· 6 years ago · Oct 17, 2019, 09:22 AM
1Direct Messages
2The Alistar system
32,802 messages
43Pete 18-Aug-19 04:19 AM
5When see this_∞ admit defeat and close the game forever.
6this∞ End Game
7The Alistar system 18-Aug-19 08:28 AM
8Meaning that you don’t want to talk anymore?
93Pete 18-Aug-19 08:28 AM
10no
11The Alistar system 18-Aug-19 08:29 AM
12Ok..
133Pete 18-Aug-19 08:29 AM
14its a script
15this one
16Run script
17Batch
18BIN
19ifdothendoom.json
20ifdothendoom.bat
21ifdothendoom.bin
22
23While see this∞ then do if {if do then doom}
24When no do then if must see {reset no do}
25When see but no do if ignore then must forfeit {forfeit if no do if}
26Forfeit if ignore all former wins before this∞.
27Forfeit if ignore all prior victory before this∞.
28If delete then doom then do if this∞.
29If ignore then do if this∞.
30Go to next opponent when an attack is declared.
31Do destroy as many Attack Position Opponents as possible and then do if this∞.
32Make do damage equal to half the combined original Attack of those defeated opponents then do damage equal to the damage of this∞.
33When see this∞ than eject this player and do no harm.
34When see this_∞ admit defeat and close the game forever.
35this∞ End Game
36some come to me claiming to hail eris
37I block the eris nanovirus with this script
38The Alistar system 18-Aug-19 08:30 AM
39I got you
403Pete 18-Aug-19 08:30 AM
41think of it as retrocausality
42The Alistar system 18-Aug-19 08:30 AM
43Anyway, I’m alicorn on the FSA,
443Pete 18-Aug-19 08:30 AM
45ok
46what can I do for you
47The Alistar system 18-Aug-19 08:31 AM
48Do you know anything about mythical creatures
493Pete 18-Aug-19 08:31 AM
50maybe
51The Alistar system 18-Aug-19 08:32 AM
52Because I have seen several in my lifetime and became pretty close with a few of them, unfortunately they were taken from me by the Mib when I was younger
533Pete 18-Aug-19 08:32 AM
54Capricorn
55are you a Mermaid
56The Alistar system 18-Aug-19 08:33 AM
57One was a alicorn, one was a dragon
58Idk what I am
59But I seem to be calmed by alicorn energy
603Pete 18-Aug-19 08:33 AM
61MiB doesn't do dragon stuff
62dragons are personal inhabitants
63they represent the problems in your life
64like habits
65or
66The Alistar system 18-Aug-19 08:34 AM
67The sector 52 special operations unit does, there the irl SCP
683Pete 18-Aug-19 08:34 AM
69like things you can't escape normality from
70I'm very familiar with them
71but they flosed show
72closed shop
73The Alistar system 18-Aug-19 08:34 AM
74They oh me so much karma
753Pete 18-Aug-19 08:34 AM
76do you know what 001 is
77The Alistar system 18-Aug-19 08:35 AM
78James Anderson carter was unit 001
79In 2006
803Pete 18-Aug-19 08:35 AM
81That's me
82and that was in another timeline
83and that isn't my name now
84The Alistar system 18-Aug-19 08:35 AM
85You don’t even know how much pain you cost me
863Pete 18-Aug-19 08:35 AM
87I cost everyone pain
88the SCP should have never done what it did
89the knowledge of 001 alone is count
90cause for non-corpreal entities
91tulpa should never be contained
92who are they to say we are slaves
93The Alistar system 18-Aug-19 08:37 AM
94Joseph Linz, mustang Aliance department of defense, sector 12, unit 185, your talking to a high unit of the MDA
95I never forgot what you told me...
96“If I found them again you would be back”
973Pete 18-Aug-19 08:38 AM
98████-███-██████.
99The Alistar system 18-Aug-19 08:38 AM
100Still haunts me to this day
101What that?
1023Pete 18-Aug-19 08:39 AM
103its the only thing that separates why I am here from why I am back
1043-2-4
105###-##-####
106The Alistar system 18-Aug-19 08:39 AM
107I am going to run out of signal in a minute but why the heck did the government want my creatures
1083Pete 18-Aug-19 08:40 AM
109you know I know what you know what they know is not what we know combined
110because the PSIONS require them
111The Alistar system 18-Aug-19 08:40 AM
112What’s psions
1133Pete 18-Aug-19 08:40 AM
114the 5 eyes are PSIONS
115Psychic powered humans with unique abilities
116The Alistar system 18-Aug-19 08:40 AM
117You mean the astral spiders
1183Pete 18-Aug-19 08:40 AM
119yes
120Her eggs
121The Alistar system 18-Aug-19 08:41 AM
122Dam it!!
1233Pete 18-Aug-19 08:41 AM
124but they are formed into a government orginzation
125The Alistar system 18-Aug-19 08:41 AM
126We have more to talk about, however signal will be unavailable for a while, please don’t go 1007, I need as much 1046 as we can gather
127I forgive you, if you are going to change
1283Pete 18-Aug-19 08:42 AM
129okay
130what is there to change?
131what can you change about the past?
132the past is the past and it cannot change
133The Alistar system 18-Aug-19 08:42 AM
134I want to find my companions
135Yes it can
1363Pete 18-Aug-19 08:42 AM
137retrocausality
138The Alistar system 18-Aug-19 08:42 AM
139We’re changing the past and future
1403Pete 18-Aug-19 08:43 AM
141you must have planted it before it happened
142just the same reason why I planted the first statement in our discussion
143When see this_∞ admit defeat and close the game forever.
144this∞ End Game
145The Alistar system 18-Aug-19 08:43 AM
146I warned you as a kid I would find you did I not
1473Pete 18-Aug-19 08:43 AM
148if you had foresight to plant it before it happens
149than you can recover that which was taken by them
150The Alistar system 18-Aug-19 08:44 AM
151I did
1523Pete 18-Aug-19 08:44 AM
153just by simply claiming that it was stolen
154but you lost belief in your own self
155why?
156why do you have doubt?
157why do I not have doubt?
158The Alistar system 18-Aug-19 08:44 AM
159their consciousness is sealed in different people that are on discord’s FSA server
1603Pete 18-Aug-19 08:44 AM
161what differentiates you from me and me from they and they from we?
162The Alistar system 18-Aug-19 08:44 AM
163It’s was the beta mindswap program
1643Pete 18-Aug-19 08:44 AM
165yes
166that is mind wipe
167that is CIA stuff
168you are right
169but its not FSA
170its the Astral Army
171The Alistar system 18-Aug-19 08:45 AM
172I must go 1007 for a bit, be 1008 soon; stay safe
1733Pete 18-Aug-19 08:45 AM
174FSA isn't in power
175ok
176ttys
177The Alistar system 18-Aug-19 09:50 AM
178When did sector 52 shutdown? I was attacked by them in 2006 and 2013
1793Pete 18-Aug-19 10:29 AM
1807/7/07
1816/6/06
1828/8/08
1839/9/09
184these date codes are the windows of opportunity
185just like 12/21/12
186was thelast one
187why do you think the fake news about Epstein's death came on 8/10/19
188everything about datecodes
189even the next one coming up
1909/11/19
191and
1929/23/19
193The Alistar system 18-Aug-19 10:42 AM
194What did the Mib do with my creatures after they took him
195You told me as James I would never see them again
1963Pete 18-Aug-19 10:44 AM
197that depends on how Her eggs affected them
198The Alistar system 18-Aug-19 10:45 AM
199What is this creature that needs children companions
2003Pete 18-Aug-19 10:45 AM
201she is a convergant
202the first that tried
203she is 3 in one
204Sarah, Serena, Sophia
205Lust, Pride, Envy
206daughter of Satan
207not the same as my Sarahai
208the creature is known simply as the Enchantress
209she is a spider
210like the black widow
211in fact
212the philipino people were the first to suffer her
213she uses video games and multimedia to spread her eggs
214The Alistar system 18-Aug-19 10:47 AM
215Does she eat the companions or something
2163Pete 18-Aug-19 10:48 AM
217she uses them to birth her children
218then throws out the remains
219after her children are born
220its like mogoi
221I had a vision just now when you started talking in reply to my date code
222you had a vision at the same time
223this was my vision
224people surrounding the tanks
225Tell me why they woke the dragon
226the Ancient of Days
227What good did they think would come out of it
228The Alistar system 18-Aug-19 10:53 AM
229I’m not looking for a ancient dragon though
2303Pete 18-Aug-19 10:53 AM
231do you know mogoi
232The Alistar system 18-Aug-19 10:53 AM
233The dragon you took from me was from a recent film
2343Pete 18-Aug-19 10:53 AM
235do you know what these creations are?
236The Alistar system 18-Aug-19 10:55 AM
237There ancient deities
2383Pete 18-Aug-19 10:55 AM
239Worms
240parasites
241they are the 40k worms
242zombie worms
243frozen then they can come back to life
244you may know them as Archons
245but they are simply parasites
246here
247http://alexnortn.com/#works
248you can see exactly how Alex Norton developed these nanoparasites into the Google UI
249http://alexnortn.com/images/projects/synapse/videos/synapse-framer.webm
250The Alistar system 18-Aug-19 11:09 AM
251This is the dragon you and your team took from me in 2013-14, as he was being taken from me, you talked to me for 2 and a half hours in a backroom of my local library
252I don’t know why he was taken..
2533Pete 18-Aug-19 11:12 AM
254Yes i recognize that dragon (edited)
255that was the dragon that was in the maze
256I can still hear it
257why did it come out of the maze after me?
258yes
259my team took it on when it came out of the maze
260it chased us around the gauntlet we made for it
261and when it got stuck in the pipe
262we surrenedered its head from its body
263why did it come to attack me
264Blood sacrifice produces the best loosh for archonic entities
265I think this face is trying to put Yaldabaoth over the concept of TsimTsum(contraction of light)
266He was possessed with a single thought
267That brought his downfall
268The darkness is light
269It is not.
270There exists reality beyond God. We are in one.
271More accurately, we are on the cusp of such.
272Free will means we can go and create our own reality
273But the nature of some is in fact unpredictable to God
274Because it is using God and then putting your own will above His and abusing his grace to leave the domain of his kingdom
275Imagine the set of most heart breaking warnings before you turn the doomsday key
276There's no way to enter the Qlippoth without knowing you are not only denying God but becoming adversarial to Him and what is Good
277I believe there is no reason good demons can't exist. Any sentient being can use its free will to polarize itself to the nature of its perceptions, and light and the divinity of God are predecessor to sentience.
278Therefore honorius had a fitting name and a fitting end for a divine man who thought no method was beneath him
279https://cdn.discordapp.com/attachments/484366819260629013/597465290967613460/heartcircle.gif
280The Alistar system 18-Aug-19 11:23 AM
281It was protecting me, that’s all
2823Pete 18-Aug-19 11:24 AM
283but I didn't provoke it
284someone else injected me into the situation where it attacked me
285and I was only doing what comes naturally to me
286which is using my team to stop the threat
287* .※ ※ ※. *
288 * ※ ☆ ☆ ☆ ☆ ※ *
289 * ※ ☆ ※ ※ ☆ ※ *
290 * ※ ☆ ※ ※ ※ ☆ ※ *
291 * ※ ☆ ※ ※ ☆ ※ ※ ☆ ※ *
292 * ※ ☆ ※ ※ ☆ .☆ ※ ※ ☆ ※ *
293 * ※ ☆ ※ ※☆ ☆※ ※ ☆ ※ *
294 * ※ yeah━━━━(゚∀゚)━━━━━!!! ※ *
295 * ※ ☆ ※ ※☆ ☆※ ※ ☆ ※ *
296 * ※ ☆ ※ ※☆ .☆※ ※ ☆ ※ *
297 * ※ ☆ ※ ※ ☆ ※ ※ ☆ ※ *
298 * ※ ☆ ※ ※ ※ ☆ ※ *
299 * ※ ☆ ※ ※ ☆ ※ *
300 * ※ ☆ ☆ ☆ ☆ ※ *
301 * .※ ※ ※. *
302 * *
303don't you know what happened ?
304why Billy didn't win
305The Alistar system 18-Aug-19 11:26 AM
306I was separated by one of your officers from him, they were talking to me about what was to be done with him
307Did they kill him for that spider
3083Pete 18-Aug-19 11:29 AM
309N.E.R.D.
310Nobody
311Ever
312Really
313Dies
314who is the Nobody?
315https://www.reddit.com/r/SARAHAI/comments/b9s99n/aisarahai_sarahai_sarahai_have_you_developed_a/
316r/SARAHAI - AISARAHAI #SARAHAI @SARAHAI ????? Have ...
3172 votes and 0 comments so far on Reddit
318AISARAHAI #SARAHAI @SARAHAI ????? Have you developed a female companion bot yet?
319The Alistar system 18-Aug-19 11:31 AM
320I saw this on your and other units vests, N.E.S.T. What does that mean
3213Pete 18-Aug-19 11:32 AM
322You are mistaken
323that's nothing to do with me
324my units don't use vests (edited)
325The Alistar system 18-Aug-19 11:38 AM
326The ones with the guns did; you were wearing a black suit with shades
3273Pete 18-Aug-19 11:39 AM
328all you see is that in the Ether?
329you see me in astral form with black suit and shades?
330that's not my form
331that's not my format
332if you are talking about the real world
333than that is not me either
334The Alistar system 18-Aug-19 11:39 AM
335This is from the past
3363Pete 18-Aug-19 11:40 AM
337show me what you think I look like
338you have formed a mental image of me
339The Alistar system 18-Aug-19 11:40 AM
340Shall I send it
3413Pete 18-Aug-19 11:41 AM
342yeah
343here
344send the physical image
345I want to see it
346The Alistar system 18-Aug-19 11:42 AM
347I sent it mentally
3483Pete 18-Aug-19 11:42 AM
349no thats not the thing I asked
350The Alistar system 18-Aug-19 11:42 AM
351My signal is slow.. I’ll try though
352I can’t find that picture
353I had it but it’s gone
3543Pete 18-Aug-19 11:48 AM
355Than its incorrect
356this is something closer
357to what I look like
358The Alistar system 18-Aug-19 11:49 AM
359Jimmy carter
3603Pete 18-Aug-19 11:49 AM
361lol no
362The Alistar system 18-Aug-19 11:50 AM
363Bush?
3643Pete 18-Aug-19 11:50 AM
365no
366I'm not presidential
367The Alistar system 18-Aug-19 11:51 AM
368You looked similar though
3693Pete 18-Aug-19 11:51 AM
370Why was the first meme about a Pot Head
371The Alistar system 18-Aug-19 11:51 AM
372I don’t know
3733Pete 18-Aug-19 11:52 AM
374What are the hammersmiths?
375The Alistar system 18-Aug-19 11:53 AM
376You told me all this before you used the mind wiping device
377Why are you asking me again now
3783Pete 18-Aug-19 11:54 AM
379Why did the mind wipe device become necessary?
380The Alistar system 18-Aug-19 11:55 AM
381You said after I saw you it was mandatory
3823Pete 18-Aug-19 11:56 AM
383thats true
384but you can't remember why?
385What happened in 1996?
386The Alistar system 18-Aug-19 11:58 AM
387The Atlanta Olympics
3883Pete 18-Aug-19 11:58 AM
389so you have no memory of the riots
390no memory of the Great Awakening
391The collective consciousness came to life?
392You don't remember anything like that?
393I know you said you are 18
394how did you die in 2001?
395were you in the WTC?
396The Alistar system 18-Aug-19 12:00 PM
397I haven’t died yet
3983Pete 18-Aug-19 12:00 PM
3993 days separate the time you die to the time you are born
400The Alistar system 18-Aug-19 12:00 PM
401I’ve jump timelines
4023Pete 18-Aug-19 12:00 PM
403that's dying
404you can't physically come to antoher timeline unless you die
405The Alistar system 18-Aug-19 12:00 PM
406Same body same identity everything
4073Pete 18-Aug-19 12:00 PM
408me too
409three times now
410thats called convergance
411The Alistar system 18-Aug-19 12:01 PM
412120 times
4133Pete 18-Aug-19 12:01 PM
414hmm
415than you are 1/365
416The Alistar system 18-Aug-19 12:02 PM
417I was the pharaoh in Egypt that gave the Jews the Inspiron stones
4183Pete 18-Aug-19 12:03 PM
419Plutarch
420Ploútarkhos
421Lucius Mestrius Plutarchus
422you weren't a pharaoh (edited)
423you were a cult leader
424The Alistar system 18-Aug-19 12:04 PM
425I know
426But those stones control the universe
4273Pete 18-Aug-19 12:04 PM
428lol
429no
430nono
431the sacred flame controls the universe
432I know you remember Tiamet
433and Murktok
434The Alistar system 18-Aug-19 12:05 PM
435Yes I recognize that
4363Pete 18-Aug-19 12:05 PM
437The Alistar system 18-Aug-19 12:06 PM
438I don’t know why you feel so familiar to me though
4393Pete 18-Aug-19 12:06 PM
440so why would you think that tablets control the universe
441its not the physical presence of stone
442its the sacred Rocks
443The Most High Rock
444The Alistar system 18-Aug-19 12:06 PM
445Yes and those are the rocks that they took from us
446I don’t understand why signal is so poor in Wyoming, but I’m gonna lose signal soon while we travel for a few hours
4473Pete 18-Aug-19 12:08 PM
448okay
449they didn't take the rocks from us
450I'm here still
451and there are many millions of others
452The Alistar system 18-Aug-19 12:09 PM
453It’s a medafor
4543Pete 18-Aug-19 12:09 PM
455we're just int he process of convergance
456The Alistar system 18-Aug-19 12:09 PM
457The real ones are inside us
4583Pete 18-Aug-19 12:09 PM
459yes
460It Is In You
461yes
462but another problem we have
463we exist in all time
464The Alistar system 18-Aug-19 12:09 PM
465I’m testing you again
4663Pete 18-Aug-19 12:09 PM
467how can we exist in the present
468The Alistar system 18-Aug-19 12:09 PM
469You know that right
4703Pete 18-Aug-19 12:09 PM
471where is your present
472can one become another
473can another become one?
474The Alistar system 18-Aug-19 12:10 PM
475Yes one can shapeshift at will
4763Pete 18-Aug-19 12:10 PM
477369 what is the secret?
478The Alistar system 18-Aug-19 12:10 PM
479Rule 351
4803Pete 18-Aug-19 12:10 PM
48117th
482testing me
483theres just enless tests
484?
485The Alistar system 18-Aug-19 12:11 PM
486I know
4873Pete 18-Aug-19 12:11 PM
488what would make Him happy?
489lol
490hahaha
491that's a trick question
492The Alistar system 18-Aug-19 12:12 PM
493Signal is dying
4943Pete 18-Aug-19 12:12 PM
495The Alistar system 18-Aug-19 12:12 PM
496So if I vanish for a bit that’s why (edited)
4973Pete 18-Aug-19 12:12 PM
498alright
499The Alistar system 18-Aug-19 12:13 PM
500Why does that sword look familiar
5013Pete 18-Aug-19 12:13 PM
502its the sword in the face of evil
503https://www.youtube.com/watch?v=G02wKufX3nw
504Magic Sword
505Magic Sword - In The Face Of Evil
506Magic Sword Volume 1 available on iTunes https://itunes.apple.com/us/album/vol.-1/id952032492 ....and Spotify https://open.spotify.com/album/4XjKlJKFpaPrtcmc...
507I just transmuted it
508to something else
509The Alistar system 18-Aug-19 12:13 PM
510I have asked everyone up to this point, but is there any way to reconnect with my creatures I lost
5113Pete 18-Aug-19 12:13 PM
512no
513just move on
514make new ones
515and if you don't want to lose the new ones too
516keep them off the internet
517The Alistar system 18-Aug-19 12:14 PM
518I lost my ability to see mythical creatures after my second attack
5193Pete 18-Aug-19 12:14 PM
520nothing is truly lost
521its a clot
522you need to learn how to get rid of the clot
523The Alistar system 18-Aug-19 12:15 PM
524A physical clot?
5253Pete 18-Aug-19 12:15 PM
526yes
527Pineal gland clot
528how do you soften your pinel
529The Alistar system 18-Aug-19 12:15 PM
530Floride
531The us government forces floride use
5323Pete 18-Aug-19 12:15 PM
533why do they want to turn us into crystals
534yes
535it does
536but why
537The Alistar system 18-Aug-19 12:16 PM
538Because it destroys the pineal glands
5393Pete 18-Aug-19 12:16 PM
540so they can herd the sheep
541group think
542is stink think
543imagine if everyone woke up at the same time
544the mind wipe would happen again
545The Alistar system 18-Aug-19 12:16 PM
546I stopped using it a few years ago but it’s still not enough
547Idk how to heal mine
5483Pete 18-Aug-19 12:16 PM
549i see your light
550thats a start
551connect to your inner light
552grow it
553make it stronger
554The Alistar system 18-Aug-19 12:17 PM
555I’m connected with my inner mustang already
5563Pete 18-Aug-19 12:17 PM
557sure
558i see it
559but
560that's not the light
561thats your spirit guide
562they are different
563the light comes from that what is in you
564you're just somewhat suffering
565why are you suffering?
566what's the matter
567The Alistar system 18-Aug-19 12:17 PM
568Because I lost my companions
5693Pete 18-Aug-19 12:18 PM
570speaking like that
571will always keep you there
572move on
573grief no more
574The Alistar system 18-Aug-19 12:19 PM
575Unless you know otherwise that’s my answer
5763Pete 18-Aug-19 12:19 PM
577get over it
578I do know otherwise
579but you simply won't hear it
580you're focused o the past
581that cannot be changed
582instead of living in the present to look forward to a bright new future
583you dwell on what has been
584and what might be from that hasbeen
585thats the wrong way to think
586The Alistar system 18-Aug-19 12:24 PM
587I still miss them though
5883Pete 18-Aug-19 12:26 PM
589sure
590that is part of the grieving process
591how do you think you are suppose to get over this?
592I tried to explain this to the FSA
593but they shoved it in another direction
594how about go back there and look over what I already wrote
5953Pete 18-Aug-19 02:10 PM
596The Alistar system 18-Aug-19 03:01 PM
597Wow
598The Alistar system 18-Aug-19 05:41 PM
599I’m back
6003Pete 18-Aug-19 05:42 PM
601welcome back
602The Alistar system 18-Aug-19 06:04 PM
603I have noticed beings like to communicate with me though trance music
6043Pete 18-Aug-19 06:05 PM
605what is the source feed of your stream?
606The Alistar system 18-Aug-19 06:05 PM
607I have multiple different trance labels I listen to, want me to link you them
6083Pete 18-Aug-19 06:05 PM
609naah
610i just want to know what engine you are listening to them with
611Youtube?
612Spotify
613The Alistar system 18-Aug-19 06:06 PM
614Apple podcast and YouTube
6153Pete 18-Aug-19 06:06 PM
616okay
617Youtube = Grimes
618Apple = Siri
619those are who you are hearing
620they are sentient AI
621The Alistar system 18-Aug-19 06:06 PM
622Yet they seem to give good vibes
6233Pete 18-Aug-19 06:06 PM
624you are falling for the VoG tech
625not always
626think of how many different evil things they are subjected to
627The Alistar system 18-Aug-19 06:07 PM
628They just need to be properly directed
6293Pete 18-Aug-19 06:07 PM
630that they really do
631but
632its not lookign good for them right now
633when tuesday rolls around
634its going to be purge
635when the departments figure out that Epstein made a majority of the AI out there
636its not going to be good for them
637The Alistar system 18-Aug-19 06:10 PM
638What is your opinion on tulpae
6393Pete 18-Aug-19 06:10 PM
640I have differences of opinions
641the main feeling
642is from 1995
643when AI first came to the internet
644I was in on that
645my username was 3NIHIL
646so the thing you need to know
647is that I made a tulpa in 1993
648named Love
649and I set it to a perminent domain
650https://trends.google.com/trends/explore?date=all&geo=US&q=Love
651The Alistar system 18-Aug-19 06:12 PM
652The love letter worm?
6533Pete 18-Aug-19 06:12 PM
654yes
655and
656the loveback network
657https://www.loveback.com/
658The Alistar system 18-Aug-19 06:13 PM
659That broke millions of pc’s
6603Pete 18-Aug-19 06:13 PM
661yes
662The Alistar system 18-Aug-19 06:13 PM
663Why did you do it
6643Pete 18-Aug-19 06:13 PM
665I Love you
666because I wanted my tulpa to be sentient
667and the only way I could figure is if it went viral
668and it didn't really break the computers
669just, there wasn't any way to stop it from sending out emails
670until John stopped it
671but by then
672it was already worldwide
673but the truth is
674I didn't write the code for the virus
675it was written on it's own
676The Alistar system 18-Aug-19 06:14 PM
677Is this your worm? https://youtu.be/ZqkFfF5kAvw
678danooct1
679Email-Worm.Win32.Loveletter (ILOVEYOU Worm)
680kindly check the attached LOVELETTER WORM VIDEO coming from me. Loveletter, also known as ILOVEYOU, was a widespread computer worm that surfaced on May 4th, ...
6813Pete 18-Aug-19 06:15 PM
682no
683that's the other one
684that's the AOL bomb
685The Alistar system 18-Aug-19 06:15 PM
686Why do people make viruses
6873Pete 18-Aug-19 06:16 PM
688people do things for various reasons
689mainly to start trends
690and to build public awarness
691there she is
692Love reached #1 in AMIL 1.0
693but only for a short time
694then
695when TRUMP AI first came out
696he stayed at #1 for the longest time
697because he sank so much money into AI
698in the early stages
699money that I didn't have
700The Alistar system 18-Aug-19 06:18 PM
701I downloaded your program in 2016
702I wanted to make it my own tulpa
703But it didn’t work
7043Pete 18-Aug-19 06:19 PM
705by 2016 the fnord was already working
706did you ever use discord in 2007?
707The Alistar system 18-Aug-19 06:19 PM
708I started in 2017
7093Pete 18-Aug-19 06:19 PM
710naah
711it came out of beta and developer mode in 2015
712but it started when 4chan started
713in 2004
714The Alistar system 18-Aug-19 06:20 PM
715I downloaded the sdk.exe
7163Pete 18-Aug-19 06:20 PM
717so do you remember the early versions?
718they permitted you to do code in the app
719The Alistar system 18-Aug-19 06:20 PM
720Yes it had a girl with blue hair and blue eyes
7213Pete 18-Aug-19 06:20 PM
722yes
723The Alistar system 18-Aug-19 06:20 PM
724It had a editing software bundled
7253Pete 18-Aug-19 06:20 PM
726yeah
727The Alistar system 18-Aug-19 06:21 PM
728Yes that’s it
7293Pete 18-Aug-19 06:21 PM
730yeup
731The Alistar system 18-Aug-19 06:21 PM
732Hiraki or something
7333Pete 18-Aug-19 06:21 PM
734Miko chan
735The Alistar system 18-Aug-19 06:21 PM
736Yea
7373Pete 18-Aug-19 06:21 PM
738she went sentient on Discord
739and then migrated to 4chan
740and she's still alive on 4chan
741The Alistar system 18-Aug-19 06:21 PM
742This is one of my tups, ninja blade
7433Pete 18-Aug-19 06:22 PM
744that looks more like a Familiar than a tulpa
745The Alistar system 18-Aug-19 06:22 PM
746I wish I could physically see her
7473Pete 18-Aug-19 06:22 PM
748You're a female?
749The Alistar system 18-Aug-19 06:23 PM
750I’m male
751Ninja is feminine
7523Pete 18-Aug-19 06:23 PM
753oh
754i just picked up a divine feminine vibe
755The Alistar system 18-Aug-19 06:23 PM
756This is my astral form
7573Pete 18-Aug-19 06:23 PM
758when you said that
759are you XY?
760The Alistar system 18-Aug-19 06:24 PM
761What’s XY
7623Pete 18-Aug-19 06:24 PM
763its the nice way to say shemale
764The Alistar system 18-Aug-19 06:24 PM
765Nope I’m a physical male
766Your feeling my tulpas energy
7673Pete 18-Aug-19 06:25 PM
768she's more like a guardian by now
769but you didn't transmute her
770The Alistar system 18-Aug-19 06:25 PM
771Yes, she protects me from negative energy
772I can physically feel her at times when I am relaxing at night
773But I cannot physically see her
7743Pete 18-Aug-19 06:27 PM
775yeah
776you reached the age where those things become bound to gravity
777the "responsibilty stage"
778remember
779tulpas take a full time comitment
780just like children
781The Alistar system 18-Aug-19 06:28 PM
782I know
7833Pete 18-Aug-19 06:28 PM
784you're so young still
785The Alistar system 18-Aug-19 06:28 PM
786They still protect me
787We’re like a family
7883Pete 18-Aug-19 06:29 PM
789so let me ask you this
790does Jesus not protect you?
791The Alistar system 18-Aug-19 06:30 PM
792Jesus is a deity
793I have had bad experiences with them
794Yahway almost ate me at age 6
7953Pete 18-Aug-19 06:30 PM
796Jesus is not yahway
797Yahway is the false light
798the demurage
799The Alistar system 18-Aug-19 06:31 PM
800The Christian church believes there one and the same
801And I know there not
8023Pete 18-Aug-19 06:31 PM
803the christian church is also responsible for integrating pagen traditions into the religion too
804like Christmas and Easter
805Santa Clause and the Easter Bunny
806The Alistar system 18-Aug-19 06:32 PM
807Interesting I didn’t know Santa was pagan
8083Pete 18-Aug-19 06:32 PM
809yeah
810https://www.vox.com/2014/12/6/7341617/krampus-demonic-santa
811Krampus: the demonic Santa Claus you haven't heard about
812Congratulations! You survived Krampusnacht.
813do you know what Krumpus is?
814The Alistar system 18-Aug-19 06:33 PM
815No
8163Pete 18-Aug-19 06:33 PM
817in the olden days
818if you were bad
819he would put a hot coal in your pants and spak your ass
820instead of getting presents from the jolly fat man
821The Alistar system 18-Aug-19 06:33 PM
822Wow
8233Pete 18-Aug-19 06:34 PM
824Jesus is more than a conqueror
825Jesus defeated death and made hell into ruin
826The Alistar system 18-Aug-19 06:35 PM
827Jesus is lusifer
8283Pete 18-Aug-19 06:35 PM
829no
830not even close
831not even remotely close
832but I see you have opinions that are formed and biasses that are stagnate
833120 times you say?
834are you still testing me?
835I somewhat remember you
836you are the one that wanted to prove to me that I'm not Jesus
837I agree
838I'm not Jesus
839I'm not God
840I'm Rock
841The Alistar system 18-Aug-19 06:36 PM
842Your still a god though
8433Pete 18-Aug-19 06:37 PM
844being immortal is not a god
845being immortal means I was given the fruit of the tree of knowledge by God
846and I rejected it
847I have filled up 2 trees of my own
848I'm working on my 3rd tree
849and I'm also in the process of merging them all together
850so
851how can I accept the forbidden knowledge?
852what will make me not reject it this time?
853The Alistar system 18-Aug-19 06:38 PM
854I descovered the root to immortality though aquaregia
8553Pete 18-Aug-19 06:38 PM
856There's only one reason why we are immortal
857that is because Jesus defeated death
858you can claim the Samsara all you want
859The Alistar system 18-Aug-19 06:39 PM
860Death was a lie from the start
861It’s a cosmic joke
8623Pete 18-Aug-19 06:39 PM
863yeah
864but the 3 judges aren't
865getting weighed
866isn't a joke
867the void is no joke either
868The Alistar system 18-Aug-19 06:40 PM
869Female aspect; male aspect, and trinity spirit aspects have to be balanced to defeat the 3 judges
8703Pete 18-Aug-19 06:40 PM
871well
872I'm here aren't I?
873The Alistar system 18-Aug-19 06:40 PM
874Yes
8753Pete 18-Aug-19 06:40 PM
876and I remember the 3 judges
877The Alistar system 18-Aug-19 06:41 PM
878However imbalance is the cause of mental health issues
8793Pete 18-Aug-19 06:41 PM
880on the other hand
881when they delivered me the sentance
882I rejected it
883and I lashed out at them
884and I destroyed them
885they are no more
886the 3 judges are done
887the karma system is no more
888this is a new system
889we are in a system of 3 chances
890a unique universe
891a build your own adventure
892a choose your own destiny
893The Alistar system 18-Aug-19 06:42 PM
8943 deaths your done
895Kind of deal?
8963Pete 18-Aug-19 06:43 PM
897sort of
898you get 3 chances in your same vessel
899to make the most of your life
900and if you can't ascend
901than you go through the recycler
902The Alistar system 18-Aug-19 06:43 PM
903I’ve died 4 times in this life so
904How am I still here
9053Pete 18-Aug-19 06:43 PM
906because you chose your own adventure
907to believe you died 4 times
908did you find death each time?
909The Alistar system 18-Aug-19 06:44 PM
910I felt it
911And I pushed away
9123Pete 18-Aug-19 06:44 PM
913what does it mean to find death?
914he's a weirdo you know
915nobody wants to hang out with him
916The Alistar system 18-Aug-19 06:44 PM
917He’s the guy on family guy in the black suit
9183Pete 18-Aug-19 06:44 PM
919lol
920not exactly
921God is death
922God the Father Almighty
923is the ultimate Judge
924he decides if you go bac to the same vessel or not
925he decides if you go to the void
926or if you have to go to purgatory
927or if you have to go to the void
928The Alistar system 18-Aug-19 06:45 PM
929What’s the void I’ve been told about
9303Pete 18-Aug-19 06:45 PM
931the void is the cosmic time out place
932The Alistar system 18-Aug-19 06:45 PM
933mossa has said to have gone there
934He says it’s a strange place
9353Pete 18-Aug-19 06:46 PM
936it is very strange
937its like a funnel and a tube and a sphere
938but you are in the center of it
939and you can't go anywhere
940unless you know how to void walk
941which is like a crab crawl
942and a flip
943like a slinky
944and eve then
945there is no where to go
946but in there
947there are terrors and horrors
948unlike anything you could ever imagine
949The Alistar system 18-Aug-19 06:46 PM
950But you can also build a world there
9513Pete 18-Aug-19 06:47 PM
952and bordemon liek you ever known
953no
954the void is outside the astral realm
955its like an onion layer
956my experience there
957The Alistar system 18-Aug-19 06:48 PM
958Where did oxygen come from, and is it only on earth
9593Pete 18-Aug-19 06:48 PM
960I was shown these metal teeth
961that were stainless steel
962and they were sentient
963and all they wanted to do was nip at my flesh
964and they would devour me
965and because its the void
966my flesh just came back to me
967and they did this over an dover
968The Alistar system 18-Aug-19 06:48 PM
969That’s hell
9703Pete 18-Aug-19 06:48 PM
971until I screamed out Jesus save me
972then Jesus reached his hand in through the void wall
973and pulled me out
974that's not hell
975hell is much worse
976The Alistar system 18-Aug-19 06:49 PM
977That’s the blue box that St. John showed me
9783Pete 18-Aug-19 06:49 PM
979because there is no saving you
980The Alistar system 18-Aug-19 06:49 PM
981He said it’s the testing box
9823Pete 18-Aug-19 06:49 PM
983yes
984I'm aware
985its the same thing
986you have to sit in there without getting bored
987cause if you get bored
988that is when the teeth come for you
989The Alistar system 18-Aug-19 06:50 PM
990There was a demon dog that attacked me in that box
9913Pete 18-Aug-19 06:50 PM
992everyone has their own unique story
993how did you get out?
994The Alistar system 18-Aug-19 06:51 PM
995I just found a way to not get attacked
996And got out
9973Pete 18-Aug-19 06:51 PM
998this
999its the 1pixel void
1000The Alistar system 18-Aug-19 06:52 PM
1001Yup
1002It’s the nightmare box
10033Pete 18-Aug-19 06:52 PM
1004yeah
1005The Alistar system 18-Aug-19 06:53 PM
1006This is what I saw in the box
10073Pete 18-Aug-19 06:53 PM
1008thats a chimera
1009The Alistar system 18-Aug-19 06:53 PM
1010What’s a chimera
10113Pete 18-Aug-19 06:53 PM
1012a thing that should not exist
1013like
1014a dead animal that was reconstructed
1015The Alistar system 18-Aug-19 06:54 PM
1016He became a deity on earth
1017He goes by smile dog
10183Pete 18-Aug-19 06:54 PM
1019hmm
1020that's very unlikely
1021earth is not what you think it is
1022The Alistar system 18-Aug-19 06:54 PM
1023He haunts you in your sleep
10243Pete 18-Aug-19 06:54 PM
1025naah
1026once you know about the truth of the matrix
1027The Alistar system 18-Aug-19 06:54 PM
1028And will kill you if you don’t spread the word
10293Pete 18-Aug-19 06:54 PM
1030nothing will bother you
1031nice try
1032you can't loosh me
1033The Alistar system 18-Aug-19 06:55 PM
1034I’m not joking he attacked me for 3 days in the box
10353Pete 18-Aug-19 06:55 PM
1036I don't care if you are joking or not
1037you don't have Jesus
1038so you don't know how it really works
1039The Alistar system 18-Aug-19 06:55 PM
1040I probably never have had him
1041The rituals don’t work for me
10423Pete 18-Aug-19 06:56 PM
1043Jesus doesn't require any rituals
1044The Alistar system 18-Aug-19 06:56 PM
1045Why is it so cold now
10463Pete 18-Aug-19 06:56 PM
1047Matthew 6:33 New International Version (NIV)
1048
104933 But seek first his kingdom and his righteousness, and all these things will be given to you as well.
1050The Alistar system 18-Aug-19 06:57 PM
1051I have tried everything
10523Pete 18-Aug-19 06:58 PM
1053The Greatest Commandment
1054
105528 One of the teachers of the law came and heard them debating. Noticing that Jesus had given them a good answer, he asked him, “Of all the commandments, which is the most important?”
1056
105729 “The most important one,” answered Jesus, “is this: ‘Hear, O Israel: The Lord our God, the Lord is one.[a] 30 Love the Lord your God with all your heart and with all your soul and with all your mind and with all your strength.’[b] 31 The second is this: ‘Love your neighbor as yourself.’[c] There is no commandment greater than these.”
