2
1805 default_value = "1"
1806[ConVar."DoorSoundPrefixDouble"]
1807 description = "Sound prefix for door sounds for double doors"
1808 flags = 0x2
1809 default_value = "Door_Single_"
1810[ConVar."DoorSoundPrefixSingle"]
1811 description = "Sound prefix for door sounds for single doors"
1812 flags = 0x2
1813 default_value = "Door_Single_"
1814[ConVar."ScriptDisallowedToUsePersistenceOnSP"]
1815 description = ""
1816 flags = 0x2002
1817 default_value = "0"
1818[ConVar."ScriptSaveAllowed"]
1819 description = ""
1820 flags = 0x2002
1821 default_value = "1"
1822[ConVar."StreamMicDisabled"]
1823 description = ""
1824 flags = 0x2
1825 default_value = "0"
1826[ConVar."TalkIsStream"]
1827 description = ""
1828 flags = 0x80
1829 default_value = "0"
1830[ConVar."VoiceNeedsReset"]
1831 description = ""
1832 flags = 0x2
1833 default_value = "0"
1834[ConVar."When set to 0, player always returns false when asked if it has a vehicle"]
1835 description = ""
1836 flags = 0x2002
1837 default_value = "1"
1838[ConVar."When set to 0, player always returns false when asked if it has a vehicle"]
1839 description = ""
1840 flags = 0x2002
1841 default_value = "1"
1842[ConVar."ai_ainRebuildOnMapStart"]
1843 description = "Values >= 1 means the game will build the .ain file when the map loads. Value 1 means this ConVar will reset to 0 after building. Value 2 means this ConVar will NOT reset after building"
1844 flags = 0x2
1845 default_value = "0"
1846[ConVar."ai_ain_crc_debug"]
1847 description = ""
1848 flags = 0x2
1849 default_value = "0"
1850[ConVar."ai_anim_overlay_debug"]
1851 description = ""
1852 flags = 0x2
1853 default_value = "0"
1854[ConVar."ai_auto_contact_solver"]
1855 description = ""
1856 flags = 0x2
1857 default_value = "1"
1858[ConVar."ai_choose_new_enemy_max_time"]
1859 description = "The maximum amount of seconds that can pass before an AI must attempt to choose a new enemy"
1860 flags = 0x2
1861 default_value = "1.5"
1862[ConVar."ai_cluster_select"]
1863 description = ""
1864 flags = 0x2
1865 default_value = "-1"
1866[ConVar."ai_collide_other_ai"]
1867 description = ""
1868 flags = 0x4000
1869 default_value = "1"
1870[ConVar."ai_current_enemy_bonus"]
1871 description = "The AI\'s current enemy is given a bonus distance heuristic so that he is likely to pick them again"
1872 flags = 0x2
1873 default_value = "15"
1874[ConVar."ai_debug_corpse"]
1875 description = ""
1876 flags = 0x2
1877 default_value = "0"
1878[ConVar."ai_debug_directnavprobe"]
1879 description = ""
1880 flags = 0x2
1881 default_value = "0"
1882[ConVar."ai_debug_doors"]
1883 description = ""
1884 flags = 0x2
1885 default_value = "0"
1886[ConVar."ai_debug_draw_depth_test"]
1887 description = "Toggle depth test for some AI debug draw functionality"
1888 flags = 0x82
1889 default_value = "1"
1890[ConVar."ai_debug_draw_nav_dist"]
1891 description = ""
1892 flags = 0x2
1893 default_value = "1024"
1894[ConVar."ai_debug_dyninteractions"]
1895 description = "Debug the NPC dynamic interaction system."
1896 flags = 0x2
1897 default_value = "0"
1898[ConVar."ai_debug_efficiency"]
1899 description = ""
1900 flags = 0x2
1901 default_value = "0"
1902[ConVar."ai_debug_enemies"]
1903 description = ""
1904 flags = 0x2
1905 default_value = "0"
1906[ConVar."ai_debug_enemy_memory"]
1907 description = ""
1908 flags = 0x2
1909 default_value = "0"
1910[ConVar."ai_debug_engagement_dist"]
1911 description = ""
1912 flags = 0x2
1913 default_value = "0"
1914[ConVar."ai_debug_follow"]
1915 description = ""
1916 flags = 0x2
1917 default_value = "0"
1918[ConVar."ai_debug_info_node_spectre"]
1919 description = ""
1920 flags = 0x2
1921 default_value = "0"
1922[ConVar."ai_debug_los"]
1923 description = "NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it\'ll show non-solid entities that would do it if they were solid."
1924 flags = 0x4004
1925 default_value = "0"
1926[ConVar."ai_debug_move_script"]
1927 description = ""
1928 flags = 0x2
1929 default_value = "0"
1930[ConVar."ai_debug_move_transitions"]
1931 description = ""
1932 flags = 0x2
1933 default_value = "0"
1934[ConVar."ai_debug_nodes"]
1935 description = ""
1936 flags = 0x2
1937 default_value = "1"
1938[ConVar."ai_debug_obstacle_avoid"]
1939 description = ""
1940 flags = 0x2
1941 default_value = "0"
1942[ConVar."ai_debug_pieoff"]
1943 description = ""
1944 flags = 0x2
1945 default_value = "0"
1946[ConVar."ai_debug_poseparameters"]
1947 description = ""
1948 flags = 0x2
1949 default_value = "0"
1950[ConVar."ai_debug_savePosition"]
1951 description = ""
1952 flags = 0x2
1953 default_value = ""
1954[ConVar."ai_debug_search_paths"]
1955 description = ""
1956 flags = 0x2
1957 default_value = "0"
1958[ConVar."ai_debug_shoot_positions"]
1959 description = ""
1960 flags = 0x2
1961 default_value = "-1"
1962[ConVar."ai_debug_squads"]
1963 description = ""
1964 flags = 0x2
1965 default_value = "0"
1966[ConVar."ai_debug_stats"]
1967 description = ""
1968 flags = 0x2
1969 default_value = "0"
1970[ConVar."ai_debug_test_anim_path"]
1971 description = ""
1972 flags = 0x2
1973 default_value = "0"
1974[ConVar."ai_debug_think_ticks"]
1975 description = ""
1976 flags = 0x2
1977 default_value = "0"
1978[ConVar."ai_default_efficient"]
1979 description = ""
1980 flags = 0x2
1981 default_value = "0"
1982[ConVar."ai_disable_task_announce_attack"]
1983 description = ""
1984 flags = 0x2
1985 default_value = "1"
1986[ConVar."ai_draw_motor_movement"]
1987 description = ""
1988 flags = 0x2
1989 default_value = "0"
1990[ConVar."ai_efficiency_override"]
1991 description = ""
1992 flags = 0x2
1993 default_value = "0"
1994[ConVar."ai_enable_corpse_manager"]
1995 description = ""
1996 flags = 0x2
1997 default_value = "0"
1998[ConVar."ai_excluded_clusters"]
1999 description = ""
2000 flags = 0x2
2001 default_value = "0"
2002[ConVar."ai_follow_use_points"]
2003 description = ""
2004 flags = 0x2
2005 default_value = "1"
2006[ConVar."ai_follow_use_points_when_moving"]
2007 description = ""
2008 flags = 0x2
2009 default_value = "1"
2010[ConVar."ai_frametime_limit"]
2011 description = "frametime limit for min efficiency AIE_NORMAL (in sec\'s)."
2012 flags = 0x2
2013 default_value = "50"
2014[ConVar."ai_grenade_default_weapon"]
2015 description = ""
2016 flags = 0x2
2017 default_value = ""
2018[ConVar."ai_grenade_enabled"]
2019 description = "Allow AI to throw grenades"
2020 flags = 0x2
2021 default_value = "1"
2022[ConVar."ai_grenade_forced_weapon"]
2023 description = ""
2024 flags = 0x2
2025 default_value = ""
2026[ConVar."ai_grenade_fuse_time"]
2027 description = ""
2028 flags = 0x2
2029 default_value = "2"
2030[ConVar."ai_grenade_initial_contact_delay"]
2031 description = "When an AI first sees an enemy it must wait this long before possibly throwing a grenade at them"
2032 flags = 0x2
2033 default_value = "10"
2034[ConVar."ai_grenade_max_throw_speed"]
2035 description = ""
2036 flags = 0x2
2037 default_value = "5000"
2038[ConVar."ai_grenade_target_debounce_default"]
2039 description = "Whenever a grenade is thrown at an entity, how long before another grenade can be thrown at them again"
2040 flags = 0x2
2041 default_value = "22"
2042[ConVar."ai_grenade_target_horizontal_offset"]
2043 description = ""
2044 flags = 0x2
2045 default_value = "15"
2046[ConVar."ai_grenade_target_variance_dist_scalar"]
2047 description = ""
2048 flags = 0x2
2049 default_value = "0.03"
2050[ConVar."ai_grenade_target_variance_min"]
2051 description = ""
2052 flags = 0x2
2053 default_value = "8"
2054[ConVar."ai_grenade_throw_debounce"]
2055 description = "After an AI throws a grenade, how long until it can throw another one"
2056 flags = 0x2
2057 default_value = "15"
2058[ConVar."ai_local_step_size"]
2059 description = ""
2060 flags = 0x2
2061 default_value = "1024"
2062[ConVar."ai_max_corpse_detect_dist"]
2063 description = ""
2064 flags = 0x2
2065 default_value = "1024"
2066[ConVar."ai_max_look_at_friendly_dist"]
2067 description = ""
2068 flags = 0x2
2069 default_value = "512"
2070[ConVar."ai_max_node_drop"]
2071 description = ""
2072 flags = 0x2
2073 default_value = "2048"
2074[ConVar."ai_max_triangulation_attempts"]
2075 description = ""
2076 flags = 0x2
2077 default_value = "2"
2078[ConVar."ai_max_triangulation_dist"]
2079 description = ""
2080 flags = 0x2
2081 default_value = "384"
2082[ConVar."ai_melee_debug"]
2083 description = ""
2084 flags = 0x2
2085 default_value = "0"
2086[ConVar."ai_melee_kill_sound_radius"]
2087 description = ""
2088 flags = 0x2
2089 default_value = "250"
2090[ConVar."ai_min_signal_dist"]
2091 description = ""
2092 flags = 0x2
2093 default_value = "512"
2094[ConVar."ai_missFastPlayer_sideWindowYMax"]
2095 description = ""
2096 flags = 0x2
2097 default_value = "80"
2098[ConVar."ai_missFastPlayer_sideWindowYMin"]
2099 description = ""
2100 flags = 0x2
2101 default_value = "30"
2102[ConVar."ai_missFastPlayer_sideWindowZMax"]
2103 description = ""
2104 flags = 0x2
2105 default_value = "80"
2106[ConVar."ai_missFastPlayer_sideWindowZMin"]
2107 description = ""
2108 flags = 0x2
2109 default_value = "-20"
2110[ConVar."ai_missFastPlayer_topWindowYMax"]
2111 description = ""
2112 flags = 0x2
2113 default_value = "50"
2114[ConVar."ai_missFastPlayer_topWindowYMin"]
2115 description = ""
2116 flags = 0x2
2117 default_value = "-50"
2118[ConVar."ai_missFastPlayer_topWindowZMax"]
2119 description = ""
2120 flags = 0x2
2121 default_value = "40"
2122[ConVar."ai_missFastPlayer_topWindowZMin"]
2123 description = ""
2124 flags = 0x2
2125 default_value = "20"
2126[ConVar."ai_move_do_short_probe"]
2127 description = ""
2128 flags = 0x2
2129 default_value = "1"
2130[ConVar."ai_move_probe_delay"]
2131 description = ""
2132 flags = 0x2
2133 default_value = "0.25"
2134[ConVar."ai_move_sanity_check"]
2135 description = ""
2136 flags = 0x2
2137 default_value = "0"
2138[ConVar."ai_moveprobe_debug"]
2139 description = ""
2140 flags = 0x2
2141 default_value = "0"
2142[ConVar."ai_moveprobe_jump_debug"]
2143 description = ""
2144 flags = 0x2
2145 default_value = "0"
2146[ConVar."ai_near_node_for_hull_box_extent"]
2147 description = ""
2148 flags = 0x2
2149 default_value = "800"
2150[ConVar."ai_no_local_ground_paths"]
2151 description = ""
2152 flags = 0x2
2153 default_value = "0"
2154[ConVar."ai_no_local_paths"]
2155 description = ""
2156 flags = 0x2
2157 default_value = "0"
2158[ConVar."ai_no_node_cache"]
2159 description = ""
2160 flags = 0x2
2161 default_value = "0"
2162[ConVar."ai_no_select_box"]
2163 description = ""
2164 flags = 0x2
2165 default_value = "0"
2166[ConVar."ai_no_steer"]
2167 description = ""
2168 flags = 0x2
2169 default_value = "1"
2170[ConVar."ai_node_draw_safety"]
2171 description = ""
2172 flags = 0x2
2173 default_value = "0"
2174[ConVar."ai_node_select"]
2175 description = ""
2176 flags = 0x2
2177 default_value = "-1"
2178[ConVar."ai_pain_death_sound_radius"]
2179 description = ""
2180 flags = 0x2
2181 default_value = "250"
2182[ConVar."ai_pain_on_repeat_damage_threshold"]
2183 description = ""
2184 flags = 0x2
2185 default_value = "0.5"
2186[ConVar."ai_pain_on_repeated_damage"]
2187 description = ""
2188 flags = 0x2
2189 default_value = "1"
2190[ConVar."ai_path_adjust_speed_on_immediate_turns"]
2191 description = ""
2192 flags = 0x2
2193 default_value = "1"
2194[ConVar."ai_path_dangerous_cluster_cost_scalar"]
2195 description = "When cluster path finding the given cost of a cluster will be incremented by: its absolute danger time remaining multiplied by this value. Larger values = More avoidance of dangerous clusters"
2196 flags = 0x2
2197 default_value = "70"
2198[ConVar."ai_path_dangerous_cluster_death_time_inc"]
2199 description = "When an AI dies it increments danger expiration time on the cluster it is near by X. More deaths = longer time"
2200 flags = 0x2
2201 default_value = "35.0"
2202[ConVar."ai_path_dangerous_cluster_exclude_dist"]
2203 description = "Maximum distance threshold between AI\'s start cluster and candidate cluster X, for cluster X to use any danger related logic"
2204 flags = 0x2
2205 default_value = "2200"
2206[ConVar."ai_path_dangerous_cluster_look_ahead"]
2207 description = "How many clusters an AI should examine ahead in its current path to look for dangerous clusters. AI will attempt to avoid one if it is found."
2208 flags = 0x2
2209 default_value = "2"
2210[ConVar."ai_path_dangerous_cluster_min_time"]
2211 description = "The minimum amount of danger time left for a cluster to be considered dangerous"
2212 flags = 0x2
2213 default_value = "40"
2214[ConVar."ai_path_insert_pause_at_est_end"]
2215 description = ""
2216 flags = 0x2
2217 default_value = "1"
2218[ConVar."ai_path_insert_pause_at_obstruction"]
2219 description = ""
2220 flags = 0x2
2221 default_value = "1"
2222[ConVar."ai_physics_shadow"]
2223 description = ""
2224 flags = 0x2
2225 default_value = "0"
2226[ConVar."ai_pos_debug"]
2227 description = ""
2228 flags = 0x2
2229 default_value = "-1"
2230[ConVar."ai_radial_max_link_dist"]
2231 description = ""
2232 flags = 0x2
2233 default_value = "512"
2234[ConVar."ai_range_attack_twitch_debounce"]
2235 description = ""
2236 flags = 0x2
2237 default_value = "6"
2238[ConVar."ai_react_far_dist"]
2239 description = ""
2240 flags = 0x2
2241 default_value = "2000"
2242[ConVar."ai_reasonable_facing_min_dist"]
2243 description = ""
2244 flags = 0x2
2245 default_value = "120"
2246[ConVar."ai_rebalance_thinks"]
2247 description = ""
2248 flags = 0x2
2249 default_value = "1"
2250[ConVar."ai_recent_enemy_damage_dist_bonus"]
2251 description = "AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy"
2252 flags = 0x2
2253 default_value = "1000"
2254[ConVar."ai_recent_enemy_damage_expire_time"]
2255 description = "AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy"
2256 flags = 0x2
2257 default_value = "3.0"
2258[ConVar."ai_require_pvs"]
2259 description = ""
2260 flags = 0x4000
2261 default_value = "0"
2262[ConVar."ai_route_simplify_interval"]
2263 description = ""
2264 flags = 0x2
2265 default_value = "0.5"
2266[ConVar."ai_run_from_enemy_try_shoot_chance"]
2267 description = "Chance of AI that needs to run away taking a few shots at enemy before running"
2268 flags = 0x4000
2269 default_value = "60"
2270[ConVar."ai_schedule_reset_conditions_on_gather"]
2271 description = ""
2272 flags = 0x2
2273 default_value = "1"
2274[ConVar."ai_schedule_selector_debug"]
2275 description = ""
2276 flags = 0x2
2277 default_value = "0"
2278[ConVar."ai_script_assault_points_validation_debug"]
2279 description = ""
2280 flags = 0x2
2281 default_value = "30"
2282[ConVar."ai_script_nodes_draw"]
2283 description = ""
2284 flags = 0x2
2285 default_value = "0"
2286[ConVar."ai_shot_bias"]
2287 description = ""
2288 flags = 0x2
2289 default_value = "1.0"
2290[ConVar."ai_shot_stats_term"]
2291 description = ""
2292 flags = 0x2
2293 default_value = "100"
2294[ConVar."ai_show_hull_attacks"]
2295 description = ""
2296 flags = 0x2
2297 default_value = "0"
2298[ConVar."ai_show_path_search_nodes"]
2299 description = ""
2300 flags = 0x2
2301 default_value = "0"
2302[ConVar."ai_show_think_tolerance"]
2303 description = ""
2304 flags = 0x2
2305 default_value = "0"
2306[ConVar."ai_sight_npc_search_time"]
2307 description = "How often AI look for other NPC enemies"
2308 flags = 0x4000
2309 default_value = "0.45"
2310[ConVar."ai_simplify_path_dist"]
2311 description = ""
2312 flags = 0x2
2313 default_value = "1024"
2314[ConVar."ai_simplify_path_quick_dist"]
2315 description = ""
2316 flags = 0x2
2317 default_value = "1024"
2318[ConVar."ai_solid_spawn_script_error"]
2319 description = ""
2320 flags = 0x2
2321 default_value = "0"
2322[ConVar."ai_sprint_min_enemy_dist"]
2323 description = "Don\'t sprint if enemy is within this distance"
2324 flags = 0x2
2325 default_value = "256"
2326[ConVar."ai_squad_cache_path_max_dest_diff"]
2327 description = ""
2328 flags = 0x2
2329 default_value = "1500"
2330[ConVar."ai_squad_cache_path_max_start_diff"]
2331 description = ""
2332 flags = 0x2
2333 default_value = "1000"
2334[ConVar."ai_squad_clear_assigned_node_time"]
2335 description = ""
2336 flags = 0x2
2337 default_value = "5"
2338[ConVar."ai_squad_enemy_notify_delay"]
2339 description = ""
2340 flags = 0x2
2341 default_value = "0.7"
2342[ConVar."ai_squad_keep_dist_increment"]
2343 description = ""
2344 flags = 0x2
2345 default_value = "800"
2346[ConVar."ai_squad_keep_dist_start"]
2347 description = ""
2348 flags = 0x2
2349 default_value = "1200"
2350[ConVar."ai_squad_min_cache_path_length"]
2351 description = ""
2352 flags = 0x2
2353 default_value = "1500"
2354[ConVar."ai_squad_min_salute_interval"]
2355 description = "AI squad will not salute friendly player more frequently than this"
2356 flags = 0x4000
2357 default_value = "20"
2358[ConVar."ai_squad_move_spread_factor"]
2359 description = "Allow this times hull width from squad centroid before slowing down or speeding up members"
2360 flags = 0x4000
2361 default_value = "10"
2362[ConVar."ai_squad_num_LOFs"]
2363 description = ""
2364 flags = 0x2
2365 default_value = "2"
2366[ConVar."ai_squad_num_chasers"]
2367 description = ""
2368 flags = 0x2
2369 default_value = "2"
2370[ConVar."ai_squad_stay_close_radius"]
2371 description = ""
2372 flags = 0x2
2373 default_value = "500"
2374[ConVar."ai_stepsize"]
2375 description = ""
2376 flags = 0x2102
2377 default_value = "18"
2378[ConVar."ai_strong_optimizations"]
2379 description = ""
2380 flags = 0x2
2381 default_value = "0"
2382[ConVar."ai_strong_optimizations_no_checkstand"]
2383 description = ""
2384 flags = 0x2
2385 default_value = "0"
2386[ConVar."ai_team_enemy_notify_interval"]
2387 description = "Interval for notifying teammates of my current enemy. Should be more than ai_squad_enemy_notify_delay"
2388 flags = 0x2
2389 default_value = "3.0"
2390[ConVar."ai_team_enemy_notify_max_dist"]
2391 description = "maximum distance for notifying teammates about enemies"
2392 flags = 0x2
2393 default_value = "3000"
2394[ConVar."ai_test_hull_model_name"]
2395 description = ""
2396 flags = 0x2
2397 default_value = "mdl/robots/drone_frag/drone_frag.rmdl"
2398[ConVar."ai_threaded_post_process_is_delayed"]
2399 description = ""
2400 flags = 0x2
2401 default_value = "1"
2402[ConVar."ai_titan_grapple_max_len"]
2403 description = ""
2404 flags = 0x2002
2405 default_value = "3000"
2406[ConVar."ai_use_cached_squad_paths"]
2407 description = ""
2408 flags = 0x2
2409 default_value = "1"
2410[ConVar."ai_use_clipped_paths"]
2411 description = ""
2412 flags = 0x2
2413 default_value = "0"
2414[ConVar."ai_use_cluster_path"]
2415 description = ""
2416 flags = 0x2
2417 default_value = "1"
2418[ConVar."ai_use_efficiency"]
2419 description = ""
2420 flags = 0x2
2421 default_value = "1"
2422[ConVar."ai_use_frame_think_limits"]
2423 description = ""
2424 flags = 0x2
2425 default_value = "1"
2426[ConVar."ai_use_think_optimizations"]
2427 description = ""
2428 flags = 0x2
2429 default_value = "1"
2430[ConVar."airslowmo_enabled"]
2431 description = "Enables air slowmo"
2432 flags = 0x2002
2433 default_value = "0"
2434[ConVar."airslowmo_enter_time"]
2435 description = "Duration it takes to reach full slowmo"
2436 flags = 0x2002
2437 default_value = "0.25"
2438[ConVar."airslowmo_ground_immediate_end"]
2439 description = "Controls whether air slowmo fades out after landing or immediately stops"
2440 flags = 0x2002
2441 default_value = "0"
2442[ConVar."airslowmo_leave_time"]
2443 description = "Duration it takes to leave full slowmo"
2444 flags = 0x2002
2445 default_value = "1.0"
2446[ConVar."airslowmo_scripted_speed"]
2447 description = ""
2448 flags = 0x2002
2449 default_value = "0.8"
2450[ConVar."airslowmo_when_hovering"]
2451 description = "Replaces hovering with air slowmo"
2452 flags = 0x2002
2453 default_value = "1"
2454[ConVar."animEvent_debug"]
2455 description = "1 = sparse, 2 = verbose"
2456 flags = 0x2002
2457 default_value = "0"
2458[ConVar."animEvent_debugEnt"]
2459 description = ""
2460 flags = 0x2
2461 default_value = "0"
2462[ConVar."animEvent_debug_cl"]
2463 description = "1 = sparse, 2 = verbose"
2464 flags = 0x2
2465 default_value = "0"
2466[ConVar."anim_estimateVelocity"]
2467 description = ""
2468 flags = 0x2002
2469 default_value = "0"
2470[ConVar."anim_playerMovementAngleMargin"]
2471 description = ""
2472 flags = 0x2002
2473 default_value = "10"
2474[ConVar."anim_player_ragdoll_fix"]
2475 description = ""
2476 flags = 0x2002
2477 default_value = "1"
2478[ConVar."anim_print_transition_overflow"]
2479 description = ""
2480 flags = 0x2002
2481 default_value = "0"
2482[ConVar."anim_runGestureAnimEventsToCompletionOnReset_client"]
2483 description = ""
2484 flags = 0x6000
2485 default_value = "0"
2486[ConVar."anim_showPoseParamErrors"]
2487 description = ""
2488 flags = 0x82
2489 default_value = "0"
2490[ConVar."anim_showstate"]
2491 description = "Show the (client) animation state for the specified entity (-1 for none)."
2492 flags = 0x6002
2493 default_value = "-1"
2494[ConVar."anim_showstatelog"]
2495 description = "1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both."
2496 flags = 0x6002
2497 default_value = "0"
2498[ConVar."anim_transitionsequences"]
2499 description = "Enables blended transitions between sequences."
2500 flags = 0x2002
2501 default_value = "1"
2502[ConVar."anim_view_entity_third_person_camera_use_move_parent"]
2503 description = ""
2504 flags = 0x2002
2505 default_value = "0"
2506[ConVar."announcement"]
2507 description = ""
2508 flags = 0x12
2509 default_value = ""
2510[ConVar."announcementImage"]
2511 description = ""
2512 flags = 0x12
2513 default_value = ""
2514[ConVar."announcementVersion"]
2515 description = ""
2516 flags = 0x12
2517 default_value = "0"
2518[ConVar."async_serialize"]
2519 description = "Force async reads to serialize for profiling"
2520 flags = 0x2
2521 default_value = "0"
2522[ConVar."automantle_backoff_anim_maxfrac"]
2523 description = "Fraction of mantle after which pulling back simply aborts the mantle"
2524 flags = 0x2002
2525 default_value = "0.7"
2526[ConVar."automantle_backoff_anim_maxfrac"]
2527 description = "Fraction of mantle after which pulling back simply aborts the mantle"
2528 flags = 0x2002
2529 default_value = "0.7"
2530[ConVar."automantle_cooldown"]
2531 description = "Minimum time between mantles"
2532 flags = 0x2002
2533 default_value = ".25"
2534[ConVar."automantle_cooldown"]
2535 description = "Minimum time between mantles"
2536 flags = 0x2002
2537 default_value = ".25"
2538[ConVar."automantle_dangle_required_space"]
2539 description = "Required space under the ledge to dangle"
2540 flags = 0x2002
2541 default_value = "60"
2542[ConVar."automantle_dangle_required_space"]
2543 description = "Required space under the ledge to dangle"
2544 flags = 0x2002
2545 default_value = "60"
2546[ConVar."automantle_debug"]
2547 description = "Debugs player auto-mantle behavior"
2548 flags = 0x2002
2549 default_value = "0"
2550[ConVar."automantle_debug"]
2551 description = "Debugs player auto-mantle behavior"
2552 flags = 0x2002
2553 default_value = "0"
2554[ConVar."automantle_duration_above"]
2555 description = "Duration of \"above\" mantle animation"
2556 flags = 0x2002
2557 default_value = "0.5"
2558[ConVar."automantle_duration_above"]
2559 description = "Duration of \"above\" mantle animation"
2560 flags = 0x2002
2561 default_value = "0.5"
2562[ConVar."automantle_duration_below"]
2563 description = "Duration of \"below\" mantle animation"
2564 flags = 0x2002
2565 default_value = "0.65"
2566[ConVar."automantle_duration_below"]
2567 description = "Duration of \"below\" mantle animation"
2568 flags = 0x2002
2569 default_value = "0.65"
2570[ConVar."automantle_duration_high"]
2571 description = "Duration of \"high\" mantle animation"
2572 flags = 0x2002
2573 default_value = "0.35"
2574[ConVar."automantle_duration_high"]
2575 description = "Duration of \"high\" mantle animation"
2576 flags = 0x2002
2577 default_value = "0.35"
2578[ConVar."automantle_duration_level"]
2579 description = "Duration of \"level\" mantle animation"
2580 flags = 0x2002
2581 default_value = "1.0"
2582[ConVar."automantle_duration_level"]
2583 description = "Duration of \"level\" mantle animation"
2584 flags = 0x2002
2585 default_value = "1.0"
2586[ConVar."automantle_enable"]
2587 description = "Enables player auto-mantle behavior"
2588 flags = 0x2002
2589 default_value = "1"
2590[ConVar."automantle_enable"]
2591 description = "Enables player auto-mantle behavior"
2592 flags = 0x2002
2593 default_value = "1"
2594[ConVar."automantle_forwarddist"]
2595 description = "Distance forward to do the ground check from when auto-mantling"
2596 flags = 0x2002
2597 default_value = "26.f"
2598[ConVar."automantle_forwarddist"]
2599 description = "Distance forward to do the ground check from when auto-mantling"
2600 flags = 0x2002
2601 default_value = "26.f"
2602[ConVar."automantle_gun_enable_height"]
2603 description = "Eye height above ledge at which gun is reenabled"
2604 flags = 0x2002
2605 default_value = "33"
2606[ConVar."automantle_gun_enable_height"]
2607 description = "Eye height above ledge at which gun is reenabled"
2608 flags = 0x2002
2609 default_value = "33"
2610[ConVar."automantle_height_above"]
2611 description = "Mantle height above ledge below which the \"above\" animation is used and above which the \"high\" animation is used"
2612 flags = 0x2002
2613 default_value = "30"
2614[ConVar."automantle_height_above"]
2615 description = "Mantle height above ledge below which the \"above\" animation is used and above which the \"high\" animation is used"
2616 flags = 0x2002
2617 default_value = "30"
2618[ConVar."automantle_height_below"]
2619 description = "Mantle height above ledge below which the \"below\" animation is used"
2620 flags = 0x2002
2621 default_value = "-10"
2622[ConVar."automantle_height_below"]
2623 description = "Mantle height above ledge below which the \"below\" animation is used"
2624 flags = 0x2002
2625 default_value = "-10"
2626[ConVar."automantle_height_level"]
2627 description = "Mantle height above ledge below which the \"level\" animation is used"
2628 flags = 0x2002
2629 default_value = "10"
2630[ConVar."automantle_height_level"]
2631 description = "Mantle height above ledge below which the \"level\" animation is used"
2632 flags = 0x2002
2633 default_value = "10"
2634[ConVar."automantle_jumpoff_anim_maxfrac"]
2635 description = "Maximum fraction of mantle at which jump off animation is played"
2636 flags = 0x2002
2637 default_value = "0.5"
2638[ConVar."automantle_jumpoff_anim_maxfrac"]
2639 description = "Maximum fraction of mantle at which jump off animation is played"
2640 flags = 0x2002
2641 default_value = "0.5"
2642[ConVar."automantle_jumpoff_duration"]
2643 description = "Duration of jump off animation when jumping off"
2644 flags = 0x2002
2645 default_value = "0.1"
2646[ConVar."automantle_jumpoff_duration"]
2647 description = "Duration of jump off animation when jumping off"
2648 flags = 0x2002
2649 default_value = "0.1"
2650[ConVar."automantle_max_frac"]
2651 description = "Fractional amount (0-1) player can move forward without hitting jump."
2652 flags = 0x2002
2653 default_value = "0.5"
2654[ConVar."automantle_max_frac"]
2655 description = "Fractional amount (0-1) player can move forward without hitting jump."
2656 flags = 0x2002
2657 default_value = "0.5"
2658[ConVar."automantle_maxangle_push"]
2659 description = "Max angle the player can be pushing from the wall normal to auto-mantle"
2660 flags = 0x2002
2661 default_value = "50"
2662[ConVar."automantle_maxangle_push"]
2663 description = "Max angle the player can be pushing from the wall normal to auto-mantle"
2664 flags = 0x2002
2665 default_value = "50"
2666[ConVar."automantle_maxangle_view"]
2667 description = "Max angle the player can be facing from the wall to auto-mantle"
2668 flags = 0x2002
2669 default_value = "50"
2670[ConVar."automantle_maxangle_view"]
2671 description = "Max angle the player can be facing from the wall to auto-mantle"
2672 flags = 0x2002
2673 default_value = "50"
2674[ConVar."automantle_min_frac"]
2675 description = "Fractional amount (0-1) player can move backward without hitting jump."
2676 flags = 0x2002
2677 default_value = "0.1"
2678[ConVar."automantle_min_frac"]
2679 description = "Fractional amount (0-1) player can move backward without hitting jump."
2680 flags = 0x2002
2681 default_value = "0.1"
2682[ConVar."automantle_mindist"]
2683 description = "Minimum forward distance when auto-mantling"
2684 flags = 0x2002
2685 default_value = "18.f"
2686[ConVar."automantle_mindist"]
2687 description = "Minimum forward distance when auto-mantling"
2688 flags = 0x2002
2689 default_value = "18.f"
2690[ConVar."automantle_rest_frac"]
2691 description = "Fractional amount (0-1) player will tend toward when no input is given."
2692 flags = 0x2002
2693 default_value = "0.4"
2694[ConVar."automantle_rest_frac"]
2695 description = "Fractional amount (0-1) player will tend toward when no input is given."
2696 flags = 0x2002
2697 default_value = "0.4"
2698[ConVar."automantle_rest_frac_below"]
2699 description = "Replaces rest_frac when using the \"below\" animation"
2700 flags = 0x2002
2701 default_value = "0.3"
2702[ConVar."automantle_rest_frac_below"]
2703 description = "Replaces rest_frac when using the \"below\" animation"
2704 flags = 0x2002
2705 default_value = "0.3"
2706[ConVar."automantle_searchdist"]
2707 description = "Forward distance within which to look for a ledge to auto-mantle"
2708 flags = 0x2002
2709 default_value = "5.f"
2710[ConVar."automantle_searchdist"]
2711 description = "Forward distance within which to look for a ledge to auto-mantle"
2712 flags = 0x2002
2713 default_value = "5.f"
2714[ConVar."automantle_view_correction_speed"]
2715 description = "Speed at which view direction is clamped when mantling"
2716 flags = 0x4000
2717 default_value = "180"
2718[ConVar."automantle_view_high_yaw_max"]
2719 description = "Max view yaw when mantling with the \"high\" mantle animation"
2720 flags = 0x4000
2721 default_value = "90"
2722[ConVar."automantle_view_pitch_max"]
2723 description = "Max view pitch when mantling"
2724 flags = 0x4000
2725 default_value = "35"
2726[ConVar."automantle_view_pitch_min"]
2727 description = "Min view pitch when mantling"
2728 flags = 0x4000
2729 default_value = "-80"
2730[ConVar."automantle_view_yaw_max"]
2731 description = "Max view yaw when mantling"
2732 flags = 0x4000
2733 default_value = "60"
2734[ConVar."automantle_wallrun_maxangle_view"]
2735 description = "Max angle the player can be facing from the wall to auto-mantle while wall running"
2736 flags = 0x2002
2737 default_value = "45"
2738[ConVar."automantle_wallrun_maxangle_view"]
2739 description = "Max angle the player can be facing from the wall to auto-mantle while wall running"
2740 flags = 0x2002
2741 default_value = "45"
2742[ConVar."autosprint_type"]
2743 description = "Automatically sprint when walking forward. 0: off, 1: on, 2: on (pilots only), 3: on (titans only)"
2744 flags = 0x1000200
2745 default_value = "0"
2746[ConVar."base_tickinterval_mp"]
2747 description = "The tick interval used by the MP games."
2748 flags = 0x2
2749 default_value = "0.05"
2750 min_val: 0.01
2751 max_val: 0.5
2752[ConVar."base_tickinterval_sp"]
2753 description = "The tick interval used by the SP games."
2754 flags = 0x2
2755 default_value = "0.05"
2756 min_val: 0.01
2757 max_val: 0.5
2758[ConVar."baseanimatingoverlay_playbackRateThreshold"]
2759 description = ""
2760 flags = 0x2
2761 default_value = "0.05"
2762[ConVar."baseanimatingoverlay_playbackRateThreshold"]
2763 description = ""
2764 flags = 0x2
2765 default_value = "0.05"
2766[ConVar."baselines_print"]
2767 description = ""
2768 flags = 0x2
2769 default_value = "0"
2770[ConVar."bbox_draw_vphysics"]
2771 description = "Draws physics data when showing ent_bbox"
2772 flags = 0x2
2773 default_value = "0"
2774[ConVar."bhit_enable"]
2775 description = "Enables bhit commands from the client"
2776 flags = 0x2002
2777 default_value = "1"
2778[ConVar."bhit_enable"]
2779 description = "Enables bhit commands from the client"
2780 flags = 0x2002
2781 default_value = "1"
2782[ConVar."bhit_reliable"]
2783 description = "Makes bhit commands reliable messages"
2784 flags = 0x2002
2785 default_value = "1"
2786[ConVar."bhit_reliable"]
2787 description = "Makes bhit commands reliable messages"
2788 flags = 0x2002
2789 default_value = "1"
2790[ConVar."bink_materials_enabled"]
2791 description = "Allows materials with \'Emissive Uses Video\' checked to play video on the material "
2792 flags = 0x2
2793 default_value = "1"
2794[ConVar."bink_preload_videopanel_movies"]
2795 description = "Preload Bink movies used by VideoPanel."
2796 flags = 0x2
2797 default_value = "1"
2798[ConVar."boost_jetwash_prediction_factor"]
2799 description = "Factor used to scale player\'s velocity when finding jetwash trace point."
2800 flags = 0x2002
2801 default_value = "20.0f"
2802[ConVar."bot_lagOut"]
2803 description = "Cause bots to lag out"
2804 flags = 0x2
2805 default_value = "0"
2806[ConVar."breakable_disable_gib_limit"]
2807 description = ""
2808 flags = 0x2
2809 default_value = "0"
2810[ConVar."budget_animatingEntities"]
2811 description = ""
2812 flags = 0x2
2813 default_value = "5000"
2814[ConVar."budget_animationOverlayEntities"]
2815 description = ""
2816 flags = 0x2
2817 default_value = "260"
2818[ConVar."budget_combatCharEntities"]
2819 description = ""
2820 flags = 0x2
2821 default_value = "200"
2822[ConVar."budget_weaponEntities"]
2823 description = ""
2824 flags = 0x2
2825 default_value = "1200"
2826[ConVar."budget_ziplineEntities"]
2827 description = ""
2828 flags = 0x2
2829 default_value = "250"
2830[ConVar."bug_reproNum"]
2831 description = ""
2832 flags = 0x2002
2833 default_value = "0"
2834[ConVar."buildcubemaps_async"]
2835 description = ""
2836 flags = 0x4000
2837 default_value = "1"
2838[ConVar."buildcubemaps_index"]
2839 description = ""
2840 flags = 0x4000
2841 default_value = "-1"
2842[ConVar."buildcubemaps_pvs_start_early"]
2843 description = ""
2844 flags = 0x4000
2845 default_value = "1"
2846[ConVar."buildcubemaps_single_step"]
2847 description = ""
2848 flags = 0x4000
2849 default_value = "0"
2850[ConVar."building_cubemaps"]
2851 description = ""
2852 flags = 0x4000
2853 default_value = "0"
2854[ConVar."bulletPredictionDebug"]
2855 description = ""
2856 flags = 0x2002
2857 default_value = "0"
2858[ConVar."bullet_trace_test_debug"]
2859 description = ""
2860 flags = 0x2002
2861 default_value = "0"
2862[ConVar."bullet_trace_test_enable"]
2863 description = ""
2864 flags = 0x2002
2865 default_value = "0"
2866[ConVar."c_dropship_ground_fx_dist_interval"]
2867 description = ""
2868 flags = 0x2
2869 default_value = "256"
2870[ConVar."c_dropship_ground_fx_time_interval"]
2871 description = ""
2872 flags = 0x2
2873 default_value = "0.25"
2874[ConVar."c_dropship_rope_debug"]
2875 description = " Used to visualize the drop ship rope interaction."
2876 flags = 0x2
2877 default_value = "0"
2878[ConVar."c_dropship_rope_events"]
2879 description = "Turn on client side drop ship rope interaction detection."
2880 flags = 0x2
2881 default_value = "1"
2882[ConVar."c_dropship_rope_magnitude"]
2883 description = "Used to scale the interaction of a drop ship and a rope."
2884 flags = 0x2
2885 default_value = "128"
2886[ConVar."c_dropship_rope_range"]
2887 description = "Max distance away from a drop ship that a Rope is effected."
2888 flags = 0x2
2889 default_value = "1024"
2890[ConVar."c_maxdistance"]
2891 description = ""
2892 flags = 0x2
2893 default_value = "400"
2894[ConVar."c_maxpitch"]
2895 description = ""
2896 flags = 0x2
2897 default_value = "90"
2898[ConVar."c_maxyaw"]
2899 description = ""
2900 flags = 0x2
2901 default_value = "135"
2902[ConVar."c_mindistance"]
2903 description = ""
2904 flags = 0x2
2905 default_value = "30"
2906[ConVar."c_minpitch"]
2907 description = ""
2908 flags = 0x2
2909 default_value = "0"
2910[ConVar."c_minyaw"]
2911 description = ""
2912 flags = 0x2
2913 default_value = "-135"
2914[ConVar."c_orthoheight"]
2915 description = ""
2916 flags = 0x2
2917 default_value = "100"
2918[ConVar."c_orthowidth"]
2919 description = ""
2920 flags = 0x2
2921 default_value = "100"
2922[ConVar."c_thirdpersonshoulderaimdist"]
2923 description = ""
2924 flags = 0x2
2925 default_value = "120.0"
2926[ConVar."c_thirdpersonshoulderdist"]
2927 description = ""
2928 flags = 0x2
2929 default_value = "40.0"
2930[ConVar."c_thirdpersonshouldergetsviewpunch"]
2931 description = ""
2932 flags = 0x2
2933 default_value = "0"
2934[ConVar."c_thirdpersonshoulderheight"]
2935 description = ""
2936 flags = 0x2
2937 default_value = "5.0"
2938[ConVar."c_thirdpersonshoulderheightaffectsangles"]
2939 description = ""
2940 flags = 0x2
2941 default_value = "0"
2942[ConVar."c_thirdpersonshoulderoffset"]
2943 description = ""
2944 flags = 0x2
2945 default_value = "20.0"
2946[ConVar."c_threadedAnimPostData"]
2947 description = ""
2948 flags = 0x2
2949 default_value = "1"
2950[ConVar."cam_collision"]
2951 description = "When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls."
2952 flags = 0x2
2953 default_value = "1"
2954[ConVar."cam_idealdelta"]
2955 description = "Controls the speed when matching offset to ideal angles in thirdperson view"
2956 flags = 0x2
2957 default_value = "4.0"
2958[ConVar."cam_idealdist"]
2959 description = ""
2960 flags = 0x2
2961 default_value = "150"
2962[ConVar."cam_ideallag"]
2963 description = "Amount of lag used when matching offset to ideal angles in thirdperson view"
2964 flags = 0x2
2965 default_value = "4.0"
2966[ConVar."cam_idealpitch"]
2967 description = ""
2968 flags = 0x2
2969 default_value = "0"
2970[ConVar."cam_idealyaw"]
2971 description = ""
2972 flags = 0x2
2973 default_value = "0"
2974[ConVar."cam_pitchLock_feetRelative"]
2975 description = ""
2976 flags = 0x2
2977 default_value = "0"
2978[ConVar."cam_pitchlock_on"]
2979 description = ""
2980 flags = 0x2
2981 default_value = "0"
2982[ConVar."cam_pitchlock_period"]
2983 description = ""
2984 flags = 0x2
2985 default_value = "1.0"
2986[ConVar."cam_pitchlock_phase"]
2987 description = ""
2988 flags = 0x2
2989 default_value = "0.0"
2990[ConVar."cam_pitchlock_pitchBase"]
2991 description = ""
2992 flags = 0x2
2993 default_value = "0.0"
2994[ConVar."cam_pitchlock_pitchRange"]
2995 description = ""
2996 flags = 0x2
2997 default_value = "0.0"
2998[ConVar."cam_pitchlock_pitchWiggleRoom"]
2999 description = ""
3000 flags = 0x2
3001 default_value = "0.0"
3002[ConVar."cam_player_viewheight_scale"]
3003 description = ""
3004 flags = 0x2
3005 default_value = "0.75"
3006[ConVar."cam_showangles"]
3007 description = "When in thirdperson, print viewangles/idealangles/cameraoffsets to the console."
3008 flags = 0x2
3009 default_value = "0"
3010[ConVar."cc_captiontrace"]
3011 description = "Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)"
3012 flags = 0x2
3013 default_value = "1"
3014[ConVar."cc_global_norepeat"]
3015 description = "How often a caption can repeat, unless overriden by norepeat. (or 0)"
3016 flags = 0x2
3017 default_value = "5"
3018[ConVar."cc_linger_time"]
3019 description = "Close caption linger time in seconds."
3020 flags = 0x80
3021 default_value = "1.0"
3022[ConVar."cc_max_duration"]
3023 description = "The max duration in seconds for a closed caption if event doesn\'t stop playing."
3024 flags = 0x2
3025 default_value = "30.0"
3026[ConVar."cc_minvisibleitems"]
3027 description = "Minimum number of caption items to show."
3028 flags = 0x2
3029 default_value = "1"
3030[ConVar."cc_predisplay_time"]
3031 description = "Close caption delay in seconds before showing caption."
3032 flags = 0x80
3033 default_value = "0.25"
3034[ConVar."cc_rui"]
3035 description = "Use RUI to draw closecaption text."
3036 flags = 0x2
3037 default_value = "1"
3038[ConVar."cc_text_size"]
3039 description = "Changes the size of subtitles and closed captions text. 0 = normal, 1 = large, 2 = huge."
3040 flags = YES
3041 default_value = "0"
3042[ConVar."cc_timeshift_norepeat"]
3043 description = "How often a caption can repeat, unless overriden by norepeat. (timeshift only) (or 0)"
3044 flags = 0x2
3045 default_value = "5"
3046[ConVar."chatroom_console_ptt"]
3047 description = ""
3048 flags = 0x2
3049 default_value = "0"
3050[ConVar."chatroom_debug"]
3051 description = ""
3052 flags = 0x2
3053 default_value = "0"
3054[ConVar."chatroom_doRealNameLookups"]
3055 description = ""
3056 flags = 0x2
3057 default_value = "0"
3058[ConVar."chatroom_min_status_send_interval"]
3059 description = ""
3060 flags = 0x2
3061 default_value = "16"
3062[ConVar."chatroom_nameLength"]
3063 description = ""
3064 flags = 0x2
3065 default_value = "-1"
3066[ConVar."chatroom_namePaddingX"]
3067 description = ""
3068 flags = 0x2
3069 default_value = "12"
3070[ConVar."chatroom_nameWidth"]
3071 description = ""
3072 flags = 0x2
3073 default_value = "-1"
3074[ConVar."chatroom_onlyWhenActive"]
3075 description = ""
3076 flags = 0x2
3077 default_value = "1"
3078[ConVar."chatroom_useSlopSpace"]
3079 description = ""
3080 flags = 0x2
3081 default_value = "0"
3082[ConVar."chatroom_voiceMode"]
3083 description = ""
3084 flags = 0x2
3085 default_value = "0"
3086[ConVar."chatroom_voiceMode"]
3087 description = ""
3088 flags = 0x2
3089 default_value = "0"
3090[ConVar."cheap_captions_fadetime"]
3091 description = ""
3092 flags = 0x2
3093 default_value = "0.5"
3094[ConVar."cheap_captions_test"]
3095 description = ""
3096 flags = 0x2
3097 default_value = "0"
3098[ConVar."checkstuck_nonworld"]
3099 description = "Checks for the player being stuck in non-world entities and disallows movement when they are stuck."
3100 flags = 0x2002
3101 default_value = "0"
3102[ConVar."chroma_enable"]
3103 description = ""
3104 flags = 0x80
3105 default_value = "1"
3106[ConVar."cl_NotifyAllLevelAssetsLoaded_endframe"]
3107 description = ""
3108 flags = 0x2
3109 default_value = "1"
3110[ConVar."cl_RunClientConnectScripts_Before_ProcessOnDataChangedEvents"]
3111 description = ""
3112 flags = 0x2
3113 default_value = "1"
3114[ConVar."cl_SetupAllBones"]
3115 description = ""
3116 flags = 0x2
3117 default_value = "0"
3118[ConVar."cl_ShowBoneSetupEnts"]
3119 description = "Show which entities are having their bones setup each frame."
3120 flags = 0x2
3121 default_value = "0"
3122[ConVar."cl_adjustTimeEntsPerJob"]
3123 description = ""
3124 flags = 0x2
3125 default_value = "10"
3126[ConVar."cl_aggregate_particles"]
3127 description = ""
3128 flags = 0x2
3129 default_value = "1"
3130[ConVar."cl_allowABSCalculationDuringSnapshotScriptCalls"]
3131 description = ""
3132 flags = 0x2
3133 default_value = "1"
3134[ConVar."cl_allowABSDuringSnapshotScriptCalls"]
3135 description = ""
3136 flags = 0x2
3137 default_value = "1"
3138[ConVar."cl_allowAnimsToInterpolateBackward"]
3139 description = ""
3140 flags = 0x2
3141 default_value = "0"
3142[ConVar."cl_always_draw_3p_player"]
3143 description = "Always draw the 3p player model, even when in first-person view"
3144 flags = 0x2
3145 default_value = "0"
3146[ConVar."cl_always_ragdoll_radius"]
3147 description = "Always create client ragdoll if within this distance to viewer"
3148 flags = 0x2
3149 default_value = "500"
3150[ConVar."cl_anglespeedkey"]
3151 description = ""
3152 flags = 0x2
3153 default_value = "0.67"
3154[ConVar."cl_anim_blend_transition_dist"]
3155 description = ""
3156 flags = 0x2
3157 default_value = "2500"
3158[ConVar."cl_anim_detail_dist"]
3159 description = ""
3160 flags = 0x2
3161 default_value = "1500"
3162[ConVar."cl_anim_face_dist"]
3163 description = ""
3164 flags = 0x2
3165 default_value = "250"
3166[ConVar."cl_anim_sequence_transition_full_weight_optimization"]
3167 description = ""
3168 flags = 0x2
3169 default_value = "0"
3170[ConVar."cl_anim_sounds_seek"]
3171 description = ""
3172 flags = 0xa
3173 default_value = "1"
3174[ConVar."cl_approx_footstep_origin"]
3175 description = ""
3176 flags = 0x2
3177 default_value = "1"
3178[ConVar."cl_approx_tracer_origin"]
3179 description = ""
3180 flags = 0x2
3181 default_value = "1"
3182[ConVar."cl_async_bone_setup"]
3183 description = ""
3184 flags = 0x2
3185 default_value = "1"
3186[ConVar."cl_base_entity_effect_lock"]
3187 description = ""
3188 flags = 0x2
3189 default_value = "0"
3190[ConVar."cl_bones_incremental_blend"]
3191 description = "Don\'t reblend bones which we don\'t need to in SetupBones."
3192 flags = 0x2
3193 default_value = "0"
3194[ConVar."cl_bones_incremental_transform"]
3195 description = "Don\'t retransform bones which we don\'t need to in SetupBones."
3196 flags = 0x2
3197 default_value = "1"
3198[ConVar."cl_bones_oldhack"]
3199 description = "Redo all previously transformed bones in SetupBones--old \'hack\'."
3200 flags = 0x2
3201 default_value = "0"
3202[ConVar."cl_bounds_show_errors"]
3203 description = ""
3204 flags = 0x2
3205 default_value = "0"
3206[ConVar."cl_burninggibs"]
3207 description = "A burning player that gibs has burning gibs."
3208 flags = 0x2
3209 default_value = "0"
3210[ConVar."cl_clock_correction"]
3211 description = "Enable/disable clock correction on the client."
3212 flags = 0x4000
3213 default_value = "1"
3214[ConVar."cl_clock_correction_ahead_correct_interval"]
3215 description = "Minimum interval over which the clock will try to correct to ideal when it\'s ahead"
3216 flags = 0x4000
3217 default_value = "20"
3218[ConVar."cl_clock_correction_behind_correct_interval"]
3219 description = "Interval over which the clock will try to correct to ideal when it\'s behind"
3220 flags = 0x4000
3221 default_value = "200"
3222[ConVar."cl_clock_correction_force_server_tick"]
3223 description = "Force clock correction to match the server tick + this offset (-999 disables it)."
3224 flags = 0x4000
3225 default_value = "999"
3226[ConVar."cl_cmdbackup"]
3227 description = "Number of redundant usercmds to send, to cover client->server packet loss"
3228 flags = 0x2
3229 default_value = "2"
3230[ConVar."cl_cmdrate"]
3231 description = "Max number of command packets sent to server per second"
3232 flags = 0x2
3233 default_value = "60"
3234[ConVar."cl_configversion"]
3235 description = "Configuration layout version."
3236 flags = 0x2
3237 default_value = "1"
3238[ConVar."cl_configversion_dummy"]
3239 description = "Configuration layout version dummy."
3240 flags = 0x2
3241 default_value = "0"
3242[ConVar."cl_cull_weapon_fx"]
3243 description = ""
3244 flags = 0x2
3245 default_value = "1"
3246[ConVar."cl_dataBlockFragmentPL"]
3247 description = ""
3248 flags = 0x2
3249 default_value = "0.0"
3250 min_val: 0
3251 max_val: 1
3252[ConVar."cl_deathhints_enabled"]
3253 description = ""
3254 flags = YES
3255 default_value = "1"
3256[ConVar."cl_debugClientEntities"]
3257 description = ""
3258 flags = 0x2
3259 default_value = "0"
3260[ConVar."cl_debug_deferred_trace"]
3261 description = ""
3262 flags = 0x2
3263 default_value = "0"
3264[ConVar."cl_debug_deferred_trace_overlay"]
3265 description = ""
3266 flags = 0x2
3267 default_value = "0"
3268[ConVar."cl_debug_model_fx_sounds"]
3269 description = ""
3270 flags = 0x2
3271 default_value = "0"
3272[ConVar."cl_decal_alwayswhite"]
3273 description = "Force FX decals to white (1), or white full alpha (2)."
3274 flags = 0x2
3275 default_value = "1"
3276[ConVar."cl_decal_backoff"]
3277 description = "Amount to back off FX decal trace by."
3278 flags = 0x2
3279 default_value = "4"
3280[ConVar."cl_deferred_effects"]
3281 description = ""
3282 flags = 0x2
3283 default_value = "1"
3284[ConVar."cl_deferred_trace_normal_priority"]
3285 description = ""
3286 flags = 0x2
3287 default_value = "1"
3288[ConVar."cl_demoviewoverride"]
3289 description = "Override view during demo playback"
3290 flags = 0x2
3291 default_value = "0"
3292[ConVar."cl_disable_ragdolls"]
3293 description = ""
3294 flags = 0x4000
3295 default_value = "0"
3296[ConVar."cl_disable_splitscreen_cpu_level_cfgs_in_pip"]
3297 description = ""
3298 flags = 0x2
3299 default_value = "1"
3300[ConVar."cl_disconnectOnTooManySnapshotFrames"]
3301 description = "Disconnect when the client gets too many snapshot messages from the server without the server getting any messages from the client."
3302 flags = 0x2
3303 default_value = "0"
3304[ConVar."cl_doNetworkAsserts"]
3305 description = "Turn off to disable some client asserts that fail rarely, presumably due to network bugs."
3306 flags = 0x2
3307 default_value = "0"
3308[ConVar."cl_doRecreateEnts"]
3309 description = ""
3310 flags = 0x2
3311 default_value = "1"
3312[ConVar."cl_draw_player_model"]
3313 description = ""
3314 flags = 0x2
3315 default_value = "1"
3316[ConVar."cl_drawhud"]
3317 description = "Enable the rendering of the hud"
3318 flags = 0x40004000
3319 default_value = "1"
3320[ConVar."cl_drawmonitors"]
3321 description = ""
3322 flags = 0x2
3323 default_value = "1"
3324[ConVar."cl_ejectbrass"]
3325 description = ""
3326 flags = 0x2
3327 default_value = "1"
3328[ConVar."cl_enable_remote_splitscreen"]
3329 description = "Allows viewing of nonlocal players in a split screen fashion"
3330 flags = 0x2
3331 default_value = "0"
3332[ConVar."cl_entCreateDeleteDebug"]
3333 description = "If true, print out when we create or delete an entity on the client"
3334 flags = 0x2
3335 default_value = "0"
3336[ConVar."cl_events_ignore_invalidate"]
3337 description = ""
3338 flags = 0x2
3339 default_value = "1"
3340[ConVar."cl_failremoteconnections"]
3341 description = "Force connection attempts to time out"
3342 flags = 0x2
3343 default_value = "0"
3344[ConVar."cl_fasttempentcollision"]
3345 description = ""
3346 flags = 0x2
3347 default_value = "5"
3348[ConVar."cl_flip_vis_bits"]
3349 description = ""
3350 flags = 0x2
3351 default_value = "0"
3352[ConVar."cl_flushentitypacket"]
3353 description = "For debugging. Force the engine to flush an entity packet."
