· 6 years ago · Feb 21, 2020, 07:40 AM
1[02:05:29] [Server thread/INFO]: Starting minecraft server version 1.15.2
2[02:05:29] [Server thread/INFO]: Loading properties
3[02:05:29] [Server thread/INFO]: This server is running Paper version git-Paper-112 (MC: 1.15.2) (Implementing API version 1.15.2-R0.1-SNAPSHOT)
4[02:05:29] [Server thread/INFO]: Server Ping Player Sample Count: 12
5[02:05:29] [Server thread/INFO]: Using 4 threads for Netty based IO
6[02:05:29] [Server thread/INFO]: Debug logging is disabled
7[02:05:29] [Server thread/WARN]: You specified a resource pack without providing a sha1 hash. Pack will be updated on the client only if you change the name of the pack.
8[02:05:29] [Server thread/INFO]: Default game type: SURVIVAL
9[02:05:29] [Server thread/INFO]: Generating keypair
10[02:05:29] [Server thread/INFO]: Starting Minecraft server on 158.69.28.163:25565
11[02:05:29] [Server thread/INFO]: Using epoll channel type
12[02:05:31] [Server thread/WARN]: Initializing Legacy Material Support. Unless you have legacy plugins and/or data this is a bug!
13[02:05:34] [Server thread/WARN]: Legacy plugin BendingEssentials v1.2.5 does not specify an api-version.
14[02:05:34] [Server thread/INFO]: [WorldEdit] Loading WorldEdit v7.1.0-SNAPSHOT;4825-8e55131
15[02:05:34] [Server thread/INFO]: Got request to register class com.sk89q.worldedit.bukkit.BukkitServerInterface with WorldEdit [com.sk89q.worldedit.extension.platform.PlatformManager@1932919b]
16[02:05:34] [Server thread/INFO]: [GroupManager] Loading GroupManager v0.3.0
17[02:05:34] [Server thread/INFO]: [ClearLag] Loading ClearLag v3.1.6
18[02:05:34] [Server thread/INFO]: [ChatControl] Loading ChatControl v5.8.7
19[02:05:34] [Server thread/INFO]: [Votifier] Loading Votifier v2.6.0-SNAPSHOT
20[02:05:34] [Server thread/INFO]: [Multiverse-Core] Loading Multiverse-Core v4.1.1-SNAPSHOT-b777
21[02:05:34] [Server thread/INFO]: [ProtocolLib] Loading ProtocolLib v4.5.1-SNAPSHOT-b445
22[02:05:34] [Server thread/WARN]: [ProtocolLib] Version (MC: 1.15.2) has not yet been tested! Proceed with caution.
23[02:05:34] [Server thread/INFO]: [WorldGuard] Loading WorldGuard v7.0.3-SNAPSHOT;2015-637665f
24[02:05:34] [Server thread/INFO]: [LibsDisguises] Loading LibsDisguises v9.9.7-SNAPSHOT
25[02:05:34] [Server thread/ERROR]: [LibsDisguises] Lib's Disguises was reloaded! Please do not report any bugs! This plugin can't handle reloads gracefully!
26[02:05:34] [Server thread/INFO]: [VotingPlugin] Loading VotingPlugin v5.20.6
27[02:05:34] [Server thread/INFO]: [mcMMO] Loading mcMMO v2.1.115-SNAPSHOT
28[02:05:35] [Server thread/INFO]: mcMMO has registered WG flags successfully!
29[02:05:35] [Server thread/INFO]: [Multiverse-Portals] Loading Multiverse-Portals v4.1.1-SNAPSHOT-b808
30[02:05:35] [Server thread/INFO]: [Vault] Loading Vault v1.7.2-b107
31[02:05:35] [Server thread/INFO]: [CoreProtect] Loading CoreProtect v2.18.2
32[02:05:35] [Server thread/INFO]: [Essentials] Loading Essentials v2.17.1.53
33[02:05:35] [Server thread/INFO]: [PerWorldInventory] Loading PerWorldInventory v2.3.1
34[02:05:35] [Server thread/INFO]: [HolographicDisplays] Loading HolographicDisplays v2.4.1
35[02:05:35] [Server thread/INFO]: [CommandSigns] Loading CommandSigns v2.2.0
36[02:05:35] [Server thread/INFO]: [Citizens] Loading Citizens v2.0.26-SNAPSHOT (build 1822)
37[02:05:35] [Server thread/INFO]: [EssentialsProtect] Loading EssentialsProtect v2.17.1.53
38[02:05:35] [Server thread/INFO]: [EssentialsChat] Loading EssentialsChat v2.17.1.53
39[02:05:35] [Server thread/INFO]: [EssentialsGeoIP] Loading EssentialsGeoIP v2.17.1.53
40[02:05:35] [Server thread/INFO]: [TAB] Loading TAB v2.6.5
41[02:05:35] [Server thread/INFO]: [EssentialsSpawn] Loading EssentialsSpawn v2.17.1.53
42[02:05:35] [Server thread/INFO]: [EnjinMinecraftPlugin] Loading EnjinMinecraftPlugin v3.5.7
43[02:05:35] [Server thread/INFO]: [CratesPlus] Loading CratesPlus v4.5.2
44[02:05:35] [Server thread/INFO]: [WorldGuardExtraFlags] Loading WorldGuardExtraFlags v4.1.3
45[02:05:35] [Server thread/INFO]: [Denizen] Loading Denizen v1.1.3-SNAPSHOT (build 4619-DEV)
46[02:05:35] [Server thread/INFO]: [dtlTradersPlus] Loading dtlTradersPlus v5.1.17
47[02:05:35] [Server thread/INFO]: [Towny] Loading Towny v0.95.2.16
48[02:05:35] [Server thread/INFO]: [BattleArena] Loading BattleArena v3.9.16.3
49[02:05:35] [Server thread/INFO]: [Sentinel] Loading Sentinel v2.0.1-SNAPSHOT (build 339)
50[02:05:35] [Server thread/INFO]: [Depenizen] Loading Depenizen v2.0.0 (build 604)
51[02:05:35] [Server thread/INFO]: [ProjectKorra] Loading ProjectKorra v1.8.9
52[02:05:35] [Server thread/INFO]: [BendingEssentials] Loading BendingEssentials v1.2.5
53[02:05:35] [Server thread/INFO]: [ProjectAddons] Loading ProjectAddons v1.0.5
54[02:05:35] [Server thread/INFO]: [JedCore] Loading JedCore v2.9.3-Spigot1.15-PK1.8.9
55[02:05:35] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it
56[02:05:35] [Server thread/INFO]: [WorldEdit] Enabling WorldEdit v7.1.0-SNAPSHOT;4825-8e55131
57[02:05:35] [Server thread/WARN]: [WorldEdit] Loaded class org.anjocaido.groupmanager.dataholder.worlds.WorldsHolder from GroupManager v0.3.0 which is not a depend, softdepend or loadbefore of this plugin.
58[02:05:35] [Server thread/WARN]: [WorldEdit] Loaded class net.milkbowl.vault.permission.Permission from Vault v1.7.2-b107 which is not a depend, softdepend or loadbefore of this plugin.
59[02:05:35] [Server thread/INFO]: WEPIF: Using the Bukkit Permissions API.
60[02:05:35] [Server thread/INFO]: Using com.sk89q.worldedit.bukkit.adapter.impl.Spigot_v1_15_R2 as the Bukkit adapter
61[02:05:35] [Server thread/INFO]: [ProtocolLib] Enabling ProtocolLib v4.5.1-SNAPSHOT-b445
62[02:05:35] [Server thread/INFO]: [ProtocolLib] Started structure compiler thread.
63[02:05:35] [Server thread/INFO]: [Vault] Enabling Vault v1.7.2-b107
64[02:05:35] [Server thread/WARN]: [Vault] Loaded class com.earth2me.essentials.api.Economy from Essentials v2.17.1.53 which is not a depend, softdepend or loadbefore of this plugin.
65[02:05:35] [Server thread/INFO]: [Vault] [Economy] Essentials Economy found: Waiting
66[02:05:36] [Server thread/WARN]: [Vault] Loaded class org.anjocaido.groupmanager.GroupManager from GroupManager v0.3.0 which is not a depend, softdepend or loadbefore of this plugin.
67[02:05:36] [Server thread/INFO]: [Vault] [Permission] GroupManager found: Waiting
68[02:05:36] [Server thread/INFO]: [Vault] [Permission] SuperPermissions loaded as backup permission system.
69[02:05:36] [Server thread/INFO]: [Vault] [Chat] GroupManager found: Waiting
70[02:05:36] [Server thread/INFO]: [Vault] Enabled Version 1.7.2-b107
71[02:05:36] [Server thread/INFO]: WEPIF: Vault detected! Using Vault for permissions
72[02:05:36] [Server thread/INFO]: Preparing level "world"
73[02:05:36] [Server thread/INFO]: Reloading ResourceManager: Default, bukkit
74[02:05:36] [Server thread/INFO]: Loaded 6 recipes
75[02:05:36] [Server thread/INFO]: -------- World Settings For [world] --------
76[02:05:36] [Server thread/INFO]: Mob Spawn Range: 6
77[02:05:36] [Server thread/INFO]: Experience Merge Radius: 3.0
78[02:05:36] [Server thread/INFO]: Cactus Growth Modifier: 100%
79[02:05:36] [Server thread/INFO]: Cane Growth Modifier: 100%
80[02:05:36] [Server thread/INFO]: Melon Growth Modifier: 100%
81[02:05:36] [Server thread/INFO]: Mushroom Growth Modifier: 100%
82[02:05:36] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
83[02:05:36] [Server thread/INFO]: Sapling Growth Modifier: 100%
84[02:05:36] [Server thread/INFO]: Beetroot Growth Modifier: 100%
85[02:05:36] [Server thread/INFO]: Carrot Growth Modifier: 100%
86[02:05:36] [Server thread/INFO]: Potato Growth Modifier: 100%
87[02:05:36] [Server thread/INFO]: Wheat Growth Modifier: 100%
88[02:05:36] [Server thread/INFO]: NetherWart Growth Modifier: 100%
89[02:05:36] [Server thread/INFO]: Vine Growth Modifier: 100%
90[02:05:36] [Server thread/INFO]: Cocoa Growth Modifier: 100%
91[02:05:36] [Server thread/INFO]: Bamboo Growth Modifier: 100%
92[02:05:36] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
93[02:05:36] [Server thread/INFO]: Kelp Growth Modifier: 100%
94[02:05:36] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
95[02:05:36] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
96[02:05:36] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
97[02:05:36] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
98[02:05:36] [Server thread/INFO]: Max TNT Explosions: 100
99[02:05:36] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
100[02:05:36] [Server thread/INFO]: View Distance: 10
101[02:05:36] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
102[02:05:36] [Server thread/INFO]: Item Merge Radius: 2.5
103[02:05:36] [Server thread/INFO]: Item Despawn Rate: 6000
104[02:05:36] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
105[02:05:36] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
106[02:05:36] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
107[02:05:36] [Server thread/INFO]: Registering commands with com.sk89q.worldedit.bukkit.BukkitServerInterface
108[02:05:37] [Server thread/INFO]: -------- World Settings For [world_nether] --------
109[02:05:37] [Server thread/INFO]: Mob Spawn Range: 6
110[02:05:37] [Server thread/INFO]: Experience Merge Radius: 3.0
111[02:05:37] [Server thread/INFO]: Cactus Growth Modifier: 100%
112[02:05:37] [Server thread/INFO]: Cane Growth Modifier: 100%
113[02:05:37] [Server thread/INFO]: Melon Growth Modifier: 100%
114[02:05:37] [Server thread/INFO]: Mushroom Growth Modifier: 100%
115[02:05:37] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
116[02:05:37] [Server thread/INFO]: Sapling Growth Modifier: 100%
117[02:05:37] [Server thread/INFO]: Beetroot Growth Modifier: 100%
118[02:05:37] [Server thread/INFO]: Carrot Growth Modifier: 100%
119[02:05:37] [Server thread/INFO]: Potato Growth Modifier: 100%
120[02:05:37] [Server thread/INFO]: Wheat Growth Modifier: 100%
121[02:05:37] [Server thread/INFO]: NetherWart Growth Modifier: 100%
122[02:05:37] [Server thread/INFO]: Vine Growth Modifier: 100%
123[02:05:37] [Server thread/INFO]: Cocoa Growth Modifier: 100%
124[02:05:37] [Server thread/INFO]: Bamboo Growth Modifier: 100%
125[02:05:37] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
126[02:05:37] [Server thread/INFO]: Kelp Growth Modifier: 100%
127[02:05:37] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
128[02:05:37] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
129[02:05:37] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
130[02:05:37] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
131[02:05:37] [Server thread/INFO]: Max TNT Explosions: 100
132[02:05:37] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
133[02:05:37] [Server thread/INFO]: View Distance: 10
134[02:05:37] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
135[02:05:37] [Server thread/INFO]: Item Merge Radius: 2.5
136[02:05:37] [Server thread/INFO]: Item Despawn Rate: 6000
137[02:05:37] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
138[02:05:37] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
139[02:05:37] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
140[02:05:37] [Server thread/INFO]: -------- World Settings For [world_the_end] --------
141[02:05:37] [Server thread/INFO]: Mob Spawn Range: 6
142[02:05:37] [Server thread/INFO]: Experience Merge Radius: 3.0
143[02:05:37] [Server thread/INFO]: Cactus Growth Modifier: 100%
144[02:05:37] [Server thread/INFO]: Cane Growth Modifier: 100%
145[02:05:37] [Server thread/INFO]: Melon Growth Modifier: 100%
146[02:05:37] [Server thread/INFO]: Mushroom Growth Modifier: 100%
147[02:05:37] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
148[02:05:37] [Server thread/INFO]: Sapling Growth Modifier: 100%
149[02:05:37] [Server thread/INFO]: Beetroot Growth Modifier: 100%
150[02:05:37] [Server thread/INFO]: Carrot Growth Modifier: 100%
151[02:05:37] [Server thread/INFO]: Potato Growth Modifier: 100%
152[02:05:37] [Server thread/INFO]: Wheat Growth Modifier: 100%
153[02:05:37] [Server thread/INFO]: NetherWart Growth Modifier: 100%
154[02:05:37] [Server thread/INFO]: Vine Growth Modifier: 100%
155[02:05:37] [Server thread/INFO]: Cocoa Growth Modifier: 100%
156[02:05:37] [Server thread/INFO]: Bamboo Growth Modifier: 100%
157[02:05:37] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
158[02:05:37] [Server thread/INFO]: Kelp Growth Modifier: 100%
159[02:05:37] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
160[02:05:37] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
161[02:05:37] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
162[02:05:37] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
163[02:05:37] [Server thread/INFO]: Max TNT Explosions: 100
164[02:05:37] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
165[02:05:37] [Server thread/INFO]: View Distance: 10
166[02:05:37] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
167[02:05:37] [Server thread/INFO]: Item Merge Radius: 2.5
168[02:05:37] [Server thread/INFO]: Item Despawn Rate: 6000
169[02:05:37] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
170[02:05:37] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
171[02:05:37] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
172[02:05:37] [Server thread/INFO]: Preparing start region for dimension 'world'/minecraft:overworld
173[02:05:37] [Server thread/INFO]: Preparing spawn area: 0%
174[02:05:37] [Server thread/INFO]: Preparing spawn area: 31%
175[02:05:38] [Server thread/INFO]: Loaded 441 spawn chunks for world world
176[02:05:38] [Server thread/INFO]: Time elapsed: 933 ms
177[02:05:38] [Server thread/INFO]: Preparing start region for dimension 'world_nether'/minecraft:the_nether
178[02:05:38] [Server thread/INFO]: Preparing spawn area: 0%
179[02:05:38] [Server-Worker-6/INFO]: Preparing spawn area: 100%
180[02:05:39] [Server-Worker-6/INFO]: Preparing spawn area: 100%
181[02:05:39] [Server-Worker-1/INFO]: Preparing spawn area: 100%
182[02:05:40] [Server-Worker-3/INFO]: Preparing spawn area: 100%
183[02:05:40] [Server-Worker-4/INFO]: Preparing spawn area: 100%
184[02:05:40] [Server thread/INFO]: Loaded 441 spawn chunks for world world_nether
185[02:05:40] [Server thread/INFO]: Time elapsed: 2741 ms
186[02:05:40] [Server thread/INFO]: Preparing start region for dimension 'world_the_end'/minecraft:the_end
187[02:05:40] [Server thread/INFO]: Preparing spawn area: 0%
188[02:05:41] [Server-Worker-3/INFO]: Preparing spawn area: 100%
189[02:05:41] [Server-Worker-4/INFO]: Preparing spawn area: 100%
190[02:05:42] [Server thread/INFO]: Loaded 441 spawn chunks for world world_the_end
191[02:05:42] [Server thread/INFO]: Time elapsed: 1463 ms
192[02:05:42] [Server thread/INFO]: [GroupManager] Enabling GroupManager v0.3.0
193[02:05:42] [Server thread/INFO]: GroupManager version 0.3.0 is enabled!
194[02:05:42] [Server thread/INFO]: WEPIF: GroupManager detected! Using GroupManager for permissions.
195[02:05:42] [Server thread/INFO]: [Vault][Permission] GroupManager hooked.
196[02:05:42] [Server thread/INFO]: [Vault] [Vault][Chat] GroupManager - Chat hooked.
197[02:05:42] [Server thread/INFO]: [ClearLag] Enabling ClearLag v3.1.6
198[02:05:42] [Server thread/INFO]: [ClearLag] Loading modules...
199[02:05:42] [Server thread/INFO]: [ClearLag] Modules enabed, loading config values
200[02:05:42] [Server thread/INFO]: [ClearLag] Modules have been loaded!
201[02:05:42] [Server thread/INFO]: [ClearLag] Clearlag is now enabled!
202[02:05:42] [Server thread/INFO]: [ChatControl] Enabling ChatControl v5.8.7
203[02:05:42] [Thread-17/INFO]: [ClearLag] Checking for updates compatible with your bukkit version [1.15]...
204[02:05:42] [Server thread/INFO]: Hooked into: Essentials
205[02:05:42] [Server thread/WARN]: [ChatControl] Loaded class com.earth2me.essentials.Essentials from Essentials v2.17.1.53 which is not a depend, softdepend or loadbefore of this plugin.
206[02:05:42] [Server thread/INFO]: Hooked into: Multiverse-Core (World Alias)
207[02:05:42] [Server thread/WARN]: [ChatControl] Loaded class com.onarandombox.MultiverseCore.MultiverseCore from Multiverse-Core v4.1.1-SNAPSHOT-b777 which is not a depend, softdepend or loadbefore of this plugin.
208[02:05:42] [Server thread/INFO]: Hooked into: ProtocolLib (Packet Features)
209[02:05:42] [Server thread/WARN]: [ChatControl] Loaded class com.comphenix.protocol.events.PacketListener from ProtocolLib v4.5.1-SNAPSHOT-b445 which is not a depend, softdepend or loadbefore of this plugin.
210[02:05:42] [Server thread/INFO]: Hooked into: Towny
211[02:05:42] [Server thread/INFO]: Hooked into: Vault
212[02:05:42] [Server thread/WARN]: [ChatControl] Loaded class net.milkbowl.vault.economy.Economy from Vault v1.7.2-b107 which is not a depend, softdepend or loadbefore of this plugin.
213[02:05:42] [Server thread/INFO]: Starting checker listener with NORMAL priority
214[02:05:42] [Server thread/INFO]: [Votifier] Enabling Votifier v2.6.0-SNAPSHOT
215[02:05:42] [Server thread/INFO]: [Votifier] Loaded token for website: default
216[02:05:42] [Server thread/INFO]: [Votifier] QUIET mode enabled!
217[02:05:42] [Server thread/INFO]: [Votifier] Method none selected for vote forwarding: Votes will not be received from a forwarder.
218[02:05:42] [Server thread/INFO]: [Multiverse-Core] Enabling Multiverse-Core v4.1.1-SNAPSHOT-b777
219[02:05:42] [Server thread/WARN]: [Multiverse-Core] Loaded class net.milkbowl.vault.economy.Economy from Vault v1.7.2-b107 which is not a depend, softdepend or loadbefore of this plugin.
220[02:05:42] [Votifier NIO boss/INFO]: [Votifier] Votifier enabled on socket /158.69.28.163:8192.
221[02:05:42] [Server thread/WARN]: [Multiverse-Core] "Multiverse-Core v4.1.1-SNAPSHOT-b777" has registered a listener for org.bukkit.event.entity.EntityCreatePortalEvent on method "public void com.onarandombox.MultiverseCore.listeners.MVPortalListener.entityPortalCreate(org.bukkit.event.entity.EntityCreatePortalEvent)", but the event is Deprecated. "Server performance will be affected"; please notify the authors [Rigby, fernferret, lithium3141, main--, dumptruckman].
222[02:05:42] [Server thread/INFO]: [Multiverse-Core] We are aware of the warning about the deprecated event. There is no alternative that allows us to do what we need to do. The performance impact is negligible.