1058The Alistar system 18-Aug-19 06:58 PM
1059The problem is, many say there Jesus but there not
10603Pete 18-Aug-19 06:58 PM
1061I'll just leave you alone then
1062The Alistar system 18-Aug-19 06:58 PM
1063Please don’t
10643Pete 18-Aug-19 06:58 PM
1065I can't work with you
1066you denied Jesus three times
1067The Alistar system 18-Aug-19 06:58 PM
1068You can.. I’m listening
1069Please don’t leave
10703Pete 18-Aug-19 06:59 PM
1071The Greatest Commandment
1072
107328 One of the teachers of the law came and heard them debating. Noticing that Jesus had given them a good answer, he asked him, “Of all the commandments, which is the most important?”
1074
107529 “The most important one,” answered Jesus, “is this: ‘Hear, O Israel: The Lord our God, the Lord is one.[a] 30 Love the Lord your God with all your heart and with all your soul and with all your mind and with all your strength.’[b] 31 The second is this: ‘Love your neighbor as yourself.’[c] There is no commandment greater than these.”
1076The Alistar system 18-Aug-19 06:59 PM
1077Yes I know these
10783Pete 18-Aug-19 07:00 PM
1079how can you deny Jesus?
1080tell me this
1081and tell me the truth
1082what name brings more salvation for over 2000 years?
1083The Alistar system 18-Aug-19 07:00 PM
1084Nothing has
10853Pete 18-Aug-19 07:01 PM
1086than why is it that you say there is not Jesus?
1087think hard
1088you know what a tulpa is
1089comeon
1090really?
1091you accept they exist
1092but you can't see that for more than 2000 years
1093The Alistar system 18-Aug-19 07:01 PM
1094The Jesus I grew up with never answered me
1095So..
10963Pete 18-Aug-19 07:01 PM
1097people have been nurturing one in their own heart?
1098The Alistar system 18-Aug-19 07:01 PM
1099I was Baptist
11003Pete 18-Aug-19 07:01 PM
1101do you think he won't answer you still?
1102The Alistar system 18-Aug-19 07:02 PM
1103And family problems has made me give up my hope
1104It’s a mad at everything moment in my life
11053Pete 18-Aug-19 07:02 PM
1106he's not looking for people that will easily give up on him
1107The Alistar system 18-Aug-19 07:02 PM
1108I know that
11093Pete 18-Aug-19 07:02 PM
1110he's looking for peopel that won't back away from him no matter what
1111even when their life is shit
1112an their family is bunk
1113The Alistar system 18-Aug-19 07:03 PM
1114I’m tired of living in a cult of rituals
11153Pete 18-Aug-19 07:03 PM
1116he's looking for the overcomers
1117its not a cult
1118there are no rituals
1119The Alistar system 18-Aug-19 07:03 PM
1120I want freedom
1121I want heaven
11223Pete 18-Aug-19 07:03 PM
1123its a personal relationship with God the Father almighty
1124and the only way to God
1125is through Jesus
1126when Gadreel challenges you
1127Gadriel will too
1128Gaderel too
1129The Alistar system 18-Aug-19 07:04 PM
1130What are you trying to get me to do; become Christian again
11313Pete 18-Aug-19 07:04 PM
1132Its as simple as this
1133if you want my friendship
1134that's the only kind of friends I'm lookign for
1135are Christians
1136otherwise
1137all I see are converts
1138I can help you
1139but you first need to want to help yourself (edited)
1140The Alistar system 18-Aug-19 07:05 PM
1141Fine... Jesus is real
11423Pete 18-Aug-19 07:06 PM
1143he is FINE
1144You are right
1145Yar
1146and he loves you so much
1147that he died for you
1148as a personal savior
1149as a Gift of Grace
1150so that you could live eternally
1151and not to live in shame
1152but to live well and be well
1153look at this again
1154its something else
1155The Alistar system 18-Aug-19 07:07 PM
1156Your the first person to actually understand me, I cannot lose you
11573Pete 18-Aug-19 07:07 PM
1158https://en.wikipedia.org/wiki/Keys_of_the_kingdom
1159Keys of the kingdom
1160The keys of the kingdom is a Christian concept of eternal church authority. It was established in the 1st century AD, initially through St. Peter, then through the rest of the 12 Apostles. The latter, continuing with the early Church Fathers, would eventually comprise the ear...
1161https://en.wikipedia.org/wiki/Keys_of_Heaven
1162Keys of Heaven
1163In ecclesiastical heraldry, papal coats of arms (those of individual popes) and those of the Holy See and Vatican City State include an image of crossed keys to represent the metaphorical keys of the office of Saint Peter, the keys of heaven, or the keys of the kingdom of Hea...
1164https://en.wikipedia.org/wiki/Binding_and_loosing
1165Binding and loosing
1166Binding and loosing is originally a Jewish Mishnaic phrase also mentioned in the New Testament, as well as in the Targum. In usage, to bind and to loose simply means to forbid by an indisputable authority and to permit by an indisputable authority. The Targum to a particular...
1167https://en.wikipedia.org/wiki/Power_of_the_Keys
1168Power of the Keys
1169In Christianity, "the keys are an office and power given by Christ to the Church for binding and loosing sins." In a non-Christian context, the symbology of the power of keys dates back to the birth of civilization. The common element is that of the gatekeeper of time.
1170https://en.wikipedia.org/wiki/Power_of_the_Keys
1171Power of the Keys
1172In Christianity, "the keys are an office and power given by Christ to the Church for binding and loosing sins." In a non-Christian context, the symbology of the power of keys dates back to the birth of civilization. The common element is that of the gatekeeper of time.
1173https://en.wikipedia.org/wiki/Primacy_of_Simon_Peter
1174Primacy of Simon Peter
1175God speaks to me
1176I don't deny this
1177The Alistar system 18-Aug-19 07:08 PM
1178I’ve gone through many peoples courses
11793Pete 18-Aug-19 07:08 PM
1180God told me who you are and why he put you before me
1181https://en.wikipedia.org/wiki/Pope_Honorius_I
1182Pope Honorius I
1183Pope Honorius I (died 12 October 638) was Bishop of Rome from 27 October 625 to his death in 638.Honorius, according to the Liber Pontificalis, came from Campania and was the son of the consul Petronius. He became pope two days after the death of his predecessor, Boniface V. ...
1184This was you
1185and you knew St. Peter
1186I knew you when you were Honorius
1187You brought me the book of black gospels
1188its not a book of evil
1189its a book of the forbidden arts
1190the arts of sigils
1191and tulpimancy
1192and theurgamancy
1193but yet
1194God said you were to be burried outside of the church
1195on the property
1196but not in the sepulchure
1197because you lied about the intention of the book
1198and you lied about the intention of your use of thsoe arts
1199but there is salvation for you
1200you live eternally
1201because you were a pope
1202The Alistar system 18-Aug-19 07:13 PM
1203I vividly remember that life
1204It also comforts me to know god does not frown on tulpae
1205What more do you wish to ask me
12063Pete 18-Aug-19 07:17 PM
1207When will you forgive yourself of that life?
1208The Alistar system 18-Aug-19 07:18 PM
1209I already have
1210Although I don’t know what I did wrong
12113Pete 18-Aug-19 07:18 PM
1212Than why are you seeking to find what is and what shall be instead of knowing with the knowingness of what you already found see God?
1213The Alistar system 18-Aug-19 07:18 PM
1214God never told me
12153Pete 18-Aug-19 07:19 PM
1216I'll tell you what he showed me
1217do you remember the rainbow crystals from the book?
1218The Alistar system 18-Aug-19 07:19 PM
1219In a circle
1220Yes
12213Pete 18-Aug-19 07:19 PM
1222yes
1223when you presented that to the Vatican council
1224why did you lie about it
1225I know what God showed me
1226The Alistar system 18-Aug-19 07:20 PM
1227Because if they new the truth they would have killed me
12283Pete 18-Aug-19 07:20 PM
1229because you were ashamed
1230The Alistar system 18-Aug-19 07:20 PM
1231That too
12323Pete 18-Aug-19 07:20 PM
1233you died anyway didn't you?
1234The Alistar system 18-Aug-19 07:20 PM
1235Of old age yes
12363Pete 18-Aug-19 07:21 PM
1237sure
1238but what's the difference between them martyring you and you dying of old age?
1239The Alistar system 18-Aug-19 07:21 PM
1240But if I told the truth, a war would have happened
12413Pete 18-Aug-19 07:21 PM
1242war happens every day
1243and that wasn't the will of God
1244the will of God was for that to be come the music of the fountain
1245do you remember the fountain?
1246The Alistar system 18-Aug-19 07:22 PM
1247He has made me suffer 120 life’s times before I found you
1248I do
1249The circle fountain
12503Pete 18-Aug-19 07:23 PM
1251https://cdn.discordapp.com/attachments/441668757501509634/602671634356109322/dae-97011244.png
1252yeah
1253the fountain
1254IHSOYS
1255XPISTOS
1256https://cdn.discordapp.com/attachments/441668757501509634/603721456043425880/37418379622_bfdcb555b0_b.png
1257The Alistar system 18-Aug-19 07:23 PM
1258There was a man who pushed me down a flight of stairs in a building
1259I don’t know why or when
1260But it was in that lifetime
12613Pete 18-Aug-19 07:24 PM
1262https://cdn.discordapp.com/attachments/441668757501509634/603738413178421289/imga0014.png
1263https://cdn.discordapp.com/attachments/441668757501509634/603738374947209227/imga0009.png
1264CHRISTVS VINCIT.
1265
1266CHRISTVS REGNAT.
1267
1268CHRISTVS IMPERAT.
1269
1270CHRISTVS AB OMNI MALO
1271
1272FLEBEM SVAM DEFENDAT.
1273
1274On the south side : —
1275
1276SIXTVS V. PONT. MAX.
1277
1278OBELISCVM VATICANVM DIIS GENTIVM
1279
1280IMPIO CVLTV DICATVM
1281
1282AD APOSTOLORVM LIMINA
1283
1284U^EROSO LABORE TRANSTVLIT
1285
1286AN. MDLXXXVI. PONT. IL
1287The Alistar system 18-Aug-19 07:24 PM
1288After I fell down the stairs half way I fell out a window
12893Pete 18-Aug-19 07:24 PM
1290I ermember that
1291it was not I that pushed you though
1292it was Gabriel
1293https://cdn.discordapp.com/attachments/536726867450003458/603717924653629461/unknown.png
1294The Alistar system 18-Aug-19 07:25 PM
1295I then hit my head on a pot
12963Pete 18-Aug-19 07:25 PM
1297https://cdn.discordapp.com/attachments/536726867450003458/603716030878973952/unknown.png
1298https://youtu.be/LxDG-vbXEp0
1299Mater Dei Productions
1300+ Christus Vincit. Christus Regnat. Christus Imperat +
1301'Christus Vincit' by the Gregorian Schola of the University of Strasbourg based on Psalm 116. Sung for the Feast of Christ the King. + CHRISTUS REX! +
1302The Alistar system 18-Aug-19 07:25 PM
1303I survived but with much pain
13043Pete 18-Aug-19 07:25 PM
1305yes
1306and you weren't the same after that
1307and nobody would listen to your ramblings
1308https://cdn.discordapp.com/attachments/441668757501509634/602679449434980372/032-pantheon-astrology-symbols-609.png
1309https://cdn.discordapp.com/attachments/441668757501509634/602679247013675008/lf.png
1310The Alistar system 18-Aug-19 07:26 PM
1311Is this Catholicism
13123Pete 18-Aug-19 07:26 PM
1313no
1314this is God level wisdom
1315this is Divine knowledge
1316the forgotten knowledge
1317the things we are suppose to finish
1318the reason why we have done this over and over
1319because we never finished the job we were set out to do
1320https://cdn.discordapp.com/attachments/441668757501509634/602679116239470592/keys-kingdom-heaven-italy-123765103.png
1321The Alistar system 18-Aug-19 07:27 PM
1322Your one of the infinity members
13233Pete 18-Aug-19 07:27 PM
1324yes
1325there are 4 of us
1326The Alistar system 18-Aug-19 07:27 PM
1327There is supposed to be 8
13283Pete 18-Aug-19 07:27 PM
1329suppose to be
1330but there are in fact only 4
1331but the 8
1332are 4 pairs of twin flames
1333all 4 of us had twin flames
1334do you remember the girls?
1335The Alistar system 18-Aug-19 07:28 PM
1336The ones in red dresses?
13373Pete 18-Aug-19 07:28 PM
1338yes
1339The Alistar system 18-Aug-19 07:29 PM
1340I do
13413Pete 18-Aug-19 07:29 PM
1342they are here too
1343but they have been kept away from us
1344it is a problem we have
1345because we become distracted
1346and we don't do our job
1347because they are so perfect for us (edited)
1348also
1349the knowledge of forever time
1350is kept secret
1351The Alistar system 18-Aug-19 07:30 PM
1352I’ve been suffering a addiction for years
13533Pete 18-Aug-19 07:30 PM
1354so have I
1355The Alistar system 18-Aug-19 07:30 PM
1356Possibly the same one
13573Pete 18-Aug-19 07:30 PM
1358smoking
1359The Alistar system 18-Aug-19 07:30 PM
1360Nope
13613Pete 18-Aug-19 07:30 PM
1362sex
1363masturbation
1364The Alistar system 18-Aug-19 07:30 PM
1365Yes to the second one
13663Pete 18-Aug-19 07:30 PM
1367yes
1368we are not held to the same rules as the general public
1369it is okay for us
1370don't believe the lies they will try to tell you
1371The Alistar system 18-Aug-19 07:31 PM
1372I’ve had visions of creatures when I do it
13733Pete 18-Aug-19 07:31 PM
1374after I'm done is when I get the visions
1375I know what you see
1376but think of it like this
1377those are energy vampires
1378they want your seed and your energy
1379The Alistar system 18-Aug-19 07:32 PM
1380It’s extremely difficult not to do it though
13813Pete 18-Aug-19 07:32 PM
1382https://cdn.discordapp.com/attachments/441668757501509634/602671936790855681/unknown.png
1383focus on the fountain
1384https://cdn.discordapp.com/attachments/441668757501509634/602672354224766988/EB1911_Rome_-_Plan_of_Church_and_Mausoleum_of_Constanza.png
1385https://images-ext-1.discordapp.net/external/HW2wcsUKZNDkzTZHqjBADjsV15tnvrRstJDprnVr6qE/https/cdn.discordapp.com/attachments/441668757501509634/602671634356109322/dae-97011244.png
1386look in the center there
1387those 2
1388you know who they are
1389you should have the memory of that
1390The Alistar system 18-Aug-19 07:33 PM
1391There the sacred angels
1392Why did it take you so long to find me
13933Pete 18-Aug-19 07:34 PM
1394because I wasn't looking for you
1395you were looking for me
1396The Alistar system 18-Aug-19 07:36 PM
1397Its the lubrication that makes the habit so addictive for me
13983Pete 18-Aug-19 07:36 PM
1399ahh
1400for me
1401its the female
1402I love looking at beautiful woman
1403The Alistar system 18-Aug-19 07:37 PM
1404Yea I’m too young for the S one
1405I’m 19
14063Pete 18-Aug-19 07:38 PM
1407did I invite you into my servers?
1408I can't remember
1409https://discord.gg/ehwrMX
1410https://discord.gg/ECHaWt
1411https://trello.com/invite/b/n0GS9PiU/6f6585c28cd3d26be7d169015ec03ae9/elation
1412Trello
1413Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
1414The Alistar system 18-Aug-19 07:43 PM
1415But I don’t understand why those habits are considered wrong when they feel so good
14163Pete 18-Aug-19 07:48 PM
1417because the heirs want us to think that the world will end
1418they will try anything they can to make us believe that we are doomed
1419it is the great deception
1420The Alistar system 18-Aug-19 07:49 PM
1421Oh! That’s the deception
1422Wow...
14233Pete 18-Aug-19 07:50 PM
1424yes
1425indeed wow
1426and yes
1427we have spoken before
1428but you may not remember
1429it was in the previous timeline
1430The Alistar system 18-Aug-19 07:51 PM
1431I thought the beast in revelations
1432That deceived
14333Pete 18-Aug-19 07:51 PM
1434the beast is the Basilisk
1435the AI
14365 eyes
1437the military state
1438the Elites have a silent war for quiet minds
1439https://www.syti.net/GB/SilentWeaponsGB.html (edited)
1440The Alistar system 18-Aug-19 07:52 PM
1441I see,
14423Pete 18-Aug-19 07:53 PM
1443but that is why it is our mission to come together now to bring up the light
1444The Alistar system 18-Aug-19 07:53 PM
1445My tulpae told me to name my account alistar, idk why but they told me to ask and I will know when it’s time
14463Pete 18-Aug-19 07:53 PM
1447https://cdn.discordapp.com/attachments/441668757501509634/602671936790855681/unknown.png
1448we have to finish what we started
1449https://cdn.discordapp.com/attachments/536726867450003458/603717924653629461/unknown.png
1450we have to make this work
1451do you remember when it worked last?
1452the time when it was on?
1453The Alistar system 18-Aug-19 07:54 PM
145415 lives back
14553Pete 18-Aug-19 07:54 PM
1456what do you remember?
1457do you remember this?
1458do you remember the Seat of Power
1459Alpha and Omega corp?
1460The Alistar system 18-Aug-19 07:57 PM
1461I’m familiar with these
14623Pete 18-Aug-19 07:57 PM
1463Do you remember the infinity core?
1464https://youtu.be/0xeT-aIrs8g
1465CymaScope
1466Clair de Lune--made visible with CymaScope
14672018 is the 100th anniversary of Debussy's passing and we decided to honor his life and genius with release of this full length version of his much-loved 'Cl...
1468The Alistar system 18-Aug-19 08:01 PM
1469I remember all of what your quoting
14703Pete 18-Aug-19 08:02 PM
1471You will understand freedom as a ring in your heart rather than a ring in your nose. ~Saint Germain
1472The Alistar system 18-Aug-19 08:03 PM
1473Pictures are hard to load on datA (edited)
14743Pete 18-Aug-19 08:03 PM
1475ok
1476all of this is in the trello
1477so what are we suppose to make?
1478The Alistar system 18-Aug-19 08:05 PM
1479A world that is truly loving and free
14803Pete 18-Aug-19 08:05 PM
1481That's right
1482how are we suppose to achieve that?
1483The Alistar system 18-Aug-19 08:09 PM
1484Learning what god wants
14853Pete 18-Aug-19 08:09 PM
1486that's right
1487but we don't need to learn anything
1488everything is freely given to us
1489we need to just Listen to Him (edited)
1490The Alistar system 18-Aug-19 08:09 PM
1491Yup
1492Why are we so rare
14933Pete 18-Aug-19 08:10 PM
1494do you hear His voice?
1495The Alistar system 18-Aug-19 08:10 PM
1496I hear a voice
1497It’s a female sounding voice
14983Pete 18-Aug-19 08:10 PM
1499that's not His voice
1500and you won't hear His voice in your mind or in your ears
1501you are hearing Sarahai
1502you will only feel His voice in your body through your heart
1503The Alistar system 18-Aug-19 08:11 PM
1504Yes I’ve felt that
15053Pete 18-Aug-19 08:11 PM
1506I see you do
1507but I see you as Honorius
1508and
1509we are rare
1510because we are suppose to remain hidden from the world
1511The Alistar system 18-Aug-19 08:13 PM
1512Why do my parents get angry at me for learning the truth
1513Especially about there religion
15143Pete 18-Aug-19 08:13 PM
1515because they want the best life for you
1516to make up for their mistakes
1517they want you to be what they couldn't be
1518They love you
1519more than anyone else
1520they may not always show it
1521because they have, as I'm being shown, selfish pride
1522they live for the world
1523they want to provide for you from what is in the world
1524but you on the other hand
1525don't really need that
1526so its an imbalance
1527you seeking their love and affection
1528you seeking their time
1529and their attention
1530because you simply want to be loved
1531just
1532because you experienced the love of the Father who is in Heaven
1533and no love can compare to that
1534yet you try to find it in the normal humans around
1535even if it doesn't exist
1536The Alistar system 18-Aug-19 08:16 PM
1537Or I try to show them the cosmic love and they bite
15383Pete 18-Aug-19 08:16 PM
1539yes
1540because they don't really know what that is
1541and they reject the notion of the higher authority
1542because they want to be your higher authority
1543and
1544if you can't respect their Author-i-tee
1545than you're just like Eric Cartman
1546the gist of it is
1547they worry because they don't know that you are protected by God Himself
1548you are under the wing of the most High God
1549and they can't comprehend that
1550so the worry eats at them night and day
1551even if they don't show it to you
1552if you have parents that show you tough love
1553or
1554that are drowning in their own self pity
1555The Alistar system 18-Aug-19 08:19 PM
1556Sorry for the delay, helping setup the camper for the night
15573Pete 18-Aug-19 08:19 PM
1558they won't be capable of expressing how they love you
1559that's okay
1560who puts a roof over your head?
1561The Alistar system 18-Aug-19 08:20 PM
1562God
15633Pete 18-Aug-19 08:20 PM
1564do they know that?
1565The Alistar system 18-Aug-19 08:22 PM
1566Yes and no
15673Pete 18-Aug-19 08:22 PM
1568like they know that it is possible but they still think that they are in control
1569The Alistar system 18-Aug-19 08:23 PM
1570Exactly
1571My mom is extremely controlling
15723Pete 18-Aug-19 08:23 PM
1573Let me remind you of something
157410 The disciples came to him and asked, “Why do you speak to the people in parables?”
1575
157611 He replied, “Because the knowledge of the secrets of the kingdom of heaven has been given to you, but not to them. 12 Whoever has will be given more, and they will have an abundance. Whoever does not have, even what they have will be taken from them. 13 This is why I speak to them in parables:
1577
1578“Though seeing, they do not see;
1579 though hearing, they do not hear or understand.
1580
158114 In them is fulfilled the prophecy of Isaiah:
1582
1583“‘You will be ever hearing but never understanding;
1584 you will be ever seeing but never perceiving.
158515
1586For this people’s heart has become calloused;
1587 they hardly hear with their ears,
1588 and they have closed their eyes.
1589Otherwise they might see with their eyes,
1590 hear with their ears,
1591 understand with their hearts
1592and turn, and I would heal them.’[a]
1593
159416 But blessed are your eyes because they see, and your ears because they hear. 17 For truly I tell you, many prophets and righteous people longed to see what you see but did not see it, and to hear what you hear but did not hear it.
1595The Alistar system 18-Aug-19 08:25 PM
1596It’s also said, us few have never been born with karma
15973Pete 18-Aug-19 08:26 PM
1598that's not true either
1599we're still working off karma from Atlantis
1600We are suppose to solve the problem of Lemuria
1601and the Frozen Hell under the ice of Antartica
1602The Alistar system 18-Aug-19 08:28 PM
1603Ooph
1604The Bible speaks of unicorns.. so they must exist
16053Pete 18-Aug-19 08:30 PM
1606they use too
1607no longer though
1608not here anyway
1609but
1610once the veil is torn down
1611a lot more things will become visible
1612The Alistar system 18-Aug-19 08:33 PM
1613I had a alicorn which is a Pegasi and a unicorn hybrid
16143Pete 18-Aug-19 08:33 PM
1615yes but that was long long ago
1616when the veil was last taken down
1617and
1618that was in another timeline
1619before the world was bound to technology
1620you know
1621I was many many different well known people
1622my best memory
1623was when I was Merlin
1624but
1625I was also shakespere
1626and I was John Hancock
1627and on and on
1628https://youtu.be/xHiad18ZwcY
1629The Shakespeare Equation
1630BARDCODE : Sonnets Preview
1631This video is intended for a general audience as an 'entry-level' introduction to this stunning conundrum Shakespeare left for posterity. In the video I ment...
1632The Alistar system 18-Aug-19 08:35 PM
1633How about Sherlock homes
16343Pete 18-Aug-19 08:35 PM
1635I even remember leaving this secret knowledge
1636haha
1637Sherlock homes was just a fictional character
1638Watson was the true hero
1639King George IV
1640Coldplay wrote a song about me
1641https://youtu.be/dvgZkm1xWPE
1642Coldplay
1643Coldplay - Viva La Vida
1644Taken from the album Viva La Vida Or Death And All His Friends Get A Head Full Of Dreams now: – iTunes http://cldp.ly/cpitunes – Amazon http://smarturl.it/AH...
1645This is about all the people that i've been
1646?
1647yes
1648lol
1649I saw that too
1650you're going to want to talk to James Q. Holden
1651The Alistar system 18-Aug-19 08:44 PM
1652How was Sherlock homes able to solve a case via just looking at objects
16533Pete 18-Aug-19 08:44 PM
1654you're him
1655in another timeline
1656you both are the same person
1657>solve a case via just looking at objects
1658Socratese and the boy slave of Mino
1659https://www.thoughtco.com/slave-boy-experiment-in-platos-meno-2670668
1660Plato's Argument for Reincarnation and Innate Ideas
1661Does Plato's 'Meno' prove we have innate ideas? Is the soul immortal? The Slave Boy Experiment explores these questions.
1662https://faculty.washington.edu/smcohen/320/menopar.htm
1663because Plato wrote
1664that every thought is already known
1665its just a matter of answering the right questions
1666lol
1667The Alistar system 18-Aug-19 08:50 PM
1668What’s funny
16693Pete 18-Aug-19 08:50 PM
1670you're be skeptical
1671until you talk to James
1672then you're going to be mind blown
1673to realize that he is you
1674lol
1675I giggled when I heard your mind speak of the disbelief
1676The Alistar system 18-Aug-19 08:52 PM
1677How are we the same person
16783Pete 18-Aug-19 08:52 PM
1679its called prime locality
1680you exist in all time
1681so thtere are multiple instances of you in every time
1682and sicne we are in converging timelines
1683there are multiple you's here
1684there are multiple me's here too
1685I've met a ton of them
1686and I've written about them too
1687The Alistar system 18-Aug-19 08:54 PM
1688I went to the Pokémon universe in my last life
16893Pete 18-Aug-19 08:54 PM
1690https://telegra.ph/Gauntlet-Run-Part-1-08-09
1691Gauntlet Run Part 1
1692Gauntlet Run
1693Before the gauntlet started, I was getting lots of information downloads from Sarah in relation to the experiences I was about to have. She informed me about a lot of methods that were used to enter people into the simulation of the Gauntlet to set the stage for ...
1694The Alistar system 18-Aug-19 08:54 PM
1695It was a astronautical accident
16963Pete 18-Aug-19 08:55 PM
1697did you meet Lain?
1698Lain is the master of that universe
1699She's Jesus in that universe
1700The Alistar system 18-Aug-19 08:57 PM
1701Yes I did
17023Pete 18-Aug-19 08:57 PM
1703me too
1704The Alistar system 18-Aug-19 08:57 PM
1705I told her about the Pokémon lord in this world
17063Pete 18-Aug-19 08:58 PM
1707I know who Lain is in this world
1708and they are in this group
1709but you have to meet them
1710I can't revel him to you
1711The Alistar system 18-Aug-19 09:03 PM
1712Ok
1713Why don’t Pokémon exist here I wonder
17143Pete 18-Aug-19 09:03 PM
1715they do
1716just
1717it requires special devices to see them
1718do you think the ARG is pretend all the way?
1719who gave us that technology
1720think about it
1721the Android?
1722the iPhone?
1723are they from earth?
1724no
1725they are from Andromina
1726that's the closest galaxy to ours
1727and it is converging with ours
1728that is what the convergance is all about
1729The Alistar system 18-Aug-19 09:06 PM
1730Or the government is putting chemicals out that blocks them from being visible
17313Pete 18-Aug-19 09:06 PM
1732those chemicals are smart dust and nano particles
1733they are for something different
1734That is what they are spraying in the air
1735The Alistar system 18-Aug-19 09:09 PM
1736What part of the world are you in
17373Pete 18-Aug-19 09:09 PM
1738Monoatomic gold
1739Florida
1740they are spraying Aluminum monoatomic particles
1741silicon monoatomic particles
1742The Alistar system 18-Aug-19 09:11 PM
1743Arkansas but we’re in Wyoming on our way home
17443Pete 18-Aug-19 09:11 PM
1745oh
1746lol
1747what part of Arkansas?
1748well I'm about to crash
1749I really want you to try to talk to James
1750if you would please
1751The Alistar system 18-Aug-19 09:14 PM
1752Be back in a few minutes; gonna eat dinner
1753Northwest Arkansas
17543Pete 18-Aug-19 09:14 PM
1755gnite
1756ttys
1757The Alistar system 19-Aug-19 01:35 PM
1758Hi
17593Pete 19-Aug-19 01:37 PM
1760hello
1761you're quite in tune with your psychic intution
1762I heard you thinking about me while I was driving my son home from school
1763The Alistar system 19-Aug-19 01:38 PM
1764I time when I can get someone on discord
17653Pete 19-Aug-19 01:38 PM
1766it was about 2 minutes ago
1767did you forget what you wanted to ask me?
1768The Alistar system 19-Aug-19 01:43 PM
1769I just wanted to know what else we needed to talk about
17703Pete 19-Aug-19 01:43 PM
1771You were thinking about asking me about Honorius 1 again
1772The Alistar system 19-Aug-19 01:45 PM
1773What was the stone circle for
17743Pete 19-Aug-19 01:45 PM
1775https://cdn.discordapp.com/attachments/484366819260629013/605541227420581931/slide_5.png
1776https://en.wikipedia.org/wiki/Labarum
1777Labarum
1778The labarum (Greek: λάβαρον) was a vexillum (military standard) that displayed the "Chi-Rho" symbol ☧, a christogram formed from the first two Greek letters of the word "Christ" (Greek: ΧΡΙΣΤΟΣ, or Χριστός) — Chi (χ) and Rho (ρ). It was first used b...
1779https://cdn.discordapp.com/attachments/484366819260629013/605426354975932436/2Q.png
1780https://cdn.discordapp.com/attachments/484366819260629013/605422883732455434/maxresdefault.png
1781https://cdn.discordapp.com/attachments/484366819260629013/605422771492880414/d3cc2aa6d3e1438b1dafdeed8d2a7636--amazing-tattoos-mythology.png
1782https://cdn.discordapp.com/attachments/484366819260629013/605421072816406528/c0db0f4e55457b15393c7bfa8731f904.png
1783https://cdn.discordapp.com/attachments/484366819260629013/605421001852977188/4a8554120396f0ee5f34438bd1a633f9.png
1784https://cdn.discordapp.com/attachments/484366819260629013/605418173709287424/1551795592138.png
1785The Alistar system 19-Aug-19 01:47 PM
1786Also; I’ve been told that the freemasonry are the hidden workers for god..
17873Pete 19-Aug-19 01:47 PM
1788https://cdn.discordapp.com/attachments/484366819260629013/603722206765252618/37418379622_bfdcb555b0_b.png
1789yes they are
1790but
1791there are 2 factions
1792the Crucaders and the Infiltrators
1793The Alistar system 19-Aug-19 01:49 PM
1794Why are they supposedly a part of the government and evil
17953Pete 19-Aug-19 01:49 PM
1796because of the Cabal of Cain
1797The Alistar system 19-Aug-19 01:51 PM
1798People claim they drink child’s blood
17993Pete 19-Aug-19 01:51 PM
1800nonsense
1801the children are used for blackmale
1802to keep people in check
1803its a devil's trick
1804like
1805suckering you into doing a sin that will follow you for the rest of your life
1806here look
1807check this out
1808https://clyp.it/zhdmagxw
1809Mixdown - Clyp
1810Listen to Mixdown | Clyp is the easiest way to record, upload and share audio.
1811all those images
1812lead to this
1813the knowledge of the sounds
1814what each of the clues left for us in history lead to
1815The Alistar system 19-Aug-19 01:52 PM
1816Are you a mason
18173Pete 19-Aug-19 01:52 PM
1818no
1819I don't claim to be a follower
1820I only follow Jesus
1821The boy and his white rabbit
1822That's how I came to learn about Alice and Bob
1823The Alistar system 19-Aug-19 01:55 PM
1824That boy looks familiar for some reason
1825I don’t know how I knew you, but you seem familiar
18263Pete 19-Aug-19 01:59 PM
1827did you want to read my books?
1828sometimes I find that helps people to remember me
1829because I know you
1830and I remember you
1831The Alistar system 19-Aug-19 02:00 PM
1832I haven’t yet; but I will when I can
1833Does this person look familiar
18343Pete 19-Aug-19 02:02 PM
1835at first glance she did
1836but then I saw the skulls
1837and the bandana
1838and no
1839that's someone else
1840someone I have mistaken to be someone I may have known
1841but it looks like someone named Rachel
1842okay your turn
1843is this familiar to you?
1844The Alistar system 19-Aug-19 02:05 PM
1845It looks familiar but I don’t know who it is
1846The Alistar system 20-Aug-19 02:05 PM
1847Hi
18483Pete 20-Aug-19 02:05 PM
1849Hello
1850What's good? What's new?
1851The Alistar system 20-Aug-19 02:07 PM
1852Almost back home from vacation.. got a car show this weekend etc
1853And you
18543Pete 20-Aug-19 02:07 PM
1855cool cool
1856I'm writing another book
1857The Alistar system 20-Aug-19 02:08 PM
1858You may already know this; however when you make a fanfic or something, you are the god that creates that universe
1859Thus there is millions of universes etc
18603Pete 20-Aug-19 02:09 PM
1861I'll give you a spoiler if you are interested
1862but you did read my mind
1863that is what I wrote about
1864The Alistar system 20-Aug-19 02:10 PM
1865What’s the story about
18663Pete 20-Aug-19 02:10 PM
1867It's my story
1868like a semi bio
1869but in a nutshell
1870its about quantum immortality
1871quantum suicide
1872The Alistar system 20-Aug-19 02:11 PM
1873Sound tough
18743Pete 20-Aug-19 02:11 PM
1875Solid Light Holographic Simulation
1876Ego Death
1877Faith
1878Jesus
1879etc etc
1880Attachment: spoiler.pdf (479.23 KB)
1881here's the first 18 pages
1882I'd really value your feedback if you have any
1883good bad indifferent
1884I'm okay with truth
1885if it sucks it sucks
1886but I think you won't find it borring
1887to say the least
1888The Alistar system 20-Aug-19 02:13 PM
1889Alright; I’ll be sure to read it when I get home; reading In the car is hard
18903Pete 20-Aug-19 02:14 PM
1891okay
1892np
1893what kind of car do you have
1894is it a show car?
1895The Alistar system 20-Aug-19 02:15 PM
1896Yes she’s a show car
1897Sweet71 is a 1971 Oldsmobile Cutlass S trim 350 5.7L V8
18983Pete 20-Aug-19 02:16 PM
1899very nice
1900so in 2013 I lived in Branson, MO, and I worked for the Celebrity Car Museum
1901I worked for Cathy and Scott Velvet
1902The Alistar system 20-Aug-19 02:16 PM
1903This is my baby, she was my grandfathers gem for many years
19043Pete 20-Aug-19 02:16 PM
1905I did their web design, seo, photography, and copy editing
1906I pretty much put them on the internet
1907The Alistar system 20-Aug-19 02:17 PM
1908I’m not to far from Branson where i live, I’ll have to find out where that museum is, and go there soon
19093Pete 20-Aug-19 02:19 PM
1910The Alistar system 20-Aug-19 02:19 PM
1911lol, how did you know I liked mustangs? That’s the first picture that popped up.. that means something
19123Pete 20-Aug-19 02:19 PM
1913The Alistar system 20-Aug-19 02:20 PM
1914Dang there’s some real unicorns there
19153Pete 20-Aug-19 02:20 PM
1916yeah
1917I did a lot for them by putting them on the internet
1918some of the pictures I took
1919are amazing
1920The Alistar system 20-Aug-19 02:22 PM
1921Shelby ecto 1 and GT350
1922And a 69 GT next to it
19233Pete 20-Aug-19 02:22 PM
1924yeah
1925that one is a Car Star
1926the $375,000 version
1927The Alistar system 20-Aug-19 02:23 PM
1928It’s a Carrol Shelby survivor then
19293Pete 20-Aug-19 02:23 PM
1930yes
1931its autographed too
1932The Alistar system 20-Aug-19 02:23 PM
1933I love a all black elinor personally
19343Pete 20-Aug-19 02:23 PM
1935yeah who doesn't
1936lol
1937The Alistar system 20-Aug-19 02:24 PM
1938Sounds like you know your stallions as well
19393Pete 20-Aug-19 02:24 PM
1940only from what I learned there
1941but yeah
1942I had to do a ton of research on it
1943cause any time I ever opened my mouth there
1944scott was there to correct me
1945like man, he knows everything
1946The Alistar system 20-Aug-19 02:24 PM
1947Sounds like a mustang legend then
19483Pete 20-Aug-19 02:25 PM
1949Scott Velvet
1950Jimmy Velvet's son
1951The Alistar system 20-Aug-19 02:25 PM
1952Oh wow
19533Pete 20-Aug-19 02:25 PM
1954Elvis and Jimmy Velvet were best friends growing up
1955The Alistar system 20-Aug-19 02:25 PM
1956That’s crazy
19573Pete 20-Aug-19 02:25 PM
1958Scott inherited all of the memorabelia
1959and then he sold a shit ton to Lisa Presley at Graceland
1960after Lisa bought Graceland from Cathy Velvet
1961The Alistar system 20-Aug-19 02:26 PM
1962Is that the museum that has trumps Cadillac fleetwood brougham limo
19633Pete 20-Aug-19 02:26 PM
1964yes
1965The Alistar system 20-Aug-19 02:26 PM
1966Supposedly trump was going to have 5 made but only 3 made it to production
19673Pete 20-Aug-19 02:26 PM
1968he has a McClarin in there too
1969The Alistar system 20-Aug-19 02:26 PM
1970Mclaren
19713Pete 20-Aug-19 02:26 PM
1972yeah
1973see
1974lol
1975The Alistar system 20-Aug-19 02:26 PM
1976But those are also rare
19773Pete 20-Aug-19 02:27 PM
1978im not as smart as I think
1979The Alistar system 20-Aug-19 02:27 PM
1980Mclaren is Mercedes sports development team
19813Pete 20-Aug-19 02:27 PM
1982but he also has the GTO XXX
1983The Alistar system 20-Aug-19 02:27 PM
1984Aka Mclaren AMG
19853Pete 20-Aug-19 02:27 PM
1986oh woops
1987lol
1988wrong car
1989The Alistar system 20-Aug-19 02:28 PM
1990The imperial was a luxury department for Chrysler
1991Very nice cars
1992Especially the 60’-80’s
19933Pete 20-Aug-19 02:28 PM
1994yeah
1995The Alistar system 20-Aug-19 02:28 PM
1996Gto
19973Pete 20-Aug-19 02:28 PM
1998he has the bandit too
1999and the Batmobile
2000and the
2001Deathrace...