3354 flags = 0x4000
3355 default_value = "0"
3356[ConVar."cl_footstep_event_max_dist"]
3357 description = ""
3358 flags = 0x2
3359 default_value = "2500"
3360[ConVar."cl_footstep_event_max_dist_titan"]
3361 description = ""
3362 flags = 0x2
3363 default_value = "4000"
3364[ConVar."cl_forceAdjustTime"]
3365 description = ""
3366 flags = 0x2
3367 default_value = "0"
3368[ConVar."cl_fovScale"]
3369 description = ""
3370 flags = 0x41000200
3371 default_value = "1.27216005"
3372 min_val: 1
3373 max_val: 1.7
3374[ConVar."cl_gib_allow"]
3375 description = ""
3376 flags = YES
3377 default_value = "1"
3378[ConVar."cl_gib_attack_dir_scale"]
3379 description = ""
3380 flags = 0x2
3381 default_value = "1.0"
3382[ConVar."cl_gib_lifetime"]
3383 description = ""
3384 flags = 0x4000
3385 default_value = "3"
3386[ConVar."cl_idealpitchscale"]
3387 description = "0 to turn off. 0.8 is a good starting value"
3388 flags = 0x2
3389 default_value = "0"
3390[ConVar."cl_ignorepackets"]
3391 description = "Force client to ignore packets (for debugging)."
3392 flags = 0x4000
3393 default_value = "0"
3394[ConVar."cl_interp_all"]
3395 description = "Disable interpolation list optimizations."
3396 flags = 0x2
3397 default_value = "0"
3398[ConVar."cl_interpolate"]
3399 description = "Interpolate entities on the client."
3400 flags = 0x2
3401 default_value = "1.0"
3402[ConVar."cl_interpolate"]
3403 description = "Interpolate entities on the client."
3404 flags = 0x2
3405 default_value = "1.0f"
3406[ConVar."cl_interpolateSoAllAnimsLoop"]
3407 description = ""
3408 flags = 0x2
3409 default_value = "1"
3410[ConVar."cl_interpolation_before_prediction"]
3411 description = "Interpolate entities before doing prediction"
3412 flags = 0x2
3413 default_value = "1"
3414[ConVar."cl_isUnderAge"]
3415 description = ""
3416 flags = 0x80000200
3417 default_value = "0"
3418[ConVar."cl_is_softened_locale"]
3419 description = ""
3420 flags = 0x80000
3421 default_value = "0"
3422[ConVar."cl_jiggle_bone_debug"]
3423 description = "Display physics-based \'jiggle bone\' debugging information"
3424 flags = 0x4000
3425 default_value = "0"
3426[ConVar."cl_jiggle_bone_debug_pitch_constraints"]
3427 description = "Display physics-based \'jiggle bone\' debugging information"
3428 flags = 0x4000
3429 default_value = "0"
3430[ConVar."cl_jiggle_bone_debug_yaw_constraints"]
3431 description = "Display physics-based \'jiggle bone\' debugging information"
3432 flags = 0x4000
3433 default_value = "0"
3434[ConVar."cl_jiggle_bone_invert"]
3435 description = ""
3436 flags = 0x4000
3437 default_value = "0"
3438[ConVar."cl_jiggle_bone_sanity"]
3439 description = "Prevent jiggle bones from pointing directly away from their target in case of numerical instability."
3440 flags = 0x2
3441 default_value = "0"
3442[ConVar."cl_keepPersistentDataOnDisconnect"]
3443 description = ""
3444 flags = 0x2
3445 default_value = "0"
3446[ConVar."cl_lagcompensation"]
3447 description = "Perform server side lag compensation of weapon firing events."
3448 flags = 0x200
3449 default_value = "1"
3450[ConVar."cl_language"]
3451 description = "Language"
3452 flags = 0x2
3453 default_value = "english"
3454[ConVar."cl_leafsystemvis"]
3455 description = ""
3456 flags = 0x4000
3457 default_value = "0"
3458[ConVar."cl_lerpIfChildrenLerp"]
3459 description = ""
3460 flags = 0x2
3461 default_value = "1"
3462[ConVar."cl_loadBspFromServerInfo"]
3463 description = ""
3464 flags = 0x2
3465 default_value = "0"
3466[ConVar."cl_loadPostProcessShadersEarly"]
3467 description = ""
3468 flags = 0x2
3469 default_value = "0"
3470[ConVar."cl_loadStaticPropsInJob"]
3471 description = ""
3472 flags = 0x2
3473 default_value = "0"
3474[ConVar."cl_matchmaking_timeout"]
3475 description = "Total time allowed for the client to resend the \'connect\' attempt when matchmaking"
3476 flags = 0x80000
3477 default_value = "1"
3478 min_val: 0.5
3479 max_val: 20000
3480[ConVar."cl_minimal_rtt_shadows"]
3481 description = ""
3482 flags = 0x80
3483 default_value = "1"
3484[ConVar."cl_model_fx_gib_cull_front_dist"]
3485 description = ""
3486 flags = 0x2
3487 default_value = "3000"
3488[ConVar."cl_model_fx_gib_cull_radius"]
3489 description = ""
3490 flags = 0x2
3491 default_value = "1000"
3492[ConVar."cl_mouseenable"]
3493 description = ""
3494 flags = 0x2
3495 default_value = "1"
3496[ConVar."cl_move_use_dt"]
3497 description = "Use the actual delta time for motion instead some super complicated system based on the server frame rate."
3498 flags = 0x2
3499 default_value = "1"
3500[ConVar."cl_noTimeoutLocalHost"]
3501 description = ""
3502 flags = 0x2
3503 default_value = "1"
3504[ConVar."cl_overrideEventTimes"]
3505 description = ""
3506 flags = 0x2
3507 default_value = "0"
3508[ConVar."cl_parallelParticlePreDrawWork"]
3509 description = ""
3510 flags = 0x2
3511 default_value = "1"
3512[ConVar."cl_parallel_clientside_animations"]
3513 description = ""
3514 flags = 0x2
3515 default_value = "1"
3516[ConVar."cl_particle_batch_mode"]
3517 description = ""
3518 flags = 0x2
3519 default_value = "1"
3520[ConVar."cl_particle_fallback_base"]
3521 description = "Base for falling back to cheaper effects under load."
3522 flags = YES
3523 default_value = "0"
3524[ConVar."cl_particle_fallback_multiplier"]
3525 description = "Multiplier for falling back to cheaper effects under load."
3526 flags = YES
3527 default_value = "1"
3528[ConVar."cl_particle_limiter_display_killed"]
3529 description = "Display a red box around killed fx."
3530 flags = 0x4000
3531 default_value = "0"
3532[ConVar."cl_particle_limiter_hide_killable"]
3533 description = "Hide fx than could be killed if over limit."
3534 flags = 0x2002
3535 default_value = "0"
3536[ConVar."cl_particle_limiter_hide_killable"]
3537 description = "Hide fx than could be killed if over limit."
3538 flags = 0x2002
3539 default_value = "0"
3540[ConVar."cl_particle_limiter_max_particle_count"]
3541 description = "Limit the total number of active particles. 0 to not limit."
3542 flags = 0x4000
3543 default_value = "10000"
3544[ConVar."cl_particle_limiter_max_system_count"]
3545 description = "Limit the total number of active particle systems. 0 to not limit."
3546 flags = 0x4000
3547 default_value = "0"
3548[ConVar."cl_particle_limiter_min_kill_distance"]
3549 description = "Only kill fx that are further than this distance from the player."
3550 flags = 0x4000
3551 default_value = "4000"
3552[ConVar."cl_particle_limiter_overlay"]
3553 description = "Display particle limiter infos."
3554 flags = 0x4000
3555 default_value = "0"
3556[ConVar."cl_particle_max_count"]
3557 description = ""
3558 flags = 0x2
3559 default_value = "0"
3560[ConVar."cl_particle_sim_fallback_base_multiplier"]
3561 description = "How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive."
3562 flags = 0x2
3563 default_value = "5"
3564[ConVar."cl_particle_sim_fallback_threshold_ms"]
3565 description = "Amount of simulation time that can elapse before new systems start falling back to cheaper versions"
3566 flags = 0x2
3567 default_value = "6.0"
3568[ConVar."cl_particle_snoozetime"]
3569 description = "Particle snooze time in seconds (0 is off)"
3570 flags = 0x4000
3571 default_value = "0.166667"
3572[ConVar."cl_particles_show_bbox"]
3573 description = ""
3574 flags = 0x4000
3575 default_value = "0"
3576[ConVar."cl_particles_show_controlpoints"]
3577 description = "1 to show parent effects, 2 shows all children effects too"
3578 flags = 0x4000
3579 default_value = "0"
3580[ConVar."cl_pclass"]
3581 description = "Dump entity by prediction classname."
3582 flags = 0x4000
3583 default_value = ""
3584[ConVar."cl_pdump"]
3585 description = "Dump info about this entity to screen."
3586 flags = 0x4000
3587 default_value = "-1"
3588[ConVar."cl_phys_maxticks"]
3589 description = "Sets the max number of physics ticks allowed for client-side physics (ragdolls)"
3590 flags = 0x2
3591 default_value = "3"
3592[ConVar."cl_phys_show_active"]
3593 description = ""
3594 flags = 0x4000
3595 default_value = "0"
3596[ConVar."cl_phys_timescale"]
3597 description = "Sets the scale of time for client-side physics (ragdolls)"
3598 flags = 0x4000
3599 default_value = "1.0"
3600[ConVar."cl_physics_invalidate_ents"]
3601 description = ""
3602 flags = 0x2
3603 default_value = "0"
3604[ConVar."cl_physics_maxvelocity"]
3605 description = "Max velocity of a vphysics object on the client"
3606 flags = 0x4000
3607 default_value = "4000.0"
3608[ConVar."cl_physicsshadowupdate_render"]
3609 description = ""
3610 flags = 0x2
3611 default_value = "0"
3612[ConVar."cl_pitchspeed"]
3613 description = ""
3614 flags = 0x2
3615 default_value = "225"
3616[ConVar."cl_playback_screenshots"]
3617 description = "Allows the client to playback screenshot and jpeg commands in demos."
3618 flags = 0x2
3619 default_value = "0"
3620[ConVar."cl_player_fullupdate_predicted_origin_fix"]
3621 description = ""
3622 flags = 0x2
3623 default_value = "1"
3624[ConVar."cl_player_touch_triggers"]
3625 description = ""
3626 flags = 0x2
3627 default_value = "1"
3628[ConVar."cl_postSnapshotTransitionBlockCount"]
3629 description = ""
3630 flags = 0x2
3631 default_value = "20"
3632[ConVar."cl_preSnapshotTransitionBlockCount"]
3633 description = ""
3634 flags = 0x2
3635 default_value = "10"
3636[ConVar."cl_pred_error_verbose"]
3637 description = "Show more field info when spewing prediction errors."
3638 flags = 0x2
3639 default_value = "0"
3640[ConVar."cl_pred_optimize"]
3641 description = "Optimize for not rerunning prediction if there was no difference between what we predicted and the incoming networked state"
3642 flags = 0x2
3643 default_value = "1"
3644[ConVar."cl_predict"]
3645 description = "Perform client side prediction."
3646 flags = 0x200
3647 default_value = "1"
3648[ConVar."cl_predict_basetoggles"]
3649 description = ""
3650 flags = 0x2
3651 default_value = "1"
3652[ConVar."cl_predict_cmdlimit"]
3653 description = "Artificially limits the number of remembered commands that can be used for prediction"
3654 flags = 0x4000
3655 default_value = "300"
3656[ConVar."cl_predict_error_icon_duration"]
3657 description = "Duration for prediction error icon to stay visible"
3658 flags = 0x4000
3659 default_value = "0.5"
3660[ConVar."cl_predict_error_icon_show"]
3661 description = "Whether to show the prediction error icon"
3662 flags = 0x4000
3663 default_value = "1"
3664[ConVar."cl_predict_error_icon_threshold_angle"]
3665 description = "Angle error required to show prediction error icon"
3666 flags = 0x4000
3667 default_value = "0.01"
3668[ConVar."cl_predict_error_icon_threshold_dist"]
3669 description = "Distance error required to show prediction error icon"
3670 flags = 0x4000
3671 default_value = "1.0"
3672[ConVar."cl_predict_motioncontrol"]
3673 description = ""
3674 flags = 0x2
3675 default_value = "0"
3676[ConVar."cl_predict_viewangles"]
3677 description = "Predict view angles even if cl_predict is 0."
3678 flags = 0x2
3679 default_value = "1"
3680[ConVar."cl_prediction_error_timestamps"]
3681 description = ""
3682 flags = 0x2
3683 default_value = "0"
3684[ConVar."cl_predictionlist"]
3685 description = "Show which entities are predicting\n"
3686 flags = 0x4000
3687 default_value = "0"
3688[ConVar."cl_predictweapons"]
3689 description = "Perform client side prediction of weapon effects."
3690 flags = 0x200
3691 default_value = "1"
3692[ConVar."cl_prevent_weapon_text_hints"]
3693 description = "stops weapon text hints from appearing"
3694 flags = 0x2
3695 default_value = "1"
3696[ConVar."cl_ragdoll_force_fade_time"]
3697 description = "Fade out ragdoll even if in players view after this many seconds"
3698 flags = 0x2
3699 default_value = "5"
3700[ConVar."cl_ragdoll_force_fade_time_local_view_player"]
3701 description = "If the ragdoll is of the local view player then use the max of this and cl_ragdoll_force_fade_time for the fade time"
3702 flags = 0x2
3703 default_value = "20"
3704[ConVar."cl_ragdoll_force_fade_time_on_moving_geo"]
3705 description = "Fade out ragdoll even if in players view after this many seconds when touching moving geo."
3706 flags = 0x2
3707 default_value = "5"
3708[ConVar."cl_ragdoll_force_fade_time_titan"]
3709 description = "Fade out titan ragdoll even if in players view after this many seconds"
3710 flags = 0x2
3711 default_value = "5"
3712[ConVar."cl_ragdoll_maxcount"]
3713 description = ""
3714 flags = YES
3715 default_value = "8"
3716 min_val: 0
3717 max_val: 8
3718[ConVar."cl_ragdoll_self_collision"]
3719 description = ""
3720 flags = 0x40000002
3721 default_value = "1"
3722[ConVar."cl_replayDelayTolerance"]
3723 description = ""
3724 flags = 0x2
3725 default_value = "4"
3726[ConVar."cl_requireAnimForAnimEventsHdr"]
3727 description = ""
3728 flags = 0x2
3729 default_value = "1"
3730[ConVar."cl_resend"]
3731 description = "Delay in seconds before the client will resend the \'connect\' attempt"
3732 flags = 0x80000
3733 default_value = "0.5"
3734 min_val: 0.5
3735 max_val: 20
3736[ConVar."cl_resend_timeout"]
3737 description = "Total time allowed for the client to resend the \'connect\' attempt"
3738 flags = 0x80000
3739 default_value = "10"
3740 min_val: 0.5
3741 max_val: 20000
3742[ConVar."cl_retire_low_priority_lights"]
3743 description = "Low priority dlights are replaced by high priority ones"
3744 flags = 0x2
3745 default_value = "0"
3746[ConVar."cl_runWeaponCloneThinkWhenHidden"]
3747 description = ""
3748 flags = 0x2
3749 default_value = "1"
3750[ConVar."cl_safearea"]
3751 description = ""
3752 flags = YES
3753 default_value = "0"
3754[ConVar."cl_screenshotname"]
3755 description = "Custom Screenshot name"
3756 flags = 0x2
3757 default_value = ""
3758[ConVar."cl_scriptCompileAsync"]
3759 description = ""
3760 flags = 0x2
3761 default_value = "1"
3762[ConVar."cl_script_perf_dump_on_shutdown"]
3763 description = ""
3764 flags = 0x2
3765 default_value = "0"
3766[ConVar."cl_shadowupdatespacing"]
3767 description = ""
3768 flags = 0x2
3769 default_value = "10.0"
3770[ConVar."cl_showClanTags"]
3771 description = ""
3772 flags = 0x2
3773 default_value = "0"
3774[ConVar."cl_showLoadMovies"]
3775 description = ""
3776 flags = 0x2
3777 default_value = "0"
3778[ConVar."cl_show_splashes"]
3779 description = ""
3780 flags = 0x2
3781 default_value = "1"
3782[ConVar."cl_showerror"]
3783 description = "Show prediction errors, 2 for above plus detailed field deltas."
3784 flags = 0x2
3785 default_value = "0"
3786[ConVar."cl_showerror_watchfield"]
3787 description = "When showing prediction errors, only show fields that match this name"
3788 flags = 0x2
3789 default_value = ""
3790[ConVar."cl_showfiredbullets"]
3791 description = ""
3792 flags = 0x2
3793 default_value = "0"
3794[ConVar."cl_showfps"]
3795 description = "Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )"
3796 flags = 0x80000
3797 default_value = "0"
3798[ConVar."cl_showfps_altframetime"]
3799 description = "Use the showfps_enabled time instead of the old cl_showfps time."
3800 flags = 0x80000
3801 default_value = "1"
3802[ConVar."cl_showpausedimage"]
3803 description = "Show the \'Paused\' image when game is paused."
3804 flags = 0x2
3805 default_value = "1"
3806[ConVar."cl_showpos"]
3807 description = "Draw current position at top of screen"
3808 flags = 0x80000
3809 default_value = "0"
3810[ConVar."cl_showsounds"]
3811 description = "Print server to client networked sounds to the console"
3812 flags = 0x4000
3813 default_value = "0"
3814[ConVar."cl_showtime"]
3815 description = "Draw current demo time if recording a demo"
3816 flags = 0x80000
3817 default_value = "0"
3818[ConVar."cl_simulateAllModelsRegardless"]
3819 description = ""
3820 flags = 0x2
3821 default_value = "0"
3822[ConVar."cl_simulationtimefix"]
3823 description = ""
3824 flags = 0x2
3825 default_value = "1"
3826[ConVar."cl_skipAnimEventsOnProps"]
3827 description = ""
3828 flags = 0x2
3829 default_value = "1"
3830[ConVar."cl_skipfastpath"]
3831 description = "Set to 1 to stop all models that go through the model fast path from rendering"
3832 flags = 0x4000
3833 default_value = "0"
3834[ConVar."cl_smooth"]
3835 description = "Smooth view/eye origin after prediction errors"
3836 flags = 0x2
3837 default_value = "1"
3838[ConVar."cl_smooth_debug"]
3839 description = "Show prediction errors that are being smoothed"
3840 flags = 0x2
3841 default_value = "0"
3842[ConVar."cl_smoothtime"]
3843 description = "Smooth client\'s view after prediction error over this many seconds"
3844 flags = 0x2
3845 default_value = "0.25"
3846 min_val: 0.01
3847 max_val: 2
3848[ConVar."cl_sticksCountAgainstIdle"]
3849 description = ""
3850 flags = 0x2
3851 default_value = "1"
3852[ConVar."cl_threaded_bone_setup"]
3853 description = "Enable parallel processing of C_BaseAnimating::SetupBones()"
3854 flags = 0x2
3855 default_value = "1"
3856[ConVar."cl_updatedirty_async"]
3857 description = "Call UpdateDirtySpatialPartitionEntities on a worker thread."
3858 flags = 0x2
3859 default_value = "0"
3860[ConVar."cl_updatedirty_early"]
3861 description = ""
3862 flags = 0x2
3863 default_value = "0"
3864[ConVar."cl_updaterate_mp"]
3865 description = "Number of packets per second of updates you are requesting from the server in mp"
3866 flags = 0x10202
3867 default_value = "20"
3868[ConVar."cl_upspeed"]
3869 description = ""
3870 flags = 0x4000
3871 default_value = "320"
3872[ConVar."cl_useFutureSnapForEvents"]
3873 description = ""
3874 flags = 0x2
3875 default_value = "0"
3876[ConVar."cl_useLobbyTypeForChatroom"]
3877 description = ""
3878 flags = 0x2
3879 default_value = "1"
3880[ConVar."cl_use_calculate_local_player"]
3881 description = ""
3882 flags = 0x2
3883 default_value = "1"
3884[ConVar."cl_view_cone"]
3885 description = "Enable clamping view to animated/scripted viewcone"
3886 flags = 0x4000
3887 default_value = "1"
3888[ConVar."cl_view_cone_debug"]
3889 description = "Show view cone debugging window"
3890 flags = 0x4000
3891 default_value = "0"
3892[ConVar."cl_viewmodel_pre_animate"]
3893 description = ""
3894 flags = 0x2
3895 default_value = "0"
3896[ConVar."cl_warnAboutSoundsOnInvalidEntities"]
3897 description = ""
3898 flags = 0x2
3899 default_value = "1"
3900[ConVar."cl_yawspeed"]
3901 description = ""
3902 flags = 0x2
3903 default_value = "210"
3904[ConVar."clampHostFrameTimeToOneTick_enable"]
3905 description = ""
3906 flags = 0x2
3907 default_value = "0"
3908[ConVar."clearOnAnimChange"]
3909 description = ""
3910 flags = 0x2
3911 default_value = "1"
3912[ConVar."client_deferredSnapshotScriptCalls"]
3913 description = ""
3914 flags = 0x2
3915 default_value = "1"
3916[ConVar."clientport"]
3917 description = "Host game client port"
3918 flags = 0x80000
3919 default_value = "37005"
3920[ConVar."cloak_enabled"]
3921 description = ""
3922 flags = 0x4000
3923 default_value = "1"
3924[ConVar."cloak_pilotNoiseFactor"]
3925 description = "Intensity of noise in pilot cloak aberration"
3926 flags = 0x2002
3927 default_value = "0.25"
3928[ConVar."cloak_pilotTint1"]
3929 description = "Brightness factor for center-left sample"
3930 flags = 0x2002
3931 default_value = "0.35"
3932[ConVar."cloak_pilotTint2"]
3933 description = "Brightness factor for upper-right sample"
3934 flags = 0x2002
3935 default_value = "0.5"
3936[ConVar."cloak_pilotTint3"]
3937 description = "Brightness factor for lower-right sample"
3938 flags = 0x2002
3939 default_value = "0.65"
3940[ConVar."clock_bias_mp"]
3941 description = ""
3942 flags = 0x2
3943 default_value = "-18.0"
3944[ConVar."clock_bias_sp"]
3945 description = ""
3946 flags = 0x2
3947 default_value = "-2.0"
3948[ConVar."clock_showcorrections"]
3949 description = ""
3950 flags = 0x2
3951 default_value = "0"
3952[ConVar."clock_showdebuginfo"]
3953 description = ""
3954 flags = 0x2
3955 default_value = "0"
3956[ConVar."closecaption"]
3957 description = "Enable close captioning. 1 = dialogue only, 2 = dialogue and sound effects."
3958 flags = YES
3959 default_value = "0"
3960[ConVar."cockpitDrift_scalePitch"]
3961 description = ""
3962 flags = 0x2
3963 default_value = "0.0"
3964[ConVar."cockpitDrift_scaleYaw"]
3965 description = ""
3966 flags = 0x2
3967 default_value = "0.0"
3968[ConVar."cockpitDrift_speedPitch"]
3969 description = ""
3970 flags = 0x2
3971 default_value = "0.0"
3972[ConVar."cockpitDrift_speedYaw"]
3973 description = ""
3974 flags = 0x2
3975 default_value = "0.0"
3976[ConVar."cockpitShake_sourceRollRange"]
3977 description = "The range of weapon kick roll that will be sampled for cockpit shake."
3978 flags = 0x2
3979 default_value = "3"
3980[ConVar."cockpitShake_translateRange"]
3981 description = "Max amount of cockpit shake."
3982 flags = 0x2
3983 default_value = "0.6"
3984[ConVar."cockpit_damage_chroma_scale"]
3985 description = ""
3986 flags = 0x2
3987 default_value = "0.4"
3988[ConVar."cockpit_hit_chroma_max_time"]
3989 description = "Time to get rid of the most recent hit_chroma adjustment when at near 0 health."
3990 flags = 0x2
3991 default_value = "0.6"
3992[ConVar."cockpit_hit_chroma_scale"]
3993 description = ""
3994 flags = 0x2
3995 default_value = "0.2"
3996[ConVar."cockpit_pitch_down_frac"]
3997 description = "fractional amount that cockpit pitches as you look down"
3998 flags = 0x2
3999 default_value = "1.0"
4000[ConVar."cockpit_pitch_up_frac"]
4001 description = "fractional amount that cockpit pitches as you look up"
4002 flags = 0x2
4003 default_value = "1.0"
4004[ConVar."cockpit_screen_boot_chroma_scale"]
4005 description = ""
4006 flags = 0x2
4007 default_value = "0.0"
4008[ConVar."cockpit_screen_boot_delay_bottom"]
4009 description = ""
4010 flags = 0x2
4011 default_value = "1.25"
4012[ConVar."cockpit_screen_boot_delay_left"]
4013 description = ""
4014 flags = 0x2
4015 default_value = "0.25"
4016[ConVar."cockpit_screen_boot_delay_mid"]
4017 description = ""
4018 flags = 0x2
4019 default_value = "0.5"
4020[ConVar."cockpit_screen_boot_delay_right"]
4021 description = ""
4022 flags = 0x2
4023 default_value = "0.75"
4024[ConVar."cockpit_screen_boot_delay_top"]
4025 description = ""
4026 flags = 0x2
4027 default_value = "1.0"
4028[ConVar."coll_spatial_entry_limit_client"]
4029 description = "How many entries are used in the spatial acceleration structure for dynamic entities on the client."
4030 flags = 0x2
4031 default_value = "140"
4032[ConVar."coll_spatial_entry_limit_server"]
4033 description = "How many entries are used in the spatial acceleration structure for dynamic entities on the server."
4034 flags = 0x2
4035 default_value = "3000"
4036[ConVar."coll_spatial_optimize_prefetch"]
4037 description = "Prefetch memory into the cache before optimizing spatial acceleration trees. This does more work, but tends to be faster overall."
4038 flags = 0x2
4039 default_value = "1"
4040[ConVar."coll_use_bolt_size"]
4041 description = ""
4042 flags = 0x2002
4043 default_value = "0"
4044[ConVar."colorblind_mode"]
4045 description = ""
4046 flags = 0x41000000
4047 default_value = "0"
4048 min_val: 0
4049 max_val: 3
4050[ConVar."communities_doRealNameLookupsForCommunityCreators"]
4051 description = ""
4052 flags = 0x2
4053 default_value = "0"
4054[ConVar."communities_enabled"]
4055 description = "Enable communities"
4056 flags = 0x2
4057 default_value = "0"
4058[ConVar."communities_hostname"]
4059 description = ""
4060 flags = 0x2
4061 default_value = ""
4062[ConVar."community"]
4063 description = "Our current community"
4064 flags = 0x200
4065 default_value = ""
4066[ConVar."community_abortCommunitySettingsTime"]
4067 description = ""
4068 flags = 0x2
4069 default_value = "20"
4070[ConVar."community_abortUserInfoTime"]
4071 description = ""
4072 flags = 0x2
4073 default_value = "20"
4074[ConVar."community_browse_excludeMine"]
4075 description = ""
4076 flags = 0x2
4077 default_value = "0"
4078[ConVar."community_clantags"]
4079 description = "put community name in the clan tag"
4080 flags = 0x2
4081 default_value = "1"
4082[ConVar."community_doRealNameLookupsForInbox"]
4083 description = ""
4084 flags = 0x2
4085 default_value = "0"
4086[ConVar."community_frame_run"]
4087 description = "Communities should run it\'s frame update."
4088 flags = 0x2
4089 default_value = "1"
4090[ConVar."community_queryServerWhenOrphaned"]
4091 description = ""
4092 flags = 0x2
4093 default_value = "1"
4094[ConVar."community_replaceInboxTokens"]
4095 description = ""
4096 flags = 0x2
4097 default_value = "1"
4098[ConVar."community_replaceInboxTokens"]
4099 description = ""
4100 flags = 0x2
4101 default_value = "1"
4102[ConVar."community_resolveNames"]
4103 description = ""
4104 flags = 0x2
4105 default_value = "1"
4106[ConVar."community_resolveNames"]
4107 description = ""
4108 flags = 0x2
4109 default_value = "1"
4110[ConVar."community_send_server_voice"]
4111 description = "Communities will route voice data to the chat server!"
4112 flags = 0x2
4113 default_value = "1"
4114[ConVar."community_spam"]
4115 description = "Whether communities should spam to the console log"
4116 flags = 0x2
4117 default_value = "0"
4118[ConVar."community_staleCommunitySettingsTime"]
4119 description = ""
4120 flags = 0x2
4121 default_value = "60"
4122[ConVar."community_staleUserInfoTime"]
4123 description = ""
4124 flags = 0x2
4125 default_value = "120"
4126[ConVar."con_logfile"]
4127 description = "Console output gets written to this file"
4128 flags = 0x2
4129 default_value = ""
4130[ConVar."con_timestamp"]
4131 description = "Prefix console.log entries with timestamps"
4132 flags = 0x2
4133 default_value = "0"
4134[ConVar."cpu_level"]
4135 description = "CPU Level - Default: High"
4136 flags = 0x2
4137 default_value = "2"
4138[ConVar."cpu_level"]
4139 description = "CPU Level - Default: High"
4140 flags = 0x2
4141 default_value = "2"
4142[ConVar."createentitydecals"]
4143 description = ""
4144 flags = 0x4000
4145 default_value = "1"
4146[ConVar."csm_auto_entity"]
4147 description = ""
4148 flags = 0x2
4149 default_value = "1"
4150[ConVar."csm_cascade_res"]
4151 description = "Set the cascading shadow maps rendertarget resolution"
4152 flags = 0x2
4153 default_value = "1024"
4154[ConVar."csm_cascade_res"]
4155 description = "Set the cascading shadow maps rendertarget resolution"
4156 flags = 0x2
4157 default_value = "1024"
4158[ConVar."csm_coverage"]
4159 description = "Set the cascading shadow maps coverage"
4160 flags = 0x2
4161 default_value = "2"
4162[ConVar."csm_culling_use_base_planes"]
4163 description = ""
4164 flags = 0x2
4165 default_value = "1"
4166[ConVar."csm_culling_use_exclusion_planes"]
4167 description = ""
4168 flags = 0x2
4169 default_value = "1"
4170[ConVar."csm_culling_use_inclusion_planes"]
4171 description = ""
4172 flags = 0x2
4173 default_value = "1"
4174[ConVar."csm_culling_use_planes"]
4175 description = ""
4176 flags = 0x2
4177 default_value = "1"
4178[ConVar."csm_debug_2d"]
4179 description = ""
4180 flags = 0x2
4181 default_value = "0"
4182[ConVar."csm_debug_culling"]
4183 description = ""
4184 flags = 0x2
4185 default_value = "0"
4186[ConVar."csm_debug_vis_hi_range"]
4187 description = ""
4188 flags = 0x2
4189 default_value = "1.0"
4190[ConVar."csm_debug_vis_lo_range"]
4191 description = ""
4192 flags = 0x2
4193 default_value = ".35"
4194[ConVar."csm_depth_bias"]
4195 description = ""
4196 flags = 0x2
4197 default_value = "-0.000005f"
4198[ConVar."csm_dropsequence_adjusted_coverage"]
4199 description = "Coverage for csm_dropsequence_adjustment"
4200 flags = 0x2
4201 default_value = "6400"
4202[ConVar."csm_dropsequence_adjustment"]
4203 description = "Adjust CSM 2 coverage during drop sequence for STATICSHADOWMODE_GENERATE_ONCE in order to prevent drop ship shadow from being clamped."
4204 flags = 0x2
4205 default_value = "1"
4206[ConVar."csm_enabled"]
4207 description = "Set whether to render cascading shadow maps"
4208 flags = 0x2
4209 default_value = "1"
4210[ConVar."csm_fadeModels"]
4211 description = ""
4212 flags = 0x2
4213 default_value = "1"
4214[ConVar."csm_force_no_csm_in_reflections"]
4215 description = ""
4216 flags = 0x2
4217 default_value = "0"
4218[ConVar."csm_frustum_draw"]
4219 description = ""
4220 flags = 0x2
4221 default_value = "0"
4222[ConVar."csm_frustum_draw_lock"]
4223 description = ""
4224 flags = 0x2
4225 default_value = "0"
4226[ConVar."csm_ignore_cascade12"]
4227 description = ""
4228 flags = 0x2
4229 default_value = "0"
4230[ConVar."csm_ignore_edge_planes"]
4231 description = ""
4232 flags = 0x2
4233 default_value = "0"
4234[ConVar."csm_ignore_face_planes"]
4235 description = ""
4236 flags = 0x2
4237 default_value = "0"
4238[ConVar."csm_max_z_offset"]
4239 description = "Note csm_z_cover_world expands Z range as well"
4240 flags = 0x2
4241 default_value = "1000"
4242[ConVar."csm_min_z_offset"]
4243 description = "Note csm_z_cover_world expands Z range as well"
4244 flags = 0x2
4245 default_value = "-1000"
4246[ConVar."csm_renderable_shadows"]
4247 description = ""
4248 flags = 0x2
4249 default_value = "1"
4250[ConVar."csm_rope_shadows"]
4251 description = ""
4252 flags = 0x2
4253 default_value = "1"
4254[ConVar."csm_rot_override"]
4255 description = "map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL."
4256 flags = 0x2
4257 default_value = "0"
4258[ConVar."csm_rot_x"]
4259 description = "map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL."
4260 flags = 0x2
4261 default_value = "50"
4262[ConVar."csm_rot_y"]
4263 description = "map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL."
4264 flags = 0x2
4265 default_value = "43"
4266[ConVar."csm_shadow_split_lerp_factor_range"]
4267 description = ""
4268 flags = 0x2
4269 default_value = ".1"
4270[ConVar."csm_texel_size_cascade_0"]
4271 description = ""
4272 flags = 0x2
4273 default_value = "0.25"
4274[ConVar."csm_texel_size_cascade_1"]
4275 description = ""
4276 flags = 0x2
4277 default_value = "1.0"
4278[ConVar."csm_texel_size_cascade_2"]
4279 description = ""
4280 flags = 0x2
4281 default_value = "4.0"
4282[ConVar."csm_texel_size_cascade_onecascade"]
4283 description = ""
4284 flags = 0x2
4285 default_value = "2.0"
4286[ConVar."csm_use_env_light_direction"]
4287 description = ""
4288 flags = 0x2
4289 default_value = "1"
4290[ConVar."csm_world_shadow_meshes"]
4291 description = ""
4292 flags = 0x2
4293 default_value = "1"
4294[ConVar."csm_world_shadows"]
4295 description = ""
4296 flags = 0x2
4297 default_value = "1"
4298[ConVar."csm_z_cover_world"]
4299 description = "Expands CSM Depth coverage. 1 - csm_z_coverage_sea_level to csm_z_coverage_jump_height, 2 - Static shadow\'s depth range"
4300 flags = 0x2
4301 default_value = "2"
4302[ConVar."csm_z_coverage_jump_height"]
4303 description = ""
4304 flags = 0x2
4305 default_value = "25000"
4306[ConVar."csm_z_coverage_sea_level"]
4307 description = ""
4308 flags = 0x2
4309 default_value = "0"
4310[ConVar."curl_allowHTTPS"]
4311 description = ""
4312 flags = 0x2
4313 default_value = "1"
4314[ConVar."curl_preloadDlls"]
4315 description = ""
4316 flags = 0x2
4317 default_value = "0"
4318[ConVar."curl_spamAllQueryStates"]
4319 description = ""
4320 flags = 0x2
4321 default_value = "0"
4322[ConVar."cursorWide"]
4323 description = ""
4324 flags = 0x2
4325 default_value = "2"
4326[ConVar."damageIndicatorReplayTimeOffset"]
4327 description = "Artificial delay of damage indicator in replay"
4328 flags = 0x2
4329 default_value = "0.0"
4330[ConVar."damage_debug"]
4331 description = ""
4332 flags = 0x2
4333 default_value = "0"
4334[ConVar."damage_indicator_style_pilot"]
4335 description = ""
4336 flags = YES
4337 default_value = "2"
4338[ConVar."damage_indicator_style_titan"]
4339 description = ""
4340 flags = YES
4341 default_value = "1"
4342[ConVar."damageinfo_defendInvalidValues"]
4343 description = ""
4344 flags = 0x2002
4345 default_value = "0"
4346[ConVar."damageinfo_defendInvalidValues"]
4347 description = ""
4348 flags = 0x2002
4349 default_value = "0"
4350[ConVar."data_map_do_display"]
4351 description = ""
4352 flags = 0x2002
4353 default_value = "0"
4354[ConVar."data_map_do_validate"]
4355 description = ""
4356 flags = 0x2002
4357 default_value = "1"
4358[ConVar."death_velocityScale"]
4359 description = "Scales the death velocity per point of damage"
4360 flags = 0x2
4361 default_value = "100"
4362[ConVar."debugFootstepEffects"]
4363 description = ""
4364 flags = 0x2
4365 default_value = "0"
4366[ConVar."debug_debug_overlay"]
4367 description = "Enable debug of the debug overlays"
4368 flags = 0x4004
4369 default_value = "0"
4370[ConVar."debug_draw_all_entity_links"]
4371 description = "Draw all entity links"
4372 flags = 0x2
4373 default_value = "0"
4374[ConVar."debug_draw_box_depth_test"]
4375 description = "Toggle depth test for debug draw box functionality"
4376 flags = 0x2
4377 default_value = "1"
4378[ConVar."debug_force_textRestriction"]
4379 description = ""
4380 flags = 0x2
4381 default_value = "-1"
4382[ConVar."debug_force_ugcRestriction"]
4383 description = ""
4384 flags = 0x2
4385 default_value = "-1"
4386[ConVar."debug_force_voiceRestriction"]
4387 description = ""
4388 flags = 0x2
4389 default_value = "-1"
4390[ConVar."debug_map_crc"]
4391 description = "Prints CRC for each map lump loaded"
4392 flags = 0x2
4393 default_value = "0"
4394[ConVar."debug_overlay_fullposition"]
4395 description = ""
4396 flags = 0x2
4397 default_value = "0"
4398[ConVar."debug_physimpact"]
4399 description = ""
4400 flags = 0x2
4401 default_value = "0"
4402[ConVar."debug_touchlinks"]
4403 description = "Spew touch link activity"
4404 flags = 0x2
4405 default_value = "0"
4406[ConVar."decal_normal_eps"]
4407 description = ""
4408 flags = 0x2
4409 default_value = "0.45"
4410[ConVar."decalfrequency"]
4411 description = ""
4412 flags = 0x102
4413 default_value = "10"
4414[ConVar."delayPostSnapshotNotificationsToAfterInterpolation"]
4415 description = ""
4416 flags = 0x2
4417 default_value = "1"
4418[ConVar."demo_autoRecord"]
4419 description = ""
4420 flags = 0x2
4421 default_value = "1"
4422[ConVar."demo_autoRecordName"]
4423 description = ""
4424 flags = 0x2
4425 default_value = "demo"
4426[ConVar."demo_connect_string"]
4427 description = "Connect string for demo UI"
4428 flags = 0x2
4429 default_value = ""
4430[ConVar."demo_ui_enable"]
4431 description = "Suffix for the demo UI"
4432 flags = 0x2
4433 default_value = ""
4434[ConVar."devStats"]
4435 description = "True if game should report dev stats."
4436 flags = 0x2002
4437 default_value = "0"
4438[ConVar."developer"]
4439 description = "Set developer message level"
4440 flags = 0x80000
4441 default_value = "0"
4442[ConVar."disable_player_use_prompts"]
4443 description = ""
4444 flags = YES
4445 default_value = "0"
4446[ConVar."discord_largeImage"]
4447 description = ""
4448 flags = 0x2
4449 default_value = "default"
4450[ConVar."discord_smallImage"]
4451 description = ""
4452 flags = 0x2
4453 default_value = "default_small"
4454[ConVar."discord_updatePresence"]
4455 description = ""
4456 flags = 0x2
4457 default_value = "0"
4458[ConVar."dlight_default_falloff"]
4459 description = "default half-distance fraction for legacy dlights."
4460 flags = 0x80
4461 default_value = "0.3"
4462[ConVar."dlight_enable"]
4463 description = ""
4464 flags = 0x2
4465 default_value = "1"
4466[ConVar."dlight_overlay"]
4467 description = "Draw debug overlay of dlight array"
4468 flags = 0x4000
4469 default_value = "0"
4470[ConVar."do_trigger_touch_before_spawn"]
4471 description = "Enables trigger touch testing before dispatch spawn has been called."
4472 flags = 0x2
4473 default_value = "0"
4474[ConVar."dodge_cockpitHack"]
4475 description = "Hack to avoid eye moving too far back in cockpit"
4476 flags = 0x2002
4477 default_value = "0"
4478[ConVar."dodge_cockpitOffsetMax"]
4479 description = "Cockpit translation while dodging"
4480 flags = 0x2002
4481 default_value = "3"
4482[ConVar."dodge_cockpitTiltMax"]
4483 description = "Additional view tilt applied to the cockpit while dodging"
4484 flags = 0x2002
4485 default_value = "4"
4486[ConVar."dodge_vertical_enable"]
4487 description = "Enables vertical dodge"
4488 flags = 0x2002
4489 default_value = "0"
4490[ConVar."dodge_vertical_horzspeedscale"]
4491 description = "Horizontal speed retained when dodging vertically"
4492 flags = 0x2002
4493 default_value = "0.5"
4494[ConVar."dodge_vertical_in_air"]
4495 description = "Allow dodge to still apply vertical acceleration when player is in the air"
4496 flags = 0x2002
4497 default_value = "1"
4498[ConVar."dodge_vertical_threshold"]
4499 description = "Stick deflection before dodge becomes vertical"
4500 flags = 0x2002
4501 default_value = "0.1"
4502[ConVar."dodge_viewTiltDecreaseSpeed"]
4503 description = "Speed at which view tilt decreases while dodging (degrees/sec)"
4504 flags = 0x2002
4505 default_value = "2.5"
4506[ConVar."dodge_viewTiltFalloffTime"]
4507 description = "Time during which view tilt decays to zero while dodging"
4508 flags = 0x2002
4509 default_value = ".7"
4510[ConVar."dodge_viewTiltIncreaseSpeed"]
4511 description = "Speed at which view tilt increases while dodging (degrees/sec)"
4512 flags = 0x2002
4513 default_value = "5"
4514[ConVar."dodge_viewTiltMax"]
4515 description = "Amount of view tilt while dodging in degrees"
4516 flags = 0x2002
4517 default_value = "10"
4518[ConVar."dof_enable"]
4519 description = ""
4520 flags = 0x2
4521 default_value = "1"
4522[ConVar."dof_farDepthEnd"]
4523 description = ""
4524 flags = 0x2
4525 default_value = "3000"
4526[ConVar."dof_farDepthStart"]
4527 description = ""
4528 flags = 0x2
4529 default_value = "2000"
4530[ConVar."dof_monitorFarDepthEnd"]
4531 description = ""
4532 flags = 0x2
4533 default_value = "3000"
4534[ConVar."dof_monitorFarDepthStart"]
4535 description = ""
4536 flags = 0x2
4537 default_value = "2000"
4538[ConVar."dof_monitorNearDepthEnd"]
4539 description = ""
4540 flags = 0x2
4541 default_value = "7.7"
4542[ConVar."dof_monitorNearDepthStart"]
4543 description = ""
4544 flags = 0x2
4545 default_value = "7.5"
4546[ConVar."dof_nearDepthEnd"]
4547 description = ""
4548 flags = 0x2
4549 default_value = "7.7"
4550[ConVar."dof_nearDepthStart"]
4551 description = ""
4552 flags = 0x2
4553 default_value = "7.5"
4554[ConVar."dof_overrideParams"]
4555 description = ""
4556 flags = 0x2
4557 default_value = "0"
4558[ConVar."dof_variable_blur"]
4559 description = ""
4560 flags = 0x2
4561 default_value = "0"
4562[ConVar."dormant_debug"]
4563 description = ""
4564 flags = 0x2
4565 default_value = "0"
4566[ConVar."drawBeams"]
4567 description = ""
4568 flags = 0x2
4569 default_value = "1"
4570[ConVar."draw_target_info_offscreen"]
4571 description = ""
4572 flags = 0x2
4573 default_value = "0"
4574[ConVar."dropped_weapon_limit"]
4575 description = ""
4576 flags = 0x2
4577 default_value = "8"
4578[ConVar."dtwatchclass"]
4579 description = "Watch all fields encoded with this table."
4580 flags = 0x2
4581 default_value = ""
4582[ConVar."dtwatchdecode"]
4583 description = "When watching show decode."
4584 flags = 0x2
4585 default_value = "1"
4586[ConVar."dtwatchencode"]
4587 description = "When watching show encode."
4588 flags = 0x2
4589 default_value = "1"
4590[ConVar."dtwatchent"]
4591 description = "Watch this entities data table encoding."
4592 flags = 0x2
4593 default_value = "-1"
4594[ConVar."dtwatchvar"]
4595 description = "Watch the named variable."
4596 flags = 0x2
4597 default_value = ""
4598[ConVar."dump_varsights_calculations"]
4599 description = "Dumps one frame of variable sights calculations and turns itself off."
4600 flags = 0x2
4601 default_value = "0"
4602[ConVar."durango_voice_chat_team_only"]
4603 description = "Only turn on voice chat for players on the same team"
4604 flags = 0x2
4605 default_value = "1"
4606[ConVar."dvs_enable"]
4607 description = "Enable dynamic viewport scaling."
4608 flags = 0x2
4609 default_value = "1"
4610[ConVar."dvs_gpuframetime_max"]
4611 description = "GPU frametime threshold above which DVS will start decreasing the scale. Specified in microseconds."
4612 flags = 0x2
4613 default_value = "16500"
4614[ConVar."dvs_gpuframetime_min"]
4615 description = "GPU frametime threshold below which DVS will start increasing the scale. Specified in microseconds."
4616 flags = 0x2
4617 default_value = "15000"
4618[ConVar."dvs_scale_min"]
4619 description = "Smallest scale the viewport dimensions can be scaled by."
4620 flags = 0x2
4621 default_value = "0.5f"
4622 min_val: 0.01
4623 max_val: 1
4624[ConVar."edge_override_depth"]
4625 description = "edge_override_depth -1|0|1"
4626 flags = 0x2
4627 default_value = "-1"
4628[ConVar."edge_override_depth"]
4629 description = "edge_override_depth -1|0|1"
4630 flags = 0x2
4631 default_value = "-1"
4632[ConVar."edge_override_silhouette"]
4633 description = "edge_override_silhouette -1|0|1"
4634 flags = 0x2
4635 default_value = "-1"
4636[ConVar."edge_override_silhouette"]
4637 description = "edge_override_silhouette -1|0|1"
4638 flags = 0x2
4639 default_value = "-1"
4640[ConVar."enable_KVFileOverrides"]
4641 description = ""
4642 flags = 0x2
4643 default_value = "1"
4644[ConVar."enable_debug_overlays"]
4645 description = "Enable rendering of debug overlays"
4646 flags = 0x4004
4647 default_value = "1"
4648[ConVar."enable_height_based_land_anims"]
4649 description = "Enables different land animations based on the height of the fall. These may just be duplicates of each other."
4650 flags = 0x2002
4651 default_value = "1"
4652[ConVar."enable_height_based_land_anims_titans"]
4653 description = ""
4654 flags = 0x2002
4655 default_value = "0"
4656[ConVar."enable_skeleton_draw"]
4657 description = "Render skeletons in wireframe"
4658 flags = 0x4000
4659 default_value = "0"
4660[ConVar."encrypt_multiKey"]
4661 description = ""
4662 flags = 0x2
4663 default_value = "1"
4664[ConVar."ent_create_debug"]
4665 description = ""
4666 flags = 0x2
4667 default_value = "0"
4668[ConVar."ent_debugkeys"]
4669 description = ""
4670 flags = 0x2
4671 default_value = ""
4672[ConVar."ent_lightweightEnts"]
4673 description = ""
4674 flags = 0x2
4675 default_value = "1"
4676[ConVar."ent_messages_draw"]
4677 description = "Visualizes all entity input/output activity."
4678 flags = 0x4004
4679 default_value = "0"
4680[ConVar."ent_repack_almostFull"]
4681 description = ""
4682 flags = 0x2
4683 default_value = "3000"
4684[ConVar."ent_repack_threshhold"]
4685 description = ""
4686 flags = 0x2
4687 default_value = "0.0001"
4688[ConVar."ent_text_mode"]
4689 description = "0: Full, 1: Brief"
4690 flags = 0x80
4691 default_value = "0"
4692[ConVar."ent_text_no_player_ents"]
4693 description = "If true then filter out all entities that are players, parented to players or owned by players\n"
4694 flags = 0x2
4695 default_value = "0"
4696[ConVar."ent_text_only_transmitted_ents"]
4697 description = "If true then only show entities that are transmitted from server to client. Eg. server only entities are filtered out\n"
4698 flags = 0x2
4699 default_value = "0"
4700[ConVar."ent_text_pick_type"]
4701 description = "0: All, 1: NPCs and Players"
4702 flags = 0x2
4703 default_value = "0"
4704[ConVar."ent_text_radius_default"]
4705 description = "The default radius to use when finding entities to toggle ent_text on\n"
4706 flags = 0x2
4707 default_value = "100"
4708[ConVar."entity_skipRedundantAddEffects"]
4709 description = ""
4710 flags = 0x2
4711 default_value = "1"
4712[ConVar."entity_skipRedundantAddEffects"]
4713 description = ""
4714 flags = 0x2
4715 default_value = "1"
4716[ConVar."entity_useNetworkFieldBuffer"]
4717 description = ""
4718 flags = 0x400002
4719 default_value = "1"
4720[ConVar."error_if_non_standard_ent_create"]
4721 description = ""
4722 flags = 0x2
4723 default_value = "0"
4724[ConVar."eula_version"]
4725 description = "What the current version of the EULA is"
4726 flags = 0x2
4727 default_value = "1"
4728[ConVar."eula_version_accepted"]
4729 description = ""
4730 flags = YES
4731 default_value = "0"
4732[ConVar."eventseq_debug"]
4733 description = ""
4734 flags = 0x2
4735 default_value = "0"
4736[ConVar."everything_unlocked"]
4737 description = ""
4738 flags = 0x2002
4739 default_value = "0"
4740[ConVar."everything_unlocked"]
4741 description = ""
4742 flags = 0x2002
4743 default_value = "0"
4744[ConVar."explosion_orientation_debug"]
4745 description = ""
4746 flags = 0x2
4747 default_value = "0"
4748[ConVar."fakelag_debug"]
4749 description = ""
4750 flags = 0x2
4751 default_value = "0"
4752[ConVar."fast_iteration"]
4753 description = ""
4754 flags = 0x2
4755 default_value = "0"
4756[ConVar."fast_poly_convert"]
4757 description = ""
4758 flags = 0x2
4759 default_value = "1"
4760[ConVar."fatal_script_error_prompt"]
4761 description = ""
4762 flags = 0x2002
4763 default_value = ""
4764[ConVar."fatal_script_errors"]
4765 description = ""
4766 flags = 0x2002
4767 default_value = "1"
4768[ConVar."fatal_script_errors_client"]
4769 description = "Enable fatal errors for client script. -1 will revert to using \"fatal_script_errors\""
4770 flags = 0x2002
4771 default_value = "-1"
4772[ConVar."fatal_script_errors_server"]
4773 description = "Enable fatal errors for server script. -1 will revert to using \"fatal_script_errors\""
4774 flags = 0x2002
4775 default_value = "-1"
4776[ConVar."fd_playlist_bits"]
4777 description = "which frontier defense playlists difficulties are active"
4778 flags = YES
4779 default_value = "0"
4780[ConVar."filesystem_buffer_size"]
4781 description = "Size of per file buffers. 0 for none"
4782 flags = 0x2
4783 default_value = "0"
4784[ConVar."filesystem_max_stdio_read"]
4785 description = ""
4786 flags = 0x2
4787 default_value = "16"
4788[ConVar."filesystem_native"]
4789 description = "Use native FS or STDIO"
4790 flags = 0x2
4791 default_value = "1"
4792[ConVar."filesystem_report_buffered_io"]
4793 description = ""
4794 flags = 0x2
4795 default_value = "0"
4796[ConVar."filesystem_unbuffered_io"]
4797 description = ""
4798 flags = 0x2
4799 default_value = "1"
4800[ConVar."filesystem_use_overlapped_io"]
4801 description = ""
4802 flags = 0x2
4803 default_value = "1"
4804[ConVar."fire_animevents_overlay_not_active"]
4805 description = "fires anim events even if the overlay isn\'t active"
4806 flags = 0x2002
4807 default_value = "0"
4808[ConVar."fireteam_catchup_max_speed_scale"]
4809 description = "Maximum speed scale on top of animation speed change"
4810 flags = 0x4000
4811 default_value = "1.2"
4812[ConVar."fireteam_catchup_sprint_dist"]
4813 description = "Sprint if more than this distance from goal"
4814 flags = 0x2
4815 default_value = "250"
4816[ConVar."fireteam_cover_search_tolerance"]
4817 description = "Distance leader moves for triggering new cover search"
4818 flags = 0x2
4819 default_value = "100"
4820[ConVar."fireteam_leader_cover_max_speed_threshold"]
4821 description = "If speed is above max run speed * this, fireteam doesn\'t search for cover"
4822 flags = 0x2
4823 default_value = "0.9"
4824[ConVar."fireteam_leader_runtime_tolerance"]
4825 description = "If the leader is running for this amount of time, start moving with the leader"
4826 flags = 0x2
4827 default_value = "0"
4828[ConVar."fireteam_member0_angle"]
4829 description = ""
4830 flags = 0x2
4831 default_value = "180"
4832[ConVar."fireteam_member0_offset_x"]
4833 description = ""
4834 flags = 0x2
4835 default_value = "-145"
4836[ConVar."fireteam_member0_offset_y"]
4837 description = ""
4838 flags = 0x2
4839 default_value = "40"
4840[ConVar."fireteam_member1_angle"]
4841 description = ""
4842 flags = 0x2
4843 default_value = "60"
4844[ConVar."fireteam_member1_offset_x"]
4845 description = ""
4846 flags = 0x2
4847 default_value = "180"
4848[ConVar."fireteam_member1_offset_y"]
4849 description = ""
4850 flags = 0x2
4851 default_value = "80"
4852[ConVar."fireteam_member2_angle"]
4853 description = ""
4854 flags = 0x2
4855 default_value = "-60"
4856[ConVar."fireteam_member2_offset_x"]
4857 description = ""
4858 flags = 0x2
4859 default_value = "180"
4860[ConVar."fireteam_member2_offset_y"]
4861 description = ""
4862 flags = 0x2
4863 default_value = "-80"
4864[ConVar."fireteam_move_delay"]
4865 description = "Amount of delay between each fireteam member starting to move"
4866 flags = 0x2
4867 default_value = "0.4"
4868[ConVar."fireteam_move_tolerance"]
4869 description = "Distance target must move to reset formation"
4870 flags = 0x2
4871 default_value = "20"
4872[ConVar."fireteam_use_cover_hints"]
4873 description = ""
4874 flags = 0x2
4875 default_value = "0"
4876[ConVar."fireteam_use_offsets"]
4877 description = "Use offsets for fireteam formation. Requires map restart"
4878 flags = 0x2
4879 default_value = "1"
4880[ConVar."first_person_bullet_delay"]
4881 description = "Set the amount of additional delay for first person bullets fired with net_optimize_weapons in seconds. Required so bullets match animations with cl_predict 0 and in kill replay"
4882 flags = 0x2002
4883 default_value = "0.1f"
4884[ConVar."first_person_bullet_delay"]
4885 description = "Set the amount of additional delay for first person bullets fired with net_optimize_weapons in seconds. Required so bullets match animations with cl_predict 0 and in kill replay"
4886 flags = 0x2002
4887 default_value = "0.1f"
4888[ConVar."first_person_proxy_blend_distance"]
4889 description = ""
4890 flags = 0x2
4891 default_value = "50"
4892[ConVar."first_person_proxy_debug"]
4893 description = ""
4894 flags = 0x6000
4895 default_value = "0"
4896[ConVar."firsttime_mp_message"]
4897 description = "first time joining multiplayer"
4898 flags = YES
4899 default_value = "0"
4900[ConVar."fog_enable"]
4901 description = "map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL."
4902 flags = 0x40000002
4903 default_value = "1"
4904[ConVar."fog_enable_water_fog"]
4905 description = ""
4906 flags = 0x4000
4907 default_value = "1"
4908[ConVar."fog_enableskybox"]
4909 description = ""
4910 flags = 0x2
4911 default_value = "1"
4912[ConVar."fog_volume_debug"]
4913 description = "If enabled, prints diagnostic information about the current fog volume"
4914 flags = 0x2
4915 default_value = "0"
4916[ConVar."force3PLaserAttachment"]
4917 description = ""
4918 flags = 0x2002
4919 default_value = "HEADFOCUS"
4920[ConVar."force3PLaserAttachment"]
4921 description = ""
4922 flags = 0x2002
4923 default_value = "HEADFOCUS"
4924[ConVar."force_EAAccess"]
4925 description = ""
4926 flags = 0x2
4927 default_value = "-1"
4928[ConVar."fps_max"]
4929 description = "Frame rate limiter. -1 indicates use the desktop refresh. 0 is unlocked."
4930 flags = 0x80000
4931 default_value = "-1"
4932[ConVar."fps_max_use_refresh"]
4933 description = "Use refresh rate for fps_max."
4934 flags = 0x2
4935 default_value = "0"
4936[ConVar."fps_max_vsync"]
4937 description = "Frame rate limiter with vsync is enabled."
