· 6 years ago · Nov 16, 2019, 05:14 PM
111/16/2019 16:21:00.640: SpecialK.log created (Special K 0.11.0.3, Nov 15 2019)
211/16/2019 16:21:00.651: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
311/16/2019 16:21:00.675: [DLL Loader] ( SpecialK64.dll ) loaded ' vapor_api64.dll' < LoadLibraryW> { ' SK_StartupCore' }
4-------------------------------------------------------------------------------------------
511/16/2019 16:21:00.681: >> (RDR2.exe) [SpecialK64.dll] <<
611/16/2019 16:21:00.681: Loading user preferences from SpecialK.ini... done! ( 0.20 ms)
711/16/2019 16:21:00.683: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
811/16/2019 16:21:00.683: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
911/16/2019 16:21:00.686: [DLL Loader] ( SpecialK64.dll ) loaded ' C:\RDR2\Red Dead Redemption 2\steam_api64.dll' < LoadLibraryW> { 'skModuleRegistry::LoadLibraryW' }
1011/16/2019 16:21:00.687: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
11-------------------------------------------------------------------------------------------
1211/16/2019 16:21:00.692: Working Directory: C:\RDR2\Red Dead Redemption 2
1311/16/2019 16:21:00.692: System Directory: C:\Windows\system32
1411/16/2019 16:21:00.692: Loading default dxgi.dll: (dxgi.dll)
15-------------------------------------------------------------------------------------------
1611/16/2019 16:21:00.697: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
1711/16/2019 16:21:00.698: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
1811/16/2019 16:21:00.698: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
1911/16/2019 16:21:00.698: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
2011/16/2019 16:21:00.698: [ DXGI ] Importing CreateDXGIFactory{1|2}
2111/16/2019 16:21:00.698: [ DXGI ] ================================
2211/16/2019 16:21:00.698: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\Windows\SYSTEM32\dxgi.dll ) + 1d1f0h { Hooked }
2311/16/2019 16:21:00.698: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\Windows\SYSTEM32\dxgi.dll ) + 1d380h { Hooked }
2411/16/2019 16:21:00.698: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\Windows\SYSTEM32\dxgi.dll ) + 1d290h { Hooked }
2511/16/2019 16:21:00.700: [DLL Loader] ( SpecialK64.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
2611/16/2019 16:21:00.700: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
2711/16/2019 16:21:00.700: [ D3D 11 ] =========================================
2811/16/2019 16:21:00.700: [ D3D 11 ] D3D11CreateDevice: ( C:\Windows\SYSTEM32\d3d11.dll ) + 4cfe0h { Hooked }
2911/16/2019 16:21:00.700: [ Input ] Game uses DirectInput 8, installing input hooks...
3011/16/2019 16:21:00.700: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\Windows\SYSTEM32\d3d11.dll ) + 4d140h { Hooked }
3111/16/2019 16:21:00.700: [ Nv API ] [!] > First Call: NvAPI_Disp_GetHdrCapabilities_Override
3211/16/2019 16:21:00.700: [ Nv API ] NV_HDR_CAPABILITIES Version: 131132
3311/16/2019 16:21:00.700: [ Nv API ] >> Wants Driver to Expand Default HDR Params: No
3411/16/2019 16:21:00.700: [ DXGI ] Installing DXGI Hooks
3511/16/2019 16:21:00.700: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
3611/16/2019 16:21:00.700: [ HDR Caps ]
37 +-----------------+---------------------
38 | Red Primary.... | 0.000000, 0.000000
39 | Green Primary.. | 0.000000, 0.000000
40 | Blue Primary... | 0.000000, 0.000000
41 | White Point.... | 0.000000, 0.000000
42 | Min Luminance.. | 300.000000
43 | Max Luminance.. | 1000.000000
44 | " FullFrame.. | 20.000000
45 | EDR Support.... | No
46 | ST2084 Gamma... | Yes
47 | HDR Gamma...... | No
48 | SDR Gamma...... | Yes
49 | ? 4:4:4 10bpc | No
50 | ? 4:4:4 12bpc | No
51 | YUV 4:2:2 12bpc | No
52 +-----------------+---------------------
5311/16/2019 16:21:00.700: [ Input ] Game uses XInput, installing input hooks...