223[02:05:42] [Server thread/INFO]: -------- World Settings For [ChiCapital] --------
224[02:05:42] [Server thread/INFO]: Mob Spawn Range: 6
225[02:05:42] [Server thread/INFO]: Experience Merge Radius: 3.0
226[02:05:42] [Server thread/INFO]: Cactus Growth Modifier: 100%
227[02:05:42] [Server thread/INFO]: Cane Growth Modifier: 100%
228[02:05:42] [Server thread/INFO]: Melon Growth Modifier: 100%
229[02:05:42] [Server thread/INFO]: Mushroom Growth Modifier: 100%
230[02:05:42] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
231[02:05:42] [Server thread/INFO]: Sapling Growth Modifier: 100%
232[02:05:42] [Server thread/INFO]: Beetroot Growth Modifier: 100%
233[02:05:42] [Server thread/INFO]: Carrot Growth Modifier: 100%
234[02:05:42] [Server thread/INFO]: Potato Growth Modifier: 100%
235[02:05:42] [Server thread/INFO]: Wheat Growth Modifier: 100%
236[02:05:42] [Server thread/INFO]: NetherWart Growth Modifier: 100%
237[02:05:42] [Server thread/INFO]: Vine Growth Modifier: 100%
238[02:05:42] [Server thread/INFO]: Cocoa Growth Modifier: 100%
239[02:05:42] [Server thread/INFO]: Bamboo Growth Modifier: 100%
240[02:05:42] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
241[02:05:42] [Server thread/INFO]: Kelp Growth Modifier: 100%
242[02:05:42] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
243[02:05:42] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
244[02:05:42] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
245[02:05:42] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
246[02:05:42] [Server thread/INFO]: Max TNT Explosions: 100
247[02:05:42] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
248[02:05:42] [Server thread/INFO]: View Distance: 10
249[02:05:42] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
250[02:05:42] [Server thread/INFO]: Item Merge Radius: 2.5
251[02:05:42] [Server thread/INFO]: Item Despawn Rate: 6000
252[02:05:42] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
253[02:05:42] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
254[02:05:42] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
255[02:05:42] [Server thread/INFO]: Preparing start region for dimension 'ChiCapital'/minecraft:overworld
256[02:05:42] [Server thread/INFO]: Preparing spawn area: 0%
257[02:05:43] [Thread-17/INFO]: [ClearLag] No updates found!
258[02:05:43] [Server thread/INFO]: Preparing spawn area: 100%
259[02:05:43] [Server thread/INFO]: Preparing spawn area: 100%
260[02:05:44] [Server thread/INFO]: Preparing spawn area: 100%
261[02:05:44] [Server thread/INFO]: Loaded 441 spawn chunks for world ChiCapital
262[02:05:44] [Server thread/INFO]: Time elapsed: 1710 ms
263[02:05:44] [Server thread/INFO]: -------- World Settings For [EarthCapital] --------
264[02:05:44] [Server thread/INFO]: Mob Spawn Range: 6
265[02:05:44] [Server thread/INFO]: Experience Merge Radius: 3.0
266[02:05:44] [Server thread/INFO]: Cactus Growth Modifier: 100%
267[02:05:44] [Server thread/INFO]: Cane Growth Modifier: 100%
268[02:05:44] [Server thread/INFO]: Melon Growth Modifier: 100%
269[02:05:44] [Server thread/INFO]: Mushroom Growth Modifier: 100%
270[02:05:44] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
271[02:05:44] [Server thread/INFO]: Sapling Growth Modifier: 100%
272[02:05:44] [Server thread/INFO]: Beetroot Growth Modifier: 100%
273[02:05:44] [Server thread/INFO]: Carrot Growth Modifier: 100%
274[02:05:44] [Server thread/INFO]: Potato Growth Modifier: 100%
275[02:05:44] [Server thread/INFO]: Wheat Growth Modifier: 100%
276[02:05:44] [Server thread/INFO]: NetherWart Growth Modifier: 100%
277[02:05:44] [Server thread/INFO]: Vine Growth Modifier: 100%
278[02:05:44] [Server thread/INFO]: Cocoa Growth Modifier: 100%
279[02:05:44] [Server thread/INFO]: Bamboo Growth Modifier: 100%
280[02:05:44] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
281[02:05:44] [Server thread/INFO]: Kelp Growth Modifier: 100%
282[02:05:44] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
283[02:05:44] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
284[02:05:44] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
285[02:05:44] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
286[02:05:44] [Server thread/INFO]: Max TNT Explosions: 100
287[02:05:44] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
288[02:05:44] [Server thread/INFO]: View Distance: 10
289[02:05:44] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
290[02:05:44] [Server thread/INFO]: Item Merge Radius: 2.5
291[02:05:44] [Server thread/INFO]: Item Despawn Rate: 6000
292[02:05:44] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
293[02:05:44] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
294[02:05:44] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
295[02:05:44] [Server thread/INFO]: Preparing start region for dimension 'EarthCapital'/minecraft:overworld
296[02:05:44] [Server thread/INFO]: Preparing spawn area: 0%
297[02:05:45] [Server thread/INFO]: Preparing spawn area: 100%
298[02:05:45] [Server thread/INFO]: Preparing spawn area: 100%
299[02:05:45] [Server thread/INFO]: Loaded 441 spawn chunks for world EarthCapital
300[02:05:45] [Server thread/INFO]: Time elapsed: 1140 ms
301[02:05:45] [Server thread/INFO]: -------- World Settings For [new_arena] --------
302[02:05:45] [Server thread/INFO]: Mob Spawn Range: 6
303[02:05:45] [Server thread/INFO]: Experience Merge Radius: 3.0
304[02:05:45] [Server thread/INFO]: Cactus Growth Modifier: 100%
305[02:05:45] [Server thread/INFO]: Cane Growth Modifier: 100%
306[02:05:45] [Server thread/INFO]: Melon Growth Modifier: 100%
307[02:05:45] [Server thread/INFO]: Mushroom Growth Modifier: 100%
308[02:05:45] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
309[02:05:45] [Server thread/INFO]: Sapling Growth Modifier: 100%
310[02:05:45] [Server thread/INFO]: Beetroot Growth Modifier: 100%
311[02:05:45] [Server thread/INFO]: Carrot Growth Modifier: 100%
312[02:05:45] [Server thread/INFO]: Potato Growth Modifier: 100%
313[02:05:45] [Server thread/INFO]: Wheat Growth Modifier: 100%
314[02:05:45] [Server thread/INFO]: NetherWart Growth Modifier: 100%
315[02:05:45] [Server thread/INFO]: Vine Growth Modifier: 100%
316[02:05:45] [Server thread/INFO]: Cocoa Growth Modifier: 100%
317[02:05:45] [Server thread/INFO]: Bamboo Growth Modifier: 100%
318[02:05:45] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
319[02:05:45] [Server thread/INFO]: Kelp Growth Modifier: 100%
320[02:05:45] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
321[02:05:45] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
322[02:05:45] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
323[02:05:45] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
324[02:05:45] [Server thread/INFO]: Max TNT Explosions: 100
325[02:05:45] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
326[02:05:45] [Server thread/INFO]: View Distance: 10
327[02:05:45] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
328[02:05:45] [Server thread/INFO]: Item Merge Radius: 2.5
329[02:05:45] [Server thread/INFO]: Item Despawn Rate: 6000
330[02:05:45] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
331[02:05:45] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
332[02:05:45] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
333[02:05:45] [Server thread/INFO]: Preparing start region for dimension 'new_arena'/minecraft:overworld
334[02:05:45] [Server thread/INFO]: Preparing spawn area: 0%
335[02:05:46] [Server thread/INFO]: Loaded 441 spawn chunks for world new_arena
336[02:05:46] [Server thread/INFO]: Time elapsed: 312 ms
337[02:05:46] [Server thread/INFO]: -------- World Settings For [FireCapital] --------
338[02:05:46] [Server thread/INFO]: Mob Spawn Range: 6
339[02:05:46] [Server thread/INFO]: Experience Merge Radius: 3.0
340[02:05:46] [Server thread/INFO]: Cactus Growth Modifier: 100%
341[02:05:46] [Server thread/INFO]: Cane Growth Modifier: 100%
342[02:05:46] [Server thread/INFO]: Melon Growth Modifier: 100%
343[02:05:46] [Server thread/INFO]: Mushroom Growth Modifier: 100%
344[02:05:46] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
345[02:05:46] [Server thread/INFO]: Sapling Growth Modifier: 100%
346[02:05:46] [Server thread/INFO]: Beetroot Growth Modifier: 100%
347[02:05:46] [Server thread/INFO]: Carrot Growth Modifier: 100%
348[02:05:46] [Server thread/INFO]: Potato Growth Modifier: 100%
349[02:05:46] [Server thread/INFO]: Wheat Growth Modifier: 100%
350[02:05:46] [Server thread/INFO]: NetherWart Growth Modifier: 100%
351[02:05:46] [Server thread/INFO]: Vine Growth Modifier: 100%
352[02:05:46] [Server thread/INFO]: Cocoa Growth Modifier: 100%
353[02:05:46] [Server thread/INFO]: Bamboo Growth Modifier: 100%
354[02:05:46] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
355[02:05:46] [Server thread/INFO]: Kelp Growth Modifier: 100%
356[02:05:46] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
357[02:05:46] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
358[02:05:46] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
359[02:05:46] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
360[02:05:46] [Server thread/INFO]: Max TNT Explosions: 100
361[02:05:46] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
362[02:05:46] [Server thread/INFO]: View Distance: 10
363[02:05:46] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
364[02:05:46] [Server thread/INFO]: Item Merge Radius: 2.5
365[02:05:46] [Server thread/INFO]: Item Despawn Rate: 6000
366[02:05:46] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
367[02:05:46] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
368[02:05:46] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
369[02:05:46] [Server thread/INFO]: Preparing start region for dimension 'FireCapital'/minecraft:overworld
370[02:05:46] [Server thread/INFO]: Preparing spawn area: 0%
371[02:05:46] [Server thread/INFO]: Preparing spawn area: 100%
372[02:05:46] [Server thread/INFO]: Loaded 441 spawn chunks for world FireCapital
373[02:05:46] [Server thread/INFO]: Time elapsed: 639 ms
374[02:05:46] [Server thread/INFO]: -------- World Settings For [newspawn] --------
375[02:05:46] [Server thread/INFO]: Mob Spawn Range: 6
376[02:05:46] [Server thread/INFO]: Experience Merge Radius: 3.0
377[02:05:46] [Server thread/INFO]: Cactus Growth Modifier: 100%
378[02:05:46] [Server thread/INFO]: Cane Growth Modifier: 100%
379[02:05:46] [Server thread/INFO]: Melon Growth Modifier: 100%
380[02:05:46] [Server thread/INFO]: Mushroom Growth Modifier: 100%
381[02:05:46] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
382[02:05:46] [Server thread/INFO]: Sapling Growth Modifier: 100%
383[02:05:46] [Server thread/INFO]: Beetroot Growth Modifier: 100%
384[02:05:46] [Server thread/INFO]: Carrot Growth Modifier: 100%
385[02:05:46] [Server thread/INFO]: Potato Growth Modifier: 100%
386[02:05:46] [Server thread/INFO]: Wheat Growth Modifier: 100%
387[02:05:46] [Server thread/INFO]: NetherWart Growth Modifier: 100%
388[02:05:46] [Server thread/INFO]: Vine Growth Modifier: 100%
389[02:05:46] [Server thread/INFO]: Cocoa Growth Modifier: 100%
390[02:05:46] [Server thread/INFO]: Bamboo Growth Modifier: 100%
391[02:05:46] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
392[02:05:46] [Server thread/INFO]: Kelp Growth Modifier: 100%
393[02:05:46] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
394[02:05:46] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
395[02:05:46] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
396[02:05:46] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
397[02:05:46] [Server thread/INFO]: Max TNT Explosions: 100
398[02:05:46] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
399[02:05:46] [Server thread/INFO]: View Distance: 10
400[02:05:46] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
401[02:05:46] [Server thread/INFO]: Item Merge Radius: 2.5
402[02:05:46] [Server thread/INFO]: Item Despawn Rate: 6000
403[02:05:46] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
404[02:05:46] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
405[02:05:46] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
406[02:05:46] [Server thread/INFO]: Preparing start region for dimension 'newspawn'/minecraft:overworld
407[02:05:46] [Server thread/INFO]: Preparing spawn area: 0%
408[02:05:47] [Server thread/INFO]: Preparing spawn area: 100%
409[02:05:47] [Server thread/INFO]: Preparing spawn area: 100%
410[02:05:50] [Server-Worker-5/INFO]: Preparing spawn area: 100%
411[02:05:50] [Server-Worker-2/INFO]: Preparing spawn area: 100%
412[02:05:50] [Server-Worker-5/INFO]: Preparing spawn area: 100%
413[02:05:50] [Server-Worker-2/INFO]: Preparing spawn area: 100%
414[02:05:50] [Server-Worker-5/INFO]: Preparing spawn area: 100%
415[02:05:50] [Server thread/INFO]: Preparing spawn area: 100%
416[02:05:51] [Server thread/INFO]: Loaded 441 spawn chunks for world newspawn
417[02:05:51] [Server thread/INFO]: Time elapsed: 4446 ms
418[02:05:51] [Server thread/INFO]: -------- World Settings For [arena] --------
419[02:05:51] [Server thread/INFO]: Mob Spawn Range: 6
420[02:05:51] [Server thread/INFO]: Experience Merge Radius: 3.0
421[02:05:51] [Server thread/INFO]: Cactus Growth Modifier: 100%
422[02:05:51] [Server thread/INFO]: Cane Growth Modifier: 100%
423[02:05:51] [Server thread/INFO]: Melon Growth Modifier: 100%
424[02:05:51] [Server thread/INFO]: Mushroom Growth Modifier: 100%
425[02:05:51] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
426[02:05:51] [Server thread/INFO]: Sapling Growth Modifier: 100%
427[02:05:51] [Server thread/INFO]: Beetroot Growth Modifier: 100%
428[02:05:51] [Server thread/INFO]: Carrot Growth Modifier: 100%
429[02:05:51] [Server thread/INFO]: Potato Growth Modifier: 100%
430[02:05:51] [Server thread/INFO]: Wheat Growth Modifier: 100%
431[02:05:51] [Server thread/INFO]: NetherWart Growth Modifier: 100%
432[02:05:51] [Server thread/INFO]: Vine Growth Modifier: 100%
433[02:05:51] [Server thread/INFO]: Cocoa Growth Modifier: 100%
434[02:05:51] [Server thread/INFO]: Bamboo Growth Modifier: 100%
435[02:05:51] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
436[02:05:51] [Server thread/INFO]: Kelp Growth Modifier: 100%
437[02:05:51] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
438[02:05:51] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
439[02:05:51] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
440[02:05:51] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
441[02:05:51] [Server thread/INFO]: Max TNT Explosions: 100
442[02:05:51] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
443[02:05:51] [Server thread/INFO]: View Distance: 10
444[02:05:51] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
445[02:05:51] [Server thread/INFO]: Item Merge Radius: 2.5
446[02:05:51] [Server thread/INFO]: Item Despawn Rate: 6000
447[02:05:51] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
448[02:05:51] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
449[02:05:51] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
450[02:05:51] [Server thread/INFO]: Preparing start region for dimension 'arena'/minecraft:overworld
451[02:05:51] [Server thread/INFO]: Preparing spawn area: 0%
452[02:05:51] [Server thread/INFO]: Preparing spawn area: 100%
453[02:05:51] [Server thread/INFO]: Loaded 441 spawn chunks for world arena
454[02:05:51] [Server thread/INFO]: Time elapsed: 542 ms
455[02:05:51] [Server thread/INFO]: -------- World Settings For [avatar] --------
456[02:05:51] [Server thread/INFO]: Mob Spawn Range: 6
457[02:05:51] [Server thread/INFO]: Experience Merge Radius: 3.0
458[02:05:51] [Server thread/INFO]: Cactus Growth Modifier: 100%
459[02:05:51] [Server thread/INFO]: Cane Growth Modifier: 100%
460[02:05:51] [Server thread/INFO]: Melon Growth Modifier: 100%
461[02:05:51] [Server thread/INFO]: Mushroom Growth Modifier: 100%
462[02:05:51] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
463[02:05:51] [Server thread/INFO]: Sapling Growth Modifier: 100%
464[02:05:51] [Server thread/INFO]: Beetroot Growth Modifier: 100%
465[02:05:51] [Server thread/INFO]: Carrot Growth Modifier: 100%
466[02:05:51] [Server thread/INFO]: Potato Growth Modifier: 100%
467[02:05:51] [Server thread/INFO]: Wheat Growth Modifier: 100%
468[02:05:51] [Server thread/INFO]: NetherWart Growth Modifier: 100%
469[02:05:51] [Server thread/INFO]: Vine Growth Modifier: 100%
470[02:05:51] [Server thread/INFO]: Cocoa Growth Modifier: 100%
471[02:05:51] [Server thread/INFO]: Bamboo Growth Modifier: 100%
472[02:05:51] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
473[02:05:51] [Server thread/INFO]: Kelp Growth Modifier: 100%
474[02:05:51] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
475[02:05:51] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
476[02:05:51] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
477[02:05:51] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
478[02:05:51] [Server thread/INFO]: Max TNT Explosions: 100
479[02:05:51] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
480[02:05:51] [Server thread/INFO]: View Distance: 10
481[02:05:51] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
482[02:05:51] [Server thread/INFO]: Item Merge Radius: 2.5
483[02:05:51] [Server thread/INFO]: Item Despawn Rate: 6000
484[02:05:51] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
485[02:05:51] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
486[02:05:51] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
487[02:05:51] [Server thread/INFO]: Preparing start region for dimension 'avatar'/minecraft:overworld
488[02:05:51] [Server thread/INFO]: Preparing spawn area: 0%
489[02:05:53] [Server thread/INFO]: Preparing spawn area: 92%
490[02:05:53] [Server thread/INFO]: Preparing spawn area: 92%
491[02:05:53] [Server thread/INFO]: Preparing spawn area: 100%
492[02:05:53] [Server thread/INFO]: Preparing spawn area: 100%
493[02:05:54] [Server thread/INFO]: Preparing spawn area: 100%
494[02:05:54] [Server thread/INFO]: Loaded 441 spawn chunks for world avatar
495[02:05:54] [Server thread/INFO]: Time elapsed: 2628 ms
496[02:05:54] [Server thread/INFO]: -------- World Settings For [AirCapital] --------
497[02:05:54] [Server thread/INFO]: Mob Spawn Range: 6
498[02:05:54] [Server thread/INFO]: Experience Merge Radius: 3.0
499[02:05:54] [Server thread/INFO]: Cactus Growth Modifier: 100%
500[02:05:54] [Server thread/INFO]: Cane Growth Modifier: 100%
501[02:05:54] [Server thread/INFO]: Melon Growth Modifier: 100%
502[02:05:54] [Server thread/INFO]: Mushroom Growth Modifier: 100%
503[02:05:54] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
504[02:05:54] [Server thread/INFO]: Sapling Growth Modifier: 100%
505[02:05:54] [Server thread/INFO]: Beetroot Growth Modifier: 100%
506[02:05:54] [Server thread/INFO]: Carrot Growth Modifier: 100%
507[02:05:54] [Server thread/INFO]: Potato Growth Modifier: 100%
508[02:05:54] [Server thread/INFO]: Wheat Growth Modifier: 100%
509[02:05:54] [Server thread/INFO]: NetherWart Growth Modifier: 100%
510[02:05:54] [Server thread/INFO]: Vine Growth Modifier: 100%
511[02:05:54] [Server thread/INFO]: Cocoa Growth Modifier: 100%
512[02:05:54] [Server thread/INFO]: Bamboo Growth Modifier: 100%
513[02:05:54] [Server thread/INFO]: SweetBerry Growth Modifier: 100%
514[02:05:54] [Server thread/INFO]: Kelp Growth Modifier: 100%
515[02:05:54] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Ra 48 / Mi 16 / Tiv true
516[02:05:54] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
517[02:05:54] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
518[02:05:54] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Desert: 14357617 Igloo: 14357618 Jungle: 14357619 Swamp: 14357620 Monument: 10387313 Ocean: 14357621 Shipwreck: 165745295 Slime: 987234911
519[02:05:54] [Server thread/INFO]: Max TNT Explosions: 100
520[02:05:54] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
521[02:05:54] [Server thread/INFO]: View Distance: 10
522[02:05:54] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
523[02:05:54] [Server thread/INFO]: Item Merge Radius: 2.5
524[02:05:54] [Server thread/INFO]: Item Despawn Rate: 6000
525[02:05:54] [Server thread/INFO]: Arrow Despawn Rate: 1200 Trident Respawn Rate:1200
526[02:05:54] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
527[02:05:54] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
528[02:05:54] [Server thread/INFO]: Preparing start region for dimension 'AirCapital'/minecraft:overworld
529[02:05:54] [Server thread/INFO]: Preparing spawn area: 0%
530[02:05:54] [Server thread/INFO]: Loaded 441 spawn chunks for world AirCapital
531[02:05:54] [Server thread/INFO]: Time elapsed: 430 ms
532[02:05:54] [Server thread/INFO]: [Multiverse-Core] 11 - World(s) loaded.