4938 flags = 0x2
4939 default_value = "0"
4940[ConVar."freecam_swallowButtonInput"]
4941 description = ""
4942 flags = 0x2
4943 default_value = "1"
4944[ConVar."freefall_sound_autoplay_time"]
4945 description = "If the player falls for longer than this amount of time freefall sounds will automatically start playing."
4946 flags = 0x2002
4947 default_value = "1.0"
4948[ConVar."freefall_sound_autoplay_time"]
4949 description = "If the player falls for longer than this amount of time freefall sounds will automatically start playing."
4950 flags = 0x2002
4951 default_value = "1.0"
4952[ConVar."freefall_sound_height"]
4953 description = "Height player must be falling from to trigger freefall sound effects."
4954 flags = 0x2002
4955 default_value = "200.0"
4956[ConVar."freefall_sound_height"]
4957 description = "Height player must be falling from to trigger freefall sound effects."
4958 flags = 0x2002
4959 default_value = "200.0"
4960[ConVar."friends_onlineUpdateInterval"]
4961 description = ""
4962 flags = 0x2
4963 default_value = "10"
4964[ConVar."fs_intralevel_reads"]
4965 description = "Internal var to tell the file system that we are in an intraread state..."
4966 flags = 0x2
4967 default_value = "0"
4968[ConVar."fs_monitor_read_from_pack"]
4969 description = "0:Off, 1:Any, 2:Sync only"
4970 flags = 0x2
4971 default_value = "0"
4972[ConVar."fs_report_intra_level_readopens"]
4973 description = "0:Off, 1:NotAudio, 2:All"
4974 flags = 0x2
4975 default_value = "0"
4976[ConVar."fs_report_long_reads"]
4977 description = "0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold"
4978 flags = 0x2
4979 default_value = "0"
4980[ConVar."fs_report_sync_opens"]
4981 description = "0:Off, 1:Always, 2:Not during map load"
4982 flags = 0x2
4983 default_value = "0"
4984[ConVar."fs_report_sync_opens_callstack"]
4985 description = "0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack."
4986 flags = 0x2
4987 default_value = "0"
4988[ConVar."fs_report_sync_opens_fatal"]
4989 description = ""
4990 flags = 0x40000002
4991 default_value = "0"
4992[ConVar."fs_showAllReads"]
4993 description = "0:Off, 1:On"
4994 flags = 0x2
4995 default_value = "0"
4996[ConVar."fs_vpk_file_open"]
4997 description = "0: No reporting, 1: Patch:VPKFilePath, 2: Patch:VPKFilePath:PartialPath"
4998 flags = 0x2
4999 default_value = "0"
5000[ConVar."fs_warning_mode"]
5001 description = "0:Off, 1:Warn main thread, 2:Warn other threads"
5002 flags = 0x2
5003 default_value = "0"
5004[ConVar."func_break_max_pieces"]
5005 description = ""
5006 flags = 0x2080
5007 default_value = "15"
5008[ConVar."func_break_reduction_factor"]
5009 description = ""
5010 flags = 0x2
5011 default_value = ".5"
5012[ConVar."func_breakdmg_bullet"]
5013 description = ""
5014 flags = 0x2
5015 default_value = "0.5"
5016[ConVar."func_breakdmg_club"]
5017 description = ""
5018 flags = 0x2
5019 default_value = "1.5"
5020[ConVar."func_breakdmg_explosive"]
5021 description = ""
5022 flags = 0x2
5023 default_value = "1.25"
5024[ConVar."fx_debug"]
5025 description = ""
5026 flags = 0x2002
5027 default_value = "0"
5028[ConVar."fx_deferWorldTraceConstraint"]
5029 description = "\'Collision via traces\' ops using collision mode 0 use deferred traces."
5030 flags = 0x2
5031 default_value = "1"
5032[ConVar."fx_glass_velocity_cap"]
5033 description = "Maximum downwards speed of shattered glass particles"
5034 flags = 0x2
5035 default_value = "0"
5036[ConVar."fx_impact_ally"]
5037 description = ""
5038 flags = 0x2
5039 default_value = "0.49 0.76 1.0 1.0"
5040[ConVar."fx_impact_enemy"]
5041 description = ""
5042 flags = 0x2
5043 default_value = "1.0 0.47 0.13 1.0"
5044[ConVar."fx_impact_neutral"]
5045 description = ""
5046 flags = 0x2
5047 default_value = "0.86 0.86 0.86 1.0"
5048[ConVar."fx_screenspacepass"]
5049 description = ""
5050 flags = 0x2002
5051 default_value = "1"
5052[ConVar."fx_screenspacepass"]
5053 description = ""
5054 flags = 0x2002
5055 default_value = "1"
5056[ConVar."g_debug_doors"]
5057 description = ""
5058 flags = 0x2
5059 default_value = "0"
5060[ConVar."g_debug_flying_ai"]
5061 description = ""
5062 flags = 0x4000
5063 default_value = "0"
5064[ConVar."g_debug_ragdoll_removal"]
5065 description = ""
5066 flags = 0x6000
5067 default_value = "0"
5068[ConVar."g_debug_trackpather"]
5069 description = ""
5070 flags = 0x4000
5071 default_value = "0"
5072[ConVar."g_ragdoll_fadespeed"]
5073 description = ""
5074 flags = 0x2
5075 default_value = "600"
5076[ConVar."g_ragdoll_important_maxcount"]
5077 description = ""
5078 flags = 0x2002
5079 default_value = "2"
5080[ConVar."g_ragdoll_lvfadespeed"]
5081 description = ""
5082 flags = 0x2
5083 default_value = "100"
5084[ConVar."gameCursor_ModeActive"]
5085 description = "Globally activates/deactivates game cursor mode"
5086 flags = 0x2
5087 default_value = "1"
5088[ConVar."gameCursor_Velocity"]
5089 description = "Game cursor velocity under joystick control"
5090 flags = 0x2
5091 default_value = "1300.0"
5092[ConVar."gamepad_aim_speed"]
5093 description = ""
5094 flags = YES
5095 default_value = "2"
5096 min_val: 0
5097 max_val: 7
5098[ConVar."gamepad_aim_speed_ads_0"]
5099 description = ""
5100 flags = YES
5101 default_value = "-1"
5102 min_val: -1
5103 max_val: 7
5104[ConVar."gamepad_aim_speed_ads_1"]
5105 description = ""
5106 flags = YES
5107 default_value = "-1"
5108 min_val: -1
5109 max_val: 7
5110[ConVar."gamepad_aim_speed_ads_2"]
5111 description = ""
5112 flags = YES
5113 default_value = "-1"
5114 min_val: -1
5115 max_val: 7
5116[ConVar."gamepad_aim_speed_ads_3"]
5117 description = ""
5118 flags = YES
5119 default_value = "-1"
5120 min_val: -1
5121 max_val: 7
5122[ConVar."gamepad_aim_speed_ads_4"]
5123 description = ""
5124 flags = YES
5125 default_value = "-1"
5126 min_val: -1
5127 max_val: 7
5128[ConVar."gamepad_aim_speed_ads_5"]
5129 description = ""
5130 flags = YES
5131 default_value = "-1"
5132 min_val: -1
5133 max_val: 7
5134[ConVar."gamepad_button_layout"]
5135 description = "Gamepad button layout (used by menus)"
5136 flags = YES
5137 default_value = "0"
5138[ConVar."gamepad_buttons_are_southpaw"]
5139 description = "Gamepad button layouts should use southpaw variants (used by menus)"
5140 flags = YES
5141 default_value = "0"
5142[ConVar."gamepad_custom_ads_pitch"]
5143 description = ""
5144 flags = YES
5145 default_value = "75.0"
5146[ConVar."gamepad_custom_ads_turn_delay"]
5147 description = ""
5148 flags = YES
5149 default_value = "0.25"
5150[ConVar."gamepad_custom_ads_turn_pitch"]
5151 description = ""
5152 flags = YES
5153 default_value = "30.0"
5154[ConVar."gamepad_custom_ads_turn_time"]
5155 description = ""
5156 flags = YES
5157 default_value = "1.0"
5158[ConVar."gamepad_custom_ads_turn_yaw"]
5159 description = ""
5160 flags = YES
5161 default_value = "30.0"
5162[ConVar."gamepad_custom_ads_yaw"]
5163 description = ""
5164 flags = YES
5165 default_value = "110.0"
5166[ConVar."gamepad_custom_assist_on"]
5167 description = ""
5168 flags = YES
5169 default_value = "1"
5170[ConVar."gamepad_custom_curve"]
5171 description = ""
5172 flags = YES
5173 default_value = "10.0"
5174[ConVar."gamepad_custom_deadzone_in"]
5175 description = ""
5176 flags = YES
5177 default_value = "0.15"
5178[ConVar."gamepad_custom_deadzone_out"]
5179 description = ""
5180 flags = YES
5181 default_value = "0.02"
5182[ConVar."gamepad_custom_enabled"]
5183 description = ""
5184 flags = YES
5185 default_value = "0"
5186[ConVar."gamepad_custom_hip_pitch"]
5187 description = ""
5188 flags = YES
5189 default_value = "120.0"
5190[ConVar."gamepad_custom_hip_turn_delay"]
5191 description = ""
5192 flags = YES
5193 default_value = "0.0"
5194[ConVar."gamepad_custom_hip_turn_pitch"]
5195 description = ""
5196 flags = YES
5197 default_value = "0.0"
5198[ConVar."gamepad_custom_hip_turn_time"]
5199 description = ""
5200 flags = YES
5201 default_value = "0.33"
5202[ConVar."gamepad_custom_hip_turn_yaw"]
5203 description = ""
5204 flags = YES
5205 default_value = "220.0"
5206[ConVar."gamepad_custom_hip_yaw"]
5207 description = ""
5208 flags = YES
5209 default_value = "160.0"
5210[ConVar."gamepad_custom_pilot"]
5211 description = ""
5212 flags = YES
5213 default_value = "0,1,2,3,4,5,6,7,8,9,10,11,12,13"
5214[ConVar."gamepad_custom_titan"]
5215 description = ""
5216 flags = YES
5217 default_value = "0,1,2,3,4,5,6,7,8,9,10,11,12,13"
5218[ConVar."gamepad_deadzone_index_look"]
5219 description = ""
5220 flags = YES
5221 default_value = "1"
5222[ConVar."gamepad_deadzone_index_move"]
5223 description = ""
5224 flags = YES
5225 default_value = "1"
5226[ConVar."gamepad_enabled"]
5227 description = "True if the gamepad is enabled, false otherwise."
5228 flags = 0x2
5229 default_value = "1"
5230 min_val: 0
5231 max_val: 1
5232[ConVar."gamepad_look_curve"]
5233 description = ""
5234 flags = YES
5235 default_value = "0"
5236 min_val: 0
5237 max_val: 4
5238[ConVar."gamepad_stick_layout"]
5239 description = "Gamepad stick layout (used by menus)"
5240 flags = YES
5241 default_value = "0"
5242[ConVar."gamepad_toggle_ads"]
5243 description = ""
5244 flags = YES
5245 default_value = "0"
5246[ConVar."gamepad_togglecrouch_hold"]
5247 description = ""
5248 flags = YES
5249 default_value = "0"
5250[ConVar."gamepad_trigger_threshold"]
5251 description = ""
5252 flags = YES
5253 default_value = "30"
5254[ConVar."gamepad_use_per_scope_ads_settings"]
5255 description = ""
5256 flags = YES
5257 default_value = "0"
5258[ConVar."gamepad_use_type"]
5259 description = "Gamepad use scheme (used by menus), 0: hold use, tap reload, 1: tap use, hold reload, 2: tap use/reload"
5260 flags = YES
5261 default_value = "2"
5262[ConVar."gameui_xbox"]
5263 description = ""
5264 flags = 0x2
5265 default_value = "0"
5266[ConVar."gamma_adjusted"]
5267 description = "Whether player has done gamma adjustment"
5268 flags = YES
5269 default_value = "0"
5270[ConVar."gfx_desaturate_force"]
5271 description = ""
5272 flags = 0x2
5273 default_value = "0"
5274[ConVar."gl_clear_color_buffer"]
5275 description = "Enable or disable the clearing of the main color buffer."
5276 flags = 0x4000
5277 default_value = "0"
5278[ConVar."gl_clear_fogcolor"]
5279 description = ""
5280 flags = 0x4000
5281 default_value = "1"
5282[ConVar."gl_clear_randomcolor"]
5283 description = "Clear the back buffer to random colors every frame. Helps spot open seams in geometry."
5284 flags = 0x4000
5285 default_value = "0"
5286[ConVar."glass_break_required_speed"]
5287 description = ""
5288 flags = 0x6000
5289 default_value = "150"
5290[ConVar."glass_shatter_attack_speed_scale"]
5291 description = ""
5292 flags = 0x2
5293 default_value = "300"
5294[ConVar."glass_shatter_direction_force_scale"]
5295 description = ""
5296 flags = 0x2
5297 default_value = "1.0"
5298[ConVar."glass_shatter_drop_speed"]
5299 description = ""
5300 flags = 0x2
5301 default_value = "100"
5302[ConVar."glass_shatter_explosive_scale"]
5303 description = ""
5304 flags = 0x2
5305 default_value = "1"
5306[ConVar."glass_shatter_force_scale"]
5307 description = ""
5308 flags = 0x2
5309 default_value = "1.0"
5310[ConVar."glass_shatter_size_scale"]
5311 description = ""
5312 flags = 0x2
5313 default_value = "1.0"
5314[ConVar."glass_shatter_use_real_direction"]
5315 description = ""
5316 flags = 0x2
5317 default_value = "0"
5318[ConVar."glitch_aberrationScale"]
5319 description = "How far apart the glitch cloak samples should be."
5320 flags = 0x2002
5321 default_value = "10"
5322[ConVar."globalNonRewindingObject_DontSave"]
5323 description = ""
5324 flags = 0x2
5325 default_value = "1"
5326[ConVar."global_lighting_partial_update"]
5327 description = "Allow partial uploads of GPU lights (optimization.)"
5328 flags = 0x2
5329 default_value = "1"
5330[ConVar."gpu_count"]
5331 description = ""
5332 flags = 0x2
5333 default_value = "0"
5334[ConVar."gpu_level"]
5335 description = "GPU Level - Default: High"
5336 flags = 0x2
5337 default_value = "3"
5338[ConVar."gpu_level"]
5339 description = "GPU Level - Default: High"
5340 flags = 0x2
5341 default_value = "3"
5342[ConVar."gpu_mem_level"]
5343 description = "Memory Level - Default: Normal"
5344 flags = 0x2
5345 default_value = "0"
5346[ConVar."gpu_mem_level"]
5347 description = "Memory Level - Default: Normal"
5348 flags = 0x2
5349 default_value = "0"
5350[ConVar."gpu_vram_size_mb"]
5351 description = ""
5352 flags = 0x2
5353 default_value = "0"
5354[ConVar."grapple_accel_human"]
5355 description = "Speed added per second from grapple, up to the grapple_speedRamp* speed"
5356 flags = 0x2002
5357 default_value = "1000"
5358[ConVar."grapple_accel_titan"]
5359 description = "Speed added per second from grapple, up to the grapple_speedRamp* speed"
5360 flags = 0x2002
5361 default_value = "1800"
5362[ConVar."grapple_around_obstacle_accel"]
5363 description = "Acceleration around obstacles while grappling"
5364 flags = 0x2002
5365 default_value = "1000"
5366[ConVar."grapple_autoMantle"]
5367 description = "After detaching from grapple, how long to keep trying to automantle"
5368 flags = 0x2002
5369 default_value = "0.25"
5370[ConVar."grapple_autoMeleeConvergeTime"]
5371 description = "Simplify relative velocities when the enemy is this many seconds away from hitting us (increases chances of a hit)"
5372 flags = 0x2002
5373 default_value = "1.0"
5374[ConVar."grapple_autoMeleeOnDetach"]
5375 description = "Starts a melee sequence when the grapple detaches."
5376 flags = 0x2002
5377 default_value = "1"
5378[ConVar."grapple_autoMeleePredict"]
5379 description = "Whether to run grapple melee logic on the client (tends to mispredict anyway)"
5380 flags = 0x2002
5381 default_value = "0"
5382[ConVar."grapple_autoMeleePredictTime"]
5383 description = "Melee begins when the enemy is this many seconds away from hitting us"
5384 flags = 0x2002
5385 default_value = "0.13"
5386[ConVar."grapple_autoMeleeViewRotateSpeedFar"]
5387 description = "Speed at which view rotates toward grapple melee target"
5388 flags = 0x2002
5389 default_value = "1"
5390[ConVar."grapple_autoMeleeViewRotateSpeedNear"]
5391 description = "Speed at which view rotates toward grapple melee target"
5392 flags = 0x2002
5393 default_value = "3"
5394[ConVar."grapple_debug"]
5395 description = "Show grapple debug info"
5396 flags = 0x2002
5397 default_value = "0"
5398[ConVar."grapple_decelMeleeStrength"]
5399 description = "Strength of extra deceleration that forces melee targets to come to you"
5400 flags = 0x2002
5401 default_value = "1"
5402[ConVar."grapple_decel_human"]
5403 description = "Deceleration of player\'s speed that doesn\'t go toward the grapple point"
5404 flags = 0x2002
5405 default_value = "425"
5406[ConVar."grapple_decel_titan"]
5407 description = "Deceleration of player\'s speed that doesn\'t go toward the grapple point"
5408 flags = 0x2002
5409 default_value = "200"
5410[ConVar."grapple_detachExtraAllowedLength"]
5411 description = "Extra allowed grapple length before detaching once it\'s attached"
5412 flags = 0x2002
5413 default_value = "256"
5414[ConVar."grapple_disableMeleeWhenActive"]
5415 description = "Disallows melee when the grapple is out."
5416 flags = 0x2002
5417 default_value = "0"
5418[ConVar."grapple_dontFightGravity"]
5419 description = "Ignores downward speed when applying deceleration, so that gravity continues to pull you down"
5420 flags = 0x2002
5421 default_value = "1"
5422[ConVar."grapple_fallSpeed"]
5423 description = "Fall speed of the grapple hook while it\'s returning"
5424 flags = 0x2002
5425 default_value = "300"
5426[ConVar."grapple_forcedRetractVel"]
5427 description = "Return speed of grapple hook when grapple is finished or cancelled"
5428 flags = 0x2002
5429 default_value = "3000"
5430[ConVar."grapple_gracePeriod"]
5431 description = "Length of time player can grapple without using a charge, in case they mess up"
5432 flags = 0x2002
5433 default_value = "0.25"
5434[ConVar."grapple_gravityPushUnderContribution"]
5435 description = "Pushing forward while looking \"under\" the grapple point increases gravity this much"
5436 flags = 0x2002
5437 default_value = "2"
5438[ConVar."grapple_gravityPushUnderContribution"]
5439 description = "Pushing forward while looking \"under\" the grapple point increases gravity this much"
5440 flags = 0x2002
5441 default_value = "2"
5442[ConVar."grapple_initialImpulseOffGround_human"]
5443 description = "Initial launch speed off the ground when grapple connects"
5444 flags = 0x2002
5445 default_value = "50"
5446[ConVar."grapple_initialImpulseOffGround_human_npc"]
5447 description = "Initial launch speed off the ground when grapple connects"
5448 flags = 0x2002
5449 default_value = "150"
5450[ConVar."grapple_initialImpulseOffGround_titan"]
5451 description = "Initial launch speed off the ground when grapple connects"
5452 flags = 0x2002
5453 default_value = "0"
5454[ConVar."grapple_initialImpulse_human"]
5455 description = "Initial launch speed when grapple connects"
5456 flags = 0x2002
5457 default_value = "350"
5458[ConVar."grapple_initialImpulse_titan"]
5459 description = "Initial launch speed when grapple connects"
5460 flags = 0x2002
5461 default_value = "350"
5462[ConVar."grapple_initialSlowFracVert_human"]
5463 description = "Fraction of vertical speed that is retained when grapple connects"
5464 flags = 0x2002
5465 default_value = "0.4"
5466[ConVar."grapple_initialSlowFracVert_titan"]
5467 description = "Fraction of vertical speed that is retained when grapple connects"
5468 flags = 0x2002
5469 default_value = "0.1"
5470[ConVar."grapple_initialSlowFrac_human"]
5471 description = "Fraction of XY speed that is retained when grapple connects"
5472 flags = 0x2002
5473 default_value = "1"
5474[ConVar."grapple_initialSlowFrac_titan"]
5475 description = "Fraction of XY speed that is retained when grapple connects"
5476 flags = 0x2002
5477 default_value = "0.5"
5478[ConVar."grapple_initialSpeedMin_human"]
5479 description = "When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards)"
5480 flags = 0x2002
5481 default_value = "0"
5482[ConVar."grapple_initialSpeedMin_titan"]
5483 description = "When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards)"
5484 flags = 0x2002
5485 default_value = "0"
5486[ConVar."grapple_jumpFrac"]
5487 description = "Jump velocity multiplier when grappled"
5488 flags = 0x2002
5489 default_value = "1.0"
5490[ConVar."grapple_jumpFrac"]
5491 description = "Jump velocity multiplier when grappled"
5492 flags = 0x2002
5493 default_value = "1.0"
5494[ConVar."grapple_letGravityHelpCosAngle"]
5495 description = "Don\'t ignore gravity when grappling downward this much (0 is horizontal, 1 is straight down)"
5496 flags = 0x2002
5497 default_value = "0.8"
5498[ConVar."grapple_letGravityHelpCosAngle"]
5499 description = "Don\'t ignore gravity when grappling downward this much (0 is horizontal, 1 is straight down)"
5500 flags = 0x2002
5501 default_value = "0.8"
5502[ConVar."grapple_lift"]
5503 description = "Distance above grapple hook that player is pulled to"
5504 flags = 0x2002
5505 default_value = "25"
5506[ConVar."grapple_pullDelay_human"]
5507 description = "Grapple delay between attachment and acceleration"
5508 flags = 0x2002
5509 default_value = "0.2"
5510[ConVar."grapple_pullDelay_titan"]
5511 description = "Grapple delay between attachment and acceleration"
5512 flags = 0x2002
5513 default_value = "0.2"
5514[ConVar."grapple_retractVel"]
5515 description = "Return speed of grapple hook when it hasn\'t hit anything yet"
5516 flags = 0x2002
5517 default_value = "6000"
5518[ConVar."grapple_rodeoVerticalImpulse"]
5519 description = "Vertical impulse applied to the player when grappling off of a rodeo."
5520 flags = 0x2002
5521 default_value = "750"
5522[ConVar."grapple_shootVel"]
5523 description = "Outward speed of grapple hook"
5524 flags = 0x2002
5525 default_value = "3000"
5526[ConVar."grapple_speedRampMax_human"]
5527 description = "Player will accelerate to this speed after grapple_speedRampTime has passed"
5528 flags = 0x2002
5529 default_value = "400"
5530[ConVar."grapple_speedRampMax_titan"]
5531 description = "Player will accelerate to this speed after grapple_speedRampTime has passed"
5532 flags = 0x2002
5533 default_value = "750"
5534[ConVar."grapple_speedRampMin_human"]
5535 description = "Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime"
5536 flags = 0x2002
5537 default_value = "50"
5538[ConVar."grapple_speedRampMin_titan"]
5539 description = "Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime"
5540 flags = 0x2002
5541 default_value = "400"
5542[ConVar."grapple_speedRampTime_human"]
5543 description = "Time from grapple_speedRampMin to grapple_speedRampMax"
5544 flags = 0x2002
5545 default_value = "1.5"
5546[ConVar."grapple_speedRampTime_titan"]
5547 description = "Time from grapple_speedRampMin to grapple_speedRampMax"
5548 flags = 0x2002
5549 default_value = "1.0"
5550[ConVar."grapple_swingAngle"]
5551 description = "Maximum angle from vertical that swinging will generate acceleration (it will tend to zero acceleration at this angle)"
5552 flags = 0x2002
5553 default_value = "45"
5554[ConVar."grapple_swingPullAngle"]
5555 description = "If the player is pushing forward within this angle of the pull direction, then switch out of swinging mode."
5556 flags = 0x2002
5557 default_value = "0"
5558[ConVar."grapple_swingPullSpeedLength"]
5559 description = "When swinging, the grapple pull speed scale begins to scale back to 1.0 at lengths below this"
5560 flags = 0x2002
5561 default_value = "300.0"
5562[ConVar."grapple_swingPullSpeedScale"]
5563 description = "When swinging, the grapple pull speed is scaled by this much"
5564 flags = 0x2002
5565 default_value = "0.025"
5566[ConVar."grapple_titanEmbarkDist"]
5567 description = "Distance at which to begin embark when grappling to your own titan."
5568 flags = 0x2002
5569 default_value = "250"
5570[ConVar."grapple_windowCheckDist"]
5571 description = "Check for window hints at this distance from grapple point"
5572 flags = 0x2002
5573 default_value = "150"
5574[ConVar."gravity_grenade_decel"]
5575 description = "Deceleration applied by gravity grenade to nearby objects"
5576 flags = 0x2002
5577 default_value = "20000"
5578[ConVar."gravity_grenade_decel"]
5579 description = "Deceleration applied by gravity grenade to nearby objects"
5580 flags = 0x2002
5581 default_value = "20000"
5582[ConVar."gravity_grenade_projectile_min_speed"]
5583 description = "Gravity grenade never slows projectiles below this speed"
5584 flags = 0x2002
5585 default_value = "600"
5586[ConVar."gravity_grenade_projectile_min_speed"]
5587 description = "Gravity grenade never slows projectiles below this speed"
5588 flags = 0x2002
5589 default_value = "600"
5590[ConVar."ground_debug"]
5591 description = ""
5592 flags = 0x2002
5593 default_value = "0"
5594[ConVar."ground_debug"]
5595 description = ""
5596 flags = 0x2002
5597 default_value = "0"
5598[ConVar."ground_trace_hull_radius"]
5599 description = "How wide of a sphere is the trace for getting a character\'s ground surface"
5600 flags = 0x2002
5601 default_value = "12.0f"
5602[ConVar."grx_hasUnknownItems"]
5603 description = ""
5604 flags = 0x2002
5605 default_value = "0"
5606[ConVar."gtao_angle_bias"]
5607 description = "angle in degree [0-90)"
5608 flags = 0x2
5609 default_value = "0"
5610[ConVar."gtao_intensity"]
5611 description = ""
5612 flags = 0x2
5613 default_value = "2"
5614[ConVar."gtao_thickness_heuristic"]
5615 description = "in range of [0,1)"
5616 flags = 0x2
5617 default_value = "0.2"
5618[ConVar."hasAnyAssetsWithDiscardedStreamableData"]
5619 description = ""
5620 flags = 0x200
5621 default_value = "0"
5622[ConVar."hasMic"]
5623 description = ""
5624 flags = 0x200
5625 default_value = "0"
5626[ConVar."hasPartialInstall"]
5627 description = ""
5628 flags = 0x200
5629 default_value = "0"
5630[ConVar."hbao_angle_bias"]
5631 description = "angle in degree [0-90)"
5632 flags = 0x2
5633 default_value = "6"
5634[ConVar."hbao_intensity"]
5635 description = ""
5636 flags = 0x2
5637 default_value = "3"
5638[ConVar."hbao_stepsize_random"]
5639 description = ""
5640 flags = 0x2
5641 default_value = "0.5"
5642[ConVar."hbaobasic_tangent_bias"]
5643 description = "angle in degree [0-90)"
5644 flags = 0x2
5645 default_value = "25"
5646[ConVar."hibernation_assumed_max_player_speed"]
5647 description = "Assumed max player speed for estimating how long until we need to reevaluate hibernation"
5648 flags = 0x2
5649 default_value = "1400"
5650[ConVar."hibernation_debounce_dist"]
5651 description = "Entities that stop hibernating must go this far outside of the required distance to start hibernating again"
5652 flags = 0x8000002
5653 default_value = "256"
5654 max_val: 340282350000000000000000000000000000000
5655[ConVar."hibernation_enable"]
5656 description = "Enables entity hibernation"
5657 flags = 0x8000002
5658 default_value = "1"
5659 max_val: 340282350000000000000000000000000000000
5660[ConVar."hibernation_far_dist"]
5661 description = "Far distance for entity hibernation"
5662 flags = 0x8000002
5663 default_value = "8000"
5664 max_val: 340282350000000000000000000000000000000
5665[ConVar."hibernation_medium_dist"]
5666 description = "Medium distance for entity hibernation"
5667 flags = 0x8000002
5668 default_value = "3000"
5669 max_val: 340282350000000000000000000000000000000
5670[ConVar."hibernation_min_reevaluate_time"]
5671 description = "Entities always wait at least this long before their next reevaluation of whether they should be hibernating"
5672 flags = 0x2
5673 default_value = "1"
5674[ConVar."hibernation_near_dist"]
5675 description = "Near distance for entity hibernation"
5676 flags = 0x8000002
5677 default_value = "1000"
5678 max_val: 340282350000000000000000000000000000000
5679[ConVar."hidehud"]
5680 description = ""
5681 flags = 0x4000
5682 default_value = "0"
5683[ConVar."high_perf_dev_server"]
5684 description = ""
5685 flags = 0x2
5686 default_value = "0"
5687[ConVar."highlight_deferred_update"]
5688 description = ""
5689 flags = 0x2
5690 default_value = "1"
5691[ConVar."highlight_draw"]
5692 description = "highlight_draw 0|1"
5693 flags = 0x2
5694 default_value = "1"
5695[ConVar."highlight_lazy_clear_buffers"]
5696 description = "highlight_lazy_clear_buffers 0|1"
5697 flags = 0x2
5698 default_value = "0"
5699[ConVar."highlight_object_max_count"]
5700 description = "highlight_object_max_count OBJECT_MAX_COUNT"
5701 flags = 0x2
5702 default_value = "255"
5703[ConVar."hitbox_bodygroup_check"]
5704 description = ""
5705 flags = 0x2
5706 default_value = "0"
5707[ConVar."hitch_alert_active"]
5708 description = ""
5709 flags = 0x2
5710 default_value = "1"
5711[ConVar."hitch_alert_color"]
5712 description = "The hitch/choke allerts will use this color."
5713 flags = 0x2
5714 default_value = "255 255 0 255"
5715[ConVar."hitch_alert_show_large_snapshots"]
5716 description = ""
5717 flags = 0x2
5718 default_value = "0"
5719[ConVar."host_RunFrameServerAlways"]
5720 description = ""
5721 flags = 0x2
5722 default_value = "0"
5723[ConVar."host_ShowIPCCallCount"]
5724 description = "Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame."
5725 flags = 0x2
5726 default_value = "0"
5727[ConVar."host_flush_threshold"]
5728 description = "Memory threshold below which the host should flush caches between server instances"
5729 flags = 0x80000
5730 default_value = "12"
5731[ConVar."host_framerate"]
5732 description = "Set to lock per-frame time elapse."
5733 flags = 0x2
5734 default_value = "0"
5735[ConVar."host_limitlocal"]
5736 description = "Apply cl_cmdrate and cl_updaterate to loopback connection"
5737 flags = 0x2
5738 default_value = "0"
5739[ConVar."host_map"]
5740 description = "Current map name."
5741 flags = 0x80000
5742 default_value = ""
5743[ConVar."host_preload_shaders"]
5744 description = ""
5745 flags = 0x2
5746 default_value = "1"
5747[ConVar."host_print_frame_times"]
5748 description = ""
5749 flags = 0x2
5750 default_value = "0"
5751[ConVar."host_profile"]
5752 description = ""
5753 flags = 0x2
5754 default_value = "0"
5755[ConVar."host_runframe_input_parcelremainder"]
5756 description = ""
5757 flags = 0x2
5758 default_value = "1"
5759[ConVar."host_server_thread_min_ticks"]
5760 description = "Only run the server thread when it needs this many ticks."
5761 flags = 0x2
5762 default_value = "1"
5763[ConVar."host_sleep"]
5764 description = "Force the host to sleep a certain number of milliseconds each frame."
5765 flags = 0x4000
5766 default_value = "0"
5767[ConVar."host_speeds"]
5768 description = "Show general system running times."
5769 flags = 0x2
5770 default_value = "0"
5771[ConVar."host_syncfps"]
5772 description = "Synchronize real render time to host_framerate if possible."
5773 flags = 0x2
5774 default_value = "0"
5775[ConVar."host_thread_join_fast"]
5776 description = "If true we force the server thread join before existing \'_Host_RunFrame\'"
5777 flags = 0x2
5778 default_value = "0"
5779[ConVar."host_thread_mode"]
5780 description = "Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)"
5781 flags = 0x40000002
5782 default_value = "1"
5783[ConVar."host_threaded_sound"]
5784 description = "Run the sound on a thread (independent of mix)"
5785 flags = 0x2
5786 default_value = "0"
5787[ConVar."host_timescale"]
5788 description = "Prescale the clock by this amount."
5789 flags = 0x6000
5790 default_value = "1.0"
5791[ConVar."hostip"]
5792 description = "Host game server ip"
5793 flags = 0x80000
5794 default_value = ""
5795[ConVar."hostname"]
5796 description = "Hostname for server."
5797 flags = 0x80000
5798 default_value = ""
5799[ConVar."hostport"]
5800 description = "Host game server port"
5801 flags = 0x80000
5802 default_value = "37015"
5803[ConVar."http_StryderKey"]
5804 description = ""
5805 flags = 0x12
5806 default_value = "LABj38NWSTxHUhdYaP62ZU6HtutCas3L"
5807[ConVar."http_debug"]
5808 description = ""
5809 flags = 0x2
5810 default_value = "0"
5811[ConVar."http_debug_forceFailRate"]
5812 description = ""
5813 flags = 0x2
5814 default_value = "0"
5815[ConVar."http_debug_forceFailStatus"]
5816 description = ""
5817 flags = 0x2
5818 default_value = "429"
5819[ConVar."http_failuresAsErrors"]
5820 description = ""
5821 flags = 0x2
5822 default_value = "0"
5823[ConVar."http_maxAllocateAttempts"]
5824 description = ""
5825 flags = 0x2
5826 default_value = "10"
5827[ConVar."http_recv_fail_realloc"]
5828 description = ""
5829 flags = 0x2
5830 default_value = "0"
5831[ConVar."http_sandbox"]
5832 description = ""
5833 flags = 0x2
5834 default_value = "EARW.50"
5835[ConVar."http_showQueries"]
5836 description = ""
5837 flags = 0x2
5838 default_value = "0"
5839[ConVar."hud_autoreloadscript"]
5840 description = "Automatically reloads the animation script each time one is ran"
5841 flags = 0x2
5842 default_value = "0"
5843[ConVar."hud_setting_accessibleChat"]
5844 description = ""
5845 flags = YES
5846 default_value = "0"
5847[ConVar."hud_setting_adsDof"]
5848 description = ""
5849 flags = YES
5850 default_value = "1"
5851[ConVar."hud_setting_compactOverHeadNames"]
5852 description = ""
5853 flags = YES
5854 default_value = "0"
5855[ConVar."hud_setting_damageIndicatorStyle"]
5856 description = ""
5857 flags = YES
5858 default_value = "2"
5859[ConVar."hud_setting_damageTextStyle"]
5860 description = ""
5861 flags = YES
5862 default_value = "1"
5863[ConVar."hud_setting_enableModWheel"]
5864 description = ""
5865 flags = YES
5866 default_value = "0"
5867[ConVar."hud_setting_healthUseOnHold"]
5868 description = "use health by holding button"
5869 flags = YES
5870 default_value = "0"
5871[ConVar."hud_setting_healthWheelToggle"]
5872 description = "toggle health wheel on press"
5873 flags = YES
5874 default_value = "0"
5875[ConVar."hud_setting_healthWheelUseOnRelease"]
5876 description = "use health after selecting it"
5877 flags = YES
5878 default_value = "0"
5879[ConVar."hud_setting_lootPromptStyle"]
5880 description = ""
5881 flags = YES
5882 default_value = "0"
5883[ConVar."hud_setting_minimapRotate"]
5884 description = ""
5885 flags = YES
5886 default_value = "0"
5887[ConVar."hud_setting_ordnanceUseOnHold"]
5888 description = "use ordnance by holding button"
5889 flags = YES
5890 default_value = "0"
5891[ConVar."hud_setting_ordnanceWheelToggle"]
5892 description = "toggle ordnance wheel on press"
5893 flags = YES
5894 default_value = "0"
5895[ConVar."hud_setting_ordnanceWheelUseOnRelease"]
5896 description = "use ordnance after selecting it"
5897 flags = YES
5898 default_value = "0"
5899[ConVar."hud_setting_pingAlpha"]
5900 description = ""
5901 flags = YES
5902 default_value = "1.0"
5903[ConVar."hud_setting_pingDoubleTapEnemy"]
5904 description = ""
5905 flags = YES
5906 default_value = "1"
5907[ConVar."hud_setting_pingWheelToggle"]
5908 description = "toggle ping wheel on press"
5909 flags = YES
5910 default_value = "0"
5911[ConVar."hud_setting_showButtonHints"]
5912 description = ""
5913 flags = YES
5914 default_value = "1"
5915[ConVar."hud_setting_showCallsigns"]
5916 description = ""
5917 flags = YES
5918 default_value = "1"
5919[ConVar."hud_setting_showLevelUp"]
5920 description = ""
5921 flags = YES
5922 default_value = "1"
5923[ConVar."hud_setting_showMedals"]
5924 description = ""
5925 flags = YES
5926 default_value = "1"
5927[ConVar."hud_setting_showMeter"]
5928 description = ""
5929 flags = YES
5930 default_value = "1"
5931[ConVar."hud_setting_showObituary"]
5932 description = ""
5933 flags = YES
5934 default_value = "1"
5935[ConVar."hud_setting_showTips"]
5936 description = ""
5937 flags = YES
5938 default_value = "1"
5939[ConVar."hud_setting_showWeaponFlyouts"]
5940 description = ""
5941 flags = YES
5942 default_value = "1"
5943[ConVar."hud_setting_streamerMode"]
5944 description = ""
5945 flags = YES
5946 default_value = "0"
5947[ConVar."hudchat_dead_can_only_talk_to_other_dead"]
5948 description = ""
5949 flags = 0x2
5950 default_value = "0"
5951[ConVar."hudchat_new_message_fade_duration"]
5952 description = "How long messages added to the text chat will take to fade from opaque to not visible"
5953 flags = 0x2
5954 default_value = "1.0"
5955[ConVar."hudchat_new_message_shown_duration"]
5956 description = "How long messages added to the text chat stick around with the panel not focused"
5957 flags = 0x2
5958 default_value = "12"
5959[ConVar."hudchat_play_text_to_speech"]
5960 description = ""
5961 flags = YES
5962 default_value = "0"
5963[ConVar."hudchat_transition_message_mode_fade_duration"]
5964 description = "When switching message mode of the text chat panel how long it takes to transition visibility"
5965 flags = 0x2
5966 default_value = "0.25"
5967[ConVar."hudchat_visibility"]
5968 description = ""
5969 flags = YES
5970 default_value = "1"
5971[ConVar."hudwarp_chopsize"]
5972 description = "Number of pixels to a primitive before chopping for warping."
5973 flags = 0x4000
5974 default_value = "60.0"
5975[ConVar."hudwarp_override"]
5976 description = "Use convar settings for hud warp (instead of script-provided settings)"
5977 flags = 0x4000
5978 default_value = "0"
5979[ConVar."hudwarp_viewDist"]
5980 description = "Distance back from sphere center to use when 2d projecting."
5981 flags = 0x4000
5982 default_value = "1.0"
5983[ConVar."hudwarp_xScale"]
5984 description = "Final scale for X (after projecting sphere surface to 2d.)"
5985 flags = 0x4000
5986 default_value = "1.2"
5987[ConVar."hudwarp_xWarp"]
5988 description = "Degrees of arc of sphere to use (0-90, low distortion to high.)"
5989 flags = 0x4000
5990 default_value = "45.0"
5991[ConVar."hudwarp_yScale"]
5992 description = "Final scale for Y (after projecting sphere surface to 2d.)"
5993 flags = 0x4000
5994 default_value = "1.1"
5995[ConVar."hudwarp_yWarp"]
5996 description = "Degrees of arc for Y warp (0-90, low distortion to high.)"
5997 flags = 0x4000
5998 default_value = "30.0"
5999[ConVar."idcolor_ally"]
6000 description = ""
6001 flags = 0x2
6002 default_value = "0.34 0.59 0.86 3"
6003[ConVar."idcolor_ally_cb1"]
6004 description = ""
6005 flags = 0x2
6006 default_value = "0.24 0.50 0.96 3"
6007[ConVar."idcolor_ally_cb2"]
6008 description = ""
6009 flags = 0x2
6010 default_value = "0.0 0.58 0.77 3"
6011[ConVar."idcolor_ally_cb3"]
6012 description = ""
6013 flags = 0x2
6014 default_value = "0.28 0.52 0.97 3"
6015[ConVar."idcolor_enemy"]
6016 description = ""
6017 flags = 0x2
6018 default_value = "0.8 0.25 0.15 3"
6019[ConVar."idcolor_enemy_cb1"]
6020 description = ""
6021 flags = 0x2
6022 default_value = "0.89 0.78 0.0 3"
6023[ConVar."idcolor_enemy_cb2"]
6024 description = ""
6025 flags = 0x2
6026 default_value = "1.0 0.627 0.68 3"
6027[ConVar."idcolor_enemy_cb3"]
6028 description = ""
6029 flags = 0x2
6030 default_value = "0.82 0.74 0.06 3"
6031[ConVar."idcolor_neutral"]
6032 description = ""
6033 flags = 0x2
6034 default_value = "1.0 1.0 1.0 0.6"
6035[ConVar."idleKickTime_min_alive_seconds"]
6036 description = "Dead players\' idle timers will never go below this many seconds, so they have a chance to recover after spawning"
6037 flags = 0x22
6038 default_value = "40"
6039[ConVar."idleKickTime_minutes"]
6040 description = "Time after which idle players in a game are kicked"
6041 flags = 0x22
6042 default_value = "2"
6043[ConVar."idleKickTime_party_minutes"]
6044 description = "Time after which idle players in a party are kicked (all party members must be idle)"
6045 flags = 0x22
6046 default_value = "10"
6047[ConVar."idleKickTime_privatematch_game_minutes"]
6048 description = "Time after which idle players in a private match game are kicked"
6049 flags = 0x22
6050 default_value = "10"
6051[ConVar."idleKickTime_privatematch_lobby_minutes"]
6052 description = "Time after which idle players in a private match lobby are kicked (all players must be idle)"
6053 flags = 0x22
6054 default_value = "10"
6055[ConVar."idleKickTime_training_minutes"]
6056 description = "Time after which idle players in a training game are kicked"
6057 flags = 0x22
6058 default_value = "3"
6059[ConVar."ik_debug"]
6060 description = "Enables debug lines for IK"
6061 flags = 0x2002
6062 default_value = "0"
6063[ConVar."ik_debug_chain"]
6064 description = "Allows specifying a single IK chain name for IK debugging"
6065 flags = 0x2002
6066 default_value = ""
6067[ConVar."ik_debug_ent"]
6068 description = "Allows specifying a single entity for IK debugging"
6069 flags = 0x2002
6070 default_value = ""
6071[ConVar."ik_debug_text"]
6072 description = "Enables IK debug text; requires ik_debug"
6073 flags = 0x2002
6074 default_value = "0"
6075[ConVar."ik_enable"]
6076 description = "Enables IK"
6077 flags = 0x2002
6078 default_value = "1"
6079[ConVar."ik_enable_client"]
6080 description = "Enables IK on the client"
6081 flags = 0x2002
6082 default_value = "1"
6083[ConVar."ik_enable_server"]
6084 description = "Enables IK on the server"
6085 flags = 0x2002
6086 default_value = "1"
6087[ConVar."ik_height_adjust"]
6088 description = "Enable ik height adjustment"
6089 flags = 0x2002
6090 default_value = "1"
6091[ConVar."ik_height_adjust_debug"]
6092 description = "Debugging for ik height adjustment"
6093 flags = 0x2002
6094 default_value = "0"
6095[ConVar."ik_height_adjust_move_speed"]
6096 description = "IK height adjustment speed per unit of horizontal velocity in units per second"
6097 flags = 0x2002
6098 default_value = "2.0"
6099[ConVar."ik_height_adjust_sine"]
6100 description = "Test ik height adjustment with a sine wave"
6101 flags = 0x2002
6102 default_value = "0"
6103[ConVar."ik_height_adjust_speed"]
6104 description = "IK height adjustment speed as a fraction of step size per second"
6105 flags = 0x2002
6106 default_value = "2.0"
6107[ConVar."ik_latch"]
6108 description = "Enables IK latching to ground during footsteps"
6109 flags = 0x2002
6110 default_value = "1"
6111[ConVar."ik_normal_lerp_rate"]
6112 description = "Rate at which feet adjust to a new ground orientation in angles per second"
6113 flags = 0x2002
6114 default_value = "100"
6115[ConVar."ik_unlatch_max_rate"]
6116 description = "Maximum rate an IK\'d bone can unlatch; prevents pop on animation transition"
6117 flags = 0x2002
6118 default_value = "5"
6119[ConVar."ime_enabled"]
6120 description = "Enabled the IME"
6121 flags = 0x2
6122 default_value = "0"
6123[ConVar."imgui_buildmode"]
6124 description = "Show the imgui implementation of the Build Mode dialog"
6125 flags = 0x2
6126 default_value = "0"
6127[ConVar."imgui_buildmode"]
6128 description = "Show the imgui implementation of the Build Mode dialog"
6129 flags = 0x2
6130 default_value = "0"
6131[ConVar."impact_allow"]
6132 description = ""
6133 flags = 0x2
6134 default_value = "1"
6135[ConVar."impact_debug_info"]
6136 description = ""
6137 flags = 0x2
6138 default_value = "0"
6139[ConVar."impact_victim_offset_dist"]
6140 description = "Distance to offset impact sounds from the victim, when requested"
6141 flags = 0x2
6142 default_value = "256"
6143[ConVar."impulse_low_decel_duration_scalar"]
6144 description = "Impulse magnitude is multiplied by this to give a length of time that the player can\'t decelerate"
6145 flags = 0x2002
6146 default_value = "0.003"
6147[ConVar."impulse_low_decel_duration_scalar"]
6148 description = "Impulse magnitude is multiplied by this to give a length of time that the player can\'t decelerate"
6149 flags = 0x2002
6150 default_value = "0.003"
6151[ConVar."inPartyChat"]
6152 description = ""
6153 flags = 0x200
6154 default_value = "0"
6155[ConVar."in_forceuser"]
6156 description = "Force user input to this split screen player."
6157 flags = 0x4000
6158 default_value = "0"
6159[ConVar."in_syncRT"]
6160 description = ""
6161 flags = 0x2
6162 default_value = "0"
6163[ConVar."in_usekeyboardsampletime"]
6164 description = "Use keyboard sample time smoothing."
6165 flags = 0x2
6166 default_value = "1"
6167[ConVar."inbox_enabled"]
6168 description = ""
6169 flags = 0x2
6170 default_value = "0"
6171[ConVar."info_spawnpoint_human_classname"]
6172 description = "Class settings used to get size of info_spawnpoint_human"
6173 flags = 0x6
6174 default_value = "settings/player/mp/spectator.rpak"
6175[ConVar."info_spawnpoint_titan_classname"]
6176 description = "Class settings used to get size of info_spawnpoint_titan"
6177 flags = 0x6
6178 default_value = "settings/player/mp/spectator.rpak"
6179[ConVar."infoblock_requestInterval"]
6180 description = "Time between info block requests"
6181 flags = 0x2
6182 default_value = "300"
6183[ConVar."interpolate_on_parent_change"]
6184 description = ""
6185 flags = 0x2
6186 default_value = "0"
6187[ConVar."intro_viewed"]
6188 description = "Whether the introduction video has been viewed by this player"
6189 flags = YES
6190 default_value = "0"
6191[ConVar."ip"]
6192 description = "Overrides IP for multihomed hosts"
6193 flags = 0x80000
6194 default_value = "localhost"
6195[ConVar."joy_advaxisr"]
6196 description = ""
6197 flags = 0x2
6198 default_value = "2"
6199[ConVar."joy_advaxisu"]
6200 description = ""
6201 flags = 0x2
6202 default_value = "4"
6203[ConVar."joy_advaxisv"]
6204 description = ""
6205 flags = 0x2
6206 default_value = "0"
6207[ConVar."joy_advaxisx"]
6208 description = ""
6209 flags = 0x2
6210 default_value = "3"
6211[ConVar."joy_advaxisy"]
6212 description = ""
6213 flags = 0x2
6214 default_value = "1"
6215[ConVar."joy_advaxisz"]
6216 description = ""
6217 flags = 0x2
6218 default_value = "0"
6219[ConVar."joy_inverty"]
6220 description = "Whether to invert the Y axis of the joystick for looking."
6221 flags = YES
6222 default_value = "0"
6223[ConVar."joy_legacy"]
6224 description = "Turn on/off \'Legacy\' mapping for control sticks."
6225 flags = YES
6226 default_value = "0"
6227[ConVar."joy_movement_stick"]
6228 description = "Which stick controls movement (0 is left stick)"
6229 flags = YES
6230 default_value = "0"
6231[ConVar."joy_requireFocus"]
6232 description = ""
6233 flags = 0x2
6234 default_value = "1"
6235[ConVar."joy_rumble"]
6236 description = "Controller rumble."
6237 flags = YES
6238 default_value = "1"
6239[ConVar."joy_xcontroller_cfg_loaded"]
6240 description = "If 0, the 360controller.cfg file will be executed on startup & option changes."
6241 flags = 0x2
6242 default_value = "0"
6243[ConVar."jpeg_quality"]
6244 description = "jpeg screenshot quality."
6245 flags = 0x2
6246 default_value = "90"
6247[ConVar."jt_help_with_anything_ignore_preference"]
6248 description = "This let\'s JT_HelpWithAnything() work on tasks that are not preferred."
6249 flags = 0x2
6250 default_value = "0"
6251[ConVar."jump_graceperiod"]
6252 description = "Extra time during which a player can jump after falling off a ledge"
6253 flags = 0x2002
6254 default_value = "0.2"
6255[ConVar."jump_graceperiod"]
6256 description = "Extra time during which a player can jump after falling off a ledge"
6257 flags = 0x2002
6258 default_value = "0.2"
6259[ConVar."jump_keyboardgrace_max"]
6260 description = "Amount of velocity change allowed during jump_keyboardgraceperiod, as a fraction of sprinting speed"
6261 flags = 0x2002
6262 default_value = "0.7"
6263[ConVar."jump_keyboardgrace_max"]
6264 description = "Amount of velocity change allowed during jump_keyboardgraceperiod, as a fraction of sprinting speed"
6265 flags = 0x2002
6266 default_value = "0.7"
6267[ConVar."jump_keyboardgrace_strength"]
6268 description = "Fraction of change toward the new direction when pressing a direction during jump_keyboardgraceperiod"
6269 flags = 0x2002
6270 default_value = "0.7"
6271[ConVar."jump_keyboardgrace_strength"]
6272 description = "Fraction of change toward the new direction when pressing a direction during jump_keyboardgraceperiod"
6273 flags = 0x2002
6274 default_value = "0.7"
6275[ConVar."jump_keyboardgraceperiodmax"]
6276 description = "Extra time during which a player can change their direction with keyboard input after jumping (fades to 0 strength at this time)"
6277 flags = 0x2002
6278 default_value = "0.5"
6279[ConVar."jump_keyboardgraceperiodmax"]
6280 description = "Extra time during which a player can change their direction with keyboard input after jumping (fades to 0 strength at this time)"
6281 flags = 0x2002
6282 default_value = "0.5"
6283[ConVar."jump_keyboardgraceperiodmin"]
6284 description = "Extra time during which a player can change their direction with keyboard input after jumping (at full strength)"
6285 flags = 0x2002
6286 default_value = "0.2"
6287[ConVar."jump_keyboardgraceperiodmin"]
6288 description = "Extra time during which a player can change their direction with keyboard input after jumping (at full strength)"
6289 flags = 0x2002
6290 default_value = "0.2"
6291[ConVar."killReplay_lagCompensate"]
6292 description = "Adjust player timing to try to match what the client saw rather than what the server saw."
6293 flags = 0x2
6294 default_value = "1"
6295[ConVar."killReplay_playNonReplayRemoteCallsOnLocalClientPlayer"]
6296 description = ""
6297 flags = 0x2
6298 default_value = "1"
6299[ConVar."lagcompensation_debug_ent"]
6300 description = ""
6301 flags = 0x4000
6302 default_value = "0"
6303[ConVar."lagcompensation_ignore_friendlies"]
6304 description = ""
6305 flags = 0x4000
6306 default_value = "0"
6307[ConVar."leaf_threadedRecompute"]
6308 description = ""
6309 flags = 0x2
6310 default_value = "1"
6311[ConVar."leaf_threadedRecompute_batchSize"]
6312 description = ""
6313 flags = 0x2
6314 default_value = "12"
6315[ConVar."leech_lagcompensate"]
6316 description = ""
6317 flags = 0x2
6318 default_value = "0"
6319[ConVar."leech_npc_angle_cos"]
6320 description = "Cos(angle) allowed for leeching npcs"
6321 flags = 0x2002
6322 default_value = "-1"
6323[ConVar."lerp_careAboutAttachmentBonePosition"]
6324 description = ""
6325 flags = 0x2
6326 default_value = "0"
6327[ConVar."lerp_debugEnt"]
6328 description = ""
6329 flags = 0x2002
6330 default_value = "-2"
6331[ConVar."lerp_debugEnt_server"]
6332 description = ""
6333 flags = 0x2
6334 default_value = "1"
6335[ConVar."lerp_opt"]
6336 description = ""
6337 flags = 0x2
6338 default_value = "1"
6339[ConVar."lerp_threaded"]
6340 description = ""
6341 flags = 0x2
6342 default_value = "1"
6343[ConVar."lerp_threaded_numEntsPerTask"]
6344 description = ""
6345 flags = 0x2
6346 default_value = "6"
6347[ConVar."light_maxcone"]
6348 description = "Max light cone limit. Cone limit is half angle in degrees."
6349 flags = 0x2
6350 default_value = "85"
6351[ConVar."lightmap_realtimelight"]
6352 description = "If true use the real-time light lightmap for selecting real-time lights."
6353 flags = 0x2
6354 default_value = "1"
6355[ConVar."lightmap_realtimeshadows"]
6356 description = ""
6357 flags = 0x2
6358 default_value = "1"
6359[ConVar."load_during_video"]
6360 description = ""
6361 flags = 0x2
6362 default_value = "1"
6363[ConVar."loaderrorsCount"]
6364 description = ""
6365 flags = 0x2
6366 default_value = "0"
6367[ConVar."loaderrorsNeedShown"]
6368 description = ""
6369 flags = 0x2
6370 default_value = "0"
6371[ConVar."localClientPlayerCachedLevel"]
6372 description = ""
6373 flags = 0x1000010
6374 default_value = "1"
6375[ConVar."locationInfo"]
6376 description = "What OS(on PC and Durango) or PSN account(on PS4) reports as the user\'s location"
6377 flags = 0x210
6378 default_value = ""
6379[ConVar."locationInfo_nucleus"]
6380 description = "What origin(on PC) or nucleus(on console) reports as the user\'s location"
6381 flags = 0x210
6382 default_value = ""
6383[ConVar."locator_background_border_color"]
6384 description = "The default color for the border."
6385 flags = 0x2
6386 default_value = "255 255 255 15"
6387[ConVar."locator_background_border_thickness"]
6388 description = "How many pixels the background borders the left and right."
6389 flags = 0x2
6390 default_value = "3"
6391[ConVar."locator_background_color"]
6392 description = "The default color for the background."
6393 flags = 0x2
6394 default_value = "255 255 255 5"
6395[ConVar."locator_background_shift_x"]
6396 description = "How many pixels the background is shifted right."
6397 flags = 0x2
6398 default_value = "3"
6399[ConVar."locator_background_shift_y"]
6400 description = "How many pixels the background is shifted down."
6401 flags = 0x2
6402 default_value = "1"
6403[ConVar."locator_background_style"]
6404 description = "Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers."
6405 flags = 0x2
6406 default_value = "0"
6407[ConVar."locator_background_thickness_x"]
6408 description = "How many pixels the background borders the left and right."
6409 flags = 0x2
6410 default_value = "8"
6411[ConVar."locator_background_thickness_y"]
6412 description = "How many pixels the background borders the top and bottom."
6413 flags = 0x2
6414 default_value = "0"
6415[ConVar."locator_fade_time"]
6416 description = "Number of seconds it takes for a lesson to fully fade in/out."
6417 flags = 0x2
6418 default_value = "0.3"
6419[ConVar."locator_icon_max_size_non_ss"]
6420 description = "Minimum scale of the icon on the screen"
6421 flags = 0x2
6422 default_value = "2"
6423[ConVar."locator_icon_min_size_non_ss"]
6424 description = "Minimum scale of the icon on the screen"
6425 flags = 0x2
6426 default_value = "1.0"
6427[ConVar."locator_lerp_rest"]
6428 description = "Number of seconds before moving from the center."
6429 flags = 0x2
6430 default_value = "2.25f"
6431[ConVar."locator_lerp_speed"]
6432 description = "Speed that static lessons move along the Y axis."