5411/16/2019 16:21:00.700: [ Input ] >> Hooking XInput9_1_0
5511/16/2019 16:21:00.701: [ Nv API ] NV_HDR_CAPABILITIES Version: 131132
5611/16/2019 16:21:00.701: [ Nv API ] >> Wants Driver to Expand Default HDR Params: No
5711/16/2019 16:21:00.701: [ HDR Caps ]
58 +-----------------+---------------------
59 | Red Primary.... | 0.000000, 0.000000
60 | Green Primary.. | 0.000000, 0.000000
61 | Blue Primary... | 0.000000, 0.000000
62 | White Point.... | 0.000000, 0.000000
63 | Min Luminance.. | 300.000000
64 | Max Luminance.. | 1000.000000
65 | " FullFrame.. | 20.000000
66 | EDR Support.... | No
67 | ST2084 Gamma... | Yes
68 | HDR Gamma...... | No
69 | SDR Gamma...... | Yes
70 | ? 4:4:4 10bpc | No
71 | ? 4:4:4 12bpc | No
72 | YUV 4:2:2 12bpc | No
73 +-----------------+---------------------
74===========================================================================================
7511/16/2019 16:21:00.701: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
7611/16/2019 16:21:00.702: [ NvAPI ] NvAPI Init { Success }
7711/16/2019 16:21:00.703: [ NvAPI ] >> NVIDIA Driver Version: 441.20
7811/16/2019 16:21:00.703: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 2080 Ti' }
7911/16/2019 16:21:00.703: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
8011/16/2019 16:21:00.703: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
81===========================================================================================
82-------------------------------------------------------------------------------------------
8311/16/2019 16:21:00.703: [ SpecialK ] === Initialization Finished! === ( 63.35 ms)
84-------------------------------------------------------------------------------------------
8511/16/2019 16:21:00.727: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
8611/16/2019 16:21:00.745: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
8711/16/2019 16:21:00.756: [ D3D 11 ] Hooking D3D11
8811/16/2019 16:21:00.833: [FrameLimit] Sleep called from GUI thread: 10 ms!
8911/16/2019 16:21:01.048: [ Nv API ] NV_HDR_CAPABILITIES Version: 131132
9011/16/2019 16:21:01.048: [ Nv API ] >> Wants Driver to Expand Default HDR Params: No
9111/16/2019 16:21:01.048: [ HDR Caps ]
92 +-----------------+---------------------
93 | Red Primary.... | 0.000000, 0.000000
94 | Green Primary.. | 0.000000, 0.000000
95 | Blue Primary... | 0.000000, 0.000000
96 | White Point.... | 0.000000, 0.000000
97 | Min Luminance.. | 300.000000
98 | Max Luminance.. | 1000.000000
99 | " FullFrame.. | 20.000000
100 | EDR Support.... | No
101 | ST2084 Gamma... | Yes
102 | HDR Gamma...... | No
103 | SDR Gamma...... | Yes
104 | ? 4:4:4 10bpc | No
105 | ? 4:4:4 12bpc | No
106 | YUV 4:2:2 12bpc | No
107 +-----------------+---------------------
10811/16/2019 16:21:01.049: [ Nv API ] NV_HDR_CAPABILITIES Version: 131132
10911/16/2019 16:21:01.049: [ Nv API ] >> Wants Driver to Expand Default HDR Params: No
11011/16/2019 16:21:01.050: [ HDR Caps ]
111 +-----------------+---------------------
112 | Red Primary.... | 0.000000, 0.000000
113 | Green Primary.. | 0.000000, 0.000000
114 | Blue Primary... | 0.000000, 0.000000
115 | White Point.... | 0.000000, 0.000000
116 | Min Luminance.. | 300.000000
117 | Max Luminance.. | 1000.000000
118 | " FullFrame.. | 20.000000
119 | EDR Support.... | No
120 | ST2084 Gamma... | Yes
121 | HDR Gamma...... | No
122 | SDR Gamma...... | Yes
123 | ? 4:4:4 10bpc | No
124 | ? 4:4:4 12bpc | No
125 | YUV 4:2:2 12bpc | No
126 +-----------------+---------------------
12711/16/2019 16:21:01.051: [DLL Loader] ( nvoglv64.dll ) loaded ' opengl32.dll' < LoadLibraryA> { 'vk_optimusGetInstanceProcAddr' }
