· 4 years ago · Jul 08, 2021, 08:32 PM
1config.GetList() returns { "configname", "configname2" }
2config.Save(name)
3config.Load(name)
4config.Remove(name)
5m_flLandingRatio
6m_flSpeedFraction
7m_flSpeedFactor
8m_flMaxBodyYawDegrees
9TraceToExit()
10PointOutsideWorld()
11EspBuilder:GetAlpha
12entitiy:GetDesyncDelta()
13Entity:SetViewAngles( x, y, z )
14gui.EnableScreenClicker( boolean enable )
15gui.SetOverride("var", val)
16gui.SetOverride("var", false)
17GuiObject:SetTextColor(r,g,b,a)
18gui.Editbox( parent, varname, value, text)
19gui.Text( parent, text, r, g, b )
20GuiObject:SetFocused()
21lua_MyCustomText:SetText( text, r, g, b )
22lua_MyCustomText:SetDescription( text, r, g, b )
23Cliprect:pop() - to remove cliprects.
24Clipboard access for import, export features
25ClipboardData:get(), ClipboardData:put(...);
26UserCmd:SetPitch and GetRunningScripts
27UserCmd:SetTickCount( tick )
28client.Create_Interface(dll_module, interface_version)
29IVDebugOverlay
30http.Get
31http post
32Websocket support
33entity.SetDormant
34AnimState Class
35Input.Emulate( Key ) --Smilulate a key being pressed
36local buttonArray = input.ButtonsDown()
37GameEvent SetString/SetInt/SetFloat
38engine.TraceLine( src:Vector3, dst:Vector3, mask:integer )
39ignore: Entity
40io library
41window= gui.Window("Window1", "My Window", 0, 0, 500, 500)
42gui.Tab(window, "tab1", "awesome tab")
43gui.Image(reference, url or .png, width, height, x, y)
44draw.Gradient(x1, y1, x2, y2, col1, col2, horizontal : boolean) : void
45cheat.SetAntiAimRight() -- sets angles to the anti aim right direction (for manual aa's)
46cheat.SetAntiAimLeft() -- read above
47cheat.SetResolverAngle(EulerAngles) -- bruteforce resolver because im full
48cheat.SetPeeking(boolean) -- make it so we can tell the fakelag we are currently peeking
49textures inside gui.Custom
50some type of built in cryptolib like Base64, AES or MD5, Since making those functions in lua is extremely slow.
51GuiObject:GetSize() / GetBound?
52GuiObject:SetCallback() returns integer, string, boolean when ever a GuiObject value was changed
53access to IEffects, IViewRenderBeams and GlowObjectManager
543d rendering api (boxes, wireframe boxes, models etc)
55ability to draw 2d elements(ex. draw.FilledRect) in 3d space
56Make client.GetConVar output a integer anywhere it can and not a string bcs the majority of convars are just numbers
57wait(5)
58print("waited 5 seconds before printing this")
59function: change CViewSetup .x, .y, .z
60possible to use fontflags trough lua
61access to debugoverlay so we can draw 3d boxes and lines
62-This function returns aimbot target before ragebot fires
63rbot.preFire(target, hitgroup, hitchance, damage)
64target -- Returns entity index of target
65hitgroup -- Returns hitgroup that the aimbot will shoot at
66hitchance -- Returns hitchance that the aimbot calculated
67damage -- Returns damage that the aimbot calculated
68-Returns informations of shots that ragebot hit
69rbot.Hit(target, hitgroup, hitchance, backtrack, damage, damage_s, x, y, z)
70target -- Returns entity index of target
71hitgroup-- Returns hitgroup that the aimbot hit
72hitchance -- Returns hitchance that the aimbot calculated
73backtrack -- Returns true if target was backtracked else false
74damage -- Returns damage that the aimbot calculated
75damage_s -- Returns actual damage that server registered for the shot
76x, y, z -- XYZ position of the target
77-Returns informations of shots that ragebot missed
78rbot.Miss(target, hitgroup, hitchance, backtrack, damage, x, y, z)
79get chat string from uid [/li]
80RadarBuilder callback that can control what entities should be drawn in radar, and give ability to change color of dots in radar.
81http.Fetch & http.Post (like in gLua eg @ wiki.garrysmod.com)
82PlayerInfo Api
83Input.IsCapsOn()
84More access to engine functions (like getting cvars, latency, lowerbody angles)
85Ability to change text size, font and weight (bold, light, regular.etc, should be dynamic based on the font)
86Ability to import custom text fonts (would be a good idea combined with the http library for downloading them in the first place)
87Ability to hook onto cheat-specific events, like when the aimbot shoots, changes targets, even UI element value changes, the more the better
88Ability to set the value of checkboxes, edit boxes, and dynamically fill the combo box elements' contents by using a table where the key is the name the end-user sees on the GUI and value is the value returned via the API
89Ability to retrieve the port of which the current game server is running on.
90Ability to get/set friend option from pList ( using SteamID or name, possibly using wildcards i.e. all friends have ¢ in name, ignore all players with that character, or clantags, etc )
91Ability to interact with the player list,adding buttons to it, or at least being able to check who you have as priority / friendly.
92Ability to know when the cheat uses autodirection and in which side it is active.
93Ability to read input from the aimware console
94Being able to set settings per player, like visuals or legitbot settings, this would go well with the previous suggestion to be able to set different settings based on priority on the playerlist, or for simpler things like health based chams
95Responsive group box elements
96Ability to draw debug models and hitboxes https://imgur.com/6b2iyLY
97It would be nice to have a function which returns an array containing the names of all the available config vars.
98AimbotTarget callback should also return the angles it pretends to aim at or the absOrigin it pretends to aim at
99E:SetProp only accepts two arguments as of now so doing E:SetProp("a", "b", 25) isn't possible
100Animstate class to resolver builder
101Allow access to resolver and anti-aim api
102get tickbase & get simulation time
103read netvars properly , change font and size
104RadarBuilder callback that can control what entities should be drawn in radar, and give ability to change color of dots in radar.
105grab the forum username of the current user to store as a variable
106a way to convert tables to json & vice versa
107Being able to reference the Skin changer Window
108allow us to get the direction the player is looking at with his mouse, which can differ from the real and fake angles.
109access to gradients in surface
110The events player_chat and player_say are only triggered on non-dedicated servers.
111Make gui.Text automatically break a new line instead of having it go out of the menu
112have a function to check if certain vguiPanel is visible
113Pitch Editing
114Access to the fake model would be cool.