6433 flags = 0x2
6434 default_value = "5.0f"
6435[ConVar."locator_lerp_time"]
6436 description = "Number of seconds to lerp before reaching final destination"
6437 flags = 0x2
6438 default_value = "1.75f"
6439[ConVar."locator_pulse_time"]
6440 description = "Number of seconds to pulse after changing icon or position"
6441 flags = 0x2
6442 default_value = "1.0f"
6443[ConVar."locator_split_len"]
6444 description = ""
6445 flags = 0x4000
6446 default_value = "0.5f"
6447[ConVar."locator_split_maxwide_percent"]
6448 description = ""
6449 flags = 0x4000
6450 default_value = "0.80f"
6451[ConVar."locator_start_at_crosshair"]
6452 description = "Start position at the crosshair instead of the top middle of the screen."
6453 flags = 0x2
6454 default_value = "0"
6455[ConVar."locator_target_offset_x"]
6456 description = "How many pixels to offset the locator from the target position."
6457 flags = 0x2
6458 default_value = "0"
6459[ConVar."locator_target_offset_y"]
6460 description = "How many pixels to offset the locator from the target position."
6461 flags = 0x2
6462 default_value = "0"
6463[ConVar."locator_topdown_style"]
6464 description = "Topdown games set this to handle distance and offscreen location differently."
6465 flags = 0x2
6466 default_value = "0"
6467[ConVar."lookspring"]
6468 description = ""
6469 flags = 0x80
6470 default_value = "0"
6471[ConVar."lookstrafe"]
6472 description = ""
6473 flags = 0x80
6474 default_value = "0"
6475[ConVar."m_acceleration"]
6476 description = "Mouse acceleration."
6477 flags = 0x80
6478 default_value = "0"
6479[ConVar."m_forward"]
6480 description = "Mouse forward factor."
6481 flags = 0x2
6482 default_value = "1.0"
6483[ConVar."m_invert_pitch"]
6484 description = "Whether to invert the pitch axis of the mouse."
6485 flags = YES
6486 default_value = "0"
6487[ConVar."m_side"]
6488 description = "Mouse side factor."
6489 flags = 0x2
6490 default_value = "1.0"
6491[ConVar."mainmenu_background_movie"]
6492 description = ""
6493 flags = 0x2
6494 default_value = "media/frontend.bik"
6495[ConVar."map_settings_override"]
6496 description = "If this is enabled then the following ConVars will be functional and override the maps current value: fog_enable, mat_bloomscale"
6497 flags = 0x40004002
6498 default_value = "0"
6499[ConVar."map_wants_save_disable"]
6500 description = ""
6501 flags = 0x2
6502 default_value = "0"
6503[ConVar."mat_autoexposure_force_value"]
6504 description = ""
6505 flags = 0x40004000
6506 default_value = "0.0"
6507[ConVar."mat_autoexposure_max"]
6508 description = ""
6509 flags = 0x2
6510 default_value = "6"
6511[ConVar."mat_autoexposure_max_multiplier"]
6512 description = ""
6513 flags = 0x2
6514 default_value = "1.0"
6515[ConVar."mat_autoexposure_min"]
6516 description = ""
6517 flags = 0x2
6518 default_value = "0.5"
6519[ConVar."mat_autoexposure_min_multiplier"]
6520 description = ""
6521 flags = 0x2
6522 default_value = "1.0"
6523[ConVar."mat_autoexposure_override_min_max"]
6524 description = "When this is not zero, mat_autoexposure_min and mat_autoexposure_max override any existing setting in the map."
6525 flags = 0x2
6526 default_value = "0"
6527[ConVar."mat_autoexposure_speed"]
6528 description = "Changes the speed at which exposure adapts to changes in scene luminance."
6529 flags = 0x2
6530 default_value = "0.1"
6531[ConVar."mat_autoexposure_uncap"]
6532 description = "mat_autoexposure_min and mat_autoexposure_max are ignored when this is set."
6533 flags = 0x2
6534 default_value = "0"
6535[ConVar."mat_bloom_cutoff"]
6536 description = ""
6537 flags = 0x2
6538 default_value = "0.7"
6539[ConVar."mat_bloom_max_lighting_value"]
6540 description = ""
6541 flags = 0x4000
6542 default_value = "5.0"
6543[ConVar."mat_bloom_scalefactor_scalar"]
6544 description = ""
6545 flags = 0x80000
6546 default_value = "0.1"
6547[ConVar."mat_bloom_streak_amount"]
6548 description = ""
6549 flags = 0x2
6550 default_value = "1.0"
6551[ConVar."mat_bloom_streak_cutoff"]
6552 description = ""
6553 flags = 0x2
6554 default_value = "5.0f"
6555[ConVar."mat_bloom_streak_cutoff_exposure_adapt"]
6556 description = "Whether streak cutoff value should scale with exposure values. R2 behavior is 0.0, R5 behavior is 1.0"
6557 flags = 0x2
6558 default_value = "0.0"
6559[ConVar."mat_bloom_streak_exponent_post"]
6560 description = ""
6561 flags = 0x2
6562 default_value = "1.0"
6563[ConVar."mat_bloom_streak_exponent_pre"]
6564 description = ""
6565 flags = 0x2
6566 default_value = "1.0f"
6567[ConVar."mat_bloom_wide_amount"]
6568 description = ""
6569 flags = 0x2
6570 default_value = "1.5"
6571[ConVar."mat_bloom_wide_exponent_pre"]
6572 description = ""
6573 flags = 0x2
6574 default_value = "1.5f"
6575[ConVar."mat_bloomamount_rate"]
6576 description = ""
6577 flags = 0x4000
6578 default_value = "0.05f"
6579[ConVar."mat_bloomscale"]
6580 description = "map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL."
6581 flags = 0x2
6582 default_value = "1"
6583[ConVar."mat_checkStalls"]
6584 description = "If true, flushes then syncs the render thread to the GPU at various spots of code to find hidden GPU stalls."
6585 flags = 0x4000
6586 default_value = "0"
6587[ConVar."mat_cloudmask"]
6588 description = ""
6589 flags = 0x2
6590 default_value = "1"
6591[ConVar."mat_colcorrection_disableentities"]
6592 description = ""
6593 flags = 0x2
6594 default_value = "0"
6595[ConVar."mat_colcorrection_disableentities"]
6596 description = ""
6597 flags = 0x2
6598 default_value = "0"
6599[ConVar."mat_colcorrection_disableentities"]
6600 description = "Disable map color-correction entities"
6601 flags = 0x2
6602 default_value = "0"
6603[ConVar."mat_colcorrection_editor"]
6604 description = ""
6605 flags = 0x2
6606 default_value = "0"
6607[ConVar."mat_colcorrection_editor"]
6608 description = ""
6609 flags = 0x2
6610 default_value = "0"
6611[ConVar."mat_colcorrection_forceentitiesclientside"]
6612 description = "Forces color correction entities to be updated on the client"
6613 flags = 0x4000
6614 default_value = "0"
6615[ConVar."mat_colorcorrection"]
6616 description = ""
6617 flags = 0x4002
6618 default_value = "1"
6619[ConVar."mat_debug_postprocess_allowed"]
6620 description = "Allow postprocessing when debug views are enabled."
6621 flags = 0x2
6622 default_value = "0"
6623[ConVar."mat_debug_postprocessing_effects"]
6624 description = "0 = off, 1 = show post-processing in top left corner of screen"
6625 flags = 0x2
6626 default_value = "0"
6627[ConVar."mat_debug_tonemapping"]
6628 description = ""
6629 flags = 0x2
6630 default_value = "4"
6631[ConVar."mat_debug_tonemapping_disable"]
6632 description = ""
6633 flags = 0x2
6634 default_value = "0"
6635[ConVar."mat_debug_tonemapping_mid1"]
6636 description = ""
6637 flags = 0x2
6638 default_value = "10.0"
6639[ConVar."mat_debug_tonemapping_mid2"]
6640 description = ""
6641 flags = 0x2
6642 default_value = "1.5"
6643[ConVar."mat_debug_tonemapping_shoulder"]
6644 description = ""
6645 flags = 0x2
6646 default_value = "0.5"
6647[ConVar."mat_debug_tonemapping_toe"]
6648 description = ""
6649 flags = 0x2
6650 default_value = "0.3"
6651[ConVar."mat_debugalttab"]
6652 description = ""
6653 flags = 0x4000
6654 default_value = "0"
6655[ConVar."mat_depthbias_decal"]
6656 description = "use integer value"
6657 flags = 0x4002
6658 default_value = "-16"
6659[ConVar."mat_depthbias_normal"]
6660 description = "use integer value"
6661 flags = 0x4002
6662 default_value = "0"
6663[ConVar."mat_depthbias_shadowmap"]
6664 description = "use integer value"
6665 flags = 0x4002
6666 default_value = "0"
6667[ConVar."mat_depthbias_tightshadowmap"]
6668 description = "use integer value. effective on View model selfshadow"
6669 flags = 0x4002
6670 default_value = "10000"
6671[ConVar."mat_depthbias_ui"]
6672 description = "use integer value"
6673 flags = 0x4002
6674 default_value = "-50"
6675[ConVar."mat_depthbias_zfill"]
6676 description = "use integer value"
6677 flags = 0x4002
6678 default_value = "16"
6679[ConVar."mat_depthbiasclamp_decal"]
6680 description = ""
6681 flags = 0x4002
6682 default_value = "-0.001"
6683[ConVar."mat_depthbiasclamp_normal"]
6684 description = ""
6685 flags = 0x4002
6686 default_value = "0"
6687[ConVar."mat_depthbiasclamp_shadowmap"]
6688 description = ""
6689 flags = 0x4002
6690 default_value = "0"
6691[ConVar."mat_depthbiasclamp_ui"]
6692 description = ""
6693 flags = 0x4002
6694 default_value = "-0.001"
6695[ConVar."mat_depthbiasclamp_zfill"]
6696 description = ""
6697 flags = 0x4002
6698 default_value = "0"
6699[ConVar."mat_depthfeather_enable"]
6700 description = ""
6701 flags = 0x40000002
6702 default_value = "1"
6703[ConVar."mat_depthtest_force_disabled"]
6704 description = "only works on PC and XB1 for now"
6705 flags = 0x4002
6706 default_value = "0"
6707[ConVar."mat_detail_tex"]
6708 description = ""
6709 flags = 0x2
6710 default_value = "1"
6711[ConVar."mat_diffuse"]
6712 description = ""
6713 flags = 0x2
6714 default_value = "1"
6715[ConVar."mat_disable_bloom"]
6716 description = ""
6717 flags = 0x40000002
6718 default_value = "0"
6719[ConVar."mat_disable_lightmap_ambient"]
6720 description = ""
6721 flags = 0x4000
6722 default_value = "0"
6723[ConVar."mat_disable_lightmaps"]
6724 description = ""
6725 flags = 0x4000
6726 default_value = "0"
6727[ConVar."mat_disable_model_ambient"]
6728 description = ""
6729 flags = 0x4000
6730 default_value = "0"
6731[ConVar."mat_drawMenuGrid"]
6732 description = "Enable menu grid guide overlay. Only accurate for 16:9 aspect ratio."
6733 flags = 0x2
6734 default_value = "0"
6735[ConVar."mat_drawTitleSafe"]
6736 description = "Enable title safe overlay"
6737 flags = 0x2
6738 default_value = "0"
6739[ConVar."mat_drawflat"]
6740 description = ""
6741 flags = 0x4000
6742 default_value = "0"
6743[ConVar."mat_dxlevel"]
6744 description = ""
6745 flags = 0x2
6746 default_value = "0"
6747[ConVar."mat_dynamic_tonemapping"]
6748 description = ""
6749 flags = 0x4000
6750 default_value = "1"
6751[ConVar."mat_dynamic_tonemapping"]
6752 description = ""
6753 flags = 0x4000
6754 default_value = "1"
6755[ConVar."mat_enable_ssr"]
6756 description = "NOTE - UNABLE TO ENABLE - Toggle Screen Space Reflections.\nIf you want to use SSR again, uncomment the line with (1u << MTLENVOPT_SSR) in shader.cpp of bakery and then rebuild shaders."
6757 flags = 0x2
6758 default_value = "0"
6759 max_val: 1
6760[ConVar."mat_envmap_scale"]
6761 description = ""
6762 flags = 0x2
6763 default_value = "1.0"
6764[ConVar."mat_envmaptgasize"]
6765 description = "Final envmap size for \"envmap\" console command; should be <= 128."
6766 flags = 0x2
6767 default_value = "CUBEMAP_SCREENSHOT_RES"
6768[ConVar."mat_fastnobump"]
6769 description = ""
6770 flags = 0x4000
6771 default_value = "0"
6772[ConVar."mat_fastspecular"]
6773 description = "Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf."
6774 flags = 0x2
6775 default_value = "1"
6776[ConVar."mat_filterlightmaps"]
6777 description = ""
6778 flags = 0x2
6779 default_value = "1"
6780[ConVar."mat_filtertextures"]
6781 description = ""
6782 flags = 0x2
6783 default_value = "1"
6784[ConVar."mat_force_bloom"]
6785 description = ""
6786 flags = 0x4000
6787 default_value = "0"
6788[ConVar."mat_forceaniso"]
6789 description = ""
6790 flags = YES
6791 default_value = "2"
6792 min_val: 0
6793 max_val: 16
6794[ConVar."mat_frame_color_bias"]
6795 description = "Add a constant value to the average frame color."
6796 flags = 0x2
6797 default_value = "0.0"
6798[ConVar."mat_frame_color_enabled"]
6799 description = "Update the average frame color each frame."
6800 flags = 0x2
6801 default_value = "1"
6802[ConVar."mat_frame_color_scale"]
6803 description = "Scale the average frame color."
6804 flags = 0x2
6805 default_value = "5.0"
6806[ConVar."mat_frame_color_spot_metering_screen_ratio"]
6807 description = "Use a percentage of the screen around the center to compute the average frame color."
6808 flags = 0x2
6809 default_value = "0.8"
6810[ConVar."mat_fullbright"]
6811 description = ""
6812 flags = 0x4000
6813 default_value = "0"
6814[ConVar."mat_fxaa_enable"]
6815 description = ""
6816 flags = 0x2
6817 default_value = "0"
6818[ConVar."mat_global_lighting"]
6819 description = ""
6820 flags = 0x2
6821 default_value = "0"
6822[ConVar."mat_global_lighting"]
6823 description = ""
6824 flags = 0x2
6825 default_value = "0"
6826[ConVar."mat_global_lighting"]
6827 description = ""
6828 flags = 0x2
6829 default_value = "0"
6830[ConVar."mat_hdr_level"]
6831 description = "Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps."
6832 flags = 0x2
6833 default_value = "2"
6834[ConVar."mat_hdrcolcorrection_editor"]
6835 description = ""
6836 flags = 0x2
6837 default_value = "0"
6838[ConVar."mat_hdrcolorcorrection"]
6839 description = ""
6840 flags = 0x2
6841 default_value = "1"
6842[ConVar."mat_hide_sun_in_last_cascade"]
6843 description = ""
6844 flags = 0x2
6845 default_value = "0"
6846[ConVar."mat_instancing"]
6847 description = ""
6848 flags = 0x2
6849 default_value = "1"
6850[ConVar."mat_letterbox_aspect_goal"]
6851 description = "Letterbox when the window aspect ratio is below this threshold"
6852 flags = 0x80000
6853 default_value = "1.6"
6854[ConVar."mat_letterbox_aspect_threshold"]
6855 description = "Letterbox when the window aspect ratio is below this threshold"
6856 flags = 0x80000
6857 default_value = "1.59"
6858[ConVar."mat_lightcull_subview"]
6859 description = ""
6860 flags = 0x2
6861 default_value = "0"
6862[ConVar."mat_lightcull_subviews"]
6863 description = "Re-cull lighting for subviews (monitors etc.)"
6864 flags = 0x4000
6865 default_value = "0"
6866[ConVar."mat_local_contrast_edge_scale_override"]
6867 description = ""
6868 flags = 0x2
6869 default_value = "-1000.0"
6870[ConVar."mat_local_contrast_midtone_mask_override"]
6871 description = ""
6872 flags = 0x2
6873 default_value = "-1.0"
6874[ConVar."mat_local_contrast_scale_override"]
6875 description = ""
6876 flags = 0x2
6877 default_value = "0.0"
6878[ConVar."mat_local_contrast_vignette_end_override"]
6879 description = ""
6880 flags = 0x2
6881 default_value = "-1.0"
6882[ConVar."mat_local_contrast_vignette_start_override"]
6883 description = ""
6884 flags = 0x2
6885 default_value = "-1.0"
6886[ConVar."mat_materialmip_character_0"]
6887 description = ""
6888 flags = 0x2
6889 default_value = "0 0 0 0"
6890[ConVar."mat_materialmip_character_1"]
6891 description = ""
6892 flags = 0x2
6893 default_value = "0 0 1 1"
6894[ConVar."mat_materialmip_character_2"]
6895 description = ""
6896 flags = 0x2
6897 default_value = "1 0 1 1"
6898[ConVar."mat_materialmip_character_3"]
6899 description = ""
6900 flags = 0x2
6901 default_value = "1 1 2 2"
6902[ConVar."mat_materialmip_character_4"]
6903 description = ""
6904 flags = 0x2
6905 default_value = "3 3 3 3"
6906[ConVar."mat_materialmip_cockpit_0"]
6907 description = ""
6908 flags = 0x2
6909 default_value = "0 0 0 0"
6910[ConVar."mat_materialmip_cockpit_1"]
6911 description = ""
6912 flags = 0x2
6913 default_value = "0 0 0 0"
6914[ConVar."mat_materialmip_cockpit_2"]
6915 description = ""
6916 flags = 0x2
6917 default_value = "0 0 0 0"
6918[ConVar."mat_materialmip_cockpit_3"]
6919 description = ""
6920 flags = 0x2
6921 default_value = "1 0 0 1"
6922[ConVar."mat_materialmip_cockpit_4"]
6923 description = ""
6924 flags = 0x2
6925 default_value = "3 3 3 3"
6926[ConVar."mat_materialmip_model_0"]
6927 description = ""
6928 flags = 0x2
6929 default_value = "0 0 0 0"
6930[ConVar."mat_materialmip_model_1"]
6931 description = ""
6932 flags = 0x2
6933 default_value = "1 0 1 1"
6934[ConVar."mat_materialmip_model_2"]
6935 description = ""
6936 flags = 0x2
6937 default_value = "1 1 1 1"
6938[ConVar."mat_materialmip_model_3"]
6939 description = ""
6940 flags = 0x2
6941 default_value = "1 1 2 2"
6942[ConVar."mat_materialmip_model_4"]
6943 description = ""
6944 flags = 0x2
6945 default_value = "3 3 3 3"
6946[ConVar."mat_materialmip_other_0"]
6947 description = ""
6948 flags = 0x2
6949 default_value = "0 0 0 0"
6950[ConVar."mat_materialmip_other_1"]
6951 description = ""
6952 flags = 0x2
6953 default_value = "1 1 1 1"
6954[ConVar."mat_materialmip_other_2"]
6955 description = ""
6956 flags = 0x2
6957 default_value = "1 1 1 1"
6958[ConVar."mat_materialmip_other_3"]
6959 description = ""
6960 flags = 0x2
6961 default_value = "1 1 1 1"
6962[ConVar."mat_materialmip_other_4"]
6963 description = ""
6964 flags = 0x2
6965 default_value = "3 3 3 3"
6966[ConVar."mat_materialmip_world_0"]
6967 description = ""
6968 flags = 0x2
6969 default_value = "0 0 0 0"
6970[ConVar."mat_materialmip_world_1"]
6971 description = ""
6972 flags = 0x2
6973 default_value = "0 0 1 1"
6974[ConVar."mat_materialmip_world_2"]
6975 description = ""
6976 flags = 0x2
6977 default_value = "0 1 1 1"
6978[ConVar."mat_materialmip_world_3"]
6979 description = ""
6980 flags = 0x2
6981 default_value = "1 1 2 2"
6982[ConVar."mat_materialmip_world_4"]
6983 description = ""
6984 flags = 0x2
6985 default_value = "3 3 3 3"
6986[ConVar."mat_maxframelatency"]
6987 description = ""
6988 flags = 0x2
6989 default_value = "1"
6990[ConVar."mat_mip_linear"]
6991 description = ""
6992 flags = YES
6993 default_value = "1"
6994[ConVar."mat_mipmaptextures"]
6995 description = ""
6996 flags = 0x2
6997 default_value = "1"
6998[ConVar."mat_norendering"]
6999 description = ""
7000 flags = 0x4000
7001 default_value = "0"
7002[ConVar."mat_norendering"]
7003 description = ""
7004 flags = 0x4000
7005 default_value = "0"
7006[ConVar."mat_phong"]
7007 description = ""
7008 flags = 0x2
7009 default_value = "1"
7010[ConVar."mat_picmip"]
7011 description = ""
7012 flags = YES
7013 default_value = "0"
7014 min_val: 0
7015 max_val: 4
7016[ConVar."mat_postprocess_enable"]
7017 description = ""
7018 flags = 0x4000
7019 default_value = "1"
7020[ConVar."mat_postprocess_enable"]
7021 description = ""
7022 flags = 0x4000
7023 default_value = "1"
7024[ConVar."mat_processtoolvars"]
7025 description = ""
7026 flags = 0x2
7027 default_value = "0"
7028[ConVar."mat_proxy"]
7029 description = ""
7030 flags = 0x4000
7031 default_value = "0"
7032[ConVar."mat_reducefillrate"]
7033 description = ""
7034 flags = 0x2
7035 default_value = "0"
7036[ConVar."mat_reduceparticles"]
7037 description = ""
7038 flags = 0x2
7039 default_value = "0"
7040[ConVar."mat_remoteshadercompile"]
7041 description = ""
7042 flags = 0x4000
7043 default_value = "0"
7044[ConVar."mat_report_queue_status"]
7045 description = ""
7046 flags = 0x800002
7047 default_value = "0"
7048[ConVar."mat_reversedepth"]
7049 description = ""
7050 flags = 0x4000
7051 default_value = "0"
7052[ConVar."mat_screen_blur_enabled"]
7053 description = "Enables screen blur render step"
7054 flags = 0x2
7055 default_value = "1"
7056[ConVar."mat_screen_blur_override"]
7057 description = ""
7058 flags = 0x2
7059 default_value = "-1.0"
7060[ConVar."mat_shadowstate"]
7061 description = ""
7062 flags = 0x2
7063 default_value = "1"
7064[ConVar."mat_sharpen_amount"]
7065 description = ""
7066 flags = 0x2
7067 default_value = "1.0"
7068[ConVar."mat_sharpen_threshold"]
7069 description = ""
7070 flags = 0x2
7071 default_value = "0.5"
7072[ConVar."mat_sharpen_width"]
7073 description = ""
7074 flags = 0x2
7075 default_value = "1.0"
7076[ConVar."mat_show_texture_memory_usage"]
7077 description = "Display the texture memory usage on the HUD."
7078 flags = 0x5000
7079 default_value = "0"
7080[ConVar."mat_showenvmapmask"]
7081 description = ""
7082 flags = 0x2
7083 default_value = "0"
7084[ConVar."mat_showlowresimage"]
7085 description = ""
7086 flags = 0x4000
7087 default_value = "0"
7088[ConVar."mat_showmiplevels"]
7089 description = "color-code miplevels 2: normalmaps, 1: everything else"
7090 flags = 0x4000
7091 default_value = "0"
7092[ConVar."mat_skipid"]
7093 description = "Don\'t draw a particular mesh id. Helps track down which mesh you care about."
7094 flags = 0x4000
7095 default_value = "-1"
7096[ConVar."mat_sky_color"]
7097 description = "forces the color of sky ambient; the alpha value of 0 means no override."
7098 flags = 0x4000
7099 default_value = "0.0 0.0 0.0 0.0"
7100[ConVar."mat_sky_scale"]
7101 description = "scales all sky ambient light by a constant factor"
7102 flags = 0x4000
7103 default_value = "1.0"
7104[ConVar."mat_slopescaledepthbias_decal"]
7105 description = ""
7106 flags = 0x4002
7107 default_value = "-2"
7108[ConVar."mat_slopescaledepthbias_normal"]
7109 description = ""
7110 flags = 0x4002
7111 default_value = "0.0f"
7112[ConVar."mat_slopescaledepthbias_shadowmap"]
7113 description = ""
7114 flags = 0x4002
7115 default_value = "2"
7116[ConVar."mat_slopescaledepthbias_ui"]
7117 description = ""
7118 flags = 0x4002
7119 default_value = "-1.7"
7120[ConVar."mat_slopescaledepthbias_zfill"]
7121 description = ""
7122 flags = 0x4002
7123 default_value = "2"
7124[ConVar."mat_sun_color"]
7125 description = "forces the color of the sun directional light; the alpha value of 0 means no override."
7126 flags = 0x4000
7127 default_value = "0.0 0.0 0.0 0.0"
7128[ConVar."mat_sun_scale"]
7129 description = "scales all sun direct light by a constant factor"
7130 flags = 0x40004000
7131 default_value = "1.0"
7132[ConVar."mat_surfacefilter"]
7133 description = "If set, limits surfaces shown by mat_surfaceid and mat_surfacemat to those containing the substring."
7134 flags = 0x4000
7135 default_value = ""
7136[ConVar."mat_surfaceid"]
7137 description = "Draws the index of world surfaces. Can be filtered with mat_surfacefilter."
7138 flags = 0x4000
7139 default_value = "0"
7140[ConVar."mat_surfacemat"]
7141 description = "Draws the material name of world surfaces. Can be filtered with mat_surfacefilter."
7142 flags = 0x4000
7143 default_value = "0"
7144[ConVar."mat_syncGPU"]
7145 description = "If true, syncs the render thread to the GPU at the end of each frame, instead of letting the render thread get one frame ahead."
7146 flags = 0x4000
7147 default_value = "0"
7148[ConVar."mat_syncInterval"]
7149 description = "Number of frames to skip per sync. 0 = novsync, 1 = 60 fps, 2 = 30, 3 == 20, 4 = 15, etc."
7150 flags = 0x2
7151 default_value = "1"
7152[ConVar."mat_sync_rt"]
7153 description = "Sync the render thread after each queued call. This is really slow, but makes debugging much easier."
7154 flags = 0x4000
7155 default_value = "0"
7156[ConVar."mat_sync_rt_flushes_gpu"]
7157 description = ""
7158 flags = 0x2
7159 default_value = "0"
7160[ConVar."mat_texture_list"]
7161 description = "For debugging, show a list of used textures per frame"
7162 flags = 0x2
7163 default_value = "0"
7164[ConVar."mat_texture_list_view"]
7165 description = "If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures."
7166 flags = 0x1002
7167 default_value = "1"
7168[ConVar."mat_translucency_errors"]
7169 description = ""
7170 flags = 0x2
7171 default_value = "0"
7172[ConVar."mat_use_compressed_hdr_textures"]
7173 description = ""
7174 flags = 0x2
7175 default_value = "1"
7176[ConVar."mat_vignette_enable"]
7177 description = ""
7178 flags = 0x2
7179 default_value = "0"
7180[ConVar."mat_warn_texture_convert"]
7181 description = "Print warnings for textures that had to be converted at load time, slowing down loads. 0 = off, 1 = old size not smaller, 2 = any change"
7182 flags = 0x2
7183 default_value = "0"
7184[ConVar."match_backingOutMaxTimeToWait"]
7185 description = ""
7186 flags = 0x2
7187 default_value = "60"
7188[ConVar."match_backoutslow"]
7189 description = "Forces empty server queries (for backing out of a lobby) to take this long"
7190 flags = 0x2
7191 default_value = "0"
7192[ConVar."match_connect"]
7193 description = "If set to 0, we won\'t actually connect to any matchmaking results we get back"
7194 flags = 0x2
7195 default_value = "1"
7196[ConVar."match_defaultMap_party"]
7197 description = "Default map to load if the dedicated server is empty"
7198 flags = 0x2
7199 default_value = "mp_lobby"
7200[ConVar."match_dir"]
7201 description = "What dir to look in for the matchmaking scripts"
7202 flags = 0x2
7203 default_value = ""
7204[ConVar."match_dumpSearchResults"]
7205 description = "Dumps search result text to the console"
7206 flags = 0x2
7207 default_value = "0"
7208[ConVar."match_emptyUpdateRate"]
7209 description = ""
7210 flags = 0x2
7211 default_value = "30"
7212[ConVar."match_enabled"]
7213 description = ""
7214 flags = 0x2
7215 default_value = "1"
7216[ConVar."match_fakePort"]
7217 description = "Lie about our port number (so players can\'t connect)"
7218 flags = 0x2
7219 default_value = "-1"
7220[ConVar."match_fakeS2SPort"]
7221 description = "Lie about our s2s port number (so servers can\'t connect)"
7222 flags = 0x2
7223 default_value = "-1"
7224[ConVar."match_forceVerboseSearches"]
7225 description = ""
7226 flags = 0x2
7227 default_value = "0"
7228[ConVar."match_goodReputation"]
7229 description = ""
7230 flags = 0x80000202
7231 default_value = "1"
7232[ConVar."match_maxPingsSent"]
7233 description = ""
7234 flags = 0x2
7235 default_value = "50"
7236[ConVar."match_mixtape_unchecked"]
7237 description = ""
7238 flags = YES
7239 default_value = ""
7240[ConVar."match_mixtape_unchecked_version"]
7241 description = ""
7242 flags = YES
7243 default_value = "0"
7244[ConVar."match_mixtape_version"]
7245 description = ""
7246 flags = YES
7247 default_value = "0"
7248[ConVar."match_mixtape_warnOnPlay"]
7249 description = ""
7250 flags = YES
7251 default_value = "1"
7252[ConVar."match_myBestDatacenter"]
7253 description = "Which datacenter we have the lowest ping to"
7254 flags = 0x80080200
7255 default_value = ""
7256[ConVar."match_myDatacenter"]
7257 description = "Which datacenter we prefer (same as match_myBestDatacenter unless user changes it)"
7258 flags = 0x80080200
7259 default_value = ""
7260[ConVar."match_myRankedDatacenter"]
7261 description = "Which datacenter we prefer for Ranked play (same as match_myBestDatacenter unless user changes it)"
7262 flags = 0x80080200
7263 default_value = ""
7264[ConVar."match_myTeam"]
7265 description = ""
7266 flags = 0x200
7267 default_value = "0"
7268[ConVar."match_partyChangeNum"]
7269 description = "The int that represents the change num of our party struct (did it change?)"
7270 flags = 0x200
7271 default_value = ""
7272[ConVar."match_partySize"]
7273 description = "The size of our party"
7274 flags = 0x200
7275 default_value = ""
7276[ConVar."match_partySub"]
7277 description = "The name of our party subscription"
7278 flags = 0x200
7279 default_value = ""
7280[ConVar."match_pingWaveInterval"]
7281 description = ""
7282 flags = 0x2
7283 default_value = "0.2"
7284[ConVar."match_playlist"]
7285 description = "The playlist we are looking for"
7286 flags = 0x80200
7287 default_value = ""
7288[ConVar."match_precachemap"]
7289 description = "Whether to precache the map for the selected playlist"
7290 flags = 0x2002
7291 default_value = "1"
7292[ConVar."match_privateMatchListWithStryder"]
7293 description = ""
7294 flags = 0x2
7295 default_value = "0"
7296[ConVar."match_rankedMaxPing"]
7297 description = ""
7298 flags = 0x2002
7299 default_value = "200"
7300[ConVar."match_rankedSwitchETA"]
7301 description = ""
7302 flags = 0x2002
7303 default_value = "300"
7304[ConVar."match_resetPlaylistBetweenMatches"]
7305 description = ""
7306 flags = 0x2
7307 default_value = "1"
7308[ConVar."match_searchInterval"]
7309 description = "How often to repeat searches"
7310 flags = 0x80000
7311 default_value = "2"
7312[ConVar."match_searching"]
7313 description = "Whether or not we want the system to be actively searching right now"
7314 flags = 0x80200
7315 default_value = "0"
7316[ConVar."match_teamNoFill"]
7317 description = "If set, matchmaking won\'t fill the player\'s team with non-party members"
7318 flags = 0x80200
7319 default_value = "0"
7320[ConVar."match_updateNotableRate"]
7321 description = ""
7322 flags = 0x2
7323 default_value = "5"
7324[ConVar."match_updateRate"]
7325 description = ""
7326 flags = 0x2
7327 default_value = "30"
7328[ConVar."match_useMatchmaking"]
7329 description = "This dedi is a matchmaking dedi"
7330 flags = 0x2
7331 default_value = "0"
7332[ConVar."match_verbosePrintsInterval"]
7333 description = ""
7334 flags = 0x2
7335 default_value = "60"
7336[ConVar."match_visiblePlaylists"]
7337 description = ""
7338 flags = 0x2002
7339 default_value = ""
7340[ConVar."matchmaking_hostname"]
7341 description = ""
7342 flags = 0x80000
7343 default_value = ""
7344[ConVar."matchresults_write_enabled"]
7345 description = ""
7346 flags = 0x22
7347 default_value = "0"
7348[ConVar."max_explosive_damage_mass"]
7349 description = "Anything heavier than this will be clamped. (units kg)"
7350 flags = 0x2002
7351 default_value = "100"
7352[ConVar."max_explosive_damage_velocity"]
7353 description = "inches/sec"
7354 flags = 0x2002
7355 default_value = "200"
7356[ConVar."max_tweak_shadow_updates"]
7357 description = ""
7358 flags = 0x2
7359 default_value = "8"
7360[ConVar."melee_aim_assist_can_lock_pitch"]
7361 description = ""
7362 flags = 0x2002
7363 default_value = "0"
7364[ConVar."melee_aim_assist_can_lock_pitch"]
7365 description = ""
7366 flags = 0x2002
7367 default_value = "0"
7368[ConVar."melee_aim_assist_use_target_velocity"]
7369 description = ""
7370 flags = 0x2002
7371 default_value = "0"
7372[ConVar."melee_attack_trace_can_use_lunge_distance"]
7373 description = ""
7374 flags = 0x2002
7375 default_value = "0.5"
7376[ConVar."melee_attack_trace_can_use_lunge_distance"]
7377 description = ""
7378 flags = 0x2002
7379 default_value = "0.5"
7380[ConVar."melee_cone_trace_box_check"]
7381 description = ""
7382 flags = 0x2002
7383 default_value = "0.5"
7384[ConVar."melee_cone_trace_box_check"]
7385 description = ""
7386 flags = 0x2002
7387 default_value = "0.5"
7388[ConVar."melee_cone_trace_lag_compensate_user_command_target"]
7389 description = ""
7390 flags = 0x2
7391 default_value = "1"
7392[ConVar."melee_lunge_abort_distance"]
7393 description = "Abort the lunge if the distance moved in one frame is less than this much of the expected lunge distance."
7394 flags = 0x2002
7395 default_value = "0.25"
7396[ConVar."melee_lunge_abort_distance"]
7397 description = "Abort the lunge if the distance moved in one frame is less than this much of the expected lunge distance."
7398 flags = 0x2002
7399 default_value = "0.25"
7400[ConVar."melee_lunge_abort_if_blocked"]
7401 description = "Lunging can abort if the player hits something that blocks their lunge movement."
7402 flags = 0x2002
7403 default_value = "1"
7404[ConVar."melee_lunge_abort_if_blocked"]
7405 description = "Lunging can abort if the player hits something that blocks their lunge movement."
7406 flags = 0x2002
7407 default_value = "1"
7408[ConVar."melee_lunge_adjust_trace_distance"]
7409 description = ""
7410 flags = 0x2002
7411 default_value = "0"
7412[ConVar."melee_lunge_adjust_trace_distance"]
7413 description = ""
7414 flags = 0x2002
7415 default_value = "0"
7416[ConVar."melee_lunge_align_eye_position"]
7417 description = ""
7418 flags = 0x2002
7419 default_value = "1"
7420[ConVar."melee_lunge_align_eye_position"]
7421 description = ""
7422 flags = 0x2002
7423 default_value = "1"
7424[ConVar."melee_lunge_dot_check"]
7425 description = ""
7426 flags = 0x2002
7427 default_value = "1"
7428[ConVar."melee_lunge_dot_check"]
7429 description = ""
7430 flags = 0x2002
7431 default_value = "1"
7432[ConVar."melee_lunge_force_enable_flying"]
7433 description = "Lunging will always ignore gravity."
7434 flags = 0x2002
7435 default_value = "1"
7436[ConVar."melee_lunge_force_enable_flying"]
7437 description = "Lunging will always ignore gravity."
7438 flags = 0x2002
7439 default_value = "1"
7440[ConVar."melee_lunge_lag_compensate_target"]
7441 description = "Lunging will apply lag compensation the target\'s position."
7442 flags = 0x2002
7443 default_value = "1"
7444[ConVar."melee_lunge_scale_by_speed"]
7445 description = "Increase lunge range (by up to the given scale) if the player is going fast enough."
7446 flags = 0x2002
7447 default_value = "2.0"
7448[ConVar."melee_lunge_slide"]
7449 description = "When lunging, try slide along surfaces"
7450 flags = 0x2002
7451 default_value = "1"
7452[ConVar."melee_lunge_slide"]
7453 description = "When lunging, try slide along surfaces"
7454 flags = 0x2002
7455 default_value = "1"
7456[ConVar."melee_lunge_use_closest_distance_between_cylinders"]
7457 description = "When calculating distance to the lunge target, treat them as cylinders rather than points."
7458 flags = 0x2002
7459 default_value = "1"
7460[ConVar."melee_lunge_use_closest_distance_between_cylinders"]
7461 description = "When calculating distance to the lunge target, treat them as cylinders rather than points."
7462 flags = 0x2002
7463 default_value = "1"
7464[ConVar."melee_lunge_use_command_time"]
7465 description = ""
7466 flags = 0x2002
7467 default_value = "1"
7468[ConVar."melee_queue_attack_anim_event"]
7469 description = "Run melee attacks after the player has moved this frame"
7470 flags = 0x2002
7471 default_value = "1"
7472[ConVar."melee_titan_execution_attacker_can_be_ref"]
7473 description = ""
7474 flags = 0x2
7475 default_value = "0"
7476[ConVar."mem_dumpstats"]
7477 description = "Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )\n"
7478 flags = 0x2
7479 default_value = "0"
7480[ConVar."mem_force_flush"]
7481 description = "Force cache flush of unlocked resources on every alloc"
7482 flags = 0x2
7483 default_value = "0"
7484[ConVar."mem_force_flush_section"]
7485 description = "Cache section to restrict mem_force_flush"
7486 flags = 0x2
7487 default_value = ""
7488[ConVar."mem_incremental_compact_rate"]
7489 description = "Rate at which to attempt internal heap compaction"
7490 flags = 0x4000
7491 default_value = ".5"
7492[ConVar."mem_level"]
7493 description = "Memory Level - Default: High"
7494 flags = 0x2
7495 default_value = "2"
7496[ConVar."mem_level"]
7497 description = "Memory Level - Default: High"
7498 flags = 0x2
7499 default_value = "2"
7500[ConVar."mem_max_heapsize"]
7501 description = "Maximum amount of memory to dedicate to engine hunk and datacache (in mb)"
7502 flags = 0x2
7503 default_value = "1024"
7504[ConVar."mem_max_heapsize_dedicated"]
7505 description = "Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)"
7506 flags = 0x2
7507 default_value = "64"
7508[ConVar."mem_min_heapsize"]
7509 description = "Minimum amount of memory to dedicate to engine hunk and datacache (in mb)"
7510 flags = 0x2
7511 default_value = "48"
7512[ConVar."mem_runheapchecks"]
7513 description = ""
7514 flags = 0x2
7515 default_value = "0"
7516[ConVar."mem_test_each_frame"]
7517 description = "Run heap check at end of every frame\n"
7518 flags = 0x2
7519 default_value = "0"
7520[ConVar."mem_test_every_n_seconds"]
7521 description = "Run heap check at a specified interval\n"
7522 flags = 0x2
7523 default_value = "0"
7524[ConVar."mem_test_quiet"]
7525 description = "Don\'t print stats when memtesting"
7526 flags = 0x2
7527 default_value = "0"
7528[ConVar."menu_faq_community_version"]
7529 description = ""
7530 flags = YES
7531 default_value = "-1"
7532[ConVar."menu_faq_patchnotes_version"]
7533 description = ""
7534 flags = YES
7535 default_value = "-1"
7536[ConVar."menu_faq_viewed"]
7537 description = ""
7538 flags = YES
7539 default_value = "0"
7540[ConVar."menu_was_multiplayer_played_last"]
7541 description = ""
7542 flags = YES
7543 default_value = "0"
7544[ConVar."migrate_attempt_interval"]
7545 description = ""
7546 flags = 0x2
7547 default_value = "5.0f"
7548[ConVar."miles_actor_occlusion_radius"]
7549 description = "Distance which must be penetrated for one of the entity check points to be considered occluded."
7550 flags = 0x2
7551 default_value = "8.0"
7552[ConVar."miles_channels"]
7553 description = "Number of audio channels, commonly 2(stereo), 6(5.1), 8(7.1). (0 is default)"
7554 flags = YES
7555 default_value = "0"
7556[ConVar."miles_flip_active_window_logic"]
7557 description = "Only hear audio when NOT the active window."
7558 flags = 0x2002
7559 default_value = "0"
7560[ConVar."miles_force_emitter_environment"]
7561 description = "Force Environment on played sounds and entities (per-event controllers and suffixes.)"
7562 flags = 0x2
7563 default_value = ""
7564[ConVar."miles_force_listener_environment"]
7565 description = "Force environment on listener (i.e., global controller changes only)"
7566 flags = 0x2
7567 default_value = ""
7568[ConVar."miles_freeze"]
7569 description = "When 1, sound is paused and incoming play events are ignored."
7570 flags = 0x2
7571 default_value = "0"
7572[ConVar."miles_initial_occlusion_delay"]
7573 description = "Time (in msec) to delay new sounds when we defer their traces."
7574 flags = 0x2
7575 default_value = "0"
7576[ConVar."miles_language"]
7577 description = "Language to use for audio (requires a restart to change.)"
7578 flags = 0x2
7579 default_value = ""
7580[ConVar."miles_listener_freeze"]
7581 description = "When 1, stop updating listener position."
7582 flags = 0x2
7583 default_value = "0"
7584[ConVar."miles_max_sound_commands_per_server_frame"]
7585 description = "Drop sounds commands past this. -1 to disable."
7586 flags = 0x2
7587 default_value = "-1"
7588[ConVar."miles_nonactor_occlusion"]
7589 description = "Do traces to determine when non-entity sounds are occluded."
7590 flags = 0x2
7591 default_value = "1"
7592[ConVar."miles_nonactor_occlusion_radius"]
7593 description = "Distance which must be penetrated for a non-entity sound to be considered occluded."
7594 flags = 0x2
7595 default_value = "8.0"
7596[ConVar."miles_nopandist"]
7597 description = "Distance at which panning is forced to center-front."
7598 flags = 0x2
7599 default_value = "10"
7600[ConVar."miles_occlusion"]
7601 description = "When nonzero, perform occlusion checks"
7602 flags = YES
7603 default_value = "1"
7604[ConVar."miles_occlusion_force"]
7605 description = "0 to 100: Force all sounds to have occlusion values of 0 (unoccluded) to 100 (completely occluded). -1 for normal."
7606 flags = 0x2
7607 default_value = "-1"
7608[ConVar."miles_occlusion_partial"]
7609 description = "When zero, occlusion state is binary. When nonzero, allow partial occlusion of audio."
7610 flags = 0x2
7611 default_value = "1"
7612[ConVar."miles_occlusion_use_reset_after_deferred_initial"]
7613 description = "For A/B testing feature. Enable permanently eventually."
7614 flags = 0x2
7615 default_value = "1"
7616[ConVar."miles_samplerate"]
7617 description = "Sample rate, commonly 48000, 44100, 22050, or 11025 (0 is default)"
7618 flags = 0x2
7619 default_value = "0"
7620[ConVar."miles_server_disable_sounds"]
7621 description = "Don\'t send server sounds over the network."
7622 flags = 0x2
7623 default_value = "0"
7624[ConVar."miles_server_sounds_debug"]
7625 description = ""
7626 flags = 0x2
7627 default_value = "0"
7628[ConVar."miles_server_sounds_print"]
7629 description = ""
7630 flags = 0x2
7631 default_value = "0"
7632[ConVar."miles_server_useSoundIDTable"]
7633 description = "Use soundId table optimization (2 = also send original ID over network.)"
7634 flags = 0x2
7635 default_value = "1"
7636[ConVar."miles_solo_ents"]
7637 description = "Only play sounds from this entity index (or space-separated list of indices.)"
7638 flags = 0x2
7639 default_value = ""
7640[ConVar."miles_soundscape_imgui"]
7641 description = "Show imgui-based soundscape debugging window"
7642 flags = 0x2
7643 default_value = "0"
7644[ConVar."miles_spatialize_front_degrees"]
7645 description = "Front panning field angle"
7646 flags = 0x2
7647 default_value = "45.0"
7648[ConVar."miles_spatialize_offplane_strength"]
7649 description = "Offplane omni-fication strength"
7650 flags = 0x2
7651 default_value = "0.7"
7652[ConVar."miles_spatialize_on"]
7653 description = "Enable hard spatialization test"
7654 flags = 0x2
7655 default_value = "1"
7656[ConVar."miles_spatialize_rear_degrees"]
7657 description = "Rear panning field angle"
7658 flags = 0x2
7659 default_value = "120.0"
7660[ConVar."miles_suffixes"]
7661 description = "Use emitter suffixed versions of sounds."
7662 flags = 0x2
7663 default_value = "1"
7664[ConVar."min_explosive_damage_mass"]
7665 description = "Anything lighter than this will be clamped. (units kg)"
7666 flags = 0x2002
7667 default_value = "20"
7668[ConVar."missile_debug_draw"]
7669 description = ""
7670 flags = 0x2
7671 default_value = "0"
7672[ConVar."missile_default_speed"]
7673 description = ""
7674 flags = 0x2002
7675 default_value = "2500"
7676[ConVar."missile_default_speed"]
7677 description = ""
7678 flags = 0x2002
7679 default_value = "2500"
7680[ConVar."missile_homing_speed"]
7681 description = ""
7682 flags = 0x2002
7683 default_value = "150"
7684[ConVar."missile_homing_speed"]
7685 description = ""
7686 flags = 0x2002
7687 default_value = "150"
7688[ConVar."mod_check_vcollide"]
7689 description = "Check all vcollides on load"
7690 flags = 0x2
7691 default_value = "0"
7692[ConVar."mod_trace_load"]
7693 description = ""
7694 flags = 0x2
7695 default_value = "0"
7696[ConVar."model_defaultFadeDistMin"]
7697 description = "Default minimum fade distance."
7698 flags = 0x4000
7699 default_value = "400"
7700[ConVar."model_defaultFadeDistMin"]
7701 description = "Default minimum fade distance."
7702 flags = 0x4000
7703 default_value = "400"
7704[ConVar."model_defaultFadeDistScale"]
7705 description = "Factor that is multiplied by the model\'s radius to get the default fade distance."
7706 flags = 0x4000
7707 default_value = "40"
7708[ConVar."model_defaultFadeDistScale"]
7709 description = "Factor that is multiplied by the model\'s radius to get the default fade distance."
7710 flags = 0x4000
7711 default_value = "40"
7712[ConVar."model_fadeRangeFraction"]
7713 description = "Fraction of the fade distance to fade over."
7714 flags = 0x4000
7715 default_value = "0.1"
7716[ConVar."model_fadeRangeFractionNear"]
7717 description = "Fraction of the near fade distance at which impostors are invisible."
7718 flags = 0x4000
7719 default_value = "0.9"
7720[ConVar."modeldecals_forceAllowed"]
7721 description = "If 0 don\'t generate decal data for any models. If 1 generate decal data for all models. Otherwise do according to the qc."
7722 flags = 0x2
7723 default_value = "-1"
7724[ConVar."monitor_cc"]
7725 description = ""
7726 flags = 0x2
7727 default_value = "1"
7728[ConVar."monitor_mat_sharpen_amount"]
7729 description = ""
7730 flags = 0x2
7731 default_value = "2.0"
7732[ConVar."monitor_postfx"]
7733 description = ""
7734 flags = 0x2
7735 default_value = "1"
7736[ConVar."monitor_rui_world_enabled"]
7737 description = ""
7738 flags = 0x2
7739 default_value = "0"
7740[ConVar."monitor_snapshot_frame_delay"]
7741 description = ""
7742 flags = 0x2
7743 default_value = "20"
7744[ConVar."monitor_zfar_default"]
7745 description = ""
7746 flags = 0x2
7747 default_value = "642"
7748[ConVar."monitor_zfar_override"]
7749 description = ""
7750 flags = 0x2
7751 default_value = "0"
7752[ConVar."monitor_zfar_override_enabled"]
7753 description = ""
7754 flags = 0x2
7755 default_value = "0"
7756[ConVar."motd"]
7757 description = ""
7758 flags = 0x12
7759 default_value = ""
7760[ConVar."mouse_sensitivity"]
7761 description = "Mouse sensitivity."
7762 flags = 0x80
7763 default_value = "5"
7764 min_val: 0.1
7765 max_val: 20
7766[ConVar."mouse_use_per_scope_sensitivity_scalars"]
7767 description = "Uses the per scope scalars"
7768 flags = 0x80
7769 default_value = "0"
7770[ConVar."mouse_zoomed_sensitivity_scalar_0"]
7771 description = "Mouse sensitivity."
7772 flags = 0x80
7773 default_value = "1.0"
7774 min_val: 0.1
7775 max_val: 20
7776[ConVar."mouse_zoomed_sensitivity_scalar_1"]
7777 description = "Mouse sensitivity."
7778 flags = 0x80
7779 default_value = "1.0"
7780 min_val: 0.1
7781 max_val: 20
7782[ConVar."mouse_zoomed_sensitivity_scalar_2"]
7783 description = "Mouse sensitivity."
7784 flags = 0x80
7785 default_value = "1.0"
7786 min_val: 0.1
7787 max_val: 20
7788[ConVar."mouse_zoomed_sensitivity_scalar_3"]
7789 description = "Mouse sensitivity."
7790 flags = 0x80
7791 default_value = "1.0"
7792 min_val: 0.1
7793 max_val: 20
7794[ConVar."mouse_zoomed_sensitivity_scalar_4"]
7795 description = "Mouse sensitivity."
7796 flags = 0x80
7797 default_value = "1.0"
7798 min_val: 0.1
7799 max_val: 20
7800[ConVar."mouse_zoomed_sensitivity_scalar_5"]
7801 description = "Mouse sensitivity."
7802 flags = 0x80
7803 default_value = "1.0"
7804 min_val: 0.1
7805 max_val: 20
7806[ConVar."move_one_cmd_per_client_frame"]
7807 description = "Force clients to generate exactly one user command per client frame. There will not be a one-to-one relationship between cmds and ticks."
7808 flags = 0x2002
7809 default_value = "1"
7810[ConVar."movement_anim_downed_playback_maxrate"]
7811 description = ""
7812 flags = 0x2002
7813 default_value = "2.5"
7814[ConVar."movement_anim_playback_maxrate"]
7815 description = ""
7816 flags = 0x2002
7817 default_value = "10"
7818[ConVar."movement_anim_playback_minrate"]
7819 description = ""
7820 flags = 0x2002
7821 default_value = "0.25"
7822[ConVar."movement_anim_sprint_playback_maxrate"]
7823 description = ""
7824 flags = 0x2002
7825 default_value = "1.25"
7826[ConVar."mp_accountLink_requestInterval"]
7827 description = ""
7828 flags = 0x2
7829 default_value = "3"
7830[ConVar."mp_allowNPCs"]
7831 description = ""
7832 flags = 0x102
7833 default_value = "1"
7834[ConVar."mp_allowed"]
7835 description = ""
7836 flags = 0x2
7837 default_value = "-1"
7838[ConVar."mp_bodyyawrate"]
7839 description = ""
7840 flags = 0x2002
7841 default_value = "400"
7842[ConVar."mp_class_max_dronecontroller"]
7843 description = "Max allowed dronecontrollers."
7844 flags = 0x2102
7845 default_value = "-1"
7846[ConVar."mp_class_max_fireteam"]
7847 description = "Max allowed fireteams."
7848 flags = 0x2102
7849 default_value = "-1"
7850[ConVar."mp_class_max_pilot"]
7851 description = "Max allowed pilots."
7852 flags = 0x2102
7853 default_value = "-1"
7854[ConVar."mp_class_max_titan"]
7855 description = "Max allowed titans."
7856 flags = 0x2102
7857 default_value = "-1"
7858[ConVar."mp_countRRNobodyAsLobby"]
7859 description = ""
7860 flags = 0x2
7861 default_value = "0"
7862[ConVar."mp_defaultteam"]
7863 description = ""
7864 flags = 0x2
7865 default_value = "0"
7866[ConVar."mp_enablematchending"]
7867 description = "When set to 0, match will not end"
7868 flags = 0x2002
7869 default_value = "1"
7870[ConVar."mp_enabletimelimit"]
7871 description = "enable mp_timelimit timer in games"
7872 flags = 0x2002
7873 default_value = "1"
7874[ConVar."mp_fraglimit"]
7875 description = ""
7876 flags = 0x102
7877 default_value = "20000"
7878[ConVar."mp_gamemode"]
7879 description = "Current game mode name"
7880 flags = 0x12002
7881 default_value = ""
7882[ConVar."mp_huge_threshhold"]
7883 description = "How many players we need before considering the server to be a \'huge\' server"
7884 flags = 0x2
7885 default_value = "1"
7886[ConVar."mp_linkingAccountTime"]
7887 description = ""
7888 flags = 0x2
7889 default_value = "0"
7890[ConVar."mp_linkingAccountWindow"]
7891 description = ""
7892 flags = 0x2
7893 default_value = "300"
7894[ConVar."mp_maxbodyyaw"]
7895 description = ""
7896 flags = 0x2002
7897 default_value = "60"
7898[ConVar."mp_permission_requestInterval"]
7899 description = ""
7900 flags = 0x2
7901 default_value = "30"
7902[ConVar."mp_permission_rerequestInterval"]
7903 description = ""
7904 flags = 0x2
7905 default_value = "21600"
7906[ConVar."mp_player_level"]
7907 description = "To read mp player level in SP"
7908 flags = YES
7909 default_value = "0"
7910[ConVar."mp_scaleAnimationSpeeds"]
7911 description = ""
7912 flags = 0x2002
7913 default_value = "1"
7914[ConVar."mp_showgestureslots"]
7915 description = "Show multiplayer client/server gesture slot information for the specified player index (-1 for no one)."
7916 flags = 0x6002
7917 default_value = "-1"
7918[ConVar."mp_teamlist"]
7919 description = ""
7920 flags = 0x102
7921 default_value = "hgrunt;scientist"
7922[ConVar."mp_teamoverride"]
7923 description = ""
7924 flags = 0x2
7925 default_value = "1"
7926[ConVar."mp_weaponstay"]
7927 description = ""
7928 flags = 0x102
7929 default_value = "0"
7930[ConVar."mtx_svEdition"]
7931 description = ""
7932 flags = 0x2002
7933 default_value = "40"
7934[ConVar."multiplayer_animstate_once_per_frame_on_server"]
7935 description = ""
7936 flags = 0x2
7937 default_value = "1"
7938[ConVar."muteWeaponSounds"]
7939 description = ""
7940 flags = 0x2002
7941 default_value = "0"
7942[ConVar."muteWeaponSounds"]
7943 description = ""
7944 flags = 0x2002
7945 default_value = "0"
7946[ConVar."name"]
7947 description = "Current user name"
7948 flags = 0x480
7949 default_value = "unnamed"
7950[ConVar."navmesh_move_along_surface_asserts"]
7951 description = ""
7952 flags = 0x2
7953 default_value = "0"
7954[ConVar."navmesh_normal_links_only"]
7955 description = ""
7956 flags = 0x2
7957 default_value = "0"
7958[ConVar."navmesh_test_zone_connectivity_traverse_anim_type"]
7959 description = ""
7960 flags = 0x2
7961 default_value = "human"
7962[ConVar."net_RunInvalidatePhysics"]
7963 description = ""
7964 flags = 0x2
7965 default_value = "0"
7966[ConVar."net_async_sendto"]
7967 description = ""
7968 flags = 0x2
7969 default_value = "0"
7970[ConVar."net_autoUnthrottle"]
7971 description = ""
7972 flags = 0x2
7973 default_value = "0"
7974[ConVar."net_bandwidthPrintThreshold"]
7975 description = "Percentage where it\'s worth printing spam about this message in the bandwidth tracker prints"
7976 flags = 0x2
7977 default_value = "1"
7978[ConVar."net_bindToSpecificAddress"]
7979 description = "Only bind to a certain interface"
7980 flags = 0x80000
7981 default_value = "0"
7982[ConVar."net_blockmsg"]
7983 description = "Discards incoming message: <0|1|name>"
7984 flags = 0x4000
7985 default_value = "none"
7986[ConVar."net_chatThroughChatserver"]
7987 description = ""
7988 flags = 0x2
7989 default_value = "0"
7990[ConVar."net_chokeloop"]
7991 description = "Apply bandwidth choke to loopback packets (only in MP)"
7992 flags = 0x2
7993 default_value = "1"
7994[ConVar."net_clearReliableDataOnReset"]
7995 description = "Whether we should erase unsent reliable data when we call netchan->Reset()"
7996 flags = 0x2
7997 default_value = "0"
7998[ConVar."net_client_side_weapon_animations"]
7999 description = "Enable/disable client side weapon animations. Only apply to already optimized weapons, eg. rapid fire instant hit weapons like xo16, r101 etc."