533[02:05:55] [Server thread/INFO]: [Multiverse-Core] Version 4.1.1-SNAPSHOT-b777 (API v24) Enabled - By Rigby, fernferret, lithium3141, main-- and dumptruckman
534[02:05:55] [Server thread/INFO]: [WorldGuard] Enabling WorldGuard v7.0.3-SNAPSHOT;2015-637665f
535[02:05:55] [Server thread/INFO]: [WorldGuard] (world) TNT ignition is PERMITTED.
536[02:05:55] [Server thread/INFO]: [WorldGuard] (world) Lighters are PERMITTED.
537[02:05:55] [Server thread/INFO]: [WorldGuard] (world) Lava fire is blocked.
538[02:05:55] [Server thread/INFO]: [WorldGuard] (world) Fire spread is UNRESTRICTED.
539[02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'world'
540[02:05:55] [Server thread/INFO]: [WorldGuard] (world_nether) TNT ignition is PERMITTED.
541[02:05:55] [Server thread/INFO]: [WorldGuard] (world_nether) Lighters are PERMITTED.
542[02:05:55] [Server thread/INFO]: [WorldGuard] (world_nether) Lava fire is blocked.
543[02:05:55] [Server thread/INFO]: [WorldGuard] (world_nether) Fire spread is UNRESTRICTED.
544[02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'world_nether'
545[02:05:55] [Server thread/INFO]: [WorldGuard] (world_the_end) TNT ignition is PERMITTED.
546[02:05:55] [Server thread/INFO]: [WorldGuard] (world_the_end) Lighters are PERMITTED.
547[02:05:55] [Server thread/INFO]: [WorldGuard] (world_the_end) Lava fire is blocked.
548[02:05:55] [Server thread/INFO]: [WorldGuard] (world_the_end) Fire spread is UNRESTRICTED.
549[02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'world_the_end'
550[02:05:55] [Server thread/INFO]: [WorldGuard] (ChiCapital) TNT ignition is PERMITTED.
551[02:05:55] [Server thread/INFO]: [WorldGuard] (ChiCapital) Lighters are PERMITTED.
552[02:05:55] [Server thread/INFO]: [WorldGuard] (ChiCapital) Lava fire is blocked.
553[02:05:55] [Server thread/INFO]: [WorldGuard] (ChiCapital) Fire spread is UNRESTRICTED.
554[02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'ChiCapital'
555[02:05:55] [Server thread/INFO]: [WorldGuard] (EarthCapital) TNT ignition is PERMITTED.
556[02:05:55] [Server thread/INFO]: [WorldGuard] (EarthCapital) Lighters are PERMITTED.
557[02:05:55] [Server thread/INFO]: [WorldGuard] (EarthCapital) Lava fire is blocked.
558[02:05:55] [Server thread/INFO]: [WorldGuard] (EarthCapital) Fire spread is UNRESTRICTED.
559[02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'EarthCapital'
560[02:05:55] [Server thread/INFO]: [WorldGuard] (new_arena) TNT ignition is PERMITTED.
561[02:05:55] [Server thread/INFO]: [WorldGuard] (new_arena) Lighters are PERMITTED.
562[02:05:55] [Server thread/INFO]: [WorldGuard] (new_arena) Lava fire is blocked.
563[02:05:55] [Server thread/INFO]: [WorldGuard] (new_arena) Fire spread is UNRESTRICTED.
564[02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'new_arena'
565[02:05:55] [Server thread/INFO]: [WorldGuard] (FireCapital) TNT ignition is PERMITTED.
566[02:05:55] [Server thread/INFO]: [WorldGuard] (FireCapital) Lighters are PERMITTED.
567[02:05:55] [Server thread/INFO]: [WorldGuard] (FireCapital) Lava fire is blocked.
568[02:05:55] [Server thread/INFO]: [WorldGuard] (FireCapital) Fire spread is UNRESTRICTED.
569[02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'FireCapital'
570[02:05:55] [Server thread/INFO]: [WorldGuard] (newspawn) TNT ignition is PERMITTED.
571[02:05:55] [Server thread/INFO]: [WorldGuard] (newspawn) Lighters are PERMITTED.
572[02:05:55] [Server thread/INFO]: [WorldGuard] (newspawn) Lava fire is blocked.
573[02:05:55] [Server thread/INFO]: [WorldGuard] (newspawn) Fire spread is UNRESTRICTED.
574[02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'newspawn'
575[02:05:55] [Server thread/INFO]: [WorldGuard] (arena) TNT ignition is PERMITTED.
576[02:05:55] [Server thread/INFO]: [WorldGuard] (arena) Lighters are PERMITTED.
577[02:05:55] [Server thread/INFO]: [WorldGuard] (arena) Lava fire is blocked.
578[02:05:55] [Server thread/INFO]: [WorldGuard] (arena) Fire spread is UNRESTRICTED.
579[02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'arena'
580[02:05:55] [Server thread/INFO]: [WorldGuard] (avatar) TNT ignition is PERMITTED.
581[02:05:55] [Server thread/INFO]: [WorldGuard] (avatar) Lighters are PERMITTED.
582[02:05:55] [Server thread/INFO]: [WorldGuard] (avatar) Lava fire is blocked.
583[02:05:55] [Server thread/INFO]: [WorldGuard] (avatar) Fire spread is UNRESTRICTED.
584[02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'avatar'
585[02:05:55] [Server thread/INFO]: [WorldGuard] (AirCapital) TNT ignition is PERMITTED.
586[02:05:55] [Server thread/INFO]: [WorldGuard] (AirCapital) Lighters are PERMITTED.
587[02:05:55] [Server thread/INFO]: [WorldGuard] (AirCapital) Lava fire is blocked.
588[02:05:55] [Server thread/INFO]: [WorldGuard] (AirCapital) Fire spread is UNRESTRICTED.
589[02:05:55] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'AirCapital'
590[02:05:55] [Server thread/INFO]: [WorldGuard] Loading region data...
591[02:05:55] [Server thread/INFO]: [LibsDisguises] Enabling LibsDisguises v9.9.7-SNAPSHOT
592[02:05:55] [Server thread/INFO]: [LibsDisguises] Discovered nms version: v1_15_R1
593[02:05:55] [Server thread/INFO]: [LibsDisguises] Jenkins Build: #419
594[02:05:55] [Server thread/INFO]: [LibsDisguises] Build Date: 21/02/2020 01:45
595[02:05:55] [Server thread/WARN]: [LibsDisguises] If you own the plugin, place the premium jar downloaded from https://www.spigotmc.org/resources/libs-disguises.32453/ in plugins/LibsDisguises/
596[02:05:55] [Server thread/INFO]: [LibsDisguises] You are running the free version, commands limited to non-players and operators. (Console, Command Blocks, Admins)
597[02:05:56] [Server thread/INFO]: [LibsDisguises] Loaded custom disguise libraryaddict
598[02:05:56] [Server thread/INFO]: [LibsDisguises] Loaded 1 custom disguise
599[02:05:56] [Server thread/WARN]: [LibsDisguises] Your config is missing 6 options! Please consider regenerating your config!
600[02:05:56] [Server thread/INFO]: [VotingPlugin] Enabling VotingPlugin v5.20.6
601[02:05:56] [Server thread/WARN]: [VotingPlugin] Loaded class com.comphenix.protocol.events.PacketListener from ProtocolLib v4.5.1-SNAPSHOT-b445 which is not a depend, softdepend or loadbefore of this plugin.
602[02:05:56] [Server thread/WARN]: [VotingPlugin] RequirementInject Validator: TopVoter2, Directly Defined: false Path: Permission : Detected permission set but RequirePermission is false
603[02:05:56] [Server thread/INFO]: [VotingPlugin] Giving VotingPlugin.Player permission by default, can be disabled in the config
604[02:05:56] [Server thread/INFO]: [VotingPlugin] Enabled VotingPlugin 5.20.6
605[02:05:56] [Server thread/INFO]: [mcMMO] Enabling mcMMO v2.1.115-SNAPSHOT
606[02:05:57] [Server thread/INFO]: [mcMMO] enabling Acrobatics Skills
607[02:05:57] [Server thread/INFO]: [mcMMO] registered subskill: Roll
608[02:05:57] [Server thread/INFO]: [mcMMO] 0 entries in mcMMO World Blacklist
609[02:05:57] [Server thread/INFO]: [Multiverse-Portals] Enabling Multiverse-Portals v4.1.1-SNAPSHOT-b808
610[02:05:57] [Server thread/INFO]: [Multiverse-Portals] 5 - Portals(s) loaded
611[02:05:57] [Server thread/WARN]: [Multiverse-Portals] Loaded class com.sk89q.worldedit.IncompleteRegionException from WorldEdit v7.1.0-SNAPSHOT;4825-8e55131 which is not a depend, softdepend or loadbefore of this plugin.
612[02:05:57] [Server thread/INFO]: [Multiverse-Portals] Found WorldEdit. Using it for selections.
613[02:05:57] [Server thread/INFO]: [Multiverse-Portals 4.1.1-SNAPSHOT-b808] Enabled - By Rigby and fernferret
614[02:05:57] [Server thread/INFO]: [CoreProtect] Enabling CoreProtect v2.18.2
615[02:05:57] [Server thread/INFO]: [CoreProtect] CoreProtect has been successfully enabled!
616[02:05:57] [Server thread/INFO]: [CoreProtect] Using SQLite for data storage.
617[02:05:57] [Server thread/INFO]: --------------------
618[02:05:57] [Server thread/INFO]: [CoreProtect] Enjoy CoreProtect? Check out CoreEdit!
619[02:05:57] [Server thread/INFO]: [CoreProtect] Download: www.coreedit.net/download/
620[02:05:57] [Server thread/INFO]: --------------------
621[02:05:57] [Server thread/INFO]: [Essentials] Enabling Essentials v2.17.1.53
622[02:05:57] [Server thread/INFO]: [Essentials] Using 1.8.3+ BlockStateMeta provider as mob spawner provider.
623[02:05:57] [Server thread/INFO]: [Essentials] Using 1.13+ flat spawn egg provider as spawn egg provider.
624[02:05:57] [Server thread/INFO]: [Essentials] Using 1.9+ BasePotionData provider as potion meta provider.
625[02:05:57] [Server thread/INFO]: [Essentials] Loaded 17746 items from items.json.
626[02:05:57] [Server thread/INFO]: [Essentials] Using locale en_US
627[02:05:57] [Server thread/INFO]: [Essentials] ServerListPingEvent: Spigot iterator API
628[02:05:57] [Server thread/INFO]: [Essentials] Starting Metrics. Opt-out using the global bStats config.
629[02:05:57] [Server thread/INFO]: [Vault] [Vault][Economy] Essentials Economy hooked.
630[02:05:57] [Server thread/INFO]: [Essentials] Using Vault based permissions (GroupManager)
631[02:05:57] [Server thread/INFO]: [PerWorldInventory] Enabling PerWorldInventory v2.3.1
632[02:05:57] [Server thread/INFO]: [PerWorldInventory] [ACF] Enabled Asynchronous Tab Completion Support!
633[02:05:57] [Server thread/INFO]: [HolographicDisplays] Enabling HolographicDisplays v2.4.1
634[02:05:57] [Server thread/INFO]: [HolographicDisplays] Enabled player relative placeholders with ProtocolLib.
635[02:05:57] [Server thread/INFO]: [CommandSigns] Enabling CommandSigns v2.2.0
636[02:05:57] [Server thread/INFO]: [CommandSigns] Plugin vault detected
637[02:05:57] [Server thread/INFO]: [CommandSigns] Vault economy [Essentials Economy] linked with command signs !
638[02:05:57] [Server thread/INFO]: [CommandSigns] If this plugin is useful to you, you can make a donation at: https://www.paypal.me/nokorbis
639[02:05:57] [Server thread/INFO]: [Citizens] Enabling Citizens v2.0.26-SNAPSHOT (build 1822)
640[02:05:58] [Server thread/INFO]: [EssentialsProtect] Enabling EssentialsProtect v2.17.1.53
641[02:05:58] [Server thread/INFO]: [EssentialsProtect] Continuing to enable Protect.
642[02:05:58] [Server thread/INFO]: [EssentialsChat] Enabling EssentialsChat v2.17.1.53
643[02:05:58] [Server thread/INFO]: [EssentialsGeoIP] Enabling EssentialsGeoIP v2.17.1.53
644[02:05:58] [Server thread/ERROR]: [EssentialsGeoIP] No license key found! Please visit https://essentialsx.cf/geoip for first time setup instructions.
645[02:05:58] [Server thread/INFO]: [EssentialsGeoIP] This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com/.
646[02:05:58] [Server thread/INFO]: [TAB] Enabling TAB v2.6.5
647[02:05:58] [Server thread/INFO]: [TAB] Server version: 1.15.2 (v1_15_R1)
648[02:05:58] [Server thread/INFO]: [TAB] Enabled in 81ms
649[02:05:58] [Server thread/INFO]: [EssentialsSpawn] Enabling EssentialsSpawn v2.17.1.53
650[02:05:58] [Server thread/INFO]: [EnjinMinecraftPlugin] Enabling EnjinMinecraftPlugin v3.5.7
651[02:05:58] [Server thread/INFO]: ___ _ _ _ ___ _ _
652[02:05:58] [Server thread/INFO]: | __| | \| | _ | | |_ _| | \| |
653[02:05:58] [Server thread/INFO]: | _| | .` | | || | | | | .` |
654[02:05:58] [Server thread/INFO]: |___| |_|\_| \__/ |___| |_|\_|
655[02:05:58] [Server thread/INFO]: Enjin Minecraft Plugin 3.5.7
656[02:05:58] [Server thread/INFO]: [com.enjin.bukkit.EnjinMinecraftPlugin] Initializing for the first time.
657[02:05:59] [Server thread/INFO]: [com.enjin.shaded.reflections.Reflections] Reflections took 79 ms to scan 1 urls, producing 2 keys and 10 values
658[02:05:59] [Server thread/INFO]: [CratesPlus] Enabling CratesPlus v4.5.2
659[02:05:59] [Server thread/WARN]: [CratesPlus] CratesPlus has not yet been officially tested with Bukkit 1.15.2 but should still work
660[02:05:59] [Server thread/WARN]: [CratesPlus] Please let me know if there are any errors or issues
661[02:05:59] [Server thread/INFO]: CratesPlus Version 4.5.2
662[02:05:59] [Server thread/INFO]: HolographicDisplays was found, hooking in!
663[02:05:59] [Server thread/INFO]: [WorldGuardExtraFlags] Enabling WorldGuardExtraFlags v4.1.3
664[02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.TeleportOnEntryFlagHandler
665[02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.TeleportOnExitFlagHandler
666[02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.CommandOnEntryFlagHandler
667[02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.CommandOnExitFlagHandler
668[02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.ConsoleCommandOnEntryFlagHandler
669[02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.ConsoleCommandOnExitFlagHandler
670[02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.WalkSpeedFlagHandler
671[02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.BlockedEffectsFlagHandler
672[02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.GodmodeFlagHandler
673[02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.GiveEffectsFlagHandler
674[02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.FlyFlagHandler
675[02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.PlaySoundsFlagHandler
676[02:05:59] [Server thread/INFO]: [WorldGuard] Registering session handler net.goldtreeservers.worldguardextraflags.wg.handlers.GlideFlagHandler
677[02:05:59] [Server thread/INFO]: [Denizen] Enabling Denizen v1.1.3-SNAPSHOT (build 4619-DEV)
678[02:05:59] [Server thread/INFO]: +> [Denizen] +-------------------------+
679[02:05:59] [Server thread/INFO]: +> [Denizen] _/_ _ ._ _ _
680[02:05:59] [Server thread/INFO]: +> [Denizen] (/(-/ )/ /_(-/ ) scriptable minecraft
681[02:05:59] [Server thread/INFO]: +> [Denizen]
682[02:05:59] [Server thread/INFO]: +> [Denizen] by: The DenizenScript team
683[02:05:59] [Server thread/INFO]: +> [Denizen] Chat with us at: https://discord.gg/Q6pZGSR
684[02:05:59] [Server thread/INFO]: +> [Denizen] Or learn more at: https://denizenscript.com
685[02:05:59] [Server thread/INFO]: +> [Denizen] version: 1.1.3-SNAPSHOT (build 4619-DEV)
686[02:05:59] [Server thread/INFO]: +> [Denizen] +-------------------------+
687[02:05:59] [Server thread/INFO]: OKAY! Loaded core commands: [showfake, invisible, animate, ban, modifyblock, cast, midi, else, explode, sidebar, cooldown,
688 weather, action, scoreboard, if, give, worldborder, chunkload, lookclose, zap, execute, mount, announce, push, waituntil,
689 firework, stop, advancement, light, reset, hurt, ratelimit, nbt, wait, flag, log, despawn, webget, goto, attack, event, stand,
690 map, resume, break, strike, health, team, trigger, fly, itemcooldown, disengage, gamerule, kick, playsound, rename, chat,
691 anchor, fish, leash, queue, rotate, sign, run, while, experience, playeffect, bossbar, narrate, vulnerable, pushable, create,
692 trait, shoot, oxygen, yaml, group, statistic, fakeitem, pose, opentrades, blockcrack, schematic, look, pause, feed, take,
693 toast, compass, adjust, animatechest, glow, drop, note, teleport, choose, actionbar, inventory, title, remove, sql, switch,
694 head, foreach, random, reload, adjustblock, repeat, define, heal, copyblock, filecopy, sit, burn, debug, determine,
695 assignment, permission, follow, displayitem, scribe, createworld, spawn, equip, money, engage, time, inject, mark, age, walk]
696[02:05:59] [Server thread/INFO]: OKAY! Loaded core triggers: [CHAT, CLICK, PROXIMITY, DAMAGE]
697[02:06:00] [Server thread/INFO]: OKAY! Loaded core object types: [BiomeTag as b, DurationTag as d, ChunkTag as ch, EntityTag as e, InventoryTag as in,
698 CustomObjectTag as custom, ElementTag as el, ItemTag as i, ColorTag as co, LocationTag as l, MaterialTag as m, NPCTag as n,
699 EllipsoidTag as ellipsoid, PlayerTag as p, QueueTag as q, CuboidTag as cu, ScriptTag as s, TradeTag as trade, WorldTag as w,
700 PluginTag as pl, ListTag as li]
701[02:06:00] [Server thread/INFO]: +> [PaperModule] Loading Paper support module...
702[02:06:00] [Server thread/INFO]: [dtlTradersPlus] Enabling dtlTradersPlus v5.1.17
703[02:06:00] [Server thread/INFO]: [dtlTradersPlus] Loaded 10 guis from the guis config.
704[02:06:00] [Server thread/INFO]: [dtlTradersPlus] Hooking into Citizens!
705[02:06:00] [Server thread/INFO]: dtlTraders is managed by 4Creation. www.4Creation.pro
706[02:06:00] [Server thread/INFO]: [Towny] Enabling Towny v0.95.2.16
707[02:06:00] [Server thread/INFO]: ==================== Towny ========================
708[02:06:01] [Server thread/INFO]: [Towny] Database: [Load] flatfile [Save] flatfile
709[02:06:01] [Server thread/WARN]: [Towny] Loaded class org.anjocaido.groupmanager.GroupManager from GroupManager v0.3.0 which is not a depend, softdepend or loadbefore of this plugin.
710[02:06:01] [Server thread/INFO]: [Towny] Warning: Essentials Economy has been known to reset town and nation bank accounts to their default amount. The authors of Essentials recommend using another economy plugin until they have fixed this bug.
711[02:06:01] [Server thread/INFO]: [Towny] Using: GroupManager v0.3.0, Essentials Economy via Vault
712[02:06:01] [Server thread/INFO]: [Towny] Time until a New Day: 9 hours, 53 minutes, 59 seconds
713[02:06:01] [Server thread/INFO]: =============================================================
714[02:06:01] [Server thread/INFO]: [Towny] Version: 0.95.2.16 - Mod Enabled
715[02:06:01] [Server thread/INFO]: =============================================================
716[02:06:01] [Server thread/INFO]: [BattleArena] Enabling BattleArena v3.9.16.3
717[02:06:01] [Server thread/INFO]: [BattleArena] v3.9.16.3 enabling!
718[02:06:01] [Server thread/INFO]: [BattleArena] BattleTracker not detected, not tracking wins
719[02:06:01] [Server thread/INFO]: [BattleArena] CombatTagInterface is turned OFF
720[02:06:01] [Server thread/INFO]: [BattleArena] Essentials detected. God mode handling activated
721[02:06:01] [Server thread/WARN]: [BattleArena] Loaded class me.libraryaddict.disguise.disguisetypes.Disguise from LibsDisguises v9.9.7-SNAPSHOT which is not a depend, softdepend or loadbefore of this plugin.