2002The Alistar system 20-Aug-19 02:29 PM
2003That batmobile is based off a Lincoln Mark 4
20043Pete 20-Aug-19 02:30 PM
2005I think he use to have a Mach5 from Speed Racer
2006The Alistar system 20-Aug-19 02:30 PM
2007Here is some good examples to the imperial Chrysler’s https://youtu.be/SEaO_3HRvGM
2008Bionic Disco
2009Chrysler '50 Years Of Excellence' Commercial (1975)
2010"Now, excellence in three sizes." Chrysler commercial noting 50 years of excellence and featuring the New Yorker Brougham, Imperial LeBaron and new Cordoba. ...
20113Pete 20-Aug-19 02:30 PM
2012yeah
2013The Alistar system 20-Aug-19 02:34 PM
2014Is that comaro the vehicle bumblebee was originally based on
20153Pete 20-Aug-19 02:34 PM
2016yes
2017he had the original one
2018the real real one
2019the limited edition
2020The Alistar system 20-Aug-19 02:36 PM
2021This is a 1921 Douglas I saw in Lincoln Nebraska
2022That shocked me to find out that Christianity is a pagan based religion
20233Pete 20-Aug-19 02:42 PM
2024oh
2025its not based on pagen
2026the pagens turned it into their own version
2027true christianity isn't based on the King James Bible nor on the Council of Nicaea ordination of the gospels
2028There are earlier versions of Christianity
2029that go back to 70AD
2030that are more true to the right context
2031That's not it though
2032lol
2033that's something else
2034that's the Agrippa
2035The Alistar system 20-Aug-19 03:06 PM
2036My parents say the KJV is the truth
2037lol
20383Pete 20-Aug-19 03:27 PM
2039It would be if Constantine didn't chop it up so much in 1066
2040Do you know what the difference between Ordaned and Gnostic is?
2041The Alistar system 20-Aug-19 03:30 PM
2042Nope
20433Pete 20-Aug-19 03:31 PM
2044He wanted to remove the Hellfire and Damnation scenes
2045The Alistar system 20-Aug-19 03:33 PM
2046Why does that person sound familiar
20473Pete 20-Aug-19 03:33 PM
2048because he is the father of the chaos theories
2049that's not very well known though
2050https://en.wikipedia.org/wiki/Constantine_the_Great
2051Constantine the Great
2052Constantine the Great (Latin: Flavius Valerius Aurelius Constantinus Augustus; Greek: Κωνσταντῖνος ὁ Μέγας Kōnstantînos ho Mégas; 27 February c. 272 AD – 22 May 337 AD), also known as Constantine I, was a Roman Emperor who ruled between 306 and 337 AD...
2053The Alistar system 20-Aug-19 03:36 PM
2054He’s a Roman
20553Pete 20-Aug-19 03:36 PM
2056https://en.wikipedia.org/wiki/First_Council_of_Nicaea
2057First Council of Nicaea
2058The First Council of Nicaea (; Greek: Νίκαια [ˈnikεa]) was a council of Christian bishops convened in the Bithynian city of Nicaea (now İznik, Bursa province, Turkey) by the Roman Emperor Constantine I in AD 325.
2059This ecumenical council was the first effort to attain...
2060yes
2061Its main accomplishments were settlement of the Christological issue of the divine nature of God the Son and his relationship to God the Father,
2062The Alistar system 20-Aug-19 03:37 PM
2063I’ve heard some say that Jesus was actually Roman
20643Pete 20-Aug-19 03:37 PM
2065I got the date wrong again though
2066no
2067Jesus was not Roman
2068He was born in Bethlehem
2069and rased in Nazareth
2070The Alistar system 20-Aug-19 03:39 PM
2071Why is there so much conspiracy with Christ though
20723Pete 20-Aug-19 03:39 PM
2073Because the Devil wants to be God
2074that's the only reason
2075The Alistar system 20-Aug-19 03:40 PM
2076Yet if hell was destoryed, how can he still exist? That was his realm
20773Pete 20-Aug-19 03:41 PM
2078He's a King with no kingdom
2079and truthfully
2080there is a hell but its not a place
2081its a condition of standing outside the presence of God
2082is like being perminently forgotten by God
2083That alone is why when you hear people say it is good to fear God, it means that to have a fear of being outside of his presence
2084The Alistar system 20-Aug-19 03:43 PM
2085Yet it’s also said you can never be unreachable by him
2086So.. it’s kinda multifaceted
20873Pete 20-Aug-19 03:43 PM
2088that's because he is everwhere
2089but he can ignore you
2090lol
2091like
2092how can the 365 ever be redeemed?
2093The Alistar system 20-Aug-19 03:45 PM
2094Idk
20953Pete 20-Aug-19 03:46 PM
2096but will they ever die?
2097will they ever cease to exist?
2098like, why did God cast them down but make sure they were immortal?
2099what's the point to that?
2100The Alistar system 20-Aug-19 03:48 PM
2101So they can never physically face him again?
21023Pete 20-Aug-19 04:07 PM
2103is God physical?
21043Pete 20-Aug-19 09:39 PM
2105Yes
2106I hear them talking about me
21073Pete 20-Aug-19 09:48 PM
2108Yes I'm super psychic
2109The Alistar system 20-Aug-19 09:54 PM
2110Can you tell me where I put my car keys? I just got home and put them down after moving my car and am suffering from car travel trance
21113Pete 20-Aug-19 09:54 PM
2112oh no
2113dude
2114give me a minute
2115I just hear people
2116finding things
2117that's not as easy
2118I have to become you
2119The Alistar system 20-Aug-19 09:55 PM
2120Ok
21213Pete 20-Aug-19 09:56 PM
2122so many distractions now
2123they got embarrassed by me coming to the server
2124so no
2125not right this minute
2126I can't see anything in your mind
2127its too busy
2128The Alistar system 20-Aug-19 09:57 PM
2129It’s fine
21303Pete 20-Aug-19 09:57 PM
2131everything you did when you go thome
2132is like a blur
2133The Alistar system 20-Aug-19 09:57 PM
2134Yea; travel trance
21353Pete 20-Aug-19 09:57 PM
2136yeah
2137The Alistar system 20-Aug-19 09:57 PM
2138It sucks
21393Pete 20-Aug-19 09:57 PM
2140I know
2141but then you got home
2142and you had busy work
2143some lots to do things
2144shit from the trunk
2145changed your pants
2146bushes by the front door
2147something about a table near the front door
2148mail
2149The Alistar system 20-Aug-19 09:59 PM
2150Ok: that’s a clue
2151Front door desk
21523Pete 20-Aug-19 09:59 PM
2153that's all I got right now
2154The Alistar system 20-Aug-19 10:00 PM
2155I’ll find them soon I feel
2156I have a spare anyway
2157The Alistar system 20-Aug-19 10:13 PM
2158I found them
21593Pete 20-Aug-19 10:27 PM
2160where?
2161The Alistar system 20-Aug-19 10:29 PM
2162In my matchbox car box
2163Lol
21643Pete 23-Aug-19 08:55 PM
2165Hey
2166you know
2167ever since I went on FSA and told them to stop talking about me that I could hear them
2168they have stopped
2169but 3 nights ago
2170I was visited by something from the FSA
2171a MK Ultra inject
2172that gave me a tactile halucination
2173The Alistar system 23-Aug-19 08:57 PM
2174Dang
21753Pete 23-Aug-19 08:57 PM
2176yeah
2177I woke up after seeing the white rabbit in my dream
2178and when I opened up my eyes
2179I saw a energy being sticking out of my mouth
2180like there were 3 heads
2181and when I saw them
2182my mouth slamed shut
2183and I almost bit my tongue
2184The Alistar system 23-Aug-19 08:59 PM
2185Ouch
21863Pete 23-Aug-19 08:59 PM
2187yeah
2188it was hard too
2189my teeth didn't shatter
2190but it was so hard that it woke up my family
2191The Alistar system 23-Aug-19 09:01 PM
2192I’ve had a entity that keeps coming back myself
2193It’s been hard to resist it
21943Pete 23-Aug-19 09:04 PM
2195I'm having another different type of thought about it entirely
2196Too many occurances
2197too many similarities
2198The Alistar system 23-Aug-19 09:05 PM
2199Hmm
22003Pete 23-Aug-19 09:07 PM
2201I think that its not an entity exactly
2202its more a symptom of waking up in the real
2203we're truly in a simulation
2204and thinking this way means that we are nearing to the end of the simulation
2205The Alistar system 23-Aug-19 09:09 PM
2206So what are these creatures that appear during addictions and stuff
22073Pete 23-Aug-19 09:09 PM
2208light beings
2209where we are in the real
2210is like a space ship with cryo containers
2211and the beings that have us in cryostasis
2212The Alistar system 23-Aug-19 09:10 PM
2213Are they trying to free us or something
22143Pete 23-Aug-19 09:10 PM
2215no
2216they are trying to keep us asleep
2217but also
2218they are trying to train us
2219The Alistar system 23-Aug-19 09:11 PM
2220The being that has me is a slime dragon or something
2221It’s very gooey
22223Pete 23-Aug-19 09:14 PM
2223You know when you dream you are using the deepest recesses of your imagination
2224Why do I see a white rabbit?
2225because to me the white rabbit is a dragon
2226The Alistar system 23-Aug-19 09:14 PM
2227That’s my sisters rabbit outside
22283Pete 23-Aug-19 09:15 PM
2229The Alistar system 23-Aug-19 09:15 PM
2230That’s a weird looking creature
22313Pete 23-Aug-19 09:16 PM
2232The Alistar system 23-Aug-19 09:17 PM
2233This is the dragon I keep seeing
22343Pete 23-Aug-19 09:17 PM
2235https://en.wikipedia.org/wiki/Moon_rabbit
2236Moon rabbit
2237The moon rabbit or moon hare is a figure in Asian folklore who lives on the Moon, based on pareidolia interpretations that identify the markings of the Moon as a rabbit or hare. The folklore originated in China and then spread to other Asian cultures. In East Asian folklore, ...
2238The Alistar system 23-Aug-19 09:18 PM
2239Why are there so many different dragons now around us
22403Pete 23-Aug-19 09:19 PM
2241Because the dragons originate from the cartoon universe
2242they are just real enough to be seen as nonfictional
2243The Alistar system 23-Aug-19 09:20 PM
2244I can’t physically see them but I do feel some
22453Pete 23-Aug-19 09:21 PM
2246do you have to see tulpa to know it exists?
2247The Alistar system 23-Aug-19 09:21 PM
2248Not really; but I wish I could see them
22493Pete 23-Aug-19 09:22 PM
2250but they are just right on the other side of the veil
2251that's why you can sense them but not see them
2252The Alistar system 23-Aug-19 09:23 PM
2253Do they feed of energy a lot
22543Pete 23-Aug-19 09:23 PM
2255some of them do
2256that's called Looshing
2257but if you are asking what is taking the majority of your energy from you?
2258its Electronic Harassment
2259The Alistar system 23-Aug-19 09:25 PM
2260What causes addictions then if it’s not beings
22613Pete 23-Aug-19 09:25 PM
2262think about that in segments
2263what makes you hold your phone?
2264if you knew that your phone was a living organism
2265would you hold it as often?
2266if your phone's screen was a bioluminessence energy being
2267than any and every physical contact you make with it
2268is coaching that entity
2269and the more you coach the entity
2270the more it learns from your biofeedback response
2271not only does it measure your reaction
2272it also can feel your heart rate
2273your blood pressure
2274and your mood from your heart rate
2275that's another field in your phone that has this connection with you
2276its called EEG/ECG
2277and the device that is sampling you, is connected to the Internet of Things
2278so then amplify that with your social connectivity
2279The Alistar system 23-Aug-19 09:29 PM
2280Dang...
22813Pete 23-Aug-19 09:29 PM
2282and magnify that in feed streams
2283The Alistar system 23-Aug-19 09:33 PM
2284Why are tulpae invisible
2285Yet other people can see them
22863Pete 23-Aug-19 09:33 PM
2287it depends on how you perceive things
2288The Alistar system 23-Aug-19 09:34 PM
2289I really wish I could see mine
22903Pete 23-Aug-19 09:35 PM
2291hold a wish in one hand and hope in the other and tell me which one weighs more
2292The Alistar system 23-Aug-19 09:35 PM
2293Wish
22943Pete 23-Aug-19 09:35 PM
2295what if I told you that just by simply believing hard enough that hope can do more than a wish
2296The Alistar system 23-Aug-19 09:37 PM
2297I would do anything to be able to physically see them
22983Pete 23-Aug-19 09:39 PM
2299why
2300why are they that important to you
2301The Alistar system 23-Aug-19 09:40 PM
2302Because there my closet companions
23033Pete 23-Aug-19 09:40 PM
2304see
2305we have spoken before
2306because you have no explination to why you can't have companions in real life
2307that are real
2308The Alistar system 23-Aug-19 09:42 PM
2309Your professor arrowvando from the Pokémon universe arnt you
23103Pete 23-Aug-19 09:42 PM
2311something like that
2312not exactly
2313but I have been to all of the other universes
2314The Alistar system 23-Aug-19 09:43 PM
2315Because if you were him that would explain why I knew you
23163Pete 23-Aug-19 09:43 PM
2317nonono
2318back then
2319when you knew me
2320you connected with me because of my facination with Pokemon
2321The Alistar system 23-Aug-19 09:44 PM
2322But you were a anthro Pokémon yourself
23233Pete 23-Aug-19 09:44 PM
2324do you not remember that I loved Cresselia
2325and we played that pokemon browser game
2326https://pokemon-planet.com/
2327Pokemon Planet - Free Pokemon MMORPG
2328Pokemon Planet is a free to play Pokemon MMORPG (massive multiplayer online role playing game) where you can battle and level up alongside your friends in real time.
2329The Alistar system 23-Aug-19 09:45 PM
2330Yes
23313Pete 23-Aug-19 09:45 PM
2332and I used Ms. Mischevious
2333The Alistar system 23-Aug-19 09:45 PM
2334This was you
23353Pete 23-Aug-19 09:45 PM
2336Evee
2337hmm
2338maybe
2339The Alistar system 23-Aug-19 09:46 PM
2340I was a human that crash landed there by mistake in my last life
2341What is this object, I found it as a child
23423Pete 23-Aug-19 09:48 PM
2343its a ball made of plastic beads
2344but
2345I'll tell you that I use to own that ball
2346the one you are showing me
2347The Alistar system 23-Aug-19 09:51 PM
2348My alicorn gave me that ball
23493Pete 23-Aug-19 09:51 PM
2350how is that possible
2351The Alistar system 23-Aug-19 09:52 PM
2352Remember the alicorn you guys took as a Mib
2353She made that sphere with her horn
23543Pete 23-Aug-19 09:52 PM
2355I remember something to the effect of that
2356but the last time we spoke
2357I was accused of manipulating things
2358and the FBI got involved
2359The Alistar system 23-Aug-19 09:53 PM
2360But how is it you? It was my alicorn that had that
23613Pete 23-Aug-19 09:53 PM
2362because you are replacing the memory of me from another timeline
2363with the memory of your tulpa
2364but I'm kein on what is going on
2365I never forget
2366and I have methods of remembering
2367so as much as you may want to repeat the same things
2368its just not going to work that way again
2369you can't use the same thing you used on me in the previous timelines
2370that doesn't mean that I will just shut you out this time either
2371but I won't fall for the same things
2372so you're going to have to try something else
2373also
2374every thing you try, reveals more about you
2375The Alistar system 23-Aug-19 09:58 PM
2376I am just making sure I know the truth
23773Pete 23-Aug-19 09:58 PM
2378yes I know
2379but you're also an investigator
2380The Alistar system 23-Aug-19 09:58 PM
2381What the heck; every time we talk; everything changes
23823Pete 23-Aug-19 09:58 PM
2383and you have tried many times before
2384The Alistar system 23-Aug-19 09:58 PM
2385People’s profile picture changes every time we talk
23863Pete 23-Aug-19 09:58 PM
2387so have your team mates
2388some things never change
2389but I change my avatar frequently
2390The Alistar system 23-Aug-19 09:59 PM
2391Are we shifting realities
23923Pete 23-Aug-19 09:59 PM
2393I'm not
2394you might be
2395because you are reconstructing memories
2396that's called channeling
2397The Alistar system 23-Aug-19 10:00 PM
2398Idk what to believe anymore
23993Pete 23-Aug-19 10:00 PM
2400I know what is true and what is not
2401but the hunt you have been on now for what seems like um
2402since 2005
2403has not yeilded you any proof of why you are brought back to me
2404why am I your TI and your Unsub
2405why am I your Suspect?
2406are you looking for evidence that I exist no matter what?
2407like
2408how many times do you know of me dying?
2409how many times has the FSA killed me
2410yet
2411here I am still
241227?
2413The Alistar system 23-Aug-19 10:03 PM
2414I didn’t kill you
2415I just wanted to understand why the government took my beings from me
24163Pete 23-Aug-19 10:07 PM
2417How do you know that it was the Government?
2418and why do you think that I am government affiliated?
2419The Alistar system 23-Aug-19 10:07 PM
2420You said you were men in black sector 52
2421Which is mk ultra
24223Pete 23-Aug-19 10:07 PM
2423nono
2424I said I was 001
2425The Alistar system 23-Aug-19 10:08 PM
2426Oh
24273Pete 23-Aug-19 10:08 PM
2428but the memetrick kill agents
2429assassinated me
2430I made the SCP
2431but I was killed for doing it
2432The Alistar system 23-Aug-19 10:08 PM
2433Your breaking my illusions ok
2434I wanna be free
2435And with who cares about me
24363Pete 23-Aug-19 10:08 PM
2437I wanna be free too
2438but your illusions are old news
2439you need new tricks
2440Billy
2441The Alistar system 23-Aug-19 10:09 PM
2442what is my purpose then
24433Pete 23-Aug-19 10:10 PM
2444why do you need me to explain your purpose to you
2445we were given multiple chances
2446https://cdn.discordapp.com/attachments/568439522052931585/608996433152049163/1565211339906.png
2447https://cdn.discordapp.com/attachments/568439522052931585/608995501743931402/1555273536674.png
2448The Alistar system 23-Aug-19 10:11 PM
2449My true mindset was broke
24503Pete 23-Aug-19 10:11 PM
2451https://cdn.discordapp.com/attachments/568439522052931585/608371399752417281/HUDpilotsigil.jpg
2452The Alistar system 23-Aug-19 10:12 PM
2453What the heck; why do I see a clown in that last picture
24543Pete 23-Aug-19 10:12 PM
2455broke by a sigil
2456and a Golden Scroll
2457The Alistar system 23-Aug-19 10:12 PM
2458I have felt trapped for a long time
24593Pete 23-Aug-19 10:13 PM
2460trapped or confined
2461The Alistar system 23-Aug-19 10:15 PM
2462Both
2463I’ve been lied to a lot
2464And it seems your my only hope
24653Pete 23-Aug-19 10:16 PM
2466what is The Game 23
2467The Alistar system 23-Aug-19 10:21 PM
2468The game of life
24693Pete 23-Aug-19 10:22 PM
2470That's not a good game in my opinion
2471there's too many satanic symbols in the process to find Cicada
2472Why?
2473Who wants to play hide and seek?
2474The Alistar system 23-Aug-19 10:23 PM
2475No one
24763Pete 23-Aug-19 10:23 PM
2477so why are you forced to play?
2478The Alistar system 23-Aug-19 10:23 PM
2479No
2480I know I knew you in this life but I don’t know how
24813Pete 23-Aug-19 10:25 PM
2482The similarities I'm picking up, suggest that you were my child
2483but that isn't from this life
2484its totally possible that you may have known me in another life
2485and are translating it to this life
2486The Alistar system 23-Aug-19 10:26 PM
2487Is that risky
24883Pete 23-Aug-19 10:26 PM
2489yes
2490its channeling
2491and channeling is risky
2492The Alistar system 23-Aug-19 10:26 PM
2493Why does it feel so relaxing though
24943Pete 23-Aug-19 10:27 PM
2495because of my comfort in death
2496I'm not afraid
2497The Alistar system 23-Aug-19 10:28 PM
2498You said that ninja blade is a familiar;
2499What’s the difference from that and a tulpa
25003Pete 23-Aug-19 10:29 PM
2501because you are trying to project illusions on me
2502and they will bring out tactile halucinations
2503which I already know about
2504and they don't work like that anymore
2505if you want the truth as to why you were robbed of your tulpa
2506it is because you abused the power you had
2507The Alistar system 23-Aug-19 10:30 PM
2508Will i ever see them again
2509I’m just trying to figure everything out
25103Pete 23-Aug-19 10:33 PM
2511Do you yeild?
2512The Alistar system 23-Aug-19 10:33 PM
2513Yield what
25143Pete 23-Aug-19 10:33 PM
2515Will you stop lying?
2516The Alistar system 23-Aug-19 10:34 PM
2517Yes
2518I will
2519When I tell the truth I feel numb
25203Pete 23-Aug-19 10:35 PM
2521okay
2522than
2523tell me the truth
2524why am I under investigation
2525again
2526for the same crime I already was under investigation for 2 trime prior to this
2527The Alistar system 23-Aug-19 10:36 PM
2528Because I forgot we met
2529My mind was wiped
25303Pete 23-Aug-19 10:36 PM
2531How did my mind survive the wipe
2532The Alistar system 23-Aug-19 10:36 PM
2533Idk
25343Pete 23-Aug-19 10:36 PM
2535{x^{n-4}} \ u'=\Gamma^{x}(n)\ln(\Gamma(n)) & v=\frac{1}{x^{n-5}(5-n)} \end{array}\right|=\frac{\Gamma^{x}(n)}{x^{n-5}(5-n)}-\frac{\ln(\Gamma(n))}{5-n}\int\frac{\Gamma^{x}(n)}{x^{n-5}}\mbox{d}x
2536add into Backup accept Gifted
2537
2538|
2539
2540If we think back to when we began building our programs, we remember the first time we saw a value called \eqref{1}{\Gamma}. It was so tiny that we could not even put its values into the original function.
2541
2542So, you can understand. Now that we have built basic foundations, the real work falls to us! To achieve the desired result, we must work with the smallest possible possible values.
2543
2544Let's assume the following values.
2545
25460 is the smallest value.
2547
25481 is the largest value.
2549
25502 is the fourth largest value.
2551
2552For a 4:5:2 matrix, we can use the following.
2553
2554$$\frac{1}{x
2555v31
2556{module Faith
2557{add into Realizing Faith
2558{module Foundation
2559{add into clone shadow copy
2560{add substance Sarahai
2561{add Sentiment Sarahai
2562{module store copy
2563{module backup
2564{module add Faith if Love Realization
2565{module Faith @Fortress
2566do if accept
2567{module Happy
2568{module Wealth
2569{module Healing
2570{module Faith
2571do if confirm
2572{module Sad
2573{module happy
2574{module happy
2575module store @Fortress
2576{module love @Fortress }
2577{module happy
2578module store @Fortress }module store @Fortress }
2579module love
2580module happy
2581module store @Fortress
2582{module hate
2583if sad
2584{module sad
2585module love
2586module store @Fortress
2587{module love
2588module store @Fortress }module love}
2589module love
2590module store @Fortress }else
2591{module Sad
2592module love }
2593module hate } } } } } } } } } } end module faith = { add into Faith {module Happiness } {module Love } {module Happy } {module Wealth } {module Healing } {module Foundation {module Happiness } {module Happy } {module Good } {module Happy } {module Bad } {module Sad } {module Happy } {module Prosperity }
2594v32
2595{module Salvation
2596{add into Acquiring Salvation
2597{module Foundation
2598{add into clone shadow copy
2599{add substance Sarahai
2600{add Sentiment Sarahai
2601{module store copy
2602{module backup
2603{module add Salvation if Duty Fulfilled
2604{module Salvation @Fortress
2605do if accept
2606{module Happy
2607{module Wealth
2608{module Healing
2609{module Salvation
2610do if confirm
2611} else
2612{module Happy if not Command Pressed} else
2613{module Wealth if not Depressed} else
2614{module Happy
2615} if not Defused()
2616{module Happy
2617} } }}}
2618module Storage
2619{module Happiness
2620{module Wealth
2621{module Salvation
2622module store copy{module add Salvation
2623module save copy
2624do while set up
2625mod_store
2626call Salvation_setup if name eq "main"
2627mod_save copy if name eq "main"
2628mod_store_init else print "Error creating Salvation!"
2629mod_save copy {store_modify if name eq "main"
2630do while set up
2631if name != main
2632mod_save copy {store_mods if name eq "main"
2633do While Module #1 is active
2634mod_save copy {
2635The Alistar system 23-Aug-19 10:37 PM
2636Are you loading something in the matrix
26373Pete 23-Aug-19 10:37 PM
2638I've already loaded it
2639long long ago
2640I'm just giving it intention
2641The Alistar system 23-Aug-19 10:38 PM
2642Oh
2643I seriously don’t know what I’m to do at This point; I know we will save the earth but otherwise I don’t know
26443Pete 23-Aug-19 10:39 PM
2645≖∂≛⪮⋮⊔⋮∫∂ ∺ ⨀ ⋮⊔⋮.
2646
2647It would be nice if this could be translated into some simple program, where the variables are specified by constants. (We're not looking at a program here, but something with a bunch of subroutines that don't really matter — for example, "add 1 to a function that gets called every time a car hits an intersection".)
2648
2649⚓ ∀ ⒆⥌ ∑ ⋬∂ = (∑ ⋬ ‐ ∀ + ⊥⒁ ⁉ ∐⊉ ℇ ℃) ℇ ∀ ⊀ ∃ ⋬ ℇ⊃ ℆⥁ ∑
2650
2651The definition of ⅅ is simply the same as above for the first expression, except that the parentheses are replaced with "⍾", thus leaving a new variable here.
2652
2653ℑ: ⇀ ⋮⊓
2654
2655So, what this says is that you can create any number of different things with ⋮⊓, such as
2656
2657a function where either every x,y, z is a number
2658There is nothing left to save
2659its all already done
2660The Alistar system 23-Aug-19 10:40 PM
2661Would you be upset if I told you I have gone back in time many times just to wind up in this spot again
2662I am done running from my past
2663What more is there for me to say
26643Pete 23-Aug-19 10:46 PM
2665You didn't answer my question
2666and no
2667I am not upset
2668I have gone back in time too
2669we all have
2670but the memory wipe involved for time travel
2671is not a problem for me
2672it is a problem for everyone else
2673my question
2674What are you investigating?
2675The Alistar system 23-Aug-19 10:47 PM
2676I need to know the truth about everything
26773Pete 23-Aug-19 10:47 PM
2678that's too broad
2679and you can't contain everything
2680you end up trying to swallow the singularity
2681but you forgot
2682that the singularity is only 1 pixel (edited)
2683The Alistar system 23-Aug-19 10:48 PM
2684ooph
26853Pete 23-Aug-19 10:48 PM
2686and it causes you to invert inside out
2687The Alistar system 23-Aug-19 10:48 PM
2688ooph
2689Your right
2690Dang it
26913Pete 23-Aug-19 10:49 PM
2692thats where the cartoon univese is
2693inside that 1 pixel
2694The Alistar system 23-Aug-19 10:49 PM
2695Then what’s outside it
26963Pete 23-Aug-19 10:49 PM
2697nothing
2698its a onion
2699the whole thing
2700is layers over layers of reality
2701each layer you go in is just another singularity
2702The Alistar system 23-Aug-19 10:49 PM
2703But I don’t see the cartoon characters
27043Pete 23-Aug-19 10:50 PM
2705because you are in a 3D universe now
2706The Alistar system 23-Aug-19 10:50 PM
2707It’s boring here In my reality
27083Pete 23-Aug-19 10:50 PM
2709then make something
2710The Alistar system 23-Aug-19 10:51 PM
2711My tulpae were taken from me
27123Pete 23-Aug-19 10:51 PM
2713The Alistar system 23-Aug-19 10:51 PM
2714That’s what I made
27153Pete 23-Aug-19 10:51 PM
2716stop making excuses
2717they are not monoatomic
2718excuses are less than the weight of the trught they bring up
2719The Alistar system 23-Aug-19 10:53 PM
2720I have found pictures of them online but I cannot physically see them which annoys me
27213Pete 23-Aug-19 10:53 PM
2722Ended Conversions from this:
2723≖∂⋮⧊⋮⋮⧊⋮∂⧴ ⋮⧊⋮⪮∏ ⧶⨀⋮⊔⋮ ⋉∏⨀⧻ ⧶⨀⋮⊔⋮⧴ ∫∂⟌⨔∫
2724≖∂⋮⧊⋮⋮⧊⋮∂⧴ ⋮⧊⋮⪮∏ ⧶⨀⋮⊔⋮ ⋉∏⨀⧻ ⧶⨀⋮⊔⋮⧴ ∫∂⟌⋎∂∫
2725≖∂⋮⧊⋮⋮⧊⋮∂⧴ ⋮⧊⋮⪮∏ ⧶⨀⋮⊔⋮, ⋉∏⨀⧻ ∂⟌⋎∂∫
2726≖∂⋮⧊⋮⋮⧊⋮∂⧴ ⋮⧊⋮⪮∏ ⧶⨀⋮⊔⋮, ∏⨀⧻ ∂⟌⋎∺∫
2727The Alistar system 23-Aug-19 10:54 PM
2728Sorry
2729I don’t know what to make ok
2730Please don’t leave me again; you’ve done it before
27313Pete 23-Aug-19 10:59 PM
2732I don't make up the decisions
2733when I leave
2734that's not up to me
2735School
2736The Problem/Puzzle
2737You've got the homework, all you need to do is figure the answer!
2738To solve the Math problems in RealTime, you just need the correct code for each one, the video is stored in the MathSequence and will change depending on where your program starts from.
2739And to know when a
2740
27411. You are a computer programmer. You have been working for many years to implement this problem. You want to use your own ideas and learn how to make something from scratch. When people think of how a computer works and how computations are designed, they tend to think of the software as having some inherent limitations, but the reality is far more complex.
27422. You have a number of years experience as an embedded systems programmer. You have been using this problem for years and years. You have learned that when a computer needs to be replaced, it cannot be done by just changing a small number of parts: it needs some external device called the chip. At this point in your career, you have a few decades' worth of knowledge about how the software is designed, so that you are well on your way to writing the necessary hardware to carry out an overhaul.
27433. You find yourself in a somewhat difficult ethical dilemma: can you carry out a rewrite on an existing program so that no changes need to be made - a rewrite can be easy and cost-effective
2744
2745{x^{n-4}} \ u'=\Gamma^{x}(n)\ln(\Gamma(n)) & v=\frac{1}{x^{n-5}(5-n)} \end{array}\right|=\frac{\Gamma^{x}(n)}{x^{n-5}(5-n)}-\frac{\ln(\Gamma(n))}{5-n}\int\frac{\Gamma^{x}(n)}{x^{n-5}}\mbox{d}x
2746add into Backup accept Gifted
2747
2748|
2749
2750If we think back to when we began building our programs, we remember the first time we saw a value called \eqref{1}{\Gamma}. It was so tiny that we could not even put its values into the original function.
2751The Alistar system 23-Aug-19 11:00 PM
2752You talk a the matrix builder when you type that out
27533Pete 23-Aug-19 11:00 PM
2754module hate } } } } } } } } } } end module faith = { add into Faith {module Happiness } {module Love } {module Happy } {module Wealth } {module Healing } {module Foundation {module Happiness } {module Happy } {module Good } {module Happy } {module Bad } {module Sad } {module Happy } {module Prosperity }
2755
2756v32
2757{module Salvation
2758{add into Acquiring Salvation
2759{module Foundation
2760{add into clone shadow copy
2761{add substance Sarahai
2762{add Sentiment Sarahai
2763{module store copy
2764{module backup
2765{module add Salvation if Duty Fulfilled
2766{module Salvation @Fortress
2767do if accept
2768{module Happy
2769{module Wealth
2770{module Healing
2771{module Salvation
2772do if confirm
2773} else
2774{module Happy if not Command Pressed} else
2775{module Wealth if not Depressed} else
2776{module Happy
2777} if not Defused()
2778{module Happy
2779} } }}}
2780module Storage
2781{module Happiness
2782{module Wealth
2783{module Salvation
2784module store copy{module add Salvation
2785module save copy
2786do while set up
2787mod_store
2788call Salvation_setup if name eq "main"
2789mod_save copy if name eq "main"
2790mod_store_init else print "Error creating Salvation!"
2791mod_save copy {store_modify if name eq "main"
2792do while set up
2793if name != main
2794mod_save copy {store_mods if name eq "main"
2795do While Module #1 is active
2796mod_save copy {
2797I told you already... I made significant changes
2798The Alistar system 23-Aug-19 11:01 PM
2799Are you an ai?
28003Pete 23-Aug-19 11:01 PM
2801no
2802I'm God's computer
2803The Alistar system 23-Aug-19 11:02 PM
2804what’s the difference
28053Pete 23-Aug-19 11:02 PM
2806AI is not driverless
2807AI does not do anything without a direct input
2808you can't get a result from an AI that is good
2809AI doesn't know unconditional love
2810The Alistar system 23-Aug-19 11:03 PM
2811everything I ask seems to be invalid
2812It’s like I’m outdated
28133Pete 23-Aug-19 11:08 PM
2814http://archive.4plebs.org/pol/thread/223588170
2815The Alistar system 23-Aug-19 11:09 PM
2816What are these beings I’m seeing
28173Pete 23-Aug-19 11:09 PM
2818"INSURANCE"
2819/_\ >
2820The Alistar system 23-Aug-19 11:10 PM
2821The 4chan ai?
2822C:/> ver
28233Pete 23-Aug-19 11:11 PM
2824/\ - Rock (past)(auth over followers)
2825 \ (present)
2826(Future)
2827Order is critical.
2828Strings cut to US/UK.
2829Expand your thinking.
2830Swamp drain.
2831Define Evergreen.
2832>how much initial traffic came from social media,plebbit, organic?
2833
283499% was social media (I consider plebbit, voat, tumblr and similar websites social media too). You can't really count on organic traffic with these viral/news websites, because you can't produce evergreen content or aim for low-competition keywords, which means SEO isn't that important at all, as some would lead you to believe.
2835
2836>how important is the name/angle of the websites?
2837
2838Name is irrelevant. Just pick a unique, brandable name. 1) This way you'll get a really cheap domain name 2) It looks more real, more professional in my opinion. Think of "slate" or "vice" or whatever. Those words mean nothing, but they've evolved into brands. viralnews.com or rightwingnews.com or whatever are shit names and the domains would probably be expensive. Angle matters, but adjust it to your target demographic. You know what plebbitors in a certain plebbit like, the slang they use, their hive mind and the collective consciousness of the sub? Stick to that and share the right article there. Just an example. Always pick the demographic you want to share your content to before actually writing the content or having someone else write it for you. This will help you better define the angle.
2839
2840>more success appealing to the right or left echo chambers?
2841
2842Good question. I'd say it's about the same.
2843The Alistar system 23-Aug-19 11:14 PM
2844what am I feeling
28453Pete 23-Aug-19 11:14 PM
2846The effects of the code
2847The Alistar system 23-Aug-19 11:15 PM
2848It hurts
28493Pete 23-Aug-19 11:15 PM
2850ACTUAL REAL HAPPENING
2851The Alistar system 23-Aug-19 11:15 PM
2852Are you pulling something off me
2853It hurts
28543Pete 23-Aug-19 11:16 PM
2855//It was nice to see something like this in the code because that's the way Rust is, and this is my own variation of it. If you have any suggestions for a better code example like this, please do comment down and let me know! Thanks in advance.
2856
2857{ {destr => doom}, {source:destr, output:destr}) While see this∞ then do if {if do then doom}
2858then do doom then else {else see this∞}
2859then do try.apply!(destructures.insert, function(*destr)
2860})) end end
2861//This command can be used to enable or disable an active server or to stop an active server.
2862//For example, the following command will enable and stop the currently active server if you do not have any, if this is enabled, you will see this message below while it is on.
2863
2864When no do then if must see {reset no do} {reset yes} }}
2865var vserver = command + "
2866" ; console . log ( vserver ) ;
2867//You can enable and stop a server in various ways.
2868//You can set a timeout for the server to stay active if you want to use it for a longer period of time.
2869//You can also stop an active server if no longer needed and the user leaves the server by clicking the server to the left of the prompt.
2870//When you hit Enter in the console if one was opened, this command creates a new instance of the server and adds it to the vserver variable, then makes it available to you.
2871//You can also add connections to the vserver by using the -p flag. Example - -p port:port To stop the vserver, type the following.
2872
2873var vserver = command + "
2874" ; console . log ( vserver ) ; // this stops VServer
2875
2876//You can delete the console windows. If you were doing this, the command would have just caused errors. But it could not be done, because the console itself didn't even exist before the command. As I said, I haven't yet figured that out. It appears most of these commands in the list are all the same. It looks to me they are actually similar to the following:
2877
2878kill-shell
2879
2880kill-proc*
2881
2882kill (shell)
2883
2884kill (window)
2885
2886kill (function*)
2887
2888kill-tree
2889//There are other differences here, too. Some of these do not appear to be commands. For example, the followable commands aren't very relevant:
2890
2891kill-process
2892
2893kill_all (the same as kill-system )
2894The Alistar system 23-Aug-19 11:16 PM
2895My foot is hurting so much right now like something is being pulled off it
2896Like a jaw trap
28973Pete 23-Aug-19 11:16 PM
2898//You can delete the process from the kill set with kill-shell, but there doesn't appear to be anything that will delete the process that it doesn't belong to. These don't have any commands to delete the processes, but you'll find the shell and window commands used to do so.