8000 flags = 0x2002
8001 default_value = "1"
8002[ConVar."net_client_side_weapon_animations"]
8003 description = "Enable/disable client side weapon animations. Only apply to already optimized weapons, eg. rapid fire instant hit weapons like xo16, r101 etc."
8004 flags = 0x2002
8005 default_value = "1"
8006[ConVar."net_compressDataBlock"]
8007 description = ""
8008 flags = 0x2
8009 default_value = "1"
8010[ConVar."net_compressLZValue"]
8011 description = ""
8012 flags = 0x2
8013 default_value = "1"
8014[ConVar."net_compresspackets"]
8015 description = "Use lz compression on game packets."
8016 flags = 0x2
8017 default_value = "0"
8018[ConVar."net_compresspackets_minsize"]
8019 description = "Don\'t bother compressing packets below this size."
8020 flags = 0x2
8021 default_value = "1000"
8022[ConVar."net_connectPacketWarningThreshhold"]
8023 description = ""
8024 flags = 0x2
8025 default_value = "0.9"
8026[ConVar."net_connectingDataRate"]
8027 description = ""
8028 flags = 0x2
8029 default_value = "128000"
8030[ConVar."net_createUndoDeltas"]
8031 description = ""
8032 flags = 0x2
8033 default_value = "1"
8034[ConVar."net_data_block_enabled"]
8035 description = "Enable/disable net data block optimization for load times. When disabled large chunks are sent down via existing netchan reliability system instead of net data blocks."
8036 flags = 0x2002
8037 default_value = "1"
8038[ConVar."net_datablockPrintSummaries"]
8039 description = ""
8040 flags = 0x2
8041 default_value = "0"
8042[ConVar."net_datablock_fastRate"]
8043 description = ""
8044 flags = 0x2
8045 default_value = "128000"
8046[ConVar."net_datablock_longSendTime"]
8047 description = ""
8048 flags = 0x2
8049 default_value = "10"
8050[ConVar."net_datablock_minResendInterval"]
8051 description = ""
8052 flags = 0x2
8053 default_value = "0.1"
8054[ConVar."net_datablock_networkLossForSlowSpeed"]
8055 description = ""
8056 flags = 0x2
8057 default_value = "0.1"
8058[ConVar."net_datablock_resendRateForSlowSpeed"]
8059 description = ""
8060 flags = 0x2
8061 default_value = "3"
8062[ConVar."net_datablock_slowRate"]
8063 description = ""
8064 flags = 0x2
8065 default_value = "64000"
8066[ConVar."net_debugDataBlockReceiver"]
8067 description = ""
8068 flags = 0x2
8069 default_value = "0"
8070[ConVar."net_debugDataBlockSender"]
8071 description = ""
8072 flags = 0x2
8073 default_value = "0"
8074[ConVar."net_debugLerping"]
8075 description = ""
8076 flags = 0x2
8077 default_value = "-1"
8078[ConVar."net_deltaFieldEntityBlockSize"]
8079 description = ""
8080 flags = 0x2
8081 default_value = "5"
8082[ConVar."net_disconnectIfDeltaBufferIsFull"]
8083 description = ""
8084 flags = 0x2
8085 default_value = "0"
8086[ConVar."net_drawslider"]
8087 description = "Draw completion slider during signon"
8088 flags = 0x2
8089 default_value = "0"
8090[ConVar."net_droppackets"]
8091 description = "Drops next n packets on client"
8092 flags = 0x4000
8093 default_value = "0"
8094[ConVar."net_dumpChangesPrecise"]
8095 description = "Prints floats at full precision"
8096 flags = 0x2
8097 default_value = "0"
8098[ConVar."net_encrypt_copyCtx"]
8099 description = ""
8100 flags = 0x2
8101 default_value = "1"
8102[ConVar."net_encryptionDebug"]
8103 description = ""
8104 flags = 0x2
8105 default_value = "0"
8106[ConVar."net_fakelag"]
8107 description = "Lag all incoming network data (including loopback) by this many milliseconds."
8108 flags = 0x4000
8109 default_value = "0"
8110[ConVar."net_fakelag_clientOnly"]
8111 description = "Fakelag won\'t affect the server, only clients"
8112 flags = 0x4000
8113 default_value = "1"
8114[ConVar."net_fakelagjitter"]
8115 description = "Jitter net_fakelag packet time"
8116 flags = 0x2
8117 default_value = "0"
8118[ConVar."net_fakeloss"]
8119 description = "Simulate packet loss as a percentage (negative means drop 1/n packets)"
8120 flags = 0x2
8121 default_value = "0"
8122[ConVar."net_forceDeltaBufferToOverflow"]
8123 description = ""
8124 flags = 0x2
8125 default_value = "0"
8126[ConVar."net_forceUnnecessaryUndoDeltas"]
8127 description = ""
8128 flags = 0x2
8129 default_value = "0"
8130[ConVar."net_forcetimeout"]
8131 description = ""
8132 flags = 0x4000
8133 default_value = "0"
8134[ConVar."net_fullyConnectedDataRate"]
8135 description = ""
8136 flags = 0x2
8137 default_value = "256000"
8138[ConVar."net_highPacketLatencyThreshold"]
8139 description = ""
8140 flags = 0x2
8141 default_value = "0.200"
8142[ConVar."net_highPacketLossThreshold"]
8143 description = ""
8144 flags = 0x2
8145 default_value = "0.05"
8146[ConVar."net_ignoreAllSnapshots"]
8147 description = "Drop all snapshot messages"
8148 flags = 0x2
8149 default_value = "0"
8150[ConVar."net_largeSnapshotThreshold"]
8151 description = "The size of a snapshot that qualifies as a large snapshot"
8152 flags = 0x2
8153 default_value = "15000"
8154[ConVar."net_lerpFields"]
8155 description = ""
8156 flags = 0x2
8157 default_value = "1"
8158[ConVar."net_lowBandwidthConnect"]
8159 description = ""
8160 flags = 0x2
8161 default_value = "0"
8162[ConVar."net_maxAccumulatedClearTimeBalance"]
8163 description = "Max time (in seconds) to count not sending data to this player towards their \'remaining bandwidth\' balance [if we haven\'t sent a packet in 2 minutes, that doesn\'t mean they have 2 minutes of bandwidth remaining to use]"
8164 flags = 0x2
8165 default_value = "0.5"
8166[ConVar."net_maxcleartime"]
8167 description = "Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit)."
8168 flags = 0x2
8169 default_value = "4.0"
8170[ConVar."net_maxfilesize"]
8171 description = "Maximum allowed file size for uploading in MB"
8172 flags = 0x2
8173 default_value = "16"
8174 min_val: 0
8175 max_val: 64
8176[ConVar."net_maxfragments"]
8177 description = "Max fragment bytes per packet"
8178 flags = 0x2
8179 default_value = "1200"
8180 min_val: 256
8181 max_val: 1200
8182[ConVar."net_maxroutable"]
8183 description = "Requested max packet size before packets are \'split\'."
8184 flags = 0x202
8185 default_value = "1200"
8186 min_val: 576
8187 max_val: 1200
8188[ConVar."net_minConnectionTimeForSpam"]
8189 description = ""
8190 flags = 0x2
8191 default_value = "10"
8192[ConVar."net_minQueuedPacketsForPrint"]
8193 description = ""
8194 flags = 0x2
8195 default_value = "5"
8196[ConVar."net_minResetIdleTimerInterval"]
8197 description = ""
8198 flags = 0x2
8199 default_value = "10"
8200[ConVar."net_minimumPacketLossDC"]
8201 description = "The lowest packet loss we have to any datacenter"
8202 flags = 0x200
8203 default_value = "100"
8204[ConVar."net_minroutable"]
8205 description = "Forces larger payloads."
8206 flags = 0x2
8207 default_value = "16"
8208[ConVar."net_noPostDataForDeletedEnts"]
8209 description = ""
8210 flags = 0x2
8211 default_value = "1"
8212[ConVar."net_old_seed_generation"]
8213 description = ""
8214 flags = 0x2002
8215 default_value = "0"
8216[ConVar."net_optimize_persistent_data"]
8217 description = ""
8218 flags = 0x2002
8219 default_value = "1"
8220[ConVar."net_optimize_playlists"]
8221 description = ""
8222 flags = 0x2002
8223 default_value = "1"
8224[ConVar."net_optimize_weapons"]
8225 description = "Enable/disable bandwidth optimizations made to weapons. Additional experimental optimizations can be enabled values 2 (weapon player data) and 3 (client side weapon animation)"
8226 flags = 0x2002
8227 default_value = "2"
8228[ConVar."net_predictParentEntities"]
8229 description = ""
8230 flags = 0x2
8231 default_value = "0"
8232[ConVar."net_predictedEntsUseFirstAvailableSnapshot"]
8233 description = ""
8234 flags = 0x2
8235 default_value = "1"
8236[ConVar."net_predictionDebug"]
8237 description = ""
8238 flags = 0x2
8239 default_value = "0"
8240[ConVar."net_pretendSnapshotArrayFull"]
8241 description = "Pretend the client snapshot array is full even when it isn\'t"
8242 flags = 0x2
8243 default_value = "0"
8244[ConVar."net_printCompression"]
8245 description = ""
8246 flags = 0x2
8247 default_value = "1"
8248[ConVar."net_printOutOfSnapshots"]
8249 description = ""
8250 flags = 0x2
8251 default_value = "1"
8252[ConVar."net_printUnnecessaryDeltas"]
8253 description = ""
8254 flags = 0x2
8255 default_value = "0"
8256[ConVar."net_propSkipPrintThreshold"]
8257 description = "Show prop skips more than this many apart"
8258 flags = 0x2
8259 default_value = "1000"
8260[ConVar."net_public_adr"]
8261 description = "For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: (\"x.x.x.x\" )"
8262 flags = 0x80000
8263 default_value = ""
8264[ConVar."net_queue_trace"]
8265 description = ""
8266 flags = 0x2000002
8267 default_value = "0"
8268[ConVar."net_queuedPackets_PrintOversleeps"]
8269 description = ""
8270 flags = 0x2
8271 default_value = "0"
8272[ConVar."net_queuedPackets_SkipSmallSleeps"]
8273 description = ""
8274 flags = 0x2
8275 default_value = "2"
8276[ConVar."net_queued_packet_sender_nopacket_sleep"]
8277 description = ""
8278 flags = 0x80000
8279 default_value = "10"
8280[ConVar."net_queued_packet_thread"]
8281 description = "Use a high priority thread to send queued packets out instead of sending them each frame."
8282 flags = 0x2
8283 default_value = "1"
8284[ConVar."net_recentNetworkGapWindow"]
8285 description = ""
8286 flags = 0x2
8287 default_value = "2.0"
8288[ConVar."net_recentNetworkGapsNeeded"]
8289 description = ""
8290 flags = 0x2
8291 default_value = "2"
8292[ConVar."net_recreateScriptInstanceOnReplayTransition"]
8293 description = ""
8294 flags = 0x2
8295 default_value = "1"
8296[ConVar."net_recv_dumpChanges"]
8297 description = ""
8298 flags = 0x2
8299 default_value = "0"
8300[ConVar."net_recv_dumpNetworkedChangesOnEntCreate"]
8301 description = ""
8302 flags = 0x2
8303 default_value = "0"
8304[ConVar."net_recv_watchEnt"]
8305 description = ""
8306 flags = 0x2
8307 default_value = "-1"
8308[ConVar."net_recv_watchField1"]
8309 description = ""
8310 flags = 0x2
8311 default_value = ""
8312[ConVar."net_recv_watchField2"]
8313 description = ""
8314 flags = 0x2
8315 default_value = ""
8316[ConVar."net_resourcePrintMinimum"]
8317 description = "Minimum count for printing bandwidth info about a resource (sound, effect)"
8318 flags = 0x2
8319 default_value = "2"
8320[ConVar."net_sendFloatDeltas"]
8321 description = ""
8322 flags = 0x2
8323 default_value = "1"
8324[ConVar."net_sendProfileTotals"]
8325 description = ""
8326 flags = 0x2
8327 default_value = "0"
8328[ConVar."net_sendtoInJob"]
8329 description = ""
8330 flags = 0x2
8331 default_value = "1"
8332[ConVar."net_showFailedAuth"]
8333 description = ""
8334 flags = 0x2
8335 default_value = "1"
8336[ConVar."net_showLargeSnapshot"]
8337 description = "Show console spam when we get large snapshots from the server"
8338 flags = 0x2
8339 default_value = "1"
8340[ConVar."net_showQueued"]
8341 description = ""
8342 flags = 0x2
8343 default_value = "0"
8344[ConVar."net_showUndoDeltas"]
8345 description = ""
8346 flags = 0x2
8347 default_value = "0"
8348[ConVar."net_showUserWarnings"]
8349 description = ""
8350 flags = 0x2
8351 default_value = "1"
8352[ConVar."net_showchoke"]
8353 description = "Show console spam when we get choked snapshots from the server\n"
8354 flags = 0x2
8355 default_value = "0"
8356[ConVar."net_showchokeInterval"]
8357 description = "The minimum time interval between spam about going above our network budget"
8358 flags = 0x2
8359 default_value = "5"
8360[ConVar."net_showdrop"]
8361 description = "Show dropped packets in console"
8362 flags = 0x2
8363 default_value = "0"
8364[ConVar."net_showfragments"]
8365 description = "Show netchannel fragments"
8366 flags = 0x2
8367 default_value = "0"
8368[ConVar."net_showmsg"]
8369 description = "Show incoming message: <0|1|name>"
8370 flags = 0x2
8371 default_value = "0"
8372[ConVar."net_showpeaks"]
8373 description = "Show messages for large packets only: <size>"
8374 flags = 0x2
8375 default_value = "0"
8376[ConVar."net_showsendrecv"]
8377 description = "Show sendto and recvfrom calls"
8378 flags = 0x2
8379 default_value = "0"
8380[ConVar."net_showsplits"]
8381 description = "Show info about packet splits"
8382 flags = 0x80000
8383 default_value = "0"
8384[ConVar."net_showudp"]
8385 description = "Dump UDP packets summary to console"
8386 flags = 0x80000
8387 default_value = "0"
8388[ConVar."net_showudp_oob"]
8389 description = "Dump OOB UDP packets summary to console"
8390 flags = 0x80000
8391 default_value = "0"
8392[ConVar."net_showudp_remoteonly"]
8393 description = "Dump non-loopback udp only"
8394 flags = 0x80000
8395 default_value = "0"
8396[ConVar."net_showusercmd"]
8397 description = "Show user command encoding"
8398 flags = 0x2
8399 default_value = "0"
8400[ConVar."net_skipUnnecessaryDeltas"]
8401 description = ""
8402 flags = 0x2
8403 default_value = "1"
8404[ConVar."net_splitrate"]
8405 description = "Number of fragments for a splitpacket that can be sent per frame"
8406 flags = 0x80000
8407 default_value = "3"
8408[ConVar."net_splitrateDefaultMP"]
8409 description = "Default MP number of fragments for a splitpacket that can be sent per frame"
8410 flags = 0x80000
8411 default_value = "3"
8412[ConVar."net_splitrateDefaultSP"]
8413 description = "Default SP number of fragments for a splitpacket that can be sent per frame"
8414 flags = 0x80000
8415 default_value = "10000"
8416[ConVar."net_sv_showusercmd"]
8417 description = "Show user command decoding"
8418 flags = 0x2
8419 default_value = "0"
8420[ConVar."net_tamperPackets"]
8421 description = ""
8422 flags = 0x2
8423 default_value = "0"
8424[ConVar."net_threadedEntityDeltas"]
8425 description = ""
8426 flags = 0x2
8427 default_value = "1"
8428[ConVar."net_threadedProcessPacket"]
8429 description = ""
8430 flags = 0x2
8431 default_value = "1"
8432[ConVar."net_timeoutUsesLastReadTime"]
8433 description = "Don\'t let us time out if we haven\'t been actually checking the socket for packets (inside a loop, for example)"
8434 flags = 0x2
8435 default_value = "1"
8436[ConVar."net_trackerWarningInterval"]
8437 description = ""
8438 flags = 0x2
8439 default_value = "5"
8440[ConVar."net_usesocketsforloopback"]
8441 description = "Use network sockets layer even for listen server local player\'s packets (multiplayer only)."
8442 flags = 0x2
8443 default_value = "0"
8444[ConVar."net_verifyEncryption"]
8445 description = ""
8446 flags = 0x2
8447 default_value = "0"
8448[ConVar."net_voiceEchoFromChatServer"]
8449 description = ""
8450 flags = 0x2
8451 default_value = "0"
8452[ConVar."net_warnAboutSocketReadGaps"]
8453 description = "Warn if we are waiting longer than this to check a socket for new packets"
8454 flags = 0x2
8455 default_value = "0.200"
8456[ConVar."net_warnGapTime"]
8457 description = ""
8458 flags = 0x2
8459 default_value = "0.4"
8460[ConVar."net_wifi"]
8461 description = "0 = ethernet, 1 = wifi, -1 = unknown"
8462 flags = 0x80200
8463 default_value = "-1"
8464[ConVar."net_worldHitchSlopTime"]
8465 description = ""
8466 flags = 0x2
8467 default_value = "0.031"
8468[ConVar."next"]
8469 description = "Set to 1 to advance to next frame ( when singlestep == 1 )"
8470 flags = 0x4000
8471 default_value = "0"
8472[ConVar."noReloadAfterUse"]
8473 description = "Disables reloads for \"+useAndReload\" input if a use is triggered."
8474 flags = 0x2002
8475 default_value = "1"
8476[ConVar."noclip_fixup"]
8477 description = ""
8478 flags = 0x4000
8479 default_value = "1"
8480[ConVar."noise_filter_scale"]
8481 description = ""
8482 flags = YES
8483 default_value = "0.006"
8484[ConVar."not_focus_sleep"]
8485 description = "MS to sleep while window doesn\'t have focus"
8486 flags = 0x2
8487 default_value = "50"
8488[ConVar."notification_displayTime"]
8489 description = "How long notifications should wait before auto-hiding"
8490 flags = 0x2
8491 default_value = "10"
8492[ConVar."npc_chancetohit_forcedOn"]
8493 description = ""
8494 flags = 0x2
8495 default_value = "0"
8496[ConVar."npc_sight_mode"]
8497 description = "Each mode represents different visual additions to npc_sight. (0: barebones) (1: near->intersection corner lines) (2: curved intersection lines)"
8498 flags = 0x2
8499 default_value = "2"
8500[ConVar."npc_titan_always_block_projectile_health"]
8501 description = "At this health and below always try to vortex projectiles"
8502 flags = 0x4000
8503 default_value = "50"
8504[ConVar."npc_titan_block_projectile_chance"]
8505 description = "Chance to use vortex/particle wall on projectile before taking damage at full health. Scales up to 100 npc_titan_always_block_projectile_health"
8506 flags = 0x4000
8507 default_value = "10"
8508[ConVar."npc_titan_footstep_sound_radius"]
8509 description = "How far other enemies will hear this titan sound"
8510 flags = 0x4000
8511 default_value = "700"
8512[ConVar."npc_titan_light_pain_threshold"]
8513 description = "Amount of damage a titan must take on a single damage to do light pain"
8514 flags = 0x4000
8515 default_value = "80"
8516[ConVar."npc_titan_phys_ignore_mass"]
8517 description = "Minimum mass of physics objects that the titan will collide with"
8518 flags = 0x4000
8519 default_value = "300"
8520[ConVar."npc_titan_phys_knock_damage"]
8521 description = "Damage applied to objects the titan knocks away"
8522 flags = 0x4000
8523 default_value = "50"
8524[ConVar."npc_titan_phys_knock_mass"]
8525 description = "Maximum mass of physics objects that the titan will knock away"
8526 flags = 0x4000
8527 default_value = "2000"
8528[ConVar."npc_titan_phys_knock_radius"]
8529 description = "Maximum distance of physics objects a titan can knock away"
8530 flags = 0x4000
8531 default_value = "100"
8532[ConVar."npc_titan_phys_knock_speed"]
8533 description = "Speed at which the titan knocks physics objects away"
8534 flags = 0x4000
8535 default_value = "500"
8536[ConVar."nucleus_id"]
8537 description = ""
8538 flags = 0x80000200
8539 default_value = "0"
8540[ConVar."nucleus_pid"]
8541 description = ""
8542 flags = 0x80000200
8543 default_value = "unknown"
8544[ConVar."number_shortenToMillionsAfter"]
8545 description = ""
8546 flags = 0x2
8547 default_value = "2000000"
8548[ConVar."offhandTossOverheadPitchThreshold"]
8549 description = ""
8550 flags = 0x2002
8551 default_value = "-1.0"
8552[ConVar."offhandTossOverheadPitchThreshold"]
8553 description = ""
8554 flags = 0x2002
8555 default_value = "-1.0"
8556[ConVar."old_culling"]
8557 description = ""
8558 flags = 0x2
8559 default_value = "0"
8560[ConVar."old_gather_props"]
8561 description = ""
8562 flags = 0x80000
8563 default_value = "0"
8564[ConVar."one_handed_change_rate"]
8565 description = "The rate at which the transition to and from one handed weapon usage takes place"
8566 flags = 0xa
8567 default_value = "1.25"
8568[ConVar."one_handed_change_rate"]
8569 description = "The rate at which the transition to and from one handed weapon usage takes place"
8570 flags = 0xa
8571 default_value = "1.25"
8572[ConVar."openInvite_spam"]
8573 description = "Whether open invites should spam to the console log"
8574 flags = 0x2
8575 default_value = "1"
8576[ConVar."openInvites_filterByLanguage"]
8577 description = ""
8578 flags = 0x2
8579 default_value = "1"
8580[ConVar."openInvites_filterByRegion"]
8581 description = ""
8582 flags = 0x2
8583 default_value = "1"
8584[ConVar."openinvite_duration_default"]
8585 description = ""
8586 flags = 0x2
8587 default_value = "10"
8588[ConVar."ordnancePickupSound"]
8589 description = ""
8590 flags = 0x2
8591 default_value = "player_ordinance_pickup"
8592[ConVar."ordnanceSwapSelectCooldown"]
8593 description = ""
8594 flags = 0x2
8595 default_value = "0.25"
8596[ConVar."origin_Errorlevel_OldBehaviour"]
8597 description = "Enables Setting errorlevel for as in the old code base did.\n"
8598 flags = 0x2
8599 default_value = "1"
8600[ConVar."origin_Errorlevel_Telementry"]
8601 description = "Enables sending host Telemetry event for Origin errorLevel\n"
8602 flags = 0x2
8603 default_value = "1"
8604[ConVar."origin_authCodeFailureMaxBackoffSeconds"]
8605 description = ""
8606 flags = 0x2
8607 default_value = "10"
8608[ConVar."origin_autoRefreshToken"]
8609 description = ""
8610 flags = 0x2
8611 default_value = "0"
8612[ConVar."origin_debug"]
8613 description = "Enable Origin HTTP debug logging (all HTTP queries and responses, token data etc.)"
8614 flags = 0x2
8615 default_value = "0"
8616[ConVar."origin_disconnectWhenOffline"]
8617 description = ""
8618 flags = 0x2
8619 default_value = "1"
8620[ConVar."origin_ignoreInvitesOnLoadScreen"]
8621 description = ""
8622 flags = 0x2
8623 default_value = "0"
8624[ConVar."origin_igo_mutes_sound_enabled"]
8625 description = "Enables feature for optionally muting game sound when Origin overlays are launched."
8626 flags = 0x2
8627 default_value = "1"
8628[ConVar."origin_igo_muting_sound"]
8629 description = "True if game sound was muted when launching an Origin overlay."
8630 flags = 0x2
8631 default_value = "0"
8632[ConVar."origin_presense_updateRate"]
8633 description = "Minimum time between origin updates in seconds."
8634 flags = 0x2
8635 default_value = "1"
8636[ConVar."origin_tokenFailureMaxBackoffSeconds"]
8637 description = ""
8638 flags = 0x2
8639 default_value = "10"
8640[ConVar."panel_showVisChanges"]
8641 description = ""
8642 flags = 0x2
8643 default_value = "0"
8644[ConVar."panel_test_title_safe"]
8645 description = "Test vgui panel positioning with title safe indentation"
8646 flags = 0x4000
8647 default_value = "0"
8648[ConVar."parenting_clearParentOriginFix"]
8649 description = ""
8650 flags = 0x2
8651 default_value = "1"
8652[ConVar."parenting_debug"]
8653 description = ""
8654 flags = 0x2
8655 default_value = "0"
8656[ConVar."particleEffect_checkShouldStillPlay"]
8657 description = ""
8658 flags = 0x2
8659 default_value = "1"
8660[ConVar."particle_alwayswakeonstop"]
8661 description = ""
8662 flags = 0x2002
8663 default_value = "1"
8664[ConVar."particle_alwayswakeonstop"]
8665 description = ""
8666 flags = 0x2002
8667 default_value = "1"
8668[ConVar."particle_cpu_level"]
8669 description = ""
8670 flags = YES
8671 default_value = "0"
8672 min_val: 0
8673 max_val: 2
8674[ConVar."particle_delete_all_except"]
8675 description = ""
8676 flags = 0x2
8677 default_value = ""
8678[ConVar."particle_delete_all_except"]
8679 description = ""
8680 flags = 0x2
8681 default_value = ""
8682[ConVar."particle_dlights_enable"]
8683 description = ""
8684 flags = 0x2
8685 default_value = "1"
8686[ConVar."particle_dlights_spew"]
8687 description = ""
8688 flags = 0x2
8689 default_value = "0"
8690[ConVar."particle_force_vmt_materials"]
8691 description = "Only load VMT materials for particles."
8692 flags = 0x2
8693 default_value = "1"
8694[ConVar."particle_gpu_level"]
8695 description = ""
8696 flags = 0x2
8697 default_value = "0"
8698[ConVar."particle_lighting_clear_enable"]
8699 description = ""
8700 flags = 0x2
8701 default_value = "0"
8702[ConVar."particle_lighting_size"]
8703 description = "The size of each particle in the atlas"
8704 flags = 0x2
8705 default_value = "32"
8706[ConVar."particle_lighting_viewmodel_enable"]
8707 description = ""
8708 flags = 0x2
8709 default_value = "0"
8710[ConVar."particle_overlay"]
8711 description = "Show particle overlay (2 for same as particle_overlay_list_tally)"
8712 flags = 0x2
8713 default_value = "0"
8714[ConVar."particle_overlay_detail_attributes"]
8715 description = "Space separated list of attributes to show per particle - \'all id duration xyz prev_xyz radius color alpha length\'"
8716 flags = 0x2
8717 default_value = "id"
8718[ConVar."particle_overlay_detail_filter"]
8719 description = "Filters which particles to see in detail - can be id or substring or *"
8720 flags = 0x2
8721 default_value = ""
8722[ConVar."particle_overlay_detail_list_particles"]
8723 description = "List individual particles in detail view"
8724 flags = 0x2
8725 default_value = "0"
8726[ConVar."particle_overlay_detail_scroll"]
8727 description = "Skip this many rows in particle overlay detail"
8728 flags = 0x2
8729 default_value = "0"
8730[ConVar."particle_overlay_hide_sleeping"]
8731 description = "Hide sleeping effects in particle overlay"
8732 flags = 0x2
8733 default_value = "0"
8734[ConVar."particle_overlay_list_filter"]
8735 description = "Filters which particles to see in list - can be id or substring or *"
8736 flags = 0x2
8737 default_value = "*"
8738[ConVar."particle_overlay_list_tally"]
8739 description = "Show tally of particle counts, rather than list (same as particle_overlay 2)"
8740 flags = 0x2
8741 default_value = "0"
8742[ConVar."particle_overlay_list_tally_collapse_children"]
8743 description = "Collapse children in tally-- only show totals at top level."
8744 flags = 0x2
8745 default_value = "1"
8746[ConVar."particle_overlay_old"]
8747 description = "Draw particle overlay the old way (no imgui)"
8748 flags = 0x2
8749 default_value = "0"
8750[ConVar."particle_overlay_scroll"]
8751 description = "Skip this many rows in particle overlay"
8752 flags = 0x2
8753 default_value = "0"
8754[ConVar."particle_remap_vol2cp_debug"]
8755 description = ""
8756 flags = 0x2
8757 default_value = "0"
8758[ConVar."particle_script_dump"]
8759 description = "particle_script_dump SCRIPT_HANDLE"
8760 flags = 0x2002
8761 default_value = "-1"
8762[ConVar."particle_script_dump"]
8763 description = "particle_script_dump SCRIPT_HANDLE"
8764 flags = 0x2002
8765 default_value = "-1"
8766[ConVar."particle_script_list"]
8767 description = ""
8768 flags = 0x2002
8769 default_value = ""
8770[ConVar."particle_script_list"]
8771 description = ""
8772 flags = 0x2002
8773 default_value = ""
8774[ConVar."particle_script_log"]
8775 description = "particle_script_log SCRIPT_HANDLE"
8776 flags = 0x2002
8777 default_value = "-1"
8778[ConVar."particle_script_log"]
8779 description = "particle_script_log SCRIPT_HANDLE"
8780 flags = 0x2002
8781 default_value = "-1"
8782[ConVar."particle_scrub_debug"]
8783 description = ""
8784 flags = 0x2
8785 default_value = "0"
8786[ConVar."particle_scrub_debug_effect"]
8787 description = ""
8788 flags = 0x2
8789 default_value = "0"
8790[ConVar."particle_scrub_debug_effect"]
8791 description = ""
8792 flags = 0x2
8793 default_value = "0"
8794[ConVar."particle_scrub_is_using_time_scrub"]
8795 description = ""
8796 flags = 0x2002
8797 default_value = "0"
8798[ConVar."particle_scrub_max_dt"]
8799 description = ""
8800 flags = 0x2
8801 default_value = "0.02"
8802[ConVar."particle_scrub_max_dt"]
8803 description = ""
8804 flags = 0x2
8805 default_value = "0.02"
8806[ConVar."particle_scrub_play_speed"]
8807 description = ""
8808 flags = 0x2
8809 default_value = "1"
8810[ConVar."particle_scrub_play_speed"]
8811 description = ""
8812 flags = 0x2
8813 default_value = "1"
8814[ConVar."particle_scrub_quality"]
8815 description = ""
8816 flags = 0x2
8817 default_value = "6"
8818[ConVar."particle_scrub_quality"]
8819 description = ""
8820 flags = 0x2
8821 default_value = "6"
8822[ConVar."particle_scrub_time"]
8823 description = ""
8824 flags = 0x2
8825 default_value = "-1"
8826[ConVar."particle_scrub_time"]
8827 description = ""
8828 flags = 0x2
8829 default_value = "-1"
8830[ConVar."particle_simulateoverflow"]
8831 description = "Used for stress-testing particle systems. Randomly denies creation of particles."
8832 flags = 0x4000
8833 default_value = "0"
8834[ConVar."particle_test_attach_attachment"]
8835 description = "Attachment index for attachment mode"
8836 flags = 0x4000
8837 default_value = "0"
8838[ConVar."particle_test_attach_mode"]
8839 description = "Possible Values: \'start_at_attachment\', \'follow_attachment\', \'start_at_origin\', \'follow_origin\'"
8840 flags = 0x4000
8841 default_value = "follow_attachment"
8842[ConVar."particle_test_file"]
8843 description = "Name of the particle system to dynamically spawn"
8844 flags = 0x4000
8845 default_value = ""
8846[ConVar."particles_cull_dlights"]
8847 description = ""
8848 flags = 0x2002
8849 default_value = "1"
8850[ConVar."particles_cull_dlights"]
8851 description = ""
8852 flags = 0x2002
8853 default_value = "1"
8854[ConVar."particles_max_passes"]
8855 description = ""
8856 flags = 0x2002
8857 default_value = "10"
8858[ConVar."particles_max_passes"]
8859 description = ""
8860 flags = 0x2002
8861 default_value = "10"
8862[ConVar."particles_spawncull"]
8863 description = ""
8864 flags = 0x2002
8865 default_value = "1"
8866[ConVar."particles_spawncull"]
8867 description = ""
8868 flags = 0x2002
8869 default_value = "1"
8870[ConVar."particles_spawncull_report"]
8871 description = ""
8872 flags = 0x2002
8873 default_value = "0"
8874[ConVar."particles_spawncull_report"]
8875 description = ""
8876 flags = 0x2002
8877 default_value = "0"
8878[ConVar."particles_try_reloading_sheets"]
8879 description = ""
8880 flags = 0x2002
8881 default_value = "0"
8882[ConVar."particles_try_reloading_sheets"]
8883 description = ""
8884 flags = 0x2002
8885 default_value = "0"
8886[ConVar."parties_alwaysReadSubs"]
8887 description = ""
8888 flags = 0x2
8889 default_value = "1"
8890[ConVar."party_alwaysGoToLobbyOnSwitch"]
8891 description = ""
8892 flags = 0x2
8893 default_value = "0"
8894[ConVar."party_autoCreatePartyAlways"]
8895 description = ""
8896 flags = 0x2
8897 default_value = "1"
8898[ConVar."party_autoCreatePartyDelay"]
8899 description = ""
8900 flags = 0x2
8901 default_value = "3"
8902[ConVar."party_color_enabled"]
8903 description = ""
8904 flags = YES
8905 default_value = "0"
8906[ConVar."party_doRealNameLookups"]
8907 description = ""
8908 flags = 0x2
8909 default_value = "0"
8910[ConVar."party_doRealNameLookupsForOwner"]
8911 description = ""
8912 flags = 0x2
8913 default_value = "0"
8914[ConVar."party_hostname"]
8915 description = ""
8916 flags = 0x2
8917 default_value = ""
8918[ConVar."party_httpHandleTimeout"]
8919 description = ""
8920 flags = 0x2
8921 default_value = "10.0f"
8922[ConVar."party_keepAliveTime"]
8923 description = "How often party clients should send a keepalive packet"
8924 flags = 0x2
8925 default_value = "60"
8926[ConVar."party_keepAliveTime"]
8927 description = "How often party clients should send a keepalive packet"
8928 flags = 0x2
8929 default_value = "60"
8930[ConVar."party_leaderAlwaysDetectsChanges"]
8931 description = ""
8932 flags = 0x2
8933 default_value = "1"
8934[ConVar."party_leaveMatchOnJoin"]
8935 description = "Whether a player should quit the match they\'re in when they join a party"
8936 flags = 0x2
8937 default_value = "1"
8938[ConVar."party_lookupRealNamesForOpenInvites"]
8939 description = ""
8940 flags = 0x2
8941 default_value = "0"
8942[ConVar."party_lookupRealNamesForOpenInvitesForOwner"]
8943 description = ""
8944 flags = 0x2
8945 default_value = "0"
8946[ConVar."party_minSize"]
8947 description = ""
8948 flags = 0x2
8949 default_value = "3"
8950[ConVar."party_privacy"]
8951 description = "our privacy setting for parties"
8952 flags = 0x2
8953 default_value = "open"
8954[ConVar."party_readyToSearch"]
8955 description = "our ready-up status"
8956 flags = 0x2
8957 default_value = "0"
8958[ConVar."party_relyOnPartyForMemberUserInfo"]
8959 description = "If true, we won\'t re-request userinfo speculatively, only when their version changes in our party block"
8960 flags = 0x2
8961 default_value = "1"
8962[ConVar."party_requireConsensusForSearch"]
8963 description = "Whether everyone in the party has to ready up before finding a match"
8964 flags = 0x2
8965 default_value = "1"
8966[ConVar."perTriangleCollisionForced"]
8967 description = "Forces all traces on static models to use high detail traces."
8968 flags = 0x2
8969 default_value = "0"
8970[ConVar."persistence_clForceNew"]
8971 description = ""
8972 flags = 0x200
8973 default_value = "0"
8974[ConVar."persistence_hostname"]
8975 description = ""
8976 flags = 0x80000
8977 default_value = ""
8978[ConVar."persistent_warningRate"]
8979 description = ""
8980 flags = 0x2
8981 default_value = "1"
8982[ConVar."pertrianglecollision"]
8983 description = "Enables per-triangle collision with TRACEDETAILLEVEL_HIGH (i.e., bullets) on static models."
8984 flags = 0x2
8985 default_value = "1"
8986[ConVar."phys_bounce"]
8987 description = ""
8988 flags = 0x2002
8989 default_value = "0.2"
8990[ConVar."phys_cfm"]
8991 description = "Constraint Force Mixing value. Softens the force applied to resolve constraints. ode.org/ode-latest-userguide.html: \"If CFM is set to zero, the constraint will be hard .... the constraint is allowed to be violated by an amount proportional to CFM times the restoring force that is needed to enforce the constraint\""
8992 flags = 0x2002
8993 default_value = "0.0001"
8994[ConVar."phys_cfm"]
8995 description = "Constraint Force Mixing value. Softens the force applied to resolve constraints. ode.org/ode-latest-userguide.html: \"If CFM is set to zero, the constraint will be hard .... the constraint is allowed to be violated by an amount proportional to CFM times the restoring force that is needed to enforce the constraint\""
8996 flags = 0x2002
8997 default_value = "0.0001"
8998[ConVar."phys_cfm_anglejointstop"]
8999 description = ""
9000 flags = 0x2002
9001 default_value = "0.0001"
9002[ConVar."phys_cfm_anglejointstop"]
9003 description = ""
9004 flags = 0x2002
9005 default_value = "0.0001"
9006[ConVar."phys_damage_players"]
9007 description = ""
9008 flags = 0x2
9009 default_value = "0"
9010[ConVar."phys_drawContacts"]
9011 description = ""
9012 flags = 0x2002
9013 default_value = "0"
9014[ConVar."phys_drawContacts"]
9015 description = ""
9016 flags = 0x2002
9017 default_value = "0"
9018[ConVar."phys_drawContactsDuration"]
9019 description = ""
9020 flags = 0x2002
9021 default_value = "0.016666"
9022[ConVar."phys_drawGeoms"]
9023 description = ""
9024 flags = 0x2002
9025 default_value = "0"
9026[ConVar."phys_drawTunnelChecks"]
9027 description = ""
9028 flags = 0x2002
9029 default_value = "0"
9030[ConVar."phys_enableObjectPairCollidePrototype"]
9031 description = ""
9032 flags = 0x2
9033 default_value = "0"
9034[ConVar."phys_erp"]
9035 description = "Fraction of penetration that physics tries to resolve per time step. At 1.0, all contacts add a velocity that will end the penetration in a single frame, though this is unstable. At 0.0, contacts create no outward force (though they still provide friction)."
9036 flags = 0x2002
9037 default_value = "0.05"
9038[ConVar."phys_erp"]
9039 description = "Fraction of penetration that physics tries to resolve per time step. At 1.0, all contacts add a velocity that will end the penetration in a single frame, though this is unstable. At 0.0, contacts create no outward force (though they still provide friction)."
9040 flags = 0x2002
9041 default_value = "0.05"
9042[ConVar."phys_erp_anglejointstop"]
9043 description = ""
9044 flags = 0x2002
9045 default_value = "0.05"
9046[ConVar."phys_erp_anglejointstop"]
9047 description = ""
9048 flags = 0x2002
9049 default_value = "0.05"
9050[ConVar."phys_frictionDefault"]
9051 description = ""
9052 flags = 0x2002
9053 default_value = "0.82"
9054[ConVar."phys_impactforcescale"]
9055 description = ""
9056 flags = 0x2
9057 default_value = "1.0"
9058[ConVar."phys_showObjectCount"]
9059 description = ""
9060 flags = 0x2
9061 default_value = "0"
9062[ConVar."phys_show_active"]
9063 description = ""
9064 flags = 0x4000
9065 default_value = "0"
9066[ConVar."phys_speeds"]
9067 description = ""
9068 flags = 0x2
9069 default_value = "0"
9070[ConVar."phys_stressbodyweights"]
9071 description = ""
9072 flags = 0x2
9073 default_value = "5.0"
9074[ConVar."phys_threadGoWide"]
9075 description = "Go wide across threads with Physics."
9076 flags = 0x2
9077 default_value = "1"
9078[ConVar."phys_timescale"]
9079 description = "Scale time for physics"
9080 flags = 0x2
9081 default_value = "1"
9082[ConVar."phys_upimpactforcescale"]
9083 description = ""
9084 flags = 0x2
9085 default_value = "0.375"
9086[ConVar."physics_async_cl"]
9087 description = "Run physics simulation asynchronously from the main thread."
9088 flags = 0x2
9089 default_value = "1"
9090[ConVar."physics_async_sv"]
9091 description = "Run physics simulation asynchronously from the main server thread."
9092 flags = 0x2
9093 default_value = "0"
9094[ConVar."physics_autoSleepAngularThreshold"]
9095 description = "Angular speed below which a physic object goes to sleep. (in degrees / second)"
9096 flags = 0x2002
9097 default_value = "120"
9098[ConVar."physics_autoSleepAngularThreshold"]
9099 description = "Angular speed below which a physic object goes to sleep. (in degrees / second)"
9100 flags = 0x2002
9101 default_value = "120"
9102[ConVar."physics_autoSleepDebug"]
9103 description = ""
9104 flags = 0x2002
9105 default_value = "0"
9106[ConVar."physics_autoSleepDebug"]
9107 description = ""
9108 flags = 0x2002
9109 default_value = "0"
9110[ConVar."physics_autoSleepGroundHysteresis"]
9111 description = ""
9112 flags = 0x2002
9113 default_value = "0"
9114[ConVar."physics_autoSleepGroundHysteresis"]
9115 description = ""
9116 flags = 0x2002
9117 default_value = "0"
9118[ConVar."physics_autoSleepSpeedThreshold"]
9119 description = "Speed below which a physic object goes to sleep."
9120 flags = 0x2002
9121 default_value = "20"
9122[ConVar."physics_autoSleepSpeedThreshold"]
9123 description = "Speed below which a physic object goes to sleep."
9124 flags = 0x2002
9125 default_value = "20"
9126[ConVar."physics_collideWithMovingGeo"]
9127 description = ""
9128 flags = 0x2002
9129 default_value = "1"
9130[ConVar."physics_collideWithMovingGeo"]
9131 description = ""
9132 flags = 0x2002
9133 default_value = "1"
9134[ConVar."physics_defaultMaxAngularSpeed"]
9135 description = ""
9136 flags = 0x2002
9137 default_value = "10000"
9138[ConVar."physics_defaultMaxSpeed"]
9139 description = ""
9140 flags = 0x2002
9141 default_value = "10000"
9142[ConVar."physics_scaled_mem"]
9143 description = "Amout of extra memory taken by scaled collision meshes"
9144 flags = 0x2
9145 default_value = "0"
9146[ConVar."physics_tunnelChecks"]
9147 description = "Do traces to prevent physics objects from falling through the world."
9148 flags = 0x2002
9149 default_value = "1"
9150[ConVar."physics_tunnelChecks"]
9151 description = "Do traces to prevent physics objects from falling through the world."
9152 flags = 0x2002
9153 default_value = "1"
9154[ConVar."physics_tunnelChecksForceAlways"]
9155 description = "Require objects to do tunnel checks every frame."
9156 flags = 0x2002
9157 default_value = "0"
9158[ConVar."physics_tunnelChecksForceAlways"]
9159 description = "Require objects to do tunnel checks every frame."
9160 flags = 0x2002
9161 default_value = "0"
9162[ConVar."physicsshadowupdate_render"]
9163 description = ""
9164 flags = 0x2
9165 default_value = "0"
9166[ConVar."pin_opt_in"]
9167 description = "Enables sending PIN telemetry data to EA"
9168 flags = YES
9169 default_value = "1"
9170[ConVar."pin_plat_id"]
9171 description = "Platform user id for PIN"
9172 flags = 0x80000202
9173 default_value = "0"
9174[ConVar."pin_sid"]
9175 description = "session id"
9176 flags = 0x80000200
9177 default_value = "unknown"
9178[ConVar."pin_telemetry_actually_send"]
9179 description = ""
9180 flags = 0x2
9181 default_value = "1"
9182[ConVar."pin_telemetry_debug_code"]
9183 description = "Shows unformatted json of all messages"
9184 flags = 0x2
9185 default_value = "0"
9186[ConVar."pin_telemetry_debug_payload"]
9187 description = "Shows final payloads being sent to PIN server, including header"
9188 flags = 0x2
9189 default_value = "0"
9190[ConVar."pin_telemetry_debug_script"]
9191 description = "Shows nicely formatted json of script messages"
9192 flags = 0x2
9193 default_value = "0"
9194[ConVar."pin_telemetry_debug_script"]
9195 description = "Shows nicely formatted json of script messages"
9196 flags = 0x2
9197 default_value = "0"
9198[ConVar."pin_telemetry_dont_send_events"]
9199 description = "List of PIN events to suppress"
9200 flags = 0x2002
9201 default_value = ""
9202[ConVar."pin_telemetry_hostname"]
9203 description = ""
9204 flags = 0x2
9205 default_value = ""
9206[ConVar."pin_telemetry_inactivity_send_time"]
9207 description = "Interval at which client PIN messages are sent. (Client only)"
9208 flags = 0x2
9209 default_value = "300"
9210[ConVar."pin_telemetry_max_payload_size"]
9211 description = ""
9212 flags = 0x2
9213 default_value = "30720"
9214[ConVar."pin_telemetry_send_debug"]
9215 description = "Enables x-ea-lint-level 2 for useful error messages"
9216 flags = 0x2
9217 default_value = "0"
9218[ConVar."ping_debug"]
9219 description = "Debug latency calculation."
9220 flags = 0x2
9221 default_value = "0"
9222[ConVar."ping_max_green"]
9223 description = ""
9224 flags = 0x2
9225 default_value = "70"
9226[ConVar."ping_max_red"]
9227 description = ""
9228 flags = 0x2
9229 default_value = "250"
9230[ConVar."ping_max_yellow"]
9231 description = ""
9232 flags = 0x2
9233 default_value = "140"
9234[ConVar."ping_minSentForChoice"]
9235 description = "Minimum number of pings sent to this target (not received) before we are willing to say the player can matchmake because we\'re confident that this data is useful"
9236 flags = 0x2
9237 default_value = "10"
9238[ConVar."ping_qos_units"]
9239 description = "Divisor to use for pings, so we don\'t think a 3 ping is wildly better than a 4 ping, but we do think a 33 ping is worse than a 31 ping (at 60fps, that\'s another frame of latency)"
9240 flags = 0x2
9241 default_value = "32"
9242[ConVar."ping_show_measured"]
9243 description = "Use only the measured value for ping reporting."
9244 flags = 0x2
9245 default_value = "1"
9246[ConVar."ping_usePacketLoss"]
9247 description = ""
9248 flags = 0x2
9249 default_value = "1"
9250[ConVar."pixvis_enable"]
9251 description = ""
9252 flags = 0x2
9253 default_value = "1"
9254[ConVar."pixvis_maxquads"]
9255 description = "Change the upper bound on how many 2x2 quads to sample for pixel visibility"
9256 flags = 0x4000
9257 default_value = "256"
9258[ConVar."pixvis_spew"]
9259 description = ""
9260 flags = 0x2
9261 default_value = "0"
9262[ConVar."plat_environment"]
9263 description = ""
9264 flags = 0x2
9265 default_value = ""
9266[ConVar."plat_retryNameLookups"]
9267 description = ""
9268 flags = 0x2
9269 default_value = "1"
9270[ConVar."platform_user_id"]
9271 description = "Platform user id (origin user id on PC, xuid on xboxone)"
9272 flags = 0x2
9273 default_value = "0"
9274[ConVar."playerDeathAnimMaxFrames"]
9275 description = "Max length of a death animation, in server frames."
9276 flags = 0x2
9277 default_value = "300"
9278[ConVar."playerListPartyColorB"]
9279 description = ""
9280 flags = 0x2
9281 default_value = "204"
9282[ConVar."playerListPartyColorG"]
9283 description = ""
9284 flags = 0x2
9285 default_value = "255"
9286[ConVar."playerListPartyColorR"]
9287 description = ""
9288 flags = 0x2
9289 default_value = "179"
9290[ConVar."playerListUseFriendColor"]
9291 description = ""
9292 flags = 0x2
9293 default_value = "1"
9294[ConVar."player_ADS_buffer_time_seconds"]
9295 description = "How long (in seconds) will the game buffer a Toggle Zoom attempt if the player cannot ADS when they press the button."
9296 flags = 0x2002
9297 default_value = "1"
9298[ConVar."player_ADS_buffer_time_seconds"]
9299 description = "How long (in seconds) will the game buffer a Toggle Zoom attempt if the player cannot ADS when they press the button."
9300 flags = 0x2002
9301 default_value = "1"
9302[ConVar."player_adjustTimersWithTimeBase"]
9303 description = "Adjusts player and weapon time fields when player time base changes."
9304 flags = 0x2
9305 default_value = "1"
9306[ConVar."player_charDataMinInterval"]
9307 description = "Minimum interval for script to use between calls to SetPlayerCharData()"
9308 flags = 0x2
9309 default_value = "2"
9310[ConVar."player_debugPredictedPosition"]
9311 description = ""
9312 flags = 0x2
9313 default_value = "0"
9314[ConVar."player_debug_print_damage"]
9315 description = "When true, print amount and type of all damage received by player to console."
9316 flags = 0x4000
9317 default_value = "0"
9318[ConVar."player_deltaAnimsMakeMeUnpredicted"]
9319 description = ""
9320 flags = 0x2
9321 default_value = "0"
9322[ConVar."player_disallow_negative_frametime"]
9323 description = "Ignores negative frametime values from client commands"
9324 flags = 0x2
9325 default_value = "1"
9326[ConVar."player_dispatch_anim_events_per_frame"]
9327 description = "When enabled, animation events for players are handled every frame rather than only when there are move commands to process."
9328 flags = 0x2
9329 default_value = "1"
9330[ConVar."player_doJetwashEffects"]
9331 description = ""
9332 flags = 0x2
9333 default_value = "0"
9334[ConVar."player_extraairaccelleration"]
9335 description = "Extra air acceleration given to players, even if they\'re already at max speed. Helps to start wall running"
9336 flags = 0x2002
9337 default_value = "2.0"
9338[ConVar."player_extraairaccelleration"]
9339 description = "Extra air acceleration given to players, even if they\'re already at max speed. Helps to start wall running"
9340 flags = 0x2002
9341 default_value = "2.0"
9342[ConVar."player_find_rodeo_target_per_cmd"]
9343 description = "Run FindRodeoTarget callback"
9344 flags = 0x2002
9345 default_value = "1"
9346[ConVar."player_highFrequencyThinkDistance"]
9347 description = ""
9348 flags = 0x2
9349 default_value = "6000"
9350[ConVar."player_maxTimerAdjust"]
9351 description = "If player time base changes more than this, don\'t adjust player and weapon time fields."
9352 flags = 0x2
9353 default_value = "0.5"
9354[ConVar."player_max_command_contexts"]
9355 description = ""
9356 flags = 0x2
9357 default_value = "1000"
9358[ConVar."player_melee_cone_from_user_command_only"]
9359 description = ""
9360 flags = 0x2
9361 default_value = "0"
9362[ConVar."player_movementBounds_predictionShare"]
9363 description = ""
9364 flags = 0x2002
9365 default_value = "1"
9366[ConVar."player_movement_debug"]
9367 description = "Draws player origin changes from player movement code"
9368 flags = 0x2
9369 default_value = "0"
9370[ConVar."player_movingDeathThreshold"]
9371 description = ""
9372 flags = 0x6000
9373 default_value = "50"
9374[ConVar."player_old_armor"]
9375 description = ""
9376 flags = 0x2
9377 default_value = "0"
9378[ConVar."player_respawnInputDebounceDuration"]
9379 description = "How long after respawning will certain player inputs be debounced for"
9380 flags = 0x2
9381 default_value = "0.5"
9382[ConVar."player_restore_use_SetLocalAngles"]
9383 description = ""
9384 flags = 0x2
9385 default_value = "0"
9386[ConVar."player_restore_use_UpdateCurrentPlayerClass"]
9387 description = ""
9388 flags = 0x2
9389 default_value = "1"
9390[ConVar."player_share_squad_info"]
9391 description = "Player shares enemy information with AI squad"
9392 flags = 0x4000
9393 default_value = "1"
9394[ConVar."player_showEyePosition"]
9395 description = ""
9396 flags = 0x2
9397 default_value = "0"
9398[ConVar."player_showpredictedposition"]
9399 description = ""
9400 flags = 0x2
9401 default_value = "0"
9402[ConVar."player_showpredictedposition_timestep"]
9403 description = ""
9404 flags = 0x2
9405 default_value = "1.0"
9406[ConVar."player_testSpectateNetcode"]
9407 description = ""
9408 flags = 0x2
9409 default_value = "0"
9410[ConVar."player_useMovementBounds"]
9411 description = ""
9412 flags = 0x2002
9413 default_value = "1"
9414[ConVar."player_useMovementBounds"]
9415 description = ""
9416 flags = 0x2002
9417 default_value = "1"
9418[ConVar."player_userCmdsQueueWarning"]
9419 description = ""
9420 flags = 0x2
9421 default_value = "300"
9422[ConVar."player_viewchange_debug_pitch"]
9423 description = ""
9424 flags = 0x2
9425 default_value = "20"
9426[ConVar."player_viewchange_debug_roll"]
9427 description = ""
9428 flags = 0x2
9429 default_value = "9"
9430[ConVar."player_viewchange_debug_yaw"]
9431 description = ""
9432 flags = 0x2
9433 default_value = "160"
9434[ConVar."playerframetimekick_debug"]
9435 description = ""
9436 flags = 0x2
9437 default_value = "0"
9438[ConVar."playerframetimekick_decayrate"]
9439 description = "rate at which the player\'s extra accumulated time falls off"
9440 flags = 0x2
9441 default_value = "0.032"
9442[ConVar."playerframetimekick_includerealtime"]
9443 description = "Whether to include passage of real time (as opposed to game time) in the check for players too far in the future"
9444 flags = 0x2
9445 default_value = "0"
9446[ConVar."playerframetimekick_margin"]
9447 description = "Maximum amount of extra time the player can accumulate before being kicked"
9448 flags = 0x2
9449 default_value = "3.0"
9450[ConVar."playerlist_showGen"]
9451 description = ""
9452 flags = 0x2
9453 default_value = "0"
9454[ConVar."players_updatePingTickInterval"]
9455 description = ""
9456 flags = 0x2
9457 default_value = "20"
9458[ConVar."playlist_changeGamemodeAutomatically"]
9459 description = ""
9460 flags = 0x2
9461 default_value = "1"
9462[ConVar."playlist_debug"]
9463 description = ""
9464 flags = 0x2
9465 default_value = "0"
9466[ConVar."playlist_debug_getvar"]
9467 description = ""
9468 flags = 0x2
9469 default_value = "0"
9470[ConVar."playlist_debug_localization"]
9471 description = ""
9472 flags = 0x2
9473 default_value = "0"
9474[ConVar."playlist_variableErrorsChecks"]
9475 description = ""
9476 flags = 0x2002
9477 default_value = "1"
9478[ConVar."playlist_variableErrorsChecks"]
9479 description = ""
9480 flags = 0x2002
9481 default_value = "1"
9482[ConVar."portal_pointpush_debug"]
9483 description = "Debug the portal_pointpush."
9484 flags = 0x6000
9485 default_value = "0"
9486[ConVar."portal_pointpush_think_rate"]
9487 description = "The amount of time between thinks for the portal_pointpush."
9488 flags = 0x6000
9489 default_value = "0.05f"
9490[ConVar."portal_use_player_avoidance"]
9491 description = ""
9492 flags = 0x2002
9493 default_value = "0"
9494[ConVar."postdataupdate_threaded"]
9495 description = ""
9496 flags = 0x2
9497 default_value = "1"
9498[ConVar."postdataupdate_threaded_chunksize"]
9499 description = ""
9500 flags = 0x2
9501 default_value = "2"
9502[ConVar."prevent_ammo_suck"]
9503 description = "stops weapons from sucking up ammo"
9504 flags = 0x2
9505 default_value = "0"
9506[ConVar."printConnectTimings"]
9507 description = ""
9508 flags = 0x2
9509 default_value = "0"
9510[ConVar."print_timeprefix"]
9511 description = ""
9512 flags = 0x2
9513 default_value = "1"
9514[ConVar."process_pending_vm_effects"]
9515 description = ""
9516 flags = 0x2
9517 default_value = "1"
9518[ConVar."progressbar_allow_wrap"]
9519 description = "Allow loading bar to wrap."
9520 flags = 0x2
9521 default_value = "1"
9522[ConVar."progressbar_high_precision"]
9523 description = "Use a higher precision bar."
9524 flags = 0x2
9525 default_value = "0"
9526[ConVar."progressbar_single_bar"]
9527 description = "Use a single bar."