12811/16/2019 16:21:01.051: [API Detect] <!> [ Bootstrapping OpenGL (OpenGL32.dll) ] <!>
12911/16/2019 16:21:01.051: [ OpenGL32 ] Additional OpenGL Initialization
13011/16/2019 16:21:01.051: [ OpenGL32 ] ================================
13111/16/2019 16:21:01.051: [ OpenGL32 ] Hooking OpenGL
13211/16/2019 16:21:01.057: [ OpenGL32 ] @ 348 functions hooked
13311/16/2019 16:21:01.060: [Window Mgr] [!] > First Call: SetWindowPos_Detour
13411/16/2019 16:21:01.061: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
13511/16/2019 16:21:01.082: [ Nv API ] [!] > First Call: NvAPI_Disp_HdrColorControl_Override
13611/16/2019 16:21:01.082: [ Nv API ] <Get> HDR Mode: Off
13711/16/2019 16:21:01.083: [ Nv API ] HDR: Max Master Luma: 1000.0, Min Master Luma: 0.03000
13811/16/2019 16:21:01.083: [ Nv API ] HDR: Max Avg. Luma: 400.0, Max Luma: 1000.0
13911/16/2019 16:21:01.083: [ Nv API ] HDR: Color ( Bit-Depth: 8 bpc, Sampling: RGB 4:4:4 ), Dynamic Range: Full Range
14011/16/2019 16:21:01.083: [ Nv API ] <Set> HDR Mode: Off
14111/16/2019 16:21:01.084: [ Nv API ] HDR: Max Master Luma: 1000.0, Min Master Luma: 0.03000
14211/16/2019 16:21:01.084: [ Nv API ] HDR: Max Avg. Luma: 400.0, Max Luma: 1000.0
14311/16/2019 16:21:01.084: [ Nv API ] HDR: Color ( Bit-Depth: 8 bpc, Sampling: RGB 4:4:4 ), Dynamic Range: Full Range
14411/16/2019 16:21:01.426: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
14511/16/2019 16:21:01.426: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
14611/16/2019 16:21:01.460: [Input Mgr.] [!] > First Call: GetCursorInfo_Detour
14711/16/2019 16:21:01.460: [Input Mgr.] [!] > First Call: NtUserGetCursorInfo_Detour
14811/16/2019 16:21:01.460: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour
14911/16/2019 16:21:01.610: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
15011/16/2019 16:21:01.611: [ DInput 8 ] [!] DirectInput8Create (7ff6a90b0000h, 2048, {...}, ppvOut=7ff6ae6143c0h, 00000000h) -- [ RDR2.exe , tid=0x2fcc ]
15111/16/2019 16:21:01.612: [DLL Loader] ( DINPUT8.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' ' }
15211/16/2019 16:21:01.612: [ Input ] Game uses HID, installing input hooks...
15311/16/2019 16:21:01.675: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Keyboard ]
15411/16/2019 16:21:01.675: [ Input ] Calling original function: (ret=S_OK)
15511/16/2019 16:21:01.683: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
15611/16/2019 16:21:01.683: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
15711/16/2019 16:21:01.683: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
15811/16/2019 16:21:01.683: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
15911/16/2019 16:21:01.684: [DLL Loader] ( XINPUT9_1_0.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' DllMain' }
16011/16/2019 16:21:01.684: [ Input ] >> Hooking XInput 1.4
16111/16/2019 16:21:01.688: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
16211/16/2019 16:21:01.688: [Input Mgr.] WARNING: Third-party module 'XINPUT9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
16311/16/2019 16:21:01.688: [Input Mgr.] [!] > First Call: XInputSetState9_1_0_Detour
16411/16/2019 16:21:01.714: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
16511/16/2019 16:21:01.730: [AntiTamper] Thread: 3df0 (bink2w64.dll+BinkOpenXAudio28) is inquiring for debuggers
16611/16/2019 16:21:01.730: [AntiTamper] Thread: 2838 (bink2w64.dll+BinkOpenXAudio28) is inquiring for debuggers
16711/16/2019 16:21:01.730: [AntiTamper] Thread: 62f4 (bink2w64.dll+BinkOpenXAudio28) is inquiring for debuggers
16811/16/2019 16:21:01.730: [AntiTamper] Thread: 2ebc (bink2w64.dll+BinkOpenXAudio28) is inquiring for debuggers
16911/16/2019 16:21:01.731: [AntiTamper] Thread: 6024 (bink2w64.dll+BinkOpenXAudio28) is inquiring for debuggers