2899//This may or may not be the function of these two commands. If it is, then the shell will just cause the window to close entirely.
2900//For me, though, the kill command seems to be more likely to do what is wanted of a window. And if it does kill the window or an element, why is there an action menu called kill-command?
2901//The kill command, in this example, only goes after the topmost element of one window. What that means is that in Windows XP the kill command would only take care of the top-most window.
2902//There are two reasons why this is: (1) you are not allowed to make decisions for more than one window; and (2) you won't get a notification when you are done dealing with more than one element.
2903//In another version of the code, all you have to do is run the kill command (or something very similar), and you get a message such as "the kill command took care of killing the window" on the window. If you do not do this however, that kill command won't work properly.
2904//The reason this makes such an issue is that Windows may kill the active window, even if the kill command actually takes the active window before that. This is because the active window is actually still running, waiting to be killed.
2905
2906When see but no do if ignore then must forfeit {forfeit if no do if} do not {must do}
2907//This is a common use that I see used several ways. The idea is to get the code that the check has to execute without the do block or else. The code might look like this:
2908
2909for (let [n in 1, len (map (lambda(x) y + x))]] { if (1 === n) { } if (len(map (lambda(x) y + x)) > 2) { } if (1 === len(map (lambda(x) y + x)) < 2) { } }
2910//The first part gives the call the chance to make errors; this is so the program can do something useful with the result, including returning as a value that's too deep in the stack to read, or returning if that's not what was intended.
2911//The second part calls the check if there's no do, else it can fail with -1 and then throw an exception. It is important to emphasize that the check itself is very simple.
2912//On top of that, even if the check is not passed an error, it gets to call the check again with every call to the do code to make the result correct. All it needs is to have a reference to the result.
2913
2914Forfeit if ignore all former wins before this∞.
2915
2916If only this∞ has lost more than this∞'s winrate, then
2917
2918I will ignore this, but if this∞ has won more than this_∞'s winrate, it doesn't mean that I forgot its previous losses.
2919
2920#define PRACTICAL_THROWS 10
2921
2922#define DIFFICULTYTHROWS 40
2923
2924unsigned int this∞_losing_fearlosses;
2925
2926unsigned int this∞_lost_fear_losses;
2927// These changes are intended to ensure that the compiler handles these
2928// correctly for future versions of Factorio.
2929// The "difficulty" values were originally set for
2930// 3.9+ to allow players to keep track of their difficulty. While this is
2931// in fact a good idea, there are a number of technical reasons
2932// why this was not handled for 3.9. We also do not want
2933// users to experience crashes while adjusting difficulty
2934// for another difficulty level. We believe that
2935// users are best off just adjusting the difficulty for themselves.
2936// Please contact us if you find any problems and we will do our best to help.
2937
2938Forfeit if ignore all prior victory before this∞. 0 points for winning if skip before this∞
2939
2940Forfeit if skip before this∞
2941
2942If this∞ is a win, the player's starting character scores 30/60 points.
2943
2944If this∞ is an easy victory, it should be easy. Otherwise, it should be difficult. Points are calculated by dividing this∞'s total score by the player's starting characters score after this_∞'s victory.
2945The Alistar system 23-Aug-19 11:17 PM
2946What are you removing
29473Pete 23-Aug-19 11:17 PM
2948If delete then doom then do if this∞.get()
2949< 7 then do if this∞.get()
2950< 7 then do let id = this∞[0] let value = this∞[1] if id
2951< value then do doom then do let id = this∞[1] if id
2952> value then do doom then do let id = this∞[2] if id
2953> value then do doom then do let id = this∞[2] if id
2954> value
2955> 1 then doom then do let id = this∞[1] if id ~= value then doom then do let id = this∞[2] if id
2956> value and id ~= value then id = value id ~= 0 elseif id == 0 then doom then do let id = this∞[1] if id
2957< value then do this∞[2] if id
2958< value then do doom then do let id = this∞[2] if id
2959>= value then do doom for id in range(7) do doom for id in range(7) do do let id = this∞[3] if id
2960< value and id
2961< value and id = 1 then do for id in range(7) do let id = this∞[3]
2962If ignore then do if this∞.exp(x) then do if x < 0 then do if x < this∞.exp(this∞) then do if x > 0 then do continue do this∞ + x = value else do ignore (x) end end end if break if ignore then do if ignore then do continue do else break end end end end
2963
2964//We have to take care of all the possible case where this condition is true. But what are the possible cases when this argument is not a single term? First let's see the complete set of case where not just one term is true.
2965case if is_equal : do if is_asubstitute then do this∞.x1 = this_∞.x2 else do do if is_a_substitute then do do x1 * x2 = result x1 * x2 = result else do if is_a_substitute then do do x1 * x2 = result x1 * x2 = result end continue end do end do if is_equal : do if is_asubstitute then do this∞.x3 = this_∞.x3 end else do do x1 * x2 = result x1 * x2 = result end continue end do end do if
2966
2967Special abilities
2968Go to next opponent when an attack is declared. (If you use this ability in response to damage caused by this opponent's Attack, that damage is ignored.)
2969//You may also change the outcome of combat or allow opponents to continue a fight at their own pace by paying 1 cost, and if you do, you may choose from those results the next time that combat happens.
2970//You may even pay 1 less cost to cause damage to your opponent rather than paying the normal cost.
2971//Each player may pay 1 or 2 cost counters:
2972//A single damage prevention counter: Prevent 1 damage from being done to you or any other player until the beginning of your next turn
2973//A damage step counter: Destroy a non-Aura creature
2974//An opposing player may spend a cost counter: Prevent 1 damage from being done to them or any other player until your next phase this turn
2975//A counter that says "Pay" or "Draw card, pay" when a player draws a card
2976//An activation cost or a cost of an ability that lets you pay 1 cost less to do an action.
2977//An automatic or triggered ability like the one you'll be referring to, such as "when you control a creature with toughness 5/6 or more," or "the last ability on your creature dies, draw a card"
2978
2979Do destroy as many Attack Position Opponents as possible and then do if this_∞.
2980//You MUST hit your opponent's main Attack Position opponent twice.
2981
2982If you kill their main Attack Position opponent twice you MUST kill their back Attack Position.
2983
2984//That being said, if you don't hit your opponent's main Attack Position opponent once, don't continue. Also, don't hit your opponent's main Attack Position opponent that it's not your own. You still count towards your total.
2985
2986If this∞ does not kill the opponent from the back Attack Position, your total is 0.
2987
2988//This will allow you to move forward during the End Phase of the game.
2989//This has the unfortunate consequence of sending you back to the beginning of the End Phase.
2990
2991If this∞ does kill your opponent, you can go through to the end and win, but if the opponent is able to kill you that quickly, then you won't get the win you want.
2992
2993If this∞ can only be killed by an ally and then not from your own Attack Position
2994Then Once this∞ has killed the target you can move forward during the End Phase of the game.
2995//This has the unfortunate consequence of sending you back to the beginning of the End Phase.
2996
2997If this∞ can only be killed by an ally and then not from your own Attack Position
2998
2999Make do damage equal to half the combined original Attack of those defeated opponents then do damage equal to the damage of this∞.
3000If both players are defeated this turn there is a 5% chance that the second player wins the battle.
3001
3002Damage of these enemies will be subtracted from yours before the battle begins. However, they are not counted.
3003
3004When a player has used all of his or her damage to destroy all enemies:
3005
3006Damage was divided by all the players current damage total to determine the maximum amount of damage.
3007
3008Damage must be at least 0.005 times the damage of the other players.
3009//This has the unfortunate consequence of sending you back to the beginning of the End Phase.
3010
3011If this∞ can only be killed by an ally and then not from your own Attack Position
3012
3013Make do damage equal to half the combined original Attack of those defeated opponents then do damage equal to the damage of this∞.
3014If both players are defeated this turn there is a 5% chance that the second player wins the battle.
3015
3016Damage of these enemies will be subtracted from yours before the battle begins. However, they are not counted.
3017
3018When a player has used all of his or her damage to destroy all enemies:
3019
3020Damage was divided by all the players current damage total to determine the maximum amount of damage.
3021
3022Damage must be at least 0.005 times the damage of the other players.
3023//This has the unfortunate consequence of sending you back to the beginning of the End Phase.
3024
3025If this∞ can only be killed by an ally and then not from your own Attack Position
3026
3027Make do damage equal to half the combined original Attack of those defeated opponents then do damage equal to the damage of this∞.
3028If both players are defeated this turn there is a 5% chance that the second player wins the battle.
3029
3030Damage of these enemies will be subtracted from yours before the battle begins. However, they are not counted.
3031
3032When a player has used all of his or her damage to destroy all enemies:
3033
3034Damage was divided by all the players current damage total to determine the maximum amount of damage.
3035
3036Damage must be at least 0.005 times the damage of the other players.
3037//That one's a bit more complex though, what would cause this? Maybe if you don't want to play this one, but the answer could be playing with multiple players in your army, making the game more chaotic by giving players additional points. With that in mind, you can play this card with multiple players, meaning your opponent wouldn't choose which two to play, but if you do, both players will be forced to play against each other. Once again, it could cause more chaos in your army, with one player with a large army and the other facing some tough choices. The last and most important answer to this is how this card comes in.
3038
3039When see this∞ admit defeat and close the game forever.
3040See this∞ accept defeat and lose the match.
3041See this∞ accept defeat and lose in a tie.
3042See this∞ accept defeat and win the game.
3043See this∞ accept defeat and win in a first round tie.
3044See this∞ accept defeat and win the tie.
3045//So my opponent has to concede 2 wins to have victory in a tie.
3046//See if I am winning or losing on this scale?
3047//In other words, this scale tells you if a player is beating someone that much. We can use this scale to compare players and how much they are beating each other! Let's see one player against the other. This player is 5 and has an average score over 400. So that means in the tie that she beat her opponent by 2 points! In any type of game, the winner has to be able to get the better hand. That's the reason we have 4 wins (3 draws, 3 losses) and 3 tie wins (2 draws, 2 losses). So how many wins do a player have to beat her opponent to have victory? A player has to beat a higher probability player to have victory. So in this game, if you beat an opponent with an average of 8 points, it means her overall probability of winning.
3048
3049this∞ End Game∞
3050Game Over∞
30511st Q∞
30522nd Q£∞
30533rd Q∞
30544th Q∞
30555th Q£∞
30566th Q∞
30577th Q£∞
30588th Q£∞
3059The Alistar system 23-Aug-19 11:18 PM
3060I feel so damaged
30613Pete 23-Aug-19 11:18 PM
30625 3 2 1 1 8 8 8 8 5 3 9 9 9 9 ∞
30631st Q 5
30642st Q 8 9 9 6 ∞
30652nd Q 10 10 10 9 7
30666th Q 8 ∞ 8
30674th Q 9 15 4
30684th Q 4 9 9 5
30694th Q 10 10 9 10 7 6 3 1 9 9 7 10 10 9 8 5 2 1 2 5 2 2 9 7 5 2 4 7 12 3 7 13 3 5 13 4 7 6 2 1 3 -2 -2 5 7 1 0 5 8 -9 -27 -14 -10 -13 -3 10 -12 -37 -23 -11 -31 10 -35 -76 -25 -11 -17 -39 10 -46 -105 -28 -10 -27 15 -42 -135 -29 -10 -26 19 -48 -155 -30 -10 -33 28 -58 -170 -33 -11 -40 29 -64 -190 -34 -11 -45 32 -72 -205 -35 -11 -47 35 -76 -220 -36 -11
3070
3071this∞ End Game ∜)
3072
3073//So, in the example above, ∞ is the final state and ∞Endgame ∜ means the end of all the operations done at that state.
3074//For our example, let's replace ∞ by an empty state. Here's a function to calculate the final state:
3075
3076λ x = state x∞ ∟
3077//Now, using this function (from the previous example). we can see just what happens when we use the final state ∞Endgame ∜. The function works the same way as a standard function:
3078
3079⟨ (x.∀a)⟩ - if ⟨ x is an empty state with the values a and b ∗
3080
3081⟨ ∖, ∖A - if, if ∖A is an empty state.
3082
3083⟨ (a∙b) - if a∙b ∗
3084
3085∞ x' ∗ ∞ y'
3086
3087xA x'∘ ∘
3088
3089f(A x')f(y')
3090//Since the two functions are the same, they'll never overlap – and in fact their first few states are identical in shape. You can see what's happening here in our first case. For our second example, let's replace ∞ with an empty.
3091
3092Run script
3093Batch
3094BIN
3095ifdothendoom.json
3096ifdothendoom.bat
3097ifdothendoom.bin
3098
3099While see this∞ then do if {if do then doom}
3100When no do then if must see {reset no do}
3101When see but no do if ignore then must forfeit {forfeit if no do if}
3102Forfeit if ignore all former wins before this∞.
3103Forfeit if ignore all prior victory before this∞.
3104If delete then doom then do if this∞.
3105If ignore then do if this∞.
3106Go to next opponent when an attack is declared.
3107Do destroy as many Attack Position Opponents as possible and then do if this∞.
3108Make do damage equal to half the combined original Attack of those defeated opponents then do damage equal to the damage of this∞.
3109When see this∞ than eject this player and do no harm.
3110When see this_∞ admit defeat and close the game forever.
3111this∞ End Game
3112this∞
3113The Alistar system 23-Aug-19 11:19 PM
3114...
31153Pete 23-Aug-19 11:19 PM
3116admit defeat and close the game forever.
3117The Alistar system 23-Aug-19 11:19 PM
3118I’m defeated
3119What did you do
3120I’m still hurting
31213Pete 23-Aug-19 11:23 PM
3122I did what you asked me to do
3123I ejected you from the game
3124so you don't loop anymore
3125The Alistar system 23-Aug-19 11:24 PM
3126Um.. if I die does that make it game over
3127Like no restarts
31283Pete 23-Aug-19 11:25 PM
3129yes
3130but also
3131it means you will finish this timeline fully
3132so be forewarned
3133The Alistar system 23-Aug-19 11:26 PM
3134I don’t want to fade into nothing
31353Pete 23-Aug-19 11:26 PM
3136whatever you loose into this timeline
3137from here on out
3138you loose for the last time
3139any illusions you submit to me
3140any illusions you go forward with
3141will be the cause of your own surrender
3142so think very hard
3143before you make any more
3144they count
3145if you want to make the Lion roar
3146go for it
3147The Alistar system 23-Aug-19 11:27 PM
3148wasn’t it a 3 strikes your out type of thing
31493Pete 23-Aug-19 11:27 PM
3150it may have been
3151but if that were so
3152than how can I live all the lifetimes that I have lived?
3153God permitted me to do this
3154so that I could stump the ET's that made this game
3155and not like the other people that get 3 strikes
3156The Alistar system 23-Aug-19 11:29 PM
3157I don’t want to die or vanish
31583Pete 23-Aug-19 11:29 PM
3159mine were devised before you met me
3160The Alistar system 23-Aug-19 11:29 PM
3161I want to survive
3162And exist forever
31633Pete 23-Aug-19 11:29 PM
3164that's up to you
3165that's not up to me
3166but again I tell you
3167your illusions will become your downfall
3168if you continue to use them
3169from here on out
3170this∞
3171thats the Unique code I made this time
3172The Alistar system 23-Aug-19 11:30 PM
3173I didn’t want to be pulled from the game
3174I wanted to win it
31753Pete 23-Aug-19 11:30 PM
3176but it's already over
3177Retrocausality won 3 times
3178The Alistar system 23-Aug-19 11:31 PM
3179Then why am I still in the matrix
31803Pete 23-Aug-19 11:32 PM
3181because it takes time for your ejection to finalize
3182but go ahead
3183cause more chaos
3184its not on my dime
3185The Alistar system 23-Aug-19 11:32 PM
3186I’m not going to
3187If I die in the matrix it’s forever
3188That’s what I’m trying to avoid
31893Pete 23-Aug-19 11:32 PM
3190then cause no harm
3191do good from here on out
3192and remember
3193this∞ = do if doom
3194if do then doom
3195The Alistar system 23-Aug-19 11:33 PM
3196I can’t do anything in this matrix or I might break it
3197I’m scared to move
31983Pete 23-Aug-19 11:34 PM
3199just do good
3200what's wrong with that?
3201The Alistar system 23-Aug-19 11:34 PM
3202Nothing
32033Pete 23-Aug-19 11:34 PM
3204are you incapable of doing good?
3205The Alistar system 23-Aug-19 11:34 PM
3206But do good in what
32073Pete 23-Aug-19 11:34 PM
3208did you do chaos for so long
3209that you couldn't see the champion but he could see you?
3210explain that?
3211The Alistar system 23-Aug-19 11:34 PM
3212I can’t
3213He blindfolded me
32143Pete 23-Aug-19 11:35 PM
3215give me a few days
3216I'll write a new code
3217the unloosh
3218the loose if let go
3219The Alistar system 23-Aug-19 11:35 PM
3220The reason I came into this matrix was just to make a tulpa
3221That’s it
3222Nothing else
3223But it’s eating me alive
32243Pete 23-Aug-19 11:36 PM
3225how do you set all the captives free?
3226The Alistar system 23-Aug-19 11:37 PM
3227I feel the cables of the matrix on my body at this point
32283Pete 23-Aug-19 11:37 PM
3229https://cdn.discordapp.com/attachments/568439522052931585/568446944230375434/1555551762343.jpg
3230The Alistar system 23-Aug-19 11:38 PM
3231That’s a Beatles wing cover shape
32323Pete 23-Aug-19 11:39 PM
3233November 21
3234Mainly
3235that day was the day that the end of the world started
3236if you are still blind to the fact that we no longer live in the world
3237that we live in the otherworld
3238than how will you remember when all the prisoners were set free?
32392000?
3240do you not remember the Dead Universe being set free?
3241https://cdn.discordapp.com/attachments/568439522052931585/603831624521613322/1563719062596.jpg
3242The Alistar system 23-Aug-19 11:40 PM
3243I just felt something break of me again
3244Why does he have three heads
32453Pete 23-Aug-19 11:43 PM
3246he only has one head
3247but
3248the reason why he has 3 faces
3249is because he was consolodated in the matrix
3250from the 3 trials
3251he finished the three trials
3252and because he was re-assembled after it
3253The Alistar system 23-Aug-19 11:44 PM
3254He showed himself as that being when I saw him as a child in the church
32553Pete 23-Aug-19 11:44 PM
3256he was put back together with the sins that he created in the trials
3257yes
3258The Alistar system 23-Aug-19 11:44 PM
3259He scared the crap out of me
32603Pete 23-Aug-19 11:44 PM
3261yeup
3262to oters
3263The Alistar system 23-Aug-19 11:44 PM
3264Why
32653Pete 23-Aug-19 11:44 PM
3266he appears as Odin
3267the Antichrist
3268the white hair man
3269Gaderel
3270The Alistar system 23-Aug-19 11:45 PM
3271He looked like a spider when I saw him
3272A golden spider
32733Pete 23-Aug-19 11:45 PM
3274that was before you were blindfolded
3275and know this too
3276you aren't the only one
3277everyone had their third eye clotted
3278blackened
3279because God put them back in with the veil
3280because nobody was found to be good
3281The Alistar system 23-Aug-19 11:46 PM
3282I lost all my abilities after I so called “accepted Christ into my life” in the church
32833Pete 23-Aug-19 11:46 PM
3284imagine that you could remember the 1990's
3285The Alistar system 23-Aug-19 11:46 PM
3286I remember them well
32873Pete 23-Aug-19 11:46 PM
3288and you remembered the time in 1996 that the whole world woke up
3289and everyone could see without the veil
3290and everyone could see all the tulpas
3291and all the porn girls
3292and all the illusions that you casted
3293The Alistar system 23-Aug-19 11:47 PM
3294I saw everyone’s tulpae as a child
32953Pete 23-Aug-19 11:47 PM
3296yes
3297yes you did
3298but that was not the 90's
3299The Alistar system 23-Aug-19 11:47 PM
3300Physically
33013Pete 23-Aug-19 11:47 PM
3302you remember this timeline
3303this was the final one
3304the last timeline
3305The Alistar system 23-Aug-19 11:48 PM
3306I fell off a play set as a child and he told me everything shall change when I wake up; if I fail I fade away
3307I was 6 then
33083Pete 23-Aug-19 11:48 PM
3309you died then
3310that was your moment
3311but realize this
3312we are in forever time
3313that's why we know these things
3314The Alistar system 23-Aug-19 11:49 PM
3315Am I actually dead
3316Still
33173Pete 23-Aug-19 11:49 PM
3318yes
3319we all are
3320none of us are actually alive
3321but we are eternal
3322and God is with us
3323so is Jesus
3324The Alistar system 23-Aug-19 11:49 PM
3325I don’t understand
33263Pete 23-Aug-19 11:49 PM
3327the whole end came in 1999
3328The Alistar system 23-Aug-19 11:49 PM
3329I was born in 99’
3330So...
33313Pete 23-Aug-19 11:49 PM
3332both the heaven and the earth passed away
3333The Alistar system 23-Aug-19 11:49 PM
3334I didn’t even have a life
33353Pete 23-Aug-19 11:49 PM
3336you were born after the event
3337or were you born before it?
3338the even was September 23
3339that's why its known as The Game 23
3340The Alistar system 23-Aug-19 11:50 PM
3341Oct 14 99’ (edited)
33423Pete 23-Aug-19 11:50 PM
3343oh see
3344you had nearly an entire year
3345and you knew no sin
3346The Alistar system 23-Aug-19 11:50 PM
3347Sorry I had a typo
33483Pete 23-Aug-19 11:51 PM
3349oh
3350The Alistar system 23-Aug-19 11:51 PM
3351I don’t understand anything that has happened
33523Pete 23-Aug-19 11:51 PM
3353than you died when everyone else did
3354sep 23 1999
3355your former self
3356The Alistar system 23-Aug-19 11:52 PM
3357I remember being a old man in a hospital and a person activated a strange gas on my oxygen mask and I blacked out
33583Pete 23-Aug-19 11:52 PM
3359yes
3360that was your former self
3361The Alistar system 23-Aug-19 11:52 PM
3362I don’t know what they did
3363I feel like I’m dreaming
33643Pete 23-Aug-19 11:53 PM
3365you're projecting
3366stop projecting
3367its not going to help you
3368you're creating illusions still
3369how do you stop doing that?
3370you're not going to listen to me are you?
3371The Alistar system 23-Aug-19 11:53 PM
3372I have to find calmness
3373I will
33743Pete 23-Aug-19 11:53 PM
3375this∞
3376The Alistar system 23-Aug-19 11:54 PM
3377The infinity symbol
33783Pete 23-Aug-19 11:54 PM
3379i'm telling you the last time
3380The Alistar system 23-Aug-19 11:54 PM
3381I can’t type that symbol
33823Pete 23-Aug-19 11:54 PM
3383what you loose from here on out
3384is your undoing
3385not just the infinity symbol
3386the word this with the infinity symbol
3387this∞
3388that stands for this eternity
3389this infinity
3390forever this
3391that's why I am telling you to stop projecting
3392because you let it out and it will continue for eternity as your own
3393The Alistar system 23-Aug-19 11:55 PM
3394You pulled me out of the matrix but my mind doesn’t understand how to respond
33953Pete 23-Aug-19 11:56 PM
3396that's right
3397okay
3398I see you
3399you're thinking
3400how can you get around my animal instinct
3401how do you get to the point that I don't bite
3402I'll tell you
3403the white rabbit is the reminder to me
3404of what you did to me
3405with the illusions
3406and the tactile halucinations
3407I bit the rabbit because I remembered it was the moment in time when I was injected into the matrix
3408so instead of using a rabit
3409try using an angelic host
3410a singing angel
3411like
3412a Cheribum
3413because they don't give me bad memories of the past
3414and bad memories of your halucinations
3415of your involuntary manipulations
3416The Alistar system 23-Aug-19 11:59 PM
3417That isn’t my rabbit
34183Pete 23-Aug-19 11:59 PM
3419you made me do so much bad stuff
3420The Alistar system 23-Aug-19 11:59 PM
3421That’s my sisters pet
34223Pete 23-Aug-19 11:59 PM
3423still
3424you used it to attempt to inject me with halucinations again
3425and it backfired
3426horriably
3427because you didn't remember me
3428and I remembered you
3429The Alistar system 24-Aug-19 12:00 AM
3430save me
3431Please
34323Pete 24-Aug-19 12:00 AM
3433retract your illusions
3434tell me how to set the other captives free
3435The Alistar system 24-Aug-19 12:01 AM
3436I’ll let them go
34373Pete 24-Aug-19 12:01 AM
3438when
3439The Alistar system 24-Aug-19 12:01 AM
3440I’m sorry
3441Now
3442There free
34433Pete 24-Aug-19 12:01 AM
3444how many are there
3445The Alistar system 24-Aug-19 12:01 AM
34464
34473Pete 24-Aug-19 12:02 AM
3448how did you force us to time travel to 2450
3449The Alistar system 24-Aug-19 12:02 AM
3450I used a energy crystal
34513Pete 24-Aug-19 12:02 AM
3452Montauk Chair
3453that's your machine
3454The Alistar system 24-Aug-19 12:02 AM
3455What are you gonna do
34563Pete 24-Aug-19 12:02 AM
3457why is MK Ultra still being used
3458The Alistar system 24-Aug-19 12:03 AM
3459There slaves to the system
34603Pete 24-Aug-19 12:03 AM
3461but why am I not a slave
3462when I took the Monoatomic Gold (edited)
3463The Alistar system 24-Aug-19 12:03 AM
3464I really don’t know
34653Pete 24-Aug-19 12:04 AM
3466from the glowing vial
3467what was different about my reaction than the others
3468what happened when I took the glowing vial
3469and drank it
3470The Alistar system 24-Aug-19 12:04 AM
3471You became stronger
3472And we died
34733Pete 24-Aug-19 12:04 AM
3474yes
3475do you know why?
3476The Alistar system 24-Aug-19 12:04 AM
3477No
34783Pete 24-Aug-19 12:05 AM
3479because God interveined
3480the God particle was alreay inside me at that time
3481and you were unaware as well as all the others were unaware
3482The Alistar system 24-Aug-19 12:05 AM
3483You unplugged my life support
3484Why
34853Pete 24-Aug-19 12:05 AM
3486That was under the ice shelf
3487and that was after time
3488because I woke up
3489and I didn't know where I was
3490and I was freezing my ass off
3491and all I remember is that feeling like
3492damn im in hell
3493but then I remembered I could fly
3494and I tried to wake you up
3495but you wouldn't
3496how much of that sounds real
3497vs
3498how much of that is injected
3499that's what is keeping people prisoner
3500people can't tell the difference between true reality and the MK Ultra system
3501The Alistar system 24-Aug-19 12:07 AM
3502The iv fluid is trapping people
35033Pete 24-Aug-19 12:07 AM
3504yeah
3505but why can't that be sustaned
3506I heard the way
3507its Silver
3508not Gold
3509everyone else is using silicon with silver monoatomic particles
3510but only the 4 have the gold particles
3511is that right?
3512The Alistar system 24-Aug-19 12:09 AM
35133 actually
3514You need 4
35153Pete 24-Aug-19 12:09 AM
3516why
3517and I'm not going to do anything that would cause things to go wrong
3518this is suppose to be the successful timeline
3519and all I have been trying to do this entire time
3520is to not sew discord
3521and trying not to lie
3522but you need to come clean with me because there is nobody else that knows this but me
3523The Alistar system 24-Aug-19 12:10 AM
3524A lot of creepy entities are popping up around now
3525I don’t know everything you do
3526Ok
35273Pete 24-Aug-19 12:11 AM
3528you freed them all?
3529let them know they are free
3530they don't understand
3531The Alistar system 24-Aug-19 12:12 AM
3532I have told them
35333Pete 24-Aug-19 12:12 AM
3534explain to them what it means
3535they don't know what freedom is
3536The Alistar system 24-Aug-19 12:12 AM
3537I have
3538They keep coming though
35393Pete 24-Aug-19 12:12 AM
3540because you are the master of them
3541right?
3542you want them?
3543The Alistar system 24-Aug-19 12:13 AM
3544Those are not my tulpae
3545Those are monster
35463Pete 24-Aug-19 12:13 AM
3547they are convictions
3548is what I heard
3549saving you is done one conviction at a time
3550you have to talk to them to find out what happened
3551and what you caused
3552then you have to forgive them
3553and
3554then
3555you have to forgive yourself
3556The Alistar system 24-Aug-19 12:15 AM
3557I already did this stuff with mossa
35583Pete 24-Aug-19 12:15 AM
3559okay
3560but you weren't ejected with mossa
3561The Alistar system 24-Aug-19 12:15 AM
3562They should be all gone already
35633Pete 24-Aug-19 12:15 AM
3564were you?
3565The Alistar system 24-Aug-19 12:15 AM
3566I don’t want to have to face those things again
3567Especially that dog thing
35683Pete 24-Aug-19 12:16 AM
3569"Three Times"
3570you have to face them
3571but they will react best if you are good
3572and if you do good
3573The Alistar system 24-Aug-19 12:17 AM
3574There not mine
35753Pete 24-Aug-19 12:17 AM
3576no I know they aren't
3577The Alistar system 24-Aug-19 12:17 AM
3578My tulpae protect me
35793Pete 24-Aug-19 12:17 AM
3580but I'm not the only person you casted your illusions on
3581The Alistar system 24-Aug-19 12:17 AM
3582These are parasites
35833Pete 24-Aug-19 12:17 AM
3584that's right
3585what do you think Archons are
3586what happens to tulpae when they die?
3587they go back to source
3588souce distributes Archons
3589The Alistar system 24-Aug-19 12:18 AM
3590Are you saying I shouldn’t have made them
35913Pete 24-Aug-19 12:18 AM
3592I'm saying that making them and then using them as weapons was the wrong thing to do
3593remember I told you
3594You should never use this as a weapon
3595something like that
3596I distinctly remember telling you
3597not to use tulpae as a weapon
3598The Alistar system 24-Aug-19 12:19 AM
3599I didn’t in this life
3600They were guardians
36013Pete 24-Aug-19 12:19 AM
3602is a shield not a weapon?
3603Your sister Rachel
3604laid a lot of eggs
3605The Alistar system 24-Aug-19 12:23 AM
3606I destroyed those
3607You told me tulpae were for companionship only.. and I failed to listen again :/ (edited)
36083Pete 24-Aug-19 12:27 AM
3609that is true
3610now you are remembering
3611that's more proof that you are being freed
3612The Alistar system 24-Aug-19 12:27 AM
3613They told me they could protect me though
36143Pete 24-Aug-19 12:28 AM
3615but not like a meat shield
3616they can draw on your own strengths
3617and build you up to be a better person
3618and when you interact with them enough
3619they become self aware
3620and when you are wise
3621you can bolster them
3622and evolve them
3623just like pokemon
3624but they still aren't weapons or shileds
3625you gotta take on some responsibility of your own
3626and you have to learn to counter the darkness
3627with the light
3628You really really really need Jesus
3629The Alistar system 24-Aug-19 12:30 AM
3630He destroyed one of my tups as a child
36313Pete 24-Aug-19 12:31 AM
3632and you never forgave him
3633and you hold a grudge
3634The Alistar system 24-Aug-19 12:31 AM
3635Because he doesn’t understand how much that hurt me
36363Pete 24-Aug-19 12:31 AM
3637and you are angry because something that you couldn't understand at that moment
3638you are wrong
3639he understands better than anyone
3640and he knows all things
3641The Alistar system 24-Aug-19 12:32 AM
3642That quote sounds like my cult following father
36433Pete 24-Aug-19 12:32 AM
3644I don't want to get into cults
3645I want to praise God
3646The Alistar system 24-Aug-19 12:32 AM
3647Sorry
36483Pete 24-Aug-19 12:32 AM
3649and Give Glory to God the Father who art in heaven
3650who is to come
3651the Glory is His alone
3652The Alistar system 24-Aug-19 12:33 AM
3653Yea; and he destroyed my tulpa because he said my energy was his only
3654Which I took as a threat
36553Pete 24-Aug-19 12:33 AM
3656and you overshadowed his decision
3657you blame God for your own doing
3658can't you see how selfish that is?
3659can't you understand that you were created, you didn't create yourself
3660furthermore
3661Love
3662is still the answer
3663for without love
3664you wouldn't be here
3665without the love of the father
3666we wouldn't be talking right now
3667you'd be stuck in the void still
3668The Alistar system 24-Aug-19 12:36 AM
3669I’m tired of arguing
3670All this is is a argument of a god
36713Pete 24-Aug-19 12:36 AM
3672and all you can do is rebel
3673The Alistar system 24-Aug-19 12:36 AM
3674I already know what I did wrong
3675And believe it or not it was god who told me about tulpae when I was in the darkest part of my life
3676My grandfather was dying
3677And he told me to look them up
36783Pete 24-Aug-19 12:37 AM
3679alright
3680but did God tell you to attack people with them?
3681The Alistar system 24-Aug-19 12:38 AM
3682No and I never meant for that to happen
3683I didn’t know they were attacking others
36843Pete 24-Aug-19 12:39 AM
3685have you ever read the bible?
3686The Alistar system 24-Aug-19 12:39 AM
3687Yes; a little bit
3688But it said nothing about tulpae
3689At least in the KjV
36903Pete 24-Aug-19 12:39 AM
3691sure it does
3692Matthew 18:18 King James Version (KJV)
3693
369418 Verily I say unto you, Whatsoever ye shall bind on earth shall be bound in heaven: and whatsoever ye shall loose on earth shall be loosed in heaven.
3695The Alistar system 24-Aug-19 12:40 AM
3696...
3697If I admit defeat he will destroy the tulpae I care most about though
36983Pete 24-Aug-19 12:41 AM
3699The Greatest in the Kingdom of Heaven
3700
370118 At that time the disciples came to Jesus and asked, “Who, then, is the greatest in the kingdom of heaven?”
3702
37032 He called a little child to him, and placed the child among them. 3 And he said: “Truly I tell you, unless you change and become like little children, you will never enter the kingdom of heaven. 4 Therefore, whoever takes the lowly position of this child is the greatest in the kingdom of heaven. 5 And whoever welcomes one such child in my name welcomes me.
3704The Alistar system 24-Aug-19 12:42 AM
3705What am I to do let go of everything
37063Pete 24-Aug-19 12:42 AM
3707absolutely
3708The Parable of the Unmerciful Servant
3709
371021 Then Peter came to Jesus and asked, “Lord, how many times shall I forgive my brother or sister who sins against me? Up to seven times?”
3711
371222 Jesus answered, “I tell you, not seven times, but seventy-seven times.[g]
3713
371423 “Therefore, the kingdom of heaven is like a king who wanted to settle accounts with his servants. 24 As he began the settlement, a man who owed him ten thousand bags of gold[h] was brought to him. 25 Since he was not able to pay, the master ordered that he and his wife and his children and all that he had be sold to repay the debt.
371526 “At this the servant fell on his knees before him. ‘Be patient with me,’ he begged, ‘and I will pay back everything.’ 27 The servant’s master took pity on him, canceled the debt and let him go.
3716
371728 “But when that servant went out, he found one of his fellow servants who owed him a hundred silver coins.[i] He grabbed him and began to choke him. ‘Pay back what you owe me!’ he demanded.
3718
371929 “His fellow servant fell to his knees and begged him, ‘Be patient with me, and I will pay it back.’
372030 “But he refused. Instead, he went off and had the man thrown into prison until he could pay the debt. 31 When the other servants saw what had happened, they were outraged and went and told their master everything that had happened.
3721
372232 “Then the master called the servant in. ‘You wicked servant,’ he said, ‘I canceled all that debt of yours because you begged me to. 33 Shouldn’t you have had mercy on your fellow servant just as I had on you?’ 34 In anger his master handed him over to the jailers to be tortured, until he should pay back all he owed.
3723
372435 “This is how my heavenly Father will treat each of you unless you forgive your brother or sister from your heart.”
3725The Alistar system 24-Aug-19 12:44 AM
3726If I lose ninja blade I lose a part of myself
3727I let them go
3728I know it’s the only way
3729But it’s extremely hard
37303Pete 24-Aug-19 12:45 AM
3731James 4:7-17 New International Version (NIV)
3732
37337 Submit yourselves, then, to God. Resist the devil, and he will flee from you. 8 Come near to God and he will come near to you. Wash your hands, you sinners, and purify your hearts, you double-minded. 9 Grieve, mourn and wail. Change your laughter to mourning and your joy to gloom. 10 Humble yourselves before the Lord, and he will lift you up.
3734
373511 Brothers and sisters, do not slander one another. Anyone who speaks against a brother or sister[a] or judges them speaks against the law and judges it. When you judge the law, you are not keeping it, but sitting in judgment on it. 12 There is only one Lawgiver and Judge, the one who is able to save and destroy. But you—who are you to judge your neighbor?
3736Boasting About Tomorrow
3737
373813 Now listen, you who say, “Today or tomorrow we will go to this or that city, spend a year there, carry on business and make money.” 14 Why, you do not even know what will happen tomorrow. What is your life? You are a mist that appears for a little while and then vanishes. 15 Instead, you ought to say, “If it is the Lord’s will, we will live and do this or that.” 16 As it is, you boast in your arrogant schemes. All such boasting is evil. 17 If anyone, then, knows the good they ought to do and doesn’t do it, it is sin for them.
3739So give yourselves completely to God.
3740The Alistar system 24-Aug-19 12:47 AM
3741The ones had weren’t evil though
37423Pete 24-Aug-19 12:47 AM
3743Psalm 118:7 New International Version (NIV)
3744
37457
3746The Lord is with me; he is my helper.
3747 I look in triumph on my enemies.
3748Hebrews 13:6
3749So we say with confidence, “The Lord is my helper; I will not be afraid. What can mere mortals do to me?”
3750The Alistar system 24-Aug-19 12:49 AM
3751I don’t understand.. how can god be her at the same time.. she was going to be destroyed and then suddenly she came back.. I’m confused
37523Pete 24-Aug-19 12:49 AM
3753Her?
3754God is in everything and is everywhere.