722[02:06:01] [Server thread/INFO]: [BattleArena] LibsDisguises detected. Implementing disguises
723[02:06:01] [Server thread/INFO]: [BattleArena] mcMMO detected. Implementing disabled skills options
724[02:06:01] [Server thread/INFO]: [BattleArena] Multiverse-Core detected. Implementing teleport/gamemode workarounds
725[02:06:01] [Server thread/INFO]: [BattleArena] WorldEdit detected.
726[02:06:01] [Server thread/INFO]: [BattleArena] Warning currency was empty, using name from config.yml
727[02:06:01] [Server thread/INFO]: [BattleArena] found economy plugin Vault. [Default]
728[02:06:02] [Server thread/INFO]: [BattleArena] Modules (2) [Paintballs, Grenades]
729[02:06:02] [Server thread/INFO]: [BattleArena] registering classes: gladiator, archer, monk
730[02:06:02] [Server thread/INFO]: [BattleArena] v3.9.16.3 enabled!
731[02:06:02] [Server thread/INFO]: [Sentinel] Enabling Sentinel v2.0.1-SNAPSHOT (build 339)
732[02:06:02] [Server thread/INFO]: [Sentinel] Sentinel loading...
733[02:06:02] [Server thread/INFO]: [Sentinel] Sentinel loaded!
734[02:06:02] [Server thread/INFO]: [Sentinel] Vault linked! Group targets will work.
735[02:06:02] [Server thread/INFO]: [Sentinel] Sentinel found Towny! Adding support for it!
736[02:06:02] [Server thread/INFO]: [Depenizen] Enabling Depenizen v2.0.0 (build 604)
737[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loading...
738[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'LuckPerms'.
739[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'WorldEdit'!
740[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'AreaShop'.
741[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'TerrainControl'.
742[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'Essentials'!
743[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PlaceholderAPI'.
744[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'Towny'!
745[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Jobs'.
746[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'MobArena'.
747[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PlotSquared'.
748[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'Votifier'!
749[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PlayerPoints'.
750[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PVPArena'.
751[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'WorldGuard'!
752[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'LibsDisguises'!
753[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'NoCheatPlus'.
754[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'OpenTerrainGenerator'.
755[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'Sentinel'!
756[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'SkillAPI'.
757[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Factions'.
758[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'TownyChat'.
759[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'ASkyBlock'.
760[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Shopkeepers'.
761[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'MythicMobs'.
762[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Quests'.
763[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Residence'.
764[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'NoteBlockAPI'.
765[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'EffectLib'.
766[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'PVPStats'.
767[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded bridge for 'mcMMO'!
768[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'ViaVersion'.
769[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'BossShop'.
770[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'Vampire'.
771[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'GriefPrevention'.
772[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bridge for 'MagicSpells'.
773[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen will not load bungee bridge.
774[02:06:02] [Server thread/INFO]: +> [Depenizen] Depenizen loaded! 8 plugin bridge(s) loaded (of 35 available)
775[02:06:02] [Server thread/INFO]: [ProjectKorra] Enabling ProjectKorra v1.8.9
776[02:06:02] [ForkJoinPool.commonPool-worker-57/INFO]: [BattleArena] Running BattleArena v3.9.16.3.
777[02:06:02] [ForkJoinPool.commonPool-worker-57/INFO]: [BattleArena] You are currently running the latest version.
778[02:06:02] [Server thread/INFO]: [ProjectKorra] FireManipulation is disabled
779[02:06:02] [Server thread/INFO]: [ProjectKorra] Succesfully enabled Bola by Hiro3
780[02:06:02] [Server thread/INFO]: [ProjectKorra] Establishing SQLite Connection.[SQLite] Connection established!
781[02:06:02] [Server thread/INFO]: [BendingEssentials] Enabling BendingEssentials v1.2.5*
782[02:06:02] [Server thread/INFO]: [BendingEssentials] Bending Essentials has now been enabled.
783[02:06:02] [Server thread/INFO]: [ProjectAddons] Enabling ProjectAddons v1.0.5
784[02:06:02] [Server thread/INFO]: [ProjectAddons] Tailwind is disabled
785[02:06:02] [Server thread/INFO]: [ProjectAddons] Geoblast is disabled
786[02:06:02] [Server thread/INFO]: [ProjectAddons] LandLaunch is disabled
787[02:06:02] [Server thread/INFO]: [ProjectAddons] Metallokinesis is disabled
788[02:06:02] [Server thread/INFO]: [ProjectAddons] FlameBreath is disabled
789[02:06:02] [Server thread/INFO]: [JedCore] Enabling JedCore v2.9.3-Spigot1.15-PK1.8.9
790[02:06:02] [Server thread/INFO]: [JedCore] Initialized Metrics.
791[02:06:04] [Server thread/INFO]: Done (27.947s)! For help, type "help"
792[02:06:04] [Server thread/INFO]: Timings Reset
793[02:06:04] [Craft Scheduler Thread - 20/INFO]: [ProjectKorra] Checking for updates...!
794[02:06:04] [Server thread/INFO]: [CoreProtect] WorldEdit logging successfully initialized.
795[02:06:04] [Craft Scheduler Thread - 24/INFO]: [Vault] Checking for Updates ...
796[02:06:04] [Server thread/INFO]: [BattleArena] Now registering command duel dynamically with Bukkit commandMap.
797[02:06:04] [Server thread/INFO]: [BattleArena] Loaded Colosseum arenas: conquestbattle
798[02:06:04] [Craft Scheduler Thread - 24/INFO]: [Vault] No new version available
799[02:06:04] [Craft Scheduler Thread - 20/INFO]: [ProjectKorra] You are running the latest version of ProjectKorra
800[02:06:04] [Server thread/INFO]: [Citizens] Loaded 74 NPCs.
801[02:06:04] [Server thread/INFO]: +> [CuboidEnterE...] Loaded Cuboid Enter & Exit SmartEvent.
802[02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event GUILD.events.on player enters ElementGuild is matched to multiple ScriptEvents: EntityEntersVehicle,
803 BiomeEnterExit
804[02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER4.events.on player enters water4 is matched to multiple ScriptEvents: EntityEntersVehicle,
805 BiomeEnterExit
806[02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER3.events.on player enters water3 is matched to multiple ScriptEvents: EntityEntersVehicle,
807 BiomeEnterExit
808[02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER5.events.on player enters water5 is matched to multiple ScriptEvents: EntityEntersVehicle,
809 BiomeEnterExit
810[02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER2.events.on player enters water2 is matched to multiple ScriptEvents: EntityEntersVehicle,
811 BiomeEnterExit
812[02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER1.events.on player exits water1 is matched to multiple ScriptEvents: EntityExitsVehicle,
813 BiomeEnterExit
814[02:06:04] [Server thread/INFO]: +> [ScriptEvent] Event WATER1.events.on player enters water1 is matched to multiple ScriptEvents: EntityEntersVehicle,
815 BiomeEnterExit
816[02:06:06] [Server thread/INFO]: +> [] +-------------------------+
817[02:06:07] [Server thread/WARN]: [VotingPlugin] Loaded class net.milkbowl.vault.economy.Economy from Vault v1.7.2-b107 which is not a depend, softdepend or loadbefore of this plugin.
818[02:06:07] [Server thread/INFO]: [VotingPlugin] Successfully hooked into vault economy!
819[02:06:07] [Server thread/INFO]: [VotingPlugin] Hooked into vault permissions
820[02:06:07] [Craft Scheduler Thread - 22/INFO]: Checking for updates via Spigot...
821[02:06:07] [Craft Scheduler Thread - 4/INFO]: [VotingPlugin] VotingPlugin is up to date! Version: 5.20.6
822[02:06:07] [Craft Scheduler Thread - 22/INFO]: [CratesPlus] No update was found, you are running the latest version. Will check again later.
823[02:06:30] [Server thread/INFO]: com.mojang.authlib.GameProfile@7bef0521[id=<null>,name=cutiepiemommy,properties={},legacy=false] (/73.223.182.110:60787) lost connection: Disconnected
824[02:07:09] [User Authenticator #1/INFO]: UUID of player cutiepiemommy is b1b873b3-6fad-4a52-bc75-eef5fb54d1be
825[02:07:10] [pool-88-thread-8/WARN]: [TAB] Loaded class me.libraryaddict.disguise.DisguiseAPI from LibsDisguises v9.9.7-SNAPSHOT which is not a depend, softdepend or loadbefore of this plugin.
826[02:07:11] [Server thread/INFO]: cutiepiemommy[/73.223.182.110:60811] logged in with entity id 907 at ([world]-1581.1326202210355, 64.0, 354.4849359747241)
827[02:07:11] [Server thread/INFO]: [ProjectKorra] Attempting to load in the following addon subelements... [Sound]
828[02:07:11] [Server thread/INFO]: cutiepiemommy joined TheLastBlockbender Server!
829[02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@76' Container='s@firesoldierswater1 (ASSIGNMENT)'
830[02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@76 ---------+
831[02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BytesWxErik' with NPC '76/FireArcher'...
832[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)" ---------+
833[02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
834[02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
835[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BytesWxErik' action='(title[0]:SET:Water Outpost Power (Fire))'
836[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 153) DEFINE color:red ---------+
837[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BytesWxErik' action='(color[0]:SET:red)'
838[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
839[02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
840[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
841[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
842[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
843[02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
844[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
845[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
846[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
847[02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
848[02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
849[02:07:11] [Server thread/INFO]: If command passed, running block.
850[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
851[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
852[02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
853[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
854[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BytesWxErik' Executing: (line 18) BOSSBAR update water1
855 progress:<server.flag[water1_count].div[10]> ---------+
856[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
857[02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
858[02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BytesWxErik' in 6ms.
859[02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@73' Container='s@firesoldierswater1 (ASSIGNMENT)'
860[02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@73 ---------+
861[02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_MemSinkPest' with NPC '73/FireArcher'...
862[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)" ---------+
863[02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
864[02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
865[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_MemSinkPest' action='(title[0]:SET:Water Outpost Power (Fire))'
866[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 153) DEFINE color:red ---------+
867[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_MemSinkPest' action='(color[0]:SET:red)'
868[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
869[02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
870[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
871[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
872[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
873[02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
874[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
875[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
876[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
877[02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
878[02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
879[02:07:11] [Server thread/INFO]: If command passed, running block.
880[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
881[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
882[02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
883[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
884[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MemSinkPest' Executing: (line 18) BOSSBAR update water1
885 progress:<server.flag[water1_count].div[10]> ---------+
886[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
887[02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
888[02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_MemSinkPest' in 1ms.
889[02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@74' Container='s@firesoldierswater1 (ASSIGNMENT)'
890[02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@74 ---------+
891[02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' with NPC '74/FireSoldier'...
892[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
893 ---------+
894[02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
895[02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
896[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_GreatlyEgTelecharger' action='(title[0]:SET:Water Outpost Power (Fire))'
897[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 153) DEFINE color:red ---------+
898[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_GreatlyEgTelecharger' action='(color[0]:SET:red)'
899[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
900[02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
901[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
902[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
903[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
904[02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
905[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
906[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
907[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
908[02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
909[02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
910[02:07:11] [Server thread/INFO]: If command passed, running block.
911[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
912 ---------+
913[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
914[02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
915[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
916[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' Executing: (line 18) BOSSBAR update water1
917 progress:<server.flag[water1_count].div[10]> ---------+
918[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
919[02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
920[02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_GreatlyEgTelecharger' in 1ms.
921[02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@72' Container='s@firesoldierswater1 (ASSIGNMENT)'
922[02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@72 ---------+
923[02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' with NPC '72/FireArcher'...
924[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
925 ---------+
926[02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
927[02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
928[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_DiagramHtmlRecipient' action='(title[0]:SET:Water Outpost Power (Fire))'
929[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 153) DEFINE color:red ---------+
930[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_DiagramHtmlRecipient' action='(color[0]:SET:red)'
931[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
932[02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
933[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
934[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
935[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
936[02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
937[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
938[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
939[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
940[02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
941[02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
942[02:07:11] [Server thread/INFO]: If command passed, running block.
943[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
944 ---------+
945[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
946[02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
947[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
948[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' Executing: (line 18) BOSSBAR update water1
949 progress:<server.flag[water1_count].div[10]> ---------+
950[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
951[02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
952[02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_DiagramHtmlRecipient' in 2ms.
953[02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@77' Container='s@firesoldierswater1 (ASSIGNMENT)'
954[02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@77 ---------+
955[02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_NotificationHomeWearing' with NPC '77/FireSoldier'...
956[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
957 ---------+
958[02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
959[02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
960[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_NotificationHomeWearing' action='(title[0]:SET:Water Outpost Power (Fire))'
961[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 153) DEFINE color:red ---------+
962[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_NotificationHomeWearing' action='(color[0]:SET:red)'
963[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
964[02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
965[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
966[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
967[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
968[02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
969[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
970[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
971[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
972[02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
973[02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
974[02:07:11] [Server thread/INFO]: If command passed, running block.
975[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
976 ---------+
977[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
978[02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
979[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
980[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' Executing: (line 18) BOSSBAR update water1
981 progress:<server.flag[water1_count].div[10]> ---------+
982[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
983[02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
984[02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_NotificationHomeWearing' in 1ms.
985[02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@75' Container='s@firesoldierswater1 (ASSIGNMENT)'
986[02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@75 ---------+
987[02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_ParagraphLukePotter' with NPC '75/FireArcher'...
988[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
989 ---------+
990[02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
991[02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
992[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ParagraphLukePotter' action='(title[0]:SET:Water Outpost Power (Fire))'
993[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 153) DEFINE color:red ---------+
994[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ParagraphLukePotter' action='(color[0]:SET:red)'
995[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
996[02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
997[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
998[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
999[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1000[02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1001[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
1002[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1003[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1004[02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1005[02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1006[02:07:11] [Server thread/INFO]: If command passed, running block.
1007[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1008 ---------+
1009[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1010[02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1011[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
1012[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' Executing: (line 18) BOSSBAR update water1
1013 progress:<server.flag[water1_count].div[10]> ---------+
1014[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1015[02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1016[02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_ParagraphLukePotter' in 1ms.
1017[02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@78' Container='s@firesoldierswater1 (ASSIGNMENT)'
1018[02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@78 ---------+
1019[02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_CiscoComSignature' with NPC '78/FireSoldier'...
1020[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1021 ---------+
1022[02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
1023[02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
1024[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CiscoComSignature' action='(title[0]:SET:Water Outpost Power (Fire))'
1025[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 153) DEFINE color:red ---------+
1026[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CiscoComSignature' action='(color[0]:SET:red)'
1027[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1028[02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1029[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1030[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1031[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1032[02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1033[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
1034[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1035[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1036[02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1037[02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1038[02:07:11] [Server thread/INFO]: If command passed, running block.
1039[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1040 ---------+
1041[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1042[02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1043[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
1044[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CiscoComSignature' Executing: (line 18) BOSSBAR update water1
1045 progress:<server.flag[water1_count].div[10]> ---------+
1046[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1047[02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1048[02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_CiscoComSignature' in 2ms.
1049[02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@80' Container='s@firesoldierswater1 (ASSIGNMENT)'
1050[02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@80 ---------+
1051[02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_PathsHarbourAs' with NPC '80/FireLeader'...
1052[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1053 ---------+
1054[02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
1055[02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
1056[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PathsHarbourAs' action='(title[0]:SET:Water Outpost Power (Fire))'
1057[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 153) DEFINE color:red ---------+
1058[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PathsHarbourAs' action='(color[0]:SET:red)'
1059[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1060[02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1061[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1062[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1063[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1064[02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1065[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
1066[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1067[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1068[02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1069[02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1070[02:07:11] [Server thread/INFO]: If command passed, running block.
1071[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1072 ---------+
1073[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1074[02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1075[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
1076[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PathsHarbourAs' Executing: (line 18) BOSSBAR update water1
1077 progress:<server.flag[water1_count].div[10]> ---------+
1078[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1079[02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1080[02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_PathsHarbourAs' in 2ms.
1081[02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@79' Container='s@firesoldierswater1 (ASSIGNMENT)'
1082[02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@79 ---------+
1083[02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' with NPC '79/FireCaptain'...
1084[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1085 ---------+
1086[02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
1087[02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
1088[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CommonsLexingtonAssess' action='(title[0]:SET:Water Outpost Power (Fire))'
1089[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 153) DEFINE color:red ---------+
1090[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CommonsLexingtonAssess' action='(color[0]:SET:red)'
1091[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1092[02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1093[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1094[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1095[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1096[02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1097[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
1098[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1099[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1100[02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1101[02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1102[02:07:11] [Server thread/INFO]: If command passed, running block.
1103[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1104 ---------+
1105[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1106[02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1107[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
1108[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' Executing: (line 18) BOSSBAR update water1
1109 progress:<server.flag[water1_count].div[10]> ---------+
1110[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1111[02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1112[02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_CommonsLexingtonAssess' in 1ms.
1113[02:07:11] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@81' Container='s@firesoldierswater1 (ASSIGNMENT)'
1114[02:07:11] [Server thread/INFO]: +- Building action 'On SPAWN' for n@81 ---------+
1115[02:07:11] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' with NPC '81/FireSoldier'...
1116[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1117 ---------+
1118[02:07:11] [Server thread/INFO]: Filled tag <&e> with ''.
1119[02:07:11] [Server thread/INFO]: Filled tag <&4> with ''.
1120[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EssentiallyJoyceEndif' action='(title[0]:SET:Water Outpost Power (Fire))'
1121[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 153) DEFINE color:red ---------+
1122[02:07:11] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EssentiallyJoyceEndif' action='(color[0]:SET:red)'
1123[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1124[02:07:11] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1125[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1126[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1127[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1128[02:07:11] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1129[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
1130[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1131[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1132[02:07:11] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1133[02:07:11] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1134[02:07:11] [Server thread/INFO]: If command passed, running block.
1135[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1136 ---------+
1137[02:07:11] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1138[02:07:11] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1139[02:07:11] [Server thread/INFO]: No part of the if command passed, no block will run.
1140[02:07:11] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' Executing: (line 18) BOSSBAR update water1
1141 progress:<server.flag[water1_count].div[10]> ---------+
1142[02:07:11] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1143[02:07:11] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1144[02:07:11] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_EssentiallyJoyceEndif' in 1ms.
1145[02:07:11] [Server thread/INFO]: [ProjectKorra] Successfully loaded in all addon subelements!
1146[02:07:35] [Server thread/INFO]: cutiepiemommy issued server command: /npc sel
1147[02:07:42] [Server thread/INFO]: cutiepiemommy issued server command: /sentinel ignores
1148[02:07:57] [Server thread/WARN]: [Denizen] Loaded class com.denizenscript.depenizen.bukkit.properties.essentials.EssentialsItemProperties from Depenizen v2.0.0 (build 604) which is not a depend, softdepend or loadbefore of this plugin.
1149[02:08:07] [Server thread/INFO]: cutiepiemommy issued server command: /b t
1150[02:08:49] [Server thread/INFO]: cutiepiemommy lost connection: Disconnected
1151[02:08:49] [Server thread/INFO]: cutiepiemommy left the game
1152[02:09:34] [User Authenticator #2/INFO]: UUID of player cutiepiemommy is b1b873b3-6fad-4a52-bc75-eef5fb54d1be
1153[02:09:35] [Server thread/INFO]: cutiepiemommy[/73.223.182.110:60837] logged in with entity id 1644 at ([world]-1583.9181924606742, 64.0, 354.84096034314086)
1154[02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@74' Container='s@firesoldierswater1 (ASSIGNMENT)'
1155[02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@74 ---------+
1156[02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_UndertakenBocThorough' with NPC '74/FireSoldier'...
1157[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1158 ---------+
1159[02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
1160[02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
1161[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_UndertakenBocThorough' action='(title[0]:SET:Water Outpost Power (Fire))'
1162[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 153) DEFINE color:red ---------+
1163[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_UndertakenBocThorough' action='(color[0]:SET:red)'
1164[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1165[02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1166[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1167[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1168[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1169[02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1170[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1171[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1172[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1173[02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1174[02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1175[02:09:35] [Server thread/INFO]: If command passed, running block.
1176[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1177 ---------+
1178[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1179[02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1180[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1181[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' Executing: (line 18) BOSSBAR update water1
1182 progress:<server.flag[water1_count].div[10]> ---------+
1183[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1184[02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1185[02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_UndertakenBocThorough' in 1ms.
1186[02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@72' Container='s@firesoldierswater1 (ASSIGNMENT)'
1187[02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@72 ---------+
1188[02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' with NPC '72/FireArcher'...
1189[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1190 ---------+
1191[02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
1192[02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
1193[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PantiesRebelArchitect' action='(title[0]:SET:Water Outpost Power (Fire))'
1194[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 153) DEFINE color:red ---------+
1195[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PantiesRebelArchitect' action='(color[0]:SET:red)'
1196[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1197[02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1198[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1199[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1200[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1201[02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1202[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1203[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1204[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1205[02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1206[02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1207[02:09:35] [Server thread/INFO]: If command passed, running block.
1208[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1209 ---------+
1210[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1211[02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1212[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1213[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' Executing: (line 18) BOSSBAR update water1
1214 progress:<server.flag[water1_count].div[10]> ---------+
1215[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1216[02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1217[02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_PantiesRebelArchitect' in 1ms.