17011/16/2019 16:21:01.731: [AntiTamper] Thread: 5ccc (bink2w64.dll+BinkOpenXAudio28) is inquiring for debuggers
17111/16/2019 16:21:01.731: [AntiTamper] Thread: 5fd8 (bink2w64.dll+BinkOpenXAudio28) is inquiring for debuggers
17211/16/2019 16:21:01.731: [AntiTamper] Thread: 150 (bink2w64.dll+BinkOpenXAudio28) is inquiring for debuggers
17311/16/2019 16:21:01.811: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
17411/16/2019 16:21:04.139: [DLL Loader] ( RDR2.exe ) loaded ' C:\Program Files\Rockstar Games\Social Club\socialclub.dll' <LoadLibraryExW> { ' ' }
17511/16/2019 16:21:04.156: [AntiTamper] Thread: 6dc (socialclub.dll) is inquiring for debuggers
17611/16/2019 16:21:04.189: [Window Mgr] [!] > First Call: ClipCursor_Detour
17711/16/2019 16:21:04.895: [AntiTamper] Thread: 5f90 (bink2w64.dll+BinkOpenXAudio28) is inquiring for debuggers
17811/16/2019 16:21:05.595: [AntiTamper] Thread: 5248 (socialclub.dll) is inquiring for debuggers
17911/16/2019 16:21:10.321: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 8caa4f4e8h) -- [ RDR2.exe , tid=0x2b9c ]
18011/16/2019 16:21:10.322: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory >
18111/16/2019 16:21:12.899: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 8cac4e888h) -- [ RDR2.exe , tid=0x5464 ]
18211/16/2019 16:21:12.899: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory >
18311/16/2019 16:21:25.091: [ Nv API ] NV_HDR_CAPABILITIES Version: 131132
18411/16/2019 16:21:25.091: [ Nv API ] >> Wants Driver to Expand Default HDR Params: No
18511/16/2019 16:21:25.092: [ HDR Caps ]
186 +-----------------+---------------------
187 | Red Primary.... | 0.000000, 0.000000
188 | Green Primary.. | 0.000000, 0.000000
189 | Blue Primary... | 0.000000, 0.000000
190 | White Point.... | 0.000000, 0.000000
191 | Min Luminance.. | 300.000000
192 | Max Luminance.. | 1000.000000
193 | " FullFrame.. | 20.000000
194 | EDR Support.... | No
195 | ST2084 Gamma... | Yes
196 | HDR Gamma...... | No
197 | SDR Gamma...... | Yes
198 | ? 4:4:4 10bpc | No
199 | ? 4:4:4 12bpc | No
200 | YUV 4:2:2 12bpc | No
201 +-----------------+---------------------
20211/16/2019 16:21:25.094: [ Nv API ] NV_HDR_CAPABILITIES Version: 131132
20311/16/2019 16:21:25.094: [ Nv API ] >> Wants Driver to Expand Default HDR Params: No
20411/16/2019 16:21:25.094: [ HDR Caps ]
205 +-----------------+---------------------
206 | Red Primary.... | 0.000000, 0.000000
207 | Green Primary.. | 0.000000, 0.000000
208 | Blue Primary... | 0.000000, 0.000000
209 | White Point.... | 0.000000, 0.000000
210 | Min Luminance.. | 300.000000
211 | Max Luminance.. | 1000.000000
212 | " FullFrame.. | 20.000000
213 | EDR Support.... | No
214 | ST2084 Gamma... | Yes
215 | HDR Gamma...... | No
216 | SDR Gamma...... | Yes
217 | ? 4:4:4 10bpc | No
218 | ? 4:4:4 12bpc | No
219 | YUV 4:2:2 12bpc | No
220 +-----------------+---------------------
22111/16/2019 16:21:25.109: [ Nv API ] <Get> HDR Mode: Off
22211/16/2019 16:21:25.111: [ Nv API ] HDR: Max Master Luma: 1000.0, Min Master Luma: 0.03000
22311/16/2019 16:21:25.111: [ Nv API ] HDR: Max Avg. Luma: 400.0, Max Luma: 1000.0
22411/16/2019 16:21:25.111: [ Nv API ] HDR: Color ( Bit-Depth: 8 bpc, Sampling: RGB 4:4:4 ), Dynamic Range: Full Range
22511/16/2019 16:21:25.319: [ Nv API ] <Get> HDR Mode: Off
22611/16/2019 16:21:25.320: [ Nv API ] HDR: Max Master Luma: 1000.0, Min Master Luma: 0.03000
22711/16/2019 16:21:25.320: [ Nv API ] HDR: Max Avg. Luma: 400.0, Max Luma: 1000.0
22811/16/2019 16:21:25.320: [ Nv API ] HDR: Color ( Bit-Depth: 8 bpc, Sampling: RGB 4:4:4 ), Dynamic Range: Full Range
22911/16/2019 16:21:25.320: [ Nv API ] <Set> HDR Mode: HDR10