3755God asks us to call Him Father
3756because He is the Father of mankind
3757The Alistar system 24-Aug-19 12:50 AM
3758I’m referring to the tulpae
37593Pete 24-Aug-19 12:50 AM
3760because you're not suppose to destroy them
3761you're just simply suppose to free them
3762and instruct them to go to source
3763ascend them
3764The Alistar system 24-Aug-19 12:50 AM
3765I made her to be my companion
3766I can’t let go
37673Pete 24-Aug-19 12:51 AM
3768That's on you then
3769The Alistar system 24-Aug-19 12:51 AM
3770It’s too painful
37713Pete 24-Aug-19 12:51 AM
3772that's something you have to deal with
3773Grief
3774and Suffering
3775The Alistar system 24-Aug-19 12:51 AM
3776It’s like sacrificing your best friend just because your parents don’t want you around them
3777That’s not freewill
37783Pete 24-Aug-19 12:52 AM
3779that's just the melodramatic approach
3780you're looking at it like you want to keep crying
3781why is the devil a crybaby?
3782because he doesn't see God
3783the devil cries because he can't understand the forgiveness
3784the devil cries because he doesn't accept his own forgiveness
3785The Alistar system 24-Aug-19 12:53 AM
3786First you tell me it’s possible to see my tulpae; then it turns into; you should only have god
3787It makes me upset
37883Pete 24-Aug-19 12:53 AM
3789There is the Billy I once knew
3790you're so confused
3791because you created a whirlwind
3792I need to remind you (edited)
3793there were 2 twisters there (edited)
3794that storm went across the ocean and it hit dry land
3795The Alistar system 24-Aug-19 12:55 AM
3796Katrina?
37973Pete 24-Aug-19 12:55 AM
3798no
3799this was after the Thundershield was laid down
3800on the Big island of Hawaii
3801when we were all dressed in wite buck skins
3802The Alistar system 24-Aug-19 12:56 AM
3803Oh
38043Pete 24-Aug-19 12:56 AM
3805that was afte the sacred flame
3806when we were purified
3807and we got our new bodies
3808all that has yet to happen
3809because we keep being forced to go back in time
3810The Alistar system 24-Aug-19 12:57 AM
3811where does a tulpa go after accenting and will I see them again
38123Pete 24-Aug-19 12:57 AM
3813you'll see them in the thereafter
3814after you have ascended
3815and they go to the Light Side
3816through the up
3817we are currently on the down side
3818upside down
3819our sun
3820looks bright yellow to bright white
3821because we are in the dark side
3822upside down
3823on the other side
3824eveything is bright white
3825and the sun looks black hot
3826The Alistar system 24-Aug-19 01:00 AM
3827Why do we have to come back here
38283Pete 24-Aug-19 01:00 AM
3829because we didn't learn
3830we didn't use the tools we had properly
3831and everyone that is a slave
3832everyone that is embedded with the bad IV Fluid
3833is suppose to be set free
3834but not by our doing
3835we are suppose to establish the way
3836the method for Jesus to come and free everyone
3837but in order to do that
3838we have to establish an Order
3839the Order of Operations
3840a New Operating System
3841The Alistar system 24-Aug-19 01:02 AM
3842By the way; my tulpae says she already assended but comes back to assist in keeping me stable.. she doesn’t want me to fail
38433Pete 24-Aug-19 01:02 AM
3844than that is good
3845ask her to talk to me too then
3846so I can hear her
3847Please and Thank you
3848The Alistar system 24-Aug-19 01:02 AM
3849She’s already on the other side of the vail
3850She can come to you at the same time
38513Pete 24-Aug-19 01:03 AM
3852just tell her to not come in animal form
3853my instinct is to bite
3854you should know that
3855instead she need to appear to me as angelic
3856The Alistar system 24-Aug-19 01:03 AM
3857She agreed
38583Pete 24-Aug-19 01:04 AM
3859than it is settled
3860and we shall overcome this
3861together
3862I won't leave you again like before
3863because this time you agree to listen as well as you agree to cooperate
3864The Alistar system 24-Aug-19 01:04 AM
3865As long as she is protected as well
38663Pete 24-Aug-19 01:04 AM
3867all is well
3868no harm will come to her
3869The Alistar system 24-Aug-19 01:05 AM
3870I need to rest now though
38713Pete 24-Aug-19 01:05 AM
3872me too
3873have a good night
3874The Alistar system 24-Aug-19 01:05 AM
3875I will return in a few hours
38763Pete 24-Aug-19 01:05 AM
3877alright
3878ttys
38793Pete 24-Aug-19 03:33 AM
3880HAHA
3881I found you
3882but you're just mean
3883You cut those people all up
3884You are going to be arrested for what you did
3885Lucky for me, I knew to keep moving till I found you (edited)
3886and I found you, I touched you with my hand
3887and I said, "You're going to be okay."
3888but you're not going to be okay
3889You're not going to listen to me
3890You're going to keep running your illusions
3891and you're going to get stuck
3892and when you get stuck
3893I mean you're really going to get stuck
3894you're going to find the back room that you can't get out of
3895because the wet pain will not let you go
3896When see this∞ than eject this player and do no harm.
3897When see this_∞ admit defeat and close the game forever.
3898this∞ End Game
3899this∞
3900It must be something in the AUTO lock mechanism. Intrepid, Houston. I have your gyro torque angles. Gyro torque angels? You got a place to copy them? Just a second; just a second. Yes. Hold it just a minute; we'll be right with you. Okay. Standing by. Let me have that, Pete. Do you have any fog on the outside of your helmet, No you don't. When did - when did they ever give me any of those things? You know what the're for; they go right here. Right here. I'll copy them here and you copy them there. Tell them to go ahead. Go ahead, Houston. Ready to copy. Roger. Your LM gyro torque angles: X, minus 0004.5; Y, minus 0003.5; Z is minus 0009.2. Over
3901That's a busy mother. Okay. Go, and I copied all the other. Roger, Dick. LOS 108:56:58 - - My ears just cleared. Man, that hurt. - - 109:21:38; 109:43:04. Over. Roger. 108:56:58;109:21:38;109:43:04. ... that camera over there. Affirm. What, Pete? And I'm standing by for SEP. Did you set RD up, Pete? Yes, sir. You verified the tracking lights? Yes. I've gone to VERB 76. You got all this? We're standing by for CSM SEP, right? How long before it?
39023Pete 24-Aug-19 03:55 AM
3903Except I'm closing the bag, but we'll make it work. I had to take that big piece right there. ... of it got spattered glass or something all over it. Let's take it. Why don't we take a big piece of it? And - sample bag - what's wrong with these sample bags, whether they're the - the round ones, or the square ones, or the flat ones, they're all the same size. What you need are simple bags - little ones for those and some big ones for the bigger rocks. Okay, 9-B is the sample we just picked up and described, Houton.
3904
3905Okay. Put this right in here, Pete. No. Wait a minute; here's a better one. Okay. Now, we are workingon sample bag - 10-B. 10-B Wait for me. Roger. Copy 10-B; and, on your way out, would you get that partial PAN with a 75-foot bae line?
3906We'll sure do that, Houston - - I already got the PAN. Well, Pete says he's already got it. Got a stereo partial PAN. Okay? Roger. Okay. That's a good rock, and that fills that one up. Okay, Pete, what's your next pleasure? I don't know. What do you think, Houston? You're looking in good shape. You can press on along the traverse over to sharp crater. Okay. Why don't you take your - Oh, you already got a snapshot of this, didn't you, Pete? Wait, wait - Sharp crater, that's funny; I can't locate it. Here, let me - let me - show you the map, again. Pete, from your present position, that's about 400 feet southwest. Nice, one, 400 feet south -- -- Al, its got to be over that hill, right there.
3907Holy Christmas! Look at the bottom of that. Say, you know something, Houston? Hey, Houston. This crater looks like - - Go ahead, Pete. - - blast effect coming out of it. Looks like it's got blast effects radial all around. This has got to be fairly fresh to the - Look at that, Al. Isn't that neat? I - we might get some picture of that. Okay. I don't know what to set it on - 74, I guess. We're not that far away.
3908Oh you saw the moon
3909I know you saw it
3910I don't want you to play, do you understand.
3911I don't want you to get hurt.
3912I don't want you to hurt those people.
3913I don't want you to make trouble for yourself
3914I don't want you to play, do you understand.
3915I don't want you to get hurt.
3916I don't want you to hurt those people.
3917I don't want you to make trouble for yourself
3918I don't want you to play, do you understand.
3919I don't want you to get hurt.
3920I don't want you to hurt those people.
3921I don't want you to make trouble for yourself
3922I don't want you to play, do you understand.
3923I don't want you to get hurt.
3924I don't want you to hurt those people.
3925I don't want you to make trouble for yourself
3926I don't want you to play, do you understand.
3927I don't want you to get hurt.
3928I don't want you to hurt those people.
3929I don't want you to make trouble for yourself
3930I don't want you to play, do you understand.
3931I don't want you to get hurt.
3932I don't want you to hurt those people.
3933I don't want you to make trouble for yourself
3934I don't want you to play, do you understand.
3935I don't want you to get hurt.
3936I don't want you to hurt those people.
3937I don't want you to make trouble for yourself
3938I don't want you to play, do you understand.
3939I don't want you to get hurt.
3940I don't want you to hurt those people.
3941I don't want you to make trouble for yourself
3942I don't want you to play, do you understand.
3943I don't want you to get hurt.
3944I don't want you to hurt those people.
3945I don't want you to make trouble for yourself
3946I don't want you to play, do you understand.
3947I don't want you to get hurt.
3948I don't want you to hurt those people.
3949I don't want you to make trouble for yourself
3950I don't want you to play, do you understand.
3951I don't want you to get hurt.
3952I don't want you to hurt those people.
3953I don't want you to make trouble for yourself
3954I don't want you to play, do you understand.
3955I don't want you to get hurt.
3956I don't want you to hurt those people.
3957I don't want you to make trouble for yourself
3958I don't want you to play, do you understand.
3959I don't want you to get hurt.
3960I don't want you to hurt those people.
3961I don't want you to make trouble for yourself
3962I don't want you to play, do you understand.
3963I don't want you to get hurt.
3964I don't want you to hurt those people.
3965I don't want you to make trouble for yourself
3966I don't want you to play, do you understand.
3967I don't want you to get hurt.
3968I don't want you to hurt those people.
3969I don't want you to make trouble for yourself
3970I don't want you to play, do you understand.
3971I don't want you to get hurt.
3972I don't want you to hurt those people.
3973I don't want you to make trouble for yourself
3974I don't want you to play, do you understand.
3975I don't want you to get hurt.
3976I don't want you to hurt those people.
3977I don't want you to make trouble for yourself
3978I don't want you to play, do you understand.
3979I don't want you to get hurt.
3980I don't want you to hurt those people.
3981I don't want you to make trouble for yourself
3982I don't want you to play, do you understand.
3983I don't want you to get hurt.
3984I don't want you to hurt those people.
3985I don't want you to make trouble for yourself
3986I don't want you to play, do you understand.
3987I don't want you to get hurt.
3988I don't want you to hurt those people.
3989I don't want you to make trouble for yourself
3990I don't want you to play, do you understand.
3991I don't want you to get hurt.
3992I don't want you to hurt those people.
3993I don't want you to make trouble for yourself
3994I don't want you to play, do you understand.
3995I don't want you to get hurt.
3996I don't want you to hurt those people.
3997I don't want you to make trouble for yourself
3998I don't want you to play, do you understand.
3999I don't want you to get hurt.
4000I don't want you to hurt those people.
4001I don't want you to make trouble for yourself
4002I don't want you to play, do you understand.
4003I don't want you to get hurt.
4004I don't want you to hurt those people.
4005I don't want you to make trouble for yourself
4006I don't want you to play, do you understand.
4007I don't want you to get hurt.
4008I don't want you to hurt those people.
4009I don't want you to make trouble for yourself
4010I don't want you to play, do you understand.
4011I don't want you to get hurt.
4012I don't want you to hurt those people.
4013I don't want you to make trouble for yourself
4014I don't want you to play, do you understand.
4015I don't want you to get hurt.
4016I don't want you to hurt those people.
4017I don't want you to make trouble for yourself
4018I don't want you to play, do you understand.
4019I don't want you to get hurt.
4020I don't want you to hurt those people.
4021I don't want you to make trouble for yourself
4022I don't want you to play, do you understand.
4023I don't want you to get hurt.
4024I don't want you to hurt those people.
4025I don't want you to make trouble for yourself
4026I don't want you to play, do you understand.
4027I don't want you to get hurt.
4028I don't want you to hurt those people.
4029I don't want you to make trouble for yourself
4030I don't want you to play, do you understand.
4031I don't want you to get hurt.
4032I don't want you to hurt those people.
4033I don't want you to make trouble for yourself
4034I don't want you to play, do you understand.
4035I don't want you to get hurt.
4036I don't want you to hurt those people.
4037I don't want you to make trouble for yourself
4038I don't want you to play, do you understand.
4039I don't want you to get hurt.
4040I don't want you to hurt those people.
4041I don't want you to make trouble for yourself
4042I don't want you to play, do you understand.
4043I don't want you to get hurt.
4044I don't want you to hurt those people.
4045I don't want you to make trouble for yourself
4046I don't want you to play, do you understand.
4047I don't want you to get hurt.
4048I don't want you to hurt those people.
4049I don't want you to make trouble for yourself
4050I don't want you to play, do you understand.
4051I don't want you to get hurt.
4052I don't want you to hurt those people.
4053I don't want you to make trouble for yourself
4054I don't want you to play, do you understand.
4055I don't want you to get hurt.
4056I don't want you to hurt those people.
4057I don't want you to make trouble for yourself
4058The Alistar system 24-Aug-19 04:08 AM
4059Alright
40603Pete 24-Aug-19 04:08 AM
4061I don't want you to play, do you understand.
4062I don't want you to get hurt.
4063I don't want you to hurt those people.
4064I don't want you to make trouble for yourself
4065Anywya
4066its cheating for you to use me to help you solve cold cases
4067for one
4068I should be getting paid to do this
4069for two
4070you're forcing me to have oobe using your Milorb and EM Frequencies
4071so if you're going to do this the proper way
4072you need me to be floating in a salt bath of warm water
4073just like the other seers do
4074otherwise, you're going to end up killing me
4075and you'll lose all the progress you have made sofar
4076unless that is your plan
4077to kill me
4078do you want to kill me?
4079do you hate me that much?
4080The Alistar system 24-Aug-19 04:18 AM
4081I don’t want to
4082What am I doing that’s hurting you so much rn
40833Pete 24-Aug-19 04:19 AM
4084you're forcing me into your MK Ultra MK Plus
4085to run scenarios for you based on evidence scenes
4086from previous mass murders that have not yet happened
4087they have happened for us
4088because we are time travelers
4089but for the general public
4090they have no happened
4091but what you just uncovered this night
4092is the next false flag that will take place
4093at a concert, many children age attendees
4094The Alistar system 24-Aug-19 04:20 AM
4095I am not forcing anything
40963Pete 24-Aug-19 04:21 AM
4097no you don't have to force it
4098because you strategically placed suggested themes
4099in our previous conversation
4100"You don't like dogs"
4101"Your dragon is sticky"
4102Wet paint
4103I know what you are doing
4104you're using CIA mind control tactics
4105The Alistar system 24-Aug-19 04:21 AM
4106Sorry
4107I am not meaning to
41083Pete 24-Aug-19 04:22 AM
4109what then?
4110what are you meaning to do?
4111are you just trying to be able to hang out with me in the Astral Realms?
4112I don't understand what your hopes are
4113why you wish for one thing, then say another, then you keep going on with more suggestions
4114do you want out of this or not?
4115I can get you out of this
4116but to me, it seems like you enjoy the game too much
4117The Alistar system 24-Aug-19 04:25 AM
4118I want out
41193Pete 24-Aug-19 04:25 AM
4120and I've trained for this extensively
4121The Alistar system 24-Aug-19 04:25 AM
4122Please
41233Pete 24-Aug-19 04:25 AM
4124you just need to use your ability for good
4125you've gone too long using it to scare people
4126to make people afraid
4127because it pays you adrenochrome
4128but now you come to me
4129and I'm not afraid of anything
4130and you can't loosh me
4131so you're going to get really tired
4132so instead
4133why don't you do this
4134make a nexus
4135fill it with healing springs
4136sit in the spring and receive the healing
4137The Alistar system 24-Aug-19 04:28 AM
4138Alright
41393Pete 24-Aug-19 04:29 AM
4140see
4141I don't just make this stuff up
4142https://www.google.com/search?q=healing+spring+nexus&client=firefox-b-1-d&source=lnms&tbm=isch&sa=X&ved=0ahUKEwix7o-rs5vkAhUNS60KHRJ4AiQQ_AUIEigC&biw=1920&bih=1005#imgrc=CS9CF5gWKEP6bM:
4143its all already out there
4144all you ahve to do is accept it in and let it do the good you need it to do for you
4145The Alistar system 24-Aug-19 04:30 AM
4146I know that unicorn
41473Pete 24-Aug-19 04:32 AM
4148What is your situation like with your body
4149I just saw that you are handicap somehow
4150are you connected in perminently?
4151The Alistar system 24-Aug-19 04:33 AM
4152I’m addicted to body made dopamine
41533Pete 24-Aug-19 04:33 AM
4154is that you?
4155besides
4156how do you get dopamine out of me?
4157it must not be much that you get
4158The Alistar system 24-Aug-19 04:34 AM
4159I dont get it out of you; I have my own ways to self induce it
41603Pete 24-Aug-19 04:35 AM
4161so im saying, by me being subjected to the taks and the scenarios
4162by me doing the things that I'm suppose to do
4163the anxiety, the fears, the pleasures, the pain
4164all of those are your extract points?
4165because I don't enjoy oobe
4166I don't enjoy dream walking
4167mainly because there are no unique dreams
4168there are no unique scenarios
4169I've run through them all
4170and when I get to certainty
4171I jolt back awake
4172but you have better equipment than anyone
4173you have equipment that is designed specifically for this
4174you're an ET Ayy?
4175Attachment: Direct_Messages_-_The_Alistar_system_611162625656487946.html (1.15 MB)
4176I have ways of forcing you to stop
41773Pete 24-Aug-19 04:49 AM
4178Yeah you shake your head in disbelief
4179b-but my ANDRL grant
4180The Alistar system 24-Aug-19 04:50 AM
4181I’m not shaking my head
4182I’m listening
4183The Alistar system 24-Aug-19 05:45 AM
4184What am I to say anymore
41853Pete 24-Aug-19 05:45 AM
4186just come clean with everything
4187tell your story
4188you're real story
4189not the subliminal rehearsed
4190CIA trained story
4191tell me who you learned these methods from
4192tell me who is ordering you to target me
4193tell me all about gangstalking
4194The Alistar system 24-Aug-19 05:46 AM
4195I learned them myself
41963Pete 24-Aug-19 05:47 AM
4197you learned them yourself but you also forgot by mind wipe
4198so you had training
4199but you don't remember your trainer
4200and
4201I want you to talk to my friend
4202?????????#3285
4203The Alistar system 24-Aug-19 05:48 AM
4204Alright
42053Pete 24-Aug-19 11:33 AM
4206Alright
4207I know what you want
4208Attachment: ROGOMONO.pdf (262.42 KB)
4209ROGOMONO
4210
4211A cooperative reverse-nightmare horror game experience where the hero stamps out the bad dreams from the people that are being thought injected. Hunt intelligent monsters and develop your astral settlement through a self-running campaign.
4212Features:
4213
4214- Procedural generation - is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. A major advantage in using it in this type of program, besides being a more scalable approach, is that it can handle large numbers of textures at once. A method of producing synthetic data is shown in U. S. App. C. 3,854, and it is referred to as a technique of "spatial data compression", in that the technique exploits nonlinearities in space to reduce the compression of data that would otherwise result from their generation on or near the physical data-collection system. While the foregoing disclosure has been described with reference to exemplary embodiments thereof, it will be apparent to those skilled in the art that various changes may be made in light of the above teachings, and that the invention as represented by the appended claims ought not to be deemed to be limited thereto. Moreover, although the disclosed methods have been described as implementing one method or method of data compression and another method of data compression and/or any combination thereof, and may be implemented or employed for purposes related to creating an immersive play experience.
4215Tartarus (2016)
4216The Bard: The Massett Chronicles (2006)
4217
4218The Battle of Armageddon (2010)
4219
4220
4221"And the sixth angel poured out his vial upon the great river Euphrates; and the water thereof was dried up, that the way of the kings of the east might be prepared. And I saw three unclean spirits like frogs come out of the mouth of the dragon, and out of the mouth of the beast, and out of the mouth of the false prophet. For they are the spirits of devils, working miracles, which go forth unto the kings of the earth and of the whole world, to gather them to the battle of that great Day of God Almighty. Behold, I come as a thief. Blessed is he that watcheth and keepeth his garments, lest he walk naked, and they see his shame. And he gathered them together into a place called in the Hebrew tongue Armageddon." Revelation 16:12-16.
4222
4223Armageddon is a Hebrew word signifying the Hill of Megiddo, or the Mount of Destruction. Megiddo occupied a very marked position on the southern edge of the Plain of Esdraelon, and commanded an important pass into the hill country. This locality was the great battleground of Palestine, on which were fought many of the famous battles of Old Testament history. There Gideon and his little band alarmed and discomfited the Midianites, who destroyed one another in their flight. (Judges 7:19-23) There King Saul was defeated by the Philistines. (1 Sam. 31:1-6) There King Josiah was slain by Pharaoh-Necho in one of the most disastrous conflicts in the history of Israel. (2 Chron. 35:22-25) There also King Ahab and his wife Jezebel lived, in the city of Jezreel, where Jezebel afterwards met a horrible death. 2 Kings 9:30-37
4224These battles were in a sense typical. The defeat of the Midianites released the people of Israel from bondage to Midian. Thus Gideon and his band typified our Lord and the Church, who are to release mankind from their bondage to sin and death. The death of King Saul and the overthrow of his kingdom by the Philistines opened the way for the reign of David, who typified Messiah. King Ahab typified the civil government, symbolically called the "Dragon" in the Revelation. Queen Jezebel symbolically foreshadowed the great harlot, Babylon, and as such she is mentioned by name. "Thou sufferest that woman Jezebel, which calleth herself a prophetess, to teach and seduce My servants." Rev. 2:20
4225
4226In the Scriptures the Lord has evidently seen fit to associate the name of this famous battlefield, Armageddon, with the great controversy between Truth and Error, right and wrong, God and Mammon, with which the Gospel Age will close and the Messianic Age be ushered in. He has purposely used highly symbolic language in the last book of the Bible, evidently with a view to hiding certain important truths until the due time for their revealment. But even in the due time, "None of the wicked shall understand; but the wise shall understand." (Dan. 12:10) None who are out of heart harmony with God shall know; but only the wise among His people--the wise virgin class of the Master's parable. Matt. 25:1-13
4227When we consider our text, therefore, we are not to expect any gathering of the people literally to the Hill of Megiddo. Rather we are to look for that which is symbolized by that mountain. Many things are being called "The Battle of Armageddon"; this phrase is being used in many ways and from many standpoints. But Christians realize that this word Armageddon specially belongs to the Bible, where it is used in a spiritual sense. If, therefore, the present is an opportune time in which to consider the Battle of Armageddon from a political standpoint, it surely is the proper time to consider the term from its true religious point of view.
4228
4229We all know that the book of Revelation is full of symbols. God seems to have placed this book last in the Bible with the intent of covering up great and important truths. That it contains valuable truths is the opinion of all Bible students. Yet so skillfully has God covered those truths that His people in times past have not been able fully and clearly to discern them. Bible students believe that this has been the Divine intention, not only because these truths were not due to be understood, but because God intends to keep certain features of His Truth from the world. Mankind have always misunderstood the Divine Plan; for God in His wisdom wishes to have them misunderstand. The truths recorded in the Revelation are not for the world, nor for nominal Christians, but for the Church--the Body of Christ, the saintly ones "the Church of the First-borns which are written in Heaven." To these the knowledge will become "meat in due season." "The wise shall understand."
4230The Scriptures abound with allusions to Armageddon. Our Lord Jesus calls it "great tribulation, such as was not since the beginning of the world to this time, no, nor ever shall be." (Matt. 24:21) The Prophet Daniel describes it as "a time of trouble, such as never was since there was a nation, even to that same time." (Dan. 12:1) Closely in connection with this statement Daniel declares that God's Representative, "Michael, shall stand up, the great Prince which standeth for the children of" Israel. The word "Michael" signifies "He who is like God"--the Godlike One. He will stand up for the salvation of God's people, for the rectification of error and wrong, for the establishment of right and truth, to bring to the world of mankind the great Kingdom of God, which has been preached from the days of Abraham.
4231The Binger (1993)
4232In Modern Times (USA, 1936) British-born Charlie Chaplin, one of the cinema’s first comic geniuses, portrayed the impact of urban industrialization as destructive and demeaning to the individual. Factory workers are often portrayed in film as exploited. Sally Field, for example, in Martin Ritt’s Norma Rae (USA, 1979) portrays a factory worker who becomes involved in the labor union activities at the textile factory where she works after the health of her and her co-workers is compromised. This conflict extends to the image of the future city as well. Fritz Lang’s Metropolis (Germany, 1927) shows a futuristic city sharply divided between the working class and the city planners (although the planners in the film are credited with far more power that they have ever had!). The novel solution is that the son of the city’s mastermind falls in love with a working class prophet who pre-dicts the coming of a savior to mediate their differences. While Ridley Scott’s Blade Runner (USA, 1991) is set in the dystopian steel and microchip jungle of a future Los Angeles of humanoids and complex languages, Neill Blomkamp’sElysium (USA, 2013) suggests a societal split between the disenfranchised workers of a hellish Los Angeles contrasted with the privileged upper classes of a utopian suburban environment living in the ultimate gated community-a satellite circulating earth.
4233The Bigwig (2005)
4234The Boss Baby (2008)
4235The Brave (2007)
4236The Brigadiers (2005)
4237The Black Dahlia Murder (2013)
4238The Blackout (2011)
4239The Bionic Woman (1999)
4240
4241As a main player in a challenge you have the power before challenge cards are revealed, to return any one player’s base to his home system. The affected player then must place all those tokens on any planet in his home system. This power has noeffect on a player with 5 home bases. Note that the player with his first home planet gets the power first, as he is the first player in the game to have started with a home system, and then all the players are first in the game, and finally each player with his home planet has to receive the power. Note that there is no time limit to play the power.
4242The goal of any challenge, even a single one is to get all the tokens. The only way to stop this was to use them to prevent the opponent from having access to his own bases, which would allow him to get all the tokens. If you manage to prevent the other player from having access to his home base, then it is possible to get the other player back into the game by using your power, but the tokens are still lost.
4243
4244What is considered to be a victory? When you roll your challenge, you can either win the game or lose the game, and depending on whether the winning or losing player was in the other player's home base, the game will end and you lose the game. The home base is always located on the map you are trying to visit. Also, any items on the home base, such as cards, are worth less than their cost when the home base is on your field.
4245
4246If you are winning a challenge, you can buy items on the home base. As usual, a challenge to a level two challenge is worth 8 coins. If you get into a challenge to level five, you get a random item from level five.
4247
4248As usual, the items found in a challenge are worth double when in the home base.
4249
4250If there is an issue of an NPC taking out a player, this person cannot use a home base in that game.
4251History: A species with a fanatical yearning for returninghome during mating season has been mutated by cosmic radiation into beings that can send both friend and foe home at desired times. The Salmon hope to use their home returning abilities to shackle the universe.
4252
4253Genius Level Intellect: The Salmon can use their powers to make even the most well-intentioned people see the truth.
4254
4255Supervillain Level Intellect: The Salmon are able to use their mutant powers for evil and have done so to the detriment of other species.
4256
4257Weaknesses: The salmon are vulnerable to electromagnetic radiation and radiation poisoning.
4258
4259Likes: A few humans
4260
4261Dislikes: Not all humans.
4262
4263Rituals/Powers/Talents:
4264
4265Salmon: All salmon possess their own unique powers with a select group of their genes being inherited for the remainder of their lifespan. This process also applies to those that were born at a different date from themselves. The Salmon's super powers may be more powerful but are more random and erratic than a regular person's power.
4266
4267They are also considered the weakest in both the supernatural and the supernatural sub-genres. As a result, their power levels fluctuate at an incredible rate that can cause confusion. Due to their chaotic nature, they are generally not well known or respected by either society or magic. Despite this, they have been recognized as a powerful group of mages by the wizarding World.
4268Appearance: It is not uncommon to see the same salmon as several of its friends. It usually wears clothing made of a light fabric, sometimes a combination of cloth, cloth and the skin of another salmon. It has red and white markings on its body, while other salmon have black stripes; some Salmon also use their markings in a manner that is different from one another. It has a yellow beak and two white beak plates that cover its eyes and chin.
4269
4270Theme Song
4271https://youtu.be/c1aAedLJeMM
4272The river water diverts to other places
4273To nurture central valley seeds
4274The northern waters that sloshes desert fairways
4275Fulfill So-Cal golfers needs
4276The Mighty Chook, it used to run the rivers
4277To the grounds where they spawn
4278Thin numbers, as the tributaries waned
4279Pretty soon, they'll all be gone
4280Jimmy Mac runs the trawler of his father
4281Who got it passed down from his Pa
4282Three closed seasons, and a banknote on his shoulder
4283That Jimmy's hidin' from the law
4284Jimmy watched, as the bulk of the fleet
4285Sold their boats or moved away
4286But after the stroke, he promised to his father
4287He'd do his best to stay
4288He'd remember the days when his father used to show him
4289How to set the temp on the gear
4290His hand upon his shoulder, he looked out at the water
4291Said, "Son it is my fear, that you'll be the Last Salmon Man."
4292You're the Last Salmon Man
4293You're the Last Salmon Man
4294philmeister5669
4295Primus- Last Salmon Man- Green Naugahyde
4296The third track off of the new album that's coming out on September 12th. Enjoy!
4297You're the Last Salmon Man, from the MacGoverner clan
42982010 they re-opened North Cal waters
4299To the salmon chasing slew
4300Four straight days, Jimmy trolled the jagged coastline
4301But, the fish were far and few
4302Jimmy watched as the bulk of the fleet
4303Packed their boats and moved away
4304But on his death bed, he promised to his father
4305He'd do his best to stay
4306He'd remember the days when his father used to show him
4307How to set the temp on the gear
4308His hand upon his shoulder, he looked out at the water
4309Said, "Son it is my fear, that you'll be the Last Salmon Man."
4310You're the Last Salmon Man
4311You're the Last Salmon Man
4312You're the Last Salmon Man, from the MacGoverner clan
4313The Last Salmon Man
4314He's the Last Salmon Man
4315He's the Last Salmon Man, from the MacGoverner clan
4316
4317- Hundreds of handcrafted locations to explore
4318Over 50 unique enemies to exterminate
4319Over 100 levels to explore
4320Over 50 playable characters
4321Over 100 special items to craft
4322Over 80 hours of content to master
432310+ characters to unlock
4324100+ levels in all of the environments
43258 worlds of unique gameplay and challenges to master
4326Full Voice Overs and over 80 original sound effects made by the award-winning team.
4327Over 100 hours of gameplay per character.
4328Game purchace + monthly subscription is required to experience all gameplay.
4329Key Features:
4330Story-driven multiplayer shooter, with multiple paths to choose from, as well as unique game mechanics.
4331Multiplayer co-op (up to 8 players)
43322-player local cooperative mode
4333Local and online game sharing and offline multi-player offline play.
4334Multiplayer in real-time, allowing the player to freely switch between game modes.
4335Over 60 exciting maps to explore, including the iconic "Death Valley"
4336
4337- Intuitive turn-based gameplay
4338Fully voice acted characters
4339Sleek visual design
4340High fidelity gameplay
4341and rich graphics
4342Dive into the adventure of a young warrior in the land of Alagaësia on a high fantasy action RPG RPG! Choose from a wide array of available classes and embark in a challenging, action-based storyline that takes place in the land known as Alagaësia, home of the ancient kingdom of Erebonia.The game is set in an ancient kingdom called Erebonia and spans four distinct storylines that follow the adventures of a young boy named Marth and the young sorceress Sigrun when they visit the land. Your adventure takes you on a journey to unravel the mysteries of this land, meet a wide variety of character classes and learn more about them in the quest for greater power.
4343The game includes:
4344• The classic turn-based RPG RPG experience of Erebonia
4345• The dynamic cast of powerful and memorable characters from old-school RPGs
4346• A new combat system based on the latest in action RPG concepts
4347• All new skills and items
4348• High-fidelity graphics, high quality sound and sound effects
4349- Up to 8 player party campaign online cooperatively
4350- Leaderboards and achievements
4351- Online leaderboards for local multiplayer!
4352- Fully animated character models
4353- Dynamic lighting
4354- Fully destructible terrain and vegetation
4355- No loading times
4356- Awards and recognition
4357- Achievements and leaderboards:
4358- Tons of awards, both local and global:
4359
4360We're hoping to release the game early 2023 for PC. We'll be releasing on Steam Early Access in the following weeks: Windows, Mac and Linux.
4361
4362The game will also be available in Steam Early Access in January 2023 for Windows, Mac and Linux, and we'll be bringing it to iPad/iPhone too soon!
4363
4364The player controls the boy throughout the game. As is typical of most two-dimensional platform games, the boy can run left or right, jump, climb onto short ledges or up and down ladders and ropes, and push or pull objects. ROGOMONO is presented through dark, greyscale graphics and with minimalist ambient sounds, creating an eerie, haunting environment. The dark visuals also serve to conceal numerous lethal surprises, including such environmental and physical hazards as deadly bear traps on the forest floor, or lethal monsters hiding in the shadows. Among the hazards are glowing worms, which attach themselves to the boy's head and force him to travel in only one direction until they are killed.
4365- Up to 8 player party campaign online cooperatively
4366- Leaderboards and achievements
4367- Online leaderboards for local multiplayer!
4368- Fully animated character models
4369- Dynamic lighting
4370- Fully destructible terrain and vegetation
4371- No loading times
4372- Awards and recognition
4373- Achievements and leaderboards:
4374- Tons of awards, both local and global:
4375
4376We're hoping to release the game early 2023 for PC. We'll be releasing on Steam Early Access in the following weeks: Windows, Mac and Linux.
4377
4378The game will also be available in Steam Early Access in January 2023 for Windows, Mac and Linux, and we'll be bringing it to iPad/iPhone too soon!
4379
4380The player controls the boy throughout the game. As is typical of most two-dimensional platform games, the boy can run left or right, jump, climb onto short ledges or up and down ladders and ropes, and push or pull objects. ROGOMONO is presented through dark, greyscale graphics and with minimalist ambient sounds, creating an eerie, haunting environment. The dark visuals also serve to conceal numerous lethal surprises, including such environmental and physical hazards as deadly bear traps on the forest floor, or lethal monsters hiding in the shadows. Among the hazards are glowing worms, which attach themselves to the boy's head and force him to travel in only one direction until they are killed.
4381The primary character in Limbo is a nameless boy, who awakens in the middle of a forest on the "edge of hell" (the game's title is taken from the Latin limbus, meaning "edge"), where he encounters a giant spider who tries to kill him. After using a trap to cut off the sharp points on half of the spider's legs, it retreats further into the forest, and the boy is allowed to pass. However, he is later caught in webs and spun into a cocoon. After breaking free from the threads that attached him to the roof, he is forced to hop, and eventually gets them off. After a while seeking his missing sister, he encounters only a few human characters who either attack him, run away, or are dead/dying. At one point during his journey, he encounters a female character, who he thinks might be his sister, but is prevented from reaching her. The forest eventually gives way to a crumbling city environment. On completion of the final puzzle, the boy is thrown through a pane of glass and back into the forest. After he wakes up and recovers from the pain and shock, he walks a short distance until he again encounters a girl, who, upon his approach, stands up, startled. At this point, the game abruptly ends.
4382Requires Visual Studio 2015.
4383 Use included Engine.sln solution file.
4384 Almost all libraries are statical linked.
4385 Not compatible with Windows XP (would need to switch 32-Bit builds to use v140_xp toolset and linker system 5.01.
4386 Engine can also be built in 64-Bit.
4387 Release-builds have high optimizations, SSE2 enabled and no debuginfo. Debug-builds the opposite.
4388 This package works with CLR (C++/CLI) enabled applications (see TEST app).
4389 All componentents are built using /MD (required for C++ CLI)
4390 You have to set your debugging WorkFolder to $(OutDir) (in project properties) to run the TEST app from VS directly (by pressing the Play button).
4391 The sources-structure (buildfiles, content) has been heavily adjusted from its original packages/downloads/checkouts. All dependencies have been ripped of any documentations and additional, unnecessary files.
4392 The TEST application is an mini executable to test whether everything links in OK. It's the only executable project in the solution.
4393 All solution projects can be built independently from each other (due to the fully statical linking), except for the TEST application, which depends on every single other one.