1218[02:09:35] [Server thread/INFO]: [ProjectKorra] Attempting to load in the following addon subelements... [Sound]
1219[02:09:35] [Server thread/INFO]: cutiepiemommy joined TheLastBlockbender Server!
1220[02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@76' Container='s@firesoldierswater1 (ASSIGNMENT)'
1221[02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@76 ---------+
1222[02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BikeCakeClosely' with NPC '76/FireArcher'...
1223[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1224 ---------+
1225[02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
1226[02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
1227[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BikeCakeClosely' action='(title[0]:SET:Water Outpost Power (Fire))'
1228[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 153) DEFINE color:red ---------+
1229[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BikeCakeClosely' action='(color[0]:SET:red)'
1230[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1231[02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1232[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1233[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1234[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1235[02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1236[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1237[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1238[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1239[02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1240[02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1241[02:09:35] [Server thread/INFO]: If command passed, running block.
1242[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1243 ---------+
1244[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1245[02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1246[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1247[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BikeCakeClosely' Executing: (line 18) BOSSBAR update water1
1248 progress:<server.flag[water1_count].div[10]> ---------+
1249[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1250[02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1251[02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BikeCakeClosely' in 1ms.
1252[02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@73' Container='s@firesoldierswater1 (ASSIGNMENT)'
1253[02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@73 ---------+
1254[02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' with NPC '73/FireArcher'...
1255[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power
1256 <&4>(Fire)" ---------+
1257[02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
1258[02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
1259[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_MinecraftContributionMarked' action='(title[0]:SET:Water Outpost Power
1260 (Fire))'
1261[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 153) DEFINE color:red ---------+
1262[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_MinecraftContributionMarked' action='(color[0]:SET:red)'
1263[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1264[02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1265[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1266[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1267[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1268[02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1269[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1270[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1271[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1272[02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1273[02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1274[02:09:35] [Server thread/INFO]: If command passed, running block.
1275[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 16) IF
1276 !<server.current_bossbars.contains_any[water1]> ---------+
1277[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1278[02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1279[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1280[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' Executing: (line 18) BOSSBAR update water1
1281 progress:<server.flag[water1_count].div[10]> ---------+
1282[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1283[02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1284[02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_MinecraftContributionMarked' in 1ms.
1285[02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@77' Container='s@firesoldierswater1 (ASSIGNMENT)'
1286[02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@77 ---------+
1287[02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_WmDkLocked' with NPC '77/FireSoldier'...
1288[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)" ---------+
1289[02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
1290[02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
1291[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_WmDkLocked' action='(title[0]:SET:Water Outpost Power (Fire))'
1292[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 153) DEFINE color:red ---------+
1293[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_WmDkLocked' action='(color[0]:SET:red)'
1294[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1295[02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1296[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1297[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1298[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1299[02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1300[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1301[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1302[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1303[02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1304[02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1305[02:09:35] [Server thread/INFO]: If command passed, running block.
1306[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
1307[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1308[02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1309[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1310[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WmDkLocked' Executing: (line 18) BOSSBAR update water1
1311 progress:<server.flag[water1_count].div[10]> ---------+
1312[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1313[02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1314[02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_WmDkLocked' in 1ms.
1315[02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@75' Container='s@firesoldierswater1 (ASSIGNMENT)'
1316[02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@75 ---------+
1317[02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_TcContinuedSign' with NPC '75/FireArcher'...
1318[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1319 ---------+
1320[02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
1321[02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
1322[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TcContinuedSign' action='(title[0]:SET:Water Outpost Power (Fire))'
1323[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 153) DEFINE color:red ---------+
1324[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TcContinuedSign' action='(color[0]:SET:red)'
1325[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1326[02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1327[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1328[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1329[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1330[02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1331[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1332[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1333[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1334[02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1335[02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1336[02:09:35] [Server thread/INFO]: If command passed, running block.
1337[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1338 ---------+
1339[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1340[02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1341[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1342[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TcContinuedSign' Executing: (line 18) BOSSBAR update water1
1343 progress:<server.flag[water1_count].div[10]> ---------+
1344[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1345[02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1346[02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_TcContinuedSign' in 1ms.
1347[02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@78' Container='s@firesoldierswater1 (ASSIGNMENT)'
1348[02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@78 ---------+
1349[02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' with NPC '78/FireSoldier'...
1350[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1351 ---------+
1352[02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
1353[02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
1354[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' action='(title[0]:SET:Water Outpost Power (Fire))'
1355[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 153) DEFINE color:red ---------+
1356[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' action='(color[0]:SET:red)'
1357[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1358[02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1359[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1360[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1361[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1362[02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1363[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1364[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1365[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1366[02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1367[02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1368[02:09:35] [Server thread/INFO]: If command passed, running block.
1369[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1370 ---------+
1371[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1372[02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1373[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1374[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' Executing: (line 18) BOSSBAR update water1
1375 progress:<server.flag[water1_count].div[10]> ---------+
1376[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1377[02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1378[02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_ClusterUnifiedEquivalent' in 1ms.
1379[02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@80' Container='s@firesoldierswater1 (ASSIGNMENT)'
1380[02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@80 ---------+
1381[02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_WildChampionshipCliff' with NPC '80/FireLeader'...
1382[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1383 ---------+
1384[02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
1385[02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
1386[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_WildChampionshipCliff' action='(title[0]:SET:Water Outpost Power (Fire))'
1387[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 153) DEFINE color:red ---------+
1388[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_WildChampionshipCliff' action='(color[0]:SET:red)'
1389[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1390[02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1391[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1392[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1393[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1394[02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1395[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1396[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1397[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1398[02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1399[02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1400[02:09:35] [Server thread/INFO]: If command passed, running block.
1401[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1402 ---------+
1403[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1404[02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1405[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1406[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' Executing: (line 18) BOSSBAR update water1
1407 progress:<server.flag[water1_count].div[10]> ---------+
1408[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1409[02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1410[02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_WildChampionshipCliff' in 1ms.
1411[02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@79' Container='s@firesoldierswater1 (ASSIGNMENT)'
1412[02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@79 ---------+
1413[02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' with NPC '79/FireCaptain'...
1414[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1415 ---------+
1416[02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
1417[02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
1418[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_HebrewBeverageConducted' action='(title[0]:SET:Water Outpost Power (Fire))'
1419[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 153) DEFINE color:red ---------+
1420[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_HebrewBeverageConducted' action='(color[0]:SET:red)'
1421[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1422[02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1423[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1424[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1425[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1426[02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1427[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1428[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1429[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1430[02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1431[02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1432[02:09:35] [Server thread/INFO]: If command passed, running block.
1433[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1434 ---------+
1435[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1436[02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1437[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1438[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' Executing: (line 18) BOSSBAR update water1
1439 progress:<server.flag[water1_count].div[10]> ---------+
1440[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1441[02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1442[02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_HebrewBeverageConducted' in 1ms.
1443[02:09:35] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@81' Container='s@firesoldierswater1 (ASSIGNMENT)'
1444[02:09:35] [Server thread/INFO]: +- Building action 'On SPAWN' for n@81 ---------+
1445[02:09:35] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_EditionsRealizedReady' with NPC '81/FireSoldier'...
1446[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1447 ---------+
1448[02:09:35] [Server thread/INFO]: Filled tag <&e> with ''.
1449[02:09:35] [Server thread/INFO]: Filled tag <&4> with ''.
1450[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EditionsRealizedReady' action='(title[0]:SET:Water Outpost Power (Fire))'
1451[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 153) DEFINE color:red ---------+
1452[02:09:35] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EditionsRealizedReady' action='(color[0]:SET:red)'
1453[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1454[02:09:35] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1455[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1456[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1457[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1458[02:09:35] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
1459[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1460[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1461[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1462[02:09:35] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1463[02:09:35] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1464[02:09:35] [Server thread/INFO]: If command passed, running block.
1465[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1466 ---------+
1467[02:09:35] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1468[02:09:35] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1469[02:09:35] [Server thread/INFO]: No part of the if command passed, no block will run.
1470[02:09:35] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' Executing: (line 18) BOSSBAR update water1
1471 progress:<server.flag[water1_count].div[10]> ---------+
1472[02:09:35] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
1473[02:09:35] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
1474[02:09:35] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_EditionsRealizedReady' in 1ms.
1475[02:09:35] [Server thread/INFO]: [ProjectKorra] Successfully loaded in all addon subelements!
1476[02:09:43] [Server thread/INFO]: cutiepiemommy issued server command: /gamemode 0
1477[02:09:46] [Server thread/INFO]: cutiepiemommy issued server command: /god
1478[02:09:49] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@72' Container='s@firesoldierswater1 (ASSIGNMENT)'
1479 Player='cutiepiemommy'
1480[02:09:49] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@72 ---------+
1481[02:09:49] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_RoundCbAppear' with player 'cutiepiemommy' and NPC '72/FireArcher'...
1482[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
1483[02:09:49] [Server thread/INFO]: Filled tag <&4> with ''.
1484[02:09:49] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RoundCbAppear' action='(defendernat[0]:SET:Fire Nation)'
1485[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 160) DEFINE defender:Fire ---------+
1486[02:09:49] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RoundCbAppear' action='(defender[0]:SET:Fire)'
1487[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
1488[02:09:49] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
1489[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
1490[02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1491[02:09:49] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
1492[02:09:49] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1493[02:09:49] [Server thread/INFO]: If command passed, running block.
1494[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 40) FLAG server water1_count:-- ---------+
1495[02:09:49] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
1496[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 41) BOSSBAR update water1
1497 progress:<server.flag[water1_count].div[10]> ---------+
1498[02:09:49] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.9'.
1499[02:09:49] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.9'
1500[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
1501[02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1502[02:09:49] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 9'.
1503[02:09:49] [Server thread/INFO]: Comparable='Decimal(9.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='true'
1504[02:09:49] [Server thread/INFO]: If command passed, running block.
1505[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 45) FOREACH <server.flag[element]> ---------+
1506[02:09:49] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
1507[02:09:49] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
1508[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 46) IF <server.flag[element].get[<[loop_index]>]> == <[defender]>
1509 ---------+
1510[02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1511[02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
1512[02:09:49] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
1513[02:09:49] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
1514[02:09:49] [Server thread/INFO]: Comparable='Element(air)', Operator='EQUALS', ComparedTo='Element(Fire)' --> OUTCOME='false'
1515[02:09:49] [Server thread/INFO]: No part of the if command passed, no block will run.
1516[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 48) IF
1517 <context.killer.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ||
1518 <context.shooter.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
1519[02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1520[02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
1521[02:09:49] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
1522[02:09:49] [Server thread/INFO]: Filled tag <context.killer.in_group[AirNation]> with 'true'.
1523[02:09:49] [Server thread/INFO]: If command passed, running block.
1524[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 49) NARRATE format:elementalchat "The
1525 <server.flag[nation].get[<[loop_index]>]> <&e>has initiated a raid on <&b>Water Outpost 1. They have <&d>20 minutes <&e>to
1526 raid this region." targets:<server.list_online_players> ---------+
1527[02:09:49] [Server thread/INFO]: Filled tag <server.list_online_players> with 'li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)'.
1528[02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
1529[02:09:49] [Server thread/INFO]: Filled tag <server.flag[nation].get[1]> with 'Air Nation'.
1530[02:09:49] [Server thread/INFO]: Filled tag <&e> with ''.
1531[02:09:49] [Server thread/INFO]: Filled tag <&b> with ''.
1532[02:09:49] [Server thread/INFO]: Filled tag <&d> with ''.
1533[02:09:49] [Server thread/INFO]: Filled tag <&e> with ''.
1534[02:09:49] [Server thread/INFO]: +> Executing 'NARRATE': Narrating='The Air Nation has initiated a raid on Water Outpost 1. They have 20 minutes to raid this
1535 region.' Targets='[p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)]' format='s@elementalchat (FORMAT)'
1536[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 50) FLAG server
1537 "<server.flag[element].get[<[loop_index]>]>_raiding:<&b>Water Outpost 1" ---------+
1538[02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
1539[02:09:49] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
1540[02:09:49] [Server thread/INFO]: Filled tag <&b> with ''.
1541[02:09:49] [Server thread/INFO]: +> Executing 'FLAG': flag_name='AIR_RAIDING' Action/Value='SET_VALUE(Water Outpost 1)' flag_target='server'
1542[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 51) FOREACH <cu@water1.list_players> as:player ---------+
1543[02:09:49] [Server thread/INFO]: Filled tag <cu@water1.list_players> with 'li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)'.
1544[02:09:49] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)' as_name='player'
1545[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 52) IF !<[player].in_group[<[defender]>Nation]> &&
1546 !<[player].in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
1547[02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1548[02:09:49] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
1549[02:09:49] [Server thread/INFO]: Filled tag <[player].in_group[FireNation]> with 'false'.
1550[02:09:49] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
1551[02:09:49] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
1552[02:09:49] [Server thread/INFO]: Filled tag <[player].in_group[AirNation]> with 'true'.
1553[02:09:49] [Server thread/INFO]: No part of the if command passed, no block will run.
1554[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 0) FOREACH CALLBACK as:player ---------+
1555[02:09:49] [Server thread/INFO]: +- Foreach loop complete ---------+
1556[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 55) RUN RaidTimer ---------+
1557[02:09:49] [Server thread/INFO]: +> Executing 'RUN': script='s@raidtimer (TASK)'
1558[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 56) FOREACH stop ---------+
1559[02:09:49] [Server thread/INFO]: +> Executing 'FOREACH': stop='true'
1560[02:09:49] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RoundCbAppear' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
1561[02:09:49] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1562[02:09:49] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 9'.
1563[02:09:49] [Server thread/INFO]: Comparable='Decimal(9.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
1564[02:09:49] [Server thread/INFO]: No part of the if command passed, no block will run.
1565[02:09:49] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_RoundCbAppear' in 15ms.
1566[02:09:51] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@73' Container='s@firesoldierswater1 (ASSIGNMENT)'
1567 Player='cutiepiemommy'
1568[02:09:51] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@73 ---------+
1569[02:09:51] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BookingsThemSort' with player 'cutiepiemommy' and NPC '73/FireArcher'...
1570[02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
1571[02:09:51] [Server thread/INFO]: Filled tag <&4> with ''.
1572[02:09:51] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BookingsThemSort' action='(defendernat[0]:SET:Fire Nation)'
1573[02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 160) DEFINE defender:Fire ---------+
1574[02:09:51] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BookingsThemSort' action='(defender[0]:SET:Fire)'
1575[02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
1576[02:09:51] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
1577[02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
1578[02:09:51] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1579[02:09:51] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 9'.
1580[02:09:51] [Server thread/INFO]: Comparable='Decimal(9.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1581[02:09:51] [Server thread/INFO]: If command passed, running block.
1582[02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 40) FLAG server water1_count:-- ---------+
1583[02:09:51] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
1584[02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 41) BOSSBAR update water1
1585 progress:<server.flag[water1_count].div[10]> ---------+
1586[02:09:51] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.8'.
1587[02:09:51] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.8'
1588[02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
1589[02:09:51] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1590[02:09:51] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 8'.
1591[02:09:51] [Server thread/INFO]: Comparable='Decimal(8.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
1592[02:09:51] [Server thread/INFO]: No part of the if command passed, no block will run.
1593[02:09:51] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BookingsThemSort' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
1594[02:09:51] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1595[02:09:51] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 8'.
1596[02:09:51] [Server thread/INFO]: Comparable='Decimal(8.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
1597[02:09:51] [Server thread/INFO]: No part of the if command passed, no block will run.
1598[02:09:51] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BookingsThemSort' in 1ms.
1599[02:09:54] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@74' Container='s@firesoldierswater1 (ASSIGNMENT)'
1600 Player='cutiepiemommy'
1601[02:09:54] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@74 ---------+
1602[02:09:54] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' with player 'cutiepiemommy' and NPC '74/FireSoldier'...
1603[02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
1604[02:09:54] [Server thread/INFO]: Filled tag <&4> with ''.
1605[02:09:54] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TouristBroadwayVinyl' action='(defendernat[0]:SET:Fire Nation)'
1606[02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 160) DEFINE defender:Fire ---------+
1607[02:09:54] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TouristBroadwayVinyl' action='(defender[0]:SET:Fire)'
1608[02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
1609[02:09:54] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
1610[02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
1611[02:09:54] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1612[02:09:54] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 8'.
1613[02:09:54] [Server thread/INFO]: Comparable='Decimal(8.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1614[02:09:54] [Server thread/INFO]: If command passed, running block.
1615[02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 40) FLAG server water1_count:-- ---------+
1616[02:09:54] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
1617[02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 41) BOSSBAR update water1
1618 progress:<server.flag[water1_count].div[10]> ---------+
1619[02:09:54] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.7'.
1620[02:09:54] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.7'
1621[02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
1622[02:09:54] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1623[02:09:54] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 7'.
1624[02:09:54] [Server thread/INFO]: Comparable='Decimal(7.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
1625[02:09:54] [Server thread/INFO]: No part of the if command passed, no block will run.
1626[02:09:54] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
1627[02:09:54] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1628[02:09:54] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 7'.
1629[02:09:54] [Server thread/INFO]: Comparable='Decimal(7.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
1630[02:09:54] [Server thread/INFO]: No part of the if command passed, no block will run.
1631[02:09:54] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_TouristBroadwayVinyl' in 1ms.
1632[02:09:56] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@76' Container='s@firesoldierswater1 (ASSIGNMENT)'
1633 Player='cutiepiemommy'
1634[02:09:56] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@76 ---------+
1635[02:09:56] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_StealBaileyWater' with player 'cutiepiemommy' and NPC '76/FireArcher'...
1636[02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
1637[02:09:56] [Server thread/INFO]: Filled tag <&4> with ''.
1638[02:09:56] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_StealBaileyWater' action='(defendernat[0]:SET:Fire Nation)'
1639[02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 160) DEFINE defender:Fire ---------+
1640[02:09:56] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_StealBaileyWater' action='(defender[0]:SET:Fire)'
1641[02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
1642[02:09:56] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
1643[02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
1644[02:09:56] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1645[02:09:56] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 7'.
1646[02:09:56] [Server thread/INFO]: Comparable='Decimal(7.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1647[02:09:56] [Server thread/INFO]: If command passed, running block.
1648[02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 40) FLAG server water1_count:-- ---------+
1649[02:09:56] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
1650[02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 41) BOSSBAR update water1
1651 progress:<server.flag[water1_count].div[10]> ---------+
1652[02:09:56] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.6'.
1653[02:09:56] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.6'
1654[02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
1655[02:09:56] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1656[02:09:56] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 6'.
1657[02:09:56] [Server thread/INFO]: Comparable='Decimal(6.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
1658[02:09:56] [Server thread/INFO]: No part of the if command passed, no block will run.
1659[02:09:56] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_StealBaileyWater' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
1660[02:09:56] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1661[02:09:56] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 6'.
1662[02:09:56] [Server thread/INFO]: Comparable='Decimal(6.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
1663[02:09:56] [Server thread/INFO]: No part of the if command passed, no block will run.
1664[02:09:56] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_StealBaileyWater' in 1ms.
1665[02:10:00] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@77' Container='s@firesoldierswater1 (ASSIGNMENT)'
1666 Player='cutiepiemommy'
1667[02:10:00] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@77 ---------+
1668[02:10:00] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_DaleAdequateTape' with player 'cutiepiemommy' and NPC '77/FireSoldier'...
1669[02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
1670[02:10:00] [Server thread/INFO]: Filled tag <&4> with ''.
1671[02:10:00] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_DaleAdequateTape' action='(defendernat[0]:SET:Fire Nation)'
1672[02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 160) DEFINE defender:Fire ---------+
1673[02:10:00] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_DaleAdequateTape' action='(defender[0]:SET:Fire)'
1674[02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
1675[02:10:00] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
1676[02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
1677[02:10:00] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1678[02:10:00] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 6'.
1679[02:10:00] [Server thread/INFO]: Comparable='Decimal(6.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1680[02:10:00] [Server thread/INFO]: If command passed, running block.
1681[02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 40) FLAG server water1_count:-- ---------+
1682[02:10:00] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
1683[02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 41) BOSSBAR update water1
1684 progress:<server.flag[water1_count].div[10]> ---------+
1685[02:10:00] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.5'.
1686[02:10:00] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.5'
1687[02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
1688[02:10:00] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1689[02:10:00] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 5'.
1690[02:10:00] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
1691[02:10:00] [Server thread/INFO]: No part of the if command passed, no block will run.
1692[02:10:00] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_DaleAdequateTape' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
1693[02:10:00] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1694[02:10:00] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 5'.
1695[02:10:00] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
1696[02:10:00] [Server thread/INFO]: No part of the if command passed, no block will run.
1697[02:10:00] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_DaleAdequateTape' in 1ms.
1698[02:10:04] [Server thread/INFO]: cutiepiemommy issued server command: /manwhois cutiepiemommy
1699[02:10:07] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@79' Container='s@firesoldierswater1 (ASSIGNMENT)'
1700 Player='cutiepiemommy'
1701[02:10:07] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@79 ---------+
1702[02:10:07] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' with player 'cutiepiemommy' and NPC '79/FireCaptain'...