23011/16/2019 16:21:25.321: [ Nv API ] HDR: Max Master Luma: 65535.0, Min Master Luma: 0.00010
23111/16/2019 16:21:25.321: [ Nv API ] HDR: Max Avg. Luma: 1000.0, Max Luma: 1000.0
23211/16/2019 16:21:25.321: [ Nv API ] HDR: Color ( Bit-Depth: 8 bpc, Sampling: RGB 4:4:4 ), Dynamic Range: Full Range
23311/16/2019 16:21:25.371: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 8c2e24d60h) -- [ nvoglv64.dll < DrvPresentBuffers>, tid=0x3594 ]
23411/16/2019 16:21:25.372: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
23511/16/2019 16:21:25.372: [ DXGI ] [!] D3D11CreateDevice (Flags=0x9) -- [ nvoglv64.dll < DrvPresentBuffers>, tid=0x3594 ]
23611/16/2019 16:21:25.381: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x9) -- [ SpecialK64.dll < D3D11CreateDevice_Detour>, tid=0x3594 ]
23711/16/2019 16:21:25.381: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
23811/16/2019 16:21:25.435: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
23911/16/2019 16:21:25.435: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
24011/16/2019 16:21:25.435: [ D3D 11 ] >> Device = 8c44fc2b8h (Feature Level: 11_0)
24111/16/2019 16:21:25.435: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x11dc
24211/16/2019 16:21:25.435: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00006364, cookie=1
24311/16/2019 16:21:25.435: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
24411/16/2019 16:21:25.435: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 4972 MiB - Budget: 1871 / 9391 MiB)
24511/16/2019 16:21:25.435: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 7762 MiB - Budget: 453 / 14708 MiB)
24611/16/2019 16:21:25.437: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (8c44fc2b8h, 4823dcf0h, 8c2e24d70h) -- [ nvoglv64.dll < DrvPresentBuffers>, tid=0x3594 ]
24711/16/2019 16:21:25.438: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
24811/16/2019 16:21:25.438: [Swap Chain]
249 +-----------------+---------------------
250 | Bits Per Color. | 8
251 | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
252 | Red Primary.... | 0.659180, 0.339844
253 | Green Primary.. | 0.244141, 0.669922
254 | Blue Primary... | 0.129883, 0.040039
255 | White Point.... | 0.312500, 0.329102
256 | Min Luminance.. | 0.010000
257 | Max Luminance.. | 1499.000000
258 | " FullFrame.. | 799.000000
259 +-----------------+---------------------
26011/16/2019 16:21:25.439: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709)
26111/16/2019 16:21:25.439: [ DXGI ] [!] > First Call: IDXGISwapChain4_SetHDRMetaData
26211/16/2019 16:21:25.460: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
26311/16/2019 16:21:25.460: [RenderBack] SwapChain Presentation Thread has Priority=15
26411/16/2019 16:21:25.464: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 4823db50h) -- [ SpecialK64.dll <SK::DXGI::StartBudgetThread_NoAdapter>, tid=0x3594 ]
26511/16/2019 16:21:25.465: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
26611/16/2019 16:21:25.467: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
26711/16/2019 16:21:25.505: [DLL Loader] ( SpecialK64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
26811/16/2019 16:21:25.525: [DLL Loader] ( SpecialK64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
26911/16/2019 16:21:25.526: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('sgaWindow' - "Red Dead Redemption 2" * d0814)
27011/16/2019 16:21:25.526: [Window Mgr] $ ClassProc: ( C:\RDR2\Red Dead Redemption 2\RDR2.exe ) + 2622918h
27111/16/2019 16:21:25.526: [Window Mgr] $ WndProc: ( C:\Program Files\Rockstar Games\Social Club\socialclub.dll ) + 29e630h
27211/16/2019 16:21:25.531: [Window Mgr] >> Hooked ClassProc.