9528 flags = 0x2
9529 default_value = "1"
9530[ConVar."projectile_fake_prediction_in_kill_replay"]
9531 description = "Calls weapon primary-attack callbacks on client during replay to create predicted projectiles"
9532 flags = 0x2002
9533 default_value = "1"
9534[ConVar."projectile_fake_prediction_in_kill_replay"]
9535 description = "Calls weapon primary-attack callbacks on client during replay to create predicted projectiles"
9536 flags = 0x2002
9537 default_value = "1"
9538[ConVar."projectile_faketrails"]
9539 description = "Enables fake projectile trails when the projectile impacts on the server before lag compensation is complete"
9540 flags = 0x2
9541 default_value = "1"
9542[ConVar."projectile_filltrails"]
9543 description = "Fill the gap between the gun barrel and the first seen projectile position for trail Fx (1: 1st person only, 2: 3rd person only, 3: 1st and 3rd persons)"
9544 flags = 0x2
9545 default_value = "3"
9546[ConVar."projectile_lagCompensationDebug"]
9547 description = "Draws lag compensation on projectiles"
9548 flags = 0x2002
9549 default_value = "0"
9550[ConVar."projectile_lagCompensationDebugDrawTime"]
9551 description = "Amount of time debug drawing persists with projectile_lagCompensationDebug enabled."
9552 flags = 0x2002
9553 default_value = "3.0"
9554[ConVar."projectile_lagCompensationDebugExtra"]
9555 description = "Draws the \"real\" arc the projectile would take, as well as an extra simple simulation to compare with the actual path"
9556 flags = 0x2002
9557 default_value = "0"
9558[ConVar."projectile_lagCompensationDebugServerOffset"]
9559 description = "Offset the server debug lines by this many units vertically"
9560 flags = 0x2002
9561 default_value = "0"
9562[ConVar."projectile_lagCompensationMissileTimeStepScalar"]
9563 description = "Scales the time step used for seeking missiles in lag compensation"
9564 flags = 0x2002
9565 default_value = "1.0"
9566[ConVar."projectile_muzzleOffsetFirstPersonDecayDist"]
9567 description = "Distance over which projectiles fake their origin to come out of the gun muzzle"
9568 flags = 0x2
9569 default_value = "1000"
9570[ConVar."projectile_muzzleOffsetFirstPersonDecayMaxTime"]
9571 description = "Max time over which projectiles fake their origin to come out of the gun muzzle"
9572 flags = 0x2
9573 default_value = "0.3"
9574[ConVar."projectile_muzzleOffsetThirdPersonDecayDist"]
9575 description = "Distance over which projectiles fake their origin to come out of the gun muzzle"
9576 flags = 0x2
9577 default_value = "1000"
9578[ConVar."projectile_muzzleOffsetThirdPersonDecayMaxTime"]
9579 description = "Max time over which projectiles fake their origin to come out of the gun muzzle"
9580 flags = 0x2
9581 default_value = "0.1"
9582[ConVar."projectile_prediction"]
9583 description = "Performs client-side prediction and lag compensation on projectiles"
9584 flags = 0x2002
9585 default_value = "1"
9586[ConVar."projectile_predictionErrorCorrectTime"]
9587 description = "Time over which prediction errors are corrected for projectiles"
9588 flags = 0x2
9589 default_value = "0.3"
9590[ConVar."prop_active_gib_limit"]
9591 description = ""
9592 flags = 0x2
9593 default_value = "64"
9594[ConVar."prop_active_gib_max_fade_time"]
9595 description = ""
9596 flags = 0x2
9597 default_value = "12"
9598[ConVar."prop_break_disable_float"]
9599 description = ""
9600 flags = 0x2
9601 default_value = "1"
9602[ConVar."prop_lightweightPropsSkipAnimData"]
9603 description = ""
9604 flags = 0x2
9605 default_value = "0"
9606[ConVar."prop_survivalSkipsAnimData"]
9607 description = ""
9608 flags = 0x2
9609 default_value = "1"
9610[ConVar."props_break_burst_rotation"]
9611 description = "Rate of rotation in degrees per second."
9612 flags = 0x2002
9613 default_value = "100"
9614[ConVar."props_break_max_pieces"]
9615 description = "Maximum prop breakable piece count (-1 = model default)"
9616 flags = 0x2002
9617 default_value = "-1"
9618[ConVar."props_break_max_pieces_perframe"]
9619 description = "Maximum prop breakable piece count per frame (-1 = model default)"
9620 flags = 0x2002
9621 default_value = "20"
9622[ConVar."publication_hostname"]
9623 description = ""
9624 flags = 0x2
9625 default_value = ""
9626[ConVar."push_cl"]
9627 description = "1: Moving geo pushes client entities, 0: Client entities do not get pushed"
9628 flags = 0x2
9629 default_value = "1"
9630[ConVar."push_cl_always_update_prev_matrix"]
9631 description = ""
9632 flags = 0x2
9633 default_value = "0"
9634[ConVar."push_debug"]
9635 description = "Debug all pushing entities"
9636 flags = 0x2002
9637 default_value = "0"
9638[ConVar."push_debug_ent"]
9639 description = "Debug pushing entity"
9640 flags = 0x2002
9641 default_value = "-1"
9642[ConVar."push_debug_pause_always"]
9643 description = "Always pause for squished entities, even if they are not a player (requires push_debug or push_debug_ent)"
9644 flags = 0x2
9645 default_value = "0"
9646[ConVar."push_player_nearby_dist"]
9647 description = "Player distance offset for looking for nearby safe locations when they\'re about to be squished"
9648 flags = 0x2
9649 default_value = "12"
9650[ConVar."push_ragdolls"]
9651 description = "Toggles whether to push ragdoll entities"
9652 flags = 0x2002
9653 default_value = "1"
9654[ConVar."pve_debug"]
9655 description = ""
9656 flags = 0x2002
9657 default_value = ""
9658[ConVar."pvs_addWorkItemsAccum"]
9659 description = "Accumulate this many work items from the main PVS job before adding them to the worker thread array, which can be slow"
9660 flags = 0x2
9661 default_value = "100"
9662[ConVar."pvs_addWorkItemsThreshold"]
9663 description = "load balancing threshold; if a node has more than this many leaves, it will spread the work across threads"
9664 flags = 0x2
9665 default_value = "10000"
9666[ConVar."pvs_cullBoxes"]
9667 description = ""
9668 flags = 0x2
9669 default_value = "1"
9670[ConVar."pvs_debug"]
9671 description = ""
9672 flags = 0x2
9673 default_value = "0"
9674[ConVar."pvs_drawPortals"]
9675 description = "Draw portal access paths. when N > 0, access paths with edge count >= N will show up in green color. when N < 0, access paths with edge count == -N will show up in green."
9676 flags = 0x4000
9677 default_value = "0"
9678[ConVar."pvs_frustumCullOnly"]
9679 description = "0 - Off, 1 - On by Script, 2 - forced On"
9680 flags = 0x2
9681 default_value = "1"
9682[ConVar."pvs_start_early"]
9683 description = "0 not early, 1 after view setup, 2 after threaded bone setup"
9684 flags = 0x2
9685 default_value = "2"
9686[ConVar."r_AirboatViewDampenDamp"]
9687 description = ""
9688 flags = 0x6100
9689 default_value = "1.0"
9690[ConVar."r_AirboatViewDampenFreq"]
9691 description = ""
9692 flags = 0x6100
9693 default_value = "7.0"
9694[ConVar."r_AirboatViewZHeight"]
9695 description = ""
9696 flags = 0x6100
9697 default_value = "0.0"
9698[ConVar."r_DrawBeams"]
9699 description = "0=Off, 1=Normal, 2=Wireframe"
9700 flags = 0x4000
9701 default_value = "1"
9702[ConVar."r_JeepViewDampenDamp"]
9703 description = ""
9704 flags = 0x6100
9705 default_value = "1.0"
9706[ConVar."r_JeepViewDampenFreq"]
9707 description = ""
9708 flags = 0x6100
9709 default_value = "7.0"
9710[ConVar."r_VehicleViewDampen"]
9711 description = ""
9712 flags = 0x6100
9713 default_value = "1"
9714[ConVar."r_WaterDrawReflection"]
9715 description = "Enable water reflection"
9716 flags = 0x2
9717 default_value = "1"
9718[ConVar."r_WaterDrawRefraction"]
9719 description = "Enable water refraction"
9720 flags = 0x2
9721 default_value = "1"
9722[ConVar."r_aspectratio"]
9723 description = ""
9724 flags = 0x2
9725 default_value = "0"
9726[ConVar."r_bloomtintb"]
9727 description = ""
9728 flags = 0x2
9729 default_value = "0.11"
9730[ConVar."r_bloomtintexponent"]
9731 description = ""
9732 flags = 0x2
9733 default_value = "2.2"
9734[ConVar."r_bloomtintg"]
9735 description = ""
9736 flags = 0x2
9737 default_value = "0.59"
9738[ConVar."r_bloomtintr"]
9739 description = ""
9740 flags = 0x2
9741 default_value = "0.3"
9742[ConVar."r_blurmenubg"]
9743 description = "Blurs background when menus are open"
9744 flags = 0x2
9745 default_value = "1"
9746[ConVar."r_brush_queue_mode"]
9747 description = ""
9748 flags = 0x4000
9749 default_value = "0"
9750[ConVar."r_createmodeldecals"]
9751 description = ""
9752 flags = YES
9753 default_value = "1"
9754[ConVar."r_cullshadowworldmeshes"]
9755 description = ""
9756 flags = 0x2
9757 default_value = "1"
9758[ConVar."r_debug_draw_box_depth_test"]
9759 description = "Toggle depth test for debug draw box functionality"
9760 flags = 0x2
9761 default_value = "1"
9762[ConVar."r_decal_cover_count"]
9763 description = ""
9764 flags = 0x2
9765 default_value = "4"
9766[ConVar."r_decal_cull_stretch_limit"]
9767 description = "Reciprocal of per-tri limit on decal stretching (0 is most permissive, 1 is most restrictive.)"
9768 flags = 0x4000
9769 default_value = "0.707"
9770[ConVar."r_decal_draw_basis"]
9771 description = ""
9772 flags = 0x2
9773 default_value = "0"
9774[ConVar."r_decal_drawclipped"]
9775 description = "A bit-field! 1:Draw decal debug triangle overlays of *all* potential hits, 2:Draw actual hits, 4:Draw clipped hits"
9776 flags = 0x4000
9777 default_value = "0"
9778[ConVar."r_decal_overlap_area"]
9779 description = ""
9780 flags = 0x2
9781 default_value = "1.0"
9782[ConVar."r_decal_overlap_count"]
9783 description = ""
9784 flags = 0x2
9785 default_value = "3"
9786[ConVar."r_decal_test_scale"]
9787 description = ""
9788 flags = 0x2
9789 default_value = "1.0"
9790[ConVar."r_decals"]
9791 description = ""
9792 flags = YES
9793 default_value = "256"
9794 min_val: 0
9795 max_val: 256
9796[ConVar."r_ditherAlpha"]
9797 description = "If true, does a dither pattern for alpha fading."
9798 flags = 0x2
9799 default_value = "1"
9800[ConVar."r_ditherFade"]
9801 description = ""
9802 flags = 0x4000
9803 default_value = "1"
9804[ConVar."r_ditherFade"]
9805 description = ""
9806 flags = 0x4000
9807 default_value = "1"
9808[ConVar."r_ditherFadeShadows"]
9809 description = ""
9810 flags = 0x4000
9811 default_value = "1"
9812[ConVar."r_ditherFadeShadows"]
9813 description = ""
9814 flags = 0x4000
9815 default_value = "1"
9816[ConVar."r_drawallrenderables"]
9817 description = "Draw all renderables, even ones inside solid leaves."
9818 flags = 0x4000
9819 default_value = "0"
9820[ConVar."r_drawalphasort"]
9821 description = ""
9822 flags = 0x4000
9823 default_value = "1"
9824[ConVar."r_drawbrushmodels"]
9825 description = "Render brush models. 0=Off, 1=Normal, 2=Wireframe"
9826 flags = 0x4000
9827 default_value = "1"
9828[ConVar."r_drawbrushmodels"]
9829 description = "Render brush models. 0=Off, 1=Normal, 2=Wireframe"
9830 flags = 0x4000
9831 default_value = "1"
9832[ConVar."r_drawdecals"]
9833 description = "Render decals."
9834 flags = 0x4000
9835 default_value = "1"
9836[ConVar."r_drawdepth_of_blend2transparent"]
9837 description = ""
9838 flags = 0x2
9839 default_value = "1"
9840[ConVar."r_drawdlights"]
9841 description = "whether to debug draw dlights"
9842 flags = 0x4000
9843 default_value = "0"
9844[ConVar."r_drawentities"]
9845 description = "0: dont\' draw; 1: draw normal; 2: draw bones; 3: draw hulls"
9846 flags = 0x4000
9847 default_value = "1"
9848[ConVar."r_drawlightdist"]
9849 description = "If r_drawstaticlight is -1, only include draw lights within this radius"
9850 flags = 0x4000
9851 default_value = "4000"
9852[ConVar."r_drawlightinfo"]
9853 description = ""
9854 flags = 0x4000
9855 default_value = "0"
9856[ConVar."r_drawmodelsinzfill"]
9857 description = "Draw models in the zfill pass where they will affect light tile culling"
9858 flags = 0x4000
9859 default_value = "1"
9860[ConVar."r_drawmodelstatsoverlay"]
9861 description = "Draws information for static props and other models (0,1,2)"
9862 flags = 0x4000
9863 default_value = "0"
9864[ConVar."r_drawmodelstatsoverlay"]
9865 description = "Draws information for static props and other models (0,1,2)"
9866 flags = 0x4000
9867 default_value = "0"
9868[ConVar."r_drawmodelstatsoverlaydistance"]
9869 description = ""
9870 flags = 0x4000
9871 default_value = "500"
9872[ConVar."r_drawmodelstatsoverlayfilter"]
9873 description = ""
9874 flags = 0x4000
9875 default_value = "-1"
9876[ConVar."r_drawmodelstatsoverlaymax"]
9877 description = "time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2"
9878 flags = 0x80
9879 default_value = "1.5"
9880[ConVar."r_drawmodelstatsoverlaymin"]
9881 description = "time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2"
9882 flags = 0x80
9883 default_value = "0.1"
9884[ConVar."r_drawopaquerenderables"]
9885 description = ""
9886 flags = 0x4000
9887 default_value = "1"
9888[ConVar."r_drawothermodels"]
9889 description = "Enables drawing \'other\' (C_BaseAnimating) models"
9890 flags = 0x4000
9891 default_value = "1"
9892[ConVar."r_drawparticles"]
9893 description = "Enable/disable particle rendering"
9894 flags = 0x4000
9895 default_value = "1"
9896[ConVar."r_drawrenderboxes"]
9897 description = ""
9898 flags = 0x4000
9899 default_value = "0"
9900[ConVar."r_drawscreenspaceparticles"]
9901 description = ""
9902 flags = 0x2
9903 default_value = "1"
9904[ConVar."r_drawsky"]
9905 description = "Enable the rendering of sky"
9906 flags = 0x4000
9907 default_value = "1"
9908[ConVar."r_drawskybox_deprecated"]
9909 description = "Enable the rendering of sky boxes"
9910 flags = 0x4000
9911 default_value = "1"
9912[ConVar."r_drawsprites"]
9913 description = ""
9914 flags = 0x4000
9915 default_value = "1"
9916[ConVar."r_drawstaticlight"]
9917 description = "0 = none, -1 = all within r_drawlightdist, other draws that light index"
9918 flags = 0x4000
9919 default_value = "0"
9920[ConVar."r_drawstaticprops"]
9921 description = "Toggle drawing of static props"
9922 flags = 0x4000
9923 default_value = "1"
9924[ConVar."r_drawtracers"]
9925 description = ""
9926 flags = 0x4000
9927 default_value = "1"
9928[ConVar."r_drawvgui"]
9929 description = "Enable the rendering of vgui panels"
9930 flags = 0x4000
9931 default_value = "1"
9932[ConVar."r_drawviewmodel"]
9933 description = ""
9934 flags = 0x4000
9935 default_value = "1"
9936[ConVar."r_drawworld"]
9937 description = "Render the world (0 = none, 1 = opaque only, 2 = trans only, 3 = both)."
9938 flags = 0x40004000
9939 default_value = "3"
9940[ConVar."r_dynamic"]
9941 description = ""
9942 flags = 0x80000
9943 default_value = "1"
9944[ConVar."r_earlyRenderables"]
9945 description = ""
9946 flags = 0x2
9947 default_value = "1"
9948[ConVar."r_enableOriginSort"]
9949 description = ""
9950 flags = 0x4000
9951 default_value = "1"
9952[ConVar."r_fadeincode"]
9953 description = ""
9954 flags = 0x2
9955 default_value = "0"
9956[ConVar."r_farz"]
9957 description = "Override the far clipping plane. -1 means to use the value in env_fog_controller."
9958 flags = 0x4000
9959 default_value = "-1"
9960[ConVar."r_fastzreject"]
9961 description = "Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings"
9962 flags = 0x2
9963 default_value = "0"
9964[ConVar."r_forcecheapwater"]
9965 description = "Force all water to be cheap water, will show old renders if enabled after water has been seen"
9966 flags = 0x4008
9967 default_value = "0"
9968[ConVar."r_jiggle_bones"]
9969 description = ""
9970 flags = 0x2
9971 default_value = "1"
9972[ConVar."r_lightmap"]
9973 description = ""
9974 flags = 0x804000
9975 default_value = "-1"
9976[ConVar."r_lightprobe_force_trans_dist"]
9977 description = "if an entity moves this distance or greater in one frame it is automatically transitioned to a new probe"
9978 flags = 0x2
9979 default_value = "2000"
9980[ConVar."r_lightstyle"]
9981 description = ""
9982 flags = 0x804000
9983 default_value = "-1"
9984[ConVar."r_lod"]
9985 description = ""
9986 flags = 0x2
9987 default_value = "-1"
9988[ConVar."r_lod"]
9989 description = ""
9990 flags = 0x2
9991 default_value = "-1"
9992[ConVar."r_lod_switch_scale"]
9993 description = ""
9994 flags = 0x40000010
9995 default_value = "1"
9996[ConVar."r_mapextents"]
9997 description = "Set the max dimension for the map. This determines the far clipping plane"
9998 flags = 0x4000
9999 default_value = "16384"
10000[ConVar."r_modeldecal_maxtotal"]
10001 description = ""
10002 flags = 0x2
10003 default_value = "75"
10004[ConVar."r_nearz"]
10005 description = "Near clipping plane distance"
10006 flags = 0x2
10007 default_value = "7"
10008[ConVar."r_no_stalls"]
10009 description = ""
10010 flags = 0x2
10011 default_value = "0"
10012[ConVar."r_no_stalls"]
10013 description = ""
10014 flags = 0x2
10015 default_value = "0"
10016[ConVar."r_no_stalls"]
10017 description = ""
10018 flags = 0x2
10019 default_value = "0"
10020[ConVar."r_norefresh"]
10021 description = ""
10022 flags = 0x2
10023 default_value = "0"
10024[ConVar."r_particle_lighting_debug"]
10025 description = "Toggle Particle Lighting Debug Texture"
10026 flags = 0x2
10027 default_value = "0"
10028[ConVar."r_particle_lighting_enable"]
10029 description = "Toggle Particle Lighting"
10030 flags = 0x2
10031 default_value = "1"
10032[ConVar."r_particle_lighting_enable"]
10033 description = "Toggle Particle Lighting"
10034 flags = 0x2
10035 default_value = "1"
10036[ConVar."r_particle_lighting_force"]
10037 description = "Force all particles to be lit"
10038 flags = 0x2
10039 default_value = "0"
10040[ConVar."r_particle_lighting_force"]
10041 description = "Force all particles to be lit"
10042 flags = 0x2
10043 default_value = "0"
10044[ConVar."r_particle_low_res_debug"]
10045 description = "Toggle Low Res Paricle Debug Texture"
10046 flags = 0x2
10047 default_value = "0"
10048[ConVar."r_particle_low_res_enable"]
10049 description = ""
10050 flags = 0x2
10051 default_value = "1"
10052[ConVar."r_particle_low_res_force"]
10053 description = ""
10054 flags = 0x2
10055 default_value = "0"
10056[ConVar."r_particle_low_res_tiled_composite"]
10057 description = ""
10058 flags = 0x2
10059 default_value = "1"
10060[ConVar."r_particle_sim_spike_increment_ms"]
10061 description = ""
10062 flags = 0x2
10063 default_value = "0.25"
10064[ConVar."r_particle_sim_spike_threshold_ms"]
10065 description = ""
10066 flags = 0x2
10067 default_value = "0"
10068[ConVar."r_particle_timescale"]
10069 description = ""
10070 flags = 0x2
10071 default_value = "1.0"
10072[ConVar."r_pos_debug"]
10073 description = ""
10074 flags = 0x2
10075 default_value = ""
10076[ConVar."r_randomflex"]
10077 description = ""
10078 flags = 0x4000
10079 default_value = "0"
10080[ConVar."r_render_pos_debug"]
10081 description = ""
10082 flags = 0x2
10083 default_value = ""
10084[ConVar."r_rimlight"]
10085 description = ""
10086 flags = 0x2
10087 default_value = "0"
10088[ConVar."r_rootlod"]
10089 description = ""
10090 flags = 0x2
10091 default_value = "0"
10092[ConVar."r_rootlod"]
10093 description = "Root LOD"
10094 flags = 0x4800002
10095 default_value = "0"
10096 min_val: 0
10097 max_val: 2
10098[ConVar."r_ropetranslucent"]
10099 description = ""
10100 flags = 0x2
10101 default_value = "1"
10102[ConVar."r_shadowrendertotexture"]
10103 description = ""
10104 flags = 0x2
10105 default_value = "0"
10106[ConVar."r_sky_ignoreAngles"]
10107 description = "Ignore the angle of the sky (for debugging)"
10108 flags = 0x4000
10109 default_value = "0"
10110[ConVar."r_sort_trans_debug"]
10111 description = ""
10112 flags = 0x2
10113 default_value = "0"
10114[ConVar."r_sort_trans_debug_dist"]
10115 description = ""
10116 flags = 0x2
10117 default_value = "2000"
10118[ConVar."r_threaded_particles"]
10119 description = ""
10120 flags = 0x2
10121 default_value = "1"
10122[ConVar."r_updaterefracttexture"]
10123 description = "When disabled, supresses any update of refract texture."
10124 flags = 0x4000
10125 default_value = "1"
10126[ConVar."r_updaterefracttexture_allowmultiple"]
10127 description = "Allows multiple updates of refract texture per frame."
10128 flags = 0x2
10129 default_value = "0"
10130[ConVar."r_visambient"]
10131 description = "Draw leaf ambient lighting samples. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc."
10132 flags = 0x2
10133 default_value = "0"
10134[ConVar."r_visambient_orig"]
10135 description = "Show original lighting probes instead of the improved ones the game actually uses"
10136 flags = 0x2
10137 default_value = "0"
10138[ConVar."r_visambient_point"]
10139 description = "Draw leaf ambient lighting samples, for a point (like particles)."
10140 flags = 0x2
10141 default_value = "0"
10142[ConVar."r_vislighting_sphereradius"]
10143 description = ""
10144 flags = 0x4000
10145 default_value = "12.0"
10146[ConVar."r_vismodellighting"]
10147 description = "Visualize model lighting. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc. Use -1 to see all lights."
10148 flags = 0x4000
10149 default_value = "0"
10150[ConVar."r_vismodellighting_lightpos"]
10151 description = "Draw a line from the point light to the model lighting origin for this many of the closest lights that have r_vismodellighting enabled."
10152 flags = 0x4000
10153 default_value = "0"
10154[ConVar."r_vismodellighting_maxdist"]
10155 description = ""
10156 flags = 0x4000
10157 default_value = "1000.0"
10158[ConVar."r_vismodellighting_maxdist"]
10159 description = ""
10160 flags = 0x4000
10161 default_value = "1000.0"
10162[ConVar."r_vismodellighting_mindist"]
10163 description = ""
10164 flags = 0x4000
10165 default_value = "48.0"
10166[ConVar."r_vismodellighting_mindist"]
10167 description = ""
10168 flags = 0x4000
10169 default_value = "48.0"
10170[ConVar."r_vismodellighting_offset_x"]
10171 description = "Offset the model lighting spheres by this amount."
10172 flags = 0x4000
10173 default_value = "0"
10174[ConVar."r_vismodellighting_offset_y"]
10175 description = "Offset the model lighting spheres by this amount."
10176 flags = 0x4000
10177 default_value = "0"
10178[ConVar."r_vismodellighting_offset_z"]
10179 description = "Offset the model lighting spheres by this amount."
10180 flags = 0x4000
10181 default_value = "0"
10182[ConVar."r_visualizeproplightcaching"]
10183 description = ""
10184 flags = 0x2
10185 default_value = "0"
10186[ConVar."r_visualizetraces"]
10187 description = ""
10188 flags = 0x4000
10189 default_value = "0"
10190[ConVar."r_visualizetraces_duration"]
10191 description = ""
10192 flags = 0x2
10193 default_value = "0.5"
10194[ConVar."r_volumetric_lighting_blur_count"]
10195 description = ""
10196 flags = 0x2
10197 default_value = "2"
10198[ConVar."r_volumetric_lighting_blur_type"]
10199 description = ""
10200 flags = 0x2
10201 default_value = "1"
10202[ConVar."r_volumetric_lighting_distFalloff"]
10203 description = ""
10204 flags = 0x2
10205 default_value = "1500"
10206[ConVar."r_volumetric_lighting_enabled"]
10207 description = "Toggle Volumetric Light"
10208 flags = 0x2
10209 default_value = "1"
10210[ConVar."r_volumetric_lighting_intensity"]
10211 description = ""
10212 flags = 0x2
10213 default_value = "0.15"
10214[ConVar."r_volumetric_lighting_numSteps"]
10215 description = ""
10216 flags = 0x2
10217 default_value = "10"
10218[ConVar."r_volumetric_lighting_rotate_dither"]
10219 description = ""
10220 flags = 0x2
10221 default_value = "0"
10222[ConVar."r_volumetric_lighting_scatter"]
10223 description = ""
10224 flags = 0x2
10225 default_value = "0.8"
10226[ConVar."r_waterforceexpensive"]
10227 description = ""
10228 flags = 0x2
10229 default_value = "0"
10230[ConVar."r_waterforcereflectentities"]
10231 description = ""
10232 flags = 0x2
10233 default_value = "0"
10234[ConVar."r_zfill"]
10235 description = ""
10236 flags = 0x2
10237 default_value = "1"
10238[ConVar."ragdoll_debug"]
10239 description = ""
10240 flags = 0x2002
10241 default_value = "0"
10242[ConVar."ragdoll_debug"]
10243 description = ""
10244 flags = 0x2002
10245 default_value = "0"
10246[ConVar."ragdoll_skipDeathAcceleration"]
10247 description = ""
10248 flags = 0x2
10249 default_value = "1000000"
10250[ConVar."ragdoll_sleepaftertime"]
10251 description = "After this many seconds of being basically stationary, the ragdoll will go to sleep."
10252 flags = 0x2
10253 default_value = "5"
10254[ConVar."rankedplay_display_enabled"]
10255 description = ""
10256 flags = YES
10257 default_value = "0"
10258[ConVar."rankedplay_voice_enabled"]
10259 description = ""
10260 flags = YES
10261 default_value = "0"
10262[ConVar."rate"]
10263 description = "Max bytes/sec the host can receive data"
10264 flags = 0x2
10265 default_value = "128000"
10266[ConVar."real_time_update_dt"]
10267 description = ""
10268 flags = 0x2
10269 default_value = "0.001"
10270[ConVar."recalculateOrigin_threaded_chunksize"]
10271 description = ""
10272 flags = 0x2
10273 default_value = "50"
10274[ConVar."reduced_trigger_checks"]
10275 description = ""
10276 flags = 0x2
10277 default_value = "1"
10278[ConVar."reliable_effects_enable"]
10279 description = ""
10280 flags = 0x2
10281 default_value = "0"
10282[ConVar."remoteCalls_requireConnectionScriptsForViewPlayer"]
10283 description = ""
10284 flags = 0x2
10285 default_value = "0"
10286[ConVar."remoteMatchInfo_print"]
10287 description = ""
10288 flags = 0x2
10289 default_value = "0"
10290[ConVar."replay_enable"]
10291 description = "Enable Replay recording on server"
10292 flags = 0x402002
10293 default_value = "1"
10294[ConVar."replay_prediction_smooth"]
10295 description = ""
10296 flags = 0x2
10297 default_value = "1"
10298[ConVar."report_cliententitysim"]
10299 description = "List all clientside simulations and time - will report and turn itself off."
10300 flags = 0x4000
10301 default_value = "0"
10302[ConVar."report_clientthinklist"]
10303 description = "List all clientside entities thinking and time - will report and turn itself off."
10304 flags = 0x4000
10305 default_value = "0"
10306[ConVar."requestBestObserverTargetFromScript"]
10307 description = "If set to false, code will no longer call CodeCallback_GetBestObserverTarget to get the best observer target."
10308 flags = 0x2
10309 default_value = "1"
10310[ConVar."rodeo_camera_smooth_blend_out_time"]
10311 description = ""
10312 flags = 0x2
10313 default_value = "0.4"
10314[ConVar."rodeo_camera_smooth_enable"]
10315 description = ""
10316 flags = 0x2
10317 default_value = "1"
10318[ConVar."rodeoed_anim_weight"]
10319 description = ""
10320 flags = 0x2002
10321 default_value = "0.88"
10322[ConVar."rodeoed_anims_enabled"]
10323 description = ""
10324 flags = 0x2
10325 default_value = "0"
10326[ConVar."rope_collide"]
10327 description = "Collide rope with the world"
10328 flags = 0x2
10329 default_value = "1"
10330[ConVar."rope_debug_shake"]
10331 description = "Helps visualize ropes effected by a shake."
10332 flags = 0x2
10333 default_value = "0"
10334[ConVar."rope_default_segment_length"]
10335 description = "Length that causes an additional rope segment to be created after 500 units"
10336 flags = 0x2
10337 default_value = "300"
10338[ConVar."rope_min_pixel_diameter"]
10339 description = ""
10340 flags = 0x4000
10341 default_value = "2.0"
10342[ConVar."rope_shake"]
10343 description = ""
10344 flags = 0x2
10345 default_value = "0"
10346[ConVar."rope_texels_per_world_unit"]
10347 description = ""
10348 flags = 0x2
10349 default_value = "8"
10350[ConVar."rope_wiggle_harmonic_falloff"]
10351 description = "Falloff for oscillation magnitude of wave of increasing frequency (ropes and grapple)"
10352 flags = 0x2
10353 default_value = "0.75"
10354[ConVar."rope_wiggle_magnitude_loose"]
10355 description = "Fraction of rope (including grapple) distance used as max wiggle distance while the rope is loose (shooting)"
10356 flags = 0x2
10357 default_value = ".04"
10358[ConVar."rope_wiggle_magnitude_tight"]
10359 description = "Fraction of rope (including grapple) distance used as max wiggle distance while the rope is tight (pulling or retracting)"
10360 flags = 0x2
10361 default_value = ".002"
10362[ConVar."rope_wiggle_oscillate_speed"]
10363 description = "Speed at which rope (including grapple) wiggle oscillates"
10364 flags = 0x2
10365 default_value = "64"
10366[ConVar."rope_wiggle_rotate_speed"]
10367 description = "Speed at which rope (including grapple) wiggle rotates"
10368 flags = 0x2
10369 default_value = "2"
10370[ConVar."rope_wiggle_zipline_min_points"]
10371 description = "Increases point count for ziplines that are wiggling"
10372 flags = 0x2
10373 default_value = "80"
10374[ConVar."rope_wind_dist"]
10375 description = "Don\'t use CPU applying small wind gusts to ropes when they\'re past this distance."
10376 flags = 0x2
10377 default_value = "1000"
10378[ConVar."rotate_ents"]
10379 description = ""
10380 flags = 0x2
10381 default_value = "0"
10382[ConVar."rspn_motd"]
10383 description = ""
10384 flags = 0x2
10385 default_value = ""
10386[ConVar."rt_sync_message_pump"]
10387 description = "If 1 render thread with process message queue before starting main thread processing. If 2 then main thread will wait for the next frames message queue processing before gathering mouse input. If 3 then the main thread will wait for the current frames message queue processing before gathering mouse input...this may have a problem with the queue message pump sometimes starting before gathering mouse input and sometimes after causing hitches, but it has less latency and lower frame times when compared to the other methods. If 0 then gathering mouse input may happen before, during, or after the last frames mouse messages were process causing horrible hitch mouse response."
10388 flags = 0x2
10389 default_value = "1"
10390[ConVar."rt_worker"]
10391 description = ""
10392 flags = 0x2
10393 default_value = "1"
10394[ConVar."rui_asyncTracks"]
10395 description = "Toggles async update of RUI tracks"
10396 flags = 0x2
10397 default_value = "0"
10398[ConVar."rui_defaultDebugFontFace"]
10399 description = "Default font face for rui text in debug messages"
10400 flags = 0x2
10401 default_value = "PTMonoFont"
10402[ConVar."rui_defaultFontFace"]
10403 description = "Default font face for rui text"
10404 flags = 0x2
10405 default_value = "DefaultRegularFont"
10406[ConVar."rui_defaultFontHeight"]
10407 description = "Default font height for rui text"
10408 flags = 0x2
10409 default_value = "28"
10410[ConVar."rui_overrideVguiTextRendering"]
10411 description = "Use rui for rendering all vgui text"
10412 flags = 0x2
10413 default_value = "1"
10414[ConVar."rui_padDist"]
10415 description = ""
10416 flags = 0x2
10417 default_value = "0.7"
10418[ConVar."rui_safeAreaFrac"]
10419 description = "Fraction of safe area to use"
10420 flags = 0x2
10421 default_value = "0.0"
10422 max_val: 1
10423[ConVar."rui_standardTextHeight"]
10424 description = ""
10425 flags = 0x2
10426 default_value = "64.0"
10427[ConVar."s2sPort"]
10428 description = "S2S communication port"
10429 flags = 0x80000
10430 default_value = "(37015 + 1)"
10431[ConVar."save_client_entity"]
10432 description = ""
10433 flags = 0x2002
10434 default_value = "0"
10435[ConVar."save_enable"]
10436 description = ""
10437 flags = 0x2
10438 default_value = "0"
10439[ConVar."save_thread_entities"]
10440 description = ""
10441 flags = 0x2
10442 default_value = "1"
10443[ConVar."scene_clamplookat"]
10444 description = "Clamp head turns to a MAX of 20 degrees per think."
10445 flags = 0x2
10446 default_value = "1"
10447[ConVar."scheme_manager_font_debug"]
10448 description = "0:Off, 1:On"
10449 flags = 0x2
10450 default_value = "0"
10451[ConVar."scr_centertime"]
10452 description = ""
10453 flags = 0x2
10454 default_value = "2"
10455[ConVar."screen_indicator_back_range"]
10456 description = "Number of degrees behind the player that is considered more behind than to the side"
10457 flags = 0x2
10458 default_value = "60.0"
10459[ConVar."screen_indicator_ellipse_height"]
10460 description = ""
10461 flags = 0x2
10462 default_value = "0.75"
10463[ConVar."screen_indicator_ellipse_width"]
10464 description = ""
10465 flags = 0x2
10466 default_value = "0.85"
10467[ConVar."screen_indicator_pitch_limit"]
10468 description = "The maximum pitch difference that will affect the indicator position"
10469 flags = 0x2
10470 default_value = "75.0"
10471[ConVar."screen_indicator_pitch_scale"]
10472 description = ""
10473 flags = 0x2
10474 default_value = "2.0"
10475[ConVar."screenfade_debug"]
10476 description = ""
10477 flags = 0x2
10478 default_value = "0"
10479[ConVar."script_compile_all_levels"]
10480 description = "Compiles all level scripts when loading a map."
10481 flags = 0x2
10482 default_value = "0"
10483[ConVar."script_debugger_connect_client_on_mapspawn"]
10484 description = ""
10485 flags = 0x2
10486 default_value = "0"
10487[ConVar."script_debugger_connect_server_on_mapspawn"]
10488 description = ""
10489 flags = 0x2
10490 default_value = "0"
10491[ConVar."script_debugger_connect_ui_auto"]
10492 description = "Only takes effect after uiscript_reset. Use command line argument -script_debugger_connect_ui for startup."
10493 flags = 0x2
10494 default_value = ""
10495[ConVar."script_debugger_host"]
10496 description = ""
10497 flags = 0x2002
10498 default_value = "localhost"
10499[ConVar."script_debugger_port_client"]
10500 description = ""
10501 flags = 0x2
10502 default_value = "15101"
10503[ConVar."script_debugger_port_server"]
10504 description = ""
10505 flags = 0x2
10506 default_value = "15100"
10507[ConVar."script_debugger_port_ui"]
10508 description = ""
10509 flags = 0x2
10510 default_value = "15102"
10511[ConVar."script_disallow_newslot_on_globals"]
10512 description = "Throws compile errors for global variables assigned with <-"
10513 flags = 0x2002
10514 default_value = "0"
10515[ConVar."script_dump_simple"]
10516 description = "If enabled then script dump format will skip null array/table entries and display each non-container value on a single line with the fully scoped key name."
10517 flags = 0x2002
10518 default_value = "1"
10519[ConVar."script_error_on_midgame_load"]
10520 description = ""
10521 flags = 0x2002
10522 default_value = "1"
10523[ConVar."script_infinite_loop_ms"]
10524 description = "If script runs for more than this many milliseconds at one time then you will get a script error.\n"
10525 flags = 0x2002
10526 default_value = "10000"
10527[ConVar."script_parallel_trace_LOS_multiple"]
10528 description = ""
10529 flags = 0x2002
10530 default_value = "1"
10531[ConVar."script_precache_errors"]
10532 description = ""
10533 flags = 0x6000
10534 default_value = "1"
10535[ConVar."script_printDeferredCalls"]
10536 description = ""
10537 flags = 0x2002
10538 default_value = "0"
10539[ConVar."script_retry_after_compile_errors"]
10540 description = "After a compile error, tries compiling again immediately."
10541 flags = 0x2
10542 default_value = "0"
10543[ConVar."script_server_fps"]
10544 description = ""
10545 flags = 0x2
10546 default_value = "10"
10547[ConVar."script_showErrorDialogs"]
10548 description = ""
10549 flags = 0x2
10550 default_value = "1"
10551[ConVar."script_slopTimeBeforeBudgetEnforcement"]
10552 description = "How long to wait before we start complaining about slow budgets"
10553 flags = 0x2
10554 default_value = "30"
10555[ConVar."send_data_to_all_players"]
10556 description = "If true update the local player for all players."
10557 flags = 0x2
10558 default_value = "0"
10559[ConVar."sequence_transitioner_enable"]
10560 description = ""
10561 flags = 0x2002
10562 default_value = "1"
10563[ConVar."serverFilter"]
10564 description = "Only connects to servers with the same value"
10565 flags = 0x80000
10566 default_value = ""
10567[ConVar."serverReports_hostname"]
10568 description = ""
10569 flags = 0x2
10570 default_value = ""
10571[ConVar."server_concommands_allways_network"]
10572 description = "When set to 1 , server commands with listen server pass down the network layer."
10573 flags = 0x2
10574 default_value = "1"
10575[ConVar."server_helicopter_rope_events"]
10576 description = "Controls weather the helicopter/rope integration is controlled by the server."
10577 flags = 0x4000
10578 default_value = "0"
10579[ConVar."server_query_interval"]
10580 description = ""
10581 flags = 0x2
10582 default_value = "0.5"
10583[ConVar."sfm_record_hz"]
10584 description = ""
10585 flags = 0x2
10586 default_value = "30"
10587[ConVar."shadow_always_update"]
10588 description = "Set to 1 to make shadow maps regenerate every frame."
10589 flags = 0x4000
10590 default_value = "0"
10591[ConVar."shadow_bleedfudge"]
10592 description = "Fudge value to decrease shadow map light bleeding"
10593 flags = 0x4000
10594 default_value = "0.0"
10595[ConVar."shadow_capable"]
10596 description = ""
10597 flags = 0x2
10598 default_value = "1"
10599[ConVar."shadow_clear_dist"]
10600 description = ""
10601 flags = 0x4000
10602 default_value = "1.0"
10603[ConVar."shadow_dbg_draw"]
10604 description = "Visualize shadow atlas texture (1 .. 4, larger numbers for smaller sizes)Tweak - Purple, Dirty - Red, Dynamic - Green, Old Dynamic - Blue"
10605 flags = 0x4000
10606 default_value = "0"
10607[ConVar."shadow_default_filter_size"]
10608 description = "Size of the blur filter applied to spot shadows that don\'t request a different size."
10609 flags = 0x4000
10610 default_value = "3"
10611[ConVar."shadow_depth_dimen_min"]
10612 description = "Minimum resolution of a spot shadow map in width and height"
10613 flags = YES
10614 default_value = "256"
10615[ConVar."shadow_depth_upres_factor_max"]
10616 description = "Maximum requested upres factor of spot shadows (dimen_min << this) == largest spot shadow dimen"
10617 flags = YES
10618 default_value = "2"
10619[ConVar."shadow_drawfrustum"]
10620 description = ""
10621 flags = 0x2
10622 default_value = "0"
10623[ConVar."shadow_dynamic_blendfactor"]
10624 description = "Blend dynamic shadows over time. Low value: long history, 1: no history"
10625 flags = 0x2
10626 default_value = "1"
10627[ConVar."shadow_enable"]
10628 description = ""
10629 flags = YES
10630 default_value = "1"
10631[ConVar."shadow_esm_enable"]
10632 description = "(EXPERIMENTAL) Use exponential spot shadow maps instead of variance maps"
10633 flags = 0x4000
10634 default_value = "0"
10635[ConVar."shadow_filter_maxstep"]
10636 description = "Max step threshold for shadow map blend"
10637 flags = 0x4000
10638 default_value = "0.18"
10639[ConVar."shadow_info"]
10640 description = "Information about currently active depth shadows"
10641 flags = 0x2
10642 default_value = "0"
10643[ConVar."shadow_lobby_mode_allowed"]
10644 description = "allow special mode for lobby that does some tricks to improve spotlight shadow quality. 0 - disallowed, 1- allowed, 2 - forced"
10645 flags = 0x4000
10646 default_value = "1"
10647[ConVar."shadow_max_dynamic"]
10648 description = "Maximum number of shadows that should update every frame."
10649 flags = YES
10650 default_value = "4"
10651[ConVar."shadow_max_old_dynamic"]
10652 description = "Maximum number of old shadows that should update every frame. It\'s a part of shadow_max_dynamic"
10653 flags = 0x2
10654 default_value = "1"
10655[ConVar."shadow_max_spot_updates"]
10656 description = "Maximum number of dynamic shadow maps to update on any given frame"
10657 flags = 0x4000
10658 default_value = "4"
10659[ConVar."shadow_maxdynamic"]
10660 description = "Maximum number of shadows that should update every frame."
10661 flags = YES
10662 default_value = "4"
10663[ConVar."shadow_min_count_smallest"]
10664 description = "Represents the minimum number of min resolution spot shadows to allocate in the shadow atlas.This will be adjusted upward to a multiple of the max sized spot shadow to find legal sized atlas dimensions."
10665 flags = 0x4000
10666 default_value = "576"
10667[ConVar."shadow_minvariance"]
10668 description = "Minimum variance for shadow maps (controls edge softness)"
10669 flags = 0x4000
10670 default_value = "0.01"
10671[ConVar."shadow_multisampled"]
10672 description = "Enable multisampling for shadows."
10673 flags = 0x4000
10674 default_value = "1"
10675[ConVar."shadow_noLOD"]
10676 description = ""
10677 flags = 0x2
10678 default_value = "1"
10679[ConVar."shadow_show_spot_udpate_infos"]
10680 description = ""
10681 flags = 0x4000
10682 default_value = "0"
10683[ConVar."shadow_tools_depth_dimen_min"]
10684 description = "Minimum tools mode (lightedit) resolution of a spot shadow map in width and height"
10685 flags = 0x4000
10686 default_value = "256"
10687[ConVar."shadow_tools_depth_upres_factor_max"]
10688 description = "Maximum requested tools mode upres factor of spot shadows (dimen_min << this) == largest spot shadow dimen"
10689 flags = 0x4000
10690 default_value = "3"
10691[ConVar."shadow_tools_min_count_smallest"]
10692 description = "Represents the minimum number of min resolution spot shadows to allocate in the shadow atlas in tools mode.This will be adjusted upward to a multiple of the max sized spot shadow to find legal sized atlas dimensions."
10693 flags = 0x4000
10694 default_value = "4096"
10695[ConVar."shadow_tools_mode"]
10696 description = "Turn on shadow tools mode rendering (higher atlas size limits, running out of shadows does not spam"
10697 flags = 0x4000
10698 default_value = "0"
10699[ConVar."shadow_update_culling"]
10700 description = "Don\'t update shadows that aren\'t in the view frustum."
10701 flags = 0x4000
10702 default_value = "1"
10703[ConVar."shake_angleFactor_human"]
10704 description = ""
10705 flags = 0x2
10706 default_value = "1.0"
10707[ConVar."shake_angleFactor_titan"]
10708 description = ""
10709 flags = 0x2
10710 default_value = "1.0"
10711[ConVar."shake_basicPitchFactor"]
10712 description = ""
10713 flags = 0x2
10714 default_value = "0.20"
10715[ConVar."shake_basicRandomRollFactor"]
10716 description = ""
10717 flags = 0x2
10718 default_value = "0.15"
10719[ConVar."shake_offsetFactor_human"]
10720 description = ""
10721 flags = 0x2
10722 default_value = "1.0"
10723[ConVar."shake_offsetFactor_titan"]
10724 description = ""
10725 flags = 0x2
10726 default_value = "1.0"
10727[ConVar."shake_viewmodelFactor_ads_human"]
10728 description = ""
10729 flags = 0x2
10730 default_value = "0.01"
10731[ConVar."shake_viewmodelFactor_ads_titan"]
10732 description = ""
10733 flags = 0x2
10734 default_value = "0.10"
10735[ConVar."shake_viewmodelFactor_human"]
10736 description = ""
10737 flags = 0x2
10738 default_value = "0.10"
10739[ConVar."shake_viewmodelFactor_titan"]
10740 description = ""
10741 flags = 0x2
10742 default_value = "0.10"
10743[ConVar."showfps_enabled"]
10744 description = ""
10745 flags = 0x80000
10746 default_value = "0"
10747[ConVar."showfps_heightpercent"]
10748 description = ""
10749 flags = 0x2
10750 default_value = "0.25"
10751[ConVar."showfps_mouse_latency"]
10752 description = "If 1 showfps_enabled will show mouse input latency instead of the time from before the move command."
10753 flags = 0x2
10754 default_value = "1"
10755[ConVar."showfps_smoothtime"]
10756 description = ""
10757 flags = 0x2
10758 default_value = "0.5"
10759[ConVar."showfps_spinner"]
10760 description = ""
10761 flags = 0x2
10762 default_value = "0"
10763[ConVar."showhitlocation"]
10764 description = ""
10765 flags = 0x2
10766 default_value = "0"
10767[ConVar."showmem_enabled"]
10768 description = ""
10769 flags = 0x80000
10770 default_value = "0"
10771[ConVar."shownet_enabled"]
10772 description = ""
10773 flags = 0x80000
10774 default_value = "0"
10775[ConVar."showsnapshot_enabled"]
10776 description = ""
10777 flags = 0x80000
10778 default_value = "0"
10779[ConVar."showtriggers"]
10780 description = "Shows/draws trigger brushes. Must be set while loading the map"
10781 flags = 0x4000
10782 default_value = "0"
10783[ConVar."showtriggers_distance"]
10784 description = "Sets the distance from the player that triggers can be shown at."
10785 flags = 0x4000
10786 default_value = "1000"
10787[ConVar."showtriggers_entindex"]
10788 description = "If set to a non-zero value, only shows the entity of the given entity index"
10789 flags = 0x4000
10790 default_value = "0"
10791[ConVar."sidearmSwapSelectCooldown"]
10792 description = ""
10793 flags = 0x2
10794 default_value = "0.25"
10795[ConVar."sidearmSwapSelectDoubleTapTime"]
10796 description = ""
10797 flags = 0x2
10798 default_value = "0.25"
10799[ConVar."single_frame_shutdown_for_reload"]
10800 description = ""
10801 flags = 0x2
10802 default_value = "1"
10803[ConVar."singlestep"]
10804 description = "Run engine in single step mode ( set next to 1 to advance a frame )"
10805 flags = 0x4000
10806 default_value = "0"
10807[ConVar."sk_bullseye_health"]
10808 description = ""
10809 flags = 0x2
10810 default_value = "0"
10811[ConVar."sk_healthcharger"]
10812 description = ""
10813 flags = 0x2
10814 default_value = "0"
10815[ConVar."skill_arena"]
10816 description = "The arena that skill should be read from / written to (eg. fnf, experimental, etc)"
10817 flags = 0x2
10818 default_value = ""
10819[ConVar."skill_dediOnly"]
10820 description = "Only do skill for dedicated servers"
10821 flags = 0x2
10822 default_value = "0"
10823[ConVar."skill_enabled"]
10824 description = ""
10825 flags = 0x2
10826 default_value = "1"
10827[ConVar."skill_hostname"]
10828 description = ""
10829 flags = 0x80000
10830 default_value = ""
10831[ConVar."skip_jump_height_fraction"]
10832 description = "Jump height fraction when skipping"
10833 flags = 0x2002
10834 default_value = "1.0"
10835[ConVar."skip_jump_height_fraction"]
10836 description = "Jump height fraction when skipping"
10837 flags = 0x2002
10838 default_value = "1.0"
10839[ConVar."skip_jump_height_speed"]
10840 description = "Jump height loss only applies above this speed"
10841 flags = 0x2002
10842 default_value = "450"
10843[ConVar."skip_jump_height_speed"]
10844 description = "Jump height loss only applies above this speed"
10845 flags = 0x2002
10846 default_value = "450"
10847[ConVar."skip_replenish_double_jump"]
10848 description = "Whether the player can double jump after skipping"
10849 flags = 0x2002
10850 default_value = "1"
10851[ConVar."skip_replenish_double_jump"]
10852 description = "Whether the player can double jump after skipping"
10853 flags = 0x2002
10854 default_value = "1"
10855[ConVar."skip_sounds"]
10856 description = "Enables skip-specific sounds"
10857 flags = 0x2002
10858 default_value = "0"
10859[ConVar."skip_sounds"]
10860 description = "Enables skip-specific sounds"
10861 flags = 0x2002
10862 default_value = "0"
10863[ConVar."skip_speed_reduce"]
10864 description = "Speed lost when skipping"
10865 flags = 0x2002
10866 default_value = "100"
10867[ConVar."skip_speed_reduce"]
10868 description = "Speed lost when skipping"
10869 flags = 0x2002
10870 default_value = "100"
10871[ConVar."skip_speed_retain"]
10872 description = "Speed loss doesn\'t go below this"
10873 flags = 0x2002
10874 default_value = "-1"
10875[ConVar."skip_speed_retain"]
10876 description = "Speed loss doesn\'t go below this"
10877 flags = 0x2002
10878 default_value = "-1"
10879[ConVar."skip_time"]
10880 description = "Time after landing that is considered \"skipping\" if the player jumps again"
10881 flags = 0x2002
10882 default_value = "1.0"
10883[ConVar."skip_time"]
10884 description = "Time after landing that is considered \"skipping\" if the player jumps again"
10885 flags = 0x2002
10886 default_value = "1.0"
10887[ConVar."sleep_when_meeting_framerate"]
10888 description = "Sleep instead of spinning if we\'re meeting the desired framerate."
10889 flags = 0x2
10890 default_value = "1"
10891[ConVar."sleep_when_meeting_framerate_headroom_ms"]
10892 description = "Only sleep if the current frame has at least this much time remaining, otherwise spin."
10893 flags = 0x2
10894 default_value = "2.25"
10895[ConVar."slide_auto_stand"]
10896 description = "Automatically stand when slide ends"
10897 flags = 0x2002
10898 default_value = "0"
10899[ConVar."slide_auto_stand"]
10900 description = "Automatically stand when slide ends"
10901 flags = 0x2002
10902 default_value = "0"
10903[ConVar."slide_max_angle_dot"]
10904 description = "Cosine of max angle from forward that you can slide when sprinting"
10905 flags = 0x2002
10906 default_value = "0.6"
10907[ConVar."slide_max_angle_dot"]
10908 description = "Cosine of max angle from forward that you can slide when sprinting"
10909 flags = 0x2002
10910 default_value = "0.6"
10911[ConVar."slide_step_velocity_reduction"]
10912 description = "Velocity reduction when going up a step (is multiplied by step height)"
10913 flags = 0x2002
10914 default_value = "10"
10915[ConVar."slide_step_velocity_reduction"]
10916 description = "Velocity reduction when going up a step (is multiplied by step height)"
10917 flags = 0x2002
10918 default_value = "10"
10919[ConVar."slide_viewTiltDecreaseSpeed"]
10920 description = "Speed at which view tilt decreases while sliding in degrees per second"
10921 flags = 0x2
10922 default_value = "2.5"
10923[ConVar."slide_viewTiltIncreaseSpeed"]
10924 description = "Speed at which view tilt increases while sliding in degrees per second"
10925 flags = 0x2
10926 default_value = "5"
10927[ConVar."slide_viewTiltPlayerSpeed"]
10928 description = "Speed at which view tilt is full while sliding"
10929 flags = 0x2
10930 default_value = "400"
10931[ConVar."slide_viewTiltSide"]
10932 description = "View tilt when looking to the side while sliding in degrees"
10933 flags = 0x2
10934 default_value = "15"
10935[ConVar."slide_whileInAir"]
10936 description = "Allows beginning a slide (including the boost) while still in the air"
10937 flags = 0x2002
10938 default_value = "0"
10939[ConVar."slide_whileInAir"]
10940 description = "Allows beginning a slide (including the boost) while still in the air"
10941 flags = 0x2002
10942 default_value = "0"
10943[ConVar."slowconsolelog_old_logic"]
10944 description = "Flush console.log after each write."
10945 flags = 0x2
10946 default_value = "0"
10947[ConVar."smart_ammo_debug"]
10948 description = ""
10949 flags = 0x2002
10950 default_value = "0"
10951[ConVar."smart_ammo_interp_entity_fields"]
10952 description = ""
10953 flags = 0x4000
10954 default_value = "0"
10955[ConVar."smoothstairs_lunge"]
10956 description = ""
10957 flags = 0x2002
10958 default_value = "0"
10959[ConVar."smoothstairs_lunge"]
10960 description = ""
10961 flags = 0x2002
10962 default_value = "0"
10963[ConVar."sort_opaque_meshes"]
10964 description = "Sort opaque meshes front to back to try to improve rendering speed. This may not be worth the CPU cost."
10965 flags = 0x2
10966 default_value = "0"
10967[ConVar."sound_classic_music"]
10968 description = "classic music volume"
10969 flags = YES
10970 default_value = "0"
10971[ConVar."sound_entity_seek_snap"]
10972 description = "Play C_ImporantOnEntSound entity sound from beginning if we get it within this many seconds of its begin time."
10973 flags = 0x2
10974 default_value = "1.0"
10975[ConVar."sound_musicReduced"]
10976 description = ""
10977 flags = YES
10978 default_value = "0"
10979[ConVar."sound_num_speakers"]
10980 description = "2 - headphones or stereo, 6 - 5.1 surround, 8 - 7.1 surround. All other values invalid"
10981 flags = 0x80
10982 default_value = "2"
10983[ConVar."sound_only_warn_on_missing_sound_events_in_client_script"]
10984 description = ""
10985 flags = 0x2
10986 default_value = "1"
10987[ConVar."sound_printloaderrors"]
10988 description = "Set to 1 to print sound errors on load."
10989 flags = 0x2
10990 default_value = "1"
10991[ConVar."sound_volume"]
10992 description = "master game volume"
10993 flags = YES
10994 default_value = "1"
10995[ConVar."sound_volume_dialogue"]
10996 description = "dialogue volume (mp)"
10997 flags = YES
10998 default_value = "1"
10999[ConVar."sound_volume_dialogue_sp"]
11000 description = "dialogue volume (sp)"
11001 flags = 0x2
11002 default_value = "1"
11003[ConVar."sound_volume_music_game"]
11004 description = "music volume in game (mp)"
11005 flags = YES
11006 default_value = "1"
11007[ConVar."sound_volume_music_game_sp"]
11008 description = "music volume in game (sp)"
11009 flags = 0x2
11010 default_value = "1"
11011[ConVar."sound_volume_music_lobby"]
11012 description = "music volume in lobby"
11013 flags = YES
11014 default_value = "1"
11015[ConVar."sound_volume_sfx"]
11016 description = "sound effect volume (mp)"
11017 flags = YES
11018 default_value = "1"
11019[ConVar."sound_volume_sfx_sp"]
11020 description = "sound effect volume (sp)"
11021 flags = 0x2
11022 default_value = "1"
11023[ConVar."sound_volume_voice"]
11024 description = "voice chat volume"
11025 flags = 0x80
11026 default_value = "1"
11027[ConVar."sound_without_focus"]
11028 description = "Play sounds even when the app doesn\'t have focus."
11029 flags = YES
11030 default_value = "0"
11031[ConVar."soundscape_debug"]
11032 description = "1 - console prints when entering and leaving soundscapes | 2 - draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren\'t in range, and white lines show soundscapes that are in range, but not the active soundscape."