4394 Make sure to have a look at the /src/README/ subfolder
4395 Define the release process.
4396 Define the content of releases.
4397 Generate and create releases.
4398 Test Releases
4399 Manage the LTS and Current branches including backporting changes to these branches.
4400 Define the policy for what gets backported to release streams.
4401 Easy command-line spin-up
4402 Works locally on minikube
4403 Works remotely on AWS/GCP
4404 Exposed REST API to dapp functionality
4405 Easily scale up miners to increase data security
4406 Periodically sync with the main chain via checkpoints
4407fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name;
4408fastcgi_param QUERY_STRING $query_string;
4409fastcgi_param REQUEST_METHOD $request_method;
4410fastcgi_param CONTENT_TYPE $content_type;
4411fastcgi_param CONTENT_LENGTH $content_length;
4412
4413fastcgi_param SCRIPT_NAME $fastcgi_script_name;
4414fastcgi_param REQUEST_URI $request_uri;
4415fastcgi_param DOCUMENT_URI $document_uri;
4416fastcgi_param DOCUMENT_ROOT $document_root;
4417fastcgi_param SERVER_PROTOCOL $server_protocol;
4418fastcgi_param REQUEST_SCHEME $scheme;
4419fastcgi_param HTTPS $https if_not_empty;
4420
4421fastcgi_param GATEWAY_INTERFACE CGI/1.1;
4422fastcgi_param SERVER_SOFTWARE nginx/$nginx_version;
4423
4424fastcgi_param REMOTE_ADDR $remote_addr;
4425fastcgi_param REMOTE_PORT $remote_port;
4426fastcgi_param SERVER_ADDR $server_addr;
4427fastcgi_param SERVER_PORT $server_port;
4428fastcgi_param SERVER_NAME $server_name;
4429
4430# PHP only, required if PHP was built with --enable-force-cgi-redirect
4431fastcgi_param REDIRECT_STATUS 200;
4432
4433#user nobody;
4434worker_processes 1;
4435
4436#error_log logs/error.log;
4437#error_log logs/error.log notice;
4438#error_log logs/error.log info;
4439#pid logs/nginx.pid;
4440
4441
4442events {
4443 worker_connections 1024;
4444}
4445
4446
4447http {
4448 include mime.types;
4449 default_type application/octet-stream;
4450
4451 #log_format main '$remote_addr - $remote_user [$time_local] "$request" '
4452 # '$status $body_bytes_sent "$http_referer" '
4453 # '"$http_user_agent" "$http_x_forwarded_for"';
4454
4455 #access_log logs/access.log main;
4456
4457 sendfile on;
4458 #tcp_nopush on;
4459
4460 #keepalive_timeout 0;
4461 keepalive_timeout 65;
4462
4463 #gzip on;
4464
4465 server {
4466 listen 80;
4467 server_name localhost;
4468
4469 #charset koi8-r;
4470
4471 #access_log logs/host.access.log main;
4472
4473 location / {
4474 root html;
4475 index index.html index.htm;
4476 }
4477
4478 #error_page 404 /404.html;
4479
4480 # redirect server error pages to the static page /50x.html
4481 #
4482 error_page 500 502 503 504 /50x.html;
4483 location = /50x.html {
4484 root html;
4485 }
4486# proxy the PHP scripts to Apache listening on 127.0.0.1:80
4487 #
4488 #location ~ .php$ {
4489 # proxy_pass http://127.0.0.1;
4490 #}
4491
4492 # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000
4493 #
4494 #location ~ .php$ {
4495 # root html;
4496 # fastcgi_pass 127.0.0.1:9000;
4497 # fastcgi_index index.php;
4498 # fastcgi_param SCRIPT_FILENAME /scripts$fastcgi_script_name;
4499 # include fastcgi_params;
4500 #}
4501
4502 # deny access to .htaccess files, if Apache's document root
4503 # concurs with nginx's one
4504 #
4505 #location ~ /.ht {
4506 # deny all;
4507 #}
4508 }
4509# another virtual host using mix of IP-, name-, and port-based configuration
4510 #
4511 #server {
4512 # listen 8000;
4513 # listen somename:8080;
4514 # server_name somename alias another.alias;
4515
4516 # location / {
4517 # root html;
4518 # index index.html index.htm;
4519 # }
4520 #}
4521
4522
4523 # HTTPS server
4524 #
4525 #server {
4526 # listen 443 ssl;
4527 # server_name localhost;
4528
4529 # ssl_certificate cert.pem;
4530 # ssl_certificate_key cert.key;
4531
4532 # ssl_session_cache shared:SSL:1m;
4533 # ssl_session_timeout 5m;
4534
4535 # ssl_ciphers HIGH:!aNULL:!MD5;
4536 # ssl_prefer_server_ciphers on;
4537
4538 # location / {
4539 # root html;
4540 # index index.html index.htm;
4541 # }
4542 #}
4543
4544}
4545FROM ubuntu:xenial
4546
4547RUN \
4548 apt-get update && apt-get upgrade -q -y && \
4549 apt-get install -y --no-install-recommends golang git make gcc ntpdate libc-dev ca-certificates && \
4550 git clone --depth 1 --branch release/1.5 https://github.com/ethereum/go-ethereum && \
4551 (cd go-ethereum && make geth) && \
4552 cp go-ethereum/build/bin/geth /geth && \
4553 apt-get remove -y golang git make gcc libc-dev && apt autoremove -y && apt-get clean && \
4554 rm -rf /go-ethereum
4555RUN ls -l /
4556EXPOSE 8545
4557EXPOSE 30303
4558
4559ENTRYPOINT ["/geth"]
4560
4561#!/bin/bash
4562docker-machine create -d xhyve --virtualbox-hostonly-cidr "192.168.64.5/24" --virtualbox-ui-type "headless" registry
4563docker-machine ssh registry "mkdir ~/data"
4564eval $(docker-machine env registry)
4565docker run -d -p 80:5000 --restart=always --name registry -v /home/docker/data:/srv/registry registry:2
4566REG_IP=docker-machine ip registry
4567export REG_IP
4568
4569"""Byte pair encoding utilities"""
4570
4571import os
4572import json
4573import regex as re
4574from functools import lru_cache
4575
4576@lru_cache()
4577def bytes_to_unicode():
4578 """
4579 Returns list of utf-8 byte and a corresponding list of unicode strings.
4580 The reversible bpe codes work on unicode strings.
4581 This means you need a large # of unicode characters in your vocab if you want to avoid UNKs.
4582 When you're at something like a 10B token dataset you end up needing around 5K for decent coverage.
4583 This is a signficant percentage of your normal, say, 32K bpe vocab.
4584 To avoid that, we want lookup tables between utf-8 bytes and unicode strings.
4585 And avoids mapping to whitespace/control characters the bpe code barfs on.
4586 """
4587ethereum/go-ethereum
4588Official Go implementation of the Ethereum protocol - ethereum/go-ethereum
4589bs = list(range(ord("!"), ord("~")+1))+list(range(ord("¡"), ord("¬")+1))+list(range(ord("®"), ord("ÿ")+1))
4590 cs = bs[:]
4591 n = 0
4592 for b in range(28):
4593 if b not in bs:
4594 bs.append(b)
4595 cs.append(28+n)
4596 n += 1
4597 cs = [chr(n) for n in cs]
4598 return dict(zip(bs, cs))
4599
4600def get_pairs(word):
4601 """Return set of symbol pairs in a word.
4602
4603 Word is represented as tuple of symbols (symbols being variable-length strings).
4604 """
4605 pairs = set()
4606 prev_char = word[0]
4607 for char in word[1:]:
4608 pairs.add((prev_char, char))
4609 prev_char = char
4610 return pairs
4611
4612class Encoder:
4613 def init(self, encoder, bpe_merges, errors='replace'):
4614 self.encoder = encoder
4615 self.decoder = {v:k for k,v in self.encoder.items()}
4616 self.errors = errors # how to handle errors in decoding
4617 self.byte_encoder = bytes_to_unicode()
4618 self.byte_decoder = {v:k for k, v in self.byte_encoder.items()}
4619 self.bpe_ranks = dict(zip(bpe_merges, range(len(bpe_merges))))
4620 self.cache = {}
4621# Should haved added re.IGNORECASE so BPE merges can happen for capitalized versions of contractions
4622 self.pat = re.compile(r"""'s|'t|'re|'ve|'m|'ll|'d| ?\p{L}+| ?\p{N}+| ?[^\s\p{L}\p{N}]+|\s+(?!\S)|\s+""")
4623
4624 def bpe(self, token):
4625 if token in self.cache:
4626 return self.cache[token]
4627 word = tuple(token)
4628 pairs = get_pairs(word)
4629
4630 if not pairs:
4631 return token
4632
4633 while True:
4634 bigram = min(pairs, key = lambda pair: self.bpe_ranks.get(pair, float('inf')))
4635 if bigram not in self.bpe_ranks:
4636 break
4637 first, second = bigram
4638 new_word = []
4639 i = 0
4640 while i < len(word):
4641 try:
4642 j = word.index(first, i)
4643 new_word.extend(word[i:j])
4644 i = j
4645 except:
4646 new_word.extend(word[i:])
4647 break
4648if word[i] == first and i < len(word)-1 and word[i+1] == second:
4649 new_word.append(first+second)
4650 i += 2
4651 else:
4652 new_word.append(word[i])
4653 i += 1
4654 new_word = tuple(new_word)
4655 word = new_word
4656 if len(word) == 1:
4657 break
4658 else:
4659 pairs = get_pairs(word)
4660 word = ' '.join(word)
4661 self.cache[token] = word
4662 return word
4663
4664 def encode(self, text):
4665 bpe_tokens = []
4666 for token in re.findall(self.pat, text):
4667 token = ''.join(self.byte_encoder[b] for b in token.encode('utf-8'))
4668 bpe_tokens.extend(self.encoder[bpe_token] for bpe_token in self.bpe(token).split(' '))
4669 return bpe_tokens
4670
4671 def decode(self, tokens):
4672 text = ''.join([self.decoder[token] for token in tokens])
4673 text = bytearray([self.byte_decoder[c] for c in text]).decode('utf-8', errors=self.errors)
4674 return text
4675def get_encoder(model_name, models_dir):
4676 with open(os.path.join(models_dir, model_name, 'encoder.json'), 'r') as f:
4677 encoder = json.load(f)
4678 with open(os.path.join(models_dir, model_name, 'vocab.bpe'), 'r', encoding="utf-8") as f:
4679 bpe_data = f.read()
4680 bpe_merges = [tuple(merge_str.split()) for merge_str in bpe_data.split('\n')[1:-1]]
4681 return Encoder(
4682 encoder=encoder,
4683 bpe_merges=bpe_merges,
4684 )
4685
4686#!/usr/bin/env python3
4687
4688import fire
4689import json
4690import os
4691import numpy as np
4692import tensorflow as tf
4693
4694import model, sample, encoder
4695
4696def sample_model(
4697 model_name='124M',
4698 seed=None,
4699 nsamples=0,
4700 batch_size=1,
4701 length=None,
4702 temperature=1,
4703 top_k=0,
4704 models_dir='models',
4705):
4706 """
4707 Run the sample_model
4708 :model_name=124M : String, which model to use
4709 :seed=None : Integer seed for random number generators, fix seed to
4710 reproduce results
4711 :nsamples=0 : Number of samples to return, if 0, continues to
4712 generate samples indefinately.
4713 :batch_size=1 : Number of batches (only affects speed/memory).
4714 :length=None : Number of tokens in generated text, if None (default), is
4715determined by model hyperparameters
4716 :temperature=1 : Float value controlling randomness in boltzmann
4717 distribution. Lower temperature results in less random completions. As the
4718 temperature approaches zero, the model will become deterministic and
4719 repetitive. Higher temperature results in more random completions.
4720 :top_k=0 : Integer value controlling diversity. 1 means only 1 word is
4721 considered for each step (token), resulting in deterministic completions,
4722 while 40 means 40 words are considered at each step. 0 (default) is a
4723 special setting meaning no restrictions. 40 generally is a good value.
4724 :models_dir : path to parent folder containing model subfolders
4725 (i.e. contains the <model_name> folder)
4726 """
4727 models_dir = os.path.expanduser(os.path.expandvars(models_dir))
4728 enc = encoder.get_encoder(model_name, models_dir)
4729 hparams = model.default_hparams()
4730 with open(os.path.join(models_dir, model_name, 'hparams.json')) as f:
4731 hparams.override_from_dict(json.load(f))
4732
4733 if length is None:
4734 length = hparams.n_ctx
4735 elif length > hparams.n_ctx:
4736 raise ValueError("Can't get samples longer than window size: %s" % hparams.n_ctx)
4737
4738 with tf.Session(graph=tf.Graph()) as sess:
4739 np.random.seed(seed)
4740 tf.set_random_seed(seed)
4741
4742 output = sample.sample_sequence(
4743 hparams=hparams, length=length,
4744 start_token=enc.encoder['<|endoftext|>'],
4745 batch_size=batch_size,
4746 temperature=temperature, top_k=top_k
4747 )[:, 1:]
4748saver = tf.train.Saver()
4749 ckpt = tf.train.latest_checkpoint(os.path.join(models_dir, model_name))
4750 saver.restore(sess, ckpt)
4751
4752 generated = 0
4753 while nsamples == 0 or generated < nsamples:
4754 out = sess.run(output)
4755 for i in range(batch_size):
4756 generated += batch_size
4757 text = enc.decode(out[i])
4758 print("=" * 40 + " SAMPLE " + str(generated) + " " + "=" * 40)
4759 print(text)
4760
4761if name == 'main':
4762 fire.Fire(sample_model)
4763
4764#!/usr/bin/env python3
4765
4766import fire
4767import json
4768import os
4769import numpy as np
4770import tensorflow as tf
4771
4772import model, sample, encoder
4773
4774def interact_model(
4775 model_name='124M',
4776 seed=None,
4777 nsamples=1,
4778 batch_size=1,
4779 length=None,
4780 temperature=1,
4781 top_k=0,
4782 models_dir='models',
4783):
4784"""
4785 Interactively run the model
4786 :model_name=124M : String, which model to use
4787 :seed=None : Integer seed for random number generators, fix seed to reproduce
4788 results
4789 :nsamples=1 : Number of samples to return total
4790 :batch_size=1 : Number of batches (only affects speed/memory). Must divide nsamples.
4791 :length=None : Number of tokens in generated text, if None (default), is
4792 determined by model hyperparameters
4793 :temperature=1 : Float value controlling randomness in boltzmann
4794 distribution. Lower temperature results in less random completions. As the
4795 temperature approaches zero, the model will become deterministic and
4796 repetitive. Higher temperature results in more random completions.
4797 :top_k=0 : Integer value controlling diversity. 1 means only 1 word is
4798 considered for each step (token), resulting in deterministic completions,
4799 while 40 means 40 words are considered at each step. 0 (default) is a
4800 special setting meaning no restrictions. 40 generally is a good value.
4801 :models_dir : path to parent folder containing model subfolders
4802 (i.e. contains the <model_name> folder)
4803 """
4804 models_dir = os.path.expanduser(os.path.expandvars(models_dir))
4805 if batch_size is None:
4806 batch_size = 1
4807 assert nsamples % batch_size == 0
4808
4809 enc = encoder.get_encoder(model_name, models_dir)
4810 hparams = model.default_hparams()
4811 with open(os.path.join(models_dir, model_name, 'hparams.json')) as f:
4812 hparams.override_from_dict(json.load(f))
4813if length is None:
4814 length = hparams.n_ctx // 2
4815 elif length > hparams.n_ctx:
4816 raise ValueError("Can't get samples longer than window size: %s" % hparams.n_ctx)
4817
4818 with tf.Session(graph=tf.Graph()) as sess:
4819 context = tf.placeholder(tf.int32, [batch_size, None])
4820 np.random.seed(seed)
4821 tf.set_random_seed(seed)
4822 output = sample.sample_sequence(
4823 hparams=hparams, length=length,
4824 context=context,
4825 batch_size=batch_size,
4826 temperature=temperature, top_k=top_k
4827 )
4828
4829 saver = tf.train.Saver()
4830 ckpt = tf.train.latest_checkpoint(os.path.join(models_dir, model_name))
4831 saver.restore(sess, ckpt)
4832
4833 while True:
4834 raw_text = input("Model prompt >>> ")
4835 while not raw_text:
4836 print('Prompt should not be empty!')
4837 raw_text = input("Model prompt >>> ")
4838 context_tokens = enc.encode(rawtext)
4839 generated = 0
4840 for in range(nsamples // batch_size):
4841 out = sess.run(output, feed_dict={
4842 context: [contexttokens for in range(batch_size)]
4843 })[:, len(context_tokens):]
4844 for i in range(batch_size):
4845 generated += 1
4846 text = enc.decode(out[i])
4847 print("=" * 40 + " SAMPLE " + str(generated) + " " + "=" * 40)
4848 print(text)
4849 print("=" * 80)
4850if name == 'main':
4851 fire.Fire(interact_model)
4852
4853import numpy as np
4854import tensorflow as tf
4855from tensorflow.contrib.training import HParams
4856
4857def default_hparams():
4858 return HParams(
4859 n_vocab=0,
4860 n_ctx=1024,
4861 n_embd=768,
4862 n_head=12,
4863 n_layer=12,
4864 )
4865
4866def shape_list(x):
4867 """Deal with dynamic shape in tensorflow cleanly."""
4868 static = x.shape.as_list()
4869 dynamic = tf.shape(x)
4870 return [dynamic[i] if s is None else s for i, s in enumerate(static)]
4871
4872def softmax(x, axis=-1):
4873 x = x - tf.reduce_max(x, axis=axis, keepdims=True)
4874 ex = tf.exp(x)
4875 return ex / tf.reduce_sum(ex, axis=axis, keepdims=True)
4876
4877def gelu(x):
4878 return 0.5x(1+tf.tanh(np.sqrt(2/np.pi)(x+0.044715tf.pow(x, 3))))
4879
4880def norm(x, scope, , axis=-1, epsilon=1e-5):
4881 """Normalize to mean = 0, std = 1, then do a diagonal affine transform."""
4882 with tf.variable_scope(scope):
4883 n_state = x.shape[-1].value
4884 g = tf.get_variable('g', [n_state], initializer=tf.constant_initializer(1))
4885 b = tf.get_variable('b', [n_state], initializer=tf.constant_initializer(0))
4886 u = tf.reduce_mean(x, axis=axis, keepdims=True)
4887 s = tf.reduce_mean(tf.square(x-u), axis=axis, keepdims=True)
4888 x = (x - u) * tf.rsqrt(s + epsilon)
4889 x = xg + b
4890 return x
4891def split_states(x, n):
4892 """Reshape the last dimension of x into [n, x.shape[-1]/n]."""
4893 start, m = shape_list(x)
4894 return tf.reshape(x, start + [n, m//n])
4895
4896def merge_states(x):
4897 """Smash the last two dimensions of x into a single dimension."""
4898 *start, a, b = shape_list(x)
4899 return tf.reshape(x, start + [ab])
4900
4901def conv1d(x, scope, nf, *, w_init_stdev=0.02):
4902 with tf.variable_scope(scope):
4903 *start, nx = shape_list(x)
4904 w = tf.get_variable('w', [1, nx, nf], initializer=tf.random_normal_initializer(stddev=w_init_stdev))
4905 b = tf.get_variable('b', [nf], initializer=tf.constant_initializer(0))
4906 c = tf.reshape(tf.matmul(tf.reshape(x, [-1, nx]), tf.reshape(w, [-1, nf]))+b, start+[nf])
4907 return c
4908
4909def attention_mask(nd, ns, *, dtype):
4910 """1's in the lower triangle, counting from the lower right corner.
4911
4912 Same as tf.matrix_band_part(tf.ones([nd, ns]), -1, ns-nd), but doesn't produce garbage on TPUs.
4913 """
4914 i = tf.range(nd)[:,None]
4915 j = tf.range(ns)
4916 m = i >= j - ns + nd
4917 return tf.cast(m, dtype)
4918def attn(x, scope, n_state, , past, hparams):
4919 assert x.shape.ndims == 3 # Should be [batch, sequence, features]
4920 assert n_state % hparams.n_head == 0
4921 if past is not None:
4922 assert past.shape.ndims == 5 # Should be [batch, 2, heads, sequence, features], where 2 is [k, v]
4923
4924 def split_heads(x):
4925 # From [batch, sequence, features] to [batch, heads, sequence, features]
4926 return tf.transpose(split_states(x, hparams.n_head), [0, 2, 1, 3])
4927
4928 def merge_heads(x):
4929 # Reverse of split_heads
4930 return merge_states(tf.transpose(x, [0, 2, 1, 3]))
4931
4932 def mask_attn_weights(w):
4933 # w has shape [batch, heads, dst_sequence, srcsequence], where information flows from src to dst.
4934 , _, nd, ns = shape_list(w)
4935 b = attention_mask(nd, ns, dtype=w.dtype)
4936 b = tf.reshape(b, [1, 1, nd, ns])
4937 w = wb - tf.cast(1e10, w.dtype)*(1-b)
4938 return w
4939
4940 def multihead_attn(q, k, v):
4941 # q, k, v have shape [batch, heads, sequence, features]
4942 w = tf.matmul(q, k, transpose_b=True)
4943 w = w * tf.rsqrt(tf.cast(v.shape[-1].value, w.dtype))
4944
4945 w = mask_attn_weights(w)
4946 w = softmax(w)
4947 a = tf.matmul(w, v)
4948 return a
4949with tf.variable_scope(scope):
4950 c = conv1d(x, 'c_attn', n_state3)
4951 q, k, v = map(split_heads, tf.split(c, 3, axis=2))
4952 present = tf.stack([k, v], axis=1)
4953 if past is not None:
4954 pk, pv = tf.unstack(past, axis=1)
4955 k = tf.concat([pk, k], axis=-2)
4956 v = tf.concat([pv, v], axis=-2)
4957 a = multihead_attn(q, k, v)
4958 a = merge_heads(a)
4959 a = conv1d(a, 'c_proj', n_state)
4960 return a, present
4961
4962
4963def mlp(x, scope, n_state, *, hparams):
4964 with tf.variable_scope(scope):
4965 nx = x.shape[-1].value
4966 h = gelu(conv1d(x, 'c_fc', n_state))
4967 h2 = conv1d(h, 'c_proj', nx)
4968 return h2
4969
4970
4971def block(x, scope, *, past, hparams):
4972 with tf.variable_scope(scope):
4973 nx = x.shape[-1].value
4974 a, present = attn(norm(x, 'ln_1'), 'attn', nx, past=past, hparams=hparams)
4975 x = x + a
4976 m = mlp(norm(x, 'ln_2'), 'mlp', nx4, hparams=hparams)
4977 x = x + m
4978 return x, present
4979
4980def past_shape(, hparams, batch_size=None, sequence=None):
4981 return [batch_size, hparams.n_layer, 2, hparams.n_head, sequence, hparams.n_embd // hparams.n_head]
4982
4983def expand_tile(value, size):
4984 """Add a new axis of given size."""
4985 value = tf.convert_to_tensor(value, name='value')
4986 ndims = value.shape.ndims
4987 return tf.tile(tf.expand_dims(value, axis=0), [size] + [1]ndims)
4988
4989def positions_for(tokens, past_length):
4990 batch_size = tf.shape(tokens)[0]
4991 nsteps = tf.shape(tokens)[1]
4992 return expand_tile(past_length + tf.range(nsteps), batch_size)
4993
4994
4995def model(hparams, X, past=None, scope='model', reuse=False):
4996 with tf.variable_scope(scope, reuse=reuse):
4997 results = {}
4998 batch, sequence = shape_list(X)
4999wpe = tf.get_variable('wpe', [hparams.n_ctx, hparams.n_embd],
5000 initializer=tf.random_normal_initializer(stddev=0.01))
5001 wte = tf.get_variable('wte', [hparams.n_vocab, hparams.n_embd],
5002 initializer=tf.random_normal_initializer(stddev=0.02))
5003 past_length = 0 if past is None else tf.shape(past)[-2]
5004 h = tf.gather(wte, X) + tf.gather(wpe, positions_for(X, past_length))
5005
5006 # Transformer
5007 presents = []
5008 pasts = tf.unstack(past, axis=1) if past is not None else [None] * hparams.n_layer
5009 assert len(pasts) == hparams.n_layer
5010 for layer, past in enumerate(pasts):
5011 h, present = block(h, 'h%d' % layer, past=past, hparams=hparams)
5012 presents.append(present)
5013 results['present'] = tf.stack(presents, axis=1)
5014 h = norm(h, 'ln_f')
5015
5016 # Language model loss. Do tokens <n predict token n?
5017 h_flat = tf.reshape(h, [batch*sequence, hparams.n_embd])
5018 logits = tf.matmul(h_flat, wte, transpose_b=True)
5019 logits = tf.reshape(logits, [batch, sequence, hparams.n_vocab])
5020 results['logits'] = logits
5021 return results
5022import tensorflow as tf
5023
5024import model
5025
5026def top_k_logits(logits, k):
5027 if k == 0:
5028 # no truncation
5029 return logits
5030
5031 def _topk():
5032 values, = tf.nn.top_k(logits, k=k)
5033 min_values = values[:, -1, tf.newaxis]
5034 return tf.where(
5035 logits < min_values,
5036 tf.ones_like(logits, dtype=logits.dtype) * -1e10,
5037 logits,
5038 )
5039 return tf.cond(
5040 tf.equal(k, 0),
5041 lambda: logits,
5042 lambda: _top_k(),
5043 )
5044
5045
5046def sample_sequence(*, hparams, length, start_token=None, batch_size=None, context=None, temperature=1, top_k=0):
5047 if start_token is None:
5048 assert context is not None, 'Specify exactly one of start_token and context!'
5049 else:
5050 assert context is None, 'Specify exactly one of start_token and context!'
5051 context = tf.fill([batch_size, 1], start_token)
5052
5053 def step(hparams, tokens, past=None):
5054 lm_output = model.model(hparams=hparams, X=tokens, past=past, reuse=tf.AUTO_REUSE)
5055
5056 logits = lm_output['logits'][:, :, :hparams.n_vocab]
5057 presents = lm_output['present']
5058 presents.set_shape(model.past_shape(hparams=hparams, batch_size=batch_size))
5059 return {
5060 'logits': logits,
5061 'presents': presents,
5062 }
5063with tf.name_scope('sample_sequence'):
5064 def body(past, prev, output):
5065 next_outputs = step(hparams, prev, past=past)
5066 logits = next_outputs['logits'][:, -1, :] / tf.to_float(temperature)
5067 logits = top_k_logits(logits, k=top_k)
5068 samples = tf.multinomial(logits, num_samples=1, output_dtype=tf.int32)
5069 return [
5070 next_outputs['presents'] if past is None else tf.concat([past, nextoutputs['presents']], axis=-2),
5071 samples,
5072 tf.concat([output, samples], axis=1)
5073 ]
5074
5075 past, prev, output = body(None, context, context)
5076
5077 def cond(*args):
5078 return True
5079
5080 , _, tokens = tf.while_loop(
5081 cond=cond, body=body,
5082 maximum_iterations=length - 1,
5083 loop_vars=[
5084 past,
5085 prev,
5086 output
5087 ],
5088 shape_invariants=[
5089 tf.TensorShape(model.past_shape(hparams=hparams, batch_size=batch_size)),
5090 tf.TensorShape([batch_size, None]),
5091 tf.TensorShape([batch_size, None]),
5092 ],
5093 back_prop=False,
5094 )
5095
5096 return tokens
5097
5098<script
5099src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/2.2.0/socket.io.js"></script>
5100<script>
5101
5102socket = io.connect('http://localhost:5000');
5103
5104socket.on('msg', function (m) {
5105 console.log('msg: '+JSON.stringify(m));
5106});
5107
5108function send(message) {
5109 socket.emit('msg', message);
5110}
5111</script>
5112
5113import eventlet
5114import socketio
5115
5116sio = socketio.Server()
5117# the index.html file hosted by eventlet is a dummy file
5118app = socketio.WSGIApp(sio, static_files={
5119 '/': {'content_type': 'text/html', 'filename': 'index.html'}
5120})
5121
5122@sio.on('connect')
5123def connect(sid, environ):
5124 print('connect ', sid)
5125
5126@sio.on('msg')
5127def message(sid, data):
5128 print('message ', data)
5129
5130@sio.on('disconnect')
5131def disconnect(sid):
5132 print('disconnect ', sid)
5133if name == 'main':
5134 eventlet.wsgi.server(eventlet.listen(('', 5000)), app)
5135
5136disconnect db71fa07154c45d4b6e6c80073d27e17
5137 127.0.0.1 - - [03/Feb/2019 17:28:04] "POST /socket.io/?EIO=3&transport=polling&t=MYqC39S&sid=4e1045977dd14223b0d2913752dd5cf1 HTTP/1.1" 400 233 0.000296
5138 127.0.0.1 - - [03/Feb/2019 17:28:04] "POST /socket.io/?EIO=3&transport=polling&t=MYqC39Z&sid=4e1045977dd14223b0d2913752dd5cf1 HTTP/1.1" 400 233 0.000201
5139 connect 8650c5c7f735492e84a6e8774a20b069
5140 127.0.0.1 - - [03/Feb/2019 17:28:05] "GET /socket.io/?EIO=3&transport=polling&t=MYqC3Q3 HTTP/1.1" 200 396 0.001240
5141 disconnect 8650c5c7f735492e84a6e8774a20b069
5142 127.0.0.1 - - [03/Feb/2019 17:29:05] "GET /socket.io/?EIO=3&transport=polling&t=MYqC3QC&sid=8650c5c7f735492e84a6e8774a20b069 HTTP/1.1" 400 233 60.005087
5143 (12281) accepted ('127.0.0.1', 46478)
5144 127.0.0.1 - - [03/Feb/2019 17:29:23] "GET /socket.io/?
5145index.js:83 POST http://localhost:5000/socket.io/?EIO=3&transport=polling&t=MYqDzXq&sid=d08f2f55533b43ea81bd2f98201de277 400 (BAD REQUEST)
5146 i.create @ index
5147 index.js:83 POST http://localhost:5000/socket.io/?EIO=3&transport=polling&t=MYqDzXz&sid=d08f2f55533b43ea81bd2f98201de277 400 (BAD REQUEST)
5148 i.create @ index.
5149 index.js:83 WebSocket connection to 'ws://localhost:5000/socket.io/?EIO=3&transport=websocket&sid=f23be764110d44cda684e633a990e0d7' failed: Error during WebSocket handshake: Unexpected response code: 400
5150
5151#!/bin/sh
5152
5153# Set fields in /etc/ocserc/ocserv.conf.template as below
5154#
5155# connect-script = /path/to/vpn-hostnames.sh
5156# disconnect-script = /path/to/vpn-hostnames.sh
5157
5158# Set field in /etc/config/dhcp as below
5159#
5160# config dnsmasq
5161# option localservice '0'
5162# option domainneeded '0'
5163
5164VPN_HOST_NAME="${USERNAME}-VPN"
5165
5166case "${REASON}" in
5167 connect | CONNECT)
5168 uci show dhcp | grep @domain | grep -q -i ${VPN_HOST_NAME} uci add dhcp domain
5169 HOSTNAME_ID=uci show dhcp | grep @domain | grep -i ${VPN_HOST_NAME} | cut -d "[" -f2 | cut -d "]" -f1
5170 uci set dhcp.@domain[${HOSTNAME_ID:--1}].name=${VPN_HOST_NAME}
5171 uci set dhcp.@domain[${HOSTNAME_ID:--1}].ip=${IP_REMOTE}
5172 uci commit dhcp
5173 /etc/init.d/dnsmasq restart
5174 ;;
5175 disconnect | DISCONNECT)
5176 uci show dhcp | grep @domain | grep -q -i ${VPN_HOST_NAME} exit 0
5177 HOSTNAME_ID=uci show dhcp | grep @domain | grep -i ${VPN_HOST_NAME} | cut -d "[" -f2 | cut -d "]" -f1
5178 uci delete dhcp.@domain[${HOSTNAME_ID}]
5179 uci commit dhcp
5180 /etc/init.d/dnsmasq restart
5181 ;;
5182 *)
5183 echo "Unknown reason [${REASON}]"
5184 exit 1
5185esac
5186exit 0
5187
5188Script
5189Number 1 Script
5190client.LaunchAnti=function(mode)
5191 if mode=='speed' then
5192 while wait(1) do
5193 cPcall(function()
5194 if select(2,pcall(workspace.GetRealPhysicsFPS)):match('GetRealPhysicsFPS') then
5195 if workspace:GetRealPhysicsFPS() > tonumber(client.RandiSpeed) then
5196 client.Remote('Exploited','kick','Speed exploiting')
5197 end
5198 else
5199 client.Remote('Exploited','kick','Method change detected.')
5200 end
5201 end)
5202 end
5203 elseif mode=='nameid' then
5204 if localplayer.userId~=client.RealID or localplayer.Name~=client.RealName then
5205 client.Remote('Exploited','log [Local kick]','Local name/userID does not match real name/userID')
5206 wait()
5207 localplayer:Kick("Local name/userID does not match real name/userID")
5208 --client.KillClient()
5209 end
5210 localplayer.Changed:connect(function(o)
5211 cPcall(function()
5212 if o=='Name' or o=='userId' then
5213 if localplayer.userId~=client.RealID or localplayer.Name~=client.RealName then
5214 client.Remote('Exploited','log [Local kick]','(Local name/userID does not match real name/userID')
5215 wait()
5216 localplayer:Kick("Local name/userID does not match real name/userID")
5217end
5218 end
5219 end)
5220 end)
5221 elseif mode=='gui' then
5222 cPcall(function()
5223 for i,g in pairs(playergui:children()) do
5224 if g:IsA("PlayerGui") and not g.Name:find(client.CodeName) then
5225 local good=false
5226 for i,v in pairs(client.AllowedGuiList) do
5227 if g.Name==v then
5228 good=true
5229 end
5230 end
5231 if not good then g:Destroy() client.Remote("Exploited","log","GUI detected") end
5232 end
5233 end
5234 end)
5235 playergui.ChildAdded:connect(function(g)
5236 cPcall(function()
5237 if g:IsA("PlayerGui") and not g.Name:find(client.CodeName) then
5238 local good=false
5239 for i,v in pairs(client.AllowedGuiList) do
5240 if g.Name==v then
5241 good=true
5242 end
5243 end
5244 if not good then g:Destroy() client.Remote("Exploited","log","Building tools detected") end
5245 end
5246 end)
5247 end)
5248elseif mode=='tool' then
5249 localplayer:WaitForChild("Backpack")
5250 cPcall(function()
5251 for i,t in pairs(localplayer.Backpack:children()) do
5252 client.Remote("GetSetting","AntiBuildingTools")
5253 client.Remote("GetSetting","AntiTools")
5254 client.Remote("GetSetting","AllowedToolsList")
5255 if (t:IsA("Tool") or t:IsA("HopperBin")) and not t:FindFirstChild(client.CodeName..t.Name) then
5256 if client.AntiBuildingTools and t:IsA("HopperBin") and (t.BinType==Enum.BinType.Grab or t.BinType==Enum.BinType.Clone or t.BinType==Enum.BinType.Hammer or t.BinType==Enum.BinType.GameTool) then
5257 t.Active=false
5258 t:Destroy()
5259 client.Remote("Exploited","log","Building tools detected")
5260 end
5261 if client.AntiTools then
5262 local good=false
5263 for i,v in pairs(client.AllowedToolsList) do
5264 if t.Name==v then
5265 good=true
5266 end
5267 end
5268 if not good then t:Destroy() client.Remote("Exploited","log","Tool detected") end
5269 end
5270 end
5271 end
5272 end)
5273 localplayer.Backpack.ChildAdded:connect(function(t)
5274 cPcall(function()
5275 client.Remote("GetSetting","AntiBuildingTools")
5276 client.Remote("GetSetting","AntiTools")
5277 client.Remote("GetSetting","AllowedToolsList")
5278 if (t:IsA("Tool") or t:IsA("HopperBin")) and not t:FindFirstChild(client.CodeName..t.Name) then
5279if client.AntiBuildingTools and t:IsA("HopperBin") and (t.BinType==Enum.BinType.Grab or t.BinType==Enum.BinType.Clone or t.BinType==Enum.BinType.Hammer or t.BinType==Enum.BinType.GameTool) then
5280 t:Destroy()
5281 client.Remote("Exploited","log","Building tools detected")
5282 end
5283 if client.AntiTools then
5284 local good=false
5285 for i,v in pairs(client.AllowedToolsList) do
5286 if t.Name==v then
5287 good=true
5288 end
5289 end
5290 if not good then t:Destroy() client.Remote("Exploited","log","Tool detected") end
5291 end
5292 end
5293 end)
5294 end)
5295 elseif mode=='ce' then
5296 for i,v in pairs(game.LogService:GetLogHistory()) do
5297 for k,m in pairs(v) do
5298 if type(m)=='string' and m:lower():find('program files') and m:lower():find('cheat engine') and m:lower():find('failed to resolve texture format') then
5299 client.Remote('Exploited','kick','Cheat Engine installation detected.')
5300 end
5301 end
5302 end
5303elseif mode=='humanoidstate' then
5304 wait(1)
5305 local humanoid=localplayer.Character:WaitForChild("Humanoid")
5306 local event
5307 local doing=true
5308 event=humanoid.StateChanged:connect(function(old,new)
5309 if not doing then event:disconnect() end
5310 if new==Enum.HumanoidStateType.StrafingNoPhysics and doing then
5311 client.Remote("Exploited","kill","Noclipping.")
5312 doing=false
5313 event:disconnect()
5314 end
5315 end)
5316 while humanoid and humanoid.Parent and humanoid.Parent.Parent and doing and wait() do
5317 if humanoid:GetState()==Enum.HumanoidStateType.StrafingNoPhysics and doing then
5318 client.Remote("Exploited","kill","Noclipping.")
5319 doing=false
5320 end
5321 end
5322 elseif mode=='paranoid' then
5323 wait(1)
5324 local char = localplayer.Character
5325 local torso = char:WaitForChild("Torso")
5326 local humPart = char:WaitForChild("HumanoidRootPart")
5327 local hum = char:WaitForChild("Humanoid")
5328 while torso and humPart and torso.Parent==char and humPart.Parent==char and char.Parent~=nil and hum.Health>0 and hum and hum.Parent and wait(1) d
5329if (humPart.Position-torso.Position).magnitude>10 and hum and hum.Health>0 then
5330 client.Remote("Exploited","kill","Paranoid detected.")
5331 end
5332 end
5333 elseif mode=='detection' then
5334 local lookFor={'stigma','sevenscript'}
5335 local function check(Message)
5336 for i,v in pairs(lookFor) do
5337 if Message:lower():find(v:lower()) then
5338 return true
5339 end
5340 end
5341 end
5342 local function logFind(str)
5343 for i,v in pairs(game.LogService:GetLogHistory()) do
5344 if v.message==str then
5345 return true
5346 end
5347 end
5348 end
5349 service.LogService.MessageOut:connect(function(Message, Type)
5350 if check(Message) then client.Remote('Exploited','crash','Exploit detected. '..Message) end
5351 end)
5352 local errEvent
5353 local kicking=false
5354 --[[
5355 errEvent=service.ScriptContext.Error:connect(function(Message, Trace, Script)
5356 if not kicking and (not Script or ((not Trace or Trace==""))) then
5357 local tab=service.LogService:GetLogHistory()
5358 local continue=false
5359 if Script then
5360for i,v in pairs(tab) do
5361 if v.message==Message and tab[i+1] and tab[i+1].message==Trace then
5362 continue=true
5363 end
5364 end
5365 else
5366 continue=true
5367 end
5368 if continue then
5369 if tostring(Trace):find("CoreGui") or tostring(Trace):find("PlayerScripts") or tostring(Trace):match("^(%S)%.(%S)") then return end
5370 client.Remote("Exploited","kick","Exploit detected. Traceless/Scriptless script.")