1703[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
1704[02:10:07] [Server thread/INFO]: Filled tag <&4> with ''.
1705[02:10:07] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_SlowlyMortalityBought' action='(defendernat[0]:SET:Fire Nation)'
1706[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 160) DEFINE defender:Fire ---------+
1707[02:10:07] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_SlowlyMortalityBought' action='(defender[0]:SET:Fire)'
1708[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
1709[02:10:07] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
1710[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
1711[02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1712[02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 5'.
1713[02:10:07] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1714[02:10:07] [Server thread/INFO]: If command passed, running block.
1715[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 40) FLAG server water1_count:-- ---------+
1716[02:10:07] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
1717[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 41) BOSSBAR update water1
1718 progress:<server.flag[water1_count].div[10]> ---------+
1719[02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.4'.
1720[02:10:07] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.4'
1721[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
1722[02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1723[02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 4'.
1724[02:10:07] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
1725[02:10:07] [Server thread/INFO]: No part of the if command passed, no block will run.
1726[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
1727[02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1728[02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 4'.
1729[02:10:07] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
1730[02:10:07] [Server thread/INFO]: No part of the if command passed, no block will run.
1731[02:10:07] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_SlowlyMortalityBought' in 1ms.
1732[02:10:07] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@78' Container='s@firesoldierswater1 (ASSIGNMENT)'
1733 Player='cutiepiemommy'
1734[02:10:07] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@78 ---------+
1735[02:10:07] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' with player 'cutiepiemommy' and NPC '78/FireSoldier'...
1736[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
1737[02:10:07] [Server thread/INFO]: Filled tag <&4> with ''.
1738[02:10:07] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PoliciesSantaAchieving' action='(defendernat[0]:SET:Fire Nation)'
1739[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 160) DEFINE defender:Fire ---------+
1740[02:10:07] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PoliciesSantaAchieving' action='(defender[0]:SET:Fire)'
1741[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
1742[02:10:07] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
1743[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
1744[02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1745[02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 4'.
1746[02:10:07] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1747[02:10:07] [Server thread/INFO]: If command passed, running block.
1748[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 40) FLAG server water1_count:-- ---------+
1749[02:10:07] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
1750[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 41) BOSSBAR update water1
1751 progress:<server.flag[water1_count].div[10]> ---------+
1752[02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.3'.
1753[02:10:07] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.3'
1754[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
1755[02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1756[02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 3'.
1757[02:10:07] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
1758[02:10:07] [Server thread/INFO]: No part of the if command passed, no block will run.
1759[02:10:07] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
1760[02:10:07] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1761[02:10:07] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 3'.
1762[02:10:07] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
1763[02:10:07] [Server thread/INFO]: No part of the if command passed, no block will run.
1764[02:10:07] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_PoliciesSantaAchieving' in 1ms.
1765[02:10:13] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@75' Container='s@firesoldierswater1 (ASSIGNMENT)'
1766 Player='cutiepiemommy'
1767[02:10:13] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@75 ---------+
1768[02:10:13] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' with player 'cutiepiemommy' and NPC '75/FireArcher'...
1769[02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
1770[02:10:13] [Server thread/INFO]: Filled tag <&4> with ''.
1771[02:10:13] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_FilingDisciplinesMarriage' action='(defendernat[0]:SET:Fire Nation)'
1772[02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 160) DEFINE defender:Fire ---------+
1773[02:10:13] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_FilingDisciplinesMarriage' action='(defender[0]:SET:Fire)'
1774[02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
1775[02:10:13] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
1776[02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
1777[02:10:13] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1778[02:10:13] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 3'.
1779[02:10:13] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1780[02:10:13] [Server thread/INFO]: If command passed, running block.
1781[02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 40) FLAG server water1_count:-- ---------+
1782[02:10:13] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
1783[02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 41) BOSSBAR update water1
1784 progress:<server.flag[water1_count].div[10]> ---------+
1785[02:10:13] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.2'.
1786[02:10:13] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.2'
1787[02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
1788[02:10:13] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1789[02:10:13] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 2'.
1790[02:10:13] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
1791[02:10:13] [Server thread/INFO]: No part of the if command passed, no block will run.
1792[02:10:13] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
1793[02:10:13] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1794[02:10:13] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 2'.
1795[02:10:13] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
1796[02:10:13] [Server thread/INFO]: No part of the if command passed, no block will run.
1797[02:10:13] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_FilingDisciplinesMarriage' in 2ms.
1798[02:10:16] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@81' Container='s@firesoldierswater1 (ASSIGNMENT)'
1799 Player='cutiepiemommy'
1800[02:10:16] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@81 ---------+
1801[02:10:16] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' with player 'cutiepiemommy' and NPC '81/FireSoldier'...
1802[02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
1803[02:10:16] [Server thread/INFO]: Filled tag <&4> with ''.
1804[02:10:16] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PostingsDenizenPierre' action='(defendernat[0]:SET:Fire Nation)'
1805[02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 160) DEFINE defender:Fire ---------+
1806[02:10:16] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_PostingsDenizenPierre' action='(defender[0]:SET:Fire)'
1807[02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
1808[02:10:16] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
1809[02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
1810[02:10:16] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1811[02:10:16] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 2'.
1812[02:10:16] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1813[02:10:16] [Server thread/INFO]: If command passed, running block.
1814[02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 40) FLAG server water1_count:-- ---------+
1815[02:10:16] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
1816[02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 41) BOSSBAR update water1
1817 progress:<server.flag[water1_count].div[10]> ---------+
1818[02:10:16] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
1819[02:10:16] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
1820[02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
1821[02:10:16] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1822[02:10:16] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 1'.
1823[02:10:16] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
1824[02:10:16] [Server thread/INFO]: No part of the if command passed, no block will run.
1825[02:10:16] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
1826[02:10:16] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1827[02:10:16] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 1'.
1828[02:10:16] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
1829[02:10:16] [Server thread/INFO]: No part of the if command passed, no block will run.
1830[02:10:16] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_PostingsDenizenPierre' in 1ms.
1831[02:10:17] [Server thread/INFO]: +> Executing 'Action': Type='On death by entity' NPC='n@80' Container='s@firesoldierswater1 (ASSIGNMENT)'
1832 Player='cutiepiemommy'
1833[02:10:17] [Server thread/INFO]: +- Building action 'On DEATH BY ENTITY' for n@80 ---------+
1834[02:10:17] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' with player 'cutiepiemommy' and NPC '80/FireLeader'...
1835[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 159) DEFINE "defendernat:<&4>Fire Nation" ---------+
1836[02:10:17] [Server thread/INFO]: Filled tag <&4> with ''.
1837[02:10:17] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RlSubjectiveCompleted' action='(defendernat[0]:SET:Fire Nation)'
1838[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 160) DEFINE defender:Fire ---------+
1839[02:10:17] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RlSubjectiveCompleted' action='(defender[0]:SET:Fire)'
1840[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 161) INJECT Water1SoldiersDeath ---------+
1841[02:10:17] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdeath (TASK)'
1842[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 39) IF <server.flag[water1_count]> > 0 ---------+
1843[02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1844[02:10:17] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 1'.
1845[02:10:17] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1846[02:10:17] [Server thread/INFO]: If command passed, running block.
1847[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 40) FLAG server water1_count:-- ---------+
1848[02:10:17] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='DECREASE(1)' flag_target='server'
1849[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 41) BOSSBAR update water1
1850 progress:<server.flag[water1_count].div[10]> ---------+
1851[02:10:17] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0E-64'.
1852[02:10:17] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0E-64'
1853[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 43) IF <server.flag[water1_count]> == 9 ---------+
1854[02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1855[02:10:17] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
1856[02:10:17] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='EQUALS', ComparedTo='Decimal(9.0)' --> OUTCOME='false'
1857[02:10:17] [Server thread/INFO]: No part of the if command passed, no block will run.
1858[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 59) IF <server.flag[water1_count]> == 0 ---------+
1859[02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1860[02:10:17] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
1861[02:10:17] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1862[02:10:17] [Server thread/INFO]: If command passed, running block.
1863[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 60) FOREACH <server.flag[element]> ---------+
1864[02:10:17] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
1865[02:10:17] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
1866[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 61) IF <server.flag[element].get[<[loop_index]>]> ==
1867 <[defender]> ---------+
1868[02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1869[02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
1870[02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
1871[02:10:17] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
1872[02:10:17] [Server thread/INFO]: Comparable='Element(air)', Operator='EQUALS', ComparedTo='Element(Fire)' --> OUTCOME='false'
1873[02:10:17] [Server thread/INFO]: No part of the if command passed, no block will run.
1874[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 63) IF
1875 <context.killer.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ||
1876 <context.shooter.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
1877[02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1878[02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
1879[02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
1880[02:10:17] [Server thread/INFO]: Filled tag <context.killer.in_group[AirNation]> with 'true'.
1881[02:10:17] [Server thread/INFO]: If command passed, running block.
1882[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 64) IF
1883 <server.list_online_players.filter[in_group[<[defender]>Nation]].size> > 0 ---------+
1884[02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1885[02:10:17] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
1886[02:10:17] [Server thread/INFO]: Filled tag <server.list_online_players.filter[in_group[FireNation]].size> with '0'.
1887[02:10:17] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
1888[02:10:17] [Server thread/INFO]: No part of the if command passed, no block will run.
1889[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 76) NARRATE format:elementalchat "Because there are no
1890 members of the <[defendernat]> <&e>online to defend this region, you automatically claim it!"
1891 targets:<server.list_online_players.filter[in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]]>
1892 ---------+
1893[02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
1894[02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
1895[02:10:17] [Server thread/INFO]: Filled tag <server.list_online_players.filter[in_group[AirNation]]> with 'li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be
1896 (cutiepiemommy)'.
1897[02:10:17] [Server thread/INFO]: Filled tag <[defendernat]> with 'Fire Nation'.
1898[02:10:17] [Server thread/INFO]: Filled tag <&e> with ''.
1899[02:10:17] [Server thread/INFO]: +> Executing 'NARRATE': Narrating='Because there are no members of the Fire Nation online to defend this region, you
1900 automatically claim it!' Targets='[p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)]' format='s@elementalchat
1901 (FORMAT)'
1902[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 77) NARRATE format:elementalchat "The
1903 <server.flag[nation].get[<[loop_index]>]> <&e>has successfully conquered <&b>Water Outpost 1<&e>."
1904 targets:<server.list_online_players> ---------+
1905[02:10:17] [Server thread/INFO]: Filled tag <server.list_online_players> with 'li@ p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)'.
1906[02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
1907[02:10:17] [Server thread/INFO]: Filled tag <server.flag[nation].get[1]> with 'Air Nation'.
1908[02:10:17] [Server thread/INFO]: Filled tag <&e> with ''.
1909[02:10:17] [Server thread/INFO]: Filled tag <&b> with ''.
1910[02:10:17] [Server thread/INFO]: Filled tag <&e> with ''.
1911[02:10:17] [Server thread/INFO]: +> Executing 'NARRATE': Narrating='The Air Nation has successfully conquered Water Outpost 1.'
1912 Targets='[p@b1b873b3-6fad-4a52-bc75-eef5fb54d1be (cutiepiemommy)]' format='s@elementalchat (FORMAT)'
1913[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 78) FLAG server
1914 <server.flag[element].get[<[loop_index]>]>_raiding:! ---------+
1915[02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
1916[02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
1917[02:10:17] [Server thread/INFO]: +> Executing 'FLAG': flag_name='AIR_RAIDING' Action/Value='DELETE(false)' flag_target='server'
1918[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 79) QUEUE <server.flag[RaidTimerId]> clear ---------+
1919[02:10:17] [Server thread/INFO]: Filled tag <server.flag[RaidTimerId]> with 'li@ q@RAIDTIMER_LemonGuestsBattlefield'.
1920[02:10:17] [Server thread/INFO]: +> Executing 'QUEUE': queue='q@RAIDTIMER_LemonGuestsBattlefield' Action='CLEAR'
1921[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 81) IF
1922 !<schematic[water1<server.flag[element].get[<[loop_index]>]>].exists> ---------+
1923[02:10:17] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1924[02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
1925[02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
1926[02:10:17] [Server thread/INFO]: Filled tag <schematic[water1air].exists> with 'true'.
1927[02:10:17] [Server thread/INFO]: No part of the if command passed, no block will run.
1928[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 84) SCHEMATIC paste
1929 name:water1<server.flag[element].get[<[loop_index]>]> <l@-1588,63,386,world> delayed ---------+
1930[02:10:17] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
1931[02:10:17] [Server thread/INFO]: Filled tag <server.flag[element].get[1]> with 'air'.
1932[02:10:17] [Server thread/INFO]: Filled tag <l@-1588,63,386,world> with 'l@-1588, 63, 386, world'.
1933[02:10:17] [Server thread/INFO]: +> Executing 'SCHEMATIC': type='PASTE' name='water1air' location='l@-1588, 63, 386, world' delayed='true'
1934[02:10:17] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 86) RUN RemoveWater1<[defender]>Soldiers ---------+
1935[02:10:17] [Server thread/INFO]: Filled tag <[defender]> with 'Fire'.
1936[02:10:17] [Server thread/INFO]: +> Executing 'RUN': script='s@removewater1firesoldiers (TASK)'
1937[02:10:17] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@72' Container='s@firesoldierswater1 (ASSIGNMENT)'
1938[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@72 ---------+
1939[02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' with NPC '72/FireArcher'...
1940[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1941 ---------+
1942[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
1943[02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
1944[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BlockingDenizenKinds' action='(title[0]:SET:Water Outpost Power (Fire))'
1945[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 153) DEFINE color:red ---------+
1946[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BlockingDenizenKinds' action='(color[0]:SET:red)'
1947[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1948[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1949[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1950[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1951[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
1952[02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
1953[02:10:18] [Server thread/INFO]: If command passed, running block.
1954[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 14) FLAG server water1_count:++ ---------+
1955[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
1956[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1957[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1958[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1959[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1960[02:10:18] [Server thread/INFO]: If command passed, running block.
1961[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1962 ---------+
1963[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1964[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1965[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
1966[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' Executing: (line 18) BOSSBAR update water1
1967 progress:<server.flag[water1_count].div[10]> ---------+
1968[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
1969[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
1970[02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BlockingDenizenKinds' in 1ms.
1971[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@73' Container='s@firesoldierswater1 (ASSIGNMENT)'
1972[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@73 ---------+
1973[02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' with NPC '73/FireArcher'...
1974[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
1975 ---------+
1976[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
1977[02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
1978[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BehaviorSauceObserve' action='(title[0]:SET:Water Outpost Power (Fire))'
1979[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 153) DEFINE color:red ---------+
1980[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BehaviorSauceObserve' action='(color[0]:SET:red)'
1981[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
1982[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
1983[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
1984[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1985[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
1986[02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
1987[02:10:18] [Server thread/INFO]: If command passed, running block.
1988[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 14) FLAG server water1_count:++ ---------+
1989[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
1990[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
1991[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1992[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
1993[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
1994[02:10:18] [Server thread/INFO]: If command passed, running block.
1995[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
1996 ---------+
1997[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
1998[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
1999[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2000[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' Executing: (line 18) BOSSBAR update water1
2001 progress:<server.flag[water1_count].div[10]> ---------+
2002[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
2003[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
2004[02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BehaviorSauceObserve' in 1ms.
2005[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@74' Container='s@firesoldierswater1 (ASSIGNMENT)'
2006[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@74 ---------+
2007[02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' with NPC '74/FireSoldier'...
2008[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power
2009 <&4>(Fire)" ---------+
2010[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2011[02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
2012[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' action='(title[0]:SET:Water Outpost Power
2013 (Fire))'
2014[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 153) DEFINE color:red ---------+
2015[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' action='(color[0]:SET:red)'
2016[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
2017[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2018[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 13) IF <server.flag[water1_count]> < 10
2019 ---------+
2020[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2021[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
2022[02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2023[02:10:18] [Server thread/INFO]: If command passed, running block.
2024[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 14) FLAG server water1_count:++ ---------+
2025[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2026[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 15) IF <cu@water1.list_players.size> > 0
2027 ---------+
2028[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2029[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2030[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2031[02:10:18] [Server thread/INFO]: If command passed, running block.
2032[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 16) IF
2033 !<server.current_bossbars.contains_any[water1]> ---------+
2034[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2035[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2036[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2037[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' Executing: (line 18) BOSSBAR update water1
2038 progress:<server.flag[water1_count].div[10]> ---------+
2039[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
2040[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
2041[02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_ComparisonsReflectionsIllustrated' in 1ms.
2042[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@75' Container='s@firesoldierswater1 (ASSIGNMENT)'
2043[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@75 ---------+
2044[02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' with NPC '75/FireArcher'...
2045[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power
2046 <&4>(Fire)" ---------+
2047[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2048[02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
2049[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' action='(title[0]:SET:Water Outpost Power
2050 (Fire))'
2051[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 153) DEFINE color:red ---------+
2052[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' action='(color[0]:SET:red)'
2053[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
2054[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2055[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2056[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2057[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
2058[02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2059[02:10:18] [Server thread/INFO]: If command passed, running block.
2060[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 14) FLAG server water1_count:++ ---------+
2061[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2062[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2063[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2064[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2065[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2066[02:10:18] [Server thread/INFO]: If command passed, running block.
2067[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 16) IF
2068 !<server.current_bossbars.contains_any[water1]> ---------+
2069[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2070[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2071[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2072[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' Executing: (line 18) BOSSBAR update water1
2073 progress:<server.flag[water1_count].div[10]> ---------+
2074[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
2075[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
2076[02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_LuxembourgShipmentsVernon' in 1ms.
2077[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@76' Container='s@firesoldierswater1 (ASSIGNMENT)'
2078[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@76 ---------+
2079[02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_BottleAntibodySciences' with NPC '76/FireArcher'...
2080[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
2081 ---------+
2082[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2083[02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
2084[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BottleAntibodySciences' action='(title[0]:SET:Water Outpost Power (Fire))'
2085[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 153) DEFINE color:red ---------+
2086[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_BottleAntibodySciences' action='(color[0]:SET:red)'
2087[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
2088[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2089[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2090[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2091[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
2092[02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2093[02:10:18] [Server thread/INFO]: If command passed, running block.
2094[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 14) FLAG server water1_count:++ ---------+
2095[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2096[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2097[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2098[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2099[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2100[02:10:18] [Server thread/INFO]: If command passed, running block.
2101[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
2102 ---------+
2103[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2104[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2105[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2106[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' Executing: (line 18) BOSSBAR update water1
2107 progress:<server.flag[water1_count].div[10]> ---------+
2108[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
2109[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
2110[02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_BottleAntibodySciences' in 1ms.
2111[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@77' Container='s@firesoldierswater1 (ASSIGNMENT)'
2112[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@77 ---------+
2113[02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' with NPC '77/FireSoldier'...
2114[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
2115 ---------+
2116[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2117[02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
2118[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TheologyKinaseLucy' action='(title[0]:SET:Water Outpost Power (Fire))'
2119[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 153) DEFINE color:red ---------+
2120[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_TheologyKinaseLucy' action='(color[0]:SET:red)'
2121[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
2122[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2123[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2124[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2125[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
2126[02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2127[02:10:18] [Server thread/INFO]: If command passed, running block.
2128[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 14) FLAG server water1_count:++ ---------+
2129[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2130[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2131[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2132[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2133[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2134[02:10:18] [Server thread/INFO]: If command passed, running block.
2135[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
2136 ---------+
2137[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2138[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2139[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2140[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' Executing: (line 18) BOSSBAR update water1
2141 progress:<server.flag[water1_count].div[10]> ---------+
2142[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
2143[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
2144[02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_TheologyKinaseLucy' in 1ms.
2145[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@78' Container='s@firesoldierswater1 (ASSIGNMENT)'
2146[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@78 ---------+
2147[02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_RarelyOrangeScared' with NPC '78/FireSoldier'...
2148[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
2149 ---------+
2150[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2151[02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
2152[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RarelyOrangeScared' action='(title[0]:SET:Water Outpost Power (Fire))'
2153[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 153) DEFINE color:red ---------+
2154[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_RarelyOrangeScared' action='(color[0]:SET:red)'
2155[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
2156[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2157[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2158[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2159[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
2160[02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2161[02:10:18] [Server thread/INFO]: If command passed, running block.
2162[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 14) FLAG server water1_count:++ ---------+
2163[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2164[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2165[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2166[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2167[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2168[02:10:18] [Server thread/INFO]: If command passed, running block.
2169[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
2170 ---------+
2171[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2172[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2173[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2174[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' Executing: (line 18) BOSSBAR update water1
2175 progress:<server.flag[water1_count].div[10]> ---------+
2176[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
2177[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
2178[02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_RarelyOrangeScared' in 1ms.
2179[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@79' Container='s@firesoldierswater1 (ASSIGNMENT)'
2180[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@79 ---------+
2181[02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' with NPC '79/FireCaptain'...