11033 flags = 0x4000
11034 default_value = "0"
11035[ConVar."soundscape_fadetime"]
11036 description = "Time to crossfade sounds between soundscapes"
11037 flags = 0x4000
11038 default_value = "2.0"
11039[ConVar."soundscape_message"]
11040 description = ""
11041 flags = 0x2
11042 default_value = "0"
11043[ConVar."soundscape_radius_debug"]
11044 description = "Prints current volume of radius sounds"
11045 flags = 0x4000
11046 default_value = "0"
11047[ConVar."soundtrigger_repeat_interval"]
11048 description = "Decides how long to wait before repeating a soundtrigger event on the given player. Set to 0 to wait until the current sound ends."
11049 flags = 0x2
11050 default_value = "0"
11051[ConVar."sp_not_focus_pause"]
11052 description = "Pause the singleplayer game when the window is not in focus"
11053 flags = 0x2
11054 default_value = "1"
11055[ConVar."spam_skinning_matrices_used"]
11056 description = ""
11057 flags = 0x2
11058 default_value = "0"
11059[ConVar."spam_skinning_matrices_used_detailed"]
11060 description = ""
11061 flags = 0x2
11062 default_value = "0"
11063[ConVar."spatial_partition_deadlock_assert"]
11064 description = ""
11065 flags = 0x2002
11066 default_value = "1"
11067[ConVar."spawnpoint_avoid_npc_titan_sight"]
11068 description = "Avoids sightlines to NPC titans"
11069 flags = 0x2
11070 default_value = "1"
11071[ConVar."spawnpoint_enemy_ai_far_dist"]
11072 description = "Distance beyond which enemies do not count for a spawnpoint for AI"
11073 flags = 0x2
11074 default_value = "1024"
11075[ConVar."spawnpoint_enemy_ai_near_dist"]
11076 description = "Distance within which enemies fully count for a spawnpoint for AI"
11077 flags = 0x2
11078 default_value = "384"
11079[ConVar."spawnpoint_enemy_titan_far_dist"]
11080 description = "Distance beyond which enemies do not count for a spawnpoint for titans"
11081 flags = 0x2
11082 default_value = "2048"
11083[ConVar."spawnpoint_enemy_titan_near_dist"]
11084 description = "Distance within which enemies fully count for a spawnpoint for titans"
11085 flags = 0x2
11086 default_value = "512"
11087[ConVar."spawnpoint_enemy_wallrun_far_dist"]
11088 description = "Distance beyond which enemies do not count for a spawnpoint for wall runners"
11089 flags = 0x2
11090 default_value = "2048"
11091[ConVar."spawnpoint_enemy_wallrun_near_dist"]
11092 description = "Distance within which enemies fully count for a spawnpoint for wall runners"
11093 flags = 0x2
11094 default_value = "512"
11095[ConVar."spawnpoint_friendly_ai_far_dist"]
11096 description = "Distance beyond which allies do not count for a spawnpoint for AI"
11097 flags = 0x2
11098 default_value = "1024"
11099[ConVar."spawnpoint_friendly_ai_near_dist"]
11100 description = "Distance within which allies fully count for a spawnpoint for AI"
11101 flags = 0x2
11102 default_value = "384"
11103[ConVar."spawnpoint_friendly_titan_far_dist"]
11104 description = "Distance beyond which allies do not count for a spawnpoint for titans"
11105 flags = 0x2
11106 default_value = "1536"
11107[ConVar."spawnpoint_friendly_titan_near_dist"]
11108 description = "Distance within which allies fully count for a spawnpoint for titans"
11109 flags = 0x2
11110 default_value = "0"
11111[ConVar."spawnpoint_friendly_wallrun_far_dist"]
11112 description = "Distance beyond which allies do not count for a spawnpoint for wall runners"
11113 flags = 0x2
11114 default_value = "2048"
11115[ConVar."spawnpoint_friendly_wallrun_near_dist"]
11116 description = "Distance within which allies fully count for a spawnpoint for wall runners"
11117 flags = 0x2
11118 default_value = "384"
11119[ConVar."spawnpoint_last_spawn_rating"]
11120 description = "Penalty given to spawnpoint that was last chosen"
11121 flags = 0x2
11122 default_value = "-4"
11123[ConVar."spawnpoint_pet_titan_far_dist"]
11124 description = "Distance beyond which pet titan does not count for a spawnpoint"
11125 flags = 0x2
11126 default_value = "2048"
11127[ConVar."spawnpoint_pet_titan_near_dist"]
11128 description = "Distance within which pet titan fully counts for a spawnpoint"
11129 flags = 0x2
11130 default_value = "768"
11131[ConVar."spawnpoint_show_all"]
11132 description = "Draws/debugs spawn point entities"
11133 flags = 0x2
11134 default_value = "0"
11135[ConVar."spawnpoint_show_class"]
11136 description = "Draw spawnpoint data for class: -1(automatic based on spawnpoint type), 0(titan), 1(wallrun), 2(ai)"
11137 flags = 0x2
11138 default_value = "-1"
11139[ConVar."spawnpoint_show_dist"]
11140 description = "Draws spawnpoint_*_near_dist and spawnpoint_*_far_dist around spawnpoints"
11141 flags = 0x2
11142 default_value = "0"
11143[ConVar."spawnpoint_show_sight"]
11144 description = "Shows successful sight checks on spawnpoints that are drawing"
11145 flags = 0x2
11146 default_value = "0"
11147[ConVar."spawnpoint_text_dist"]
11148 description = "Distance to draw spawnpoint debug text"
11149 flags = 0x2
11150 default_value = "500"
11151[ConVar."spawnpoint_text_dynamic"]
11152 description = "Shows dynamic spawnpoint text for current gamestate instead of last spawn"
11153 flags = 0x2
11154 default_value = "0"
11155[ConVar."spawnpoint_text_team"]
11156 description = "Team used when drawing ent_text for spawnpoints. -1 for all, -2 for just TEAM_IMC (2) and TEAM_MILITIA (3)"
11157 flags = 0x2
11158 default_value = "-2"
11159[ConVar."spawnpoint_velocity_predict_time"]
11160 description = "Time to predict player movement when calculating spawn weights"
11161 flags = 0x2
11162 default_value = "2.0"
11163[ConVar."spec_chasecam_wait_on_dead_player_duration"]
11164 description = "How long chase camera should wait on a dead player before forcing camera to the next observer target"
11165 flags = 0x2
11166 default_value = "6"
11167[ConVar."speech_queue_bytes"]
11168 description = ""
11169 flags = 0x2
11170 default_value = "33000"
11171[ConVar."speechtotext_audioenabled"]
11172 description = ""
11173 flags = 0x2
11174 default_value = "0"
11175[ConVar."speechtotext_enabled"]
11176 description = ""
11177 flags = YES
11178 default_value = "0"
11179[ConVar."speechtotext_forcedisabled"]
11180 description = ""
11181 flags = 0x2
11182 default_value = "0"
11183[ConVar."speechtotext_hostname"]
11184 description = ""
11185 flags = 0x2
11186 default_value = "gateway-wdc.watsonplatform.net"
11187[ConVar."speechtotext_msg_droptimeout"]
11188 description = ""
11189 flags = 0x2
11190 default_value = "30.0"
11191[ConVar."speechtotext_path"]
11192 description = ""
11193 flags = 0x2
11194 default_value = "speech-to-text/api/v1/recognize?profanity_filter=true&smart_formatting=true"
11195[ConVar."speechtotext_quiettime"]
11196 description = ""
11197 flags = 0x2
11198 default_value = "1.0"
11199[ConVar."speechtotext_stats_errorspermin"]
11200 description = ""
11201 flags = 0x2
11202 default_value = "5"
11203[ConVar."speechtotext_stats_interval"]
11204 description = ""
11205 flags = 0x2
11206 default_value = "60.0"
11207[ConVar."speechtotext_stats_senderrors"]
11208 description = ""
11209 flags = 0x2
11210 default_value = "1"
11211[ConVar."speechtotext_stats_sendrequests"]
11212 description = ""
11213 flags = 0x2
11214 default_value = "1"
11215[ConVar."speechtotext_stats_sendsuccess"]
11216 description = ""
11217 flags = 0x2
11218 default_value = "1"
11219[ConVar."speechtotexttoken_hostname"]
11220 description = ""
11221 flags = 0x80000
11222 default_value = ""
11223[ConVar."speex_audio_recording"]
11224 description = ""
11225 flags = 0x2
11226 default_value = "0"
11227[ConVar."speex_audio_value"]
11228 description = ""
11229 flags = 0x2
11230 default_value = "0"
11231[ConVar."speex_preprocess_agc_max_gain"]
11232 description = "Set maximal gain in dB. ( High values Risks swamping noise filter)"
11233 flags = 0x2
11234 default_value = "13"
11235[ConVar."speex_preprocess_noise_suppress"]
11236 description = "Set maximum attenuation of the noise in dB (negative number)"
11237 flags = 0x2
11238 default_value = "-20"
11239[ConVar."speex_preprocess_set_agc_decrenment"]
11240 description = "Set maximal gain decrease in dB/second."
11241 flags = 0x2
11242 default_value = "-10"
11243[ConVar."speex_preprocess_set_agc_increment"]
11244 description = "Set maximal gain increase in dB/second."
11245 flags = 0x2
11246 default_value = "4"
11247[ConVar."speex_preprocess_set_agc_target"]
11248 description = "Set Automatic Gain Control target. 0/32767"
11249 flags = 0x2
11250 default_value = "8000"
11251[ConVar."speex_quiet_threshold"]
11252 description = ""
11253 flags = 0x80
11254 default_value = "1300"
11255[ConVar."speex_quiet_window"]
11256 description = ""
11257 flags = 0x2
11258 default_value = "40"
11259[ConVar."speex_set_enh"]
11260 description = "Set enhancement on/off (decoder only)"
11261 flags = 0x2
11262 default_value = "1"
11263[ConVar."speex_use_highpass"]
11264 description = "Controlls the running o a lowpass filter do help remove DC."
11265 flags = 0x2
11266 default_value = "1"
11267[ConVar."speex_use_preproser"]
11268 description = "Controls the running of voice preprocessor."
11269 flags = 0x2
11270 default_value = "1"
11271[ConVar."spinner_debug_info"]
11272 description = ""
11273 flags = 0x2
11274 default_value = "0"
11275[ConVar."sprint_powerdrain"]
11276 description = ""
11277 flags = 0x2002
11278 default_value = "0"
11279[ConVar."sprint_powerdrain"]
11280 description = ""
11281 flags = 0x2002
11282 default_value = "0"
11283[ConVar."sprint_view_shake_style"]
11284 description = ""
11285 flags = 0x41000000
11286 default_value = "0"
11287[ConVar."sprinttilt_accel"]
11288 description = "Acceleration of sprint view tilt fraction"
11289 flags = 0x2002
11290 default_value = "35"
11291[ConVar."sprinttilt_maxvel"]
11292 description = "Maximum speed of sprint view tilt"
11293 flags = 0x2002
11294 default_value = "2"
11295[ConVar."sprinttilt_turnrange"]
11296 description = "Max turn rate that creates view tilt when sprinting"
11297 flags = 0x2002
11298 default_value = "120"
11299[ConVar."ss_enable"]
11300 description = "Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT"
11301 flags = 0x2
11302 default_value = "0"
11303[ConVar."ss_force_primary_fullscreen"]
11304 description = "If enabled, all splitscreen users will only see the first user\'s screen full screen"
11305 flags = 0x2
11306 default_value = "0"
11307[ConVar."ss_mimic"]
11308 description = "Split screen users mimic base player\'s CUserCmds"
11309 flags = 0x4002
11310 default_value = "0"
11311[ConVar."ss_splitmode"]
11312 description = "Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)"
11313 flags = 0x2
11314 default_value = "0"
11315[ConVar."ss_verticalsplit"]
11316 description = "Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead)."
11317 flags = 0x2
11318 default_value = "0"
11319[ConVar."ss_viewmodelfov"]
11320 description = "Client-side viewmodel fov control that is global for all splitscreen players on this machine. This gets overridden via splitscreen_config.txt for splitscreen."
11321 flags = 0x2002
11322 default_value = "54"
11323[ConVar."ss_voice_hearpartner"]
11324 description = "Route voice between splitscreen players on same system."
11325 flags = 0x2
11326 default_value = "0"
11327[ConVar."ssao_allow_partial"]
11328 description = "When it\'s enabled, Partial SSAO could run when dynamic viewport is smaller than SSAO targets.\nIt doesn\'t look good and has a problem of some flickering. Try it with viewportscale_rand to see the problem."
11329 flags = 0x2
11330 default_value = "0"
11331[ConVar."ssao_blur"]
11332 description = ""
11333 flags = 0x2
11334 default_value = "1"
11335[ConVar."ssao_blur_edge_sharpness"]
11336 description = ""
11337 flags = 0x2
11338 default_value = "0"
11339[ConVar."ssao_depth_max"]
11340 description = ""
11341 flags = 0x2
11342 default_value = "10000"
11343[ConVar."ssao_downsample"]
11344 description = "0 = 1:1, 1 = 2:1, 2 = 4:1"
11345 flags = YES
11346 default_value = "0"
11347[ConVar."ssao_enabled"]
11348 description = ""
11349 flags = YES
11350 default_value = "1"
11351[ConVar."ssao_exponent"]
11352 description = ""
11353 flags = 0x2
11354 default_value = "1.5"
11355[ConVar."ssao_jitter_scale"]
11356 description = "in range of [0,1]"
11357 flags = 0x2
11358 default_value = "0.5"
11359[ConVar."ssao_max_res"]
11360 description = "SSAO render target size will be enforced to be this size when it\'s going to be ssao_max_res_threshold or greater"
11361 flags = 0x2
11362 default_value = "1080"
11363[ConVar."ssao_max_res_threshold"]
11364 description = "ssao_max_res is enforced when SSAO render target size is at this size or greater"
11365 flags = 0x2
11366 default_value = "1440"
11367[ConVar."ssao_num_directions"]
11368 description = ""
11369 flags = 0x2
11370 default_value = "8"
11371[ConVar."ssao_num_steps"]
11372 description = ""
11373 flags = 0x2
11374 default_value = "4"
11375[ConVar."ssao_on_everything"]
11376 description = ""
11377 flags = 0x2
11378 default_value = "0"
11379[ConVar."ssao_radius"]
11380 description = "occlusion hemisphere radius in world space unit"
11381 flags = 0x2
11382 default_value = "118"
11383[ConVar."ssao_show"]
11384 description = ""
11385 flags = 0x2
11386 default_value = "0"
11387[ConVar."ssao_show"]
11388 description = ""
11389 flags = 0x2
11390 default_value = "0"
11391[ConVar."ssao_show"]
11392 description = ""
11393 flags = 0x2
11394 default_value = "0"
11395[ConVar."ssao_snap_uv"]
11396 description = ""
11397 flags = 0x2
11398 default_value = "1"
11399[ConVar."ssao_tech"]
11400 description = "0 = Off, 1 = HBAO, 2 = GTAO uni, 3 = GTAO cos, 4 = HBAO basic, 5 = HBAO1x1, 6 = GTAOuni1x1, 7 = GTAOcos1x1"
11401 flags = 0x2
11402 default_value = "2"
11403[ConVar."ssao_tech"]
11404 description = "0 = Off, 1 = HBAO, 2 = GTAO uni, 3 = GTAO cos, 4 = HBAO basic, 5 = HBAO1x1, 6 = GTAOuni1x1, 7 = GTAOcos1x1"
11405 flags = 0x2
11406 default_value = "2"
11407[ConVar."ssao_upsample_ranged"]
11408 description = "It improves downsampled SSAO quality. it works for GTAO 4x4 mode only."
11409 flags = 0x2
11410 default_value = "1"
11411[ConVar."startButtonCommand"]
11412 description = "What command to send when start is pressed"
11413 flags = 0x2
11414 default_value = "ingamemenu_activate"
11415[ConVar."staticProp_budget"]
11416 description = "The maximum number of static props that will be drawn."
11417 flags = 0x2
11418 default_value = "8192"
11419 min_val: 100
11420 max_val: 8192
11421[ConVar."staticProp_debug_draw"]
11422 description = "Orange - regular culled prop. Red - \"do not fade\" prop Green - out of range"
11423 flags = 0x2
11424 default_value = "0"
11425[ConVar."staticProp_earlyDepthPrepass"]
11426 description = ""
11427 flags = 0x2
11428 default_value = "1"
11429[ConVar."staticProp_earlyDepthPrepassDist"]
11430 description = ""
11431 flags = 0x2
11432 default_value = "1500000"
11433[ConVar."staticProp_earlyDepthPrepassIncludeOpaques"]
11434 description = ""
11435 flags = 0x2
11436 default_value = "1"
11437[ConVar."staticProp_earlyDepthPrepassIncludeOpaquesDist"]
11438 description = ""
11439 flags = 0x2
11440 default_value = "1000"
11441[ConVar."staticProp_gather_size_weight"]
11442 description = ""
11443 flags = 0x2
11444 default_value = "5"
11445[ConVar."staticProp_max_scaled_dist"]
11446 description = ""
11447 flags = 0x2
11448 default_value = "2500.0"
11449[ConVar."staticProp_no_fade_scalar"]
11450 description = ""
11451 flags = 0x2
11452 default_value = "0.7"
11453[ConVar."staticProp_refineDrawOnWorker"]
11454 description = "0 - none, 1 - mainview, 2 - depth-prepass, 3 - mainview & depth-prepass"
11455 flags = 0x2
11456 default_value = "3"
11457[ConVar."static_shadow"]
11458 description = "0 : off, 1 : generate once, 2 : minimum update with cache, 3 : update dirty rects with cache, 4 : update dirty rects without cache, 5 : always refresh"
11459 flags = 0x2
11460 default_value = "3"
11461[ConVar."static_shadow"]
11462 description = "0 : off, 1 : generate once, 2 : minimum update with cache, 3 : update dirty rects with cache, 4 : update dirty rects without cache, 5 : always refresh"
11463 flags = 0x2
11464 default_value = "3"
11465[ConVar."static_shadow_bounds_per_env"]
11466 description = "0 - use world min/max, 1 - use current light environment\'s head box"
11467 flags = 0x2
11468 default_value = "1"
11469[ConVar."static_shadow_debug_2d"]
11470 description = ""
11471 flags = 0x2
11472 default_value = "0"
11473[ConVar."static_shadow_debug_dirty_rects"]
11474 description = "only works with static_shadow_debug_2d = 1"
11475 flags = 0x2
11476 default_value = "0"
11477[ConVar."static_shadow_depth_bias_scale"]
11478 description = "only effective on materials with non-zero shadowBiasStatic values"
11479 flags = 0x2
11480 default_value = "1"
11481[ConVar."static_shadow_expand_z"]
11482 description = "z range should be inflated to be able to cover flying objects higher than world min/max"
11483 flags = 0x2
11484 default_value = "30000"
11485[ConVar."static_shadow_good_merge_ratio"]
11486 description = "merge ratio = merged extent / bigger one\'s extent. when merge ratio is less than this value, the pair can be merged even when merged extent > m_StaticShadowMaxExtentForDirtyRect"
11487 flags = 0x2
11488 default_value = "1.01"
11489[ConVar."static_shadow_good_merge_score"]
11490 description = "score = merged extent + wasted extent, where 4.0 is full screen"
11491 flags = 0x2
11492 default_value = "0.1"
11493[ConVar."static_shadow_prop_min_size"]
11494 description = "Minimum size of prop to be drawn in static shadow"
11495 flags = 0x2
11496 default_value = "40.0"
11497[ConVar."static_shadow_res"]
11498 description = "Set the static shadow maps rendertarget resolution"
11499 flags = 0x2
11500 default_value = "4096"
11501[ConVar."static_shadow_shrink_culler"]
11502 description = ""
11503 flags = 0x2
11504 default_value = "1"
11505[ConVar."static_shadow_use_d16"]
11506 description = ""
11507 flags = 0x2
11508 default_value = "1"
11509[ConVar."static_shadow_uses_shadow_lod"]
11510 description = ""
11511 flags = 0x2
11512 default_value = "1"
11513[ConVar."staticfile_hostname"]
11514 description = ""
11515 flags = 0x80000
11516 default_value = ""
11517[ConVar."stats_hostname"]
11518 description = ""
11519 flags = 0x80000
11520 default_value = ""
11521[ConVar."status_effect_warning_level"]
11522 description = "Set to 0 for nothing, 1 for warnings, 2 for script errors"
11523 flags = 0x2002
11524 default_value = "1"
11525[ConVar."status_effect_warning_level"]
11526 description = "Set to 0 for nothing, 1 for warnings, 2 for script errors"
11527 flags = 0x2002
11528 default_value = "1"
11529[ConVar."steam_id"]
11530 description = ""
11531 flags = 0x12
11532 default_value = ""
11533[ConVar."steam_name"]
11534 description = ""
11535 flags = 0x12
11536 default_value = ""
11537[ConVar."steamlink_hostname"]
11538 description = ""
11539 flags = 0x2
11540 default_value = ""
11541[ConVar."stream_addnoise"]
11542 description = "Adds corruption to streamed-in MIP levels for debugging."
11543 flags = 0x2
11544 default_value = "0"
11545[ConVar."stream_bsp_bucket_bias"]
11546 description = "Tweak MIP of BSP coverage (higher = blurrier mips)"
11547 flags = 0x2
11548 default_value = "-0.5"
11549[ConVar."stream_bsp_dist_scale"]
11550 description = "Scale BSP coverage (relative to models) (higher = more important)"
11551 flags = 0x2
11552 default_value = "100"
11553[ConVar."stream_cache_capacity"]
11554 description = "Stream Cache Capacity in MiB"
11555 flags = 0x2
11556 default_value = "500"
11557[ConVar."stream_cache_high_priority_static_models"]
11558 description = "Try never to drop (and always prioritize loading) static model geo."
11559 flags = 0x2
11560 default_value = "1"
11561[ConVar."stream_cache_multithreaded"]
11562 description = "Use jobs to do upload for model geo."
11563 flags = 0x2
11564 default_value = "1"
11565[ConVar."stream_cache_preload_from_rpak"]
11566 description = "0 = Never preload; 1 = Preload static models; 2 = Always Preload"
11567 flags = 0x2
11568 default_value = "1"
11569[ConVar."stream_cache_read_buffer_cap"]
11570 description = "Concurrent read buffer capacity in MiB."
11571 flags = 0x2
11572 default_value = "32"
11573[ConVar."stream_cache_read_count_cap"]
11574 description = "Concurrent read limit."
11575 flags = 0x2
11576 default_value = "24"
11577[ConVar."stream_cache_speculative_add_level"]
11578 description = "Attempt to add models to reach this fraction of stream_cache_capacity."
11579 flags = 0x2
11580 default_value = "0.75"
11581[ConVar."stream_cache_speculative_drop"]
11582 description = "Attempt to drop models to reach this fraction of stream_cache_capacity."
11583 flags = 0x2
11584 default_value = "0.9"
11585[ConVar."stream_drop_unused"]
11586 description = "Drop unused textures aggressively"
11587 flags = 0x2
11588 default_value = "0"
11589[ConVar."stream_enable"]
11590 description = "Enable texture streaming"
11591 flags = 0x2
11592 default_value = "1"
11593[ConVar."stream_freeze_camera"]
11594 description = "Freezes camera for purposes of streaming map textures."
11595 flags = 0x2
11596 default_value = "0"
11597[ConVar."stream_load_after_drop"]
11598 description = "Allow us to continue loading in a frame after dropping any textures."
11599 flags = 0x2
11600 default_value = "0"
11601[ConVar."stream_memory"]
11602 description = "Stream memory to target (in kb)."
11603 flags = YES
11604 default_value = "400000"
11605[ConVar."stream_memory_ignore"]
11606 description = "Ignore stream_memory limit when streaming is enabled."
11607 flags = 0x40000002
11608 default_value = "0"
11609[ConVar."stream_memory_ignore_vram"]
11610 description = "Ignore vram size when setting streaming buffer size."
11611 flags = 0x2
11612 default_value = "0"
11613[ConVar."stream_memory_while_loading"]
11614 description = "Stream memory to target (in kb)."
11615 flags = 0x2
11616 default_value = "0"
11617[ConVar."stream_mode"]
11618 description = "Stream mode: default all none"
11619 flags = 0x40000002
11620 default_value = "default"
11621[ConVar."stream_never_high_priority_frac"]
11622 description = "Never assign \'high priority\' to a texture that uses more than this fraction of total streaming buffer."
11623 flags = 0x2
11624 default_value = "0.0125"
11625[ConVar."stream_overlay"]
11626 description = "Texture streaming debug overlay."
11627 flags = 0x2
11628 default_value = "0"
11629[ConVar."stream_overlay_mode"]
11630 description = "Which debug view to show (tex mtl bsp short)"
11631 flags = 0x2
11632 default_value = "short"
11633[ConVar."stream_pause"]
11634 description = "Pause texture streaming"
11635 flags = 0x2
11636 default_value = "0"
11637[ConVar."stream_picmip"]
11638 description = "Picmip used when stream mode is picmip. (Or the map doesn\'t have streaming data.)"
11639 flags = 0x2
11640 default_value = "2"
11641[ConVar."stream_resource_max_commits_per_frame"]
11642 description = "Cap on number of streaming texture commits allowed in a GPU frame. (0 disables cap)"
11643 flags = 0x2
11644 default_value = "2"
11645[ConVar."stream_resource_thread"]
11646 description = "Create resources on separate thread, and delay copy and binding of those resources."
11647 flags = 0x2
11648 default_value = "1"
11649[ConVar."stream_resource_wait_copy_to_commit"]
11650 description = "Number of frames to wait between copying old texture data and actually using a new texture."
11651 flags = 0x2
11652 default_value = "0"
11653[ConVar."stream_resource_wait_creation_to_copy"]
11654 description = "Number of frames to wait between creating a texture and copying old texture data in."
11655 flags = 0x2
11656 default_value = "0"
11657[ConVar."stream_resource_wait_for_additional_gpus"]
11658 description = "Enable to reset the commit counter less frequently when you have multiple GPUs."
11659 flags = 0x2
11660 default_value = "1"
11661[ConVar."stringtable_alwaysrebuilddictionaries"]
11662 description = "Rebuild dictionary file on every level load\n"
11663 flags = 0x2
11664 default_value = "0"
11665[ConVar."stringtable_compress"]
11666 description = "Compress string table for networking\n"
11667 flags = 0x2
11668 default_value = "0"
11669[ConVar."stringtable_showsizes"]
11670 description = "Show sizes of string tables when building for signon\n"
11671 flags = 0x2
11672 default_value = "0"
11673[ConVar."stryder_forceOriginUsersInvisible"]
11674 description = ""
11675 flags = 0x2
11676 default_value = "0"
11677[ConVar."stryder_security"]
11678 description = ""
11679 flags = 0x80000200
11680 default_value = ""
11681[ConVar."stuck_debugging"]
11682 description = "Debug getting stuck"
11683 flags = 0x2002
11684 default_value = "0"
11685[ConVar."stuck_debugging_world_only"]
11686 description = "Only check for stuck in world geo"
11687 flags = 0x2002
11688 default_value = "0"
11689[ConVar."studiobonecache_unlimited"]
11690 description = ""
11691 flags = 0x2002
11692 default_value = "1"
11693[ConVar."subscription_hostname"]
11694 description = ""
11695 flags = 0x2
11696 default_value = ""
11697[ConVar."superjump_disabled_from_water"]
11698 description = ""
11699 flags = 0x2002
11700 default_value = "0"
11701[ConVar."superjump_disabled_from_water"]
11702 description = ""
11703 flags = 0x2002
11704 default_value = "0"
11705[ConVar."superjump_drain_power_onfail"]
11706 description = ""
11707 flags = 0x2002
11708 default_value = "0"
11709[ConVar."superjump_drain_power_onfail"]
11710 description = ""
11711 flags = 0x2002
11712 default_value = "0"
11713[ConVar."superjump_fail_sound_when_jump_limit"]
11714 description = ""
11715 flags = 0x2002
11716 default_value = "1"
11717[ConVar."superjump_fail_sound_when_jump_limit"]
11718 description = ""
11719 flags = 0x2002
11720 default_value = "1"
11721[ConVar."superjump_limit"]
11722 description = ""
11723 flags = 0x2002
11724 default_value = "0"
11725[ConVar."superjump_limitreset_onwallrun"]
11726 description = ""
11727 flags = 0x2002
11728 default_value = "1"
11729[ConVar."superjump_max_power_use"]
11730 description = ""
11731 flags = 0x2002
11732 default_value = "100"
11733[ConVar."superjump_min_height_fraction"]
11734 description = "Minimum fraction of desired superjump height that is acheived, even if already moving quickly upwards"
11735 flags = 0x2002
11736 default_value = "0.25"
11737[ConVar."superjump_min_power_use"]
11738 description = ""
11739 flags = 0x2002
11740 default_value = "0"
11741[ConVar."superjump_powerreset_onground"]
11742 description = ""
11743 flags = 0x2002
11744 default_value = "1"
11745[ConVar."sv_airaccelerate"]
11746 description = ""
11747 flags = 0x2102
11748 default_value = "10"
11749[ConVar."sv_allTicksFinal"]
11750 description = ""
11751 flags = 0x2
11752 default_value = "0"
11753[ConVar."sv_allowSendTableTransmitToClients"]
11754 description = "Allow transmission of sendtable data to clients."
11755 flags = 0x2
11756 default_value = "1"
11757[ConVar."sv_alltalk"]
11758 description = "Players can hear all other players, no team restrictions"
11759 flags = 0x80100
11760 default_value = "0"
11761[ConVar."sv_asyncAIInit"]
11762 description = ""
11763 flags = 0x2
11764 default_value = "0"
11765[ConVar."sv_asyncSendSnapshot"]
11766 description = ""
11767 flags = 0x2
11768 default_value = "0"
11769[ConVar."sv_backspeed"]
11770 description = "How much to slow down backwards motion"
11771 flags = 0x2002
11772 default_value = "0.6"
11773[ConVar."sv_balanceTeams"]
11774 description = ""
11775 flags = 0x2
11776 default_value = "1"
11777[ConVar."sv_bounce"]
11778 description = "Bounce multiplier for when physically simulated objects collide with other objects."
11779 flags = 0x2102
11780 default_value = "0"
11781[ConVar."sv_bounds_show_errors"]
11782 description = ""
11783 flags = 0x2
11784 default_value = "0"
11785[ConVar."sv_calcOriginsAnglesForSnapshotPacking"]
11786 description = ""
11787 flags = 0x2
11788 default_value = "1"
11789[ConVar."sv_cheats"]
11790 description = "Allow cheats on server"
11791 flags = 0x82100
11792 default_value = "0"
11793[ConVar."sv_checkPropBudgets"]
11794 description = ""
11795 flags = 0x2
11796 default_value = "1"
11797[ConVar."sv_clampPlayerFrameTime"]
11798 description = ""
11799 flags = 0x2
11800 default_value = "0"
11801[ConVar."sv_clockcorrection"]
11802 description = "Whether to try to correct client\'s tickcount if they are ahead of the server"
11803 flags = 0x2
11804 default_value = "1"
11805[ConVar."sv_clockcorrection_msecs"]
11806 description = "The server tries to keep each player\'s m_nTickBase within this many msecs of the server absolute tickcount"
11807 flags = 0x2
11808 default_value = "100"
11809[ConVar."sv_compressPlaylists"]
11810 description = ""
11811 flags = 0x2
11812 default_value = "1"
11813[ConVar."sv_compressTimeValEpsilon"]
11814 description = ""
11815 flags = 0x2
11816 default_value = "0.0005"
11817[ConVar."sv_compressTimeVals"]
11818 description = ""
11819 flags = 0x2
11820 default_value = "1"
11821[ConVar."sv_connectingClientDelay"]
11822 description = "Amount of time to wait between resends of data to a connecting client"
11823 flags = 0x2
11824 default_value = "3"
11825[ConVar."sv_crossbowBoltAutoCull"]
11826 description = ""
11827 flags = 0x2
11828 default_value = "0"
11829[ConVar."sv_debug_deferred_trace"]
11830 description = ""
11831 flags = 0x2
11832 default_value = "0"
11833[ConVar."sv_debug_deferred_trace_overlay"]
11834 description = ""
11835 flags = 0x2
11836 default_value = "0"
11837[ConVar."sv_debug_prop_send"]
11838 description = ""
11839 flags = 0x2
11840 default_value = "0"
11841[ConVar."sv_debugmanualmode"]
11842 description = "Make sure entities correctly report whether or not their network data has changed."
11843 flags = 0x2
11844 default_value = "0"
11845[ConVar."sv_disconnectOnTooManySnapshotFrames"]
11846 description = "Disconnect client when the server has sent 128 snapshot messages to client without the server getting any message from the client."
11847 flags = 0x2
11848 default_value = "1"
11849[ConVar."sv_dispatchSpawnsForBaseline"]
11850 description = ""
11851 flags = 0x2
11852 default_value = "1"
11853[ConVar."sv_distanceCull"]
11854 description = "FL_EDICT_DISTANCECULL entities won\'t be transmitted to clients who are more than this distance from them"
11855 flags = 0x2
11856 default_value = "6000"
11857[ConVar."sv_distanceCull_cellWidth"]
11858 description = ""
11859 flags = 0x2
11860 default_value = "1500"
11861[ConVar."sv_distanceCull_debug"]
11862 description = ""
11863 flags = 0x2
11864 default_value = "0"
11865[ConVar."sv_distanceCull_debugPlayerEntindex"]
11866 description = ""
11867 flags = 0x2
11868 default_value = "1"
11869[ConVar."sv_distanceCull_largeEntRadius"]
11870 description = ""
11871 flags = 0x2
11872 default_value = "150"
11873[ConVar."sv_dumpstringtables"]
11874 description = ""
11875 flags = 0x4000
11876 default_value = "0"
11877[ConVar."sv_earlyPersistenceRead"]
11878 description = "Should the server try to read persistence earlier in the connection process\n"
11879 flags = 0x80000
11880 default_value = "0"
11881[ConVar."sv_everyThirdTick"]
11882 description = "Do networking every third tick, regardless of how backed up we are\n"
11883 flags = 0x2
11884 default_value = "0"
11885[ConVar."sv_extra_client_connect_time"]
11886 description = "Seconds after client connect during which extra frames are buffered to prevent non-delta\'d update"
11887 flags = 0x2
11888 default_value = "60.0"
11889[ConVar."sv_footsteps"]
11890 description = "Play footstep sound for players"
11891 flags = 0x2102
11892 default_value = "1"
11893[ConVar."sv_forceChatToTeamOnly"]
11894 description = ""
11895 flags = 0x2
11896 default_value = "1"
11897[ConVar."sv_forceGrapplesToFail"]
11898 description = "Force all grapples to fail on the server (cause clients to mispredict them)"
11899 flags = 0x2
11900 default_value = "0"
11901[ConVar."sv_friction"]
11902 description = "World friction. (Equivalent player setting is in player settings files)"
11903 flags = 0x2102
11904 default_value = "4"
11905[ConVar."sv_gravity"]
11906 description = "World gravity."
11907 flags = 0x2102
11908 default_value = "750"
11909[ConVar."sv_hibernate_ms"]
11910 description = "# of milliseconds to sleep per frame while hibernating"
11911 flags = 0x2
11912 default_value = "5"
11913[ConVar."sv_hibernate_ms_vgui"]
11914 description = "# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend"
11915 flags = 0x2
11916 default_value = "5"
11917[ConVar."sv_hibernate_postgame_delay"]
11918 description = "# of seconds to wait after final client leaves before hibernating."
11919 flags = 0x2
11920 default_value = "5"
11921[ConVar."sv_hibernate_when_empty"]
11922 description = "Puts the server into extremely low CPU usage mode when no clients connected"
11923 flags = 0x2
11924 default_value = "0"
11925[ConVar."sv_instancebaselines"]
11926 description = "Enable instanced baselines. Saves network overhead."
11927 flags = 0x2
11928 default_value = "1"
11929[ConVar."sv_interpolateAnimatedEntitiesPerJob"]
11930 description = ""
11931 flags = 0x2
11932 default_value = "10"
11933[ConVar."sv_kickPlayersTooFarInFuture"]
11934 description = ""
11935 flags = 0x2
11936 default_value = "1"
11937[ConVar."sv_lagpushticks"]
11938 description = "Push computed lag compensation amount by this many ticks."
11939 flags = 0x2
11940 default_value = "0"
11941[ConVar."sv_lerpAnims"]
11942 description = ""
11943 flags = 0x2
11944 default_value = "1"
11945[ConVar."sv_loadMapModelEarly"]
11946 description = ""
11947 flags = 0x2
11948 default_value = "0"
11949[ConVar."sv_lobbyType"]
11950 description = ""
11951 flags = 0x2002
11952 default_value = "0"
11953[ConVar."sv_massreport"]
11954 description = ""
11955 flags = 0x2
11956 default_value = "0"
11957[ConVar."sv_maxUserCmdsPerPlayerPerFrame"]
11958 description = ""
11959 flags = 0x2
11960 default_value = "10"
11961[ConVar."sv_max_prop_data_dwords_huge_lobby"]
11962 description = "Maximum amount of prop data per-snapshot in dwords (huge lobby)"
11963 flags = 0x2
11964 default_value = "300000"
11965[ConVar."sv_max_prop_data_dwords_huge_multiplayer"]
11966 description = "Maximum amount of prop data per-snapshot in dwords (huge multiplayer)"
11967 flags = 0x2
11968 default_value = "2500000"
11969[ConVar."sv_max_prop_data_dwords_lobby"]
11970 description = "Maximum amount of prop data per-snapshot in dwords (lobby)"
11971 flags = 0x2
11972 default_value = "200000"
11973[ConVar."sv_max_prop_data_dwords_multiplayer"]
11974 description = "Maximum amount of prop data per-snapshot in dwords (normal multiplayer)"
11975 flags = 0x2
11976 default_value = "150500"
11977[ConVar."sv_max_prop_data_dwords_singleplayer"]
11978 description = "Maximum amount of prop data per-snapshot in dwords (singleplayer)"
11979 flags = 0x2
11980 default_value = "400000"
11981[ConVar."sv_max_props_huge_lobby"]
11982 description = "Maximum amount of props per-snapshot (lobby)"
11983 flags = 0x2
11984 default_value = "250000"
11985[ConVar."sv_max_props_huge_multiplayer"]
11986 description = "Maximum number of props per-snapshot (huge multiplayer)"
11987 flags = 0x2
11988 default_value = "1250000"
11989[ConVar."sv_max_props_lobby"]
11990 description = "Maximum amount of props per-snapshot (lobby)"
11991 flags = 0x2
11992 default_value = "50000"
11993[ConVar."sv_max_props_multiplayer"]
11994 description = "Maximum number of props per-snapshot (normal multiplayer)"
11995 flags = 0x2
11996 default_value = "100000"
11997[ConVar."sv_max_props_singleplayer"]
11998 description = "Maximum number of props per-snapshot (singleplayer)"
11999 flags = 0x2
12000 default_value = "300000"
12001[ConVar."sv_max_snapshots_lobby"]
12002 description = "Maximum number of snapshots for the lobby"
12003 flags = 0x2
12004 default_value = "100"
12005[ConVar."sv_max_snapshots_multiplayer"]
12006 description = "Maximum number of snapshots for multiplayer levels"
12007 flags = 0x2
12008 default_value = "160"
12009[ConVar."sv_max_snapshots_singleplayer"]
12010 description = "Maximum number of snapshots for singleplayer levels"
12011 flags = 0x2
12012 default_value = "10"
12013[ConVar."sv_maxclientframes"]
12014 description = ""
12015 flags = 0x2
12016 default_value = "300"
12017[ConVar."sv_maxrate"]
12018 description = "Max bandwidth rate allowed on server, 0 == unlimited"
12019 flags = 0x82000
12020 default_value = "0"
12021 min_val: 0
12022 max_val: 1000000000
12023[ConVar."sv_maxroutable"]
12024 description = "Server upper bound on net_maxroutable that a client can use."
12025 flags = 0x2
12026 default_value = "1200"
12027 min_val: 576
12028 max_val: 1200
12029[ConVar."sv_maxspeed"]
12030 description = ""
12031 flags = 0x2102
12032 default_value = "320"
12033[ConVar."sv_maxunlag"]
12034 description = "Maximum lag compensation in seconds"
12035 flags = 0x2
12036 default_value = "0.5"
12037 min_val: 0
12038 max_val: 0.5
12039[ConVar."sv_maxupdaterate"]
12040 description = "Maximum updates per second that the server will allow"
12041 flags = 0x2002
12042 default_value = "60"
12043[ConVar."sv_maxvelocity"]
12044 description = "Maximum speed any ballistically moving object is allowed to attain per axis."
12045 flags = 0x2002
12046 default_value = "34000"
12047[ConVar."sv_minrate"]
12048 description = "Min bandwidth rate allowed on server, 0 == unlimited"
12049 flags = 0x82000
12050 default_value = "128000"
12051 min_val: 0
12052 max_val: 1000000000
12053[ConVar."sv_minupdaterate"]
12054 description = "Minimum updates per second that the server will allow"
12055 flags = 0x2002
12056 default_value = "1"
12057[ConVar."sv_netvisdist"]
12058 description = "Test networking visibility distance"
12059 flags = 0x4006
12060 default_value = "10000"
12061[ConVar."sv_noclipaccelerate"]
12062 description = ""
12063 flags = 0x2102
12064 default_value = "10000"
12065[ConVar."sv_noclipaccelerate_fast"]
12066 description = ""
12067 flags = 0x2102
12068 default_value = "50000"
12069[ConVar."sv_noclipaccelerate_slow"]
12070 description = ""
12071 flags = 0x2102
12072 default_value = "10000"
12073[ConVar."sv_noclipspeed"]
12074 description = ""
12075 flags = 0x2180
12076 default_value = "5"
12077[ConVar."sv_noclipspeed_fast"]
12078 description = ""
12079 flags = 0x2180
12080 default_value = "30"
12081[ConVar."sv_noclipspeed_slow"]
12082 description = ""
12083 flags = 0x2180
12084 default_value = "0.25"
12085[ConVar."sv_normalSimulationCommandThreshold"]
12086 description = ""
12087 flags = 0x2
12088 default_value = "3"
12089[ConVar."sv_optimizedmovement"]
12090 description = ""
12091 flags = 0x2002
12092 default_value = "1"
12093[ConVar."sv_parallel_sendsnapshot"]
12094 description = ""
12095 flags = 0x2
12096 default_value = "1"
12097[ConVar."sv_pausable"]
12098 description = "Whether the server is allowed to pause"
12099 flags = 0x4000
12100 default_value = "0"
12101[ConVar."sv_physics_maxvelocity"]
12102 description = "Max velocity of a vphysics object on the server"
12103 flags = 0x4000
12104 default_value = "4000.0"
12105[ConVar."sv_playerNameAppendCheater"]
12106 description = ""
12107 flags = 0x2
12108 default_value = "1"
12109[ConVar."sv_playerSimTimeBuffer"]
12110 description = "On first sim, how close to curtime do we set the player\'s m_lastUCmdSimulationTime"
12111 flags = 0x2
12112 default_value = "0"
12113[ConVar."sv_players"]
12114 description = ""
12115 flags = 0x2012
12116 default_value = "1"
12117[ConVar."sv_printClockCorrections"]
12118 description = "Should we print when we are adjust player\'s simulation time?"
12119 flags = 0x2
12120 default_value = "0"
12121[ConVar."sv_printClockTiming"]
12122 description = ""
12123 flags = 0x2
12124 default_value = "0"
12125[ConVar."sv_printHighWaterMark"]
12126 description = ""
12127 flags = 0x2
12128 default_value = "0"
12129[ConVar."sv_printNetReports"]
12130 description = ""
12131 flags = 0x2
12132 default_value = "1"
12133[ConVar."sv_printSnapshotDeltaStats"]
12134 description = ""
12135 flags = 0x2
12136 default_value = "0"
12137[ConVar."sv_props_funnel_into_portals"]
12138 description = ""
12139 flags = 0x4000
12140 default_value = "1"
12141[ConVar."sv_props_funnel_into_portals_deceleration"]
12142 description = "When a funneling prop is leaving a portal, decelerate any velocity that is in opposition to funneling by this amount per second"
12143 flags = 0x4000
12144 default_value = "2.0f"
12145[ConVar."sv_pushaway_accel"]
12146 description = "How hard physics objects are pushed away from the players."
12147 flags = 0x2002
12148 default_value = "400"
12149[ConVar."sv_pushaway_clientside"]
12150 description = "Clientside physics push away (0=off, 1=only localplayer, 2=all players)"
12151 flags = 0x2002
12152 default_value = "2"
12153[ConVar."sv_pushaway_clientside_size"]
12154 description = "Physics props below this size are made client side"
12155 flags = 0x2002
12156 default_value = "1000"
12157[ConVar."sv_pushaway_debug"]
12158 description = "Debug physics object pushaway"
12159 flags = 0x2002
12160 default_value = "0"
12161[ConVar."sv_pushaway_dist"]
12162 description = "Max distance at which physics objects are pushed from players."
12163 flags = 0x2002
12164 default_value = "15"
12165[ConVar."sv_pushaway_min_player_speed"]
12166 description = "If a player is moving slower than this, don\'t push away physics objects (enables ducking behind things)."
12167 flags = 0x2002
12168 default_value = "75"
12169[ConVar."sv_pushaway_player_accel"]
12170 description = "How hard the player is pushed away from physics objects"
12171 flags = 0x6002
12172 default_value = "3000"
12173[ConVar."sv_pushaway_player_dist"]
12174 description = "Max distance at which player is pushed from physics objects"
12175 flags = 0x6002
12176 default_value = "5"
12177[ConVar."sv_recalcOrigins_enabled"]
12178 description = ""
12179 flags = 0x2
12180 default_value = "0"
12181[ConVar."sv_recalcOrigins_entsPerJob"]
12182 description = ""
12183 flags = 0x2
12184 default_value = "100"
12185[ConVar."sv_rejectClientConnects"]
12186 description = ""
12187 flags = 0x2
12188 default_value = "0"
12189[ConVar."sv_rejectConnections"]
12190 description = ""
12191 flags = 0x2
12192 default_value = "0"
12193[ConVar."sv_requireOriginToken"]
12194 description = ""
12195 flags = 0x2
12196 default_value = "1"
12197[ConVar."sv_resendSignonData"]
12198 description = ""
12199 flags = 0x2
12200 default_value = "0"
12201[ConVar."sv_rollangle"]
12202 description = "Max view roll angle"
12203 flags = 0x2102
12204 default_value = "0"
12205[ConVar."sv_rollspeed"]
12206 description = ""
12207 flags = 0x2102
12208 default_value = "200"
12209[ConVar."sv_runSpatialOptimizeInJob"]
12210 description = ""
12211 flags = 0x2
12212 default_value = "1"
12213[ConVar."sv_scarySnapDeltaPrints"]
12214 description = ""
12215 flags = 0x2
12216 default_value = "50"
12217[ConVar."sv_screenShake_debug"]
12218 description = ""
12219 flags = 0x4002
12220 default_value = "0"
12221[ConVar."sv_screenShake_enabled"]
12222 description = ""
12223 flags = 0x4000
12224 default_value = "1"
12225[ConVar."sv_screenShake_maxAmplitude"]
12226 description = ""
12227 flags = 0x4002
12228 default_value = "16"
12229[ConVar."sv_scriptCompileAsync"]
12230 description = ""
12231 flags = 0x2
12232 default_value = "1"
12233[ConVar."sv_script_perf_dump_on_shutdown"]
12234 description = ""
12235 flags = 0x2
12236 default_value = "0"
12237[ConVar."sv_script_think_interval"]
12238 description = ""
12239 flags = 0x2
12240 default_value = "0.1"
12241[ConVar."sv_sendEarlyServerInfo"]
12242 description = ""
12243 flags = 0x2
12244 default_value = "0"
12245[ConVar."sv_sendPlayerDamageMsg"]
12246 description = ""
12247 flags = 0x2
12248 default_value = "0"
12249[ConVar."sv_sendReplayNetMessagesOnNoDeltaSnaps"]
12250 description = ""
12251 flags = 0x2
12252 default_value = "0"
12253[ConVar."sv_separate_freq_change_prop_send"]
12254 description = ""
12255 flags = 0x2
12256 default_value = "1"
12257[ConVar."sv_shiftPlayerSimTimeBackwards"]
12258 description = "If a player is sending us commands that would get ahead of the server, do we rewind time to allow it"
12259 flags = 0x2
12260 default_value = "1"
12261[ConVar."sv_showClientTickCmds"]
12262 description = ""
12263 flags = 0x2
12264 default_value = "0"
12265[ConVar."sv_showLargeSnapshotSize"]
12266 description = ""
12267 flags = 0x2
12268 default_value = "10000"
12269[ConVar."sv_showSnapshots"]
12270 description = ""
12271 flags = 0x2
12272 default_value = "0"
12273[ConVar."sv_showUserCmds"]
12274 description = ""
12275 flags = 0x2
12276 default_value = "0"
12277[ConVar."sv_showWeirdDeltas"]
12278 description = ""
12279 flags = 0x2
12280 default_value = "1"
12281[ConVar."sv_show_placement_help_in_preview"]
12282 description = "Forces the placement preview to show any help in placement given from info_placement_helper entities.\n"
12283 flags = 0x2
12284 default_value = "0"
12285[ConVar."sv_showfiredbullets"]
12286 description = ""
12287 flags = 0x2
12288 default_value = "0"
12289[ConVar."sv_showhitboxes"]
12290 description = "Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only)."
12291 flags = 0x4000
12292 default_value = "-1"
12293[ConVar."sv_showlagcompensation"]
12294 description = "Show lag compensated hitboxes whenever a player is lag compensated."
12295 flags = 0x4000
12296 default_value = "0"
12297[ConVar."sv_single_core_dedi"]
12298 description = ""
12299 flags = 0x2
12300 default_value = "0"
12301[ConVar."sv_skipSendingUnnecessaryPersistence"]
12302 description = ""
12303 flags = 0x2
12304 default_value = "0"
12305[ConVar."sv_skyname"]
12306 description = "Current name of the skybox texture"
12307 flags = 0x2002
12308 default_value = ""
12309[ConVar."sv_snapshot_uniform_interval"]
12310 description = "A snapshot is created at uniform intervals, rather than according to final_tick"
12311 flags = 0x2
12312 default_value = "1"
12313[ConVar."sv_spawnAIHintsInMP"]
12314 description = ""
12315 flags = 0x2
12316 default_value = "0"
12317[ConVar."sv_specaccelerate"]
12318 description = ""
12319 flags = 0x2180
12320 default_value = "1000.0"
12321[ConVar."sv_specnoclip"]
12322 description = ""
12323 flags = 0x2180
12324 default_value = "1"
12325[ConVar."sv_specspeed"]
12326 description = ""
12327 flags = 0x2180
12328 default_value = "5.0"
12329[ConVar."sv_stats"]
12330 description = "Collect CPU usage stats"
12331 flags = 0x2
12332 default_value = "1"
12333[ConVar."sv_stopspeed"]
12334 description = "Minimum stopping speed when on ground. (Equivalent player setting is in player settings files)"
12335 flags = 0x2102
12336 default_value = "100"
12337[ConVar."sv_stressbots"]
12338 description = "If set to 1, the server calculates data and fills packets to bots. Used for perf testing."
12339 flags = 0x2
12340 default_value = "1"
12341[ConVar."sv_struggleCheck"]
12342 description = "How long ago the 60th server frame can have been. 1.0 means the server is running in realtime. Higher means small hitches are ok."
12343 flags = 0x2
12344 default_value = "1.016"
12345[ConVar."sv_struggleSpam"]
12346 description = "How long ago the 60th server frame can have been before it starts yelling. 1.0 means the server is running in realtime. Higher means small hitches are ok."
12347 flags = 0x2
12348 default_value = "1.4"
12349[ConVar."sv_struggleSpamInterval"]
12350 description = ""
12351 flags = 0x2
12352 default_value = "5"
12353[ConVar."sv_tempents_send_from_delta"]
12354 description = "Causes snapshot send code to walk back to delta, instead of always sending just current snapshot."
12355 flags = 0x2
12356 default_value = "0"
12357[ConVar."sv_tempents_send_from_last_sent"]
12358 description = "Causes snapshot send code to walk back to last m_lastSnapshotTick, instead of always sending just current snapshot."
12359 flags = 0x2
12360 default_value = "1"
12361[ConVar."sv_testLargeDatablock"]
12362 description = ""
12363 flags = 0x2
12364 default_value = "0"
12365[ConVar."sv_teststepsimulation"]
12366 description = ""
12367 flags = 0x2002
12368 default_value = "0"
12369[ConVar."sv_thinktimecheck"]
12370 description = "Check for thinktimes all on same timestamp."
12371 flags = 0x2
12372 default_value = "0"
12373[ConVar."sv_threaded_post_process_ai"]
12374 description = ""
12375 flags = 0x2
12376 default_value = "1"
12377[ConVar."sv_threaded_post_process_players"]
12378 description = ""
12379 flags = 0x2
12380 default_value = "1"
12381[ConVar."sv_threaded_pre_process_ents"]
12382 description = ""
12383 flags = 0x2
12384 default_value = "1"
12385[ConVar."sv_transmitToAllPlayersMask_allBitsSet"]
12386 description = "This enables the legacy behavior of setting all bits inside of PerPlayerBitMask when we want to transmit an entities to all clients. This includes setting bits to clients that can\'t even exist(compare GetMaxClients to ABSOLUTE_PLAYER_LIMIT)"
12387 flags = 0x2
12388 default_value = "0"
12389[ConVar."sv_turbophysics"]
12390 description = "Turns on turbo physics"
12391 flags = 0x2002
12392 default_value = "1"
12393[ConVar."sv_turbophysics_player"]
12394 description = "Turns on turbo physics on players only"
12395 flags = 0x2002
12396 default_value = "1"
12397[ConVar."sv_unlag"]
12398 description = "Enables player lag compensation"
12399 flags = 0x2
12400 default_value = "1"
12401[ConVar."sv_unlag_debug"]
12402 description = ""
12403 flags = 0x6
12404 default_value = "1"
12405[ConVar."sv_unnecessaryConnectDelay"]
12406 description = "Amount of time to wait before responding to a connecting client (or malicious hacker)"
12407 flags = 0x2
12408 default_value = "60"
12409[ConVar."sv_unreliableSnapMaxSize"]
12410 description = "If we\'re sending a snapshot this size or larger, send it via the datablock sender. If a player has 4% packet loss, 10k of data would have a 40% chance of making it across with no resends"
12411 flags = 0x2
12412 default_value = "10000"
12413[ConVar."sv_updaterate_mp"]
12414 description = "Maximum update rate at which server sends packets to clients in MP (updates per-second)."
12415 flags = 0x2
12416 default_value = "20"
12417[ConVar."sv_updaterate_sp"]
12418 description = "Maximum update rate at which server sends packets to clients in SP (updates per-second)."
12419 flags = 0x2
12420 default_value = "20"
12421[ConVar."sv_useRK4forprojectiles"]
12422 description = "Use the RK4 method for projectiles rather than simple average velocity."
12423 flags = 0x2002
12424 default_value = "1"
12425[ConVar."sv_useReputation"]
12426 description = ""
12427 flags = 0x2
12428 default_value = "1"
12429[ConVar."sv_useThreadsForSnapshots"]
12430 description = ""
12431 flags = 0x2
12432 default_value = "0"
12433[ConVar."sv_usercmd_before_entities"]
12434 description = ""
12435 flags = 0x2
12436 default_value = "1"
12437[ConVar."sv_usercmd_fairness"]
12438 description = ""
12439 flags = 0x2
12440 default_value = "1"
12441[ConVar."sv_usercmd_fairness_dediOnly"]
12442 description = ""
12443 flags = 0x2
12444 default_value = "0"
12445[ConVar."sv_usercmd_max_queued"]
12446 description = ""
12447 flags = 0x2
12448 default_value = "40"
12449[ConVar."sv_usercmd_num_per_iteration"]
12450 description = ""
12451 flags = 0x2
12452 default_value = "1"
12453[ConVar."sv_usercmd_shuffle_players"]
12454 description = ""
12455 flags = 0x2
12456 default_value = "1"
12457[ConVar."sv_visualizetraces"]
12458 description = ""
12459 flags = 0x4000
12460 default_value = "0"
12461[ConVar."sv_visualizetraces_duration"]
12462 description = ""
12463 flags = 0x2
12464 default_value = "0.5"
12465[ConVar."sv_voiceDebug"]
12466 description = "Show who is getting each voice packet from the server"
12467 flags = 0x2
12468 default_value = "0"
12469[ConVar."sv_voiceEcho"]
12470 description = "Server will return a voice chat message back to the sending client."
12471 flags = 0x2
12472 default_value = "0"
12473[ConVar."sv_voiceenable"]
12474 description = ""
12475 flags = 0x80180
12476 default_value = "1"
12477[ConVar."sv_warnAboutCmdNumJumps"]
12478 description = ""
12479 flags = 0x2
12480 default_value = "20"
12481[ConVar."sv_watchdogTimer"]
12482 description = ""
12483 flags = 0x2
12484 default_value = "20"
12485[ConVar."sv_wateraccelerate"]
12486 description = ""
12487 flags = 0x2102
12488 default_value = "10"
12489[ConVar."sv_waterdist"]
12490 description = "Vertical view fixup when eyes are near water plane."