27311/16/2019 16:21:25.531: [Window Mgr] Treating focus HWND as device HWND because device HWND was invalid.
27411/16/2019 16:21:25.597: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
27511/16/2019 16:21:25.610: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
27611/16/2019 16:21:25.655: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
27711/16/2019 16:21:25.939: [Window Mgr] [!] > First Call: PeekMessageA_Detour
27811/16/2019 16:21:26.003: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
27911/16/2019 16:21:26.003: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour
28011/16/2019 16:21:26.004: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour
28111/16/2019 16:21:26.065: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
28211/16/2019 16:21:26.207: [AntiTamper] Thread: 5324 ([SK] SteamAPI Delayed Init. Thread) is inquiring for debuggers
28311/16/2019 16:21:26.219: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
28411/16/2019 16:21:26.323: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
28511/16/2019 16:21:27.675: [Window Mgr] [!] > First Call: PeekMessageW_Detour
28611/16/2019 16:21:27.755: [ D3D 11 ] [!] > First Call: D3D11_ClearState_Override
28711/16/2019 16:21:27.901: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
28811/16/2019 16:21:28.827: [SteamInput] SteamAPI DLL ('C:\RDR2\Red Dead Redemption 2\steam_api64.dll') does not export SteamAPI_ISteamController_GetAnalogActionData; disabling SK SteamInput support.
28911/16/2019 16:21:59.416: [Input Mgr.] [!] > First Call: SetCursorPos_Detour
29011/16/2019 16:22:33.737: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
29111/16/2019 16:22:33.825: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 3daff4e8h) -- [ RDR2.exe , tid=0x4074 ]
29211/16/2019 16:22:33.826: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory >
29311/16/2019 16:33:08.751: [Window Mgr] [!] > First Call: GetDpiForWindow_Detour
29411/16/2019 16:33:11.008: [Input Mgr.] [!] > First Call: NtUserGetCursor_Detour
29511/16/2019 16:33:46.772: [ImGui Font] Unprintable Character: '?' (U+3f)
29611/16/2019 16:34:57.338: [ DXGI ] Setting Swapchain Frame Latency: 1
29711/16/2019 16:34:57.338: [ DXGI ] Setting Device Frame Latency: 1
29811/16/2019 16:35:04.776: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, 2ee9f4e8h) -- [ RDR2.exe , tid=0x4fb4 ]
29911/16/2019 16:35:04.776: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory >
30011/16/2019 16:39:17.543: [ DXGI ] Setting Swapchain Frame Latency: 2
30111/16/2019 16:39:17.543: [ DXGI ] Setting Device Frame Latency: 2
30211/16/2019 16:39:17.977: [ DXGI ] Setting Swapchain Frame Latency: 3
30311/16/2019 16:39:17.977: [ DXGI ] Setting Device Frame Latency: 3
30411/16/2019 16:58:10.112: [ Perfmon. ] Spawning CPU Monitor... tid=0x5ec4
30511/16/2019 16:58:10.126: [DLL Loader] ( SpecialK64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\Drivers\WinRing0\WinRing0x64.dll' < LoadLibraryW> { ' SK_WR0_Init' }
30611/16/2019 16:58:10.126: [CPU Driver] WinRing0 driver is: Present
30711/16/2019 16:58:10.126: [CPU Driver] Installed CPU: AMD Ryzen 9 3900X 12-Core Processor
30811/16/2019 16:58:10.126: [CPU Driver] >> Family: 0fh, Model: 01h, Stepping: 00h
30911/16/2019 16:58:10.445: [CPU Driver] Power Units: 0.125000, Energy Units: 0.000015, Time Units: 0.000977