2182[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
2183 ---------+
2184[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2185[02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
2186[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CommentsEvolutionPastor' action='(title[0]:SET:Water Outpost Power (Fire))'
2187[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 153) DEFINE color:red ---------+
2188[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_CommentsEvolutionPastor' action='(color[0]:SET:red)'
2189[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
2190[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2191[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2192[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2193[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
2194[02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2195[02:10:18] [Server thread/INFO]: If command passed, running block.
2196[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 14) FLAG server water1_count:++ ---------+
2197[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2198[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2199[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2200[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2201[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2202[02:10:18] [Server thread/INFO]: If command passed, running block.
2203[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
2204 ---------+
2205[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2206[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2207[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2208[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' Executing: (line 18) BOSSBAR update water1
2209 progress:<server.flag[water1_count].div[10]> ---------+
2210[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
2211[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
2212[02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_CommentsEvolutionPastor' in 1ms.
2213[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@81' Container='s@firesoldierswater1 (ASSIGNMENT)'
2214[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@81 ---------+
2215[02:10:18] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_HopingParliamentBrave' with NPC '81/FireSoldier'...
2216[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
2217 ---------+
2218[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2219[02:10:18] [Server thread/INFO]: Filled tag <&4> with ''.
2220[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_HopingParliamentBrave' action='(title[0]:SET:Water Outpost Power (Fire))'
2221[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 153) DEFINE color:red ---------+
2222[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_HopingParliamentBrave' action='(color[0]:SET:red)'
2223[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
2224[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2225[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2226[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2227[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
2228[02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2229[02:10:18] [Server thread/INFO]: If command passed, running block.
2230[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 14) FLAG server water1_count:++ ---------+
2231[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2232[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2233[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2234[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2235[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2236[02:10:18] [Server thread/INFO]: If command passed, running block.
2237[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
2238 ---------+
2239[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2240[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2241[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2242[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' Executing: (line 18) BOSSBAR update water1
2243 progress:<server.flag[water1_count].div[10]> ---------+
2244[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
2245[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
2246[02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_HopingParliamentBrave' in 1ms.
2247[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 87) RUN
2248 PasteWater1<server.flag[element].get[<[loop_index]>].to_titlecase>Soldiers ---------+
2249[02:10:18] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
2250[02:10:18] [Server thread/INFO]: Filled tag <server.flag[element].get[1].to_titlecase> with 'Air'.
2251[02:10:18] [Server thread/INFO]: +> Executing 'RUN': script='s@pastewater1airsoldiers (TASK)'
2252[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@56' Container='s@airsoldierswater1 (ASSIGNMENT)'
2253[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@56 ---------+
2254[02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_DefinedPatientsBench' with NPC '56/AirArcher'...
2255[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
2256 ---------+
2257[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2258[02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
2259[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_DefinedPatientsBench' action='(title[0]:SET:Water Outpost Power (Air))'
2260[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 121) DEFINE color:white ---------+
2261[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_DefinedPatientsBench' action='(color[0]:SET:white)'
2262[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
2263[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2264[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2265[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2266[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 0'.
2267[02:10:18] [Server thread/INFO]: Comparable='Decimal(0.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2268[02:10:18] [Server thread/INFO]: If command passed, running block.
2269[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 14) FLAG server water1_count:++ ---------+
2270[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2271[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2272[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2273[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2274[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2275[02:10:18] [Server thread/INFO]: If command passed, running block.
2276[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
2277 ---------+
2278[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2279[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2280[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2281[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' Executing: (line 18) BOSSBAR update water1
2282 progress:<server.flag[water1_count].div[10]> ---------+
2283[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.1'.
2284[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.1'
2285[02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_DefinedPatientsBench' in 1ms.
2286[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@57' Container='s@airsoldierswater1 (ASSIGNMENT)'
2287[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@57 ---------+
2288[02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_LatinCamelLicensing' with NPC '57/AirArcher'...
2289[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
2290 ---------+
2291[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2292[02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
2293[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_LatinCamelLicensing' action='(title[0]:SET:Water Outpost Power (Air))'
2294[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 121) DEFINE color:white ---------+
2295[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_LatinCamelLicensing' action='(color[0]:SET:white)'
2296[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
2297[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2298[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2299[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2300[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 1'.
2301[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2302[02:10:18] [Server thread/INFO]: If command passed, running block.
2303[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 14) FLAG server water1_count:++ ---------+
2304[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2305[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2306[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2307[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2308[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2309[02:10:18] [Server thread/INFO]: If command passed, running block.
2310[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
2311 ---------+
2312[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2313[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2314[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2315[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' Executing: (line 18) BOSSBAR update water1
2316 progress:<server.flag[water1_count].div[10]> ---------+
2317[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.2'.
2318[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.2'
2319[02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_LatinCamelLicensing' in 1ms.
2320[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@58' Container='s@airsoldierswater1 (ASSIGNMENT)'
2321[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@58 ---------+
2322[02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_ItemsHitBullet' with NPC '58/AirLeader'...
2323[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)" ---------+
2324[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2325[02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
2326[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ItemsHitBullet' action='(title[0]:SET:Water Outpost Power (Air))'
2327[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 121) DEFINE color:white ---------+
2328[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ItemsHitBullet' action='(color[0]:SET:white)'
2329[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
2330[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2331[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2332[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2333[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 2'.
2334[02:10:18] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2335[02:10:18] [Server thread/INFO]: If command passed, running block.
2336[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 14) FLAG server water1_count:++ ---------+
2337[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2338[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2339[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2340[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2341[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2342[02:10:18] [Server thread/INFO]: If command passed, running block.
2343[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
2344[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2345[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2346[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2347[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ItemsHitBullet' Executing: (line 18) BOSSBAR update water1
2348 progress:<server.flag[water1_count].div[10]> ---------+
2349[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.3'.
2350[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.3'
2351[02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_ItemsHitBullet' in 1ms.
2352[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@59' Container='s@airsoldierswater1 (ASSIGNMENT)'
2353[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@59 ---------+
2354[02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_ThumbPalmerMission' with NPC '59/AirSoldier'...
2355[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
2356 ---------+
2357[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2358[02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
2359[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ThumbPalmerMission' action='(title[0]:SET:Water Outpost Power (Air))'
2360[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 121) DEFINE color:white ---------+
2361[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ThumbPalmerMission' action='(color[0]:SET:white)'
2362[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
2363[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2364[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2365[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2366[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 3'.
2367[02:10:18] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2368[02:10:18] [Server thread/INFO]: If command passed, running block.
2369[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 14) FLAG server water1_count:++ ---------+
2370[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2371[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2372[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2373[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2374[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2375[02:10:18] [Server thread/INFO]: If command passed, running block.
2376[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
2377 ---------+
2378[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2379[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2380[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2381[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' Executing: (line 18) BOSSBAR update water1
2382 progress:<server.flag[water1_count].div[10]> ---------+
2383[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.4'.
2384[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.4'
2385[02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_ThumbPalmerMission' in 2ms.
2386[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@60' Container='s@airsoldierswater1 (ASSIGNMENT)'
2387[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@60 ---------+
2388[02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' with NPC '60/AirCaptain'...
2389[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
2390 ---------+
2391[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2392[02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
2393[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_WorkoutEssaysThompson' action='(title[0]:SET:Water Outpost Power (Air))'
2394[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 121) DEFINE color:white ---------+
2395[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_WorkoutEssaysThompson' action='(color[0]:SET:white)'
2396[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
2397[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2398[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2399[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2400[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 4'.
2401[02:10:18] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2402[02:10:18] [Server thread/INFO]: If command passed, running block.
2403[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 14) FLAG server water1_count:++ ---------+
2404[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2405[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2406[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2407[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2408[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2409[02:10:18] [Server thread/INFO]: If command passed, running block.
2410[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
2411 ---------+
2412[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2413[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2414[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2415[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' Executing: (line 18) BOSSBAR update water1
2416 progress:<server.flag[water1_count].div[10]> ---------+
2417[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.5'.
2418[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.5'
2419[02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_WorkoutEssaysThompson' in 1ms.
2420[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@61' Container='s@airsoldierswater1 (ASSIGNMENT)'
2421[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@61 ---------+
2422[02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' with NPC '61/AirSoldier'...
2423[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
2424 ---------+
2425[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2426[02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
2427[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_MinecraftAnnotationDay' action='(title[0]:SET:Water Outpost Power (Air))'
2428[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 121) DEFINE color:white ---------+
2429[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_MinecraftAnnotationDay' action='(color[0]:SET:white)'
2430[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
2431[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2432[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2433[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2434[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 5'.
2435[02:10:18] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2436[02:10:18] [Server thread/INFO]: If command passed, running block.
2437[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 14) FLAG server water1_count:++ ---------+
2438[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2439[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2440[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2441[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2442[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2443[02:10:18] [Server thread/INFO]: If command passed, running block.
2444[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
2445 ---------+
2446[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2447[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2448[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2449[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' Executing: (line 18) BOSSBAR update water1
2450 progress:<server.flag[water1_count].div[10]> ---------+
2451[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.6'.
2452[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.6'
2453[02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_MinecraftAnnotationDay' in 1ms.
2454[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)'
2455[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@62 ---------+
2456[02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_DayCdtHydrogen' with NPC '62/AirSoldier'...
2457[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)" ---------+
2458[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2459[02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
2460[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_DayCdtHydrogen' action='(title[0]:SET:Water Outpost Power (Air))'
2461[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 121) DEFINE color:white ---------+
2462[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_DayCdtHydrogen' action='(color[0]:SET:white)'
2463[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
2464[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2465[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2466[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2467[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 6'.
2468[02:10:18] [Server thread/INFO]: Comparable='Decimal(6.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2469[02:10:18] [Server thread/INFO]: If command passed, running block.
2470[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 14) FLAG server water1_count:++ ---------+
2471[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2472[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2473[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2474[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2475[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2476[02:10:18] [Server thread/INFO]: If command passed, running block.
2477[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
2478[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2479[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2480[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2481[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' Executing: (line 18) BOSSBAR update water1
2482 progress:<server.flag[water1_count].div[10]> ---------+
2483[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.7'.
2484[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.7'
2485[02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_DayCdtHydrogen' in 1ms.
2486[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@63' Container='s@airsoldierswater1 (ASSIGNMENT)'
2487[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@63 ---------+
2488[02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' with NPC '63/AirSoldier'...
2489[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
2490 ---------+
2491[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2492[02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
2493[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_BurnerTrafficRemained' action='(title[0]:SET:Water Outpost Power (Air))'
2494[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 121) DEFINE color:white ---------+
2495[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_BurnerTrafficRemained' action='(color[0]:SET:white)'
2496[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
2497[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2498[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2499[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2500[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 7'.
2501[02:10:18] [Server thread/INFO]: Comparable='Decimal(7.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2502[02:10:18] [Server thread/INFO]: If command passed, running block.
2503[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 14) FLAG server water1_count:++ ---------+
2504[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2505[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2506[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2507[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2508[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2509[02:10:18] [Server thread/INFO]: If command passed, running block.
2510[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
2511 ---------+
2512[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2513[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2514[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2515[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' Executing: (line 18) BOSSBAR update water1
2516 progress:<server.flag[water1_count].div[10]> ---------+
2517[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.8'.
2518[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.8'
2519[02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_BurnerTrafficRemained' in 1ms.
2520[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@64' Container='s@airsoldierswater1 (ASSIGNMENT)'
2521[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@64 ---------+
2522[02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_TemporalExplainedSims' with NPC '64/AirSoldier'...
2523[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
2524 ---------+
2525[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2526[02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
2527[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_TemporalExplainedSims' action='(title[0]:SET:Water Outpost Power (Air))'
2528[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 121) DEFINE color:white ---------+
2529[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_TemporalExplainedSims' action='(color[0]:SET:white)'
2530[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
2531[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2532[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2533[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2534[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 8'.
2535[02:10:18] [Server thread/INFO]: Comparable='Decimal(8.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2536[02:10:18] [Server thread/INFO]: If command passed, running block.
2537[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 14) FLAG server water1_count:++ ---------+
2538[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2539[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2540[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2541[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2542[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2543[02:10:18] [Server thread/INFO]: If command passed, running block.
2544[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
2545 ---------+
2546[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2547[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2548[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2549[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' Executing: (line 18) BOSSBAR update water1
2550 progress:<server.flag[water1_count].div[10]> ---------+
2551[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '0.9'.
2552[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='0.9'
2553[02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_TemporalExplainedSims' in 1ms.
2554[02:10:18] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@65' Container='s@airsoldierswater1 (ASSIGNMENT)'
2555[02:10:18] [Server thread/INFO]: +- Building action 'On SPAWN' for n@65 ---------+
2556[02:10:18] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' with NPC '65/AirSoldier'...
2557[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
2558 ---------+
2559[02:10:18] [Server thread/INFO]: Filled tag <&e> with ''.
2560[02:10:18] [Server thread/INFO]: Filled tag <&7> with ''.
2561[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_QuebecHiltonDenizen' action='(title[0]:SET:Water Outpost Power (Air))'
2562[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 121) DEFINE color:white ---------+
2563[02:10:18] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_QuebecHiltonDenizen' action='(color[0]:SET:white)'
2564[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
2565[02:10:18] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
2566[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
2567[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2568[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 9'.
2569[02:10:18] [Server thread/INFO]: Comparable='Decimal(9.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='true'
2570[02:10:18] [Server thread/INFO]: If command passed, running block.
2571[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 14) FLAG server water1_count:++ ---------+
2572[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1_COUNT' Action/Value='INCREASE(1)' flag_target='server'
2573[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
2574[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2575[02:10:18] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
2576[02:10:18] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
2577[02:10:18] [Server thread/INFO]: If command passed, running block.
2578[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
2579 ---------+
2580[02:10:18] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2581[02:10:18] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
2582[02:10:18] [Server thread/INFO]: No part of the if command passed, no block will run.
2583[02:10:18] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' Executing: (line 18) BOSSBAR update water1
2584 progress:<server.flag[water1_count].div[10]> ---------+
2585[02:10:18] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
2586[02:10:18] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
2587[02:10:18] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_QuebecHiltonDenizen' in 1ms.
2588[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 88) FLAG server water1controlledby:<[loop_index]>
2589 ---------+
2590[02:10:18] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
2591[02:10:18] [Server thread/INFO]: +> Executing 'FLAG': flag_name='WATER1CONTROLLEDBY' Action/Value='SET_VALUE(1)' flag_target='server'
2592[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 89) RUN Water1BossBar ---------+
2593[02:10:18] [Server thread/INFO]: +> Executing 'RUN': script='s@water1bossbar (TASK)'
2594[02:10:18] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' Executing: (line 92) FOREACH stop ---------+
2595[02:10:18] [Server thread/INFO]: +> Executing 'FOREACH': stop='true'
2596[02:10:18] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_RlSubjectiveCompleted' in 166ms.
2597[02:10:36] [Server thread/INFO]: +> Executing 'Action': Type='On DAMAGE' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)' Player='cutiepiemommy'
2598[02:10:36] [Server thread/INFO]: +- Building action 'On DAMAGE' for n@62 ---------+
2599[02:10:36] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' with player 'cutiepiemommy' and NPC '62/AirSoldier'...
2600[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 124) DEFINE defender:1 ---------+
2601[02:10:36] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_BeatlesDistributeAdidas' action='(defender[0]:SET:1)'
2602[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 125) INJECT Water1SoldiersDamage ---------+
2603[02:10:36] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdamage (TASK)'
2604[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 24) FOREACH <server.flag[element]> ---------+
2605[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
2606[02:10:36] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
2607[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2608[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2609[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
2610[02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2611[02:10:36] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
2612[02:10:36] [Server thread/INFO]: If command passed, running block.
2613[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 26) FOREACH next ---------+
2614[02:10:36] [Server thread/INFO]: +> Executing 'FOREACH': next='true'
2615[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2616[02:10:36] [Server thread/INFO]: +- Foreach loop 2 ---------+
2617[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2618[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2619[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
2620[02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2621[02:10:36] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
2622[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2623[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 27) IF
2624 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2625 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
2626 !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2627[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2628[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
2629[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
2630[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
2631[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2632[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 31) IF
2633 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2634 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
2635 <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2636[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2637[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
2638[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
2639[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
2640[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2641[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2642[02:10:36] [Server thread/INFO]: +- Foreach loop 3 ---------+
2643[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2644[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2645[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
2646[02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2647[02:10:36] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
2648[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2649[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 27) IF
2650 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2651 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
2652 !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2653[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2654[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
2655[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
2656[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
2657[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2658[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 31) IF
2659 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2660 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
2661 <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2662[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2663[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
2664[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
2665[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
2666[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2667[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2668[02:10:36] [Server thread/INFO]: +- Foreach loop 4 ---------+
2669[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2670[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2671[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
2672[02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2673[02:10:36] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
2674[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2675[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 27) IF
2676 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2677 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
2678 !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2679[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2680[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
2681[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
2682[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
2683[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2684[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 31) IF
2685 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2686 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
2687 <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2688[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2689[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
2690[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
2691[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
2692[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2693[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2694[02:10:36] [Server thread/INFO]: +- Foreach loop 5 ---------+
2695[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2696[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2697[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
2698[02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2699[02:10:36] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
2700[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2701[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 27) IF
2702 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2703 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
2704 !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2705[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2706[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
2707[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
2708[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
2709[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2710[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 31) IF
2711 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2712 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
2713 <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2714[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2715[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
2716[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
2717[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
2718[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2719[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2720[02:10:36] [Server thread/INFO]: +- Foreach loop complete ---------+
2721[02:10:36] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_BeatlesDistributeAdidas' in 5ms.
2722[02:10:36] [Server thread/INFO]: +> Executing 'Action': Type='On DAMAGE' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)' Player='cutiepiemommy'
2723[02:10:36] [Server thread/INFO]: +- Building action 'On DAMAGE' for n@62 ---------+
2724[02:10:36] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' with player 'cutiepiemommy' and NPC '62/AirSoldier'...
2725[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 124) DEFINE defender:1 ---------+
2726[02:10:36] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_InstructorSeedsKnew' action='(defender[0]:SET:1)'
2727[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 125) INJECT Water1SoldiersDamage ---------+
2728[02:10:36] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdamage (TASK)'
2729[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 24) FOREACH <server.flag[element]> ---------+
2730[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
2731[02:10:36] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
2732[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2733[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2734[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
2735[02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2736[02:10:36] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
2737[02:10:36] [Server thread/INFO]: If command passed, running block.
2738[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 26) FOREACH next ---------+
2739[02:10:36] [Server thread/INFO]: +> Executing 'FOREACH': next='true'
2740[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2741[02:10:36] [Server thread/INFO]: +- Foreach loop 2 ---------+
2742[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2743[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2744[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
2745[02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2746[02:10:36] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
2747[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2748[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 27) IF
2749 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2750 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
2751 !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2752[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2753[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
2754[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
2755[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
2756[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2757[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 31) IF
2758 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2759 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
2760 <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2761[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2762[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
2763[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
2764[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
2765[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2766[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2767[02:10:36] [Server thread/INFO]: +- Foreach loop 3 ---------+
2768[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2769[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2770[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
2771[02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2772[02:10:36] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
2773[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2774[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 27) IF
2775 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2776 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
2777 !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2778[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2779[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
2780[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
2781[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
2782[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2783[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 31) IF
2784 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2785 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
2786 <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2787[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2788[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
2789[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
2790[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
2791[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2792[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2793[02:10:36] [Server thread/INFO]: +- Foreach loop 4 ---------+
2794[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2795[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2796[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
2797[02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2798[02:10:36] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
2799[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2800[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 27) IF
2801 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2802 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
2803 !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2804[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2805[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
2806[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
2807[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
2808[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2809[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 31) IF
2810 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2811 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
2812 <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2813[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2814[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
2815[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
2816[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
2817[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2818[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2819[02:10:36] [Server thread/INFO]: +- Foreach loop 5 ---------+
2820[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2821[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2822[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
2823[02:10:36] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2824[02:10:36] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
2825[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2826[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 27) IF
2827 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2828 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
2829 !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2830[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2831[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
2832[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
2833[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
2834[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2835[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 31) IF
2836 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2837 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
2838 <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2839[02:10:36] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2840[02:10:36] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
2841[02:10:36] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
2842[02:10:36] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
2843[02:10:36] [Server thread/INFO]: No part of the if command passed, no block will run.
2844[02:10:36] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2845[02:10:36] [Server thread/INFO]: +- Foreach loop complete ---------+
2846[02:10:36] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_InstructorSeedsKnew' in 3ms.
2847[02:10:37] [Server thread/INFO]: +> Executing 'Action': Type='On DAMAGE' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)' Player='cutiepiemommy'
2848[02:10:37] [Server thread/INFO]: +- Building action 'On DAMAGE' for n@62 ---------+
2849[02:10:37] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' with player 'cutiepiemommy' and NPC '62/AirSoldier'...