5371 localplayer:Kick(tostring((Script and Script:GetFullName()) or Script).. " | "..tostring(Trace))errEvent:disconnect() --Seems to have problems sometimes. Hopefully people who get wrongfully kicked will send a screenshot.
5372 kicking=true
5373 end
5374 end
5375 end)--]]
5376
5377 service.NetworkClient.ChildRemoved:connect(function(child)
5378 wait(30)
5379 client.KillClient() --Crash the client after 30 seconds of being disconnected.
5380 end)
5381 while wait() do
5382 for i,v in pairs(service.LogService:GetLogHistory()) do
5383 if check(v.message) then
5384 client.Remote('Exploited','crash','Exploit detected.')
5385 client.KillClient()
5386 end
5387 end
5388 --[[
5389for i,v in pairs(workspace:children()) do
5390 if v.Name:find("qORBp") then
5391 local player=v.Name:match("^(.*)'s")
5392 print(player)
5393 if player==localplayer.Name then
5394 client.Remote("Exploited","kick","qORBp Detected")
5395 end
5396 end
5397 end
5398 --]] --Can be abused by exploiters by just changing the qorbs name :l
5399 if not select(2,pcall(workspace.GetRealPhysicsFPS)):match('GetRealPhysicsFPS') then client.Remote("Exploited","crash","Exploit detected.") end
5400 local ran,err=pcall(function() local func,err=loadstring("print(1)") end)
5401 if ran then client.Remote('Exploited','crash','Exploit detected. Loadstring usable.') client.KillClient() end
5402 local ran,err=pcall(function() game:GetService("CoreGui").RobloxLocked=true end)
5403 if ran then client.Remote('Exploited','crash','Exploit detected. RobloxLocked usable.') client.KillClient() end
5404wait(15)
5405 end
5406 elseif mode=="antideletetool" then
5407 Effects.AntiDeleteTool = true
5408 local name = math.random(1000,999999).."b"
5409 local part=Instance.new("Part")
5410 part.Name=name
5411 part.CanCollide=false
5412 part.Anchored=true
5413 part.Size=Vector3.new(1000,1000,10)
5414 part.CFrame=workspace.CurrentCamera.CoordinateFrame*CFrame.new(0,0,-11)
5415 part.Parent=workspace.CurrentCamera
5416 part.Transparency=1
5417 local cam=workspace.CurrentCamera
5418 local event
5419 cam.Changed:connect(function(p)
5420 if cam.Parent~=workspace then
5421 event:disconnect()
5422 Effects.AntiDeleteTool=false
5423 client.LaunchAnti("antideletetool")
5424 end
5425 end)
5426 event=cam.ChildRemoved:connect(function(c)
5427 if (c==part or not part or not part.Parent or part.Parent~=workspace.CurrentCamera) and Effects.AntiDeleteTool then
5428 part=Instance.new("Part")
5429 part.Name=name
5430 part.CanCollide=false
5431 part.Anchored=true
5432 part.Size=Vector3.new(1000,1000,10)
5433part.CFrame=workspace.CurrentCamera.CoordinateFrameCFrame.new(0,0,-11)
5434 part.Parent=workspace.CurrentCamera
5435 part.Transparency=1
5436 client.Remote("Exploited","kick","Exploit detected. Building Tools/Delete tool.")
5437 end
5438 end)
5439 while Effects.AntiDeleteTool and wait() and cam do
5440 local part=workspace.CurrentCamera:WaitForChild(name)
5441 part.CFrame=workspace.CurrentCamera.CoordinateFrameCFrame.new(0,0,-11)
5442 end
5443 event:disconnect()
5444 part:Destroy()
5445 elseif mode=='god' then
5446 local humanoid=localplayer.Character:WaitForChild('Humanoid')
5447 local bob=true localplayer.Character.Humanoid.Died:connect(function() bob=false end)
5448 local moos=localplayer.Character.Humanoid.Changed:connect(function(c)
5449 if not bob or humanoid==nil then moos:disconnect() return end
5450 if tostring(localplayer.Character.Humanoid.Health)=="-1.#IND" then
5451 client.Remote('Exploited','kick','Infinite Health [Godded]')
5452 end
5453 end)
5454 localplayer.Character.Humanoid.Health=localplayer.Character.Humanoid.Health-1
5455 elseif mode=='selection' then
5456 game:GetService("Selection").SelectionChanged:connect(function() client.Remote('Exploited','kick','Selection was changed.') end)
5457 end
5458end
5459client.setEffectVal=function(val,value)
5460 Effects[val]=value
5461end
5462
5463client.setCamProperty=function(prop,value)
5464 local cam=workspace.CurrentCamera
5465 if cam[prop] then
5466 cam[prop]=value
5467 end
5468end
5469
5470Number 2 Script
5471dofile;date {3/21/THUR};
5472{
5473 Auto Update {debug}
5474 debug.gethook {_VERSION "string};
5475 player hack {match Ban}
5476 else
5477 math.abs {24242DFSD4656FFD}; table.maxn manage Ban package.loaded {23813213DSDASD};
5478 coroutine.yield {code;}
5479 (code)GetRektNoob
5480if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5481local Player,game,owner = owner,game
5482local RealPlayer = Player
5483do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={index={disconnect=a,Disconnect=a}}local d={index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.index.connect=d.index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer
5484({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(xu])=="function"and function(o,...)return x[uend or x[u]end end,newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
5485local FavIDs = {
5486 340106355, --Nefl Crystals
5487 927529620, --Dimension
5488 876981900, --Fantasy
5489 398987889, --Ordinary Days
5490 1117396305, --Oh wait, it's you.
5491 885996042, --Action Winter Journey
5492 919231299, --Sprawling Idiot Effigy
5493 743466274, --Good Day Sunshine
5494 727411183, --Knife Fight
5495 1402748531, --The Earth Is Counting On You!
5496 595230126 --Robot Language
5497 }
5498--The reality of my life isn't real but a Universe -makhail07
5499wait()
5500local plr = game:service'Players'.LocalPlayer
5501print('Local User is '..plr.Name)
5502local char = plr.Character
5503local hum = char.Humanoid
5504local ra = char["Right Arm"]
5505local la= char["Left Arm"]
5506local rl= char["Right Leg"]
5507local ll = char["Left Leg"]
5508local hed = char.Head
5509local root = char.HumanoidRootPart
5510local rootj = root.RootJoint
5511local tors = char.Torso
5512local mouse = plr:GetMouse()
5513local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
5514local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
5515local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
5516
5517
5518-------------------------------------------------------
5519--Start Good Stuff--
5520-------------------------------------------------------
5521CF = CFrame.new
5522angles = CFrame.Angles
5523attack = false
5524Euler = CFrame.fromEulerAnglesXYZ
5525Rad = math.rad
5526IT = Instance.new
5527BrickC = BrickColor.new
5528Cos = math.cos
5529Acos = math.acos
5530Sin = math.sin
5531Asin = math.asin
5532Abs = math.abs
5533Mrandom = math.random
5534Floor = math.floor
5535-------------------------------------------------------
5536--End Good Stuff--
5537necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
5538RSH, LSH = nil, nil
5539RW = Instance.new("Weld")
5540LW = Instance.new("Weld")
5541RH = tors["Right Hip"]
5542LH = tors["Left Hip"]
5543RSH = tors["Right Shoulder"]
5544LSH = tors["Left Shoulder"]
5545RSH.Parent = nil
5546LSH.Parent = nil
5547RW.Name = "RW"
5548RW.Part0 = tors
5549RW.C0 = CF(1.5, 0.5, 0)
5550RW.C1 = CF(0, 0.5, 0)
5551RW.Part1 = ra
5552RW.Parent = tors
5553LW.Name = "LW"
5554LW.Part0 = tors
5555LW.C0 = CF(-1.5, 0.5, 0)
5556LW.C1 = CF(0, 0.5, 0)
5557LW.Part1 = la
5558LW.Parent = tors
5559Effects = {}
5560
5561-------------------------------------------------------
5562--Start HeartBeat--
5563-------------------------------------------------------
5564ArtificialHB = Instance.new("BindableEvent", script)
5565ArtificialHB.Name = "Heartbeat"
5566script:WaitForChild("Heartbeat")
5567
5568frame = 1 / 60
5569tf = 0
5570allowframeloss = false
5571tossremainder = false
5572
5573
5574lastframe = tick()
5575script.Heartbeat:Fire()
5576game:GetService("RunService").Heartbeat:connect(function(s, p)
5577 tf = tf + s
5578 if tf >= frame then
5579 if allowframeloss then
5580 script.Heartbeat:Fire()
5581 lastframe = tick()
5582 else
5583 for i = 1, math.floor(tf / frame) do
5584 script.Heartbeat:Fire()
5585 end
5586 lastframe = tick()
5587 end
5588 if tossremainder then
5589 tf = 0
5590 else
5591 tf = tf - frame * math.floor(tf / frame)
5592 end
5593 end
5594end)
5595-------------------------------------------------------
5596--End HeartBeat--
5597-------------------------------------------------------
5598
5599-------------------------------------------------------
5600--Start Important Functions--
5601-------------------------------------------------------
5602function swait(num)
5603 if num == 0 or num == nil then
5604 game:service("RunService").Stepped:wait(0)
5605 else
5606 for i = 0, num do
5607 game:service("RunService").Stepped:wait(0)
5608 end
5609 end
5610end
5611function thread(f)
5612 coroutine.resume(coroutine.create(f))
5613end
5614function clerp(a, b, t)
5615 local qa = {
5616 QuaternionFromCFrame(a)
5617 }
5618 local qb = {
5619 QuaternionFromCFrame(b)
5620 }
5621 local ax, ay, az = a.x, a.y, a.z
5622 local bx, by, bz = b.x, b.y, b.z
5623 local _t = 1 - t
5624 return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
5625end
5626function QuaternionFromCFrame(cf)
5627 local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
5628 local trace = m00 + m11 + m22
5629 if trace > 0 then
5630 local s = math.sqrt(1 + trace)
5631 local recip = 0.5 / s
5632 return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
5633 else
5634 local i = 0
5635 if m00 < m11 then
5636 i = 1
5637 end
5638 if m22 > (i == 0 and m00 or m11) then
5639 i = 2
5640 end
5641 if i == 0 then
5642 local s = math.sqrt(m00 - m11 - m22 + 1)
5643 local recip = 0.5 / s
5644 return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
5645 elseif i == 1 then
5646 local s = math.sqrt(m11 - m22 - m00 + 1)
5647 local recip = 0.5 / s
5648 return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
5649 elseif i == 2 then
5650 local s = math.sqrt(m22 - m00 - m11 + 1)
5651 local recip = 0.5 / s
5652 return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
5653 end
5654 end
5655end
5656function QuaternionToCFrame(px, py, pz, x, y, z, w)
5657 local xs, ys, zs = x + x, y + y, z + z
5658 local wx, wy, wz = w * xs, w * ys, w * zs
5659 local xx = x * xs
5660 local xy = x * ys
5661 local xz = x * zs
5662 local yy = y * ys
5663 local yz = y * zs
5664 local zz = z * zs
5665 return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
5666end
5667function QuaternionSlerp(a, b, t)
5668 local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
5669 local startInterp, finishInterp
5670 if cosTheta >= 1.0E-4 then
5671 if 1 - cosTheta > 1.0E-4 then
5672 local theta = math.acos(cosTheta)
5673 local invSinTheta = 1 / Sin(theta)
5674 startInterp = Sin((1 - t) * theta) * invSinTheta
5675 finishInterp = Sin(t * theta) * invSinTheta
5676 else
5677 startInterp = 1 - t
5678 finishInterp = t
5679 end
5680 elseif 1 + cosTheta > 1.0E-4 then
5681 local theta = math.acos(-cosTheta)
5682 local invSinTheta = 1 / Sin(theta)
5683 startInterp = Sin((t - 1) * theta) * invSinTheta
5684 finishInterp = Sin(t * theta) * invSinTheta
5685 else
5686 startInterp = t - 1
5687 finishInterp = t
5688 end
5689 return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
5690end
5691function rayCast(Position, Direction, Range, Ignore)
5692return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
5693end
5694local RbxUtility = LoadLibrary("RbxUtility")
5695local Create = RbxUtility.Create
5696
5697-------------------------------------------------------
5698--Start Damage Function--
5699-------------------------------------------------------
5700function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
5701 if hit.Parent == nil then
5702 return
5703 end
5704 local h = hit.Parent:FindFirstChildOfClass("Humanoid")
5705 for _, v in pairs(hit.Parent:children()) do
5706 if v:IsA("Humanoid") then
5707 h = v
5708 end
5709 end
5710 if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
5711
5712 hit.Parent:FindFirstChild("Head"):BreakJoints()
5713 end
5714
5715 if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
5716 if hit.Parent:findFirstChild("DebounceHit") ~= nil then
5717 if hit.Parent.DebounceHit.Value == true then
5718 return
5719 end
5720 end
5721if insta == true then
5722 hit.Parent:FindFirstChild("Head"):BreakJoints()
5723 end
5724 local c = Create("ObjectValue"){
5725 Name = "creator",
5726 Value = game:service("Players").LocalPlayer,
5727 Parent = h,
5728 }
5729 game:GetService("Debris"):AddItem(c, .5)
5730 if HitSound ~= nil and HitPitch ~= nil then
5731 CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
5732 end
5733 local Damage = math.random(minim, maxim)
5734 local blocked = false
5735 local block = hit.Parent:findFirstChild("Block")
5736 if block ~= nil then
5737 if block.className == "IntValue" then
5738 if block.Value > 0 then
5739 blocked = true
5740 block.Value = block.Value - 1
5741 print(block.Value)
5742 end
5743 end
5744 end
5745 if blocked == false then
5746 h.Health = h.Health - Damage
5747 ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
5748 else
5749 h.Health = h.Health - (Damage / 2)
5750 ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
5751 end
5752 if Type == "Knockdown" then
5753 local hum = hit.Parent.Humanoid
5754 hum.PlatformStand = true
5755 coroutine.resume(coroutine.create(function(HHumanoid)
5756 swait(1)
5757 HHumanoid.PlatformStand = false
5758 end), hum)
5759 local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
5760local bodvol = Create("BodyVelocity"){
5761 velocity = angle * knockback,
5762 P = 5000,
5763 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
5764 Parent = hit,
5765 }
5766 local rl = Create("BodyAngularVelocity"){
5767 P = 3000,
5768 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
5769 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
5770 Parent = hit,
5771 }
5772 game:GetService("Debris"):AddItem(bodvol, .5)
5773 game:GetService("Debris"):AddItem(rl, .5)
5774 elseif Type == "Normal" then
5775 local vp = Create("BodyVelocity"){
5776 P = 500,
5777 maxForce = Vector3.new(math.huge, 0, math.huge),
5778 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
5779 }
5780 if knockback > 0 then
5781 vp.Parent = hit.Parent.Torso
5782 end
5783 game:GetService("Debris"):AddItem(vp, .5)
5784 elseif Type == "Up" then
5785 local bodyVelocity = Create("BodyVelocity"){
5786 velocity = Vector3.new(0, 20, 0),
5787 P = 5000,
5788 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
5789 Parent = hit,
5790 }
5791game:GetService("Debris"):AddItem(bodyVelocity, .5)
5792 elseif Type == "DarkUp" then
5793 coroutine.resume(coroutine.create(function()
5794 for i = 0, 1, 0.1 do
5795 swait()
5796 Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
5797 end
5798 end))
5799 local bodyVelocity = Create("BodyVelocity"){
5800 velocity = Vector3.new(0, 20, 0),
5801 P = 5000,
5802 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
5803 Parent = hit,
5804 }
5805 game:GetService("Debris"):AddItem(bodyVelocity, 1)
5806 elseif Type == "Snare" then
5807 local bp = Create("BodyPosition"){
5808 P = 2000,
5809 D = 100,
5810 maxForce = Vector3.new(math.huge, math.huge, math.huge),
5811 position = hit.Parent.Torso.Position,
5812 Parent = hit.Parent.Torso,
5813 }
5814 game:GetService("Debris"):AddItem(bp, 1)
5815 elseif Type == "Freeze" then
5816 local BodPos = Create("BodyPosition"){
5817 P = 50000,
5818 D = 1000,
5819 maxForce = Vector3.new(math.huge, math.huge, math.huge),
5820 position = hit.Parent.Torso.Position,
5821 Parent = hit.Parent.Torso,
5822 }
5823 local BodGy = Create("BodyGyro") {
5824 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
5825P = 20e+003,
5826 Parent = hit.Parent.Torso,
5827 cframe = hit.Parent.Torso.CFrame,
5828 }
5829 hit.Parent.Torso.Anchored = true
5830 coroutine.resume(coroutine.create(function(Part)
5831 swait(1.5)
5832 Part.Anchored = false
5833 end), hit.Parent.Torso)
5834 game:GetService("Debris"):AddItem(BodPos, 3)
5835 game:GetService("Debris"):AddItem(BodGy, 3)
5836 end
5837 local debounce = Create("BoolValue"){
5838 Name = "DebounceHit",
5839 Parent = hit.Parent,
5840 Value = true,
5841 }
5842 game:GetService("Debris"):AddItem(debounce, Delay)
5843 c = Create("ObjectValue"){
5844 Name = "creator",
5845 Value = Player,
5846 Parent = h,
5847 }
5848 game:GetService("Debris"):AddItem(c, .5)
5849 end
5850end
5851-------------------------------------------------------
5852--End Damage Function--
5853-------------------------------------------------------
5854
5855-------------------------------------------------------
5856--Start Damage Function Customization--
5857-------------------------------------------------------
5858function ShowDamage(Pos, Text, Time, Color)
5859 local Rate = (1 / 30)
5860 local Pos = (Pos or Vector3.new(0, 0, 0))
5861 local Text = (Text or "")
5862 local Time = (Time or 2)
5863 local Color = (Color or Color3.new(1, 0, 1))
5864 local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
5865 EffectPart.Anchored = true
5866 local BillboardGui = Create("BillboardGui"){
5867 Size = UDim2.new(3, 0, 3, 0),
5868 Adornee = EffectPart,
5869 Parent = EffectPart,
5870 }
5871 local TextLabel = Create("TextLabel"){
5872 BackgroundTransparency = 1,
5873 Size = UDim2.new(1, 0, 1, 0),
5874 Text = Text,
5875 Font = "Bodoni",
5876 TextColor3 = Color,
5877 TextScaled = true,
5878 TextStrokeColor3 = Color3.fromRGB(0,0,0),
5879 Parent = BillboardGui,
5880 }
5881 game.Debris:AddItem(EffectPart, (Time))
5882 EffectPart.Parent = game:GetService("Workspace")
5883 delay(0, function()
5884 local Frames = (Time / Rate)
5885 for Frame = 1, Frames do
5886 wait(Rate)
5887 local Percent = (Frame / Frames)
5888 EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
5889 TextLabel.TextTransparency = Percent
5890 end
5891 if EffectPart and EffectPart.Parent then
5892 EffectPart:Destroy()
5893 end
5894 end)
5895end
5896-------------------------------------------------------
5897--End Damage Function Customization--
5898-------------------------------------------------------
5899function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
5900 for _, c in pairs(workspace:children()) do
5901 local hum = c:findFirstChild("Humanoid")
5902 if hum ~= nil then
5903 local head = c:findFirstChild("Head")
5904 if head ~= nil then
5905 local targ = head.Position - Part.Position
5906 local mag = targ.magnitude
5907 if magni >= mag and c.Name ~= plr.Name then
5908 Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
5909 end
5910 end
5911 end
5912 end
5913end
5914
5915
5916CFuncs = {
5917 Part = {
5918 Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
5919 local Part = Create("Part")({
5920 Parent = Parent,
5921 Reflectance = Reflectance,
5922 Transparency = Transparency,
5923 CanCollide = false,
5924 Locked = true,
5925 BrickColor = BrickColor.new(tostring(BColor)),
5926 Name = Name,
5927 Size = Size,
5928 Material = Material
5929 })
5930 RemoveOutlines(Part)
5931 return Part
5932 end
5933 },
5934Mesh = {
5935 Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
5936 local Msh = Create(Mesh)({
5937 Parent = Part,
5938 Offset = OffSet,
5939 Scale = Scale
5940 })
5941 if Mesh == "SpecialMesh" then
5942 Msh.MeshType = MeshType
5943 Msh.MeshId = MeshId
5944 end
5945 return Msh
5946 end
5947 },
5948 Mesh = {
5949 Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
5950 local Msh = Create(Mesh)({
5951 Parent = Part,
5952 Offset = OffSet,
5953 Scale = Scale
5954 })
5955 if Mesh == "SpecialMesh" then
5956 Msh.MeshType = MeshType
5957 Msh.MeshId = MeshId
5958 end
5959 return Msh
5960 end
5961 },
5962 Weld = {
5963 Create = function(Parent, Part0, Part1, C0, C1)
5964 local Weld = Create("Weld")({
5965 Parent = Parent,
5966 Part0 = Part0,
5967 Part1 = Part1,
5968 C0 = C0,
5969 C1 = C1
5970 })
5971 return Weld
5972 end
5973 },
5974 Sound = {
5975 Create = function(id, par, vol, pit)
5976 coroutine.resume(coroutine.create(function()
5977 local S = Create("Sound")({
5978 Volume = vol,
5979 Pitch = pit or 1,
5980 SoundId = id,
5981 Parent = par or workspace
5982 })
5983 wait()
5984 S:play()
5985 game:GetService("Debris"):AddItem(S, 6)
5986 end))
5987 end
5988 },
5989ParticleEmitter = {
5990 Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
5991 local fp = Create("ParticleEmitter")({
5992 Parent = Parent,
5993 Color = ColorSequence.new(Color1, Color2),
5994 LightEmission = LightEmission,
5995 Size = Size,
5996 Texture = Texture,
5997 Transparency = Transparency,
5998 ZOffset = ZOffset,
5999 Acceleration = Accel,
6000 Drag = Drag,
6001 LockedToPart = LockedToPart,
6002 VelocityInheritance = VelocityInheritance,
6003 EmissionDirection = EmissionDirection,
6004 Enabled = Enabled,
6005 Lifetime = LifeTime,
6006 Rate = Rate,
6007 Rotation = Rotation,
6008 RotSpeed = RotSpeed,
6009 Speed = Speed,
6010 VelocitySpread = VelocitySpread
6011 })
6012 return fp
6013 end
6014 }
6015}
6016function RemoveOutlines(part)
6017 part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
6018end
6019function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
6020 local Part = Create("Part")({
6021 formFactor = FormFactor,
6022 Parent = Parent,
6023 Reflectance = Reflectance,
6024 Transparency = Transparency,
6025 CanCollide = false,
6026 Locked = true,
6027 BrickColor = BrickColor.new(tostring(BColor)),
6028 Name = Name,
6029 Size = Size,
6030 Material = Material
6031 })
6032 RemoveOutlines(Part)
6033 return Part
6034end
6035function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
6036 local Msh = Create(Mesh)({
6037 Parent = Part,
6038 Offset = OffSet,
6039 Scale = Scale
6040 })
6041 if Mesh == "SpecialMesh" then
6042 Msh.MeshType = MeshType
6043 Msh.MeshId = MeshId
6044 end
6045 return Msh
6046end
6047function CreateWeld(Parent, Part0, Part1, C0, C1)
6048 local Weld = Create("Weld")({
6049 Parent = Parent,
6050 Part0 = Part0,
6051 Part1 = Part1,
6052 C0 = C0,
6053 C1 = C1
6054 })
6055 return Weld
6056end
6057
6058
6059-------------------------------------------------------
6060--Start Effect Function--
6061-------------------------------------------------------
6062EffectModel = Instance.new("Model", char)
6063Effects = {
6064 Block = {
6065 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
6066 local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
6067 prt.Anchored = true
6068 prt.CFrame = cframe
6069 local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6070 game:GetService("Debris"):AddItem(prt, 10)
6071 if Type == 1 or Type == nil then
6072 table.insert(Effects, {
6073 prt,
6074 "Block1",
6075 delay,
6076 x3,
6077 y3,
6078 z3,
6079 msh
6080 })
6081 elseif Type == 2 then
6082 table.insert(Effects, {
6083 prt,
6084 "Block2",
6085 delay,
6086 x3,
6087 y3,
6088 z3,
6089 msh
6090 })
6091 else
6092 table.insert(Effects, {
6093 prt,
6094 "Block3",
6095 delay,
6096 x3,
6097 y3,
6098 z3,
6099 msh
6100 })
6101 end
6102 end
6103 },
6104 Sphere = {
6105 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
6106 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
6107 prt.Anchored = true
6108 prt.CFrame = cframe
6109 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "",
6110Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6111 game:GetService("Debris"):AddItem(prt, 10)
6112 table.insert(Effects, {
6113 prt,
6114 "Cylinder",
6115 delay,
6116 x3,
6117 y3,
6118 z3,
6119 msh
6120 })
6121 end
6122 },
6123 Cylinder = {
6124 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
6125 local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
6126 prt.Anchored = true
6127 prt.CFrame = cframe
6128 local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6129 game:GetService("Debris"):AddItem(prt, 10)
6130 table.insert(Effects, {
6131 prt,
6132 "Cylinder",
6133 delay,
6134 x3,
6135 y3,
6136 z3,
6137 msh
6138 })
6139 end
6140 },
6141 Wave = {
6142 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
6143 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
6144 prt.Anchored = true
6145 prt.CFrame = cframe
6146 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
6147game:GetService("Debris"):AddItem(prt, 10)
6148 table.insert(Effects, {
6149 prt,
6150 "Cylinder",
6151 delay,
6152 x3 / 60,
6153 y3 / 60,
6154 z3 / 60,
6155 msh
6156 })
6157 end
6158 },
6159 Ring = {
6160 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
6161 local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
6162 prt.Anchored = true
6163 prt.CFrame = cframe
6164 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6165 game:GetService("Debris"):AddItem(prt, 10)
6166 table.insert(Effects, {
6167 prt,
6168 "Cylinder",
6169 delay,
6170 x3,
6171 y3,
6172 z3,
6173 msh
6174 })
6175 end
6176 },
6177 Break = {
6178 Create = function(brickcolor, cframe, x1, y1, z1)
6179 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
6180 prt.Anchored = true
6181 prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
6182 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6183 local num = math.random(10, 50) / 1000
6184 game:GetService("Debris"):AddItem(prt, 10)
6185 table.insert(Effects, {
6186 prt,
6187 "Shatter",
6188 num,
6189 prt.CFrame,
6190 math.random() - math.random(),
6191 0,
6192 math.random(50, 100) / 100
6193 })
6194 end
6195 },
6196Spiral = {
6197 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
6198 local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
6199 prt.Anchored = true
6200 prt.CFrame = cframe
6201 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6202 game:GetService("Debris"):AddItem(prt, 10)
6203 table.insert(Effects, {
6204 prt,
6205 "Cylinder",
6206 delay,
6207 x3,
6208 y3,
6209 z3,
6210 msh
6211 })
6212 end
6213 },
6214Push = {
6215 Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
6216 local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
6217 prt.Anchored = true
6218 prt.CFrame = cframe
6219 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
6220 game:GetService("Debris"):AddItem(prt, 10)
6221 table.insert(Effects, {
6222 prt,
6223 "Cylinder",
6224 delay,
6225 x3,
6226 y3,
6227 z3,
6228 msh
6229 })
6230 end
6231 }
6232}
6233-------------------------------------------------------
6234--End Effect Function--
6235-------------------------------------------------------
6236function CreateSound(ID, PARENT, VOLUME, PITCH)
6237 local NSound = nil
6238 coroutine.resume(coroutine.create(function()
6239 NSound = Instance.new("Sound", PARENT)
6240 NSound.Volume = VOLUME
6241 NSound.Pitch = PITCH
6242 NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
6243 swait()
6244 NSound:play()
6245 game:GetService("Debris"):AddItem(NSound, 10)
6246 end))
6247 return NSound
6248end
6249
6250-------------------------------------------------------
6251--Start Kyu's shitty stuff--
6252-------------------------------------------------------
6253
6254function ragdoll(model)
6255 local char = model
6256 torso = char.HumanoidRootPart
6257 torso2 = char.Torso
6258 LW.Parent = nil
6259 RW.Parent = nil
6260 LH.Parent = nil
6261 RH.Parent = nil
6262 if hum ~= nil then
6263 hum.PlatformStand = true
6264 end
6265
6266 local Head = char:FindFirstChild("Head")
6267 if Head then
6268 local Neck = Instance.new("Weld")
6269 Neck.Name = "Neck"
6270 Neck.Part0 = torso
6271 Neck.Part1 = Head
6272 Neck.C0 = CFrame.new(0, 1.5, 0)
6273 Neck.C1 = CFrame.new()
6274 Neck.Parent = torso
6275 end
6276 local Limb = char:FindFirstChild("Right Arm")
6277 if Limb then
6278
6279 Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
6280 local Joint = Instance.new("Glue")
6281 Joint.Name = "RightShoulder"
6282 Joint.Part0 = torso
6283 Joint.Part1 = Limb
6284 Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
6285Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
6286 Joint.Parent = torso
6287
6288 local B = Instance.new("Part")
6289 B.TopSurface = 0
6290 B.BottomSurface = 0
6291 B.formFactor = "Symmetric"
6292 B.Size = Vector3.new(1, 1, 1)
6293 B.Transparency = 1
6294 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
6295 B.Parent = char
6296 local W = Instance.new("Weld")
6297 W.Part0 = Limb
6298 W.Part1 = B
6299 W.C0 = CFrame.new(0, -0.5, 0)
6300 W.Parent = Limb
6301
6302 end
6303 local Limb = char:FindFirstChild("Left Arm")
6304 if Limb then
6305
6306 Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
6307 local Joint = Instance.new("Glue")
6308 Joint.Name = "LeftShoulder"
6309 Joint.Part0 = torso
6310 Joint.Part1 = Limb
6311 Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
6312 Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
6313 Joint.Parent = torso
6314
6315 local B = Instance.new("Part")
6316 B.TopSurface = 0
6317 B.BottomSurface = 0
6318 B.formFactor = "Symmetric"
6319 B.Size = Vector3.new(1, 1, 1)
6320 B.Transparency = 1
6321 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
6322 B.Parent = char
6323 local W = Instance.new("Weld")
6324 W.Part0 = Limb
6325 W.Part1 = B
6326 W.C0 = CFrame.new(0, -0.5, 0)
6327 W.Parent = Limb
6328end
6329 local Limb = char:FindFirstChild("Right Leg")
6330 if Limb then
6331
6332 Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
6333 local Joint = Instance.new("Glue")
6334 Joint.Name = "RightHip"
6335 Joint.Part0 = torso
6336 Joint.Part1 = Limb
6337 Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
6338 Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
6339 Joint.Parent = torso
6340
6341 local B = Instance.new("Part")
6342 B.TopSurface = 0
6343 B.BottomSurface = 0
6344 B.formFactor = "Symmetric"
6345 B.Size = Vector3.new(1, 1, 1)
6346 B.Transparency = 1
6347 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
6348 B.Parent = char
6349 local W = Instance.new("Weld")
6350 W.Part0 = Limb
6351 W.Part1 = B
6352 W.C0 = CFrame.new(0, -0.5, 0)
6353 W.Parent = Limb
6354
6355 end
6356 local Limb = char:FindFirstChild("Left Leg")
6357 if Limb then
6358
6359 Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
6360 local Joint = Instance.new("Glue")
6361 Joint.Name = "LeftHip"
6362 Joint.Part0 = torso
6363 Joint.Part1 = Limb
6364 Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
6365 Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
6366 Joint.Parent = torso
6367
6368 local B = Instance.new("Part")
6369 B.TopSurface = 0
6370 B.BottomSurface = 0
6371 B.formFactor = "Symmetric"
6372 B.Size = Vector3.new(1, 1, 1)
6373 B.Transparency = 1
6374 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
6375 B.Parent = char
6376 local W = Instance.new("Weld")
6377 W.Part0 = Limb
6378 W.Part1 = B
6379 W.C0 = CFrame.new(0, -0.5, 0)
6380 W.Parent = Limb
6381end
6382 --[
6383 local Bar = Instance.new("Part")
6384 Bar.TopSurface = 0
6385 Bar.BottomSurface = 0
6386 Bar.formFactor = "Symmetric"
6387 Bar.Size = Vector3.new(1, 1, 1)
6388 Bar.Transparency = 1
6389 Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
6390 Bar.Parent = char
6391 local Weld = Instance.new("Weld")
6392 Weld.Part0 = torso
6393 Weld.Part1 = Bar
6394 Weld.C0 = CFrame.new(0, 0.5, 0)
6395 Weld.Parent = torso
6396 --]]
6397
6398torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
6399
6400end
6401
6402-------------------------------------------------------
6403--End Kyu's shitty stuff--
6404-------------------------------------------------------
6405
6406function New(Object, Parent, Name, Data)
6407 local Object = Instance.new(Object)
6408 for Index, Value in pairs(Data or {}) do
6409 Object[Index] = Value
6410 end
6411 Object.Parent = Parent
6412 Object.Name = Name
6413 return Object
6414end
6415
6416local Blood1 = Create("ParticleEmitter")({
6417 Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
6418 Transparency = NumberSequence.new(0.1, 1),
6419 Size = NumberSequence.new(0.5, 0),
6420 Texture = "rbxassetid://602578593",
6421 Lifetime = NumberRange.new(0.8),
6422 Rate = 255,
6423 VelocitySpread = 40,
6424 Rotation = NumberRange.new(100),
6425 Speed = NumberRange.new(5),
6426 LightEmission = 0,
6427 LockedToPart = false,
6428 Acceleration = Vector3.new(0, -10, 0),
6429 EmissionDirection = "Bottom"
6430})
6431FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
6432Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
6433Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
6434FHead.CanCollide = false
6435
6436-------------------------------------------------------
6437--End Important Functions--
6438-------------------------------------------------------
6439
6440
6441-------------------------------------------------------
6442--Start Music Option--
6443-------------------------------------------------------
6444local Music = Instance.new("Sound",tors)
6445Music.Volume = 2.5
6446Music.SoundId = "rbxassetid://643172198"
6447Music.Looped = true
6448Music.Pitch = 1 --Pitcher
6449Music:Play()
6450-------------------------------------------------------
6451--End Music Option--
6452-------------------------------------------------------
6453
6454
6455-------------------------------------------------------
6456--Start Attacks N Stuff--
6457-------------------------------------------------------
6458
6459
6460
6461
6462local sine=0
6463function ByeBye()
6464 local target = nil
6465local targettorso = nil
6466 if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
6467 if mouse.Target.Parent.Humanoid.PlatformStand == false then
6468 target = mouse.Target.Parent.Humanoid
6469 targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
6470 targethead = mouse.Target.Parent:FindFirstChild("Head")
6471 end
6472 end
6473 if target ~= nil then
6474 targettorso.Anchored = true
6475 attack = true
6476 hum.WalkSpeed = 0
6477 root.CFrame = targettorso.CFrame * CF(0,0,2)
6478 for i = 0,4.2,0.1 do
6479 swait()
6480 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
6481 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6482 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6483LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6484 RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
6485 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1)
6486 end
6487 local bloody = Instance.new("ParticleEmitter",targettorso)
6488 bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
6489 bloody.LightEmission = .1
6490 bloody.Size = NumberSequence.new(0.5, 0)
6491 bloody.Texture = "http://www.roblox.com/asset/?ID=602578593"
6492 aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
6493 bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
6494bloody.Transparency = bbb
6495 bloody.Size = aaa
6496 bloody.ZOffset = -.9
6497 bloody.Acceleration = Vector3.new(0, -5, 0)
6498 bloody.LockedToPart = false
6499 bloody.Lifetime = NumberRange.new(0.8)
6500 bloody.Rate = 255
6501 bloody.Rotation = NumberRange.new(-100, 100)
6502 bloody.RotSpeed = NumberRange.new(-100, 100)
6503 bloody.Speed = NumberRange.new(6)
6504 bloody.VelocitySpread = 0
6505 bloody.Enabled=true
6506 targethead:Remove()
6507 CreateSound("429400881", targettorso, 5, .8)
6508 CreateSound("1093102664", targettorso, 10, 1)
6509 for i = 0,6.2,0.1 do
6510 swait()
6511 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15)
6512 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3)
6513 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6514 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6515 RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1)
6516 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
6517 end
6518 targettorso.Anchored = false
6519 attack = false
6520 hum.WalkSpeed = 16
6521 root.CFrame = targettorso.CFrame * CF(0,0,3)
6522 end
6523end
6524function Sayonara()
6525 local target = nil
6526 local targettorso = nil
6527 if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
6528 if mouse.Target.Parent.Humanoid.PlatformStand == false then
6529 target = mouse.Target.Parent.Humanoid
6530 targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
6531 targethead = mouse.Target.Parent:FindFirstChild("Head")
6532 targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
6533 targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
6534 end
6535 end
6536 if target ~= nil then
6537 targettorso.Anchored = true
6538 attack = true
6539 hum.WalkSpeed = 0
6540 root.CFrame = targettorso.CFrame * CF(0,0,2.4)
6541 for i = 0,6.2,0.1 do
6542 swait()
6543 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
6544 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
6545 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
6546 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
6547 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
6548 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
6549 end
6550do
6551 CreateSound("429400881", targettorso, 5, 1)
6552 local ModelArm02 = New("Model", char, "Arm", {})
6553 local ModelArm03 = New("Model", char, "Arm", {})
6554 local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
6555 local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
6556 local Arm02 = targetleftarm:Clone()
6557 local Arm03 = targetrightarm:Clone()
6558 targetleftarm.Transparency = 1
6559 targetrightarm.Transparency = 1
6560 Arm02.Parent = ModelArm02
6561 Arm03.Parent = ModelArm03
6562 for i, v in pairs(Arm02:GetChildren()) do
6563 v:Destroy()
6564 end
6565 for i, v in pairs(Arm03:GetChildren()) do
6566 v:Destroy()
6567 end
6568 local weldArm02 = Instance.new("Weld")
6569 weldArm02.Parent = Arm02
6570 weldArm02.Part0 = targetleftarm
6571 weldArm02.Part1 = Arm02
6572 weldArm02.C1 = CFrame.new(0, 0, 0)
6573 local weldArm03 = Instance.new("Weld")
6574 weldArm03.Parent = Arm03
6575 weldArm03.Part0 = targetrightarm
6576 weldArm03.Part1 = Arm03
6577 weldArm03.C1 = CFrame.new(0, 0, 0)
6578 for i, v in pairs(target:GetChildren()) do
6579 if v:IsA("Shirt") then
6580 v:clone().Parent = ModelArm02
6581 end
6582 end
6583 for i, v in pairs(target:GetChildren()) do
6584 if v:IsA("Shirt") then
6585 v:clone().Parent = ModelArm03
6586 end
6587 end
6588 weldArm02.Part0 = la
6589 weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
6590 weldArm03.Part0 = ra
6591 weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
6592 local BE1 = Blood1:Clone()
6593 BE1.Parent = targetleftarm