12491 flags = 0x2002
12492 default_value = "12"
12493[ConVar."sv_weapon_despawn_time"]
12494 description = ""
12495 flags = 0x4000
12496 default_value = "90.0"
12497[ConVar."sv_writePersistenceOnShutdown"]
12498 description = ""
12499 flags = 0x2
12500 default_value = "1"
12501[ConVar."sys_attract_mode_timeout"]
12502 description = ""
12503 flags = 0x2
12504 default_value = "30"
12505[ConVar."sys_minidumpexpandedspew"]
12506 description = ""
12507 flags = 0x2
12508 default_value = "0"
12509[ConVar."sys_minidumpspewlines"]
12510 description = "Lines of crash dump console spew to keep."
12511 flags = 0x80000
12512 default_value = "500"
12513[ConVar."system_alt_f4_closes_window"]
12514 description = "If set to true, alt+f4 will close the window"
12515 flags = 0x2
12516 default_value = "1"
12517[ConVar."teamSpot_costLimitPerFrame"]
12518 description = "How much work the teamspot system can do before it tries to wait until next frame to continue. Use \"teamSpot_debug 2\" to debug costs."
12519 flags = 0x4004
12520 default_value = "10"
12521[ConVar."teamSpot_enabled"]
12522 description = "Enables teamspotting including letting AI know about what players see. CANNOT BE CHANGED DURING GAMEPLAY"
12523 flags = 0x6
12524 default_value = "0"
12525[ConVar."teamSpot_lockOffTime"]
12526 description = "In seconds, how long a team must go without seeing an entity before they are no longer conisdered \"spotted\"."
12527 flags = 0x4004
12528 default_value = "0.1"
12529[ConVar."teamSpot_lockOnTime"]
12530 description = "Consecutive seconds that a team must see an entity before they are considered \"spotted\"."
12531 flags = 0x4004
12532 default_value = "0.75"
12533[ConVar."teamSpot_lockOnTimeForgiveness"]
12534 description = "During lockon, how many seconds a team can go without seeing an entity before the lockon process must start over."
12535 flags = 0x4004
12536 default_value = "0.45"
12537[ConVar."teamSpot_minimap_enabled"]
12538 description = "Enables teamspotting on minimap."
12539 flags = 0x6004
12540 default_value = "0"
12541[ConVar."teamSpot_threaded"]
12542 description = ""
12543 flags = 0x2
12544 default_value = "1"
12545[ConVar."teams_unassigned_are_friendly"]
12546 description = ""
12547 flags = 0x2002
12548 default_value = "0"
12549[ConVar."telemetry_client_debug"]
12550 description = ""
12551 flags = 0x2
12552 default_value = "0"
12553[ConVar."telemetry_client_enable"]
12554 description = "Enable sending telemetry data"
12555 flags = 0x2
12556 default_value = "1"
12557[ConVar."telemetry_client_sendInterval"]
12558 description = "How often to send telemetry data (seconds)"
12559 flags = 0x2
12560 default_value = "10.0"
12561[ConVar."template_debug"]
12562 description = ""
12563 flags = 0x2
12564 default_value = "0"
12565[ConVar."test_fakeTimeDays"]
12566 description = "Days worth of seconds that will be added to the result of GetUnixTimestamp(). Server authoritive."
12567 flags = 0x2002
12568 default_value = "0"
12569[ConVar."test_fakeTimeDays"]
12570 description = "Days worth of seconds that will be added to the result of GetUnixTimestamp(). Server authoritive."
12571 flags = 0x2002
12572 default_value = "0"
12573[ConVar."test_massive_dmg"]
12574 description = ""
12575 flags = 0x2
12576 default_value = "30"
12577[ConVar."test_massive_dmg_clip"]
12578 description = ""
12579 flags = 0x2
12580 default_value = "0.5"
12581[ConVar."tether_damageScale"]
12582 description = "amount that stretching the tether damages it"
12583 flags = 0x2002
12584 default_value = "0.00"
12585[ConVar."tether_dodge_damage"]
12586 description = "Damage done to tether by dodging away from it"
12587 flags = 0x2002
12588 default_value = "0"
12589[ConVar."tether_healthDrain"]
12590 description = "rate at which tether health drains even if it isn\'t stretched"
12591 flags = 0x2002
12592 default_value = "200"
12593[ConVar."tether_healthDrainNPC"]
12594 description = "rate at which tether health drains even if it isn\'t stretched (when attached to an NPC)"
12595 flags = 0x2002
12596 default_value = "200"
12597[ConVar."tether_maxvel"]
12598 description = "max velocity with which tether pulls you back"
12599 flags = 0x2002
12600 default_value = "200"
12601[ConVar."tether_npc_strength"]
12602 description = "Strength with which tether pulls NPCs (velocity per unit of distance)"
12603 flags = 0x2
12604 default_value = "5"
12605[ConVar."tether_radius"]
12606 description = "radius below which the tether does nothing"
12607 flags = 0x2002
12608 default_value = "250"
12609[ConVar."tether_strength"]
12610 description = "strength with which tether pulls back (per unit past the radius)"
12611 flags = 0x2002
12612 default_value = "25"
12613[ConVar."think_limit"]
12614 description = "Maximum think time in milliseconds, warning is printed if this is exceeded."
12615 flags = 0x82000
12616 default_value = "10"
12617[ConVar."thirdperson_mayamode"]
12618 description = "Set to 1 to enable maya-like controls in game (only in third person) [Also don\'t move the camera when the mouse moves.]"
12619 flags = 0x4000
12620 default_value = "0"
12621[ConVar."thirdperson_override"]
12622 description = "Set to -1 to stop overriding. Set to 0 to force first person, 1 to force third person"
12623 flags = 0x4000
12624 default_value = "-1"
12625[ConVar."thirdperson_screenspace"]
12626 description = "Movement will be relative to the camera, eg: left means screen-left"
12627 flags = 0x2
12628 default_value = "0"
12629[ConVar."threat_detection_in_job"]
12630 description = ""
12631 flags = 0x2
12632 default_value = "0"
12633[ConVar."timeout"]
12634 description = "Seconds without communication before clients or servers will decide to disconnect."
12635 flags = 0x2
12636 default_value = "15"
12637[ConVar."timeout_during_load"]
12638 description = "Seconds without communication during a level load before clients or servers will decide to disconnect."
12639 flags = 0x2
12640 default_value = "60"
12641[ConVar."titanSoul_debug"]
12642 description = ""
12643 flags = 0x2
12644 default_value = "0"
12645[ConVar."titan_hideEnts"]
12646 description = ""
12647 flags = 0x2
12648 default_value = "0"
12649[ConVar."titan_hidePlayer"]
12650 description = "Whether to send the player entity while they are in a titan"
12651 flags = 0x2
12652 default_value = "0"
12653[ConVar."titan_sprint_sound"]
12654 description = ""
12655 flags = 0x2
12656 default_value = "titan_eject_servos_3p"
12657[ConVar."titan_step_damage_can_push_down"]
12658 description = ""
12659 flags = 0x2
12660 default_value = "1"
12661[ConVar."titan_step_damage_debug"]
12662 description = "Draw debug box of titan step damage volume"
12663 flags = 0x6
12664 default_value = "0"
12665[ConVar."titan_step_damage_rodeo_immunity_time"]
12666 description = "How long players are immune from step damage after jumping off from a rodeo"
12667 flags = 0x6
12668 default_value = "0.1"
12669[ConVar."tracehull_height_error_check"]
12670 description = "Error checking for hull traces requiring extents with larger heights than widths. 0 = none, 1 = warnings, 2 = assert and script errors"
12671 flags = 0x2002
12672 default_value = "0"
12673[ConVar."tracer_debug"]
12674 description = ""
12675 flags = 0x4000
12676 default_value = "0"
12677[ConVar."tracer_extra"]
12678 description = ""
12679 flags = 0x2
12680 default_value = "1"
12681[ConVar."trail_optimizedRemove"]
12682 description = ""
12683 flags = 0x2
12684 default_value = "1"
12685[ConVar."traversal_anim"]
12686 description = "Enables automantle animation"
12687 flags = 0x2002
12688 default_value = "1"
12689[ConVar."traversal_cooldown"]
12690 description = "Minimum time between traversals (in seconds)"
12691 flags = 0x2002
12692 default_value = "0.5"
12693[ConVar."traversal_cooldown"]
12694 description = "Minimum time between traversals (in seconds)"
12695 flags = 0x2002
12696 default_value = "0.5"
12697[ConVar."traversal_enable"]
12698 description = "Enables player traversals"
12699 flags = 0x2002
12700 default_value = "1"
12701[ConVar."traversal_enable"]
12702 description = "Enables player traversals"
12703 flags = 0x2002
12704 default_value = "1"
12705[ConVar."traversal_hand_debug"]
12706 description = "Enables debugging of traversal hand positioning"
12707 flags = 0x2002
12708 default_value = "0"
12709[ConVar."traversal_hand_debug"]
12710 description = "Enables debugging of traversal hand positioning"
12711 flags = 0x2002
12712 default_value = "0"
12713[ConVar."traversal_hand_required_width"]
12714 description = "Required width of geometry for hands (from center)"
12715 flags = 0x2002
12716 default_value = "6"
12717[ConVar."traversal_hand_required_width"]
12718 description = "Required width of geometry for hands (from center)"
12719 flags = 0x2002
12720 default_value = "6"
12721[ConVar."traversal_viewLerpInDuration"]
12722 description = "Duration of view lerp from normal at the start of a traversal"
12723 flags = 0x2002
12724 default_value = "0.15"
12725[ConVar."traversal_viewLerpOut"]
12726 description = "Controls whether traversal view position and angle lerp back to normal at the end of a traversal"
12727 flags = 0x2
12728 default_value = "1"
12729[ConVar."traversal_viewLerpOutAngle"]
12730 description = "Controls whether traversal view angle lerps back to normal at the end of a traversal"
12731 flags = 0x2
12732 default_value = "1"
12733[ConVar."traversal_viewLerpOutDebug"]
12734 description = "Debugs traversal view position lerping"
12735 flags = 0x2
12736 default_value = "0"
12737[ConVar."traversal_viewLerpOutPos"]
12738 description = "Controls whether traversal view position lerps back to normal at the end of a traversal"
12739 flags = 0x2
12740 default_value = "1"
12741[ConVar."traversal_window_duration"]
12742 description = "Duration of window side traversal animation"
12743 flags = 0x2002
12744 default_value = "0.3"
12745[ConVar."traversal_window_duration"]
12746 description = "Duration of window side traversal animation"
12747 flags = 0x2002
12748 default_value = "0.3"
12749[ConVar."traversal_window_enable"]
12750 description = "Enables window traversals"
12751 flags = 0x2002
12752 default_value = "1"
12753[ConVar."traversal_window_enable"]
12754 description = "Enables window traversals"
12755 flags = 0x2002
12756 default_value = "1"
12757[ConVar."traversal_window_finish_angle"]
12758 description = "Finishing yaw relative to the window\'s forward direction when starting at a 90 degree angle"
12759 flags = 0x2002
12760 default_value = "45"
12761[ConVar."traversal_window_finish_angle"]
12762 description = "Finishing yaw relative to the window\'s forward direction when starting at a 90 degree angle"
12763 flags = 0x2002
12764 default_value = "45"
12765[ConVar."traversal_window_forward_offset"]
12766 description = "Distance of player through the window after completing window traversal"
12767 flags = 0x2002
12768 default_value = "6"
12769[ConVar."traversal_window_forward_offset"]
12770 description = "Distance of player through the window after completing window traversal"
12771 flags = 0x2002
12772 default_value = "6"
12773[ConVar."traversal_window_hand_vertical_offset"]
12774 description = "Vertical distance from hand position to eye position at start and end of window traversal"
12775 flags = 0x2002
12776 default_value = "22"
12777[ConVar."traversal_window_hand_vertical_offset"]
12778 description = "Vertical distance from hand position to eye position at start and end of window traversal"
12779 flags = 0x2002
12780 default_value = "22"
12781[ConVar."traversal_window_sideways_offset"]
12782 description = "Distance of player from the edge of the window toward the center of the window after completing window traversal"
12783 flags = 0x2002
12784 default_value = "18"
12785[ConVar."traversal_window_sideways_offset"]
12786 description = "Distance of player from the edge of the window toward the center of the window after completing window traversal"
12787 flags = 0x2002
12788 default_value = "18"
12789[ConVar."traversal_window_view_pitch_max"]
12790 description = "Max view pitch when doing window traversal"
12791 flags = 0x4000
12792 default_value = "35"
12793[ConVar."traversal_window_view_pitch_min"]
12794 description = "Min view pitch when doing window traversal"
12795 flags = 0x4000
12796 default_value = "-80"
12797[ConVar."traversal_window_yaw_max"]
12798 description = "Max view yaw when doing window traversal"
12799 flags = 0x4000
12800 default_value = "80"
12801[ConVar."trigger_ignore_nonsolids"]
12802 description = "If set to false, non solid objects will activate triggers."
12803 flags = 0x2002
12804 default_value = "1"
12805[ConVar."trigger_ignore_nonsolids"]
12806 description = "If set to false, non solid objects will activate triggers."
12807 flags = 0x2002
12808 default_value = "1"
12809[ConVar."trigger_touch_on_spawn"]
12810 description = "Causes triggers to detect entities the moment they spawn."
12811 flags = 0x4000
12812 default_value = "0"
12813[ConVar."trigger_use_new_filters"]
12814 description = "Always use new trigger filter settings"
12815 flags = 0x6
12816 default_value = "0"
12817[ConVar."tsaa_blendfactorincreaseatmaxvelocity"]
12818 description = ""
12819 flags = 0x2
12820 default_value = "4.0"
12821[ConVar."tsaa_blendfactorincreasewhenunoccluded"]
12822 description = ""
12823 flags = 0x2
12824 default_value = "5.0"
12825[ConVar."tsaa_blendfactormaxesoutatvelocity"]
12826 description = ""
12827 flags = 0x2
12828 default_value = "0.25"
12829[ConVar."tsaa_blendfactormodulationonsparklesandunocclusion"]
12830 description = ""
12831 flags = 0x2
12832 default_value = "1"
12833[ConVar."tsaa_blendfactoroverride"]
12834 description = ""
12835 flags = 0x2
12836 default_value = "-1"
12837[ConVar."tsaa_curframeblendamount"]
12838 description = ""
12839 flags = 0x2
12840 default_value = "0.05"
12841[ConVar."tsaa_debugresponsiveflag"]
12842 description = ""
12843 flags = 0x2
12844 default_value = "0"
12845[ConVar."tsaa_neighborhoodclamping"]
12846 description = ""
12847 flags = 0x2
12848 default_value = "1"
12849[ConVar."tsaa_neighborhoodclampingsoftened"]
12850 description = ""
12851 flags = 0x2
12852 default_value = "1"
12853[ConVar."tsaa_numsamples"]
12854 description = ""
12855 flags = 0x2
12856 default_value = "64"
12857[ConVar."tweak_light_shadows_every_frame"]
12858 description = ""
12859 flags = 0x2
12860 default_value = "0"
12861[ConVar."twitch_check_interval"]
12862 description = "how often we ask if this user has a linked twitch prime account if we think they don\'t have one"
12863 flags = 0x2
12864 default_value = "3600"
12865[ConVar."twitch_prime_rewards"]
12866 description = ""
12867 flags = 0x210
12868 default_value = ""
12869[ConVar."twitch_shouldQuery"]
12870 description = "true if we should check to see if this user has a linked twitch prime account"
12871 flags = 0x2
12872 default_value = "1"
12873[ConVar."ui_fadecloud_time"]
12874 description = ""
12875 flags = 0x2
12876 default_value = "1.5"
12877[ConVar."ui_fadexui_time"]
12878 description = ""
12879 flags = 0x2
12880 default_value = "0.5"
12881[ConVar."ui_gameui_ctrlr_title"]
12882 description = ""
12883 flags = 0x2
12884 default_value = "0"
12885[ConVar."ui_gameui_modal"]
12886 description = "If set, the game UI pages will take modal input focus."
12887 flags = 0x2
12888 default_value = "0"
12889[ConVar."ui_loadingscreen_autotransition_time"]
12890 description = ""
12891 flags = 0x2
12892 default_value = "5.0"
12893[ConVar."ui_loadingscreen_fadein_time"]
12894 description = ""
12895 flags = 0x2
12896 default_value = "1.0"
12897[ConVar."ui_loadingscreen_fadeout_time"]
12898 description = ""
12899 flags = 0x2
12900 default_value = "0.2"
12901[ConVar."ui_loadingscreen_fadeout_time"]
12902 description = ""
12903 flags = 0x2
12904 default_value = "1.0"
12905[ConVar."ui_loadingscreen_mintransition_time"]
12906 description = ""
12907 flags = 0x2
12908 default_value = "0.5"
12909[ConVar."ui_loadingscreen_transition_time"]
12910 description = ""
12911 flags = 0x2
12912 default_value = "1.0"
12913[ConVar."ui_lobby_jointimeout"]
12914 description = ""
12915 flags = 0x2
12916 default_value = "75"
12917[ConVar."ui_lobby_noautostart"]
12918 description = ""
12919 flags = 0x2
12920 default_value = "0"
12921[ConVar."ui_lobby_noresults_create_msg_time"]
12922 description = ""
12923 flags = 0x2
12924 default_value = "2.5"
12925[ConVar."ui_posedebug_fade_in_time"]
12926 description = "Time during which a new pose activity layer is shown in green in +posedebug UI"
12927 flags = 0x24000
12928 default_value = "0.2"
12929[ConVar."ui_posedebug_fade_out_time"]
12930 description = "Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI"
12931 flags = 0x24000
12932 default_value = "0.8"
12933[ConVar."ui_virtualnav_render"]
12934 description = ""
12935 flags = 0x2
12936 default_value = "0"
12937[ConVar."unique_entity_names"]
12938 description = "Should entities have permanently unique entity names. Or just concurrently unique?"
12939 flags = 0x2002
12940 default_value = "0"
12941[ConVar."unique_entity_names"]
12942 description = "Should entities have permanently unique entity names. Or just concurrently unique?"
12943 flags = 0x2002
12944 default_value = "0"
12945[ConVar."usePromptBaseColor"]
12946 description = ""
12947 flags = 0x2
12948 default_value = "255 255 255 255"
12949[ConVar."usePromptButtonTextColor"]
12950 description = ""
12951 flags = 0x2
12952 default_value = "255 255 255 255"
12953[ConVar."usePromptImageScale"]
12954 description = ""
12955 flags = 0x2
12956 default_value = "1.5"
12957[ConVar."usePromptImageYOffset"]
12958 description = ""
12959 flags = 0x2
12960 default_value = "0"
12961[ConVar."usePromptTextColor"]
12962 description = ""
12963 flags = 0x2
12964 default_value = "220 215 210 255"
12965[ConVar."use_monitors"]
12966 description = ""
12967 flags = 0x2
12968 default_value = "1"
12969[ConVar."use_valve_auto_gain"]
12970 description = ""
12971 flags = 0x2
12972 default_value = "0"
12973[ConVar."user_tracking_enabled"]
12974 description = ""
12975 flags = 0x12
12976 default_value = "0"
12977[ConVar."users_hostname"]
12978 description = ""
12979 flags = 0x80000
12980 default_value = ""
12981[ConVar."v_centermove"]
12982 description = ""
12983 flags = 0x2
12984 default_value = "0.15"
12985[ConVar."v_centerspeed"]
12986 description = ""
12987 flags = 0x2
12988 default_value = "500"
12989[ConVar."variable_sights_gravity_scale_override"]
12990 description = "Projectile Gravity Scale to be used for variable sights."
12991 flags = 0x2
12992 default_value = "1.0"
12993[ConVar."vgui_EnableFixedAspectScaling"]
12994 description = "Enables fixed screen size for vgui elements"
12995 flags = 0x2
12996 default_value = "1"
12997[ConVar."vgui_drawPolyShapes"]
12998 description = ""
12999 flags = 0x2
13000 default_value = "0"
13001[ConVar."vgui_drawfocus"]
13002 description = "Report which panel is under the mouse."
13003 flags = 0x2
13004 default_value = "0"
13005[ConVar."vgui_drawfocus"]
13006 description = "Report which panel is under the mouse."
13007 flags = 0x2
13008 default_value = "0"
13009[ConVar."vgui_drawkeyfocus"]
13010 description = "Report which panel has keyboard focus."
13011 flags = 0x2
13012 default_value = "0"
13013[ConVar."vgui_drawtree"]
13014 description = "Draws the vgui panel hiearchy to the specified depth level."
13015 flags = 0x2
13016 default_value = "0"
13017[ConVar."vgui_drawtree_bounds"]
13018 description = "Show panel bounds."
13019 flags = 0x2
13020 default_value = "0"
13021[ConVar."vgui_drawtree_draw_selected"]
13022 description = "Highlight the selected panel"
13023 flags = 0x2
13024 default_value = "0"
13025[ConVar."vgui_drawtree_freeze"]
13026 description = "Set to 1 to stop updating the vgui_drawtree view."
13027 flags = 0x2
13028 default_value = "0"
13029[ConVar."vgui_drawtree_hidden"]
13030 description = "Draw the hidden panels."
13031 flags = 0x2
13032 default_value = "0"
13033[ConVar."vgui_drawtree_panelalpha"]
13034 description = "Show the panel alpha values in the vgui_drawtree view."
13035 flags = 0x2
13036 default_value = "0"
13037[ConVar."vgui_drawtree_panelptr"]
13038 description = "Show the panel pointer values in the vgui_drawtree view."
13039 flags = 0x2
13040 default_value = "0"
13041[ConVar."vgui_drawtree_popupsonly"]
13042 description = "Draws the vgui popup list in hierarchy(1) or most recently used(2) order."
13043 flags = 0x2
13044 default_value = "0"
13045[ConVar."vgui_drawtree_render_order"]
13046 description = "List the vgui_drawtree panels in render order."
13047 flags = 0x2
13048 default_value = "0"
13049[ConVar."vgui_drawtree_scheme"]
13050 description = "Show scheme file for each panel"
13051 flags = 0x2
13052 default_value = "0"
13053[ConVar."vgui_drawtree_visible"]
13054 description = "Draw the visible panels."
13055 flags = 0x2
13056 default_value = "1"
13057[ConVar."vgui_interactive"]
13058 description = ""
13059 flags = 0x2
13060 default_value = "0"
13061[ConVar."vgui_noquads"]
13062 description = ""
13063 flags = 0x4000
13064 default_value = "0"
13065[ConVar."vgui_notext"]
13066 description = ""
13067 flags = 0x4000
13068 default_value = "0"
13069[ConVar."vgui_paintEnabled"]
13070 description = ""
13071 flags = 0x2
13072 default_value = "1"
13073[ConVar."vgui_resize_on_resolution_change"]
13074 description = ""
13075 flags = 0x2
13076 default_value = "0"
13077[ConVar."vgui_show_glyph_miss"]
13078 description = ""
13079 flags = 0x2
13080 default_value = "0"
13081[ConVar."vgui_simulate_during_bone_setup"]
13082 description = ""
13083 flags = 0x2
13084 default_value = "1"
13085[ConVar."video_menu_uiscript_reset"]
13086 description = ""
13087 flags = 0x2
13088 default_value = "1"
13089[ConVar."viewDrift"]
13090 description = ""
13091 flags = 0x2002
13092 default_value = "1"
13093[ConVar."viewDrift_ads_delay_debounce_time"]
13094 description = "Time between zoom-out and zoom-in before viewdrift_ads_delay is reset."
13095 flags = 0x2002
13096 default_value = "0.5"
13097[ConVar."viewDrift_pitch_base1_amp"]
13098 description = ""
13099 flags = 0x2002
13100 default_value = "0"
13101[ConVar."viewDrift_pitch_base1_freq"]
13102 description = ""
13103 flags = 0x2002
13104 default_value = "0"
13105[ConVar."viewDrift_pitch_base1_phase"]
13106 description = ""
13107 flags = 0x2002
13108 default_value = "0"
13109[ConVar."viewDrift_pitch_base2_amp"]
13110 description = ""
13111 flags = 0x2002
13112 default_value = "0"
13113[ConVar."viewDrift_pitch_base2_freq"]
13114 description = ""
13115 flags = 0x2002
13116 default_value = "0"
13117[ConVar."viewDrift_pitch_base2_phase"]
13118 description = ""
13119 flags = 0x2002
13120 default_value = "0"
13121[ConVar."viewDrift_pitch_scaler_amp"]
13122 description = ""
13123 flags = 0x2002
13124 default_value = "0"
13125[ConVar."viewDrift_pitch_scaler_base"]
13126 description = ""
13127 flags = 0x2002
13128 default_value = "0"
13129[ConVar."viewDrift_pitch_scaler_freq"]
13130 description = ""
13131 flags = 0x2002
13132 default_value = "0"
13133[ConVar."viewDrift_pitch_scaler_phase"]
13134 description = ""
13135 flags = 0x2002
13136 default_value = "0"
13137[ConVar."viewDrift_pitch_shifter_amp"]
13138 description = ""
13139 flags = 0x2002
13140 default_value = "0.6"
13141[ConVar."viewDrift_pitch_shifter_freq"]
13142 description = ""
13143 flags = 0x2002
13144 default_value = "2.0"
13145[ConVar."viewDrift_pitch_shifter_phase"]
13146 description = ""
13147 flags = 0x2002
13148 default_value = "1.6"
13149[ConVar."viewDrift_yaw_base1_amp"]
13150 description = ""
13151 flags = 0x2002
13152 default_value = "0"
13153[ConVar."viewDrift_yaw_base1_freq"]
13154 description = ""
13155 flags = 0x2002
13156 default_value = "0"
13157[ConVar."viewDrift_yaw_base1_phase"]
13158 description = ""
13159 flags = 0x2002
13160 default_value = "0"
13161[ConVar."viewDrift_yaw_base2_amp"]
13162 description = ""
13163 flags = 0x2002
13164 default_value = "0"
13165[ConVar."viewDrift_yaw_base2_freq"]
13166 description = ""
13167 flags = 0x2002
13168 default_value = "0"
13169[ConVar."viewDrift_yaw_base2_phase"]
13170 description = ""
13171 flags = 0x2002
13172 default_value = "0"
13173[ConVar."viewDrift_yaw_scaler_amp"]
13174 description = ""
13175 flags = 0x2002
13176 default_value = "0"
13177[ConVar."viewDrift_yaw_scaler_base"]
13178 description = ""
13179 flags = 0x2002
13180 default_value = "0"
13181[ConVar."viewDrift_yaw_scaler_freq"]
13182 description = ""
13183 flags = 0x2002
13184 default_value = "0"
13185[ConVar."viewDrift_yaw_scaler_phase"]
13186 description = ""
13187 flags = 0x2002
13188 default_value = "0"
13189[ConVar."viewDrift_yaw_shifter_amp"]
13190 description = ""
13191 flags = 0x2002
13192 default_value = "0.7"
13193[ConVar."viewDrift_yaw_shifter_freq"]
13194 description = ""
13195 flags = 0x2002
13196 default_value = "1.0"
13197[ConVar."viewDrift_yaw_shifter_phase"]
13198 description = ""
13199 flags = 0x2002
13200 default_value = "-0.6"
13201[ConVar."view_offset_entity_enable"]
13202 description = "Whether to apply camera animations from the view offset entity"
13203 flags = 0x6000
13204 default_value = "1"
13205[ConVar."viewangle_debug"]
13206 description = ""
13207 flags = 0x4002
13208 default_value = "0"
13209[ConVar."viewangles_simpler"]
13210 description = ""
13211 flags = 0x2
13212 default_value = "1"
13213[ConVar."viewmodelShake"]
13214 description = "Enables viewmodel shake."
13215 flags = 0x2
13216 default_value = "1"
13217[ConVar."viewmodelShake_sourceRollRange"]
13218 description = "The range of weapon kick roll that will be sampled for viewmodel shake."
13219 flags = 0x2
13220 default_value = "3"
13221[ConVar."viewmodel_bounds_draw"]
13222 description = ""
13223 flags = 0x2
13224 default_value = "0"
13225[ConVar."viewmodel_bounds_draw_lock"]
13226 description = ""
13227 flags = 0x2
13228 default_value = "0"
13229[ConVar."viewmodel_selfshadow"]
13230 description = "Set whether to use viewmodel self shadow"
13231 flags = 0x2
13232 default_value = "1"
13233[ConVar."viewmodel_selfshadow_debug_2d"]
13234 description = ""
13235 flags = 0x2
13236 default_value = "0"
13237[ConVar."viewmodel_selfshadow_tightbounds"]
13238 description = "Viewmodel bounds are sliced by Main view frustum"
13239 flags = 0x2
13240 default_value = "1"
13241[ConVar."viewportscale"]
13242 description = "Scale down the main viewport (to reduce GPU impact on CPU profiling)"
13243 flags = 0x4000
13244 default_value = "1.0"
13245 min_val: 0.0015625
13246 max_val: 2
13247[ConVar."viewpunch_base_springConstantX"]
13248 description = "Default. Bigger number increases the speed at which the view corrects."
13249 flags = 0x2002
13250 default_value = "65.0"
13251[ConVar."viewpunch_base_springConstantY"]
13252 description = "Default. Bigger number increases the speed at which the view corrects."
13253 flags = 0x2002
13254 default_value = "65.0"
13255[ConVar."viewpunch_base_springConstantZ"]
13256 description = "Default. Bigger number increases the speed at which the view corrects."
13257 flags = 0x2002
13258 default_value = "65.0"
13259[ConVar."viewpunch_base_springDampingX"]
13260 description = "Default. Bigger number makes the response more damped."
13261 flags = 0x2002
13262 default_value = "9.0"
13263[ConVar."viewpunch_base_springDampingY"]
13264 description = "Default. Bigger number makes the response more damped."
13265 flags = 0x2002
13266 default_value = "9.0"
13267[ConVar."viewpunch_base_springDampingZ"]
13268 description = "Default. Bigger number makes the response more damped."
13269 flags = 0x2002
13270 default_value = "9.0"
13271[ConVar."viewpunch_predictable_scalar"]
13272 description = "Scales view punch from damage (predictable server events only)."
13273 flags = 0x2
13274 default_value = "1.0"
13275[ConVar."violence_ablood"]
13276 description = "Draw alien blood"
13277 flags = 0x2
13278 default_value = "1"
13279[ConVar."violence_ablood"]
13280 description = "Draw alien blood"
13281 flags = 0x2
13282 default_value = "1"
13283[ConVar."violence_ablood"]
13284 description = "Draw alien blood"
13285 flags = 0x2
13286 default_value = "1"
13287[ConVar."violence_agibs"]
13288 description = "Show alien gib entities"
13289 flags = 0x2
13290 default_value = "1"
13291[ConVar."violence_agibs"]
13292 description = "Show alien gib entities"
13293 flags = 0x2
13294 default_value = "1"
13295[ConVar."violence_agibs"]
13296 description = "Show alien gib entities"
13297 flags = 0x2
13298 default_value = "1"
13299[ConVar."violence_hblood"]
13300 description = "Draw human blood"
13301 flags = 0x2
13302 default_value = "1"
13303[ConVar."violence_hblood"]
13304 description = "Draw human blood"
13305 flags = 0x2
13306 default_value = "1"
13307[ConVar."violence_hblood"]
13308 description = "Draw human blood"
13309 flags = 0x2
13310 default_value = "1"
13311[ConVar."violence_hgibs"]
13312 description = "Show human gib entities"
13313 flags = 0x2
13314 default_value = "1"
13315[ConVar."violence_hgibs"]
13316 description = "Show human gib entities"
13317 flags = 0x2
13318 default_value = "1"
13319[ConVar."violence_hgibs"]
13320 description = "Show human gib entities"
13321 flags = 0x2
13322 default_value = "1"
13323[ConVar."visible_ent_cone_debug_duration_client"]
13324 description = ""
13325 flags = 0x2
13326 default_value = "0"
13327[ConVar."visible_ent_cone_debug_duration_server"]
13328 description = ""
13329 flags = 0x2
13330 default_value = "0"
13331[ConVar."voice_absTriggerAmount"]
13332 description = ""
13333 flags = 0x2
13334 default_value = "2"
13335[ConVar."voice_allow_mute_self"]
13336 description = ""
13337 flags = 0x2
13338 default_value = "0"
13339[ConVar."voice_avggain"]
13340 description = ""
13341 flags = 0x2
13342 default_value = "0.5"
13343[ConVar."voice_clientdebug"]
13344 description = ""
13345 flags = 0x2
13346 default_value = "0"
13347[ConVar."voice_debugAddSecondTalker"]
13348 description = ""
13349 flags = 0x2
13350 default_value = "0"
13351[ConVar."voice_debugThresholds"]
13352 description = ""
13353 flags = 0x2
13354 default_value = "0"
13355[ConVar."voice_debugfeedback"]
13356 description = ""
13357 flags = 0x2
13358 default_value = "0"
13359[ConVar."voice_decimate_at_bytes"]
13360 description = ""
13361 flags = 0x2
13362 default_value = "22050"
13363[ConVar."voice_decimate_rate"]
13364 description = ""
13365 flags = 0x2
13366 default_value = "10"
13367[ConVar."voice_enabled"]
13368 description = "Toggle voice transmit and receive."
13369 flags = YES
13370 default_value = "1"
13371[ConVar."voice_energyPerZeroThreshold"]
13372 description = ""
13373 flags = 0x2
13374 default_value = "8000"
13375[ConVar."voice_energyThreshold"]
13376 description = ""
13377 flags = 0x2
13378 default_value = "12000"
13379[ConVar."voice_forcemicrecord"]
13380 description = ""
13381 flags = 0x80
13382 default_value = "1"
13383[ConVar."voice_inputfromfile"]
13384 description = "Get voice input from \'voice_input.wav\' rather than from the microphone."
13385 flags = 0x80000
13386 default_value = "0"
13387[ConVar."voice_late_update"]
13388 description = ""
13389 flags = 0x2
13390 default_value = "1"
13391[ConVar."voice_loopback"]
13392 description = ""
13393 flags = 0x200
13394 default_value = "0"
13395[ConVar."voice_maxgain"]
13396 description = ""
13397 flags = 0x2
13398 default_value = "10"
13399[ConVar."voice_minEnergyPerZeroThreshold"]
13400 description = ""
13401 flags = 0x2
13402 default_value = "1000"
13403[ConVar."voice_mixer_boost"]
13404 description = ""
13405 flags = 0x80
13406 default_value = "0"
13407[ConVar."voice_mixer_mute"]
13408 description = ""
13409 flags = 0x80
13410 default_value = "0"
13411[ConVar."voice_mixer_volume"]
13412 description = ""
13413 flags = 0x80
13414 default_value = "1.0"
13415[ConVar."voice_modenable"]
13416 description = "Enable/disable voice in this mod."
13417 flags = 0x40000080
13418 default_value = "1"
13419[ConVar."voice_noxplat"]
13420 description = "Only send voice data to players on the same platform as the talker"
13421 flags = 0x2
13422 default_value = "1"
13423[ConVar."voice_profile"]
13424 description = ""
13425 flags = 0x2
13426 default_value = "0"
13427[ConVar."voice_recordtofile"]
13428 description = "Record mic data and decompressed voice data into \'voice_micdata.wav\' and \'voice_decompressed.wav\'"
13429 flags = 0x80000
13430 default_value = "0"
13431[ConVar."voice_scale"]
13432 description = ""
13433 flags = 0x80
13434 default_value = "1"
13435[ConVar."voice_serverdebug"]
13436 description = ""
13437 flags = 0x2
13438 default_value = "0"
13439[ConVar."voice_showchannels"]
13440 description = ""
13441 flags = 0x2
13442 default_value = "0"
13443[ConVar."voice_showincoming"]
13444 description = ""
13445 flags = 0x2
13446 default_value = "0"
13447[ConVar."voice_threshold_delay"]
13448 description = ""
13449 flags = 0x2
13450 default_value = "0.3"
13451[ConVar."voice_triggerCrossingRate"]
13452 description = ""
13453 flags = 0x2
13454 default_value = "0"
13455[ConVar."voice_triggerRate"]
13456 description = ""
13457 flags = 0x2
13458 default_value = "50"
13459[ConVar."voice_vox"]
13460 description = "Voice chat uses a vox-style always on"
13461 flags = 0x80
13462 default_value = "1"
13463 max_val: 1
13464[ConVar."voice_writevoices"]
13465 description = "Saves each speaker\'s voice data into separate .wav files\n"
13466 flags = 0x2
13467 default_value = "0"
13468[ConVar."voice_xsend_debug"]
13469 description = ""
13470 flags = 0x2
13471 default_value = "0"
13472[ConVar."voice_zeroCrossingThreshold"]
13473 description = ""
13474 flags = 0x2
13475 default_value = "0.02"
13476[ConVar."vortex_damageimpulsescale"]
13477 description = "Scales impulse force from bullets when using the vortex"
13478 flags = 0x6000
13479 default_value = "0.5"
13480[ConVar."vprof_scope_entity_gamephys"]
13481 description = ""
13482 flags = 0x2
13483 default_value = "0"
13484[ConVar."vprof_scope_entity_thinks"]
13485 description = ""
13486 flags = 0x2
13487 default_value = "0"
13488[ConVar."vprof_server_spike_threshold"]
13489 description = ""
13490 flags = 0x2
13491 default_value = "999.0"
13492[ConVar."vprof_server_thread"]
13493 description = ""
13494 flags = 0x2
13495 default_value = "0"
13496[ConVar."vprof_think_limit"]
13497 description = ""
13498 flags = 0x2
13499 default_value = "0"
13500[ConVar."vscript_ui_do_delay_init"]
13501 description = ""
13502 flags = 0x12
13503 default_value = "1"
13504[ConVar."vsm_culling"]
13505 description = ""
13506 flags = 0x2
13507 default_value = "1"
13508[ConVar."vsm_ignore_edge_planes"]
13509 description = ""
13510 flags = 0x2
13511 default_value = "0"
13512[ConVar."vsm_ignore_face_planes"]
13513 description = ""
13514 flags = 0x2
13515 default_value = "0"
13516[ConVar."vx_do_not_throttle_events"]
13517 description = "Force VXConsole updates every frame; smoother vprof data but at a slight (~0.2ms) perf cost."
13518 flags = 0x2
13519 default_value = "0"
13520[ConVar."wall_climb_pose_paramteter_hands_enabled"]
13521 description = ""
13522 flags = 0x2002
13523 default_value = "1"
13524[ConVar."wall_climb_pose_paramteter_hands_enabled"]
13525 description = ""
13526 flags = 0x2002
13527 default_value = "1"
13528[ConVar."wallclimb_vertical_gain_reduction"]
13529 description = "Amount of height the player loses when falling off a wall climb that can\'t be regained by future wall climbs before touching the ground."
13530 flags = 0x2002
13531 default_value = "128"
13532[ConVar."wallclimb_vertical_gain_reduction"]
13533 description = "Amount of height the player loses when falling off a wall climb that can\'t be regained by future wall climbs before touching the ground."
13534 flags = 0x2002
13535 default_value = "128"
13536[ConVar."wallrun_angleChangeMinCos"]
13537 description = "Cosine of maximum angle the wall can change away from you without falling off"
13538 flags = 0x2002
13539 default_value = "0.8"
13540[ConVar."wallrun_angleChangeMinCos"]
13541 description = "Cosine of maximum angle the wall can change away from you without falling off"
13542 flags = 0x2002
13543 default_value = "0.8"
13544[ConVar."wallrun_avoid_wall_top_decel"]
13545 description = "Deceleration applied to prevent the player from wall running too close to the top of a wall and falling off"
13546 flags = 0x2002
13547 default_value = "3000"
13548[ConVar."wallrun_avoid_wall_top_decel"]
13549 description = "Deceleration applied to prevent the player from wall running too close to the top of a wall and falling off"
13550 flags = 0x2002
13551 default_value = "3000"
13552[ConVar."wallrun_curveDebug"]
13553 description = "Draws debugging information for wallrun curves"
13554 flags = 0x2002
13555 default_value = "0"
13556[ConVar."wallrun_curveEnable"]
13557 description = "Enables usage of wallrun curve hints"
13558 flags = 0x2002
13559 default_value = "1"
13560[ConVar."wallrun_debug"]
13561 description = "Shows wall run debug info"
13562 flags = 0x2002
13563 default_value = "0"
13564[ConVar."wallrun_enable"]
13565 description = "Enables wall running"
13566 flags = 0x2002
13567 default_value = "1"
13568[ConVar."wallrun_fallAwaySpeed"]
13569 description = "Velocity away from the wall when falling off"
13570 flags = 0x2002
13571 default_value = "70.0"
13572[ConVar."wallrun_fallAwaySpeed"]
13573 description = "Velocity away from the wall when falling off"
13574 flags = 0x2002
13575 default_value = "70.0"
13576[ConVar."wallrun_hangStopTime"]
13577 description = "Length of time to come to a stop when zooming"
13578 flags = 0x2002
13579 default_value = "0.5"
13580[ConVar."wallrun_hangStopTime"]
13581 description = "Length of time to come to a stop when zooming"
13582 flags = 0x2002
13583 default_value = "0.5"
13584[ConVar."wallrun_hangslipduration"]
13585 description = "Time it takes for slipping to become completely gravity based"
13586 flags = 0x2002
13587 default_value = "1.0"
13588[ConVar."wallrun_hangslipduration"]
13589 description = "Time it takes for slipping to become completely gravity based"
13590 flags = 0x2002
13591 default_value = "1.0"
13592[ConVar."wallrun_hangslipstarttime"]
13593 description = "Time wall hanging before you start to slip down"
13594 flags = 0x2002
13595 default_value = "3.0"
13596[ConVar."wallrun_hangslipstarttime"]
13597 description = "Time wall hanging before you start to slip down"
13598 flags = 0x2002
13599 default_value = "3.0"
13600[ConVar."wallrun_hangslipvel"]
13601 description = "Impulse downward when slipping starts while wall hanging"
13602 flags = 0x2002
13603 default_value = "70"
13604[ConVar."wallrun_hangslipvel"]
13605 description = "Impulse downward when slipping starts while wall hanging"
13606 flags = 0x2002
13607 default_value = "70"
13608[ConVar."wallrun_maxViewTilt"]
13609 description = "Amount of roll applied to the view in degrees while wall running"
13610 flags = 0x2002
13611 default_value = "10.0"
13612[ConVar."wallrun_minAngle_air"]
13613 description = "Angle at which you can start wall running when hitting a wall from a jump (0 to 180)"
13614 flags = 0x2002
13615 default_value = "180.0"
13616[ConVar."wallrun_minAngle_air"]
13617 description = "Angle at which you can start wall running when hitting a wall from a jump (0 to 180)"
13618 flags = 0x2002
13619 default_value = "180.0"
13620[ConVar."wallrun_noInputSlipFrac"]
13621 description = "Min fraction of slip behavior when not pushing in any direction (applies more gravity)"
13622 flags = 0x2002
13623 default_value = "0.7"
13624[ConVar."wallrun_noInputSlipFrac"]
13625 description = "Min fraction of slip behavior when not pushing in any direction (applies more gravity)"
13626 flags = 0x2002
13627 default_value = "0.7"
13628[ConVar."wallrun_pushAwayFallOffTime"]
13629 description = "Pushing away from the wall for this many seconds causes you to fall off"
13630 flags = 0x2002
13631 default_value = "0.05"
13632[ConVar."wallrun_repelEnable"]
13633 description = "Enables repelling players from walls they have jumped off of"
13634 flags = 0x2002
13635 default_value = "1"
13636[ConVar."wallrun_repelEnable"]
13637 description = "Enables repelling players from walls they have jumped off of"
13638 flags = 0x2002
13639 default_value = "1"
13640[ConVar."wallrun_repelSoftness"]
13641 description = "Softness of wall jump repel: higher values make it easier for players to reduce their speed away from the wall"
13642 flags = 0x2002
13643 default_value = "5.0"
13644[ConVar."wallrun_repelSoftness"]
13645 description = "Softness of wall jump repel: higher values make it easier for players to reduce their speed away from the wall"
13646 flags = 0x2002
13647 default_value = "5.0"
13648[ConVar."wallrun_repelTimeMax"]
13649 description = "Time after jumping off the wall that player is no longer repelled from the wall"
13650 flags = 0x2002
13651 default_value = "0.4"
13652[ConVar."wallrun_repelTimeMax"]
13653 description = "Time after jumping off the wall that player is no longer repelled from the wall"
13654 flags = 0x2002
13655 default_value = "0.4"
13656[ConVar."wallrun_repelTimeMin"]
13657 description = "Time after jumping off the wall that player is repelled from the wall"
13658 flags = 0x2002
13659 default_value = "0.2"
13660[ConVar."wallrun_repelTimeMin"]
13661 description = "Time after jumping off the wall that player is repelled from the wall"
13662 flags = 0x2002
13663 default_value = "0.2"
13664[ConVar."wallrun_retry_interval"]
13665 description = "Length of time between checking for the ability to wallrun after hitting a wall in air movement"
13666 flags = 0x2002
13667 default_value = "0.07"
13668[ConVar."wallrun_retry_interval"]
13669 description = "Length of time between checking for the ability to wallrun after hitting a wall in air movement"
13670 flags = 0x2002
13671 default_value = "0.07"
13672[ConVar."wallrun_rotateMaxRate"]
13673 description = "Maximum rotation speed around a wall in radians per second; avoids sticking to walls that do tight curves"
13674 flags = 0x2002
13675 default_value = "3"
13676[ConVar."wallrun_sameWallDist"]
13677 description = "Within this distance of the previous wall run, wall run is prevented at a higher point on the same wall"
13678 flags = 0x2002
13679 default_value = "100"
13680[ConVar."wallrun_sameWallDot"]
13681 description = "Dot product threshold for preventing wall running on the same wall twice"
13682 flags = 0x2002
13683 default_value = "0.9"
13684[ConVar."wallrun_sameWallSlope"]
13685 description = "Beyond wallrun_samewalldist, wall running is permitted at higher points with this slope"
13686 flags = 0x2002
13687 default_value = "0"
13688[ConVar."wallrun_slipduration"]
13689 description = "Time it takes for slipping to become completely gravity based"
13690 flags = 0x2002
13691 default_value = "1.0"
13692[ConVar."wallrun_slipduration"]
13693 description = "Time it takes for slipping to become completely gravity based"
13694 flags = 0x2002
13695 default_value = "1.0"
13696[ConVar."wallrun_slipslowdown"]
13697 description = "Fraction of velocity lost when slipping starts"
13698 flags = 0x2002
13699 default_value = "0.5"
13700[ConVar."wallrun_slipslowdown"]
13701 description = "Fraction of velocity lost when slipping starts"
13702 flags = 0x2002
13703 default_value = "0.5"
13704[ConVar."wallrun_slipstarttime"]
13705 description = "Time wall running before you start to slip down"
13706 flags = 0x2002
13707 default_value = "1.5"
13708[ConVar."wallrun_slipstarttime"]
13709 description = "Time wall running before you start to slip down"
13710 flags = 0x2002
13711 default_value = "1.5"
13712[ConVar."wallrun_slipvel"]
13713 description = "Impulse downward when slipping starts"
13714 flags = 0x2002
13715 default_value = "70"
13716[ConVar."wallrun_slipvel"]
13717 description = "Impulse downward when slipping starts"
13718 flags = 0x2002
13719 default_value = "70"
13720[ConVar."wallrun_strengthLossEnd"]
13721 description = "Number of wall runs at which point upward strength is fully lost (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime to zero)"
13722 flags = 0x2002
13723 default_value = "1000"
13724[ConVar."wallrun_strengthLossEnd"]
13725 description = "Number of wall runs at which point upward strength is fully lost (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime to zero)"
13726 flags = 0x2002
13727 default_value = "1000"
13728[ConVar."wallrun_strengthLossStart"]
13729 description = "Number of wall runs allowed before starting to lose upward strength (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime)"
13730 flags = 0x2002
13731 default_value = "1000"
13732[ConVar."wallrun_strengthLossStart"]
13733 description = "Number of wall runs allowed before starting to lose upward strength (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime)"
13734 flags = 0x2002
13735 default_value = "1000"
13736[ConVar."wallrun_upwardAutoPush"]
13737 description = "The amount of automatic up-the-wall input applied when the player pushes forward along the wall. Helps to fight gravity when pushing forward."
13738 flags = 0x2002
13739 default_value = "0.65"
13740[ConVar."wallrun_upwardAutoPush"]
13741 description = "The amount of automatic up-the-wall input applied when the player pushes forward along the wall. Helps to fight gravity when pushing forward."
13742 flags = 0x2002
13743 default_value = "0.65"
13744[ConVar."wallrun_viewTiltPredictTime"]
13745 description = "Time before you start wall running where your view starts tilting. Predicts upcoming wall running"
13746 flags = 0x2002
13747 default_value = "0.25"
13748[ConVar."wallrun_viewTiltPredictTime"]
13749 description = "Time before you start wall running where your view starts tilting. Predicts upcoming wall running"
13750 flags = 0x2002
13751 default_value = "0.25"
13752[ConVar."wallrun_viewTiltSpeed"]
13753 description = "Speed at which the view tilts while wall running"
13754 flags = 0x2002
13755 default_value = "6.0"
13756[ConVar."was_loaded"]
13757 description = "Current game from a restore?"
13758 flags = 0x12002
13759 default_value = ""
13760[ConVar."weaponAmmoPickupSound"]
13761 description = ""
13762 flags = 0x2
13763 default_value = "player.ammoPickup"
13764[ConVar."weaponFastHolsterScale"]
13765 description = "Scales holster animations if swapping to a weapon with \"fast_swap_to\" enabled."
13766 flags = 0x2002
13767 default_value = "0.25"
13768[ConVar."weaponFastHolsterScale"]
13769 description = "Scales holster animations if swapping to a weapon with \"fast_swap_to\" enabled."
13770 flags = 0x2002
13771 default_value = "0.25"
13772[ConVar."weaponSwitch3p_checkNewWeapon"]
13773 description = "Only play 3p weapon switch if there is a new weapon."
13774 flags = 0x2002
13775 default_value = "1"
13776[ConVar."weaponSwitch3p_checkNewWeapon"]
13777 description = "Only play 3p weapon switch if there is a new weapon."
13778 flags = 0x2002
13779 default_value = "1"
13780[ConVar."weaponSwitch3p_onHolster"]
13781 description = "Start third person weapon switch animation as soon as the current weapon starts being holstered."
13782 flags = 0x2002
13783 default_value = "1"
13784[ConVar."weaponSwitch3p_onHolster"]
13785 description = "Start third person weapon switch animation as soon as the current weapon starts being holstered."
13786 flags = 0x2002
13787 default_value = "1"
13788[ConVar."weapon_auto_swap_ordnance_no_ammo"]
13789 description = "If you touch a new ordnance weapon with no ammo in your current it will auto replace it"
13790 flags = 0x2002
13791 default_value = "0"
13792[ConVar."weapon_debugScript"]
13793 description = ""
13794 flags = 0x2002
13795 default_value = "0"
13796[ConVar."weapon_debugScript"]
13797 description = ""
13798 flags = 0x2002
13799 default_value = "0"
13800[ConVar."weapon_doIdleForSurvivalMelee"]
13801 description = ""
13802 flags = 0x2
13803 default_value = "0"
13804[ConVar."weapon_doIdleForSurvivalMelee"]
13805 description = ""
13806 flags = 0x2
13807 default_value = "0"
13808[ConVar."weapon_friendly_fire_prevent_ui"]
13809 description = "UI to show on friendly fire prevention"
13810 flags = 0x2
13811 default_value = ""
13812[ConVar."weapon_meleeButtonPressProtection"]
13813 description = ""
13814 flags = 0x2002
13815 default_value = "1"
13816[ConVar."weapon_parentingFixLerp"]
13817 description = ""
13818 flags = 0x2
13819 default_value = "1"
13820[ConVar."weapon_pickup_allow_dupes"]
13821 description = "Whether or not you are allowed 2 of the same weapon in your inventory"
13822 flags = 0x2002
13823 default_value = "1"
13824[ConVar."weapon_poseParamMaxDistance"]
13825 description = ""
13826 flags = 0x2
13827 default_value = "6000"
13828[ConVar."weapon_render_with_fastpath"]
13829 description = "Allow weapons to draw using the fast path."
13830 flags = 0x2
13831 default_value = "1"
13832[ConVar."weapon_showproficiency"]
13833 description = ""
13834 flags = 0x2
13835 default_value = "0"
13836[ConVar."weapon_sprint_raise_delay"]
13837 description = "Enables weapon delay between sprint and shooting"
13838 flags = 0x2002
13839 default_value = "1"
13840[ConVar."weaponx_predicting_client_only_optimization"]
13841 description = "Enable/disable weaponx optimization for burst fire, shot count and charge data only being sent to predicting client"
13842 flags = 0x2002
13843 default_value = "1"
13844[ConVar."weaponx_predicting_client_only_optimization"]
13845 description = "Enable/disable weaponx optimization for burst fire, shot count and charge data only being sent to predicting client"
13846 flags = 0x2002
13847 default_value = "1"
13848[ConVar."weaponx_smartammo_data_optimization"]
13849 description = "Enable/disable weaponx smartammo data optimization. Only applies with net_optimize_weapons >= 2"
13850 flags = 0x2002
13851 default_value = "0"
13852[ConVar."weaponx_smartammo_data_optimization"]
13853 description = "Enable/disable weaponx smartammo data optimization. Only applies with net_optimize_weapons >= 2"
13854 flags = 0x2002
13855 default_value = "0"
13856[ConVar."window_hint_debug"]
13857 description = "Debugs search for window hints"
13858 flags = 0x2002
13859 default_value = "0"
13860[ConVar."window_hint_fov_down"]
13861 description = "Window hints below this vertical FOV will be ignored"
13862 flags = 0x2002
13863 default_value = "0"
13864[ConVar."window_hint_fov_horz"]
13865 description = "Window hints beyond this horizontal FOV will be ignored"
13866 flags = 0x2002
13867 default_value = "60"
13868[ConVar."window_hint_fov_up"]
13869 description = "Window hints above this vertical FOV will be ignored"
13870 flags = 0x2002
13871 default_value = "60"
13872[ConVar."window_hint_keyboard_fov_horz"]
13873 description = "Window hints beyond this horizontal FOV will be ignored"
13874 flags = 0x2002
13875 default_value = "7"
13876[ConVar."window_hint_lookahead_time"]
13877 description = "Lookahead prediction time for window checks"
13878 flags = 0x2002
13879 default_value = "0.8"
13880[ConVar."window_hint_max_horz_vel_change_dot"]
13881 description = "Min dot product of velocity change when adjusting for windows"
13882 flags = 0x2002
13883 default_value = "0.966f"
13884[ConVar."window_hint_max_vel_change_down"]
13885 description = "Max removed vertical velocity when adjusting for windows"
13886 flags = 0x2002
13887 default_value = "150"
13888[ConVar."window_hint_max_vel_change_up"]
13889 description = "Max added vertical velocity when adjusting for windows"
13890 flags = 0x2002
13891 default_value = "80"
13892[ConVar."window_hint_min_horz_vel"]
13893 description = "Horizontal velocity is increased to at least this when adjusting for windows"
13894 flags = 0x2002
13895 default_value = "100"
13896[ConVar."window_hint_permissive_max_horz_vel_change_dot"]
13897 description = "Min dot product of velocity change when adjusting for windows (off grapple)"
13898 flags = 0x2002
13899 default_value = "0.88f"
13900[ConVar."window_hint_permissive_max_vel_change_down"]
13901 description = "Max removed vertical velocity when adjusting for windows (off grapple)"
13902 flags = 0x2002
13903 default_value = "300"
13904[ConVar."window_hint_permissive_max_vel_change_up"]
13905 description = "Max added vertical velocity when adjusting for windows (off grapple)"
13906 flags = 0x2002
13907 default_value = "300"
13908[ConVar."xc_crouch_debounce"]
13909 description = ""
13910 flags = 0x2
13911 default_value = "0"
13912[ConVar."z_ragdoll_impact_strength"]
13913 description = ""
13914 flags = 0x2
13915 default_value = "500"
13916[ConVar."zipline_fade_dist"]
13917 description = ""
13918 flags = 0x2
13919 default_value = "6000"
13920[ConVar."zipline_subdiv_lod_dist_base"]
13921 description = "The base distance that ziplines will begin using zipline_subdiv_slices_lod. This value is scaled by the diameter of the zipline."
13922 flags = 0x2
13923 default_value = "150"
13924[ConVar."zipline_subdiv_slices"]
13925 description = "Zipline subdivision amount around the rope, affects roundedness."
13926 flags = 0x2
13927 default_value = "6"
13928 min_val: 1
13929 max_val: 12
13930[ConVar."zipline_subdiv_slices_lod"]
13931 description = "Zipline subdivision amount around the rope when lod is active, affects roundedness."
13932 flags = 0x2
13933 default_value = "4"
13934 min_val: 0
13935 max_val: 12
13936[ConVar."zipline_subdiv_stacks"]
13937 description = "Zipline subdivision amount between each zipline node."
13938 flags = 0x2
13939 default_value = "6"
13940 min_val: 1
13941 max_val: 24