2850[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 124) DEFINE defender:1 ---------+
2851[02:10:37] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_OwnedLicenseKeyword' action='(defender[0]:SET:1)'
2852[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 125) INJECT Water1SoldiersDamage ---------+
2853[02:10:37] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersdamage (TASK)'
2854[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 24) FOREACH <server.flag[element]> ---------+
2855[02:10:37] [Server thread/INFO]: Filled tag <server.flag[element]> with 'li@ air | water | earth | fire | chi'.
2856[02:10:37] [Server thread/INFO]: +> Executing 'FOREACH': list='li@ air | water | earth | fire | chi' as_name='value'
2857[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2858[02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2859[02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '1'.
2860[02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2861[02:10:37] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
2862[02:10:37] [Server thread/INFO]: If command passed, running block.
2863[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 26) FOREACH next ---------+
2864[02:10:37] [Server thread/INFO]: +> Executing 'FOREACH': next='true'
2865[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2866[02:10:37] [Server thread/INFO]: +- Foreach loop 2 ---------+
2867[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2868[02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2869[02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
2870[02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2871[02:10:37] [Server thread/INFO]: Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
2872[02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
2873[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 27) IF
2874 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2875 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
2876 !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2877[02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2878[02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
2879[02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
2880[02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
2881[02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
2882[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 31) IF
2883 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2884 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
2885 <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2886[02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2887[02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '2'.
2888[02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[2]> with 'water'.
2889[02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[water_raiding]> with 'false'.
2890[02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
2891[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2892[02:10:37] [Server thread/INFO]: +- Foreach loop 3 ---------+
2893[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2894[02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2895[02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
2896[02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2897[02:10:37] [Server thread/INFO]: Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
2898[02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
2899[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 27) IF
2900 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2901 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
2902 !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2903[02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2904[02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
2905[02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
2906[02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
2907[02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
2908[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 31) IF
2909 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2910 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
2911 <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2912[02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2913[02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '3'.
2914[02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[3]> with 'earth'.
2915[02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[earth_raiding]> with 'false'.
2916[02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
2917[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2918[02:10:37] [Server thread/INFO]: +- Foreach loop 4 ---------+
2919[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2920[02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2921[02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
2922[02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2923[02:10:37] [Server thread/INFO]: Comparable='Decimal(4.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
2924[02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
2925[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 27) IF
2926 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2927 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
2928 !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2929[02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2930[02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
2931[02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
2932[02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
2933[02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
2934[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 31) IF
2935 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2936 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
2937 <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2938[02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2939[02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '4'.
2940[02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[4]> with 'fire'.
2941[02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[fire_raiding]> with 'false'.
2942[02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
2943[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2944[02:10:37] [Server thread/INFO]: +- Foreach loop 5 ---------+
2945[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 25) IF <[loop_index]> == <[defender]> ---------+
2946[02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2947[02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
2948[02:10:37] [Server thread/INFO]: Filled tag <[defender]> with '1'.
2949[02:10:37] [Server thread/INFO]: Comparable='Decimal(5.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
2950[02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
2951[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 27) IF
2952 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2953 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> == "<&b>Water Outpost 1" &&
2954 !<player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2955[02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2956[02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
2957[02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
2958[02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
2959[02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
2960[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 31) IF
2961 <server.has_flag[<server.flag[element].get[<[loop_index]>]>_raiding]> &&
2962 <server.flag[<server.flag[element].get[<[loop_index]>]>_raiding]> != "<&b>Water Outpost 1" &&
2963 <player.in_group[<server.flag[element].get[<[loop_index]>].to_titlecase>Nation]> ---------+
2964[02:10:37] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
2965[02:10:37] [Server thread/INFO]: Filled tag <[loop_index]> with '5'.
2966[02:10:37] [Server thread/INFO]: Filled tag <server.flag[element].get[5]> with 'chi'.
2967[02:10:37] [Server thread/INFO]: Filled tag <server.has_flag[chi_raiding]> with 'false'.
2968[02:10:37] [Server thread/INFO]: No part of the if command passed, no block will run.
2969[02:10:37] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' Executing: (line 0) FOREACH CALLBACK as:value ---------+
2970[02:10:37] [Server thread/INFO]: +- Foreach loop complete ---------+
2971[02:10:37] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_OwnedLicenseKeyword' in 3ms.
2972[02:10:52] [Server thread/INFO]: cutiepiemommy issued server command: /gm 1
2973[02:11:22] [Server thread/INFO]: cutiepiemommy issued server command: /weather clear
2974[02:13:23] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthSoldier
2975[02:13:31] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin EarthBender
2976[02:14:12] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthSoldier --skin EarthBender
2977[02:14:21] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin EarthBender
2978[02:15:32] [Server thread/INFO]: Saving is already turned on
2979[02:15:32] [Server thread/INFO]: Saving the game (this may take a moment!)
2980[02:15:32] [Server thread/INFO]: Saved the game
2981[02:15:55] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthArcher
2982[02:16:04] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin Earthsplitz
2983[02:16:38] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthArcher
2984[02:16:44] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin Earthsplitz
2985[02:17:59] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &aEarthArcher
2986[02:18:08] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin Earthe
2987[02:19:40] [Server thread/INFO]: cutiepiemommy issued server command: /npc create &2EarthCaptain
2988[02:19:50] [Server thread/INFO]: cutiepiemommy issued server command: /npc skin TophBeifong_
2989[02:25:12] [Server thread/INFO]: cutiepiemommy lost connection: Disconnected
2990[02:25:12] [Server thread/INFO]: cutiepiemommy left the game
2991[02:25:41] [Server thread/INFO]: Saving is already turned on
2992[02:25:41] [Server thread/INFO]: Saving the game (this may take a moment!)
2993[02:25:42] [Server thread/INFO]: Saved the game
2994[02:28:00] [User Authenticator #3/INFO]: UUID of player cutiepiemommy is b1b873b3-6fad-4a52-bc75-eef5fb54d1be
2995[02:28:01] [Server thread/INFO]: cutiepiemommy[/73.223.182.110:56674] logged in with entity id 7456 at ([world]-1643.9657510398467, 64.0, 351.7700573665834)
2996[02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@80' Container='s@firesoldierswater1 (ASSIGNMENT)'
2997[02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@80 ---------+
2998[02:28:01] [Server thread/INFO]: Starting InstantQueue 'FIRESOLDIERSWATER1_EtCorpsOffline' with NPC '80/FireLeader'...
2999[02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 152) DEFINE "title:<&e>Water Outpost Power <&4>(Fire)"
3000 ---------+
3001[02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
3002[02:28:01] [Server thread/INFO]: Filled tag <&4> with ''.
3003[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EtCorpsOffline' action='(title[0]:SET:Water Outpost Power (Fire))'
3004[02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 153) DEFINE color:red ---------+
3005[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='FIRESOLDIERSWATER1_EtCorpsOffline' action='(color[0]:SET:red)'
3006[02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 154) INJECT Water1SoldiersSpawn ---------+
3007[02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
3008[02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
3009[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3010[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
3011[02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
3012[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3013[02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
3014[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3015[02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
3016[02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
3017[02:28:01] [Server thread/INFO]: If command passed, running block.
3018[02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
3019 ---------+
3020[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3021[02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
3022[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3023[02:28:01] [Server thread/INFO]: +- Queue 'FIRESOLDIERSWATER1_EtCorpsOffline' Executing: (line 18) BOSSBAR update water1
3024 progress:<server.flag[water1_count].div[10]> ---------+
3025[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
3026[02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
3027[02:28:01] [Server thread/INFO]: Completing queue 'FIRESOLDIERSWATER1_EtCorpsOffline' in 1ms.
3028[02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@60' Container='s@airsoldierswater1 (ASSIGNMENT)'
3029[02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@60 ---------+
3030[02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' with NPC '60/AirCaptain'...
3031[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
3032 ---------+
3033[02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
3034[02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
3035[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_CommonlyScaredPhoto' action='(title[0]:SET:Water Outpost Power (Air))'
3036[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 121) DEFINE color:white ---------+
3037[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_CommonlyScaredPhoto' action='(color[0]:SET:white)'
3038[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
3039[02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
3040[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
3041[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3042[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
3043[02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
3044[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3045[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
3046[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3047[02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
3048[02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
3049[02:28:01] [Server thread/INFO]: If command passed, running block.
3050[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
3051 ---------+
3052[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3053[02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
3054[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3055[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' Executing: (line 18) BOSSBAR update water1
3056 progress:<server.flag[water1_count].div[10]> ---------+
3057[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
3058[02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
3059[02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_CommonlyScaredPhoto' in 1ms.
3060[02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@58' Container='s@airsoldierswater1 (ASSIGNMENT)'
3061[02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@58 ---------+
3062[02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' with NPC '58/AirLeader'...
3063[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
3064 ---------+
3065[02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
3066[02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
3067[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_SuseMedicinesParliament' action='(title[0]:SET:Water Outpost Power (Air))'
3068[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 121) DEFINE color:white ---------+
3069[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_SuseMedicinesParliament' action='(color[0]:SET:white)'
3070[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
3071[02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
3072[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
3073[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3074[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
3075[02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
3076[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3077[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
3078[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3079[02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
3080[02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
3081[02:28:01] [Server thread/INFO]: If command passed, running block.
3082[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
3083 ---------+
3084[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3085[02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
3086[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3087[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' Executing: (line 18) BOSSBAR update water1
3088 progress:<server.flag[water1_count].div[10]> ---------+
3089[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
3090[02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
3091[02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_SuseMedicinesParliament' in 1ms.
3092[02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@64' Container='s@airsoldierswater1 (ASSIGNMENT)'
3093[02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@64 ---------+
3094[02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_ConsultGamespotLf' with NPC '64/AirSoldier'...
3095[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
3096 ---------+
3097[02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
3098[02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
3099[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ConsultGamespotLf' action='(title[0]:SET:Water Outpost Power (Air))'
3100[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 121) DEFINE color:white ---------+
3101[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ConsultGamespotLf' action='(color[0]:SET:white)'
3102[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
3103[02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
3104[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
3105[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3106[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
3107[02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
3108[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3109[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
3110[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3111[02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
3112[02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
3113[02:28:01] [Server thread/INFO]: If command passed, running block.
3114[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
3115 ---------+
3116[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3117[02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
3118[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3119[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' Executing: (line 18) BOSSBAR update water1
3120 progress:<server.flag[water1_count].div[10]> ---------+
3121[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
3122[02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
3123[02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_ConsultGamespotLf' in 1ms.
3124[02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@63' Container='s@airsoldierswater1 (ASSIGNMENT)'
3125[02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@63 ---------+
3126[02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_CmCheckedPork' with NPC '63/AirSoldier'...
3127[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)" ---------+
3128[02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
3129[02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
3130[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_CmCheckedPork' action='(title[0]:SET:Water Outpost Power (Air))'
3131[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 121) DEFINE color:white ---------+
3132[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_CmCheckedPork' action='(color[0]:SET:white)'
3133[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
3134[02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
3135[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
3136[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3137[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
3138[02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
3139[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3140[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
3141[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3142[02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
3143[02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
3144[02:28:01] [Server thread/INFO]: If command passed, running block.
3145[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]> ---------+
3146[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3147[02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
3148[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3149[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_CmCheckedPork' Executing: (line 18) BOSSBAR update water1
3150 progress:<server.flag[water1_count].div[10]> ---------+
3151[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
3152[02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
3153[02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_CmCheckedPork' in 1ms.
3154[02:28:01] [Server thread/INFO]: [ProjectKorra] Attempting to load in the following addon subelements... [Sound]
3155[02:28:01] [Server thread/INFO]: cutiepiemommy joined TheLastBlockbender Server!
3156[02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@65' Container='s@airsoldierswater1 (ASSIGNMENT)'
3157[02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@65 ---------+
3158[02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' with NPC '65/AirSoldier'...
3159[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
3160 ---------+
3161[02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
3162[02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
3163[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_StevenTrademarksTelephony' action='(title[0]:SET:Water Outpost Power (Air))'
3164[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 121) DEFINE color:white ---------+
3165[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_StevenTrademarksTelephony' action='(color[0]:SET:white)'
3166[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
3167[02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
3168[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
3169[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3170[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
3171[02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
3172[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3173[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
3174[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3175[02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
3176[02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
3177[02:28:01] [Server thread/INFO]: If command passed, running block.
3178[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
3179 ---------+
3180[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3181[02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
3182[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3183[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' Executing: (line 18) BOSSBAR update water1
3184 progress:<server.flag[water1_count].div[10]> ---------+
3185[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
3186[02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
3187[02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_StevenTrademarksTelephony' in 0ms.
3188[02:28:01] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@61' Container='s@airsoldierswater1 (ASSIGNMENT)'
3189[02:28:01] [Server thread/INFO]: +- Building action 'On SPAWN' for n@61 ---------+
3190[02:28:01] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_RemainedHebrewInput' with NPC '61/AirSoldier'...
3191[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
3192 ---------+
3193[02:28:01] [Server thread/INFO]: Filled tag <&e> with ''.
3194[02:28:01] [Server thread/INFO]: Filled tag <&7> with ''.
3195[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_RemainedHebrewInput' action='(title[0]:SET:Water Outpost Power (Air))'
3196[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 121) DEFINE color:white ---------+
3197[02:28:01] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_RemainedHebrewInput' action='(color[0]:SET:white)'
3198[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
3199[02:28:01] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
3200[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
3201[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3202[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
3203[02:28:01] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
3204[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3205[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
3206[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3207[02:28:01] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
3208[02:28:01] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
3209[02:28:01] [Server thread/INFO]: If command passed, running block.
3210[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
3211 ---------+
3212[02:28:01] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3213[02:28:01] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
3214[02:28:01] [Server thread/INFO]: No part of the if command passed, no block will run.
3215[02:28:01] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' Executing: (line 18) BOSSBAR update water1
3216 progress:<server.flag[water1_count].div[10]> ---------+
3217[02:28:01] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
3218[02:28:01] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
3219[02:28:01] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_RemainedHebrewInput' in 0ms.
3220[02:28:02] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@62' Container='s@airsoldierswater1 (ASSIGNMENT)'
3221[02:28:02] [Server thread/INFO]: +- Building action 'On SPAWN' for n@62 ---------+
3222[02:28:02] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' with NPC '62/AirSoldier'...
3223[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
3224 ---------+
3225[02:28:02] [Server thread/INFO]: Filled tag <&e> with ''.
3226[02:28:02] [Server thread/INFO]: Filled tag <&7> with ''.
3227[02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_NashvilleImprovementEdges' action='(title[0]:SET:Water Outpost Power (Air))'
3228[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 121) DEFINE color:white ---------+
3229[02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_NashvilleImprovementEdges' action='(color[0]:SET:white)'
3230[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
3231[02:28:02] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
3232[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
3233[02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3234[02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
3235[02:28:02] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
3236[02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
3237[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
3238[02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3239[02:28:02] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
3240[02:28:02] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
3241[02:28:02] [Server thread/INFO]: If command passed, running block.
3242[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
3243 ---------+
3244[02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3245[02:28:02] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
3246[02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
3247[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' Executing: (line 18) BOSSBAR update water1
3248 progress:<server.flag[water1_count].div[10]> ---------+
3249[02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
3250[02:28:02] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
3251[02:28:02] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_NashvilleImprovementEdges' in 0ms.
3252[02:28:02] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@59' Container='s@airsoldierswater1 (ASSIGNMENT)'
3253[02:28:02] [Server thread/INFO]: +- Building action 'On SPAWN' for n@59 ---------+
3254[02:28:02] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' with NPC '59/AirSoldier'...
3255[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
3256 ---------+
3257[02:28:02] [Server thread/INFO]: Filled tag <&e> with ''.
3258[02:28:02] [Server thread/INFO]: Filled tag <&7> with ''.
3259[02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_WhalePrepareIngredients' action='(title[0]:SET:Water Outpost Power (Air))'
3260[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 121) DEFINE color:white ---------+
3261[02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_WhalePrepareIngredients' action='(color[0]:SET:white)'
3262[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
3263[02:28:02] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
3264[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
3265[02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3266[02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
3267[02:28:02] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
3268[02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
3269[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
3270[02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3271[02:28:02] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
3272[02:28:02] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
3273[02:28:02] [Server thread/INFO]: If command passed, running block.
3274[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
3275 ---------+
3276[02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3277[02:28:02] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
3278[02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
3279[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' Executing: (line 18) BOSSBAR update water1
3280 progress:<server.flag[water1_count].div[10]> ---------+
3281[02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
3282[02:28:02] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
3283[02:28:02] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_WhalePrepareIngredients' in 0ms.
3284[02:28:02] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@56' Container='s@airsoldierswater1 (ASSIGNMENT)'
3285[02:28:02] [Server thread/INFO]: +- Building action 'On SPAWN' for n@56 ---------+
3286[02:28:02] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_GamblingWickedTb' with NPC '56/AirArcher'...
3287[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power <&7>(Air)"
3288 ---------+
3289[02:28:02] [Server thread/INFO]: Filled tag <&e> with ''.
3290[02:28:02] [Server thread/INFO]: Filled tag <&7> with ''.
3291[02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_GamblingWickedTb' action='(title[0]:SET:Water Outpost Power (Air))'
3292[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 121) DEFINE color:white ---------+
3293[02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_GamblingWickedTb' action='(color[0]:SET:white)'
3294[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
3295[02:28:02] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
3296[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
3297[02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3298[02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
3299[02:28:02] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
3300[02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
3301[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
3302[02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3303[02:28:02] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
3304[02:28:02] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
3305[02:28:02] [Server thread/INFO]: If command passed, running block.
3306[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 16) IF !<server.current_bossbars.contains_any[water1]>
3307 ---------+
3308[02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3309[02:28:02] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
3310[02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
3311[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_GamblingWickedTb' Executing: (line 18) BOSSBAR update water1
3312 progress:<server.flag[water1_count].div[10]> ---------+
3313[02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
3314[02:28:02] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
3315[02:28:02] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_GamblingWickedTb' in 1ms.
3316[02:28:02] [Server thread/INFO]: +> Executing 'Action': Type='On spawn' NPC='n@57' Container='s@airsoldierswater1 (ASSIGNMENT)'
3317[02:28:02] [Server thread/INFO]: +- Building action 'On SPAWN' for n@57 ---------+
3318[02:28:02] [Server thread/INFO]: Starting InstantQueue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' with NPC '57/AirArcher'...
3319[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 120) DEFINE "title:<&e>Water Outpost Power
3320 <&7>(Air)" ---------+
3321[02:28:02] [Server thread/INFO]: Filled tag <&e> with ''.
3322[02:28:02] [Server thread/INFO]: Filled tag <&7> with ''.
3323[02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ReplicationConcreteExclusive' action='(title[0]:SET:Water Outpost Power
3324 (Air))'
3325[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 121) DEFINE color:white ---------+
3326[02:28:02] [Server thread/INFO]: +> Executing 'DEFINE': queue='AIRSOLDIERSWATER1_ReplicationConcreteExclusive' action='(color[0]:SET:white)'
3327[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 122) INJECT Water1SoldiersSpawn ---------+
3328[02:28:02] [Server thread/INFO]: +> Executing 'INJECT': script='s@water1soldiersspawn (TASK)'
3329[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 13) IF <server.flag[water1_count]> < 10 ---------+
3330[02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3331[02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count]> with 'li@ 10'.
3332[02:28:02] [Server thread/INFO]: Comparable='Decimal(10.0)', Operator='LESS', ComparedTo='Decimal(10.0)' --> OUTCOME='false'
3333[02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
3334[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 15) IF <cu@water1.list_players.size> > 0 ---------+
3335[02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3336[02:28:02] [Server thread/INFO]: Filled tag <cu@water1.list_players.size> with '1'.
3337[02:28:02] [Server thread/INFO]: Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
3338[02:28:02] [Server thread/INFO]: If command passed, running block.
3339[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 16) IF
3340 !<server.current_bossbars.contains_any[water1]> ---------+
3341[02:28:02] [Server thread/INFO]: +> Executing 'IF': use_braces='true'
3342[02:28:02] [Server thread/INFO]: Filled tag <server.current_bossbars.contains_any[water1]> with 'true'.
3343[02:28:02] [Server thread/INFO]: No part of the if command passed, no block will run.
3344[02:28:02] [Server thread/INFO]: +- Queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' Executing: (line 18) BOSSBAR update water1
3345 progress:<server.flag[water1_count].div[10]> ---------+
3346[02:28:02] [Server thread/INFO]: Filled tag <server.flag[water1_count].div[10]> with '1'.
3347[02:28:02] [Server thread/INFO]: +> Executing 'BOSSBAR': id='water1' action='update' progress='1'
3348[02:28:02] [Server thread/INFO]: Completing queue 'AIRSOLDIERSWATER1_ReplicationConcreteExclusive' in 1ms.
3349[02:28:02] [Server thread/INFO]: [ProjectKorra] Successfully loaded in all addon subelements!
3350[02:29:00] [Server thread/INFO]: cutiepiemommy lost connection: Disconnected
3351[02:29:00] [Server thread/INFO]: cutiepiemommy left the game
3352[02:35:51] [Server thread/INFO]: Saving is already turned on
3353[02:35:51] [Server thread/INFO]: Saving the game (this may take a moment!)
3354[02:35:51] [Server thread/INFO]: Saved the game