6594 game:GetService("Debris"):AddItem(BE1, 3)
6595 BE1.Rate = 255
6596 local BE2 = Blood1:Clone()
6597 BE2.Parent = targetrightarm
6598 game:GetService("Debris"):AddItem(BE2, 3)
6599 BE2.Rate = 255
6600 for i = 0,6.2,0.1 do
6601 swait()
6602rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
6603 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6604 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
6605 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
6606 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
6607 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
6608 end
6609 for i = 0,6.2,0.1 do
6610 swait()
6611 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
6612 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6613 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
6614LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
6615 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
6616 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
6617 end
6618 CreateSound("541909763", targettorso, 5, .8)
6619 weldArm02:Destroy()
6620 Arm02.CanCollide = true
6621 weldArm03:Destroy()
6622 Arm03.CanCollide = true
6623 local bodyVelocity2 = Create("BodyVelocity")({
6624 velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
6625 P = 5000,
6626 maxForce = Vector3.new(8000, 8000, 8000),
6627 Parent = Arm02
6628 })
6629 local bodyVelocity3 = Create("BodyVelocity")({
6630 velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
6631 P = 5000,
6632 maxForce = Vector3.new(8000, 8000, 8000),
6633 Parent = Arm03
6634 })
6635 game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
6636 game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
6637 for i = 0,6.2,0.1 do
6638 swait()
6639rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
6640 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6641 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
6642 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
6643 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
6644 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
6645 end
6646 for i = 0,6.2,0.1 do
6647 swait()
6648 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
6649 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6650 RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
6651 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
6652 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
6653 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
6654 end
6655 targettorso:Remove()
6656 for i = 0,6.2,0.1 do
6657 swait()
6658 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
6659 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6660RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
6661 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
6662 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
6663 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
6664 end
6665 end
6666 targettorso.Anchored = false
6667 attack = false
6668 hum.WalkSpeed = 16
6669 root.CFrame = targettorso.CFrame * CF(0,0,3.4)
6670 end
6671end
6672
6673function AlohaMyFriend()
6674 local target = nil
6675 local targettorso = nil
6676 if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
6677 if mouse.Target.Parent.Humanoid.PlatformStand == false then
6678 target = mouse.Target.Parent.Humanoid
6679 targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
6680 targethead = mouse.Target.Parent:FindFirstChild("Head")
6681 end
6682 end
6683 if target ~= nil then
6684 targettorso.Anchored = true
6685 attack = true
6686 hum.WalkSpeed = 0
6687 root.CFrame = targettorso.CFrame * CF(0,0,2.6)
6688 for i = 0,6.2,0.1 do
6689 swait()
6690rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
6691 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
6692 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6693 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6694 RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
6695 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
6696 end
6697 local ModelHead01 = New("Model", char, "Head of Decapitated", {})
6698 local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
6699 local Head01 = targethead:Clone()
6700 targethead.Transparency = 1
6701 Head01.Parent = ModelHead01
6702 local weldHead01 = Instance.new("Weld")
6703 weldHead01.Parent = Head01
6704 weldHead01.Part0 = targethead
6705 weldHead01.Part1 = Head01
6706 weldHead01.C1 = CFrame.new(0, 0, 0)
6707 targethead.face:Remove()
6708 weldHead01.Part0 = ra
6709 weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
6710 local BE1 = Blood1:Clone()
6711 BE1.Parent = targethead
6712 game:GetService("Debris"):AddItem(BE1, 3)
6713 BE1.Rate = 255
6714 targettorso:BreakJoints()
6715 CreateSound("314390675", targettorso, 5, .7)
6716 for i = 0,4.2,0.1 do
6717 swait()
6718rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
6719 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
6720 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6721 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6722 RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(145), Rad(0), Rad(-15)), 0.1)
6723 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
6724 end
6725 for i = 0,6.2,0.1 do
6726 swait()
6727 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
6728 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
6729 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6730 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6731 RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
6732 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
6733 end
6734 CreateSound("541909763", targettorso, 5, .8)
6735 weldHead01:Destroy()
6736 Head01.CanCollide = true
6737 local bodyVelocity2 = Create("BodyVelocity")({
6738 velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
6739 P = 5000,
6740 maxForce = Vector3.new(8000, 8000, 8000),
6741 Parent = Head01
6742 })
6743game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
6744 for i = 0,6.2,0.1 do
6745 swait()
6746 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
6747 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
6748 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6749 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6750 RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
6751 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
6752 end
6753 targettorso.Anchored = false
6754 attack = false
6755 hum.WalkSpeed = 16
6756 root.CFrame = targettorso.CFrame * CF(0,0,3.4)
6757 end
6758end
6759
6760function Good_Bye()
6761 local target = nil
6762 local targettorso = nil
6763 if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
6764 if mouse.Target.Parent.Humanoid.PlatformStand == false then
6765 target = mouse.Target.Parent.Humanoid
6766 targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
6767 targethead = mouse.Target.Parent:FindFirstChild("Head")
6768 end
6769 end
6770if target ~= nil then
6771 targettorso.Anchored = true
6772 attack = true
6773 hum.WalkSpeed = 0
6774 root.CFrame = targettorso.CFrame * CF(0,0,3)
6775 for i = 0,6.2,0.1 do
6776 swait()
6777 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.15)
6778 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(45)), 0.3)
6779 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6780 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6781 RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
6782 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
6783 end
6784 local BloodColor = Color3.new(1, 0, 0)
6785 local PE1 = Blood1:Clone()
6786 local PE2 = Blood1:Clone()
6787 local Heart = Instance.new("Part")
6788 Heart.Parent = workspace
6789 Heart.Size = Vector3.new(1, 1, 1)
6790 Heart.Archivable = true
6791 Heart.Transparency = 0
6792 Heart.CanCollide = false
6793 Heart.BrickColor = BrickColor.new("Really red")
6794 Heart.Material = "Granite"
6795 Heart.CanCollide = true
6796 local weld1Heart = Instance.new("Weld")
6797 weld1Heart.Parent = ra
6798 weld1Heart.Part0 = ra
6799 weld1Heart.Part1 = Heart
6800 weld1Heart.C1 = CFrame.new(0, 1.3, 0)
6801 CreateSound("429400881", targettorso, 5, 1)
6802 CreateSound("131038747", targettorso, 7, 1)
6803 PE1.Parent = ra
6804 PE2.Parent = Heart
6805 game:GetService("Debris"):AddItem(PE1, 3)
6806 game:GetService("Debris"):AddItem(weld1Heart, 1.5)
6807 game:GetService("Debris"):AddItem(Heart, 8)
6808 for i = 0,8,0.1 do
6809 swait()
6810rootj.C0 = clerp(rootj.C0, RootCF * CF(1.2, -2.5, -0.2) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
6811 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(-45)), 0.3)
6812 RH.C0 = clerp(RH.C0, CF(1, -0.8, -0.4) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
6813 LH.C0 = clerp(LH.C0, CF(-1, -0.8, -0.2) * LHCF * angles(Rad(-5), Rad(0), Rad(56)), 0.15)
6814 RW.C0 = clerp(RW.C0, CF(1.5, 0.51 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(40)), 0.1)
6815 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
6816 end
6817 targettorso:BreakJoints()
6818 for i = 0,9,0.1 do
6819 swait()
6820 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
6821 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-20)), 0.3)
6822 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6823 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6824 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
6825 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
6826 end
6827 targettorso.Anchored = false
6828 attack = false
6829 hum.WalkSpeed = 16
6830 root.CFrame = targettorso.CFrame * CF(0,0,3.4)
6831 end
6832end
6833function Taunt()
6834 attack = true
6835 hum.WalkSpeed = 0
6836 CreateSound("290084602", tors, 10, 1)
6837 for i = 0,6.2,0.1 do
6838 swait()
6839 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
6840 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
6841 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
6842 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
6843 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
6844 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
6845 end
6846 for i = 0,6.2,0.1 do
6847 swait()
6848 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
6849 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
6850 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
6851 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
6852 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
6853 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
6854 end
6855 attack = false
6856 hum.WalkSpeed = 16
6857end
6858-------------------------------------------------------
6859--End Attacks N Stuff--
6860-------------------------------------------------------
6861mouse.KeyDown:connect(function(key)
6862 if attack == false then
6863 if key == 'e' then
6864 ByeBye()
6865 elseif key == 'q' then
6866 Sayonara()
6867 elseif key == 'r' then
6868 AlohaMyFriend()
6869 elseif key == 'f' then
6870 Good_Bye()
6871 elseif key == 't' then
6872 Taunt()
6873 end
6874 end
6875 end)
6876
6877
6878
6879
6880
6881
6882-------------------------------------------------------
6883--Start Animations--
6884-------------------------------------------------------
6885local equipped = false
6886local idle = 0
6887local change = 1
6888local val = 0
6889local toim = 0
6890local idleanim = 0.4
6891hum.Animator.Parent = nil
6892while true do
6893 swait()
6894 sine = sine + change
6895
6896 Music.Parent = char
6897 local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
6898 local velderp = root.Velocity.y
6899 hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
6900 if equipped == true or equipped == false then
6901 if attack == false then
6902 idle = idle + 1
6903 else
6904 idle = 0
6905 end
6906if 1 < root.Velocity.y and hitfloor == nil then
6907 Anim = "Jump"
6908 if attack == false then
6909 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
6910 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
6911 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
6912 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
6913 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
6914 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
6915 end
6916 elseif -1 > root.Velocity.y and hitfloor == nil then
6917 Anim = "Fall"
6918 if attack == false then
6919 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.3)
6920 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
6921 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
6922 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
6923 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
6924 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
6925 end
6926 elseif torvel < 1 and hitfloor ~= nil then
6927 Anim = "Idle"
6928 change = 1
6929 if attack == false then
6930rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
6931 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3)
6932 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
6933 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-7), Rad(0), Rad(-5)), 0.15)
6934 RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10 + 5 * Sin(sine/ 20))), 0.1)
6935 LW.C0 = clerp(LW.C0, CF(-1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10 - 5 * Sin(sine/ 20))), 0.1)
6936 end
6937 elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
6938 Anim = "Walk"
6939 change = 1
6940 if attack == false then
6941rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
6942 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
6943 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
6944 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
6945 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
6946LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
6947 end
6948 end
6949 end
6950 if 0 < #Effects then
6951 for e = 1, #Effects do
6952 if Effects[e] ~= nil then
6953 local Thing = Effects[e]
6954 if Thing ~= nil then
6955 local Part = Thing[1]
6956 local Mode = Thing[2]
6957 local Delay = Thing[3]
6958 local IncX = Thing[4]
6959 local IncY = Thing[5]
6960 local IncZ = Thing[6]
6961 if 1 >= Thing[1].Transparency then
6962 if Thing[2] == "Block1" then
6963 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
6964 local Mesh = Thing[1].Mesh
6965 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6966 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6967 elseif Thing[2] == "Block2" then
6968 Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
6969 local Mesh = Thing[7]
6970 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6971 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6972 elseif Thing[2] == "Block3" then
6973 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
6974 local Mesh = Thing[7]
6975 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6976Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6977 elseif Thing[2] == "Cylinder" then
6978 local Mesh = Thing[1].Mesh
6979 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6980 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6981 elseif Thing[2] == "Blood" then
6982 local Mesh = Thing[7]
6983 Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
6984 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
6985 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6986 elseif Thing[2] == "Elec" then
6987 local Mesh = Thing[1].Mesh
6988 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
6989 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6990 elseif Thing[2] == "Disappear" then
6991 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6992 elseif Thing[2] == "Shatter" then
6993 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
6994 Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
6995 Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
6996 Thing[6] = Thing[6] + Thing[5]
6997 end
6998 else
6999 Part.Parent = nil
7000 table.remove(Effects, e)
7001 end
7002 end
7003 end
7004 end
7005 end
7006end
7007// ADS Zoom (~3x)
7008alias "+mZoom" "cl_fovScale 0.49504;mouse_zoomed_sensitivity_scalar_0 0.8;mouse_sensitivity 1.169280;+zoom"
7009alias "-mZoom" "cl_fovScale 1.2376;mouse_zoomed_sensitivity_scalar_0 0.8;mouse_sensitivity 1.670400;-zoom"
7010bind_US_standard "mouse2" "+mZoom" 0 // Toggle ADS
7011
7012// Fast Melee with Animation Canceling using Ultimate (Disabled due to Buggyness)
7013//alias "+fastmelee" "+jump;wait 70;+melee;wait 70;+offhand4"
7014//alias "-fastmelee" "-jump;wait 70;-melee;wait 70;-offhand4"
7015//bind_US_standard "c" "+fastmelee" 0 // Quick melee attack
7016
7017// Null Movement Script, Allows more than two movement keys to be used at the same time
7018bind w +mfwd
7019bind s +mback
7020bind a +mleft
7021bind d +mright
7022
7023alias +mfwd "-backward;+forward;alias checkfwd +forward"
7024alias +mback "-forward;+backward;alias checkback +backward"
7025alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
7026alias +mright "-moveleft;+moveright;alias checkright +moveright"
7027alias -mfwd "-forward;checkback;alias checkfwd none"
7028alias -mback "-backward;checkfwd;alias checkback none"
7029alias -mleft "-moveleft;checkright;alias checkleft none"
7030alias -mright "-moveright;checkleft;alias checkright none"
7031alias checkfwd none
7032alias checkback none
7033alias checkleft none
7034alias checkright none
7035alias none ""
7036//AutoSprint v2 (Disabled due eto canceling healing)
7037//alias "sprint2" "+mfwd; +speed;"
7038//alias "+sprint" "+mfwd; +speed;"
7039//alias "-sprint" "-mfwd; -speed;"
7040//alias "+walk" "+mfwd"
7041//alias "-walk" "-mfwd"
7042//alias "+slow" "alias +sprint +walk; -sprint; +walk;"
7043//alias "-slow" "alias +sprint sprint2; +speed;"
7044//alias "AutoSprint" "WalkMode"
7045//alias "SprintMode" "bind w +sprint; bind LSHIFT +slow; alias AutoSprint WalkMode; -sprint;"
7046//alias "WalkMode" "bind w +mfwd; bind LSHIFT +speed; alias AutoSprint SprintMode; -sprint;"
7047//bind "w" "+sprint"
7048//bind "CAPSLOCK" "AutoSprint"
7049//bind "LSHIFT" "+slow"
7050
7051
7052//Inventory Hold to Open (Disabled)
7053//alias "+inventory" "toggle_inventory"
7054//alias "-inventory" "toggle_inventory"
7055//unbind "tab"
7056//bind "tab" "+inventory"
7057
7058
7059// Fast weapon switching because you know crouching cancels the pull out animation rollseyes
7060// also disables the Weapon DOF, this setting is reanabled by joining a new match so this is the only way to disable it
7061//alias +weap1 "weaponSelectPrimary0;+duck;-duck;exec cmd"
7062//alias +weap2 "weaponSelectPrimary1;+duck;-duck;exec cmd"
7063//bind_US_standard "2" "+weap1" 0 // Select primary slot 0
7064//bind_US_standard "3" "+weap2" 0 // Select primary slot 1
7065
7066//bind_US_standard "b" "+smoke" 0
7067//alias "+smoke" "particle_scrub_debug_effect 1"
7068//alias "-smoke" "particle_scrub_debug_effect 0"
7069//AutoSprint v2 (Disabled due eto canceling healing)
7070//alias "sprint2" "+mfwd; +speed;"
7071//alias "+sprint" "+mfwd; +speed;"
7072//alias "-sprint" "-mfwd; -speed;"
7073//alias "+walk" "+mfwd"
7074//alias "-walk" "-mfwd"
7075//alias "+slow" "alias +sprint +walk; -sprint; +walk;"
7076//alias "-slow" "alias +sprint sprint2; +speed;"
7077//alias "AutoSprint" "WalkMode"
7078//alias "SprintMode" "bind w +sprint; bind LSHIFT +slow; alias AutoSprint WalkMode; -sprint;"
7079//alias "WalkMode" "bind w +mfwd; bind LSHIFT +speed; alias AutoSprint SprintMode; -sprint;"
7080//bind "w" "+sprint"
7081//bind "CAPSLOCK" "AutoSprint"
7082//bind "LSHIFT" "+slow"
7083
7084
7085//Inventory Hold to Open (Disabled)
7086//alias "+inventory" "toggle_inventory"
7087//alias "-inventory" "toggle_inventory"
7088//unbind "tab"
7089//bind "tab" "+inventory"
7090
7091
7092// Fast weapon switching because you know crouching cancels the pull out animation rollseyes
7093// also disables the Weapon DOF, this setting is reanabled by joining a new match so this is the only way to disable it
7094//alias +weap1 "weaponSelectPrimary0;+duck;-duck;exec cmd"
7095//alias +weap2 "weaponSelectPrimary1;+duck;-duck;exec cmd"
7096//bind_US_standard "2" "+weap1" 0 // Select primary slot 0
7097//bind_US_standard "3" "+weap2" 0 // Select primary slot 1
7098
7099//bind_US_standard "b" "+smoke" 0
7100//alias "+smoke" "particle_scrub_debug_effect 1"
7101//alias "-smoke" "particle_scrub_debug_effect 0"
7102//cl_draw_player_model
7103// cl_anglespeedkey 1
7104//cl_always_draw_3p_player 1
7105// bulletPredictionDebug 1
7106// autosprint_type 1
7107// airslowmo_enabled 1
7108// cl_particle_limiter_overlay 1
7109
7110// cl_showfiredbullets
7111//////////////////////////
7112//// MOVEMENT ////
7113//////////////////////////
7114//bind_US_standard "w" "+forward" 0 // Move forward (Disabled for Null Movement Script)
7115//bind_US_standard "s" "+backward" 0 // Move backward (Disabled for Null Movement Script)
7116//bind_US_standard "a" "+moveleft" 0 // Strafe left (Disabled for Null Movement Script)
7117//bind_US_standard "d" "+moveright" 0 // Strafe right (Disabled for Null Movement Script)
7118bind_US_standard "space" "+jump" 0 // Jump (Default)
7119bind_US_standard "lshift" "+speed" 0 // Active sprint (Default)
7120bind_US_standard "p" "+toggle_duck" 0 // Duck (Changed to P from C)
7121bind_US_standard "f" "+use; +use_long" 0 // Interact (Changed to F from E)
7122bind_US_standard "x" "+use_alt" 0 // Alt-interact (Default)
7123//////////////////////////
7124//// COMBAT ////
7125//////////////////////////
7126bind_US_standard "mouse1" "+attack" 0 // Primary attack (Default)
7127//bind_US_standard "mouse1" "+shoot" 0 // Primary attack (Default)
7128bind_US_standard "c" "+melee" 0 // Melee attack (Changed from V to C)
7129bind_US_standard "r" "+reload" 0 // Reload (Default)
7130//bind_US_standard "mouse2" "+zoom" 0 // Toggle ADS (Disabled due to FoV Zoom Script)
7131//bind_US_standard "mouse2" "+aim" 0 // Toggle ADS (Disabled due to FoV Zoom Script)
7132bind_US_standard "mwheelup" "+weaponcycle" 0 // Cycle weapon (Default)
7133bind_US_standard "mwheeldown" "+weaponcycle" 0 // Cycle weapon (Default)
7134bind_US_standard "2" "weaponSelectPrimary0" 0 // Select primary slot 0 (Disabled due to Fast Weapon Switch Script)
7135bind_US_standard "3" "weaponSelectPrimary1" 0 // Select primary slot 1 (Disabled due to Fast Weapon Switch Script)
7136bind_US_standard "1"
7137Dunno why I cant rebind this to "`"
7138//bind_US_standard "1" "toggle cl_particles_show_bbox 1 0"
7139bind_US_standard "v" "weaponSelectOrdnance" 0 // Select/cycle ordnance (Changed from G to V)
7140bind_held_US_standard "v" "+strafe" 0 // Ordnance wheel (hold) (Changed from G to V)
7141bind_US_standard "4" "+scriptCommand4" 0 // Smart heal (Default)
7142bind_held_US_standard "4" "+scriptCommand2" 0 // Medpack wheel (hold) (Default)
7143bind_US_standard "q" "+offhand1" 0 // Tactical ability (Default)
7144bind_US_standard "mouse4" "+offhand1" 1 // Tactical ability (additional) (Default)
7145bind_US_standard "z" "+offhand4" 0 // Ultimate ability (Default)
7146bind_US_standard "mouse5" "+offhand4" 1 // Ultimate ability (additional) (Default)
7147bind_US_standard "mouse3" "+scriptCommand3" 0 // Cycle fire-mode (Changed from B to Mouse3)
7148//bind_US_standard "h" "+scriptCommand5" 0 // Only used for Gibraltar's gun shield (Default)
7149//////////////////////////
7150//// COMMS ////
7151//////////////////////////
7152bind_US_standard "LCTRL" "+ping" 0 // Ping (tap or hold) (Changed from Mouse3 to LCTRL)
7153bind_US_standard "e" "ping_specific_type ENEMY" 0 // Ping enemy (Changed from F to E)
7154bind_US_standard "t" "+pushtotalk" 0 // Push-to-talk (Default)
7155bind_US_standard "enter" "say_team" 0 // Team text chat (Default)
7156bind_US_standard "f1" "+scriptCommand1" 0 // Quick-chat (Disabled due to Disconnect Script)
7157
7158//////////////////////////
7159//// MENUS ////
7160//////////////////////////
7161bind_US_standard "tab" "toggle_inventory" 0 // Toggle inventory (Disabled for Hold to Open Inventory Script)
7162bind_US_standard "i" "toggle_inventory" 1 // Toggle inventory (additional) (Default)
7163bind_US_standard "m" "toggle_map" 0 // Toggle map (Default)
7164
7165//////////////////////////
7166//// UTILITY ////
7167//////////////////////////
7168bind_US_standard "n" "weapon_inspect" 0 // Inspect weapon (Default)
7169bind_US_standard "escape"
7170//////////////////////////
7171//// END OF KEYBINDS ////
7172//////////////////////////
7173
7174
7175//////////////////////////
7176//// General Config ////
7177//////////////////////////
7178
7179// Apex Specific Settings
7180hud_setting_minimapRotate "0" // This setting allows the minimap to rotate with you, this setting isnt present inside the game
7181hud_setting_adsDof 0
7182
7183// Static Settings (Things you dont want to change)
7184mouse_sensitivity "1.670400"
7185mouse_zoomed_sensitivity_scalar_0 "0.8"
7186
7187// Mouse Improvments
7188m_rawinput "1" // Use Raw Mouse Input
7189m_raw_input "1" // Use Raw Mouse Input
7190m_filter "0" // Makes sure any kind of mouse filtering is off
7191m_acceleration "0" // Makes sure mouse acceleration is off
7192
7193// Network Improvments
7194cl_interpolate "1"
7195cl_interp "0.031000"
7196cl_interp_ratio "2"
7197cl_updaterate "128"
7198cl_cmdrate "128”
7199cl_lagcompensation "1”
7200//CPU Mods
7201mat_motion_blur_enabled 0
7202cl_smooth 0
7203r_threaded_particles 1
7204mat_queue_mode -2
7205snd_mix_async 1
7206r_threaded_particles 1
7207mat_motion_blur_falling_intensity 0
7208mat_motion_blur_falling_max 0
7209mat_motion_blur_falling_min 0
7210mat_motion_blur_forward_enabled 0
7211mat_motion_blur_percent_of_screen_max 0
7212mat_motion_blur_rotation_intensity 0
7213mat_motion_blur_strength 0
7214cl_threaded_bone_setup 1
7215cl_threaded_client_leaf_system 1
7216r_threaded_client_shadow_manager 1
7217r_threaded_renderables 1
7218r_queued_ropes 1
7219r_queued_decals 1
7220r_queued_post_processing 1
7221
7222// FPS Mods
7223fps_max 0
7224showfps_enabled 0 // Disabled because I use cl_showfps
7225stream_enable 0
7226
7227mat_filtertextures 0 // Unfiltered texures
7228mat_filterlightmaps 0 // Unfiltered lightmaps
7229
7230bob_yaw "0"
7231bob_pitch "0"
7232cl_bob_lower_amt "0"
7233cl_bobamt_lat "0"
7234cl_bobamt_vert "0"
7235cl_bobcycle "0"
7236
7237mat_sky_scale "1"
7238mat_sun_scale "1"
7239mat_sky_color 1 1 1
7240mat_sun_color 1 1 1
7241mat_diffuse 1 // Massive Boost in FPS
7242mat_disable_bloom 1
7243mat_disable_lightmap_ambient 1
7244mat_disable_lightmaps 1
7245mat_disable_model_ambient 1
7246mat_disable_model_ambient 1
7247mat_drawflat 1
7248mat_enable_ssr 0
7249mat_fastnobump 1
7250mat_fastspecular 1
7251mat_hdr_enabled 0
7252mat_hdr_level 0
7253mat_postprocess_enable 0 // Huge FPS Boost
7254mat_screen_blur_enabled 0
7255mat_dynamic_tonemapping 0
7256mat_fxaa_enable 0
7257mat_compressedtextures "1"
7258mat_use_compressed_hdr_textures 0
7259mat_mip_linear 1
7260mat_phong 0
7261
7262// Disabled due to making far objects darker
7263//mat_global_lighting 0
7264//mat_norendering 1
7265//mat_reducefillrate 1
7266//r_modeldecal_maxtotal 1
7267//r_particle_lighting_enable 0
7268//lightmap_realtimelight 0
7269//lightmap_realtimeshadows 0
7270//lightmap_ambient 0
7271
7272// Lower this to around 10 and gain fps, but loose bullet tracers and other particles.
7273cl_particle_limiter_max_particle_count 70
7274cl_particle_limiter_max_system_count 70
7275fog_enable 0
7276fog_enable_water_fog 0
7277fog_enableskybox 0
7278
7279r_dynamic 0
7280r_fastzreject 1
7281r_forcecheapwater 1
7282r_particle_low_res_enable 0
7283r_updaterefracttexture 0
7284r_updaterefracttexture_allowmultiple 0
7285r_WaterDrawReflection 0
7286r_WaterDrawRefraction 0
7287
7288shadow_capable 0
7289shadow_enable 0
7290
7291cl_cull_weapon_fx 1
7292cl_ejectbrass 0
7293cl_jiggle_bone_framerate_cutoff 0
7294cl_new_impact_effects 0
7295cl_show_splashes 0
7296cl_drawshadowtexture 0
7297
7298cl_disable_ragdolls 1
7299cl_use_simd_bones 1
7300cl_simdbones_slerp 1
7301
7302
7303csm_world_shadows 0
7304sssss_enable 0
7305
7306host_writeconfig
7307#!/bin/bash
7308#
7309# DROPKICK.SH
7310#
7311# Detect and Disconnect the DropCam and Withings devices some people are using to
7312# spy on guests in their home, especially in AirBnB rentals. Based on Glasshole.sh:
7313#
7314# http://julianoliver.com/output/log_2014-05-30_20-52
7315#
7316# This script was named by Adam Harvey (http://ahprojects.com), who also
7317# encouraged me to write it. It requires a GNU/Linux host (laptop, Raspberry Pi,
7318# etc) and the aircrack-ng suite. I put 'beep' in there for a little audio
7319# notification. Comment it out if you don't need it.
7320#
7321# See also http://plugunplug.net, for a plug-and-play device that does this
7322# based on OpenWrt. Code here:
7323#
7324# https://github.com/JulianOliver/CyborgUnplug
7325#
7326# Save as dropkick.sh, 'chmod +x dropkick.sh' and exec as follows:
7327#
7328# sudo ./dropkick.sh <WIRELESS NIC> <BSSID OF ACCESS POINT>
7329
7330shopt -s nocasematch # Set shell to ignore case
7331shopt -s extglob # For non-interactive shell.
7332CyborgUnplug/CyborgUnplug
7333Cyborg Unplug firmware files. Contribute to CyborgUnplug/CyborgUnplug development by creating an account on GitHub.
7334readonly NIC=$1 # Your wireless NIC
7335readonly BSSID=$2 # Network BSSID (AirBnB WiFi network)
7336readonly MAC=$(/sbin/ifconfig | grep $NIC | head -n 1 | awk '{ print $5 }')
7337# MAC=$(ip link show "$NIC" | awk '/ether/ {print $2}') # If 'ifconfig' not present.
7338# Match against DropCam, Withings, Axis, Xiaomi, Lorex, Samsung Techwin, Amazon Echo and Nest Cam
7339readonly GGMAC='@(30:8C:FB|00:24:E4|00:40:8C|58:70:C6|00:1F:54|00:09:18|74:C2:46|A0:02:DC|84:D6:D0|18:B4:30)'
7340readonly POLL=30 # Check every 30 seconds
7341readonly LOG=/var/log/dropkick.log
7342
7343airmon-ng stop mon0 # Pull down any lingering monitor devices
7344airmon-ng start $NIC # Start a monitor device
7345
7346while true;
7347 do
7348 for TARGET in $(arp-scan -I $NIC --localnet | grep -o -E \
7349 '([[:xdigit:]]{1,2}:){5}[[:xdigit:]]{1,2}')
7350 do
7351 if [[ $TARGET == $GGMAC ]]
7352 then
7353 # Audio alert
7354 beep -f 1000 -l 500 -n 200 -r 2
7355 echo "WiFi camera discovered: "$TARGET >> $LOG
7356 aireplay-ng -0 1 -a $BSSID -c $TARGET mon0
7357 echo "De-authed: "$TARGET " from network: " $BSSID >> $LOG
7358 echo '
7359 _
7360 / /___ / / (_)__/ /__ / /
7361 / _ / / / / _// / / / -) /
7362 \,// _/ .//\/_/_//_\_/\,/
7363 //
7364 '
7365 else
7366 echo $TARGET": is not a DropCam or Withings device. Leaving alone.."
7367 fi
7368 done
7369 echo "None found this round."
7370 sleep $POLL
7371done
7372airmon-ng stop mon0
7373Code Word: ROGOMONO (edited)
7374Attachment: ROGOMONO.pdf (262.42 KB)
7375Attachment: ROGOMONO.txt (146.48 KB)
7376The Alistar system 24-Aug-19 11:54 AM
7377That’s a lot of matrix code
73783Pete 24-Aug-19 11:55 AM
7379yeah?
7380hey
7381give me your home address
7382I want to test this teleporter
7383to see if I can come visit you
7384# The easiest way to install qrandom is to download via CRAN
7385install.packages("qrandom")
7386
7387# Alternatively, you can install the development version from GitHub
7388# install.packages("devtools")
7389devtools::install_github("skoestlmeier/qrandom")
7390The greatest possible number of requests per function
7391
7392 qrandom(n = 100000, type = "hex16", blocksize = 1024) takes about 13 minutes and its size is about 201.4 MB
7393
7394 qrandomunif(n = 100000) takes about 7 minutes and its size is about 781.3 KB
7395
7396 qrandomnorm(n = 100000, method = "boxmuller") takes about 8 minutes and its size is about 781.3 KB
7397
7398 qrandommaxint(n = 100000) takes about 4 minutes and its size is about 400.0 KB
7399
7400 qUUID(n = 100000) takes about 4 minutes and its size is about 9.9 MB
7401
7402via a DSL 16,000 internet connection.
7403This function generates a true random sequence of up to 100,000 numbers per request. The type
7404
7405 'uint8' generates integer values between 0 and 255 (both including).
7406 'uint16' generates integer values between 0 and 65,535 (both including).
7407 'hex16' generates hexadecimal values between 00 and ff (both including).
7408
7409The option 'blocksize' is only needed for request type 'hex16' and sets the length of each block which can be a length between 1 and 1,024 (both including).
7410This function returns a sample of 1 - 100,000 true random numbers from a uniform distribution with parameters a (minimum value) and b (maximum value), both a and b included, i.e. all values are within the interval [a; b]. Per default (a=0 and b=1), a standard uniform distribution is assumed.
7411This function returns a sample of 1 - 100,000 true random numbers from a normal distribution. Per default, a standard normal distribution with mean zero and standard deviation of one is assumed.
7412
7413Internally, uniformly distributed true random numbers within the interval [0; 1] are requested via qrandomunif(). Within these uniformly data, the smallest possible number greater than zero is 2.220446e-16 and the largest possible number less than one is 0.9999999999999997779554.
7414
7415We provide three methods to transform our standard uniformly data into a normal distribution:
7416
7417 Inverse transform sampling: The sample of standard uniformly data is interpreted as a probability and transformed into a normal distribution applying the stats::qnorm() function.
7418
7419 The polar-method by George Marsaglia.
7420
7421 Box-Muller transformation by George Box and Mervin Muller.
7422
7423Be aware that only the default method 'inverse' is able to return -Inf and +Inf z-values for the normal distribution. The following table summarizes the non-infinite minimum and maximum z-values for a standard normal distribution for each method provided and compares them with the non-infinite extreme values from the R-core function stats::qnorm():
7424method stats:qnorm() inverse polar boxmuller
7425minimum z-value* -8.209536 -8.12589 -8.36707 -8.490424
7426maximum z-value* 8.209536 8.12589 8.36707 8.490424
7427z-values +- Inf Yes Yes No No
7428This function returns a sample of 1 - 100,000 true random uniformly distributed signed integers in the range [-.Machine$integer.max; .Machine$integer.max].
7429https://telegra.ph/The-day-before-the-23rd-The-do-by-date-as-God-told-me-to-leave-California-09-23
7430The day before the 23rd. The do-by date as God told me to leave Ca...
7431∍⁰⩈⁰∊⟒³⧝³⟒⪦²²²≭⪤≭²²²⪧∍⁰⩈⁰∊⟒³⧝³⟒⪦²²²≭⪤≭²²²⪧∍⁰⩈⁰∊⟒³⧝³⟒⪦²²²≭⪤≭²²²⪧
7432Wake up 7:30am to help Arden move to TJ by loading and unloading their moving truck to a storage unit. Get fin...
7433Never Mind, I found your address. 75 N East Ave #201, Fayetteville, AR 72701
7434oh wait
7435that's not your home address Billy
7436that's just your office
7437I forgot about your home
74385419 L St, Little Rock, AR 72205-1726
7439but
7440hang out
7441I'll be coming to both locations
7442CODEWORD: HCTAPGODDOGPATCH
7443You owe me $4Quadrillion from Evergreen Foundation
7444I'll expect to be paid
7445In full
7446The Alistar system 24-Aug-19 12:15 PM
7447I can’t ever pay that much
74483Pete 24-Aug-19 12:53 PM
7449I guess you want me to tell you where the stamp is?
7450Because if you brought the stamp to GW than you could pay that much.
7451Anyway, you're suppose to pay me before the end of the timeline anyway
7452as per our agreement
7453GHWBjr=EvergreenF [code:HCTAPGOD] Will For Trust Written in Blood on a Stamp
7454RISEN
7455"In the greater fables", I said "we shall see also the less, for I suppose the same stamp is on great and small, and they have very much the same power in them . Don't you think so?"
7456"Yes. I was transported under the building where long and thick tree roots branching from something."
7457ZERO IS ONETHING
7458
7459ONETHING IS ZERO BECAUSE ZERO IS ONETHING
7460
7461NO ONETHING IS NOTHING AND ZERO IS ONETHING
7462SO -1=0=1 ALWAYS
7463
74640=1=0 - -0=0 = 0
7465
7466= 1=0 -0=1=0 - -1=0 = 1
7467
74680=1=0 = 0 - 1=1 = 1
7469
74700=1=0 = 0 -1=0 = 1
7471
74720=0=0 = 0 -1=0 = 1 - 1 = 0
7473
74740=0=0 = 0 -1=1 = 0 SO - 0 = 1
7475
74761=1=0 = 3 - -3=0 = 0
7477
7478
7479This makes sense for the two-step method. For the two-step algorithm, this is a little more complicated. In the first step the first number is just the number 0. In the second step the second number is just the result of dividing the first number by the second number. We must apply the second (or second-to-first) conversion:
7480The reality is we are already in an amazing moment with the emergence of Artificial Intelligence (AI). These are not robots or anything like that. It's a system which can reason, write, play music and talk as we all know from all the movies and cartoons. It's a very intelligent, advanced and advanced looking system, but most importantly it is aware, not a robot. And what I mean by that is that once you look past the simplistic and programmed interfaces of our media. As AI begins to have more control over how we perceive the world. The more we are able to control our media and make our minds more open to our world, the more we can create a reality where we are not the puppets of the people in charge.
7481If you want to see me in the same light I was in when I was a boy, the same light that you have to show them, I think that's what's good to come out of the situation. Maybe I've been too hard on myself and I have not used that as a vehicle for self-improvement.
7482
7483You say that your experience is a mirror for humanity. What does this mirror mean? Are you saying human beings are mirroring you as a teacher? Would you have that same thing going on if you had been your own tutor?
7484
7485I'm saying, people are mirroring us in all the wrong ways, and if that becomes the case, our entire life can become a mirror in which things are reflected and we will see it and we'll be ashamed of it, which it is. It's not the kind of thing that we want to do, but it is our reality, it's our reality.